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ZATCH BELL MAMODO BATTLES GUIDE
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TABLE OF CONTENTS
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1. Version History
2. Introduction
3. Gameplay
4. Story Mode
   4a. Zatch Bell/Kiyo Takamine
   4b. Tia/Megumi Ooumi
   4c. Kanchome/Parco Folgore
   4d. Brago/Sherry Belmont
   4e. Wonrei/Li-en
   4f. Zeno Bell/Dufort
5. Time Attack
6. Characters
   6a. Zatch Bell/Kiyo Takamine
   6b. Tia/Megumi Ooumi
   6c. Kanchome/Parco Folgore
   6d. Brago/Sherry Belmont
   6e. Ponygon
   6f. Wonrei/Li-en
   6g. Zeno Bell/Dufort
   6h. Zofis/Koko
   6i. Milordo-Z/Koko
   6j. Laila/Albert
   6k. Laila/Albert (waking)
   6l. Victoream/Mohawk Ace
   6m. Kido/Dr. Riddles
   6n. Bari/Gustav
7. Stages
8. Bonus Mode
   8a. Mamodo Cards
   8b. Partner Cards
   8c. Spell Cards
   8d. Event Cards
9. List of Unlockables
10. FAQ
11. Credits/Copyright
===============================================================================
1. Version History
===============================================================================
November 28, 2011: Version 1.0: Base walkthrough completed.
November 29, 2011: Version 1.1: Fixed some minor errors, added FAQ questions.
January 27, 2012: Version 1.2: Updated email.


===============================================================================
2. Introduction
===============================================================================
Hello, welcome to my walkthrough of Zatch Bell: Mamodo Battles! I know the game
has been released for like, five years, but this was a good first game to write
a walkthrough for. Even if nobody reads this, it's good for the experience. I
like this game a lot, I don't love it but it's still good. I also really like
the Zatch Bell anime, I haven't seen all the episodes but I want to.

Zatch Bell: Mamodo Battles is one of three Zatch Bell video games released in
America. In this game, you select one of 14 mamodo teams and battle on one of
16 different stages. You can also purchase cards from the card game and develop
your characters to become the most powerful mamodo team!


===============================================================================
3. Gameplay
===============================================================================
The objective of each battle is to defeat your opponent. To do so, you must
attack your opponent to deplete their health bar. If your health bar is
depleted first, you lose. If your opponent's health bar is depleted first, you
win.

Pressing X allows you to use your physical attack combos. These require no
spell power to use, but they are very predictable. There are two types of
combos: pressing X alone lets you use the solo combo, while pressing right and
X will let you use the partner combo. These combos build up your spell power.

Pressing [] allows you to use your spells. Spells require different amounts of
spell power, depending on the spell, and are very unique. Each character has
very unique spells. Not all of these spells are attacks, as some of these can
serve a supportive or defensive role in battle.

Press O to guard. If your opponents use physical attacks, you will not be hurt.
Timing a guard in the middle of a combo allows you to counter with your own
combo or spell. If you guard when an opponent uses a spell, most characters
will summon a shield to protect them.

When you fill up your spell power, you will be able to use your strongest
spell. Press L1 charges your strongest spell. After a second or two of
charging, you will unleash your strongest spell. Opponents can interupt your
charging by attacking while you are charging. If both you and your opponent use
a strongest spell, a clash will occur, where you must mash the [] button. The
one who wins the tug-of-war clash will overpower the other strongest spell, and
proceed to hurt the opponent. Once you use a strongest spell, your spell power
will be back to zero.

===============================================================================
4. Story Mode
===============================================================================
Story Mode is the main gameplay mode in this game. You select one of six
character's stories to begin the game. Then, you are given some locations, and
you are free to select locations as you please. There, you will fight
opponents. Once your "final boss" has been defeated, the story ends. I will
give you a guide on which location to go, and how to defeat each opponent.

NOTE: Story Mode is different in the USA and Japanese versions. There are
different levels in both versions. In the Japanese version, Ponygon also has
a story. In the USA version, Ponygon's story has been taken out and replaced
with Wonrei's story.

IMPORTANT NOTE: You must do these levels in the order I tell you, or you may
end up skipping levels accidently. This is the drawback of having a story mode
like this, with all of the plot checkpoints.

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4a. Zatch Bell/Kiyo Takamine
-------------------------------------------------------------------------------
Zatch's story follows a basic version of the anime story up to the Ancient
Mamodo arc. As the first story, Zatch's story is the easiest and the best to
start the game with.

--- Go to Mochinoki Town River to fight Brago. It's very easy, use it to learn
the controls. Basic attacks are all you need to win. You have completed
Level 1!
--- Go to Mochinoki Park to fight Tia. It's just as easy as the last battle,
all you need is basic attacks. If Tia heals herself, attack her before she
finishes healing. You have completed Level 2!
--- Go to Mochinoki Department Store to fight Kanchome. He's harder than the
last two opponents, but you should still beat him without a problem. If
Folgore starts dancing, back away and use Zaker. You have completed Level 3!
--- Now you are in England. Go to Fairy Woods to fight Ponygon. Don't
underestimate him just because he doesn't have a partner, because Ponygon's
attacks are STRONG. As long as you don't give him a chance to attack, you'll
be alright. You have completed Level 4!
--- Go to London Suburbs to fight Kanchome. He's a bit harder this time, but
you will have no problem. Use the same strategy as last time to win. You have
completed Level 5!
--- Go to London Suburbs to fight Wonrei. At this point, I recommend you start
learning how to use spells. Wonrei is solely a close-range fighter, so basic
attacks will not work. Zakerga is the best spell to use, and after hitting him,
run up and use a combo. You have completed Level 6!
--- Go to Hoback Castle to fight Bari. He's similar to Wonrei, so use the same
strategy. Also, if he dashes, use a spell before he can hit you. You have
completed Level 7!
--- Go to Fairy Woods to fight Zeno. Zeno is essentially a powered up version
of Zatch, so be careful. Don't stop attacking, and remember to dodge Zeno's
attacks. Using spells will also help. You have completed Level 8!
--- Now you are in Japan. Go to Mochinoki Town River Bed to fight Kido. This
battle is pretty easy, use the same strategies as you did before and you should
win. You have completed Level 9!
--- Go to The Quarry to fight Zofis. Like Zeno, don't stop attacking or else
you'll get hit. When Zofis flies into the air, use Zaker to bring him back
down. A mixture of basic attacks and spells are necessary to win this battle.
You have completed Level 10 and Zatch's story!

The following are the powered-up characters you can unlock in Wonrei's story.
To unlock them, you must defeat them. I do not suggest taking on these battles
until you are very good at the game.

--- Powered Up Zeno: Go to Fairy Woods after defeating Kanchome and Ponygon.
--- Powered Up Kido: Go to Mochinoki Park after beating Zatch's story.

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4b. Tia/Megumi Ooumi
-------------------------------------------------------------------------------
Like most of the other stories, Tia has a filler story. Basically, it's just
Megumi preparing to shoot a music video. Tia's story is pretty hard, and one
of the harder stories.

