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    Boss FAQ by KoolKirby

    Updated: 04/03/05 | Printable Version | Search Guide | Bookmark Guide

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    Game: Timesplitters Future Perfect
    Written By: Koolkirby04
    Email: koolkirby@gmail.com
    Game Rated: M for Mature
    
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    				Boss Guide
    
    
    
    
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    Section 1: Update History
    
    Section 2: Frequently Asked Questions
    
    Section 3: Story Line
    
    Section 4: Controls
    
    Section 5: Boss Strategies
    
    Section 6: Special Thanks
    
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    Sections 1:			Update History
    
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    04/02/05
    
    Fixed the whole Kruger thing... sorry about that.  =P
    
    03/26/05
    
    Just started making this guide today, which will be my second guide ever.  I 
    really hope you all enjoy it.
    
    03/28/05
    
    Adding some more things to each boss now.
    
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    Sections 2:			Frequently Asked Questions
    
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    Q: Did you know you can hurt Princess's eye even when it's closed?  It just 
    does very little damage though.
    
    A: I do indeed know that, but shooting it in the face does much more damage
    then shooting it's closed eye.
    
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    Sections 3:			Story Line
    
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    This game takes place around 400 years after present day, and immediately 
    after Timesplitters 2, where Cortez has gotten all of the time crystals, and
    now it's time to finish the war with the timesplitters once and for all.  The
    plan is to use a time machine and destroy the splitters once and for all.  
    It's up to Cortez, Anya, and many other characters that play a role in one or
    two stages.
    
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    Sections 3:			Controls
    
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    These are the standard controls, they can be altered however.
    
    Left Trigger: Zoom In
    Right Trigger: Shoot
    
    Z: Grenades
    
    Y: Reload
    
    X: Gun Whack
    
    A: Active Function
    
    B: Crouch
    
    C Stick: Aim
    
    Joystick: Walk
    
    D Pad Left/Right: Change Weapons
    
    D Pad Up: Change to Alternate Fire
    
    Start: Pause Game
    
    Controls can be edited for the most part, including shoulder buttons, look
    inverse, and rotation speed.
    
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    Sections 5:			Boss Guide
    
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    Timesplitters is one of the few first person shooters to incorporate bosses
    into their game, which I think is really cool.  Most of the bosses aren't 
    very hard, and just require a strategy.  But of course, without that strategy,
    you probably won't fare to well.  My definition of a boss in this game is 
    anything that has a lifebar on the enemy side, even thouse a lot of them I
    wouldn't necessarily consider bosses, for they are too easy and un-boss like.
    
    Damage is ranked in this order
    
     - Minimal Damage
     - Fair Damage
     - Good Damage
     - Much Damage
    
    
    -------------------------------------------------------------------------------
    				Tank
    
    Stage: Scotland the Brave
    
    Difficulty: 4/10
    
    Strategy:
    The Tank can be a bit tricky if you are not aware of what you are supposed to
    do.  First off, never stop moving, keep on circling around the Tank so it's 
    attacks cannot reach you.  When the match starts out, change your K-SMG 
    pistol into a grenade launcher by pressing the D-Pad up once.  If you have
    already used all of the grenade weapons from your Kruger, on the opposite
    side of where the tank starts off, there should be a medpack and K-SMG 
    ammo.
    
    Once you've hit it with a grenade, it will be stunned, use a pack of dynamite
    found behind a support collumn in one of the corners.  Plant this on the back
    of the tank.  If you are playing on easy mode, this should finish it, but
    if your playing on normal or hard mode, rinse and repeat.  That was easy now
    wasn't it?
    
    Weak Against:
    
     - Dynamite
    
     - K-SMG Grenade Launcher
    
    Attacks:
    
     - Colliding with Cortez (Fair Damage)
    
     - Turret Gun (Minimal Damage x Bullet Number)
    
    Weapons Not To Use:
    
     - Flare Gun
    
     - Fists
    
     - Gun Whacks
    
    -------------------------------------------------------------------------------
    
    
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    				Khallos
    
    Stage: The Khallos Express: 1969
    
    Difficulty: 3/10
    
    Strategy:
    It's hard to really call this a boss fight, other then the fact that he has 
    a health bar.  Just shoot at Khallos when he's in the air, it may take a
    short while, but he's not hard at all.
    
    His projectiles that he sends at you can easily be dodged by just moving, in
    all the times I've fought against him, he's never hit me once except in hard
    difficulty.  You shouldn't have any worries.  Even if you do get hit, his
    attacks are no where near devastating, so don't fret.
    
