Battalion Wars Unit FAQ
Copyright Nintendo 2006
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 1.0
Dates Written: June 25th to June 26th, 2006

I dedicate this FAQ to all the fans of the AW Universe who can appreciate 
this game as the close relative of said Advance Wars Games.  Is it 3-D 
Advance Wars?  No.  However, it is a pretty sweet game in its own right, so
here is to those who love the way it has that same feel, but it indeed is its
own entity!

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
it up in the afterlife as you did in this world.  You will always be in my 
memories, and you will never be forgotten.

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Version 1.0
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-Submitted guide on June 26th, 2006

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-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Infantry
3) Ground Vehicles
4) Air Force Vehicles
5) Foriegn Nation Counterparts
6) Final Word

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-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) This FAQ will take a look at the Units found within the game Battalion 
   Wars for the Western Frontier, offering up names, stats, weaponry, and 
   analysis of how to best use the specific unit type.  The name and 
   descriptions of the weapons come straight from the game, though the 
   analysis is all my own opinion and experience with this game.  Enjoy and 
   go kick some Xylvanian butt solider!

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---------------------------------Infantry-----------------------------------
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2) This section will take a look at the various Infantry units found within 
   the game, offering insigfht into how to best use them.


                              o-------------o
                              | Rifle Grunt |
                              o-------------o

Easily the weakest of any unit in the game, Rifle Grunts are used to tackle 
other Infantry units in the field.  Their weapons fire in continuous streams
of bullets, which will help them overcome their lack of stopping power, and
they also boast a long range with their weapons, making them a great 
attacker for when large groups of Infantry lie ahead.  However, they should
never engage any vehicle in combat, as the vehicle's can use their HMGs to
cut then down quickly.


                            o-----------------o
                            | Bazooka Veteran |
                            o-----------------o

These slow of foot troops are tailor made to enter into battle as support 
against the armored foes that will accost your forces.  They will fire shots
from their rocket-propelled launchers which move fairly slow with limited 
range, but it is possible to charge up the shot to increase both the range
and the power of the projectile (just hold the A Button before firing).
Although they can rip apart armored vehicles with ease, they struggle 
against Infantry as they are too mobile to get an accurate lock on.  In a
pinch though, if they are in really close they may be able to hit Infantry,
devestating the unarmored combatants.


                             o---------------o
                             | Flame Veteran |
                             o---------------o

The pyromaniacs that populate the army are drawn to this job, using their
Thermidor high-pressure incendiary projector (ie FLAMETHROWER) to absolutely
destroy other Infantry.  They have limited range though, so they will take 
heavy fire before they can return the favour.  Also, their weapons can 
overheat, so do not constantly spew fire or risk being left undefended.  As
for vehicles, both Light and Heavy Recons will take damage from these troops
(due to the open sides where the humans sit), but anything with heavier 
armor will ignore the attacks of these firebugs.


                            o-----------------o
                            | Missile Veteran |
                            o-----------------o

These snipers will be able to use their eagle eyes and guidance systems to
quickly lock onto and fire their packs of Silverfish Missiles into the sky,
annihalating any flying force foolish enough to come into range.  They also
perform well versus elevated towers and machine gun positions.  When it 
comes to ground units though, they are rather lacking in aim and will send a
spread of missiles in every direction, the high percentage of which will 
never touch an enemy.  They also are able to fire off additional missile 
units if you rapidly press the A Button when locked on to a foe.


                            o-----------------o
                            | Assault Veteran |
                            o-----------------o

Perhaps the most versatile unit in the game, the belt fed M70 heavy caliber
machine guns carried by these fellows are able to damage all units.  They 
are most effective versus other Infantry, as their high impact shots will
quickly rip the enemy apart, but they can also damage any armored target.
Their downfall comes from their innacurracy at long range, so use them in
mid-range to short range firefights.  Like the Flame Veterans, the Assault
Veterans can suffer an overheated weapon, so tap the A Button to keep the 
gun humming, keeping the meter as close to the top as possible for maximum
rate of fire.


                            o----------------o
                            | Mortar Veteran |
                            o----------------o

The beret sporting Mortar Veteran also carries an impressive 50mm Grenade
Launcher, able to send explosive shells arcing through the air, passing over
objects that are on the ground.  They are a great unit for attacking long 
range with, particularly for hitting stationary or slow moving targets,
meaning towers, machine guns, and ground vehicles.  They are a great way to
bounce groups of enemy Infantry apart, but they have to be fairly close to
land the shot.  Hold the A Button to charge up the power and range of the
shot, making the unit that much more effective than before.

