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    FAQ/Walkthrough by The Lost Gamer

    Version: 1.2 | Updated: 01/03/08 | Printable Version | Search This Guide

    Version 1.2 1/3/08
    
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    The Legend of Zelda: Twilight Princess Walkthrough
    by The Lost Gamer (Michael Gray)
    http://the_lost_gamer.tripod.com/
    
    Copyright 2008
    
    
    
    Table of Contents:
    001.  General information
    002.  Note to Wii Users
    003.  Characters
    004.  Walkthrough
      004a. The Opening Triduum
        004aa. Dawn of the First Day – 72 Hours Remain
        004ab. Dawn of the Second Day – 48 Hours Remain
        004ac. Dawn of the Third Day – 24 Hours Remain
      004b. Forest Temple – Getting the First Fused Shadow
         004ba. Wild and Wolfy
         004bb. Dispelling the Twilight
         004bc. Forest Temple – More Fun than a Barrel of Monkeys
         004bd. Forest Temple – Boomerang Adventures
      004c. Goron Mines – Getting the Second Fused Shadow
         004ca. Dispelling the Twilight
         004cb. Getting to the Gorons
         004cd. The Mines – The First Big Key Third
         004ce. The Mines – The Second Big Key Third
         004ce. The Mines – The Third Big Key Third
      004d. Lakebed Temple – Getting the Third Fused Shadow
         004da. Dispelling the Twilight
         004db. Getting the Zora Armor
         004dc. Lakebed Temple – East Side
         004dd. Lakebed Temple – West Side
      004e. Arbiter's Grounds - Getting to the Mirror of Twilight
         004ea. Finding the Master Sword
         004eb. Reaching Arbiter's Grounds
         004ec. Arbiter's Grounds – Poe Hunt
         004ed. Arbiter's Grounds – Spinner Time
      004f. Snowpeak Ruins - Getting the Second Mirror Shard
         004fa. What's that Smell?
         004fb. Snowpeak Ruins, Part One – Finding the Pumpkin 
         004fc. Snowpeak Ruins, Part Two – Finding the Cheese
         004fd. Snowpeak Ruins, Part Three – Finding the Key
      004g. Temple of Time – Getting the Third Mirror Shard
         004ga. Not the Sacred Grove Again!
         004gb. Flashbacks to Ocarina of Time
         004gc. Temple of Time, Part One - Bop to the Top
         004gd. Temple of Time, Part Two – Getting Down and Funky
      004h. Island in the Sky - Getting the Fourth Mirror Shard
         004ha. Some Rather Boring Adventures
         004hb. Dungeon and Dragon – East Tower
         004hc. Dungeon and Dragon – West Tower
         004hd. Dungeon and Dragon – North Tower
      004i. Palace of Twilight – Time to Kill Zant
         004ia. Midna Gets Some Backstory
         004ib. The Western Sol
         004ic. The Eastern Sol
         004id. The Northern Tower
      004j. Hyrule Castle – Time to Kill Ganondorf
    005.  Bosses
    006.  Howling Stones/Secret Moves
    007.  Pieces of Heart
    008.  Golden Bugs
    009.  Poes
    010.  Equipment (Upgrades)
    011.  Credits
    
    
    
    001. General Information
    -----------------------------------------------------------
    
    This is a walkthrough for the Gamecube/Wii game called "The
    Legend of Zelda: Twilight Princess". Bet you knew that
    already.
    
    You can e-mail me at ilovecartoonssomuch@yahoo.com.
    
    And I implore all you video game fans to check out
    Gamecola, a free online magazine that I write for.
    
    http://www.gamecola.net/
    
    I also have a video walkthrough for this game, available on
    YouTube:
    
    https://www.youtube.com/playlist?list=
    PL-BD_KjCUmdx1-nLqFdnaL6n4EGYWz9dL
    
    002. Note to Wii Users
    -----------------------------------------------------------
    
    The Wii version of Twilight Princess is a mirrored version
    of the Gamecube version. That is, Link is left-handed on
    the Gamecube, and right-handed on the Wii. What this means
    is that "left" for the Gamecube is "right" for the Wii. So
    if any of you Wii users want to use this guide, remember
    that when I say "left", for you, it means "right", and when
    I say "right", for you, it means "left".
    
    I mention this in the guide with annoying consistency, just
    in case you Wii users forget about this.
    
    003.  Characters
    -----------------------------------------------------------
    
    Link: Our hero! In this game, he's a farmhand who lives in
    the village of Ordon. Link gets forced into an adventure in
    which he saves the Land of Hyrule.
    
    Epona: Link's horse. Ilia likes her a lot. I suspect that
    she only likes Link for his horse.
    
    Ilia: Link's girlfriend. Hey, way to go, Link, you have a
    girlfriend! I always thought that Zelda would be Link's
    girlfriend, but I guess I was wrong. Unfortunately, Ilia is
    kidnapped early on in the game, and part of Link's quest is
    to find her.
    
    Colin: A little boy who wants to grow up to be just like
    Link. Aw, isn't that sweet, Link has a fan!
    
    Malo: A young boy who lives in Ordon Village. He's rather
    sarcastic, and often mumbles to himself. He runs two
    different shops in this game, one in Kakariko Village, and
    the other in Castle Town.
    
    Talo: A young boy who lives in Ordon Village. He's
    enthusiastic about being a cool swordsman like Link.
    
    Beth: A young girl who lives in Ordon Village. Actually,
    she's the ONLY young girl in Ordon Village. Dating
    opportunities are going to be tough for Malo, Talo and
    Colin in the future, that's for sure.
    
    Rusl: The leading fighter in Ordon Village. He helps Link
    out a lot on his quest, and he also likes to share some
    tender moments with Link. I guess he doesn't know that
    Link has a girlfriend.
    
    Uli: Wife of Rusl, mother of Colin. She's pregnant.
    
    Fado: Runs the Ordon Ranch. He's a nice person, but not
    very good at running the ranch.
    
    Sera: Mother of Beth. Runs the shop in Ordon Village.
    She's a fat woman who loves her cat.
    
    Haunch: Father of Beth. He is a timid fellow who spends
    most of his time outside of Fado's house, looking at the
    beehive.
    
    Bo: Mayor of Ordon Village. Father of Ilia, and champion
    sumo wrestler.
    
    Jaggle: Father of Malo and Talo. He's a slacker who spends
    most of his time lying down.
    
    Pergie: Mother of Malo and Talo. You don't see much of her,
    because she stays inside with the dog most of the time.
    
    Midna: Midna is an other worldly creature who makes friends
    with Link. By "other worldly", I mean that she lives in the
    world of the twilight, thus making her the Twilight
    Princess the game's title refers to.
    
    Princess Zelda: Zelda is the Twilight Princess that the
    game's title refers to. At least, I think she is. Link sees
    her a grand total of twice in this game. Woo hoo!
    
    Renado: Shaman at Kakariko Village.
    
    Luda: Renado's daughter.
    
    Barnes: He runs the bomb shop in Kakariko village. For
    someone who makes bombs, he's kind of a wuss.
    
    Darbus: The drama teacher at East High, who hates it when
    people use cell phones in her class. No, wait, that's from
    High School Musical. In Twilight Princess, Darbus is the
    chief of the Gorons.
    
    Fyer: The man who runs a transportation shop at Hyrule
    Lake. He can send you to Gerudo Desert, the top of the
    lake, and the city in the sky.
    
    Falbi: The man who runs a transportation shop to Hyrule
    Lake. He and Fyer are in business together.
    
    Ganondorf: The evil bad guy who has been trying to take
    over the Land of Hyrule for centuries now. Naturally, he's
    trying to take over Hyrule in this game, too.
    
    Zant: The bad guy who kicked Midna off of her throne (not
    cool!) and is currently making plans for world domination.
    Link is SO going to kick Zant's butt.
    
    Agitha: Princess of the Bug Kingdom! She's a cute girl who
    has a bug collection. She pays Link handsomely for finding
    all of her bugs.
    
    Borville: A doctor who lives in Castle Town. He's grumpy,
    and has a humongous tab waiting for him at the local bar.
    
    Fanadi: The fortune teller in Castle Town, who can tell you
    what to do next, or where to find a new piece of heart.
    
    Jovani: A greedy man who can be restored to life if you
    find and kill sixty poes.
    
    Ashei: A woman who's a member of the Adventurer's Guild.
    She studies the Yeti who live on Snowpeak Mountain. I think
    she's kind of cute.
    
    Auru: He's a member of the Adventurer's guild, and he gives
    Link a letter which enables Link to travel to Gerudo Desert.
    
    Shad: A man who's a member of the Adventurer's Guild. He
    studies the Oocca, the creatures who live in the sky. He
    has crazy glasses.
    
    Telma: She runs the bar in Castle Town.
    
    Impaz: An old woman who lives alone in a village with a lot
    of cats.
    
    Ooccoo and Ooccoo Jr: Link's sky creature friends who help
    him warp out of dungeons.
    
    The Postman: The Postman delivers mail to Link. He can be
    seen hanging around in the barn at Ordon Ranch, at Telmia's
    Bar, Kakariko Inn or the Cave of Ordeals.
    
    Prince Ralis: Prince of the Zoras. Link saves his life, and
    he helps Link get to Snowhead Mountain.
    
    Rutela: Queen of the Zoras. She's dead, but still asks Link
    to save her son's life. In return, she gives him Zora
    Armor.
    
    Purlo: The man who runs the Star Circus tent in Castle
    Town. He is allegedly modeled after Tingle.
    
    Yeto: A big, friendly Yeti who lives on Snowpeak Mountain.
    
    Yeta: Yeto's wife, who is sick for most of the Snowpeak
    Mountain dungeon, but she makes a recovery in time to fight
    Link as the dungeon's boss.
    
    004-Walkthrough
    -----------------------------------------------------------
    
    004a. The Opening Triduum
    -----------------------------------------------------------
    
    "Triduum" is Latin for "three days", in case you didn't
    know.
    
    004aa. Twilight of the First Day – 72 Hours Remain
    -----------------------------------------------------------
    
    Pick a name for your character and a name for your horse,
    and you're off to start the game! You can pick any name
    you want (for example, I picked Teucer and Ajax), but for
    the sake of this guide, I'm calling the characters by their
    default names, Link and Epona.
    
    So the game starts off with an oddly tender scene in
    which Link and Rusl sit by a pond, and Rusl starts talking
    about how the twilight is so...MAGICAL...
    
    Rusl gives you the job of heading to Hyrule Castle sometime
    in the future, and he closes up the bridge that leads north
    to the rest of Hyrule before he takes you home.
    
    004ab. Dawn of the Second Day – 48 Hours Remain
    -----------------------------------------------------------
    
    The next day, a girl named Ilia walks off with your horse,
    and a guy named Fado asks if you could help him out at the
    ranch.
    
    Now the game officially starts. Talk to Fado to learn that
    he wants you to go get Epona. Head down the western path
    (east for you Wii users), using the map on the left part of
    the screen to know where west is. There's only two paths,
    and it's the one that doesn't have a gate, so it's not hard
    to figure out where to go.
    
    Go all the way down the road here. You can't go past the
    bridge Rusl locked, so go to the pool of water that Link
    and Rusl were sitting by in the opening scene.
    
    Link walks up towards the girl (Ilia) and Epona. The two of
    them are having a tender moment. I kinda get the feeling
    that Ilia agreed to be Link's girlfriend only so she could
    spend time with Epona...
    
    Anyway, Ilia asks Link to play Epona's special song, also
    known as Epona's song. On the shore of the pool is a small
    clump of reeds, which, oddly enough, resemble horse shoes.
    Pick a reed up with A and use A to play the song.
    
    Now that Epona and Ilia are happy, Ilia says you can take
    Epona home. Stand next to Epona and press A to mount her
    (Epona, not Ilia. Get your mind out of the gutter). You can
    press A to get Epona to dash forward for a while, which
    takes up one of the six whips on the "dash forward" meter
    at the bottom of the screen. The meter refills
    automatically, whip by whip, unless all the whips are gone,
    in which case they are all refilled at once.
    
    Basically, riding the horse here is the same as the other
    Zelda games with Epona, with the difference that you can
    pull back on the joystick to help change directions. Cool!
    That makes it much easier!
    
    Head back to Link's house, and go through the open gates to
    enter town. I don't know why Link doesn't live in the town
    with everyone else in Ordon Village, but I'm sure there's a
    good reason for it.
    
    Aw, you can't dash forward anymore. Anyway, time for you to
    wander around and get an idea of who everyone is and how
    Ordon Village is laid out, if you want. First on the road
    is the family that runs the shop, Sera (a cat-loving woman),
    Beth (the girl) and Haunch (a scared man).
    
    Next down the road is Colin (a boy), Rusl (Link's buddy)
    and Uli, Rusl's pregnant wife. They live in the house on
    the hill, which you reach by following the path.
    
    There's a third family that lives in the house across the
    bridge you can't cross while riding Epona, but they're not
    at home, so forget 'em. Instead, go across the bridge that
    you can cross while riding Epona, and you see Bo, the town
    mayor, and father of Ilia. Okay, that's everyone! Time to
    help out at the ranch! Head through the gate at the south
    end of town!
    
    Ride forward and Fado asks you to help herd all the goats
    into the barn. You then start a minigame which is kinda
    fun, I guess. All you have to do is ride around on Epona
    and whoop with A to herd the goats into the barn. It takes
    a long time, but fortunately, there's no time limit.
    
    Fado then takes out some fences, so you can learn how to
    jump fences while riding your horse, which will come in
    handy when you're trying to jump the thousands upon
    thousands (or maybe just three) fences in this game.
    
    Anyway, the way to jump fences is ride at them straight on,
    at a perpendicular angle. Woah, math terms! You have to be
    going at least somewhat fast, so make sure to dash forward
    with A if you want to jump fences.
    
    Leave the ranch to end the day.
    
    004ac. Dawn of the Third Day – 24 Hours Remain
    -----------------------------------------------------------
    
    Climb down the two ladders and exit through the door to get
    out of Link's house. Go down and talk to the kids. Talo and
    Malo, the two boys, are excited to hear that they have a
    slingshot at the store, but Beth won't let them use it.
    
    Meanwhile, Colin, the other kid in town, is by Epona. He
    has a fishing pole for you, but his mom has it.
    
    There's not much to do now except go into town, where the
    people are having problems. Uli lost her baby cradle, and
    Sera lost her cat, so she can't sell you anything.
    
    If you wander near a vine-covered rock nearby a big rock on
    the side of the road, Jaggle teaches you how to use
    L-targeting to talk to people by pressing L, then A.
    
    Climb up the vines to talk to Jaggle, who shows you where
    Sera's cat is. He also shows you some grass that you can
    blow on, like the reeds you used to make Epona happy.
    
    When you blow on this grass, it makes...Link's hawk-buddy
    appear! All right, hawk-buddy! I'm going to call you
    Tobias!
    
    You can aim Tobias at whatever you want (for example, the
    bee nest above Fado's house), and Tobias flies straight at
    it. How cool is that? Tobias rocks!
    
    Oh, also, when you talk to Bo, goats get loose, and you
    learn how to grab goats, a skill that you'll need to use
    two different times in this game. When the goat runs at
    you, press A to grab onto it. Hold onto A the hole time to
    throw the goat aside. It's not so hard once you get the
    hang of it.
    
    Once you feel you've explored enough, swim to the north
    part of town, where you'll see a monkey with a cradle. Hey,
    that's Uli's cradle! That stupid monkey! We'll show her!
    
    Go back to Haggle. Jump to where the Tobias grass was, then
    jump to the roof of the nearby house. Jump from this house
    to another platform, then jump from that platform to an
    area with Tobias grass. Call Tobias.
    
    Aim Tobias at the monkey with the cradle and Tobias steals
    the cradle! All right Tobias! You are so COOL! It stinks
    that this is the pretty much the only time you get to use
    Tobias.
    
    Take the cradle to Uli, then take it to her house, and she
    gives you the fishing rod. Now you get to learn how to use
    items! Press the up button to see your various items, and
    set an item to X or Y.
    
    Set the Fishing Rod to X or Y, then head to the small dock
    (near the cat) and start fishing. Maybe fishing is
    interesting on the Wii version, but in the Gamecube
    version, it's kind of boring. All you do is throw the hook
    out, and when a fish bites, hold down on the C-stick to
    reel it in. No challenge at all.
    
    Catch a fish, and you learn about the fish journal, which
    is a list of how many fish you've caught, and how big the
    biggest fish were.
    
    Catch another fish, and the game makes you give it away to
    the cat, who grabs it and runs home. Follow the cat to its
    home, which is the store. Talk to the woman there to get...
    a bottle with milk inside! Yes!
    
    Now there's nothing else to do but buy the slingshot at the
    store. Go around town, collecting rupees until you have
    thirty, then buy the slingshot. You can get rupees by
    smashing the pumpkins in the town, all of which magically
    reappear whenever you enter/exit a house. You can get
    twenty rupees from the roof of Rusl's house, by jumping
    from his porch to the sign that says "Rusl's House", and
    jumping from that to Rusl's roof.
    
    Once you have the slingshot, you can go back to the kids
    who were talking about the slingshot earlier, just to show
    off to them. When you do so, you meet Rusl, who has a
    surprise for you left in your house.
    
    You can get in your house by using your slingshot on the
    spider (L-target it, then shoot at it). In the treasure box
    is...a wooden sword! Cool!
    
    Now show off to the kids, who force you to do a training
    routine. Sigh...Use L-target to hit the two pumpkins
    easily, then hit all five targets by aiming manually.
    Then the kids ask you to do a training routine in sword
    fighting, where you learn how to horizontal slice (B), a
    vertical slice (L-target, then B), a stab (L-target, then
    up and B), spin attack (hold B, then release), and the jump
    attack (L-target, then A).
    
    The monkey who stole the cradle shows up. What the heck?
    Kill it! Kill it! The kids run off into the woods, chasing
    the monkey.
    
    Looks like you have to stop the kids from doing something
    stupid...grab Epona and ride off into the woods, after
    them. Beth and Malo have given up the chase early on, but
    Talo has managed to cross the now-unlocked bridge and kept
    going. Ride across the bridge and north to enter the Faron
    Woods.
    
    Run forward along the path, and jump over the fence. Go
    forward, and you end up near a pond. Go through the small
    tunnel near the pond, and you end up near a gate with a
    Deku Baba (a monster plant). Ignore the Deku Baba for now,
    and go north.
    
    Hey, it's a dude in a shack! Awesome. Talk to the dude to
    get a free lantern. All you have to do is swing your
    lantern by pressing the button the lantern is set on.
    Go back to where the Deku Baba was, kill it, and head to
    the tunnel it was guarding. In the tunnel, you find Talo's
    sword...Talo must have been here!
    
    It's dark in the tunnel, so pull out your lantern to light
    the way. See the thing right in front of you? It's a
    lantern post. Light it, and it stays lit, so you don't have
    to use your lantern all the time. Nice!
    
    Head through the tunnel, and use your lantern to burn the
    spiderweb that gets in your way. Shortly after this, the
    path branches. Head down the path that doesn't go north if
    you want a yellow rupee (that is, ten rupees). Then go up
    the north path, burn the spiderweb, and exit the tunnel.
    
    You end up in a swamp, which is conveniently empty, and has
    some very convenient red dots on the map to tell you where
    to go. Head towards the eastern dot (western for you Wii
    users), which leads to a cave containing a small key. Get
    the small key, then light the lamp posts here to get...a
    PIECE OF HEART!!!
    
    Now, head to the other red dot. You reach a gate, which is
    locked. Open it with your small key, then head through the
    gate and keep going towards the red dot. When you reach it,
    you find Talo and the monkey have been taken hostage.
    
    Weird, who kidnaps a monkey and a small child? Kill the
    enemies here, then cut all the bars of the cage off with
    your sword.
    
    Talo thanks you, then runs off. Rusl shows up, and he's
    surprised and pleased to learn that Link has saved Talo.
    It just goes to show that Link IS capable of going to
    Hyrule Castle all on his own!
    
    Rusl jokes that Link might even get to see Princess Zelda!
    Ha ha ha ha ha! What a kidder!
    
    004b. Forest Temple – Getting the First Fused Shadow
    -----------------------------------------------------------
    
    004ba. Wild and Wolfy
    -----------------------------------------------------------
    
    Leaving Town
    ------------
    
    Okay, finally, it's time to leave the city of Ordon! Fado
    wants you to herd all his goats back into the barn, so pick
    up the reeds and blow on them to call Epona.
    
    This time, there are twice as many goats, and there's a
    timer.
    
    When you're done, leave the ranch to see the mayor, and get
    a SPECIAL goodbye present from Ilia, who was busy making
    you a gift all day yesterday, in case you didn't know.
    
    Bo starts talking to Link about how he has to deliver the
    gift to the Royal Family on time, because the Royal Family
    requested it especially from the Ordonians, and he wants to
    make a good impression.
    
    Ilia doesn't pay attention to Bo or Link, and instead, she
    fawns on Epona...until she sees a scratch. Then Ilia yells
    at Link and Bo for a while, and leaves to wash Epona in the
    Forest Spring again.
    
    So it's off to get Epona back. Head there to find out that
    Malo and Talo are mad because they got in trouble, so they
    won't let Link or Colin pass, unless Link gives Talo his
    sword (to replace Talo's lost sword, presumably).
    
    Sheesh, what is up with these kids and weapons? Little
    punks...Anyway, Colin is glad that you managed to get rid
    of Talo and Malo, because they're bullying jerks. Colin
    wants to grow up to be just like Link, in that he wants to
    help other people (he doesn't want to be a fighter).
    
    While you're here, you might as well go in Link's house, to
    the basement, and pull out the lantern to find a treasure
    chest with a purple (50) rupees.
    
    Head after Colin to the Forest Spring, where Ilia is
    washing Epona. She's mad, and won't let you in. Colin says
    he'll smooth things over with her for you, while you crawl
    in through the back entrance. So head to the back entrance,
    which is a hole in the rock a little forward and left from
    the entrance of this particular area (right, for you Wii
    users).
    
    Crawl through the hole. Cutscene time! Ilia hears that Link
    rode Epona into the forest to save Talo. Epona sees Link
    and snorts happily, which makes Ilia a little sad (she
    wants to be Epona's favorite human).
    
    Ilia wishes the best for Link, who two enemies riding a
    giant boar show up, and knock out all the humans. The
    enemies pick up Colin and Ilia, and drag them off.
    
    Then another green enemy, a big fat guy, shows up and blows
    his horn, which causes a portal to appear in the sky. Okay,
    that's kinda weird.
    
    Later on, Link wakes up from his unconscious rest in the
    water, and without waiting to get his sword or anything,
    starts running after the long-gone enemies.
    
    He goes across the bridge, and, woah, wait. There's some
    big black portal door blocking the way. That wasn't there
    before...it must have been summoned by this portal-summoning
    enemy.
    
    Link stops in front of the portal, not sure what to do...
    when a hand reaches and drags him in. Oh no, it's a strange
    monster! Kill it, Link! Kill it!
    
    Link's hand starts glowing, and he turns into a wolf, and
    falls unconscious again. Okay, Link, that makes the second
    time you've fallen unconscious in this cutscene. It didn't
    work last time, and it doesn't work here, because Wolf Link
    gets dragged away...into jail.
    
    Til Kitten's Out of Jail...
    ---------------------------
    
    Yep, you're certainly chained up in jail now. Does anyone
    understand what the heck just happened? Yeah, me neither.
    Anyway, let's see if we can escape from the jail.
    
    Run around for a while to see that, no, you can't escape.
    Then, a kind of evil-looking, but happy, creature appears
    and shouts, "I found you!"
    
    The creature messes around with Link for a while, and
    leaves the cell. Looks like we have to escape on our own.
    Break the box in the corner of the cell by biting with the
    B button, and dig through the newly-revealed hole with Y to
    exit the cell.
    
    The creature lands on top of you, and commences to ride you
    like a horse. She also says she can talk to you with Z.
    Try this out by pushing open the door to the other jail
    cell, and press Z when the Z button appears on the screen,
    along with a picture of the creature.
    
    She tells you to L-target the chain, so do so, and then
    press A to pull it down. This opens an exit to this room.
    Great! Go through the tunnel to end up near a water area,
    where there's a floating...thing.
    
    The creature tells you to use X to hone your new animal
    senses, to see what's happening. It turns out the floating
    thing is a soldier. Listen to what he's saying with A.
    
    The creature tells you the floating thing was actually the
    spirit of the soldier. Okay, that's kind of weird. Let's
    get out of here quick, okay? You want to reach the circular
    area on the map.
    
    So go straight forward through the waterway, and make a
    right turn through the gate (left turn for you Wii users),
    which is the way you have to go to reach the circular area.
    Unfortunately, your path to the circular is soon blocked by
    a spiked floor.
    
    Go south from the spiked floor, and you find another chain
    that you can pull down, which fills the entire area with
    water and lets you keep going on. You can now feel free to
    explore this area, where you'll find more soldiers, and
    chains which you can pull to find enemies and rupees.
    
    Once you reach the circular area, the creature leaves you
    and hides on the other side of the bars that block your
    way. Let's see...that looks like a hole in the wall near
    these bars, but you can't get through it, so...you'll have
    to lower the water.
    
    Turn around and walk in a straight line to reach another
    chain near a gate. Pull the chain, and the water is drained
    from the area. Turn around again, and head towards the
    bars. Use A to enter the hole, then follow through the
    tunnel to reach the creature who has been alternately
    helping and teasing you.
    
    Head to the circular area, which turns out to be a
    stairwell. Go up the stairs, and there will be a gap in
    the stairs. Jump over the gap, and, hey, what? You can't
    jump that far!
    
    Your creature friend isn't happy you didn't make the jump
    correctly. Well, gee, maybe if she wasn't riding on top of
    Link, he could make the jump! And, in fact, this is the
    case. Go up the stairs, and at the gap in the stairs, press
    Z. She floats over the gap, and now that Link doesn't have
    such a heavy weight holding him down, he can make the jump.
    Plus, your friend makes a convenient L-target! So L-target
    her and make two jumps with A (as if you're jump attacking
    your friend) to get past this part of the stairwell.
    
    Keep going up the stairs, jumping over the next two gaps in
    the stairs by yourself, without the help of your friend.
    You end up near a large piece of stone you can't get
    around. Press Z, and L-target jump attack your friend twice
    to get to the next level of the stairwell.
    
    Keep going up the stairs here, and at the end of the
    stairs, you find a rope. Walk across the rope (for some
    reason, this is not difficult, even though you'd think it'd
    be really hard for a wolf to be a tightrope walker) to
    reach more stairs.
    
    Here you have to press Z and jump attack your friend three
    times to get across the gaps in the stairs, and you end up
    reaching the end of the stairs. Finally!
    
    But the door is locked. Uncool! Stand on the two broken
    steps near the door (there's a box near these steps). You
    have to press Z and jump attack your friend four times to
    reach the exit. Head outside.
    
    We're...at a palace, which I assume is Hyrule Palace,
    seeing as that's the only palace we've heard of so far.
    Your friend says she wants to introduce you to someone
    inside the tower, and there's nothing else you can do, so
    I guess it's off to the tower!
    
    The map shows that we have to go north, take a turn, then
    head north again, and then we're at the tower. So go north
    and you find another spirit, which the creature tells you
    to listen to, so you know that the spirits can't see you,
    and that you're at Hyrule Castle. Looks like I was wrong to
    assume we were at Hyrule Palace. Whatever, Hyrule Castle,
    Hyrule Palace, they're pretty close.
    
    Make the turn, and your way is blocked by a tall wall. See
    the big crate here? Push it against the wall by using R,
    and then use A to climb on top of it. Get down onto the
    other side of the wall, drop to the area below, then start
    going north again.
    
    Go north until the path breaks off, so you can't go north
    any further. Stand on the wooden patio here, when the Z
    button appears. Jump at your friend three times to reach
    some sort of roof. Head along the roof, which leads to the
    tower. Reach the end of the roof, then climb up to the top
    of the roof, and into the tower.
    
    We're here! Where's the person Link's friend wants him to
    meet? Ah, but of course, at the top of the tower! Go up the
    stairs here, push open the door and you meet...
    
    A cloaked figure looks out the window, while lightning
    flashes. Link growls, while the creature rolls her eye and
    moves Link forward. The cloaked figure turns around and
    says, "Midna?"
    
    Hey, our friend's name is Midna! Midna is happy to hear her
    name was remembered. The cloaked figure notices Link, and
    figures he's the one Midna was looking for.
    
    Midna figures Link will work. Okay, why are they talking
    about Link like he's not there? Cloak gets down on its
    knees to look and Link, and notices Link was imprisoned.
    
    The cloak apologizes. Midna then says, "Poor thing, he has
    no idea where this is or what's happened..." Good point,
    Midna. EXCELLENT POINT. I don't know what has
    happened! First Link was walking into the forest, and then
    his friends were kidnapped, and now he's a wolf who's
    escaped from some sort of Wolf Jail in another dimension.
    Explain what's going on, please!
    
    Midna calls the cloaked figure Twilight Princess. Twilight
    Princess then explains that this was once Hyrule, the land
    where the gods housed their power. But the king that rules
    the twilight (ie. the twilight king) has transformed Hyrule
    into a world of shadows, ruled by twilight/light-hating
    creatures.
    
    Flashback time. Twilight Princess remembers the attack of
    the twilight creatures, who easily destroy her forces. The
    twilight king, who wears a really freaky looking helmet
    that covers his whole head, tells her to surrender.
    
    The princess drops her sword and surrenders. Then we see
    the castle on fire for some reason, while a crowd of people
    watch. Anyway, it seems that since Princess surrendered,
    Hyrule got transformed into a twilight land, where everyone
    with the exception of Midna, Link and herself, are now
    spirits.
    
    Twilight Princess says that even though the land is in
    twilight, she is still the Princess...Princess Zelda. WOAH!
    She's Zelda? How...totally obvious!
    
    Midna tells Zelda not to look so sad, cause Midna thinks
    the twilight is kind of nice to live in. Zelda tells Midna
    that the shadow beasts are looking for her...why?
    
    Midna doesn't tell, and Zelda says time is short, because
    the guard will soon appear. That's our cue to leave. Go out
    the door, and down the stairs. The guard opens the door
    below, so Midna and Link head out the way they came in,
    through a window.
    
    Midna says she'll take you back to where she found you, but
    that won't do much good, because Colin and Ilia are still
    kidnapped. Midna briefly takes the form of Ilia...that's
    really freaky, Midna. 
    
    004bb. Dispelling the Twilight
    -----------------------------------------------------------
    
    Finding a Sword and Shield
    --------------------------
    
    Midna takes you back to the Forest Spring, using the portal
    that is hanging in midair over the spring. Midna tells Link
    that he's still stuck in Wolf Form, and won't be changing
    back to normal anytime soon. Great.
    
    Try leaving, and Midna pops up as Link's shadow. She tells
    you that she won't let you get back into the Twilight Zone
    until you get her a sword and shield, and seeing as you
    need to get back into the Twilight Zone to save your
    friends, you'll have to get that sword and shield.
    
    Head to Ordon Village. Bad guys are here, but you can fight
    them as Wolf Link just like you did as a human. A squirrel
    (oh, yeah, since you're a wolf, you can talk to animals
    now) warns you that the bad guys went on ahead and
    kidnapped the other three annoying kids in the town, so the
    town is on high alert now.
    
    But there don't seem to be anyone on guard anywhere, except
    the slacker guy, who's doing nothing, as usual.
    
    Head to Malo and Talo's house, which is the house with the
    windmill. Mayor Bo is talking with someone outside the
    house. Sneak up near enough to them to listen with A, but
    don't get too close, or they'll see you.
    
    When you listen, they talk about where the sword and shield
    are (how convenient!), and then they notice you and run
    away.
    
    Slacker guy now takes initiative, and uses Tobias to start
    hurting you. Tobias! Nooooo! How could you???
    
    Head to the rock near the path outside of the town shop.
    Midna lets you do the Z-jump here twice to reach the roof
    of the shop. Sneak up on the guy with Tobias, and he
    screams and runs away. CHICKEN!!!
    
    You can howl at the reeds here to talk to Tobias, who
    apologizes for hurting you. But more importantly, you can
    Z-jump twice to enter the house with the shield in it.
    Enter the house, then get on the table and Z-jump to the
    shield. Smash against the wall with A or B to get the
    shield.
    
    Midna points out that the shield is kind of cheap-looking.
    Whatever, we have a shield now. Go through the open window
    to exit the house.
    
    We see Rusl tell his wife that he has the sword hidden on
    his couch. Sneak around to the side of Rusl's house, the
    side that's close to the source of the tiny river. Make
    sure Rusl and his wife don't see you, or they'll start to
    hassle you.
    
    Use your senses to see that there's a big hole in the
    ground, right next to the log on the side of the house.
    Use Y to dig through the hole and get in the house. Pick up
    the sword from the couch.
    
    All right, now that we have a sword and a shield, we're
    ready to go...do something. Get the kidnapped children
    back? Maybe.
    
    You Have Now Entered...The Twilight Zone
    ----------------------------------------
    
    Anyway, Midna says to head back to the Twilight Zone, so
    exit the house the way you came in and head for the Forest
    Spring, where a cutscene occurs.
    
    A disembodied voice speaks to Link, and...a trap! A shadow
    beast drops out of the sky through the twilight portal in
    the air above this place! Kill it, quick!
    
    The spring starts to glow, and out pops a light being. It
    looks like a big bull with a giant tail. The being says its
    name is Ordona, and it is one of the four light spirits in
    Hyrule.
    
    The shadow monsters have stolen the power from the other
    light spirits, which is how the world got cast into
    twilight (except, of course, for Ordon, because Ordona
    still has his/her power).
    
    Ordona bids you save Hyrule by restoring power to the three
    defeated light spirits. As a bonus, the light spirits can
    turn you back into normal. Good, so now the plan is to save
    the three light spirits, and save Hyrule in the process.
    Head north across the bridge, and have Midna pull you into
    the twilight version of Faron woods.
    
    Midna messes around a bit, and tells you that she's going
    to make you do some MORE work for her, sometime in the
    future. Oh, joy. Go north along the path.
    
    Uh oh, another trap with shadow beasts! Kill two of them to
    learn that the shadow beasts know how to shriek, which
    brings the other shadow beasts alive. That means you have
    to find a way to kill more than one shadow beast at once.
    
    Fortunately, Midna knows what to do. The spin attack! Hold
    B, and any enemies nearby will be covered in, uh, red
    stuff. Let go of B, and the enemies will all be killed in
    one blow! Nice!
    
    This fight is kind of hard, and you might die like I did.
    What you're supposed to do is kill all three enemies at the
    same time with the spin attack, but you can make things
    easier by killing ONE enemy with the spin attack, and then
    killing the remaining two enemies with the spin attack at
    the same time.
    
    Once they're dead, head north some more to find a spring
    pool thing. Check the top of the spring with A to find the
    remains of a light spirit.
    
    The light spirit gives you a vessel of light, and bids you
    to collect the tears of light in the vessel, which will
    restore his power. The tears of light are in the hands of
    some insect creatures that you can see only with your X
    senses, but to help you find the creatures, their locations
    are marked on the map.
    
    And as your map tells you, two bugs are in the tunnel next
    to the spring, so go into the tunnel, find, and kill the
    bugs. Get the blue "tears" that float in the air over the
    bugs' corpses.
    
    Now head to the shack where the lantern oil salesman lives.
    The bugs are inside his house, so you have to get in by Z-
    jumping off of the ramp on the side of the house. Once in
    the house, drop to the floor, and listen to the salesman.
    
    The bugs suddenly appear when you listen to the lantern oil
    salesman, so kill them when they appear, then leave the
    house.
    
    On the side of the house opposite the side with the ramp, a
    bug is on the wall (your map tells you this). L-target, and
    jump attack the bug to get it to fly down, so you can kill
    it. Alternately, you can use Midna's "hold B" technique to
    kill this and the other bugs without much chasing.
    
    Now time to head to the rest of the Faron Woods. If you
    remember, you had to go through a tunnel to reach the rest
    of the woods, and the tunnel is found west (east for you
    Wii users) of the exit of the tunnel leading from the
    spring.
    
    There's a fence blocking your way, but use your senses to
    find a hole, and dig under the fence with Y. Kill the two
    bugs here, then go through the tunnel to end up at the
    swamp.
    
    Oh, man, the swamp is poisonous now! First off, kill the
    two bugs hidden against the wall here.
    
    Near the wall where the bugs were is a little rock that
    sticks out. Stand on it to start a Z-jump sequence. Jump
    four times, then climb up to the top of the overhanging to
    start another Z-jump sequence, and jump until you reach the
    tree in the middle of the swamp.
    
    There are three bugs here, so kill them. Then, go to the
    other side of the tree (the side that you didn't land on)
    and Z-jump eight times to reach a tree.
    
    There is a series of branches with Deku Babas on them, in
    front of you. Z-jump four times across these branches, but
    do it quickly, so the Deku Babas don't have time to hurt
    you.
    
    You end up on more trees, and the next Z-jump is across a
    gap that has a swinging pendulum. Z-jump over the gap when
    the pendulum is NOT in your way, or else it'd knock you
    down. Then Z-jump seven times to reach the ground.
    
    You see that the bugs in this area are...digging something?
    Use your senses, then dig the bugs up, and then kill them.
    
    Now it's off to the only remaining part of the forest,
    where you found the captured Talo and the monkey. But
    first, there are shadow beasts to fight. You remember how
    to fight them, right? Hold B to capture them in an energy
    field, so you can kill more than one at once.
    
    Beat the shadow beasts, then go north to find the last two
    bugs, along with the monkey. She's happy when the bugs are
    killed, and mentions that the boss has been acting weird
    lately.
    
    Now you should have all the tears of light, and the forest
    reverts to normal. The light spirit, now that all its power
    is back, reveals itself to be Faron, a big...tailed beast.
    
    Faron names Link as the hero chosen by the gods, made
    obvious by Link's new costume, a green tunic! Cool!
    Faron then calls upon you to go to the temple (where the
    monkey was) and retrieve the dark power within, to help
    defeat the king of twilight.
    
    Off to the Temple
    -----------------
    
    So now it looks like you have to go to the temple, do
    something there, and leave with the dark power housed in
    the temple, so Midna can use it to defeat the twilight
    king. She's a twilight creature, in case you couldn't tell,
    so it makes sense that she can use the dark power (which
    turns out to be an artifact from the ancient Twilight
    People) against the mean old twilight king.
    
    Head to the lantern oil salesman to get a key, and to learn
    about his new deal: 100 rupees for a bottle of oil. Sounds
    good to me, so buy it if you can afford it. If not, just
    take the key, and use it to open the locked door in front
    of the tunnel to the swamp.
    
    Go through the tunnel, to the swamp. Walk out onto the
    wooden deck, and pull out your lantern. The monkey shows
    up, grabs your lantern, and beseeches you to follow.
    
    Follow the monkey, who uses the lantern to dispel the
    poison clouds. She makes you take the long way across the
    swamp, on a path that has some enemies. Kill the enemies
    when they show up, and keep following the monkey.
    Eventually, you make it across the swamp, where you can
    pick up your lantern again.
    
    You can refill your lantern with the bottle of lantern oil,
    if you bought it, or just go on ahead and purchase some at
    the makeshift bird-run shop in the next area (you have to
    kill the enemies before you can shop, though).
    
    Head north from here, going to the temple. Link meets up
    with a golden wolf. He is then transported to another plane
    of existence, where it looks like you have to fight a
    skeleton enemy to get past.
    
    Fight the enemy, and Link loses. The enemy, who turns out
    to not be an enemy after all, teaches you how to do the
    Finishing Blow. Whenever an enemy is lying on the ground,
    L-target them and press A to hit them with the finishing
    blow, which kills them before they can get back up.
    
    The skeleton creature tells you to search for the statues
    that howl with the wind, and then, as Wolf Link, howl at
    these statues to learn more secret fighting techniques.
    I have a list of all the howling stone locations in the
    "howling stones" section of this guide, but since you're
    not Wolf Link right now, it'd be stupid to try to find
    them.
    
    Instead, head north, and use your lantern on the spiderweb
    covering the temple door, and head in the temple.
    
    004bc. Forest Temple - More Fun Than a Barrel of Monkeys
    -----------------------------------------------------------
    
    Room One
    --------
    
    The first room here is pretty straightforward. Go north
    until you see Link's monkey friend, who is held hostage in
    a cage. No way! Kill the enemies, then break the cage and
    set her free.
    
    The monkey then beckons you forward to the next room. Kill
    the spiders with your slingshot (this is the only time in
    the game you ever have to use your slingshot--you will not
    use it ever again after this), then climb up the vines to
    reach the door. Use A to open it.
    
    Main Room
    ---------
    
    Now you're in the main room of the dungeon. Go north onto
    the platform in the middle of the room to find a big
    spider. Kill it, by hitting its legs from the side (the
    beast isn't hurt if you hit its back).
    
    Your monkey friend wants you to go north, where the boss of
    the monkeys lives. Before you do that, go the northeast
    (northwest for you Wii users) corner of this room, where
    you can find a bug that turns into a bomb when you hit it.
    
    Use the bug bomb on the brownish/cracked rock leading north
    to open a small alcove with 20 rupees. Nice!
    
    Now go back to the platform in the middle of the room, and
    light all the torches to make a platform rise, which lets
    you go north. But first, open that treasure chest there for
    the DUNGEON MAP! All riiiiiiight!
    
    Now go north.
    
    Biggest Room
    ------------
    
    Link's monkey friend heads north, when the boss monkey
    shows up and breaks the bridge. Link's monkey friend was
    right when she said he was acting strange.
    
    Well, not much to do now except go back through the door.
    
    Main Room
    ---------
    
    Link's monkey friend leads you to the east (west for you
    Wii users) pathway. Follow her to the main platform, then
    use her arms to swing to the doorway. Go through.
    
    East Water Room
    ---------------
    
    There's a bomb bug near the door here. Use it to blow up
    the cracked rock to find a small room with pots. Break the
    pots to find...Ooccoo! She's a friendly creature you'll
    meet in all the dungeons, who can warp you out of the
    dungeon whenever you need a quick escape. Great!
    
    Now it's time to get to the rest of the room. Follow your
    monkey friend, and burn the spider web in the way. She
    leads you towards a door, but she doesn't want you to go
    through it.
    
    Go through the door anyway.
    
    Biggest Room
    ------------
    
    The bridge here rotates, due to the wind. Walk across the
    bridge to the other side of the room, and go through the
    door to the north. If the bridge rotates while you're on
    it, you have to wait for the bridge to rotate again to get
    across.
    
    Cross-Shaped Room
    ----------------- 
    
    Open the treasure chest here for a key. Then go south two
    rooms to rejoin your monkey friend.
    
    East Water Room
    ---------------
    
    For reasons I don't quite understand, your monkey friend no
    longer wants to lead you to another room. Either way,
    there's only one other door in this room, so hop to the
    next platform (where a giant spider awaits), and use your
    key to open the door.
    
    Monkey Room
    -----------
    
    Another monkey is locked up in this room! The horror! Link,
    you have to do something!
    
    So go to the floor of this room, and roll into the totem
    pole three times to set the monkey free. Two monkey-hating
    bad guys show up, and attack Link.
    
    Kill the enemies, then follow the monkeys out of the room.
    You have to swing on the hands of both monkeys to exit the
    room, so make sure to swing by pressing A when the A-button
    action icon appears (if you press the A-button prematurely,
    you drop to the ground, which I did three times because I'm
    a dummy).
    
    East Water Room
    ---------------
    
    Head back to the main room.
    
    Main Room
    ---------
    
    Now that you've saved two monkeys, you can visit the
    western rooms! Use your monkey friends to swing there, and
    use the lantern to burn the spiderweb covering the door.
    
    West Bug Bomb Room
    ------------------
    
    Directly across from the door are stairs. Climb up them,
    and you'll see a big plant blocking your way. Turn and go
    up the steps next to the plant, where you find a bug bomb.
    
    You'll notice the platform here leads to an area directly
    above the big plant that blocked your way. Set off the bug
    bomb, and throw it so it drops down on the big plant. The
    big plant eats it, and dies. Ha!
    
    Jump over the gap where the big plant was to find two
    torches flocking a big rock...suspicious. Use the bug bomb
    to blow open the rock, and reveal a door. Go through it.
    
    Westernmost Room
    ---------------- 
    
    Another monkey is held hostage here! Ye gods! Who designed
    this evil dungeon? Link has to save the monkey!
    
    Go down to the floor level. See the two totem poles near
    the door? Roll into them, and one of them has a treasure
    chest with a small key. Yes! We can use the key to save the
    monkey!
    
    You want to go north across the bridge here, but look out!
    See how some sort of creatures are poking their heads out
    from underneath the tiles? Tile monsters! They can't hurt
    you unless you step on the tiles they're under, so cross
    the bridge, making sure NOT to walk over a tile that has a
    tile monster underneath.
    
    Light the two unlit torches here, while still making sure
    not to step on some tile monsters. Then climb the makeshift
    stairs, kill the giant spider, and free the monkey. Then
    leave the room.
    
    West Bug Bomb Room
    ------------------
    
    Drop down to the platform below (cause the door is on an
    elevated platform), and turn to the right. See the vines
    with spiders on them? Kill them with your slingshot, then
    jump to the vines and climb up. Then go through the door
    to the south.
    
    Monster Plant Room
    ------------------
    
    Another monkey is a hostage in this room. Oh, cruel, cruel
    fate! Why must the monkeys suffer so?
    
    A monster plant holds the key. The plant is just like the
    Deku Babas you're used to seeing, just bigger. Hang around
    outside of the plant's range (which is luckily marked by a
    wooden circle--the plant can't hurt you if you're outside
    the circle) and wait for the plant to come attack you, then
    attack it. A few spin attacks work well here.
    
    Once the plant is dead, wait, no, it's not dead yet. Find
    the bug bomb in the room, then throw it in to the plant's
    remains. Hey, it's just like basketball! Does anyone
    remember playing bomb basketball in Majora's Mask? That was
    a hard minigame, as I recall...
    
    Anyway, once the plant dies, the key is there, lying on the
    ground, waiting for you to pick it up. Get the key and open
    the locked door to save the monkey, then leave the room. 
    
    West Bug Bomb Room
    ------------------
    
    There's a bug bomb and a wooden ledge near the door. Throw
    the bug bomb off the edge to blow up a plant. Now drop down
    to the floor where you just threw a bug bomb to find...a
    PIECE OF HEART! Oh yeah, baby, it drives me crazy!
    
    Now that you've saved all the monkeys you can (so far),
    leave the room and get back to the main room.
     
    Main Room
    ---------
    
    Remember how the monkey boss lives in the area north of
    here? Now that you've saved the monkeys, it's time to
    confront the monkey boss again, so go north.
    
    Biggest Room
    ------------
    
    The monkeys form a large bridge, which you can swing across
    to reach the monkey boss. He's going to pay for locking up
    all those monkeys!
    
    Monkey Boss Room
    ----------------
    
    Uh oh, the monkey boss has a big red butt, mean-looking
    mask, and boomerang. A fearsome combination to be sure, but
    you can still bring him down.
    
    You'll notice that the monkey boss likes to jump around on
    top of the totem poles here, stopping every once in a while
    to throw the boomerang at Link. When he stops, it's your
    chance to hurt him. Remember what you did when the monkey
    was locked in a cage on a totem pole? That's right, you
    rolled into the totem pole. So when the monkey stands on a
    totem pole and throws the boomerang at Link, roll into that
    totem pole.
    
    You throw the monkey off-balance, so instead of catching
    the boomerang, the boomerang hits him, and he falls to the
    ground. Hit him with your sword as many times as you can
    when he's on the ground, aiming for his big red buttocks.
    
    You have to repeat this process over and over again until
    the monkey has had enough, and ends up running into a totem
    pole, at which point, it is revealed that the monkey's mask
    was actually a nasty bug. Oh, so the monkey wasn't evil
    after all! He was just under the control of a bug that was
    on his forehead!
    
    Then, Link hears from the Fairy of Winds. Don't worry about
    remembering that--you never hear about the fairy of winds
    ever again in this game. The important thing is that now
    you have the gale boomerang.
    
    All right, the boomerang! Head to the locked exit door, and
    use the boomerang on fan blades above the door. Use the
    boomerang on it three times to open the door.
    