    Weak Against:
    
     - Machine Gun/x2
    
     - Soviet Gun
    
    Attacks:
    
     - Flames coming from the bottom of his chair (Minimal Damage)
    
     - Blue Projectiles (Fair Damage)
    
    Weapons Not to Use:
    
     - Pistols
    
     - Fists
    
     - Gun Whacks
    
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    				Deer Haunter
    
    Stage: The House of Horrors: 1994
    
    Difficulty: 2/10
    
    Strategy:
    Treat him like any old enemy, just run around shooting him with the rifle.
    Never let him corner you, otherwise he can do massive damage.  If he does
    this, use the gun melee attack, and he'll be knocked back a little.
    
    If you run out of Shotgun ammo, use the revolver, or grenades, avoid using
    the flamethrower or baseball bat, they aren't that great.
    
    **Really Cheap Strategy**
    Go into where he first jumps out through from the wall, he can't go in there,
    and you are perfectly safe to kill him.
    
    Weak Against:
    
     - Shotgun
    
    Attacks:
    
     - Ram (Fair Damage)
    
    Weapons Not To Use:
    
     - Flame Thrower
    
     - Baseball Bat
    
    -------------------------------------------------------------------------------
    
    
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    				Creature (Princess) 1
    
    Stage: The House of Horrors: 1994
    
    Difficulty: 5/10
    
    Strategy:
    Creature can hurt you pretty bad if your not careful.  What you should do is
    shoot his face until he raises upward, and his eyeball on his belly button 
    opens up.  You usually only get a chance to do this once before you kill him
    by shooting him in the head so much.
    
    Never stop circling him, otherwise his attacks may get you.  If he bends
    over, he is about to use his firebreathing attack, don't stop strafing
    around him, and don't stop shooting him in the face. His attacks do a bit of 
    damage, and you can probably only survive four or five blows.
    
    If you run out of shotgun ammo, use the revolver, or any other bullet shooting
    weapon you may have obtained.  Do not use the baseball bat or the flamethrower,
    these weapons are pretty much ineffective.
    
    Weak Against:
    
     - Shotgun
    
    Attacks:
    
     - Flames (Fair Damage)
    
    Weapons Not To Use:
    
     - Flame Thrower
    
     - Baseball Bat
    
     - Fists
    
     - Gun Whaks
    -------------------------------------------------------------------------------
    
    
    -------------------------------------------------------------------------------
    				Creature (Princess) 2
    
    Stage: What Lies Below: 1994
    
    Difficulty: 6/10
    
    Strategy:
    Don't even try doing this battle without using the harpoon gun, it's nearly
    suicide.  His attacks are the same as Creature 1, except now he has enemies
    chasing you around the room, which is never a good thing.  You will just 
    have to ignore them, as Jo-Beth will die if you do not beat this quick enough.
    
    The strategy to actually hurt him is a lot different however, use the shotgun
    or revolver to shoot him in the face, and right when he opens his mouth to 
    either shoot fire at you, or he's just pausing for a bit, take the harpoon
    gun, and destory the gas casket in his mouth.  The Harpoon Gun deals massive
    damage to it, the other guns are lousy in comparison.  If you run out of
    harpoons, here's a list of weapons you should use now in order
    
    Revolver > Shotgun > Ghost Gun> Baseball/Flamethrower
    
    But you should never have to worry about this, as there is plenty of ammo
    around the edges of the arena.
    
    For such a big battle, it can be very hard because in about 60 seconds,
    Jo-Beth will be burnt.  Trust me, at first I used the ghost gun to fight 
    him, and it's not that I died by getting hurt to much, but I died because of
    Jo-Beth dying.
    
    Weak Against:
    
     - Harpoon Gun
    
    Attacks:
    
     - Flame (Good Damage)
    
     - Bats (Fair Damage)
    
    Weapons Not To Use:
    
     - Ghost Gun
    
     - Baseball Bat
    
     - Flamethrower
    
     - Fists
    
     - Gun Whacks
    
    -------------------------------------------------------------------------------
    
    
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    				Goliath
    
    Stage: Something to Crow About
    
    Difficulty: 6/10
    
    Strategy:
    He may be pretty intimidating, but all you really need to do is plant grenades
    onto him.  They do a very big portion of his life.  You should have five, and
    then after you run out of those five, there are some more on the rampway over
    at the end of the room.  Along with those grenades is a med-pack to, save it
    if you don't need it at the moment, it may come in handy.
    
    If you still run out of grenades, use the plasma auto-rifle, or the secondary
    form of the elec-tool.  Depending on how much life he has left, using an 
    ordinary gun may take a while.  
    
    There are also droids that attack you in the middle of the fight, take out 
    the plasma autorifle to deal with them easily.
    
    Weak Against:
    
     - Grenades
    
     - Plasma Auto-Rifle
    
     - Elec-Tool secondary form.
    
