X-Men Legends 2 Equipment Guide

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Table of Contents
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1.0: Version History
2.0: Basic Equipment
---2.1: Belts
---2.2: Gloves
---2.3: Gear
3.0: Equipment Modifiers
---3.1: Prefixes
------3.1.1: + Attack
------3.1.2: + HP
------3.1.3: + HP per Knockout
------3.1.4: + EP per Knockout
------3.1.5: + Damage Reduction
------3.1.6: + Minimum Damage
------3.1.7: + Maximum Damage
------3.1.8: + Mental Damage
------3.1.9: + Electricity Damage
------3.1.10: + Energy Damage
------3.1.11: + Radiation Damage
------3.1.12: + Damage
---3.2: Suffixes
------3.2.1: + Defense
------3.2.2: + Body
------3.2.3: + Focus
------3.2.4: + Strike
------3.2.5: + Speed
------3.2.6: + EP
------3.2.7: + Energy Resistance
------3.2.8: + Radiation Resistance
------3.2.9: + Mental Resistance
------3.2.10: + Elemental Resistance
------3.2.11: + All Resistances
------3.2.12: Enemy Defense Bypassed
4.0: Unique Equipment
---4.1: Character-Specific Equipment
------4.1.1: Wolverine
------4.1.2: Storm
------4.1.3: Iceman
------4.1.4: Rogue
------4.1.5: Gambit
------4.1.6: Colossus
------4.1.7: Sunfire
------4.1.8: Bishop
------4.1.9: Jean Grey
------4.1.10: Nightcrawler
------4.1.11: Cyclops
------4.1.12: Magneto
------4.1.13: Toad
------4.1.14: Scarlet Witch
------4.1.15: Juggernaut
---4.2: Non-Exclusive Equipment
5.0: Character Specific Rare Items
6.0: Legal Junk
7.0: Contact Info
8.0: Special Thanks and Credits

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1.0: Version History
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0.1: Most basic equipment listed with modifiers; all (?) unique equipment 
listed
0.1.1: Changed section 5.0
0.2: Added to some lists, changed some ranges, added one credit
Final: Updated everything, added 5.0, removed Coming Soon

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2.0: Basic Equipment
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This section details unmodified equipment such as Bands or Gear. This kind of 
equipment is typically found early in the game, and isnít incredibly useful 
long-term. I suggest replacing it ASAP.

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2.1: Belts
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As you may have determined, Belts are pieces of equipment which fit around the 
waist. Basic Belts only increase Defense, which is generally useful for 
everyone (particularly melee and short-range fighters), as it makes the 
equipped character more likely to dodge or block incoming melee attacks without 
devoting skill points to Speed. Below is a list of different belt types:

Belt Type:	Min. Gain	Max. Gain
Waistband:	3		6
Belt:		9		14
Coil:		18		23
Tech-Coil:	45		53
Nanobelt:	63		72
War Belt:	85		98
X-Guard:	98		141
Utility:	105		149
Defender:	114		159

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2.2: Gloves
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Like Belts, the Gloves should be fairly obvious. They go on the hands. If this 
concept surprises you, youíre probably a lost cause. Basic Gloves give only an 
Attack boost, making them pretty much useless for any character not using melee 
attacks. As such, they are the first things that should be replaced with 
enhanced equipment to make it suitable for anyone. The following is another 
list, this one describing various types of hand coverings:

Glove Type:	Min. Gain	Max. Gain
Bands:		3		8
Gloves:		5		15
Mitts:		8		20
Wristbands:	10		24
Sheaths:	16		35
Gauntlets:	20		45
Bracers:	35		65
X-Gloves:	45		75
Fists:		55		85

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2.3: Armor
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Armor is what it sounds like. Body armor. If you canít figure this one out on 
your own, you probably shouldnít be out unsupervised. Like Belts, it only 
raises Defense in its basic form. Also like Belts, itís useful for all 
characters. Still more like Belts, there is a list. Behold:

Armor Type:	Min. Gain	Max. Gain
Gear:		8		11
Suit:		21		24
Outfit:		45		48
Nanogear:	102		117
X-Armor:	122		136
Uniform:	158		172
Nanofiber:	361		467
X-Uniform:	369		474
Aegis:		383		489

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3.0: Modifiers
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This section details how the equipment in XML2 can actually become useful. It 
can also be very highly customized, if youíre lucky enough to find exactly what 
youíre looking for. You will notice a pair of significant changes compared to 
Section 2. Now, I must list what each modifier does, and I will list pros and 
cons of each type of modifier. This is going to be the largest part of the 
guide, due to the sheer number of different modifiers. Luckily, many of them do 
the same thing, so I wonít need to explain absolutely everything. Iím tired of 
this paragraph. Letís move on.

