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Battalion Wars
S-Rank Guide
Version 1.31

by:    amano_hyo
email: mistwalk@hotmail.com
       (make sure you put "wars" somewhere in the subject or
       your message will be deleted automatically)

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Table of Contents

1) Introduction
2) Preliminary FAQ
3) Basic Tips
4) Units
     A.  Infantry
     B.  Ground Vehicles
     C.  Air Vehicles

5) Level Walkthrough
     A.  Tundran Campaign
           1.  Combat Patrol
           2.  Behind Enemy Lines
           3.  Assault on Windbreak Ridge
           4.  Operation POW
           5.  Plan of Attack
           6.  Titans of Tundra
           7.  Striking Distance
           B1. Campaign I Bonus

     B.  Dune Sea Campaign
           8.  Beachhead
           9.  Invasion Force
           10. Gunships of the Desert
           11. Black Gold
           B2. Campaign 2 Bonus

     C.  Coral Atolls Campaign
           12. XDay
           13. Herman's Heroes
           14. Call Sign Eagle
           15. The Guns of Tiki Bay
           16. Battle of the Coral Atolls
           B3. Campaign 3 Bonus

     D.  Xylvania Campaign
           17. Bridges on the River Stix
           18. Road to Xylvania
           19. Tomb of the Unknown Soldiers
           20. Siege of the Vladstag
           B4. Campaign 4 Bonus

6) Extra Challenges
7) Credits
8) Version Update

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1)  Introduction
    
    Welcome to this S-Rank Guide for Battalion Wars, an excellent
    action/strategy game along the lines of Pikmin and Myth.  This 
    guide is primarily intended for people who have beaten the game,
    but are having some trouble improving their rank to 95%. 

    If you are going through the game for the first time, I recommend 
    not using this guide or the in-game map which shows enemy unit 
    positions.  A lot of the fun comes from being surprised and 
    experimenting with different methods.  This is a game that 
    deserves to be savored slowly.  
        
    I have used the methods in this guide to obtain an S-Rank on 
    every mission, but there are probably many other excellent ways.
    If you know of a better method, e-mail me, and I might put it in
    the guide (no guarantees).  Make sure you put the word "wars" or 
    "battalion" in the title somewhere or your message won't get 
    through the filter.  Let's get started!

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2)  Preliminary FAQ

    Q:  What is Battalion Wars?

    A:  It is a mix of 3rd person shooter and strategy.  It shares 
        the general look of Advance Wars and the basic idea of paper
        rock scissors unit strengths/weaknesses, but the games are 
        otherwise unrelated.

    Q:  Why do the controls suck?

    A:  Considering the variety of situations that you have to deal 
        with, the controls are actually very elegant.  You just need 
        to learn to use the C-stick very precisely.  Keep practicing
        and it will become second nature.

    Q:  Why is there no multiplayer/co-op?

    A:  The developer, Kuju, did not have time to implement 
        multiplayer.  Maybe they will in a sequel (a la Pikmin).

    Q:  How long does this game take to beat?

    A:  The game clock only keeps track of the time when you beat a 
        new level or achieve a new high score.  It takes about 
        eight hours of actual play time to beat the game the first
        time give or take a couple hours depending on skill.

    Q:  How long does it take to get an S-Rank on all the levels?

    A:  It took me about 25 hours of play time, but I chose not to 
        use the in-game map and did not use any kind of guide.  I can
        see a more skilled/impatient gamer doing it in less than 10 
        hours.  Of course, once you know the methods, it is possible 
        to get all S-Ranks in less than 3 hours (one play session).

    Q:  Does Anything Happen When You Get All S-Ranks?

    A:  As far as I can tell, nothing additional is unlocked.  It may
        be subtle, but I haven't noticed it yet.  

    Q:  What Happens When you Get All 100%'s? 

    A:  That my friend, I do not know.  I enjoy Battalion Wars, but I 
        know that it will take me many more days of playing 
        before I can get 100% on XDay alone.  From what I have heard,
        it seems as though nothing is unlocked even when you get all
        100%'s.    

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3)  Basic Tips

    Beating Battalion Wars is not that hard, but getting an S-Rank is
    a whole other story.  There are a few basic tips that will help
    you keep your score high:

    A.  Keep Moving - For most missions you cannot afford to wait for
        units to catch up to you or get sidetracked hunting down a
        couple of infantry.  Many times you must send the appropriate
        squad to attack and then leave them behind as they finish the
        job.  Once a squad is done attacking, they are automatically
        in follow mode, even if they started out in sentry mode 
        before you ordered them to attack.

    B.  Take Down Large Threats Yourself - Sure, you can trust a 
        squad of flame vets to roast a few rifle men or rocket troops
        without getting killed, but don't trust two light tanks and
        some bazooka troops to take down a heavy tank.  Take control
        of a tank and finish it off yourself, the computer-controlled
        tanks are about 25% as effective as you are in a tank.  

    C.  Use The Zoomed Out View - Even in the middle of an intense 
        battle, the zoomed out view should be used to send certain
        enemy types to defend a particular area.  In particular, 
        missile, mortar, and rifle troops should be sent to higher
        ground.  I actually use my right hand to change the camera so
        I can still move around with my left hand during a battle.
        When the action dies down, use the zoomed out (global) view
        to clean up your units and make sure they move back to their
        correct locations.    

    D.  Keep Vulnerable Units Away From Harm - If you know that you
        are going to be fighting a squad of tanks and machine gun 
        nests, don't have your flame troops and rifle grunts follow 
        you around.  Leave them nearby but far enough away so that 
        they don't get involved.  As a side note, you should know 
        that every time you switch control, the original unit (the
        one you first controlled) is in follow mode.  This can cause
        some problems.  For example, if you switch from artillery to
        a flame unit and the artillery follows you into a group of 
        bazookas.  Be sure to put the original unit in sentry if you
        don't want it hanging around.

    E.  Draw Enemy Fire - The computer always tries to kill you more
        than the other units, so even if you are a flame vet against
        a battlestation, it's actually possible to get it to try and
        turn to target you by toasting it a little bit.  This will
        distract it from the units that can actually damage it.

    F.  Control the Most Powerful Unit - Most of the time, you will
        be doing much more damage than the other units, so always
        control the unit that can cause the most damage.  For example
        in Beachhead, you should control an Assault Vet for the
        entire mission because that is the unit that can kill the 
        most infantry in a short time.

    G.  Control the Unit with the Least Health - The ground vehicles
        are usually pretty good about healing themselves, but if you
        are getting ready to go into battle, make sure that you are 
        controlling the tank with the lowest amount of health.  Even
        though the enemies will target you more, you are much better
        at evading enemy fire and getting to jerry-cans/medpacks than
        the computer.

    H.  Put Units in Sentry Mode - If you are not moving somewhere,
        or if your units are being attacked, put them in sentry mode.
        This is especially important for missile vets/AA vehicles.
        If units are in follow mode, they may attack once a while if
        they feel like it, but in sentry mode they will shoot all
        units that wander into their range.  Get used to putting 
        the entire battalion in sentry mode to finish off the last
        few survivors of an enemy squad.  The only time you want to
        avoid sentry mode is if you are being attacked by artillery
        or bombers (only your missile vets should be in sentry for 
        bombers) because you don't want to be a stationary target. 

    I.  Heal Units When Possible - This sounds like common sense, but
        whenever you have a moment to spare after taking out a squad,
        check your units' health (especially mission critical units)
        and grab any medpacks and jerry cans lying around.  Don't 
        waste too much time, just try to get everyone at least at 70%
        before moving on if possible.  The medpacks and cans that
        enemies drop disappear in around twenty seconds, so don't let
        them go to waste. 


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4)  Units
    
    A.  Infantry

        Rifle Grunts - Most effective when placed in sentry mode at
        maximum range or on hills.  Use them for capture points and
        to blow up ammo dumps from far away.

        Assault - One of the best units.  Send them against rocket
        or bazooka troops, AckAcks and riflemen.  Also good at taking
        out MG Nests quickly.  Can do decent damage to gunships.

        Flame - Another excellent unit.  Send them against rocket or
        bazooka troops, AckAcks and riflemen.  Limited effectiveness
        against Acid troops. 

        Bazooka - Good unit, made obsolete later by Mortar troops. 
        Send against ground vehicles.  Fully charged shot at point
        blank range kills most infantry.

        Missile - Place them on hills or under trees on sentry mode.
        Do not have them shoot when they are near one of your tanks
        or a wall.  The explosions will damage your units.  They can
        also kill themselves by firing missiles in an enclosed space.
        At medium to close range they are decent for finishing off
        pillboxes and ground vehicles.

        Mortar - The best unit.  Are effective against any ground 
        target and have excellent range and damage.  The blast also 
        knocks down infantry when charged.  Great at defending a 
        position when placed on a hill in sentry mode.  

    B.  Ground Vehicles

        Light Tank - Use to destroy watchtowers, flame troops, 
        rifle grunts, enemy tanks and artillery.  If rocket troops
        get too close, run over them.

        Heavy Tank - Just like a light tank only better.  You can 
        send three of these after one enemy heavy tank and trust 
        them to do the job and not get killed.

        Light Recon - Not much to say.  I never use them except for
        umm... recon.  Otherwise send them after rifle grunts that
        are far away and alone.

        Heavy Recon - Good at drawing fire from tanks.  Decent 
        anti-infantry but mostly you just want to keep it out of the
        way and safe.  Fun to goof around in though.

        Anti-Air Vehicle - Station them on hills in sentry mode.
        Place missile vets on sentry mode near them and protect them
        with tanks from ground assault.  As usual, if there is a 
        serious threat, you should control them personally.

