hide results

    Equipment Guide by AceCannon

    Version: Final | Updated: 08/30/06 | Printable Version | Search Guide | Bookmark Guide

    X-Men Legends 2 Equipment Guide
    
    #############################################################################
    Table of Contents
    #############################################################################
    1.0: Version History
    2.0: Basic Equipment
    ---2.1: Belts
    ---2.2: Gloves
    ---2.3: Gear
    3.0: Equipment Modifiers
    ---3.1: Prefixes
    ------3.1.1: + Attack
    ------3.1.2: + HP
    ------3.1.3: + HP per Knockout
    ------3.1.4: + EP per Knockout
    ------3.1.5: + Damage Reduction
    ------3.1.6: + Minimum Damage
    ------3.1.7: + Maximum Damage
    ------3.1.8: + Mental Damage
    ------3.1.9: + Electricity Damage
    ------3.1.10: + Energy Damage
    ------3.1.11: + Radiation Damage
    ------3.1.12: + Damage
    ---3.2: Suffixes
    ------3.2.1: + Defense
    ------3.2.2: + Body
    ------3.2.3: + Focus
    ------3.2.4: + Strike
    ------3.2.5: + Speed
    ------3.2.6: + EP
    ------3.2.7: + Energy Resistance
    ------3.2.8: + Radiation Resistance
    ------3.2.9: + Mental Resistance
    ------3.2.10: + Elemental Resistance
    ------3.2.11: + All Resistances
    ------3.2.12: Enemy Defense Bypassed
    4.0: Unique Equipment
    ---4.1: Character-Specific Equipment
    ------4.1.1: Wolverine
    ------4.1.2: Storm
    ------4.1.3: Iceman
    ------4.1.4: Rogue
    ------4.1.5: Gambit
    ------4.1.6: Colossus
    ------4.1.7: Sunfire
    ------4.1.8: Bishop
    ------4.1.9: Jean Grey
    ------4.1.10: Nightcrawler
    ------4.1.11: Cyclops
    ------4.1.12: Magneto
    ------4.1.13: Toad
    ------4.1.14: Scarlet Witch
    ------4.1.15: Juggernaut
    ---4.2: Non-Exclusive Equipment
    5.0: Character Specific Rare Items
    6.0: Legal Junk
    7.0: Contact Info
    8.0: Special Thanks and Credits
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    1.0: Version History
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    0.1: Most basic equipment listed with modifiers; all (?) unique equipment 
    listed
    0.1.1: Changed section 5.0
    0.2: Added to some lists, changed some ranges, added one credit
    Final: Updated everything, added 5.0, removed Coming Soon
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    2.0: Basic Equipment
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    This section details unmodified equipment such as Bands or Gear. This kind of 
    equipment is typically found early in the game, and isnít incredibly useful 
    long-term. I suggest replacing it ASAP.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2.1: Belts
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    As you may have determined, Belts are pieces of equipment which fit around the 
    waist. Basic Belts only increase Defense, which is generally useful for 
    everyone (particularly melee and short-range fighters), as it makes the 
    equipped character more likely to dodge or block incoming melee attacks without 
    devoting skill points to Speed. Below is a list of different belt types:
    
    Belt Type:	Min. Gain	Max. Gain
    Waistband:	3		6
    Belt:		9		14
    Coil:		18		23
    Tech-Coil:	45		53
    Nanobelt:	63		72
    War Belt:	85		98
    X-Guard:	98		141
    Utility:	105		149
    Defender:	114		159
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2.2: Gloves
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Like Belts, the Gloves should be fairly obvious. They go on the hands. If this 
    concept surprises you, youíre probably a lost cause. Basic Gloves give only an 
    Attack boost, making them pretty much useless for any character not using melee 
    attacks. As such, they are the first things that should be replaced with 
    enhanced equipment to make it suitable for anyone. The following is another 
    list, this one describing various types of hand coverings:
    