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3.1: Prefixes
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Prefixes are modifiers that are placed before the equipment type, such as 
Terrific Bands. Like the different equipment types, prefixes are split into 
groups which do the same thing, with stronger versions appearing later, and 
typically, on stronger base equipment. Most of these modifiers enhance 
offensive capabilities, such as Attack or Damage. They also seem to follow a 
pattern. Youíll see what I mean. Letís go on to yet another list. Slightly 
different from before, though:

3.1.1: + Attack
3.1.2: + HP
3.1.3: + HP per Knockout
3.1.4: + EP per Knockout
3.1.5: + Damage Reduction
3.1.6: + Minimum Damage
3.1.7: + Maximum Damage
3.1.8: + Mental Damage
3.1.9: + Electricity Damage
3.1.10: + Energy Damage
3.1.11: + Radiation Damage
3.1.12: + Damage

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.1: + Attack
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
The simplest Prefix, these simply increase the Attack rating on Gloves, or add 
it to Belts and Armor. Like basic Gloves, only melee fighters will see any 
benefit.

Prefix:		Min. Gain	Max. Gain
Terrific:	5		15
Impressive:	16		30
Fantastic:	31		45
Wondrous:	46		60
Dark:		61		75
Primal:		76		100
Superb:		101		130
Excellent:	131		175

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.2: + HP
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Another simple Prefix, the HP gain is useful for all characters, as it 
increases survivability and reduces the need for stat points to be allocated to 
Body.

Prefix:		Min. Gain	Max. Gain
Abnormal:	2		5
Genetic:	6		15
Spliced:	16			30
Extreme:	31		50
Deviant:	51		75
Mutated:	76		100
Evolved:	101		140

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.3: + HP per Knockout
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Instead of giving you a ďpermanentĒ HP boost, these act as healing items. Every 
opponent that falls by the wearerís hands/claws/visor/etc. adds HP to his/her 
total.

Prefix:		Min. Gain	Max. Gain
Absorbing:	1		2
Healthy:	2		3
Consuming:	4		5
Vital:		6		8
Sapping:	9		12
Healing:	13		17
Devouring:	18		25

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.4: + EP per Knockout
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Unlike HP, EP is most useful for ranged fighters. This is great for them, as 
every kill gains a bit of EP. With a high regeneration rate to begin with, 
energy users may never want for energy.

Prefix:		Min. Gain	Max. Gain
Draining:	1		2
Fortified:	2		3
Perpetual:	4		5
Absolute:	6		8
Energized:	9		12
Immense:	13		17
Infinite:	18		25

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.5: + Damage Reduction
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Damage Reduction equipment reduces the damage the wearer takes. This is the 
only real defensive boost any prefix gives. Luckily, itís a good one. Reducing 
damage taken always help.

Prefix:		Min. Gain	Max. Gain
Flawless:	1		2
Towering:	3		5
Supreme:	6		9
Optimum:	10		14
Ultimate:	15		20
Zenith:		21		30
Legendary:	31		45

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.6: + Minimum Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
This is nice for dealing more consistent damage, but basically every other 
prefix is better. Use only if you have no other option.

Prefix:		Min. Gain	Max. Gain
Divine:		1		2
Angelic:	3		5
Mythical:	6		9
Celestial:	10		14
Abstract:	15		20
Puzzling:	21		30
Complete:	31		45

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.7: + Maximum Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
+Max Damage is a bit more useful than +Min Damage, as it deals more damage. 
Because there is also a larger range, the weaker strikes occur slightly less 
frequently.

