Dragon Ball Z: Budokai 2 for the Playstation 2
========

Android

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   //  //       _/          _/       Guide Ver 3.4

-=-=-=-=-
Table of Contents
-=-=-=-=-


I. Copyrights and Stuff

II. Version History

III. About Android #17

IV. Combo List
- Punch Combo's
- Kick Combo's
- Mixed Combo's
- Custom Cancel Combos
  - Power Blitz
  - Energy Field
  - Power Strike
  - Power Falling Star

V. Capsule List
- Ability Capsules
- Physical Capsules
- Support Capsules

VI. Costumes

VII. Android #17's Dialogue

VIII. The "Time Freeze" Glitch

IX. Contact Me!

X. Special Thanks / Ending


-=-=-=-=-
I. Copyrights and Stuff
-=-=-=-=-

Alright guys this is my second guide. This Guide is to be used at GameFAQS and 
ONLY GameFAQS! This Guide is copyrighted by me. All I ask is that you don't go 
posting all this info on here as is as your own please? I worked hard on doing
all this info for the great people that play this great game ok? :)




-=-=-=-=-
II. Version History
-=-=-=-=-





Ver. 1.0  (12/25/03)   : The first version of this Android #17 guide!

Ver. 3.4  (05/29/04)   : wow...this is probably...crazy long since i did this
                         guide! about 4 monthes!! wow. I added tons of stuff
                         with this version...so i guess ill see you next one.







-=-=-=-=-
III. About Android #17
-=-=-=-=-



Alright..here I will tell you a bit about Android #17. His first appearance is
in DBZ: Episode 118 in the Android Saga when him and his sister Android #18
were awakened.

Into the Android Saga Android #17 fights a battle with Piccolo after he was
fused with Kami. After a while Imperfect Cell showed up in the middle of the
fight and used the Solar Flare technique to blind Piccolo long enough to absorb
Android #17 to become Semi-Perfect Cell. That was pretty much the end of 
Android #17's role in DBZ except after Buu gets destroyed and later on near the
final episodes you see him holding up someone on a road lol.

In Dragon Ball GT the Android #17 that we all know was only one part of Super
#17. Dr. Myuu and Dr. Gero combined their genius minds and built a second
Android #17 to combine with the original #17 to become Super #17. Super Android
#17 is pretty much a psychotic maniac who just goes around firing off blasts at
everyone. He also has the power to absorb Ki through his body.





-=-=-=-=-
IV. Combo List
-=-=-=-=-


This is where i will list all the combo's that you can perform and all the 
damage it will do

Note: The Damage of these combo's is recorded when no attack enhancing items
are equipped! meaning..these are his normal damage percentages for these 
moves. and these are recorded from attacking from in front of the opponent and
behind attacking an opponents back seems to cause more damage

Key: 

KB= Knocks Back the Opponent
PU= Pops the Opponent into the Air
CH= Able to Charge the Last Hit for an Unblockable
GB= Guard Break
GR= Hits Opponent Straight to the Ground







-=-=-=-=-
Punch Combo's
-=-=-=-=-







-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P-P-P-P
-=-=-=-

Hit Count: 4

Description: Four Consecutive Punches

Characteristics: 

Damage: Front= 270   Back= 336

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Running P
-=-=-=-=-

Hit Count: 1

Description: A Spinning Backhand(On Ground), A Overhead Doublefist Hit(In Air)

Characteristics: KB, GB(In Air)

Damage: Front= 92   Back= 115

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P-P
-=-

Hit Count: 2

Description: A Hard Elbow Followed by a Quick Backhand

Characteristics:

Damage: Front= 164   Back= 204

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P->P
-=-=-

Hit Count: 2

Description: A Hard Elbow Followed by a Palm Hit

Characteristics: KB, CH

Damage: Front= 173   Back= 215

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P-<P
-=-=-

Hit Count: 2

Description: A Hard Elbow Followed by an Uppercut

Characteristics: PU, CH

Damage: Front= 174   Back= 216

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>P-P-P-P-P
-=-=-=-=-

Hit Count: 5

Description: Four Consecutive Punches Followed by a double fist uppercut(Palm
             hit if in the air)

Characteristics: PU(on Ground), CH(On Ground), KB(In Air)

Damage: Front= 396(Ground) 385(Air)   Back= 443(Ground) 432(Air)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P-P-P->P
-=-=-=-