    004bd. Forest Temple – Boomerang Adventures
    -----------------------------------------------------------
    
    Biggest Room
    ------------
    
    Your monkey friends aren't around to form the bridge again,
    so turn right (left for you Wii users) to see wooden
    bridges. These bridges have little fans sticking out from
    the middle of them. Use the boomerang on these fans to make
    the bridge turn direction.
    
    Turn the two bridges so they face the same way, so you can
    walk across them to the other side where...another monkey
    is locked up?? No no no!! Use the boomerang on the rope
    holding up the cage to save the monkey!
    
    Now head south across two bridges, again using your
    boomerang on the fans above the bridges to make them switch
    directions when needed.
    
    West Bug Bomb Room
    ------------------
    
    Now that you have the boomerang, you can get a piece of
    heart. Awesome! Go through the west exit to this room to
    reach the westernmost room.
    
    Westernmost Room
    ---------------- 
    
    Remember how you saved the monkey in this room? You did it
    by lighting the torches in this room. Head over to the
    torches, using your new boomerang to fling the tile
    monsters out of the way (you can also kill them, if you
    want).
    
    When you reach the torches, use your boomerang to blow out
    their lights. This reveals a treasure chest which contains
    A PIECE OF HEART!!! There are two of them in every dungeon
    in this game, and we've just found both of the pieces of
    heart in this dungeon. Most excellent!
    
    Now you can leave the room.
    
    West Bug Bomb Room
    ------------------
    
    Ugh, this room again. Good thing this is the last time you
    ever have to be here. Go down to the floor and exit the
    room.
    
    Main Room
    ---------
    
    Did you notice there's a treasure chest hanging from the
    ceiling in the middle of this room? Use the boomerang on
    the rope holding the treasure chest up, then open the chest
    to get the COMPASS! This little baby tells you where all
    the captured monkeys are, and where all the treasure chests
    in the dungeon are. Cool!
    
    Speaking of treasure chests, there seem to be a few east of
    here, so use Link's monkey girlfriend to swing over to the
    
    East Water Room
    ---------------
    
    Go all the way to the end of this room, jumping across the
    skipping stones until you reach the bridge against the
    south wall of the room. There's a big ol' treasure chest on
    the map to let you know where to go.
    
    However, the treasure chest near the wooden bridge is
    locked by some doors. Notice how there are four fan blades
    on towers here, as well as some dirt markings between the
    towers, resembling a "Z".
    
    Use the boomerang on all four fans in one throw, using the
    handy "press R while aiming to lock a position" move. You
    want to hit the four fans in the order marked by the dirt
    on the ground. Start from one end of the Z, and follow it
    to the other end.
    
    In case that doesn't make sense, here's a visual
    representation of what order to hit them in:
    
    1-2
     /
    3-4 
    
    And you can see that I followed the lines, starting from
    one end of the lines to the other end (it doesn't matter
    what end you start at).
    
    Anyway, if you can't figure it you, you can always use
    guess and check to figure out what the proper order is,
    which is what I did before I noticed the dirt lines. Once
    you hit the fans in the right order, this lets you get the
    BOSS KEY. Cool, now you can fight the boss!
    
    But first, you have to reach the boss. Leave this room
    through the northern exit.
    
    Biggest Room
    ------------
    
    Go across the bridge and through the door to the north.
    
    Cross-Shaped Room
    ----------------- 
    
    The monkey you saved is taking you somewhere, which is
    across the room. Use the boomerang on the bridge, and then
    go across the bridge and open the door.
    
    Monkey Sanctuary
    ----------------
    
    Wow, check out that barrel of monkeys! Three of them are
    missing, though, so it looks like it's up to Link to save
    them!
    
    Go onto the bridge in this room, near the door. Use the
    boomerang on the fan on this bridge, then walk to the next
    bridge. Use the boomerang on the fan on THIS bridge, then
    walk to the vine-coated wall.
    
    Use your boomerang on the spiders on the vines, then climb
    all the way up the vines, then all the way to the side, and
    drop down to reach a platform slightly above the one you
    were just on.
    
    There are more vines on the wall that connects to this
    platform. Climb them to reach the top of the wall, which is
    the platform with an exit door. Go through it.
    
    Come Up With Your Own Name For This Room
    ----------------------------------------
    
    So this room has water, and stuff to be bombed. Kill the
    Deku Babas near the doorway, and walk into this room.
    
    See the bug bomb on the north part of the room, and the
    weird plant on the south part? Use your boomerang to grab
    the bug bomb, then throw it at the weird plant. The weird
    plant eats it, and explodes.
    
    Now you can jump to where the weird plant was, and then to
    the treasure chest for a small key.
    
    On the west part of the room, where the map says the monkey
    is being held hostage, there are some vines on the wall, as
    well as a nasty rock in the way. Use your boomerang on the
    bug bomb, then the rock.
    
    Climb up the vines, and you'll see that more rock blocks
    the monkey from view. Use your boomerang on the bug bomb to
    bring it to you, then throw the bug bomb at the rock which
    encases the monkey. 
    
    The monkey is then free. Now your work here is done. Leave
    the room.
    
    Monkey Sanctuary
    ----------------
    
    Go down the vines near the door, and drop down to reach the
    floor of this room. You remember what to do here, right?
    Use your boomerang on the bridge closer to you, get on the
    bridge, then use your boomerang on both bridges, get on the
    other bridge, use the boomerang on this bridge, and leave
    the room.
    
    It sounds complicated; it's really easy.
    
    Cross-Shaped Room
    ----------------- 
    
    Time to free the last two monkeys. Use your boomerang on
    the bridge, get on it, then use your boomerang on the
    bridge again. Head through the locked door.
    
    East Room
    ---------
    
    Tile monsters are back for this room, oh joy. Boomerang all
    the tiles to uproot the monsters, then kill them. Then head
    through the cave on the north/east corner of the room.
    
    The cave leads to an alcove with spiders, two on some vines
    and one of the big, walking kind. Kill them all, then climb
    up the vines.
    
    A monkey is locked behind some bars, and the bars are
    flanked by towers with fans on them. Use the boomerang on
    both fans in one throw to free the monkey. Leave the room.
    
    Cross-Shaped Room
    -----------------
    
    Go straight across the room and open the door.
    
    West Room
    ---------
    
    There are three little "holes" in the ground here. Two are
    webs with spiders above them, and the third leads to the
    area below.
    
    Get on the web that does NOT have a root from a tree
    touching the web. Use the lantern on the web to get rid of
    it, then fall through the hole to find the last monkey.
    
    Cut the monkey's cage to pieces to free it. Look around for
    the vines, then go climb them and exit the room. 
    
    Cross-Shaped Room
    ----------------- 
    
    Okay, this dungeon is almost over, thank goodness. Climb
    onto the bridge, and use your fan on the bridge. Then go
    north.
    
    Monkey Sanctuary
    ----------------
    
    The monkeys form an absolutely gigantic chain. Thank you,
    barrel of monkeys! Link is off to fight the evil monster
    boss of the temple and assert his place as the Monkey
    Savior now!
    
    Ride the chain to the other side of the room, where there
    is a big door that can only be opened by the big key. Break
    the pots here (if you have an empty bottle, you may want to
    put the fairy inside it--that way if you die in the boss
    fight, the fairy will automatically revive you).
    
    Now, open the big door to reach...
    
    Boss Fight - Diababa
    --------------------
    
    Boy, that thing looks nasty. Fortunately for you, there are
    some bug bombs nearby. You can figure out what to do
    without my help, right? Target the bug bomb and one of the
    Diababa heads in the same throw, which sends the bomb at
    the head and makes it explode.
    
    The good news is that this isn't hard, and Diababa has no
    attacks, other than flinging out its heads at you (on rare
    occasion), just like the Deku Babas you've seen in this
    temple.
    
    When you blow up both heads, Diababa reveals a third, even
    nastier-looking head in the middle. Run to the back of the
    room, out of range of the heads, and start boomeranging
    them, which does no good, until...
    
    It's the monkey boss! Since he's no longer evil, he's happy
    to help Link out by supplying him with bug bombs. Great!
    
    So now you want to target both the bug bomb in the monkey's
    paws and then one of Diababa's heads in the same throw to
    make that head explode. It's not hard to do, because the
    bug bombs and the heads are all L-targetable.
    
    You might think that you have to bomb the two smaller heads
    and then the larger head in the middle, but not so. You can
    just go right ahead and bomb the larger head in the middle
    with no problem whatsoever. Bombing the middle head causes
    it to lie on the ground in front of Link for a brief time.
    
    Attack the tongue-like thing sticking out of the head as
    much as you can, until the head retreats. The middle head
    then shoots purple gunk out at you, so run away to avoid
    it.
    
    The fight resumes, just like before. Monkey boss swings
    through this area, holding the bug bomb, and you want to
    L-target the bomb, then the middle head, targeting both in
    the same throw, so you can hurt the middle head. Bomb the
    two smaller heads only if you want to.
    
    Now all you have to do is repeat the process a few times
    until Diababa is dead, at which point, it withers and gives
    up a heart container for Link, and a Fused Shadow for
    Midna. Fused Shadow? She says that's what the light spirit
    called "dark power".
    
    Well, since you have to match the power of the king of
    shadows, that dark power will come in handy. At least,
    Midna seems to think so. She grabs onto it for you. Now you
    can grab the heart container and leave the dungeon. 
    
    004c. Goron Mines – Getting the Second Fused Shadow
    -----------------------------------------------------------
    
    004ca. Dispelling the Twilight
    -----------------------------------------------------------
    
    Heading Toward Kakariko Village
    -------------------------------
    
    The light spirit tells you to head east, towards Eldin,
    where the next light spirit is. Hmmm...there are two light
    spirits left, and two fused shadows left. I wonder if each
    of the light spirits will be near a fused shadow?
    
    There's only one way to find out, and that's to find the
    next light spirit. Leave the Faron Woods by the northern
    exit near the lantern oil salesman's house.
    
    You end up in the rather empty and boring Hyrule Field.
    It's big, but there's nowhere else to go except your
    destination, Eldin Province, which kind of takes away from
    the fun of exploring the field. So let's just forget about
    exploring and head towards Eldin.
    
    As you can see, Link is standing on a path that's been
    beaten into the ground. Follow this path, and when it
    splits into two, follow the path with the bridge.
    
    Past the bridge, you run into two new paths, both of which
    are clearer than the on you're on now. Turn onto the dirt
    path, following it to the east, where it takes you to the
    eastern exit. You can look at the map menu and zoom in to
    get a really clear idea of where the exit is, if you want
    to. Plus, it's kind of hard to miss because it's black and
    nasty.
    
    Link ends up meeting the Postman. This guy shows up and
    delivers letters to Link somewhat often. He's kind of cool,
    even though I think his shorts are a little too small. 
    
    When the postman leaves, keep going down the path to reach
    another Twilight area. Walk up to the wall, and have Midna
    bring you in, at which point you become Wolf Link again.
    
    Run forward down the path, and you see a sword. Sniff it,
    and Link learns the kids' scent. All right, now you can
    track the kids to find out where they are! Use X to see the
    scent, and start following it!
    
    Or, alternately, you could forget about learning the scent
    and just follow the road, because whoever took the kids did
    not leave the road at all.
    
    Anyway, follow the road or the scent, and you'll reach a
    missing bridge, near three shadow monsters. Remember how to
    fight these guys? Press and hold B, let Midna wrap a
    monster in pink stuff, then let go to kill the monster. You
    want to make sure the last two shadow monsters die at the
    same time, or else all three come back to life.
    
    Midna ponders over the missing bridge, and then lets you in
    on a secret move that nobody else can do besides her: warp.
    She can travel to any of the fancy sky portals that you've
    seen shadow monsters fall out of. Try it out now by warping
    to North Faron Woods.
    
    See how warping works? It's a real timesaver, and allows
    you to travel to various places near instantaneously. Neat,
    huh? Go to the bridge that's in this circular area.
    
    Ha, this looks like the missing bridge. Run up to it, and
    talk to Midna, then warp it to where you were, which is
    Kakariko Gorge in Eldin Province. The bridge falls into the
    space perfectly, allowing you to cross the bridge and keep
    following the path towards the children.
     
    You run into a fence. Dig under it, and keep following the
    path to reach Kakariko Village, where the children are. At
    the front of the village are three more shadow beasts. Two
    of them are close together, near Link, and the third is
    farther off. Go and kill the third shadow beast, then kill
    the two that are close together at the same time, which is
    easier than trying to lure the third shadow beast near the
    other two.
    
    With the shadow beasts gone, the light spirit calls to you.
    Head to the fountain to talk to the light spirit. The light
    spirit gives you another Vessel of Light. Great, now you
    have to do another rather boring "collect the tears of
    light" quest.
    
    Collecting the Tears of Light – East Kakariko
    ---------------------------------------------
    
    The building closest to the fountain is the one the kids
    are in, in case you haven't used your senses to tell that.
    Circle around the building, and you see a little cart with
    boxes on it. Smash the boxes and climb up.
    
    You can do a Z-jump with Midna here, remember how to do
    those? Press Z, then L-target Midna, and jump with A. Do
    that twice to reach the ceiling. Walk onto the patched part
    of the roof to fall through.
    
    Use your senses to see what's going on here. The kids are
    being protected by two men, and they're hopeful that Link
    is going to save them. Awww, that's kind of sweet how the
    kids think Link is such a great hero. Midna immediately
    teases Link about how the kids won't be able to know about
    how heroic Link is, because they can't see him in his Wolf
    Form.
    
    One of the men mentions that you can get into the basement
    by lighting the candles. I have no idea how on earth the
    basement door can tell the candles are lit. Anyway, pick up
    the wooden stick that magically appeared on the ground in
    front of Link while he was listening to the conversation.
    Light the ends of the stick on fire, then run around the
    house, going on top of the stairs/platforms, and jumping
    across the gaps. While you do this, light the candles.
    
    The basement, sure enough, opens. Drop down into it, and
    head out to the circular part to find three bugs. Kill them
    and collect the tears of light. Do you remember that you
    can kill the bugs much easier by using Midna's "Hold B"
    move? Try it out if you haven't, and you'll see what I
    mean.
    
    Once you have the tears of light, go to the other end of
    the basement (the one you haven't been in yet) and Z-jump
    three times to get out of the basement and into the
    graveyard.
    
    There's a bug in the graveyard. You have to dig it up out
    of the ground before you can kill it, so use your senses to
    see the bug's shadow, then dig it up.
    
    You can kill the remaining bugs in any order, but I'm going
    to arbitrarily decide to kill the bugs on the east side of
    the town first, because that's the side you've already
    killed four bugs in.
    
    When you exit the graveyard, you're near the house where
    the kids were being kept. Head a little while past the cart
    you climbed up on, then turn and head towards the rest of
    the town, away from the fountain of light.
    
    See the little slope here? Climb onto the slope, then go up
    it to reach the roofs of the houses here. Go across the
    roofs of the houses until you reach the house with a bug
    inside it (your map tells you which one). Or, just look for
    the house with the patched roof, and when you reach it,
    step on the patch to fall into the house.
    
    Drop to the floor. See the little box? Walk up to it and
    use R to push it to the side, revealing the bug hidden
    under it. Kill the bug and get the tear of light. Then
    stand in front of the dresser and do two Z-jumps to get out
    of the house.
    
    Head north from here, and you'll see a big space between
    the row of houses and the next building, which is the bomb
    shop, as indicated by the big sign with a bomb on it. Climb
    onto the shed north of the bomb shop, and get inside the
    bomb shop by jumping through the window. Don't use a normal
    jump, use a dash-jump by pressing A and up on the control
    stick, which makes Wolf Link lunge forward.
    
    Climb up the stairs here. See the little dresser against
    the wall where the map says the bug is? Jump at it, and the
    dresser falls down, revealing the bug. Kill it, then climb
    up to the window and exit.
    
    Climb up the stairs behind you to reach solid ground. You
    can see a bug take refuge in the nearby (large) shack, in
    the general direction of the fountain.
    
    Go up to the shack, and crawl in through the entrance,
    using A. The bugs are hidden in the chimney. Grab a piece
    of wood from in front of the chimney, light the ends of it
    with the fire, then set fire to the wood at the bottom of
    the chimney.
    
    Woah. The bugs fly out, and the whole shack sets on fire,
    which is bad because it's a bomb shack. Midna comes up with
    a great plan: get out immediately. Crawl through the exit
    before the shack blows up and kills all three bugs. Get the
    tears of light they leave behind.
    
    Now it's time to get the last bug on this side of the
    village. Turn around and go forward to find some mountain
    slopes, and go up the slopes until you reach a house. Dig
    through the hole on the side of the house (right near the
    corner of the house) to get inside. Break the pots to find
    the bug, then kill it and get the tear of light.
    
    Collecting the Tears of Light – West Kakariko
    ---------------------------------------------
    
    Okay, time to get the three bugs in the rest of the
    village. Exit the house and drop all the way down to the
    bottom of the village, and head towards the fountain of
    light.
    
    There's a slope on the west side of the town, by the
    building closest to the fountain of light. Climb up the
    slope and follow it to the end, where you reach a sign that
    tells you not to jump the gap.
    
    The sign was made by the Elde Inn (a pun on Eldin...ugh),
    and the inn is officially out of business now, so you can
    ignore them. Jump across the gap to the roof of the inn,
    and go inside.
    
    Drop to the ground, where there's another bug hiding in the
    chimney, just like in the bomb shack. Pick up a stick of
    wood near the chimney, light it on fire using the little
    lamp on the wall, then use the burning stick to light the
    chimney. The bug then comes out, allowing you to catch it,
    kill it and take the tear of light.
    
    Now go to the other end of the inn/hotel, and climb the
    stairs to reach the second level. Go into the bedroom,
    where the bug is flying around. Kill it and get the tear of
    light. Then leave the way you came in, climbing up the
    various platforms to reach the window.
    
    There's a bug inside the store between your current
    location and the fountain of light. Get inside the store by
    crawling through the entrance on the southern side of the
    store. Climb up into the main area of the store, and go to
    the raised platforms above the counter, where the bug is
    sitting. Kill it, get the tear of light, then exit the
    store through the hole behind the counter.
    
    Collecting the Tears of Light – Death Mountain
    ----------------------------------------------
    
    Hey, all the bugs are gone, but the Vessel of Light needs
    three more tears before it's filled. What's up with that?
    Check your map, and it turns out the remaining three bugs
    are hanging around Death Mountain, to the north of Kakariko
    Village.
    
    Go north, and take the exit up the mountain. You reach a
    large cliff with a net over it, which you could climb as
    normal Link, but not as Wolf Link. Instead, climb onto the
    little ramp here and Z-jump twice to get to the top of the
    cliff.
    
    Hey, someone's here. Check your senses to see that it's a
    Goron, which is a mountain-dwelling, non-humanoid race.
    They're not too happy with humans right now for some
    reason, but you don't have to worry about it because you're
    not a human.
    
    Keep going up the mountain path, and you'll find some
    enemies which you can kill or ignore. You reach another
    cliff, and you have to climb up the two ledges near the
    cliff to get on top of it.
    
    Keep going up the mountain path, and you reach an open area
    with fissures pouring steam out of the ground. Don't touch
    the steam, because it's hot and hurts. Instead, hunt around
    this area for the bug, which is hidden in the ground. Dig
    it up, then kill it and get the tear of light.
    
    Say, what's that shiny thing which makes a whistling sound?
    Listen to it with A, and you get to see your first Howling
    Stone. Listen to the melody, and try to repeat it. It's a
    simple song, the Song of Healing from Majora's Mask.
    
    Here's the howling pattern:
    
    oooo|   |   oooo|   |   |
    |   oooo|   |   oooo|   |
    |   |   oooo|   |   oooo|
    
    
    A golden wolf appears, and you have to howl again. The wolf
    says he'll teach you a new sword technique if you appear as
    Normal Link at the place he indicates on the map. Sounds
    cool...
    
    Anyway, head north and then keep going through the mountain
    path to reach the top of Death Mountain. There are four
    shadow beasts here.
    
    You have to use a little strategy to kill these shadow
    beasts. Three of them are together in one area, and one is
    in a small, secluded area (the barriers mark where these
    areas are). Go to the beast in the smaller area, and kill
    it first.
    
    Now kill the three shadow beasts in the larger area,
    perhaps killing one first, then the other two at the same
    time if two are close together and one is farther away from
    the two. Once they're dead, a portal appears, along with
    some much-needed hearts.
    
    At the north part of this little area here is a bright
    yellow mountain wall, a metallic cliff, and a small hole in
    the wall that you could climb to if you were normal Link. A
    bug is on the metallic wall, so use my descriptions and the
    map to find this area, and kill the bug.
    
    Now, climb on top of the yellow rocks against the cliff
    wall here, and Z-jump to the top of the cliff. Steam from
    the wall might screw you up, but if it does, just do the
    jump over again until you make it.
    
    Climb onto the ledge with the Goron, and follow the path
    away from the Goron. Near the end of the path, a ledge
    sprouts up to prevent you from falling down into the area
    you were in before. Walk up this small ledge, and Z-jump to
    the area above.
    
    Okay, we're almost done. All you have to do is drop down to
    the Goron Spa Area, find the last bug, and kill it. Just
    run towards the dot on the map that represents the bug to
    find it. Then kill the bug, and YES! The Vessel of Light is
    full! No more twilight!
    
    004cb. Getting to the Gorons
    -----------------------------------------------------------
    
    Wild Animals
    ------------
    
    Midna reminds you not to forget to get the Fused Shadow,
    and the light spirit Eldin tells you that the Fused Shadow
    is on Death Mountain, which is why it was spouting all
    sorts of volcanic rocks when you went there. So it's off to
    Death Mountain to get rid of the darkness there by claiming
    the Fused Shadow for Midna.
    
    Link heads off, and finds...the children! They all run to
    meet Link, except for Colin, who gets thrown aside like a
    rag doll. Poor Colin...
    
    Renado, the town shaman, introduces himself and his
    daughter Luda, who is not an important character, and
    you'll never need to talk to her. Renado is concerned about
    the Gorons' anti-human campaign, as well as the need to get
    the children back to their home of Ordon.
    
    Renado can't leave the village now, because "there is no
    telling what may happen to us here...". I'm not sure why
    he's so concerned about protecting Kakariko Village,
    because there's really nothing left to protect besides a
    bunch of abandoned buildings, but whatever. Renado has
    decided he's staying put.
    
    The kids all look at Link, and they want him to fix the
    situation with the Gorons before he takes them back home.
    Okay, I guess Link can do that on his quest to get the
    Fused Shadow.
    
    Head north of town, going back to the Death Mountain. The
    ladder up the cliff is broken, but that doesn't matter
    because you can climb up the netting. Climb up it, and you
    meet an angry Goron.
    
    The Goron rolls into you and smacks you off the cliff, even
    if Link tries to throw the Goron aside with A, just like he
    can throw loose goats aside.
    
    Mean old Gorons. How can Link get the Fused Shadow from the
    Goron Mines if he can't get to the Goron Mines? Turn around
    and head back to the village.
    
    Link sees Renado, who tells Link that the only known man
    who has won the respect of the Gorons is Bo, the Mayor of
    Ordon. So...back to Ordon for you!
    
    Leave the village through the south entrance, and...woah!
    Epona? Monsters have turned Epona into a feral horse! That
    is SO NOT COOL! I mean, I don't even know what feral means!
    
    Link jumps onto Epona, and hangs on for dear life. It's
    rather simple to know what to do here: When the screen says
    "hold left", hold the control stick to the left. When the
    screen says "hold right", hold the control stick to the
    right.
    
    Ride Epona like this until the A button appears, allowing
    you to seize control of the horse. Yay! You have your horse
    again!
    
    Ride Epona all the way back to Ordon Village. Once you're
    there, you can go around and tell everyone that the kids
    are safe, but it's not necessary. By the way, if you STILL
    haven't gotten the bottle of lantern oil from the lantern
    salesman, head to Rusl's house. There's an orange rupee
    hidden behind the house, which you can get by using the
    boomerang from the side of the house that you didn't dig
    through as Wolf Link. You can use that to buy the bottle
    from the salesman.
    
    Talk to Bo, the mayor. When you ask about how he got the
    Goron's respect, Bo tells you the secret. He got the
    Goron's respect in the same way you get anyone else's
    respect: Through Sweaty Goron Sumo Wrestling.
    
    Bo and Link both strip off their clothes and commence with
    the sumo wrestling fun. In sumo wrestling, your goal is to
    throw your opponent out of the ring. You can press A to
    grab onto your opponent, B to smack your opponent, and move
    left or right to dodge.
    
    If your opponent tries to grab you, smack him to prevent
    yourself from being grabbed. Also, if you're being pushed
    or pushing, tap A to have Link resist/push harder.
    
    Once you beat Bo twice, he tells you the REAL reason he won
    all those sumo wrestling matches with the Gorons: He was
    wearing Iron Boots. CHEATER! CHEATER! Take the Iron Boots
    away from Bo so he can't cheat again.
    
    You have to ride back to Kakariko Village now, but to make
    things interesting, I'll tell you how to get a bunch of
    various items! Item collecting, yay!
    
    Collection Quests
    -----------------
    
    Things to collect:
    
    Three pieces of Heart
    A hidden fighting technique
    Four golden bugs
    
    First off, let's get a piece of heart. Ride Epona into the
    ranch and talk to Fado twice. Herd all the goats in under
    three minutes to get...a piece of heart!
    
    Now while leaving Ordon Province, stop by the fountain in
    Ordon, where Link first met Ilia. If you stopped by the
    Howling Stone as Wolf Link, there's a Golden Wolf here,
    waiting for you. You learn a new fighting technique, the
    Shield Attack. When L-targeting, press R to smash your
    shield against an enemy.
    
    Great, now leave through the Faron Woods to reach Hyrule
    Field. Here, you can collect some golden bugs, which you
    can trade in for Rupees later on in the game. Ride on down
    the dirt path in the same way you did before, and stop when
    you reach the wooden bridge.
    
    Look at the tree next to the bridge, on the southern side.
    It's hard to see depending on what angle you're looking
    from, but there's a piece of heart on the end of one of its
    branches. Nab it with the Gale Boomerang.
    
    Now look west (east for you Wii users) of the tree to see
    some more trees, and to reach them you need to drop down
    off a small cliff. Do so, and on the southern tree is a
    golden bug, which you can pick up with A.
    
    Now get back to Epona, and go across the bridge, and take a
    right at the next dirt path, just like before. This time,
    watch the area to your left, which is raised high so you
    can't walk on it. On the south end of those trees in the
    raised area is a golden bug, which you can locate by its
    glow (easier to see at night, when it's dark) and twinkle.
    I've always found it on the southernmost tree. Use the Gale
    Boomerang on it, then capture it.
    
    Now go to the part of Hyrule Field north/east of here,
    which is also called Kakariko Gorge, because your map says
    it's in Eldin Province, as opposed to Faron Province, which
    you were just in.
    
    Anyway, now that we're in a new province, we can get some
    new stuff. Head to the southwest part of this area, on the
    southern side of the gorge. Get off Epona, and look across
    the gorge. There are two rock/platforms in the middle of
    the gorge. On top of the taller one is a piece of heart,
    which you can get with the Gale Boomerang.
    
    Now it's time to capture the golden bugs here. The first is
    south of the bridge, not far from the bridge itself. Cross
    the bridge, and go east to find a cluster of four trees.
    The golden bug is hidden in the grass/flowers at the base
    of a tree, so cut all the grass to find it.
    
    Now head back to Kakariko Village, where you can find the
    last two golden bugs. But before you can get the bugs...
    
    Saving Colin
    ------------
    
    Beth and Talo are hanging around, when who should show up
    but King Bulbin, that big mean green guy who kidnapped all
    the children in the first place. He's back to kidnap the
    kids, and all the kids run away.
    
    Except for Beth, who stands there, staring at King Bulbin
    like an idiot. Fortunately for her, Colin gets brave like
    his hero Link and pushes Beth out of the way. Bulbin then
    gets his hands on Colin.
    
    Link comes riding in like a hero. Bulbin waves Colin's body
    to taunt Link, then rids off with his bad buddies.
    
    Jeez, I _knew_ Link should have taken the kids back to
    Ordon Village with him! Stupid Renado, in your quest to
    protect the children, you've let Colin get kidnapped again!
    
    Ride Epona after Bulbin, jumping over the fence on the
    north end of town to reach more of Hyrule Field, where you
    get a chase scene. There are only two of these in the game,
    I believe.
    
    What you're supposed to do here is ride on Epona, and when
    you're close to Bulbin, swing your sword and hope to hit
    him. This is made difficult by the fact that several of
    Bulbin's bad buddies are riding around in the area,
    trying to hit Link with arrows.
    
    Well, it's tough, but try to ignore the bad guys and ride
    up to Bulbin, who you can recognize by his blue boar (the
    other enemies have brown boars) and his large flag with
    Colin on it.
    
    A good strategy is to use spin attacks at this part of the
    game. Remember how to do that? Hold down B for a while, and
    let go. This lets you attack enemies on all sides, which is
    very helpful because you'll be attacked on all sides. Also,
    it can hit enemies when they're farther away. Nice! Plus,
    you can get two hits off of Bulbin in one swing! Spin
    technique, I love you!
    
    So keep trying to hit Bulbin, and after eight hits, you
    defeat him.
    
    No wait, he's not defeated! It's time for phase two of the
    battle. Bulbin and Link both head to the bridge to the
    north, and bad guys set the gates on fire to lock you in.
    Looks like it's a one-on-one fight against King Bulbin.
    
    Ride towards King Bulbin. What you want to do is get past
    him, so press left or right when you're close to him to
    move past him on the left or the right. He tries to hit you
    head-on every time.
    
    When you pass him, swing your sword to hit him. Again, the
    spin technique is helpful here because it has a long range.
    Once you ride past him, turn around by pressing Down, and
    ride at King Bulbin again.
    
    After two hits, Link knocks King Bulbin into the chasm
    below, which is impossible to escape from. All right! Link
    just killed King Bulbin!
    
    Link then does a super badass pose, then takes Colin back
    to Kakariko. Colin is glad everyone is okay, and says he
    understands what his dad meant when he said to be strong
    like Link...he wasn't talking about being strong, he was
    talking about being brave.
    
    Renado then carries Colin into his house, leaving you alone
    to face the Gorons.
    
    Sweaty Goron Sumo Wrestling
    ---------------------------
    
    I know you must be anxious to start sumo wrestling the
    Gorons, but first, let's do some more item collection. I
    promise, this will be the last I'll list item collection
    in the guide; from here on out, the item collection lists
    will appear at the start of sections, and they will be
    completely optional.
    
    Things to collect:
    
    50 Rupees
    Two golden bugs
    Hylian shield
    
    There are two golden bugs in Kakariko Village. The first is
    in the northern part of the graveyard behind Renado's
    house. Go up the stairs, and it's at the bottom of the tree
    that doesn't have a nest of bees. While you're here, light
    the two torches next to the stairs to get a treasure chest
    with...50 rupees!
    
    Time to spend some of that money. Go to the shop, which is
    the building on the west side of town that's closest to the
    fountain. Hey, it's not a broken down shop anymore! Now
    it's the fantastic Malo Mart! If you've got money, and
    you're smart, you'll buy it at Malo Mart!
    
    Malo's got a Hylian shield here, which is the most powerful
    shield in the game. It doesn't burn up when it catches on
    fire like the Ordon Shield does, and since you're going
    into a fire dungeon pretty soon, it'd be smart to buy one.
    
    The second golden bug is in a building on the east side of
    town, the only building which is not boarded up. You'll
    find it on the floor. Okay, enough searching for stuff! Onto
    the adventure!
    
    Head to Death Mountain and climb up the cliff. This time,
    when the Goron tries to attack you, put on the Iron Boots
    and hold A to grab/hurl the Goron off the cliff.
    
    Keep going towards Death Mountain, and many other Gorons
    will roll at you. Dispose of them in the same way, by using
    the Iron Boots and throwing them aside. Once you reach the
    area where there's steam pouring from the ground, the
    Gorons stop rolling towards you.
    
    Fun fact: In the area where steam pours out from the walls,
    you can find some Hawk Grass, so you can play with Tobias
    again! Awesome! Also, if you talk to Tobias here by howling
    at the grass as a wolf, he points out the location of a
    nearby piece of heart! Go Tobias!
    
    Keep going north, until you reach the main area of Death
    Mountain, where Link stops and sees a Goron get thrown into
    the air by another Goron.
    
    Head out into this area, and a giant piece of volcanic rock
    falls from the sky. Woah!
    
    If you talk to Midna, she tells you that you should get
    thrown into the air by a Goron. So fight one of the Gorons
    here until he curls up into a ball, then climb on his back.
    You get sprung into the air, to the next level. A quick way
    to get the Goron to curl up is to wait until he hits your
    shield, then shield-attack him quickly.
    
    Here, you can fight one of two Gorons to get to the next
    level, the one near the Goron Spa. Fight the Goron to the
    west (east for you Wii users), near a purple arch. He
    flings you up right next to a Goron. Fight this Goron to
    get flung to another level of Death Mountain, higher than
    you've ever been before.
    
    Head clockwise around this path (counter-clockwise for you
    Wii users), using the Iron Boots to get past any steam that
    gets in your way, and any rolling Gorons who attack.
    
    At the end of this path, fight the Goron to be flung to the
    next level up (or, aim it so you get flung towards the wall
    here to reach a small ledge with 30 rupees on it, score!).
    Then fight this, the last Goron, to get flung up to the
    ledge with a doorway.
    
    Enter the doorway to get inside the Goron Mines. Put on the
    Iron Boots before you do, because you're going to end up
    wrestling.
    
    Six Gorons attempt to roll into you at the same time, but a
    Goron Elder tells them to stop. He also says he's filling
    in for Darbus, the Goron Chief, and he says you can get
    into the mines...if you beat him in a sumo wrestling match.
    
    Link starts to sumo with Gor Coron, although you'll notice
    that he does NOT take off any of his clothes for this
    match, when he took off most of his clothes to sumo with
    Bo. Odd...
    
    Anyway, sumo with Gor Coron for a while, and if you lose,
    simply talk to him to sumo again. Keep sumoing until you
    win, at which point you're allowed the Goron Mines, in the
    hopes that you can defeat the evil monsters, save Darbus,
    collect the Fused Shadow, and all that jazz.
    
    004cd. The Mines – The First Big Key Third
    -----------------------------------------------------------
    
    Floor One - First Room
    ----------------------
    
    Head down the path, and as you can see, you need to jump
    from rock to rock in this area, which is tricky because
    lava pops up in between the rocks. So time your jumps so
    you don't get hit by lava, and jump all the way to the
    large rocky platform. Take either path here, since they
    both lead to the same place.
    
    Once you're on the large rocky platform, go north off of
    it, into a metallic, welded cage-like thing. Some boards
    block your way, so swing your sword to break them. Do the
    same for the next set of boards.
    
    Woah! Fire! See the switch nearby? Step on the switch with
    the Iron Boots to turn off the fire temporarily, then run
    north past the fire while it's turned off. Alternately, if
    you don't mind getting hurt, run into the fire, which hurts
    Link, and then immediately roll past the fire.
    
    You find another fire thing, at the exit of this metallic
    structure you're in. Step on the switch while wearing the
    Iron Boots, then run to where the fire went out to exit the
    structure. Then turn around and go back south, taking the
    path outside the structure.
    
    You reach a ladder. Climb up it to be on top of the metal
    structure. You can go south and jump to the other part of
    the structure to find a chest with 20 rupees here, so do
    that if you want to.
    
    See the big rock in the middle of the room? Can you figure
    out what you're supposed to do? Jump to the rock, then jump
    to the other side of the room. Go south along this side of
    the room, where you find a lava slug enemy and a switch.
    
    Put on your Iron Boots to turn on the switch, which shuts
    off some fire to your north. Immediately head north to
    where the fire was, and continue down the path past it. You
    reach a small metallic cage, near a raised platform near a
    large gate.
    
    Jump from the metallic cage to the raised platform, and put
    on the Iron Boots to lower the platform, opening the gate.
    Head through the now open gate to the door, and go through
    it.
    
    Floor One - Big Magnets Room
    ----------------------------
    
    There are some big magnets in this room, which you could
    get to using your iron boots, but the magnets aren't on
    right now, so there's no real point in doing so. Instead,
    head forward where you see two bridges/slopes with rails,
    one going up, and one going down. Take the one going down.
    
    Fight the enemies here and open the treasure chest for a
    key. Or just open the treasure chest to get the key, and
    forget the enemies. Whatever. Just grab the key, then turn
    around and go all the way up the bridges/slopes.
    
    You find some rotating wooden beams in between the metallic
    platforms here. Jump from the platform to the beam, and
    from the beam to the next platform, timing your jump so
    that you jump when the beam is not spinning, obviously.
    
    Go past the two wooden beams and you end up at a locked
    door. Aw, I love it when there's only one way to exit a
    room...it makes writing this guide so much easier. Anyway,
    open the door and go through it.
    
    Floor One - Dodongo Room
    ------------------------
    
    Another linear room here. Go down the slope to reach the
    floor of the room, where you meet a new enemy: a dodongo.
    It shoots fire out of its mouth at you, and you hurt it by
    attacking its tail, which it holds into to the air while it
    breathes fire.
    
    Kill the Dodongo, and jump onto the stones. In case you
    can't tell, the stones can take you to the other end of
    room, the northern one. Go there, and make sure you don't
    accidentally go to the western (east for you Wii users) end
    of the room, where the exit door is.
    
    At the north end of the room, you can grab onto a handle
    near the wall to pull a retractable door out. This door
    blocks the exit, so pull it out all the way, and head back
    to the skipping stones, and skip across them to reach the
    exit door. If you don't do it fast enough, you have to do
    it again.
    
    Floor One - Water Room
    ----------------------
    
    Odd, now why is there a room full of water in the middle of
    the Death Mountain volcano?
    
    Jump into the water, and a grate stops you. There's a hole
    at the bottom of the grate, so put on your iron boots to
    sink to the floor, then go through the hole.
    
    There's a switch on the floor here, so step on it. You may
    want to take off the Iron Boots and get a breath of air
    before you do that, if you think your breath meter is low.
    Step on the switch to activate the magnets in this room.
    
    Link's iron boots are attracted to the magnets. Walk on the
    magnet, which is blue, by pulling down on your control
    stick to climb up to the area where Link stands upright.
    Then take off your iron boots and go through the door.
    
    Floor One - Gor Amoto Room
    --------------------------
     
    Talk to the Goron in this room, who gives you a third of
    the Big Key. You need to find the other two Goron elders to
    get the rest of the Big Key, which takes you to Darbus.
    
    Open the treasure chests in this room in this room for 20
    rupees and the Dungeon Map. Cool! Then climb up the ladder
    behind the Goron to reach the second level of the room.
    
    Head east along the path (west for you Wii users) to the
    exit door. You'll see a shaking pot along the way, which
    contains your good friend Ooccoo, who can warp you out of
    the dungeon whenever you want, so you can heal yourself at
    the Goron Spa.
    
    Anyway, exit the room now.
    
    004ce. The Mines – The Second Big Key Third
    -----------------------------------------------------------
    
    Floor Two - Western Water Room
    ------------------------------
    
    Note: The dungeon map says that you're still on first
    floor, but I don't care.
    
    There are magnets here on the second floor, as well as
    those lava slugs. Put on your iron boots and walk along
    the magnets on either side of the room to reach the door
    on the other side of the room. Try to avoid walking into
    the lava slugs as you do so, obviously. Hit them with your
    sword if they get too close.
    
    Floor Two - Dodongo Room
    ------------------------
    
    Boy, this room sure looks different from the second floor,
    huh? Run forward and step on the switch with your iron
    boots to activate the magnets in this room, taking you to
    the ceiling.
    
    It's a little--aw, who am I kidding?—it's _very_ hard to
    navigate through this little maze here because the controls
    are different from normal.
    
    Look at your map menu to get a good idea of what this room
    is like. The green parts are the parts you can walk on, and
    as you can see, there are three paths leading to the
    opposite side of the room, and the middle path leads to the
    door.
    
    Head along the north path to the end, where you can drop
    down and open a chest for...a PIECE OF HEART!!! Then climb
    back up to the ceiling and go through the middle path to
    the exit door, which is flanked by torches.
    
    Floor Two - Big Magnets Room
    ----------------------------
    
    The camera examines the magnets, but more importantly, a
    nearby switch. Head forward through this area which is
    blocked off by railing, and find the switch. Kill the
    enemies, then put on your iron boots and step on the
    switch.
    
    The magnets come to life. Run around this area, and on the
    eastern end (west for you Wii users), the railing
    disappears. Step out into the open area and put on your
    iron boots to be picked up by a rotating magnet.
    
    The rotating magnet takes you south and north. Ride it
    north, then take off your iron boots to drop to the ground.
    Wait until it stops before you take off the iron boots.
    
    Head up the bridge to find...another switch that controls
    magnets. Step on it with the iron boots, and wait for the
    magnet to pick you up and take you to a door on the north
    end of the room. Drop down by removing the iron boots, then
    go through the door.
    
    Floor Two – Tektite Room
    ------------------------
    
    There are four water spider creatures, called Tektites, in
    this room. Kill them.
    
    In the water in the northern part of the room, near where
    the stone wall sticks out, you'll find a treasure chest on
    the floor. Use the Iron Boots to reach it to get a key.
    
    In the southern part of the room, you'll notice a grate and
    a box near a hole in the grate. Drop down under the water
    with the iron boots, push the box forward, then take off
    the iron boots and swim up to surface on the other side of
    the grate.
    
    Climb to the shore here, and climb onto the ledge to the
    north. Step on the switch with the iron boots, which
    activates magnets to the south. Drop to the ledge to the
    south and put on the iron boots to reach the ceiling.
    
    Walk along the magnetic area to the north, then drop down
    to the ground to reach a metallic platform. Walk along it,
    away from the magnets, and you find a switch near a
    grating.
    
    Step on the switch to start a magnet. Then, fall off the
    end of the grating to reach the magnet. Walk along the
    magnetic area to the north, then drop to the ground to
    reach a treasure chest with a red rupee.
    
    There's a blue crystal switch on this platform. Hit it with
    your sword, and it turns yellow, and a gate opens. Jump to
    where the gate is, then go through it. If you're not fast
    enough, you'll have to try again.
    
    Ugh, this room isn't over yet? Kill the green enemies here,
    then walk onto the magnetic area on the west wall. Climb it
    all the way up, then all the way south. Then drop down and
    open the treasure chest to get...A PIECE OF HEART! Woo hoo!
    
    Then climb the magnetic area all the way up, then all the
    way south and drop down to reach a platform that leads to
    the northernmost point of the room, where you see two small
    ropes. Cut them with your sword, which reveals a makeshift
    bridge that leads north to the exit. Drop down to the
    bridge and exit.
    
    Floor Two – Biggest Room
    ------------------------
    
    This is a big room with lots of enemies to hassle you, but
    fortunately, it's rather linear, because you can only exit
    the room through the eastern exit (western for you Wii
    users).
    
    Use your sword to break the beams that block your entrance
    to the platforms, then head north across the platforms. At
    the northernmost platform, you're level with the exit door.
    
    Aw, but the door is locked! Head west from here to reach a
    small enclosed area, and between some large boxes and a
    grating is a treasure chest with a small key inside. Open
    it, then go back to the door and open it with the key.
    
    Floor Two – Rotating Floor Room
    -------------------------------
    
    In front of you is one of those wooden beams you saw
    earlier, the kind that rotates which you have to jump to
    when it's not moving. Jump to it when it's not moving, then
    jump from it to a solid platform.
    
    Climb up the slope here, and you see a REALLY BIG platform
    that rotates, just like the wooden beam you saw earlier.
    How can you get across it? You can do it by rolling and
    running really quickly, but I have an easier solution.
    
    See how one side of the platform has three magnets? Walk to
    the first magnet area, then put on the iron boots to stay
    stuck to the platform while it rotates. Then, when the
    platform is right-side-up again, take off the iron boots,
    run to the next magnet, and put the iron boots on again.
    
    I bet you know what to do from here, but in case you don't,
    wait for the platform to be right-side-up-again, take off
    the iron boots, run to the next magnet, and put the iron
    boots on again. Wait for the platform to turn right-side-up
    again, then take off the iron boots and run to the door and
    go through it.
    
    Floor Two - Gor Ebizo's Room 
    ----------------------------
    
    Hey, it's the old Goron with the protuberant lower lip from
    Majora's Mask! I liked that guy, even if his son was a bit
    of a crybaby. Anyway, talk to him to get the second third
    of the big key!
    
    He tells you that in order to make it through the rest of
    the dungeon, you should get a weapon the Gorons have kept
    in the dungeon. All you have to do is go ahead and ask the
    guard for the weapon, and he'll give it to you.
    
    Open the treasure chest in this room for 10 rupees, then
    climb up the ladder behind the Goron, then walk around the
    room to the door, right above the door you entered the room
    from.
    
    004cf. The Mines – The Third Big Key Third
    -----------------------------------------------------------
    
    Floor Two – Rotating Floor Room
    -------------------------------
    
    There's a magnetic area leading off of this platform, right
    by the torch. Put on the iron boots and walk across the
    magnet to the end, then drop down to reach a platform with
    a 10-rupee treasure chest, and a door. Get the rupees, and
    go through the door.
    
    Floor Two – Guard Room
    ----------------------
    
    Walk right up to the guard, and just like the Goron elder
    said, he lets you through to get the treasure with no
    trouble whatsoever.
    
    Ha ha! Just kidding! It's really time for...
    
    Mini-Boss: Goron Guard
    ----------------------
    
    You're on top of a wobbling platform which is magnetic, so
    if you ever get too close to the end of the platform, slip
    on your iron boots to avoid falling off.
    
    The Goron Guard is big and bad, but his stomach is
    completely unprotected. Walk up to him, and wait for him to
    pull his arm back in preparation for punching you. When he
    does this, hit his stomach as quickly as you can, and if
    you hit him four times in a row, he drops down into a ball.
    
    But that's not all! He tries to roll at you when he's in a
    ball. Put on your iron boots, and hold A to throw him
    behind you, hopefully off the platform and into the lava,
    where he gets hurt.
    
    Throw him into the lava three times, and he gives up, and
    lets you go to retrieve the weapon to the south, so, duh,
    go south.
    
    Floor Two – Weapon Room
    -----------------------
    
    Head to the treasure chest and open it to find the weapon,
    which is...the hero's bow! Yay, it's a bow and arrow!
    
    If you look to the south, you see a makeshift bridge held
    up by some rope. Remember how, earlier in this dungeon, you
    broke the ropes to lower the bridge? Do this here, by
    shooting an arrow at the ropes, then go south across the
    bridge.
    
    All the exits to this room are blocked by Armos statues,
    statues with laser beam eyes and rotating heads. Go to the
    south exit to activate the Armos statues, then fire arrows
    at the eyes of the statues to get them to stop moving.
    
    Once the statues have stopped moving, you can grab and pull
    them towards the center of the room with R, revealing a
    bunch of rupees and items. More importantly, the one on the
    west hold the Compass, which is kind of unnecessary now
    that you're so far into the dungeon. Most importantly, the
    one on the east holds a door, so go through it.
    
    Floor Two – Third Goron's Room
    ------------------------------
    
    Talk to the Goron here to get the last third of the big
    key. He congratulates you, and tells you to hurry to
    Darbus' room. Open the treasure chest to get a purple rupee.
     
    
    Leave through the door you entered by. You can get to
    Darbus' room either by going through some new rooms, or by
    backtracking. Backtracking is easier, so that's what I
    chose.
    
    Floor Two – Weapon Room
    -------------------------
    
    Push the Armos Statue forward, then exit this room to the
    north. 
    
    Floor Two – Guard Room
    ----------------------
    
    Go across the room, and exit to the north.
    
    Floor Two – Rotating Floor Room
    -------------------------------
    
    Drop to the floor of this room, which turns out to be
    water. Swim around to the northern end of the room, then
    climb up onto the platform and walk along until you reach
    the exit door to the west (east for you Wii users).
    
    Floor Two – Biggest Room
    ------------------------
    
    Before walking out in this room, use your bow and arrows to
    kill all the various enemies in this room who shoot arrows
    at you from afar.
    
    Then go straight forward from the door to the small
    enclosed area with an Armos statue. Hit it in the eye, and
    pull it all the way forward to reveal a hidden passage.
    
    Go through the passage, which merely leads to the northern
    part of the room. Head along the path to the north, killing
    the bow and arrow enemies along the way. You reach a big
    crane that holds a magnet, with a switch nearby.
    