Prefix:		Min. Gain	Max. Gain
Industrial:	1		2
Avenging:	3		5
Technical:	6		9
Wired:		10		14
Geared:		15		20
Engineered:	21		30
Robotic:	31		45

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.8: + Mental Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
+Mental Damage adds damage of the mental type to all attacks. Hence, mental 
resistant enemies will not be affected by the extra damage as much. These are 
best used on characters with Mental Damage enhancing abilities, such as Jeanís 
Mental Mastery. These are also useful for melee characters when fighting 
physical resistant enemies.

Prefix:		Min. Gain	Max. Gain
Psychic:	5		10
Visionary:	11		10
Telepathic:	21		30
Sentient:	31		40
Cerebral:	41		60
Astral:		61		80
Eternal:	81		110

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.9: + Electricity Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Like +Mental Damage, these are best used on certain characters, namely those 
with Electricity Damage enhancing abilities. Enemies with elemental resistance 
(though uncommon) wonít feel it as much.

Prefix:		Min. Gain	Max. Gain
Seasonal:	5		10
Astonishing:	11		20
Incredible:	21		30
Elite:		31		40
Goddess:	41		60
Master:		61		80
Superior:	81		110

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.10: + Energy Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Much like the last 2, this is best used on melee characters or those with 
Energy Damage enhancing abilities. Overall, +Mental and +Electricity are 
slightly better, as there are more energy resistant enemies.

Prefix:		Min. Gain	Max. Gain
Uncanny:	5		10
Accurate:	11		20
Inspired:	21		30
Nemesis:	31		40
Unstable:	41		60
Tingling:	61		80
Godly:		81		110

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.11: + Radiation Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Unlike Mental, Electricity, and Energy Damage, Radiation Damage occurs over a 
set amount of time. These items have a set damage amount, dealt over a set 
interval. Very useful, as there numerous ďticksĒ of damage. A +Damage item of 
any sort adds the damage to each tick. This combination doesnít work with 
damage over time (DOT) attacks.

Prefix:		Damage		Duration
Glowing:	5		2 Seconds
Emitting:	15		3 Seconds
Fusion:		30		4 Seconds
Atomic:		60		5 Seconds
Nuclear:	120		6 Seconds
Uranium:	240		7 Seconds
Plutonium:	480		8 Seconds

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.1.12: + Damage
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
These are fun. A simple un-typed damage boost, which is very useful for most 
physical power users such as Nightcrawler and Wolverine. Itís also very useful 
for melee characters, especially those with melee-enhancing abilities and 
powers, such as Gambit and Iceman.

Prefix:		Min. Gain	Max. Gain
Marvelous:	3		5
Amazing:	8		15
Fabulous:	20		27
Astounding:	30		40
Super:		45		60
Heroic:		61		80
Epic:		81		110

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3.2: Suffixes
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As Iím sure youíve guessed by now, the suffix is at the end, after the base 
equipment, as in ďBelt of the Hero.Ē These are the opposite of Prefixes, in 
that they enhance defensive capabilities and stats. Theyíre generally useful 
for everyone. Enjoy being invincible.

3.2.1: + Defense
3.2.2: + Body
3.2.3: + Focus
3.2.4: + Strike
3.2.5: + Speed
3.2.6: + EP
3.2.7: + Energy Resistance
3.2.8: + Radiation Resistance
3.2.9: + Mental Resistance
3.2.10: + Elemental Resistance
3.2.11: + All Resistances
3.2.12: Enemy Defense Bypassed

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.1: + Defense
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Adds defense to Gloves, or augments Defense for Belts and Armor. Like Belts and 
Armor, just plain useful all around. While there are better choices, this is 
always good.

Suffix:		Min. Gain	Max. Gain
of Honor:	5		15
of Defense:	16		30
of Security:	31		35
of Justice:	46		60
of Courage:	61		75
of Warding:	76		100
of Safety:	101		130
of Webbing:	131		175

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.2: + Body
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Extra Body means that you can take more punishment. Like most Suffixes, this is 
good for everyone. For ranged fighters, this is better than +Defense items, as 
the enemy shouldnít be close enough to use melee attacks. For short-range and 
melee fighters, itís a toss-up. Extra healing is nice, but not getting hit is 
also nice.