    Glove Type:	Min. Gain	Max. Gain
    Bands:		3		8
    Gloves:		5		15
    Mitts:		8		20
    Wristbands:	10		24
    Sheaths:	16		35
    Gauntlets:	20		45
    Bracers:	35		65
    X-Gloves:	45		75
    Fists:		55		85
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    2.3: Armor
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Armor is what it sounds like. Body armor. If you canít figure this one out on 
    your own, you probably shouldnít be out unsupervised. Like Belts, it only 
    raises Defense in its basic form. Also like Belts, itís useful for all 
    characters. Still more like Belts, there is a list. Behold:
    
    Armor Type:	Min. Gain	Max. Gain
    Gear:		8		11
    Suit:		21		24
    Outfit:		45		48
    Nanogear:	102		117
    X-Armor:	122		136
    Uniform:	158		172
    Nanofiber:	361		467
    X-Uniform:	369		474
    Aegis:		383		489
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    3.0: Modifiers
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    This section details how the equipment in XML2 can actually become useful. It 
    can also be very highly customized, if youíre lucky enough to find exactly what 
    youíre looking for. You will notice a pair of significant changes compared to 
    Section 2. Now, I must list what each modifier does, and I will list pros and 
    cons of each type of modifier. This is going to be the largest part of the 
    guide, due to the sheer number of different modifiers. Luckily, many of them do 
    the same thing, so I wonít need to explain absolutely everything. Iím tired of 
    this paragraph. Letís move on.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    3.1: Prefixes
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Prefixes are modifiers that are placed before the equipment type, such as 
    Terrific Bands. Like the different equipment types, prefixes are split into 
    groups which do the same thing, with stronger versions appearing later, and 
    typically, on stronger base equipment. Most of these modifiers enhance 
    offensive capabilities, such as Attack or Damage. They also seem to follow a 
    pattern. Youíll see what I mean. Letís go on to yet another list. Slightly 
    different from before, though:
    
    3.1.1: + Attack
    3.1.2: + HP
    3.1.3: + HP per Knockout
    3.1.4: + EP per Knockout
    3.1.5: + Damage Reduction
    3.1.6: + Minimum Damage
    3.1.7: + Maximum Damage
    3.1.8: + Mental Damage
    3.1.9: + Electricity Damage
    3.1.10: + Energy Damage
    3.1.11: + Radiation Damage
    3.1.12: + Damage
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.1: + Attack
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    The simplest Prefix, these simply increase the Attack rating on Gloves, or add 
    it to Belts and Armor. Like basic Gloves, only melee fighters will see any 
    benefit.
    
    Prefix:		Min. Gain	Max. Gain
    Terrific:	5		15
    Impressive:	16		30
    Fantastic:	31		45
    Wondrous:	46		60
    Dark:		61		75
    Primal:		76		100
    Superb:		101		130
    Excellent:	131		175
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.2: + HP
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Another simple Prefix, the HP gain is useful for all characters, as it 
    increases survivability and reduces the need for stat points to be allocated to 
    Body.
    
    Prefix:		Min. Gain	Max. Gain
    Abnormal:	2		5
    Genetic:	6		15
    Spliced:	16			30
    Extreme:	31		50
    Deviant:	51		75
    Mutated:	76		100
    Evolved:	101		140
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.3: + HP per Knockout
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Instead of giving you a ďpermanentĒ HP boost, these act as healing items. Every 
    opponent that falls by the wearerís hands/claws/visor/etc. adds HP to his/her 
    total.
    
    Prefix:		Min. Gain	Max. Gain
    Absorbing:	1		2
    Healthy:	2		3
    Consuming:	4		5
    Vital:		6		8
    Sapping:	9		12
    Healing:	13		17
    Devouring:	18		25
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.4: + EP per Knockout
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Unlike HP, EP is most useful for ranged fighters. This is great for them, as 
    every kill gains a bit of EP. With a high regeneration rate to begin with, 
    energy users may never want for energy.
    