    Step on the switch with the iron boots on to turn on the
    magnet. You get to see that the magnet leads to a makeshift
    bridge held up by some rope. Not too tough to figure out
    what to do now...
    
    Jump towards the magnet with your iron boots on, and it
    takes you to the makeshift bridge. While upside-down, shoot
    an arrow at the rope that holds the bridge up, and the
    bridge falls down.
    
    Then, when the magnet is above the bridge, take off the
    iron boots to fall down. Walk across the bridge and through
    the door.
    
    Floor Two – Fighting Room
    ------------------------- 
    
    In this room, you have a LOT of enemies to fight. Start off
    by hitting the archers with arrows, which is easier to do
    if you hide behind the railing so they can't hit you.
    
    Then walk along the path to the floor of the room, where
    you get to fight some enemies on foot. Kill them all, then
    look south.
    
    Another (and the game's last) makeshift bridge is here. You
    know what to do: fire an arrow at the rope holding the
    bridge up, and it falls down.
    
    This reveals a slew of enemies to fight. Kill them, and
    break the pots to refill your life (you might want to use
    Ooccoo to help you refill your life, if you're low on
    hearts), then open the big door to reach...
    
    Boss Fight: Fyrus
    -----------------
    
    Woah, the Fused Shadow has turned Darbus into a monstrous
    beast! A beast with an obvious weak spot on its forehead!
    Shoot an arrow at Fyrus' shining forehead to hurt it.
    
    Once you hit Fyrus' forehead, run behind him and grab one
    of the chains on his feet. Put on the iron boots and pull
    backwards as hard as you can (it helps that the floor is
    magnetic) to make Fyrus fall flat on his face.
    
    Quickly, while he's vulnerable, run to his forehead and hit
    it as much as you can. Then repeat the entire process three
    times, and he dies.
    
    Midna picks up the Fused Shadow, and in return for your
    help, she tells you that the Twilight King who conquered
    Hyrule and turned it into the twilight-land where Link
    turns into Wolf Link.
    
    Midna says that Link couldn't defeat Zant because Zant is
    too strong, but despite his great strength, but she'll
    never hail Zant as her king. Midna's not too thrilled about
    Princess Zelda ruling the land either, but decides to go
    easy on Zelda, because it's not really Zelda's fault that
    Hyrule is in such a bad state; it's Zant's fault.
    
    Anyway, only one more fused shadow and light spirit left.
    As soon as you find the light spirit, Hyrule will be free
    of twilight, and as soon as you find the fused shadow,
    Midna can defeat Zant, and everyone will live happily ever
    after.
    
    Grab the heart container and leave the dungeon through
    Midna's warping powers.
    
    004d. Lakebed Temple – Getting the Third Fused Shadow
    -----------------------------------------------------------
    
    The light spirit tells Link to head north (across the
    bridge you fought Bulbin on) to reach the rest of Hyrule,
    where you'll find someone he's been seeking for a long
    time. Navi? No, wait, I bet it's Ilia.
    
    Colin falls to the ground and implores Link to save Ilia,
    because only the thought of Link and Ilia kept him going
    through the rough times when he was kidnapped by King
    Bulbin. 
    
    Renado promises to take care of the kids, then everyone
    bows at Link, and you regain control of Link.
    
    Here, you want to go to Barnes' bomb shop and buy some
    bombs for 120 rupees, so Link can continue his quest by
    blowing things up.
    
    At this point in the game, you can do some item collection
    to get pieces of heart 9-14, the Hawkeye, and Golden Bugs
    7-10, so check the pieces of heart/equipment/golden bugs
    sections if you're interested in getting these things. You
    can also pick up pieces of heart 1-8, Golden Bugs 1-6 and
    some equipment if you skipped them earlier, obviously.
    
    004da. Dispelling the Twilight
    -----------------------------------------------------------
    
    Finding Ilia
    ------------
    
    Once you've gotten all your items, or, at least, the bombs,
    you can go continue the game.
    
    Ride Epona north out of Kakariko Village to reach Hyrule
    Field, where you fought King Bulbin. If you look off on the
    horizon, you can see the twilight glow of the rest of
    Hyrule.
    
    Head north to the bridge you fought King Bulbin on, which
    is called the Eldin Bridge. Once you cross it, head north
    and you see the way is blocked by rocks. Blow them up with
    a bomb, which is why you had to buy bombs from Barnes.
    
    When you bomb the rocks, a portal appears. It steals the
    Bridge of Eldin and spits out some shadow beasts. You know
    how to kill these guys by now, right? Kill the last two
    shadow beasts at the same time with a spin technique.
    
    Once you kill the shadow beasts to secure the portal
    (you'll need to secure it so you can, later on, put the
    bridge back), go north along the path until you reach the
    Twilight Realm. Ask Midna to pull you in.
    
    Head along the path until you come across a little bag that
    belonged to Ilia. Sniff it to learn Ilia's Scent (you have
    to forget the youths' scene to do this).
    
    Turn on your senses and follow the pink path. It's a long,
    long hike, but eventually you circle around most of Lanayru
    Province and make it to Hyrule Castle Town.
    
    Wow, there's a lot of people here! But they're all spirits,
    so there's no point in talking to them. Instead, keep
    following the scent, and after a brief stop at the Doctor's
    Office in East Castle Town (Ilia must have been there), you
    reach Telma's Bar in South Castle Town. Push open the door
    and go in.
    
    Listen in on Ilia to find she's taking care of a sick Zora
    child. Telma, the redhead, tells her that it might have
    something to do with whatever the soldiers in the back are
    blathering about.
    
    Midna makes a joke about the emotional reunion between Ilia
    and Link, a girl...and her wolf.
    
    Filling the Lake
    ----------------
    
    Go to the back of the bar, where the soldiers are busy
    being cowardly about their task: visiting the light spirit
    at Lake Hylia. Wimps.
    
    Look at their map, which marks the location of the light
    spirit. Now that you know where to go, it's time to go
    there. Leave town through the gate you came in through, the
    western gate (east for you Wii users), because all the
    other exits are closed.
    
    If you check the map screen, it's obvious that the
    quickest way to get to the target mark is go through the
    western exit of the field outside of town, then follow it
    south, so go ahead and do that.
    
    When you reach a fork in the road, you'll see that one
    branch leads to a house you can't enter, and the other one
    leads to a bridge, the Great Bridge of Hylia. Cross it.
    
    It turns out the bridge is inexplicably coated in oil! And
    enemies have set the oil on fire! Quick, get out of there!
    Push one of those boxes against the side of the bridge,
    climb up on it, and jump off the bridge into the lake
    below!
    
    The water in the lake is not as high as the map indicates,
    thus making it impossible for you to visit the light
    spirit. We'll have to fix that, probably.
    
    Head towards the house with the big pink roof and a sign
    that offers Free Admission, with the caveat that each ride
    requires cash.
    
    Ha ha, what a silly sign! Speaking of silly, turn on your
    senses and look at Fyer, who runs the business. Listen to
    him complain about the lake and lack of customers, and then
    watch him see...a monster! Right near some Hawk Grass!
    
    Hey, Hawk Grass! Does this mean we'll get to see Tobias
    again? Run towards the monster, and it uses the Hawk Grass
    to call...that's not Tobias! That's a monster bird!!!
    
    Now you have to fight this monster bird. What'll happen is
    that the enemy shoots some arrows at you, which you have to
    dodge by running around, then the bird will circle around
    and descend close to you, resting in an upright position in
    an attempt to smack you with its tail. When it descends,
    you have to L-target it to jump on it and attack. The
    L-targeting controls are not very good here, but just keep
    trying and eventually the bird has enough and flies away.
    
    At this point, kill the enemy, and then Midna jumps on top
    of the bird and takes control over it. She has it pick you
    up, and all three of you fly up Zora's River.
    
    While you fly, avoid hitting the walls or the ceiling (it's
    not too tough), and you'll get upriver easily. You can dash
    to go faster, but it's harder to steer the bird that way.
    Basically, if you're having trouble, go really slowly
    through this section, and you'll find its easier than it
    looks.
    
    Once you get to the upper part of the river, you find that
    the water is missing here, too. Drop to the ground and walk
    across the ice, exiting through the western side.
    
    Follow the path, and you enter Zora's Domain, where there's
    a huge ice structure. Run towards it and get on the heap of
    snow to initiate a Z-jump sequence. Z-jump six times to
    reach a solid ledge.
    
    Follow the ledge all the way to the west (east for you Wii
    users), ignoring the icicle that falls and blocks your way.
    At the end, you get to Z-jump some more. This time, take
    pauses in between each jump to avoid some falling icicles.
    
    Make six jumps, and Wolf Link loses his footing. Climb back
    onto the ledge and turn around, then Z-jump three more
    times to reach the top of Zora's Domain. Go north, inside
    the gateway.
    
    Uh oh, Shadow Beasts. Once again, two are together, and one
    is apart from the two, with a wall in between. Kill the one
    that's alone, then kill the other two at the same time.
    
    Okay, now that there's a portal here...what do we do now?
    Midna tells you to turn on your senses and look down, so do
    that and you see...all the Zoras are frozen! How can you
    save them?
    
    Easy. Warp to Death Mountain, where there's a big piece of
    volcanic rock, in case you've forgotten. Midna figures it
    could melt the ice because it's hot (still steaming, in
    fact). Warp the rock to Zora's Domain.
    
    The rock shatters the ice, but it looks like that happens
    because the rock is big and drops from a great height, and
    not because it's hot. Well, whatever the reason, the water
    has now been freed, and we can go meet the light spirit.
    
    Leave Zora's Domain, and the ghost of the Zora Queen,
    Rutela, appears and thanks you for saving the Zoras. Midna
    doesn't want to be rude, but she tells Rutela that they
    weren't trying to help her. Makes sense, because we never
    even heard of her before now.
    
    Rutela tells you to help her son, Prince Ralis. If you do,
    she'll give you the power to swim underwater. Sounds like a
    good deal to me, especially since you know where Ralis is
    (with Ilia)!
    
    So now, leave Zora's Domain and jump in the water. For the
    first and only time, don't press the control stick, and you
    get automatically taken to the Light Spirit Lanayru, who
    lives in a cave.
    
    Run inside and talk to the light spirit to get the Vessel
    of Light. Time to find those tears of light again! And just
    to make things extra fun, you now have EVEN MORE tears of
    light to find than ever before!
    
    Collecting the Tears of Light – Lake Hylia
    ------------------------------------------
    
    As soon as you leave the light spirit's cave, you see a bug
    run up a nearby wooden bridge. Go up the bridge, and the
    bug is at the top. Turn on your senses to see it, then kill
    it an collect the tear of light it leaves behind.
    
    There's another bridge that connects to the platform you're
    on, so walk across it to the other side, where you reach a
    Shadow Beast fight. The three shadow beasts are pretty far
    apart, so kill one, then lead the remaining two close
    together and kill them at the same time.
    
    This will be a somewhat convenient warp location for Lake
    Hylia, as the path you came up leads to the light spirit,
    the path that leads down from this area goes to Fyer's hut
    and business.
    
    We'll visit Fyer's later, but for now, you want to go on
    one of the paths that leads up from here. Go on the path
    that leads to the east (west for you Wii users), which is
    near one of the bridges.
    
    This is kind of hard to describe, so bear with me, folks.
    You go up this path and when you reach the wall, turn
    south and follow the path that way (you have to pull back
    on the C-stick to see where the path is). Jump to the rock,
    and go across and jump to another rock, all the while
    heading in a southernly direction.
    
    Here, you can go west, which leads to where you fought the
    shadow beasts. You don't want to do that, so instead head
    east and jump over the gap in the rocks to the platform
    there.
    
    Head up on this path, and you reach an open area where a
    bug is. Find it and dig it out of the ground.
    
    Okay, thus ends the hard-to-describe section with a lot of
    jumping across rocks! Now time to go out of your way to get
    a bug which is on the east side of Lake Hylia (west for you
    Wii users), which you have to swim to get to.
    
    Once you get the bug, head all the way back across the lake
    to get to Fyer's hut, and you'll find a flying bug zooming
    around behind the buidling. Kill the bug and get the tear
    of light.
    
    Now go on the path leading off of Fyer's, and the Midna
    icon pops up. She wants to tell you that she's found some
    more Hawk Grass for you to use. Howl the easy tune to get
    the monster bird to show up.
    
    Collecting the Tears of Light – Upper Zora River
    ------------------------------------------------
    
    So now you're flying upstream again, but this time, there
    are less enemies trying to mess you up. Instead, there are
    four of the bugs holding tears of light. All you have to do
    is turn on your senses, L-target a bug, and dash at it with
    A to kill it and collect the tears of light.
    
    Once you kill the bugs and end up on Upper Zora River,
    you've got two things to do here. First, kill the only bug
    in this area. It's terrorizing the woman who runs the boat
    rental company, who happens to be the sister of the lantern
    oil salesman. Just like with her brother, you have to
    listen to her before the bug appears.
    
    Second, you have a howling stone to listen to. Swim across
    the river to the north, and you reach an open area that
    leads to the fishing hole, some hawk grass that will make
    the bird take you downstream, and a howling stone. Go to
    the howling stone and howl the song, which is the Requiem
    of Spirit from Ocarina of Time.
    
    The Howling Pattern is thus:
    
    |   |   oooo|   |   |
    |   oo  |   oooo|   |
    oooo| oo|   |   oooo|
    
    Once you're done howling, head down the river through the
    southwest (southeast for you Wii users), which is the
    tunnel with lighted walls that takes you to Hyrule Field,
    in case you've forgotten.
    
    Collecting the Tears of Light – Hyrule Castle Town
    --------------------------------------------------
    
    Now you have to run all the way BACK to Hyrule Castle Town
    again. The good news is that this is the last time you have
    to run all the way to town because you reach another shadow
    beast fight.
    
    This is just like the last shadow beast fight, in that the
    three shadow beasts are far apart, so kill one, then lure
    the other two together and kill them at the same time. Once
    they're dead, you've got a portal to Hyrule Castle Town!
    
    Head into town, following Ilia's scent if you want to. The
    bug is outside of Telma's bar, hiding behind some boxes.
    Break them and kill the bug, collect the tear of light, and
    then warp to Zora's Domain.
    
    Collecting the Tears of Light – Zora's Domain
    ---------------------------------------------
    
    Warp to Zora's Domain, then find the bug on the wall here
    by using your map. Smash against the wall to get the bug
    flying, then kill it. Get the tear of light, then head
    outside and drop down the waterfall.
    
    In the middle of the large pool of water are two bugs. You
    have to climb on the lily pads, then jump from them to
    attack the bugs and collect the tears of light.
    
    Swim to the east side of the water (west for you Wii users)
    where you can climb onto some ground and find a bug. Kill
    it and get the tear of light.
    
    The next bug is going to be slightly harder to get, but
    it's the last one, so don't complain. Go to the west side
    of the water, where you big chunk of greenish ice blocking
    a tunnel.
    
    Climb up on the ground here, and head slightly north, where
    Midna says you can Z-jump. Do so, then climb up north on
    this platform to Z-jump to another one.
    
    Follow along this path, and don't turn around when it's
    possible for you to do so. Instead, look for some ivy/vines
    on a cliff wall, and a rock nearby it. Stand on the rock
    and Z-jump on top of it.
    
    Follow along this (short) path, and Z-jump twice here. Near
    where the water pours out, climb on the bit of rock that is
    higher and Z-jump twice. Follow the path, then Z-jump four
    more times.
    
    Follow this path, and Z-jump over the cliff with the vines.
    Follow the path down, following the trail of green rupees,
    and you FINALLY reach the area where the bug is, so turn on
    your senses, and kill it.
    
    Odd...that should have been all the bugs...WOAH! MONSTER
    BUG IN LAKE HYLIA! WARP THERE AND FIGHT IT IMMEDIATELY!
    
    The monster bug attacks just like the monster bird earlier.
    It flies at you in an upright position, hoping to smack you
    with its tail. When this happens, dodge, then L-target it
    and bite it as much as you can while it's in range.
    
    The bug then swims around for a while, and all you have to
    worry about is dodging if it swims near you.
    
    Once you bite it three times, the monster bug floats on its
    back for a while. Jump on its stomach, and use a spin
    technique (press and hold B) to hit all its legs at the
    same time and kill it.
    
    Get the tear of light is leaves behind, and now light has
    returned to all of Hyrule. Midna reminds you to get the
    last Fused Shadow, before Lanayru, the light spirit, starts
    a really freaky cutscene.
    
    Freaky Cutscene
    ---------------
    
    The cutscene starts with a zoom in on Link's eyes, and a
    zoom out showing Link in his normal, Ordon outfit. He
    floats backwards in space as Lanayru says, "When all was
    chaos, the goddesses desceneded and gave order and life to
    the world."
    
    The three goddesses fly past Link and shape the world, in a
    way similar to how they shaped the world in a cutscene in
    Ocarina of Time. "They granted power equally to all who
    dwelt in the light, and then returned to the heavens."
    
    Link is standing next to Ilia, looking at the small bit of
    world the goddesses created. They look at each other,
    giggle, and look back at the land. "The lands where the
    goddesses descended came to be known as the Sacred Realm."
    
    The goddesses converge and at that spot, the golden
    Triforce appears. "For ages the people lived at ease,
    content in mind and body..."
    
    Zoom in on Ilia, and a slow pan to her hand, which carries
    a dagger. "But soon, word of the Sacred Realm spread
    through Hyrule, and a great battle ensued..."
    
    Ilia turns to face Link, and her pupils are completely
    missing, giving her a glassed eye look. She raises her
    dagger to stab Link, gasps, and steps back.
    
    Ilia's dagger falls to the ground, while Link's sword gets
    placed in the ground. Link, his pupils also missing, runs
    towards the Triforce, magically changing from his Ordon
    clothes to his green tunic when he starts running.
    
    Dark figures appear beneath the Triforce. Link stops
    running and looks at them; they are three cloudy duplicates
    of Link. "Among those living in the light, interlopers who
    excelled at magic appeared."
    
    Something big pops up from the ground, and it looks like
    Midna's helmet. "Wielding powerful sorcery, they tried to
    establish dominion over the Sacred Realm."
    
    The Dark Links each raise their right arms towards Link.
    Link tries to protect himself with his hands, but gets
    killed and disintegrates into nothing.
    
    Then, Link reappears with the Dark Links, holding his right
    arm in the same position as them. His pupils are again
    missing. He chuckles evilly.
    
    The Dark Links look at each other, and then the light
    spirits descend from the sky. "It was then that the
    goddesses ordered us three light spirits to intervene."
    
    The Dark Links turn and gasp as Midna's helmet sinks into
    the ground. "We sealed away the great magic those
    individuals had mastered.
    
    When the helmet disappears, they turn around to look at the
    light spirits. Link screams in pain for a moment, and
    then...everything is still.
    
    Then we see the two Fused Shadows circling around Link's
    head. "You know this magic...it is the power you seek...
    the Fused Shadow."
    
    Ilia then drops from the ceiling, upside-down, slowly
    rotating, and giggles ominously. "O hero chosen by the
    goddesses...Beware...Those who do not know the danger of
    wielding power will, before long, be ruled by it...Never
    forget that..."
    
    Suddenly, a crowd of Ilias, all giggling ominously while
    rotating slowly and falling upside-down from the sky,
    appears. Link appears intoxicated, then comes to his senses
    and drops to knees in front of Lanayru. "The dark power
    that you seek is within the sleeping Lakebed Temple in Lake
    Hylia."
    
    Wow, that was creepy. But now we know where to go next!
    It's off to Lakebed Temple!
    
    004db. Getting the Zora Armor
    -----------------------------------------------------------
    
    Oh wait, it's _not_ off to Lakebed Temple right away. First
    we have to go see Ilia again! After all, she IS Link's
    girlfriend.
    
    So head over to Fyer's place, which is even more fancy than
    before, now that the twilight is gone. Talk to Fyer and
    give him a paltry ten rupees, then enter his hut to
    experience the, um, joy of soaring to the heavens in a
    giant cannon.
    
    Somehow--I have no idea how--that reminds Midna that the
    Zora Queen Rutela asked you to save her son. She was going
    to give you the ability to go underwater like the Zoras,
    and since you have to go underwater to reach the temple, it
    looks like you have to save Prince Ralis before you can
    enter the temple.
    
    Leave this house, and go up the road to find some Horse
    Grass. Blow it, and then ride Epona to Hyrule Castle Town.
    You should stop off at the Golden Wolf outside of the town
    to learn the back slice, which lets you hit an enemy while
    rolling, by L-targeting an enemy, jumping to the left or
    right twice, and pressing A in the middle of the roll.
    
    Is Telma Flirting With Link?
    ----------------------------
    
    Wow, the town sure is better now that it's not in twilight!
    Sadly, there's not much to do besides enter the town's only
    shop, where you have to pay a shoeshiner to get in, and
    where the prices are too high to buy anything. Make sure to
    do this at least once.
    
    But the good news is that you can visit Agitha and Fanadi
    on the southwest side of town (southeast for you Wii
    users). Agitha is the Princess of the Bug Kingdom, and she
    pays you big bucks for your golden bugs. She pays 150
    rupees per pair, 50 for the first bug and 100 for the
    second. She also gives you a big wallet (that holds 600
    rupees) so you can hold all the money she gives you.
    
    The good news is that, since Agitha gives you so much
    money, you can use it to support two worthy charities.
    
    1) Malo Mart Expansion. Once you beat the next dungeon,
    Malo decides to buy out the store in Hyrule Castle Town so
    he can sell its merchandise at reasonable prices. That's
    good news, because one thing the store sells is the magic
    armor, which you can't get anywhere else.
    
    The downside? It'll cost 1,000 rupees to rebuild the bridge
    that leads from Kakariko to Hyrule Castle Town, and a
    further 2,000 rupees to buy the store (or 200 if you get
    Heart Piece #22).
    
    2) There's a guy with a beard near West Hyrule Town Gate,
    (east for you Wii users), who asks you to donate for peace
    in Hyrule. Once you give him 1,000 rupees, he gives you
    Heart Piece #16.
    
    Once you've had enough of seeing the town, head to Telma's
    bar, where Ilia is. When you enter, Link sees the doctor
    leave angrily, because he can't handle Zora children. Telma
    remembers that there's a shaman in Kakariko Village who can
    heal Zora and Gorons, and Ilia gasps.
    
    The soldiers of Hyrule say it's too dangerous and offer to
    help with great enthusiasm. But once they hear that the
    journey really IS dangerous, they run away.
    
    Telma notices Link, and says that he looks like he'll
    escort them. She tells Link that Ilia has lost her memory
    and is too focused on saving the Zora Prince--a stranger
    she found by the side of the road--to work on her memory.
    
    Link examines the Great Bridge of Hylia, where King Bulbin
    is hanging out. Wait, didn't you kill King Bulbin? Well,
    apparently, he's back, and read to wreck havoc on you,
    Ilia, Telma and Ralis.
    
    Ilia asks what your name is, and thanks you for your help.
    Telma calls Link a beast, which is what they need right
    now, then she blows him a kiss and winks at him. Huh? Is
    Telma flirting with Link?
    
    Ride Epona up ahead along the path, which is smooth until
    you reach the bridge, where King Bulbin is sporting some
    fancy side armor so you can't hit him from the side again.
    But, like an idiot, he left his front side completely open.
    
    So this time, when you face off against King Bulbin, hit
    him with your bow and arrow twice in order to defeat him.
    Other than that, your fight against him is just the same as
    it was before you went to the Goron Mines.
    
    King Bulbin leaves you his keys, which open the two gates
    that you'll run into. From now on, defending Ilia and Co.
    is tougher, because enemies will shoot the wagon with
    flaming arrows. If the wagon catches fire, L-target it and
    throw your boomerang at it to set it out before the fire
    meter burns up.
    
    When you reach the gate, get off Epona and open it with the
    keys. Then keep protecting the wagon from the birds in the
    sky (shoot them with arrows and throw the boomerang at
    them) and the enemies riding on boars. If the wagon gets
    knocked off course, it circles around and you have to work
    to protect it even longer.
    
    Once you reach the village gates, get off your horse and
    open the gate and go in.
    
    Prince Ralis is now saved, or as good as saved because
    Renado's here. Plus, Colin's going to help. I guess that
    means Ralis will be dead by next Tuesday...no! Wait! I
    mean, with Colin on the job, Ralis will be better in no
    time!
    
    Colin isn't happy that Ilia lost her memory, but Renado is
    sure she'll get it back eventually, somewhere in the "City
    in the Sky" part of the game. Renado tells Colin that
    everyone will have to stay in Kakariko Village even longer.
    
    Telma notes that it's nice to see that there's still hope
    in Kakariko Village. She recruits Link for the group that
    is working to save Hyrule, then runs off to talk with
    Renado after telling Link you can get to Hyrule Castle
    through her bar.
    
    Rutela shows up and leads you to the graveyard. Follow her
    to the back of the graveyard, and she gets rid of a stone
    to reveal a hidden passageway. Crawl through it to reach a
    hidden Zora gravesite.
    
    Swim to Rutela, and she opens her husband's grave to give
    you the Zora Armor, which lets you swim like a Zora. And
    now that Ralis is no longer dying, Rutela's soul can
    finally take rest. She tells you to tell Ralis of her
    death, and that she loves him very much, and she dies.
    
    004dc. Lakebed Temple – East Side
    -----------------------------------------------------------
    
    There's a lot of stuff that you can collect right now, all
    over Hyrule. Get heart pieces 15-18, golden bugs 11-18,
    water bombs, bomb bags two and three, and the third empty
    bottle.
    
    By the way, because you can't warp as a human, you should
    know that one way to get to Zora's Domain as a human is by
    going to the northernmost tip of Hyrule, bombing the rocks
    in the way, and going through the tunnel to end up in
    Zora's Domain. Also, use Fyer and Falbi's attractions to
    get in and out of Lake Hylia.
    
    Collect whatever you want to (you don't have to get
    everything), and then it's time to continue on with the
    game. If you haven't already, go to Barnes' Bomb Shop in
    Kakariko Village. He sent you a letter about his new type
    of bomb, the water bomb, which is a bomb that works
    underwater. Since we're going into a water temple, you will
    need this kind of bomb. Trade in all your bombs from a bomb
    bag and refill it with water bombs.
    
    Then, head to Lake Hylia, and you'll see a purple target on
    the map where the temple is. Swim to that area, then put on
    the Zora Armor and the Iron Boots to sink down to the front
    of the temple, which is in the northern part of the area
    under the water.
    
    The temple entrance is, as the Zora tells you, blocked. On
    the ground in front of the entrance is a small circle of
    rock with a few bubbles floating out. Bomb it to reveal
    that the few bubbles are actually a jet stream.
    
    Place a bomb on the jet stream, which shoots the bomb up
    where it can blow up the rock blocking the temple entrance.
    Great! Now you can go inside!
    
    First Room
    ----------
    
    Swim north through the tunnel, at first swimming down and
    then swimming up. Avoid the enemies, such as the shell
    creature and the jellyfish, because you can't attack them
    at all yet.
    
    Second Room
    -----------
    
    Climb up into the room, which has a bunch of Chus and a
    treasure chest with 10 water bombs to the south. Get the
    treasure chest and kill the Chus if you want, then go up
    the stairs to the north, to the door.
    
    Hey, there's a gate in the way! Turn around and look south.
    See the yellow thing hanging down from the ceiling? Jump to
    it, and Link pulls it down. The gate opens, allowing you to
    go through the door.
    
    Third Room
    ----------
    
    Walk forward, and a stalactite falls from the ceiling.
    Midna tells you to knock down all the other stalactites
    from the ceiling, just to be safe. Use bomb arrows to smash
    the four stalactites in this room, which makes them fall
    and create convenient platforms for you to climb up.
    
    Your goal here is to climb up to the door on the north side
    of the room, by climbing on top of the stalactites to get
    higher. Once you reach the door, you can climb up higher,
    using the fourth stalactite, to find a treasure chest with
    bombs to refill the bombs you used on the stalactites.
    
    The enemies here are hard to kill, so I'd ignore them. They
    are squealing green things that hide under iron masks for
    protection, so the only way to kill them (for now) is to
    hit them from behind. Like I said, this is tough.
    
    Room Four, Floor Two, Northern Passage
    --------------------------------------
    
    Go south and kill the Lizalfoes if you want, then go
    through the double doors, the only doors in this dungeon
    which have handles.
    
    Floor Two, Biggest Room
    -----------------------
    
    NOTE TO WII USERS: Remember, west in this guide is east for
    you, and east in this guide is west for you. Don't let this
    mix you up in this dungeon, which is tricky enough.
    
    Okay, so this is the biggest room in the dungeon, and you
    have to go through it a lot.
    
    For reference, on floor two, there are exits to the east
    and the west. They are connected, so if you reach one, you
    can reach the other. On floor one, there are exits to the
    east and to the west, but they are not connected. So if you
    can reach one, you cannot reach the other, unless you use
    the Clawshot or move the big staircase.
    
    Right now, you want to explore the eastern side of the
    dungeon, which I figured out through the process of
    elimination. Go down the stairs to reach floor one.
    
    The only door you can reach here is the door to the west,
    but that leads to an impassable tunnel. So instead of going
    through that door, go to the south of this area, where you
    can find a treasure chest with arrows. Then, look at the
    center of the room.
    
    See the yellow thing you can pull down? Run and grab it,
    and it makes the staircase shift to a new location, beneath
    you. Drop down, then go up the staircase.
    
    You now have access to the east and west exits on floor
    two. The eastern exit is locked, and the western exit leads
    to an impassable tunnel, just like it did on the first
    floor. This means, by the process of elimination, the door
    that you want to go through is the door on the eastern side
    of floor one.
    
    So, go to floor two, on the west side. Look at the center
    of the room to find another yellow thing you can pull down.
    Do so, then go down the stairs. Finally, you're done with
    the puzzle of the main room. Open the treasure chest here
    for the Dungeon Map, then go through the door.
    
    Floor One, East Passage
    -----------------------
    
    There's that enemy with the iron helmet again. It's called
    a helmasaur, in case you were curious. You can't kill it
    yet, so ignore it and go through the door.
    
    Floor One, Main Eastern Room
    ----------------------------
    
    This room has grooves for water on the floor, and a non-
    operational spinning carousel. Also, it has two stalactites
    on the ceiling. Break them both with bomb arrows.
    
    Go down to the floor of this room by going through the
    tunnel. You come to a pathway of rock, which you can cross
    only if you've hit the stalactite above (so it blocks the
    water that would block your way).
    
    Walk to the central platform, and move to the other side of
    the platform by climbing up the ivy, and climbing across.
    Here, look at the outer wall of the room, where you can see
    a treasure chest, as well as a fountain of water that
    bubbles up and down every few seconds.
    
    If you have hit the stalactite above the fountain, you can
    jump across the stone platform (while the fountain is at
    its highest) to reach the treasure chest, where you can get
    a key. All right! Now, leave the room, through the tunnel
    you used to get to the floor of the room.
    
    Floor One, East Passage
    -----------------------
    
    Go back to the main room.
    
    Floor One, Main Room
    --------------------
    
    You have a small key, so your destination is Floor Two,
    Eastern Exit. No staircase moving this time: just go up the
    stairs and walk to the eastern exit. And while you're at
    the eastern part of floor two, you can break a jar to find
    your buddy Ooccoo.
    
    Floor Two, East Passage
    -----------------------
    
    Another helmasaur here. Ignore it and go through the door.
    
    Floor Two, Eastern Side, Northern Side Passage
    ----------------------------------------------
    
    Go south in this little area to find a treasure chest with
    five bombs. Then go north to find some stalactites on the
    ceiling. Bomb them with bomb arrows, and one will land near
    the wall. Climb up it, and climb up the vines on the wall.
    
    Then move left along the vines, and drop off when you're on
    top of the little wall here. From this wall, jump to one of
    the yellow things, which opens the door, making it so you
    don't have to climb along these dumb vines again. Nice.
    
    Keep going along, and you see a door leading off of this
    tunnel. Go through it.
    
    Floor Two, Eastern Side, Middle Room
    ------------------------------------
    
    You're on top of the non-operational spinning carousel. A
    Dinolfoes is here. Kill it if you want, but in the end, go
    across the top of the carousel and through the door on the
    other side of the room.
    
    Floor Two, Eastern Side, Southern Side Passage
    ----------------------------------------------
    
    Head west, and you see a treasure chest. Open it for a
    small key. Time to go back through the middle room.
    
    Floor Two, Eastern Side, Middle Room
    ------------------------------------
    
    There's that carousel again. Go through the door on the
    other side of the room.
    
    Floor Two, Eastern Side, Northern Side Passage
    ----------------------------------------------
    
    Bomb the rock to your east, and continue through the
    passage until you reach a door.
    
    Floor Two, Eastern Side, Water Source
    -------------------------------------
    
    Okay, now we're getting somewhere! A frog enemy hides
    inside a bubble for protection. You can bomb-arrow it to
    get rid of the bubble, but otherwise, you can't hurt it.
    
    Open the locked door, which leads to the bigger part of the
    room. Drop to the floor here, then climb up the vines to
    the north, close to the door you unlocked. Climb up them,
    then climb over the blue ledge to the east.
    
    You're on a pathway that winds up and around the room.
    Follow it, keeping inside the ledges. You go up, up, up,
    and at the top, there's a platform with a treasure chest
    with ten rupees.
    
    There's an arch here, with two ladders going up it. Climb
    one ladder to be on top of the arch, then jump to the
    yellow thing hanging from the ceiling to pull it down and
    release the water.
    
    Then, slide down the pathway you just went up, and you end
    up in a big pool of water. Swim to the platform in the
    middle of the water, which you could not reach before. Jump
    and pull the yellow thing hanging off this platform to open
    a door and start the carousel moving again. Yay!
    
    Now it's time to get to the carousel. Leave this room by
    one of its two exits.
    
    Floor Two, Eastern Side, Northern/Southern Side Passage
    -------------------------------------------------------
    
    Go through the doorway that leads to the middle room.
    
    Floor Two, Eastern Side, Middle Room
    ------------------------------------
    
    Drop down to the floor below, and climb up the area near
    the exit. From here, you can jump to one of the rotation
    platforms of the carousel, and ride them to two different
    exits. Ride the carousel to the north exit.
    
    Floor One, East Side, A Crap Room
    ---------------------------------
    
    Open the treasure chest for a small key. Then leave.
    
    Floor One, Main Eastern Room
    ----------------------------
    
    Ride the carousel to the eastern exit, and go through it.
    
    Floor One, East Side, Another Crap Room
    ---------------------------------------
     
    Go through the locked door.
    
    Floor One, East Side, Water Tunnel
    ----------------------------------
    
    This tunnel is full of water, so swim through it. Although
    you don't have to, you can use your iron boots to walk into
    the alcoves made by the two jet streams in this room to get
    water bombs and 40 rupees.
    
    At the end of the tunnel, there's a spiderweb and a big
    rock. Use water bombs to blow up the rock, and continue on
    through the tunnel.
    
    Floor One, East Side, Giant Frog Room
    -------------------------------------
    
    Odd, this room appears to have no escape. Look up and, oh
    my gosh! Giant frog enemy! Kill it!
    
    Mini-boss: Giant Frog
    ---------------------
    
    The giant frog shakes off several fish enemies at you. Kill
    them all, and collect the hearts they leave if you're low.
    Spin attacks work well on these little buggers.
    
    Then, the giant frog will jump to the ceiling. At this
    point, it will attempt to fall down to the ground and land
    on you. You can tell where it will land by its shadow, so
    run away from the shadow so it does not land on you.
    
    The giant frog is momentarily dazed. Run up to it and start
    attacking its tongue like it's going out of style. The frog
    will wake up and then croak/burp at you. When it does this,
    its tongue is exposed, so L-target the jerk and shoot a
    bomb arrow at its tongue when it burps.
    
    The frog, if you hit its tongue with the bomb arrow, will
    fall down and let you hit its tongue a few more times.
    Then, it shakes off several fish enemies at you.
    
    Repeat the strategy from the top of this section until the
    frog is dead and leaves you...the Clawshot! It's a chain-
    loaded device that drags you towards things, or things
    towards you. This little baby will make things much easier
    for you! Use it to exit to the south of this room, by
    clawshoting to the yellow thing which has a Clawshot target
    on it, which pulls it down and opens the gates.
    
    Floor One, East Side, A Crap Room
    ---------------------------------
    
    Go through the exit to the south.
     
    Floor One, Main Eastern Room
    ----------------------------
    
    Exit this room by the main exit, the one leading to the
    biggest room in the dungeon. Your Clawshot helps you do
    this quickly, because it can attach to some well-placed
    vines.
    
    Floor One, Eastern Passage
    --------------------------
    
    Now that you have the Clawshot, you can take care of
    Helmasaurs. Clawshot the Helmasaur to take away its helmet
    and leave it unprotected. All right! Now we're done with
    the east side of the temple, save for a minor visit to
    this area in order to get a piece of heart.
    
    004dd. Lakebed Temple – West Side
    -----------------------------------------------------------
    
    Okay, now that you've cleaned out the east side of the
    temple, it's time to clean out the west side. I hope you
    Wii users remembered that east in this guide is west for
    you, and didn't end up getting confused.
    
    Floor One, Biggest Room
    -----------------------
    
    The water pours into the main room, making the water level
    here rise. That's fine and dandy, but what's even cooler is
    that your Clawshot lets you travel anywhere you want to in
    this room, so you won't need to bother with moving the
    staircase a few times before you can reach your
    destination.
    
    Go up the stairs to the top. Here, you can Clawshot to the
    Clawshot targets above the chandelier on the ceiling of
    this room, and drop to the chandelier so you can open a
    treasure chest and get...A PIECE OF HEART! Woot! There it
    is! Woot! There is is!
    
    Now get to the east side of the second floor, using the
    conveniently-placed ivy on the walls to help you get there.
    Once you reach it, look towards the center of the room.
    Clawshot the target here, which pulls it down and rotates
    the staircase towards you, making it so the water from the
    east side of the temple flows into the west side.
    
    Swim down the staircase, and go through the door.
    
    Floor One, Western Passage
    --------------------------
    
    Go through the now-moving waterwheel, and through the door.
    
    Floor One, Western Side, Carousel Room
    --------------------------------------
    
    This room is really empty, except for another one of those
    non-operational carousels. Jump to the carousel-platform
    that's closest to you and the door, and examine the rest of
    the carousel. See how there's a Clawshot target above you?
    
    Clawshot to this target, and hold down on the Clawshot to
    slide down on it. Hey, that's a cool feature! Slide down to
    the platform, and open the treasure chest for ten water
    bombs.
    
    Look north and up, and you can see ivy/vines that you can
    Clawshot to. Climb around the vines until you're over a
    ledge you can climb down to. Get to this ledge, then look
    up and south, where there are more vines. Clawshot to them
    and move along to the side, onto the ledge that sticks out.
    
    There's a treasure chest you can Clawshot to from here (and
    Clawshot immediately back) for 20 rupees if you want. If
    you don't want, look north and you see ivy on the north
    wall of the room. Clawshot to it, then move over to the
    platform, which has a door. Go through it.
    
    Floor Two, Western Side, North Side Passage
    -------------------------------------------
    
    Near the door are two water fountains, more properly called
    geysers. Above one is a stalactites. Hit it with a bomb
    arrows, then ride the stalactite up so you can get through
    the gap in the wall.
    
    Here, smash the tektites to pieces, and then use the
    Clawshot to reach the door to the west.
    
    Floor Two, Western Side, Water Source Room
    ------------------------------------------
    
    Two of the water bubble frogs are here, and you can use the
    Clawshot to take them out of their bubbles so you can kill
    them, or you can use bomb arrows like before.
    
    Once they're dead, look at the ceiling where there is some
    more conveniently-placed ivy. Clawshot to it to get over
    the small wall here.
    
    Okay, you've done this before. Head to the large ramp and
    go up it to the top of the room. Use your Clawshot to get
    through gaps in the ramp, and at the top you can find a
    treasure chest with bombs.
    
    Climb up the archway here, and jump to the yellow thing to
    pull it down, thus making all the water start flowing. You
    can also Clawshot to the target behind the waterfall in
    order to get the Compass, if you want. You _can_ go back to
    the Water Source Room on the east and get the treasure
    chest in the location there for 50 rupees (you have to use
    the Iron Boots to get up the ramp, though).
    
    Now, slide down the ramp to reach the water area in this
    room, and swim to the platform in the middle of the water.
    Pull down on the yellow thing to the east, which opens the
    gates and starts the carousel moving.
    
    Now, use the Clawshot to get over the wall that leads to
    the two exit doors, and go through the southern door.
    
    Floor Two, Western Side, South Side Passage
    -------------------------------------------
    
    Swim across the pool of water (go into the water and open
    the treasure chest for 20 rupees if you want), then go
    through the waterwheel by rolling under its spokes when
    there's room. Then, go through the door here.
    
    Floor Two, Western Side, Carousel Room
    --------------------------------------
    
    You want to get through the western exit on floor one, and
    to do that, you have to get to the eastern side of the
    room. So go across the top of the carousel wheels and drop
    down to the floor on the east side of the room.
    
    Here, jump to a spinning carousel ledge and ride it towards
    the second carousel. This one has no ledges, but it has
    Clawshot targets, so Clawshot to a target on the western
    carousel. I found this tricky, but it can be done. Once you
    do it, slide down on the Clawshot, and when you're above
    the exit door, drop down and go through the door.
    
    Floor One, Western Side, Water Maze
    -----------------------------------
    
    You've got a bit of a maze to go through before you can
    find the big key. Dive into the water here, and put on your
    Iron Boots.
    
    You drop to the floor, but, wait, it's not the floor! Look
    south, and you see that there's a level below you. Go south
    and put the iron boots on to drop to the floor, then go
    north.
    
    Turn left and swim to the surface. Now swim south, and you
    reach a dead end. Put on the iron boots, and you find a
    rock on the wall that can be bombed. Blow it up with a bomb
    or one of those fish enemies, and then swim through the
    hole it creates.
    
    Here, use the iron boots to drop to the ground, and further
    south, you see another bombable wall. Use a water bomb to
    blow it up, then go through the hole it creates and surface
    to find the exit door.
    
    Floor B-1, Western Side, Small Room
    -----------------------------------
    
    Kill the water bug, then clawshot to the target on the
    ceiling. This opens up a hole in the floor. Slide down the
    hole and open the treasure chest for the big key.
    
    Now, drop to the water below, put on your iron boots, and
    go through the door to the west.
    
    Floor One, Western Side, Water Maze
    -----------------------------------
    
    Swim through the tunnel, and then through the hole in the
    wall ahead of you. Swim north all the way, use the iron
    boots to reach the floor, then swim east all the way,
    south, and surface to reach the area near the exit door.
    
    Floor One, Western Side, Carousel Room
    --------------------------------------
    
    Time to get back to the main room. Clawshot to a target on
    the carousel, then slide down to one of the platforms near
    the other carousel.
    
    You're too far away to jump to the platforms on the next
    carousel, so Clawshot to the Clawshot target on the next
    carousel instead. Slide down to a platform below, and then
    Clawshot to the ivy near the exit door. Climb up the ivy,
    then exit.
    
    Floor One, Western Passageway
    -----------------------------
    
    Go through the waterwheel to reach the main room.
    
    Floor One, Biggest Room
    -----------------------
    
    You're all set to visit the boss, but you might want to get
    the last piece of heart in the dungeon first. If you don't
    want to get it, skip ahead a bit. If you want to get it,
    use the Clawshot to get to the east side of the room and
    grab onto the yellow thing to move the staircase so water
    fills the east side of the dungeon.
    
    Now go through the east door.
    
    Floor One, Eastern Passageway
    -----------------------------
    
    Go through the door.
    
    Floor One, Eastern Side, Main Room
    ----------------------------------
    
    The water has raised a bridge. Reach the bridge and go
    across it, where you find a switch the opens some gates.
    Stand on the switch, then Clawshot to the treasure chest on
    the other side of the gates. Open it for the piece of
    heart. SCOOOOOORE!
    
    Now leave the room, using the Clawshot to do so.
    
    Floor One, Eastern Passageway
    -----------------------------
    
    Go through the door.
    
    Floor One, Biggest Room
    -----------------------
    
    Okay, NOW it's time to face the boss. Swim through the
    water to reach the platform in the middle of the room, the
    one the staircase stands on. Open the big door to reveal a
    pit of water. Use your iron boots to sink down into the
    pit.
    
    Boss Fight: Morpheel
    --------------------
    
    Sink all the way to the bottom here, which takes a while.
    In the middle of the arena is the boss, which looks like an
    eyeball protected by a series of tentacles, just like
    Morpha in Ocarina of Time. Then it's revealed to be part of
    a monster fish, not like Morpha in Ocarina of Time.
    
    The way to beat Morpheel is to Clawshot its eye that hides
    in the tentacles, using L-targeting to do so. When you do
    this, you pull the eyeball out, allowing you to hit it with
    your sword.
    
    Morpheel will attack you the whole time, by releasing fish
    to hurt you, and grabbing you with his tentacles. Stay far
    away enough from it so you can't get grabbed, obviously,
    and if he grabs you, swim away as soon as you can.
    
    Once you hit the eye enough times, Morpheel once again
    reveals more of its body to show that it is really a giant
    eel. The eye is now located on its back, near its head.
    
    Swim towards Morpheel (don't get swallowed by it!), and
    when you're close enough to its eye, you can L-target it.
    Do this, then hit the eye four times. Repeat the process
    three times to beat Morpheel, and its eye turns into a
    heart container.
    
    Midna picks up the last Fused Shadow, and tells you not to
    be resentful at the fact that you've had to do a lot of
    running around and fighting monsters, just to get the Fused
    Shadows for her.
    
    Midna says she'll used the Fused Shadows to take care of
    Zant, the false Twilight King. She apologizes for what
    she's made you do, then gets ready to leave. Pick up the
    heart container, then leave the dungeon.
    
    004e. Arbiter's Grounds - Getting to the Mirror of Twilight
    -----------------------------------------------------------
    
    004ea. Finding the Master Sword
    -----------------------------------------------------------
    
    Showdown with Zant
    ------------------
    
    So in case you didn't guess, it's time for some more
    cutscene fun! Specifically, you see a cutscene in which
    Midna takes the Fused Shadows and uses them against Zant.
    
    Link gets warped to Lanayru's Cave, and turns around and
    almost walks right into Zant. He freezes, while Lanayru
    appears behind Link and assumes an attack position. Zant
    shows no reaction to this because that's not really his
    face; that's just a large face-shaped metallic helmet that
    he's wearing. His real face is underneath the helmet, so
    you can't see it.
    
    Zant, not moving, shoots out wind or something like it,
    which throws Link and Lanayru backwards. He lowers his
    hand, although I don't know how he did that because he
    never raised his hand to begin with, and Lanayru drops back
    into the water.
    
    With Lanayru gone, everything turns back into twilight, and
    Link turns into Wolf Link, and Link's shadow turns into
    Midna. She cries, "Zant!"
    
    Zant, without moving, picks up Midna and suspends her in
    midair. He then steps forward and takes the Fused Shadows
    from her. "Did you honestly mean to take an ancient and
    withered power like this and turn it against me?" he asks.
    
    "You are a foolish traitor, Midna. Why do you defy your
    king?"
    
    "My KING? You, who do nothing but abuse the magic of your
    tribe? You must be joking!"
    
    "How dare you?! Are you implying that my power is...our old
    magic? Now THAT is a joke!"
    
    Zant flings Midna forward, and down to the ground. He turns
    towards her and says, "This power is granted to me by my
    god! It is the magic of the King of Twilight, and you WILL
    respect it!"
    
    Zant conjures a pink-colored energy ball, which he is
    apparently intending to shoot at Midna. Wolf Link jumps in
    the way to save Midna, and gets Zanted. A piece of
    something sinks into Link's skull, and Link doesn't move.
    
    Zant flings Midna against himself, and she clearly does not
    enjoy being so close to him. "My Midna...Did you forget?
    That beast is one of the light dwellers who oppressed our
    people. No matter how much you may desire otherwise, you
    will never be more than a shadow in their world. You cannot
    consort with their kind! But if we make their world ours,
    Midna...light and darkness will meet at last. Our tribe
    will take back their realm...and sweet darkness will blot
    out this harsh light! And that, Midna, is why..."
    
