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    FAQ/Walkthrough by Super Slash

    Version: 4.2 | Updated: 07/13/07 | Printable Version | Search This Guide

                                       Paper Mario: The Thousand-Year Door
                                                 FAQ/Walkthrough
                                                 By: Super Slash
                                                  Version: 4.1
                                         Email: ganonpuppet@yahoo.com
                                         -----------------------------
    
    
    
    
    
    
                                        ===================
                                          VERSION HISTORY
                                        ===================
    
                                       v 1.0 - Fixed a small error
                                       v 1.1 - Fixed yet another error
                                       v 1.2 - Decided to add a little update
                                       v 1.3 - Fixed a big error
                                       v 1.4 - Fixed two errors
                                       v 2.0 - Added the Tattle Log section
                                       v 2.1 - Added all of Chapter Six, all
                                               Items, all Enemies, AND all of
                                               the Shine Sprites!
                                       v 2.2 - Added all of Chapter Seven
                                       v 2.3 - Completed the Walkthrough section
                                       v 2.4 - Added all the Side-Quests, and I
                                               did a little update to the Secrets
                                               section
                                       v 3.0 - Completed the Recipes section
                                       v 3.1 - Added an ASCII Art to the guide
                                       v 3.2 - Removed the "Introduction" and the
                                               "About this Guide" from the top
                                       v 3.3 - Added an extra note. Also removed
                                               the ASCII Art from the guide, and
                                               also reorganized the Bosses section.
                                               I also fixed some width of the CPL
                                               in some sections. Also added MUCH
                                               more Star Pieces; the section is
                                               much more organized and easier to
                                               navigate than before. A better,
                                               very much more improved version
                                               coming soon
                                      v 3.4 - Updated some stuff I noticed while
                                              browsing through the guide
                                      v 4.0 - Completed the Star Pieces section,
                                              along with the entire guide
                                      v 4.1 - Fixed the walls of text and margins
                                              spreaded throughout the entire
                                              Walkthrough section! Now it is MUCH
                                              easier to read than before.
    
    
    
    
    NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
          and type in, for example "IV. Walkthrough", without the quotations. Do
          this for any section you may be looking for.
    
    
    
                                           
                                         TABLE OF CONTENTS
                                        -------------------
    
                                     I.........Story
                                    II.........Characters
                                   III.........Controls
                                    IV.........Walkthrough
                                     V.........Bosses
                                    VI.........Star Pieces
                                   VII.........Badges
                                  VIII.........Items
                                    IX.........Shine Sprites
                                     X.........Side-Quests
                                    XI.........Mini-Games
                                   XII.........Secrets
                                  XIII.........Recipes
                                   XIV.........Special Moves
                                    XV.........Tattle Log
                                   XVI.........Email Info
                                  XVII.........Credits
                                 XVIII.........Copyrights
    
    
    
    
    
    =========
    I. Story
    =========
    
    The story starts off like this...When you start the game, Mario and Luigi
    get a letter from the mailman. The letter was written by Princess Peach, and
    in the letter is a magical map. This magical map tells you about the
    Thousand Year Door, and shows you the location of the mystical stars, known as
    the Crystal Stars. When all seven are collected, the Thousand Year Door
    will open, and as for whats behind it, no one knows...yet. Little do Mario
    and Luigi know that there is also another group out there looking for the
    legendary treasure, known as the X-Nauts.
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    II. Characters
    ===============
    
    In this section, I will list all of the party members in the game, along with
    a description about them and such.
    
    
    ------------------------------------------------------------------------------
    
    ======
    Mario
    ======
    
    Mario is the all time hero that always saves the world from being destroyed
    from the evil being Bowser. If anyone is going to save the world, it is him.
    Like in this next adventure, Mario must go on a quest for the Crystal Stars
    to open the Thousand Year Door, and rescue Princess Peach to save the world,
    once again.
    
    ------------------------------------------------------------------------------
    
    ========== 
    Goombella
    ==========
    
    Goombella is a girl Goomba, that lives in Rogueport. She was cornered by the
    X-Nauts and their leader, Lord Crump. Mario then sees that she is in trouble,
    and immediately saves her from their evil grasp. Gombella then joins Mario in
    his quest to find the Crystal Stars, and open the legendary Thousand-Year Door.
    
    ------------------------------------------------------------------------------
    
    ======
    Koops
    ======
    
    Koops is a little Koopa Troopa that eventually will join Mario in his quest,
    in an attempt to get the Crystal Star, and most importantly, avenge his dad by
    defeating the dragon called Hooktail. Koops just wants to save the world as
    Mario does, and he will continue to help Mario even after defeating Hooktail
    from his castle.
    
    ------------------------------------------------------------------------------
    
    ========
    Flurrie
    ========
    
    Flurrie likes Mario, and loves her necklace. She lives in her house at the
    Boggly Woods, home of the Punies and the Great Tree. She is a kind girl and
    loves to take care of Punies. Flurrie joins Mario's party once he finds her
    necklace she was looking for, taken by the Shadow Sirens.
    
    ------------------------------------------------------------------------------
    
    ======
    Yoshi
    ======
    
    Yoshi first appeared at a town known as Glitzville. The Hot Dog Stand owner
    ordered an egg for his new hot dog recipe, but they accidentaly gave him a
    Yoshi egg instead. This Yoshi hatches soon after Mario gets it, and it is no
    normal Yoshi; he is more of a gangster Yoshi.
    
    ------------------------------------------------------------------------------
    
    =======
    Vivian
    =======
    
    Vivian appears in Twilight Town, sitting alone by lots of bushes. She was told
    to find the Superbombomb that Beldam thought she lost. Beldam told her if she
    didn't find it, she would get punished, like she always does. When Mario finds
    this Superbombomb, he shows it to Vivian, and then she finds out that it is
    indeed broke. Then, to avoid getting punished by Beldam, she joins Mario to
    help him get his name and body back, which was stolen by the evil villian of
    Twilight Town, Doopliss. After Doopliss is defeated, she joins Mario for good.
    
    ------------------------------------------------------------------------------
    
    ========
    Bobbery
    ========
    
    Bobbery has a tale of woe that makes him never want to go out to sea again.
    Bobbery's wife, Scarlette, was living with him, happily. But one day, Bobbery
    went and sailed out in the sea, and Scarlette caught a cold while he was away,
    and then when he returned, Scarlette was gone. She disappeared, she was dead.
    Bobbery then lived alone, making an oath to never sail out to sea again. He
    blamed himself for his wifes loss, because she caught a cold while he was out
    to sea, so thats the reason he says he will never sail the seas again. But,
    once Mario and his friends convince him to sail out to the Keelhaul Key, he
    does so, and then joins Mario in his quest.
    
    ------------------------------------------------------------------------------
    
    =========
    Ms. Mowz
    =========
    
    Ms. Mowz is a theiving rat who loves to steal any badge she can find. Ms. Mowz
    also has a crush on Mario. She first meets Mario in Hooktail's Castle, as she
    heard there was a rare badge in the castle that she wanted. She saw Mario yet
    again in the Great Tree, for there was yet another badge she wanted in the
    tree. They also met in Glitzville, for like, basically the last time. Ms. Mowz
    is an optional party member, and she isn't a very great one. Her best  ability
    is the ability to steal. But other than that, I don't like her at all. See the
    Side-Quests section to see how to get her.
    
    
    ------------------------------------------------------------------------------
    
    
    ==============
    III. Controls
    ==============
    
    "A" Button: Jumps, preforms Action Commands, talks to people, ends
                conversations, examines stuff.
    
    "B" Button: Uses hammer outside battle, cancels commands, back to previous
                thing. Turns Mario back to normal when in Airplane Mode, etc.
    
    "X" Button: Allows partners to use their special abilities outside of battle,
                hits an audiance member in battle.
    
    "Y" Button: Switches members in battle, lets you become Paper Plane Mario,
                allows you to turn into a Paper Boat when standing on a Boat Panel.
    
    "R" Button: Turns Mario into Paper Mode, and turns into a tiny tube if the
                Control Stick is rotated.
    
    "L" Button: As far as I know, nothing.
    
    Start Button: Pauses game outside battle.
    
    "Z" Button: Displays Mario's stats.
    
    
    ------------------------------------------------------------------------------
    
    
    ================
    IV. Walkthrough
    ================
    
    At the start of the game, you will get some mail from the mailman. Luigi goes
    outside, takes out the letter, and goes back inside. Now he will read the
    letter to Mario, it says:
    
    "Hello there, Mario! I am now on holiday, traveling in the
    Mushroom Kingdom. In my travels, I came into possession of a
    mystical map...a treasure map, actually. It was inside a box I got
    from an old merchant in a town called Rogueport. But since it would
    be too difficult for me to try to go find the treasure all by
    myself...I thought you could help me hunt for it! You will, of
    course, won't you? I've included the map with this letter, so
    please bring it with you when you come. I'll meet you at Rogueport."
    
        (That means you MUST come!)
    
                                                       -Peach-
    
    
    Luigi will then allow Mario to look at the map, then a scene with a boat
    traveling across the sea will start. When the Paper Mario logo appears,
    press A.
    
    
    ----------
     PROLOGUE
    ----------
    
    The sailor will awaken Mario, and then you will arrive at Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    Once you arrive, head west and hit the S Block to save your game. Be sure to
    save everytime you come across one of these, as you could get killed anytime.
    Head north and then a scene will start with Goombella and the X-Nauts and their
    leader. When the scene is over, head east and Goombella will notice you, then
    go behind you. After a little more talk, you will enter combat against Lord
    Crump. Refer to the Bosses section for help to win the battle. After the
    battle, Lord Crump will call millions of more X-Nauts, then they will all
    attack Mario. Goombella then manages to make it out the swarm of X-Nauts, then
    she tells Mario to come where she is, then Mario escapes and the X-Nauts pound
    Lord Crump and they don't even know it.
    
    Now, go north up the stairs and enter the northern part of Rogueport. You will
    then see another scene with Lord Crump and his men. After the scene, Goombella
    will speak to Mario for awhile, then she will join your party. After they are
    finally all done talking, head to the northeast and enter the eastern part of
    Rogueport. Once you are here, a bandit will run and steal half of your coins!
    Goombella will get mad. Now, go back to the west to the square of Rogueport. Go
    to the middle of the square, then go north through the tunnel.
    
    In here, go west and you will see a house, enter it. You will then see the
    bandit that stole your coins, speak to him and he will give you your coins
    back. Go back through the tunnel you came in, and go west, the lady will then
    tell you to stop and to not move a step. Move anywhere, it dosen't matter
    where, you will step on her contact lens. Now, go east and enter the house that
    has the Fire Flower on it, this is the Item Shop. In the shop, speak with the
    owner and he will tell you to hold on for a moment, then say that they are
    currently out of Contact Lens.
    
    In the shop, buy two Mushrooms, two Honey Syrups, one Fire Flower, and a Sleepy
    Sheep, then exit the shop and go to the eastern part of town once again. Back
    to the eastern part again, go east and enter the second house on the right,
    this is Professor Frankly's house. In the house, Goombella and Frankly will
    talk for awhile. After they finally stop talking, exit Frankly's house. Frankly
    will then open a secret passage where a pipe is located. Head south to the pipe
    and Frankly will ask Mario if he knows about Action Commands.
    
    If you don't know how to do it, I suggest learning. When you are done, jump on
    the pipe and enter the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    Save your game at the save block here. Next, go east and down the stairs and a
    conversation will start with a normal Goomba, a Paragoomba and a Spiny Goomba.
    You will now enter combat against them. To beat them, just jump on the normal
    Goomba and the Paragoomba, and use your hammer against the Spiny Goomba. After
    you win, Goombella will brag, and Frankly will talk some more. Once you gain
    control of Mario, go east and jump up the stairs. Now, go north and wait on the
    platform to come towards you, jump to it and jump to the pipe when you can,
    then enter it.
    
    In this next part, head east and jump down the steps you will come across. Go
    west and then smash the "?" block with your hammer to get a Mushroom. Continue
    to the west and smash the next block for a Fire Flower. Keep going to the west
    path and eventually you will see two blocks, hit them with your hammer to
    reveal a pipe, go into it. In this next area, go east and you will see a Punie
    go into a hole in the wall, don't worry about him right now, as he is meant for
    a later part in the game.
    
    Anyway, go east and hit the blue block by jumping on it to reveal a set of
    stairs. Go up the stairs and then drop off the ledge to the west to land on a
    platform, grab the Black Key there. Go back up the set of stairs again, then
    go east and into the door. In this room, examine the big black chest and you
    will enter a conversation with something thats inside it. Once the conversation
    ends, examine the chest once more and use the Black Key on it. It turns out
    that it is something evil that comes out of the chest.
    
    He will curse you and you will now have the ability to turn into Paper Plane
    Mario. Now head south and go out of this room. Back in the previous room, go
    west and stand on the plane platform, then use Airplane Mario and fly over to
    the giant block. Once you land on it, head west into this next room. In this
    room, Frankly will be shocked that the Thousand Year Door is actually real.
    Next, go west down the steps, and jump on the pedestal in the middle of the
    room. The Magical Map will then react to the Thousand Year-Door, then the
    location of the Crystal Star will appear on the map.
    
    You will also learn a move called Sweet Treat. After some talking, you will
    appear back in Frankly's house.
    
    
    ==========
    Rogueport
    ==========
    
    Back at Rogueport, you will be in Frankly's House. You will be asked a training
    question, so I suggest you learn what he asked you to learn if you've never
    played this game. Frankly also mentions that you need to go to the Petal
    Meadows. After this, exit his house and he will give you the Power Smash badge.
    He will ask you if you want to know how to equip it, say yes if your a newbie
    to this game. Now, go to the pause screen and go to Badges, then equip the
    Power Smash Badge, and head back to the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    When you arrive here, don't forget to save. Then, go east until you see an air
    plane platform. Turn Airplane Mario and fly over to the ledge up high. Enter
    this next room. In this room, you will see a tentacle, step on it and then a
    Blooper will come out and will fight you. Read the Bosses section for help on
    winning. After you win the battle, two platforms will appear. When the first
    one comes towards you, jump to it. Then wait until it moves to the right again,
    and then jump to the next one. Then when it moves to the right, jump to the
    platform and enter the pipe, now onto Chapter One.
    
    
    
    ------------------------------
    CHAPTER ONE: CASTLE AND DRAGON
    ------------------------------
    
    
    ==============
    Petal Meadows
    ==============
    
    When you enter the Petal Meadows, Goombella will talk a little bit. Once she
    gets done talking, go west and save your game at the save block. Hit the tree
    on the right for a Mushroom. Now, go east and a scene will begin, and you will
    see Hooktail fly above you and Goombella. Goombella will be suprised to see
    Hooktail already at the beggining of your adventure. Now, continue to the east
    and you will see a "?" block, hit it and a Mushroom will pop out of it.
    Continue east to the next area of the meadows. In this area, go east and hit
    the red block to get a Close Call badge. Continue to the east and fight the
    enemies if you like, then hit the brown block eight times to get eight coins.
    
    Next, go east and into the next area. In this area, Goombella will tell you to
    press X whenever you need her help. After she's done talking, go east and
    examine the dark bushes that are right beside each other to reveal a pipe, go
    down the pipe. Now you will appear way on top of the blue mountain things. Go
    east and jump on the blue switch and a bridge will appear. Make your way back
    to the pipe and go down it, then go across the bridge and continue east.
    
    Examine the bush to the north and a Mystery will pop out, get it. Now, just
    east of that bush is a block, hit it and a Fire Flower will come out. If you
    can't carry any more items, throw something away and get it. Go east and you
    will be in Petalburg.
    
    
    ==========
    Petalburg
    ==========
    
    This town is the home of the Koopa Troopas. In the village, the Koopa Troopa
    will tell you about Hooktail, the dragon you saw earlier in the Petal Meadows.
    Then they will start talking about the Crystal Stars, and the Koopa Troopa
    will tell you to go see the mayor of the village in a pink house. Next, go
    north and to the Inn, and pay five coins to rest up if needed. Whether you
    rested or not, continue east and save your progress at the save block right
    there. Talk to anyone that you'd like to talk to in this town, then go east
    and into the next area. Here, go east and jump up the two steps and enter the
    house to the left, this is the Mayor's House.
    
    In the house, speak to the mayor, and he will call you and Goombella
    theives...oh my gosh, why would you steal anything from the poor old man?
    Anyway, he will then realize that they are after the Crystal Stars. He will
    tell you that the first Crystal Star is in Hooktail's Castle. Then he will ask
    you a question, answer "Of course!". Then he will ask you if you are going to
    take Hooktail on, answer "You got it!". He will tell you that all of the
    Koopa's and him will shower you with gratitude and rewards. Man, if you beat
    Hooktail, you gonna be popular! :).
    
    Anyway, you will be given a multiple choice about whether or not you need a
    reward, answer "Of course I won't." and he will tell you that your unselfish
    and noble. Here is where it gets funny, when he calls you Murphy instead of
    Mario. Now answer "It's Mario." and once he gets done talking, exit the house.
    Next, drop down the ledge and go east and you will get an e-mail from Professor
    Frankly, go ahead and read it. After this, keep going east until you see a
    Koopa Troopa guarding a gate, speak to him and he will let you pass.
    
    Now Koops will come and tell you to hold on, and come running to Mario, and
    tell him never mind...okay, what was that about? Anyway, go east into the next
    part. Here, go east and don't examine or hit anything, as they don't uncover
    anything. Drop off the ledge and avoid or fight the Paragoomba, then drop off
    that ledge and avoid or fight that Koopa Troopa thing. Go east and jump up the
    steps and then hit the "?" block for a POW Block. Keep this item for later,
    because you're gonna need it soon. Go east some more and enter the next part,
    which is the Shhwonk Fortress.
    
    
    =================
    Shhwonk Fortress
    =================
    
    In this dungeon, examine the pillar and the two enemies will jump off the
    pillars. Fight each one of them. To beat it, use the POW Block that you got
    earlier and you will kill them. Now the next door will open, so enter through
    it. Now you will be outside the Fort again, so go east and jump on the ledge.
    Keep jumping up each ledge and examine the bush right next to the entrance of
    the fort to get another POW Block. Get this block, because you are about to use
    it. Now enter the fort. Here, examine the pillar and an enemy will come down.
    
    DO NOT get a First Strike with your Hammer or by using Jump; you will take
    damage if you do so. To beat these enemies, use the POW Block and they will
    pass away. Man, those POW Blocks sure are useful :). Now the next door will
    open, so enter through it. Once again, you will be outside. Just jump from
    ledge to ledge, and be sure to hit the block and grab the Fire Flower on your
    way up, then enter the fort...again.
    
    Now save your game and examine the pillar with the Thwomp on it, then he will
    awaken and he will say if you want Stone Keys, you're gonna have to answer some
    questions, and that if you get it wrong, you will suffer a terrible fate. Now
    it is quiz time!
    
    
    ------------------------------------------------------------------------------
    
    Question #1 - What's hidden in this place?
    
    Choices:
    
    A. Stone Keys
    B. Crystal Stars
    C. Princess Peach
    D. Pickle Stone
    
    Answer - Stone Keys
    
    ------------------------------------------------------------------------------
    
    Question #2 - What do one Mr. Softener and one Fire Flower
                  cost at the shop in Petalburg? Total!
    
    Choices:
    
    A. 10 Coins
    B. 12 Coins
    C. 16 Coins
    D. 20 Coins
    
    Answer - 16 Coins
    
    ------------------------------------------------------------------------------
    
    Question #3 - What is the name of the mayor of Petalburg?
    
    Choices:
    
    A. Kooskoos
    B. Burtle
    C. Moopa
    D. Kroop
    
    Answer - Kroop
    
    ------------------------------------------------------------------------------
    
    Question #4 - Tell me, now! Where is the Crystal Star?
    
    Choices:
    
    A. Rogueport
    B. Hooktail Castle
    C. Mushville
    D. Petalburg
    
    Answer - Hooktail Castle
    
    ------------------------------------------------------------------------------
    
    Question #5 - How can one get from Petal Meadows to
                  Rogueport?
    
    Choices:
    
    A. Boat Across the Sea
    B. Only by Air
    C. Go Through a Pipe
    D. Race in a Kart
    
    Answer - Go Through a Pipe
    
    ------------------------------------------------------------------------------
    
    
    Now that you've answered all five question's correctly, you can pass. If you
    didn't get them right, you have to fight some enemies. To beat these enemies,
    use an item like a POW Block. Save your game and enter the pipe. Here, go east
    and you will see a red block, hit it and you will get the Multibounce badge.
    Now, go east into this next room. In this room, it is a very narrow path, so
    you must know, go east. In the hallway, you will encounter some Fuzzies. Once
    you rid the hallway of all of the Fuzzies, enter the next room.
    
    In here, go to the middle of the room and grab the Sun Stone, a Fuzzy will then
    come down and attack you, defeat it and go back to the main room. Here, go west
    and into another hallway. In the hallway, do the same thing you did in the last
    one, rid the hallway of it's ugly tick creatures, then go into the next room.
    Go to the middle and grab the Moon Stone right there, and another Fuzzy will
    attack you. Defeat it, and go back to the main room again.
    
    This time Mario will spot a yellow Fuzzy right there in the middle. Now you
    will enter combat against it. I won't list it in the Bosses section, because it
    is simple to beat it. Just use Power Smash and use Headbonk with Goombella.
    After one turn, he will call on millions of Fuzzies to attack you at one time!
    Don't worry about them; just focus all your attacks on the yellow Fuzzy. The
    black Fuzzies will attack you at times, so just avoid those because they don't
    hurt too much.
    
    Once you win this fight, all of them will run away. Now go through the pipe
    back into the room where the Thwomp is located. Now, head all the way back to
    Petalburg.
    
    
    ==========
    Petalburg
    ==========
    
    Here, talk to anyone you like and then head to the Item Shop. In the shop, buy
    one POW Block, and one Courage Shell, then exit the shop and exit this town.
    Once you are back outside, you will see Koops again. This time, he will tell
    Mario that he wants to join him, and he will tell you a story about what
    happened with his dad. After this, Koops will ask you if he could join you, say
    "Sure, come along!" and he will join your party. After this, Koops' girlfriend
    will come out there and Koops will tell her that he is going to go fight
    Hooktail with Mario.
    
    She then will get mad and throw a temper tantrum by tossing her own shell out
    at Koops! Whoa, that's a temper! After all of this talking, head west and cross
    the bridge, and keep going west and enter the next area. Here, go west until
    you see a pipe, enter it. Out on that block there is a badge sitting on it. To
    get it, toss Koops' shell and the badge will be brought to you. Next, drop off
    the pipe and continue to the west path and enter the next part. Here, go west
    and you will see some stones with an opening in them, examine them and place
    both stones you found in the fortress.
    
    Doing so will cause both pillars to move, revealing switches. To solve this
    puzzle, stand to the left and throw Koops' shell, then hold it in place. With
    Mario, walk over to the right side and release the shell and jump on the switch
    with Mario at the same time, doing this will cause the pillar in the middle to
    crumble into pieces, revealing a pipe. Go through the pipe and head over to the
    east and enter Hooktail's Castle.
    
    
    ==================
    Hooktail's Castle
    ==================
    
    Here, go east and save your game. Now enter through the east path. Once you are
    outside, drop off the bridge on the eastern side and you will land on a
    platform. Jump to the next one at the east, then use Koops' shell to get the HP
    Plus badge. Now, jump from stone to stone and head back into the castle. Now,
    jump on the spring and get on the platform there. Next, go left and recover
    your HP/FP if you need to by hitting the Recovery Block. Now go east and into
    the next area. Here, stand on the Airplane Panel and fly over across the
    bridge, then enter the door and you will be truly in Hooktail's Castle.
    
    In the castle, go east and you will see lots of Dull Bones, ignore them and
    continue east and then hit the red "?" block to get a Power Bounce badge, if
    you have enough BP, equip this immediately. Now, go east and enter this next
    room. In here, go east and Koops will see a Dull Bones, thinking that it is his
    dad. He will then read a letter and it will say something about "Kolorado"
    instead of Koops. Then Koops finds out that it is not his dad. After this, go
    right and examine the pink bones by the door there. Then, the pink pile of
    bones will send millions of Dull Bones after you. To get rid of these things,
    just bash them with your hammer while going east and approach the pink bones,
    you will then enter combat against it.
    
    This Dull Bone is not too hard to defeat. It has four Dull Bones with him, and
    he can create more. To kill the white bones, use Power Shell. Then, focus all
    of your attacks on the pink one by using Power Smash with Mario, and Shell Toss
    with Koops until you win. After you win, they will all run away, so enter the
    next door. In this room, go east and you will see a box with a Shine Sprite in
    it, hit it and you will receive your first Shine Sprite yet. Now, go east and
    jump up the set of stairs. Next, drop off the ledge to the south and hit the
    purple block, doing so will cause one to appear next to the grey block.
    
    Drop off, then go back up the stairs and jump on the purple block. Next, jump
    to the grey block, then to the next one, then hit the yellow one with your
    hammer to break it. Go back to the small ledge to the south, then hit the
    yellow block. Doing this will cause the huge yellow block to raise up into the
    air. Now that the block is out of the way, go to the ledge where the block was
    and toss Koops' shell and hit the red switch, causing the stairs to switch
    around. Go on the stairs on the other side, then use Koops to get the Castle
    Key sitting on the ledge. Switch the stairs around again, then go back up the
    stairs again, then go east and unlock the door using the Castle Key, then enter
    the room.
    
    Head to the right and save your game at the Save Block, then continue the path
    to the right and open the next door. In here, go right until you see a switch.
    Next, turn to the left side of it, and throw Koops' shell, then hold it in
    place. Walk over to the gate just north of that, then release his shell and
    enter the gate, then east into the next part of the room. In this room, you
    will see a black chest like the one you saw in the Rogueport Sewers. Examine
    the chest and it will tell you to go find a key for him...gee, I wonder what's
    in it? Now, go east and head into the next room.
    
    Go right and then you will see a chest, open it to receive the Black Key. Even
    though you have received the key, you have also caused the ceiling to fall, and
    spikes to raise out from the floor in the process! You only have fifty seconds
    to get out of this room, so go right, then south, then north, then west, then
    north, then west, then south until you can't go south anymore, then west, then
    northeast and northwest, and then exit the room. Once you exit the last room,
    examine the black chest again and unlock it using the Black Key. Doing so will
    cause that stupid thing to come out like in Rogueport Sewers again. He will
    then curse you again, giving you the ability to turn into Paper thin Mario.
    
    This is a great ability for lots of parts in the game. After this ability has
    been given to you, exit this room. Back in the previous room, use Paper thin
    Mario to slip through the gate. Now, go west and go to the third gate on the
    left side, then slip through the bars and grab the Attack FX R badge. Exit the
    gate, then go west and enter the room you were at before. Backtrack all the
    way to the room with a long gate, then go west until you see some bars that
    you can slip through, do so and go east in the narrow hallway and grab the
    Castle Key. Exit the gates, then go east and go back to the room with the giant
    green block and the save point. Jump up the steps and stand on the green block,
    then turn left and throw Koops' shell to hit the small green lock, causing the
    green platform to arise to the top.
    
    Go west and jump up the steps, then unlock the door using the key you got
    earlier. In this room, recover your HP/FP by using the Recovery Block there,
    then go to the platform and hit the blue switch there using Koops, doing so
    will cause a bridge to appear. Cross the bridge and then toss Koops' shell and
    hit the blue switch and another bridge will appear. Cross it, and then in the
    middle of the bridge, there is a hole in the window, jump in it and go west and
    jump out the hole in the window.
    
    Next, go west and enter the door there. In this room, go west and jump up the
    set of stairs, then go to either the west or east side of the small green
    block, then toss and hold Koops' shell in place. Stand on the large green
    block, then release his shell and you will rise up to the high platform. Go
    left and drop off the ledge by the door. Slip through the bars and grab the
    Life Shroom there. Make your way back to the top and enter the door on the
    left, and you will meet Ms. Mowz for the first time in the game. Ms. Mowz will
    tell you that you need a certain badge equipped in order to defeat Hooktail.
    
    That badge is the Attack FX R badge you got earlier, so equip this immediately.
    After this, go west and open the chests for a Mushroom, a Castle Key, and a
    Honey Syrup. Don't forget to hit that block to the left for a Shine Sprite.
    After this, exit this area. Here, go east and unlock the door using the Castle
    Key. In this room, go to the far east until you see some steps, drop down
    those steps and then hit the yellow block, causing the huge one to lower.
    
    Toss Koops' shell and hold it in place, as always, to the left side of the
    block. Then walk onto the huge block, and release his shell. Doing this will
    cause you to rise up. Here, slightly walk around the edge and go left, then
    use the Paper ability to slip through the bars, onto the Airplane Panel. Turn
    into Airplane Mario, and fly over to the next door, then enter it. In this
    next room, go down the stairs to the south and hit the yellow block, then use
    Koops to get the Castle Key there.
    
    Now go up to the north stairs, and then go west and jump up the stairs, and
    then get the Shine Sprite there, and unlock the door, then enter the door. Now
    you will appear outside, we have almost made it to Hooktail. So go west, and
    then go through the castle-like thing, and go around and around until you reach
    the top. Next, go up the set of stairs, and then go and save your game and
    recover your hearts if needed. Enter the next door and you will see a giant
    dragon. This is Hooktail. Read the Bosses section for help on beating him.
    
    After you beat Hooktail, he will spit out someone, and that is...Koops' dad!
    Then they will talk a little bit, then Koops' dad will hand over the Crystal
    Star to Mario, and the chapter ends.
    
    
    
                     END OF CHAPTER
    ==============================================
    
    
    "Mario and friends finally got a Crystal Star
     in the castle after defeating Hooktail. Koops
     even reunited with his long-lost father, whom
     he thought was dead. Yet they were unable to
     learn anything about the whereabouts of the
     princess. Where could Princess Peach be? Yes...
     Mario's adventure has only just begun."
    
    Save your game when it asks you to, then the screen will switch to a scene
    with the true leader of the X-Nauts, Sir Grodus. The X-Nauts will have Princess
    Peach held captive, and will bring her to Sir Grodus' lair. The X-Nauts and
    Grodus will try to convince Princess Peach to tell them the whereabouts of the
    Magical Map, but she swears she dosen't have a clue. Then Grodus will find out
    that Mario has defeated Hooktail, and has obtained the Crystal Star.
    
    Now Princess Peach will be taken back to her room. Then Grodus will tell Lord
    Crump, the one you faught in the beggining of the game, to go out to the Boggly
    Woods. Now the three Shadow Sirens will appear and speak with Sir Grodus. After
    all of the talking, you will gain control of Peach.
    
    
    ==============
    Peach's Event
    ==============
    
    When you gain control of Peach, head west and open the door there. In this
    bathroom, examine the tub and then Princess Peach will take a bath. Trust me,
    you have to do this to advance in the game. After she bathes, go east and exit
    this room. Now, you will see a door to the east of the one you are at open by
    itself. Now enter that door. In this hallway, go east and ignore the elevator,
    then enter the next door. In this room, the lights will turn on and then a CPU
    screen will turn on, and start talking with Princess Peach. Could it be Grodus,
    perhaphs? Hmmm....let us think about that for a moment, shall we? Wait, no, it
    can't be Grodus!
    
    TEC just said Grodus "built" him. Then Peach and TEC will talk a bit, and
    eventually she will write a letter to Mario, then TEC will send it. After
    Peach's Event is over, the scene will switch to Bowser's Castle, and  Bowser
    will arrive out the doors.
    
    
    ===============
    Bowser's Event
    ===============
    
    When you gain control of Bowser, go east down the long hallway and then Kammy
    Koopa will come out of the doors and go up to Bowser Those guys never learn.
    Kammy will then talk with Bowser for a little bit, then she will ask you if
    you like fried eggs, which I don't know why. Answer either choice, it dosen't
    matter, they will say the same thing and the same thing will happen either way.
    Bowser will get ticked off and stomp the ground throwing a temper.
    
    Kammy will convince Bowser to calm down, then Kammy will tell Bowser of some
    news, and Bowser gets in his Koopa Copter to go to Rogueport. Now it is back
    to the real adventure.
    
    
    ==========
    Petalburg
    ==========
    
    Back at Petalburg, Koops' dad and others will talk for a little while. After
    they talk, head out of this town and go back to the Rogueport Sewers. On your
    way there, you will get some email. Read it. Then head to the sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    Once you are here, jump from platform to platform, then exit this area by going
    west. Drop off the platform there and head up the stairs. Now, go north and
    wait on the moving platform to come by, then jump to it, then jump to the pipe,
    and enter it. Once in this next area, turn into Paper thin Mario and slip
    through the bars, this is a shortcut to the next pipe, so enter it. Next, go
    east and then go south and jump up the set of stairs. Go west and you will see
    an Airplane Panel.
    
    Turn into Paper Plane Mario and fly on top of the huge block, then go west and
    enter the room with the Thousand-Year Door. Go to the middle of the room and
    stand on the pedestal, then Mario will hold up the Crystal Star, causing the
    Magical Map to react to the door. Then, another location of another Crystal
    Star will be recorded on your Magical Map. Now you will appear at Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    You will be in Prof. Frankly's house. He will tell you that the next Crystal
    Star is located at a place known as the Boggly Woods. Then he will tell you
    that there is a strange type of creature that lies in the tree of that place,
    they are called Punies. Now they will start talking about Princess Peach, and
    then eventually you will regain control of Mario. Once you do, go back into
    the Rogueport Sewers, once again.
    
    
    =================
    Rogueport Sewers
    =================
    
    Here, go east and slip through the bars as a shortcut, and then enter the pipe.
    Drop down through the bars here, and then you will see another pipe, so enter
    it as well. Go east and you will see that creature again. Remember when you saw
    that odd thing in the beggining of the game and I told you he didn't serve any
    purpose for now? Well now he does, so slip through the bars near the hole in
    the wall and enter the room. Here, go west and then you will enter a
    conversation with Punio, the little bug. He will get scared and think you are
    going to eat him, then he will ask you if you are a bully, say "Of course not!"
    and he will calm down.
    
    After they talk for a pretty long time, follow the Puni to the east and he will
    open a secret passageway. Jump up the steps, and then enter the passageway he
    opened for you, then go all the way west and grab the badge there, it is called
    the Damage Dodge badge. Go back in the secret entrance and go all the way east
    and then exit the secret entrance. Now the Punie will tell you to go in the
    pipe to get in the forest, do so and chaper two will begin.
    
    
    
    ---------------------------------
    CHAPER TWO: THE GREAT BOGGLY TREE
    ---------------------------------
    
    
    =============
    Boggly Woods
    =============
    
    This chapter is so stupid in my opinion, I wish it would have never existed...
    yes, it is that bad to me. Anyways, Punio will tell you that you should almost
    be at the Great Tree. After they are done talking, save your game and head east
    into the next area. Here, a cutscene will begin featuring those three Shadow
    Sirens. You will find out that they are after you, and that Vivian stole a
    necklace she found near a tree. After a lot of talk, go east and ignore the
    Shadow Sirens, as they don't even know who you are yet. Continue east and you
    will encounter lots of enemies here, so be careful not to get killed by their
    First Strikes.
    
    Somewhere around one of the bushes of grass is a Honey Syrup, so get it when
    you see it. Oh, and from the entrance of this area, go north and hit the tree
    there for a Sleepy Sheep. Whether you fought the enemies or not, continue east
    into the next area. Here, go east and then you will see a pipe, Punio will tell
    you that the tree over there on the mountains is the home of them, home of the
    Punies. Next, follow Punio into that pipe, and then go into the tree. But
    before doing this, just east of that pipe is an Inn Coupon, so get it. This
    coupon makes it where you don't have to pay money to sleep in an inn. Pretty
    good, huh? So anyways, go into the pipe and follow Punio to the Great Tree.
    
    Now, go east and then speak with Punio, he will say that someone must've
    installed that door into the tree, as it wasen't there before. He will then get
    an idea and climb the tree up, so follow him up there. Then he will say
    somewhere is a secret entrance, but then he will tell you that a girl known as
    Madame Flurrie can help out. So, exit this area and a cutscene will begin
    featuring Madame Flurrie complaining because she lost her necklace. After it
    is over, exit through the pipe.
    
    Once here, go east where you got the Inn Coupon, then enter the next area. Once
    here, go east until you reach a dead end, then go down and go right and you
    will enter a secret passage. Go north and you will appear inside the trees, so
    walk to the west and hit the blue switch. Doing this will cause the pipe and
    the Airplane Panel to raise higher than they were. Now backtrack and enter the
    pipe that raised, then use Airplane Mario to fly over to the ledge up ahead.
    Hit the red block to get a Quake Hammer badge. Go east and enter into the next
    area. Once you get here, go east and eventually you will see a small opening in
    one of the small trees, this means you need to use Paper thin Mario to slip
    through.
    
