FIFA SOCCER 2005
                         [First Touch Control Guide]
                                Version 5.0
                         
                             By: Chocolate Sushi



1. Intro
2. Button Definitions
3. Essential Knowledge
4. The Meat 
   I. Basic Tricks
   II. Advanced Tricks
     a. THE RAINBOW
   III.Linked Tricks
   IV. Trapping and Flicks
   Extra: The Fake Shot, Backheel Pass, Chip Shot, & Low Cross
5. End, Copyrights, Contact, Version History etc.




1. INTRO
Hello, thank you for the interest. This is my first FAQ, so not much flair, 
just the bare essentials needed to pull off those cool new tricks in FIFA 
Football 2005. Note that this guide also pertains to the PS2, PC, and GC 
versions of this game. I hope this aids anyone who enjoys football games and 
the new FIFA by EA Sports. Hopefully, this FAQ will allow you enjoy FIFA 2005 
to the fullest.




2. BUTTON DEFINITIONS
  
 Left Stick: LS
  -Controls your playerís basic movement.
 
 Right Stick: RS
  -Controls your playerís First Touch Control.

 Left Trigger: LT
  -Secondary input. Calls in another defender when defending.

 Right Trigger: RT
  -Sprint.

 X- Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for
                       Low Hard Cross)
 A- Regular Pass (hold LT and press A for a Manual Pass)
 B- Shoot (hold LT and press B for a Chip Shot)
 Y- Through Pass (hold LT and press Y for a Lobbed Through Pass)




3. ESSENTIAL KNOWLEDGE

The most important thing is to focus on your basic movement with the LS.
Your basic movement dictates the direction of where you are going to place
your first touch and perform tricks. A lot of first touch controls can 
actually by done by just using the normal LS movement stick. For example; 
while moving forward, simply rotate on the LS and you will do a shield turn
giving you space/protecting the ball from a chasing defender. Other moves can
be done in similar fashion by just the LS that have no particular special 
input. Some players of high skill can even do First Touch Control automatically
by just maneuvering the LS (spins, flicks, pull backs, etc). It is essential 
that you get fully acquainted with the feel of the movement system on the 
training pitch. That said, on to the moves.




4. THE MEAT
	
Move in regular (dribbling) speed to perform skill moves BEFORE sprinting into 
the ball. Most of there moves are done while dribbling, not sprinting unless 
stated. The faster your going, the more difficult it is to perform the trick 
successfully. Also, you can release the movement stick to walk/edge the ball 
before you execute the maneuver and sprint into the ball. 
	
All moves done with the RS. Input depends on the DIRECTION YOU ARE FACING at 
the time. You can execute these moves traveling from any direction, So if you 
are moving to the right for instance, then BACK = Left on the RS, FORWARD = 
Right on the RS, UP = Up, DOWN = Down. Going left would be the opposite. Going
up across field (towards the top of the screen) would have BACK = Down, Forward
= Up, UP = Left, DOWN = Right with the same for going down across the screen. 
I suggest trying these out going right first.
 
All advanced moves can be done directly or in quarter-circle fashion 
(Hadouken or Shoryuken input from Street Fighter) with exception of the Hop, 
Full Preki, and Pull Back. 

*NOTE*: '/' indicates an 'or'. For example, UP/DOWN means UP or DOWN.




I. Basic Tricks: 

These are a good starting point for you to get aquainted. Often, they are very 
useful for toying with the opposition. They can also be directly linked right 
after you pull them to an advanced move, setting you up for a great fake.


     BACK = Lift Ball
	
Application: Good for keeping the ball away from stealing legs when a defender 
is on your flank. While the ball is in the air, you can still move sideways 
while controlling it, and you can take an elevated shot right after lifting.

	
     FORWARD = Step-Over 

Application: Used when running and a man is pacing you from the flank. Can 
mess his tackle up and get you forward. 
     

     UP/DOWN = Drag Roll

Application: A useful move that gives you just enough space to make an oncoming
defender run past you, or draw a defender in a direction for a linked fake.
	


II. Advanced Tricks:

These take a bit more composure and practice to pull off gloriously. Study and
work hard on the training pitch to perfect them.


     BACK + FORWARD = Flick Hop 

Application: Good for out-pacing a incoming marker from the side, or going over
one who is sliding in. You and the ball leave the ground and move forward.
	

     BACK + UP/DOWN = Lift and Control in a Direction

Application: Can also be used to pass off if you are close to a team mate. This
is good for putting the ball around an oncoming man or moving it away from a 
man on your side.	


     FORWARD + BACK = Pull Back Reverse 

Application: Useful when moving at dribbling speed to get space from your 
marker who is on you from the side, or to quickly reverse direction.