    Prefix:		Min. Gain	Max. Gain
    Draining:	1		2
    Fortified:	2		3
    Perpetual:	4		5
    Absolute:	6		8
    Energized:	9		12
    Immense:	13		17
    Infinite:	18		25
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.5: + Damage Reduction
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Damage Reduction equipment reduces the damage the wearer takes. This is the 
    only real defensive boost any prefix gives. Luckily, itís a good one. Reducing 
    damage taken always help.
    
    Prefix:		Min. Gain	Max. Gain
    Flawless:	1		2
    Towering:	3		5
    Supreme:	6		9
    Optimum:	10		14
    Ultimate:	15		20
    Zenith:		21		30
    Legendary:	31		45
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.6: + Minimum Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    This is nice for dealing more consistent damage, but basically every other 
    prefix is better. Use only if you have no other option.
    
    Prefix:		Min. Gain	Max. Gain
    Divine:		1		2
    Angelic:	3		5
    Mythical:	6		9
    Celestial:	10		14
    Abstract:	15		20
    Puzzling:	21		30
    Complete:	31		45
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.7: + Maximum Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    +Max Damage is a bit more useful than +Min Damage, as it deals more damage. 
    Because there is also a larger range, the weaker strikes occur slightly less 
    frequently.
    
    Prefix:		Min. Gain	Max. Gain
    Industrial:	1		2
    Avenging:	3		5
    Technical:	6		9
    Wired:		10		14
    Geared:		15		20
    Engineered:	21		30
    Robotic:	31		45
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.8: + Mental Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    +Mental Damage adds damage of the mental type to all attacks. Hence, mental 
    resistant enemies will not be affected by the extra damage as much. These are 
    best used on characters with Mental Damage enhancing abilities, such as Jeanís 
    Mental Mastery. These are also useful for melee characters when fighting 
    physical resistant enemies.
    
    Prefix:		Min. Gain	Max. Gain
    Psychic:	5		10
    Visionary:	11		10
    Telepathic:	21		30
    Sentient:	31		40
    Cerebral:	41		60
    Astral:		61		80
    Eternal:	81		110
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.9: + Electricity Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Like +Mental Damage, these are best used on certain characters, namely those 
    with Electricity Damage enhancing abilities. Enemies with elemental resistance 
    (though uncommon) wonít feel it as much.
    
    Prefix:		Min. Gain	Max. Gain
    Seasonal:	5		10
    Astonishing:	11		20
    Incredible:	21		30
    Elite:		31		40
    Goddess:	41		60
    Master:		61		80
    Superior:	81		110
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.10: + Energy Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Much like the last 2, this is best used on melee characters or those with 
    Energy Damage enhancing abilities. Overall, +Mental and +Electricity are 
    slightly better, as there are more energy resistant enemies.
    
    Prefix:		Min. Gain	Max. Gain
    Uncanny:	5		10
    Accurate:	11		20
    Inspired:	21		30
    Nemesis:	31		40
    Unstable:	41		60
    Tingling:	61		80
    Godly:		81		110
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.11: + Radiation Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Unlike Mental, Electricity, and Energy Damage, Radiation Damage occurs over a 
    set amount of time. These items have a set damage amount, dealt over a set 
    interval. Very useful, as there numerous ďticksĒ of damage. A +Damage item of 
    any sort adds the damage to each tick. This combination doesnít work with 
    damage over time (DOT) attacks.
    
    Prefix:		Damage		Duration
    Glowing:	5		2 Seconds
    Emitting:	15		3 Seconds
    Fusion:		30		4 Seconds
    Atomic:		60		5 Seconds
    Nuclear:	120		6 Seconds
    Uranium:	240		7 Seconds
    Plutonium:	480		8 Seconds
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.1.12: + Damage
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    These are fun. A simple un-typed damage boost, which is very useful for most 
    physical power users such as Nightcrawler and Wolverine. Itís also very useful 
    for melee characters, especially those with melee-enhancing abilities and 
    powers, such as Gambit and Iceman.
    
