Sonic Riders
Walkthrough
Version 1.54
Created by: knuckles_sonic8 

**************************************

Table of Contents:

i. INTRODUCTORY NOTE
1. Disclaimer
2. FAQ Information
3. Game Information
4. Version History
5. Normal Mode
 (a) Free Race
 (b) Time Attack
 (c) World Grand Prix
6. Story Mode
 (a) Story Mode Intro - Heroes
 (b) Metal City
 (c) Splash Canyon
 (d) Egg Factory
 (e) Green Cave
 (f) Sand Ruins
 (g) Babylon Garden
 (h) Story Mode Intro - Babylon
 (i) Night Chase
 (j) Red Canyon
 (k) Ice Factory
 (l) White Cave
 (m) Dark Desert
 (n) Sky Road
 (o) Babylon Guardian
 (p) Story Mode Ending 
7. Mission Mode
 (a) Missions
 (b) Treasure
 (c) Repair Manual Locations
8. Survival Mode
 (a) Race
   (A.1) Rules
   (A.2) Characters
   (A.3) Items
   (A.4) Tips
 (b) Battle
   (B.1) Rules
   (B.2) Characters
   (B.3) Items
   (B.4) Arenas
   (B.5) Tips
9. Tag Mode
 (a) Rules
 (b) Tips
10. Gear 
11. Unlockables
 (a) Characters
 (b) Gear
 (c) Tracks
 (d) Modes
 (e) Missions
 (f) Shop Categories
 (g) Movies
 (h) BGM
12. Shop 
13. Extras
 (a) Theater
 (b) Audio Room
 (c) Gear Gallery
 (d) Records
14. Tracks
15. Quotes
16. FAQ
17. Backlog
18. Acknowledgements

**************************************

i. INTRODUCTORY NOTE

Yes, I'm sure you've noticed the change in accounts by now. It's been a 
long time since I've been on GFAQS or GS but I'm back for now. I had no 
choice but to make a new account and I will elaborate: 

First, I'd like to say that it TRULY is me and to minimize confusion 
(sorta.. :P) I named my new account with a similar name. My email is 
still the same 'case if you have doubts.

Second, the reason behind me making my new account: basically, I lost 
my password to my GS account and after months of trying to get it back, 
no dice.. What happened was, the email address I saved the changes for 
was wrong so I couldn't even send myself a Password Request Form. It 
was frustrating cause I knew there was no way any of the administrators 
would believe it was really me so I really had no choice.

I've received literally LOADS of emails regarding many of my FAQS, 
prominently for Sonic Riders, and Need for Speed: MW 5-1-0. You can 
look forward to possible updates and new FAQ's by me for some other 
games.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Disclaimer

I give permission to the following sites to use my FAQ on 
their site. No other site, nor individual person, may use 
my FAQ in its entirety, or part of it, by ripping off, 
copying and pasting, selling, rewriting, redistributing 
or in any way shape or form duplicating or taking part of 
this FAQ without documented permission from me. To violate
any of the above is a serious crime and you will be dealt 
with by the law. 

*GameFAQS (www.gamefaqs.com) <- All updates will be sent here.
*Super Cheats (www.supercheats.com)
*PwnGuide (www.pwnguide.com)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2. FAQ Information

This is an FAQ created by me to help all you Sonic Riders 
fans get through the game as quickly and as easily as 
possible. But, don't count on completing it in a couple 
of hours! ;) Also, be aware that this guide contains MANY
SPOILERS about the stages, as well as Story Mode. If you do
not want to spoil things for yourself, you are reading this
guide at your own risk! Be aware of this.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3. Game Information

Title: Sonic Riders
Platform: Multi-platform
My Rating: 9.8/10
Number of Players: 1-4 Simultaneous

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4. Version History

Version 0.7 - The guide meets GameFAQS standards, however,
detail in some of the sections could be added in a later
version. Also, my own personal records will be also incorporated
in a later version. Also, a section pertaining to shortcuts as
well as general tips for each of the 16 tracks will definitely
be added in a later version. Missions for the Mission Mode 
section of the guide will also be added in a later version.
Gear Gallery list is not 100% complete as I have not fully
discovered all Gear in the game as of yet. As I find new Gear, 
I will input them into the Gallery section. Each gear in the 
Shop Section will be gone into more detail in a later version.

Version 0.75 - Edited error I made in World Grand Prix. Changed
from Dry Desert to DARK Desert. Was more specific in how to
damage the Babylon Guardian in Story Mode.

Version 0.8 - Changed Bronze Emblem requirements for World Grand 
Prix. Edited the Shop section - however, there is still room for
improvement. Gear numbers: 42, 41, 54, 38, 15, 19, 21, 22, 28, 29,
32, 30, and 36 to the Gear Gallery. Gear number 38's name was edited
slightly (in spacing).

Version 0.85 - Added stats to E-10000 R for Survival Battle Mode. 
Edited section about the Top 5 Worst characters to use in Survival
Battle Mode.

Version 0.86 - Once again, edited Top Worst character to use in
Survival Battle Mode list. Added an FAQ Section to the guide.
Added Spoiler warning to FAQ Information section.

Version 0.9 - Added a new discovered Item Box in Survival Race 
Mode; Added Mission Mode Section format - not all info is filled
in, however, it will be coming shortly.

Version 0.95 - Edited a couple of typos on course names. Added my
personal records to the guide. Added more to the FAQ section of the
guide. Also added new info to Survival Battle section as well as 
edited Top 5 Best Characters List. Added more tips to Tag Mode section 
and added format for Gear Section. Also, I finally added my personal
records to the guide. Edited methods of unlocking "Catch Me if
You Can" in the Audio Room. Also, I will go into more detail about
EACH TRACK in Version 1.0 or higher. Many are failing to see that this 
guide is less than Version 1.0 as of yet. Patience, please!

Version 1.0 - Added detailed info to each Default Gear with the
exception of the "E-Rider" Gear for Dr. Eggman. I also edited some
of my personal records in Free Race and Time Attack. Added a new
section, "Quotes". Format is established for this section but
not all information is filled in as of yet. "Tracks" section has
been added to the guide, also. Only format has been established,
though. The guide now has all sections inputted into the guide 
(possibility of more but not that high), thus, the guide is now at 
Version 1.0, at last! Sections will now be gone into further detail in 
alternate versions. The final change was the editing of the order of 
Type-W and Type-S Gear.

Version 1.1 - Added more quotes to Quotes section. Format has
now been established there. Format has also been established
in Tracks section and Metal City track section has been started
and is in progress. Descriptor for the stage is all that is missing.
Work will be started on Night Chase and potentially other tracks
next version.

Version 1.2 - Added descriptors for Splash Canyon, Red Canyon, and,
Metal City; further descriptors will be added later; added more info 
on Metal City. New quotes added to Quotes section; some quotes have 
been edited. Also, a new record has been recorded for Metal City in 
Free Race. In the Gear section, I added a bit of information on
the "Access" Gear but not much. Edited an error in the Table of
Contents, as well.

Version 1.3 - Edited one of Omochao's Quotes; added more quotes to
the Quotes section; updated personal records for Sand Ruins and
Sky Road; added a secret in Snow Valley (Survival Battle); added some
info on the "Chaos Emerald" and the "Magic Carpet" Gear; edited one
of Knuckles' quotes; added info to one of Storm's Missions in
Splash Canyon; added a part I missed in my formatting for the Mission
Mode section.

Version 1.4 - Edited personal records on Metal City, Ice Factory, SEGA
Carnival, SEGA Illusion, Splash Canyon, Green Cave, White Cave; edited 
error in Story Mode - Sand Ruins; edited "Thank You" section to be
"Acknowledgements" instead (sounds more catchy!); added a "Backlog"
section to the guide to help keep track of things I need to
do to the guide; edited format for Advantages/Disadvantages for
each Gear in the Gear section but it still hasn't fully been
implemented as of yet; Advantages/Disadvantages for Gear: Cover-S,
Cover-F, Cover-P, Gambler, Grinder; added contact information to the
Acknowledgements section of the guide; added about 4 more tips
to Survival Battle Mode section.

Version 1.41 - Edited contact information.

Version 1.5 - Added track descriptors for all tracks remaining in
the Tracks section of the guide; added Advantages/Disadvantages for A 
LOT of Gear as well as Statistics; on the note of the Gear Section, I
also edited the formatting of this section, as well as filled in a
lot of missing information - there's still more work to be done, 
though. Added track overviews for some tracks. Edited Shop Section a 
teensy bit.

Version 1.51 - IMPORTANT NOTE regarding my account added. New quotes 
added. 
Records Section updated.

Version 1.52 - New sites added to list of allowed places to host this 
guide. Some formatting changes. Introductory Note edited slightly.

Version 1.54 - Edited minor touch-ups in formatting. Edited FAQ.
Finally slowly started to add more information on the tracks since it 
was requested A LOT (you may see them all up soon). Edited a lot of 
typos. Edited gear section. Edited some of the mission sections. Will
Continue to add track information in next version. Other updates that
are desired by users can be requested.

Version 1.541 - Minor edits.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5. Normal Race
Select a track and compete in a race.

Here you can participate in a variety of races across
one of the 16 tracks you've unlocked with yourself and 
either 3 computers or 3 of your friends.


******** Free Race ********
Compete together on a selected race. Supports up to 4 players
Simultaneously!

In this part of Normal Race Mode, you simply select
a track and race on it. You can toggle on and off various 
settings like: 


******** Time Attack ********
Select a track and race against the clock.

In this part of the mode, you will race against the clock,
setting your best times in an attempt to acquire more
bragging rights to other Riders! In a later version, I may
post my best times. See if you can beat my riding! ;)


******** World Grand Prix ********
Compete in all 5 race tracks in turn to become the overall champion.
This mode supports simultaneous play with up to 2 players.

You can choose one of two cups: Heroes Cup and Babylon Cup.
For information on unlocking the Babylon Cup, refer to the
Unlockables section of the guide. 

Getting Points:

1st - 10 Points
2nd - 08 Points
3rd - 06 Points
4th - 04 Points
5th - 3 Points
6th - 2 Points
7th - 1 Point
8th - 0 Points


Final Results:
00-38 Points: Bronze Emblem - 200 Rings
40-46 Points: Silver Emblem - 300 Rings
48/50 Points: Gold Emblem - 500 Rings


The Heroes Cup consists of:
Metal City
Splash Canyon
Egg Factory
Green Cave
Sand Ruins


The Babylon Cup consists of:
Night Chase
Red Canyon
Ice Factory
White Cave
Dark Desert


As for the difficulty of the two cups, out of 10 Stars, I'd rate
them:

Heroes Cup: *******
Babylon Cup: ********


Be sure to observe the Type Skills that are most common throughout
each of the courses and utilize the right Character and Gear to
help lead you to victory! Remember, worthwhile rewards await those 
who gain the Gold Emblem on either of the Cups!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6. Story Mode
Hold a race based on the storyline.


******** Story Mode Intro - Heroes ********


We find Sonic, Knuckles, and Tails on the search for a Chaos
Emerald at night in Future City when suddenly, three mysterious
figures appear on the scene, being chased by a bunch of police
cars. Knuckles attempts to knock Storm off his board, Tails 
notices the emblem on that same board, and Sonic uses that same
board to chase Jet and his band. However, Jet overtakes Sonic 
and Sonic is joined by his two friends as they leave the scene. 

The next day, however, Dr. Eggman announces the "EX World Grand
Prix", 'a tournament to see who's the best of the best with 
Extreme Gear'. At first, Sonic and the others are sceptical but
once they see the current champions on-screen of the billboard
they are observing, they notice they are the same people they
met last night in Future City. Sonic then pronounces that him,
Tails, and Knuckles will all enter into this competition in an
attempt to find out more about what Eggman is up to as well as
uncovering the secrets behind the two mysterious birds...


******** Metal City ********

Mission: Finish in the Top 3!
Designated Character: Sonic
Difficulty: 4/10

Analysis:
Sonic's first race in the EX World Grand Prix! Sonic must race
against 7 other E-10000G robots in an attempt to come in 1st,
2nd or 3rd Place. Pretty easy even if you are a beginner to 
the game. 

Strategies:
-Hold the A Button when you are near the first ramp and if you
let go with the right timing, whilst holding up to perform a 
Front Flip, you can head onto the higher platform which should
help put you in the top positions.
-Since you are a Speed-type character, head for the rails at 
the start of the level if you failed to reach the higher 
platform at the start
-Avoid performing tricks at the second ramp after the Flight 
Accelerators; this may give you air but it will also slow you
down if you are not quick with your tricks
-Head towards the left tunnel, not the right, or you may find 
yourself overwhelmed by barricades
-After the left tunnel, stick towards the sides and wait for
the ramps that appear at the side right before the on-going
traffic hustle. Head up the half-ramp and perform a trick or
two, then, whilst aloft, press the A Button to guide the rail
in mid-air. Not only will this help you avoid the traffic but
it can also help you come near first place
-Perform a Dash or two on the straightaway after the tight 
corner and hold the A Button when near the ramp and if you
release it on time, you will fly straight above a very high 
platform that will definitely put you in the lead!