     FORWARD + UP/DOWN = Scissors

Application: A diagonal stepover movement that gets you in space or away from a
chasing man. Also works for beating an oncoming man.
	

     UP/DOWN + BACK = Diagonal Flick 

Application: This lifts and pops the ball forward off to either side. Good for
making space or shaking a defender coming in from the side.


     UP/DOWN + FORWARD = Maradona Turn

Application: A spin while protecting the ball. Has to be timed right with the 
movement of the defender, but is very good for rolling off your man or just 
confusing the opposition. Works for oncoming men also.
	

     UP + DOWN/DOWN +UP = Full Preki 

Application: A great move for stepping around the ball and going opposite.
Best used against oncoming defenders, but works for making space away from a
man on your side.
	

     RT + FORWARD = Push Into Space

Application: Probably the move most people know and exploit. Itís a sprint
while pushing the ball ahead of you. Makes you loads of space and distance. 
Beware of men ahead of you though, as defenders will come out and steal 
the ball if you are too close.
	

     RT + UP/DOWN = Body Swerve

Application: Like the Push into Space, this gives you distance but at an angle.
Good for moving past a man in front of you when you fake going one way, and 
execute the Swerve the other.


     RT + BACK = Stop and Pull Back Reverse

Application: Just like the regular pull back, but at sprinting speed. Excellent
for faking the opposition, especially since if you are sprinting, theyíll be 
sprinting with you. This does just as the title suggests; slows down, kicks the
ball back, and reverses. Just have to watch any lagging defenders behind you.


a. THE RAINBOW (credit to Pno, Black Dragon, & FryX for getting the movement)

      FORWARD + BACK + FORWARD = The Rainbow

Explanation: The king of tricks it seems, extremely difficult to pull let alone
figure out. This one is complicated, hence a seperate section for it. 

First be traveling left or right in a straight line (up or down would work too, 
but not diagonal) regular speed. Timing is everything here. Let go of the LS
and then immediately input the F + B + F movement. This has to be done in under
a second I would say which is what makes it the most difficult move to pull off.
After you flick the ball resume holding the LS (movement) stick in the direction
you were going originally to complete the move. I suggest trying this with 
Del Piero or Ronaldinho on the training pitch.

Application: Seems like bells and whistles, but would be a good move to beat a 
man coming in from the side or even in front of you since the ball goes from 
where he was just putting his foot, to over his head.




III. Linked Tricks

These are a list of some combination tricks. There are more than listed, but
these are the most useful I have found. In a sense, they are more fakes than
tricks as they are used to toy with the opposition first, then go past them. 
Note that the (x2) is meant to indicate the minimal number of times you should 
perform the first move. You can extend this to as many times as you please or 
need.


     FORWARD(x2) + UP/DOWN = Step-Over to Scissors

Application: A glorified set of step-overs. If the first step-over(s) doesn't 
get you forward, cut off and run! Use when advancing on the wing or closing in
on goal.


     FORWARD(x2) + BACK = Step-Over to Pull-Back

Application: Make the man think you are going forward, but reverse direction
on him. Use when on the wing close to goal.


     FORWARD(x4) + BACK + FORWARD = Step-Over to Rainbow

Application: Lots of step-overs to dazzle and then more dazzle with a flick 
that goes over your head. Sort of just for fun this one as its hard to pull 
off.


     UP(x2) + DOWN / DOWN(x2) + UP = Drag-Roll to Full Preki

Application: Beautifully draw the man in and then weasel past him with a well
placed move into space. Use this when on the wing closing in on goal.


     UP/DOWN(x2) + BACK = Drag-Roll to Flick

Application: Make your man come at you, then lift off after he trys to tackle.
Use when moving on the wing.




IV. Trapping and Flicks
	
This section deals with controlling from a pass. There is no real defined 
moves to list, just general ones regarding the direction of your first touch 
and LS movement. 

In general, pressing the RS in the direction you want to go will put the ball 
off in that direction. Depending on the incoming ball, your position, and 
selected playerís skill, youíll perform the appropriate flick/trap. 

For instance, pressing back away from the direction of the ball might give you
a neat kick over your head and down if all is right, or just a trap low and 
kick back. Pressing forward, might give you a chest down or a nod forward; 
sideways, a simple touch. It all depends on player skill, and positioning. The
key thing is to watch the incoming defender and trap in the direction away from
him, this can open up just enough room for you to get by. Try to watch and 
anticipate the marker that is pressing you and touch the ball into space around
him, but be wary of other defenders ahead of you as the can intercept the ball
even if you do beat the first man. Its best to play with first touch yourself 
on the training pitch using players of varying skill to get the feel.

