<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                        Fire Emblem: Path of Radiance
                         Character Guide, Version 2.0
                        Started on: November 8, 2005
                 Current Version through: April 14, 2006
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

-------------------------
TABLE OF CONTENTS
-------------------------

I.    Before We Begin...
         1. Warning
         2. Version History
         3. Introduction
         4. Contact
         5. About this Guide
II.   The Characters
         1.  Ike                 [Lord0]
         2.  Titania             [Tnia0]
         3.  Boyd                [Boyd0]
         4.  Oscar               [Oscr0]
         5.  Rhys                [Rhys0]
         6.  Shinon              [Shin0]
         7.  Gatrie              [Gtri0]
         8.  Soren               [Sren0]
         9.  Mia                 [Mia00]
         10. Ilyana              [Iyna0]
         11. Rolf                [Rolf0]
         12. Mist                [Mist0]
         13. Marcia              [Mcia0]
         14. Lethe               [Lthe0]
         15. Mordecai            [Mdci0]
         16. Volke               [Vlke0]
         17. Kieran              [Kirn0]
         18. Nephenee            [Nphn0]
         19. Brom                [Brom0]
         20. Zihark              [Zhrk0]
         21. Sothe               [Sthe0]
         22. Jill                [Jill0]
         23. Astrid              [Astd0]
         24. Makalov             [Mklv0]
         25. Stefan              [Stfn0]
         26. Tormod              [Trmd0]
         27. Muarim              [Mrim0]
         28. Devdan              [Dvdn0]
         29. Tanith              [Tnth0]
         30. Reyson              [Resn0]
         31. Ulki                [Ulki0]
         32. Janaff              [Jnaf0]
         33. Calill              [Clil0]
         34. Tauroneo            [Trno0]
         35. Ranulf              [Rnlf0]
         36. Haar                [Haar0]
         37. Bastian             [Bstn0]
         38. Lucia               [Lcia0]
         39. Geoffrey            [Gfry0]
         40. Largo               [Lrgo0]
         41. Elincia             [Elnc0]
         42. Ena                 [Ena00]
         43. Nasir               [Nasr0]
         44. Tibarn              [Tibn0]
         45. Naesala             [Nsla0]
         46. Giffca              [Gfca0]
III.  Character Growth Chart
IV.   Character Weapon Proficiency Chart
V.    Stat Comparisons
         1.  Lord
         2.  Paladin
         3.  General
         4.  Sniper
         5.  Warrior and Berserker
         6.  Swordmaster
         7.  Halberdier
         8.  Thief and Assassin
         9.  Falcon Knight and Princess Crimea
         10. Wyvern Lord
         11. Bishop and Valkyrie
         12. Sage
         13. Cat, Tiger and Lion
         14. Hawk, Heron and Raven
         15. Red Dragon and White Dragon
VI.   Alternate Opinions
VII.  Skill List
         1.  Basic Skills
         2.  Master Skills
VIII. Items and Accessories
         1.  General Items
         2.  Stat-Increasing Items
         3.  Accessories
IX.   Closing
         1.  !!Important!!
         2.  Acknowledgments
         3.  Final Note

******************************************************************************
I. Before We Begin...
******************************************************************************

--------------------------
Warning!!
--------------------------

This is a warning! There are character-specific spoilers contained within
this guide. If you don't wish to know information about the characters of this
game, I'd recommend not reading any further. However, plot-related spoilers
will not be included, so no worries there.

A further warning! This Guide contains OPINIONS. I shall assume you, the
reader, are intelligent enough to know what those are. Do not interpret the
expressed opinions contained within this guide as factual, as it is the
opinion of me, the creator, and therefore is not confined to such concepts
as right and wrong.


-------------------------
Version History
-------------------------

:::Version 0.1:::
November 8, 2005
Begun the creation of this guide, which includes the warnings and introductory
steps of the guide.

:::Version 0.3:::
November 9, 2005
Started work on characters.

:::Version 0.4:::
November 12, 2005
Continued working on the characters. This thing's turning out to be bigger
than I thought it would...

:::Version 0.66:::
November 14, 2005
Finished most information on all the characters and put together the Closing.

:::Version 0.8:::
November 15, 2005
Finished everything for the characters. I've done the initial equipment
from memory, so there might be a few errors in it, and I also can't remember
Ena's attribute. Finished the two tables and compiled the class stat
comparison data.

:::Version 0.88:::
November 16, 2005
Fixed a few errors and miscues. Added Skills. Still can't remember Ena's
attribute...

:::Version 0.89:::
November 20, 2005
Made a few fixes and added a note to the Stat Comparison section. Started work
on the Items and Accessories section.

:::Version 1.0:::
November 21, 2005
First complete version is finished!
I added numerical rating for the characters, despite my better judgment. Also
added the stat cap information for each class. Updated recruitment info on
Devdan, and completed the Items and Accessories section. Put a few of the
opinions users have given me into the guide.

Also, a huge thanks to Sui89 for contributing a lot of information to this
update, as well as the enriching conversation over the past few days.

:::Version 1.3:::
January 21, 2006
Added some more alternate opinions of the characters, a section of my guide
that needs a serious boost.

:::Version 1.5:::
Februaury 4, 2006
Agh, I've been sick recently. My planned update for the guide has been pushed
back another week or so. Just a couple fixes and a few more opinions for this
version.

:::Version 2.0:::
April 14, 2006
Wow.... major procrastinating on my part. It's been over two months since I've
worked on this. Completely my fault. Ah well, this is a complete update for
the guide. Added all of the opinions sent in by the readers, and also made a
few more fixes.

-------------------------
Introduction
-------------------------

Hello, glad you could be with us today. My name is Shawn Simms, and this is
the first guide I've done. I think it's pretty good for a first-time try.

This is a guide to the characters of the game Fire Emblem: Path of Radiance
for the Nintendo Gamecube. In this guide, I'll include the basic
information about each character in the game, and sum them up with my own
opinions. Do remember that these are only opinions of the characters, and you
should regard them as such.

I created this guide to provide someone who has just started the game with
information about the characters and help them decide which characters they'd
want to use. Also, this guide can be used as an alternate opinion of the
characters to someone who has already played the game. You are free to agree
or disagree with the opinions in this guide, and are encouraged to send me
your own opinions as well (see next section).


-------------------------
Contact
-------------------------

If you wish to contact me in regard to this guide, send your e-mails to
thinkaboutayellowrubberduck (at) yahoo.com. Sorry for the long address there.


Generally, I will accept the following:

-:: Corrections of errors that I made, whether it be typos, factual errors, or
information that I may have missed. Always good to keep the guide accurate and
improving.

-:: Any comments or suggestions you have about the guide. I'm always looking
to improve the quality of the guide, and I appreciate them as long as you
aren't stupid about it.

-:: General questions about the game, not including strategy or help with
completing the game. That's what Walkthroughs are for. If I get some
questions, I may put them in a FAQ section in a later version.

-:: Your opinions of the characters. I'm always open to other people's
opinions. It is in that spirit that I've created this guide. However, if you
do send your opinion, I ask that you be intelligent about it, as I'll explain
next.


Generally, I will ignore/delete the following:

-:: Outright flames regarding my opinion of the characters. You are free to
disagree with me, but keep your opinions formal and civil. Flames will only
waste my time, as well as yours.

-:: Questions regarding how to beat the game. In that regard, there are
various Walkthroughs already available for view on GameFAQs. I would recommend
using one of those for help with the game.

-:: E-mails full of unintelligible drivel. I'm not going to bother myself with
deciphering e-mails that are difficult to read. Use at least decent grammar
and refrain from using a lot of 1337 speak or otherwise distracting material.


I have reconsidered my stance on other sites hosting my FAQ. If you want to
host my FAQ, you may e-mail me first, and I'll take it into consideration.

You are welcome to contact me as long as you follow the guidelines above.
If you send me your opinions, I may add them to this guide in future versions,
as it is always helpful to have various opinions on the characters.


-------------------------
About This Guide
-------------------------

With the information this guide will contain, it is bound to be rather big.
If you're looking for something in particular and using Internet Explorer,
be sure to use the Ctrl + F feature to help you find specific information
within this guide. Each character has a "quick search code", located in the
Table of Contents. Simply copy and paste the code of the character you wish
to view, and use the quick search to jump right to it.

Basic knowledge of the game is required to fully understand this guide. At
best, one who has read the instruction booklet thoroughly shouldn't have any
problems understanding the content of this guide.

The format of this guide is relatively simple. I'll list the character's name
as well as some basic information about the character, the character's class,
and his/her Attribute, Build and Movement. After that, I'll include the items
the character comes with, and their weapon information. Then, I'll add the
character's Skills, Skill Points and Master Skill. Next, the character's
growth rates, base stats and stat caps. I'll also include the chapter in which
the character is obtained and a short method of how to obtain them. After
that, I'll list the character's support options. Then, finally, I'll offer my
opinion of the character. I'm now going to add number ratings to the
characters, even though it is against my better judgment. Ratings are
definitely subject to change slightly, as I'm rather picky about rating
in numbers.

Here's an example of how it should look:

::::::::Character's Name:::::::: [cctr0]

Character information...

Class --> Uberclass
Attribute: Element
Build: 0
Move:  0

~Equipment~
Weapon A
Weapon B
Item

Weapon Proficiency - Weapon: X

~Skills~
Skill - 00
Skill Points - 00/00
Master Skill: Skill

~Growth Rates~
HP:       00%   Speed:      00%
Strength: 00%   Defense:    00%
Magic:    00%   Resistance: 00%
Skill:    00%   Luck:       00%

~Base Stats~
Level:     0
HP:       00    Speed:      00
Strength: 00    Defense:    00
Magic:    00    Resistance: 00
Skill:    00    Luck:       00

~Stat Caps~
HP:       00    Speed:      00
Strength: 00    Defense:    00
Magic:    00    Resistance: 00
Skill:    00    Luck:       00

Recruit in Chapter 00.
Recruiting this character.....

~Supports~
Jeremy
Dustin

~My take~
My take on this guy is.......

~Rating~
0.0
Brief explanation on the rating.

Alright then. Let's get this thing started.


******************************************************************************
II. The Characters
******************************************************************************


::::::::Ike:::::::: [Lord0]

Ike is the main protagonist of the game. He's a young and inexperienced kid
eager to prove his worth. He's the son of Greil, leader of the Greil
Mercenaries. He aspires to be equal to his father and one day take command
of his company.

Ranger --> Lord
Attribute: Earth
Build: 9
Move:  6

~Equipment~
Iron Sword
Iron Sword
Iron Sword
Iron Sword
Vulnerary

Weapon Proficiency - Sword: D

~Skills~
None
Skill Points - 20/20
Master Skill: Aether

~Growth Rates~
HP:       75%   Speed:      55%
Strength: 50%   Defense:    40%
Magic:    20%   Resistance: 40%
Skill:    50%   Luck:       35%

~Base Stats~
Level:     1
HP:       19    Speed:       7
Strength:  5    Defense:     5
Magic:     1    Resistance:  0
Skill:     6    Luck:        6

~Stat Caps~
HP:       60    Speed:      28
Strength: 26    Defense:    24
Magic:    20    Resistance: 22
Skill:    27    Luck:       40

Recruit in Prologue.
Ike joins automatically before the Prologue... obviously.

~Supports~
Titania
Oscar
Soren
Lethe
Reyson
Ranulf
Elincia

~My take~
Ike is one of the best Lords in Fire Emblem history. He's the main character,
so you're forced to use him, and that's not necessarily a bad thing.

His growth rates, sans Luck, are all extremely good. Early on, he should be
one of your strongest units, as he grows extremely well. His Defense makes him
a sturdy character and you won't have to worry about his safety so much as a
lot of your other characters.

For the long-term, Ike is definitely a force. He'll probably max Skill and
Speed. Along with that, he's got very good HP, Strength and Defense, making
him a very diverse unit.

What really makes Ike shine, though, is his Master Skill. You should
definitely save an Occult scroll for Ike, because Aether is one of the best
Skills in the entire game. With Aether, Ike can deal massive damage to his
enemy as well as heal himself. Combine that with his relatively good Defense
and he'll be very easy to keep alive. It's a good thing, seeing as how it's
Game Over if he buys the farm.

If, for whatever reason, you choose to give all of your Occult scrolls to
other characters, other Skills that would prove useful are Resolve and
Vantage, which will make him almost indestructible at half HP.

Overall, Ike is among the best units in the game. He has all-around great
stats with his only weaknesses being his merely decent Luck and Resistance.
Do be warned, though, it seems Ike is rather easily Strength-screwed.

~Rating~
9.5
Strength, Skill and Speed are all great, and Aether definitely helps. Would
get a ten if he could evade a bit better early in the game.


::::::::Titania:::::::: [Tnia0]

The Deputy-Commander of the Greil Mercenaries, Titania is Greil's second-in-
command. She's a former Knight and Greil's most trusted soldier. Titania is
an honorable and intelligent Mercenary and is close to Commander Greil.
She serves as an advisor to Ike through most of the game.

Paladin
Attribute: Light
Build: 8
Move:  9

~Equipment~
Steel Axe
Iron Axe
Vulnerary

Weapon Proficiency - Lance: C, Axe: A

~Skills~
Counter - 10
Skill Points - 10/20
Master Skill: Sol

~Growth Rates~
HP:       80%   Speed:      50%
Strength: 45%   Defense:    40%
Magic:    25%   Resistance: 45%
Skill:    60%   Luck:       45%

~Base Stats~
Level:     1
HP:       33    Speed:      14
Strength: 12    Defense:    11
Magic:     4    Resistance:  7
Skill:    13    Luck:       11

~Stat Caps~
HP:       60    Speed:      27
Strength: 25    Defense:    27
Magic:    20    Resistance: 26
Skill:    26    Luck:       40

Recruit in Chapter 1.
She is available automatically at the start of Chapter 1.

~Supports~
Ike
Boyd
Rhys
Mist

~My take~
A lot of people bash Titania because of her low base stats and fail to see
that her growth rates are exceptional. Her presence is a blessing in the
first few chapters, as she'll be, without fail, your strongest unit.

At the beginning, Titania should be used as a utility unit. By that, I mean
bait for enemy units, as a shield for your army or to weaken bosses for your
weaker characters to kill. You should only permit Titania to get kills if it
is absolutely necessary, as she will steal experience from your unpromoted
characters that need it far more.

Typically, you should start using her as an active unit about half way
through the game.

Her power throughout the game is rather unique. She will start off much
stronger than any of your characters. As the rest of your characters grow,
they will eventually catch and surpass Titania in power. And what a lot of
people fail to realize is that her superior growths will allow her to then
reach her full power, which is in reality quite comparable to the rest of
your army.

Counter is a rather useless Skill that I would recommend deleting as soon as
you have more useful Skills available. Some good Skills for her are Adept and
Guard, allowing her to strike quick and hard and avoid being counter attacked.
Guard may also be replaced with Savior or Vantage. Also, you might want to
teach Titania her Master Skill, Sol, as it will allow her to heal any damage
she might take. You get four Occult scrolls, so it's worth considering.

At her full power, Titania is a good dodger with much greater Resistance than
most non-magic units. She may have trouble causing damage to higher-defense
units due to her mediocre Strength, but that's her only fault.

~Rating~
8.5
Excellent dodging ability as well as Resistance. If only she had a bit more
Strength...


::::::::Boyd:::::::: [Boyd0]

Boyd is a member of the Greil Mercenaries, and a sort of rival to Ike. He
appears to be rather arrogant, but is really just confident and outspoken.
Rolf and Oscar are his brothers.

Fighter --> Warrior
Attribute: Fire
Build: 10
Move:  6

~Equipment~
Iron Axe
Vulnerary

Weapon Proficiency - Axe: D

~Skills~
Tempest - 5
Skill Points - 15/20
Master Skill: Colossus

~Growth Rates~
HP:       75%   Speed:      45%
Strength: 60%   Defense:    25%
Magic:     5%   Resistance: 25%
Skill:    50%   Luck:       35%

~Base Stats~
Level:     2
HP:       30    Speed:       6
Strength:  7    Defense:     5
Magic:     0    Resistance:  0
Skill:     4    Luck:        4

~Stat Caps~
HP:       60    Speed:      27
Strength: 30    Defense:    25
Magic:    20    Resistance: 20
Skill:    28    Luck:       40

Recruit in Chapter 1.
He is available automatically at the start of Chapter 1.

~Supports~
Titania
Mist
Brom
Ulki

~My take~
Ah, Boyd. He's the only Warrior available in the entire game, and the only
axe-user for a good deal of it. Well, other than Titania, but we know better
than to use Titania in the beginning, don't we?

It shouldn't take long for Boyd to become a powerhouse. Look at that nice and
shiny 60 next to his Strength growth. As much damage as Boyd can dish out,
he'll take just as much in return due to his rather shady base Defense. Even
with his outstanding HP, it will take a bit of work to keep Boyd on the
front line due to the damage he'll be taking.

He has good Speed growth, especially for a Warrior. He shouldn't have much
problem double-attacking, and with his high Strength, he'll be capable of
dealing a lot of damage in one round. What hampers him, though, is his bad
Defense growth.

Not a lot of Skills fit well with Boyd. You might just take the easy road and
give him Colossus and your Statue Frags. There are better candidates for those
Occult scrolls, though. Tempest in ornamental and should be deleted. Miracle
might work for him, with all the damage he'll be taking. Pair that with
Resolve and he should be able to do good damage with minimal risk. You could
also give him Smite to take advantage of his decent Con, or Counter, since
he'll be taking a lot of damage the Counter strike should do decent damage
in return.

The Warrior class has very good Caps. Sadly, though, Boyd doesn't have the
growths to reach them. His Skill pretty decent, but paired with low-accuracy
axes, he is prone to missing. He's also quite vulnerable because of his low
Defense and Resistance. In Boyd, you have a High damage, low defense unit that
is prone to missing. He's a decent enough dodger that he can survive on the
front lines, but his Defense really hinders him a lot. A plus is that he can
perform the Triangle Attack with his brothers.

~Rating~
7.5
A powerhouse with good Skill and Speed. Doesn't evade well enough to make up
for what he lacks in Defense and Resistance.


::::::::Oscar:::::::: [Oscr0]

An experienced member of the Greil Mercenaries, and brother to Rolf and Boyd.
Oscar was once a Crimean Knight, but he was forced to leave them to help take
care of Rolf after their parents died. Greil took them in and treated them as
a family and Oscar became one of Greil's most trusted soldiers.

Lance Knight --> Paladin
Attribute: Earth
Build: 10
Move:  8

~Equipment~
Iron Lance
Vulnerary

Weapon Proficiency - Lance: C

~Skills~
None
Skill Points - 15/15
Master Skill: Sol

~Growth Rates~
HP:       55%   Speed:      45%
Strength: 45%   Defense:    35%
Magic:    20%   Resistance: 30%
Skill:    50%   Luck:       30%

~Base Stats~
Level:     3
HP:       26    Speed:       7
Strength:  6    Defense:     8
Magic:     1    Resistance:  0
Skill:     6    Luck:        5

~Stat Caps~
HP:       60    Speed:      27
Strength: 26    Defense:    27
Magic:    20    Resistance: 25
Skill:    26    Luck:       40

Recruit in Chapter 1.
He is available automatically at the start of Chapter 1.

~Supports~
Ike
Kieran
Tanith
Janaff

~My take~
Oscar is one of the most useful characters early on. He has very good base
stats and uses Lances, which is probably the most useful of weapons early on.

He tends to receive good Skill and Speed early, so he is a reliable double-
attacker with good Hit. His great base in Defense allows him to take a fair
amount of punishment before requiring attention. Even so, he's no wrecking
ball. He will get knocked around if you leave him in tough situations.

Oscar has good growth rates all-around, and will thus be useful in a number
of scenarios. He'll be able to evade a lot of attacks as well as deal good
amounts of damage. He'll also be relatively sturdy due to pretty good Defense,
and his Resistance will usually turn out fairly good as well. He's skilled in
a number of stats and has very few weaknesses.

He's a mounted unit, so Savior is always a good choice for a Skill. Combine
that with Adept for good results. If you want a more offensively intimidating
Oscar, you could always opt for the Resolve/Wrath combination. Sol is also a
good choice, if you've got a spare Occult scroll handy.

Oscar also has the ability to use the deadly Triangle Attack with his
brothers, provided that you opt for him to use bows when he changes class.

Overall, I find Oscar to be the best Paladin of the six available, due to his
well-roundedness and efficiency in many areas. He's likely to max, or come
close to maxing, Strength, Skill and Speed, which has always been one of the
best stat combinations for me.

~Rating~
9.5
Strength, Skill, Speed and Defense. Great all-around.


::::::::Rhys:::::::: [Rhys0]

Rhys is a member of the Greil Mercenaries. He's generally a do-gooder and the
type who wants to help everyone.

Priest --> Bishop
Attribute: Fire
Build: 8
Move:  5

~Equipment~
Heal
Vulnerary

Weapon Proficiency - Staff: D

~Skills~
Serenity - 5
Skill Points - 15/20
Master Skill: Flare

~Growth Rates~
HP:       40%   Speed:      40%
Strength:  5%   Defense:    25%
Magic:    60%   Resistance: 55%
Skill:    50%   Luck:       50%

~Base Stats~
Level:     4
HP:       20    Speed:       4
Strength:  0    Defense:     0
Magic:     8    Resistance: 12
Skill:     7    Luck:        6

~Stat Caps~
HP:       60    Speed:      25
Strength: 15    Defense:    20
Magic:    29    Resistance: 30
Skill:    22    Luck:       40

Recruit in Chapter 2.
He joins automatically at the start of Chapter 2.

~Supports~
Titania
Mia
Rolf
Kieran
Ulki

~My take~
The only Priest in the entire game, and the only person who can ever use light
magic. He's also your only healer for the first part of the game.

Rhys is invaluable early on. His ability to heal wounded allies is extremely
valuable. Be sure to keep him out of the enemies reach, though, because he'll
go down quickly if he's attacked.

Rhys is a pretty reliable character as he tends to get great Magic, Skill and
Luck. Later on, you can give him Nosferatu and he'll be able to stay on the
front lines relatively well.