******** Splash Canyon ********

               Intro  

Knuckles and the others exit Future City whilst discussing
about the three mysterious rouges as well as Dr. Eggman's plot.
However, as they arrive, Amy is waiting there for Sonic to arrive.
Sonic and the others are about to back away from Amy but Wave 
appears on the scene, laughing and scolding at the way Tails 
designed Sonic's Extreme Gear. This sparks his pride and Tails
plans to show Wave who's the mecha-maniac in these parts!

               Race  

Mission: Finish in the Top 3!
Designated Character: Tails
Difficulty: 4/10

Analysis:
Surprisingly enough, with Tails, this race should be a sinch!
In my opinion, I find this level easier than Metal City. But,
don't get cocky yet. Harder levels are to come afterwards...

Strategies:
-At the first jump, after the wide corner, if you hold the A
Button and release it at the right moment whilst still remaining
towards the left, you can dash right into an Accelerator that 
will lead you onto a higher platform that will help you get ahead
of your opponents
-At the second jump, get a good trick combo and stick to your
left, for past the waterfall is a runway you can use to reach
2 Accelerators that will prove to be an effective shortcut for
you to cross
-After the waterfall, head left and dash up the runway and into 
the 3 Accelerators so you can move ahead of the pack
-After the cave area, perform a nice trick combo and be sure to
jump high into the air for you may reveal a Rainbow that will 
send you high-flying above your opponents below you
-After this large jump, ride your opponents' turbulence in
such a manner that you'll be able to overtake them. However, be
sure to get a good trick combo and gain a lot of air for the 
Turbulence may not provide ample opportunity for you to overtake
an opponent


******** Egg Factory ********

               Intro

Knuckles has, apparently, separated from the group. He, however,
encounters Storm whilst exploring Eggman's base. Knuckles and
Storm have an argument and E-10000R unwittingly gets involved! 
They decide to settle their dispute on the race track. 

               Race  

Mission: Defeat Storm! (Finish in 1st Place!)
Designated Character: Knuckles
Difficulty: 6/10

Analysis:
Eggman's Base is filled with traps and tight corners but you 
should be able to handle them successfully with Knuckles as your
character. However, be careful when you get to the area with the
rotating capsules. This area could decide whether or not you 
come in first place.

Strategies:
-Note that even if Storm comes in a position behind you in the end
if one of the robots cross the finish line first, the race is over
so you had better do your best to keep your position in 1st Place.
-At the first jump, be sure to execute a nice trick combo to
get some air you can use to Dash at the next two corners
-At the second jump, if you hold the A Button long enough and 
release it with just the right timing, you'll go straight above
a high platform that will give you a decent advantage on the race.
-After the trampoline, be sure to stick to your right and overturn
the barrels to reveal a shortcut where you must drift a corner 
after exiting the shortcut
-Between the rotating capsules is a 100-Ring Box. It may be worth
going for if you are behind but if you're a beginner to the game
and still trying to get used to the controls, I wouldn't
recommend you go for it, even though it'll help you to get in
1st Place
-Stick to your left, near the rotating capsules and you'll come 
across a path where an Automatic Trail will be found at the
end of it. Rotate the Control Stick continuously and this shortcut
should thrust you into 1st Place or in another one of the Top 3
positions


******** Green Cave ********

               Intro

We arrive in the jungle where Sonic is brushing up on his skills
to get further acquainted with his gear. However, Jet appears on
the scene and he starts to spark Sonic's pride by stating he
must try harder if he is to survive the competition 'till the 
end. This then gives an indication to Tails that in order to help
them win the EX World Grand Prix, he'll need to improve Sonic's 
gear even further.

               Race  

Mission: Defeat Wave! (Finish in 1st Place!)
Designated Character: Tails
Difficulty: 8/10

Analysis:
Quite difficult but not impossibly hard. You must come in 1st 
place to win even if Wave comes in a position lower than you 
near the finish line. Don't get lost along the jungle track!

Strategies:
-Perform a nice trick combo after the first jump to get an 
advantage of speed on your opponents
-Along this wide corner, try Air Sliding, or, you can wade it
out on someone else's Turbulence.
-After the first corner to the right, head up the runway straight
ahead to dash into the 4 Accelerators aloft in the air. This
should get you in 1st, 2nd or 3rd Place easily.
-After the centipedes, be sure to head up the ramp after the 
narrow corner at the side and fly right into the Accelerators 
aloft in the air. The Accelerators will lead you to the second-
to-last jump
-At this jump, be sure to hold A for quite some time and release
with accurate timing to go shooting high above your opponents.
If you go high enough, you may encounter a secret of spider webs
which prove to be an effective shortcut that will certainly put
you in 1st Place if your opponents fail to get it (which is 
kinda hard to tell if they will or not)


******** Sand Ruins ********

              Intro 

Sonic, Tails, and Knuckles have all made it to the final race
of the EX World Grand Prix. Amy has vowed to cheer Sonic on
but Jet and his gang hope to defeat Team Hero and get the
7 Chaos Emeralds which are now all assembled at the Ruins.

               Race  

Mission: Defeat Jet! (Finish in 1st Place!)
Designated Character: Sonic
Difficulty: 7/10

Analysis:
It's the final race of the EX World Grand Prix! Will you be
able to handle the pressure of coming in first place?! Only time
will tell. Be sure, though, to ride Turbulence and fully take
advantage of your Type Skills for these will lead you to victory
against Jet.

Strategies:
-At the first big jump, be sure to get a huge combo so you can
press ahead of the pack right at the start
-After the first big jump, stick to your left and grind the rail
set before you; be sure to press A at the right moment to grind
the second rail near the first one
-After the rails, be sure to Dash
-At the next jump, be sure to get another big combo so you
can recover any lost air
-Stick to the left after the jump and grind the rail that appears
in light blue at the side of one of the platforms you are on; but
be aware that there are two more rails to grind so after the first
rail, press A with correct timing and move the Control Stick to your
left to grind the second rail, then right when you press A for the
third 
-After all these rails, be sure to Dash continuously to press on 
ahead of your opponents who probably used their Type abilities
to press ahead of the pack (and you in the process)
-After the tight corner, Air Slide to your right after all of
the pedestals to your right appear out of the ground. Do so 
correctly and you can gain quite a bit on your opponents

******** Babylon Garden ********

              Intro  

Both Team Hero and Team Babylon are in hot pursuit of Dr. Eggman
who has taken Jet's ancestral control box and he plans to gain
the treasure of Babylon. With the stakes set between Jet and
Sonic, this level proves to be the perfect track for them to
settle their Speed feuds once and for all!

               Race  

Mission: Defeat Jet once and for all!
Designated Character:
Difficulty: 9/10

Analysis:
Certainly, the hardest level in all of Heroes Story. This level
will have you trying to beat it for quite a while. Try not to
stress yourself TOO much over it, and just remember a few 
things...

Strategies:
-Remember, rails and Air Slides are your friends! Use them to
your full advantage in this level. Braking may also be 
a good technique to consider if you haven't used it up 'till
now
-There are many turns throughout the level that have no railings
so there is a much higher chance of you falling off. Along these
paths, try braking as well as Air Sliding. Knowing when to use 
each may be tough but practice makes perfect, right?
-After the first big jump, be sure to Air Slide around the 
tight corner whilst using the Control Stick to get around it.
-Ride the large winds of Turbulence from the Jet Planes and
use the arrows as they appear to get some air and speed
-Use the Jet Planes to overtake your opponents whilst aloft
by rotating the Control Stick repeatedly in the right direction
-Be sure to grind the rails found to the left of the path after
landing from the Jet Planes. 
-After grinding, stick to the right of the course so as not to
be overtaken when one of the Jet Planes destroys part of the 
track, exposing a large gap.
-Near the end, the final turn should be taken with care. Rather
than Air Sliding, try braking, and then, Dashing so you won't
fall off along the no-rail path.
-If you hold the A Button and release with correct timing at
the final jump, you could land on an above platform, and with
a powerful Dash, this may help you to overtake your opponents
right before the goal!

               Post-Race

Sonic finally catches up with Dr. Eggman but he plans to use Amy
into blackmailing Sonic so he can get the treasure of Babylon
no dice! However, what he wasn't counting on was the new gear 
Tails designed for Sonic for it helped him to get the control box
back from Dr. Eggman. Jet, as if on que, appears on the scene, and
he admits defeat. However, Sonic and the others feel it would be
fair to give it back to Jet. Wave rudely takes it from Sonic and
they leave the scene. However, just as Sonic is about to leave,
Amy comes in and is ready to tackle Sonic with her Piko Piko
Hammer for abandoning her! Sonic sure has his hands full doesn't 
he? But what about the Babylon Rouges? Have they left the Garden?
Or are they still lurking nearby? The next story will answer those
questions...

******** Story Mode Intro - Babylon ******** 

The Babylon Rouges are minding their own business inside their
airship when Dr. Eggman boards the ship and approaches Jet and
his gang. He praises the Babylon Rouges for their infamous
work and he divulges some info on the treasure of Babylon 
Garden. Jet is then shown a picture of Dr. Eggman's rival, the
speediest hedgehog on planet Earth, Sonic the Hedgehog. Jet is
unfamiliar with this "Sonic" character but he is certain that
with his Extreme Gear, nothing nor anyone will stop him from
finding the treasure of Babylon. Then, the stage is set when they
are able to locate Sonic out in the city ready to challenge Jet.

******** Night Chase ******** 

Mission: Show Sonic what you're made of! (Finish in 1st Place!)
Designated Character: Jet
Difficulty: 5/10

Analysis:
Jet journeys through the city track trying to defeat Sonic to
the goal along with using the Turbulence of his teammates to help
him press on forwards. Will Sonic lose his first match against 
Jet or will Jet see for himself why he's pronounced the speediest
hedgehog around?

Strategies:
-At the very start, be sure to get a nice trick combo, for if you 
release the A Button at the right moment, you'll launch over to 
a platform that will push you into the lead!
-If you miss the platform, be sure to stick to the left of the 
course, for two rails await you near the start of it; along the
first rail, once it evens out and you start heading straight ahead
along the rail, a second rail will be visible to the right of you.
Be sure to press the A Button to get on to the rail (whilst also 
holding the Control Stick to your right).
-Be sure to dodge the police cars for they will slow you down and
Sonic will zoom right passed you! Be sure to head into
the left tunnel when the intersection comes or you may find
yourself in the midst of many more police cars if you fail to
do so.
-Once you reach the curve, be sure to perform an Air Slide to
get a bit of Speed that will help you tackle the corner. After
tackling the corner, though, be sure to Dash along the 
straightaway to zoom right passed Sonic. 
-As the big jump approaches, be sure to hold down the A Button 
and release it at the right moment to go flying overhead, and 
onto a higher platform that will press you into the lead for 
sure!

******** Red Canyon ********  

              Intro              

Wave barges into a conversation Sonic and the others are having
about Dr. Eggman and, unbeknownst to her, the Babylon Rouges. 
In her mind, to herself, Wave suspects Tails may actually pose as
a threat to the Babylon Rouges so she plans to discourage him
with harsh words. But, what Wave wasn't counting on was the Amy
factor!

               Race           

Mission: Defeat Amy! (Come in 1st Place!)
Designated Character: Wave
Difficulty: 6/10

Analysis:
Quite easy, actually. The robots may prove more of a threat than 
Amy, herself! Be sure to use your Flight-Type skills to your 
advantage. Since Amy can't utilize the Accelerators, you are at
a distinct advantage in this race.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

******** Ice Factory ********  

              Intro              

Knuckles has just beaten Storm in a race and he's ticked off!
Storm asks Jet to give him another chance and Jet gives him
a mission to explore Eggman's Base for anything suspicious as
he suspects Eggman be more a foe than a friend.

               Race

Mission: Leave Eggman Robo behind you!
Designated Character: Storm
Difficulty: 7/10

Analysis:
Production of robots has stopped in Eggman's base. Now, the 
robots are ready to protect the base from intruders. However,
with the core of the base now frozen along with the rest of the
track, will you be able to maneuver through the frosted track
without 'slipping up'? Don't let this happen by coming in
1st Place ahead of Eggman's robots.

******** White Cave ********

              Intro

Jet has decided to take a little breather in the jungle but his
nap is interrupted whne he overhears Sonic practicing for the 
next competition. Jet decided to have a little fun by ignoring
Wave's lecture about responisibility and instead, challenge 
Sonic to another race. 

               Race

Mission: Finish in 1st Place!
Designated Character: Jet
Difficulty: 9/10

Analysis:
This level may have you playing for quite a while, actually.
The computers will almost always get the "Spider Web" shortcut
which raises the pressure for you to do so as well in order for
you to come out on top. Be sure not to get lost in the jungle
and use the shortcut of Spider Webs to your advantage.


