Splinter Cell: Chaos Theory
                                 Version 1.01 

Just a quick note to all that this guide was written based on a hard mode game
setting.  Some of the dialogue has been skipped in order to complete certain 
parts of the game, so a previous run through of the game may be necessary for
you to follow the story line.  This FAQ represents a minimum knockout run, 
with no use of actual ammunition, only the less than lethal munitions ( smoke 
grenades, sticky shockers, sticky cameras, etc.)  This is not a speed run, I 
saw no need to push the envelope in that matter.  One last thing, this is my 
first guide so any helpful insight you are willing to give in order to make me 
a more effective walkthrough writer.


Lighthouse: Dungeons

Fast creep across the beach, heck sprint if you want to until you get to the 
lamp and then climb up on the ledges. Fast creep through the cave and enter 
crawlspace. On the other side jump up two more ledges and slow creep around to 
the left and hug left wall around the perimeter of the cavern. Stop at ledge at
other end of perimeter and wait for one of the bad guys to say “Whoa, be 
careful” when speaking to the bad guy down by the cavern. Then jump up on ledge
and wait off to the left against wall until the bad guy turns to go down the 
hallway.  Trail behind him as he walks back towards the sound of gunfire.  Once
you make that last right hand turn and you see the other bad guy in the back of
the room break off to the right hand side of the room and stop behind the 
barrels on the right.  Use your EMF vision and EEV to scan the weapons crate(1)
up and across the room on the left wall.  Once complete slow creep out from 
around barrels hug the right wall and before turning corner to the right wait 
for the bad guy who was shooting to walk back further to whatever he was 
shooting at. Hug right wall as you go around the corner and up the stairs.  
Follow the hallway around and scan the weapons crate(2) with the EEV and pick 
the lock on the door around corner.  Open and close the door, slow creep down 
short hallway and hug the left wall as you go down the stairs and continue 
around behind the box and wait for the torture to stop. A bad guy will come out
from the room, past Sam and up the stairs.  Slow creep out from around the box 
and towards the torture room and up to tub where Morganholt is hanging there.  
Free him and let him lay in the tub. Hug right hand wall and slow creep around 
the corner to enter fortress.

Lighthouse: Fortress

Slow creep past tent on the right and hug left wall until stopped by protrusion
in wall in shadow.  Change your view to look into room across the hall and wait
for the bad guy to come around the front of the wall of boxes and around behind
them from the left to right.  Slow creep into the room and hug the left wall 
and follow it around to just before the door.  The bad guy you saw before will 
come back into the room through the door.  Watch him turn left towards the 
light, pass light and then turn right past wall of boxes. Open and close the 
door and fast creep across the room past the tent and grab the wall.  Wait for 
the bad guy to return and do his rounds again.  After he turns and heads back, 
unstick from wall, arm  your EEV and sidestep until you can scan the weapons 
crate(3) sitting at the back of the tent and then fast creep over to the back 
wall to the left of the tent past the light and enter crawlspace.  You will go 
through 3 crawlspaces total the last two are to the left of the previous one.  
Once you exit the last one, turn left and head up the stairs.  Pick lock on the
door, open and close door and then turn left and hug left wall all the way 
through room, around the corner and down the stairs.  Fast creep through the 
hallway and up the stairs.  Slow creep through the curtain and turn left to the
corner.  Once in the corner scan the weapons crate(4) with EEV and then whistle
to distract the bad guy at the computer.  Fast creep across the room then turn 
left between the pole and the window, use the computer, then slow creep towards
the doorway ahead stopping in the shadow until the bad guy returns to work on 
his computer. Slow creep through doorway pick lock on the door and creep to 
trap door on the floor to enter the lighthouse.

Lighthouse:

As the two bad guys are talking, hug the left side of the doorway and around 
corner. Hide behind the boxes on the left and then scan the weapons crate(5) 
with EEV.  Once the two bad guys are done talking, OCP the light, turn left and
hug left wall to go down the stairs.  Open and close the first door, turn the 
corner and then climb over the second door.  Slow creep down to the bottom of 
the stairs and watch the bad guy walk up the walkway and pause.  Once he 
continues, fast creep up walkway after him and then grab the right wall to 
slide past him in the shadow before he turns around.  Stop at the end of the 
walkway and change your view to look right across the bridge and locate the bad
guy walking around the base of the lighthouse.  Once he disappears around the 
back of the lighthouse, fast creep across the bridge and around the same 
direction as the bad guy.  Enter the door on the back side once the bad guy is 
out of sight.  Close the door behind you and sit at the bottom of the ladder on
the right and listen to the radio transmission.  After the transmission is 
complete, proceed up the ladder and spiral staircase. Climb up the two ladders 
after the staircase stopping at the top of the second to locate the bad guy at 
the top of the lighthouse.  Once the bad guy is in the 4 o’clock position (in 
reference to Sam on the ladder), he stops.  Once he starts walking again and 
the bottom light has passed Sam, hop up and fast creep around the inside of the
lighthouse.  Its up to you whether you flip the switch to turn off the light or
not as you pass by it to walk around the outside of the lighthouse in a counter
-clockwise direction.  If you do flip the switch the bad guy will light a flare
but either way you can come up behind him and grab him or even use a sticky 
shocker, again, its up to you.  I, personally, grabbed him myself and left the 
light on to boot.

100% Complete  1 KO  0 Kills  0 Rounds  0 LTL’s


Cargo Ship: Lower Decks

Turn around and slow creep towards the stairs that the bad guy comes up and go 
down them after he walks past Sam.  Ride the left wall and stop in the shadows 
closest to the door.  Wait there until the bad guys stop talking. One bad guy 
will come down the right hand stairs and the other will come up to the ledge.  
When the ledge bad guy finally turns away to continue his path, make your way 
through the 2 doors and fast creep to the shadow spot just before the barrels 
on the right side and grab the wall.  Once the bad guy backtracks and passes 
by Sam unstuck from the wall and continue down towards the sleeping guard.  
Stop halfway down the stairs and OCP the light and then hide in the shadow to 
the left at the bottom of the stairs.  Once the bad guy walks towards Sam grab 
the left wall and slide past him to the door while the bad guy is heading up 
the stairs.  Slide the door open and go down the ladder, the door will shut 
behind you.  Make your way through the first cargo hold.  Shimmy your way into 
the second cargo hold and tag crate(1) there on the floor.  Make your way 
through second cargo hold and climb up ladder, open and close door, slow creep 
past flooded compartments on the right to narrow short hallway.  Switch the 
light off on your way by and hide in the corner past the door.  Point your OCP 
at the light and wait until the bad guy comes out of door before he gets to the
light switch and zap the light.  Slow creep into the room he came from and 
enter crawlspace.  Pop out the other end and follow walkway around to the 
right.  Jump over the right hand railing as soon as you are able and drop down 
to the floor below and hide between the rib and the pumps to Sam’s left (10 
o’clock position) in the shadows.  If you didn’t notice there is a bad guy up 
on the catwalk and then there is another standing in front of the activation 
panel for the pumps on the ground floor.  Look up at the walkway above you, 
when the bad guy turns to walk towards the crawlspace, OCP the light and slow 
creep straight towards the pump controls getting to them as soon as the bad guy
peels away from them.  Activate pump then fast creep around to the left around 
the pumps and behind the rib in the forward right hand corner of the room.  
Your light meter will show you are lit up but you shouldn’t be seen.  OCP the 
light again as soon as it comes back on, come out from behind rib and whistle 
then fast creep towards the door as the bad guys come investigate.  Open and 
close door.  Wait by the door to confirm no one seen you if it floats your 
boat, or just skeptical that it worked.  Slow creep around corner and slide 
open the first door on your right and slide it closed behind you.  Climb your 
way up to the top front box with the Bill of Lading to complete objective then 
climb back down the boxes and crouch in front of the door and wait for the a 
bad guy to walk past to the left, then slide the door open and closed then 
continue down the hallway to small niche on the right and drop down under the 
walkway, turn right and continue down.  Stop in the shadow until the bad guy 
walks past above you then continue to next niche on the right and climb back up
onto walkway, turn right and continue down the stairs to the engine room.  Stop
just before the doorway to engine room and change view to look inside.  When 
the bad guy turns around and is out of sight, slow creep through the door turn 
left then right in shadows.  Continue forward until you can jump over the 
piping on the right, stay in the shadow and continue across the room and jump 
over second piping after a different bad guy walks past to the left, turns 
around and stops.  Once over the second piping and back down on the floor, make
sure the first bad guy you saw is not near the bottom of the stairs and also 
that the bad guy on the next floor is not near the stairs either.  OCP the 
light and fast creep up the stairs, follow the walkway around to the right, 
take your first left across to the other side of the room and up the stairs to 
the third floor.  Head left at the top of the stairs and follow around to the 
door.  Enter Upper Decks.