        Artillery - There's a pattern here.  Station them in sentry
        mode on high ground.  Put missile vets near them in sentry 
        mode and protect them with assault vets and tanks.  Wait for
        the artillery to turn and face the target before you fire.

        Battlestation - Ah, there's nothing quite like driving a
        battlestation.  You really have nothing to fear, even rocket
        and bazooka troops can quickly be taken down by the side 
        cannons or by running them over.  Of course, make sure that
        missile vets are nearby in sentry mode to shoot down any
        gunships.  The most important thing to know about the battle 
        station is that the autoaim sucks.  Just manually aim by
        holding down R and you will be more accurate and also hit 
        targets that are supposedly "out of range" according to the 
        L lock on.  Make sure you wait for the station to rotate and
        actually point towards the target before you fire.  

    C.  Air Vehicles

        T-Copter - You never get to control one.  They take a lot of
        punishment before going down though.  Kill as many as you can
        before they land.

        Bomber - Fly low and slow and use the pulled back camera to 
        aim better.  Make sure you're lined up before locking on, 
        it's hard to correct your path afterward.  If you get in 
        trouble fly back near your missile vets or fighters.

        Fighter - Don't hit a tree.  Fly fast to get away from 
        targets, then slow down when you turn and attack.  Make sure
        to fly through jerry cans in the air.

        Gunship - Use to take down artillery, tanks, and best of all
        battlestations.  Also good for MG nests, watchtowers, and 
        rocket and bazooka troops.  Be careful about hanging around
        near Minigun troops too long, they do decent damage.

        Strato Destroyer - You never really get to use this to its
        full potential.  I honestly prefer using fighters for air
        targets and bombers for ground targets.  If you do the level
        correctly, you shouldn't even need to use it.

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5)  Walkthrough

    Here's the meat and potatoes of the guide.  The difficulty of 
    each mission is ranked from * to ****.  You might have to
    try the *** and **** missions several times before you are able
    to get an S-Rank.  Thanks to DoubleStriker73 for providing
    the unit counts for each mission.  Good luck!

A.  Tundran Campaign

    The first and longest campaign has a lot of variety.  You should
    get an S in the first four missions easily, but after that it
    gets much more difficult.  The bonus mission for this campaign
    is my favorite.

1.  Combat Patrol - *

    5  Rifle
    1  L Recon

    Throughout this mission, you should be finishing the tasks
    before Betty even finishes telling you what to do.
    Jump over the barbed wire.  Shoot all of the dummies.  Look up
    and right, run ahead chase the spy and shoot the 3 listening
    stations.  Run towards the star.  

    When you get near the drop-off, look up and shoot the two 
    balloons.  Shoot the listening station while running at it, then
    shoot the listening station to your left.  Look up and shoot the
    balloon.

    Run past the dead soldier, call Alpha company to follow you, 
    run to the right, put alpha company in sentry mode, then 
    call them to follow you again.  Kill the grunts and shoot the
    ammo dump to the right, then take control of the Recon and drive
    up the hill.  Drive to the gold star.

2.  Behind Enemy Lines - **

    13 Rifle
    1  L Tank

    Run to Bravo company and ask them to follow you.  Kill the spy,
    kill the grunts, flank the two grunts by running to the right
    around the rocks and kill them.  Run up the hill, lock on to the
    MG nest and get in.  Put your grunts in sentry mode in front of
    you and kill the grunts on the bridge.

    Jump out of the MG nest and run across the bridge and down the 
    hill.  Ignore Herman and run behind the grunts to kill them.
    Run down the hill and send your grunts after the enemy grunts
    while you shoot the ammo dump and free the POWs.  When everyone
    is almost dead, run up the hill to the left.  Check everyone's 
    health, they should all be at least 80%.

    Take the tank and drive towards the bridge.  Before you reach
    the bridge, put all your infantry in sentry mode.  Then drive
    on the bridge and take out the MG towers and the light and heavy
    recons.  Grab a jerry can.

    Call your grunts to you using follow, and while they cross the
    bridge, take out the two explosives so they don't get hurt.
    Send them after the bazooka veterans while you destroy one of
    the parked recons.  Don't destroy the last recon until most of 
    the bazooka veterans are killed.

3.  Assault on Windbreak Ridge - *

    13 Rifle
    4  Bazooka
    1  L Tank    

    Call the grunts to follow, then run down the hill and kill the 
    three grunts.  Run to the right and kill the grunts, then swim 
    across the stream and take control of the bazooka veterans.  Put
    the grunts in sentry mode, run back down the hill and kill the
    recons with the bazooka vets.  Then run to the base.

    Man the MG nests with grunts and put the rest of the grunts
    in sentry mode between them.  Take the bazooka vets and run
    to the other side of the base.  Take out the recon vehicles.
    Make sure everyone's health is good.

    Leave the bazooka vets in sentry mode at this end and switch 
    control to the grunts.  Take out the advancing grunts.  Switch
    back to the bazooka vets and run down the hill and take out the 
    recons.  

    Trust your grunts to take down the infantry and take the bazooka
    vets down the hill to kill the recons.  Once they are destroyed
    check back with your infantry to make sure they have finished the
    grunts.  Grab all the grunts and take them to the flag.  Kill the
    grunts that come out of the T-copter.  Then call the bazooka vets
    back up the hill.  
 
    Take control of the tank and drive it down the hill.  Put
    the bazooka vets in follow and leave the grunts in sentry at the
    flag.  Destroy the tanks, being careful to draw fire away from 
    the bazooka vets (if you're nervous, don't bring them at all).

4.  Operation POW - **

    7  Rifle
    5  Bazooka
    2  Missile
    1  L Recon
    1  L Tank

    Send the grunts for the enemy grunts, take control of a bazooka
    and take down the tank.  Run in the base and free the recon, 
    then take control and drive it out (5:35 left)

    Follow the road.  When you have a choice, turn left.  Don't
    worry about Jerry Cans unless a bazooka vet hits you.  Jump the
    broken bridge (aim slightly left) (3:45 left)

    Drive through the gate and down the mountain.  Jump the stream
    and drive into the gate.  This is the trickiest part.  When
    you enter the fort, aim slightly right towards the tents (and the
    tank).  Then, turn left and jump off the ramp.  If you build up 
    enough speed, you should break through.  Then turn right and
    drive out the gate.  If you get stuck, remember that no matter
    what way your vehicle is facing on screen, down always moves 
    backwards. (2:40 left)

    Drive around the trees to the left and grab a Jerry Can if you 
    need it.  Make your way to the silver star. (2:05 left)

    Drive up the hill to the left and jump off the cliff.  Angle
    slightly to the right and drive to the gold star.  Take control
    of the tank and put everyone except for the missile vets in 
    follow.  Kill the first few grunts with the tank and grunts.
    Kill the recon with the tank then retreat the tank behind your 
    grunts and put the grunts in sentry mode.

    Use the grunts and bazooka vets to kill the bazooka vets.  When
    they are all gone, use the tank to finish off the enemy tank.

5.  Plan of Attack - ***

    8  Rifle
    5  Bazooka
    5  Flame
    1  L Recon
    1  L Tank

    Take control of one bazooka vet and have everyone follow you.  
    Run to the broken wall ahead of you and put everyone in sentry 
    mode.  Have only the recon vehicle follow you and run to the 
    captured flame vets.  While you are far away, assign the recon to
    attack the grunts.  Finish off the tank with 3 or 4 shots and
    free the flame vets.  Finish off the grunts quickly.  If you're
    going for 100%, take the recon north and kill the infantry near
    the tents.  Then, switch control to one of your grunts back near
    the broken wall and call everyone to follow.  Put the recon on
    sentry if you drove it north to kill the infantry.  Wait a few 
    seconds for the flame vets to catch up a little.

    Run across the bridge to the left and kill the bazooka troops 
    with grunts and bazooka vets.  Take control of the tank and put
    everyone else in sentry mode.  Drive up the hill to the right and
    free the tank, then kill all of the troops.  Drive down the hill
    on the other side and destroy the MG nest.

    Wait briefly for your flame troops to catch up, then take control
    of one of them and run across the bridge.  Kill the bazooka vets
    with your flame troops and bazooka vets.  Call everyone to follow
    and while your tanks catch up, kill the grunts to the right with
    your grunts.  Put the bazooka vets and flames in sentry mode.  

    Now, this is tricky.  A light tank is going to attack from the 
    left.  Take control of one tank and assign your grunts and flame
    vets to attack the bazooka troops straight ahead, then kill the 
    light tank with your tank.  Make sure the second tank stays out 
    of trouble.  Once the light tank is destroyed, call everyone to 
    follow.  When everyone catches up, put them all on sentry.

    Take the tank, and drive up the hill by yourself.  Destroy the
    MG nest by shooting through the left opening, then attack the 
    heavy tank, and when it is almost destroyed call everyone up the 
    hill.  Take everyone to the flag.  At this point a couple 
    leftover bazooka might run around the corner from where you just
    were.  They are all clumped together, easy pickings for your 
    flame and bazooka vets. 

    Now, wait!  Don't capture the base yet.  If you do your power
    will be too low.  Nelly will fly a T-copter in with some infantry
    and another tank.  Destroy the tank with your own and send the 
    flame vets to kill the infantry.  Once the tank is gone, send the
    nearest troops to hoist the flag.  Nelly will talk about sending
    more reinforcements, but by the time she's done talking, the
    base will already be captured.

6.  Titans of Tundra - ****

    6  Rifle
    6  Bazooka
    3  Flame
    5  Missile
    1  L Recon
    4  L Tank

    I got a 94% on this level seven times in a row before finally
    getting a 98%, so I think it's pretty hard.  It might be easier 
    for you though.  There are a bunch of paths you could take 
    through the level.  This is one I use because it gives you a 
    100% time if everything goes smoothly.      