    Prefix:		Min. Gain	Max. Gain
    Marvelous:	3		5
    Amazing:	8		15
    Fabulous:	20		27
    Astounding:	30		40
    Super:		45		60
    Heroic:		61		80
    Epic:		81		110
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    3.2: Suffixes
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    As Iím sure youíve guessed by now, the suffix is at the end, after the base 
    equipment, as in ďBelt of the Hero.Ē These are the opposite of Prefixes, in 
    that they enhance defensive capabilities and stats. Theyíre generally useful 
    for everyone. Enjoy being invincible.
    
    3.2.1: + Defense
    3.2.2: + Body
    3.2.3: + Focus
    3.2.4: + Strike
    3.2.5: + Speed
    3.2.6: + EP
    3.2.7: + Energy Resistance
    3.2.8: + Radiation Resistance
    3.2.9: + Mental Resistance
    3.2.10: + Elemental Resistance
    3.2.11: + All Resistances
    3.2.12: Enemy Defense Bypassed
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.1: + Defense
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Adds defense to Gloves, or augments Defense for Belts and Armor. Like Belts and 
    Armor, just plain useful all around. While there are better choices, this is 
    always good.
    
    Suffix:		Min. Gain	Max. Gain
    of Honor:	5		15
    of Defense:	16		30
    of Security:	31		35
    of Justice:	46		60
    of Courage:	61		75
    of Warding:	76		100
    of Safety:	101		130
    of Webbing:	131		175
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.2: + Body
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Extra Body means that you can take more punishment. Like most Suffixes, this is 
    good for everyone. For ranged fighters, this is better than +Defense items, as 
    the enemy shouldnít be close enough to use melee attacks. For short-range and 
    melee fighters, itís a toss-up. Extra healing is nice, but not getting hit is 
    also nice.
    
    Suffix:		Min. Gain	Max. Gain
    of Body:	1		2
    of Stamina:	3		4
    of Physique:	5		8
    of Vigor:	9		13
    of Form:	14		19
    of Being:	20		27
    of Atlas:	30		40
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.3: + Focus
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Like the +Body items, a simple stat boost is all you get. These are useful for 
    basically everyone. Melee fighters typically donít have many points in Focus, 
    and therefore a low EP regeneration rate. A boost to Focus will help 
    regeneration to use powers more often. Ranged fighters use lots of energy to 
    begin with, so extra Focus is always nice.
    
    A note: the lower the total Focus is, the smaller the Regeneration rate 
    increase will be. In fact, at low levels, there may not be a visible increase 
    at all.
    
    Suffix:		Min. Gain	Max. Gain
    of Focus:	1		2
    of Thought:	3		4
    of Sense:	5		8
    of Aptitude:	9		13
    of Intuition:	14		19
    of Vision:	20		27
    of Intellect:	30		40
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.4: + Strike
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Only useful for melee fighters and anyone using boosted melee powers. Energy 
    users should look elsewhere. 
    
    Another note: the lower the total Strike is, the smaller the Melee Damage 
    increase will be. In fact, at low levels, there may not be a visible increase 
    at all.
    
    Suffix:		Min. Gain	Max. Gain
    of Striking:	1		2
    of the Brute:	3		4
    of the Beast:	5		8
    of Strength:	9		13
    of the Titan:	14		19
    of Torment:	20		27
    of Power:	30		40
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.5: + Speed
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    +Attack and +Defense are good. Speed raises both. Logically, +Speed items must 
    be as good as +Atk and +Def combined, right? Right. Higher chance to hit with 
    melee attacks, higher chance to dodge incoming melee attacks, and more stat 
    points to use elsewhere. Luckily, these seem to be among the most common 
    suffixes.
    
