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    FAQ/Walkthrough by The Sound Defense

    Version: 1.0 | Updated: 12/16/06 | Search Guide | Bookmark Guide

    Paper Mario: The Thousand-Year Door FAQ/Walkthrough
    Copyright 2003 Jim Avery
    Due to the abuse of my e-mails to send me mind-blowing amounts of spam
    (as well as questions that are answered in my walkthrough), I have
    been forced to stop all my e-mails.
    Table of Contents
    1 - Version History
    2 - Basic Info (N)
    3 - Walkthrough
      3.1 - Prologue: A Rogue's Welcome
        3.11 - Rogueport
        3.12 - Sewers
      3.2 - Chapter 1: Castle And Dragon
        3.21 - Petalburg And Company
        3.22 - Hooktail Castle
        3.23 - Interlude
      3.3 - Chapter 2: The Great Boggly Tree
        3.31 - Boggly Woods
        3.32 - The Great Tree
        3.33 - Interlude
      3.4 - Chapter 3: Of Glitz And Glory
        3.41 - The Glitzville Minor League
        3.42 - The Glitzville Major League
        3.43 - Interlude
      3.5 - Chapter 4: For Pigs The Bell Tolls
        3.51 - Hey Pig Piggy Pig Pig Pig, All Of My Fears Came True
        3.52 - Creepy Steeple
        3.53 - Rumplestiltskin
        3.54 - Interlude
      3.6 - Chapter 5: The Key To Pirates
        3.61 - Swiss Family Mario
        3.62 - Pirate's Grotto
        3.63 - Battle On The High Seas
        3.64 - Interlude
      3.7 - Chapter 6: 3 Days Of Excess
        3.71 - Day 1
        3.72 - Day 2
        3.73 - Day 3
        3.74 - Interlude
      3.8 - Chapter 7: Mario Shoots The Moon
        3.81 - The Russians
        3.82 - We Carry A Harpoon
        3.83 - Interlude
      3.9 - Chapter 8: The Thousand-Year Door
    4 - Frequently Asked Questions
    5 - Thanks To...
    6 - Legal Info
    (I) = Incomplete
    (N) = Not started
    1 - Version History
    Version 0.1 (12:18 AM EST 11/13/2004) - Happy 16th birthday to me. 
    Anyway, Prologue is done. Hopefully more will come soon.
    Version 0.2 (7:26 PM EST 11/13/2004) - Chapter 1's done, sans the 
    Interlude between each chapter. That'll come next time.
    Version 0.3 (3:01 AM EST 11/14/2004) - Chapter 2 is finished, same way 
    as above.
    Version 0.4 (8:21 PM EST 11/15/2004) - Chapter 3's done.
    Version 0.8 (3:08 AM EST 11/20/2004) - Done through Chapter 7 this 
    Version 1.0 (3:14 PM EST 11/21/2004) - Walkthrough's finished. Yay! 
    Presumably I'll add more stuff in a bit, maybe I'll finish my other 
    walkthroughs first.
    2 - Basic Info
    3 - Walkthrough
    So Peach went to Rogueport and got a box that opened only to her. 
    Apparently, she's found a treasure map inside, and she wants Mario to 
    help with the treasure hunt. Alrighty then, let's go!
    Note: this walkthrough is essentially the opposite of spoiler-free.
    3.1 - Prologue: A Rogue's Welcome
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.11 - Rogueport
    At the beginning here, you'll arrive in Rogueport by boat. Move forward 
    and you'll see a girl Goomba being bothered by strange dudes asking 
    about Crystal Stars. Go up to them to start your first battle.
    -Battle: Lord Crump-
    HP: 5
    Attacks: Jumps on you. 1 damage
    Strategy: Easy as pie. You can press A right before he hits to take no 
    damage, if you do it right.
    They'll bring in the reinforcements. When the girl calls you out, go up 
    the stairs and into the next area. The girl will introduce herself as 
    Goombella, and take an interest in your treasure map. Toadsworth then 
    shows up, and talks about Peach, and the inn that will restore your HP. 
    Goombella will then join your party.
    Now you need to find Professor Frankly. Head to the right toward the 
    next area and Goombella will remind you to save. Continue to the next 
    area; someone will bump into you, taking half of your coins. Go back 
    and toward the left exit, and someone's lost a contact lens. Move some 
    more to crush it, and now you need to get another one. Go into the shop 
    (Fire Flower symbol above it) and talk to the manager, then go and talk 
    to the other manager about a contact lens. He'll order one for you, so 
    leave and go into the back alley. Go left and into the door to find the 
    pickpocket; talk to him and he'll give you your coins back.
    Go back to the eastern area and go into the second house to find 
    Professor Frankly. You'll talk about treasure for a bit, about needing 
    Crystal Stars to open the Thousand-Year Door. To find these stars, you 
    need to take the map to the Door. Exit and follow Frankly to the Warp 
    Pipe, and he'll give a refresher course on Action Commands if you want. 
    Go into the pipe to enter the sewers.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.12 - Sewers
    Upon entering, head right for a Goomba battle.
    -Battle: Goomba, Spiky Goomba, Paragoomba-
    HP: 2, 2, 2
    Attacks: Hit from above. 1 Damage
    Strategy: No jumping on the Spiny Goomba. Try practicing the Superguard 
    Go up the stairs on the left, then get on the moving platform and enter 
    the next pipe. Some enemies are along here, keep in mind. Hit the 
    blocks with the hammer to get a Mushroom and a Fire Flower, then break 
    the large blocks and enter the pipe. Go to the other end of this area 
    and hit the switch to reveal stairs; climb them and go through the 
    door, then talk to the black chest. Go back and walk off the closer 
    left edge to drop down to the key; go back and open it to be cursed 
    with the ability to turn into a plane. Go back out and use your new 
    ability on the pad to the left and fly across the room, then go in the 
    In this room is the Thousand-Year Door. Approach and jump on the 
    pedestal in the center for some magic; the map will show the location 
    of the first crystal star, and you'll learn a move called Sweet Treat. 
    You'll automatically return to Frankly's, and he'll demonstrate it, 
    along with Star Power. Apparently, the first Crystal Star is in Petal 
    Meadows, and perhaps Peach is there as well. Once he's done, leave the 
    house, and Frankly will give you a Power Smash badge along with a  
    Head back down into the sewer and head right to the plane pad. Use it 
    to get across the gap and through the door. Hit the Blooper's tentacle 
    to initiate battle.
    -Battle: L. Tentacle, R. Tentacle, Blooper-
    HP: 3, 3, 10
    Attacks: Tentacles - Hits you with tentacle. 1 damage
             Blooper - Squirts ink at both characters. 1 damage
    Strategy: The ink attack is hardest to avoid here. The tentacles aren't 
    much problem. Generally simple battle.
    Blooper will leave and platforms will take his place. Jump across and 
    enter the pipe to Petal Meadows.
    3.2 - Chapter 1: Castle And Dragon
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.21 - Petalburg And Company
    Head forward and you'll see a scene with a dragon flying into a castle. 
    Continue forward along the path (grab the Close Call badge along the 
    way) until you come to the river. Check the large clump of grass to 
    find a pipe, then go in and hit the switch in the background to make a 
    bridge; go further in the background to get a Star Piece. Go back 
    through the pipe and continue on to Petalburg.
    A Koopa will greet you there and talk about the dragon, Hooktail, then 
    direct you to the mayor. Continue through the town until you find a 
    pink house; go in and talk to the mayor inside. Answer the top option 
    for each one, and he'll direct you to Shhwonk Fortress. Leave and keep 
    going right and you'll receive an e-mail from Frankly. Talk to the 
    Koopa at the gate and he'll open it, then a timid-looking Koopa named 
    Koops will come up to you and start to say something, but never mind.
    Leave Petalburg and travel along this path until you get to a gate 
    area. Inspect one of the pillars here to release the enemies here; you 
    need to battle them.
    -Battle: Bald Cleft, Bald Cleft-
    HP: 2, 2
    Attacks: Charges. 1 damage
    Strategy: The only things that damage these guys are Power Smash and 
    Superguards. Keep that in mind.
    The gate will open, so go back out. Continue along the path until you 
    get to another gate thing, with another battle.
    -Battle: Bristle, Bristle-
    HP: 2, 2
    Attacks: Spin at you. 1 damage
    Strategy: No jumping, no Hammer. Only Superguards can hurt these guys. 
    You could do some Appealing during your turn.
    Continue on once again until you actually come to the entrance. Examine 
    the statue inside and he'll ask you five questions; if you get five 
    right, he'll open up the pipe to Shhwonk Fortress. The answers to the 
    five are Stone Keys, 16 Coins, Kroop, Hooktail Castle, and Go Through A 
    Pipe. Jump in and head right through two areas to get a Sun Stone, then 
    you'll face off against Fuzzies.
    -Battle: Fuzzy, Fuzzy, Fuzzy, Fuzzy-
    HP: 3, 3, 3, 3
    Attacks: Suck 1 HP from you for themselves.
    Strategy: To dodge the attack, press A right before the damage number 
    appears. You'll have to persevere; you can take out one Fuzzy per 
    Head back to the first room and take the left door this time. Get to 
    the end of the hall and grab the Moon Stone, then prepare for another 
    -Battle: Fuzzy, Fuzzy, Fuzzy, Fuzzy-
    HP: 3, 3, 3, 3
    Attacks: Suck 1 HP from you for themselves.
    Strategy: To dodge the attack, press A right before the damage number 
    appears. You'll have to persevere; you can take out one Fuzzy per 
    Go back to the main room and you'll encounter a Gold Fuzzy.
    -Battle: Gold Fuzzy, Fuzzy Horde-
    HP: 10, 20
    Attacks: Summons way too many Fuzzies, and they swarm you. 1 damage per
             Jumps on you. 1 damage
    Strategy: When the Fuzzies try to jump on you, you can guard by hitting 
    A before they'd land.
    Once that's done, head back to Petalburg. Go through it, actually, back 
    toward the Rogueport pipe. Once you leave, Koops will appear and ask 
    you if he can join you; say yes, and he'll join the party. His 
    girlfriend will show up and get mad and such. (You can go back and talk 
    to her if you want, she's not mad anymore.) Anyway, go backwards to the 
    odd rocks and place the Sun and Moon Stones in them, then use Koops to 
    fly past one switch in his shell, then hold X as you go to the other, 
    then let it go as you jump onto the switch. Enter the newfound pipe and 
    enter the castle in the distance.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.22 - Hooktail Castle
    There's a save block in here, along with a spring. Go through the door 
    and Koops will remark on the castle, then go down the steps near the 
    bottom, cross the river and use Koops to get the HP Plus badge. Go back 
    into the previous room and use the spring, then use the health block if 
    you want and go through the door. Use the pad to fly across the gap to 
    the castle door, then go in. Follow the corridor into the next room 
    (grab Power Bounce along the way), then Koops will read a letter from 
    Kolorado's father; Hooktail's not fond of crickets. Inspect the red 
    bones at the far door and a bunch of bone guys will swarm you. Hit them 
    with your hammer to make your way back to red and touch him to battle.
    -Battle: Dull Bones, Dull Bones, Red Bones, Dull Bones, Dull Bones-
    HP: 1, 1, 5, 1, 1
    Attacks: Throws bones. 2 (3 for Red)
    Strategy: I recommend Hammer and Shell Toss; Power Smash is nice. Red 
    Bones will only fall down after losing 5 HP, he won't die per se, but 
    if you defeat the others it's good enough.