Serenity is worthless. Good Skills for Rhys are Miracle and Counter, due to
the damage he'll take. Provoke might be good to drain enemy mage's long range
spells, due to Rhys' incredible Resistance. Be sure not to put him on the
front lines if you do that, though, or he *will* get killed by the melee
fighters.

Expect Rhys to max Magic, Skill and Resistance. He'll also get very good Luck
and good Speed as well. His weakness is his Strength. His almost non-existent
Strength allows him to be weighed down by the heavier light magic books, which
can prevent him from double-attacking, and also hurt his ability to evade.
Overall, though, he's a pretty reliable magic caster and very good healer.

~Rating~
8
Good dodging ability and excellent Magic and Resistance. Gets weighed down due
to poor Strength so he has trouble double-attacking later in the game.


::::::::Shinon:::::::: [Shin0]

Shinon is one of the more experienced members of the Greil Mercenaries. He's
very cocky and rather abrasive sometimes. He has an outright disdain for Ike,
whom he feels is getting opportunities he doesn't deserve. He has great
respect for Greil and has stuck around even though he feels the work is
beneath a person of his ability.

Sniper
Attribute: Thunder
Build: 9
Move:  7

~Equipment~
Steel Bow
Iron Bow
Vulnerary

Weapon Proficiency - Bow: A

~Skills~
Provoke - 5
Skill Points - 20/25
Master Skill: Deadeye

~Growth Rates~
HP:       75%   Speed:      65%
Strength: 65%   Defense:    50%
Magic:    20%   Resistance: 40%
Skill:    70%   Luck:       35%

~Base Stats~
Level:     1
HP:       32    Speed:      13
Strength:  9    Defense:     9
Magic:     6    Resistance:  6
Skill:    15    Luck:        9

~Stat Caps~
HP:       60    Speed:      28
Strength: 25    Defense:    25
Magic:    20    Resistance: 23
Skill:    30    Luck:       40

Recruit in Chapter 3. Later, Chapter 19.
He joins automatically at the start of Chapter 3, but leaves your party after
Chapter 7. To get him back, you must talk to him with Rolf in Chapter 18 and
then defeat him with Ike. He'll become available before Chapter 19.

~Supports~
Gatrie
Rolf
Janaff

~My take~
Shinon is quite a contradiction. He comes with base stats worthy of a level 10
Archer, but his growth rates are parallel to the Laguz. He joins early, but
is gone for eleven chapters through the middle of the game.

Right from the start, you should decide if you're going to use Shinon as a
main member of your army. If you aren't, you should try to use him as little
as possible early on. If you do plan to use him, though, you can afford to use
him a little more actively. Getting Shinon a few levels early in the game
won't hurt you much, as it'll help later when he comes back under-leveled.
He's generally invulnerable and your only reliable ranged attacker for the
first chapters that he's available, as Soren won't be doing much damage at
that point and Javelins and Hand Axes are too inaccurate.

When he returns later, I'd recommend giving him a few levels in bonus
experience, as that'll greatly lower the frustration in raising him. He will
catch up very quickly and generally doesn't need too many levels before he
surpasses most of your army in power. He's got all-around great stats, his
only bad one is Magic, which is useless to Snipers anyway.

Provoke isn't bad on him, as he's got better Defense than a lot of your melee
fighters. He can easily bait enemies in to be destroyed by your army. You
might also consider using an Occult scroll on him, as Deadeye will ensure a
hit and has a chance to put the enemy to sleep. Alternatives to Deadeye are
Wrath, which will essentially make him a death machine at half health, or
Adept, to give him an extra attack. Combined with his innate critical rate,
those two Skills are extra efficient.

If you use him, Shinon will come close to maxing everything except Magic and
Luck. He'll be one of the strongest members of your army if you use him. He's
reliable and extremely powerful. The choice you have to make is whether or not
you want to baby him for a chapter or two when he comes back, or give him
some of your hard-earned bonus experience, or alternatively use one of the
other bow-users instead for sake of convenience.

~Rating~
9.5
Excellent stats all-around, and less likely to be RNG-screwed. If he didn't
come back so late and under-leveled, he'd be a ten.


::::::::Gatrie:::::::: [Gtri0]

A member of the Greil Mercenaries, Gatrie isn't interested in a whole lot.
He's very reserved and laid-back and doesn't really care what he's doing as
long as there are women involved. He's easygoing and flirtatious around women
so much so that he sometimes sounds like a depraved lecher. He's a good guy,
though.

Knight --> General
Attribute: Light
Build: 12
Move:  5

~Equipment~
Steel Lance
Iron Lance
Vulnerary

Weapon Proficiency - Lance: D

~Skills~
None
Skill Points - 20/20
Master Skill: Luna

~Growth Rates~
HP:       80%   Speed:      25%
Strength: 55%   Defense:    60%
Magic:     5%   Resistance: 30%
Skill:    55%   Luck:       25%

~Base Stats~
Level:     9
HP:       31    Speed:       5
Strength: 12    Defense:    14
Magic:     0    Resistance:  0
Skill:     6    Luck:        5

~Stat Caps~
HP:       60    Speed:      24
Strength: 29    Defense:    30
Magic:    20    Resistance: 25
Skill:    27    Luck:       40

Recruit in Chapter 3. Later, Chapter 13.
He joins automatically at the beginning of Chapter 3. To get him back later,
talk to him with the newly-recruited Astrid in Chapter 13.

~Supports~
Shinon
Ilyana
Marcia
Astrid

~My take~
The first of the three Generals you get in your army. When you first get him,
he's one of the most useful characters on your team. So much so that he
rivals Titania in usefulness.

Before he leaves your party, Gatrie is practically invincible. Magic is the
only thing that will even pose a slight threat to him. A few of the early
chapters almost require him to be completed successfully. Melee fighters won't
touch him and he's slow enough to weaken enemies so that your low-leveled
characters can finish them.

Gatrie is a tank, pure and simple. Physical attacks won't hurt him in the
slightest, and his good Strength enables him to deal great damage to enemy
units. When he returns later on in the game, his usefulness is much lower
than in the early chapters. He has terrible Resistance and no Speed at all.
Consider it a blessing if Gatrie double-attacks someone. Still, he'll max
Strength and Defense and will also have good HP and Skill. His job is to run
out onto the front lines and get beat up. He'll take very little damage and
do a great deal of his own, but that terrible speed of his does hinder him.

Knights can't really make use of a lot of Skills. He has good Con, so Smite
would be a good choice. Adept would help him, too, give him a few extra
attacks to make up for his non-existent Speed. If you use him to rescue a lot,
Savior is also a good Skill for him. If all else fails, Luna would be okay for
him as well, as it'll almost guarantee a kill when it activates. That's only
if you have an extra Occult scroll, however.

Maybe I've just been spoiled by Oswin (a particularly awesome Knight from FE7,
the first to be released in the US. Otherwise known as God), but the Knights
since have always seemed a bit lacking. Gatrie is a complete powerhouse, able
to shell out great damage and take little in return. But he is hindered
greatly by the fact that he'll never double-attack. Overall, I'd say he's
still my favorite General in this game, despite his rather large weaknesses.

~Rating~
7
Great HP, Strength and Defense. Lack of Speed and Resistance hurts him a lot.


::::::::Soren:::::::: [Sren0]

Soren is rather misunderstood, being that he speaks plainly, bluntly and
honestly without regard to other's feelings. I admire that about him and think
it's a good quality, but it can rub a lot of people the wrong way. Soren acts
as the tactician of the Greil Mercenaries. He harbors a lot of pain and
resentment because he is half Beorc and half Laguz. He's fiercely loyal to
Ike and has grown attached to him.

Mage --> Sage
Attribute: Dark
Build: 6
Move:  5

~Equipment~
Wind
Vulnerary

Weapon Proficiency - Wind: D, Fire: E, Thunder: E

~Skills~
Adept - 10
Skill Points - 10/20
Master Skill: Flare

~Growth Rates~
HP:       45%   Speed:      40%
Strength:  5%   Defense:    15%
Magic:    60%   Resistance: 55%
Skill:    55%   Luck:       30%

~Base Stats~
Level:     1
HP:       18    Speed:       8
Strength:  0    Defense:     2
Magic:     6    Resistance:  7
Skill:     8    Luck:        5

~Stat Caps~
HP:       60    Speed:      28
Strength: 15    Defense:    20
Magic:    30    Resistance: 28
Skill:    28    Luck:       40

Recruit in Chapter 4.
He is available automatically at the start of Chapter 4.

~Supports~
Ike
Stefan

~My take~
It seems Soren is the cause of a lot of controversy among the people who've
played this game. They seem to be split into two main groups. Generally, half
of the people love him and think he's this powerful signal of uber death. The
other half generally despise him, for not really any reason other than to be
different from the people who love him so much.

He starts off with decent bases, but generally requires a bit of work to
raise. He needs constant protection and won't be able to do much damage early.

Once he gets going, though, he turns into a very reliable unit. Expect him to
easily max Magic, Skill and Resistance. His Speed and Luck are also good, but
there is one potentially fatal flaw: His Strength.

Soren comes with one of the more useful Skills in the game, Adept. With his
good Skill, Adept will activate quite a bit with him, making him a very
powerful attacker. Other Skills you might want to consider are Vantage and
Miracle. You can fit all three of those Skills on him, and combined they allow
him the opportunity to kill a lot with minimal difficulty, and keep damage to
a minimum. I wouldn't consider giving him Flare, as his Magic is well high
enough to kill people without the need to lower their Resistance, and the fact
that you'd have to delete Adept to equip it. Not often something as useful as
Adept comes your way for free, best not to squander it.

Now, the general argument that people have against Soren is that his Strength
lowers his Speed to such a level that it makes him unusable. I find this to be
untrue. Now, obviously, you wouldn't want to equip Soren with the insanely
heavy tomes. Soren has such high Magic, that he can achieve basically the same
results as the other Sages with lower-power tomes. People argue that Soren is
too weak to use Rexbolt. That argument would hold water if Soren didn't do
the same thing with Thoron as Calill or Tormod would with Rexbolt. Contrary to
what you've no doubt been told, you can train Soren in Thunder magic and equip
him with ElThunder. He's so powerful that he'll be able to do massive damage
and still double-attack with it. ElThunder and Tornado are both decent-power,
low-weight tomes that in Soren's hands, become deadly powerful. I find Soren
to be the best Sage in the game, but not by much. Only because of his Adept
Skill do I consider him the best. It's just better than Celerity and Nihil.
There are so many good Sages in this game that it's hard to go wrong.

~Rating~
9
Powerhouse. Bad Strength and only decent Luck destroy his bid for a ten
rating.


::::::::Mia:::::::: [Mia00]

A young Mercenary hired by Greil. She is always honing her ability as a
Swordsman.

Myrmidon --> Swordmaster
Attribute: Fire
Build: 6
Move:  6

~Equipment~
Iron Sword
Slim Sword
Vulnerary

Weapon Proficiency - Sword: D

~Skills~
Vantage - 10
Skill Points - 10/20
Master Skill: Astra

~Growth Rates~
HP:       50%   Speed:      60%
Strength: 40%   Defense:    20%
Magic:    30%   Resistance: 25%
Skill:    45%   Luck:       45%

~Base Stats~
Level:     6
HP:       21    Speed:      13
Strength:  7    Defense:     7
Magic:     0    Resistance:  2
Skill:    10    Luck:        6

~Stat Caps~
HP:       60    Speed:      30
Strength: 22    Defense:    22
Magic:    20    Resistance: 25
Skill:    29    Luck:       40

Recruit in Chapter 7.
She appears from the east entrance shortly after the start of Chapter 7. She
will advance toward Ike and initiate conversation automatically.

~Supports~
Rhys
Ilyana
Largo

~My take~
Mia is the first main sword-user that joins your army, but she should be
rather frail compared to most of your army when she joins.

Her bases are decent. 7 Strength as a level 6 Myrmidon is always good, as
Myrmidons generally keep very low Strength. That isn't always the case in
this edition of Fire Emblem, but we'll get to that later. Mia starts rather
under-leveled and at a bad time, so leveling her can prove to be tough.
She's frail, and she joins at a point in the game where lance-users are in the
majority. She'll easily be knocked around early. You have to be careful in
raising her and pick your spots or she'll be easily defeated.

Once she begins to get some experience under her, though, she'll become a much
more competent melee fighter. Her Strength is rather mediocre and she'll
never get much Defense, but that is a typical Myrmidon for you. Great Speed
and Luck assures an excellent evade ability. Axe-users will have almost no
chance against her, and she'll dodge enough blows to keep from getting into a
lot of trouble quickly. She's also got very good Resistance for a melee unit.

Vantage is a good Skill and once she promotes into a Swordmaster it will help
her immensely to kill enemies before they have a chance to take a chunk of her
HP thanks to her low Defense. As far as other Skills go, Wrath is definitely
a good choice, as at half HP she'll attack first and with her innate critical
bonus, Wrath has even more chance to activate. Gamble is always a good choice
on a Swordmaster, but the other Swordmasters can generally get more use out of
that Skill. Adept will help her do damage with her low Strength, or you could
go with Miracle to keep her alive longer on the front lines.

She's your classic Myrmidon. If you've played the other American-released
Fire Emblem titles, you should easily be reminded of Guy and Marisa. Typical
high-evade, low-strength units that rely on dodging attacks for defense and
critical hits for damage. In this game, enemies tend to have more Speed and
better hit rates than in the past, so her strengths are less evident
against the enemies of this game than the others in past games. She's still a
dependable unit, but overall, the other Swordmasters tend to be more useful.

~Rating~
6.5
Nothing but evade. Lacks the Strength to be able to damage enemies.
Characters like Mia did well in the last two games, not here where the
enemies have better stats.


::::::::Ilyana:::::::: [Iyna0]

A young girl that was captured by Daein troops as she was escaping Crimea with
her merchant friends. She joins Ike after he helps her out of her predicament.
She's always hungry and never seems to get full after her meals. People have
gone as far as to call her sickly.

Mage --> Sage
Attribute: Light
Build: 5
Move:  5

~Equipment~
ElThunder
Thunder
Vulnerary

Weapon Proficiency - Wind: E, Fire: E, Thunder: D

~Skills~
Shade - 5
Skill Points - 15/20
Master Skill: Flare

~Growth Rates~
HP:       45%   Speed:      30%
Strength: 25%   Defense:    15%
Magic:    50%   Resistance: 50%
Skill:    45%   Luck:       45%

~Base Stats~
Level:     6
HP:       20    Speed:       9
Strength:  1    Defense:     3
Magic:     8    Resistance: 10
Skill:    10    Luck:        6

~Stat Caps~
HP:       60    Speed:      28
Strength: 15    Defense:    20
Magic:    30    Resistance: 28
Skill:    28    Luck:       40

Recruit in Chapter 8.
Talk to her with Ike in Chapter 8. She starts as an enemy toward the northwest
of the map.

~Supports~
Gatrie
Mia
Mordecai
Zihark
Lucia

~My take~
If you've been using Soren, he should be quite a bit better than Ilyana at the
time she joins. She starts with rather sub-par bases at a low level.

It will be hard for Ilyana to do damage early on. The ElThunder she comes with
certainly helps, but it will take a bit off of her Attack Speed. Shade helps
her to stay alive, but until she starts growing, she'll be far inferior to an
already growing Soren.

After she starts getting some levels, she becomes much better at damaging
enemy units. Unlike Soren, she has a Strength growth, so lifting the heavier
tomes won't be a problem as she starts to level up. She tends to gain great
Resistance, as most mages do, but her other stats seem somewhat lacking.
Mediocre Speed along with terrible Defense make her a bit awkward to use.
She won't dodge as well as the other mages, nor will she be capable of causing
as much damage. Her main strength seems to lie in a utility role, picking off
low-Resistance units, weakening tough enemies for your melee fighters, and
healing.

Shade is an ideal Skill for her, as it allows her to perform her tasks easily
without much risk to her. Other Skills you might want to give her are Flare,
to help her do damage to all enemies, or Adept to make up for her mediocre
Speed. Nihil will disable enemy Skills to allow her to weaken bosses or
otherwise annoying enemies with Skills.

Overall, most of her stats are mediocre, but not terrible. Her Skill keeps her
safe and allows her to stay near the front lines without much risk. Thunder
magic was made for her, as it's the most powerful and will help a lot against
the Dragons at the end of the game. I find her to be one of the less useful
Sages in the game, but she is by no means bad. If you take measures to boost
her Speed and give her Thunder magic, she'll become quite powerful.

~Rating~
7
All-around mediocre stats. Lacks the Speed to double-attack later in the game.
Good Magic, Resistance and Thunder magic save her from obscurity.


::::::::Rolf:::::::: [Rolf0]

A young member of the Greil Mercenaries. His parents died when he was very
young and his brothers, Oscar and Boyd, were on their own taking care of him.
Greil took the group in and he's been there ever since. He has no combat
experience, and has only recently learned how to shoot a bow from Shinon.

Archer --> Sniper
Attribute: Wind
Build: 4
Move:  6

~Equipment~
Rolf's Bow
Vulnerary

Weapon Proficiency - Bow: E

~Skills~
None
Skill Points - 20/20
Master Skill: Deadeye

~Growth Rates~
HP:       60%   Speed:      50%
Strength: 40%   Defense:    30%
Magic:    20%   Resistance: 25%
Skill:    45%   Luck:       40%

~Base Stats~
Level:     1
HP:       18    Speed:       6
Strength:  5    Defense:     6
Magic:     0    Resistance:  2
Skill:     8    Luck:        4

~Stat Caps~
HP:       60    Speed:      28
Strength: 25    Defense:    25
Magic:    20    Resistance: 23
Skill:    30    Luck:       40

Recruit in Chapter 9.
He is available automatically at the start of Chapter 9.

~Supports~
Rhys
Shinon
Mist
Marcia
Tauroneo

~My take~
It's either him or Shinon if you want a Sniper, and they're both rather
difficult to use. In Rolf's case, he joins almost halfway through the game at
merely level 1. If you use him, you might want to invest a bit of bonus
experience before you send him out to fight.

He's almost a liability on the battlefield when he joins. He'll be doing
almost no damage and will be easily defeated if any enemy even looks at him.
A lot of people can be turned off by his low level and vulnerability, but if
you use him, he won't disappoint.

He can't really match Shinon in any stat except for Speed and Luck, and
sometimes Resistance. Not to say he's a bad unit, though. He dodges well, and
gains pretty good Defense, which will keep him safe should an enemy penetrate
your front lines. He's not much weaker then Shinon offensively, but he does
tend to critical a lot less, and is very susceptible to Strength-screwage.

You've got a clean slate to start with for Skills, but Rolf really doesn't
make a good match for a lot of them. You might just want to give him Deadeye,
as he'll not be doing as much damage as Shinon and can therefore put more
enemies to sleep. Alternatives are Miracle, to ensure his safety, or Nihil for
disabling some of the enemies' skills.

Don't expect Rolf to be as powerful as Shinon. Rolf's main drawing point is
that he's available over the middle of the game, where a solid bow-user will
come in handy against the ravens you'll be facing. He's got all-around decent
stats and is a better dodger than Shinon is, but Shinon is ultimately better
at everything else. Rolf has a lot of room to get RNG-blessed, and will
become very strong if that happens, but with that also comes the likelihood
of getting RNG-screwed. As I mentioned earlier, his Strength is quite
susceptible, as is his Defense. You should use Rolf if you think Shinon is too
much of a hassle once he returns, or want a good Archer for the ship missions.

~Rating~
8
Good Speed, Defense and Luck makes a good combination, but he loses a point
for being such a pain in the beginning.


::::::::Mist:::::::: [Mist0]

Mist is Ike's little sister. She's young and naive, but grows a lot over the
course of the game. She desperately wants to help Ike without being a burden.

Cleric --> Valkyrie
Attribute: Water
Build: 5
Move:  5

~Equipment~
Heal
Vulnerary

Weapon Proficiency - Staff: D

~Skills~
Miracle - 5
Skill Points - 15/20
Master Skill: Sol

~Growth Rates~
HP:       50%   Speed:      40%
Strength: 35%   Defense:    15%
Magic:    50%   Resistance: 40%
Skill:    25%   Luck:       60%

~Base Stats~
Level:     1
HP:       16    Speed:       7
Strength:  1    Defense:     2
Magic:     4    Resistance:  7
Skill:     4    Luck:        6

~Stat Caps~
HP:       60    Speed:      26
Strength: 20    Defense:    20
Magic:    26    Resistance: 29
Skill:    24    Luck:       40

Recruit in Chapter 9.
She is available automatically at the start of Chapter 9.

~Supports~
Titania
Boyd
Rolf
Mordecai
Jill

~My take~
Another sorely under-leveled character. She's one of only two units that can
heal early in the game.

As soon as you get her, you'll notice Rhys is a much better healer. Rhys comes
earlier and at a higher level than Mist. If you plan on using Mist, make sure
you heal with her on every turn. Mist's lousy base Magic makes her almost
useless as a serious healer, but Rhys can take care of the more heavily
damaged units. Use Mist to heal the units who just gained HP after leveling up
or for units that are down 10 Hp and things like that. I'd also recommend
giving her a fair bit of bonus experience to help make her useful faster.

When she promotes, she becomes a lot more useful, as she gains the ability to
move after acting. This ability can come in handy often, and is something Rhys
cannot accomplish. Her Strength is Mediocre at best and she's really best
treated as you would a Sage that can use Knives in that regard.

Definitely keep Miracle. It activates by Luck and Mist just so happens to have
a whole bunch of that. It will help keep her alive if she is attacked, and she
generally needs it if she's going to be anywhere near the battle. Her Master
Skill is useless, as she won't be doing enough damage to heal herself in
return. Guard would be a decent choice, but her Skill is so bad that it won't
activate too often. Mist can't make use of a lot of Skills because they won't
activate as much as they would on a lot of other characters. Nihil is better
suited for other characters, but it would be okay for Mist, as it doesn't
require good Skill to activate.

