Splinter Cell: Chaos Theory FAQ/Walkthrough
Created by: Chris Coleman
Created on: March 31th, 2005
Version 0.40

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= 1) Table of Contents       =
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1) Table of Contents
2) Introduction to FAQ
   --> a. Version History
   --> b. FAQ Copyright
   --> c. Credits
3) Basic Controls
   --> a. Without Weapon Equipped
   --> b. With Weapon Equipped
4) Walkthrough
   --> a. Mission 1: Lighthouse
   --> b. Mission 2: Cargo Ship
   --> c. Mission 3: Bank
   --> d. Mission 4: Penthouse
   --> e. Mission 5: Displace

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= 2) Introduction to FAQ     =
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--> [a. Version History] <--

. April 11, 2005 - ver0.0
  + Added walkthrough for "Mission 5: Displace".
  + Added walkthrough for "Mission 6:

. April 8, 2005 - ver0.40
  + Added walkthrough for "Mission 3: Bank".
  + Added walkthrough for "Mission 4: Penthouse".

. April 1, 2005 - ver0.20
  * FAQ/Walkthrough is started and structure is partially built.
  + Added table of contents.
  + Added section "Introduction to FAQ".
  + Added section "Basic Controls".
  + Added walkthrough for "Mission 1: Lighthouse".
  + Added walkthrough for "Mission 2: Cargo Ship".

--> [b. FAQ Copyright] <--

Please *READ* the following information before using my FAQ/Walkthrough.

(c) Copyright 2005 Chris Coleman.

The following FAQ is strictly forbidden to any reproduction or 
modification with out the author's written consent. If you wish to add
my FAQ to your website, contact me by email, which can be found above.
The following site(s) are the only one(s) that have my permission to 
host my FAQ/Walkthrough:

http://www.GameFAQs.com

--> [c. Credits] <--

(Looking for FAQ contributions)

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= 3) Basic Controls          =
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--> [a. Without Weapon Equipped] <--

X Button: Equip/Unequip primary weapon
Y Button: Jump
A Button: Interact
B Button: Crouch/Stand

Left Trigger: Knockout attack
Right Trigger: Lethatl attack

Black Button: Access Real-Time Inventory
White Button: Whistle

Left Analog: Move Sam in any direction
Left Analog Click: Puts Sam's back to the wall, Zooms in when using binoculars
Right Analog: Rotate camera/view
Right Analog Click: Binoculars

D-Pad Left: Turn on/off night vision
D-Pad Right: Turn on/off thermal vision
D-Pad Up: Turn on/off EMF vision

Start Button: Brings up pause screen
Back Button: Brings up objectives screen

--> [b. With Weapon Equipped] <--

(SC-20K) Left Trigger: Seconday fire, Holds breath when in Sniper Mode
(SC-20K) Right Trigger: Primary fire

(SC Pistol) Left Trigger: Fires OCP
(SC Pistol) Right Trigger: Primary fire

Left Analog Click: Switches firing grip
Right Analog Click: Enters/Exits sniper mode

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= 4) Walkthrough             =
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-------------------------------------------------------------------------------

[a. Mission 1: Lighthouse]

-------------------------------------------------------------------------------

Mission Objectives

Primary Objectives:

- Recover or destroy information about the Masse Kernels
Any information the Guerillas may have gotten from Morgenholt must be
recovered or destroyed. And any copies of it must be erased from computers or
servers.

- Rescue Morgenholt
If possible, rescue Bruce Morgenholt from the Guerillas. Do no compromise the
mission for the rescue.

Secondary Objectives:

- Eliminate Hugo Lacerda
Hugo Lacerda has been elevated to Third Echelon's target of opportunity list.
Take advantage of any possible opportunity to remove him from the list.

Opportunity Objectives:

None yet.

-------------------------------------------------------------------------------

Beach:

Sam will start standing on the beach of the lighthouse next to his crashed
inflatable boat. Turn around and head up the stone ledge into the narrow
crevice. Walk through and enter the crawl space at the end. As Sam exits the
crawl space, run to the ledge in front of you and jump on top of it. Climb up
two more steps to reach the top.

Underground Cave:

*New Primary Objective*

- Discover where the Guerillas got their arms and equipment.
The Guerillas have seemingly received weapons from an unknown party, possibly
as payment for the kidnapping of Morgenholt. Discover where the weapons came
from.