    Now, go to the east and hit the tree to get a Volt Shroom. Once you do that,
    continue to the west and enter the pipe, then go east and enter Madame
    Flurrie's house. Here, save your game and go up the steps, then Punio will try
    to yell to see if Flurrie is even there. After this, examine the door and then
    Flurrie will want you to get her necklace back. Gee, I wonder who took it...?
    Then Punio will ask you if you can get the necklace back, say "Sure" or
    whatever the choice is, then exit Madame Flurrie's house.
    
    Now another cutscene will begin with Beldam, Marilyn and Vivian. After it is
    over, head back to where the Shadow Sirens are, you should know how to get
    there. Once you get there, you will enter combat against all three of them
    after some talking. Read the Bosses section if you need help on beating the
    Shadow Sirens. After they are defeated, they will run away and drop the
    necklace Flurrie wants. Grab it and head back to Flurrie's place. Once you're
    there, go to the door and show Flurrie her necklace, she will take it and put
    it on, then show herself. After she gives Mario a kiss and a talk goes on, she
    will join your party.
    
    Now go outside and head back to the tree, and you will get some email on the
    way there. Check your mail, then continue going to the tree, and enter it. Once
    you're there, go east and then climb the limb thing on the tree. Stand at the
    very top of it, and use Flurrie to reveal a secret entrance. Punio will then
    enter the small tiny hole and he will unlock the door from the inside for you.
    After he does this, go inside the door and you will be in The Great Tree.
    
    
    ===========
    Great Tree
    ===========
    
    When you enter here, go right and Punio will find out that there is nobody in
    the room. Then he will try to call them to all come out. Then, a door just up
    ahead will open up, and two X-Nauts come out of the door. Now you will enter
    combat against them. These aren't hard at all, just use Power Smash with Mario,
    and Body Slam with Flurrie until you defeat them. After you defeat them, they
    will run away and then one Puni will show itself and talk a little, then lots
    and lots of more Punies will appear out of nowhere.
    
    Then, another Puni named Puniper will come out. After they talk for awhile, go
    east and save your game and recover yourself if needed, then head up the pipe
    there. In this next room, go right and ignore the pedestal, then up the next
    pipe. Now, go south and examine the bush there for a Power Punch. Go west and
    then enter the next pipe. In here, go southeast and then enter the next pipe
    that you see there. Now a cutscene will begin featuring an X-Naut. Then Ms.
    Mowz will come down and give him a whack. When the scene is over, you will
    appear in a room with a red cell, then Punio will see that the Elder is locked
    in the cell.
    
    Then they will talk some, and Punio will move over to a blue cell, where there
    is at least 89 Punies and Petuni, Punio's girlfriend, I presume? Once the
    conversation is over, go west and into the next room. In here, you will see
    the unconscious X-Naut and Ms. Mowz in this room. After Ms. Mowz leaves,
    the X-Naut will mistake you for Ms. Mowz, then attack you, so defeat it.
    Once you kill it, he will drop a Red Key. But before leaving this room, go
    west and open the chest for an Ultra Shroom, then leave this area.
    
    Back in the cell room, go right and unlock the red cell using the Red Key
    you have. Then Punio and the Elder will argue for a bit. After the
    conversation is over, go east and then enter the pipe. Instead of me having
    to tell you what to do, put it this way, go back to the entrance of tree.
    Once you get there, go west and another conversation will start. After a long
    talk, the Puni Elder will give you a Puni Orb. Once he gives it to you, go
    east and he will stop you again to tell you something else. After that, go
    east and enter the pipe. In here, stand on the black pedestal and place the
    Puni Orb into the pillar there. Doing this will reveal a hidden pipe.
    
    Remove the Puni Orb from the pillar and then enter the pipe. In here, stand
    next to the pillar and place the Puni Orb there. Then, use Flurrie to blow
    them off. Continue to exhale with her and then the Punies will be trapped in
    bubbles, so blow them over to the next platform with Flurrie. Now remove the
    Puni Orb from the pillar, and jump over to the platform where the Punies now
    are. Once you've done this, enter the pipe you see. Here, go southwest and
    fight that hanging creature you see, for they scare the Punies away.
    
    Now, go north and enter the pipe there. Now, go east until you see another
    pipe, enter through it. In this room, a Jabbi will notice you and then he will
    enter through the eastern room, follow him into there. In here, go east and a
    scene will begin featuring the Jabbies entering into the room. Just stand there
    and let the eleven Punies deal with them all. After they are dead, the Punies
    will destroy the Jabbi Hive, which will open a new area, so enter it. In here,
    drop down and you will see a chest, open it to receive the Blue Key. Backtrack
    all the way to the room with the blue cell, and if you have trouble in the room
    with the bubbles, here is what you do.
    
    You place the Puni Orb in the pillar, then exhale with Flurrie, and don't stop
    until the Punies that are in the bubbles are blown to the other side, then
    remove the orb. Once you are back at the cell room, unlock the blue cell using
    the Blue Key. After this, they will begin talking for awhile, then tons of more
    Punies join your party. After this, go east and enter the pipe. Here, go west,
    then north and enter the pipe. Now, go right until you see another pipe, enter
    it. In here, enter the pipe right there that you see. Back in the bubble room,
    use Flurrie to blow them across to the other ledge after placing the Puni Orb
    in, then remove it.
    
    Go over to the platform they are on, then enter the pipe. Here, go west and
    north and enter the pipe, then go east and enter the pipe there. Here, go west
    and eliminate all of the hanging things you find, because you have to or the
    Punies will get scared. After you do this, drop down into the bottom level and
    go west, you will see an odd part of the wall. Use Flurrie to reveal a secret
    Item Shop. Enter it and stock up on items if you need to. Also, you can get an
    extra Puni to join you in the shop. On the upper level in this room is a red
    block.
    
    To get it, use Koops and toss his shell to hit an invisible block, allowing you
    to jump on it, and hit the block. The block contains a Damage Dodge P badge.
    Once you are done doing everything in this room, keep going west and enter the
    next room. In this room, go west and then the Punies will enter combat against
    more Jabbies. This one may take a few tries, so just keep entering  and trying
    again if you lose. Once you beat them, they will go into a Jabbie Hive and then
    bust open a new passageway, enter through it. In here, ignore the pillar, and
    then go west and enter the pipe. Down here, go east and enter the next area. Go
    to the pillar in the middle of the area and place the Puni Orb there.
    
    Doing this will cause a pipe to appear, and cause a cell to come down. Now we
    have to rescue them darn Punies again...To get out, turn paper thin and slip
    through the bars, and then enter the pipe. In here, hit the black switch and
    then a noise will be heard. Go back in the room where you got the Blue Key and
    there will be four white switches, make the four pillars in front of them have
    a Sun for the first one, a Moon for the second one, a Puni for the third one,
    and a Star for the last one.
    
    Doing this will cause the four pillars to disappear, thus opening a secret
    passage, enter it. Open up the huge chest and you will receive the Super Boots.
    Then you will get a tutorial on how to use them. After this, exit the room.
    Back here once again, butt stomp the X on the floor there to get into a secret
    room. Jump to the left side and use Koops to get the badge there. Now, drop off
    the pillar and enter the pipe right there. You will appear back in the room
    with the Super Boots.
    
    Go west and enter the next area. Travel all the way back to the room with the
    jail cell and the Punies, then slip through the bars and butt stomp the floor
    tile. Now, place the Puni Orb in the pillar, and blow every Puni into the hole.
    Now, drop down the hole and get all the Punies back, then go up the pipe and
    west into the next room. Here, go west and up the pipe. Then, butt stomp the
    floor tile, and place the Puni Orb in the pillar, then blow them all into the
    hole. After this, drop down the hole with them, then get them all gathered up,
    and enter the pipe there. In here, go east and you will see a pipe, go through
    it.
    
    Go west until you see another pipe, then go in it as well. Once again, go
    through the pipe at the south. Here, jump from pillar to pillar until you reach
    the next platform, leave those Punies behind for now. Enter through the pipe on
    the eastern side. Here, take Koops in your party and then jump on the light
    blue switch. Toss Koops' shell, and hold it in place, then get off the switch
    and release it. Doing this causes the water to drain at the level below,
    allowing the Punies to get across.
    
    Head back down the pipe, and walk across the lilipads and the pillars, then get
    the Punies to follow you. Back on the same platform, enter the pipe on the
    north. Here, go right and place the Puni Orb into the pillar, doing this will
    cause the floor tile to lower down to the bottom level. Here, remove the orb
    and recover your HP/FP, and save your game. Go right, and then enter in the
    next area. In here, you will see a cutscene with Lord Crump. He will hear
    something, then run away. Man, what a chicken. Now, go right and place the
    Puni Orb into the pillar there.
    
    Now the Crystal Star will come out! Yay!! Wait... it isn't yours! Darn it! Lord
    Crump will come and take the Crystal Star before you can even touch it! Now
    Lord Crump will turn on a Time-Bomb Detonator and you only have 300 seconds to
    escape! Quickly remove the Puni Orb from the pillar, then go east into the pipe
    Lord Crump went through. Here, go west and then two X-Nauts will attack you,
    defeat them and examine the console near the door, then enter the door. When
    you enter here, go west and save your game if you like, then go into the pipe
    to the east. Here, go west and then enter the pipe.
    
    Now, go southeast and enter the pipe you see. In this room, get the Punies
    across the platform after placing the orb in, you should know how by now. After
    you get them across, remove the orb and go in the pipe to the north, but not
    the one with the hole in it. Go west and through the pipe there, and then save
    your game if needed, and head west and a scene with Lord Crump and the Puni
    Elder will start, then Flurrie will interrupt their talk, and Lord Crump will
    shut off the timer. Now you will fight him in his Magnus von Grapple suit. Read
    the Bosses section for help to beat him.
    
    After you beat him, his Magnus von Grapple suit will explode, and he will drop
    the Crystal Star and run away. After some talking, Mario will grab the Crystal
    Star, and this chapter is finally over.
    
    
                     END OF CHAPTER
    ==============================================
    
    
    "And so, after pummeling Lord Crump, Mario obtained
     the second Crystal Star...With the X-Nauts gone,
     peace once again prevailed throughout the Great Tree.
     The Boggly Woods echoed with the Puni songs of joy.
     But...this may not be the last our hero hears from
     the vile X-Nauts. They will surely continue to
     stand in Mario's way and try to put a stop to his
     efforts..."
    
    
    
    The scene will now switch to a scene with Sir Grodus and his vile X-Nauts. The
    X-Nauts give him news that Lord Crump has been defeated. After this scene is
    over, it will switch to Princess Peach, and then you will gain control of her.
    
    
    ==============
    Peach's Event
    ==============
    
    Once you gain control of Peach, the door leading to TEC's room opens, so go in
    and meet TEC once again. In the room, TEC will begin talking, and then he will
    say he heard Peach say she wanted to dance at the Mushroom Bail again. Then
    Peach will be suprised that he has cameras in her room, watching her
    constantly. TEC will then say that he wants to dance with her, and he will
    create another dance partner of her self. To dance, press the buttons that
    display above Peach's head.
    
    When you are done dancing, TEC will say that was fun, and then allow Peach to
    use the communicator again. Peach will then write another letter to Mario, then
    she will go back to her room, and Bowser's Event begins.
    
    
    ===============
    Bowser's Event
    ===============
    
    When his event starts, Bowser will appear in the Petal Meadows, thinking that
    Princess Peach is there. Now you will get to play the old-fashioned game, back
    in the NES days. Now you must complete the World 1-1. When you clear the stage,
    Bowser will arrive at Petalburg, then all the Koopa Troopas in the village will
    get freaked out, and they will go into hiding. Bowser will then go over to a
    Peach poster, thinking it is really her. A Koopa Troopa will then rip the
    poster off the wall, and Bowser will look stupid. Now you will be offered to
    save your game, do so and now we are back at the Boggly Woods.
    
    
    =============
    Boggly Woods
    =============
    
    Back here again, the Punies will thank you for everything you have done for
    them. They will then begin talking for a little. Once you gain control of
    Mario, head back outside and then go all the way west and enter through the
    pipe. Go west and you will get some more email, like you did last chapter.
    Read it, and go back to the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    When you are back at the sewers, go northwest, and then exit the secret
    passageway, and head south and exit this room. In this next room, slip through
    the bars using paper thin Mario, then go south and east, then jump up the
    stairs. Stand on the Airplane Panel and fly over to the west on top of the
    huge block, then enter the room with the Thousand-Year Door. In here, go west
    and drop down the stairs, and then stand on the pedestal in the middle of the
    room.
    
    Mario will now hold up the Crystal Star, and the location of another Crystal
    Star will be recorded on your Magical Map, and you will appear back in
    Rogueport, in Frankly's house.
    
    
    ==========
    Rogueport
    ==========
    
    Here, they will talk with Frankly for a little while, then Frankly will tell
    you that the next Crystal Star is at a place known as Glitzville. In order to
    get there, you will need a Blimp Ticket from Don Pianta at the west side of
    Rogueport. Now exit Frankly's house. Back outside, go east and speak with that
    guy with a spear. Tell him that you will fight him, and then you will enter
    combat against him. This guy isn't too hard, as he only has 20 HP, so you
    should beat him with no problems. To beat him, use Mario's Power Smash and
    Shell Toss with Koops. Do this again and again until you beat him.
    
    After you beat him, he will run away for good. Go in the place he was blocking,
    and you should notice a crack in between the two buildings. So, use paper thin
    Mario to slip through in between the buildings. When you are on the other side,
    go south and enter the house you see there. In here, speak with the guy there
    and he will say in order for you to know the secret of how to see Don Pianta,
    you must pay up 64 coins. You don't have to pay anything, just leave the house.
    
    Next, slip through in between the buildings again, then go west and enter the
    house right next to Frankly's. This is Merlon's house. Just go to the front
    desk, and power up one or two of your characters. This will make them learn a
    new ability. After you're done here, exit the house and head to the square,
    which is to the west. Here, go west until you see a building with a Fire Flower
    sign on it. Enter it, as it is the Item Shop. In here, you will see that the
    Mushroom is replaced with the Contact Lens that you preordered earlier in the
    beginning of the game.
    
    Buy the Contact Lens for ten coins, then exit the shop. Now, go west and talk
    to the lady blocking the path, then give her the Contact Lens. Now she will let
    you pass, and she will go in her home. Now you can give her stuff so she can
    cook with it and make diffrent items. Now enter the west part of Rogueport. In
    here, talk to anyone if you wish to, then go west until you see the Item Shop,
    then go in it. Buy a Dried Shroom and a Dizzy Dial, in that order. Now the boo
    will ask you what color your mustache is. Answer anything, and she will say she
    asked the wrong thing.
    
    Now she will ask what your favorite color is. Answer "Yellow", and she will let
    you pass through the secret door, which is leading to Don Pianta, so go through
    the door now.  Now you will appear in the back alley of the Item Shop. Jump up
    the stairs, then head west and enter the door there. In this office building,
    go east and then a conversation will begin where Don Pianta will talk with you.
    He will tell you that in order for him to hand over the Blimp Ticket, you are
    going to have to find Francesca and Frankie. Now exit his office, then go back
    to the Rogueport Square.
    
    Once you're back there, go south and enter the Rogueport Harbor. In the harbor,
    head down the stairs and go west, then go south and you will see two Piantas.
    Speak to one of them, and then Francesca will refuse to go back and see Don
    Pianta, while Frankie says to go see him once more. Then Fransesca will ask you
    to pretend you never saw them. Answer anything; it dosen't matter. Then, head
    back to the west part of Rogueport and into Don Pianta's office. Back in the
    office, go east and then Don Pianta will ask you if you know the whereabouts of
    Frankie and Francesca. Answer "Sure do. And I'll tell you." and then Don Pianta
    says he will prepare the blimp ticket for you, and then Francesca and Frankie
    come in. Then them and Don Pianta start arguing for a little while.
    
    When the conversation ends, go back to the front of Don Pianta's desk and speak
    with him. He will now give you the Blimp Ticket. Now exit his office, and head
    back out of the Item Shop. Next, go east and you will get some mail. Read the
    mail, then go north and enter the next part of Rogueport. Here, save your game
    and go right. Speak to the fish there and he will ask you if you are joining
    them in their flight, answer "Yes" and he will check your ticket. Then he will
    let you pass, so go east and enter the pipe. Now, go west and step in the air
    balloon, then press A and Chapter Three begins.
    
    
    
    ---------------------------------
    CHAPTER THREE: OF GLITZ AND GLORY
    ---------------------------------
    
    
    ===========
    Glitzville
    ===========
    
    When you arrive at Glitzville, Flurrie (or whoever is in your party) will be
    amazed by the way this looks. Go west and there is an Item Shop there, go in
    if you need to stock up on items. If you choose to enter the shop, I recommend
    buying at least 2-3 Power Punches for the bosses in this level. Anyway, when
    you're done doing whatever, go north and save your game, then enter the
    building. Inside this place, go right or left and jump up the stairs, then
    enter inside the main door. In this room is where all the fighters come to
    compete. It is known as the Glitz Pit. 
    
    Now a scene will begin featuring the Rawk Hawk and the Koopinator battling
    against each other. The Rawk Hawk will own the Koopinator with one kick. Man,
    he is weak. Now Grubba will come down and start talking with the Rawk Hawk. In
    case you haven't figured it out already, the Rawk Hawk is the champion of the
    Glitz Pit. Anyway, Rawk Hawk will talk for awhile and brag, then whoever is in
    your party will notice his belt has the Crystal Star on it! When your party
    member asks how to get the Crystal Star, answer the second choice. When you
    regain control of Mario, go off the stairs and then go west and speak with the
    blue guy there. He will let you pass, so enter that door.
    
    In here, go west down the narrow hallway, then save your game there. Continue
    going west until the screen switches around to the other side, then speak with
    the guy guarding the red door there, this is Grubba's Office, so go in it. In
    here, Grubba will notice you and Mario will tell him he wants to be a fighter,
    then Grubba will ask you if you wanna live the life of a champ, answer "Darn
    skippy!" and Grubba will talk for awhile. After he tells you about him a
    little, he will tell you to follow him, and Mario will. Now he will show you
    the champions room, then he will show you the major-league locker room.
    
    Then he will carry you back in his office, and tell you to sign a contract in
    order to be a fighter. Answer "Sign me up!" and you will be a fighter for the
    Glitz Pit. Then he will tell you Mario isn't good enough for a name, and he
    will say you are known as the Great Gonzales. Then Grubba calls on Jolene, and
    then tells her to carry you to the minor-league locker room. She will do so.
    In the locker room, she will tell you a few things before you get started, then
    when you gain control of Mario, go up to the computer that looks like a GBA and
    press A, then select "Reserve a Match" and Jolene will talk for a little.
    
    When she asks you did you get all that, say "Yup." then just stand there until
    a security guy comes in, then speak to him. Then, your first match will begin
    which is against the Goomba Brothers. Here is a list of everything you fight
    each rank, each time you fight someone higher than your rank and you beat them,
    you get higher in the ranks. You will also get prize money after each fight,
    and it gets higher and higher.
    
    If you follow by Grubba's rules, you only have to fight each enemy once.
    However, if you disobey his rules, you will have to fight the same enemy again.
    If you want free Star Points, disobey his rules, and when you're done leveling
    up, start obeying.
    
    ------------------------------------------------------------------------------
    
    Goomba Bros.
    Rank #19
    Salary: 3 Coins
    Strategy: To beat these brown ugly heads, use Multibounce and with a successful
              attack, they will all die in one turn.
    
    ------------------------------------------------------------------------------
    
    The KP Koopas
    Rank #18
    Salary: 4 Coins
    Strategy: To start off this battle with the KP Koopas, use Multibounce to knock
              two on their bellies, and one down onto the floor. Then, keep using
              jump abilities until you beat these guys.
    
    ------------------------------------------------------------------------------
    
    The Pokey Triplets
    Rank #17
    Salary: 5 Coins
    Strategy: Don't attack these guys with Jump. Instead, use something else such
              as Power Smash, or Earth Tremor. Repeat this until you defeat them.
    
    ------------------------------------------------------------------------------
    
    The Dead Bones
    Rank #16
    Salary: 5 Coins
    Strategy: These dudes are a total pushover. Just use your normal Hammer on
              them, and use Flurrie's Body Slam to beat these rather easy dudes.
    
    ------------------------------------------------------------------------------
    
    Spike Storm
    Rank #15
    Salary: 5 Coins
    Strategy: To win against these enemies, use something like Earth Tremor on
              them, and with Flurrie use Gale Force. Repeat this process, and also
              use Appeal if in need of Star Power until you defeat them.
    
    ------------------------------------------------------------------------------
    
    Hand-It-Over
    Rank #14
    Salary: 6 Coins
    Strategy: To beat these, use either Multibounce or Power Bounce, and use
              Flurrie's Gale Force until you win.
    
    ------------------------------------------------------------------------------
    
    Mind-Bogglers
    Rank #13
    Salary: 6 Coins
    Strategy: To beat these enemies, use Power Smash on the Piranha until he is
              dead, then use jump attacks on the others until you win.
    
    ------------------------------------------------------------------------------
    
    The Punk Rocks
    Rank #12
    Salary: 7 Coins
    Strategy: Use Earth Tremor, and Flurrie's Body Slam, and use Mario's Power
              Smash until you win. You can also use Gale Force.
    
    ------------------------------------------------------------------------------
    
    Bomb-Omb Squad
    Rank #11
    Salary: 7 Coins
    Strategy: These are fairly easy. Just use Multibounce once and then use
              Flurrie's Gale Force once and they will explode.
    
    ------------------------------------------------------------------------------
    
    The Armored Harriers
    Rank #10
    Salary: 7 Coins
    Strategy: The first time you encounter these, you can't beat them. Run away,
              then reserve the match again, because you will have Yoshi. Then use
              Gulp on them twice to win.
    
    ------------------------------------------------------------------------------
    
    The Tiny Spinies
    Rank #9
    Salary: 11 Coins
    Strategy: To beat the first battle of the major-league, use Earth Tremor, and
              with a successful attack, you will kill them in one blow. However,
              if you don't get a successful attack, just use Gulp and repeat until
              they are finished off.
    
    ------------------------------------------------------------------------------
    
    The Poker Faces
    Rank #8
    Salary: 12 Coins
    Strategy: Use Earth Tremor on these guys, as it is the only way to beat these
              guys.
    
    ------------------------------------------------------------------------------
    
    Shellshockers
    Rank #7
    Salary: 12 Coins
    Strategy: To beat these enemies, use Yoshi's Gulp, and Power Smash with Mario.
              DO NOT knock them on their bellies, as they will hurt you a lot if
              you do. Repeat this and use Sweet Treat if you need to until you beat
              them.
    
    ------------------------------------------------------------------------------
    
    The Fuzz
    Rank #6
    Salary: 12 Coins
    Strategy: These guys are kinda hard, kinda not. To win, have Mario use Earth
              Tremor if you have enough SP. If not, use Multibounce, and Gulp with
              Yoshi. Watch out for the pink type Fuzzy, as she can drain your FP by
              3 points. Repeat this process until you defeat them.
    
    ------------------------------------------------------------------------------
    
    Craw-Daddy
    Rank #5
    Salary: 13 Coins
    Strategy: To win, use Power Smash with Mario, as it hurts just as much as the
              Earth Tremor. Then, use Gulp with Yoshi, and avoid getting hurt by
              his spear. Repeat the same process and heal if needed until you beat
              him.
    
    ------------------------------------------------------------------------------
    
    Magikoopa Masters
    Rank #4
    Salary: 13 Coins
    Strategy: This can be a hard fight if you aren't careful. To beat them, use
              Earth Tremor if you can, and also use Multibounce to bring the green
              Magikoopa to the ground. Be careful with the white Magikoopa, as she
              restores at least eight HP on one of the Magikoopas. Use Gulp with
              Yoshi, and repeat the process until you win.
    
    ------------------------------------------------------------------------------
    
    Hamma, Bamma, and Flare
    Rank #3
    Salary: 14 Coins
    Strategy: This is an extremely tough fight if you don't know how to beat them.
              For starters, use Power Bounce with Mario on the white Boomerang
              Brother, as he is the one who hurts you the most. Next, focus all of
              your attacks on the other ones by using Power Bounce and Gulp. Repeat
              this and heal if needed until you win this hard fight.
    
    ------------------------------------------------------------------------------
    
    Chomp Country
    Rank #2
    Salary: 15 Coins
    Strategy: These guys aren't that tough at all. One Power Smash with Mario and
              one Gulp with Yoshi will kill one of them. Repeat this to win the
              easy fight.
    
    ------------------------------------------------------------------------------
    
    The Koopinator
    Rank #1
    Salary: 15 Coins
    Strategy: A hard fight, indeed, despite his high attack power. To beat him, use
              Power Smash with Mario and Gulp with Yoshi. Watch out for The
              Koopinators attacks, as they can hurt five damage per blow. Heal up
              if needed, and repeat the process as stated above until you win.
    
    ------------------------------------------------------------------------------
    
    Rawk Hawk
    Champion
    Salary: 20 Coins
    Strategy: Refer to the Bosses section of the guide to see how to beat the
              champion.
    
    ------------------------------------------------------------------------------
    
    
    After you beat the Goomba Brothers, Grubba will ask you how was the taste of
    victory. Answer "That fight? What a joke." if you like to be cocky. If you
    think it was decent, say the second answer, and if you think it was a cool
    fight, say the first answer. After anything you say, you will be carried back
    to the locker room. In here, Grubba will talk for a minute or two, then Jolene
    will give you your fight money. Now King K. the Koopa Troopa will begin talking
    to Mario, and he will introduce him to everyone in the locker room. Once you
    gain control of Mario, rest up if you need to and then reserve another match.
    
    After you win the next battle, King K. will talk a little bit. After this, rest
    up if needed, then reserve another match. After you beat The Pokey Triplets,
    Jolene will come in and gripe at the green bandit. After this, rest up if
    needed, then go to the computer terminal, as always, and reserve yet another
    battle. Once you win this match, King K. and you will hear someone go to the
    hospital. After this, go to the terminal and reserve another match. After this
    battle has been won, King K. will tell you that he heard there is a new menu
    item at the Hot Dog consession stand.
    
    So, rest up if needed, then go out of the locker room, and head back to the
    main room. Now you will see the crowd going nuts around the Rawk Hawk. Hit
    every person with your hammer, then speak with the Rawk Hawk and head back
    outside. Once outside, you will see the consession stand owner trying to
    chase the egg. Go towards the consession stand and it will jump up there. Next,
    go east and then near the Juice Bar is a huge blue switch. Jump on the small
    box, then on the big box and get on the blue switch and butt stomp it. Doing
    this will cause stairs to appear. Jump up the stairs, and open the chest for a
    Power Plus P badge.
    
    Now, jump on the spring and land on the Airplane Panel, then turn into a paper
    plane and fly way over ontop of the consession stand. Speak with the egg and
    then choose positive choices when you are given some choices. The egg will now
    join you. Go east and you will get an email. Read it and head back to the
    locker room. Once there, reserve a match once again. After you beat the
    Hand-It-Overs, King K. will tell you to check out a woman for him out at the
    Juice Bar, but don't do it if you don't want to. After this, rest up at the
    bed, then go outside and save your game if you want, then reserve another
    battle.
    
    After you win the next round, King K. will say he is going to retire soon.
    After this, reserve a match again. After you win, reserve another match again.
    After the match, you will see the Bomb-Omb and the Cleft talk for a moment.
    Then Jolene will bring a bat in and tell him how to reserve a match. After
    this, rest up if needed then save your game, and reserve a match. You can't
    win this battle, just run away. Back in the locker room, your egg will be
    hatched, and a Yoshi will appear! The colors of your Yoshi are random. To see
    how to get a colored Yoshi of your choice, refer to the Secrets section.
    
    Once you get your favorite color or whatever, you will have to name the Yoshi.
    Name him whatever you like, and he will join your party. Once you regain
    control of Mario, reserve a match and you will fight the Hand-It-Overs again
    (or at least I did). After you beat them, rest in the bed if needed and
    reserve a match and you will face off against the Armored Harriers again. Use
    Gulp twice with Yoshi to win. After you win, Grubba will congratulate you, as
    you are now a major leaguer. After that, Jolene will give you your prize
    money, then she will carry you to Grubba's Office.
    
    Once you're there, Grubba will give you 30 coins for getting into the major
    league. Jolene will then carry you out into the major-league locker room. In
    the locker room, the Rawk Hawk will bust in and tell everyone that theres a
    rising star in the leagues, which is you. Then he will notice Mario and Yoshi
    will begin to make fun of him. Once this happens, you will get some email from
    a person named "X". Once you regain control, reserve a match for your first
    time in the major-league locker room.
    
    After you win the match, rest in the bed and then reserve another battle.
    After you win the match, you will get another email from "X". Read the mail
    and head outside the Glitz Pit, then go east where the huge blue switch was
    earlier and enter the bar there. In the bar, speak with the green guy and
    he will give you a new hammer, the Super Hammer. After Toadette gives you
    instructions on how to use your newly founded hammer, you will get more
    email, and it is from "X" again, the mail will tell you to break the big
    block with the Super Hammer in the minor-league locker room, so head back
    there and speak with the security guard that blocks the door, he will let
    you pass.
    
    In the locker room, go south and you will see a huge block, bash it using your
    Super Hammer and then enter the room. In this room, jump on top of the
    microwave, then on top of the bookshelf. Now, use Yoshi to fly over to the next
    bookshelf. Grab the Dubious Paper on the shelf there. After this, Yoshi will
    talk for a little. After he's done talking, exit the room. Now, Jolene will
    tell you it is forbidden for a major-leaguer to enter a minor league locker
    room, then she will take your Dubious Paper!
    
    After this, enter the major-league locker room again. Once in there, reserve a
    battle and you will face off against the Shellshockers. Once you beat them, the
    Iron Clefts will come to attack Mario again. Do the same as before to beat
    them. After this, you will get another email, but this time, it isn't from X. I
    get the feeling that the Rawk Hawk sent that message. After that, rest in the
    bed if needed (which I know you will after fighting two things in one match),
    then reserve another match.
    
    After you win, Jolene will give you your prize money, as always, and then you
    will see a cake. Eat the cake, as it restores both HP/FP/SP. After this,
    reserve a battle again. Once you win the fight, Bowser will interfere in the
    middle of the ring, and he will challenge Mario to a battle. Read the Bosses
    section to see how to beat him. After you beat Bowser, rest up if needed and
    then reserve a battle against the Magikoopa Masters. After you beat them, you
    will get another email from "X", the mail will tell you to go to the telephone
    booth out on the pavilion.
    
    Go out of the locker room, and you will see the Rawk Hawk. He will tell you
    that you need to quit rising in the ranks if you don't want to enter a world of
    hurt. So he's the one that sent that hate mail! Now, go outside the Glitz Pit,
    and outside on Glitzville, go southwest towards the item shop, and the phone
    booth is there. Grab the Storage Key there. Now, exit the phone booth only to
    get another email from "X".
    
    Next, go near Grubba's Office and unlock the door there using your Storage Key.
    Inside the room, you will see a cutscene with Ms. Mowz. After the scene is
    over, "X" will give you another email. After this, switch to Flurrie and look
    to the right. Blow away the blue wrapping there using her gusts. This will
    reveal blocks. Hit the blocks with your hammer and grab the badge there. Next,
    blow off the wrappings on the left side and hit the blocks to reveal a switch.
    
    Hit the switch to reveal a secret staircase. Switch back to Yoshi and head up
    the staircase. In the attic, don't forget to hit the block there to get a Shine
    Sprite. Now, jump west on top of the little crate, then jump to the big crate.
    Next, use Yoshi to fly over to the set of crates, then brake the huge block
    with your Super Hammer. After this, jump up the set of crates and use Koops to
    get the badge there.
    
    Drop down the hole that revealed after you broke the big block. Now you will be
    inside the ceiling. Next, examine the small hole there and a conversation will
    start between Grubba and Jolene. After it's over, Grubba will think he heard
    something in the ceiling, answer any choice and he will calm down. Once you
    regain control of Mario, go west and then drop down the grate there by turning
    paper thin, and you will appear back in the Storage Room. Make your way back to
    the major-league locker room and reserve a match.
    
    After you win the battle, you will get an email from another hater of yours.
    Could it be the Rawk Hawk? Now, Jolene will come in and bring you in another
    cake to eat. Do not eat this cake, as this one is a poisonus one. After this,
    reserve another battle and you will face the Chomp Country. Once you beat them,
    you will notice the Koopa Troopa is laying on his shell, as he ate the cake and
    it was poisoned. After that, reserve a match versus your final opponent before
    the Rawk Hawk: the Koopinator.
    
    After you win the tough battle, you will get yet another email from "X". Next,
    switch to Flurrie and head to the lobby. Normally in here, you would have to
    blow each and every Mario poster off the wall, but with this guide, I will tell
    you the one that holds the secret item. Go up the stairs and blow the one to
    the left off. Pick up the Storage Key and another email from "X" will tell you
    to go back to the second floor of the Storage Room, do so. Once in the attic,
    unlock the door there using your Storage Key, then go inside. Next, jump on the
    two crates there, then fly with Yoshi on to the next set of crates.
    
    After this, use the Super Hammer to break the big block there, and you will
    find Bandy Andy and King K. laying there! Speak with Bandy Andy, as King K.
    says nothing but ".......". Then, jump back to the other side and you will see
    Jolene peek through the door. Now go back out and head back to the major-league
    locker room and reserve a match and wait on the security guard to come in the
    room. Speak with the security guard there and he will carry you in a minor
    league locker room, and lock you in there!
    
    The scene will then switch to a scene where the Rawk Hawk steps in the ring,
    then the scene switches back to Mario. After the scene is over, another scene
    with the Rawk Hawk will commence. Once you regain control of Mario, switch to
    Flurrie and go to the southeast corner. Use Flurrie's wind gusts to blow the
    Peach poster away, revealing a secret entrance. Go in there, then go right and
    enter the door there. In the next locker room, go right and enter the next door
    you see.
    
    In here, enter the toilet and you will appear in the major-league locker room.
    Next, go out of there and then save your game, and enter the double doors and
    you will face off against the champion, Rawk Hawk. Read the Bosses section to
    see how to beat him. Once you beat the championship battle, you will be carried
    back to the locker room, and Grubba will show you the way to the champions
    room. When you regain control of Mario, sleep in the champions bed, as it even
    restores SP!
    
    After this, jump on the things left of the door, then fly with Yoshi on top of
    the door thing, then fly again over to the vent, then use the Super Hammer to
    break it down. Enter the vent, then go right and a conversation will start
    where Grubba is talking. So HE is the one behind all of this, eh? I take it he
    has got the real Crystal Star. When he is done talking, bust the next wall down
    with your Super Hammer, then enter and you will appear in Grubba's Office.
    
    Drop down off the bookshelf, then go to Grubba's desk and examine both parts.
    One has a Star Piece, while the other has a paper. Grubba will then enter the
    room, and he will then chicken out to the ring. Save your game, and follow him
    there, and go east and stand in the ring and he will beef up into Macho Grubba!
    Read the Bosses section to see how to beat him. Once you beat Grubba, a long
    scene will commence, and Jolene will come in and tell you everything that
    happened with her and her brother. Turns out that SHE was "X" that gave you all
    of those emails. After the story, Prince Mush will come out of the draining
    machine, and the chapter ends.
    
    
    
                     END OF CHAPTER
    ==============================================
    
    
    
    "Glitzville's seamy underside was a dark,
     dangerous place seething with conspiracy...
     With the help of the lovely Ms. Jolene,
     Mario revealed Grubba's true identity...
     And acquired the third Crystal Star by
     defeating the monstrous Macho Grubba.
     Grubba had used the power of the Crystal
     Star to run his power-draining machine...
     What other hidden powers might these strange
     and mystical items possess?"
    
    
    As always, the scene will switch to Grodus' Lair, and the Shadow Sirens will
    talk with Grodus. When they are done talking, Peach's Event begins.
    
    
    ==============
    Peach's Event
    ==============
    
    When you gain control of Peach, TECs door will open again, so go in his room
    again, which is to the east, past the elevator in the hallway. In TECs room,
    he will tell you to go up the elevator in the hallway, and then disguise
    yourself as an X-Naut so you can ask Grodus something for him. When you regain
    control of Peach, go west and go towards the elevator, and it will open, enter
    it. At the top floor, TEC will tell you the room with the disguise is near
    where you disembarked the elevator.
    
    Just east of the elevator is a door with a green lamp above it, enter through
    the door there. In this room, examine the second locker door to the left and
    the uniform is in there, get it. Next, go east and enter either of the pink
    curtains, and Peach will change clothing. When you gain control of Peach, exit
    the curtain and then exit the room. Back in the hallway, go east from the
    previous door and enter the door there, this is Grodus' room. Speak with Grodus
    and after the conversation, you will be back in the dressing room.
    
    Go back in the pink curtain and change clothing back to Peach's clothing again.
    After that, exit the curtain and exit the dressing room. You will automatically
    appear in TECs room. After the conversation ends, you will be given the
    opportunity to save your game, do so and we are on to Bowser's Event.
    
