Email: derpypenguin55@gmail.com TEST: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZA Created by MoogleSummoner Only for GameFAQs and Neoseeker ZATCH BELL MAMODO BATTLES GUIDE ------------------------------------------------------------------------------- TABLE OF CONTENTS ------------------------------------------------------------------------------- 1. Version History 2. Introduction 3. Gameplay 4. Story Mode 4a. Zatch Bell/Kiyo Takamine 4b. Tia/Megumi Ooumi 4c. Kanchome/Parco Folgore 4d. Brago/Sherry Belmont 4e. Wonrei/Li-en 4f. Zeno Bell/Dufort 5. Time Attack 6. Characters 6a. Zatch Bell/Kiyo Takamine 6b. Tia/Megumi Ooumi 6c. Kanchome/Parco Folgore 6d. Brago/Sherry Belmont 6e. Ponygon 6f. Wonrei/Li-en 6g. Zeno Bell/Dufort 6h. Zofis/Koko 6i. Milordo-Z/Koko 6j. Laila/Albert 6k. Laila/Albert (waking) 6l. Victoream/Mohawk Ace 6m. Kido/Dr. Riddles 6n. Bari/Gustav 7. Stages 8. Bonus Mode 8a. Mamodo Cards 8b. Partner Cards 8c. Spell Cards 8d. Event Cards 9. List of Unlockables 10. FAQ 11. Credits/Copyright =============================================================================== 1. Version History =============================================================================== November 28, 2011: Version 1.0: Base walkthrough completed. November 29, 2011: Version 1.1: Fixed some minor errors, added FAQ questions. January 27, 2012: Version 1.2: Updated email. =============================================================================== 2. Introduction =============================================================================== Hello, welcome to my walkthrough of Zatch Bell: Mamodo Battles! I know the game has been released for like, five years, but this was a good first game to write a walkthrough for. Even if nobody reads this, it's good for the experience. I like this game a lot, I don't love it but it's still good. I also really like the Zatch Bell anime, I haven't seen all the episodes but I want to. Zatch Bell: Mamodo Battles is one of three Zatch Bell video games released in America. In this game, you select one of 14 mamodo teams and battle on one of 16 different stages. You can also purchase cards from the card game and develop your characters to become the most powerful mamodo team! =============================================================================== 3. Gameplay =============================================================================== The objective of each battle is to defeat your opponent. To do so, you must attack your opponent to deplete their health bar. If your health bar is depleted first, you lose. If your opponent's health bar is depleted first, you win. Pressing X allows you to use your physical attack combos. These require no spell power to use, but they are very predictable. There are two types of combos: pressing X alone lets you use the solo combo, while pressing right and X will let you use the partner combo. These combos build up your spell power. Pressing [] allows you to use your spells. Spells require different amounts of spell power, depending on the spell, and are very unique. Each character has very unique spells. Not all of these spells are attacks, as some of these can serve a supportive or defensive role in battle. Press O to guard. If your opponents use physical attacks, you will not be hurt. Timing a guard in the middle of a combo allows you to counter with your own combo or spell. If you guard when an opponent uses a spell, most characters will summon a shield to protect them. When you fill up your spell power, you will be able to use your strongest spell. Press L1 charges your strongest spell. After a second or two of charging, you will unleash your strongest spell. Opponents can interupt your charging by attacking while you are charging. If both you and your opponent use a strongest spell, a clash will occur, where you must mash the [] button. The one who wins the tug-of-war clash will overpower the other strongest spell, and proceed to hurt the opponent. Once you use a strongest spell, your spell power will be back to zero. =============================================================================== 4. Story Mode =============================================================================== Story Mode is the main gameplay mode in this game. You select one of six character's stories to begin the game. Then, you are given some locations, and you are free to select locations as you please. There, you will fight opponents. Once your "final boss" has been defeated, the story ends. I will give you a guide on which location to go, and how to defeat each opponent. NOTE: Story Mode is different in the USA and Japanese versions. There are different levels in both versions. In the Japanese version, Ponygon also has a story. In the USA version, Ponygon's story has been taken out and replaced with Wonrei's story. IMPORTANT NOTE: You must do these levels in the order I tell you, or you may end up skipping levels accidently. This is the drawback of having a story mode like this, with all of the plot checkpoints. ------------------------------------------------------------------------------- 4a. Zatch Bell/Kiyo Takamine ------------------------------------------------------------------------------- Zatch's story follows a basic version of the anime story up to the Ancient Mamodo arc. As the first story, Zatch's story is the easiest and the best to start the game with. --- Go to Mochinoki Town River to fight Brago. It's very easy, use it to learn the controls. Basic attacks are all you need to win. You have completed Level 1! --- Go to Mochinoki Park to fight Tia. It's just as easy as the last battle, all you need is basic attacks. If Tia heals herself, attack her before she finishes healing. You have completed Level 2! --- Go to Mochinoki Department Store to fight Kanchome. He's harder than the last two opponents, but you should still beat him without a problem. If Folgore starts dancing, back away and use Zaker. You have completed Level 3! --- Now you are in England. Go to Fairy Woods to fight Ponygon. Don't underestimate him just because he doesn't have a partner, because Ponygon's attacks are STRONG. As long as you don't give him a chance to attack, you'll be alright. You have completed Level 4! --- Go to London Suburbs to fight Kanchome. He's a bit harder this time, but you will have no problem. Use the same strategy as last time to win. You have completed Level 5! --- Go to London Suburbs to fight Wonrei. At this point, I recommend you start learning how to use spells. Wonrei is solely a close-range fighter, so basic attacks will not work. Zakerga is the best spell to use, and after hitting him, run up and use a combo. You have completed Level 6! --- Go to Hoback Castle to fight Bari. He's similar to Wonrei, so use the same strategy. Also, if he dashes, use a spell before he can hit you. You have completed Level 7! --- Go to Fairy Woods to fight Zeno. Zeno is essentially a powered up version of Zatch, so be careful. Don't stop attacking, and remember to dodge Zeno's attacks. Using spells will also help. You have completed Level 8! --- Now you are in Japan. Go to Mochinoki Town River Bed to fight Kido. This battle is pretty easy, use the same strategies as you did before and you should win. You have completed Level 9! --- Go to The Quarry to fight Zofis. Like Zeno, don't stop attacking or else you'll get hit. When Zofis flies into the air, use Zaker to bring him back down. A mixture of basic attacks and spells are necessary to win this battle. You have completed Level 10 and Zatch's story! The following are the powered-up characters you can unlock in Wonrei's story. To unlock them, you must defeat them. I do not suggest taking on these battles until you are very good at the game. --- Powered Up Zeno: Go to Fairy Woods after defeating Kanchome and Ponygon. --- Powered Up Kido: Go to Mochinoki Park after beating Zatch's story. ------------------------------------------------------------------------------- 4b. Tia/Megumi Ooumi ------------------------------------------------------------------------------- Like most of the other stories, Tia has a filler story. Basically, it's just Megumi preparing to shoot a music video. Tia's story is pretty hard, and one of the harder stories. --- Go to Mochinoki Town River Bed to fight Kido. Kido likes to counter your attacks, so throw rocks at him (literally)! Dashing at him will also work. You have completed Level 13! --- Go to Mochinoki Department Store to fight Kanchome. Like Zatch's first battle, you can use this battle to learn how to control Tia. There is no real problem you should have. You have completed Level 11! --- Go to Mochinoki Park to fight Ponygon. This is even easier then the last fight. Use a spell occassionally, and you should beat Ponygon. You have completed Level 12! --- Go to Mochinoki Park to fight Zatch. This battle isn't very hard either. I recommend that you start learning Tia's defensive and healing spells to prepare for future battles. You have completed Level 14! --- Now you are in England. Go to London Suburbs to fight Brago. Since Brago is harder to defend against, you want a neverending assault strategy. Use your guard spells only when Brago uses a spell. You have completed Level 15! --- Go to Circus Tent to fight Kanchome. Kanchome hasn't gotten stronger since the last time you fought him, so use the same strategy as last time. You have completed Level 16! --- Go to Hoback Castle to fight Bari. Bari can be pretty fast, too fast to set up your shields or heal yourself. You will have to rely on Tia's physical attacks to beat him. This battle can be hard, so don't underestimate Bari. You have completed Level 17! --- Go to Hoback Castle to fight Zofis. Zofis is also a hard opponent, but this time using your spells can be very helpful. If Zofis flies into the air, use your midair attack to bring him back down. Also, don't leave him alone for more than a moment, or else he will use a spell. You have completed Level 18! --- Now you are in Japan. Go to Mochinoki Town River Bed to fight Zeno. This is quite possibly the hardest fight in all of the stories. Don't stop attacking Zeno, and don't miss while attacking or he will counter. This may take a few tries to beat. You have completed Level 19 and Tia's story! The following are the powered-up characters you can unlock in Wonrei's story. To unlock them, you must defeat them. I do not suggest taking on these battles until you are very good at the game. --- Powered Up Kanchome: Go to Circus Tent after defeating Kanchome twice, Brago, and Bari. --- Powered Up Ponygon: Go to Mochinoki Middle School after defeating Kanchome and Ponygon. ------------------------------------------------------------------------------- 4c. Kanchome/Parco Folgore ------------------------------------------------------------------------------- Kanchome has the hardest story in this game because of how hard he is to learn. There is no plot to this story either. At first, Kanchome is in England because Folgore is in concert. He then goes to Japan to defeat Zatch. --- Go to London Suburbs to fight Brago. Brago is a tough opponent to fight for your first battle as Kanchome. Just try to use Kanchome's physical attacks for this battle and ignore his spells. You have completed Level 20! --- Go to Hoback Castle to fight Bari. Bari also is a pretty tough opponent for one of Kanchome's first battle. Kanchome's basic spell may be good to use, but otherwise rely on his physical attacks. You have completed Level 22! --- Go to Fairy Woods to fight Wonrei. Wonrei is a better opponent to learn how to use Kanchome's spells, since he can't use long-range attacks. Practice on Wonrei so you can use his spells in future matches. You have completed Level 21! --- Go to London Suburbs to fight Kido. You have two strategies for fighting Kido: stall him or don't stop assaulting. Kanchome's physical attacks alone won't be effective enough. You have completed Level 24! --- Go to Fairy Woods to fight Zeno. Remember what I said when you fought Zeno in Tia's story? I lied, this is the HARDEST FIGHT in Story Mode. I have no real tactics to share, just use your previous strategies until one of them works. You have completed Level 25! --- Go to Hoback Castle to fight Zofis. Kanchome is at a big disadvantage, since he can't hit Zofis with any of his ground spells while in midair. If he flies into midair, use Folgore Attack. Other than that, this should be relatively easy. You have completed Level 23! --- Now you are in Japan. Go to Mochinoki Park to fight Ponygon. Ponygon fights are very easy, and this one is no exception. Brush up on your skills if you need to. You have completed Level 26! --- Go to Mochinoki Department Store to fight Tia. Tia is an intermediate challenge at this point. A mixture of Kanchome's physical attacks and spells are the best strategy to use in this fight. You have completed Level 27! --- Go to Mochinoki Middle School to fight Zatch. Zatch can be pretty hard. Using whatever strategy you used to defeat Zeno will be very helpful since Zatch is a weakened version of Zeno. You have completed Level 28 and Kanchome's story! The following are the powered-up characters you can unlock in Wonrei's story. To unlock them, you must defeat them. I do not suggest taking on these battles until you are very good at the game. --- Powered Up Zatch: Go to Mochinoki Town River Bed after defeating Ponygon. --- Powered Up Tia: Go to The Quarry after defeating Tia. ------------------------------------------------------------------------------- 4d. Brago/Sherry Belmont ------------------------------------------------------------------------------- After the comparably hard Tia and Kanchome stories, we have Brago's story, which is relatively easy. In this, Brago and Sherry are looking for Zofis so they can get revenge. --- Go to Mochinoki Park to fight Kanchome. Kanchome is very easy to defeat, and should serve as a pratice round so you can get used to playing as Brago and Sherry. You have completed Level 29! --- Go to Mochinoki Department Store to fight Tia. A nonstop assault is the best way to deal with Tia. That way, she won't get the chance to use her shields or healing powers. You have completed Level 30! --- Go to Mochinoki Middle School to fight Zatch. Zatch is not too hard, but he should not be taken lightly. Remember to dodge any spells he uses and counter them with your own spells. You have completed Level 31! --- Go to Mochinoki Park to fight Ponygon. The best way to win this fight is to constantly use spells so Ponygon can't do anything. Be careful with your physical attacks, though. You have completed Level 32! --- Go to The Quarry to fight Zeno. Zeno is suprisingly not too tough here, so use the same strategies you used to defeat Zatch. Watch out for his spells, though. You have completed Level 33! --- Now you are in England. Go to Hoback Castle to fight Kido. Again, a nonstop assault is the best strategy because then Kido won't be able to use his more tactical spells. You have completed Level 34! --- Go to London Suburbs to fight Wonrei. Stay away from Wonrei for as much of the battle as possible, as Wonrei's close-range attacks are unmatched. Stick to using spells, and occassionally use a dash attack. You have completed Level 35! --- Go to Fairy Woods to fight Zeno. Remember how easy the last Zeno fight was? Now it's hard again. Just hope for the best, because Zeno is ruthless. You have completed Level 37! --- Go to Hoback Castle to fight Bari. Bari is pretty easy, and there is no real strategy to beating him. Just mix your physical attacks and spells, and you will win for sure. You have completed Level 36! --- Go to Hoback Castle to fight Zofis. Use your spells often, especially when Zofis flies into the air. Also, don't attack him too soon or he'll counter attack. You have completed Level 38 and Brago's story! Brago does not have any powered up characters to unlock. ------------------------------------------------------------------------------- 4e. Wonrei/Li-en ------------------------------------------------------------------------------- Wonrei has a fairly easy story. Taking place after Wonrei's introductory episode, Wonrei and Li-en has traveled to London to rest. However, Li-en's father has hired mamodo teams to hunt for Wonrei and burn his book. --- Go to Circus Tent to fight Kanchome. With Kanchome, a nonstop assault is always a good strategy, and Wonrei specializes in just that. Wonrei's spells will only help you beat him even more. You have completed Level 39! --- Go to Fairy Woods to fight Ponygon. Another nonstop assault will work well here. However, if Ponygon attacks you first it will be hard to counter. You have completed Level 40! --- Go to London Suburbs to