    Go through the door and grab the Shine Sprite in here, then climb up 
    the stairs and walk down to the lower platform. Hit the purple switch 
    block with the hammer, then cast Koops out in the other direction and 
    hold X. Go jump on the other purple block and let go of X, then the 
    purple block will rise up leading to a door; go through for a Star 
    Piece. Go back down and hit the purple switch, then cast Koops in front 
    of the yellow one. Go back and jump across the blocks, then destroy the 
    yellow block and get on the yellow arrow block. Let Koops go, then 
    you'll go up; jump across the gap for another Star Piece. Go back down 
    to where the yellow block was and use Koops to hit the switch, flipping 
    the stairs. Go up these, then use Koops to get the key. Hit the switch 
    again, then go back and go through the locked door.
    Save in this room and go into the next. Cast Koops in front of the 
    switch, then go around in front of the last gate; let go and it will 
    open, so go through and into the next room. Talk to the chest, then go 
    into the next room. In here, try to walk along the path without holes 
    in it until you reach the chest in the center, so it will be easier to 
    get out once you open the chest and get the black key, the holes become 
    spikes and the ceiling starts coming down. Once you make it back out, 
    open the chest and he'll give you the ability to turn sideways by 
    holding R.
    Go back and squeeze through the bars, then go grab the Attack FX R 
    badge, which makes your attacks sound like crickets, making the last 
    battle easier. Go back through the rooms until you see the castle key. 
    Head to the vertical bar gate, then slide through and go nab the key. 
    Go back out and make your way to the room with the green arrow block; 
    use Koops to hit the switch when you're on the block, then climb the 
    stairs and go through the locked door.
    Use the heal block if you want, then hit the switch to add more path. 
    Go forward and use Koops to hit the next switch, then jump through the 
    window. Go all the way right for a Star Piece, then go all the way 
    left, jump through another window and go through the door. Go up the 
    stairs here and use Koops to hit the switch while you're on the block. 
    Go through the left door here to have an encounter with a thief named 
    Ms. Mowz; once that's done, open all the chests to get a Mushroom, 
    Honey Syrup and a Castle Key, and don't forget the Shine Sprite.
    Go back and through the locked door. Go to the end of this room and hit 
    the yellow switch, then cast Koops in front of it. Get on the block, 
    then let Koops hit the switch. Go down and walk left along this beam, 
    then slip through the crack onto the plane pad. Fly right to the door, 
    then go through and go down the stairs. Hit the switch, then hit it 
    again and drop onto the block. Grab the key to the right, then drop 
    down and get back up to these stairs (allow a minute or so). Go up 
    instead, getting the Shine Sprite and going through the locked door. 
    Cross the bridge and climb the tower, then save and heal if you like. 
    Go through the door to face the dragon.
    -Boss Battle: Hooktail-
    HP: 20, then 10 more
    Attacks: Breathes fire at you. 4/3 Damage
             Steps on you. 5/3 Damage
    Strategy: This is way harder if you don't have the Attack SFX R badge 
    equipped. Otherwise, you can hammer her foot with Power Smash if you 
    like, or jump on her head with Power Bounce or something. With the 
    cricket sounds, her attack and defense go down. Once she asks the 
    questions, answer no each time, then she'll eat a Toad and get 10 more 
    HP, effectively eliminating the audience. Finish her off.
    Once you're done, Hooktail will spit out Koops's dad, who'll give you 
    the Crystal Star. You'll learn Earth Tremor, as well.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.23 - Interlude
    - Princess Peach -
    Looks like Princess Peach has been captured by guys named X-Nauts. 
    Their leader, Grodus, will inquire about the map, but will send you 
    away after you let word slip about Mario. He'll mention a Crystal Star 
    in Boggly Woods, then he'll summon the Shadow Sirens to get Mario. Once 
    you get control again, go through the left door and inspect the tub to 
    take a shower and put your hair up. Once out, go through the next two 
    doors that will open mysteriously to find the computer TEC-XX, a.k.a. 
    TEC. He'll ask about this emotion he felt while seeing Peach in the 
    shower, then they talk about love for a minute. TEC allows Peach to 
    send an e-mail to someone, then she leaves.
    - Bowser -
    Kammy Koopa wants you for something. Go to the back of the room, 
    talking to people if you want, then Kammy will come in and tell Bowser 
    of the map. She'll ask you a question about eggs for no reason that I 
    know of. Bowser will then leave for Rogueport.
    - Mario -
    Back in Petalburg, Koops has decided to stay on. Anyway, make tracks 
    for Rogueport Sewers. Along the way, you'll be stopped by an e-mail 
    from Princess Peach. Once you get there, make your way to the Thousand-
    Year Door. The map will point you toward some place that you don't 
    know, so you'll go back up and talk to Frankly. Once that's done, head 
    to the Item Shop and talk to the guy; your contact lens arrived. Go in 
    and buy it for 10 coins, then give it to the crabby lady. You now have 
    access to another area of the town.
    Head back to the sewer and head back toward the Thousand-Year Door. 
    Along the way, you'll spy an animal similar to what Frankly described; 
    follow it by slipping through the bars and go through the door next to 
    the crack it entered. Follow it left, and it'll start talking about 
    what the X-Nauts are doing, asking you to help reclaim their tree. 
    Follow him right and talk to him, then he'll activate a door; go in and 
    head left to get a Damage Dodge badge; go right afterwards and take the 
    pipe to Boggly Woods.
    3.3 - Chapter 2: The Great Boggly Tree
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.31 - Boggly Woods
    Upon arrival, head right and save if you want. Continue on to see the 
    Shadow Sirens and overhear their plan. Once they're done, go past them 
    and head to the pipe, where Punio will point out the Great Tree. Enter 
    the pipe and go into the tree. In this area, if you go to a corner in 
    the far right, you'll get an FP Plus badge; otherwise, talk to Punio 
    again. Apparently, someone put in a high-tech door that he can't open. 
    After a second, he'll turn around and run up a root; follow him and 
    talk again to find that he needs to find Madame Flurrie. Head out of 
    the tree area to see a scene with a big house that contains said Madame 
    Flurrie, who seems to have lost something.
    Go back into the pipe and resume going to the right. In the next area, 
    when you reach the far wall, go to the front area to find a hole; go 
    through, then left, to end up among the trees. Go left and hit the 
    switch, then drop down and enter the horizontal pipe to the right of 
    the pipe with the pad. Fly across and get the Quake Hammer badge, then 
    go into the next place. At the far right, there's a heal block, then 
    slip through the cracks in the grass and enter the pipe on the left. Go 
    into Madame Flurrie's house.
    Save in here if you like, then try to enter the door to the right. 
    Madame Flurrie will tell you no, she's lost her necklace; what a 
    coincidence, eh. Say yea, you'll find it, then leave. Another scene 
    with the Shadow Sirens will occur; once over, head back toward the 
    entrance to Boggly Woods. You'll run into the Sirens, and they'll run 
    into you.
    -Battle: Vivian, Marilyn, Beldam-
    HP: 10, 15, 10
    Attacks: Goes up close and hits you. 1 damage
             Marilyn uses lightning. 6 damage when huge
             Beldam uses wind. 2 damage
             Marilyn increases attack power.
             Beldam decreases ally's attack power.
    Strategy: These guys really aren't much problem. Regular guards will 
    prevent normal damage, superguards are helpful. Take them out.
    They'll run off, conveniently dropping the necklace. Get it and return 
    to Madame Flurrie's house; inspect the door and give the necklace. 
    She'll take it, then come out; hmm, she's a ghost of some sort. She'll 
    attack you briefly, then join your party. Head back to the Great Tree 
    (you'll get an e-mail about a bunch of blah) and go onto the root, then 
    use Flurrie to blow open the Secret Entrance. Punio will go in, and 
    Flurrie will talk about stardom and helping Punies. Punio will open the 
    door, so go in.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.32 - The Great Tree
    Go forward a bit and Punio will wonder where everyone is. Some X-Nauts 
    will respond.
    -Battle: X-Naut, X-Naut-
    HP: 4, 4
    Attacks: Drinks a potion to raise attack power.
    Strategy: These guys go down quite fast.
    They'll report to Lord Crump, and a bunch of Punies will come out of 
    hiding. A big one will say what happened, and dare you and Punio to 
    find the others. Save and heal if you like, then go into the next four 
    pipes. You'll see a scene with an X-Naut and a mysterious mouse. Next, 
    Punio will find the Elder, with the others, locked up. Go further along 
    to find Ms. Mowz stealing more treasure; she'll tell you that the 
    Crystal Star is near the bottom of the tree. In the meantime, an X-Naut 
    will take you on.
    -Battle: X-Naut-
    HP: 4
    Attacks: ?
    Strategy: One turn is all you need.
    He'll drop a Red Key. Open a chest to get an Ultra Shroom (save for 
    later), then go back and unlock the Elder's cell. She'll berate Punio 
    and give a long speech about the Puni tribe, then she'll go off. Head 
    down to the bottom, and a scene will take place with the other Punies; 
    they'll join you, and the Elder will mention a crystal at the bottom of 
    the tree. She'll also give you the Puni Orb, which will let Punies 
    gather around pedestals.
    Go into the pipe again and have the Punies stand on the pedestal, then 
    place the Orb to make a pipe appear. Take the Orb and go down the pipe. 
    Hit the switch next to the door to open it for easier access, then go 
    back and jump across the platforms. Place the Orb on the far pedestal, 
    then jump back over and use Flurrie to blow the Punies across (bubbles 
    will let them complete the journey, just hold X to blow those across). 
    Go into the pipe, then defeat the Pider and go into the next two pipes. 
    Punio will spy a Jabbi; follow it, then approach the Jabbis and run 
    into them to have the Punies defeat them. They'll then run in and 
    destroy the hive.
    Go into this new door and drop down; open the chest the get the Blue 
    Key. Scene. Go back up to the cells and open the cell to free all of 
    the Jabbis; a nice reunion will happen with Punio and Petuni, and 
    she'll give him a Dried Shroom. Head back to the floor where you fought 
    the Jabbis, but this time, go along the winding path to another hive; 
    you'll have to jump at the Piders here. Defeat the Jabbis here, then 
    the Punies will destroy the hive.
    Go in and enter the pipe here, then go into the next room and place the 
    Orb in the pedestal. You'll be trapped in a cage by Crump. Grab the Orb 
    and go into the next pipe, then hit the switch. Memorize the order of 
    symbols on the statues (sun, moon, Puni, star), then go back to the 
    room where the first hive was, then go into the next room and hit the 
    switches until the symbols match the statues. A door will appear; go 
    through and open the chest to get the Super Boots. You'll get schooled 
    on using the Spin Jump.
    Go back out and use the Spin Jump on the X in the floor to go down, 
    then jump across the statues to the Shine Sprite. Go back toward where 
    the Punies are and break through the first X you see, then go through 
    the pipe. Go through the next three pipes as well, then jump across the 
    statues and step on the switch. Get Koops out and throw him to where 
    the switch was, then get off so he hits the other switch. The water 
    will drain. Go down and get the Shrink Stomp badge.