Cargo Ship: Upper Decks

Fast Creep up the stairs and turn right past the door on the right and turn 
left into doorway and enter crawlspace on the floor to your left. You should 
get to the crawlspace right around the time Grim stops telling Sam about the 
ships office.  Two bad guys should start talking about the time you pass the 
first vent on the right hand side.  Immediately EEV the comp tower after 
popping out of the crawlspace and complete ledger objective before the bad guys
stop talking.  Should be able to exit the door behind you without any word from
either bad guy.  Cable the door after closing it behind you to ensure the bad 
guys are where you left them.  Fast creep past the door on your left and open 
and close door at the end of the hallway. Tag the crate under the stairs(2), 
and go up one flight of stairs to the door in front of you. Do not go to the 
bridge just yet.  You might want to save before doing this next part.  Open and
close door, crouch run through the hallway, turning off the light switch on 
your way by, then slow to a fast creep down to the door on the right, open it 
and then turn right and creep a few steps then turn back around towards the 
door and stop just before the opening.  You want to whistle right after the one
bad guy says “he was complaining about his quarters or something.”  Fast creep 
through the door and hop up on the table on your left and creep to the end of 
the table and stay still with your left side against the wall.  The two bad 
guys talking will come check out the noise.  There will be a third bad guy that
comes walking through the room from the back storage room and him and one of 
the other bad guys cross paths.  Once they are far enough apart to drop down 
off the table between them and fast creep down between the two rows of tables, 
into the storage room, turn the light switch off as you fast creep by, tag the 
crate(3) and then turn back around and hide in the corner on the right hand 
side. One of the bad guys will return to the storage room and turn the light 
back on.  Be ready to OCP the light as soon as it comes on, wait for the bad 
guy( or sometimes bad guys) to walk past Sam to investigate light, then creep 
behind them to turn the light switch back off before the light comes back on 
and then return to your corner.  The bad guy will not attempt to turn the light
back on, he will instead turn his back to you and stare down at the crate in 
the dark waiting for it to do tricks or something.  Wait in the corner until 
the bad guy that wasn’t phased from earlier returns to the storage area and 
then turns around and heads back out.  Follow him out but stay back in the 
darkness and watch him walk back through the cafeteria and disappear off to the
right.  Get out a sticky cam and sidestep out into the lighter area but still 
back against the wall and shoot the cam at the left end of the table you 
climbed on, to the left of the vertical pole but under the horizontal plumbing 
on the wall.  Use it to make noise and the bad guy standing in the corner will 
go investigate it.  Fast creep around to the right to the corner he was 
standing in then turn left and slow creep between the table and the counter.  
Once you get to the table on the back wall that you climbed on earlier hop back
up onto it and wait for the bad guy that investigated  your cam to turn his 
back to you then go over and retrieve your cam, then turn around in position 
staying flush against the back wall and wait for the bad guy to return from 
the hallway and past the table before hopping off the end of the table into the
hallway the bad guy came from.  Take your first left in the hallway at the 
light, open and close door on your left and go up the stairs to the bridge.

Cargo Ship: Bridge

Tag the crate(4) beside the stairs behind you then head to the right side of 
the opening to hallway on the right.  Wait for the bad guy come halfway down 
the hallway and then turn around.  After he turns left around the corner fast 
creep down the hallway after him and stop before the end and look left to 
ensure that he is already inside the open door to your left on the right hand 
side (there is a door on the left too).  If he is then split off to the right 
then left down the hallway and slide door open and closed at end of hallway.  
Slow creep up the stairs and hide in the left corner.  After the captain is 
done giving his orders and has stopped around the back side of the displays, 
OCP the light and hide where the captain was standing behind the first of the 
double display until the light comes back on.  OCP the light again and continue
down past the displays to the left wait for the captain’s mate to return to the
display on your right before crossing behind him to the door.  Open and close 
the door and slow creep past the first right turn and once at the second one 
get to where you can see the ledge above you and wait until you see the bad guy
coming from the left.  Watch him walk to the right to the corner across walkway
to the left.  When he backtracks back the way he came past Sam and around the 
corner to the right, (fast creep over to the crate(5) and tag it or get it 
later when we return) climb up the ladder and slide the door in front of you 
open and closed.  Slow creep down hallway to the door on your right and look 
through the hole in the door(or turn on thermal vision).  Once the bad guy 
walking around turns towards the corner, slide the door open and EEV the comp 
tower on the floor to the right of the bad guy sitting at the computer to 
complete Lacerda’s room objective, then slide door closed before anyone 
notices.  Backtrack to the door you came in and wait for the bad guy to pass by
the door (should be left to right) then slide the door open and turn your view 
to watch him turn the corner to the right.  Once he does close the door behind 
you and then climb back down the ladder(tag crate now if you want and haven’t 
yet, you will have another chance later too) and backtrack to the control room 
with the captain and his trusty mate.  Open and close door behind you and OCP 
the light and follow the same path as before around the back of the mate at the
display and behind the displays to the right and to the dark corner at the top 
of the stairs. Once the light comes back on slow creep down the stairs and 
slide door open.  Change your view so you can see down hallway.  When you see 
the bad guy turn around, close the door behind you and slow creep up the 
hallway but hold back a bit so you can see around the corner and wait for bad 
guy to return to his room before continuing right around corner, left down 
hallway then right at the end of the hallway and open the door.  DO NOT CLOSE 
THE DOOR!!!  Slow creep down the hallway past doorway on your right then turn 
around and stop against wall to the left of the doorway.  Lacerda will come 
into the room and kneel down in front of the fridge after having a brief 
conversation in the other room.  After he mumbles to himself about the run he’s
looking for grab him and immediately walk him back down the hallway through the
door you left open before interrogating him.  Otherwise he will engage the men 
from the other room in conversation during his interrogation and then they will
investigate when he doesn’t respond.  Corner him between the boxes and the wall
and kill him when you are done listening to him whine and plead for his life.  
Make sure he balls up in the corner and is not sprawled out across the hallway.
  Go back and close the door then slow creep back to entrance to the hallway 
back to the control room upstairs.  Follow the same pattern as before all the 
way up through the control room to the entrance just before the crate and wait 
for bad guy above to turn the corner out of sight before tagging the crate 
(last chance so do it now if you haven’t already) then turn left down the 
breezeway grabbing the left wall taking it all the way down until blocked.  
Look above you and wait for bad guy to pass you, then let go of the wall and 
turn left around the corner and grab the wall again.  The bad guy will 
backtrack back towards you and passes you, let go of the wall again and turn 
right around the corner.  Change your view to see around corner to the left and
watch the bad guy turn and walk to the left disappearing behind the building.  
Fast creep to the stairs and up them, then straight and turn right when you 
cannot go straight anymore.  Slide down the long ladder to the bottom and then 
slow creep to the left towards the extraction point.  Stop before getting to 
the ladder, turn left and hop over the railing when the bad guy walking across 
the bottom deck gets past the flagpole.  Drop down and hide in the little niche
just off to your left and watch the bad guy from there.  Once he heads up the 
ladder give him about 5 seconds before making your way to the crate(6) to tag 
it.  Once the crate is tagged, turn around and head back toward the niche.  
Stay close to the wall on your right until you get to into the shadow  then 
turn to the left and follow railing up to the big pulley thing on the deck in 
the corner and hide in the shadow.  Wait for the bad guy to come back down 
ladder and make his way to the flagpole.  As soon as he turns around, fast 
creep around the outside railing up to the right hand side of the flagpole/
tie down post.  As soon as you get there, arm yourself with a sticky cam and 
shoot it on the inboard pipe towards the deck on the left side of the box that 
sits in front of the crate you tagged.  It shouldn’t be found by the bad guys. 
 Immediately hit X to make noise and the bad guy will wave over the other guy. 
 As soon as he passes by you sneak past behind him and fast creep around the 
outside railing towards the only ladder up.  The bad guys may think they’ve 
seen something once you reach the bottom of the ladder but they will not ID 
you, continue up the ladder  and fast creep around the walkway and up the 
second ladder to extraction.

100% Complete  0 Kills  0 KO’s  0 Rounds  0 LTL’s


Bank: North Wing

During the bad guy’s conversation fast creep around the perimeter of the area 
and stop just past the last discolored column before the pole and light above 
the door on the right wall.  Once the bad guy settles down by the door, whistle
and draw the bad guy away from the door and slow creep around in the shadows 
and enter the door.  Close the door behind you and fast creep through the 
hallway, open and close the next door.  Fast creep through the first area and 
stop at the entrance to the second area.  OCP the camera up on the left wall, 
then fast creep forward to the far left corner and climb the ladder up to the 
roof.  There is no one on the roof so just fast creep around to the shack on 
the roof.  Pick the lock on the door and switch the breaker inside, then exit 
room and close door.  Head towards the newly opened hatch on the roof and grab 
the rope to rappel down to the floor inside the bank.  After the guy gives you 
your instructions, EEV the comp to deactivate the laser grid  surrounding you. 
Slow creep straight out of the enclosure, close door behind you, in the shadow 
to the left of the pillar then turn right behind the pillars and slow creep the
perimeter of the room to the double doorway to your left.  Turn right and open 
door, then turn on your EEV and sidestep around the corner, then turn on your 
EMF vision and scan the comp tower under the desk, hack security access and 
upload email(1).  Backtrack back to the glass enclosure, behind the pillars, 
whistle once you are past the second pillar and slow creep past the now 
awakened guard to the second door on the right.

