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    Character Guide by Hyoushitsu

    Version: 2.0 | Updated: 04/14/06 | Search Guide | Bookmark Guide

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                            Fire Emblem: Path of Radiance
                             Character Guide, Version 2.0
                            Started on: November 8, 2005
                     Current Version through: April 14, 2006
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    -------------------------
    TABLE OF CONTENTS
    -------------------------
    
    I.    Before We Begin...
             1. Warning
             2. Version History
             3. Introduction
             4. Contact
             5. About this Guide
    II.   The Characters
             1.  Ike                 [Lord0]
             2.  Titania             [Tnia0]
             3.  Boyd                [Boyd0]
             4.  Oscar               [Oscr0]
             5.  Rhys                [Rhys0]
             6.  Shinon              [Shin0]
             7.  Gatrie              [Gtri0]
             8.  Soren               [Sren0]
             9.  Mia                 [Mia00]
             10. Ilyana              [Iyna0]
             11. Rolf                [Rolf0]
             12. Mist                [Mist0]
             13. Marcia              [Mcia0]
             14. Lethe               [Lthe0]
             15. Mordecai            [Mdci0]
             16. Volke               [Vlke0]
             17. Kieran              [Kirn0]
             18. Nephenee            [Nphn0]
             19. Brom                [Brom0]
             20. Zihark              [Zhrk0]
             21. Sothe               [Sthe0]
             22. Jill                [Jill0]
             23. Astrid              [Astd0]
             24. Makalov             [Mklv0]
             25. Stefan              [Stfn0]
             26. Tormod              [Trmd0]
             27. Muarim              [Mrim0]
             28. Devdan              [Dvdn0]
             29. Tanith              [Tnth0]
             30. Reyson              [Resn0]
             31. Ulki                [Ulki0]
             32. Janaff              [Jnaf0]
             33. Calill              [Clil0]
             34. Tauroneo            [Trno0]
             35. Ranulf              [Rnlf0]
             36. Haar                [Haar0]
             37. Bastian             [Bstn0]
             38. Lucia               [Lcia0]
             39. Geoffrey            [Gfry0]
             40. Largo               [Lrgo0]
             41. Elincia             [Elnc0]
             42. Ena                 [Ena00]
             43. Nasir               [Nasr0]
             44. Tibarn              [Tibn0]
             45. Naesala             [Nsla0]
             46. Giffca              [Gfca0]
    III.  Character Growth Chart
    IV.   Character Weapon Proficiency Chart
    V.    Stat Comparisons
             1.  Lord
             2.  Paladin
             3.  General
             4.  Sniper
             5.  Warrior and Berserker
             6.  Swordmaster
             7.  Halberdier
             8.  Thief and Assassin
             9.  Falcon Knight and Princess Crimea
             10. Wyvern Lord
             11. Bishop and Valkyrie
             12. Sage
             13. Cat, Tiger and Lion
             14. Hawk, Heron and Raven
             15. Red Dragon and White Dragon
    VI.   Alternate Opinions
    VII.  Skill List
             1.  Basic Skills
             2.  Master Skills
    VIII. Items and Accessories
             1.  General Items
             2.  Stat-Increasing Items
             3.  Accessories
    IX.   Closing
             1.  !!Important!!
             2.  Acknowledgments
             3.  Final Note
    
    ******************************************************************************
    I. Before We Begin...
    ******************************************************************************
    
    --------------------------
    Warning!!
    --------------------------
    
    This is a warning! There are character-specific spoilers contained within
    this guide. If you don't wish to know information about the characters of this
    game, I'd recommend not reading any further. However, plot-related spoilers
    will not be included, so no worries there.
    
    A further warning! This Guide contains OPINIONS. I shall assume you, the
    reader, are intelligent enough to know what those are. Do not interpret the
    expressed opinions contained within this guide as factual, as it is the
    opinion of me, the creator, and therefore is not confined to such concepts
    as right and wrong.
    
    
    -------------------------
    Version History
    -------------------------
    
    :::Version 0.1:::
    November 8, 2005
    Begun the creation of this guide, which includes the warnings and introductory
    steps of the guide.
    
    :::Version 0.3:::
    November 9, 2005
    Started work on characters.
    
    :::Version 0.4:::
    November 12, 2005
    Continued working on the characters. This thing's turning out to be bigger
    than I thought it would...
    
    :::Version 0.66:::
    November 14, 2005
    Finished most information on all the characters and put together the Closing.
    
    :::Version 0.8:::
    November 15, 2005
    Finished everything for the characters. I've done the initial equipment
    from memory, so there might be a few errors in it, and I also can't remember
    Ena's attribute. Finished the two tables and compiled the class stat
    comparison data.
    
    :::Version 0.88:::
    November 16, 2005
    Fixed a few errors and miscues. Added Skills. Still can't remember Ena's
    attribute...
    
    :::Version 0.89:::
    November 20, 2005
    Made a few fixes and added a note to the Stat Comparison section. Started work
    on the Items and Accessories section.
    
    :::Version 1.0:::
    November 21, 2005
    First complete version is finished!
    I added numerical rating for the characters, despite my better judgment. Also
    added the stat cap information for each class. Updated recruitment info on
    Devdan, and completed the Items and Accessories section. Put a few of the
    opinions users have given me into the guide.
    
    Also, a huge thanks to Sui89 for contributing a lot of information to this
    update, as well as the enriching conversation over the past few days.
    
    :::Version 1.3:::
    January 21, 2006
    Added some more alternate opinions of the characters, a section of my guide
    that needs a serious boost.
    
    :::Version 1.5:::
    Februaury 4, 2006
    Agh, I've been sick recently. My planned update for the guide has been pushed
    back another week or so. Just a couple fixes and a few more opinions for this
    version.
    
    :::Version 2.0:::
    April 14, 2006
    Wow.... major procrastinating on my part. It's been over two months since I've
    worked on this. Completely my fault. Ah well, this is a complete update for
    the guide. Added all of the opinions sent in by the readers, and also made a
    few more fixes.
    
    -------------------------
    Introduction
    -------------------------
    
    Hello, glad you could be with us today. My name is Shawn Simms, and this is
    the first guide I've done. I think it's pretty good for a first-time try.
    
    This is a guide to the characters of the game Fire Emblem: Path of Radiance
    for the Nintendo Gamecube. In this guide, I'll include the basic
    information about each character in the game, and sum them up with my own
    opinions. Do remember that these are only opinions of the characters, and you
    should regard them as such.
    
    I created this guide to provide someone who has just started the game with
    information about the characters and help them decide which characters they'd
    want to use. Also, this guide can be used as an alternate opinion of the
    characters to someone who has already played the game. You are free to agree
    or disagree with the opinions in this guide, and are encouraged to send me
    your own opinions as well (see next section).
    
    
    -------------------------
    Contact
    -------------------------
    
    If you wish to contact me in regard to this guide, send your e-mails to
    thinkaboutayellowrubberduck (at) yahoo.com. Sorry for the long address there.
    
    
    Generally, I will accept the following:
    
    -:: Corrections of errors that I made, whether it be typos, factual errors, or
    information that I may have missed. Always good to keep the guide accurate and
    improving.
    
    -:: Any comments or suggestions you have about the guide. I'm always looking
    to improve the quality of the guide, and I appreciate them as long as you
    aren't stupid about it.
    
    -:: General questions about the game, not including strategy or help with
    completing the game. That's what Walkthroughs are for. If I get some
    questions, I may put them in a FAQ section in a later version.
    
    -:: Your opinions of the characters. I'm always open to other people's
    opinions. It is in that spirit that I've created this guide. However, if you
    do send your opinion, I ask that you be intelligent about it, as I'll explain
    next.
    
    
    Generally, I will ignore/delete the following:
    
    -:: Outright flames regarding my opinion of the characters. You are free to
    disagree with me, but keep your opinions formal and civil. Flames will only
    waste my time, as well as yours.
    
    -:: Questions regarding how to beat the game. In that regard, there are
    various Walkthroughs already available for view on GameFAQs. I would recommend
    using one of those for help with the game.
    
    -:: E-mails full of unintelligible drivel. I'm not going to bother myself with
    deciphering e-mails that are difficult to read. Use at least decent grammar
    and refrain from using a lot of 1337 speak or otherwise distracting material.
    
    
    I have reconsidered my stance on other sites hosting my FAQ. If you want to
    host my FAQ, you may e-mail me first, and I'll take it into consideration.
    
    You are welcome to contact me as long as you follow the guidelines above.
    If you send me your opinions, I may add them to this guide in future versions,
    as it is always helpful to have various opinions on the characters.
    
    
    -------------------------
    About This Guide
    -------------------------
    
    With the information this guide will contain, it is bound to be rather big.
    If you're looking for something in particular and using Internet Explorer,
    be sure to use the Ctrl + F feature to help you find specific information
    within this guide. Each character has a "quick search code", located in the
    Table of Contents. Simply copy and paste the code of the character you wish
    to view, and use the quick search to jump right to it.
    
    Basic knowledge of the game is required to fully understand this guide. At
    best, one who has read the instruction booklet thoroughly shouldn't have any
    problems understanding the content of this guide.
    
    The format of this guide is relatively simple. I'll list the character's name
    as well as some basic information about the character, the character's class,
    and his/her Attribute, Build and Movement. After that, I'll include the items
    the character comes with, and their weapon information. Then, I'll add the
    character's Skills, Skill Points and Master Skill. Next, the character's
    growth rates, base stats and stat caps. I'll also include the chapter in which
    the character is obtained and a short method of how to obtain them. After
    that, I'll list the character's support options. Then, finally, I'll offer my
    opinion of the character. I'm now going to add number ratings to the
    characters, even though it is against my better judgment. Ratings are
    definitely subject to change slightly, as I'm rather picky about rating
    in numbers.
    
    Here's an example of how it should look:
    
    ::::::::Character's Name:::::::: [cctr0]
    
    Character information...
    
    Class --> Uberclass
    Attribute: Element
    Build: 0
    Move:  0
    
    ~Equipment~
    Weapon A
    Weapon B
    Item
    
    Weapon Proficiency - Weapon: X
    
    ~Skills~
    Skill - 00
    Skill Points - 00/00
    Master Skill: Skill
    
    ~Growth Rates~
    HP:       00%   Speed:      00%
    Strength: 00%   Defense:    00%
    Magic:    00%   Resistance: 00%
    Skill:    00%   Luck:       00%
    
    ~Base Stats~
    Level:     0
    HP:       00    Speed:      00
    Strength: 00    Defense:    00
    Magic:    00    Resistance: 00
    Skill:    00    Luck:       00
    
    ~Stat Caps~
    HP:       00    Speed:      00
    Strength: 00    Defense:    00
    Magic:    00    Resistance: 00
    Skill:    00    Luck:       00
    
    Recruit in Chapter 00.
    Recruiting this character.....
    
    ~Supports~
    Jeremy
    Dustin
    
    ~My take~
    My take on this guy is.......
    
    ~Rating~
    0.0
    Brief explanation on the rating.
    
    Alright then. Let's get this thing started.
    
    
    ******************************************************************************
    II. The Characters
    ******************************************************************************
    
    
    ::::::::Ike:::::::: [Lord0]
    
    Ike is the main protagonist of the game. He's a young and inexperienced kid
    eager to prove his worth. He's the son of Greil, leader of the Greil
    Mercenaries. He aspires to be equal to his father and one day take command
    of his company.
    
    Ranger --> Lord
    Attribute: Earth
    Build: 9
    Move:  6
    
    ~Equipment~
    Iron Sword
    Iron Sword
    Iron Sword
    Iron Sword
    Vulnerary
    
    Weapon Proficiency - Sword: D
    
    ~Skills~
    None
    Skill Points - 20/20
    Master Skill: Aether
    
    ~Growth Rates~
    HP:       75%   Speed:      55%
    Strength: 50%   Defense:    40%
    Magic:    20%   Resistance: 40%
    Skill:    50%   Luck:       35%
    
    ~Base Stats~
    Level:     1
    HP:       19    Speed:       7
    Strength:  5    Defense:     5
    Magic:     1    Resistance:  0
    Skill:     6    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 26    Defense:    24
    Magic:    20    Resistance: 22
    Skill:    27    Luck:       40
    
    Recruit in Prologue.
    Ike joins automatically before the Prologue... obviously.
    
    ~Supports~
    Titania
    Oscar
    Soren
    Lethe
    Reyson
    Ranulf
    Elincia
    
    ~My take~
    Ike is one of the best Lords in Fire Emblem history. He's the main character,
    so you're forced to use him, and that's not necessarily a bad thing.
    
    His growth rates, sans Luck, are all extremely good. Early on, he should be
    one of your strongest units, as he grows extremely well. His Defense makes him
    a sturdy character and you won't have to worry about his safety so much as a
    lot of your other characters.
    
    For the long-term, Ike is definitely a force. He'll probably max Skill and
    Speed. Along with that, he's got very good HP, Strength and Defense, making
    him a very diverse unit.
    
    What really makes Ike shine, though, is his Master Skill. You should
    definitely save an Occult scroll for Ike, because Aether is one of the best
    Skills in the entire game. With Aether, Ike can deal massive damage to his
    enemy as well as heal himself. Combine that with his relatively good Defense
    and he'll be very easy to keep alive. It's a good thing, seeing as how it's
    Game Over if he buys the farm.
    
    If, for whatever reason, you choose to give all of your Occult scrolls to
    other characters, other Skills that would prove useful are Resolve and
    Vantage, which will make him almost indestructible at half HP.
    
    Overall, Ike is among the best units in the game. He has all-around great
    stats with his only weaknesses being his merely decent Luck and Resistance.
    Do be warned, though, it seems Ike is rather easily Strength-screwed.
    
    ~Rating~
    9.5
    Strength, Skill and Speed are all great, and Aether definitely helps. Would
    get a ten if he could evade a bit better early in the game.
    
    
    ::::::::Titania:::::::: [Tnia0]
    
    The Deputy-Commander of the Greil Mercenaries, Titania is Greil's second-in-
    command. She's a former Knight and Greil's most trusted soldier. Titania is
    an honorable and intelligent Mercenary and is close to Commander Greil.
    She serves as an advisor to Ike through most of the game.
    
    Paladin
    Attribute: Light
    Build: 8
    Move:  9
    
    ~Equipment~
    Steel Axe
    Iron Axe
    Vulnerary
    
    Weapon Proficiency - Lance: C, Axe: A
    
    ~Skills~
    Counter - 10
    Skill Points - 10/20
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       80%   Speed:      50%
    Strength: 45%   Defense:    40%
    Magic:    25%   Resistance: 45%
    Skill:    60%   Luck:       45%
    
    ~Base Stats~
    Level:     1
    HP:       33    Speed:      14
    Strength: 12    Defense:    11
    Magic:     4    Resistance:  7
    Skill:    13    Luck:       11
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 25    Defense:    27
    Magic:    20    Resistance: 26
    Skill:    26    Luck:       40
    
    Recruit in Chapter 1.
    She is available automatically at the start of Chapter 1.
    
    ~Supports~
    Ike
    Boyd
    Rhys
    Mist
    
    ~My take~
    A lot of people bash Titania because of her low base stats and fail to see
    that her growth rates are exceptional. Her presence is a blessing in the
    first few chapters, as she'll be, without fail, your strongest unit.
    
    At the beginning, Titania should be used as a utility unit. By that, I mean
    bait for enemy units, as a shield for your army or to weaken bosses for your
    weaker characters to kill. You should only permit Titania to get kills if it
    is absolutely necessary, as she will steal experience from your unpromoted
    characters that need it far more.
    
    Typically, you should start using her as an active unit about half way
    through the game.
    
    Her power throughout the game is rather unique. She will start off much
    stronger than any of your characters. As the rest of your characters grow,
    they will eventually catch and surpass Titania in power. And what a lot of
    people fail to realize is that her superior growths will allow her to then
    reach her full power, which is in reality quite comparable to the rest of
    your army.
    
    Counter is a rather useless Skill that I would recommend deleting as soon as
    you have more useful Skills available. Some good Skills for her are Adept and
    Guard, allowing her to strike quick and hard and avoid being counter attacked.
    Guard may also be replaced with Savior or Vantage. Also, you might want to
    teach Titania her Master Skill, Sol, as it will allow her to heal any damage
    she might take. You get four Occult scrolls, so it's worth considering.
    
    At her full power, Titania is a good dodger with much greater Resistance than
    most non-magic units. She may have trouble causing damage to higher-defense
    units due to her mediocre Strength, but that's her only fault.
    
    ~Rating~
    8.5
    Excellent dodging ability as well as Resistance. If only she had a bit more
    Strength...
    
    
    ::::::::Boyd:::::::: [Boyd0]
    
    Boyd is a member of the Greil Mercenaries, and a sort of rival to Ike. He
    appears to be rather arrogant, but is really just confident and outspoken.
    Rolf and Oscar are his brothers.
    
    Fighter --> Warrior
    Attribute: Fire
    Build: 10
    Move:  6
    
    ~Equipment~
    Iron Axe
    Vulnerary
    
    Weapon Proficiency - Axe: D
    
    ~Skills~
    Tempest - 5
    Skill Points - 15/20
    Master Skill: Colossus
    
    ~Growth Rates~
    HP:       75%   Speed:      45%
    Strength: 60%   Defense:    25%
    Magic:     5%   Resistance: 25%
    Skill:    50%   Luck:       35%
    
    ~Base Stats~
    Level:     2
    HP:       30    Speed:       6
    Strength:  7    Defense:     5
    Magic:     0    Resistance:  0
    Skill:     4    Luck:        4
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 30    Defense:    25
    Magic:    20    Resistance: 20
    Skill:    28    Luck:       40
    
    Recruit in Chapter 1.
    He is available automatically at the start of Chapter 1.
    
    ~Supports~
    Titania
    Mist
    Brom
    Ulki
    
    ~My take~
    Ah, Boyd. He's the only Warrior available in the entire game, and the only
    axe-user for a good deal of it. Well, other than Titania, but we know better
    than to use Titania in the beginning, don't we?
    
    It shouldn't take long for Boyd to become a powerhouse. Look at that nice and
    shiny 60 next to his Strength growth. As much damage as Boyd can dish out,
    he'll take just as much in return due to his rather shady base Defense. Even
    with his outstanding HP, it will take a bit of work to keep Boyd on the
    front line due to the damage he'll be taking.
    
    He has good Speed growth, especially for a Warrior. He shouldn't have much
    problem double-attacking, and with his high Strength, he'll be capable of
    dealing a lot of damage in one round. What hampers him, though, is his bad
    Defense growth.
    
    Not a lot of Skills fit well with Boyd. You might just take the easy road and
    give him Colossus and your Statue Frags. There are better candidates for those
    Occult scrolls, though. Tempest in ornamental and should be deleted. Miracle
    might work for him, with all the damage he'll be taking. Pair that with
    Resolve and he should be able to do good damage with minimal risk. You could
    also give him Smite to take advantage of his decent Con, or Counter, since
    he'll be taking a lot of damage the Counter strike should do decent damage
    in return.
    
    The Warrior class has very good Caps. Sadly, though, Boyd doesn't have the
    growths to reach them. His Skill pretty decent, but paired with low-accuracy
    axes, he is prone to missing. He's also quite vulnerable because of his low
    Defense and Resistance. In Boyd, you have a High damage, low defense unit that
    is prone to missing. He's a decent enough dodger that he can survive on the
    front lines, but his Defense really hinders him a lot. A plus is that he can
    perform the Triangle Attack with his brothers.
    
    ~Rating~
    7.5
    A powerhouse with good Skill and Speed. Doesn't evade well enough to make up
    for what he lacks in Defense and Resistance.
    
    
    ::::::::Oscar:::::::: [Oscr0]
    
    An experienced member of the Greil Mercenaries, and brother to Rolf and Boyd.
    Oscar was once a Crimean Knight, but he was forced to leave them to help take
    care of Rolf after their parents died. Greil took them in and treated them as
    a family and Oscar became one of Greil's most trusted soldiers.
    
    Lance Knight --> Paladin
    Attribute: Earth
    Build: 10
    Move:  8
    
    ~Equipment~
    Iron Lance
    Vulnerary
    
    Weapon Proficiency - Lance: C
    
    ~Skills~
    None
    Skill Points - 15/15
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       55%   Speed:      45%
    Strength: 45%   Defense:    35%
    Magic:    20%   Resistance: 30%
    Skill:    50%   Luck:       30%
    
    ~Base Stats~
    Level:     3
    HP:       26    Speed:       7
    Strength:  6    Defense:     8
    Magic:     1    Resistance:  0
    Skill:     6    Luck:        5
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 26    Defense:    27
    Magic:    20    Resistance: 25
    Skill:    26    Luck:       40
    
    Recruit in Chapter 1.
    He is available automatically at the start of Chapter 1.
    
    ~Supports~
    Ike
    Kieran
    Tanith
    Janaff
    
    ~My take~
    Oscar is one of the most useful characters early on. He has very good base
    stats and uses Lances, which is probably the most useful of weapons early on.
    
    He tends to receive good Skill and Speed early, so he is a reliable double-
    attacker with good Hit. His great base in Defense allows him to take a fair
    amount of punishment before requiring attention. Even so, he's no wrecking
    ball. He will get knocked around if you leave him in tough situations.
    
    Oscar has good growth rates all-around, and will thus be useful in a number
    of scenarios. He'll be able to evade a lot of attacks as well as deal good
    amounts of damage. He'll also be relatively sturdy due to pretty good Defense,
    and his Resistance will usually turn out fairly good as well. He's skilled in
    a number of stats and has very few weaknesses.
    
    He's a mounted unit, so Savior is always a good choice for a Skill. Combine
    that with Adept for good results. If you want a more offensively intimidating
    Oscar, you could always opt for the Resolve/Wrath combination. Sol is also a
    good choice, if you've got a spare Occult scroll handy.
    
    Oscar also has the ability to use the deadly Triangle Attack with his
    brothers, provided that you opt for him to use bows when he changes class.
    
    Overall, I find Oscar to be the best Paladin of the six available, due to his
    well-roundedness and efficiency in many areas. He's likely to max, or come
    close to maxing, Strength, Skill and Speed, which has always been one of the
    best stat combinations for me.
    
    ~Rating~
    9.5
    Strength, Skill, Speed and Defense. Great all-around.
    
    
    ::::::::Rhys:::::::: [Rhys0]
    
    Rhys is a member of the Greil Mercenaries. He's generally a do-gooder and the
    type who wants to help everyone.
    
    Priest --> Bishop
    Attribute: Fire
    Build: 8
    Move:  5
    
    ~Equipment~
    Heal
    Vulnerary
    
    Weapon Proficiency - Staff: D
    
    ~Skills~
    Serenity - 5
    Skill Points - 15/20
    Master Skill: Flare
    
    ~Growth Rates~
    HP:       40%   Speed:      40%
    Strength:  5%   Defense:    25%
    Magic:    60%   Resistance: 55%
    Skill:    50%   Luck:       50%
    
    ~Base Stats~
    Level:     4
    HP:       20    Speed:       4
    Strength:  0    Defense:     0
    Magic:     8    Resistance: 12
    Skill:     7    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      25
    Strength: 15    Defense:    20
    Magic:    29    Resistance: 30
    Skill:    22    Luck:       40
    
    Recruit in Chapter 2.
    He joins automatically at the start of Chapter 2.
    
    ~Supports~
    Titania
    Mia
    Rolf
    Kieran
    Ulki
    
    ~My take~
    The only Priest in the entire game, and the only person who can ever use light
    magic. He's also your only healer for the first part of the game.
    
    Rhys is invaluable early on. His ability to heal wounded allies is extremely
    valuable. Be sure to keep him out of the enemies reach, though, because he'll
    go down quickly if he's attacked.
    
    Rhys is a pretty reliable character as he tends to get great Magic, Skill and
    Luck. Later on, you can give him Nosferatu and he'll be able to stay on the
    front lines relatively well.
    