    
    ===============
    Bowser's Event
    ===============
    
    Bowser and Kammy Koopa will scare away all of the Punies, then they will hide
    in bushes. When you gain control of Bowser, go and examine any bushes if you
    want, then examine the lone bush to the far right, and a talk will begin with
    the elder and Bowser. After this, the elder will tell Bowser that the Crystal
    Star is gone, then Bowser will get mad and you will be back in Glitzville.
    
    
    ===========
    Glitzville
    ===========
    
    Back in Glitzville, Jolene and others will talk for a little bit. When you gain
    control of Mario, go and save your game, then take the blimp back to Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    At Rogueport, go east and enter the pipe and you will appear next to the blimp
    fish. Next, head west and save your game if you like, then go south and exit
    this area. In the next area, go south and you will immediately get another
    letter from Princess Peach, read it and head southeast back into the Rogueport
    Square. Back here, go east and then enter the eastern Rogueport. Here, go south
    and as always, enter the pipe leading to the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    When you arrive here, go east and then slip through the bars using paper thin
    Mario, then enter the pipe. Here, turn into paper thin and slip through the
    bars and drop down below. Instead of entering the next pipe, head west. In this
    room, bash down the huge yellow block using the Super Hammer. After this, jump
    on the moving platform, then drop down on a huge blue switch. Butt stomp both
    switches to reveal two pipes. One takes you to Petalburg, and the other takes
    you to the Boggly Woods.
    
    Don't forget to grab the Shine Sprite located in this room. When you are done
    here, go east to the previous room. Here, go north and enter the pipe. In this
    room, bash down the huge yellow block with your hammer to reveal a spring and a
    Star Piece. Use the spring as a shortcut to the Thousand-Year Door room from
    now on. Now, go east past the two Spinias, and you will see something that
    looks odd on the wall. Use Flurrie to blow that off to reveal a chest, open it
    to receive the Happy Heart P badge.
    
    From the chest, go south until you hit the wall, then go west until you are
    facing the hole in the wall, then jump to receive a Pretty Lucky badge. Now,
    jump on the spring and enter the Thousand-Year Door room. In here, jump on the
    pedestal in the middle of the room, and, as always, another location of another
    Crystal Star will be recorded on your map. Once this is done, you will appear
    back in Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    Back here, you will be in Prof. Frankly's house. He will tell you the next
    Crystal Star is located at Twilight Town. When he is done talking, exit his
    house. If you have enough Shine Sprites, go ahead and power up Yoshi at
    Merlon's place, just left of Frankly's house. When you are done here, go west
    and you will get an email, read it and go west to the Rogueport Square. Here,
    go ahead and save your game if you like. Next, go west and enter the western
    part of Rogueport.
    
    Here, go west and go to the middle of the area, then turn into paper thin and
    slip down the sewer grate. Inside here, get on Yoshi and fly him over to the
    west. Here, get the Shine Sprite and enter the green door there. In this room,
    go down the brown rusted pipe and it will spit you back out! Now it is time to
    return to Professor Frankly. Drop off the ledge you are on and head east, then
    go in the long pipe. Back outside, return to the eastern part of Rogueport and
    enter Frankly's house, then speak with him.
    
    He will tell you that Darkly can get you into Twilight Town. When he is done
    talking, go out of his house. After this, go west of Merlon's place and go
    north through the secret passage of a brick wall, then go west and speak with
    the guy that looks dark. After all, that's why he is called Darkly! He will
    then write you and your partners name on your...butt! Ewww! When he does this,
    head back to the western part of Rogueport. Here, go to the middle of the area
    and drop down the grate again using paper thin Mario.
    
    
    =================
    Rogueport Sewers
    =================
    
    Back here again, get on Yoshi and fly him to the platform to the west, then
    enter the green door again. In here, go down the brown pipe and this time, you
    will not get spit back out, and chapter four will begin.
    
    
    -------------------------------------
    CHAPTER FOUR: FOR PIGS THE BELL TOLLS
    -------------------------------------
    
    
    ==============
    Twilight Town
    ==============
    
    When you arrive at Twilight Town, you will see a dark kid that looks like
    Darkly, and he will greet you. After this, the bell will ring and he will get
    turned into a pig. Once this happens, the mayor of the town will come, then he
    will bring you into his house. He will then tell you how they all get turned
    into pigs, and when it happens. When you regain control of Mario, go out of his
    house. Back outside, go east and save your game, then go into the next area.
    Here, enter the first house you see and speak with the lady. She will ask you
    to spare some food, so give her a type of a mushroom. She will then give you a
    Shooting Star, and her too, will be turned into a pig.
    
    After this happens, exit the house. Back here, go east and enter the first
    house on the right, this is the item shop. The shop is sort of empty, but go
    right and speak with the lady. She will tell you that her husband got turned
    into a pig, then she will talk so fast, you won't be able to read! You will
    have to press Z to go to the previous sentences. When she's done talking, exit
    the building. Here, go right and speak with the boy guarding the gate, he will
    tell you that you cannot go past there without the mayors permission. So, go
    west and the bell will toll again, turning someone into a pig.
    
    Now, go west and exit this area. Back here, go west and enter the second
    building to the left which is the mayors house. In his house, you will see that
    he is now a pig! Approach him, and your party member will be shocked that he is
    now a pig, too. Next, exit his house and go east into the next area again. Back
    here once again, the bell will ring, turning another person into a pig! Man,
    does it ever come to an end? Go east and go back to the gate, and the gate
    guard will now be a pig. Next, open the gate, as the gate guard is a pig, so he
    cannot do anything about it. Then enter the next area.
    
    
    ===============
    Twilight Trail
    ===============
    
    Here, enter the shed and go left to get a Black Key. Yep, you have guessed it,
    a black treasure box is somewhere in this place. Next, go right and ignore the
    block, as it has nothing in it, then enter the next area. Here, go right until
    you see a block with a "?" mark on it, hit it with your hammer to get a coin.
    Next, go right and then hit the brown block to get lots of coins, then enter
    the next area. Here, get Koops in your party and then toss his shell under the
    tree to get a Shop Key. Now, make your way back to Twilight Town.
    
    
    ==============
    Twilight Town
    ==============
    
    Here, go west and enter the second building to the left, which is back in the
    item shop again. Here, go right and unlock the door there using your Shop Key.
    In this room, grab the Life Shroom, the Jammin' Jelly, and the Boo's Sheet,
    then open the brown chest to get a Defend Plus badge. Now, examine the black
    chest and open it using the Black Key, and then the thing that comes out of
    the box will curse you again, giving you the ability to turn into a tube. When
    you regain control of Mario, head back to the Twilight Trail. On your way
    there, you will get an email. Read it and continue on.
    
    
    ===============
    Twilight Trail
    ===============
    
    Once you arrive here, go east and into the next area. Make your way back to the
    area where the tree was, where the Shop Key was located. Once there, turn into
    a tube. If you forgot how, hold R and rotate the control stick until you roll
    into a tube. After this, roll under the tree and turn back to normal. Check
    behind the tree for a Star Piece. Next, go right until you see a brown tree,
    then use Flurrie to blow it away, revealing a pipe. Enter the pipe and you will
    appear in the background. Now, go west and you will enter the jungle part of
    Twilight Trail.
    
    Once you're here, go west until you see a block, hit it eight times to get
    eight coins. Now, go east until you see a little opening in the bushes, use
    paper thin Mario to slip in between them. Hit the block there to get an Earth
    Quake item. Now, continue west and enter the next area. Once here, go west and
    hit the red block to get the Hammer Throw badge. Now, continue to the west path
    until you see a tree blocking your way, use Flurrie to blow an entrance in the
    tree. Once you enter the tree, you will appear in the background. Now, go east
    and then you will enter another jungle of the area.
    
    Here, go east until you see a dark purple color on the ground, then use Flurrie
    to reveal an X tile. Butt stomp the tile to reveal a hole. Enter it and you
    will be in the background. Here, go right until you see a big stone, mash the
    Control Stick to the right and you will push it. Now, go back to the west and
    go in the hole. Go right and then drop down the next hole to get to the other
    side. Here, go east and then enter the next area, which is the Creepy Steeple.
    
    
    ===============
    Creepy Steeple
    ===============
    
    Here, recover your HP/FP at the recovery block if needed, then save your game.
    Now, go right until you see an opening in the gate, then roll through using
    tube Mario. Now, go north and enter the castle. In this place, go right and you
    will see a statue with a star on it. Push it to reveal a hole. Go in the hole
    and you will be underground. Here, use Flurrie to reveal a passageway just to
    the north of the spring. Go in the passageway. Here, go east and you will be
    walking in the black, and you will eventually see a chest, open it to receive a
    Flower Saver badge.
    
    Now, exit the secret passage and then enter the brown door to the left. In
    here, examine the chest and then tons of Boo's will come out. They will then
    ask you how many Boo's just came out of the chest, the answer is 200. Answer
    that and the Boo will give you an Ultra Shroom, so grab it. Next, go east and
    backtrack to the previous room. In here, jump on the spring and you will appear
    back in the main room. Go west and then you will see a Boo, speak to it and it
    will ask you if your gonna be mean, answer no and millions of Boo's will appear
    in the room. Ignore them all, as they will grab you if you stay here long
    enough, and carry you back to the entrance of the castle.
    
    Now enter the door to the south. In here, go east down the long hallway until
    you come across a red switch, hit it once and enter the door in front of you.
    Here, jump up the set of stairs and enter the door. In the next room, go west
    and jump across the crack in the bridge, and eventually you will come across a
    ledge that you cannot jump to that has a key on it. Switch to Koops and use his
    shell to get the key. Now, backtrack to the room where the set of stairs are.
    
    Here, drop down the stairs and enter the door to the north. Once you are in
    this room, to the right is a red switch. Hit it twice and then go back to the
    previous room. Here, go up the stairs and enter the door. Go west across the
    long bridge, and then jump across the crack in the bridge and save your game,
    then unlock the door using the Steeple Key. In this room, recover your HP/FP
    if you need to, which I don't see why you would have to.
    
    Next, go around all the stairs and eventually you will see a spring. Jump on it
    and you will be at the top of the castle. Here, a ghost-like guy will stop you.
    After the conversation ends, you will enter combat against him. Read the Bosses
    section for help. Once you beat him, Mario will get another Crystal Star. But,
    notice something weird about it? Mario isn't even happy and smiling like he
    always does, and he doesn't even say "Woohoo!". So, after this happens, you
    will gain control of the shadow Mario.
    
    You've guessed it right, ????? took control of the real Mario! Now you must get
    your name and body back, so drop down the hole. Now, make your way down the
    stairs and make your way out of the entire castle. Back outside, you will see a
    cutscene with the three Shadow Sirens. When the cutscene ends, go south and
    roll into a tube and go under the gate again. Now, save your game and recover
    your HP/FP if needed, then head back to the Twilight Trail.
    
    
    ===============
    Twilight Trail
    ===============
    
    When you get here, head back towards Twilight Town. On your way back there, you
    will encounter the mysterious person you faught earlier, in Mario's body. He
    will then tell you to guess his name. Guess anything, as you can't guess his
    name right now. No matter what you guess, you will enter combat against him.
    Just run away, as he doesn't get hurt no matter what. When you run away, you
    will be in Twilight Town.
    
    
    ==============
    Twilight Town
    ==============
    
    When you arrive back here, go in the item shop and stock up on stuff if needed,
    as the item shop is actually stocked up on items this time. When you are done
    buying, exit the item shop. Now, head west and enter the next area of the town.
    Here, you will see Vivan sitting by the grass, crying about what is she gonna
    do. Save your game, then go to where Vivian is at. Here, talk to her if you
    want, then examine the bush to the far left and the Superbombomb will come out.
    
    Grab it, then give it to Vivian. After this, she will say it broke, say the
    first answer. After a lot of talk, Vivian will join your team! Pretty cool,
    huh? When you regain control of Mario, save your game and head back to Twilight
    Trail.
    
    
    ===============
    Twilight Trial
    ===============
    
    Here, you will encounter the mysterious shadow again. Run away from him, then
    go to the Creepy Steeple.
    
    
    ===============
    Creepy Steeple
    ===============
    
    When you get here, save your game. Now, head south past the castle and then you
    will see a well with a hole in it, jump in the hole. Here, go west and get the
    Shine Sprite there, then go east and continue into the next room. In here,
    there are tons and tons of Buzzy Beetle's lurking about in the room. You will
    more than likely have to fight them all. Use Earth Tremor to win. Once you do
    this, hit the red box to get a Tornado Jump badge. Now, go east and push the
    barrier up, then hide in the shadows with Vivian and wait until the barrier
    passes you up, then unhide and go east up the hill.
    
    Now, head north into the door. Here, save your game and then hit the Shine
    Sprite block there. Roll into a tube, then roll under the small tunnel and go
    east. Turn back into normal Mario, then butt stomp the floor tile with the "X"
    on it, then enter the hole. Here, roll into a tube and go west, you will see a
    hole. Roll through it to get in a diffrent room. In here, turn back to normal
    and get the two chests for a Mr. Softener and a Power Plus badge. Now, go west
    and open the green chest to get the letter "P". Now, open the blue chest to get
    a Steeple Key.
    
    Don't unlock the next door. Instead, go near the parrot and hide in the shadows
    and then the parrot will begin talking, thinking that no one is around.
    Eventually he will say out loud the mysterious shadows name; it is "Doopliss".
    When he is done talking, unhide and then unlock the door to the east, enter it.
    Now you will appear back in the castle. Next, go to the main room of the
    castle. Once you're there, charge up for your Super Hammer and wait until the
    Boo's cover up Mario, then release the hammer and you will hit them.
    
    Do this about three more times and you will enter combat against all the Boo's
    fused together, making an Atomic Boo. I consider this a boss fight, so refer to
    the Bosses section for help on winning. After you beat the Atomic Boo, it will
    drop a Lucky Start badge. Get it and head out of the castle, and back to your
    Doopliss buddy.
    
    
    ===============
    Twilight Trail
    ===============
    
    When you get to the entrance of here, Doopliss will tell you to guess his name
    again, so enter in his name. When you put in Doopliss for his name, he will
    then go crazy and run everywhere, then he will go towards the steeple. Now, go
    in town and rest up if needed, then go to the Creepy Steeple, once again.
    
    
    ===============
    Creepy Steeple
    ===============
    
    Here, save your game then go east and roll under the gate, then turn back to
    normal and enter the castle. In the castle once again, go east and enter the
    door you see to the south. In here, go east through the narrow hallway and
    enter the next door. In here, go north and enter the next door there. In this
    area, hit the red switch once, then go to the previous room. Here, jump up the
    stairs and go in the next door. Back here again, go west and jump over the
    small crack and save your game, then enter the next door. Follow the stairs
    around the entire room, then jump on the spring and prepare for your next fight
    with Doopliss. Read the Bosses section for help.
    
    Once you beat Doopliss, he will turn back to normal and your party members will
    regret ever working with him, then Doopliss jumps off the steeple. After this,
    Mario will get his name and body returned to him, then Vivian will really join
    him, and she will give him the Crystal Star. End of chapter.
    
    
                     END OF CHAPTER
    ==============================================
    
    
    "Mario defeated the rogue who had stolen his
     name and appearance. Now Mario has four Crystal
     Stars. That leaves a mere three more to find!
     And THAT means his quest to collect all of the
     Crystal Stars is more than half over! Now Mario
     heads off toward his next adventure with his
     new friend, Vivian......But what about Beldam
     and Marilyn? And what became of the doppelganger,
     Doopliss?"
    
    
    Now you will see a cutscene with Marilyn and Beldam, and once it's over, the
    scene will switch to Grodus' Lair. Now a scene with Grodus and a blue X-Naut
    will commence. When it's over, the scene switches to TEC's room, and Peach goes
    in there automatically.
    
    
    ==============
    Peach's Event
    ==============
    
    In her next event, TEC will tell Peach that they are going to have a quiz, and
    if she answers all five questions correctly, she may once again use his
    communicator. Here is the answer to all of TEC's questions.
    
    
    ------------------------------------------------------------------------------
    
    Question #1 - What will happen if you collect seven Crystal
                  Stars?
    
    Choices:
    
    A. Your wish is granted.
    B. Thousand-Year Door opens.
    C. A thousand coins appear.
    
    Answer - Thousand-Year Door opens.
    
    ------------------------------------------------------------------------------
    
    Question #2 - What is the goal of Grodus, leader of the
                  X-Nauts?
    
    Choices:
    
    A. To conquer the world.
    B. To get rich.
    C. To become a superhero.
    
    Answer - To conquer the world.
    
    ------------------------------------------------------------------------------
    
    Question #3 - What is the legendary treasure that waits
                  beyond the Thousand-Year Door?
    
    Choices:
    
    A. 100,000,000 coins.
    B. An extremely rare badge.
    C. A 1,000-year-old demon's soul.
    
    Answer - A 1,000-year-old demon's soul.
    
    ------------------------------------------------------------------------------
    
    Question #4 - What does Sir Grodus wish to do with this
                  ancient demon's soul?
    
    Choices:
    
    A. Cherish it always.
    B. Bring the demon back to life.
    C. Hang out with it.
    
    ------------------------------------------------------------------------------
    
    Answer - Bring the demon back to life.
    
    Question #5 - What is required to seal up the demon again?
    
    Choices:
    
    A. A legendary sword.
    B. A magic spell.
    C. Crystal Stars.
    
    Answer - Crystal Stars.
    
    ------------------------------------------------------------------------------
    
    
    Once you answer all five of his questions correctly, Peach will use the
    communicator as always, then TEC sends the message, and Bowser's Event will
    begin.
    
    
    
    ===============
    Bowser's Event
    ===============
    
    When his event begins, Kammy Koopa will tell Bowser that there is a secret in
    the floating town of Glitzville. Then, the blimp fish will get horrified and
    then run away, and Kammy Koopa will see that Bowser is in his Koopa Copter.
    Then, Bowser will begin flying towards Glitzville, only to run out of gas for
    his Koopa Copter. He will then drop down and fall into the water, and another
    classic stage will begin. After you beat the classic stage, Bowser will get on
    a ledge at the harbor of Rogueport, then three townspeople will get scared and
    run away.
    
    Kammy Koopa will then come and ask Bowser where he has been. After the talking
    ends, save your game when it asks you to. Then, we are back at Twilight Town.
    
    
    ==============
    Twilight Town
    ==============
    
    Here, the mayor will say he can't beleive that Doopliss was actually a fake
    Mario, then he will ask you if they hurt your feelings. answer "Nah, not
    really." and he will thank you for saving their town from evil. When you
    regain control of Mario, go west and exit this town through the brown rusted
    pipe.
    
    
    =================
    Rogueport Sewers
    =================
    
    In here, go south and exit through the green door, and you will immediately get
    an email from Princess Peach. When you regain control, drop off the ledge
    there, and go east into the long pipe, leading back to the western part of
    Rogueport. Don't forget to save your game at the save block.
    
    
    ==========
    Rogueport
    ==========
    
    Once here, drop down off the pipe and then go back to the eastern side of
    Rogueport, and go to the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    Here, return to the room with the Thousand Year-Door like always, then jump on
    the pedestal in the middle of the room. Now, a new location of another Crystal
    Star will get recorded on your Magical Map, and you will be back in Frankly's
    office.
    
    
    ==========
    Rogueport
    ==========
    
    Back at Rogueport again, Frankly will talk for awhile, then he will say the
    next Crystal Star is located on Keelhaul Key. When he's done talking, exit the
    house. Now, go east and then right next to the building is a bridge. Go south
    of it, and then use Yoshi to fly over to the platform. Next, jump on the stack
    of crates and on the next ledge. Then, go to the very edge of the left side of
    the platform, then fly with Yoshi on top of the roof. Here, you will see a
    chimney. Now, roll up into a tube and drop down the chimney into Admiral
    Bobbery's house.
    
    Here, speak with him and he will say he has no intrest in you, and he will
    unlock the door and tell you to get out. Exit his house and head to the
    Rogueport Square. Once there, enter the Inn and then go east, and speak with
    the guy thats staring at the red stone. He will then ask you what he lacks the
    most. Answer anything, as it doesn't change anything. Flavio will then run his
    mouth for a little while, and he will say that he will take you to Keelhaul
    Key, and to meet him at the harbor.
    
    Once he's done talking, head out of the Inn and go to the Rogueport Harbor.
    Once there, head south and go to the dock where you first arrived at in the
    beginning of the game, and you will see a boat. Get on the boat and speak with
    Flavio and he will talk for awhile, then a Bomb-Omb will say that a person
    called Admiral Bobbery can help you. So, when they are done talking, exit the
    harbor and go to the Rogueport Square.
    
    Here again, go back in the Inn and speak with the owner of the kitchen, the
    green guy. After he's done speaking, exit the Inn and then head to the eastern
    side of Rogueport. Here, go east and enter the now unlocked door back into
    Bobbery's house. Speak with Bobbery and he will tell you that he is not ever
    going to travel on the sea again. When he's done talking, head back to the
    Rogueport Square. Here, go to the Inn again and speak with the owner of the
    kitchen again.
    
    Tell him you wish to hear Bobbery's tale of woe. After he tells it to you, he
    will ask if you still would like Bobbery to go out to the sea again. Answer
    "Yes...We have no choice." and he will give you an Old Letter. When you regain
    control, head out of the Inn and back to the east side of town. Now, go back to
    Bobbery's house and speak with him, and Mario will give him the letter and he
    will read it. When you regain control, go in Scarlette's room, which is the
    room that Bobbery went in when he said he needs time alone.
    
    Hit the block to get a Shine Sprite. Now, exit the house and go all the way
    back to the harbor. On your way there, you will get an email from Petuni. Back
    at the harbor, go to the boat and speak with Flavio, and tell him your ready to
    shove off if your errands in town are done. When you do this, you will see an
    X-Naut talking for a moment, then chapter five begins.
    
    
    --------------------------------
    CHAPTER FIVE: THE KEY TO PIRATES
    --------------------------------
    
    You will see the boat traveling across the ocean, and after two nights, they
    will begin talking some. After al ot of talking, the pirate ghosts will appear
    and swarm around the boat. After awhile, the boat will sink and you will appear
    on the Keelhaul Key.
    
    
    =============
    Keelhaul Key
    =============
    
    When you gain control of Mario, go up the steps and then go west around the
    brown wall, and a blue thing will pop up. Hit it to get a Whacka's Bump. Now,
    go all the way south, then east into the next area. Now you will see Pa-Patch
    and Flavio in an arguement, then three pirate ghosts will come and attack you.
    These aren't that hard, just whack them with your hammer or use Art Attack.
    Once you win and regain control of Mario, go east and save your game. Now,
    continue to the eastern path, past the Inn, and enter the next area. Here, go
    east and then hit the red block you see to get a Head Rattle badge. Continue
    to the east and then enter the next area.
    
    Here, go east and ignore the first bush, but then examine the second bush and
    you will get a Mini Mr. Mini. Next, go east and hit the "?" block for a coin.
    Now, jump on the block and then jump while on the block to reveal a hidden
    block full of coins. Next, go up the steps then go northwest through the
    passage, then jump up on the next two platforms. Now, use Yoshi to fly over to
    the west yellow block, then fly to the next platform. Here, jump up the steps
    and onto the next ledge. Now, get on Yoshi and fly to the west, then get the
    Shine Sprite, and fly back to the platform. Now, jump onto the next platform
    and then hit the block there for a Thunder Rage. Continue east down the two
    steps, and then into the next area.
    
    Here, a cutscene will begin with Bobbery being surrounded by two blue flames.
    Once it's over, you will be carried back to the previous area. Now, go back
    east again into the same area you were taken out of. Here, go across the bridge
    and you will see an item. Turn paper thin and slip through the bridge and grab
    the item. Now, head down the steps, then jump on the spring, back onto the
    platform. Now, go north and you will see a yellow block, hit it and another
    Shine is yours, then enter the next area. Now, Bobbery will say a few words,
    then you will regain control. Go east down the steps and then fight one of the
    blue flames.
    
    Once you defeat them, hit the tree they were surrounding and then a cutscene
    will commence with Bobbery. Once it is over, exit this area. Here, go west
    across the bridge, then drop down the ledge to the south. Use Yoshi to get
    across the two platforms, then enter the pipe. In the background, hit the tree
    to get a Coconut. Now, exit the pipe and make your way back to the beach. Here,
    speak with Flavio, and he will tell you that he does have some Chuckola Cola
    for Bobbery, and he will want you to trade him something in order to get it.
    Speak with him again and show him the Coconut, and he will give you some
    Chuckola Cola for Bobbery.
    
    Now, make your way back to Admiral Bobbery. Once you're there, show Bobbery the
    Chuckola Cola, and a cutscene will commence. Once it is over, hit him with your
    hammer, and he will wake up, for he is just sleeping. After the cutscene ends,
    Bobbery will join your team. Now, head back to Flavio and speak with him. When
    the cutscene ends, save your game. Now that Flavio is with you, head all the
    way back to where Admiral Bobbery was at, where you gave him the Chuckola Cola.
    Once there, go east past the tree Bobbery was in, and heal at the Recovery
    Block if needed. Now, go east and Flavio will begin talking. Once he's done
    talking, examine the Skull Face on the wall.
    
    After that, go west and speak with Flavio. He will then ask you what you could
    possibly want from him. Answer "Skull Gem" and he will lend you the Skull Gem.
    Now, examine the Skull Face again and place the Skull Gem in it. Now the red
    and blue faces will light up. Now, jump on the red face, and butt stomp it
    three times. Next, hammer the blue face four times. Doing this will cause an
    entrance to open. Throw Bobbery up the ledge, and he will blow up an entrance
    to a cave. Enter it to get in the Pirate's Grotto.
    
    
    ================
    Pirate's Grotto
    ================
    
    In here, a small cutscene will commence. Once it is over, head east and save
    your game at the save block there. Now, head east into the next area. Once
    here, a voice will speak. When you regain control, go down the stairs and fall
    down the pit, then go west and drop down the next pit, and then continue east.
    In this next room, go east to the edge of the platform, and use Yoshi to fly
    across ontop of the boat. Once on the boat, jump east to the platform. Now, go
    north and then east, and switch to Vivian, and then when the spikes go down,
    run, then hide in the shadows and they will pop back up.
    
    When they go down, unhide and run a little, then hide. Repeat this until you
    can continue to the east and into the next room. In this room, head east across
    the bridge, and make your way to the Bill Blasters, and fight one. These can be
    tough, so I strongly suggest using Bobbery's Bomb Squad ability for an easy
    victory. Once you kill them, advance to the east and into the next area. In
    here, go east across the bridge, and then jump with Mario over to the next
    platform. Continue to the east and jump on the platform, and use Yoshi to get
    over to the next ledge.
    
    Now, ignore the huge Bomb-Omb, and advance into the next area. In here, jump on
    the platform to the north, and save your game at the Save Block here. Now, jump
    up the rest of the steps, and then on the last small ledge, switch to Koops and
    get to the edge of the platform, and toss his shell to reveal a hidden block.
    Now, jump on the platform, and go west and down on the block you just revealed.
    Hit the Shine Sprite block with your hammer to receive another Shine.
    
    Now, go northeast, and then north and jump across the water to the next ledge.
    Now, switch to Bobbery and throw him to the ledge that the switch is sitting
    on, and when he explodes, the switch will trigger, causing a door to open. You
    will also hear another voice. When you regain control, enter the next door.
    Here, go west and fight the Bulky Bomb-Omb if you wish, then jump up the stairs
    and jump across the water. Go west down the stairs, and enter the door into the
    next room. In this room, go west and then go all the way south, and when the
    wooden platform comes by, jump on it and switch to Koops. Now, when the wooden
    platform touches the other platform, turn left and shoot Koops' shell, and hold
    it in place.
    
    Now, jump off the wooden platform when it comes to the left side, then, while
    still holding Koops' shell in place, go north and jump on the wooden platform
    sitting on the floor, and release Koops' shell. Doing this will cause him to
    hit the switch, thus raising the platform you are on now. When it rises up all
    the way, jump to the next platform and grab the Grotto Key there. Now, make
    your way back to the room where you last saved. Here, jump across the water,
    and drop down the ledges and then save your game if you wish, and then unlock
    the next door to the east.
    
    In this room, fight the Parabuzzies if you wish, and then continue south into
    the next room. Great, another room with spikes. But this ones easier. Simply
    roll into a tube, and roll under the spikes, and at certain points, stop, for
    some of the spikes can go lower and hit you. When you make your way out of the
    spikes, turn back to normal and advance into the next room. In here, hit the
    shadow below the Shine Sprite block to reveal a hidden block. Continue to hit
    it as much as you can until it turns yellow, then jump on it and hit the Shine
    Sprite block for another Shine.
    
    Now, go south and jump from barrel to barrel and onto the boat, then jump to
    the next platform. Now, go west and then jump across the broken bridge to the
    other part of the bridge, then continue west and then jump to the next ledge,
    and throw Bobbery to the left wall to blow an entrance in the wall, so enter
    into the next area. Here, go west down the steps and head west, and fight the
    Bill Blaster. Once you kill it, go west up the steps, and defeat the next Bill
    Blaster. After this, advance onto the next room. Here, go west and fight the
    Bomb-Omb if you want, then continue west and get to the very edge of the ledge,
    then jump onto the brown platform, and continue west across the little bridges,
    then go north to the next room.
    
    In here, you will see another black chest, so examine it and when it is done
    talking, a blue Ember will appear. Fight it and it will drop a Black Key.
    Unlock the chest using the Black Key you just received, and you know what will
    happen next. That's right, you will be cursed once again. Ever payed attention
    to those brown panels? Well now it is time to use them with your new "cursed"
    ability. Now, continue south and exit this room. Here, go east across the small
    bridges, and stand on the Boat Panel, then turn into a paper boat, and surf
    around to the east, then you will see another Boat Panel.
    
    Turn back to normal, and then jump up the ledge, and go east into the next
    area. Here, make your way down the steps and then make your way back to the
    room where the second set of spikes are. Roll into a tube and make your way to
    the other side, then turn back to normal and head east to the edge of the
    platform, and use Koops' shell to get yet another Shine, then make your way
    back to the room where the last Save Block was at. Here, save your game if you
    want to, then head north onto the platform, then go north and jump across the
    water, and head west into the next room.
    
    In this room, go west and you will see a Boat Panel, turn into a paper boat
    and sail south down the waterfall. Now, go west, then southwest and into the
    next room. Here, sail west down the narrow hallway, and then enter the next
    room. Here, you will see a Boat Panel. Go in front of it and turn back to
    normal, then jump to the west onto the boat, and grab the Gate Handle. Now, go
    west onto the edge of the boat, then jump to the left and you will land on a
    ledge, and receive a Star Piece. Now, jump to the left onto the platform. Next,
    go north and make your way past the spikes the way you did before.
    
    Once you make it past the spikes, go east into the next room. Here, go across
    the bridge, then enter the next room. Now, go across the bridge and jump to the
    right onto the next platform. Jump on the ledge, and then use Yoshi to get
    across, and then examine the thing right next to you and select the Gate
    Handle. Doing this will cause the gate to rise up, and you will also hear
    another voice. After this, go all the way back to the room where you turned
    into a Paper Boat. Once back here, step on the Boat Panel, and turn into a boat
    once again, then sail south down the waterfall. Now, sail south and then enter
    through the next room that the flood gate was guarding a moment ago.
    
    Gee, dosen't this room look familiar from somewhere? Head southeast and into
    the next area. In this room, go east and you will see waves coming from the
    waters. Be careful here, for you will have to restart from the start of the
    room if these waves touch you. So, if a wave goes down, go up. If a wave goes
    up, go down. Repeat it like that while going east until you finally see a door.
    Go in it. In this room, a cutscene will commence with tons of Toads, from
    Rogueport I assume, jumbled up together. Now it is our job to free the Toads.
    
    When you regain control of Mario, go southeast and don't worry about the
    platform with a pipe yet. Continue to the east and eventually you'll see a Boat
    Panel. Turn back to normal Mario and then jump on the pipe and enter it. In the
    background, jump on the boat when it's tilted to the right, towards Mario. Now,
    go west and wait til the boat is tilted left, then jump to the next platform.
    Now, go west along the narrow path, then jump across the platform and continue
    west, then jump up the ledges and enter the pipe there. Back on the foreground,
    jump west and onto the Airplane Panel, then get to the very edge and turn into
    a paper airplane, then fly to the east and onto the ledge with a pipe on it, so
    go down it.
    
    Back on the background once again, hit the switch there. Doing so will cause
    two barrels to appear on the water. Now, drop down onto the ledge and make your
    way back to the Airplane Panel. Now, fly and ignore the first pipe ledge, and
    then when you see the second one, turn back to normal and enter the pipe. Here,
    hit the switch and two more barrels will appear over the water, thus creating
    enough platforms for the Toads to get across. Now all the Toads will jump
    across. Wait a minute...weren't those Pianta's that hopped across Frankie and
    Fransesca? When you regain control, drop off the ledge, and go east back on the
    boat, then jump on the pipe and enter it.
    
    Hop across the two barrels and onto the next platform, and a cutscene will
    commence with the Toads and Frankie and Fransesca. Once it's over, go east and
    enter the next area. Here, go east and then a cutscene will commence where Four
    Eyes will say a few words. When you regain control, save your game on the
    bridge, then jump on the blue boat to the north, and heal your HP/FP at the
    Recovery Block, then enter the door to the east. In the boat, the voice will
    speak yet again, so go down the narrow hallway and open the door.
    
    In this room, the voice that was speaking to you will show itself. This is the
    pirate spirit, Cortez. After the cutscene ends, you will enter combat against
    him. You know where to go if you need help. After you finish fighting Cortez,
    another cutscene will commence, and then Cortez will hand over the Crystal
    Star, as he thought you were after his treasure.
    
    
                     END OF CHAPTER
    ==============================================
    
    
    "Cortez, scourge of the seas...Mario soundly
     defeated this fearful spirit and claimed the
     Crystal Star. Perhaphs the peaceful citizens
     of the world no longer need to fear Cortez
     and his fell ship...The only problem remaining
     is how Mario will escape this isolated island.
     And could there be another problem still, hiding
     beneath our hero's nose?"
    
    
    The game will prompt you to save, do so and now we have to find a way off this
    island.
    
    
    ================
    Pirate's Grotto
    ================
    
    Another cutscene will commence, then Cortez will toss Mario out of the ship.
    Now, jump south onto the ledge, and then use Yoshi to fly to the ledge, then
    use him to fly to the bridge. Save your game, and then use the Recovery Block
    again. Now, go west into the next area. Here, a cutscene will commence. Once
    it is over, go west and jump on the platform with the Toads, then jump to the
    east platform and use Bobbery to blow up the crack in the wall. Now, everyone
    will leave out of the hole, then you will regain control, so you leave out of
    the hole as well.
    
    
    =============
    Keelhaul Key
    =============
    
    Finally back at Keelhaul Key, go south past the Toads, and Flavio will come. A
    cutscene will commence, then you will see a huge boat firing cannonballs. Wait
    a minute...this guy seems familiar. Yes, I'm sure of it, he's Lord Crump! He
    will then take off his costume. After the long cutscene, go north back into the
    grotto, once again.
    
    
    ================
    Pirate's Grotto
    ================
    
    Here, make your way back to Cortez. In Cortez' room, another cutscene will
    commence. Once it's over, Cortez will lend you his ship, and you will regain
    control. Now, make your way out of the ship. Now yet another cutscene
    commences, then they set sail to Keelhaul Key.
    
    
    =============
    Keelhaul Key
    =============
    
    A cutscene commences, again. After the cutscene is over, you will enter combat
    against Crump once again. Read the Bosses section if help is required. Once you
    beat Crump, a cutscene commences again and Crump runs once again. Now onto
    Peach's Event.
    
    
    ==============
    Peach's Event
    ==============
    
    In this event, you will see a cutscene with Grodus and Lord Crump speaking.
    Once they are done, Grodus talks to an X-Naut, and the scene switches to TECs
    room, and Peach walks in. TEC will tell you to take the elevator that's in the
    hallway, so exit this room. In the hallway, go west until you see an elevator
    with a green button beside it; press it and the elevator will open, and you
    will be brought up to the top floor. TEC will now tell you to enter the room
    with a green lamp above it, so go west until you come across the third door in
    the hallway, past the second elevator. When you see this door, enter it. In
    this room, TEC will tell you that you need to grab the potions off the desk,
    and put them in a certain order in the shelves to the north.
    
    Grab all of the potions off the table, and put them in the slots in this order:
    red on the far left slot, blue on the slot next to the red, orange in the slot
    next to the blue, and green next to the orange. Tell TEC you are now ready to
    begin mixing potions. From here on, follow TEC's instructions until you finally
    turn invisible. Once you turn invisible, Peach will take off her dress since
    the invisible potion dosen't make her own dress transparent (I know, it is
    indecent). Once you regain control of Peach, exit the room. Now, head all the
    way east to the end of the hallway, and enter the door there into Grodus' room.
    