Before the two guards show up on the far side of the cave, move to the left
and find the ledge path that will take you around to a small hidden room. Walk
into the middle of the room and find the ladder you need to climb.

*New Opportunity Objective*

- Scan the SSCC Bar Code of the delivered crates
Scan the weapons crates containing weapons delivered to Lacerda by checking
them manually or by using your EEV.

Pop up from the ladder and walk to the crates in the room on the right. Use
Sam's EEV (right analog click) and scan the crate for SSCC Bar Code #1. Move 
out of the room and follow the stairs up to a small storage hallway. One guard
is on patrol back and forth down the hallway. Use Sam's EEV on the crate left
of the next set of stairs for SSCC Bar Code #2 and sneak across the hallway
when the guard isn't looking. Make your way up the stairs and enter the door.

Torture Room:

Walk down the slanted pathway and hide yourself behind the boxes in the shadows
in front of you. Wait until the guards are bored of torturing Morgenholt and
one of them will exit right in front of you. After he walks by, wait until the
remaining guard sits down in his chair with his back to you. Walk up to the
torture room and continue passed the recently deceased Morgenholt and straight
on through the dark corridor. Pick the lock on the door and open the door
stealthily.

Security Posts:

Close the door and walk forward until you can take a left around the back of
the first tent. Stay in the shadows and make your way to the other tent across
from you. Walk inside the tent and scan the crate sitting there for SSCC Bar
Code #3. Leave the tent and head over to the doorway with the light sitting
over the top of it. Use the OPC and take the light out so the guards don't see
you. Walk through the hallway and into the next courtyard.

Underneath the small building in this next yard, use the EEV to scan the crate
for SSCC Bar Code #4. Finish that and follow the cracked wall dividing you from
two guards. When one leaves to patrol, jump onto and over the wall through the
small hole and sneak behind the guard and the boxes behind him. Quietly walk
past the generator and up the stairs into a cozy room with a nice fire going.

Creep passed the man watching the fire and out onto the wooden catwalk. Stay
on the catwalk and stop before you come into the light. Use your OCP and get
rid of the light. Sneak into the room and avoid the one guard that will
periodically shift around the room. Find the computer in here and access it
to complete your objective, then leave under the door flap.

Wait at the corner until the two guards finish their conversation and follow
right behind them down the stairs. The first one will hook around the corner
and sit under the nook in the wall, while the second will walk forward next to
some cannons. Quickly turn to the first guard and scan the crate next to him
for SSCC Bar Code #5 and make your way down the next set of stairs. Be quiet as
to not disturb the metal worker fixing his little gate in the room. Follow the
stairs all the way to the bottom and walk on the path until you reach the
bridge and the lighthouse.

Lighthouse:

Take out the light in front of the bridge with your OCP and make sure to avoid
the guard patrolling around the base. On the backside of the lighthouse, use
the door and get inside without being seen. Be sure to close the door so the
guard outside isn't suspicious.

Allow the radio transmitter to finish his conversation and complete your
objective before continuing up the spiral staircase to the top of the
lighthouse. 

*New Primary Objective*

- Exfiltrate to the primary extraction point
Exfiltrate from the top of the lighthouse by clearing the upper platform and
disabling the lighthouse light.

At the top of the staircase, climb the ladder and wait at the top of the ladder
before jumping up onto the roof. Time your movement perfectly so that you are
not seen by the guard or lit up by the lighthouse light. Near the door, disable
the light and hop over the railing of the lighthouse. When the guard turns the
light back on and returns to patrolling, grab him and launch him off the
lighthouse. Turn the light back off and call for extraction.

Mission Complete.

-------------------------------------------------------------------------------

[b. Mission 2: Cargo Ship]

-------------------------------------------------------------------------------

Sam starts the mission on the bow of the Maria Narcissa and gets a little
warning from Lambert regarding the alarm system on board. As the first guard
slowly walks passed Sam to his left, walk out from behind the reel and grab
him. Quietly dispose of him in the shadows somewhere and return to the spot
the mission began. The remaining guard to the right will start a conversation
with another one who is patrolling. Let them finish and part ways before
sneaking over and grabbing the guard still there. Deal with him accordingly and
wait for the remaining guard to patrol by. When he walks through the small
passageway leading from one side of the boat to the other, jump down and hit
him from the above. Hide the body and head down the right side of the ship.