The Sages and Rhys are more useful than she is, but she is by no means as
terrible a unit as others would say she is. Pound for pound, she's probably
the worst unit in the game, but that doesn't stop her from being useful in a
lot of situations. If you manage to get her Sword Proficiency to B rank, that
Sonic Sword will be more useful on her than any of your other units. She's a
decent dodger with good Resistance, but if she gets hit, she'll be in trouble.
She has almost no physical strength and has trouble doing damage unless she
has the Sonic Sword. Once she promotes, she'll be a good healer with her
ability to move again after she heals, but you'll need to keep her far away
from the front lines if you expect to keep her alive. Miracle won't save you
every time, you know.

~Rating~
5
Not good at anything. Decent healer and below-average fighter. Nothing more.


::::::::Marcia:::::::: [Mcia0]

Her perky personality and casual demeanor make her well-liked by people. She's
constantly trying to keep her brother, Makalov, out of trouble. She's a former
Pegasus Knight of Begnion, but quit to help her brother and later join up with
Ike.

Pegasus Knight --> Falcon Knight
Attribute: Fire
Build: 6
Move:  8

~Equipment~
Slim Lance
Javelin

Weapon Proficiency - Lance: D

~Skills~
None
Skill Points - 15/15
Master Skill: Stun

~Growth Rates~
HP:       55%   Speed:      55%
Strength: 40%   Defense:    25%
Magic:    20%   Resistance: 30%
Skill:    50%   Luck:       40%

~Base Stats~
Level:     5
HP:       20    Speed:      11
Strength:  8    Defense:     8
Magic:     0    Resistance:  6
Skill:     7    Luck:        4

~Stat Caps~
HP:       60    Speed:      28
Strength: 23    Defense:    24
Magic:    20    Resistance: 27
Skill:    26    Luck:       40

Recruit in Chapter 9.
In Chapter 3, she will appear rather early and park herself at the entrance of
the ship. You must talk to her with Ike, and she'll return in Chapter 9 and
head straight for Ike. Talk to her to recruit her.

~Supports~
Gatrie
Rolf
Kieran
Tanith

~My take~
The first Pegasus Knight available, Marcia is quite a pain to keep alive when
she first joins. She's under-leveled and tough to raise.

She won't be doing much damage when she first joins. She'll also be rather
easily defeated if you're not careful with her. For those of you familiar with
the previously released American Fire Emblem games, treat Marcia a lot like
you did Florina and Vanessa. She'll require almost constant supervision if
she's going to stay alive.

It'll be hard for her to damage enemies sufficiently throughout the game. She
has good base Strength, but her growth is rather paltry. She's got great Speed
and decent enough Luck, so she'll evade enough attacks to keep her alive, but
her Defense tends to lag. She somewhat makes up for that with decent HP.

Ideal Skills for her are Savior and Guard. With her great Skill growth, Gamble
might also be a worthwhile skill for her. Especially if you forge her a Slim
Lance with max Hit and Critical. Resolve might do her good. She has good HP
and suspect Defense, which ensures she'll be at half HP quite often and have
enough left over to keep her safe. Stun is rather useless and should only be
given to her if you've used all the other Skills and have an extra Occult just
lying around.

I never liked using Marcia because she is a pain to raise and generally
remains fragile over the course of the game. She evades enough to keep her
alive, but she generally doesn't evade enough to rely on it and remain on the
front lines. She can become strong enough to deal good damage, and is not
threatened by magic users thanks to her good Resistance, but she's just so
hard to keep safe that the risk often outweighs the reward.

~Rating~
7
Good Speed and decent Strength. Would be higher if she wasn't so fragile.


::::::::Lethe:::::::: [Lthe0]

A high-ranking warrior of Gallia. She holds a grudge against all Beorc, unable
to let go of the past. She can at best be described as unfriendly towards
Ike and his group. She was ordered by King Caineghis to accompany Ike and his
mercenary group. She obeys, despite her distaste.

Beast Tribe --> Cat
Attribute: Heaven
Build: 6
Move:  7

~Equipment~
Beorcguard

Weapon Proficiency - None

~Skills~
None
Skill Points - 25/25
Master Skill: Roar

~Growth Rates~
HP:      130%   Speed:      70%
Strength: 50%   Defense:    40%
Magic:     5%   Resistance: 25%
Skill:    65%   Luck:       50%

~Base Stats~
Level:     3
HP:       34    Speed:      12
Strength: 12    Defense:     9
Magic:     4    Resistance:  7
Skill:    10    Luck:       15

~Stat Caps~
HP:       70    Speed:      36
Strength: 26    Defense:    27
Magic:    20    Resistance: 27
Skill:    34    Luck:       40

Recruit in Chapter 10.
She joins automatically at the start of Chapter 10, provided that she survived
Chapter 9.

~Supports~
Ike
Jill
Muarim
Ranulf

~My take~
One of the first Laguz units you get to use. Laguz units are very unique, and
shouldn't be treated like regular units. They grow slowly and generally
require a bit of bonus experience if you're going to use one full-time.

Lethe joins early and grows well. She'll be quite powerful early on, as she
transforms as soon as the battle starts, allowing her to jump right into the
action. Her good base stats allow her to be useful from the moment she joins.

She's a really easy unit to use, due to her early transformation, and that
she excels in Strength, Skill, Speed and Luck. She'll be able to evade,
double-attack and deal good damage. Her mediocre Resistance is her only weak
point.

Putting Skills on Laguz isn't really the best idea. They have 25 Skill Points
and generally don't need that many. Your Beorc units have a much greater need
for skills. That said, if you want to put some Skills on your Laguz units, it
isn't a big deal. A few good Skills for Lethe are Provoke, Wrath and Vantage.
That combination will enable her to get a lot of kills, and with her insane
evade, she won't take much damage.

Lethe is one of my favorite Laguz to use because she almost never takes a hit.
As long as you give her a little of your bonus experience every once in a
while to keep her leveled, she'll be a reliable unit for you. Even in human
form, Lethe will dodge more attacks that she takes. Her Resistance is low, so
keep her a safe distance away from magic, especially fire magic.

~Rating~
9
Excellent dodger who can pile on damage.


::::::::Mordecai:::::::: [mdci0]

Mordecai is a simple and gentle Laguz in Gallia's army. He quickly warms up
to Ike's group and genuinely cares about the cause of peace between Laguz and
Beorc.

Beast Tribe --> Tiger
Attribute: Water
Build: 18
Move:  7

~Equipment~
Laguz Stone

Weapon Proficiency - None

~Skills~
Smite - 5
Skill Points - 20/25
Master Skill: Roar

~Growth Rates~
HP:      150%   Speed:      50%
Strength: 65%   Defense:    40%
Magic:     0%   Resistance: 20%
Skill:    55%   Luck:       40%

~Base Stats~
Level:     2
HP:       41    Speed:       8
Strength: 15    Defense:    13
Magic:     2    Resistance:  4
Skill:     8    Luck:       10

~Stat Caps~
HP:       75    Speed:      34
Strength: 30    Defense:    30
Magic:    20    Resistance: 24
Skill:    33    Luck:       40

Recruit in Chapter 10.
He joins automatically at the start of Chapter 10, provided that he survived
Chapter 9.

~Supports~
Mist
Ilyana
Stefan
Ulki
Ranulf

~My take~
Along with Lethe, he's one of the first Laguz units you get. Mordecai is
unique, even among his fellow Laguz units. He takes a while to transform in
battle, but once he does, he's a complete tank.

When Mordecai joins, it'll be hard for enemies to hurt him. Even when he's in
human form, he can traverse the front lines aiding your units and distracting
enemies with little risk. When he transforms, he should have no problem
tearing through enemy units.

As he grows, his usefulness does start to falter. His low Speed becomes more
evident and he'll stop double-attacking as much. He'll also become easier for
enemy units to damage, meaning he'll need a little protection until he
transforms. He has loads of Strength and Skill, so it won't be a problem for
Mordecai in the offensive department.

Smite is very useful, and you only get one more over the course of the game.
Adept will help disguise his Speed problems in later chapters. Nihil will
make sure he's safe from enemy Skills, and Resolve will make him a monster at
half HP.

He's very useful for tanking when he first joins, but as the game progresses,
enemy units will be able to hurt him more and more, and he will be able to
double-attack less and less. I generally find him to be the least useful of
all the Laguz in the game. Later in the game, he's all offense. His Defense
will start to falter and he'll need some support in the later chapters. Be
sure to give him some bonus experience if you're going to use him.

~Rating~
7
Great HP and Strength. Speed and Defense lag later in the game.


::::::::Volke:::::::: [Vlke0]

Volke is a mysterious Thief that approaches Ike for employment when they need
his skills to break into a prison. At first, he is completely introverted and
charges money for almost everything. Later, you'll find out his true identity
and why he's sticking around Ike.

Thief --> Assassin
Attribute: Wind
Build: 11
Move:  7

~Equipment~
Knife
Vulnerary

Weapon Proficiency - None

~Skills~
Shade - 5
Skill Points - 15/20
Master Skill: Lethality

~Growth Rates~
HP:       65%   Speed:      65%
Strength: 50%   Defense:    20%
Magic:     5%   Resistance: 10%
Skill:    55%   Luck:       35%

~Base Stats~
Level:    10
HP:       25    Speed:      13
Strength: 12    Defense:     7
Magic:     0    Resistance:  3
Skill:    13    Luck:        7

~Stat Caps~
HP:       60    Speed:      30
Strength: 23    Defense:    22
Magic:    20    Resistance: 20
Skill:    30    Luck:       40

Recruit in Chapter 10.
Hire him before the start of Chapter 10.

~Supports~
Bastian

~My take~
Ah, finally have a Thief. About time, too. Volke is the only potential
Assassin in the entire game, so I'd suggest using him.

His base stats are rather unimpressive, but he'll grow pretty quickly. When
you first get him, he'll need a lot of protection. He has good Evade, but not
enough to be able to rely on it. His proficiency in both utility and combat
will certainly come in handy, especially in Chapter 13. Damn crows.

After promotion, Volke becomes terribly powerful. He maxes Strength, Skill and
Speed without any problems. He'll also end up with a good amount of HP,
especially for a Thief.

Lethality is one of the best Skills in the game. You have no excuse not to
give it to Volke. If you still don't want to, then good Skills for Volke would
be Guard to disable enemy counter attacks and Counter to return decent damage
when he gets hit.

Lethality makes Volke obscenely powerful towards the end of the game. His
stats are very good as well, as he's able to evade a lot of attacks due to
great Speed and decent Luck. He maxes Strength easily, but it's a pity all he
can use are Knives. He's really dangerous with Stilettos, and shouldn't have
much trouble doing damage when he's not killinating everything with Lethality.
He has almost no Resistance, so be wary of magic, but otherwise he's a very
good unit.

~Rating~
9.5
Strong, fast and deadly. Loses his bid for a ten with his terrible Resistance.


::::::::Kieran:::::::: [Kirn0]

A Knight of Crimea who was captured and imprisoned when Daein invaded Crimea.
He considers Oscar his ultimate rival, even though Oscar couldn't care less
about such things. Kieran is extremely outgoing, so much that sometimes you
just wish he'd stop talking.

Axe Knight --> Paladin
Attribute: Wind
Build: 10
Move:  8

~Equipment~
None

Weapon Proficiency - Axe: C

~Skills~
Gamble - 15
Skill Points - 0/15
Master Skill: Sol

~Growth Rates~
HP:       60%   Speed:      40%
Strength: 50%   Defense:    40%
Magic:    15%   Resistance: 30%
Skill:    50%   Luck:       25%

~Base Stats~
Level:    12
HP:       30    Speed:      12
Strength: 11    Defense:    10
Magic:     1    Resistance:  1
Skill:    10    Luck:        8

~Stat Caps~
HP:       60    Speed:      27
Strength: 26    Defense:    27
Magic:    20    Resistance: 25
Skill:    26    Luck:       40

Recruit in Chapter 10.
He's cooped up with Brom in the prison cell to the east in Chapter 10. You've
got to get Oscar over there to talk with him and he'll join afterward.

~Supports~
Oscar
Rhys
Marcia

~My take~
Another primary axe-user. Boyd's been the only one for a while now, so Kieran
will provide a nice alternative. He's easily usable from the time he joins.

Kieran has quite good base stats. He has a tendency to be inaccurate with his
low-hit axes. Otherwise, he's quite a dependable unit when he joins. He
should be able to take the action on the front lines without a lot of trouble.
He's got good HP, Strength and Defense.

However, Kieran might start to lag behind in Speed and Defense as you go
through the game. He has enough Strength to damage enemies and he generally
gains enough Skill to be relatively accurate even with Axes. He's not a
particularly good dodger, thanks to his mediocre Luck, and he'll probably
start having trouble on the front lines.

He starts with Gamble, which is a Skill not very suited for axe-users. It's
best to delete it after you've got better ones ready for him. The handy-dandy
Wrath/Resolve combo suits him pretty well, but if his Speed is lagging, you
might opt to give him Adept and Vantage to minimize his damage taken and help
him to attack. Savior is always good for mounted units. Sol is also a good
Skill for him, if you could spare one of your Occult scrolls.

In the end, Kieran doesn't evade or take hits well enough for my taste. If he
could do one or the other just a little better, he'd be a far better unit.
Kieran is probably the worst potential Paladin in the game, not that that's
saying a lot, since all of the Pallies are pretty useful in this one. He can
do a fair amount of damage, but he can be easily Speed and Defense-screwed, so
sometimes it's hard to take advantage of his excellent Strength.

~Rating~
7.5
Good Strength and at least decent everywhere else. Except Resistance, which
costs him a fair bit.


::::::::Nephenee:::::::: [Nphn0]

A quiet girl from the country. She keeps to herself and doesn't talk a lot.
She's the oldest daughter of a country family and joined the militia in order
to protect her family.

Soldier --> Halberdier
Attribute: Wind
Build: 8
Move:  6

~Equipment~
None

Weapon Proficiency - Lance: E

~Skills~
Wrath - 10
Skill Points - 10/20
Master Skill: Luna

~Growth Rates~
HP:       55%   Speed:      55%
Strength: 40%   Defense:    35%
Magic:    20%   Resistance: 25%
Skill:    55%   Luck:       25%

~Base Stats~
Level:     7
HP:       22    Speed:      11
Strength:  8    Defense:     9
Magic:     2    Resistance:  3
Skill:    10    Luck:        6

~Stat Caps~
HP:       60    Speed:      26
Strength: 25    Defense:    28
Magic:    20    Resistance: 25
Skill:    28    Luck:       40

Recruit in Chapter 10.
Locked in the northern cell, you'll need to talk to her with Ike to get her.

~Supports~
Brom
Devdan
Calill

~My take~
The first Soldier that has been playable for the American-released games,
they trade the ability to use multiple weapons for all-around good stats.
Nephenee is one of the best units in the game, without a doubt.

Her base stats are decent, but she starts at a low level. She won't be able to
take front line action without some support. It might be a good idea to give
her a level or two in bonus experience to get her leveled up quicker. For a
few chapters after she joins, she'll be an easy target for enemies and it can
prove difficult to get her enough experience.

Your work is ultimately rewarded when Nephenee catches up to your army. She
has great stats all-around, except for Resistance. She'll be able to take a
decent amount of hits, evade enemy attacks, double-attack and deal good damage
all without much problem.

What makes her an even better unit is the Skill she comes with. Wrath is a
very useful Skill that will help her greatly when she's at half HP. You could
give her Resolve to make her a beast at half HP, or you could give her
Vantage, which will allow her to obliterate loads of enemies when she's at
half HP. If there were a few too many "at half HP"s up there for your taste,
I'd recomend Adept or Gamble to make her more intimidating when she's at any
HP level.

An all-around wonderful unit, Nephenee will be able to do it all. Her only
weakness is her Resistance, but she'll even evade most magic attacks. Expect
her to come close to maxing Strength, Skill, Speed, and to a lesser extent,
Defense. She'll also get very good HP and Luck. She can do almost any job you
require without much trouble at all. She's one of my favorite units to use.

~Rating~
10
Total monster. Great Strength, Skill, Speed and Defense. Good to very good
everything else.


::::::::Brom:::::::: [Brom0]

A rather neurotic member of Crimea's militia. He was locked up in jail by
Daein when they invaded Crimea. He's quite afraid of torture and gets anxious
just thinking about it. He is rescued by Ike and in return joins his
mercenaries to help drive Daein out of Crimea.

Knight --> General
Attribute: Water
Build: 13
Move:  5

~Equipment~
None

Weapon Proficiency - Lance: D

~Skills~
None
Skill Points - 20/20
Master Skill: Luna

~Growth Rates~
HP:       75%   Speed:      25%
Strength: 45%   Defense:    55%
Magic:    10%   Resistance: 25%
Skill:    50%   Luck:       20%

~Base Stats~
Level:     8
HP:       28    Speed:       7
Strength: 10    Defense:    13
Magic:     1    Resistance:  2
Skill:     9    Luck:        4

~Stat Caps~
HP:       60    Speed:      24
Strength: 29    Defense:    30
Magic:    20    Resistance: 25
Skill:    27    Luck:       40

Recruit in Chapter 10.
Locked up in the eastern cell with Kieran, Brom awaits some fine chap (heh...)
to come along and help him so he can see his family again. Talk to him with
Ike to recruit him.

~Supports~
Boyd
Nephenee
Zihark

~My take~
Here's the second Knight you get, but at this point the first one is no longer
in your party, so he'll be your only Knight for a few chapters. Most people
take one look at him and automatically decide that he's a poor unit. He may
not be the best-looking character in the game, but his fighting prowess is
better than people give him credit for.

When he first joins, he won't seem too Knightly at all. He's only got 13
base Defense, which is good for his level, but average for this point in the
game. Don't expect him to do a lot of damage, or double attack. He can survive
okay on the front lines, but he really won't be doing a lot while he's there.
It can be tough to level him up, because he doesn't contribute much to the
battle when he first joins. You might consider using a bit of bonus experience
on him to get him caught up.

Gatrie is the wall of the group, Brom specializes more in Skill and Speed.
He'll be double-attacking a lot more than Gatrie, but he won't be doing as
much damage with his attacks or be able to sustain as much damage from
enemies. He's more well-rounded but ultimately less useful.

Another Knight with no base Skills... not a lot to do with Brom. Smite would
be okay, as he's got good Con. Resolve will help him at half HP, and Adept
will give him more double-attacks than his low Speed would normally allow.
If you've got an extra Occult, Luna wouldn't be bad for him. Combined with his
decent Strength he'd be able to kill most units in one hit with that.

He's a regular Knight that trades a bit of his Strength and Defense for Skill
and Speed. The Skill boost is hardly noticeable, and his Speed is not nearly
increased enough. Gatrie's better Strength and Defense trump Brom's better
Skill and Speed. Brom is still a dependable unit with good Strength, Skill and
Defense. If his Speed was a little better, he'd be the best General in the
game. He's generally much better than people say he is, so don't be afraid to
use him.

~Rating~
6.5
Good Speed and Defense. Not enough Strength to do good damage, and even with
the best Speed among the Knights, doesn't double-attack enough.


::::::::Zihark:::::::: [Zhrk0]

Zihark is a Beorc that wants to help the Laguz who are being treated poorly.
He joins a Vigilante group that tends to hunt Laguz from a Crimean town in
order to get close to Laguz.

Myrmidon --> Swordmaster
Attribute: Earth
Build: 9
Move:  6

~Equipment~
Killing Edge

Weapon Proficiency - Sword: C

~Skills~
Adept - 10
Skill Points - 10/20
Master Skill: Astra

~Growth Rates~
HP:       55%   Speed:      60%
Strength: 45%   Defense:    30%
Magic:    15%   Resistance: 20%
Skill:    50%   Luck:       40%

~Base Stats~
Level:    10
HP:       25    Speed:      15
Strength: 10    Defense:     7
Magic:     1    Resistance:  0
Skill:    13    Luck:        6

~Stat Caps~
HP:       60    Speed:      30
Strength: 24    Defense:    24
Magic:    20    Resistance: 22
Skill:    29    Luck:       40

Recruit in Chapter 11.
He's a member of the Vigilante group in Chapter 11, who are standing around
toward the northeast of the map. Talk to him with Lethe or Mordecai to
recruit him.

~Supports~
Ilyana
Brom
Muarim

~My take~
The other Myrmidon that joins your army relatively early. His base stats are
rather unimpressive, but he grows very well.

He won't be hard to insert right into your army when he first joins. His base
Strength is decent enough. He'll have little trouble staying on the front line
with decent evade and Defense.

His growth makes up for his low base stats. He'll become a very competent unit
quite quickly. In addition to the customary Skill and Speed that is required
for Myrmidons, he also gets very good HP and Strength, as well as decent
Defense. His Luck is okay, it's high enough to keep his evade quite high.
Altogether, Zihark is a great unit. He's not as frail as most Swordmasters due
to good evade and Defense, and he has no problem damaging enemy units thanks
to high Strength.

He comes with Adept, which is lethal on Zihark. I would recommend never
removing it. Add something like Vantage or Wrath for great results. Also,
Gamble might not be a bad idea with his naturally high Skill.

Zihark fits the same mold as Karel or Joshua from the other American-released
Fire Emblem games. That being a Swordmaster that has slightly lower evade than
usual, but better Strength and Defense. Overall, he'll become an awesome unit.
His Resistance is pretty brutal, but other than that, he has no weaknesses.
He's strong, quick and sturdy. But he can get Strength-screwed, which would
hurt him quite a bit. Overall, he's my favorite Swordmaster to use.

~Rating~
9
Excellent Strength, Skill and Speed. Mediocre Luck and Resistance cost him
his ten rating.


::::::::Sothe:::::::: [Sthe0]

A young Thief from Daein. He snuck aboard the ship Ike's group was traveling
in and was allowed to join.