    In Grodus' room, go all the way east and ignore the red Yux, and enter the door
    leading to his computer room. Here, go east and examine the bookshelf in the 
    far right corner to get a Data Disk. Now, go up to Grodus' monitor and place
    the disk in there. When you regain control, place the Data Disk back in the
    bookshelf and head back to the potion room. Follow TEC's instructions and then
    exit the room. Peach will automatically be in TECs room. When the talking's
    over, we're onto Bowser's Event.
    
    
    ===============
    Bowser's Event
    ===============
    
    Bowser and Kammy Koopa will be in Twilight Town, so when you gain control of
    Bowser, just speak to Lord Crump, sit back, and enjoy the Koopa vs. X-Naut
    battle. Once it's over, Bowser's short event ends.
    
    
    =============
    Keelhaul Key
    =============
    
    Back at Keelhaul Key, you will see a cutscene with Cortez, Flavio and the
    others, then Cortez will let you use his ship any time you like, and he will
    then carry you back to Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    At Rogueport, a cutscene will commence, and Flavio will leave you in peace.
    When you regain control go west only to get another email from Princess
    Peach. Read it, then save your game at the Save Block. Now, head north and go
    into Rogueport Square. Once there, go to the east part of Rogueport, then head
    down the pipe to the Rogueport Sewers once again.
    
    
    =================
    Rogueport Sewers
    =================
    
    Once at the sewers, head back to the room with the Thousand Year Door like
    always, and stand on the pedestal in the middle of the room. Now another
    location of a Crystal Star will be recorded on your map, and you will be back
    in Rogueport, and in Prof. Frankly's house.
    
    
    ==========
    Rogueport
    ==========
    
    At Rogueport, Frankly will tell you that the next Crystal Star is located at
    the Poshley Heights in the Poshley Sanctum. When you regain control, head out
    of Frankly's office and go to the Rogueport Square. Back here, go west into the
    west part of the town. Here, go to the Item Shop and head west in the door, and
    then go inside Don Pianta's Office. Once here, go east and talk to Don, and a
    cutscene will trigger. Don Piantas henchmen will tell you to go find Frankie
    and Fransesca, so say "Deal!", for they will give you a ticket to the train if
    you do so. Once you regain control, go to the Rogueport Harbor and speak with
    Cortez and head back to the Keelhaul Key.
    
    
    
    =============
    Keelhaul Key
    =============
    
    Here once again, cross the bridge and head southeast into the next area. Once
    here, stock up on items if you want to, then head east into the next area.
    Here, continue the path to the east, and then you will see Frankie and
    Fransesca by the pond. Speak with Fransesca, and then a conversation will
    begin. They will tell you to find their wedding ring that they dropped, and
    then Fransesca will make Frankie say "I love you!" one-hundred times! Yes, I
    know, that is a lot. When you regain control of Mario, head east into the next
    area.
    
    Here, make your way to the next area, as you should know how by now considering
    you have been here a dozen times. At the next area, go east and cross the
    bridge, and enter the next area. Here, head east to the palm tree in the
    middle, then go directly north from that, and you should see a glimpse of a
    blue dot. Go to the dot, for this is the Wedding Ring. Once you get the Wedding
    Ring, go back to Frankie and Fransesca. Back where they are at, show Fransesca
    the Wedding Ring you just found. Now they will tell you to meet them at the
    dock, so go there. At the dock, go west and cross the bridge, and tell Cortez
    to take you back to Rogueport...again.
    
    
    
    ==========
    Rogueport
    ==========
    
    Here, go back to the Rogueport Square. At the square, go back to the west part
    of Rogueport, and back to Don Pianta's place. Here, speak with Don Pianta again
    and a cutscene will commence, and Don Pianta will hand over a Train Ticket to
    get on the train leading to the Poshley Heights. When you regain control of
    Mario, exit Don Pianta's office and go back to the real part of the west part
    of Rogueport. Once here, a cutscene will commence where you will see Beldam
    come out, and she will say she heard your partner say that the next Crystal
    Star is on Poshley Heights!
    
    Oh, thats not good. When you regain control, head north and enter the next
    area. Here, ignore the Cheep Blimp and head west up the stairs, then speak with
    the Toad with a black hat and show him your Train Ticket, and you will be in
    the Excess Express.
    
    
    ---------------------------------
    CHAPTER SIX: THREE DAYS OF EXCESS
    ---------------------------------
    
    
    ===============
    Excess Express
    ===============
    
    When you arrive at the Excess Express, your partner will notice a letter on the
    ground, and will read it to Mario. When you gain control of Mario, exit the
    room. Here, go west and save your game, then enter the next room. Here, buy
    some items in the shop if you need to, then continue west and enter the door
    there. In this area, go all the way west and speak with the Toad there, and a
    cutscene will commence. When it is over, go east and enter the door. Back here
    in the kitchen, go east and you'll notice a group of people gathered up, so
    speak to the penguin with the magnifying glass, and a cutscene will commence.
    
    When the cutscene finally ends, go south and you'll notice stains on the
    ground. Examine it and then follow the stains to Cabin 003. In there, talk to
    the fat guy and he will claim he does not know who did it. When you gain
    control of Mario, examine the drawer next to the bed to find a Galley Pot. Now
    another cutscene will commence. When you regain control, head back to the
    kitchen and show the chef (the fish) the Galley Pot, and he will give you a
    Star Piece in return.
    
    Now, head west and enter the next door. Here, enter Cabon 006 that you see in
    front of you. Here, speak with Pennington and a cutscene will begin. When the
    cutscene is over, head out of the cabin and go to Cabin 008 which is to the
    left. Here, talk to the girl Bom-Omb, and a cutscene will commence. Talk to the
    son two times and then exit the cabin. Here, go west and speak to the black
    Toad, and he will tell you something about that Bob-Omb, about what he always
    wanted for his birthday. When you regain control, go east and enter that at the
    end of the hallway. door.
    
    Here again, go east and enter the next door. Now, go all the way east and then
    enter the door. Again, go east down the hallway, and enter the next door. In
    here, go east and speak with the conductor there. He will then give you an
    Autograph. Now, head all the way back to the little Bob-Omb, and then show him
    the autograph to get a Shine Sprite, now exit this cabin. Now, head back to
    Cabin 006 and speak with Pennington there. Now Pennington will say a few words.
    When you regain control, exit the cabin and go to the west, and speak with the
    conductor there. He will tell you that a blanket is missing somewhere, so get
    ready to solve yet another mystery on this weird train.
    
    Agree to it that you will help him. When you regain control, head all the way
    east and enter the door there. Exit the kitchen through the eastern door again.
    Back here once again, switch to Vivian. Now, go east and then enter Cabin 004.
    In here, use Vivian to hide in the shadows, and wait until a ghost appears,
    then unhide and speak to it. He will tell you that in order for him to give you
    the missing blanket, you will have to find him something. Agree to doing this
    and he will tell you to find his diary somewhere on this train.
    
    When you regain control of Mario, head out of this cabin. Now, go all the way
    back to the west side of the train once again, and speak with the conductor. He
    will now let you through the door that leads to the barrage car. In this room,
    head west and you will notice a crack in between the boxes, and you know what
    that means. Thats right! Turn paper thin and squeeze in between the crates,
    then grab the diary there. I am warning you, DO NOT read that diary, for if you
    do, it will be Game Over. Anyways, head all the way back to Cabin 004, and once
    there, show the ghost his diary and he will give you his Blanket in return.
    
    Now, go back to the west end of the train and show the conductor his Blanket,
    and he will give you a Mushroom. Now, go back to Cabin 005 and take a rest for
    the night. Now we go to Day Two. In day two, exit your room. Now, go all the
    way back to Pennington's room which is in Cabin 006. Once in there, speak with
    Pennington, and a cutscene will commence. Once it is over, head all the way to
    the east end of the train, and enter Cabin 001. Once there, grab the piece of
    paper on the floor. Now, go back to Pennington and show him the piece of paper.
    When you regain control, head back to Cabin 005, your own room.
    
    In here, you'll see another piece of paper lying on the floor. Examine the
    paper, then hide in the shadows with Vivian. After a little while, Zip Toad
    will appear, so unhide and catch that Zip Toad. Once you catch him, you and Zip
    Toad will appear in Penningtons room, and a cutscene will commence. Zip Toad
    will then give you everything he stole. Now, show the Ratooey rat the
    Briefcase. After the long cutscene, you will see a scene where you arrive at
    Riverside Station.
    
    Zip Toad will then show his true self. What?! Doopliss?! Not again...! Before
    leaving the train, make sure you go to the kitchen and speak with the girl
    there and give her back her earrings, and make sure you head to Cabin 002 to
    give the Gold Ring back to Toodles. When you are ready, exit Cabin 002 and exit
    through the door to the southeast.
    
    
    ==================
    Riverside Station
    ==================
    
    When you arrive at this place, go east and go down the stairs, and then recover
    your hearts at the Recovery Block there if you need to, then save your game.
    Next, go down the steps and speak with the Toad in black there, and agree to
    help him and he will give you a Station Key. Now, go up to the door to the
    north and unlock it using your key. Here, go all the way east and open the door
    there. In this room, go right and turn into a tube, and roll under the wooden
    door there. Now, turn back to normal and go east and hit the switch there.
    Doing this will cause stairs to appear, so roll back into a tube and exit this
    part.
    
    Now, go east and go up the stairs, then enter the wooden door there. Here, go
    west and jump up the stairs, then wait on the spinning things to stop, then
    jump over each one and to the ledge before you fall off. When you make it up,
    go east and roll into a tube and roll through the cylinder there. Turn back to
    normal and jump on the spinning yellow cog there, then jump to the lowest ledge
    possible on the cylinder. Next, jump on the ledge above the one you are on, and
    when the thing goes to the east, jump to that ledge. Now, switch to Koops and
    when the yellow thing goes up, use his shell to grab the key there. Now, exit
    this room.
    
    Back here again, drop down all of the stairs, then use your Station Key on the
    door there, then enter it. Here, drop down the stairs, then go east down the
    long hallway, or you could just go down and drop to the lower ledge. Next, go
    down the western hallway and then you will see a wall covered in paper. Now,
    use Flurrie's wind to blow all of the pieces of paper out, revealing a door, so
    enter it. Here, go west down the stairs, and then roll into a tube and go down
    the slide to the west. Once you go down the west part of the slide, take the
    path to the right, and jump at the gap, then enter the hole there.
    
    If you fail to do this, you have to make your way to a spring in this room to
    get back up, so keep trying til' you get it. When you get it, jump over the gap
    to the west and jump up the stairs and grab the P-Up, D-Down badge there. Now,
    go east and fall down the gap there. Take the path to the left and slide down
    the slide there. When you're finally out of the maze, turn back to normal and
    head west into the door. In this room, head southwest and enter the next door.
    Here, fight all of the Goombas you see, and once you defeat them, three
    switches will open up out of a box. Now, hit those switches as much as they
    indicate. To explain things better, hit the switch that has a one on it once,
    and do the same for the others.
    
    Hit the switches as much as the numbers are on the switches. When you do this,
    it will cause stairs to appear, so go north and up the stairs. Then, go up the
    next set of stairs and on the last step, toss Koops' shell to get a Shine. Now,
    enter the next door. Here, open the chest there to get the Ultra Boots! Yay!
    When Toadette is through giving you instructions and you regain control, go to
    the water spot where the pipe is leaking, and perform a Spring Jump onto the
    pipe there.
    
    Now, move to the right and when you can't anymore, drop down by pressing B and
    you will be on the chest. Next, jump on the box to the right. It may take a few
    tries, but you will get it. Next, jump southeast onto the stack of boxes, then
    drop off the eastern ledge, then turn paper thin and fall down the grate in the
    southeast corner. In here, jump on the crate to the northeast, then to the one
    above it, then use Yoshi to fly to the crates to the west. Next, perform a
    Spring Jump and hang onto the pipe, and move over to the left and drop in the
    gate. Here, go west and get on the box there, then perform another Spring Jump
    and you will hit the platform, causing an Elevator Key to fall.
    
    Grab the key, then get on the box, and onto the other thing above the box and
    perform yet another Spring Jump, then exit the gate and drop down, then enter
    through the door to the north. Here, go east down the ledge, then continue east
    until you see a spring, then jump on the spring to the top ledge. Now, go
    northeast up the stairs and through the door. Back here, make your way up to
    the top ledge, then go to the west and enter the door. Here, go down the
    western hallway and then enter the door.
    
    In this area, examine the elevator switch to the north and use the Elevator Key
    on it. Doing this will cause the elevator door to open. When you get down to
    the lower level, you will see a bunch of black tick-like things hopping around
    everywhere. Your partner will say a few words, and when you regain control,
    switch to Flurrie and blow away each and every Smorg covering up the lever
    switch. Now, get whatever partner you want out, then turn the lever switch.
    Doing this will cause a step to appear, along with a switch. Go on the ledge
    and hit the switch. Doing this will cause a bridge to get put back together,
    so head back outside.
    
    Once outside, recover your HP/FP if needed and save your game. Now, drop down
    the steps, then go southwest up those stairs, then enter the train door.
    
    
    ===============
    Excess Express
    ===============
    
    Back here once again, just go to bed and we are onto Day Three. In day three,
    head out of your cabin and go all the way to the engine room which is at the
    east end of the train. Here, save your game and talk to the conductor there.
    Now, every Smorg will cover up the train, so head all the way to the west end
    of the train. Here, get Flurrie out and blow the Smorgs away. When the Smorgs
    finally leave, get next to the door they exited through, and perform a Spring
    Jump onto the pipe.
    
    Now, move to the left and drop down on the box, then enter the door. Here, go
    north then jump on the train, and smack the Smorgs while you move to the east.
    When you finally make it to the end of the train, the Smorgs will all fuse
    into one huge monster, and a boss battle will begin. Refer to the Bosses
    section for some help on defeating Smorg. Once you defeat Smorg, he will
    shatter and go away, and you will appear back in the train. The train will
    now arrive at Poshley Heights.
    
    When you regain control, exit your cabin. Now, exit the train and you'll be in
    the Poshley Heights.
    
    
    ================
    Poshley Heights
    ================
    
    When you arrive here, go east then south down the steps and then save your
    game. Now, go southeast into the next area. Here, go continously east and into
    the next area. In this area, go east as always, then examine the note on the
    big huge door. A cutscene now begins, and Pennington will unlock the door for
    you, so when you regain control, enter the sanctum.
    
    
    ================
    Poshley Sanctum
    ================
    
    When you arrive here, you will see a cutscene with Beldam, Marilyn and Doopliss
    taking the Crystal Star! Oh great! Wait, Pennington said it is a fake! When you
    regain control, go north down the hall until you see a tile with a star on it
    to your left. When you see this, stand on it and perform a Spring Jump onto the
    pipe. Slide along the left side until you are above a small platform, then drop
    down. Now, go south and stand on the next Star Tile and then perform a Spring
    Jump on the next pipe. Slide along the right side of the pipe, then drop down.
    
    Get on the next tile and Spring Jump on the pipe, then slide to the right and
    drop. Now, head south and you will see an Airplane Panel. Turn into a Paper
    Plane, then fly to the west on the highest ledge possible. Now, go north and
    stand on the next Star Tile and Spring Jump on the pipe. Slide to the left and
    drop. Now, go north and hit the blue switch. Doing this will cause a curtain to
    rise up, revealing a pipe. Now, drop down all of these ledges and enter the
    pipe.
    
    In the background, move to the east into the second part of the sanctum. Here,
    go north down the hallway and fight all of the Dark Boos if you want lots of
    experience. Whenever you're ready, examine the pedestal with a Crystal Star on
    it, and this chapter ends.
    
    
    
                     END OF CHAPTER
    ==============================================
    
    
    "Mario found the sixth Crystal Star, hidden craftily
     in the Poshley Heights sanctum. Now only one Crystal
     Star remains...But our hero still does not know where
     Princess Peach is being held. Where could the last
     Crystal Star be? And where is Peach being held? Hoping
     this Crystal Star might yield answers, Mario and friends
     return to Pennington."
    
    
    
    ================
    Poshley Sanctum
    ================
    
    We aren't at Peach's Event just yet. Back in the sanctum, go southeast onto the
    Star Tile and do a Spring Jump on the pipe. Slide along the right side and then
    drop. Next, go south until you see another tile, then stand on it and Spring
    Jump once again. Slide along the right side and drop again. Next, go on the
    tile to the north, Spring Jump, then slide to the right and drop again. Now, go
    all the way south and stand on the Airplane Panel you see there. Fly all the
    way to the left on to the highest ledge possible once again.
    
    Hit the block there for another Shine. Now, go north until you see yet another
    tile, then Spring Jump and slide to the left, then drop and go north to get the
    L Emblem badge. Equip this if you want to look like Luigi, as it costs no BP at
    all. Now, drop all the way down, then go south down the hallway back to the
    previous area. Here again, go west and enter the pipe. A cutscene will now
    commence. When you regain control, go south down the hallway and exit the
    sanctum and Peach's Event starts again.
    
    
    ==============
    Peach's Event
    ==============
    
    The scene will switch to Grodus' room, and he will fuss at an X-Naut because
    they fell for a fake Crystal Star. Serves em' right. The scene will now switch
    to Peach's room. When you gain control of her, go east into the door. Here, go
    east down the hallway, then at the end of the hallway, enter the door and
    another cutscene with Peach and TEC will begin. Close to the end of the long
    cutscene, you will most likely be wondering what TEC is telling Peach before
    he dies. He said "I love you". When you get the option to save your game, do so
    and we are at Bowser's Event.
    
    
    ===============
    Bowser's Event
    ===============
    
    Bowser and Kammy Koopa will arrive at Rogueport, and a cutscene will begin.
    When the cutscene ends, you will see Luigi for a second, then Bowser's last
    sidescrolling stage begins. When you complete his last stage, they will
    arrive in the one...the only... Rawk Hawk's training room! They will then see
    another Crystal Star, but it is a fake. When the cutscene ends, save your game
    and we are back at Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    Back at Rogueport finally, head east and the last and final email from Princess
    Peach will be received. When you regain control, go east down the stairs and
    speak with Luigi if you want to, then save your game at the Save Block. Now, go
    south into the next area. Here, go southeast into the Rogueport Square. Now, go
    east right next to the Inn, and look above you. You should see a platform with
    a huge chest sitting on it. Get under the wooden platform and perform a Spring
    Jump and it will come down to the ground. Open up the chest to receive the
    Ultra Hammer! After Toadette gives you instructions, go east to the next area.
    Here, go southeast down the pipe to the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    When you arrive here, as always, head to the room with the Thousand Year Door.
    Once there, step on the pedestal in the middle of the area as always, and
    another Crystal Star location will be added to your map. You will now appear
    back in Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    Back here, Frankly will tell you that it will take a little bit before he can
    figure out how to get up to the Moon, which is where the final Crystal Star is
    lurking, as is Princess Peach. When you regain control, head out of Frankly's
    office, then go west to the Rogueport Square, and then head back to Frankly's
    office again. Once there, speak with him and a cutscene will commence.
    He will tell you that you need to go to the Fahr Outpost to use their cannon to
    be blasted to the Moon, and that an Ultra Hammer is required to get there.
    
    Lucky for us, we already have one. When you regain control, head out of
    Frankly's office, and head west to the square again. Here, go west and then
    enter the next area. Here once again, head west and turn paper thin and drop
    down the sewer grate.
    
    
    =================
    Rogueport Sewers
    =================
    
    In the sewers, go west and go to the very edge of the platform, then use Yoshi
    to fly over to the next platform. Now, break the grey block to the west, and
    enter the next area. Here, go down the blue pipe to begin the next chapter.
    
    
    ------------------------------------
    CHAPTER SEVEN: MARIO SHOOTS THE MOON
    ------------------------------------
    
    
    ===============
    Fahr Outskrits
    ===============
    
    When you arrive here, your partner comments on how cold it is out here. When
    you regain control, go east into the next area. Here, go east down the snowy
    hallway, and I also suggest fighting the enemies along the way, as these
    enemies give you a bit of experience. When you're done, enter the next area.
    Here, go east down the next snowy hallway, and fight the enemies along the
    way if you want experience. Now, hit the red "?" block to get an HP Plus P
    badge. Now, continue east into the next area.
    
    
    =============
    Fahr Outpost
    =============
    
    In the Fahr Outpost, your partner will comment on where the cannon maybe, and
    when you regain control, go east into the next area. Here, save your game at
    the Save Block there. Now, head southeast and speak with the elder. The elder
    will tell you that there is, in fact, no cannon here! Oh, what to do, what to
    do? When you regain control, switch in Bobbery and speak with the elder again.
    Bobbery will tell the elder that the last time he was here, there was a cannon,
    and that the elder is really lying.
    
    The elder will then tell you that you need Goldbob and General White to use
    the cannon. When you regain control, head out of the outpost.
    
    
    ===============
    Fahr Outskirts
    ===============
    
    Back here, go down the narrow hallways like before until you reach the pipe,
    then go in it to the Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    Here, go east into the next area. Now, drop down the ledge and head east into
    the long pipe back to Rogueport.
    
    
    ==========
    Rogueport
    ==========
    
    Back here once again, head east into the next area. Continue east into the
    eastern part of town. Here, go southeast down the pipe to Rogueport Sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    Back here...again, go east and slip between the bars and then down the pipe.
    In this room, slip between the bars and then enter the next area to the west.
    Now, head west down the hallway into the next area. In here, break the huge
    block with your Ultra Hammer, then get on the elevating platform. Now, drop
    on the huge switch and butt stomp it to reveal a pipe. Do the same for the
    other one which will also reveal a pipe. Also, open the chest for an FP Plus
    badge. Now, enter the pipe on the left.
    
    
    ================
    Poshley Heights
    ================
    
    In Poshley Heights, go north into the next area. Here, go northwest and into
    the next area. Now, go west and you will see Goldbob. Speak with him and he
    will ask you how much coins would you pay him. Tell him every single bit and
    then he will ask you some questions. Tell him yes on all of them. He will now
    take all of your coins, and give you the permission to use the cannon. But he
    will then return your coins! When you regain control, head out of this place
    via the warp pipe you entered this place in.
    
    
    =================
    Rogueport Sewers
    =================
    
    Here again, drop down the ledge and go east into the next area. In this room,
    ride the elevator up, then go east and enter the pipe leading to Petalburg.
    
    
    ==========
    Petalburg
    ==========
    
    At this place, go northwest into the next area. Here, go west across the bridge
    and speak with the Koopa Troopa next to the entrance. He will then tell you
    that General White has left. When you gain control, exit through the pipe you
    went through to get here.
    
    
    =================
    Rogueport Sewers
    =================
    
    Man...more backtracking. Drop down the ledge and go west into the next area.
    Here, ride the elevator up and then go through the east pipe.
    
    
    =============
    Keelhaul Key
    =============
    
    At the Keelhaul Key for the last time in the whole game, go west and enter the
    next area. In this area, go west and speak with Pa-Patch right next to the
    beach and he will say General White went to some arena. Can you guess what that
    place is? When you regain control, head to Rogueport Sewers via the pipe.
    
    
    =================
    Rogueport Sewers
    =================
    
    Man...how much times does General White move away?! Gosh...head to Glitzville,
    you should know how via the blimp.
    
    
    ===========
    Glitzville
    ===========
    
    When you arrive here, go northeast and enter the Juice Bar. Talk to the green
    guy only to find out that...yep, you've guessed it. General White...moved!
    Aaaarrgghh! Next, exit Glitzville and go back to the room with the pipes in
    the sewers.
    
    
    =================
    Rogueport Sewers
    =================
    
    In the pipe room, ride the elevator up, and enter the pipe to the left.
    
    
    =============
    Boggly Woods
    =============
    
    Yeah, I'm sure you are tired of this dumb place if you hate it. Anyways, go
    left and enter the Great Tree.
    
    
    ===========
    Great Tree
    ===========
    
    Here, speak with the first Puni you see and he will say General White went
    somewhere dark! Come on, man! Enough is enough already! Your next target,
    Twilight Town.
    
    
    =================
    Rogueport Sewers
    =================
    
    Too bad there is no shortcut to Twilight Town. Go to there via the grate in
    Rogueport, you should know how to do the rest by now.
    
    
    ==============
    Twilight Town
    ==============
    
    Here, go east and speak with the guy next to the Inn. He will say General
    White has moved once again. Exit the town.
    
    
    =================
    Rogueport Sewers
    =================
    
    Here, exit this room, and go west down the blue pipe to FINALLY resume our
    quest.
    
    
    ===============
    Fahr Outskirts
    ===============
    
    Here, make your way down the long hallways like before until you reach the
    outpost.
    
    
    =============
    Fahr Outpost
    =============
    
    In here, continue to the east into the outpost. Here, speak with the elder and
    when you regain control, head north into the building you see. Yes! General
    White is here! But he's sleeping. Try talking to him and then try and wake him
    up. Keep on trying and trying and trying until eventually he wakes up. When
    he's done talking and you regain control, exit his house. Now, talk to the
    elder and he will then tell you to follow him, so go west into the next area.
    
    Here, go west and speak with the elder, and then Mario will fall down a hole!
    But he's not gone. The cannon will then arise up and everyone will get on board
    and then be shot to The Moon.
    
    
    =========
    The Moon
    =========
    
    On the Moon, your partner will say a few words. When you regain control, you
    will notice that the gravity in this place makes you move slow. However, you
    can hover in the air for a short time if you hold A. Anyways, go east and go
    down the hole thing and save your game. Now, continue east into the next area.
    Here, go east and drop down the pit. Now, continue east into the next area. In
    this area, you will notice a cracked rock to the north, so ignore it and go 
    east into the next area.
    
    In here, go south and you will notice a cracked rock, so ignore that one as
    well and continue north until you see another crack in the rock, then blow this
    one up to reveal a pipe. Go east in the background to the X-Naut Fortress.
    
    
    ================
    X-Naut Fortress
    ================
    
    This is it, we are here. Your partner will comment on this place. When you
    regain control, go up the conveyor belt and then enter the door. In this room,
    you will see two Elite X-Nauts, and you will enter combat against them. Once
    you kill them, recover your hearts at the Recovery Block there and save your
    game. Now, go southeast and enter the door there. Now, go southeast down the
    hallway and then enter the door. In this area, you will see tiles light up,
    then unlight. Go on the tiles that lit up until you reach the chest, then open
    it to receive an Elevator Key.
    
    The floor tiles will now all unlight completely, making every tile safe. Now,
    go north west and hit the block there to receive a Super Shroom, now exit this
    room. Back in the hallway, go west until you see an elevator, then use the
    Elevator Key on the button there to activate the elevator. Enter the elevator
    and choose to go to Sublevel 2. Here, go to the west end of the hallway and
    enter the door there. This room is another tile room, so look at the diagram
    on the wall and step on the tiles that are high lighted in purple until you
    make it to the chest. Open the chest to get a Card Key. Now that all the tiles
    are safe, go east and exit the tile room.
    
    Back in the hallway, go east to the end of the hallway and enter the next room.
    Recognize this room? Yep, it is Grodus' room, but Grodus isn't there, he is
    gone. Anyways, there is an enemy in the middle of the area that I don't suggest
    fighting, for you could get killed fighting it. Go east and go behind where
    Grodus always stands, and enter the door. In Grodus' computer room, go east
    right next to his monitor and pick up the green Card Key there.
    
    Now, exit Grodus' entire lair, and by that I don't mean exit the whole fort, I
    mean exit Grodus' room. Now, go west and you will see another door, enter it.
    You may recognize this place too, for it is where Peach dressed up as an
    X-Naut. Anyway, examine the notes on the table to the west, and one tells you
    how to activate the switch, which is Left, Right and Middle. The other says
    that the code is 014029, so keep these codes in mind for later. Now exit this
    room.
    
    In the hallway again, go to the elevator and ride it up to Sublevel 1. Here,
    go east down the hallway until you see a terminal. Examine it and it will tell
    you to put the code in. The code is "014029". Once you input the code, the door
    will unlock, so enter it. In this room, talk with the Thwomp on the pillar to
    begin another quiz. I will list the answers here like I did in Shhwonk
    Fortress.
    
    ------------------------------------------------------------------------------
    
    Question #1 - Exactly what's hidden here?
    
    Choices:
    
    A. Card Key
    B. Monkey
    C. Elevator Key
    D. Pretty Lucky
    
    Answer - Elevator Key
    
    ------------------------------------------------------------------------------
    
    Question #2 - What's the name of the girl in Petalburg who's
                  waiting patiently for Koops' return?
    
    Choices:
    
    A. Petuni
    B. Marilyn
    C. Flavio
    D. Koopie Koo
    
    Answer - Koopie Koo
    
    ------------------------------------------------------------------------------
    
    Question #3 - Goomba, Lava Bubble, Buzzy Beetle, and Boo. How
                  many feet do they have? Total!
    
    Choices:
    
    A. 4 Feet
    B. 6 Feet
    C. 8 Feet
    D. Defeat
    
    Answer - 6 Feet
    
    ------------------------------------------------------------------------------
    
    Question #4 - It's elementary...for non-idiots! Where was the
                  one, the only, Diamond Star?
    
    Choices:
    
    A. Glitzville Arena
    B. Cortez's Ship
    C. Hooktail's Belly
    D. Poshley Sanctum
    
    Answer - Hooktail's Belly
    
    ------------------------------------------------------------------------------
    
    Question #5 - What was the name of the very first champion at
                  the Glitzville Arena?
    
    Choices:
    
    A. Prince Mush
    B. Prince Macho
    C. Prince Marsh
    D. Prince Matthew
    
    Answer - Prince Mush
    
    ------------------------------------------------------------------------------
    
    Question #6 - What did Fransesca and Frankie from Rogueport
                  lose on Keelhaul Key?
    
    Choices:
    
    A. A Necklace
    B. A Bracelet
    C. A Ring
    D. A Bling
    
    Answer - A Ring
    
    ------------------------------------------------------------------------------
    
    Question #7 - What number question is this?
    
    Choices:
    
    A. Number Four
    B. Number Five
    C. Number Six
    D. Number Seven
    
    Answer - Number Seven
    
    ------------------------------------------------------------------------------
    
    You won't have to answer two of his questions if you get two of them wrong.
    When you complete the quiz, he will be so mad, but you will receive an Elevator
    Key. When you regain control, get the Elevator Key from the floor and exit the
    room. In the hallway, go west until you see the elevator, then take it to
    Sublevel 2. Here, go east until you see another elevator, then insert your key
    into the switch, and take the elevator Sublevel 3. Here, go west down the hall
    way, and at the end of the hallway, enter the door there. Another tile room is
    what this is. This time, step on the blue highlighted tile and then wait until
    two more blue tiles appear next to you, then step on them and this time, you
    have to follow the blue tiles as you move.
    
    In other words, if the blue tile goes down, go down with it, and so on and so
    on until you reach the chest, then open it to receive a Card Key. Now all the
    tiles will dissipate like always. Now, exit this room. Back in the hallway, go
    east down the entire hallway and enter the next door. In this room, you will
    notice three terminals. From left to right, insert these Key Cards in this
    color order: red, yellow and green. When you do this, a door will open, so
    enter it.
    
    Here, go east and then defeat the X-Naut here, as you'll have to, for it will
    disturb you if you don't. Now, go east and you will see a switch. Switch to
    Bobbery, and throw him over the platform, and he will hit the switch. Doing
    this will cause a conveyor belt to start moving. Now, head west and turn paper
    thin and slip through the bars, and switch to Vivian. Hide in the shadows, and
    the conveyor belt will carry you through the barrier. Unhide and then ride the
    platform to the top, then jump up to the platform. Now, wait until a platform
    comes by to you, then jump to it and wait until it carries you next to a
    platform, then jump to it and enter the pipe there.
    
    In the background, you will see several elevating platforms. Jump from one to
    the next until you reach the platform with an Ultra Shroom on it. Grab the
    Shroom and wait until the platform comes back to you, then jump to it, then the
    next one when you can, then to the next one, then to the red spinning cog. You
    are gonna have to constantly jump while on the cog, as it will push you off if
    you don't. Then, jump to the small red cog, and then constantly jump to the
    west to avoid falling off, and when it comes down, jump to the elevating
    platform.
    
    When it takes you all the way up, jump to the right. Now, go east and do some
    more platform jumping like you did before, and if you fall, there are some cogs
    below for you to land on, giving you enough height to be able to get back on
    the elevating platforms. When you make it to the last elevating platform, jump
    east to the ledge and enter the pipe. Back in the foreground, go south and
    stand on the edge of the Airplane Panel, and fly all the way to the west to the
    ledge with the last Key Card on there. Grab the Card Key and drop off the
    ledge. Now, go east and then fight the Yux there.
    
    Now, save your game at the Save Block and then recover your HP/FP at the
    Recovery Block there. Now, go north and enter the pipe there. Now, drop down
    and then go south and make your way back to the second red cog in the
    background. When you're on this cog, jump to the elevating platform and then
    when it goes half way up, jump to the platform there. Now, jump across the gap,
    then jump up the steps and enter the pipe. Back in the foreground, go south and
    jump on the moving platform, then jump to the next platform, and then the next
    one, and then hit the switch.
    
    Doing this will cause a set of stairs to appear. Wait until the platform comes
    back, and jump to it, then the next one, and then the platform to the north,
    and go up the stairs. You will see a terminal here. Now, just insert your last
    Card Key into the terminal, and the door will open. Enter the door, and prepare
    for an encounter with Crump again. I don't wanna spoil any more fun. In this
    room, you will hear that awful and so farmiliar laugh...Yes, thats right. It's
    Lord Crump...again! And this time with a huge upgraded version of his machine
    that we faught in the Great Tree last time!
    
    This one is known as Magnus Von Grapple 2.0! Oh, and Princess Peach isn't even
    here, in case you are wondering. Read the Bosses section for help on winning
    this battle. When you defeat Magnus, his so-called powerful machine will
    explode to tiny bits, and then he will shout out Grodus' name, not like it'll
    do him any good at this point. He will then be blasted away to the far reaches
    of space. Say bye bye for good to Crump. Now, the Crystal Star will be yours,
    and this chapter ends. Only one chapter left.
    
    
    
                     END OF CHAPTER
    ==============================================
    
    
    "The last Crystal Star had been hidden in the
     X-Naut hideout on the moon...But by the time
     Mario recovered it, Peach had already been
     taken away...Where could Peach be now? And
     what of the elusive Grodus? Perhaphs he holds
     the key to the remaining puzzle...Mario finally
     has all seven Crystal Stars...Where will they
     lead him next?"
    
    
    
    Sadly enough, there is no Peach's Event this time, but there is a Bowser's
    Event.
    
    
    ===============
    Bowser's Event
    ===============
    
    Bowser and Kammy Koopa arrive at Poshley Heights, thinking that a Crystal Star
    is in the sanctum...Come on now, when will they give up? When you gain control
    of Bowser, go east and examine the lock on the door, and Bowser will get raged
    because it's locked, but then with his anger, the lock drops down and the door
    unlocks because of Bowser's rage, then he enters. In here, he finds yet another
    fake Crystal Star lying there on the pedestal. He grabs it, and Pennington
    finds them there, and tells them it is a fake.
    
    Bowser once again gets mad, and then a Paragoomba tells you that Mario is
    headed for the Thousand Year Door, then you will be given the choice to save,
    so do it and then we are back at the X-Naut Fortress.
    
    
    ================
    X-Naut Fortress
    ================
    
    Back here, your partner will say a few words. Once you regain control, head
    west and enter the door. Now, go west down the hallway and enter the first
    elevator you see. Take it down to Sublevel 4 and once there, go east to the end
    of the hallway and then enter the door there. In this room, TEC will turn on.
    It turns out he really ain't dead! He will then tell you that Grodus is with
    Peach in the Palace of Shadow, which is where your next target is.
    
    It is also the final level of this game. When you gain control, exit TEC's
    room. In the hallway, take the elevator in the hallway to Sublevel 2. Now, go
    west and enter the second door you see. In the room, go north and push the red
    button there. Doing this will cause the teleporter to activate, so stand on it
    and you will be teleported out of here. TEC will also say his last words.
    
    
    =================
    Rogueport Sewers
    =================
    
    Back at the sewers, your partner will comment on what he heard, and when you
    regain control, exit this building. Frankly will now tell you that he saw a
    suspicious man with a cape, and with Peach going into the Thousand Year Door!
    But...the Thousand Year Door was only supposed to open with all seven Crystal
    Stars! When you regain control, go east and blow the huge pillar up with
    Bobbery, then enter the next area. Make your way to the Thousand Year Door
    room, and then step on the pedestal in the room and the Thousand Year Door will
    open, and the final chapter begins.
    