--- Go to Mochinoki Town River Bed to fight Kido. Kido likes to counter your
attacks, so throw rocks at him (literally)! Dashing at him will also work.
You have completed Level 13!
--- Go to Mochinoki Department Store to fight Kanchome. Like Zatch's first
battle, you can use this battle to learn how to control Tia. There is no
real problem you should have. You have completed Level 11!
--- Go to Mochinoki Park to fight Ponygon. This is even easier then the last
fight. Use a spell occassionally, and you should beat Ponygon. You have
completed Level 12!
--- Go to Mochinoki Park to fight Zatch. This battle isn't very hard either. I
recommend that you start learning Tia's defensive and healing spells to
prepare for future battles. You have completed Level 14!
--- Now you are in England. Go to London Suburbs to fight Brago. Since Brago
is harder to defend against, you want a neverending assault strategy. Use your
guard spells only when Brago uses a spell. You have completed Level 15!
--- Go to Circus Tent to fight Kanchome. Kanchome hasn't gotten stronger since
the last time you fought him, so use the same strategy as last time. You have
completed Level 16!
--- Go to Hoback Castle to fight Bari. Bari can be pretty fast, too fast to
set up your shields or heal yourself. You will have to rely on Tia's physical
attacks to beat him. This battle can be hard, so don't underestimate Bari.
You have completed Level 17!
--- Go to Hoback Castle to fight Zofis. Zofis is also a hard opponent, but this
time using your spells can be very helpful. If Zofis flies into the air, use
your midair attack to bring him back down. Also, don't leave him alone for more
than a moment, or else he will use a spell. You have completed Level 18!
--- Now you are in Japan. Go to Mochinoki Town River Bed to fight Zeno. This is
quite possibly the hardest fight in all of the stories. Don't stop attacking
Zeno, and don't miss while attacking or he will counter. This may take a few
tries to beat. You have completed Level 19 and Tia's story!

The following are the powered-up characters you can unlock in Wonrei's story.
To unlock them, you must defeat them. I do not suggest taking on these battles
until you are very good at the game.

--- Powered Up Kanchome: Go to Circus Tent after defeating Kanchome twice,
Brago, and Bari.
--- Powered Up Ponygon: Go to Mochinoki Middle School after defeating Kanchome
and Ponygon.

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4c. Kanchome/Parco Folgore
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Kanchome has the hardest story in this game because of how hard he is to learn.
There is no plot to this story either. At first, Kanchome is in England because
Folgore is in concert. He then goes to Japan to defeat Zatch.

--- Go to London Suburbs to fight Brago. Brago is a tough opponent to fight for
your first battle as Kanchome. Just try to use Kanchome's physical attacks for
this battle and ignore his spells. You have completed Level 20!
--- Go to Hoback Castle to fight Bari. Bari also is a pretty tough opponent for
one of Kanchome's first battle. Kanchome's basic spell may be good to use, but
otherwise rely on his physical attacks. You have completed Level 22!
--- Go to Fairy Woods to fight Wonrei. Wonrei is a better opponent to learn how
to use Kanchome's spells, since he can't use long-range attacks. Practice on
Wonrei so you can use his spells in future matches. You have completed
Level 21!
--- Go to London Suburbs to fight Kido. You have two strategies for fighting
Kido: stall him or don't stop assaulting. Kanchome's physical attacks alone
won't be effective enough. You have completed Level 24!
--- Go to Fairy Woods to fight Zeno. Remember what I said when you fought Zeno
in Tia's story? I lied, this is the HARDEST FIGHT in Story Mode. I have no real
tactics to share, just use your previous strategies until one of them works.
You have completed Level 25!
--- Go to Hoback Castle to fight Zofis. Kanchome is at a big disadvantage,
since he can't hit Zofis with any of his ground spells while in midair. If he
flies into midair, use Folgore Attack. Other than that, this should be
relatively easy. You have completed Level 23!
--- Now you are in Japan. Go to Mochinoki Park to fight Ponygon. Ponygon fights
are very easy, and this one is no exception. Brush up on your skills if you
need to. You have completed Level 26!
--- Go to Mochinoki Department Store to fight Tia. Tia is an intermediate
challenge at this point. A mixture of Kanchome's physical attacks and spells
are the best strategy to use in this fight. You have completed Level 27!
--- Go to Mochinoki Middle School to fight Zatch. Zatch can be pretty hard.
Using whatever strategy you used to defeat Zeno will be very helpful since
Zatch is a weakened version of Zeno. You have completed Level 28 and Kanchome's
story!

The following are the powered-up characters you can unlock in Wonrei's story.
To unlock them, you must defeat them. I do not suggest taking on these battles
until you are very good at the game.

--- Powered Up Zatch: Go to Mochinoki Town River Bed after defeating Ponygon.
--- Powered Up Tia: Go to The Quarry after defeating Tia.

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4d. Brago/Sherry Belmont
-------------------------------------------------------------------------------
After the comparably hard Tia and Kanchome stories, we have Brago's story,
which is relatively easy. In this, Brago and Sherry are looking for Zofis so
they can get revenge.

--- Go to Mochinoki Park to fight Kanchome. Kanchome is very easy to defeat,
and should serve as a pratice round so you can get used to playing as Brago and
Sherry. You have completed Level 29!
--- Go to Mochinoki Department Store to fight Tia. A nonstop assault is the
best way to deal with Tia. That way, she won't get the chance to use her
shields or healing powers. You have completed Level 30!
--- Go to Mochinoki Middle School to fight Zatch. Zatch is not too hard, but
he should not be taken lightly. Remember to dodge any spells he uses and
counter them with your own spells. You have completed Level 31!
--- Go to Mochinoki Park to fight Ponygon. The best way to win this fight is
to constantly use spells so Ponygon can't do anything. Be careful with your
physical attacks, though. You have completed Level 32!
--- Go to The Quarry to fight Zeno. Zeno is suprisingly not too tough here, so
use the same strategies you used to defeat Zatch. Watch out for his spells,
though. You have completed Level 33!
--- Now you are in England. Go to Hoback Castle to fight Kido. Again, a nonstop
assault is the best strategy because then Kido won't be able to use his more
tactical spells. You have completed Level 34!
--- Go to London Suburbs to fight Wonrei. Stay away from Wonrei for as much of
the battle as possible, as Wonrei's close-range attacks are unmatched. Stick
to using spells, and occassionally use a dash attack. You have completed
Level 35!
--- Go to Fairy Woods to fight Zeno. Remember how easy the last Zeno fight
was? Now it's hard again. Just hope for the best, because Zeno is ruthless.
You have completed Level 37!
--- Go to Hoback Castle to fight Bari. Bari is pretty easy, and there is no
real strategy to beating him. Just mix your physical attacks and spells, and
you will win for sure. You have completed Level 36!
--- Go to Hoback Castle to fight Zofis. Use your spells often, especially when
Zofis flies into the air. Also, don't attack him too soon or he'll counter
attack. You have completed Level 38 and Brago's story!

Brago does not have any powered up characters to unlock.

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4e. Wonrei/Li-en
-------------------------------------------------------------------------------
Wonrei has a fairly easy story. Taking place after Wonrei's introductory
episode, Wonrei and Li-en has traveled to London to rest. However, Li-en's
father has hired mamodo teams to hunt for Wonrei and burn his book.

--- Go to Circus Tent to fight Kanchome. With Kanchome, a nonstop assault is
always a good strategy, and Wonrei specializes in just that. Wonrei's spells
will only help you beat him even more. You have completed Level 39!
--- Go to Fairy Woods to fight Ponygon. Another nonstop assault will work well
here. However, if Ponygon attacks you first it will be hard to counter. You
have completed Level 40!
--- Go to London Suburbs to fight Kido. The first part of the battle is
important, because if Kido sets up some traps, you're doomed. The best
strategy is to do a nonstop assault the first round, then use your strongest
spell in the second round. You have completed Level 41!
--- Go to Hoback Castle to fight Brago. Here is your first battle where a
nonstop assault won't be your best strategy. Instead, time your spells so Brago
won't be able to use his. You have completed Level 42!
--- Go to London Suburbs to fight Zatch. Use whatever strategy you used to
defeat Brago here, as Zatch will fight with a similar style. You have completed
Level 43!
--- Go to London Suburbs to fight Bari. Here, you can do another nonstop
assault. Bari has the same body type as Wonrei, so you can use all of your
attacks without fear of missing. You have completed Level 44!
--- Go to Hoback Castle to fight Brago. Brago hasn't gotten stronger at all
since the last fight, so use the same strategy as before and you should win.
You have completed Level 45!
--- Go to Fairy Woods to fight Zeno. Zeno will be VERY hard if you don't
use the nonstop assault strategy. Keep attacking and don't let Zeno do anything
or you will lose. You have completed Level 47!
--- Go to Hoback Castle to fight Zofis. Whenever Zofis flies into the air, the
only way to attack Zofis is to use your midair attack. Keep attacking Zofis
to make sure he doesn't do that. You have completed Level 46 and Wonrei's
story!