Hit Count: 4

Description: Three Consecutive Punches Followed by a Palm Hit

Characteristics: KB, CH

Damage: Front= 303   Back= 356

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P->P-P
-=-=-

Hit Count: 3

Description: Two Consecutive Punches Followed by a Uppercut

Characteristics: PU

Damage: Front= 221   Back= 276

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=






-=-=-=-=-
Kick Combo's
-=-=-=-=-






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K-K-K-K
-=-=-=-

Hit Count: 4

Description: Two Sidekicks to a Shin Kick followed by a Backwards Kick

Characteristics: KB, PU

Damage: Front= 328   Back= 386

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Running K
-=-=-=-=-

Hit Count: 1

Description: A Spinning Jump Kick(On Ground), A Flying Kick with Both
             Feet(In Air)

Characteristics: KB, PU(In Air), GB

Damage: Front= 92   Back= 115

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<K-K
-=-

Hit Count: 3

Description: Overhead Kick followed by two frontal like kicks

Characteristics: CH, GR

Damage: Front= 244   Back= 304

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<K->K
-=-=-

Hit Count: 3

Description: Overhead Kick followed by a Hard front kick.

Characteristics: KB, PU

Damage: Front= 178   Back= 221

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<K-<K
-=-=-

Description: Overhead Kick followed by a Jumping Knee

Characteristics: PU

Damage: Front= 178   Back= 221

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>K-K-K-K-K
-=-=-=-=-

Hit Count: 5

Description: High Knee to a Side Kick to a Shin Kick followed by Two Rotating
             Kicks

Characteristics: KB

Damage: Front= 424   Back= 485

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K-<K
-=-

Hit Count: 3

Description: High Side Kick followed by a High Frontal Kick

Characteristics: CH, GR

Damage: Front= 239   Back= 298

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K->K
-=-

Hit Count: 2

Description: High Side Kick followed by a Hard Rotating Kick

Characteristics: KB

Damage: Front= 168   Back=209

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K-K->K-K
-=-=-=-

Hit Count: 4

Description: Two Side Kicks followed by Two Rotating Kicks

Characteristics: 

Damage: Front= 318   Back= 396

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K-K-<K
-=-=-=-

Hit Count: 3

Description: Two Side Kicks followed by a High Knee 

Characteristics: PU

Damage: Front= 244   Back= 304

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=






-=-=-=-=-
Mixed Combo's
-=-=-=-=-






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P+K
-=-

Hit Count: 1

Description: A Double Fisted Uppercut(On Ground), A Double Fisted Punch
             Down(In Air)

Characteristics: KB, PU, CH

Damage: Front= 103   Back= 128

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>P+K
-=-

Hit Count: 1

Description: A Strong Forward Punch

Characteristics: KB, CH

Damage: Front= 97   Back= 121

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P+K
-=-

Hit Count: 1

Description: A Uppercut

Characteristics: PU, CH

Damage: Front= 87   Back= 108

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Running P+K
-=-=-=-=-=-

Hit Count: 1

Description: A Charging Headbutt

Characteristics: KB, GB

Damage: Front= 82   Back= 102

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K+G
-=-

Hit Count: 2

Description: Two Rotating Kicks

Characteristics: KB

Damage: Front= 178   Back= 222

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<K+G
-=-=

Hit Count: 1

Description: A Back-flip Kick

Characteristics: KB(In Air)

Damage: Front: 133   Back= 166

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>K+G
-=-=

Hit Count: 1

Description: A Leaping Swing-kick

Characteristics: KB(In Air)

Damage: Front: 133   Back= 166

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P-K
-=-

Hit Count: 2

Description: A Punch followed by a Rotating Kick

Characteristics: KB

Damage: Front= 158   Back= 197

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

K-K->K->K-P
-=-=-=-=-=-

Hit Count: 5

Description: Two Side Kicks to one Rotating Kick to one Rotating Sweep
followed by an uppercut