    Take control of a flame vet and have the flame vets and missile
    vets follow you.  Run straight ahead, and when you reach the
    base of the hill, call the tanks to follow you.  Run straight up
    the hill and kill the bazooka vets with your flames.  Then, put
    all of your missile vets on sentry mode underneath the trees.
    When Herman says "Here comes the welcome wagon," turn to the
    left and send all of your tanks to attack the approaching tank.

    Your four tanks should kill the first tank, but one of them 
    might have taken heavy damage.  Once you have killed the two
    gunships that might fly in, call everyone to follow you, and take
    control of the weakest tank.  Grab the Jerry can from the 1st
    tank and send your flame vets to kill the grunts near the lake.
    
    Drive the weakest tank towards the lake and destroy the 2nd 
    Heavy tank.  Then take control of a missile vet and put everyone 
    else in sentry mode.  Another gunship may fly in, shoot it down.
    Then take out the gunship patrolling the fort from far away.  
    Take control of a flame vet, and have everyone follow you
    except the missile vets.  Leave them in sentry near the hill.

    Send your grunts and bazookas to kill the rifle men inside the
    fort.  Take the flame vets and kill the grunts on the right side
    of the fort.  Leave the recon and tanks in sentry mode once
    they get close to the fort.  Once you are done killing the grunts
    on the right, leave the remaining flames in sentry and run to the
    other side.  There should be a 3rd heavy tank approaching from 
    the left.  Put your grunts and bazookas in sentry, and assign 
    your tanks to attack it while you roll around it distracting it.  
    Once you see one of your tanks get close, take control of it and 
    finish the 3rd tank off.

    Time for a health check.  The weakest tank should get the can.
    Any wounded soldiers should be sent to the medipacks in the 
    base by zooming out and using the Y button.  Don't forget to call
    back your missile vets who have been waiting patiently.  Drive
    to the right up the hill.  Send your flames and grunts to kill 
    the grunts on the right and keep moving.  Kill the grunts
    on the hill with a tank, and make sure your hurt guys get a
    medipack.  Wait for your missile vets to catch up and put them 
    all in sentry mode, then take control of one of them.  Any second
    a gunship will fly by, take it down.

    This is a very tricky part of the level if you want everyone to
    stay alive.  This is what I do, but there may be a faster way.
    Take control of a bazooka vet and leave everyone else on sentry
    at the bottom of the hill.  Make sure the tanks are ready to go.
    Run up the hill and use a charged shot to kill the 2 bazooka vets 
    and the two grunts by moving from the right to the left, then 
    start attacking the tanks while you call your tanks in to help.
    As soon as your tanks get in range, switch to the closest one 
    and finish off both tanks.  When the second tank is almost 
    destroyed, call everyone up the hill and have the missile vets 
    destroy the gunship that should attack soon.  Heal your tanks 
    and switch to a flame vet.

    Send the grunts and flame troops forward to take out the bazooka
    vets and grunts.  Make sure to finish off the bazookas before 
    the tanks catch up to you, then take control of a tank.  Put 
    everyone else in sentry and drive down the hill and take out tank
    number 6.  When it is almost dead call everyone to follow and 
    send your grunts to kill the bazooka hiding in the trees to the 
    right.  Use your tank to kill the other grunts and make sure your
    missiles are put in sentry when they get near.

    You're almost done!  All of your tanks should be alive and
    healthy.  If one of them has been destroyed, you probably won't
    get the S.  When you are on the bridge, tell your missile vets
    to destroy the gunship patrolling nearby.  Then have your 
    remaining tanks and bazookas attack the tank to your left.  In 
    the meantime, you should drive your tank to the right and destroy
    the final tank yourself. 

    If the events aren't happening as I describe in this walkthrough,
    or the tanks don't seem to be where I say they are, then your 
    speed is too slow (or maybe even a little too fast).  This method 
    of finishing the level will get you around a 95%-100% for speed 
    and a 95% for power, so it is essential that you keep your units 
    alive!  That's why I don't use the bazooka vets to take down the 
    tanks except for the 7th one. 

7.  Striking Distance - ***

    6  Rifle
    6  Assault
    4  Bazooka
    2  Missile
    3  Artillery

    Run down the hill and kill the flame vets with your assault vets.
    Zoom the view out and station the assault vets and grunts on the
    bank of the stream to the left of the log.  Station the missile
    vets to the right on the green hill and put the bazooka vets to 
    the right of the missile vets.  Put the artillery to the right
    of the log and take control of one of them.

    Trust your grunts and assault vets to kill all of the bazooka men 
    who try to swim across on the left.  Destroy the MG towers and 
    MG nests and do as much damage as possible to the tanks with 
    your artillery.  Once all of the swimming bazooka vets are gone, 
    send your assault vets and bazooka vets to the right to protect 
    your artillery from the bazooka vets and tank approaching from 
    the right.

    Put your grunts near the missile vets and take control of a 
    missile vet when Nova talks about sending a gunship.  Make sure
    all of your artillery survives.  When all of the bazooka vets are
    gone, put everyone on sentry and drive an artillery over to take
    out the tower on the right.  When it is gone, take only the
    assault vets across to take out the flame troops first, then call
    everyone to follow and send the grunts to raise the flag.

    In the meantime, have the artillery start destroying anything 
    they missed.  After you hit a tank once, manually aim in front of
    it to finish it off, otherwise the lock on aim will aim where it
    used to be.  This works well when using battlestations later too.
    Once the tanks are just about gone, send some infantry to the 2nd
    flag (not the grunts if they haven't finished the 1st flag yet)
    and drive the artillery forward.  Make sure all the artillery  
    units are healthy (there should be a ton of jerry cans around)
    and drive them forward.  Keep the missile vets nearby in sentry.

    Destroy the nearest tower and MG nest with your artillery, then
    send the assault vets after the bazooka vets to the left.  Call
    all of the artillery forward and take out the final Watchtower.
    Make sure that you destroy the explosives near the final flag
    before sending your grunts in to capture it.  Your assault vets
    can finish off the surrounding rifle grunts.  You should finish
    with over a minute left.  The most difficult part of this level
    is making sure most of your units survive including all 3
    artillery units.  I've actually gotten an S-Rank by sending the 
    artillery and missiles back up the hill at the beginning and
    just using the grunts, bazookas, and assaults, which is pretty
    fun and not that difficult.  

B1. Campaign 1 bonus - **

    16 Rifle
    4  Missiles
    4  L Tank
    3  H Tank

    This level is a cake-walk compared to Titans of Tundra.  It's 
    also the most fun bonus level IMO.  I love the Tundrans' yells 
    of "Victory!"  This method can get you 100%.

    Take one tank and drive down the hill.  Leave everyone else in
    sentry.  Take out both Heavy tanks with the good old circle of 
    death to the left.  When the 2nd is almost gone, call everyone 
    to follow.  While you're waiting for them catch up kill the two
    flame vets at the bottom of the hill with the tank.

    Now zoom back the camera, and turn left to face the fort.  
    Station your grunts to the left of the fort, and your light 
    tanks and missiles inside the fort.  Then take control of one
    heavy tank and have the other two follow you around the right
    side of the fort.  

    Drive past the right of the fort and destroy the group of 3 
    heavy tanks.  Try to save your fleeing light tanks from being 
    destroyed by circling to the left.  Make sure you have your
    missile troops destroy the gunship when you hear it.  Take 
    control of a light tank and drive around the fort in a 
    counterclockwise direction and kill all of the infantry.

    Only do this step if you are trying for 100%. Take your light
    tank and have the other light tanks follow you to the south
    while everyone else waits near the fort in sentry mode. When you
    are able to lock on to the grunts near the tents, send all of the
    light tanks to be stationed near them, then switch back to a 
    heavy tank and have the missile vets, grunts, and other heavy
    tanks follow you towards the final 2 tanks. 

    Have everyone wait in sentry mode when you get close to the 1st
    tank and destroy both of them yourself.  Have everyone follow
    you when the 2nd is almost destroyed.

    Put the tanks in sentry and place the missile vets in sentry 
    near them, then take the riflemen in and kill all the bazooka 
    vets.  The best way to do this is to zoom back and station the
    grunts on the small high point overlooking the bazooka vets.
    Your missile vets should protect the tanks from the gunship.

    If you're going for 100%, after a couple bazooka vets are killed
    run up the hill to the right with a grunt and kill the 2 flame
    vets as the last few bazookas are killed by the other grunts. 

*********1*********2*********3*********4*********5*********6*********7*********

B.  Dune Sea Campaign

    This short campaign is weird in that it starts out with a pretty 
    difficult mission and ends with one of the easiest.  It's
    frustrating to play as the Xylvanians in the bonus level and not
    be able to goof around due to the level restrictions.

8.  Beachhead - ***

    15 Rifle
    5  Assault
    5  Bazooka
    1  H Recon
    2  Artillery
    1  Anti-Air

    Drive the Heavy Recon to the fort.  Target the tank and send the
    bazooka vets after it while you distract it and attack.  Once it
    is destroyed, take control of an assault vet and pull the camera
    back.

    Station the grunts and assault vets near the medpacks, the recon
    and the bazooka vets on top of the jerry cans, and put the 
    artillery pieces on either side just outside the front gate.  I
    initially tried sending the artillery up to the hills on either
    side, but they actually seem to do better when they are just
    sitting right by the gate.  Just protect them from rockets.

