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    FAQ/Walkthrough by Gbness

    Version: 0.9 | Updated: 07/14/08 | Search Guide | Bookmark Guide

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                               BATEN KAITOS ORIGINS
                                An FAQ/Walkthrough
                             For the Nintendo GameCube
                         Copyright 2007-2008 Richard Beast
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    ===============================================================================
    Table of Contents:
    ===============================================================================
    
    -!NOTE!-
    This guide, as you will soon see, is pretty big. Seeing as how this takes
    effect, you will most likely be lost in trying to find out what you want to
    read. There is one way to get to it, instantly. Press Ctrl + F, and then look
    for whatever you want. Let's say you want to go to the Basics section. Type in
    "IV. Basics", and then you'll go to the basics section, instantly! Pretty neat,
    eh?
    
    -------------------------------------------------------------------------------
    ~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~
    -------------------------------------------------------------------------------
    I. Introduction
    II. Legal Disclaimer
    III. Contact Rules
    IV. Basics
        IVa. Inside Battle
        IVb. Outside Battle
    V. Characters
    VI. Walkthrough (Disc 1)
        VIa. Dark Service HQ
        VIb. Emperor's Residence
        VIc. Albali Sandhollow
        VId. Rasalas
        VIe. Mintaka
        VIf. Nusakan Thornwood
        VIg. Sheratan
        VIh. Lake Botein
        VIi. Sandfeeder's Nest
        VIj. Greater Mintaka
        VIk. Nihal Desert
        VIl. Azha
        VIm. Lava Caves
        VIn. Naos
        VIo. Sheliak
        VIp. Lesser Celestial River
        VIq. Nashira
        VIr. Cloudvents
        VIs. Cujam
        VIt. Pherkad
        VIu. Nunki Valley
        VIv. Cebalrai
        VIw. Rodolfo's Estate
        VIx. Nunki Valley
        VIy. Zaurak Keep
        VIz. Greater Mintaka
    VII. Walkthrough (Disc 2)
       VIIa. Holoholo Jungle
       VIIb. Komo Mai
       VIIc. Holoholo Jungle
       VIId. Komo Mai
       VIIe. Holoholo Jungle
       VIIf. Opu
       VIIg. Veinroots
       VIIh. Zaurak Keep
       VIIi. Battlefields of Atria
       VIIj. Komo Mai
       VIIk. Greater Mintaka
       VIIl. Vega Building Site
       VIIm. Sheratan
       VIIn. Matar Highlands
       VIIo. Nekkar Quietlands
       VIIp. Algorab
       VIIq. Gemma
       VIIr. Seginus
       VIIs. Dark Service HQ
       VIIt. Cloudvents
       VIIu. Nunki Valley
       VIIv. Veinroots
       VIIw. Battlefields of Atria
       VIIx. Vega
       VIIy. Final Preparations
       VIIz. Tarazed
    VIII. Side Quests
      VIIIa. Sub Quests
      VIIIb. The Coliseum
      VIIIc. Sedna
    IX. Magnus
        IXa. Magnus List
        IXb. Magnus Mixes
        IXc. EX Combo List
    X. Bestiary
         Xa. Field Guide
         Xb. Bosses
    XI. FAQ
    XII. Outro/Credits
       XIIa. Version History
       XIIb. Credits
    
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                       ~-~ ~-~ ~-~  I. Introduction ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    So... you may recognize me by the fact I did a Baten Kaitos: Eternal Wings
    guide in addition to this one. Or you may recognize me by the fact I've wasted
    like, weeks and months of my life writing guides for this awesome site. Or
    you might recognize me by the fact I'm a moron. Or... you may not recognize me
    at all. Yeah, some people don't, so for those of you who don't... the name's
    Richard "Gbness" Beast, and I'm just a normal guy who likes making the
    experience with these games better for others through guide writing, since,
    you know, I love almost all the games I write for myself.
    
    Let me diverge and talk about this game... it's great, especially when you
    get into the second disc. Seriously, I don't know if it surpasses Origins or
    not, but I'd check it out and get far into it. Yeah, the beginning's slow,
    but RPGs these days are not capable of starting fast, so you can forgive
    that. But anyway, the layout for this guide is simple enough, especially if
    you've seen my other stuff. Introduction and stuff, basics which are split up,
    characters which includes special technique descriptions, walkthrough split
    into two for discs, then side quests, then magnus in general, which will
    include a list, upgrade list, and a list of technique combos for battle.
    Then the bestiary is bosses listed at the back for your convenience, the
    field guide for enemies, frequently asked questions, and conclusion. So enjoy
    this game. I know I did.
    
     - Richard "Gbness" Beast
    
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                    ~-~ ~-~ ~-~  II. Legal Disclaimer ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You are NOT permitted to put this FAQ on your site without my permission first.
    All you have to do is email me or IM me saying you want this FAQ on your site,
    then you can tell me your site and the chance is high that I'll let you. But if
    you put this FAQ on your site without my permission I swear you will regret it.
    If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
    Good. Also, make sure that no money is involved. If you want this FAQ to be sold
    on eBay, then just forget about it, man. And don't sell this guide either, or
    pay people to use it, or you'll be in such big trouble you don't want to think.
    
    Another little note is that I will not have this guide hosted on many other web
    sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
    permission if it's not one of the four above sites. I am sick of people ripping
    me off (I have been ripped off three times in the past), so if I don't like your
    site, I won't let my guide be posted on it. I am sorry, but this is how it has
    to be. If you ask politely and I like your site, you will definitely have the
    luck of getting it up there. Thank you very much.
    
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                     ~-~ ~-~ ~-~  III. Contact Rules ~-~ ~-~ ~-~
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    First of all, feel free to check out the stuff I've written on GameFAQs. Those
    include a guide for Baten Kaitos, a few other sorted RPGs, and tons of random
    PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome
    Legend of Zelda: Majora's Mask and Disgaea 2 guides. As you might be able to
    guess, I'm a large RPG fan and writer.
    
    Alright, enough shameless advertisement about me. You can e-mail me if there is
    a question you wish to ask that hasn't been answered in the guide, but I REALLY
    don't want to bother answering questions that have already been done, answered,
    and done again in the guide, if it isn't too much trouble. Feel free to tell me
    if there's something I've forgotten, however.
    
    My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the
    [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have
    to write like that so I don't get a dozen spam bots e-mailing me and getting me
    viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r
    t3h su><0rz & how du i go frm dsq", and don't ask something that's already been
    answered in the guide, and I'll respond.
    
    And don't bother sending things like:
    
    "You friggin' idiot. Your guides suck, you suck, and everything about you
    sucks. DIE DIE DIE!"
    
    "BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"
    
    "What the hell did you think you were doing writing all that garbage, you piece
    of crap?
    
    "I hope you fall down the stairs and break every bone in your body!"
    
    "u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
    
    I will laugh at such e-mails and delete them. So... if you're not just playing
    a friendly joke on me or something, don't bother with that crap cos I've been
    through with it too much.
    
    Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
    or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
    like chatting with people, but try not to overdo it on AIM if I add you to my
    list. Since I am busy a majority of the time and all.
    
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                         ~-~ ~-~ ~-~  IV. Basics ~-~ ~-~ ~-~
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    Yeah, this game is such a beast that I even separated the game basics section
    into outside battle... and inside battle. Worship moi. But it's coming soon, I
    assure you.
    
    -~-~-~-~-~-~-~-~-~-~
     IVa. Inside Battle
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    I can and will attempt to explain this as simply yet as precisely as possible,
    m'kay? Okay, so the battle is played out with cards, just like Eternal Wings,
    gotcha? It's a lot different though. For one thing, you do not use weapons to
    attack and such -- you just have weak attack, medium attack, and strong attack.
    There are five kinds of cards: normal attacks, special skills for the three
    characters, stratagems (functions like escaping), armor, and items such as
    Potions which will heal your HP.
    
    Everything depends on your class, though. See, we have a place called the
    Endmost Bethel where you can increase your class level, and that will allow
    you to hold more cards at a time (up to a maximum of 60 in a deck), carry more
    decks, and discard more cards in a turn. That's right, we've got 60 max and
    you can use any of seven displayed up front, and discard anywhere from 1-8 if
    you don't want to use them... it all depends on your class. Plus you can see
    but not use the eighth card, get something good depending on Sagi's relation
    with his guardian spirit, and rearrange them with the + Control Pad.
    
    As you use more cards, you will gain MP, and you need MP to use specials for
    characters, as well as artifact items with exceptionally good effects. The
    MP simply gets charged in levels from 1 to 5, and if your class level is high
    enough, then at level 5 you can press the Y Button to enter MP Burst, which
    allows you to use cards freely without delay for one turn, and can be quite,
    quite useful, even if afterwards MP will charge more slowly. And speaking of
    which, we also have TP, which you basically get more of, depending on how long
    your card combos are (i.e., how many you use in one combo). The more TP you
    have, the higher your class level can go.
    
    Which brings me to spirit numbers. There are weak attacks (level 1), medium
    attacks (level 2), strong attacks (level 3), finishers with a level depending
    on strength (level 4-6), and two finishers that are particularly powerful
    (level 7). And there's also armor and weapons which can be used before to
    increase defense or attack power (absolutely essential, level 0). Anything that
    doesn't have a spirit number takes an entire turn to use, such as potions and
    other such items. And you have to increase the spirit number of the cards in
    the combo that you use as you go. Example, you can't go from level one to
    another level one, or a level three to a level two. Making sense?
    
    However, we have "relay combos", because we have three characters. Let's say
    you have one character do a spirit number combo going from 1 and finally
    ending at 6, and you have a level one card in there. That will allow another
    character to continue the combo if you're quick enough. Throw in a weapon or
    armor really fast and then get that level 1 card on, and it can keep going,
    up to what I believe is a maximum of 25 cards in one combo, and what converts
    to major kickassery. And that's part of how you're going to have to win later
    boss fights which get crazy hard.
    
    Finally another note. I mentioned how you get special skills for characters
    earlier, dig? However, if you use certain ones which might include a certain
    combination beforehand in the same combo, you will create what is called an
    EX Combo. Example: use Sagi's Scension and Ascension together and you'll get
    Scension Blitz, which is 150% stronger than just the two alone. Not only that,
    but use a Weak Attack B or Strong Attack B in a full combo, and you get
    Anti-Scension Blitz or True Scension Blitz, which is I think 200% stronger.
    And let's not even get into the ultimate combos, you can discover those for
    yourself. ;] That's pretty much it. Get used to it and you'll probably like
    this combat system.
    
    -~-~-~-~-~-~-~-~-~-~-
     IVb. Outside Battle
    -~-~-~-~-~-~-~-~-~-~-
    
    Well to be honest I'm not sure exactly what there is to say about out of battle
    basics. You control Sagi, and move from one place to another interacting with
    people like any other RPG. Only big difference from anything else is that you
    can press 'B' in this case and use what's called the heartwing dash to move a
    lot faster, except a bar appears at the top, and when it fills all the way up,
    Sagi will be stunned and walk very slowly for a short while, plus if you run
    into battles along the way, you're going to be delayed.
    
    As I've already told you about, this game uses what's called the magnus system,
    in that to do basic functions and side quests and whatnot, you need to "draw
    the essence of something". Basically you press A to examine stuff, and Sagi
    will prompt you to draw the magna essence of it. You do that into one of your
    blank magnus, and then you can release it by pressing X and using the C-stick
    to scroll through it. A lot of stuff reacts in weird ways with others, so play
    around with it. That's about all there is to say. Battles are not random, if
    that makes you happy to know.
    
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                        ~-~ ~-~ ~-~  V. Characters ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Yep, this is a listing of each and every single one of the trio in this game.
    Should be fairly self explanatory.
    
       ~-~  SAGI  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Sagi is a spiriter and for the early parts of the game a member of the Dark
    Service of the Alfard Empire who eventually finds his way working under the
    Quaestor Verus. While I'm not going to give him the coolness factor of Kalas,
    he's fairly intimidating when he gets mad enough (happens a lot in Disc 2),
    but he'll do pretty much anything for his mom, Gena. Besides being a spiriter,
    he's a swordsman and seems to have a very strong connection to Malpercio and
    his afterlings, and is prone to headaches and weird dreams. And believe it or
    not, Sagi is actually 15. You read that right.
    
    -> Scension - Sagi's default attack and the level one necessary for his
                  ultimate finisher anyway; is basically just a spiral attack
    -> Cliffsunder - found in the Emperor's Residence; consists of a sword slash
                     followed by the descent of a beam, only has one EX Combo
    -> Heavenfall - found in the Botein Lake; is basically just a jump in the
                    air and landing with an explosion, and leads to probably the
                    first nice EX Combo
    -> Icebloom - dropped by the Sandfeeder, Sagi's first level two finisher;
                  creates a large icicle which then shatters; can be combined with
                  Heavenfall for the first good EX Combo, Heavenly Bloom
    -> Red Padma - found in Azha second trip, charges Sagi's fist with fires and
                   pummels
    -> Ascension - found in the Cloud Passage and creates two whirlwinds instead
                   of one, nice
    -> Rime Blade - dropped by Valara/Nasca/Hueghes, Sagi's first level three
                    finisher which is a sweet series of frigid attacks
    -> Transcension - dropped by the Afterling in the Veinroots, basically makes
                      one whirlwind stronger
    -> Blast Tooth - dropped by the Hearteater, makes Sagi jump in the air and
                     land... while ablaze
    -> Godling's Rapture - automatically received in the Vega Building Site when
                           the Guardian Spirit merges; one of two level four
                           finishers, consisting of a series of thrusts which can
                           be chained with the Scension attacks for the game's
                           strongest EX Combo
    
       ~-~  GUILLO  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Guillo is a puppet who Sagi found once, buried in the Nusakan Thornwood. First
    of all I refer to Guillo as a "he", but he's actually the most androgynous
    character I've ever seen... two voices, anyone? Whatever, you'll learn about
    that later. He looks like a paramachina but can talk and think for himself,
    and attacks with powerful magic. He's by far the most interesting of the trio
    in my opinion, and is also by far the most hilarious character in the entire
    game. "I've seen braver fantails guarding their ducklings!"
    
    -> Firewheel - Guillo's default attack; sends a large sphere of fire hurling
                   at the enemy
    -> Fulgadrum - dropped by Giacomo in Mintaka; sends a large sphere of
                   lightning straight at the enemy
    -> Icefan - found in the Thornwood; basically shoots a wave of ice into the
                air to hit all enemies
    -> Ghostarrow - found really late, in the Cloud Passage, and yes it is a
                    level one finisher; sends a holy arrow packing at the enemy
    -> Levinsnake's Rise - dropped by Valara in Sheratan; Guillo's and the game's
                           first level two finisher, sends a bunch of beams flying
    -> Twin Ice Auger - found in the Lava Caves, shoots forward two large icebergs
                        at a target
    -> Wickedwing Revels - dropped by the Afterling in Nunki Valley; Guillo's
                           coolest level two because he goes all nuts and demonic
                           with dark waves of energy
    -> Spirilight Quiver - found in the Zaurak Keep and is indeed a level two
                           finisher and another cool one actually; sends a large
                           holy javelin flying at the enemy
    -> Sigil Cry - found in the Zaurak Keep and is indeed a level two finisher
                   because Guillo SURE needed a lot more of those; slides a cold
                   blue sigil to slice through an enemy party
    -> Empyreal Wildfire - yes, this is seriously a level three finisher and is
                           obviously the first one by beating the Lord of Lava
                           Caves, and just sends a beam of fire at the enemy
    -> Heavenlapse - for the second you seriously do have to beat the Holoholo
                     Bird... what a margin, but whatever... hail! bah, it's just
                     some balls of fire falling from the sky
    -> Lightendrake's Drop - dropped by the Afterling in the Veinroots; just
                             drops some lightning from the sky, nothing special
    -> Shadowflame Engine - dropped by Rudra in the Zaurak Keep, creates a big
                            circle of dark ghoulish energy
    -> Zeniver Cascade - dropped by... the spoilerific boss in Greater Mintaka's
                         craze cycle out to the Battlefields of Atria, breaks up
                         an iceberg and sends cold winds packing
    -> Fellstar Gleam - dropped by Seginus, sends a lance down, followed by some
                        shots off of fire, and an explosion and I just love
                        Guillo's voice acting on it
    -> Aphelion Dustwake - dropped by Wiseman and sends forth a comet which
                           results in a new ice age; my recommendation is since
                           it is a level four special, get it going with Icefan,
                           Sigil Cry, and Zeniver Cascade, for another incredible
                           EX Combo
    
       ~-~  MILLY  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Milliarde, who is more commonly referred to as Milly, is a girl who crashes the
    party at Mintaka to find Sagi and Guillo within inches of their lives, yet
    despite having formidable strength, portrays herself as just an innocent,
    formerly sheltered girl who ran away from home and wants to see the outside
    world. She can be a bit rambunctious but is actually very sweet, plus she has
    a crush on Sagi, obviously. Her fighting style is quick and fierce, allowing
    her to link one weapon, six attacks, and three specials.
    
    -> Swallowtail - Milly's default attack, which is basically an uppercut, then
                     a lower kick
    -> Sevenstar Dust - dropped by the Hideous Beast in the Botein Like, hits
                        about seven times with pure electricity
    -> Emerald Thrush - found in the Sandfeeder's Nest, creates two large icicle
                        kicks
    -> Diamond Drop - Milly's first level two finisher, found in the Lava Caves,
                      sends a huge icicle down
    -> Arabesque - dropped by the Lord of the Lava Caves, sends Milly's club
                   flying at all enemies
    -> Rising Condor - found in Nunki Valley, as the name suggests, Milly just
                       sends an enemy into the air for lightning damage
    -> Phoenix Dive - dropped by Shanath as is really Milly's first level three
                      special, in an opposite of Rising Condor, jumps into the
                      air and sends a large explosion down
    -> Open Your Eyes - dropped by Mange-Roches in Nekkar, building up power and
                        sending electricity in all directions; and no, Milly does
                        not have a level four finisher
    
    -> Pegasus Jump - found in Greater Mintaka, throwing in a jump head kick right
                      after a level one physical
    -> Mirage Turn - found in the Holoholo Jungle, throws a 100% accuracy attack
                     after a level one physical
    -> Canyon Wind - found in Nashira, sends a flurry of attacks in after a level
                     two physical
    -> Rabbit Dash - found in Pherkad, charges and knocks an enemy down after a
                     level three physical
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                   ~-~ ~-~ ~-~  VI. Walkthrough (Disc 1) ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Okay, time to get started on the story that unfolded twenty years before the
    original Baten Kaitos. Yes, this game rocks. But anyway, a few notes as par
    usual:
    
    -> For boss strategies, the exact HP is an estimate. This game is a biotch and
       refuses to give exact totals. It won't be off by like 20,000, but I can't
       guarantee exact precision.
    
    -> As usual, there are spoilers to be found here, so don't read ahead of where
       you are and then approach me on the street with a shotgun... cuz that would
       be bad.
    
    -> I'm a clown. I joke.
    
    And with that, let's go.
    
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     VIa. Dark Service HQ
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Will, Leather Vest, Herb, Magnus Pack Coupon
    
    As the game begins, the main character, Sagi, wakes up from a nightmare. And
    although this is spelled out frequently, the person who's really "you" is
    Sagi's Guardian Spirit, whom I just call Rich because I'm biased and think it's
    an awesome name (mainly because it's my name), but hey, the first thing you get
    to do is pick your name, so whatever. You'll also notice your ability to do
    the "heartwing" dash, i.e. hold the B button down and run faster plus scale
    cliffs, but that's another matter entirely. Turns out there's a meeting going
    on in the middle of the night, so no sleep for you.
    
    When you get up, grab the WILL Magnus on the left and head outside, and all
    you really need to do now is head up the stairs, and once you're there go in
    the room just to the right, and get the LEATHER VEST that's there. Just a word
    about those: you've currently got the Punk Knife and two Leather Vests for
    Sagi (and the whole party because everybody uses the same deck), which are "0"
    cards that can be used before a combo for added offense/defense. Rather useful
    I'd say.
    
    Now head to the room to the right of that where the meeting is taking place.
    Turns out the mission is an assassination on Emperor Olgan. Agree with Sagi
    when he talks to you, and notice that the woman there is eyeing him. Hmmm.
    Anyway, try to head out and you'll get eight blank magnus, but right after
    that, the control panel lights itself on fire. That's a problem; get some
    Stale Water in the barrel to the right and talk to the guard nearby to douse
    it. You'll receive a HERB for your lack of troubles.
    
    Head outside to find that woman from earlier, telling Sagi to keep a low
    profile, and as it turns out some Dark Servicemen run out of the room behind
    and start a fight. This is the first battle in the game, and as you can
    imagine it's relatively easy. Just get some combos going and use Scension for
    some nice damage here and there, and you're fine. Of course, the captain will
    break the fight up when you're done, so now it's time to get your paramachina
    and go.
    
    Go downstairs and then to the left, and examine the locker on the right that
    seems to be a bit blueish/aquaish, and meet Sagi's paramachina, Guillo, who
    is one of the most hilarious characters ever, but we'll get to that all in
    good time. Just head upstairs from there and you'll get attacked by some more
    Dark Servicemen, and Guillo will help out in the background, but they're no
    harder than everyone else. When you're done there, head to the right and try to
    leave.
    
    A guy will stop you and ask you to light the torches on the way, which is a
    rather easy task. Just go into any room you see and get four eesences of Flame
    from the lights, then head out and you'll find two torches on the upper floor
    (one is really hard to see because it's near the guy) and two on the lower.
    When you're done lighting 'em up, you'll get a MAGNUS PACK COUPON which can be
    used at a shop. Nothing here, so now head up and out to the mission.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIb. Emperor's Residence
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Toxic Dumpling, Flash Dagger, Cliffsunder
    
    So basically that woman who has eyeing Sagi is named Valara, and seems to
    dislike spiriters. Speaking of which, Sagi is placed in command because of
    that. After Valara gets done badmouthing you, talk to the Dark Servicemen
    right behind, and then Sagi cuts through the trees to enter into the back
    entrance of the Emperor's Residence. Fight off the guards, which is no
    problem since you have Guillo, who both can heal you and is much stronger
    than Sagi. Life is good like that.
    
    And with that, Sagi charges in just ignoring the Magnus there. You'll get used
    to that. *sigh* Whatever, head back out and get it for a TOXIC DUMPLING which
    I suggest passing up from your deck, and then head in to find you need to
    sneak past the cook. Like hell you do, you can just fight him and then get
    the Meat Fit For An Emperor Quest Magnus in the center to raise your physical
    defense a tiny bit, but oh well, whatever. Head south from that room to enter
    the foyer.
    
    With that, head up the stairs on the right and enter the door just there to
    find some soldiers over a wounded mechanic. Beat them up to get the valuable
    Key to Olgan's Residence, and also get the FLASH DAGGER there which can most
    certainly join the Punk Knife. The mechanic is out cold, so just go outside
    and get some Stale Water, but while you're at it, enter the room on the left
    by using the key, and just go ahead and wake the soldiers up and fight... it
    is worth it.
    
    Inside that room, draw the essence of one Chunk of Rubber, and then get as
    many Fruits Fit For An Emperor as you can from where the soldiers were, as
    they raise your HP by 5, which is nice. When you're done, go back to the
    foyer and examine the crestwall to the north, and then head to the right and
    pour the Stale Water on the mechanic. Talk to him a bit and then examine the
    crestwall outside again, taking out all the soldiers. And with that, douse
    some more water on him, and give him the Chunk of Rubber.
    
    He'll gum the crestwall up, so head upstairs and get the CLIFFSUNDER on the
    left, which is a special for Sagi. Add it in your deck, save, and barge through
    the double doors up front to hear a man inside talking to Olgan. Head inside
    to find Olgan is already dead, plus the guy just leaves. And none other than
    the Dark Service captain comes in and tells his men to grab Sagi for the death
    of the emperor. Yeah, even though he gave the orders right under Lord Baelheit
    as the guy's name is. So now... you run.
    
    You'll go outside from there, so now head through the door on the right of the
    save point, and you'll go through some sewer-type passage. Feel free to fight
    some baddies behind, but be ready to fight a boss right up ahead. Just head
    forward one screen, and a large monster will come out and head right for Sagi.
    Ready for your first boss?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Hideous Beast
     HP  : ~600
     EXP : 250
    
     Baten Kaitos Origins has some tough bosses, and even this first boss is no
     exception to that maxim. First of all, Sagi should have about 250 HP if you
     are as I was, but be ready to face this creature's Mountainmaker, which does
     about 80 damage to both Sagi and Guillo, the latter of which fights for
     himself and is also very useful in throwing out Low Potions to heal a bit of
     HP back to you. While the Hideous Beast is indeed slower than you, its combos
     are a good 60-80 damage in themselves, so watch it.
    
     Whenever you can, draw the Flash Dagger or even the Punk Knife, and chain
     together a combo which ends in Scension or Cliffsunder, even if you have to
     discard a bunch of cards beforehand to do so. It'll definitely pay off when
     you do about 70-90 damage with your combos themselves, and let's not even
     get into Guillo, who is well in his ability to use his Firewheel and
     Fulgadrum, which are stronger than Sagi's stuff anyway. Don't hesitate to
     use Low Potions when your HP dwindles below 100, and you should be fine.
     Eventually, this thing knocks both Sagi and Guillo out anyway.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And after that, Guillo goes berserk and starts ripping this beast to shreds,
    but for whatever reason this makes Sagi get a headache and collapse. You'll
    get the EXP, TP, and Gald from that battle, as well as a Flame Sword for Sagi
    when you're done, but after Sagi gets a few weird visions, you'll awaken in...
    somewhere else.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIc. Albali Sandhollow
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Purple Beans, Flame Mail
    
    Indeed, some strange area of sorts. Sagi sees two guys named Seph and Thoran
    there, but he has about as much idea who they are as you, the player, do. So
    there's nothing you can do about that, though Guillo's missing which is bad.
    Save at the red flower nearby, and let's head up to the right. Do fight both
    monsters here though, because they give some nifty EXP. With that, head to the
    upper right at last and let me explain something, starting with those giant
    red stones.
    
    Most of those have a magnetic pull to them, and if you draw out the Magnetite
    Waves the bridges around them will disappear, but if you put the waves in one
    that isn't, a bridge will indeed appear. Simple enough, right? Just head up
    the path and down the first cliff you can. Gotta love how the heartwings let
    you do that instantly. Examine the ravine there and then head back up and over
    down to the right to examine the red stone. Inspect and draw the essence of
    the waves, and you fall. But you don't break a leg, cuz you have wings.
    
    Head down the cliff and up over to the left and examine the red stone there,
    drawing out the Magnetite Waves. Turns out you need to weaken the other side
    too, so head back up towards that blue bridge that formed, only for a bird to
    swipe the Magnus there! Gah, head up and beat the crap outta that biotch, and
    then get the PURPLE BEANS withheld. Now, with that red stone nearby, just
    draw out the Magnetite Waves to weaken everything, but before anything else,
    head up the ladder there to get the FLAME MAIL.
    
    You're pretty much done now; just head down the path to the right and push
    the boulder into the giant red stone nearby, and then head around and up the
    path to the left to get to the first screen again. From there, make your way
    to the upper right and then to the path to the left, where Sagi refused to
    cross earlier. Pour some Magnetite Waves there to form a bridge, and then you
    will find the whole of that group from earlier: Seph, Thoran, Pieda, and Ven.
    And apparently, a tragedy has occurred.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VId. Rasalas
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Fate's Cordial
    
    A truly melancholy and depressing place, this village, huh... no joking, the
    music is great for the location, even if in the background I'm sure I'm hearing
    the Chesedonia theme from Tales of the Abyss. But that's beside the point.
    Right above you is a blue flower which will take you to the Endmost Bethel,
    aka this game's church. There you can raise a class, which I STRONGLY suggest
    doing if at all possible. Personally, I was able to rise two classes, allowing
    me 50 cards and 2 discards, but that's just me. Coincidentally, I had 1337 TP.
    I'm hardcore like that.
    
    But on a more serious note, enter the shop which is to the north. You can't
    redeem coupons here, but do buy one more of each kind of attack cards. You can
    pass on everything else though and move on to your actual mission, which is
    to talk to everyone here and see if there are any survivors. As you can see,
    they're all disembodied ghosts. But anyway, there are two people right by the
    entrance, not to mention Seph. Now head into the house. There's two people at
    the table, one standing nearby, and one in the room on the right. Plus Pieda.
    
    Leave that house and head to the left a bit, talking to the person there and
    then entering the building. Turns out this family had a baby... talk to Ven,
    plus there's two people in the first room, plus to the left are two people,
    one of which is the baby. Head out of that house and head a bit north to find
    one person right near the center as well as Thoran, plus two people near the
    store, and one coming in from the right. After Sagi senses people's... hearts
    from the lights, he gets a headache and wakes up in the "real world".
    
    You will now be back in the Emperor's Residence, instantly treated to a tasty
    line from Guillo. With that, the group runs, and Valara appears to grab the
    beast you killed earlier for some strange reason. But anyway, a man will signal
    you to go into a nearby passage, and if you didn't already recognize him, that
    is Geldoblame from Baten Kaitos. As shady as ever. But whatever the case, hear
    him out, and get the INCREDIBLY important FATE'S CORDIAL nearby, which revives
    an incapacitated charactr. Very useful indeed. With that, save and head down
    the passage.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIe. Mintaka
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Mattress, Taunt, Fate's Cordial, Firewheel, Magna Mix Recipe, Ice
               Roue, Herb
    
    Okay, so to start us off you're in a sewer, which in most RPG cases is the
    worst possible place you could enter under any circumstance or time of a game,
    but this game is merciful and makes it two screens: just head along the path
    not bothering with the locked cells, because you lack a key, and then climb
    up the ladder to enter the grand and glorious city of Mintaka, which just so
    happens to be sunlit. Looks like you're going to have to get your way through
    to a skyliner and go to the continent of Hassaleh. No, it wasn't in BK:EW.
    
    Just head a bit to the right, and Guillo will become an active party member,
    which is a rather nice thing to have now, since relay combos are now available.
    All he adds to do your deck, however, is his finisher Firewheel, a Heat Robe,
    and a Sorcery Sophia, which believe it or not is a weapon. But from here, don't
    even bother going northeast, as that leads to Lord Baelheit's residence, where
    there is nothing, and no, you can't get the Magnus on the roof either. Guess
    you gotta head west.
    
    Slash your way past the soldier in front of that house. Recognize it? It's
    Lyude's place from Eternal Wings. Talk to the housekeeper on the right twice,
    and draw the essence of two Yesterday's News, and she'll give you a MATTRESS
    for that. But more importantly, examine the chest on the right after you do
    that, and draw the essence of the Machina Oil, which you do need. Now head
    south of there until you find a house with a machina parked right in front so
    you can't get in. Get the solution?
    
    That's right, give the guy the Machina Oil and he'll zoom off, giving you a
    TAUNT Magnus. There's nothing to see by going to the right, so just enter the
    house and go up the stairs to find yourself on the upper sections of Mintaka.
    From there, head up and across the northeast pathway to come to a FATE'S
    CORDIAL on the top of Baelheit's house. That's right, you need a lot of those
    if you can get 'em. Now head back to the left and down the path, then heading
    to the right to get a FIREWHEEL. Yeah, you'll get a ton of every special, trust
    me.
    
    Talk to the kid there, and you can trade some Magnus with him, which isn't a
    bad idea. Personally, for my Toxic Dumpling, Mattress, and Herb, I got a
    Thunder Roue for Guillo (18 attack power compared to the Sorcery Sophia's 10)
    and two Full Plates (22 defense compared to a Leather Vest's 12). Good idea,
    am I right? Whatever, now enter the building nearby and examine the chests to
    the right for a MAGNA MIX RECIPE. You might also consider drawing the essence
    of the Spark Shroom there.
    
    Now head back north, and it's time to cross the rooftops again to get out of
    this place. Just head back up north and to the right across Baelheit's roof
    again, and then south across the structures. In the next screen, head down and
    then go north there to get the ICE ROUE for Guillo... and a save point. Guess
    what that means. Head down and you will have to fight four battles, the fourth
    of which some chick will come in and help. And then you've got a fifth... which
    is a rather challenging boss.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Giacomo
     HP  : ~1600
     EXP : 500
    
     Okay, let me cue you in for this one. If you are unprepared or don't know
     what the hell you're doing in combat yet, Giacomo will kick your ass. And
     not just a gentle kick; he will pummel your rear end into the ground swiftly
     and decisively, spit on its decayed remnants, and laugh at your funeral. Get
     the point? I absolutely guarantee if you still aren't used to battles, then
     despite only being 13 (and being voiced by the same guy who did Luke and
     Asch in Tales of the Abyss!), you will reduce him to critical every time, and
     then one of his combos will one hit you.
    
     First of all, I was Level 6 and 5, with Sagi at 400 HP and Guillo at 270. No
     idea how much the scantily clad chick has, but she can take care of herself
     with Low Potions. Just some notes on Giacomo's attacks. He has one special,
     called Thrashingale, which will do a good 160 damage to you, no joke. His
     combos can do any range of damage from 30 (a welcome to relief) to the upper
     100s, and if he links Thrashingale to the end, his whole combo will do about
     350 damage. No joke. And yes, he's a little on the fastish side. Not quicker
     than you, but quicker than you'd think for that kind of strength.
    
     Luckily, the chick is there to take hits, and she seems to have quite a bit
     of HP on her, which is a good thing. Giacomo himself has a lot of HP for a
     boss of his time, but note that he is NOT strong against fire, like he was in
     Eternal Wings. So just punish him with any combo you can rank up, beginning
     with weapon cards. If you can get a Flame Sword or something, then weak,
     medium, strong, and a Cliffsunder at the end, that will do a ton of damage,
     and Guillo can do even more as his physical strength is greater. Plus the
     girl has Swallowtail and Emerald Thrush for extra damage, but I'll have you
     know now, that you want to keep Low Potions and Fate's Cordials around for as
     long as you can, because if he's going to knock you out, you might as well be
     ready for it.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    
    Your rewards are a second special for Guillo, Fulgadrum... and an Escape
    stratagem magnus. Get 'em both in your deck when you can. The girl introduces
    herself as Milliarde who will henceforth be known as Milly, and thus begins
    the mutual dislike between her and Guillo. Go figure. But anyway there's a
    magnus shop right nearby, so enter. I'd personally get another of each type of
    attack card and throw it into the deck, plus replace Sagi's Punk Knife with a
    Longsword.
    
    Now head to the east and talk to Milly to get on the skyliner, and then you'll
    see a cryptic scene of Baelheit talk to the man who killed Olgan, whose name is
    Shanath... and he denies it. There's Verus's name again too. But with that,
    Milly tells her rather expected life story to Sagi and Guillo, and as usual
    the latter is awesome, especially when you actually do land in Hassaleh Port.
    "You could drop a ton of bricks on her and the bricks would be helpless". LMAO.
    But anyway, get the HERB and make sure you talk to the guy near the barrel for
    a Mountain Apple... you need it in Sheratan. With that, leave and go east.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIf. Nusakan Thornwood
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Fate's Cordial, Icefan, Whitecap Shield, Power Helmet, Scension
    
    Not bad, another easy dungeon in the likes of the Albali Sandhollow. Just enter
    to learn a bit about Guillo, and make sure you get the FATE'S CORDIAL by the
    entrance. Now head one screen north to get attacked by one of those giant bats
    again, and after that Milly will officially be in the party. She comes with a
    few items, notably two Swallowtails aka her specials, although I don't know if
    you need two of them. Speaking of which, open the Magnus chest right by to get
    the ICEFAN special for Guillo. Awesomeness.
    
    On the next screen, just head north to find a Yesterbean over to the left, and
    then approach the vine just by the right and use it there to create a bridge to
    let you go south. Rather convenient and simple, wouldn't you say? Cross it and
    on that next screen you come to, head to the east for a WHITECAP SHIELD, and
    then try to go north and over the boulder, but the herder stops you because he
    himself needs a Yesterbean. As it turns out you can't get one from that place
    you did earlier, so that presents a small puzzle of sorts.
    
    Head back up the path and scale the cliff to the far northeast, and then take
    either path to the east, and you'll find a gator there which just eats the
    Yesterbean. Examine the thing on the right where it was and then chase the
    gator around a bit, and as it turns out, it's impossible to catch. Geez, a wild
    goose chase has never been a more accurate term. Time to find a roadblock; so
    just head to the screen on the east where the Yesterbean was growed, and scale
    the cliff to the left, right in the middle.
    
    Push the block of thorns on the left down into the path, and then chase the
    gator up into it... and it just does itself in. Poor creature, you really are
    a terrible human being. But whatever, draw the Yesterbean from it and then
    return up, to the left, and down to find that herder again. Use the Yesterbean
    on the boulder, and the herder gives you not only a POWER HELMET, but a Speed
    Charm for the Endmost Bethel. That is good stuff there; now just keep going
    north, and you'll find where Guillo was originally... buried. Sucks to be him.
    Anyway, get another SCENSION and then head east to get to Sheratan.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIg. Sheratan
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Quickfreeze Cap, Fire Element, Magna Mix Recipe, Magnus Pack Coupon,
               Magna Mix Recipe, Magna Mix Recipe, Fulgadrum, Rose Shill, Magna
               Mix Recipe, Toy Sword, Adhesive Bandages, Blue Beans, Magnus Mixer,
               Will, Nixie Garb
    
    This place is in my opinion the most boring place in the entire game. You'll
    be quite happy to hear that when you're out of here the game really starts
    picking up though, so that's at least a good thing. Enter, and after Sagi and
    Guillo sort of introduce the place, immediately take a right to enter the
    magnus shop. I would definitely recommend buying some stuff, most notably the
    Thunderfish for Sagi, which if you have that Spark Shroom from Mintaka can be
    made the slightly superior Thunder Edge.
    
    Now head north to see Sagi's mom Gena and some annoying little brat kid who
    wants to see her wings. This is me mashing the A button to get off of Tik's
    dialogue. But once that scene is over, head north and talk to the kids on the
    left, and then enter the house right up front, and get the Magnus over to the
    right which contains a QUICKFREEZE CAP. Then with that done, head east in the
    main screen and enter the first building there to find a FIRE ELEMENT sitting
    there. Plus the lower right cabinets contain a MAGNA MIX RECIPE.
    
    With that, head a little over to the right to find Gena, and then the trio
    will go in the orphanage she's running. Watch Guillo in the background, it
    really is a riot. With that, Sagi's going to give Milly the quote on quote
    grand tour, but before anything, examine the bunk beds on the left for a
    MAGNUS PACK COUPON, and the one above that for a MAGNA MIX RECIPE. Plus there's
    another MAGNA MIX RECIPE on the table. With that, leave and walk by that huge
    tower again, supposedly built in the age of the gods, and yeah, some more
    Guillo and Milly squabbling.
    
    Head south and get another FULGADRUM, and a ROSE SHILL for Milly. Then enter
    the house on the right of the orphanage and examine the stuff on the left for
    a third MAGNA MIX RECIPE. Now I'd suggest returning to the entrance and talking
    to the kids on the upper left, and after a ridiculous scene you'll get the
    TOY SWORD quest magnus which raises everybody's offense by 3. See, talking to
    annoying kids paying off 1 in a 100 times. Then redeem your coupon at the magnus
    shop. Plus if you got a Blaze from a fireplace you can upgrade Sagi's Flame
    Sword into a Blaze Sword.
    
    Said Blaze Sword has 30 attack power compared to the Flame Sword's 20, and trust
    me you need that extra firepower (no pun intended) for the very next dungeon.
    Speaking of which, now talk to the woman right outside the orphanage, who just
    so happens to be a trader. I personally managed to squeeze a Flametongue out of
    my Taunt, and the Flametongue has 25 attack power, so replace it with that old
    crappy Crystal Edge if you've got that going. ;] That's right, next dungeon is
    watery.
    
    Now return to the orphanage and talk to Tik and Wacho. Yeah, you seriously have
    to get Tik's hat now. Just return to the first screen and talk to the vault
    guard on the left, and the "password" is a Mountain Apple, which you can get
    from Hassaleh Port, just don't let it rot. Give it to him and examine the stuff
    at back and you'll find Tik's hat, so now return to the orphanage and the brats
    will make up, plus you get some ADHESIVE BANDAGES out of the deal. After Sagi
    manages to get himself out of bed... it's a new day with more new tedious stuff
    in this village. Don't worry, it gets better reaaal soon.
    
    Head back to the entrance and talk to the caplin herder, who's missing a black
    caplin. The black caplin is on the second screen from the eastern entrance of
    the Nusakan Thornwood, right near the rock you pushed. Inspect it and then talk
    to the guy again for some BLUE BEANS. How really not worth it that was. But
    anyway, now head back to the house near the Brierclock, and talk to the elder's
    granddaughter by the altar, who's of course worried about a guy. So with that,
    head over to Lake Botein, which is to the south.
    
    There is nothing you can do here, but just examine the shining object on the
    ground and then go back and give it to the elder's granddaughter, who just lets
    you keep it as a MAGNUS MIXER, and throws in a WILL on top of it. Okay, back
    to the orphanage again. *yawn* Talk to sis in the lower right corner, who wants
    some Thornflower Nectar from the next door house. Said house is the one on the
    right of the orphanage, so talk to the woman there for it and then go back to
    the orphanage. Talk to sis for a NIXIE GARB and Element Charm.
    
    So after that, Tik and Wacho come running in telling you a story about the
    monster in Lake Botein which everyone is so worried about. As it turns out,
    it's exactly like the beast from the Emperor's Residence, so you'd better check
    it out. Before anything, though, enter the house straight north of the entrance
    and talk to the Doc sitting in the chair there for the FIELD GUIDE. You will
    want to have that for your own archives, trust me. But anyway, for the second
    time, Lake Botein is to the south.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIh. Lake Botein
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Heavenfall, Magnus Pack Coupon, Potion, Lightning Club, Ice Fruit,
               Magnus Pack Coupon, Mattress, Saber
    
    Okay, so for maximum preparation for another nice dungeon, you'll want to have
    some fire magnus. Sagi can have the Flame/Blaze Sword and a Flametongue, Milly
    can have a Fire Club, and Guillo can have a Mars Sophia from trading, and a
    Flame Sophia from upgrading. That's more than enough. Plus I was class level 5,
    meaning I could discard three cards at a time which is a huge advantage, but
    whatever. Enter, and it's time to go exploring this place. Tik and Wacho will
    come in and explain some stuff, but then you're on your own.
    
    Before anything, examine the stuff on the right, and draw as many Photosynth
    Lilies as you can, since you need them to breathe underwater. There are two
    sides of this place, so jump in through the side on the right first. The
    spirit monsters here can be rather challenging though, just giving you a little
    heads up. But either way, head down the ladder when you're done, and then push
    the giant wall in front. How Sagi can do that I don't know, but once you do
    that the room starts glowing red.
    