******** Dark Desert ********

              Intro

Jet has finally arrived at the scene of the final race of
the EX World Grand Prix, but so have Sonic, Tails and Knuckles.
Sonic sets the stage by challenging Jet to see if he can win
the EX World Grand Prix. Who will win the EX World Grand Prix?
 
              Race

Mission: Win the World Grand Prix!
Designated Character: Jet
Difficulty: 8/10

Analysis:
You are lonesome and you must face Sonic, Knuckles AND Tails
in an attempt to win the final race of the EX World Grand Prix,
but, will your Gear measure up to the Gear of the Heroes? Only
time will tell...


******** Sky Road ********


              Intro

Wave and Storm arrive on the scene and they have a small
encounter with Knuckles and Tails but as they do, a bunch
of robots enter the scene, charging at them. As Wave scolds
Knuckles, both teams are off to head for the doors of Babylon
before the other whilst also getting ahead of the pursuing 
robots. 

              Race

Mission: Run from Eggman Robo! (Finish in 1st Place!)
Designated Character: Wave
Difficulty: 10/10

Analysis:
Definitely the hardest mission in the game. You will spend 
quite a while here so don't expect to get it on your first try.
You MUST come in 1st place to win which is easier said than 
done...


******** Babylon Guardian ********

             Intro

Jet utilizes his Control Box in front of the Babylon Garden
doors after snatching it from Sonic who willingly hands it over.
As they enter, another set of doors open and as they begin to 
enter it, the doors begin to close. Team Hero arrives on the 
scene after hearing the mysterious figure being awakened and
they make it inside the doors just in time before they close.
However, as they do, the guardian of the Treasure of Babylon
makes his entrance - a massive purple genie. Sonic and the
others know that they are now in a fight they must win. With
all disputes aside, they must unite to defeat the guardian
who weilds the Treasure of Babylon.

              Race

Mission: Beat the Guardian!
Designated Character: Sonic
Difficulty: 6/10

Analysis: 
The final boss of the game. A genie that holds the treasure
of Babylon in his possession. The final battle in which both
teams must unite to retrieve the treasure of Babylon from the
guardian genie.

Strategies:
-Continously dash and dodge the Guardian's attacks
-Be sure to get rings and do tricks to get Air regularly so
you aren't at a disadvantage since there are no Pits in the 
level
-Catch up to and collide into the magic lamp that the genie
appear out of to damage one of his three lives. To catch up
with him, you must dash into him. Once you do so, the scenary 
will change for the remaining lap so stay on your toes!
-Be sure to grind the rails once the opportunity presents itself
when the scenary changes. This can help you gain air, speed, as
well as help you to catch up to the guardian again.
-After three collisions, he'll be knocked out. 
-Be sure to ride the Turbulence of your opponents as well as
performing tricks whilst riding to build air and speed that will
help you catch up with the Guardian 

            Post-Race

The genie has now been eliminated and the treasure descends
down to the floor in front of both Team Hero and the Babylon
Rouges. They eagerly anticipate what they will uncover in 
the chest but as they are about to enjoy their treasure, Eggman
pulls out a couple of guns and points them at everyone. Eggman
orders everyone to step away from the treasure but once he sees
it, he is in so much shock, he faints and falls to the ground
(o-kay...). Tails and the others notice that the material of this
legendary carpet is the same that is used in the Extreme Gear 
they have been utilizing for the EX World Grand Prix. 

******** Story Mode Ending ********

Sonic and the others are now all assembled near the Ruins, 
looking at the sunset over Babylon Garden. Jet states
that he will leave Babylon Garden alone and may possibly 
return someday. However, Jet promises that one day, Sonic will
face him again. Sonic states he'll be waiting. (There sure is a
long line: Shadow, Metal Sonic from Heroes, Dr. Eggman - as 
usual - and now Jet?) The two perform one final trick as they 
cross paths with each other and both teams leave the scene of
the Babylon Garden.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7. Mission Mode
Clear given Missions one after another.


******** Missions ******** 


      Storm's Missions
Complete the missions in Storm's schedule.
    General Difficulty: 7/10
     Skill: Beginner/Advanced
    Frustration Rating: 2/5

(a) Metal City


Mission 1:
 Order of Boss: Draw attention by doing cool tricks!
 Objective: Perform tricks to get 12 or more points before
            Storm appears.
 Assigned Character: Amy
 Time Limit: 60 sec
 Difficulty: ***/5
 Report of Storm:
  Bronze Emblem: That pink girl is really annoying! Her 
                 tricks made me look bad!
  Silver Emblem: That little pink girl got ahead! But I'm 
                 sure I got more attention than her.
  Gold Emblem: Dang it! I got distracted by that pink 
               girl's tricks. That's when she got ahead 
               of me!
 Results: Bronze Emblem: 12 - 19 Points
          Silver Emblem: 20 - 29 Points
          Gold Emblem: 30 Points

Mission 2: 
 Order of Boss: Collect the junk scattered around the city!
 Objective: Collect 6 or more pieces of junk before Storm appears.
 Assigned Character: Tails
 Time Limit: 60 sec
 Difficulty: ****/5
 Report of Storm:
  Bronze Emblem: I can't find that much junk around here. 
                 But that seems really odd.
  Silver Emblem: Oh boy, I couldn't find that much lying 
                 around. I hope the boss doesn't get too 
                 angry!
  Gold Emblem: Hmm, there doesn't seem like there's 
               anything around here. I wonder if I'm in 
               the wrong place.
 Results: Bronze Emblem: Get x 6 - 9
          Silver Emblem: Get x 10 - 11
          Gold Emblem: Get x 12

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: Sonic
 Time Limit: 60 sec
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 


 (B) Splash Canyon

Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty: *****
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 12 - 15 Points 
          Silver Emblem: 16 - 21 Points
          Gold Emblem: 22+ Points

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (C) Egg Factory


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: Defeat 15 robots before time runs out.
 Assigned Character: Knuckles
 Time Limit: 70 sec
 Difficulty: ****/5
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: Good x 1 - 11
          Silver Emblem: Good x 12 - 14
          Gold Emblem: Good x 15
 Strategy: 
  1st Robot - Near the middle of the path after the first ramp.
  2nd Robot - Near the middle of the path before the first corner.
  3rd Robot - Near the middle of the path after the first corner.
  4th Robot - Towards the left of the path after the second corner, 
              before the second Trick Zone. 
  5th Robot - On the higher platform after the second Trick Zone. 
              Use a Front Flip to get there.
  6th Robot - Near the middle of the path right after the Trampoline.
  7th Robot - Towards the left of the secret Power Area that was 
covered
              by barrels in Normal Race.
  8th Robot - Towards the right of the secret Power Area that was 
covered
              by barrels in Normal Race.
  9th Robot - Towards the left of the path right after the secret Power
              Area, after the corner. Avoid the speed boosts to ensure
              you will get it.
  10th Robot - Right before the secret path covered by a secret
               wall with a red sign above it.
  11th Robot - Along the straightaway of the secret path.
  12th Robot - Along the straightaway of the secret path.
  13th Robot - Along the straightaway of the secret path after the 
first 
               corner in this area.
  14th Robot - Along the straightaway of the secret path after the 
first 
               corner in this area.
  15th Robot - Straight ahead, right before the ramp before the Goal.

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (D) Green Cave


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (E) Sand Ruins


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (F) Babylon Garden


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (G) Digital Dimension

Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: Amy
 Time Limit: 75 sec
 Difficulty: *****/5
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 01 - 12 Points
          Silver Emblem: 13 - 18 Points
          Gold Emblem: 19 - 24 Points
 Strategy: First Trick Zone - Maximum 8 Points 
           

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 


(H) SEGA Carnival


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 




       Wave's Missions
Complete the missions in Wave's schedule.
    General Difficulty: 8/10
        Skill: Advanced
     Frustration Rating: 4/5


 (A) Night Chase


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (B) Red Canyon


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (C) Ice Factory


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (D) White Cave


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (E) Dark Desert


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (F) Sky Road


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (G) Babylon Guardian


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

 (H) SEGA Illusion


Mission 1:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 2:
 Order of Boss: 
 Objective: 
 Assigned Character: Tails
 Time Limit: 
 Difficulty: ******
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: Get x 1 - 8 
          Silver Emblem: Get x 9 - 10
          Gold Emblem: Get x 11 - 12

Mission 3:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 4:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 

Mission 5:
 Order of Boss: 
 Objective: 
 Assigned Character: 
 Time Limit:
 Difficulty:
 Report of Storm:
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:
 Results: Bronze Emblem: 
          Silver Emblem: 
          Gold Emblem: 


        Jet's Missions
Complete the missions in Jet's schedule.
    General Difficulty: 8/10
      Skill: Advanced/Expert
    Frustration Rating: 4/5


 (A) Extra 1


Mission 1: 
 Content of Operation: I'll take the treasure back by 
                       doing a dash!  
 Stage: Metal City
 Objective: 
 Assigned Character: Sonic 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 2:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 3:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 4:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 5:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

 (B) Extra 2


Mission 1:
 Content of Operation:  
 Stage: Sand Ruins
 Objective: 
 Assigned Character: Sonic
 Time Limit: 70 sec
 Difficulty: *****
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem: 
  Silver Emblem:
  Gold Emblem: 

Mission 2:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 3:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 4:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character:
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 5:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

 (C) Extra 3


Mission 1:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 2:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 3:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character:
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 4:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character:
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 5:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character:
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

 (D) Extra 4


Mission 1:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 2:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 3:
 Content of Operation:  
 Stage:
 Objective: 
 Assigned Character: 
 Time Limit: 
 Difficulty:
 Result of Operation:
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:

Mission 4:
 Content of Operation: I'll check out the Seize Tower. 
                       The treasure's mine! 
 Stage:
 Objective: Use Air Ride 26 or more times to get the 
            treasure before Jet appears.
 Assigned Character: Tails
 Time Limit: 
 Difficulty: ***/5
 Result of Operation:
  Bronze Emblem: I did okay, I guess. My results were 
                 similar to the kid's. I guess Flight type 
                 Gear isn't so bad.
  Silver Emblem: Man, I had a horrible showing. But if I 
                 had my usual Gear, I'd show that kid a 
                 thing or two.
  Gold Emblem: I was helpless when my adversary landed on 
               that track.

 Results: 
  Bronze Emblem: 
  Silver Emblem: 
  Gold Emblem: 

Mission 5:
 Content of Operation: We'll beat him by using all our 
                       powers as the Babylon Rogues! 
 Stage: Sky Road
 Objective: The final battle with Storm, Wave, and Jet! 
            Prove you're the best by reaching the goal 
            before them.
 Assigned Character: Sonic
 Time Limit: 
 Difficulty: ****/5
 Result of Operation:
  Bronze Emblem: There didn't seem to be any difference 
                 in our skills. I wonder if this means 
                 we're fated to be rivals forever.
  Silver Emblem: The long race has finally come to
                 an end. But I don't understand
                 everything yet. Give me the treasure, 
                 Sonic!
  Gold Emblem: I battled him fairly, and I have no regrets.
               But I'll beat you someday, Sonic the 
               Hedgehog!
 Results: 
  Bronze Emblem:
  Silver Emblem:
  Gold Emblem:


******** Treasure ******** 

Treasure A: Fastest
 Descriptor: Gear with the highest top speed.
 Repair Manual: Green - 10
                Yellow - 40
                Red - 10
                Blue -  20
                Black - 5

Treasure B: Turbo Star
 Descriptor: Accelerates quickly to achieve top speed! 
 Repair Manual: Green - 40
                Yellow - 20
                Red - 10
                Blue - 10
                Black - 0

Treasure C: Powerful Gear
 Descriptor: Heavy Gear. Works well even on poor roads.
 Repair Manual: Green - 10
                Yellow - 20
                Red - 10
                Blue -  40
                Black - 10

Treasure D: Legend
 Descriptor: Has high level Air ability.
 Repair Manual: Green - 20
                Yellow - 20
                Red - 20
                Blue - 20
                Black - 40

"Junks" (Is that proper grammar?)
This section lists all of the junk you've collected throughout
your missions. The junk includes colors ranging from Green, 
Yellow, Red, Blue, and Black which all can be used to repair
the Gear above. Remember, you will have junk left over after
you repair all Gear. My left over junk amounts to:

Green x 50
Yellow x 82
Red x 49
Blue x 96
Black x 63

Be sure to collect as much junk as possible so you can repair 
the above Gear ASAP.


******** Repair Manual Locations ******** 

In order to repair the Gear, you'll need to discover the Manual
telling you how much junk is needed for the repair of each Gear.

You will find them in the following Missions in Storm's schedule:

#1: Fastest
Splash Canyon - Mission 5
Found along the 7th rail you must grind near the waterfall.

#2: Turbo Star 
Green Cave - Mission 5
You can find it floating in the air between Ring 29 and Ring 30. 

#3: Powerful Gear 
Babylon Garden - Mission 5
After riding the Jet Fighter, keep grinding the rails after the 
second rail and you'll notice it along the 3rd, 4th, or 5th rail.