    Once you are finished assigning everyone their positions, run 
    down the beach and kill as many soldiers as possible.  At any 
    time in this mission if the enemy starts to pull down your flag, 
    switch control to a bazooka vet back in the fort, kill the 
    invaders, and send your own grunts to pull your flag back to the
    top.  
   
    Once the first wave of infantry are gone, make sure you run down 
    the beach again to meet and kill most of the acid troops before
    they can reach the fort.  After they're all gone, send four
    grunts to man the towers and rearrange your guys in the fort if
    they have gotten disorganized.  Then take the assault vet and 
    run down the left side of the beach.  The first T-copter will
    land on the right, but it only has rifle grunts, you should 
    concentrate on killing the rocket vets on the left.

    After the rocket troops are all killed, take out the acid troops 
    on the far left, and then clean up any remaining rifle troops.
    Remember, even if you have trouble hitting the acid troops that
    if you can stall them in one spot for a couple seconds, your 
    artillery can take them out quickly.
  
    Once the acid troops are gone, there should be two tanks making 
    their way up the beach.  Run down to meet them with your assault
    vet and stall them long enough for your artillery to finish them
    off.  General Herman should say something about kicking butts.

    Run back to the fort and clean up your men again, putting them 
    back in position.  When the AA vehicle arrives, take control and
    drive it near the flag.  Station the extra assault and bazooka
    vets with the others and zoom the view out so you'll be able to
    see the bombers approach.

    Use the AA vehicle to greet any troops that come in through the
    front gate.  Some acid troops may come in from the left side
    but your troops will make short work of them.  When Herman warns
    about an air strike, a T-copter will fly overhead, use the AA
    vehicle to shoot it down.  Then shoot down the 4 bombers and 
    you're done!

9.  Invasion Force - ***

    7  Rifle
    5  Bazooka
    5  Flame
    2  H Tank
    2  Anti-Air

    Call the other tank and the flame troops to follow you and drive 
    forward and left.  Use the tank to take out the grunts and then 
    send the flames to kill the rocket troops on the left.  Meanwhile
    kill the artillery with your tank.

    When the 2nd artillery is almost gone call everyone to you and 
    drive your tank across the bridge to kill any infantry that might
    be attacking the Tundrans.  When the gunships show up, take 
    control of an AA vehicle and take them out.

    Station your riflemen, one AA vehicle and one tank near the 
    Tundrans and drive one tank to the north bridges with everyone
    else following you.   Station the flames and the AA vehicle south 
    of the bridges and put them in sentry mode.  Then use the tank to
    take out the two heavy tanks and retreat the tank back towards 
    the AA vehicle.  Send the flames and bazookas to take out the
    rocket troops before they can seriously damage any of your 
    vehicles.

    Move everyone back towards the southern bridge and put your AA
    vehicles in sentry mode.  Take control of a tank and kill all of
    the infantry that try to cross the bridge.  Your flame troops can
    help too.  Once they are all almost dead, take control of an
    infantry unit and have everyone follow you to the base.  By the
    time Betty says "...both objectives complete"  you should be at 
    the base.

    Station both AA vehicles on the hill in sentry mode.  Station one
    tank at each entrance.  Put the flame vets near the flag, put the
    grunts behind the tank at the south entrance.  Put the bazooka 
    vets behind the tank at the north entrance.  Then take control of 
    an AA vehicle and drive it to the flag.

    While all your troops are getting into place two T-copters will
    land to the north and south, you should shoot at least one of 
    them down with the AA vehicles.  A gunship will attack and
    quickly be shot down by the other AA vehicle.

    Two heavy tanks will attack from the north.  Your tank and 
    bazookas should take them out.  Then a T-copter will try to land
    at the north.  You should take it out before it lands.  At this
    point, your northern tank will wisely come back to heal itself,
    once it is healed, put it back at the north entrance and send 
    your remaining bazookas to the north too.  Check the health of 
    the other tank.

    Another gunship will fly in and be destroyed and a heavy tank
    will attack to the south.  Your tank should be able to handle it 
    and will heal itself.  A T-copter will fly in to the south, make
    sure it doesn't land.  

    Two heavy tanks will attack, one from each side. Switch control 
    to the weakest of the two tanks and make sure you destroy the 
    enemy tank without dying.  Then switch to the other tank and do
    the same.  Make sure your AA's are in sentry because another 
    gunship will fly in.  Once the tanks are dead, switch control 
    back to an AA vehicle and bring your tanks to the flag where 
    they can get some jerry can lovin' (There are also cans under the
    tents).

    Around this time, another T-copter will try to land in the north
    and Vlad will yell at his men about how expendable they are (not 
    much of a motivational speaker). Another heavy tank will attack 
    from the south and another gunship will fly in.  Take the heavy 
    tank out with your own tanks and make sure to send your flames
    and grunts after any rocket troops that try to come in from the
    north.  A final heavy tank will attack from the north, so turn 
    your tanks around and tank it out.  Make sure to take control of
    the weakest tank so it survives and gets the can.  Bazooka vets 
    can help too.

    Once the tank is gone call everyone to the south.  A heavy tank
    may be waiting for you.  Take it out with a tank, then take 
    control of an AA vehicle and drive towards the star.  When you 
    get in range, take out the gunships, then send everyone after the 
    infantry and drive to the star.

10. Gunships of the Desert - ** 

    3 Rifle
    2 Assault
    5 Missiles
    1 H Recon
    3 H Tank
    1 Gunship

    Take control of a Missile Vet and immediately run forward and 
    shoot down the gunship.  Then call everyone to follow you and
    destroy the gunships on the ground in this order: left, right, 
    right, right, left.  Don't order the recon to help or it will
    just get stuck.  Just let it follow you as your missile vets
    destroy the gunships.  The last gunship will barely start to 
    take off as you destroy it.  After that, take control of the 
    recon, jump the bridge, and drive to the silver star.  A couple 
    missile vets should survive and swim across behind you.

    Take control of the gunship, fly forward, and kill the rocket
    troops.  When they are almost all dead, call everyone to follow.
    Then, fly forward and take out the heavy tank and minigun troops.
    Take control of a tank and put the gunship in sentry mode.

    Wait until everyone is together, then put everyone in sentry mode
    and drive the tank up to take out the two AA vehicles.  Once they
    are gone call everyone and when they are over the bridge, put 
    everyone in sentry mode and switch control to the gunship.  Take 
    out the rocket troops and tank.  There may be one gunship left,
    lure it over your missile troops if it attacks you.  

    Once all the gunships are destroyed, take your gunship to the 
    gate and take out the MG tower and the heavy tank, then fly to 
    the right and take out the two tanks waiting to reinforce the
    base.  When you start to attack the second tank, call your men
    to follow you.  

    After the last tank on the right is gone, take control of a tank.
    Put the gunship in sentry so it doesn't get shot down by the two
    AA vehicles in and on the west side of the fort.

    Drive the tank in the gate and send the grunts and assault vets
    to the left to take out the rocket troops while you drive the 
    tank to the right near the 4 jerry cans.  Then use the tanks to 
    destroy the AA vehicle and any minigun troops.  Drive to the back
    of the fort and send the grunts to capture the east and central
    flags.  

    While the grunts hoist, drive to the west gates and destroy the 2nd
    AA vehicle and the two heavy tanks that come in along with a 
    boatload of minigunners.  Finally, if you're going for 100%, have
    the gunship fly to the southwest to kill any rifle grunts you
    may have missed.  Also make sure that the MG tower on the south
    side has been destroyed.  Then, send some infantry to capture the
    third flag.  If you just want the S-Rank, then capture the final
    flag as soon as Vlad's reinforcements are all gone.  

11. Black Gold - *

    8  Rifle
    3  Assault
    3  Mortars
    1  H Recon
    2  Gunships
    2  Bombers

    This level is really, really easy.  You should get 100% with no 
    problems.  Take control of the gunship and have the other one 
    follow you,  Then fly north and take out the heavy tank and 
    infantry.  When they are almost all dead, call all your troops
    to follow you.  Then fly back south, switch control to an assault
    vet and put the gunships in sentry mode.

    Now comes the fun part, run from light to light, destroying them
    as you go and anything that gets in your way.  The combination 
    of assault vets and mortar troops makes short work of anything
    on the ground including heavy tanks.  If you really care about 
    speed then you should go: bottom right, left, right.  Once you 
    destroy the third light, take control of one gunship and take out
    the miniguns and heavy tanks around the bridge.  Make sure 
    everyone else is in sentry mode.  As usual, when the last tank is
    almost gone, call everyone to follow you to save time.

    Run straight ahead and take out the light and infantry and then
    run to the right to take down the last one.  Switch control to 
    the bombers, and have everyone else in sentry mode including
    the gunships.  Have the other bomber follow you and drop bombs
    on the southern tower.  As soon as you are done with your run,
    switch control to the other bomber and drop a few more.  You
    should be able to take out a tower in one bombing run this way.

    Continue to the northwest and take out the second tower, making
    sure to fly at maximum speed from tower to tower.  Then fly to 
    the east and take out the last for an easy 100%.  Enjoy it while
    it lasts.  The remaining levels are tough.   

B2. Campaign 2 Bonus - ***

    10 Rifle
    8  Assault
    3  L Tanks
    2  H Tanks
    2  Anti-Air

    When you first play this bonus, you will lose before you even 
    have any clue what's happening.  But once you get an idea of the
    range at which the T-copters start to leave, it's not that hard.

    Take control of an anti air unit and have the other one follow.
    Drive to the front of the battalion and then have everyone follow
    you.  Drive forward until you can lock on to the bazooka
    troop, then send your grunts after it.  Send your miniguns and 
    light tanks after the enemy light tank on the left and send
    your heavy tanks after the light tank that drives in from the
    right.

