Medal of Honour: European Assault

Walkthrough

Written by Iain Noble (inobleuk@yahoo.com) with credit to the members of the
IGN MOH Board for hints and tips on the final mission. Any additions,
corrections or constructive criticism welcome.

I played through the game on Recruit mode to get this walkthrough together.
It is just a quick and dirty guide to getting through the various objectives
in the missions. Obviously at harder difficulty levels there are all sorts
of tactics you will need to use to survive.

To see a list of all the weapons in the game go here

http://www.eagames.com/official/moh/europeanassault/us/weapons.jsp

St. Nazaire (for the "real" story checkout
http://www.answers.com/topic/st-nazaire-raid)

Mission 1: Operation Chariot

Objectives:

1. Meet Captain Beck 
2. Fall back to Campbeltown

Go down the gangplank and right. Go towards the green flare. Talk to the
Captain. He will call in an air strike. Return to the ship. Watch the raid.

Mission 2: Raid on St. Nazaire

Objectives:

1. Destroy Fuel Tanks 
2. Eliminate Klaus Mueller 
3. Find V2 Rocket Fuel Specs 
4. Destroy Shore Gun 
5. Destroy Anti-Aircraft Gun 
6. Capture Bunker 
7. Return to Campbeltown

Head right. Take out any opposition. At the end of the jetty is a med kit.
Locate the shore gun. Set charge. Retire. Collect revive.

Down stairs into tunnel system. Encounter Mueller (a good time to use your
adrenaline meter.) The V2 specs are in a room just to the left of Mueller.

Emerge from tunnel. Go to building just ahead and to the left. Go up to the
roof and set a charge on the anti-aircraft gun. Use the walkway and go down
the stairs. New objective, capture the bunker. Go round the back. Take out
the occupants and move through the bunker into a large "factory" area. Go
along the cat walks and up the stairs.

As you exit plenty of opposition. Go over the small set of stairs and climb
up the side of the fuel tank. Set the charge at the top and GET OUT!

A breach is blown in the wall. Go through, watch out for exploding fuel
pipes.

A troop train arrives and disgorges a horde of enemies. Take them out and go
around the back of the train to get to the jetty and the Campbeltown.

Mission 3: Lights Out in the Port

Objectives:

1. Destroy Power Plant 
2. Eliminate Horst Brenner 
3. Uncover V2 Rocket Equipment Blueprints 
4. Eliminate German Infantry Unit 
5. Destroy 3 V2 Rocket Hulls 
6. Destroy U Boat

Go through the hole in the wall and take on the infantry unit. Work your way
to the end of the mole. Pick up the revive. Go to the side of the main area
and set a charge on the door of the bunker. Go through and take out the
enemies.

Go right and shoot the V2 hulls to destroy them. Snipe the machine gunners
from the window of the top of the stairs.

Go round the side of this building and enter the next warehouse. Take out
the soldiers on the far side and go thru the railway truck and out the other
side.

On the docks there are lots of enemies. Once they have been eliminated go
down the stairs to the left to get to the U boat. Set 3 charges, one at
either end and one on the conning tower. GET OUT and watch the sinking.

Leave the docks at the far end via a couple of railway trucks. In the large
open area at the front of the power station there is plenty of opposition.
Make sure you have full health before you go in as you need to take on Horst
Brenner in the office at the top of the stairs. Once he is out of the way
take the V2 documents from the desk.

Exit the office and go along the catwalk and down the stairs into the power
station.

Set three charges, one on each generator. They won't detonate immediately.
You need to leave the same way you came in and go out into the square in
front of the building. There is a fierce fire fight on progress. In the
middle of the piles of lumber is a plunger. Press it to blow up the power
station and complete your mission.

Mission 4: Escape at Dawn

Objectives:
1. Escape to French Countryside
2. Eliminate Erich Koster
3. Obtain North African Shipping Manifest
4. Destroy Machine Gun Nest
5. Eliminate Panzer Tank
6. Destroy Radio Mast

This will be street fighting, house to house. In the first house watch out
for the enemy at the top of the stairs. Go through the door on the ground
floor. Sniper in window, take him out.