Thief
Attribute: Wind
Build: 6
Move:  7

~Equipment~
Knife

Weapon Proficiency - None

~Skills~
Blossom - 15
Skill Points - 5/20
Master Skill: None

~Growth Rates~
HP:       60%   Speed:      65%
Strength: 55%   Defense:    35%
Magic:    10%   Resistance: 30%
Skill:    70%   Luck:       55%

~Base Stats~
Level:     1
HP:       20    Speed:      11
Strength:  5    Defense:     4
Magic:     1    Resistance:  0
Skill:     7    Luck:        5

~Stat Caps~
HP:       40    Speed:      20
Strength: 20    Defense:    20
Magic:    15    Resistance: 20
Skill:    20    Luck:       40

Recruit in Chapter 12.
Read the Info section in your base before Chapter 12 for an opportunity to
recruit him. He'll become available afterward.

~Supports~
Astrid
Tormod

~My take~
For some unknown reason, Intelligent Systems really loves to screw Thieves
over. In FE6, there were three Thieves, but none could promote. This is
forgivable since it was their first try. In FE7, the first one released in
America, you got two Thieves, but you only had the ability to promote one, and
even then, the one you chose couldn't be promoted until just a few chapters
before the end. This time around, they decided to include a completely useless
character who can't promote and therefore cannot maintain a use in your party.
Sothe is that guy. I understand why he can't promote into an Assassin, but
come on. You mean to tell me you couldn't think of an alternative class for
him? Or perhaps include the Rogue class, an alternate class from FE8? Come on,
IS!

He joins at level 1, and grows slower than the Laguz. It's almost impossible
to train him unless you give him a crapload of bonus experience. He joins at a
time you're fighting against a bunch of powerful Ravens who can kill Sothe in
one fight. The first chapter you can really use him is Chapter 16, where his
utility skills will come in handy and he might be able to scrape together a
few kills. Without bonus experience, he's likely to stay behind and rot
because he can't hurt anyone. If you do manage to get him caught up to your
army, he'll be a very efficient unit, but not for long.

However, since he cannot promote, he's stuck with Thief caps, which means all
of his stats, sans Luck and HP, cannot grow past 20. After chapter 20 or so,
he begins to look noticeably inferior to the rest of your army. He'll start to
become a liability on the battlefield.

If you really want to use him, delete Blossom after he reaches level 20. You
can also delete it sooner if you wish, whenever you feel Sothe has grown
strong enough. Miracle is almost required if you want him to survive on the
front lines. Adept will give him extra strikes, which he will need if you want
him to kill anything. Guard will protect him from enemy counter attacks.

I would advise against using him unless you really, really like him. I won't
outright tell you not to use him, as I believe you should make up your own
mind. I just warn you that Volke is very, very, superior to Sothe, and Sothe
is the only unit in the game that cannot become useful late it the game,
thanks to him not being able to promote. Even Mist can be useful in the final
chapters if you took the right measures to help make her so. Sothe is simply
too weak with his Thief caps to be much use late-game.

~Rating~
4
Useless later in the game with no promoted class.


::::::::Jill:::::::: [Jill0]

Jill is a Wyvern Rider of Daein, a soldier under the command of Haar. She,
like most Daeins, holds Laguz in contempt, blinded by blatant prejudice. She
follows Ike after he departs for Begnion and upon seeing Ike's ship under
attack by bird Laguz, decides to help. Because we all know that it's better to
help soldiers of the enemy country than to let evil Laguz scum have their way!
::rolls eyes:: After traveling with Ike for a while, she comes to the
conclusion that her ideology is senseless and stupid, and changes her ways.

Wyvern Rider --> Wyvern Lord
Attribute: Thunder
Build: 7
Move:  8

~Equipment~
Steel Lance
Laguz Guard
Vulnerary

Weapon Proficiency - Lance: D

~Skills~
None
Skill Points - 15/15
Master Skill: Stun

~Growth Rates~
HP:       60%   Speed:      45%
Strength: 40%   Defense:    35%
Magic:    30%   Resistance: 30%
Skill:    45%   Luck:       25%

~Base Stats~
Level:     8
HP:       24    Speed:       9
Strength: 11    Defense:    11
Magic:     0    Resistance:  2
Skill:    10    Luck:        6

~Stat Caps~
HP:       60    Speed:      27
Strength: 27    Defense:    27
Magic:    20    Resistance: 25
Skill:    26    Luck:       40

Recruit in Chapter 12.
She will appear toward the south and begin advancing toward your ship. Make
sure Ike is in an easily accessible spot and she will come right up to him and
talk to him.

~Supports~
Mist
Lethe
Haar

~My take~
Finally, a Wyvern Rider. I know Wyvern Riders generally join later than most
units, but I love to use them. In a future Fire Emblem, Wyvern Riders should
be soldiers of the main country instead of the enemy country, and a Wyvern
Rider should be the advisor to the main Lord. I know, it's totally different
and Fire Emblem holds to tradition rather than throw an oddball, but I still
think it would be interesting.

::Ahem:: Sorry about that... Now, Jill... she's got average bases, and she is
a very good alternative to Marcia at this point in the game. When she joins,
she tends to have trouble double-attacking and will get tossed around a bit
by fast enemies. She has decent Defense and it tends to grow pretty well,
which will obviously help her survive on the front lines.

Jill has the potential to become a pretty sturdy unit. She seems to gain good
Strength and Defense, as well as decent Skill and Speed. All of her growths
encompass the realm of 30 to 45, so she doesn't have any notably great
growths. Due to this, she's very easily RNG-screwed. A non-screwed Jill should
end up with great HP, as well as decent Strength, Skill, Speed and Defense.
Keep her far away from magic, as magic will make short work of her.

She comes absolutely Skill-less, so feel free to play with different
combinations. Jill can make use of a lot of Skills. Guard will keep her from
being counter attacked. Nihil is good if you want to use her as a boss killer.
Wrath and Vantage is a good combination. Lots of good combinations for Jill.

Jill is one of those units that can easily turn out godly powerful but just as
easily end up very poor in a lot of stats. Good thing you get an RNG-proof
Wyvern Lord later on that easily outclasses Jill if she turns out badly.

~Rating~
8
Good Speed with otherwise decent all-around stats.


::::::::Astrid:::::::: [Astd0]

Astrid is a noble of Begnion. She doesn't have a lot of battle experience and
is eager to learn more of the art of war. She's extremely charitable,
sometimes to the point of absolute naivety.

Bow Knight --> Paladin
Attribute: Wind
Build: 7
Move:  8

~Equipment~
Iron Bow
Knight Ward
Vulnerary

Weapon Proficiency - Bow: D

~Skills~
Paragon - 15
Skill Points - 0/15
Master Skill: Sol

~Growth Rates~
HP:       45%   Speed:      50%
Strength: 40%   Defense:    30%
Magic:    20%   Resistance: 25%
Skill:    55%   Luck:       40%

~Base Stats~
Level:     1
HP:       20    Speed:       7
Strength:  6    Defense:     5
Magic:     2    Resistance:  4
Skill:     6    Luck:        3

~Stat Caps~
HP:       60    Speed:      27
Strength: 25    Defense:    27
Magic:    20    Resistance: 26
Skill:    26    Luck:       40

Recruit in Chapter 13.
Talk to her with Ike. I'd recommend doing so on turn 1, through the miracle
of Smite/Shove. She just loves to get herself killed before you recruit her.

~Supports~
Gatrie
Sothe
Makalov

~My take~
Astrid is most efficiently described as a Nomad, from FE7. She joins very,
very under-leveled and takes a little work to get her up to par. Thanks to
Paragon, it isn't as hard as it looks.

She'll be doing almost nothing to enemies when she first joins. She'll fold in
one hit from an enemy. She adds nothing to the battle after she first joins
thanks to her low starting level.

If you train her up, again, think Nomad. If you're familiar with FE6 or FE7,
you'll know that Nomads are generally high-evade, low-defense units. That sums
Astrid up beautifully. She'll be a decent dodger with rather paltry Defense.
She gets mediocre Strength and Resistance.

After she's caught up to your army, I'd recommend deleting Paragon. Don't want
to get her over-leveled. If you've got a spare Occult scroll, Astrid can
definitely use Sol, as she'll take a lot of damage because of her low Defense.
If you'd rather teach other character's their Master Skills, then Miracle and
Nihil is a good combination for Astrid. Guard and Savior is another decent
set. Adept will give her a little more fighting power, if you want to go that
route.

All in all, Astrid's a decent unit. She doesn't really excel in anything
other than evading attacks, so her usefulness is somewhat limited. Even so,
she should end up with enough Strength to do decent damage, and with her bows,
she makes for a very good ranged attacker.

~Rating~
7.5
Good dodger with decent Strength. Doesn't excel in anything, but isn't bad in
anything either.


::::::::Makalov:::::::: [Mklv0]

In short, Makalov is a goof. He's always getting onto trouble and owing people
money. His sister Marcia is always trying to look out for him and get him to
straighten up.

Sword Knight --> Paladin
Attribute: Thunder
Build: 10
Move:  8

~Equipment~
Steel Sword

Weapon Proficiency - Sword: C

~Skills~
Tempest - 5
Skill Points - 10/15
Master Skill: Sol

~Growth Rates~
HP:       60%   Speed:      50%
Strength: 55%   Defense:    45%
Magic:     5%   Resistance: 20%
Skill:    45%   Luck:       25%

~Base Stats~
Level:    10
HP:       30    Speed:      10
Strength:  9    Defense:    10
Magic:     2    Resistance:  2
Skill:     7    Luck:        8

~Stat Caps~
HP:       60    Speed:      27
Strength: 26    Defense:    27
Magic:    20    Resistance: 25
Skill:    26    Luck:       40

Recruit in Chapter 14.
He starts as an enemy character in the northwest part of the map. Talk to him
with Marcia to recruit him.

~Supports~
Astrid
Haar
Bastian

~My take~
The last of the Cavaliers you get, Makalov is another character that people
take one look at and immediately pronounce a bad unit. If you're willing to
ignore your absolute fixation on visual quality, you'd realize that Makalov
can turn out to be a great unit.

He joins your army under-leveled and with crappy bases. He makes up for that
with rather good growth rates. When you first start to use him, he doesn't
make for a very good unit. He needs constant protection and can rarely double-
attack. It won't take long for him to get going, though.

He has terrific Strength, Speed and Defense. He'll end up pretty good in all
three of those stats. His Skill isn't too good, and he has very poor
Resistance. Don't expect him to evade very well, but his Defense should make
up for that.

Tempest just sucks. There are far more useful skills out there, especially for
a mounted unit that only has 20 possible Skill Points. Adept and Resolve is a
good combination. You could also go with Savior, as that's always useful on a
mounted unit. If you've no better candidates, you could give him one of your
Occult scrolls. Sol wouldn't be too bad on him, as even with his good defense,
he'll be taking a bit of damage since he can't evade very well.

He's somewhat tough to train, but he'll reward you in the end. With all of the
good Paladins in this game, it isn't necessary to train Makalov, but if you
want to use him, he should turn out well. I hate to admit it, since I can't
stand this guy's personality, but Makalov is a pretty good unit. I prefer
Oscar and Geoffrey, but Makalov is definitely worth the time if you decide to
level him up.

~Rating~
8
Good Strength, Speed and Defense. Lack of Skill and Resistance hurt him.


::::::::Stefan:::::::: [Stfn0]

A hermit who lives in the deserts of Begnion. He is half Beorc and half Laguz,
which tends to cause trouble with both races, so he has decided to live away
from regular society.

Swordmaster
Attribute: 
Build: 13
Move:  7

~Equipment~
Vague Katti

Weapon Proficiency - Sword: S

~Skills~
Astra - 20
Skill Points - 5/25
Master Skill: Astra

~Growth Rates~
HP:       70%   Speed:      55%
Strength: 50%   Defense:    35%
Magic:    20%   Resistance: 30%
Skill:    40%   Luck:       25%

~Base Stats~
Level:     8
HP:       38    Speed:      25
Strength: 19    Defense:    12
Magic:     8    Resistance:  9
Skill:    27    Luck:        5

~Stat Caps~
HP:       60    Speed:      30
Strength: 24    Defense:    24
Magic:    20    Resistance: 22
Skill:    29    Luck:       40

Recruit in Chapter 15.
Stefan is no doubt the easiest character to miss in the game. You can find him
in Chapter 15 if you take one of your Laguz to the Vague Katti space. If you
take a Beorc, you'll only receive the sword, but Stefan will appear to a Laguz
and automatically join. The Vague Katti is located in the northeast of the
map, two spaces from the top and three spaces from the right.

~Supports~
Soren
Mordecai

~My take~
Stefan is another character that people seem to either love or hate. His
personality is cool, at any rate, but as far as his battle prowess, well, he's
a character you'd likely take or leave.

He joins just past half way through the game, and he comes with incredible
bases and is easily a powerful fighter from the moment he joins. On Easy and
Normal mode, Some of your characters should be starting to promote around the
time Stefan joins at level 8 promoted. I would try to hold back from using him
a whole lot when he first joins in order to let your other characters catch up
to him.

His base 27 Skill and 25 Speed are almost max. Stefan will easily max those,
as well as having a good chance to max Strength as well. He has decent
Defense, but poor Luck and Resistance. His Luck tends to really hurt him in
the later chapters.

Astra is a decent Skill, and it suits Stefan just fine. But you may want to
give him a bit more powerful Skills to make use of his just pure killing
power. Adept and Vantage is a good combination. Or you could go with Wrath and
Resolve. Any combination of those four is pretty good. Gamble is decent choice
as well.

Most people regard Stefan as a godly powerful character, and if you look at it
a certain way, he is. He's an incredibly powerful fighter capable of dealing
massive amounts of damage to enemies. On the other hand, he's only a decent
dodger due to his terrible Luck. He's rather easily defeated if he sustains a
couple of good hits. It's very evident in the later chapters where he'll die
much more easily than a lot of your other characters. It all depends on your
playing style. Go with Stefan if you want massive damage. Otherwise, Mia's
superb evade and Zihark's sturdiness might be more for you if you would rather
have a steady front line fighter.

~Rating~
8.5
Good Strength, Skill and Speed. Terrible Luck hurts him a lot later in the
game.


::::::::Tormod:::::::: [Trmd0]

A young boy fighting for Laguz rights. He's the self-proclaimed leader of the
Laguz Emancipation Army, located in the deserts of Begnion. He cares deeply
about the Laguz and fights to uncover the corrupt society of Begnion and put a
stop to it.

Mage --> Sage
Attribute: Fire
Build: 6
Move:  5

~Equipment~
Fire
Elfire

Weapon Proficiency - Wind: D, Fire: C, Thunder: E

~Skills~
Celerity - 15
Skill Points - 5/20
Master Skill: Flare

~Growth Rates~
HP:       50%   Speed:      45%
Strength: 20%   Defense:    25%
Magic:    45%   Resistance: 45%
Skill:    40%   Luck:       35%

~Base Stats~
Level:     7
HP:       20    Speed:       9
Strength:  2    Defense:     4
Magic:    10    Resistance:  9
Skill:     9    Luck:        8

~Stat Caps~
HP:       60    Speed:      28
Strength: 15    Defense:    20
Magic:    30    Resistance: 28
Skill:    28    Luck:       40

Recruit in Chapter 16.
He'll join automatically at the start of Chapter 16.

~Supports~
Sothe
Devdan
Reyson
Calill

~My take~
Tormod holds the distinction of being the last unpromoted Beorc to join your
army. Obviously, that suggests that he'll be a bit tough to raise, but it's
definitely worth it.

He's rather weak when he first joins, but if you pick your spots he's not too
hard to raise. You can make it a bit easier if you give him a bit of bonus
experience. He won't be able to double-attack very often until he gains a few
levels, and the damage he does is pitiful at best. Try to get him a few kills
really early, it'll make it easier to train him in that marathon called
Chapter 17. After Chapter 17, he should be able to hold his own in fights if
you gave him enough kills.

His stats are all rather unimpressive overall, but he doesn't have any overly
terrible ones either. He'll have trouble maxing even one stat. He's not an
example of overall power. What really set him apart from the other Mages is
his unique base Skill.

Celerity is a Skill unique to Tormod. With it, he can move two more spaces
your other magic users. It's definitely useful, and you can't get any more of
them. You can use it in conjunction with Adept or Wrath to give him a lot of
range and power. Guard and Counter are more defensive Skills if you want a
more dependable Tormod. You can delete Celerity if you want, but I would
advise against it.

He's a well-balanced unit, with few evident weaknesses. He's got good Speed as
well as decent Magic, Skill and Resistance. He'll have an easier time double-
attacking than your other mages, and with decent Magic, he'll do good damage.
Tormod is a very dependable, well-rounded unit with very few obvious strengths
and weaknesses.

~Rating~
8
Good Speed and Defense. No overly good or bad stats. Loses a point for
joining so under-leveled.


::::::::Muarim:::::::: [Mrim0]

A former Laguz slave, Muarim lives in the desert of Begnion, away from the
corrupt society. He and Tormod formed the Laguz Emancipation Army to help the
Laguz of Begnion who are being treated as property for the senate.

Beast Tribe --> Tiger
Attribute: Thunder
Build: 14
Move:  7

~Equipment~
Demi Band

Weapon Proficiency - None

~Skills~
None
Skill Points - 25/25
Master Skill: Roar

~Growth Rates~
HP:      145%   Speed:      55%
Strength: 70%   Defense:    60%
Magic:     5%   Resistance: 45%
Skill:    70%   Luck:       35%

~Base Stats~
Level:     9
HP:       45    Speed:      15
Strength: 16    Defense:    12
Magic:     4    Resistance:  5
Skill:    13    Luck:       11

~Stat Caps~
HP:       75    Speed:      34
Strength: 30    Defense:    30
Magic:    20    Resistance: 24
Skill:    33    Luck:       40

Recruit in Chapter 16.
He'll join automatically at the start of Chapter 16.

~Supports~
Lethe
Zihark
Largo

~My take~
The second Tiger available in the game, Muarim is much easier to use than
Mordecai due to his starting level and nice base stats.

He's very powerful when you first get him. Strong and fast, he'll be able to
tear through most enemies rather easily. On my first playthrough, I left the
Demi Band on him and even with the decreased stats, he still had no trouble
tearing through groups of enemies.

In the later stages of the game, he's much more useful than Mordecai. He won't
be as strong as Mordecai, but he's got better Speed and will double-attack
much more often. His Defense tends to lag as well, but he evades better, so
it's not as much of a problem. He joins at a perfect time, being useful
immediately when he joins and remaining decently powerful all the way through
the game.

He comes without any base Skills, so you're free to do whatever with him.
Smite is good for him. If you want to boost his attack strength, Adept and
Resolve will give him a good boost in at half HP. Guard is a good choice for
him as well. Roar is a pitiful Master Skill, but if you've got nothing better
to do with an Occult Scroll, Roar would be a decent fit for Muarim.

Muarim generally ends up with more Skill and Speed and less Strength than
Mordecai. In the later Chapters, Muarim's superior Speed makes him much more
useful than Mordecai for me. In my opinion, the Cats outclass the Tigers in
almost every way, so if I want to use a Beast Laguz, I'll usually opt to use
Lethe or Ranulf rather than Muarim or Mordecai. The Tigers are definitely
worth using if you want to, though.

~Rating~
8
Good Strength, Speed and Defense combination.


::::::::Devdan:::::::: [Dvdn0]

Devdan is a simple man who doesn't really want to fight. He was forced into
fighting for a Begnion Duke, but betrayed him because he refused to fight
children.

Halberdier
Attribute: Fire
Build: 12
Move:  7

~Equipment~
Heavy Spear

Weapon Proficiency - Lance: B

~Skills~
Serenity - 5
Skill Points - 20/25
Master Skill: Luna

~Growth Rates~
HP:       75%   Speed:      35%
Strength: 60%   Defense:    45%
Magic:    30%   Resistance: 45%
Skill:    40%   Luck:       40%

~Base Stats~
Level:     4
HP:       36    Speed:      13
Strength: 14    Defense:    11
Magic:     7    Resistance: 10
Skill:    15    Luck:       16

~Stat Caps~
HP:       60    Speed:      26
Strength: 25    Defense:    28
Magic:    20    Resistance: 25
Skill:    28    Luck:       40

Recruit in Chapter 16.
He starts as an enemy unit in the northwest area of the mansion. Talk to him
with Soren or Sothe. Sui89 confirms that Rolf, Mist and Tormod can also talk
with Devdan.

~Supports~
Nephenee
Tormod
Largo

~My take~
The second Halberdier available in the game, Devdan is the only alternative to
Nephenee. In general, Devdan starts out stronger but ends up weaker than
Nephenee.

His base stats are rather poor for his level, but for the point in the game
you're at, Devdan can start contributing to battles immediately. He should be
one of the only promoted characters in your army when he joins. He'll be a
very good front line character for a few chapters thanks to his even stats.

Devdan is a very well-rounded character. None of his stats are very
impressive. He gets pretty good Strength and Skill, as well as very good
Resistance for a non-magic unit. He makes a very good candidate to wield the
Flame Lance you get in Chapter 23 with his decent Magic. His Defense is
lacking, but his Luck makes up for that slightly. He'll have a hard time
staying on the front lines in the later chapters.

His base Skill, Serenity, is quite worthless, but there isn't much reason to
delete it, as Devdan really doesn't have a need to equip Skills worth 5 or
15 points. Generally, 2 10-point Skills such as Wrath and Adept will suit him
well. Luna is probably his best bet, but there are better characters out there
than Devdan to give one of your Occult scrolls. If you've got one left over,
I'd suggest giving it to Devdan.

A lot of people will tell you that Devdan is a bad character. That's not true,
Devdan is a decent character. He just doesn't excel in anything. His mediocre
Defense and Speed hinder him a bit, but he's got nice Strength, and he'll
make better use of the Magical weapon than most other units. He certainly
can't hold a candle to Nephenee, matching her in only Luck, Resistance and
Magic. If you use Devdan, don't expect him to max anything, and use him
selectively. He's easily overwhelmed in later chapters by high Strength and
Defense enemies.

~Rating~
6
Decent Strength and Magic. Hurt by poor Speed and mediocre Defense. Hard
for him to keep up in later chapters.


::::::::Tanith:::::::: [Tnth0]

A Commander of the Pegasus Knights of Begnion. The Apostle sends her to aid
Ike in the fight against Daein.