    Serenity is worthless. Good Skills for Rhys are Miracle and Counter, due to
    the damage he'll take. Provoke might be good to drain enemy mage's long range
    spells, due to Rhys' incredible Resistance. Be sure not to put him on the
    front lines if you do that, though, or he *will* get killed by the melee
    fighters.
    
    Expect Rhys to max Magic, Skill and Resistance. He'll also get very good Luck
    and good Speed as well. His weakness is his Strength. His almost non-existent
    Strength allows him to be weighed down by the heavier light magic books, which
    can prevent him from double-attacking, and also hurt his ability to evade.
    Overall, though, he's a pretty reliable magic caster and very good healer.
    
    ~Rating~
    8
    Good dodging ability and excellent Magic and Resistance. Gets weighed down due
    to poor Strength so he has trouble double-attacking later in the game.
    
    
    ::::::::Shinon:::::::: [Shin0]
    
    Shinon is one of the more experienced members of the Greil Mercenaries. He's
    very cocky and rather abrasive sometimes. He has an outright disdain for Ike,
    whom he feels is getting opportunities he doesn't deserve. He has great
    respect for Greil and has stuck around even though he feels the work is
    beneath a person of his ability.
    
    Sniper
    Attribute: Thunder
    Build: 9
    Move:  7
    
    ~Equipment~
    Steel Bow
    Iron Bow
    Vulnerary
    
    Weapon Proficiency - Bow: A
    
    ~Skills~
    Provoke - 5
    Skill Points - 20/25
    Master Skill: Deadeye
    
    ~Growth Rates~
    HP:       75%   Speed:      65%
    Strength: 65%   Defense:    50%
    Magic:    20%   Resistance: 40%
    Skill:    70%   Luck:       35%
    
    ~Base Stats~
    Level:     1
    HP:       32    Speed:      13
    Strength:  9    Defense:     9
    Magic:     6    Resistance:  6
    Skill:    15    Luck:        9
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 25    Defense:    25
    Magic:    20    Resistance: 23
    Skill:    30    Luck:       40
    
    Recruit in Chapter 3. Later, Chapter 19.
    He joins automatically at the start of Chapter 3, but leaves your party after
    Chapter 7. To get him back, you must talk to him with Rolf in Chapter 18 and
    then defeat him with Ike. He'll become available before Chapter 19.
    
    ~Supports~
    Gatrie
    Rolf
    Janaff
    
    ~My take~
    Shinon is quite a contradiction. He comes with base stats worthy of a level 10
    Archer, but his growth rates are parallel to the Laguz. He joins early, but
    is gone for eleven chapters through the middle of the game.
    
    Right from the start, you should decide if you're going to use Shinon as a
    main member of your army. If you aren't, you should try to use him as little
    as possible early on. If you do plan to use him, though, you can afford to use
    him a little more actively. Getting Shinon a few levels early in the game
    won't hurt you much, as it'll help later when he comes back under-leveled.
    He's generally invulnerable and your only reliable ranged attacker for the
    first chapters that he's available, as Soren won't be doing much damage at
    that point and Javelins and Hand Axes are too inaccurate.
    
    When he returns later, I'd recommend giving him a few levels in bonus
    experience, as that'll greatly lower the frustration in raising him. He will
    catch up very quickly and generally doesn't need too many levels before he
    surpasses most of your army in power. He's got all-around great stats, his
    only bad one is Magic, which is useless to Snipers anyway.
    
    Provoke isn't bad on him, as he's got better Defense than a lot of your melee
    fighters. He can easily bait enemies in to be destroyed by your army. You
    might also consider using an Occult scroll on him, as Deadeye will ensure a
    hit and has a chance to put the enemy to sleep. Alternatives to Deadeye are
    Wrath, which will essentially make him a death machine at half health, or
    Adept, to give him an extra attack. Combined with his innate critical rate,
    those two Skills are extra efficient.
    
    If you use him, Shinon will come close to maxing everything except Magic and
    Luck. He'll be one of the strongest members of your army if you use him. He's
    reliable and extremely powerful. The choice you have to make is whether or not
    you want to baby him for a chapter or two when he comes back, or give him
    some of your hard-earned bonus experience, or alternatively use one of the
    other bow-users instead for sake of convenience.
    
    ~Rating~
    9.5
    Excellent stats all-around, and less likely to be RNG-screwed. If he didn't
    come back so late and under-leveled, he'd be a ten.
    
    
    ::::::::Gatrie:::::::: [Gtri0]
    
    A member of the Greil Mercenaries, Gatrie isn't interested in a whole lot.
    He's very reserved and laid-back and doesn't really care what he's doing as
    long as there are women involved. He's easygoing and flirtatious around women
    so much so that he sometimes sounds like a depraved lecher. He's a good guy,
    though.
    
    Knight --> General
    Attribute: Light
    Build: 12
    Move:  5
    
    ~Equipment~
    Steel Lance
    Iron Lance
    Vulnerary
    
    Weapon Proficiency - Lance: D
    
    ~Skills~
    None
    Skill Points - 20/20
    Master Skill: Luna
    
    ~Growth Rates~
    HP:       80%   Speed:      25%
    Strength: 55%   Defense:    60%
    Magic:     5%   Resistance: 30%
    Skill:    55%   Luck:       25%
    
    ~Base Stats~
    Level:     9
    HP:       31    Speed:       5
    Strength: 12    Defense:    14
    Magic:     0    Resistance:  0
    Skill:     6    Luck:        5
    
    ~Stat Caps~
    HP:       60    Speed:      24
    Strength: 29    Defense:    30
    Magic:    20    Resistance: 25
    Skill:    27    Luck:       40
    
    Recruit in Chapter 3. Later, Chapter 13.
    He joins automatically at the beginning of Chapter 3. To get him back later,
    talk to him with the newly-recruited Astrid in Chapter 13.
    
    ~Supports~
    Shinon
    Ilyana
    Marcia
    Astrid
    
    ~My take~
    The first of the three Generals you get in your army. When you first get him,
    he's one of the most useful characters on your team. So much so that he
    rivals Titania in usefulness.
    
    Before he leaves your party, Gatrie is practically invincible. Magic is the
    only thing that will even pose a slight threat to him. A few of the early
    chapters almost require him to be completed successfully. Melee fighters won't
    touch him and he's slow enough to weaken enemies so that your low-leveled
    characters can finish them.
    
    Gatrie is a tank, pure and simple. Physical attacks won't hurt him in the
    slightest, and his good Strength enables him to deal great damage to enemy
    units. When he returns later on in the game, his usefulness is much lower
    than in the early chapters. He has terrible Resistance and no Speed at all.
    Consider it a blessing if Gatrie double-attacks someone. Still, he'll max
    Strength and Defense and will also have good HP and Skill. His job is to run
    out onto the front lines and get beat up. He'll take very little damage and
    do a great deal of his own, but that terrible speed of his does hinder him.
    
    Knights can't really make use of a lot of Skills. He has good Con, so Smite
    would be a good choice. Adept would help him, too, give him a few extra
    attacks to make up for his non-existent Speed. If you use him to rescue a lot,
    Savior is also a good Skill for him. If all else fails, Luna would be okay for
    him as well, as it'll almost guarantee a kill when it activates. That's only
    if you have an extra Occult scroll, however.
    
    Maybe I've just been spoiled by Oswin (a particularly awesome Knight from FE7,
    the first to be released in the US. Otherwise known as God), but the Knights
    since have always seemed a bit lacking. Gatrie is a complete powerhouse, able
    to shell out great damage and take little in return. But he is hindered
    greatly by the fact that he'll never double-attack. Overall, I'd say he's
    still my favorite General in this game, despite his rather large weaknesses.
    
    ~Rating~
    7
    Great HP, Strength and Defense. Lack of Speed and Resistance hurts him a lot.
    
    
    ::::::::Soren:::::::: [Sren0]
    
    Soren is rather misunderstood, being that he speaks plainly, bluntly and
    honestly without regard to other's feelings. I admire that about him and think
    it's a good quality, but it can rub a lot of people the wrong way. Soren acts
    as the tactician of the Greil Mercenaries. He harbors a lot of pain and
    resentment because he is half Beorc and half Laguz. He's fiercely loyal to
    Ike and has grown attached to him.
    
    Mage --> Sage
    Attribute: Dark
    Build: 6
    Move:  5
    
    ~Equipment~
    Wind
    Vulnerary
    
    Weapon Proficiency - Wind: D, Fire: E, Thunder: E
    
    ~Skills~
    Adept - 10
    Skill Points - 10/20
    Master Skill: Flare
    
    ~Growth Rates~
    HP:       45%   Speed:      40%
    Strength:  5%   Defense:    15%
    Magic:    60%   Resistance: 55%
    Skill:    55%   Luck:       30%
    
    ~Base Stats~
    Level:     1
    HP:       18    Speed:       8
    Strength:  0    Defense:     2
    Magic:     6    Resistance:  7
    Skill:     8    Luck:        5
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 15    Defense:    20
    Magic:    30    Resistance: 28
    Skill:    28    Luck:       40
    
    Recruit in Chapter 4.
    He is available automatically at the start of Chapter 4.
    
    ~Supports~
    Ike
    Stefan
    
    ~My take~
    It seems Soren is the cause of a lot of controversy among the people who've
    played this game. They seem to be split into two main groups. Generally, half
    of the people love him and think he's this powerful signal of uber death. The
    other half generally despise him, for not really any reason other than to be
    different from the people who love him so much.
    
    He starts off with decent bases, but generally requires a bit of work to
    raise. He needs constant protection and won't be able to do much damage early.
    
    Once he gets going, though, he turns into a very reliable unit. Expect him to
    easily max Magic, Skill and Resistance. His Speed and Luck are also good, but
    there is one potentially fatal flaw: His Strength.
    
    Soren comes with one of the more useful Skills in the game, Adept. With his
    good Skill, Adept will activate quite a bit with him, making him a very
    powerful attacker. Other Skills you might want to consider are Vantage and
    Miracle. You can fit all three of those Skills on him, and combined they allow
    him the opportunity to kill a lot with minimal difficulty, and keep damage to
    a minimum. I wouldn't consider giving him Flare, as his Magic is well high
    enough to kill people without the need to lower their Resistance, and the fact
    that you'd have to delete Adept to equip it. Not often something as useful as
    Adept comes your way for free, best not to squander it.
    
    Now, the general argument that people have against Soren is that his Strength
    lowers his Speed to such a level that it makes him unusable. I find this to be
    untrue. Now, obviously, you wouldn't want to equip Soren with the insanely
    heavy tomes. Soren has such high Magic, that he can achieve basically the same
    results as the other Sages with lower-power tomes. People argue that Soren is
    too weak to use Rexbolt. That argument would hold water if Soren didn't do
    the same thing with Thoron as Calill or Tormod would with Rexbolt. Contrary to
    what you've no doubt been told, you can train Soren in Thunder magic and equip
    him with ElThunder. He's so powerful that he'll be able to do massive damage
    and still double-attack with it. ElThunder and Tornado are both decent-power,
    low-weight tomes that in Soren's hands, become deadly powerful. I find Soren
    to be the best Sage in the game, but not by much. Only because of his Adept
    Skill do I consider him the best. It's just better than Celerity and Nihil.
    There are so many good Sages in this game that it's hard to go wrong.
    
    ~Rating~
    9
    Powerhouse. Bad Strength and only decent Luck destroy his bid for a ten
    rating.
    
    
    ::::::::Mia:::::::: [Mia00]
    
    A young Mercenary hired by Greil. She is always honing her ability as a
    Swordsman.
    
    Myrmidon --> Swordmaster
    Attribute: Fire
    Build: 6
    Move:  6
    
    ~Equipment~
    Iron Sword
    Slim Sword
    Vulnerary
    
    Weapon Proficiency - Sword: D
    
    ~Skills~
    Vantage - 10
    Skill Points - 10/20
    Master Skill: Astra
    
    ~Growth Rates~
    HP:       50%   Speed:      60%
    Strength: 40%   Defense:    20%
    Magic:    30%   Resistance: 25%
    Skill:    45%   Luck:       45%
    
    ~Base Stats~
    Level:     6
    HP:       21    Speed:      13
    Strength:  7    Defense:     7
    Magic:     0    Resistance:  2
    Skill:    10    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      30
    Strength: 22    Defense:    22
    Magic:    20    Resistance: 25
    Skill:    29    Luck:       40
    
    Recruit in Chapter 7.
    She appears from the east entrance shortly after the start of Chapter 7. She
    will advance toward Ike and initiate conversation automatically.
    
    ~Supports~
    Rhys
    Ilyana
    Largo
    
    ~My take~
    Mia is the first main sword-user that joins your army, but she should be
    rather frail compared to most of your army when she joins.
    
    Her bases are decent. 7 Strength as a level 6 Myrmidon is always good, as
    Myrmidons generally keep very low Strength. That isn't always the case in
    this edition of Fire Emblem, but we'll get to that later. Mia starts rather
    under-leveled and at a bad time, so leveling her can prove to be tough.
    She's frail, and she joins at a point in the game where lance-users are in the
    majority. She'll easily be knocked around early. You have to be careful in
    raising her and pick your spots or she'll be easily defeated.
    
    Once she begins to get some experience under her, though, she'll become a much
    more competent melee fighter. Her Strength is rather mediocre and she'll
    never get much Defense, but that is a typical Myrmidon for you. Great Speed
    and Luck assures an excellent evade ability. Axe-users will have almost no
    chance against her, and she'll dodge enough blows to keep from getting into a
    lot of trouble quickly. She's also got very good Resistance for a melee unit.
    
    Vantage is a good Skill and once she promotes into a Swordmaster it will help
    her immensely to kill enemies before they have a chance to take a chunk of her
    HP thanks to her low Defense. As far as other Skills go, Wrath is definitely
    a good choice, as at half HP she'll attack first and with her innate critical
    bonus, Wrath has even more chance to activate. Gamble is always a good choice
    on a Swordmaster, but the other Swordmasters can generally get more use out of
    that Skill. Adept will help her do damage with her low Strength, or you could
    go with Miracle to keep her alive longer on the front lines.
    
    She's your classic Myrmidon. If you've played the other American-released
    Fire Emblem titles, you should easily be reminded of Guy and Marisa. Typical
    high-evade, low-strength units that rely on dodging attacks for defense and
    critical hits for damage. In this game, enemies tend to have more Speed and
    better hit rates than in the past, so her strengths are less evident
    against the enemies of this game than the others in past games. She's still a
    dependable unit, but overall, the other Swordmasters tend to be more useful.
    
    ~Rating~
    6.5
    Nothing but evade. Lacks the Strength to be able to damage enemies.
    Characters like Mia did well in the last two games, not here where the
    enemies have better stats.
    
    
    ::::::::Ilyana:::::::: [Iyna0]
    
    A young girl that was captured by Daein troops as she was escaping Crimea with
    her merchant friends. She joins Ike after he helps her out of her predicament.
    She's always hungry and never seems to get full after her meals. People have
    gone as far as to call her sickly.
    
    Mage --> Sage
    Attribute: Light
    Build: 5
    Move:  5
    
    ~Equipment~
    ElThunder
    Thunder
    Vulnerary
    
    Weapon Proficiency - Wind: E, Fire: E, Thunder: D
    
    ~Skills~
    Shade - 5
    Skill Points - 15/20
    Master Skill: Flare
    
    ~Growth Rates~
    HP:       45%   Speed:      30%
    Strength: 25%   Defense:    15%
    Magic:    50%   Resistance: 50%
    Skill:    45%   Luck:       45%
    
    ~Base Stats~
    Level:     6
    HP:       20    Speed:       9
    Strength:  1    Defense:     3
    Magic:     8    Resistance: 10
    Skill:    10    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 15    Defense:    20
    Magic:    30    Resistance: 28
    Skill:    28    Luck:       40
    
    Recruit in Chapter 8.
    Talk to her with Ike in Chapter 8. She starts as an enemy toward the northwest
    of the map.
    
    ~Supports~
    Gatrie
    Mia
    Mordecai
    Zihark
    Lucia
    
    ~My take~
    If you've been using Soren, he should be quite a bit better than Ilyana at the
    time she joins. She starts with rather sub-par bases at a low level.
    
    It will be hard for Ilyana to do damage early on. The ElThunder she comes with
    certainly helps, but it will take a bit off of her Attack Speed. Shade helps
    her to stay alive, but until she starts growing, she'll be far inferior to an
    already growing Soren.
    
    After she starts getting some levels, she becomes much better at damaging
    enemy units. Unlike Soren, she has a Strength growth, so lifting the heavier
    tomes won't be a problem as she starts to level up. She tends to gain great
    Resistance, as most mages do, but her other stats seem somewhat lacking.
    Mediocre Speed along with terrible Defense make her a bit awkward to use.
    She won't dodge as well as the other mages, nor will she be capable of causing
    as much damage. Her main strength seems to lie in a utility role, picking off
    low-Resistance units, weakening tough enemies for your melee fighters, and
    healing.
    
    Shade is an ideal Skill for her, as it allows her to perform her tasks easily
    without much risk to her. Other Skills you might want to give her are Flare,
    to help her do damage to all enemies, or Adept to make up for her mediocre
    Speed. Nihil will disable enemy Skills to allow her to weaken bosses or
    otherwise annoying enemies with Skills.
    
    Overall, most of her stats are mediocre, but not terrible. Her Skill keeps her
    safe and allows her to stay near the front lines without much risk. Thunder
    magic was made for her, as it's the most powerful and will help a lot against
    the Dragons at the end of the game. I find her to be one of the less useful
    Sages in the game, but she is by no means bad. If you take measures to boost
    her Speed and give her Thunder magic, she'll become quite powerful.
    
    ~Rating~
    7
    All-around mediocre stats. Lacks the Speed to double-attack later in the game.
    Good Magic, Resistance and Thunder magic save her from obscurity.
    
    
    ::::::::Rolf:::::::: [Rolf0]
    
    A young member of the Greil Mercenaries. His parents died when he was very
    young and his brothers, Oscar and Boyd, were on their own taking care of him.
    Greil took the group in and he's been there ever since. He has no combat
    experience, and has only recently learned how to shoot a bow from Shinon.
    
    Archer --> Sniper
    Attribute: Wind
    Build: 4
    Move:  6
    
    ~Equipment~
    Rolf's Bow
    Vulnerary
    
    Weapon Proficiency - Bow: E
    
    ~Skills~
    None
    Skill Points - 20/20
    Master Skill: Deadeye
    
    ~Growth Rates~
    HP:       60%   Speed:      50%
    Strength: 40%   Defense:    30%
    Magic:    20%   Resistance: 25%
    Skill:    45%   Luck:       40%
    
    ~Base Stats~
    Level:     1
    HP:       18    Speed:       6
    Strength:  5    Defense:     6
    Magic:     0    Resistance:  2
    Skill:     8    Luck:        4
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 25    Defense:    25
    Magic:    20    Resistance: 23
    Skill:    30    Luck:       40
    
    Recruit in Chapter 9.
    He is available automatically at the start of Chapter 9.
    
    ~Supports~
    Rhys
    Shinon
    Mist
    Marcia
    Tauroneo
    
    ~My take~
    It's either him or Shinon if you want a Sniper, and they're both rather
    difficult to use. In Rolf's case, he joins almost halfway through the game at
    merely level 1. If you use him, you might want to invest a bit of bonus
    experience before you send him out to fight.
    
    He's almost a liability on the battlefield when he joins. He'll be doing
    almost no damage and will be easily defeated if any enemy even looks at him.
    A lot of people can be turned off by his low level and vulnerability, but if
    you use him, he won't disappoint.
    
    He can't really match Shinon in any stat except for Speed and Luck, and
    sometimes Resistance. Not to say he's a bad unit, though. He dodges well, and
    gains pretty good Defense, which will keep him safe should an enemy penetrate
    your front lines. He's not much weaker then Shinon offensively, but he does
    tend to critical a lot less, and is very susceptible to Strength-screwage.
    
    You've got a clean slate to start with for Skills, but Rolf really doesn't
    make a good match for a lot of them. You might just want to give him Deadeye,
    as he'll not be doing as much damage as Shinon and can therefore put more
    enemies to sleep. Alternatives are Miracle, to ensure his safety, or Nihil for
    disabling some of the enemies' skills.
    
    Don't expect Rolf to be as powerful as Shinon. Rolf's main drawing point is
    that he's available over the middle of the game, where a solid bow-user will
    come in handy against the ravens you'll be facing. He's got all-around decent
    stats and is a better dodger than Shinon is, but Shinon is ultimately better
    at everything else. Rolf has a lot of room to get RNG-blessed, and will
    become very strong if that happens, but with that also comes the likelihood
    of getting RNG-screwed. As I mentioned earlier, his Strength is quite
    susceptible, as is his Defense. You should use Rolf if you think Shinon is too
    much of a hassle once he returns, or want a good Archer for the ship missions.
    
    ~Rating~
    8
    Good Speed, Defense and Luck makes a good combination, but he loses a point
    for being such a pain in the beginning.
    
    
    ::::::::Mist:::::::: [Mist0]
    
    Mist is Ike's little sister. She's young and naive, but grows a lot over the
    course of the game. She desperately wants to help Ike without being a burden.
    
    Cleric --> Valkyrie
    Attribute: Water
    Build: 5
    Move:  5
    
    ~Equipment~
    Heal
    Vulnerary
    
    Weapon Proficiency - Staff: D
    
    ~Skills~
    Miracle - 5
    Skill Points - 15/20
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       50%   Speed:      40%
    Strength: 35%   Defense:    15%
    Magic:    50%   Resistance: 40%
    Skill:    25%   Luck:       60%
    
    ~Base Stats~
    Level:     1
    HP:       16    Speed:       7
    Strength:  1    Defense:     2
    Magic:     4    Resistance:  7
    Skill:     4    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      26
    Strength: 20    Defense:    20
    Magic:    26    Resistance: 29
    Skill:    24    Luck:       40
    
    Recruit in Chapter 9.
    She is available automatically at the start of Chapter 9.
    
    ~Supports~
    Titania
    Boyd
    Rolf
    Mordecai
    Jill
    
    ~My take~
    Another sorely under-leveled character. She's one of only two units that can
    heal early in the game.
    
    As soon as you get her, you'll notice Rhys is a much better healer. Rhys comes
    earlier and at a higher level than Mist. If you plan on using Mist, make sure
    you heal with her on every turn. Mist's lousy base Magic makes her almost
    useless as a serious healer, but Rhys can take care of the more heavily
    damaged units. Use Mist to heal the units who just gained HP after leveling up
    or for units that are down 10 Hp and things like that. I'd also recommend
    giving her a fair bit of bonus experience to help make her useful faster.
    
    When she promotes, she becomes a lot more useful, as she gains the ability to
    move after acting. This ability can come in handy often, and is something Rhys
    cannot accomplish. Her Strength is Mediocre at best and she's really best
    treated as you would a Sage that can use Knives in that regard.
    
    Definitely keep Miracle. It activates by Luck and Mist just so happens to have
    a whole bunch of that. It will help keep her alive if she is attacked, and she
    generally needs it if she's going to be anywhere near the battle. Her Master
    Skill is useless, as she won't be doing enough damage to heal herself in
    return. Guard would be a decent choice, but her Skill is so bad that it won't
    activate too often. Mist can't make use of a lot of Skills because they won't
    activate as much as they would on a lot of other characters. Nihil is better
    suited for other characters, but it would be okay for Mist, as it doesn't
    require good Skill to activate.
    
    The Sages and Rhys are more useful than she is, but she is by no means as
    terrible a unit as others would say she is. Pound for pound, she's probably
    the worst unit in the game, but that doesn't stop her from being useful in a
    lot of situations. If you manage to get her Sword Proficiency to B rank, that
    Sonic Sword will be more useful on her than any of your other units. She's a
    decent dodger with good Resistance, but if she gets hit, she'll be in trouble.
    She has almost no physical strength and has trouble doing damage unless she
    has the Sonic Sword. Once she promotes, she'll be a good healer with her
    ability to move again after she heals, but you'll need to keep her far away
    from the front lines if you expect to keep her alive. Miracle won't save you
    every time, you know.
    