    Suffix:		Min. Gain	Max. Gain
    of Agility:	1		2
    of Swiftness:	3		4
    of Quickness:	5		8
    of Symmetry:	9		13
    of Finesse:	14		19
    of Action:	20		27
    of Speed:	30		40
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.6: + EP
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    More Energy is always nice. These are similar to +Focus, but with no gain to 
    your EP regeneration rate. Stick with +Focus just for that fact, unless there 
    is a significant difference in EP gained.
    
    Suffix:		Min. Gain	Max. Gain
    of Survival:	2		5
    of Change:	6		15
    of Science:	16		30
    of Legend:	31		50
    of Evolution:	51		75
    of Mutants:	76		100
    of Myth:	101		140
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.7: + Energy Resistance
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Many enemies fight with energy attacks at range, so is this the second best 
    +Resistance equipment to have, in my opinion, and the best resistance to have 
    period. The resistance simply blocks a certain percentage of any damage of that 
    type.
    
    Suffix:		Min. Gain	Max. Gain
    of the Hero:	3%		6%
    of Olympus:	7%		15%
    of Poseidon:	16%		25%
    of Ares:	26%		40%
    of Hades:	41%		50%
    of Apollo:	51%		60%
    of Zeus:	61%		70%
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.8: + Radiation Resistance
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Due to fact that there is a fair amount of radiating enemies, this comes in 
    handy. Itís not quite as useful as energy resistance, but it is still good.
    
    Suffix:		Min. Gain	Max. Gain
    of Shielding:	3%		6%
    of Cooling:	7%		15%
    of Cover:	16%		25%
    of Diffusion:	26%		40%
    of Refuge:	41%		50%
    of Ash:		51%		60%
    of Wonder:	61%		70%
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.9: + Mental Resistance
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Not a whole lot of Mental Damage enemies, so this isnít too useful for most of 
    the game. You should be able to find something better.
    
    Suffix:		Min. Gain	Max. Gain
    of the Mind:	3%		6%
    of Echoes:	7%		15%
    of Calm:	16%		25%
    of Serenity:	26%		40%
    of Peace:	41%		50%
    of Sanity:	51%		60%
    of Balance:	61%		70%
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.10: + Elemental Resistance
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Like Mental, there arenít many enemies with this damage type. Find something 
    better.
    
    Suffix:		Min. Gain	Max. Gain
    of the Moon:	3%		6%
    of Dust:	7%		15%
    of Earth:	16%		25%
    of Bone:	26%		40%
    of the Sun:	41%		50%
    of Essence:	51%		60%
    of Strife:	61%		70%
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.11: + All Resistances
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Needless to say, this incorporates all 4 previously mentioned resistances. 
    Theyíre harder to find and the percentage is typically lower, but it covers a 
    wide range of attacks types. Pair it with high Defense to block melee attacks, 
    and you have a piece of equipment suitable for any and all characters.
    
    Suffix:		Min. Gain	Max. Gain
    Nature:*	2%		5%
    of Shadow:	6%		9%
    of Mystery:	10%		14%
    of Secrecy:	15%		25%
    of Harmony:#	15%		25%
    of Seclusion:	25%		35%
    of Immunity:	35%		40%
    
    * Not a typo on my part. Unique among suffixes by not including the word ďof.Ē 
    Most likely an error within the game.
    
    # For some reason, only the highest-level enemies will drop this. I canít 
    explain it.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    3.2.12: Enemy Defense Bypassed
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Incredible for melee fighters, useless otherwise. It allows the equipped 
    character to hit with melee attacks regardless of their Attack or their 
    opponents Defense. With this, absolutely no Speed is needed, unless you want to 
    dodge incoming melee strikes. This frees up a ton of stat points for Body and 
    Focus. Yes, Focus. Youíll still need the occasional attacking power, and the 
    defensive powers take tons of EP.
    