    You're done there, so head out of that side and now start jumping across the
    pillars to the left. Do the same process by heading down the ladder and pushing
    the wall in, and the lake will be completely drained. So with that, return to
    the first area, and go over to the right and down for Sagi's HEAVENFALL special,
    which is quite nice! I'd replace it with Scension myself for now (although
    Cliffsunder is even more obsolete later), and then head down the elevator in
    the center. It's... the hideous beast again.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Hideous Beast
     HP  : ~1450
     EXP : 800
    
     Okay, as usual I'll give you a bit of an idea as to my HP and levels. I was
     on average Level 8, with Sagi having 495 HP, Guillo at 355, and Milly at 415.
     As usual, this thing is a bit strong-ish. Its main special is an attack
     called Icy Death which does about 200 damage to one character and knocks him
     or her out, plus it has an attack here and there which pummels the whole
     party at a little over 100 or so. Apart from that, the maximum the combos can
     do is about 160, and this thing is the slowest boss yet... much better than
     Giacomo was.
    
     The strategy isn't really going to differ here, except keep an eye on your
     HP whenever it gets below 200, as this guy can probably knock it out with
     about that much. It's not weak against fire, but that being said, if you get
     Sagi with a Blaze Sword and a combo ending with Heavenfall, you can and will
     do massive damage. Just regulate your stuff so that it's not all equipment,
     making use of the fact you can discard three cards at once, and you shouldn't
     have a problem. It just ends with it knocking you out anyway.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Guillo ends this battle by going crazy again and blasting this thing to shreds,
    but it doesn't die afterwards. You'll get the Sevenstar Dust special for Milly,
    to boot. But anyway, now you'd better search for the villagers. There's two in
    this room alone; get some Pristine Water from the lake nearby if you don't have
    any, and splash the elder for a MAGNUS PACK COUPON, and just talk to his
    secretary, for a POTION. With that, take the elevator back up; we have four
    more villagers to find.
    
    On that screen, there are two villagers on the left and right respectively, with
    Wacho and Tik jumping around as easy indication, and they need Pristine Water
    and a Photosynth Lily respectively. And in similar pattern, they give you a
    LIGHTNING CLUB and an ICE FRUIT. Now head into the left and right rooms
    respectively, which contain one and three monsters in said pattern you need to
    rid the place of. In the right room, that is, you have to clear the room and
    then examine the... crate.
    
    The villagers will give you a MAGNUS PACK COUPON and a MATTRESS (that explains
    things). Now take the elevator in the center back down to the place where you
    fought the Hideous Beast, and speak with the elder. He gives you a SABER on top
    of all that, so that's another addition to Sagi's library of swords. Now leave
    Lake Botein and go back to Sheratan to find the inevitable has happened... the
    place is under Empire control, led by none other than Valara and her machina
    arma.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara [Machina Arma]
     HP  : ~175
     EXP : 1040
    
     The first instinct you'll probably have is to laugh at Valara's HP count, but
     let me spell it out for you: you can't technically win this battle; Valara
     and her machina arma are just far too powerful for that. You just have to
     draw that much HP out of her, and believe me that while this battle isn't
     one of those stay alive for a certain number of turns type, she's strong;
     her Arma Cannon attack is about 280 damage to one character, and her combos
     combos can be anywhere between about 40 damage... and 300.
    
     Sagi is nigh on useless in this battle aside from a Thunderfish chained with
     some extra attacks and a Cliffsunder. Valara has a very slight weakness to
     lightning, so the number one attack in this fight is Milly's Sevenstar Dust,
     which can do up to 20 damage. Yeah, I know, the damage you do is pathetic.
     Guillo is great with a Mars/Fire Sophia finishing off with a Fulgadrum, but
     you mainly need to focus on healing, since Valara's attacks are, well...
     powerful. Always keep at least one Fate's Cordial and one Potion ready, and
     end the fight with everyone alive, since 1040 EXP for everyone isn't bad.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After Valara blasts the group down, none other than "Malpercio's afterling"
    from Lake Botein shows up and slashes Valara and her soldiers down, but quite
    sadly, Valara charges up a large beam and blasts the life out of not only part
    of the continent of Hassaleh (geez how did you survive for a second against
    that), and the life of the afterling, and just as before Sagi gets a headache
    and lapses out. You're back in Rasalas and the guys call you... Marno. Well,
    guess you have to follow them back to their hometown of Naos. Exit northeast.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIi. Sandfeeder's Nest
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Ice Element, Emerald Thrush, Crystal Edge
    
    This place looks very much like the Albali Sandhollow, doesn't it? Yeah... but
    yes, you're Sagi, not Marno. I might also point out that after "beating" Valara
    in the other world, you got Levinsnake's Rise, which is the game's first level
    two special, and it's for Guillo... and it also sucks. There's no EX Combos you
    can get with it unless you have Lightendrake's Drop, which is a level three
    finisher, so equip it instead of Icefan if you want (or chain them together for
    whole enemy party wipeouts), but either way let's go.
    
    Jump down the cliff and go to the left and on that path is an ICE ELEMENT. Not
    to mention if you go all the way down on the left path from there you can pick
    up Milly's other level one special... EMERALD THRUSH. I know, it's rather good
    stuff. Make sure you draw some Balmsand from the "sandfall" on the right, and
    then head back up and over to the red stone, drawing out the Magnetite Waves
    from them so that the sand bridge appears over on the right. That is our way
    of destination now.
    
    Head up and over to the right and down past the sandfall, and you'll find a
    large creature called the Sandfeeder on the right which won't let you past. So
    just use that Balmsand you got right near it, and it'll go right to sleep like
    a good, large overgrown caterpillar. But ignoring that for a second, head down
    the path that was formerly blocked off, going to the next screen. Now head back
    up and you'll find... it's gone. Enter the hole it was in and examine the back
    to get some Magnetite Waves. Good, you need those.
    
    Return back down that path, and take a left. You'll need to use some Magnetite
    Waves on the path to the left to make it, well, exist, and then just keep
    going further down to another red stone, and use the second pair of Magnetite
    Waves there to seal the hole below. Okay, that works; now head back up and to
    the right around, past where that hole was sealed... and save. Head down to
    find a Sandfeeder just waiting for you, meaning you have to fight, plus Seph
    and Pieda's magic is ineffective. You know what that means.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Sandfeeder
     HP  : ~2750
     EXP : 1250
    
     Whoo, now that's a whooping high HP count, plus this thing is the first of
     many bosses that actually drain a little HP every now and then, but believe
     me, this beast isn't that bad even if it has close to twice the life of the
     second highest boss aka Giacomo... mainly due to your speed and its lack of
     defense. Let me just say the usual. If your levels are as mine, Sagi will
     have 630 HP, Guillo about 480, and Milly about 500. The Sandfeeder's main
     attack is Paralysis Quills, which does about 150 damage. Bad? No.
    
     However, this attack will usually put you to sleep, and if you're asleep on
     its next turn, it'll not only do about 250 damage to the character it gets,
     but it'll heal itself for about 30 HP, which isn't pleasant. But okay, that
     isn't as bad as you might think; Valara was much worse. Speaking of which,
     Sagi can make up for his lack of usefulness in the previous fight here, cuz
     the Sandfeeder's weakest element is pure physical attacks. So just whip out
     that Saber and do three attacks ending with any finisher, and that's about
     300 damage right there. This fight is only a little longish, not hard, trust
     me.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Your rewards for that battle are the second level two finisher in the game,
    Icebloom for Sagi (a perfect complement to Heavenfall because of the EX Combo
    Heavenly Bloom you can make from that!), and the Sedna Bridge, which I'll get
    into in a bit. You can now take the Sandfeeder's Silk from the dead remains of
    that boss if you want (that allows you to fight it again in the end game) but
    it's not necessary. Head up the cliffs right above, and you'll get a CRYSTAL
    EDGE out of it. Try and exit, and... Sagi wakes up.
    
    True, the dream is getting interesting, but you have to play it in parts. Back
    in the "awake world", Valara runs away because of the ruined machina, and Sagi
    collapses again. Apparently Milly really likes that guy. But anyway, after
    some planning the trio decides to go to Alfard again and see Quaestor Verus,
    because he likely knows something about all that's going on. But before that,
    go to the blue flower by the entrance and it'll just grab you and take you to
    the Magnus Town of Sedna.
    
    Yeah, that Sedna Bridge you got from the Sandfeeder is one of 26 parts of this
    town, and for every five you bring in, you get a reward. Alright, we'll look
    for them as we go. Use the Endmost Bethel to level up your class if you want
    (I got to level 7 which allows you to get to MP Level 5 and use MP Burst, whoo
    hoo, plus 4 discards a turn), but if you can't that's perfectly fine. Leave the
    church and go redeem at least one of the coupons from Lake Botein at the
    Sheratan magnus shop while you're here.
    
    You might also want to turn a Crystal Edge into a Crystal Saber with some
    Pristine Water, but what do I know. Leave Sheratan, so that Sagi can witness
    Hassaleh's destruction, and then go up northwest to the Hassaleh Port. After
    Gena has a quick word with Milly about Sagi's lack of a social life, you're
    back in Alfard. "It's time to go home to mommy and daddy's bomb shelter". I
    love Guillo so much, I swear. But once that scene is done, head to the left,
    and a guy will force his Coliseum Dog Tags on you. Nice.
    
    Now you can use the blue flowers to go to the Coliseum as well as the Endmost
    Bethel and Sedna. Head through the door to the left and talk to some people,
    and then start a battle. And here, the second greatest battle theme ever
    composed starts playing... the guitar version of The Valedictory Elegy. Geez,
    this theme kicks so much ass it's not even funny. But anyway, win a battle
    here and there and then go back to Mintaka. Stop by the shop if you want, but
    have fun affording the Middle Potion... seriously. Either way, your destination
    Greater Mintaka is to the west of, well, Mintaka.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIj. Greater Mintaka
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magnus Pack Coupon, Pegasus Jump, Weak Attack B, Chain Mail, Magna
               Mix Recipe, Magnus Pack Coupon, Hermit's Cane, Scension
    
    Where this place went in Eternal Wings I have no clue, but anyway it appears
    an election is shortly being held to celebrate Olgan's successor. Cool. When
    you gain control, be very glad that the crowd dies off a bit, and enter the
    house on the right. Examine the stuff on the lower left for a MAGNUS PACK
    COUPON before anything, and then leave to enter the house on the left. Over and
    up to the left is an addition for Milly called the PEGASUS JUMP, and the
    alternative WEAK ATTACK B.
    
    Okay, head up into the house on the upper right, but don't bother going right
    from there... that's the Emperor's Residence. No comment on that. Just go in
    the house, and to the lower left is a CHAIN MAIL, and to the upper right is a
    MAGNA MIX RECIPE. I might also add that the Machina Gas you see everywhere can
    be taken to Mintaka and upgrade various stuff, such as a Solid Plate from the
    Full Plate, a Blazetongue from the Flametongue, a Thunderslash from the
    Thunderfish... you get the point.
    
    That's all you can get now, so head up to the plaza to hear the speeches of the
    two candidates: Lord Baelheit and Quaestor Verus, the latter of who has high
    hopes and zero talent for winning over a crowd. But moments after that happens,
    a bomb goes off in the plaza... and you're stuck helping. There are three
    people injured, one who needs Pristine Water, one who needs a Medic Kit, and
    one who needs Fruit Fit For an Emperor. All of those are relatively easy to
    find.
    
    Head back to the main screen and enter the upper right building for the
    Pristine Water, the upper left building which is Geldoblame's room and not as
    creepy as it gets in Eternal Wings, for a crate on the upper right which has
    the Medic Kit, and as for the last bit... talk to the maid on the right in
    Geldoblame's room and examine the fake fruit on the table, and then go outside
    and talk to the maid by the stairs, and she'll fork the stuff over. Now go to
    the plaza again.
    
    The girl on fire needs the water, the young wounded girl on the left needs the
    medic kit, and the guy at the very top needs the fruit. Now you have to douse
    the pod with... three Pristine Waters. Get all of it from the upper right room,
    and then go back to the plaza and use it all on the airpod. The boy from a bit
    before gives you a MAGNUS PACK COUPON for your troubles, so now it's time to go
    see Verus. His residence is to the far left of the main screen... you can't
    miss it.
    
    Tell the guards Geldoblame sent you, and he's his usual fruity self. Enter
    Verus's place and enter the first room on the left to find a HERMIT'S CANE and
    another SCENSION. There's nothing else to see, so head northeast to talk to
    Verus, who for some suspicious reason seems to know everything about what's
    going on, and requests your help to stop Baelheit and his promachination
    efforts. In Sagi's room, he's unsure, so Milly's suggestion is to walk through
    the desert and think of it. What a fantastic idea. Head south of Greater Mintaka
    to enter Nihal Desert.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIk. Nihal Desert
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Hell-Purged Casque, Black Beans
    
    Now if there is one place in Origins that's less long or annoying than its
    counterpart in Eternal Wings, it's Nihal Desert. This place is short and sweet,
    but when you come in you really... cannot move. Speak to the guy right by the
    entrance and pay him 400 Gald for some Sparkling Snow, and then you can walk...
    you need it. But in any case, let me explain something. You'll otherwise move
    slow and need to press A to use some magnus to douse yourself to keep cool,
    much like Michigan's weather at the time of my writing this (8/3/2007).
    
    But that was really off topic. There's three quest magnus: Drinking Water, which
    can be found at oasises and let's you run but not heartwing dash for a limited
    time; Sparkling Snow, which for a limited time let's you move freely; and Flame
    Ice which can't be found until the end, but permanently lets you run around.
    You just need one Sparkling Snow; head south to the next screen, talk to the
    guy if you want, and then head southeast to find an oasis. Make sure you get at
    least two Drinking Waters.
    
    Now head south again and just follow the path further south, and you'll run
    into some pathetic guy who wants some rock salt to the east but is scared of
    the monsters. He gives you some Sparkling Snow though, so gladly oblige, and
    go over to the east slightly and draw the essence. Bring it back to the guy,
    and you'll get a HELL-PURGED CASQUE. At least he's a HELPFUL dirty swindler.
    Now head southwest from there. On this very screen you can get some Rock Salt
    from the northwest, but anyway. Just keep going south.
    
    This is the exit, and there happens to be a snow saleswoman here. Talk to her,
    and she'll have a little errand for you; she wants you to take some Flame Ice
    all the way from the exit, along with some Mother Sunshine at the center, to
    the guy at the entrance. Now I'd suggest just getting the Flame Ice and going,
    but otherwise, make sure you LEAVE Nihal Desert first, then go in through the
    north entrance, hit two screens south and draw the Mother Sunshine, and then
    talk to the first guy for some BLACK BEANS. How not worth it. Head to Azha.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIl. Azha
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magna Mix Recipe, Magnus Pack Coupon, Icebloom, Flame Hood,
               Firewheel, Medium Attack B, Fate's Cordial, Magna Mix Recipe, Red
               Padma
    
    When you get here, you'll find it's certainly... different than it was in
    Eternal Wings. But anyway, you're free to wander around and make up your
    already made mind. Talk to Guillo first of all, who's being manslaughtered, and
    then enter the shop on right and redeem your coupon if you have any. SERIOUSLY
    hope you get a Crystal Cudgel to replace your Fire Club for Milly, since the
    next dungeon is... you guessed it, fire oriented and requires heavy icepower.
    An Aqua Truth for Sagi wouldn't hurt either.
    
    I could also add if you upgrade a Full Plate with a Stone, you'll get the very
    very good Heavy-Duty Plate. But yeah, what do I know, I'm just a guide writer
    who makes recommendations in the form of statements. ;] After you're done at
    the store, head one building north of there and then one screen to the east,
    and examine the large pipe there for a MAGNA MIX RECIPE. That's all for that,
    so head out and into the building directly north of there, which is by far the
    largest.
    
    Head to the far northwest and through the invisible path there for a MAGNUS
    PACK COUPON which I'd actually suggest gambling and using in Azha's shop right
    here, and then head through the door one bit east. In that area, head
    northwest through that invisible path for a second ICEBLOOM for Sagi, and
    through the far, far east for a FLAME HOOD. Alright, that's all for that
    building; leave it and enter the massive one on the left.
    
    Inside you'll find Almarde, a familiar person from Eternal Wings, and Milly.
    Yes, apparently Sagi/Milly are BF/GF already, whooda thunkit. Anyway, Sagi
    still has more thinking to do, so head north from there, and Sagi will start
    babbling to his Guardian Spirit saying he's made up his mind, and then a miner
    named Bein will come in and unfold his life story. Hmmm, wonder who that is,
    eh? Anyway, Sagi's apparently made up his mind now, but there's still stuff to
    get. Like that Magnus right near where Bein was, which contains a FIREWHEEL.
    
    Head north to the next room, and make absolutely sure you get the MEDIUM ATTACK
    B and FATE'S CORDIAL here, as you'll have a bit of trouble getting them later,
    I assure you. Also examine the laundry up towards the north for another MAGNA
    MIX RECIPE. But anyway, that's all for treasure now. Talk to Milly in the
    place with the flame ice above the shop, and then leave the village, and it's
    off to Greater Mintaka with you to accept Verus's proposal.
    
    When you get to Verus's residence in Greater Mintaka, just head straight to
    your guest room so you can take that long deserved nap, and then Sagi will
    agree to Verus's proposal in his room, and in the process receive eight blank
    magnus (YES!) and the Machina Communicator to talk with Verus. Anyway, your
    first mission under him is to go to Azha and investigate the terrorist attacks,
    as that is where they originated. Might as well; just leave and go straight
    back to Azha to find it's a bit... different.
    
    That's right, the Empire is now occupying it. Enter the upper left building
    to meet Lyuvann (wow where I have seen him before), and you'll need to look
    for proof that the terrorist, known as the Mourning Mistral, is in Azhani. To
    start with, talk to people. There's five people you need to speak with - Mallo
    who is in that first room over to the right; Almarde, who is to the left at the
    table; Juwar, who is right in the next room by the stairs; Bein, who is to the
    far right of the second room; and Nollin, who is actually near the lava caves.
    
    For Nollin, just leave the upper left building and enter the direct right one,
    and he's the guy near the flame ice. That's all, but enter the room straight
    north of him, and get the RED PADMA finisher for Sagi there, although I think
    you can tell by the background of the screen that it's a little useless right
    now. Alright, go outside and talk to Lyuvann again, and suggest checking at the
    bomb site, and you'll get permission to leave the town. Go back to Greater
    Mintaka, and to the plaza.
    
    Talk to the kid there, who will give you a suspicious Metal Device. Now return
    to Azha and talk to Lyuvann about it, and then to Mallo in the first room,
    who will tell you that that is none other than an Azha exclusive detonator.
    That's enough evidence; talk to Lyuvann to assemble the villagers, and have
    Sagi present the Detonator, and then Nollin and Juwar will both claim that
    they are the Mourning Mistral, meaning you need to pick up which one is lying.
    Lyuvann tells you that you can trap the essence of testimony, to boot.
    
    Speak to Nollin first, and ask him about the bomb, saying that it sounds
    suspicious. Which it does, because his work isn't supposed to make him deal
    with bombs. After talking to him, speak to Mallo and ask about that, only to
    be told Nollin has never handled explosive. Well, that takes care of that.
    Trap Mallo's testimony and talk to Lyuvann about it, and when he assembles the
    villagers again, say that Nollin is lying and present Mallo's testimony, and
    now there are three possible culprits: Juwar, Mallo, and Bein. Take a wild
    guess.
    
    Either way, start by speaking to Almarde, who says that you don't know all
    three were in Mintaka that day. Yeah, sure, speak to Lyuvann about that, and
    then talk to Juwar, and ask him until you get his testimony, saying he hit a
    building. Right... talk to Lyuvann again and assemble the villagers to present
    that, and the culprit is finally revealed to be Bein. Break your way through
    the villagers and then head to the Lava Caves on the right where Bein broke
    through, getting the three essences of Eau de Mouche offered, and when the
    guards don't let you through, use the Machina Communicator. Time for some fun.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIm. Lava Caves
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Crystal Cudgel, Sedna Toadstones 1, Diamond Drop, Middle Potion,
               Twin Ice Auger
    
    Things you'll need going through here: the Eau de Mouche as well as some blank
    Magnus for Rockfly Corpses later, a lot of ice based weapons, and some Flame
    Ice, which strengths ice offense. That'll have you good to go. Notice this place
    is not the same Lava Caves from Eternal Wings, but whatever. Head to the left
    first of all, and open the chest for a CRYSTAL CUDGEL. Having two of those for
    Milly is awesome. Make SURE you fight the monster there, because it drops the
    SEDNA TOADSTONES 1.
    
    With that, head to the right and down, clogging up the blue vent there with
    the Eau de Mouche, and some bugs will come in and commit suicide so you can
    pass. Yay! Draw two essences of Rockfly Corpse, and then go back to the man
    who gave you the stuff in the first place, and get two more Eau de Mouche
    essences for that. Alright, now you're good to go. Go beyond that point now,
    and at the fork in the next screen, head north to find another vent. Clog it
    up, I say.
    
    Right beyond that vent is Milly's first level two finisher, DIAMOND DROP,
    which is particularly good here, because it with Emerald Thrush makes the
    Double Frost EX Combo. How perfect for these Lava Caves. Anyway, head south
    of that point now. There are two ways to go from here: southwest and southeast;
    head southwest first, and use a Eau de Mouche on the vent there to make a
    bunch of flies travel to you, but kill themselves in the fire surrounding you
    first. Hah, owned.
    
    Get the MIDDLE POTION while you're there, and then head back southeast and
    down the path of flies (I'd sure hate to walk on that...), and then use yet
    another Eau de Mouche on the vent near the flies there to suck them into a
    nice, gentle two thousand degree Fahrenheit atmosphere, and then get a second
    special for Guillo, the TWIN ICE AUGER, which with Firewheel can make an EX
    Combo for him called Wheel of Fire and Ice, which is better than nothing. That
    assures everyone can have at least one EX Combo.
    
    Now head just a little bit up from there to the next screen, and you'll find
    the fifth and last vent. Put that last Eau de Mouche in there and then proceed
    to the left, and it's just a straight path to the very end, where Bein awaits
    you. And after an unintentionally funny quote, he transforms into an umbra. I
    WAS wondering what the dark flame was for, but I hope your ice magnus is all
    ready. Boss time.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Umbra
     HP  : ~2350
     EXP : 1250
    
     This thing is a bit on the powerful side, so I hope that you've got your ice
     magnus ready, prepared for quite the battle. For me as usual, Sagi had 715 HP
     while Guillo had 595 and Milly 615. That's enough; you need to worry about
     the offensive. Sure, you may be slightly faster as usual, but this thing's
     extremely rare Mountainmaker attack will do almost 300 damage to the entire
     party, plus there's Hellion Eye, which blasts one character off the ground
     at about 350-360 damage. Apart from that, the combos are just in the 200
     range or so, nothing extremely special.
    
     As you can see, those numbers are a little high, and not one of its attacks
     can be considered nothing to worry about. Because of that, your interest is
     in finishing this thing off, but making sure a Middle Potion (which should be
     replacing if not done replacing all the regular Potions), and stacking up
     those EX Combos. Even if you're just constantly discarding four cards every
     turn, make sure you get any of them, order of preference: Double Frost (up to
     mid 700s if done right), Wheel of Fire and Ice (about 600 damage), Heavenly
     Bloom (mid 500s). But all of them are good. It all ends with you being blown
     off your feet anyway.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As usual, Guillo gets enveloped in blue light, but this time Sagi does want to
    kill the umbra, not because it's Bein, but he has... a feeling, of sorts. Of
    course, Valara manages to come in and shoot the umbra to bits, and guess what
    happens now? Of course, you're in the dream world.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIn. Naos
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Sedna Mailbox, Sevenstar Dust, Fulgadrum, Magna Mix Recipe, Icefan,
               Taunt, Magnus Pack Coupon
    
    Geez, this village couldn't be any more depressing if it tried. I'm not joking,
    this is Seph and everyone else's home? Apparently, a village called Cujam has
    sided with Wiseman, the person who's turning everyone into magnus, so you'll
    have to go there soon and take matters into your own hand. But whatever, you're
    here in Naos right now. Head out of the room you're in, and in the hall you'll
    find Thoran, who insists on knowing Marno, aka Sagi, but the latter just talks
    like he doesn't know him. And for rather good reason if you know what I mean.
    
    Back in the room you were in earlier, on the table is the SEDNA MAILBOX. You
    might just want to draw the essence of the Freezing Rain, but seriously, you
    see what I was talking about? Freezing rain. Depressing. In the room on the
    right across the hall is Pieda, so talk to her. Afterwards head upstairs to
    hear Seph arguing with his girlfriend Quis, and then head in the room to the
    left which is the magnus shop. The only thing worth buying, in my opinion, is
    the Breath Jacket.
    
    In the room just across is Ven who will tell you a bit about Wiseman, so after
    you hear that, head upstairs to find the place gets even more saddening. What
    is this, a ship? Whatever, get the SEVENSTAR DUST to the lower left, and do
    please go to Sedna to restore the pieces, and to the Endmost Bethel. Then go
    south to find that you're... under the sky. A foreign concept, eh? But moments
    after Sagi sees this, he wakes up back to the Lava Caves, and the trio gets
    attacked. 
    
    I'm not going to write a strategy for this thing (don't ask why, I have a
    reason), but just make your way through the battle and let it fall into the
    lava. There's no EXP by the way. Head south from there and back to the save
    point for obvious reasons, and just at the lava to the right, the Lord of the
    Lava Caves attacks again! Oh well, it's the same exact fight. Finish it off
    and go one screen southeast, and it attacks for a third time. This is the real
    deal.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Lord of the Lava Caves
     HP  : ~4300
     EXP : 1510
    
     Okay, that HP total there is not a joke, or a lie. It's also not a figment of
     my imagination, although you can give or take a hit point here and there.
     But that's beside the point; I can understand the point of having higher HP
     bosses, but this thing just went WAY, WAY too far. 4300 HP, seriously... and
     I'll add one point, that it hangs to one side that almost looks like it's
     critical. It's not. It's just mocking you. You may have thought this thing
     was easy before, but the fact this thing has 4300 HP makes it several
     exponents more difficult.
    
     You're probably used to this thing's attacks by now, added in with the fact
     it's a lot faster than the Umbra or other things, plus it has the strongest
     attack you've seen yet, called Molten Blast or something like that, and it
     does 450 damage. Not to mention this thing absolutely loves to chain it to
     the end of a combo and do in excess of 800 damage... pretty hard to live
     through even at full HP, people. As such, focus on taking as much HP as you
     can off of this thing. If you get an opportunity, use MP Burst, but don't
     make a specific attempt for it. You want to chain and relay a lot of ice
     related stuff, because huge 1500 damage combos which add in causing freeze
     are by far your best bet. This battle will last a while and is the hardest
     battle since Giacomo, believe me, but this thing will go down eventually.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And thus, the Lord of the Lava Caves is finally dead... seriously, it is.
    Draw the magna essence from it if you want, but otherwise get out into Azha
    and you'll contact Verus, who wants to see you. Go back to Greater Mintaka and
    see Verus, and he'll tell you that Baelheit wants to see you personally to
    take care of Sagi's criminal charge. Okay, so leave for regular Mintaka and
    head for Baelheit's place, which is if you forgot in the northeast corner of
    the city.
    
    Inside, Milly goes off to "see a friend". Yeah, sure. Just enter and you'll
    find Shanath, who is the biggest bastard in the whole game, but let's not get
    into that. He'll direct you to the upper left where Baelheit, but first, go
    into the lower right room, and you'll find a FULGADRUM for Guillo. In the
    upper right room you can examine the bookshelf at right for a MAGNA MIX RECIPE
    and the lower right magnus contains an ICEFAN. Plus the librarian here is a
    trader, but that's really not worth bothering with.
    
    The lower left room has a TAUNT in it, that's it. Head into the upper left
    room to meet the one and only Lord Baelheit for the first time, and he just
    removes the criminal charge without a problem. Suspicious much? But yeah, just
    to mock you even more, you CANNOT get the magnus on either side. Bastards. Oh
    well, leave, Shanath is a jackass again, and meet Milly outside. That's it,
    time to go back to Greater Mintaka.
    
    Return to Verus's residence and he'll send you off to Diadem to further try to
    prevent promachination there. Okay, good, he's also arranged a private vessel
    for you. And after that, Baelheit talks to Shanath a bit, and then you hear a
    voice speaking to his guardian spirit. Whoa... whose voice is that, I wonder.
    I'm getting ahead of myself. Back in Mintaka, run back to the shop to get a
    letter from Gena there, a MAGNUS PACK COUPON, and 500G. Go ahead and use the
    coupon here in Mintaka, and then take the private vessel, the Sfida, to Diadem.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIo. Sheliak
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magnus Pack Coupon, Heavenfall, Magna Mix Recipe, Magnus Pack Coupon,
               Middle Potion, Sedna Monument, Battle Shield, Will, Swallowtail,
               Mattress, Grappler's Gi
    
    You'll be instantly greeted by a female knight named Celsica. Remember Baelheit
    mentioning her, that can't be good. There's a large building straight north of
    you with two doors, so take the right one first and examine the stuff on the
    right for a MAGNUS PACK COUPON, then enter the left side and grab a HEAVENFALL
    in the magnus and a MAGNA MIX RECIPE towards the lower left. Now head into the
    house just to the left of that and examine the left stuff for a second MAGNUS
    PACK COUPON.
    
    I'll put out that if you've done rank 1 at the Coliseum yet, which you should
    by all means do, you can enter this house and talk to the doctor and the girl
    named Elle as your task to advance to rank 2. So put that in mind. Also, the
    magnus shop is right ahead and I'd say just cash in both coupons just for the
    Light Sophias for Guillo and the Grappler's Gi for Milly, as well as the Battle
    Suit for Sagi with 80 defense power, but it's your say. Go in with some Blazes
    though, first of all!
    
    Yeah, Blazes, they're in the house with the three items we went in earlier.
    The Sword of Thirst from the Umbra can become the Parched Sword, which drains
    MP. The Mars Sophia can be raised 28 attack points into the Meteor Sophia. You
    get the point. Finally enter the house to the left of the shop to find a lone
    MIDDLE POTION inside. Alright, time to see King Ladekahn in Castle Elnath. Head
    to the upper right portion of Sheliak and talk to Celsica, and she'll walk
    you through the castle, up to some stairs.
    
    Go up the upper left stairs and then through the door at left, and you'll see
    Ladekahn is a LOT different than in Eternal Wings... Gibari is no different at
    all. Got to love those two, huh? You meet Gibari's father Rambari though, who
    rambles a bit about those two, and now you need to go to Nashira and chase the
    two of them. Before that, though, let's raid the castle. First of all, examine
    the throne in the room where Rambari was to get the SEDNA MONUMENT. Now to make
    things easier, start from the entrance.
    
    There are two sets of stairs right at the entrance. Go in the upper left room
    and all the way to the left to get a BATTLE SHIELD there. With that, leave the
    room and head up the stairs and to the right up some more stairs, then up the
    central stairs and up the stairs to the right, then up some more stairs and to
    the left. Geez, that's a lot. In the training arena is a WILL and a SWALLOWTAIL
    so get those and head out. Go back down those central stairs, and to boot there
    is a guy doing push ups on the left who happens to be a trader.
    
    Probably the best items you can get are the Cancerite Booze (restores 900 HP
    though causes knockdown), and the Sword of Tears, which is a good ice based
    weapon for Sagi. There's some other difficult stuff in there, but moving on.
    Head over to the right, and in that room take the upper right door for a
    MATTRESS, and the lower right door for a GRAPPLER'S GI. You're done here now
    though, so leave Sheliak and you have two destinations: the Cloud Passage and
    Lesser Celestial River. Hit the latter.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIp. Lesser Celestial River
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Frozen Suit, Ghostarrow, Arabesque, Ascension, Aqua Hood, Bandages,
               Fire-Brewed Tea
    
    The music here rocks, but come the hell on, this place is so long and confusing
    it makes me psycho. But whatever, you'll find Gibari and Ladekahn right at
    the entrance, and the trio just stands there watching them... seriously. But
    whatever, the duo jumps into the clouds, so you need to follow. Examine the
    cloud machine towards the south, and when you appear in the clouds, you'll
    find imperial soldiers. Uh oh, that's not good. Everything else here is just
    for decoration now, so take the northwest vortex down.
    
    Once again, the trio just stares at the duo, the latter two of which are so
    moronic they can't even tell they're there. Ugh, infuriating, especially the
    last reaction Milly gives. But anyway, let me explain this. Examine the light
    above, and you can use the Royal Mirror to melt rainbows which block the path
    in the Cloud Passage. Gibari does one of them for you (forgetting the Royal
    Mirror of course), but there's one more, to the northwest. Melt them all and
    then use the machine to go back to the clouds.
    
    Now head down the path and to the west, jumping in the first vortex there,
    and then heading just a tad to the west to find another sun spot, where you
    can use the Royal Mirror to burn down two rainbows: one to the south and one to
    the north. Do that, rainbows are bad. With the both of them melted, now head
    back and up to the clouds, and at the fork there go all the way north, and a
    little to the east is a FROZEN SUIT. I can settle for that; go to the west
    when you're done.
    
    Just follow the path there until you land in another part of the Lesser
    Celestial River, where there is, believe it or not, another level one special
    for Guillo there, called GHOSTARROW. And it's actually good later, but not at
    the moment. Keep going west and into the cloud machine, and then keep taking
    that path until you run into another machine with a star thing near it that
    you can't use right now, and you'll find Ladekahn and Gibari running amuck
    without a Royal Mirror. Poor guys.
    
    From where you land, head east through the two creatures there to pick up a
    second ARABESQUE, and then down and to the left to reach some more typical
    clouds. Okay, head south at the fork... and you'll find Ladekahn and Gibari
    jumping over a monster to get out, but now the monster's dead, so you need to
    find your own damn way to get through. I hate this place. Return to the last
    screen and go east, ignoring the rainbow and following the path until you find
    the ASCENSION second tier technique for Sagi.
    
    Yeah, you're done with level two techniques for Sagi now, and if you want
    Scension plus Ascension to replace Heavenfall plus Icebloom you can do that,
    though my recommendation is stick with the latter for now. Now head to the
    west and down that vortex for now, and then go to the east to grab the AQUA
    HOOD that's there, then you'll see a monster head south. Guess you can do the
    same thing. Once there, use the Royal Mirror to find... you can't break the
    rainbow below! BLAST IT ALL TO OBLIVION AND BACK!
    
    Just kidding. True, it doesn't reach, but just point it north at the star
    symbol to have it reflect down at the rainbow to burn it, then head back and
    use the cloud machine to go up, and then head back to the southwest and down
    the vortex there to come to... the exit of the Lesser Celestial River! Yay,
    but too bad you can't effing use it. Get the BANDAGES to the left which at this
    point should have completely replaced the Adhesive Bandages, and speak to the
    "cloud instructor" there.
    
    That's right, you need to use synthesis for the first time to get out of this
    horrid dungeon. The instructor will give you some Salt, plus there's Pristine
    Water and Blaze behind you, so mix the latter two together and then fight
    three battles above (yeah, seriously... doesn't matter what against though),
    and after that's done, add the Salt to create a Diadem Cloud. Now go back to
    the guy and show it to him for some FIRE-BREWED TEA, then finally take the
    path Ladekahn and Gibari did to the south to at LAST get out of that hellhole.
    Nashira is to the west.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIq. Nashira
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Light Element, Strong Attack B, Magna Mix Recipe, Dark Element,
               Sword of Tears, Canyon Wind
    
    Ouch, the town is under complete empire jurisdiction at the moment, not to
    mention Ladekahn and Gibari get kidnapped. That's not good. But since you're
    here in any case, the magnus shop is the building with the orange light coming
    from it, and you can buy a Strong Attack B while you're here. Otherwise, check
    out the blue flower and make sure you use the Endmost Bethel and Sedna for their
    purposes. By now you should get the Migraine Mirror from the latter, but okay,
    whatever. Just get caught where Ladekahn and Gibari did (northwest).
    
    Inside that ship, the trio will unite with the duo and think about how to
    escape, when one of the badass characters in the game comes in: enter Palolo
    II, who's infinitely cooler than Palolo III if you know what I'm sayin'. Well
    in any case, now you need to remember how many soldiers were in the storehouse,
    and for exact numbers, there are three on the second floor, five on the first
    floor, and two machines. Tell all that to Ladekahn, and you'll be ready to go.
    
    How Ladekahn planned this whole operation I have no clue, but Gibari and Palolo
    manage to lay waste to the whole room of Empire soldiers. On the first floor
    is a bag on the table which contains all your magnus which they swiped, and the
    two chests contain a LIGHT ELEMENT and a STRONG ATTACK B. Cool, but just head
    outside to find the whole place is blocked with armored cars. No, neither
    Gibari nor Guillo can destroy all of them, so you just need to find your way to
    the pub somehow.
    
    Enter the nearby house and examine the chest on the right for a MAGNA MIX
    RECIPE, then climb up the ladder to find Reblys there, heh. There's also a
    DARK ELEMENT waiting for you at the top. Now get down there for a SWORD OF
    TEARS, plus up the ladder for Milly's 2+ special CANYON WIND, then through the
    east passage. Hah, screw doors. After the scene, talk to Anna for a Basic
    Medical Primer which is for Gibari, and then jump through the door and go into
    the Cloud Passage. Onto Elnath, then. Go one screen north and then a bit east
    to find... Giacomo is back. And he's angry, too.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Giacomo
     HP  : ~3600
     EXP : 1660
    
     That's right, Giacomo is back and just to add insult to injury, he's brought
     two imperial soldiers with him. It is absolutely REQUIRED that you roast the
     soldiers before you do Giacomo in, because they can do up and past 200 damage
     per hit, so if you're like me with Sagi at 920 HP, Guillo at 745 and Milly at
     765, you'll run into a bit of a problem. So when you finish the first soldier
     off with some heavy duty combos, move right on to the third target aka the
     other soldier, and lay him to waste. If you leave all three alive, you will
     die, and very quickly.
    
     Giacomo himself attacks with combos which can be anywhere from 70 to 350
     damage, and a new technique called Thrashingale Redux, which hits one
     character for about 450 damage and always, ALWAYS knocks that character down.
     That is quite a pain and should certainly be treated with a Middle Potion
     after it strikes. As usual, keep a few Fate's Cordials handy and don't let
     up on the offensive even after the soldiers are gone, and this fight should
     probably not be quite as bad as the last one, plus if you do a well executed
     MP Burst you can do perhaps mid thousands worth of damage; as Giacomo in the
     life department is far more merciful than that last little nuisance.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Well... it's up to you to guess whether or not Giacomo learned his lesson after
    that little stomping. Rambari will show up with Celsica to chase Gibari and
    Ladekahn, but they manage to retreat to Elnath. You'll automatically be taken
    out of the Cloud Passage, so enter Sheliak and then Elnath to find Rambari
    scolding the two in the audience chamber, and you'll hear that Baelheit's troops
    have made it into the Cloudvents which are to the northeast, where the Shrine
    of the Winds was in Eternal Wings. Eastern passage, ya.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIr. Cloudvents
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: High Potion, Levinsnake's Rise, Sedna Peach Tree, Empyreal Wildfire,
               Fire Element
    
    Sagi will contact Verus as soon as you enter, just commenting about how the
    Machina Vanguard is here, but seriously, look at this place. Taken a glance?
    Yeah, I need not say anything. Start by moving slightly to the right and
    waiting for the current to die down, and when you get a good opportunity, just
    storming through the wind and getting the HIGH POTION there. Excellent, even
    if it's 680 HP compared to the Middle Potion's 500 (wow big transition),
    replace it with your weakest healing item.
    
    Now go north... and yes, this place is pretty inpenetrable, but get the
    LEVINSNAKE'S RISE right to your left, at left. Then break through to the west
    when you get an opportunity, getting the SEDNA PEACH TREE there. South from
    this place will take you to the entrance again, but to get through this place,
    it is absolutely required that you get the essence of the Gust Boulder on the
    left. Got that? Great. Now break through to the far northwest, where at the
    very end you get a second EMPYREAL WILDFIRE for Guillo. Yeah, how about
    something new, kthx?
    
    I digress, now take the northeast path and you'll come to this strong as all
    hell current, and this constitutes for all the frustration in this place. Get
    as close to it as you possibly can without being blown in any direction, and
    then fuel your heartwings up as much as humanly possible to get to the
    northeast, and with a little luck you'll make it. In the next screen use the
    Gust Boulder in the center to stop the winds right there (thank god), then at
    the fork go south for a FIRE ELEMENT. East is a save point, and you'll run
    into Shanath, Valara, and two newcomers. More assery from Shanath, and then...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara & Nasca & Heughes
     HP  : ~3100 & ~1800 & ~1800
     EXP : 1567
    
     Okay, you remember the trio battle from Eternal Wings? If not, let me spell
     it out for you again: it was arguably the hardest fight in the game. So is
     this freaking one! I'm not joking; this fight is ridiculously hard and even
     if you aced everything up to this point this battle will annihilate you. For
     one thing, these three can team up and do by far the strongest attack up to
     this point: Machina Formation, which is roughly about 700 damage to one
     character, though this is honestly the least of your worries as it only hits
     one character and slows all three of them down, plus they obviously can't
     chain it to a combo.
    
     I was Level 19 for everyone, Sagi had 960 HP, Guillo 840, and Milly 860. That
     probably will be enough to get you through this. However, more bad news; you
     absolutely cannot win this battle without EX Combos, preferably really good
     ones like True Heavenly Bloom instead of Heavenly Bloom (Weak Attack + Medium
     Attack + Strong Attack B + Heavenfall + Icebloom). But let's get straight to
     the point. You should take these three out in the order they're presented:
     Nasca, then Valara, then Heughes. Why Nasca first? Because despite the fact
     his attacks are pathetic (200 damage is his max with Stun Grenade plus blind)
     he uses Gashprin Salve to HEAL these bastards for about 650-750 HP. That, my
     friend, is absolutely unforgivable.
    
     Nasca is actually kind of strong against elements, so plain out brutality is
     best against him, with the strongest stuff you can manage. Do not hold back
     one single thing no matter what state you're at if he's critical and isn't
     going to go for awhile, since his AI is a bit smart. When you're done with
     him, make sure you heal yourself as much as possible, because Valara is the
     strongest of the three, with her Deathdealer attack doing about 450 damage,
     though there's no Machina Formation anymore, thank god. She's a little
     strong against lightning, but that's really it. She does have a hell of a lot
     of HP, though.
    