Bank: East Wing

OCP the light and slow creep across the room.  Once out of the view of the 
camera in the shadows against the right wall, face left and EEV the comp tower 
to the left of the pink screen to upload email(2).  Check out other email on 
the comp for the door code to the security room then slow creep up and around 
the corner and through the doorway.  Arm yourself with a sticky cam and shoot 
it up on the wall to the right of the window, but not too high that you can’t 
recover it when you pass by it in a crouch.  Use it to see up at the top of the
stairs for the bad guy.  Once his back is turned, climb up the first set of 
stairs, grab your cam, and then grab the left wall as you climb the second set 
of stairs.  Let go of the wall but hug it around the corner to the left and 
stop beside the pillar just before the trip lasers.  Wait for the bad guy to 
come back towards you and then stay against the left wall and follow in line 
with the bad guy to get past the lasers.  Once you are safely past the lasers 
cross over to the other side of the room to the corner, face left towards the 
desk and EEV the comp tower and upload email(3).  Slow creep into the  walkway 
where the two bad guys are talking and grab the wall in the corner.  As the bad
guy comes back towards you slide past him to the end of the shadow, ready an 
airfoil round, and take out the light in the room to your right.  Slow creep 
over to the left corner once you are in the room while the bad guy investigates
the broken light.  Once he turns back around follow behind him, crossing over 
behind him to his right, to get past lasers and break off into the sitting area
on your right.  Make your way around the furniture and up to the corner where 
the bad guy is and wait in the shadow until he turns around to head back, then 
slow creep around the corner to the right and down the hallway.  Follow it 
around until you see another glass enclosure on the right.  OCP the camera up 
on the wall to your left and then hug the right wall around the corner to the 
right and then to the left.  Get to the door and use the code you got from the 
comp(or hack it if you didn’t).  Open the door stealthy and close it behind 
you. Activate the access panel(1) to the right of the door(if you are looking 
at the door from the inside), then slow creep over to the comp to your right 
and hack access to shut off the cameras and delete the archives.  Turn around 
and EEV the comp tower of the closest bad guy’s comp to upload email(4).  Go 
back out the door(open stealthy) and close it behind you.  Turn right and slow 
creep to the corner of the enclosure, then turn back around and whistle to 
distract the bad guys.  Hug the right wall and fast creep past the door you 
went in and around the corner to the left.  Pause in the shadows until the 
second bad guy starts towards the door then fast creep up and around corner.  
You should be able to hear them dismiss you from around the corner.  Hack the 
keypad then open and close the door and then turn off the light switch to the 
right of the door.  It is possible that one of the bad guys will make his way 
over to the door you hacked and check it out.  Pick lock on the next door to 
the presidents office.  Use the comp to upload email(5) and then go to the 
access panel(2) in the right hand corner.  Now backtrack to the room with the 
enclosure, closing both doors behind you.  Once you are back in the room, hug 
the left wall and change your view to see down the hallway between left wall 
and the enclosure.  One bad guy will be sitting at the desk and the other 
walking around the outside of the enclosure.  The one walking around will come 
back towards you so retreat in the corner when he does.  Then when he turns 
around go back to your spot on the wall and watch him walk back around past the
door and around to the right.  Whistle when he gets in line with the comp that 
you hacked to kill the cameras, then retreat to your corner.  Both bad guys 
should make it to you about the same time, that way they are walking away at 
the same time so you can slow creep around the corner to the left and into the 
shadows unnoticed.  Slow creep around the perimeter of the room and grab the 
wall in the far corner as the bad guy walks by you again.  Continue forward and
around to the left through the hallway and back to the room with the lasers.  
Hide in the corner at the end of the hallway and wait for the bad guy to come 
towards you.  Once he turns around, follow behind him and break off to the 
sitting area and trail behind the bad guy as he walks through the lasers.  If 
you don’t get through the sitting area in time to get through the lasers the 
first time then wait for him to come back around again.  Grab the left wall 
once through the lasers until the bad guy turns back around away from you.  
Turn left down the hallway and hide in the corner until the bad guy passes by 
you then slow creep around corner to the pillar on the right and wait for the 
bad guy to come back so he can help you through the lasers again.  Hide in the 
corner until he turns back around then slow creep around and go down the 
stairs.  Make your way back down the hallway, OCP the light, hide in the corner
to the right of the door and save.  Open door to North Wing.

Bank: North Wing

With any luck the bad guy will be walking away from his chair towards the 
enclosure so you can get to the shadows along left wall.  Hack the retinal 
scanner and enter West Wing undetected.  Just for clarification if we had left 
him sleeping in the chair before going to the East Wing he would have woken up 
shooting as soon as we returned to the North Wing.  Also, we saved just before 
returning to the North Wing so that in case the bad guy was there to see us and
he shot us dead we wouldn’t be loading a checkpoint to encounter the same 
demise over and over. 

Bank: West Wing

Follow the hallway down, to the left and down, hug the left wall all the way 
to the next corner in shadow and overhear the code for the door to the 
Treasurer’s office.  Once the bad guy walks back to his post on the left side 
of the hallway, OCP the light, enter the office across the hall and close door 
behind you.  Use the comp and hack access to upload email(6) and then find the 
access panel(3) to complete vault access objective.  Do not go in the 
crawlspace, go back the way came, out the door and OCP the light.  Turn right 
into the hallway and then make your first left and pass the guard shack on your
left and enter doorway on your right.  Ignore the comp and find the security 
box on the right hand wall.  Turn around and go back through the doorway, OCP 
the light and then turn right down the stairs.  You will see the safe to the 
right of the bottom of the stairs and then that guy will explain to you how to 
use the telemetric pick.  Once lock is picked, place the charge and slow creep 
to the back of the room before detonating it.  Save your game before entering 
safe.  Fast creep into safe and use the computer at the back of it.  Hack 
access to upload email(7) and open the cage.  Turn around and grab the French 
bonds and head back to the vault door.  Turn on your thermal vision to see the 
laser toggle on and off in the doorway.  Run through doorway when laser is off 
and head back up the stairs towards the guard shack.  Hack the keypad to the 
shack door and wait.  The bad guys will notice and check it out, wait for them 
to go back in the shack. Slow creep up to the door and open it then back up 
and EEV the comp tower to the left of the screen.  Hack access and upload email
(8) to complete objective.  Hide back in the shadows, the bad guys may notice 
that the door is open, so you may have to wait.  But you want to slow creep 
around the corner and backtrack down the hallway to the right then turn right 
again and enter the door on the left to exit the bank.  

Bank: North Wing

Fast creep back through the way you came into the bank at the beginning of the 
level.  Remember the cam on the wall, open and close the door into the short 
hallway.  Turn off the light switch on the left wall just before the door to 
turn off the light above the door outside.  Open and close door and follow the 
shadows out to where you started the mission to extract.

100% Complete  0 Kills  0 KO’s  0 Rounds  2 LTL’s - 1 cam(retrieved)
                                                  - 1 airfoil round


Penthouse: Abandoned Building	Use Stealth or Assault Loadouts

While Lambert is talking, fast creep around fence, over to left wall, around 
the corner to the left, down and around the box in the corner and hug the left 
wall up to the fence. The first bad guy you will see will be coming back to 
pass you.  When he does slow creep around the fence, hugging the left wall, 
around the front of the base of the light and down the left side of the truck. 
Stop before you get to the headlight beams and wait for the bad guy to come up 
and stop to face you.  He will turn to his left and into the garage.  Fast 
creep straight past the headlights and once you are in the shadows again turn 
right down to the left of the SUV in the garage around the back and up to the 
ledge.  Wait for the bad guy to turn left before hopping on the ledge and fast 
creeping to the door.  Open and close the door and cable it if you want to make
sure he didn’t see you.  Slow creep through the hallway, take your first left 
and follow it around to the bottle sitting in the corner on top of the box.  
Face right and watch the guy working on the elevator.  Soon another guy will 
come by and ask him how long he will be before he will fix it.  After he 
leaves, wait for the elevator door to shut then backtrack down the hallway just
to the pipes protruding on the right wall and whistle to distract the elevator 
guy.  Immediately turn around and hug the left wall, sliding past the guy as he
walks by you call the elevator and ride it up.  You should hear the guy dismiss
you as you travel up.  Stay to the right of the elevator as the door opens, let
it close and listen for footsteps to come towards you.  You will hear them and 
then they will stop for a quick second then start again and stop for a few 
seconds.  When you hear them start again he is walking away, so give him a few 
seconds before opening the door and exit hugging the left wall.  Aim your OCP 
at the light and wait for the bad guy to disappear behind the shelving to the 
right before you take out the light.  Fast creep around the room the same way 
he did and wait between the shelving for him to turn the corner back towards 
the door.  When he does, creep up the stairs, around the corner, and up to the 
door.  Open and close the door to the helipad then turn the corner to the left,
down and then right.  OCP the light as the bad guys are talking and fast creep
past the light and around the perimeter of the helipad.  Once you are on the 
back side OCP the light and then creep past it squeezing between the building 
and the left wall then around to the front of the ladder.  Climb up the ladder 
and then crawl up to the left into the shadows.  The bad guys should be staring
at the light until it comes back on.  When the one guy walks away from the 
light drop back down and behind the neon sign to the zip line and take a ride.

Penthouse: Zherk’s Pad

Wait for Lambert to finish blabbing and for the bad guy to come towards you.  
Trail behind him as he turns to go back and break off under the light into the 
hallway on the left.  Once inside hug the left wall until the protrusion stops 
you.  Immediately arm your EEV out and zoom in down where the bad guy is coming
from under the desk.  Sidestep to the left a bit and then find the small spot 
where you can scan the comp tower from there.  Hack access to complete the 
blueprint objective.  You should be done hacking about the time that the 2 bad 
guys are done talking.  Turn right and retreat to the shadows near the lockers.
Look out where you came in for the bad guy you saw at the checkpoint.  Once he 
passes by the opening to the left fast creep out of the opening and to the 
right and hide in the shadows where you started.  Hop over the railing and 
shimmy all the way down to the other end(no you will not be seen) and hop back 
over and into the crawlspace.

One quick note if you restart from this checkpoint, after you have scanned the 
comp tower again the bad guy outside may cross the opening from the left to the
right.  In that case you have saved yourself a step and you can fast creep out 
to the left instead and right into the crawlspace.