    Suffix:
    of Precision
    
    Thatís the list. Fun, huh?
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    4.0: Unique Equipment
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    Unique equipment is just that. Extremely rare outside the character-specific 
    equipment from Danger Room challenge missions, consider yourself lucky just to 
    gaze upon it. Sadly, I am not so fortunate, so most of my current info about 
    non-DR items is secondhand. If there is a mistake, donít blame me.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4.1: Character-Specific Equipment
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    This stuff is easily obtained from the Danger Room for completing the 
    characters Challenge mission. I will be sure note which class each disc is in, 
    and where it can be found.
    
    4.1.1: Storm
    4.1.2: Wolverine
    4.1.3: Iceman
    4.1.4: Rogue
    4.1.5: Gambit
    4.1.6: Colossus
    4.1.7: Sunfire
    4.1.8: Bishop
    4.1.9: Jean Grey
    4.1.10: Nightcrawler
    4.1.11: Cyclops
    4.1.12: Magneto
    4.1.13: Toad
    4.1.14: Scarlet Witch
    4.1.15: Juggernaut
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.1: Storm
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    X-Man Class. Found in Act 4 -> Apocalypseís Tower -> Tower Engineering
    
    Goddess Mantle: Armor:
    600 Defense, +75% Elemental Resistance, +50 Electricity Damage
    
    With Lightning Mastery, this can add decent amounts of damage to melee and 
    wind-based attacks, and make lightning attacks quite potent. Itís also very 
    good defensively, helping to make Storm an effective tank on a long-range team 
    (not that anything should survive long enough to make it to melee range). Too 
    bad itís so late in the game.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.2: Wolverine
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    X-Man Class. Found in Act 5 -> Temple of Sekmeht
    
    Fists of Weapon X: Gloves:
    250 ATK, 125 DEF, +10 Strike, +50% to Physical Damage
    
    Very good offensive equipment. All of Wolverineís mutant power attacks are 
    boosted melee attacks doing physical damage. The Strike makes all of his 
    attacks do more damage, which is enhanced even more with the physical damage 
    boost. A pair of +Damage items (typed or not) can make Wolverine a great 
    fighter overall and one of the best boss killers in the game.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.3: Iceman
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Sophomore Class. Found in Act 3 -> Core -> Core Interior
    
    Cryogenic Booster: Belt:
    100 Attack, 300 Defense, Double Cold Damage, +25 Body
    
    Extremely useful. The extra cold damage means you can divert skill points into 
    passive abilities, as the powers are stronger. With cold mastery, ranged 
    attacks can do massive amounts of damage for little EP. With Cold Combat, melee 
    attacks can become among the best in the game.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.4: Rogue
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    X-Man Class. Found in Act 4 -> Platforms -> Third Radar Array Platform
    
    Touch of Death: Gloves:
    125 Attack, 100 Defense, +8 EP per Knockout
    
    Not as useful as some of others. Basic equipment can give these boosts.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.5: Gambit
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Sophomore Class. Found in Act 2 -> Elemental Tomb -> Water Room
    
    Nanocore Staff: Gloves:
    250 Attack, 100 Defense, +50% Energy Resistance, +25 Energy Damage
    
    Somewhat useful. Try to find something better.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.6: Colossus
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Senior Class. Found in Act 4 -> Sewers South
    
    Regenerative Plating: Armor:
    700 Defense, +15 Body, +5 HP Regeneration, +25% All Resistances
    
    Very good. The Defense boost helps him dodge melee attacks, the Body adds HP, 
    the HP regeneration is obvious, and the resistances help him become one of the 
    best walking punching bags in the game. Sadly, thatís about the only thing in 
    the game he does better than Juggernaut.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.7: Sunfire
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Junior Class. Found in Act 3 -> Infinite Factory -> Assembly Factory. Itís 
    inside a Cryogenic chamber on the upper level.
    
