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    FAQ/Walkthrough by game_boy87

    Version: 1.8 | Updated: 07/24/05 | Printable Version | Search Guide | Bookmark Guide

    
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    Version (1.8) 7/24/2005
    Game_Boy87 (Jake Bloodworth)
    Uga_1987@hotmail.com
    Playstation 2 
    
    
    
    If you wish to make a contribution to this FAQ please contact me at 
    Uga_1987@hotmail.com.  You may also submit any errors or suggestions 
    you may have.  If you are searching for a certain side-quest, hit CTR+F 
    and type in a "code" or keyword, to find what you need faster. This is my 
    first FAQ so I hope you enjoy it!  I want this to be "the" Digimon World 4 
    Faq/Walkthrough on the net!
    
    ======================
    ------Contents--------
    ======================
    
    1. Updates
    2. Copyright
    3. Walkthrough
    a. Death Valley---(dvly)
    b. Dry Land-------(dlnd)
    c. Venom Junge----(vjgl)
    d. Machine Pit----(mapt)
    4. Side-Quests (sqst)
    5. Bosses      (bses)
    6. Tips        (tps) 
    7. Question & Answers (qans)
    8. Digivolution Guide (dgvl)
    9. Signature Weapons (sgwp)
    10. Credits     (crdts)
    
    ======================
    ------1.Updates-------
    ======================
    
    6/11/05 - Version 1.0- This is the beginning of the guide! I am up to 
    Doom Dome and will add more as I am able to write out more of the 
    locations in the game. I plan on updating frequently!
    
    6/13/2005- Version 1.1- First Update! I added the rest of Death Valley 
    and updated the Side-Quests section by adding Numenume River.
    
    6/16/2005- Version 1.2- I have added most of Dry Land and more boss 
    strategies. Next update I will finish Dry Land and add some more side 
    quest help.
    
    6/17/2005- Version 1.3- I finished up Dry Land and added information about 
    the starter digimon.  I added more tips and questions/answers.
    
    6/19/2005- Version 1.4- I added parts of Venom Jungle and more side-quest 
    help. I added more tips, the beginning story, and more questions/answers.
    
    6/21/2005-Version 1.5- I finished Venom Jungle, added more tips, digimon 
    information, and updated the side-quest guide.
    
    6/25/2005-Version 1.6- I finished the Walkthrough! I added more tips, boss 
    strategies, and faq's.  Next update, I will add digivolutions.
    
    7/01/2005-Version 1.7- I added a Digivolution Guide and fixed some small 
    details.
    
    7/09/2005-Version 1.75- I added a Signature Weapon list, and fixed some 
    small details.
    
    7/24/2005-Version 1.8- I added how to get Signature weapons and a card 
    list. 
    
    ======================
    -----2.Copyright------
    ======================
    
    This FAQ is c2005, Jake Bloodworth.  You may use this for your personal 
    use only, or request from me to use this FAQ on other sites.  You may not 
    use this FAQ/Walkthrough as a guide to make your own FAQ/Walkthrough.  You 
    may not use this to gain profits. All trademarks and copyrights contained 
    in this document are owned by their respective trademark and copyright 
    holders.
    
    =====================
    ------Story----------
    =====================
    
    The Digital World has been at peace under the management of the host 
    server Yamato.  Recently, access to the real world was terminated and a 
    mysterious server was discovered.  The Digimon exploration team that was 
    sent in to investigate the problem hasn't returned! As a member of the 
    Digital Security Guard it's up to you to find out what is causing these 
    problems and prevent a Digi-disaster.  The digimon are counting on you! 
    (Taken from page 4 of the Digimon World 4 manual)
    
    
    ====================
    ---Starter Digimon--
    ====================
    Agumon: A great character if you prefer to use melee attacks.  
    Strengths: Very high strength, high hp, blunt weapons
    Weaknesses: Low mp, low wisdom, low spirit
    Digivolutions (Normal Mode)
    War Greymon X: Defeat all 279 digimon in Undead Yard
    Hercules Kabuterimon X: Complete Item Road
    
    Dorumon: Balanced digimon that does not specialize in one area
    Strengths: Very high defense, high mp, high spirit, bash weapons
    Weaknesses: Very low speed, average wisdom
    Digivolutions: (Normal Mode)
    WereGarurumon X: Defeat all 279 digimon in Undead Yard
    Clavis Angemon: Complete Item Road
    
    Guilmon: A great character if you like to use mp and stab weapons.
    Strengths: Very high mp, very high spirit/wisdom, very high speed
    Weaknesses: Very low strength, average hp and defense
    Digivolutions: (Normal Mode)
    Hercules Kabuterimon X: Defeat all 279 digimon in Undead Yard
    War Greymon X: Complete Item Road
    
    Veemon: A speedy character with great defense.
    Strengths: Very high speed, Very high defense, slash weapons
    Weaknesses: Average strength, low mp, low spirit
    Digivolutions: (Normal Mode)
    Clavis Angemon: Defeat all 279 digimon in Undead Yard
    WereGarurumon X: Complete Item Road
    
    ====================
    ------Glossary------
    ====================
    
    Hp- Hit Points (life meter)
    Mp- Magic Points (Used to execute mp techniques)
    Tech.- Short for techniques
    Exp.- Experience points won from a fight
    Upgrade- Improve your weapons and armor
    
    
    =====================
    ----3.Walkthrough----
    ===================== 
    
    ++++++++++++++The Beginning++++++++++++++++++++
    
    Don't you love the feeling of popping in a new game and waiting for the 
    "Start Screen" to come on?  When the "Bandai" logo appears press Start 
    and you will be looking at the main screen.  Select Game Start and you 
    are on your way. Choose "Create Digimon" and you will get a selection 
    of four Digimon: Guilmon, Dorumon, Agumon, or Veemon.  After choosing 
    your digimon you will be prompted to name your character, you can press 
    up to get lowercase letters and up again for symbols and spaces. After 
    selecting your Digimon you will be transported to the Terminal Area 
    where your adventure begins!  You will be prompted to talk to Ophanimon 
    and he will tell you of the troubles facing the Digital World and you 
    are the only one who can save it! (Like we have never heard that one 
    before!) After you are told about your rescue mission you are given 
    control of your digimon in the Commander's Room. Inside there are digi-
    elves who offer plenty of tidbits of information about weapons, 
    digivolution tech., hp/mp etc. You should read what they have 
    to say, and it is ok if you don't understand everything now, you will 
    learn as you play the game.  Once finished talking to the elves, leave 
    the Commander's Room through the portal and you will find yourself back 
    at the Termial Area.  You will probably want to visit the "Save Keeper" 
    before heading out (In the central area).  After saving, enter the Gate 
    Circle and prepare for your first mission!  You will begin a practice 
    mission, which will get you used to the game's mechanics.  You can't 
    lose any health so make sure to try and get a few good swings, practice 
    mp attacks, because you will need to have an understanding of the 
    fighting as the first mission is difficult.
    
    *************************************
    Death Valley (Recommended Level 1-15) (dvly)
    *************************************
    Goburimon: Hits with club (60-100hp, 10-39 exp.)
    Numemon: Spits slime and attacks with tongue (60-100hp, 12-32 exp.) 
    Ogremon: Hits with club (120-140 hp, 32-40 exp.)
    Sukamon: Spits fire and uses a "spin" attack (80-180hp, 24-40 exp.) 
    Goburimon (Goblin Fort): Hits with club (80hp, 32 exp.)
    Kokatorimon: Jabs and uses a freeze attack (120hp, 50 exp.) 
    Bats: Stings with stinger (70-190hp, 22-64 exp.) 
    
    +++++++++++Death Valley (Goblin Pass)++++++++++++
    
    When you arrive walk up and you will see a hologram projector and if 
    you read it you will learn a little bit about Leomon's mission. Be 
    careful, because Goburimon will begin spawning and they are no 
    pushovers.  Try not to get surrounded by them and just attack as fast 
    as possible.  Don't be afraid to run, because they do a lot of damage 
    to you. If you need more help, consult the "Tips" section.  Take a deep 
    breath...you are finally on your way to saving the Digital World! 
    Follow the path and you will come across path split.  Go up the path 
    and you will face more Goburimon (get used to it) and a few boxes, 
    smash those and you will probably get a raise disk or a gate disk.  
    Return back down the path and you will come to another crossing.  
    Take the crossing with the shrubs, (the other path will lead you to a 
    fort, but you don't have the keys yet, so go on) and destroy the shrubs 
    by attacking them to continue.  Along the path you will come across a 
    rope bridge, you will want to go across that bridge and trigger the 
    switch that is at the end of it. (Watch out, there are Ogremon and lots 
    of Goburimon here).  After hitting the switch return to the bridge and 
    follow the path down.  You will see a trap with falling rocks, and to 
    avoid being hit you should walk close to the trap and when you see it 
    begin to fall, run back.  After getting through here you will want to 
    continue on down the path, and take the lower route.  Along the way you 
    will come across the entrance to "Humid Cave", but don't take it yet.  
    Head a little past it and you will see a "Security Portal", (Blue lines 
    on the ground that look like an arrow, and it will glow when you walk 
    on it).  You can return to the Terminal Area to heal, buy disks, save 
    etc. To activate it use a Gate disk and to return to that point leave 
    the Terminal Area through the EMERGENCY GATE CIRCLE, otherwise you will 
    return to the beginning of the level. Head back down from the Security 
    Portal and enter "Humid Cave".
    