    Wait a moment, then slowly drive forward until you can lock on to
    the T-copter.  Shoot it down.  Make sure the other AA vehicle 
    is in sentry mode so it takes care of the two gunships that will 
    fly in.  If it is not close enough, you may have to take down
    one of the gunships yourself.  Take control of a mingun and kill 
    all of the bazooka vets inside the walls.  A lone light tank may
    be still wandering to the east, send your heavy tanks to finish 
    it off while you move towards the bridge.  
 
    Take control of an AA vehicle and drive to the bridge to the
    left.  Shoot down the two patrolling gunships and then send your
    miniguns to take care of the bazooka on the other side.  Shoot
    down the two gunships patrolling near the hill.  Then back up,
    turn to the left, drive down the beach, and shoot down the 2nd
    T-copter.

    Make sure everyone catches up, then turn to the right and
    drive between the buildings towards the 3rd T-copter.  Send the
    Miniguns to kill the bazooka vets and grunts, and shoot down the
    2 nearby gunships yourself.  Send your tanks to take out the 
    small tanks near the T-copter while you destroy the copter from
    outside the tank's range.  Drive in to help the tanks finish
    off the 2 small tanks and heal your vehicles as necessary.  

    Turn right and drive towards the final T-copter.  Take control of
    a Minigun and kill the 2 bazooka vets in the middle of the level.
    Then, when you approach base of the hill, wait for everyone to
    catch up.  Send the tanks at the enemy tank, send the grunts and
    minigun at the enemy infantry, then take control of an AA vehicle
    and shoot down the final T-copter.  You will have a few seconds 
    after it is destroyed to kill as many units as possible to boost 
    your power rating.  Use these seconds to send your miniguns and
    tanks up the hill to kill another tank or two.

*********1*********2*********3*********4*********5*********6*********7*********

C.  Coral Atolls Campaign

    This campaign has a lot of missions where you have to protect one
    type of unit that is critical for the mission's success.  It also
    features the introduction of the two most powerful units, the
    awesome battlestation and the so-so strato destroyer.  The bonus
    mission lets you drive those wacky Solar tanks that seem to get
    stuck on everything and also pilot the all-powerful Solar 
    fighters.  

12. XDay - ****

    14 Rifle
    6  Assault
    6  Mortars
    4  Missiles
    3  L Tanks
    2  Fighters

    Okay, unless you are a gaming god, you'll have to play this level
    a few times before you get an S Rank.  For me, a few times means 
    about twenty.  Getting an A Rank is simple, but S Rank takes a 
    little bit of luck, at least using this method.

    First send your grunts to attack the grunts to the right side of
    the beach.  Run ahead with the mortar vet, then switch to an
    assault vet when they arrive.  Run up the beach with the assault
    vet killing a couple grunts along the way.  When you get close to
    the rocket troops, send the assault vets to attack them and send
    the tanks and mortars to destroy the artillery.

    Run around and make sure that all of the rocket troops are dead,
    then put all of your grunts in sentry mode so they clean up any
    remaining grunts.  Take control of the most damaged tank and put
    everyone else in sentry mode.  Finish off the artillery and heal 
    the tank, then destroy the two mg towers.  
    
    Have the other tank follow you and drive through the gate.  Fire
    a shot into the group of flame vets then destroy the mg tower.
    Have the other tank attack the flame vets, but be careful not to
    fire at one when it is close to your tank or you will take damage,
    just run them over or use the tank's heavy mg.

    When the flames are almost all gone, call all your troops from
    the beach and send your grunts to capture the helipad.  Drive in 
    ahead of them to take out the lone grunt at the flag.  When the
    units start to get close, put them all in sentry mode (not the
    grunts at the flag) and take one tank up the hill to free the 
    missile vets.  One tank is all you need to kill the grunts, tank,
    and mg tower.  Then drive right over the fence and shoot the 
    explosives to free the missile vets.  Fire a few more shots to 
    finish off the grenade troops being careful not to damage your
    tank more than necessary.

    Note - If you want an easy A. Just call all of your troops to the
    high spot where the missile vets were being held (make sure to
    get rid of any explosives first).  Zoom out and station your
    tanks in the back (northeast) corner.  Put your missile vets 
    behind the tanks.  Put your mortar vets, grunts, and assault vets
    along the edge of the flat area to guard your tanks.  In this
    formation, your battalion will be able to defend itself against
    the stream of infantry that will attack.  Meanwhile, you can take
    one brave assault vet down the hill into the base and free the 
    fighter pilots.  The assault vet will die when the tank follows
    him into the base, but he will die a hero because your fighters 
    will be ready in time to give you an easy 100% time and 100% 
    technique.  Your power score will suck however.  

    But, back to the S-Rank walkthrough which is what you're really 
    here for.  At this point, the T-copter should have just dropped
    reinforcements.  Drive back down the hill to meet them, then take
    control of the weakest heavy tank and drive down the beach to
    take care of the artillery.  Run over any grunts that get in your
    way.  While you are finishing off the artillery, send your 
    assault vets to kill the bazooka troops to the right and then 
    start your assault on the base.

    This is the hardest part of the level because it is very hectic
    and you need to kill the 3 mg towers and the 2 tanks quickly.  
    The best method I have found is to drive a tank in first and 
    destroy the mg tower on the left.  Send your tanks after the tank
    on the right, and your mortars after the mg tower in the middle.
    Then use the tank to destroy the far right mg tower and drive to
    the right to help your tanks finish off the enemy tank.

    As soon as the enemy tank is almost dead, switch control to a 
    mortar vet and zoom out.  Send the entire battalion to the area
    enclosed by the four walls in front of the only gate to the
    fort.  Then run into the fort and free the fighter pilots.  If
    the gunships are already attacking you when you free the pilots,
    you are going too slow.  At this point you should already see the
    gunship gold stars on the map, but they should still be far away
    over the water.  

    Run back out of the fort, and station the entire Battalion with 
    the Y button in front of where the far right (south) mg tower 
    used to be.  This is so that the huge group of infantry that 
    spawned when you freed the missile vets are forced to approach 
    them through a fairly narrow passage between the hill and the
    wall of the fort.  
 
    Take control of a fighter and have the other one follow you.  Fly
    out to meet the gunships and take them down quickly.  Once they 
    are all gone, fly over the largest group of enemy infantry you 
    see on the beach (don't hit a tree) and try to kill a few.

    Then, fly out over the ocean towards the approaching Strato
    Destroyer and tell your wingman to attack it while you take out 
    the gunships.  Make sure to fly through the jerry cans to heal
    yourself.  Finally finish off the Strato Destroyer and pray that
    your troops back on the ground killed enough infantry to get you
    a high power score.  If you do this method correctly you will
    just barely get a 100% speed score, and almost all of your units 
    will survive.  It's all a question of power.  If your power 
    score is a little too low, try waiting a few seconds before you 
    destroy the Strato Destroyer, or even switch briefly back to 
    your ground troops to make sure they kill as many infantry as 
    possible.  

13. Herman's Heroes - **

    6  Rifle
    5  Assault
    8  Bazooka
    5  Flames
    5  Missiles
    1  H Recon

    Run across the bridge and send the flame vets after the grunts.
    Send the mortars and grunts after the two rocket troops, then
    call everyone to follow and run up the hill.  
 
    When you near the top, put everyone in sentry mode, then take 
    a lone mortar troop and kill the two grunts and the mg tower.
    A mingun may run out, your mortars will make short work of him.
    Run to the left through the gate and take out the mg nest and the
    minigun.  Then free the missile vets and call everyone into the 
    fort.  Run back to toward the other gate, killing the miniguns
    and taking out the mg nest at the far end of the fort.  Then
    have your grunts raise the flag.

    Put your missile vets in sentry mode, and shoot down the gunship
    that flies in.  There should be a lot of medpacks lying around,
    heal anyone that needs it.  Take control of a mortar troop, run
    out of the fort and down the hill to the right.  Once you get
    within maximum mortar range for the mg tower on the right, put 
    everyone in sentry mode and take out the tower. You may have to 
    attack the rocket troops before someone mans the tower. Once the 
    tower is gone, run to the left and take out the other tower.

    Call everyone into the base and run straight ahead to free the 
    bazooka vets.  Then run to the left and send the bazookas and
    mortars after the recons while you kill the miniguns with your
    mortar.  Once the recons are gone, put everyone on sentry while 
    you take down the remaining two mg towers and clean up any rocket
    troops still on the left side.  Send the grunts to the flag.

    A couple of heavy recons will attack from the north, take them 
    down with bazooka vets and mortars, then go out the north exit 
    and turn left.  When you get within range of the mg tower, put
    everyone on sentry and take it out.  When the tower is gone, call
    everyone to follow, then run into the base.  Send your bazookas 
    after the tank while you take out the explosives on the left wall
    and free the Solar troops.  With a little help from your mortars
    and bazookas, the Solar troops and tank will make short work of
    the enemy tanks and mg tower.

    Run out the back exit and under the bridge.  Target the rocket 
    vets on the other side and send your grunts to attack them.
    Send your flame vets to attack the grunts on your side.  Run
    across the bridge and send your bazooka vets after the tank.  
    Then use your mortars to take out the 2 towers.  Send your flame
    vets to clean up left over infantry and jump onto the platform
    for a nice spot to mortar anyone you see.

14. Call Sign Eagle - **
    
    6 Fighters
    2 Bombers
    3 Gunships
    1 Strato Destroyer

    This level is a lot of fun.  There's nothing like raining down
    destruction from above.  The first time you play you might have
    trouble figuring out where the men are that you are supposed to
    protect.  They land in the middle to the south, then they move
    east, then north, then west across the bridge to the base.  As 
    long as you make sure you are destroying all of the enemy units
    slightly before Herman's men reach them, they will be fine.