The following are the powered-up characters you can unlock in Wonrei's story.
To unlock them, you must defeat them. I do not suggest taking on these battles
until you are very good at the game.

--- Powered Up Wonrei: Go to Fairy Woods after defeating Zatch.

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4f. Zeno Bell/Dufort
-------------------------------------------------------------------------------
Zeno has a very weird story. He has eight places available to him around the
world, and there is no real story other then "burn everybody's book". Zeno's
story is very easy.

--- Go to Circus Tent to fight Kanchome. Here's a great chance to try out
Zeno, who plays very similarly to Zatch. He shouldn't be too hard to learn.
You have completed Level 48!
--- Go to Mochinoki Middle School to fight Tia. Zeno's physical attacks are
best here, as Tia will either block or counter your spells. Defeat her quickly
before she heals herself. You have completed Level 49!
--- Go to Mochinoki Park to fight Ponygon. Ponygon is ridiculously easy when
you are playing as Zeno, so I don't even need to give you a strategy. You have
completed Level 50!
--- Go to Doc's House to fight Kido. Kido can be a little bit of a challenge,
but it is not very hard. Just make sure Kido doesn't lay his traps, and you
should win. You have completed Level 51!
--- Go to Chinese Temple to fight Wonrei. Don't get close to Woneri, or else
he will deal lots of damage. Instead, shoot spells from afar, only coming
close when you are out of spell power. You have completed Level 52!
--- Go to Fairy Woods to fight Bari. Do the opposite you did with Wonrei, and
stick with physical attacks. If you get away, Bari will either dash towards
you or use a spell. You have completed Level 53!
--- Go to Amazon River to fight Brago. Brago is a pretty easy opponent by this
point in Zeno's story, so you should have no problem in defeating him. You have
completed Level 54!
--- Go to Hoback Castle to fight Zofis. Whenever Zofis flies into the air, use
either version of Zaker (ground or midair). Other then that this shouldn't be
too hard. You have completed Level 55!
--- Go to Fairy Woodso to fight Zatch. You are essentially fighting a mirror of
Zeno, only with less strength. Counter his attacks with your own attacks to
win. You have completed Level 56, Zeno's Story and Story Mode!

The following are the powered-up characters you can unlock in Wonrei's story.
To unlock them, you must defeat them. I do not suggest taking on these battles
until you are very good at the game.

--- Powered Up Brago: Go to Mochinoki Park after defeating Wonrei.

===============================================================================
5. Time Attack
===============================================================================
Time Attack is this game's Arcade Mode. You select one of the characters you
have unlocked, and then you fight eight opponents. Here is some information
about this mode, and tips.

--- Your 4th battle will always be against Bari. If you are playing as Bari,
however, your 4th battle will always be against Zatch.
--- Your 8th battle will always be against Zofis. If you are playing as Zofis
or Milordo-Z, however, your 8th battle will always be against Brago.
--- If you lose a battle and then continue, your 8th battle will be against
Zeno.
--- Each character has an arena:
Zatch: Mochinoki Park
Tia: Holland Suburbs
Kanchome: South Pole
Brago: Amazon River
Ponygon: Mochinoki Middle School
Wonrei: Chinese Temple
Zeno: Fairy Woods
Zofis: Hoback Castle
Milordo-Z: N/A (doesn't appear in Time Attack)
Laila: Entrance to the Ruins
Waking Laila: Entrance to the Ruins
Victoream: Amazon River
Kido: Doc's Home
Bari: The Quarry
--- Use your strongest spell a lot. Time stops when you use it, and it deals
lots of damage, so if you can, use it as soon as possible.
--- Using your partner combo will build your spell power bar fast, so use it
more than your standard combo.
--- If you must, spam your spells, specifically your long-range spells. These
will knock your opponent down and do damage.

===============================================================================
6. Characters
===============================================================================
6a. Zatch Bell/Kiyo Takamine
-------------------------------------------------------------------------------
Zatch Bell is a mamodo from the Mamodo World. He was originally a crybaby who
was horrible at spells, but after joining the battle he got amnesia and his
personality was overwritten. With the help of Kiyo, his partner, he became a
strong, ambitious mamodo motivated to become a kind king. His partner Kiyo is
a middle school student who is brilliant, but lazy, and has few friends. Zatch
helps him come out of his shell.

Zatch and Kiyo are a well-rounded mamodo team. Zatch's spells cover a variety
of situations and are easy to use. This makes Zatch a great starter character
to use, and a powerful advanced character.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Zaker
>+[]        Zakeruga
<+[]        Jikerdor
v+[]        Rauzaruk
Spin+[]     Zagurzem
O           Rashield
^+X         Zaker
L1          Bao Zakeruga

--- ZAKER: Zatch shoots a lightning bolt from his mouth. The attack does not
cost much spell power, deals good knockback and good damage, so I recommend it.
However, Zakeruga is a better version, so use that instead.
--- ZAKERUGA: Zatch shoots a lightning bolt from his mouth, but it is much
more powerful and faster. I like this spell more than Zaker, even though Zaker
is a good spell.
--- JIKERDOR: Zatch shoots a ball that magnifies his opponent. In this game,
it paralyzes the opponent, leaving Zatch to perform a combo. I don't use this
spell much because it isn't really that hard to land a combo.
--- RAUZARUK: Zatch glows with a lightning aura. In this state, Zatch is much
faster and stronger, but he can't use any spells or partner combos. After the
spell wears off, Zatch has to wait a moment to rest. Zatch doesn't become much
stronger, plus the after-effect keeps this spell mediocre.
--- ZAGURZEM: Zatch shoots a ball that makes his opponent weaker to attacks.
This spell is secret, as it is not listed in the spell charts. What this spell
does is make the next attack you perform much stronger. You can stack this
spell, making your attacks even more stronger. What you have to do is spin the
control stick around once (clockwise if you're facing right, counter-clockwise
if you're facing left), and press []. This can be very hard, so I recommend
running around in circles, which improves your odds of success.
--- RASHIELD: Zatch summons a shield to protect him. This is a basic shield
spell, which covers all angles in front of him. It does not protect him well
against attacks from behind, though.
--- ZAKER (midair): Zatch jumps up into the air and shoots lightning out of his
mouth. This version of Zaker does even more damage than Zakeruga, plus it's
very hard to hit Zatch. This is possibly his best spell.
--- BAO ZAKERUGA: Zatch summons a lightning dragon to attack his opponent.
Among the strongest spells in the game, this is one of the weaker spells.

-------------------------------------------------------------------------------
6b. Tia/Megumi Ooumi
-------------------------------------------------------------------------------
Tia is a mamodo, and was Zatch's bully in the Mamodo World. She used to taunt
him for his weakness, until they met again in the battle. Zatch saved Tia from
a former friend mamodo, Maruss, and formed a friendship. Tia is a bit of a
tomboy, which contradicts her partner's attitude. Her partner is Megumi, a
peppy pop star who supports Tia in any way she can.