    ~Rating~
    5
    Not good at anything. Decent healer and below-average fighter. Nothing more.
    
    
    ::::::::Marcia:::::::: [Mcia0]
    
    Her perky personality and casual demeanor make her well-liked by people. She's
    constantly trying to keep her brother, Makalov, out of trouble. She's a former
    Pegasus Knight of Begnion, but quit to help her brother and later join up with
    Ike.
    
    Pegasus Knight --> Falcon Knight
    Attribute: Fire
    Build: 6
    Move:  8
    
    ~Equipment~
    Slim Lance
    Javelin
    
    Weapon Proficiency - Lance: D
    
    ~Skills~
    None
    Skill Points - 15/15
    Master Skill: Stun
    
    ~Growth Rates~
    HP:       55%   Speed:      55%
    Strength: 40%   Defense:    25%
    Magic:    20%   Resistance: 30%
    Skill:    50%   Luck:       40%
    
    ~Base Stats~
    Level:     5
    HP:       20    Speed:      11
    Strength:  8    Defense:     8
    Magic:     0    Resistance:  6
    Skill:     7    Luck:        4
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 23    Defense:    24
    Magic:    20    Resistance: 27
    Skill:    26    Luck:       40
    
    Recruit in Chapter 9.
    In Chapter 3, she will appear rather early and park herself at the entrance of
    the ship. You must talk to her with Ike, and she'll return in Chapter 9 and
    head straight for Ike. Talk to her to recruit her.
    
    ~Supports~
    Gatrie
    Rolf
    Kieran
    Tanith
    
    ~My take~
    The first Pegasus Knight available, Marcia is quite a pain to keep alive when
    she first joins. She's under-leveled and tough to raise.
    
    She won't be doing much damage when she first joins. She'll also be rather
    easily defeated if you're not careful with her. For those of you familiar with
    the previously released American Fire Emblem games, treat Marcia a lot like
    you did Florina and Vanessa. She'll require almost constant supervision if
    she's going to stay alive.
    
    It'll be hard for her to damage enemies sufficiently throughout the game. She
    has good base Strength, but her growth is rather paltry. She's got great Speed
    and decent enough Luck, so she'll evade enough attacks to keep her alive, but
    her Defense tends to lag. She somewhat makes up for that with decent HP.
    
    Ideal Skills for her are Savior and Guard. With her great Skill growth, Gamble
    might also be a worthwhile skill for her. Especially if you forge her a Slim
    Lance with max Hit and Critical. Resolve might do her good. She has good HP
    and suspect Defense, which ensures she'll be at half HP quite often and have
    enough left over to keep her safe. Stun is rather useless and should only be
    given to her if you've used all the other Skills and have an extra Occult just
    lying around.
    
    I never liked using Marcia because she is a pain to raise and generally
    remains fragile over the course of the game. She evades enough to keep her
    alive, but she generally doesn't evade enough to rely on it and remain on the
    front lines. She can become strong enough to deal good damage, and is not
    threatened by magic users thanks to her good Resistance, but she's just so
    hard to keep safe that the risk often outweighs the reward.
    
    ~Rating~
    7
    Good Speed and decent Strength. Would be higher if she wasn't so fragile.
    
    
    ::::::::Lethe:::::::: [Lthe0]
    
    A high-ranking warrior of Gallia. She holds a grudge against all Beorc, unable
    to let go of the past. She can at best be described as unfriendly towards
    Ike and his group. She was ordered by King Caineghis to accompany Ike and his
    mercenary group. She obeys, despite her distaste.
    
    Beast Tribe --> Cat
    Attribute: Heaven
    Build: 6
    Move:  7
    
    ~Equipment~
    Beorcguard
    
    Weapon Proficiency - None
    
    ~Skills~
    None
    Skill Points - 25/25
    Master Skill: Roar
    
    ~Growth Rates~
    HP:      130%   Speed:      70%
    Strength: 50%   Defense:    40%
    Magic:     5%   Resistance: 25%
    Skill:    65%   Luck:       50%
    
    ~Base Stats~
    Level:     3
    HP:       34    Speed:      12
    Strength: 12    Defense:     9
    Magic:     4    Resistance:  7
    Skill:    10    Luck:       15
    
    ~Stat Caps~
    HP:       70    Speed:      36
    Strength: 26    Defense:    27
    Magic:    20    Resistance: 27
    Skill:    34    Luck:       40
    
    Recruit in Chapter 10.
    She joins automatically at the start of Chapter 10, provided that she survived
    Chapter 9.
    
    ~Supports~
    Ike
    Jill
    Muarim
    Ranulf
    
    ~My take~
    One of the first Laguz units you get to use. Laguz units are very unique, and
    shouldn't be treated like regular units. They grow slowly and generally
    require a bit of bonus experience if you're going to use one full-time.
    
    Lethe joins early and grows well. She'll be quite powerful early on, as she
    transforms as soon as the battle starts, allowing her to jump right into the
    action. Her good base stats allow her to be useful from the moment she joins.
    
    She's a really easy unit to use, due to her early transformation, and that
    she excels in Strength, Skill, Speed and Luck. She'll be able to evade,
    double-attack and deal good damage. Her mediocre Resistance is her only weak
    point.
    
    Putting Skills on Laguz isn't really the best idea. They have 25 Skill Points
    and generally don't need that many. Your Beorc units have a much greater need
    for skills. That said, if you want to put some Skills on your Laguz units, it
    isn't a big deal. A few good Skills for Lethe are Provoke, Wrath and Vantage.
    That combination will enable her to get a lot of kills, and with her insane
    evade, she won't take much damage.
    
    Lethe is one of my favorite Laguz to use because she almost never takes a hit.
    As long as you give her a little of your bonus experience every once in a
    while to keep her leveled, she'll be a reliable unit for you. Even in human
    form, Lethe will dodge more attacks that she takes. Her Resistance is low, so
    keep her a safe distance away from magic, especially fire magic.
    
    ~Rating~
    9
    Excellent dodger who can pile on damage.
    
    
    ::::::::Mordecai:::::::: [mdci0]
    
    Mordecai is a simple and gentle Laguz in Gallia's army. He quickly warms up
    to Ike's group and genuinely cares about the cause of peace between Laguz and
    Beorc.
    
    Beast Tribe --> Tiger
    Attribute: Water
    Build: 18
    Move:  7
    
    ~Equipment~
    Laguz Stone
    
    Weapon Proficiency - None
    
    ~Skills~
    Smite - 5
    Skill Points - 20/25
    Master Skill: Roar
    
    ~Growth Rates~
    HP:      150%   Speed:      50%
    Strength: 65%   Defense:    40%
    Magic:     0%   Resistance: 20%
    Skill:    55%   Luck:       40%
    
    ~Base Stats~
    Level:     2
    HP:       41    Speed:       8
    Strength: 15    Defense:    13
    Magic:     2    Resistance:  4
    Skill:     8    Luck:       10
    
    ~Stat Caps~
    HP:       75    Speed:      34
    Strength: 30    Defense:    30
    Magic:    20    Resistance: 24
    Skill:    33    Luck:       40
    
    Recruit in Chapter 10.
    He joins automatically at the start of Chapter 10, provided that he survived
    Chapter 9.
    
    ~Supports~
    Mist
    Ilyana
    Stefan
    Ulki
    Ranulf
    
    ~My take~
    Along with Lethe, he's one of the first Laguz units you get. Mordecai is
    unique, even among his fellow Laguz units. He takes a while to transform in
    battle, but once he does, he's a complete tank.
    
    When Mordecai joins, it'll be hard for enemies to hurt him. Even when he's in
    human form, he can traverse the front lines aiding your units and distracting
    enemies with little risk. When he transforms, he should have no problem
    tearing through enemy units.
    
    As he grows, his usefulness does start to falter. His low Speed becomes more
    evident and he'll stop double-attacking as much. He'll also become easier for
    enemy units to damage, meaning he'll need a little protection until he
    transforms. He has loads of Strength and Skill, so it won't be a problem for
    Mordecai in the offensive department.
    
    Smite is very useful, and you only get one more over the course of the game.
    Adept will help disguise his Speed problems in later chapters. Nihil will
    make sure he's safe from enemy Skills, and Resolve will make him a monster at
    half HP.
    
    He's very useful for tanking when he first joins, but as the game progresses,
    enemy units will be able to hurt him more and more, and he will be able to
    double-attack less and less. I generally find him to be the least useful of
    all the Laguz in the game. Later in the game, he's all offense. His Defense
    will start to falter and he'll need some support in the later chapters. Be
    sure to give him some bonus experience if you're going to use him.
    
    ~Rating~
    7
    Great HP and Strength. Speed and Defense lag later in the game.
    
    
    ::::::::Volke:::::::: [Vlke0]
    
    Volke is a mysterious Thief that approaches Ike for employment when they need
    his skills to break into a prison. At first, he is completely introverted and
    charges money for almost everything. Later, you'll find out his true identity
    and why he's sticking around Ike.
    
    Thief --> Assassin
    Attribute: Wind
    Build: 11
    Move:  7
    
    ~Equipment~
    Knife
    Vulnerary
    
    Weapon Proficiency - None
    
    ~Skills~
    Shade - 5
    Skill Points - 15/20
    Master Skill: Lethality
    
    ~Growth Rates~
    HP:       65%   Speed:      65%
    Strength: 50%   Defense:    20%
    Magic:     5%   Resistance: 10%
    Skill:    55%   Luck:       35%
    
    ~Base Stats~
    Level:    10
    HP:       25    Speed:      13
    Strength: 12    Defense:     7
    Magic:     0    Resistance:  3
    Skill:    13    Luck:        7
    
    ~Stat Caps~
    HP:       60    Speed:      30
    Strength: 23    Defense:    22
    Magic:    20    Resistance: 20
    Skill:    30    Luck:       40
    
    Recruit in Chapter 10.
    Hire him before the start of Chapter 10.
    
    ~Supports~
    Bastian
    
    ~My take~
    Ah, finally have a Thief. About time, too. Volke is the only potential
    Assassin in the entire game, so I'd suggest using him.
    
    His base stats are rather unimpressive, but he'll grow pretty quickly. When
    you first get him, he'll need a lot of protection. He has good Evade, but not
    enough to be able to rely on it. His proficiency in both utility and combat
    will certainly come in handy, especially in Chapter 13. Damn crows.
    
    After promotion, Volke becomes terribly powerful. He maxes Strength, Skill and
    Speed without any problems. He'll also end up with a good amount of HP,
    especially for a Thief.
    
    Lethality is one of the best Skills in the game. You have no excuse not to
    give it to Volke. If you still don't want to, then good Skills for Volke would
    be Guard to disable enemy counter attacks and Counter to return decent damage
    when he gets hit.
    
    Lethality makes Volke obscenely powerful towards the end of the game. His
    stats are very good as well, as he's able to evade a lot of attacks due to
    great Speed and decent Luck. He maxes Strength easily, but it's a pity all he
    can use are Knives. He's really dangerous with Stilettos, and shouldn't have
    much trouble doing damage when he's not killinating everything with Lethality.
    He has almost no Resistance, so be wary of magic, but otherwise he's a very
    good unit.
    
    ~Rating~
    9.5
    Strong, fast and deadly. Loses his bid for a ten with his terrible Resistance.
    
    
    ::::::::Kieran:::::::: [Kirn0]
    
    A Knight of Crimea who was captured and imprisoned when Daein invaded Crimea.
    He considers Oscar his ultimate rival, even though Oscar couldn't care less
    about such things. Kieran is extremely outgoing, so much that sometimes you
    just wish he'd stop talking.
    
    Axe Knight --> Paladin
    Attribute: Wind
    Build: 10
    Move:  8
    
    ~Equipment~
    None
    
    Weapon Proficiency - Axe: C
    
    ~Skills~
    Gamble - 15
    Skill Points - 0/15
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       60%   Speed:      40%
    Strength: 50%   Defense:    40%
    Magic:    15%   Resistance: 30%
    Skill:    50%   Luck:       25%
    
    ~Base Stats~
    Level:    12
    HP:       30    Speed:      12
    Strength: 11    Defense:    10
    Magic:     1    Resistance:  1
    Skill:    10    Luck:        8
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 26    Defense:    27
    Magic:    20    Resistance: 25
    Skill:    26    Luck:       40
    
    Recruit in Chapter 10.
    He's cooped up with Brom in the prison cell to the east in Chapter 10. You've
    got to get Oscar over there to talk with him and he'll join afterward.
    
    ~Supports~
    Oscar
    Rhys
    Marcia
    
    ~My take~
    Another primary axe-user. Boyd's been the only one for a while now, so Kieran
    will provide a nice alternative. He's easily usable from the time he joins.
    
    Kieran has quite good base stats. He has a tendency to be inaccurate with his
    low-hit axes. Otherwise, he's quite a dependable unit when he joins. He
    should be able to take the action on the front lines without a lot of trouble.
    He's got good HP, Strength and Defense.
    
    However, Kieran might start to lag behind in Speed and Defense as you go
    through the game. He has enough Strength to damage enemies and he generally
    gains enough Skill to be relatively accurate even with Axes. He's not a
    particularly good dodger, thanks to his mediocre Luck, and he'll probably
    start having trouble on the front lines.
    
    He starts with Gamble, which is a Skill not very suited for axe-users. It's
    best to delete it after you've got better ones ready for him. The handy-dandy
    Wrath/Resolve combo suits him pretty well, but if his Speed is lagging, you
    might opt to give him Adept and Vantage to minimize his damage taken and help
    him to attack. Savior is always good for mounted units. Sol is also a good
    Skill for him, if you could spare one of your Occult scrolls.
    
    In the end, Kieran doesn't evade or take hits well enough for my taste. If he
    could do one or the other just a little better, he'd be a far better unit.
    Kieran is probably the worst potential Paladin in the game, not that that's
    saying a lot, since all of the Pallies are pretty useful in this one. He can
    do a fair amount of damage, but he can be easily Speed and Defense-screwed, so
    sometimes it's hard to take advantage of his excellent Strength.
    
    ~Rating~
    7.5
    Good Strength and at least decent everywhere else. Except Resistance, which
    costs him a fair bit.
    
    
    ::::::::Nephenee:::::::: [Nphn0]
    
    A quiet girl from the country. She keeps to herself and doesn't talk a lot.
    She's the oldest daughter of a country family and joined the militia in order
    to protect her family.
    
    Soldier --> Halberdier
    Attribute: Wind
    Build: 8
    Move:  6
    
    ~Equipment~
    None
    
    Weapon Proficiency - Lance: E
    
    ~Skills~
    Wrath - 10
    Skill Points - 10/20
    Master Skill: Luna
    
    ~Growth Rates~
    HP:       55%   Speed:      55%
    Strength: 40%   Defense:    35%
    Magic:    20%   Resistance: 25%
    Skill:    55%   Luck:       25%
    
    ~Base Stats~
    Level:     7
    HP:       22    Speed:      11
    Strength:  8    Defense:     9
    Magic:     2    Resistance:  3
    Skill:    10    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      26
    Strength: 25    Defense:    28
    Magic:    20    Resistance: 25
    Skill:    28    Luck:       40
    
    Recruit in Chapter 10.
    Locked in the northern cell, you'll need to talk to her with Ike to get her.
    
    ~Supports~
    Brom
    Devdan
    Calill
    
    ~My take~
    The first Soldier that has been playable for the American-released games,
    they trade the ability to use multiple weapons for all-around good stats.
    Nephenee is one of the best units in the game, without a doubt.
    
    Her base stats are decent, but she starts at a low level. She won't be able to
    take front line action without some support. It might be a good idea to give
    her a level or two in bonus experience to get her leveled up quicker. For a
    few chapters after she joins, she'll be an easy target for enemies and it can
    prove difficult to get her enough experience.
    
    Your work is ultimately rewarded when Nephenee catches up to your army. She
    has great stats all-around, except for Resistance. She'll be able to take a
    decent amount of hits, evade enemy attacks, double-attack and deal good damage
    all without much problem.
    
    What makes her an even better unit is the Skill she comes with. Wrath is a
    very useful Skill that will help her greatly when she's at half HP. You could
    give her Resolve to make her a beast at half HP, or you could give her
    Vantage, which will allow her to obliterate loads of enemies when she's at
    half HP. If there were a few too many "at half HP"s up there for your taste,
    I'd recomend Adept or Gamble to make her more intimidating when she's at any
    HP level.
    
    An all-around wonderful unit, Nephenee will be able to do it all. Her only
    weakness is her Resistance, but she'll even evade most magic attacks. Expect
    her to come close to maxing Strength, Skill, Speed, and to a lesser extent,
    Defense. She'll also get very good HP and Luck. She can do almost any job you
    require without much trouble at all. She's one of my favorite units to use.
    
    ~Rating~
    10
    Total monster. Great Strength, Skill, Speed and Defense. Good to very good
    everything else.
    
    
    ::::::::Brom:::::::: [Brom0]
    
    A rather neurotic member of Crimea's militia. He was locked up in jail by
    Daein when they invaded Crimea. He's quite afraid of torture and gets anxious
    just thinking about it. He is rescued by Ike and in return joins his
    mercenaries to help drive Daein out of Crimea.
    
    Knight --> General
    Attribute: Water
    Build: 13
    Move:  5
    
    ~Equipment~
    None
    
    Weapon Proficiency - Lance: D
    
    ~Skills~
    None
    Skill Points - 20/20
    Master Skill: Luna
    
    ~Growth Rates~
    HP:       75%   Speed:      25%
    Strength: 45%   Defense:    55%
    Magic:    10%   Resistance: 25%
    Skill:    50%   Luck:       20%
    
    ~Base Stats~
    Level:     8
    HP:       28    Speed:       7
    Strength: 10    Defense:    13
    Magic:     1    Resistance:  2
    Skill:     9    Luck:        4
    
    ~Stat Caps~
    HP:       60    Speed:      24
    Strength: 29    Defense:    30
    Magic:    20    Resistance: 25
    Skill:    27    Luck:       40
    
    Recruit in Chapter 10.
    Locked up in the eastern cell with Kieran, Brom awaits some fine chap (heh...)
    to come along and help him so he can see his family again. Talk to him with
    Ike to recruit him.
    
    ~Supports~
    Boyd
    Nephenee
    Zihark
    
    ~My take~
    Here's the second Knight you get, but at this point the first one is no longer
    in your party, so he'll be your only Knight for a few chapters. Most people
    take one look at him and automatically decide that he's a poor unit. He may
    not be the best-looking character in the game, but his fighting prowess is
    better than people give him credit for.
    
    When he first joins, he won't seem too Knightly at all. He's only got 13
    base Defense, which is good for his level, but average for this point in the
    game. Don't expect him to do a lot of damage, or double attack. He can survive
    okay on the front lines, but he really won't be doing a lot while he's there.
    It can be tough to level him up, because he doesn't contribute much to the
    battle when he first joins. You might consider using a bit of bonus experience
    on him to get him caught up.
    
    Gatrie is the wall of the group, Brom specializes more in Skill and Speed.
    He'll be double-attacking a lot more than Gatrie, but he won't be doing as
    much damage with his attacks or be able to sustain as much damage from
    enemies. He's more well-rounded but ultimately less useful.
    
    Another Knight with no base Skills... not a lot to do with Brom. Smite would
    be okay, as he's got good Con. Resolve will help him at half HP, and Adept
    will give him more double-attacks than his low Speed would normally allow.
    If you've got an extra Occult, Luna wouldn't be bad for him. Combined with his
    decent Strength he'd be able to kill most units in one hit with that.
    
    He's a regular Knight that trades a bit of his Strength and Defense for Skill
    and Speed. The Skill boost is hardly noticeable, and his Speed is not nearly
    increased enough. Gatrie's better Strength and Defense trump Brom's better
    Skill and Speed. Brom is still a dependable unit with good Strength, Skill and
    Defense. If his Speed was a little better, he'd be the best General in the
    game. He's generally much better than people say he is, so don't be afraid to
    use him.
    
    ~Rating~
    6.5
    Good Speed and Defense. Not enough Strength to do good damage, and even with
    the best Speed among the Knights, doesn't double-attack enough.
    
    
    ::::::::Zihark:::::::: [Zhrk0]
    
    Zihark is a Beorc that wants to help the Laguz who are being treated poorly.
    He joins a Vigilante group that tends to hunt Laguz from a Crimean town in
    order to get close to Laguz.
    
    Myrmidon --> Swordmaster
    Attribute: Earth
    Build: 9
    Move:  6
    
    ~Equipment~
    Killing Edge
    
    Weapon Proficiency - Sword: C
    
    ~Skills~
    Adept - 10
    Skill Points - 10/20
    Master Skill: Astra
    
    ~Growth Rates~
    HP:       55%   Speed:      60%
    Strength: 45%   Defense:    30%
    Magic:    15%   Resistance: 20%
    Skill:    50%   Luck:       40%
    
    ~Base Stats~
    Level:    10
    HP:       25    Speed:      15
    Strength: 10    Defense:     7
    Magic:     1    Resistance:  0
    Skill:    13    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      30
    Strength: 24    Defense:    24
    Magic:    20    Resistance: 22
    Skill:    29    Luck:       40
    
    Recruit in Chapter 11.
    He's a member of the Vigilante group in Chapter 11, who are standing around
    toward the northeast of the map. Talk to him with Lethe or Mordecai to
    recruit him.
    
    ~Supports~
    Ilyana
    Brom
    Muarim
    
    ~My take~
    The other Myrmidon that joins your army relatively early. His base stats are
    rather unimpressive, but he grows very well.
    
    He won't be hard to insert right into your army when he first joins. His base
    Strength is decent enough. He'll have little trouble staying on the front line
    with decent evade and Defense.
    
    His growth makes up for his low base stats. He'll become a very competent unit
    quite quickly. In addition to the customary Skill and Speed that is required
    for Myrmidons, he also gets very good HP and Strength, as well as decent
    Defense. His Luck is okay, it's high enough to keep his evade quite high.
    Altogether, Zihark is a great unit. He's not as frail as most Swordmasters due
    to good evade and Defense, and he has no problem damaging enemy units thanks
    to high Strength.
    
    He comes with Adept, which is lethal on Zihark. I would recommend never
    removing it. Add something like Vantage or Wrath for great results. Also,
    Gamble might not be a bad idea with his naturally high Skill.
    
    Zihark fits the same mold as Karel or Joshua from the other American-released
    Fire Emblem games. That being a Swordmaster that has slightly lower evade than
    usual, but better Strength and Defense. Overall, he'll become an awesome unit.
    His Resistance is pretty brutal, but other than that, he has no weaknesses.
    He's strong, quick and sturdy. But he can get Strength-screwed, which would
    hurt him quite a bit. Overall, he's my favorite Swordmaster to use.
    
    ~Rating~
    9
    Excellent Strength, Skill and Speed. Mediocre Luck and Resistance cost him
    his ten rating.
    
    
    ::::::::Sothe:::::::: [Sthe0]
    
    A young Thief from Daein. He snuck aboard the ship Ike's group was traveling
    in and was allowed to join.
    
    Thief
    Attribute: Wind
    Build: 6
    Move:  7
    
    ~Equipment~
    Knife
    
    Weapon Proficiency - None
    
    ~Skills~
    Blossom - 15
    Skill Points - 5/20
    Master Skill: None
    
    ~Growth Rates~
    HP:       60%   Speed:      65%
    Strength: 55%   Defense:    35%
    Magic:    10%   Resistance: 30%
    Skill:    70%   Luck:       55%
    
    ~Base Stats~
    Level:     1
    HP:       20    Speed:      11
    Strength:  5    Defense:     4
    Magic:     1    Resistance:  0
    Skill:     7    Luck:        5
    
    ~Stat Caps~
    HP:       40    Speed:      20
    Strength: 20    Defense:    20
    Magic:    15    Resistance: 20
    Skill:    20    Luck:       40
    
    Recruit in Chapter 12.
    Read the Info section in your base before Chapter 12 for an opportunity to
    recruit him. He'll become available afterward.
    