#4: Legend 
SEGA CARNIVAL - Mission 5
You can find it floating in the air between Ring 25 and Ring 26. 


Be sure to grab them so you can repair the above gear!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

8. Survival Mode
Compete under set rules.

*** Be advised that when choosing a character, only their Default
Gear will be accessible. Remember, you can't use Super Sonic in
Any other mode than Normal Race.


                       Race Stage
Get the Chaos Emerald and pass through gates while carrying 
           it within a time limit to score.


******** Rules ********

The objective of this mode is to, first of all, reach the one
and only Chaos Emerald hidden somewhere along the track - usually
near the beginning - and the person in possession of it must
carry it through a set number of Gates set up along the track
before other opponents do. Be advised that only the central
part of the track will be available so shortcuts as well as Type 
Skills will be disabled in this mode. 

Be sure to pay attention to the Character Map on your bottom left
which shows the relative positions of each character to the Chaos
Emerald. The number of gates each character has passed through with
the Chaos Emerald appears on the side of the map. Be sure to
use this radar to your advantage to avoid being overtaken by
other opponents, thus, resulting in loss of possession of the Emerald.
This will also occur if opponents successfully attack you! Watch
your back!


******** Characters ********


Since Type Skills are disabled in this mode, the character 
you choose probably will not effect your gameplay. However,
keep in mind that since there are no rings on the tracks in
this mode, every character will be at Level 2 so everyone's
Speed, Limit and Dash will be similar. Also, the maximum amount
of Air a Gear can hold is identical for all characters also.
Simply put, choose your favourite character! The only potential
characters you may need to be aware of are Shadow and Dr.
Eggman, since they don't use Boards for their Default Gear. 
However, they are both still pretty fast. Simply put, choose 
characters that have good Dash as well as Limit for these
skills will help you to catch up to your opponents who may
be in possession of the Emerald. Otherwise, choose anyone you 
feel comfortable with and let the riding begin!


******** Items ********


The items found within Survival Race are as follows:


High Speed - Sudden boost in speed.
Speed Down - Slows you down to a crawl.
Question Item - Contains a mystery Power-Up Item.
Explosion - Launches a bomb at players ahead knocking them off balance.


Most of the time, for me, Speed Down appears to come more often than
not so sometimes it may be best to avoid the Item Boxes altogether
especially when you're in possession of the Emerald...


******** Tips ********

Some general tips for this part of the game are as follows:

-Remember, shortcuts as well as Type-Skills are disabled so when
doing tricks, try to perform Twists more often than Back/Front 
Flips.
-Keep in mind that air decreases in your Air Tank when you are in
possession of the Emerald. Use your Air wisely!
-All other characters have maximum air and they will never lose
it in small increments unlike the person in possession of the
Emerald. Dashing can also be done continuously because of this.
-If you are trying to catch up with the player in possession of
the Emerald, try performing tricks and try to Dash as many times
as possible to give yourself an advantage over the character 
possessing the Chaos Emerald.
-Be careful when doing tricks when in possession of the Emerald.
Failure to land correctly will result in a loss of air as well
as the given opportunity to other opponents to catch up to you.
-If you're in possession of the Emerald, remember that you will
refill 30 Air for every gate you pass so use your Air wisely!
-Try to corner with the best of your ability without using Air
Slides as much as possible, when in possession of the Emerald.
Simply because this decreases your Air at a much faster rate 
and opponents can easily overtake you at this time.


                 Battle Stage
Fight off your rivals to survive.



******** Rules ********

The objective of this mode is to move around a selected arena, 
in an attempt to attack your opponents until only one remains.
Controls are identical as they are in the other race modes, and each
player will start off with three lives, losing one as he/she
takes on damage from the attack of an opponent. 

Be sure, also to look on the map for Power-Ups that appear on-course 
that will help you to either defeat your enemies quicker or help you 
dodge them to be the last one standing!


******** Characters ********

Choosing a character may have a minor factor as to how you 
fare in this mode. It all depends on the character. Follow
this advice carefully if you want to be successful in Battle.

I will rate the following characters under the following 
categories:

Power - How easily they can deliver their own attack.
Cornering - How good they are at cornering.
Evasion - How easily they can dodge attacks from opponents.

~~~~~~~~~~~~~~~~~~~~~~~~

Sonic
Power: 5/5
Cornering: 3/5
Evasion: 4/5
Overall: 9/10


Tails
Power: 5/5
Cornering: 4/5
Evasion: 4/5
Overall: 8.5/10


Knuckles
Power: 4/5
Cornering: 5/5
Evasion: 4/5
Overall: 8/10


Amy

Power: 4/5
Cornering: 3/5
Evasion: 3/5
Overall: 7/10
 

Jet
Power: 3/5
Cornering: 3/5
Evasion: 4/5
Overall: 7/10


Storm
Power: 3/5
Cornering: 2/5
Evasion: 3/5
Overall: 6.5/10


Wave
Power: 4/5
Cornering: 5/5
Evasion: 4/5
Overall: 8/10


Dr. Eggman
Power: 4/5
Cornering: 4/5
Evasion: 2/5
Overall: 7.5/10


Cream
Power: 2/5
Cornering: 3/5
Evasion: 3/5
Overall: 7/10


Rouge
Power: 4/5
Cornering: 4/5
Evasion: 3/5
Overall: 8/10


Shadow
Power: 4/5
Cornering: 5/5
Evasion: 4/5
Overall: 9.5/10


Nights
Power: 4/5
Cornering: 4/5
Evasion: 4/5
Overall: 8.5/10


Aiai
Power: 5/5
Cornering: 4/5
Evasion: 4/5
Overall: 9/10


Ulala
Power: 3/5
Cornering: 2/5
Evasion: 3/5
Overall: 7/10

E-10000G
Power: 4/5
Cornering: 3/5
Evasion: 3/5
Overall: 7/10


E-10000R
Power: 3/5
Cornering: 4/5
Evasion: 3/5
Overall: 7/10

The top 5 BEST characters to use for Battle Mode are:

5. NiGHTS
4. Tails
3. Shadow
2. Aiai
1. Sonic

The top 5 WORST characters to use for Battle Mode are:

5. Dr. Eggman
4. E-10000G
3. Cream
2. Ulala
1. Storm

Hopefully, this advice will help you to choose your characters
carefully if you hope to win.

******** Items ********

The items found within Survival Race are not the same as the
ones you'd find in the other modes with the exception of the Air
Item which will refill your Air Tank by 30. However, the rest are 
as follows:

Attack Group: Your attack power will increase, enabling you to 
             inflict more damage upon your opponents. Represented
             by the colour RED.
Attack + 1 - Represented as a Shovel. Increases attack power by 1.
Attack + 2 - Represented as a Spear. Increases attack power by 2.
Attack + 3 - Represented as a Trident. Increases attack power by 3.

Air Pack Group: The maximum Air your Gear can hold will increase, 
                enabling you to acquire more Air and, essentially,
                be able to travel around the arena more. Represented
                by the colour YELLOW.
Air Pack LVL 1 - Increases your Maximum Air by 10.
Air Pack LVL 2 - Increases your Maximum Air by 20.
Air Pack LVL 3 - Increases your Maximum Air to full.

Guard Group: Your defense power will increase, enabling you to 
             defend against a certain number of attacks made by
             your opponents. Represented by the colour BLUE.
Guard + 1 - Represented as a Bronze Shield. Guards against one attack.
Guard + 2 - Represented as a Silver Shield. Guards against two attack.
Guard + 3 - Represented as a Gold Shield. Guards against three attacks.

Speed Group: Your Speed will increase, enabling you to dodge your
             opponents as well as enabling you to inflict attacks 
             upon your opponents much to their surprise. Represented
             by the colour GREEN.
Speed LVL 1 - Will increase your Speed by a little.
Speed LVL 2 - Will increase your Speed by quite a bit.
Speed LVL 3 - Will increase your Speed by a lot.

Special Group: Special items that enable you to become a dynamic
               rider, enabling you to not only inflict more damage
               upon your opponents, but also to protect against
               attacks made by your opponents as well as enabling
               you to acquire a faster speed. Represented by the 
               colour WHITE.
Egg - Will hatch a crow after about 20 seconds or so. Gives you Attack
      Power plus 3, increases your Guard, and increases Speed to LVL 3.


******** Arenas ********

The three levels found within Survival Battle Mode are the
following:

Dual Towers: Take part in hardcore battling where you launch
             attacks at each other.
Snow Valley: Hide-and-seek battle where you launch attacks 
             on the other players, taking care not to be found
             by them.
Space Theater: Blow-out battle where you bump out your rivals 
              to do damage to them.


Let's look at them one at a time, shall we?

               Dual Towers   
             Fun Factor: 4/5
             Difficulty: 3/5
               Design: 4/5
           Final Rating: 8/10

Okay, there are a few things to remember when battling atop 
this arena. First of all, the hazard that will be presented to
you on this arena is that of crows. At certain points in the
battle, giant black crows (hey, this reminds me of Billy Hatcher!)
will begin to fly around the level, occasionally, swooping in
down onto the level and utilizing their talons to damage opponents.
Be sure to avoid them as much as possible as they can really 
mess you up, enabling opponents to take advantage of you.

There are two Air Pits found in the arena that you can use to
refill your Air.

  -------------------------
 (    A T          T A     )
  -------------------------

Think of the level like this for now although it is actually flipped
sideways. "T" stands for the Two Towers and beside them are the
Air Pits represented by "A".

               Snow Valley
             Fun Factor: 5/5
             Difficulty: 3/5
               Design: 5/5
           Final Rating: 9/10

Watch out for the Egg Snowmen that will come out after a while, when
the battle has gone on for a long time. They will appear in random
areas and touching them alone will result in a loss of a life. Also,
after a while, the snowmen may also begin to bounce around the level,
which can also reduce your life points quickly as well so be careful
and watch your surroundings.

As for the Air Pits, there is only one, and it is situated at the 
central glacier platform in the middle of the stage. You can't
miss it!

On rare occasions, a blue parka will appear somewhere on the stage.
If you spot it, QUICKLY grab it. This will make you invisible,
not only too opponents, but also to the radar! You can easily take
advantage of this Special Item as it lasts for longer than 60 seconds.

              Space Theater
             Fun Factor: 5/5
             Difficulty: 5/5
               Design: 4/5
           Final Rating: 9/10

Be ware of flying UFO's that will levitate platforms to reveal gaps 
which after falling through will make you lose a life. If a UFO crashes 
down on the stage, also, the surrounding platforms will be lit
with a Red Glow temporarily and all the lit platforms will
fall off the stage so it's imperative that you watch the 
movements of the UFO's carefully.

The Air Pit is in the very middle of the level. There is NO
WAY you could possibly miss seeing it!
               

******** Tips ********

-All attacks are Level 2 attacks so use that knowledge to your 
advantage
when selecting characters.
-You can only acquire two Power-Ups simultaneously.
-You will lose all your acquired Power-Ups if you run out of air.
-Make use of Braking, Dashing and Air Sliding to home in on your 
opponents for attacks.
-Try using Tornados to harm opponents on your tail. You could
also, in effect, damage them twice, if you still have enough air,
and by dashing into them. 
-Never create Tornados when you have the Egg Item. Most likely, all 
your 
Air will disappear from your tank.
-Try getting an Air Pack power-up, then, the Egg Item to
ensure you have enough air but do so quick before someone else
gets it.
-Try braking to not fall for traps and/or run into dashes
inadvertently from other opponents who are around the corner.
-Try jumping to avoid dashes from other opponents.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

9. Tag Mode
Partner up with another player and share Air as you compete
in a race.

******** Rules ********
In a nutshell, the rules are simple. Two characters team up and 
must share an Air Tank as they try to get to the goal before the other
team. Shortcuts and Type Skills are disabled in this mode, as 
well, if you move to far ahead of your partner, you will be forced
to stay back (you get zapped!) as you wait for them to 
catch up. Be sure to stick close to your partner whilst also
trying to attack the other team!

******** Tips ********
-Use each other's Turbulence to dash through the track!
-If you stay close to each other for about a second or two (when
both character icons are in the middle of the tank), you will
gain a bit of air!
-Try attacking opponents to recover air.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

10. Gear 

I have not discovered ALL gear as of yet but here are the 
one's I've discovered as of yet.

******** Gear Gallery ********


                      Page 1 


________________

1. Blue Star
Descriptor: By Robotnik Corp. Speed type Air board.

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Sonic

Advantages: N/A
Disadvantages: N/A

________________

2. Yellow Tail
Descriptor:

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Tails

Advantages: N/A
Disadvantages: N/A

________________

3. Red Rock
Descriptor:

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Knuckles

Advantages: N/A
Disadvantages: N/A

________________

4. Pink Rose
Descriptor: 

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Amy

Advantages: N/A
Disadvantages: N/A

________________

5. Type-J
Descriptor: Babylon Standard. Speed type W (Wave).

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Jet

Advantages: N/A
Disadvantages: N/A

________________

6. Type-S
Descriptor: Babylon Standard. Power type S (Wave).

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Storm

Advantages: N/A
Disadvantages: N/A

________________

7. Type-W
Descriptor: Babylon Standard. Flight type W (Wave).

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Wave

Advantages: N/A
Disadvantages: N/A

________________

8. Temptation
Descriptor: By Robotnik Corp. For women R (Rouge).

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Rouge

Advantages: N/A
Disadvantages: N/A

________________

9. Smile
Descriptor: By Robotnik Corp. Flight type for kids.

Dash: Neutral
Limit: Neutral
Power: Neutral
Cornering: Neutral

Applicable Characters: Cream

Advantages: N/A
Disadvantages: N/A

________________

10. High Booster
Descriptor: Astounding boost ability.

Dash: -1
Limit: -1
Power: -1
Cornering: Neutral

Applicable Characters: All but Eggman.

Advantages: 
 - Boost lasts longer and is faster.
 - Key for really good times in Time Attack.

Disadvantages:
 - Consumes a lot of air.

My Rating: A

________________

11. Auto Slider
Descriptor: Auto Air Slides when cornering!

Dash:  Neutral
Limit: -1 
Power: Neutral
Cornering: Neutral

Applicable Characters: All but Eggman.

Advantages: 
 - Auto slides when cornering.
 - Less air lost for performing Air Slides.

Disadvantages:
 - Kinda slow.
 - Slides even when you don't want it to, sometimes.

My Rating: D+

________________

12. Powerful Gear
Descriptor: Heavy Gear. Works well even on poor roads.

Dash: -2
Limit: Neutral
Power: +3
Cornering: Neutral

Applicable Characters: All but Eggman.

Advantages: 
 - Works well even on rough terrain and grassy areas. 

Disadvantages:
 - Poor dash.
 - Slow boost ability.

My Rating: C

________________

13. Fastest
Descriptor:

Dash: -3
Limit: +3
Power: Neutral
Cornering: -2

Applicable Characters: All but Eggman.

Advantages: 
 - Good top speed.

Disadvantages:
 - Air can only be refilled at Air Pits.
 - Weak cornering ability.

My Rating: D+

________________

14. Turbo Star
Descriptor:

Dash: +3
Limit: -3
Power: -3
Cornering: Neutral

Applicable Characters:

Advantages: 
Disadvantages:

________________

15. Speed Balancer
Descriptor:

Dash: +2
Limit: +2
Power: -2
Cornering: -2

Applicable Characters:

Advantages: 
Disadvantages:

________________

16. Blue Star II
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters: Sonic

Advantages: N/A
Disadvantages: N/A

________________

17. Access
Descriptor:

Dash: 
Limit:
Power:
Cornering:

Applicable Characters:  
 Sonic
 Knuckles
 Amy
 Jet
 Storm
 Shadow
 Aiai
 Ulala
 E-10000G
 E-10000R
Advantages: 
 - Grants characters Flight.

Disadvantages: 
 - None.

My Rating:

________________

18. Beginner
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:


________________



                      Page 2



________________

19. Accelerator
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

20. Trap Gear
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

21. Light Board
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 - Good all-around

Disadvantages:
 - Not many

My Rating: B+

________________

22. Slide Booster
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

23. Legend
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

24. Magic Carpet
Descriptor:

Dash: -2 
Limit: Neutral
Power: Neutral 
Cornering: -1

Applicable Characters: 

Advantages: 
 - Grants characters Flight
 - Very good Top Speed.

Disadvantages: 
 - Below-average Cornering ability.
 - Low acceleration.

My Rating: B+
________________

25. Air Broom
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:


________________

26. Hovercraft
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 -Good cornering ability.
 -Good acceleration.

Disadvantages:
 -Terrible control.
 -Low power.

My Rating: D-
________________

27. Chaos Emerald
Descriptor: 

Dash:
Limit:
Power:
Cornering:

Applicable Characters: Sonic 

Advantages: 
 - Super Sonic!
 - Acquires all skills (Speed, Flight and Power)

Disadvantages:
 - Rings deplete over time
 - Substitutes Rings as Air which can be annoying
 - Dashing consumes a lot of Rings

My Rating: C+
________________

28. Faster
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

29. Gambler
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 - Doubles your winnings.

Disadvantages:
 - Must come in first place to double rings.
 - Type skills disabled.

My Rating: B

________________

30. Power Gear
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

31. Opa Opa
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

32. The Crazy
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

33. Night Sky
Descriptor: From Twin Seeds. Only for a Nightmaren.

Dash: ***
Limit: ****
Power: ***
Cornering: **

Applicable Characters: NiGHTS

Advantages: N/A
Disadvantages: N/A

________________

34. BANANA
Descriptor: Banana Gear found on Jungle Island.

Dash: ***
Limit: ****
Power: ***
Cornering: **

Applicable Characters: Aiai

Advantages: N/A
Disadvantages: N/A

________________

35. E-gearG
Descriptor: Enhanced E-10000G. Production Model.

Dash: ***
Limit: ***
Power: ***
Cornering: **

Applicable Characters: E-10000G

Advantages: N/A 
Disadvantages: N/A

________________

36. E-gearR
Descriptor: Enhanced E-10000R. High-end gear.

Dash: ***
Limit: ****
Power: ***
Cornering: **

Applicable Characters: E-10000R

Advantages: N/A
Disadvantages: N/A


________________



                      Page 3



________________

37. Channel5
Descriptor: Channel 5 exclusive. Only for reporters.

Dash: ***
Limit: ****
Power: ***
Cornering: **

Applicable Characters: Ulala

Advantages: N/A 
Disadvantages: N/A

________________

38. Berserker
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 - Will automatically attack whenever you come near a rival or vice 
   versa
Disadvantages:

________________

39. E-Rider
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:
 - Consumes air quickly

________________

40. Air Tank
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

41. Heavy Bike
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