     Don't let up for one second, like I said. Use Bandages like there's no
     tomorrow. I'd say keep absolutely no less than one Fate's Cordial and one
     Middle Potion ready at all times. Ditch those crappy beans and Low Potions
     and stuff. And use advanced weaponry and stuff like Circuit of Fire and Ice
     instead of the wheel. With a little luck Valara will go down while you're
     still alive, and if you can get only Heughes still alive then you're pretty
     much in the clear, as his Machina Fist, which is rarely used, is only about
     330 damage or so, and his attacks are (usually) pitiful, plus he's slow.
     He's weak against elements, making him a very quick finish. In fact, kill him
     before Valara if you're paranoid, but just heal, heal, heal. Try not to let
     your HP sink below 400 if you can help it. If you can do that, you'll emerge
     victorious.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And with the fight's conclusion, Guillo starts to attack Nasca, but Shanath
    like the jackass he is grabs Ladekahn and is about to kill "His Royal
    Prepubescence", haha, when Rambari dashes in only to be shot to death by
    Shanath, and Celsica totally loses it and turns into an umbra, just like Bein.
    However, Nasca manages to kill it with his machina arma, and guess what? Dream
    world time.
    
    You'll emerge as Marno as usual in Ven's room, but called off by Thoran. Yeah,
    Sagi wants to go back but that's impossible, so might as well go to Cujam to
    see Wiseman. Head to the lower-left room on the first floor which is the
    meeting room of sorts, and after everyone's little speeches, MAKE SURE YOU GET
    THREE UNITS OF FREEZING RAIN! That's extremely important. Supposing you do
    manage it, head outside so that Seph can see Quis off, and then leave to the
    overworld for the first time. Cool place; Cujam is to the east and there is
    nothing in the Matar Highlands right now, trust me.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIs. Cujam
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Strong Attack B, Fate Idol, Hermit's Cane, Medium Attack B, Thunder
               Hat, Magnus Mixer, Sword of Tears, Battle Suit, Sister's Habit,
               Mephistopheles Cloak
    
    Holy crap, where have I seen this place before? It's so familiar, yet... it's
    in that dream world. What makes it even more creepy is the music, as well as
    people flying around everywhere. Creepy! Anyway, time to go loot the town and
    then find Wiseman. Head in the building to the east first of all to get the
    STRONG ATTACK B, and then head up, and just for fun, enter the building at the
    top. No comment. Seriously, none.
    
    With that, head to the east and you'll find the... Brierclock. Nah, not really,
    but seriously, this place does look so much like Sheratan. With that, enter
    the Brierclock and get the FATE IDOL on the left, which resurrects the whole
    party for one MP, sweet. Now head up the stairs for two screens to come to the
    very top of the Brierclock. And from there, stand over the edge, and as the
    guardian spirit tell Sagi to jump off it without his wings. It makes three
    confirmations, but if you're brave enough (damn that looks painful...), you'll
    get a HERMIT'S CANE.
    
    There are three houses towards the east. Enter the upper one to find a MEDIUM
    ATTACK B towards the left. The middle one has nothing, and neither does the
    lower one. Suck ass. Well, head down and you'll meet Wiseman for the first
    time, who just turns some guy into magnus and then enters his manor. While
    you're here, get the WILL at the shore to the lower right, and then enter the
    shop if you want, perhaps getting some Foul Air to the left. Enter Wiseman's
    manor, and after Seph is about to fight, you flash out back to Diadem. Right,
    you didn't want to come or go. Plus Nasca wants you dead.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Nasca [Machina Arma]
     HP  : ~200
     EXP : 1833
    
     As you can tell by the HP count, this is one of those battles in which you
     do almost no damage but are forced to stay alive for a period of time. And
     yes, you do even less damage to the Marauder that Nasca is piloting than
     Valara's thing back in Sheratan, plus Nasca has an attack called the Machina
     Cannon which does 450 or so damage to the party, and his physicals do about
     600 to one character, but what's the catch? He's EXTREMELY slow. You'll
     seriously get about three turns to one of his, plus he's weak against ice.
     Making this a great opportunity to test out Sagi's Rime Blade technique. Get
     a Heaven's Glacier off, and that's almost the whole battle right there. He
     knocks you out eventually though, obviously.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Well... after that battle, you'll be back in Castle Elnath, and Rambari dies.
    That was bound to happen, sad to say. But anyway, before you leave, you have
    to head all the way back to the end of the Cloudvents. Sorry, but it has to be
    done. You'll find a magnus there containing the THUNDER HAT, Nasca is still
    there if you want to fight him again and lose, and there's also something
    called the Bloodstained Crest. That's what you came here for, so pick it up
    and leave.
    
    Out in the path leading to Elnath, give the knight that talks to you the
    Bloodstained Crest, which you must do to leave Diadem. Oh well, he gives you
    a MAGNUS MIXER which is superior to the last one, id est faster, and a SWORD
    OF TEARS. Also while you're here, give the Royal Mirror back to either Gibari
    or Ladekahn so you can clear that space back up. Going into Sadal Suud which is
    the next stop, will take up a lot of magnus spaces. And I hope you have three
    Freezing Rains on you still? Yeah, good.
    
    Talk to the Sfida Attendant and after some last words about Celsica, return to
    Greater Mintaka in Alfard and speak to Verus. The next stop is to talk to
    Rodolfo in Sadal Suud, but first Sagi wants to know about the umbras. Verus
    unfolds the story of the war of the gods and Malpercio, also telling you that
    the umbras are discarded pieces of Malpercio, and he gives you a BATTLE SUIT,
    SISTER'S HABIT, and MEPHISTOPHELES CLOAK. In other words, armor for everyone.
    With that, you're done, so go back to the Sfida in Mintaka and take it away to
    Sadal Suud.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIt. Pherkad
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     - Magnus: Rabbit Dash, Sevenstar Dust, Brawn Fruit, Sedna Fence, Magna Mix
               Recipe
    
    Familiarity from Eternal Wings all over the place, eh? When you get off the
    Sfida, immediately head up and over to the left to find a wanted poster for
    none other than Guillo, declaring him to be a masked maneater. Bahaha, just
    take it down, but note you can't enter the shop because of the crowd, yet.
    Milly will also leave, saying she has to go somewhere. Hmmm... yeah. Now just
    head out into the street and go north to find Milly running in there. At least
    you're reunited now.
    
    There's a Sagi Wanted Poster right by the east house, declaring him a wedding
    con. Hah, Milly has no faith. Draw the essence in any case, and then enter the
    house to get the 3+ special for Milly there, called the RABBIT DASH. You can
    also draw the Blaze from the fireplace there, and I would suggest getting three
    and then mixing two with two of the Freezing Rain you got from Naos... trust
    me. You may recognize this as Quzman's house, by the way, and of course in the
    north chest is a Naughty Novel which increases Sagi's HP by 100... really.
    
    Leave that place and enter the northeast alley (the one above the straight
    east one where you came in from), and get the SEVENSTAR DUST over to the right.
    And at the top happens to be a wanted poster for Milly, heh. After she and
    Guillo start squawking, you'll get her's. Now, a word on these wanted posters.
    After no less than 35 hours (I think) they will age into Local Hero posters,
    which you need to get if you want to complete the magnus gathering. Otherwise
    they lower your HP by 5%. Choose wisely.
    
    Now go back out to find the crowd at the bottom has moved on. Take down the
    Guillo wanted poster before he really does... explode... and then enter the
    bar. Now, here's why I wanted you to get the Freezing Rain. Talk to the
    bartender there, and he'll want you to draw Chronic Fatigue from him... three
    times. That's right, the greedy asshole doesn't mind decreasing your HP and not
    being able to get rid of it as long as he's happy (which later he isn't and
    wants you take more but you refuse).
    
    Bah. Take it from him even though it does lower your HP, and you'll get a
    BRAWN FRUIT and the SEDNA FENCE. Now, to get rid of the Chronic Fatigue, you
    have to mix it with the synthesis of a Blaze and Freezing Rain. See where I
    was coming from now? Yeah... hope you're on your way. Inspect the east crates
    for a MAGNA MIX RECIPE, and also take down the Milly poster on the right. Then
    head out and back the way you came in, and it turns out the gossip has died
    enough so that you can enter the shop. As usual, upgrades are good.
    
    But anyway, go to the north now to find more people are leaving, and in that
    next area you'll find none other than Giacomo complaining about how he was
    beaten by Sagi. Yeah, the Dark Service is guarding Rodolfo's lordless mansion,
    the man of whom which is in Cebalrai. What's more, you can enter the house the
    kids were in front of and examine the posters inside, then after Guillo and
    Milly attack the artist, you'll get some PURPLE BEANS. Lastly, try to head out
    and a woman will request you take care of the lightbugs in Nunki Valley, and
    will give you a Sacred Leaf for that. Okay, south to Nunki Valley.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIu. Nunki Valley
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Force, Arabesque, Rising Condor
    
    Great, another short and rather easy place, and the enemies in my opinion are
    not as bad as the ones in the Cloudvents, although fighting five Unuks at once
    is a fairly nasty exception to that, though. But in any case when you enter,
    head to the right down that path, and please do ignore the magnus on the left;
    you can't get it from here. Just head one screen south, and you'll find some
    blue glittering thing nearby, and that's why you got that Sacred Leaf... so you
    can trap those Holy Droplets.
    
    When you carry the Holy Droplets with you, the lightbugs will run away, so
    chase the ones right below out of your path, and since there's nothing to see
    to the south because some animals are in your way cuz they're making out (that
    is rather disturbing), head around and jump across to the other side of the
    river. From there go north to reach the magnus behind the waterfall that we
    were unable to nail earlier... it contains a FORCE which is pretty much a
    stronger version of Will. Replace it.
    
    Now with that in your hands, head south back to the previous screen and go on
    to the southwest, grabbing another Holy Droplet to chase away the lightbugs.
    And no, don't head west because there is nothing to see on that cliff at the
    moment. When you do reach the next screen, however, you'll notice an old man
    there who's waiting to be escorted, but just ignore him for now. Now we do
    arrive at the forest's hardest place.
    
    Grab a Holy Droplet, and then IMMEDIATELY jump down to the right and across
    the waterfall again; you can't head south because of the sex crazed animals,
    once again. Now you need to go south past that waterfall when the water isn't
    gushing down, so just time that and then scare off the lightbugs with whatever
    is left of that Holy Droplet which turns into Pristine Water in about fifteen
    seconds. Head northeast through the water to get an ARABESQUE you don't need
    behind the animals, and if you hop across the water to the left, you can get a
    RISING CONDOR special for Milly. That's it, just head south to Cebalrai.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIv. Cebalrai
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magna Mix Recipe, Magnus Pack Coupon, Sedna Weathervane, Sedna Fern,
               Heavenbolt Wrap, Thunder Element
    
    Well it certainly did take a while for us to arrive at the first town of
    Baten Kaitos, Cebalrai. But either way, when you enter you can find the magnus
    shop to the left, which does not feature upgrades as Pherkad already nailed
    that, so whatever. Enter the northernmost house and find a MAGNA MIX RECIPE
    towards the upper end, and a MAGNUS PACK COUPON over to the right. Might as
    well redeem it at the shop here, as it will be awhile until we get to the next
    town.
    
    Now enter the stable which is on the right side of this screen, and talk to one
    of the ducks to get a SEDNA WEATHERVANE for our favorite little town of
    discarded magnus. Talk to the kid as well and he'll tell you to venture into
    Moonguile Forest. Remember that rather nice place from Eternal Wings? Turns out
    there's absolutely nothing special there now, there's not even any enemies.
    However, if you head north, then over to the west and south, across the river
    and to the west, you can find a SEDNA FERN. Good, two pieces at once.
    
    Return to Cebalrai and talk to the kid for a HEAVENBOLT WRAP, and then go one
    screen east to find Rodolfo (remember him?) speaking to Heughes. Looks like
    he's actually going along with promachination, making the coolness level of all
    this suffer. Looks like you're going to have to follow him to his estate aka
    the Lord's Mansion from Eternal Wings. Also enter the house which belongs to
    Larikush twenty years later for a THUNDER ELEMENT, and now return to Pherkad to
    follow Rodolfo. Two screens north, break in.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIw. Rodolfo's Estate
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Fate Idol, Magnus Pack Coupon, Canyon Wind, Dragon Claw, Sedna House
               2, Ascalon
    
    You didn't think it would be that easy, did you? Nah, as soon as you walk in
    Guillo suggests you take care of the guards at the entrance, which the trio
    promptly does and then hides cuz they're too loud. Okay, there's two doors at
    the entrance you can go through (actually four but two apiece on each side lead
    to the same area), and the left gives a save point, the right gives a FATE
    IDOL. Now return to the foyer with the well up front, and head north to reach
    the infamous hall.
    
    Head to the far left and make sure you examine those statues which are blocking
    the way. You could get past if you had smokescreen, so... enter the second
    door on the right, and examine the bed for a MAGNUS PACK COUPON. The door to
    the left is locked, however, so to remedy that examine the window to the north
    and take the ivy to that room to find two soldiers asleep. Beat the ass out of
    the one that attacks, and pick up the CANYON WIND that's right there. That's the
    2+ for Milly if you forgot.
    
    Now return to the last room and just head to the first door to the right of the
    central thing for a DRAGON CLAW inside. That's all so just leave and head up to
    the right, and enter the kitchen right above the guard, who won't even do a
    thing if you go around him. In here you can find some Salty Water which I
    suggest you get a little of, plus there's Pow Meat if you want it. Just leave
    and head east to the roof, where at the very far end you can collect the SEDNA
    HOUSE 2.
    
    Talk to the guy by the Blaze there and he'll tell you that you might be able to
    get some smoke in the kitchen. With that, go back to the kitchen and take to
    the cook, who lets you rip the hearth on the left out. After Guillo does
    something that Namco doesn't even let us see, you're in the guest room right
    below. You'll notice three women at the bottom left, and the one on the right
    is a trader. The only really new thing I could get was the Murderous Joker
    myself, but whatever floats your boat.
    
    The man at the top will tell you that the room on the far left has a crate
    that contains Billowsmoke, so head in that room with the ivy on the second one
    on the left, and draw some from the crate. Now return to the entrance and enter
    the room on the left, putting the smoke in the ventilation shaft, and now you
    can just run straight to the left of the statues. =) Over there, however, you
    will run into Giacomo for the third time, who really believes he can beat you
    this time. Well, let's see!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Giacomo
     HP  : ~5000
     EXP : 2173
    
     Just as a note before I begin, I did age my Wanted Posters to turn them into
     Local Hero Posters... but then I ditched the latter, if only for the purpose
     of this guide and giving my proper HP totals, plus they take up too much
     magnus space. Anyway, just like before you'll want to take out both of the
     imperial soldiers first. And as for my HPs, Sagi had 1105, Guillo had 945,
     and Milly had 975. That's more than enough, plus if you got Mountain Apples
     in Cebalrai then you will cremate this.
    
     Giacomo's attacks are roughly exactly the same as last time, except now he
     has a new thingy called Liquid Mettle which increases defense, plus some
     thing which he rarely ever uses which raises his attack power, but that's it.
     He does, however, have a lot of HP and finally someone has surpassed that
     damn Lord of the Lava Caves. However, you're just getting stronger and
     stronger, while his Thrashingale Redux still rests at about 500+ damage and
     his combos anywhere from 100-400 damage, so if you have a Fate's Cordial or
     Fate Idol handy you should definitely be okay. Meanwhile Sagi with Rime Blade
     is devastating enough for your purposes.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Your reward for that battle is a Marvelous Sword for Sagi, which has 50 attack
    power and is thus superior to the Glimmer. Giacomo lies on the floor moaning
    about how he wants power... so that's all for him. Enter the door behind to
    find Rodolfo inside, who turns out to have been tricking the empire all along.
    However, Heughes eavesdrops and tells Sagi to meet him in Nunki Valley to
    settle it all. Okay, deal. Get the ASCALON nearby (for Sagi again)... and you
    will find you can only enter northern Nunki Valley... that can't be good.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIx. Nunki Valley
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Icefan, Kusanagi, Twin Ice Auger, Emerald Thrush, Heavenfall
    
    Told you. The forest is on fire. After Sagi has a quick word with Verus, head
    over to the right and down the cliff, and pick up the ironic ICEFAN that lies
    nearby. Now head south and get some Flame Ice; three should definitely suffice
    for this place. Now go back up and you'll find there's a bridge installed
    across the waterfall, making things quick and efficient the promachination way.
    Now examine the crane there with your Flame Ice, and it'll get out of the way...
    but you can't move through.
    
    Yeah, that's right, you need to head back up to the top of the cliff and use
    the crane as a bridge and then jump down. Whatever. When you reach the next
    screen, just continue along the path straight down southwest, and use some
    more Flame Ice on the crane you run across, and it'll just fly down and bridge
    another gap. Whoa, that's cool. Make sure you still have another Flame Ice
    ready, and then cross the crane to get a KUSANAGI for Sagi, as if we needed
    more stuff for him, but oh well, it's better than the Sword of Thirst or the
    Parched Sword.
    
    Head south and use some more Flame Ice on the crane to bridge a path to the
    left, where you can get another TWIN ICE AUGER for Guillo. Towards the northwest
    you can find an EMERALD THRUSH, but otherwise take the crane and head north to
    reach the other part of the second screen. Continue north for yet another
    HEAVENFALL for Sagi, and then go to the west to reach that cliff I mentioned
    earlier... and Heughes is waiting for you there. All pimped out in a machina
    arma, I might add.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Heughes [Machina Arma]
     HP  : ~385
     EXP : 2100
    
     Ugh. This may be a strange looking arma, but did you seriously think that
     you could actually beat him? When Heughes starts charging his attack, you
     know he's about to unleash Burning Harken, one killer ass attack that does
     about 900+ damage to one character, and if he chains it to the end of a combo
     expect 1700 damage or so... ugh. Just nasty. Plus he even has a huge ton of
     HP, but he's a little more damageable than the others. You want to set up a
     large combo starting with an elemental weapon, and if you keep going all the
     way you'll slay him off eventually. Just be ready with Fate's Cordials
     constantly. Also, Cebalrai Mountain Apples are good if you're stuck from
     Burning Harken.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    It's not even over yet. After Heughes gets done wiping the floor with you,
    Shanath comes in and decides to break some orders, by dropping an umbra aka
    afterling aka hideous beast on Nunki Valley. I hope you're ready for one hell
    of a battle...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Malpercio's Afterling
     HP  : ~6250
     EXP : 2167
    
     The last boss of Disc 1 is also the hardest boss of Disc 1. Figures. That HP
     count is the most iffy one yet, because the Afterling likes to suck enormous
     amounts of HP from you (its signature attack, Feral Death, draws anywhere
     from about 120 to 250 from you per use, but it's impossible to estimate), and
     its physical attacks usually end in it drawing 100 HP or so from you. Topping
     that off with the fact it's the highest total yet, you have a problem on your
     hands, and what you need to rely on more than ever is ginormous amounts of
     damage done at a time. You can't win with series' of 300 damage attacks, but
     with a few 1600+ damage combos, that's the way to go. 
    
     An MP Burst will probably be your friend here even though you'll want to have
     a Fate Idol handy if at all possible. The number one attack, once again, is
     Sagi's True Heavenly Glacier, so if you've got a Strong Attack B ready, keep
     it there and pummel this thing with it, but be ready for a long ass fight
     especially when you get to the later stages when this thing likes to draw
     massive amounts of health every single turn. Again, keep your HP up and cuss
     at this thing in bits and pieces for Feral Death, and note that this thing
     has a slight weakness to light. Plus Mountain Apples, if you're stuck, will
     do a lot to help you.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So assuming you got past that nightmare of a battle, the afterling picks up
    Milly, but Sagi manages to strike it down only to go back to the dream world,
    as usual. You're in Cujam now, so leave for Naos only to find everyone is
    dead... Wiseman is one step ahead of you. Quis too... never thought I'd hear
    Seph emit a howl of anger. Anyway, he has a plan to go to a place called Zaurak.
    Pieda knows why... but Thoran and we don't. I like the suspense. The place in
    question is to the southeast of the overworld.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIy. Zaurak Keep
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Ascension, Evil Mail, Plasma Blade, Spirilight Quiver, Cross Sophia,
               Sigil Cry, Saber Dragon Horn
    
    And here we arrive at the last dungeon of Disc 1, but before I begin... does
    this place look at all familiar to you, Eternal Wings players? Yes? No? Maybe
    so? Whatever. Head to the northeast on the first screen, and then go east, and
    no, you cannot go north there through that darkness. Not that you would want
    to past those two ghouls anyway, but whatever. Keep going east, and before
    scaling that massive jump, head to the far east to get the ASCENSION round up
    top.
    
    Now make that jump, and Ven will state he can't climb that high. He doesn't
    contribute much anyway so leave him, and then head north until you reach the
    top of a cliff, where you'll find an EVIL MAIL at the top. There's a rather
    hard to see shining dark ladder (they're all like that here) on the right, so
    use that to get down, and then head up and a bit to the west, jumping up when
    you can, and then making a second jump to find a PLASMA BLADE there because
    Sagi still needs more weapons of course.
    
    At the fork to the west, take the upper path first and go down the ladder to
    find a level two SPIRILIGHT QUIVER there for Guillo because he still needs more
    finishers... but whatever that one's pretty good. As is Wickedwing Revels,
    which you got from the boss battle. You get the point. Head back up and then
    right to the south, where you can follow all the way down for a CROSS SOPHIA
    for Guillo. Once that's in your inventory, proceed west.
    
    Here you will find a machine in the center that shines a beam of light to the
    east, which was why you were able to enter. You see... every four directions of
    this thing, there is darkness. There's something that is currently on the
    southern side of this machine that you can turn so that you can move the light
    and head in the direction the beam is pointed at. Make sense? Well, start by
    turning it to the left, so that the beam is pointing to the south. Now take
    that path back to virtually the entrance.
    
    On the horizontal screen you come to, head east to find Ven there waiting for
    you by that cliff, so once he's back, head west and north a couple times over
    to reach that machine again, and now point the beam to the west. Before
    anything, though, make sure that you take at least about six Light Powders
    from the machine. You'll need two to clear this place, and you'll want to have
    some because of upgrading purposes, plus when they age they become Dark Powder
    which is also a very handy upgrading ingredient.
    
    Go to the west now, and on that screen you can climb up and find yet another
    finisher for Guillo, this one titled SIGIL CRY, but believe me when I say you
    will need that very soon. There's a boulder to the northeast, which only Ven
    can take care of. Come on, a strong man like Thoran can't handle that? What
    the hell ever, when you come to the end you'll find a path to the north which
    is blocked by darkness. Put some Light Powder on the bridge ruins right below
    before you do anything else.
    
    Now return all the way around and when you're back at the machine, use some
    more Light Powder right a bit above it to form a complete bridge across. Now
    all you need to do is turn the machine so that the beam is pointed to the
    north, and then when you try and enter, Pieda and Thoran have a quick word...
    and guess what Sagi does? That's right, has a relapse and goes back to Sadal
    Suud. As Heughes is about to finish everyone off, Palolo II just randomly comes
    in and stays a badass.
    
    Now you'll be taken back to the northern entrance of Nunki Valley, but if you
    go back to the cliff where Heughes is, you can find a SABER DRAGON HORN to the
    north, so might as well pick that up and then go back to Pherkad and do some
    magnus upgrades. I might also hope that Milly gets out of that mess alive. But
    anyways, just go back to the Sfida and take it back to Greater Mintaka so you
    can report to Verus.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIz. Greater Mintaka
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: N/A
    
    Go straight in to Verus's residence and talk to him to report stuff, and he'll
    tell you that Anuenue is the next target, to gain Queen Corellia's favor. And
    in the process, Geldoblame will also give you eight new blank magnus, which is
    a very good thing. Now, Disc 1 is coming to a close and as soon as you take
    the Sfida to Anuenue, Disc 2 will begin. HOWEVER! I have an extremely important
    notice to make here. Disc 2 instantly begins with a boss fight that many people
    think is extremely hard. I disagree, but you might not.
    
    So in preparation, you may wish to go to Cebalrai and stock yourself full of
    Mountain Apples. And you may want to get your level and class rank as high as
    you can before making the transition. Plus, you should by all means have at
    least ten Sedna magnus restored, and be past Rank 2 of the coliseum, escorting
    the man in Nunki Valley to Cebalrai by selecting closer, down, and then closer.
    Then Rank 3 can begin, which will be an ongoing thing. When you're ready, go
    to Mintaka and take the Sfida to Anuenue. Change discs, and...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                  ~-~ ~-~ ~-~  VII. Walkthrough (Disc 2) ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Disc 2 is by far my preferred of the two even though it starts out slow just
    like the last one did, but that's okay. It's Anuenue from Eternal Wings which
    was by far my least favorite continent, but it's in your best interest to keep
    playing and see all the loose ends wrapped up, lemme tell ya. But either way,
    after Milly is done annotating, a Dark Service ship shoots down the Sfida and
    it crashes into Holoholo Jungle of Anuenue.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIa. Holoholo Jungle
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Mirage Turn, White Club, Icebloom, Aqua Camoflauge, Red Padma,
               Sedna Ebonstone Sculpture, Hot Spring
    
    Turns out Sagi emerged from that, and just like any other cliche has it, Guillo
    and Milly are lying down wounded. If you're brave enough, save right now but
    have a separate slot ready, because like I've said before, the boss you're about
    to fight is a bastard. When you're ready, talk to Guillo, Milly, and the Sfida
    attendant. And wow, Milly is living proof that Origins's voice acting is better
    than Eternal Wings'. Of course, with that, an enormous bird swoops down from
    the skies and attacks. Stupid feathered ****ing bird bitch [(C) the AVGN...].
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Holoholo Bird
     HP  : ~6600
     EXP : 2360
    
     Oh my god. This is the grand champion of most annoying bosses ever created.
     And I know, most people hate this boss too, but I personally don't think it
     is that difficult... it's LONG and freaking ANNOYING. I've never once lost to
     this thing, though, just to give you an idea, but if you want to take out
     some of the misery that this may bring, you might want to take along some
     Mountain Apples from Cebalrai. My Sagi had about 1250 HP for this battle, but
     if you have about 2000+ instead... that's at least one thing you don't have
     to worry about.
    
     Now let me describe this the way it is. The Holoholo Bird is accompanied by
     two Holoholo Chicks, which are weak doing combos for about 200 damage at the
     most, but the problem with them is that they can and WILL heal the bird boss
     for about 1200 HP every now and then. No joke. 1200 HP. Don't know what you
     think, but I for one sure hate to take that much life out with anything
     period all over again, especially considering the HP count is already high
     albeit slightly inaccurate. The chicks themselves have roughly 1000 HP apiece
     if I'm not mistaken, but when they die, the Holoholo Bird will crap out an
     egg, and after a turn it'll hatch into a Holoholo Chick. What an ass.
    
     This basically means that all battle along you will be fighting against the
     chicks whenever possible, and then landing spare hits on the Holoholo Bird.
     Which also means your characters need to come prepared. Sagi, for me, is the
     one to do a little bit of anything, because he's always got Heavenfall and
     Rime Blade, with either Icebloom or Red Padma in between. Guillo is the
     primary character here, because with Icefan + Sigil Cry + Empyreal Wildfire
     he can pull out Fiery Ice Queen (that's an oxymoron) and do absolutely
     massive damage to the whole enemy party... instantly wiping the Holoholo
     Chicks out, and plus if the first three attacks are all "B" style, then he'll
     use... Blazing Glacial Queen, which is even better. You know what to do. As
     for Milly, if you do a large combo with her that ends in Sevenstar Dust and
     then Rising Condor, her Thunder Seriatim is GREAT here for doing damage to
     the Holoholo Bird, which is weak against lightning.
    
     Everyone takes an extremely long time with this battle, and for some it might
     take longer than an hour. I'm awesome and it took me 16 minutes, so... yeah.
     ;] You want at any cost to be able to damage those eggs as quickly as you can
     when they come out of the master bird's ass, meaning weapons and combos on
     them. I think the damage you do to them carries on to the chicks themselves,
     though I could be wrong. But either way, conserve combos. And don't even
     bother with trying to kill the main Holoholo Bird as fast as you can, because
     no matter what you will fail, and 1200 or maybe even 2400 restored HP later
     your TV may no longer exist. Just a warning. Focus on the bird whenever you
     can, but when something else comes, use L or R and hit the egg around. If you
     play this out smartly, you WILL win. That I promise you.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And hey, you get rewarded with Guillo's second level three finisher, called
    Heavenlapse. But now you have to navigate your way out of the Holoholo Jungle,
    which thankfully is not as bad as it was in the first game. I might also note
    it's the first place in the game where you can actually get some really high
    quality treasure from, but that's another story. Spit on the bird corpse that
    is right above, and at the north-west fork, head west. Certainly a different
    place, eh?
    
    Jump across the gap and jump up the platform to get a MIRAGE TURN extra 1+
    special for Milly there, and then continue to the west to collect a WHITE CLUB.
    Go the extra mile to the very far west to get an ICEBLOOM, and then on the
    next screen jump across the stones to the left to get to the far northwest where
    an AQUA CAMOFLAUGE awaits, and then jump the stones down and head west there,
    climbing up the stuff nearby to come to another RED PADMA at the top. That's a
    lot of stuff.
    
    Go to the west here, and you'll come to a rather... large fork. You came in
    from northeast; don't bother going straight east, there's nothing to see there
    right now. Start by going north-northeast (the path just left of the one you
    entered from), and make sure you fight the monster straight ahead for a SEDNA
    EBONSTONE SCULPTURE, and grab the HOT SPRING that lies right behind. That, I
    might add, is a very good healing item for the moment.
    
    Now return and head west and examine the olifant lying there. Now head west
    to find yourself on the exact same screen... and Milly comes up with the
    bright idea of clearing a path south to Komo Mai. Okay, go north-northwest on
    that large fork screen and draw some Holoflower Nectar, and then use it on the
    olifant to send it on a rampage, clearing a path to Komo Mai. That was nice and
    efficient, right? Yeah. Leave the jungle and go there now, it's right over to
    the west.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIb. Komo Mai
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Force, Sedna Mill House, Sedna Waterwheel, Magna Mix Recipe, Magnus
               Pack Coupon, Magna Mix Recipe, Magna Mix Recipe, Magna Mix Recipe
    
    What a breath of fresh air from that god awful music in the jungle. Not that I
    like this theme either, but meh. You may want to stop by the Library of Magic
    before anything and get some Extreme Stress from the librarian, as believe it
    or not it's an upgrade material... which you can't do here, you have to wait
    until you reach Opu. In fact, I do recommend going to the Anuenue Port before
    Komo Mai itself. I have my reasons, ya know.
    
    Once there, talk to the guy that's selling cookies just a bit to the left and
    at the back of the crowd, and he'll want you to get him 10 traditional cookies,
    and yes, it is mandatory that you do that, but right now, you can move on.
    Climb up the ladder nearby and go through the passage over to the left, taking
    the path all the way over to a FORCE at the end, and while you're there, trust
    me and draw one Chronic Fatigue from the guy there. Yeah, I told you to do it.
    I know the consequences.
    
    Now go back and enter Komo Mai for good. Enter the house just to the right of
    the one with the orange light coming out, and supposing you've been to Sedna
    and talked with the mayor at the entrance, you'll have the Immigration Papers.
    If not, do that now and show the guy sitting down on the left them (props for
    using the word 'feh'), and give the terrible singer the Chronic Fatigue for an
    Election Ballot, which is part of one side quest that really sucks ass. Now
    that you're done, enter the magnus shop.
    
    Make sure you buy the SEDNA MILL HOUSE there, and then go to Sedna itself and
    restore whatever you can. With that, enter the actual mill house on the east
    part of Sedna, and talk to the man inside. Play his stupid game to get the
    SEDNA WATERWHEEL, and then restore that as well. When you're done, return to
    Komo Mai and head up the stairs in the center. Head straight up into Corellia's
    room, and she'll refuse to help, although she does oppose promachination. I
    know, she's really annoying.
    
    Back out, Verus gives the order for the group to return to Alfard. That's all
    well and good, but first enter the bedroom on the right side of Corellia's
    palace to get a MAGNA MIX RECIPE and a MAGNUS PACK COUPON over to the left
    side. With that, Milly wants to visit the School of Magic though, so head to
    the left building first, and in the first door you'll see a typical boring
    class. You can draw Dull Times from the students here to slow down magnus aging,
    plus there's a MAGNA MIX RECIPE in the back.
    
    Enter the room on the left of that and learn from the two professors over to
    the left, and then enter the right side building. The first room there is
    basically a teacher making her students... disappear... plus there's two MAGNA
    MIX RECIPES on the sides, and on the far right is two more professors to learn
    from. That's enough for now, so now you can leave and go back to the god awful
    Holoholo Jungle.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIc. Holoholo Jungle
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: White Night Beans
    
    Ugh. This music makes me want to throw up. What's worse, it's titled "Holoholo
    Bird", just to pour further salt on open wounds. Whatever. You'll notice it's
    raining now, making it dark and a lot harder to see, but that's okay. Just go
    east one screen and then to the northeast, and jump across the water to head
    to the east, and you'll find the Sfida there. Apparently the attendant can't
    fix it, so Sagi has the idea of dialing up Verus... who isn't there. Meaning
    you're screwed.
    
    Guess the only alternative is to go back and ask Corellia, but the following
    morning, the rain increases the depth of the water in that large fork, meaning
    you can't use your wings to jump across. Well, god damn. Take the southeast
    path there, and the alternative is to take a Stone there, and then time it to
    hit the fruit in the tree above without hitting the Holoholo Chick (wtf...).
    I just cut off Sagi's message when the bird runs below, and then throw. With
    the fruit in your essence, use it by the pond to lure the whale, then jump
    across for some WHITE NIGHT BEANS. And with that, exit to Komo Mai.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIId. Komo Mai
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Pegasus Anklet, Toxic Dumpling, Tower Shield
    
    I think you can probably guess how this will turn out. Enter the palace and
    go to Corellia's room to talk with her guard, who turns out not to be able to
    help you to repair the Sfida. However, he recommends you to the School of
    Magic. Head outside to find there happens to be someone in Anuenue named Lolo
    who is really good with machina, so that seems to be your target now. However,
    you need to cross the Holoholo Jungle to get to Opu, where she is, meaning you
    arrive at a bit of a pickle.
    
    You need a Landmark Stone from the School of Magic's headmaster to go through
    there, but you can't get that until you get credits in Magic, Chemistry, and
    Classics. Guess we have no choice. Make sure you speak with the headmaster in
    the leftmost room in the left building of the School of Magic, and then enter
    the right building and enter the first classroom there. Pass this quiz that you
    are thrust into, and you will get credit in magics. The answers are as follows:
    Malpercio, the End Magnus, the Bell Which Tolls Time, Children of the Earth,
    Flight of Time, the Dark Brethren, Beatrix, 5.
    
    With those easy answers all correct you have one of three credits, and a
    PEGASUS ANKLET. As for chemistry, said professor is in the rightmost room and
    wants Rotten Food. You can get it from the salesman by the river in the first
    screen of Komo Mai. When you have it, take it to the professor for the credit
    and an ironic TOXIC DUMPLING. Now, the classics is a bit of a pain in the ass.
    Remember that guy in the Anuenue Port who wants ten traditional Komo Mai
    cookies? You need to appease him.
    
    However, if you carry more traditional than original cookies to the exit of
    Anuenue, you won't be let out. So to remedy that, I'd say clear up 11 magnus
    spaces, and get 6 original cookies from the salesman at the northwest. The guy
    right towards the south, you can get 5 from and then deliver them to the guy in
    the Anuenue Port. Then repeat the process again for an Election Ballot, and
    then draw three Good Times from him. Give them to the classics professor and
    you get credit and a TOWER SHIELD. Now you can get the landmark stone from the
    headmaster and return to that hideous jungle.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIe. Holoholo Jungle
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: N/A
    
    Don't worry, this is the LAST time you will come to this putrid jungle and
    this awful music. I might add that Vatas, which are the birds you find alongside
    Lesser Cordials (that is, that small monster on the screen with the two pads
    to jump on in the center, not with water), rarely drop the Siren Sword for
    Sagi. Check it out if you want, but otherwise continue north of the Sfida
    attendant, assuming you do of course have that landmark stone.
    
    Whether you do or not, a monkey steals it as soon as you enter the next screen.
    You HAVE to be joking. Either way, you need to hunt the monkey down, which is
    harder than it needs to be because it blends into the background. However, you
    have no choice but to look for that little trace of blue amidst the green,
    yellow, and orange contrast of this piece of crap screen, so find it in random
    locations about six times and you'll get the stone. Now head northwest and
    you will finally get to Opu, with a Speed Amulet on top of things.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIf. Opu
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magna Mix Recipe, Magnus Pack Coupon, Magna Mix Recipe, Classic
               Cudgel, Sedna Pow House, Rabbit Dash
    
    Time to find this Lolo chick, eh? Well, you'll be taken right into the house
    just on the left of the bridge, and it turns out she's really energetic and
    develops an instant liking to Sagi, which pisses Milly off obviously... as well
    as Guillo. That's creepy. After a rather awkward scene that follows, head
    right into the house on the left to find a MAGNA MIX RECIPE to the left and a
    MAGNUS PACK COUPON right above. As much as the stuff that the magnus shop gives
    you for the coupon sucks, might as well cash it in here, right by the entrance.
    
    Feel free to finally make those upgrades, and then head down the stairs. Talk
    to the guy on the left of the waterfall for a MAGNA MIX RECIPE, and at the
    bottom you will see the olifant that Sagi chased out of Holoholo Jungle...
    really depressed. Give it a Holoholo Fruit (yeah sorry but I lied, you might
    indeed have to return to that awful jungle) and it will give you a CLASSIC
    CUDGEL and SEDNA POW HOUSE in return. Lastly, enter the house at the bottom for
    a RABBIT DASH, and then be on your way to the Celestial Tree.
    
    Once there, the keepers refuse to let you take branches for Lolo, and suggest
    you talk to Corellia. Hah, like that bitch will help you. Once again there are
    magnus sitting around to tantalize you, which you can't get, but we'll be back.
    Head back to the palace in Komo Mai, and you'll hear that the Veinroots of the
    Celestial Tree are already being attacked. After that scene, return to the
    Celestial Tree yourself, and go to the right of the tree itself.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIg. Veinroots
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Cliffsunder, Apsu Sophia, Pyre Frock, Sigil Cry, Scarlet Crown,
               High Potion, Sedna Windmill
    
    Guess the attacker this time is going to be Valara. That'll be cool. In any
    case, take the lower left path down when you come in, past the red save flower,
    and you'll find that the Dark Service has already burned down the roots up
    front. So the answer is to talk to Lolo to build a way across, right Milly?
    Haha. Just leave the Veinroots and you'll find her right there, and she'll
    give you something called the Woodfellah that will let you grab hold of the
    five elemental dagroots that she needs.
    
    With that in mind, take the furthest upper right path on the first screen of
    the Veinroots, and get the CLIFFSUNDER at the top. There's nothing more you
    can do there, so just look at the amount of territory cut off of this place
    now! But speaking of which, the paths here are very narrow, making monsters
    hard to dodge. I remedied that by mixing five Mounds of Soot from Lolo's place
    in the process to give them a point, but okay, I'm getting off topic. Take
    the path that's right below that one next.
    
    When you reach that screen, head north at the fork there and then take an
    immediate left to find an APSU SOPHIA for Guillo. Now you'll get your first
    opportunity to use the Woodfellah to get stuff. Deploy it by the branch on the
    right, and you will have to navigate it down first, avoiding the two monsters
    there, to get the Lightning Dagroot, and then drag it back. It's a pain, I'll
    agree, but at least the monsters go back with you and disappear when fought.
    So give it a few tries, and that's 1/5 dagroots.
    
    Now go ahead and try for the Fire Dagroot which is the one above. That one's
    easy too; when you get it, return to the first screen, and this time take the
    root path straight below, which splits into three. Take the lower right path
    and follow it to the right for a PYRE FROCK, then head back down the path
    below, and deploy the Woodfellah in the gap there so it can walk to the upper
    right and grab the Holy Dagroot, which is a little harder, but certainly
    doable.
    
    With that, return and take the path in the center of that root down to the
    next area, where you can deploy the Woodfellah below and have it move down
    below to grab the Ice Dagroot. However, the Dark Dagroot is just a little bit
    different. Make an attempt to move the Woodfellah to the upper right, only for
    it to run away because as every cliche has it, darkness attracts monsters. So
    decide to try again, and this time have the Woodfellah go to the left and knock
    the torch down to burn the root down. Hahaha.
    
    I feel so good now. I don't know why. In any case, use Sagi to just manually
    go through and get the SIGIL CRY which is below, and then go up and grab the
    Dark Dagroot which is to the northeast past the monsters. With that, return to
    the entrance of the Celestial Tree itself, and give all the dagroots to Lolo,
    who then creates a cable car. Get the SCARLET CROWN from her and go all the
    way to the left for a HIGH POTION and SEDNA WINDMILL, then enter the passage in
    between on the previous screen. Turns out I was right, Valara is here with
    Shanath. And an afterling shows up, which Sagi refuses to kill, but...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Malpercio's Afterling
     HP  : ~5500
     EXP : 2500
    
     This is certainly one of the more interesting battles in the game. This, the
     last umbra in the game, is much different, in that you're trying to attack
     the roots that surround it. Let me explain -- this thing has two forms that
     it will frequently shift between. When its head is drawn out in front, do NOT
     attack it. You don't want it to die, but Valara will hit it with all she's
     got, be it her 500 damage combos or her 700 damage Arma Cannon. You don't
     want to hit that. However, when it's standing up and behind the roots, you
     have about 5500 HP you need to wear thin.
    
     This thing isn't very powerful, plus it's quite slow as well especially
     compared to its counterpart back in Nunki Valley; its Veinroot Pulse attack
     will do about 500 damage and drain some HP when it's in the form Valara
     attacks, and it has another attack that drains about 100 HP to what you need
     to hit (naturally...) and does about 800 damage, but that's about it. Main
     attacks are 200 damage, so basically hit it with ALL you have when it's out,
     and when it's Valara's turn, make sure you heal if necessary and use Force
     cards so that you can get a massive combo going when you come back. Remember,
     2000+ damage combos will win you this battle.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As it turns out, the effort to save the afterling was all in vain, as Valara
    blasts it to shreds, and Ssgi gets the usual flashbacks and goes right back to
    the dream world.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIh. Zaurak Keep
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Spirilight Quiver, Force, Negative Hat, Efreeti Saber, Wickedwing
               Revels, Diamond Drop, Hidden Sophia, Weak Attack B
    
    Yeah, I'm not joking, you're only halfway through the Zaurak Keep, which
    Milly also remarks that it seems familiar. Ignore the ladder right to your
    left when you come in, and just head over to the left. That screen there is
    littered with enormous spiders. I was wondering when they were going to do
    that. But either way, one of them will move eventually, so sneak past them
    then, and the next screen is another large ghoul dance. Head north past them
    and then climb up for another SPIRILIGHT QUIVER and FORCE.
    