    Essence of the Corona: Belt:
    50 ATK, 200 DEF, +50% Radiation Resistance, +60 Radiation Dmg over 5 seconds
    
    Decent Defense. High Radiation Resistance and Radiation Damage can make his 
    fairly potent attacks even better, whilst protecting him from the second most 
    common non-physical damage in the game.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.8: Bishop
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    X-Man Class. Found in Act 5 -> Ancient Labyrinth
    
    Phase Pistol: Gloves:
    225 ATK, 125 DEF, +50 Damage
    
    Pretty simple. The way you feel about +Damage is the same way youíll feel about 
    this.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.9: Jean Grey
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Junior Class. Found in Act 3 -> Infinite Factory -> Engineering
    
    Touch of the Phoenix: Gloves:
    250 ATK, +25 Focus, +50% Mental Resistance, +8 EP per Knockout
    
    A nice shot of Focus (for comparison, all 5 tech stations combine for 30), as 
    well as decent EP per Knockout will keep Jean firing off attacks for ages.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.10: Nightcrawler
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Senior Class. Found in Act 4 -> New York South Side
    
    Quantum Swords: Gloves:
    175 ATK, 125 DEF, +9% Move Rate 
    
    Uhh...yeah. Well, itís better than it sounds, as the extra speed fires off 
    Teleport Frenzy faster.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.11: Cyclops
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Sophomore Class. Found in Act 2 -> Jungle Canal
    
    Accelerated Visor: Gloves:
    250 ATK, +9% Move Rate, +25 Damage
    
    A Defense boost would have been better than Attack. Other than that, a great 
    item. The damage boost and move rate means that in the same amount of time, 
    Cyke can fire more attacks with more power. Itís value goes up even more when 
    you consider how early you can get it.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.12: Magneto
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Senior Class. Found in Act 4 -> Apocalypseís Tower -> The Pantheon
    
    Advanced Magneto Helmet: Armor:
    50 ATK, 600 DEF, +75% Mental Resistance
    
    Not nearly as useful as it looks, due to the overall lack of mental damage 
    youíll face, especially so late in the game. The Defense boost is very nice, 
    though, if you get him in crowds a lot.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.13: Toad
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Junior Class. Found in Act 4 -> Perimeter Platforms -> 2nd Platform
    
    Amphibian Scales: Armor:
    50 ATK, 500 DEF, +50% Knockback, +9% Move Rate
    
    Good Defense, and the Knockback could be useful. The best thing going is the 
    move rate.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.14: Scarlet Witch
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Junior Class. Found in Act 3 -> Madri Temple -> Madri Cloisters
    
    Orb of Chaos: Gloves:
    100 ATK, +25% chance of a critical melee hit, Absorbs 29% of Damage and turns 
    it into EP, +14% All Resistances
    
    A good gain to all resistances, a nice high critical chance with melee attacks, 
    lower damage, and free EP all in one.
    
    <<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><
    4.1.15: Juggernaut
    >><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>><<>
    Senior Class. Found in Act 4 -> Brain Trust (via Sewers West or Holding Pens)
    
    Cyttorak Enhancer: Belt:
    200 ATK, 200 DEF, Immune to Slow, +9% Move Rate
    
    OK Attack and Defense. Again, the move rate increase is the best part, more so 
    considering Juggís limited speed. The immunity to being slowed down is useful 
    in some areas.
    
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    4.2: Non-Exclusive Equipment
    -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
    Simple list, arranged by lowest required level, then in whatever order I damn 
    well please.
    _____________________________________________________________________________
    Apocalypse's Bane: Belt:
    	75 ATK, 125 DEF, +9% Mental Resistance, +9% Energy Resistance, 
    	+9% Elemental Resistance, +9% Radiation Resistance. Level 25
    
    	The list makes it look impressive, but itís really only +9% All 
    Resistances. There are better options.
    _____________________________________________________________________________
    Exodus Cloak: Armor:
    	50 ATK, 400 DEF, +60 Radiation Dmg over 5 sec. Level 25
    
    	A solid choice for some characters, mediocre for others. Also possible 
    	to find enhanced equipment with similar stats.
    _____________________________________________________________________________
    Vindicator's Gauntlets: Gloves:
    	150 ATK, 50 DEF, +50%% Physical Dmg, +25 Max Dmg. Level 25
    	[redundant % typo appears in-game]
    
