FAQ by BTomasevich

Version: 1.1 | Updated: 11/25/94 | Printable Version

                      Dynamite Headdy FAQ  v. 1.1 
                           25 November 1994

Contents (C) 1994 by Bob Tomasevich.  Permission is hereby granted to 
freely distribute this document provided it is not modified in any way.
Additions, corrections, and requests for clarification are welcome!
Email me: bobt@ais.net

This FAQ is also available for FTP, courtesy of Gamepro magazine's
Andy Eddy.  FTP to ftp.netcom.com, look in pub/vi/vidgames/faqs for 

Thanks goes to: Kid Vicious (byteme@thetics.europa.com) 
                for the level 5-2 secret bonus
HELP!!  If you know where some of the 'missing' secret bonuses are, let
        me know so I can add them to the FAQ!!

Changes since 1.0: Added level 5-2 secret bonus

Table of contents
   1. Level Select Code
   2. Secret Bonuses (unfinished)
   3. BGM CD information (needed)

1. Level Select Code
This code allows you to start playing at any level in the game (there
are 9).  At the title screen, press start.  With 'Start Game' 
highlighted, press C-A-Left-Right-B.  If you do it right, you'll hear
'Yay!'.  Press Start again to select the starting level.

2. Secret Bonuses 
As mentioned in the manual, all these do is give you bonus points.  
Still, it's fun to get them, as some require work to get!

This list gives the level number, name, and how to get the Secret
Bonus(es), if the level has any (not all do).

NOTE: If there are ?????, it means I do not know if that level has a
      secret bonus.

1   The Getaway           Destroy the large, red robot.

Total Bonuses for Level 1: 1
2-1 Practice Area         
    Bonus 1: Meet Headcase - Kill all the enemies without dying. 
    Bonus 2: Meet Hangman  - Make it to the top without dying. 
    Bonus 3: Meet Beau     - Kill all the enemies before time runs out. 

2-2 Toys N The Hood
    Bonus 1 - Knock the one-eyed enemy off the platform using Slammer 
              Head.  You can see how this is done by watching the 
              game 'attract mode'.
    Bonus 2 - You'll come to a point where Headcase is in a cage with a 
      and 3   shepherd and donkey, and a robot on top.  After you knock 
              the cage to the right, fight the robot, and defeat it, 
              everything in the cage will jump out to the center of the 
              screen.  Destroy the shepherd and donkey, you get a 
              SB for each.
    Bonus 4 - After the cage battle and trekking through some passages,
              you will meet Headcase again.  Moving a little to the
              right, you see a sign indicating you can go up or right.
              Go back to Headcase, get the Spiked head, and go up.  Once
              at the top, you will fight a dragon headed serpent.  Kill
              it for a SB.

2-3 Mad Dog And Headdy    
    Bonus   - If you wait long enough (the timing is random) Mad Dog 
              will come down, facing right, carrying Bino in his mouth.
              Mad Dog will drop Bino, destroy Bino for a SB.

Total Bonuses for Level 2: 8
3-1 Down Under            

3-2 Backstage Battle      
    Bonus   - While holding you, Trouble Bruin will throw sets of three
              cats to attack you.  He may throw out a bluish-green cat 
              with a larger head.  Destroy it for a SB.

3-3 The Green Room        

3-4 Clothes Encounters    
    Bonus   - After knocking the clothes off the mannequin for the third
              time, the mannequin may appear on screen wearing a Bino mask.
              Hit the mask for a SB.  This may occur up to three times
              (if you can last that long!)

Total Bonuses for Level 3: 4
4-1 Terminate Her Too
    Bonus   - About 1/3 of the way through the level you will encounter a
              tank shooting cannonballs to the left.  Every third 
              cannonball bounces out of the cannon instead of going across 
              the screen.  If you can knock this one into the front of the
              tank and cause it to explode, you get a SB.

4-2 Mad Mechs
    Bonus   - Open 4 or 5 of the Slammer Head doors (these have a picture
              of a hammer on them) and get a SB.

4-3 Mad Mechs 2
    Bonus   - Destroy the two fans and receive a SB for each.

4-4 Heathernapped
    Bonus   - After a short delay, Bino will come down and wash the windows.
              Hit Bino 17 times to knock him off the platform and
              receive a SB.

Total Bonuses for Level 4: 7 (I have not found two)
5-1 Go Headdy Go

5-2 Stair Wars
    Bonus   - If you do not stop to attack Bruin but just keep going up
              the staircase, you'll eventually get this SB.

5-3 Towering Infernal

5-4 Spinderella
    Bonus   - Bino comes out just before Spinderella rotates the playfield
              to put you on the far side.  Destroy him for a SB.

Total Bonuses for Level 5: 3 (I have not found one)
6-1 Flying Game           
    Bonus 1 - At the start of the level, wait for Headcase to display a
              Bino head.  Hit Headcase for a SB.
    Bonus 2 - Two sets of three rockets will launch upwards.  Destroy the
              middle one in the second set of rockets for a SB.

6-2 Fly Hard              

6-3 Fly Hard 2            

6-4 Baby Face             

Total Bonuses for Level 6: 3 (I have not found one)
7   Headdy Wonderland     
    Bonus 1 - One of the black cows to the right of Headcase will 'neigh'
              like a horse instead of moo when Headdy jumps on the cow's 
              back.  Destroy the cow to get a SB.
    Bonus 2 - The sixth column from the start of the level has four yellow
              birds perched on the platform.  If you look closely, the one
              on the left is Bino.  Destroy him for a SB.  NOTE: If Bino
              flys away, he will not appear again, unless you die.
    Bonus 3 - When fighting the boss, if you time your jumps right, the
              the robot arm will fly off screen and bring either Headcase
              or Bino on screen.  Destroy him for another SB.

Total Bonuses for Level 7: 3
8-1 The Rocket Tier       

8-2 Illegal Weapon 3      

8-3 Fun Forgiven          

8-4 Vice Versa
    Bonus   - The first green enemy that drops from the ceiling will start
              shooting orange balls at you.  These can be destroyed by 
              Headdy.  Destroy three and get a SB.

8-5 Twin Freaks
    Bonus   - Bino may come out of one of the twins' ears. Destroy him
              for a SB.

Total Bonuses for Level 8: Unknown  (Even with the cheat, the 8-5 boss
is difficult).
9-1 Fatal Contraption     
    Bonus   - Destroy the brown 'bouncing head' on the left side, before
              the spiked balls moving left and right on the poles for a SB 

9-2 Far Trek              

9-3 Finale Analysis       

Total Bonuses for Level 9: Unknown  (The 9-3 boss is probably the hardest
one you'll encounter in the game)

3. BGM CD Information
Many Japanese game releases will have Background Music (BGM) CD's, which
are collections of the in-game music.  Some are what you hear in the game,
others are of superior quality to the game music, created with professional
synthesizers and/or orchestras.

I haven't been able to find any information on a BGM cd for this game.  I 
have the one for Treasure's first big Sega game, Gunstar Heroes, so I'm 
hoping there will be one for this game.  Please pass on the Japanese CD 
number if you have it.