    
    --------------------------------------
    CHAPTER EIGHT: THE THOUSAND-YEAR DOOR
    --------------------------------------
    
    
    =================
    Palace of Shadow
    =================
    
    When you enter the final level, your partner will comment on the place. When
    you regain control, go east and enter the door there. Here, go east down the
    narrow hallway and fight or avoid the enemies there, then enter the next room.
    In this room, go south and hit the "?" block there to get a Shooting Star. Now,
    go east and then down the steps, then go west and down the steps, then go
    southeast and then make your way to the Bill Blasters and defeat them. Once you
    defeat them, go into the next door. In this room, go northeast and hit the
    block there to get an All or Nothing badge. Now, go back to the beggining of
    the room and slowly walk around the entire room, and study where the spikes
    emerge from the floor until you make it into the next room.
    
    Here, save your game at the Save Block you see there. Now, take out Yoshi and
    ride him, then rush through the spinning flames until you get over to the next
    set of spinning fire. Here, defeat the green flame thing, as you'll really need
    to because he distracts you, and makes you hit the fire there. Once you defeat
    it, go east while avoiding the flames and head down the steps. Now, roll into a
    tube and hop over the flames that are on the ground, and roll under the flames
    in the air until you make it into the next room. Here, go east and then examine
    the bones on the ground at the end of the room.
    
    Doing this will cause millions of Dry Bones to fall from the ceiling. Now,
    hammer the Dry Bones while trying to find the blue one, then catch him to enter
    combat with him. Once you beat them finally, pick up the Palace Key it drops,
    then unlock the next door into the next room. In this room, go south and hit
    the "?" block there to get an Ultra Shroom. Now, go east down the hallway and
    then fight the B. Bill Blasters. Once you defeat them, go down the steps and
    then go west down the next hallway, then go down the steps. Now, go east down
    the hallway and defeat the B. Bill Blasters, and advance into the next room.
    
    Here, go northeast and hit the three boxes to get a coin, a P-Up, D-Down P
    badge, and a Jammin' Jelly. Now, continue east into the next room. Here, go
    east and ignore the stairs, and enter the door there. In this same room, go
    east, ignoring the stairs into the next area. Here, go north up the stairs,
    then go southeast up the stairs and into the next area. Back in the same place
    once again, go east down the steps, then up the steps to the east and into...
    well, the same place...again. Go south down the steps, then go northeast down
    the steps and into the next room.
    
    Here, go up the stairs and then go southeast and up those stairs and into the
    next room. Here, drop down the stairs, and go northeast down those stairs...and
    into the next room. Finally out of the endless room of stairs and torture, your
    partner will comment on this room and once you regain control, go east across
    the bridge and fight or avoid the Chain Chomp, then save your game at the Save
    Block. Now, go southeast across the next bridge, fighting or avoiding the Chain
    Chomp, then recover your hearts at the Recovery Block there.
    
    Now, go across the next bridge, then go east into the next room. In this room,
    go east down the long hallway and into the next door. Here, go east down this
    next hallway and into the next room. In this room, go east down the long
    hallway again, and then into the next door. In this next hallway, go east down
    the hallway and save your game at the Save Block at the end of the hallway,
    then enter the next room. In this room, a voice will speak to you, and you will
    see Hooktail's sister, Gloomtail.
    
    Read the Bosses section to see how to beat Gloomtail. Once you defeat her, she
    will spit out a chest. Open the chest to receive a Star Key. Now, exit this
    room. Back in the hallway, make your way out of each hallway to the previous
    room. Back here again, switch Bobbery into your party and throw him into the
    mouth of the Chain Chomp you see. Doing this will reveal a pipe. Enter the pipe
    and you will appear in the background. Here, go west and hit the blue switch to
    reveal a Boat Panel.
    
    Now, go east and exit the background. Back in the foreground, go southwest
    across the bridge and recover yourself at the Recovery Block. Now, go west
    across the bridge and save your game at the Save Block. Now, go across the next
    bridge and then toss Bobbery into the next Chain Chomp's head and go down the
    pipe. In the background, go east and hit the next blue switch to reveal yet
    another Boat Panel, then exit the background. At the foreground, head south and
    cross the bridge once again and then head southeast and stand on the Boat
    Panel.
    
    Turn into a Paper Boat and then go north and get in front of the next Boat
    Panel and turn back to normal, then enter the door here. In this room, go east
    and enter the first door you see. Here, go east and then you will be blocked by
    an invisible barrier. Switch to Flurrie and use her gust to blow away the
    barrier, then open the chest to receive a Palace Key. Now, go west and exit
    this room. Here, go north and enter the door there. Here, go east and you will
    walk through the wall, then hit the blue block there to reveal a chest.
    
    Go through the wall again and then open the chest to receive another one of
    those Palace Key. Now exit this room. Back here, go all the way west and then
    enter the door there. Here, go all the way west and pound the grey block with
    your Ultra Hammer, then exit this room. Back in this room again, go south and
    then enter the next door. Here, go west and then hit the red block three times,
    then hit the block on the right twice. Doing this will cause a chest to appear.
    Open the chest to receive another Palace Key, then exit this room.
    
    Back here, go up the stairs in the middle of the room and then once you reach
    the second floor, go south. On the second floor, go southeast and enter the
    door there. Here, hide in the shadows with Vivian and then a blue switch will
    appear. Now, unhide and hit where the switch appeared at to reveal a chest.
    Open the chest to get yet another Palace Key. Now, exit this room. Now, go
    north and enter the next door. Here, go east and blow up a hole in the wall
    using Bobbery, then enter it and open the chest in there to get a Palace Key.
    
    Now, exit this entire room. Here, go west and enter the next room. Here, go
    west and smash the grey block there, then continue west and jump on the ledge
    and smash the next grey block, then exit this room. Back here, go south and
    then enter the next room. This room is full of bones, so fight each bone in
    this order: Dull Bones, Red Bones, Dry Bones and Dark Bones. Once you kill
    them in that order, hit the switch revealed to reveal a chest. Open it to
    get a Palace Key, then exit this room.
    
    Now, head back downstairs and then go southwest into the next room. Here,
    open the chest to get another Palace Key, and exit the room. Now, go north
    and then enter the next room. Here, jump on the ledge and hit the grey block
    there. Now, drop off the ledge and head west and hop onto the next ledge, and
    hit the blue block there to reveal a chest, open it to get yet another Palace
    Key. Now, exit this room as well. Back here...again, head up the stairs to the
    second floor again, then enter the door to the north. Here, head up the ledge
    and hit the block there to reveal a chest. It contains another Palace Key.
    
    Once you get the key, exit this room. Now, this time, go up the stairs and
    get on the third floor, then your partner will comment on what that big star
    map is. Now, place your Star Key in the pedestal there, and then eight pillars
    will arise from the ground. Place each and every Palace Key in them, and then
    you will see a small cutscene. When you regain control, go down the stairs
    completely, then head south and exit this room.
    
    Back here, stand on the Boat Panel and turn into a boat, then sail south and
    turn back to normal. Now, save your game at the Save Block and cross the next
    bridge, and recover your hearts at the Recovery Block. Now, cross the bridge
    to the east and a cutscene will commence. Beldam, Marilyn and Doopliss will
    appear once again, and you will enter combat against them. Read the Bosses
    section for help. Once you defeat them, they will be laying on the floor hurt.
    
    When you regain control, head east into the next room. Here, drop down the
    set of stairs and then get under the shadow of the "?" block and perform a
    Spring Jump to get a Thunder Rage. Now, go southeast and then use Flurrie
    to blow away the paper on the wall. Go in the hole there and then go north
    and get Yoshi out and hover over to the next platform, then enter the next
    area.
    
    Here, go east and then go to the left side of the switch and toss Koops' shell
    and hold it in place, then go west and jump up the set of stairs, then release
    his shell and hop onto the ledge, then onto the next platform. Now, go east
    down the steps and hit the block there to get a Repel Cape. Now, head south
    into the next room. Here, go west up the stairs and enter the door there. Here,
    head up the stairs and hit the small green block, then go down the steps and
    head back to the last room. Back here, go east down the steps and get on the
    very edge of the yellow platform, and ride Yoshi to the next ledge.
    
    Here, head east up the steps, and then drop down. Here, hit the small purple
    block and quickly get on the huge purple block before it begins to rise. When
    it rises all the way up, use Yoshi to hover to the next ledge. Now, hit the
    small red block and it will come up. Now, toss Koops' shell to the left side
    of the switch and hold it in place, and then get on the red block and release
    Koops' shell. Doing this will cause the red block to lower, so when it carries
    you half way down, jump to the next platform.
    
    Now, go east and turn into a tube, then jump over the gap and then turn back
    to normal and enter the next door. Here, go north and stand on the yellow line
    and perform a Spring Jump onto the pipe. Now, move to the right and when you
    can't anymore, drop down. Now, go south and stand on the yellow line there and
    then perform a Spring Jump to the pipe. Now, move to the right and when you
    can't anymore, drop down and go north into the next area. In this room, get
    Bobbery out and head up the steps, then get to the very edge of the platform
    and toss Bobbery and he will hit a switch, causing a platform to appear.
    
    Jump on the platform then jump to the west onto the next platform. Now, go west
    up the steps and save your game at the Save Block. Now, go east and then jump
    on the wooden platform thats on the ferris wheel-like thing. Now, jump down
    onto the next wooden platform and toss Koops' shell to get a Palace Key. Now,
    drop down and make your way back up the steps and unlock the door there, then
    enter it. In this room, use a Spring Jump to hit the block there to get a Life
    Shroom. Now, head up the steps there and then roll into a tube and jump up the
    steps there, then turn back to normal.
    
    Here, hit the red blocks you see in this order: Block Two, Block Four, Block
    Five, and Block Seven. Doing this will cause the blocks to disappear and you
    will hear a noise. Now, exit this room. Now, go east and jump on the now moving
    ferris wheel thing, then jump to the next platform when it carries you to the
    north. Now, head down the steps there and enter the next area. In this room,
    blow away the platform there with Flurrie, then use your Ultra Hammer to break
    the huge block there. Now, perform a Spring Jump on the "X" thats on the floor
    to enter the basement level. Now, hit the "?" block there, and then jump on it
    and then jump again to get a Point Swap.
    
    Now, head south and into the next room. In this area, walk along the red line,
    being careful not to fall off and then once you reach the end, enter the next
    room. In this room, get to the very edge of the Airplane Panel and turn into an
    Airplane, then fly to the next platform. Now, head north into the next room.
    Here, get Yoshi out and then go west and defeat the Chain Chomp there, then hit
    the red block there, then get on Yoshi, and rush to the east, up the stairs,
    then hover over the platform to the next platform. Now, open the chest to get
    a Palace Key.
    
    Now, drop off the ledge and exit this room. Here, drop down the ledge and head
    all the way west and jump on the spring there. Now, stand on the Airplane Panel
    once again and fly all the way east to the locked door. Unlock the door and
    enter it. Also, you can get a Life Shroom and a Shooting Star using the
    Airplane Mario. In this room, go down the hallway and recover your hearts at
    the Recovery Block and save at the Save Block. Now enter the next door. In
    here, your partner will comment on how farmiliar this place is to him/her.
    Once you regain control, head up the steps, and you will enter a confrontation
    with Grodus himself.
    
    This is it. Once the cutscene is over, you will engage in battle with him. Read
    the Bosses section for help. Once you defeat Grodus, another cutscene will
    commence. Bowser will then land on Grodus! Ouch! Then, you will enter combat
    against Bowser and Kammy Koopa. Read the Bosses section to see how to win this
    battle. Once you defeat them, Grodus will somehow take Princess Peach into
    another room, so follow him in there. In here, open the chest to get an Ultra
    Shroom, then recover your hearts at the block there, then go down the hallway
    and save your game, and open the chest to get a Jammin' Jelly, then enter the
    door there.
    
    Here, a long cutscene will occur and Grodus will awaken the Shadow Queen, and
    she will possess Peach. Read the Bosses section to see how to win the final
    battle. Once you defeat her, congratulations on completing Paper Mario: The
    Thousand-Year Door! Now sit back, and enjoy the ending.
    
    
                           END OF CHAPTER
    ========================================================
    
    
    ------------------------------------------------------------------------------
    
    
    ==========
    V. Bosses
    ==========
    
    In this section, I will list all of the bosses in the game, along with info
    about how to defeat them and such.
    
    ------------------------------------------------------------------------------
    
    
    Lord Crump
    
    Found: Rogueport Harbor
    
    
    HP: 4
    AP: 1
    DF: 0
    
    Boss Strategy: To start off, use Jump on him, and time it if you can. If you
    manage to time it, you will deal two damage on Lord Crump. He will now jump
    on you. If you time it, you will take no damage. Keep repeating the above
    process and you'll soon win.
    
    
    ------------------------------------------------------------------------------
    
    
    Blooper
    
    Found: Rogueport Sewers
    
    HP (Tentacles): 3
    HP (Blooper): 12
    AP: 1
    DF: 0
    
    Boss Strategy: For starters, use Mario's Power Smash badge on Blooper's
    tentacle thats on the ground. It should only take one Power Smash to kill his
    first tentacle. Now, use Headbonk and Jump to kill the second tentacle. Now he
    will fall to the ground. Next, just keep using Power Smash and Headbonk until
    he regenerates his tentacles. Use Sweet Treat if needed. Repeat the same
    process until he is defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Hooktail
    
    Found: Hooktail's Castle
    
    HP: 20
    AP: 1-5
    DF: 1
    
    Boss Strategy: To beat Hooktail, you must have the Attack FX R badge equipped
    on you. After that, use Power Smash with Mario, and Hooktail will hate the way
    that badge you have on sounds. He hates crickets, so this should be his
    weakness. With Koops, use either Power Shell, or just Shell Toss. Repeat this
    same process and use Sweet Treat if needed, then Hooktail will eat the
    audiance, causing him to recover 10 HP. Now phase two begins. To beat this
    part, just do basically the same as before until he is really defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Beldam/Marilyn/Vivian
    
    Found: Boggly Woods
    
    HP (Beldam): 9
    HP (Marilyn): 12
    HP (Vivian): 10
    AP (Beldam): 1
    AP (Marilyn): 2
    AP (Vivian): 1
    DF (Beldam): 0
    DF (Marilyn): 0
    DF (Vivian): 0
    
    Boss Strategy: First of all, use Power Smash on Vivian and Shell Toss with
    Koops. Focus all of your attacks on Vivian first, as she only has 10 HP, so she
    shouldn't be a problem. After she is defeated, use Power Shell with Koops and
    use Power Smash with Mario on Marilyn until he is dead. Repeat the same process
    on Beldam and use Sweet Treat if needed until they all three fall.
    
    
    ------------------------------------------------------------------------------
    
    
    Magnus von Grapple
    
    Found: The Great Tree
    
    HP: 30
    AP: 2
    DF: 1
    
    Boss Strategy: At the start of the battle, use Power Bounce on him, it will
    cause some pretty good damage depending on how good you do on it. With Flurrie,
    use Body Slam. After a few turns, he will fire his hands out. Destroy the
    hands, as they can hurt you alot if you don't. After you kill his hands, 
    immediately use Power Punch on Mario, for his jumps and stuff will now hurt up
    to five damage. Repeat this same process and use Sweet Treat if needed until he
    falls.
    
    
    ------------------------------------------------------------------------------
    
    
    Bowser
    
    Found: Glitzville
    
    HP: 30
    AP: 3
    DF: 1
    
    Boss Strategy: This isn't that hard of a boss battle, considering Bowser
    dosen't cause that much damage. To win, use Earth Tremor, and if you don't have
    enough SP, use Power Smash on him. With Yoshi, use Gulp. Use Sweet Treat if
    needed, and appeal to the crowd so you can use Earth Tremor. Repeat this until
    you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Rawk Hawk
    
    Found: Glitzville
    
    HP: 30
    AP: 4
    DF: 1
    
    Boss Strategy: To beat the Rawk Hawk is kinda tough. For starters, use Mario's
    Power Smash on him, and Earth Tremor if you can. After this, use Gulp with
    Yoshi and repeat the process until he jumps on top of a railing, causing lots
    of junk to fall down, watch out for this. Now, use Flurrie's Body Slam to knock
    him off the railing, then repeat the same process as stated above until you
    beat him.
    
    
    ------------------------------------------------------------------------------
    
    
    Macho Grubba
    
    Found: Glitzville
    
    HP: 60
    AP: 4
    DF: 0
    
    Boss Strategy: This fight can be dangerous if you don't know what you're doing.
    To start off, use Power Smash or Earth Tremor with Mario, then use Gulp with
    Yoshi. Throughout the entire battle, he will power himself up, increasing
    either his chances to attack, his defense, or his power. While he is doing
    this, you have a great chance to lay all your attacks on him. Grubba will also
    attack sometimes, and he can hurt, too. After some time, he will grow even
    bigger than he was. Just repeat the process as stated above, and heal with
    Sweet Treat if needed until Grubba dies.
    
    
    ------------------------------------------------------------------------------
    
    
    ?????
    
    Found: Creepy Steeple
    
    HP: 40
    AP: 1
    DF: 0
    
    Boss Strategy: To beat him, use Mario's Power Smash, or Power Bounce, as they
    work well here. With Yoshi, use Gulp on him. After you have half way beaten
    him, he will copy Mario's body, and he will become a purple shadow Mario! Just
    repeat the same process as you did before and he will be defeated in no time.
    
    
    ------------------------------------------------------------------------------
    
    
    Atomic Boo
    
    Found: Creepy Steeple
    
    HP: 40
    AP: 4
    DF: 0
    
    Boss Strategy: This can be quite a tough battle if you aren't that high to
    actually win with ease. To beat him, use Power Bounce on him to get up to
    usually around 6-8 damage. With Vivian, use Shade Fist. If you have enough SP,
    use Earth Tremor. If you need to heal up seriously bad, use either an Ultra
    Shroom or use Sweet Treat. This huge Boo will sometimes hide his face for one
    or two turns, then attack you causing status effects to be put on you. If Mario
    gets confused, do not attack with him, as he will only attack his partner.
    Repeat the same process and heal and appeal when needed and you will kill him.
    
    
    ------------------------------------------------------------------------------
    
    
    Doopliss
    
    Found: Creepy Steeple
    
    HP: 40
    AP: 1
    DF: 0
    
    Boss Strategy: This battle is basically the same as before, only he can be a
    little tough because he has your party members with him. The first member that
    is with him is Goombella, so you don't have to worry too much. For starters,
    you only have Mario alone, so just start smacking Doopliss with Power Smash or
    Power Bounce. Repeat this and avoid Doopliss' attacks and Goombella's attacks
    until Vivian steps in to join. Then, continue the process and use Shade Fist
    with Vivian until you beat him, and use Sweet Treat if needed.
    
    
    ------------------------------------------------------------------------------
    
    
    Cortez
    
    Found: Pirate's Grotto
    
    HP: 20
    AP: 4
    DF: 1
    
    Boss Strategy: Despite his low HP, Cortez isn't as easy as he sounds. He has
    three forms. His first form shouldn't be that tough, so switch to Vivian in
    your party. Use Mario's Power Smash on Cortez' pile of bones, and have Vivian
    use Fiery Jinx on Cortez to cause a decent amount of damage. Repeat this and
    heal when needed until the curtains close, then re-open, form two begins now.
    This form is basically the same as the first one, execpt now he can power up
    his attack power by four, causing him to hurt Mario or your team member a
    massive eight damage. Just do like you did on the last form, until Cortez falls
    apart and his final form begins.
    
    On this form, switch to Flurrie and use her Gale Force to blow every single
    weapon he has away. Once you do this, switch back to Vivian, and pound him with
    Power Bounce and Shade Fist. After his HP is more than half way depleted, he
    will eat the audience, just like Hooktail did. Repeat the same thing you did
    before until Cortez falls.
    
    
    ------------------------------------------------------------------------------
    
    
    Lord Crump
    
    Found: Keelhaul Key
    
    HP: 30
    AP: 3
    DF: 0
    
    Boss Strategy: Great...another battle against Lord Crump. But anyway, this guy
    has X-Nauts with him this time. But take note not to focus on the X-Nauts,
    focus on Crump only. Pound him with Mario's Power Bounce, and toss Bombs with
    Bobbery using Bomb Squad. Eventually, Lord Crump will call up another army of
    X-Nauts, and they will do like the Rawk Hawk and hang on the ceiling. They will
    also come down and attack you continously. Again, focus your attacks on Crump,
    and ignore the X-Nauts. He will call upon an entire pack of X-Nauts after you
    beat phase two. This is the tough part. Crump will also recover ALL of his HP!
    He can now roll on the X-Nauts, and hit both you and your team member. Focus
    all attacks on Crump, and heal when needed until he is finally defeated.
    
    
    ------------------------------------------------------------------------------
    
    
    Smorg
    
    Found: Excess Express
    
    HP: 50
    AP: 5
    DF: 1
    
    Boss Strategy: Okay, this can be a really tough fight if you don't know what
    you're doing. Smorg has three things with him which are Smorg Miasmas. Get rid
    of these things, for if you don't, Smorg is invincible. Use a Thunder Rage if
    you have one to knock out all three at once. If not, just use Mario's Spring
    Jump to hit all the Miasmas. When you do this, Smorg himself will pop up, so
    then focus all your attacks on him. I suggest using Bobbery for this fight.
    After awhile, Smorg will take on a form of a hook. Avoid these attacks he
    throws at you, for they could get you killed. Repeat the same process and heal
    when needed until you finally defeat Smorg.
    
    
    ------------------------------------------------------------------------------
    
    
    Magnus Von Grapple 2.0
    
    Found: X-Naut Fortress
    
    HP: 70
    AP: 6
    DF: 2
    
    Boss Strategy: Don't worry, this will be our last battle against Lord Crump,
    then he will finally learn his lesson. Anyways, to start off, make sure you
    have Vivian in your party. Then, switch her in front, and use Fiery Jinx with
    her. And have Mario use Power Jump or Power Bounce, or maybe even Spring Jump
    if you want. Magnus will eventually fire his hands out like he did before, only
    this time you have to kill them before they go away! One Fiery Jinx and they
    are gone. Repeat this and eventually, Magnus will suck up the audience, and
    spit every single one of them back at you, causing a massive amount of damage!
    You will HAVE to heal up, there is no doubt about it. Repeat the same process
    and heal when needed until Magnus falls...for good.
    
    
    ------------------------------------------------------------------------------
    
    
    Gloomtail
    
    Found: Palace of Shadow
    
    HP: 80
    AP: 8
    DF: 2
    
    Boss Strategy: This fight against Gloomtail can be a pretty tough fight if you
    aren't careful enough. First off, make sure you have Vivian in your party, and
    that you're full on HP/FP/SP. Now, have Mario use Supernova on Gloomtail to
    deal a pretty good amount of 15 damage. Then, have Vivian use Fiery Jinx on
    her. Now, switch Vivian in front of Mario, and then use either Fiery Jinx or
    Veil. Have Mario use Power Smash, and then have Vivian use her Fiery Jinx.
    Repeat this process and heal up when needed. Eventually, Gloomtail will charge
    up for an attack that will hurt 16 damage on both party members! If Vivian
    dies, have Bobbery use his Bomb attack, or if you have it, have him use his
    Ultra-Rank ability. If Bobbery falls, use Flurrie's Lip Lock and heal when
    needed until you finally beat Gloomtail.
    
    
    ------------------------------------------------------------------------------
    
    
    Beldam/Marilyn/Doopliss
    
    Found: Palace of Shadow
    
    HP (Beldam): 30
    HP (Marilyn): 40
    HP (Doopliss): 40
    AP (Beldam): 5
    AP (Marilyn): 7
    AP (Doopliss): 7
    DF (Beldam): 0
    DF (Marilyn): 0
    DF (Doopliss): 0
    
    Boss Strategy: To win the last fight against these freaks, as always, make sure
    you have Vivian in your party. Then, switch her in front of Mario and have her
    use Fiery Jinx on them. As soon as Mario gets a turn, make him use Spring Jump
    on Marilyn, as if you don't kill her first, she will charge up for an attack
    that when released, will hurt alot of damage. On the second turn, switch Mario
    in front of Vivian and use Spring Jump on Marilyn again, and use Fiery Jinx
    again. Repeat the same process until Marilyn is defeated. Once Marilyn is
    defeated, focus all your attacks on Beldam with Mario's Spring Jump, and have
    Vivian use Fiery Jinx as always. Once Beldam falls, repeat the same process for
    Doopliss and heal when needed until you win.
    
    
    ------------------------------------------------------------------------------
    
    
    Grodus
    
    Found: Palace of Shadow
    
    HP: 50
    AP: 7
    DF: 1
    
    Boss Strategy: To defeat the X-Naut leader himself, make sure you have Vivian
    in your party like for every boss battle. Use Multibounce at the start of the
    fight to destroy his little bit things surrounding him. Then, use Fiery Jinx
    with Vivian, and have Mario use Spring Jump or Supernova on him. Then, switch
    Vivian in front of Mario and then use Fiery Jinx and Spring Jump, and repeat.
    Heal up when needed and do the same process until you win this rather easy
    battle.
    
    
    ------------------------------------------------------------------------------
    
    
    Bowser/Kammy Koopa
    
    Found: Palace of Shadow
    
    HP (Bowser): 70
    HP (Kammy Koopa): 50
    AP (Bowser): 7
    AP (Kammy Koopa): 5
    DF (Bowser): 2
    DF (Kammy Koopa): 0
    
    Boss Strategy: This is the semifinal fight, and it ain't so easy if you didn't
    do the right thing. You should've had 70 Star Points at Grodus, because that
    way you would level up after winning, and you would be prepared for these
    creeps. To win, have Mario use Spring Jump on Kammy and have Vivian use Fiery
    Jinx. Focus all of your attacks with Mario on Kammy, as she can recover Bowser.
    Repeat the process until Kammy dies. Then, focus all of your attacks on Bowser.
    Use Spring Jump with Mario, and Fiery Jinx with Vivian. Repeat this same
    process and heal up when needed until you win. Take note that if you leveled up
    before fighting these goons, use Supernova for a good start.
    
    
    ------------------------------------------------------------------------------
    
    
    Shadow Queen
    
    Found: Palace of Shadow
    
    HP: 150
    AP: 7
    DF: 0
    
    Boss Strategy: This is it, the final boss. And it ain't gonna be so easy,
    either. To win against her 'Princess Peach form', use Mario's Power Smash, and
    Vivian's Fiery Jinx like always. Attack her with everything you've got and heal
    up when/if needed until she turns into her true form. This form is invincible,
    so just keep attacking her until another cutscene commences. Once it ends, the
    true battle begins. To win the true fight against her, make Mario focus all his
    attacks on the Shadow Queen's body using Spring Jump, and make Vivian hit all
    three body parts using Fiery Jinx. Continue to do this and eventually she will
    power up for a very strong attack, so use Veil to avoid it. Repeat the same
    process listed above and heal when you need to, and once you take off 150 HP,
    congratulations on completing Paper Mario 2!
    
    
    ------------------------------------------------------------------------------
    
    
    ================
    VI. Star Pieces
    ================
    
    
    NOTE: This Star Piece checklist is in no particular order, so be warned. Also,
          there is a place where you spend your Star Pieces for Badges. In the
          Rogueport Sewers, go to the western side of the sewers, and into one of
          the houses. One of them is Dazzle's house, where he sells you several
          Badges for Star Pieces. Below is a list of what is sold for how many
          Star Pieces.
    
    
    Badges Sold at The Badge Shop
    =============================
    
    
    Attack FX P: 1 Star Piece
    Chill Out: 2 Star Pieces
    Pretty Lucky: 3 Star Pieces
    Happy Flower: 4 Star Pieces
    Happy Heart: 4 Star Pieces
    Happy Heart P: 4 Star Pieces
    Item Hog: 5 Star Pieces
    Flower Finder: 6 Star Pieces
    Heart Finder: 6 Star Pieces
    Peekaboo: 7 Star Pieces
    Quick Change: 8 Star Pieces
    Flower Saver: 10 Star Pieces
    Flower Saver P: 10 Star Pieces
    Power Plus: 15 Star Pieces
    Power Plus P: 15 Star Pieces
    
    
    Rogueport Star Piece Locations
    ==============================
    
    Star Piece #1
    Location - Rogueport
    How to Find:
    
    At the entrance of the eastern part of Rogueport, go north to the brick wall
    and you will see that it is really a secret passageway. Go west and north past
    Darkly, and jump on the crates. Jump over to the east until you receive a Star
    Piece.
    
    
    Star Piece #2
    Location - Rogueport
    How to Find:
    
    This one is located on the roof of Zess T.'s house.
    
    
    Star Piece #3
    Location - Rogueport
    How to Find:
    
    This Star Piece can be found behind the chimney that leads into Admiral
    Bobbery's house.
    
    
    Star Piece #4
    Location - Rogueport
    How to Find:
    
    In the western part of Rogueport, go behind the warp pipe. The Star Piece
    is behind it.
    
    
    Star Piece #5
    Location - Rogueport
    How to Find:
    
    In the western side of the town, you'll find a trash can at the very end.
    Behind it is the star piece.
    
    
    Star Piece #6
    Location - Rogueport
    How to Find:
    
    In the area where the Cheep Cheep Blimp that takes you to Glitzville is, there
    is a star piece in the background. Use the green pipe to get in the background.
    
    
    Star Piece #7
    Location - Rogueport
    How to Find:
    
    At the harbor area, you will find a Boat Panel somewhere. Use it to become
    a boat, then swim over to the left, to a new area. In that area, you will find
    a Star Piece nearby.
    
    
    Star Piece #8
    Location - Rogueport
    How to Find:
    
    This star piece can be found behind the warp pipe in the Blimp Area.
    
    
    Star Piece #9
    Location - Rogueport
    How to Find:
    
    In the eastern part of Rogueport, near where Darkly is, this is behind
    Frankly's pad, on top of some crates.
    
    
    Star Piece #10
    Location - Rogueport
    How to Find:
    
    Behind Zess T.'s house, go near the Goomba, and perform a Spin Jump until this
    you get this piece.
    
    
    Star Piece #11
    Location - Rogueport
    How to Find:
    
    On the way up to the rooftops to go through the chimney leading to Bobbery's
    house, ground pound on the first rooftop until this piece appears.
    
    
    Star Piece #12
    Location - Rogueport
    How to Find:
    
    Near the Pianta Parlor, perform a Spin Jump. Eventually, you'll find this one.
    
    
    Star Piece #13
    Location - Rogueport
    How to Find:
    
    In the harbor area, near the stairs, perform a Spin Jump. The star piece is
    there; just keep performing Spin Jumps until you get it.
    
    
    Star Piece #14
    Location - Rogueport
    How to Find:
    
    Spin Jump near Merlon's house until you get this star piece.
    
    
    Star Piece #15
    Location - Rogueport
    How to Find:
    
    Where the gallows are in the square area, perform a Spin Jump to get this one.
    
    
    Star Piece #16
    Location - Rogueport
    How to Find:
    
    In the area with the train, go to the end of it, and perform a Spin Jump.
    
    
    Star Piece #17
    Location - Rogueport
    How to Find:
    
    At the plaza, search behind the crates to get this star piece.
    
    
    Star Piece #18
    Location - Rogueport
    How to Find:
    
    By Ishnail's house, search behind the barrels. You will find the star piece.
    
    
    Rogueport Sewers Star Piece Locations
    =====================================
    
    Star Piece #19
    Location - Rogueport Sewers
    How to Find:
    
    From the entrance of the sewers, head west and enter that room. Now, go north
    and go behind the pillar for this Star Piece.
    
    
    Star Piece #20
    Location - Rogueport Sewers
    How to Find:
    
    At the room that leads to Petal Meadows, you should see a pipe nearby. Perform
    a Spring Jump to cling onto the pipe, then follow the path to a warp pipe. Go
    inside it to enter the background, then follow the path into the building where
    this star piece lurks.
    
    
    Star Piece #21
    Location - Rogueport Sewers
    How to Find:
    
    By the house leading to Dazzle, you'll see Merulvlee's house. By her house is a
    pedestal, and behind the said pedestal is a star piece.
    
    
    Star Piece #22
    Location - Rogueport Sewers
    How to Find:
    
    At the west side of the sewers, check behind the platform in the middle to get
    this star piece.
    
    
    Star Piece #23
    Location - Rogueport Sewers
    How to Find:
    
    In the room with the Thousand-Year Door, check behind the stairs.
    
    
    Star Piece #24
    Location - Rogueport Sewers
    How to Find:
    
    Near the building that leads to the teleporter to X-Naut's Fortress, check
    behind all of the debris for this star piece.
    
    
    Star Piece #25
    Location - Rogueport Sewers
    How to Find:
    
    In the west side of the sewers, ride the elevating platform up to some
    buildings. One of these buildings has Wonky in it. Perform a Spin Jump next
    to the Know-It-All and this star piece is yours.
    
    
    Star Piece #26
    Location - Rogueport Sewers
    How to Find:
    
    In the room with the Thousand-Year Door, go to the southern part of the room,
    and perform a Spin Jump to obtain this piece.
    
    
    Star Piece #27
    Location - Rogueport Sewers
    How to Find:
    
    In the first room of the eastern part of the sewers, go to the moving platform
    and perform a Spin Jump.
    
    
    Star Piece #28
    Location - Rogueport Sewers
    How to Find:
    
    In the room with the black chest that put a curse on you, perform a Spin Jump
    until you get it.
    
    
    Star Piece #29
    Location - Rogueport Sewers
    How to Find:
    
    To get this one, perform a Spin Jump near the pipe leading to Boggly Woods.
    
    
    Star Piece #30
    Location - Rogueport Sewers
    How to Find:
    
    Right before the room leading to the Thousand-Year Door is a huge block. You
    must have the Ultra Hammer to crush it. Doing so will reveal a Star Piece, and
    a spring.
    
    
    Star Piece #31
    Location - Rogueport Sewers
    How to Find:
    
    At the western side of the sewers, use Yoshi to hover across the gap, but do
    not enter Twilight Town. Instead, enter the pipe nearby. Then, cross the
    background area to a Star Piece.
    
    
    Petal Meadows Star Piece Locations
    ==================================
    
    Star Piece #32
    Location - Petal Meadows
    How to Find:
    
    When you enter the pipe leading to the meadows, go west to the save block,
    then go north and bash the tree to the west and a Star Piecewill come out of
    it.
    
    
    Star Piece #33
    Location - Petal Meadows
    How to Find:
    
    In the area where you are on top of the blue mountains, go to the very far east
    past where the blue switch was, and a Star Piece will be sitting there.
    
    
    Petalburg Star Piece Locations
    ==============================
    
    Star Piece #34
    Location - Petalburg
    How to Find:
    
    At the eastern side of the town, perform a Spin Jump by the pink flowers.
    
    
    Star Piece #35
    Location - Petalburg
    How to Find:
    
    At the western side of the town, you will find Bub-ulber, a flower-like thing.
    Spin Jump near it for this one.
    
    
    Shhwonk Fortress Star Piece Locations
    =====================================
    
    Star Piece #36
    Location - Shhwonk Fortress
    How to Find:
    
    At the first area before entering the actual fortress itself, examine the bush
    in the area.
    
    
    Hooktail's Castle Star Piece Locations
    ======================================
    
    Star Piece #37
    Location - Hooktail's Castle
    How to Find:
    
    In the room where you get the first Shine Sprite, drop down onto the ledge with
    the yellow and purple block, then lower the purple block. Turn left and toss
    Koops' shell and hold it in place, then drop off the ledge and jump onto the
    purple block that is lowered, then release Koops' shell and then move east into
    the room with the Star Piece.
    
    
    Star Piece #38
    Location - Hooktail's Castle
    How to Find:
    
    From Star Piece #37, lower the purple block and the yellow block, then turn
    left beside the small yellow block, then toss Koops' shell and hold it in
    place. Make your way on top of the yellow huge block, then release Koops' shell
    and you will raise up to a ledge with the Star Piece. Jump to it to get it.
    
    
    Star Piece #39
    Location - Hooktail's Castle
    How to Find:
    
    When you are inside the window in the room with all the blue switches, go east
    and at the dead end it is there.
    
    
    Star Piece #40
    Location - Hooktail's Castle
    How to Find:
    
    When you are on top of the rail on the ceiling, go all the way to the right to
    find this star piece sitting there.
    
    
    Star Piece #41
    Location - Hooktail's Castle
    How to Find:
    
    In the room where you fought the Red Bones, perform a Spin Jump.
    
    
    Boggly Woods Star Piece Locations
    =================================
    
    Star Piece #42
    Location - Boggly Woods
    How to Find:
    
    In the area where you hit the blue switch, go west and the Star Piece is lying
    there; you can't really miss this one.
    
    
    Star Piece #43
    Location - Boggly Woods
    How to Find:
    
    From Star Piece #41, go to the Airplane Panel and fly to the next area. In
    there, go east and hit the third tree to get this Star Piece.
    
    
    Star Piece #44
    Location - Boggly Woods
    How to Find:
    
    This one is located behind the gate where Flurrie's house pipe is.
    
    
    Star Piece #45
    Location - Boggly Woods
    How to Find:
    
    In Flurrie's room, go to the love seat. From there, perform a Spin Jump to get
    this next star piece.
    
