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    Easy Kill Guide by Videogameman

    Version: 2.0 | Updated: 11/12/99 | Printable Version | Search Guide | Bookmark Guide

    Batman Forever (Game Gear and Genesis) 
    Easy Kill Guide V 2.0 11-12-1999 
    By Videogameman (Videogameman2000@yahoo.com) 
    
        DISCLAIMER This FAQ is to be used for personal uses only. This
    FAQ can be reproduced only in a web page if you have written
    permission (by e-mail) and that nothing has been changed in it. 
    
                             Game Gear 
    
        This FAQ will is about: How to kill your enemies without getting
    injured. This is hard to do and you have to have perfect timing to do
    it. This works best on normal thugs. It doesn't always work on the
    clowns because they can (and will) put a shield up and zap you.
         You do this by (1) jump kicking them. (2) If they block high
    (they usually will in hard mode) you can sweep them because they will
    try to Roundhouse you. (3) If they block low just jump kick again.
    (4) If they block the jump kick then return to step 2. Eventually
    they will block high and you can sweep them. In easy mode you will
    usually hit them with the jump kick, but in the harder modes they
    will mostlikly block. Here is the amount of damage taken off by your
    attacks. 
    
    Jump Kick = 10% 
    Sweep = 15% 
    
        I had to estemate the amount of damage that these attacks take
    off, so don't kill me if they aren't right. 
        When an enemy block high they always try to roundhouse kick you.
    If they block low they will sweep or do other moves. This will take
    perfect timing and a steady eye to pull this off, so don't get mad if
    you mess up a lot and get killed the first couple of times. 
    
                             Genesis 
    
        To do the Easy Kill for the Genesis game you: (1) Jump kick at
    your opponent, (2) if blocked low then jump kick again, (3) if
    blocked high then jump kick again, (4) if ducked then sweep your
    opponent. Your opponent will usually block the jump kick if you start
    the kick after you start to fall from your jump. If you kick just
    after you start to jump then your opponent will hopefully duck (and
    not block). If you mess up and jump kick at your opponent after they
    ducked (not ducked and blocked) your first attack they might/will
    uppercut you. 
    
    Thanks for reading this small document.  Hope you learned something.