Suffix:		Min. Gain	Max. Gain
of Body:	1		2
of Stamina:	3		4
of Physique:	5		8
of Vigor:	9		13
of Form:	14		19
of Being:	20		27
of Atlas:	30		40

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.3: + Focus
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Like the +Body items, a simple stat boost is all you get. These are useful for 
basically everyone. Melee fighters typically donít have many points in Focus, 
and therefore a low EP regeneration rate. A boost to Focus will help 
regeneration to use powers more often. Ranged fighters use lots of energy to 
begin with, so extra Focus is always nice.

A note: the lower the total Focus is, the smaller the Regeneration rate 
increase will be. In fact, at low levels, there may not be a visible increase 
at all.

Suffix:		Min. Gain	Max. Gain
of Focus:	1		2
of Thought:	3		4
of Sense:	5		8
of Aptitude:	9		13
of Intuition:	14		19
of Vision:	20		27
of Intellect:	30		40

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.4: + Strike
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Only useful for melee fighters and anyone using boosted melee powers. Energy 
users should look elsewhere. 

Another note: the lower the total Strike is, the smaller the Melee Damage 
increase will be. In fact, at low levels, there may not be a visible increase 
at all.

Suffix:		Min. Gain	Max. Gain
of Striking:	1		2
of the Brute:	3		4
of the Beast:	5		8
of Strength:	9		13
of the Titan:	14		19
of Torment:	20		27
of Power:	30		40

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.5: + Speed
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
+Attack and +Defense are good. Speed raises both. Logically, +Speed items must 
be as good as +Atk and +Def combined, right? Right. Higher chance to hit with 
melee attacks, higher chance to dodge incoming melee attacks, and more stat 
points to use elsewhere. Luckily, these seem to be among the most common 
suffixes.

Suffix:		Min. Gain	Max. Gain
of Agility:	1		2
of Swiftness:	3		4
of Quickness:	5		8
of Symmetry:	9		13
of Finesse:	14		19
of Action:	20		27
of Speed:	30		40

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.6: + EP
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
More Energy is always nice. These are similar to +Focus, but with no gain to 
your EP regeneration rate. Stick with +Focus just for that fact, unless there 
is a significant difference in EP gained.

Suffix:		Min. Gain	Max. Gain
of Survival:	2		5
of Change:	6		15
of Science:	16		30
of Legend:	31		50
of Evolution:	51		75
of Mutants:	76		100
of Myth:	101		140

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.7: + Energy Resistance
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Many enemies fight with energy attacks at range, so is this the second best 
+Resistance equipment to have, in my opinion, and the best resistance to have 
period. The resistance simply blocks a certain percentage of any damage of that 
type.

Suffix:		Min. Gain	Max. Gain
of the Hero:	3%		6%
of Olympus:	7%		15%
of Poseidon:	16%		25%
of Ares:	26%		40%
of Hades:	41%		50%
of Apollo:	51%		60%
of Zeus:	61%		70%

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.8: + Radiation Resistance
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Due to fact that there is a fair amount of radiating enemies, this comes in 
handy. Itís not quite as useful as energy resistance, but it is still good.

Suffix:		Min. Gain	Max. Gain
of Shielding:	3%		6%
of Cooling:	7%		15%
of Cover:	16%		25%
of Diffusion:	26%		40%
of Refuge:	41%		50%
of Ash:		51%		60%
of Wonder:	61%		70%

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.9: + Mental Resistance
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Not a whole lot of Mental Damage enemies, so this isnít too useful for most of 
the game. You should be able to find something better.

Suffix:		Min. Gain	Max. Gain
of the Mind:	3%		6%
of Echoes:	7%		15%
of Calm:	16%		25%
of Serenity:	26%		40%
of Peace:	41%		50%
of Sanity:	51%		60%
of Balance:	61%		70%

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.10: + Elemental Resistance
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Like Mental, there arenít many enemies with this damage type. Find something 
better.