    Head back to the cage and slip in, then Spin Jump on the X in the top-
    left corner. Place the Orb in the pedestal, then blow the Punies into 
    the hole until they're all out of the cage. Grab the Orb and go through 
    the door, then go in the pipe and place the Orb. Blow the Punies into 
    this hole, then drop down and go into the pipe. Go down the next two 
    pipes, then cross the bridge over water and go down another pipe. Place 
    the Orb in this pedestal to go down. Heal and save if you want, the go 
    into the next room. After seeing Crump, place the Orb in this pedestal 
    to let loose the Crystal Star; Crump will grab it, and start a timed 
    bomb. Quickly grab the orb, then follow him through the pipe and you'll 
    be assaulted by X-Nauts.
    -Battle: X-Naut, X-Naut-
    HP: 4, 4
    Attacks: Drinks a potion to raise attack power.
             Charges you, then maybe jumps. 3 damage
    Strategy: Yep, you're timed here, too. These guys go down quite fast, 
    Flip the switch and go through the door, then continue evacuating. Run 
    the heck out to the exit, and if you make it in time (allow extra time 
    for conversation between Crump and the Elder), Crump will shut off the 
    timer, then summon a machine called Magnus von Grapple.
    -Boss Battle: Magnus-
    HP: 30
    Attacks: Steps on either Mario or an ally. 2 damage
             Creates two X-Fists with 2 HP each.
             Stomps around. 2 damage
    Strategy: He's got 1 defense, and when he uses the stomp, it's the 
    fourth time when he actually stomps. This is a nice time to use Earth 
    Tremor, however weird it may be. This isn't too difficult a battle, 
    actually, with your new Super Boots.
    Magnus explodes, and Crump drops the Crystal Star, free for you to 
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.33 - Interlude
    - Princess Peach -
    The X-Nauts are pretty ticked about Mario getting the Crystal Star, but 
    they've still got one from Rogueport. As Peach, hang around for a 
    second, and the right door will open. Follow the path to TEC, and he'll 
    mention you mentioning dancing, then ask to dance. He'll create a 
    simulated Peach to dance with. For the next portion, press A, B and X 
    when prompted on the screen. When you're done, Peach will send another 
    message, then leave.
    - Bowser -
    Bowser's heading toward Petalburg, and you're going to play Super 
    Bowser Bros. Jump to break blocks and step on enemies, or just blow 
    fire with B. Hams make you larger, but if you're hit, you'll become 
    smaller; if you get two, you'll become full-screen huge and invincible. 
    Infinite lives, obviously. Once you make it to the end, you'll start 
    swooning over a Peach poster in a window.
    - Mario -
    Back at the Great Tree, the Punies are seeing you off. Head back to 
    Rogueport Sewers (you'll get an e-mail from Peach) and go to the 
    Thousand-Year Door. If you slip through the gate to the spring and go 
    up, you can fly across to another spring to a Shine Sprite. Anyway, 
    stand on the pedestal to get another Crystal Star location. You'll go 
    back to Frankly's, and he'll deduce that the star's somewhere in 
    Glitzville; you need to catch a blimp there somehow.
    Apparently, you can get a ticket via Don Pianta. Head to the west side 
    of town (if you haven't done the contact lens thing, do so now - buy 
    one from the shop) and talk to the person in the center of the square; 
    he says to go see Ishnail. Go to the east side of town and talk to the 
    guard. Offer to fight.
    -Battle: Gus-
    HP: 20
    Attacks: Throws his spear. 3 damage
             Charges. 2 damage
    Strategy: Unfortunately, you can't jump on him, but he's still no 
    problem. Superguards aren't hard to pull off here.
    Pass through where he was, then slip between the crack between the 
    houses and go into the door. Talk to the snail guy, and he'll offer 
    advice for 64 coins; go for it. He'll tell you what to do, so go back 
    to the west side of town. Go into the shop and buy a Dried Shroom, then 
    a Dizzy Dial, then answer 'Yellow' twice. She'll unlock the door to Don 
    Pianta; go up the stairs and into the door, then approach him to talk. 
    He'll agree to a ticket if you can find his daughter and the guy she 
    ran away with.
    Francesca and Frankie, as it turns out, are at the pier. Go there and 
    talk to her, and she'll refuse to go to the don; say you never saw her. 
    Go back and talk to the don and say you found her, then she'll run in, 
    and after some family talk, they'll run off to get married. Talk to the 
    don again to get the Blimp Ticket. Leave and go into the alley next to 
    the parlor (you'll get an e-mail from Koopley), then talk to the fish 
    to the right. Go into the pipe and board the blimp.
    3.4 - Chapter 3: Of Glitz And Glory
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.41 - The Glitzville Minor League
    Looks like Glitzville's a gung-ho kind of place. Anyway, head inside 
    the main area (Ms. Mowz is here!) and go through the main doors into 
    the arena. Rawk Hawk will take out an opponent, challenge everyone, 
    then hold up the Crystal Star on his belt. Once out, suggest a battle 
    to the top.
    Go to the left on the lower floor and talk to the guard; he'll let you 
    through. Go along and talk to the first guard after the turn, then go 
    in the door. You'll talk with Grubba; answer 'Darn skippy!' when he 
    asks, then you'll go on a walk to another room. He'll give you a tour 
    of the area, including the champ's room, the locker rooms, then sign 
    the contract. He'll dub you the Great Gonzales, then bring his 
    assistant, Jolene, in to take you to the locker room.
    She'll explain some rules, then take you to your cruddy locker room. Go 
    up to the screen and reserve a match; you'll be pitted against the 
    Goomba Bros, and he'll ask you Appeal at least once. Hang around for a 
    second, and security will escort you to your match. After some talk, 
    you'll get bonked.
    -Battle: Goomba, Goomba, Goomba, Goomba, Goomba-
    HP: 2, 2, 2, 2, 2
    Attacks: Bonk. 1 damage
    Strategy: Obliterate. Remember to appeal, or else you'll be fighting 
    these guys again.
    Winnings: 3 coins
    After the battle, a guy named King K will introduce you to the guys and 
    show you the bed. For the next matches, you need to follow each 
    condition Grubba sets, or else you won't advance.
    -Battle: KP Koopa, KP Koopa, KP Paratroopa-
    HP: 4, 4, 4
    Attacks: Throws shell at you. 2 damage
             Flies into you. 2 damage
    Strategy: If you pull off Earth Tremor correctly, they'll go down all 
    at once. If you can't do some jumping.
    Winnings: 4 coins
    -Battle: Pokey, Pokey, Pokey-
    HP: 4, 4, 4
    Attacks: Throws a portion of their body at you. 2 damage
             Goes up and hits you. 2 damage
    Strategy: You won't be touching these guys by jumping. Koops may be a 
    better partner here.
    Winnings: 4 coins
    At this point, you can go out and talk to Bandy Andy about the Seven 
    Wonders if you want.
    -Battle: Dull Bones, Dull Bones, Dull Bones-
    HP: 1, 1, 1
    Attacks: Throw bones at you. 2 damage
    Strategy: They've got 1 defense each, but Hammer and Shell Toss will 
    take these guys out pronto.
    Winnings: 5 coins
    Looks like someone got hurt pretty bad.
    -Battle: Spiny, Spiny, Lakitu-
    HP: 3, 3, 3
    Attacks: Spiny throws itself at you. 2 damage
             Lakitu throws a Spiny at you.
    Strategy: When Lakitu's got a Spiny over its head, don't jump on it. 
    Spinies are vulnerable to superguards, though. It's entirely possible 
    that a Spiny could use Thunder Rage, or another could appear.
    Winnings: 5 coins
    -Battle: Bandit, Bandit, Big Bandit, Big Bandit-
    HP: 5, 5, 8, 8
    Attacks: Run up and steal an item. 3 damage
    Strategy: Try to take out the bandits after your items, if you can.
    Winnings: 6 coins
    King K will ask about a girl at the Juice Bar. If you go outside, an 
    egg will be bouncing around. If you touch it, it will hop on the roof. 
    You can go to the right and Spin Jump the switch to reveal stairs to a 
    chest with Power Plus P and a spring that launches you to a plane pad; 
    you can fly to the top of the hot dog stand from there to get the egg. 
    Talk to it, and let it accompany you. On the way back, you'll get an e-
    mail from RDM. Go schedule your next match.
    -Battle: Pale Piranha, Dark Puff, Pider-
    HP: 4, 3, 6
    Attacks: Piranha bites you. 3 damage
             Dark Puff flies at you. 2 damage
             Dark Puff electrocutes you. 5 damage
             Pider throws a rock at you. 2 damage
             Pider throws 3 rocks at you. 1 damage each
    Strategy: No jumping on the Pale Piranha. Otherwise, this shouldn't be 
    too bad a fight. Depends on the condition, I guess.
    Winnings: 6 coins
    Looks like King K's going to retire.
    -Battle: H. Bald Cleft, H. Bald Cleft, H. Bald Cleft-
    HP: 3, 3, 3
    Attacks: Charges up, then unleashes a world of hurt. ? damage
             Charges. 2 damage
    Strategy: Earth Tremor takes them out in one go, if you can do that. 
    Otherwise, high-damage or defense-breaking moves. They've got 2 defense 
    Winnings: 7 coins
    King K's gone.
    -Battle: Bob-omb, Bob-omb, Bob-omb, Bob-omb-
    HP: 4, 4, 4, 4
    Attacks: Charges. 2 damage
             Self-destructs if attacked. 5 damage
    Strategy: If you hit them once, they'll usually self-destruct next 
    chance they get, or if you attack, so attack again with Koops, who 
    can't get hurt by it.
    Winnings: 7 coins
    Another guy's come in, Sir Swoop, and he'll reserve a match against the 
    pitiful Goomba Bros. In other news, you're pitching to move up to the 
    major leagues with the next fight.
    -Battle: Iron Cleft, Iron Cleft-
    Strategy: You have nothing on these guys. Your only option is to run.
    Well, that was humiliating. Around now, though, your egg's hatched, and 
    you get to name him whatever (I named mine Thrash, but we'll call him 
    Yoshi for the FAQ's sake). This guy will be your secret weapon with his 
    special move. Go back and have the next match.
    -Battle: Iron Cleft, Iron Cleft-
    HP: 8, 8
    Attacks: Charges you. 4 damage
    Strategy: Use Yoshi's Gulp move twice, and they're both gone.
    Winnings: 7 coins
    And with that match, you're moving up to the major league.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.42 - The Glitzville Major League
    You'll be called into Grubba's office, and he'll give you 30 coins, and 
    officially move you up to the major league. Jolene will take you to the 
    major-league locker room, and then Rawk Hawk will come in and threaten 
    you. You'll then get an e-mail from a guy calling himself X saying that 
    he knows about the Crystal Star. Anyway, reserve your first major-
    league match.
    -Battle: R. S. Buzzy, R. S. Buzzy-
    HP: 5, 5
    Attacks: Spins at you. 3 damage
    Strategy: Once again, Yoshi's Gulp is all you can use here, these guys 
    have killer defense.
    Winnings: 11 coins
    -Battle: Bristle, Bristle-
    HP: 2, 2
    Attacks: Spin at you. 1 damage
    Strategy: I would recommend an attacking item, or Earth Tremor, or 
    Winnings: 12 coins
    You'll get another e-mail from X to go to the watering hole. Head 
    outside and enter the Juice Bar, then talk to the glass polisher. He'll 
    give you a package that contains the Super Hammer; you'll then learn a 
    cool spinning move. Another e-mail will tell you to smash the block in 
    the minor-league locker room; go in (you're allowed in) and smash it, 
    then climb up the stuff to the right, get on Yoshi, and jump across to 
    the other bookshelf. Get the Dubious Paper, which has information on 
    the Crystal Stars. Jolene will come in and take the paper, so go back 
    to the other locker room and reserve a match.