42. Destroyer
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

43. Omnipotence
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 - All skills granted
Disadvantages:

________________

44. Cover-S
Descriptor: 

Dash: 
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 - Excellent top speed.
 - Good acceleration.
 - Good power.
 - Excellent cornering ability.

Disadvantages:
 - None.

My Rating: A

________________

45. Cover-F
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
 - Excellent top speed.
 - Good acceleration.
 - Good power.
 - Excellent cornering.

Disadvantages:
 - None.

My Rating: A+
________________

46. Cover-P
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters: 

Advantages:
 - Good top speed.
 - Good acceleration.
 - Good power.
 - Excellent cornering. 

Disadvantages:
 - None.

My Rating: A

________________

47. Hang-On
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

My Rating: A

________________

48. Super Hang-On
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

My Rating: A

________________

49. Darkness
Descriptor: By Robotnik Corp. Air skates burn less air.

Dash: ***
Limit: ****
Power: ***
Cornering: **

Applicable Characters: Shadow

Advantages: N/A
Disadvantages: N/A

________________

50. Grinder
Descriptor:

Dash: +1
Limit: Neutral
Power: -1
Cornering: Neutral

Applicable Characters:

Advantages: 
 - Grants characters grinding abilities.
 - Good power.
 - Decent top speed.
 - Good cornering.
 
Disadvantages:
 - Low acceleration. 

My Rating: B+
________________

51. Advantage-S
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:


________________

52. Advantage-F
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

53. Advantage-P
Descriptor:

Dash:
Limit:
Power:
Cornering:

Applicable Characters:

Advantages: 
Disadvantages:

________________

54. Cannonball
Descriptor: Can execute unlimited boosts!

Dash: -3
Limit: -4
Power: -3
Cornering: -2

Applicable Characters:

Advantages: 
 - Can execute an infinite number of boosts.
 - No air lost for executing a boost.

Disadvantages:
 - Weak acceleration and top speed.
 - Not good on rough terrain.
 - Weak cornering ability.
 - Cannot refill air by doing Tricks.
 - Cannot attack opponents.

My Rating: D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

11. Unlockables



******** Characters ********



Dr. Eggman: Complete Babylon Story

Cream the Rabbit: Complete Heroes Story

Rouge the Bat: Complete Heroes Story

Shadow the Hedgehog: Complete Heroes Story

Nights: Clear all of Storm, Jet and Wave's Missions in Mission Mode

Aiai: Clear all of Storm, Jet and Wave's Missions in Mission Mode

Ulala: Clear all of Storm, Jet and Wave's Missions in Mission Mode

E-10000g: Play the game for a total of 20 hours.

                        OR

          Participate in a total of 100 races.

E-10000r: Play the game for a total of 50 hours.

Super Sonic: Get a Gold Emblem on all Missions in Mission Mode



******** Gear ********



E-Rider: Complete Babylon Story

Smile: Complete Heroes Story

Temptation: Complete Heroes Story

Darkness: Complete Heroes Story

Night Sky: Clear all of Storm, Jet and Wave's Missions in Mission Mode

BANANA: Clear all of Storm, Jet and Wave's Missions in Mission Mode

Channel5: Clear all of Storm, Jet and Wave's Missions in Mission Mode

E-GearG: Unlock E-10000G

E-GearR: Unlock E-10000R

Blue Star II: Complete Heroes Story

Magic Carpet: Complete Babylon Story

The Crazy: Clear all of Storm, Jet and Wave's Missions in Mission Mode

Opa Opa: Clear all of Storm, Jet and Wave's Missions in Mission Mode

Hang-On: Clear all of Storm, Jet and Wave's Missions in Mission Mode

Super Hang-On: Clear all of Storm, Jet and Wave's Missions in Mission 
Mode

Fastest: Repair this gear using junk in Mission Mode

Turbo Star: Repair this gear using junk in Mission Mode

Powerful Gear: Repair this gear using junk in Mission Mode

Legend: Repair this gear using junk in Mission Mode

Chaos Emerald: Get a Gold Emblem on all Missions in Mission Mode



******** Tracks ********



Babylon Garden: Complete Heroes Story

Night Chase: Complete the first level in Babylon Story

Red Canyon: Complete the second level in Babylon Story

Ice Factory: Complete the third level in Babylon Story

White Cave: Complete the fourth level in Babylon Story

Dry Desert: Complete the fifth level in Babylon Story

Sky Road: Complete the sixth level in Babylon Story

Digital Dimension: Complete Babylon Story

Babylon Guardian: Complete Babylon Story

SEGA Carnival: Earn the Gold Emblem on the Heroes Cup 

SEGA Illusion: Earn the Gold Emblem on the Babylon Cup 


******** Modes ********

Story Mode - Babylon: Complete Heroes Story

Mission Mode: Complete Heroes Story

Mission Mode - Storm's Missions: Complete Heroes Story

Mission Mode - Wave's Missions: Complete the 1st level in Babylon Story 

Mission Mode - Jet's Missions: Clear all of Storm and Wave's Missions 
                               in Mission Mode




******** Missions ******** 



Storm's Missions - Mission Page # 6: Complete the sixth level of 
Heroes Story

Storm's Missions - Mission Page # 7: Complete Heroes Story

Storm's Missions - Mission Page # 8: Earn the Gold Emblem on the 
Heroes Cup

Wave's Missions - Mission Page # 1: Complete the 1st level in 
Babylon Story

Wave's Missions - Mission Page # 2: Complete the 2nd level in 
Babylon Story

Wave's Missions - Mission Page # 3: Complete the 3rd level in 
Babylon Story

Wave's Missions - Mission Page # 4: Complete the fourth level in 
Babylon Story

Wave's Missions - Mission Page # 5: Complete the fifth level in 
Babylon Story

Wave's Missions - Mission Page # 6: Complete the 6th level in 
Babylon Story

Wave's Missions - Mission Page # 7: Complete Babylon Story

Wave's Missions - Mission Page # 8: Earn the Gold Emblem on the 
Babylon Cup

Storm's Missions - Mission Page # 1 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Metal City" Page

Storm's Missions - Mission Page # 2 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Splash Canyon" Page

Storm's Missions - Mission Page # 3 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Egg Factory" Page

Storm's Missions - Mission Page # 4 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Green Cave" Page

Storm's Missions - Mission Page # 5 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Sand Ruins" Page

Storm's Missions - Mission Page # 6 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Babylon Garden" Page

Storm's Missions - Mission Page # 7 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Digital Dimension" Page

Storm's Missions - Mission Page # 8 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "SEGA CARNIVAL" Page

Wave's Missions - Mission Page # 1 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Night Chase" Page

Wave's Missions - Mission Page # 2 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Red Canyon" Page

Wave's Missions - Mission Page # 3 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Ice Factory" Page

Wave's Missions - Mission Page # 4 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "White Cave" Page

Wave's Missions - Mission Page # 5 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Dry Desert" Page

Wave's Missions - Mission Page # 6 - Mission 4 and 5:
Complete Missions 1, 2, and 3 on the "Sky Road" Page

Wave's Missions - Mission Page # 7 - Mission 4 and 5: 
Complete Missions 1, 2, and 3 on the "Babylon Guardian" Page

Wave's Missions - Mission Page # 8 - Missions 4 and 5: 
Complete Missions 1, 2, and 3 on the "SEGA ILLUSION" Page



******** Shop Categories ******** 

"Skate-Type" Extreme Gear: Complete Heroes Story

"Bike-Type" Extreme Gear: Complete Babylon Story




******** Movies ******** 

Opening: Complete Heroes Story 

Insert: Complete Heroes Story

Ending: Complete Babylon Story


******** BGM ******** 

Catch Me If You Can: Complete Heroes Story

Theme of Babylon Garden: Complete Heroes Story

Theme of Digital Dimension: Complete Babylon Story

Theme of SEGA Carnival: Earn a Gold Emblem on the Heroes Cup 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

12. Shop 
Purchase Extreme Gear with your Rings.


#1. High Booster
Descriptor: Astounding boost ability.
Dash: 3
Limit: 3
Power: 3
Cornering: 4
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 1,200

#2. Auto Slider
Descriptor: Auto Air Slides when cornering!
Dash: 3 
Limit: 3
Power: 3
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 600

#3. Speed Balancer
Descriptor: Performs well on straight roads.
Dash: 5
Limit: 6
Power: 1
Cornering: - 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 1,500

#4. Access
Descriptor: This gear allows any character that utilizes it to fly.
Dash: 3
Limit: 3
Power: 2
Cornering: 2 
Applicable Characters: 
 Sonic
 Knuckles
 Amy
 Jet
 Storm
 Shadow
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 1,500

#5. Beginner
Descriptor: Consumes little air. Good for beginners.
Dash: 2
Limit: 3
Power: 2
Cornering: 1 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 300

#6. Accelerator
Descriptor: By Robotnic Corp. Speed boost enhanced.
Dash: 5
Limit: 2
Power: 2
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 500

#7. Trap Gear
Descriptor: Can execute unlimited Tornados!
Dash: 4
Limit: 2
Power: 2 
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 2,500

#8. Light Board
Descriptor: Gear with the lightest weight.
Dash: 4
Limit: 3
Power: 2
Cornering: 3 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 1,000

#9. Slide Booster
Descriptor: Can execute consecutive slides.
Dash: 1
Limit: 2
Power: 1
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 2,000

#10. Air Broom
Descriptor: This Gear allows any character to grind.
Dash: 3
Limit: 2
Power: 3
Cornering: 2
Applicable Characters: 
 Tails 
 Knuckles
 Wave
 Storm
 Cream
 Rouge
 Nights
 Aiai
 E-10000G
Cost (Rings) : 2,500

#11. Hovercraft
Descriptor: Gear said to be used on a grand adventure.
Dash: 4
Limit: 6
Power: 4
Cornering: 3 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 1,500

#12. Faster
Descriptor: By Robotnik Corp. Top speed enhanced.
Dash: 1
Limit: 6
Power: 3
Cornering: 1
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 800

#13. Gambler
Descriptor: Gear used by a legendary gambler.
Dash: 2
Limit: 3
Power: 2
Cornering: 1 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 4,000

#14. Power Gear
Descriptor: By Robotnik Corp. Endurance enhanced.
Dash: 2
Limit:  4
Power: 5
Cornering: 2
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 500

#15. Opa Opa
Descriptor: Gear holds a knight's soul for an attack.
Dash: 1
Limit: 4
Power: 5
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 2,500

#16. The Crazy
Descriptor: This Gear uses Rings instead of Air.
Dash: 3
Limit: 4
Power: 3 
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 2,000

#17. Berserker 
Descriptor: Said to be used by a legendary knight.
Dash: 2
Limit: 2
Power: 3
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 2,500

#18. Air Tank
Descriptor: Has basic attributes, but holds much Air.
Dash: 2
Limit: 2
Power: 2
Cornering: 1 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Dr. Eggman
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
 E-10000G
 E-10000R
Cost (Rings) : 1,000

#19. Heavy Bike
Descriptor: Heaviest Gear in existence.
Dash: 2
Limit: 6
Power: 5
Cornering: 1 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Dr. Eggman
 Cream
 Rouge
 Shadow
 Nights
 Aiai
Cost (Rings) : 800

#20. Destroyer
Descriptor: This Gear grants characters "Power"!
Dash: 2
Limit: 2
Power: 3
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Amy
 Jet
 Wave
 Cream
 Rouge
 Shadow
 Nights
 Ulala
 E-10000R
Cost (Rings) : 3,500

#21. Omnipotence
Descriptor: Super Gear. All skills granted to character.
Dash: 2
Limit: 2
Power: 2
Cornering: 1
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Dr. Eggman
 Cream
 Rouge
 Shadow
 Nights
 Aiai
Cost (Rings) : 5,000

#22. Cover-S
Descriptor: Speed type enhanced. Accelerate +. Endurance +.
Dash: 4
Limit: 4
Power: 4
Cornering: 3 
Applicable Characters: 
 Sonic
 Amy
 Jet
 Shadow
Cost (Rings) : 500

#23. Cover-F
Descriptor: Flight type enchanced. Accelerate +. Endurance +.
Dash: 3
Limit: 6
Power: 4
Cornering: 2 
Applicable Characters: 
 Tails 
 Wave
 Cream
 Rouge
 Nights
Cost (Rings) : 500

#24. Cover-P
Descriptor: Power type enchanced. Accelerate +. Endurance +.
Dash: 4
Limit: 5
Power: 3
Cornering: 3 
Applicable Characters: 
 Knuckles
 Storm
 Dr. Eggman
 Aiai
Cost (Rings) : 500

#25. Grinder
Descriptor: This Gear allows any character to grind.
Dash: 2
Limit: 4
Power: 2
Cornering: 2
Applicable Characters: 
 Tails 
 Knuckles
 Wave
 Storm
 Cream
 Rouge
 Nights
 Aiai
Cost (Rings) : 2,000

#26. Advantage-S
Descriptor: FSpeed type custom. Accelerate +. Top Speed +.
Dash: 1
Limit: 7
Power: 1
Cornering: 1 
Applicable Characters: 
 Sonic
 Amy
 Jet
 Shadow
 Ulala
Cost (Rings) : 1,000

#27. Advantage-P
Descriptor: Power type custom. Endurance +. Power +.
Dash: 2
Limit: 3
Power: 6
Cornering: 1
Applicable Characters: 
 Knuckles
 Storm
 Aiai
Cost (Rings) : 1,000

#28. Advantage-F
Descriptor: Flight type custom. Accelerate +.
Dash: 6
Limit: 2
Power: 1
Cornering: 1 
Applicable Characters: 
 Tails 
 Wave
 Cream
 Rouge
 Nights
Cost (Rings) : 1,000

#29. Cannonball
Descriptor: Can execute constant boosts!
Dash: -
Limit: -
Power: -
Cornering: - 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Cream
 Rouge
 Shadow
 Nights
 Aiai
 Ulala
Cost (Rings) : 3,500

#30. Hang-On
Descriptor: Collector's Gear. It has great Value.
Dash: 3
Limit: 4
Power: 3
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Dr. Eggman
 Cream
 Rouge
 Shadow
 Nights
 Aiai
Cost (Rings) : 2,000

#31. Super Hang-On
Descriptor: Collector's Gear. It has great value.
Dash: 3
Limit: 4
Power: 3
Cornering: 2 
Applicable Characters: 
 Sonic
 Tails 
 Knuckles
 Amy
 Jet
 Wave
 Storm
 Dr. Eggman
 Cream
 Rouge
 Shadow
 Nights
 Aiai
Cost (Rings) : 2,500

A total of over 30 Gear. Can you unlock them all and make the
Black Market Chao go out of business, having him say, "No gear
is left for sale"?! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

13. Extras

******** Theater ********
        View movies.

In this section of the Extras Menu, you can view movies
that you have unlocked. To unlock movies, please refer to
the Unlockables section of the Walkthrough. The movie list 
is as follows:

1. Title
Descriptor: Demo loop.
My Rating: 9/10
 - The movie you see when you turn on the game. I really like
   the Anime Intro. Hopefully, they'll incorporate it in Sonic
   Riders 2, as well!

2. Opening
Descriptor: Ending movie.
My Rating: 10/10
 - A great opening to a great game! You'll fall in love with
   the graphics!

3. Insert
Descriptor: Insert movie.
My Rating: 8/10
 - Love the plot! Graphics are pretty sweet here too.

4. Ending
Descriptor: Ending movie.
My Rating: 8/10
 - Pretty good but the Ending could've been worked on
   a little. Nevertheless, the graphics are still quite sweet!

5. Tutorial
Descriptor: Tutorial movie.
My Rating: 8/10
 - Explains to you how to play the game. However, it
   would've been better if there was a Tutorial Level
   found within the game and Omochao guiding you.
 
******** Audio Room ******** 
          Play BGM.

There are many forms of BGM you can listen to. The four
main categories are:

Main Theme
Stage BGM
Event BGM
Others


The "Main Theme" Category consists of:


1. Sonic Speed Riders 
 Descriptor: Main theme for SONIC RIDERS.
 My Rating: 9/10

2. High Flying Groove
 Descriptor: Main theme for Sonic.