Suffix:		Min. Gain	Max. Gain
of the Moon:	3%		6%
of Dust:	7%		15%
of Earth:	16%		25%
of Bone:	26%		40%
of the Sun:	41%		50%
of Essence:	51%		60%
of Strife:	61%		70%

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.11: + All Resistances
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Needless to say, this incorporates all 4 previously mentioned resistances. 
Theyíre harder to find and the percentage is typically lower, but it covers a 
wide range of attacks types. Pair it with high Defense to block melee attacks, 
and you have a piece of equipment suitable for any and all characters.

Suffix:		Min. Gain	Max. Gain
Nature:*	2%		5%
of Shadow:	6%		9%
of Mystery:	10%		14%
of Secrecy:	15%		25%
of Harmony:#	15%		25%
of Seclusion:	25%		35%
of Immunity:	35%		40%

* Not a typo on my part. Unique among suffixes by not including the word ďof.Ē 
Most likely an error within the game.

# For some reason, only the highest-level enemies will drop this. I canít 
explain it.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
3.2.12: Enemy Defense Bypassed
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Incredible for melee fighters, useless otherwise. It allows the equipped 
character to hit with melee attacks regardless of their Attack or their 
opponents Defense. With this, absolutely no Speed is needed, unless you want to 
dodge incoming melee strikes. This frees up a ton of stat points for Body and 
Focus. Yes, Focus. Youíll still need the occasional attacking power, and the 
defensive powers take tons of EP.

Suffix:
of Precision

Thatís the list. Fun, huh?

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4.0: Unique Equipment
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
Unique equipment is just that. Extremely rare outside the character-specific 
equipment from Danger Room challenge missions, consider yourself lucky just to 
gaze upon it. Sadly, I am not so fortunate, so most of my current info about 
non-DR items is secondhand. If there is a mistake, donít blame me.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
4.1: Character-Specific Equipment
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
This stuff is easily obtained from the Danger Room for completing the 
characters Challenge mission. I will be sure note which class each disc is in, 
and where it can be found.

4.1.1: Storm
4.1.2: Wolverine
4.1.3: Iceman
4.1.4: Rogue
4.1.5: Gambit
4.1.6: Colossus
4.1.7: Sunfire
4.1.8: Bishop
4.1.9: Jean Grey
4.1.10: Nightcrawler
4.1.11: Cyclops
4.1.12: Magneto
4.1.13: Toad
4.1.14: Scarlet Witch
4.1.15: Juggernaut

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.1: Storm
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
X-Man Class. Found in Act 4 -> Apocalypseís Tower -> Tower Engineering

Goddess Mantle: Armor:
600 Defense, +75% Elemental Resistance, +50 Electricity Damage

With Lightning Mastery, this can add decent amounts of damage to melee and 
wind-based attacks, and make lightning attacks quite potent. Itís also very 
good defensively, helping to make Storm an effective tank on a long-range team 
(not that anything should survive long enough to make it to melee range). Too 
bad itís so late in the game.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.2: Wolverine
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
X-Man Class. Found in Act 5 -> Temple of Sekmeht

Fists of Weapon X: Gloves:
250 ATK, 125 DEF, +10 Strike, +50% to Physical Damage

Very good offensive equipment. All of Wolverineís mutant power attacks are 
boosted melee attacks doing physical damage. The Strike makes all of his 
attacks do more damage, which is enhanced even more with the physical damage 
boost. A pair of +Damage items (typed or not) can make Wolverine a great 
fighter overall and one of the best boss killers in the game.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.3: Iceman
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Sophomore Class. Found in Act 3 -> Core -> Core Interior

Cryogenic Booster: Belt:
100 Attack, 300 Defense, Double Cold Damage, +25 Body

Extremely useful. The extra cold damage means you can divert skill points into 
passive abilities, as the powers are stronger. With cold mastery, ranged 
attacks can do massive amounts of damage for little EP. With Cold Combat, melee 
attacks can become among the best in the game.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.4: Rogue
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
X-Man Class. Found in Act 4 -> Platforms -> Third Radar Array Platform

Touch of Death: Gloves:
125 Attack, 100 Defense, +8 EP per Knockout

Not as useful as some of others. Basic equipment can give these boosts.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.5: Gambit
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Sophomore Class. Found in Act 2 -> Elemental Tomb -> Water Room

Nanocore Staff: Gloves:
250 Attack, 100 Defense, +50% Energy Resistance, +25 Energy Damage