    Don't bother going down the ladder now; just return to the ghoul dancing room
    and head east, where you will find another hub beam machine. This one's a tad
    bit more complex of a puzzle than the last one, but we'll manage. Start by
    turning the beam to the south to break past that darkness, and then beat that
    enormous demon dog off for a NEGATIVE HAT that was revealed in the darkness.
    Yeah, that's all you can get from doing that, but grab the EFREETI SABER right
    above while you're here, since it's better than the Kusanagi Blade.
    
    Also since you're around, get a little Light Powder. But otherwise turn the
    beam to the right, and at the north-south fork you then come to, go south and...
    god damn. That is the most intimidating thing you've ever seen, don't deny it.
    Only the ghoul in the center gives a damn, though, so get the WICKEDWING
    REVELS everyone is dancing around, and then go up the ladder on the right and
    use some Light Powder on the broken bridge. The other end is the cliff about
    four screens into the very entrance of this place, if you're wondering.
    
    Now return to that fork and go north, and there you will find two more spiders
    and a DIAMOND DROP waiting for you. Plus if you climb up the ladder there you
    can find a not so hidden HIDDEN SOPHIA. Now go to the northwest of there, and
    you will find a path shrouded in darkness with... two save flowers, one on
    either end, one red and one blue. Suspicious, much? Either way, use the
    Endmost Bethel to level up and receive auras as you wish, and now let's work on
    a way to get in there.
    
    With the beam still pointed to the right, go around past the north exit, and
    leave Ven at the ladder just to the left of it. Now you need to return to where
    you came in and go up the ladder just to the left, and from there point the
    beam to the north. Now go to the right and all the way around back to Ven, and
    now you can save and go north. Seph then reveals who he was searching for...
    the Dark Brethren. Seph, Thoran, Pieda, Ven, and... Sagi's Guardian Spirit all
    agree to give their lives, but of course you need to be tested first.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Rudra
     HP  : ~8500
     EXP : 2733
    
     Many people consider this fight rather difficult, I do not. In fact, I would
     even consider it to be easy were it not for its dreaded Heathen Melody attack
     which blasts the whole group at about 700 damage. I will say one thing before
     we start though, and that is that the Rudra is slow. You can very easily pull
     off perhaps four or five turns from the party before this thing gets a chance
     to pull off one. Its attacks besides that are combos for 300-500 damage and
     draining 100 HP (yeah that HP count wasn't high enough as was), and Feral
     Proof, which is roughly 900 damage... not something you want to run into.
    
     Thankfully, the Rudra uses Heathen Melody very scarcely, so you'll be in
     good hands. Meanwhile, it's weak against light, so your best option is Guillo
     with Ghostarrow, then Spirilight Quiver, then Heavenlapse, even though the
     latter has no EX Combos, but Spirit Ward/Enchantment will blast this thing to
     nirvana. Meanwhile, Sagi with the Apostolos and Milly with her White Club
     will absolutely kick ass with the typical Flame Ice Flurry/Heaven's Glacier
     and Thunder Seriatim. Pray that your guardian spirit will bring you healing
     cards when necessary, because stuff like Cancerite Booze and Hot Springs will
     go a long way here. Eventually you'll win.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And with that, the Dark Brethren give the five siblings the power of darkness.
    Back in Naos, a name is suggested for them, and Pieda comes up with the death
    defying, SPOILERS name. It's Malpercio. END SPOILERS! That means that this
    unknown world you keep entering is the age of the gods. Why you're here, we
    still do not know, though. In any case, rest up and go to Cujam. Everyone is
    gone, so time to fight the War of the Gods in the east, which is called the
    Battlefields of Atria. Get the WEAK ATTACK B before you go though.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIi. Battlefields of Atria
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Sedna Orange Tree, Sublime Garb, Fulgadrum, Hot Spring, Twelve
               Layered Kimono, Lightendrake's Drop, Fair Guardian, Chalice of
               Freedom, Warrior's Scarf, Empyreal Wildfire
    
    Wiseman is in here somewhere, so we have to find him. Too bad there's dragons
    flying everywhere and the people of Cujam are also encountered here, looking
    like angels. But that's beside the point. Get the SEDNA ORANGE TREE when you
    enter, and then proceed to the next screen to find a SUBLIME GARB immediately.
    Speaking of which, the angels will shoot blue fire at you that stuns you and
    leaves you quite vulnerable to enemy attack, so try and avoid that. The dragons
    you fight are particularly unfriendly.
    
    At the top is a FULGADRUM; get that if you wish and then continue northeast.
    Right to the east is a HOT SPRING, and over to the west which is your
    destination anyway is a TWELVE LAYERED KIMONO. So yeah, head west while
    avoiding that huge scourge around you, and to the south is a LIGHTENDRAKE'S
    DROP for Guillo, and a FAIR GUARDIAN for Guillo. Speaking of which, the Rudra
    dropped yet another finisher for him, called Shadowflame Engine, which is
    great with Ghostarrow and Wickedwing Revels.
    
    Now make one last detour over to the left, dodging Cujam citizens on every
    corner for a CHALICE OF FREEDOM. And with that, go north, and Malpercio will
    face Cujam's citizens as a whole, only for Marno to get another headache, and
    you're back as Sagi in the Veinroots, surrounded by Valara and Dark Service
    men. The former wants to handle you with her machina arma... herself.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara [Machina Arma]
     HP  : ~525
     EXP : 2666
    
     A typical machina arma battle that you can't win, but this one's a bit
     easier than the one against Heughes. For one thing, Valara's Arma Cannon
     attack is about 700 damage to the group, but hey... that's old news. Her
     combos are about the same to one character, but hey, the damage you're doing
     to the arma is a little higher this time. For one thing, the aforementioned
     combo I talked about with Guillo does about 200 damage, so that's a good
     start. Make sure you use elemental damage as always, and watch out when she
     starts the Hurricane Stance; the attack will be about 900+ damage. But apart
     from that she's still weak against ice and lightning, so you're good.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As usual, Valara blasts the group to shreds but actually gives them some mercy
    this time around, continuing with promachination. And here, Sagi does the first
    of several angry rants that ensue for the rest of the game. It's hilarious when
    he does it, believe me. But anyway, we need to retreat from here, so go back
    to the surface to collect those two chests from earlier: a WARRIOR'S SCARF and
    an EMPYREAL WILDFIRE. Now just return to Komo Mai.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIj. Komo Mai
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Citrine Arc
    
    Once here, go straight up to the palace to talk to Corellia, who will hint that
    she'll leave the fell branches in the Veinroots unexposed so you can take
    them for yourself. Not bad. However, she still refuses to join the battle
    against promachination, so that's that. While you're here, you may want to
    sell your junkpile and stock up on things here and in Opu, because very soon
    you will fight an EXTREMELY hard battle, so you'll need preparation in every
    way imaginable.
    
    Since we're wrapping up Anuenue anyway, take the Poor Excuse for a Joke on
    the leftside room of the palace from the minister, and then go down the
    stairs of upper Komo Mai. Milly will say she needs to do something, so leave
    briefly and she'll come out all depressed. Hmmm, I wonder. Well in any case,
    head for Opu now and give the Poor Excuse for a Joke to the man near the
    waterfall at the bottom for a CITRINE ARC. Might as well restore Sedna a bit
    while you're here... I was up to the Rainbow Fruit myself.
    
    Anyway, back to the Veinroots now. Enter and head to the southeast where the
    fell-branches were, and just draw the essence of one. Now return to Opu and
    talk to Lolo... who gets happy and Milly gets angry. Guess why. Now enter
    Holoholo Jungle from the east and just go one screen west to the Sfida, and
    then it gets repaired, and once in the skies, the funniest Guillo and Milly
    interaction yet takes place. Enjoy.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIk. Greater Mintaka
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: High Potion, Magna Mix Recipe
    
    Need I remind you that the hardest boss in the entire game is about to be done
    battle with... very soon? With that in mind, make sure your stuff is ready to
    go, and you certainly want to have Level 2 Attack Auras going into it. Assuming
    you have that, head into Greater Mintaka and note the election is about to
    begin with everyone in favor of Baelheit, and then go to Verus's room to see
    Geldoblame. Supposedly Verus isn't back yet, so Geldoblame will treat you to
    his own room.
    
    If you forgot where Geldoblame's room is, just leave Verus's residence and
    enter the first door that you see on the main screen of Greater Mintaka. When
    you get there, the group discusses various things, such as Shanath murdering
    Olgan, promachination... the whole nine yards. After a rest, get the HIGH
    POTION at left and a MAGNA MIX RECIPE in the crate on the upper right, and now
    let's go see Verus. Take note, this is the last opportunity you'll get. Make
    sure you're ready.
    
    But okay, let's get on with it. The election speeches are soon to begin, and
    with that, they really do start. Geldoblame's for Verus is boring, but when
    you get up to Shanath's for Baelheit... he brings Gena in to demonstrate his
    policies. And with that, he cuts her wings off, which sends Sagi into a total
    rage. Milly also calls Baelheit by a strange name, hmmm... still, Sagi is
    the problem. After screaming at the soldiers... he turns into an afterling.
    With that, Shanath shoots Sagi down, and you're back in Atria. Whoa, look at
    Seph's and everyone else's full names, though... see something? But anyway,
    the sorcerers are going to kill Marno just like anyone else, but what is...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Guillo
     HP  : ~4200
     EXP : 2833
    
     Yeah, you read that name right... he himself is fighting you. And god damn,
     this fight is HARD. In my opinion, the most difficult battle in the game
     without a shadow of a doubt, and just to properly begin to describe how hard
     this fight is, let me note that Guillo (hereafter to be referred to as Dark
     Guillo to avoid confusion with the real Guillo, who is for some reason
     fighting alongside you with Milly) does indeed have only about 4000 HP, but
     defense from hell. A normal combo will only do about 40-70 damage, depending
     on who it's coming for. I'm dead serious, and that's with Level 2 Attack
     Auras on everyone. If that wasn't enough, his attacks drain HP, be it 130 or
     250.
    
     But let's get into Dark Guillo's attacks. You have physical attacks, which
     do either about 300, 650, or 1100 damage, and drain about 120 HP. Then you
     have Fellstar Gleam, and I guarantee you that by the end of this battle you
     will have "FLY, FLAIL, AND SLAUGHTER!" burned into your earlobes. But either
     way that attack does about 1200 damage and can indeed be chained to the end
     of a combo for pure devastation, and now you have the most evil thing that
     will ever strike you in this entire game: Heavenlapse. Oh god, that attack is
     deadly... it randomly hits the group for about 2700 damage in total, meaning
     on average about 900 damage to everyone. Just to give you a hint, I was at
     Level 30, Sagi had 1530 HP, Guillo had 1300, and Milly had 1350. And I could
     discard six cards per turn.
    
     Speaking of discarding cards, that's absolutely essential here. Unless you
     are either overleveled or using Mountain Apples cheaply, the only character
     here who is worth a damn for anything is Guillo. That's right, if you get a
     finisher for Sagi and Milly up, just toss it. You want Guillo to be able to
     use Blackest Yang as frequently as possible -- that's Weak Attack B, Medium
     Attack, Strong Attack, Ghostarrow, Wickedwing Revels, Shadowflame Engine.
     Dark Guillo ironically has a weakness to darkness (and S defense to anything
     else), so the darkness will help a ton. Blackest Yang will do 2000+ damage,
     and everyone else attacking is only meant to build up the MP and to nullify
     the HP Dark Guillo will drain from you. Nothing more, nothing less. Speaking
     of which, I'd also equip all the Weak Attack B's you have in your inventory.
     Good luck, because this fight may very well take you in the double digits
     with attempts it'll take to finally win aka get blasted with Heavenlapse.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Guess what happens next. That's right, Guillo walks up to Marno and stabs him
    to death. The screen goes red, and the game gets super merciful and lets you
    save so you don't have to go through that monster of a battle again. Thank you,
    Namco. Thank you. And you emerge in...
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIl. Vega Building Site
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: The Godling's Rapture, Magnus Pack Coupon, Magnus Mixer, Zelos
               Kune, First Aid Kit, Thunderer's Shield, Efreeti Horn, Ghostarrow,
               Rising Condor, Rime Blade, Golden Helm, Golden Armor
    
    You're back as Sagi, about to be crucified. What an image; guess he survived
    Shanath's onslaught. But anyway, after he starts ranting on and on, you have a
    very important decision: to have Marno become part of Sagi, or Sagi part of
    Marno. What a joke. If Sagi becomes part of Marno, then the game is over. If
    you do indeed choose to have his Guardian Spirit become one with him, then
    Sagi is engulfed in white light with power's enhanced, plus Guillo and Milly
    come running in to join you again. Now... to escape.
    
    After that scene you will receive THE GODLING'S RAPTURE, which is one of two
    level four specials in the game, this one for Sagi and being absolutely great,
    but there's one thing to note. If you use Weak Attack -> Medium Attack ->
    Strong Attack -> Scension -> Ascension -> Transcension -> Godling's Rapture,
    then you will get The Apotheosis, which is the Orlandu/Beatrix of this game in
    a way, in the sense that it is cheap and way too powerful for its own good.
    Feel free to equip Godling's Rapture, but not the others unless you're a cheap
    ass. You also have Zeniver Cascade from that battle, by the way. Rewards, yo!
    
    Now examine the block that Sagi was pinned to for a MAGNUS PACK COUPON, and
    then get the chests on either side for a MAGNUS MIXER and a ZELOS KUNE. Now
    head outside and you will find the first of two opportunities in the game to
    get a lot of Spark Shrooms, and trust me I'd say load up all your magnus slots
    with them, because two Spark Shrooms make a Jolt Shroom. Two Jolt Shrooms make
    a Lightning Shroom, and those three items are great for upgrades, but you need
    them in the first place. Four Sparks = Lightning.
    
    But anyway, I digress. You need one Spark Shroom to get on the cab that's
    behind the soldier, so do that and go to the walkway on the left, get the FIRST
    AID KIT, and grab another Spark Shroom on the left if you need one, then take
    the lower of the two cabs to the southern path. On the next screen, veer right
    when you come in for a THUNDERER'S SHIELD, and left for another Spark Shroom
    to take the cab to where you finally get a bit of a fork in ways.
    
    If you take the cab to the left, you will come to a machine that will turn
    Spark Shrooms into Jolt Shrooms instantly. I'd suggest doing that for a good
    majority, because the cab on the right will require a Jolt Shroom to power it
    and go down. But once you do go down using it, the right will take you to
    another one of the same machines plus an EFREETI HORN nearby, and the left
    will take you up into a new area. You know what to do.
    
    You come to a three way fork here; left, up, and the elevator in the center.
    Left takes you to a GHOSTARROW and RISING CONDOR, up takes you to a RIME
    BLADE... and the center takes you to none other than Shanath, who shows up to
    stop you. "Go to hell, you son of a bitch! You hurt my mother!" (C) Sagi. I
    have no idea why that quote is hilarious, it just is. But anyway, the battle
    with Shanath begins, and naturally he's in an arma. Do about 400 damage and
    then Sagi will give up, but Marno manages to help him and thus begins the real
    fight.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Shanath
     HP  : ~8200
     EXP : 933
    
     Shanath is easy as hell. By far the boss that poses the least difficult, ever
     since at the very least Disc 2. Sure, the HP is highish but he has the least
     defense of any boss you've fought since perhaps the beginning of the game,
     which is a really nice breath of fresh air compared to Guillo. Sure, his
     Machina Sweep attack may be a fairly brutal delivery of about 1000+ damage,
     but he can't hit more than one character at a time, and meanwhile, take a
     look at Sagi. Use The Godling's Rapture and every hit will be critical,
     amounting in 2000+ damage and also knockdown. Seriously, just beat him up
     and heal a bit if needed; even the EXP given afterward blows.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Shanath will then go into detail about the whole malideiter project that Sagi
    was involved in, and also hints that Olgan was his father. But after he's done,
    he just runs away, so get a Spark Shroom and take the cab to the west, and then
    just follow the path to the west to find him there, but make sure you get the
    GOLDEN HELM and GOLDEN ARMOR there first! After that, just tell Sagi that it's
    enough, and his spirit will just give in. Too bad Savyna (remember her?) comes
    in and witnesses that spectacle.
    
    So back in the Vega Building Site. Take the cab back to that elevator and head
    south to find yourself back in Mintaka, Alfard. I will add now that Milly has
    FINALLY gotten her first level three finisher, Phoenix Dive, which is good
    with Emerald Thrush and Diamond Drop, plus you have the Ravensbrood now, which
    is a nice sword for Sagi. But speaking of Sagi, he only wants to go one place
    now though, and that's to the orphanage in Sheratan to see Gena. So head for
    Hassaleh; you can't go anywhere else anyway.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIm. Sheratan
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Hermit's Cane, Fate Idol, Harp of Slumber, Poison Ashes, Berserker
               Drink
    
    Head right into the orphanage on the second screen of Sheratan and you'll
    find Gena there, rather unheartful, no pun intended. But in any case, Sagi
    wants to find some way to help her, and here opens up three character quests
    of sorts that need to be done before you can progress with the battle against
    Baelheit and promachination -- Sagi and his trip to Matar Highlands for Gena,
    Milly in Nekkar Quietlands, and Guillo in Duhr. Since Sagi's is pretty much
    right here, let's do that one first.
    
    Go to the entrance of Sheratan and the doctor will run in telling you that
    there's an herb called heartenbrace from ancient times that would help Gena,
    but to get to ancient times... you need Marno's help. You can now go to the
    age of the gods whenever you want by just examining the Brierclock, but there
    are of course, side quests all over the place. First of all, the Coliseum. You
    should be at Rank 4 by now. All you need to do for the transition is talk to
    Panie in the first house of Komo Mai.
    
    Also, while you're here in Sheratan, head to the doctor's house (first screen)
    and talk to him with a bit of a filled up field guide. You might not have it
    that filled up, but that's okay, you can come back later. Probably what you'll
    get is a HERMIT'S CANE, a FATE IDOL, a HARP OF SLUMBER, POISON ASHES, and a
    BERSERKER DRINK. There's also someone in there to show the Immigration Papers
    to for Sedna's purposes. But anyway, examine the Brierclock to appear in Cujam,
    and then leave and head for the northernmost location: Matar.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIn. Matar Highlands
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Crown of Bubbles, Sedna Well, Armor Alma, Elixir, Ascalon,
               Laevateinn the Flameking
    
    Another nice, quick, easy place, except there's just one thing you are going
    to have to watch out for: the rain. That's right, this place has a special
    kind called heartfall rain, that will knock you out and pit you right back at
    the entrance should you be out in it. So to avoid it, use save flowers,
    tunnels, or lotus flowers. And when you come in, take a quick left and get the
    CROWN OF BUBBLES there, and then the place of destination is straight east.
    There, fight one of the large stalking monsters to get a SEDNA WELL. Always a
    good thing to do.
    
    To the lower left here is the ARMOR ALMA, which has a whooping 168 defense
    that virtually guarantees Sagi to be well defended. If you're looking to get
    out of the rain, there's a lotus flower on the right. Not to mention your
    destination is straight north of that, climbing up and pushing the boulder off
    the cliff. After you do that, jump across to the left to get the ELIXIR, which
    I fully recommend switching the Hot Spring(s) out for. Now just return to the
    entrance, or let the rain do it for you.
    
    After that, take the path that's directly under the one you went, aka in the
    sand and through the water. This tunnel, if you get under the paths above, is
    also free from the rain, so keep that in mind. Follow the path up for an
    ASCALON, which is altogether better than the Apostolos and even the Efreeti
    Saber and Ravensbrood. Don't worry, you'll get something even better by the
    time you're out of this place. Now once again return to the entrance; this
    time we're going west. That means under the path.
    
    Just follow it up, to the left, down and up. There's not much else to see.
    At the set of lotus flowers, grab a Lotus Leaf or two, and then return to the
    entrance for the last time. Now head north, and on the new screen, plant a
    lotus flower there, and then you wait for it to rain... twice. The boulder
    prevents the water from leaving, so the level just keeps rising. When it's
    finally high enough to fly across, and you'll find a save point plus the
    heartenbrace... but naturally it's guarded. Heartwing dash!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Hearteater
     HP  : ~9100
     EXP : 3167
    
     This thing isn't bad. It's particularly easy if you just heartwing dash
     around in circles before fighting so that when you run into it, your MP is
     already at Level 2. Its main attack is Ovulate, which does a fair bit of
     damage and makes a counter appear that when it reaches 0, will hatch and
     eliminate you in one shot. Its main attacks are about 600 damage, nothing you
     haven't seen before. Don't bother using Fate's Cordials all over the place,
     you're better off timing a Fate Idol along with Hatch and the Hearteater's
     attacks. And as for damaging it, it's strong against physical attacks, so
     the best bet is elemental weapons everywhere, plus The Godling's Rapture will
     eliminate it as always. Just keep your MP up and you'll be fine.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After that, a bunch of them show up, but none other than the White Dragon of
    Wazn shows up and burns them all to oblivion. Then you will receive your EXP
    and Sagi's final finisher, Blast Tooth, and after that, your reward for this
    entire thing is LAEVATEINN THE FLAMEKING, which is likely the best weapon you
    will come across (110 attack power compared to the Ascalon's 80). Pick some
    heartenbrace and then return to Cujam and ride the Brierclock back to Sheratan.
    Now give it to Gena.
    
    Some flashbacks will occur of young Sagi, and now it's all well and good. That
    settles Sagi's quest, so now we have Milly's, Guillo's, two others that will
    turn up a bit later, plus we still need to settle the score with Valara, Nasca,
    and Heughes. Let's take care of Milly's first, so start by leaving Hassaleh
    and spinning the dial around on the map until you get to Nekkar, which is only
    a dungeon to the west of Alfard.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIo. Nekkar Quietlands
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: First Aid Kit, Sedna Main Gate, Anubis Shield, Jiraiya's Robe
    
    This place is retarded. I have no idea why we're even here. But since you are,
    just go straight northwest to that magnus there, and... whoa! We fell through
    the ground. Yeah, you'll get used to that. You'll fall into a cave with naught
    more than some monsters, ladders, and Fire Moss, but head all the way to the
    west and go up the ladder there for a FIRST AID KIT, but going anywhere beyond
    will just pit you back in the cave. That's fine though, it was the only way to
    get that. Head back to the east and take that ladder back up.
    
    Now take the upper path here and go around to the west, and from there just
    go north and down the first ladder there. In this cave you will see the rather
    famous Sabre Dragon from Eternal Wings, which is a rather menacing opponent.
    You can get around it though, so there's a SEDNA MAIN GATE at west, and if you
    go up the ladder you can get an ANUBIS SHIELD there. But enough, go back around
    the Sabre Dragon and head east.
    
    From here, go northeast and get that chest that taunted you from the first
    screen, which contains a JIRAIYA'S ROBE, and then it's just one more screen
    northeast. After a rather emotional scene with Milly finally telling the truth,
    that Baelheit sent her to observe Sagi, she'll want you to see something else.
    There just so happens to be a save point at east, I wonder why. But in any
    case, head northeast to the actual summit, and your opponent is a Holoholo Bird
    lookalike.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Mange-Roches
     HP  : ~9600
     EXP : 3000
    
     This thing is certainly no Holoholo Bird, despite the fact it uses Wingflail
     and has about 3000 more HP. Indeed, Wingflail is about 650 damage to the
     party, plus Mange-Roches also has an attack called Trample that does about
     900+ damage to one character, but that's pretty much it. The field guide says
     that said bird has a weakness to lightning, but I don't find it to be any
     more efficient. Sure, Milly can pull off Thunder Seriatim as usual, adding on
     Phoenix Dive for more damage, but I certainly wouldn't opt for Guillo to use
     Goddrake's Thunderclap, for instance. =) Face it, you've beaten bosses before,
     you can do the same to this one.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And your reward for that one is Milly's last level three finisher, which is
    rather inappropriately called Open Your Eyes. Okay, I don't get it, but you
    can get an even better EX Combo by attaching it to the end of Thunder Seriatim,
    plus it hits all enemies, which is a good thing. Now you get the definition of
    retardation in this next side quest, to push the statues located around Nekkar
    up to the summit. How about no. Head to Duhr (Guillo rocks) and you will land in
    Duhr Port. Go west to Algorab.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIp. Algorab
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magnus Pack Coupon, Magna Mix Recipe, Magnus Pack Coupon, Sedna
               Toadstones 2
    
    As soon as you enter Algorab, the Children of the Earth will get all psyched,
    but they get calmed down by none other than Krumly. Remember him, from Eternal
    Wings mucho? In any case, there's another godcraft here similar to Guillo,
    and it's in Gemma. And fortunately, there's none of that awful Labyrinth of
    Duhr, Garden of Death, or Zosma Tower in this game's incarnation of Duhr, just
    a little bit of treasure to be found. Start by getting the MAGNUS PACK COUPON
    just on the left of this house.
    
    When you do that, exit and enter the upper left house, just to examine the
    stuff at upper left for a MAGNA MIX RECIPE. Return out and enter the upper
    right house, examining stuff at north for a second MAGNUS PACK COUPON. And how
    convenient it is that there happens to be a magnus shop just below you and to
    the right, though I'd save one coupon for later myself. Plus there's good
    upgrades to be done in Algorab, plus SEDNA TOADSTONES 2 to buy, but supposing
    you're done, head west to Gemma.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIq. Gemma
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Sedna Pier, Magna Mix Recipe, Frozen Gown
    
    Not much to say about this place, it's the same old Duhr type depressing place.
    And speaking of depressing, go up to the very top of this place and to the
    right, and you'll find a guy on the right to show the Immigration Papers to.
    And with that, enter the westmost house. Head to the far left here, and the guy
    will want Mountain Apple Wine. To make it, you need to mix two Mountain Apples
    and then a Holy Droplet, which can be found in the barrels of Nunki Valley. If
    you do that, you will get an Ancient Mask and a SEDNA PIER.
    
    You can also find a MAGNA MIX RECIPE to the left of there. Afterwards, enter
    the house that's on the right, and get the FROZEN GOWN over to the left. Also,
    straight in front of you when you enter is a man named Garm, who is a rather
    good trader. I'd say invest some time in that. But when you're done, enter the
    manor at the top, and after speaking with Kamroh and The Great Kamroh (geez,
    creative), enter the door on the left to find a clone of Guillo there, called
    Seginus. After Guillo touches it, you're in...
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIr. Seginus
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Holy Shroud, Zeniver Cascade, Book of Mana, Deluge The Seabane
    
    ...Yeah, I bet you didn't see that coming. Time to find out who Guillo really
    is, then, but at least you get one good quote from Guillo upon entrance. Head
    north, and on that slightly larger screen north again, to reach what is
    essentially the top of this place. When the whole crest in the center lights
    up, you're done here. To start us off, though, head south and examine the
    red sphere there, and automatically one part of the crest will light up. That
    means progress.
    
    Head south there, and yes, you can walk through the squirming stuff and it'll
    disappear. Just follow the path and you will come across another red sphere,
    but this one will show you some of Seginus's memories. Turns out Guillo and
    Seginus were two of four puppets created by the Children of the Earth to stop
    Malpercio, aka Seph and the others. With that, return to the center of this
    place, where the crest was, and head southwest now. Pick up the HOLY SHROUD on
    the way, and continue to another red sphere.
    
    With those two memories and things lit in the center, you can now return to
    the normal southern path again, and just follow it further down past some
    squirming stuff. You'll find another ZENIVER CASCADE for Guillo there, then if
    you head east, another memory. You can now go north of the crest, so return
    there, and you'd better save. Just saying. Also, MAKE ABSOLUTELY SURE YOU GET
    THE BOOK OF MANA TO THE NORTHEAST! Get the BOOK OF MANA. Do it. After that,
    examine the north memory for all to come lose about Guillo slaughtered Marno
    and his family, then go south... somehow Seginus is responding.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Seginus
     HP  : ~8000
     EXP : 3159
    
     Ugh. This battle is really rough, although some may disagree I don't think
     it's a fraction as difficult as Seginus's counterpart from Atria, let me
     tell you. He's got Heavenlapse, which is almost the exact same damage, maybe
     very slightly more, and Shadowflame Engine, which is about 900 damage, weaker
     than Fellstar Gleam. Which is great, considering you have more HP then than
     now. The key thing is to knock Seginus down as much as you can, since you
     waste way too much time healing, due to his speed. For example, Thunder
     Seriatim, The Godling's Rapture... you get the point. Also, abuse Guillo
     with a Book of Mana and/or Ghostarrow + Spirilight Quiver, and maybe some
     Heavenlapse here and there, since Seginus is weak against light. Really, this
     battle does come down to luck more than anything.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And now you finally have Fellstar Gleam, which is Guillo's last level three
    finisher. What's to say he doesn't have a level four though? ;] Anyway, with
    that Seginus's mission to kill Malpercio (heh, Marno) was "fulfilled", and
    he's sealed away. Plus The Great Kamroh steps down and gives the title of "the
    great" Kamroh, to our very own Kamroh. There we go. And your final gift is
    DELUGE THE SEABANE, a marvelous weapon for Guillo.
    
    Okay, now you're done with three of three character quests. There's still the
    three machina arma to settle the score with, and plus, believe it or not, if
    you go back to the Battlefields of Atria, you will initiate combat with two
    other bosses. I would suggest gathering up some Sedna magnus at this point,
    that is finishing out those Immigration Papers plus finding others here and
    there, but there's one other little quest to do now. Go to any town where you
    get mail, and read Geldoblame's newest letter. Off to the Dark Service HQ.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIs. Dark Service HQ
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Ravensbrood, Jupiter Sword, Magnus Pack Coupon, Pegasus Anklet,
               Sigil Cry
    
    So as it seems, the paramachina are going on a rampage, and there are dead or
    wounded soldiers all over the place. Just as soon as you enter, you'll get
    into a battle with some soldiers being ordered around by a paramachina. For
    this place, get some lightning weapons, because the paramachina for one are
    quite weak against it. Milly is great for that, obviously. So when you come
    in, you'd better save first of all, and then enter the room just to the left.
    Choose to save the soldiers, of course.
    
    When the paramachina are finished, get the RAVENSBROOD and JUPITER SWORD (oh
    yeah for the second one) on either side. Take note that those elusive second
    and third spaces in your field guide should now be filled in. With that, talk
    to the wounded but not dead soldier right above, and he'll tell you that the
    paramachina are being assembled in their usual locker room, but to get in you
    need to override the authorization code to open it. Before anything, though,
    examine the blueprint in the center for a MAGNUS PACK COUPON.
    
    Override Code A is in the room just to the left of the strategy room, over to
    the left. Override Code C is in the next door room to the left, over on the
    right. Go downstairs to find Savyna there for some reason, and enter the first
    room on the right to find Override Code B inside, at the far upper side, and
    as for Override Code D, that's in the room on the very far right, where you'll
    also find Savyna, who gets saved by Guillo in a slightly ironic fashion. Grab
    it from the table, and let's go back to the strategy room.
    
    Input the digits corresponding from A to D in the green panel just to the
    right of the front board, then go to the paramachina locker room. You'll have
    to fight four battles which just consist of three paramachina, and then it
    looks like you're done. Get the PEGASUS ANKLET and SIGIL CRY, then talk to
    the soldier at the foot of Verus's residence, back in Greater Mintaka. Your
    reward is the Attack Talisman... OH YEAH! How convenient that the next stop is
    to take down the three machina armas! Starting with Nasca. Head to Diadem.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIt. Cloudvents
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Sedna Flower Bed
    
    There's a lot less going in Diadem in Origins than in Eternal Wings, but when
    you enter Sheliak, just go through Elnath and go straight into the Cloudvents.
    You might want to pick up a Gust Boulder when you come in, plus Sheliak has
    one of the immigrants that you're looking for, not to mention if you first go
    to Azha for some Eau de Mouche and give it to the woman on the westmost screen,
    you will get the SEDNA FLOWER BED. But enough talk. Return to the room where
    you fought the trio back so many moons ago. Nasca mentions Tarazed, but Sagi
    doesn't really... you know. Care.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Nasca [Machina Arma]
     HP  : ~7500
     EXP : 4807
    
     This is a rather interesting fight. Nasca's Machina Arma, the Marauder, comes
     in four parts: the body, which has somewhere around 7500 HP, two cannons,
     which I think have about 2000 HP each, and a cockpit which opens occasionally
     to heal any of the three, be it restoring the cannons to full HP when they're
     already destroyed, or healing the body for about 1200 HP, which is annoying
     as all hell. Ultimately though, your target is going to be the body though,
     so change targets immediately and head for it.
    
     Remember, if you're going to hit the cannons, then the cockpit will open and
     just bring them back to full. There is a point where Nasca just stops, but
     it's really not worth going up to that, since the cannons do 250 or 500
     respectively (hint, one's faster than the other), but that's not the problem.
     It's the body shooting that evil Plasma Cannon for about 800 damage to the
     group, with shock, AND knockdown. That's despicable. However, Guillo is just
     awesome here because with his Subzero Festival (Icefan + Sigil Cry + Zeniver
     Cascade), you can hit all three targets for mass damage, and if you're going
     for one hit wonders, remember that Sagi hits critical with every strike done
     by The Godling's Rapture.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The Marauder is gone, and only Nasca is left. And now you have a choice: let
    him live and get a better ending, or kill him off to start a battle. He's easy
    as hell, has about 4000 HP, heals himself which is annoying... and your reward
    is a Hades Sophia for Guillo (far inferior to Deluge the Seabane), and about
    1800 EXP. Your choice. Either way, you'll arrive back at the entrance to the
    Cloudvents. Nothing more to do in Diadem, so why don't we check up on Sadal
    Suud and settle the score with Heughes, hrm?
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIu. Nunki Valley
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Sedna Odd Sculpture
    
    The final person to give the Immigration Papers to is in the laundry area of
    Pherkad. That is, northeast of the first screen from the entrance, not where
    you come in from the Sfida. Get it mucho? After you're done there, go back to
    Sedna and speak to the mayor for a SEDNA ODD SCULTPURE, plus that's one more
    free spot on your magnus. As for the score to settle, just enter Nunki Valley
    and go west of the middle screen. There, just speak with Heughes and let's
    finish that bad boy off.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Heughes [Machina Arma]
     HP  : ~9900
     EXP : 4635
    
     Despite the rather large HP count, Heughes is quite a bit easier than Nasca.
     And here's why: as usual, he can only hit one character at a time. I'll admit,
     when he uses Charge you should be quite alert, because the next turn he will
     use Burning Harken, an attack that does 1800+ damage to one character and can
     quite easily knock Guillo or even Milly out at full HP. But that being said,
     Heughes himself is weak against fire, so if you have Sagi pull out Crimson
     Skytooth (Heavenfall + Red Padma + Blast Tooth), or better yet, The Godling's
     Rapture which is still critical with every strike, you'll have Heughes on his
     knees very shortly. Plus too much fire and his machina will take about 400
     damage naturally. He's strong and a little fast, but quite beatable.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Once again, you can kill off Heughes for that extra field guide space, some
    EXP, a rather easy fight (he has about 6000 HP I think), and a Cold God for
    Milly. As for Sadal Suud, there are indeed asserted side quests here, such as
    guys in Rodolfo's estate who want, for instance, Mountain Apple Wine or Warm
    Cheers (talk to the guy in Greater Mintaka at the entrance to Verus's manor).
    Now we only have one machina arma left to break, so let's do it.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIv. Veinroots
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Twelve-Layered Kimono, Thor Sophia, Heavenlapse, Herb Flower
    
    There's one notable thing to do here, and that is get that Gust Boulder I told
    you to get in Diadem's Cloudvents, and give it to Lolo in Opu. After you do
    that, the waterwheel will work again, and you get a TWELVE-LAYERED KIMONO out
    of the deal. But anyway, time to tackle the Veinroots. Restore your auras if
    need be, and head for the Celestial Tree and then the Veinroots. It's the
    same usual place to get to Valara, but while you're there pick up the THOR
    SOPHIA and HEAVENLAPSE at left, and the HERB FLOWER at right. Now let's finish
    this with Valara.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara [Machina Arma]
     HP  : ~11500
     EXP : 5150
    
     Uh... huh. Valara is by far the hardest of the three machina armas, because
     of her Arma Cannon attack, which blasts the whole group down at about 1050
     damage. That's right, to the whole party, plus knockdown. And you thought
     Nasca's special was nasty. However, the easiest part of this battle is by
     far when Valara goes into Hurricane Stance, and just uses her slightly strong
     (1200 or so) damage Hurricane Punch attack, which only hits one character so
     isn't much to worry about. The same strategy with armas applies: have Sagi
     use his usual combos, because yet again, every strike of The Godling's
     Rapture is critical. Milly with Lightning Turkey is devastating because of
     Valara's weakness to lightning, and as for Guillo, you'll want to have a Book
     of Mana ready whenever Valara uses Arma Cannon. Keep your HP well above 1000
     and/or have a Fate Idol ready, and you should emerge victorious.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And with final use of The Godling's Rapture, Sagi burns Valara's arma, the
    Razer, to the ground. Obviously, Valara will want to settle the score with
    Sagi, and if you fight her she's really easy like all the others, plus she
    drops the Arondite which is a fantastic sword for Sagi, but you CAN get it
    later, so I say no, just let her live and get the better ending. But anyway,
    while you're here in Anuenue, talk to the woman on the left of the Celestial
    Tree entrance for a MAGNA MIX RECIPE.
    
    Well... now we have only one major side quest besides the Coliseum and Sedna
    to do now... and it takes place back in the age of the gods, because it seems
    Wiseman is still alive. So go back to Hassaleh, ride the Brierclock to Cujam,
    and why don't we go over to Atria, supposing you're ready. I was Level 40, and
    who knows, if you're higher you're probably better off.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIw. Battlefields of Atria
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Transcension, Heavenlapse, Spirilight Quiver, Golden Helm, Magnus
               Mixer
    
    As it seems, there is a much greater power within Atria, as can be sensed by
    the music and the dark clouds. Time to finish what Malpercio started, then.
    Atria is much easier to traverse now, as the shamans from Cujam are much less
    in number, although there are dragons swooping down from the skies. Head three
    screens north, that's it, then northeast of where the War of Gods was fought.
    There you'll find a save point, a TRANSCENSION, HEAVENLAPSE, and SPIRILIGHT
    QUIVER. Keep going, and you'll find Wiseman, who sics his "pet" on you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Black Dragon
     HP  : ~11000
     EXP : 3433
    
     This fight is a total nightmare... totally unlike his white counterpart. The
     Black Dragon has only one special, and it's devastating -- Crimson Catharsis
     is about 3200 damage randomly spread throughout the group, which is a lot
     better comparatively than Guillo's Heavenlapse on everyone, for instance.
     However, the Black Dragon does have quite a bit of a weakness to light,
     despite its rather great defense in general. So before you enter this fight,
     I'd suggest everyone have Level 3 Attack Auras on them.
    
     So, back to the battle. Crimson Catharsis has a nice tendency to leave one
     character or more alive, as usual, so if anything you may just want to take
     some cards out of your arsenal and just have a Book of Mana and Fate Idol
     ready to go, so that they have a greater chance of showing up. Just, as
     usual, have The Godling's Rapture ready to go, and take this fight slowly,
     just doing smaller combos at a time, because if you get on the offensive for
     too long, Crimson Catharsis will burn you. Feel free to enter with a few
     Mountain Apples to raise your HP, and with a little effort you should win.
     Enter round two.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Your reward for that battle, before anything else, is the Apocalypse Sword,
    which is of course inferior to Laevateinn the Flameking, but you can get a
    lot of different upgrades with it, so use it wisely. But I digress, let's move
    on. Wiseman, of course, wants to feed on your hearts, and without anything
    really in between, the second battle begins.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Wiseman
     HP  : ~10500
     EXP : 4120
    
     And here we have a fight that's extremely annoying. Wiseman is a real pain in
     the ass, and here's the lowdown on him. At any time he can use Illusory Chaos
     which does about 1200 damage to the whole party... almost as bad if not
     worse than Crimson Catharsis. He also has one technique that is seriously
     called Cast Away Your Carnal Robes, which blasts the whole party for about...
     300 damage, but unequips them. Which is all well and good because usually I
     have nothing equipped when he uses it anyway. And as for his physical attacks,
     they drain MP AND HP, and each one is about 400 damage. As you can see, you
     have a royal pain in the ass fighting you.
    
     Wiseman is weak against light, making Guillo awesome with his typical Fellstar
     Quiver/Trebuchet, plus I say this every battle and will say it again: Sagi
     with The Godling's Rapture is decimating, as long as you aren't being cheap
     and using The Apotheosis. However, let me point out that Wiseman can use
     Illusory Chaos over and over again, and because of that, you need to be on
     your toes and have a Book of Mana constantly ready to be thrown out for
     absolute recovery. Really, if you have less than 1000 HP for one or two
     character, have a Fate's Cordial or Fate Idol ready to use, and if you end up
     losing this battle, really, start removing some cards. You don't need 60; if
     you have 54, well, that's six less that might get in your way when you
     desperately need to heal. With that in mind, go out and slay Wiseman.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And then the darkness over Atria clears, and the only remains of both the
    Black Dragon and Wiseman are their corpses. Speaking of which, if you want to
    fight the Black Dragon later at the Coliseum, draw the essence of its horn.
    It's in your best interest to do so if you want extra Apocalypse Swords. But
    above all of that, you now have Guillo's level four finisher, which is called
    Aphelion Dustwake, and if you use it at the end of what you already have in
    Icefan, Sigil Cry, and Zeniver Cascade, plus alternate attacks at the start
    of the combo, you then have Frigid Queen's Festival. Pure destruction.
    
    Now we really are ready to make some progress towards the game's conclusion.
    So now that you've gone from curing Sagi's mom in Matar to killing a godlike
    being in Atria, ride the Brierclock in Cujam back to Sheratan, and go right
    to the orphanage, and you'll be informed that the Empire has a fortress called
    Tarazed that's creating a problem. Go back to Greater Mintaka, and let's grab
    a word with Verus about that.
    
    After you talk to Verus, a rumbling is heard, darkness is cast across Alfard,
    and the island leaders look on as Tarazed is launched into the skies, as big
    as a continent. Now the only thing left to do is storm Tarazed via the Sfida,
    and settle it with Baelheit once and for all. So with that, go back to Mintaka,
    and go to Baelheit's residence. No one's there anymore, so enter the second
    room for those two chests: a GOLDEN HELM and MAGNUS MIXER. Target Tarazed on
    the map via the Sfida... we aren't there quite yet.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIx. Vega
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Magnus Pack Coupon, Pyre Frock, Sedna House 3, Trigon Band, Book of
               Mana, Fate's Kiss, Freezing Gown
    
    And here we are at last... just head one screen east and you can just gape at
    this place in its entirety. Huge, isn't it. Time to get going through it,
    however. On the hi-tech area, just go to the east to find an elevator that
    doesn't happen to be working. Talk to the mechanic standing right by the
    switch in the center, and he'll ask you to go talk to the old mechanic in the
    cafe about it. Alright... head north to find a blue save flower already. Huh,
    I wonder why. First: the east door for a MAGNUS PACK COUPON. Alright, back.
    