    
    The Great Tree Star Piece Locations
    ===================================
    
    Star Piece #46
    Location - The Great Tree
    How to Find:
    
    In the room before the area where Mario and the Punies get trapped in the jail
    cell, check behind the long pipe.
    
    
    Star Piece #47
    Location - The Great Tree
    How to Find:
    
    In the room where you find Lord Crump and he sets a timer to blow up the tree,
    take the pipe up into the next room, and examine the bush by the pipe.
    
    
    Star Piece #48
    Location - The Great Tree
    How to Find:
    
    Just east of the room leading to the shop, examine the bush for it.
    
    
    Star Piece #49
    Location - The Great Tree
    How to Find:
    
    In the very first room of the tree, take the first pipe to the next room. At
    the far right end of this room, perform a Spin Jump.
    
    
    Star Piece #50
    Location - The Great Tree
    How to Find:
    
    In the room where the blue cell is that contained Punies, perform a Ground
    Pound on the floor there. The star piece will be yours.
    
    
    Star Piece #51
    Location - The Great Tree
    How to Find:
    
    In the area where you are captured in a cell by Lord Crump, check behind the
    pipe in that room.
    
    
    Glitzville Star Piece Locations
    ===============================
    
    Star Piece #52
    Location - Glitzville
    How to Find:
    
    To get this one, go to Grubba's Office. Then, open his drawer to get this
    star piece.
    
    
    Star Piece #53
    Location - Glitzville
    How to Find:
    
    Behind the phone booth outside of the stadium itself.
    
    
    Star Piece #54
    Location - Glitzville
    How to Find:
    
    Right below where the Blimp lands on Glitzville, perform a Spin Jump for it.
    
    
    Star Piece #55
    Location - Glitzville
    How to Find:
    
    In the Glitz Pit Lobby, perform a Spin Jump near the stairset to the left.
    
    
    Star Piece #56
    Location - Glitzville
    How to Find:
    
    On the first floor of the Storage Room, perform a Spin Jump in the middle
    of the room to get the piece.
    
    
    Star Piece #57
    Location - Glitzville
    How to Find:
    
    This one is located on the roof of the Juice Bar. Use Koops to reach it.
    
    
    Star Piece #58
    Location - Glitzville
    How to Find:
    
    In the Juice Bar, you'll find this one behind the counter.
    
    
    Star Piece #59
    Location - Glitzville
    How to Find:
    
    In Grubba's Office, this one is located behind the plant in that room.
    
    
    Star Piece #60
    Location - Glitzville
    How to Find:
    
    On the second floor of the Storage Room, this star piece is located behind a
    yellow block in the room where you find Bandy Andy and King K.
    
    
    Star Piece #61
    Location - Glitzville
    How to Find:
    
    By the Glitzville arena are some shrubs. Go behind it to find this star piece.
    
    
    Twilight Town Star Piece Locations
    ==================================
    
    Star Piece #62
    Location - Twilight Town
    How to Find:
    
    Go to the west side of the town, then check in between the two houses at the
    entrance. Your Star Piece is there.
    
    
    Star Piece #63
    Location - Twilight Town
    How to Find:
    
    In the same area you found #62, examine a bush in the area near a tree.
    
    
    Star Piece #64
    Location - Twilight Town
    How to Find:
    
    Go to the east side of the town, then go in a fence. This Star Piece is located
    behind barrels.
    
    
    Twilight Trail Star Piece Locations
    ===================================
    
    Star Piece #65
    Location - Twilight Trail
    How to Find:
    
    It's kind of hard to explain where to find this Star Piece, but it can be found
    behind a downed tree in the trail.
    
    
    Star Piece #66
    Location - Twilight Trail
    How to Find:
    
    From #65, check behind the pipe near the tree.
    
    
    Star Piece #67
    Location - Twilight Trail
    How to Find:
    
    To get this one, go behind the wall near Creepy Castle.
    
    
    Creepy Castle Star Piece Locations
    ==================================
    
    Star Piece #68
    Location - Creepy Castle
    How to Find:
    
    At the entrance of the castle, in the first hallway, there is a nearby hole.
    Use the Tube Ability to roll through it, and reach this Star Pieces location.
    
    
    Star Piece #69
    Location - Creepy Castle
    How to Find:
    
    Go to the room where you must make one staircase move across to several doors.
    This Star Piece is on the right side of that room. Use the Super Boots to reach
    this piece.
    
    
    Star Piece #70
    Location - Creepy Castle
    How to Find:
    
    Go to the room where there was a chest full of Boos, and then enter the
    background of that area. You will see this Star Piece without even trying to.
    
    
    Star Piece #71
    Location - Creepy Castle
    How to Find:
    
    In the room where the parrot is (where you get the key), there is a door. Near
    it, you'll see this Star Piece. Use the Super Boots to reach it.
    
    
    Keelhaul Key Star Piece Locations
    =================================
    
    Star Piece #72
    Location - Keelhaul Key
    How to Find:
    
    At the eastern side of the shore, there is a gap. Use the Super Boots to reach
    it, and grab the Star Piece.
    
    
    Star Piece #73
    Location - Keelhaul Key
    How to Find:
    
    This one can be found on the western side of the beach.
    
    
    Star Piece #74
    Location - Keelhaul Key
    How to Find:
    
    Go to the eastern side of the beach, and search behind some rocks for this one.
    
    
    Star Piece #75
    Location - Keelhaul Key
    How to Find:
    
    After getting #73, go to the next area and examine the nearby bush you see.
    
    
    Star Piece #76
    Location - Keelhaul Key
    How to Find:
    
    After you get #75, head into the next area, and check behind the root.
    
    
    Star Piece #77
    Location - Keelhaul Key
    How to Find:
    
    Go to the entrance of Pirate's Grotto, and check behind some rocks.
    
    
    Pirate's Grotto Star Piece Locations
    ====================================
    
    Star Piece #78
    Location - Pirate's Grotto
    How to Find:
    
    In the room where the spikes emerge from the floor, look around for a nearby
    floating platform, which has this Star Piece on it.
    
    
    Star Piece #79
    Location - Pirate's Grotto
    How to Find:
    
    Use the Super Boots to jump on top of the waterfall in the level, where you'll
    find this one.
    
    
    Star Piece #80
    Location - Pirate's Grotto
    How to Find:
    
    In the room where you got the Grotto Key, there is a crate. Ride it to the very
    top, and look at the barrel. The Star Piece is there.
    
    
    Star Piece #81
    Location - Pirate's Grotto
    How to Find:
    
    In the room with the locked door, check behind the locked door for this piece.
    
    
    Excess Express Star Piece Locations
    ===================================
    
    Star Piece #82
    Location - Excess Express
    How to Find:
    
    Go to Cabin #4, and you'll find this one near some seats in the room.
    
    
    Star Piece #83
    Location - Excess Express
    How to Find:
    
    Go to Cabin #5, and examine the drawer in there.
    
    
    Star Piece #84
    Location - Excess Express
    How to Find:
    
    Go to the Engine Room, and use the Super Boots near the engine to get this
    Star Piece.
    
    
    Star Piece #85
    Location - Excess Express
    How to Find:
    
    Get the pot, and return it to the Chef in the kitchen. You'll get this one
    as a reward.
    
    
    Star Piece #86
    Location - Excess Express
    How to Find:
    
    Get the Shell Earrings, and return them to the waitress to get this one.
    
    
    Riverside Station Star Piece Locations
    ======================================
    
    Star Piece #87
    Location - Riverside Station
    How to Find:
    
    Check behind the cylinder in the room with the Storage Key.
    
    
    Poshley Heights Star Piece Locations
    ====================================
    
    Star Piece #88
    Location - Poshley Heights
    How to Find:
    
    This Star Piece is in front of the stairs leading to the Riverside Station.
    Use the Super Boots to get it.
    
    
    Star Piece #89
    Location - Poshley Heights
    How to Find:
    
    This one can be found behind a lawn chair near a blue building.
    
    
    Star Piece #90
    Location - Poshley Heights
    How to Find:
    
    Near a pink building, you'll see a fence. Go through the small crack in it
    using the Paper Ability, where you'll find this Star Piece.
    
    
    Star Piece #91
    Location - Poshley Heights
    How to Find:
    
    This one is just west of the Hotel, behind a hedge.
    
    
    Fahr Outpost Star Piece Locations
    =================================
    
    Star Piece #92
    Location - Fahr Outpost
    How to Find:
    
    Use the Super Boots just west of the Warp Pipe to get this one.
    
    
    Star Piece #93
    Location - Fahr Outpost
    How to Find:
    
    Go to the next area after #92, and check behind the shrub in that area.
    
    
    Star Piece #94
    Location - Fahr Outpost
    How to Find:
    
    After getting #93, go to the next area, and look behind a broken wall.
    
    
    Star Piece #95
    Location - Fahr Outpost
    How to Find:
    
    In the outpost itself, this one is in the western area behind yet another
    broken wall.
    
    
    Star Piece #96
    Location - Fahr Outpost
    How to Find:
    
    Use the Super Boots just west of the big cannon to get this one.
    
    
    Star Piece #97
    Location - Fahr Outpost
    How to Find:
    
    Go to the house at the far right side of the outpost, and check behind some
    boxes to find it.
    
    
    The Moon Star Piece Locations
    =============================
    
    Star Piece #98
    Location - The Moon
    How to Find:
    
    In the area where you see the X-Naut's Fortress, break the damaged rock to find
    this Star Piece inside.
    
    
    X-Naut's Fortress Star Piece Locations
    ======================================
    
    Star Piece #99
    Location - X-Naut's Fortress
    How to Find:
    
    In the area where you have to use the crane to grab certain stuff, use that
    crane to grab this piece.
    
    
    Star Piece #100
    Location - X-Naut's Fortress
    How to Find:
    
    At the left side of the fort, enter the air duct. Search around and you'll find
    this one inside.
    
    
    ------------------------------------------------------------------------------
    
    
    ============
    VII. Badges
    ============
    
    Badges are things you can equip on Mario to make him or his partner get
    stronger. Each badge has diffrent effects. Here is a chart of each and every
    badge in the game; there are 85 in all.
    
     ________________________________________________________
    /               |         |             |                \
    |    BADGE      | BP COST |   FP USED   |      FOUND     |
    ---------------------------------------------------------|
    |Attack FX B    |   0     |      0      |    Rogueport   |
    |Attack FX R    |   0     |      0      |Hooktails Castle|
    |Attack FX G    |   0     |      0      |   Charlieton   |
    |Attack FX P    |   0     |      0      |   Lovely Howz  |
    |Attack FX Y    |   0     |      0      |     Dazzle     |
    |All or Nothing |   4     |      0      |Palace of Shadow|
    |Bump Attack    |   5     |      0      |Pit of 100 Trial|
    |Chill Out      |   1     |      1      |   Glitzville   |
    |Charge         |   1     |      1      | The Great Tree |
    |Close Call     |   1     |      0      |  Petal Meadows |
    |Charge P       |   1     |      1      |   Glitzville   |
    |Double Dip     |   3     |      4      |    Rogueport   |
    |Defend Plus    |   5     |      0      |  Twilight Town |
    |Double Dip P   |   3     |      4      |Pit of 100 Trial|
    |Defend Plus P  |   5     |      0      |Rogueport Sewers|
    |Double Pain    |   0     |      0      |   Charlieton   |
    |Fire Drive     |   3     |      5      |   Lovely Howz  |
    |Feeling Fine   |   4     |      0      |X-Naut Fortress |
    |FP Drain       |   1     |      0      |   Lovely Howz  |
    |Flower Saver   |   4     |      0      |     Dazzle     |
    |Feeling Fine P |   4     |      0      |X-Naut Fortress |
    |Flower Saver P |   4     |      0      |     Dazzle     |
    |First Attack   |   1     |      0      |   Lovely Howz  |
    |FP Plus        |   3     |      0      |  Pianta Parlor |
    |Flower Finder  |   3     |      0      |     Dazzle     |
    |Happy Flower   |   2     |      0      |   Lovely Howz  |
    |Hammer Throw   |   1     |      2      | Twilight Trial |
    |Happy Heart    |   2     |      0      |     Dazzle     |
    |HP Drain       |   1     |      0      |    Rogueport   |
    |Happy Heart P  |   2     |      0      |     Dazzle     |
    |HP Plus        |   3     |      0      |Hooktails Castle|
    |Head Rattle    |   1     |      2      |  Keelhaul Key  |
    |HP Drain P     |   1     |      0      | Poshley Heights|
    |HP Plus P      |   6     |      0      |  Pianta Parlor |
    |Heart Finder   |   3     |      0      |     Dazzle     |
    |Ice Power      |   1     |      0      |  Keelhual Key  |
    |Ice Smash      |   1     |      3      | Creepy Steeple |
    |Item Hog       |   3     |      0      |     Dazzle     |
    |Jumpman        |   2     |      0      |   Charlieton   |
    |Lucky Day      |   7     |      0      |Pit of 100 Trial|
    |L Emblem       |   0     |      0      |Poshley Sanctum |
    |Lucky Start    |   4     |      0      | Creepy Steeple |
    |Last Stand     |   1     |      0      |   Glitzville   |
    |Last Stand P   |   1     |      0      |   Lovely Howz  |
    |Money Money    |   5     |      0      |  Pianta Parlor |
    |Mega Rush      |   1     |      0      |   Charlieton   |
    |Mega Rush P    |   1     |      0      |   Petalburg    |
    |Multibounce    |   1     |      2      |Shhwonk Fortress|
    |P-Up, D-Down   |   2     |      0      |  River Station |
    |P-Down, D-Up   |   2     |      0      | Pirate's Grotto|
    |P-Up, D-Down P |   2     |      0      |Palace of Shadow|
    |P-Down, D-Up P |   2     |      0      |  Boggly Woods  |
    |Power Bounce   |   3     |      3      |Hooktails Castle|
    |Peekaboo       |   2     |      0      |     Dazzle     |
    |Power Jump     |   1     |      2      |   Lovely Howz  |
    |Pity Flower    |   3     |      0      |Pit of 100 Trial|
    |Power Plus     |   6     |      0      |     Dazzle     |
    |Piercing Blow  |   1     |      2      |   Lovely Howz  |
    |Power Plus P   |   6     |      0      |     Dazzle     |
    |Power Smash    |   1     |      2      |    Rogueport   |
    |Power Rush     |   1     |      0      |   Lovely Howz  |
    |Pretty Lucky   |   2     |      0      |     Dazzle     |
    |Power Rush P   |   1     |      0      |   Lovely Howz  |
    |Pretty Lucky P |   2     |      0      |   Lovely Howz  |
    |Quick Change   |   7     |      0      |     Dazzle     |
    |Quake Hammer   |   2     |      3      |  Boggly Woods  |
    |Return Postage |   7     |      0      |Pit of 100 Trial|
    |Refund         |   1     |      0      |  Pianta Parlor |
    |Sleepy Stomp   |   1     |      2      |   Lovely Howz  |
    |Spike Shield   |   3     |      0      |Rogueport Sewers|
    |Simplifier     |   1     |      0      |   Lovely Howz  |
    |Soft Stomp     |   1     |      2      |Rogueport Sewers|
    |Shrink Stomp   |   1     |      2      |   Lovely Howz  |
    |Slow Go        |   0     |      0      |   Charlieton   |
    |Super Appeal   |   1     |      0      |   Lovely Howz  |
    |Super Appeal P |   1     |      0      |   Lovely Howz  |
    |Tornado Jump   |   2     |      3      | Creepy Steeple |
    |Timing Tutor   |   1     |      0      |   Charlieton   |
    |Unsimplifier   |   1     |      0      |   Lovely Howz  |
    |W Emblem       |   0     |      0      |   Charlieton   |
    |Zap Tap        |   3     |      0      |Pit of 100 Trial|
    |_______________|_________|_____________|________________|
    
    
    ------------------------------------------------------------------------------
    
    
    ============
    VIII. Items
    ============
    
     Fire Flower
    
    Location - Toad Bros. Bazaar
    Description - Attacks all enemies with fireballs
                  and burns them, making them take
                  three damage.
    
     Courage Meal
    
    Location - Zess T.'s House
    Description - Throw this to attack an enemy. See the
                  Recipes section to see how to make this.
    
     Shooting Star
    
    Location - Northwinds Mart
    Description - Makes Shooting Stars fall down, confusing
                  all enemies in the area.
    
     Zess Dynamite
    
    Location - Zess T.'s House
    Description - Attacks all enemies. See the Recipes section
                  to see how to make this.
    
     HP Drain
    
    Location - Pungent's Shop
    Description - Simultaneously attacks foes and replinishes your
                  own HP.
    
     Thunder Bolt
    
    Location - Westside Goods
    Description - Drops lightning on an enemy and stuns it.
    
     Earth Quake
    
    Location - Souvenir Shop
    Description - Attacks all ground-bound enemies.
    
     Egg Bomb
    
    Location - Zess T.'s House
    Description - Throw it to attack an enemy. See the Recipes
                  section to see how to make this.
    
     Ice Storm
    
    Location - Pungent's Shop
    Description - Drops shooting stars on all enemies and freezes
                  them.
    
     Love Pudding
    
    Location - Zess T.'s House
    Description - Makes you invisible, electrified, or sleepy.
                  See the Recipes section to see how to make this.
    
     Volt Shroom
    
    Location - Westside Goods
    Description - Electrifies you to damage direct attackers.
    
     Boo's Sheet
    
    Location - Sales Stall
    Description - Makes you invisible, so attacks against you miss.
    
     Courage Shell
    
    Location - Niff T.'s Shop
    Description - Gives your partner courage to boost his or her defense.
    
     Peach Tart
    
    Location - Zess T.'s House
    Description - Makes you electrified, dodgy or sleepy. See
                  the Recipes section to see how to make this.
    
     Repel Cape
    
    Location - Souvenir Shop
    Description - Raises your evasion, making you harder to hit.
    
     Dried Shroom
    
    Location - Westside Goods
    Description - A less-than-tasty dried mushroom. Replenishes 1 HP.
    
     Cake Mix
    
    Location - Pianta Parlor
    Description - An ingredient for making treats.
    
     Fire Pop
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP. See the Recipe section to see
                  how to make this.
    
     Healthy Salad
    
    Location - Zess T.'s House
    Description - Replenishes 15 FP and cures poisoning. See the
                  Recipe section to see how to make this.
    
     Horsetail
    
    Location - Petal Meadows
    Description - A plant found in Petal Meadows. Replenishes 3 HP.
    
     Golden Leaf
    
    Location - Creepy Steeple
    Description - A weird leaf found in Creepy Steeple. Replenishes
                  10 FP.
    
     Honey Shroom
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP and 5 FP. See the Recipes section
                  to see how to make this.
    
     Fruit Parfait
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 2 FP. See the Recipes section
                  to see how to make this.
    
     Honey Candy
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP. See the Recipes section to see
                  how to make this.
    
     Dried Bouquet
    
    Location - Petalburg
    Description - Beatiful flowers made by Bub-ulber. Replenishes
                  1 HP.
    
     Coco Candy
    
    Location - Zess T.'s House
    Description - Replenishes 3 HP and 15 FP. See the Recipes section
                  to see how to make this.
    
     Icicle Pop
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP. See the Recipes section to see how
                  to make this.
    
     Heartful Cake
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP, but also softens you. See the Recipes
                  section to see how to make this.
    
     Fresh Pasta
    
    Location - Poshley Heights
    Description - Poshley Heights pasta. Replenishes 10 HP and 5 FP.
    
     Hot Dog
    
    Location - Hot Dog Stand
    Description - Mr. Hoggle's meaty work of art. Refills 5 HP and 5 FP.
    
     Honey Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 5 FP. See the Recipes section to
                  see how to make this.
    
     Honey Super
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 5 FP. See the Recipes section to
                  see how to make this.
    
     Honey Syrup
    
    Location - Toad Bros. Bazaar
    Description - A sweet snack. Restores 5 FP.
    
    
     Jammin' Jelly
    
    Location - Underground Shop
    Description - Restores 50 FP.
    
    
     Jelly Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 50 FP. See the Recipes section to
                  see how to make this.
    
     Mistake
    
    Location - Zess T.'s House
    Description - Replenishes 1 HP and 1 FP. See the Recipes section to see
                  how to make this.
    
     Turtley Leaf
    
    Location - Niff T.'s Shop
    Description - Replenishes 3 FP.
    
    
     Whacka Bump
    
    Location - Keelhaul Galleria
    Description - Replenishes 25 HP and 25 FP.
    
    
     Zess Frappe
    
    Location - Zess T.'s House
    Description - Replenishes 20 HP. See the Recipes section to see how to
                  make this.
    
     Spaghetti
    
    Location - Zess T.'s House
    Description - Replenishes 6 HP and 4 FP. See the Recipes section to see
                  how to make this.
    
     Omelette Meal
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP and 5 FP. See the Recipes section to see
                  how to make this.
    
     Spicy Pasta
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Cake
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Roast
    
    Location - Zess T.'s House
    Description - Replenishes 15 HP and 5 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Crepe
    
    Location - Zess T.'s House
    Description - Replenishes 30 HP and 20 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Steak
    
    Location - Zess T.'s House
    Description - Replenishes 30 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Shroom Fry
    
    Location - Zess T.'s House
    Description - Replenishes 6 HP 2 FP. See the Recipes section to see how
                  to make this.
    
     Space Food
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP. See the Recipes section to see how to
                  make this.
    
     Tasty Tonic
    
    Location - Toad Bros. Bazaar
    Description - Cures poison and other ailments.
    
     Ultra Shroom
    
    Location - Underground Shop
    Description - Replenishes 50 HP.
    
     Koopa Bun
    
    Location - Zess T.'s House
    Description - Replenishes 15 FP. See the Recipes section to see how
                  to make this.
    
     Koopasta
    
    Location - Zess T.'s House
    Description - Replenishes 7 HP and 7 FP. See the Recipes section to
                  see how to make this.
    
     Mango Delight
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 3 FP. See the Recipes section to
                  see how to make this.
    
     Zess Deluxe
    
    Location - Zess T.'s House
    Description - Replenishes 40 HP and 40 FP. See the Recipes section to
                  see how to make this.
    
     Zess Special
    
    Location - Zess T.'s House
    Description - Replenishes 20 HP and 20 FP. See the Recipes section to
                  see how to make this.
    
     Zess Dinner
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Zess Tea
    
    Location - Zess T.'s House
    Description - Replenishes 20 FP. See the Recipes section to see how
                  to make this.
    
     Super Shroom
    
    Location - Westside Goods
    Description - Replenishes 10 HP.
    
     Snow Bunny
    
    Location - Zess T.'s House
    Description - Refills 30 HP but freezes you. See the Recipes section
                  to see how to make this.
    
     Meteor Meal
    
    Location - Zess T.'s House
    Description - Refills 7 HP and gradually recovers even more. See the
                  Recipes section to see how to make this.
    
     Maple Super
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Maple Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 10 FP. See the Recipes section to
                  see how to make this.
    
     Koopa Tea
    
    Location - Zess T.'s House
    Description - Replenishes 7 FP. See the Recipes section to see how to
                  make this.
    
     Keel Mango
    
    Location - Keelhaul Galleria
    Description - Replenishes 5 HP.
    
     Jelly Candy
    
    Location - Zess T.'s House
    Description - Replenishes 64 FP.
    
     Jelly Super
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 50 FP. See the Recipes section to
                  see how to make this.
    
     Jelly Shroom
    
    Location - Zess T.'s House
    Description - Replenishes 5 HP and 50 FP.
    
     Jelly Ultra
    
    Location - Zess T.'s House
    Description - Replenishes 50 HP and 50 FP. See the Recipes section to
                  see how to make this.
    
     Mousse Cake
    
    Location - Zess T.'s House
    Description - Replenishes 15 FP. See the Recipes section to see how to
                  make this.
    
     Peachy Peach
    
    Location - Twilight Town
    Description - Replenishes 1 HP and 2 FP.
    
     Mushroom
    
    Location - Toad Bros. Bazaar
    Description - Replenishes 5 HP.
    
     Mystic Egg
    
    Location - The Great Tree
    Description - Replenishes 5 HP.
    
     Inky Sauce
    
    Location - Zess T.'s House
    Description - Replenishes 30 FP. See the Recipes section to see how
                  to make this.
    
     Ink Pasta
    
    Location - Zess T.'s House
    Description - Replenishes 10 HP and 30 FP. See the Recipes section to
                  see how to make this.
    
     Gradual Syrup
    
    Location - Underground Shop
    Description - Makes allies recover FP gradually for a brief period.
    
     Power Punch
    
    Location - Souvenir Shop
    Description - Boosts your partner's attack power by adding buffness.
    
     Hot Sauce
    
    Location - Glitzville
    Description - A popular sauce with captivating spiciness.
    
     Mr. Softener
    
    Location - Niff T.'s Shop
    Description - Softens up enemies for a bit, decreasing their defense.
    
     Mini Mr. Mini
    
    Location - Pungent's Shop
    Description - Briefly shrinks enemies, dropping their attack power.
    
     Dizzy Dial
    
    Location - Westside Goods
    Description - Makes all enemies dizzy, decreasing their accuracy.
    
     Couple's Cake
    
    Location - Zess T.'s House
    Description - Slowly refills HP. You can't eat it alone. See the
                  Recipes section to see how to make this.
    
     Sleepy Sheep
    
    Location - Toad Bros. Bazaar
    Description - Temporarily puts all enemies to sleep, immobilizing
                  them.
    
     Stop Watch
    
    Location - Twilight Shop
    Description - Temporarily immobilizes all enemies.
    
     Slow Shroom
    
    Location - Underground Shop
    Description - Makes allies recover HP gradually for a brief period.
    
     Ruin Powder
    
    Location - Northwinds Mart
    Description - Confuses all enemies, hindering their attacks.
    
     Spite Pouch
    
    Location - Twilight Shop
    Description - Briefly does half-damage to all foes who attack directly.
    
     Shroom Broth
    
    Location - Zess T.'s House
    Description - Gradually replenishes HP. See the Recipes section to see
                  how to make this.
    
     Point Swap
    
    Location - Souvenir Shop
    Description - Swaps your partner's HP and FP. (Cannot exceed max.)
    
     Fright Mask
    
    Location - Toad Bros. Bazaar
    Description - Summons a scary spirit to chase some enemies away.
    
     Mystery
    
    Location - Pungent's Shop
    Description - Who knows what this does? Take a chance and find out!
    
     Trial Stew
    
    Location - Zess T.'s House
    Description - Yeilds incredible results. See the Recipes section to
                  see how to make this.
    
     Inn Coupon
    
    Location - Petal Meadows
    Description - Lets you stay one free night at an inn.
    
     Poison Shroom
    
    Location - Zess T.'s House
    Description - Eat it and it'll poison you! See the Recipes section
                  to see how to make this.
    
     Blanket
    
    Location - Excess Express
    Description - The conductor's blanket. Without this, he's freezing.
    
     Box
    
    Location - Rogueport
    Description - The thing McGoomba asked you to deliver to Goomfrey.
    
     Autograph
    
    Location - Excess Express
    Description - The autograph of the Excess Express engineer.
    
     Black Key
    
    Location - Various Locations
    Description - A strange black key...but what could it be for?
    
     Blue Key
    
    Location - Great Tree
    Description - A key that opens the blue cell door.
    
     Battle Trunks
    
    Location - Glitzville
    Description - Trunks some wrestler wore to tatters.
    
     Blimp Ticket
    
    Location - Rogueport
    Description - A ticket for the airship that travels to Glitzville.
    
     Briefcase
    
    Location - Excess Express
    Description - A heavy briefcase with Nitro Honey Syrup specs
                  inside.
    
     Champ's Belt
    
    Location - Glitzville
    Description - The champ's belt you earned when you beat Rawk Hawk.
    
     Contact Lens
    
    Location - Toad Bros. Bazaar
    Description - An aid for poor vision. Does Mario really need this?
    
     Cog
    
    Location - X-Naut Fortress
    Description - A cog needed to operate the crane.
    
     Card Key
    
    Location - X-Naut Fortress
    Description - A card key that opens a door in the X-Naut base.
    
     Cave Key
    
    Location - Pirate's Grotto
    Description - A key that opens a door inside the cave.
    
     Chuckola Cola
    
    Location - Keelhaul Galleria
    Description - Flavio's treasured beverage. (Actually, it's Bobbery's!)
    
     Cookbook
    
    Location - Creepy Steeple
    Description - A rather old cookbook penned by Maitre Delish.
    
     Castle Key
    
    Location - Hooktail's Castle
    Description - A key that opens a door in Hooktail Castle.
    
     Dubious Paper
    
    Location - Glitzville
    Description - A letter that looks like it has lots of important
                  stuff in it.
    
     Data Disk
    
    Location - X-Naut Fortress
    Description - A disk from Grodus's room. What kind of data is
                  on it?
    
     Floodgate Handle
    
    Location - Pirate's Grotto
    Description - A handle used to open the floodgates.
    
     Elevator Key
    
    Location - X-Naut Fortress
    Description - A card key that operates an elevator in the X-Naut
                  base.
    
     Gold Card
    
    Location - Rogueport (Trouble Center)
    Description - A parlor card that lets you play the Tube Mode game.
    
     Goldbob's Permission
    
    Location - Poshley Heights
    Description - Goldbob's user's manual for the Fahr Outpost cannon.
    
     Gold Bar
    
    Location - Underground Shop
    Description - A gold bar.
    
     Gold Bar x3
    
    Location - Underground Shop
    Description - Three gold bars.
    
     Galley Kettle
    
    Location - Excess Express
    Description - An empty stewpot. This thing looks like it was licked
                  clean!
    
     Gold Ring
    
    Location - Excess Express
    Description - The ring Toodles lost. It looks quite expensive.
    
     Green Potion
    
    Location - X-Naut Fortress
    Description - A pretty-colored potion. What kind of affect will it
                  have?
    
     House Key
    
    Location - Rogueport
    Description - A key to a house. Whoever lost it probably needs it
                  back.
    
     Palace Key
    
    Location - Palace of Shadow
    Description - A key for a pedestal in the Palace of Shadow.
    
     Necklace
    
    Location - Boggly Woods
    Description - Flurrie's favorite necklace.
    
     Old Letter
    
    Location - Rogueport
    Description - The letter Scarlette wrote to Bobbery on her deathbed.
    
     Lottery Pick
    
    Location - Rogueport
    Description - A lottery ticket from Lucky's booth.
    
     Moon Stone
    
    Location - Shhwonk Fortress
    Description - A mystical stone shaped like the moon.
    
     Blue Potion
    
    Location - X-Naut Fortress
    Description - A lovely colored potion. What kind of effect will it
                  have?
    
     Puni Orb
    
    Location - Great Tree
    Description - The emblem of a Puni leader, given to you by the elder.
    
     Platinum Card
    
    Location - Poshley Heights (Trouble Center)
    Description - A parlor card that lets you play the Boat Mode game.
    
     Routing Slip
    
    Location - Twilight Town
    Description - A Silver Club routing slip. It's so well used, it's
                  tattered.
    
     Present
    
    Location - Poshley Heights
    Description - The thing Bub asked you to deliver to Sylvia.
    
     Red Key
    
    Location - Great Tree
    Description - A key that opens the red cell door.
    
     Ragged Diary
    
    Location - Excess Express
    Description - The diary the ghost kept. You shouldn't read it.
    
     Red Potion
    
    Location - X-Naut Fortress
    Description - A vivdly colored potion. What kind of effect will
                  it have?
    
     Shine Sprite
    
    Location - Various Locations
    Description - A mysterious, powerful object. Collecting these
                  will help!
    
     Star Piece
    
    Location - Various Locations
    Description - A lovely piece of a star.
    
     Star Key
    
    Location - Palace of Shadow
    Description - A strange, star-shaped stone.
    
     Shell Earrings
    
    Location - Excess Express
    Description - Earrings lost by the waitress. They remind her
                  of her ex.
    
     Station Key
    
    Location - Riverside Station
    Description - The key that opens the entrance to the station.
    
     Strange Sack
    
    Location - Pit of 100 Trials
    Description - A sack that allows you to carry 20 items at a
                  time.
    
     Skull Gem
    
    Location - Keelhaul Galleria
    Description - The pride of Flavio's family. Can it be set
                  into Skull Rock?
    
     Special Card
    
    Location - Hooktail's Castle (Trouble Center)
    Description - A parlor card that lets you play the Paper Mode
                  game.
    
     The Letter "P"
    
    Location - Creepy Steeple
    Description - A letter needed to get Mario's name and body back.
    
     Superbomb Bomb
    
    Location - Twilight Town
    Description - Won't Vivian be punished if she dosen't find this?
    
     Sun Stone
    
    Location - Shhwonk Fortress
    Description - A mystical stone shaped like the sun.
    
     Super Luigi
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 1" Super popular! Now on sale!
    
     Super Luigi 2
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 2" Manager's pick!!!
    
     Super Luigi 3
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 3" This month's best-seller!!!
    
     Super Luigi 4
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 4" The fan favorite!!!
    
     Super Luigi 5
    
    Location - Toad Bros. Bazaar
    Description - "Super Luigi: Book 5" Coming soon to theaters!!!
    
     Steeple Key
    
    Location - Creepy Steeple
    Description - A key that opens a door in Creepy Steeple.
    
     Storage Key
    
    Location - Various Locations
    Description - A key that opens a door in the Glitz Pit storage
                  room.
    
     Station Key #2
    
    Location - Riverside Station
    Description - A key that opens a door in the station.
    
     Silver Card
    
    Location - Pit of 100 Trials (Trouble Center)
    Description - A parlor card that lets you play the Paper Mode
                  game.
    
     Up Arrow
    
    Location - Hooktail's Castle
    Description - It's unclear what this means. You should ask somebody.
    
     Train Ticket
    
    Location - Rogueport
    Description - A ticket for the ritzy train to Poshley Heights.
    
     Wrestling Mag
    
    Location - Glitzville
    Description - A mag that Jolene returned. Deliver it to Toddles.
    
     Vital Paper
    
    Location - Excess Express
    Description - This...looks like something very important and
                  complicated.
    
     Ultra Stone
    
    Location - Rogueport
    Description - A stone that helps raise your partners to the
                  highest rank.
    
     Yellow Potion
    
    Location - X-Naut Fortress
    Description - A pale-colored potion. What kind of effect will
                  it have?
    
    
    ------------------------------------------------------------------------------
    
    
    ==================
    IX. Shine Sprites
    ==================
    
    Here is a complete checklist of every Shine Sprite in the game.
    
    
    Rogueport Shine Sprite Locations
    ================================
    
    Shine Sprite #1
    Location - Rogueport
    How to Find:
    
    You must have Yoshi to get this one. Get on top of the buildings, then
    jump to the building to the left, and then jump on the building to the
    north and claim your Shine.
    
    
    Shine Sprite #2
    Location - Rogueport
    How to Find:
    
    To get this Shine, go on top of the buildings and slip in between the
    boxes to nab it.
    
    
    Shine Sprite #3
    Location - Rogueport
    How to Find:
    
    Go to Admiral Bobbery's house, and into Scarlette's room.
    
    
    Shine Sprite #4
    Location - Rogueport
    How to Find:
    
    Go to the west side of town, then left of the Item Shop. Blow up the
    crack there with Bobbery and your prize awaits you in there.
    
    
    Shine Sprite #5
    Location - Rogueport
    How to Find:
    
    At the west side of the town, enter the house to the right. Inside, go up
    the stairs and roll through the opening in the wall with Tube Mode, where
    this Shine lurks.
    
    
    Rogueport Sewers Shine Sprite Locations
    =======================================
    
    Shine Sprite #6
    Location - Rogueport Sewers
    How to Find:
    
    To get this one, go to the room with the Thousand-Year Door, and slip
    between the bars there, then jump on the spring. Fly with Plane Mario
    over to the higher ledge, then use the spring there and it is up there.
    
    
    Shine Sprite #7
    Location - Rogueport Sewers
    How to Find:
    
    Go to the area with all of the blue pipes, and ride the elevator up
    to where this one is.
    
    
    Shine Sprite #8
    Location - Rogueport Sewers
    How to Find:
    
    Use Yoshi to fly to the ledge to the west leading to the green door
    that leads to Twilight Town, the Shine is near there.
    
    
    Shine Sprite #9
    Location - Rogueport Sewers
    How to Find:
    
    In the room where you battled Blooper, turn into a Paper Boat there,
    and sail to the east where the Shine is.
    
    
    Shine Sprite #10
    Location - Rogueport Sewers
    How to Find:
    
    This one is in a hidden room in the sewers. To get there, go to the west side
    of Rogueport, then slip through the cage on the floor leading to the sewers.
    Now, you should see a wall that looks like it's peeling off. Use Flurrie's
    wind gust to blow it away, revealing a pipe. Do not take the pipe, but
    instead, go left of it to the next area. Use the Boat Panel and sail all the
    way over to the right, to a hidden room where there are three Shines.
    
    
    Shine Sprite #11
    Location - Rogueport Sewers
    How to Find:
    
    Yet another one which lies in a hidden room.
    