 My Rating: 8/10

3. Catch Me If You Can
 Descriptor: Main theme for Babylon.
 My Rating: 9/10


The "Stage BGM" Category consists of:


1. Theme of Metal City
 Descriptor: Theme music for Metal City.
 My Rating: 9/10

2. Theme of Splash Canyon
 Descriptor: Theme music for Splash Canyon.
 My Rating: 9/10

3. Theme of Egg Factory
 Descriptor: Theme music for Egg Factory.
 My Rating: 8/10

4. Theme of Green Cave
 Descriptor: Theme music for Green Cave.
 My Rating: 7/10

5. Theme of Sand Ruins
 Descriptor: Theme music for Sand Ruins.
 My Rating: 8/10

6. Theme of Babylon Garden
 Descriptor: Theme music for Babylon Garden.
 My Rating: 9/10

7. Theme of Digital Dimension
 Descriptor: Theme music for Digital Dimension.
 My Rating: 9/10

8. Theme of SEGA CARNIVAL
 Descriptor: Theme music for SEGA CARNIVAL.
 My Rating: 10/10!


The "Event BGM" Category consists of:


1. Eggman Again!
 Descriptor: Theme music for Story (Heroes): Event 1.
 My Rating: 7/10

2. Legend of the Babylonians
 Descriptor: Theme music for Story (Heroes): Event 2.
 My Rating: 6/10

3. Rise of the Babylon Garden
 Descriptor: Theme music for Story (Heroes): Event 7.
 My Rating: 7/10

4. The Real Treasure
 Descriptor: Theme music for Story (Babylon): Event 8.
 My Rating: 6/10


The "Others" Category consists of:


1. Sonic Speed Riders (Option)
 Descriptor: Theme music for Options Screen.
 My Rating: 7/10

2. Start Up Your EX Gear!
 Descriptor: Theme music for Menu.
 My Rating: 9/10

3. Survival Step
 Descriptor: Theme music for Survival Battle.
 My Rating: 8/10

Whenever you're bored or whenever you have to clean your room,
why not play some of the BGM from Sonic Riders? Besides, I think
it also counts towards your playtime! Be sure to lsiten to it
once in a while. Enjoy your music! 


******** Gear Gallery ******** 
Check Extreme Gear you have obtained. 


For the full Gallery List, view the "Gear" Section.


******** Records ******** 
Check your records in the respective modes and race courses.


The following records can be found in this section of Extras:
World GP (Best Time/Best Lap), Free Race (Best Time/Best Lap),
and Time Attack (Best Time/Best Lap). 

To see all of my records, head don over to The Sonic Center 
(www.soniccenter.org) to see how I'm doing. I have made A LOT of 
progress since my last update and I am proud to say I'm the current 
champion for the game! Be sure to check them out and even make an 
account there to see how YOU measure up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

14. Tracks

This section is a comprehensive section of all the tracks
found within the guide. Use the strategies found within this
guide to help you remain in 1st Place and gain victory!


******** Metal City ******** 

Descriptor: Run through future expressways.

Overview: The first stage of the EX World Grand Prix located in Future
City. This district features numerous buildings, skyscrapers, 
and highways with continuous, on-going traffic. Be sure to
take to the high points of the city to surpass your opponents!

Speed:
 (1) Rail found along the right-hand side after the traffic following
     the first Trick Zone.
 (2) The rail right after the first. 
 (3) Head into the left tunnel as opposed to the right tunnel and
     head up the half pipe on your left. With enough air, press A
     with the correct timing to grind the aloft rail.

Power:
 (1) On-going traffic right after the first Trick Zone.
 (2) On-going traffic along the course in the right tunnel (as
     opposed to the one on the left).
 (3) The large truck obscuring a secret path.
 (4) More traffic along the path following the large truck.
 (5) Cars along the right and left sides of the path following
     the on-going traffic after the truck.

Flight:
 (1) A runway is situated along the small straightaway after
     the first right curve after the first Trick Zone. 3 Accelerators
     are aloft following it.
 (2) Head up the half pipe to your right after the tunnel on
     the right (as opposed to the tunnel on the left) and with
     enough speed, you'll dash right into an Accelerator which will 
     lead you to two more following that.  

Formation Advantage: Flight/Power

Trick Zones: 
 (1) Right after the starting line. If you do a Front Flip,
     you'll be able to reach a higher road.
 (2) Right at the edge of the path leading from the path
     following the Flight Runway and the two upcoming tunnels.
 (3) The half-pipe on the left-hand side after the tunnel on
     the left.
 (4) The half-pipe on the right-hand side after the tunnel on
     the right.
 (5) The second-to-last ramp before the Automatic Trail. This
     leads back to the central part of the city. Perform a 
     Back Flip and you will be able to reach the final Trick
     Zone.
 (6) The very last Trick Zone. Use a Back Flip from the preceding
     Trick Zone to reach it. 

Air Pits: 
 (1) On the left-hand side right before the first Trick Zone (after
     the starting line).
 (2) Right at the ledge that leads to a drop whereby there is oncoming
     traffic.

100-Ring Capsule: 
 - Reach the higher road from the first Trick Zone and jump with
   correct timing onto the first orange sign which will propel 
   you right into the 100-Ring Capsule.


******** Night Chase ******** 

Descriptor: Run through express ways at night.

Overview: Babylon's first stage. Join in the race of the EX World
Grand Prix in Future City except at night where police cars
are patrolling the area. Be sure to watch where you're riding.

Speed:
 (1) Rail found along the far-left path after the first Trick Zone.
 (2) Rail to the right of the first rail (near the end of the first
     rail). You must jump off the first rail, hold Right on the
     Control Stick and press A again to reach it.
 (3) Head into the right tunnel as opposed to the left tunnel and
     head towards the large truck. If you hold A and release as
     soon as you reach the edge of the ramp leading inside the
     truck, you'll jump right over the truck and you'll be able to
     grind on an aloft rail.
 (4) The rail right after the above one.

Power:
 (1) Energy...things along the far-right path after the first Trick
     Zone.
 (2) On-going traffic of Police Cars right after the first curve
     after the first Trick Zone.
 (3) More traffic of Police Cars leading into the left tunnel.
 (4) More traffic of Police Cars leading into the left tunnel.
 (5) On-going traffic in the middle of the path a few meters after
     the two tunnels.
 (6) A large truck along the right after the right tunnel.
 (7) On-going traffic in the middle of the path a few meters after
     the large truck.

Flight:
 (1) A runway in the middle of the path right after the first Trick
     Zone. Honestly, though, it is very hard to reach because of the
     pipes. It's not even a worthwhile shortcut anyhow.
 (2) Head up the half pipe to your right after the tunnel on
     the right (as opposed to the tunnel on the left) and with
     enough speed, you'll dash right into an Accelerator which will 
     lead you to two more following that.  

Formation Advantage: Power

Trick Zones:
 (1) Right after the starting line. I think that if you do either
     a Back Flip OR a Front Flip you'll make it, however, timing
     is quite crucial for this shortcut. You could miss it by
     a small margin.
 (2) The half-pipe on the left-hand side after the tunnel on
     the left.
 (3) The half-pipe on the right-hand side after the tunnel on
     the right.
 (4) The second-to-last ramp before the Automatic Trail. This
     leads back to the central part of the city. Perform a 
     Back Flip and you will be able to reach the final Trick
     Zone.
 (5) The very last Trick Zone. Use a Back Flip from the preceding
     Trick Zone to reach it. 

Air Pits: 
 (1) Along the far-left path after the first Trick Zone.
 (2) Along the path where the patrolling Police Cars exit from. There
     is one on each side. 

100-Ring Capsule:
 - Unknown


******** Splash Canyon ******** 

Descriptor: Dash through the waterfalls and valleys.

Overview: A beautiful waterfall canyon with tons of shortcuts.

Speed:
 (1) Rail to the right of the first ledge where you should jump.
Power:
Flight:

Formation Advantage: Flight

Trick Zones:
 (1)
Air Pits:
100-Ring Capsule:
 - Behind a flow of water. It's straight ahead on the right after the 
   First ledge after the starting line. You'll have to wait a second to
   Get it. If you turn around, you can see it clearly.
 - It's better to NOT go for the 100-ring capsule. Instead, head up the
   Path above the ledge after the starting line. There are two item 
   boxes that contain two 20-ring and/or 30-ring rewards. You can level
   up much faster this way than going for the 100-Ring Capsule.


******** Red Canyon ******** 

Descriptor: Dash through the valley at sundown.

Overview:

Speed:
Power:
Flight:

Formation Advantage: Flight/Speed

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Egg Factory ******** 

Descriptor: Tear through the burning blast furnace.

Overview: Dr. Eggman's secret factory of molten lava. (Now that I've 
played it, it kinda reminds me of Lava Shelter from Shadow the 
Hedgehog.) Watch out for his guard robots who monitor the areas.

Speed:
Power:
Flight:

Formation Advantage: Power

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Ice Factory ******** 

Descriptor: Rush through the frozen factory.

Overview: Dr. Eggman's secret factory covered by ice and freezing 
temperatures. Again, guard robots are on patrol so watch out for them.

Speed:
Power:
Flight:

Formation Advantage: Power/Speed

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Green Cave ******** 

Descriptor: Bowl through the jungle.

Overview: A large jungle with centipedes and many winding paths. 
Careful not to lose your way.

Speed:
Power:
Flight:

Formation Advantage: Flight

Trick Zones:
Air Pits:
100-Ring Capsule:

******** White Cave ******** 

Descriptor: Dash through the snow of spores.

Overview: 

Speed:
Power:
Flight:

Formation Advantage: Flight/Power

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Sand Ruins ******** 

Descriptor: Tear through the ruins in the desert.

Overview:

Speed:
Power:
Flight:

Formation Advantage: Flight

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Dark Desert ******** 

Descriptor: Run through the desert during a solar eclipse.

Overview:

Speed:
Power:
Flight:

Formation Advantage: Speed/Power

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Babylon Garden ******** 

Descriptor: Run across the floating fortress floating in the air.

Overview: The legendary Babylon Garden was believed only to be 
a myth. Guide yourself through this fast-paced 
level, making sure to use good use of Type-Skills whilst jet
fighters are ready to protect the Garden from intruders. Explosions
on the track will also occur so watch out. Be sure to get a lot of 
speed during the Giant Turbulence area that comes from the jet fighter.

Speed:
Power:
Flight:

Formation Advantage:

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Sky Road ******** 

Descriptor: Dash through the area where combat fighters zoom overhead.

Overview:

Speed:
Power:
Flight:

Formation Advantage:

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Digital Dimension ******** 

Descriptor: Race through the phantasmal space.

Overview: 

Speed:
Power:
Flight:

Formation Advantage: Speed/Power/Flight

Trick Zones:
Air Pits:
100-Ring Capsule:

******** Babylon Guardian ******** 

Descriptor: Fight against the guardian god of Babylon.

Overview: The final boss of the game and my least favourite stage.
The layout is pretty simple and all you have to do is eliminate the 
boss by attacking him once every lap (if you set it to one lap, then 
he'll only have one health; set it to more and he'll still have only 3 
but you must still roam around the track).

Speed:
 (1) Rail right before the final corner leading to the finish line.
Power:
(1)	Some statues/rocks (depending on which dimension you're in) that 
lie along the right and left side of the path right before the 
final corner leading to the finish line.

Flight:
(1)	Perform a Back flip to the right of the first ramp to land into 
the airborne Accelerator and soar through 3 airborne Accelerators 
that will lead you away from and then back down to the main path

Formation Advantage: Speed/Power/Flight

Trick Zones: 
(1)	The first of two ramps. Right after the first corner.
(2)	The second ramp in the stage. Right before the finish line. 
Perform sideways tricks to land down to the drop sooner.

Air Pits: Along the sides of the track - they're hard to miss since the 
stage is fairly linear.

100-Ring Capsule:
 - None; there are no rings period in this stage

******** SEGA Carnival ******** 

Descriptor: Carnival course with a SEGA theme.

Overview: The best course ever! A fair that plays homage to such games 
as Samba de Amigo, Billy Hatcher and the Giant Egg (complete with 
cameos from the Captain from Pirate Ocean, Chick, and Billy Hatcher 
himself), Super Monkey Ball, and to top it all off, a Crazy Taxi 
section, complete with a taxi with Axel himself serving as a cameo.

Speed:
(1)	Right at the start, jump off the ledge and perform a Front flip or   
two and land yourself atop the rail. There is a gap as it reaches 
where the path is so you must jump again to reach the 2nd rail.
(2)	After heading inside the captain's ship, head to the left where 
there is a side rail and use it to gain air to reach a rail that
will lead you outside of the pirate ship.

Power:
(1)	Two special doors in the Samba de Amigo section can be knocked 
Down.
(2)	There is a door inside the captain's ship from Billy Hatcher that
can also be knocked down. Barrels appear behind it to add links.
(3)	More barrels appear in the Monkey Ball section on the platforms.
(4)	Crates that can be found in the area right after the taxi section
can be broken and can grant you up to 12 links.

Flight:
(1)	After heading inside the captain's ship, head to the left where 
there is a side rail and use it to gain air to reach an 
Accelerator that will lead you to the top of the pirate ship.
(2)	The ledge right before the Monkey Ball area begins, perform a
Front flip to reach the Accelerator in the air.

Formation Advantage: Power

Trick Zones:
 (1) You can perform tricks on the ledge shortly after the start line.
(3)	Head on top of the Pirate Ship by way of using someone's 
turbulence along the curve in the Samba de Amigo section
to reach a secret trick area that also has the Air Refill capsule.
(4)	A large gap between the Samba de Amigo section and the Billy 
Hatcher area. Use a Front flip to get to the top of the Pirate 
Ship which is much quicker than the bottom route.
(5)	The ledge right before the Monkey Ball area begins.
(6)	At the end of each suspended platform, there's a ledge for you to 
perform tricks.
(7)	The net at the bottom can be used to perform tricks once you reach 
the height of it.
(8)	The ledge right before the drop leading to the road where the 
Crazy Taxi area continues.
(9)	A ramp that can lead you to a higher route (with a Backflip) or 
the lower route. Head up the higher route if you can.

Air Pits: ???

100-Ring Capsule:
 - Unknown
 - Passing the gates in the Monkey Ball section earns you rings. You'll
   earn 30 on the last lap and 20 on the other two.

******** SEGA Illusion ******** 

Descriptor: Illusion course with a SEGA theme. 

Overview: An amazing course that acts like a fair, showing off such 
characters as Opa Opa, as well as environments from NiGHTS Into Dreams,