Characteristics: PU, CH

Damage: Front= 376   Back= 468

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P-P-K-K-K
-=-=-=-=-

Hit Count : 6

Description: Two Consecutive Punches followed by Four Rotating Kicks

Characteristics: KB

Damage: Front= 432   Back= 538

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P-K
-=-

Hit Count: 2

Description: A Hard Elbow followed by a Hard Frontal Kick

Characteristics: KB, PU

Damage: Front= 178   Back= 221

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P-<K
-=-=-

Hit Count: 2

Description: A Hard Elbow followed by a High Knee

Characteristics: PU

Damage: Front= 178   Back= 221

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<P->K
-=-=-

Hit Count: 2

Description: A Hard Elbow followed by a Backwards Kick

Characteristics: KB

Damage: Front= 97    Back= 121

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>P-K-K
-=-=-

Hit Count: 3

Description: A Punch into a Rotating Sweep followed by a High Frontal Kick

Characteristics: KB, PU

Damage: Front= 238   Back= 297

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>K-P-P-P
-=-=-=-

Hit Count: 4

Description: a Knee followed by Three Consecutive Uppercuts

Characteristics: PU, CH

Damage: Front= 327   Back= 389

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

<K-P-P
-=-=-

Hit Count: 3

Description: A Overhead Kick into an Uppercut followed by a Hard Elbow

Characteristics: KB, PU, CH

Damage: Front= 252   Back= 292

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

P-P-K->K
-=-=-=-

Hit Count: 5

Description: Two Consecutive Punches to a Rotating Kick followed by Rising
             Scissor-like Kick

Characteristics: KB, PU

Damage: Front= 364   Back= 434

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

>P-P-P-K-K
-=-=-=-=-

Hit Count: 6

Description: Three Consecutive Punches to a scissorkick followed by a big 
             forward push like kick.

Characteristics: KB, CH

Damage: Front= 420   Back= 488

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=





-=-=-=-=-
Custom Cancel Combos
-=-=-=-=-





Alright here are the Toughy Combos that you can do. you must cancel right at
the beginning of a charge part to do these combos. ill put *Cancel* at the
part you gotta cancel at! I'll only put up the longest ones i can do though.
to cancel out of a charge move hold that button and press guard! It takes some
time to learn this well. you can also sidestep as well when you hit up or down
when cancelling. it also seems that the damage these do are depending on how
or when you cancel or hit your opponents. these terms might sound odd to you
but let me explain..if something is like this..(P~)* it means you cancel it
normally. If it looks like (P~)-- it means you cancel it into a sidestep.
I'll put bubbles around the button presses just for these. I seperated these
into sections for the abilitys.



Difficulty Key:


Easy             = Pretty easy to use..should be able to pull it off like that.

Intermediate     = A combo that would take a bit of practice to do but 
                   eventually will be able to pull off alot.

Advanced         = A combo that probably would take a LONG time before 
                   successfully performing right and a long time to be able to 
                   pull off again and again.

Near Impossible  = A Combo where you'll probably only able to do once in your
                   life because it never registers half the time but it has
                   worked once.


Key:

~  = Cancel into
*  = Normal Cancel
-- = Sidestep Cancel
^  = Pops the Opponent into the air




-=-=-=-=-
Power Blitz
-=-=-=-=-



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(>K+G) (<K-K~)--(P) (>K) (K-<K~)*(<P-<K^) (>P-P-P-K^) (P-P-P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Difficulty: Intermediate

Hit: 19

Description: A Jumping Roundhouse into an Overhead Kick sidestep cancelled into
             a Little Punch into a High Knee into a Front Kick cancelled into
             Hard Elbow into a Jumping Knee into Three Consecutive Punches into
             a scissorkick Juggle into Four Consecutive Punches into a Power
             Blitz

Characteristics: KB

Damage: 1233

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(>K+G) (<K-K~)--(P) (>K) (K-K->K->K-P^) (>K-P-P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Difficulty: Intermediate

Hit: 15

Description: A Jumping Roundhouse into a Overhead Kick sidestep cancelled into
             a Little Punch into a High Knee into Two Front Kicks into a Round-
             House Kick into a Spinning Shin Kick into a Uppercut Pop-up into
             a High Knee into Three Uppercuts into a Power Blitz

Characteristics: KB

Damage: 1232

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=




-=-=-=-=-
Energy Field
-=-=-=-=-




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(>K+G) (<K-K~)--(P) (>K) (K-K->K->K-P^) (>P-P-P-K^) (>P-P-P-K-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Difficulty: Intermediate

Hit: 21

Description: A Jumping Roundhouse into a Overhead Kick sidestep cancelled into
             a Little Punch into a High Knee into Two Front Kicks into a Round-
             House Kick into a Spinning Shin Kick into a Uppercut Pop-up into
             Three Consecutive Punches into a Scissorkick Juggle Two times into
             a Energy Field