    
    Shine Sprite #12
    Location - Rogueport Sewers
    How to Find:
    
    The last one which lies in a hidden room.
    
    
    Shine Sprite #13
    Location - Rogueport Sewers
    How to Find:
    
    This Shine is on a pedestal above Dazzle. Email me if you want to know how to
    get up there.
    
    
    Hooktail's Castle Shine Sprite Locations
    ========================================
    
    Shine Sprite #14
    Location - Hooktail's Castle
    How to Find:
    
    After the room with the letter in the bones, there is a block
    in the air northeast from the entrance of the room.
    
    
    Shine Sprite #15
    Location - Hooktail's Castle
    How to Find:
    
    In the room where you first meet Ms. Mowz, the Shine Sprite is
    to the left of the treasure chests.
    
    
    Shine Sprite #16
    Location - Hooktail's Castle
    How to Find:
    
    At the room before you use your last key on the door, there is
    a block there containing the Shine Sprite.
    
    
    Boggly Woods Shine Sprite Locations
    ===================================
    
    Shine Sprite #17
    Location - Boggly Woods
    How to Find:
    
    On your way to Madam Flurrie's house, you should find an Airplane Panel. Use
    Koops while standing on said panel for this Shine.
    
    
    The Great Tree Shine Sprite Locations
    =====================================
    
    Shine Sprite #18
    Location - The Great Tree
    How to Find:
    
    In the room with two Piranha Plants at the bottom level, you
    will see a Shine Sprite. To get to it, go to the upper level
    of the room, and you will see a black thing. Blow this off
    using Flurrie and an Airplane Panel will appear. Fly over to
    the next Airplane Panel, then fly over to the left where the
    Shine Sprite is.
    
    
    Shine Sprite #19
    Location - The Great Tree
    How to Find:
    
    Go to the room with all of the bubbles, and drop down to the
    lower level. The Shine Sprite is in a box there.
    
    
    Shine Sprite #20
    Location - The Great Tree
    How to Find:
    
    Inside the secret room that you got in by butt-stomping on
    the X, the first one you ever encountered, is a Shine Sprite.
    To get it, jump from pillar to pillar until you reach it.
    
    
    Shine Sprite #21
    Location - The Great Tree
    How to Find:
    
    In the room where you drain the water, go down to the lower
    level and go right to another platform. Then, look to the
    west and there is a lilipad, get on it and get on the other
    one and get the Shine Sprite.
    
    
    Glitzville Shine Sprite Locations
    =================================
    
    Shine Sprite #22
    Location - Glitzville
    How to Find:
    
    Right next to the entrance of the Glitz Pit is a Shine Sprite
    box in mid air that you cannot reach. To get it, hit the shadow
    under it to reveal a hidden block, then jump on the block and
    then hit the Shine Sprite block to get it.
    
    
    Shine Sprite #23
    Location - Glitzville
    How to Find:
    
    Go up in the attic in the Storage Room, and the Shine is there.
    
    
    Twilight Trail Shine Sprite Locations
    =====================================
    
    Shine Sprite #24
    Location - Twilight Trail
    How to Find:
    
    Check behind the last tree before you reach the Creepy Steeple.
    
    
    Creepy Steeple Shine Sprite Locations
    =====================================
    
    Shine Sprite #25
    Location - Creepy Steeple
    How to Find:
    
    Inside the castle, go southeast and you will see a small entrance.
    Turn into a tube and roll into the hole and into the room it leads
    to where a Shine Sprite is just dying to be received.
    
    
    Shine Sprite #26
    Location - Creepy Steeple
    How to Find:
    
    To get this Shine Sprite, go to the bottom of the well, and to the
    left; it is there.
    
    
    Shine Sprite #27
    Location - Creepy Steeple
    How to Find:
    
    In the room with all the Buzzies, get past the barrier and enter the
    door. In that room, the Shine is waiting for you.
    
    
    Keelhaul Key Shine Sprite Locations
    ===================================
    
    Shine Sprite #28
    Location - Keelhaul Key
    How to Find:
    
    To get this Shine, go west of the bridge area. In that area, go west
    and you will see a brown block. Use Yoshi to hover on the block and
    get the Shine Sprite.
    
    
    Shine Sprite #29
    Location - Keelhaul Key
    How to Find:
    
    In the bridge area, cross the bridge and then check behind the tree
    for a block; hit it to get the Shine.
    
    
    Pirate's Grotto Shine Sprite Locations
    ======================================
    
    Shine Sprite #30
    Location - Pirate's Grotto
    How to Find:
    
    To get this Shine Sprite, get on the first wrecked boat you find,
    and get on the top of it and jump to receive another Shine.
    
    
    Shine Sprite #31
    Location - Pirate's Grotto
    How to Find:
    
    Go to the room with the Blue Ember, and jump up the steps. Then,
    once you get on the last step, turn to the left facing the Shine
    block and toss Koops' shell to reveal an invisible block. Jump
    on the platform and walk on the block to claim your prize.
    
    
    Shine Sprite #32
    Location - Pirate's Grotto
    How to Find:
    
    To get this one, go to the room where you got the Grotto Key, and
    then get on the wooden platform and hit the blue switch using Koops
    and then when it rises up half way, jump on the box to the left, and
    over to the ledge with the Shine.
    
    
    Shine Sprite #33
    Location - Pirate's Grotto
    How to Find:
    
    Go to the room with the second set of spikes, and look to your right
    and you will see a Shine block. Use Koops to get the Shine.
    
    
    Shine Sprite #34
    Location - Pirate's Grotto
    How to Find:
    
    To get this Shine Sprite, go to the room after the second set of
    spikes, and you will see a Shine you cannot reach. Simply hammer
    the shadow of the Shine block to reveal a hidden block; step on
    it and claim the Shine as one of yours.
    
    
    Excess Express Shine Sprite Locations
    =====================================
    
    Shine Sprite #35
    Location - Excess Express
    How to Find:
    
    In Cabin 005, look behind the table. Hit the block with your hammer
    to get it.
    
    
    Shine Sprite #36
    Location - Excess Express
    How to Find:
    
    To get this Shine, give Bub an Autograph of the conductor.
    
    
    Riverside Station Shine Sprite Locations
    ========================================
    
    Shine Sprite #37
    Location - Riverside Station
    How to Find:
    
    This Shine is located in the outside area of the station, it is in
    a corner after going down the steps.
    
    Shine Sprite #38
    Location - Riverside Station
    How to Find:
    
    After hitting the switches that have numbers on them, go up the newly
    revealed stairs and on the last step, use Koops to get it.
    
    
    Poshley Heights Shine Sprite Locations
    ======================================
    
    Shine Sprite #39
    Location - Poshley Heights
    How to Find:
    
    This Shine Sprite is near the sanctum. Go directly east of the sacntum
    and then use a Spring Jump under the shadow of the block to get it.
    
    
    Poshley Sanctum Shine Sprite Locations
    ======================================
    
    Shine Sprite #40
    Location - Poshley Sanctum
    How to Find:
    
    At one of the pipes, slide to the left and drop, and the Shine is there.
    
    
    Fahr Outpost Shine Sprite Locations
    ===================================
    
    Shine Sprite #41
    Location - Fahr Outpost
    How to Find:
    
    In the outskirts of the outpost, it is behind a tree.
    
    
    Shine Sprite #42
    Location - Fahr Outpost
    How to Find:
    
    Go east of the last house in the Fahr Outpost town.
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    X. Side-Quests
    ===============
    
    
    ======================
    The Pit of 100 Trials
    ======================
    
    The Pit of 100 Trials contains one enemy in each level, and there are 100
    levels to go down. Each time you beat an enemy, a pipe rises from the ground,
    leading to the next floor. To get there, slip through the bars using paper
    mode in the room with the Thousand-Year Door, then jump on the spring and get
    on the Airplane Panel, then turn into a paper airplane and fly over to the next
    ledge, then slip through the bars and enter the door there. I will list each of
    the prizes you get after every ten floors in the Pit of 100 Trials.
    
    
    Sleepy Stomp
    Found - Floor #10
    
    
    Fire Drive
    Found - Floor #20
    
    
    Zap Tap
    Found - Floor #30
    
    
    Pity Flower
    Found - Floor #40
    
    
    Strange Sack
    Found - Floor #50
    
    
    Double Dip
    Found - Floor #60
    
    
    Double Dip P
    Found - Floor #70
    
    
    Bump Attack
    Found - Floor #80
    
    
    Lucky Day
    Found - Floor #90
    
    
    Return Postage
    Found - Floor #100
    
    
    
    ===================
    The Trouble Center
    ===================
    
    The Trouble Center contains lots of things to do that people tell you to do.
    When you enter the building where the Trouble Center is, you can take on a
    trouble, then you must do it and do it right! Here is a list of each trouble
    you can take on, and how to do them. The Trouble Center is located east of
    Frankly's house, it is the second building.
    
    
    
    Trouble #1
    Garf's Trouble
    Title: Need a Key!
    Reward: 20 Coins
    Description -
    
    To do this person's trouble, go to the Rogueport Square, and enter the Inn. In
    the Inn, jump up the stairs and turn left at the top floor, enter the door
    there. Outside, go west on the catwalk and grab the House Key next to the
    Lovely Howz badge shop. Next, go to the eastern side of Rogueport and go east
    from the Trouble Center, unlock the door and speak to Garf to complete this
    trouble.
    
    
    Trouble #2
    McGoomba's Trouble
    Title: Safe Delivery...
    Reward: 20 Coins
    Description -
    
    To help this Goomba out, go to the Rogueport Square and go north behind the
    alley. After that, go east and speak with the Goomba there, he will give you
    a package. Next, go to the east side of Rogueport and deliver the package to
    the Goomba next to Frankly's house, then return to the Goomba behind the alley
    to get your prize.
    
    
    Trouble #3
    Arfur's Trouble
    Title: Price adjustment.
    Reward: 20 Coins
    Description -
    
    Go to the Rogueport Square, then go in the Item Shop. Once there, see how much
    a Tasty Tonic, Fire Flower and Sleepy Sheep cost, all together. Now, go to the
    eastern side of Rogueport and speak with the dog looking guy next to the
    Trouble Center, he will ask you how much price was each item, answer "10 Coins"
    "8 Coins" and "3 Coins" and he will give you 20 coins.
    
    
    Trouble #4
    Goomther's Trouble
    Title: Find this guy!
    Reward: 20 Coins
    Description -
    
    Go to the square of Rogueport, the Rogueport Square, then speak to one of the
    Goomba's there. One of them will tell you to find the bandit that stole his
    property, and he says that he wears a white mask and a blue shirt. So, go east
    and go to the eastern part of town, then go north to the brick wall, and go
    through the secret area and speak with the bandit, he will run away. Next,
    exit the secret area, and head to the Rogueport Harbor.
    
    Here, drop off the ledge and look to the left, he is hiding behind the wall.
    Speak with him, and he will run away again. Now, go to the Rogueport Square,
    and go north to the back alley. Here, go west and you will see the bandit
    again. Speak with him and this time, Goomther will come and give you a reward
    of 20 coins.
    
    
    Trouble #5
    Mousimilian's Trouble
    Title: Hit me, please!
    Reward: Information
    Description -
    
    To solve this trouble, go to the Rogueport Square. Then, go west and speak with
    the rat near the item shop, he will want you to hit him with your hammer until
    he remembers what he wanted to do. So, press B, rapidly hitting him with your
    hammer until he says he remembers, then speak with him to solve this trouble.
    
    
    Trouble #6
    Bomberto's Trouble
    Title: I'm hungry!
    Reward: 11 Coins
    Description -
    
    First, go to the Rogueport Harbor. After this, go south towards where you first
    arrived at Rogueport on the boat, and speak with the little Bob-Omb with a
    bandana on his forehead. He will tell you to go buy him something to eat. Now,
    go to the item shop and buy one Mushroom, then speak with him again and give
    him the Mushroom and he will give you a reward of 11 coins.
    
    
    Trouble #7
    Koopook's Trouble
    Title: Try to find me!
    Reward: Special Card
    Description -
    
    Go to Petal Meadows. Once you're there, head inside Hooktail's Castle. Then,
    stand next to the door leading to the room where you met Ms. Mowz, then drop
    down and you will see Koopook, talk to him with Koops in your party to get your
    reward.
    
    
    Trouble #8
    Mayor Kroop's Trouble
    Title: Listen to me!
    Reward: Turtley Leaf
    Description -
    
    This trouble is easy. First, go to Petalburg. Then, go to the pink house and
    speak with Mayor Kroop and he will give you a Turtley Leaf as a reward.
    
    
    Trouble #9
    Plenn T.'s Trouble
    Title: Order me an item!
    Reward: Ultra Shroom
    Description -
    
    To do this trouble, go to the Item Shop in Rogueport Square and then speak with
    the shopkeeper. He will want five Courage Shells. Go to Petalburg and buy five
    Courage Shells, and give them to the shopkeeper to get your reward.
    
    
    Trouble #10
    Puni Elder's Trouble
    Title: Emergency Shroom!
    Reward: 60 Coins
    Description -
    
    If you have a Life Shroom, then don't worry about buying one. But if you don't
    have one, buy one at Rogueport at the west side for fifty coins, then head to
    the Great Tree and give the Puni Elder a Life Shroom to complete this trouble.
    
    
    Trouble #11
    Lahla's Trouble
    Title: Play with me!
    Reward: 10 Pianta's
    Description -
    
    This has to be the easiest trouble. Just go to the Pianta Parlor, and speak
    with Lahla to get ten Pianta's.
    
    
    Trouble #12
    Pine T. Jr.'s Trouble
    Title: Help my daddy!
    Reward: Silver Card
    Description -
    
    Go to the room where the Pit of 100 Trials is at, and speak with Pine T. Jr. He
    will tell you to find his daddy. Go down the pit, and then get to the 18th
    floor and speak with his dad there. Then, get to floor 20 and exit the pit and
    speak with Pine T. Jr. to get your reward.
    
    
    Trouble #13
    Jolene's Trouble
    Title: Help wanted!
    Reward: 30 Coins
    Description -
    
    Head to the Storage Room in Glitzville and pick up all of the Battle Trunks and
    then head back to Rogueport. Once at Rogueport, give the Battle Trunks to
    Goomther near Frankly's Office, then return to Glitzville and speak with Jolene
    to get a reward of 30 coins.
    
    
    Trouble #14
    Merlee's Trouble
    Title: Heartful Cake Recipe...
    Reward: 30 Coins
    Description -
    
    To do this trouble, head to Merlee which is found in the Rogueport Sewers and
    speak with her. After that, head for Petalburg and speak with Toce T. She will
    tell you that she remembers the recipe for the Heartful Cake. Now, go to the
    Pianta Parlor and buy some Cake Mix, and give it to Merlee for your reward.
    
    
    Trouble #15
    Bub-Ulber's Trouble
    Title: The food I want!
    Reward: Dried Flowers
    Description -
    
    Go to Petalburg and then speak with Bub-Ulber. He will be craving some Hot
    Dogs. Head to Glitzville and go to the Hot Dog Stand and buy two Hot Dogs,
    then pick up a Cake Mix at the Pianta Parlor and go to Zess T.'s house, and
    tell her to bake the Cake Mix, and she will make a Mousse Cake. Now, head
    back over to Petalburg and then give Bub-Ulber all of these things, only to get
    some Dried Flowers as a reward.
    
    
    Trouble #16
    ???'s Trouble
    Title: Elusive Badge!
    Reward: Attack FX Y
    Description -
    
    Go to the Inn in Rogueport Square, and once there, go upstairs and then turn
    left and open the door there. Outside, go west down the walkway and then ignore
    the door there, and jump on the roof. Now, talk to Mario's best friend, Ms.
    Mowz. Ms. Mowz wants you to get an elusive badge for her, so head to Hooktail's
    Castle. Once there, make your way to the top of the castle where you fought
    Hooktail.
    
    In the room where Hooktail was, head east and you will hit a barrier. Switch to
    Flurrie and blow away the invisible barrier and open the chest to get the badge
    she wants, then go back to Rogueport and speak with Ms. Mowz, and she will give
    you your reward, plus she will join your party.
    
    
    Trouble #17
    Mayor Dour's Trouble
    Title: Newsletter...
    Reward: 30 Coins
    Description -
    
    To complete this one, head to Twilight Town. Once there, speak with Mayor Dour
    to get a Routing Slip. Next, head to the Puni Elder and show her the Routing
    Slip. Next, head to Petalburg and give Mayor Kroop the Routing Slip. Now, head
    back to Mayor Dour in Twilight Town and give him the Routing Slip for a reward
    of 30 coins.
    
    
    Trouble #18
    Zess T.'s Trouble
    Title: Seeking legendary book!
    Reward: Honey Shroom
    Description -
    
    To do this trouble, you must make your way back to the Creepy Steeple. Once
    inside the steeple's castle, head directly northeast and you will see a small
    passageway. Roll into a tube inside the passageway and the Cookbook is inside.
    Get all the goods in this room and take the Cookbook to Zess T. to get your
    reward.
    
    
    Trouble #19
    Eve's Trouble
    Title: Tell that person...
    Reward: Meteor Meal
    Description -
    
    First you must head to Twilight Town. Once there, go to the east side of town
    and enter the first house you see. Speak with Eve and she will want you to go
    see Podley in Rogueport. Now, head to Rogueport Square and go to the Inn and
    speak with the bartender. Now, head back to Twilight Town and speak with Eve
    to get your reward of a Meteor Meal.
    
    
    Trouble #20
    Goom Goom's Trouble
    Title: Looking for a gal!
    Reward: Couple's Cake
    Description -
    
    Go to Pirate's Grotto, and head to the room where you got your last curse at
    Once there, speak with Goom Goom with Goombella in your party to solve this
    trouble.
    
    
    Trouble #21
    Frankie's Trouble
    Title: Important Thing!
    Reward: Gold Card
    Description -
    
    Head to the west side of Rogueport and speak with Frankie and he will tell you
    to get his lost Wedding Ring. Go to the east side of Rogueport and go right
    next to the Trouble Center. Now, go south and mount Yoshi, and fly to the east
    and grab the Wedding Ring, then take it back to Frankie.
    
    
    Trouble #22
    Chef Shimi's Trouble
    Title: Get these ingredients!
    Reward: 40 Coins
    Description -
    
    First you must get three things. To get the first thing, head to the Creepy
    Steeple and enter the first door to the north. Now, go right until you see a
    crack in the fence. Turn paper thin and slip through, then keep going  east and
    hit the tree there and get the Golden Leaf. Now, head to the Great Tree and
    speak with Petuni. Play her little game and then she will give you a Mystic
    Egg. Now, head for the Keelhaul Key and head to the area with the red block.
    
    Now, hit the tree near it to get a Keel Mango. Once you do that, head to the
    Excess Express and speak with Chef Shimi and give him all three items to get
    your reward, and complete this trouble.
    
    
    Trouble #23
    Toodle's Trouble
    Title: I must have that book!
    Reward: Plantinum Card
    Description -
    
    First, head to Poshley Heights. Once there, go inside the pink building and
    speak with Toodles. Next, head to Glitzville and speak with Jolene to get a
    magazine. Now, head back to Toodles and hand over the magazine to get your
    reward.
    
    
    Trouble #24
    Businessman's Trouble
    Title: Security Code!
    Reward: Hot Sauce
    Description -
    
    To do this one, head to Glitzville. Then, talk to the Hot Dog Stand owner and
    he will ask if you know his security code. It is 2625. Tell him that, and you
    will be awarded with some Hot Sauce.
    
    
    Trouble #25
    Goldbob's Trouble
    Title: Delivery, please!
    Reward: 64 Coins
    Description -
    
    To solve this trouble, head to Poshley Heights via the train or via the pipe.
    Then, go talk to Goldbob, and then he will give you a package. Now, head to the
    Fahr Outpost. Once there, go to the last house and speak with the Bob-Omb in
    the house. Now, head back to Rogueport. Then, go to the Inn and speak with the
    bartender. Now, head to Glitzville and speak with the bartender in the Fresh
    Juice Bar. Now, head back to Poshley Heights and speak with Goldbob. After
    this, go back to Fahr Outpost again and enter General White's house.
    
    Wake up General White and give him the package, then go back to see Goldbob to
    get your reward of 64 coins.
    
    
    Trouble #26
    Gob's Trouble
    Title: I can't speak!
    Reward: 20 Coins
    Description -
    
    For this trouble, head to the Rogueport Square's Item Shop and buy a Honey
    Syrup. Now, go to the west side of Rogueport and go to the Pianta Parlor. Once
    there, buy some Cake Mix for six coins. Now, go to Zess T.'s house and have her
    mix the Honey Syrup and the Cake Mix (Cookbook required). Now you will get some
    Honey Candy. Next, go to the Fahr Outpost and give the Honey Candy to the
    Bob-Omb just left of the Item Shop to get 20 coins as a reward.
    
    
    Trouble #27
    Toadia's Trouble
    Title: I wanna meet Luigi!
    Reward: Choco Cake
    Description -
    
    Go to the Poshley Heights and speak with the Toad next to the fountain. She
    will want to meet Luigi. Put on the L Emblem badge and speak with her, and she
    will think you are Luigi and give you a Choco Cake. See the Walkthrough section
    to see where to get the L Emblem.
    
    
    Trouble #28
    Doe T.'s Trouble
    Title: Roust these cads!
    Reward: 20 Coins
    Description -
    
    This one is actually quite easy. Simply head to the second part of Boggly Woods
    and talk to the Toad there. Eliminate all of the enemies there and speak with
    the Toad again to get a reward of 20 coins.
    
    
    Trouble #29
    Bub's Trouble
    Title: Help me make up!
    Reward: 3 Coins
    Description -
    
    To complete this one, simply head to Poshley Heights and speak with Bub next to
    the sanctum entrance. He will tell you to find a gift to give to his mother.
    Okay, so head to Keelhaul Key and grab a Keel Mango from a tree (see other
    previous troubles). Then, go back to Bub and give him the Keel Mango and he
    will give you a letter. Now, go to the first part of the Poshley Heights and
    give his mother the letter, then return to Bub to get a whopping 3 coins.
    
    
    Trouble #30
    Swob's Trouble
    Title: Erase that grafitti!
    Reward: Snow Bunny
    Description -
    
    To do this trouble, go to the 50th floor of the Pit of 100 Trials. Now, go left
    and you will see something on the wall. Blow it up with Bobbery, then head to
    Fahr Outpost. Now, speak with the Bob-Omb next to the fake cannon statue to get
    your reward and complete the last trouble of the Trouble Center.
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    XI. Mini-Games
    ===============
    
    Airplane Game
    
    Where It Is Played: Pianta Parlor
    
    Required Item: Special Card
    
    Description - To begin playing this minigame, complete trouble seven, Koopook's
                  Trouble. Once you complete that trouble, you will get a Special
                  Card. Then, get a Member's Card and head to the Pianta Parlor.
                  Once there, speak with the Boo inside the cage there and she will
                  let you play the Airplane Game. It costs ten Pianta's to play.
    
    
    Paper Game
    
    Where It Is Played: Pianta Parlor
    
    Required Item: Silver Card
    
    Description - You must complete Pine T. Jr.'s trouble to get the Silver Card.
                  Once you have that, go to the Pianta Parlor and talk to Lahla the
                  ghost and then pay the Pianta price and you can play this one.
    
    
    Tube Game
    
    Where It Is Played: Pianta Parlor
    
    Required Item: Gold Card
    
    Description - To play this one, you must have completed Frankie's trouble to
                  get the Gold Card. Once you do that, head to the Pianta
                  Parlor and then talk to Lahla and pay the price to play.
    
    
    Boat Game
    
    Where It Is Played: Pianta Parlor
    
    Required Item: Plantinum Card
    
    Description - You must have completed Toodle's trouble to play this one. Now,
                  head to the Pianta Parlor and speak with Lahla and pay the
                  Pianta Price to play.
    
    
    ------------------------------------------------------------------------------
    
    
    =============
    XII. Secrets
    =============
    
    Secret #1 - Changing your Yoshi's colors
    ----------------------------------------
    
    Once you have your Yoshi egg, get to the point in the game where you have to
    face off against the Iron Clefts, then save your game. Run away from the Iron
    Clefts, and see what color comes out of your egg. Now you know what color your
    Yoshi will always be inside the egg, so reset. Wait six minutes to get a red
    Yoshi, wait three minutes to get a blue Yoshi, wait two minutes to get an
    orange Yoshi, wait four minutes to get a pink Yoshi, and wait three minutes
    after the time for a pink Yoshi to get a black Yoshi, then fight the Iron
    Clefts.
    
    
    Secret #2 - Free Coins
    ----------------------
    
    After you complete Chapter 3, return to Glitzville and get to the Rawk Hawk
    again and you can continue to battle him again and again and again, for a free
    20 coins each match.
    
    
    ------------------------------------------------------------------------------
    
    
    ==============
    XIII. Recipes
    ==============
    
    ------------------------------------------------------------------------------
    
    Couple's Cake
    Ingredients: Snow Bunny + Spicy Soup
    
    ------------------------------------------------------------------------------
    
    Choco Cake
    Ingredients: Cake Mix + Inky Sauce, Mousse + Inky Sauce
    
    ------------------------------------------------------------------------------
    
    Courage Meal
    Ingredients: Courage Shell + Zess Deluxe, Courage Shell + Zess Dinner,
                 Courage Shell + Zess Special
    
    ------------------------------------------------------------------------------
    
    Coconut Bomb
    Ingredients: Coconut + Fire Flower
    
    ------------------------------------------------------------------------------
    
    Coco Candy
    Ingredients: Cake Mix + Coconut
    
    ------------------------------------------------------------------------------
    
    Egg Bomb
    Ingredients: Dried Flowers + Zess Dynamite, Mystic Egg + Fire Flower
    
    ------------------------------------------------------------------------------
    
    Electro Pop
    Ingredients: Cake Mix + Volt Shroom
    
    ------------------------------------------------------------------------------
    
    Fire Pop
    Ingredients: Cake Mix + Fire Flower, Cake Mix + Hot Sauce
    
    ------------------------------------------------------------------------------
    
    Fresh Juice
    Ingredients: Gradual Syrup, Honey Syrup, Jammin' Jelly, Keel Mango,
                 Maple Syrup, Peachy Peach, Gradual Syrup + Turtley Leaf,
                 Honey Syrup + Gradual Syrup, Honey Syrup + Jammin' Jelly,
                 Honey Syrup + Maple Syrup, Honey Syrup + Turtley Leaf,
                 Jammin' Jelly + Gradual Syrup, Jammin' Jelly + Turtley Leaf,
                 Keel Mango + Coconut, Peachy Peach + Coconut, Turtley
                 Leaf + Coconut
    
    ------------------------------------------------------------------------------
    
    Fried Egg
    Ingredients: Mystic Egg
    
    ------------------------------------------------------------------------------
    
    Fried Shroom
    Ingredients: Dried Shroom + Fire Flower
    
    ------------------------------------------------------------------------------
    
    Fruit Parfait
    Ingredients: Gradual Syrup + Keel Mango
    
    ------------------------------------------------------------------------------
    
    Gold Bar
    Ingredients: Point Swap + Gold Bar x3
    
    ------------------------------------------------------------------------------
    
    Healthy Salad
    Ingredients: Golden Leaf + Turtley Leaf
    
    ------------------------------------------------------------------------------
    
    Heartful Cake
    Ingredients: Cake Mix + Ruin Powder
    
    ------------------------------------------------------------------------------
    
    Honey Candy
    Ingredients: Honey Syrup + Cake Mix
    
    ------------------------------------------------------------------------------
    
    Honey Shroom
    Ingredients: Honey Syrup + Volt Shroom
    
    ------------------------------------------------------------------------------
    
    Honey Super
    Ingredients: Life Shroom + Honey Syrup
    
    ------------------------------------------------------------------------------
    
    Honey Ultra
    Ingredients: Ultra Shroom + Honey Syrup
    
    ------------------------------------------------------------------------------
    
    Ice Storm
    Ingredients: Point Swap + Fire Flower
    
    ------------------------------------------------------------------------------
    
    Icicle Pop
    Ingredients: Honey Syrup + Ice Storm
    
    ------------------------------------------------------------------------------
    
    Ink Pasta
    Ingredients: Fresh Pasta + Inky Sauce
    
    ------------------------------------------------------------------------------
    
    Inky Sauce
    Ingredients: Hot Sauce + Fresh Juice
    
    ------------------------------------------------------------------------------
    
    Jelly Candy
    Ingredients: Jammin' Jelly + Cake Mix
    
    ------------------------------------------------------------------------------
    
    Jelly Super
    Ingredients: Life Shroom + Jammin' Jelly
    
    ------------------------------------------------------------------------------
    
    Jelly Ultra
    Ingredients: Ultra Shroom + Jammin' Jelly
    
    ------------------------------------------------------------------------------
    
    Koopa Bun
    Ingredients: Keel Mango + Turtley Leaf
    
    ------------------------------------------------------------------------------
    
    Koopa Tea
    Ingredients: Turtley Leaf
    
    ------------------------------------------------------------------------------
    
    Koopasta
    Ingredients: Fresh Pasta + Turtley Leaf
    
    ------------------------------------------------------------------------------
    
    Love Pudding
    Ingredients: Mystic Egg + Mango Delight
    
    ------------------------------------------------------------------------------
    
    Mango Delight
    Ingredients: Keel Mango + Cake Mix
    
    ------------------------------------------------------------------------------
    
    Maple Shroom
    Ingredients: Maple Syrup + Volt Shroom
    
    ------------------------------------------------------------------------------
    
    Maple Super
    Ingredients: Super Shroom + Maple Shroom
    
    ------------------------------------------------------------------------------
    
    Maple Ultra
    Ingredients: Ultra Shroom + Maple Syrup
    
    ------------------------------------------------------------------------------
    
    Meteor Meal
    Ingredients: Shooting Star + Shroom Fry
    
    ------------------------------------------------------------------------------
    
    Mousse Cake
    Ingredients: Cake Mix
    
    ------------------------------------------------------------------------------
    
    Omelette Meal
    Ingredients: Life Shroom + Mystic Egg
    
    ------------------------------------------------------------------------------
    
    Peach Tart
    Ingredients: Cake Mix + Peachy Peach
    
    ------------------------------------------------------------------------------
    
    Poison Shroom
    Ingredients: Dried Boquet + Trial Stew
    
    ------------------------------------------------------------------------------
    
    Random Item
    Ingredients: Point Swap + Mystery
    
    ------------------------------------------------------------------------------
    
    Shroom Broth
    Ingredients: Golden Leaf + Poison Shroom
    
    ------------------------------------------------------------------------------
    
    Shroom Cake
    Ingredients: Life Shroom + Cake Mix
    
    ------------------------------------------------------------------------------
    
    Shroom Crepe
    Ingredients: Ultra Shroom + Cake Mix
    
    ------------------------------------------------------------------------------
    
    Shroom Fry
    Ingredients: Mushroom + Golden Leaf
    
    ------------------------------------------------------------------------------
    
    Shroom Roast
    Ingredients: Life Shroom
    
    ------------------------------------------------------------------------------
    
    Shroom Steak
    Ingredients: Ultra Shroom
    
    ------------------------------------------------------------------------------
    
    Snow Bunny
    Ingredients: Golden Leaf + Ice Storm
    
    ------------------------------------------------------------------------------
    
    Space Food
    Ingredients: Dried Boquet + Cake Mix
    
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
    
    
    ===================
    XIV. Special Moves
    ===================
    
    Sweet Treat
    SP Used: 1
    When You Get It: Close to End of Prologue
    Description: Tap Left on the Control Stick rapidly to shoot lots of stars out.
                 Flower icons heal up your FP when you hit them, while heart icons
                 heal your HP up when you hit them. Beware, though, for you could
                 hit a Poisonus Mushroom, which will stop Mario from hitting any
                 icons for about three to five seconds.
    
    Earth Tremor
    SP Used: 2
    When You Get It: End of Chapter One
    Description: Press the A button when a star lights up on the screen. The better
                 you do, the more damage enemies will take. The max damage for this
                 attack is 6 damage if you do perfect.
    
    Clock Out
    SP Used: 2
    When You Get It: End of Chapter Two
    Description: To use this attack, press the button that appears over the enemies
                 head to throw a huge bomb at them. This attack immobilizes enemies
                 for a short amount of time.
    
    Power Lift
    SP Used: 3
    When You Get It: End of Chapter Three
    Description: This attack can boost your defense or attack. To use it, move the
                 target over to the red and blue arrows that appear on the grid.
                 Then, press A to fill the blue or red meter. Do not hit the
                 Poisonus Mushrooms, though.
    
    Art Attack
    SP Used: 4
    When You Get It: End of Chapter Four
    Description: This is fairly easy and fun to use. Just draw a circle around the
                 enemies, and be sure to close the circle up. The faster you do,
                 the better damage.
    
    Sweet Feast
    SP Used: 5
    When You Get It: End of Chapter Five
    Description: This is basically the same thing as the Sweet Treat, only this
                 time you can mash left on the control stick, and you can fire
                 stars rapidly. If you hit big HP icons, you gain five HP. And if
                 you hit big FP icons, you gain five FP.
    
    Showstopper
    SP Used: 2
    When You Get It: End of Chapter Six
    Description: One of my favorite star powers is this one. To use it, press the
                 buttons that appear on the screen, it is fairly easy. This kills
                 an enemy in one shot, but not bosses.
    
    Supernova
    SP Used: 6
    When You Get It: End of Chapter Seven
    Description: To use this ability, tap A repedeately. The better you do, the
                 better damage. This ability can hurt up to 15 damage worth HP,
                 and it is really great!
    
    
    ------------------------------------------------------------------------------
    
    
    ===============
    XV. Tattle Log
    ===============
    
     Arantula
     Location: Pit of 100 Trials
     Attack: 7
     Defense: 0
     HP: 16
     Description: This enemy is found in the Pit of 100 Trials. He is tough,
                  too, so keep your guard up when fighting this enemy.
    
    
     Amazy Dayzee
     Location: Twilight Trail
     Attack: 20
     Defense: 1
     HP: 20
     Description: These flowers are rare and first appear in Twilight Trail.
                  These enemies are tough, as they run away so fast from
                  battle. They also have 20 HP, making it hard to beat these
                  enemies.
    
    
     Atomic Boo
     Location: Creepy Steeple
     Attack: 4
     Defense: 0
     HP: 40
     Description: The Atomic Boo is a ghost the biggest of the Boo family.
                  The Atomic Boo attacks by unmerging with his Boos that he
                  is fused with, and when he unmerges, he sends out tons and
                  tons of Boos to attack Mario. Be careful when fighting this
                  enemy.
    
    
     Blooper
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 12
     Description: This boss is found in Rogueport Sewers. It isn't very
                  tough to defeat, either. Simply keep attacking it with
                  Mario's jump attacks and you'll defeat it.
    
    
     Bald Cleft
     Location: Shhwonk Fortress
     Attack: 1
     Defense: 2
     HP: 2
     Description: Bald Clefts are not that tough. These guys are immune to
                  fire, though, so do not use fire attacks when fighting
                  this foe. Hammering and/or jumping on it will kill this
                  enemy in no time.
    
    
     Bristle
     Location Shhwonk Fortress
     Attack: 1
     Defense: 4
     HP: 2
     Description: Bristle is found in the Shhwonk Fortress, and isn't very
                  hard to defeat. He's a bit difficult, however, because if
                  you touch him, he'll hurt you with his spikes that are
                  sticking out of his arm. Use attack items to defeat this
                  foe.
    
    
     Badge Bandit
     Location: Pit of 100 Trials
     Attack: 5
     Defense: 0
     HP: 12
     Description: These guys are a pain. They will steal your Badges, so
                  watch out!
    
    
     Bob-Ulk
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 2
     HP: 10
     Description: These guys are huge. These guys will explode after four
                  turns, so watch out!
    
    
     Bonetail
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 2
     HP: 200
     Description: This is a MASSIVE enemy! He has an EXTREMELY bunch of HP.
                  He's hard to defeat. He's Hooktail's oldest brother. The
                  only difference in this enemy, he MEANS business!
    
    
     Beldam
     Location: Boggly Woods
     Attack: 1/5
     Defense: 0
     HP: 9/30
     Description: She's the leader of the Shadow Sirens. Beldam will attack
                  you with magic. This makes her a tough foe.
    
     Boomerang Bro
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 7
     Description: Boomerang Bro is found in the Glitz Pit in Glitzville.
                  This enemy isn't very hard to defeat, but he hurts you
                  more than you would think.
    
    
     Bob-Omb
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 4
     Description: When damaged, these guys will charge and attack you,
                  thus causing them to explode.
    
    
     Big Bandit
     Location: Glitz Pit
     Attack: 3
     Defense: 0
     HP: 8
     Description: These guys are annoying. They'll steal your Coins
                  and Items! Be careful when fighting this enemy. Just
                  attack it to defeat it. These guys will run away,
                  too, so be careful for them not steal your Coins or
                  your Items!
    