    +++++++++++++Death Valley (Humid Cave)++++++++++++
    
    Humid Cave is like all of the dungeons you have played in other games 
    of this genre. You fight your way through it until you get to the boss 
    at the end. There really aren't any tricky spots here, just be careful 
    to run/jump across the electric traps when they stop glowing, otherwise 
    you will take hp damage. If you find a door locked and don't know what 
    to do search around and make sure you have defeated all of the digimon 
    in that room/area as you will not be allowed to continue unless you 
    have defeated them all.  If you see Blue Glowing squares on the ground, 
    click on  them and they will give you a map. The Numemon are a little 
    tougher in here so try to avoid large groups. The Sukamon are the 
    toughest enemies you have faced yet, so watch your health and block 
    when they go into the ground, because you cannot hit them when they are 
    underground. Once you reach the end of the Cave you will see a 
    Security Portal, I recommend you take it and stock up because your 
    first boss battle is ahead. Once you are ready walk into the arena and 
    you will face Blossomon! Consult the Bosses section for help. After 
    defeating Blossomon grab the key and enter the treasure room, smash all 
    of the treasure chests. After claiming your prizes take the portal in 
    the treasure room and you will be back at Terminal Area. 
    
    +++++++++++++Terminal Area++++++++++++++++++++++++
    
    By now you probably have an ok feel for the game, so you will probably 
    want to change your weapon at the Digi-Lab and open any booster packs 
    and put your bits into the bank.  You should probably pay off Etemon 
    his 1000 bits so he can build items, so you don't have to later. After 
    you are finished restocking, return to the World Gate and prepare for 
    more action!
    #Note Dbl-Axe is miss-printed and is really a blunt weapon, don't worry 
    if you have 210 blunt it will work for you and raise your blunt tech. 
    The "bash" is a miss-print.
    
    ++++++++++++Death Valley (Goblin Pass)++++++++++++
    
    Remember that Security Portal by Humid Cave? If so return there, and 
    instead of going back down to return to Humid Cave go left and you will 
    see some rocks and shrubs blocking a path, destroy those and go across 
    the bridge into the "Abyss of Grief".
    
    ++++++++++++Death Valley (Abyss of Grief)+++++++++
    
    Here you will face much stronger Goburimon than those in Goblin Pass 
    and the Ogremon will be more abundant so you will need to watch your 
    health more cautiously. Once across the bridge you will have a choice 
    of two paths, right or left. Don't take the right path now because you 
    do not have the boat key yet, so it would be a waste, head left. 
    Continue left until reach an Security Portal, and there should be a 
    bridge close to it.  Take that bridge and once you are across it take a 
    left again and you will eventually come to the entrance of "Cliff 
    Dungeon". (That is the simplest way of getting there, so if you want to 
    explore around the Abyss of Grief go ahead, this is a good spot to 
    level up.)
    
    +++++++++++Death Valley (Cliff Dungeon)+++++++++++
    
    This cave is very similar to "Humid Cave" (except a lot longer) so if 
    you follow the basic ideas outlined there you will be fine here. 
    Remember to hit click on the maps, as they will help you out a lot. All 
    of the digimon in here are a little stronger than what you have faced 
    before and will try and attack you in groups...Don't let them do that! 
    Fight them individually and you will be ok. Once you reach the first 
    Security Portal you know you are half way to the boss. Continue through 
    the cave and you will encounter the second Security Portal, now is the 
    time to be prepared for another boss fight.  After defeating Mammothmon 
    grab his key, enter the treasure room and break open those chests, and 
    take the portal back to Terminal Area!
    
    ++++++++++Death Valley (Goblin Pass)++++++++++++++
    
    After doing the usual shopping/saving/etc. head to the world gate and 
    prepare as you are close to saving Leomon! Remember the first crossing 
    that I told you not to take earlier (I told you to go down not up) Go 
    up and you will fight some Numemon and two cannons guarding the 
    entrance to the Goburimon Fortress.  Depending on how many people are 
    with you, you should see some teleporters lit up and others not. Walk 
    on the teleporters that are not lit up and you will be taken to the 
    Guard Room.
    
    +++++++++++Death Valley (Goburimon Fortress)+++++++
    
    Once in the Guard Room you will face tons and tons of Goburimon, so I 
    hope you are ready. After you dispatch them continue on into the 
    Rotating Hall.  You will go into different rooms where Goburimon come 
    through the wall and must defeat all of them to unlock the next door, 
    continue this process until the last door opens and you will be taken 
    to a new area. (This area looks like you are walking on a cliff), 
    continue fighting Goburimon/Ogremon until you reach the first entrance, 
    which will take you to the "X Digimon Lab". (If you entered into the 
    GobGob room, you went too far.) I hope you are healed up because you 
    are about to fight another boss! Click on the terminal and it will say 
    something about releasing Mecha Rogue and you will fight Mecha Rogue. 
    After defeating Mecha Rogue, talk to Leomon and you will be taken back 
    to Terminal Area. Congratulations, you have completed your first 
    mission!!!
    
    +++++++++++++Terminal Area+++++++++++++++++++++++++
    
    After you have done the usual heal/save/upgrade/sell etc. Go talk to 
    Ophanimon and she will tell you of a new mission (you will receive the 
    boat key). You are asked to save the Digi-Elves that have been taken 
    captive by the Numemon, so when you are ready head to the World Gate 
    and prepare for another rescue mission!
    
    ++++++++++Death Valley (Abyss of Grief)++++++++++++
    
    Remember at the very beginning of the "Abyss of Grief" (right after you 
    cross the bridge) and you had a choice of a left path or a right path 
    blocked by shrubs? I hope so, take the right path and you will come 
    across a barrel trap, where at the top, barrels are being launched down 
    a hill at you. You have to make it up the hill, so I recommend the side 
    closest to the mountain, because less barrels are thrown that way. Jump 
    your way up the hill and destroy the barrel launchers at the top. 
    Continue around the mountain until you come across a break in the 
    mountain on the right. You will see a stone pillar standing not to far 
    from the edge and yes...you will have to jump. But don't worry if you 
    fall! You will respawn with 1hp back at the top of the mountain (a 
    little above the break on the right, where the shrubs were blocking).  
    After playing hopscotch across stone pillars you will finally land on 
    solid ground again! (Be sure to heal before jumping onto the final 
    landing because goburimon will spawn and you don't want to fight them 
    with 1hp do you?) Continue through the path of trees and you will come 
    across a purple fence with a gate entrance. Heal before entering 
    because you are going to fight Blossomon again! The fight is much 
    easier now and after you defeat her continue along until you reach a 
    dock, and that will take you to Numenume River!
    
    +++++++++++Death Valley (Numenume River)++++++++++
    
    When you enter a screen will appear and you will be told that you can 
    only use mp range attacks and your guns (equip them in the first slot 
    to use them) and that your digimon's hp is the boat's hp, and you 
    cannot use any hp discs. You will be shown the traps the poor digi-
    elves are stuck in, and you must destroy the traps to set them free.  
    What this boils down to is, you must save all of the digi-elves and not 
    let your boat's hp reach zero, other wise you will be sent back to the 
    dock. Consult the side-quest section for help with Numenume River. (It 
    is not necessary to rescue all of the digi-elves to continue the game.)
    
    +++++++++++Death Valley (Doom Dome)+++++++++++++
    
    After successfully traveling Numenume River you will see a brief intro. 
    screen about Kokatorimon. Continue along the path and you will fight 
    more Goburimon/Kokatorimon and you will come across Doom Base! You 
    cannot enter until you have defeated all of the digimon on the screen, 
    but before you enter destroy the shrubs on the far side of the screen 
    and follow that up because it will take you to an Security Portal. 
    (beware some really powerful Goburimon like to spawn by the Security 
    Portal so watch out) Enter Doom Base the same way you entered the Goblin 
    Fortress, step on the teleporter that is not lit up.
    
    +++++++++++Death Valley (Doom Base)++++++++++++++
    
    You should be excited! This is the final dungeon in Death Valley! Pat 
    yourself on the back for making it this far.  This is like all of the 
    other dungeons you have faced but only progressively longer and a 
    little more confusing. Don't get hit by the arrow traps, as they do 
    major hp damage.  Make sure to be full on hp/mp discs as the digimon 
    here are tough and like to swarm in large numbers. All of the same 
    basic "dungeon" strategies apply here, look for maps, make sure to 
    defeat all digimon on the screen, etc.  At the beginning of the second 
    floor there will be a Security Portal, so I suggest you restock on all 
    supplies as the boss is not too far ahead. Along the way you will fight 
    bat digimon and if you are looking for keychains, they like to drop 
    them.  Continue along and you will eventually come across a purple heal 
    circle that restores your mp. Leave there and continue to follow the 
    path until you come across the final room! This room is tricky because 
    you have to jump, and if you fall, you will respawn back in the room 
    with only 1hp and if you are hit then...but you won't let that happen! 
    Defeat the Ogremon/Sukamon on the bottom of the screen then jump to the 
    other side of the room and defeat them and you will see a portal, but 
    you won't be able to enter it yet, because more Ogremon/Sukamon will 
    spawn back at the bottom of the screen so you have to jump back. After 
    defeating them return to the portal and prepare for another tough boss 
    fight, with Apokarimon.  After defeating Apokarimon take the portal and 
    you will be taken to Terminal Area and be prompted to talk to 
    Ophanimon, congratulations you have completed Death Valley!
    
    ++++++++++++Terminal Area++++++++++++++++++++++
    
    During your conversation with Ophanimon an alarm will go off and you 
    will be told to turn on all of the security terminals in the area. The 
    first security terminal is in the Central Area (opposite of the Card 
    Keeper, follow the path) and the other is in the Shopping Area by Metal 
    Etemon. (click on the big machine next to Metal Etemon) When you click 
    on the machine a door will open, enter it and you will be taken to a 
    new screen. There will be three more security panels and you need to 
    click on the panel on the farthest right, then the left, and finally the 
    center panel. After doing that you will save Seraphimon and you will be 
    told about your next destination "Dry Land"!
    
    **********************************
    Dry Land (Recommended level 15-30)  (dlnd)
    **********************************
    Mummymon: Very Slow, but can hit hard (200-350 hp, 45-51 exp)
    Scorpions: Can fire "poison bombs" and stab you (125-190 hp, 51-75 exp)
    Tyranomon: Uses jab attacks and blaze blast (320-450 hp, 55 exp)
    Minotarumon: Punches and fires a "dark" attack (200-300hp, 50-75 exp.) 
    Arukenimon: Slashes and shoots a web (250-400hp, 61 exp.)
    Pharaohmon: Uses a great shield and fire attacks (200-250hp, 64 exp.) 
    