    ~Supports~
    Astrid
    Tormod
    
    ~My take~
    For some unknown reason, Intelligent Systems really loves to screw Thieves
    over. In FE6, there were three Thieves, but none could promote. This is
    forgivable since it was their first try. In FE7, the first one released in
    America, you got two Thieves, but you only had the ability to promote one, and
    even then, the one you chose couldn't be promoted until just a few chapters
    before the end. This time around, they decided to include a completely useless
    character who can't promote and therefore cannot maintain a use in your party.
    Sothe is that guy. I understand why he can't promote into an Assassin, but
    come on. You mean to tell me you couldn't think of an alternative class for
    him? Or perhaps include the Rogue class, an alternate class from FE8? Come on,
    IS!
    
    He joins at level 1, and grows slower than the Laguz. It's almost impossible
    to train him unless you give him a crapload of bonus experience. He joins at a
    time you're fighting against a bunch of powerful Ravens who can kill Sothe in
    one fight. The first chapter you can really use him is Chapter 16, where his
    utility skills will come in handy and he might be able to scrape together a
    few kills. Without bonus experience, he's likely to stay behind and rot
    because he can't hurt anyone. If you do manage to get him caught up to your
    army, he'll be a very efficient unit, but not for long.
    
    However, since he cannot promote, he's stuck with Thief caps, which means all
    of his stats, sans Luck and HP, cannot grow past 20. After chapter 20 or so,
    he begins to look noticeably inferior to the rest of your army. He'll start to
    become a liability on the battlefield.
    
    If you really want to use him, delete Blossom after he reaches level 20. You
    can also delete it sooner if you wish, whenever you feel Sothe has grown
    strong enough. Miracle is almost required if you want him to survive on the
    front lines. Adept will give him extra strikes, which he will need if you want
    him to kill anything. Guard will protect him from enemy counter attacks.
    
    I would advise against using him unless you really, really like him. I won't
    outright tell you not to use him, as I believe you should make up your own
    mind. I just warn you that Volke is very, very, superior to Sothe, and Sothe
    is the only unit in the game that cannot become useful late it the game,
    thanks to him not being able to promote. Even Mist can be useful in the final
    chapters if you took the right measures to help make her so. Sothe is simply
    too weak with his Thief caps to be much use late-game.
    
    ~Rating~
    4
    Useless later in the game with no promoted class.
    
    
    ::::::::Jill:::::::: [Jill0]
    
    Jill is a Wyvern Rider of Daein, a soldier under the command of Haar. She,
    like most Daeins, holds Laguz in contempt, blinded by blatant prejudice. She
    follows Ike after he departs for Begnion and upon seeing Ike's ship under
    attack by bird Laguz, decides to help. Because we all know that it's better to
    help soldiers of the enemy country than to let evil Laguz scum have their way!
    ::rolls eyes:: After traveling with Ike for a while, she comes to the
    conclusion that her ideology is senseless and stupid, and changes her ways.
    
    Wyvern Rider --> Wyvern Lord
    Attribute: Thunder
    Build: 7
    Move:  8
    
    ~Equipment~
    Steel Lance
    Laguz Guard
    Vulnerary
    
    Weapon Proficiency - Lance: D
    
    ~Skills~
    None
    Skill Points - 15/15
    Master Skill: Stun
    
    ~Growth Rates~
    HP:       60%   Speed:      45%
    Strength: 40%   Defense:    35%
    Magic:    30%   Resistance: 30%
    Skill:    45%   Luck:       25%
    
    ~Base Stats~
    Level:     8
    HP:       24    Speed:       9
    Strength: 11    Defense:    11
    Magic:     0    Resistance:  2
    Skill:    10    Luck:        6
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 27    Defense:    27
    Magic:    20    Resistance: 25
    Skill:    26    Luck:       40
    
    Recruit in Chapter 12.
    She will appear toward the south and begin advancing toward your ship. Make
    sure Ike is in an easily accessible spot and she will come right up to him and
    talk to him.
    
    ~Supports~
    Mist
    Lethe
    Haar
    
    ~My take~
    Finally, a Wyvern Rider. I know Wyvern Riders generally join later than most
    units, but I love to use them. In a future Fire Emblem, Wyvern Riders should
    be soldiers of the main country instead of the enemy country, and a Wyvern
    Rider should be the advisor to the main Lord. I know, it's totally different
    and Fire Emblem holds to tradition rather than throw an oddball, but I still
    think it would be interesting.
    
    ::Ahem:: Sorry about that... Now, Jill... she's got average bases, and she is
    a very good alternative to Marcia at this point in the game. When she joins,
    she tends to have trouble double-attacking and will get tossed around a bit
    by fast enemies. She has decent Defense and it tends to grow pretty well,
    which will obviously help her survive on the front lines.
    
    Jill has the potential to become a pretty sturdy unit. She seems to gain good
    Strength and Defense, as well as decent Skill and Speed. All of her growths
    encompass the realm of 30 to 45, so she doesn't have any notably great
    growths. Due to this, she's very easily RNG-screwed. A non-screwed Jill should
    end up with great HP, as well as decent Strength, Skill, Speed and Defense.
    Keep her far away from magic, as magic will make short work of her.
    
    She comes absolutely Skill-less, so feel free to play with different
    combinations. Jill can make use of a lot of Skills. Guard will keep her from
    being counter attacked. Nihil is good if you want to use her as a boss killer.
    Wrath and Vantage is a good combination. Lots of good combinations for Jill.
    
    Jill is one of those units that can easily turn out godly powerful but just as
    easily end up very poor in a lot of stats. Good thing you get an RNG-proof
    Wyvern Lord later on that easily outclasses Jill if she turns out badly.
    
    ~Rating~
    8
    Good Speed with otherwise decent all-around stats.
    
    
    ::::::::Astrid:::::::: [Astd0]
    
    Astrid is a noble of Begnion. She doesn't have a lot of battle experience and
    is eager to learn more of the art of war. She's extremely charitable,
    sometimes to the point of absolute naivety.
    
    Bow Knight --> Paladin
    Attribute: Wind
    Build: 7
    Move:  8
    
    ~Equipment~
    Iron Bow
    Knight Ward
    Vulnerary
    
    Weapon Proficiency - Bow: D
    
    ~Skills~
    Paragon - 15
    Skill Points - 0/15
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       45%   Speed:      50%
    Strength: 40%   Defense:    30%
    Magic:    20%   Resistance: 25%
    Skill:    55%   Luck:       40%
    
    ~Base Stats~
    Level:     1
    HP:       20    Speed:       7
    Strength:  6    Defense:     5
    Magic:     2    Resistance:  4
    Skill:     6    Luck:        3
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 25    Defense:    27
    Magic:    20    Resistance: 26
    Skill:    26    Luck:       40
    
    Recruit in Chapter 13.
    Talk to her with Ike. I'd recommend doing so on turn 1, through the miracle
    of Smite/Shove. She just loves to get herself killed before you recruit her.
    
    ~Supports~
    Gatrie
    Sothe
    Makalov
    
    ~My take~
    Astrid is most efficiently described as a Nomad, from FE7. She joins very,
    very under-leveled and takes a little work to get her up to par. Thanks to
    Paragon, it isn't as hard as it looks.
    
    She'll be doing almost nothing to enemies when she first joins. She'll fold in
    one hit from an enemy. She adds nothing to the battle after she first joins
    thanks to her low starting level.
    
    If you train her up, again, think Nomad. If you're familiar with FE6 or FE7,
    you'll know that Nomads are generally high-evade, low-defense units. That sums
    Astrid up beautifully. She'll be a decent dodger with rather paltry Defense.
    She gets mediocre Strength and Resistance.
    
    After she's caught up to your army, I'd recommend deleting Paragon. Don't want
    to get her over-leveled. If you've got a spare Occult scroll, Astrid can
    definitely use Sol, as she'll take a lot of damage because of her low Defense.
    If you'd rather teach other character's their Master Skills, then Miracle and
    Nihil is a good combination for Astrid. Guard and Savior is another decent
    set. Adept will give her a little more fighting power, if you want to go that
    route.
    
    All in all, Astrid's a decent unit. She doesn't really excel in anything
    other than evading attacks, so her usefulness is somewhat limited. Even so,
    she should end up with enough Strength to do decent damage, and with her bows,
    she makes for a very good ranged attacker.
    
    ~Rating~
    7.5
    Good dodger with decent Strength. Doesn't excel in anything, but isn't bad in
    anything either.
    
    
    ::::::::Makalov:::::::: [Mklv0]
    
    In short, Makalov is a goof. He's always getting onto trouble and owing people
    money. His sister Marcia is always trying to look out for him and get him to
    straighten up.
    
    Sword Knight --> Paladin
    Attribute: Thunder
    Build: 10
    Move:  8
    
    ~Equipment~
    Steel Sword
    
    Weapon Proficiency - Sword: C
    
    ~Skills~
    Tempest - 5
    Skill Points - 10/15
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       60%   Speed:      50%
    Strength: 55%   Defense:    45%
    Magic:     5%   Resistance: 20%
    Skill:    45%   Luck:       25%
    
    ~Base Stats~
    Level:    10
    HP:       30    Speed:      10
    Strength:  9    Defense:    10
    Magic:     2    Resistance:  2
    Skill:     7    Luck:        8
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 26    Defense:    27
    Magic:    20    Resistance: 25
    Skill:    26    Luck:       40
    
    Recruit in Chapter 14.
    He starts as an enemy character in the northwest part of the map. Talk to him
    with Marcia to recruit him.
    
    ~Supports~
    Astrid
    Haar
    Bastian
    
    ~My take~
    The last of the Cavaliers you get, Makalov is another character that people
    take one look at and immediately pronounce a bad unit. If you're willing to
    ignore your absolute fixation on visual quality, you'd realize that Makalov
    can turn out to be a great unit.
    
    He joins your army under-leveled and with crappy bases. He makes up for that
    with rather good growth rates. When you first start to use him, he doesn't
    make for a very good unit. He needs constant protection and can rarely double-
    attack. It won't take long for him to get going, though.
    
    He has terrific Strength, Speed and Defense. He'll end up pretty good in all
    three of those stats. His Skill isn't too good, and he has very poor
    Resistance. Don't expect him to evade very well, but his Defense should make
    up for that.
    
    Tempest just sucks. There are far more useful skills out there, especially for
    a mounted unit that only has 20 possible Skill Points. Adept and Resolve is a
    good combination. You could also go with Savior, as that's always useful on a
    mounted unit. If you've no better candidates, you could give him one of your
    Occult scrolls. Sol wouldn't be too bad on him, as even with his good defense,
    he'll be taking a bit of damage since he can't evade very well.
    
    He's somewhat tough to train, but he'll reward you in the end. With all of the
    good Paladins in this game, it isn't necessary to train Makalov, but if you
    want to use him, he should turn out well. I hate to admit it, since I can't
    stand this guy's personality, but Makalov is a pretty good unit. I prefer
    Oscar and Geoffrey, but Makalov is definitely worth the time if you decide to
    level him up.
    
    ~Rating~
    8
    Good Strength, Speed and Defense. Lack of Skill and Resistance hurt him.
    
    
    ::::::::Stefan:::::::: [Stfn0]
    
    A hermit who lives in the deserts of Begnion. He is half Beorc and half Laguz,
    which tends to cause trouble with both races, so he has decided to live away
    from regular society.
    
    Swordmaster
    Attribute: 
    Build: 13
    Move:  7
    
    ~Equipment~
    Vague Katti
    
    Weapon Proficiency - Sword: S
    
    ~Skills~
    Astra - 20
    Skill Points - 5/25
    Master Skill: Astra
    
    ~Growth Rates~
    HP:       70%   Speed:      55%
    Strength: 50%   Defense:    35%
    Magic:    20%   Resistance: 30%
    Skill:    40%   Luck:       25%
    
    ~Base Stats~
    Level:     8
    HP:       38    Speed:      25
    Strength: 19    Defense:    12
    Magic:     8    Resistance:  9
    Skill:    27    Luck:        5
    
    ~Stat Caps~
    HP:       60    Speed:      30
    Strength: 24    Defense:    24
    Magic:    20    Resistance: 22
    Skill:    29    Luck:       40
    
    Recruit in Chapter 15.
    Stefan is no doubt the easiest character to miss in the game. You can find him
    in Chapter 15 if you take one of your Laguz to the Vague Katti space. If you
    take a Beorc, you'll only receive the sword, but Stefan will appear to a Laguz
    and automatically join. The Vague Katti is located in the northeast of the
    map, two spaces from the top and three spaces from the right.
    
    ~Supports~
    Soren
    Mordecai
    
    ~My take~
    Stefan is another character that people seem to either love or hate. His
    personality is cool, at any rate, but as far as his battle prowess, well, he's
    a character you'd likely take or leave.
    
    He joins just past half way through the game, and he comes with incredible
    bases and is easily a powerful fighter from the moment he joins. On Easy and
    Normal mode, Some of your characters should be starting to promote around the
    time Stefan joins at level 8 promoted. I would try to hold back from using him
    a whole lot when he first joins in order to let your other characters catch up
    to him.
    
    His base 27 Skill and 25 Speed are almost max. Stefan will easily max those,
    as well as having a good chance to max Strength as well. He has decent
    Defense, but poor Luck and Resistance. His Luck tends to really hurt him in
    the later chapters.
    
    Astra is a decent Skill, and it suits Stefan just fine. But you may want to
    give him a bit more powerful Skills to make use of his just pure killing
    power. Adept and Vantage is a good combination. Or you could go with Wrath and
    Resolve. Any combination of those four is pretty good. Gamble is decent choice
    as well.
    
    Most people regard Stefan as a godly powerful character, and if you look at it
    a certain way, he is. He's an incredibly powerful fighter capable of dealing
    massive amounts of damage to enemies. On the other hand, he's only a decent
    dodger due to his terrible Luck. He's rather easily defeated if he sustains a
    couple of good hits. It's very evident in the later chapters where he'll die
    much more easily than a lot of your other characters. It all depends on your
    playing style. Go with Stefan if you want massive damage. Otherwise, Mia's
    superb evade and Zihark's sturdiness might be more for you if you would rather
    have a steady front line fighter.
    
    ~Rating~
    8.5
    Good Strength, Skill and Speed. Terrible Luck hurts him a lot later in the
    game.
    
    
    ::::::::Tormod:::::::: [Trmd0]
    
    A young boy fighting for Laguz rights. He's the self-proclaimed leader of the
    Laguz Emancipation Army, located in the deserts of Begnion. He cares deeply
    about the Laguz and fights to uncover the corrupt society of Begnion and put a
    stop to it.
    
    Mage --> Sage
    Attribute: Fire
    Build: 6
    Move:  5
    
    ~Equipment~
    Fire
    Elfire
    
    Weapon Proficiency - Wind: D, Fire: C, Thunder: E
    
    ~Skills~
    Celerity - 15
    Skill Points - 5/20
    Master Skill: Flare
    
    ~Growth Rates~
    HP:       50%   Speed:      45%
    Strength: 20%   Defense:    25%
    Magic:    45%   Resistance: 45%
    Skill:    40%   Luck:       35%
    
    ~Base Stats~
    Level:     7
    HP:       20    Speed:       9
    Strength:  2    Defense:     4
    Magic:    10    Resistance:  9
    Skill:     9    Luck:        8
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 15    Defense:    20
    Magic:    30    Resistance: 28
    Skill:    28    Luck:       40
    
    Recruit in Chapter 16.
    He'll join automatically at the start of Chapter 16.
    
    ~Supports~
    Sothe
    Devdan
    Reyson
    Calill
    
    ~My take~
    Tormod holds the distinction of being the last unpromoted Beorc to join your
    army. Obviously, that suggests that he'll be a bit tough to raise, but it's
    definitely worth it.
    
    He's rather weak when he first joins, but if you pick your spots he's not too
    hard to raise. You can make it a bit easier if you give him a bit of bonus
    experience. He won't be able to double-attack very often until he gains a few
    levels, and the damage he does is pitiful at best. Try to get him a few kills
    really early, it'll make it easier to train him in that marathon called
    Chapter 17. After Chapter 17, he should be able to hold his own in fights if
    you gave him enough kills.
    
    His stats are all rather unimpressive overall, but he doesn't have any overly
    terrible ones either. He'll have trouble maxing even one stat. He's not an
    example of overall power. What really set him apart from the other Mages is
    his unique base Skill.
    
    Celerity is a Skill unique to Tormod. With it, he can move two more spaces
    your other magic users. It's definitely useful, and you can't get any more of
    them. You can use it in conjunction with Adept or Wrath to give him a lot of
    range and power. Guard and Counter are more defensive Skills if you want a
    more dependable Tormod. You can delete Celerity if you want, but I would
    advise against it.
    
    He's a well-balanced unit, with few evident weaknesses. He's got good Speed as
    well as decent Magic, Skill and Resistance. He'll have an easier time double-
    attacking than your other mages, and with decent Magic, he'll do good damage.
    Tormod is a very dependable, well-rounded unit with very few obvious strengths
    and weaknesses.
    
    ~Rating~
    8
    Good Speed and Defense. No overly good or bad stats. Loses a point for
    joining so under-leveled.
    
    
    ::::::::Muarim:::::::: [Mrim0]
    
    A former Laguz slave, Muarim lives in the desert of Begnion, away from the
    corrupt society. He and Tormod formed the Laguz Emancipation Army to help the
    Laguz of Begnion who are being treated as property for the senate.
    
    Beast Tribe --> Tiger
    Attribute: Thunder
    Build: 14
    Move:  7
    
    ~Equipment~
    Demi Band
    
    Weapon Proficiency - None
    
    ~Skills~
    None
    Skill Points - 25/25
    Master Skill: Roar
    
    ~Growth Rates~
    HP:      145%   Speed:      55%
    Strength: 70%   Defense:    60%
    Magic:     5%   Resistance: 45%
    Skill:    70%   Luck:       35%
    
    ~Base Stats~
    Level:     9
    HP:       45    Speed:      15
    Strength: 16    Defense:    12
    Magic:     4    Resistance:  5
    Skill:    13    Luck:       11
    
    ~Stat Caps~
    HP:       75    Speed:      34
    Strength: 30    Defense:    30
    Magic:    20    Resistance: 24
    Skill:    33    Luck:       40
    
    Recruit in Chapter 16.
    He'll join automatically at the start of Chapter 16.
    
    ~Supports~
    Lethe
    Zihark
    Largo
    
    ~My take~
    The second Tiger available in the game, Muarim is much easier to use than
    Mordecai due to his starting level and nice base stats.
    
    He's very powerful when you first get him. Strong and fast, he'll be able to
    tear through most enemies rather easily. On my first playthrough, I left the
    Demi Band on him and even with the decreased stats, he still had no trouble
    tearing through groups of enemies.
    
    In the later stages of the game, he's much more useful than Mordecai. He won't
    be as strong as Mordecai, but he's got better Speed and will double-attack
    much more often. His Defense tends to lag as well, but he evades better, so
    it's not as much of a problem. He joins at a perfect time, being useful
    immediately when he joins and remaining decently powerful all the way through
    the game.
    
    He comes without any base Skills, so you're free to do whatever with him.
    Smite is good for him. If you want to boost his attack strength, Adept and
    Resolve will give him a good boost in at half HP. Guard is a good choice for
    him as well. Roar is a pitiful Master Skill, but if you've got nothing better
    to do with an Occult Scroll, Roar would be a decent fit for Muarim.
    
    Muarim generally ends up with more Skill and Speed and less Strength than
    Mordecai. In the later Chapters, Muarim's superior Speed makes him much more
    useful than Mordecai for me. In my opinion, the Cats outclass the Tigers in
    almost every way, so if I want to use a Beast Laguz, I'll usually opt to use
    Lethe or Ranulf rather than Muarim or Mordecai. The Tigers are definitely
    worth using if you want to, though.
    
    ~Rating~
    8
    Good Strength, Speed and Defense combination.
    
    
    ::::::::Devdan:::::::: [Dvdn0]
    
    Devdan is a simple man who doesn't really want to fight. He was forced into
    fighting for a Begnion Duke, but betrayed him because he refused to fight
    children.
    
    Halberdier
    Attribute: Fire
    Build: 12
    Move:  7
    
    ~Equipment~
    Heavy Spear
    
    Weapon Proficiency - Lance: B
    
    ~Skills~
    Serenity - 5
    Skill Points - 20/25
    Master Skill: Luna
    
    ~Growth Rates~
    HP:       75%   Speed:      35%
    Strength: 60%   Defense:    45%
    Magic:    30%   Resistance: 45%
    Skill:    40%   Luck:       40%
    
    ~Base Stats~
    Level:     4
    HP:       36    Speed:      13
    Strength: 14    Defense:    11
    Magic:     7    Resistance: 10
    Skill:    15    Luck:       16
    
    ~Stat Caps~
    HP:       60    Speed:      26
    Strength: 25    Defense:    28
    Magic:    20    Resistance: 25
    Skill:    28    Luck:       40
    
    Recruit in Chapter 16.
    He starts as an enemy unit in the northwest area of the mansion. Talk to him
    with Soren or Sothe. Sui89 confirms that Rolf, Mist and Tormod can also talk
    with Devdan.
    
    ~Supports~
    Nephenee
    Tormod
    Largo
    
    ~My take~
    The second Halberdier available in the game, Devdan is the only alternative to
    Nephenee. In general, Devdan starts out stronger but ends up weaker than
    Nephenee.
    
    His base stats are rather poor for his level, but for the point in the game
    you're at, Devdan can start contributing to battles immediately. He should be
    one of the only promoted characters in your army when he joins. He'll be a
    very good front line character for a few chapters thanks to his even stats.
    
    Devdan is a very well-rounded character. None of his stats are very
    impressive. He gets pretty good Strength and Skill, as well as very good
    Resistance for a non-magic unit. He makes a very good candidate to wield the
    Flame Lance you get in Chapter 23 with his decent Magic. His Defense is
    lacking, but his Luck makes up for that slightly. He'll have a hard time
    staying on the front lines in the later chapters.
    
    His base Skill, Serenity, is quite worthless, but there isn't much reason to
    delete it, as Devdan really doesn't have a need to equip Skills worth 5 or
    15 points. Generally, 2 10-point Skills such as Wrath and Adept will suit him
    well. Luna is probably his best bet, but there are better characters out there
    than Devdan to give one of your Occult scrolls. If you've got one left over,
    I'd suggest giving it to Devdan.
    
    A lot of people will tell you that Devdan is a bad character. That's not true,
    Devdan is a decent character. He just doesn't excel in anything. His mediocre
    Defense and Speed hinder him a bit, but he's got nice Strength, and he'll
    make better use of the Magical weapon than most other units. He certainly
    can't hold a candle to Nephenee, matching her in only Luck, Resistance and
    Magic. If you use Devdan, don't expect him to max anything, and use him
    selectively. He's easily overwhelmed in later chapters by high Strength and
    Defense enemies.
    
    ~Rating~
    6
    Decent Strength and Magic. Hurt by poor Speed and mediocre Defense. Hard
    for him to keep up in later chapters.
    
    
    ::::::::Tanith:::::::: [Tnth0]
    
    A Commander of the Pegasus Knights of Begnion. The Apostle sends her to aid
    Ike in the fight against Daein.
    
    Falcon Knight
    Attribute: Earth
    Build: 8
    Move:  9
    
    ~Equipment~
    Sonic Sword
    Short Spear
    
    Weapon Proficiency - Sword: A, Lance: B
    
    ~Skills~
    Reinforce - 15
    Skill Points - 5/20
    Master Skill: Stun
    
    ~Growth Rates~
    HP:       60%   Speed:      40%
    Strength: 40%   Defense:    25%
    Magic:    35%   Resistance: 30%
    Skill:    70%   Luck:       30%
    
    ~Base Stats~
    Level:    10
    HP:       32    Speed:      24
    Strength: 16    Defense:    15
    Magic:    10    Resistance: 13
    Skill:    18    Luck:       18
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 23    Defense:    24
    Magic:    20    Resistance: 27
    Skill:    26    Luck:       40
    
    Recruit in Chapter 18.
    She joins automatically at the start of Chapter 18.
    