Tia and Megumi specialize in shields and healing. In addition to her excellent
shields, Tia can also heal herself, allowing her to last long into a battle.
She is better at wearing down the opponent than a full-on assault. Overall,
she is a defensive tank.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 
X (Dash)    Dash Attack

[]          Saisu
>+[]        Giga La Seoshi
<+[]        Saifogeo
O           Seoshi
<+O         Ma Seshield
^+X         Saisu
<+X         Stone Throwing
L1          Gigano Saisu

--- SAISU: Tia throws a gust of wind at her opponent. The spell is very weak,
it goes at a slow rate, and there is very little knockback. Only use this spell
in certain situations, like a finishing move.
--- GIGA LA SEOSHI: Tia creates a magical barrier around her opponent. While it
doesn't trap her opponent, it reflects any spells the opponent casts back at
them. It's very hard to get the timing right, so this a very advanced spell.
--- SAIFOGEO: Tia summons a sword to heal herself. She stops healing herself
when her health is full, her spell power runs out, or you let go of the []
button. If you can knock your opponent away, this is a very valuable spell.
--- SEOSHI: Tia creates a barrier around herself. This protects her from spells
at all angles, however the spell does not last for long.
--- MA SESHIELD: Tia summons a shield to protect her. While it doesn't protect
her from all angles, this spell lasts longer then Seoshi.
--- SAISU (midair): Tia jumps up into the air and unleashes a flurry of Saisu.
This version does much more damage, so use this spell more often then the
ground version.
--- STONE THROWING: Tia throws a bunch of stones at her opponent. This spell
does very little damage, but the spell has good knockback. When you need to
push your opponent, this spell will work.
--- GIGANO SAISU: Tia creates a heart with two wings, and sends it flying at
her opponent. This spell is one of the weaker strongest spells.

-------------------------------------------------------------------------------
6c. Kanchome/Parco Folgore
-------------------------------------------------------------------------------
Kanchome is a crybaby mamodo who knew Zatch in the Mamodo World. In the battle,
Kanchome feels even weaker after being beaten by Zatch and becomes friends
with him. Instead of fighting, Kanchome relies on deception to get away from
battles. His partner, Parco Folgore, is a famous Italian pop star well known
for his song, "Hey Hey Let's Dance All Day".

Kanchome and Folgore have very weak attacks that do little damage. They are
almost like joke characters, except that they can lead an never-stopping
assault, giving the opponent no time to breathe. Because of this, Kanchome is
one of the most advanced characters to learn.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Poruk (toge)
<+[]        Poruk (artillery)
>+[]        Poruk (human opponent)
^+[]        Poruk (earth)
v+[]        Koporuk
O           Dikaporuk
^+X         Poruk (paper airplane)
[] (Air)    Poruk (toge)
<+[] (Air)  Folgore Attack
L1          Gaporuk

--- PORUK (toge): Kanchome turns into a spiky, spinning wheel and rolls towards
his opponent. You can affect the speed by using the control stick. This spell
is good in certain situations, but bad in others.
--- PORUK (artillery): Kanchome turns into a cannon. If his opponent gets too
close, they will be paralyzed, allowing Kanchome to attack. In my opinion, this
is pretty good because it allows you to counter.
--- PORUK (human opponent): Kanchome turns into his opponent's partner. While
this spell seems useless, there actually is a purpose. If your opponent uses
a spell, they will accidently hit their own partner, stunning them and giving
you the chance to attack.
--- PORUK (earth): Kanchome becomes a patch on the earth. While in this form,
Kanchome can punch his opponent or grab them and let Folgore attack. Your
opponent will have a hard time countering this spell.
--- KOPORUK: Kanchome will shrink, becoming barely visible. While this seems
like another useless spell, there is a purpose. If you jump onto your opponent,
Kanchome will bite them and deal damage.
--- DIKAPORUK: Kanchome grows into a giant. This is one of the best shields,
because Kanchome himself IS the shield. Thus, he doesn't have to worry about
his shield not working.
--- PORUK (paper airplane): Kanchome turns into a paper airplance, and carries
Folgore. This is a spell that actually allows Kanchome to float in midair and
avoid his opponents, so this can be useful.
--- PORUK (midair toge): Kanchome turns into a spiky, spinning wheel, falls
towards the ground, and rolls towards his opponent. This can serve as a good
surprise attack.
--- FOLGORE ATTACK: Kanchome throws Folgore at his opponent, and comes down to
the ground. When it's hard to use Poruk (toge), use this spell. It also works
when fighting airborne opponents.
--- GAPORUK: Kanchome turns into a fan, and blows a gust of wind at his
opponent. This is one of the weaker strongest spells.

-------------------------------------------------------------------------------
6d. Brago/Sherry Belmont
-------------------------------------------------------------------------------
Brago is a mysterious dark mamodo. Little is known about his time in the Mamodo
World. At first he is cold and bloodthirsty, however through his time in the
battle he becomes a kind and strict mamodo. He is Zatch's rival, and eventually
gains respect for Zatch. His partner Sherry is a rich girl who is currently on
a mission to help a former friend, Koko.

Brago and Sherry is both a fast and strong mamodo team with little downfalls.
Because of this, Brago and Sherry is possibly the best mamodo team to a
newcomer. However, they do not have many advanced strategies, keeping them from
being overpowered.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Reis
>+[]        Giganoreis
<+[]        Ion Gravirei
v+[]        Gravirei
^+[]        Rior Reis
^+X         Baber Gravidon
L1          Dioga Gravidon

--- REIS: Brago shoots a small ball of gravity at his opponent. This spell does
a fair amount of damage, however there is little knockback. This is a good
spell to use only from afar.
--- GIGANOREIS: Brago shoots a big ball of gravity at his opponent. This spell
is much bigger, stronger, and has greater knockback then Reis. This spell is
better, but obviously require more spell power.
--- ION GRAVIREI: Brago creates a force of gravity that crushes the earth, and
sends it towards his opponent. This does about as much damage as Reis, so this
is best used as a stalling technique.
--- GRAVIREI: Brago creates a force of gravity that crushes the earth. The
gravity stuns his opponent, allowing him to set up a combo. Considering his
combos are hard to set up, this is a good spell.
--- RIOR REIS: Brago sends a beam of gravity at his opponent. This does
slightly above average damage, however the radius of the spell is very small.
Only use this spell when you are at mid-range.
--- BABER GRAVIDON: Brago jumps up into the air and creates a force of gravity
that crushes the earth. This spell does a lot of damage, and is very hard to
avoid or counter.
--- DIOGA GRAVIDON: Baber creates a giant ball of gravity, and launches it
at his opponent. This strongest spell does an average amount of damage.

-------------------------------------------------------------------------------
6e. Ponygon
-------------------------------------------------------------------------------
Ponygon is a mamodo who hasn't found his partner yet. He meets Zatch at a
playground and likes to play with him. His real name is actually Schneider, but
nobody refers to him as that.

Ponygon has no partner, since his partner was taken out in the English release.
He only has physical attacks, making him a pure joke character. His combos are
pretty powerful, though.

NOTE: To unlock Ponygon, get to the 8th stage in Time Attack in under
5 minutes and defeat him.

XXXX        Physical Attack Combo
>+XXXX      Partner Combo
X (Dash)    Dash Attack

-------------------------------------------------------------------------------
6f. Wonrei/Li-en
-------------------------------------------------------------------------------
Wonrei is a mamodo who wishes to be a protective king. At first, he didn't want
to fight and just wanted to protect his partner Li-en, however Zatch and Kiyo
encouraged him to fight. Wonrei and Li-en are in a romantic relationship,
something which empowers them and keeps them strong. Li-en's father is the
leader of the Chinese mafia, and orginally disproved of their relationship.

Wonrei and Li-en are brutal close-range fighters. Many of their attacks are
powerful, however they have no long range attacks. Even their spells have a
very short reach.

NOTE: To unlock Wonrei and Li-en, defeat them in Zatch's Story.

XXXXX       Physical Attack Combo 1
XXXX[]      Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Go Boren
>+[]        Go Redoruk
<+[]        Ganzu Boren
^+[]        Redoruk
O           Rerudo
^+X         Gar Redoruk
L1          Rao Diboren

--- GO BOREN: Wonrei charges up his fist and punches his opponent. Depending on
how long you charge it, this spell can do A LOT of damage. Use this whenever
your opponent is getting up.
--- GO REDORUK: Wonrei charges up his leg and kicks his opponent. This can not
be charged, unlike Go Boren, however this can be used to juggle your opponent.
It requires a lot of skill, though.
--- GANZU BOREN: Wonrei unleashes a flurryy of punches at his opponent. If this
misses, it will be very easy for your opponent to counterattack. However, this
will do a lot of damage.
--- REDORUK: Wonrei will dash towards his opponent. Since Wonrei is purely a
short-range character, this spell is reliable when you need to get close to
your opponent.
--- RERUDO: Wonrei summons a shield to protect him. His shield is very small,
so some spells will still be able to hit him.
--- GAR REDORUK: Wonrei jumps up into the air and kicks his opponent. This is
the closest that Wonrei has to a long-range attack, so use it when Redoruk
isn't enough. Other then that, it does pretty good damage.
--- RAO DIBOREN: Wonrei summons a giant tiger to attack his oponnent. While it
still is strong, this is the weakest strongest spell in the game.