Once you are out of the crawlspace, face left and hug the left wall to tap 
camera(1).  Once its tapped turn around past the crawlspace and up the pipe on 
the right and then shimmy around the ledge all the way around the corner and 
down to just before the potted plant.  Once the bad guy walking up and down the
veranda is down by the other bad guy hop over the railing and take out the 
light with an airfoil round.  Hop back over the railing and shimmy the rest of 
the way down to the left.  Hop back over and tap the camera(2).  Once the bad 
guys have dismissed you and have their backs to you fast creep over to door, 
open and close it, grab the bottle off the kitchen counter and return to the 
corner by the door you came in.   Once the bad guy outside has come back and 
turned around again.  Fast creep across the kitchen and down the hallway.  
Face right, arm your bottle, aim all the way down, and lightly tap the L 
button.  The bottle should not break.  If it does, don’t sweat it, it is just 
nice to have.  Get out your OCP and take out the camera on the right wall 
ahead.  Grab your bottle, hug the right wall and stop before the cam and set 
your bottle down again.  OCP the camera again and tap it(3), then go back to 
your bottle. OCP the cam one more time, grab your bottle and then turn the 
corner to the left and open the left door.  Grab your bottle, close the door 
and then turn left down to the corner and hide.  Once the bad guy returns to 
his chair, arm your bottle and slide forward to just behind the column.  Aim 
your bottle to about the center of the painting on the wall above the TV.  
Hold the L button down until Sam throws the bottle, taking the TV out and 
waking the bad guy.  If you miss with the bottle or never got it this far in 
the first place, you can use an airfoil round.  OCP the camera and fast creep 
over to it and tap it(4).  If you did not take out the TV then wait in the 
corner to the right of the cam until it comes back on then OCP it again to tap 
it.  Retreat to the corner again when its tapped and OCP it again to get back 
across the room.  Grab the bottle on the front side of the column on your way 
by and set it back down in the corner of the room.  OCP the camera again and 
fast creep up the spiral staircase, open and close the 2 doors to your left.  
OCP the next cam and fast creep across the room and to the doorway to the left 
of the cam and follow it down open and close the door and use the comp on your 
right.  Backtrack to the doorway, OCP the cam again and tap it(5) then turn 
right and open and close the door.  Creep through the room to the next door, 
open and close it and creep down the hallway grabbing the right wall and hide 
behind where the door will cover you when it opens but face away from the door.
  After the bad guys in the next room finish talking one guy will come out and 
walk down the hallway.  Come out from behind the door, let go of the wall and 
grab the bad guy, interrogate him, and KO him in the right hand corner ahead.  
Open and close the door to the room the bad guy came from (other bad guy will 
not notice you come in or leave), and  tap the camera(6) behind the door to 
complete the objective.  Go back out into the hallway, through the next room, 
OCP the cam in the next room and cross over to the door and close it behind 
you.  Slow creep over to the top of the staircase and OCP the camera below and 
then fast creep down the stairs to the corner.  OCP the camera again, grab your
bottle and creep over to the door and open it.  Once the bad guy notices 
something throw the bottle over his head and then he will turn around.  Fast 
creep out the door(close it behind you), cross the hallway to the left wall, 
pass the camera and turn the corner to the right.  OCP the light above the 
kitchen table and fast creep down and around between it and the wall to the 
corner by the glass doors.  Look for the bad guy out on the veranda, when he 
has his back to you open and close the door and hop over the railing and ride 
it all the way down and around to the pipe and down to floor below.  Arm your 
OCP and aim it at the cam on the left wall.  Once you see the bad guy come 
around, pass you and get to the cam,  zap the cam just as he passes it.  Fast 
creep up the stairs while he is under them and open and close the door.  Follow
the hallway around and open the next door.  Complete the dvorak objective and 
then go back out into the hallway.  Take out the light by the door with an 
airfoil round and then creep up near the door and whistle.  Retreat to the back
and left of the shadows and whistle again once the bad guy is inside.  Fast 
creep down grabbing the right wall, open and close the door, OCP the cam from 
the top of the stairs.  Fast creep down them and climb back up the pipe and 
shimmy all the way around the ledge.  Go through the glass doors, through the 
kitchen down the hallway (just like before) and down into the elevator shaft 
to extract.

97% Complete  1 KO  0 Kills  0 Rounds  2 LTL’s - airfoil rounds.

My game has a glitch of 1 ID keeping me at a 97% success rating.  If someone 
can get through this level using my walkthrough and get a 100%, let me know 
and I will give you credit on my walkthrough for this insight.


Displace: Second Floor

Fast creep forward, grab the bottle, and then turn right into the squeeze.  
Fast creep forward to the fence and climb up the fence in the far left corner 
and climb down the other side.  Wait for the bad guy to come towards you and 
the bad guy outside the fence to be around the farthest right corner of then 
vent shaft.  Whistle and fast creep over to the left wall up to the first box 
or so until the bad guy passes by you to the corner.  Slow creep up and switch 
the object to turn off the vent shaft fan then retreat back into the darkness.  
Climb back over the fence and wait for the outside bad guy to come around 
towards you.  Cross over behind him as he passes and hop up on the vent shaft 
and slow creep up to the trap door and pick the lock as he turns the next 
corner(farthest right).  You should be done in plenty of time to hop back down 
to the right side before you are noticed.  Retreat back to the corner by the 
fence and wait for the bad guy to come back around.  Repeat the same as before,
 grab the bottle, hop up on the shaft and toss the bottle over to the far 
right corner of the room where you came in as far as you can to distract the 
bad guy.  Then slow creep over to the trap door, open it and rappel down the 
vent shaft.  Once you are below the fan itself you can push off the wall to 
take it all the way down the bottom.  Slow creep down then vent, open the door 
and arm your EEV and sidestep to the left side of the opening and scan the 
briefcase on the floor and hack access.  Retreat away from the opening once 
you are finished and wait for the two guys to exit the room.  They may notice 
you but will dismiss you if you stay out of sight.  Once they are gone drop 
down into the room and flip the red switch to the left of the doors.  

Note: If you notice a difference in the opacity of the doors let me know and I
will give you credit for confirming this glitch.  My game does not change the 
doors at all in this level.


Open and close the door and slow creep past the desk and look right and make 
sure the two guys are out of the hallway.  Turn left down the hallway and enter
the door on the right to the comp lab.  Close the door behind you and wait for 
the bad guy at the comp on the left to move down to the 3rd row of comps below.
  Once hes down there.  Slow creep across the top row of comps to the one on 
the right that is on and hack access to upload tracer(1).  Retreat back to the 
door before the bad guy comes back up top(if he does at all) and exit the room.
  Fast creep down to the other end of the hallway and wait to the right of the 
door against the wall and wait for the bad guy’s convo to be over.  Give them 
a few seconds to exit the second door then hack the keypad, open and close both
doors and grab left wall up to the potted plant.  Once the bad guys return to 
between the doors, they will notice the hacked keypad.  Let go of the wall and 
slow creep around through the doorway then to the left to the entrance of the 
stairs and wait for the bad guys to dismiss you.  Turn left out of the stairs 
entrance down the hallway and stop at the protrusion on the left wall before 
the lighted area.  OCP the light, hug the left wall and whistle as you reach 
the far edge of the painting on the wall then continue to the corner.  The bad 
guy will come investigate from behind his desk opening the sliding doors for 
you.  Sneak behind him, turn left, open and close the door and hide in the 
corner.  Listen and watch him return to his desk before moving down the hallway
to the fitness room.  Open and close the door on the left at the end of the 
hallway, hop over the railing to the left of the steps and slow creep down to 
the other end, hack the comp and upload tracer(2).  Go back the way you came 
to the door, the bad guys may notice when you drop off the railing, just hide 
in the corner until they dismiss you then exit the room.  Open the next door 
and EEV the retinal scanner across the room.  OCP the light and then flip the 
switch off on your right.  Avoid the bad guy and slow creep across to the 
electronic sliding door, turn left and stop before turning right down the 
hallway.  Turn on your thermal vision and see lasers in the hallway.  Slow 
creep under the high laser when the low one is off.  The second station just 
pass when its off.  The last three don’t flicker on and off.  Arm your OCP and 
sidestep under the first two and OCP the third one to pass it.  Open and close 
the next door, flip the light switch off on the right wall just past the 
retinal scanner.  Slow creep around the corner to the right through the room.  
Stop where the floor changes color in left corner and interrupt the bad guys 
convo with a whistle then slow creep to the left corner ahead and grab the wall
facing the open doorway ahead.  Both bad guys will come investigate.  Because 
you turned the light off they both go in far enough for you to fast creep into 
the control room behind them.  Turn left towards the red light, open and close 
the door on the right.  Do NOT mess with the turret(should already be off), 
fast creep past it to the end of the firing range and hop up into the 
ventilation.  Once inside listen for the all clear from the bad guys returning 
to the control room.  Enter first floor.

Displace: First Floor

Shimmy down the rope and use algorithm to open comp and then use it to complete
the objective.  Slow creep over to the door and wait for it to open.  When it 
does, turn right down the hallway and hug the right wall.  Turn left and look 
around next corner.  Once the bad guy turns the corner, fast creep down the 
hallway to the electronic door on the right.  You will pass through another 
elec door and then cable the next door and turn your view all the way to the 
right.  When the bad guy passes by to the right, open and close door, make 
sure the cam is not looking in your direction and then slow creep to your 
right towards the elec door.  Stop in the darkness and look to the left down 
the hallway in front of the doors until the bad guy comes back out the far door
and back out to the lobby.  Fast creep down the hallway and stop just before 
the lobby and look left.  When the bad guy disappears to the left again, dodge 
the cam and turn to the right to the door.  Open and close the door, go past 
the first doorway and stop at the second and wait.  A bad guy will come to the 
door then turn around back down the hallway.  Open the door stealth as he heads
back, close it behind you and follow him into the next room.  Once in the 
doorway turn right to the corner by the medkit and wait for the bad guy to 
turn back around.  Once its safe fast creep up towards the door and around the 
glass table to the right and grab the bad guy sitting at the comp.  Pull him 
back around the table back to the corner before the other bad guy gets back and
sees you.  KO the bad guy in the corner and wait for the bad guy to head back. 
 Hop up on the glass table as soon as its safe to and hack the comp to upload 
tracer(3)  and then hop back over the table.  Sneak behind the bad guy as he 
comes back into the room, and go back down the hallway, through the door and 
back around to the cam and elevators.  Once the bad guy is out of the way of 
the elevators, dodge the cam until you are under it and then take the elevator 
up to the third floor.  

Displace: Third Floor

As you exit the elevator turn left, then stop to over hear the bad guys 
conversation to get a door code.  Continue forward and to the right to the 
elec door, OCP the camera in the corner, through both doors and use the keypad 
on the third door.  Open and close door, pull out EEV, zoom it in to the left 
of the second wooden door to laser mic a bad guy convo in the office.  When 
Redding pipes in you can stop recording and slow creep past the doors and 
around to the left to Nedich’s office.  Hack the keypad and use the comp to 
the right and click both selections to complete the objective and to get the 
door code for the exit door.  Backtrack all the way back past the offices, 
through both of the sliding elec doors.  OCP the light before turning right 
towards the offices then right again once in the hallway.  Open and close the 
door on the left at the end of the hallway and then use the door code on the 
door on the right.  Follow the stairs up to extract.  