    There's a zoom in on Midna and Zant, and the mouth of his
    helmet retracts, revealing his real mouth as he whispers in
    her ear, "I need you. Not just for me, but for all of our
    people...Lend me your power."
    
    Midna struggles and jumps down to walk over to Wolf Link's
    inert body. Zant says, "So be it...I will return you to the
    light world you covet!"
    
    Zant, again without moving, flings Midna in the air and
    backwards. He raises his arm and Lanayru pops up from the
    water. As Zant holds Midna in place, he makes Lanayru
    attack Midna...and they disappear.
    
    Zant turns around...and Link is gone, too.
    
    The scene shifts to North Hyrule Field, where Lanayru has
    taken Midna and Link. They float to the ground, and Wolf
    Link wakes up. At first he is dazed, then he looks around
    and notices that Midna is on his back.
    
    But Midna is not looking very well. She's white and dark
    blue, rather than black and light blue. Lanayru says,
    "Link, hero chosen by the goddesses...Go to the princess
    locked away in the castle. That princess holds the key that
    can unlock you from your shadow form..."
    
    Off to Zelda
    ------------
    
    So, to recap the previous cutscene, Zant has the Fused
    Shadows, he hurt Midna, and he stuck something in Link's
    forehead that keeps Link in Wolf Form. Now we're off to
    find Zelda.
    
    Well, Zelda's in Hyrule Castle, so run all the way to
    Hyrule Castle Town. Needless to say, the people there are
    freaked out to see a giant wolf beast in their town, but
    there's nothing you can do about that.
    
    Head to Telma's Bar and go inside. Telma will help you,
    right? Um...wrong. She kicks you out. Turn around and
    leave, and Telma's cat Louise comes out to talk to you.
    
    Louise tells you that Telma's attic is connected to the
    castle's waterway. So...go next to the box on the ground
    here and push it against the wall. Climb onto the box, then 
    onto a row of boxes, and go in the window that Louise came
    out of.
    
    Go across all the ropes to get to the other side of the
    room, listening in on the various conversations if you want
    to. Then climb up and go into the tunnel to the attic.
    
    The attic leads to Jovani's House, which is a place in
    Hyrule Castle Town that you were unable to enter if you
    tried to. There's a lantern floating around. Odd...use your
    senses to see what it is.
    
    Augh! A ghost! More specifically, a Poe. Kill it! Kill it!
    Bite it twice and perform a finishing move on it to rip out
    its soul, which seems a _little_ violent to me. After all,
    you don't expect to be forcibly ripping out something's
    soul, but that's how it goes.
    
    Talk to Jovani, the golden man who sits on a throne. He
    thanks you for helping him and implores you to kill twenty
    Poes so he can move again.
    
    He then opens the passage to the underground waterway,
    although I haven't the slightest clue how he does this if
    he can't move. Either way, drop into the now-open treasure
    chest to reach the underground waterways.
    
    Link slides down a while, then lands in a rat-infested
    room. Ew, I wonder if the Hylians know their water supply
    is rat-infested? Anyway, to the north is a chain that you
    can L-target and pull down.
    
    This opens a grate. Drop down and swim north to go further.
    Climb up out of the water at the end and kill the two
    skulltulas. Nasty creatures.
    
    There are pieces of wood near the two torches in this room,
    which presumably are replacement torches when these torches
    run out. Pick up a piece of wood, light it with a torch,
    and use it to burn the web to the north.
    
    Run north, where there are three torches to light. Light a
    torch, and head to the east end of this area (west for you
    Wii users), where you can climb up to where another web is.
    Relight your piece of wood by using a torch, then use it to
    burn this web.
    
    That's the last webbing you have to burn. Now head north
    through this area and you end up in a small empty room.
    Turn on your senses to see you can dig through the dirt on
    the floor, then do so.
    
    Hey, you're back in the sewer area where you first met
    Midna! Go north and to the big circular staircase area
    where Midna taught you how to Z-jump.
    
    But instead of Z-jumping, you have to walk across some
    ropes, which is no problem because Wolf Link is an
    accomplished tightrope walker. Climb every rope on your way
    up to the top of the room (you can skip three ropes, but
    that's optional).
    
    At the top of the room, someone left the door open. Go
    through it to be outside again.
    
    In case you don't remember what to do, run north all the
    way, then east all the way (west for you Wii users) by
    climbing on the box, then north all the way again. Here,
    things are different from last time, because there's a
    bridge that flaps in the air when the wind is strong, so
    jump to that bridge when it's in the air, and go north
    across it.
     
    Look at the rooftops to your side, which are far below you.
    Jump down to them, then go across the rooftops and into the
    building where Zelda is. Climb up the stairs to Zelda and
    it's time for more fun with cutscenes.
    
    Zelda Cutscene
    --------------
    
    Link goes in and looks around for Zelda, when Midna falls
    off his back. He looks at her, and Zelda places her hand on
    Midna.
    
    Midna asks Zelda, "Please...Please tell me...How do we
    break...the curse on this one?" She turns and holds her
    weak arm up, and Zelda encloses Midna's hand in her two
    hands.
    
    Link bows his head. Midna says, "This...is the one...You
    need him...to save your world! That's why...Princess...
    Please...You must help Link..."
    
    Zelda attempts to use her Triforce power on Link, to no
    avail. She says, "What binds him is a different magic than
    what transformed him when he first passed through the
    curtain of twilight. It is an evil power. Our world is one
    of balance... Just as there is light to drive away
    darkness,  so, too, is there benevolence to banish evil."
    Head for the sacred grove that lies deep within the lands
    guarded by the spirit Faron. There you will find the blade
    of evil's bane that was crafted by the wisdom of the
    ancient sages...the Master Sword. The Master Sword is a
    sacred blade that evil can never touch. Evil cloaks you
    like a dark veil...and that blade is the only thing that
    can cleave it. Link...Hero sent by the goddesses..."
    
    Zelda holds up her hand to show off the Triforce that is
    tattooed there. "Like you, I have been granted special
    powers by the goddesses..."
    
    Midna says, "Fine...Link...You can...You can get to the
    woods...on your own, right? Princess...I have one last
    request...Can you tell him...where to find the Mirror of
    Twilight?"
    
    Zelda gasps when she hears this, and pauses before saying,
    "Midna... I believe I understand now just who and what you
    are...Despite your mortal injuries, you act in our stead...
    These dark times are the result of our deeds, yet it is you
    who have reaped the penalty. Accept this now, Midna. I pass
    it to you..."
    
    Light flows from Zelda's hands to Midna. Midna gasps and
    cries, "No! Link! STOP HER!" as she is lifted up into the
    air. Zelda disappears the moment Midna's hand leaves hers
    for reasons I don't wholly understand, and Midna lands on
    the ground, back to normal.
    
    Midna is silent for a moment, then says, "We go back, Link!
    Back to Faron Woods!" She backflips onto Link's back, then
    turns slightly and says, "Zelda...I've taken all that you
    had to give...though I did not want it."
    
    Link and Midna then warp outside of town, and suddenly, a
    big yellow barrier appears and ensnares Hyrule Castle so no
    one can get in or out. Grrr...this is surely Zant's work...
    Midna and Link growl, then you gain control of Link again.
    
    The Master Sword
    ----------------
    
    So it's off to find the Master Sword! Warp to North Faron
    Woods and head to the Forest Temple again!
    
    Oh no! Link's monkey girlfriend is being tortured by
    monster creatures! Kill them and save her for the third
    time. In thanks, she indicates the ramp that leads to the
    Sacred Grove.
    
    Go up the ramp, and Z-jump three times to reach a very
    small platform. Go to the other end of the platform, which
    is about three steps away, and Z-jump three more times.
    
    Go south, and you'll see some bridges. You don't have your
    boomerang, so you have to wait for the wind to spin the
    bridges so they face north/south, so you can walk south
    along them. Then, while you're on the second bridge, wait
    for it to turn east/west, and walk onto the ground.
    
    Head south along the ropes, making sure the swinging
    pendulums don't hit you. Not that though...and you end up
    in an area with another Howling Stone. Howl the Prelude of
    Light at it!
    
    oo  |   oo  |   oooo|
    |   |   |   |ooo|   |
    | oooooo| ooo   |   |
    
    When you're done howling, enter the tree that houses the
    Sacred Grove. There's a howling stone in here, with a
    Triforce detailed on it, and it plays the song that plays
    when you meet Zelda, Zelda's Lullaby.
    
    |   oo  |   |   oo  |   |
    oooo|   |   oooo|   |   |
    |   | oooooo|   | ooooooo
    
    This causes the Skull Kid to appear. He blows on his horn
    and makes four of those puppet-like enemies appear.
    Giggling, he runs into the sacred grove.
    
    You now get to play a game of hide and seek, and all
    throughout the game, the puppet enemies appear in groups of
    four and attempt to kill you. Kill them whenever they
    appear.
    
    Head through the doorway the Skull Kid went through and
    follow the path here through another doorway. Keep going on
    the path and you reach a dead end. Nearby here is the Skull
    Kid, you can hear him playing the pipes. He's on a raised
    platform next to the path. Climb up and hit him.
    
    The Skull Kid reappears in front of the exit to the room,
    so get back on the path and leave the room. But this time,
    once you go through the doorway, go straight ahead to reach
    another doorway (instead of following the path) and another
    path, between the waterfalls.
    
    Follow this path, which turns into another doorway that
    leads to a room with water and the Skull Kid. Swim through
    the water, going towards the waterfall. At the back of the
    waterfall, climb up the platforms to reach the Skull Kid,
    then let him have it.
    
    The Skull Kid runs away again, through a now-open doorway
    leading to the room where you first hurt him. Go through
    the doorway and along the path to its end, which is the
    Sacred Grove Entrance, which is shut.
    
    There's a door that's newly opened in this area, so go
    through it (note that it is NOT the one you just came out
    of, nor the one between the waterfalls).
    
    He's here, but out of reach. Go through the other doorway
    in this room, and in the next room, go straight from the
    doorway to find platforms. Climb up them all the way to
    find the Skull Kid. Hit him again.
    
    Skull Kid opens a big stone doorway. Drop to the ground and
    follow him, and you reach a circular area with no exits!
    That means it's miniboss fight time!
    
    What you want to do here is attack the Skull Kid, but the
    problem with this is that he disappears when you get too
    close, unless he's blowing on his pipes. So kill the
    enemies he summons so he'll blow his pipes, then attack
    him. Each time you hurt him, he summons more and more
    enemies to fight you. Fortunately, Midna's charge attack
    (ie. the spin attack) takes care of them all. 
    
    Hurt Skull Kid three times, and he gives up. He disappears
    and opens the passageway to the inner part of the Sacred
    Grove. Enter it.
    
    In the middle of the floor here is a Triforce symbol. Howl
    Zelda's Lullaby at it (which is highlighted for you, so I
    don't have to repeat it here) and the statues come to life.
    
    Thus begins a really difficult puzzle. I'm not sure how to
    explain it, so I'm not going to try. Just go left, down,
    right, right, up, left, up, up, left, down, down, right,
    and up to solve the puzzle.
    
    This opens the doorway. Run ahead and through the doorway
    to find the Master Sword. Get close to it, and examine it
    to have it cleave the evil surrounding Link, thus turning
    him back into normal Link again. Yay!
    
    Midna holds onto the whatever it is that Zant implanted in
    your skull, as it'll be a handy tool with its power to turn
    Link into a wolf anytime.
    
    Midna asks Link if he can come with her to the Mirror of
    Twilight, which is her last link to Zant. Basically, it's a
    mirror that serves as a portal to the Twilight Realm where
    Zant is busy sitting on his throne.
    
    So it's a quest she wants! Aye, a quest! Be of stout heart,
    the worst is yet to come!
    
    004eb. Reaching Arbiter's Grounds
    -----------------------------------------------------------
    
    Now you can turn into a wolf or a human whenever you want,
    by talking to Midna with Z. You can also warp whenever you
    want, which is a real timesaver.
    
    Don't warp away yet, 'cause there's Poes #2 and #3 and
    Piece of Heart #21 to be found in this area. Go back to the
    area where you fought Skull Kid, and bomb the rock in the
    center of the room to find a poe. Turn into Wolf Link and
    kill it, then dig where the rock used to be to reach a
    hidden room with a bunch of Deku Babas. Kill them all for a
    piece of heart.
    
    Poe #3 is where the Master Sword Pedestal is. You have to
    wait until night for it to appear.
    
    Okay, now you can feel free to warp away and start working
    on more item collection! You can get Poes 2-30, Piece of
    Hearts 19-25, Golden Bugs 19-20, Howling Stone 4 and 5,
    Magic Armor, Bottle #4, the Big Quiver, and Bomblings. And,
    of course, everything that you could have gotten before is
    now available.
    
    Telma sent you a letter telling you that there are some
    allies for you in your quest to save Hyrule. You might have
    overheard them while you crawled around Telma's ceiling.
    
    Go to Telma's, and meet the gang, which is a group of four
    people (one of them is not here). There's Shad with the
    glasses, Ashei in the snow-gear, and Rusl in the helmet.
    Check the map to learn that Auru, the fourth member of the
    group, is at Lake Hylia, studying the desert.
    
    Warp to Lake Hylia, and go up the bridge that leads up from
    this platform. Turn into a human and climb the ladder.
    Follow along this area, going up and you reach a little
    tower where the map says Auru is. Climb up the ladder to
    the top, where he tells you a little bit of the history of
    the area you're about to reach.
    
    It's a desert that served as a prison, and bad guys were
    transported through a mirror (to the Twilight Realm) when
    they were sentenced to death.
    
    Tell Auru that you plan on visiting this area, and he'll
    help you out. See, Fyer can shoot someone to the desert,
    but that offer is not available to the general public. Auru
    gives you a memo, so head to Fyer and show him the memo.
    
    Fyer agrees to shoot you to the desert for free, this time
    only. Do this, and when you land, Midna talks to you. If
    you remember the freaky cutscene, there were bad guys who
    tried to take the Triforce and got banished by the
    goddesses. Well...this is the place where bad guys got
    transported to another realm...so connect the dots to
    realize that the people who tried to take the Triforce got
    banished to the Twilight Realm, through the Mirror of
    Twilight that's here.
    
    At least, that's what Midna's ancestors say. She's one of
    the descendants of the bad guys who tried to steal the
    Triforce and were banished to the Twilight Realm.
    
    The Twilight Realm was peaceful until Zant showed up with
    some sort of evil power, which let him take over, turn the
    Twili into shadow beasts, and kicked Midna out.
    
    So now Midna and you are off to find the Mirror of Twilight
    so you can get into the Twilight Realm and kick Zant's ass.
    Sounds like a plan to me. Let's go!
    
    Gerudo Mesa
    -----------
    
    Hey, what happened to all the Gerudos? They apparently all
    disappeared.
    
    They left behind a big open desert, with various things
    inside. Feel free to explore if you want, but make sure to
    head to the western end of the mesa. Do NOT drop down to
    the lower level to the north, which your map marks off with
    a solid line. 
    
    Your destination is the big gray tower thing sticking out
    of the sand. Run towards it, then Clawshot up to the plant,
    and Clawshot up to a floating plant (?) and head over to
    the tower.
    
    Shadow beasts show up. See why I wanted you to go here? You
    need to activate the warp point in Gerudo Mesa so you don't
    have to pay Fyer to get here if you ever want to go back.
    
    So go ahead and kill the Shadow Beasts, and they die faster
    than before, now that you've got the Master Sword. Then
    examine the tower to find out that, hey! It's not a tower
    at all! It's the Eldin Bridge! Warp it back to its proper
    place, then warp back to the Gerudo Mesa.
    
    You should know that you can go into the hole where the
    bridge was to enter the Chamber of Ordeals. Fifty levels of
    tough fights, and every tenth level, there's a great fairy
    (Remember the Great Fairies from Majora's Mask and Ocarina
    of Time? The Great Fairies in this game are just as
    hot/awesome) with a prize for you. Good times, good times.
    
    Go in the Chamber of Ordeals if you want to (you can only
    get to level ten as of now), then head back to the Mesa.
    Now, head for the northern exit of the area.
    
    Uh oh, an enemy camp! They attack on boarback and with
    arrows! Shoot arrows at the enemies, then jump on top of
    one of the boars.
    
    You can ride the boar to destroy the fences and towers
    here, revealing treasure chests and the like. You have to
    dash with A to destroy those things, but it's hard to hold
    onto the beasts while they're dashing.
    
    Run around with the boar, destroying things at your whim,
    and then use it to destroy the fences blocking the northern
    exit. The path splits up here, and one of the western paths
    (eastern for you Wii users) leads to a new area.
    
    Oh no! A bigger enemy camp! You'll want to use your bow and
    arrow with your Hawkeye in order to kill all the enemies in
    the camp before they see you. To do this, you have to sneak
    through the camp carefully, peeking around every corner to
    see if there are enemies to kill.
    
    Alternately, turn into a wolf and run through the camp. The
    enemies aren't fast enough to keep up with a running Wolf
    Link.
    
    The way to get through camp is to go straight, up to the
    gate, then head west (east for you Wii users) to the end.
    Then head all the way north, going past a wall. Then you go
    south through the small pathway adjacent to this area (it's
    on your east (west for you Wii users). Once you go south,
    head east (west for you Wii users) past two sets of gates,
    and then north to reach the end of the camp. 
    
    At the end of the camp, near where the enemies are roasting
    a boar, is an enemy with a sparkly key. Kill him and take
    the key. While you're here, you might was well get Heart
    Piece #26. Just hit the boar that's roasting over the fire
    a bunch of times, and it reveals a Piece of Heart.
    
    Now you want to use the key to open a gate here. See the
    blank spot in the middle of your map? That's where you want
    to go. So go south to the spot north of the blank spot,
    then use the key to open the gate. Push the door open and
    head in.
    
    The doors close behind you. Head to the boar that's in this
    area and...huh? Is that King Bulbin? How is he still alive?
    
    Mini-Boss: King Bulbin
    ----------------------
    
    Okay, so you're fighting King Bulbin AGAIN. You killed him
    twice before, but he's back. This time, he's stopped trying
    to fight on horseback and started to fight on foot.
    
    Bad decision on his part, because he's super easy to beat.
    Hit him with your sword to momentarily stun him. While he's
    stunned, hit him. Try it out, and you'll see what I mean.
    It's ridiculously easy to get a ton of hits off of him
    without being hurt at all.
    
    Once you take him down, he limps away. Then he sets the
    whole building on fire. Woah! Isn't that a little intense?
    Quick, jump on the boar and ride it north through the
    fences out of the burning building and to the Arbiter's
    Grounds.
    
    004ec. Arbiter's Grounds – Poe Hunt
    -----------------------------------------------------------
    
    Dungeon time again! Go up the stairs and inside the
    building to start the dungeon.
    
    First Room
    ----------
    
    This room is full of quicksand, and if you stand on it too
    long, you sink down and die. Naturally, you'll want to get
    to the other side of the room without touching the
    quicksand.
    
    Well, on the west wall (east for you Wii users) is a
    Clawshot Target. Clawshot to it and drop to a platform.
    Now you can head north by jumping across the platforms in
    a > shape, if you start at the bottom of the > and go up to
    the top. Wii users, you'll be heading in a <.
    
    Go quickly across the five platforms because some of them
    sink down into the quicksand once you stand on them. Here,
    you have to cross quicksand to reach the northernmost part
    of the room, with the exit door. Either roll across the
    quicksand or jump across it as Wolf Link to get across
    safely.
    
    Hey, the exit door is blocked! Well, see the little fenced
    area to the east (west for you Wii users)? Go across the
    quicksand to that area and kill the enemies.
    
    On the wall is a chain that you can pull. Use the Clawshot
    to bring it to you, then pull it back to open the gates to
    the north. Then head through the now-open gates.
    
    The exit to the north is locked, but there are rooms to the
    east and west with lantern oil and a treasure chest. Refill
    your lantern if you want, then go open the treasure chest
    in the other room to find a key.
    
    Bugs attack you and hinder your movement. Spin attack to
    get rid of them, then use the key to open the northern
    exit.
    
    Second Room
    -----------
    
    This room is dark and full of quicksand, so use your
    lantern to light the way. It's also full of skeleton
    enemies, so make sure to kill the little buggers.
    
    Light the two torches that flank the door to the north of
    the room to open the door and go north.
    
    Poe Chamber
    -----------
    
    Four Poes show up and steal the light from the big torches
    in this room in order to fill their lanterns. This causes
    the door to the north to shut...so now you're on a quest to
    kill the Poes so the four torches in this room light up
    again, just like in the Forest Temple in Ocarina of Time. 
    
    The first Poe is in this room, so turn into Wolf Link, bite
    it until it gets knocked out, then rip out its soul. You
    can then sniff the Poe's clothes to learn the Poe Scent,
    which helps you find the other three Poes.
    
    But before you find the Poes, take a quick break to
    Clawshot to the northeast (northwest for you Wii users)
    corner of the room and open the treasure chest for a PIECE
    OF HEART! Booyah! Clawshot away from here, then head to the
    northwest (northeast for you Wii users) corner of the room
    for the Dungeon Map. Double Booyah!
    
    Okay, now you can find the Poes. One of the Poes
    disappeared through the east wall (west for you Wii users),
    into a patch of sand. Dig through the sand to reveal a
    chain. Pull it to reveal a staircase. Go down the stairs
    and through the door, which, according to your senses, is
    the Poe's location.
    
    B-1, Spinning Room
    ------------------
    
    There's a pillar in the center of the room that you can
    push. Do so to close off your exit and reveal a treasure
    chest, guarded by a monster that can momentarily freeze you
    by screaming. Two bomb arrows takes care of this bad guy
    from a distance (up-close fighting with it is tough) and
    nets you a red rupee.
    
    Open the treasure chest for a key, then use your senses to
    see the Poe went through a hole in the ceiling. With your
    back to the treasure chest, look up through the hole to see
    a Clawshot target. Clawshot to it, then follow the Poe
    scent through the northern door.
    
    Floor One, Lantern Chamber
    -------------------------- 
    
    The walls of this room are lined with lanterns. Look at
    them with your wolf senses to find out which lantern the
    Poe is carrying, then kill the Poe. Did I mention you can
    only attack these Poes while they're glowing blue? Um,
    yeah, that's the only time you can attack them. Not that
    big a deal, really.
    
    Time to go back to the main room. Go south through the
    door.
    
    Floor One, Spinning Room 
    ------------------------
    
    Fall through the hole in the floor. Push the pole in the
    middle of the room to rotate the room back to its original
    position, then leave the room.
    
    Poe Chamber
    -----------
    
    Go through the door that leads east (west for you Wii
    users). It's right behind the stairs you just went up.
    
    Floor One, Spinning Room
    ------------------------
    
    Go straight across the room to the exit, which is locked.
    Don't try to spin the room this time.
    
    Floor One, East Chandelier Room
    -------------------------------
    
    This room is a bit of a toughie to figure out. What you
    want to do is get to the other side of the room. You have
    get there by going across the platforms to the north, and
    spikes block your way so you have to take a very specific
    route, for some reason.
    
    Anyway, once you get across the north part of the room,
    climb up and there's a big cage/box here. As normal Link,
    pull it south and it drops down to ground level. Then push
    it east all the way.
    
    Stairs are revealed when you move the box. Go up the stairs
    then walk to the area where you'd be on top of the box.
    A morbid spike pole is against the wall for some reason.
    See the chain here? Pull on it to pull a chandelier up to
    the ceiling. You have to pull on it all the way, and to do
    so, you have to go backwards across the top of the box.
    
    Once the chandelier is all the way up, quickly run across
    the platform that it's above, before it falls down and
    blocks your way to the exit to the south.
    
    So head south, up the ramp, and open the treasure chest in
    the small alcove to the south to get the Compass!
    
    Spin the statue in this room to change the walls, so you
    can go west and east. One direction has a locked door, so
    go in the other direction. Break the boarded wall that's in
    the way, then kill the screaming enemy and open the
    treasure chest for a key.
    
    Then turn around and leave through the locked door to the
    west (east for you Wii users).
    
    Floor Two, East Hallways
    ------------------------
    
    You enter a hallway with three corners you have to turn
    around. The hallway is full of mini-skeletons and two of
    the screaming enemies around the last corner. Kill them
    all, then turn on your senses.
    
    The Poe went into one of the sand pits. Dig there to find a
    chain, and pull the chain to reveal the Poe. Kill it.
    
    Then go through the door to the north.
    
    Floor Two, Rat Room
    -------------------
    
    The exit door is locked, so there must be a key in this
    room. The compass tells you it's to the south, so go there
    and open the treasure chest.
    
    Rats fill the room, invisible rats. Turn on your senses to
    see them. You have to use a spin attack to get them off of
    you, but you have to be away from any other rats, or else
    your attempt to do a spin attack turns into Midna's charge
    attack.
    
    So do spin/charge attacks for a while until the rats are
    off of you, then head to the exit door. To get there, you
    have to run along the edge of the room.
    
    Floor Two, Poe Chamber
    ----------------------
    
    Go straight across the room to the door. You have to climb
    across the chandelier to do this. Don't fall through the
    middle of the chandelier!
    
    Floor Two, West Chandelier Room
    -------------------------------
    
    Head down the stairs to reach an area with a box/crate,
    just like in the last chandelier room. Push it all the way
    forward, then climb up on top of it.
    
    There's a chain here, so pull on it all the way to raise
    the chandelier all the way. You can go to the treasure
    chest on the other side of the room here, but that just
    gets you 20 rupees. Instead, stand on the groove on the
    floor where the chandelier lands, so when the chandelier
    lands, you're in the middle of it and it doesn't land on
    you. Like I said, a groove indicates where you should
    stand.
    
    Now you can reach the door to the west (east for you Wii
    users).
    
    Floor One, Enemy Room
    ---------------------
    
    Break the boards to enter this room, where you encounter a
    new skeleton-based enemy. Fight it to break it into pieces,
    then use a bomb to blow up the bones, or else it
    regenerates.
    
    You can also kill with a bomb while it's still alive. Bomb
    arrows work, too, in fact, they work ridiculously well.
    
    So kill the enemy, then break the boards and go through
    the various niches in the walls for various items, then
    leave to the south.
    
    Floor Two, Torch Room
    ---------------------
    
    To beat this room, you have to light the two correct
    torches. They are the torch that's not in a row with the
    other torches, and the torch that's farthest to the west
    (east for you Wii users). If you get the torches wrong,
    enemies attack, and you have to extinguish the torches with
    your Gale Boomerang to try again.
    
    Once you light the torches, the exit door is revealed to
    the west, which, I suppose, is why you had to light the
    westernmost torch.
    
    Floor Two, Lantern Chamber
    --------------------------
    
    Turn on your wolf senses and examine the lanterns to find
    the last Poe. It then splits into four Poes and circles
    around the room, and then all four Poes attack at once.
    
    In order to tell which Poe is the real Poe, wait for the
    Poes to attack, and you'll see that the real Poe glows blue
    before attacking. Alternately, just attack the Poes at
    random and hope to kill the right one.
    
    Once you kill the Poe, exit to the north.
    
    Floor Two, West Chandelier Room
    -------------------------------
    
    Clawshot to the exit to the east (west for you Wii users)
    to reach the Poe Chamber with the torches.
    
    Poe Chamber
    -----------
    
    All four Poes are dead, and thus, all four torches are lit.
    Congratulations! You have reached the halfway point of the
    dungeon!
    
    004ed. Arbiter's Grounds – Spinner Time
    -----------------------------------------------------------
    
    Spinner Room
    ------------
    
    If you haven't already, go north to the second part of the
    dungeon. Here, just like in the first part of the dungeon,
    you have to do a bunch of stuff just to go north once.
    
    There's a groove in the middle of the floor here, and you
    can activate as soon as you get the Spinner, which is the
    item for this dungeon.
    
    For now, exit to the east (west for you Wii users).
    
    Floor One, Big Ole Spinning Room
    --------------------------------
    
    Drop to the floor of this room. It's another spinning room,
    but with a twist: this time, when you spin the pole in the
    center of the room, it doesn't spin the walls; it spins the
    floor.
    
    Spin the floor up two levels (to B1). There are two exits
    to this level; one of them has a treasure chest, but is
    blocked by spikes. Go through the other exit to reach the
    treasure chest. Open it for a key.
    
    Then go back to the spinning part of the room and spin it
    all the way down, and exit to the south.
    
    Floor B2, Spike Room
    -------------------- 
    
    This room has a bunch of spikes that pop up from the ground
    and form a maze of sorts. You have to be Wolf Link to get
    across the quicksand in here, as well as to escape those
    nasty invisible rats. When they show up, use spin attacks
    to beat them.
    
    So head for the northwest corner (northeast for you Wii
    users) and head south until you reach spikes. Then head
    east to the wall (west for you Wii users), and then all the
    way south.
    
    Here you find a chain that lets you pull the wall, which is
    something you haven't had to do since the Goron Mines. Pull
    the wall all the way back.
    
    Now go north, and turn left as soon as you can to reach the
    east wall. Then go south and head back west as soon as you
    can, then head south through the exit. Your path here is
    sort of shaped like a G, if you start from the top of the
    G. Wii users, you've got a backwards G, of course.
    
    So once you make it south past the door, you end up in a
    room full of quicksand. You can see on your map that you're
    clearly supposed to go east (west for you Wii users). You
    have to dash across the area as Wolf Link, and when bugs
    attack you, get rid of them with normal Link's Spin Attack.
    
    You make it to the door at the end. If you want, head north
    from the door and open the pot to find Ooccoo.
    
    Floor B2, Spinning Mace Room
    ----------------------------
    
    Go north and wait for the bugs to get on you. Use Link's
    spin attack to get rid of them, then go north past the
    spinning mace.
    
    In the openish area here, you have three of the enemies
    that you have to use bombs to kill. So, go ahead and use
    bombs to kill them, which opens the gates to the room that
    runs alongside this one.
    
    Go south to the spinning mace and exit to the east (west
    for you Wii users). Head north through this area, and be
    warned: the platforms sink and there are bugs. You'll
    probably want to use the Clawshot to get across this room.
    
    At the north end of the passageway, jump across the gap to
    the north wall of the room (if you fall down, go back to
    the spinning mace area, back to the tunnel, and jump
    again). Then follow the pathway to the northern exit.
    
    Floor B2, Miniboss Fight Room
    -----------------------------
    
    There's a big sword with ropes connected to it in the
    middle of the room. Cut a rope to start...
    
    Mini-Boss Fight: Ghostly Sword
    ------------------------------
    
    Turn on your wolf senses to see the enemy. Just like the
    Poes, you have to wait for it to glow blue before you can
    attack. When it does, start attacking like mad.
    
    Once you attack it enough, it's time for part two of the
    fight. The enemy becomes visible, and now you have to fight
    it as normal Link. Pull out your bow and arrow and shoot it
    while avoiding the stuff it throws at you.
    
    It floats around the room quickly now, and tries to hit you
    with its sword. Dodge this, and while the sword is stuck in
    the ground, attack the enemy. After a while, it floats
    around some more, so hit it with an arrow again and repeat
    the process.
    
    If you're like me, and take too long, the enemy turns
    invisible again, at which point repeat the process from
    the beginning of the fight.
    
    Once the enemy dies, the way to the north is clear, so go
    north and get...the Spinner! This is a cool item that lets
    you float in the air and attack with A.
    
    See the lines going around the walls? Use the Spinner and
    ride it at one of those lines, and you can see that it's a
    Spinner track. Ride it to the south end of the room, then
    exit.
     
    Floor B2, Spinning Mace Room
    ----------------------------
    
    Wonder of wonders, there's a Spinner track right next to
    the door here. Ride it around a corner, and then use A to
    jump off and reach the Spinner track that's parallel to the
    one you're on. Ride this track to the exit door.
    
    Floor B2, Spinner Tracks Galore Room
    ------------------------------------
    
    Holy moly, look at all the Spinner Tracks in this room!
    
    Well, uh, head west in this room, going along the Spinner
    tracks. West past the circular Spinner tracks (with Spinner
    spiked enemies on them) is a track that leads north and up
    to another level.
    
    Get to the east end of this part of the room (west for you
    Wii users), where there's a treasure chest with a Piece of
    Heart. Excellent!
    
    Use the Spinner tracks behind the treasure chest to head
    back west. Hope your timing is good and that the spinning
    mace doesn't hurt you. If your timing is badly, simply get
    back up and try again. Near the end, the track breaks up
    and you have to jump back and forth between the two tracks
    to continue along the track, which dumps you into the
    circular area in the corner of the room.
    
    Here, you have to change your direction so the Spinner
    track takes you up, so get off the Spinner and back on
    again, heading in the opposite direction. The track takes
    you to the upper level of the room then dumps you in the
    northernmost part of the room.
    
    Ride the track to the western end (eastern for you Wii
    users), which is higher up than the rest of the track.
    Here, get off the Spinner and look east. See how there's a
    track in the middle of this area that leads to the exit?
    
    Go on the Spinner track towards the exit, jumping back and
    forth between the two tracks as necessary to avoid the
    Spinner spiked enemies. This'll probably take a few tries,
    but you can do it. I know you can!*
    
    *Note to people who can't: Use somebody else's guide.
    
    Floor One, Spinner Room
    -----------------------
    
    Open the treasure chest for the Big Key, and ride the
    Spinner tracks forward. You're in the room with the Spinner
    groove in the middle of the floor, remember it? Use the
    Spinner in the middle of the floor and spin spin spin until
    the door to the north opens.
    
    Boy, you sure have to do a lot of work in order to go north
    in this dungeon, huh? Head north and ride the Spinner track
    up around this room. As you do so, it becomes apparent that
    the platform in the middle of this room has Spinner
    clockworks on it.
    
    Jump to the platform in the middle of the room, and you can
    jump farther if you run before jumping, if you dash as Wolf
    Link, or if you perform a jump attack in mid-jump. Once you
    accomplish the jump, use the Spinner in the groove in the
    middle of this platform and spin for a long time until a
    new Spinner track appears.
    
    Ride up this new track to the exit door, which is the door
    with the dungeon boss behind it.
    
    Boss Fight: Stallord
    --------------------
    
    Head down to the middle of the area here, and Zant appears.
    Zant, being the idiot that he is, says that this is the
    last time he'll see you alive, then he takes off. Zant, did
    that work the LAST TIME you tried to kill Link?
    
    But he left a little parting gift: he made the giant
    skeleton in this room come alive, by means of a sword. Hey,
    this boss looks like Skull Keeta from Majora's Mask.
    Remember, the big skeleton you had to fight in order to get
    the Captain's Hat? Kinda? 
    
    Anyway, the way to beat this guy is to use the Spinner to
    get close to him, then use the Spinner's A attack to smash
    his spine. Ride the Spinner track around the room to build
    up speed before you jump off and attack Stallord, 'cause
    you can't start the Spinner anywhere else besides the
    track.
    
    Stallord shoots fire breath at you and summons skeletons to
    protect him. You have to dodge these skeletons in order to
    reach his spine. Pretty tough, I know. Fortunately, you
    only have to hurt him three times.
    
    Did I mention there are the spike enemies on the Spinner
    track? Yeah, there's a few of those. They move faster than
    you do so if one comes at you, look out!
    
    When Stallord dies, he takes the sand with him. Spin in
    the groove in the center of the room and woah! Look out!
    He's not dead! Zant's magic sword is still on Stallord's
    skull, so he's still alive! You've got to do something
    about that sword!
    
    Ride the Spinner track in the center of the room and when
    you get high up, Stallord shows up and starts shooting fire
    balls at you. Jump to avoid them, but learn how to time it
    so you jump at the last possible second, when his lower jaw
    opens.
    
    After you avoid his fire attacks for a while, you ride next
    to him, at which point jump to smash the sword in its head.
    
    Stallord falls to the ground. Quick, fall down next to it
    and smash the sword in its head as much as possible!
    
    You have to repeat the process, only now there are spinning
    spikes which get in the way. You have to jump to avoid them
    in order to reach Stallord. Here, the ability to jump at
    the last possible second _really_ comes in handy.
    
    The sword becomes a heart container, and the path to the
    exit pops up. Get the heart container and leave to the
    north.
    
    Twilight Mirror
    ---------------
    
    All right, Twilight Mirror time! Time to use the mirror to
    get to the Twilight Realm and kick Zant's butt!
    
    Well, circle around this area to reach the roof where the
    mirror is. Head towards the statue in the middle of this
    area and...shadow beasts come.
    
    Well, of course you need a warp point here, so that's why
    the shadow beasts come. Boy, for an evil bad guy, Zant sure
    is nice when it comes to creating portals right where you
    need them, isn't he?
    
    This time, there's five enemies, so kill three of them and
    kill the last two at the same time. Not too difficult by
    now. Then, ride the Spinner track up to the top of the
    statue where there's a Spinner clockwork groove.
    
    Use the Spinner in the groove and Spin until the Twilight
    Mirror pops up. Only...well, a big chained rock appears,
    but the mirror is broken. OH NOOOOOOO!!!!
    
    Far above you, ghostly beings appear. They say, "A dark
    entity lurks in the twilight...It houses an evil power...
    You who are guided by fate... You who possess the crest of
    the goddesses...Hear us. At the command of the goddesses,
    we sages have guarded the Mirror of Twilight since ancient
    times. You seek it...but the Mirror of Twilight has been
    fragmented by mighty magic. That magic is a dark power that
    only he possesses...His name is...Ganondorf."
    
    DUN DUN DUN!!!
    
    Flashback time as we see Ganondorf riding his horse amid
    a flaming area, in a fashion similar to how he appeared
    when the Deku Tree told Link about him in Ocarina of Time.
    "He was the leader of a band of thieves who invaded Hyrule
    in the hopes of establishing dominion over the Sacred
    Realm. He was known as a demon thief, an evil-magic wielder
    renowned for his ruthlessness..."
    
    "But he was blind..."
    
    The scene switches to the area you're in now, with
    Ganondorf chained to a big rock, presumably the big one you
    just found. The sages surround Ganondorf.
    
    "In all of his fury and might, he was blind to any danger,
    and thus was exposed, subdued, and brought to justice."
    
    The sage in front of Ganondorf causes a sword to levitate,
    then he or she smashes it through Ganondorf's belly. He
    stops moving.
    
    Close up on Ganondorf's hand. "Yet..." The hand starts to
    twitch, as the Triforce on Ganondorf's hand glows. He is
    revitalized and rips the chains off of himself, although
    not without difficulty. The sages are scared.
    
    "By some divine prank, he, too, had been blessed with the
    chosen power of the gods."
    
    Ganondorf breaks free and kills a sage. He rips out the
    sword and, now looking quite animal-like, laughs madly. The
    sages look at the Mirror of Twilight, and, by raising their
    hands, cause it to project the portal onto the big rock.
    Ganondorf struggles, but is sucked into the portal, and
    therefore, sucked into the Twilight Realm.
    
    The sages seem to mourn their dead companion for a moment,
    then it cuts to the present day. "His abiding hatred and
    lust for power turned to purest malice...Perhaps that evil
    power has been passed on to Zant..."
    
    Midna, who is sitting on the fragment of the mirror of
    twilight and looking rather bored, says, "You're just now
    figuring out where Zant got his power? It's far too
    late..."
    
    The sages say, "Only the true leader of the Twili can
    utterly destroy the Mirror of  Twilight...so Zant could
    merely break it into pieces. Once broken by magic, the
    Mirror of Twilight became fragments, which even now lie
    hidden across the land of Hyrule. One is in the snowy
    mountain heights...One is in an ancient grove...And one is
    in the heavens...You who have been sent by the goddesses...
    You should be able to gather the three pieces...But you
    must be prepared, for a dangerous power resides in those
    fragments...
    
    Midna and Link are ready. They nod at each other, and now
    it's off to find the three mirror shards!
    
    004f. Snowpeak Ruins - Getting the Second Mirror Shard
    -----------------------------------------------------------
    
    004fa. What's that Smell?
    -----------------------------------------------------------
    
    So now that you have the Spinner, you can reach the
    treasure chest in South Hyrule Field, outside of town,
    contained within the stairs. Behind the chest is a track
    running between two turrets. Clawshot to one the turrets,
    drop down, then move along the track with the Spinner to
    reach the treasure chest. That took FOREVER to figure out,
    by the way.
    
    Oh, and you can get Poes 31-43, Heart Pieces 26-30, and
    Golden Bugs 21-22. All the other various items that were
    available before are still available now, with the stuff in
    the Sacred Grove being the only exceptions.
    
    So go collecting stuff if you want to before continuing on
    with the game. Then, it's back to Hyrule Castle Town to
    speak with your buddies in the Adventurer's Guild, in
    Telma's Bar.
    
    Auru is back here, but now Ashei is gone. The map tells you
    where she is, which is at Snowpeak, not far from Zora's
    Domain. Head to Zora's Domain and exit to the west (east
    for you Wii users) to get there.
    
    Ashei tells you about a monster that's been hanging around
    here, who steals fish from Zora's Domain every now and
    then. She gives you a sketch of the monster.
    
    Now it's scavenger hunt time to find someone who can help
    you! You can show the sketch to the various Zoras here...
    or just warp to Kakariko Village and visit Prince Ralis in
    the graveyard, at his parents' grave at the northernmost
    part of the graveyard.
    
    Ralis is glad to see you, seeing as you saved his life and
    you're the person who's going to save the world. Show him
    the sketch and he notes that the monster is eating a
    reekfish, which is called a "reekfish" because it's a fish
    that reeks (ie. smells bad).
    
    Smell, huh? Wolf Link is good at smelling...
    
    Ralis gives you his earring, which can be used to catch
    reekfish. They're red, and hang out near the Mother and
    Child rocks in Zora's Domain.
    
    Go back to Zora's Domain, and you find the Mother and Child
    rocks on the east side (west for you Wii users). Climb up
    here and start fishing. Catch a reekfish, then turn into
    Wolf Link and smell it.
    
    Whew! That smells awful! Head back to Snowpeak, then turn
    on your wolf senses and follow the scent!
    
    You might want to do this at night, as there are three Poes
    in this area.
    
    Go past the iceberg area follow along the snow, where
    Wolfos attack you. Keep following the scent, and you reach
    an area where the scent goes up a cliff, where you can't
    follow. There, you have to follow the path up, then turn
    back on the path, and then climb up the rocks to keep
    following the scent. 
    
    Once again, when the scent goes up a cliff, follow along
    the path, and you can circle around to rejoin the scent.
    The next time this happens, near some Ice Keese, smash into
    the cliff, causing snow to fall, and letting you climb up.
    
    The scent then takes you STRAIGHT to a Howling Stone, so
    sit and howl the Ballad of Gales from Wind Waker right at
    it.
    
    oo  |   |   |   | oooo  |   |
    | ooo   oooooooo|   | oo|   |
    |   |ooo|   |   oo  |   oooo|
    
    Then the scent takes you to a cliff. Dig here to go inside
    the mountain. Here, go through the path and climb up the
    ladder. Your exit is to the west (east for you Wii users),
    clearly marked. Go there, climbing up the platforms, and
    climbing up the vines, then go through the exit door.
    
    Head forward and Shadow Beasts arrive. Kill the one that's
    by itself first, then kill the two that are close together
    at the same time.
    
    The blizzard disappears, and you can clearly see the
    monster by a tree. Go up to the monster and...hey, it's not
    a monster! It's just a nice guy who was getting reekfish
    for his sick wife!
    
    Yeto, that's the Yeti's name, offers to give you his mirror
    shard. How nice! But first, do like he does and smash into
    the tree so you can snowboard there.
    
    Hey, this is kind of fun! Snowboard down the path, and
    press A to jump when you want to. Try not to hit stuff or
    fall off the trail, and you end up at Yeto's home. Link
    jumps over the gaps when he has to, so you don't even need
    to worry about jumping!
    
    When you reach Yeto's House, go on inside!
    
    004fb. Snowpeak Ruins Part One – Finding the Pumpkin
    -----------------------------------------------------------
    
    Well, it turns out that Yeto's House is a dungeon. Huh, I
    didn't think we'd see another dungeon so soon...well, time
    to go through a dungeon!
    
    Note: This dungeon is tough because there are NO recovery
    hearts in it. None at all. So if you're low on hearts at
    any time, leave, warp to Kakariko Village and heal at the
    spring, then warp back and re-enter the dungeon. Ooccoo is
    EXTREMELY useful here if you ever want to do this.
    
    Note #2: Wii users, don't forget that you're playing a
    mirrored version of this game, so left/west in this guide
    is right/east for you. North/south are the same for you,
    though.
    
    Floor One, Southernmost Room
    ----------------------------
    
    Head straight north, to the door.
    
    Yeta's Room
    -----------
    
    In this room, you can see Yeta, who is Yeto's wife. She's
    sick at the moment, all because of the mirror, so she's all
    too happy to let you take the mirror. But first, you need
    the key, which she marks on your map. All right, you got
    the dungeon map, and you didn't have to do anything!
    
    Yeta tells you to head through a door. Do so.
    
    Yeto's Room
    -----------
    
    Yeto is busy making soup for his wife. Um...the soup isn't
    very good, but the thought is nice. Smash the jars in here
    to find Oooccoo, then exit the room to the north.
    
    Floor One, Middle Easternmost Room
    ----------------------------------
    
    There are two blocks to slide in this room, and a switch to
    slide them onto. Go to the block that's closer to the
    switch, and push it east (west for you Wii users).
    
    Then, push the other block west, south, east and south, in
    that order, to cover the switch and open the exit door to
    the west (east for you Wii users).
    
    Floor One, Eastern Thin Hallway
    -------------------------------
    
    Turn into Wolf Link and dig through the snow here to enter
    the main room of the dungeon. Kill the enemies who appear
    here, then go to the northern part of this area, where you
    can find a treasure chest buried in the snow. Dig it out to
    get a key, then go through the doors here to reenter the
    thin hallway. Once there, head north through the locked
    door.
    
    Floor One, Northern Small Room
    ------------------------------
    
    Three ice enemies are here in this room. You'll be seeing
    these spinning ice monsters a few times in here. Hit them
    twice to kill them.
    
    Killing them opens the door to the room with the big key.
    
    Floor One, Northeastern Room
    ----------------------------
    
    Head to the treasure chest and the door shuts. Two ice
    soldiers appear. They throw ice spears at you. Kill them
    like any other enemy to open the door. Then open the
    treasure chest and...a PUMPKIN?? That's not the big key!
    
    Head south two rooms and give the pumpkin to Yeto, who uses
    it to improve his soup. Then go to Yeta and ask her where
    the key is. Hopefully, her sickness won't cause her to
    screw up again.
    
    004fc. Snowpeak Ruins Part Two – Finding the Cheese
    -----------------------------------------------------------
    
    Note to Wii users: Don't forget that you're playing a
    mirrored version of this game, so left/west in this guide
    is right/east for you. North/south are the same for you,
    though.
    
    Yeta marks your next target, and opens a door for you.
    Obviously, you have to go through the door. Do so, and
    you're back in the big main room of the dungeon, with the
    wild wolves.
    
    Floor One, Central Room
    -----------------------
    
    Link can't run through the thick snow very well, so turn
    into a wolf to kill the wolves. Then look around. There's
    an interesting cannon here, which won't work because you
    don't have a cannon ball, and there's also some dragon
    monster ice thing that shoots ice at you if you get to
    close.
    
    Well, the ice is blocking your way to the north and east
    doors of this room, and the west door is locked. You'll
    have to go through the remaining door, the northwest one.
    Go to that area, climb up onto the windowsill, then go
    inside and through the door.
    
    Floor One, Northwest Room
    -------------------------
    
    Great, we're in a room with more of those spinning things
    on the ice. The first two spinning things are pretty close
    by, so just L-target them and hit them with the Clawshot.
    As long as you stay by the door and don't go on the ice,
    the spinning things won't be able to hurt you.
    
    Once those two spinning things are taken care of, walk onto
    the ice to find, could it be? Yes! A cannon ball! But
    wouldn't you know it? There's no cannon near here! Let's
    see if we can find one.
    
    The ice borders pretty much dictate where you have to go.
    Walk from the door to the cannon ball, turn right, go
    forward, then turn right again. There's a narrow hallway
    with two more spinning things. Hit them at a distance with
    the Clawshot, and if them come near you, use the L button
    to protect yourself with your shield.
    
    Once the hallway is clear, go down to the end of it and
    turn around the bend to the next hall. Dang, more spinning
    things. Fortunately, if you look at the wall, there's a
    tiny ledge you can stand on so the spinning things can't
    hurt you. Stand on the ledge, kill them all, and then go
    down the hall.
    