Sneak swiftly from side to side on this narrow path, hiding behind any cover
there is to be found. Move to the dark spot behind a couple barrels right in
front of a staircase. There is a guard patrolling up and down the staircase and
around the area above. Once he walks up the staircase and turns away, move down
the staircase and hide beneath them. Wait for the guard to come back down and
and walk right next to you. Don't freak out, if you're in the darkness, he
won't see you. As he turns around and walks away, run out and grab him. Handle
him like always and move to the sliding door in front of you.

Go through the door and slide down the ladder. You will be informed on a new
objective right away, placing tracking devices on the weapons cargo. Move
forward and climb on top of the large crate in front of you. Run to the far
end of the cargo hold and to the left you will see a small opening in the
partition separating the rooms. Squeeze through it and place the first tracking
device on the crate in front of you. Again, use Sam's climbing skills and get
yourself on top of the crates in this hold. Manage your way over to the ladder
across the room and another objective will be given, unflood the ship's
compartments.

Walk through this door and down the flooded hallway. Ignore the door spilling
water on the right and continue straight. On the right, slide the door open
and sneak up on the man using the electric saw. Knock him out and look to the
left of where he was. Walk over to the wall and enter this crawlspace. Scoot
your way down the vent and hop out when you reach the end.

This room is the auxiliary pump room. There are two guards in here, one up on
the catwalk with you and one down below working the pump switchboard. Above is
a pipe that follows the path of the catwalk. Grab on to it and pull your legs
up. Scoot down the pipe until the guard is below you. Grab him by the neck and
knock him out. Hop down off of the pipe and use the OCP to shoot out the light
above the guard below. Jump over the railing and sneak up behind him while the
lights are still out. After the two guards are dealt with, go up to the pump
switchboard and activate the pumps. This will finish the unflooding objective
and present a new one, finding the ship's bill of lading. Exit the auxiliary 
pump room via the crawlspace and return to the door that was spilling out water
before.

Slide down the ladder and climb on top of the cargo boxes in this hold. The
bill of lading is on the backside of one of the top boxes to the right. The
box has a red tool chest sitting on top of it if there is trouble finding it.
Read the bill of lading and leave the room through the sliding door.

In this hallway, there is a small nook in the right wall that is shrouded in
darkness. Walk straight until reaching this spot and jump down into the open
vent here. Follow the vent underneath the patrolling guards above and come out
on the other side. Walk down the stairs and through the door below.

Enter the engine room and hide behind the lockers on the left wall. When the
first guard approaches, grab him and knock him out in the dark. Move around to
the otherside of the room and walk up the stairs. Avoid the guard up here, if
possible and move to the next set of stairs leading to the next floor. Sneak up
on the guard that is not paying any attention and knock him out. Leave out the
door on the left, but don't go up the stairs. Instead, go through the next door
and take out the guard leaving his bedroom. Walk all the way through to the
last compartment and place the second tracking device on the crate that seems
to be in a closet. Return to the stairs and walk up both sets.

Follow the hallway and enter the room with the opened door. As soon as you step
inside the room, enter the crawlspace on the lower left side. Follow it along
and climb out at the end of it. Ignore the two guards and wait for one to leave
the room. Sneak behind the man on the computer and search the file cabinets for
the ledgers. Leave the room, no need to create more bodies to hide for no
reason.

Walk down the hallway and leave through the door straight ahead. Outside, turn
left and place a tracking device on the crate hidden beneath the stairs. Move
up the stairs and turn right through the first door on Deck 2. Walk through the
hall way and enter the next room, which is a mess hall. Knock out the two
guards in this room and find the weapons crate to place the fourth tracking
device off to the right. Move back to the main mess hall area and leave through
the door ahead. Walk quietly and turn left at the first chance presented. If
you proceed straight, you will run into two more guards sitting down for their
dinner.

Once outside again, walk up the stairs to reach Deck 3. Behind the stairs is
the fifth crate sitting in the shadows. Move through the hallway and up the
stairs quietly into the Main Bridge. The person on the left is the captain,
sneak up on him and interrogate him. Knock him out and get rid of his little
buddy as well before leaving the Bridge.

Head back down the stairs and through the hallway again. Turn right and open
the closed door leading you to a bathroom on the left, a kitchen on the right,
and another closed door straight ahead. Walk into the kitchen and hide by the
counter to the left of that door. Allow Lacerda to finish his conversation with
the guards inside and he will walk into the kitchen. Grab him and interrogate.
Once he's done talking, kill him to complete the objective.