    -Battle: Shady Koopa, S. Paratroopa, Shady Koopa-
    HP: 8, 8, 8
    Attacks: Throws shell at you. 2 damage
             Flies into you. 2 damage
             Starts smoking and spins at you. 6 damage
    Strategy: Take them out like normal Koopas. Jump on them first, and 
    they'll be temporarily immobilized, but that's when they can pull off 
    the smoking attack.
    Winnings: 12 coins
    Before you get any time to recuperate, the Armored Harriers come back 
    up for more.
    -Battle: Iron Cleft, Iron Cleft-
    HP: 8, 8
    Attacks: Charges you. 4 damage
    Strategy: Use Yoshi's Gulp move twice, and they're both gone.
    More e-mail, this time a threat letter from anonymous, politely 
    requesting you stop looking into things.
    -Battle: Fuzzy, Green Fuzzy, Flower Fuzzy-
    HP: 3, 5, 6
    Attacks: Sucks HP from you. Damage varies
             Create another of itself.
    Strategy: Take out the more powerful Fuzzies first, and this gets 
    Winnings: 13 coins
    Someone brought you cake. Eat it to restore everything. Yum.
    -Battle: Dark Craw-
    HP: 20
    Attacks: Throws spear. 6 damage
             Charges. 6 damage
    Strategy: No jumping; hammers work nice here, or specials. Hope you're 
    good at guarding.
    Winnings: 13 coins
    Of all the people to show up. You can't even rest before fighting him. 
    Ah well.
    -Battle: Bowser-
    HP: 30
    Attacks: Bites - can poison you. 3 damage
             Jumps on you - can remove a command. 3 damage
             Blows fire at you. 3 damage
    Strategy: Use all of your power moves to get rid of him quickly.
    That battle seems a little out of place to me. I dunno. Anyway.
    -Battle: R. Magikoopa, W. Magikoopa, G. Magikoopa-
    HP: 7, 7, 7
    Attacks: Raises defense/attack.
             Fires spell. 4 damage
    Strategy: The G. Magikoopa's airborne, but not for long, if you can 
    help it. Normal jump and Yoshi's Ground Pound will take care of them 
    one at a time.
    Winnings: 14 coins
    After this, you'll get more mail from X. Go outside (you'll be 
    confronted by Rawk Hawk), then go to the phone booth toward the left to 
    find the Storage Key. Another e-mail will tell you to go to the Storage 
    Room. Enter the back rooms (around the locker rooms) and enter the 
    locked door; Ms. Mowz is inside, stealing stuff. Another e-mail will 
    tell you to find the staircase switch; use Flurrie to blow away the 
    boxes to reveal breakable ones. The right ones hide Charge P, while the 
    switch is behind the left. 
    Go up the stairs that appear, then get the shine Sprite and climb on 
    the smaller box and then onto the larger. Use Yoshi to jump across the 
    boxes, then break the large block (grab HP Plus P) and drop into the 
    hole. Go forward and press A near the small hole to see a scene between 
    Jolene and Grubba. Answer 'Squeak!' when he asks who's up there, then 
    turn sideways over the grate to fall back into the storage room. Go 
    back and reserve a match.
    -Battle: Hammer Bro, Fire Bro, Boomerang Bro-
    HP: 7, 7, 7
    Attacks: Throws hammer at you. 4 damage
             Throws four hammers at you. 2 damage each
             Throws fire at you - may burn. 3 damage
             Throws six flares at you - may burn. 1 damage each
             Throws boomerang. 2 damage x2
    Strategy: I recommend going for the Fire Bro first, then the Boomerang 
    Bro, then Hammer. If you need to get hit five times (like I did twice), 
    take out the first two, then take the hits. Otherwise, this will hurt. 
    Most attacks hurt them.
    Winnings: 14 coins
    Another e-mail from anonymous, same as the first verse. Right after you 
    reserve this match, Jolene will come in with cake. DO NOT EAT, IT IS 
    POISON. Your partner will end up eating it, and you'll be facing Chomp 
    Country alone.
    -Battle: Red Chomp, Red Chomp-
    HP: 6, 6
    Attacks: Bites. 5 damage
    Strategy: They've got 3 defense each. Earth Tremor, if done correctly, 
    will take them out in one go, but two Gulps will do the trick as well. 
    Of course, if you ate the cake, you'll have a more difficult time. 
    Power Smashes will work slowly but surely. Sometimes they'll use a 
    Power Punch to up their attack.
    Winnings: 15 coins
    One step away from #1. If you didn't eat the cake, you'll notice the 
    sick guy on the floor.
    -Battle: D. Koopatrol-
    HP: 25
    Attacks: Charges at you. 5 damage
             Spins at you. 5 damage
             Raises attack by 5.
    Strategy: He's got 2 defense, so power moves are your best bet. If he 
    raises attack, superguards will still negate it all.
    Winnings: 15 coins
    Who's #1 in da house, ya'll? Anyway, another e-mail from X will have 
    you remove your posters in the lobby. Go and use Flurrie to blow them 
    off until you find the Storage Key (should be left one, top floor). 
    Another e-mail will direct you to the storage room, second floor. 
    Unlock the door there and use Yoshi to cross the boxes here, then spin 
    hammer the block to reveal some drained fighters, Bandy Andy and King 
    K. Talk to Bandy Andy, then go back (you'll be spotted by Jolene) and 
    reserve your championship match.
    The guard will take you in a different direction than usual, then lock 
    you in a minor-league locker room. Back in the ring, you're going to be 
    forfeited if you don't get out. Use Flurrie to blow away a Peach poster 
    in the lower-right corner, then go in and out the locker. Enter the 
    bathroom and enter the toilet like a pipe. Exit the locker room here 
    and enter the large doors for your match.
    -Battle: Rawk Hawk-
    HP: 40
    Attacks: Grabs a beam and shakes it. 1 damage each item
             Jumps on you. 4 damage
             Flies at you. 4 damage
             Slides at you. 4 damage
    Strategy: Looks like this guy's the one who locked you up and sent the 
    poisoned cake. Make him pay. He's got 1 defense and a lot of stamina. 
    Hit him with everything you've got. Yoshi's Ground Pound won't work 
    here; I prefer Flurrie with her Lip Lock, if you've got it. Body Slam 
    works equally well. Eventually, the beam he's holding on to will fall 
    for 1 damage all around. If you don't meet the condition, you're 
    fighting this powerhouse again.
    You're the champ! And the champ gets the Champ's Belt! Jolene will 
    bring you to the champion's room, and you'll hear some voices from the 
    duct. Answer your e-mail saying to find the ghost (not Flurrie). Take a 
    nap here (the bed restores Star Power as well), then climb up the stuff 
    on the left side, then use Yoshi to cross to the door, then to the 
    duct. Spin hammer it off, then go in and listen in on Grubba. Spin 
    hammer the next duct, then go in and search the top desk drawer for a 
    Star Piece, then the lower for a piece of paper. The Crystal Star's in 
    a machine under the ring that drains combatants of their strength. 
    Grubba will walk in on you, then run off. Follow him (save if you want) 
    to the ring for one last bout. Grubba will use his machine to make 
    himself super-powerful.
    -Boss Battle: Macho Grubba-
    HP: 60
    Attacks: Gives himself two turns instead of one per cycle.
             Increases defense.
             Increases attack.
             Increases dodginess.
             Backs up, then jumps. 4 damage
             Charges. 4 damage
             Backflips onto you. 4 damage
    Strategy: This guy certainly is macho, though he has no defense. Power 
    attacks are all the rage these days.
    Upon winning, Jolene will come in and thank you. Turns out she was X 
    and was leading you to the star. Turns out Grubba made her brother, 
    Prince Mush, disappear, but he'll pop out of the star seconds later. 
    The Crystal Star's all yours, along with Power Lift.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.43 - Interlude
    - Princess Peach -
    Grodus is mad at the Shadow Sirens. As Peach, the door will open, so go 
    on to see TEC. He wants you to go see Grodus - in disguise, of course - 
    to ask him something. Once out, enter the elevator in the middle of the 
    hall, then at the top, go right into the door. Open the lockers until 
    you find the X-Naut regalia, then go into a changing room. Once done, 
    exit this room and go all the way right. Talk to Grodus and you'll ask 
    Grodus about why you're holding Peach, then leave. Go back into the 
    changing room and change back, then leave and you'll go back to TEC. 
    Peach will tell him off for taking over the world, then leave shortly 
    - Bowser -
    You're marching into the Great Tree. Inspect the last bush to find the 
    Elder, then answer whatever for the choice, you won't say either. The 
    Elder will reveal that Mario has the Star, as usual. Bleh.
    - Mario -
    Looks like the League's going straight from this point on, thanks to 
    you. Talk to the fish to go back to Rogueport, then head back to the 
    Thousand-Year Door (you'll get an e-mail from Peach). You can break the 
    block near the entrance now, for easier passage. Anyway, the Door will 
    point you toward, according to Frankly, Twilight Town. Also, the Door 
    may contain the cataclysm that destroyed the area before. The pipe to 
    the area is on the west side of town.
    Head for the west part of town (you'll get e-mail from Koopie Koo) and 
    turn sideways over the grate in the street. Use Yoshi to head to the 
    left, then go into the door and enter the pipe to Twilight Town...only 
    to have it reject you. Go back to Rogueport and head to the east side 
    of town. Don't take the bridge at the end, but go slightly south of it 
    and use Yoshi to cross there. Climb up the boxes, then use Yoshi to 
    cross to the roof. Get to the Shine Sprite, then fall off to the left. 
    Talk to the shady guy named Darkly, and he'll write your name on your 
    stuff. Head back to the pipe to Twilight Town and go in. 
    3.5 - Chapter 4: For Pigs The Bell Tolls
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.51 - Hey Pig Piggy Pig Pig Pig, All Of My Fears Came True
    Okay, 3D pigs weirding me out here. Anyway, a guy will come up and tell 
    of dark times, then a bell will toll and he'll turn into a pig. The 
    mayor, Dour, will come up and invite you to his house. He'll tell you 
    about the Creepy Steeple and the cursed monster within. Apparently 
    there's a Crystal Star in there as well. Head to the right side of town 
    and enter the first door; give the lady there some food (Hot Dog?) and 
    she'll give you a Shooting Star in exchange. Then she'll become a pig.
    Go into the shop and talk to the lady in there, then talk to the guy on 
    the right side of town. Go back to the mayor's house to find that he's 
    now a pig, but go back to the gate to find that the guard is also a 
    pig. Open the gate and enter the woods.
    Enter the shack here and get the Black Key, then head all the way right 
    to the downed tree. Use Koops to get the Key, then return to the shop 
    and unlock the storeroom. Grab the Jammin' Jelly and open the chest for 
    Defend Plus, then open the chest to get the ability to turn into a tube 
    and roll (hold R, rotate Control Stick). Go back to the felled tree and 
    roll under, then go up to the giant haystack and blow it away with 
    Flurrie. Jump into the pipe and head into the woods. 