-------------------------------------------------------------------------------
6g. Zeno Bell/Dufort
-------------------------------------------------------------------------------
Zeno is a mamodo who looks a lot like Zatch. However, he is evil, and hates
Zatch and his friends. He is not seen often, however whenever he does things
are very dangerous. His partner Dufort is very quiet and doesn't say much,
almost to the point where he seems like a puppet.

Zeno and Dufort are like an upgraded version of Zatch and Kiyo. Their spells
are the exact same, but their physical combos are different. It is a matter of
preference over which one is better, though.

NOTE: To unlock Zeno, go to the title screen and enter ^^vv<><>XO.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Zaker
>+[]        Zakeruga
<+[]        Jikerdor
v+[]        Rauzaruk
Spin+[]     Zagurzem
O           Rashield
^+X         Zaker
L1          Zeo Zakeruga

--- ZAKER: Zeno shoots a lightning bolt from his hand. The attack does not
cost much spell power, deals good knockback and good damage, so I recommend it.
However, Zakeruga is a better version, so use that instead.
--- ZAKERUGA: Zeno shoots a lightning bolt from his mouth, but it is much
more powerful and faster. I like this spell more than Zaker, even though Zaker
is a good spell.
--- JIKERDOR: Zeno shoots a ball that magnifies his opponent. In this game,
it paralyzes the opponent, leaving Zeno to perform a combo. I don't use this
spell much because it isn't really that hard to land a combo.
--- RAUZARUK: Zeno glows with a lightning aura. In this state, Zeno is much
faster and stronger, but he can't use any spells or partner combos. After the
spell wears off, Zeno has to wait a moment to rest. Zeno doesn't become much
stronger, plus the after-effect keeps this spell mediocre.
--- ZAGURZEM: Zeno shoots a ball that makes his opponent weaker to attacks.
This spell is secret, as it is not listed in the spell charts. What this spell
does is make the next attack you perform much stronger. You can stack this
spell, making your attacks even more stronger. What you have to do is spin the
control stick around once (clockwise if you're facing right, counter-clockwise
if you're facing left), and press []. This can be very hard, so I recommend
running around in circles, which improves your odds of success.
--- RASHIELD: Zeno summons a shield to protect him. This is a basic shield
spell, which covers all angles in front of him. It does not protect him well
against attacks from behind, though.
--- ZAKER (midair): Zeno jumps up into the air and shoots lightning out of his
mouth. This version of Zaker does even more damage than Zakeruga, plus it's
very hard to hit Zeno. This is possibly his best spell.
--- ZEO ZAKERUGA: Zeno summons a lightning dragon to attack his opponent.
Among the strongest spells in the game, this is one of the average spells.

-------------------------------------------------------------------------------
6h. Zofis/Koko
-------------------------------------------------------------------------------
Zofis is an evil mamodo who brainwashed his partner, Koko. He enjoys laughing
at other's pain. His grand scheme to win the battle was to resurrect the
Ancient Mamodo to serve as his army. His partner Koko has been brainwashed to
be his servant. She used to be friends with Sherry until she was taken over.

Zofis and Koko are very tricky to use. Zofis tends to teleport during his
physical combos. Also, his spells are strong but have little knockback. He can
also fly in midair to avoid enemy attacks while using spells to hurt his
opponent.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Radom
>+[]        Gigano Radom
<+[]        Teoradom
v+[]        Rond Radom (front)
^+[]        Rond Radom (back)
O           Gigarado Shield
^+X         Transfer to Mid-Air
v+X (Air)   Transfer to Ground
<+[] (Air)  Digan Teoradom
L1          Dioga Teoradom

--- RADOM: Zofis throws an explosion at his opponent. The spell has decent
strength, however there is very little knockback. Mixing this spell in with
combos is the best strategy.
--- GIGANO RADOM: Zofis throws a bigger explosion at his opponent. This spell
has fair strength, more then Radom, so I would use this spell over it. It also
has a bigger radius and more knockback.
--- TEORADOM: Zofis throws an explosion at his opponent. There really isn't
anything different about this spell from Radom, so I would just stick with
Radom. The only difference I noticed is that this spell goes a little faster.
--- ROND RADOM: I don't understand what front and back mean, so this covers
both versions of the spell. Zofis creates a whip of explosions and whips
his opponent. This spell is good for countering, but that's it.
--- GIGARADO SHIELD: Zofis summons an explosive shield to protect him. There
really isn't anything different about this shield then others.
--- TRANSFER TO MID-AIR: Zofis flies up into the air. That's about it, really.
He can only use Digan Teoradom in midair, plus he's safe from certain attacks.
--- TRANSFER TO GROUND: Zofis goes back to the ground. There's nothing else
to explain, really.
--- DIGAN TEORADOM: Zofis summons meteors to rain on his opponent. This is
actually pretty strong, and it's hard to avoid, so I recommend using it when
you're in midair.
--- DIOGA TEORADOM: Zofis flies into the air and summons a giant meteor. This
is one of the most powerful strongest spells in the game.


-------------------------------------------------------------------------------
6i. Milordo-Z/Koko
-------------------------------------------------------------------------------
For a while during the mamodo battle, Zofis disguised himself as Milordo-Z to
not draw negative attention. Soon, though, the protagonists of the series
discovered it was just a disguise and proceeded to attack.

Milordo-Z and Koko have the exact same moveset as Zofis and Koko. Milordo-Z
tends to teleport during his physical combos. Also, his spells are strong but
have little knockback. He can also fly in midair to avoid enemy attacks while
using spells to hurt his opponent. Milordo-Z has a higher defense than other
mamodo, giving him an advantage.

NOTE: To unlock Milordo-Z and Koko, collect every card in Bonus Mode.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Radom
>+[]        Gigano Radom
<+[]        Teoradom
v+[]        Rond Radom (front)
^+[]        Rond Radom (back)
O           Gigarado Shield
^+X         Transfer to Mid-Air
v+X (Air)   Transfer to Ground
<+[] (Air)  Digan Teoradom
L1          Dioga Teoradom

--- RADOM: Milordo-Z throws an explosion at his opponent. The spell has decent
strength, however there is very little knockback. Mixing this spell in with
combos is the best strategy.
--- GIGANO RADOM: Milordo-Z throws a bigger explosion at his opponent. This
spell has fair strength, more then Radom, so I would use this spell over it. It
also has a bigger radius and more knockback.
--- TEORADOM: Milordo-Z throws an explosion at his opponent. There really isn't
anything different about this spell from Radom, so I would just stick with
Radom. The only difference I noticed is that this spell goes a little faster.
--- ROND RADOM: I don't understand what front and back mean, so this covers
both versions of the spell. Milordo-Z creates a whip of explosions and whips
his opponent. This spell is good for countering, but that's it.
--- GIGARADO SHIELD: Milordo-Z summons an explosive shield to protect him.
There really isn't anything different about this shield then others.
--- TRANSFER TO MID-AIR: Milordo-Z flies up into the air. That's about it,
really. He can only use Digan Teoradom in midair, plus he's safe from certain
attacks.
--- TRANSFER TO GROUND: Milordo-Z goes back to the ground. There's nothing else
to explain, really.
--- DIGAN TEORADOM: Milordo-Z summons meteors to rain on his opponent. This is
actually pretty strong, and it's hard to avoid, so I recommend using it when
you're in midair.
--- DIOGA TEORADOM: Milordo-Z flies into the air and summons a giant meteor.
This is one of the most powerful strongest spells in the game.