    
    
    +++++++++++Dry Land (Mummy Desert)+++++++++++++
    
    Welcome to the second level!  Run across the bridge and you will come up 
    to a split, right takes you to an excellent spot for leveling up (see tips 
    #6), take the left path to continue through Mummy Desert. Continue heading 
    left (west) until you come across another path, which splits into two and 
    take the left path again.  Continue breaking rocks and fighting until you 
    come across a bridge which leads into "Sand Labyrinth". (There is a 
    security portal nearby if you need it)
    
    +++++++++++Dry Land (Sand Labyrinth)++++++++++++
    
    Follow all of the strategies for this dungeon as you have for all of the 
    others and you should be fine.  When you enter you will be cursed (your 
    attack and speed is lowered).  The Mummymon here are stronger and the 
    Minotarumon can be very difficult if you allow them to reach the pots at 
    the corners of the room. (Don't let them get to those, it powers them up, 
    and do not let the Mummymon catch on fire, otherwise they become much 
    stronger as well). Remember the monolith's the scorpions used to 
    continually spawn? The Mummymon have a simlar thing here that looks like a 
    spire with an electrical current at the top, destroy that to stop more 
    Mummymon from spawning. Continue through using Security Portals as you 
    find them, and you will eventually come up to your next boss fight, Skull 
    Greymon!  After you defeat him take the key and you will be taken back to 
    Terminal Area.
    
    +++++++++++++++Terminal Area+++++++++++++++++
    
    Right now is probably a good time to try the Undead Yard if you have 
    rescued all 10 digi-elves. (See tips #8 for help)
    
    ++++++++++++++Dry Land (Mummy Desert)++++++++++++
    
    Remember the second path I spoke of earlier on your way to Sand Labyrinth? 
    I told you to go left then, this time go right and continue along until 
    you reach a metal platform, go up and go into the cave entrance and you 
    will enter "Grief Wasteland"
    
    ++++++++++++++Dry Land (Grief Wasteland)++++++++++
    
    From here go straight ahead, and you will encounter two plants, which will 
    shoot thorns at you.  You can damage them, but they will "repair" 
    themselves after a few seconds.  Continue down the cliff (jumping when 
    necessary), and you will encounter a monolith where scorpions will spawn, 
    and you will see a pair of rocks blocking the entrance to the "Ancient 
    Ruins".  Destroy the rocks and enter the ruins.
    
    ++++++++++++++Dry Land (Ancient Ruins)++++++++++++
    
    This is very similar to the "Sand Labyrinth", in that you will be cursed 
    and fight the same digimon.  Remember to destroy spawning points when you 
    come across them, and you will also fight pharaohmon here. Use Security 
    Portals when necessary and you will come up to some rooms that have a 
    "quicksand" effect.  You can jump on the quicksand, but do not allow 
    yourself to be dragged into the center where all of the sand is being 
    pulled, otherwise your digimon will die.  Continue along and you will 
    fight the boss, otherwise known as Scorpiomon!  After defeating him, grab 
    his key and you will be transported to the Terminal Area.
    
    +++++++++++++++++Terminal Area++++++++++++++++++++
    
    Don't forget if you have nine key chains to trade them with Prince Mamemon 
    (remember you must be alone).  Open booster packs if you have them, and 
    return to the world gate once you have saved.
    
    +++++++++++++++++Dry Land (Mummy Desert)++++++++++
    
     Return to the metal platform, (the one you crossed on your way to Grief 
    Wasteland), and instead of going up, go left until you reach a switch, and 
    activate it.  After activating the switch return to the beginning of the 
    stage, where you first cross the bridge, but don't cross it. Go to the 
    area where you "leveled up" against the scorpions and continue heading 
    right.  Break any rocks that are in your way and continue down the ledges 
    heading right and you will eventually come across a metal platform, jump 
    on it and follow it to the "Storm Train".
    
    ++++++++++++++++Dry land (Storm Train)++++++++++++
    
    Many people ask what the correct path on the train is...here it is!  Go 
    forward, forward, right, forward, right, and left.  You will have a hammer 
    that you must use as your weapon for the time being, and you cannot heal 
    so watch out.  Be sure to avoid any lightning traps along the way, be sure 
    to hit the red buttons when necessary to open up the gates along the 
    pathway, otherwise you will blow up and have to start over. After 
    successfully traveling "Storm Train" you will arrive at the "Power Plant"! 
    Special thanks to Biblo for help with the directions.
    
    ++++++++++++++++Dry Land (Power Plant)++++++++++++
    
    Difficult mission here! All you have to do is destroy all of the power 
    cores (light bulb looking things) and the power will go down. You will be 
    able to enter, and get past the MaloMyotismon Gate.
    
    ++++++++++++++++Dry Land (Mummy Desert)++++++++++++++
    
    You will want to follow the same path you did earlier to the "Ancient 
    Ruins", but instead of entering head left.  You will go through another 
    screen change and be brought to an area full of traps. Head right and 
    follow the path all the way through and you will be shot at by the cannons 
    along the way and they do heavy damage, so be sure to heal and break all 
    of the obstacles in your way.  Continue along the path and you will 
    eventually come to the entrance of Station X!
    
    ++++++++++++++++Dry Land (Station X)+++++++++++++++++
    
    This place is tricky in that, before you can go on you must destroy all of 
    the antennas around the Station (there are four).  Follow the paths around 
    and you should encounter areas, which look like an amphitheatre with a 
    large antenna in the middle that has an electrical charge.  Scorpions will 
    spawn while you try and destroy the antenna, and be sure to have most of 
    your health when you destroy the antenna because when you destroy it you 
    will lose a little over half your health.(To avoid taking damage from the 
    antenna's destroy them with a ranged attack) Follow the different paths 
    and destroy all of the antennas, after that head to the entrance of "Virus 
    Lab" and prepare for another dungeon. (There is a security portal nearby 
    if you need it.)
    
    ++++++++++++++++Dry Land (Virus Lab)+++++++++++++++++
    
    This is like all of the other "dungeons" you have faced before, but this 
    time the traps are harder to get by and do lots damage to you.  Be sure to 
    run past the blue lasers after it disappears from the screen, as you can 
    still be hit by the tail end of it.  The fire traps do really high damage 
    if you are weak to fire, to avoid it get as close to it as possible while 
    it is flaming and when it dies down run past it.  It comes on again very 
    fast, so make sure to run right after it dies down.  Continue through the 
    dungeon and at the very end you will have to make a few jumps across 
    moving platforms, which can be quite difficult.  Remember you can move 
    while jumping in the air, and after you get across that room, you will 
    reach the portal to MaloMyotismon!  After defeating MaloMyotismon grab 
    your goodies and you will be taken back to the Terminal Area!  
    Congratulations you have completed Dry Land!
    
    ++++++++++++++++Terminal Area+++++++++++++++++++++++++
    
    When you return, talk to Seraphimon and Opahimon.  After talking to them 
    you will need to talk to Leomon, he is now in the Central Area over by 
    Prince Mamemon.  After talking to him, go back and talk to Seraphimon and 
    you will be given your new mission, and you will now be able to travel to 
    Venom Jumgle!
    
    *******************************
    Venom Jungle (Rec. level 30-40)  (vjgl)
    *******************************
    Otamamon: Stabs at you and fires a bubble (65 exp.)
    Tortomon: Has a high damage breath attack and a "spin" attack (400-550hp, 
    67-72 exp.) (special thanks to War Greymon X, for help with hp and exp.)
    Geckomon: Stabs at you and use hypnosis on your digimon (300-850hp, 76-115 
    exp.)
    Marine Devimon: Uses quick strikes, weak to elec. (300-500hp, 64-85 exp.) 
    
    +++++++++++++++++Venom Jungle+++++++++++++++++++++++++
    
    Follow the path and jump off the bridge heading down, it's kind of hard to 
    see but there should be some steps leading down the cliff. Once you are at 
    the bottom you will probably see a purple ring and you may be wondering 
    what it is.  It is a poison that the plants in this area use to attack 
    you, and it can be very annoying.  The plants are hard to destroy, because 
    there isn't much time to get close to it and attack it, before it starts 
    its "poison ring" again.  I suggest using a charged attack or a ranged 
    attack to destroy them. (Note: If you leave the screen and come back, the 
    plants will have respawned).  There are seven switches in here that you 
    will need to hit now or later, but for now, keep going right until you see 
    a Security Portal, which will lead you to "Geko Path".
    #Note: It is best to try and complete "Vine Tunnel" and "Vein" in one 
    sitting, so you do not have to hit the switches each time you come back.  
    The switches reset each time you turn off/reset the game.
    
    ++++++++++++++Venom Jungle (Geko Path)+++++++++++++++++
    
    Congratulations for surviving through all of the poisonous plants, because 
    this "dungeon" is really easy and short.  Follow all of the basic 
    "dungeon" rules you have learned and you should be fine.  You need to be 
    cautious because throughout the pathway you will come across a high ledge 
    where many Otamamon will come down and ambush you.  This should not be a 
    problem, but can be if you are low on health, because they attack very 
    fast and make it hard to heal.  If you come to a dead end attack that part 
    of the wall and you may find a secret passageway with some hidden goodies.  
    Continue along the path and you will see a security portal.  Follow along 
    and you will eventually come to the "hp heal station", which always means 
    there is a boss ahead!  After defeating Shogun Gekomon, collect the key 
    and you will be returned to the Terminal Area.
    
    +++++++++++++++Terminal Area+++++++++++++++++++++++++++++
    Save/heal/upgrade/side-quests, etc.
    