Somewhat useful. Try to find something better.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.6: Colossus
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Senior Class. Found in Act 4 -> Sewers South

Regenerative Plating: Armor:
700 Defense, +15 Body, +5 HP Regeneration, +25% All Resistances

Very good. The Defense boost helps him dodge melee attacks, the Body adds HP, 
the HP regeneration is obvious, and the resistances help him become one of the 
best walking punching bags in the game. Sadly, thatís about the only thing in 
the game he does better than Juggernaut.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.7: Sunfire
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Junior Class. Found in Act 3 -> Infinite Factory -> Assembly Factory. Itís 
inside a Cryogenic chamber on the upper level.

Essence of the Corona: Belt:
50 ATK, 200 DEF, +50% Radiation Resistance, +60 Radiation Dmg over 5 seconds

Decent Defense. High Radiation Resistance and Radiation Damage can make his 
fairly potent attacks even better, whilst protecting him from the second most 
common non-physical damage in the game.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.8: Bishop
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
X-Man Class. Found in Act 5 -> Ancient Labyrinth

Phase Pistol: Gloves:
225 ATK, 125 DEF, +50 Damage

Pretty simple. The way you feel about +Damage is the same way youíll feel about 
this.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.9: Jean Grey
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Junior Class. Found in Act 3 -> Infinite Factory -> Engineering

Touch of the Phoenix: Gloves:
250 ATK, +25 Focus, +50% Mental Resistance, +8 EP per Knockout

A nice shot of Focus (for comparison, all 5 tech stations combine for 30), as 
well as decent EP per Knockout will keep Jean firing off attacks for ages.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.10: Nightcrawler
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Senior Class. Found in Act 4 -> New York South Side

Quantum Swords: Gloves:
175 ATK, 125 DEF, +9% Move Rate 

Uhh...yeah. Well, itís better than it sounds, as the extra speed fires off 
Teleport Frenzy faster.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.11: Cyclops
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Sophomore Class. Found in Act 2 -> Jungle Canal

Accelerated Visor: Gloves:
250 ATK, +9% Move Rate, +25 Damage

A Defense boost would have been better than Attack. Other than that, a great 
item. The damage boost and move rate means that in the same amount of time, 
Cyke can fire more attacks with more power. Itís value goes up even more when 
you consider how early you can get it.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.12: Magneto
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Senior Class. Found in Act 4 -> Apocalypseís Tower -> The Pantheon

Advanced Magneto Helmet: Armor:
50 ATK, 600 DEF, +75% Mental Resistance

Not nearly as useful as it looks, due to the overall lack of mental damage 
youíll face, especially so late in the game. The Defense boost is very nice, 
though, if you get him in crowds a lot.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.13: Toad
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Junior Class. Found in Act 4 -> Perimeter Platforms -> 2nd Platform

Amphibian Scales: Armor:
50 ATK, 500 DEF, +50% Knockback, +9% Move Rate

Good Defense, and the Knockback could be useful. The best thing going is the 
move rate.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.14: Scarlet Witch
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Junior Class. Found in Act 3 -> Madri Temple -> Madri Cloisters

Orb of Chaos: Gloves:
100 ATK, +25% chance of a critical melee hit, Absorbs 29% of Damage and turns 
it into EP, +14% All Resistances

A good gain to all resistances, a nice high critical chance with melee attacks, 
lower damage, and free EP all in one.

<<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
4.1.15: Juggernaut
>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
Senior Class. Found in Act 4 -> Brain Trust (via Sewers West or Holding Pens)

Cyttorak Enhancer: Belt:
200 ATK, 200 DEF, Immune to Slow, +9% Move Rate

OK Attack and Defense. Again, the move rate increase is the best part, more so 
considering Juggís limited speed. The immunity to being slowed down is useful 
in some areas.