    Make sure you are holding up on the analog stick before the
    level starts and immediately call your fighters to follow you.
    When you get close to the T-copters, ignore the fighters, and
    send your wingmen after one of the T-copters while you attack and
    destroy at least two others.  They should just barely finish off
    theirs before it lands.  You might lose a fighter, it's okay,
    the technique score requirements are pretty lenient.  

    Fly forward and do some damage to the artillery and heavy tanks 
    on the ground.  Then take out as many fighters as you can until
    Herman asks you to take out those bombers.  Fly north and make 
    sure you bring down both bombers before they can bomb Herman's 
    men.  Also make sure to take out the two watchtowers that are
    near the beach where Herman's men land.

    Once they are gone, fly back and damage the artillery and 
    infantry as much as possible.  Then switch to the bomber and
    finish off the two artillery units and any remaining infantry.
    Also destroy the two MG nests before Herman's men get close.
    Use the bombers to destroy the tanks, then switch to a fighter
    and take out the 2 watchtowers near the middle of the island and
    the watchtower at the northeast that is guarding the captured
    gunships.  Continue north and destroy the two artillery units.

    Switch control to the gunships and make sure to take out all of 
    the mg nests and any remaining watchtowers.  Also make sure to 
    destroy the tank patrolling the base.  Herman will say something
    about T-copters.  Switch to a fighter or the strato destroyer
    and fly to the southeast to take down 2 of the copters before 
    they land.  If one manages to land, use a bomber to destroy most
    of the infantry before they can get to Herman's men. 

    Herman's men should finish capturing the base.  Then a few 
    fighters and 2 strato destroyers will fly in.  Make sure that 
    your gunships are far away since they are sitting ducks for all 
    the circling fighters.  Use the fighters and strato destroyer to
    shoot the sluggish enemy strato destroyers down.  If you take too
    long, 2 bombers will fly in and start bombing Herman's men in the
    base.  But, if you destroy the strato destroyers quickly they 
    won't get the chance to do much damage.  

15. The Guns of Tiki Bay - **

    6  Rifle
    3  Assault
    4  Bazooka
    3  Gunships
    2  Anti-Air

    Run straight ahead and take out the minigun,  Then command your
    assault vets to take out the mg nest while you draw its fire.
    Kill all of the ackacks.  When the battle station arrives, run
    all of your infantry south a bit, then take control of the 
    gunship.  Before you take out the battlestation, destroy the 2
    gun towers to the north or they will pepper you to death.  Then
    circle the Battlestation and destroy it.  Fly your gunship down 
    low to pick up the jerry can.

    Switch control to an assault vet and put your gunship in sentry.
    Run north towards the gold star and take out the infantry.  Make
    sure you take down the miniguns and mg nests quickly, then take
    the Ackacks.  Send your bazookas and grunts to take down the 
    Ackacks on the beach to your left, and take the assaults across
    the bridge.  Kill the minigun and mg nest (just roll around the
    nest while the other assaults kill it.)  Then kill the ackacks 
    and grenade troops.  Run to the AA vehicles and send both of them
    back across the bridge you just crossed.  Have your infantry kill
    the Ackacks on the right and then heal themselves with all of the
    spare medpacks.    

    Take control of one AA vehicle and have the other follow you back
    across the northeast bridge.  Then shoot down all of the fighters
    (make sure the other AA is in sentry mode).  Your grunts and 
    assaults should kill the grunts at the end of the bridge.  When 
    the last fighter is down, take control of your gunship, have the
    other gunships follow you, and fly to the battlestation.  If you
    are going for 100%, fly east first and kill the leftover infantry.
    Otherwise, go straight for the battlestation.  Make sure you 
    focus your attack on the 2 Ackacks near the station.  Once they 
    are dead, kill the rest of the infantry and the station will be 
    a sitting duck.  Other Ackacks may try to run over, but they will
    be too late to save the station.  Muahahaha...

16. Battle of the Coral Atolls - ***

    6  Rifle
    4  Flames
    4  Missiles
    1  Battlestation
    1  Bomber

    This level requires some strategy to get a 100% time.  First, 
    take control of the bomber and fly to the right.  Bomb the tank
    then turn left and bomb the next tank.  Turn right and destroy 
    the three artillery pieces (this may take 2 passes).  By now, 2
    gunships will be pestering you, so fly back over your men making
    sure to drop a few presents for the rocket troops near the hut. 
    Switch control to a missile vet, put the bomber on sentry, and 
    take the gunships down.

    Take control of a flame vet, call the other flames and the 
    battlestation to follow and clean up any remaining grunts and 
    rocket troops in the area.  Make sure to leave the missile vets 
    in sentry to protect your bomber.  Run to the northeast side of
    the beach, zoom out, and send your battlestation to the start of
    the bridge leading to the southeast island.  We will be using it
    later, but for now it should just stay there.  

    Take all of your infantry and swim to the northwest island across
    the space to the right of the broken bridge.  You should still be
    controlling a flame vet. Run up the hill to the left and kill all
    the infantry while your grunts capture the flag.  Then skeedaddle
    across the rope bridge before the tank to the north can get close 
    enough to hurt you.

    Send the flames to kill the guards, and switch to a grunt to free
    the solar assault vets.  Then run across the next bridge and 
    quickly take out the infantry to the right with flames.  Call 
    your battlestation to follow and it will start across the bridge
    to meet you while you keep running forward taking out infantry on
    the left and then the right.  It's a beautiful sight to see your
    battlestation drive up to meet you.  Switch control to the 
    station and put your men in sentry mode.  Then drive back up the
    hill and take out the tank that you ignored and the enemy 
    battlestation.  Make sure to aim manually by holding R instead of
    using the L lock on whenever you use a battlestation.  You will 
    be much more accurate.  The enemy station should get one good hit
    against you tops before it bites the dust.

    Drive up the hill and run over the ackacks, then call everyone to
    follow except your bomber.  Drive the station across the bridge,
    then put everyone in sentry mode on the bridge and manually aim
    to take out the infantry and barbed wire wall on the right.  
    Drive to the right, turn to the left, and manually aim to get a 
    few cheap shots on the battlestation.  A couple gunships will fly
    in, send the missile vets after them.  Wait for the battlestation
    and tank to drive towards you and destroy them as they approach.
    Then drive up the hill and send your grunts to capture the flag 
    while you cover them by running over infantry.  

    This is important.  Before your grunts finish taking the flag,
    turn the battlestation to the right and manually aim at the POWs.
    One well-placed shot will free them right before you beat the 
    level which will help your technique score.  If you have extra 
    time, turn to the south and fire a couple shots at the ackack on 
    the hill for a little extra power.  

B3. Campaign 3 Bonus - ***

    12 Rifle
    4  Assault
    9  Flames
    6  H Tank
    3  Fighters 

    Take control of a tank and drive forward, send the two other 
    tanks down to attack the artillery to your left.  Send your 
    plasma troops down to the left to take out the rocket troops.  
    Take your tank and the grunts and take out the artillery and 
    rocket troops to the right.  Then turn left and drive down the
    hill to finish off the other artillery.  Make sure the weakest
    tank gets healed, then drive back to the left and across the 
    bridge to the middle while everyone follows you.

    Free the plasma troops and put everyone on sentry for a second
    to kill the rockets, then drive across the next bridge and do the
    same to free the tanks.  Turn to the right and drive across the 
    bridge towards the easternmost antiair.  Your tank should have 
    the most damage, since it is leading the way, but it should still
    be healthy enough to take down the antiair and grab the can.  
    Don't be greedy!  One can should be enough for you.

    Pause a moment to give the tanks a chance to catch up.  During
    this mission, you want to try and make sure your tanks are never
    bunched up in a single blob by taking control of them and 
    spreading them out a little.  It's very easy for them to get 
    stuck on something, so keep them apart as best you can.  
    When you see a rise to the right with a bunch of cans on it,
    send your weakest tank in sentry mode to stay near them.  You 
    have way more tanks than you need, and 4 cans is enough for a 
    tank to survive the bombers for a while on its own.

    Take the other tanks and continue to drive counter-clockwise
    around the island taking out antiair vehicles.  After you destroy
    the heavy tank, make sure you turn right to get the antiair and
    leave another tank on top of the jerry cans.  Send your infantry 
    to take out the rocket troops, then drive up to the barricade and
    destroy the AA vehicle on the left.  

    Drive through the gap in the barricade and take out the 2 
    artillery units.  Then turn right and take down another AA unit.
    Finally drive back and turn right to take down the last two AA 
    vehicles.  Switch to an assault troop when the last vehicle is 
    almost dead and kill all the rocket troops in the area.  Then
    assign all of the units still with you to the spot on top of the
    jerry cans.

    Switch to a fighter and put the other fighters in sentry over the
    tanks.  Then fly back and forth over the tanks making sure to 
    take out any bombers and gunships before they can get close.  
    Zooming back the camera makes this a lot easier.

D.  Xylvania Campaign

    Every level in this short and final campaign is long and 
    difficult, although the last level is actually the easiest of the
    campaign.  Infinite numbers of bombers and gunships respawn in
    the levels, so its important to keep moving and be consistent 
    with your timing.  Let's finish this thing!

17. Bridges on the River Stix - ***
 
    7  Rifle
    8  Assault
    6  Bazooka
    10 Missiles
    3  H Tanks

    Take control of a tank and drive to the front of the battalion.
    Then drive down the hill and have everyone follow you while you 
    take out the two mg nests.  Drive to the middle of the bridge and
    put everyone in sentry mode.  Then manually aim to the left and 
    right to take out the two towers with two shots each.  When Vlad
    sends the rocket troops, send the assault vets to take them down.
    Switch to an assault vet and send the rest of the assault vets to
    attack the rest of the rocket troops.  When they are all almost 
    dead, call everyone over and assign the grunts to take the flag.
    Assault vets can take down both mg towers pretty quickly.  