Characteristics: KB

Damage: 1321

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(>K+G) (<K-K~)--(P) (>K) (K-K->K->K-P^) (>P-P-P-K^) (P->P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Difficulty: Intermediate

Hit: 19

Description: A Jumping Roundhouse into a Overhead Kick sidestep cancelled into
             a Little Punch into a High Knee into Two Front Kicks into a Round-
             House Kick into a Spinning Shin Kick into a Uppercut Pop-up into
             Three Consecutive Punches into a Scissorkick Juggle into Two Front
             Punches into a a Uppercut followed by a Energy Field

Characteristics: KB

Damage: 1321

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=




-=-=-=-=-
Power Strike
-=-=-=-=-




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(>K+G) (<K-K~)*(K-K->K->K-P^) (K-K->K-K-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Difficulty: Easy

Hit: 20 (Success)
     19 (Fail)

Description: A Jumping Roundhouse into a Overhead Kick cancelled into Two Front
             Kicks into a RoundHouse Kick into a Spinning Shin Kick into a
             Uppercut Pop-up into Two Front Kicks into Two Spinning Kicks
             followed by a Power Strike

Characteristics: GR

Damage: 1202 (Success)
         977 (Fail)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=




-=-=-=-=-
Power Falling Star
-=-=-=-=-




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(>K+G) (<K-K~)--(P) (>K) (K-K->K->K-P^) (>P-P-P-P-E)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Difficulty: Advanced

Hit: 25 (Success)
     24 (Fail)

Description: A Jumping Roundhouse into a Overhead Kick sidestep cancelled into
             a Little Punch into a High Knee into Two Front Kicks into a Round-
             House Kick into a Spinning Shin Kick into a Uppercut Pop-up into
             Four Consecutive Punches into a Power Falling Star

Characteristics: GR

Damage: 1487 (Success)
        1235 (Fail)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=




-=-=-=-=-
V. Capsule List
-=-=-=-=-





This is where i will list all of Android #17's capsules and their Usefulness. 
As well as the combo's you need to perform some of them.






-=-=-=-=-
Ability Capsules
-=-=-=-=-






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Power Blitz
-=-=-=-=-=-

Description: Android #17 Forms and Shoots a Blast of Blue Ki

- - - -Different Combinations- - - - 

>E               Characteristics: PU      Damage: 375

>K-P-P-P-E       Characteristics: KB      Damage: 702

P-P-P-P-E        Characteristics: PU      Damage: 645

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Energy Field
-=-=-=-=-=-

Description: Android #17 Activates a Blue Ki Barrier around him.

- - - -Different Combinations- - - -

<E               Characteristics: PU      Damage: 450

P->P-P-K         Characteristics: KB      Damage: 671

>P-P-P-K-E       Characteristics: KB      Damage: 806

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-






-=-=-=-=-
Physical Capsules
-=-=-=-=-






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Power Strike
-=-=-=-=-=-

Description: Android #17 kicks the opponent into the air, bashes them around
             and you do the choosing button thing.

- - - - - -Combination- - - - - - - -

K-K->K-K-E   Damage: Front= 825(Success)   Back= 903(Success)
                            600(Fail)            678(Fail)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Power Falling Star
-=-=-=-=-=-=-=-=-

Description: Android #17 Uppercuts the Opponent into the air, and Slams them
             Back down and you do a Ki Gathering thing.

- - - - - -Combination- - - - - - - -

>P-P-P-P-E   Damage: Front= 1451(Success)  Back= 1493(Success) 
                             816(Fail)            858(Fail)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Buster Swing
-=-=-=-=-=-

Description: Android #17 Grabs the Opponent and kicks them up, grabs their foot
             and spins them around then lets go.

- - - - - -Combination- - - - - - - -

P+G       Damage: 270

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-






-=-=-=-=-
Support Capsules
-=-=-=-=-






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Breakthrough                    Special
-=-=-=-=-=-

Description: Can use all of Android #17's moves and abilities

Requirements: None (Activated as soon as battle begins)

Slot Usage: 7

Tradeable?: No

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Special Coating                 Common
-=-=-=-=-=-=-=-

Description: Defensive Power Up by 10 %!

Requirements: None (Activated as soon as battle begins)

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Improved Special Coating        Uncommon
-=-=-=-=-=-=-=-=-=-=-=-

Description: Defensive Power Up by 20 %!