    ~Supports~
    Oscar
    Marcia
    Reyson
    
    ~My take~
    Tanith is easily usable from the moment she joins. She's a very good
    alternative to Marcia. If you've been using Marcia, her stats should probably
    look a lot similar to Tanith's, only she'll be on a lower level than Tanith.
    
    As soon as she joins, feel free to use her however you want. She can stay on
    the front line destroying enemies and will almost never get hit due to her
    great evade.
    
    She's one of the best dodgers in the game with great Speed and Luck. Her low
    base Strength sometimes screws her and she has a tough time doing damage in
    the later chapters, but she'll always double-attack. She has good Magic and
    Resistance as well. Her Defense lags behind, but with her evade, it won't
    matter too much. What really makes her a great unit is her base Skill.
    
    Reinforce is a wonderful Skill that calls three backup Pegasus Knights as
    yellow Partner Units. She's the only one who can ever use this Skill, and it
    takes 15 points to keep on her. If you want to put another Skill on her, go
    with Miracle or Parity. Miracle will activate pretty often with her thanks to
    her great Luck, and Parity is okay for her, since she doesn't have any battle
    Skills. If you're supporting her with someone, I'd advise against Parity.
    
    In the end, her stats should come up just short of Marcia's, but I still much
    prefer Tanith, Tanith is much more useful overall because of Reinforce and
    excellent evade. She almost never gets hit, and if you give her the Full Guard
    not even archers will hurt her much. She has a bit of trouble damaging the
    higher-Defense units later in the game, and her HP is rather low. Whether or
    not you want to use her depends on how much value you place on her awesome
    evade and the Reinforce Skill. I find her to be one of the best units in the
    game because of those two abilities.
    
    ~Rating~
    9
    Excellent dodger with decent Strength and Magic. Reinforce is very helpful.
    
    
    ::::::::Reyson:::::::: [Resn0]
    
    One of the only Herons left in existance. Reyson is the Prince of the Heron
    Clan, and lives on Phoenicis with King Tibarn. He holds deep anger and hatred
    for humans for what they've done in the past.
    
    Bird Tribe --> Heron
    Attribute: Fire
    Build: 8
    Move:  5
    
    ~Equipment~
    Elixir
    
    Weapon Proficiency - None
    
    ~Skills~
    Canto - 20, Blessing - 20
    Skill Points - 0/40
    Master Skill: Blessing
    
    ~Growth Rates~
    HP:       65%   Speed:      50%
    Strength:  5%   Defense:    15%
    Magic:    40%   Resistance: 50%
    Skill:    50%   Luck:       60%
    
    ~Base Stats~
    Level:     3
    HP:       22    Speed:      14
    Strength:  1    Defense:     2
    Magic:    10    Resistance: 20
    Skill:    11    Luck:       15
    
    ~Stat Caps~
    HP:       60    Speed:      26
    Strength: 10    Defense:    15
    Magic:    20    Resistance: 35
    Skill:    17    Luck:       40
    
    Recruit in Chapter 18.
    I'm still not quite sure of what the requirement to get Reyson is. As long as
    you read the Info section at your base, you should be fine. He'll offer to
    join you before Chapter 18 starts, along with Ulki and Janaff. If you'd like
    to help me with this, see the Contact section. I'd much appreciate it.
    
    ~Supports~
    Ike
    Tormod
    Tanith
    
    ~My take~
    If you've played other Fire Emblem games, you'll be familiar with the "Dancer"
    class that allows one character to move again. Reyson fits that role in this
    game, only he's much, much better than the Dancers from the other American-
    released Fire Emblems.
    
    In human form, Reyson acts as the Dancers in the previous two games. He'll
    allow one person to move again. However, when he transforms into his Heron
    form, you have one of the most useful characters in the game on your hands.
    
    In Heron form, he can make every character in an adjacent space move again.
    That means up to 4 characters can get an extra move on the same turn. In
    addition, he heals characters in adjacent spaces at the beginning of each
    turn, in both human and Heron form.
    
    Since his Skill set is what gives him his abilities, you wouldn't want to
    delete them. You couldn't do it anyway, but that also means no other Skills
    for Reyson. Not a loss there, since he can't fight anyway.
    
    For those of you that thought Ninian and Tethys were useful, Reyson multiplies
    that usefulness by about five. As far as his stats.... they don't really
    matter much since if you've got any brains, you'll be keeping him away from
    the front lines. He's got loads of Speed and Luck, so if he gets attacked,
    he's got good evade. Don't let him get hit too much, because his Defense sucks
    and he has almost no HP. He'll go down real quick if you get him into trouble.
    He's got very good Resistance, so magic isn't a threat to him. In fact, he's
    quite useful as long-range magic bait. He's an excellent addition to your main
    team and his usefulness has almost no limit.
    
    ~Rating~
    10
    Unparalleled in usefulness. Great healer and utility character.
    
    
    ::::::::Ulki:::::::: [Ulki0]
    
    One of Tibarn's right-hand men. Ulki is Tibarn's ears. He has the ability to
    hear things from a great distance away. He's quiet and reserved, and rarely
    speaks unless spoken to.
    
    Bird Tribe --> Hawk
    Attribute: Water
    Build: 10
    Move:  6
    
    ~Equipment~
    Weapon A
    Weapon B
    Item
    
    Weapon Proficiency - None
    
    ~Skills~
    Vigilance - 0
    Skill Points - 25/25
    Master Skill: Cancel
    
    ~Growth Rates~
    HP:      130%   Speed:      60%
    Strength: 60%   Defense:    35%
    Magic:    10%   Resistance: 25%
    Skill:    65%   Luck:       35%
    
    ~Base Stats~
    Level:     7
    HP:       41    Speed:      12
    Strength: 15    Defense:    14
    Magic:     4    Resistance:  9
    Skill:    14    Luck:       10
    
    ~Stat Caps~
    HP:       65    Speed:      36
    Strength: 26    Defense:    26
    Magic:    20    Resistance: 26
    Skill:    35    Luck:       40
    
    Recruit in Chapter 18.
    He joins with Reyson at the start of Chapter 18.
    
    ~Supports~
    Boyd
    Rhys
    Mordecai
    
    ~My take~
    Of the two Hawks you get, Ulki is the stronger and sturdier one. Hawks are
    useful to have around from time to time because of their flying ability.
    
    Great base stats make both of the Hawks immediately useful. Ulki will be
    dealing pretty good damage when he comes in, but he'll have trouble double-
    attacking some high-speed units. Enemies will have a tough time dealing good
    damage on him in Hawk form because of his good Defense. Watch out for archers
    or they'll tear Ulki up. His inherent Skill helps him evade most attacks.
    
    With good Strength and Defense, he's a good physical unit. Vigilance makes up
    for his bad Luck, but he does sometimes have trouble double-attacking. He
    comes at a perfect time in the game where he can jump right into the action
    without stealing experience. His only real weakness is his Speed is a bit low.
    
    Ulki comes with Vigilance, a free Skill that doesn't take any points to equip.
    That's really all he needs, but if you really want him to have something
    else, Adept will help him attack more and Nihil will nullify enemy Skills,
    making him a great boss killer.
    
    Overall, Ulki is an awesome unit. Able to deal great damage, take some in
    return. Vigilance turns him into a great dodger as well, so the only threat to
    him is archers. His only real weakness is his merely decent Speed. I prefer
    him to Janaff, but both are very good units. It's very hard for Ulki to go
    down in Hawk form. There is a drawback to using him, though. He transforms
    quite a bit later than Janaff, so it'll take a few turns to get him into the
    action.
    
    ~Rating~
    8
    Good HP and Strength, as well as good evade. Mediocre Speed hurts him a lot.
    
    
    ::::::::Janaff:::::::: [Jnaf0]
    
    Janaff is one of Tibarn's right-hand men. He's the eyes of the Hawk King. He
    has the ability to see far away, even through fog. He's extremely loyal to
    Tibarn holds the Ravens in particular contempt.
    
    Bird Tribe --> Hawk
    Attribute: Thunder
    Build: 6
    Move:  6
    
    ~Equipment~
    Weapon A
    Weapon B
    Item
    
    Weapon Proficiency - None
    
    ~Skills~
    Insight - 0
    Skill Points - 25/25
    Master Skill: Cancel
    
    ~Growth Rates~
    HP:      130%   Speed:      65%
    Strength: 55%   Defense:    30%
    Magic:    10%   Resistance: 25%
    Skill:    70%   Luck:       40%
    
    ~Base Stats~
    Level:     8
    HP:       39    Speed:      17
    Strength: 13    Defense:    11
    Magic:     5    Resistance: 10
    Skill:    15    Luck:       16
    
    ~Stat Caps~
    HP:       65    Speed:      36
    Strength: 26    Defense:    26
    Magic:    20    Resistance: 26
    Skill:    35    Luck:       40
    
    Recruit in Chapter 18.
    He joins with Reyson at the start of Chapter 18.
    
    ~Supports~
    Oscar
    Shinon
    Lucia
    
    ~My take~
    While Ulki is stronger and sturdier, Janaff is much faster. He's tough to hit
    when he's in the middle of things.
    
    As soon as he joins he can contribute greatly to your army. He transforms
    quickly, which enables him to jump right in and blow through enemies. He'll
    double-attack everything and doesn't need more than one battle to take care of
    most enemies. His Defense is decent enough, so he won't sustain a lot of
    damage early on.
    
    Later, though, his Defense becomes a notable weakness. His wonderful Speed and
    Luck help to make up for that, but in the later chapters it'll be tough for
    him to rely on dodging. He'll still double-attack everything, and he's got
    pretty good Strength, so there's no need to worry about him in the offense
    department.
    
    Like Ulki, Janaff comes with a Skill that doesn't take up any points. Insight
    almost ensures that he'll hit every time he strikes, but it doesn't make up
    for any of his weaknesses like Ulki's Vigilance does. Janaff doesn't need
    anything more than he's already got, so just leave him be. If you've got an
    extra Occult scroll, it wouldn't hurt to give him one. Cancel isn't too great
    of a Skill, but it'll help him a bit. Also, Gamble might work on him thanks
    to his high Hit, if it's still sitting around.
    
    Janaff is a great offensive unit, but isn't quite as useful all-around as Ulki
    is. He transforms early and will get lots of double-attacks, so he's a good
    unit to make quick charges with. He's more fragile than Ulki is, but he dodges
    well, so it isn't much of a problem. Archers will do him a lot of harm, so
    keep him away from them.
    
    ~Rating~
    7.5
    Great Skill and Speed, decent Strength. Poor Defense makes him far too
    fragile.
    
    
    ::::::::Calill:::::::: [Clil0]
    
    "You there, grunt person! Point me to your general, I wish to join this army.
    I'm a first-class Mage!" She joins Ike's army out of the blue. She is a
    talented, but extremely vain Sage. She was raised in the country.
    
    Sage
    Attribute: Dark
    Build: 7
    Move:  6
    
    ~Equipment~
    ElThunder
    Meteor
    Knife
    
    Weapon Proficiency - Wind: B, Fire: B, Thunder: B
    
    ~Skills~
    Nihil - 15
    Skill Points - 10/25
    Master Skill: Flare
    
    ~Growth Rates~
    HP:       50%   Speed:      45%
    Strength: 25%   Defense:    40%
    Magic:    45%   Resistance: 35%
    Skill:    45%   Luck:       30%
    
    ~Base Stats~
    Level:     6
    HP:       32    Speed:      18
    Strength:  8    Defense:     8
    Magic:    19    Resistance: 17
    Skill:    18    Luck:       16
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 15    Defense:    20
    Magic:    30    Resistance: 28
    Skill:    28    Luck:       40
    
    Recruit in Chapter 20.
    See the Info section about her before Chapter 20 to have the opportunity to
    recruit her.
    
    ~Supports~
    Nephenee
    Tormod
    Geoffrey
    
    ~My take~
    The self-proclaimed first-class mage is actually only second-class. That being
    all of her weapon proficiency ratings start at B, giving her great variety.
    
    Great base stats make her a wonderful unit as soon as she joins. Good Magic,
    Speed and Luck make her a very reliable unit, as she'll deal good damage,
    do a good deal of double-attacking and be a decent dodger as well. Her Defense
    is decent, but she's still pretty fragile on the front lines.
    
    Think of her as a more useful version of Ilyana. They have similar Magic,
    Skill and Luck, but Calill has better Speed and Defense. Her Resistance is
    kind've low for a mage, but it's not anything to worry about. She has a base
    Strength of 8, which enables her to wield most of the heavy tomes in the game
    without any trouble. And that should grow a couple of points by the time she
    reaches level 20, so she'll be a decent fighter with Knives, but nothing
    special.
    
    Nihil is a decent Skill for her. Still, you might want to delete it for Skills
    that will make her more intimidating, like Adept and Wrath. Flare wouldn't be
    too bad for her, but there are better uses for your Occult scrolls. If you've
    got one to spare, go ahead and give it to her.
    
    There are a lot of uses for Calill. She can use all three magic types rather
    easily, which gives her a lot of variety. She's stuck using Knives, which hurt
    her usefulness a bit, but she'll be so busy killing things that it's not that
    big of a loss. She tends to evade more than any of the other Sages you get,
    and she's got good Defense for when she does get hit. Her good Magic and Speed
    make her quite a force. She's my second-favorite mage to use, losing to Soren
    by just a hair.
    
    ~Rating~
    8.5
    Good all-around stats. B rank in all Magic types helps immensely.
    
    
    ::::::::Tauroneo:::::::: [Trno0]
    
    A soldier of Daein. He disagrees with what Ashnard is doing. He was
    stationed in the capital of Daein, and accepted that his life has no more
    meaning. There, he confronts Ike with the intent of dying in the battle. Ike
    tells him about Greil's death, and accepts him into the army.
    
    General
    Attribute: Thunder
    Build: 10
    Move:  6
    
    ~Equipment~
    Spear
    Silver Blade
    Occult
    
    Weapon Proficiency - Sword: A, Lance: A
    
    ~Skills~
    Resolve - 10
    Skill Points - 15/25
    Master Skill: Luna
    
    ~Growth Rates~
    HP:       60%   Speed:      30%
    Strength: 55%   Defense:    60%
    Magic:     5%   Resistance: 40%
    Skill:    50%   Luck:       15%
    
    ~Base Stats~
    Level:    14
    HP:       48    Speed:      13
    Strength: 22    Defense:    22
    Magic:    11    Resistance: 14
    Skill:    18    Luck:       14
    
    ~Stat Caps~
    HP:       60    Speed:      24
    Strength: 29    Defense:    30
    Magic:    20    Resistance: 25
    Skill:    27    Luck:       40
    
    Recruit in Chapter 21.
    He's an enemy soldier to the south of the map in Chapter 21. Ike can recruit
    him, and possibly more people can as well. Any information on who else can
    will be appreciated. See the Contact section if you'd like to help me out.
    
    ~Supports~
    Rolf
    Largo
    
    ~My take~
    The final General available for your army, Tauroneo is more of a well-rounded
    fighter than the other two.
    
    He comes at a high level with decent base stats. If you're using one (or both)
    of the other Generals, they'll probably be a lot better than Tauroneo, and at
    a lower level as well. Tauroneo is still a decent unit, though, with good base
    Strength and Defense. He's pretty quick for a General, but not quick enough to
    do much double-attacking.
    
    He's by no means a weakling, but he's got quite poor Strength and Defense for
    a General. Taking into consideration that his Speed is rather lacking, he
    makes up for a rather poor General. I think he'd have made a better Halberdier
    than a General, but alas.
    
    What redeems Tauroneo is his base Skill, Resolve. It's a rare and very good
    Skill, and it suits him very well. I would advise against deleting it under
    any circumstances. Add Adept or Wrath to him and he'll be deadly at half HP.
    
    Overall, both Gatrie and Brom should have higher stats then Tauroneo. He's got
    the best Resistance, though, and with Resolve it almost makes up for his lower
    overall stats. Though Resolve is certainly an awesome Skill, I don't find it
    good enough to make up for Tauroneo's obvious lack in stats. A plus for him is
    he's generally RNG-proof, so if you want a General and the others turned out
    poorly, Tauroneo will easily make up for it.
    
    ~Rating~
    6
    Poor overall stats. Good Resistance helps, as well as Resolve, but it isn't
    enough to make up for the fact he's a fair bit behind in stats.
    
    
    ::::::::Ranulf:::::::: [Rnlf0]
    
    Ranulf is the General of the Gallian army, he shares the ideal that Beorc and
    Laguz can live together peacefully. He's witty and sometimes comes off as
    sarcastic.
    
    Beast Tribe --> Cat
    Attribute: Wind
    Build: 9
    Move:  7
    
    ~Equipment~
    Elixir
    
    Weapon Proficiency - None
    
    ~Skills~
    None
    Skill Points - 25/25
    Master Skill: Roar
    
    ~Growth Rates~
    HP:      130%   Speed:      55%
    Strength: 50%   Defense:    35%
    Magic:     0%   Resistance: 20%
    Skill:    55%   Luck:       35%
    
    ~Base Stats~
    Level:     9
    HP:       46    Speed:      17
    Strength: 19    Defense:    17
    Magic:     4    Resistance:  6
    Skill:    17    Luck:       13
    
    ~Stat Caps~
    HP:       70    Speed:      35
    Strength: 29    Defense:    30
    Magic:    20    Resistance: 24
    Skill:    34    Luck:       40
    
    Recruit in Chapter 23.
    He'll join automatically at the start of Chapter 23.
    
    ~Supports~
    Ike
    Lethe
    Mordecai
    
    ~My take~
    The final Beast Laguz, Ranulf also tends to be the best.
    
    He has great base stats, and joins at a point in the game where a dependable
    Beast Laguz is quite useful. He has great Strength, Skill, Speed and Defense,
    so he is easily a good unit when he joins. He also doesn't take very long to
    transform, which is a good thing.
    
    He'll keep up with all of your best units rather well, and end up with very
    good Strength, Speed and Defense. He's a superb offensive unit. He won't have
    any trouble double-attacking, and his good Strength allows him to take down
    most units in one battle. He's a great dodger as well, even in human form
    he'll dodge pretty well. On some missions, I'd put Ranulf on the front line
    before he transforms and just watched all of the units come in and miss him
    to get him to transform more quickly.
    
    He doesn't start with any Skills and generally doesn't need any. If you
    absolutely must give him a Skill, Resolve will make him roving death when he
    falls below half HP. Maybe Nihil, as that'll make him a good boss killer.
    
    Of all the main Laguz in the game, Ranulf is my favorite to use. He comes at
    a point where a good Beast Laguz is really helpful, and most of the enemies
    are promoted so he won't steal much experience. His Resistance is poor. so
    he's not completely invincible. He'll generally evade even magic a lot of the
    time, so it's not even too much of a weakness. Watch out for Fire magic,
    though. If you want a Beast Laguz for your final team, Ranulf is the way to
    go. Though you can't go wrong with either Cat, so go with either one.
    
    ~Rating~
    9.5
    Excellent all-around stats. Bad Resistance keeps him from a ten rating.
    
    
    ::::::::Haar:::::::: [Haar0]
    
    Haar commands a unit of the Daein Wyvern Riders. He's more than a little laid
    back, even falling asleep in the middle of battle.
    
    Wyvern Lord
    Attribute: Wind
    Build: 13
    Move:  9
    
    ~Equipment~
    Brave Axe
    
    Weapon Proficiency - Lance: B, Axe: B
    
    ~Skills~
    Guard - 10
    Skill Points - 10/20
    Master Skill: Stun
    
    ~Growth Rates~
    HP:       65%   Speed:      35%
    Strength: 60%   Defense:    45%
    Magic:     5%   Resistance: 20%
    Skill:    60%   Luck:       15%
    
    ~Base Stats~
    Level:    11
    HP:       47    Speed:      17
    Strength: 21    Defense:    20
    Magic:     8    Resistance: 10
    Skill:    19    Luck:       12
    
    ~Stat Caps~
    HP:       60    Speed:      26
    Strength: 29    Defense:    29
    Magic:    20    Resistance: 22
    Skill:    28    Luck:       40
    
    Recruit in Chapter 23.
    He will appear as an enemy a few turns into Chapter 23 at the east of the map.
    Talk to him with Jill to recruit him.
    
    ~Supports~
    Jill
    Makalov
    
    ~My take~
    The final Wyvern Rider you get is Haar, and he tends to kick much ass. His
    base stats are very good, and he is very useful as soon as he joins.
    
    His awesome base Strength and Defense make him a great physical presence from
    the moment he joins. He's also got good Speed and Skill, allowing him to
    double-attack pretty often. He can take most enemies in one battle.
    
    In the later chapters, his Speed tends to lag slightly, but he's so strong it
    doesn't hurt him too much. It takes a lot to take Haar down on the front
    lines. He'll plow through most enemies easily enough. Watch out for his
    Resistance, though, as it makes him an easy target for mages.
    
    Haar comes with Guard, which is a good Skill for him. In conjunction with
    Vantage, he's quite formidable. Adept would help him attack more, and with
    his Strength it will yield powerful results. Being a mounted unit, Savior is
    also a good choice for Haar, especially since he'll be on the front lines
    often.
    
    For those of you familiar with FE7, the first one released in America, think
    of Haar as a suped-up Vaida. Vaida was a flying tank with relatively poor
    Speed but great Strength. Haar is a lot like that, only his Speed is pretty
    decent, and he has great Skill. He usually outclasses Jill, but Jill will
    almost always be faster. I prefer Haar because of his Defense. Enemy units
    have a hard time doing damage to Haar, where Jill needs to depend a bit more
    on dodging. He's also RNG-proof, so he'll be good every time you want to use
    him.
    
    ~Rating~
    9
    Superb HP, Strength and Defense, good Skill and Speed as well.
    
    
    ::::::::Bastian:::::::: [Bstn0]
    
    One of Princess Elincia's retainers. This eloquent and cheerful man is
    ecstatic that he's serving his Princess. He quite literally can't keep his
    cheer from flooding out of his incredibly long-winded speeches.
    
    Sage
    Attribute: Wind
    Build: 10
    Move:  6
    
    ~Equipment~
    Elwind
    Stiletto
    
    Weapon Proficiency - Wind: A, Fire: B, Thunder: C
    
    ~Skills~
    Corrosion - 10
    Skill Points - 15/25
    Master Skill: Flare
    
    ~Growth Rates~
    HP:       55%   Speed:      55%
    Strength: 40%   Defense:    35%
    Magic:    65%   Resistance: 50%
    Skill:    65%   Luck:       30%
    
    ~Base Stats~
    Level:    13
    HP:       35    Speed:      16
    Strength: 12    Defense:    12
    Magic:    19    Resistance: 20
    Skill:    21    Luck:       15
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 15    Defense:    20
    Magic:    30    Resistance: 28
    Skill:    28    Luck:       40
    
    Recruit in Chapter 24.
    He will automatically join during Chapter 24.
    
    ~Supports~
    Volke
    Makalov
    Lucia
    
    ~My take~
    The final Sage available for you, it's Bastian! Sadly, he also tends to be the
    least useful of the bunch, and with all of the good Sages in this game, poor
    Bastian easily gets lost in the shuffle.
    
    When he joins, you probably already have a primary Sage that has better stats
    than Bastian. Still, he's got decent base stats, with good Magic and Skill.
    If you decide to use him, he can contribute in battle. He'll have a lot of
    trouble double-attacking, but his Strength is pretty good for a Sage, so he
    makes for a good mage killer.
    
    He has decent Magic, but it's not as good as your other Magic-users. He tends
    to get the best Defense of all the Sages in your party, but that point is lost
    in that his Speed is rather poor. It probably won't even match Ilyana's, and
    her Speed is one of her weakest points. He can't use staves, so he can't even
    fill a utility role very well. His Luck is mediocre, so it'll hurt his evade,
    and with his already mediocre Speed, he'll have trouble double-attacking.
    