    	Not quite as useful as the Hammer of Nimrod, but still good.
    _____________________________________________________________________________
    Eric the Red's Armor: Armor:
    	500 DEF, +30% Energy Resistance, +30% Elemental Resistance. Level 30
    
    	Not too bad. Very nice Defense and strong increases to a pair of 
    	resistances.
    _____________________________________________________________________________
    Wendigo's Fist: Gloves:
    	200 ATK, 100 DEF, +15 Body, +5 HP Regeneration. Level 30
    
    	Good for staying alive, and thatís about it.
    _____________________________________________________________________________
    Xavierís Dream: Armor:
    	700 DEF, +5 EP per Knockout, +29% Mental Damage. Level 30
    
    	Strong Def is nice. The high +Mental Damage helps everyone, especially
    	Jean with Mental Mastery, and the extra EP canít hurt.
    _____________________________________________________________________________
    Hammer of Nimrod: Gloves:
    	250 ATK, 50 DEF, +50%% Bleed Damage over 5 seconds, Double Physical
    	Dmg. Level 35
    	[redundant % typo appears in-game]
    
    	This is one of the best pieces of equipment in the game for anyone 
    	with boosted melee powers, as the Double Physical Damage seems to 
    	affect the melee damage first (thus pushing up certain powers), 
    followed by the damage from the powers themselves. Example: Wolverineís 
    Eviscerate does +1250% of melee damage as physical damage. With melee 
    attacks doing 50-60 damage (letís say), that would come to 675-810 
    damage. This item doubles the melee power to 100-120, thus giving 
    Eviscerate 1350-1620 damage, which is then doubled to 2700-3240. Over 
    the next 5 seconds, anything still living will take 1350-1620 damage. 
    That averages out to 270-324 damage per second, and a total 4050-4860 
    damage per hit. Mwuhahahaha.
    _____________________________________________________________________________
    Webslinger: Belt:
    	225 DEF, +20 Speed, +10 Striking. Level 35
    
    	Not bad for melee fighters, as its 30 free stat points that can 
    	be used to enhance Strike even further and/or raise Body/Focus.
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    5.0: Character-Specific Rare Items
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    These are confusing. They have a wide range of prefixes and a handful of 
    suffixes. Neither has a relationship to the stats of the item. In fact, the 
    only thing I can say for certain is that each can raise an offensive power by 
    1-3 points. I will close by saying that the few points added to a power, with a 
    little Attack and/or Defense, is nothing compared to, say, an Epic Aegis of 
    Immunity. This is the extent of this section.
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    6.0: Legal Junk
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    This guide was created by homemakerguy. All information was supplied by 
    homemakerguy unless otherwise specified. Do not claim it as your own. It is 
    allowed to be posted only at www.gamefaqs.com; any other sites currently have 
    no permission to use this. Feel free to copy and/or print this for private use, 
    but donít sell it unless you give me the money.
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    7.0: Contact Info
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    gamefaqs board name: homemakerguy
    E-mail: sharkopath@yahoo.com
    Feel free to e-mail about anything not in the guide, equipment combination 
    ideas, and anything that looks wrong in general.
    
    =--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
    8.0: Special Thanks and Credits
    -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
    Majestros: for all unique equipment, unless specified below.
    Stalin Man of Steel: for Eric the Red's Armor.
    truking: for Vindicator's Gauntlets.
    timbolicious: for Webslinger.
    Chibi_Flash: for Wendigo's Fist.
    Philippe Ross: for Xavierís Dream.
    PatrickRThomas: for explaining the usefulness of +Radiation Damage items.
    boogiepop@<blocked>.com: for providing definitive stats for everything. I owe 
    you big time.
    all your base are belong to us: what the...?
    www.gamefaqs.com: for allowing this guide to be seen by all the land.
    
    
    
    
    Copyright 2005 Logan Morris