    In the first area, slip through the gap between the grass. Go into the 
    next area and have Flurrie blow away part of the tree, then go in and 
    head to the deeper part of the woods. Here, use Flurrie to blow away 
    the large area of ground and reveal a hole, then go in to appear in the 
    background. Go right and push the rock, and the rock in the foreground 
    will move, revealing a hole. Go back and jump in the hole to come out 
    on the other side, then head right to the steeple. Roll under the part 
    of the gate with the gap, then go inside.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.52 - Creepy Steeple
    Inside, go up to the star statue and push it forward to fall into a 
    hole. Use Flurrie to blow away part of the wall here, then go in and to 
    the right to get a badge. Go back and head left, then open the chest 
    and watch a ton of Boos fly out. Answer 200 Boos to the guy there, then 
    go back up. Go left and take the bottom door, then hit the switch at 
    the end of this area. Go into the door and go up the stairs, then go to 
    the end of this path and use Koops to get the key. Go back to the stair 
    room and enter the northern door, then hit the switch here twice. Go 
    back and up the stairs again, then save at the end of here and go into 
    the door and up the winding stairs. You'll find the ghost cursing 
    everyone, then do battle.
    -Battle: ????-
    HP: 40
    Attacks: Dives at you. 4 damage
             Turns into Shadow Mario and uses your attacks. 4 damage each
    Strategy: This guy goes down fairly easy. You should know something 
    about timing when to block your own attacks.
    You'll get the crystal star.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.53 - Rumplestiltskin
    You'll leave downstairs with your partner, but the focus stays in this 
    room. Press A and the shadow will jump up - that guy made off with your 
    body! And your partners! Leave the steeple to see a scene between the 
    Shadow Sirens - looks like Vivian (read: Beldam) lost the Superbombomb 
    and needs to find it. Go back toward town (inspect the gate and the 
    chain will fall off), and right outside, ???? will challenge you to 
    guess his name (you can't, guess anything). He'll challenge you.
    -Battle: ????-
    Strategy: Run away. You can't hurt each other.
    You'll run right into town. Head to the first part and talk to Vivian, 
    then search the farthest left bush to find the Superbombomb, which 
    turns out to be broken; offer to fix it, although you won't be able to. 
    She'll insist on returning the favor, and join your party (lucky he 
    stole your name, too, or she'd never help). According to her, the crows 
    around here know lots of useful stuff; maybe someone knows the guy's 
    Go to the second part of town and hide with X under the tree in the 
    bottom-right corner; the crows will mention a guy who knows his name 
    under the Creepy Steeple. Head back to the steeple (you'll be ambushed 
    by ???? again; run away) and enter the well outside. Go into the next 
    area and get the Tornado Jump badge, then push the gate up the hill, 
    then press X to hide as it passes over you. Go up and through the door.
    Save here if you like, then grab the Shine Sprite and roll through the 
    passage. At the end, spin jump the X, then go right and get a hidden 
    Star Piece. Go left and roll under the wall, grab the stuff in the 
    treasure chests (Mr. Softener, Power Plus, the Steeple Key and the 
    letter P), then hide under the bird and it'll mention ????'s real name 
    - Doopliss. Go back to him and tell him his name, then he'll run back 
    to the top room of the steeple. He'll reveal who you are (Mario) to 
    Vivian; admit it when she asks, and she'll leave you to face this 
    battle alone...
    -Boss Battle: Doopliss, Partner-
    HP: 40, ?
    Attacks: Your attacks. 4 damage
             Your partner's attacks. Varies
    Strategy: After two turns or so, Vivian will decide she's had it with 
    her sisters and join you once again. Even without her, though, this 
    wouldn't be too much of a problem. The attacks (except Hammer) are easy 
    even to superguard against, and 40 HP goes down fairly fast (you don't 
    need to defeat your partner); if you equipped Power Plus, even more so. 
    He still has no defense, luckily. You may need to use a Mushroom here.
    Once you win, you'll get your body and name back, and Doopliss will run 
    off. You'll defend Vivian when Yoshi questions her, and she'll hand you 
    the Crystal Star. You'll get a new ability called Art Attack.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.54 - Interlude
    Brief scene of Doopliss running past the Shadow Sirens.
    - Princess Peach -
    According to an X-Naut, the seal on the Thousand-Year Door is 
    weakening. Not good. Peach will walk into TEC's room, and he'll offer 
    Peach a quiz in exchange for taking a little quiz.
    1. What will happen if you collect seven Crystal Stars?
    A. Thousand-Year Door opens.
    2. What is the goal of Grodus, leader of the X-Nauts?
    A. To conquer the world.
    3. What is the legendary treasure that waits behind the Thousand-Year 
    Door? (Peach gasps here).
    A. A 1,000-year-old demon's soul.
    4. What does Sir Grodus wish to do with this ancient demon's soul?
    A. Bring the demon back to life.
    5. What is required to seal up the demon again?
    A. Crystal Stars.
    TEC will now let (ask) Peach to use the communicator; Peach does so, 
    thanks TEC, and leaves.
    - Bowser -
    You're on a trip to Glitzville to look for some secret; Bowser elects 
    to take his flying thing, but it breaks down over the ocean. You've got 
    an undersea Super Bowser Bros. level to contend with. Press A a bunch 
    to swim; if you're falling rapidly, it can't save you, though. Making 
    it to the other end is fairly easy. Once done, Bowser will yell at 
    Kammy Koopa, who apparently had a blast.
    - Mario -
    The villagers of Twilight Town will apologize for mistaking Doopliss 
    for you. Take the pipe back down to Rogueport Sewers and go through the 
    door, then you'll get an e-mail from Peach about the Thousand-Year 
    Door. Head to there, and the pedestal will show you another Crystal 
    Star; back up top, Frankly will freak out over the news about the Door, 
    and explain some interesting stuff. In other news, the next star is in 
    Keelhaul Key, and you'd have to be crazy to go there. Sounds like you.
    First things first: head to the trouble center on the east side and 
    take on request #16, then go to the second floor of the inn. Go through 
    the door and talk to Ms. Mowz on the roof of Zess T.'s house; she wants 
    you to find a badge. Head for Hooktail's Castle and go to the room 
    where you fought Hooktail. Have Flurrie blow away the middle of the 
    room to reveal a chest with the Attack FX B badge. Bring it back to Ms. 
    Mowz and she'll join your party.
    Head down to the port and talk to the folks there; apparently the big 
    ship there belongs to a fellow named Flavio. Head to the inn and talk 
    to the singing pirate there; answer whatever, and he'll decide he wants 
    to go to Keelhaul Key. Head down to the port once he leaves and jump 
    onto his boat, then talk to him; you need a navigator. One of the 
    sailors will mention an Admiral Bobbery living in town.
    Head to the east side of Rogueport and get onto the roofs (use Yoshi 
    slightly south of the bridge), then roll into the chimney to drop in on 
    Bobbery. Talk to him and he'll deny it. Go and talk to the barkeep at 
    the inn, then come back (via door) and talk again; sounds like he's 
    done sailing. Go back to the barkeep and ask to hear the story, only to 
    find that his wife died when he was at sea many years ago; answer yes, 
    you need him, and he'll give you the Old Letter for Bobbery from his 
    wife. Go give it to Bobbery, and he'll agree to come along on your 
    voyage. Go back to the ship (you'll get an e-mail from Petuni) and talk 
    to Flavio to depart. Looks like you've got a stowaway, though...
    3.6 - Chapter 5: The Key To Pirates
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.61 - Swiss Family Mario
    A Star Trek-esque Captain's Log will be shown for a few days, then the 
    S. S. Flavion will be attacked by will-o'-the-wisps. You'll wash up on 
    the shore of Keelhaul Key. Looks like Bobbery didn't make it on, 
    though. Once you regain control, Patch will come in and say your hut's 
    done. Go right to find Flavio and Patch fighting about essentially 
    nothing, but they'll end up dueling tomorrow. Some ghosts will come in 
    and you've got to fight them.
    -Battle: Ember, Ember, Ember-
    HP: 8, 8, 8
    Attacks: Goes up to you and shoots fire. 3 damage
             Blows fire at you. 2 damage
    Strategy: Don't use fire attacks on these guys, it heals them and 
    creates more Embers. I recommend Koops for this battle.
    Flavio will nominate you to explore the rest of the island. Save and 
    rest up if you'd like, then head right into the forest. Go through the 
    first area, then jump on the ? box in the second area and jump to 
    reveal another block. Go up the stair platforms and use Yoshi to cross 
    the block to the other area, then go on to the next area. Here, you'll 
    see Bobbery and others being attacked by Embers. Two will leave; 
    Bobbery will stay behind. Once the scene's over, go back and across the 
    bridge, then attack an Ember in the next area.
    -Battle: Ember, Ember, Ember-
    HP: 8, 8, 8
    Attacks: Goes up to you and shoots fire. 3 damage
             Blows fire at you. 2 damage
    Strategy: Don't use fire attacks on these guys, it heals them and 
    creates more Embers. I recommend Koops for this battle.
    Bobbery will ask for a Chuckola Cola as his last drink. Head back to 
    camp and talk to Flavio; he wants something to replace it with. Head 
    back to the bridge and take the stair platforms down (right before it), 
    then use Yoshi to cross to a pipe. Hit the tree in the background and 
    you'll get a Coconut; bring it back to Flavio and he'll give you the 
    Chuckola Cola. Bring it to Bobbery and he'll drink it, then fall 
    asleep. Talk to him twice, then hit him with the hammer. He'll join 
    Head back to camp and talk to Flavio, then he'll join you briefly as 
    well. Go back past the bridge and to the skull rock. Flavio will walk 
    off, so inspect the skull-rock and talk to him; he'll give you the 
    Skull Gem, so go put it in the rock. Spin jump on the red statue three 
    times, then hammer the blue rock four times. A platform will open up; 
    throw Bobbery up there and he'll blow up the entrance, and Flavio will 
    run off. Enter the cave.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.62 - Pirate's Grotto
    Go in and save if you want, then go into the cave to hear scary noises. 
    Drop down and go through the next door (I know it's not really a door, 
    bear with me here), then cross the boat to the next platform. To get 
    across the spear area, have Vivian hide you right before the spikes 
    come up. Once across, go through the door and cross the bridge, 
    battling Bullet Bills along the way. Once on the other side, take on 
    the cannons.
    -Battle: Bill Blaster, Bill Blaster-
    HP: 5, 5
    Attacks: Shoots a Bullet Bill out.
    Strategy: Bullet Bills can be taken out with one blow, so these guys 
    can't really hurt you too badly. They've got two defense, though.
    Go into the next area and cross the bridge, then use Yoshi to get to 
    the other side of the river. The Bulky Bob-omb there is an annoying 
    enemy; if you use a bomb attack on it, it blows up damaging you, and 
    then the other goes and blows up too. Go into the door, then climb up 
    the stair-like part here. To get the Shine Sprite, stand to the right 
    of it and jump to reveal another block, then go and hammer it.
    Jump across the smaller gap here, then throw Bobbery up to the switch 
    to hit it to open a door. Go in and cross to the other side of this 
    area, then go over to the box near the switch; get on and wait for it 
    to get close to the switch, then cast Koops out in the other direction. 
    Hold X and get on the small platform, then let X go, then go get the 
    Grotto Key. Return to the locked door and go through.
    Go into the door here and use Koops to get the Shine Sprite to the 
    right, and roll into a tube to get by the spears (there are little 
    gaps), then go through the door. Cross the barrels and boat to the 
    other side, then cross the bridge and have Bobbery bomb the wall open. 