    Looking to his Skill list for salvation, where we hope to find a shred of
    usefulness hiding behind his inferior stats. And there, we find a big, black,
    gaping hole: Corrosion. Pound for pound, the worst Skill in the game. 
    Corrosion is completely useless and does more harm than good. I'd replace it
    with Adept and Guard, or maybe Nihil. You could always give him Flare to
    make up for his lack of Speed, but there are far better candidates for those
    Occult scrolls.
    
    Now, I don't want to make Bastian sound completely useless, which I no doubt
    have, but the other four Sages just outclass him badly. Pound for pound,
    Bastian is a decent unit if you want to use him. His Speed screws him over
    quite terribly, but he can take a few more hits than the other Sages. And
    he'll need to because he'll probably encounter a good deal of double-attacks.
    
    ~Rating~
    6
    Mediocre stats all-around. Bad Speed screws him over.
    
    
    ::::::::Lucia:::::::: [Lcia0]
    
    Geoffrey's sister. Lucia is a rather serious retainer to Princess Elincia.
    She's a by-the-book kind of person and can sometimes come off as superior.
    
    Swordmaster
    Attribute: Earth
    Build: 8
    Move:  7
    
    ~Equipment~
    Silver Sword
    Laguz Guard
    Vulnerary
    
    Weapon Proficiency - Sword: A
    
    ~Skills~
    Parity - 5
    Skill Points - 20/25
    Master Skill: Astra
    
    ~Growth Rates~
    HP:       70%   Speed:      65%
    Strength: 50%   Defense:    40%
    Magic:    30%   Resistance: 40%
    Skill:    70%   Luck:       50%
    
    ~Base Stats~
    Level:    12
    HP:       36    Speed:      23
    Strength: 15    Defense:    10
    Magic:    12    Resistance:  8
    Skill:    21    Luck:       16
    
    ~Stat Caps~
    HP:       60    Speed:      30
    Strength: 22    Defense:    22
    Magic:    20    Resistance: 25
    Skill:    29    Luck:       40
    
    Recruit in Chapter 24.
    She will join automatically during Chapter 24.
    
    ~Supports~
    Ilyana
    Janaff
    Bastian
    
    ~My take~
    Ah, the final Swordmaster of the game. If you played FE7, Lucia will probably
    remind you a fair bit of Karla, a Swordmaster that comes very late, and has
    quite awful base stats. There is one big difference between Karla and Lucia,
    though: Karla never got better, and Lucia does.
    
    Although she is pretty weak when she first joins, Lucia has the potential to
    become one of your strongest units. Even early, she'll be able to evade
    pretty well, but she'll have a lot of trouble causing significant damage to
    enemy units.
    
    Her growth rates are obscene. She'll come close to maxing Strength, Skill and
    Speed, making her pretty dangerous. She also has great Luck, meaning she'll
    have excellent evade. Even in the final chapters, she'll evade almost every
    blow. She has no problems double-attacking and has the Strength to deal
    decent damage.
    
    Parity is almost worthless. If you're gonna use her, put some good Skills on
    her. You could come right out and teach her Astra if you've got a spare
    Occult scroll. I find combinations of other Skills a bit better, though.
    Vantage is a great Skill for Lucia, and combined with Guard or Wrath she's
    gonna be tough for enemies to deal with. If you've still got that Miracle
    scroll that you obtained forever ago, she can make very good use of that.
    Gamble would also work, as with all Swordmasters.
    
    Lucia is a safe version of Mia. They're quite alike when it comes down to it,
    but I like Lucia better. Neither are quite in Stefan or Zihark's league, but
    both very good units on their own. Lucia is a dodging machine that can pile on
    good amounts of damage. She starts off a little weaker than your units, but
    grows to become a very strong unit on her own.
    
    ~Rating~
    7.5
    Excellent evade, decent Strength and Defense as well. Loses a point for poor
    base stats.
    
    
    ::::::::Geoffrey:::::::: [Gfry0]
    
    Elincia's most loyal retainer, there's nothing he wouldn't do for his Kingdom.
    He's quite serious, like his sister, Lucia.
    
    Paladin
    Attribute: Fire
    Build: 11
    Move:  9
    
    ~Equipment~
    Brave Lance
    Steel Bow
    Vulnerary
    
    Weapon Proficiency - Lance: A, Bow: C
    
    ~Skills~
    Paragon - 15
    Skill Points - 5/20
    Master Skill: Sol
    
    ~Growth Rates~
    HP:       65%   Speed:      55%
    Strength: 50%   Defense:    45%
    Magic:    25%   Resistance: 45%
    Skill:    55%   Luck:       20%
    
    ~Base Stats~
    Level:    11
    HP:       43    Speed:      19
    Strength: 18    Defense:    21
    Magic:     9    Resistance:  9
    Skill:    17    Luck:       12
    
    ~Stat Caps~
    HP:       60    Speed:      27
    Strength: 26    Defense:    27
    Magic:    20    Resistance: 25
    Skill:    26    Luck:       40
    
    Recruit in Chapter 25.
    He'll join at the start of Chapter 25, provided he survived Chapter 24.
    
    ~Supports~
    Calill
    Elincia
    
    ~My take~
    The last Paladin available in the game, and just look at those base stats. 21
    base Defense is definitely a good thing.
    
    Geoffrey will definitely be a big help from the moment he joins. His awesome
    base Speed and Defense make him quite a force. He'll have a bit of trouble
    double-attacking when he joins, but that shouldn't last for long.
    
    He's got all-around good stats. But what really makes him a force is his
    almost General-like Defense. He has good Strength, Skill and Speed, and decent
    Magic and Resistance. He won't be doing much dodging, but with his Defense, it
    doesn't even matter much. What else is he's a threat at both long and short
    range attacking, with his Lances and Bows. Give him a Killer Bow and watch him
    shred through people.
    
    He comes with Paragon, which will help him max out very quickly. He'll grow
    incredibly fast. You don't want him to max too quickly, though, so I'd
    recommend deleting it after he gets a few levels. He can make use of so many
    Skills it isn't even funny. Adept and Wrath is a good combination. You could
    also go with Nihil and Provoke, since his Defense is so good he'll be able to
    thin out a lot of enemies with Provoke. Savior is always good for a mounted
    unit. I wouldn't suggest giving him Sol, but if you've got an extra Occult
    scroll around, it's better than nothing. It should activate often enough for
    him to gain back any HP he might have lost.
    
    Geoffrey grows like a wildfire. He starts as a dangerous threat, but then
    grows extremely quickly and becomes a major destructive force that is hard to
    get rid of and ends up destroying anything in his path. His only bad stat is
    his Luck, and with the Defense he has, Luck doesn't even matter. He's
    extremely easy to use and grows to become very powerful. Usually I'm a fan of
    the high-Speed units that never get hit, but Geoffrey is definitely a favorite
    of mine to use. He can just plunder the front lines, absorbing damage while
    he easily destroys enemies in his path. The problem is, with five other
    Paladins in this game, sometimes there just isn't room for Geoffrey by the
    time you get him. He'll help you a lot if you use him.
    
    ~Rating~
    9.5
    Short range, long range, excellent all-around. Great Defense and Strength.
    Poor Resistance keeps him from a ten rating.
    
    
    ::::::::Largo:::::::: [Lrgo0]
    
    "Hey, small fry, point me to your General! I'm joining this army! I'm a
    world-class Berserker! Watch in awe as I bend this Lance!" From out of
    nowhere, Largo appears and asks to join Ike's Army. He has some connection to
    Calill, if you couldn't tell by their almost exact act they put on to Ike.
    Largo is actually a rather peaceful man who treats Beorc and Laguz alike
    equally.
    
    Berserker
    Attribute: Wind
    Build: 15
    Move:  7
    
    ~Equipment~
    Silver Axe
    Short Axe
    
    Weapon Proficiency - Axe: A
    
    ~Skills~
    None
    Skill Points - 25/25
    Master Skill: Colossus
    
    ~Growth Rates~
    HP:       80%   Speed:      45%
    Strength: 70%   Defense:    25%
    Magic:     5%   Resistance: 20%
    Skill:    45%   Luck:       30%
    
    ~Base Stats~
    Level:     7
    HP:       52    Speed:      20
    Strength: 21    Defense:    10
    Magic:     4    Resistance:  3
    Skill:    21    Luck:       12
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 30    Defense:    26
    Magic:    20    Resistance: 20
    Skill:    24    Luck:       40
    
    Recruit in Chapter 25.
    See the Info section about him at your base before Chapter 25 for an
    opportunity to recruit him.
    
    ~Supports~
    Mia
    Muarim
    Devdan
    Tauroneo
    
    ~My take~
    The only Berserker in the game, and he comes very late. I always liked
    Warriors better, though, but 'Zerks are handy to have around with their innate
    critical rate.
    
    Largo is a frightening sight to behold. On one hand, you have 52 base HP, 21
    base Strength and Skill and 20 base Speed. A frightening offensive powerhouse.
    On the other hand, you have 10 base Defense and 3(!) base Resistance. Just the
    idea him getting hit is pretty frightening as well!
    
    Largo is 100% pure offensive might. He has terribly poor Defense and the worst
    Resistance in the game, and he lacks the dodging ability to make up for it.
    When he's on the front lines, he'll have no problem destroying even high-
    Defense units. But he'll also need a lot of looking after himself. Once he
    starts getting hit, he's a goner, and enemy Myrmidons and Swordmasters will
    just tear him apart.
    
    Vantage is a great Skill for Largo, as it will allow him to attack first in
    every battle, and with his Strength combined with his Critical bonus, there's
    a decent chance he'll kill the enemy before he is hit, which is always a good
    thing for fragile Largo. Wrath is another good Skill for him, as he'll be
    below half HP often, and with his Critical bonus he'll do a lot of criticals
    with it. Guard also helps him a bunch, as it'll cancel enemy counter attacks,
    helping Largo to suffer less hits. Go with a combination of those three
    Skills and they'll help make up for Largo's weaknesses.
    
    Without a doubt, Largo is one of the most offensively intimidating units in
    the game, but he just has too many weaknesses to take advantage of that most
    of the time. With certain Skills, it helps make up for it, but he's still
    fragile even with them. Rhys will have an easier time staying alive than Largo
    on the front lines. If you keep an eye on him and be selective in your use of
    him, Largo will be a helpful injection of raw power to your army, just make
    damn sure you're careful with him or he'll get defeated.
    
    ~Rating~
    6.5
    All offense. All in all, the most fragile unit in the game. Can't handle front
    line combat too well.
    
    
    ::::::::Elincia:::::::: [Elnc0]
    
    The Princess of Crimea, heir to the Kingdom. She's one of the most important
    characters in the game. I can't reveal much else without spoiling some of the
    story. She's shy even though she doesn't like to show it.
    
    Princess Crimea
    Attribute: Heaven
    Build: 6
    Move:  9
    
    ~Equipment~
    Amiti
    Mend
    
    Weapon Proficiency - Sword: D, Staff: A
    
    ~Skills~
    Renewal - 15
    Skill Points - 5/20
    Master Skill: Skill
    
    ~Growth Rates~
    HP:       60%   Speed:      40%
    Strength: 30%   Defense:    25%
    Magic:    80%   Resistance: 35%
    Skill:    45%   Luck:       60%
    
    ~Base Stats~
    Level:     1
    HP:       27    Speed:      18
    Strength:  9    Defense:    11
    Magic:    12    Resistance: 15
    Skill:    16    Luck:       15
    
    ~Stat Caps~
    HP:       60    Speed:      28
    Strength: 20    Defense:    24
    Magic:    25    Resistance: 27
    Skill:    26    Luck:       40
    
    Recruit in Chapter 26.
    She joins automatically at the start of Chapter 26.
    
    ~Supports~
    Ike
    Geoffrey
    
    ~My take~
    The Princess finally takes arms as an acting Pegasus Knight in Chapter 26
    after travelling around with you the whole game. Too bad it's way too late
    for those crappy base stats to help you any.
    
    If you're going to use Elincia, make sure you have a crapload of bonus
    experience saved up for when she joins, because she starts feeble, at level 1,
    and almost useless. She'll go down in a big hurry if enemies get to her, and
    she's so weak that she's worthless in battle. She is of a little use with her
    ability to heal and then move after she acts, which will let her heal while
    staying away from the action.
    
    She's got an infinite-durability weapon that acts as a Brave Sword, so she
    has the power to make a decent fighter even with her mediocre Strength. Her
    main use is healing. At higher levels, she can be used as a combat healer that
    can traverse the front lines and still defend herself with her good evade and
    decent Strength. The trick is getting her to that higher level.
    
    Don't bother with extra Skills. It isn't worth removing Renewal, and Miracle
    is the only 5 point Skill that would do her any good, and chances are low that
    you still have that lying around when she joins. If you do, though, by all
    means give it to her.
    
    The best way to use her is if you inject her with 10-15 levels worth of bonus
    experience when she joins, but on the harder difficulty modes, it's hard to
    accumulate so much without giving some to other units. If you give her some
    levels when she joins, she'll be an all-around good unit. She's got amazing
    dodging ability, and with Amiti can deal good enough damage to be a help on
    the front lines. Renewal will help her stay alive if she ever gets hit, but
    you can't depend on that too much. Flying healers are a first for the American
    Fire Emblems, and that's what Elincia's strength is. She can defend herself
    and contribute to the fighting, but her main use is healing front line units.
    
    ~Rating~
    7.5
    Great all-around stats. Loses points for coming so late and under-leveled.
    
    
    ::::::::Ena:::::::: [Ena00]
    
    One of Goldoa's Dragons, she is a tactician for Daein's army. She has some
    ulterior motives, but no one even suspects her. She possesses quite impressive
    tactical knowledge.
    
    Dragon Tribe --> Red Dragon
    Attribute: 
    Build: 6
    Move:  5
    
    ~Equipment~
    None
    
    Weapon Proficiency - None
    
    ~Skills~
    Renewal - 15, Miracle - 5, Boon - 20
    Skill Points - 0/40
    Master Skill: Boon
    
    ~Growth Rates~
    HP:      145%   Speed:      60%
    Strength: 35%   Defense:    40%
    Magic:     5%   Resistance: 30%
    Skill:    50%   Luck:       40%
    
    ~Base Stats~
    Level:    10
    HP:       52    Speed:      15
    Strength: 20    Defense:    23
    Magic:     9    Resistance: 21
    Skill:    17    Luck:       14
    
    ~Stat Caps~
    HP:       75    Speed:      31
    Strength: 30    Defense:    36
    Magic:    20    Resistance: 30
    Skill:    31    Luck:       40
    
    Recruit in Chapter 28.
    She'll join automatically at the start of Chapter 28, provided you escaped
    without defeating the Black Knight in Chapter 27.
    
    ~Supports~
    None
    
    ~My take~
    One of the potential Dragons available in the game. You can only get one or
    the other, and Ena is quite the inferior of the two.
    
    Her low Speed keeps her from double-attacking and she can get into trouble
    with that, but she's got good Defense. She makes for a decent tank but
    won't be doing much damage thanks to her mediocre Speed.
    
    Boon isn't very useful at this stage in the game, and would have helped a 
    lot more earlier in the game, but it's there so you may as well take advantage
    of it if you need to. Renewal and Miracle will help her stay alive on the
    front lines as she gets constantly double-attacked.
    
    She's the penalty for not winning the fight with the Black Knight in Chapter
    27. You get a nice reward if you defeat him, and we'll get into that next.
    
    ~Rating~
    6
    Poor Speed destroys offensive potential. Under-leveled with no chance to grow.
    
    
    ::::::::Nasir:::::::: [Nasr0]
    
    A Dragon outcast of Goldoa. He's spent the years as a merchant and ferryman,
    taking travelers from Crimea to Begnion. Ike and his army use his ship to
    get to Begnion, and he accompanies them to Daein.
    
    Dragon Tribe --> White Dragon
    Attribute: Light
    Build: 12
    Move:  5
    
    ~Equipment~
    None
    
    Weapon Proficiency - None
    
    ~Skills~
    Nihil - 15, Boon - 20
    Skill Points - 5/40
    Master Skill: Boon
    
    ~Growth Rates~
    HP:      150%   Speed:      45%
    Strength: 50%   Defense:    60%
    Magic:    10%   Resistance: 25%
    Skill:    55%   Luck:       35%
    
    ~Base Stats~
    Level:    18
    HP:       56    Speed:      22
    Strength: 20    Defense:    24
    Magic:    11    Resistance: 27
    Skill:    23    Luck:       17
    
    ~Stat Caps~
    HP:       80    Speed:      32
    Strength: 30    Defense:    35
    Magic:    25    Resistance: 35
    Skill:    30    Luck:       40
    
    Recruit in Chapter 28.
    He'll join automatically at the start of Chapter 28, provided that you
    defeated the Black Knight in Chapter 27.
    
    ~Supports~
    None
    
    ~My take~
    The stronger of the two Dragons in the game, Nasir is by far and away the one
    you want to get. Unfortunately, you have to win a painfully rigged match in
    order to recruit him.
    
    He easily bests Ena in pretty much every stat, actually having the Speed to
    double-attack a lot of enemies along with better Defense. He can stick to the
    front lines and act as a wall for your army. The only threat to him is other
    Dragons, and they aren't too much of a threat.
    
    He comes with Nihil, which is a great Skill for this point in the game, A lot
    of regular Joe enemies will have some Skills, and Nasir is a great candidate
    to take them down. Boon is the same as with Ena, so meh.
    
    Nasir can survive better on the front lines as well as do much, much more
    damage than Ena. It really is a pity he's so hard to get, and it basically
    rides on luck rather than actual skill to win that battle. If you do, Nasir is
    your reward, and quite a reward he is.
    
    ~Rating~
    9
    Extremely powerful all-around. Poor movement loses him his ten rating.
    
    
    ::::::::Tibarn:::::::: [Tibn0]
    
    King of Phoenicis. Tibarn is an honorable King and cares for his subjects. He
    and his clan despise Begnion, and actively attacks Begnion vessels that travel
    the waters near Phoenicis. He looks after Prince Reyson.
    
    Bird Tribe --> Hawk
    Attribute: Heaven
    Build: 14
    Move:  6
    
    ~Equipment~
    Laguz Band
    Elixir
    
    Weapon Proficiency - None
    
    ~Skills~
    Savior - 10, Cancel - 20
    Skill Points - 10/40
    Master Skill: Cancel
    
    ~Growth Rates~
    HP:      145%   Speed:      65%
    Strength: 70%   Defense:    60%
    Magic:     5%   Resistance: 25%
    Skill:    70%   Luck:       50%
    
    ~Base Stats~
    Level:    18
    HP:       63    Speed:      24
    Strength: 30    Defense:    26
    Magic:    11    Resistance: 19
    Skill:    31    Luck:       24
    
    ~Stat Caps~
    HP:       75    Speed:      36
    Strength: 33    Defense:    32
    Magic:    20    Resistance: 29
    Skill:    35    Luck:       40
    
    Recruit in Chapter 29.
    Choose him during Chapter 29.
    
    ~Supports~
    None
    
    ~My take~
    The final three characters are only available for part of the final Chapter,
    and you can only choose one. Tibarn is your first choice, and a great choice
    he makes. He's generally the most powerful unit available to you in the game,
    and can do pretty much any job without any problem. Not much else to say about
    Tibarn. He'll kick everyone's ass and help take down the final boss. Marvel
    in his power.
    
    ~Rating~
    10
    Godly powerful.
    
    
    ::::::::Naesala:::::::: [Nsla0]
    
    Naesala is the scheming and backstabbing King of Kilvas. He allies himself not
    with the Laguz, but with whoever pays him the most Gold. He desires to expand
    Kilvas and would do anything to do so. He is a friend of Reyson, but that
    friendship has grown stale over the years because of Naesala allying himself
    with the humans.
    
    Bird Tribe --> Raven
    Attribute: Dark
    Build: 11
    Move:  6
    
    ~Equipment~
    Laguz Band
    Elixir
    Coin
    
    Weapon Proficiency - None
    
    ~Skills~
    Vantage - 10, Vortex - 20
    Skill Points - 10/40
    Master Skill: Vortex
    
    ~Growth Rates~
    HP:      135%   Speed:      75%
    Strength: 60%   Defense:    55%
    Magic:    40%   Resistance: 35%
    Skill:    70%   Luck:       20%
    
    ~Base Stats~
    Level:    17
    HP:       57    Speed:      31
    Strength: 25    Defense:    21
    Magic:    15    Resistance: 16
    Skill:    26    Luck:       19
    
    ~Stat Caps~
    HP:       70    Speed:      37
    Strength: 29    Defense:    27
    Magic:    24    Resistance: 32
    Skill:    34    Luck:       40
    
    Recruit in Chapter 29.
    Choose him in Chapter 29.
    
    ~Supports~
    None
    
    ~My take~
    Your second choice in the final Chapter, Naesala. I love using him, because
    he's not super strong like the other two, but rather relies on his Speed.
    Naesala almost never gets hit, even the final boss has trouble hitting him.
    He's also the only Laguz in the game with a ranged attack, which comes in
    pretty handy sometimes. I like variety in my units, and Naesala definitely has
    more of that than the other two, so he's my favorite to use even if he isn't
    as strong as Tibarn. After all, no one is as strong as Tibarn.
    
    ~Rating~
    10
    Impossible to hit. Great all-around stats.
    
    
    ::::::::Giffca:::::::: [Gfca0]
    
    Giffca is the beast King's shadow. He follows Caineghis everywhere unless
    ordered to do something else.
    
    Beast Tribe --> Lion
    Attribute: Dark
    Build: 17
    Move:  7
    
    ~Equipment~
    Laguz Band
    Elixir
    
    Weapon Proficiency - None
    
    ~Skills~
    Roar - 20
    Skill Points - 5/25
    Master Skill: Roar
    
    ~Growth Rates~
    HP:      160%   Speed:      60%
    Strength: 75%   Defense:    50%
    Magic:     5%   Resistance: 30%
    Skill:    70%   Luck:       40%
    
    ~Base Stats~
    Level:    20
    HP:       68    Speed:      25
    Strength: 32    Defense:    25
    Magic:    10    Resistance: 16
    Skill:    28    Luck:       22
    
    ~Stat Caps~
    HP:       80    Speed:      33
    Strength: 32    Defense:    35
    Magic:    20    Resistance: 37
    Skill:    35    Luck:       40
    
    Recruit in Chapter 29.
    Choose him in Chapter 29.
    
    ~Supports~
    None
    
    ~My take~
    The only Lion in the game, Giffca is the third of the units you can choose
    between in the final Chapter. He's a show in raw power, just look at that 40
    Strength when he's transformed! He'll easily blow through enemies without much
    trouble, and he can do a bunch of damage to the final boss. All three of the
    final units you can choose from are powerful, so pick whoever you want. I like
    all three, so I try to alternate on each playhthrough, but I tend to use
    Naesala the most. I just love watching people miss him.
    
    ~Rating~
    10
    Extremely strong and fast. Great all-around stats.
    
    
    ******************************************************************************
    III. Character Growth Chart
    ******************************************************************************
    
    Below is a table that lists the growth rates of each character. It can be used
    for quick reference to stat growths for all the characters, without having to
    sift through the character section.
    