    
     Bandit
     Location: Glitz Pit
     Attack: 2
     Defense: 0
     HP: 5
     Description: This guy will try and steal your Coins, so watch out!
                  This enemy isn't very hard to defeat, though, so
                  you shouldn't have to worry about anything but theft.
    
    
     Bowser
     Location: Glitz Pit
     Attack: 3/7
     Defense: 1/2
     HP: 30/70
     Description: Bowser is Mario's enemy like we've seen in our days.
                  Bowser has appeared in Mario games so many times, it
                  is hard to count them all. He's back in Paper Mario:
                  The Thousand Year Door, and he appears in Glitzville
                  in the Glitz Pit to fight Mario. He is kinda tough,
                  kinda not, depending on how high you are, etc.
    
    
     Boo
     Location: Creepy Steeple
     Attack: 3
     Defense: 0
     HP: 7
     Description: Just attack these enemies with your Hammer or use
                  jumps on them to defeat them. They aren't that tough,
                  so you shouldn't have much of a problem defeating
                  them.
    
    
     Buzzy Beetle
     Location: Creepy Steeple
     Attack: 3
     Defense: 4
     HP: 5
     Description: These guys aren't as tough as you think, but they're
                  counterpart with spikes on them are! Take care when
                  fighting their counterparts, as they are hard! This
                  one isn't tough, however.
    
    
     Bill Blaster
     Location: Pirate's Grotto
     Attack: Unknown
     Defense: 2
     HP: 5
     Description: These guys will shoot Bullet Bills at you. These guys
                  are found in Pirate's Grotto.
    
    
     B. Bill Blaster
     Location: Pirate's Grotto
     Attack: 0
     Defense: 4
     HP: 10
     Description: This is the more enhanced version of the Bill Blaster.
                  This one isn't easy, either. It'll keep firing
                  Bombshell Bills at you if you can't defeat it, so make
                  sure you're ready to fight this enemy before you fight
                  it!
    
    
     Bulky Bob-Omb
     Location: Pirate's Grotto
     Attack: 2
     Defense: 1
     HP: 6
     Description: These guys are bigger than the Bob-Ulk enemies that 
                  you've previously encountered. Defeat it before four
                  turns is up, because if you don't, he'll explode and
                  hurt you worse than the Bob-Ulk does!
    
    
     Bullet Bill
     Location: Pirate's Grotto
     Attack: 4
     Defense: 1
     HP: 2
     Description: These guys aren't too hard, having only 2 HP. Just
                  defeat them before they defeat you! Because you see,
                  they have 4 Attack, which means these guys could
                  easily defeat you if you don't have much HP, or if
                  you let them!
    
    
     Bombshell Bill
     Location: Palace of Shadow
     Attack: 6 
     Defense: 2
     HP: 3
     Description: These guys have large amounts of attack power,
                  making them hard to defeat if you don't defeat 
                  them fast enough.
    
     Cleft
     Location: Shhwonk Fortress
     Attack: 2
     Defense: 2
     HP: 2
     Description: Use Power Smash on this enemy. Or, simply use a
                  POW Block. Remember, Clefts are immune to fire.
    
    
     Crazee Dayzee
     Location: Twilight Trail
     Attack: 2
     Defense: 0
     HP: 7
     Description: Fighting these guys isn't too tough, but it can
                  be annoying if they put you to sleep.
    
    
     Cortez
     Location: Pirate's Grotto
     Attack: 4
     Defense: 1
     HP: 20
     Description: Cortez is a spirit and he tries his absolute best
                  to guard his treasure. This guy is found only in
                  Keelhaul Key, and he's ready for action!
    
    
     Chain Chomp
     Location: Palace of Shadow
     Attack: 6
     Defense: 5
     HP: 7
     Description: These guys are hard! They have six Attack Power,
                  and five Defense Power!
    
    
     Dull Bones
     Location: Hooktail's Castle
     Attack: 2
     Defense: 1
     HP: 1
     Description: Dull Bones are easy to defeat. Just use your
                  Hammer on them or use an Item on them to
                  defeat them.
    
    
     Dark Puff
     Location: Boggly Woods
     Attack: 2
     Defense: 0
     HP: 3
     Description: Dark Puffs aren't hard to defeat, just jump
                  on them to defeat them. Beware, however,
                  because if you attack Dark Puffs when they
                  are electrically charged, because if you do,
                  you're the one who'll take damage.
    
    
     Dark Koopatrol
     Location: Glitz Pit
     Attack: 5
     Defense: 2
     HP: 25
     Description: This guy is extremely tough, having 25 HP, 5
                  Attack Power, and 2 Defense Power. You also
                  must fight this guy alot of times before you
                  can even go to the Rawk Hawk, so this makes
                  battles with Dark Koopatrol very tedious.
    
    
     Dark Craw
     Location: Glitz Pit
     Attack: 6
     Defense: 0
     HP: 20
     Description: Dark Craw is located in Glitzville in the Glitz
                  Pit fighting arena. These guys are pretty tough,
                  too, so watch out!
    
    
     Doopliss
     Location: Creepy Steeple/Twilight Town
     Attack: 4
     Defense: 0
     HP: 40
     Description: Doopliss is a ghost who lives in Creepy Steeple
                  which is located in Twilight Town. When Mario
                  defeats him, Doopliss takes control of Mario's
                  name and body. Mario then must get them back,
                  as Doopliss's Mario form is fooling Mario's
                  partners into thinking Doopliss himself is
                  Mario, and that means that they're obeying
                  Doopliss!
    
    
     Dark Bristle
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 4
     HP: 8
     Description: Dark Bristles are hard, because of their high
                  Attack Power. You can't attack them with your
                  Hammer, as their spikes sticking out of their
                  sides will damage you. You can't jump on them
                  either, so the only way to defeat these guys
                  is Quake Hammer, Earth Tremor, or Items that
                  damage enemies.
    
    
     Dark Lakitu
     Location: Pit of 100 Trials
     Attack: 5
     Defense: 0
     HP: 13
     Description: These guys are annoying, because they will
                  sometimes throw pipes at you which turn
                  into Sky-Blue Spinies.
    
    
     Dark Paratroopa
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 2
     HP: 8
     Description: Dark Paratroopas are not that hard to beat,
                  as they really have no potential Attack
                  Power threats, as their Attack Power is
                  only 4. Use jumps and once they are on
                  the ground, attack them all out with
                  your best attacks. This is an easy way to
                  defeat them without having to waste Items.
    
    
     Dark Koopa
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 2
     HP: 8
     Description: This enemy is the same as Koopa Troopas.
                  Not too hard to defeat, its just a bit
                  stronger than normal Koopa Troopas.
    
    
     Dark Bones
     Location: Pit of 100 Trials
     Attack: 5
     Defense: 2
     HP: 20 
     Description: This guy is a harder version of the
                  Dull Bones you've encountered. Beat
                  them the same way, but here's a
                  warning: if their HP reaches 0,
                  it has a chance to come back to life,
                  so watch out!
    
    
     Dark Boo
     Location: Poshley Sanctum
     Attack: 5
     Defense: 0
     HP: 8
     Description: Dark Boos are purple instead of white. These guys
                  have alot of HP and alot of Attack Power, which
                  makes these guys hard to defeat. They'll also
                  turn invisible after a while.
    
    
     Dry Bones
     Location: Palace of Shadow
     Attack: 5
     Defense: 2
     HP: 8
     Description: Dry Bones is the updated version of the Dull
                  Bones, just like the Dark Bones located in
                  the Pit of 100 Trials. These guys, when
                  their HP reaches 0, have a chance to get back
                  up and fight again. These guys also have a
                  chance to build more Bones to assist him,
                  so be careful, as these guys can be annoying!
    
    
     Dark Wizzerd
     Location: Palace of Shadow
     Attack: 5
     Defense: 2
     HP: 10
     Description: This guy is located in the Palace of Shadow
                  and it is tricky, which makes this guy
                  annoying.
    
    
     Ember
     Location: Keelhaul Key
     Attack: 3
     Defense: 0
     HP: 8
     Description: Ember enemies are not that tough, but they
                  are spirits of people who have recently
                  died and are looking for vengeance.
    
    
     Elite Wizzerd
     Location: Pit of 100 Trials
     Attack: 8
     Defense: 5
     HP: 12
     Description: This guy is the upgraded version of
                  the Dark Wizzerd. This guy uses lots
                  of spells (magic) as well. This guy
                  will also make a clone of himself
                  if he is alone in battle.
    
    
     Elite X-Naut
     Location: X-Naut Fortress
     Attack: 5
     Defense: 1
     HP: 10
     Description: The Elite X-Naut is a better type of
                  soldier than the ordinary X-Naut
                  soldier. These guys can also be
                  powered by X-Naut PhDs. This guy
                  has a good bit of Attack Power, so
                  watch out when fighting him!
    
    
     Fuzzy
     Location: Shhwonk Fortress/Glitz Pit
     Attack: 1
     Defense: 0
     HP: 3
     Description: Fuzzy has returned from the N64
                  version of Paper Mario. He is
                  not too hard if you defeat him
                  fast enough, which shouldn't be
                  too hard, as he only has 3 HP.
                  However, the only thing you should
                  worry about, is Fuzzies ability to
                  drain 1 HP from you and gain it for
                  their own. In the Shhwonk Fortress, 
                  this makes fighting Fuzzies a pain 
                  if you don't kill them fast enough.
    
    
     Fire Bro
     Location: Glitz Pit
     Attack: 3
     Defense: 1
     HP: 7
     Description: These guys are better than your
                  average Hammer Bros These guys
                  aren't too hard to defeat, either,
                  but with their fireballs, can be
                  quite annoying after awhile.
    
    
     Flower Fuzzy
     Location: Shhwonk Fortress/Glitz Pit
     Attack: 3
     Defense: 0
     HP: 5 
     Description: Flower Fuzzies slightly differ from
                  normal Fuzzies, as these Fuzzies
                  drain your FP instead of your HP,
                  so be careful when fighting these
                  enemies! Also, when their FP is
                  full, they'll use magic on you!
    
    
     Frost Piranha
     Location: Fahr Outpost
     Attack: 5
     Defense: 0
     HP: 10
     Description: Frost Piranhas are found in the Fahr
                  Outpost, and their main weak point:
                  fire! When Frost Piranhas attack you,
                  they have a chance to freeze you, so
                  be careful when fighting this enemy.
    
    
     Goomba
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 2
     Description: Goombas are located in the Rogueport
                  Sewers, and they aren't very tough.
                  Simply use your Hammer or jump on
                  them to defeat them.
    
    
     Gus
     Location: Rogueport
     Attack: 3
     Defense: 0
     HP: 20
     Description: This guy is tough, but if you're at
                  a high level, he's not that hard.
                  Unless you kill this guy, you'll
                  have to pay him 10 Coins each time
                  you want to go past where he is.
    
    
    
     Gold Fuzzy 
     Location: Shhwonk Fortress/Glitz Pit
     Attack: 1
     Defense: 0
     HP: 10
     Description: Gold Fuzzies are located in the Shhwonk
                  Fortress and in the Glitz Pit. These
                  guys are kind of hard, but kind of not.
                  Depends on how well you fight them and
                  how effectively you fight them.
    
    
     Green Magikoopa
     Location: Glitz Pit
     Attack: 4
     Defense: 0
     HP: 7
     Description: Green Magikooopas are pretty tough to
                  beat. Especially when you have to fight
                  her comrades as well.
    
    
     Green Fuzzy
     Location: Keelhaul Key
     Attack: 3
     Defense: 0
     HP: 5
     Description: This guy can create more of itself, and
                  there's another trouble, which is, he
                  does like the normal Fuzzy, and drains
                  your HP and he gets the amount he drains.
                  This makes this guy a double trouble!
    
    
     Gloomba
     Location: Pit of 100 Trials
     Attack: 3
     Defense: 0
     HP: 7
     Description: Gloombas live in dark and damp places.
                  Gloombas don't have very much attack,
                  nor very much HP, so they shouldn't
                  be a problem in defeating, especially
                  if you reduce the damage given to you.
    
    
     Gloomtail
     Location: Palace of Shadow
     Attack: 8
     Defense: 2
     HP: 80
     Description: One of Hooktail's brothers. This dragon
                  takes things seriously. Look at his
                  high Attack Power, and medium-good
                  Defense Power. Not to mention his high
                  HP.
    
    
     Grodus X
     Location: Palace of Shadow
     Attack: 4
     Defense: 0
     HP: 3
     Description: These guys protect Grodus. Be careful
                  not to let him have four of these
                  protecting him, as if you do, there
                  is no way in defeating Grodus.
    
    
     Grodus
     Location: Palace of Shadow
     Attack: 7
     Defense: 1
     HP: 50
     Description: Grodus is the leader of the X-Nauts
                  and he's nasty! Fighting Grodus isn't
                  easy, either, because he has high
                  Attack Power, and high HP, making this
                  foe a worthy adversary.
    
    
     Hooktail
     Location: Hooktail's Castle
     Attack: 5
     Defense: 1
     HP: 20
     Description: Hooktail is a part of the dragon family
                  in this game, and he's pretty easy to
                  defeat, despite him being the first
                  real boss of the game, and despite his
                  20 HP and 5 Attack Power. Hooktail
                  also holds the first Crystal Star inside
                  his belly...
    
    
     Hammer Bro
     Location: Glitz Pit
     Attack: 4
     Defense: 1
     HP: 7 
     Description: These guys are annoying, because they can
                  throw their boomerangs at you and cause
                  significant damage to Mario and his
                  partner, so be careful when fighting
                  these enemies.
    
    
     Hyper Bald Cleft
     Location: Glitz Pit
     Attack: 2
     Defense: 2
     HP: 3
     Description: Hyper Bald Clefts have the ability to
                  charge up their Attack Power, and when
                  they do, you better watch out, because
                  it sky-rockets to 8!
    
    
     Hyper Paragoomba
     Location: Twilight Trail
     Attack: 2
     Defense: 0
     HP: 8
     Description: Hyper Paragoombas have the ability to
                  charge up their Attack Power, and when
                  they do, you better watch out, because
                  it sky-rockets to 8!
    
    
     Hyper Goomba
     Location: Twilight Trail
     Attack: 2
     Defense: 0
     HP: 8
     Description: Hyper Goombas have the ability to
                  charge up their Attack Power, and when
                  they do, you better watch out, because
                  it sky-rockets to 8!
    
    
     Hyper Spiky Goomba
     Location: Twilight Trail
     Attack: 3
     Defense: 0
     Description: Hyper Spiky Goombas have the ability
                  to charge up their Attack Power, and
                  when they do, you better watch out,
                  because it sky-rockets to 9!
    
    
     Hyper Cleft
     Location: Twilight Trail
     Attack: 3
     Defense: 3
     HP: 4
     Description: Hyper Clefts have the ability to
                  charge up their Attack Power, and
                  when they do, you better watch out,
                  because it sky-rockets to 9!
    
    
     Iron Cleft (Red One)
     Location: Glitz Pit
     Attack: 4
     Defense: N/A
     HP: 6
     Description: Iron Clefts are the hardest enemies
                  in the entire game, and I don't mean
                  hard to defeat, I mean Defense hard.
                  To defeat them, use Yoshi's Gulp and
                  make them hit each other. That's the
                  only way. Not even Items will work
                  on Iron Clefts!
    
    
     Iron Cleft (Green One)
     Location: Glitz Pit
     Attack: 4
     Defense: N/A 
     HP: 6
     Description: Iron Clefts are the hardest enemies
                  in the entire game, and I don't mean
                  hard to defeat, I mean Defense hard.
                  To defeat them, use Yoshi's Gulp and
                  make them hit each other. That's the
                  only way. Not even Items will work
                  on Iron Clefts!
    
    
     Koopatrol
     Location: Rogueport Sewers
     Attack: 4
     Defense: 2
     HP: 6
     Description: Koopatrols are located in the sewers
                  in Rogueport, and they are pretty
                  tough to defeat.
    
    
     Koopa Troopa 
     Location: Petal Meadows
     Attack: 2
     Defense: 1
     HP: 4
     Description: Koopa Troopas aren't too hard to
                  defeat. Just jump on them and
                  you'll be fine.
    
    
     K.P. Paratroopa
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 4
     Description: K.P. Paratroopas are not that hard
                  to defeat, as they have low stats.
    
    
     K.P. Koopa
     Location: Glitz Pit
     Attack: 2
     Defense: 1
     HP: 4
     Description: K.P. Koopas are not that hard to
                  defeat, as they have low stats
                  as well.
    
    
     Kammy Koopa
     Location: Palace of Shadow
     Attack: 5
     Defense: 0
     HP: 50
     Description: Kammy Koopa is the old witch that
                  has followed Bowser for a while.
                  She was defeated by Twink in Paper
                  Mario for the N64, and this time,
                  she's back with alot more HP, and
                  she's backed up by Bowser, making
                  her a tough foe to beat.
    
    
     Lord Crump
     Location: Rogueport/Great Tree/X-Naut Fortress
     Attack: 1/3/6
     Defense: 0/2
     HP: 4/30/70
     Description: Lord Crump is the servant to Grodus,
                  leader of the X-Nauts. Lord Crump
                  is also a leader of the X-Nauts. Lord
                  Crump isn't very tough when you fight
                  him in Rogueport, but he is a bit
                  tougher when you fight him in the
                  Great Boggly Tree.
    
    
     Lakitu
     Location: Glitz Pit
     Attack: 2
     Defense: 0
     HP: 5
     Description: Lakitus are located in the Glitz Pit
                  in Glitzville, and they aren't very
                  tough to defeat, either.
    
    
     Lava Bubble
     Location: Pirate's Grotto
     Attack: 4
     Defense: 0
     HP: 6
     Description: Lava Bubbles are located in the
                  Pirate's Grotto and are a bit
                  tough, due to their high Attack
                  Power, and the fact that every
                  time you jump on them, you're
                  the one who'll take damage.
    
    
     Magikoopa
     Location: Rogueport Sewers
     Attack: 4
     Defense: 0
     HP: 7 
     Description: Magikoopas aren't easy to beat,
                  they have 4 Attack Power, and
                  7 HP, and they split into more
                  Magikoopas, which makes them
                  very hard to defeat, so defeat
                  them fast!
    
    
     Marilyn
     Location: Boggly Woods
     Attack: 2/7
     Defense: 0
     HP: 12/40
     Description: Marilyn is one of the three
                  Shadow Sirens, and she isn't
                  easy, either, as she has some
                  high Attack Power, and high HP.
                  She also uses magic attacks on
                  Mario and his partner, which
                  doesn't make things any easier.
    
    
     Mini-Yux
     Location: Great Tree
     Attack: 0
     Defense: 0
     HP: 1
     Description: Mini-Yuxs's protect their leader,
                  the Yux. These guys have only 1
                  HP, so just jump on them to defeat
                  them. As long as Mini-Yuxs's are
                  protecting the Yux, the Yux is
                  invulnerable to attack, so take
                  these guys out first, and be sure
                  to take them out everytime the Yux
                  regenerates them.
    
    
     Magnus Von Grapple
     Location: Great Tree
     Attack: 2
     Defense: 1
     HP: 30
     Description: Magnus Von Grapple is Lord Crump
                  inside his machine. Defeating him
                  isn't very hard, just watch out
                  when he takes the arms off of the
                  machine he's in and uses them to
                  attack you, because they can hurt
                  you 4, so be sure to defeat the
                  arms that Magnus Von Grapple takes
                  off of the machine before you start
                  attack Magnus again, as if you don't
                  you'll get Game Over more than likely.
    
    
     Moon Cleft
     Location: The Moon
     Attack: 5
     Defense: 5
     HP: 6
     Description: Moon Clefts appear in The Moon, and
                  are pretty tough to defeat. However,
                  you can turn the Moon Cleft on its
                  back by using an explosion, and this
                  makes his Defense decrease to 0. This
                  is obviously the key to defeating them.
    
    
     Mini-Z-Yux
     Location: The Moon 
     Attack: 0
     Defense: 0
     HP: 2
     Description: Mini-Z-Yuxs's protect their leader,
                  the X-Yux. These guys have only 2
                  HP, so just jump on them to defeat
                  them. As long as MiniZ-Yuxs's are
                  protecting the X-Yux, the X-Yux is
                  invulnerable to attack, so take
                  these guys out first, and be sure
                  to take them out everytime the X-Yux
                  regenerates them.
    
    
     Mini-X-Yux
     Location: X-Naut Fortress
     Attack: 0
     Defense: 0
     HP: 1
     Description: Mini-X Yuxs's protect their leader,
                  the X-Yux. These guys have only 1
                  HP, so just jump on them to defeat
                  them. As long as Mini-X-Yuxs's are
                  protecting the X-Yux, the X-Yux is
                  invulnerable to attack, so take
                  these guys out first, and be sure
                  to take them out everytime the X-Yux
                  regenerates them.
    
    
     Magnus Von Grapple 2.0
     Location: X-Naut Fortress
     Attack: 6
     Defense: 2
     HP: 70
     Description: Magnus Von Grapple 2.0 is obviously,
                  as you can see, the upgraded version
                  of the Magnus Von Grapple you fought
                  in the Great Tree. His attack is high,
                  and his Defense is decent as well, and
                  has very high HP, making this opponent
                  hard to defeat.
    
     Paragoomba
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 2
     Description: Paragoombas are just simply normal
                  Goombas, only they have wings.
                  They aren't hard to defeat, either.
    
    
     Pale Piranha
     Location: Boggly Woods
     Attack: 2
     Defense: 0
     HP: 4
     Description: Pale Piranhas are that hard, but
                  if you jump on them, your the one
                  that'll get hurt.
    
    
     Pider
     Location: Great Tree
     Attack: 2
     Defense: 0
     HP: 5
     Description: Piders are enemies that hangs from
                  its web. This creature can spit out
                  three webs. This means this enemy
                  can attack consecutively.
    
    
     Pokey
     Location: Glitz Pit
     Attack: 3
     Defense: 0
     HP: 4
     Description: These guys are located in the Glitz
                  Pit and Glitzville, and aren't very
                  tough to defeat, but they can be if
                  you aren't careful. An Earth Tremor
                  will defeat these enemies if you get
                  a good enough Earth Tremor.
    
    
     Paratroopa
     Location: Petal Meadows/Hooktail's Castle/Twilight Trail
     Attack: 2
     Defense: 1
     HP: 4
     Description: Paratroopas are easily defeated. Just jump
                  on them twice to make them lay flat on
                  their backs. When that happens, this is
                  your chance to attack.
    
    
     Putrid Piranha
     Location: Keelhaul Key
     Attack: 3
     Defense: 0
     HP: 8
     Description: Putrid Piranhas aren't too hard to defeat,
                  but be sure not to jump on them, as if you
                  do, your the one who'll take damage. These
                  Piranhas will also poison you, so be careful
                  and be sure to use your Guard well, as you'll
                  need it to avoid the poison.
    
    
     Parabuzzy
     Location: Pirate's Grotto
     Attack: 3
     Defense: 4
     Description: Parabuzzys aren't that hard, despite their
                  high Defense Power, and half decent Attack
                  Power. Jump on them twice to knock them on
                  their backs like you do on the Paratroopas.
                  Once you do this, inflict all of your attacks
                  on the Parrabuzzys to defeat them.
    
    
     Poison Pokey
     Location: Riverside Station
     Attack: 4
     Defense: 0
     HP: 8
     Description: Poison Pokeys are located in the Riverside
                  Station, and they are a bit hard, as well.
                  Use Guard to guard against being poisoned.
                  Take note also that Poison Pokeys come and
                  bring friends into battle with them to help
                  them defeat you, so make sure that you defeat
                  these enemies fast eveytime you encounter
                  them, unless you wanna Poison Pokey frenzy!
    
    
     Paragloomba
     Location: Pit of 100 Trials
     Attack: 3
     Defense: 0
     HP: 7
     Description: Paragloombas live in dark and damp places.
                  These Goombas aren't that hard to defeat,
                  as they're pretty weak. These enemies will
                  sometimes get moldy.
    
    
     Piranha Plant
     Location: Pit of 100 Trials
     Attack: 9
     Defense: 0
     HP: 15
     Description: Piranha Plants are hard to defeat, because
                  of their high HP, and their high Attack
                  Power. These guys live in pipes in the Pit
                  of 100 Trials, so this makes them hard to 
                  avoid, and hard to beat.
    
    
     Phantom Ember
     Location: Palace of Shadow
     Attack: 5
     Defense: 0
     HP: 10
     Description: Phantom Embers are located in the Palace of
                  Shadow, and are kind of hard and kind of not
                  hard. The flame attack it does will burn you.
    
    
     Poison Puff
     Location: Pit of 100 Trials
     Attack: 8 
     Defense: 0
     HP: 15
     Description: Poison Puffs are located in the Pit of 100
                  Trials, and are a bit tough to defeat, as
                  they have 8 Attack Power, and they poison
                  you. When this cloud is charged with poison,
                  don't jump on it because if you do, you'll
                  get poisoned.
    
    
     Red Bones
     Location: Hooktail's Castle
     Attack: 3
     Defense: 1
     HP: 5
     Description: Red Bones are located in Hooktail's Castle,
                  and they really aren't that hard to defeat,
                  either. To win, simply use your Hammer.
    
    
     Red Magikoopa
     Location: Glitz Pit
     Attack: 4
     Defense: 0
     HP: 7
     Description: Red Magikoopas aren't too hard to defeat
                  but they can boost their Defense Power
                  with defensive magic, so this makes
                  sometimes for a tedious fight.
    
    
     R. S. Buzzy
     Location: Glitz Pit
     Attack: 3
     Defense: 4
     HP: 5
     Description: These guys are located in the Glitz Pit,
                  and they have high Defense Power and a
                  spike on their head, so you can't jump
                  on them or use your Hammer on them. What
                  to do, then? Use Earth Tremor to defeat
                  it.
    
    
     Red Chomp
     Location: Glitz Pit
     Attack: 5
     Defense: 3
     HP: 6
     Description: This guy is a red Chain Chomp, and it has
                  high Attack Power, high Defense Power, and
                  6 HP, so this makes this enemy hard to defeat.
                  
    
    
     Rawk Hawk
     Location: Glitz Pit
     Attack: 4
     Defense: 1
     HP: 30
     Description: Rawk Hawk is the champion in the Glitzville
                  Fighting Arena, but he is unaware of Grubba's
                  true identity and his power-sucking machine.
                  When he hangs from the ceiling when you fight
                  him, the only way to get him down is to use
                  Flurrie's Body Slam, use Quake Hammer, or use
                  Earth Tremor. Rawk Hawk isn't a very tough
                  opponent if you use Power Smash to damage him.
    
    
     Ruff Puff
     Location: Riverside Station
     Attack: 4
     Defense: 0
     HP: 7
     Description: Ruff Puffs aren't that hard to defeat, but they
                  aren't the easiest thing, either. They will
                  charge up with lightning, and then they will
                  shock you with it, so be careful when fighting
                  this enemy.
    
    
     Spiky Goomba
     Location: Rogueport Sewers
     Attack: 2
     Defense: 0
     HP: 2
     Description: Spiky Goombas are normal Goombas except with a
                  horn helmet on their heads. In other words, if
                  you jump on them, your the one who'll take the
                  damage, so don't jump on them, and you'll be
                  fine.
    
    
     Spinia
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 3
     Description: Spinias aren't that hard to defeat at all, as
                  they have only 1 Attack Power, and 3 HP. Just
                  attack them to defeat them.
    
    
     Spania
     Location: Rogueport Sewers
     Attack: 1
     Defense: 0
     HP: 3
     Description: Spanias are the tougher brothers of the Spinia
                  enemies. The only difference in Spanias are that
                  if you jump on them, they will hurt you due to
                  their horns.
    
    
     Spiny
     Location: Glitz Pit
     Attack: 3
     Defense: 3
     HP: 3
     Description: Spinys appear in the Glitz Pit in Glitzville, and
                  aren't as easy as you would think to defeat, as a
                  Lakitu accompanies them when you fight them in
                  Glitzville. The Lakitu that accompanies these Spinys
                  can create more Spinys, making this fight hard if
                  you don't win the fight against the Spinys and the
                  Lakitu fast enough.
    
    
     Shady Koopa
     Location: Glitz Pit
     Attack: 3
     Defense: 1
     HP: 8
     Description: Shady Koopas are also enemies that appear in the Glitz
                  Pit, and are relatively easy yet relatively hard to
                  defeat, depending on how you fight them. Jump on them
                  to knock them down on their back. Then, execute all your
                  attacks on them to defeat them.
    
    
     Shady Paratroopa
     Location: Glitz Pit
     Attack: 3
     Defense: 1
     HP: 8
     Description: Shady Paratroopas are also enemies that appear in the Glitz
                  Pit, and are relatively easy yet relatively hard to defeat,
                  depending on how you fight them. Jump on them twice to knock
                  them down on their back. Then, execute all your attacks on
                  them to defeat them.
    
    
     Spike Top
     Location: Creepy Steeple
     Attack: 3
     Defense: 4
     HP: 5
     Description: Spike Tops are located in the Creepy Steeple, and they are
                  not that easy to defeat, either. If you jump on it, as you
                  already know by now, you'll take damage instead of the Spike
                  Top. Be sure to use Earth Tremor, or some attack Items to 
                  defeat this guy.
    
     Swooper
     Location: Creepy Stepple
     Attack: 3
     Defense: 0
     HP: 6
     Description: Swoopers are bats located in the Creepy Steeple, and they
                  aren't that hard to defeat. Just jump on them until they
                  are defeated.
    
    
     
     Smorg
     Location: Excess Express
     Attack: 5
     Defense: 1
     HP: 50
     Description: Smorg is the boss in Chapter 6, and it isn't easy to defeat,
                  either due to its high HP, high Attack Power. Plus, on top
                  of all that, Smorg has 1 Defense Power, making this foe a
                  very tough and formidable foe to defeat. Be careful when
                  fighting this enemy.
    
    
     Spiky Parabuzzy
     Location: Riverside Station
     Attack: 3
     Defense: 4
     HP: 5
     Description: Spiky Parabuzzys are located in the Riveside Station, and
                  are very hard to defeat, due to their high Defense Power,
                  and the spike on their head doesn't make things better, as
                  if you jump on them, your the one who'll take the damage.
    
    
     Sky-Blue Spiny
     Location: Pit of 100 Trials
     Attack: 6
     Defense: 4
     HP: 6
     Description: Sky-Blue Spinys are not easy to defeat. Just take a look
                  at their stats. This makes Sky-Blue Spinys formidable
                  opponents. Jump on them and you'll take damage. Use Earth
                  Tremor or an attack Item to defeat them.
    
    
     Spiky Gloomba
     Location: Pit of 100 Trials
     Attack: 4
     Defense: 0
     HP: 7
     Description: Spiky Gloombas are located in the Pit of 100 Trials, and
                  are relatively hard yet relatively easy to defeat. They
                  have high HP for a Goomba, so watch out! Also be sure not
                  to jump on them, or you'll take damage.
    
    
     Spunia
     Location: Pit of 100 Trials
     Attack: 7 
     Defense: 2
     HP: 12
     Description: Spunias are really tough and are located in the Pit of 100
                  Trials. Defeating these guys isn't easy, so be very careful
                  when fighting these unordinary enemies. Jump on them, and
                  you'll take damage, so avoid jumping on them at all costs.
    
    
     Swampire
     Location: Pit of 100 Trials
     Attack: 6
     Defense: 0
     HP: 20
     Description: Swampires are located only in the Pit of 100 Trials. These
                  guys aren't easy to defeat, either, as they have 6 Attack
                  Power and 20 HP. Making these foes very tough to beat.
    
    
     Swooupla
     Location: Palace of Shadow
     Attack: 4
     Defense: 0
     HP: 9
     Description: Swoopulas are located in the Palace of Shadow, and are not
                  that hard to defeat, but they have 4 Attack Power, so don't 
                  be careless.
    
    
     Vivian
     Location: Boggly Woods/Twilight Town
     Attack: 1
     Defense: 0
     HP: 10
     Description: Vivian is the youngest sister of Beldam, leader of the Shadow
                  Sirens. Vivian always gets taken advantage of and punished by
                  her oldest sister, Beldam. In Twilight Town, Vivian is looking
                  for something that she must find as Beldam accused her for
                  losing it. Otherwise she'll get punished. Vivian joins Mario in
                  Twilight Town to help Mario get his name and body back from the
                  evil Doopliss. Vivian soon joins Mario for good after defeating
                  Doopliss, to find the Crystal Stars.
    
    
     White Magikoopa
     Location: Glitz Pit
     Attack: 4
     Defense: 0
     HP: 7
     Description: White Magikoopas are located in the Glitz Pit, and aren't easy
                  to defeat, either. They will use magic that restores their HP,
                  and their allies' HP also, so be careful when fighting White
                  Magikoopas.
    
    
     Wizzerd
     Location: Pit of 100 Trials
     Attack: 6
     Defense: 3
     HP: 10
     Description: Wizzerds are located in the Pit of 100 Trials, and they aren't
                  at all easy to defeat. Just look at their enormous Attack Power,
                  and high HP. They also have 3 Defense Power. Be very careful
                  when fighting this enemy.
    
    
     X-Naut
     Location: Great Tree
     Attack: 3
     Defense: 0
     HP: 4
     Description: These X-Naut soldiers work for their two leaders, Lord Crump,
                  and Lord Grodus. Defeating these guys are relatively simple,
                  though.
    
    
     X-Naut PhD
     Location: X-Naut Fortress
     Attack: 4
     Defense: 0
     HP: 9
     Description: X-Naut PhDs are X-Nauts that throw chemicals. Defeating these
                  guys could be hard, but could be easy, just depends.
    
    
     Yux
     Location: Great Tree
     Attack: 2
     Defense: 0
     HP: 3
     Description: Yuxs are located in the Great Boggly Tree, and they aren't
                  very hard to defeat, either. However, they will spawn
                  Mini-X-Yuxs to protect them from attacks. As long as the
                  Yux has a Mini-X-Yux protecting him, he's invincible. Jump
                  on the Mini-X-Yuxs the Yux uses to protect himself with,
                  and you'll defeat them. As long as the Yux is not protected
                  by Mini-X-Yuxs, then you can focus all of your air attacks
                  on him to defeat him.
    
    
     Z-Yux
     Location: The Moon
     Attack: 4
     Defense: 0
     HP: 7
     Description: Z-Yuxs are located on The Moon, and, just like the X-Yux
                  and the Yux, are protected by Mini-Yuxs known as
                  Mini-Z-Yuxs. As long as the Z-Yux has a Mini-Z-Yux
                  protecting him, he's invincible. Jump on the Mini-Z-Yuxs
                  the Z-Yux uses to protect himself with, and you'll defeat
                  them. As long as the Z-Yux is not protected by Mini-Z-Yuxs,
                  then you can focus all of your air attacks on him to defeat
                  him.
    
    
     X-Yux
     Location: X-Naut Fortress
     Attack: 3
     Defense: 1
     HP: 10
     Description: X-Yuxs are located in the X-Naut Fortress, and, just like
                  the Z-Yux and the Yux, are protected by Mini-Yuxs known as
                  Mini-X-Yuxs. As long as the X-Yux has a Mini-X-Yux
                  protecting him, he's invincible. Jump on the Mini-X-Yuxs
                  the X-Yux uses to protect himself with, and you'll defeat
                  them. As long as the X-Yux is not protected by Mini-X-Yuxs,
                  the you can focus all of your air attacks on him to defeat
                  him.
    
    
    ------------------------------------------------------------------------------
    
    
    ================
    XVI. Email Info
    ================
    
    If you wish to email me about this guide, whether it be a comment or a typo,
    or even a big error in the guide, then email me at my email listed at the top
    of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
    me there, and I'll add whatever it is I missed, or fix whatever it is I messed
    up on as soon as possible. Please make the subject something to do with the
    game (such as "Paper Mario: The Thousand-Year Door FAQ"), so I'll know that
    your email isn't spam.
    
    
    ------------------------------------------------------------------------------
    
    
    =============
    XVI. Credits
    =============
    
    Credits go to me for making this guide.
    Credits go to you for reading this guide.
    Credits go to Hubbin for telling me something I didn't know.
    Credits go to Kingt1001 for telling me ?????'s HP/DF/AP.
    Credits go to Ake for pointing out a Yoshi Color mistake.
    Credits go to KoritheMan for letting me use his enemies list.
    
    
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    =================
    XVII. Copyrights
    =================
    
    Do not copy this guide without my permission. If you attempt to do that
    without my permission, you will be in trouble with the law. For permission,
    email me at my email adress listed at the top of this guide, I may say yes, I
    may say no, it depends. This guide is a Copyright (c) 2004-2005, and was
    created by Jesse Winstead. All rights reserved. The following sites have been
    allowed to use this guide:
    
    http://www.gamefaqs.com/
    http://www.neoseeker.com/
    http://www.ign.com/
    http://www.1up.com/
    http://www.press-startgaming.com/
    http://www.supercheats.com/
    
    
    End Of File.
    
    
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