    Get past the bullets here to fight more cannons.
    -Battle: Bill Blaster, Bill Blaster-
    HP: 5, 5
    Attacks: Shoots a Bullet Bill out.
    Strategy: Bullet Bills can be taken out with one blow, so these guys 
    can't really hurt you too badly. They've got two defense, though.
    Go up for more.
    -Battle: Bill Blaster, Bill Blaster-
    HP: 5, 5
    Attacks: Shoots a Bullet Bill out.
    Strategy: Bullet Bills can be taken out with one blow, so these guys 
    can't really hurt you too badly. They've got two defense, though.
    Go through the door and cross to the ship and go inside. Talk to the 
    chest, then fight the Ember.
    -Battle: Ember, Ember, Ember-
    HP: 8, 8, 8
    Attacks: Goes up to you and shoots fire. 3 damage
             Blows fire at you. 2 damage
    Strategy: Don't use fire attacks on these guys, it heals them and 
    creates more Embers. I recommend Bobbery for this battle, he never has 
    to touch them.
    Get the Black Key and open the chest, and the dude will curse you with 
    the ability to turn into a boat. Go out and turn into a boat on the 
    panel, then go to the other panel and go back through the door. Head 
    back through Pirate's Grotto to the large climbing area with the save 
    box. Climb up and go through the door at the top, then go down and use 
    the boat pad. Go right and into the waterfall, then go right and get 
    Defend Plus P. Go back and fall into the large waterfall, then head all 
    the way left to get the Gate Handle.
    Go left onto the platforms and head back to where the gate is. Put the 
    handle back in the chain to open the floodgate, then go back to the top 
    of the climb, turn into a boat, and drop down the large waterfall, then 
    the waterfall you just opened. Down here, head right and avoid all the 
    waves, then go through the large door and you'll find a lot of lost 
    Dock and enter the pipe, then go to the end of the course, climb up and 
    enter this pipe. Get on the fly pad and fly to the first pipe, then go 
    in and hit the switch. Drop down and go back to the high pipe, then fly 
    to the second pipe, enter and hit that switch. All of the sailors will 
    get onto land, so go back to the first pipe and go in, then cross to 
    where they are. Francesca and Frankie will recognize you and warn you 
    about Cortez.
    Go into the door and Lord Crump will show up, disguised as a sailor. 
    Save if you want, then get on the ship to heal, then go into the door. 
    Enter the next door to find Cortez's treasure...and Cortez.
    -Boss Battle: Cortez -
    HP: 20
    Attacks: Stabs you. 4 damage
             Slices you. 4 damage
             Hits you 4 times. 2 damage each
             Headbutts you. 4 damage
    Strategy: He has 2 defense, and his 20 health applies to each form he 
    takes. He's technically airborne, so any ground-heavy partners won't do 
    too well. This is a nice time to use your Art Attack. Once he takes his 
    third form, you can destroy the weapons separately, I believe they have 
    5 HP each. Unfortunately, he's hard to guard against. Partway through 
    his third form, he'll eat half the audience, gaining one HP for each 
    person he ate.
    Cortez will become really small, but it turns out he's okay. Once you 
    explain what's up, he'll just give you the Crystal Star. You'll also 
    learn Sweet Feast. 
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.63 - Battle On The High Seas
    After you save, you'll end up outside the ship. Use Yoshi to cross the 
    last platform, then go back to the sailors. One will point out a crack 
    in the wall, so use Bobbery to blow it up. Everyone will escape, so do 
    the same; you'll end up where you were first stranded. Go south and 
    Flavio will come up, then berate you for leaving the treasure. One of 
    the Toads will reunite with his brother, then you'll be attacked by X-
    Nauts, specifically Lord Crump. Flavio will ask to go to Cortez, so go 
    back through the crack and back into Cortez's ship.
    Flavio will talk to Cortez, and he'll say he needs the Skull Gem to 
    sail. Flavio will offer to trade the gem for the ship, and Cortez 
    reluctantly accepts. Go back out to find all the sailors, and Cortez 
    will bring his ship out and ram the X-Nauts. When the battle begins, 
    you'll go to duel Lord Crump.
    -Battle: Lord Crump-
    HP: 30
    Attacks: Jumps on you. 2 damage
    Strategy: The X-Nauts can damage you fairly heavily if they want, so 
    you may want to take them out first. Once Crump takes a certain amount 
    of damage, the X-Nauts will hang overhead and drop stuff on you, like 
    them. Near the end, he'll heal himself a bunch, then roll the X-Nauts 
    into a ball to attack. The large group has about 15 HP, but comes back. 
    You may need to use your more powerful attacking items here.
    He'll leave, and you'll celebrate.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.64 - Interlude
    - Princess Peach -
    Grodus is mad, as usual, and he'll order the Shadow Sirens to attack 
    again. In the meantime, Peach has been summoned by TEC again, and he 
    wants her to sneak into Grodus's room. Go outside and use the elevator, 
    then head left all the way to the greenlit door. Go inside and TEC will 
    say that you need to place potions in the Concoctinator in a certain 
    way, mentioning memos left by X-Nauts. The order, from left to right, 
    is red, blue, orange, green. Press the button on the left, then each 
    time the beaker stops, press the button. Once that's done, you'll need 
    to time the potion for exactly 30 seconds. Once done, drink it to be 
    Head outside and go all the way right to Grodus's chamber, then farther 
    right into his room. Inspect the bookshelf to find the disk, then 
    inspect the computer to insert it. Inspect the shelf again to put it 
    back, then go back into the potion room, where you'll become normal 
    again. Drink the green potion to become normal again, then leave to 
    return to TEC's room. Peach will use the communicator, then leave.
    - Bowser -
    Bowser's in Twilight Town, always two steps behind. Talk to Lord Crump 
    and he'll find Beldam's Superbombomb, then you'll interrogate him. 
    It'll turn out that your armies are about to battle. He'll throw the 
    Superbombomb at you, but it won't work, but you'll light it and set it 
    - Mario -
    Cortez is impressed, and is allowing you to use his ship whenever. 
    Francesca and Frankie are electing to stay behind, along with Patch and 
    some Toads. You'll hop on board and return to Rogueport. Back there, 
    everyone will run off, and Cortez will allow you free passage to 
    Keelhaul Key. Go forward to get a friendly e-mail from Peach, then head 
    back down to the Thousand-Year Door (you'll get another RDM e-mail). 
    According to Frankly, this star is located in Poshley Heights, the 
    Beverly Hills Country Club of the Mushroom Kingdom.
    Looks like you'll need a ticket for the Excess Express. Talk to Merlon 
    outside his house to hear about a special item; it's in Hooktail 
    Castle, in the room with the spike maze. There's a cracked wall in 
    there, with an Up Arrow that allows you to upgrade partners twice. 
    Anyway, go talk to Don Pianta, who's quite lonely without his daughter. 
    Head to Keelhaul Key, then go into the jungle and talk to Francesca to 
    find that she's dropped her wedding ring (yes, you must go through all 
    100 of those).
    Go toward the skull rock and you should see the ring near the tree that 
    you found Bobbery at. Go back and give it to Francesca, then sail back 
    to Rogueport. Go talk to Don Pianta and he'll ask Francesca and Frankie 
    to remain in Rogueport, then retire, making Frankie the don. He'll also 
    give you the Train Ticket, so go to where the blimp was - or try. 
    Beldam will overhear you talking about Poshley Heights, then race off. 
    Head to the blimp and take the train instead. You'll get an e-mail from 
    Boo while you're getting there.
    3.7 - Chapter 6: 3 Days Of Excess
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.71 - Day 1
    So you're on this train for the next three days; yay. Anyway, there's a 
    letter on the floor, spelling doom for the train. Head to the very far 
    left of the train and talk to the conductor, then go past the kitchen 
    and talk to Sherlock Penguin there to hear him be a really bad 
    detective. Talk again for more of the same, and he'll ask you to find 
    the real guy. Head right to your room and inspect the stains on the 
    carpet in the hall. Go into room 3 and talk to the big guy, then 
    inspect his drawer to find the Galley Pot. Pennington will stick it to 
    him, then ask you to meet him in room 6.
    Go to the kitchen and give the chef his pot, and he'll give you a Star 
    Piece. Head for room 6 and talk to Pennington and he'll ask you to be 
    his assistant. Once he's done talking, leave and go to room 8 and talk 
    to the mother Bob-omb. Tell the little one that you're a pro and he'll 
    ask you to get him what he wants. Go talk to the conductor to find he 
    wants to be an engineer. Head for the dining car and talk to the girl 
    to find she's lost her earrings. Go to room 2 and talk to the lady to 
    find she's lost her ring. Geez, this train.
    Go to room 1 and talk to Zip Toad about an autograph. Head even farther 
    right and talk to the engineer to get his Autograph; go back to room 8 
    and give it to Bub to get a Shine Sprite. Talk to the conductor to find 
    that a blanket is missing as well, meaning there's a stowaway 
    somewhere. Go to room 4 and use your Spin Jump to get a Star Piece, 
    then use Vivian to hide. A ghost will appear in a second, so talk to 
    it. Agree to get his diary.
    Go talk to the conductor to get into the baggage car. Slip through the 
    crack between some boxes to get the Ragged Diary, then give it back to 
    the ghost (if you read it, you'll die - really. Game Over and 
    everything). He'll give you the blanket, so talk to the conductor and 
    give it back to get a Mushroom. Go back to room 5 and sleep.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.72 - Day 2
    Leave and head for Pennington's room to get an e-mail from RDM. Go to 
    room 6 and talk to Penningtom to hear that the weasel's had his 
    briefcase stolen; it contained some prototype Nitro Honey Syrup that 
    would explode when mixed with gold and shells. Talk to the waitress to 
    hear more about Zip Toad, then go to room 1 to find a Vital Paper. Take 
    it back to Pennington to find that it's a weasel contract, and you need 
    to find Zip Toad. Head for your room and inspect the paper, then hit 
    the Shine Sprite with the hammer. Hide with Vivian until Zip Toad pops 
    up, then bash him with the hammer.
    You'll be back in room 6, and the guy disguised as Zip will give all of 
    the stuff back. Give the briefcase to the weasel and the train will 
    come to a stop at Riverside Station. Once off, Zip will reveal that 
    he's actually Doopliss, who's with the Shadow Sirens now. Give the 
    earrings and ring back for a Star Piece and 30 coins, then leave the 
    train via the black side door. Talk to the engineer to find that the 
    drawbridge is up. Agree to go in and find the switch.
    Go into the station and go through the door, then roll under the low 
    gate and hit the switch to make stairs. Go up the stairs and through 
    the door, then go up more stairs and cross the gears. Roll under the 
    cylinder, then climb up the next couple and use Koops to get the 
    Station Key. Go back to the locked door and go through, then climb down 
    the area here (jump on the block and jump again for a Thunder Rage). 
    Get the Shine Sprite halfway down. At the bottom, have Flurrie blow 
    away some papers, then go through the door.
    Go down the stairs here, then roll up and go down the left slope, then 
    take a right, then keep going down and left from here. Enter the door 
    at the bottom, then go through the next door. In here, defeat the 
    Goombas, then hit each switch the number of times it says to make 
    stairs appear. Go up all the stairs and open the chest for Ultra Boots.