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------------------------------Ground Vehicles-------------------------------
----------------------------------------------------------------------------

3) This section will take a look at the various Ground Vehicles found within 
   the game, offering insight into how to best use them.


                              o-------------o
                              | Light Recon |
                              o-------------o

Designed with mobility and speed in mind, the Light Recon lacks both 
significant protective armor and weaponry, boasting one HMG.  If the enemy 
are Rifle Grunts or Missile Veterans, feel free to get into the fray, but 
when faced with any other enemy unit, take off with the superior speed 
offered by this vehicle.  Only really useful for one or two missions, this
wild ride will usually be ignored in favour of other vehicles.  To top it 
all of, the controls for this vehicle are particularly loose, making it easy
to spin out or get turned sideways after landing from a large jump through 
the air, so use a deft touch to get it going in the right direction.


                              o-------------o
                              | Heavy Recon |
                              o-------------o

Similiar to the Light Recon, the Heavy Recon is designed with speed in mind,
but it has sacrificed some of that moving ability to become better armored 
and armed, boasting a second HMG machine gun.  The "Humbug" is still 
vulnerable in the same manner as the Light Recon, but it is able to take
somewhat of a pounding before succumbing, so it is useful for going after
solo Infantry Unit (barring Bazooka Veterans, they can do too much damage).
Thankfully the Heavy Recon also boasts an improved steering and handling
ability, not being quite so touchy on the movements to the side like the
Light Recon.


                              o------------o
                              | AA Vehicle |
                              o------------o

The Prometheus AIM-9RR mobile missile platform is capable of bringing down
entire squadrons of enemy air force in seconds, delvivering lethal barrages
of Silverfish Missiles.  As great as it is in taking down the aerial threats
to the Western Frontier, it is completely incapable of defeating any 
Infantry or Ground Vehicles, so keep it well protected (in particular from
explosive weaponry).  Slow on the treads, do not leave it by itself or it
will soon be scrap metal, taking down your anti-air capabilities by a large
degree.


                               o-----------o
                               | Artillery |
                               o-----------o

Much like the AA Vehicle, this slow moving treaded monstrosity is vulnerable
to explosive weaponry.  However, the Preacher Pk-772 artillery piece is a
long ranged attacker that can absolutely devestate ground troops long before
they can even take aim at your units.  They are best used from a defensive
position, delivering hammering blows into the enemy from behind your own
lines, opening large holes in enemy ranks.  They should be protected at all
costs, as they are essentially incapable of short range fighting (one HMG), 
and Air Vehicles can fire away without worry if they stay up out of the 
arcing range of the massive shells fired from the cannon on this artillery 
piece.


                              o------------o
                              | Light Tank |
                              o------------o

A perfect combination of speed, armor, and power, the Herman Mk5 is a 
formidable vehicle that can reign supreme upon the battlefield, no matter 
what ground forces are after them.  The biggest threat to these armored 
speedsters are the bigger tanks cannons and the explosive capabilities of 
the Mortar and Bazooka Veterans.  However, if kept on the move while firing,
the Light Tank is capable of bringing down even the most persistent Infantry,
making it a great unit to control.  Add onto that the superb handling it 
employs, and this is a unit you will be happy to have around.


                              o------------o
                              | Heavy Tank |
                              o------------o

Upgraded in both weaponry (an additional HMG and a more powerful cannon) and
armor, it has the downside of reduced speed.  However, the improvements make
the Herman M1A5 Main Battle Tank a monster on the front, ripping apart 
vehicles and infantry with ease.  They are even capable of greatly damaging 
low flying Gunships if they venture into a firefight without keeping mobile.
The slight decrease in speed does make it vulnerable to group of Light Tanks
and brazen Bazooka Veterans though, so be ready to retreat when the 
situation warrants.  This is another great unit to have around, so it will
rarely be deployed with Light Tanks, meaning that choosing between the two
best vehicles will not be an issue.


                             o---------------o
                             | Battlestation |
                             o---------------o

The newly developed Ajax T-500 Battlestation is a rae sight in the ranks of
the Western Frontier, but when this mammoth is deployed, the enemy better 
look out!  Looking like something from a mad scientist's labrotory, the
Battlestation boasts an impressive three HMGs on the back of the vehicle,
two anti-vehicle cannons with explosive ordinance on the sides, and a truly
earth shattering double battle cannon, the Battlestation can take down any
unit.  However, it is not designed for engaging air vehicles, so the enemy
will need to come low for the Battlestation to have a shot at damaging them.
The other main problem with the Battlestaion is how the double battle cannon
must be manually aimed (no lock on available), but due to the power it 
possesses, it is worth taking a hit to line up a direct hit on a foe for
maximum damage.