    ++++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++
    
    After returning through the World Gate, jump off and head left, you will 
    be taken to Mangrove Forest.  When you enter head to the right and destroy 
    the two gun turrets, you will see a computer terminal (which cannot be 
    turned on unless you have activated all of the switches) and turn it on.  
    Then head down and at the bottom you will come across a Security Portal, 
    continue along and you will be in "Vine Tunnel".
    
    ++++++++++++++Venom Jungle (Vine Tunnel)+++++++++++++++++
    
    This is similar to the "Geko Path", but has more digimon and is a little 
    longer.  Follow all of the basic strategies for "dungeons", this dungeon 
    is unique in that you have to destroy vine walls to continue.  When you 
    come across a green (vine) wall, use a "fire" mp tech, or equip a fire 
    power medal to destroy the wall and get past it.  After defeating Mecha 
    Rogue 04, grab the key and you will be transported back to the Terminal 
    Area.  Below is an in-depth walkthrough of Vine Tunnel, in which I must 
    thank Formby, for helping me with it.
    
    Take your first right and open the chest. Then head back and go left. If 
    you head left you will encounter a few enemy digimon, nothing serious. You 
    will come to a green wall. Click on the map, head left and get the chest. 
    To get past the vine wall you will have to use a fire attack. If you have 
    "petty fire" attack the green wall with it. If not, equip a fire medal to 
    your weapon. There will be four chests when you pass the vine wall, then 
    head right. Jump over the electric floor trap and you will be ambushed by 
    a few otamamon. Destroy them and head down. You will come to a room, 
    defeat the gekomon to open the door and continue on. Head up then right 
    and open the chest, then go back left and go to the next portion of he 
    stage.
     
    Don't you love the ambushes by now? Destroy them and head left. You will 
    come to a turn. If you head left you will come to a vine wall. Destroy it 
    and there is a Security Portal, head down.  If you go right you will be 
    lead to a dead end, head left and you enter a big room with a lot of mech. 
    dogs.  Continue heading left and you will come across another map. Then 
    head up and destroy the wall and your back to the area with the Security 
    hole. Go back to the big room and head down. Destroy the digimon in the 
    room to open the doors. Head right, open the four chests, head down and 
    then right. Go around the area and then go down and jump off the cliff and 
    open the two chests. Then head up and fight some more mechanical dogs. 
    Destroy them and head left. Then go up and left and down to the next area.
     
    When you first enter you will see a Security Portal. Head left and defeat 
    the otamamon to open the doors. Go up and beat the mech. dogs then go down 
    and left. Destroy the gekomon, open the door and go up. Click on the map 
    and open the four chests. Then go back down, head right, and down again. 
    Jump over the electric floor trap, and head left. Continue along, go left 
    and up, jump over the electric floor trap, then head left and destroy the 
    gekomon.  Open the chest, the door will open, go back down and head left.  
    Destroy the mech. Dogs, head up, then left, knock down the vines and open 
    the two chests. Then go back and up, and head left and destroy the gekomon 
    to open the door to the room with two chests. Go up and left, walk inside 
    the hp station and be prepared for a boss fight!  After defeating Mecha 
    Rogue 04, grab the key and you will be taken back to the Terminal Area.
    
    +++++++++++++++++Venom Jungle++++++++++++++++++++++++++
    After returning from Terminal Area, head cross the bridge, jump down the 
    ledge (not all the way down), head right and you will see a ledge that 
    looks like steps, head up those.  Continue along the path and you will 
    come up to an entrance of a cave called "Vein". (If you came here without 
    hitting the seven switches and the computer control in Mangrove Forest, 
    you won't be able to enter "Vein", because it will be blocked by water.)
    
    +++++++++++++++Venom Jungle (Vein)++++++++++++++++++++++
    
    This is probably the longest "dungeon" you have faced before, it is four 
    floors long...but it is very easy.  Sometimes you will come across an 
    otamamon or gekomon who will spawn one at a time in the middle of a room, 
    to continue you must destroy all of them, remember they spawn one at a 
    time so it might take a minute or two to take them all out.  Follow all of 
    the "dungeon" rules and you will be fine.  Remember to destroy the vine 
    walls with a fire mp tech or a fire power medal to get through them.  On 
    the third and fourth floor you will start facing Marine Devimon who can 
    pose a threat if you are caught off guard.  Take off your fire power medal 
    when facing him, because he is strong against fire.  Continue through all 
    of the Otamamon ambushes and follow the path, which will lead you to your 
    next boss, Diaboromon!  After defeating Diaboromon grab his key and you 
    will be returned to Terminal Area.
    
    ++++++++++++++++++Terminal Area+++++++++++++++++++++++++++
    
    After you have saved and finished doing all of your usual stuff when you 
    get back from a mission you will want to make sure you have a filter board 
    with you.  If you don't have one, you will want to talk to Metal Etemon 
    and donate the amount of bits he is asking (it should not be that much).  
    He will thank you for donating, and he says he will need time to make new 
    items, so leave through the world gate and once you get to Venom Jungle, 
    use a gate disc and go back and talk to Metal Etemon.  Buy a Filter board 
    from him because you will need it in your next mission.
    
    +++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++++
    
    After returning from Terminal Area you will want to go to Mangrove Forest.  
    This time you will want to make your way through Mangrove Forest until you 
    reach a metal platform.  At the top of the platform there will be a 
    Gekomon guard, who will ask you for all three of the id's you have 
    acquired through your journey in Venom Jungle.  Continue along and you 
    will enter "Dread Bridge".
    
    +++++++++++++Venom Jungle (Dread Bridge)++++++++++++++++++
    
    Right now is when you want to equip your filter board, otherwise the 
    poison gas in the area will damage you.  Go through the purple poison and 
    follow the path and you should eventually come across a metal platform.  
    You will fight many marine devimon along the way so watch out.  When on 
    the metal platform you will face many cannons and I cannot stress to you 
    how important it is to watch your health.  The big cannons will do major 
    damage and little cannons attack fast making it hard to heal, so watch 
    out.  The scorpions and other enemy digimon are stronger here as well.  
    Continue following the metal platform and you will eventually come to the 
    entrance of "Dread Note".  (The next dungeon takes a long time to go 
    through, so make sure have at least 45 minutes to sit and play)
    
    Tank Turrent Trick: (special thanks to SenakuJin, for the tip)
    In venom jungle on the way to the red buildings you'll encounter ALOT of
    purple turrents (the bigger ones), they will make short work of your HP if
    you are not careful.  My advice is to get to the step right before the 
    turrents, because all of their shots will go over your head.  Charge up a 
    charge attack and let loose while the turret is firing, you will nail the 
    tip of the turrent and cause damage. 
    
    
    ++++++++++++++Venom Jungle (Dread Note)++++++++++++++++++++
    
    Take a deep breath, this dungeon is long and can seem very cumbersome at 
    times, but I know you can get through it!  None of the digimon here should 
    give you a problem, which is good because this area can very tricky.  My 
    advice is, try and not backtrack too much and anytime you encounter enemy 
    digimon that is good because you know you haven't been in that part of the 
    dungeon yet.  Along the way you will come across a few Security Portals 
    and I suggest you take them so you can heal, and sell off items you pick 
    up along the way.  You will know you reached the end when you come across 
    an area where you have to on a platform, which takes to the boss, Lucemon!  
    After defeating Lucemon grab your goodies and you will be taken back to 
    Terminal Area.  Congratulations you have completed Venom Jungle!
    
    ++++++++++++++++Terminal Area+++++++++++++++++++++++++++++++
    
    Wow, you are about to embark on your last quest!  Now is probably the time 
    to equip the best weapons/armor/sub slot you have.  After that you need to 
    talk to Ophanimon, who will tell you of your final mission in Machine Pit!  
    You need to bring a lightning power medal with you, because there are a 
    few walls that can only be destroyed with a lightning attack.  (Just like 
    how you needed fire in Venom Jungle)
    
    ******************************
    Machine Pit (Rec. level 40+)  (mapt)
    ******************************
    Megadramon: Fires missles and lightning (600-750hp, 80-102 exp.)
    Infermon: Casts power down, can multiply (120-550hp, 20-110 exp.)
    Mech. Dogs: Slides at you and kicks (110-500hp, 20-110 exp.)
    Raremon: Can "hold" you and poison you (400-600hp, 101-108 exp.)
    Mecha Rogue Copy: Spins and fires lasers (300-600hp, 105-264 exp.)
    Mecha Rogue 05: Powerful strikes and shield (400-700hp, 102-155 exp.)
    Imperialdramon: Flys, can only be hit on "high ground" (700hp, 98-115exp.)
    
    ++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++
    
    Welcome to the last level in the game!  This level is significantly harder 
    than the others so I hope you are prepared!  You will probably remember 
    the beginning of this level if you have done any side-quests, because you 
    had to go through there to get to your side-quest.  The same idea is held 
    here.  Walk off the spawn area and you will come up to an area full of 
    cannons!  This can be dangerous if your health is low, but it is the 
    beginning of the level so you should be ok.  Destroy all of the cannons 
    and hit all of the switches around.  Continue along and you will want to 
    jump down, you will want to hang close to the walls and look for a place 
    to jump up.  When you come to one, follow it around and you will hopefully 
    come to the entrance of "Electric Mine".  If not jump down and try 
    somewhere else, the room is not that big, so you should find your way.
    
    ++++++++++++++++++Machine Pit (Electric Mine)++++++++++++++++++++
    
    If you didn't have any problems with "Dread Note", than this "dungeon" 
    will seem like a breeze.  I recommend you have at least 45 minutes to play 
    for this dungeon is very long as well.  This dungeon is not as tricky 
    as the last, but the digimon here are much stronger.  Many digimon here 
    can poison you, so you will want to watch your health.  Anytime you come 
    across a wall that looks like it is covered with many "electric boxes", 
    you will want to use a lightning attack or a lightning power medal to 
    destroy the wall (just like the vine wall in venom jungle, but only use 
    electricity).  At times you will come across what looks like railroad 
    tracks, and guess what...it is!  A trailmon will attack you while you are 
    on it, so watch out when you have to travel across and through them. 
    (Remember at times you will have to walk over the train tracks heading 
    left or right, so it is ok to walk on them, just don't get hit by the 
    train it does 400-600 damage).  Once you have gone through all of the 
    mecha rouge copies and their big brothers the mecha rouge 05's, you will 
    find yourself at the entrance to the boss!  After defeating 
    RoyalKnightmon, grab the key and you will be take back to Terminal Area.
    