Run back to the Main Bridge and exit out the door that was nearest the spot
where the Captain was. Outside, dart across the open area and up the stairs.
Continue straight where you will wrap around the side of a room and there will
be a ladder for you to slide down. Right below you is another ladder leading
to an area with three guards patrolling, as well as the last weapons crate you
need to place a tracking device on. Go down the ladder and sneak around the
guards and over to the weapons crate on the other side of a bigger crate. Place
the device and head back up the ladder. Follow the path around the side of the
ship to the next ladder. Climb that one and call for extraction.

Mission Complete.

-------------------------------------------------------------------------------

[c. Mission 3: Bank]

-------------------------------------------------------------------------------

Mission Objectives

Primary Objectives:

- Enter the bank
Gain entry to the bank via the rooftops, or though the front entrance.

- Determine who MCAS bank purchased the arms for
MCAS bank brokered the deal for Lacerda's weapons. Determine who contracted 
them to do this. This information is stored on their separate server in the 
main vault.

- Steal $50.000.000 in French governmental bearer bonds
In order to make the vault penetration look like a simple theft, steal the 
fifty million dollars worth of French government bonds that are stored in the 
fireproof vault cabinet.

Secondary Objectives:

- Look for any suspicious transaction records
Search hard-copy files in the offices of MCAS bank officials for evidence of 
further suspicious dealings relating to the Morgenholt kidnapping.

Opportunity Objectives:

- Plant a series of false emails to make it look like an inside job
Grimsdottir has provided a series of emails to plant on MCAS bank computers. 
These will draw attention away from the operation and make the robbery look 
like an inside job.

-------------------------------------------------------------------------------

Front Court Yard:

Sneak around the right of the two talking guards. Stop and OCP the lantern
hanging above the guard. Move past him and follow the path that curves off to
the right. On the other side of the arched door, OCP the camera on the left
wall. Walk past the camera and hop onto the ladder in front of you. Climb the
ladder to the very top of the building.

Roof Top:

On top of the roof you will need to shut down the magnetic locks on these
dome shaped windows. Walk past them over to the other side of the roof and pick
the lock on the door of the small building. Turn the power off and find the
glass dome that opened up as a result of the switch. Grab onto the rope and
slide down until you reach the floor.

First Floor:

*New Primary Objective*

- Authorize the vault access from three officers' panels
Vault access must be authorized from the president's office, the main 
security office and the treasurer's office. It does not matter in which order 
the access is authorized.

Drop off of the rope and don't move an inch, the whole room is wired with
security lasers. Pull out your EEV and scan it onto one of the computers in the
room. Access the computer through the EEV and switch the lasers off. Exit via
the glass door behind you, keep quiet because a guard is sleeping against the
wall to the right.

Turn to the left and follow the red carpet on the floor. Go into hallway and
come around the corner quietly where the guard is sitting and watching the
surveillance cameras. Sneak up alongside the wall without drawing the guard's
attention. Knock the guard out and use the computer. Select Security Access and
hack the system. Upload Fake Email #1 into the computer and exit out the two
glass doors you entered in through.

Follow the red carpet to the other side of the room, the side with the sleeping
guard. The left set of glass doors is lit, you want to use this one. Allow the
guard inside the room to walk into the computer room. Open the door and blast
the camera on the left wall with your OCP. Walk across the room to the far
wooden door and enter through it. Turn to the left and use your EEV on the PC
hard drive sitting to the left of the guard's head. Hack the Security Access
and Upload Fake Email #2 on to the computer. Before leaving, read the email
titled "Re: Security Room Door Code" to get the door code (2306). Exit out the
glass door and follow the stairs up to the next floor.

Second Floor:

Stay out of the light from the window and in the shadows all the way to the
left of the stair case. As the guard patrols away from you, follow him closely.
After clearing the last laser, dart off the the shadow of the pillar on the
right. Turn around and EEV the PC behind you at the desk. Hack the Access
Security again and Upload Fake Email #3. Follow the guard into the hallway
and perform a split jump over head. Wait up here until the first guard can't
see you and the second guard is near enough to follow through the next set of
lasers. When the guard goes off to the side, hide in the shadows and wait for
him to make his way back.