-------------------------------------------------------------------------------
6j. Laila/Albert
-------------------------------------------------------------------------------
Laila is an ancient mamodo from 1000 years ago who was trapped in stone during
the last mamodo battle. Zofis freed her so she can be used to defeat the
remaining mamodo. Instead, she helped Zatch's team defeat Zofis. Her partner
Albert is a student who was brainwashed to do nothing but cast spells for
Laila.

This version of Laila and Albert is weakened. Laila has an incomplete partner
combo and only has two basic offensive spells. Spamming those two spells will
be the key to winning as Laila.

NOTE: To unlock Laila and Albert, collect every Event Card in Bonus Mode.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XX        Partner Combo
X (Dash)    Dash Attack

[]          Migron
>+[]        Or Migurga
O           Mishield
L1          Raja Migsen

--- MIGRON: Laila shoots a laser from her wand. The laser is very weak and
slow, not to mention it has a short-reach. Only use this spell as a counter,
and nothing else.
--- OR MIGURGA: Laila shoots a miniature crescent moon from her wand. This
spell is much better then Migron, because it deals more damage, has a greater
reach, and is fast. In addition, if this misses the moon comes back like a
boomerang.
--- MISHIELD: Laila summons a crescent moon to protect her. While this shield
isn't too big, it has the benefit of knocking back the opponent if they run
into the shield.
--- RAJA MIGSEN: Laila summons a giant crescent moon and throws it at the
opponent. This is one of the best strongest spells.

-------------------------------------------------------------------------------
6k. Laila/Albert (waking)
-------------------------------------------------------------------------------
Eventually, Albert breaks free of Zofis' mind control and helps Laila of his
own will, rather than because Zofis made him. As a result, he has greater heart
power and his spells are strengthened.

If the normal version of Laila and Albert are incomplete, this one is complete.
Laila now has a full partner combo. She also has a few new spells that can be
very powerful if used in the right situations. Laila is best used as a long
range character so her spells will go uninterrupted.

NOTE: To unlock waking Laila and Albert, collect every Spell card in Bonus
Mode.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Migron
>+[]        Or Migurga
O           Mishield
^+X         Mibarna Ma Migron
[] (Air)    Fire
<+[] (Air)  Connect
L1          Raja Migsen

--- MIGRON: Laila shoots a laser from her wand. The laser is very weak and
slow, not to mention it has a short-reach. Only use this spell as a counter,
and nothing else.
--- OR MIGURGA: Laila shoots a miniature crescent moon from her wand. This
spell is much better then Migron, because it deals more damage, has a greater
reach, and is fast. In addition, if this misses the moon comes back like a
boomerang.
--- MISHIELD: Laila summons a crescent moon to protect her. While this shield
isn't too big, it has the benefit of knocking back the opponent if they run
into the shield.
--- MIBARNA MA MIGRON: Laila summons a bunch of tiny crescent moons. While
this doesn't do much by itself, the moons will protect Laila from a certain
number of attacks. Laila can use Fire and Connect after using this spell.
--- FIRE: Laila fires the tiny moons at her opponent. The longer you hold this
down, the more moons are fired. This spell is pretty powereful, but I wouldn't
waste all of the moons.
--- CONNECT: All of the remaining tiny moons tie up Laila's opponent. I think
there's a slight difference how long the opponent is tied up based on how many
moons you have. Anyway, this is a great way to finish Mibarna Ma Migron, and
summon more moons.
--- RAJA MIGSEN: Laila summons a giant crescent moon and throws it at the
opponent. This is one of the best strongest spells.

-------------------------------------------------------------------------------
6l. Victoream/Mohawk Ace
-------------------------------------------------------------------------------
Victoream is a thousand year mamodo who was originally trapped in stone until
Zofis revived him to defeat the remaining mamodo. He participated in the mamodo
battle 1000 years ago, and was trapped by another mamodo. He loves melons, and
has a song about melons that he likes to sing. Mohawk Ace is his brainwashed
partner.

Victoream's attacks are unpredictable and cover a variety of ranges, leaving
the opponent unsure how to attack. Unfortunately, his spells can backfire and
leave him open to attack.

NOTE: To unlock Victoream and Mohawk Ace, collect every Mamodo card in Bonus
Mode.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXXX     Partner Combo 1
>+XXXX[]    Partner Combo 2
X (Dash)    Dash Attack

[]          Magurga
v+[]        Magur Yo-Yo (front)
^+[]        Magur Yo-Yo (back)
^+X         Detach
v+X (Air)   Fuse
X (Air)     Accelerate
[] (Air)    Magurga
L1          Chagur Imisdon

--- MAGURGA: Victoream fires a laser at his opponent. When charged, this can
be very powerful. However, you can't hit airborne opponents with this spell
at all.
--- MAGUR YO-YO: Victoream turns his arms into razor-blades and throws them at
his opponent. It's very hard to position Victoream properly, and this doesn't
do too much damage, so don't use this spell often.
--- DETACH: Victoream detaches his head from his body. This is only to set up
more spells.
--- FUSE: Victoream puts his head back to his body. Only use this if you
change your mind.
--- ACCELERATE: Victoream starts spinning his head. When his head starts to
make sounds, use Magurga.
--- MAGURGA (air): Victoream starts shooting lasers all over the place. He
can't stop until he's out of spell power, or he hits himself. This is very
powerful, yet very risky.
--- CHAGUR IMISDON: Victoream shoots a giant laser at his opponent. This is
the best strongest spell in the game, even K.O.-ing opponents with full health.

-------------------------------------------------------------------------------
6m. Kido/Dr. Riddles
-------------------------------------------------------------------------------
Kido is an intelligent mamodo who is very gullible, yet wants to learn. He and
his partner, Dr. Riddles, challenged Zatch and Kiyo to see how strong they are.
Dr. Riddles is an intelligent man who regularly helps Zatch and his friends by
sharing knowledge.

Kido and Dr. Riddles are very tactical characters. Most of Kido's spells are
about using them at the right time, or else they won't work. Kido also can
juggle his opponent by constantly using spells.

NOTE: To unlock Kido and Dr. Riddles, defeat them in Zatch's Story.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Zegar
>+[]        Zegaruga
<+[]        Ganzu Zegas
v+[]        Koburuk
<+X         Zerusen
v+X         Am Zegar
O           Am Zegar
^+X         Raja Zerusen
L1          Mikor Ma Zegaruga

--- ZEGAR: Kido shoots a laser beam out of his mouth. It is very fast, and
is decently powerful. Use this as a default spell.
--- ZEGARUGA: Kido shoots a powerful laser beam out of his mouth. The startup
time is noticeable, however it is pretty powerful. I wouldn't use it often due
to the startup time.
--- GANZU ZEGAS: Kido shoots his opponent with a rapid-fire gun. Despite all
of the bullets, this attack is incredibly weak and should not be used.
--- KOBURUK: Kido sends tiny clones of him after his opponent. This attack is
very weak, however it serves a greater purpose. This spell also stuns his
opponent, leaving them open for attack.
--- ZERUSEN: Kido shoots a rocket fist at his pponent. Don't trust this attack,
as you temporarily lose control of Kido, and the spell isn't very powerful
at all.
--- AM ZEGAR (attack): Kido punches his opponent with a rocket fist, without
shooting it. While this seems very weak, you can effectively juggle your
opponent with this attack.
--- AM ZEGAR (shield): Kido protects himself with his rocket fist. This only
affects attacks directly in front of him, making a mediocre shield.
--- RAJA ZERUSEN: Kido jumps into the air and shoots a giant rocket fist at
his opponent. This spell is insanely powerful, and almost impossible to
counter. This is Kido's best spell, hands down.
--- MIKOR MA ZEGARUGA: Kido summons a goddess to attack his opponent. This
spell is a pretty powerful strongest spell.