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----------------------------Air Force Vehicles------------------------------
----------------------------------------------------------------------------

4) This section will take a look at the various Air Vehicles found within 
   the game, offering insight into how to best use them.


                                o---------o
                                | Gunship |
                                o---------o

Designed to hammer down upon ground based foes with their AGM-115 Heckfire
Missiles, delivering strong blasts to both Infantry and vehicles.  They can
also hover in place or move in sweeping motions, able to stop and 
concentrate fire, making them great for running attacks or for focusing 
their payload into the specific enemy targets below.  They are absolutely
devestated by anti-air fire, so steer clear of any area with Missile 
Veterans, AA Vehicles, and especially Fighters.  Use as support for ground 
troops, scampering ahead to demolish Heavy Tanks and Battlestations, or 
maybe taking down towers and bunkers to let the main force come in facing 
less armored positions.


                                o---------o
                                | Fighter |
                                o---------o

Desaigned solely with the intent of tackling other enemy aircraft, the 
fastest aircract in the game is an unholy terror in the skies for other
flyers.  The F-19 Poltergeist can also perform as a ground attacker as well,
though it requires low passes to blast the targets that have been locked 
onto.  However, if the targets are incapable of matching the speed of the
craft, then it will be a fine idea to attack in such a manner, as the 
Silverfish Missiles pack a whallop and can fly out in a fairly quick manner.
The primary role of this versatile plane is to clear the skies, but blasting
hapless ground forces is also a great idea for this vehicle.


                                 o--------o
                                 | Bomber |
                                 o--------o

The whine of the engines of the Valentine B-58 is enough to make any 
Infantry or ground vehicle operator drop their Gameboy Color in pure terror,
as that sound will soon be followed by the devestating carpet bombing that
this monster can deliver.  If anything survives the barrage that lands in 
the area, they best locate cover or face the return of the soaring behemoth.
However, despite that impressive flight range, height, and armor, anti-air 
units can rip massive holes in the sides of these things, so do not enter
air cover or risk losing this expensive and deadly machine.  Concentrate on
armored foes to help the other forces advance with ease.


                            o------------------o
                            | Strato Destroyer |
                            o------------------o

A mammoth entry into the sky, these prototype flying fortresses are the most
feared and awer inspiring creations in the world of Battalion Wars, capable
of using both Silverfish missiles to incapacitate flying vehicles and heavy
bombs to destroy ground targets.  They are a tad weak with their armor as it
lightly protected on the rear, so head on battles will do little damage (try
to get around back when engaging one).  Provided you are able to keep the
enemy off of your rear, the B-5000 Strato Destroyer will be nigh unstoppable
as it brings death and destruction upon all who foolishly oppose it.


                                o----------o
                                | T-Copter |
                                o----------o

Although it is not controllable directly, it is in this FAQ due to the 
number of times one of these workhorses of the sky will drop off enemy 
troops.  They are fairly well armored (though not invincible) and do not 
waste much time getting to their targets, so if you are going to try and 
destroy one BEFORE they drop off the troops contained inside, be sure to 
have anti-air units in place to deal with them easily, or concentrate a 
large force of Assault Veterans, Rifle Grunts, Mortar Veterans, and Tanks,
focusing their fire to hit the the C-Type Samson as it descends, hammering 
it while in range but before it opens the doors.  If done correctly, the 
enemy troops inside will be destroyed along with the T-Copter, making it a
fantastic way to dismantle the enemy while they are unable to return fire.

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------------------------Foriegn Nation Counterparts-------------------------
----------------------------------------------------------------------------

5) This section will list the various counterparts that the Xylvanians and 
   the Solar Empire deploy under different names.


                              o-------------o
                              | Xylvaniania |
                              o-------------o

  i) Rocket Veterans are the equivalent of the Bazooka Veteran, but they use
     an open case rocket instead of large Bazooka rounds.

 ii) Acid Gas Veterans are the equivalent of the Flame Veterans, but they
     use nerve gas to incapacitate their victims.

iii) Ack-Ack Veterans are the equivalent of the Missile Veterans, but they
     use slower but more powerful missiles.

 iv) Minigun Veterans are the equivalent of the Assault Veterans, using an
     older style of chain gun machine gun as opposed to a belt fed model.

  v) Grenade Veterans are the equivalent of the Mortar Veterans, using a
     grenade launcher style that is slightly different from the Western
     Frontier forces.


                             o--------------o
                             | Solar Empire |
                             o--------------o

  i) Plasma Veterans are the equivalent of the Flame Veterans, spreading a
     swathe of burning energy upon the enemy.

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--------------------------------Final Word----------------------------------
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6) As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2006.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.