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4.2: Non-Exclusive Equipment
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
Simple list, arranged by lowest required level, then in whatever order I damn 
well please.
_____________________________________________________________________________
Apocalypse's Bane: Belt:
	75 ATK, 125 DEF, +9% Mental Resistance, +9% Energy Resistance, 
	+9% Elemental Resistance, +9% Radiation Resistance. Level 25

	The list makes it look impressive, but itís really only +9% All 
Resistances. There are better options.
_____________________________________________________________________________
Exodus Cloak: Armor:
	50 ATK, 400 DEF, +60 Radiation Dmg over 5 sec. Level 25

	A solid choice for some characters, mediocre for others. Also possible 
	to find enhanced equipment with similar stats.
_____________________________________________________________________________
Vindicator's Gauntlets: Gloves:
	150 ATK, 50 DEF, +50%% Physical Dmg, +25 Max Dmg. Level 25
	[redundant % typo appears in-game]

	Not quite as useful as the Hammer of Nimrod, but still good.
_____________________________________________________________________________
Eric the Red's Armor: Armor:
	500 DEF, +30% Energy Resistance, +30% Elemental Resistance. Level 30

	Not too bad. Very nice Defense and strong increases to a pair of 
	resistances.
_____________________________________________________________________________
Wendigo's Fist: Gloves:
	200 ATK, 100 DEF, +15 Body, +5 HP Regeneration. Level 30

	Good for staying alive, and thatís about it.
_____________________________________________________________________________
Xavierís Dream: Armor:
	700 DEF, +5 EP per Knockout, +29% Mental Damage. Level 30

	Strong Def is nice. The high +Mental Damage helps everyone, especially
	Jean with Mental Mastery, and the extra EP canít hurt.
_____________________________________________________________________________
Hammer of Nimrod: Gloves:
	250 ATK, 50 DEF, +50%% Bleed Damage over 5 seconds, Double Physical
	Dmg. Level 35
	[redundant % typo appears in-game]

	This is one of the best pieces of equipment in the game for anyone 
	with boosted melee powers, as the Double Physical Damage seems to 
	affect the melee damage first (thus pushing up certain powers), 
followed by the damage from the powers themselves. Example: Wolverineís 
Eviscerate does +1250% of melee damage as physical damage. With melee 
attacks doing 50-60 damage (letís say), that would come to 675-810 
damage. This item doubles the melee power to 100-120, thus giving 
Eviscerate 1350-1620 damage, which is then doubled to 2700-3240. Over 
the next 5 seconds, anything still living will take 1350-1620 damage. 
That averages out to 270-324 damage per second, and a total 4050-4860 
damage per hit. Mwuhahahaha.
_____________________________________________________________________________
Webslinger: Belt:
	225 DEF, +20 Speed, +10 Striking. Level 35

	Not bad for melee fighters, as its 30 free stat points that can 
	be used to enhance Strike even further and/or raise Body/Focus.

=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
5.0: Character-Specific Rare Items
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
These are confusing. They have a wide range of prefixes and a handful of 
suffixes. Neither has a relationship to the stats of the item. In fact, the 
only thing I can say for certain is that each can raise an offensive power by 
1-3 points. I will close by saying that the few points added to a power, with a 
little Attack and/or Defense, is nothing compared to, say, an Epic Aegis of 
Immunity. This is the extent of this section.

=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
6.0: Legal Junk
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
This guide was created by homemakerguy. All information was supplied by 
homemakerguy unless otherwise specified. Do not claim it as your own. It is 
allowed to be posted only at www.gamefaqs.com; any other sites currently have 
no permission to use this. Feel free to copy and/or print this for private use, 
but donít sell it unless you give me the money.

=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
7.0: Contact Info
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
gamefaqs board name: homemakerguy
E-mail: sharkopath@yahoo.com
Feel free to e-mail about anything not in the guide, equipment combination 
ideas, and anything that looks wrong in general.

=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
8.0: Special Thanks and Credits
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
Majestros: for all unique equipment, unless specified below.
Stalin Man of Steel: for Eric the Red's Armor.
truking: for Vindicator's Gauntlets.
timbolicious: for Webslinger.
Chibi_Flash: for Wendigo's Fist.
Philippe Ross: for Xavierís Dream.
PatrickRThomas: for explaining the usefulness of +Radiation Damage items.
boogiepop@<blocked>.com: for providing definitive stats for everything. I owe 
you big time.
all your base are belong to us: what the...?
www.gamefaqs.com: for allowing this guide to be seen by all the land.




Copyright 2005 Logan Morris