    
    ============================================================================
    | Character |  HP  |  STR  |  MAG  |  SKL  |  SPD  |  DEF  |  RES  |  LUK  |
    |--------------------------------------------------------------------------|
    |Ike        |  75  |   50  |   20  |   50  |   55  |   40  |   40  |   35  |
    |Titania    |  80  |   45  |   25  |   60  |   50  |   40  |   45  |   45  |
    |Boyd       |  75  |   60  |   5   |   50  |   45  |   25  |   25  |   35  |
    |Oscar      |  55  |   45  |   20  |   50  |   45  |   35  |   30  |   30  |
    |Rhys       |  40  |   5   |   60  |   50  |   40  |   25  |   55  |   50  |
    |Shinon     |  75  |   65  |   20  |   70  |   65  |   50  |   40  |   35  |
    |Gatrie     |  80  |   55  |   5   |   55  |   25  |   60  |   30  |   25  |
    |Soren      |  45  |   5   |   60  |   55  |   40  |   15  |   55  |   30  |
    |Mia        |  50  |   40  |   30  |   45  |   60  |   20  |   25  |   45  |
    |Ilyana     |  45  |   25  |   50  |   45  |   30  |   15  |   50  |   45  |
    |Rolf       |  60  |   40  |   20  |   45  |   50  |   30  |   25  |   40  |
    |--------------------------------------------------------------------------|
    |Mist       |  50  |   35  |   50  |   25  |   40  |   15  |   40  |   60  |
    |Marcia     |  55  |   40  |   20  |   50  |   55  |   25  |   30  |   40  |
    |Lethe      |  130 |   50  |   5   |   65  |   70  |   40  |   25  |   50  |
    |Mordecai   |  150 |   65  |   0   |   55  |   50  |   40  |   20  |   40  |
    |Volke      |  65  |   50  |   5   |   55  |   65  |   20  |   10  |   35  |
    |Kieran     |  60  |   50  |   15  |   50  |   40  |   40  |   30  |   25  |
    |Nephenee   |  55  |   40  |   20  |   55  |   55  |   35  |   25  |   25  |
    |Brom       |  75  |   45  |   10  |   50  |   25  |   55  |   25  |   20  |
    |Zihark     |  55  |   45  |   15  |   50  |   60  |   30  |   20  |   40  |
    |Sothe      |  60  |   55  |   10  |   70  |   65  |   35  |   30  |   55  |
    |Jill       |  60  |   40  |   30  |   45  |   45  |   35  |   30  |   25  |
    |--------------------------------------------------------------------------|
    |Astrid     |  45  |   40  |   20  |   55  |   50  |   30  |   25  |   40  |
    |Makalov    |  60  |   55  |   5   |   45  |   50  |   45  |   20  |   25  |
    |Stefan     |  70  |   50  |   20  |   40  |   55  |   35  |   30  |   25  |
    |Tormod     |  50  |   20  |   45  |   40  |   45  |   25  |   45  |   35  |
    |Muarim     |  145 |   70  |   5   |   70  |   55  |   60  |   45  |   35  |
    |Devdan     |  75  |   60  |   30  |   40  |   35  |   45  |   45  |   40  |
    |Tanith     |  60  |   40  |   35  |   70  |   40  |   25  |   30  |   30  |
    |Reyson     |  65  |   5   |   40  |   50  |   50  |   15  |   50  |   60  |
    |Ulki       |  130 |   60  |   10  |   65  |   60  |   35  |   25  |   35  |
    |Janaff     |  130 |   55  |   10  |   70  |   65  |   30  |   25  |   40  |
    |Calill     |  50  |   25  |   45  |   45  |   45  |   40  |   35  |   30  |
    |--------------------------------------------------------------------------|
    |Tauroneo   |  60  |   55  |   5   |   50  |   30  |   60  |   40  |   15  |
    |Ranulf     |  130 |   50  |   0   |   55  |   55  |   35  |   20  |   35  |
    |Haar       |  65  |   60  |   5   |   60  |   35  |   45  |   20  |   15  |
    |Bastian    |  55  |   40  |   65  |   65  |   55  |   35  |   50  |   30  |
    |Lucia      |  70  |   50  |   30  |   70  |   65  |   40  |   40  |   50  |
    |Geoffrey   |  65  |   50  |   25  |   55  |   55  |   45  |   45  |   20  |
    |Largo      |  80  |   70  |   5   |   45  |   45  |   25  |   20  |   30  |
    |Elincia    |  60  |   30  |   80  |   45  |   40  |   25  |   35  |   60  |
    |Ena        |  145 |   35  |   5   |   50  |   60  |   40  |   30  |   40  |
    |Nasir      |  150 |   50  |   10  |   55  |   45  |   60  |   25  |   35  |
    |Tibarn     |  145 |   70  |   5   |   70  |   65  |   60  |   25  |   50  |
    |Naesala    |  135 |   60  |   40  |   70  |   75  |   55  |   35  |   20  |
    |Giffca     |  160 |   75  |   5   |   70  |   60  |   50  |   30  |   40  |
    ============================================================================
    
    
    ******************************************************************************
    IV. Character Weapon Proficiency Chart
    ******************************************************************************
    
    This section, I'll list the weapon levels that each character starts with.
    
    
    ===========================================================================
    | Character | Sword | Lance |  Axe  |  Bow  | Wind | Fire | Thndr | Staff |
    |-------------------------------------------------------------------------|
    |Ike        |   D   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Titania    |   -   |   C   |   A   |   -   |   -  |   -  |   -   |   -   |
    |Boyd       |   -   |   -   |   D   |   -   |   -  |   -  |   -   |   -   |
    |Oscar      |   -   |   C   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Rhys       |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   D   |
    |Shinon     |   -   |   -   |   -   |   A   |   -  |   -  |   -   |   -   |
    |Gatrie     |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Soren      |   -   |   -   |   -   |   -   |   D  |   E  |   E   |   -   |
    |Mia        |   D   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Ilyana     |   -   |   -   |   -   |   -   |   E  |   E  |   D   |   -   |
    |Rolf       |   -   |   -   |   -   |   E   |   -  |   -  |   -   |   -   |
    |-------------------------------------------------------------------------|
    |Mist       |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   D   |
    |Marcia     |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Lethe      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Mordecai   |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Volke      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Kieran     |   -   |   -   |   C   |   -   |   -  |   -  |   -   |   -   |
    |Nephenee   |   -   |   E   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Brom       |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Zihark     |   C   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Sothe      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Jill       |   -   |   D   |   -   |   -   |   -  |   -  |   -   |   -   |
    |-------------------------------------------------------------------------|
    |Astrid     |   -   |   -   |   -   |   D   |   -  |   -  |   -   |   -   |
    |Makalov    |   C   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Stefan     |   S   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Tormod     |   -   |   -   |   -   |   -   |   D  |   C  |   E   |   -   |
    |Muarim     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Devdan     |   -   |   B   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Tanith     |   A   |   B   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Reyson     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Ulki       |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Janaff     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Calill     |   -   |   -   |   -   |   -   |   B  |   B  |   B   |   -   |
    |-------------------------------------------------------------------------|
    |Tauroneo   |   A   |   A   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Ranulf     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Haar       |   -   |   B   |   B   |   -   |   -  |   -  |   -   |   -   |
    |Bastian    |   -   |   -   |   -   |   -   |   A  |   B  |   C   |   -   |
    |Lucia      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Geoffrey   |   -   |   A   |   -   |   C   |   -  |   -  |   -   |   -   |
    |Largo      |   -   |   -   |   A   |   -   |   -  |   -  |   -   |   -   |
    |Elincia    |   D   |   -   |   -   |   -   |   -  |   -  |   -   |   A   |
    |Ena        |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Nasir      |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Tibarn     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Naesala    |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    |Giffca     |   -   |   -   |   -   |   -   |   -  |   -  |   -   |   -   |
    ===========================================================================
    
    
    ******************************************************************************
    V. Stat Comparisons
    ******************************************************************************
    
    In this section, I'll expand from the information given in the character
    section of the guide.
    
    Below, I will seperate the characters by their class, in order to compare
    their stats to one another.
    
    This section should give you a clearer idea of which characters of each class
    excel in which stats. It should help you to decide which characters of each
    class you'd want to use, depending on what stats you value in a certain class.
    
    I will list the characters from each class in groups, and provide a letter
    rating for each stat, giving you an indication on how likely a character is
    going to excel in each stat. The rating is based on a combination of the
    character's base stats and their stat growths, as well as their starting
    level and stat caps for their class.
    
    The ratings range from A to E, A being the most likely to excel and E the
    least likely to excel.
    
    A quick note: These ratings aren't designed to compare characters of seperate
    classes, except in the case of similar classes being grouped together, such as
    Warrior and Berserker. Using the ratings in this section to compare Jill to
    Marcia, for example, was not intended.
    
    
    -------------------------
    Lord
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Ike        |  B |  B  |  D  |  A  |  A  |  B  |  D  |  C  |
    ------------------------------------------------------------
    
    -------------------------
    Paladin
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Titania    |  B |  C  |  D  |  B  |  A  |  C  |  B  |  A  |
    |Oscar      |  B |  B  |  D  |  B  |  A  |  B  |  C  |  C  |
    |Kieran     |  B |  A  |  E  |  B  |  B  |  B  |  D  |  C  |
    |Astrid     |  C |  C  |  D  |  B  |  A  |  C  |  C  |  B  |
    |Makalov    |  B |  A  |  E  |  C  |  B  |  B  |  E  |  C  |
    |Geoffrey   |  A |  B  |  D  |  C  |  B  |  A  |  D  |  D  |
    ------------------------------------------------------------
    
    -------------------------
    General
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Gatrie     |  A |  A  |  E  |  B  |  D  |  A  |  E  |  D  |
    |Brom       |  B |  B  |  E  |  A  |  C  |  A  |  D  |  E  |
    |Tauroneo   |  B |  B  |  D  |  C  |  D  |  B  |  C  |  D  |
    ------------------------------------------------------------
    
    -------------------------
    Sniper
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Shinon     |  B |  B  |  E  |  A  |  B  |  B  |  D  |  C  |
    |Rolf       |  C |  B  |  E  |  B  |  B  |  B  |  D  |  B  |
    ------------------------------------------------------------
    
    -------------------------
    Warrior and Berserker
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Boyd       |  A |  A  |  E  |  B  |  B  |  D  |  D  |  C  |
    |Largo      |  A |  A  |  E  |  B  |  A  |  E  |  E  |  C  |
    ------------------------------------------------------------
    
    -------------------------
    Swordmaster
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Mia        |  C |  C  |  D  |  B  |  A  |  D  |  D  |  A  |
    |Zihark     |  B |  B  |  E  |  A  |  A  |  C  |  E  |  B  |
    |Stefan     |  B |  B  |  D  |  A  |  A  |  C  |  D  |  D  |
    |Lucia      |  C |  C  |  C  |  A  |  A  |  D  |  D  |  A  |
    ------------------------------------------------------------
    
    -------------------------
    Halberdier
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Nephenee   |  C |  B  |  E  |  A  |  A  |  B  |  D  |  C  |
    |Devdan     |  B |  B  |  D  |  B  |  C  |  C  |  D  |  B  |
    ------------------------------------------------------------
    
    -------------------------
    Thief and Assassin
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Volke      |  B |  B  |  E  |  A  |  A  |  C  |  E  |  D  |
    |Sothe      |  D |  D  |  E  |  C  |  C  |  D  |  E  |  C  |
    ------------------------------------------------------------
    
    -------------------------
    Falcon Knight and Princess Crimea
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Marcia     |  C |  B  |  E  |  B  |  A  |  C  |  B  |  C  |
    |Tanith     |  D |  B  |  C  |  A  |  A  |  C  |  B  |  B  |
    |Elincia    |  D |  C  |  A  |  B  |  B  |  D  |  B  |  A  |
    ------------------------------------------------------------
    
    -------------------------
    Wyvern Lord
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Jill       |  B |  C  |  D  |  B  |  B  |  B  |  D  |  D  |
    |Haar       |  A |  B  |  E  |  B  |  C  |  B  |  D  |  D  |
    ------------------------------------------------------------
    
    -------------------------
    Bishop and Valkyrie
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Rhys       |  D |  E  |  A  |  B  |  C  |  E  |  A  |  B  |
    |Mist       |  D |  C  |  B  |  D  |  B  |  E  |  B  |  A  |
    ------------------------------------------------------------
    
    -------------------------
    Sage
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Soren      |  C |  E  |  A  |  A  |  B  |  E  |  A  |  B  |
    |Ilyana     |  C |  D  |  B  |  B  |  C  |  E  |  A  |  A  |
    |Tormod     |  C |  D  |  B  |  C  |  B  |  D  |  B  |  A  |
    |Calill     |  C |  D  |  B  |  B  |  B  |  D  |  C  |  A  |
    |Bastian    |  C |  C  |  B  |  B  |  C  |  D  |  B  |  B  |
    ------------------------------------------------------------
    
    -------------------------
    Cat, Tiger and Lion
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Lethe      |  C |  B  |  E  |  C  |  A  |  C  |  D  |  A  |
    |Mordecai   |  A |  A  |  E  |  D  |  D  |  B  |  E  |  C  |
    |Muarim     |  B |  B  |  E  |  C  |  B  |  B  |  D  |  D  |
    |Ranulf     |  B |  B  |  E  |  B  |  A  |  B  |  E  |  C  |
    |Giffca     |  A |  A  |  D  |  A  |  A  |  A  |  C  |  B  |
    ------------------------------------------------------------
    
    -------------------------
    Hawk, Heron and Raven
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Reyson     |  E |  E  |  B  |  C  |  B  |  E  |  A  |  A  |
    |Ulki       |  B |  B  |  E  |  B  |  C  |  C  |  D  |  C  |
    |Janaff     |  C |  C  |  E  |  B  |  B  |  D  |  D  |  B  |
    |Tibarn     |  A |  A  |  D  |  A  |  B  |  A  |  C  |  A  |
    |Naesala    |  A |  A  |  B  |  A  |  A  |  B  |  C  |  B  |
    ------------------------------------------------------------
    
    -------------------------
    Red Dragon and White Dragon
    -------------------------
    ------------------------------------------------------------
    | Character | HP | STR | MAG | SKL | SPD | DEF | RES | LUK |
    |-----------------------------------------------------------
    |Ena        |  A |  A  |  D  |  B  |  C  |  A  |  B  |  C  |
    |Nasir      |  A |  A  |  D  |  A  |  B  |  A  |  A  |  B  |
    ------------------------------------------------------------
    
    
    ******************************************************************************
    VI. Alternate Opinions
    ******************************************************************************
    
    This section contains opinions of the characters that have been sent to me via
    e-mail.
    
    I think it's important to hear many views on the characters, as Fire Emblem
    has a random based system and one person's view could wind up vastly different
    than another's. In order to draw a more accurate conclusion, it's necessary
    to study an assortment of opinions, since it is impossible to average a
    random value, as seems to be the most popular way of assessing a character's
    potential.
    
    The opinions in this section are used with permission from the sender.
    
    
    Ike
    ~~~
    
    :::Sui89:::
    Well, let's just say he's beyond awesome. Maxing four stats is always a good
    thing. All of his stats are just amazing, even Magic, not that he needs it.
    But his stats aren't even necessarily what makes him amazing. It's his mastery
    skill: Aether. That thing just cuts through everything.
    *Dark Knight goes down in two hits* Priceless.
    
    :::aj_007:::
    For a "Lord" character, he's probably the most powerful in any Fire Emblem to
    date, up in comparison to Sigurd and Celice, and maybe Hector. Before
    promotion, I'd best describe him as a Mercenary; above average combat
    abilities and all-around great unit. I have never had trouble with him, and
    unlike Eliwood, he's definitely a force on the frontlines.
    
    After promotion, Ike is definitely a monster. It's not the face the he'll do
    well in any situation, but it's his master skill. Part of the reason Ike is
    so good is generally because of the over-powered Aether Skill. Somehow he has
    absolutely ridiculous dodge and will avoid the majoity of attacks thrown at
    him.
    
    As far as stats go, he's weak in Luck and Resistance, but I've found that when
    equipped with a Priest band and the RNG goddess is generous, he'll be pull
    those stats up. I've had Ike at 25-ish Luck and 14 Resistance at one time.
    Another notable thing is that his Strength growth has been adjusted for Aether
    so you might have some trouble with that. In most games though, he'll max
    Strength, Speed and Skill. Great unit, and frankly, if the "Hero" class of
    this game is this good, it's easy to see why Kis is the only one. Very
    powerful character and you're forced to use him. So don't be shy, use him.
    Just lay out in the mid-game, he'll reach level 20 before most of your units.
    
    :::Dirk Meijer:::
    He isn't the strongest character in the game, and he also doesn't have the
    highest Defense, but dodging practically everything and healing himself with
    Aether all the time is worth something. If I wasn't bound to using him, I
    still would.
    
    
    Titania
    ~~~~~~~
    
    :::aj_007:::
    Is this the Jeigan of the game? I'd say so, but as of late, Fire Emblem
    Jeigans aren't getting screwed. She's no Seth, but she's a great unit with
    great growths to boot. She'll catch up to Oscar and I dare compare her to a
    weaker Geoffrey that is magic bait. Couple that with good dodge and good
    Speed and you have an actually nice Axe Paladin to replace Kieran if you
    didn't use him. Strength-wise, she's a little underdeveloped but the superior
    strength of Axes and good skills helps counter that.
    
    Speaking of Counter, I'd ditch it immediately. Adept might be good, but there
    are better uses for the scroll, and she dodges a little to much to warrant
    Sol. It's up to you. If you're like me and use her as a utility unit,
    Savior is always a good choice.
    
    :::daniboydaniel:::
    A lot of people kick her out really early because they fail to see the
    growths, with them she is really powerful and can withstand almost anything,
    and she also dodges very well and has really high Resistance and a good amount
    of Luck. Her only weakness is her average Strength, but if you put an Energy
    Ring on her she is a lot better.
    
    
    Boyd
    ~~~~
    
    :::aj_007:::
    A more balanced Largo, really, trading some of his piss poor Defense for no
    critical bonus and scaled down attacks. Still, Boyd is a solid unit, but poor
    Resistance and Defense oust him for a frontline fighter. His best Defense is
    either a good offense or the substantial amount of HP he has. He's not sturdy,
    but he has stamina. Remember that and don't leave him wide open.
    
    I've found that Speed and Strength are easily maxed, and so is HP, but you'll
    have trouble using him early in the game. His Skill growth is pretty bad in
    application, and so he's stuck using Iron Axes for a long time, which screws
    up his great Strength. Using heavier axes lowers his alread bad hit, and even
    if you strike twice, it's not a good idea to leave him out alone with and
    injured unit.
    
    After promotion, he ends up a decent unit but a surprisingly good bowman.
    He'll never live up to his caps, unfortunately, and will max HP and Strength,
    maybe Speed. He's much easier to use because of the addition of bows. He'll
    most likely be your strongest bow user for the game unless Shinon was
    slipped steroids. Boyd will be able to inflict a lot of damage without putting
    himself in immediate danger. If at all possible, he's the best candidate for
    the Brave Bow, really. Great Strength and Speed means a 4x attack, and judging
    he'll be doing 20-30 HP damage on a standard unit, can you say "pwned"? He'll
    only need to do 15 damage four times and connect all hits to take down even
    the hardest units.
    
    As far as Skills are concerned, Guard is a good idea, and Colossus is
    possible. If given Colossus, give him all your Statue Frags, he'll appreciate
    them.
    
    :::Dunxco:::
    If neither Astrid, Shinon, Rolf, or any other bow users tweak your fancy, I
    found Boyd to be an excellent bow-user. Thanks to his enormous Strength stat,
    even an Iron Bow becomes a tool of death in his hands. He'll double with it,
    and be able to net a solid amount of damage against enemies with it. Having
    said that, what his bows give him in terms of reliable accuracy and long-
    distance power, it comes at a price - leaving Boyd defenseless, which is not
    entirely desireable. With the right skill sets, however, it's not hard to keep
    Boyd, with his lagging Defense, alive and functioning. He's got great HP, and
    pretty much acts as a unit with Provoke when he's standing on the front lines
    with a bow. If you want something more reliable than a Tomahawk or Short Axe
    to give Boyd range, a bow is the way to go.
    
    :::Dirk Meijer:::
    He's pretty good. His speed isn't _too_ low, compared to his strength. I
    enjoyed having him in my team, though he may need to retreat several times
    in one chapter. Around the latter chapters, he may lose his ability to
    strike twice (if he had it at all) and his hit rate may not be that high,
    but that's okay, because he can do some nice damage and dodges enough. And he
    can triangle attack, which can be incredibly useful.
    
    
    Oscar
    ~~~~~
    
    :::aj_007:::
    Oscar is quite a useful unit, although the very early stages with all the
    blasted axe users, lances are a poor choice. He's balanced growths,
    performace and will be above average in most things. I've seen him max
    Strength sometimes, sometimes Skill, sometimes Speed, he's even had pretty
    good Magic (14!) at one time. My main issue is that he is easily Strength-
    screwed. I mean, really, easily. It's very annoting that he lacks killing
    power at times. Still, hr's great for hit and run and will perform well
    offensively, defensively and utility-wise.
    
    As far as Skills go, I have to disagree with Resolve and Wrath. Oscar may have
    a lot of HP, but I find that he is killed too easily. Through experimentation,
    I've found that Vantage, Wrath and Resolve are an excellent combo, but I guess
    the majority of us don't have an Action Replay. If you want an attacking
    Oscar, choose from the three above. For tanking ability and conversion into
    a frontline fighter, give him Sol. He'll last for a good long while healing
    himself and his good Skill helps. Guard is another good option. For untility,
    Nihil is great as a "boss-killer" type character and you can't go wrong with
    Savior.
    
    
    Rhys
    ~~~~
    
    :::Dirk Meijer:::
    Not very good as a priest, though very awesome as a bishop. I heard he was
    a lot better than Mist, so decided just to use him. And his bishop abilities
    are pretty awesome. He'll be the only one to use light magic, which gets
    really cool when you get Nosferatu. His Resistance is excellent, he has a
    pretty good dodge and just remember to keep him away from fast opponents,
    or opponents that have a potential of doing much damage.
    
    
    Shinon
    ~~~~~~
    
    :::Dunxco:::
    Not much to add on what hasn't already been said, but Gamble is a very good
    idea for him, especially over most Swordmasters. Swordmasters naturally get a
    brilliant critical hit percentage, and giving, say, Zihark (my favorite
    Swordmaster) Adept and Vantage mean that he'll always attack first, possibly
    four times (possibly eight with the Brave Sword), with around 20% chance of
    a critical hit. Gamble isn't necessary on him. Shinon, on the other hand, has
    fantastic accuracy, granted, but won't necessarily be dealing as much damage
    as Zihark or another Swordmaster can. Gamble will make up for his lack of 
    "oomph" when you have to babysit him for a few levels to take out some bigger
    units, while being stable enough at the end of the game to take down the
    mountain of enemies you have to face.
    
    
    Gatrie
    ~~~~~~
    
    :::Dirk Meijer:::
    Hooray, a tank! Gatrie is awesome! Up until chapter 20 or so, he won't take
    any damage, not even from Laguz. He has horrible Resistance though, so keep
    him away from mages, and watch out for long range magic attacks. When he
    becomes a General, he doesn't improve all that much though. Being a
    Knight/General, he lacks a lot of movement. Still a worthy member of my
    party though!
    
    
    Soren
    ~~~~~
    
    :::Sui89:::
    First of all, why isn't he a druid? He fits that part better than a Sage. His
    sage look is a dress and it's purple. Why? God knows... Anyway, killing
    machine. He maxes magic and has great speed, and other stats too. His only
    let down is his obviously low strength, which will make it harder for him to
    use the higher level tomes. But that aside, he's the best Sage by a long shot.
    
    
    Mia
    ~~~
    
    :::Sui89:::
    Meh. She's all right. I'm kind of disappointed in her. She's not really that
    great for a Swordmaster. She comes in at a low level, in a level with tons of
    lance users. Not easy to use. Add that to being constantly RNG screwed in the
    strength department, with an OKAY ability to dodge, and you really shouldn't
    be using her. Honestly.
    
    
    Rolf
    ~~~~
    
    :::Sui89:::
    He's 8 and got a weapon in his hands....why? Anyway, just 'cause he's a child
    doesn't seem to matter. His stats are decent enough. He's got great dodge PLUS
    rediculous defense for an archer. Seriously, an archer shouldn't have that
    much defense. For some reason, Snipers in FE9 get a bonus critical too, so he
    criticals like mad, since he's already got good stats to give him an already
    high critical rate. His only real weakness is his kind of low strength. He
    tends to get RNG screwed on that. But it's not so horrible that he'll be
    unusable, so you won't mind.
    