Requirements: None (Activated as soon as battle begins)

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Nanomachine                     Rare
-=-=-=-=-=-

Description: Defensive Power Up by 30 %!

Requirements: Activated as soon as battle begins

Slow Usage: 3

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Improved Nanomachine            Special
-=-=-=-=-=-=-=-=-=-

Description: Defensive Power Up by 45 %!

Requirements: Activated as soon as battle begins

Slot Usage: 4

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1/3 Senzu Bean                  Rare
-=-=-=-=-=-=-

Description: Recover Health by 1/3 and 1 Ki Gauge

Requirements: Automatically Activated when Health becomes Zero.

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Senzu Bean                      Special
-=-=-=-=-

Description: Health and Gauge Fully Recovered

Requirements: Automatically Activated when Health becomes Zero

Slot Usage: 3

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Viral Heart Disease             Uncommon
-=-=-=-=-=-=-=-=-=-

Description: Slowly Drains the Health of both characters

Requirements: Activated as soon as battle begins

Slot Usages: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Vaccine                         Uncommon
-=-=-=-

Description: Nullify the effect of the Viral Heart Disease

Requirements: Activated as soon as battle begins.

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Super Holy Water                Rare
-=-=-=-=-=-=-=-

Description: Damage Percentage is Reduced

Requirements: Activated when Damaged

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Automatic Restoration           Uncommon
-=-=-=-=-=-=-=-=-=-=-

Description: Damage Percentage is reduced bu using a set amount of Ki

Requirements: Activated when damaged(Ki reduced by damage)

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rage!                           Uncommon
-=-=-

Description: Attack Power Increases by 12 % in the first 10 seconds of battle

Requirements: Activated as soon as battle begins

Slow Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rage!!                          Rare
-=-=-

Description: Attack Power increases by 20 % in the first 15 seconds of battle

Requirements: Activated as soon as battle begins.

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rage!!!                         Special
-=-=-=-

Description: Attack Power increases by 28 % in the first 20 seconds of battle

Requirements: Activated as soon as battle begins.

Slot Usage: 3

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Serious!                        Uncommon
-=-=-=-

Description: When health drops below 1/3, Attack Power Increases

Requirements: Activated when health falls below set value

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Serious!!                       Rare
-=-=-=-=-

Description: When health drops below 1/2, Attack Power Increases

Requirements: Activated when health falls below set value

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Serious!!!                      Special
-=-=-=-=-

Description: When health drops below 2/3, Attack Power Increases

Requirements: Activated when health falls below set value

Slot Usage: 3

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Last Ounce of Strength          Special
-=-=-=-=-=-=-=-=-=-=-

Description: When health drops below 1/6, Attack Power is greatly Increased

Requirements: Activated when health falls below set value

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Potential                       Rare
-=-=-=-=-

Description: Attack Power increases for a fixed time period

Requirements: Activated as soon as battle begins

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mode-switching Systems          Special
-=-=-=-=-=-=-=-=-=-=-

Description: Attack Power & Defensive Power increase at regular intervals

Requirements: Activated as soon as battle begins

Slot Usage: 3

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Super Kami Water                Uncommon
-=-=-=-=-=-=-=-

Description: Attack Power increased and Health slowly decreases

Requirements: Activated as soon as battle begins

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gero's Perpetual Energy R&D     Special
-=-=-=-=-=-=-=-=-=-=-=-=-=-

Description: Ki remains at MAX, but transformation is impossible

Requirements: Activated as soon as battle begins

Slot Usage: 3

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Android's Barrier               Uncommon
-=-=-=-=-=-=-=-=-

Description: Nullify all opponents' Ki Blast Wave

Requirements: Activated as soon as Ki Blast Wave hits

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gero's Deflection R&D           Uncommon
-=-=-=-=-=-=-=-=-=-=-

Description: Auto Deflect Ki Blast Wave

Requirements: Activated by holding down the Guard button before being hit by a
Ki Blast

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gero's Deflect-Back R&D         Rare
-=-=-=-=-=-=-=-=-=-=-=-

Description: Auto Deflect-Back Ki Blast Wave

Requirements: Activated by holding down the Guard button before being hit by a
Ki Blast

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Gero's Energy R&D               Rare
-=-=-=-=-=-=-=-=-

Description: If Deflect or Deflect-Back is successful, Ki increases by a fixed
amount

Requirements: Activated when Deflect or Deflect-Back is successful

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Yakon                           Rare
-=-=-

Description: Comrade or Enemy, Ki consumption accelerates in a transformed
state.