Go upstairs in the building across the street from the machine gun nest and
snipe the enemies from there. Clean out the rest of the building and collect
the revive.

Go through the archway and link up with another squad. Go upstairs in the
building around the corner and snipe the enemies in the building across the
street. Watch the windows and reinforcements that arrive.

Cross the street and through the door that has been blown. Move through the
building clearing out enemies as you go. Upstairs in the final building the
tank blasts a hole in the wall but then gets taken out by a bomber. Collect
the revive. Snipe enemies across the road from the upstairs window, watch
out for the machine gunner.

Go past the tank into the building and shoot as many enemies in front of the
church as possible. Koster is hiding behind the altar in the church. He will
toss grenades as well as firing. Once he is dead collect the documents from
behind the altar.

Go through the hole in the wall to the right to get to the radio mast and
set a charge. Collect the revive.

Go through the church and into the graveyard. Tank! Use the large graves for
cover and pick un the grenades in the area if needed. Use your adrenaline
and take out the tank with the grenades. Mission accomplished as you go past
the wrecked tank into the countryside.

All gold in these missions gets you a medal.

North Africa.

You have joined the desert rats (more info here 
http://www.btinternet.com/~ian.a.paterson/main.htm)

Mission 1: Operation Blindfold

Objectives:

1. Destroy (3) Tank Prototypes
2. Eliminate Adabold Brecht
3. Acquire Tiger Tank Operations Manual
4. Destroy Radar Dish
5. Recover British Reconnaissance
6. Destroy Tank in Ruins
7. Escape into Bunker


Move through the gully and take the right fork. Tank in ruins! Move to the
right of the ruins and take out 3 or 4 enemies. Stay to the rear of the tank
and destroy it with grenades. Pick up the revive.

Stay to the right of the ruins and move towards the trench. Snipe the
machine gunner and then jump into the trench. Move along taking out the
enemies until you reach the far end. The move down into an underground
passage and do the same. The documents are in a side room about half way
along.

When you emerge at the other end leave the trench by the slope about half
way along and go to your left. Snipe the machine gunner and continue up the
slope to the radar dish. Snipe enemies in the bunker and enter to set a
charge on the radar dish. Lots more enemies appear along with a tank. Get
grenades from the bunker if required and use adrenaline whilst you chuck
grenades at the back end of the tank to destroy it.

Go back past the trench and up the slope to the right. GO past the injured
airman and along the gully. Brecht is here amongst the wreckage. Snipe him
with head shots if possible. Carry on to the end of the gully to get the
reconnaissance data and another revive.

Retrace your steps and go right towards the hangar. Set a charge on the
first tank to the left of the bunker. Now the hangar opens up and there are
two more tanks to destroy in there.

Now set a charge on the door to the big bunker. Once inside use the shotgun
to take out all the enemies in close quarters combat. Move up to the top of
the bunker and into a final corridor infested with enemies. Go through to
escape and complete your mission.

Mission 2: Operation V2 Silence

Find out more about the V2 rocket here http://www.v2rocket.com

Objectives:

1. Destroy V2 Rocket
2. Eliminate Hans Schneider
3. Locate Coded Virus House Information
4. Free 3 SAS Commandos
5. Steal V2 Test Film
6. Photograph V2 Schematics
7. Destroy Train Tracks
8. Escape

This is an underground maze, try not to get lost. Your first priority is to
rescue the SAS commandos so you have a squad.

Go down the slope into the first "office" area. Go straight ahead, then left
and right into another "office" area. The first SAS is to the left. Set a
charge to blow the door, the other SAS is in a cell straight ahead, set a
charge and take out the guard as well. Press A to free them from their
bonds.

Back to the first "office" area. Go down a corridor to a generator room. Go
left at the top to find the final SAS commando.

Then take the corridor at the right hand side of the generator room. This
leads to a "cinema" where you can steal the V2 film from the projector.