    :::Dirk Meijer:::
    I knew it the first time I saw his face in cutscene: This boy will be in
    my party! And how right is was, Rolf became one of my best characters. He
    _always_ gets to attack twice, and has a base critical of 20(!) Give him a
    Longbow and he'll kill anyone in a single turn, from safe distance. No matter
    how awful he is when he joins, your bonus experience is worth it!
    
    
    Mist
    ~~~~
    
    :::Sui89:::
    Underrated? Yes, but not by much. She can heal. She's pretty poor at it
    though. Low magic makes for not-so-great healing abilities. She gets a horse
    after promotion, so she can move after acting. She gets a sword too. Why? Her
    strength is horrible. At least after promotion Rhys gains Light Magic. Mist
    just gains not-so-great swords. So basically she's mediocre at healing and
    mediocre at attacking. Not bad, but generally not good enough to warrent a
    full spot on your team.
    
    :::daniboydaniel:::
    Some people say she is worth nothing, but I disagree, besides the reason that
    you put the Sonic Sword on her, there is another reason. The simple fact that
    Mist is like the complete Sage and Bishop destroyer of the game. Beside the
    fact that she just has tons of Luck and a good overall Speed (albeit not
    excellent), she can pretty much survive on the frontlines and can heal a good
    amount of HP. I don't know if my Mist was RNG-Blessed, but I took her over
    Rhys. First because she promotes and can walk after acting, okay that rocks,
    after that she does have a good amount of Magic. With her sword using ability
    and her high Resistance, she can pretty much own every single Mage, Sage,
    Bishop, etc. in the game.
    
    
    Marcia
    ~~~~~~
    
    :::Sui89:::
    Pretty classic for a Pegasus Knight. Not so great Defense is made up for by a
    superior ability to dodge. Add into the equation that she's got decent
    strength (assuming that you haven't been RNG screwed) and she can fly, and
    there's really no reason you shouldn't have her on your team. Some argue she's
    worse than Jill, but I hate Jill, so I say no. =P
    
    :::Dirk Meijer:::
    She's great, and I love flying units. Marcia will get awesome Resistance and
    Speed, so she'll be an excellent mage killer, and an excellent Javelin-thrower.
    She dodges all the time and becomes really useful when you give her (it was
    between her and Jill for me) the Full Guard and the Saviour skill. She'll
    dodge all the ballistae while your other characters can just walk on without
    any danger (besides Jill, of course).
    
    
    Volke
    ~~~~~
    
    :::Dunxco:::
    Even though he has to use knives, knives are guaranteed to have around 10%
    critical hit change. Earlier on, this'll be very nice for when he gets dragged
    into a fight. If you're crazy enough to not give him Lethality, then Vantage
    and Miaracle would be goo choices, but why wouldn't you give him Lethality?
    
    
    Nephenee
    ~~~~~~~~
    
    :::Dirk Meijer:::
    She's just one of those characters that doesn't get hit... never! Most
    bosses can't even hit her. Nobody can. Once her HP is below half (if 
    ever) she'll critical almost all the time (thanks to her skill) and she has
    great Strength and Speed... and Resistance, and Defense... She's just the
    best character in the game, it's that simple.
    
    
    Zihark
    ~~~~~~
    
    :::Sui89:::
    Much better. This "power" Swordmaster has much more of a balance over his
    stats. Sacrifices a few points of skill for quite a bit more points of
    strength, making him much more useful. Give him a good skill like gamble to
    take care of his good skill and critical rate and he's a good character to
    use. Granted, he's still no Fir or Rutger though...
    
    
    Sothe
    ~~~~~
    
    :::Sui89:::
    Blossom! More growths! Uh, no. Blossom is a bunch of crap. It gives you the
    false sense that Sothe will actually become something decent. Now, he would
    be if he could actually promote. But alas, no such luck. Blossom also makes
    it nearly impossible to use him already since he gains about one third of the
    exp. he should. Add that to being able to do about 1 or 2 damage to MAGES
    tops, and he's not worth your time or effort.
    
    :::daniboydaniel:::
    He's nothing compared to Volke, but think about it this way: You know the
    three Thieves in FE: The Sealed Sword? Well, at least he's better than them.
    He would be better if his caps weren't 20.
    
    
    Jill
    ~~~~
    
    :::Sui89:::
    Meh. Just meh. What have they done to my poor Dragon Riders? Her stats aren't
    very good. Honestly. I LOVE this class. She's the first Dragon Rider EVER
    where I had to take her out of my team 'cause she sucked. Plus look at the
    graphics on the wyverns now. What's up with that? I can hardly stand to even
    look at them now.
    
    :::daniboydaniel:::
    I don't know why people do not like her, I think she pretty much owns
    everything. I don't know if I'm RNG-Blessed, but my Jill had everything above
    20 when whe she was around level 15, like 23 Strength, 26 Speed, 22 Skill, and
    a lot of others besides Magic and Resistance. Jill beats Haar in a wa that
    Haar never should have existed. First, Haar has HP around 53 or something,
    while Jill may have around 4 or 5 less. Second, Haar has 1 or 2 more Strength,
    but Jill has better Luck and Speed, so she dodges more, and Haar has more
    Defense. Thinking about tactics, which do you prefer?
    
    :::Dirk Meijer:::
    Hooray, another flying unit! Jill is a lot stronger than Marcia is. She has
    less Speed and a lot less Resistance, but more Strength and more Defense.
    Other than that, they're pretty much equally useful, I suggest just to use
    them both. The only question is who to give the Full Guard.
    
    
    Muarim
    ~~~~~~
    
    :::Dunxco:::
    If you remove the Demi Band, all you have is Mordecai, but green, and a
    few stat changes here and there. If you use him, keep the Demi Band in him.
    People prefer Muarim over Mordecai based on his higher Speed, which is
    definitely a better thing. Double attack > single, more powerful attack. Give
    him Smite, because of his huge Con, but ignore Roar. Roar might as well be
    sold.
    
    
    Stefan
    ~~~~~~
    
    :::Sui89:::
    Prepromote? Yuck. Normally, that's what I'd say. However, Stefan's one of
    those prepromotes that actually doesn't suck. He's comes in with certain stats
    that are already almost maxed. He should max or at least come close to maxing
    strength, which is always a good thing for a Swordmaster. His only let down is
    that you'll notice a drop in his ability to dodge towards the later chapters.
    His defense isn't so good either, so that might pose a problem. He's still
    good though.
    
    :::Dirk Meijer:::
    I liked him at first, he killed every enemy he came close to. But his level
    was too high to be a part of my party, temporarily, or so I though.
    When the rest was about his level (lv 8 promotion class, I think), I placed
    him back in my party. I shouldn't have. He got killed by a Mage. No, not a 
    Sage, a Mage. He's nice at first, but useless at latter chapters.
    
    
    Reyson
    ~~~~~~
    
    :::Sui89:::
    Well, statwise he's not so great. Decent Speed and Luck I guess. Everything
    else is meh. I don't know. It's a good thing he doesn't need his stats to rock
    both my world and yours. He fits the "dancer" role, so he can make a character
    move again. That's his benefit is his human form, PLUS the added bonus of
    healing all adjacent allies roughly 10 HP each. As if that little healing
    bonus weren't already enough, in his Laguz form, he has the added effect of
    making ALL adjacent allies move again. That's free healing PLUS up to 4 extra
    turns per phase. Now that's awesome.
    
    
    Tanith
    ~~~~~~
    
    :::Dunxco:::
    Definitely a fantastic unit that always makes it into my team. She might not
    end up packing as much a punch as Marcia has the ability to, and even when
    Tanith comes in at level 20/10 (while my Marcia is usually 20/4), they're
    practically equals. What sets her apart is her good Magic stat for a non-magic
    unit, making her perhaps the best candidate for the Flame Lance obtained
    later. She can take down beats, birds and cats with relative ease thanks to
    this, and not have to worry about the possibility of being smacked arounf too
    much. Give her the Full Guard and she makes an excellent candidate for
    sweeping down on the battlefield and eliminating ballistae.
    
    
    Haar
    ~~~~
    
    :::Dunxco:::
    No doubt, Haar is a good unit. What drags him down is that he's stuck on B
    skill for axes, which stops him from using Silver Axes, but you should be
    past the point of using Steel weapons when you get him. An extra Arms Scroll
    will make him lethal, instead of making him waste Brave Axes and Tomahawks
    on enemies. If you're fielding a Bow-Boyd, then those Tomahawks are great on
    Haar, but otherwise it's quite hard to raise that skill to an A.
    
    
    Lucia
    ~~~~~
    
    :::swordmaster1324:::
    Lucia comes in around Chapter 25 or so, if I'm not mistaken, giving her 5 or
    so chapters to grow only 8 levels.  Karla on the other hand came 2 maps before
    the end and only at level 5, which for some people is too much work to level
    her up quickly.  However, most people don't realize that most of their other
    characters are nearly maxed out at level 20.  Leveling her up isn't really
    that difficult.  I found that you can easily max Karla out on the level before
    the final chapter, and she comes quite in handy, albeit not as strong as Guy
    or Karel, but with more luck.  In my opinion, Karla is better overall than
    Lucia because her Skill and Speed can be maxed out, whereas Lucia cannot
    without the aid of items given the short amount of levels she has left to
    grow.
    
    
    
    If you have something you want to say about the characters, see my contact
    information and send me an e-mail explaining your stance. I may put your
    opinions in my guide in a future update.
    
    
    ******************************************************************************
    VII. Skill List
    ******************************************************************************
    
    A new aspect of the American-released Fire Emblem titles is the ability to
    assign Skills to characters that add to their effectiveness in battle. A
    system similar to this was introduced in the older, Japan-only Fire Emblem
    games of the Super Nintendo era.
    
    Each class has a set amount of Skill Points that limit the number of Skills
    the character can use. Most characters have 20-25 Points to go with, and
    Skills can take up anywhere from 5 to 20 Points to assign.
    
    Some characters come with preset Skills when they join your army. In most
    cases, these Skills can be removed, but be careful! Once you remove a Skill
    from a character, it is gone permanently. That goes for both preset Skills
    that characters come with, and the Skills you assign yourself.
    
    The Skills themselves are separated into two different groups: Basic Skills
    and Master Skills.
    
    Basic Skills are the most common Skills, which normally use anywhere from 5 to
    15 Skill Points to assign. These Skills can be assigned to any class that have
    enough Skill Points to use them. Add this Skills via scrolls obtained as you
    progress through the game. For example, if you find a Gamble scroll, you may
    now go into the Skills menu at your base and use the scroll to teach a
    character the Gamble Skill.
    
    Master Skills unique to a specific class. Not just any Master Skill can be
    assigned to any class. Each class has a specific Master Skill and cannot learn
    a Master Skill of another class. They can only be assigned to promoted classes
    and Laguz, and cost 20 Points. In order to assign a Master Skill, you must use
    a rare scroll called "Occult". These Occult Scrolls teach any promoted class
    or Laguz class their unique Master Skill. You get very few Occult Scrolls over
    the course of the game, so choose how you're going to use them wisely.
    
    Below, I will list all of the Skills available in the game, and tell you what
    each Skill does, what causes the Skill to activate, and what, if any,
    characters come with the Skill pre-assigned. I won't include the Capacity
    for Master Skills, as they all cost 20 Points to assign and therefore it does
    not need to be repeated.
    
    Before I begin, I'd like to recommend Rick Dykes's Skill FAQ, available at
    GameFAQs.com for more comprehensive and detailed information about each Skill.
    
    
    -------------------------
    1. Basic Skills
    -------------------------
    
    ::::: Discipline :::::
    Capacity: 0
    Always active
    Characters with this Skill: Greil, Ike and Boyd. Prologue only.
    
    User does less damage during training.
    
    
    ::::: Insight :::::
    Capacity: 0
    Always active
    Characters with this Skill: Janaff
    
    Raises Hit.
    
    
    ::::: Mantle :::::
    Capacity: 0
    Always active
    Characters with this Skill: None, enemy only
    
    Reduces damage taken from enemy attacks.
    
    
    ::::: Vigilance :::::
    Capacity: 0
    Always active
    Characters with this Skill: Ulki
    
    Raises Evade.
    
    
    ::::: Miracle :::::
    Capacity: 5
    Character's Luck = chance of activation
    Characters with this Skill: Mist, Ena
    
    Reduces any lethal blow to half damage.
    
    
    ::::: Parity :::::
    Capacity: 5
    Always active
    Characters with this Skill: Lucia
    
    Negates Support bonuses, terrain bonuses, and battle Skills for both units.
    
    
    ::::: Provoke :::::
    Capacity: 5
    Always active
    Characters with this Skill: Shinon
    
    Makes it more likely that an enemy will attack a unit with this Skill.
    
    
    :::: Serenity :::::
    Capacity: 5
    Always active
    Characters with this Skill: Rhys, Devdan
    
    Halves the effects of Biorhythm.
    
    
    ::::: Shade :::::
    Capacity: 5
    Always active
    Characters with this Skill: Ilyana, Volke
    
    Makes it more likely that an enemy will ignore a unit with this Skill.
    
    
    ::::: Tempest :::::
    Capacity: 5
    Always active
    Characters with this Skill: Boyd, Makalov
    
    Doubles the effects of Biorhythm.
    
    
    ::::: Adept :::::
    Capacity: 10
    Character's Skill = chance of activation
    Characters with this Skill: Soren, Zihark
    
    Gives unit an extra attack immediately after their regular attack.
    
    
    ::::: Corrosion :::::
    Capacity: 10
    Character's Skill = chance of activation
    Characters with this Skill: Bastian
    
    Reduces weapon durability of the victim.
    
    
    ::::: Counter :::::
    Capacity: 10
    Character's Skill/2 = chance of activation
    Characters with this Skill: Titania
    
    When attacked, returns half of damage taken to the attacker.
    
    
    ::::: Daunt :::::
    Capacity: 10
    Always active
    Characters with this Skill: None, enemy only
    
    Reduces Hit and Critical of all enemies within three spaces of unit.
    
    
    ::::: Gamble :::::
    Capacity: 10
    Adds "Gamble" to command list
    Characters with this Skill: Kieran
    
    Halves accuracy of attack, but doubles critical hit chance.
    
    
    ::::: Guard :::::
    Capacity: 10
    Character's Skill = chance of activation
    Characters with this Skill: Haar
    
    After a successful hit, cancels enemy's counter attack.
    
    
    ::::: Resolve :::::
    Capacity: 10
    Active at half HP
    Characters with this Skill: Tauroneo
    
    Provides a 50% boost to Strength, Skill and Speed.
    
    
    ::::: Savior :::::
    Capacity: 10
    Replaces the Rescue command with "Savior"
    Characters with this Skill: Tibarn
    
    Negates Skill and Speed penalties when rescuing another unit.
    
    
    ::::: Smite :::::
    Capacity: 10
    Replaces the Shove command with "Smite"
    Characters with this Skill: Mordecai
    
    Pushes characters two spaces when shoved, instead of one.
    
    
    ::::: Vantage :::::
    Capacity: 10
    Always active
    Characters with this Skill: Mia, Naesala
    
    Unit with this Skill attacks first in every battle.
    
    
    ::::: Wrath :::::
    Capacity: 10
    Active at half HP
    Characters with this Skill: Nephenee
    
    Increases Critical chance.
    
    
    ::::: Blossom :::::
    Capacity: 15
    Always active
    Characters with this Skill: Sothe
    
    Reduces experience gain, but increases stat growths.
    
    
    ::::: Celerity :::::
    Capacity: 15
    Always active
    Characters with this Skill: Tormod
    
    Increases movement by 2.
    
    
    ::::: Nihil :::::
    Capacity: 15
    Always active
    Characters with this Skill: Calill
    
    Negates enemy Skills.
    
    
    ::::: Paragon :::::
    Capacity: 15
    Always active
    Characters with this Skill: Astrid, Geoffrey
    
    Doubles experience gain.
    
    
    ::::: Reinforce :::::
    Capacity: 15
    Adds "Reinforce" to command list.
    Characters with this Skill: Tanith
    
    Calls three partner units to battle. Limited to two uses per chapter.
    
    
    ::::: Renewal :::::
    Capacity: 15
    Always active
    Characters with this Skill: Elincia, Ena
    
    Regains a small amount of HP at the beginning of each turn.
    
    
    ::::: Canto :::::
    Capacity: 20
    Adds "Chant" to command list.
    Characters with this Skill: Reyson.
    
    Allows adjacent units to move again.
    
    
    -------------------------
    2. Master Skills
    -------------------------
    
    ::::: Aether :::::
    Class: Lord
    Character's Skill = chance of activation
    Characters with this Skill: None
    
    Unit makes two strikes, one which halves enemy Defense, and another that heals
    the user's HP equal to damage it does.
    
    
    ::::: Astra :::::
    Class: Swordmaster
    Character's Skill/2 = chance of activation
    Characters with this Skill: Stefan
    
    Unit makes five strikes, all at half damage.
    
    
    ::::: Blessing :::::
    Class: Heron
    Always active
    Characters with this Skill: Reyson
    
    Units in adjacent spaces to the unit with this Skill receive healing at the
    beginning of turn.
    
    
    ::::: Boon :::::
    Class: Dragon
    Always active
    Characters with this Skill: Ena, Nasir
    
    Units in adjacent spaces to the unit with this Skill get their status restored
    at the beginning of each turn.
    
    
    ::::: Cancel :::::
    Class: Hawk
    Character's Skill = chance of activation
    Characters with this Skill: Tibarn
    
    Negates enemy's attack.
    
    
    ::::: Colossus :::::
    Class: Warrior and Berserker
    Unit's Con > enemy's Con, Character's Skill = chance of activation
    Characters with this Skill: None
    
    Strike that causes additional damage.
    
    
    ::::: Deadeye :::::
    Class: Sniper
    Character's Skill = chance of activation; Sleep = Character's Skill/2
    Characters with this Skill: None
    
    Strike that increases accuracy, and occasionally puts enemy to sleep.
    
    
    ::::: Flare :::::
    Class: Priest, Sage
    Character's Skill = chance of activation
    Characters with this Skill: None
    
    Strike that halves enemy's Resistance.
    
    
    ::::: Lethality :::::
    Class: Assassin
    Character's Skill = chance of activation
    Characters with this Skill: None
    
    Instantly kills target, regardless of the strength of the attack.
    
    
    ::::: Luna :::::
    Class: General and Halberdier
    Character's Skill = chance of activation
    Characters with this Skill: None
    
    Strike that halves enemy's Defense.
    
    
    ::::: Roar :::::
    Class: Cat, Tiger and Lion
    Adds "Roar" to command list
    Characters with this Skill: Giffca
    
    Renders target unable to move on their turn.
    
    
    ::::: Sol :::::
    Class: Paladin, Valkyrie
    Character's Skill = chance of activation
    Characters with this Skill: None
    
    Strike that heals user's HP equal to the damage it does.
    
    
    ::::: Stun :::::
    Class: Falcon Knight and Wyvern Lord
    Character's Skill/2 = chance of activation
    Characters with this Skill: None
    
    A strike that renders the target unable to move on their turn.
    
    
    ::::: Vortex :::::
    Class: Raven
    Adds "Vortex" to command list
    Characters with this Skill: Naesala
    
    A wind-based magic attack.
    
    
    
    ******************************************************************************
    VIII. Items and Accessories
    ******************************************************************************
    
    Here is a list of most of the items available in the game, and a very brief
    description of what they do. Filler items only used for selling, such as coins
    gems, will not be included. This is a Character FAQ, so this section will not
    be vast or comprehensive. It's short, to the point, and gets the job done.
    
    
    -------------------------
    1. General Items
    -------------------------
    
    ~Antitoxin~
    Cures poison from user.
    
    ~Chest Key~
    Opens chests.
    
    ~Door Key~
    Opens locked doors.
    
    ~Elixir~
    Completely recovers HP.
    
    ~Laguz Stone~
    Transforms Laguz into animal form.
    
    ~Master Seal~
    Use on a character level 10 or higher to initiate class change. No effect on
    Rangers or Thieves.
    
    ~Pure Water~
    Boosts character's Resistance temporarily.
    
    ~Torch~
    Lights areas that are hard to see.
    
    ~Vulnerary~
    Recovers 10 HP.
    
    
    -------------------------
    2. Stat-Increasing Items
    -------------------------
    
    ~Arms Scroll~
    Permanently increases user's equipped Weapon Proficiency one level.
    
    ~Ashera Icon~
    Permanently increases user's Luck by 2.
    
    ~Boots~
    Permanently increases user's Move by 2.
    
    ~Dracoshield~
    Permanently increases user's Defense by 2.
    
    ~Energy Drop~
    Permanently increases user's Strength by 2.
    
    ~Secret Book~
    Permanently increases user's Skill by 2.
    
    ~Seraph Robe~
    Permanently increases user's HP by 7.
    
    ~Speedwings~
    Permanently increases user's Speed by 2.
    
    ~Spirit Dust~
    Permanently increases user's Magic by 2.
    
    ~Statue Frag~
    Permanently increases user's Build by 2.
    
    ~Talisman~
    Permanently increases user's Resistance by 2.
    
    -------------------------
    3. Accessories
    -------------------------
    
    ~Beorcguard~
    Laguz only. Halves damage from Beorc attacks.
    
    ~Demi Band~
    Laguz only. Allows Laguz to remain in animal form, with lower stats.
    
    ~Full Guard~
    Cancels bonus damage.
    
    ~Knight Ring~
    Allows unit to move after acting.
    
    ~Knight Ward~
    Boosts unit's Defense and Resistance by 2.
    
    ~Laguz Band~
    Allows Laguz to remain in animal form without penalty. Only Tibarn, Naesala
    and Giffca.
    
    ~Laguzguard~
    Beorc only. Halves damage from Laguz attacks.
    
    
    ******************************************************************************
    IX. Closing
    ******************************************************************************
    
    
    -------------------------
    !!IMPORTANT!!
    -------------------------
    
    All non-factual data contained within this Guide is my own work, or was used 
    with permission. It is being hosted online with my permission, and is not to
    be used on any website without my consent. If anyone sees this Guide posted on
    any site other than the sites below, I ask that you please let me know.
    
    This Guide cannot be reproduced without my permission except for personal use.
    It is not to be used publicly under any circumstances without my permission.
    
    
    Websites allowed to host my guide:
    Fire Emblem World - www.fireemblemworld.com
    GameFAQs - www.gamefaqs.com
    Supercheats - www.supercheats.com
    1up - www.1up.com
    
    
    -------------------------
    Acknowledgments
    -------------------------
    
    The following people or entities deserve my thanks:
    
    
    Nintendo and Intelligent Systems for creating this game.
    
    http://eaichu250.superbusnet.com/ for an awesome site and for character
    growth rates, stat caps and some base stats.
    
    Fire Emblem World, GameFAQs, 1up and Supercheats for hosting my guide.
    
    Matt Schulz for a fix regarding Boyd.
    
    Wonder Weezel, an enthusiastic Soren lover for a lot of extra information on a
    few characters.
    
    Sui89 for providing some recruitment methods for Devdan.
    
    oval_floor@hotmail.com for alerting me to a typo in Gatrie's stat caps.
    
    SwordsmanCory for a more accurate description of the Beorcguard and
    Laguzguard.
    
    The following people for sending me their opinions and allowing me to include
    them in this guide:
    
    Sui89
    swordmaster1324
    aj_007
    daniboydaniel
    Dunxco
    Dirk Meijer
    
    My friend Adam for giving me inspiration to write this guide.
    
    You, for reading this guide. Without the readers, the guides are useless.
    
    
    -------------------------
    Final Notes
    -------------------------
    
    Thank you for reading my guide, I hope it was helpful to you as well as
    informative.
    
    I am always looking to improve this guide, so I encourage you to send me
    suggestions or criticisms which I can take into consideration for improvement.
    Even simple comments are welcome, so please feel free to send them. I try to
    reply to every e-mail sent to me.
    
    See my contact information near the beginning of the guide for information
    regarding how to contact me. I thank you once again for taking the time to
    read this. Have a good day.
    
    
    
    Trademarks and Copyrights in this guide owned by their respective holders.
    Created by Shawn Simms, Copyright 2005-2006
    

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