    Use the Spring Jump to grab the pipe above, then head right, drop down 
    and turn sideways to fall through the grate. Down here, use Yoshi to 
    get on the box next to the fence, then Spring Jump onto the pipe and 
    drop inside the fenced area. Spring Jump under the key to knock it off, 
    then pick it up. Head back to the elevator and take it down. Once out, 
    you'll see an army of weird beasts. Hammer them until they go away, 
    then flip the switch and go up and hit the next switch to lower the 
    Leave and get back on the train (you'll get an e-mail from King K), and 
    it will start rolling again. Hit the sack.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.73 - Day 3
    Leave and head right to get an e-mail from Patch, then head to the 
    engine car. Talk to the engineer, and you'll be bombarded by black 
    things. Head back to the baggage car and hammer the black things away 
    until they leave, then Spring Jump up to the pipe and go into the door. 
    Get on the roof and hammer your way to the far right; the black things 
    will form a big thing.
    -Boss Battle: Smorg-
    HP: 50
    Attacks: Hits you with a tentacle. 5 damage
    Strategy: You need to take out the Smorg Miasma before you can hurt the 
    Smorg. Once you learn to Superguard the tentacles, it gets easier. The 
    miasma only has about 5 HP each. Once he morphs, the tentacles do 10 
    damage each. This is a great time to try Sweet Feast, which, if you're 
    lucky, can heal you completely.
    All of the Smorgs will run away, leaving the guests behind. You'll 
    arrive in Poshley Heights, so leave the train and head right twice. 
    Read the note on the Sanctum Door to find the manager's traveling, but 
    it turns out it's really Pennington. Head inside to find the Sahdow 
    Sirens taking the Crystal Star, but luckily, it's a fake. Go forward 
    and Spring Jump onto the pipe, then head right and Spring Jump onto 
    another pipe, then head right and Spring Jump onto another pipe. Use 
    the plane pad to fly across, then Spring Jump to another pipe, then hit 
    the switch. 
    Jump down and enter the pipe, then enter the door. Go past all of the 
    Boos and grab the Crystal Star. You'll also learn Showstopper, the 
    owningest move in the uuniverse. Head back to Pennington and talk to 
    him, then leave the Sanctum.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.74 - Interlude
    - Princess Peach -
    Grodus is still mad, but he's even madder when he hears the news. As 
    Peach, go into TEC's room, and he'll tell you to escape, then tell you 
    why you're being held here. Also, you're on the moon. Peach will start 
    to use the communicator, but she'll be stopped by Grodus, and he'll 
    erase TEC's memory of Peach, but he manages to tell Peach he loves her 
    before he goes. In the meantime, they've got big plans for you.
    - Bowser -
    Bowser's sulking around Rogueport, but Kammy's apparently found a 
    secret chamber. It's time for Super Bowser Bros. again, the infamous 
    castle level this time. The spring will lead you quickly to the exit. 
    At the end, you've found the championship Glitzville belt, and then 
    you'll squash Rawk Hawk. ('Pain.' Quote for the ages.) Of course, then 
    you'll realize it's fake. Rawk will say Mario have it, conveniently 
    calling you Gonzales.
    - Mario - 
    You'll arrive back in Rogueport, and you'll receive e-mail from Peach, 
    but it's cut off at the important part. Head back to the Thousand-Year 
    Door, and the map will point you to the moon (el duh). Frankly's not 
    sure how to get to the moon, though. Head toward the center of town 
    (you'll get e-mail from Zip Toad) and use the Spring Jump under the 
    platform with the huge chest, then open it to get the Ultra Hammer. Go 
    back to Frankly to find out that there's a cannon in Fahr Outpost you 
    can use.
    Go to the west part of Rogueport and drop down into the sewers. Use 
    Yoshi to cross to the left, then break the block, go in, and use the 
    3.8 - Chapter 7: Mario Shoots The Moon
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.81 - The Russians
    You'll end up in a very cold place. Head right until you reach Fahr 
    Outpost. Talk to some Russians if you want, then go further and talk to 
    the green Bob-omb near the cannon with Bobbery out. Looks like you need 
    to find Goldbob and General White. Haul over to Poshley Heights (it's 
    easier to go to the sewers and smash the large gray block, then hit the 
    switches to reveal pipes) and talk to the gold Bob-omb, then agree to 
    give him all of your coins. He'll give you the Goldbob Guide, then 
    return your coins as well. On the way back, you'll get an e-mail from 
    As for General White, head to Petalburg. Talk to the guy near the 
    entrance and he'll mention a deserted isle. Head for Keelhaul Key and 
    talk to Patch to find he's at Glitzville. Go to the Juice Bar there and 
    talk to the glass polisher; he's gone toward Boggly Tree, apparently. 
    Go there and go inside, then talk to the Puni there to discover he's at 
    Twilight Town. Go THERE and talk to the guy near the inn; he'll say he 
    looked tired. Head back to Fahr Outpost (you'll get e-mail from Rawk 
    Hawk) and go into the rightmost house. Inspect General White and try to 
    wake him up (do it 10 times). He'll go off to see the mayor.
    Go back to the mayor and talk to him, then follow him and talk to him 
    again. He'll open a trapdoor, and you'll be shot out of the cannon to 
    the moon.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.82 - We Carry A Harpoon
    Yea, if you don't watch Futurama, you won't get it...anyway. Moving 
    slow and jumping high. Keep going right until you reach the area with 
    the city in the background. Use Bobbery to blow up the rock in the 
    upper-left corner to reveal a pipe, then go in and enter the city.
    Go inside to confront some X-Nauts.
    -Battle: Elite X-Naut, Elite X-Naut-
    HP: 10, 10
    Attacks: Charges. 4 damage
             Jumps. 5 damage
    Strategy: They've each got 1 defense, and one's packing a Stop Watch.
    Looks like you're in the X-Naut Fortress. Heal and save, then go on. In 
    the panel room, you'll have to try and remember which panels are good 
    and which aren't. At the other end is the Elevator Key. Get it and go 
    back to the elevator, then go down to Sublevel 2. Head all the way 
    left, then cross the panels in the order shown on the poster in the 
    back. Open the chest for the Card Key, then head back right and enter 
    the second green door. Press the button in here, then enter the light 
    to be transported. You're below Rogueport!
    Go back and go into the hall, then go right and enter the next green 
    door. Go to the upper-right corner of this room and Spring Jump up. 
    Fall through the rightmost grate and open the curtain to be original 
    Mario. Inspect the papers and write down the codes, then exit this 
    room. Go as far right as you can, to Grodus's room, then get the Card 
    Go to Sublevel 1 and head right, then enter the access code you wrote 
    down into the pad. Enter the door and inspect the Thwomp statue. More 
    trivia. The answers are Elevator Key, Koopie Koo, 6 feet, Hooktail's 
    belly, and Prince Mush. You'll get the Elevator Key for all of that. 
    Head to Sublevel 2 and take the other elevator down to Sublevel 3.
    Go all the way left and follow the moving panels to the other end, then 
    open the chest for a Card Key. Go to the other end of this hall, then 
    insert the card keys in the order previously mentioned in a memo. Use 
    Bobbery to hit the switch at the end, then slip through the first gate 
    and use Vivian to bypass the wall. Get on the platform and go up, then 
    get on the next platform and go left. Go into the pipe and go across 
    the platforms to get to the Ultra Shroom.
    Go back across the platforms and jump to the gears, then get on another 
    platform. Cross these to the large pipe and go in, then use the plane 
    pad here to fly across to the Card Key. Drop down here and save and 
    heal, then enter the pipe. Go back onto the conveyor belt and go across 
    all of the platforms again to the plane pad, then fly down to one of 
    the moving platforms. Cross to the switch and hit it to reveal stairs, 
    then cross back and go up the stairs. Insert the Card Key and enter the 
    door. On the other side is Lord Crump; they've got the Princess, and 
    aim to get the Crystal Stars as well. He then brings out Magnus von 
    Grapple v2.0.
    -Boss Battle: Magnus 2.0-
    HP: 70
    Attacks: Dives at you with drills. 6 damage
             Detaches hands, which fly at you. 9 damage.
             Top comes off and spins like a saw. 6 damage
    Strategy: He's got 2 defense, so you'll need a powerhouse partner 
    (Bobbery, perhaps), and use your hammer attacks. Superguards are always 
    helpful. Whenever something comes off, you may want to take it out. 
    Sweet Feast is useful for restoring stuff. It's very nice when he 
    Once you're done, Magnus blows up, and Crump flies back to Earth, 
    leaving behind the final Crystal Star. You'll get it and learn the move 
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    3.83 - Interlude
    - Bowser -
    Bowser's come to Poshley Heights, looking for a Crystal Star. Door's 
    locked, though. GO up to the door and inspect it, then you'll break it 
    off. Bowser will go inside and grab the Crystal Star, but Pennington 
    will reveal (answer whatever) that it's a fake. Apparently, Luigi has 
    it. A Paragoomba will come in, and announce that Mario has all seven 
    stars; Bowser will run off to the door.
    - Mario -
    You've got the stars, but no Princess. Back to Rogueport, then. Go to 
    Sublevel 2 and inspect the elevator to find it locked, then go down to 
    Sublevel 4. Go into TEC's room and he will try to tell you about 
    Princess Peach; she's in the Palace of Shadow with Grodus. He'll then 
    unlock the teleporter room on Sublevel 2 and power down permanently. Go 
    to the teleporter to leave, and TEC will self-destruct.
    Leave this room and Frankly will greet you. Apparently, someone with 
    Peach went through the Thousand-Year Door. Head there (you'll get your 
    last RDM e-mail) and stand on the pedestal to open the Thousand-Year 
    Door, behind which is a portal to the Palace of Shadow. Go inside and 
    the door will close behind you.
    3.9 - Chapter 8: The Thousand-Year Door
    Go through the first door, then go down the small north steps for a 
    Stop Watch. Go down all the stairs here and go through the door, then 
    open the box for a Shooting Star and continue to the bottom floor in 
    here. Make your way past the bullets (you can't dodge any, 
    unfortunately) to the cannons.
    -Battle: B. Bill Blaster, B. Bill Blaster-
    HP: 10, 10
    Attacks: Shoots a Bombshell Bill.
    Strategy: They have a whopping 4 defense, so only the most powerful 
    attacks can get through. I recommend Bobbery, he can usually attack 
    Bullet Bills as well. If you can do Showstopper, just get it over with 
    right away.
    In the next room, hit the block for the All or Nothing badge (have 
    Koops get it), then move slowly through this spike maze. Go through the 
    door and save if you like, then jump over the spinning fire until you 
    get to the end of the room (to get past the last part, have Vivian hide 
    you from the raised fire). In the next room, inspect the Dry Bones at 
    the end to have an army fall. Hammer your way to the blue one to fight.
    -Battle: Dry Bones, Dry Bones, Dark Bones, Dry Bones, Dry Bones-
    HP: 8, 8, 20, 8, 8
    Attacks: Throws a bone. 5 damage
             Throws three bones. 3 damage each
             Creates another Dry Bones.
    Strategy: The HPs are for them to fall. Showstopper will certainly get 
    rid of them, but otherwise, try power attacks with Mario, and then try 
    a partner that has a powerful group attack. I got 45 Star Points for 
    this battle.
    Pick up the key and open the door. Get the Ultra Shroom in the box and 
    make your way to the cannons.
    -Battle: B. Bill Blaster, B. Bill Blaster-
    HP: 10, 10
    Attacks: Shoots a Bombshell Bill.