Falcon Knight
Attribute: Earth
Build: 8
Move:  9

~Equipment~
Sonic Sword
Short Spear

Weapon Proficiency - Sword: A, Lance: B

~Skills~
Reinforce - 15
Skill Points - 5/20
Master Skill: Stun

~Growth Rates~
HP:       60%   Speed:      40%
Strength: 40%   Defense:    25%
Magic:    35%   Resistance: 30%
Skill:    70%   Luck:       30%

~Base Stats~
Level:    10
HP:       32    Speed:      24
Strength: 16    Defense:    15
Magic:    10    Resistance: 13
Skill:    18    Luck:       18

~Stat Caps~
HP:       60    Speed:      28
Strength: 23    Defense:    24
Magic:    20    Resistance: 27
Skill:    26    Luck:       40

Recruit in Chapter 18.
She joins automatically at the start of Chapter 18.

~Supports~
Oscar
Marcia
Reyson

~My take~
Tanith is easily usable from the moment she joins. She's a very good
alternative to Marcia. If you've been using Marcia, her stats should probably
look a lot similar to Tanith's, only she'll be on a lower level than Tanith.

As soon as she joins, feel free to use her however you want. She can stay on
the front line destroying enemies and will almost never get hit due to her
great evade.

She's one of the best dodgers in the game with great Speed and Luck. Her low
base Strength sometimes screws her and she has a tough time doing damage in
the later chapters, but she'll always double-attack. She has good Magic and
Resistance as well. Her Defense lags behind, but with her evade, it won't
matter too much. What really makes her a great unit is her base Skill.

Reinforce is a wonderful Skill that calls three backup Pegasus Knights as
yellow Partner Units. She's the only one who can ever use this Skill, and it
takes 15 points to keep on her. If you want to put another Skill on her, go
with Miracle or Parity. Miracle will activate pretty often with her thanks to
her great Luck, and Parity is okay for her, since she doesn't have any battle
Skills. If you're supporting her with someone, I'd advise against Parity.

In the end, her stats should come up just short of Marcia's, but I still much
prefer Tanith, Tanith is much more useful overall because of Reinforce and
excellent evade. She almost never gets hit, and if you give her the Full Guard
not even archers will hurt her much. She has a bit of trouble damaging the
higher-Defense units later in the game, and her HP is rather low. Whether or
not you want to use her depends on how much value you place on her awesome
evade and the Reinforce Skill. I find her to be one of the best units in the
game because of those two abilities.

~Rating~
9
Excellent dodger with decent Strength and Magic. Reinforce is very helpful.


::::::::Reyson:::::::: [Resn0]

One of the only Herons left in existance. Reyson is the Prince of the Heron
Clan, and lives on Phoenicis with King Tibarn. He holds deep anger and hatred
for humans for what they've done in the past.

Bird Tribe --> Heron
Attribute: Fire
Build: 8
Move:  5

~Equipment~
Elixir

Weapon Proficiency - None

~Skills~
Canto - 20, Blessing - 20
Skill Points - 0/40
Master Skill: Blessing

~Growth Rates~
HP:       65%   Speed:      50%
Strength:  5%   Defense:    15%
Magic:    40%   Resistance: 50%
Skill:    50%   Luck:       60%

~Base Stats~
Level:     3
HP:       22    Speed:      14
Strength:  1    Defense:     2
Magic:    10    Resistance: 20
Skill:    11    Luck:       15

~Stat Caps~
HP:       60    Speed:      26
Strength: 10    Defense:    15
Magic:    20    Resistance: 35
Skill:    17    Luck:       40

Recruit in Chapter 18.
I'm still not quite sure of what the requirement to get Reyson is. As long as
you read the Info section at your base, you should be fine. He'll offer to
join you before Chapter 18 starts, along with Ulki and Janaff. If you'd like
to help me with this, see the Contact section. I'd much appreciate it.

~Supports~
Ike
Tormod
Tanith

~My take~
If you've played other Fire Emblem games, you'll be familiar with the "Dancer"
class that allows one character to move again. Reyson fits that role in this
game, only he's much, much better than the Dancers from the other American-
released Fire Emblems.

In human form, Reyson acts as the Dancers in the previous two games. He'll
allow one person to move again. However, when he transforms into his Heron
form, you have one of the most useful characters in the game on your hands.

In Heron form, he can make every character in an adjacent space move again.
That means up to 4 characters can get an extra move on the same turn. In
addition, he heals characters in adjacent spaces at the beginning of each
turn, in both human and Heron form.

Since his Skill set is what gives him his abilities, you wouldn't want to
delete them. You couldn't do it anyway, but that also means no other Skills
for Reyson. Not a loss there, since he can't fight anyway.

For those of you that thought Ninian and Tethys were useful, Reyson multiplies
that usefulness by about five. As far as his stats.... they don't really
matter much since if you've got any brains, you'll be keeping him away from
the front lines. He's got loads of Speed and Luck, so if he gets attacked,
he's got good evade. Don't let him get hit too much, because his Defense sucks
and he has almost no HP. He'll go down real quick if you get him into trouble.
He's got very good Resistance, so magic isn't a threat to him. In fact, he's
quite useful as long-range magic bait. He's an excellent addition to your main
team and his usefulness has almost no limit.

~Rating~
10
Unparalleled in usefulness. Great healer and utility character.


::::::::Ulki:::::::: [Ulki0]

One of Tibarn's right-hand men. Ulki is Tibarn's ears. He has the ability to
hear things from a great distance away. He's quiet and reserved, and rarely
speaks unless spoken to.

Bird Tribe --> Hawk
Attribute: Water
Build: 10
Move:  6

~Equipment~
Weapon A
Weapon B
Item

Weapon Proficiency - None

~Skills~
Vigilance - 0
Skill Points - 25/25
Master Skill: Cancel

~Growth Rates~
HP:      130%   Speed:      60%
Strength: 60%   Defense:    35%
Magic:    10%   Resistance: 25%
Skill:    65%   Luck:       35%

~Base Stats~
Level:     7
HP:       41    Speed:      12
Strength: 15    Defense:    14
Magic:     4    Resistance:  9
Skill:    14    Luck:       10

~Stat Caps~
HP:       65    Speed:      36
Strength: 26    Defense:    26
Magic:    20    Resistance: 26
Skill:    35    Luck:       40

Recruit in Chapter 18.
He joins with Reyson at the start of Chapter 18.

~Supports~
Boyd
Rhys
Mordecai

~My take~
Of the two Hawks you get, Ulki is the stronger and sturdier one. Hawks are
useful to have around from time to time because of their flying ability.

Great base stats make both of the Hawks immediately useful. Ulki will be
dealing pretty good damage when he comes in, but he'll have trouble double-
attacking some high-speed units. Enemies will have a tough time dealing good
damage on him in Hawk form because of his good Defense. Watch out for archers
or they'll tear Ulki up. His inherent Skill helps him evade most attacks.

With good Strength and Defense, he's a good physical unit. Vigilance makes up
for his bad Luck, but he does sometimes have trouble double-attacking. He
comes at a perfect time in the game where he can jump right into the action
without stealing experience. His only real weakness is his Speed is a bit low.

Ulki comes with Vigilance, a free Skill that doesn't take any points to equip.
That's really all he needs, but if you really want him to have something
else, Adept will help him attack more and Nihil will nullify enemy Skills,
making him a great boss killer.

Overall, Ulki is an awesome unit. Able to deal great damage, take some in
return. Vigilance turns him into a great dodger as well, so the only threat to
him is archers. His only real weakness is his merely decent Speed. I prefer
him to Janaff, but both are very good units. It's very hard for Ulki to go
down in Hawk form. There is a drawback to using him, though. He transforms
quite a bit later than Janaff, so it'll take a few turns to get him into the
action.

~Rating~
8
Good HP and Strength, as well as good evade. Mediocre Speed hurts him a lot.


::::::::Janaff:::::::: [Jnaf0]

Janaff is one of Tibarn's right-hand men. He's the eyes of the Hawk King. He
has the ability to see far away, even through fog. He's extremely loyal to
Tibarn holds the Ravens in particular contempt.

Bird Tribe --> Hawk
Attribute: Thunder
Build: 6
Move:  6

~Equipment~
Weapon A
Weapon B
Item

Weapon Proficiency - None

~Skills~
Insight - 0
Skill Points - 25/25
Master Skill: Cancel

~Growth Rates~
HP:      130%   Speed:      65%
Strength: 55%   Defense:    30%
Magic:    10%   Resistance: 25%
Skill:    70%   Luck:       40%

~Base Stats~
Level:     8
HP:       39    Speed:      17
Strength: 13    Defense:    11
Magic:     5    Resistance: 10
Skill:    15    Luck:       16

~Stat Caps~
HP:       65    Speed:      36
Strength: 26    Defense:    26
Magic:    20    Resistance: 26
Skill:    35    Luck:       40

Recruit in Chapter 18.
He joins with Reyson at the start of Chapter 18.

~Supports~
Oscar
Shinon
Lucia

~My take~
While Ulki is stronger and sturdier, Janaff is much faster. He's tough to hit
when he's in the middle of things.

As soon as he joins he can contribute greatly to your army. He transforms
quickly, which enables him to jump right in and blow through enemies. He'll
double-attack everything and doesn't need more than one battle to take care of
most enemies. His Defense is decent enough, so he won't sustain a lot of
damage early on.

Later, though, his Defense becomes a notable weakness. His wonderful Speed and
Luck help to make up for that, but in the later chapters it'll be tough for
him to rely on dodging. He'll still double-attack everything, and he's got
pretty good Strength, so there's no need to worry about him in the offense
department.

Like Ulki, Janaff comes with a Skill that doesn't take up any points. Insight
almost ensures that he'll hit every time he strikes, but it doesn't make up
for any of his weaknesses like Ulki's Vigilance does. Janaff doesn't need
anything more than he's already got, so just leave him be. If you've got an
extra Occult scroll, it wouldn't hurt to give him one. Cancel isn't too great
of a Skill, but it'll help him a bit. Also, Gamble might work on him thanks
to his high Hit, if it's still sitting around.

Janaff is a great offensive unit, but isn't quite as useful all-around as Ulki
is. He transforms early and will get lots of double-attacks, so he's a good
unit to make quick charges with. He's more fragile than Ulki is, but he dodges
well, so it isn't much of a problem. Archers will do him a lot of harm, so
keep him away from them.

~Rating~
7.5
Great Skill and Speed, decent Strength. Poor Defense makes him far too
fragile.


::::::::Calill:::::::: [Clil0]

"You there, grunt person! Point me to your general, I wish to join this army.
I'm a first-class Mage!" She joins Ike's army out of the blue. She is a
talented, but extremely vain Sage. She was raised in the country.

Sage
Attribute: Dark
Build: 7
Move:  6

~Equipment~
ElThunder
Meteor
Knife

Weapon Proficiency - Wind: B, Fire: B, Thunder: B

~Skills~
Nihil - 15
Skill Points - 10/25
Master Skill: Flare

~Growth Rates~
HP:       50%   Speed:      45%
Strength: 25%   Defense:    40%
Magic:    45%   Resistance: 35%
Skill:    45%   Luck:       30%

~Base Stats~
Level:     6
HP:       32    Speed:      18
Strength:  8    Defense:     8
Magic:    19    Resistance: 17
Skill:    18    Luck:       16

~Stat Caps~
HP:       60    Speed:      28
Strength: 15    Defense:    20
Magic:    30    Resistance: 28
Skill:    28    Luck:       40

Recruit in Chapter 20.
See the Info section about her before Chapter 20 to have the opportunity to
recruit her.

~Supports~
Nephenee
Tormod
Geoffrey

~My take~
The self-proclaimed first-class mage is actually only second-class. That being
all of her weapon proficiency ratings start at B, giving her great variety.

Great base stats make her a wonderful unit as soon as she joins. Good Magic,
Speed and Luck make her a very reliable unit, as she'll deal good damage,
do a good deal of double-attacking and be a decent dodger as well. Her Defense
is decent, but she's still pretty fragile on the front lines.

Think of her as a more useful version of Ilyana. They have similar Magic,
Skill and Luck, but Calill has better Speed and Defense. Her Resistance is
kind've low for a mage, but it's not anything to worry about. She has a base
Strength of 8, which enables her to wield most of the heavy tomes in the game
without any trouble. And that should grow a couple of points by the time she
reaches level 20, so she'll be a decent fighter with Knives, but nothing
special.

Nihil is a decent Skill for her. Still, you might want to delete it for Skills
that will make her more intimidating, like Adept and Wrath. Flare wouldn't be
too bad for her, but there are better uses for your Occult scrolls. If you've
got one to spare, go ahead and give it to her.

There are a lot of uses for Calill. She can use all three magic types rather
easily, which gives her a lot of variety. She's stuck using Knives, which hurt
her usefulness a bit, but she'll be so busy killing things that it's not that
big of a loss. She tends to evade more than any of the other Sages you get,
and she's got good Defense for when she does get hit. Her good Magic and Speed
make her quite a force. She's my second-favorite mage to use, losing to Soren
by just a hair.

~Rating~
8.5
Good all-around stats. B rank in all Magic types helps immensely.


::::::::Tauroneo:::::::: [Trno0]

A soldier of Daein. He disagrees with what Ashnard is doing. He was
stationed in the capital of Daein, and accepted that his life has no more
meaning. There, he confronts Ike with the intent of dying in the battle. Ike
tells him about Greil's death, and accepts him into the army.

General
Attribute: Thunder
Build: 10
Move:  6

~Equipment~
Spear
Silver Blade
Occult

Weapon Proficiency - Sword: A, Lance: A

~Skills~
Resolve - 10
Skill Points - 15/25
Master Skill: Luna

~Growth Rates~
HP:       60%   Speed:      30%
Strength: 55%   Defense:    60%
Magic:     5%   Resistance: 40%
Skill:    50%   Luck:       15%

~Base Stats~
Level:    14
HP:       48    Speed:      13
Strength: 22    Defense:    22
Magic:    11    Resistance: 14
Skill:    18    Luck:       14

~Stat Caps~
HP:       60    Speed:      24
Strength: 29    Defense:    30
Magic:    20    Resistance: 25
Skill:    27    Luck:       40

Recruit in Chapter 21.
He's an enemy soldier to the south of the map in Chapter 21. Ike can recruit
him, and possibly more people can as well. Any information on who else can
will be appreciated. See the Contact section if you'd like to help me out.

~Supports~
Rolf
Largo

~My take~
The final General available for your army, Tauroneo is more of a well-rounded
fighter than the other two.

He comes at a high level with decent base stats. If you're using one (or both)
of the other Generals, they'll probably be a lot better than Tauroneo, and at
a lower level as well. Tauroneo is still a decent unit, though, with good base
Strength and Defense. He's pretty quick for a General, but not quick enough to
do much double-attacking.

He's by no means a weakling, but he's got quite poor Strength and Defense for
a General. Taking into consideration that his Speed is rather lacking, he
makes up for a rather poor General. I think he'd have made a better Halberdier
than a General, but alas.

What redeems Tauroneo is his base Skill, Resolve. It's a rare and very good
Skill, and it suits him very well. I would advise against deleting it under
any circumstances. Add Adept or Wrath to him and he'll be deadly at half HP.

Overall, both Gatrie and Brom should have higher stats then Tauroneo. He's got
the best Resistance, though, and with Resolve it almost makes up for his lower
overall stats. Though Resolve is certainly an awesome Skill, I don't find it
good enough to make up for Tauroneo's obvious lack in stats. A plus for him is
he's generally RNG-proof, so if you want a General and the others turned out
poorly, Tauroneo will easily make up for it.

~Rating~
6
Poor overall stats. Good Resistance helps, as well as Resolve, but it isn't
enough to make up for the fact he's a fair bit behind in stats.


::::::::Ranulf:::::::: [Rnlf0]

Ranulf is the General of the Gallian army, he shares the ideal that Beorc and
Laguz can live together peacefully. He's witty and sometimes comes off as
sarcastic.

Beast Tribe --> Cat
Attribute: Wind
Build: 9
Move:  7

~Equipment~
Elixir

Weapon Proficiency - None

~Skills~
None
Skill Points - 25/25
Master Skill: Roar

~Growth Rates~
HP:      130%   Speed:      55%
Strength: 50%   Defense:    35%
Magic:     0%   Resistance: 20%
Skill:    55%   Luck:       35%

~Base Stats~
Level:     9
HP:       46    Speed:      17
Strength: 19    Defense:    17
Magic:     4    Resistance:  6
Skill:    17    Luck:       13

~Stat Caps~
HP:       70    Speed:      35
Strength: 29    Defense:    30
Magic:    20    Resistance: 24
Skill:    34    Luck:       40

Recruit in Chapter 23.
He'll join automatically at the start of Chapter 23.

~Supports~
Ike
Lethe
Mordecai

~My take~
The final Beast Laguz, Ranulf also tends to be the best.

He has great base stats, and joins at a point in the game where a dependable
Beast Laguz is quite useful. He has great Strength, Skill, Speed and Defense,
so he is easily a good unit when he joins. He also doesn't take very long to
transform, which is a good thing.

He'll keep up with all of your best units rather well, and end up with very
good Strength, Speed and Defense. He's a superb offensive unit. He won't have
any trouble double-attacking, and his good Strength allows him to take down
most units in one battle. He's a great dodger as well, even in human form
he'll dodge pretty well. On some missions, I'd put Ranulf on the front line
before he transforms and just watched all of the units come in and miss him
to get him to transform more quickly.

He doesn't start with any Skills and generally doesn't need any. If you
absolutely must give him a Skill, Resolve will make him roving death when he
falls below half HP. Maybe Nihil, as that'll make him a good boss killer.

Of all the main Laguz in the game, Ranulf is my favorite to use. He comes at
a point where a good Beast Laguz is really helpful, and most of the enemies
are promoted so he won't steal much experience. His Resistance is poor. so
he's not completely invincible. He'll generally evade even magic a lot of the
time, so it's not even too much of a weakness. Watch out for Fire magic,
though. If you want a Beast Laguz for your final team, Ranulf is the way to
go. Though you can't go wrong with either Cat, so go with either one.

~Rating~
9.5
Excellent all-around stats. Bad Resistance keeps him from a ten rating.


::::::::Haar:::::::: [Haar0]

Haar commands a unit of the Daein Wyvern Riders. He's more than a little laid
back, even falling asleep in the middle of battle.

Wyvern Lord
Attribute: Wind
Build: 13
Move:  9

~Equipment~
Brave Axe

Weapon Proficiency - Lance: B, Axe: B

~Skills~
Guard - 10
Skill Points - 10/20
Master Skill: Stun

~Growth Rates~
HP:       65%   Speed:      35%
Strength: 60%   Defense:    45%
Magic:     5%   Resistance: 20%
Skill:    60%   Luck:       15%

~Base Stats~
Level:    11
HP:       47    Speed:      17
Strength: 21    Defense:    20
Magic:     8    Resistance: 10
Skill:    19    Luck:       12

~Stat Caps~
HP:       60    Speed:      26
Strength: 29    Defense:    29
Magic:    20    Resistance: 22
Skill:    28    Luck:       40

Recruit in Chapter 23.
He will appear as an enemy a few turns into Chapter 23 at the east of the map.
Talk to him with Jill to recruit him.

~Supports~
Jill
Makalov

~My take~
The final Wyvern Rider you get is Haar, and he tends to kick much ass. His
base stats are very good, and he is very useful as soon as he joins.

His awesome base Strength and Defense make him a great physical presence from
the moment he joins. He's also got good Speed and Skill, allowing him to
double-attack pretty often. He can take most enemies in one battle.

In the later chapters, his Speed tends to lag slightly, but he's so strong it
doesn't hurt him too much. It takes a lot to take Haar down on the front
lines. He'll plow through most enemies easily enough. Watch out for his
Resistance, though, as it makes him an easy target for mages.

Haar comes with Guard, which is a good Skill for him. In conjunction with
Vantage, he's quite formidable. Adept would help him attack more, and with
his Strength it will yield powerful results. Being a mounted unit, Savior is
also a good choice for Haar, especially since he'll be on the front lines
often.

For those of you familiar with FE7, the first one released in America, think
of Haar as a suped-up Vaida. Vaida was a flying tank with relatively poor
Speed but great Strength. Haar is a lot like that, only his Speed is pretty
decent, and he has great Skill. He usually outclasses Jill, but Jill will
almost always be faster. I prefer Haar because of his Defense. Enemy units
have a hard time doing damage to Haar, where Jill needs to depend a bit more
on dodging. He's also RNG-proof, so he'll be good every time you want to use
him.

~Rating~
9
Superb HP, Strength and Defense, good Skill and Speed as well.


::::::::Bastian:::::::: [Bstn0]

One of Princess Elincia's retainers. This eloquent and cheerful man is
ecstatic that he's serving his Princess. He quite literally can't keep his
cheer from flooding out of his incredibly long-winded speeches.

Sage
Attribute: Wind
Build: 10
Move:  6

~Equipment~
Elwind
Stiletto

Weapon Proficiency - Wind: A, Fire: B, Thunder: C

~Skills~
Corrosion - 10
Skill Points - 15/25
Master Skill: Flare

~Growth Rates~
HP:       55%   Speed:      55%
Strength: 40%   Defense:    35%
Magic:    65%   Resistance: 50%
Skill:    65%   Luck:       30%

~Base Stats~
Level:    13
HP:       35    Speed:      16
Strength: 12    Defense:    12
Magic:    19    Resistance: 20
Skill:    21    Luck:       15

~Stat Caps~
HP:       60    Speed:      28
Strength: 15    Defense:    20
Magic:    30    Resistance: 28
Skill:    28    Luck:       40

Recruit in Chapter 24.
He will automatically join during Chapter 24.

~Supports~
Volke
Makalov
Lucia

~My take~
The final Sage available for you, it's Bastian! Sadly, he also tends to be the
least useful of the bunch, and with all of the good Sages in this game, poor
Bastian easily gets lost in the shuffle.

When he joins, you probably already have a primary Sage that has better stats
than Bastian. Still, he's got decent base stats, with good Magic and Skill.
If you decide to use him, he can contribute in battle. He'll have a lot of
trouble double-attacking, but his Strength is pretty good for a Sage, so he
makes for a good mage killer.