fight Kido. The first part of the battle is important, because if Kido sets up some traps, you're doomed. The best strategy is to do a nonstop assault the first round, then use your strongest spell in the second round. You have completed Level 41! --- Go to Hoback Castle to fight Brago. Here is your first battle where a nonstop assault won't be your best strategy. Instead, time your spells so Brago won't be able to use his. You have completed Level 42! --- Go to London Suburbs to fight Zatch. Use whatever strategy you used to defeat Brago here, as Zatch will fight with a similar style. You have completed Level 43! --- Go to London Suburbs to fight Bari. Here, you can do another nonstop assault. Bari has the same body type as Wonrei, so you can use all of your attacks without fear of missing. You have completed Level 44! --- Go to Hoback Castle to fight Brago. Brago hasn't gotten stronger at all since the last fight, so use the same strategy as before and you should win. You have completed Level 45! --- Go to Fairy Woods to fight Zeno. Zeno will be VERY hard if you don't use the nonstop assault strategy. Keep attacking and don't let Zeno do anything or you will lose. You have completed Level 47! --- Go to Hoback Castle to fight Zofis. Whenever Zofis flies into the air, the only way to attack Zofis is to use your midair attack. Keep attacking Zofis to make sure he doesn't do that. You have completed Level 46 and Wonrei's story! The following are the powered-up characters you can unlock in Wonrei's story. To unlock them, you must defeat them. I do not suggest taking on these battles until you are very good at the game. --- Powered Up Wonrei: Go to Fairy Woods after defeating Zatch. ------------------------------------------------------------------------------- 4f. Zeno Bell/Dufort ------------------------------------------------------------------------------- Zeno has a very weird story. He has eight places available to him around the world, and there is no real story other then "burn everybody's book". Zeno's story is very easy. --- Go to Circus Tent to fight Kanchome. Here's a great chance to try out Zeno, who plays very similarly to Zatch. He shouldn't be too hard to learn. You have completed Level 48! --- Go to Mochinoki Middle School to fight Tia. Zeno's physical attacks are best here, as Tia will either block or counter your spells. Defeat her quickly before she heals herself. You have completed Level 49! --- Go to Mochinoki Park to fight Ponygon. Ponygon is ridiculously easy when you are playing as Zeno, so I don't even need to give you a strategy. You have completed Level 50! --- Go to Doc's House to fight Kido. Kido can be a little bit of a challenge, but it is not very hard. Just make sure Kido doesn't lay his traps, and you should win. You have completed Level 51! --- Go to Chinese Temple to fight Wonrei. Don't get close to Woneri, or else he will deal lots of damage. Instead, shoot spells from afar, only coming close when you are out of spell power. You have completed Level 52! --- Go to Fairy Woods to fight Bari. Do the opposite you did with Wonrei, and stick with physical attacks. If you get away, Bari will either dash towards you or use a spell. You have completed Level 53! --- Go to Amazon River to fight Brago. Brago is a pretty easy opponent by this point in Zeno's story, so you should have no problem in defeating him. You have completed Level 54! --- Go to Hoback Castle to fight Zofis. Whenever Zofis flies into the air, use either version of Zaker (ground or midair). Other then that this shouldn't be too hard. You have completed Level 55! --- Go to Fairy Woodso to fight Zatch. You are essentially fighting a mirror of Zeno, only with less strength. Counter his attacks with your own attacks to win. You have completed Level 56, Zeno's Story and Story Mode! The following are the powered-up characters you can unlock in Wonrei's story. To unlock them, you must defeat them. I do not suggest taking on these battles until you are very good at the game. --- Powered Up Brago: Go to Mochinoki Park after defeating Wonrei. =============================================================================== 5. Time Attack =============================================================================== Time Attack is this game's Arcade Mode. You select one of the characters you have unlocked, and then you fight eight opponents. Here is some information about this mode, and tips. --- Your 4th battle will always be against Bari. If you are playing as Bari, however, your 4th battle will always be against Zatch. --- Your 8th battle will always be against Zofis. If you are playing as Zofis or Milordo-Z, however, your 8th battle will always be against Brago. --- If you lose a battle and then continue, your 8th battle will be against Zeno. --- Each character has an arena: Zatch: Mochinoki Park Tia: Holland Suburbs Kanchome: South Pole Brago: Amazon River Ponygon: Mochinoki Middle School Wonrei: Chinese Temple Zeno: Fairy Woods Zofis: Hoback Castle Milordo-Z: N/A (doesn't appear in Time Attack) Laila: Entrance to the Ruins Waking Laila: Entrance to the Ruins Victoream: Amazon River Kido: Doc's Home Bari: The Quarry --- Use your strongest spell a lot. Time stops when you use it, and it deals lots of damage, so if you can, use it as soon as possible. --- Using your partner combo will build your spell power bar fast, so use it more than your standard combo. --- If you must, spam your spells, specifically your long-range spells. These will knock your opponent down and do damage. =============================================================================== 6. Characters =============================================================================== 6a. Zatch Bell/Kiyo Takamine ------------------------------------------------------------------------------- Zatch Bell is a mamodo from the Mamodo World. He was originally a crybaby who was horrible at spells, but after joining the battle he got amnesia and his personality was overwritten. With the help of Kiyo, his partner, he became a strong, ambitious mamodo motivated to become a kind king. His partner Kiyo is a middle school student who is brilliant, but lazy, and has few friends. Zatch helps him come out of his shell. Zatch and Kiyo are a well-rounded mamodo team. Zatch's spells cover a variety of situations and are easy to use. This makes Zatch a great starter character to use, and a powerful advanced character. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Zaker >+[] Zakeruga <+[] Jikerdor v+[] Rauzaruk Spin+[] Zagurzem O Rashield ^+X Zaker L1 Bao Zakeruga --- ZAKER: Zatch shoots a lightning bolt from his mouth. The attack does not cost much spell power, deals good knockback and good damage, so I recommend it. However, Zakeruga is a better version, so use that instead. --- ZAKERUGA: Zatch shoots a lightning bolt from his mouth, but it is much more powerful and faster. I like this spell more than Zaker, even though Zaker is a good spell. --- JIKERDOR: Zatch shoots a ball that magnifies his opponent. In this game, it paralyzes the opponent, leaving Zatch to perform a combo. I don't use this spell much because it isn't really that hard to land a combo. --- RAUZARUK: Zatch glows with a lightning aura. In this state, Zatch is much faster and stronger, but he can't use any spells or partner combos. After the spell wears off, Zatch has to wait a moment to rest. Zatch doesn't become much stronger, plus the after-effect keeps this spell mediocre. --- ZAGURZEM: Zatch shoots a ball that makes his opponent weaker to attacks. This spell is secret, as it is not listed in the spell charts. What this spell does is make the next attack you perform much stronger. You can stack this spell, making your attacks even more stronger. What you have to do is spin the control stick around once (clockwise if you're facing right, counter-clockwise if you're facing left), and press []. This can be very hard, so I recommend running around in circles, which improves your odds of success. --- RASHIELD: Zatch summons a shield to protect him. This is a basic shield spell, which covers all angles in front of him. It does not protect him well against attacks from behind, though. --- ZAKER (midair): Zatch jumps up into the air and shoots lightning out of his mouth. This version of Zaker does even more damage than Zakeruga, plus it's very hard to hit Zatch. This is possibly his best spell. --- BAO ZAKERUGA: Zatch summons a lightning dragon to attack his opponent. Among the strongest spells in the game, this is one of the weaker spells. ------------------------------------------------------------------------------- 6b. Tia/Megumi Ooumi ------------------------------------------------------------------------------- Tia is a mamodo, and was Zatch's bully in the Mamodo World. She used to taunt him for his weakness, until they met again in the battle. Zatch saved Tia from a former friend mamodo, Maruss, and formed a friendship. Tia is a bit of a tomboy, which contradicts her partner's attitude. Her partner is Megumi, a peppy pop star who supports Tia in any way she can. Tia and Megumi specialize in shields and healing. In addition to her excellent shields, Tia can also heal herself, allowing her to last long into a battle. She is better at wearing down the opponent than a full-on assault. Overall, she is a defensive tank. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo X (Dash) Dash Attack [] Saisu >+[] Giga La Seoshi <+[] Saifogeo O Seoshi <+O Ma Seshield ^+X Saisu <+X Stone Throwing L1 Gigano Saisu --- SAISU: Tia throws a gust of wind at her opponent. The spell is very weak, it goes at a slow rate, and there is very little knockback. Only use this spell in certain situations, like a finishing move. --- GIGA LA SEOSHI: Tia creates a magical barrier around her opponent. While it doesn't trap her opponent, it reflects any spells the opponent casts back at them. It's very hard to get the timing right, so this a very advanced spell. --- SAIFOGEO: Tia summons a sword to heal herself. She stops healing herself when her health is full, her spell power runs out, or you let go of the [] button. If you can knock your opponent away, this is a very valuable spell. --- SEOSHI: Tia creates a barrier around herself. This protects her from spells at all angles, however the spell does not last for long. --- MA SESHIELD: Tia summons a shield to protect her. While it doesn't protect her from all angles, this spell lasts longer then Seoshi. --- SAISU (midair): Tia jumps up into the air and unleashes a flurry of Saisu. This version does much more damage, so use this spell more often then the ground version. --- STONE THROWING: Tia throws a bunch of stones at her opponent. This spell does very little damage, but the spell has good knockback. When you need to push your opponent, this spell will work. --- GIGANO SAISU: Tia creates a heart with two wings, and sends it flying at her opponent. This spell is one of the weaker strongest spells. ------------------------------------------------------------------------------- 6c. Kanchome/Parco Folgore ------------------------------------------------------------------------------- Kanchome is a crybaby mamodo who knew Zatch in the Mamodo World. In the battle, Kanchome feels even weaker after being beaten by Zatch and becomes friends with him. Instead of fighting, Kanchome relies on deception to get away from battles. His partner, Parco Folgore, is a famous Italian pop star well known for his song, "Hey Hey Let's Dance All Day". Kanchome and Folgore have very weak attacks that do little damage. They are almost like joke characters, except that they can lead an never-stopping assault, giving the opponent no time to breathe. Because of this, Kanchome is one of the most advanced characters to learn. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Poruk (toge) <+[] Poruk (artillery) >+[] Poruk (human opponent) ^+[] Poruk (earth) v+[] Koporuk O Dikaporuk ^+X Poruk (paper airplane) [] (Air) Poruk (toge) <+[] (Air) Folgore Attack L1 Gaporuk --- PORUK (toge): Kanchome turns into a spiky, spinning wheel and rolls towards his opponent. You can affect the speed by using the control stick. This spell is good in certain situations, but bad in others. --- PORUK (artillery): Kanchome turns into a cannon. If his opponent gets too close, they will be paralyzed, allowing Kanchome to attack. In my opinion, this is pretty good because it allows you to counter. --- PORUK (human opponent): Kanchome turns into his opponent's partner. While this spell seems useless, there actually is a purpose. If your opponent uses a spell, they will accidently hit their own partner, stunning them and giving you the chance to attack. --- PORUK (earth): Kanchome becomes a patch on the earth. While in this form, Kanchome can punch his opponent or grab them and let Folgore attack. Your opponent will have a hard time countering this spell. --- KOPORUK: Kanchome will shrink, becoming barely visible. While this seems like another useless spell, there is a purpose. If you jump onto your opponent, Kanchome will bite them and deal damage. --- DIKAPORUK: Kanchome grows into a giant. This is one of the best shields, because Kanchome himself IS the shield. Thus, he doesn't have to worry about his shield not working. --- PORUK (paper airplane): Kanchome turns into a paper airplance, and carries Folgore. This is a spell that actually allows Kanchome to float in midair and avoid his opponents, so this can be useful. --- PORUK (midair toge): Kanchome turns into a spiky, spinning wheel, falls towards the ground, and rolls towards his opponent. This can serve as a good surprise attack. --- FOLGORE ATTACK: Kanchome throws Folgore at his opponent, and comes down to the ground. When it's hard to use Poruk (toge), use this spell. It also works when fighting airborne opponents. --- GAPORUK: Kanchome turns into a fan, and blows a gust of wind at his opponent. This is one of the weaker strongest spells. ------------------------------------------------------------------------------- 6d. Brago/Sherry Belmont ------------------------------------------------------------------------------- Brago is a mysterious dark mamodo. Little is known about his time in the Mamodo World. At first he is cold and bloodthirsty, however through his time in the battle he becomes a kind and strict mamodo. He is Zatch's rival, and eventually gains respect for Zatch. His partner Sherry is a rich girl who is currently on a mission to help a former friend, Koko. Brago and Sherry is both a fast and strong mamodo team with little downfalls. Because of this, Brago and Sherry is possibly the best mamodo team to a newcomer. However, they do not have many advanced strategies, keeping them from being overpowered. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Reis >+[] Giganoreis <+[] Ion Gravirei v+[] Gravirei ^+[] Rior Reis ^+X Baber Gravidon L1 Dioga Gravidon --- REIS: Brago shoots a small ball of gravity at his opponent. This spell does a fair amount of damage, however there is little knockback. This is a good spell to use only from afar. --- GIGANOREIS: Brago shoots a big ball of gravity at his opponent. This spell is much bigger, stronger, and has greater knockback then Reis. This spell is better, but obviously require more spell power. --- ION GRAVIREI: Brago creates a force of gravity that crushes the earth, and sends it towards his opponent. This does about as much damage as Reis, so this is best used as a stalling technique. --- GRAVIREI: Brago creates a force of gravity that crushes the earth. The gravity stuns his opponent, allowing him to set up a combo. Considering his combos are hard to set up, this is a good spell. --- RIOR REIS: Brago sends a beam of gravity at his opponent. This does slightly above average damage, however the radius of the spell is very small. Only use this spell when you are at mid-range. --- BABER GRAVIDON: Brago jumps up into the air and creates a force of gravity that crushes the earth. This spell does a lot of damage, and is very hard to avoid or counter. --- DIOGA GRAVIDON: Baber creates a giant ball of gravity, and launches it at his opponent. This strongest spell does an average amount of damage. ------------------------------------------------------------------------------- 6e. Ponygon ------------------------------------------------------------------------------- Ponygon is a mamodo who hasn't found his partner yet. He meets Zatch at a playground and likes to play with him. His real name is actually Schneider, but nobody refers to him as that. Ponygon has no partner, since his partner was taken out in the English release. He only has physical attacks, making him a pure joke character. His combos are pretty