    ++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++++
    After returning from Terminal Area, you will want to go through, hit all 
    of the switches, and again beware of the cannons.  Once you jump down, you 
    will want to search around for a "door" on the side like you did for 
    "Electric Mine", but only this time you will want to look for the entrance 
    of "Mecha Nest".  Once you enter it, be prepared for another dungeon, that 
    is much easier than the previous two.
    
    ++++++++++++++++++Machine Pit (Mecha Nest)+++++++++++++++++++++++++
    
    This "dungeon" is going to be a breeze when compared to the last two.  The 
    digimon are less abundant and the traps do not require as much jumping.  
    Follow all of the basic "dungeon" rules, and you will be fine.  One 
    caution though, you will face many mecha rouge copies here, so you will 
    want to watch out for them.  There is not that many floors and this 
    "dungeon" should not take very long to beat.  Once you reach the end, you 
    will come across the "hp healer" and are ready to face Mecha Rogue 05!  
    After defeating Mecha Rogue 05, grab the key and you will be taken back to 
    Terminal Area!
    
    +++++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++
    
    All of your training throughout the game has come to this, the final areas 
    of the whole game.  Make sure you are stocked on plenty of hp, mp, 
    recoveries, etc.  Bring all of your most powerful equipment, as the final 
    boss is very difficult.  That being said, I hope I did not scare you!  
    There are no Security Portals ahead, so make sure you have plenty of time 
    to complete the game (around an hour).  When you spawn in Machine Pit, do 
    the usual and hit all of the switches, then jump down.  This time you will 
    want to search the edge of the surrounding walls again for what looks like 
    steps.  Jump up the steps and you will up to a ledge, which leads to 
    another area full of turrets.  Go past there and you will find yourself on 
    a metal platform that leads to a ship.  Walk as close to the ship as 
    possible and you will be transported to the next area!  (If you came here 
    before you had both keys from Machine Pit, you will be told you need two 
    keys) (Make sure you are prepared before entering the ship, because there 
    is no turning back from here)
    
    ++++++++++++++++++Machine Pit (Mechanical Core)+++++++++++++++++++++
    
    This area is probably the most confusing in the game.  You have to 
    activate different switches, which will allow you to jump up to the Black 
    Core and lead you to the next area.  You need to turn off all of the red 
    platforms and turn on all of the blue platforms.  When you do this the 
    bridge of the Black Core will move and allow you to go inside.  To 
    activate a platform, walk on it and you will see a brief sequence, this 
    will allow you to jump up to the level above.  This would not be that bad, 
    if it were not for the Infermon in this area.  The Infermon will spawn as 
    you walk around trying to find the different platforms.  This can be very 
    annoying because the Infermon are tough to hit, will multiply, and keep 
    spawning, which can cause a massive slow-down on the screen.  Try not to 
    let too many stay alive and you should be fine.  Once the bridge lowers, 
    enter Black Core!  (If you have any suggestions for explaining this area, 
    please feel free to email me).  (I received a tip that suggested you press 
    3 more blue switches than the number of red switches.  You don't have to 
    turn off all of the red switches and you don't have to turn on all of the 
    blue switches.)
    
    +++++++++++++++++++Machine Pit (Black Core)++++++++++++++++++++++++++
    
    Welcome to the final area of the game! (Besides the boss of course)  Take 
    a second to enjoy the moment, after that continue forward.  You will face 
    a few Infermon and some Mech. Dogs.  After defeating them, hit the switch 
    that is on the opposite side of the big red block.  Make sure you have 
    defeated all of the digimon, otherwise you will not be able to activate 
    the switch.  After activating the switch a bridge will form, and the block 
    will move over.  Cross the bridge and you will face more digimon.  Defeat 
    them, and hit the switch on the other side of the red block to cause the 
    red block to move to the left/right a little.  Jump up the block and you 
    will face off against two Imperialdramon (Dragon Mode)!  Jump on the 
    elevated area to be able to hit them.  After defeating them, you will be 
    lead to another area that is just like the one you just did.  Do this a 
    few times and you will find yourself at the entrance of the final 
    boss...Mecha Rogue X!  Make sure you are fully healed on hp and mp, as 
    this is the final boss in the game.  He has three forms, so don't overuse 
    your resources!  I recommend replenishing your hp and mp in between each 
    form you fight. (Check bosses section for help)
    
    ++++++++++++++++++++++++++The End++++++++++++++++++++++++++++++++++++++
    
    Congratulations!!!  You have beaten the game!  I knew you could make it 
    this far!  Enjoy the credits and be excited because you have now unlocked 
    hard mode!  Hard mode plays the same as normal, except all of the digimon 
    are tougher, but you can unlock many more digivolution forms!  You even 
    keep everything from normal mode (except key items).  I hope this 
    faq/walkthrough has helped you through the game and I would like to thank 
    you for taking the time to read it! 
     
    
    
    ====================
    ----4.Side-Quests---  (sqst)
    ====================
    
    Numenume River: This is a lot easier if you have multiple people 
    helping you out, but if you don't you can still succeed! It is 
    important to remember you do not have to rescue all 10 digi-elves at 
    one time, so if you rescue three your first time, the next time through 
    you only need to rescue seven, so take it little by little.  Don't 
    worry about the Numemon along the way, focus on the digi-elf traps and 
    the rocket launchers along the way, as the rockets do lots of damage. 
    When you reach the dam, destroy the gate and damage all of the 
    buildings around it and you should get through ok.
    
    Booster Pack Card Collection:
    1.Agumon 
    2.Agumon(Action Pose) 
    3.Veemon 
    4.Veemon(Action Pose) 
    5.Guilmon  
    6.Guilmon(Action Pose) 
    7.Dorumon 
    8.Wargreymon 
    9.Weregarurumon 
    10.Alphamon 
    11.Beelzemon 
    12.Imperialdramon PM 
    13.Imperialdramon FM 
    14.BK Wargreymon 
    15.Gallantmon 
    16.Metalgarurumon 
    17.Susanomon 
    18.Apokarimon 
    19.MaloMyotismon 
    20.Lucemon 
    21.Goburimon 
    22.Kokatorimon 
    23.Numemon 
    24.Sukamon 
    25.Ogremon 
    26.Blossomon 
    27.Mammothmon 
    28.Arukenimon 
    29.Tyrannomon 
    30.Mummymon 
    31.Minotaurumon 
    32.Pharohmon 
    33.SkullGreymon 
    34.Scorpiomon 
    35.Tortomon 
    36.Otamamon 
    37.Gekomon 
    38.MarineDevimon 
    39.ShogunGekomon 
    40.Diaboromon 
    41.LordKnightmon 
    42.Imperialdramon 
    43.Infermon 
    44.Megadramon 
    45.Raremon 
    46.Leomon 
    47.MetalEtemon 
    48.Orphanimon 
    49.Seraphimon 
    50.PrinceMamemon
    (Special thanks to Cory for the list) 
    
    Credit to Ironlad_9 for help with this mini-side quest 
    guide.
    
    1. Undead Yard 
    Location of Digielf: Northeast corner in Terminal Area 
    Conditions: 
    Normal Mode- Be at least level 16 
    Hard Mode- Have at least 5 digivolutions.
    Very Hard Mode- unknown
    Objectives:
    Normal Mode- Eliminate all 279 digimon within 30 minutes. (156-1st floor, 
    123-2nd floor)
    Hard Mode- Eliminate all 302 digimon within 40 minutes. (157-1st floor, 
    145-2nd floor)
    Very Hard Mode- Eliminate all digimon within 50 minutes.
    
    Here are two maps of Undead Yard that should help greatly.
    http://db.gamefaqs.com/console/ps2/file/digimon_world_4_undead_yard_f1.gif
    http://db.gamefaqs.com/console/ps2/file/digimon_world_4_undead_yard_f2.gif
    (Special thanks to Kusanagi Blade for making these)
    
    
    2. Card Retrieve 
    Location of digielf: North of Card Keeper. Upper right digielf. 
    Conditions: 
    Normal Mode-25 kinds of cards 
    Hard Mode-30 kinds of cards 
    Super Hard Mode-45 kinds of cards 
    Objectives:
    All Modes- Defeat Scorpiomon and bring back Booster Pack to the digielf.
    Description: When you begin this side quest, you will be told that you 
    cannot use gate disks and that you CANNOT RECOVER either HP or MP. You 
    must get through traps and monsters and finally defeat the boss, 
    Scorpiomon.
    
    3. Barbarian Cave 
    Location of Digielf: Northeast corner in Terminal Area 
    Conditions: NOTHING. Simply talk to that digielf. 
    Objectives:
    All Modes- Simply defeat the boss, Mammothmon.
    
    4. Item Retrieve 
    Location of Digielf: North of Card Keeper. Upper left digielf. 
    Conditions: Start any OTHER sidequest. Then talk to this digielf to start 
    this one. 
    Objective: 
    Normal Mode-Bring back a Beam Magnum
    Hard Mode- Bring back a Sword Cannon
    Very Hard Mode- Bring back a Blaster Gun
    Description: To activate this side quest, you must talk to any other 
    digielf which changes the links to the Battle Arena. Then, before going to 
    the Gate Circle, talk to the digielf, which activated the Item Retrieve 
    side quest. Then proceed to the Battle Arena and look for a different 
    dungeon being opened. You should find the Dungeon of Doom.
    