    Score! You just found the cannon! Go back and pick up the
    cannon ball, then put it in the cannon. The cannon is
    facing a wall of ice that leads to a treasure chest with
    bombs in it, but that's not worth our time. Instead, move
    the cannon clockwise so it's pointing at the wall of ice
    closest to the cannon. Then stick a bomb in the end of the
    cannon (the same end you put the cannon ball in) and boom!
    
    We just opened the way to an exit door! Great! Go through
    it.
    
    Floor One, Middle Westernmost Room
    ----------------------------------
    
    Humph, this room looks like crap. There's no floor, more of
    those spinning things, and thin wooden beams that serve as
    platforms. Obviously, the challenge here is going to be
    getting around the room without falling down.
    
    Use your Clawshot to kill the Ice Keese and the spinning
    things. Walk to the corner of the room by the door, and
    look at the beams leading to the other corner of the room.
    Walk slowly across these beams, and more Ice Keese will
    attack you, so Clawshot them when they come near.
    
    Wait a second! See how there are white parts to some of the
    beams? They're slippery! Walk on the first white part that
    leads to the corner of the room to see Link slip.
    
    Now that there's slippery stuff, we have to change our
    plan. Instead of reaching this corner of the room like we
    originally thought we'd do, turn and look at another
    corner. Hey, there's a blue treasure chest! Score! Face
    that treasure chest and jump to the next beam. Do that
    again, and you reach a beam with a small treasure chest.
    
    Open the small treasure chest to get a red rupee. Then walk
    to the corner of the room with the blue treasure chest,
    by going across the beam right next to the small treasure
    chest. Open the blue treasure chest to find...the compass!
    
    Okay, I guess the compass is useful, but it's not exactly
    going to help us out, because what we need is a key. So
    walk back towards the entrance to this room, and use the
    conveniently-placed Clawshot target to skip across the
    beams and get straight to the exit.
    
    Floor One, Northwest Room
    -------------------------
    
    The compass tells us there's a treasure chest in this room
    which MIGHT hold a key, but we can't reach it. Crap. Go
    through the exit, back to the central room.
    
    Floor One, Central Room
    -----------------------
    
    Aha! The compass says there's a treasure chest, apparently
    in the middle of the open, hidden under the snow. Kill the
    snow wolves (how did they come back to life?), then use the
    compass to stand right in front of the treasure chest. Turn
    into Wolf Link, and dig out the treasure chest. Then open
    it to find...the key! 
    
    I was really low on HP at this point in the game, so I used
    Ooccoo to warp out of the dungeon, then I used Midna to
    warp to Ordon Spring to heal myself all the way, then I
    used Ooccoo Jr. to get back into the dungeon. Don't forget
    to do that if you need to, folks.
    
    Anyway, now that you have the key, you can open the locked
    door that leads west off of this room.
    
    Floor One, Thin Western Room
    -----------------------------
    
    Well, there's not much to this room besides a ladder you
    can't climb to the top of, and some cannon balls. Cannon
    balls? Let's use them to shoot the cannon in the central
    room! Great idea, but how do we get the cannon balls to the
    cannon? After all, Link can't open the door while holding
    a cannon ball.
    
    Wait, what? Link can't get a cannon ball through the door
    by opening the door, pushing the cannon ball through the
    door, and then shutting the door behind him? Jeez, what a
    moron! Okay, looks like we'll have to do this the hard way.
    
    Right next to the door, set in the wall, is a metallic
    contraption, with a thin lever you can pull. Pull down the
    lever, and a nice cannon ball space appears. Put a cannon
    ball in the space, then go through the door.
    
    Floor One, Central Room
    -----------------------
    
    There's an identical metallic contraption on this side of
    the wall. Pull down on the lever here, and the cannon ball
    appears. Great! Put the cannon ball in the cannon. You can
    leave it where it is and blow up the ice there for some
    bombs if you want to. There's no real reason NOT to do it,
    so do it. Then pick up the bombs and the cannon ball and
    reload the cannon.
    
    Turn the cannon towards the snow dragon monster thing, then
    fire the cannon ball at it. Ha ha! It's dead now! And
    it...turned into the spinning things. Dang, I hate those
    things. Kill them, and head through the door the snow
    dragon was guarding.
    
    Floor One, Northern Circular Room (MINI BOSS FIGHT)
    ---------------------------------------------------
    
    All right! We're one room away from the key that we're
    looking for! Unfortunately, we have to get through a mini
    boss fight first.
    
    Go to the door, and the boss fight starts. You're fighting
    a soldier with a really nasty ball and chain that takes
    away a whole heart if it hits you.
    
    Fortunately, the ceiling of this room is built for
    Clawshots. To avoid being hit by the ball and chain,
    Clawshot over the boss' head to the other side of the room.
    
    The boss will throw his ball and chain at you if you're all
    the way across the room from him, sometimes. The way I got
    him to throw the ball and chain was to Clawshot over his
    head, and then he'd throw the ball and chain even if I was
    pretty close to him.
    
    Right after the boss throws the ball and chain, he rests
    for a brief moment. When this happens, run towards the boss
    and hit him from behind, aiming for the tail that sticks
    out of his armor. You CAN use the Clawshot to get behind
    him more quickly, if it'd be quicker to Clawshot than run,
    but that depends on how close you are, and how good you are
    at the Clawshot. I'm not good at the Clawshot, so it was
    always quicker for me just to run behind the boss than to
    use to the Clawshot to get behind the boss.
    
    You can't get more than four hits off of this boss at one
    time.
    
    Once the boss is dead, he explodes and leaves the ball and
    chain behind. A new weapon! Rock on! Pick it up and go on
    to the next room.
    
    Floor One, Northernmost Room
    ----------------------------
    
    Ice blocks your way forward, but never fear, you've got the
    ball and chain. Use it to smash all the ice, and the armor
    statues while you're at it. One contains a monster worth an
    orange rupee! Great! Then open the treasure chest to
    get...Ordon goat cheese? Not great!
    
    Looks like we'll have to go back to Yeta AGAIN. At this
    point in the game, you can go back to the northwestern room
    of this floor and break the ice with the ball and chain to
    get a treasure chest, but it's only worth a red rupee,
    which isn't really worth the bother.
    
    Go back to Yeta, who sends Link to Yeto. Yeto smashes Link
    to the ground, takes the cheese, and puts it in his soup.
    At this point in the game, you can go to the southernmost
    room on the first floor and smash the statues to get two
    treasure chests containing thirty rupees total, a Poe, and
    an enemy worth an orange rupee.
    
    Go back to Yeta, who thinks she's finally got the key this
    time. She opens the third door leading off of this room.
    Go through it.
    
    004fd. Snowpeak Ruins Part Three – Finding the Key
    -----------------------------------------------------------
    
    Note to Wii users: Don't forget that you're playing a
    mirrored version of this game, so left/west in this guide
    is right/east for you. North/south are the same for you,
    though.
    
    Floor One, Southwest Room
    -------------------------
    
    Hmmm, there is ice and a snow dragon monster in this room.
    Obviously, you have to use the ball and chain to destroy
    them, but first, notice that there's a door near the one
    you just went through. This door has the thing on the wall
    for transporting cannon balls. Interesting. Go through this
    door.
    
    Floor One, Thin Western Room
    ----------------------------
    
    There's a big block in front of you. Grab it and push it
    forward. It falls down to give you access to the rest of
    the room. Hey, we've been in here before! This is the room
    where you first learned how to get cannon balls into other
    rooms.
    
    You don't have to be a genius to figure out what to do now
    that you're in the cannon ball room. Grab a cannon ball and
    take it to the door that leads to the southwest room, ie.
    the door you entered this room from. Pull down the lever
    and place the cannon ball inside. Then go through the door.
    
    Floor One, Southwest Room
    -------------------------
    
    Pull down the lever to make the cannon ball appear. There's
    no place to put it yet, so let's leave it there.
    
    Now break the ice blocking the pathway. The snow dragon
    thing is trapped in a cage, blowing its ice breath back and
    forth. Lucky for you, there's a break in the cage bars
    around here, so all you have to do is go up, turn towards
    the break in the bars, and then throw the ball and chain at
    the snow dragon to kill it. Make sure to time your attack
    so you don't get hit by the dragon's ice breath, obviously.
    
    Keep going up along the path, where you meet a second snow
    dragon. Do the exact same thing to kill it, then go up and
    you're on the second floor. Here there's a door to your
    right, a small, ice-guarded niche containing a cannon, and
    a little hallway to the left with a locked door. Since you
    can't get the cannon to do anything, you must need to go
    through the unlocked door, so do so.
    
    Floor Two, Middle Westernmost Room
    ----------------------------------
    
    Huh, we're above the room with the thin beams and slippery
    nonsense. There's an ice monster here that throws icicle
    spears at you. Kill it, quick!
    
    Once it's dead, there's nothing to do except smash the ice
    that reveals a Clawshot target. What do we do now? We get
    to find a new use for the ball and chain. L-target the
    chandelier thing and hit it with the ball and chain to get
    it to start swinging. Then jump to it, ride to the other
    side of the room, then jump off to reach a treasure chest
    with...a key!
    
    There's nothing left in this room, so use the Clawshot
    target to get back to the door, then go through it.
    
    Floor Two, Southwest Room
    -------------------------
    
    Time to use our key to enter the locked door. Go straight
    forward, past the wall. Then turn left to see the hallway.
    
    Heart Piece Time! If you look at the wall here, there's a
    Clawshot target. Huh? Why is there a Clawshot target there?
    Let's find out. Use the ball and chain on the floor beneath
    the target to smash it to pieces. Fall through the hole to
    find a treasure chest with a heart piece! YES!
    
    Use the Clawshot on the target to get out of the hole. Then
    go to the door in this small hallway and open it.
    
    Floor Two, Southernmost Room
    ----------------------------
    
    Break the ice right by you to reveal a Clawshot target.
    Directly across the room from you is another one of those
    snow monster things guarding the exit. There's a chandelier
    between you and the exit, so you'll have to do what you did
    last time: use the ball and chain to swing the chandelier,
    then ride it to reach the other side of the room.
    
    The snow monster will probably knock you down, the jerk.
    If so, climb up the left staircase and use the Clawshot
    target to get you back on the second floor to try again.
    
    Here, you can destroy the statues in the first floor for
    some prizes, in case you haven't already done so. You can
    also collect the ultimate prize, a piece of heart, by
    going onto the chandelier, then waiting until the
    chandelier stops. Then turn to see two chandeliers in a
    row. Get across both of them to reach the piece of heart.
    To do this, you must time it so you hit the second
    chandelier when you're farthest away from it.
    
    Get the piece of heart if you want to. Either way, when
    you're done, go through the exit.
    
    Floor Two, Southeast Room
    -------------------------
    
    Oh crap, those spinning things are back, and the floor is
    made entirely of ice so there's no place to stand in
    safety. Wait a minute...Link has the ball and chain now!
    Pull it out and swing it around your head to kill all the
    spinning monsters. Break the ice to reveal a Poe and kill
    it. Now that there's nothing else to do, go through the
    unlocked door.
    
    Floor Two, Middle Easternmost Room
    ----------------------------------
    
    The exit door is right by us, and wouldn't you know it?
    Locked. Follow the platform around to find a block you can
    grab, and push it forward, giving you access to the room
    below.
    
    Oh, great, THIS puzzle again. Smash the ice in the center
    of the room to reveal the switch that opens the exit door.
    Now we just need to get a block on top of that switch.
    
    Diagram time!
    
             North
    
             XXXXXA
    West     XXXXXXB    East
             CXXXXX
    
             South
    
    Here's a diagram, with compass directions that I
    arbitrarily imposed. To figure it out, C is the block
    that's covered in ice. B is the block that's on the part
    that sticks out slightly. That should help you figure out
    what I'm talking about.
    
    So here's what to do:
    
    Push B west.
    Push C east, north and west.
    Push B south, east, north and west.
    
    Yay! The switch is pushed, and the puzzle is solved! Be
    glad you have this guide and you didn't have to bash your
    brains in trying to figure out how to solve the problem on
    your own.
    
    Now that the switch is pushed, the door is open. Climb up
    to the second floor and go through the now-open door.
    
    Floor One, Central Room
    -----------------------
    
    Hey, we're in the central room again. Look at the corners
    of the room, and one of them has more of those ice soldiers
    there. This platform you're on leads to that corner of the
    room, through a thin platform leading off of this one. Walk
    along it to the ice soldiers and kill them.
    
    There's a big crack in the wall here, and, wonder of
    wonders, there's a Clawshot target. Use the Clawshot on the
    target, and you end up in a small room with a door. You
    can't get back through the crack in the wall, so go through
    the door.
    
    Floor Two, Northeast Room
    -------------------------
    
    Huh, more chandelier things here. Use the ball and chain on
    the ice here to reveal a Clawshot. Then use it on the
    chandelier closer to you, then jump to it when it swings
    towards you.
    
    Now wait for the chandelier to stop swinging, then look at
    the other chandelier. Set it swinging with the ball and
    chain, then jump to it, ride it to the other side of the
    room, then jump off.
    
    There's a treasure chest here. Open it to get a key! Rock
    on! Time to go back to the last room where there was a
    locked door! Open the door right by you here.
    
    Floor Two, Middle Easternmost Room
    ----------------------------------
    
    You're in the puzzle room again. Go through the door on the
    second floor that is directly opposite of the door you just
    went through.
    
    Floor Two, Southeast Room
    -------------------------
    
    The spinning things magically reappeared somehow. Dang.
    Kill them with the ball and chain, then open the locked
    door and go through them.
    
    Floor Two, Southern Middle Room
    -------------------------------
    
    Awk! Two ice dragon monsters are in this room? Kill them
    with the ball and chain, quick! They nearly killed me when
    I got through with them, so don't forget you can use
    Ooccoo to leave the dungeon quickly if you need to.
    
    There's a door here, but don't go through it. Instead,
    notice that the wall away from the door you've entered. It
    looks just like those pushable blocks! Push them, and, hey!
    They ARE the pushable blocks! Push them both to connect to
    the next room.
    
    Remember this room? Go down to the bottom floor and get
    the cannonball that's waiting for by the door (if it's not
    there, go through the door, get the cannon ball, and put it
    through the cannon ball thing). Then take the cannon ball
    up to the second floor and put it in the cannon (which is
    behind the ice, if you haven't destroyed the ice yet). Aim
    the cannon towards the blocks you just pushed, and FIRE!
    
    The cannon ball is now in the room that had those ice
    dragons. Go pick up the cannon ball, and put it in the
    cannon ball thing by the door. Then go through the door.
    
    Second Floor, Central Room
    --------------------------
    
    Pull the lever to get the cannon ball. Put the cannon ball
    in the conveniently-placed cannon. Push the cannon twice in
    the same direction, so it is facing an ice monster off in
    the distance that guards the final boss room. Fire the
    cannon to kill the ice monster.
    
    Ha ha! This dungeon should be over soon. Get to where the
    ice dragon was by going to the corner, jumping to the room
    below, and climbing up the ladder. Then go through the
    door to find the room marked by Yeta on your map.
    
    Second Floor, Northwest Room
    ----------------------------
    
    Weird, this room looks slightly like a church. And it's
    populated by the ice soldiers. Okay...so kill all the ice
    soldiers and the door to the room with the treasure chest
    opens. Go inside to get the Big, I mean, Bedroom Key.
    Finally! Found it! Go back to the central room.
    
    Second Floor, Central Room
    --------------------------
    
    Yeta's not sick anymore, and she's ready to take you to the
    mirror shard. Follow her (or go on ahead if you're
    impatient) to the third floor, and open the door to the
    bedroom. Boss fight time!
    
    Boss Fight - Blizzeta
    ---------------------
    
    Yeta heads over to the mirror and looks at it. What a
    pretty mirror...soon, evil forces take over Yeta and turn
    her into the monster Blizzeta.
    
    The first half of the fight is pretty easy, if I do say so
    myself. A huge ice monster spins around the room like a
    top. All you have to do is hit the ice monster with your
    ball and chain several times. So L target the monster and
    constantly throw the ball and chain at it. If you're a
    cautious fellow, you can just swing the ball and chain over
    your head constantly, which takes longer but works just as
    well.
    
    Once you break her to pieces, Blizzeta tries a new strategy
    that involves dropping icicles at you from the ceiling.
    Here's how it goes: she will drop eight or so icicles at
    you, all in a row. Run around to avoid these. Then she will
    drop the icicles around you, so that they form a circle
    around Link. She then drops from the ceiling and lands on
    Link.
    
    What you have to do is get out of the circle before
    Blizzeta lands. You can do this by pulling out the ball and
    chain as soon as you see the circle of icicles above you,
    so that you destroy some icicles the second they fall down.
    Then go through the gap you made in the icicles, wait for
    Blizzeta to fall down, then smash her to pieces with the
    ball and chain. You can also try to break the icicles when
    they fall on you consecutively, but that's harder.
    
    Anyhoo, that's what you need to do to defeat Blizzeta. Not
    too easy to do, but pretty easy conceptually.
    
    Once you beat Blizzeta, Midna waxes philosophical about how
    all worlds are cruel, seeing as evil powers (like the
    Mirror of Twilight) can control good, innocent people like
    Yeta. Food for thought, I guess.
    
    Midna also says she's sorry you had to beat up Yeta, who
    seems like a nice person. Yeto comes in, and he is freaked
    out by the fact that Link has beaten up his wife. She seems
    upset that she went evil and tried to kill Link, but Yeto
    consoles her saying that she doesn't need a mirror...all
    she needs to do is look into the reflection of his eyes to
    see true beauty. Awwwwwwwww...Yeti love. They say it's the
    purest love there is!
    
    Pick up the heart container that comes from Yeto and Yeta,
    then go through the portal to get back to Snowpeak.
    
    004g. Temple of Time – Getting the Third Mirror Shard
    -----------------------------------------------------------
    
    004ga. Not the Sacred Grove Again!
    -----------------------------------------------------------
    
    Now that you're gotten the second mirror shard, it's time
    to get the third mirror shard! 
    
    Here, you can use your Ball and Chain and knowledge of
    Snowpeak to get Poes 44-51 and Heart Pieces 31-4, and all
    the various items that you could have gotten before. Get
    the ones you want, then head back to Telma's bar to find
    out where to go next!
    
    Rusl's gone, and he's apparently visiting the Sacred Grove.
    Hey, we've been there before! Warp to the North Faron Woods
    and head to the target to see Rusl hanging out in the area
    near where you found the child and the monkey, kidnapped
    and locked in the same cage. Hey...who did that, anyway? We
    never found out who did that at the beginning of the game!
    Loose plot lines!
    
    Speaking of the beginning of the game, Rusl seems inclined
    to wax poetic about the good old days when he and Link sat
    down together, and he talked about how lovely the twilight
    is.
    
    Fortunately, Rusl turns his attention to the ancient temple
    thing on the other side of the gorge...which we've already
    been to. Looks like Rusl wants us to visit that area again.
    He gives you a golden Cucco to help you out.
    
    Glide to the little niche in the tree that Rusl is looking
    at. Glide towards the tree roots (the bigger one, the one
    you can land on), then glide onto the platform right near
    the one you're standing on.
    
    Go through the minor cave to the other side. Use your
    boomerang on the bridge so it faces you, then glide onto
    it. Use the boomerang on the bridge again, then walk across
    the bridge to normal ground.
    
    See the swinging pendulums? There's a small ledge between
    them. Glide to the ledge past the first pendulum when it's
    not in your way, then do the same for the next pendulum.
    Then enter the cave to reach the sacred grove again.
    
    Ah, no, not again! That stupid scarecrow kid is torturing
    us again! And his bad friends are more powerful than
    before!
    
    Fortunately, it's easier to find the scarecrow kid this
    time. If you look through a cave entrance, the other end
    will glow if that's the cave the scarecrow kid went
    through. This has something to do with the lantern it
    carries around. Anyway, use this to follow the scarecrow
    kid, and when you find him, smash him with your sword.
    Chase him again, and this time, use an arrow to hurt him.
    
    Chase him again, and you find him hiding on top of a tree,
    once you climb up to the highest part of the room. Use
    another arrow to hit him, then chase to reach another
    mini-boss fight with him.
    
    This fight is just like the last time, except now the
    platforms are raised, so you can't climb/jump on them to
    hurt the scarecrow kid (which you had to do last time,
    because you were stuck as a wolf). So this time, just use
    your bow and arrow to kill the scarecrow kid. Hit him
    three times, and he lets you into the "secret place", which
    is the same place you got the Master Sword.
    
    004gb. Flashbacks to Ocarina of Time
    -----------------------------------------------------------
    
    Okay, the place is a little different this time. Push the
    block that's here forward. This connects the upper and the
    lower parts of this area, so climb down to the lower part
    and get the golden bug (a snail) and the treasure chest if
    you haven't already. Then head to the Master Sword Pedestal
    and put your sword back in.
    
    Putting your sword back in causes Link to travel back in
    time seven years and become a Kokiri kid again...no, wait,
    wrong game. Here, putting your sword back into the pedestal
    causes a statue in the upper area to move.
    
    Head back to the upper area to run into...Twilight
    Monsters! Kill all five of them with the holding-B power,
    and now there's a nice portal leading to the Sacred Grove.
    Yay! We don't have to chase Scarecrow Kid ever again! YES!
    
    That's all to do here, so now you can go back
    to the statue that you moved by putting your sword in the
    Master Sword Pedestal a little while ago.
    
    The statue is gone, so open the doorway it blocked to find
    that it's a magic doorway that leads to...the Temple of
    Time! Woah! Go down the stairs, get the golden bug that's
    hiding on a pillar at the backside of the stairs, then go
    through the open doorway to reach...
    
    Aha, THIS must be the Pedestal of Time. Put your sword back
    in to make Link travel back in time seven years and...what?
    That doesn't happen? Aw, darn it! I totally thought that
    was going to happen!
    
    Instead, putting your sword in the Pedestal of Time makes a
    magical set of blue stairs appear. Oocoo and Ooccoo Jr.
    appear from out of NOWHERE to climb up the stairs into the
    fake stain glass window to enter the dungeon. Follow them
    in.
    
    004gc. Temple of Time, Part One - Bop to the Top
    -----------------------------------------------------------
    
    This dungeon has an interesting enough set-up: All you have
    to do is get to the top floor, then go down to the bottom
    floor again.
    
    Floor One
    ---------
    
    Go to the door directly across from the entrance. Midna
    tells you to turn into a wolf and sense the area to find
    out that there's a missing statue we need to find.
    
    Near the missing statue area is a switch on the white area
    next to the stairs. Step on it to make a platform rise.
    Put one of those pots on the switch, the climb up the
    platform to reach a large set of stairs.
    
    Go up the stairs to reunite with Ooccoo, who says that
    she's nearly home, because this dungeon contains her race's
    ancient technology. Good news for her, I guess...
    
    Go down the stairs on the other side of the room to find
    two torches. Light them with the lantern to get a small
    key. Now go up the stairs to the door, and open it with
    the key.
    
    Floor Two
    ---------
    
    This room has a new enemy, which is probably called the
    hairy Tektite. Anyway, it's just as easy to kill as the
    other spider creatures. Kill it, then put one of the pots
    in the corner of the room on the switch on the floor in
    the middle of the room to open some gates.
    
    One open gate leads to a treasure chest with arrows in it,
    and the other leads to stairs. Get the arrows, then go up
    the stairs. Hey, your way is blocked! No problem. Just pull
    out the bow and arrow and shoot the pot that's on the
    switch. Smash! The path opens before you.
    
    Floor Three
    -----------
    
    Kill the Lizalfos who get in your way (four in all), and
    kill the Armos statue by circling around it and hitting it
    from behind. For doing this, you get the Dungeon Map. YAY!
    
    There are two switches on the floor near the blocked exit.
    It's not hard to figure out what to do here. Just put a pot
    on each switch (you can also use the stone weights in the
    corner of the room as well), and the way opens. Go up the
    stairs and through the door to the circular room.
    
    Ugh, there are enemies abound in this room, lots of them
    behind an electrical barrier that prevents you from killing
    them. Go around this room, killing the Lizalfos (I
    recommend using the Mortal Draw to get rid of them
    quickly), and going up the stairs when you find them.
    
    Floor Four
    ----------
    
    There's a break in the stairs, but you can use your spinner
    to get past it and continue going up to the fifth floor.
    
    Floor Five
    ----------
    
    In the center of this room is a complicated-looking
    structure. You can't activate the far side of the structure
    yet, as that would require two weights, so instead, go to
    the middle of the structure. Push this puppy counter-
    clockwise to reach the area in floor three that was closed
    off by the electric field.
    
    Floor Three
    -----------
    
    Hey, there's the weight that we're missing! Pick up the
    weight and put in near the device that you push. You can
    kill all the enemies here, but it's not necessary, so I say
    skip it. Instead, just push your device clockwise to get
    back to floor five.
    
    Floor Five
    ----------
    
    Pick up your weight and carry it to the far side of the
    room, that is, to the side of the room opposite of the
    locked door at the top of the stairs (the south side of the
    room). Make sure the spinning spikes don't get you, though.
    
    On the east (west for you Wii users) side of the room is a
    small area with a weight. Pick it up and bring it to the
    far side of the room. Now you have two weights here, and
    two switches. Put a weight on each switch, and the white
    platform pops up.
    
    Hey, you can't climb on the white platform! Pick up a
    weight, stand on the white platform, THEN put the weight on
    the switch. This way, Link rides up the platform straight
    towards a door. Go through the door.
    
    I bet this room contains a small key, because it'd be
    impossible to beat the dungeon if it didn't. Kill the two
    Armos statues here by hitting them from behind like last
    time, and you get a small key. I knew it!
    
    There's nothing else to do in this room for now, so leave
    the room and use the key on the locked door on the north
    part of circular middle room.
    
    This next room is pretty straightforward. There are gates
    here, controlled by the pretty crystal. There are also
    Beamos enemies, which you kill by hitting them in the eye.
    
    Hit the crystal and go through the open gate. Your way is
    blocked, so turn around and shoot an arrow through the
    convenient circular hole to open the gate in your way. Now
    keep going to find an alcove with the Compass inside. Cool!
    
    But now you're stuck, because the way is blocked. Or IS it?
    Shoot an arrow through the two circular holes, which line
    up perfectly, to hit the crystal to open the way ahead.
    
    You have a mini-room here, full of Lizalfos. Getting
    through this room is easy; whenever a gate is in your way,
    hit the crystal at the top of the room. Get across the room
    and go up the stairs.
    
    Floor Six
    ---------
    
    More Tektites here. Kill them all to get a chest with a
    purple rupee, then go up the stairs to see some...scales.
    
    Floor Seven
    -----------
    
    The scales are weighted down. Step onto the first scale,
    and it sinks. Pick up the weight here, and throw it onto
    the other scale to bring Link up. Huh, looks like Link
    weighs exactly twice as much as a weight. Anyway, now that
    the scales are balanced (Link on one side, two weights on
    the other), go across the scales to the door on the south
    part of the room.
    
    Go through the door to see a beamos and many spinning
    things. Kill the beamos, then avoid the spinning things
    while getting to the rest of the room, namely, the longish
    hallway that's part of this room (there's only one way to
    go, to be honest).
    
    There are some more Lizalfos here, so kill them. This room
    must be the clockwork room, as there's a pendulum of doom,
    and spinning spiked logs rolling across the floor. Reminds
    me of the Prince of Persia games. The pendulum and spiked
    logs move according to a fixed pattern, so watch them for a
    while to understand the pattern, then move past them when
    they're not in the way. Behind the pendulum is a treasure
    chest with a key in it, and behind the second spiked log is
    a switch and a weight. As you can guess, you have to put
    the weight on the switch to reach the stairs before you.
    
    Floor Eight
    -----------
    
    More enemies to kill here. Kill them all to get a treasure
    chest with a purple rupee, and to open the gate that leads
    to the mini-boss fight. Then go through the gate and open
    the locked door to reach the fight.
    
    Mini Boss: Iron Knuckle
    -----------------------
    
    I wonder if mini bosses ever get low self esteem because
    they're not full-blown bosses. I mean, think about it.
    Maybe when Iron Knuckle was a kid, all he ever wanted to do
    was grow up to be a boss, but the best he could get was
    mini boss status. I kinda feel sorry for the guy...
    
    Well, don't feel TOO sorry for him, cause he's big, nasty,
    and ready to kill you. Plus, he's not slow like the Iron
    Knuckles in previous Zelda games.
    
    Fortunately, you kill him in the same way as the Iron
    Knuckles in other games. When the Iron Knuckle attacks
    Link, it likes to swing its sword over its head in a
    straight line, just like Link when he does a jump attack.
    If it performs this move and misses you, the Iron Knuckle
    gets its sword stuck in the ground for a half-moment. Use
    this moment to hit the Iron Knuckle and knock some of its
    armor off.
    
    Repeat this process again and again and again until all the
    armor is missing. The Iron Knuckle gets mad and throws away
    its shield and sword, then pulls out a new sword that
    doubles as a shield.
    
    Engage the Iron Knuckle in swordfight. Just keep swinging
    your sword at this baddie until it is dead. Doing the back
    slice (rolling to the side, then pulling out your sword
    while coming out of the roll) helps throw it off-balance,
    allowing you to get multiple hits in.
    
    Once you get in enough hits, the Iron Knuckle screams in
    frustration, because he's probably going to get fired from
    his job as mini boss for losing to you. Poor fella...
    
    A treasure chest is then available. Open it to get the
    Dominion Rod, which lets you control statues. Control
    statues? That's kinda cool...I guess.
    
    Use it on the big statue in this room (marked on the map
    with a red dot), which is the statue Midna fussed over at
    the beginning of the dungeon. Lead the statue to the
    doorway of the room, where there is a glowing pad you
    should lead the statue onto.
    
    A giant bell thing comes and makes the statue disappear.
    Okay, that's just weird. Go through the door to find the
    statue again.
    
    004gd. Temple of Time, Part Two – Getting Down and Funky
    -----------------------------------------------------------
    
    Floor Eight
    -----------
    
    Use the Dominion Rod on the statue again. Swing the
    Dominion Rod to make the statue swing its sword and destroy
    the gates.
    
    Now lead the statue to the middle part of the room. Step on
    the switch in the middle of the room to see a white
    platform lower and rise. Lead the statue onto the white
    platform while it's lowered (you can do this by either
    putting a pot on the switch, or by timing carefully), then
    rise the platform and get on, next to the statue.
    
    Now lead the statue down the stairs.
    
    Floor Seven
    -----------
    
    The electrical barrier is back again, just like the gates
    were. Move Statue Buddy through the barrier and onto the
    switch to get rid of the barrier. Now use Statue Buddy to
    get to the other side of the room, which is easy because
    Statue Buddy blocks the spinning logs. Then go to the part
    of the room with the Beamos in it, and then use Statue
    Buddy's axe to destroy the Beamos. Cool! Oh, Statue
    Buddy, is there nothing you can't do?
    
    Stepping on the switch makes a white platform rise up. Lead
    Statue Buddy onto the white platform. Now use the Dominion
    Rod on one of the weights on the tiny elevated platforms in
    this room to move the weight onto the floor. Then pick up
    the weight, put it on the switch, then move Statue Buddy to
    the glowing area so it goes inside another bell. Hmmm. That
    bell thing is still weird.
    
    Go through the door to reach the room with scales. Statue
    Buddy is here, and we'll have to lead it across the scales.
    Lead it onto the first scale, then pick up the weight on
    the scale and throw it onto the other one. Now one scale
    has two weights, and one has statue buddy. They're not even
    quite yet.
    
    Now, you CAN use the Clawshot target here to find a third
    weight, but there's an easier way. Fall down to the ground,
    then go up the stairs to reach the scales. Look at the wall
    near the first scale. It's got weights on it! Move the
    weights down using the Dominion Rod, then toss them on the
    scale. When you have four weights on the scale, the scales
    balance out, letting you move Statue Buddy onto the next
    scale.
    
    When you move Statue Buddy onto the next scale, the scales
    unbalance again. Throw all the weights onto the now-empty
    scale to balance things again, then lead Statue Buddy down
    the stairs and to the bell area.
    
    Before we leave this area, let's get the big key. Climb
    onto the scale which is up in the sky, and Clawshot to the
    target at the center of the ceiling. Fall down, then walk
    to the wall where there's a Spinner track. Ride on the
    track to the other side of the room.
    
    Kill the Poe here, and open the door. Kill the enemies in
    here, which include those annoying slug things with iron
    masks. Then Clawshot to the upper level of this room to
    find four switches. Put weights on all the switches, using
    one or two of the iron masks left over from the enemies as
    weights. This opens the gate, which lets you get the Big
    Key. Yes!
    
    Leave the room, and drop to the floor of this room.
    
    Floor Six
    ---------
    
    Go through the door, and down the stairs.
    
    Floor Five
    ----------
    
    Wow, Floor Six was done really quickly, wasn't it? Keep
    going down the stairs to end up in the crystal switch room
    again, with Statue Buddy on the other side of the divide.
    
    This looks kind of tough, but it isn't. Take control of
    Statue Buddy, and use him to destroy all three of the walls
    that you move by hitting the crystal switch. I will say it
    again: Statue Buddy is awesome.
    
    Put Statue Buddy on the switch on the floor in this room,
    right across from the electrical bars. When Statue Buddy is
    on the switch, the electricity goes away, allowing you to
    reach a treasure chest and get...a piece of heart! OH YEAH!
    
    Now leave the room with Statue Buddy to reach the other
    room with a crystal switch puzzle. Use Statue Buddy to
    destroy the walls and the Beamos enemies, then lead Statue
    Buddy onto the glowing platform to have it go into another
    bell. Then leave the room through the door.
    
    Floor Four
    ----------
    
    Hey, we're back here again. Go to the thing in the middle
    of the room, and push it clockwise to reach Statue Buddy.
    Bring Statue Buddy onto this thing in the middle of the
    room, and push it counter-clockwise twice to bring you and
    Statue Buddy to the ground.
    
    Note: You can get a piece of heart here by reentering the
    room where you got a small key. Simply put two weights on
    the switches on the south side of the room, one weight
    being on the east side of the room (west for the Wii users)
    and the other being on the bottom level with the spiders
    (which you get to by pushing the thing in the middle of
    the room counter-clockwise). This makes the white platform
    rise, giving you access to a room.
    
    You'll notice that next to the stairs on the opposite side
    of the room are some areas blocked off by a rail, and that
    there are two switches in the blocked-off area, both
    switches near the foot of the stairs. Throw a weight behind
    the rail, lead it onto the switch with the Dominion Rod,
    then do the same for the other weight. This makes a
    treasure chest appear, which gives you a Piece of Heart!
    Yes! Now go back to where you were before this note. 
    
    Floor Three
    -----------
    
    The baby spiders are back, but they're no match for Link
    and Statue Buddy. Link can use his Clawshot to kill them
    quickly, and Statue Buddy can kill about six at a time with
    each swing of his axe.
    
    Killing the spiders gets rid of the electrical field, so
    you can lead Statue Buddy to the rest of the room. Take
    Statue Buddy to the north part of the room, where a bell is
    waiting for him. Get Statue Buddy under the bell, then
    leave the room through the door to the east (west for you
    Wii users).
    
    Go down the stairs, and your way is blocked. Clawshot over
    the closed gate to find Statue Buddy. Use Statue Buddy to
    destroy the gates here, and lead him down the stairs.
    
    Floor Two
    ---------
    
    Again, use Statue Buddy to destroy the gates here, and then
    lead him onto the bell area. Then leave through the door
    and go down the stairs to the main room.
    
    Floor One
    ---------
    
    Finally, we're finished with Statue Buddy! Wait, we're
    finished with him? Aw, no, I liked him! He was...my friend.
    
    Move Statue Buddy onto his pedestal next to the big door.
    The door opens, leading to a trap-filled room which
    DEFINITELY reminds me of the Prince of Persia games.
    
    Pull out your bow and arrow, and kill the Armos statues
    (the statues with rotating red eyes that shoot lasers).
    Then, move past the first spinning top, timing it so you
    aren't hit, and jump over the gap.
    
    Move past the second spinning top, then a spinning log.
    Then go right against one of the walls of the room and
    walk past the swinging pendulums, which is much easier to
    do against a wall than in the middle of the room. Then jump
    over the gap to the end of the traps.
    
    Huh, your way is blocked by a gate. If only Statue Buddy
    was here...pick up one of the weights, throw it across the
    gap, then use the Dominion Rod to move the weight onto the
    switch, which opens the gate.
    
    Go through the gate, then move the weight off the switch.
    Go down the stairs to find some spiders. Kill the spiders,
    then open the big door to reach... 
    
    Boss Fight – Armogohma
    ----------------------
    
    Oh no, Gohma has somehow morphed with an Armos statue to
    form a super-killer boss! I guess that means the spider
    enemies in this dungeon were Gohmas, not Tektites. Stupid
    Zelda games, having two different kinds of spider enemies.
    
    Anyway, Link enters the room to find that there are some
    giant Armos statues here, as well as the boss, who is
    walking around on the ceiling. You can tell where the boss
    is by looking at the ceiling, and noticing that it often
    walks over the light emanating from the ceiling, so when
    one of the four light sources disappears, you know that
    Armogohma is directly above the missing light.
    
    Take out your bow and arrow and aim it at Armogohma.
    Armogohma wanders around, but eventually stops and opens
    the eye on the middle of its back. Hit the eye when it
    does, and the beast falls to the floor.
    
    When it does, use the Dominion Rod on the Armos statue
    closest to Armogohma. Swing the Dominion Rod to make the
    statue smack Armogohma with its fist and do major damage.
    
    After this, Armogohma pulls a old trick: it shoots out a
    horde of baby Tektites to attack you. Kill all of them.
    Then Armogohma pulls a new trick, learned from the Beamos
    statues: it shoots a laser out of the eye on its back.
    This means that once Armogohma opens its eye, you have only
    two or so seconds to hit it with an arrow before you get
    hit with the laser.
    
    Three hits kills Armogohma, and...wait, huh? It's not dead?
    Woah, that's some freaky music! The spiders wander around
    the room now, but killing them isn't hard. Just take out
    your bow and arrow and shoot the large eyeball, which is an
    easy target because it's large. Hit it three times to THEN
    kill Armogohma.
    
    You get a Heart Container and the third mirror shard. Midna
    worries that since the mirror shards can make huge, evil
    monsters, it might not be such a good idea to collect all
    the mirror shards. Gee, you think?
    
    But we have to ignore that, anyhow, and continue our quest
    to get the mirror shards.
    
    004h. Island in the Sky - Getting the Fourth Mirror Shard
    -----------------------------------------------------------
    
    Before leaving the Temple of Time, you should use the
    Dominion Rod on the two statues near the base of the
    stairs to let you find a Piece of Heart and a Poe. Might as
    well go back into the dungeon and get the pieces of heart
    there if you haven't already. Then you can leave the Temple
    of Time and go back to the Sacred Grove.
    
    You meet Ooccoo here. She says the Dominion Rod is what she
    was looking for all along. She says the magic has all gone
    out of the Dominion Rod, though, and sure enough, the
    Dominion Rod has stopped working. Darn.
    
    Right now, the only new items you can get are Golden Bugs
    #23 and #24, which should net you the Giant Wallet from
    Agitha. Cool!
    
    004ha. Some Rather Boring Adventures
    -----------------------------------------------------------
    
    But before you can fix the Dominion Rod, you have to go to
    Kakariko Village, because Shad, the member of the group in
    Telma's Bar, is there, researching the Dominion Rod. Also,
    Renado says he needs to talk to you about Ilia's memory.
    Sounds like Kakariko is the place to go!
    
    Renado tells Link that he had a great idea: Maybe if he
    knew where Ilia lost her memory, it could help. Wait, it
    took him THIS LONG to think up that idea? What a moron!
    Anyway, he gives you a letter for Telma, who first found
    Ilia, and therefore can tell you where she lost her memory.
    I don't know why Renado wants Link to deliver the letter,
    instead of using the postman like everyone else.
    
    Go to Telma's Bar in Hyrule Town, L-target her, then take
    out the letter. She's miffed that Renado didn't mention her
    in his letter, and she tells you that the doctor on the
    east side of town (the west side for you Wii players) was
    first to find Ilia.
    
    Telma gives you an invoice for the doctor. Great, now
    Link's a delivery boy. Head over to the Doctor's house,
    right near the exit to the town. Show him the invoice, and
    he tells you that Ilia had some sort of statue that he
    spilled medicine over. Then he retreats into his little
    mini-room.
    
    Go into the other mini-room, which has a box in it. Turn
    into a wolf and push the box aside to find the medicine.
    Sniff it to learn the medicine scent, then go outside and
    chase the scent all the way back to Telma's bar.
    
    Telma's cat, Louise, tells you the statue was stolen by
    nocturnal dog beasts outside the town's southern gate. So
    now you have to go outside the southern gate, wait for
    nightfall, and kill the dog beasts that appear.
    
    Once they're all dead, pick up the statue, then head back
    to Kakariko to see if it makes Ilia get her memory back.
    It reminds her of where she was found, a hidden village in
    the northern part of this area, above the Eldin Bridge. It
    gets marked on your map, so warp to that area and head for
    the mark. If the bridge is missing, warp it to that spot
    from its place in Gerudo Mesa.
    
    Your Goron buddy helps you get inside the hidden village,
    and warns you that there are twenty enemies here which you
    must kill, and he recommends that you use the Hawkeye to
    kill them from far-off. Do so. The enemies are all over the
    town, hidden in buildings and such, but it's not too hard
    to find them, seeing as they're shooting arrows at you the
    whole time. You can break glass windows to get into
    buildings and find more enemies, too.
    
    In this village, there's a Howling Stone, but don't use it
    before you kill all the enemies, or else they magically
    regenerate.
    
    Once the enemies are dead, a short old woman named Impaz
    comes out and gives you Ilia's Charm. Aw, she's kind of a
    sweet old lady...Now go to the howling stone, and howl at
    it.
    
    |   |   |   oooo|   |   oo  oo  |
    oo  |   oooo|   |   |   | oo| ooo
    | oooooo|   |   oooooooo|   |   |
    
    Then leave the hidden village and go back to Kakariko.
    
    Show the charm to Ilia, and she...she...gets her memory
    back! YAY! She remembers the romantic moments she spent
    with Link in the fountain! Gee, I wonder why she remembers
    that before anything else...
    
    Ilia lets you keep her charm, which is a disguised horse
    call that lets you call Epona from anywhere. She also tells
    you that Impaz is in the hidden village, waiting for the
    messenger from the gods. No, not Hermes, she's talking
    about someone with a magic rod. Something like...the
    Dominion Rod?
    
    That has to be it! Now go BACK to the hidden village (poor
    Link is really being forced to trek all over Hyrule in this
    part of the game, isn't he?) and show Impaz the Dominion
    Rod.
    
    She gives you a book written in the ancient sky people
    language. Ooccoo isn't here to translate, so you'll have to
    go back to Kakariko and visit Shad, who's hiding Renado's
    basement for some reason. He recites the words in the book
    to try to get a statue to move...but to no effect.
    
    Well, not to NO effect, as it restores life to your dead
    Dominion Rod. But Shad must be missing a crucial word
    somewhere, so he goes off to examine the other Owl Statues
    in Hyrule. He marks their locations on your map for you, as
    well.
    
    It doesn't take Midna long to figure out what to do next.
    You have to visit all the Owl Statues and move them with
    the Dominion Rod. See, there are Ancient Sky letters hidden
    on the Owl Statue pedestals, and you have to collect all
    the letters to spell the word that Shad is missing.
    
    BORING!
    
    Anyway, check your map and go to all the Owl Statues. Sure
    enough, hidden under each statue is a letter. Move each
    statue, then read what is written on the pedestal under the
    statue. Do this for all the statues to get the entire
    word.
    
    Statue 1: North part of Kakariko Gorge. Move the statue,
    then climb onto the pedestal.
    
    Statue 2: North end of Eldin Bridge. Move the statue, then
    climb onto the pedestal. If the bridge is missing, just
    transport it there from Gerudo Mesa. Also, while you're
    here, you might as well lead the statue to the south end of
    bridge and drop it into the gully leading to a ladder. Jump
    from the bridge to the statue, to the ladder, then climb up
    the ladder and open the treasure chest to get a piece of
    heart!
    
    Statue 3: East of Castle Town, in an amphitheater. Move the
    statue near some stairs, then jump from the stairs to the
    top of the statue, and jump from the top of the statue to
    the pedestal.
    
    Statue 4: North of Great Bridge of Hylia. Move the statue
    so it's under the hanging vines. Clawshot onto the vines
    and drop onto the statue. Then jump to the pedestal.
    
    Statue 5: Gerudo Mesa. There are pillars near the statue.
    Jump from a pillar onto the statue, then from the statue
    onto the pedestal.
    
    Statue 6: Faron Woods. North of the lantern salesman's
    house is a rock that can be bombed. This leads to a small
    area with a statue. While you're here, you might as well
    move the statue into the nearby hole in the ground,
    creating a series of places for Wolf Link to jump to in
    order to get a piece of heart.
    
    Now that you have all six letters, go back to Kakariko
    village and go into Renado's basement to see Shad again.
    Show him the book, and Shad is amazed to see that you found
    the missing word. He then tries the magic spell again, with
    the result that a hole appears in the statue.
    
    NOTE: DO NOT SAVE DURING THIS PART OF THE GAME, OR IT WILL
    SCREW UP! YOU WILL END UP HAVING TO RESTART THE GAME!
    
    Shad leaves. Move the statue and enter the now-open room to
    find a giant cannon. Woah! Shad comes back in now. Go up to
    the cannon and have Midna look at it. She says you should
    warp, but you can't do it with Shad around.
    
    Talk to Shad and he leaves quite quickly. Midna wonders if
    she creeped Shad out or something like that. Well, it IS
    kind of creepy for Link to have a three-dimensional,
    talking shadow that moves out of its own free will, so I
    guess, yes, maybe she did creep Shad out a bit.
    
    Warp the cannon to Lake Hylia. Go to the cannon man, who
    agrees to fix the cannon for 300 rupees. A few days later,
    he finishes it, and now all you have to do is Clawshot into
    the cannon to reach the land of the Oocca.
    
    NOTE: IT IS NOW SAFE TO SAVE THE GAME AGAIN.
    
    But before you Clawshot to the City in the Sky, you might
    want to collect some items which are avaiable, now that
    your Dominion Rod is working again. Specifically, you can
    get Poes 52-7 and Heart Pieces 35-40, as well as all the
    howling stones and all the golden bugs, if you haven't
    already. Of course, all the things you could have gotten
    earlier are still available.
    
    004hb. Dungeon and Dragon – East Tower
    -----------------------------------------------------------
    
    Poor Shad...he spent his whole life studying the Oocca, and
    Link doesn't take him to the City in the Sky...his whole
    life was a waste, just a footnote in Link's story...
    
    Ooccoo and Ooccoo Jr. jump in the cannon with you, so they
    can go to the city in the sky, too. Once you get there, it
    turns out there's a big dragon haunting the city. Oooo,
    scary!
    
    This certainly is a strange area. Follow Ooccoo to the shop
    on the east (west for you Wii users). Talk to Ooccoo, and
    she says she can warp you to this shop anytime you want.
    Oh, so this is a dungeon and not an actual city! I didn't
    know that!
    
    Floor One, Southernmost Room
    ----------------------------
    
    Well, now that we know it's a dungeon, that makes things
    slightly easier. Move around this area, but be careful the
    high winds don't throw you off the platforms. Let's see...
    the west path leads nowhere, the east path leads to the
    shop, and the south path leads to a cannon that takes you
    back to Hyrule...I bet we have to go on the northern path!
    
    But first open the chests in the water in the center of
    this area for some water bombs and a red rupee. Then go
    north, using the Iron Boots to prevent the occasional wind
    from throwing you backwards. Use the Clawshot on the blue
    crystal high above the locked door (the camera shifts focus
    to bring your attention to this), which unlocks the door.
    Then go through the door.
    
    Floor One, Second Southernmost Room
    -----------------------------------
    
    There are blue tiles on the floor here, which are actually
    timed tiles (stand on them, and after a short time, they
    fall and disappear, getting rid of Link if he's still
    standing on the tiles). There are also some Oocca, which
    Link can pick up and use for gliding. Pick up an Oocca and
    glide to the platform in the middle of this room, landing
    on the non-blue tiles, of course.
    