powerful, though. NOTE: To unlock Ponygon, get to the 8th stage in Time Attack in under 5 minutes and defeat him. XXXX Physical Attack Combo >+XXXX Partner Combo X (Dash) Dash Attack ------------------------------------------------------------------------------- 6f. Wonrei/Li-en ------------------------------------------------------------------------------- Wonrei is a mamodo who wishes to be a protective king. At first, he didn't want to fight and just wanted to protect his partner Li-en, however Zatch and Kiyo encouraged him to fight. Wonrei and Li-en are in a romantic relationship, something which empowers them and keeps them strong. Li-en's father is the leader of the Chinese mafia, and orginally disproved of their relationship. Wonrei and Li-en are brutal close-range fighters. Many of their attacks are powerful, however they have no long range attacks. Even their spells have a very short reach. NOTE: To unlock Wonrei and Li-en, defeat them in Zatch's Story. XXXXX Physical Attack Combo 1 XXXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Go Boren >+[] Go Redoruk <+[] Ganzu Boren ^+[] Redoruk O Rerudo ^+X Gar Redoruk L1 Rao Diboren --- GO BOREN: Wonrei charges up his fist and punches his opponent. Depending on how long you charge it, this spell can do A LOT of damage. Use this whenever your opponent is getting up. --- GO REDORUK: Wonrei charges up his leg and kicks his opponent. This can not be charged, unlike Go Boren, however this can be used to juggle your opponent. It requires a lot of skill, though. --- GANZU BOREN: Wonrei unleashes a flurryy of punches at his opponent. If this misses, it will be very easy for your opponent to counterattack. However, this will do a lot of damage. --- REDORUK: Wonrei will dash towards his opponent. Since Wonrei is purely a short-range character, this spell is reliable when you need to get close to your opponent. --- RERUDO: Wonrei summons a shield to protect him. His shield is very small, so some spells will still be able to hit him. --- GAR REDORUK: Wonrei jumps up into the air and kicks his opponent. This is the closest that Wonrei has to a long-range attack, so use it when Redoruk isn't enough. Other then that, it does pretty good damage. --- RAO DIBOREN: Wonrei summons a giant tiger to attack his oponnent. While it still is strong, this is the weakest strongest spell in the game. ------------------------------------------------------------------------------- 6g. Zeno Bell/Dufort ------------------------------------------------------------------------------- Zeno is a mamodo who looks a lot like Zatch. However, he is evil, and hates Zatch and his friends. He is not seen often, however whenever he does things are very dangerous. His partner Dufort is very quiet and doesn't say much, almost to the point where he seems like a puppet. Zeno and Dufort are like an upgraded version of Zatch and Kiyo. Their spells are the exact same, but their physical combos are different. It is a matter of preference over which one is better, though. NOTE: To unlock Zeno, go to the title screen and enter ^^vv<><>XO. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Zaker >+[] Zakeruga <+[] Jikerdor v+[] Rauzaruk Spin+[] Zagurzem O Rashield ^+X Zaker L1 Zeo Zakeruga --- ZAKER: Zeno shoots a lightning bolt from his hand. The attack does not cost much spell power, deals good knockback and good damage, so I recommend it. However, Zakeruga is a better version, so use that instead. --- ZAKERUGA: Zeno shoots a lightning bolt from his mouth, but it is much more powerful and faster. I like this spell more than Zaker, even though Zaker is a good spell. --- JIKERDOR: Zeno shoots a ball that magnifies his opponent. In this game, it paralyzes the opponent, leaving Zeno to perform a combo. I don't use this spell much because it isn't really that hard to land a combo. --- RAUZARUK: Zeno glows with a lightning aura. In this state, Zeno is much faster and stronger, but he can't use any spells or partner combos. After the spell wears off, Zeno has to wait a moment to rest. Zeno doesn't become much stronger, plus the after-effect keeps this spell mediocre. --- ZAGURZEM: Zeno shoots a ball that makes his opponent weaker to attacks. This spell is secret, as it is not listed in the spell charts. What this spell does is make the next attack you perform much stronger. You can stack this spell, making your attacks even more stronger. What you have to do is spin the control stick around once (clockwise if you're facing right, counter-clockwise if you're facing left), and press []. This can be very hard, so I recommend running around in circles, which improves your odds of success. --- RASHIELD: Zeno summons a shield to protect him. This is a basic shield spell, which covers all angles in front of him. It does not protect him well against attacks from behind, though. --- ZAKER (midair): Zeno jumps up into the air and shoots lightning out of his mouth. This version of Zaker does even more damage than Zakeruga, plus it's very hard to hit Zeno. This is possibly his best spell. --- ZEO ZAKERUGA: Zeno summons a lightning dragon to attack his opponent. Among the strongest spells in the game, this is one of the average spells. ------------------------------------------------------------------------------- 6h. Zofis/Koko ------------------------------------------------------------------------------- Zofis is an evil mamodo who brainwashed his partner, Koko. He enjoys laughing at other's pain. His grand scheme to win the battle was to resurrect the Ancient Mamodo to serve as his army. His partner Koko has been brainwashed to be his servant. She used to be friends with Sherry until she was taken over. Zofis and Koko are very tricky to use. Zofis tends to teleport during his physical combos. Also, his spells are strong but have little knockback. He can also fly in midair to avoid enemy attacks while using spells to hurt his opponent. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Radom >+[] Gigano Radom <+[] Teoradom v+[] Rond Radom (front) ^+[] Rond Radom (back) O Gigarado Shield ^+X Transfer to Mid-Air v+X (Air) Transfer to Ground <+[] (Air) Digan Teoradom L1 Dioga Teoradom --- RADOM: Zofis throws an explosion at his opponent. The spell has decent strength, however there is very little knockback. Mixing this spell in with combos is the best strategy. --- GIGANO RADOM: Zofis throws a bigger explosion at his opponent. This spell has fair strength, more then Radom, so I would use this spell over it. It also has a bigger radius and more knockback. --- TEORADOM: Zofis throws an explosion at his opponent. There really isn't anything different about this spell from Radom, so I would just stick with Radom. The only difference I noticed is that this spell goes a little faster. --- ROND RADOM: I don't understand what front and back mean, so this covers both versions of the spell. Zofis creates a whip of explosions and whips his opponent. This spell is good for countering, but that's it. --- GIGARADO SHIELD: Zofis summons an explosive shield to protect him. There really isn't anything different about this shield then others. --- TRANSFER TO MID-AIR: Zofis flies up into the air. That's about it, really. He can only use Digan Teoradom in midair, plus he's safe from certain attacks. --- TRANSFER TO GROUND: Zofis goes back to the ground. There's nothing else to explain, really. --- DIGAN TEORADOM: Zofis summons meteors to rain on his opponent. This is actually pretty strong, and it's hard to avoid, so I recommend using it when you're in midair. --- DIOGA TEORADOM: Zofis flies into the air and summons a giant meteor. This is one of the most powerful strongest spells in the game. ------------------------------------------------------------------------------- 6i. Milordo-Z/Koko ------------------------------------------------------------------------------- For a while during the mamodo battle, Zofis disguised himself as Milordo-Z to not draw negative attention. Soon, though, the protagonists of the series discovered it was just a disguise and proceeded to attack. Milordo-Z and Koko have the exact same moveset as Zofis and Koko. Milordo-Z tends to teleport during his physical combos. Also, his spells are strong but have little knockback. He can also fly in midair to avoid enemy attacks while using spells to hurt his opponent. Milordo-Z has a higher defense than other mamodo, giving him an advantage. NOTE: To unlock Milordo-Z and Koko, collect every card in Bonus Mode. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Radom >+[] Gigano Radom <+[] Teoradom v+[] Rond Radom (front) ^+[] Rond Radom (back) O Gigarado Shield ^+X Transfer to Mid-Air v+X (Air) Transfer to Ground <+[] (Air) Digan Teoradom L1 Dioga Teoradom --- RADOM: Milordo-Z throws an explosion at his opponent. The spell has decent strength, however there is very little knockback. Mixing this spell in with combos is the best strategy. --- GIGANO RADOM: Milordo-Z throws a bigger explosion at his opponent. This spell has fair strength, more then Radom, so I would use this spell over it. It also has a bigger radius and more knockback. --- TEORADOM: Milordo-Z throws an explosion at his opponent. There really isn't anything different about this spell from Radom, so I would just stick with Radom. The only difference I noticed is that this spell goes a little faster. --- ROND RADOM: I don't understand what front and back mean, so this covers both versions of the spell. Milordo-Z creates a whip of explosions and whips his opponent. This spell is good for countering, but that's it. --- GIGARADO SHIELD: Milordo-Z summons an explosive shield to protect him. There really isn't anything different about this shield then others. --- TRANSFER TO MID-AIR: Milordo-Z flies up into the air. That's about it, really. He can only use Digan Teoradom in midair, plus he's safe from certain attacks. --- TRANSFER TO GROUND: Milordo-Z goes back to the ground. There's nothing else to explain, really. --- DIGAN TEORADOM: Milordo-Z summons meteors to rain on his opponent. This is actually pretty strong, and it's hard to avoid, so I recommend using it when you're in midair. --- DIOGA TEORADOM: Milordo-Z flies into the air and summons a giant meteor. This is one of the most powerful strongest spells in the game. ------------------------------------------------------------------------------- 6j. Laila/Albert ------------------------------------------------------------------------------- Laila is an ancient mamodo from 1000 years ago who was trapped in stone during the last mamodo battle. Zofis freed her so she can be used to defeat the remaining mamodo. Instead, she helped Zatch's team defeat Zofis. Her partner Albert is a student who was brainwashed to do nothing but cast spells for Laila. This version of Laila and Albert is weakened. Laila has an incomplete partner combo and only has two basic offensive spells. Spamming those two spells will be the key to winning as Laila. NOTE: To unlock Laila and Albert, collect every Event Card in Bonus Mode. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XX Partner Combo X (Dash) Dash Attack [] Migron >+[] Or Migurga O Mishield L1 Raja Migsen --- MIGRON: Laila shoots a laser from her wand. The laser is very weak and slow, not to mention it has a short-reach. Only use this spell as a counter, and nothing else. --- OR MIGURGA: Laila shoots a miniature crescent moon from her wand. This spell is much better then Migron, because it deals more damage, has a greater reach, and is fast. In addition, if this misses the moon comes back like a boomerang. --- MISHIELD: Laila summons a crescent moon to protect her. While this shield isn't too big, it has the benefit of knocking back the opponent if they run into the shield. --- RAJA MIGSEN: Laila summons a giant crescent moon and throws it at the opponent. This is one of the best strongest spells. ------------------------------------------------------------------------------- 6k. Laila/Albert (waking) ------------------------------------------------------------------------------- Eventually, Albert breaks free of Zofis' mind control and helps Laila of his own will, rather than because Zofis made him. As a result, he has greater heart power and his spells are strengthened. If the normal version of Laila and Albert are incomplete, this one is complete. Laila now has a full partner combo. She also has a few new spells that can be very powerful if used in the right situations. Laila is best used as a long range character so her spells will go uninterrupted. NOTE: To unlock waking Laila and Albert, collect every Spell card in Bonus Mode. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Migron >+[] Or Migurga O Mishield ^+X Mibarna Ma Migron [] (Air) Fire <+[] (Air) Connect L1 Raja Migsen --- MIGRON: Laila shoots a laser from her wand. The laser is very weak and slow, not to mention it has a short-reach. Only use this spell as a counter, and nothing else. --- OR MIGURGA: Laila shoots a miniature crescent moon from her wand. This spell is much better then Migron, because it deals more damage, has a greater reach, and is fast. In addition, if this misses the moon comes back like a boomerang. --- MISHIELD: Laila summons a crescent moon to protect her. While this shield isn't too big, it has the benefit of knocking back the opponent if they run into the shield. --- MIBARNA MA MIGRON: Laila summons a bunch of tiny crescent moons. While this doesn't do much by itself, the moons will protect Laila from a certain number of attacks. Laila can use Fire and Connect after using this spell. --- FIRE: Laila fires the tiny moons at her opponent. The longer you hold this down, the more moons are fired. This spell is pretty powereful, but I wouldn't waste all of the moons. --- CONNECT: All of the remaining tiny moons tie up Laila's opponent. I think there's a slight difference how long the opponent is tied up based on how many moons you have. Anyway, this is a great way to finish Mibarna Ma Migron, and summon more moons. --- RAJA MIGSEN: Laila summons a giant crescent moon and throws it at the opponent. This is one of the best strongest spells. ------------------------------------------------------------------------------- 6l. Victoream/Mohawk Ace ------------------------------------------------------------------------------- Victoream is a thousand year mamodo who was originally trapped in stone until Zofis revived him to defeat the remaining mamodo. He participated in the mamodo battle 1000 years ago, and was trapped by another mamodo. He loves melons, and has a song about melons that he likes to sing. Mohawk Ace is his brainwashed partner. Victoream's attacks are unpredictable and cover a variety of ranges, leaving the opponent unsure how to attack. Unfortunately, his spells can backfire and leave him open to attack. NOTE: To unlock Victoream and Mohawk Ace, collect every Mamodo card in Bonus Mode. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXXX Partner Combo 1 >+XXXX[] Partner Combo 2 X (Dash) Dash Attack [] Magurga v+[] Magur Yo-Yo (front) ^+[] Magur Yo-Yo (back) ^+X Detach v+X (Air) Fuse X (Air) Accelerate [] (Air) Magurga L1 Chagur Imisdon --- MAGURGA: Victoream fires a laser at his opponent. When charged, this can be very powerful. However, you can't hit airborne opponents with this spell at all. --- MAGUR YO-YO: Victoream turns his arms into razor-blades and throws them at his opponent. It's very hard to position Victoream properly, and this doesn't do too much damage, so don't use this spell often. --- DETACH: Victoream detaches his head from his body. This is only to set up more spells. --- FUSE: Victoream puts his head back to his body. Only use this if you change your mind. --- ACCELERATE: Victoream starts spinning his head. When his head starts to make sounds, use Magurga. --- MAGURGA (air): Victoream starts shooting lasers all over the place. He can't stop until he's out of spell power, or he hits himself. This is very powerful, yet very risky. --- CHAGUR IMISDON: Victoream shoots a giant laser at his opponent. This is the best strongest spell in the game, even K.O.-ing opponents with full health. ------------------------------------------------------------------------------- 6m. Kido/Dr. Riddles ------------------------------------------------------------------------------- Kido is an intelligent mamodo who is very gullible, yet wants to learn. He and his partner, Dr. Riddles, challenged Zatch and Kiyo to see how strong they are. Dr. Riddles is an intelligent man who regularly helps Zatch and his friends by sharing knowledge. Kido and Dr. Riddles are very tactical characters. Most of Kido's spells are about using them at the right time, or else they won't work. Kido also can juggle his opponent by constantly using spells. NOTE: To unlock Kido and Dr. Riddles, defeat them in Zatch's Story. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Zegar >+[] Zegaruga <+[] Ganzu Zegas v+[] Koburuk <+X Zerusen v+X Am Zegar O Am Zegar ^+X Raja Zerusen L1 Mikor Ma Zegaruga --- ZEGAR: Kido shoots a laser beam out of his mouth. It is very fast, and is decently powerful. Use this as a default spell. --- ZEGARUGA: Kido shoots a powerful laser beam out of his mouth. The startup time is noticeable, however it is pretty powerful. I wouldn't use it often due to the startup time. --- GANZU ZEGAS: Kido shoots his opponent with a rapid-fire gun. Despite all of the bullets, this attack is incredibly weak and should not be used. --- KOBURUK: Kido sends tiny clones of him after his opponent. This attack is very weak, however it serves a greater purpose. This spell also stuns his opponent, leaving them open for attack. --- ZERUSEN: Kido shoots a rocket fist at his pponent. Don't trust this attack, as you temporarily lose control of Kido, and the spell isn't very powerful at all. --- AM ZEGAR (attack): Kido punches his opponent with a rocket fist, without shooting it. While this seems very weak, you can effectively juggle your opponent with this attack. --- AM ZEGAR (shield): Kido protects himself with his rocket fist. This only affects attacks directly in front of him, making a mediocre shield. --- RAJA ZERUSEN: Kido jumps into the air and shoots a giant rocket fist at his opponent. This spell is insanely powerful, and almost impossible to counter. This is Kido's best spell, hands down. --- MIKOR MA ZEGARUGA: Kido summons a goddess to attack his opponent. This spell is a pretty powerful strongest spell. ------------------------------------------------------------------------------- 6n. Bari/Gustav ------------------------------------------------------------------------------- Bari is a strong mamodo who originally fought for no purpose. He heard about Zatch one day and decided to meet him and fight in a match together. Bari was questioned about what type of king he would want to be, and Bari decided from then on he will be a strong king. Gustav is his partner, and little is known about him. Bari is one of the trickier characters to learn. He is very fast, and his spells have a very short startup time. His physical combos are not very good, making him rely on spells. He also dashes for some of his attacks. XXXX Physical Attack Combo 1 XXX[] Physical Attack Combo 2 >+XXXX Partner Combo 1 >+XXX[] Partner Combo 2 X (Dash) Dash Attack [] Zonis >+[] Or Zonis <+[] Garazonis v+[] Doru Zonis O Zarushield ^+X Garazonis L1 Gigano Zonis --- ZONIS: Bari shoots a spiral beam at his opponent. This is just another standard projectile spell, with the same decent strength and reach. --- OR ZONIS: Bari shoots a powered up spiral beam at his opponent. This spell is pretty powerful, and just an upgrade to Zonis. --- GARAZONIS: Bari dashes at his opponent. While not very powerful, this can be useful if you're far away from your opponent. --- DORU ZONIS: Bari creates a drill and attacks his opponent. Not very powerful, and there is no second purpose. --- ZARUSHIELD: Bari summons a standard shield to protect him. This spell is one of the better spells, due to the size of the shield. --- GARAZONIS: Bari jumps up into the air, and dashes into his opponent. Very powerful, but it is a little hard to set up. --- GIGANO ZONIS: Bari creates a massive spiral beam to shoot at his opponent. This is an average strongest spell. =============================================================================== 7. Stages =============================================================================== There are 16 (as far as I know) stages you can play in this game. Most of the stages are not very different, which is why all of them are not listed in the Table of Contents. MOCHINOKI MIDDLE SCHOOL This stage is the middle school where Kiyo attends. The arena is in the courtyard of the school at sunset. Kane (Kiyo's bully from the first episode) can be seen in the background watching the fight. The arena is shaped like a perfect square. In Time Attack, Ponygon is fought here. MOCHINOKI PARK This stage is the park where Zatch likes to play in. The arena is in the center of the park. Naomi can be seen driving her toy car around the arena. The arena is shaped like a large circle. In Time Attack, Zatch is fought here. MOCHINOKI TOWN RIVER BED This stage is the river bed where Zatch fought Reycom early in the series. The arena is right next to the river, and near some bridges. A Praying Mantis Joe poster can be seen in the background. The arena is shaped like a large square. MOCHINOKI DEPARTMENT STORE This stage is the local department store in Zatch's area. The arena is right outside of the department store. The Praying Mantis show is playing in the background. The arena is shaped like a small circle. THE QUARRY This stage is the construction site where Zatch fought Rops in the series. The arena is set in the middle of the construction site. The arena is shaped like a medium-sized circle. In Time Attack, Bari is fought here. LONDON SUBURBS This stage is the London suburbs Zatch and Kiyo visits in the series. The arena is in the center of the town square. A threater playing Yopopo's musical can be seen in the background. The arena is shaped like a medium-sized square. HOBACK CASTLE This stage is the castle where Zatch fought Baltro in the series. The arena is in the middle of the castle. Baltro's armor can be seen in the background. The arena is shaped like a small octagon. In Time Attack, Zofis is fought here. FAIRY WOODS This stage is the woods where Zatch was found by Kiyo's father. The arena is in the middle of the woods. The arena is shaped like a small circle. In Time Attack, Zeno is fought here. HOLLAND SUBURBS This stage is Megumi's hometown in Holland. The arena is in the town square, surrounded by a river and windmills. The arena is shaped like a large rectangle. In Time Attack, Tia is fought here. SOUTH POLE This stage is the South Pole, where Kanchome ends up at the end of one episode. The arena is set on a pice of seperated ice, near an empire of penguins and a boat. The arena is shaped like a large circle. In Time Attack, Kanchome is fought here. DOC'S HOME This stage is the home where Doctor Riddles lives. The arena is in the center of his library. Posters of the Magneficent Twelve are seen. The arena is shaped like a small octagon. In Time Attack, Kido is fought here. CIRCUS TENT This stage is a circus tent. The arena is in the center of the tent. Kanchome can be seen on a poster, looking like a clown. The arena is shaped like a small circle. CHINESE TEMPLE This stage is the Chinese temple where Wonrei and Li-en reside. The arena is in front of the temple, surrounded by a river. The arena is shaped like a small circle. In Time Attack, Wonrei is fought here. AMAZON RIVER This stage is the Amazon River, where Brago and Sherry fought Pokkeiro in the series. The arena is set on a raft going through the Amazon River. The arena is shaped like a medium-sized rectangle. In Time Attack, Brago and Victoream are fought here. ENTRANCE TO THE RUINS This stage is the entrance to the ruins where Zofis is. The arena is in front of the ruins. The arena is shaped like a large octagon. In Time Attack, both versions of Laila are fought here. ROCK ROOM This stage is inside the ruins where Zofis is. The arena is on a pillar surrounded by purple mist. The arena is shaped like a large circle. =============================================================================== 8. Bonus Mode =============================================================================== Bonus Mode is where you purchase cards. These cards are actually from the first series of the Zatch Bell Trading Card Game. If you collect enough cards, you will unlock a character: All Mamodo Cards --- Victoream/Mohawk Ace All Spell Cards --- Laila/Albert (waking) All Event Cards --- Laila/Albert All Cards (all 4 types) --- Milordo-Z/Koko When you select the type of card you would like to purchase, you will be taken to a screen wehre you randomly select one card. You may pull a card you already have, meaning you lost. Here is a checklist to make sure you have all the cards. ------------------------------------------------------------------------------- 8a. Mamodo Cards ------------------------------------------------------------------------------- [] 01. Zatch Bell [] 02. Zatch Bell [] 03. Zatch Bell [] 04. Reycom [] 05. Brago [] 06. Gofure [] 07. Gofure (transformed) [] 08. Sugino [] 09. Kolulu [] 10. Kolulu (transformed) [] 11. Fein [] 12. Kanchome [] 13. Kanchome [] 14. Tia [] 15. Tia [] 16. Zatch Bell [] 17. Brago [] 18. Brago [] 19. Kanchome [] 20. Tia [] 21. Hyde [] 22. Zofis [] 23. Pokkerio [] 24. Robnos (double) [] 25. Robnos (complete) [] 26. Maruss [] 27. Baltro (armored) [] 28. Baltro [] 29. Zeno [] 30. Yopopo [] 31. Kikuropu ------------------------------------------------------------------------------- 8b. Partner Cards ------------------------------------------------------------------------------- [] 01. Kiyo Takamine [] 02. Hosokawa [] 03. Sherry [] 04. Renji [] 05. Haru [] 06. Lori [] 07. Sebe [] 08. Parco Folgore [] 09. Megumi [] 10. Kiyo Takamine [] 11. Eido [] 12. Sherry [] 13. Koko [] 14. Periko [] 15. Ruku [] 16. Rembrant [] 17. Steng [] 18. Djem [] 19. British Gentleman ------------------------------------------------------------------------------- 8c. Spell Cards ------------------------------------------------------------------------------ [] 01. Zaker [] 02. Zaker [] 03. Rashield [] 04. Jikerdor [] 05. Bao Zakeruga [] 06. Gikor [] 07. Freezudo [] 08. Reis [] 09. Gravirei [] 10. Giganoreis [] 11. Ion Gravirei [] 12. Doruk [] 13. Dorsen [] 14. Juron [] 15. Raja Jugaro [] 16. Zeruk [] 17. Zerusen [] 18. Wigar [] 19. Yuruk [] 20. Poruk [] 21. Koporuk [] 22. Seoshi [] 23. Saisu [] 24. Ma Seshield [] 25. Let's get out of here! [] 26. Ready! [] 27. Hold on! [] 28. Watch out! [] 29. Zaker [] 30. Rashield [] 31. Bao Zakeruga [] 32. Reis [] 33. Gravirei [] 34. Giganoreis [] 35. Ion Guravirei [] 36. Jikir [] 37. Jikirga [] 38. Radom [] 39. Barjuron [] 40. Juruk [] 41. Biraitsu [] 42. Rei Buruk [] 43. Garon [] 44. Ganzu Garon [] 45. Ei Garon [] 46. Gigano Garanzu [] 47. Zeberu [] 48. Zeberusen [] 49. Mikeru [] 50. Doremikeru [] 51. Amuruk [] 52. Amu Shizaruk [] 53. Amursen [] 54. Emron [] 55. Stay Focused! [] 56. Checkmate! [] 57. Zaker ------------------------------------------------------------------------------- 8d. Event Cards ------------------------------------------------------------------------------- [] 01. The Will to Protect [] 02. Tina [] 03. Yellowtail [] 04. Friendship Curry [] 05. Suzy's Lucky Fruit [] 06. Yuta Akiyama [] 07. Ivy Kinoyama [] 08. Suzy Mizuno [] 09. Kind King [] 10. Kind Kiyo [] 11. Iron Man Folgore [] 12. Here Comes Zatch Bell! [] 13. Naomi [] 14. Ponygon [] 15. Vulcan 300 [] 16. Mr. Takamine (Seitaro Takamine) [] 17. Mrs. Takamine (Hana Takamine) [] 18. Folgore's Dance [] 19. Kiyo's Anger [] 20. Megumi's Concert [] 21. Big Relief! [] 22. Kory [] 23. Purpose of the Battle [] 24. Professor Dartagnan [] 25. Yopopo's Dance [] 26. I Asked For Fish! [] 27. Best Friends =============================================================================== 9. List of Unlockables =============================================================================== Here is the list of unlockables in this game. While it appears at first there is little to unlock, there actually is quite a few things to unlock: PLAYABLE CHARACTERS --- Ponygon Get to the 8th battle in time attack in under 5 minutes. --- Wonrei/Li-en Defeat Wonrei in Zatch's Story. --- Zeno Bell/Dufort Go to the title screen and enter ^^vv<><>XO (Up Up Down Down Left Right Left Right X Circle) --- Milordo-Z/Koko Collect every card of all 4 types of cards in Bonus Mode. --- Laila/Albert Collect every Event Card in Bonus Mode. --- Laila/Albert (waking) Collect every Spell Card in Bonus Mode. --- Victoream/Mohawk Ace Collect every Mamodo Card in Bonus Mode. --- Kido/Dr. Riddles Defeat Kido in Zatch's Story. STORIES --- Wonrei's Story Complete Zatch's and Tia's Stories. --- Zeno's Story Go to the title screen and enter ^^vv<><>XO (Up Up Down Down Left Right Left Right Circle X) POWERED UP CHARACTERS --- Zatch Bell/Kiyo Takamine In Kanchome's Story, go to Mochinoki River Bed after defeating Ponygon and defeat Powered Up Zatch. --- Tia/Megumi Ooumi In Kanchome's Story, go to The Quarry after defeating Tia and defeat Powered Up Tia. --- Kanchome/Parco Folgore In Tia's Story, go to Circus Tent after defeating Kanchome and Bari and defeat Powered Up Kanchome. --- Brago/Sherry Belmont In Zeno's Story, go to Mochinoki Park after defeating Wonrei and defeat Powered Up Brago. --- Ponygon In Tia's Story, go to Mochinoki Middle School after defeating Kanchome and Ponygon and defeat Powered Up Ponygon. --- Wonrei/Li-en In Wonrei's Story, go to Fairy Woods after defeating Zatch and defeat Powered Up Wonrei. --- Zeno Bell/Dufort In Zatch's Story, go to Fairy Woods after defeating Kanchome and Ponygon and defeat Powered Up Zeno. --- Zofis/Koko Clear Power Up Time Attack with a Powered Up character. --- Milordo-Z/Koko Clear Power Up Time Attack with normal Milordo-Z. --- Laila/Albert Clear Power Up Time Attack with normal Laila. --- Laila/Albert (waking) Clear Power Up Time Attack with normal Laila (waking). --- Victoream/Mohawk Ace Clear Power Up Time Attack with normal Victoream. --- Kido/Dr. Riddles In Zatch's Story, go to Mochinoki Park after beating Zatch's Story and defeat Powered Up Kido. --- Bari/Gustav Clear Power Up Time Attack with a Powered Up character. OTHER UNLOCKABLES --- Power Up Time Attack Unlock 3 Powered Up characters. --- Password Complete Zatch's Story. --- Victoream's System Voice Collect every Mamodo Card in Bonus Mode. =============================================================================== 10. FAQ =============================================================================== If you have a question for me, email me at derpypenguin55@gmail.com. Q. Why did the developers remove Kafk Sunbeam? A. Kafk Sunbeam has not been introduced when this game was released in America. Q. Why did the developers remove Maestro? A. Maestro has not been introduced when this game was released in America. Q. If that's the case, then why are Laila and Victoream in this game? A. Kafk has a tie to Ponygon, so revealing his identity would ruin Ponygon's journey for a partner to the viewers. As for Maestro, he's just a filler character, who cares? Laila and Victoream has never been seen before in America, as far as the American fans know, they are mamodo exclusively designed for this game. Q. How do I unlock Zeno and his story mode? A. Zeno and his story mode can only be acquired via password. Go to the title screen and input these two passwords: Zeno/Dufort --- ^^vv<><>XO Zeno's Story --- ^^vv<><>OX Q. Is Mamodo Fury the sequel to this game? A. No, although Mamodo Fury did come out after Mamodo Battles. The two games have a very different combat system, as well as different character rosters. While this game has less characters that focus more on the main mamodos, Mamodo Fury has more characters that are mostly the villains of the week (Reycom, Sugino, Kolulu, etc.) Q. What is the difference in character roster between this game and Mamodo Fury? A. Both games include Zatch, Tia, Kanchome, Brago, Ponygon, Bari, Wonrei, Kido, Victoream and Zeno. Mamodo Battles also has Laila and Zofis, while Mamodo Fury has Reycom, Sugino, Kolulu, Fein, Eshros, Robnos, Maruss, Rops, Baransha and Hyde. Q. Who are the system voices? A. There are four system voices: Zatch, Tia, Kanchome, and Victoream. The first three are already unlocked, and Victoream's system voice is unlocked as soon as you unlock Victoream for battle. Q. What is the purpose of x spell? A. Go to the characters section. Q. What is the development system like? A. The system is so insignificant, so I didn't include it. Basically, you have five levels of three parameters: Strike Power, Spell Power, and HP. Your character starts out at the bottom of all parameters, and you spend the points you earn to raise each level. There is no accomplishment for doing this other then a sense of pride. =============================================================================== 11. Copyright/Credits =============================================================================== Me, MoogleSummoner = I wrote this walkthrough, obviously. GameFAQs = For hosting this walkthrough. Neoseeker = For hosting this walkthrough. Makoto Raiku = For writing the original manga. Bandai = For publishing this game. You = For reading this.