Requirements: Generated when transformed

Slot Usage: 1

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Androids' Goals                 Special
-=-=-=-=-=-=-

Description: Combat Spirit Keeps Improving (Ki Regenerates)

Requirements: Activated as soon as battle begins

Slot Usage: 2

Tradeable?: Yes

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-






-=-=-=-=-
VI. Costumes
-=-=-=-=-





Here I will try to explain Android #17's costumes as best as i can.



-=-=-=-=-
Costume 1
-----------
His Costume that he uses throughout most of DBZ
-----------

Orange Bandana
Black Red Ribbon Shirt
White Long-sleeve under shirt
Dark Blue Denim Pants
-=-=-=-=-


-=-=-=-=-
Costume 2
-----------
The Costume he wears at the end of DBZ and in GT
-----------

Red Bandana
Black Shirt
Long Sleeve Light Brown Leather Jacket
Dark Red Denim Pants
-=-=-=-=-




-=-=-=-=-
VII. Android #17's Dialogue
-=-=-=-=-





This is where i put down all of what Android #17 says when he does certain
things and stuff..not much use but you never know :D






"Your so lame!" - Taunt

"Eeeeat This!" - During Power Falling Star

"Eat this!" - On Ground shooting a Ki Blast Wave

"Back at ya" - Sometimes after reflecting a Ki Blast Wave

"Loser!" - After Breakfalling

"Power Blitz!" - Use Power Blitz

"Field on." - Use Energy Field

"Hurry Up I got things to do!" - Opening Taunt 1

"Fight me like ya mean it!" - Opening Taunt 2

"Not bad I guess..." - Winning Taunt






-=-=-=-=-
VIII. The "Time Freeze" Glitch
-=-=-=-=-




Ok..some of you might be wondering what this "Glitch" I talk about is..alright
well this glitch is able to freeze time so you can pretty much get a free hit
of anything at your disposal. First let me tell you what you need!

--- Energy Field

--- Taunt Registered to a Shoulder Button (P+K+G+E)

alright once you have those go into battle..here is what you do. Do Energy
Field but as soon as you do it hit that Taunt button. If you timed it correctly
the backround will fade as it would if you would have fully activated the
Energy Field but Android #18 character will be able to move at will and as you
see the opponent is frozen along with time!..here is a list of things you can
do in this situation.

--- Pull off a Combo at your will

--- You can shoot off a total of 16 Ki Wave Blasts and they will not hit the
    opponent until you unfreeze time by hitting them. they will tally up to a
    total of 16 hits.

--- You can raise your Ki at your will

--- You can drain all the opponents Ki by taunting over and over again

--- If you have a time limit..hit the opponent enough so his health is below
    yours and do the Glitch..let the time run out






-=-=-=-=-
IX. Contact Me!
-=-=-=-=-





Now i'm pretty sure ive probably messed up a couple things are mispelled stuff!
If you want to email me with suggestions about this Guide or corrections to it
go ahead and send an email to me! my email is GammaDragonZ@aol.com :)






-=-=-=-=-
X. Special Thanks / Ending
-=-=-=-=-






Alright its time for the big moment of thanking alot of people.

I'd like to Thank...

CJayC- for creating such an awesome video game place such as GameFAQS, mad
credit to this guy.

Akira Toriyama- For creating the world that is Dragon Ball! I remember getting
into Dragon Ball when i was a little kid watching it on the weekend on channel
20 , and for creating a unique character such as Android #18! :D

Dimps/Atari- for making and publishing such unique fighting games as Budokai 1
and 2! :D 

My Parents- for getting me a PS2 for my 15th Birthday! and Getting me this game
! :D

Escobuu and Goryus from GameFAQS Boards- for helping with the Custom Cancel
Combo Terminology.

Super Rodimus Prime from GameFAQS Boards- for discovering the "Time Freeze"
Glitch


and anyone i haven't mentioned...Thanks!




Now as i close i would like to Thank You reader for spending some time reading
my time consumed Guide and looking at it and hopefully it helps you play better
with Android #17! If anyone ever wants to talk my AIM Screen Name is Emerald 
Emiroth. Adios!