    Close by you are some raised platforms, which you can't
    reach because they're surrounded by blue tiles. What you
    have to do is Clawshot onto the ivy-coated pillar to reach
    the raised platform.
    
    Now we have to get to the third platform in this room, on
    northern side of the room. Clawshot a nearby Oocca to pick
    it up, then glide to the platform. Climb up to the door on
    this platform and go through. Dang, that room was kind of
    complicated, wasn't it? I hope the others aren't like that.
    
    Central Room
    ------------
    
    You end up in a big main room, which I'm going to call
    "Central Room". There are three doors leading off of this
    room. The north door leads nowhere, and the west door (east
    for you Wii users) leads to a key and a cutscene, so let's
    go there first.
    
    But there's kind of a gap in the floor between you and the
    door. Look at the window on the south side of the room,
    near the door. There's a hole in it! Clawshot to the window
    (you can Clawshot onto the lattice in this dungeon)
    
    Floor One, West Side
    --------------------
    
    Drop to the ground here to find an area you can use your
    Spinner in. Pull out the Spinner and spin like a crazy man
    until a bridge forms somewhere. All right!
    
    Move towards the bridge, and use the Clawshot on the vines
    on the other side of the gap to cross the gap. Then climb
    up and go across the bridge, which is really windy, so you
    should DEFINITELY use the iron boots.
    
    Going across the bridge leads you to a door, which leads to
    a small room. Go to the other side of the room, where the
    floor magically disappears. How the heck does this room
    stay supported without a floor? Anyway, look at the
    ceiling.
    
    There are two Clawshot targets on the ceiling at this end
    of the room (the end opposite of the door). Clawshot to the
    one which is above a platform, then drop down to the
    platform. Open the treasure chest to get a key. All right!
    A key!
    
    You can't do anything else in here, so Clawshot to the
    lattice on the wall, then exit and head back towards the
    central room. As you reach the door leading to the central
    room, the dragon appears and destroys the bridge you made.
    That bum! I'm gonna get him for that.
    
    Central Room
    ------------
    
    Now that we're on the other side of the gap leading to this
    door, things are slightly easier. Walk onto the blue tiles,
    then quickly Clawshot to an ivy-coated pillar. Move to the
    other side of the pillar, where there is ground below, then
    drop down.
    
    Now we'll go through the east door, which is the west one
    for you Wii users. In both games, it's the door that has a
    bridge of blue tiles in front of it, so walk across the
    tiles to the door.
    
    Floor One, East Side
    --------------------
    
    You can't go forward, so turn to the side to see some Deku
    Babas and a Spinner place. Kill the enemies, then spin like
    there's no tomorrow until a bridge appears again! Go across
    the bridge to a locked door, and open the locked door, and
    go inside.
    
    Floor One, East Fan Room
    ------------------------
    
    Wow, check out those big fans! Go along the north side of
    the room, the side without fans on the wall. Go to the end
    of the platform here, then look at the fans to find...a
    hidden crystal switch! Hit it with your Clawshot to stop
    one of the fans from moving.
    
    No go along the side of the room with the fans on the wall,
    using the Iron Boots to get past the first fan. You can't
    use Iron Boots to get past the second fan, thanks to some
    blue tiles, so Clawshot to the ivy-coated pillar (how many
    times am I going to say that in this dungeon?), move to the
    side of the pillar where there's ground below, then drop
    down.
    
    Go through the door here.
    
    Floor One, East Circular Room
    -----------------------------
    
    Open the treasure chest here for a Dungeon Map! Yes, now we
    can see what the dungeon looks like! Hmmm...okay, it looks
    like it's made up of four towers that we have to climb.
    Okay, we can do that. Go back through the door.
    
    Floor One, East Fan Room
    ------------------------
    
    The third fan is not working, thanks to that hidden crystal
    switch you hit earlier, so go towards the fan, across the
    blue tiles, and then through the door.
    
    Floor One, East Draft Room
    --------------------------
    
    There are big drafts of wind flowing through this room.
    Near this door is a platform with a treasure chest on it,
    but it's too far away to jump to. Instead, head to the side
    of the room opposite of the door, and turn left, walking on
    the "bridge" formed by tiles, and jumping off of the
    "bridge" onto some tiles towards the middle of the room.
    
    You want to jump to the next group of tiles, but there's a
    draft of wind in the way, so wait for the wind to stop
    blowing, then make the jump. Head onto the "bridge" here,
    which leads in the same direction that you've been going in
    (that is, away from the door you entered from).
    
    Notice that there's some sort of monster waiting for you on
    the other part of the room. It's the tile monster from the
    first dungeon! Gosh, we haven't seen him in a LONG time!
    Use the Clawshot on the Clawshot target on the wall to
    bypass the tile monster.
    
    Rather than head to the corner of this room (where there's
    a door), you have to travel to the side of the room
    directly opposite of the wall you're close to. There's
    another "bridge" extending from that side of the room to
    your platform, so jump to it.
    
    Use your magic boomerang over the tiles here to kill a
    hidden monster, then go to where the tile monster was. Look
    towards the side of the room which is opposite of the
    entrance door, and jump to the next platform of tiles here.
    You _can_ turn around and get the small treasure chest, but
    it only has a yellow rupee, and who needs that?
    
    There's another "bridge" here, with a tile monster waiting
    for you on the other side of the bridge. Use the magic
    boomerang on the tile monster, and then, when the draft is
    gone, jump over the gap to be where the tile monster was.
    
    It's easy from here on out, folks! See the door? Jump to
    the blue tile, then jump from it to the platform the door
    is on. We're done with this room now! Phew! That took WAY
    longer to describe than I thought it would!
    
    Floor One, Lizalfos Room
    ------------------------
    
    You've got some Lizalfos to fight in this room, and they're
    wearing armor, so it's a tough fight ahead...unless, of
    course, you cheat like I did, and just pushed the Lizalfos
    off of the platforms to their deaths by shield attacking
    them when they were near the edge of a platform.
    
    Either way, kill the Lizalfos, and a door opens somewhere
    near some ivy. Pull out the Clawshot and look for the ivy,
    which is on the floor above, opposite of the door. Clawshot
    to it, and climb up into the small alcove with Oocca
    inside.
    
    Link's attention is drawn to a weird thing on the ceiling
    above him. I'm going to call this thing a "Clawshot Pod".
    Clawshot to it, which pulls it down and makes a draft
    appear in the room. Grab an Oocca, and float towards the
    doorway of this room, timing your jump so the draft blows
    you up to the door on the second floor. Then go through
    the door.
    
    Floor Two, East Rectangle Room
    ------------------------------
    
    There's another Clawshot Pod on the ceiling here, which you
    can pull to reveal a treasure chest with a red rupee, if
    you want to.
    
    So grab an Oocca (or Clawshot one) and use it and the
    drafts to get to the high platform in the middle of this
    room, near a crack in the wall. You can go to the far end
    of this side of the wall for a treasure chest with a purple
    rupee if you want, in which case, you must Clawshot back to
    the high platform in the middle of the room.
    
    So use the draft here to go through the hole in the wall to
    reach the other side of the room. On one end of this room
    is a grate, and on the other is a Clawshot Pod. So go to
    the end with the Clawshot Pod, then Clawshot it, which
    pulls it down and gets the grate on the other side of the
    room working.
    
    Go to the grate on the other side of the room, and use it
    and your Oocca to float up and through another crack in the
    wall. Drop to the floor here, and go through the door.
    
    Floor Two, Eastern Circle Room
    ------------------------------
    
    The cutscene lets you know that you're supposed to get to
    the door on the bottom of the tower.
    
    There's a platform near you with an Oocca on it, and one of
    the Clawshot Pods. Clawshot to it, which causes a draft to
    appear. Huh? Doesn't that make it harder for us to reach
    the door at the bottom floor? Well, it opens a door
    somewhere, so Clawshot back to the first platform you were
    on.
    
    Now look back at the platform with the Clawshot Pod above
    it. Look below it, and you see what looks like a big cage,
    with vertical bars surrounding an area. There's a tiny
    platform at the end of it, which is open now. Grab
    your Oocca and float towards this platform, which, by
    coincidence, is the platform you got the Dungeon Map from.
    
    Right across the room from you is a platform with a Deku
    Baba and an Oocca on it. You can't float to that platform,
    but you can float to the platform right BELOW it, which
    looks exactly similar to it.
    
    Kill the Deku Baba, then look at the opposite side of the
    room again. There appears to be an ornate door on the wall,
    next to a Clawshot target. Grab your Oocca and float to
    the small platform NEXT to the door, below the Clawshot
    target. This time, you have to time your jump so the winds
    don't knock you aside, which isn't TOO difficult.
    
    Look at the other side of the room again, and below you,
    you can see the exit door. Float towards it, again timing
    your jump so the winds don't knock you out of the area.
    Then go to the door to reach...
    
    Lowest Floor
    ------------
    
    There's a big fan here, and a Clawshot Pod on the
    ceiling. Clawshot to it, but it doesn't pull down, due to
    the fan. So pull out the Iron Boots, and wear them to pull
    it down and stop the fan. Then drop down to find:
    
    Mini Boss: Dragon Thing
    -----------------------
    
    Yeah, I know that's probably not the name of this enemy,
    but so what? There's no way to tell what the enemy names
    are in this game.
    
    Anyhow, the enemy looks tough, but, hey, is he using a
    Clawshot target for a shield? What a moron! L-target him as
    he floats around in the sky, and when he hovers in place,
    preparing to dive bomb Link, he holds out his Clawshot
    target in front of him. At that time, Clawshot the target
    to bring the dragon to the ground.
    
    Now take out your sword and hit the dragon as much as you
    can. The dragon uses his shield, so bop his shield with a
    shield attack, then use a helm splitter, and continue
    bashing him.
    
    Eventually, the dragon gets mad and flies away. The fight
    continues in the exact same way, except that now the dragon
    flies in through one of the three holes in the wall, then
    hovers before dive bombing you. Watch the holes in the wall
    for the dragon, then kick his butt like normal.
    
    Once the dragon is dead, the exit door opens, as does one
    leading to a treasure chest. Use the map to see where the
    treasure chest room is, and Clawshot to it. Open the chest
    to get...another Clawshot! Now you have the Double
    Clawshots! Awesome!
    
    NOTE: At this point in the guide, you have to get back to
    the Central Room. You can simply use Ooccoo to warp out of
    the dungeon and go back in to get to the Central Room, if
    you want to. If you do so, simply skip to the next section.
    You'll miss out on getting the Compass if you do this,
    though.
    
    While in the treasure chest area, Clawshot to a target on
    the ceiling. Move down, then Clawshot to the next Clawshot
    target (it doesn't matter which one). Move down, then
    Clawshot to the hanging vines on the ceiling fan, and climb
    up. Go through the door.
    
    Bottom Floor, Circular Room
    ---------------------------
    
    How is this the bottom floor when we just came from a floor
    below it? Stupid lying treasure map. Anyway, there are a
    bunch of Clawshot targets around the walls here, so I bet
    you have to use the Double Clawshots to get around the
    room. Head upwards in a counter-clockwise (clockwise for
    you Wii users) manner.
    
    Once you reach the fourth Clawshot target (the one next to
    the ornate-looking doors, above a small platform you can
    land on), look up. There's one of those Clawshot Pods
    hanging from the underside of a platform here. Clawshot to
    it, which opens the ornate doors.
    
    Lower yourself with the Clawshot so you're level with the
    ornate doors, then Clawshot to a target right next to the
    door. You have to do this because the doors close rather
    quickly once the Clawshot Pod is not being pulled down.
    You should just barely make it to the door.
    
    Floor B1, East Side
    -------------------
    
    This room has six pillars, some of them with Clawshot
    targets. Getting through the room is easy, because these
    Clawshot targets can be L-targeted. So hold L the entire
    time, and simply move from pillar to pillar with the Double
    Clawshots. At the last pillar, drop to the group, open the
    chest for the Compass (YES!), and go through the door.
    
    You end up outside, which looks impassable. Fortunately,
    it's not. Clawshot to the target above the doorway, then
    Clawshot to the lattice (the checkered area) on the bottom
    of the bridge above you. Simply go through this area by
    Clawshoting to a lattice, going down, then Clawshoting to
    the next lattice. Don't forget to Clawshot the Deku Babas
    to death. At the last lattice, Clawshot to the nearby vines
    and climb up them. Then go through the door to reach the
    Central Room.
    
    004hc. Dungeon and Dragon – West Tower
    -----------------------------------------------------------
    
    Central Room
    ------------
    
    Now that we've gone all the way through the eastern tower,
    it's time to go all the way through the western tower. Use
    your Double Clawshots or an Oocca to get to the door, then
    go through it.
    
    Once you're outside, use the Double Clawshots to skip from
    floating plant to floating plant to cross the gap leading
    to the West Tower. Try not to let those enemies kill you in
    the process.
    
    Floor One, West Tower
    ---------------------
    
    Aw, man, it's another one of those rooms divided into two
    halves, like on the East Tower. I bet I know what we have
    to do here...something really hard to figure out, that's
    what.
    
    Go to the other side of the room, and look down. There's a
    Clawshot target you can L-target, so do so. Immediately
    L-target the next Clawshot target (on another pillar), and
    do the same thing. Now you're in the corner of the room, so
    drop down to the ground.
    
    Look towards the wall, where there's a gap leading to the
    other half of the room. There's also a Clawshot target, and
    it's the only one you can reach right now, so Clawshot to
    it.
    
    There are two Clawshot targets you can reach from here, one
    near the corner of the wall, and one closer to the middle
    of the wall, which is slightly higher. Shoot to the target
    that's not near the corner, and Clawshot from that to the
    lattice near a hole in the wall.
    
    Go through the hole in the wall to find yet another part
    of this room. Jump to this platform, which has some Chus on
    it. Ignore the Clawshot target on the wall, which is a red
    herring. Instead, while at the end of the platform, look
    down to see some grating below. Clawshot to it, then drop
    to the ground.
    
    There are Deku Babas on the ceiling here. Clawshot them to
    death, then Clawshot to the lattice one of the Deku Babas
    was hanging from. Slide down on the Clawshot until you're
    level with an ornate door and a crystal switch.
    
    Hit the crystal switch with your Clawshot, which opens the
    ornate door. Clawshot through the door to the Clawshot
    target on the other side.
    
    Now you have to Clawshot upwards to a target, a grate, a
    target, a grate, and a target to reach the door. Sweet
    niblets! FINALLY!
    
    Floor One, West Circular Room
    -----------------------------
    
    Uh oh, it's a giant Deku Baba! You can kill it by
    Clawshoting the head, then hitting it with your sword when
    it's woozy, or you can wait for it to smack the ground when
    it reaches out for you, and hit it then.
    
    Once it's dead, use L-targeting to toss a bomb into the
    plant. Then clear the area of enemies.
    
    There's nothing else for you to do here except Clawshot to
    something, and the only thing within reach is the target on
    the west (east for the Wii users) side, so Clawshot to
    that, then immediately Clawshot to the ivy-coated pillar (I
    knew I'd get a chance to say that again!) and climb down to
    the platform.
    
    Go to the end of the platform, where you have to climb up
    and walk along the top of some narrow ledges. Enemies like
    Keese and a Deku Baba are here, trying to knock you off, so
    kill them from afar with arrows/magic boomerang.
    
    At the end of the platform (where the Deku Baba was),
    Link's eye is drawn to a Clawshot target above, but ignore
    that for now. Instead, notice the Keese hanging upside-down
    on the underside of a bridge (beneath the Clawshot target).
    Kill them and the Deku Baba with arrows, then get to where
    they were by shimmying across a ledge. Then open the
    treasure chest to get a HEART PIECE! GREAT!
    
    Okay, now shimmy back along the ledge to where Link notices
    the Clawshot target with L-targeting. Hold down L, and
    Clawshot to the target, then hit the Clawshot button again
    to Clawshot to the next target. Then stop L-targeting and
    Clawshot, once again, to an ivy-coated pillar, and drop
    down.
    
    Gosh golly gee whiz, is that a Clawshot target on the
    ceiling of the room? It sure is! Clawshot to the target and
    drop down to be on top of a bridge.
    
    There's an armed Lizalfos waiting for you, but you don't
    have to kill it. Just go across to the bridge to the door,
    and exit.
    
    Floor Three, East Tower – Rectangular Room
    -------------------------------------------
    
    It looks like you're stuck here, but look up. Eventually, a
    flying plant will appear. You can Clawshot to it to get
    over the wall to the south. Then do the same thing again to
    get over the next wall to the south, then drop down.
    
    Look to the west (east for you Wii users). There's a
    floating plant that EVENTUALLY shows up. Clawshot to it
    when it does. You can ride it south, where you can Clawshot
    to a platform with a Poe and a purple Rupee on it. Once you
    do that (or if you don't), ride the floating plant north.
    
    As you can see if you look ahead, the plant goes past a
    thin crack in the wall. Go down on your Clawshot to slip
    through the crack, under the wall. Once past the wall,
    Clawshot to the next floating plant. Do the same trick here
    (going down on your Clawshot so you're level with the hole
    in the wall, so you pass right through it). Then ride the
    floating plant all the way until you reach the platform
    with a door on it. Drop off the plant, and go through the
    door.
    
    Floor Three, East Tower – Outside
    ---------------------------------
    
    There are more flying plants here, and this time they form
    a nice semicircle. Go from plant to plant all the way
    around the semicircle (don't stop halfway, where the
    L-targeting system wants you to stop). Go through the door
    and open the Treasure Chest for a HEART PIECE! ROCK ON,
    BROTHERS AND SISTERS, ROCK ON!
    
    Now go back through the door to the semicircle of floating
    plants, and this time, stop halfway (where the L-targeting
    system leads you to) and drop down to the door, which leads
    to the inside of the central tower.
    
    Floor Three, Central Tower
    --------------------------
    
    There's a door leading to the inside of this tower (which
    does no good), some enemies, and some vines on the outer
    wall, not too far from the door leading back outside the
    tower. Clawshot to the vines, and climb up and over to the
    platform.
    
    You have three dragon-like enemies in this area, so use the
    Hawkeye and bow and arrow to kill them. Then turn into Wolf
    Link and go across the rope.
    
    Here, you can use the magic boomerang on the spiders on the
    vines, then climb the vines, and across two ropes as Wolf
    Link to find a Poe and get a red and purple Rupee! Get back
    to this area once/if you do that, though.
    
    Go across the ropes here as Wolf Link. Wow, the lighting is
    really bright in this area, isn't it? Go across three ropes
    to reach the door.
    
    Floor Four, Central Tower
    -------------------------
    
    Uh oh, lots of wind, and two giant Helmasaurs here. Put on
    the Iron Boots, then travel through the rotating fan to the
    other side of the room (or stand in the air area and let
    the fan push you to the other side of the room, your
    choice). Once there, open the treasure chest for the Big
    Key!
    
    Now, with your Iron Boots still on, Clawshot to the
    Clawshot Pod on the ceiling above treasure chest. This
    stops the fan and the wind in this room. Now leave the
    room, and drop down to the ground. Find the door leading
    into the Central Tower, and go through it.
    
    Floor Three, Central Tower
    --------------------------
    
    The fan has stopped rotating. Clawshot to the ceiling
    above, then go down, below the fan. Go down as far as you
    can, and look north, where you can see a Clawshot Pod (if
    you can't, go up, Clawshot to a more northern part of the
    ceiling, and try again). Clawshot to this Pod, put on the
    Iron Boots, and bam! End of section!
    
    004hd. Dungeon and Dragon – North Tower
    -----------------------------------------------------------
    
    Now that the fan is working, we can visit the North Tower!
    Drop down to the central room, and go through the north
    door.
    
    The fan is making some floating paddles turn. Hey, those
    paddles have lattices/grating on them! Clawshot from paddle
    to paddle to reach the North Tower. This takes a while,
    because not every paddle has grating. At the last paddle,
    Clawshot to the big, not-working fan and drop down. Get the
    purple rupee from the chest, then drop to the ground and go
    through the door.
    
    Floor One, North Tower
    ----------------------
    
    The cutscene shows you a general layout of the room,
    including the fact that above the door is a lattice, with a
    crystal switch above it.
    
    But before you worry about that, you have to fight the two
    enemies in this room, which are...Dragon Things! Oh no! The
    mini-boss had children! Fortunately, the dragons act just
    like the mini-boss, and they die more quickly.
    
    Once they're dead, Clawshot to the lattice above the door.
    Then Clawshot to the lattice on a paddle of the rotating
    fans (this one is not moving, however). Then use the
    Clawshot on the crystal switch high above the door to make
    the paddles start moving.
    
    Clawshot to the paddle, but make sure to land on the outside
    part of the paddle, that is, the place farthest from the
    middle of the two paddles. Ride the paddle, and you will
    see another paddle. Clawshot to this paddle, which is
    difficult, but easier if you're on the outside part of the
    paddle, and therefore, closest to this second paddle.
    
    Now you have to do the same trick again, Clawshoting to a
    rotating paddle while you're on a rotating paddle. My only
    suggestion would be to fire the Clawshot even before the
    "you can Clawshot here" target appears, because the paddle
    can move closer in the brief second it takes to fire the
    Clawshot, and then you can latch onto it even though the
    Clawshot target hasn't appeared.
    
    Anyway, once you do the trick, you have to do it AGAIN,
    only this time, make sure not to Clawshot to the paddle
    level with yours, but to the one higher than yours.
    
    Then, ride the paddle and Clawshot to the paddle at the
    very top of the room, which is easy because it is not
    moving. Then, Clawshot the switch on the north wall to make
    the paddle move, and Clawshot to the Clawshot target on the
    south wall. Open the door to reach...
    
    Boss Fight – Argorok
    --------------------
    
    There's a lattice on the pillar near the door, so Clawshot
    to it, then Clawshot to the other pillar near the door,
    which has vines on it. Climb up the vines to the top of the
    northern tower.
    
    Argorok appears and screams at you. Yes, you're very scary,
    Argorok. The big bad dragon who had nothing better to do
    besides destroying the bridge to the West Tower, and then
    waiting for Link to show up.
    
    Anyway, there are four tall things, one on each corner of
    this area. Hey, they have lattices on them! Clawshot back
    and forth between a pair of those things until you reach
    the top of one, then climb up.
    
    Argorok shows up eventually, beating its wings so strongly
    that you need Iron Boots to keep control. Also, it gives
    you access to his tail, which slightly resembles a Clawshot
    Pod. Your path is clear: Clawshot to his tail while wearing
    the Iron Boots to bring Argorok to the ground.
    
    Argorok smashes into the ground (for some reason, it does
    not land on top of Link, who was right underneath it, and
    wearing the Iron Boots, which would prevent Link from
    running out of the way quickly), and thus its armor breaks
    into pieces.
    
    Now do the exact same thing again (get to the top of the
    things in the corners, then Clawshot to Argorok's tail
    while wearing the Iron Boots) to destroy more of the armor.
    This reveals a weak spot on Argorok's back. Aha!
    
    Argorok, now nude, flies off, angrily, and floating plants
    pop out of the ground for no apparent reason. Get to the
    top of the things on the corners of the area to see that
    the flying plants form a circle, allowing you to travel
    around the perimeter of this area.
    
    Now what you have to do is travel from flying plant to
    flying plant, in an attempt to get behind Argorok, so you
    can Clawshot to the weak spot on its back. This does not
    pop up automatically on L-targeting, so you will have to
    Clawshot to it manually. Argorok breathes fire, which is
    lucky (?) for you, as it gives you more time to get behind
    Argorok.
    
    Once you get behind Argorok and Clawshot to the weak spot
    on its back, take out the sword and hit the weak spot four
    times in a row. Argorok crashes to the ground again.
    
    Now you have to repeat the process, because this is a Zelda
    game, and in case you haven't noticed, the way to defeat
    bosses is to do the same thing over and over again, but
    usually three times, until the boss is dead. So get back to
    the flying plants and repeat the process.
    
    The third time around Argorok learns the new trick of
    switching directions in midair, thus making it harder for
    you to get around it. But get around it anyway and smash
    the weak spot again.
    
    Argorok cries out in pain, and with a font of grandeur,
    swoops upwards and dies. Link is somehow now on the
    ground, instead of on Argorok's back, so he isn't hurt.
    
    Midna picks up the mirror shard, and asks if you remember
    the words on the sages. Well, duh, of course not! That was
    several hours ago. So Midna tells you what they said: that
    only the true leader of the Twili can destroy the Mirror of
    Twilight.
    
    Right...this is why Zant couldn't destroy the mirror,
    because he's not the true King of Twilight, only the
    usurper king. So who's the real ruler of the Twili? Well,
    hmmm, let's see, who else do we know that's from the
    Twilight Realm? Let me think...there's Midna, and then...
    oh, wait, it's just Midna. Are you readers thinking what
    I'm thinking--that Midna is the ruler of the Twilight
    Realm? Guess we'll find out soon...
    
    Midna says that a fake is a fake no matter how you dress it
    up, and that real always trumps fake. Thanks for the info,
    Midna. Then she stops talking, so you can pick up the Heart
    Container and continue with the game.
    
    004i. Palace of Twilight – Time to Kill Zant
    -----------------------------------------------------------
    
    The way out of the City in the Sky is to Clawshot into the
    cannon. Goodbye forever, Oocca...
    
    At this point in the game, you can go to Castle Town and
    play the Star Game for the Giant Quiver, which is the last
    item you can get in this game.
    
    You can get all of the items/equipment in this game, as
    well as all the Poes, the Golden Bugs, and the Howling
    Stones. Pieces of Heart 1-43 are also available. Oh, and
    you can beat the Cave of Ordeals. Well, try it if you are
    feeling bold! Wah ha hah!
    
    004ia. Midna Gets Some Backstory
    -----------------------------------------------------------
    
    So warp to the Mirror Chamber, and walk up to the platform
    to put all the mirror shards together to form the mirror. A
    big, chained rock falls down, and thus opens the doorway to
    the Twilight Realm...
    
    Midna tries to make the Twilight Realm sound good, by
    saying it's beautiful, just like our world is at twilight.
    Oh great, she's been listening to Rusl at the opening
    cutscene of this game again...
    
    Midna says the goodness of the Twilight Realm changed once
    the foul power entered, and the sages appear and apologize
    for sending Ganondorf into the Twilight Realm in their
    attempt to destroy him, seeing as Ganondorf messed up the
    Twilight Realm (and the rest of the world) big time.
    
    The Sages name Midna as the Twilight Princess. Shock! Gasp!
    Awe! I never suspected!
    
    Midna now tells her story...she was the princess, but she
    fled the Twilight Realm and its people (the Twili), once
    Zant cursed her and gave her the ridiculous Imp form that
    we've come to know and love.
    
    Struggling in her imp form, Midna pulls out the helmet
    thing she wears and grins very evilly for some reason. I
    don't understand what's happening there...
    
    Then it cuts to her seeing Link turn into a wolf, and then
    smiling evilly because she figures she can use Link to save
    herself, because the fabled hero of the Twilight Realm has
    the form of a beast. Forget about Hyrule or the World of
    Light, Midna only helped Link because he was the fabled
    Twilight Realm hero.
    
    But seeing Link's (and Zelda's) noble, selfless sacrifices
    caused a change in Midna, and now she wants to save both
    worlds. So the plan of attack goes like this: We defeat
    Zant, thus saving the Twilight Realm and turning Midna back
    to normal and giving her her normal magical powers back, so
    Midna and Link can go back to Hyrule Castle and save Zelda.
    
    Well, that's a very interesting backstory, but I still have
    some questions. What's this "fabled Hero of the Twilight
    Realm has the form of a beast" legend all about? I never
    heard of it before. Also, how (and more importantly, WHY)
    did Midna first meet Zelda? Maybe we'll learn this later...
    
    Walk onto the glowing platform to see a staircase magically
    appear. Walk up it straight up to the top, and press A to
    enter the Twilight Realm.
    
    004ib. The Western Sol
    -----------------------------------------------------------
    
    Oh, yeah, sure, Midna was totally right about this place
    being beautiful...NOT!
    
    Midna asks if she can stay in her form as a shadow, because
    she doesn't want the Twili to see her. Speaking of which,
    walk up to the Twili, and Midna tells you that they're
    harmless. Oh, okay!
    
    The only place you can go from here is to the western part
    of the map (eastern for you Wii users), and open the door
    that's there.
    
    West Side, Room One
    -------------------
    
    This is a really straightforward room. All you have to do
    is kill all the enemies to get a key, and use the key to
    open the door at the north end of the room.
    
    I recommend turning into a wolf (the black stuff on the
    walls turns Link into a wolf automatically, and using the
    "hold B" trick to kill each enemy with one attack, because
    it takes multiple hits to kill each enemy as normal Link.
    The enemies are two bats, a floating head that looks like
    Zant and shoots pink energy balls at you, and three dark
    flowers. Kill them all, open the chest for a key, then
    clawshot to the door.
    
    West Side, Room Two
    -------------------
    
    There's more of the black fog that turns you into a wolf
    here, as well as another floating Zant heads. Kill the
    head to make two Treasure chests appear. One has the
    Compass, and the other has a key. Once again, Clawshot to
    the platform to the north to reach the door, then go
    through the door.
    
    West Side, Room Three – MINI BOSS: PHANTOM ZANT
    -----------------------------------------------
    
    Walk into this room to be trapped in by the bars on the
    door. Walk further into the room to be trapped by an energy
    field. Okay, is it really necessary to trap Link in this
    room twice?
    
    Phantom Zant shows up, and throws a big energy ball at the
    ceiling which makes a big group of enemies appear. Zant's
    strategy is to disappear and reappear, and every so often,
    throw a big energy ball at the ceiling to make more enemies
    appear.
    
    The way to kill Phantom Zant is to run around this area,
    run at him when he appears, and hit him with your sword
    when he's gathering up a big energy ball (if you hit him
    while he's gathering the ball, he doesn't throw it at the
    ceiling and enemies don't appear--score!). 
    
    The problem with this strategy is that Link can't run fast
    enough to reach Phantom Zant every time Phantom Zant
    appears, especially since he disappears and reappears a
    lot.
    
    The solution? Wolf Link. Wolf Link runs faster than normal
    Link, and he has the fancy "Dash" option to make him run
    faster. With the speed of Wolf Link, you can easily reach
    Phantom Zant and hit him before he casts his spells.
    
    You can hit Zant four times in each go, and it takes so
    five goes to kill him, meaning it takes exactly twenty hits
    to kill him.
    
    Once Phantom Zant is dead, go to the north end of the room,
    where a giant hand is holding a ball of light that Midna
    calls a Sol. Hit the hand to take the Sol, and pick it up
    and leave.
    
    Wait! The hand wants the Sol back, so it comes to life! Oh,
    crap! So, until you get the Sol out of the building, here's
    what happens: The floating hand will slowly float high in
    the air, until it is directly above the Sol (you can see
    the hand's shadow, so you know where it is), at which point
    it will drop to the ground and pick up the Sol, the float
    slowly back to its original position.
    
    Once the hand has the Sol, you can Clawshot the Sol to take
    it out of the hand's grasp. You can also Clawshot or shoot
    arrows at the hand three times in a row to cause the hand
    to temporarily stop moving.
    
    But before we can get out of the building, we have to get
    out of the room. Head to the center of the room, where you
    see the Sol banishes the darkness. Also, see that there's a
    small hole in the floor, the same size as the Sol.
    
    Put the Sol in the small hole, which makes a staircase rise
    up. Go up the stairs and kill the enemies there. Then, when
    you're safely on the platform with the door on it, Clawshot
    the Sol back to you, and go through the door. You shouldn't
    Clawshot the Sol while you're on the stairs, or else you
    fall to the floor.
    
    West Side, Room Two
    -------------------
    
    Great, that stupid hand is still following you.
    
    Bring the Sol to the hole in the center of this room, and
    kill the enemies who are there just to annoy you. The Sol
    makes a larger staircase appear in this room, so climb up
    it to the top. You might want to try hitting the hand three
    times to get it to stop moving to allow yourself more time
    to get up the stairs.
    
    Once you're up the stairs and onto a platform, Clawshot the
    Sol. Go to the other end of this platform (to do so, you
    have to throw the Sol over some steps that Link has to
    climb up), which is above the door to the south. Drop down
    and go through the door.
    
    West Side, Room One
    -------------------
    
    This room is, once again, straightforward. You want to go
    to the south end of the room and exit, which is difficult
    because of the enemies.
    
    But before you leave, notice that your map says there's a
    Treasure Chest hidden in this room, behind some dark fog.
    Go there with the Sol (which dispels the fog) and Clawshot
    to the Treasure Chest to get...a PIECE OF HEART!
    
    Okay, NOW kill the enemies and go through the south door to
    get outside. Hey, the Sol makes the Twili turn back to
    normal! Turn all six of them back to normal, then take the
    Sol to the circular platform near the entrance/exit to the
    Twilight Realm.
    
    There are two holes in the floor here, ready for you to put
    Sols into them. Place your Sol into one, which makes a
    glowing platform appear. Stand still on the glowing area,
    and you get taken to the Eastern Tower, where I bet we'll
    find another Sol.
    
    004ic. The Eastern Sol
    -----------------------------------------------------------
    
    Eastern Side, Room One
    ----------------------
    
    Look out at this room to see some floating platforms, and
    Clawshot targets. Clawshot to the target on the ceiling,
    and slide down to reach a floating platform. Ride it and
    jump off at the end to reach a platform in the middle of
    the room.
    
    What you want to do now is jump from platform to platform
    until you reach the southern side of the room, which is
    made slightly difficult by the floating Zant head. Once you
    reach the other side of the room, destroy the head to make
    a treasure chest with a key appear. Use the key to open the
    door.
    
    Eastern Side, Room Two
    ----------------------
    
    Kill the three shadow beasts in this room, and the four
    Zant heads to make a Treasure Chest appear. Clawshot to the
    northern wall, then move along the various Clawshot targets
    on the ceiling and walls to reach the four treasure chests
    in this room, which contain the Dungeon Map, the key, and
    100 rupees. Sweet!
    
    Once you get everything, go through the north door.
    
    Eastern Side, Room Three – MINI BOSS: PHANTOM ZANT
    --------------------------------------------------
    
    Okay, does Zant really think that using the same mini-boss
    twice is going to work? I mean, Link already defeated one
    Phantom Zant, so why does Zant think another Phantom Zant
    will stop him? Stupid...
    
    Anyway, kill Phantom Zant just like last time, which gives
    you access to the Sol. You'll have to do the same thing you
    did last time in the Sol room, which is put the Sol in the
    middle of the room, go up the stairs to the platform with
    the door on it, then Clawshot the Sol to the platform and
    exit through the door.
    
    The only difference is that this time, the stairs are
    different, and there are different enemies.
    
    Eastern Side, Room Two
    ----------------------
    
    There's a little trick you can do in this room to make
    things simple. Drop to the floor, in the small area before
    the dark fog. Drop the Sol, and wait for the hand to
    appear. Hit it twice.
    
    Now, let the hand drop down onto the Sol. Quickly, hit it a
    third time to freeze it for a second. Now, quickly put the
    Sol in the hole in the middle of the room. Tall walls pop
    up, and the hand will now be unable to get the Sol. Why? It
    can't go around the walls, and you stunned it while it was
    low to the ground, so it's too low to go over the walls. Ha
    ha! 
    
    Using that trick, you can now leisurely Clawshot to the
    targets on the top of the room to reach the top of the
    walls, then walk across them to reach the platform near the
    southern end of the room. Clawshot the Sol, then go through
    the door.
    
    Eastern Side, Room One
    ----------------------
    
    This room isn't so tough. You have to jump from platform to
    platform again, until you reach the platform in the middle
    of the room, where the two black balls will glow yellow.
    
    The ground below you turns into a floating platform, so
    stand still and ride it to the door. Then exit.
    
    004id. The Northern Tower
    -----------------------------------------------------------
    
    Now we're outside, we have to get this Sol into its place.
    Stand on the glowing area to ride a platform to the area
    where the Sol goes, and put it in the hole next to the
    other Sol.
    
    The Sols glow, and so does Link's sword. Now you have a
    light sword! Rock on! Dark fog, you no longer can plague
    Link!
    
    Right now, it'd be a good idea to go back to Eastern Room
    One (the room you just came from), and take out your sword.
    Cut through the dark fog to reveal a black ball, directly
    across from the door you entered by. Hit it to make a
    floating platform appear, and ride the platform to a
    treasure chest. Jump off to open the treasure chest to get
    the last PIECE OF HEART! OH YEAH!!!
    
    Now head back to where the two Sols were placed and head
    north. You reach some enemies, as well as a wall of dark
    fog. Use the sword spinning technique (holding B and then
    letting go) to spin your sword and beat back the dark fog,
    for a while at least.
    
    When the fog is gone, jump over the gap and go through the
    door.
    
    Floor Two
    ---------
    
    In this room, there is a lot of dark fog, covering up two
    holes in the ground that Sols can fit into. And, wonder of
    wonders, there are two (unlit) Sols on the raised platform
    opposite of the door.
    
    Take the Sols, then place them in the holes to make stairs
    appear. Climb up the stairs to reach a platform with a
    black ball on it. Hit the black ball to make a floating
    platform appear.
    
    Ride the platform to an area with six floating Zant heads,
    all of which die after one hit from the light sword. This
    makes a treasure chest with a key appear. Get the key.
    
    See the three black balls here? Do a sword spin to hit all
    three of them at once, and the ground below you turns into
    a floating platform. Ride this platform to the exit door.
    
    Floor Three, Outside
    ¬¬--------------------
    
    There are two things you have to do here: get the big key,
    and kill all the flying enemies.
    
    Kill all the enemies first. There are plenty of them. To
    find them all, you will have to hit the two black balls in
    the middle of this area, and ride the flying platform to an
    area with more enemies (as well as floating Zant heads).
    Then use the two black balls here to get back to the main
    area.
    
    Once all the enemies are dead, a treasure chest with a key
    appears, near the door you have to open with the key.
    That's nice, but we need the Big Key right about now.
    
    So, in case you didn't notice, there's a wall of dark fog
    near the center platform of this area. Once again, use the
    spinning technique to dispel the fog, letting you jump
    across the gap.
    
    Now, Clawshot back and forth between the targets on the two
    far walls to reach the top of this area, where you can
    Clawshot to the ceiling and drop down to reach the Big Key
    chest. Now use the spinning technique to dispel the fog
    again, jump down to the main area, and go through the exit
    door.
    
    Floor Three, Tall Room
    ----------------------
    
    Walk into this room to be trapped by five Shadow Beasts,
    who are no match for Link and the Light Sword. Kill them,
    then dispel the dark fog to find four black balls. Use the
    spin technique to light all four of them up, making a
    floating platform appear below you.
    
    The trick to this room is to know where to jump. Ride the
    platform up, until another platform appears (face towards
    the door to this room--that's the direction the platform
    appears in). Jump to this new platform.
    
    This platform moves towards the door. Two more platforms
    appear, one to the north, and one to the south. Jump on the
    one to the north, which is the one farther away from the
    door.
    
    This platform rises towards a platform with a Clawshot
    target above it. Clawshot to the target, and kill the Dark
    Deku Baba. Then jump to the floating platform just to the
    side of this platform.
    
    Ride this platform near an area with a floating Zant head.
    Clawshot to where the Zant head is, and kill it.
    
    On the ceiling near here is a Clawshot target. Clawshot to
    it, and slide down to reach another floating platform. Ride
    this platform towards the other side of the room, which has
    another Zant head near a Clawshot target. Clawshot to the
    target and destroy the head.
    
    A treasure chest appears with a key inside. Also, a
    floating platform appears, next to the middle of the three
    platforms here. Get the key, then ride the platform all the
    way to the exit of this room.
    
    Floor Four
    ----------
    
    There's a lot of dark fog and shadow beasts here, so take
    out the light sword and start hacking away at both. Lucky
    for you, the shadow beasts come in waves, instead of
    attacking all at once.
    
    Once the enemies are dead, open the door to reach the boss
    fight.
    
    Boss Fight – Zant
    -----------------
    
    Before the boss fight, we get to have a cutscene. Walk
    towards Zant to trigger it.
    
    Midna pops up and taunts Zant with the fact that, had Zant
    not placed the curse on Link that stuck Link as a wolf,
    Midna and Link wouldn't have been able to come here to
    defeat Zant.
    
    Zant, however, tries to be intimidating and starts to tell
    a story. He's upset how the Twili were locked away in the
    Twilight Realm like insects in a cage, doomed to suffer for
    all eternity just because of the useless, do-nothing royal
    family.
    
    Zant starts freaking out, and Link and Midna look worried.
    Zant, furious, complains that he had had enough, and, for
    some reason, he's upset that he was NOT MADE KING, even
    though he thought he should be.
    
    Gee, Zant, maybe the Twili didn't make you King because
    you're a total freakazoid. Then, Zant remembers how he was
    bemoaning the fact that he wasn't King, when he
    met...Ganondorf.
    
    Uh oh. Ganondorf decided to house his power in Zant, thus
    making Zant powerful enough to curse Midna, become King of
    the Twilight Realm, and start turning Hyrule into the
    twilight land it was at the beginning of the game.
    
    Okay, it's totally obvious to me that Ganondorf was just
    using Zant, because Ganondorf wanted revenged on Hyrule.
    Zant doesn't quite understand that he's just Ganondorf's
    puppet, and, under the delusion that he is in control of
    the situation, begins to fight. 
    
    Zant warps Link, Midna and himself from his throne room to
    the forest temple, where you fought your first boss fight.
    Zant appears in the room randomly, and when he does, he
    shoots a bunch of pink balls at you, which Link can block
    with his sword.
    
    Remember how you had to use the magic boomerang to beat the
    boss in this dungeon? I bet you have to use it again now!
    Take out the magic boomerang, and throw it at Zant when he
    appears (all other weapons don't work). 
    
    When Zant is hit, he jumps to the ground near Link. Now hit
    Zant as much as you can. Repeat the process until Zant
    warps you to another boss fight arena (it took me seven
    hits, in two repetitions of hurting Zant).
    
    You're warped to the mini-boss fight in the Goron caves.
    Get those Iron Boots on! Zant will jump up and down for a
    while, then shoot pink balls at you, then rest for a while.
    While he rests, run up and hit him as much as you can.
    
    Just like last time, it takes two repetitions of this to
    win. Zant warps to the underwater arena, so put on the Zora
    armor and Iron Boots.
    
    This time, giant Zant heads pop up from the ground. The
    nostrils will shoot out water, and the mouths will open to
    reveal Zant is inside one of them, shooting pink balls at
    you. Clawshot Zant to bring him to you, then hit him as
    much as you can.
    
    Two repetitions of this will get Zant to take you to the
    mini-boss fight of the forest temple. Hey, what happened to
    the fight in Arbiter's Grounds? Guess Zant forgot about
    that dungeon.
    
    The way to beat Zant is identical to defeating the monkey
    before. Wait until Zant stops jumping around to shoot pink
    balls at you, then roll into the platform Zant is standing
    on. Roll into it twice to make Zant fall, then hit him with
    your sword.
    
    This time, it takes three repetitions to get Zant to take
    you to the next dungeon, Snowpeak Ruins. Dodge Zant when he
    falls from the ceiling, and then hit his foot with the ball
    and chain.
    
    Zant will hop around, getting progressively smaller. Hit
    the smaller Zant as much as you can, and two repetitions of
    this causes Zant to end the fight by taking you to Hyrule
    Castle.
    
    Zant pulls out swords from his hands, and begins to attack.
    Zant has two attacks: in the first attack, he runs at Link,
    swinging his swords like a madman. When he does this, roll
    off to the side and dodge, and hit Zant from behind.
    
    In the second attack, Zant spins like a top. Simply dodge
    this, or use your shield to block. When Zant poops out from
    the spinning, move in and hit him as much as you can.
    
    It takes about 25 hits to kill Zant, which takes kind of a
    long time. Then, with Zant temporarily down, Midna can
    finally use the power of the three fused shadows which Zant
    stopped her from using when he turned Link into a wolf.
    
    Midna says no one respected Zant as King because he was
    greedy, and everyone knows greed was what caused the Twili
    to be stuck in the Twilight Realm to begin with.
    
    Zant tells Midna that the curse that turned her into an imp
    cannot be undone, because Ganondorf cast it, so she'll
    never be ruler of the Twili again! In fact, as long as
    Ganondorf lives, Zant cannot die!
    
    Midna then uses the fused shadows to kill Zant once and for
    all. Ha! So much for Zant's "I can't die" theory! 
    
    Midna is shocked at how much power she now has, thanks to
    the Fused Shadows, which she calls her ancestor's magic.
    
    So now we'll have to go to Hyrule Castle, and use some of
    that power to save Princess Zelda. Besides, I don't like
    the idea of Ganondorf being reborn in Hyrule, which is
    obviously where he is, seeing as he's stopped residing in
    Zant.
    
    So pick up the Heart Container (last one!) and head back to
    the normal world.
    
    004j. Hyrule Castle – Time to Kill Ganondorf
    -----------------------------------------------------------
    
    Okay, the end of the game is nigh! Make sure to get all the
    Poes, Pieces of Heart, Golden Bugs, Equipment Upgrades,
    and Howling Stone moves if you want to, because they're all
    available for you to get. And you can also finish the
    Chamber of Ordeals at this time, if you wish.
    
    Then, head to Hyrule Town, and head north to the castle.
    Midna uses the power of the fused shadows to turn into a
    giant, six-legged insect, and then she destroys the barrier
    surrounding Hyrule Castle.
    
    Now go north, push open the door to the castle and walk in.
    
    Wow, this is quite a big area. Head to the northwest door
    (northeast for you Wii users), and you get trapped in a
    small area that forces you to fight ten enemies before you
    can go through the door.
    
    This is really annoying, and it unfortunately happens kind
    of often in this dungeon. Kill the enemies in any way you
    want, whether it's standing in place while swinging the
    ball and chain, turning into Wolf Link and killing a lot of
    enemies at once with the holding B move, or just taking out
    your sword and using some good, old-fashioned butt kicking.
    
    Anyway, once the enemies are dead, go through the door.
    
    Floor One, Northwest Side
    -------------------------
    
    Walk out to find another horde of enemies to fight. There
    are twelve this time, by my count. Go through the doorway
    the enemies came out of (on the west side of the room, east
    for you Wii users). Find the doorway on this side of the
    room, which is closed by bars. Pull the chain next to the
    doorway to open it.
    
    This area is empty, except for an area in the middle. Step
    in it to meet your challenger, King Bulbin, the mean green
    orc thing that kidnapped Ilia and Colin at the start of the
    game. He's got a big shiny key, which means you have to
    kill him to get the key.
    
    Mini-Boss: King Bulbin
    ----------------------
    
    This isn't a tough fight, because the enemy has no armor.
    He simply uses his axe as a shield. Roll around him, and
    start hitting the sword like mad. Also, you can jump attack
    him from the front, which he has trouble blocking.
    
    The strategy here is to just beat the crap out of this guy
    until he gives up, which is easy to do. He doesn't attack
    much, I mean, AT ALL, because he's too being wounded to
    fight back. It's all too easy to win this fight.
    
    Once you win, you get the key, so head back to the castle
    and go through the front door. If you're low on health, you
    might as well leave and refill your health while you're so
    near the exit to the dungeon.
    
    Note to readers: I didn't go through the eastern area here,
    which holds the Dungeon Map and a key, hidden behind some
    pretty tricky puzzles. You don't have to get them, so I
    decided to just leave them out of the guide. At this point,
    you want to win the game, rather than find the last dungeon
    map, right?
    
    Floor One, Inside the Castle
    ----------------------------
    
    Step forward to reach, yep, another large fight. Five of
    the purple enemies come, then six lizalfos (I recommend
    using the helm splitter on these enemies, as it hits more
    than one enemy at once). You then get treated a view of the
    ceiling, and where a treasure chest appears.
    
    Head to where the treasure chest appears, near the only
    stairs in this area. The stairs are quite incomplete, so
    you have to Clawshot to a chandelier, then go down to reach
    the treasure chest to get...the Compass!
    
    Clawshot to the chandelier again, and slide down, then
    Clawshot to the other chandelier within Clawshot distance.
    Clawshot to another chandelier, then drop down and go
    through the door.
    
    Floor Two, Lamp Room
    --------------------
    
    Walk forward for...
    
    Mini Boss: Iron Knuckle
    -----------------------
    
    Same fight as in the Temple of Time, except slightly
    easier. Just like before, the best way to defeat the guy is
    to wait for it to get its sword stuck in the ground (after
    you dodge its vertical slice attack). But now you can also
    use a shield attack and helm splitter to help knock off the
    enemy's armor quicker. Cool!
    