    5. Item Road Location of Digielf: North of Card Keeper. 
    Conditions: Beat the game once. 
    Objectives:
    All modes-Just beat the boss. No need to worry about the number of 
    treasures you find.
    Decription: To activate this side quest, talk to the digielf in charge of 
    this quest until he will mention something about item road. Then, go to 
    terminal area and proceed to the 4th stage (Machine Pit). Look around the 
    battle arena and you will find a new dungeon being opened. You should find 
    out that Item Road has been opened.
    
    6. Item Trading 
    Location of Digielf: North of Card Keeper. 
    Conditions: Normal Mode - Trade with PrinceMamemon at least 5 times 
    Hard Mode - Trade with PrinceMamemon at least 8 times 
    Very Hard Mode - Trade with PrinceMamemon at least 8 times
    Objective: 
    All Modes-Simply try to trade with a lot of digimon in the Trading Hall 
    and satisfying as many digimon as possible. 
    
    7. Seal the Souls/Ghost Extermination 
    Location of Digielf: Northeast corner in Terminal Area 
    Conditions: Defeat MaloMyotismon and talk to that digielf ALONE. 
    Objective:
    All modes- Place the statue in the altar in the quest, then escape the 
    dungeon within 15 minutes without dying. (I suggest escaping with 10 
    minutes or more remaining)
    
    8. The Summoning of Gekomon 
    Location of Digielf: Opposite Armory Shop 
    Conditions: Speak to this digielf until he talks about something going on 
    in Venom Jungle. Then go to Venom Jungle, into Mangrove Forest, and head 
    far southwest in the area. You should find a place in ruins with a big 
    brown door being opened.
    Objective:
    All Modes- When you enter the big brown door, they will tell you to defeat 
    all digimon being summoned by the gekomon in the middle before time runs 
    out. Time runs out when the green clock in the middle turns completely 
    red. You must defeat about 4-8 Otamamon, 4 Gekomon, and 1 ShogunGekomon. 
    #NOTE THAT you must complete this quest 3 times to completely finish this 
    side quest.
    
    9. The Legendary Stadium/Colosseum 
    Location of Digielf: Opposite the Data Keeper 
    Conditions: You must find Survival Stadium in Grief Wasteland.
    
    Simply switch on both switches in Mummy Desert and Grief Wasteland. (One 
    near to entrance to Grief Wasteland and the other is on the ledge of Grief 
    Wasteland, close to Station X) You should hear sounds of something being 
    lowered for each switch being switched on. Then proceed to an area near 
    the exit of Grief Wasteland and you should find a purple metal platform. 
    Proceed onto it and drop down onto a blue platform to start your 1st 
    fight. 
    There're a total of 6 fights, the Digimon in each fight is random and you 
    should come across SkullGreymon as a miniboss half way through the fights.
    Objective: 
    All modes-Defeat SkullGreymon with a bunch of mummymon on by his side. 
    NOTE THAT you must defeat SkullGreymon 3 times to completely finish this 
    side quest.
    
    10. Final Quest/"Wormhole" Dungeon/Wamu Platform 
    Location of Digielf: North of Card Keeper. 
    Conditions: Complete all 9 other side quests.
    Objectives: ( I don't really know, but if I know what item I need for item 
    retrieve then I can finish all side quests and find out what's going on 
    here.
    
    ====================
    -----5.Bosses-------  (bses)
    ====================
    
    1. (Humid Cave)-Blossomon (250hp): This is a tough fight if you don't have 
    "Petty Fire", because Blossomon is weak to it. I would run around while 
    Blossomon did her spin attack and when she stopped I would hit her with 
    "Petty Fire". If you wish to go melee, hit her when she stops spinning 
    then run away and continue like that until she is defeated!  Remember 
    her health bar goes green, yellow, then red.  Remember to heal, because 
    she hits for lots of damage. 
    
    2. (Abyss of Grief)-Mammothmon (300hp): Once again if you have "Petty 
    Fire" you are in luck because he is weak to it to. He will charge at you 
    and hit the wall. This is your chance to hit him from behind once or 
    twice, but be careful because he will turn around and freeze you for heavy 
    damage before he comes charging at you again. Continue hitting his back-
    side after he runs into the wall and you should be able to handle him. 
    Remember to heal, because he hits for lots of damage. 
    
    3. (X Digimon Lab)-Mecha Rogue: This fight was easy for me because I 
    ran up to him and pounded him with melee attacks before he could do 
    anything, so I need suggestions here for people to use.
    
    "Blue Garuda" suggests:
    For a "soft" character, (more magic based, low level armor, whatever 
    might make you less of a melee fighter) you will want to basically 
    dodge and shoot. Use guns or magic to avoid getting hit, as he can hit 
    pretty hard for one of the first bosses. And, of course, don't forget 
    to heal. Just watch out for when he points his arms at you. That means 
    he is going to shoot. It doesn't feel very nice. Dodge it.
     
    Now, this is a little easier with a "tank" character (less magic based, 
    high strength, good melee weapon, good armor). Flank him (attack him on 
    his sides) and attack like he owes you money. He shouldn't be able to 
    attack if you keep hitting him. 
    
    
    4. (Doom Base)-Apokarimon (400hp): This is an awesome fight, because you 
    actually fight on him! Destroy all of the "spike balls" around the 
    perimeter, but watch out for his fire attacks that rain down. When you 
    are attacking a "spike ball" he will face you and hit you with a freeze 
    attack that will do major damage. After destroying all the "spike 
    balls" jump up close to him and pound him with melee/magic attacks. (Do 
    not try and attack him until you destroy all of the "spike balls" as 
    you will get shocked and be knocked back). Remember not to let your hp 
    drop to low before healing!
    
    5.  (Sand Labyrinth)-Skull Greymon: The next-gen graphics really make 
    Skull Greymon look awesome! To defeat him I pounded him with melee attacks 
    in between when he used Dark Shot and a fire attack.  Dark Shot is a 
    homing attack, but if you run around enough you should be able to make it 
    hit the ground.  Getting too close causes him to use a "fire breath" 
    attack.  The best strategy would be to use blast techs or a "gun" to hit 
    him.
    
    6.  (Ancient Ruins)-Scorpiomon: I found this fight easy, you should be 
    able to pound away at him before he is able to start any of his attacks.  
    
    "Papa G" Suggests:
    
    I have found it useful to quickly hit him when you see him ready to charge 
    his missiles at you because if you don't stop him he usually just keeps on 
    trying to attack you with a barrage of missiles. This works better if you 
    tipped over to the gun or magic side because you can hit him freely from 
    any distance but for the melee people attack then block because usually 
    after you stop his attack he hits you with his claw. 
    
    7.  (Virus Lab)-MaloMyotismon: In the show it took all of the digi-
    destined's strength to defeat MaloMyotismon, unfortunately here he isn't 
    nearly that tough.  He likes to fly around, and cast down lightning bolts 
    at you, but they don't do much damage and are easily avoidable.  While he 
    is flying you cannot hit him, and watch out when he lands because he will 
    send a shockwave through the ground, which will hurt you.  When he is on 
    the ground he will send two concentrated attacks that can do some major 
    damage, after he finishes firing those attacks he will stand for a second 
    and this is your time to unleash your most powerful attacks on him.  (I 
    found that he is weak to ice attacks, and you can also cast bind on him to 
    keep him from flying, so that might help)
    
    8. (Geko Path)-ShogunGekomon: Did you find it annoying when the Gekomon 
    used Hypnosis and put your digimon to sleep?  If so, you might not like 
    this fight much.  He is very slow and is easily able to be beaten with 
    melee attacks.  When he jumps or falls he will send shockwaves of energy 
    at you.  When he gets up he will cast hypnosis, which you cannot "wake up" 
    from until you are hit again.  He does not do much damage and you will 
    probably be able to defeat him easily.
    
    9. (Vine Tunnel)-Mecha Rogue 04: You didn't think the Mecha Rogue you 
    fought earlier in the game was the only one did you?  There are three of 
    these, and they have a quick jab attack and fire beams at you.  Defeat 
    them individually and you should be fine. (Suggestions for this fight are 
    welcome)
    
    10. (Vein)-Diaboromon: Diaboromon has always been one of my favorite 
    bosses ever since I saw Digimon The Movie so long ago.  He can cause some 
    problems if you don't watch your health.  He fires a flame attack and 
    attacks with his long arms.  Each of these attacks do enough damage that 
    you should keep and eye on your health.  Pound him with melee or magic 
    attacks and the fight should go quick.
    
    11. (Dread Note)-Lucemon: The Season four boss is back for some revenge!  
    This fight can be difficult if you are unsure how to hit him, so I will 
    help you!  When he lands you will see he is carrying a huge rock, you will 
    want to hit that as hard as you can!  You won't do much damage to it, but 
    that is normal.  After a few rounds of hitting it, you will break it, and 
    this is your chance to hit Lucemon!  Take full advantage of the time you 
    have to hit Lucemon, because he will fly off and have another huge rock, 
    in which you must follow the strategy stated earlier.  He has a few 
    powerful attacks that you will want to watch out for.  He will fly over 
    head and drop bombs which have take up a large portion of the screen, so 
    watch out.  His other attacks don't do as much damage, just watch your 
    health and you should be fine!
    
    12. (Electric Mine)-LordKnightmon: The Mecha Rogue must be very powerful 
    if they are able to control one of the Royal Knights!  LordKnightmon can 
    be a pain because she poisons and is hard to hit.  When you see her 
    dropping flowers avoid her, because a purple cloud will follow and that is 
    what will poison you.  Once she finishes with that she will stop for a 
    second and this is your time to pound away at her!  She also uses a long-
    range melee attack that can do major damage.  You will want to watch your 
    health at all times, because this is a tough fight, but I know you can do 
    it!  Suggestions for this fight are welcome.
    