Walk through this dark room and into the hallway. Follow it until you reach a
small room off to the right. Enter the room and take out the camera in the left
corner with the OCP. Walk towards the glass walled room and around to the door
security pad on the right. Enter the Security Room Door Code (2306) and open
the door very quietly. Aim your EEV at the PC hard drive and hack the Security
Access. Upload Fake Email #4, then walk over to the computer on the left. Use
the computer and hack the Security Access. Delete the camera archives to
complete one of your objectives. On your way out, flip the switch to Enable
Access.

Make your way around the glass room and to the door with the keypad. Hack the
keypad and go in. Go to the next door and lock pick it to get through. Walk to
the backside of the President's desk and switch the Enable Access again. Hack
the Security Access on his computer and Upload Fake Email #5. Move towards the
window and jump over the railing. When the guard isn't looking, let go and fall
to the ground.

Court Yard:

Make your way through the shadows over towards the wooden stairs on the right.
Walk up the stairs and enter the crawlspace left of the door.

The Vault Area:

Exit the crawlspace and switch the last Enable Access next to you. Move to the
Treasurer's computer and hack the Security Access. Upload Fake Email #6 and
search the cabinet next to the computer. Leave the room and move forward next
to the security room. Use your EEV like you did before and scan the computer
in the room. Hack the Access Security and plant Fake Email #7.

Walk through the glass door and veer off to the right before going down the
stairs. In this room there are a lot of lock boxes, you need to find number
1024 to get some equipment to blow the vault. Head down the stairs now and
place the telemetric lock pick on one of the locks. Move to the other one and
pick the lock like Turtle tells you to. After that is dealt with, place the
charge onto the vault door and move back to detonate it.

Head into the vault and get to the computer in the very back. Turn off the
Vault lights, open the cage, and plant Fake Email #8 here. Move around to the
cage and grab the money you came for. 

*New Primary Objective*

- Exfiltrate to the primary extraction point
Exfiltrate over the outer wall from the front of the bank where you entered.

Move to door of the vault and stop shortly before walking onto the ramp. Pull
out your pistol and use the OCP on both of them before moving out of the vault.
Creep back up the stairs and past the security window again and round the
corner. Use the door on the left and the next door of that room to reach the
Front Courtyard again. Make your way past the same three guards as before over
to the wall where Sam will exfiltrate over the wall.

Mission Complete.

-------------------------------------------------------------------------------

[d. Mission 4: Penthouse]

-------------------------------------------------------------------------------

Mission Objectives

Primary Objectives:

- Get to Zherkezhi's penthouse in the adjacent building
Zherkezhi's penthouse apartment has power and is connected to the roof by 
electrical cables attached to the large sign.

- Access Zherkezhi's server to determine who Dvorak is
Access Zherkezhiís private terminal and find out who Dvorak is. The terminal
is probably hidden somewhere near the master bedroom.

Secondary Objectives:

None yet.

Opportunity Objectives:

None yet.

-------------------------------------------------------------------------------

The Street:

Sam starts behind a dumpster with a National Guard patrolling to his left. When
the guard turns, follow him and avoid the flare on the ground. Right past the
flare is a ladder leading up the building. Climb to the top and follow the
stairs to some crates blocking your path. Jump on top of them and grab the
concrete ledge of the building. Shimmy your way left around the building and
slide down the pipe. Move through the open doorway and around the corner into
the door that leads into the building.

Building:

Walk in here and sit in the shadows near the mechanic fixing the elevator. Once
the elevator is fixed, sneak into it and ride it up to a small storage room.
There is one guard patrolling the room, manage your way around him and wait in
the shadows until there is a chance to make your way to the staircase and up
on to the roof top.

Roof:

On the roof is a helicopter and three guards patrolling around. Move forward
and hop over the set of pipes in front of you to a spot where you can sit and
wait safely in the dark. The guards will have a small conversation and after
they're done, walk towards the big neon sign on the building. Use the OCP on
the pistol and zap out the neon sign. Move towards the neon sign and climb the
ladder to the left of it. Find the electrical wires hanging from the sign to
the adjacent building and use them as a zip line to reach the other side.

The Outter Penthouse:

*New Primary Objective*

- Find out who the mercenaries work for
The men protecting Zherkezhi appear to be professional mercenaries. Find out 
who they work for by interrogating any of them or accessing any computer they 
may have brought.