-------------------------------------------------------------------------------
6n. Bari/Gustav
-------------------------------------------------------------------------------
Bari is a strong mamodo who originally fought for no purpose. He heard about
Zatch one day and decided to meet him and fight in a match together. Bari was
questioned about what type of king he would want to be, and Bari decided from
then on he will be a strong king. Gustav is his partner, and little is known
about him.

Bari is one of the trickier characters to learn. He is very fast, and his
spells have a very short startup time. His physical combos are not very good,
making him rely on spells. He also dashes for some of his attacks.

XXXX        Physical Attack Combo 1
XXX[]       Physical Attack Combo 2
>+XXXX      Partner Combo 1
>+XXX[]     Partner Combo 2
X (Dash)    Dash Attack

[]          Zonis
>+[]        Or Zonis
<+[]        Garazonis
v+[]        Doru Zonis
O           Zarushield
^+X         Garazonis
L1          Gigano Zonis

--- ZONIS: Bari shoots a spiral beam at his opponent. This is just another
standard projectile spell, with the same decent strength and reach.
--- OR ZONIS: Bari shoots a powered up spiral beam at his opponent. This spell
is pretty powerful, and just an upgrade to Zonis.
--- GARAZONIS: Bari dashes at his opponent. While not very powerful, this
can be useful if you're far away from your opponent.
--- DORU ZONIS: Bari creates a drill and attacks his opponent. Not very
powerful, and there is no second purpose.
--- ZARUSHIELD: Bari summons a standard shield to protect him. This spell is
one of the better spells, due to the size of the shield.
--- GARAZONIS: Bari jumps up into the air, and dashes into his opponent. Very
powerful, but it is a little hard to set up.
--- GIGANO ZONIS: Bari creates a massive spiral beam to shoot at his opponent.
This is an average strongest spell.

===============================================================================
7. Stages
===============================================================================
There are 16 (as far as I know) stages you can play in this game. Most of the
stages are not very different, which is why all of them are not listed in the
Table of Contents.

MOCHINOKI MIDDLE SCHOOL
This stage is the middle school where Kiyo attends. The arena is in the
courtyard of the school at sunset. Kane (Kiyo's bully from the first episode)
can be seen in the background watching the fight. The arena is shaped like a
perfect square. In Time Attack, Ponygon is fought here.

MOCHINOKI PARK
This stage is the park where Zatch likes to play in. The arena is in the center
of the park. Naomi can be seen driving her toy car around the arena. The arena
is shaped like a large circle. In Time Attack, Zatch is fought here.

MOCHINOKI TOWN RIVER BED
This stage is the river bed where Zatch fought Reycom early in the series. The
arena is right next to the river, and near some bridges. A Praying Mantis Joe
poster can be seen in the background. The arena is shaped like a large square.

MOCHINOKI DEPARTMENT STORE
This stage is the local department store in Zatch's area. The arena is right
outside of the department store. The Praying Mantis show is playing in the
background. The arena is shaped like a small circle.

THE QUARRY
This stage is the construction site where Zatch fought Rops in the series. The
arena is set in the middle of the construction site. The arena is shaped like
a medium-sized circle. In Time Attack, Bari is fought here.

LONDON SUBURBS
This stage is the London suburbs Zatch and Kiyo visits in the series. The arena
is in the center of the town square. A threater playing Yopopo's musical can be
seen in the background. The arena is shaped like a medium-sized square.

HOBACK CASTLE
This stage is the castle where Zatch fought Baltro in the series. The arena is
in the middle of the castle. Baltro's armor can be seen in the background. The
arena is shaped like a small octagon. In Time Attack, Zofis is fought here.

FAIRY WOODS
This stage is the woods where Zatch was found by Kiyo's father. The arena is in
the middle of the woods. The arena is shaped like a small circle. In Time
Attack, Zeno is fought here.

HOLLAND SUBURBS
This stage is Megumi's hometown in Holland. The arena is in the town square,
surrounded by a river and windmills. The arena is shaped like a large
rectangle. In Time Attack, Tia is fought here.

SOUTH POLE
This stage is the South Pole, where Kanchome ends up at the end of one episode.
The arena is set on a pice of seperated ice, near an empire of penguins and a
boat. The arena is shaped like a large circle. In Time Attack, Kanchome is
fought here.

DOC'S HOME
This stage is the home where Doctor Riddles lives. The arena is in the center
of his library. Posters of the Magneficent Twelve are seen. The arena is shaped
like a small octagon. In Time Attack, Kido is fought here.

CIRCUS TENT
This stage is a circus tent. The arena is in the center of the tent. Kanchome
can be seen on a poster, looking like a clown. The arena is shaped like a small
circle.

CHINESE TEMPLE
This stage is the Chinese temple where Wonrei and Li-en reside. The arena is in
front of the temple, surrounded by a river. The arena is shaped like a small
circle. In Time Attack, Wonrei is fought here.

AMAZON RIVER
This stage is the Amazon River, where Brago and Sherry fought Pokkeiro in the
series. The arena is set on a raft going through the Amazon River. The arena is
shaped like a medium-sized rectangle. In Time Attack, Brago and Victoream are
fought here.

ENTRANCE TO THE RUINS
This stage is the entrance to the ruins where Zofis is. The arena is in front
of the ruins. The arena is shaped like a large octagon. In Time Attack, both
versions of Laila are fought here.

ROCK ROOM
This stage is inside the ruins where Zofis is. The arena is on a pillar
surrounded by purple mist. The arena is shaped like a large circle.

===============================================================================
8. Bonus Mode
===============================================================================
Bonus Mode is where you purchase cards. These cards are actually from the first
series of the Zatch Bell Trading Card Game. If you collect enough cards, you
will unlock a character:

All Mamodo Cards --- Victoream/Mohawk Ace
All Spell Cards --- Laila/Albert (waking)
All Event Cards --- Laila/Albert
All Cards (all 4 types) --- Milordo-Z/Koko

When you select the type of card you would like to purchase, you will be taken
to a screen wehre you randomly select one card. You may pull a card you already
have, meaning you lost. Here is a checklist to make sure you have all the
cards.

-------------------------------------------------------------------------------
8a. Mamodo Cards
-------------------------------------------------------------------------------
[] 01. Zatch Bell
[] 02. Zatch Bell
[] 03. Zatch Bell
[] 04. Reycom
[] 05. Brago
[] 06. Gofure
[] 07. Gofure (transformed)
[] 08. Sugino
[] 09. Kolulu
[] 10. Kolulu (transformed)
[] 11. Fein
[] 12. Kanchome
[] 13. Kanchome
[] 14. Tia
[] 15. Tia
[] 16. Zatch Bell
[] 17. Brago
[] 18. Brago
[] 19. Kanchome
[] 20. Tia
[] 21. Hyde
[] 22. Zofis
[] 23. Pokkerio
[] 24. Robnos (double)
[] 25. Robnos (complete)
[] 26. Maruss
[] 27. Baltro (armored)
[] 28. Baltro
[] 29. Zeno
[] 30. Yopopo
[] 31. Kikuropu

-------------------------------------------------------------------------------
8b. Partner Cards
-------------------------------------------------------------------------------
[] 01. Kiyo Takamine
[] 02. Hosokawa
[] 03. Sherry
[] 04. Renji
[] 05. Haru
[] 06. Lori
[] 07. Sebe
[] 08. Parco Folgore
[] 09. Megumi
[] 10. Kiyo Takamine
[] 11. Eido
[] 12. Sherry
[] 13. Koko
[] 14. Periko
[] 15. Ruku
[] 16. Rembrant
[] 17. Steng
[] 18. Djem
[] 19. British Gentleman