He has decent Magic, but it's not as good as your other Magic-users. He tends
to get the best Defense of all the Sages in your party, but that point is lost
in that his Speed is rather poor. It probably won't even match Ilyana's, and
her Speed is one of her weakest points. He can't use staves, so he can't even
fill a utility role very well. His Luck is mediocre, so it'll hurt his evade,
and with his already mediocre Speed, he'll have trouble double-attacking.

Looking to his Skill list for salvation, where we hope to find a shred of
usefulness hiding behind his inferior stats. And there, we find a big, black,
gaping hole: Corrosion. Pound for pound, the worst Skill in the game. 
Corrosion is completely useless and does more harm than good. I'd replace it
with Adept and Guard, or maybe Nihil. You could always give him Flare to
make up for his lack of Speed, but there are far better candidates for those
Occult scrolls.

Now, I don't want to make Bastian sound completely useless, which I no doubt
have, but the other four Sages just outclass him badly. Pound for pound,
Bastian is a decent unit if you want to use him. His Speed screws him over
quite terribly, but he can take a few more hits than the other Sages. And
he'll need to because he'll probably encounter a good deal of double-attacks.

~Rating~
6
Mediocre stats all-around. Bad Speed screws him over.


::::::::Lucia:::::::: [Lcia0]

Geoffrey's sister. Lucia is a rather serious retainer to Princess Elincia.
She's a by-the-book kind of person and can sometimes come off as superior.

Swordmaster
Attribute: Earth
Build: 8
Move:  7

~Equipment~
Silver Sword
Laguz Guard
Vulnerary

Weapon Proficiency - Sword: A

~Skills~
Parity - 5
Skill Points - 20/25
Master Skill: Astra

~Growth Rates~
HP:       70%   Speed:      65%
Strength: 50%   Defense:    40%
Magic:    30%   Resistance: 40%
Skill:    70%   Luck:       50%

~Base Stats~
Level:    12
HP:       36    Speed:      23
Strength: 15    Defense:    10
Magic:    12    Resistance:  8
Skill:    21    Luck:       16

~Stat Caps~
HP:       60    Speed:      30
Strength: 22    Defense:    22
Magic:    20    Resistance: 25
Skill:    29    Luck:       40

Recruit in Chapter 24.
She will join automatically during Chapter 24.

~Supports~
Ilyana
Janaff
Bastian

~My take~
Ah, the final Swordmaster of the game. If you played FE7, Lucia will probably
remind you a fair bit of Karla, a Swordmaster that comes very late, and has
quite awful base stats. There is one big difference between Karla and Lucia,
though: Karla never got better, and Lucia does.

Although she is pretty weak when she first joins, Lucia has the potential to
become one of your strongest units. Even early, she'll be able to evade
pretty well, but she'll have a lot of trouble causing significant damage to
enemy units.

Her growth rates are obscene. She'll come close to maxing Strength, Skill and
Speed, making her pretty dangerous. She also has great Luck, meaning she'll
have excellent evade. Even in the final chapters, she'll evade almost every
blow. She has no problems double-attacking and has the Strength to deal
decent damage.

Parity is almost worthless. If you're gonna use her, put some good Skills on
her. You could come right out and teach her Astra if you've got a spare
Occult scroll. I find combinations of other Skills a bit better, though.
Vantage is a great Skill for Lucia, and combined with Guard or Wrath she's
gonna be tough for enemies to deal with. If you've still got that Miracle
scroll that you obtained forever ago, she can make very good use of that.
Gamble would also work, as with all Swordmasters.

Lucia is a safe version of Mia. They're quite alike when it comes down to it,
but I like Lucia better. Neither are quite in Stefan or Zihark's league, but
both very good units on their own. Lucia is a dodging machine that can pile on
good amounts of damage. She starts off a little weaker than your units, but
grows to become a very strong unit on her own.

~Rating~
7.5
Excellent evade, decent Strength and Defense as well. Loses a point for poor
base stats.


::::::::Geoffrey:::::::: [Gfry0]

Elincia's most loyal retainer, there's nothing he wouldn't do for his Kingdom.
He's quite serious, like his sister, Lucia.

Paladin
Attribute: Fire
Build: 11
Move:  9

~Equipment~
Brave Lance
Steel Bow
Vulnerary

Weapon Proficiency - Lance: A, Bow: C

~Skills~
Paragon - 15
Skill Points - 5/20
Master Skill: Sol

~Growth Rates~
HP:       65%   Speed:      55%
Strength: 50%   Defense:    45%
Magic:    25%   Resistance: 45%
Skill:    55%   Luck:       20%

~Base Stats~
Level:    11
HP:       43    Speed:      19
Strength: 18    Defense:    21
Magic:     9    Resistance:  9
Skill:    17    Luck:       12

~Stat Caps~
HP:       60    Speed:      27
Strength: 26    Defense:    27
Magic:    20    Resistance: 25
Skill:    26    Luck:       40

Recruit in Chapter 25.
He'll join at the start of Chapter 25, provided he survived Chapter 24.

~Supports~
Calill
Elincia

~My take~
The last Paladin available in the game, and just look at those base stats. 21
base Defense is definitely a good thing.

Geoffrey will definitely be a big help from the moment he joins. His awesome
base Speed and Defense make him quite a force. He'll have a bit of trouble
double-attacking when he joins, but that shouldn't last for long.

He's got all-around good stats. But what really makes him a force is his
almost General-like Defense. He has good Strength, Skill and Speed, and decent
Magic and Resistance. He won't be doing much dodging, but with his Defense, it
doesn't even matter much. What else is he's a threat at both long and short
range attacking, with his Lances and Bows. Give him a Killer Bow and watch him
shred through people.

He comes with Paragon, which will help him max out very quickly. He'll grow
incredibly fast. You don't want him to max too quickly, though, so I'd
recommend deleting it after he gets a few levels. He can make use of so many
Skills it isn't even funny. Adept and Wrath is a good combination. You could
also go with Nihil and Provoke, since his Defense is so good he'll be able to
thin out a lot of enemies with Provoke. Savior is always good for a mounted
unit. I wouldn't suggest giving him Sol, but if you've got an extra Occult
scroll around, it's better than nothing. It should activate often enough for
him to gain back any HP he might have lost.

Geoffrey grows like a wildfire. He starts as a dangerous threat, but then
grows extremely quickly and becomes a major destructive force that is hard to
get rid of and ends up destroying anything in his path. His only bad stat is
his Luck, and with the Defense he has, Luck doesn't even matter. He's
extremely easy to use and grows to become very powerful. Usually I'm a fan of
the high-Speed units that never get hit, but Geoffrey is definitely a favorite
of mine to use. He can just plunder the front lines, absorbing damage while
he easily destroys enemies in his path. The problem is, with five other
Paladins in this game, sometimes there just isn't room for Geoffrey by the
time you get him. He'll help you a lot if you use him.

~Rating~
9.5
Short range, long range, excellent all-around. Great Defense and Strength.
Poor Resistance keeps him from a ten rating.


::::::::Largo:::::::: [Lrgo0]

"Hey, small fry, point me to your General! I'm joining this army! I'm a
world-class Berserker! Watch in awe as I bend this Lance!" From out of
nowhere, Largo appears and asks to join Ike's Army. He has some connection to
Calill, if you couldn't tell by their almost exact act they put on to Ike.
Largo is actually a rather peaceful man who treats Beorc and Laguz alike
equally.

Berserker
Attribute: Wind
Build: 15
Move:  7

~Equipment~
Silver Axe
Short Axe

Weapon Proficiency - Axe: A

~Skills~
None
Skill Points - 25/25
Master Skill: Colossus

~Growth Rates~
HP:       80%   Speed:      45%
Strength: 70%   Defense:    25%
Magic:     5%   Resistance: 20%
Skill:    45%   Luck:       30%

~Base Stats~
Level:     7
HP:       52    Speed:      20
Strength: 21    Defense:    10
Magic:     4    Resistance:  3
Skill:    21    Luck:       12

~Stat Caps~
HP:       60    Speed:      28
Strength: 30    Defense:    26
Magic:    20    Resistance: 20
Skill:    24    Luck:       40

Recruit in Chapter 25.
See the Info section about him at your base before Chapter 25 for an
opportunity to recruit him.

~Supports~
Mia
Muarim
Devdan
Tauroneo

~My take~
The only Berserker in the game, and he comes very late. I always liked
Warriors better, though, but 'Zerks are handy to have around with their innate
critical rate.

Largo is a frightening sight to behold. On one hand, you have 52 base HP, 21
base Strength and Skill and 20 base Speed. A frightening offensive powerhouse.
On the other hand, you have 10 base Defense and 3(!) base Resistance. Just the
idea him getting hit is pretty frightening as well!

Largo is 100% pure offensive might. He has terribly poor Defense and the worst
Resistance in the game, and he lacks the dodging ability to make up for it.
When he's on the front lines, he'll have no problem destroying even high-
Defense units. But he'll also need a lot of looking after himself. Once he
starts getting hit, he's a goner, and enemy Myrmidons and Swordmasters will
just tear him apart.

Vantage is a great Skill for Largo, as it will allow him to attack first in
every battle, and with his Strength combined with his Critical bonus, there's
a decent chance he'll kill the enemy before he is hit, which is always a good
thing for fragile Largo. Wrath is another good Skill for him, as he'll be
below half HP often, and with his Critical bonus he'll do a lot of criticals
with it. Guard also helps him a bunch, as it'll cancel enemy counter attacks,
helping Largo to suffer less hits. Go with a combination of those three
Skills and they'll help make up for Largo's weaknesses.

Without a doubt, Largo is one of the most offensively intimidating units in
the game, but he just has too many weaknesses to take advantage of that most
of the time. With certain Skills, it helps make up for it, but he's still
fragile even with them. Rhys will have an easier time staying alive than Largo
on the front lines. If you keep an eye on him and be selective in your use of
him, Largo will be a helpful injection of raw power to your army, just make
damn sure you're careful with him or he'll get defeated.

~Rating~
6.5
All offense. All in all, the most fragile unit in the game. Can't handle front
line combat too well.


::::::::Elincia:::::::: [Elnc0]

The Princess of Crimea, heir to the Kingdom. She's one of the most important
characters in the game. I can't reveal much else without spoiling some of the
story. She's shy even though she doesn't like to show it.

Princess Crimea
Attribute: Heaven
Build: 6
Move:  9

~Equipment~
Amiti
Mend

Weapon Proficiency - Sword: D, Staff: A

~Skills~
Renewal - 15
Skill Points - 5/20
Master Skill: Skill

~Growth Rates~
HP:       60%   Speed:      40%
Strength: 30%   Defense:    25%
Magic:    80%   Resistance: 35%
Skill:    45%   Luck:       60%

~Base Stats~
Level:     1
HP:       27    Speed:      18
Strength:  9    Defense:    11
Magic:    12    Resistance: 15
Skill:    16    Luck:       15

~Stat Caps~
HP:       60    Speed:      28
Strength: 20    Defense:    24
Magic:    25    Resistance: 27
Skill:    26    Luck:       40

Recruit in Chapter 26.
She joins automatically at the start of Chapter 26.

~Supports~
Ike
Geoffrey

~My take~
The Princess finally takes arms as an acting Pegasus Knight in Chapter 26
after travelling around with you the whole game. Too bad it's way too late
for those crappy base stats to help you any.

If you're going to use Elincia, make sure you have a crapload of bonus
experience saved up for when she joins, because she starts feeble, at level 1,
and almost useless. She'll go down in a big hurry if enemies get to her, and
she's so weak that she's worthless in battle. She is of a little use with her
ability to heal and then move after she acts, which will let her heal while
staying away from the action.

She's got an infinite-durability weapon that acts as a Brave Sword, so she
has the power to make a decent fighter even with her mediocre Strength. Her
main use is healing. At higher levels, she can be used as a combat healer that
can traverse the front lines and still defend herself with her good evade and
decent Strength. The trick is getting her to that higher level.

Don't bother with extra Skills. It isn't worth removing Renewal, and Miracle
is the only 5 point Skill that would do her any good, and chances are low that
you still have that lying around when she joins. If you do, though, by all
means give it to her.

The best way to use her is if you inject her with 10-15 levels worth of bonus
experience when she joins, but on the harder difficulty modes, it's hard to
accumulate so much without giving some to other units. If you give her some
levels when she joins, she'll be an all-around good unit. She's got amazing
dodging ability, and with Amiti can deal good enough damage to be a help on
the front lines. Renewal will help her stay alive if she ever gets hit, but
you can't depend on that too much. Flying healers are a first for the American
Fire Emblems, and that's what Elincia's strength is. She can defend herself
and contribute to the fighting, but her main use is healing front line units.

~Rating~
7.5
Great all-around stats. Loses points for coming so late and under-leveled.


::::::::Ena:::::::: [Ena00]

One of Goldoa's Dragons, she is a tactician for Daein's army. She has some
ulterior motives, but no one even suspects her. She possesses quite impressive
tactical knowledge.

Dragon Tribe --> Red Dragon
Attribute: 
Build: 6
Move:  5

~Equipment~
None

Weapon Proficiency - None

~Skills~
Renewal - 15, Miracle - 5, Boon - 20
Skill Points - 0/40
Master Skill: Boon

~Growth Rates~
HP:      145%   Speed:      60%
Strength: 35%   Defense:    40%
Magic:     5%   Resistance: 30%
Skill:    50%   Luck:       40%

~Base Stats~
Level:    10
HP:       52    Speed:      15
Strength: 20    Defense:    23
Magic:     9    Resistance: 21
Skill:    17    Luck:       14

~Stat Caps~
HP:       75    Speed:      31
Strength: 30    Defense:    36
Magic:    20    Resistance: 30
Skill:    31    Luck:       40

Recruit in Chapter 28.
She'll join automatically at the start of Chapter 28, provided you escaped
without defeating the Black Knight in Chapter 27.

~Supports~
None

~My take~
One of the potential Dragons available in the game. You can only get one or
the other, and Ena is quite the inferior of the two.

Her low Speed keeps her from double-attacking and she can get into trouble
with that, but she's got good Defense. She makes for a decent tank but
won't be doing much damage thanks to her mediocre Speed.

Boon isn't very useful at this stage in the game, and would have helped a 
lot more earlier in the game, but it's there so you may as well take advantage
of it if you need to. Renewal and Miracle will help her stay alive on the
front lines as she gets constantly double-attacked.

She's the penalty for not winning the fight with the Black Knight in Chapter
27. You get a nice reward if you defeat him, and we'll get into that next.

~Rating~
6
Poor Speed destroys offensive potential. Under-leveled with no chance to grow.


::::::::Nasir:::::::: [Nasr0]

A Dragon outcast of Goldoa. He's spent the years as a merchant and ferryman,
taking travelers from Crimea to Begnion. Ike and his army use his ship to
get to Begnion, and he accompanies them to Daein.

Dragon Tribe --> White Dragon
Attribute: Light
Build: 12
Move:  5

~Equipment~
None

Weapon Proficiency - None

~Skills~
Nihil - 15, Boon - 20
Skill Points - 5/40
Master Skill: Boon

~Growth Rates~
HP:      150%   Speed:      45%
Strength: 50%   Defense:    60%
Magic:    10%   Resistance: 25%
Skill:    55%   Luck:       35%

~Base Stats~
Level:    18
HP:       56    Speed:      22
Strength: 20    Defense:    24
Magic:    11    Resistance: 27
Skill:    23    Luck:       17

~Stat Caps~
HP:       80    Speed:      32
Strength: 30    Defense:    35
Magic:    25    Resistance: 35
Skill:    30    Luck:       40

Recruit in Chapter 28.
He'll join automatically at the start of Chapter 28, provided that you
defeated the Black Knight in Chapter 27.

~Supports~
None

~My take~
The stronger of the two Dragons in the game, Nasir is by far and away the one
you want to get. Unfortunately, you have to win a painfully rigged match in
order to recruit him.

He easily bests Ena in pretty much every stat, actually having the Speed to
double-attack a lot of enemies along with better Defense. He can stick to the
front lines and act as a wall for your army. The only threat to him is other
Dragons, and they aren't too much of a threat.

He comes with Nihil, which is a great Skill for this point in the game, A lot
of regular Joe enemies will have some Skills, and Nasir is a great candidate
to take them down. Boon is the same as with Ena, so meh.

Nasir can survive better on the front lines as well as do much, much more
damage than Ena. It really is a pity he's so hard to get, and it basically
rides on luck rather than actual skill to win that battle. If you do, Nasir is
your reward, and quite a reward he is.

~Rating~
9
Extremely powerful all-around. Poor movement loses him his ten rating.


::::::::Tibarn:::::::: [Tibn0]

King of Phoenicis. Tibarn is an honorable King and cares for his subjects. He
and his clan despise Begnion, and actively attacks Begnion vessels that travel
the waters near Phoenicis. He looks after Prince Reyson.

Bird Tribe --> Hawk
Attribute: Heaven
Build: 14
Move:  6

~Equipment~
Laguz Band
Elixir

Weapon Proficiency - None

~Skills~
Savior - 10, Cancel - 20
Skill Points - 10/40
Master Skill: Cancel

~Growth Rates~
HP:      145%   Speed:      65%
Strength: 70%   Defense:    60%
Magic:     5%   Resistance: 25%
Skill:    70%   Luck:       50%

~Base Stats~
Level:    18
HP:       63    Speed:      24
Strength: 30    Defense:    26
Magic:    11    Resistance: 19
Skill:    31    Luck:       24

~Stat Caps~
HP:       75    Speed:      36
Strength: 33    Defense:    32
Magic:    20    Resistance: 29
Skill:    35    Luck:       40

Recruit in Chapter 29.
Choose him during Chapter 29.

~Supports~
None

~My take~
The final three characters are only available for part of the final Chapter,
and you can only choose one. Tibarn is your first choice, and a great choice
he makes. He's generally the most powerful unit available to you in the game,
and can do pretty much any job without any problem. Not much else to say about
Tibarn. He'll kick everyone's ass and help take down the final boss. Marvel
in his power.

~Rating~
10
Godly powerful.


::::::::Naesala:::::::: [Nsla0]

Naesala is the scheming and backstabbing King of Kilvas. He allies himself not
with the Laguz, but with whoever pays him the most Gold. He desires to expand
Kilvas and would do anything to do so. He is a friend of Reyson, but that
friendship has grown stale over the years because of Naesala allying himself
with the humans.

Bird Tribe --> Raven
Attribute: Dark
Build: 11
Move:  6

~Equipment~
Laguz Band
Elixir
Coin

Weapon Proficiency - None

~Skills~
Vantage - 10, Vortex - 20
Skill Points - 10/40
Master Skill: Vortex

~Growth Rates~
HP:      135%   Speed:      75%
Strength: 60%   Defense:    55%
Magic:    40%   Resistance: 35%
Skill:    70%   Luck:       20%

~Base Stats~
Level:    17
HP:       57    Speed:      31
Strength: 25    Defense:    21
Magic:    15    Resistance: 16
Skill:    26    Luck:       19

~Stat Caps~
HP:       70    Speed:      37
Strength: 29    Defense:    27
Magic:    24    Resistance: 32
Skill:    34    Luck:       40

Recruit in Chapter 29.
Choose him in Chapter 29.

~Supports~
None

~My take~
Your second choice in the final Chapter, Naesala. I love using him, because
he's not super strong like the other two, but rather relies on his Speed.
Naesala almost never gets hit, even the final boss has trouble hitting him.
He's also the only Laguz in the game with a ranged attack, which comes in
pretty handy sometimes. I like variety in my units, and Naesala definitely has
more of that than the other two, so he's my favorite to use even if he isn't
as strong as Tibarn. After all, no one is as strong as Tibarn.

~Rating~
10
Impossible to hit. Great all-around stats.


::::::::Giffca:::::::: [Gfca0]

Giffca is the beast King's shadow. He follows Caineghis everywhere unless
ordered to do something else.

Beast Tribe --> Lion
Attribute: Dark
Build: 17
Move:  7

~Equipment~
Laguz Band
Elixir

Weapon Proficiency - None

~Skills~
Roar - 20
Skill Points - 5/25
Master Skill: Roar

~Growth Rates~
HP:      160%   Speed:      60%
Strength: 75%   Defense:    50%
Magic:     5%   Resistance: 30%
Skill:    70%   Luck:       40%

~Base Stats~
Level:    20
HP:       68    Speed:      25
Strength: 32    Defense:    25
Magic:    10    Resistance: 16
Skill:    28    Luck:       22

~Stat Caps~
HP:       80    Speed:      33
Strength: 32    Defense:    35
Magic:    20    Resistance: 37
Skill:    35    Luck:       40

Recruit in Chapter 29.
Choose him in Chapter 29.

~Supports~
None

~My take~
The only Lion in the game, Giffca is the third of the units you can choose
between in the final Chapter. He's a show in raw power, just look at that 40
Strength when he's transformed! He'll easily blow through enemies without much
trouble, and he can do a bunch of damage to the final boss. All three of the
final units you can choose from are powerful, so pick whoever you want. I like
all three, so I try to alternate on each playhthrough, but I tend to use
Naesala the most. I just love watching people miss him.

~Rating~
10
Extremely strong and fast. Great all-around stats.


******************************************************************************
III. Character Growth Chart
******************************************************************************

Below is a table that lists the growth rates of each character. It can be used
for quick reference to stat growths for all the characters, without having to
sift through the character section.