    Attacks:
    
     - Collision (Much Damage)
    
     - Battle Droids (Good Damage)
    
    Weapons Not To Use:
    
     - Sci-Fi Handguns
    
     - Fists
    
     - Gun Whacks (Except on using against smaller enemies)
    
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    				Creature (different then mansion creature)
    
    Stage: Something To Crow About
    
    Difficulty: 7/10
    
    Strategy:
    This match can be pretty hard.  To beat him, you most beat all of his parts,
    which include of
    
    -Main Turret
    -Dual Side Turrets
    -Dual Side Grenade Launchers
    
    If you take all of them out, he's a goner.  But avoiding his attacks can be
    pretty hard.
    
    His grenades attack in a sorta bomberman fashion, a miniture explosion in
    the center, and a line of fire going horizontal and vertical, and they 
    always land on a square right in the center.  They can do a good bit of
    damage, so I would definetely watch out for them.  And they are also very
    odd looking, they are groups of yellow-ish plasma balls in a clump, just 
    incase you had no clue as to what I was talking about.
    
    To avoid turrent fire, use the collumns to your advantage, and attack with
    the plasma autorifle, I found the rocket launcher ineffective against him.
    If a grenade lands near a collumn your currently using for cover, switch
    over to the other side of the room if you can, and find a new collumn.
    Towards the end of the battle, you'll be doing this a lot, so it may be
    best to just forget about the collumns and simply walk around him,
    hopefully throwing his attacks off course.
    
    I suggest going after the main turret first, as it deals the most damage.
    After doing that, stick to a single side and take out all the weapons
    visible.  This is so you have a safe area if you need to regroup, 
    reload, or need to wait for a grenade to explode.
    
    Keep this up, and you'll have him down.
    
    Weak Against:
    
     - Plasma Auto-Rifle
    
     - Dispersion Gun
    
    Attacks:
    
     - Turrets (Fair Damage x Bullet Number)
    
     - Grenades (Good Damage)
    
    Weapons Not To Use:
    
     - Rocket Launcher
    
     - Sci-Fi Handguns
    
     - Fists
    
     - Gun Whacks
    
    -------------------------------------------------------------------------------
    
    
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    				Time Splitter Mothership
    
    Stage: The Hooded Man
    
    Difficulty: 4/10
    
    Strategy:
    Compared to the other bosses you've been facing lately, this will be easy.  
    Make use of the nearby turret, and start firing at the mothership.  Your 
    barrages of bullets should finish it very quickly, but you have to watch out
    for missiles.  If they start to get too close, start aiming at them instead,
    otherwise they will hurt you.  Just keep this up until the mothership goes
    down.
    
    On harder difficutlys, missiles come at you faster, making that battle harder.
    My advice to you is to start aiming at it when you first start seeing the
    details that are on the missile on Normal and Hard mode.  On Easy however,
    missiles can be ignored until last minute really.
    
    Weak Against:
    
     - Turret
    
    Attacks:
    
     - Rockets (Good Damage)
    
    Weapons Not To use:
    
     - Every weapon that's not the Turret
    
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    				Creature Crow
    
    Stage: Future Perfect
    
    Difficulty: 7/10
    
    Strategy:
    He looks exactly the same as last time, but you attack him in a different way.
    Use a rapid fire weapon on his legs until they burst.  At this point, use 
    the K-SMG Grenade Enhancement on his fleshy backside.  This will do some good
    damage.  Rinse and repeat.
    
    Just walk around him to avoid his attacks, as they can't reach to far 
    backwards.  This battle may take a while, as you have to do it nearly twice,
    but by now it shouldn't be too hard for you.
    
    You can also destroy his hand guns on his arms, but they will regenerate, so
    I really don't see the need.
    
    Once 50% of his health is gone, you resart the fight along with Past Cortez
    too.  Now you have only a certain amount of time to beat him, but don't
    let that pressure you to hard.  Just keep attacking it's legs until it
    collapses, and launch grenades upon grenades.
    
    Weak Against:
    
     - K-SMG Grenade Enhancement
    
    Attacks:
    
     - Turret Arms (Good Damage x Bullet Number)
    
    Weapons Not To Use:
    
     - Fists
    
     - Gun Whack
    
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    Congratulations, you've just completed all the bosses in Time Splitters 
    Future Perfect.  That was fun wasn't it?
    
    
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    Section 6:			Special Thanks
    
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    -Free Radical for making such great games
    
    -My friends for introducing me to Timesplitters 2, therefore making me want
    this game too
    
    -EA games, for publishing this great game
    
    -
    -And for you guys for reading my guide, giving me questions, and giving me
    suggestions