Space Channel 5 and even a special homage to ChuChu Rocket at the end.

Speed:
Power:
Flight:

Formation Advantage: Flight/Speed

Trick Zones:
Air Pits:
100-Ring Capsule:
 - Along the gold panel to the left in the ChuChu Rocket section. 
You'll need to jump over two panels to get it.
 - Not to be confused with the gold panel straight ahead which leads to 
an Air Refill capsule.



I hope these strategies will help you be victorious!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

15. Quotes

Sonic the Hedgehog

Introduction - "Alright! Bring it on!"
Position Increase - "See ya!"
Closing Quotes - "Sweet!"
               - "I should've tried harder..."

Miles "Tails" Prower

Introduction - "I'll do my best!"
Position Increase - "See ya later!"
Closing Quotes - "Ha ha! Did you see that?"
               - "I've gotta design this board better..." 
 
Knuckles the Echidna

Introduction - "Don't get in my way!"
Position Increase - "Outta my way!"
Closing Quotes - "No way!"
               - "Not a problem!"

Amy Rose

Introduction - "Not gonna hold back!"
Position Increase - "Later!"
Closing Quotes - "Hey! No fair!"
               - "No you don't!"

Jet the Hawk

Introduction - "No way I'm gonna lose!"
Position Increase - "Bye!"
Closing Quotes - "Aw! I'll get you next time!"
               - "I'm the best!"

Wave the Swallow

Introduction - "You think you can win with that board?!"
Position Increase - "Eat my dust!"
Closing Quotes - "And that's a wrap!"
               - "Maybe I had engine trouble..."

Storm the Albatross

Introduction - "I hope you're ready for this!"
Position Increase - *Laughs*
Closing Quotes - "Victory is mine!" 
               - "Wh... Wha...? I lost...?"

Dr. Eggman

Introduction - "You think you can beat me?"
Position Increase - "Out of my way!"
Closing Quotes - "Ha ha ha! How's that?"
               - "I should have tried a little harder..."

Cream the Rabbit

Introduction - "Please, take it easy on me."
Position Increase - *Giggles*
Closing Quotes - "Oh, that was close!"
               - "I didn't try..."

Rouge the Bat

Introduction - "Better behave yourselves!"
Position Increase - "Bye-bye!"
Closing Quotes - "Hey! Ladies first!"
               - "Whoa, look at that!"

Shadow the Hedgehog

Introduction - "Now, witness my true power!"
Position Increase - "You're so slow!"
Closing Quotes - "No way!"
               - ???

NiGHTS

Introduction - N/A
Position Increase - N/A 
Closing Quotes - N/A

Aiai

Introduction - "Woo-hoo."
Position Increase - *Laughs*
Closing Quotes - "Yay!"
               - "Awwwww..."

Ulala

Introduction - "Let's race!"
Position Increase - ???
Closing Quotes - "Let's dance!"
               - "Yaaaahhhh..."

E-10000G

Introduction - "TARGET ACQUIRED."
Position Increase - "OUT OF MY WAY!"
Closing Quotes - ???
               - ???

E-10000R

Introduction - "TARGET ACQUIRED."
Position Increase - ???
Closing Quotes - ???
               - ???

Super Sonic

Introduction - "Behold the power of the Chaos Emeralds!"
Position Increase - "Bye!"
Closing Quotes - "Super!"
               - ???

Omochao

Introduction -
"Get a great start!"
"The racers are now getting ready."
"This contest will begin in a short time."
"Who will break out of the pack first?"
"This is it!"
"The race to prove who's the best begins now!"
"Now! The race is about to begin."

Start - 
"______ is off to a flying start!"
"______ is off to a horrible start! Can he/she make up for lost time 
here?"
"______ is a little slow off the start..."
"______ is off to an outstanding start!"
"______ is off to a splendid start."

Tricks - 
"Looks like ______ just grew wings, 'cause's he/she's flying!"
"______ has successfully jumped into the air!"
"This could cost him/her the race!"
"What a trick combination!"
"And he/she makes a smooth landing!"
"______ shows us a tech-flip trick."
"Oh! He/she failed to land correctly!"
"He/she makes a perfect landing and takes advantage of the speed 
boost."
"He makes a nice landing!"
"______ has lost his/her balance and also some speed."
"Looks like ______ is really flying!!"

Dashing - 
"______ is going to dash!"
"______ is building momentum."
"______ is now speeding up."
"______ is rapidly increasing speed!"
"______  enters to corner, applying drift."
"That's too bad. He/she was so consistent too..."

Attacking -
"______ is ready for an attack!"
"Is he/she going to put an end to the other racers race here?"

Type Skills - 
"No obstacles can stop ______!"
"______ executes a beautiful jump over the next rail!"
"______ launches him/herself into the air!"
"______ grinds on a rail."

Turbulence - 
"Look at ______ ride that Turbulence!"
"______ has done a great job taking advantage of the wind!"
"______ joins the back."

Final Lap -
"Can he/she cross the finish line while staying in first?"
"One more minute and the race will end. Who will win?"
"Unless he lost his guard, he should easily win first place."

Finish - 
"Nothing can stop ______!"
"Congratulations!"
"______ has just come in first place!"
"Great!"
"______ reached the goal!"
"Super Sonic, you're amazing!"
"Oh!! Nice try..."
"He/she might have won if he/she hadn't just made a critical mistake!"
"______ had a lot of trouble..."
"______ made a splendid finish in first place!"
"Nobody can stop ______!"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

16. FAQ

Q: Are you done the game?
A: As of March 9th 2006, I have unlocked all characters, and all Gear, 
as well as all stages. So, I guess you could say, yeah, I'm
totally done! And I was really obsessed with getting the game: bought
it on the 22nd when it came out here in Canada.

Q: How many hours of (pure) playtime have you racked up?
A: Nearly 300 hours. 

Q: How is Super Sonic?
A: Personally, I find that he can be both good and bad. I tend 
to not use him that much, though. As for advantages, he has the
best Dash and Limit, as well, he is invulnerable to opponents'
attacks. As for disadvantages, one boost requires 20 Rings, if
he loses all his rings; he resorts back to Sonic and you must run
until you get a ring; performing tricks does not recover any rings
nor does rotating the control stick on Automatic Trails. Overall,
though, he's pretty good. But, it would have been better if HE 
could be unlocked after 50 hours of play time as opposed to
E-10000R! Another thing, Super Sonic is a master at the Babylon 
Guardian stage. Use this knowledge to your advantage.

Q: How would you rate yourself in terms of skill?
A: Well, from skill levels from Beginner, to Intermediate, to
Advanced, to Expert, to Master; I'd probably rate myself either 
Expert or Master. But that's just me.

Q: Is it true a Sonic Riders 2 is being developed as of this moment?
A: It certainly is NOT a rumor; this is official - Sonic Riders 2
is coming out; as for if it is being developed RIGHT NOW, I am
uncertain. The game will, apparently, appear on next-gen consoles.
Edit: May 2007 revisit: I'm confident that this or next year,
we'll hear something. I REALLY hope they put it on the Wii.

Q: I don't recognize some of the games from the SEGA Carnival. What
are each of the cameos?
A: The following are the cameos/games that are part of the 
Carnival, in order that you see them in the level:
 -Samba de Amigo
   (Dreamcast, 2000)
 -Billy Hatcher and the Giant Egg
   (Gamecube, 2003)
 -NiGHTS Into Dreams
   (Saturn, 1996)
 -Super Monkey Ball
   (Gamecube, 2001)
 -Crazy Taxi
   (Dreamcast, 2000)
 -Space Channel 5
   (Dreamcast, 2000)
 -ChuChu Rocket 
   (Dreamcast, 1999)

Q: Would you consider this the best Sonic game made?
A: What's with all the personal questions? Anyway, I feel
it is the best GAMECUBE Sonic game, but as for the best Sonic
game ever made, it comes close but to me, another Sonic game
precedes it.

Q: Which is better? Sonic and the Secret Rings or Sonic Riders?
A: Riders, no doubt about that. 

Q: Which gear is the biggest waste of rings?
A: Definitely, the Hovercraft!

Q: What is your favourite Character/Gear combination?
A: I use High Booster a lot now for aiming for good records but I like 
to challenge myself and see how good I can be with only the Default 
gear.

Q: Can you play Story Mode again after completing it?
A: Yes, you can play it as many times as you like.

Q: Are there Japanese voiceovers in the game?
A: Well, the credits state positions of "Japanese Voicing", so
I am assuming there is. I have heard, though, that only the
Xbox and PS2 Versions acquire this feature, but I am not aware
if this is confirmed or not so don't quote me on this.

Q: Hey! Is it true about what Gamer.TV said about that....
A: No! It is not true! This was a lie in order to raise false
hopes. I'm sorry you succumbed to this.

Q: What's your favourite stage?
A: SEGA Carnival no doubt! It's like a Green Hill stage, that's how 
much I like it. But, recently, I unlocked the Green Hill re-make in 
Sa2B and I really like that stage as well (in comparison, I like the 
Carnival better). Other favorites are Egg/Ice Factory as well as 
Splash/Red Canyon, Sky Road and SEGA Illusion.

Q: Which stage has the catchiest music?
A: Splash Canyon and Metal City. I slowly enjoyed the Digital Dimension 
theme as well but only when I'm not playing the game. I can't stand 
that stage for some reason... SEGA Carnival's music is good too.

Q: What is your favourite mode? 
A: I really like Survival Mode. I certainly like Battle more than
Race, though, but on its own, Race is pretty good.

Q: What is your least favourite mode?
A: I'd have to say Tag Mode, and the worst part is, I think it's
quite fun! It's so hard to choose between all of them I guess. 

Q: Who are the secret SEGA characters?
A: Ulala, NiGHTS, and Aiai.

Q: Who is your favorite character?
A: I guess: 
- Speed: Shadow
- Power: Aiai
- Flight: Tails
- Style: Knuckles (:P)
- Overall: Aiai

Q: Is there a point to the game after you complete it?
A: Yes, there is. Face your friends to determine who's the best
rider, and you can also try to acquire a bit of bragging rights
in Time Attack, Free Race, and World Grand Prix. Also, Survival
Mode is quite fun IMO, contrary to the popular belief that it is
"boring". Head on over to The Sonic Center and compete for World 
Records. That will add LOADS of replay value to your game, I'm sure.
(www.soniccenter.org)

Q: Are there really allusions to past Sonic games in this game as
one interview with the producer stated, with the exception of
SEGA Carnival?
A: Well, the Carnival pretty much has the MAIN allusions and cameo
appearances but there are other things. For instance:

 "Some things never change, huh?"    --Jet
   This could allude back to Sonic Heroes when Shadow said
   similar words to Rouge and the end of the Team Dark story.

 The song "Eggman Again!" has beats that sound like they were remixed
 from the Robot Carnival/Storm theme from Sonic Heroes.

 It has been said that the design on the side of the High Booster
 Gear alludes to the logo for (the) Shadow the Hedgehog (game).

 "Do you think you can beat me?"     --Eggman
 "Ha ha ha! How's that?"             --Eggman

   These are both two quotes that refer back to SA2:B where Dr. Eggman,
   in 2P Battle Mode, uttered these words both at the end and the start
   of a 'Shooting Battle' game.

 "Hey! Ladies first!"                --Rouge
   This quote was uttered by Rouge in Sonic Heroes when participating 
   in the 'Bobsled Race' game.

Other than those few things and the Carnival, the game has no other
allusions to past games and/or characters. So, enjoy the Carnival
for it's a great inclusion in the game!

Q: Can you work on a guide with me?
A: Sure, I'd love to, just email me and let me know the specifics. It 
just depends on the game, that's all.

Q: Can I work on this guide with you? Pretty please!!!
A: Well, you can certainly contribute comments to my guide to help me
improve it but I'd like to keep this as an individual project. Sorry, 
but thanks in advance.

Q: Can you help me with Mission ____ in _______ Missions? I'm having
trouble!
A: I am trying my best to update the Mission Mode section but I've 
chosen to leave it for last as it'll take up most of my time on this 
guide. But, if you need urgent help, email me and I'll try my best to 
help you as many have done.

Q: How can I show my appreciation/hate for your guide?
A: Simply by rating it here on GameFAQS so I can know if I'm doing a 
good job on this guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

17. Backlog

I created this section, as of Version 1.4, to help me see
what needs to be done in the guide. This section wouldn't
probably serve much use to you so just omit this as this is
more intended for my own personal use.


Version 1.4
 - Need to add lots of information and detail for each of
   the Missions in Mission Mode
 - Need to finish Gear section
 - Need to add more newly-asked questions to the FAQ section
 - Need to complete Tracks section
 - Need to add more newly-discovered quotes to the Quotes section

Version 1.51
 - Need to add lots of information and detail for each of
   the Missions in Mission Mode
   - Complete 'Storm's Missions' Section
   - Complete 'Wave's Missions' Section
   - Complete 'Jet's Missions' Section
 - Need to finish Gear section 
   - Add Statistics for all Gear
   - Add Descriptors for all Gear
   - Add Advantages and Disadvantages for all Gear
   - Add Ratings for all Gear
 - Need to complete Tracks section 
   - Need to add strategies for each of the Tracks
   - Need to add type-skills for each of the Tracks
   - Completely fill in any miscellaneous information for all Tracks
 - Need to add more quotes to the Quotes section
 - Need to update brand new records

Version 1.54
- Need to add lots of information and detail for each of
   the Missions in Mission Mode
- Need to finish Gear section 
- Need to complete Tracks section 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

18. Acknowledgements

Thanks to:

-My fingers, for typing this guide
-GameFAQS, for hosting it on their site
-The Game Manual, where I derived some of my sentences from
 for the rules section of the Survival Mode races
-SEGA and Sonic Team, for making one of the greatest Sonic 
 games ever created, as well as the awesome SEGA Carnival!
-"sonicphc", for helping me with the Repair Manual Locations
 in the Mission Mode section
-You, for reading my guide
-"1234567890Chris", for indicating the error I made in World
  Grand Prix section, calling Dark Desert, DRY Desert. Also
  for helping me see my errors in not being specific as to the
  explaination of damaging the Babylon Guardian in Story Mode. 
-"Thrippa", for alterting me about the Bronze Emblem requirements
  in World Grand Prix mode.
-"TheSinnerChrono", for enabling me to take some parts of his 
Game Script guide for the use of the Mission Mode section of the guide. 
-"zeldasuxs", for clarifying how to unlock "Catch Me if You Can"
in the Audio Room.
-"kiki_17", for noting that I forgot to put Sonic as the
designated character for Sand Ruins in Heroes Story. 
-"gimpydude2", for giving me more quotes to add to the Quotes Section 
of my FAQ


I hope you enjoyed my Walkthrough! Why not rate it when you're
done? Thank you in advance. For any questions and/or concerns
you have with this guide, please email me at (no, it hasn't changed 
even during my departure from GFAQS): 

          " knucklessonic8@gmail.com "

NO OTHER EMAIL WILL BE ACCEPTED UNLESS YOU PUT THE SUBJECT AS:
  
              "Sonic Riders Walkthrough"

Please DO NOT send me Spam, viruses, etc. and please write properly
so I can understand what you're trying to say! 



Otherwise, I hope you were helped from this guide.