============================================================================
| Character |  HP  |  STR  |  MAG  |  SKL  |  SPD  |  DEF  |  RES  |  LUK  |
|--------------------------------------------------------------------------|
|Ike        |  75  |   50  |   20  |   50  |   55  |   40  |   40  |   35  |
|Titania    |  80  |   45  |   25  |   60  |   50  |   40  |   45  |   45  |
|Boyd       |  75  |   60  |   5   |   50  |   45  |   25  |   25  |   35  |
|Oscar      |  55  |   45  |   20  |   50  |   45  |   35  |   30  |   30  |
|Rhys       |  40  |   5   |   60  |   50  |   40  |   25  |   55  |   50  |
|Shinon     |  75  |   65  |   20  |   70  |   65  |   50  |   40  |   35  |
|Gatrie     |  80  |   55  |   5   |   55  |   25  |   60  |   30  |   25  |
|Soren      |  45  |   5   |   60  |   55  |   40  |   15  |   55  |   30  |
|Mia        |  50  |   40  |   30  |   45  |   60  |   20  |   25  |   45  |
|Ilyana     |  45  |   25  |   50  |   45  |   30  |   15  |   50  |   45  |
|Rolf       |  60  |   40  |   20  |   45  |   50  |   30  |   25  |   40  |
|--------------------------------------------------------------------------|
|Mist       |  50  |   35  |   50  |   25  |   40  |   15  |   40  |   60  |
|Marcia     |  55  |   40  |   20  |   50  |   55  |   25  |   30  |   40  |
|Lethe      |  130 |   50  |   5   |   65  |   70  |   40  |   25  |   50  |
|Mordecai   |  150 |   65  |   0   |   55  |   50  |   40  |   20  |   40  |
|Volke      |  65  |   50  |   5   |   55  |   65  |   20  |   10  |   35  |
|Kieran     |  60  |   50  |   15  |   50  |   40  |   40  |   30  |   25  |
|Nephenee   |  55  |   40  |   20  |   55  |   55  |   35  |   25  |   25  |
|Brom       |  75  |   45  |   10  |   50  |   25  |   55  |   25  |   20  |
|Zihark     |  55  |   45  |   15  |   50  |   60  |   30  |   20  |   40  |
|Sothe      |  60  |   55  |   10  |   70  |   65  |   35  |   30  |   55  |
|Jill       |  60  |   40  |   30  |   45  |   45  |   35  |   30  |   25  |
|--------------------------------------------------------------------------|
|Astrid     |  45  |   40  |   20  |   55  |   50  |   30  |   25  |   40  |
|Makalov    |  60  |   55  |   5   |   45  |   50  |   45  |   20  |   25  |
|Stefan     |  70  |   50  |   20  |   40  |   55  |   35  |   30  |   25  |
|Tormod     |  50  |   20  |   45  |   40  |   45  |   25  |   45  |   35  |
|Muarim     |  145 |   70  |   5   |   70  |   55  |   60  |   45  |   35  |
|Devdan     |  75  |   60  |   30  |   40  |   35  |   45  |   45  |   40  |
|Tanith     |  60  |   40  |   35  |   70  |   40  |   25  |   30  |   30  |
|Reyson     |  65  |   5   |   40  |   50  |   50  |   15  |   50  |   60  |
|Ulki       |  130 |   60  |   10  |   65  |   60  |   35  |   25  |   35  |
|Janaff     |  130 |   55  |   10  |   70  |   65  |   30  |   25  |   40  |
|Calill     |  50  |   25  |   45  |   45  |   45  |   40  |   35  |   30  |
|--------------------------------------------------------------------------|
|Tauroneo   |  60  |   55  |   5   |   50  |   30  |   60  |   40  |   15  |
|Ranulf     |  130 |   50  |   0   |   55  |   55  |   35  |   20  |   35  |
|Haar       |  65  |   60  |   5   |   60  |   35  |   45  |   20  |   15  |
|Bastian    |  55  |   40  |   65  |   65  |   55  |   35  |   50  |   30  |
|Lucia      |  70  |   50  |   30  |   70  |   65  |   40  |   40  |   50  |
|Geoffrey   |  65  |   50  |   25  |   55  |   55  |   45  |   45  |   20  |
|Largo      |  80  |   70  |   5   |   45  |   45  |   25  |   20  |   30  |
|Elincia    |  60  |   30  |   80  |   45  |   40  |   25  |   35  |   60  |
|Ena        |  145 |   35  |   5   |   50  |   60  |   40  |   30  |   40  |
|Nasir      |  150 |   50  |   10  |   55  |   45  |   60  |   25  |   35  |
|Tibarn     |  145 |   70  |   5   |   70  |   65  |   60  |   25  |   50  |
|Naesala    |  135 |   60  |   40  |   70  |   75  |   55  |   35  |   20  |
|Giffca     |  160 |   75  |   5   |   70  |   60  |   50  |   30  |   40  |
============================================================================


******************************************************************************
IV. Character Weapon Proficiency Chart
******************************************************************************

This section, I'll list the weapon levels that each character starts with.


===========================================================================
| Character | Sword | Lance |  Axe  |  Bow  | Wind | Fire | Thndr | Staff |
|-------------------------------------------------------------------------|
|Ike        |   D   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Titania    |   -   |   C   |   A   |   -   |   -  |   -  |   -   |   -   |
|Boyd       |   -   |   -   |   D   |   -   |   -  |   -  |   -   |   -   |
|Oscar      |   -   |   C   |   -   |   -   |   -  |   -  |   -   |   -   |
|Rhys       |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   D   |
|Shinon     |   -   |   -   |   -   |   A   |   -  |   -  |   -   |   -   |
|Gatrie     |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
|Soren      |   -   |   -   |   -   |   -   |   D  |   E  |   E   |   -   |
|Mia        |   D   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Ilyana     |   -   |   -   |   -   |   -   |   E  |   E  |   D   |   -   |
|Rolf       |   -   |   -   |   -   |   E   |   -  |   -  |   -   |   -   |
|-------------------------------------------------------------------------|
|Mist       |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   D   |
|Marcia     |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
|Lethe      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Mordecai   |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Volke      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Kieran     |   -   |   -   |   C   |   -   |   -  |   -  |   -   |   -   |
|Nephenee   |   -   |   E   |   -   |   -   |   -  |   -  |   -   |   -   |
|Brom       |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
|Zihark     |   C   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Sothe      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Jill       |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
|-------------------------------------------------------------------------|
|Astrid     |   -   |   -   |   -   |   D   |   -  |   -  |   -   |   -   |
|Makalov    |   C   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Stefan     |   S   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Tormod     |   -   |   -   |   -   |   -   |   D  |   C  |   E   |   -   |
|Muarim     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Devdan     |   -   |   B   |   -   |   -   |   -  |   -  |   -   |   -   |
|Tanith     |   A   |   B   |   -   |   -   |   -  |   -  |   -   |   -   |
|Reyson     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Ulki       |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Janaff     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Calill     |   -   |   -   |   -   |   -   |   B  |   B  |   B   |   -   |
|-------------------------------------------------------------------------|
|Tauroneo   |   A   |   A   |   -   |   -   |   -  |   -  |   -   |   -   |
|Ranulf     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Haar       |   -   |   B   |   B   |   -   |   -  |   -  |   -   |   -   |
|Bastian    |   -   |   -   |   -   |   -   |   A  |   B  |   C   |   -   |
|Lucia      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Geoffrey   |   -   |   A   |   -   |   C   |   -  |   -  |   -   |   -   |
|Largo      |   -   |   -   |   A   |   -   |   -  |   -  |   -   |   -   |
|Elincia    |   D   |   -   |   -   |   -   |   -  |   -  |   -   |   A   |
|Ena        |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Nasir      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Tibarn     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Naesala    |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
|Giffca     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
===========================================================================


******************************************************************************
V. Stat Comparisons
******************************************************************************

In this section, I'll expand from the information given in the character
section of the guide.

Below, I will seperate the characters by their class, in order to compare
their stats to one another.

This section should give you a clearer idea of which characters of each class
excel in which stats. It should help you to decide which characters of each
class you'd want to use, depending on what stats you value in a certain class.

I will list the characters from each class in groups, and provide a letter
rating for each stat, giving you an indication on how likely a character is
going to excel in each stat. The rating is based on a combination of the
character's base stats and their stat growths, as well as their starting
level and stat caps for their class.

The ratings range from A to E, A being the most likely to excel and E the
least likely to excel.

A quick note: These ratings aren't designed to compare characters of seperate
classes, except in the case of similar classes being grouped together, such as
Warrior and Berserker. Using the ratings in this section to compare Jill to
Marcia, for example, was not intended.


-------------------------
Lord
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Ike        |  B |  B  |  D  |  A  |  A  |  B  |  D  |  C  |
------------------------------------------------------------

-------------------------
Paladin
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Titania    |  B |  C  |  D  |  B  |  A  |  C  |  B  |  A  |
|Oscar      |  B |  B  |  D  |  B  |  A  |  B  |  C  |  C  |
|Kieran     |  B |  A  |  E  |  B  |  B  |  B  |  D  |  C  |
|Astrid     |  C |  C  |  D  |  B  |  A  |  C  |  C  |  B  |
|Makalov    |  B |  A  |  E  |  C  |  B  |  B  |  E  |  C  |
|Geoffrey   |  A |  B  |  D  |  C  |  B  |  A  |  D  |  D  |
------------------------------------------------------------

-------------------------
General
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Gatrie     |  A |  A  |  E  |  B  |  D  |  A  |  E  |  D  |
|Brom       |  B |  B  |  E  |  A  |  C  |  A  |  D  |  E  |
|Tauroneo   |  B |  B  |  D  |  C  |  D  |  B  |  C  |  D  |
------------------------------------------------------------

-------------------------
Sniper
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Shinon     |  B |  B  |  E  |  A  |  B  |  B  |  D  |  C  |
|Rolf       |  C |  B  |  E  |  B  |  B  |  B  |  D  |  B  |
------------------------------------------------------------

-------------------------
Warrior and Berserker
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Boyd       |  A |  A  |  E  |  B  |  B  |  D  |  D  |  C  |
|Largo      |  A |  A  |  E  |  B  |  A  |  E  |  E  |  C  |
------------------------------------------------------------

-------------------------
Swordmaster
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Mia        |  C |  C  |  D  |  B  |  A  |  D  |  D  |  A  |
|Zihark     |  B |  B  |  E  |  A  |  A  |  C  |  E  |  B  |
|Stefan     |  B |  B  |  D  |  A  |  A  |  C  |  D  |  D  |
|Lucia      |  C |  C  |  C  |  A  |  A  |  D  |  D  |  A  |
------------------------------------------------------------

-------------------------
Halberdier
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Nephenee   |  C |  B  |  E  |  A  |  A  |  B  |  D  |  C  |
|Devdan     |  B |  B  |  D  |  B  |  C  |  C  |  D  |  B  |
------------------------------------------------------------

-------------------------
Thief and Assassin
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Volke      |  B |  B  |  E  |  A  |  A  |  C  |  E  |  D  |
|Sothe      |  D |  D  |  E  |  C  |  C  |  D  |  E  |  C  |
------------------------------------------------------------

-------------------------
Falcon Knight and Princess Crimea
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Marcia     |  C |  B  |  E  |  B  |  A  |  C  |  B  |  C  |
|Tanith     |  D |  B  |  C  |  A  |  A  |  C  |  B  |  B  |
|Elincia    |  D |  C  |  A  |  B  |  B  |  D  |  B  |  A  |
------------------------------------------------------------

-------------------------
Wyvern Lord
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Jill       |  B |  C  |  D  |  B  |  B  |  B  |  D  |  D  |
|Haar       |  A |  B  |  E  |  B  |  C  |  B  |  D  |  D  |
------------------------------------------------------------

-------------------------
Bishop and Valkyrie
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Rhys       |  D |  E  |  A  |  B  |  C  |  E  |  A  |  B  |
|Mist       |  D |  C  |  B  |  D  |  B  |  E  |  B  |  A  |
------------------------------------------------------------

-------------------------
Sage
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Soren      |  C |  E  |  A  |  A  |  B  |  E  |  A  |  B  |
|Ilyana     |  C |  D  |  B  |  B  |  C  |  E  |  A  |  A  |
|Tormod     |  C |  D  |  B  |  C  |  B  |  D  |  B  |  A  |
|Calill     |  C |  D  |  B  |  B  |  B  |  D  |  C  |  A  |
|Bastian    |  C |  C  |  B  |  B  |  C  |  D  |  B  |  B  |
------------------------------------------------------------

-------------------------
Cat, Tiger and Lion
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Lethe      |  C |  B  |  E  |  C  |  A  |  C  |  D  |  A  |
|Mordecai   |  A |  A  |  E  |  D  |  D  |  B  |  E  |  C  |
|Muarim     |  B |  B  |  E  |  C  |  B  |  B  |  D  |  D  |
|Ranulf     |  B |  B  |  E  |  B  |  A  |  B  |  E  |  C  |
|Giffca     |  A |  A  |  D  |  A  |  A  |  A  |  C  |  B  |
------------------------------------------------------------

-------------------------
Hawk, Heron and Raven
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Reyson     |  E |  E  |  B  |  C  |  B  |  E  |  A  |  A  |
|Ulki       |  B |  B  |  E  |  B  |  C  |  C  |  D  |  C  |
|Janaff     |  C |  C  |  E  |  B  |  B  |  D  |  D  |  B  |
|Tibarn     |  A |  A  |  D  |  A  |  B  |  A  |  C  |  A  |
|Naesala    |  A |  A  |  B  |  A  |  A  |  B  |  C  |  B  |
------------------------------------------------------------

-------------------------
Red Dragon and White Dragon
-------------------------
------------------------------------------------------------
| Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
|-----------------------------------------------------------
|Ena        |  A |  A  |  D  |  B  |  C  |  A  |  B  |  C  |
|Nasir      |  A |  A  |  D  |  A  |  B  |  A  |  A  |  B  |
------------------------------------------------------------


******************************************************************************
VI. Alternate Opinions
******************************************************************************

This section contains opinions of the characters that have been sent to me via
e-mail.

I think it's important to hear many views on the characters, as Fire Emblem
has a random based system and one person's view could wind up vastly different
than another's. In order to draw a more accurate conclusion, it's necessary
to study an assortment of opinions, since it is impossible to average a
random value, as seems to be the most popular way of assessing a character's
potential.

The opinions in this section are used with permission from the sender.


Ike
~~~

:::Sui89:::
Well, let's just say he's beyond awesome. Maxing four stats is always a good
thing. All of his stats are just amazing, even Magic, not that he needs it.
But his stats aren't even necessarily what makes him amazing. It's his mastery
skill: Aether. That thing just cuts through everything.
*Dark Knight goes down in two hits* Priceless.

:::aj_007:::
For a "Lord" character, he's probably the most powerful in any Fire Emblem to
date, up in comparison to Sigurd and Celice, and maybe Hector. Before
promotion, I'd best describe him as a Mercenary; above average combat
abilities and all-around great unit. I have never had trouble with him, and
unlike Eliwood, he's definitely a force on the frontlines.

After promotion, Ike is definitely a monster. It's not the face the he'll do
well in any situation, but it's his master skill. Part of the reason Ike is
so good is generally because of the over-powered Aether Skill. Somehow he has
absolutely ridiculous dodge and will avoid the majoity of attacks thrown at
him.

As far as stats go, he's weak in Luck and Resistance, but I've found that when
equipped with a Priest band and the RNG goddess is generous, he'll be pull
those stats up. I've had Ike at 25-ish Luck and 14 Resistance at one time.
Another notable thing is that his Strength growth has been adjusted for Aether
so you might have some trouble with that. In most games though, he'll max
Strength, Speed and Skill. Great unit, and frankly, if the "Hero" class of
this game is this good, it's easy to see why Kis is the only one. Very
powerful character and you're forced to use him. So don't be shy, use him.
Just lay out in the mid-game, he'll reach level 20 before most of your units.

:::Dirk Meijer:::
He isn't the strongest character in the game, and he also doesn't have the
highest Defense, but dodging practically everything and healing himself with
Aether all the time is worth something. If I wasn't bound to using him, I
still would.


Titania
~~~~~~~

:::aj_007:::
Is this the Jeigan of the game? I'd say so, but as of late, Fire Emblem
Jeigans aren't getting screwed. She's no Seth, but she's a great unit with
great growths to boot. She'll catch up to Oscar and I dare compare her to a
weaker Geoffrey that is magic bait. Couple that with good dodge and good
Speed and you have an actually nice Axe Paladin to replace Kieran if you
didn't use him. Strength-wise, she's a little underdeveloped but the superior
strength of Axes and good skills helps counter that.

Speaking of Counter, I'd ditch it immediately. Adept might be good, but there
are better uses for the scroll, and she dodges a little to much to warrant
Sol. It's up to you. If you're like me and use her as a utility unit,
Savior is always a good choice.

:::daniboydaniel:::
A lot of people kick her out really early because they fail to see the
growths, with them she is really powerful and can withstand almost anything,
and she also dodges very well and has really high Resistance and a good amount
of Luck. Her only weakness is her average Strength, but if you put an Energy
Ring on her she is a lot better.


Boyd
~~~~

:::aj_007:::
A more balanced Largo, really, trading some of his piss poor Defense for no
critical bonus and scaled down attacks. Still, Boyd is a solid unit, but poor
Resistance and Defense oust him for a frontline fighter. His best Defense is
either a good offense or the substantial amount of HP he has. He's not sturdy,
but he has stamina. Remember that and don't leave him wide open.

I've found that Speed and Strength are easily maxed, and so is HP, but you'll
have trouble using him early in the game. His Skill growth is pretty bad in
application, and so he's stuck using Iron Axes for a long time, which screws
up his great Strength. Using heavier axes lowers his alread bad hit, and even
if you strike twice, it's not a good idea to leave him out alone with and
injured unit.

After promotion, he ends up a decent unit but a surprisingly good bowman.
He'll never live up to his caps, unfortunately, and will max HP and Strength,
maybe Speed. He's much easier to use because of the addition of bows. He'll
most likely be your strongest bow user for the game unless Shinon was
slipped steroids. Boyd will be able to inflict a lot of damage without putting
himself in immediate danger. If at all possible, he's the best candidate for
the Brave Bow, really. Great Strength and Speed means a 4x attack, and judging
he'll be doing 20-30 HP damage on a standard unit, can you say "pwned"? He'll
only need to do 15 damage four times and connect all hits to take down even
the hardest units.

As far as Skills are concerned, Guard is a good idea, and Colossus is
possible. If given Colossus, give him all your Statue Frags, he'll appreciate
them.

:::Dunxco:::
If neither Astrid, Shinon, Rolf, or any other bow users tweak your fancy, I
found Boyd to be an excellent bow-user. Thanks to his enormous Strength stat,
even an Iron Bow becomes a tool of death in his hands. He'll double with it,
and be able to net a solid amount of damage against enemies with it. Having
said that, what his bows give him in terms of reliable accuracy and long-
distance power, it comes at a price - leaving Boyd defenseless, which is not
entirely desireable. With the right skill sets, however, it's not hard to keep
Boyd, with his lagging Defense, alive and functioning. He's got great HP, and
pretty much acts as a unit with Provoke when he's standing on the front lines
with a bow. If you want something more reliable than a Tomahawk or Short Axe
to give Boyd range, a bow is the way to go.

:::Dirk Meijer:::
He's pretty good. His speed isn't _too_ low, compared to his strength. I
enjoyed having him in my team, though he may need to retreat several times
in one chapter. Around the latter chapters, he may lose his ability to
strike twice (if he had it at all) and his hit rate may not be that high,
but that's okay, because he can do some nice damage and dodges enough. And he
can triangle attack, which can be incredibly useful.


Oscar
~~~~~

:::aj_007:::
Oscar is quite a useful unit, although the very early stages with all the
blasted axe users, lances are a poor choice. He's balanced growths,
performace and will be above average in most things. I've seen him max
Strength sometimes, sometimes Skill, sometimes Speed, he's even had pretty
good Magic (14!) at one time. My main issue is that he is easily Strength-
screwed. I mean, really, easily. It's very annoting that he lacks killing
power at times. Still, hr's great for hit and run and will perform well
offensively, defensively and utility-wise.

As far as Skills go, I have to disagree with Resolve and Wrath. Oscar may have
a lot of HP, but I find that he is killed too easily. Through experimentation,
I've found that Vantage, Wrath and Resolve are an excellent combo, but I guess
the majority of us don't have an Action Replay. If you want an attacking
Oscar, choose from the three above. For tanking ability and conversion into
a frontline fighter, give him Sol. He'll last for a good long while healing
himself and his good Skill helps. Guard is another good option. For untility,
Nihil is great as a "boss-killer" type character and you can't go wrong with
Savior.


Rhys
~~~~

:::Dirk Meijer:::
Not very good as a priest, though very awesome as a bishop. I heard he was
a lot better than Mist, so decided just to use him. And his bishop abilities
are pretty awesome. He'll be the only one to use light magic, which gets
really cool when you get Nosferatu. His Resistance is excellent, he has a
pretty good dodge and just remember to keep him away from fast opponents,
or opponents that have a potential of doing much damage.


Shinon
~~~~~~

:::Dunxco:::
Not much to add on what hasn't already been said, but Gamble is a very good
idea for him, especially over most Swordmasters. Swordmasters naturally get a
brilliant critical hit percentage, and giving, say, Zihark (my favorite
Swordmaster) Adept and Vantage mean that he'll always attack first, possibly
four times (possibly eight with the Brave Sword), with around 20% chance of
a critical hit. Gamble isn't necessary on him. Shinon, on the other hand, has
fantastic accuracy, granted, but won't necessarily be dealing as much damage
as Zihark or another Swordmaster can. Gamble will make up for his lack of 
"oomph" when you have to babysit him for a few levels to take out some bigger
units, while being stable enough at the end of the game to take down the
mountain of enemies you have to face.


Gatrie
~~~~~~

:::Dirk Meijer:::
Hooray, a tank! Gatrie is awesome! Up until chapter 20 or so, he won't take
any damage, not even from Laguz. He has horrible Resistance though, so keep
him away from mages, and watch out for long range magic attacks. When he
becomes a General, he doesn't improve all that much though. Being a
Knight/General, he lacks a lot of movement. Still a worthy member of my
party though!


Soren
~~~~~

:::Sui89:::
First of all, why isn't he a druid? He fits that part better than a Sage. His
sage look is a dress and it's purple. Why? God knows... Anyway, killing
machine. He maxes magic and has great speed, and other stats too. His only
let down is his obviously low strength, which will make it harder for him to
use the higher level tomes. But that aside, he's the best Sage by a long shot.