    13. (Mecha Nest)-Mecha Rogue 05: This is the most powerful mecha rogue. 
    (besides Mecha Rogue X of course) He uses a powerful swipe attack that can 
    inflict major damage.  He also uses a shield that helps to protect him, 
    but this fight isn't that hard if you watch your health.  He is slow and 
    isn't very tricky.  I pounded him with melee attacks and healed when 
    necessary. 
    
    14. (Black Core)-Mecha Rogue X {Form One}: You have played through the 
    whole game to take this guy out, so let's do it!  This form is easy if you 
    know how to beat him.  He will attack you with melee and fire laser blasts 
    at you, while he is doing this, hit him with everything you have!  He will 
    disappear and reappear on the left or right side of the screen.  He will 
    fire lasers at you, or summon mecha rouges to attack you.  Beware, try and 
    defeat all of the mecha rogues before they go inside the "purple portals", 
    because they become much more powerful after they go in it.  The key to 
    beating him is to keep one of the mecha rogue's alive and get Mecha Rogue 
    X's health down to one hit left.  If you beat him while he has any of his 
    mecha rouge's on the screen, he will come back with most of his health.  
    When he only needs one hit left, destroy the last mecha rouge, and then 
    run up to MRX (Mecha Rogue X) and hit him before he disappears.
    
    15. (Black Core)-Mecha Rogue X {Form Two}: Congratulations on making it 
    past form one!  I found this form of MRX to be the hardest.  He looks like 
    a huge plant and unfortunately can poison.  He doesn't move, so any chance 
    you get run up and pound away at him, but whenever his base begins to glow 
    with purple rings, RUN to the far edge of the platform!  You cannot hit 
    him when his base is glowing and if you are poisoned you will lose lots of 
    hp from it.  It is vital that you always watch your health and try not to 
    get poisoned.  He will also use an attack that circles the field and if it 
    hits you, you become "stuck" and cannot move.  When you get caught he will 
    send out two spinning needles that move randomly over the field.  Avoid 
    them at all costs, because they do lots of damage to your hp.  I cannot 
    stress how important it is to watch your hp in this fight.  Always try and 
    hit him whenever you can, (remember don't try and hit him when his base is 
    glowing purple).  When you destroy a health bar, he will begin to start 
    shooting out from the top, when he does this run to the edge of the 
    platform to avoid being hit.  Continue the process of hitting and running 
    back to the edge when necessary, and you will come out on top!  (Remember 
    don't use all of your recovery items, as there is still one form yet to 
    go!)
    
    16. (Black Core)-Mecha Rogue X (Final Form): This is it, the final form of 
    the final boss!  In this fight use whatever hp/mp/recoveries you need, 
    because this is the end!  When the fight starts run as close as you can to 
    get beside/behind him.  He will use a lightning attack and if it hits you 
    will cause you to become "stuck".  If you get beside/behind him, he cannot 
    hit you with his "fire rain" or lightning attacks.  Get as close to him as 
    you can and pound away at him.  Be cautious though, because he will move 
    and try and "walk over you" when you are hitting him. After a while he 
    will hover in the air for a second and fly off screen.  When he does this, 
    heal and keep blocking.  He will send a heat wave at you and will follow 
    up with him flying at you.  Block and you should be ok.  When he lands get 
    behind/beside him and continue the process.  I found that using a darkness 
    power-medal is especially effective against him, so you might want to try 
    that out.  Remember to not let your health get too low, because he hits 
    hard and if you die you have to go through the whole area again!  I know 
    you can beat him, and I hope all of these boss strategies have helped you 
    throughout the game!       
           
    
    ====================
    ------6.Tips--------  (tps)
    ====================
    
    1. In the beginning of the game, avoid large groups of Digimon at all 
    costs! Try and take them one at a time, and remember to block 
    when necessary.
    
    2. It is ok to run away from a fight! Running away to heal is a good 
    thing, and you might be able to separate enemy groups. Always keep 
    plenty of HP, MP, Raise, and Gate discs with you! 
    
    3. Sell unnecessary items/wep/armor and remember to retrieve your Raise 
    Spheres if you died.  If you save and turn off your system, when you 
    return you must start back at the beginning of a level and all of the 
    traps are reset. 
    
    4. If your technique turns red that means you need to level up more, 
    before it can go any higher.
    
    5. If you need a good place to level up head to the Goblin Fortress and 
    pound away at the Goburimon, you will level up very fast, this is a 
    good strategy for tech up and should last you until around level 19.
    
    6. If you are above level 19 and have unlocked "Dry Land", a good place to 
    level up is at the beginning of the level. Head right at the first split 
    and you will come across a monolith where large groups of scorpion spawn. 
    Don't destroy the monolith, because that is what causes the scorpions to 
    spawn and you should pick up a few key chains and booster packs from the 
    scorpions. (Excellent place for levels and tech ups) (Reset the game to 
    have the scorpions spawn again)
    
    7.  Each time you have nine key chains talk to Prince Mamemon to receive a 
    rare item.  Remember to open booster packs as well.
    
    8.  The digi-elf you need to talk to for the "Undead Yard" quest is at the 
    top right corner of Terminal Area.  He is the digi-elf on the far left 
    (with the group of five).  Consult Kusanagi's faq (at gamefaqs.com) for a 
    detailed map to help you through the "Undead Yard".
    
    9.  A quick way to level up your "heal" tech or support tech is to find an 
    mp station (purple, instead of green and heal's your mp). Stay on the 
    corner of it and continually use your mp skill and it will go up over time 
    and you will regain the mp because of the mp station.  It may seem like 
    cheating, but it works! (Credit goes to War Greymon X for telling me of 
    this trick!)
    
    10. You gain a new mp tech at levels 12, and 22. If you are a rookie the 
    level 12 tech is a petty heal technique, which is very helpful.
    
    11. Touching an enemy will damage you, so try not to get to close to an 
    enemy digimon.
    
    12. Throughout the game you will encounter some digimon who have, what 
    looks like a crown by them.  They are much stronger than a normal digimon 
    and give you more experience points and drop better items. 
    
    ====================
    ----7.Questions-----  (qans)
    ====================
    
    Q: At what level will my digimon digivolve?
    A: Digimon ONLY gain digivolutions through completion of side-quests 
    except at level 16, where you unlock a different rookie (ex. At level 16 
    Agumon unlocks the Dorumon digivolve tech)
    
    Q: How do I equip a weapon?
    A: Go to the digi-lab and choose "equip weapon" and choose the weapon you 
    wish to replace.
    
    Q: Why do I get zapped by electricity when I try to enter station x?
    A: You need to go through Storm Train, which will take you to the "Power 
    Plant".  Destroy all of the power cores to shut down the electric trap. 
    
    Q: How do I put an Ability Chip on my weapon, and what is it?
    A: A mod is a slot that you can use to enhance your digimon's stats.  The 
    more mod slots the better.  You can equip ability chips to a mod slot by 
    clicking: equipment-the weapon with a mod slot/slots-edit slot-and choose 
    your chip.  Remember you cannot place two of the same chip on one piece of 
    armor or weapon, but you can have a speed chip on your weapon and a speed 
    chip on your armor.
    
    Q: Why is taking so long for my skill to "tech up"?
    A: When you first start using a weapon it will take a while for that skill 
    to go up, that is how the game works.  Once you get it past 8, or so it 
    should start going up very fast. (this does not apply to mp techs)
    
    Q: How much experience points do my partners get when I defeat a digimon 
    when playing in multiplayer?
    A: In multiplayer the person who defeated the enemy digimon receives all 
    of the experience points and everyone else receives half. (Ex. If my 
    Agumon defeats a Goburimon, my Agumon would receive 10 exp. while everyone 
    else's digimon would receive 5)
    
    Q: I am stuck in front of a Green Wall in Venom Jungle.  What do I do?
    A: You must destroy the wall with a fire attack. Use "petty fire" or equip 
    a fire power medal to destroy the wall.
    
    Q: I am stuck in front of an Electric Wall in Electric Mine.  What do I 
    do?
    A: You must destroy the wall with an electric attack.  Use "petty bolt" or 
    equip an electric power medal to destroy the wall.
    
    Q: If I beat the game on Normal do I lose everything when going to hard 
    mode?
    A: No, you only lose all of the key items in your folder, you keep all of 
    your digivolutions, weapons, armor, Metal Etemon contributions, etc.
    
    Q: Why do you call some enemies Bat, Scorpion, and Mech. Dog?
    A: They are not digimon their real names are Mecha Rogue 01, Mecha Rogue 
    02, and Mecha Rogue 03. I call them the other names for people to be able 
    to easily identify them.
    
    Q: I have traded with Prince Mamemon, but he isn't in his normal spot, 
    where did he go?
    A: You can still trade with him, he is now by the entrance to the junk 
    shop. (Across from the chip shop)  
    
    Q: How do I do _______?
    A: Always read the manual, and if it does not answer your question, post 
    on the boards, read other people's posts, or you can email me.
    
    ==========================
    ---8.Digivolution Guide---  (dgvl)
    ==========================
    Agumon
    -You can choose him at the beginning of the game.
    -When Guilmon reaches Level 16, you can go to the Digi-Lab and teach him 
    the Agumon "Digivolution Technique."
    
    Veemon
    -You can choose him at the beginning of the game.
    -When Dorumon reaches Level 16, you can go to the Digi-Lab and teach him 
    the Veemon "Digivolution Technique."
    
    Guilmon
    -You can choose him at the beginning of the game.
    -When Veemon reaches Level 16, you can go to the Digi-Lab and teach him 
    the Guilmon "Digivolution Technique."
    
    Dorumon
    -You can choose him at the beginning of the game.
    -When Agumon reaches Level 16, you can go to the Digi-Lab and teach him 
    the Dorumon "Digivolution Technique."
    