Schneider is in a room off the "cinema." Try to kill him with head shots
from your sniper rifle. Collect the coded information from a desk in the
room.

Now head back to the generator room and take the slope at the top right. Go
through the open area and right up another slope into a loading bay in a
HUGE hangar. Emerge outside into a fierce fire fight.

Snipe the machine gunners in the towers, look in the huts for ammo/med kits
and work your way around the outside of the hangar. There is a small shed on
one wall where you can find the V2 schematics to photograph.

Carry on around the hangar until you get to the train tracks. Set a charge
to destroy them.

Further on you will meet a tank. Use adrenaline plus grenades to destroy it.

Finally you reach an entrance to the hangar. Go inside and up the stairs and
along the cat walks to the other side. Open the loading bay doors with the
lever to let in your reinforcements. Fight your way through the chaos to the
large control room next to the rocket and go up to the top to operate the
lever to lower the V2. The go to the side of the V2 to set a charge. GET
OUT FAST through the doors and head to the gate to escape. Mission
accomplished.

Another medal to pin on your manly chest.

Russia

Mission 1: Road to Stalingrad (more about the battle for Stalingrad here 
http://battle.volgadmin.ru/osn_eng.asp?np=20)

Objectives:

1. Destroy Rail Gun
2. Eliminate Walther Neumann
3. Obtain Ardennes Forest Recon Dossier
4. Locate Partisan Fighters
5. Secure and Defend Church
6. Destroy 3 Tanks
7. Destroy Ammo Dump
8. Destroy Communications Tower

Snipe the sentries on either side of the road.

Enter the house on the right to locate the partisans and gain a squad of
fighters. Pick up the bazooka to help with the tanks.

Go right up the hill. Be careful it is swarming with enemies and they are
tougher than before. At the top use the bazooka to take out the tank (a
couple of shells at the rear should do it.) Fire the field gun to take out
the railgun.

Now go down the hill towards the destroyed railgun on the other side of the
river. Keep low and cross the remaining bridge (the enemy will destroy the
other.) Work from house to house killing all the enemies and picking up
ammo/supplies. The second tank is to the right and the third is to the left.
One of the houses has additional ammo for the bazooka if required.

Close to the final tank is a well defended ammo dump. Kill the defenders and
place a charge when prompted. RETIRE!

Now it is time to assault the church. Go through the gates and to the right.
Kill the enemies around the communications tower and set a charge. Carry on
to the right until you reach the main entrance to the church.

Neumann is near the altar along with a few friends. Kill him ASAP and pick
up the documents. Take out any other enemies on the ground floor and then go
upstairs for the final defender. Now you need to defend the church.

Use the machine gun at one of the windows to mow down several waves of
attackers. Fire in short bursts so you don't run out of ammo. Once they are
all killed, mission accomplished.

Mission 2: Climbing Mamayev Hill (more about this historic battle site here 
http://www.stalingrad.com.ru/hill/plan.htm)

Objectives:

1. Transmit Virus House Intel to OSS
2. Eliminate Franz Gruebner
3. Steal Heavy Water Test Logbook
4. Signal Rocket Strike
5. Meet With Russian Officer
6. Destroy Panzer Tank
7. Destroy Artillery Guns
8. Destroy German Intelligence

Go up the road. Work house to house. You will find a stock of grenades in
one to the right. Take out the machine gunner in the upstairs window. Take
out the tank with grenades.

Go right to the trench system. Work your way along (keeping low, there is a
lot of firepower coming your way.) Meet up with the Russian officer and then
take your squad down to the river and cross over. The smoke canister to call
in the rocket strike is at the junction of the two roads. Activate it ASAP
and take cover in the nearby tunnel. Once the rockets have done their work,
go  on up to the top of the hill and set a charge on the rectory gate.

Go in and right. Up the tower to take out snipers and then along the right
hand side of the square to find 3 artillery guns. Set a charge on each to
destroy them.

Carry on past the last gun to get into the operations rooms (big map in
centre of floor.) Gruebner will be here somewhere so take him out and get
the documents.