    Right after the towers are taken out, a bomber will fly in.  Take
    control of a missile vet and shoot it down.  Then run down the 
    hill towards the next star.  Leave your missile vets on sentry
    near the base of the hill and send your assault vets to take out
    the infantry while you drive a tank in with the other tanks 
    following and take out the 4 mg towers.  Send the grunts to take
    the flag, call the missile vets down the hill and clean up any
    leftover infantry.  Another bomber will fly in right after you
    get the second flag, take it down with the missile vets, then
    take control of an assault vet and cross the bridge.  Herman will
    say "less than 4 minutes to go" around this time.  

    As you approach the rocket troops, Vlad will deliver one of his
    funniest lines where he admits to stealing equipment from the
    Tundrans.  Kill the rocket vets before your tanks get close, then
    take control of a tank and put everyone on sentry for a moment 
    while you take out the 1st mg tower.  Call everyone to follow and 
    take down the 2nd mg tower while they catch up.  Another bomber
    will fly by so make sure your missile vets are in sentry mode and
    shoot it down.  This will happen a lot faster if you take control
    of one of the missile vets yourself.  While you are shooting down
    the bomber, send your tanks up the hill in front of the capture 
    point.

    Once your men have captured the flag, two heavy tanks will attack
    from the hill. Switch to one of your tanks and destroy them both
    then drive up the hill while everyone follows.  Destroy the 
    artillery while your assault vets take out the rockets.  Send the
    assault vets and grunts to kill the vets on the bridge and switch
    to a missile vet.  Take down the next bomber, switch to a tank,
    and put everyone in sentry mode before you drive to the area near
    the star.  I think it just might be a trap.

    Drive straight ahead and destroy the heavy tank.  A heavy tank
    on the right will attack, but ignore it and do the circle of 
    death left.  Once the first tank is gone, grab its can and take
    out the 2nd tank that is now on your left.  Then send your other
    tanks and bazookas to take out the artillery while you circle 
    back and take down a 3rd heavy tank (the one that you ignored 
    that was on your right initially when you drove in).  Continue 
    forward and destroy the artillery.  Then destroy two more heavy 
    tanks.  Yes, that's right you just took down 5 heavy tanks on 
    your own.  No time to feel good though, destroy the artillery 
    then turn around and take out the final heavy tank.  Call 
    everyone to follow and drive to the gold star.  And the score for
    the final skirmish is, You: 6 heavy tanks, 3 artillery, The Rest
    of Your Battalion: 1 artillery.  Talk about being overworked!

18. Road to Xylvania - ****

    6  Rifle
    6  Assault
    6  Bazooka
    6  Missiles
    1  Battlestation

    Drive the battlestation forward and take out the two pillboxes.
    Remember that unless you are at point blank range, never use the
    L lock on with the station, always manually aim with R.  Drive
    down the hill slightly, aim up and to the right and take out the
    pillbox on the ridge.  Call everyone to follow you and drive up 
    the hill.  Take out the artillery and infantry, and make sure to 
    grab the cans.  Put everybody on sentry while you take out the
    pillbox.  Switch to a missile vet and take down the attacking 
    gunships.  Then drive out the east opening with the station and
    have everyone follow.  Around this time, possessed Ingrid will 
    ask you to join her or be destroyed.

    Kill all of the grunts with the station and assaults and make 
    sure your missile vets are on sentry.  You should be done and 
    moving on while Ingrid and Vlad are still having their heart to
    heart.  I know you're not supposed to do this, but I like to run
    over the bazooka vets in the battlestation even though it costs
    you some damage.  Otherwise, send the assault vets after them.
    Pause at the left turn to destroy the 2 pillboxes and kill the 
    bazooka vets from afar.  Then drive up the hill.

    When you get to the point where you have to turn right to enter
    the stronghold, have everyone stop in sentry mode while you drive
    in and take out the flame vets and tank.  Then switch to a 
    missile vet and take down the gunships.  There's another can 
    under the tent.

    Drive out of the north entrance and take out the 2 pill boxes.
    Then drive to the right and destroy the heavy tank.  Around this
    time gunships will attack, so make sure your missile vets are in
    sentry mode and take them down.  Drive down the road and take 
    out the infantry, 2 heavy tanks and pillbox.  Pause and wait for
    everyone to catch up when Ingrid starts yelling, then put your 
    missile vets in sentry mode and shoot down the next wave of 
    gunships.  Drive up and take out the heavy tank and pillbox from
    maximum range, then call everyone to follow.  Drive forward and 
    take out the two pillboxes and heavy tank, then put your missile
    vets in sentry to shoot down the gunships while you drive forward
    and take out the next heavy tank and pillbox from afar.

    Call everyone to follow you as you destroy the last lonely tank, 
    then shoot the statues over the wall (1 shot each) while putting
    your missiles back in sentry mode.  You should get at least a 94%
    time if you don't waste battlestation shots and use this method.

19. Tomb of the Unknown Soldiers - ****

    10 Rifle
    6  Flames
    4  H Tanks
    2  Anti-Air

    Like XDay, this is another level that is extremely hard to get
    an S rank on, the first few times you play it(at least it was for
    me).  After this, there's only one left though so let's get to 
    it! (Note:  Al the Hedgehog has an easy method to get 100% which
    is described below.  It works!)

    First, take control of an AA vehicle and have the second one 
    follow you as you drive forward and right.  Station your grunts
    and tanks in the path of the grunts that run in to the front of 
    you, and send your flame vets to kill the grunts that run in 
    from the left.  Four gunships will fly in, so put the other AA
    in sentry mode and shoot them down.  Then when everyone is dead,
    take control of a tank and drive forward while the other tanks 
    follow.

    Destroy the two heavy tanks that attack by circling to the right.
    Your circle of death must be larger for the legion tanks because
    their shots travel more quickly.  When the last one is almost
    dead, call everyone to follow you.  
   
    Take control of a flame vet and run to the right up the hill. 
    Put everyone in sentry except the other flame vets.  Kill the 
    bazookas and free the Solar jets.  Then turn and make sure your
    AA's have taken care of the next group of gunships.  

    Take control of a tank and drive through the trees while everyone 
    follows.  Make sure you stay far enough away from the bazooka 
    troops on the left so they don't attack you.  Send your flames to
    kill the bazookas on the right while you take out the heavy tank.
    Save the can for your weakest AA vehicle.  Drive on and take out 
    the next heavy tank then stop at the base of the crater and wait 
    for everyone to catch up.  All of your tanks should still be 
    alive and both of your AA vehicles too, this is essential for 
    getting an S Rank.

    Take control of an AA and drive towards the crater.  Two gunships
    will fly out.  Take them down, then switch control to a healthy
    tank.  Zoom out and station the two AA's on either side of the
    entrance to the crater.  Station the grunts on the lip, and the
    flames behind them.  The tanks should be following you.  

    Send the two weakest tanks to attack the statue on the right.
    Then send the third tank to attack the statue on the left while
    you drive forward and shoot it 3 times (one more shot should 
    kill it).  Don't kill the statue on the left, but continue making
    a large circle to the left and destroy the next statue.  If your
    circle is big enough, the bazooka's shots will just miss you.

    Keep driving in a large clockwise circle and destroy the next 
    statue.  By this time, tanks will be attacking you , but you 
    should have just enough health to finish off the last statue.
    
    While you were circling, your other tanks have destroyed the 
    first 2 statues, so the main obelisk will now be vulnerable.
    Command your entire battalion to attack it while you run like
    crazy up the side of the crater desperately trying to dodge the
    tanks' shots long enough to survive.  

    Your other units will destroy the obelisk in four or five
    seconds.  Hopefully you were able to keep your tank alive, but
    even if it dies, you can still get enough technique to get an S
    Rank.  Whew, that was a short but tough level.  Now it's time for
    a lengthy, but easier level.

    Note:  Al the Hedgehog posted this method to get an easy 100% on
    this level.  When you get to the point in the level when you are
    going to send a unit into the crater to destroy the statues,
    instead of using a tank, take control of a flame vet and leave
    all the tanks at the lip of the crater, ready to go.

    Run into the crater with the flame vet and destroy the statues
    starting with the right one and moving counterclockwise.  Make
    sure to use short bursts so the flamethrower doesn't overheat
    and the statues will go down quickly.  

    A lot of infantry will teleport in and a couple heavy tanks too
    when you get to the third one.  But, if you're good at dodging
    and rolling you'll be able to destroy at least 3 statues before
    you bite the dust (I usually can't get all 4, I'm not too good
    at dodging the tank shots).  If one of your flame vets dies,
    just run in with another one.  If two die, then you probably
    won't get the 100% because of time.  

    Take control of a tank and drive forward to take out the final
    statue.  When it's close to gone, call your entire batallion
    forward and destroy the cenotaph.  The heavy tanks should be on
    the opposite side, helpless to stop you.  This method is a lot
    more consistent than mine, and it gets you 100%!  

    Sometimes if a tank is really close to the Cenotaph when it
    explodes, the tank will fly back through the air and do several
    back flips.  It's pretty funny to see in slow motion.  
    
20. Siege of the Vlagstag - ***

    6  Rifle
    7  Flames
    8  Mortars
    7  Missiles
    4  L Tanks

    This is it. The final level, and it throws everything at you in
    large numbers.  The main thing to remember is that you need to 
    keep your mortar men alive and healthy.  They are the key to 
    getting an S Rank with this method.