    Alphamon
    -If you chose Agumon in the beginning, you can get him by going on the 
    Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal 
    Area and clearing the dungeon with only 1 HP, without recovering your HP 
    or using a Gate Disk. This must be done on Hard Mode.
    -If you chose Veemon or Dorumon in the beginning, go on the "Item 
    Retrieve" sidequest set by the Digi-Elfs in the Central Area, clear the 
    dungeon, and bring back the Sword Cannon Delta. This must be done on Hard 
    Mode.
    -If you chose Guilmon in the beginning, clear Item Road after beating the 
    game on Hard Mode.
    
    War Greymon X
    -If you chose Agumon in the beginning, clear Undead Yard in under 30 
    minutes and defeat all 279 enemies.
    -If you chose Veemon in the beginning, clear the Undead Yard on Hard Mode, 
    killing all 302 enemies and have 10 minutes or more remaining. 
    -If you chose Guilmon in the beginning, clear "Item Road" after you beat 
    the game.
    -If you chose Dorumon in the beginning, go on the "Ghost Extermination" 
    sidequest in the "Shrine of Seals" and clear the dungeon with more than 
    ten minutes remaining. This must be done on Hard Mode.
    
    Metal Garurumon X
    -If you chose Agumon or Guilmon in the beginning, go on the "Item 
    Retrieve" sidequest set by the Digi-Elfs in the Central Area, clear the 
    dungeon, and bring back the Sword Cannon Delta. This must be done on Hard 
    Mode.
    -If you chose Veemon in the beginning, clear Item Road after you beat Hard 
    Mode (do this on Hard Mode.)
    -If you chose Dorumon in the beginning, you can get him by going on the 
    Booster Pack Collection sidequest set by the Digi-Elfs in the Terminal 
    Area and clearing the dungeon with only 1 HP, without recovering your HP 
    or using a Gate Disk. This must be done on Hard Mode.
    
    Imperialdramon Fighter Mode
    -If you chose Agumon or Guilmon in the beginning, you can get him by going 
    on the Booster Pack Collection sidequest set by the Digi-Elfs in the 
    Terminal Area and clearing the dungeon with only 1 HP, without recovering 
    your HP or using a Gate Disk. This must be done on Very Hard Mode.
    -If you chose Veemon or Dorumon in the beginning, go on the Ghost 
    Extermination quest at the Shrine of Seals and sacrifice the "Defense ROM 
    Delta". This must be done on Very Hard Mode.
    
    Imperialdramon Paladin Mode
    -Clear the "Wormhole" dungeon on Very Hard Mode.
    
    Gallantmon Crimson Mode
    -Go on the "Item Retrieve" sidequest and bring back the Blast Gun Gamma. 
    Do this on Very Hard Mode.
    
    Susanomon
    -If you chose Agumon or Guilmon in the beginning, go on the Ghost 
    Extermination quest at the Shrine of Seals and sacrifice the "Defense ROM 
    Delta". This must be done on Very Hard Mode.
    -If you chose Veemon or Dorumon in the beginning, you can get him by going 
    on the Booster Pack Collection sidequest set by the Digi-Elfs in the 
    Terminal Area and clearing the dungeon with only 1 HP, without recovering 
    your HP or using a Gate Disk. This must be done on Very Hard Mode.
    
    WereGarurumon X
    -If you chose Agumon in the beginning, go on the Ghost Extermination 
    sidequest in the Shrine of Seals and clear the dungeon with more than ten 
    minutes remaining. Do this on Hard Mode.
    -If you chose Veemon in the beginning, clear Item Road after you beat the 
    game.
    -If you chose Guilmon in the beginning, clear the Undead Yard on Hard 
    Mode, killing all 302 enemies and have 10 minutes or more remaining.
    -If you chose Dorumon in the beginning, clear Undead Yard, defeating all 
    279 enemies within 30 minutes.
    
    Black War Greymon X
    -Clear the "Wormhole" dungeon on Hard Mode.
    
    HeruclesKabuterimon X
    -If you chose Agumon in the beginning, then clear Item Road after you beat 
    the game.
    -If you chose Veemon in the beginning, go on the "Ghost Extermination" 
    sidequest in the "Shrine of Seals" and clear the dungeon with more than 
    ten minutes remaining. This must be done on Hard Mode.
    -If you chose Guilmon in the beginning, clear the Undead Yard, defeating 
    all 279 enemies within 30 minutes.
    -If you chose Dorumon in the beginning, clear the Undead Yard on Hard 
    Mode, killing all 302 enemies and have 10 minutes or more remaining.
    
    Beelzemon X
    -If you chose Agumon in the beginning, clear Item Road on Hard Mode after 
    you beat the game.
    -If you chose Veemon or Guilmon in the beginning, you can get him by going 
    on the Booster Pack Collection sidequest set by the Digi-Elfs in the 
    Terminal Area and clearing the dungeon with only 1 HP, without recovering 
    your HP or using a Gate Disk. This must be done on Hard Mode.
    -If you chose Dorumon in the beginning, clear Item Road on Hard Mode after 
    you beat the game and collect 20 items. (? - you may need to do this on 
    all Item Road quests on Hard Mode, but I'm not sure of the requirement)
    
    Clavis Angemon
    -If you chose Agumon in the beginning, clear the Undead Yard on Hard Mode, 
    killing all 302 enemies and have 10 minutes or more remaining.
    -If you chose Veemon in the beginning, clear Undead Yard, defeating all 
    279 enemies within 30 minutes.
    -If you chose Guilmon in the beginning, go on the "Ghost Extermination" 
    sidequest in the "Shrine of Seals" and clear the dungeon with more than 
    ten minutes remaining. This must be done on Hard Mode.
    -If you chose Dorumon in the beginning, clear Item Road after you beat the 
    game, and collect 20 items there. (? - see above)
    
    Unless otherwise noted, do it on Normal. When I say beat the game, I mean 
    beat the game on that difficulty (i.e., if I say clear Item Road on Hard 
    after you beat the game, you only need to beat Hard, not Very Hard.) If 
    you have any suggestions please e-mail me.
    Special thanks to Shining Celebei for allowing me to use his digivolution 
    guide.
    
    =======================
    --9.Signature Weapons--  (sgwp)
    =======================
    
    Congratulations! If you are reading this you have probably beaten the game 
    so many times you have lost count, and you are now looking for that 
    special weapon that is only built for your digimon!  Some people claim 
    there to be multiple ways of getting signature weapons, but I found this 
    way to be the easiest way to obtain them.
    
    To obtain your Digimon's Signature Weapon you must defeat all of the 
    following bosses in hard mode and you cannot turn off/reset the system 
    even if you die.  I am sure you must also have at least 2500 tech. to 
    obtain them. 
    
    HARD MODE LIST OF BOSSES FOR SIGNATURE WEAPONS:
    1. Blossomon (Death Valley)
    2. Mammothmon (Death Valley)
    3. Apokarimon (Death Valley)
    4. Skull Greymon (Dry Land)
    5. Scorpiomon (Dry Land)
    6. MaloMyotismon (Dry Land)
    7. ShogunGekomon (Venom Jungle)
    8. Diaboromon (Venom Jungle)
    9. Lucemon (Venom Jungle)
    10.Lorknightmon (Machine Pit)
    11.Mecha Rogue 05 (Machine Pit)
    12.Mecha Rogue X {All Forms) (Machine Pit)
    
    Congratulations for making it this far, and you are now very close to 
    achieving your signature weapon!  Now you must go to Death Valley walk 
    across the bridge, right before the area where the "rock trap" is and you 
    will fight a "King Numemmon".  After you defeat the "King Numememon", you 
    will receive the Signature Weapon of the Digimon you used to defeat the 
    "King Numemeon" plus 4000 bits.
    #Note: You can only receive a digimon's signature weapon once, and if done 
    in multiplayer mode only the first player will get the signature weapon.
    (Special thanks to: comacoma and Calvin0 for the discovery)
      
      
    Here is a list of all of the signature weapons:
    
    Veemon- Light Bringer (Slash 2500) 
    Guilmon- Data Destroyer (Stab 2500) 
    Dorumon- Hyakki Yako (Bash 2500) 
    Susanoomon- Orochi Slayer (Blunt 2500) 
    Hercules Kabuterimon X- Nightmare Lance (Blunt 2500) 
    WereGarurumon X- Dark Shadow (Slash 2500) 
    Imperialdramon Paladin Mode- Omega Blade (Slash 2500)  
    Clavis Angemon- Stargazer (Stab 2500) 
    Gallantmon Crimson Mode- Invisible (Stab 2500) 
    War Greymon X- Kaiser Knuckles (Crush 2500) 
    Black Wargreymon X- Demon Arm (Crush 2500) 
    Beelzemon- Nosferatus (Shot 2500) 
    Metal Garurumon X- Executor (Shot 2500) 
    Imperialdramon Fighter Mode- Dbl Positron (Shot 2500) 
    Alphamon- Plasma Blade (Bash 2500)
    Special thanks to Black Wargreymon09 for the list.
    
    
    ====================
    ----10.Credits------  (crdts)
    ====================
    
    God- For blessing me with a wonderful family, friends, and everything 
    else.
    
    Joseph and Lindsey- For helping me Co-op through the game
    
    Parents and friends- For always being there
    
    Bandai- For making this great game!
    
    Tara, Formby, Ezed, Med-Jai, and Vlad- For being great people!
    
    Special thanks to Formby, xxx555, Bilbo, squirtle304, Ironlad_9, Papa G, 
    War Greymon X, Cagriman, SenakuJin, Shining Celebei, Black Wargreymon09, 
    comacoma, Calvin0, Kusanagi Blade, Cory, and Blue Garuda for help with 
    this guide!
    
    GameFAQs.com -For hosting this!
    
    The current sites have permission to host my faq:
    www.GameFAQs.com
    www.Neoseeker.com
    www.cheatcc.com
    www.supercheats.com
    www.cheathappens.com
    www.gamerhelp.com
    www.honestgamers.com
    www.ign.com
    www.gameplayworld.com
    www.a2zcheats.com
    I'm sure there will be more credit to give out as I finish this guide!