    Knock off all the armor. The Iron Knuckle gets mad and
    throws its sword at you, dodge that quickly. Then it pulls
    out a new sword that doubles as a shield.
    
    Engage the Iron Knuckle in swordfight. Just keep swinging
    your sword at this baddie until it is dead. Doing the back
    slice (rolling to the side, then pulling out your sword
    while coming out of the roll) helps throw it off-balance,
    allowing you to get multiple hits in.
    
    A treasure chest appears, but notice that you can't get to
    the treasure chest yet. Also, notice that there are three
    lamps in this area that can be lit up, one of which is
    already lit. Light up the other two, which makes some
    platforms rise.
    
    Get to the top of the platforms. Ah, you still can't reach
    the treasure chest! Use your magic boomerang on the lamp
    you did NOT light (the one next to the oil container) to
    see what happens.
    
    Another platform rises behind you. See what you have to
    do now? You need to get on top of the platforms, aim your
    magic boomerang at the lamp, then turn around and go
    backwards, so you're on top of the platform as it rises. So
    go re-light the lamp, and do so.
    
    Open the treasure chest for a purple rupee. From here, you
    can go along the east or west hallways, both of which lead
    to the outside balcony. I'll tell you how to get through
    both hallways.
    
    Torch Hallway
    -------------
    
    This hallway leads to a room with torches, and a bunch of
    Keese who want to kill you. Look at the wall near the
    torches to find a painting.
    
    Use the bow and arrow on the rope that holds the painting
    up, which reveals...a hidden instruction! It tells you what
    order to light the torches in, starting from the lamp in
    the corner (marked by the flame signal). Move quickly,
    before the first lamp burns out, and the door opens.
    
    You end up in a room with Lizalfos. Kill them to open the
    doors, then go outside. If you go inside, you can step on a
    switch, which lowers a chandelier, but that's it.
    
    Painting Hallway
    ----------------
    
    Kill the enemies in here, then look at the walls. There are
    a bunch of paintings here! Use your arrow on the middle
    painting on the wall without windows. Hitting the rope
    knocks the painting to the floor, revealing a crystal
    switch. Hit it to open the door.
    
    Open the door and go to the next room, which has two Iron
    Knuckles in it, although they don't have axes, so I guess
    they're really Dark Nuts, not Iron Knuckles. Whatever. Kill
    them just like the previous two, which is kinda HARD, but
    not impossible.
    
    Killing them opens the doors. Head outside. If you go
    inside, you can step on a switch to make a treasure chest
    with a Silver Rupee appear, but that's it.
    
    Second Floor, Outside Balcony
    -----------------------------
    
    As you can see, this outside balcony goes around the castle
    and leads to two towers on the end. Head for the eastern
    tower (west for you Wii users) to reach...
    
    Mini Boss: Dragon Thing
    -----------------------
    
    This guy again. L-target him as he floats around in the
    sky, and when he hovers in place, preparing to dive bomb
    Link, he holds out his Clawshot target in front of him. At
    that time, Clawshot the target to bring the dragon to the
    ground.
    
    Now take out your sword and hit the dragon as much as you
    can. Repeat until he is dead, then go to the eastern tower
    and open the treasure chest for a key.
    
    Now head for the westen tower. It looks like you'll have to
    fight for the Big Key, when the enemies suddenly die and...
    Tobias! What? Tobias is here? Yes! Link's friends, the
    Adventurer's Guild, are here to help save the day!
    
    The Adventurer's Guild runs into the castle at this point,
    and you never see them again. It was nice of them to show
    up, though.
    
    Now get the Big Key, then head to the center of the
    balcony. Open the locked door.
    
    Floor Three, Falling Floors
    ---------------------------
    
    Turn into a wolf, and turn on your senses to see...the
    invisible rats. Spin around with B to kill them.
    
    With your senses on, notice that there are ghost soldiers
    in this room, each solider facing a certain direction. They
    let you know where to go, you need to go in the direction
    the ghost soldiers point towards. So go in the direction
    the first ghost soldier points to until you reach the next
    ghost soldier, then go in the direction that ghost soldier
    points to, and keep following their directions until you
    reach the wall near some stairs.
    
    Go up the stairs, which have gaps you must jump over. At
    the top of the stairs, you find more stairs, and some
    enemies. Kill the enemies, and go to the stairs.
    
    The gap here is too large to jump. Instead, you have to
    Clawshot across the room, using the grates that contain
    candles within as Clawshot targets. Clawshot from grate to
    grate (you have to Clawshot to pretty much every single
    grate).
    
    At the top of the stairs are more enemies to fight, and
    more stairs. To get up these stairs, you must use the
    Spinner, jumping from wall to wall to avoid the nasty
    spinning enemies. Fortunately, there are only three, so
    it's not so tough.
    
    At the top of the stairs is the Big Door and...
    
    Mini Boss: Iron Knuckle
    -----------------------
    
    Great, so this is the fourth Iron Knuckle in the dungeon.
    This one, at last, is just like the harder one you fought
    in the Temple of Time. Maybe they're related.
    
    Just like before, the best way to defeat the guy is to wait
    for it to get its sword stuck in the ground (after you
    dodge its vertical slice attack). No longer can you use the
    shield attack and helm splitter on this guy.
    
    Knock off all the armor. The Iron Knuckle gets mad and
    throws its sword at you, dodge that quickly. Then it pulls
    out a new sword that doubles as a shield.
    
    Engage the Iron Knuckle in swordfight. Just keep swinging
    your sword at this baddie until it is dead. Doing the back
    slice (rolling to the side, then pulling out your sword
    while coming out of the roll) helps throw it off-balance,
    allowing you to get multiple hits in.
    
    The locked door here leads to a small storeroom with a ton
    of treasure chests, which fills you up on things like bombs
    and rupees, none of which you need for the final fight.
    
    Now open the big door to reach...
    
    FINAL BOSS FIGHT: GANONDORF
    ---------------------------
    
    You're in a rather desolate-looking part of the tower. Go
    up all the stairs to reach, duh, a cutscene.
    
    Midna and Link walk around, and find a decapitated statue.
    They also find an unconscious Zelda, floating in the air
    above Ganondorf. What, again? Didn't I see this exact same
    thing in Ocarina of Time?
    
    Ganondorf welcomes you to his castle. Midna asks if he's
    Ganondorf, and Ganondorf stands up. Link and Midna tense
    for a fight, and Midna says she's been dying to meet
    Ganondorf.
    
    We get a shot of the back of Ganondorf's head, which...
    looks like it's in rollers. Guess Ganondorf's hair isn't
    naturally curly...
    
    Anyway, Ganondorf says, "Your people have long amused me,
    Midna. To defy the gods with such petty magic, only to be
    cast aside...How very pathetic. Pathetic as they were,
    though, they served me well. Their anguish was my
    nourishment. Their hatred bled across the void and awakened
    me. I drew deep of it and grew strong again. Your people
    had some skill, to be sure...but they lacked true power.
    The kind of absolute power that those chosen by the gods
    wield. He who wields such power would make a suitable king
    for this world, don't you think?"
    
    Ganondorf shows off his fancy Triforce of Power while he
    talks about this absolute power. Midna says, "Ha! Such
    conceit! But if you are one of the chose wielders of power,
    as you claim...I will risk everything to deny you!"
    
    Ganondorf seems interested to learn that the Twilight
    People are no longer on his side, and muses, "Shadow has
    been moved by light, it seems...How amusing. Very well...
    Deny me, then! Yes, try to deny me...You and your little
    friend..."
    
    Ganondorf then motions towards Zelda. Midna moves to
    protect Zelda, but cannot stop Ganondorf from possessing
    Zelda's body. Midna is then knocked out of the area. Wow,
    way to totally mess up, Midna.
    
    Ganondorf/Zelda pulls out a sword and says, "Both of you,
    faithless fools who would dare to take up arms against the
    king of light and shadow...So you choose. And so you shall
    feel my wrath!"
    
    Now starts Part One of the big fight, with Zelda, Ganon's
    Puppet. This fight works like Phantom Ganon in past Zelda
    games...the enemy will summon a ball of energy and throw it
    at you. Hit the ball of energy with your sword (or an empty
    bottle) to send it back at the enemy, who sends it back at
    you.
    
    Keep sending the ball of energy back at Zelda until
    Ganondorf messes up and is hurt. The fight then continues
    as before, except now Zelda will sometimes make a triangle
    appear on the floor, rather than a ball of energy. When
    this happens, get out of the triangle QUICKLY, or else you
    get hurt.
    
    When Zelda is hurt a second time, the fight continues as
    before, except now Zelda will dive-bomb you as well as
    summon triangles. Just jump to the side or roll out of the
    way quickly when she flies towards you. Hit her for a third
    time to kill her.
    
    Midna now wakes up, and uses the magic of the Fused Shadows
    to save Zelda. Why didn't she do that in the first place?
    Midna rests on Link's shoulder, giving him a "Oh yeah, we
    kick ass" look.
    
    Ganondorf forms behind Link, taking the distinctly porcine
    animal form of the Dark Beast Ganon. He charges at Link,
    then runs around a while, and disappears.
    
    Ganon will then reappear by going through a portal, many of
    which appear and disappear. The one he'll come out of turns
    bluish before he appears. Take out your bow and arrow, aim
    it at the portal Ganon is coming out of, and try to hit it
    on the forehead (where there's a crystal) to stun the
    beast.
    
    When stunned, Ganon lies on his side. Hit him on his
    stomach with your sword as many times as you can (four).
    
    The fight resumes, only now, Ganon can jump from the
    ceiling onto you, so look out for that. Hit him with the
    arrow when he charges you again, and hit his belly
    another four times.
    
    Now, Ganon knows what you're up to, so whenever you shoot
    an arrow at him, he disintegrates. Guess you can't hurt him
    as Link anymore. So...turn into Wolf Link.
    
    Remember how to throw goats and Gorons aside? Now it's time
    to throw Ganon aside. I wonder why you can only throw
    things that start with the letter G...anyway, when Ganon
    charges, hold down on A to grab hold of it, then press left
    or right to throw the beast aside. Then attack the beast's
    belly four times.
    
    You can, technically, do the entire fight this way, as Wolf
    Link, for those of you who are having trouble hitting Ganon
    with an arrow the first two times you need to hit him.
    
    Repeat this process until Ganon is dead. It takes fifteen
    hits to slay the beast.
    
    Cutscene time again. Ganon starts to burn up, turning back
    into Ganondorf. Minda now starts glowing, and the glow
    moves from her to Zelda. I guess the power Zelda used to
    save Midna in the middle of the game just flew back into
    Zelda, 'cause Zelda now awakens.
    
    Midna says, "Pr-Princess...I...I..."
    
    Zelda says, "Say nothing, Midna...Your heart and mine were
    as one, however briefly...Such suffering you have
    endured..."
    
    Zelda heads towards Link and Midna, when Ganondorf
    interrupts the tender moment. Midna pulls out the Fused
    Shadows. Link, gasping for some reason, moves to intervene,
    and Midna, smiling, warps him and Zelda away to a field.
    Then, we see Midna turn into her powerful form and stab
    Ganondorf with a lance that she made appear magically.
    
    Zelda and Link appear on Hyrule Field, oddly enough, not
    underneath one of the proper warp locations. Things seem
    good for about two seconds, when the castle explodes and
    Ganondorf appears on horseback, holding Midna's helmet.
    
    Zelda beseeches the light spirits to help her, and Zelda
    and Link avoid Ganondorf's attack by appearing on another
    plain of existence. The light spirits come together to give
    Zelda the power to banish evil, that is, the Light Arrows.
    
    Zelda and Link are now riding on Epona. Zelda tells you to
    chase Ganondorf, getting close enough to L-target him so
    she can hit him with her Light Arrows, so you can ride
    close enough to hit him with your sword.
    
    Wow, don't you love it when the game tells you what to do,
    so you don't have to consult my guide? Do exactly what
    Zelda just told you to do.
    
    Ganondorf will try to hit Link with his sword, and summon
    some dead enemies to appear. Simply dodge these attacks.
    
    Hit Ganondorf four times, and he and his horse collapse.
    He gets up and starts laughing, then pulls out his sword
    and goes to fight with Link, one on one.
    
    All right, last fight of the game! Ganondorf is a tough
    swordfighter, like Link. Unlike Link, he can kick, and jump
    out of sight to land soon after, immediately doing a spin
    technique or a stab when he lands (so when he jumps, get
    out of the way).
    
    Sometimes, Ganondorf runs at Link, initiating a "Chance"
    sequence, as indicated by the big old "Chance" button that
    appears. When this happens, hit the A button like crazy.
    Link and Ganondorf will smash swords together. Keep hitting
    the A button, and if you do it fast enough, Link knocks him
    over and hits him. I recommend switching your grip on the
    controller to make it easier to hit the A button quickly
    when this happens.
    
    Forty hits later, Ganondorf falls on the ground, so it's
    time to execute a finishing blow before he gets back up.
    Link stabs Ganondorf, and the fight ends, but Ganondorf
    still manages to get up, threaten that this is not the end,
    that the history of light and shadow will be written in
    blood, and then he...dies?  Wait, Zant appears? Huh? What
    is going on here?
    
    The sun seems to set, and Zelda and Link stand there,
    looking at the stabbed Ganondorf. The light spirits
    appear, and face Link, then disappear. On the ground,
    between all of them is...Midna?
    
    Link leaves Zelda, running to Midna, who is...no longer in
    her Imp form! All right! She taunts Link for his silence,
    hinting that he thinks she's so beautiful that he's
    speechless (as if Link EVER says anything).
    
    The credits roll, while showing you various locations in
    the game, and what various characters are doing, but I'm
    not going to spoil the ending by giving that information
    away, seeing as I've said enough about the ending cutscene
    as it is.
    
    After the credits, you see another cutscene, which
    involves Midna, Link and Zelda, all at the mirror to the
    Twilight Realm, when Midna is leaving to go back to her
    kingdom...forever. Ooo...touching.
    
    Then there's more credits and scenery, and the game ends
    focused on a statue in the throne room of Hyrule, which we
    never got to see normally. Then the game ends.
    
    Hope you enjoyed the game, the ending, and my walkthrough! 
    
    005. Bosses
    -----------------------------------------------------------
    
    This section contains information on all the bosses and
    minibosses in this game. Basically, all you'll get here is
    a duplication of the boss strategies I wrote above.
    
    Ook: Monkey Boss
    ----------------
    
    Uh oh, the monkey boss has a big red butt, mean-looking
    mask, and boomerang. A fearsome combination to be sure, but
    you can still bring him down.
    
    You'll notice that the monkey boss likes to jump around on
    top of the totem poles here, stopping every once in a while
    to throw the boomerang at Link. When he stops, it's your
    chance to hurt him. Roll into the totem pole he's on.
    
    You throw the monkey off-balance, so instead of catching
    the boomerang, the boomerang hits him, and he falls to the
    ground. Hit him with your sword as many times as you can
    when he's on the ground, aiming for his big red buttocks.
    
    You have to repeat this process over and over again until
    the monkey has had enough.
    
    Forest Temple Boss: Diababa
    ---------------------------
    
    Boy, that thing looks nasty. Fortunately for you, there are
    some bug bombs nearby. You can figure out what to do
    without my help, right? Target the bug bomb and one of the
    Diababa heads in the same throw, which sends the bomb at
    the head and makes it explode.
    
    The good news is that this isn't hard, and Diababa has no
    attacks, other than flinging out its heads at you (on rare
    occasion), just like the Deku Babas you've seen in this
    temple.
    
    When you blow up both heads, Diababa reveals a third, even
    nastier-looking head in the middle. Run to the back of the
    room, out of range of the heads, and start boomeranging
    them, which does no good, until...
    
    It's the monkey boss! Since he's no longer evil, he's happy
    to help Link out by supplying him with bug bombs. Great!
    
    So now you want to target both the bug bomb in the monkey's
    paws and then one of Diababa's heads in the same throw to
    make that head explode. It's not hard to do, because the
    bug bombs and the heads are all L-targetable.
    
    You might think that you have to bomb the two smaller heads
    and then the larger head in the middle, but not so. You can
    just go right ahead and bomb the larger head in the middle
    with no problem whatsoever. Bombing the middle head causes
    it to lie on the ground in front of Link for a brief time.
    
    Attack the tongue-like thing sticking out of the head as
    much as you can, until the head retreats. The middle head
    then shoots purple gunk out at you, so run away to avoid
    it.
    
    The fight resumes, just like before. Monkey boss swings
    through this area, holding the bug bomb, and you want to
    L-target the bomb, then the middle head, targeting both in
    the same throw, so you can hurt the middle head. Bomb the
    two smaller heads only if you want to.
    
    Now all you have to do is repeat the process a few times
    until Diababa is dead, at which point, it withers and gives
    up a heart container for Link, and a Fused Shadow for
    Midna.
    
    King Bulbin (Fight #1)
    ----------------------
    
    What you're supposed to do here is ride on Epona, and when
    you're close to Bulbin, swing your sword and hope to hit
    him. This is made difficult by the fact that several of
    Bulbin's bad buddies are riding around in the area,
    trying to hit Link with arrows.
    
    Well, it's tough, but try to ignore the bad guys and ride
    up to Bulbin, who you can recognize by his blue boar (the
    other enemies have brown boars) and his large flag with
    Colin on it.
    
    A good strategy is to use spin attacks at this part of the
    game. Remember how to do that? Hold down B for a while, and
    let go. This lets you attack enemies on all sides, which is
    very helpful because you'll be attacked on all sides. Also,
    it can hit enemies when they're farther away. Nice! Plus,
    you can get two hits off of Bulbin in one swing! Spin
    technique, I love you!
    
    So keep trying to hit Bulbin, and after eight hits, you
    defeat him.
    
    King Bulbin (Fight #2)
    ----------------------
    
    Bulbin and Link both head to the bridge to the north, and
    bad guys set the gates on fire to lock you in. Looks like
    it's a one-on-one fight against King Bulbin.
    
    Ride towards King Bulbin. What you want to do is get past
    him, so press left or right when you're close to him to
    move past him on the left or the right. He tries to hit you
    head-on every time.
    
    When you pass him, swing your sword to hit him. Again, the
    spin technique is helpful here because it has a long range.
    Once you ride past him, turn around by pressing Down, and
    ride at King Bulbin again.
    
    After two hits, Link knocks King Bulbin into the chasm
    below, which is impossible to escape from. All right! Link
    just killed King Bulbin!
    
    Goron Guard
    -----------
    
    You're on top of a wobbling platform which is magnetic, so
    if you ever get too close to the end of the platform, slip
    on your iron boots to avoid falling off.
    
    The Goron Guard is big and bad, but his stomach is
    completely unprotected. Walk up to him, and wait for him to
    pull his arm back in preparation for punching you. When he
    does this, hit his stomach as quickly as you can, and if
    you hit him four times in a row, he drops down into a ball.
    
    But that's not all! He tries to roll at you when he's in a
    ball. Put on your iron boots, and hold A to throw him
    behind you, hopefully off the platform and into the lava,
    where he gets hurt.
    
    Throw him into the lava three times, and he gives up, and
    lets you go to retrieve the weapon to the south.
    
    Goron Mines Boss: Fyrus
    -----------------------
    
    Woah, the Fused Shadow has turned Darbus into a monstrous
    beast! A beast with an obvious weak spot on its forehead!
    Shoot an arrow at Fyrus' shining forehead to hurt it.
    
    Once you hit Fyrus' forehead, run behind him and grab one
    of the chains on his feet. Put on the iron boots and pull
    backwards as hard as you can (it helps that the floor is
    magnetic) to make Fyrus fall flat on his face.
    
    Quickly, while he's vulnerable, run to his forehead and hit
    it as much as you can. Then repeat the entire process three
    times, and he dies.
    
    Monster Bird
    ------------
    
    Now you have to fight this monster bird. What'll happen is
    that the enemy shoots some arrows at you, which you have to
    dodge by running around, then the bird will circle around
    and descend close to you, resting in an upright position in
    an attempt to smack you with its tail. When it descends,
    you have to L-target it to jump on it and attack. The
    L-targeting controls are not very good here, but just keep
    trying and eventually the bird has enough and flies away.
    
    Monster Bug
    -----------
    
    The monster bug attacks just like the monster bird earlier.
    It flies at you in an upright position, hoping to smack you
    with its tail. When this happens, dodge, then L-target it
    and bite it as much as you can while it's in range.
    
    The bug then swims around for a while, and all you have to
    worry about is dodging if it swims near you.
    
    Once you bite it three times, the monster bug floats on its
    back for a while. Jump on its stomach, and use a spin
    technique (press and hold B) to hit all its legs at the
    same time and kill it.
    
    King Bulbin (Fight #3)
    ----------------------
    
    Ride Epona up ahead along the path, which is smooth until
    you reach the bridge, where King Bulbin is sporting some
    fancy side armor so you can't hit him from the side again.
    But, like an idiot, he left his front side completely open.
    
    So this time, when you face off against King Bulbin, hit
    him with your bow and arrow twice in order to defeat him.
    Other than that, your fight against him is just the same as
    it was before you went to the Goron Mines.
    
    Giant Frog
    ----------
    
    The giant frog shakes off several fish enemies at you. Kill
    them all, and collect the hearts they leave if you're low.
    Spin attacks work well on these little buggers.
    
    Then, the giant frog will jump to the ceiling. At this
    point, it will attempt to fall down to the ground and land
    on you. You can tell where it will land by its shadow, so
    run away from the shadow so it does not land on you.
    
    The giant frog is momentarily dazed. Run up to it and start
    attacking its tongue like it's going out of style. The frog
    will wake up and then croak/burp at you. When it does this,
    its tongue is exposed, so L-target the jerk and shoot a
    bomb arrow at its tongue when it burps.
    
    The frog, if you hit its tongue with the bomb arrow, will
    fall down and let you hit its tongue a few more times.
    Then, it shakes off several fish enemies at you.
    
    Repeat the strategy from the top of this section until the
    frog is dead.
    
    Lakebed Temple Boss: Morpheel
    -----------------------------
    
    Sink all the way to the bottom here, which takes a while.
    In the middle of the arena is the boss, which looks like an
    eyeball protected by a series of tentacles, just like
    Morpha in Ocarina of Time. Then it's revealed to be part of
    a monster fish, not like Morpha in Ocarina of Time.
    
    The way to beat Morpheel is to Clawshot its eye that hides
    in the tentacles, using L-targeting to do so. When you do
    this, you pull the eyeball out, allowing you to hit it with
    your sword.
    
    Morpheel will attack you the whole time, by releasing fish
    to hurt you, and grabbing you with his tentacles. Stay far
    away enough from it so you can't get grabbed, obviously,
    and if he grabs you, swim away as soon as you can.
    
    Once you hit the eye enough times, Morpheel once again
    reveals more of its body to show that it is really a giant
    eel. The eye is now located on its back, near its head.
    
    Swim towards Morpheel (don't get swallowed by it!), and
    when you're close enough to its eye, you can L-target it.
    Do this, then hit the eye four times. Repeat the process
    three times to beat Morpheel, and its eye turns into a
    heart container.
    
    Skull Kid (Fight #1)
    --------------------
    
    What you want to do here is attack the Skull Kid, but the
    problem with this is that he disappears when you get too
    close, unless he's blowing on his pipes. So kill the
    enemies he summons so he'll blow his pipes, then attack
    him. Each time you hurt him, he summons more and more
    enemies to fight you. Fortunately, Midna's charge attack
    (ie. the spin attack) takes care of them all. 
    
    Hurt Skull Kid three times, and he gives up.
    
    King Bulbin (Fight #4)
    ----------------------
    
    Okay, so you're fighting King Bulbin AGAIN. This time,
    he's stopped trying to fight on horseback and started to
    fight on foot.
    
    Bad decision on his part, because he's super easy to beat.
    Hit him with your sword to momentarily stun him. While he's
    stunned, hit him. Try it out, and you'll see what I mean.
    It's ridiculously easy to get a ton of hits off of him
    without being hurt at all.
    
    Ghostly Sword
    -------------
    
    Turn on your wolf senses to see the enemy. Just like the
    Poes, you have to wait for it to glow blue before you can
    attack. When it does, start attacking like mad.
    
    Once you attack it enough, it's time for part two of the
    fight. The enemy becomes visible, and now you have to fight
    it as normal Link. Pull out your bow and arrow and shoot it
    while avoiding the stuff it throws at you.
    
    It floats around the room quickly now, and tries to hit you
    with its sword. Dodge this, and while the sword is stuck in
    the ground, attack the enemy. After a while, it floats
    around some more, so hit it with an arrow again and repeat
    the process.
    
    If you're like me, and take too long, the enemy turns
    invisible again, at which point repeat the process from
    the beginning of the fight.
    
    Arbiter's Grounds Boss: Stallord
    --------------------------------
    
    Head down to the middle of the area here, and Zant appears.
    Zant, being the idiot that he is, says that this is the
    last time he'll see you alive, then he takes off. Zant, did
    that work the LAST TIME you tried to kill Link?
    
    But he left a little parting gift: he made the giant
    skeleton in this room come alive, by means of a sword. Hey,
    this boss looks like Skull Keeta from Majora's Mask.
    Remember, the big skeleton you had to fight in order to get
    the Captain's Hat? Kinda? 
    
    Anyway, the way to beat this guy is to use the Spinner to
    get close to him, then use the Spinner's A attack to smash
    his spine. Ride the Spinner track around the room to build
    up speed before you jump off and attack Stallord, 'cause
    you can't start the Spinner anywhere else besides the
    track.
    
    Stallord shoots fire breath at you and summons skeletons to
    protect him. You have to dodge these skeletons in order to
    reach his spine. Pretty tough, I know. Fortunately, you
    only have to hurt him three times.
    
    Did I mention there are the spike enemies on the Spinner
    track? Yeah, there's a few of those. They move faster than
    you do so if one comes at you, look out!
    
    When Stallord dies, he takes the sand with him. Spin in
    the groove in the center of the room and woah! Look out!
    He's not dead! Zant's magic sword is still on Stallord's
    skull, so he's still alive! You've got to do something
    about that sword!
    
    Ride the Spinner track in the center of the room and when
    you get high up, Stallord shows up and starts shooting fire
    balls at you. Jump to avoid them, but learn how to time it
    so you jump at the last possible second, when his lower jaw
    opens.
    
    After you avoid his fire attacks for a while, you ride next
    to him, at which point jump to smash the sword in its head.
    
    Stallord falls to the ground. Quick, fall down next to it
    and smash the sword in its head as much as possible!
    
    You have to repeat the process, only now there are spinning
    spikes which get in the way. You have to jump to avoid them
    in order to reach Stallord. Here, the ability to jump at
    the last possible second _really_ comes in handy.
    
    Ball and Chain Enemy
    --------------------
    
    Go to the door, and the boss fight starts. You're fighting
    a soldier with a really nasty ball and chain that takes
    away a whole heart if it hits you.
    
    Fortunately, the ceiling of this room is built for
    Clawshots. To avoid being hit by the ball and chain,
    Clawshot over the boss' head to the other side of the room.
    
    The boss will throw his ball and chain at you if you're all
    the way across the room from him, sometimes. The way I got
    him to throw the ball and chain was to Clawshot over his
    head, and then he'd throw the ball and chain even if I was
    pretty close to him.
    
    Right after the boss throws the ball and chain, he rests
    for a brief moment. When this happens, run towards the boss
    and hit him from behind, aiming for the tail that sticks
    out of his armor. You CAN use the Clawshot to get behind
    him more quickly, if it'd be quicker to Clawshot than run,
    but that depends on how close you are, and how good you are
    at the Clawshot. I'm not good at the Clawshot, so it was
    always quicker for me just to run behind the boss than to
    use to the Clawshot to get behind the boss.
    
    You can't get more than four hits off of this boss at one
    time.
    
    Snowpeak Ruins Boss: Blizzeta
    -----------------------------
    
    The first half of the fight is pretty easy, if I do say so
    myself. A huge ice monster spins around the room like a
    top. All you have to do is hit the ice monster with your
    ball and chain several times. So L target the monster and
    constantly throw the ball and chain at it. If you're a
    cautious fellow, you can just swing the ball and chain over
    your head constantly, which takes longer but works just as
    well.
    
    Once you break her to pieces, Blizzeta tries a new strategy
    that involves dropping icicles at you from the ceiling.
    Here's how it goes: she will drop eight or so icicles at
    you, all in a row. Run around to avoid these. Then she will
    drop the icicles around you, so that they form a circle
    around Link. She then drops from the ceiling and lands on
    Link.
    
    What you have to do is get out of the circle before
    Blizzeta lands. You can do this by pulling out the ball and
    chain as soon as you see the circle of icicles above you,
    so that you destroy some icicles the second they fall down.
    Then go through the gap you made in the icicles, wait for
    Blizzeta to fall down, then smash her to pieces with the
    ball and chain. You can also try to break the icicles when
    they fall on you consecutively, but that's harder.
    
    Anyhoo, that's what you need to do to defeat Blizzeta. Not
    too easy to do, but pretty easy conceptually.
    
    Skull Kid (Fight #2)
    --------------------
    
    This fight is just like the last time, except now the
    platforms are raised, so you can't climb/jump on them to
    hurt the scarecrow kid (which you had to do last time,
    because you were stuck as a wolf). So this time, just use
    your bow and arrow to kill the scarecrow kid. Hit him
    three times, and he lets you into the "secret place", which
    is the same place you got the Master Sword.
    
    Iron Knuckle / Darknut
    ----------------------
    
    This guy is not really an Iron Knuckle; he's a Darknut.
    The two are pretty similar. When the Iron Knuckle attacks
    Link, it likes to swing its sword over its head in a
    straight line, just like Link when he does a jump attack.
    If it performs this move and misses you, the Iron Knuckle
    gets its sword stuck in the ground for a half-moment. Use
    this moment to hit the Iron Knuckle and knock some of its
    armor off.
    
    Repeat this process again and again and again until all the
    armor is missing. The Iron Knuckle gets mad and throws away
    its shield and sword, then pulls out a new sword that
    doubles as a shield.
    
    Engage the Iron Knuckle in swordfight. Just keep swinging
    your sword at this baddie until it is dead. Doing the back
    slice (rolling to the side, then pulling out your sword
    while coming out of the roll) helps throw it off-balance,
    allowing you to get multiple hits in.
    
    Once you get in enough hits, the Iron Knuckle screams in
    frustration, because he's probably going to get fired from
    his job as mini boss for losing to you. Poor fella...
    
    Temple of Time Boss: Armogohma
    ------------------------------
    
    Oh no, Gohma has somehow morphed with an Armos statue to
    form a super-killer boss!
    
    Anyway, Link enters the room to find that there are some
    giant Armos statues here, as well as the boss, who is
    walking around on the ceiling. You can tell where the boss
    is by looking at the ceiling, and noticing that it often
    walks over the light emanating from the ceiling, so when
    one of the four light sources disappears, you know that
    Armogohma is directly above the missing light.
    
    Take out your bow and arrow and aim it at Armogohma.
    Armogohma wanders around, but eventually stops and opens
    the eye on the middle of its back. Hit the eye when it
    does, and the beast falls to the floor.
    
    When it does, use the Dominion Rod on the Armos statue
    closest to Armogohma. Swing the Dominion Rod to make the
    statue smack Armogohma with its fist and do major damage.
    
    After this, Armogohma pulls a old trick: it shoots out a
    horde of baby Tektites to attack you. Kill all of them.
    Then Armogohma pulls a new trick, learned from the Beamos
    statues: it shoots a laser out of the eye on its back.
    This means that once Armogohma opens its eye, you have only
    two or so seconds to hit it with an arrow before you get
    hit with the laser.
    
    Three hits kills Armogohma, and...wait, huh? It's not dead?
    Woah, that's some freaky music! The spiders wander around
    the room now, but killing them isn't hard. Just take out
    your bow and arrow and shoot the large eyeball, which is an
    easy target because it's large. Hit it three times to THEN
    kill Armogohma.
    
    Dragon Thing
    ------------
    
    Yeah, I know that's probably not the name of this enemy,
    but so what? There's no way to tell what the enemy names
    are in this game.
    
    Anyhow, the enemy looks tough, but, hey, is he using a
    Clawshot target for a shield? What a moron! L-target him as
    he floats around in the sky, and when he hovers in place,
    preparing to dive bomb Link, he holds out his Clawshot
    target in front of him. At that time, Clawshot the target
    to bring the dragon to the ground.
    
    Now take out your sword and hit the dragon as much as you
    can. The dragon uses his shield, so bop his shield with a
    shield attack, then use a helm splitter, and continue
    bashing him.
    
    Eventually, the dragon gets mad and flies away. The fight
    continues in the exact same way, except that now the dragon
    flies in through one of the three holes in the wall, then
    hovers before dive bombing you. Watch the holes in the wall
    for the dragon, then kick his butt like normal.
    
    City in the Sky Boss: Argorok
    -----------------------------
    
    There's a lattice on the pillar near the door, so Clawshot
    to it, then Clawshot to the other pillar near the door,
    which has vines on it. Climb up the vines to the top of the
    northern tower.
    
    Argorok appears and screams at you. Yes, you're very scary,
    Argorok. The big bad dragon who had nothing better to do
    besides destroying the bridge to the West Tower, and then
    waiting for Link to show up.
    
    Anyway, there are four tall things, one on each corner of
    this area. Hey, they have lattices on them! Clawshot back
    and forth between a pair of those things until you reach
    the top of one, then climb up.
    
    Argorok shows up eventually, beating its wings so strongly
    that you need Iron Boots to keep control. Also, it gives
    you access to his tail, which slightly resembles a Clawshot
    Pod. Your path is clear: Clawshot to his tail while wearing
    the Iron Boots to bring Argorok to the ground.
    
    Argorok smashes into the ground (for some reason, it does
    not land on top of Link, who was right underneath it, and
    wearing the Iron Boots, which would prevent Link from
    running out of the way quickly), and thus its armor breaks
    into pieces.
    
    Now do the exact same thing again (get to the top of the
    things in the corners, then Clawshot to Argorok's tail
    while wearing the Iron Boots) to destroy more of the armor.
    This reveals a weak spot on Argorok's back. Aha!
    
    Argorok, now nude, flies off, angrily, and floating plants
    pop out of the ground for no apparent reason. Get to the
    top of the things on the corners of the area to see that
    the flying plants form a circle, allowing you to travel
    around the perimeter of this area.
    
    Now what you have to do is travel from flying plant to
    flying plant, in an attempt to get behind Argorok, so you
    can Clawshot to the weak spot on its back. This does not
    pop up automatically on L-targeting, so you will have to
    Clawshot to it manually. Argorok breathes fire, which is
    lucky (?) for you, as it gives you more time to get behind
    Argorok.
    
    Once you get behind Argorok and Clawshot to the weak spot
    on its back, take out the sword and hit the weak spot four
    times in a row. Argorok crashes to the ground again.
    
    Now you have to repeat the process, because this is a Zelda
    game, and in case you haven't noticed, the way to defeat
    bosses is to do the same thing over and over again, but
    usually three times, until the boss is dead. So get back to
    the flying plants and repeat the process.
    
    The third time around Argorok learns the new trick of
    switching directions in midair, thus making it harder for
    you to get around it. But get around it anyway and smash
    the weak spot again.
    
    Argorok cries out in pain, and with a font of grandeur,
    swoops upwards and dies. Link is somehow now on the
    ground, instead of on Argorok's back, so he isn't hurt.
    
    Phantom Zant
    ------------
    
    Phantom Zant shows up, and throws a big energy ball at the
    ceiling which makes a big group of enemies appear. Zant's
    strategy is to disappear and reappear, and every so often,
    throw a big energy ball at the ceiling to make more enemies
    appear.
    
    The way to kill Phantom Zant is to run around this area,
    run at him when he appears, and hit him with your sword
    when he's gathering up a big energy ball (if you hit him
    while he's gathering the ball, he doesn't throw it at the
    ceiling and enemies don't appear--score!). 
    
    The problem with this strategy is that Link can't run fast
    enough to reach Phantom Zant every time Phantom Zant
    appears, especially since he disappears and reappears a
    lot.
    
    The solution? Wolf Link. Wolf Link runs faster than normal
    Link, and he has the fancy "Dash" option to make him run
    faster. With the speed of Wolf Link, you can easily reach
    Phantom Zant and hit him before he casts his spells.
    
    You can hit Zant four times in each go, and it takes so
    five goes to kill him, meaning it takes exactly twenty hits
    to kill him.
    
    Twilight Realm Boss: Zant
    -------------------------
    
    Zant warps Link, Midna and himself from his throne room to
    the forest temple, where you fought your first boss fight.
    Zant appears in the room randomly, and when he does, he
    shoots a bunch of pink balls at you, which Link can block
    with his sword.
    
    Remember how you had to use the magic boomerang to beat the
    boss in this dungeon? I bet you have to use it again now!
    Take out the magic boomerang, and throw it at Zant when he
    appears (all other weapons don't work). 
    
    When Zant is hit, he jumps to the ground near Link. Now hit
    Zant as much as you can. Repeat the process until Zant
    warps you to another boss fight arena (it took me seven
    hits, in two repetitions of hurting Zant).
    
    You're warped to the mini-boss fight in the Goron caves.
    Get those Iron Boots on! Zant will jump up and down for a
    while, then shoot pink balls at you, then rest for a while.
    While he rests, run up and hit him as much as you can.
    
    Just like last time, it takes two repetitions of this to
    win. Zant warps to the underwater arena, so put on the Zora
    armor and Iron Boots.
    
    This time, giant Zant heads pop up from the ground. The
    nostrils will shoot out water, and the mouths will open to
    reveal Zant is inside one of them, shooting pink balls at
    you. Clawshot Zant to bring him to you, then hit him as
    much as you can.
    
    Two repetitions of this will get Zant to take you to the
    mini-boss fight of the forest temple. Hey, what happened to
    the fight in Arbiter's Grounds? Guess Zant forgot about
    that dungeon.
    
    The way to beat Zant is identical to defeating the monkey
    before. Wait until Zant stops jumping around to shoot pink
    balls at you, then roll into the platform Zant is standing
    on. Roll into it twice to make Zant fall, then hit him with
    your sword.
    
    This time, it takes three repetitions to get Zant to take
    you to the next dungeon, Snowpeak Ruins. Dodge Zant when he
    falls from the ceiling, and then hit his foot with the ball
    and chain.
    
    Zant will hop around, getting progressively smaller. Hit
    the smaller Zant as much as you can, and two repetitions of
    this causes Zant to end the fight by taking you to Hyrule
    Castle.
    
    Zant pulls out swords from his hands, and begins to attack.
    Zant has two attacks: in the first attack, he runs at Link,
    swinging his swords like a madman. When he does this, roll
    off to the side and dodge, and hit Zant from behind.
    
    In the second attack, Zant spins like a top. Simply dodge
    this, or use your shield to block. When Zant poops out from
    the spinning, move in and hit him as much as you can.
    
    It takes about 25 hits to kill Zant, which takes kind of a
    long time. Then, with Zant temporarily down, Midna can
    finally use the power of the three fused shadows which Zant
    stopped her from using when he turned Link into a wolf.
    
    King Bulbin (Fight #5)
    ----------------------
    
    This isn't a tough fight, because the enemy has no armor.
    He simply uses his axe as a shield. Roll around him, and
    start hitting the sword like mad. Also, you can jump attack
    him from the front, which he has trouble blocking.
    
    The strategy here is to just beat the crap out of this guy
    until he gives up, which is easy to do. He doesn't attack
    much, I mean, AT ALL, because he's too being wounded to
    fight back. It's all too easy to win this fight.
    
    FINAL BOSS FIGHT: GANONDORF
    ---------------------------
    
    Now starts Part One of the big fight, with Zelda, Ganon's
    Puppet. This fight works like Phantom Ganon in past Zelda
    games...the enemy will summon a ball of energy and throw it
    at you. Hit the ball of energy with your sword (or an empty
    bottle) to send it back at the enemy, who sends it back at
    you.
    
    Keep sending the ball of energy back at Zelda until
    Ganondorf messes up and is hurt. The fight then continues
    as before, except now Zelda will sometimes make a triangle
    appear on the floor, rather than a ball of energy. When
    this happens, get out of the triangle QUICKLY, or else you
    get hurt.
    
    When Zelda is hurt a second time, the fight continues as
    before, except now Zelda will dive-bomb you as well as
    summon triangles. Just jump to the side or roll out of the
    way quickly when she flies towards you. Hit her for a third
    time to kill her.
    
    Part Two:
    
    Ganondorf forms behind Link, taking the distinctly porcine
    animal form of the Dark Beast Ganon. He charges at Link,
    then runs around a while, and disappears.
    
    Ganon will then reappear by going through a portal, many of
    which appear and disappear. The one he'll come out of turns
    bluish before he appears. Take out your bow and arrow, aim
    it at the portal Ganon is coming out of, and try to hit it
    on the forehead (where there's a crystal) to stun the
    beast.
    
    When stunned, Ganon lies on his side. Hit him on his
    stomach with your sword as many times as you can (four).
    
    The fight resumes, only now, Ganon can jump from the
    ceiling onto you, so look out for that. Hit him with the
    arrow when he charges you again, and hit his belly
    another four times.
    
    Now, Ganon knows what you're up to, so whenever you shoot
    an arrow at him, he disintegrates. Guess you can't hurt him
    as Link anymore. So...turn into Wolf Link.
    
    Remember how to throw goats and Gorons aside? Now it's time
    to throw Ganon aside. I wonder why you can only throw
    things that start with the letter G...anyway, when Ganon
    charges, hold down on A to grab hold of it, then press left
    or right to throw the beast aside. Then attack the beast's
    belly four times.
    
    You can, technically, do the entire fight this way, as Wolf
    Link, for those of you who are having trouble hitting Ganon
    with an arrow the first two times you need to hit him.
    
    Repeat this process until Ganon is dead. It takes fifteen
    hits to slay the beast.
    
    Part Three:
    
    Zelda and Link are now riding on Epona. Zelda tells you to
    chase Ganondorf, getting close enough to L-target him so
    she can hit him with her Light Arrows, so you can ride
    close enough to hit him with your sword.
    
    Wow, don't you love it when the game tells you what to do,
    so you don't have to consult my guide? Do exactly what
    Zelda just told you to do.
    
    Ganondorf will try to hit Link with his sword, and summon
    some dead enemies to appear. Simply dodge these attacks.
    
    Hit Ganondorf four times, and he and his horse collapse.
    
    Part Four:
    
    All right, last fight of the game! Ganondorf is a tough
    swordfighter, like Link. Unlike Link, he can kick, and jump
    out of sight to land soon after, immediately doing a spin
    technique or a stab when he lands (so when he jumps, get
    out of the way).
    
    Sometimes, Ganondorf runs at Link, initiating a "Chance"
    sequence, as indicated by the big old "Chance" button that
    appears. When this happens, hit the A button like crazy.
    Link and Ganondorf will smash swords together. Keep hitting
    the A button, and if you do it fast enough, Link knocks him
    over and hits him. I recommend switching your grip on the
    controller to make it easier to hit the A button quickly
    when this happens.
    
    Forty hits later, Ganondorf falls on the ground, so it's
    time to execute a finishing blow before he gets back up.
    
    006. Howling Stones/Secret Moves
    -----------------------------------------------------------
    
    (Listed in the order you can achieve them.)
    
    #1. None. Finishing Blow.
    
    In front of the Forest Temple, before you enter it, you run
    into a golden wolf who teaches you the finishing blow. When
    you fight enemies and knock them to the ground, use the
    finishing blow to kill them before they can get back up.
    You use L-targeting and the A button to perform this move.
    
    #2. Death Mountain. Shield Attack.
    
    When you're Wolf Link, go to Death Mountain. When you're on
    the road leading from Kakariko to Death Mountain, you reach
    an area where a lot of steam pours from the ground. In this
    area is a howling stone that makes you howl the Song of
    Healing from Majora's Mask.
    
    Howling Pattern:
    
    oooo|   |   oooo|   |   |
    |   oooo|   |   oooo|   |
    |   |   oooo|   |   oooo|
    
    The golden wolf appears in Ordon Spring, which was the
    place you first met Ilia washing Epona. He teaches you the
    shield attack. When you're in a fight using L-targeting,
    press R to smash your shield against an enemy.
    
    #3. Upper Zora's River. Back Slice.
    
    When you're Wolf Link in Upper Zora's River, go to the
    little cliff near the house with a howling stone on it.
    The stone makes you howl the Requiem of Spirit from Ocarina
    of Time.
    
    Howling Pattern:
    
    |   |   oooo|   |   |
    |   oo  |   oooo|   |
    oooo| oo|   |   oooo|
    
    The golden wolf appears outside the western (eastern for
    you Wii users) entrance to Hyrule Castle Town. He teaches
    you the Back Slice, which allows you to roll to the side
    and hit an enemy while coming out of a roll. L-target an
    enemy, jump to the side twice, and hit A to perform it.
    
    #4. Sacred Grove. Helm Splitter
    
    Just before you visit the Sacred Grove in order to find the
    Master Sword, stop outside it and howl at the stone here.
    It plays the Prelude of Light from Ocarina of Time.
    
    oo  |   oo  |   oooo|
    |   |   |   |ooo|   |
    | oooooo| ooo   |   |
    
    The golden wolf appears outside of South Hyrule Town. He
    teaches you the Helm Splitter. Perform a shield attack on
    an enemy, then while the enemy is stunned, press A to jump
    and spin in midair over the enemy, and hit him while doing
    so.
    
    #5. Lake Hylia. Mortal Draw.
    
    Warp to Lake Hylia, and go across the bridge that leads up
    from this platform. It leads to a ladder. Climb the ladder
    to reach an open area where the Howling Stone is on the
    north side. You have to howl the Goron Lullaby from
    Majora's Mask.
    
    |   |   oooo|   |   |   |oooo
    |   oooo|   |   |ooo|   |   |
    oooo|   |   ooooo   |oooo   |
    
    The golden wolf appears in Gerudo Mesa, in the area just
    before the enemy camp. He teaches you the Mortal Draw. To
    perform this move, put your sword away with A and don't do
    anything at all when an enemy approaches. Then press A to
    suddenly lunge and kill the enemy in one blow.
    
    #6. Snowpeak Trail. Jump Strike.
    
    When you're going up the Snowpeak Trail, following the
    reekfish scent, the scent takes you right to a Howling
    Stone. Can't miss it. Howl the Ballad of Gales from Wind
    Waker at it.
    
    oo  |   |   |   | oooo  |   |
    | ooo   oooooooo|   | oo|   |
    |   |ooo|   |   oo  |   oooo|
    
    The golden wolf shows up in Kakariko Graveyard. He teaches
    you the jump strike, which is a version of the jump attack
    that lets you attack multiple enemies at once. When you
    L-target enemies, hold A for a moment to perform this move.
    
    #7. Hidden Village. Great Spin.
    
    Hidden behind a building in Hidden Village is a Howling
    Stone. You have to break a window to get to it. The Cucco
    Boss of the cats hangs out here, as well. The stone makes
    you howl the Twilight Princess Theme.
    
    |   |   |   oooo|   |   oo  oo  |
    oo  |   oooo|   |   |   | oo| ooo
    | oooooo|   |   oooooooo|   |   |
    
    The golden wolf shows up in front of Hyrule Castle, so go
    to Hyrule Castle Town and then exit to the north to find
    it. It teaches you the great spin, which is the same as the
    spin attack, but stronger. You have to be at full health in
    order to perform it.
    
    007. Pieces of Heart
    -----------------------------------------------------------
    
    (Listed in the order you can achieve them. If you can
    achieve multiple Pieces of Heart at once, they are all
    listed with no regard for order, seeing as there is no set
    order in which to get them.)
    
    #1. Faron Woods.
    Items Needed: Lantern.
    
    In the swamp at Faron Woods, at the northeastern
    (northwestern for you Wii users) corner is a cave. Light
    the two torches in the cave to reveal a treasure chest with
    a piece of heart.
    
    #2. Forest Temple.
    Items Needed: None.
    
    In the room to the west (east for you Wii users) of the
    main room, there are a lot of bug bombs and plant enemies.
    On the ground level, there's a big plant that you can't
    hurt with your sword. Go up the stairs and throw a bug bomb
    into the plant to kill it.
    
    Go into the small alcove the plant was sitting in front of
    to get a treasure chest with a piece of heart.
    