    Go through the straight north exit, and at the northwest-northeast fork, just
    go northwest to enter the cafe. Get the PYRE FROCK at the upper right and
    speak with the third guy on the second floor up, and he'll tell you that you
    need to take the blue wire and attach it to the green. Simple enough. Return
    to the fork and then head northeast, and through the northern door for a
    TRIGON BAND; in the southeast, open up the bath stalls there for a SEDNA HOUSE
    3. Hellz yeah! Plus, go back to the elevator and reiterate the scheme to the
    mechanic.
    
    Not only does he lower it, but he gives you a BOOK OF MANA too! Wow, how nice!
    But anyway, when you're on that floor, there's nothing to see to the east
    except some Fresh Air from the vents. If you head west, however, you'll come
    to another elevator, and if you go north you'll find the magnus shop. SWEET,
    this... cash in all your coupons that you have left over, the fantastic magnus
    will pay off. Hint: Elixirs and Fate's Kisses are awesome. Plus the upgrades,
    don't forget those.
    
    But alright, back to the elevator right below that magnus shop. Take that up
    and you come to a three-way fork: south gives nothing, northwest goes to a
    very good magnus trader by the name of Lalune whom I'd definitely recommend
    checking out, and east leads to Tarazed, but on the way you'll find three guys
    there with machina who will transport you anywhere in Vega, plus give you a
    FATE'S KISS, all for just a Lightning Shroom. But anyway, if you're going east,
    get the FREEZING GOWN along the way and enter Tarazed. However...
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIy. Final Preparations
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Sedna's Light, Sword-Shaped Earrings
    
    There's not a whole lot to say in the transition between Vega and Tarazed,
    except now really is the time to wrap up both the Coliseum and Sedna. Starting
    with the Coliseum, assuming you haven't been small talking the registration
    lady too much, after a certain amount of time lapsed, you should be able to
    progress from Level 4 to Level 5, simply by going to Vega and talking to Panie
    in his residence once more. That's easy enough for a promotion. Do that... and
    then get the necessary RP to move on to a qualifier.
    
    The champion round in the Coliseum is five battles, with only the fifth being
    really difficult. I recommend setting up a special deck of about 35-40 cards,
    only consisting of the major combos for everyone (if you want, go ahead and
    use The Apotheosis and Frigid Queen's Festival), and you should be able to win
    that. And when Sagi becomes champion, go back to Diadem if you want and talk to
    Lance and Elle, and now you can also fight several old bosses (Sandfeeder, Lord
    of the Lava Caves, Black Dragon, etc.) if you have their carcasses. Plus the
    Wicked Gawd, but save that for... later.
    
    As for Sedna, you should be moving on to getting every last piece, but the
    twenty-fifth one is in Vega's bath stalls. There are 26, however; talk to the
    girl in Sedna by the tree and she'll tell you that there's one final piece.
    The SEDNA'S LIGHT is located in The Endmost Bethel just to the left. You will
    also find a note saying that none other than Wiseman was the one to destroy
    Sedna, and when you give it to the chick, she'll tell you her life story and
    fork over the SWORD-SHAPED EARRINGS.
    
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIz. Tarazed
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     - Magnus: Idios Pyr, Wild God, Elixir, Saint's Armor, Blast Tooth, Shadowflame
               Engine, Phoenix Helm, Phoenix Dive, Open Your Eyes, Lightendrake's
               Drop, Transcension, Book of Mana, Fellstar Gleam
    
    So! You actually have the GALL to set forth in the final dungeon of a game
    that is legitimately harder than almost all of the RPGs released in today's
    day and age? Excellent, so do I! Start by just mowing through the defenses by
    going one screen north, and there you'll find yourself in the Main Block of
    Tarazed. Let me explain this: you've got the Main Block, Blocks A-D which can
    be accessed through trolleys and must all be completed to continue past the
    Main Block... and what lies beyond. Let's do this.
    
    Just for the record, I also happened to be at Level 43 at this point, with my
    class level at 19 although it doesn't matter at 16+. The Coliseum does that
    for you. At the two save points, you have three ways to go: east, which goes
    nowhere at the moment, northeast which leads to an escalator that you need to
    walk up but it goes down and is thus useless, and northwest. Go there, examine
    the paper on the floor which starts you off on the recipe for the Celestial
    Tree, an IDIOS PYR, and a control panel at left.
    
    Fiddle with it to make the trolley work, and then take it to Block A. When you
    get there, you'll find it's rather... similar to the Imperial Fortress of
    Eternal Wings, in a way. Start by heading one screen west, and go north from
    there to find three things, besides a soldier: two more continuations of the
    Celestial Tree mix report, and a WILD GOD, which is a rather good weapon for
    Milly. Gather all of those up and then go back to the hall from whence you
    entered, and keep on going east.
    
    Two screens east of where you came in, head north because it's the only way,
    go up the escalator and out of that room, then west. Three screens in said
    west direction, go north up the escalator to the third floor, and then go two
    more screens west back out in the hall, then north, and you will come to the
    Hassaleh Control, or whatever. Well, not bad, this is the end of Block A! Just
    get the Elite Imperial Crest at west, and you'll find you can't open the door
    there... without it. Wow, this game has mercy.
    
    Take the conveyor belt to the left and you'll find yourself at a bit of a
    puzzle of sorts. Well, not really, but basically, navy blocks that are in your
    way can be moved through using your heartwing dash, blue blocks are just places
    for you to rest, and red blocks are bad; run into those and you start back.
    Just for landmark purposes reading through these mountains of text, and to save
    me the frustration of guiding you through these, I'll handle this ASCII style.
    Dig? Just follow the numbers and rest on them. Don't bother with zeros, or hit
    the x's. The "E" is the exit.
    
    -- Ex-
    -xxx4-
    ------
    x--xx-
    0-x---
    xxxx3x
    2----x
    x-xx--
    ----x0
    xx01xx
    
    And when you finally do arrive at the northern end, you'll find one of
    Malpercio's afterlings there. After Marno frees it, the room collapses, which
    sends a quarter of soldiers in a large room running. Better head south and
    go back to the halls of the third floor and go back to the Main Block now, so
    that means in the halls, three screens east to get down to the second floor,
    three west to get to the first, and then two to the east to return to the Main
    Block.
    
    Remember that screen with the save flowers on each side? Go back there and head
    east this time, and fiddle with the control panel the same usual way, and in
    the process you'll reverse the Main Block escalators. Good, head northeast on
    that screen now and up to the second floor. Just head to the west to get up
    to the third, and over to the east in the center you'll see a screen where
    on the other side you can see Baelheit and his men. We're coming, I promise
    ya. Right after we make a big distraction. East for an ELIXIR.
    
    Go up to the fourth floor, and go through the door just to your left to find
    some SAINT'S ARMOR there, and after some more crappy monotonous identification
    the elevator will activate to take you down to the first floor if you want,
    but who wants to do that. Keep going west, and in that room you'll find the
    fourth piece of research for the Celestial Tree mixer, plus the trolley which
    can take you to any of the remaining three blocks. I opt for Block B.
    
    When you do arrive in Block B, go to the halls and head east as far as you can;
    I think it's four screens, and then go north to find you're ALREADY at the
    Diadem controls... or in other words, the end. However, take the northeast door
    and head out on the conveyor belt to find puzzle two out of four. ASCII,
    peoples? This one's different, though. I'm not going to outline the whole
    thing as that's pointless... because this consists of some teleports. Simple,
    though... 4 connects to 4, etc.
    
              5xEx--
              ---x-0
              -x0xx-
    x--3--    -xx0--
    4-xxx-    -xxxxx
    -x----    -x0---
    -x01x2    4x---0
    
    F for theory, A for execution? Whatever. Enter the room up ahead and free the
    afterling to have the place collapse, then head all the way back east to the
    beginning of Block B. From here, you can either go to the Main Block, heading
    all the way back to the first floor and entering Block B through there, then
    treking your way up to the third floor just for the fifth piece of the recipe
    if you want, but otherwise, let's go straight to Block C from Block B, shall
    we? Completion is of the essence.
    
    Once on Block C, go one screen west and ride the escalator to the third floor,
    then head two screens to the west to find a room with a hologram of Tarazed
    there. Not to mention two more entries on the Celestial Tree report. That
    makes seven, but let's keep going. Head one more screen west and let's return
    to the fourth floor. Just one screen east, and we're on the fifth floor. Go
    twice to the east and you will find... Tarazed's bathroom. In the fifth stall,
    oddly, you'll find a BLAST TOOTH.
    
    Equally unusual is, in the first stall, an eighth report on the Celestial Tree
    mixture. That's enough already, but oh well, leave, and head as far as you can
    to the west to find Sadal Suud's control area. Just keep going past the same
    old conveyor belts until you come to the usual puzzle room before the
    afterling. ASCII, as par usual. Oh yeah, fail enough because half of these are
    camoflauged, and Guillo and Milly will help you out so that you can go for
    about three times as long.
    
    4xxE-x
    --xx--
    ---xx-
    -x-5--
    -xxxxx
    ---2--
    --xxx-
    3x----
    xx01xx
    
    Release the afterling, part of this man made world collapses, and go back to
    the halls. East twice, down to the fourth floor, then east all the way back to
    get back to the control area. Now we're on to Block D, which just so happens to
    be the last block. Just go four screens over to the east and enter that room
    to find a SHADOWFLAME ENGINE inside, as well as the ninth and very final piece
    of the report on the Celestial Tree recipe. Good, if you mix the Celestial
    Tree itself with the Arondite, you'll get none other than the Excalibur.
    
    Return three screens to the west, and then ride up to the fifth floor again.
    In fact, you can just go three more screens to the east and you're already at
    the Anuenue controls. That was rather fast, once again. Just head up, and you
    come to another one of those funky teleport rooms. Don't worry, it's the last
    puzzle and last diagram. Oh yeah, and the A is a 10. Just saying.
    
    4---x- 
    xxx3x-            9x---x
    2---x-   5xxxx-   -xxx--
    -xxxx-   -----6   ----x0   9x
    -x--x-   -xxxx-   -8x-x-   -xE
    --10x0   4x7---   xx7-x-   ---A
    
    So when you get done with all that, release the afterling there, and then the
    room preceding Baelheit's chambers has only the captain left. So with that in
    mind, we've gotta leave Block D. On the fifth floor, go west twice to reach
    the fourth floor, and then go west three more times to return to the trolley.
    And now, if you go to the Main Block, you'll have to start from the first
    floor, make your way up to the third and crash the window, then head through
    the door and save. Baelheit is in that room, and after some talking, shoots
    Milly (that's a nice thing to do to your daughter)... and only Sagi remains.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Baelheit
     HP  : ~1000 / ~10750
     EXP : 6180
    
     This is my favorite battle of the entire game. It's epic and climactic in
     every way, from the fact it's two fights with one being solo, two swordsmen
     spiriters in style, from the music. The True Mirror, the orchestral version,
     is nothing short of stunning. But anyway, like I said, the first part of the
     battle is just Sagi vs. Baelheit, and you only need to do about 1000 damage
     to him before it fades back into the cutscenes. And you can pretty much win
     this based on speed alone; Sagi can get about 1.5 hits for every one of
     Baelheit's, so if you use an Apocalypse Sword, Ascalon, or anything better,
     plus a finisher or two with an EX Combo, you can win.
    
     Watch for Seraphim Soul, however, which is quite reminiscence of Eternal
     Wings, so if you don't want to rush this or build that MP up to the point of
     being able to use Blast Tooth or the like, you can go defensive and succeed.
     So then Baelheit reveals his life story to the party, and then round two of
     the battle begins. Once again, Baelheit is neither too easy nor too hard,
     just a perfect medium. Ironically, the character that Baelheit will most
     frequently target is Milly, so you might want to have your eyes kept on her.
     Baelheit's attacks are as follows: his combos will do about 300, 700, or 1200
     damage, usually leaning toward the first two.
    
     His Hellfire attack, once again Eternal Wings stuff, is about 1200 to the
     party, plus knockdown and flames, but he doesn't use it too often, making a
     Book of Mana generally adequate. Plus he still has Seraphim Soul for about
     1400. Although Baelheit is weak against darkness, there really is no need to
     use it instead of anything else Guillo has, such as Aphelion Dustwake for
     instance. There's no real need to still rely on High Potions either, because
     if Guillo is equipped with one or especially two Books of Mana, Baelheit
     really can't touch you. He doesn't have a whole lot of HP, but do enjoy this
     battle and DON'T ruin it by just overkilling him with The Apotheosis.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Besides the tremendous EXP amount, your gift for that victory is a Prominence
    Sword for Sagi and a Fate's Kiss. However, you won't have time to notice it,
    because Verus manages to walk in, kills Milly's father himself, laughs evilly,
    and says that basically he used Shanath, the group, and everyone else in
    accordance of his plans, and after ditching Geldoblame and stating that he
    had the "whore" Gena's wings pulled out, he goes into Tarazed to rule the
    world. The bastard. Now the real villain is out.
    
    Talk to Baelheit one more time... you'd never think that his death would be as
    tragic as this. Oh well, time to chase Verus into Tarazed's core. Interestingly
    enough, however, if right now you leave Tarazed (yes you can get out by
    defeating the captain, which will disable the crestwall), Verus's manor is now
    deserted... too bad there's nothing there. Oh well, when you get to the floor
    just below, Verus sends some machina after you and just retreats further down.
    Trample them underfoot, and let's chase him.
    
    Jump down the pipe right below, get the PHOENIX HELM, then jump down. Head up
    that pipe and then jump down for a PHOENIX DIVE (hey that works). Keep hopping
    down and then head west. In the next room, follow the path east, and at that
    fork, get the OPEN YOUR EYES at north. No, you can't avoid getting attacked;
    don't try. In any case, the north and west paths will meet up at the end and
    net you a LIGHTENDRAKE'S DROP. Keep going west from there, past the shutter.
    
    You'll find a TRANSCENSION at the end of the path. Jump down again to find the
    game's final save point. Nice, might as well use it. One more time, jump down
    the pipe and get a third BOOK OF MANA to the right, which is rather excessive
    but hey, it's the best accessory in the game. Now jump down into the pit below,
    and if you want, climb up the pipes on the left for a FELLSTAR GLEAM. That's
    it, though... head one screen north past the dragon, and you'll find Verus
    there, now manipulating the machina. With that, he throws his staff down and
    takes you on himself.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Verus & Machinaguis B x4
     HP  : ~4000 & ~1500
     EXP : ~14077
    
     You read those HP totals correctly. However, there's a lot more to this
     fight than that. For one thing, the battle begins with two battles against
     two Machinaguis A's. They're easy as hell, so just strike them down. As for
     the third battle, you're faced with Verus and the Machinaguis's, and your
     targets are the machina. Hear me out: if you attack Verus while the machina
     are alive, you can't damage him. Either it'll do 0 damage, or one will swoop
     in and defend him. So don't even try that. Instead, switch over to the
     fourth target; that way, it'll go from 4 to 5 to 1 to 2 to 3, which is Verus.
    
     Verus himself isn't really that bad, although he is slightly stronger than
     Baelheit. He's got combos anywhere from 300 to 1200 damage, plus he has a
     special called Death By Stomping, which does roughly around 1500 damage. But
     trust me, most of the time you'll just be cursing at him because he's using
     Tentacle Recharge to bring the machina back to life, which annoys anyone to
     no end. You have options though, ESPECIALLY if you beat Wiseman back in Atria
     which you definitely should have. Then Guillo will have Aphelion Dustwake,
     which is the number one skill in this battle. If you use Frigid Queen's
     Festival or even Parade, all of the machina will be wiped out, and Verus will
     only really bring back one at a time if he's left alone at one point, so you
     can hit that, and then Verus with his puny 4000 HP will die VERY fast. Also,
     Sagi with The Godling's Rapture will hit critical every time, meaning it'll
     instantly eliminate any target of the five. Easy battle.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    What an epic battle that could have been, challenging the likes of Baelheit,
    but instead it was annoying but easy. Damn. Well, I hate to say it, but if you
    were an idiot (sorry) and didn't go back into the past and fight Wiseman, then
    that really was the final battle. Hey, if you're disappointed, you deserve it
    for not fighting him. But if you DID beat Wiseman... then you'll hear his voice
    cue in right now after the machina devour Verus... and then they merge into a
    godlike being. And then the final battle is staged within the stars.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Verus-Wiseman
     HP  : ~16000
     EXP : 6666
    
     The god in nature is rather more similar to Wiseman than Verus, but that's to
     be expected because the latter is so much more developed in the battle
     department. What you have before you is a far more worthy final boss than the
     last one, although two Books of Mana still does make it cheap, as do things
     like The Apotheosis and other such crap that no one valuing the beauty of
     this game's combat will use. But that's beside the point. Verus-Wiseman's
     attacks each do about 400 damage, and there are up to three of them, as par
     usual. But to end the dull silence, just use anything and do somewhere around
     2000 damage, and it's a fade out.
    
     With that, the god attacks the whole party, but guess what? Malpercio comes
     to your aide, and Le Ali de Principio, which really is an incredible theme,
     is your BGM. But now, let's focus on some more attacks. The god can use
     Cast Away Your Carnal Robes, which still drains about 700 HP and does about
     300 to the group; but much worse is its ultimate Magnus Of Life, which also
     drains an amount I can't calculate because of the speed of the green numbers
     that show up, but overall does 1000+ to the group, knocks them down, and
     causes freeze. Always bad. But anyway, as always, a Book of Mana will get you
     out of this, and although the battle may very well drag out rather long,
     all you need to do is use what's worked well for you in the past, and you
     shouldn't have a problem.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now enjoy the ending. I know, it's not technically the ending yet, because
    Tarazed will start collapsing, and you actually do have to backtrack your way
    out of Tarazed and Vega all over again, but there's plenty of cutscenes along
    the way, some tragic, some happy, some caught right in between. And no, I do
    not get it either, but that's not entirely a bad thing. Hope you enjoyed Baten
    Kaitos Origins, and here's to a new entry on the DS.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                    ~-~ ~-~ ~-~  VIII. Side Quests ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Probably the most nightmarish part to do about this thing... ugh. That is of
    course referring to the sub quests, because the coliseum and fun and a good
    opportunity to level, and Sedna is rather interesting.
    
    -~-~-~-~-~-~-~-~-~-~
     VIIIa. Sub Quests
    -~-~-~-~-~-~-~-~-~-~
    
    Okay, sub quests, by definition, are pretty much when someone in the world asks
    you a favor and then you do it for them, and it can be of any varying difficulty
    or complication. Some of them are necessary in the story anyway (most are a
    royal pain in the ass though shhh...)
    
    1. Put out the fire!
     -> Dark Service HQ, Dark Serviceman
    
    Required in the storyline. Your reward: an Herb.
    
    2. Relight the torches!
     -> Dark Service HQ, Dark Serviceman
    
    When you're about to leave, talk to the soldier by the exit, and he'll ask you
    to relight the torches. Do so (two on each floor), for a Magnus Pack Coupon.
    
    3. Wake up the mechanic
     -> Emperor's Residence, Mechanic
    
    Splash water on the mechanic to wake up. Your reward: nada.
    
    4. Wake up, take two
     -> Emperor's Residence, Mechanic
    
    Same thing as above.
    
    5. Turn off the shield!
     -> Emperor's Residence, Mechanic
    
    Required in the storyline. Once again, no reward.
    
    6. My girl's waiting!
     -> Sewer prison cell, Guy in a cell
    
    Find the key in Mintaka (inside the building blocked by an airpod), then go
    back to the sewers and unlock one of the guys in there, and you're given a
    Medium Attack.
    
    7. The gripes of wrath
     -> Mintaka, Housekeeper
    
    Required in the storyline, but whatever, you get two Yesterday's News and some
    Machina Oil, plus a Mattress.
    
    8. No gas is no good
     -> Mintaka, Man in a bind
    
    Required in the storyline, your reward 'tis a Taunt.
    
    9. Insomnia
     -> Mintaka, Puffy-eyed Woman
    
    Give the woman in the house left of the magnus shop a Fluffy Pillow. Your
    rewards: a Life Charm and a Magnus Pack Coupon.
    
    10. The old man with a bracelet
     -> Mintaka, Old man with a Bracelet
    
    Unlock the old man's cell in the Mintaka sewers (see sub quest #6), and talk to
    him. Your reward: a Strong Attack.
    
    11. Love syrup
     -> Mintaka, Drunkard's Wife
    
    Give the drunkard in the Mintaka port some Love Syrup. You'll get a Magnus
    Pack Coupon for your troubles.
    
    12. Boulder in the road
     -> Nusakan Thornwood, Caplin Herder
    
    Required in the storyline. Rewards: a Power Helmet and a Speed Charm.
    
    13. Tik's hat
     -> Sheratan, Tik
    
    Required in the storyline for Adhesive Bandages.
    
    14. Little lost caplin
     -> Sheratan, Caplin herder
    
    Talk to the caplin herder in the first screen of Sheratan, and then the black
    caplin (it really stands out) in the Nusakan Thornwood. Talk to the herder
    again for 
    
    15. Errand for the orphanage
     -> Sheratan, Sis
    
    Required in the storyline for a Nixie Garb and Element Charm.
    
    16. Imperial Wanderer
     -> Sheratan, Elder's granddaughter
    
    Required in the storyline for a Magnus Mixer and Will.
    
    17. Rescue the villagers 1
     -> Lake Botein, Sagi
    
    Why this is seven quests I have no idea. Whatever, see Lake Botein. Lightning
    Club.
    
    18. Rescue the villagers 2
     -> Lake Botein, Sagi
    
    See Lake Botein, again. Ice Fruit and 10G.
    
    19. Rescue the villagers 3
     -> Lake Botein, Sagi
    
    Lake Botein, once again. Mattress.
    
    20. Rescue the villagers 4
     -> Lake Botein, Sagi
    
    Lake Botein, yet again. Magnus Pack Coupon.
    
    21. Rescue the secretary
     -> Lake Botein, Sagi
    
    Guess where this is and what to do. In any case, a Potion.
    
    22. Rescue the elder
     -> Lake Botein, Sagi
    
    ...a Magnus Pack Coupon.
    
    23. Rescue the villagers finale
     -> Lake Botein, Sagi
    
    ...yeah, talk to the elder after you do the previous six quests for a Saber
    and a Guard Charm.
    
    24. Man of broken dreams
     -> Mintaka, Man of Broken Dreams
    
    Give the man of broken dreams in northern Mintaka a Gold Nugget. You get a
    Magnus Pack Coupon for your troubles.
    
    25. Save the bomb victims
     -> Greater Mintaka, Conscientious Boy
    
    Required in the storyline. Your reward: a Magnus Pack Coupon.
    
    26. Rock salt in the desert
     -> Nihal Desert, Desert Loiterer
    
    Give the guy in the middle of the desert some Rock Salt, and your rewards are
    Sparkling Snow and a Hell-Purged Casque.
    
    27. Flame ice delivery
     -> Nihal Desert, Snow Saleswoman
    
    Go all the way back through the desert to give the first snow saleswoman some
    flame ice for some Black Beans. Worth it, you think?
    
    28. Precious rock salt
     -> Azha, Rock Salt Merchant
    
    Give some Rock Salt to the guy on the platform to the west of the first screen
    in Azha, and for the first time, you get a Scale Mail. Repeat for some 150G.
    
    29. Eau de mouche, please!
     -> Lava Caves, Bug Hunter
    
    Talk to the boy in the mines, then the researcher, then the boy, the messenger
    girl, then trade a Mountain Apple for some Eau de Mouche from the researcher,
    and give that to the boy. Ugh. You just get a Fire Fruit anyway.
    
    30. Where's that assistant?!
     -> Azha, Mallo
    
    Go to the room with the researcher who gave you the Eau de Mouche. Examine the
    boy sleeping under the desk, and then talk to Mallo for a Medium Attack B.
    
    31. Smelly clothes
     -> Naos, Little Girl
    
    Give some Balmsand to the girl on the railing in the building of Naos for a
    Toxic Dumpling.
    
    32. Almarde's Request 1
     -> Azha, Almarde
    
    Give a Medic Kit to Almarde after the events in Azha, and your prize is... a
    Magnus Pack Coupon. Cliche, but it works.
    
    33. Sing, for love's sake 1
     -> Azha, Singing Man
    
    Mix some Terrible Song and Love Syrup to make a Sweet Song, and give it to the
    girl in the large house in western Sheliak, and then talk again to the man in
    Azha. Your rewards: Herb Powder and an Attack Charm.
    
    34. My deeear, sweeet Verus!
     -> Greater Mintaka, Obnoxiously Whiny Girl
    
    Give some Fresh Air or Foul Air to the girl near the entrance Greater Mintaka
    for a Weak Attack B.
    
    35. The forgotten heart
     -> Greater Mintaka, Girl who lost her heart
    
    Give some Heartenbrace to the girl in the house above the save flower of
    Greater Mintaka, for some White Night Beans.
    
    36. A gift for my wife
     -> Greater Mintaka, Hen-Pecked Husband
    
    Give a Fireglow Stone to the man in the house near the save flower of Greater
    Mintaka (Pretty Stone + Blaze)... for a Battle Shield.
    
    37. Something shocking
     -> Baelheit's residence, Sheltered Girl
    
    Give a Jolt Shroom to the girl in the library of Baelheit's residence for a...
    Lightning Fruit. Shocking.
    
    38. Celebrity needs
     -> Sheliak, Celeb Lady
    
    Give some Eau de Mouche to the celebrity in the far west of Sheliak for a
    crappy... wait, a Sedna Flower Bed? Oh shoot, this one's necessary, isn't it.
    
    39. Two-generation household
     -> Sheliak, Young Mother
    
    In the large house of Sheliak, talk to the young mother, then talk to the
    Mother-in-Law to draw her secret, then give it to her, for a Fate's Cordial.
    
    40. Medicine delivery
     -> Coliseum, Registration Lady
    
    Deliver medicine from the doctor in Sheliak to the coliseum, and your reward
    is progression to Rank 2. Dat's sweet.
    
    41. I'm still growing!
     -> Castle Elnath, Knight of Diadem
    
    One of the shortish knights in Elnath wants some Pow Cheese... and he'll give
    you a Taunt for that.
    
    42. Crash course in cloudmaking
     -> Lesser Celestial River, Cloudmeister
    
    Required in the storyline. Your reward: Fire-Brewed Tea.
    
    43. The crest of a knight
     -> Sheliak, Knight of Diadem
    
    Required in the storyline. Rewards: Next-Gen Mixer and a Sword of Tears.
    
    44. Anuelegumes
     -> Sheratan, Plant-Watching Girl
    
    Give the plant watching girl in the orphanage of Sheratan a Yesterbean, and
    come back way later for an Aqua Camoflauge.
    
    45. Un-wanted posters
     -> Pherkad, Sagi
    
    Rip down the five unwanted posters in Pherkad, then speak to the artist for
    Purple Beans.
    
    46. The search for Quzman
     -> Pherkad, Taymiya
    
    Talk to Taymiya, and then send Quzman (old man in Mintaka sewers) home for a
    Magnus Pack Coupon.
    
    47. Pac-Man
     -> Pherkad, Quzman
    
    By far the hardest side quest in the game... oh god. You need to get Pac-Man
    from Quzman, and then using your quest magnus, Pac-Man will eat up 147
    different adjacent quest magnus. Your problem is just finding them. They
    include everything from flames/blazes to local hero posters to the Celestial
    Tree, so have fun, seriously, god damn it. Your rewards are the magnus of
    Pac-Land and Pac-Mania, The Beast's Chains, The Beast's Collar, and The Beast's
    Shackles, the third of which makes all your attacks critical. Hard to argue
    the quality of that.
    
    48. Is my husband unfaithful?
     -> Mintaka, Camilla
    
    Get some Paramour's Secret from Almarde, gotten from giving her a Medic Kit.
    Afterwards, give this to Camilla in Mintaka, and she'll give you a mere Mars
    Sophia.
    
    49. I'm totally beat...
     -> Pherkad, Chubby Bartender
    
    Talk to the bartender in Pherkad, and he'll want you to draw Chronic Fatigue
    from him three times. You actually have to do this, but for doing it, he'll
    give you a Brawn Fruit and the Sedna Fence.
    
    50. The lightbugs of Nunki
     -> Pherkad, Tree-hugging Granny
    
    After the scene before actually entering Rodolfo's Estate, talk to the woman
    right near the entrance of Pherkad, who wants you to deal with the light bugs
    of the Nunki Valley. She'll give you the Holy Leaf, so go get some Holy Droplets
    which are scattered all throughout the valley, and get them out of the way. When
    you do this your prize is an Elemental Talisman.
    
    51. Citizens wanted!
     -> Sedna, Mayor
    
    Here's basically what you have to do. Get ten of the Sedna magnus, then the
    mayor will show up near the entrance. Talk to him, and he'll want you to show
    some Immigration Papers to get some people in the village. You need to track
    them down, so here they are:
    
    - Hassaleh: the girl in the doc's house in Sheratan
    - Diadem: the man in the main square of Sheliak
    - Sadal Suud: the girl in the laundry room in Pherkad
    - Anuenue: the guy in Komo Mai next to the terrible singer
    - Duhr: the crazy guy in Gemma outside to the upper right
    
    Your reward for all that is simply another piece of Sedna, the Sedna Odd
    Sculpture.
    
    52. The lost grandpa
     -> Coliseum, Registration Lady
    
    This is your little task that you need to do before unlocking Rank 3 in the
    Coliseum. Basically talk to the registration lady, then go to Nunki Valley
    and give Mr. Lance there directions. They're "Walk closer", then "Walk down",
    then "Walk closer". All this does is unlock Rank 3.
    
    53. Moonguile Forest
     -> Cebalrai, Know-It-All Kid
    
    Talk to the kid in the barn in Cebalrai, who will dare you to enter the
    Moonguile Forest. Just enter, go back out, and talk to the kid to get a
    Heavenbolt Wrap.
    
    97. Ruler of the skies
     -> Coliseum, Old Researcher
    
    Give the old researcher in the Coliseum a Holoholo Bird Plume.
    
    98. A living fossil
     -> Coliseum, Old Researcher
    
    Give the old researcher in the Coliseum a Lava Lord Skull.
    
    99. Relive the Nightmare
     -> Coliseum, Old Researcher
    
    Give the old researcher in the Coliseum a Black Dragon Horn.
    
    100. Peril of the sands
     -> Coliseum, Old Researcher
    
    Give the old researcher in the Coliseum Sandfeeder Silk.
    
    -~-~-~-~-~-~-~-~-~-~-
     VIIIb. The Coliseum
    -~-~-~-~-~-~-~-~-~-~-
    
    -~-~-~-~-~-~-~
     VIIIc. Sedna
    -~-~-~-~-~-~-~
    
    You'll get your first Sedna magnus in the Sandfeeder's Nest. After that, you
    can warp to Sedna and gradually rebuild it into a bustling, beautiful city of
    pure magnus.
    
    1.  Sedna Bridge - defeat Sandfeeder
    2.  Sedna Mailbox - found in Naos on a globe
    3.  Sedna Toadstones 1 - defeat the enemy to the left of the Lava Caves entrance
    4.  Sedna House 1 - defeat the Lord of the Lava Caves
    5.  Sedna Flower Bed - give a Eau de Mouche to the Celeb Lady in Sheliak
    6.  Sedna Bluefruit Tree - defeat the first Bar-Mool in the Celestial River
    7.  Sedna Monument - found in Castle Elnath, on Ladekahn's throne
    8.  Sedna Peach Tree - found in the Cloudvents
    9.  Sedna Beanstalk - found in Cujam after the city becomes empty
    10. Sedna Fence - found by drawing three Chronic Fatigues from the Pherkad
                      bartender
    11. Sedna Weathervane - found from the fantail in the Cebalrai barn
    12. Sedna Fern - found in the Moonguile Forest
    13. Sedna House 2 - found on the roof of Rodolfo's Estate
    14. Sedna Ebonstone Sculpture - dropped by a turtle in the Holoholo Jungle
    15. Sedna Mill House - buy in Komo Mai
    16. Sedna Waterwheel - get from the guy in the Sedna Mill House
    17. Sedna Pow House - found by giving a Holoholo Fruit to the olifant in Opu
    18. Sedna Windmill - found in the Celestial Tree
    19. Sedna Orange Tree - found in the Battlefields of Atria
    20. Sedna Pier - give the guy in Gemma some Mountain Apple Wine, then draw
                     the Ancient Mask to clear the way to it
    21. Sedna Toadstones 2 - buy in Algorab
    22. Sedna Odd Sculpture - complete the Sedna Immigration quest
    23. Sedna Main Gate - found in Nekkar Quietlands
    24. Sedna House 3 - found in Vega
    25. Sedna Well - dropped by a Lanocaulis in western Matar Highlands
    26. Sedna Light - after obtaining all 25 other Sedna magnus, go to the bottom
                      of the Endmost Bethel and open the chest
    
    The prizes are as follows:
    
    5  - Migraine Mirror
    10 - Star-Shaped Earrings
    15 - Rainbow Fruit
    20 - Moon-Shaped Earrings
    26 - Sword-Shaped Earrings
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         ~-~ ~-~ ~-~  IX. Magnus ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Yeah, the topic that's so broad I have to split it in three and it's still
    huge anyway. So yeah, there's the magnus list, the upgrades, and all of the
    EX Combos, which I assume half the people reading this are probably looking
    for anyway. Ta ta.
    
    -~-~-~-~-~-~-~-~-~
     IXa. Magnus List
    -~-~-~-~-~-~-~-~-~
    
    This beast is finally complete. Do I rock, or what?
    