100% Complete  1KO  0 Kills  0 Rounds  0 LTL’s


Hokkaido: Common Area

Slow creep through the first puddle and stop at the forward edge of the second 
puddle and wait for the bad guy up on the ledge to turn to his left (your 
right).  OCP the light and slow creep along hugging the rocks on the left past 
the bad guy and hop up on the ledge to the right.  Slow creep up the hill and 
into the doorway, turn left down the hallway and then right.  Wait for the bad 
guy to exit through sliding door then slow creep over to it and look left out 
the doorway until the bad guy walks down the stairs.  Close the door behind you 
andthen drop off the end of the walkway behind the two SUVs hugging the right 
wall all the way down to the end.  Jump up into the window on the left and 
slide down into the crawlspace on the right.  Crawl out after the shadow 
disappears to the left, OCP the light on your left and follow the bad guy 
behind the curtain.  Wait for him to work his way around the room close to the 
next doorway and whistle from the corner of the room and then fast creep over 
to the doorway, turn left once inside.  Slow creep all the way to the back wall 
then jump over the couch to the right.  Face right and OCP the light on the 
dresser and then creep over to it and retrieve the mic(1) on the left side of 
the dresser.  Retreat back to the couch and walk over it, OCP the light again 
and then backtrack to the previous room, OCP the light in the hallway behind 
the curtain and then slow creep past the bad guy to the right corner past the 
crawlspace.  Turn left into the next room and detach the curtain from the left 
wall.  Once the bad guy is standing in the middlw of the spa room, hop over 
the wall through the curtain and turn left down the hallway, then right and 
stop before turning left into the next room.  Wait for the bad guy to light the
candle in front of you, then come around the table towards you.  He will sprint
over to the steaming pot and then retrace his steps back towards you.  Once he 
heads back towards the steaming pot, fast creep around the table to the right 
and into the same room.  Hug the right side of the wall and head down the 
hallway once the bad guy has left the room.  Enter Temple/Gardens.

Hokkaido: Temple/Gardens

Hug the right wall through the hallway and around the corner and around the 
perimeter of the room.  Stop in the shadows and wait for the bad guy’s 
conversation to end and the bad guy that stays outside leans up against the 
railing.  Grab the right wall and sneak past him down the hallway to the end.  
When the bad guy turns to his left away from the railing, slide open the door 
and OCP the light to your right.  Slow creep straight ahead to the wall and 
then turn right and stop at the left side of the dresser.  Once the bad guy 
dismisses you, OCP the other light in the room and slow creep over to the 
other side of the dresser and disable the mic(2).  Cross back over in front of 
the dresser and continue down the hallway ahead.  Turn right, OCP the light 
and then hit the switch on the left wall.  Slow creep over to the door in the 
corner, turn on your thermal vision to see through the door.  When you see the 
bad guy on the porch walk past the door from the left to the right, slide the 
door open and closed and slow creep down the stairs in front of you to the 
courtyard.  When the bad guy in the courtyard walks away from the back of the 
courtyard, sneak past him to the doorway on the right up the stairs into the 
hallway.  Turn left down the hallway, then right once in the room, slow creep 
towards the opening ahead slide open the door on the left and disable the 
mic(3) in the room.  Exit room, slide the door closed and then turn around and 
enter the crawlspace beside the door around the corner to the right.  Crawl 
through the crawlspace and shimmy all the way down unnoticed into the next 
room.  Hide in the corner until Nedich comes through the door, then grab, 
interrogate, and kill him dropping his body into a dark corner.  Disable the 
mic(4) in the room before backtracking under the bench out into the main room.  
If you walk out into the flashlight beam of the bad guy as he turns around 
from the display on the back wall he will come investigate.  Hide in the 
corner until he enters the room where you grabbed the mic and then you can go 
back out into the main room hugging the right wall and slide the door in the 
corner ahead of you, not the door on your right.  Close the door behind you 
and turn left down the hallway and enter the living area.

Hokkaido: Living Area

Turn left, open and close the door, cross the room to the other doorway, turn 
right once inside and turn on the valve for the sprinklers inside the greenery.
  Quietly hop up on the plant then up on the ledge above and once the bad guy 
is behind the glass pull yourself up and fast creep around the perimeter of 
the room.  Drop down at the other end and into the doorway, turn right then 
left down hallway hiding in the corner.  Grab the wall and face into the next 
room towards the TV.  The bad guy will come towards you and walk around the 
hallway and come back into the room at the other end.  Sneak around behind him 
as he passes you and fast creep quickly over to the desk and disable the mic(5)
then quickly retreat back to the corner you were in before.  Wait for the bad 
guy to come back around and sneak past him again as he re-enters the hallway, 
turn right disable the mic(6) on the right wall and then turn left around the 
corner.  Turn right into the next hallway and follow it around.  Slide the 
door open and closed and slow creep straight to the railing and hop over.  
Look up at the bad guy and make sure hes not looking at you when you slow 
creep over to the door in the left corner.  Listen for footsteps to get louder 
and then fade back away.  After a few more seconds, slide the door open and OCP
the light, close the door turn right and follow the wall and flip off the 
light switch.  The bad guy will come back down the stairs, dismiss you if he 
seen anything and then return up the stairs. Slow creep over to the base of 
the stairs and when the bad guy ceoms back down, fast creep behind him and up 
the stairs and turn left into the corner once at the top of the stairs.  You 
shouldn’t be seen by the other bad guy, if he does he will probably check out 
the top of the stairs and miss you completely.  Once he has his back to you, 
open and close the door on your right and look back out the window.  Once the 
bad guy has come back around and has his back to you again slow creep towards 
the doorway in the back right corner of the room.  Slide into the crawlspace 
and out the other side out doors.  Laser mic the convo in the next building 
and watch Shetland kill Zherk.  Lambert will tell you to chase him but you 
wont catch him so take your time.  Drop down off the roof in the far left 
corner and slow creep against the left walla up onto the walkway and to the 
door.  Open and close the door and fast creep across the room.  Follow the 
hallway around and enter the common area.

Hokkaido: Common Area

Slow creep down the stairs and turn right towards 3 bad guys waiting for you.  
Slow creep out as far as you need to in order to OCP the light on your right.  
Slow creep between the bad guy furthest to your right and the SUV on the right. 
Turn right behind the bad guy, go up the stairs and through the doorway at the 
end of the walkway.  Follow the hallway back out of the house to where you 
started.  Drop down off the ledge once the outside bad guy has his back to you.
OCP the light once hes turned back around facing away from the light.  Fast 
creep down the rocks and into the first puddle.  The bad guy may see something 
but continue to the second puddle to extract.

100% Complete  1 Kill  0 KO’s  0 Rounds  0 LTL’s


Battery: Main Base

Grab rope and shimmy down, Slow creep in the shadows to the left past the down 
ramp and drop down into the hole in front of truck on  left. Slow creep through
crawl space take front left then quick right then left and then left again, 
turn at first right and climb ladder. Open trap and slow creep along wall and 
stop in corner. Nothing works comp so OCP light and fast creep around and 
behind bad guy and straight through door to shadows in corner. Turn around and 
watch bad guy turn right (your left) out of door. Turn right and open and 
close door. Grab right wall and slide past bad guy in chair then open and 
close door in corner. Slow creep down hallway and then turn right and EEV 
computer (1) over bad guy shoulder then back track to previous room open and 
close door. OCP computer that bad guy is sitting at. Bad guy will get up and 
come towards Sam. When he turns around fast creep over to door on right side 
of room and open and close door. Ignore door to left, turn right and around 
corner to left then right and open and close left door. Wait for RBG to come 
around to shelves on right side of room. OCP the light and flip switch off 
behind the door you came in. RBG will continue his normal routine and return 
to other side. After flipping switch fast creep down right side of room toward 
stairs and pick lock on door to the left. Open and close door. Turn right past 
contols on left to doorway on right, slow creep down hallway and EEV computer 
tower under screen (2). Back track through previous room, open and close door. 
Turn left and go  downstairs when coast is clear of RBG. Slow creep down the 
stairs and enter command center.

Command Center

Slow creep to end of hallway, let bad guys finish conversation then aim pistol 
side scroll only till you can successfully OCP light. Wait for light to come 
back on and OCP it again. Then withdrawl pistol and slide back around corner. 
Two bad guys will come towards light then turn around. Slow creep around 
corner and behind box as light flickers back on. Wait for bad guys to come 
from behind truck carrying missle on right side before you OCP the light again.
Once light is out fast creep across room to far right corner and hop up on 
ledge as bad guy’s go down the stairs and enter garage on left side of truck 
and bypass on panel under red light. Bad guys will notice crane pick up missle 
and carry it across the ceiling and will come investigate. Hop up on truck bed 
where was right behind the cab, then get up on the cab. Once bad guys dismiss 
you stand up and grab railing above you (y) then hit y again to throw your feet
up and shimmy down the pipe. Stop when you notice your light meter move when 
you get closer to the lighted hanger. Look down and wait for RBG to turn back 
towards the shelves, other bad guy should already have his back to you. Then 
proceed down pipe and drop into the trough below you. Do not fall through 
where the trough is open. Once you land you can drop again down into the hole 
to the floor below.  Slow creep up right wall almost to the end in the shadow. 
Change view and look around corner to the right to see one bad guy sitting in 
a chair and one RBG that goes in and out of the sliding door on right. Watch 
RBG walk back in door and shut behind him before you OCP the light. Slow creep 
to the wall and turn left and walk past the sliding door and to the left 
corner. RBG will come back out but not alerted SBG will see something and come 
check it out. He will dismiss you. Then slow creep over to sliding door on 
left and follow the hallway. Do not go in the door on the left, look up and 
to the right and jump up into the hole in the ceiling and go around the corner 
and bypass the circuit to send elevator up. Enter crawlspace and go out the 
other side. Slow creep ove to opening in the floor and fall down and grap the 
ledge. Do not let go of the ledge! Listen to the bad guys converstation to 
complete objective. Once Grim chimes in let her finish her spiel and then let 
go of ledge and drop down. Follow the walkway around to the grate around the 
corner on the right. Open door and drop down to the floor. Slow creep across 
lighted area behind SBG pass the dead body and up the stairs on the right. 
Turn left at the top of the stairs hugging the left side go around the corner 
and use the computer (3). You will not disturb the coloniel of the battery. 
Retreat back the way you came out of the room. Back track around the main 
floor back to the grate door across the balcony back to the elevator and 
bypass the circuit to go back down. Drop down out of the hole and slow creep 
through the sliding door you ignored before, Slow ceep across the room and 
behind the SBG and to the west launcher. 