    If you didn't get this while going through the temple, you
    have to wait until Link gets the Clawshot in the third
    dungeon before you can go back and get this.
    
    #3. Forest Temple.
    Items Needed: Boomerang.
    
    In the westernmost (easternmost for you Wii users) room of
    the temple, the one with all the tile monsters, cross the
    tile bridge, then use the boomerang to blow out all the
    torches in the room, revealing a treasure chest with a
    piece of heart.
    
    If you didn't get this while going through the temple, you
    have to wait until Link gets the Clawshot in the third
    dungeon before you can go back and get this.
    
    #4. Ordon Ranch.
    Items Needed: Epona.
    
    Once you get Epona back, ride her to Ordon Ranch and talk
    to Fado twice to herd the goats. Herd all twenty of them
    into the barn in under three minutes for a piece of heart.
    
    #5. Hyrule Field, Faron Province.
    Items Needed: Boomerang.
    
    Leave Faron Woods, and you end up in a field. Follow along
    the dirt path until you find a small wooden bridge.
    
    There's a tree next to the bridge with a piece of heart on
    one of its branches. It's hard to see, depending on where
    you stand, but it's there. Once you can see it, use your
    boomerang to grab it.
    
    #6. Hyrule Field, Kakariko Gorge.
    Items Needed: Boomerang.
    
    Go to the southern side of the gorge, in the southwest
    (southeast for you Wii users) area. Look across the gorge
    to see two rock/platforms in the middle of the gorge, one
    of which (the taller one) has a piece of heart on it. Use
    the boomerang to grab it.
    
    #7. Goron Mines.
    Items Needed: Iron Boots.
    
    When you're walking along the ceiling of the Dodongo Room
    in your iron boots (the only room in the dungeon where you
    spend a lot of time walking around on the ceiling with your
    iron boots), head to the northeast (northwest for you Wii
    users) corner of the room and walk down to find a treasure
    chest with a piece of heart.
    
    #8. Goron Mines.
    Items Needed: Iron Boots.
    
    This is in the room on floor two, with tektites, water on
    the ground, and a crystal switch.
    
    Once you go through the room and hit the crystal switch, a
    gate opens temporarily, giving you access to a room with a
    lot of magnetic area.
    
    Put on the iron boots and go all the way up the magnetic
    area, then go all the way south and take off the iron boots
    to be on a platform with a treasure chest containing a
    piece of heart.
    
    #9. Kakariko Village.
    Items Needed: Bow and Arrow.
    
    Go to the top of the highest building in Kakariko Village,
    above Barnes' bomb shop. Use the Gorons to help you reach
    here, then talk to Talo, who wants you to show off your new
    bow and arrow.
    
    You then have to hit all three targets with arrows, which
    is kind of tough. The last one isn't a target, but a pole
    on the building Talo is standing on (aim for the middle of
    the building from where you're standing), and you can't see
    it, but fortunately, you can guess at its location from how
    close Talo says your shots are. Or you could get lucky like
    me and hit it on your first try...heh heh.
    
    Hit all three of them, and you get a piece of heart.
    
    #10. Kakariko Village.
    Items Needed: Bow and Arrow, Bombs, Boomerang.
    
    Combine your bow and arrow with your bombs on the item
    selection menu. Then look at the rocks above and near the
    fountain, and you see a human-sized rock sitting on top of
    a big rock formation, between the path leading out of town
    and the fountain. A little tree branch sticks out of it.
    Hit it with an arrow bomb to blow it up and reveal a piece
    of heart.
    
    Use your boomerang to grab onto it.
    
    #11. Kakariko Village.
    Items Needed: Bombs, Iron Boots.
    
    Near the fountain in Kakariko Village, and near the road
    leading out of the village, you can see a big, cracked
    bolder. Blow it up with a bomb, and follow along the tunnel
    to end up above the fountain.
    
    Drop down into the water below (which is still above the
    fountain), and put on the iron boots to sink to the bottom,
    where you can open a treasure chest for a piece of heart.
    
    #12. Hyrule Field, Bridge of Eldin Area.
    Items Needed: Bombs, Bow and Arrow.
    
    Leave Kakariko Village to the north, and near where the
    path opens into the field, you'll see two large boulders on
    your right-hand side (left-hand for you Wii users). Bomb
    the boulders and climb onto the area they were blocking.
    
    Climb all the way up to the top of this little rocky area,
    going back towards Kakariko, making sure to jump over the
    gaps in the path and climb up the vines on the wall.
    
    When you're at the top, look at the other side of the road,
    where there's a bombable boulder, just like the ones you
    just blew up. Combine your bow and arrow with bombs, and
    blow up the boulder, then jump to where it was, and climb
    up the vines it was above.
    
    Get to the top of this area, then look down and back
    towards the field to see a treasure chest with a piece of
    heart inside.
    
    #13. Hyrule Field, Kakariko Gorge.
    Items Needed: Bombs, Lantern.
    
    In the southern half of Kakariko Gorge, on the eastern wall
    (western for you Wii users), there's a bombable boulder.
    Bomb it, and it reveals an extensive cave. Explore the
    cave, using your lantern to burn away the spider webs, and
    at the end of one of the eastern branches of the cave, you
    can light two torches to make a treasure chest with a piece
    of heart appear.
    
    #14. Death Mountain Trail.
    Items Needed: None.
    
    Once you beat the Goron Mines, the Gorons will be helpful
    and shoot Link up high in the sky. Go from Kakariko Village
    to Death Mountain, and talk to the second Goron you see,
    who will shoot you up to the high ledge beside him.
    
    Once you're on the ledge, head north, and near the end of
    this area, you see an opening in the wall. Go in it, which
    lets you drop down and find a treasure chest with a heart
    piece.
    
    #15. Fishing Hole.
    Items Needed: Boomerang or Fishing Pole.
    
    Rent a canoe at the fishing hole, and go to the stone
    arch in the center of this area. On one of the arches is a
    piece of heart, which you can grab with your fishing pole
    or the gale boomerang.
    
    #16. Castle Town
    Items Needed: None.
    
    There's an old man near the western gate in the town
    (eastern gate for you Wii users). Give him 1,000 rupees,
    and you get a piece of heart.
    
    #17. Lake Hylia.
    Items Needed: Bombs, Lantern Oil.
    
    Head to the big platform in Lake Hylia that you can warp
    to, which is connected to Fyer's Hut. Three bridges connect
    to this platform, but only one of those bridges leads up
    from the platform (the other two lead up TO the platform).
    Go up this bridge, then go up the ladder to an openish
    grass area, and along the walls here is a bombable wall.
    
    Bomb the wall to reveal a cave. Go through the cave, which
    is a really, really long cave containing lots of rupees,
    enemies, bombable walls, and torches you can light to mark
    your path. Go all the way through the cave (you'll probably
    have to do this in more than one trip), and at the very end
    light the two torches to make the treasure chest with the
    piece of heart appear.
    
    #18. Lake Hylia.
    Items Needed: None.
    
    Head to Falbi's Flight-by-Fowl service, way above Lake
    Hylia. Pick a cucco and start flying! Hold back on the
    joystick to go forward as little as possible, which helps
    you land on the highest platform (not the one that spins,
    though). Open the treasure chest to get a piece of heart,
    then raid all the other treasure chests for other prizes.
    
    #19. Lakebed Temple.
    Items Needed: Clawshot.
    
    In the main room of the dungeon, Clawshot to the targets
    above the chandelier. Then drop down and grab the chest
    that's hidden on the chandelier for a piece of heart.
    
    #20. Lakebed Temple.
    Items Needed: Clawshot
    
    After you activate both water sources so that they flow
    into the main room of the dungeon, move the staircase so
    the water from the 2nd floor west side flows down the
    staircase into the 1st floor east side. Wii users, for you,
    this means you want the water to flow from 2nd floor east
    side to 1st floor west side.
    
    Now go through the first-floor door the water is flowing
    through, and through the small room with the Helmasaur (if
    it's a waterwheel, you aimed the staircase at the wrong
    door). The water lets you cross the white bridge in this
    room, so cross it. Step on the switch to open the gates,
    and Clawshot to the target to get through the gates to the
    chest with the piece of heart. Clawshot out of there as
    well.
    
    #21. Sacred Grove.
    Items Needed: Bombs.
    
    Once you beat Skull Kid and turn back into normal Link,
    bomb the rock in the center of the area where you fought
    Skull Kid. Dig into the dirt here as Wolf Link to reach a
    hidden area with a bunch of Deku Babas. Kill them all to
    receive a piece of heart.
    
    If you warped out of the area before getting this heart
    piece, you have to wait until Link defeats the Skull Kid
    again when he goes to the Temple of Time.
    
    #22. Kakariko Village
    Items Needed: None.
    
    After you give Malo Mart 1,000 rupees to repair the bridge
    to Hyrule Castle Town, speak to the Goron outside the
    store. He gives you a barrel of hot spring water to give to
    the Goron who is sleeping on the other side of the bridge.
    Deliver the barrel of water, and you get a heart piece.
    If you mess up, try again until you get it.
    
    Also, once you do this, the Gorons start selling hot spring
    water in town, and they donate 1,800 rupees to Malo Mart's
    "buy out the store in Hyrule Castle Town" fund, meaning you
    have to give Malo only 200 rupees instead of 2,000!
    
    #23. Lake Hylia
    Items Needed: Wolf Link.
    
    As Wolf Link, visit the bird Plumm, who's on a small
    island connected to Fyer's hut. Howl at the hawk grass and
    you get to play a minigame where you fly upriver and
    collect fruit. Each consecutive fruit gets you double
    points (up to ten times).
    
    Score over 10,000 points to get a Piece of Heart.
    Naturally, the way to do this is to get a bunch of
    strawberries all in a row.
    
    #24. Lanayru's Cave.
    Items Needed: Clawshot.
    
    Go to Lanayru's Cave in Lake Hylia, and use the Clawshot to
    get to the souther part of the cave. Open the door and
    light the torches here to get a piece of heart.
    
    #25. Hyrule Field, Eldin Bridge.
    Items Needed: Clawshot, Iron Boots.
    
    North of the Eldin Bridge (if the bridge isn't in place,
    you'll have to use Epona to get north of it) is a cliffside
    with a Clawshot target. Clawshot to it, and at the south
    end is a cave.
    
    Go inside the cave. In this cave, you'll reach open-ended
    platforms with magnets below. Run off a platform towards a
    magnet, and put on the Iron Boots to be attracted to it.
    This way, you can reach a lower level of the cave. Do this
    three times in the cave to reach the bottom level, with a
    treasure chest with a Piece of Heart.
    
    #26. Gerudo Mesa, Enemy Camp.
    Items needed: None.
    
    Inside the enemy camp where you fight King Bulbin (again),
    you can find a boar that's being roasted over a fire. Hit
    it repeatedly in order to get a piece of heart. If only
    Link could do the same thing with the other boars in this
    game...
    
    #27. Arbiter's Grounds.
    Items Needed: Clawshot.
    
    In the second room of the dungeon, the one where the four
    Poes steal the light from the torches, you can Clawshot to
    the platform in the northwest (northeast for you Wii users)
    to find the treasure chest with the piece of heart.
    
    #28. Arbiter's Grounds.
    Items Needed: Spinner.
    
    Head to the room full of Spinner tracks, which is
    westernmost room in B2 (easternmost for you Wii users).
    
    Once there, head west, going along the Spinner tracks (or
    not). West past the circular Spinner tracks (with Spinner
    spiked enemies on them) is a track that leads north and up
    to another level.
    
    Get to the east end of this part of the room (west for you
    Wii users), where there's a treasure chest with a Piece of
    Heart.
    
    #29. Hyrule Field, North.
    Items Needed: Spinner.
    
    There are two paths that lead from Hyrule Field north to
    Hyrule Castle Town, but on your first time going through
    here (as a wolf), you went through the southern one.
    
    Travel through the northern one, and make sure to start on
    the north side to see Spinner tracks. Travel south along
    the Spinner tracks (you have to jump some of the time) and
    at the end, you reach a platform with the Piece of Heart.
    
    #30. Hyrule Field, North.
    Items Needed: Spinner.
    
    Travel from the Bridge of Eldin to Hryule Field North, and
    you cross a small wooden bridge on the way (this is near
    the Hidden Village). A Spinner track is on the wall here.
    Use it to reach an area with grass.
    
    Dig in the middle of the grass, and you reach a room full
    of the enemies that you have to destroy with bombs. Kill
    all of them to get the treasure chest.
    
    #31. Snowpeak Ruins.
    Items Needed: Clawshot, Ball & Chain.
    
    So head to floor two, the southwest room, which you reach
    by going up a circular room with cages. There's a little
    side room/hallway going off of this room, so go in there.
    
    If you look at the wall here, there's a Clawshot target.
    Use the ball and chain on the floor beneath the target to
    smash it to pieces. Fall through the hole to find a
    treasure chest with a heart piece. Use the Clawshot to exit
    the hole.
    
    #32. Snowpeak Ruins.
    Items Needed: Ball & Chain.
    
    Once you reach the second portion of the first room of the
    dungeon, use the ball and chain to move the chandelier that
    connects the two doors on the second floor. Get on it, then
    wait for it to stop moving.
    
    Look south to see to see two chandeliers in a row. Get
    across both of them to reach the piece of heart. To do
    this, you must time it so you hit the second chandelier
    when you're farthest away from it.
    
    #33. Snowpeak.
    Items Needed: None.
    
    When you beat the temple, you can show up on top of
    Snowpeak and challenge Yeto to a snowboarding race to his
    house. Beat him, then challenge Yeta to the same race.
    Beat her to get the Piece of Heart.
    
    This is a tough race, and my suggestion is find out what
    areas it's best to jump in, because there are areas where,
    due to the slope of the land, Link goes farther with a jump
    than he does by not jumping. One such place is near the
    start of the race, after Link makes a mandatory jump and
    before when the two walls close together quickly.
    
    Yeta has a shortcut she uses to win the race, so follow her
    once to find out where it is. She actually goes across the
    tops of platforms instead of following the track. You have
    to go along this shortcut to beat her.
    
    #34. North Hyrule Field.
    Items Needed: Ball & Chain.
    
    Among the cliffs is a bombale rock against the wall, in a
    minor circular area. Go inside, and you have to solve some
    sliding block puzzles to get a piece of heart.
    
    Puzzle #1:
    
    The button is in the middle of the 5 by 3 area. Here's my
    map, with arbitrary directions.
    
             North
    
             ____A
    West     ____B    East
             ____C
    
             South
    
    Push the blocks so they're in that position, in a row and
    filling up an entire side.
    
    Move B west.
    Move A south.
    Move A west.
    Move B north.
    Move B east.
    Move B south.
    Move B west.
    
    Puzzle #2:
    
             North
    
             A___C
    West     B___    East
             ____
             ___
    
             South
    
    Move A, B, and C into the positions indicated above.
    
    Move C south.
    Move A east, south, and west. A is on a switch.
    Move B north, east, south and west.
    Move C north, west, south, east and north.
    
    Puzzle #3:
    
             North
    
             A____
             B____
    West     C_x__    East
             _____
             _____
    
    
             South
    
    Push the blocks into the position indicated here.
    
    Move A east.
    Move C east.
    Move C north.
    Move B east.
    Move A west, south and east.
    Move C north, west, south, east, and north. C is now one
    block away from the switch.
    Move B west.
    Move A west, north and east.
    
    #35. Temple of Time.
    Items Needed: Dominion Rod.
    
    On the fifth floor of the Temple of Time is a room with a
    crystal switch that you have to hit to make walls shift.
    Get Statue Buddy to this room, and move him on the switch
    on the other side of the room, the side near the crystal
    switch.
    
    This lets you get to the other side of the room and reach
    the treasure chest with the piece of heart.
    
    If the Dominion Rod isn't working, wait until Shad restores
    it.
    
    #36. Temple of Time.
    Items Needed: Dominion Rod.
    
    On the fifth floor of the Temple of Time, go to the room to
    the south. Here, next to the stairs on the opposite side of
    the room are some areas blocked off by a rail, and that
    there are two switches in the blocked-off area, both
    switches near the foot of the stairs. Throw a weight behind
    the rail, lead it onto the switch with the Dominion Rod,
    then do the same for the other weight. This makes a
    treasure chest appear, which gives you a Piece of Heart!
    
    If the Dominion Rod isn't working, wait until Shad restores
    it.
    
    #37. Temple of Time.
    Items Needed: Dominion Rod.
    
    There's an in-between room between the Temple of Time
    dungeon and the Sacred Grove. Here, at the base of the
    steps, there are two Owl statues that you can move. One of
    them hides the treasure chest with the heart piece.
    
    If the Dominion Rod isn't working, wait until Shad restores
    it.
    
    #38. Ordon Woods.
    Items Needed: Dominion Rod.
    
    Northeast (northwest for you Wii users) of the lantern oil
    salesman's house is a bombable rock. Blow it up and enter
    the area, which has an Owl Statue in it.
    
    Use the Dominion Rod to move the Owl Statue into place, so
    Wolf Link can Z-jump to it. Then Z-jump through this area
    to reach the area with the piece of heart.
    
    If the Dominion Rod isn't working, wait until Shad restores
    it.
    
    #39. Eldin Bridge.
    Items Needed: Dominion Rod.
    
    There's an owl statue at the north end of the bridge. Move
    it all the way to the south end of the bridge and into the
    gully leading to a ladder. Jump from the bridge to the
    statue, to the ladder, then climb up the ladder and open
    the treasure chest to get a piece of heart.
    
    If the Dominion Rod isn't working, wait until Shad restores
    it.
    
    #40. Hidden Village.
    Items Needed: None.
    
    Once you get rid of the enemies in Hidden Village, go back
    and talk to the Cucco, who's in charge. He starts a
    minigame in which you have to speak to all twenty cats in
    the town, and then to him again to get a heart piece.
    
    #41. City in the Sky.
    Items Needed: Double Clawshot.
    
    Head to floor one, the west circular room, the one with the
    big plant enemy. Clawshot to the target on the west (east
    for you Wii users) side, then immediately Clawshot to the
    ivy-coated pillar and climb down to the platform.
    
    Here, go across the tops of the platform here to reach the
    area underneath the bridge, where the piece of heart is.
    
    #42. City in the Sky.
    Items Needed: Double Clawshot.
    
    Head to the area on the outside of the east tower (west for
    you Wii users), where there's a series of floating plants
    in a C-shape. Follow the C-shape all the way through
    (instead of stopping halfway, like the game wants you to),
    then open the door to find the treasure chest.
    
    #43. Kakariko Gorge.
    Items Needed: Double Clawshots.
    
    Go to the west part of the gorge (east for you Wii users),
    on the southern half of the area. Then look into the gorge
    to see a rock with a lot of Clawshot targets on it.
    Clawshot among the targets to reach the other end of the
    rock, where the heart piece is.
    
    #44. Location: Twilight Temple
    Items Needed: Light Sword/Sol, Clawshot
    
    In the western Sol area (east for you Wii users), in the
    first room, there are waterfalls made of darkness. Use the
    Sol or the light sword to get rid of the darkness, and
    behind one of them is a treasure chest you can Clawshot to.
    
    #45. Twilight Realm.
    Items Needed: Light Sword/Sol.
    
    In the eastern Sol area (west for you Wii users), in the
    first room, use the Sol or the light sword to cut through
    the darkness. On the northern part is a black ball that you
    can light up, which activates a floating platform. Ride it
    to a treasure chest and jump off to reach it.
    
    008. Golden Bugs
    -----------------------------------------------------------
    
    Golden Bugs can be given to Agitha, in Hyrule Castle Town,
    for a lot of rupees. Give one to Agitha and she gives you
    the big wallet. Give all of them to Agitha, and she gives
    you the giant wallet, which can hold 1,000 rupees.
    
    (Listed by pairs, in the order you can get them.)
    
    #1. Male Beetle. Hyrule Field, Eldin Province.
    Items Needed: Nothing.
    
    Leave Faron Woods to reach Hyrule Field and go down the
    dirt path and to the west of the path (east for you Wii
    users), you'll see some trees, and to reach them, you have
    to drop off a small cliff/ledge. 
    
    On the southern tree is a golden bug.
    
    #2. Female Beetle. Hyrule Field, Eldin Province.
    Items Needed: Boomerang.
    
    There's a dirt path leading from Kakariko Gorge that goes
    through the field here. North of it is a raised area that
    you cannot reach, and it contains trees. On the southernmost
    tree is a golden bug. Use the boomerang to bring it close
    enough for you to grab.
    
    #3. Male Pill Bug. Hyrule Field, Kakariko Gorge.
    Items Needed: None.
    
    South of the bridge that leads across the gorge.
    
    #4. Female Pill Bug. Hyrule Field, Kakariko Gorge.
    Items Needed: Sword.
    
    On the north half of Kakariko Gorge, on the east end (the
    west end for you Wii users), you find a cluster of four
    trees. The golden bug is hidden in the grass/flowers at the
    base of a tree, so cut all the grass to find it.
    
    #5. Male Ant. Kakariko Village Graveyard.
    Items Needed: None.
    
    Go up the stairs in the graveyard, and it's at the bottom
    of the tree that doesn't have a nest of bees. 
    
    #6. Female Ant. Kakariko Village.
    Items Needed: None.
    
    On the east side of town (west for you Wii users), most of
    the buildings are boarded up, except for one. Enter it to
    find the golden bug on the floor.
    
    #7. Female Grasshopper. Hyrule Field, Bridge of Eldin.
    Items Needed: None.
    
    Leave Kakariko Village to reach the field. In the
    northeast part of the field (northwest for you Wii users),
    you find the golden bug just hanging around, near where the
    grass turns into dirt.
    
    #8. Female Grasshopper. Hyrule Field, Bridge of Eldin.
    Items Needed: None.
    
    Leave Kakariko Village to reach the field. In the west part
    of the field (east for you Wii users), you can find the
    golden bug hanging around, not near anything. You'll
    probably have to wait until nighttime before you can see
    its glow.
    
    #9. Male Phasmid. Hyrule Field, Bridge of Eldin.
    Items Needed: Boomerang.
    
    Go to the Bridge of Eldin, and it's on the south end of the
    bridge, on the arch. Use your boomerang to grab it.
    
    #10. Female Phasmid. Hyrule Field, Bridge of Eldin.
    Items Needed: Boomerang or Clawshot.
    
    North of the Bridge of Eldin is a high cliff, and on the
    wall against the cliff is a golden bug. Use the Boomerang
    to bring it close to you, or wait until you get the
    clawshot, then clawshot up to the high cliff and get it
    then.
    
    #11. Female Ladybug. Hyrule Field, South of Castle Town.
    
    There's a big entranceway/staircase leading to the bridge
    to Hyrule Castle Town, and on the west half (east for you
    Wii users), you'll see a row of three planted trees. In the
    dirt by the middle tree is the bug.
    
    #12. Male Ladybug. Hyrule Field, South of Castle Town.
    
    In the grass area outside of South Castle Town, on the east
    part (west for you Wii users), you'll notice a big tower of
    rock that just pops out of the ground. In the flowers at
    the base of the rock is a golden bug.
    
    #13. Male Dragonfly. Zora's Domain.
    
    Go to the water area that the waterfall pours into, and
    head to the east side (west for you Wii users). Go up the
    slope and you see the golden bug against the wall, before
    the slope changes direction.
    
    #14. Female Dragonfly. Upper Zora's River.
    
    The Female Dragonfly flutters over the water outside of
    Iza's Hut. Use the boomerang to bring it to shore, then
    grab it.
    
    #15. Male Mantis. Great Bridge of Hylia.
    
    Go to the Great Bridge of Hylia, and it's on the northern
    arch of the bridge, on the inside. Use the gale boomerang
    to get it.
    
    #16. Female Mantis. Great Bridge of Hylia.
    
    South of the Great Bridge of Hylia is an area with Chus and
    other enemies, and you go through a tunnel-esque area where
    the light from above is blocked by the roots of a tree.
    
    Go south past the tree roots, then use the boomerang to
    grab the golden bug, which is on the bottom of one of the
    southernmost roots.
    
    #17. Male Stag Beetle. Hyrule Field, North
    
    There are two roads that lead from the area north of Castle
    Town to Lake Hylia. Head to the southern of these roads,
    the one in the lower part of the area. On the western part
    of the field (east for you Wii users), you'll notice this
    road splits into a fork near a rock and a tree. The golden
    bug is on the tree, so use your boomerang to bring it to
    you.
    
    #18. Female Stag Beetle. Hyrule Field, North.
    
    If you come from the east side of the area (west for you
    Wii users) and head north, you'll reach the cliffs area.
    The road here splits into two forks, one leading to the
    northernmost point of the game (which contains a passageway
    to Zora's Domain), and the other leading west. Go down the
    west path, and watch the cliffside to your north. Near the
    clearing is a bombable wall, and a little above the wall is
    the golden bug. Use the boomerang to bring it towards you.
    
    #19. Male Butterfly. Hyrule Field, West.
    
    At the warp point right outside of Castle Town, follow the
    road south. There are some flowers beside the road, where
    the Golden Bug lives.
    
    #20. Female Butterfly. Hyrule Field, West.
    
    At the warp point outside of Castle Town, head west (east
    for you Wii users) to the path that leads to Lake Hylia.
    North of it is a ledge with some Ivy growing on it.
    Clawshot to the ivy to climb on the ledge, then get the bug
    who's by the flowers here.
    
    #21. Female Dayfly. Greudo Mesa.
    
    From the warp point, look east (west for you Wii users).
    There are a few trenches here. The golden bug is in the
    middle trench, and you can probably see it flying around
    from far off. Clawshot or Boomerang it to you.
    
    #22. Male Dayfly. Gerudo Mesa
    
    Look at your map. See how there are two squiggly lines in
    the map which do NOT touch the outside wall of the map? The
    golden bug is floating around near the southern squiggly
    line. You might want to look for it at night, when it's
    easier to do.
    
    #23. Male Snail. Sacred Grove.
    
    On the ground in the sacred grove, there is the Triforce
    symbol and the two statues from the difficult puzzle. South
    of that, you'll see a broken stone doorway which leads to
    the upper level of the Sacred Grove.
    
    Go through the doorway and inside there is the golden bug.
    Clawshot or Boomerang it down to you.
    
    #24. Female Snail. Temple of Time.
    
    This is only available the second time you go to the Sacred
    Grove. At that time, you have to go to the upper level of
    the Sacred Grove, do stuff with the Master Sword, yadda
    yadda yadda, I'm not going to spoil it for you in case
    you're reading ahead.
    
    Well, there's an in-between room in the Temple of Time,
    before the dungeon, but after the Sacred Grove. On the side
    of the stairwell in that area is the golden bug. Clawshot
    or Boomerang it down to you.
    
    009. Poes
    -----------------------------------------------------------
    
    Poes are monsters which hang around ONLY AT NIGHT (or any
    time of day inside a cave/dungeons), and if you kill twenty
    of them, Jovani gives you a bottle with Great Fairy's
    Tears. If you kill all sixty of them, he'll give you 200
    rupees. At this point in the game, you can leave town and
    enter again for another 200 rupees as many times as you
    like.
    
    These are generally listed by the order you can get them,
    and further ordered by area.
    
    #1. Jovani's House.
    
    You kill this Poe as part of the game's storyline. If you
    don't kill it, you can't beat the game.
    
    #2. Sacred Grove.
    
    When you beat the Skull Kid and turn back into normal Link,
    go to the area where you fought Skull Kid. Bomb the rock in
    the middle of this area to reveal the Poe.
    
    If you warped out of the area before getting this Poe, you
    have to wait until Link defeats the Skull Kid again when he
    goes to the Temple of Time.
    
    #3. Sacred Grove.
    
    Wait in the area where you get the Master Sword until it
    becomes nighttime and the Poe appears.
    
    If you warped out of the area before getting this Poe, you
    have to wait until Link defeats the Skull Kid again when he
    goes to the Temple of Time.
    
    #4. Faron Woods
    
    So remember the swamp in Faron Woods? Your monkey friend
    stole your lantern to help you get through it. Go there,
    and Z-jump with Midna along the path described in the
    section on dispelling the twilight in Faron.
    
    In the middle of the swamp is a big tree, and the Poe is
    here.
    
    #5. Hyrule Field, Faron Province.
    
    The Poe hangs out not too far from the bridge/pool of water
    here.
    
    #6. Hyrule Field, Kakariko Gorge
    
    On the south side of Kakariko Gorge, head to the southeast
    (southwest for you Wii users), where you can bomb a wall to
    reveal a cave. Go through it to find a Poe and Piece of
    Heart #13.
    
    #7. Hyrule Field, Kakariko Gorge
    
    There's a little cliff area south of the bridge, and it has
    a tree and fence by it. The Poe hangs out by the tree.
    
    #8. Kakariko Graveyard
    
    The Poe is in the middle of the graveyard.
    
    #9. Kakariko Graveyard.
    
    Push open one of the graves (there are only two you can
    push) and the Poe is hidden in one of them.
    
    #10. Kakariko Village.
    
    The Poe hangs out in the ruins of the place where Barnes
    kept his bomb supplies. It's level with the top of his
    shop.
    
    #11. Kakariko Village
    
    The Poe hangs out at the base of the highest building in
    Kakariko Village.
    
    #12. Death Mountain Path.
    
    From Kakariko, go up Death Mountain. Talk to the second
    Goron you meet, and he can shoot you to a high ledge beside
    him. Do this, and you find the Poe hanging out on the south
    end of the ledge.
    
    #13. Hyrule Castle Town, East (West for Wii users).
    
    Leave Hyrule Castle Town through the east gate (west for
    you Wii users). The Poe is hanging around on the bridge
    here. Not the bridge that Malo Mart builds, but the other
    one.
    
    #14. Hyrule Castle Town, South.
    
    Leave Hyrule Castle Town to the south, and the Poe is
    hanging around on the stairs.
    
    #15. Hyrule Field, West (East for Wii users).
    
    Warp to the area outside of town and head south to reach an
    ampitheater area. The Poe hangs out there.
    
    #16. Hyrule Field, North.
    
    The Poe hangs out on the bridge here.
    
    #17-18. Hyrule Field: North
    
    In the far west end of this area (east end for you Wii
    users) are three trees and some grass. You can dig in the
    center of the grass to reach a hidden cave with two Poes
    inside.
    
    #19-21. Lake Hylia.
    
    Head to the big platform in Lake Hylia that you can warp
    to, which is connected to Fyer's Hut. Three bridges connect
    to this platform, but only one of those bridges leads up
    from the platform (the other two lead up TO the platform).
    Go up this bridge, then go up the ladder to an openish
    grass area, and along the walls here is a bombable wall.
    
    Bomb the wall to reveal a cave. Go through the cave, which
    is a really, really long cave containing lots of rupees,
    enemies, bombable walls, and torches you can light to mark
    your path. Three of the enemies are Poes, and if you go all
    the way through the cave, you reach Piece of Heart #17.
    
    #22. Lake Hylia.
    
    Warp to Lake Hylia, and go up the bridge that leads up from
    this platform. Turn into a human and climb the ladder.
    Follow along this area, going up and you reach a little
    tower that you met Auru on. At the base of the tower is a
    Poe.
    
    #23. Lake Hylia.
    
    The Poe hangs out on the east (west for you Wii users)
    shore of the lake.
    
    #24. Lake Hylia.
    
    This Poe hangs out where a bug was, in the hard-to-describe
    part of the Lake Hylia Tears of Light quest.
    
    Warp to lake Hylia, and go on the path that leads to the
    east (west for you Wii users), which is near one of the
    bridges. It also goes up.
    
    You go up this path and when you reach the wall, turn
    south and follow the path that way (you have to pull back
    on the C-stick to see where the path is). Jump to the rock,
    and go across and jump to another rock, all the while
    heading in a southernly direction.
    
    Here, you can go west, which leads to where you fought the
    shadow beasts. You don't want to do that, so instead head
    east and jump over the gap in the rocks to the platform
    there, where the Poe hangs out.
    
    #25. Lake Hylia.
    
    Use Falbi's Flight-By-Foul game to get a Cucco. Hold back
    on the control stick to land on the area near Fyer's shop.
    A Poe hangs out around here, below Piece of Heart #18.
    
    #26. Lake Hylia.
    
    Use Falbi's Flight-By-Foul game to get a Cucco. Spin around
    in midair by holding left or right, then land on the
    cliffside beneath Falbi's hut, where a Poe hangs out.
    
    #27. Upper Zora's River.
    
    The Poe hangs out on the little islet of land in the south
    part of this area.
    
    #28. Zora's Domain.
    
    Get to the bottom of the waterfall, and head up the path to
    the east (west for you Wii users). Follow the path when it
    turns around on itself to find the Poe.
    
    #29. Zora's Domain.
    
    Get to the bottom of the waterfall, and head up the path to
    the west (east for you Wii users). Follow the path and the
    Poe is only two Z-jumps away, near the waterfall.
    
    #30. Great Bridge of Hylia.
    
    Head to the wooden bridge south of the Great Bridge of
    Hylia. On the south end of the bridge, you can look at the
    cliff to see a bunch of boulders you can use bomb arrows
    on. Blow them up to reveal Clawshot targets, then Clawshot
    to the various targets to reach the area with the Poe.
    
    #31. Gerudo Mesa.
    
    Go south from the area where Fyer shoots you to (that's on
    the east (west for you Wii users) end of the area, and it's
    marked with a brown path).
    
    A Poe hangs out here, near the three skulls. You can also
    dig here to find a hidden cave with Skulltulas. Kill them
    to get 100 Rupees.
    
    #32. Gerudo Mesa.
     
    Go to the Gerudo Mesa Warp point and warp the Eldin Bridge
    back to its proper position. This reveals the Cave of
    Ordeals and a Poe.
    
    #33. Gerudo Mesa.
    
    Head for the fire pit in the mesa, and go east from there
    (west for you Wii users). There's a Poe on the Cliffside
    here, and you can Clawshot to a tree to reach it.
    
    #34-55. Gerudo Mesa.
     
    Poe #34 was floating over some skulls. Dig in the area
    between the skulls to find a hidden cave. In this cave are
    two Poes, along with a lot of bombable rocks.
    
    #36. Gerudo Mesa.
    
    You have to destroy some fences and climb up steps before
    you reach the road to the enemy camp. Go on these steps and
    take the western fork (eastern for you Wii users), where
    the Poe hangs out. It's near where the Golden Wolf shows
    up.
    
    #37. Gerudo Mesa, Enemy Camp.
    
    Once you fight King Bulbin and he burns his camp down in
    anger, a Poe appears in the camp, right where you fought
    King Bulbin.
    
    #38. Outside Arbiter's Grounds.
    
    The Poe hangs around outside the entrance to Arbiter's
    Grounds.
    
    #39-42. Arbiter's Grounds.
    
    You kill these Poes in order to beat Arbiter's Grounds. 
    
    #43. Cave of Ordeals
    
    A Poe is on the seventeenth floor of the Cave of Ordeals.
    You have to have the Spinner in order to reach this floor.
    
    #44. Snowpeak.
    
    Follow the reekfish scent up the mountain. This one is
    south of the path, near the first wavy line on the map that
    you walk by.
     
    #45. Snowpeak.
    
    Follow the reekfish scent up the mountain, and you reach a
    point where the scent goes up a cliff. To rejoin the trail,
    you have to go forward along the path then turn around. To
    find the Poe, just keep going straight along the path
    (don't turn around), and eventually you reach a tree with
    the Poe nearby.
    
    #46. Snowpeak.
    
    Follow the reekfish scent up the mountain, and you reach a
    point where the scent goes up a cliff. The second time this
    happens, head west (east for you Wii users) to an area with
    a tree. The Poe hangs out near a tree.
    
    #47. Snowpeak.
    
    Follow the reekfish scent all the way to the cave area that
    takes you from the bottom of Snowpeak to the Warp Portal
    (or just enter the cave from the portal). At the east part
    of the cave (west for you Wii users), smash the ice blocks
    with the ball and chain to find a Poe.
    
    #48. Snowpeak Ruins.
    
    Snowboard down to Snowpeak Ruins, then head back up the
    area you snowboard down. The Poe is on top of a hill right
    near here.
    
    #49. Snowpeak Ruins.
    
    The Poe hangs out in the first room of the dungeon.
    
    #50. Snowpeak Ruins.
    
    Another Poe hangs out in the first room of the dungeon. Use
    the Ball and Chain on the suits of armor to destroy them,
    and behind one of them is a Poe.
    
    #51. Snowpeak Ruins.
    
    On the second floor, the southeast room (southwest for you
    Wii users) is covered with ice on the floor and the
    spinning ice enemies. Kill them all, then break the ice on
    the wall with the ball and chain to reveal a Poe.
    
    #52. Sacred Grove.
    
    The second time you visit the Sacred Grove, you can head
    back into the maze area. Go to where you fought the Skull
    Kid and climb up the ivy to reach the maze area.
    
    The Poe is in the water-filled room, where you can go
    behind a waterfall and climb up the platforms to reach the
    Poe. The way to get there is to take only right turns from
    when you go into the maze from here. Wii users, you'll get
    to do a little exploring to f ind this one.
    
    #53. Temple of Time.
    
    Head to floor seven, the floor with the big scales. This
    Poe is near the area with the big key. In case you forgot
    how to get there, use the dominion rod to get the weights
    that are on the wall above you, and put four of them on the
    second scale, which keeps the first scale up.
    
    Climb onto this scale, and Clawshot to the target at the
    center of the ceiling. Fall down, then walk to the wall
    where there's a Spinner track. Ride on the track to the
    other side of the room, where the Poe is.
    
    #54. Temple of Time.
    
    Head to the second floor, and the Poe is behind the golden
    gate on the west (east for you Wii users). Use Statue Buddy
    to smash the gate.
    
    #55. Temple of Time.
    
    Go to the Temple of Time area that's in between the dungeon
    and the Sacred Grove. There are two statues in this room.
    Use the Dominion Rod to move them, and you'll find a Poe
    behind one of them. If the Dominion Rod isn't working, wait
    for Shad to fix it.
    
    #56. Cave of Ordeals.
    
    A Poe is on the thirty-third floor of the Cave of Ordeals.
    You have to have the Dominion Rod activated in order to
    reach this floor. If the Dominion Rod isn't working, wait
    for Shad to fix it.
    
    #57. Hidden Village
    
    A Poe hangs out in Hidden Village after you get Heart Piece
    #40. I don't know why you have to get the heart piece
    before the Poe appears.
    
    The Poe is on the northwest (northeast for you Wii users)
    building, and to get there, Clawshot to the netting above
    the horse trough.
    
    #58. City in the Sky.
    
    Head to the eastern area that's outside, where you have to
    Clawshot to floating plants to get over the walls. On the
    south part of this area is a floating plant near a tree
    that has a Poe by it.
    
    #59. City in the Sky.
    
    Head to the garden area near the top of the dungeon (fourth
    floor, center area), where you had to walk across ropes as
    Wolf Link.
    
    Just like in the dungeon, Clawshot to the ivy and go across
    the rope to be on the circular tower. This time, instead of
    heading across the ropes nearby, head the other direction
    down this tower, where there's a wall of ivy.
    
    Kill the enemies on the wall with the Boomerang, then climb
    along the ivy, where you can cross some ropes as Wolf Link
    to find the area where the Poe hangs out.
    
    #60. Cave of Ordeals.
    
    A Poe is on the forty-fourth floor of the Cave of Ordeals,
    and you need the Double Clawshots to reach it.
    
    010. Equipment (Upgrades)
    -----------------------------------------------------------
    
    (Listed in the order you can receive them.)
    
    Fishing Rod
    -----------
    
    Retrieve Uli's missing baby cradle, by aiming the hawk at
    the monkey, and she gives you this. Use it to fish,
    obviously.
    
    Bottle #1
    ---------
    
    Catch two fish in the water in Ordon, and the cat belonging
    to the store owner runs home. In thanks, the store owner
    gives you a bottle.
    
    Slingshot
    ---------
    
    Buy it for 40 rupees at the Ordon Store. You can use it to
    hit enemies with, but once you get the bow and arrow, you
    should use that instead of the slingshot.
    
    Wooden Sword
    ------------
    
    When you buy a slingshot, Rusl drops off the wooden sword
    at your house. It's little more than a piece of wood that
    you picked up off of the ground, but it works fine as a
    sword until you get a real sword.
    
    Lantern
    -------
    
    The Lantern Oil salesman in Faron Woods gives you a lantern
    for free if you talk to him. It lets you set things on
    fire, mostly torches.
    
    Ordon Shield
    ------------
    
    Midna makes you steal this shield from Talo and Malo's
    house. You sneak in through the open window by the water
    wheel, then knock it off the wall to grab it. It's a fine
    shield, but it burns easily.
    
    Ordon Sword
    -----------
    
    Midna makes you steal the sword from Rusl's house. You get
    it by digging through the dirt by Rusl's house and taking
    it from the couch. When you turn back into normal Link, you
    can use the sword to great effect. It's made from Ordon
    Goat horns, so it's quite strong.
    
    Hero's Clothes
    --------------
    
    When you dissolve the twilight that covers Faron Province,
    Link automatically gets an outfit upgrade. He now wears his
    signature green tunic, which is said to have belonged to
    the legendary hero of Hyrule himself!
    
    Bottle #2
    ---------
    
    When you dissolve the twilight that covers Faron Province,
    you can buy a bottle from the lantern oil salesman for 100
    rupees. Not too shabby!
    
    Boomerang
    ---------
    
    In the Forest Temple, after you defeat Ook, the monkey
    boss, you get his boomerang. It has the power of wind, and
    lets you turn fans, turn off lighted lamps, and retrieve
    far-off items. It also lets you harm enemies from a
    distance. A very helpful item.
    
    Iron Boots
    ----------
    
    After you meet with the Gorons, you go back to Ordon
    Village. Talk to Bo, the mayor, and sumo wrestle with him
    twice to get the Iron Boots. They let you defeat the Gorons
    in contests of strength, sink to the bottom of pools of
    water, and stick to magnets.
    
    Wooden Shield
    -------------
    
    A replacement shield for your Ordon Shield, in case it gets
    burnt by fire. You shouldn't buy this, but instead you
    should buy the Hylian Shield.
    
    Hylian Shield
    -------------
    
    You can buy this at Malo Mart before and after you enter
    the Goron Mines. It's the second shield of the game, and
    it's indestructible. It's also cooler-looking that the
    other shields.
    
    Bow and Arrow
    -------------
    
    In the Goron Mines, after you defeat the Goron Guard,
    you're allowed to lay hands upon their treasure: the bow
    and arrow. It's an incredibly useful tool that lets you
    hurt enemies from a distance much better than the boomerang
    can.
    
    Bomb Bag #1
    -----------
    
    Once you defeat the boss of the Goron Mines, you can buy a
    bomb bag from Barnes' Bombs at the north end of Kakariko
    Village. Use bombs to blow things up, mostly rocks.
    
    Hawkeye
    -------
    
    After you play Talo's archery game in Kakariko (see the
    instructions on getting piece of heart #9 for more
    information on how to play the game), Malo Mart starts to
    carry the Hawkeye, which lets you see things from far away
    so you can shoot arrows at them more precisely.
    
    Big Wallet
    ----------
    
    Give Agitha a golden bug, and she gives you a wallet that
    holds 600 Rupees. Score!
    
    Water Bombs
    -----------
    
    Once you get rid of all the Twilight in Hyrule, Barnes
    makes a new type of bomb that works in water. He calls them
    water bombs, and for some reason, you have to keep them
    separate from normal bombs.
    
    Bomb Bag #2
    -----------
    
    A second bomb bag. You get it by heading to Upper Zora's
    River after you get rid of all the twilight in Hyrule.
    You'll run into some shadow beasts near the fishing hole
    and the canoe rental shop. Kill them to create a portal and
    gain Iza's gratitude.
    
    Iza asks you to use your bomb and arrow combo to blow up
    the rocks that are blocking the river and ruining her
    business. Do so, and she gives you a free river ride and a
    bomb bag as a reward.
    
    Bomb Bag #3
    -----------
    
    A third bomb bag. You get it by going to Zora's Domain, in
    the throne room area. Put on the Zora's Armor and the Iron
    Boots and sink to the bottom. In the middle of the area is
    a big rock that you can blow up with a water bomb. Do so,
    and you find a Goron who gives you a bomb bag in return for
    freeing him. You have to have the iron boots on to get the
    bomb bag.
    
    Bottle #3
    ---------
    
    Visit the fishing hole in Upper Zora's River whenever you
    can, and fish off the wooden bridge on the east side of the
    area (west for you Wii users). Fish in the little area
    here, and you can catch an empty bottle that some
    thoughtless jerk threw away.
    
    Clawshot
    --------
    
    A device gotten in Lakebed Temple that allows Link to bring
    faraway items to him, or allows him to propel himself to
    faraway targets.
    
    Master Sword
    ------------
    
    Once Link beats Lakebed Temple, he is sent on a quest to
    get the Master Sword, which is a new, more powerful sword.
    Cool!
    
    Magic Armor
    -----------
    
    Once you beat Lakebed Temple, Malo Mart will work to put
    the store in Hyrule Town out of business. Give Malo 1,000
    Rupees to rebuild the bridge to Hyrule Castle Town East
    Side, and give him 2,000 Rupees to buy the shop (200 Rupees
    if you get Heart Piece #22). Then, once the shop is an
    official subsidiary of Malo Mart, you can buy the magic
    armor there for 598 Rupees.
    
    The Magic Armor prevents Link from being harmed, as long as
    Link has rupees. See, the magic armor takes away Link's
    rupees at a great speed.
    
    Bottle #4
    ---------
    
    Kill twenty poes, then go see Jovani in his house in Castle
    Town (you have to dig to get in). In thanks for retuning
    the power of mobility to him, he gives you a bottle.
    
    Big Quiver
    ----------
    
    Once you get the Clawshot, Link can win the Star miningame
    in Hyrule Castle Town, where you have to collect a bunch of
    stars. Use the Clawshot to go around the room and collect
    all the stars before times runs out. It's difficult, to be
    sure. Somehow, I did it on my first try, even though when
    I've played the game other times, it took me _several_
    tries.
    
    Once you do this, you get the Big Quiver, which means you can
    now hold sixty arrows.
    
    Bomblings
    ---------
    
    A bomb that's based off the bomb bugs in the forest
    dungeon. They are spider-like bombs that run up walls and
    ceilings and such. You buy them at Barnes' Bomb Shop, but
    you never have to use them.
    
    Spinner
    -------
    
    The Spinner is a floating, spinning disc that Link can ride
    over the ground, use to turn clockwork, and run along
    Spinner tracks. You get it in the Arbiter's Grounds.
    
    Ball and Chain
    --------------
    
    Yep, Link and Ilia get married at the end of the game, and
    thus Link is saddled with the old ball and chain...wait a
    minute, no, that's wrong. The Ball and Chain is a weapon
    you get in Snowpeak Ruins when you beat the miniboss.
    
    The Ball and Chain is basically a giant mace that Link can
    swing around his head and use to smash through ice and
    towers.
    
    Giant Wallet
    ------------
    
    Once you give all twenty-four golden bugs to Agitha, she
    gives you the giant wallet, which holds 1,000 rupees.
    
    Dominion Rod
    ------------
    
    You get this in the Temple of Time, and it's a rod that
    lets you bring statues to life. It's hardly useful outside
    of the Temple of Time and the quest to spell Shad's word,
    and it loses power in between the Temple of Time and the
    quest to spell Shad's word.
    
    Horse Call
    ----------
    
    When you beat the Temple of Time, you engage in some rather
    boring adventures, in which you restore Ilia's memory. She
    then gives Link the present she was preparing for him way
    back at the beginning of the game: the Horse Call.
    
    It's a flute-like device which you can blow on to summon
    Epona pretty much wherever you want.
    
    Double Clawshots
    ----------------
    
    In the City in the Sky, you get a second Clawshot. It works
    like the first, only now you can use both at the same time
    so you can travel from Clawshot target to Clawshot target
    without ever touching the ground.
    
    Giant Quiver
    ------------
    
    Once you get the Double Clawshots, you can go back to the
    Star Minigame in Hyrule Castle Town and play the new, more
    difficult second round. If you win it, you get the Giant
    Quiver, which holds one hundred arrows.
    
    011-Credits
    -----------------------------------------------------------
    
    This FAQ was written and is copyright of Michael Gray, AKA
    The Lost Gamer, 2008. If you want to post it on your
    website, ask me for permission first (you can find out how
    to do this in the general information section).