    Take control of a flame vet and call everyone to follow you.  
    Send your flame vets after the acid and rocket troops while you
    take down as many troops as you can.  Make sure you get the acid
    troop on your right.  Switch to a mortar and put everyone in 
    sentry mode.  Have the tanks attack the pillbox on the right
    and take the mortars to attack the two pillboxes on the left.
    An important thing to know about this level is that whatever
    unit you target will be targeted by Nova's gunships and 
    destroyed more quickly, especially pillboxes.  While the 
    gunships are destroying the pillboxes, send the grunts to take the
    flag, switch to a missile vet and take down the bomber.  Then 
    switch to a flame and have everyone follow you through the gate.

    Kill as many infantry as you can in a few seconds, including the 
    rocket troop, then put everyone in sentry mode.  Send the tanks
    to take out the artillery and switch control to a mortar and call
    the missile vets to follow you as you run up the hill to the left.
    Use the missiles to take out the pillbox and then the infantry.
    If the gunships haven't destroyed the artillery yet, destroy it.
    Switch to a missile vet and shoot down the bomber.  

    Switch control to a tank and have everyone follow you as you 
    destroy the three pillboxes on your right.  Send the grunts to 
    take the flag and switch to a missile vet and shoot down the 
    bomber.  Switch to a flame vet, put everyone in sentry just
    past the gate, then call the flames to follow you as you run
    forward and kill the acid troops.  Send the tanks to take out
    the artillery, and take control of a mortar troop.  Run up the
    hill and destroy the lights and pillboxes.  

    Send the grunts to take the final flag.  Put everyone in sentry
    mode just past the gate while you have the other flames follow
    you and kill the rocket troops.  Then switch to a mortar troop 
    and have the other mortars follow you as you run up the hill and
    right.  Make sure you take out the lights, and run past the front
    gate to the right.  Pause a moment and wait for a mortar or two 
    to catch up, then run forward and through the side gate on the 
    left into the base.  

    Make a beeline for the back right side of the base and destroy 
    the Antiair vehicle, then move to the other side of the base and
    hunt down the second antiair vehicle.  You might have to kill
    a few grunts along the way to regain some health.  Now that the
    antiair vehicles are gone, Nova's gunships will make short work 
    of the battlestations while your units sit back and relax (except
    for the constant bombing).  If all of your mortars die before 
    you are able to kill both AA vehicles, you might as well start 
    over.  They are the only units that have a chance of taking out 
    the 2 antiair vehicles quickly enough inside the occupied base.  

    Send your remaining mortars to take the west flag (farthest from
    the battlestation).  If you're the only one left, you can always
    hoist the flag yourself by getting close and pressing B.  While
    you're doing this, check to see that Nova's gunships are tearing
    up the battlestations.  When the stations are both gone, call all 
    of your infantry to follow you, and when they show up, go to the 
    second flag and raise it while you take out any remaining 
    pillboxes with the help of the gunships.  You're done!  The 
    ending is short, but it hints at further wars to come.  
    Revolutionary Wars, perhaps?  We'll have to wait and see...

B4. Campaign 4 Bonus - **

    6  Rifle
    6  Bazooka
    6  Flames
    3  H Tanks
    4  Gunships

    Time to sit back, relax, and be evil for a while.  Take control
    of a gunship, have the others follow you as you fly forward
    and kill all of the rocket troops.  Don't fly into the range of
    the missile vets.  Feels good to be on the giving end of an Iron
    Legion gunship barrage for once, doesn't it?

    Once they are all dead, call your men to follow, then switch to
    a flame troop (the ones whose guns scream in pain) and put your 
    gunships in sentry mode.  Then take all of the infantry and tear
    through the missile vets.  Send your tanks and bazookas to 
    demolish the heavy tank.  

    Put the tanks in sentry, and run in with the infantry to take out
    the bazookas.  Call everyone to follow, then take control of a 
    gunship and put everyone else on sentry while you fly forward and
    quickly take out the artillery and heavy tank on the left.  Then
    fly back over the mortars on the left and take them all out while
    you call your group to follow and wait for them to catch up.

    Finally, take control of a tank, put the gunships on sentry, and
    drive into the base annihilating everything.  Call the gunships 
    in to finish the job.  Ahh, so sweet.  Actually, this level is
    a little underwhelming, but I'm guessing they were pressed for 
    time.  It is fun to use the legion gunships though.  That's all
    there is unless you like...

*********1*********2*********3*********4*********5*********6*********7*********

6)  Extra Challenges

    Battalion Wars is like a mysterious beautiful woman.  You will
    spend a passionate few days loving it, and then it will seem
    that your relationship has ended all too abruptly just when you
    were starting to get serious.  So the question is, now that you
    have all S Ranks, what is left to do?

    Well, you can always go for all 100%'s, but that might be more
    frustrating than fun.  Here are a few suggestions for ways to 
    have some additional fun in the levels.  These challenges limit
    the number of and/or type of units you can use to finish a level.
    Obviously, your Rank will suck, but who cares?  You've already 
    got all S-Ranks, just relax and have fun!

3.  Assault on Windbreak Ridge

    A.  Beat the level with only grunts.
    B.  Run to the MG nests, jump in and never leave until the 
        mission is complete.  The funniest part of this challenge is 
        that if one of the recons makes it to the flag, it sometimes 
        tries to "mount" it.  You'll also get to hear a lot of your
        soldiers' quotes. 
    C.  Beat the level with one grunt and one bazooka vet.

6.  Titans of Tundra

    A.  Beat the level with only bazooka and missile vets
    B.  Beat the level with only tanks and missile vets

7.  Striking Distance

    A.  Never fire an artillery shot.   
    B.  Only use assault vets and missile vets.

B1. Campaign 1 bonus

    A.  Beat the level with only tanks and missile vets.  

8.  Beachhead

    A.  Beat the level without putting any units inside the fort.
        (Make the units already inside leave).

9.  Invasion Force

    A.  Take control of a tank and never switch to another unit
        until the level is over.

10. Gunships of the Desert

    A.  Purposely allow all of the gunships to survive.
    B.  Kill every unit in the level (this is fun in any level).

11. Black Gold

    A. Destroy all of the Ackacks with only assault vets
    B. Destroy all the Ackacks with only mortar vets.

12. XDay

    A.  Beat the level without freeing the fighters (it's possible!).
    B.  Beat the level using only mortars and the freed fighters

13. Herman's Heroes (one of the best levels to have fun in)

    A.  Beat the level using only one mortar and any freed units.
    B.  Beat the level with only the recon and any freed units.

14. Call Sign Eagle
 
    A.  Only use the fighters

16. Battle of the Coral Atolls

    A.  Use only infantry.
    B.  Use only the battlestation, the bomber, and missile vets
        to kill all enemy units.      
    C.  Use only the bomber to kill all enemy units (you're allowed
        to fly back over your missile vets.)
  
B4. Campaign 4 Bonus

    A.  Use only the gunships
    B.  Use only infantry
    C.  Use only tanks

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Additional Challenges -Choose any one unit at the beginning of a 
                       level. Never switch to another unit until the
                       level is over.

                       Have all units wait at the beginning of the 
                       level and send them out one at a time.  When
                       that unit dies, send another one out by 
                       himself, and so on.

                       For a weaksauce multiplayer, do the above but
                       alternate with another player or players.

                       Play an entire level only using global view.

                       Beat the entire game in one sitting.  It's 
                       like a really long war movie!! Kind of...

From Mark Padilla -    Real Life Mode - Don't lock on to a target.
                       Use manual aim only.

                       Tactical - Use 2 or more separated squads
                       for each mission.  The squads cannot meet up
                       until the final objective.

If you know of any other silly things to try to milk some more life
out of this game please let me know.  Just email me at 
mistwalk@hotmail.com and make sure you have either the word "wars"
or the word "battalion" in the subject line.

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7)  Credits/Legal

    This FAQ was written by me, amano_hyo.  

    DoubleStriker73 provided the unit counts for each mission.

    Al the Hedgehog provided the 100% method for Tomb of the Unknown
    Soldiers.  He also has 100% for every mission!  Truly a 
    dedicated gamer.

    Mark Padilla suggested some additional challenges.

    You may post this anywhere you want as long as you give me credit
    and don't try to trick someone into paying money to read it.
    
    I would like to thank Debbie Chen for putting up with the 
    constant sounds of gunfire and explosions for 3 weeks.

    I would also like to thank Kuju, who pulled this excellent game
    out from nowhere, and Nintendo, for realizing that Kuju was onto
    something with their original idea.

    This is my first FAQ, so it's pretty barebones.  If you want to 
    know all the different things the soldiers drop when they die and
    other trivia, you'll have to find a more detailed FAQ.  I hope
    that you enjoyed Battalion Wars, and that you support any sequels
    that may (hopefully) be developed.  Thanks for reading!   

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8)  Version Update

1.0 - 10/05/05:  Has the walkthroughs for every level and a few ideas
                 for having fun once you're done.  Hope it helps you
                 get those last few S Ranks! (If only there was a 
                 reward of some kind besides the satisfaction of a 
                 job well done =)

1.1 - 10/06/05:  Fixed many typos.    

1.2 - 10/08/05:  Added Al the Hedgehog's 100% method for Tomb of the
                 Unknown Soldiers and DoubleStriker73's unit counts.
                 Fixed a couple more typos and tweaked some
                 walkthroughs to make it possible to get 100%.

1.3 - 10/10/05:  Changed Numbering of levels.  Fixed a few typos.

1.31 -10/15/05:  Tweaked some walkthroughs and destroyed more typos.  
                 Added Mark Padilla's additional challenges.