West Launcher

Arm your pistol and switch hands(hold Z and C-right) side step down the stairs 
and look right, OCP the light. Fast Creep down to the door on the right. Open 
and close the door. Turn left and then open and close the door on the right. 
Slow creep down the stairs and open and close the door on the left. Slow creep 
down the hallway and cable the door on the right. Watch for RBG to walk past 
door from the right to the left and then once he passes the door open and 
close it behind you. Slow creep up to the launcher and turn left once the RBG 
has turn around the back of the launcher slow creep over to the railing ahead 
of you, hop over and drop to the floor below, open and close the door in front 
of you. Hug the right wall until you are even with the pillar on your left. 
Whistle and then fast creep around the pillar to the right and look left once 
bad guy has passed by up to the right computer and retrieve logs (4) and 
retreat back to the darkness of back of the room in the corner. Once RBG has 
returned to his desk up front, whistle again in the back right corner ( in an 
effort to look at the computers). Then fast creep around to the left and up to 
the panel on center unit to bypass circuit to open the right launcher up top 
to retrieve BIOS fingerprint. Once music has settled down again go to the left 
side of pillar (side where you came in) and whistle again then fast creep 
around to the other side of the room and turn right and open and close door in 
corner. Stay at the bottom of the stairs and shoot sticky cam up on dark 
portion on the top of the stairs on the left side. Use it only to watch RBG. 
Once he reaches about center point of darkness of launcher drop out of cam 
mode. Fast creep up the stairs and grab can and OCP camera above you and be 
heading toward launcher about the time RBG turns right to contiune his route. 
Use computer on launcher and fast creep over to door behind you and open and 
close it. If you don’t make it you get shot at or trip camera alarm. Backtrack 
through two doors and once through the third immediately drop down into the 
trough on the right side. Slow creep through it to the other end in the shadows
hop out and OCP the light. Fast creep through the darkness to the door in the 
center of  the room and go back to the command center. Back track through both 
sliding doors and hide in the corner of the room with SBG and RBG. Once RBG is 
in the room hug the right wall and slow creep forward until your light meter 
moves and tips off the bad guys cross over to the loft and OCP the light and 
slow creep by the bad guys and into door on the far left (not the elevator) 
and then through the next sliding door on the right. You should hear the bad 
guys dismiss you. Slow creep across the empty room to the short hallway and 
enter the east launcher.

East Launcher

Slow creep down the stairs and OCP the light on the left then whistle to 
distract the bad guys then fast creep around to his left (your right) to the 
door behind him and open and close the door. Follow the hallway and then open 
and close the next door. Slow creep down the stairs and around to the left of 
the missle and bypass circuit on panel to open the door and watch missle 
launch. Fast creep down the stairs and open and close the door save as soon as 
your three minute timer starts.Fast creep around the fence and whistle once 
you are passed it but continue around to the right side of the room and around 
to the fair right computer. Hack access and download the abort codes then 
retreat to the shadows and sneak past the two bad guys and head back to the 
door. Open and close the door. Fast creep up the stairs and open and close the 
door on the right and then full sprint in a crawl until you are around the 
missle and then stand up and run to the stairs and through the door. Open and 
close the door and then drop into the trough on the left. Hop out and into the 
shadows and OCP the light and fast creep to the doorway on the right and up 
the stairs to the command center. 

Command Center

Fast creep through the short hallway and turn left. Fast creep to the left 
computer and abort missle. Then turn back around and reenter east launcher.

East Launcher
	
Bad guy will be in same position as before, OCP the light then whistle and fast
creep to the door. Open and close door. * I cannot OCP light about the bad guy 
probably a glitch on my game. Kudos to anyone who can confirm this for me. 
Heres what I did. Fast creep down the stair in between the last two missles to 
edge of shadow at the rear door light and through. Took light out with airfoil 
round and fast creep to the door once the bad guy pulled out his flashlight. 
Open and close the door. Open and close the next door. Fast creep down the 
stairs and around the missle. Wiat for RBG to turn his beam to Sam and OCP the 
camera and then fast creep over to the ledge just to the right of the stairs 
and extract.
	
100% Complete  0 KO’s 0 Kills 0 Rounds 2 LTL's-1 AR glitch/camera is retrieved.


Seoul

Slow creep out of bedroom turn right and rappel out of the big hole in the 
wall. Once down on the floor below slow creep over to the left and bypass 
circuit on loud speaker box (1) on the corner then return to the left into the 
shadow. Watch RBG walk past Sam Then return back the way you came. Sneak 
behind him to the left climb over the fence and disable wall mine on the 
right. Hug left wall and listen to the bad guys conversation. RBG walks over 
to the right of the dumpster to relive himself. Follow him and grab him when 
he stops. Interrogate him and knock him out in the corner. Continue left past 
the bomb over to the loud speaker box (2) and bypass it. Then crawl up the 
pipe and to the right. Open and close the door. Double tap Y and shimmy down 
the pipe over the wall and drop down. Turn the light switch off and then open 
and close the door. Fast creep along the right wall and jump over the railing 
at the end and drop down and bypass the last loud speaker box (3) there on 
your right. Once the RBG is out and around the truck go disable the wall mine 
and then return to the corner. Grab the bottle next to the box of fish then 
fast creep between the boxes and skifs to the dark corner. May have to stop 
along the way if RBG is standing on the side of the truck moves to go back 
inside and/or if other RBG comes back towards you until he turns right towards 
the fire. On the next opportunity when the bad guy is inside the truck and RBG 
has his back to you fast creep around on the right wall around the pole and 
over to the flash boxes in the shadows. Wait again until RBG is out of view 
and when the bad guy comes back out of the truck wait for him to stop then 
chuck the bottle hard up and between the stairs and boxes. (Use your best 
guess for height) Bad guy will go look as you fast creep up the stairs into 
the truck top command center and fast creep back out of the truck and around 
to the left and hide behind the box on the front right corner of the truck. 
Wait for RBG to come back towards Sam then follow him as he turns around 
briefly and break off at the ladder to your right and climb up and slow creep 
around the corner hugging the right wall again and jump over railing and drop 
down. Wait for the RBG to go over to the stairs on the right and then come 
back towards the truck. Once the bad guy has come out of the truck and turns 
to face the outside of the truck fast creep over to the ladder and climb up to 
the top and hide in the corner. Should be good if you didn’t get shot at. If 
you want to be sure move up a bit and look around the corner at the RBG. If he 
is walking his path you are fine. Enter crawlspace, exit out the other side 
and then climb down the ladder. Drop off the end of it and open the top door 
and climb down the ladder. Fast creep to the computer on your right and use it 
to complete objective. Then fast creep back to the cubby hole at the bottom of 
the ladder. Grab the wall to the right of the ladder (if your looking at the 
ladder) once wall is blown and the two bad guys come in. Slow creep to the left
of the bad guy standing by Sam and past him in between modules on the floor 
then turn left to the loft again and up the stairs. Make sure first enterance 
on the right is clear before entering. I know there is a bad guy up there but 
I didn’t see him this time. Fast creep down the first hallway and catch the 
elevator up to the top floor to transmit it to EA-6B.

Seoul: Rooftops

While everyone is talking your ear off hit the P3R with your OCP and fast 
creep down the stairs on the left across the room.  Skip the stairs and fast 
creep across the ventilation and down into the corner past the vent. Hit the 
P3R again then EEV the computer and disable the radar (1). Hit P3R again once 
the RBG turns to come back towards Sam. Fast creep over to the left side of 
the wooden box and watch the RBG go up the stairs. OCP the P3R again. And wait 
for the RBG to head down to the left end of the balcony. When OCP is ready 
again, OCP the light bulb on the wall and then fast creep over past the 
computer to the zip line. Once on the fence side step over to the right edge 
of the fence into the shadow as to not be seen by the RBG on the ledge, where 
you left him. Once in the shadow climb over the fence and down the other side. 
By then the RBG will be back down the stairs so fast creep down and open and 
close the door. Open and close the next door. Squeeze between wall and vent 
piping turn left and grab the pipe overhead and shimmy down over crevice and 
drop down on box on other side. Look for the bad guy coming your way from the 
left. If he is too close wait on top of the box but if not jump down off of 
the box and stand up and jump up to the one in front of it. Pull yourself up 
and squeeze between vent fan and wall.EEV the laptop up on the next ledge with 
the bad guy to disable radar (2) then OCP light above the door below, drop 
down and hide in the corner beside the box on the left (right side of it). 
Slow creep to the front edge of the wooden box and OCP the light above the 
door when the bad guy has walked away from the door and away from you and 
slightly right. Fast creep over to the door and pick the lock then retreat to 
the corner. Might have to save before trying this, took me a few times to get 
used to where the pins were so I could pick it and get back to the shadows 
safely. Repeat process and OCP light when the bad guy is in the same position. 
Fast creep from the front left edge of the wooden box over to the door, open 
and close the door. Bad guy will dismiss you. Turn right then left past the 
elevator to the door on the right, open and close the door. Slow creep to the 
left and EEV the laptops sitting on the desk down by the bad guy to disable 
the radar (3). OCP P3R and hop your way down the rubble on the ledge around 
the patio. Turn towards right corner of the ledge and drop down. OCP the light 
above the door when you can then fast creep around the front and hop over the 
ledge turn around and OCP the P3R again. Fast creep past the bad guy and open 
and close the door before the light comes back on or the P3R comes back to 
life. Jump up to the pipe and tuck your legs and enter the city streets.
 