The radio for the OSS is on the balcony in this room and the intel is in a
crate in the corner of the room (set a charge to destroy it.)

Mission accomplished and the thanks of Mother Russia in the form of another
medal.

The Battle of the Bulge (read about it here 
http://helios.acomp.usf.edu/~dsargent/bestbulge2.htm)

Mission 1: Mission to Rocherath (http://home.planet.nl/~wijer037/Krinkelt.)

Objectives:

1. Reach American Outpost and Destroy King Tigers
2. Eliminate Folker Kappelhoff
3. Uncover Atomic Scientist Rosters
4. Eliminate Recon Unit in Windmill
5. Fall back to Command Post
6. Obtain C2 in Church Tower
7. Transmit Artillery Co-Ordinates
8. Destroy the Bridge

Total mayhem! You can try using the machine gun to take out some of the
waves of attackers but all it did was get me killed. Move along the low wall
to the left for cover, pick up the bazooka and set off the charge at the end
as the tank passes over it (this level has several charges and rocket
launchers you can use to your advantage.)

Carry on left and use the rocket launcher when the tank stops within range.
Then dash to the windmill and climb the stairs to take out the recon team
and get a much needed revive.

You can pick up a sniper rifle here and some more bazooka ammo to take out
the hordes of enemies below and the tank that gets stuck nearby.

Then move across the square towards the green flare to get to the command
post. More bazooka ammo and the atomic scientists rosters.

As soon as you talk to the officer the post comes under attack from troops
and tanks. Go upstairs and use the bazooka (more ammo there if required) and
adrenaline if possible to take out 2 of the 3 tiger tanks. You can set off
charges downstairs to help here as well.

To get the final tank go out and to the left of the CP to find a rocket
launcher.

Once this wave of attackers had been eliminated you need to go to the next
green flare by the church steps. The door explodes and a few enemies rush
out. Once inside go the altar for a med kit and then climb the exposed
staircase in the tower. Beware of Kappelhoff shooting at you as you do so.
On the way up call in an artillery strike, take out Kappelhoff any way you
can (I used a spare bazooka round!) At the top pick up the C2 charges you
will use to demolish the bridge.

Go down into the church again and out the opposite end. Lots and lots of
enemies. This is pure survival until you can get down the slope and
underneath the bridge. There is a whole squad of opposition waiting for you
there. You only have to set one charge on the bridge in order to destroy it.

Mission accomplished.

Mission 2: Farmhouse Liberation

Objectives:
1. Rescue French Operative
2. Eliminate Freber Engel
3. Discover Virus House Location
4. Destroy Tank
5. Defend Farmhouse/Destroy Tanks
6. Destroy 3 Artillery Positions

Move down the slope to the left of the bridge. Once you are spotted take out
the machine gunner and sniper at the windmill. Use the machine gun
emplacement to take out the enemies nearby and snipe any others in the
vicinity. Climb to the top of the windmill for more supplies/ammo.

Go over to the water mill on the other side of the bridge and take out the
enemies there and collect weapons etc.

Advance cautiously to the wall surrounding the farmhouse. Snipe as many
enemies as possible from cover until things go quiet. Set a charge on the
barbed wired barrier to the entrance.

Once inside go left to find the first artillery gun. Set a charge to take it
out. The tiger tank is in a shed nearby. if you can get round the back you
can set a charge to blow it up. Then on to the next artillery gun. Finally
all the way around the back of the farmhouse is the last gun. It is very
heavily defended.

Now enter the farmhouse (note the festive Xmas tree?) Work your way through
to the barn and go down the slope to the underground cellar. Set a charge on
the door. Beware Engel is inside. Shoot him from distance as he pops his
head over the table. Collect the documents.

Collect the bazooka and go back upstairs. Then go back to the main room of
the farmhouse and upstairs. Get one of your squad on the machine gun and use
the bazooka to take out the first tank.

Then back down to the barn and reload the bazooka. Take out the final tank
from the windows of the barn.