Jump around the corner of the building onto the penthouse balcony. Then hop
over the railing and shimmy across the ledge of the balcony. When you come to
a lit doorway, hop back onto the balcony and go into it. Cut the material on
the right and walk over the crawlspace on the left wall. Enter the crawlspace
and make your way to the other side. Walk through the next room, but avoid the
two guards patrolling it and the hallway. On the other side is another guard
sleeping at his desk, use your EEV and hack into the Security Access of his
PC to complete one of your objectives. Walk by the sleeping guard and pick the
door lock.

*New Opportunity Objective*

- Tap the penthouse video cameras
Tapping the security cameras that Zherkezhi has installed will facilitate 
Echelon's ability to more closely monitor his activities.

There is a special type of camera on the wall outside. Use the OCP and walk up
to it to place the Camera Tap #1. If necessary, use the OCP on it again and
continue up the stairs to the two doors.

The Inner Penthouse:

Of the two doors, use the one on the left. There is a guard listening to music
in here, sneak passed him by staying against the wall in the shadows. Around
the corner, open the glass door and listen to the two guards talking. After one
leaves, hit the camera behind the tree with the OCP. Place Camera Tap #2 here.
Enter the crawlspace next to the glass door and follow it into the kitchen.

*New Secondary Objective*

- Discover who is in charge of the Zherkezhi protection detail
Some of the guards may know who is in charge of the Zherkezhi protection 
detail. Ask Around.

Look up and grab onto the pipe. Pull your legs up and shimmy towards the
hallway. When the guard goes passed you and stops, jump down and run down the
hallway into the shadows. Place Camera Tap #3 on the camera in the small room
on the right side of the hallway. Then get behind the hanging pictures and
sneak up to the camera next to the TV. Place Camera Tap #4 here. Move back and
walk right passed the guard and up the spiral staircase.

As you approach the room with the three PC monitors, stay to the left wall and
use the OCP on the camera in here. Place Camera Tap #5 here and walk behind
the orange wall. Open the door here and continue down a hallway to another
door. Enter the door and access the computer to complete an objective and get
a new door code (0280).

*New Primary Objective*

- Locate Dvorak
Go to the abandoned part of the building across the roof and locate Zherkezhi's
associate, Dvorak.

Now head back and go passed the camera to the other hallway. Use a split jump
in the hallway and wait until the guard passes below you. Jump down and run
into the room the guard just exited. Ignore the guard in the room and place
Camera Tap #6 on the camera to the left of the door. Leave the room and go back
to the spot with the window and wait in the darkness. When the guard stops at
the window, grab him and interrogate.

Jump out the window and then jump off of the roof back to the lower level that
you were at earlier. Sneak back into the room with the blasting music through
the glass door again and make your way back outside. This time, take the door
you passed up on the first trip by. Now that the magnetic locks are dealt with,
go through the next door.

The Penthouse Rooftop:

Through this door you will end up on the rooftop. Let the patrolling guard make
his way passed you to the right and sneak from crate to crate up towards the
lit door on the left. Don't make too much noise, or the guards in the window
might notice you. Inside this room, find the next door. There is a guard
directly on the other side, bash the door and knock him out.

Dvorak's Base:

Go left passed the elevator shaft and use the keycode from the PC (0280) to
open up the door. Walk over to the old man and keep him talking to get some
information out of him.

*New Primary Objective*

- Retrieve a hardcopy output for a single Dvorak execution cycle
Restart the Dvorak computer without overheating it and recover a stack of punch
cards that contain the data from its execution cycle.

After talking with Grim you need to get a stack of the output codes. Start the
process by activating the Main Server. Since you only need to worry about the
three machines on the left, just watch them until the tubes in them start to
glow orange and flip their switch. After the process is done, grab the stack of
outputs and leave.

*New Primary Objective*

- Exfiltrate to the primary extraction point
Exfiltrate from the main elevator in the living room of Zherkezhi's penthouse.

Time for extraction now. Head back passed the knocked out guard and into the
room nearest outside. Optic Cable the door and check to see when the guard out
side is away from you. Run back to the magnetic door and back into the door
leading into the room with the loud music. Sneak by that guard again and back
outside to the balcony with the crawlspace. Enter the crawlspace and sneak
passed the guard in the kitchen again. In the hallway, take the left door which
leads into a laundry room. Find the crawlspace and crawl through, dropping into
the elevator shaft. Drop into the elevator and call for extraction.

Mission Complete.

-------------------------------------------------------------------------------

[e. Mission 5: Displace]

-------------------------------------------------------------------------------

Mission Objectives

Primary Objectives:

-