There is one rule about controlling the ball from a lob; its easier to do a 
more advanced touch if the ball bounces before you touch it, or a man is near 
you. Sometimes, it is not always best to use the RS. Simply manuevering the LS 
is faster that placing a touch with the RS if you are in a situation where you 
already have plenty of space or are unmarked. Players with lower skill also 
have a slower first touch. 




Extra: The Fake Shot, Backheel Pass, Chip Shot, & Low Cross

These aren't really First Touch Controls, but I list and explain them here 
because I feel they are special manuevers and something most players won't know
how to use right away, but will add to your enjoyment.


THE FAKE SHOT:

The fake shot is executed by pressing the BLACK BUTTON. It is a handy move in 
vein of the chip shot that helps you beat the goalkeeper. When executing, make
sure your distance is not so close to the keeper as he can just smother you,
but not so far as he can have time to watch the ball. Iíve found that it works
every time when the goalkeeper rushes you, but youíve got to watch your 
distance and not be too close if he does. It works even if he doesn't rush, but
you have to get close in without him coming out of goal. Also, be aware that 
the direction you are facing will dictate the direction of the fake; a fake 
that looks like its going away from goal will not trick the keeper into 
reacting. The approximate distance for a good fake is illustrated in the 
diagrams below.


                           ------------
                          !            !                                 
                                X
                                
                                O
                                                     

                           ------------
                          !            ! 
                           X
                         O

 
                           ------------
                          !            !                                   
                                      X 
                                        O


                                                         O = You
                                                         X = Keeper

After a successful fake, the keeper will drop, leaving you time to run around 
him or simply put the ball in the net!


THE BACKHEEL PASS:

The Backheel Pass is something not every player in the game can execute. It is 
dependent upon a high skill level in the player, so you won't see it alot or 
be able to do it if you play against or with smaller clubs. Try doing it on
the training pitch with a club like Liverpool or Barcelona.

To perform the manuever, move at dribbling speed and tap back on the RS to 
direct the pass. Then press the A button to pass off. You must have a player 
behind you in that direction for the pass to execute, and he has to be somewhat
close, about the distance for a fake shot. Its handy for doing a lay-off to 
your teammate while drawing the defender; giving him space for a shot.


THE CHIP SHOT:

The Chip Shot, like the Fake Shot is a move designed to beat the goal keeper.
It has less power than a regular shot, but has elevation which is used to rise
the ball over the keeper. Like the Fake Shot, it takes some explaining.

Execute the move by holding the LT and pressing the A button. Depressing the
A button longer will, as a regular shot, give you more power. 

The move will only beat the keeper if he is out of goal and even then he can 
still save the shot if you are too close, or don't shoot with enough power.
The appropriate distance for a good chip is slightly more that the illustration
in the Fake Shot diagram, but with the keeper out of goal. As with all the 
moves, play with this on the training pitch to master the timing, distance, and
power.


THE LOW CROSS:

Execute this by double tapping the X button. Its a powerfull drive that can be
used to whip the ball across the goal mouth. It works best when you are just 
outside the box on the left or right of goal, and an unmarked man is popping up
in the center behind the keeper. With a clear space, all it will take is a 
slight tap of the B button after if you find the man and its a goal. 




5. END

Thatís it! Thanks for reading. Now get to the training pitch and try these 
moves yourself. Practice, practice, practice. Master them, and youíll have some
potent stuff to unleash on the opposition. Good foot-balling, and I hope to 
play you on LIVE!


Copyright: For informational use solely by GameFaqs.com and its affiliates. All
information is that of the writer and shall not be reproduced in any other work
without expressed given permission. This work is not for public display or for
profit. This FAQ is free for personal reproduction.
[Oct 2004-2005 Terrence Young]


Version History: 5.0
	10/24/04  The First Edition 1.0
	10/26/04  Revisions 1.5
        10/27/04  Fake Shot diagram 2.0
        10/27/04  Clarifications, graphical adjustments 2.5
        10/30/04  Trick names 3.0
        12/04/04  Clarifications 3.5
        12/10/04  Linked Tricks section and graphical adustments 4.0
         1/05/05  Backheel Pass, Chip Shot, & Low Cross sections 4.5
         1/08/05  Minor adjustments to wording 4.5
          5/1/05  THE RAINBOW section added 5.0  


Contact Info: t.young@email.com (please read the FAQ before you ask any 
niggling questions.)


Thanks: To all the people who gave good input for the FAQ on the GameFaqs 
message board and have helped make the FAQ better, Strongsoccer.com, Pno,
Black Dragon, and FryX for finding the infamous rainbow, and to Bolton fans 
everywhere :)


A Chocolate Sushi Work (c) 2004-2005.