    +----+-----------------------+----------------------------------------------+
     No. | Name                  | Description/Found                            |
    +----+-----------------------+----------------------------------------------+
      1  | Weak Attack           | Initially equipped                           |
      2  | Medium Attack         | Initially equipped                           |
      3  | Strong Attack         | Initially equipped                           |
      4  | Weak Attack B         | Found in Greater Mintaka; different combos   |
      5  | Medium Attack B       | Found in Azha; different combos              |
      6  | Strong Attack B       | Found in Nashira; different combos           |
      7  | Mirage Turn           | Found in Holoholo Jungle; 1+ for Milly       |
      8  | Pegasus Junp          | Found in Greater Mintaka; 1+ for Milly       |
      9  | Canyon Wind           | Found in Nashira; 2+ for Milly               |
     10  | Rabbit Dash           | Found in Pherkad; 3 for Milly                |
     11  | Scension              | Initially equipped; 4 for Sagi               |
     12  | Heavenfall            | Found in Botein Lake; 4 for Sagi             |
     13  | Cliffsunder           | Found in Emperor's Residence; 4 for Sagi     |
     14  | Ascension             | Found in Lesser Celestial River; 5 for Sagi  |
     15  | Red Padma             | Found in Azha; 5 for Sagi                    |
     16  | Icebloom              | Dropped by Sandfeeder; 5 for Sagi            |
     17  | Transcension          | Dropped by afterling in Veinroots; 6 for Sagi|
     18  | Blast Tooth           | Dropped by Hearteater; 6 for Sagi            |
     19  | Rime Blade            | Dropped by trio in Cloudvents; 6 for Sagi    |
     20  | The Godling's Rapture | Found in Vega Building Site; 7 for Sagi      |
     21  | Swallowtail           | Initially equipped; 4 for Milly              |
     22  | Emerald Thrush        | Found in Sandfeeder's Nest; 4 for Milly      |
     23  | Sevenstar Dust        | Dropped by beast in Botein Lake; 4 for Milly |
     24  | Arabesque             | Dropped by Lord of Lava Caves; 5 for Milly   |
     25  | Diamond Drop          | Found in Lava Caves; 5 for Milly             |
     26  | Rising Condor         | Found in Nunki Valley; 5 for Milly           |
     27  | Phoenix Dive          | Dropped by Shanath; 6 for Milly              |
     28  | Open Your Eyes        | Dropped by Mange-Roches; 6 for Milly         |
     29  | Firewheel             | Initially equipped; 4 for Guillo             |
     30  | Icefan                | Found in Thornwood; 4 for Guillo             |
     31  | Fulgadrum             | Dropped by Giacomo; 4 for Guillo             |
     32  | Ghostarrow            | Found in Lesser Celestial River; 4 for Guillo|
     33  | Sigil Cry             | Found in Zaurak Keep; 5 for Guillo           |
     34  | Twin Ice Auger        | Found in Lava Caves; 5 for Guillo            |
     35  | Levinsnake's Rise     | Dropped by Valara; 5 for Guillo              |
     36  | Spirilight Quiver     | Found in Zaurak Keep, 5 for Guillo           |
     37  | Wickedwing Revels     | Dropped in Nunki Valley; 5 for Guillo        |
     38  | Heavenlapse           | Dropped by Holoholo Bird; 6 for Guillo       |
     39  | Empyreal Wildfire     | Dropped by Lord of Lava Caves; 6 for Guillo  |
     40  | Zeniver Cascade       | Dropped by Guillo; 6 for Guillo              |
     41  | Lightendrake's Drop   | Dropped by Veinroots afterling; 6 for Guillo |
     42  | Fellstar Gleam        | Dropped by Seginus; 6 for Guillo             |
     43  | Shadowflame Engine    | Dropped by Rudra; 6 for Guillo               |
     44  | Aphelion Dustwake     | Dropped by Wiseman; 7 for Guillo             |
     45  | Punk Knife            | Initially equipped                           |
     46  | Longsword             | Found in Mintaka                             |
     47  | Saber                 | Buy in Sheratan                              |
     48  | Freesword             | Buy in Sheliak                               |
     49  | Marvelous Sword       | Dropped by Giacomo in Rodolfo's Estate       |
     50  | Arondite              | Dropped by Valara in Veinroots               |
     51  | Apocalypse Sword      | Dropped by Black Dragon                      |
     52  | Flame Sword           | Dropped by Emperor's Residence Afterling     |
     53  | Flametongue           | Found in Botein Lake                         |
     54  | Sword of Thirst       | Dropped by Umbra                             |
     55  | Kusanagi              | Found in Nunki Valley                        |
     56  | Efreeti Saber         | Found in Zaurak Keep                         |
     57  | Prominence Sword      | Dropped by Baelheit                          |
     58  | Laevateinn the FK     | Found in Matar Highlands                     |
     59  | Ice Dagger            | Buy in Rasalas                               |
     60  | Crystal Edge          | Found in Sandfeeder's Nest                   |
     61  | Aqua Truth            | Buy in Azha                                  |
     62  | Sword of Tears        | Found in Nashira                             |
     63  | Siren Sword           | Dropped by a Vata (Holoholo Jungle)          |
     64  | Frozen Sword          | Buy in Gemma                                 |
     65  | Flash Dagger          | Found in Emperor's Residence                 |
     66  | Thunderfish           | Buy in Sheratan                              |
     67  | Glimmer               | Dropped by Giacomo in Cloud Passage          |
     68  | Jupiter Sword         | Found in Dark Service HQ later               |
     69  | Plasma Blade          | Found in Zaurak Keep                         |
     70  | Ray of Truth          | Coupon in Mintaka                            |
     71  | Apostolos             | Found in Rodolfo's Estate                    |
     72  | Ascalon               | Found in Matar Highlands                     |
     73  | Murderous Joker       | Dropped by Shadow Claws (Cloudvents)         |
     74  | Ravensbrood           | Dropped by Shanath                           |
     75  | Cutthroat Knife       | Punk Knife + Yesterbean                      |
     76  | Greatsword            | Longsword + Stone                            |
     77  | Sleepsword            | Freesword + Fluffy Pillow                    |
     78  | Victory Sword         | Marvelous Sword + Boulder                    |
     79  | Excalibur             | Arondite + Celestial Tree                    |
     80  | Longfire              | Longsword + Blaze                            |
     81  | Fire Saber            | Saber + Blaze                                |
     82  | Scorching Sword       | Flame Sword + Machina Gas                    |
     83  | Blaze Sword           | Flame Sword + Blaze                          |
     84  | Blazetongue           | Flametongue + Machina Gas                    |
     85  | Flametongue Rekindled | Flametongue + Blaze                          |
     86  | Desert Moon           | Sword of Thirst + Machina Gas                |
     87  | Parched Sword         | Sword of Thirst + Blaze                      |
     88  | Amenohabagiri         | Kusanagi + Rotten Food                       |
     89  | Efreeti Heart         | Efreeti Saber + Blaze                        |
     90  | Efreeti Blade         | Efreeti Saber + Fireglow Stone               |
     91  | Fiery Apocalypse      | Apocalypse Sword + Fireglow Stone            |
     92  | Sol Sword             | Prominence Sword + Fireglow Stone            |
     93  | Helios Sword          | Prominence Sword + Lava                      |
     94  | Ice Soldier           | Ice Dagger + Pristine Water                  |
     95  | Ice Saber             | Saber + Pristine Water                       |
     96  | Crystalsword          | Freesword + Pristine Water                   |
     97  | Crystal Saber         | Crystal Edge + Pristine Water                |
     98  | Aqua Brand            | Aqua Truth + Pristine Water                  |
     99  | Sword of Destiny      | Sword of Tears + Pristine Water              |
     100 | Mermaid Sword         | Siren Sword + Sparkling Snow                 |
     101 | Silent Sword          | Siren Sword + Fluffy Pillow                  |
     102 | Icy Apocalypse        | Apocalypse Sword + Sparkling Snow            |
     103 | Frozen Edge           | Frozen Sword + Sparkling Snow                |
     104 | Thundersword          | Freesword + Spark Shroom                     |
     105 | Thunderfish Rex       | Thunderfish + Jolt Shroom                    |
     106 | Thunder Edge          | Thunderfish + Spark Shroom                   |
     107 | Thunderslash          | Thunderfish + Machina Gas                    |
     108 | Levinlight            | Glimmer + Machina Gas                        |
     109 | True Glimmer          | Glimmer + Yesterbean                         |
     110 | Galantyne             | Arondite + Lightning Shroom                  |
     111 | Jupiter's Rage        | Jupiter Sword + Machina Gas                  |
     112 | Gaea Sword            | Jupiter Sword + Lightning Shroom             |
     113 | Thunderous Apocalypse | Apocalypse Sword + Lightning Shroom          |
     114 | Coruscant Blade       | Plasma Blade + Lightning Shroom              |
     115 | Rem Truth             | Ray of Truth + Fluffy Pillow                 |
     116 | El Truth              | Ray of Truth + Light Powder                  |
     117 | Galahad               | Arondite + Light Powder                      |
     118 | Apostolos Duo         | Apostolos + Yesterbean                       |
     119 | Divine Apocalypse     | Apocalypse Sword + Light Powder              |
     120 | Dragonbuster          | Ascalon + Yesterbean                         |
     121 | Double Joker          | Murderous Joker + Dark Powder                |
     122 | Murderous Soul        | Murderous Joker + Soot Soup                  |
     123 | Dark Apocalypse       | Apocalypse Sword + Dark Powder               |
     124 | Ravensblood           | Ravensbrood + Fluella Cooties                |
     125 | Wooden Club           | Initially equipped                           |
     126 | Panther Bludgeon      | Buy in Opu                                   |
     127 | Rose Shill            | Found in Sheratan                            |
     128 | Classic Cudgel        | Buy in Cebalrai                              |
     129 | Golden Cudgel         | Buy in Algorab                               |
     130 | Heat Club             | Buy in Sheratan                              |
     131 | Drakeshead Stave      | Found in Nashira                             |
     132 | Efreeti Horn          | Found in Vega Building Site                  |
     133 | Crystal Cudgel        | Found in Lava Caves                          |
     134 | Glacial Budgeon       | Buy in Pherkad                               |
     135 | Cold Queen            | Dropped by Heughes                           |
     136 | Lightning Club        | Found in Botein Lake                         |
     137 | Luciferous Stave      | Dropped by Juggler (Zaurak Keep)             |
     138 | Wild God              | Found in Tarazed                             |
     139 | Vajra the Indestruct  | Found in Nekkar Quietlands                   |
     140 | White Club            | Found in Holoholo Jungle                     |
     141 | Demon Cudgel          | Dropped by Monoceros (Zaurak Keep)           |
     142 | Rosevine              | Rose Shill + Stone                           |
     143 | Classic Impact        | Classic Cudgel + Boulder                     |
     144 | Heat Cudgel           | Heat Club + Machina Gas                      |
     145 | Poison Heat           | Heat Club + Rotten Food                      |
     146 | Fire Panther          | Panther Bludgeon + Fireglow Stone            |
     147 | Drakeslord Stave      | Drakeshead Stave + Blaze                     |
     148 | Efreeti Tusk          | Efreeti Horn + Fireglow Stone                |
     149 | Ice Club              | Wooden Club + Pristine Water                 |
     150 | Crystal Blue          | Crystal Cudgel + Pristine Water              |
     151 | Glacial Mass          | Glacial Bludgeon + Sparkling Snow            |
     152 | Diamond Queen         | Cold Queen + Sparkling Snow                  |
     153 | Queen's Breath        | Cold Queen + Flame Ice                       |
     154 | Thunder Club          | Wooden Club + Spark Shroom                   |
     155 | Lightning Strike      | Lightning Club + Spark Shroom                |
     156 | Thunder Panther       | Panther Bludgeon + Lightning Shroom          |
     157 | Auriferous Stave      | Luciferous Stave + Yesterbean                |
     158 | Plasma Cudgel         | Golden Cudgel + Lightning Shroom             |
     159 | Astratheos            | Wild God + Lightning Shroom                  |
     160 | Holy Cudgel           | Golden Cudgel + Light Powder                 |
     161 | White Wish            | White Club + Light Powder                    |
     162 | Cerberus Cudgel       | Demon Cudgel + Fluella Cooties               |
     163 | Sorcery Sophia        | Initially equipped                           |
     164 | Hidden Sophia         | Found in Zaurak Keep                         |
     165 | Mars Sophia           | Use coupon in Mintaka                        |
     166 | Idios Pyr             | Found in Tarazed                             |
     167 | Ice Roue              | Found in Mintaka                             |
     168 | Apsu Sophia           | Found in Veinroots                           |
     169 | Deluge the Seabane    | Found after beating Seginus                  |
     170 | Thunder Roue          | Buy in Mintaka                               |
     171 | Thor Sophia           | Found in Veinroots                           |
     172 | Light Sophia          | Buy in Cujam                                 |
     173 | Fair Guardian         | Found in Battlefields of Atria               |
     174 | Cross Sophia          | Found in Zaurak Keep                         |
     175 | Hades Sophia          | Dropped by Nasca                             |
     176 | Fire Sophia           | Sorcery Sophia + Blaze                       |
     177 | Burning Revelation    | Hidden Sophia + Fireglow Stone               |
     178 | Meteor Sophia         | Mars Sophia + Blaze                          |
     179 | Deuteros Pyr          | Idios Pyr + Fireglow Stone                   |
     180 | Ice Sophia            | Sorcery Sophia + Pristine Water              |
     181 | Ice Sense             | Ice Roue + Pristine Water                    |
     182 | Apsu Logos            | Apsu Sophia + Sparkling Snow                 |
     183 | Thunder Sense         | Thunder Roue + Spark Shroom                  |
     184 | Thor Pathos           | Thor Sophia + Lightning Shroom               |
     185 | Holy Vein             | Light Sophia + Light Powder                  |
     186 | Sophic Guardian       | Fair Guardian + Light Powder                 |
     187 | Cross Sagesse         | Cross Sophia + Fluella Cooties               |
     188 | Hades Sagesse         | Hades Sophia + Dark Powder                   |
     189 | Leather Vest          | Initially equipped                           |
     190 | Full Plate            | Buy in Mintaka                               |
     191 | Chain Mail            | Found in Greater Mintaka                     |
     192 | Scale Mail            | Buy in Nashira                               |
     193 | Battle Suit           | Received from Verus after Cujam              |
     194 | Golden Armor          | Found in Vega Building Site                  |
     195 | Armor Alma            | Found in Matar Highlands                     |
     196 | Flame Mail            | Found in Albali Sandhollow                   |
     197 | Salamander Tongue     | Dropped by a Dragon (Battlefields of Atria)  |
     198 | Snow Mail             | Buy in Algorab                               |
     199 | Breath Jacket         | Buy in Naos                                  |
     200 | Armor of Tonritus     | Dropped by Holoholo Bird                     |
     201 | Saint's Armor         | Dropped by a King Caracal (Matar Highlands)  |
     202 | Evil Mail             | Found in Zaurak Keep                         |
     203 | Pow Vest              | Leather Vest + Machina Gas                   |
     204 | Crocodile Vest        | Leather Vest + Stone                         |
     205 | Solid Plate           | Full Plate + Machina Gas                     |
     206 | Heavy-Duty Plate      | Full Plate + Stone                           |
     207 | Lucentskin Mail       | Scale Mail + Stone                           |
     208 | Crossbone Mail        | Scale Mail + Machina Gas                     |
     209 | Grand Armor           | Golden Armor + Machina Gas                   |
     210 | Queen Armor           | Golden Armor + Machina Gas                   |
     211 | Divine Armor          | Golden Armor + Boulder                       |
     212 | Passio Alma           | Armor Alma + Machina Gas                     |
     213 | Amatrix Alma          | Armor Alma + Boulder                         |
     214 | Blaze Mail            | Flame Mail + Lava                            |
     215 | Flame Armor           | Flame Mail + Blaze                           |
     216 | Flamelink Mail        | Chain Mail + Blaze                           |
     217 | Fiery Battle Suit     | Battle Suit + Blaze                          |
     218 | Salamander Eyes       | Salamander Tongue + Ancient Mask             |
     219 | Salamander Scales     | Salamander Tongue + Sparkling Snow           |
     220 | Icy Battle Suit       | Battle Suit + Pristine Water                 |
     221 | Blizzard Mail         | Snow Mail + Boulder                          |
     222 | Snowwind Mail         | Snow Mail + Rotten Food                      |
     223 | Levinlink Mail        | Chain Mail + Spark Shroom                    |
     224 | Temper of Tonitrus    | Armor of Tonitrus + Boulder                  |
     225 | Fires of Tonitrus     | Armor of Tonitrus + Lava                     |
     226 | Ice of Tonitrus       | Armor of Tonitrus + Flame Ice                |
     227 | Thunder of Tonitrus   | Armor of Tonitrus + Jolt Shroom              |
     228 | Light of Tonitrus     | Armor of Tonitrus + Light Powder             |
     229 | Shadow of Tonitrus    | Armor of Tonitrus + Soot Soup                |
     230 | Grandmail of Tonitrus | Armor of Tonitrus + Machina Gas              |
     231 | Saint-Knight's Armor  | Saint's Armor + Machina Gas                  |
     232 | Saint-Champion's Armor| Saint's Armor + Dark Powder                  |
     233 | Brilliant Armor       | Saint's Armor + Light Powder                 |
     234 | Karma Mail            | Evil Mail + Fluffy Pillow                    |
     235 | Chaos Mail            | Evil Mail + Extreme Stress                   |
     236 | Grappler's Gi         | Found in Elnath                              |
     237 | Twelve-Layered Kimono | Found in Battlefields of Atria               |
     238 | Firedrake Regalia     | Trade in Gemma                               |
     239 | Heat Camouflage       | Found in Cebalrai                            |
     240 | Frozen Suit           | Found in Cloud Passage                       |
     241 | Aqua Camouflage       | Found in Holoholo Jungle                     |
     242 | Heavenbolt Wrap       | Found in Moonguiel Forest                    |
     243 | Jaraiya's Robe        | Found in Nekkar Quietlands                   |
     244 | Sister's Habit        | Received from Verus after Cujam              |
     245 | Mourning Dress        | Dropped by a Shaman (Battlefields of Atria)  |
     246 | Fighter's Gi          | Grappler's Gi + Medic Kit                    |
     247 | Warrior's Gi          | Grappler's Gi + Primordial Cactus            | 
     248 | Fifteen-Layered Komono| Twelve-Layered Kimono + Fresh Air            |
     249 | Aetherdrake Regalia   | Firedrake Regalia + Lava                     |
     250 | Hazyfire Camouflage   | Heat Camouflage + Ancient Mask               |
     251 | Diamond Suit          | Frozen Suit + Flame Ice                      |
     252 | Hazyrain Camouflage   | Aqua Camouflage + Ancient Mask               |
     253 | Heavengale Wrap       | Heavenbolt Wrap + Fresh Air                  |
     254 | Saizou's Robe         | Jiraiya's Robe + Jolt Shroom                 |
     255 | M. Superior's Habit   | Sister's Habit + Primordial Cactus           |
     256 | Confessional Clothes  | Sister's Habit + Celestial Tree              |
     257 | Mournful Dress        | Mourning Dress + Soot Soup                   |
     258 | Heat Robe             | Buy in Mintaka                               |
     259 | Robe of Firelight     | Coupon in Mintaka                            |
     260 | Pyre Frock            | Found in Veinroots                           |
     261 | Nixie Garb            | Found in Sheratan                            |
     262 | Sleet Shawl           | Buy in Sheliak                               |
     263 | Freezing Gown         | Found in Gemma                               |
     264 | Thunder Robe          | Found in Mintaka                             |
     265 | Thunderhead Cloak     | Buy in Pherkad                               |
     266 | Holy Shroud           | Found in Seginus                             |
     267 | Mephistopheles Cloak  | Received from Verus after Cujam              |
     268 | Sublime Garb          | Found in Battlefields of Atria               |
     269 | Flame Robe            | Heat Robe + Blaze                            |
     270 | Indigo Flame Robe     | Heat Robe + Rotten Food                      |
     271 | Firedawn Robe         | Robe of Firelight + Blaze                    |
     272 | Firemoon Robe         | Robe of Firelight + Lava                     |
     273 | Burning Pyre Frock    | Pyre Frock + Fireglow Stone                  |
     274 | Canonical Pyre Frock  | Pyre Frock + Lava                            |
     275 | Undine Garb           | Nixie Garb + Pristine Water                  |
     276 | Snowstorm Shawl       | Sleet Shawl + Flame Ice                      |
     277 | Jinni's Frost         | Freezing Gown + Sparkling Snow               |
     278 | Iceberg               | Freezing Gown + Machina Gas                  |
     279 | Frozen Gown           | Freezing Gown + Flame Ice                    |
     280 | Lightning Robe        | Thunder Robe + Fresh Air                     |
     281 | Thundergod Cloak      | Thunderhead Cloak + Lightning Shroom         |
     282 | Whitebolt Cloak       | Thunderhead Cloak + Light Powder             |
     283 | Blackbolt Cloak       | Thunderhead Cloak + Dark Powder              |
     284 | Holy Fireshroud       | Holy Shroud + Fireglow Stone                 |
     285 | Holy Lightshroud      | Holy Shroud + Light Powder                   |
     286 | Holy Vigilshroud      | Holy Shroud + Fluffy Pillow                  |
     287 | Flamistopheles Cloak  | Mephistopheles Cloak + Blaze                 |
     288 | Levistopheles Cloak   | Mephistopheles Cloak + Spark Shroom          |
     289 | Inferno Cloak         | Mephistopheles Cloak + Dark Powder           |
     290 | Sacrosanct Robes      | Sublime Garb + Boulder                       |
     291 | Garb of Atonement     | Sublime Garb + Light Powder                  |
     292 | Garb of Thorns        | Sublime Garb + Soot Soup                     |
     293 | Hero Mask             | Trade in Mintaka                             |
     294 | Power Helmet          | Buy in Sheratan                              |
     295 | Golden Helm           | Found in Vega Building Site                  |
     296 | Hell-Purged Casque    | Found in Nihal Desert                        |
     297 | Phoenix Helm          | Trade in Duhr                                |
     298 | Crystal Helm          | Dropped by a Geryon (Zaurak Keep)            |
     299 | Kappa Helmet          | Dropped by an Armored Cancerite (C. River)   |
     300 | Electric Helm         | Buy in Sheratan                              |
     301 | Helm of Indra         | Buy in Cebalrai                              |
     302 | Angel's Helm          | Buy in Algorab                               |
     303 | Skull Mask            | Buy in Naos                                  |
     304 | Negative Hat          | Found in Zaurak Keep                         |
     305 | Mk. II Mask           | Hero Mask + Medic Kit                        |
     306 | Heavy-Duty Helmet     | Power Helmet + Stone                         |
     307 | Justice Helm          | Golden Helm + Fireglow Stone                 |
     308 | Divine Helm           | Golden Helm + Light Powder                   |
     309 | Golden Knightshelm    | Golden Helm + Celestial Tree                 |
     310 | Hell-Baked Casque     | Hell-Purged Casque + Lava                    |
     311 | Phoenix Head          | Phoenix Helm + Rotten Food                   |
     312 | Phoenix Heart         | Phoenix Helm + Lava                          |
     313 | Glacial Helm          | Crystal Helm + Flame Ice                     |
     314 | Kappa Helmet, Jr.     | Kappa Helmet + Fluffy Pillow                 |
     315 | Blitz Helm            | Electric Helm + Spark Shroom                 |
     316 | Grandhelm of Indra    | Helm of Indra + Boulder                      |
     317 | War Helm of Indra     | Helm of Indra + Jolt Shroom                  |
     318 | Innocent's Helm       | Angel's Helm + Fresh Air                     |
     319 | Foxfire Cap           | Use coupon in Sheratan                       |
     320 | Flame Hood            | Found in Azha                                |
     321 | Scarlet Crown         | Found in Veinroots                           |
     322 | Zelos Kune            | Found in Vega Building Site                  |
     323 | Frost Cap             | Found in Vega Building Site                  |
     324 | Aqua Hood             | Found in Celestial River                     |
     325 | Crown of Bubbles      | Found in Matar Highlands                     |
     326 | Quickfreeze Cap       | Found in Sheratan                            |
     327 | Thunder Hat           | Dropped by a Blood Leaf (Nunki Valley)       |
     328 | Indiglow Cowl         | Buy in Cebalrai                              |
     329 | Welkinsire Cap        | Buy in Gemma                                 |
     330 | Nurse's Cap           | Buy in Sheliak                               |
     331 | Hymnos Kune           | Buy in Algorab                               |
     332 | Trigon Band           | Dropped by a Skeleton Warrior (Zaurak Keep)  |
     333 | Sparkfire Cap         | Foxfire Cap + Spark Shroom                   |
     334 | Blaze Hood            | Flame Hood + Lava                            |
     335 | Ardor Kune            | Zelos Kune + Machina Gas                     |
     336 | Zelos Kapelo          | Zelos Kune + Fireglow Stone                  |
     337 | Icicle Cap            | Frost Cap + Machina Gas                      |
     338 | Marine Hood           | Aqua Hood + Flame Ice                        |
     339 | Crown of Seaspray     | Crown of Bubbles + Boulder                   |
     340 | Crown of Ice Pearls   | Crown of Bubbles + Flame Ice                 |
     341 | Big Thunder Hat       | Thunder Hat + Lightning Shroom               |
     342 | Thunderhead Cowl      | Indiglow Cowl + Boulder                      |
     343 | Astral Cowl           | Indiglow Cowl + Sparkling Snow               |
     344 | Thunderpeal Cap       | Welkinsire Cap + Lightning Shroom            |
     345 | Welkinswrath Cap      | Welkinsire Cap + Machina Gas                 |
     346 | Mary's Cap            | Nurse's Cap + Light Powder                   |
     347 | Happiness Kune        | Hymnos Kune + Light Powder                   |
     348 | Rock Kune             | Hymnos Kune + Fluffy Pillow                  |
     349 | Gloam Band            | Trigon Band + Soot Soup                      |
     350 | The Adversary's Band  | Trigon Band + Dark Powder                    |
     351 | Round Shield          | Found in Mintaka                             |
     352 | Buckler               | Buy in Sheratan                              |
     353 | Tower Shield          | Buy in Pherkad                               |
     354 | Battle Shield         | Buy in Azha                                  |
     355 | Platinum Shield       | Buy in Gemma                                 |
     356 | Versed Shield         | Dropped by a Mad Cancerite (Veinroots)       |
     357 | Whitecap Shield       | Found in Nusakan Thornwood                   |
     358 | Thunderer's Shield    | Found in Vega Building Site                  |
     359 | Anubis Shield         | Trade in Gemma                               |
     360 | Coin Shield           | Round Shield + Stone                         |
     361 | Strongshield          | Buckler + Machina Gas                        |
     362 | Devil Tower Shield    | Tower Shield + Extreme Stress                |
     363 | Mount Shield          | Tower Shield + Machina Gas                   |
     364 | Valor Shield          | Battle Shield + Boulder                      |
     365 | Silver Shield         | Platinum Shield + Boulder                    |
     366 | Mellow Shield         | Versed Shield + Extreme Stress               |
     367 | Shield for T. Waters  | Whitecap Shield + Sparkling Snow             |
     368 | Greatcap Shield       | Whitecap Shield + Machina Gas                |
     369 | Fulminator's Shield   | Thunderer's Shield + Extreme Stress          |
     370 | Osiris Shield         | Anubis Shield + Machina Gas                  |
     371 | Moon-Shaped Earring   | Prize for Sedna                              |
     372 | Star-Shaped Earring   | Prize for Sedna                              |
     373 | Sword-Shaped Earring  | Prize for Sedna                              |
     374 | Cross Pendant         | Give M. Apple to Celestial Tree zoologist    |
     375 | Hermit's Cane         | Found in Greater Mintaka                     |
     376 | Warrior's Scarf       | Found in Celestial Tree                      |
     377 | Pegasus Anklet        | Found in Komo Mai                            |
     378 | Imperial Ward         | Found in Nekkar Quietlands, statue quest     |
     379 | Vanishing Cloak       | Found in Sheratan, greythorne quest          |
     380 | Crimson Love          | Dropped by a Ceratobus (Lava Caves)          |
     381 | Azure Lotus           | Dropped by an Ogopogo (Lake Botein)          |
     382 | Citrine Arc           | Give PE for a Joke to Opu laughing man       |
     383 | Ebon Slash            | Dropped by a Ghost Claws (Veinroots)         |
     384 | True Verdure          | Dropped by a Fogg (Cloud Passage)            |
     385 | Violet Taboo          | Dropped by a Unuk (Nunki Valley)             |
     386 | Purest Gold           | Complete field guide                         |
     387 | Low Potion            | Initially equipped                           |
     388 | Potion                | Buy in Sheratan                              |
     389 | Middle Potion         | Buy in Azha                                  |
     390 | High Potion           | Find in Cloudvents -> buy in Komo Mai        |
     391 | Adhesive Bandages     | Initially equipped                           |
     392 | Bandages              | Find in Cloud Passage                        |
     393 | First Aid Kit         | Find in Vega Building Site                   |
     394 | Fate's Cordial        | Find in Emperor's Residence                  |
     395 | Red Beans             | Buy in Mintaka                               |
     396 | Blue Beans            | Buy in Sheratan                              |
     397 | Yellow Beans          | Buy in Mintaka                               |
     398 | Black Beans           | Buy in Naos                                  |
     399 | Green Beans           | Buy in Mintaka                               |
     400 | Purple Beans          | Buy in Vega                                  |
     401 | Pink Beans            | Prize in Coliseum                            |
     402 | Herb                  | Found in Dark Service HQ                     |
     403 | Herb Powder           | Buy in Cujam                                 |
     404 | Alarm Clock           | Coupon in Pherkad                            |
     405 | Brawn-Brewed Tea      | Coupon in Pherkad                            |
     406 | Fire-Brewed Tea       | Found in Cloud Passage                       |
     407 | Ice-Brewed Tea        | Coupon in Pherkad                            |
     408 | Lightning-Brewed Tea  | Coupon in Komo Mai                           |
     409 | Elbow Grease Tea      | Ballot quest in Komo Mai                     |
     410 | Brawn Fruit           | Take Chronic Fatigue in Pherkad              |
     411 | Fire Fruit            | Give Eau de Mouche to Azha kid               |
     412 | Ice Fruit             | Found in Lake Botein                         |
     413 | Lightning Fruit       | Give Jolt Shroom to Baelheit's library girl  |
     414 | Rainbow Fruit         | Prize for Sedna                              |
     415 | Berserker Drink       | Field guide prize                            |
     416 | Hot Spring            | Found in Holoholo Jungle                     |
     417 | Cancerite Booze       | Trade in Elnath                              |
     418 | Dragon Claw           | Found in Rodolfo's Estate                    |
     419 | Bomb                  | Buy in Vega                                  |
     420 | Toxic Dumpling        | Found in Emperor's Residence                 |
     421 | Mattress              | Found in Mintaka                             |
     422 | Elixir                | Found in Matar Highlands                     |
     423 | Book of Mana          | Found in Seginus                             |
     424 | Fate Idol             | Found in Rodolfo's Estate                    |
     425 | Fate's Kiss           | Use coupon/found in Vega                     |
     426 | Chalice of Freedom    | Buy in Gemma                                 |
     427 | CF King's Whiskers    | Greythorne quest in Sheratan                 |
     428 | Herb Flower           | Found in Veinroots                           |
     429 | White Night Beans     | Found in Holoholo Jungle (second trip)       |
     430 | Poison Ashes          | Field guide prize                            |
     431 | Harp of Slumber       | Field guide prize                            |
     432 | Hero's Crest          | Field guide prize                            |
     433 | Emperor's Crest       | Coliseum prize                               |
     434 | The Beast's Chains    | Quzman; Pac-Man quest                        |
     435 | The Beast's Collar    | Quzman; Pac-Man quest                        |
     436 | The Beast's Shackles  | Quzman; Pac-Man quest                        |
     437 | Saber Dragon Horn     | Found in Nunki Valley                        |
     438 | Pegasus Feather       | Coliseum prize                               |
     439 | Migraine Mirror       | Sedna prize                                  |
     440 | Tarot Card: Death     | Field guide prize                            |
     441 | Fire Element          | Found in Sheratan                            |
     442 | Ice Element           | Found in Sandfeeder's Nest                   |
     443 | Thunder Element       | Found in Emperor's Residence                 |
     444 | Light Element         | Found in Nashira                             |
     445 | Dark Element          | Found in Nashira                             |
     446 | Flare Element         | Fire Element + Blaze                         |
     447 | Freeze Element        | Ice Element + Pristine Water                 |
     448 | Plasma Element        | Thunder Element + Spark Shroom               |
     449 | Holy Element          | Light Element + Light Powder                 |
     450 | Shade Element         | Dark Element + Dark Powder                   |
     451 | Taunt                 | Found in Mintaka                             |
     452 | Will                  | Found in Dark Service HQ                     |
     453 | Force                 | Found in Nunki Valley                        |
     454 | Escape                | Dropped by Giacomo, all three fights         |
     455 | Blank Magnus          | First in Dark Service HQ, later from Verus   |
     456 | Pristine Water        | Found in Mintaka fountain/Pherkad laundry    |
     457 | Drinking Water        | Found in Nihal Desert oasis                  |
     458 | Stale Water           | Found in Dark Service HQ or really anywhere  |
     459 | Fireglow Stone        | Pretty Stone + Blaze                         |
     460 | Blaze                 | Fireplaces around the world                  |
     461 | Flame                 | Age Blaze (doesn't take long at all)         |
     462 | Mother Sunshine       | Center of Nihal Desert                       |
     463 | Lightning Shroom      | Jolt Shroom + Jolt Shroom                    |
     464 | Jolt Shroom           | Two Spark Shrooms, or buy in Hassaleh Port   |
     465 | Spark Shroom          | Dark Service HQ, Vega, or in Hassaleh Port   |
     466 | Treasure Lowdown      | Mother-in-Law's Secret + Paramour's Secret   |
     467 | Mother-in-Law's Secret| Sheliak, rightmost house                     |
     468 | Yesterday's News      | Found in Mintaka from Camille's maid         |
     469 | Stone                 | Found in Nihal Desert or Hassaleh Port       |
     470 | Boulder               | Stone + Stone + Chunk of Rubber              |
     471 | Pow Milk              | Found in Cebalrai stables                    |
     472 | Pow Milk Yogurt       | Age Pow Milk                                 |
     473 | Pow Milk Cheese       | Age Pow Milk Yogurt                          |
     474 | Glubberfish Filet     | Found in Nashira                             |
     475 | Rotten Food           | Found in School of Magic, or by aging food   |
     476 | Celestial Flower Seed | Found in Queen Corellia's room               |
     477 | Celestial Flower Bud  | Flower Seed + Freezing Rain + Fresh Air      |
     478 | Celestial Flower      | Flower Bud + Mother Sunshine + Fresh Air x2  |
     479 | Cloud                 | Found in Pherkad                             |
     480 | Salty Water           | Found in Sheratan elder's house              |
     481 | Salt                  | Age Salty Water or get from Cloudmaster      |
     482 | Lava                  | Found in Lava Caves, or Stone + Blaze        |
     483 | Hot Rock              | Age Lava, or Stone + Flame                   |
     484 | Mountain Apple        | Found in Cebalrai, far right house           |
     485 | Mountain Apple Vinegar| Age Mountain Apple Wine                      |
     486 | Mountain Apple Wine   | Mountain Apple x2 + Holy Droplet             |
     487 | Magna Mess-Up         | In the middle of a mixture, leave the !      |
     488 | Chronic Fatigue       | Draw from bartender at Pherkad               |
     489 | Rotting Mountain Apple| Dark Service HQ, or age Mountain Apple       |
     490 | Fruit Fit for an Emp. | Found in Emperor's Residence                 |
     491 | Meat Fit for an Emp.  | Found in Emperor's Residence                 |
     492 | Well-Done Meat        | Found in Emperor's Residence                 |
     493 | Juwar's Testimony     | Found in Azha during investigation           |
     494 | Mallo's Testimony     | Found in Azha during investigation           |
     495 | Rock Salt             | Found in Nihal Desert                        |
     496 | Diadem Cloud          | Pristine Water + Blaze + Salt                |
     497 | Pac-Man               | Get from Quzman after talking to his wife    |
     498 | Pac-Land              | Have Pac-Man eat 75 magnus                   |
     499 | Pac-Mania             | Have Pac-Man eat 147 magnus                  |
     500 | Chunk of Rubber       | Found in Emperor's Residence                 |
     501 | Hero's Pickax         | Talk to Juwar after Lava Caves               |
     502 | Lava Lord's Skull     | Draw from Lord of the Lava Cave remains      |
     503 | Sandfeeder Silk       | Draw from Sandfeeder remains                 |
     504 | Sparkling Snow        | Buy in Nihal Desert                          |
     505 | Nameless Flower       | Found in Quzman's house in Pherkad           |
     506 | Pressed Flower        | Age Nameless Flower                          |
     507 | Bloodstained Crest    | Drawn where Celsica dies in Cloudvents       |
     508 | Diadem Royal Crest    | Found in Castle Elnath                       |
     509 | Egg                   | Found in Komo Mai's second house             |
     510 | Boiled Egg            | PW + Egg + Blaze + Flame x2 + F. Rain + Salt |
     511 | Machina Oil           | Found in Mintaka                             |
     512 | Gold Beetle Carapace  | Found in Celestial Tree entrance             |
     513 | Gold Nugget           | Age Gold Beetle Carapace                     |
     514 | Adventure Novel       | Empty Book + Hero's Pickax                   |
     515 | Naughty Novel         | Found in Quzman's house in Pherkad           |
     516 | Dense Medical Tome    | Found in doctor's office in Sheliak          |
     517 | Read-to-Death Book    | Age any book                                 |
     518 | Chef-Prepared Meal    | Blaze + Meat FFE + HH Fruit + Holoflower N.  |
     519 | Empty Book            | Found in School of Magic                     |
     520 | Pow Meat              | Found in Rodolfo's Estate                    |
     521 | Shaved Ice of Love    | Sparkling Snow + Sparkling Snow + Love Syrup |
     522 | Portrait of Verus     | ??? prize in Coliseum after Wicked Gawd      |
     523 | Extreme Stress        | Drawn in Library of Magic                    |
     524 | Mound of Soot         | Found in Greater Mintaka                     |
     525 | Soot Soup             | Mound of Soot + Salty Water                  |
     526 | Withered Branch       | Age Celestial Fell-Branch                    |
     527 | Pretty Stone          | Found in Emperor's Residence                 |
     528 | Plain Old Shaved Ice  | Age Shaved Ice of Love                       |
     529 | Dark Powder           | Age Light Powder                             |
     530 | Travel Log            | Received in Dark Service HQ                  |
     531 | Basic Medical Primer  | Received from Anna in Nashira                |
     532 | Heartflask            | Received from Georg in Nihal Desert          |
     533 | Heartflask            | Final level of hearts                        |
     534 | Heartflask            | Second level of hearts                       |
     535 | Heartflask            | Third level of hearts                        |
     536 | Heartflask            | Fourth level of hearts                       |
     537 | Paramour's Secret     | Talk to Almarde after Azha                   |
     538 | Stinging Antiseptic   | Eau de Mouche + Thornflower Nectar           |
     539 | Cottoncap Gauze       | Age Cottoncap Fruit                          |
     540 | Fluella Cooties       | Drawn from patient in Sheliak                |
     541 | Warm Cheers           | Drawn in Verus's house (before Baelheit)     |
     542 | Icy Jeers             | Age Warm Cheers                              |
     543 | Real-Deal Mask        | Found in Sheratan late, from Toy Sword kids  |
     544 | Thornflower           | Found in Nusakan Thornwood                   |
     545 | Thornflower Nectar    | Age Thornflower                              |
     546 | Fluffy Pillow         | Cottoncap Fruit + Cottoncap Fruit            |
     547 | Sandcap Scores        | Drawn in Rasalas                             |
     548 | Love Syrup            | Found in Nunki Valley                        |
     549 | Sandcaps              | Age Sandcap Spores                           |
     550 | Machina Gas           | Found in Mintaka                             |
     551 | Yesterbean Variant    | Use Foul Air on a Yesterbean bush            |
     552 | Poor Excuse for a Joke| Drawn in Corellia's palace                   |
     553 | Phantasmagoria        | Drawn in Coliseum late                       |
     554 | Cottoncap Fruit       | Drawn in Sheratan orphanage                  |
     555 | Machina Communicator  | Receive automatically from Verus             |
     556 | Heartenbrace          | Found in Matar Highlands                     |
     557 | Immigration Papers    | Received in Sedna                            |
     558 | Holoholobird's Plume  | Drawn from Holoholo Bird after it dies       |
     559 | Celestial Fell-Branch | Drawn in Veinroots after guards leave        |
     560 | Fire Dagroot          | Drawn in Veinroots                           |
     561 | Ice Dagroot           | Drawn in Veinroots                           |
     562 | Lightning Dagroot     | Drawn in Veinroots                           |
     563 | Dark Dagroot          | Drawn in Veinroots                           |
     564 | Holy Dagroot          | Drawn in Veinroots                           |
     565 | Black Dragon's Horn   | Drawn from Black Dragon after it dies        |
     566 | Balmsand              | Drawn in Sandfeeder's Nest                   |
     567 | Goopy Machina Oil     | Age Machina Oil                              |
     568 | Foul Air              | Drawn in Vega                                |
     569 | Fresh Air             | Drawn in Corellia's palace                   |
     570 | Power Pellet          | Found in School of Magic after Pac-Man - 100 |
     571 | Light Powder          | Found in Zaurak Keep                         |
     572 | Traditional KM Cookie | Found in Anuenue                             |
     573 | Original KM Cookie    | Found in Anuenue                             |
     574 | Lotus Leaf            | Drawn in Matar Highlands                     |
     575 | Photosynth Lily       | Drawn in Lake Botein                         |
     576 | Freezing Rain         | Drawn in Naos                                |
     577 | Olefour               | Drawn in Naos                                |
     578 | Gust Boulder          | Drawn in the Cloudvents                      |
     579 | Yesterbean            | Use Fresh Air on Nusakan Thornwood bushes    |
     580 | Medic Kit             | Stinging Antiseptic + Cottoncap Gauze        |
     581 | Gena's Pinion         | Give Gena the Portrait of Verus              |
     582 | Toy Sword             | Get from kids in Sheratan                    |
     583 | Dull Times            | Drawn in School of Magic                     |
     584 | Gold Beetle Wallet    | Gold Beetle Carapace x2 + Gold Nugget        |
     585 | Hero License          | Toy Sword + Real-Deal Mask                   |
     586 | Magnetite Waves       | Drawn in Albali Sandhollow                   |
     587 | Good Times            | Drawn in Anuenue Port                        |
     588 | Eau de Mouche         | Drawn in Lava Caves                          |
     589 | Holy Droplet          | Drawn in Pherkad or Nunki Valley barrels     |
     590 | Terrible Song         | Drawn in Azha or Komo Mai                    |
     591 | Sweet Song            | Terrible Song + Love Syrup                   |
     592 | Heartbreaking Song    | Terrible Song + Salt                         |
     593 | Flame Ice             | Drawn in Azha                                |
     594 | Coliseum Dog Tags     | Received in Mintaka                          |
     595 | Metal Device          | Received in Greater Mintaka during Azha      |
     596 | Bomb Detonator        | Metal Device during Azha                     |
     597 | Rockfly Corpse        | Drawn in Lava Caves                          |
     598 | Royal Mirror          | Received in Cloud Passage                    |
     599 | Sagi Wanted Poster    | Found in Pherkad                             |
     600 | Milly Wanted Poster   | Found in Pherkad                             |
     601 | Guillo Wanted Poster  | Found in Pherkad                             |
     602 | Local Hero Sagi       | Wanted poster after 50 hours                 |
     603 | Local Hero Milly      | Wanted poster after 50 hours                 |
     604 | Local Hero Guillo     | Wanted poster after 50 hours                 |
     605 | Woodfellah            | Received in Veinroots                        |
     606 | Billowsmoke           | Drawn in Rodolfo's Estate                    |
     607 | Holoholo Fruit        | Drawn in Holoholo Jungle after rain          |
     608 | Holoholo Nectar       | Drawn in Holoholo Jungle                     |
     609 | Half-Baked Greythorne | Received from Gena as a greythorne           |
     610 | Greythorne Storybook  | Received from Ladekahn as a greythorne       |
     611 | Greythorne's Song     | Talk to Moonguile Forest pink greythorne     |
     612 | Tub-Time Greythorne   | Received from Geldoblame as a greythorne     |
     613 | Floppy Greythorne     | Cottoncap Fruit x3 + Half-Baked Greythorne   |
     614 | Fluffy Greythorne     | Cottoncap Fruit x4 + Floppy Greythorne       |
     615 | Spring-Lord's Voice   | Greythorne quest in Moonguile Forest         |
     616 | Rainbow               | Drawn in Opu                                 |
     617 | Primordial Cactus     | Drawn in Battlefields of Atria               |
     618 | Ancient Mask          | Found in Gemma (Mountain Apple Wine, trade)  |
     619 | Stewed Mud Potatoes   | Drawn in Gemma                               |
     620 | Fire Moss             | Drawn in Nekkar Quietlands                   |
     621 | P. Celestial Flower   | C. Flower + Flowerpot + Freezing Rain x3     |
     622 | Potted Heartenbrace   | Heartenbrace + Flowerpot + Pristine Water x2 |
     623 | P. Nameless Flower    | Nameless Flower + Flowerpot + Pristine Water |
     624 | Flowerpot             | Drawn in Anuenue Port                        |
     625 | Celestial Tree (...)  | C. Flower + C. F-B + DLIFH Dagroots + Rainbow|
     626 | Mixer                 | Receive in Sheratan                          |
     627 | Next-Gen Mixer        | Receive in Sheliak                           |
     628 | Prototype Mixer       | Found in Vega Building Site                  |
     629 | Prototype Mixer       | Found in Baelheit's office when Tarazed is up|
     630 | Sedna Bridge          | Dropped by Sandfeeder                        |
     631 | Sedna Mailbox         | Found in Naos                                |
     632 | Sedna Toadstones 1    | Dropped by an enemy in Lava Caves            |
     633 | Sedna House 1         | Dropped by Lord of Lava Caves                |
     634 | Sedna Flower Bed      | Received from celeb in Sheliak               |
     635 | Sedna Bluefruit Tree  | Dropped by an enemy in Celestial Tree        |
     636 | Sedna Monument        | Found in Castle Elnath                       |
     637 | Sedna Peach Tree      | Found in Cloudvents                          |
     638 | Sedna Beanstalk       | Found in Cujam before Battlefields of Atria  |
     639 | Sedna Fence           | Received from bartender in Pherkad           |
     640 | Sedna Weathervane     | Received from fantail in Cebalrai            |
     641 | Sedna Fern            | Found in Moonguile Forest                    |
     642 | Sedna House 2         | Found in Rodolfo's Estate                    |
     643 | Sedna ES Sculpture    | Dropped by an enemy in Holoholo Jungle       |
     644 | Sedna Mill House      | Bought in Komo Mai                           |
     645 | Sedna Waterwheel      | Found in Sedna (Mill House)                  |
     646 | Sedna Pow House       | Received from olifant in Opu (Holoholo Fruit)|
     647 | Sedna Windmill        | Found in Celestial Tree                      |
     648 | Sedna Orange Tree     | Found in Battlefields of Atria               |
     649 | Sedna Pier            | Found in Gemma after you get an Ancient Mask |
     650 | Sedna Toadstones 2    | Bought in Algorab                            |
     651 | Sedna Odd Sculpture   | Received after the Sedna immigration         |
     652 | Sedna Main Gate       | Found in Nekkar Quietlands                   |
     653 | Sedna House 3         | Found in Vega                                |
     654 | Sedna Well            | Dropped by an enemy in Matar Highlands       |
     655 | Sedna Light           | Found in Endmost Bethel after Sedna is done  |
    +----+-----------------------+----------------------------------------------+
    
    -~-~-~-~-~-~-~-~-~-
     IXb. Magnus Mixes
    -~-~-~-~-~-~-~-~-~-
    
    This is just what the recipes are, not like, commentary on them like I usually
    do in stuff like this. =P Or where they're found, because you can make recipes
    regardless.
    
    1. Drinking Water + Drinking Water = Pristine Water
    
    2. Stale Water + Stale Water = Drinking Water
    
    3. Blaze + Pretty Stone = Fireglow Stone
    
    4. Flame + Flame = Blaze
    
    5. Jolt Shroom + Jolt Shroom = Lightning Shroom
    
    6. Spark Shroom + Spark Shroom = Jolt Shroom
    
    7. Stone + Stone + Chunk of Rubber = Boulder
    
    8. Mother-in-Law's Secret + Paramour's Secret = Treasure Lowdown
    
    9. Celestial Flower Seed + Freezing Rain + Fresh Air = Celestial Flower Bud
    
    10. Mother Sunshine + Celestial Flower Bud + Fresh Air x2 = Celestial Flower
    
    11. Drinking Water + Blaze = Cloud
    
    12. Stale Water + Salt = Salty Water
    
    13. Blaze + Stone = Lava
    
    14. Flame + Stone = Hot Rock
    
    15. Boulder + Salt = Rock Salt
    
    16. Pristine Water + Blaze + Salt = Diadem Cloud
    
    17. Flame Ice + Primordial Cactus = Sparkling Snow
    
    18. Pristine Water + Egg + Blaze + Flame x2 + Freezing Rain + Salt = Boiled
        Egg
    
    19. Hero's Pickax + Empty Book = Adventure Novel
    
    20. Empty Book + Love Syrup = Naughty Novel
    
    21. Empty Book + Medic Kit = Dense Medical Tome
    
    22. Blaze + Meat Fit For An Emperor + Holoholo Fruit + Holoholo Nectar =
        Chef-Prepared Meat
    
    23. Sparkling Snow + Sparkling Snow + Love Syrup = Shaved Ice of Love
    
    24. Blaze + Withered Branches = Mound of Soot
    
    25. Salty Water + Mound of Soot = Soot Soup
    
    26. Empty Book + Cottoncap Gauze = Basic Medical Primer
    
    27. Thornflower Nectar + Eau de Mouche = Stinged Antiseptic
    
    28. Chronic Fatigue + Extreme Stress + Foul Air = Fluella Cooties
    
    29. Cottoncap Fruit + Cottoncap Fruit = Fluffy Pillow
    
    30. Pristine Water + Oleflour + Celestial Flower Seed + Holoholo Fruit + Love
        Syrup = Traditional Komo Mai Cookie
    
    31. Stale Water + Oleflour + Celestial Flower Seed + Holoholo Fruit +
        Holoflower Nectar = Original Komo Mai Cookie
    
    32. Blaze + Pow Meat = Well-Done Meat
    
    33. Golden Beetle Carapace + Golden Beetle Carapace + Gold Nugget = Gold Beetle
        Wallet
    
    34. Love Syrup + Terrible Song = Sweet Song
    
    35. Salt + Terrible Song = Heartbreaking Song
    
    36. Empty Book + Greythorne's Song = Greythorne Storybook
    
    37. Cottoncap Fruit + Half-Baked Greythorne + Cottoncap Fruit x2 = Floppy
        Greythorne
    
    38. Cottoncap Fruit + Floppy Greythorne + Cottoncap Fruit x3 = Fluffy Greythorne
    
    39. Mother Sunshine + Holy Droplet + Pristine Water x3 = Rainbow
    
    40. Celestial Flower + Flowerpot + Freezing Rain x3 = Potted Celestial Flower
    
    41. Heartenbrace + Flowerpot + Pristine Water x2 = Potted Heartenbrace
    
    42. Nameless Flower + Flowerpot + Pristine Water = Potted Nameless Flower
    
    43. Celestial Flower + Celestial Fell-Branch + Dark Dagroot + Lightning Dagroot
        + Ice Dagroot + Fire Dagroot + Holy Dagroot + Rainbow = Celestial Tree
    
    44. Mount of Soot x5 = Pretty Stone
    
    45. Stinging Antiseptic + Cottoncap Gauze = Medic Kit
    
    46. Real-Deal Mask + Toy Sword = Hero License
    
    47. Salty Water + Greythorne Storybook + Greythorne's Song x6 = Half-Baked
        Greythorne
    
    48. Mountain Apple + Mountain Apple + Holy Droplet = Mountain Apple Wine
    
    49. Freezing Rain + Blaze + Chronic Fatigue = Fresh Air
    
    50. Extreme Stress + Good Times = Fresh Air
    
    -~-~-~-~-~-~-~-~-~-~
     IXc. EX Combo List
    -~-~-~-~-~-~-~-~-~-~
    
    Like I said earlier, anyone reading this list is probably looking for these
    anyway, so here they are. More coming soon...
    