Seoul: City Streets

Follow the hallway around and drop down into the room below. Wait for the bad 
guys to finish talking and the one bad guy to leave the room and the door to 
shut behind him. Slow creep up to the left of the bomb (looking toward the bad 
guy) and whistle, he will come towards you. Retreat back to the left corner 
and once he’s close whistle again and then fast creep around to the right side 
of the bomb and around to the door. Open and close the door. Follow the hallway
and open the door on the left EEV the laptop to complete the objective. Arm 
your OCP and slide in through the door on the left side and fall into the 
corner then OCP the light. Close the door then fast creep around the table to 
the left to the crawl space and crawl out. Do not use the door. Once out of 
the crawl space turn and face left hop up and grab the pipe above you and 
throw your legs up and shimmy down to the other end. Watch bad guy when he 
comes down towards you. When he turns around to head back drop down from the 
pipe and down to the floor and fast creep and over behind you to the right to 
the fence and climb up and over the other side and back down. If your too slow 
you will know it because the bad guy will see something or even shoot you. 
Climb down the other side and wade through the water and hop out to the right 
and follow the hallway aroud to the right and then to the left, then left 
again. Once at the end change the view and look around the corner to the left 
and see a tank and a bad guy. Wait for the bad guy to come toward you then 
turn left between the two cars. OCP the tank and follow behind him and break 
off to the left and hide behind the dumpster. OCP the tank again and fast 
creep around the dumpster and hug the right wall up to the right of the door 
on the wall. Remote will vibrate constantly. Wait for the bad guy to come all 
the way back up and then after he turns around climb up the pipe and 
immediately fast creep past the laptop and around to the left hand corner and 
grab the fence. Bad guy may see something but will dismiss you and stand in 
front of the laptop. EEV the computer to disable the radar (4). Slow creep 
around the corner and enter the North market. 

Seoul: North Market

Follow the short hallway and jump out of the opening, fast creep down the 
walkway and jump up and grab the zip line and then fast creep to the top of 
the catwalk in the shadows. Wait for the P3R to come all the way back and past 
you (you are too high for it to see you) and back to where you came in. OCP it 
before it turns around and fast creep down the catwalk and slide down the 
ladder on the left and drop down and hide in the corner near the ladder. OCP 
P3R again once in hiding. If bad guy is walking away from you toward the P3R 
then whistle from where you are and fast creep up towards the command center 
past the bad guy and down and around corner to the right. Disable wall mine on 
your way by and continue forward around the corner to the left (should be not 
a word from either bad guy). Follow the walkway and climb up and over the 
fence and around the corner to the right, hug the left wall and hide in the 
shadow near the end of the hallway. Change view and look to the left at yet 
another tank and a bad guy. Wait for him to turn his back to you and OCP the 
tank and fast creep down the right side of the EA-GB up towards the nose and 
where the pilots are laying on the ground. Once the bad guy has turned back 
around grab one of the pilots and head back towards where you came in. Stop at 
the closest edge of the second garage door back from the hallway on the left 
and drop the body. OCP the tank, grab the body, stand up and carry him into 
the hallway where you came in. Rinse, lather and repeat for the other pilot. 
Now that both pilots are safe repeat the process except when the bad guy turns 
around towards the tank fast creep around the nose of the plane and break off 
into the shadows on the right and climb up the pipe in the corner. EEV the 
last laptop to disable the radar (5). Fast creep past the laptop out on the 
ledge and jump over the gap and if the bad guy is already behind you hop up on 
the zip line over the structure on the left side of the room. Hope up two 
levels on the structure to the corner. Aim EEV at the plane and probe forward 
till it starts scanning target. Watch the air strike come in and incinerate 
everything. $60 million down the drain. 

100% Complete  0 kills  1 KO  0 Rounds  0 LTL’s


Bathhouse  !!Recommended load-out!!

Reception: 

Fast creep around the corner to the right hugging the right wall down and past 
the bad guys and bypass the circuit on the phone lines (1). Then climb up the 
pole but do not grab the zipline yet. Whether the bad guys stop their 
conversation to check you out or not wait until the bad guys back is to you 
and the technician is at the circuit board before grabbing the zipline. Wait a 
full cycle if you have to, to get the placement right. Once on the rooftop, 
OCP the light and fast creep off to the right corner of the roof and on to the 
dumpster and then fast creep off of the end of the dumpster down the open trap 
door and jump down in before the light comes back on. Once the bad guys back 
is to you fast creep down the vent system. Can also go right up the stairs 
once cams have been turned off and bad guy walks away from you. Fast creep up 
the stairs and peek around the corner until one of the sweepers has their back 
to you then fast creep to the corner on the right. Follow the hallway and 
climb up the latice at the end pop open the trap door and slow creep around 
the corner behind the bad guy to the right. OCP the light and fast creep 
around the back of the fan through the white sheet and up the stairs. Follow 
hallway to the door and turn on your thermal or cable door and listen to the 
bad guys conversation. Once the bad guy on the right turns and walks to where 
he came from, open the door and OCP the light and close the door and fast 
creep past the desk. Skip the first door just past the desk and go into the 
second door up a little further on the wall into a closet with a crawlspace. 
Enter the crawlspace and come out the other side. Slow creep up to the blanket 
covered doorway and use EMF or thermal vision to EEV the computer tower under 
the desk to shut off all cameras. Once the bad guys split and one bad guy has 
gone off to the right fast creep through the blanket and over to the double 
doors slightly to your left slide open and closed. Wait for the bad guy to 
come up towards you. When he breaks off to the left it is safe to break off to 
the right, in the upper right corner hop up on the boxes and then climb the 
pole. Wait to grab the zipline until the bad guy has gone full circle and he 
has broken off to the left again before riding the zipline and shimmying to 
the left and pulling up to the window above. Fast creep up the hallway and 
hide in the dark corner before the intersection. Look left and right for a man 
mopping and sweeping the floor. Once he has his back to you check left again 
for the bad guy at the top of the stairs.( comes up from where you hacked the 
computer to turn the cameras off). Fast creep around the corner to the right 
then hide in the right corner behind you in the shadow and hack the pad on the 
door with the EEV. Once the sweeper has his back to you again open and close 
the door and use the computer to complete the objective and then enter the 
crawlspace to your right. Go to the end of it and jump out of it after 
conversation has started.  Wait there until the conversation is over and the 
roaming bad guy has returned to his computer by the crawlspace.  Backtrack to 
Shetlands office.  Fast creep to the door and cable it.  Sweeper will finally 
“see something” but all he noticed was that the door was hacked, you have not 
been identified.  Keep watching him until he turns down the hallway to Sam’s 
left.  Open and close the door and fast creep down the hallway back to the 
stairs.  Go down the first part and change your view so you can look down the 
other half around the corner.  Wait until the roaming bad guy comes to the 
bottom of the stairs and then as soon as he turns around fast creep down the 
stairs, turn left at the bottom and back through the blanket covered door to 
the crawlspace.  Note:  You must go down the stairs on the first chance you 
get, if you don’t get there in time the sweeper will catch you coming all the 
way down the hallway before the bad guy downstairs completes another cycle.  
Exit the other end of the crawlspace and cable the door.  Look all the way to 
the right until you see the roaming bad guy return to his desk on the right.  
Then open and close the door and then sit and wait up against the wall in 
front of you.  You may have to wait a couple rotations but wait unti both bad 
guys reach the same spot at the same time.  Then slow creep closely behind in 
line with the bad guy (behind the wall) as he walks past Sam to his left stop 
at the corner until the other bad guy turns to go back to the door.  Use that 
time to fast creep around the corner and hide in the shadows between the plant 
and the doorway.  Even though you are in darkness here if you wait for the bad 
guy to come around again before continuing he will see you.  Change view back
to the bad guy at the door by the desk.  When he turns to go to the desk you 
need to fast creep to the doorway.  You will need to sprint a bit but if you 
don’t spike your sound meter too much neither bad guy will hear you.  Enter 
doorway and the public baths.

Public Baths: 

Fast creep through the hallway and into the bathroom.  OCP the light for good 
measure (there is a bad guy in one of the stalls) and fast creep out the door 
and then take your first left down the hallway and cut the material blocking 
the way.  When you reach the end of the hallway OCP the light on the upper 
right wall and fast creep straight and then left around the pool.  Stop before 
the bad guy in front of you.  Once the two bad guys stop talking watch for the 
other bad guy to walk arounf the right corner of the pool then turn around and 
use EMF vision and OCP the light again.  He will wave the other guy over and 
once they are both past Sam’s position on the opposite side of the pool fast 
creep to the doorway.  Bypass the telephone circuit(2) and then go through the 
doorway around to the right and hide in the shadow to the left of the doorway 
and watch for the roaming bad guy in the spa room.  Once he has come towards 
Sam and turned back, slow creep behind him and then break off once you are in 
the shadow and drop down into the first spa pool on the left.(empty)  and hop 
out at the far right corner.  Stand in between the two spas and hop over 
retaining wall to the other side, whistle, then jump back over and slow creep 
down and right to the stairs and then to the doorway on the right and around 
the corner to the left.  Stop and wait to hear the “all clear”  before 
proceeding if you like.  Follow the hallway to the door to the private baths.