Mia
~~~

:::Sui89:::
Meh. She's all right. I'm kind of disappointed in her. She's not really that
great for a Swordmaster. She comes in at a low level, in a level with tons of
lance users. Not easy to use. Add that to being constantly RNG screwed in the
strength department, with an OKAY ability to dodge, and you really shouldn't
be using her. Honestly.


Rolf
~~~~

:::Sui89:::
He's 8 and got a weapon in his hands....why? Anyway, just 'cause he's a child
doesn't seem to matter. His stats are decent enough. He's got great dodge PLUS
rediculous defense for an archer. Seriously, an archer shouldn't have that
much defense. For some reason, Snipers in FE9 get a bonus critical too, so he
criticals like mad, since he's already got good stats to give him an already
high critical rate. His only real weakness is his kind of low strength. He
tends to get RNG screwed on that. But it's not so horrible that he'll be
unusable, so you won't mind.

:::Dirk Meijer:::
I knew it the first time I saw his face in cutscene: This boy will be in
my party! And how right is was, Rolf became one of my best characters. He
_always_ gets to attack twice, and has a base critical of 20(!) Give him a
Longbow and he'll kill anyone in a single turn, from safe distance. No matter
how awful he is when he joins, your bonus experience is worth it!


Mist
~~~~

:::Sui89:::
Underrated? Yes, but not by much. She can heal. She's pretty poor at it
though. Low magic makes for not-so-great healing abilities. She gets a horse
after promotion, so she can move after acting. She gets a sword too. Why? Her
strength is horrible. At least after promotion Rhys gains Light Magic. Mist
just gains not-so-great swords. So basically she's mediocre at healing and
mediocre at attacking. Not bad, but generally not good enough to warrent a
full spot on your team.

:::daniboydaniel:::
Some people say she is worth nothing, but I disagree, besides the reason that
you put the Sonic Sword on her, there is another reason. The simple fact that
Mist is like the complete Sage and Bishop destroyer of the game. Beside the
fact that she just has tons of Luck and a good overall Speed (albeit not
excellent), she can pretty much survive on the frontlines and can heal a good
amount of HP. I don't know if my Mist was RNG-Blessed, but I took her over
Rhys. First because she promotes and can walk after acting, okay that rocks,
after that she does have a good amount of Magic. With her sword using ability
and her high Resistance, she can pretty much own every single Mage, Sage,
Bishop, etc. in the game.


Marcia
~~~~~~

:::Sui89:::
Pretty classic for a Pegasus Knight. Not so great Defense is made up for by a
superior ability to dodge. Add into the equation that she's got decent
strength (assuming that you haven't been RNG screwed) and she can fly, and
there's really no reason you shouldn't have her on your team. Some argue she's
worse than Jill, but I hate Jill, so I say no. =P

:::Dirk Meijer:::
She's great, and I love flying units. Marcia will get awesome Resistance and
Speed, so she'll be an excellent mage killer, and an excellent Javelin-thrower.
She dodges all the time and becomes really useful when you give her (it was
between her and Jill for me) the Full Guard and the Saviour skill. She'll
dodge all the ballistae while your other characters can just walk on without
any danger (besides Jill, of course).


Volke
~~~~~

:::Dunxco:::
Even though he has to use knives, knives are guaranteed to have around 10%
critical hit change. Earlier on, this'll be very nice for when he gets dragged
into a fight. If you're crazy enough to not give him Lethality, then Vantage
and Miaracle would be goo choices, but why wouldn't you give him Lethality?


Nephenee
~~~~~~~~

:::Dirk Meijer:::
She's just one of those characters that doesn't get hit... never! Most
bosses can't even hit her. Nobody can. Once her HP is below half (if 
ever) she'll critical almost all the time (thanks to her skill) and she has
great Strength and Speed... and Resistance, and Defense... She's just the
best character in the game, it's that simple.


Zihark
~~~~~~

:::Sui89:::
Much better. This "power" Swordmaster has much more of a balance over his
stats. Sacrifices a few points of skill for quite a bit more points of
strength, making him much more useful. Give him a good skill like gamble to
take care of his good skill and critical rate and he's a good character to
use. Granted, he's still no Fir or Rutger though...


Sothe
~~~~~

:::Sui89:::
Blossom! More growths! Uh, no. Blossom is a bunch of crap. It gives you the
false sense that Sothe will actually become something decent. Now, he would
be if he could actually promote. But alas, no such luck. Blossom also makes
it nearly impossible to use him already since he gains about one third of the
exp. he should. Add that to being able to do about 1 or 2 damage to MAGES
tops, and he's not worth your time or effort.

:::daniboydaniel:::
He's nothing compared to Volke, but think about it this way: You know the
three Thieves in FE: The Sealed Sword? Well, at least he's better than them.
He would be better if his caps weren't 20.


Jill
~~~~

:::Sui89:::
Meh. Just meh. What have they done to my poor Dragon Riders? Her stats aren't
very good. Honestly. I LOVE this class. She's the first Dragon Rider EVER
where I had to take her out of my team 'cause she sucked. Plus look at the
graphics on the wyverns now. What's up with that? I can hardly stand to even
look at them now.

:::daniboydaniel:::
I don't know why people do not like her, I think she pretty much owns
everything. I don't know if I'm RNG-Blessed, but my Jill had everything above
20 when whe she was around level 15, like 23 Strength, 26 Speed, 22 Skill, and
a lot of others besides Magic and Resistance. Jill beats Haar in a wa that
Haar never should have existed. First, Haar has HP around 53 or something,
while Jill may have around 4 or 5 less. Second, Haar has 1 or 2 more Strength,
but Jill has better Luck and Speed, so she dodges more, and Haar has more
Defense. Thinking about tactics, which do you prefer?

:::Dirk Meijer:::
Hooray, another flying unit! Jill is a lot stronger than Marcia is. She has
less Speed and a lot less Resistance, but more Strength and more Defense.
Other than that, they're pretty much equally useful, I suggest just to use
them both. The only question is who to give the Full Guard.


Muarim
~~~~~~

:::Dunxco:::
If you remove the Demi Band, all you have is Mordecai, but green, and a
few stat changes here and there. If you use him, keep the Demi Band in him.
People prefer Muarim over Mordecai based on his higher Speed, which is
definitely a better thing. Double attack > single, more powerful attack. Give
him Smite, because of his huge Con, but ignore Roar. Roar might as well be
sold.


Stefan
~~~~~~

:::Sui89:::
Prepromote? Yuck. Normally, that's what I'd say. However, Stefan's one of
those prepromotes that actually doesn't suck. He's comes in with certain stats
that are already almost maxed. He should max or at least come close to maxing
strength, which is always a good thing for a Swordmaster. His only let down is
that you'll notice a drop in his ability to dodge towards the later chapters.
His defense isn't so good either, so that might pose a problem. He's still
good though.

:::Dirk Meijer:::
I liked him at first, he killed every enemy he came close to. But his level
was too high to be a part of my party, temporarily, or so I though.
When the rest was about his level (lv 8 promotion class, I think), I placed
him back in my party. I shouldn't have. He got killed by a Mage. No, not a 
Sage, a Mage. He's nice at first, but useless at latter chapters.


Reyson
~~~~~~

:::Sui89:::
Well, statwise he's not so great. Decent Speed and Luck I guess. Everything
else is meh. I don't know. It's a good thing he doesn't need his stats to rock
both my world and yours. He fits the "dancer" role, so he can make a character
move again. That's his benefit is his human form, PLUS the added bonus of
healing all adjacent allies roughly 10 HP each. As if that little healing
bonus weren't already enough, in his Laguz form, he has the added effect of
making ALL adjacent allies move again. That's free healing PLUS up to 4 extra
turns per phase. Now that's awesome.


Tanith
~~~~~~

:::Dunxco:::
Definitely a fantastic unit that always makes it into my team. She might not
end up packing as much a punch as Marcia has the ability to, and even when
Tanith comes in at level 20/10 (while my Marcia is usually 20/4), they're
practically equals. What sets her apart is her good Magic stat for a non-magic
unit, making her perhaps the best candidate for the Flame Lance obtained
later. She can take down beats, birds and cats with relative ease thanks to
this, and not have to worry about the possibility of being smacked arounf too
much. Give her the Full Guard and she makes an excellent candidate for
sweeping down on the battlefield and eliminating ballistae.


Haar
~~~~

:::Dunxco:::
No doubt, Haar is a good unit. What drags him down is that he's stuck on B
skill for axes, which stops him from using Silver Axes, but you should be
past the point of using Steel weapons when you get him. An extra Arms Scroll
will make him lethal, instead of making him waste Brave Axes and Tomahawks
on enemies. If you're fielding a Bow-Boyd, then those Tomahawks are great on
Haar, but otherwise it's quite hard to raise that skill to an A.


Lucia
~~~~~

:::swordmaster1324:::
Lucia comes in around Chapter 25 or so, if I'm not mistaken, giving her 5 or
so chapters to grow only 8 levels.  Karla on the other hand came 2 maps before
the end and only at level 5, which for some people is too much work to level
her up quickly.  However, most people don't realize that most of their other
characters are nearly maxed out at level 20.  Leveling her up isn't really
that difficult.  I found that you can easily max Karla out on the level before
the final chapter, and she comes quite in handy, albeit not as strong as Guy
or Karel, but with more luck.  In my opinion, Karla is better overall than
Lucia because her Skill and Speed can be maxed out, whereas Lucia cannot
without the aid of items given the short amount of levels she has left to
grow.



If you have something you want to say about the characters, see my contact
information and send me an e-mail explaining your stance. I may put your
opinions in my guide in a future update.


******************************************************************************
VII. Skill List
******************************************************************************

A new aspect of the American-released Fire Emblem titles is the ability to
assign Skills to characters that add to their effectiveness in battle. A
system similar to this was introduced in the older, Japan-only Fire Emblem
games of the Super Nintendo era.

Each class has a set amount of Skill Points that limit the number of Skills
the character can use. Most characters have 20-25 Points to go with, and
Skills can take up anywhere from 5 to 20 Points to assign.

Some characters come with preset Skills when they join your army. In most
cases, these Skills can be removed, but be careful! Once you remove a Skill
from a character, it is gone permanently. That goes for both preset Skills
that characters come with, and the Skills you assign yourself.

The Skills themselves are separated into two different groups: Basic Skills
and Master Skills.

Basic Skills are the most common Skills, which normally use anywhere from 5 to
15 Skill Points to assign. These Skills can be assigned to any class that have
enough Skill Points to use them. Add this Skills via scrolls obtained as you
progress through the game. For example, if you find a Gamble scroll, you may
now go into the Skills menu at your base and use the scroll to teach a
character the Gamble Skill.

Master Skills unique to a specific class. Not just any Master Skill can be
assigned to any class. Each class has a specific Master Skill and cannot learn
a Master Skill of another class. They can only be assigned to promoted classes
and Laguz, and cost 20 Points. In order to assign a Master Skill, you must use
a rare scroll called "Occult". These Occult Scrolls teach any promoted class
or Laguz class their unique Master Skill. You get very few Occult Scrolls over
the course of the game, so choose how you're going to use them wisely.

Below, I will list all of the Skills available in the game, and tell you what
each Skill does, what causes the Skill to activate, and what, if any,
characters come with the Skill pre-assigned. I won't include the Capacity
for Master Skills, as they all cost 20 Points to assign and therefore it does
not need to be repeated.

Before I begin, I'd like to recommend Rick Dykes's Skill FAQ, available at
GameFAQs.com for more comprehensive and detailed information about each Skill.


-------------------------
1. Basic Skills
-------------------------

::::: Discipline :::::
Capacity: 0
Always active
Characters with this Skill: Greil, Ike and Boyd. Prologue only.

User does less damage during training.


::::: Insight :::::
Capacity: 0
Always active
Characters with this Skill: Janaff

Raises Hit.


::::: Mantle :::::
Capacity: 0
Always active
Characters with this Skill: None, enemy only

Reduces damage taken from enemy attacks.


::::: Vigilance :::::
Capacity: 0
Always active
Characters with this Skill: Ulki

Raises Evade.


::::: Miracle :::::
Capacity: 5
Character's Luck = chance of activation
Characters with this Skill: Mist, Ena

Reduces any lethal blow to half damage.


::::: Parity :::::
Capacity: 5
Always active
Characters with this Skill: Lucia

Negates Support bonuses, terrain bonuses, and battle Skills for both units.


::::: Provoke :::::
Capacity: 5
Always active
Characters with this Skill: Shinon

Makes it more likely that an enemy will attack a unit with this Skill.


:::: Serenity :::::
Capacity: 5
Always active
Characters with this Skill: Rhys, Devdan

Halves the effects of Biorhythm.


::::: Shade :::::
Capacity: 5
Always active
Characters with this Skill: Ilyana, Volke

Makes it more likely that an enemy will ignore a unit with this Skill.


::::: Tempest :::::
Capacity: 5
Always active
Characters with this Skill: Boyd, Makalov

Doubles the effects of Biorhythm.


::::: Adept :::::
Capacity: 10
Character's Skill = chance of activation
Characters with this Skill: Soren, Zihark

Gives unit an extra attack immediately after their regular attack.


::::: Corrosion :::::
Capacity: 10
Character's Skill = chance of activation
Characters with this Skill: Bastian

Reduces weapon durability of the victim.


::::: Counter :::::
Capacity: 10
Character's Skill/2 = chance of activation
Characters with this Skill: Titania

When attacked, returns half of damage taken to the attacker.


::::: Daunt :::::
Capacity: 10
Always active
Characters with this Skill: None, enemy only

Reduces Hit and Critical of all enemies within three spaces of unit.


::::: Gamble :::::
Capacity: 10
Adds "Gamble" to command list
Characters with this Skill: Kieran

Halves accuracy of attack, but doubles critical hit chance.


::::: Guard :::::
Capacity: 10
Character's Skill = chance of activation
Characters with this Skill: Haar

After a successful hit, cancels enemy's counter attack.


::::: Resolve :::::
Capacity: 10
Active at half HP
Characters with this Skill: Tauroneo

Provides a 50% boost to Strength, Skill and Speed.


::::: Savior :::::
Capacity: 10
Replaces the Rescue command with "Savior"
Characters with this Skill: Tibarn

Negates Skill and Speed penalties when rescuing another unit.


::::: Smite :::::
Capacity: 10
Replaces the Shove command with "Smite"
Characters with this Skill: Mordecai

Pushes characters two spaces when shoved, instead of one.


::::: Vantage :::::
Capacity: 10
Always active
Characters with this Skill: Mia, Naesala

Unit with this Skill attacks first in every battle.


::::: Wrath :::::
Capacity: 10
Active at half HP
Characters with this Skill: Nephenee

Increases Critical chance.


::::: Blossom :::::
Capacity: 15
Always active
Characters with this Skill: Sothe

Reduces experience gain, but increases stat growths.


::::: Celerity :::::
Capacity: 15
Always active
Characters with this Skill: Tormod

Increases movement by 2.


::::: Nihil :::::
Capacity: 15
Always active
Characters with this Skill: Calill

Negates enemy Skills.


::::: Paragon :::::
Capacity: 15
Always active
Characters with this Skill: Astrid, Geoffrey

Doubles experience gain.


::::: Reinforce :::::
Capacity: 15
Adds "Reinforce" to command list.
Characters with this Skill: Tanith

Calls three partner units to battle. Limited to two uses per chapter.


::::: Renewal :::::
Capacity: 15
Always active
Characters with this Skill: Elincia, Ena

Regains a small amount of HP at the beginning of each turn.


::::: Canto :::::
Capacity: 20
Adds "Chant" to command list.
Characters with this Skill: Reyson.

Allows adjacent units to move again.


-------------------------
2. Master Skills
-------------------------

::::: Aether :::::
Class: Lord
Character's Skill = chance of activation
Characters with this Skill: None

Unit makes two strikes, one which halves enemy Defense, and another that heals
the user's HP equal to damage it does.


::::: Astra :::::
Class: Swordmaster
Character's Skill/2 = chance of activation
Characters with this Skill: Stefan

Unit makes five strikes, all at half damage.


::::: Blessing :::::
Class: Heron
Always active
Characters with this Skill: Reyson

Units in adjacent spaces to the unit with this Skill receive healing at the
beginning of turn.


::::: Boon :::::
Class: Dragon
Always active
Characters with this Skill: Ena, Nasir

Units in adjacent spaces to the unit with this Skill get their status restored
at the beginning of each turn.


::::: Cancel :::::
Class: Hawk
Character's Skill = chance of activation
Characters with this Skill: Tibarn

Negates enemy's attack.


::::: Colossus :::::
Class: Warrior and Berserker
Unit's Con > enemy's Con, Character's Skill = chance of activation
Characters with this Skill: None

Strike that causes additional damage.


::::: Deadeye :::::
Class: Sniper
Character's Skill = chance of activation; Sleep = Character's Skill/2
Characters with this Skill: None

Strike that increases accuracy, and occasionally puts enemy to sleep.


::::: Flare :::::
Class: Priest, Sage
Character's Skill = chance of activation
Characters with this Skill: None

Strike that halves enemy's Resistance.


::::: Lethality :::::
Class: Assassin
Character's Skill = chance of activation
Characters with this Skill: None

Instantly kills target, regardless of the strength of the attack.


::::: Luna :::::
Class: General and Halberdier
Character's Skill = chance of activation
Characters with this Skill: None

Strike that halves enemy's Defense.


::::: Roar :::::
Class: Cat, Tiger and Lion
Adds "Roar" to command list
Characters with this Skill: Giffca

Renders target unable to move on their turn.


::::: Sol :::::
Class: Paladin, Valkyrie
Character's Skill = chance of activation
Characters with this Skill: None

Strike that heals user's HP equal to the damage it does.


::::: Stun :::::
Class: Falcon Knight and Wyvern Lord
Character's Skill/2 = chance of activation
Characters with this Skill: None

A strike that renders the target unable to move on their turn.


::::: Vortex :::::
Class: Raven
Adds "Vortex" to command list
Characters with this Skill: Naesala

A wind-based magic attack.



******************************************************************************
VIII. Items and Accessories
******************************************************************************

Here is a list of most of the items available in the game, and a very brief
description of what they do. Filler items only used for selling, such as coins
gems, will not be included. This is a Character FAQ, so this section will not
be vast or comprehensive. It's short, to the point, and gets the job done.


-------------------------
1. General Items
-------------------------

~Antitoxin~
Cures poison from user.

~Chest Key~
Opens chests.

~Door Key~
Opens locked doors.

~Elixir~
Completely recovers HP.

~Laguz Stone~
Transforms Laguz into animal form.

~Master Seal~
Use on a character level 10 or higher to initiate class change. No effect on
Rangers or Thieves.

~Pure Water~
Boosts character's Resistance temporarily.

~Torch~
Lights areas that are hard to see.

~Vulnerary~
Recovers 10 HP.


-------------------------
2. Stat-Increasing Items
-------------------------

~Arms Scroll~
Permanently increases user's equipped Weapon Proficiency one level.

~Ashera Icon~
Permanently increases user's Luck by 2.

~Boots~
Permanently increases user's Move by 2.

~Dracoshield~
Permanently increases user's Defense by 2.

~Energy Drop~
Permanently increases user's Strength by 2.

~Secret Book~
Permanently increases user's Skill by 2.

~Seraph Robe~
Permanently increases user's HP by 7.

~Speedwings~
Permanently increases user's Speed by 2.

~Spirit Dust~
Permanently increases user's Magic by 2.

~Statue Frag~
Permanently increases user's Build by 2.

~Talisman~
Permanently increases user's Resistance by 2.

-------------------------
3. Accessories
-------------------------

~Beorcguard~
Laguz only. Halves damage from Beorc attacks.

~Demi Band~
Laguz only. Allows Laguz to remain in animal form, with lower stats.

~Full Guard~
Cancels bonus damage.

~Knight Ring~
Allows unit to move after acting.

~Knight Ward~
Boosts unit's Defense and Resistance by 2.

~Laguz Band~
Allows Laguz to remain in animal form without penalty. Only Tibarn, Naesala
and Giffca.

~Laguzguard~
Beorc only. Halves damage from Laguz attacks.


******************************************************************************
IX. Closing
******************************************************************************


-------------------------
!!IMPORTANT!!
-------------------------

All non-factual data contained within this Guide is my own work, or was used 
with permission. It is being hosted online with my permission, and is not to
be used on any website without my consent. If anyone sees this Guide posted on
any site other than the sites below, I ask that you please let me know.

This Guide cannot be reproduced without my permission except for personal use.
It is not to be used publicly under any circumstances without my permission.


Websites allowed to host my guide:
Fire Emblem World - www.fireemblemworld.com
GameFAQs - www.gamefaqs.com
Supercheats - www.supercheats.com
1up - www.1up.com


-------------------------
Acknowledgments
-------------------------

The following people or entities deserve my thanks:


Nintendo and Intelligent Systems for creating this game.

http://eaichu250.superbusnet.com/ for an awesome site and for character
growth rates, stat caps and some base stats.

Fire Emblem World, GameFAQs, 1up and Supercheats for hosting my guide.

Matt Schulz for a fix regarding Boyd.

Wonder Weezel, an enthusiastic Soren lover for a lot of extra information on a
few characters.

Sui89 for providing some recruitment methods for Devdan.

oval_floor@hotmail.com for alerting me to a typo in Gatrie's stat caps.

SwordsmanCory for a more accurate description of the Beorcguard and
Laguzguard.

The following people for sending me their opinions and allowing me to include
them in this guide:

Sui89
swordmaster1324
aj_007
daniboydaniel
Dunxco
Dirk Meijer

My friend Adam for giving me inspiration to write this guide.

You, for reading this guide. Without the readers, the guides are useless.


-------------------------
Final Notes
-------------------------

Thank you for reading my guide, I hope it was helpful to you as well as
informative.

I am always looking to improve this guide, so I encourage you to send me
suggestions or criticisms which I can take into consideration for improvement.
Even simple comments are welcome, so please feel free to send them. I try to
reply to every e-mail sent to me.

See my contact information near the beginning of the guide for information
regarding how to contact me. I thank you once again for taking the time to
read this. Have a good day.



Trademarks and Copyrights in this guide owned by their respective holders.
Created by Shawn Simms, Copyright 2005-2006