    Sagi
    =-=-=
    1. Scension Flurry
     -> Combo: Weak Attack B + Medium Attack + Strong Attack + Scension
    2. Anti-Scension Fury
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Scension
    3. Scension Blitz
     -> Combo: Scension + Ascension
    4. True Scension Blitz
     -> Combo: Weak Attack B + Medium Attack + Strong Attack + Scension + Ascension
    5. Anti-Scension Blitz
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Scension + Ascension
    6. Scension Onslaught
     -> Combo: Scension + Ascension + Transcension
    7. True Scension Onslaught
     -> Combo: Weak Attack B + Medium Attack + Strong Attack + Scension + Ascension
               + Transcension
    8. Anti-Scension Onslaught
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Scension + Ascension
               + Transcension
    9. Fire Forged Transcension
     -> Combo: fire weapon + Weak Attack B + Medium Attack + Strong Attack B +
               Transcension
    10. Heaven Forged Transcension
     -> Combo: holy weapon + Weak Attack B + Medium Attack + Strong Attack B +
               Transcension
    11. True Transcension
     -> Combo: Weak Attack B + Medium Attack + Strong Attack B + Transcension
    12. Fire Forged Ascension
     -> Combo: fire weapon + Weak Attack + Medium Attack B + Strong Attack B +
               Ascension
    13. Heaven Forged Ascension
     -> Combo: holy weapon + Weak Attack + Medium Attack B + Strong Attack B +
               Ascension
    14. True Ascension
     -> Combo: Weak Attack + Medium Attack B + Strong Attack B + Ascension
    15. Blessed Ascension
     -> Combo: holy weapon + Weak Attack + Ascension
    16. Sunderbolt
     -> Combo: lightning weapon + Weak Attack B + Medium Attack B + Strong Attack
               + Cliffsunder
    17. Heavenflame's Tongue
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Heavenfall
    18. Crimson Skies
     -> Combo: Heavenfall + Red Padma
    19. True Crimson Skies
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Heavenfall + Red
               Padma
    20. Crimson Sky Tooth
     -> Combo: Heavenfall + Red Padma + Blast Tooth
    21. True Crimson Sky Tooth
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Heavenfall + Red
               Padma + Blast Tooth
    22. Flame Ice Flurry
     -> Combo: Heavenfall + Red Padma + Rime Blade
    23. True Flame Ice Flurry
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Heavenfall + Red
               Padma + Rime Blade
    24. Heavenly Bloom
     -> Combo: Heavenfall + Ice Bloom
    25. True Heavenly Bloom
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Heavenfall + Icebloom
    26. Heaven's Glacier
     -> Combo: Heavenfall + Icebloom + Rime Blade
    27. True Heaven's Glacier
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Heavenfall + Icebloom
               + Rime Blade
    28. True Smoldering Pike
     -> Combo: fire weapon + Weak Attack B + Medium Attack B + Strong Attack B +
               Red Padma
    29. Smoldering Pike
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack B + Red Padma
    30. Icy Hellpike
     -> Combo: Red Padma + Rime Blade
    31. True Icy Hellpike
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack B + Red Padma +
               Rime Blade
    32. Icegleam Shield
     -> Combo: Weak Attack B + Strong Attack + Icebloom
    33. Icegleam Assault
     -> Combo: Armor + Weak Attack B + Medium Attack B + Strong Attack + Icebloom
    34. Rime Flower
     -> Combo: Icebloom + Rime Blade
    35. Rime Flower Guardian
     -> Combo: Weak Attack B + Strong Attack + Icebloom + Rime Blade
    36. True Rime Flower
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack + Icebloom + Rime
               Blade
    37. Rime Gleam Armor
     -> Combo: ice weapon + Weak Attack B + Strong Attack B + Rime Blade
    38. Godspeed The Ice
     -> Combo: Armor + Weak Attack B + Medium Attack B + Strong Attack B + Rime
               Blade
    39. Healing Wings
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + The Godling's
               Rapture
    40. The Apotheosis
     -> Combo: Weak Attack + Medium Attack + Strong Attack + Scension + Ascension
               + Transcension + The Godling's Rapture
    
    Milly
    =-=-=-
    41. Reverse Knight
     -> Combo: Weak Attack B + Medium Attack
    42. Reverse Tail
     -> Combo: Weak Attack B + Medium Attack + Swallowtail
    43. Trail Rush
     -> Combo: Pegasus Jump + Medium Attack B
    44. Horse Prance
     -> Combo: Weak Attack + Pegasus Jump + Medium Attack B
    45. Capricorn Header
     -> Combo: Mirage Turn + Medium Attack + Strong Attack
    46. Moon Crash
     -> Combo: Weak Attack + Mirage Turn + Medium Attack + Strong Attack
    47. Paralysis Ball
     -> Combo: Weak Attack + Mirage Turn + Medium Attack + Strong Attack + Open
               Your Eyes
    48. Empyreal Thunder
     -> Combo: Weak Attack + Mirage Turn + Medium Attack + Strong Attack +
               Sevenstar Dust + Rising Condor + Open Your Eyes
    49. Dancing Doll
     -> Combo: Weak Attack + Pegasus Jump + Medium Attack B + Rabbit Dash
    50. Dancing Drop
     -> Combo: Weak Attack + Pegasus Jump + Medium Attack B + Rabbit Dash +
               Diamond Drop
    51. Dancing Condor
     -> Combo: Weak Attack + Pegasus Jump + Medium Attack B + Rabbit Dash + Rising
               Condor
    52. Arabesque Dance
     -> Combo: Weak Attack + Pegasus Jump + Medium Attack B + Rabbit Dash +
               Arabesque
    53. Arabesque Doll
     -> Combo: fire weapon + Weak Attack + Pegasus Jump + Medium Attack B + Rabbit
               Dash + Arabesque
    54. Arabesque Thunder
     -> Combo: lightning weapon + Weak Attack + Pegasus Jump + Medium Attack B +
               Rabbit Dash + Arabesque
    55. Secret Queen
     -> Combo: Rabbit Dash (enemy down)
    56. Secret Queen II
     -> Combo: Rabbit Dash + Swallowtail (enemy down)
    57. Swallow's Flight
     -> Combo: Weak Attack B + Medium Attack + Strong Attack B + Swallowtail
    58. Stardust
     -> Combo: Weak Attack B + Medium Attack + Strong Attack B + Sevenstar Dust
    59. Emerald Guard
     -> Combo: ice weapon + Weak Attack + Medium Attack + Strong Attack B + Emerald
               Thrush
    60. Starbreaker
     -> Combo: lightning weapon + Weak Attack + Medium Attack + Strong Attack +
               Sevenstar Dust
    61. Thunder Seriatim
     -> Combo: Sevenstar Dust + Rising Condor
    62. Thunder Seriatim II
     -> Combo: Weak Attack B + Medium Attack + Strong Attack B + Sevenstar Dust +
               Rising Condor
    63. Lightning Turkey
     -> Combo: Sevenstar Dust + Rising Condor + Open Your Eyes
    64. Lightning Turkey II
     -> Combo: Weak Attack B + Medium Attack + Strong Attack B + Sevenstar Dust +
               Rising Condor + Open Your Eyes
    65. Double Frost
     -> Combo: Emerald Thrush + Diamond Drop
    66. Double Frost II
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Emerald Thrush +
               Diamond Drop
    67. Burning Frost
     -> Combo: Emerald Thrush + Diamond Drop + Phoenix Dive
    68. Burning Frost II
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Emerald Thrush +
               Diamond Drop + Phoenix Dive
    
    Guillo
    =-=-=-=
    69. Raging Firewheel
     -> Combo: fire weapon + Weak Attack + Medium Attack + Strong Attack B +
               Firewheel
    70. Wheel of Fire and Ice
     -> Combo: Firewheel + Twin Auger
    71. Circuit of Fire and Ice
     -> Combo: Weak Attack + Medium Attack + Strong Attack B + Firewheel + Twin
               Ice Auger
    72. Goddrake's Thunderclap
     -> Combo: Levinsnake's Rise + Lightendrake's Drop
    73. Goddrake's Thunderblast
     -> Combo: Weak Attack + Medium Attack B + Strong Attack + Levinsnake's Rise
        + Lightendrake's Drop
    74. Cursedealer's Revels
     -> Combo: Wickedwing Revels + Shadowflame Engine
    75. Cursedealer's Bacchanal
     -> Combo: Weak Attack B + Medium Attack + Strong Attack + Wickedwing Revels +
               Shadowflame Engine
    76. Divine Ward
     -> Combo: accessory + Weak Attack + Medium Attack + Strong Attack B +
               Ghostarrow
    77. Spirit Ward
     -> Combo: Ghostarrow + Spirilight Quiver
    78. Spirit Enchantment
     -> Combo: Weak Attack + Medium Attack B + Strong Attack + Ghostarrow +
               Spirilight Quiver
    79. Fellstar Quiver
     -> Combo: Ghostarrow + Spirilight Quiver + Fellstar Gleam
    80. Fellstar Trebuchet
     -> Combo: Weak Attack + Medium Attack B + Strong Attack + Ghostarrow +
               Spirilight Quiver + Fellstar Gleam
    81. Yin and Yang
     -> Combo: Ghostarrow + Wickedwing Revels
    82. Yin and Yang Integration
     -> Combo: Weak Attack B + Medium Attack + Strong Attack + Ghostarrow +
               Wickedwing Revels
    83. Black Yang
     -> Combo: Ghostarrow + Wickedwing Revels + Shadowflame Engine
    84. Blackest Yang
     -> Combo: Weak Attack B + Medium Attack + Strong Attack + Ghostarrow +
        Wickedwing Revels + Shadowflame Engine
    85. White Yin
     -> Combo: Ghostarrow + Spirilight Quiver + Shadowflame Engine
    86. Whitest Yin
     -> Combo: Weak Attack + Medium Attack B + Strong Attack + Ghostarrow +
               Spirilight Quiver + Shadowflame Engine
    87. Ice Blast
     -> Combo: ice weapon + Weak Attack B + Medium Attack B + Strong Attack B +
               Icefan
    88. Ice Queen
     -> Combo: Icefan + Sigil Cry
    89. Glacial Queen
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack B + Icefan + Sigil
               Cry
    90. Subzero Parade
     -> Combo: Icefan + Sigil Cry + Zeniver Cascade
    91. Subzero Festival
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack B + Icefan + Sigil
               Cry + Zeniver Cascade
    92. Fiery Ice Queen
     -> Combo: Icefan + Sigil Cry + Empyreal Wildfire
    93. Blazing Glacial Queen
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack B + Icefan + Sigil
               Cry + Empyreal Wildfire
    94. Frigid Queen's Parade
     -> Combo: Icefan + Sigil Cry + Zeniver Cascade + Aphelion Dustwake
    95. Frigid Queen's Festival
     -> Combo: Weak Attack B + Medium Attack B + Strong Attack B + Icefan + Sigil
               Cry + Zeniver Cascade + Aphelion Dustwake
    96. Levingod's Quiver I
     -> Combo: lightning weapon + Weak Attack + Medium Attack B + Strong Attack +
               Fulgadrum
    97. Levingod's Quiver II
     -> Combo: armor + Weak Attack + Medium Attack B + Strong Attack + Fulgadrum
    98. Two-Palmed Defense
     -> Combo: ice weapon + Weak Attack + Medium Attack B + Strong Attack + Twin
               Ice Auger
    99. Two-Palmed Attack
     -> Combo: armor + Weak Attack + Medium Attack B + Strong Attack + Twin Ice
               Auger
    100. Celestial Catastrophe
     -> Combo: Weak Attack + Medium Attack B + Strong Attack + Heavenlapse
    101. Guardian Comet
     -> Combo: accessory + Weak Attack + Mediun Attack + Strong Attack + Aphelion
               Dustwake
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         ~-~ ~-~ ~-~  X. Bestiary ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    And with that, you see before you a list of all the enemies in the game (at
    least whatever's in the field guide)... and a separate section for the boss
    strategies. Not that this game has a billion of them, but yeah, quality over
    quantity.
    
    -~-~-~-~-~-~-~-~-
     Xa. Field Guide
    -~-~-~-~-~-~-~-~-
    
    Yeah, it has holes in it in random places, it's incomplete... but at least I
    started it. You can't finish something you don't start... right? Everything
    should be self-explanatory, but as for the equal marks by the stats; the more
    there are, the higher the stat, but it does go the standard EDCBAS from lower
    to higher.
    
    ---
    
    001. Dark Service Peon
         Habitat - Dark Service HQ            HP      - E
         Sleep resistance - 24%               Offense - E
         Poison resistance - 24%              Defense -
         EXP - 15                                Phys - E     ; Lightning - E
         Gald - 7                                Fire - E     ; Ice       - E
         TP - 5                                  Holy - E     ; Dark      - E
         Items - None                         Speed   - D=
         Skills - None
    
    002. Fallen Serviceman
         Habitat - Dark Service HQ            HP      - E
         Sleep resistance - 35%               Offense - D==
         Poison resistance - 35%              Defense -
         EXP - 450                               Phys - D=    ; Lightning - D=
         Gald - 250                              Fire - D=    ; Ice       - D=
         TP - 180                                Holy - E=    ; Dark      - C===
         Items - Taunt                        Speed   - D=
         Skills - Slumber Shot, Gashprin Slave
    
    003. Upgraded Paramachina
         Habitat - Dark Service HQ            HP      - E
         Sleep resistance - 0%                Offense - C===
         Poison resistance - 0%               Defense -
         EXP - 500                               Phys - D=    ; Lightning - E=
         Gald - 200                              Fire - D=    ; Ice       - D=
         TP - 185                                Holy - D=    ; Dark      - C===
         Items - Wickedwing Revels            Speed   - C==
         Skills - Saber Hand, Rampage Chomp
    
    004. Alpha Paramachina
         Habitat - Emperor's Residence        HP      - E
         Sleep resistance - 0%                Offense - E
         Poison resistance - 0%               Defense -
         EXP - 30                                Phys - E     ; Lightning - E
         Gald - 15                               Fire - E     ; Ice       - E
         TP - 5                                  Holy - E     ; Dark      - E
         Items - Low Potion                   Speed   - D=
         Skills - None
    
    005. Dark Serviceman
         Habitat - Emperor's Residence        HP      - E
         Sleep resistance - 25%               Offense - E
         Poison resistance - 25%              Defense -
         EXP - 40                                Phys - E     ; Lightning - E
         Gald - 26                               Fire - E     ; Ice       - E
         TP - 25                                 Holy - E     ; Dark      - E
         Items - Low Potion                   Speed   - C===
         Skills - None
    
    006. Imperial Battle Machina
         Habitat - Emperor's Residence        HP      - E
         Sleep resistance - 0%                Offense - E
         Poison resistance - 0%               Defense -
         EXP - 35                                Phys - E     ; Lightning - E
         Gald - 18                               Fire - E     ; Ice       - E
         TP - 10                                 Holy - E     ; Dark      - E
         Items - Low Potion                   Speed   - E
         Skills - None
    
    007. Hideous Beast
         Habitat - Emperor's Residence        HP      - E
         Sleep resistance - 0%                Offense - E
         Poison resistance - 0%               Defense -
         EXP - 500                               Phys - E     ; Lightning - E
         Gald - 250                              Fire - E     ; Ice       - E
         TP - 30                                 Holy - E     ; Dark      - E=
         Items - Flame Sword                  Speed   - E
         Skills - Mountainmaker
    
    008. Empire Grunt
         Habitat - Mintaka                    HP      - E
         Sleep resistance - 24%               Offense - E
         Poison resistance - 24%              Defense -
         EXP - 30                                Phys - E     ; Lightning - E
         Gald - 17                               Fire - E     ; Ice       - E
         TP - 10                                 Holy - E     ; Dark      - E
         Items - Punk Knife                   Speed   - C==
         Skills - None
    
    009. Imperial Swordsman
         Habitat - Mintaka                    HP      - E
         Sleep resistance - 19%               Offense - E
         Poison resistance - 32%              Defense -
         EXP - 60                                Phys - E     ; Lightning - E
         Gald - 27                               Fire - E     ; Ice       - E
         TP - 25                                 Holy - E     ; Dark      - E
         Items - Flash Dagger                 Speed   - C==
         Skills - None
    
    010. Giacomo
         Habitat - Mintaka                    HP      - E
         Sleep resistance - 58%               Offense - E
         Poison resistance - 64%              Defense -
         EXP - 1500                              Phys - E     ; Lightning - E
         Gald - 300                              Fire - E     ; Ice       - E
         TP - 60                                 Holy - E     ; Dark      - E
         Items - Fulgadrum, Escape            Speed   - B====
         Skills - Thrashingale
    
    011. Doomer
         Habitat - Nihal Desert               HP      - E
         Sleep resistance - 56%               Offense - E=
         Poison resistance - 70%              Defense -
         EXP - 140                               Phys - E     ; Lightning - E
         Gald - 80                               Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E     ; Dark      - E
         Items - Icefan, Fire Element         Speed   - D==
         Skills - Flaming Powder
    
    012. Devil Claws
         Habitat - Nihal Desert               HP      - E
         Sleep resistance - 14%               Offense - E=
         Poison resistance - 42%              Defense -
         EXP - 130                               Phys - E=    ; Lightning - E=
         Gald - 75                               Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E     ; Dark      - E=
         Items - Emerald Thrush, Flame Sword  Speed   - B====
         Skills - Carcass of Power
    
    013. Gigim
         Habitat - Nihal Desert               HP      - E
         Sleep resistance - 49%               Offense - D==
         Poison resistance - 49%              Defense -
         EXP - 130                               Phys - E=    ; Lightning - E=
         Gald - 73                               Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E=    ; Dark      - E=
         Items - Ray of Truth                 Speed   - E
         Skills - Armadillo Attack
    
    014. Magma Beast
         Habitat - Lava Caves                 HP      - E
         Sleep resistance - 35%               Offense - E=
         Poison resistance - 56%              Defense -
         EXP - 160                               Phys - E=    ; Lightning - E=
         Gald - 68                               Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E=    ; Dark      - E=
         Items - Sedna Toadstones 1           Speed   - D==
         Skills - Inferno
    
    015. Ceratobus
         Habitat - Lava Caves                 HP      - E
         Sleep resistance - 14%               Offense - D=
         Poison resistance - 42%              Defense -
         EXP - 150                               Phys - E     ; Lightning - E
         Gald - 64                               Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E     ; Dark      - E
         Items - None                         Speed   - D==
         Skills - Dynamite Rush, Fuzzy-Wuzzy Coat
    
    016. Foytow
         Habitat - Lava Caves                 HP      - E
         Sleep resistance - 28%               Offense - E=
         Poison resistance - 28%              Defense -
         EXP - 145                               Phys - E     ; Lightning - E
         Gald - 63                               Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E     ; Dark      - E
         Items - None                         Speed   - D==
         Skills - Bloodsucker Blaze
    
    017. Phoelix
         Habitat - Lava Caves                 HP      - E
         Sleep resistance - 49%               Offense - E==
         Poison resistance - 35%              Defense -
         EXP - 200                               Phys - E=    ; Lightning - E=
         Gald - 100                              Fire - E=    ; Ice       - E
         TP - 65                                 Holy - E=    ; Dark      - E=
         Items - Mars Sophia                  Speed   - D==
         Skills - Incendiary Voice, Insanity's Song
    
    018. Lord of the Lava Caves
         Habitat - Lava Caves                 HP      - D==
         Sleep resistance - 49%               Offense - D==
         Poison resistance - 35%              Defense -
         EXP - 4530                              Phys - E=    ; Lightning - E=
         Gald - 500                              Fire - D==   ; Ice       - E
         TP - 140                                Holy - E=    ; Dark      - E=
         Skills - Molten Lunge                  Speed - A====
         Items - Arabesque, Empyreal Wildfire, Sedna House 1
    
    019. Umbra
         Habitat - Lava Caves                 HP      - D=
         Sleep resistance - 0%                Offense - D==
         Poison resistance - 0%               Defense -
         EXP - 3750                              Phys - E=    ; Lightning - E=
         Gald - 400                              Fire - D==   ; Ice       - E
         TP - 130                                Holy - E     ; Dark      - C==
         Items - Sword of Thirst              Speed   - C===
         Skills - Mountainmaker, Hellion Eye
    
    020. Shawra
         Habitat - Nusakan Thornwood          HP      - E
         Sleep resistance - 39%               Offense - E
         Poison resistance - 0%               Defense -
         EXP - 73                                Phys - E     ; Lightning - E
         Gald - 27                               Fire - E     ; Ice       - E
         TP - 35                                 Holy - E     ; Dark      - E
         Items - Wooden Club                  Speed   - D==
         Skills - None
    
    021. Balloona
         Habitat - Nusakan Thornwood          HP      - E
         Sleep resistance - 32%               Offense - E
         Poison resistance - 45%              Defense -
         EXP - 90                                Phys - E     ; Lightning - E
         Gald - 31                               Fire - E     ; Ice       - E
         TP - 35                                 Holy - E     ; Dark      - E
         Items - Sorcery Sophia, Potion       Speed   - D=
         Skills - None
    
    022. Mite
         Habitat - Lake Botein Ruins          HP      - E
         Sleep resistance - 59%               Offense - E
         Poison resistance - 66%              Defense -
         EXP - 120                               Phys - E     ; Lightning - E
         Gald - 52                               Fire - E     ; Ice       - E=
         TP - 40                                 Holy - E     ; Dark      - E
         Items - Mars Sophia                  Speed   - D==
         Skills - Mitochondria
    
    023. Pul-Puk
         Habitat - Lake Botein Ruins          HP      - E
         Sleep resistance - 33%               Offense - E
         Poison resistance - 33%              Defense -
         EXP - 80                                Phys - E     ; Lightning - E
         Gald - 38                               Fire - E     ; Ice       - E=
         TP - 40                                 Holy - E     ; Dark      - E
         Items - Cliffsunder                  Speed   - C===
         Skills - Healing Droplets
    
    024. Ogopogo
         Habitat - Lake Botein Ruins          HP      - E
         Sleep resistance - 46%               Offense - E=
         Poison resistance - 46%              Defense -
         EXP - 95                                Phys - E=    ; Lightning - E=
         Gald - 32                               Fire - E     ; Ice       - E=
         TP - 40                                 Holy - E=    ; Dark      - E=
         Items - Swallowtail, Azure Lotus     Speed   - D==
         Skills - None
    
    025. Hideous Beast
         Habitat - Lake Botein Ruins          HP      - E=
         Sleep resistance - 0%                Offense - E=
         Poison resistance - 0%               Defense -
         EXP - 2400                              Phys - E=    ; Lightning - E=
         Gald - 320                              Fire - E     ; Ice       - D==
         TP - 80                                 Holy - E     ; Dark      - D==
         Items - Sevenstar Dust               Speed   - C===
         Skills - Icy Death
    
    026. Machina Arma: Razer
         Habitat - Lake Botein Ruins          HP      - E=
         Sleep resistance - 0%                Offense - E=
         Poison resistance - 0%               Defense -
         EXP - 3120                              Phys - E=    ; Lightning - E
         Gald - 320                              Fire - E=    ; Ice       - E
         TP - 90                                 Holy - E=    ; Dark      - E=
         Items - Levinsnake's Rise            Speed   - D==
         Skills - Arma Cannon
    
    027. Cancerite
         Habitat - C. River / Cloud Passage   HP      - E=
         Sleep resistance - 51%               Offense - D==
         Poison resistance - 22%              Defense -
         EXP - 180                               Phys - E=    ; Lightning - E=
         Gald - 28                               Fire - E     ; Ice       - E=
         TP - 80                                 Holy - E=    ; Dark      - E=
         Items - Cancerite Booze              Speed   - D==
         Skills - None
    
    028. Armored Cancerite
         Habitat - C. River / Cloud Passage   HP      - E=
         Sleep resistance - 51%               Offense - D==
         Poison resistance - 22%              Defense -
         EXP - 180                               Phys - E=    ; Lightning - E=
         Gald - 28                               Fire - E     ; Ice       - E=
         TP - 80                                 Holy - E=    ; Dark      - E=
         Items - Cancerite Booze              Speed   - D==
         Skills - None
    
    029. Ray-Moo
         Habitat - C. River / Cloud Passage   HP      - E
         Sleep resistance - 36%               Offense - D=
         Poison resistance - 36%              Defense -
         EXP - 170                               Phys - E=    ; Lightning - D=
         Gald - 55                               Fire - E     ; Ice       - E=
         TP - 80                                 Holy - E=    ; Dark      - E=
         Items - Cancerite Booze              Speed   - C===
         Skills - Electro Crash, Mucky-Yucky Mucus
    
    030. Bar-Mool
         Habitat - C. River / Cloud Passage   HP      - E
         Sleep resistance - 36%               Offense - E=
         Poison resistance - 36%              Defense -
         EXP - 175                               Phys - E=    ; Lightning - E=
         Gald - 50                               Fire - E     ; Ice       - E=
         TP - 80                                 Holy - E=    ; Dark      - E=
         Items - Scension, Sedna BF Tree      Speed   - C===
         Skills - Healing Droplets
    
    031. Fogg
         Habitat - C. River / Cloud Passage   HP      - E
         Sleep resistance - 36%               Offense - D=
         Poison resistance - 51%              Defense -
         EXP - 190                               Phys - E=    ; Lightning - E=
         Gald - 40                               Fire - D=    ; Ice       - E
         TP - 80                                 Holy - E=    ; Dark      - E=
         Items - True Verdure                 Speed   - D=
         Skills - Overheat
    
    032. Vodnik
         Habitat - C. River / Cloud Passage   HP      - E
         Sleep resistance - 51%               Offense - D==
         Poison resistance - 51%              Defense -
         EXP - 200                               Phys - D=    ; Lightning - E=
         Gald - 53                               Fire - E     ; Ice       - D=
         TP - 85                                 Holy - E=    ; Dark      - D=
         Items - Whitecap Shield              Speed   - D==
         Skills - Armadillo Attack, Armored Dillo
    
    033. Magician Mite
         Habitat - C. River / Cloud Passage   HP      - E
         Sleep resistance - 66%               Offense - E=
         Poison resistance - 73%              Defense -
         EXP - 180                               Phys - E     ; Lightning - E=
         Gald - 60                               Fire - E     ; Ice       - E=
         TP - 85                                 Holy - E=    ; Dark      - E=
         Items - Sword of Tears               Speed   - D==
         Skills - Ice Rubble, Mitochondria
    
    034. Giacomo
         Habitat - C. River / Cloud Passage   HP      - E
         Sleep resistance - 66%               Offense - D==
         Poison resistance - 74%              Defense -
         EXP - 4600                              Phys - D=    ; Lightning - E=
         Gald - 550                              Fire - E=    ; Ice       - E=
         TP - 180                                Holy - E=    ; Dark      - E=
         Items - Glimmer, Escape              Speed   - D=
         Skills - Thrashingale Redux
    
    035. Dark Service Swordsman
         Habitat - Nashira                    HP      - E
         Sleep resistance - 22%               Offense - D=
         Poison resistance - 37%              Defense -
         EXP - 190                               Phys - E=    ; Lightning - E=
         Gald - 60                               Fire - E=    ; Ice       - E=
         TP - 90                                 Holy - E=    ; Dark      - E=
         Items - Red Padma                    Speed   - C==
         Skills - Fryercracker, Gashprin Salve
    
    036. Imperial Elite
         Habitat - Nashira                    HP      - E
         Sleep resistance - 29%               Offense - E=
         Poison resistance - 29%              Defense -
         EXP - 195                               Phys - E=    ; Lightning - E=
         Gald - 55                               Fire - E=    ; Ice       - E=
         TP - 85                                 Holy - E=    ; Dark      - E=
         Items - Chain Mail                   Speed   - D==
         Skills - None
    
    037. Autonomous Battle Machina
         Habitat - Nashira                    HP      - E
         Sleep resistance - 0%                Offense - D==
         Poison resistance - 0%               Defense -
         EXP - 220                               Phys - E=    ; Lightning - E
         Gald - 43                               Fire - E=    ; Ice       - E=
         TP - 90                                 Holy - E=    ; Dark      - E=
         Items - Bandages                     Speed   - E
         Skills - Force Ring Alpha, Self-Repair
    
    038. Cloud Cancerite
         Habitat - Cloudvents                 HP      - E
         Sleep resistance - 62%               Offense - C===
         Poison resistance - 27%              Defense -
         EXP - 550                               Phys - D=    ; Lightning - D==
         Gald - 228                              Fire - E=    ; Ice       - D==
         TP - 180                                Holy - D=    ; Dark      - D=
         Items - Ray of Truth, C. Booze       Speed   - D=
         Skills - Collar Lop
    
    039. Shadow Claws
         Habitat - Cloudvents                 HP      - E
         Sleep resistance - 15%               Offense - E=
         Poison resistance - 44%              Defense -
         EXP - 185                               Phys - E=    ; Lightning - E=
         Gald - 75                               Fire - E     ; Ice       - E=
         TP - 85                                 Holy - E=    ; Dark      - E=
         Items - Ascension, Murderous Joker   Speed   - B====
         Skills - Carcass of Power, Jitterjinx
    
    040. Valara
         Habitat - Cloudvents                 HP      - E=
         Sleep resistance - 67%               Offense - D==
         Poison resistance - 75%              Defense -
         EXP - 1800                              Phys - D=    ; Lightning - D==
         Gald - 400                              Fire - E=    ; Ice       - E=
         TP - 190                                Holy - E=    ; Dark      - E=
         Items - Rime Blade                   Speed   - D=
         Skills - Machina Formation, Deathdealer
    
    041. Heughes
         Habitat - Cloudvents                 HP      - E
         Sleep resistance - 67%               Offense - D==
         Poison resistance - 75%              Defense -
         EXP - 1500                              Phys - D=    ; Lightning - E=
         Gald - 350                              Fire - E=    ; Ice       - E=
         TP - 190                                Holy - E=    ; Dark      - E=
         Items - None                         Speed   - C===
         Skills - Machina Fist
    
    042. Nasca
         Habitat - Cloudvents                 HP      - E
         Sleep resistance - 45%               Offense - E=
         Poison resistance - 75%              Defense -
         EXP - 1400                              Phys - E     ; Lightning - D=
         Gald - 300                              Fire - D=    ; Ice       - D=
         TP - 190                                Holy - D=    ; Dark      - D=
         Items - None                         Speed   - E
         Skills - Stun Grenade, Gashprin Salve
    
    043. Machina Arma: Marauder
         Habitat - Cloudvents                 HP      - E=
         Sleep resistance - 0%                Offense - C===
         Poison resistance - 0%               Defense -
         EXP - 5500                              Phys - D==   ; Lightning - D==
         Gald - 0                                Fire - D==   ; Ice       - E=
         TP - 200                                Holy - D==   ; Dark      - D==
         Items - None                         Speed   - E
         Skills - Plasma Cannon
    
    044. Machina Arma: Marauder
         Habitat - Cloudvents                 HP      - D==
         Sleep resistance - 0%                Offense - A=====
         Poison resistance - 0%               Defense -
         EXP - 14000                             Phys - C===  ; Lightning - C===
         Gald - 500                              Fire - C===  ; Ice       - D=
         TP - 390                                Holy - C===  ; Dark      - B====
         Items - None                         Speed   - D==
         Skills - Plasma Cannon, Self-Repair
    
    046. Unuk
         Habitat - Nunki Valley               HP      - E
         Sleep resistance - 38%               Offense - D==
         Poison resistance - 46%              Defense -
         EXP - 250                               Phys - D==   ; Lightning - E=
         Gald - 105                              Fire - E=    ; Ice       - E=
         TP - 105                                Holy - E=    ; Dark      - D==
         Items - Violet Taboo, Battle Shield  Speed   - D==
         Skills - None
    
    048. Blood Leaf
         Habitat - Nunki Valley               HP      - E
         Sleep resistance - 45%               Offense - E=
         Poison resistance - 0%               Defense -
         EXP - 160                               Phys - E=    ; Lightning - E=
         Gald - 108                              Fire - E=    ; Ice       - E
         TP - 95                                 Holy - E=    ; Dark      - E=
         Items - Red Padma, Thunder Hat       Speed   - D==
         Skills - Enervating Waves
    
    049. Gormer
         Habitat - Nunki Valley               HP      - E
         Sleep resistance - 71%               Offense - C===
         Poison resistance - 89%              Defense -
         EXP - 450                               Phys - D==   ; Lightning - E=
         Gald - 270                              Fire - C===  ; Ice       - E
         TP - 180                                Holy - E=    ; Dark      - D==
         Items - Citrine Arc                  Speed   - D==
         Skills - Flamethrower, Flaming Powder
    
    050. Armored Baloona
         Habitat - Nunki Valley               HP      - E
         Sleep resistance - 44%               Offense - C====
         Poison resistance - 62%              Defense -
         EXP - 500                               Phys - D==   ; Lightning - D=
         Gald - 255                              Fire - C===  ; Ice       - E=
         TP - 180                                Holy - D=    ; Dark      - D==
         Items - Luciferous Stave             Speed   - D==
         Skills - Overheat
    
    051. Mobile Turret
         Habitat - Nunki Valley               HP      - E
         Sleep resistance - 44%               Offense - C====
         Poison resistance - 62%              Defense -
         EXP - 500                               Phys - D==   ; Lightning - E=
         Gald - 255                              Fire - D==   ; Ice       - E=
         TP - 180                                Holy - D==   ; Dark      - D==
         Items - Hidden Sophia                Speed   - D==
         Skills - None
    
    052. Elite Swordsman
         Habitat - Nunki Valley               HP      - E
         Sleep resistance - 27%               Offense - C===
         Poison resistance - 45%              Defense -
         EXP - 400                               Phys - D==   ; Lightning - D==
         Gald - 285                              Fire - D==   ; Ice       - D==
         TP - 190                                Holy - D==   ; Dark      - D==
         Items - None                         Speed   - C===
         Skills - Shock Bomb, Gashprin Salve
    
    053. Malpercio's Afterling
         Habitat - Nunki Valley               HP      - D==
         Sleep resistance - 0%                Offense - C===
         Poison resistance - 0%               Defense -
         EXP - 6500                              Phys - E=    ; Lightning - E=
         Gald - 650                              Fire - E=    ; Ice       - E=
         TP - 230                                Holy - E     ; Dark      - D==
         Items - Wickedwing Revels            Speed   - C===
         Skills - Feral Death
    
    054. Promachina Heughes
         Habitat - Nunki Valley               HP      - D==
         Sleep resistance - 0%                Offense - C===
         Poison resistance - 0%               Defense -
         EXP - 6300                              Phys - D==   ; Lightning - D==
         Gald - 0                                Fire - E=    ; Ice       - D==
         TP - 220                                Holy - D==   ; Dark      - D==
         Items - None                         Speed   - B=====
         Skills - Charge, Burning Harken
    
    055. Promachina Heughes
         Habitat - Nunki Valley               HP      - C===
         Sleep resistance - 0%                Offense - A=====
         Poison resistance - 0%               Defense -
         EXP - 13500                             Phys - C===  ; Lightning - C===
         Gald - 600                              Fire - D=    ; Ice       - C===
         TP - 410                                Holy - C===  ; Dark      - B====
         Items - None                         Speed   - A=====
         Skills - Charge, Burning Harken
    
    057. Dark Service Swordsman
         Habitat - Rodolfo's Estate           HP      - E
         Sleep resistance - 23%               Offense - D==
         Poison resistance - 38%              Defense -
         EXP - 260                               Phys - E=    ; Lightning - E=
         Gald - 120                              Fire - E=    ; Ice       - E=
         TP - 205                                Holy - E=    ; Dark      - D=
         Items - Whitecap Shield              Speed   - C==
         Skills - Shock Bomb, Gashprin Salve
    
    058. Dark Service Officer
         Habitat - Rodolfo's Estate           HP      - E
         Sleep resistance - 30%               Offense - E=
         Poison resistance - 30%              Defense -
         EXP - 240                               Phys - E=    ; Lightning - E=
         Gald - 115                              Fire - E=    ; Ice       - E=
         TP - 100                                Holy - E     ; Dark      - D=
         Items - Battle Shield                Speed   - C==
         Skills - Slumber Shot, Gashprin Salve
    
    059. Beta Paramachina
         Habitat - Rodolfo's Estate           HP      - E
         Sleep resistance - 0%                Offense - D==
         Poison resistance - 0%               Defense -
         EXP - 270                               Phys - D=    ; Lightning - E
         Gald - 110                              Fire - E=    ; Ice       - E=
         TP - 105                                Holy - E=    ; Dark      - D=
         Items - Diamond Drop, Light Element  Speed   - D=
         Skills - Saber Hand
    
    060. Giacomo
         Habitat - Rodolfo's Estate           HP      - D==
         Sleep resistance - 69%               Offense - C===
         Poison resistance - 76%              Defense -
         EXP - 6000                              Phys - D=    ; Lightning - E=
         Gald - 600                              Fire - E=    ; Ice       - E=
         TP - 210                                Holy - E=    ; Dark      - D=
         Items - Marvelous Sword, Escape      Speed   - D=
         Skills - Thrashingale Redux, Liquid Mettle, Energy Injection
    
    061. Spell Shellfish
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 48%               Offense - D=
         Poison resistance - 48%              Defense -
         EXP - 270                               Phys - D=    ; Lightning - D=
         Gald - 130                              Fire - E=    ; Ice       - D=
         TP - 130                                Holy - D=    ; Dark      - E=
         Items - Sedna Ebonstone Sculpture    Speed   - D=
         Skills - Water of Life, Adamant Shell
    
    062. Undead Swordsman
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 0%                Offense - D=
         Poison resistance - 0%               Defense -
         EXP - 300                               Phys - E=    ; Lightning - E=
         Gald - 144                              Fire - E=    ; Ice       - E=
         TP - 135                                Holy - E     ; Dark      - D==
         Items - Chalice of Freedom           Speed   - D=
         Skills - Nether Whistle
    
    063. Mirabilis
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 64%               Offense - D==
         Poison resistance - 56%              Defense -
         EXP - 290                               Phys - D==   ; Lightning - D=
         Gald - 121                              Fire - E     ; Ice       - D=
         TP - 130                                Holy - D=    ; Dark      - D=
         Items - Scale Mail                   Speed   - D=
         Skills - None
    
    064. Acheron
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 56%               Offense - D==
         Poison resistance - 56%              Defense -
         EXP - 300                               Phys - D==   ; Lightning - E
         Gald - 154                              Fire - E     ; Ice       - D=
         TP - 130                                Holy - D=    ; Dark      - D=
         Items - Scale Mail                   Speed   - D==
         Skills - None
    
    065. Lesser Caracal
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 24%               Offense - D=
         Poison resistance - 24%              Defense -
         EXP - 280                               Phys - E     ; Lightning - E=
         Gald - 114                              Fire - E=    ; Ice       - E
         TP - 130                                Holy - E=    ; Dark      - E=
         Items - Canyon Wind                  Speed   - C===
         Skills - None
    
    066. Vata
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 41%               Offense - C==
         Poison resistance - 57%              Defense -
         EXP - 320                               Phys - D=    ; Lightning - E=
         Gald - 124                              Fire - E=    ; Ice       - E=
         TP - 135                                Holy - E=    ; Dark      - D=
         Items - Rising Condor, Siren Sword   Speed   - C===
         Skills - Predation, Hover Strike, Earsplitting Whoop
    
    067. Alraune
         Habitat - Holoholo Jungle            HP      - E=
         Sleep resistance - 81%               Offense - C==
         Poison resistance - 73%              Defense -
         EXP - 320                               Phys - D==   ; Lightning - D==
         Gald - 126                              Fire - E=    ; Ice       - E=
         TP - 135                                Holy - D==   ; Dark      - D==
         Items - Taunt                        Speed   - E
         Skills - Poison Breath
    
    068. Holoholo Chick
         Habitat - Holoholo Jungle            HP      - E
         Sleep resistance - 24%               Offense - D==
         Poison resistance - 64%              Defense -
         EXP - 290                               Phys - E=    ; Lightning - E
         Gald - 0                                Fire - E=    ; Ice       - E=
         TP - 260                                Holy - E=    ; Dark      - D=
         Items - None                         Speed   - B====
         Skills - Angelic Song
    
    069. Holoholobird
         Habitat - Holoholo Jungle            HP      - D==
         Sleep resistance - 80%               Offense - D==
         Poison resistance - 0%               Defense -
         EXP - 6500                              Phys - D==   ; Lightning - E=
         Gald - 670                              Fire - D==   ; Ice       - D==
         TP - 260                                Holy - D==   ; Dark      - D==
         Items - Heavenlapse, A. of Tonitrus  Speed   - D==
         Skills - Wingflail, Egg
    
    087. Promachina Shanath
         Habitat - Vega                       HP      - C==
         Sleep resistance - 69%               Offense - B====
         Poison resistance - 0%               Defense -
         EXP - 14000                             Phys - D=    ; Lightning - D=
         Gald - 500                              Fire - C===  ; Ice       - D=
         TP - 390                                Holy - D=    ; Dark      - C===
         Items - None                         Speed   - B====
         Skills - Plasma Cannon, Self-Repair
    
    088. Baelheit
         Habitat - Tarazed                    HP      - C===
         Sleep resistance - 0%                Offense - A=====
         Poison resistance - 0%               Defense -
         EXP - 2800                              Phys - C===  ; Lightning - C===
         Gald - 930                              Fire - C===  ; Ice       - C===
         TP - 330                                Holy - C===  ; Dark      - D==
         Items - Phoenix Dive, Ravensbrood    Speed   - B====
         Skills - Machina Sweep
    
    -~-~-~-~-~-~
     Xb. Bosses
    -~-~-~-~-~-~
    
    You could look in the walkthrough at the appropriate section... but who wants
    to do that. Here are them bosses. ;]
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Hideous Beast
     HP  : ~600
     EXP : 250
    
     Baten Kaitos Origins has some tough bosses, and even this first boss is no
     exception to that maxim. First of all, Sagi should have about 250 HP if you
     are as I was, but be ready to face this creature's Mountainmaker, which does
     about 80 damage to both Sagi and Guillo, the latter of which fights for
     himself and is also very useful in throwing out Low Potions to heal a bit of
     HP back to you. While the Hideous Beast is indeed slower than you, its combos
     are a good 60-80 damage in themselves, so watch it.
    