Alternatively you can go outside and face a swarm of enemies as you try to
find the right time to detonate the charges using the plunger by the well.
This was not a success for me.

Reinforcements arrive. Mission accomplished.

Mission 3: Operation Virus House (http://www.fpp.co.uk/books/VirusHouse/)

Objectives:
1. Find and Infiltrate German Underground Bunker
2. Eliminate Von Schrader
3. Find Von Schrader's Journal
4. Radio Air strike Co-Ordinates
5. Destroy 3 Entrenched King Tiger Tanks
6. Defuse Bomb?

Chaos reigns in the Ardennes! Use the trench systems to move around wherever
possible. Move forward cautiously. Avoid using the fixed machine guns as all
they seem to do is unleash a horde of advancing enemeies. You can take out
the first tank using a rocket launcher. Soon you will come to a foxhole with
a radio where you can call in an air strike.

You need to takeout the Tiger Tanks by getting behind them and setting
charges.

To get to the final bunker area find a soldier who tells you to follow him. 

Make sure you pick up all the bazooka ammunition, you'll need it!

You can find the journal in a bunker in the last section of trenches. It is
just to the right of the slope up to the underground bunker. You will
recognise it because it has a tank next to it!

An air strike will take out the final tank on the slope before the bunker
entrance.

For further hints and tips, checkout this IGN message board

http://boards.ign.com/Medal_of_Honor/b6000/90269089/?10

Here is the text of the best message posted there. This is the one that got
me through the final section of the mission.

Date Posted: 6/18 12:12am Subject: RE: last level (virus house) BAZOOKA is
necessary. Tried beating it with the BAR and Stg 44 only and it didn't work.

Be patient and save rockets for the waves of troopers you meet after the
timer starts.

Dealing witht he guys in the stationary guns at the entrance to the bunker
is easy. Hide behind some crates to the right and peak out in iron sight
mode. Make minor corrections to aim each time you pop your head out and when
the bad guy is in your sights just release two rounds from a BAR or 2/3 from
the Stg. 44. BTW, I beat this part of the level with the Stg. 44 and a
Bazzoka.

Anyhow, repeat the three shot burts each time for gun because three
different guys will try to man each. Set charge on door and then hide to the
side of door and peek out and carefully adjust aim and fire guick and
accurate burst. They die. After kill 3 Nazis downstairs, no more Nazis will
dare come out. Equip grenades and run down hall. Chuck two grenades forward
and quickly haul ass back outside. Nazis will swarm in but they will be
distracted by grenades and may not take shots at you. Some will de because
of the chucked grenades. Hide at side of door, kneel, and then shoot the
nazis from far away. Nazis will stop comming, equip Stg and wait for NAzis
to rush in. Kill them with auto fire. Go in and pick up goodies in roon
withoverturned table. To left of entrance is a room with a medpack. Take it.

Equip grenades and take grenades in room to right of entrance and move
towards the opening to the next room and chuck a few grenades. Equip rifle.
Shoot rushing Nazi or two. Pick dudes off in that room witht he pipes. When
they are all dead, equip rocket launcher. They rush in and so you aim for
the center of the mass and blow them up. Back track. And try again. If they
get too close switch to rifle.

Once they are dead make sure you BAZOOKA is loaded. move forward and another
way comes. Aim for center mass and shoot. Nazis die. Stragglers remain so
hide and then take another shot at the wall down the hall to kill a Nazi
going for the stationary gun. Equip rifle and pick off survivors. Nemesis
runs during all this. Make sure you have life gauge full and equip rifle.
follow schrader. Chuck a few grenades at some crates just to shake up one or
two nazis in cover outside. Head to the left and around to some crates
across from where you entered this area. Kneel and take shots at stationary
gun upstairs. Schrader should die quick and nazis in aread will be hiding or
just moving in. Haul ass out of there from where you came in and up some
stairs that just opened up and flip the switch at the top. No one will be
there. Equip rifle 'cause some Nazis may follow you and an untimely death
may force you to start over.

mission complete