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    FAQ by !.ACA.!

    Version: 7 | Updated: 10/09/02 | Printable Version | Search Guide | Bookmark Guide

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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Game Information
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Game:          Mario Kart Super Circuit
    System:        GameBoy Advance (North America)
    Released:      August 28, 2001
    
    
    
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Guide Information
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Guide Type:    Full
    Version:       7
    Date:          November 11, 2001
    Revisions:     New track info, maps, and shorcuts
    
    
    
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Brief Copyright Information
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Author:        Anthony Charles Ambrose (ACA)
    Contact:       webmaster@timefall.com
    
    More Guides:   http://www.timefall.com
    
    This guide İ2001 All Rights Reserved.  See full legal notice at document end.
    
    
    
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Guide Contents
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter One:   Basic Game Information
                   "Learn the basics of the game, including the controls and some
                   good advice for Mario Kart newbies."
    
    Chapter Two:   Characters
                   "Get a profile and statistic sheet for each character."
    
    Chapter Three: Tracks
                   "Maps, shortcuts, and more for all the tracks."
    
    Chapter Four:  Weapons and Items
                   "Complete database on the tools of the trade."
    
    Chapter Five:  Secret Information
                   "Secrets, tricks, and other useful things."
    
    Chapter Six:   Questions and Answers
                   "E-mail your questions and have them answered, or you can browse
                   the collection of archived questions."
    
    To jump directly to a chapter, press CONTROL and F.
    Then type: "Go to Chapter XXX", without the quotation marks.
    Instead of XXX, however, type the chapter, such as "Three".
    
    
    
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter One:   Basic Game Information                       [Go to Chapter One]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ==========
    Controller
    ==========
    A:         Drive Forward
    B:         Brake
    L:         Use Weapon
    R:         Hop
    Select:    Use Horn
    Start:     Pause
    D-Pad:     Steer
    A + B:     Crazy turn
    B + D-Pad: Drive Backwards
    L + D-Pad: Use Weapon's Secondary Function
    R + D-Pad: Power Slide
    
    
    ==============
    Screen Display
    ==============
    
      Coins    Current Lap       Current Item              Time In Race            
     +-----------------------------------------------------------------+           
     |()14     LAP 2/3           +--------+          TIME   1'28''58   |           
     |                           |        |                            |           
     |+------+                   |        |                            |           
     || 1st  |                   |        |                            |           
     ||      |                   |        |                            |           
     ||      |                   +--------+                            |           
     |+------+                                                         |           
     |                                                                 |           
     |+------+                                                         |           
     || 2nd  |                                                         |           
     ||      |                                                         |           
     ||      |                                                         |           
     |+------+                                                         |           
     |                                                                 |           
     |+------+                                                         |                     
     || 3rd  |                                                         |           
     ||      |                                                         |           
     ||      |                                                         |           
     |+------+                                                         |           
     |                                           M                     |           
     |+------+                                    A                    |           
     || 4th  |                                     P                   |           
     ||      |                                        O                |           
     ||      |                                          F              |           
     |+------+                                             R           |           
     |  ====                                                 A         |           
     |     =                                                   C       |           
     |   ===                                                     E     |           
     |     =   [your current race position]                            |           
     |   ===                                                           |           
     +-----------------------------------------------------------------+   
    
    
    ==========
    Game Modes
    ==========
    1P Mario GP:
    This is a race when you will take on seven other computer racers.  You first
    decide what Cup you want to play, and then begin racing.  Once you complete a
    Cup, you will be given points based on where you finished, and given a rank
    based on the number of coins you've accumulated throughout each race.  This is
    the primary mode in Mario Kart: Super Circuit (MKSC).
    
    2P Mario GP:
    You will link up with a friend and take on six other computer racers.  All of
    the same rules described for 1P Mario GP are also applied.
    
    Time Trial:
    It is here you can practice individual courses, and work on getting the best
    time for lap and overall race.  The game stores the results, which can be
    viewed at any time.  The better you do here, the better you will look when you
    hook up with a friend and exchange ghosts.
    
    Quick Run:
    A new mode to the Mario Kart world, Quick Run lets you choose Cup and practice
    a specific course in it.  Very good if you are having problems with Rainbow
    Road; you can choose Quick Run, choose Rainbow Road, and then keep playing
    only that level.  The results are never used for anything.
    
    Vs. Mode:
    When you are linked up to a friend and that friend also has a copy of MKSC, you
    can battle one-on-one in any level you've unlocked.  Up to four can race.
    