    Strategy: They have a whopping 4 defense, so only the most powerful 
    attacks can get through. I recommend Bobbery, he can usually attack 
    Bullet Bills as well.
    Continue on to another set of cannons at the bottom. See the above 
    battle thing. Go through the door and get the stuff in here (Jammin' 
    Jelly and P-Up, P-Down P), then go through the door. For these next few 
    rooms, you need to go through the door with the lit torch. Once done, 
    you'll enter an open area. Blow up the Chomp statue on the pipe, then 
    go in and hit the switch. Go back and save and heal if you wish (try to 
    avoid the Chomps), then go across the second bridge and blow up the 
    Chomp statue on the pipe. Go in and hit the switch to make a boat pad 
    appear, then go back enter the door on the right.
    Enter the next few doors here and you'll come to a large room with a 
    large dragon. Apparently, you killed his younger sister Hooktail, and 
    now he's mad.
    -Boss Battle: Gloomtail-
    HP: 80
    Attacks: Blows fire. 8 damage
             Bites. 8 damage
             Steps on you. 8 damage
             Jumps. 10 damage on impact
             Charges up his attack power for +8.
    Strategy: The cricket stuff does not affect this guy. He's also got 2 
    defense, so you'll need some power hitters. You also may need some 
    Mushrooms, since guarding is quite difficult. At one point he'll charge 
    up for an attack; use Vivian's Veil. A Shooting Star, apparently, 
    confuses him briefly. Supernova does a nice 15 damage near the end. 
    Once you understand how to Superguard, it gets easier.
    Once he's done for, he'll spit up a chest with the Star Key. Head back 
    to the boat pad room and sail from the one pad to the other. Go into 
    the door. Go in the upper-right door and walk through the right wall, 
    then hit the switch to make a chest appear with a Palace Key. Leave and 
    go into the bottom-right door, then blow away the middle of the room 
    with Flurrie. Open the chest for the Palace Key, then leave and go into 
    the lower-left door. Hit the far switch three times, then the closer 
    twice. Another Palace Key. Leave and enter the upper-left door, then 
    hit the stone block and leave. 
    Go up the winding stairs and stop off at the next floor. Enter the 
    bottom-right door and hide with Vivian to find where a switch is. Hit 
    it to get another Palace Key. Go back and into the upper-right door, 
    then blast the wall with Bobbery. Go in and get another key, then leave 
    for the upper-left door. Destroy the stone blocks, then go to the lower 
    level and enter the upper-left room. Smash the stone block and hit the 
    switch for another key, then go to the upper-upper-left room and hit 
    the switch to get another key.
    In the bottom-left room, defeat the Dull Bones, then the Red Bones, 
    then the Dry Bones, then the Dark Bones. A switch will appear; hit it 
    and grab the key. Go up the stairs and place the Star Key in the 
    pedestal, then place the Palace Keys in the pedestals. Some stairs will 
    appear where the path to Gloomtail was. Go back there and head toward 
    the stairs to be stopped by the Shadow Sirens. Apparently, Frankly 
    wasn't there when the Door opened; Doopliss was.
    -Boss Battle: Doopliss, Marilyn, Beldam-
    HP: 40, 40, 30
    Attacks: Doopliss dives at you. 5 damage 
             Doopliss turns into Mario and attacks. 5 damage
             Marilyn uses lightning. 7 damage
             Marilyn slaps you. 7 damage
             Marilyn increases her attack by 7.
             Beldam uses ice. 6 damage
             Beldam reduces your attack chances.
             Beldam increases Doopliss's attack chances.
    Strategy: You have two options: work on them one at a time with heavy 
    attacks, or try some powerful group attacks. This shouldn't take 
    incredibly long with attacks like Bob-ombast and Supernova. 51 Star 
    Heal here if you want, then continue on down the stairs and Spring Jump 
    under the box for a Thunder Rage. Go to the other end and have Flurrie 
    blow away part of the wall, then go in and to the left. At the top, 
    cross with Yoshi and go into the door. Here, cast Koops away from the 
    switch, then go up the stairs and let go of X. Cross here, then go down 
    the stairs and through the door. Go up these stairs and through this 
    door, then hit the green switch, go back and use Yoshi to cross the 
    Go up these stairs and drop down, then go to the other end from the 
    switch and use Koops to hit it, then get on the block. At the top, 
    cross with Yoshi, then hit the red switch until it gets up, then hit it 
    again and get on the block, then go right as soon as you can. Use Yoshi 
    to get past the gap here, then go through the door. In here, Spring 
    Jump to the pipes and cross this room to the end, then go into the 
    In here, go all the way left to a Shooting Star, then go back to the 
    large stairs and go up. Throw Bobbery down to hit the switch, then 
    cross and remember the order of the stars, then continue up and save. 
    Jump onto the platform of the wheel, then jump down to the lower one. 
    Use Koops to get the Palace Key, then go back to the locked door and go 
    The box here contains a Life Shroom. Go up these stairs, then roll into 
    a tube to get up the next stairs. For these switches, hit the ones that 
    were the lit-up stars in the previous room (should be 1 3 4 6 from left 
    to right if it's not random). Go back to the previous room and use the 
    wheel to get across the gap. Go down the stairs and through the door.
    Have Flurrie blow away the front of the large platform, then destroy it 
    with a Spin Hammer. Spin Jump through the X and go through this door, 
    then walk carefully along this path and go through the next door. Fly 
    across to the door in the middle and go in, then go all the way left. 
    Hit the switch and run like mad to get across the platform. Get the 
    Palace Key from the chest, then leave the room. Drop down and go to the 
    spring in this room, then fly across and go to the last door and go in. 
    Go through here, save and heal, then go into the door.
    Go up these stairs and you'll find Grodus. He'll thank you for bringing 
    him the Crystal Stars, then battle.
    -Boss Battle: Grodus-
    HP: 50
    Attacks: Uses lightning. 7 damage
             Fires a laser. 5 damage
             Raises his dodginess.
    Strategy: The X's can be taken out with a big blast from somebody; Bob-
    ombast or Earth Tremor, perhaps. He's got 7 attack and 1 defense, but 
    with only 50 HP, he's not that hard. The X's can attack for 4 damage.
    Looks like Grodus was planning for defeat as well. He's got Peach in a 
    force field, and he'll kill her if he wants. He'll then start taking 
    you out; choose to Attack when given the choice, and Bowser will drop 
    in with Kammy Koopa. No time for rest, pal.
    -Boss Battle: Bowser, Kammy Koopa-
    HP: 70, 50
    Attacks: Bowser breathes fire. 7 damage
             Bowser bites you. 7 damage
             Kammy casts a spell. 5 damage
             Kammy heals Bowser or herself.
    Strategy: Bowser has 2 defense. First order of business: Kammy has to 
    go. Try to pacify Bowser at the same time, if you can. Once you learn 
    to Superguard, it gets easier. Hope you have some items to help with 
    your bad way after fighting Grodus, or at least the Star Power for 
    Sweet Feast.
    Once you're done, you'll notice Grodus leaving with the princess. 
    Follow him through the door, then get the Ultra Shroom and heal. Go 
    down all the stairs and get the Jammin' Jelly and save, then go through 
    this last door. Grodus will explain his plan to have the demon possess 
    Peach and destroy the world. The Shadow Queen will arise, and the world 
    will become covered by darkness. The Shadow Queen will possess Peach, 
    and destroy Grodus in a flash. The Shadow Sirens will show up and greet 
    the Shadow Queen, who apparently knows them; looks like she was 
    planning this all along. Defy the queen and she'll begin the final 
    -Boss Battle: Shadow Queen-
    HP: 60+
    Attacks: Sends out an energy wave. 7 damage
             Raises her attack.
             Raises her defense.
             Hands drag you down and hit you three times. 3 damage each
             Sucks your HP. 7 damage
    Strategy: Wail away as hard and fast as you can until she drops 60 HP. 
    Once she loses 60 HP, she'll lose Peach's body and start obliterating 
    you - three attacks per turn. You can't hurt her anymore, but you need 
    to keep attacking at least once each turn to end the battle later. Stay 
    alive until her health is full again. Try Sweet Feast. At the end, 
    she'll eat the audience.
    The Shadow Queen's about to destroy you, but the Crystal Stars will 
    return to their origins and collect the goodwill of the people of the 
    world. You can hear their voices in the chamber, and they'll purify 
    Princess Peach, who will give you the last of her power, filling up 
    your everything. After a buildup like that, you'd better win this one.
    -Final Battle: Shadow Queen-
    HP: 150
    Attacks: Sends out an energy wave. 7 damage
             Raises her attack.
             Raises her defense.
             Hands drag you down and hit you three times. 3 damage each
             Sucks your HP. 7 damage
             Uses a mist that can confuse you. 4 damage
             The hands charge you for 4 hits. 3 damage each
    Strategy: She's got 1 defense,  so it goes without saying that power is 
    everything here. Use your strongest attacks, and when you're running 
    low on anything, use Sweet Feast or perhaps an Ultra Shroom or Jammin' 
    Jelly. You should take out her hands first with some powerful group 
    attacks, like Supernova or Bob-ombast. Your first BINGO will be a shine 
    Sprite one to return the crowd, so try to use a lot of Stylish moves to 
    win back Star Power more quickly; Power Smash is excellent for this 
    purpose. Forget Guards, they won't do squat for most attacks. Practice 
    Superguards instead, although for the Dead Hands attacks it won't work. 
    When the Dead Hands appear, you'll want to take care of them with a big 
    attack, and when the charge attack is about to happen, use Vivian to 
    Veil you. I ended up using an Ultra Shroom and a Jammin' Jelly for this 
    The Shadow Queen's been destroyed, and Peach is back to normal. The 
    Shadow Sirens will run off, and Peach will wake up and apologize a 
    bunch. Frankly shows up and he's got the actual legendary treasure, 
    then you'll all leave for Rogueport.
    At the port, all of your partners will see you off, then two Punio and 
    Petuni will come bearing Mushrooms for you. Thanks are exchanged all 
    around, and you'll leave for home. On the boat, Peach will talk more 
    about Rogueport and TEC.
    Back home, you'll talk with Luigi, then you'll get e-mail from 
    Goombella about what everyone's up to now. Apparently, Crump, Grodus, 
    and TEC are still kicking somehow as well. After that, Toadsworth and 
    Peach will drop in, and they've found another treasure map and are 
    aiming to have some more fun. Good luck with that, eh?
    4 - Frequently Asked Questions
    Q: When are you going to finish the walkthrough?
    A: I don't know. Please don't ask.
    Q: Can I host your walkthrough on my website?
    A: E-mail me that question and I'll give you my answer.
    Q: You forgot to mention this./I have a tip for doing this./How do I do 
    this, because it's not in your FAQ, but should be?
    A: E-mail me concerning any of the above situations. Remember to put 
    'Paper Mario' somewhere in the subject line so I know what you're 
    talking about. Always double-check to make sure my FAQ doesn't answer 
    your question, because 90% of the time, based on what I've seen, it 
    does. If you e-mail me asking a question that's not in my FAQ because 
    that particular section is incomplete...just don't, because the odds 
    are my answer is 'I don't know.' Soon I will know all, and you can e-
    mail me then.
    5 - Thanks To...
    GameFAQs for posting this.
    My folks for getting me this.
    6 - Legal Info
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    distributed publicly without advance written permission. Use of this 
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