     Whenever you can, draw the Flash Dagger or even the Punk Knife, and chain
     together a combo which ends in Scension or Cliffsunder, even if you have to
     discard a bunch of cards beforehand to do so. It'll definitely pay off when
     you do about 70-90 damage with your combos themselves, and let's not even
     get into Guillo, who is well in his ability to use his Firewheel and
     Fulgadrum, which are stronger than Sagi's stuff anyway. Don't hesitate to
     use Low Potions when your HP dwindles below 100, and you should be fine.
     Eventually, this thing knocks both Sagi and Guillo out anyway.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Giacomo
     HP  : ~1600
     EXP : 500
    
     Okay, let me cue you in for this one. If you are unprepared or don't know
     what the hell you're doing in combat yet, Giacomo will kick your ass. And
     not just a gentle kick; he will pummel your rear end into the ground swiftly
     and decisively, spit on its decayed remnants, and laugh at your funeral. Get
     the point? I absolutely guarantee if you still aren't used to battles, then
     despite only being 13 (and being voiced by the same guy who did Luke and
     Asch in Tales of the Abyss!), you will reduce him to critical every time, and
     then one of his combos will one hit you.
    
     First of all, I was Level 6 and 5, with Sagi at 400 HP and Guillo at 270. No
     idea how much the scantily clad chick has, but she can take care of herself
     with Low Potions. Just some notes on Giacomo's attacks. He has one special,
     called Thrashingale, which will do a good 160 damage to you, no joke. His
     combos can do any range of damage from 30 (a welcome to relief) to the upper
     100s, and if he links Thrashingale to the end, his whole combo will do about
     350 damage. No joke. And yes, he's a little on the fastish side. Not quicker
     than you, but quicker than you'd think for that kind of strength.
    
     Luckily, the chick is there to take hits, and she seems to have quite a bit
     of HP on her, which is a good thing. Giacomo himself has a lot of HP for a
     boss of his time, but note that he is NOT strong against fire, like he was in
     Eternal Wings. So just punish him with any combo you can rank up, beginning
     with weapon cards. If you can get a Flame Sword or something, then weak,
     medium, strong, and a Cliffsunder at the end, that will do a ton of damage,
     and Guillo can do even more as his physical strength is greater. Plus the
     girl has Swallowtail and Emerald Thrush for extra damage, but I'll have you
     know now, that you want to keep Low Potions and Fate's Cordials around for as
     long as you can, because if he's going to knock you out, you might as well be
     ready for it.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Hideous Beast
     HP  : ~1450
     EXP : 800
    
     Okay, as usual I'll give you a bit of an idea as to my HP and levels. I was
     on average Level 8, with Sagi having 495 HP, Guillo at 355, and Milly at 415.
     As usual, this thing is a bit strong-ish. Its main special is an attack
     called Icy Death which does about 200 damage to one character and knocks him
     or her out, plus it has an attack here and there which pummels the whole
     party at a little over 100 or so. Apart from that, the maximum the combos can
     do is about 160, and this thing is the slowest boss yet... much better than
     Giacomo was.
    
     The strategy isn't really going to differ here, except keep an eye on your
     HP whenever it gets below 200, as this guy can probably knock it out with
     about that much. It's not weak against fire, but that being said, if you get
     Sagi with a Blaze Sword and a combo ending with Heavenfall, you can and will
     do massive damage. Just regulate your stuff so that it's not all equipment,
     making use of the fact you can discard three cards at once, and you shouldn't
     have a problem. It just ends with it knocking you out anyway.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara [Machina Arma]
     HP  : ~175
     EXP : 1040
    
     The first instinct you'll probably have is to laugh at Valara's HP count, but
     let me spell it out for you: you can't technically win this battle; Valara
     and her machina arma are just far too powerful for that. You just have to
     draw that much HP out of her, and believe me that while this battle isn't
     one of those stay alive for a certain number of turns type, she's strong;
     her Arma Cannon attack is about 280 damage to one character, and her combos
     combos can be anywhere between about 40 damage... and 300.
    
     Sagi is nigh on useless in this battle aside from a Thunderfish chained with
     some extra attacks and a Cliffsunder. Valara has a very slight weakness to
     lightning, so the number one attack in this fight is Milly's Sevenstar Dust,
     which can do up to 20 damage. Yeah, I know, the damage you do is pathetic.
     Guillo is great with a Mars/Fire Sophia finishing off with a Fulgadrum, but
     you mainly need to focus on healing, since Valara's attacks are, well...
     powerful. Always keep at least one Fate's Cordial and one Potion ready, and
     end the fight with everyone alive, since 1040 EXP for everyone isn't bad.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Sandfeeder
     HP  : ~2750
     EXP : 1250
    
     Whoo, now that's a whooping high HP count, plus this thing is the first of
     many bosses that actually drain a little HP every now and then, but believe
     me, this beast isn't that bad even if it has close to twice the life of the
     second highest boss aka Giacomo... mainly due to your speed and its lack of
     defense. Let me just say the usual. If your levels are as mine, Sagi will
     have 630 HP, Guillo about 480, and Milly about 500. The Sandfeeder's main
     attack is Paralysis Quills, which does about 150 damage. Bad? No.
    
     However, this attack will usually put you to sleep, and if you're asleep on
     its next turn, it'll not only do about 250 damage to the character it gets,
     but it'll heal itself for about 30 HP, which isn't pleasant. But okay, that
     isn't as bad as you might think; Valara was much worse. Speaking of which,
     Sagi can make up for his lack of usefulness in the previous fight here, cuz
     the Sandfeeder's weakest element is pure physical attacks. So just whip out
     that Saber and do three attacks ending with any finisher, and that's about
     300 damage right there. This fight is only a little longish, not hard, trust
     me.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Umbra
     HP  : ~2350
     EXP : 1250
    
     This thing is a bit on the powerful side, so I hope that you've got your ice
     magnus ready, prepared for quite the battle. For me as usual, Sagi had 715 HP
     while Guillo had 595 and Milly 615. That's enough; you need to worry about
     the offensive. Sure, you may be slightly faster as usual, but this thing's
     extremely rare Mountainmaker attack will do almost 300 damage to the entire
     party, plus there's Hellion Eye, which blasts one character off the ground
     at about 350-360 damage. Apart from that, the combos are just in the 200
     range or so, nothing extremely special.
    
     As you can see, those numbers are a little high, and not one of its attacks
     can be considered nothing to worry about. Because of that, your interest is
     in finishing this thing off, but making sure a Middle Potion (which should be
     replacing if not done replacing all the regular Potions), and stacking up
     those EX Combos. Even if you're just constantly discarding four cards every
     turn, make sure you get any of them, order of preference: Double Frost (up to
     mid 700s if done right), Wheel of Fire and Ice (about 600 damage), Heavenly
     Bloom (mid 500s). But all of them are good. It all ends with you being blown
     off your feet anyway.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Lord of the Lava Caves
     HP  : ~4300
     EXP : 1510
    
     Okay, that HP total there is not a joke, or a lie. It's also not a figment of
     my imagination, although you can give or take a hit point here and there.
     But that's beside the point; I can understand the point of having higher HP
     bosses, but this thing just went WAY, WAY too far. 4300 HP, seriously... and
     I'll add one point, that it hangs to one side that almost looks like it's
     critical. It's not. It's just mocking you. You may have thought this thing
     was easy before, but the fact this thing has 4300 HP makes it several
     exponents more difficult.
    
     You're probably used to this thing's attacks by now, added in with the fact
     it's a lot faster than the Umbra or other things, plus it has the strongest
     attack you've seen yet, called Molten Blast or something like that, and it
     does 450 damage. Not to mention this thing absolutely loves to chain it to
     the end of a combo and do in excess of 800 damage... pretty hard to live
     through even at full HP, people. As such, focus on taking as much HP as you
     can off of this thing. If you get an opportunity, use MP Burst, but don't
     make a specific attempt for it. You want to chain and relay a lot of ice
     related stuff, because huge 1500 damage combos which add in causing freeze
     are by far your best bet. This battle will last a while and is the hardest
     battle since Giacomo, believe me, but this thing will go down eventually.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Giacomo
     HP  : ~3600
     EXP : 1660
    
     That's right, Giacomo is back and just to add insult to injury, he's brought
     two imperial soldiers with him. It is absolutely REQUIRED that you roast the
     soldiers before you do Giacomo in, because they can do up and past 200 damage
     per hit, so if you're like me with Sagi at 920 HP, Guillo at 745 and Milly at
     765, you'll run into a bit of a problem. So when you finish the first soldier
     off with some heavy duty combos, move right on to the third target aka the
     other soldier, and lay him to waste. If you leave all three alive, you will
     die, and very quickly.
    
     Giacomo himself attacks with combos which can be anywhere from 70 to 350
     damage, and a new technique called Thrashingale Redux, which hits one
     character for about 450 damage and always, ALWAYS knocks that character down.
     That is quite a pain and should certainly be treated with a Middle Potion
     after it strikes. As usual, keep a few Fate's Cordials handy and don't let
     up on the offensive even after the soldiers are gone, and this fight should
     probably not be quite as bad as the last one, plus if you do a well executed
     MP Burst you can do perhaps mid thousands worth of damage; as Giacomo in the
     life department is far more merciful than that last little nuisance.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara & Nasca & Heughes
     HP  : ~3100 & ~1800 & ~1800
     EXP : 1567
    
     Okay, you remember the trio battle from Eternal Wings? If not, let me spell
     it out for you again: it was arguably the hardest fight in the game. So is
     this freaking one! I'm not joking; this fight is ridiculously hard and even
     if you aced everything up to this point this battle will annihilate you. For
     one thing, these three can team up and do by far the strongest attack up to
     this point: Machina Formation, which is roughly about 700 damage to one
     character, though this is honestly the least of your worries as it only hits
     one character and slows all three of them down, plus they obviously can't
     chain it to a combo.
    
     I was Level 19 for everyone, Sagi had 960 HP, Guillo 840, and Milly 860. That
     probably will be enough to get you through this. However, more bad news; you
     absolutely cannot win this battle without EX Combos, preferably really good
     ones like True Heavenly Bloom instead of Heavenly Bloom (Weak Attack + Medium
     Attack + Strong Attack B + Heavenfall + Icebloom). But let's get straight to
     the point. You should take these three out in the order they're presented:
     Nasca, then Valara, then Heughes. Why Nasca first? Because despite the fact
     his attacks are pathetic (200 damage is his max with Stun Grenade plus blind)
     he uses Gashprin Salve to HEAL these bastards for about 650-750 HP. That, my
     friend, is absolutely unforgivable.
    
     Nasca is actually kind of strong against elements, so plain out brutality is
     best against him, with the strongest stuff you can manage. Do not hold back
     one single thing no matter what state you're at if he's critical and isn't
     going to go for awhile, since his AI is a bit smart. When you're done with
     him, make sure you heal yourself as much as possible, because Valara is the
     strongest of the three, with her Deathdealer attack doing about 450 damage,
     though there's no Machina Formation anymore, thank god. She's a little
     strong against lightning, but that's really it. She does have a hell of a lot
     of HP, though.
    
     Don't let up for one second, like I said. Use Bandages like there's no
     tomorrow. I'd say keep absolutely no less than one Fate's Cordial and one
     Middle Potion ready at all times. Ditch those crappy beans and Low Potions
     and stuff. And use advanced weaponry and stuff like Circuit of Fire and Ice
     instead of the wheel. With a little luck Valara will go down while you're
     still alive, and if you can get only Heughes still alive then you're pretty
     much in the clear, as his Machina Fist, which is rarely used, is only about
     330 damage or so, and his attacks are (usually) pitiful, plus he's slow.
     He's weak against elements, making him a very quick finish. In fact, kill him
     before Valara if you're paranoid, but just heal, heal, heal. Try not to let
     your HP sink below 400 if you can help it. If you can do that, you'll emerge
     victorious.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Nasca [Machina Arma]
     HP  : ~200
     EXP : 1833
    
     As you can tell by the HP count, this is one of those battles in which you
     do almost no damage but are forced to stay alive for a period of time. And
     yes, you do even less damage to the Marauder that Nasca is piloting than
     Valara's thing back in Sheratan, plus Nasca has an attack called the Machina
     Cannon which does 450 or so damage to the party, and his physicals do about
     600 to one character, but what's the catch? He's EXTREMELY slow. You'll
     seriously get about three turns to one of his, plus he's weak against ice.
     Making this a great opportunity to test out Sagi's Rime Blade technique. Get
     a Heaven's Glacier off, and that's almost the whole battle right there. He
     knocks you out eventually though, obviously.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Giacomo
     HP  : ~5000
     EXP : 2173
    
     Just as a note before I begin, I did age my Wanted Posters to turn them into
     Local Hero Posters... but then I ditched the latter, if only for the purpose
     of this guide and giving my proper HP totals, plus they take up too much
     magnus space. Anyway, just like before you'll want to take out both of the
     imperial soldiers first. And as for my HPs, Sagi had 1105, Guillo had 945,
     and Milly had 975. That's more than enough, plus if you got Mountain Apples
     in Cebalrai then you will cremate this.
    
     Giacomo's attacks are roughly exactly the same as last time, except now he
     has a new thingy called Liquid Mettle which increases defense, plus some
     thing which he rarely ever uses which raises his attack power, but that's it.
     He does, however, have a lot of HP and finally someone has surpassed that
     damn Lord of the Lava Caves. However, you're just getting stronger and
     stronger, while his Thrashingale Redux still rests at about 500+ damage and
     his combos anywhere from 100-400 damage, so if you have a Fate's Cordial or
     Fate Idol handy you should definitely be okay. Meanwhile Sagi with Rime Blade
     is devastating enough for your purposes.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Heughes [Machina Arma]
     HP  : ~385
     EXP : 2100
    
     Ugh. This may be a strange looking arma, but did you seriously think that
     you could actually beat him? When Heughes starts charging his attack, you
     know he's about to unleash Burning Harken, one killer ass attack that does
     about 900+ damage to one character, and if he chains it to the end of a combo
     expect 1700 damage or so... ugh. Just nasty. Plus he even has a huge ton of
     HP, but he's a little more damageable than the others. You want to set up a
     large combo starting with an elemental weapon, and if you keep going all the
     way you'll slay him off eventually. Just be ready with Fate's Cordials
     constantly. Also, Cebalrai Mountain Apples are good if you're stuck from
     Burning Harken.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Malpercio's Afterling
     HP  : ~6250
     EXP : 2167
    
     The last boss of Disc 1 is also the hardest boss of Disc 1. Figures. That HP
     count is the most iffy one yet, because the Afterling likes to suck enormous
     amounts of HP from you (its signature attack, Feral Death, draws anywhere
     from about 120 to 250 from you per use, but it's impossible to estimate), and
     its physical attacks usually end in it drawing 100 HP or so from you. Topping
     that off with the fact it's the highest total yet, you have a problem on your
     hands, and what you need to rely on more than ever is ginormous amounts of
     damage done at a time. You can't win with series' of 300 damage attacks, but
     with a few 1600+ damage combos, that's the way to go. 
    
     An MP Burst will probably be your friend here even though you'll want to have
     a Fate Idol handy if at all possible. The number one attack, once again, is
     Sagi's True Heavenly Glacier, so if you've got a Strong Attack B ready, keep
     it there and pummel this thing with it, but be ready for a long ass fight
     especially when you get to the later stages when this thing likes to draw
     massive amounts of health every single turn. Again, keep your HP up and cuss
     at this thing in bits and pieces for Feral Death, and note that this thing
     has a slight weakness to light. Plus Mountain Apples, if you're stuck, will
     do a lot to help you.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Holoholo Bird
     HP  : ~6600
     EXP : 2360
    
     Oh my god. This is the grand champion of most annoying bosses ever created.
     And I know, most people hate this boss too, but I personally don't think it
     is that difficult... it's LONG and freaking ANNOYING. I've never once lost to
     this thing, though, just to give you an idea, but if you want to take out
     some of the misery that this may bring, you might want to take along some
     Mountain Apples from Cebalrai. My Sagi had about 1250 HP for this battle, but
     if you have about 2000+ instead... that's at least one thing you don't have
     to worry about.
    
     Now let me describe this the way it is. The Holoholo Bird is accompanied by
     two Holoholo Chicks, which are weak doing combos for about 200 damage at the
     most, but the problem with them is that they can and WILL heal the bird boss
     for about 1200 HP every now and then. No joke. 1200 HP. Don't know what you
     think, but I for one sure hate to take that much life out with anything
     period all over again, especially considering the HP count is already high
     albeit slightly inaccurate. The chicks themselves have roughly 1000 HP apiece
     if I'm not mistaken, but when they die, the Holoholo Bird will crap out an
     egg, and after a turn it'll hatch into a Holoholo Chick. What an ass.
    
     This basically means that all battle along you will be fighting against the
     chicks whenever possible, and then landing spare hits on the Holoholo Bird.
     Which also means your characters need to come prepared. Sagi, for me, is the
     one to do a little bit of anything, because he's always got Heavenfall and
     Rime Blade, with either Icebloom or Red Padma in between. Guillo is the
     primary character here, because with Icefan + Sigil Cry + Empyreal Wildfire
     he can pull out Fiery Ice Queen (that's an oxymoron) and do absolutely
     massive damage to the whole enemy party... instantly wiping the Holoholo
     Chicks out, and plus if the first three attacks are all "B" style, then he'll
     use... Blazing Glacial Queen, which is even better. You know what to do. As
     for Milly, if you do a large combo with her that ends in Sevenstar Dust and
     then Rising Condor, her Thunder Seriatim is GREAT here for doing damage to
     the Holoholo Bird, which is weak against lightning.
    
     Everyone takes an extremely long time with this battle, and for some it might
     take longer than an hour. I'm awesome and it took me 16 minutes, so... yeah.
     ;] You want at any cost to be able to damage those eggs as quickly as you can
     when they come out of the master bird's ass, meaning weapons and combos on
     them. I think the damage you do to them carries on to the chicks themselves,
     though I could be wrong. But either way, conserve combos. And don't even
     bother with trying to kill the main Holoholo Bird as fast as you can, because
     no matter what you will fail, and 1200 or maybe even 2400 restored HP later
     your TV may no longer exist. Just a warning. Focus on the bird whenever you
     can, but when something else comes, use L or R and hit the egg around. If you
     play this out smartly, you WILL win. That I promise you.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Malpercio's Afterling
     HP  : ~5500
     EXP : 2500
    
     This is certainly one of the more interesting battles in the game. This, the
     last umbra in the game, is much different, in that you're trying to attack
     the roots that surround it. Let me explain -- this thing has two forms that
     it will frequently shift between. When its head is drawn out in front, do NOT
     attack it. You don't want it to die, but Valara will hit it with all she's
     got, be it her 500 damage combos or her 700 damage Arma Cannon. You don't
     want to hit that. However, when it's standing up and behind the roots, you
     have about 5500 HP you need to wear thin.
    
     This thing isn't very powerful, plus it's quite slow as well especially
     compared to its counterpart back in Nunki Valley; its Veinroot Pulse attack
     will do about 500 damage and drain some HP when it's in the form Valara
     attacks, and it has another attack that drains about 100 HP to what you need
     to hit (naturally...) and does about 800 damage, but that's about it. Main
     attacks are 200 damage, so basically hit it with ALL you have when it's out,
     and when it's Valara's turn, make sure you heal if necessary and use Force
     cards so that you can get a massive combo going when you come back. Remember,
     2000+ damage combos will win you this battle.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Rudra
     HP  : ~8500
     EXP : 2733
    
     Many people consider this fight rather difficult, I do not. In fact, I would
     even consider it to be easy were it not for its dreaded Heathen Melody attack
     which blasts the whole group at about 700 damage. I will say one thing before
     we start though, and that is that the Rudra is slow. You can very easily pull
     off perhaps four or five turns from the party before this thing gets a chance
     to pull off one. Its attacks besides that are combos for 300-500 damage and
     draining 100 HP (yeah that HP count wasn't high enough as was), and Feral
     Proof, which is roughly 900 damage... not something you want to run into.
    
     Thankfully, the Rudra uses Heathen Melody very scarcely, so you'll be in
     good hands. Meanwhile, it's weak against light, so your best option is Guillo
     with Ghostarrow, then Spirilight Quiver, then Heavenlapse, even though the
     latter has no EX Combos, but Spirit Ward/Enchantment will blast this thing to
     nirvana. Meanwhile, Sagi with the Apostolos and Milly with her White Club
     will absolutely kick ass with the typical Flame Ice Flurry/Heaven's Glacier
     and Thunder Seriatim. Pray that your guardian spirit will bring you healing
     cards when necessary, because stuff like Cancerite Booze and Hot Springs will
     go a long way here. Eventually you'll win.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara [Machina Arma]
     HP  : ~525
     EXP : 2666
    
     A typical machina arma battle that you can't win, but this one's a bit
     easier than the one against Heughes. For one thing, Valara's Arma Cannon
     attack is about 700 damage to the group, but hey... that's old news. Her
     combos are about the same to one character, but hey, the damage you're doing
     to the arma is a little higher this time. For one thing, the aforementioned
     combo I talked about with Guillo does about 200 damage, so that's a good
     start. Make sure you use elemental damage as always, and watch out when she
     starts the Hurricane Stance; the attack will be about 900+ damage. But apart
     from that she's still weak against ice and lightning, so you're good.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Atria Boss
     HP  : ~4200
     EXP : 2833
    
     Yeah, you read that name right... he himself is fighting you. And god damn,
     this fight is HARD. In my opinion, the most difficult battle in the game
     without a shadow of a doubt, and just to properly begin to describe how hard
     this fight is, let me note that Guillo (hereafter to be referred to as Dark
     Guillo to avoid confusion with the real Guillo, who is for some reason
     fighting alongside you with Milly) does indeed have only about 4000 HP, but
     defense from hell. A normal combo will only do about 40-70 damage, depending
     on who it's coming for. I'm dead serious, and that's with Level 2 Attack
     Auras on everyone. If that wasn't enough, his attacks drain HP, be it 130 or
     250.
    
     But let's get into Dark Guillo's attacks. You have physical attacks, which
     do either about 300, 650, or 1100 damage, and drain about 120 HP. Then you
     have Fellstar Gleam, and I guarantee you that by the end of this battle you
     will have "FLY, FLAIL, AND SLAUGHTER!" burned into your earlobes. But either
     way that attack does about 1200 damage and can indeed be chained to the end
     of a combo for pure devastation, and now you have the most evil thing that
     will ever strike you in this entire game: Heavenlapse. Oh god, that attack is
     deadly... it randomly hits the group for about 2700 damage in total, meaning
     on average about 900 damage to everyone. Just to give you a hint, I was at
     Level 30, Sagi had 1530 HP, Guillo had 1300, and Milly had 1350. And I could
     discard six cards per turn.
    
     Speaking of discarding cards, that's absolutely essential here. Unless you
     are either overleveled or using Mountain Apples cheaply, the only character
     here who is worth a damn for anything is Guillo. That's right, if you get a
     finisher for Sagi and Milly up, just toss it. You want Guillo to be able to
     use Blackest Yang as frequently as possible -- that's Weak Attack B, Medium
     Attack, Strong Attack, Ghostarrow, Wickedwing Revels, Shadowflame Engine.
     Dark Guillo ironically has a weakness to darkness (and S defense to anything
     else), so the darkness will help a ton. Blackest Yang will do 2000+ damage,
     and everyone else attacking is only meant to build up the MP and to nullify
     the HP Dark Guillo will drain from you. Nothing more, nothing less. Speaking
     of which, I'd also equip all the Weak Attack B's you have in your inventory.
     Good luck, because this fight may very well take you in the double digits
     with attempts it'll take to finally win aka get blasted with Heavenlapse.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Shanath
     HP  : ~8200
     EXP : 933
    
     Shanath is easy as hell. By far the boss that poses the least difficult, ever
     since at the very least Disc 2. Sure, the HP is highish but he has the least
     defense of any boss you've fought since perhaps the beginning of the game,
     which is a really nice breath of fresh air compared to Guillo. Sure, his
     Machina Sweep attack may be a fairly brutal delivery of about 1000+ damage,
     but he can't hit more than one character at a time, and meanwhile, take a
     look at Sagi. Use The Godling's Rapture and every hit will be critical,
     amounting in 2000+ damage and also knockdown. Seriously, just beat him up
     and heal a bit if needed; even the EXP given afterward blows.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Hearteater
     HP  : ~9100
     EXP : 3167
    
     This thing isn't bad. It's particularly easy if you just heartwing dash
     around in circles before fighting so that when you run into it, your MP is
     already at Level 2. Its main attack is Ovulate, which does a fair bit of
     damage and makes a counter appear that when it reaches 0, will hatch and
     eliminate you in one shot. Its main attacks are about 600 damage, nothing you
     haven't seen before. Don't bother using Fate's Cordials all over the place,
     you're better off timing a Fate Idol along with Hatch and the Hearteater's
     attacks. And as for damaging it, it's strong against physical attacks, so
     the best bet is elemental weapons everywhere, plus The Godling's Rapture will
     eliminate it as always. Just keep your MP up and you'll be fine.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Mange-Roches
     HP  : ~9600
     EXP : 3000
    
     This thing is certainly no Holoholo Bird, despite the fact it uses Wingflail
     and has about 3000 more HP. Indeed, Wingflail is about 650 damage to the
     party, plus Mange-Roches also has an attack called Trample that does about
     900+ damage to one character, but that's pretty much it. The field guide says
     that said bird has a weakness to lightning, but I don't find it to be any
     more efficient. Sure, Milly can pull off Thunder Seriatim as usual, adding on
     Phoenix Dive for more damage, but I certainly wouldn't opt for Guillo to use
     Goddrake's Thunderclap, for instance. =) Face it, you've beaten bosses before,
     you can do the same to this one.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Seginus
     HP  : ~8000
     EXP : 3159
    
     Ugh. This battle is really rough, although some may disagree I don't think
     it's a fraction as difficult as Seginus's counterpart from Atria, let me
     tell you. He's got Heavenlapse, which is almost the exact same damage, maybe
     very slightly more, and Shadowflame Engine, which is about 900 damage, weaker
     than Fellstar Gleam. Which is great, considering you have more HP then than
     now. The key thing is to knock Seginus down as much as you can, since you
     waste way too much time healing, due to his speed. For example, Thunder
     Seriatim, The Godling's Rapture... you get the point. Also, abuse Guillo
     with a Book of Mana and/or Ghostarrow + Spirilight Quiver, and maybe some
     Heavenlapse here and there, since Seginus is weak against light. Really, this
     battle does come down to luck more than anything.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Nasca [Machina Arma]
     HP  : ~7500
     EXP : 4807
    
     This is a rather interesting fight. Nasca's Machina Arma, the Marauder, comes
     in four parts: the body, which has somewhere around 7500 HP, two cannons,
     which I think have about 2000 HP each, and a cockpit which opens occasionally
     to heal any of the three, be it restoring the cannons to full HP when they're
     already destroyed, or healing the body for about 1200 HP, which is annoying
     as all hell. Ultimately though, your target is going to be the body though,
     so change targets immediately and head for it.
    
     Remember, if you're going to hit the cannons, then the cockpit will open and
     just bring them back to full. There is a point where Nasca just stops, but
     it's really not worth going up to that, since the cannons do 250 or 500
     respectively (hint, one's faster than the other), but that's not the problem.
     It's the body shooting that evil Plasma Cannon for about 800 damage to the
     group, with shock, AND knockdown. That's despicable. However, Guillo is just
     awesome here because with his Subzero Festival (Icefan + Sigil Cry + Zeniver
     Cascade), you can hit all three targets for mass damage, and if you're going
     for one hit wonders, remember that Sagi hits critical with every strike done
     by The Godling's Rapture.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Heughes [Machina Arma]
     HP  : ~9900
     EXP : 4635
    
     Despite the rather large HP count, Heughes is quite a bit easier than Nasca.
     And here's why: as usual, he can only hit one character at a time. I'll admit,
     when he uses Charge you should be quite alert, because the next turn he will
     use Burning Harken, an attack that does 1800+ damage to one character and can
     quite easily knock Guillo or even Milly out at full HP. But that being said,
     Heughes himself is weak against fire, so if you have Sagi pull out Crimson
     Skytooth (Heavenfall + Red Padma + Blast Tooth), or better yet, The Godling's
     Rapture which is still critical with every strike, you'll have Heughes on his
     knees very shortly. Plus too much fire and his machina will take about 400
     damage naturally. He's strong and a little fast, but quite beatable.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Valara [Machina Arma]
     HP  : ~11500
     EXP : 5150
    
     Uh... huh. Valara is by far the hardest of the three machina armas, because
     of her Arma Cannon attack, which blasts the whole group down at about 1050
     damage. That's right, to the whole party, plus knockdown. And you thought
     Nasca's special was nasty. However, the easiest part of this battle is by
     far when Valara goes into Hurricane Stance, and just uses her slightly strong
     (1200 or so) damage Hurricane Punch attack, which only hits one character so
     isn't much to worry about. The same strategy with armas applies: have Sagi
     use his usual combos, because yet again, every strike of The Godling's
     Rapture is critical. Milly with Lightning Turkey is devastating because of
     Valara's weakness to lightning, and as for Guillo, you'll want to have a Book
     of Mana ready whenever Valara uses Arma Cannon. Keep your HP well above 1000
     and/or have a Fate Idol ready, and you should emerge victorious.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Black Dragon
     HP  : ~11000
     EXP : 3433
    
     This fight is a total nightmare... totally unlike his white counterpart. The
     Black Dragon has only one special, and it's devastating -- Crimson Catharsis
     is about 3200 damage randomly spread throughout the group, which is a lot
     better comparatively than Guillo's Heavenlapse on everyone, for instance.
     However, the Black Dragon does have quite a bit of a weakness to light,
     despite its rather great defense in general. So before you enter this fight,
     I'd suggest everyone have Level 3 Attack Auras on them.
    
     So, back to the battle. Crimson Catharsis has a nice tendency to leave one
     character or more alive, as usual, so if anything you may just want to take
     some cards out of your arsenal and just have a Book of Mana and Fate Idol
     ready to go, so that they have a greater chance of showing up. Just, as
     usual, have The Godling's Rapture ready to go, and take this fight slowly,
     just doing smaller combos at a time, because if you get on the offensive for
     too long, Crimson Catharsis will burn you. Feel free to enter with a few
     Mountain Apples to raise your HP, and with a little effort you should win.
     Enter round two.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Wiseman
     HP  : ~10500
     EXP : 4120
    
     And here we have a fight that's extremely annoying. Wiseman is a real pain in
     the ass, and here's the lowdown on him. At any time he can use Illusory Chaos
     which does about 1200 damage to the whole party... almost as bad if not
     worse than Crimson Catharsis. He also has one technique that is seriously
     called Cast Away Your Carnal Robes, which blasts the whole party for about...
     300 damage, but unequips them. Which is all well and good because usually I
     have nothing equipped when he uses it anyway. And as for his physical attacks,
     they drain MP AND HP, and each one is about 400 damage. As you can see, you
     have a royal pain in the ass fighting you.
    
     Wiseman is weak against light, making Guillo awesome with his typical Fellstar
     Quiver/Trebuchet, plus I say this every battle and will say it again: Sagi
     with The Godling's Rapture is decimating, as long as you aren't being cheap
     and using The Apotheosis. However, let me point out that Wiseman can use
     Illusory Chaos over and over again, and because of that, you need to be on
     your toes and have a Book of Mana constantly ready to be thrown out for
     absolute recovery. Really, if you have less than 1000 HP for one or two
     character, have a Fate's Cordial or Fate Idol ready to use, and if you end up
     losing this battle, really, start removing some cards. You don't need 60; if
     you have 54, well, that's six less that might get in your way when you
     desperately need to heal. With that in mind, go out and slay Wiseman.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Baelheit
     HP  : ~1000 / ~10750
     EXP : 6180
    
     This is my favorite battle of the entire game. It's epic and climactic in
     every way, from the fact it's two fights with one being solo, two swordsmen
     spiriters in style, from the music. The True Mirror, the orchestral version,
     is nothing short of stunning. But anyway, like I said, the first part of the
     battle is just Sagi vs. Baelheit, and you only need to do about 1000 damage
     to him before it fades back into the cutscenes. And you can pretty much win
     this based on speed alone; Sagi can get about 1.5 hits for every one of
     Baelheit's, so if you use an Apocalypse Sword, Ascalon, or anything better,
     plus a finisher or two with an EX Combo, you can win.
    
     Watch for Seraphim Soul, however, which is quite reminiscence of Eternal
     Wings, so if you don't want to rush this or build that MP up to the point of
     being able to use Blast Tooth or the like, you can go defensive and succeed.
     So then Baelheit reveals his life story to the party, and then round two of
     the battle begins. Once again, Baelheit is neither too easy nor too hard,
     just a perfect medium. Ironically, the character that Baelheit will most
     frequently target is Milly, so you might want to have your eyes kept on her.
     Baelheit's attacks are as follows: his combos will do about 300, 700, or 1200
     damage, usually leaning toward the first two.
    
     His Hellfire attack, once again Eternal Wings stuff, is about 1200 to the
     party, plus knockdown and flames, but he doesn't use it too often, making a
     Book of Mana generally adequate. Plus he still has Seraphim Soul for about
     1400. Although Baelheit is weak against darkness, there really is no need to
     use it instead of anything else Guillo has, such as Aphelion Dustwake for
     instance. There's no real need to still rely on High Potions either, because
     if Guillo is equipped with one or especially two Books of Mana, Baelheit
     really can't touch you. He doesn't have a whole lot of HP, but do enjoy this
     battle and DON'T ruin it by just overkilling him with The Apotheosis.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Tarazed Boss & Machinaguis B x4
     HP  : ~4000 & ~1500
     EXP : ~14077
    
     You read those HP totals correctly. However, there's a lot more to this
     fight than that. For one thing, the battle begins with two battles against
     two Machinaguis A's. They're easy as hell, so just strike them down. As for
     the third battle, you're faced with Verus and the Machinaguis's, and your
     targets are the machina. Hear me out: if you attack Verus while the machina
     are alive, you can't damage him. Either it'll do 0 damage, or one will swoop
     in and defend him. So don't even try that. Instead, switch over to the
     fourth target; that way, it'll go from 4 to 5 to 1 to 2 to 3, which is Verus.
    
     Verus himself isn't really that bad, although he is slightly stronger than
     Baelheit. He's got combos anywhere from 300 to 1200 damage, plus he has a
     special called Death By Stomping, which does roughly around 1500 damage. But
     trust me, most of the time you'll just be cursing at him because he's using
     Tentacle Recharge to bring the machina back to life, which annoys anyone to
     no end. You have options though, ESPECIALLY if you beat Wiseman back in Atria
     which you definitely should have. Then Guillo will have Aphelion Dustwake,
     which is the number one skill in this battle. If you use Frigid Queen's
     Festival or even Parade, all of the machina will be wiped out, and Verus will
     only really bring back one at a time if he's left alone at one point, so you
     can hit that, and then Verus with his puny 4000 HP will die VERY fast. Also,
     Sagi with The Godling's Rapture will hit critical every time, meaning it'll
     instantly eliminate any target of the five. Easy battle.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Boss: Final Boss
     HP  : ~16000
     EXP : 6666
    
     The god in nature is rather more similar to Wiseman than Verus, but that's to
     be expected because the latter is so much more developed in the battle
     department. What you have before you is a far more worthy final boss than the
     last one, although two Books of Mana still does make it cheap, as do things
     like The Apotheosis and other such crap that no one valuing the beauty of
     this game's combat will use. But that's beside the point. Verus-Wiseman's
     attacks each do about 400 damage, and there are up to three of them, as par
     usual. But to end the dull silence, just use anything and do somewhere around
     2000 damage, and it's a fade out.
    
     With that, the god attacks the whole party, but guess what? Malpercio comes
     to your aide, and Le Ali de Principio, which really is an incredible theme,
     is your BGM. But now, let's focus on some more attacks. The god can use
     Cast Away Your Carnal Robes, which still drains about 700 HP and does about
     300 to the group; but much worse is its ultimate Magnus Of Life, which also
     drains an amount I can't calculate because of the speed of the green numbers
     that show up, but overall does 1000+ to the group, knocks them down, and
     causes freeze. Always bad. But anyway, as always, a Book of Mana will get you
     out of this, and although the battle may very well drag out rather long,
     all you need to do is use what's worked well for you in the past, and you
     shouldn't have a problem.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           ~-~ ~-~ ~-~  XI. FAQ ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This will come soon, just like everything else, I assure you. These things do
    indeed take my life out of me...
    
    [Q] HELP I CAN'T BEAT THE HOLOHOLO BIRD UGH I'VE BEEN STUCK ON IT FOR 6 MONTHS
        HOW DO I BEAT IT UGH UGH UGH HELP ME HELP ME!!!1
    
    [A] Dude. Calm the hell down. It's not that hard as long as you configure your
        magnus appropriately and take care of the small chicks appropriately. Check
        my boss strategy for it, seriously... and if that doesn't help, others.
    
    ~-~
    
    [Q] How do I beat the Holoholo Bird? Nah, just kidding. When did this game come
        out, how good is it, and does it require knowledge of Eternal Wings?
    
    [A] Phew. Well, the game came out in Japan on February 23, 2006, and it entered
        North America on September 25, 2006. The game is great and I highly suggest
        playing it, and as for Eternal Wings knowledge, I would recommend it just
        because you will gain much more appreciation seeing characters in the first
        game and then the prequel, than vice versa. But apart from that, it really
        doesn't matter. If you're comparing them, I personally enjoy this game's
        plot slightly more, but Eternal Wings's gameplay/combat more. Play both, I
        say.
    
    ~-~
    
    [Q] Help me. Why can't I unlock Rank 5 in the Coliseum?
    
    [A] Okay, let me say what I can. You need to go see Panie in Vega as your
        task, but for some reason, for some people this doesn't advance you to
        Rank 5. What I understand it as is this: if you make small talk to the
        registration lady after Tarazed has appeared but before unlocking Rank 5,
        a glitch occurs and you absolutely cannot unlock Rank 5. So for all you
        people reading this who aren't at that point yet: DON'T MAKE SMALL TALK TO
        THE REGISTRATION LADY!
    
    ~-~
    
    [Q] Please explain the ending. I don't get it.
    
    [A] Not here. If you're curious though, please do e-mail me and I'll give you
        whatever my theory is.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      ~-~ ~-~ ~-~  XII. Outro/Credits ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    -~-~-~-~-~-~-~-~-~-~-~-
     XIIa. Version History
    -~-~-~-~-~-~-~-~-~-~-~-
    
    For my own use, and for you decent people out there who love me enough to want
    to know my progress on things. I love you guys as always.
    
    v. 0.90 // July 14, 2008 // 386 KB
    -----------------------------------=
    * Yeah, I take extremely long breaks sometimes. Whatever.
    * The magnus list is absolutely complete.
    * I finished up that basic sections finally.
    * Actually did the Sedna list, plus most of the side-quests. Go me.
    
    v. 0.80 // August 31, 2007 // 354 KB
    -------------------------------------=
    * Yeah. I take breaks a lot. Oh well.
    * The magnus list is almost done. Next update it will be.
    * Major field guide update. Soon it'll just be side quests.
    * Walkthrough up through Tarazed. Get it?
    
    v. 0.65 // August 23, 2007 // 253 KB
    -------------------------------------=
    * Here's a hint: I actually did the whole magnus mix list.
    * In other news, I also started up the field guide. Just barely though.
    * This update DID focus on lists more than anything. Magnus list some too.
    * Walkthrough is up to Seginus. That's rather far.
    
    v. 0.50 // August 20, 2007 // 194 KB
    -------------------------------------=
    * Sorry. I took a rather long break.
    * I added about 90 new magnus to the big list. Makin' progress, eh?
    * Field guide will be started tomorrow. Milly's EX Combos added, though.
    * Walkthrough is up to Opu. See, I AM making progress.
    
    v. 0.35 // August 5, 2007 / 146 KB
    -----------------------------------=
    * An update I actually like. Now that is a good thing.
    * So in other news the magnus list got some more updating, about 40 more.
    * Field guide is postponed. But I actually did some game basics! Oh yeah.
    * Walkthrough is up to Nunki Valley. That's a big jump.
    
    v. 0.20 // August 3, 2007 // 91 KB
    -----------------------------------=
    * I am rather disappointed in this update, but all in a day's work.
    * Magnus list added about 80 more on there. I'm going to do that every day.
    * Unfortunately, no other lists got work. Hence my first note.
    * Walkthrough is up through the first half of Azha. Moving at least a bit.
    
    v. 0.10 // August 2, 2007 // 55 KB
    -----------------------------------=
    * Well, I at least started a new guide after ToA. That counts, right?
    * Whatever. I ripped the format from all of my other guides, and got a layout.
    * Started up a few lists, actually. Not bad in this game.
    * Walkthrough is up through the Nusakan Thornwood. This takes time.
    
    -~-~-~-~-~-~-~-
     XIIb. Credits
    -~-~-~-~-~-~-~-
    
    You have just gone through yet another huge RPG guide, copyrighted and written
    by none other than a lifeless nerd. Or, in other words, me. Interpret that in
    any way you wish. So with that, hope you enjoyed this guide and this game, and
    expect to see my name on many more guides in the future. I'm awesome like that
    and stuff. With that, buhhh-bye.
    
    - Jeff "CJayC" Veasey: For running the whole site of GameFAQs, the main site
    that I work for. It's an awesome site, and I must commend CJayC for running
    this great site for 6 whole years and posting this guide.
    
    - Stephen Ng: For being the FAQ editor for IGN, which is the other site that I
    write for. I am honored to write for IGN, since it is a great site. I was also
    very glad to do an exclusive for IGN.
    
    - Led Zeppelin, Pink Floyd, U2, The Eagles, Queen, Van Halen, The Beatles, and
    many others: You probably know why I'm thanking you, but I don't believe this
    guide would be up as quickly if it weren't for all of you.
    
    - All the guys who first got me started writing from GameFAQs and all of my
    best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah,
    ZoopSoul, Crazyreyn, Gobicamel, asa2377 (OH EM GEE YOU TROLL), Warhawk, Cyril,
    supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom
    Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and
    definitely more that I'm forgetting: you are some of the best friends that
    anyone can have, and I may have quit FAQing/left FCB forever without all of
    you. Thank you for everything and for motivating me to get my ass in gear.

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