    Single Vs. Mode:
    If you are the only one with a MKSC cartridge, choose this option.  One player
    will race as Yoshi, and the other player will race as Yoshi with a different
    color.
    
    Battle Mode:
    You choose your racer, then one of the four battle arenas.  Each racer is
    given three balloons, which can be popped by being hit with an item.  After you
    lose all of your balloons, you lose.
    
    Ghost Exchange:
    Exchange Time Trial results with a friend here.
    
    
    
    
    
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    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter Two:   Characters                                   [Go to Chapter Two]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    =====
    Mario
    =====
    
    Acceleration:  3
    Maximum Speed: 3
    
    "Mario is a well-balanced driver with equal Speed and Weight attributes. He's
    a great choice for beginning drivers looking to get a feel for the road."
    
    Although he has a nice balance between his pickup and his speed, he doesn't
    perform as well as you would hope.  He isn't too great in the acceleration
    department, and his speed isn't as good as it should be.  Besides the
    heavyweights Bowser, DK, and Wario, he and Luigi are the fastest racers.  I
    would recomend giving Mario a test, but I don't think he'd make a good racer
    for the hard races in the 150CC.
    
    
    =====
    Luigi
    =====
    
    Acceleration:  3
    Maximum Speed: 3
    
    "Like his brother, Luigi is a well-rounded driver. He has average speed and
    weight, which makes his kart very easy to keep under control."
    
    Luigi is the same basic character as Mario, but Luigi is lighter, which lets
    him make the quick turns a lot easier.  Without his bigger gut, though, Luigi
    gets pushed around much like Yoshi.  He isn't too great in the acceleration
    department, and his speed isn't as good as it should be.  Besides the
    heavyweights Bowser, DK, and Wario, he and Mario are the fastest racers.  I
    would recomend giving Luigi a test, but I don't think he'd make a good racer
    for the hard races in the 150CC.
    
    
    =====
    Peach
    =====
    
    Acceleration:  5
    Maximum Speed: 1
    
    "Princess Peach is one of the speediest drivers on the Super Circuit, but she
    has to be careful to avoid contact with other karts. Once small bump and she
    can be knocked off the track."
    
    Peach is a good character to have fun with, and to learn the game, but I would
    not recomend using her as your permananent character.  She looks appealing with
    her great acceleration, which is wonderful for the new players who constantly
    bash themselves into the walls!  She is much like Toad, but I find Toad a more
    balanced character who does not have to rely on his acceleration to be a solid
    racer.  Peach doesn't seem to have the maximum speed of any other character
    in the game.
    
    
    ====
    Toad
    ====
    
    Acceleration:  5
    Maximum Speed: 1
    
    "Toad is a speed demon, but his small size makes him vunerable to Bowser and
    DK's bullying ways.  Try not to bump into other drivers while controlling the
    fun guy."
    
    After getting over Nintendo's constant fungi jokes, you'll realize how good a
    racer Toad is.  Dating back from the classic Super Nintendo days when Toad
    was the best handling racer in the Mario Kart world, I'm a full supporter of
    Toad for racer.  His maximum speed seems to be slightly more than that of
    Princess Peach, and his handling and acceleration are just as good if not
    better.  Often overlooked, Toad can very easily become one of the best racers
    in the game.  His main downfall, and it is a big one, is how he gets bumped
    around by any character.  DK and Bowser, especially, really can send him across
    the track and into a pit or other racer.
    
    
    =====
    Yoshi
    =====
    
    Acceleration:  4
    Maximum Speed: 2
    
    "Yoshi is a bit heavier than Toad and Peach, but slightly slower as well. If
    you're willing to sacrifice a little speed for increased stability, give the
    dino a go."
    
    Yoshi lacks slight acceleration that both Toad and Princess have, but he makes
    up for it with some better speed.  He is a very good racer, although the one
    point difference between his acceleration doesn't seem exactly right, as he
    has a much harder time picking up the pace than the two other lightweights.
    With his higher speed than the previous two racers, he can beat them on long,
    straight races.
    
    
    ===========
    Donkey Kong
    ===========
    
    Acceleration:  2
    Maximum Speed: 4
    
    "Adventurer, rapper and master driver. Is there anything that Donkey Kong
    can't do? DK is heavy enough to avoid being pushed around, but he still has
    decent speed."
    