-------------------------------------------------------------------------------
8c. Spell Cards
------------------------------------------------------------------------------
[] 01. Zaker
[] 02. Zaker
[] 03. Rashield
[] 04. Jikerdor
[] 05. Bao Zakeruga
[] 06. Gikor
[] 07. Freezudo
[] 08. Reis
[] 09. Gravirei
[] 10. Giganoreis
[] 11. Ion Gravirei
[] 12. Doruk
[] 13. Dorsen
[] 14. Juron
[] 15. Raja Jugaro
[] 16. Zeruk
[] 17. Zerusen
[] 18. Wigar
[] 19. Yuruk
[] 20. Poruk
[] 21. Koporuk
[] 22. Seoshi
[] 23. Saisu
[] 24. Ma Seshield
[] 25. Let's get out of here!
[] 26. Ready!
[] 27. Hold on!
[] 28. Watch out!
[] 29. Zaker
[] 30. Rashield
[] 31. Bao Zakeruga
[] 32. Reis
[] 33. Gravirei
[] 34. Giganoreis
[] 35. Ion Guravirei
[] 36. Jikir
[] 37. Jikirga
[] 38. Radom
[] 39. Barjuron
[] 40. Juruk
[] 41. Biraitsu
[] 42. Rei Buruk
[] 43. Garon
[] 44. Ganzu Garon
[] 45. Ei Garon
[] 46. Gigano Garanzu
[] 47. Zeberu
[] 48. Zeberusen
[] 49. Mikeru
[] 50. Doremikeru
[] 51. Amuruk
[] 52. Amu Shizaruk
[] 53. Amursen
[] 54. Emron
[] 55. Stay Focused!
[] 56. Checkmate!
[] 57. Zaker

-------------------------------------------------------------------------------
8d. Event Cards
-------------------------------------------------------------------------------
[] 01. The Will to Protect
[] 02. Tina
[] 03. Yellowtail
[] 04. Friendship Curry
[] 05. Suzy's Lucky Fruit
[] 06. Yuta Akiyama
[] 07. Ivy Kinoyama
[] 08. Suzy Mizuno
[] 09. Kind King
[] 10. Kind Kiyo
[] 11. Iron Man Folgore
[] 12. Here Comes Zatch Bell!
[] 13. Naomi
[] 14. Ponygon
[] 15. Vulcan 300
[] 16. Mr. Takamine (Seitaro Takamine)
[] 17. Mrs. Takamine (Hana Takamine)
[] 18. Folgore's Dance
[] 19. Kiyo's Anger
[] 20. Megumi's Concert
[] 21. Big Relief!
[] 22. Kory
[] 23. Purpose of the Battle
[] 24. Professor Dartagnan
[] 25. Yopopo's Dance
[] 26. I Asked For Fish!
[] 27. Best Friends


===============================================================================
9. List of Unlockables
===============================================================================
Here is the list of unlockables in this game. While it appears at first there
is little to unlock, there actually is quite a few things to unlock:

PLAYABLE CHARACTERS
--- Ponygon
Get to the 8th battle in time attack in under 5 minutes.

--- Wonrei/Li-en
Defeat Wonrei in Zatch's Story.

--- Zeno Bell/Dufort
Go to the title screen and enter ^^vv<><>XO (Up Up Down Down Left Right Left
Right X Circle)

--- Milordo-Z/Koko
Collect every card of all 4 types of cards in Bonus Mode.

--- Laila/Albert
Collect every Event Card in Bonus Mode.

--- Laila/Albert (waking)
Collect every Spell Card in Bonus Mode.

--- Victoream/Mohawk Ace
Collect every Mamodo Card in Bonus Mode.

--- Kido/Dr. Riddles
Defeat Kido in Zatch's Story.


STORIES
--- Wonrei's Story
Complete Zatch's and Tia's Stories.

--- Zeno's Story
Go to the title screen and enter ^^vv<><>XO (Up Up Down Down Left Right Left
Right Circle X)


POWERED UP CHARACTERS
--- Zatch Bell/Kiyo Takamine
In Kanchome's Story, go to Mochinoki River Bed after defeating Ponygon and
defeat Powered Up Zatch.

--- Tia/Megumi Ooumi
In Kanchome's Story, go to The Quarry after defeating Tia and defeat Powered Up
Tia.

--- Kanchome/Parco Folgore
In Tia's Story, go to Circus Tent after defeating Kanchome and Bari and defeat
Powered Up Kanchome.

--- Brago/Sherry Belmont
In Zeno's Story, go to Mochinoki Park after defeating Wonrei and defeat Powered
Up Brago.

--- Ponygon
In Tia's Story, go to Mochinoki Middle School after defeating Kanchome and
Ponygon and defeat Powered Up Ponygon.

--- Wonrei/Li-en
In Wonrei's Story, go to Fairy Woods after defeating Zatch and defeat Powered
Up Wonrei.

--- Zeno Bell/Dufort
In Zatch's Story, go to Fairy Woods after defeating Kanchome and Ponygon and
defeat Powered Up Zeno.

--- Zofis/Koko
Clear Power Up Time Attack with a Powered Up character.

--- Milordo-Z/Koko
Clear Power Up Time Attack with normal Milordo-Z.

--- Laila/Albert
Clear Power Up Time Attack with normal Laila.

--- Laila/Albert (waking)
Clear Power Up Time Attack with normal Laila (waking).

--- Victoream/Mohawk Ace
Clear Power Up Time Attack with normal Victoream.

--- Kido/Dr. Riddles
In Zatch's Story, go to Mochinoki Park after beating Zatch's Story and defeat
Powered Up Kido.

--- Bari/Gustav
Clear Power Up Time Attack with a Powered Up character.


OTHER UNLOCKABLES
--- Power Up Time Attack
Unlock 3 Powered Up characters.

--- Password
Complete Zatch's Story.

--- Victoream's System Voice
Collect every Mamodo Card in Bonus Mode.


===============================================================================
10. FAQ
===============================================================================
If you have a question for me, email me at derpypenguin55@gmail.com.

Q. Why did the developers remove Kafk Sunbeam?
A. Kafk Sunbeam has not been introduced when this game was released in America.

Q. Why did the developers remove Maestro?
A. Maestro has not been introduced when this game was released in America.

Q. If that's the case, then why are Laila and Victoream in this game?
A. Kafk has a tie to Ponygon, so revealing his identity would ruin Ponygon's
journey for a partner to the viewers. As for Maestro, he's just a filler
character, who cares? Laila and Victoream has never been seen before in
America, as far as the American fans know, they are mamodo exclusively designed
for this game.

Q. How do I unlock Zeno and his story mode?
A. Zeno and his story mode can only be acquired via password. Go to the title
screen and input these two passwords:
Zeno/Dufort --- ^^vv<><>XO
Zeno's Story --- ^^vv<><>OX

Q. Is Mamodo Fury the sequel to this game?
A. No, although Mamodo Fury did come out after Mamodo Battles. The two games
have a very different combat system, as well as different character rosters.
While this game has less characters that focus more on the main mamodos, Mamodo
Fury has more characters that are mostly the villains of the week (Reycom,
Sugino, Kolulu, etc.)

Q. What is the difference in character roster between this game and Mamodo
Fury?
A. Both games include Zatch, Tia, Kanchome, Brago, Ponygon, Bari, Wonrei, Kido,
Victoream and Zeno. Mamodo Battles also has Laila and Zofis, while Mamodo Fury
has Reycom, Sugino, Kolulu, Fein, Eshros, Robnos, Maruss, Rops, Baransha and
Hyde.

Q. Who are the system voices?
A. There are four system voices: Zatch, Tia, Kanchome, and Victoream. The first
three are already unlocked, and Victoream's system voice is unlocked as soon as
you unlock Victoream for battle.

Q. What is the purpose of x spell?
A. Go to the characters section.

Q. What is the development system like?
A. The system is so insignificant, so I didn't include it. Basically, you have
five levels of three parameters: Strike Power, Spell Power, and HP. Your
character starts out at the bottom of all parameters, and you spend the points
you earn to raise each level. There is no accomplishment for doing this other
then a sense of pride.


===============================================================================
11. Copyright/Credits
===============================================================================
Me, MoogleSummoner = I wrote this walkthrough, obviously.
GameFAQs = For hosting this walkthrough.
Neoseeker = For hosting this walkthrough.
Makoto Raiku = For writing the original manga.
Bandai = For publishing this game.
You = For reading this.