Private Baths

Follow the hallway around and through the curtain and hide between the bench 
and the tree on the left wall.  Wait for the bad guy conversation to end, arm 
your OCP and once the bad guy not at the desk walks down the hallway OCP the 
light.  Slow creep around the tree and grab the wall in the corner.  Wait for 
the light to come back on and the bad guy to go back to his desk.  When he 
turns around to come back out OCP the light again and when he has walked past 
Sam fast creep over to the light switch and turn it off before the light comes 
back on and then go back to the corner.  Wait for the bad guy to walk away 
from his desk again then go bypass the telephone circuit(3) then go back to 
the corner until the bad guy walks past Sam to the desk then fast creep around 
the outside of the desk and down the hallway a bit.  OCP the next light and 
then hug the left wall down and around the corner then make the first left and 
hide in the shadow by the tree in the corner.  Look right and wait for the 
roaming bad guy to pass the doorway to the left then fast creep down the 
hallway and enter the crawlspace on the left once you get through the doorway. 
Exit the other side into the decorative pool.  Slow creep through the pool and 
hop onto the wooden bridge, turn and ride the left wall into the glassed area 
and enter the crawlspace on the other end.  Do not go all the way to the end 
of the crawlspace, stay back a bit and scan the laptop on the bench with the 
EEV to complete the objective then laser mic the Shetland conversation.  Once 
Shetland runs off, back out of the crawlspace and backtrack through the pool 
and through the crawlspace.  Exit the crawlspace and enter the doorway in 
front of you past the shooting bad guy.  Go down the hallway turn left then 
left again then right down the hallway and follow it around.  Once at the next 
doorway fast creep by the other shooting bad guys to the door ahead off to the 
left.  Try not to catch crossfire.  Follow the hallway and disable the wall 
mine then save your game to the left of the next doorway.  OCP the light on 
the right side of the shower room.  Sprint through the doorway behind the 
retaining wall on the right but keep you noise level below ambient noise and 
wait for the bad guys to return to there locations.  Arm your smoke grenades, 
back up to the wall behind you and aim the first grenade where the cursor is 
to the right of the top right corner of the door and quickly arm another, 
moving the cursor just right of center between the two pillars near the bad 
guys holding the throw button a little longer.  Then arm the third grenade and 
aim up in the far right corner and hold it longer than the second one.  Fast 
creep around the corner through the smoke, watching out for the bad guys.  
They are a bit unpredictable but you should be able to get past them through 
the smoke to the door in the right corner.  Open the door and fast creep down 
the hallway and stop once you are around to the left.

Note:  Throwing the grenades is not an exact science, the idea is to make a 
cover path for yourself to the door while also blinding the bad guys.  You 
want the first one to cover your exit from around the retaining wall, the 
second one is to blind the band guys in the back of the room and the third one 
is to cover the area in front of the door so you can get through it unscathed. 
All three grenades need to be deployed before the first one wears off so you 
can still get through the smoke. 
		
Once you are safe around the corner and you have heard the “all clear”  save 
your game again and disable the wall mine and follow the hallway around.  Once 
you are in the next room fast creep up to the door and pick the lock quickly 
and close it behind you turn left then make your second left down the hallway 
towards the red light and defuse the first bomb.  Fast creep back towards the 
door, arm a sticky shocker and shock the bad guy above you from between the 
rails on the right side of the stairs.  If he is not there, keep the shocker 
armed and go up the stairs and around to the left.  Switch your weapon to the 
left shoulder and peer around the wall and shock him when he walks by on the 
walkway further back.  Then fast creep down the hallway make the U-turn and 
drop off the walkway at the end to defuse the second bomb.  Then climb up the 
pole in the corner behind you on your left.  Once at the top shimmy right 
along the wall then pull yourself up and bad guy will be right underneath you. 
 Shock him as he walks past you.  Fast creep around the U-turn again and make 
a left turn past where the second bomb was then left again past the bad guy 
you shocked earlier then turn right.  The bomb is on your left, stand up and 
hop over to it to defuse it.  Then hop back over and follow Shetland through 
the door and up the ladder and start a conversation with him.  Its up to you 
whether or not you shoot him to end the mission. 

100% Complete  1 Kill Shetland  3 KO’s  0 Rounds  5 LTL’s (3 smokes, 2 shocks)


Kokubo Soshu

Reception:

Fast creep down the left side wall stopping at the third pillar dodging the 
red light of the P3R above.  Peek around the corner towards the P3R, when he 
is flying away from you fast creep over to the crawlspace on the opposite wall.
Once you are through to the other side slow creep up to the entrance of the 
room and wait for the 2 roaming bad guys to be out of sight.  OCP the camera 
on the back wall and head into that room, turn right and hug the wall all the 
way down to the niche on the right side.  At the end of the long narrow 
walkway, crawl up the pipe and enter offices.

Offices:

Slow creep over to the back of the room turn right and aim a sticky cam up in 
the dark area above the opening in the top of the wall.  Watch for the roaming 
bad guy sweeping.  When he gets close to the standing bad guy, climb up on the 
ledge, grab your sticky cam, and when the sweeper turns his back to you drop 
down onto the floor and fast creep down the hallway to the right (away from 
standing bad guy) turn right then left against left wall and then stop just 
before turning again.  Look to the left around the corner and see if the bad 
guy is standing there.  If he is, shoot sticky cam down on the floor boards in 
the shadow part and make noise with it and he will go back into the door on 
the right so collect the cam.  If hes not there turn right down the hallway to 
the next room then turn around and find the crawlspace on the wall just to the 
right of where you entered.  Wait for the roaming bad guy to exit, then hop 
out of the crawlspace.  Hug the right hand wall and follow it down to the left 
around the trees and rocks.  Stop at the pillar beside you and OCP the light 
above the officers then go and talk to them.  Fast forward through the 
conversation so you can make it back to the shadows before the light comes 
back on.  Backtrack to the crawlspace and out of it, turn left into the 
hallway and cable the door.  Once the bad guy conversation is over, one will 
come up the stairs then towards the door.  When he turns around, open and 
close the door and fast creep to the staircase.  Go down all but the last set 
and drop off the railing towards the back wall and down to the floor.  Hug the 
right wall in the shadow up closer to the electronic door on the right.  Stop 
and OCP the computer screen the standing bad guy is at.  He will get up and 
start looking around and then the other one will be alerted when he sees him 
up and about.  When they are both behind your position fast creep around and 
in the door on the right down the hallway, enter I-SDF.


I-SDF Base:

Save first before proceeding.  Redding will tell you the bad guys have LTL’s 
so they will not kill you.  Use this as a checkpoint.  Switch object on the 
right wall and fast creep down the escalator on the right.  Cut across the 
hallway to the dark area once everyone splits off.  Wait for the 2 roaming bad 
guys to cross sides and then ride the left wall down past the left hallway and 
down the stairs in front of you and hide around to the right of the staircase. 
After the bad guy comes down the stairs and heads back, go up to the retinal 
scanner and hack it (could not do it with EEV) then retreat to the corner.  
After the bad guy comes down again and heads back, go through the door that 
you hacked and around through the second door.  Ignore the door on the right 
and then turn left and hack the keypad.  Open and close the door.  Turn on the 
night vision and OCP the first overhead globe cam.  Hack the retinal scanner 
on the right wall.  Then OCP the second globe cam and access computer on the 
second module unit (end furthest from the door). Then OCP the first cam again 
and exit door.  Backtrack through the first door and stop at the second to 
make sure the coast is clear before going through the door, up the stairs and 
around the corner to the right down the hallway.  Turn left and then through 
the door on the right.  Turn left and stop against the left wall of the 
hallway, OCP the cam in hallway overhead and fast creep down hallway riding 
the left wall to the dark corner.  A bad guy comes from around the corner, 
past the other bad guy then something distracts them away and down the hallway 
you came from.  Fast creep over to the center of the wall where the bad guys 
were standing, hop up on the fencing on the right side and climb into the 
crawlspace.  Once on the other side, zoom in with your laser mic/EEV on the 
center screen.  Scan the laptop when Grim asks you to, then record the sound 
coming from the laptop.  Then Otomo will reappear on screen, so go back to 
recording him.  Once Lambert comes back on again, back out of the crawlspace.  
Drop down off the ledge and back into the corner.  Creep up to the corner 
behind the bad guy, whistle, then go back to the corner.  Then OCP the camera 
and bad guy should wave the other one around the corner to the right hallway.  
Fast creep across the hallway and OCP the cam on the left hallway and fast 
creep down the hallway and out of the war room to the elevator that is already 
open for you.

Lower Levels:

Drop down out of the elevator when it stops and drop down the side of the wall 
to each ledge down to the water below.  It will tip off the bad guys when you 
hit the water so just slow creep to the left to the railing and stand up.  
Change your view to look right at the two bad guys.  When they turn to walk 
away  from you, crawl out of the water and look left around the corner.  If 
the bad guy is not there to the right of the door, slow creep past the wall 
mines to the dark area in the middle of the hallway.  Use a smoke grenade to 
the left of the door on the floor then slow creep your way through the door 
and down the hallway.  Weave in and out under the lasers at the tallest point 
and follow around to the last door.  Follow the left edge to the corner and 
slide down the wall.  OCP the turret as it reaches your end of the rail then 
jump into the crawlspace in the floor a little further up.  Fast creep through 
the crawlspace and hop out the other side and slow creep up the stairs and 
around to the computer.  Hack access, place a charge, turn around and fast 
creep to the corner on left and detonate.  Use two smoke grenades to blanket 
an area down the stairs by the hole in the floor and then drop down into the 
crawlspace again.  Exit out the other side, fast creep up the stairs and 
around the corner ignore the doorway on the right and walk up to the glass 
window on the left.  Let Otomo speak.  After he stabs himself, go into the 
doorway you passed earlier, follow it around and drom down into the crawlspace.
Go straight, make the first right then first left, go all the way to the end,
hop out and sprint over to Otomo and save him.  Carry him over to the huge 
window, place charge, then pick him back up and back away so you don’t get 
hurt by the blast.  Game Over!!!

100% Complete  0 KO’s  0 Kills  0 Rounds  4 LTL’s -1 retrieved sticky cam, 
                                                  -3 smokes

Copyright 2009 Brad Canfield

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