    One of the fastest apes I've ever seen in a go-kart before..  And, yes, I've
    seen my share of monkeys in motorized vehicles..  So what, I'm lying, I've
    never seen anyone but Diddy and Donkey ride anything with wheels.  But Donkey
    Kong is a brutal racer that can send the weaklings like Toad, Princess, and
    Yoshi off the course.  He takes awhile before he can get into his top speed,
    and it isn't even as good as Bowser's or Wario's, although it is good.  Like
    all heavyweights, once mastered, they can become nearly unstoppable in the
    150CC races when they get on the open road.  Also, like all heavyweights, I do
    not recomend anyone using Donkey Kong until they get acquainted with the turns
    found in Mario Kart: Super Circuit.
    
    
    =====
    Wario
    =====
    
    Acceleration:  2
    Maximum Speed: 4
    
    "The most obnoxious driver on the Circuit, Wario is always happy to guffaw at
    other drivers as they eat his dust. He has great speed once he gets going
    and - obviously - ample weight to stay ontrack."
    
    He's like Bowser and DK, but slightly in between them both.  He's faster than
    Donkey Kong, but his acceleration isn't as good. Like all heavyweights, I do
    not recomend anyone using evil Mario until they get acquainted with the turns
    found in Mario Kart: Super Circuit.
    
    
    ======
    Bowser
    ======
    
    Acceleration:  1
    Maximum Speed: 5
    
    "With road rage pumping through his veins, Bowser is the biggest brute on the
    track. It's impossible to push him around, but his weighty shell makes his
    acceleration suffer."
    
    He won't be a favorite with the little kids, but the "0lD sK00leRz!" will find
    him nearly unstoppable.  He can't stay on the road, but that can be made up
    for with direct memorization of the courses you plan to compete in.  Once you
    find out how to make the King Koopa's turns, no one can get in your way.  When
    he gets a straightaway, look out, it's going to take an item to bring this
    heavy SOB down.
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter Three: Tracks                                     [Go to Chapter Three]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ===========================
    MUSHROOM CUP: Peach Circuit
    ===========================
    
    DESCRIPTION: Fairly easy course.  You'll deal with about eight or nine turns,
                 and none of them should present you with a problem.  Use this
                 track to get acquainted with MKSC.  You should be able to finish
                 this with little effort after awhile.
    
    SHORTCUTS:   I have yet to find one, sorry.
    
    
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    ===========================
    MUSHROOM CUP: Shy Guy Beach
    ===========================
    
    DESCRIPTION: Finally, a new beach level for the Mario Kart series.  The sand
                 slows you down a bit, and the deep blue water should be avoided
                 at all costs!
    
    SHORTCUTS:   When you begin the race, head straight.  When you come to the end
                 of the second sland, head left after a few coconut trees.  Jump
                 out onto the small island, and then back toward the main track
                 to continue forward.
    
    
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    ============================
    MUSHROOM CUP: Riverside Park
    ============================
    
    DESCRIPTION: Another new terrain introduced, dirt.  It's not too tough, so
                 after awhile you'll feel at home in this level, taking the turns
                 in your sleep.
    
    SHORTCUTS:   When you start the race, turn the first corner.  Go straight until
                 you arrive at the second turn.  Look at the water, and you'll
                 notice a little bridge pointing into the water.  Line up with this
                 bridge, and Mushroom yourself towards it and you might land on
                 tiles.  Try it out, and fine tune the trick for your needs.
    
    SHORTCUTS:  After going over the first jump (over the water), head forward
                until the next turn.  You'll notice some shallow water that's easy
                to drive right past and therefore cutting your time down.
    
    
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    =============================
    MUSHROOM CUP: Bowser Castle 1
    =============================
    
    DESCRIPTION: Not too bad of a course to race in.  You might have trouble with
                 some of the new, confined, turns.
    
    SHORTCUTS:   When you start the race, turn the first corner.  Go straight until
                 you arrive at the second turn.  Look at the water, and you'll
                 notice a little bridge pointing into the water.  Line up with this
                 bridge, and Mushroom yourself towards it and you might land on
                 tiles.  Try it out, and fine tune the trick for your needs.
    
    SHORTCUTS:   After going over the first jump (over the water), head forward
                 until the next turn.  You'll notice some shallow water that's easy
                 to drive right past and therefore cutting your time down.
    
    
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    =========================
    FLOWER CUP: Mario Circuit
    =========================
    
    DESCRIPTION: It's a standard race track, with one very obvious little shortcut
                 built in.  Many Mario Circuits await you in the SNES tracks, so
                 get used to this easy racing.
    
    SHORTCUTS:   When you near the end of the race, head right.  You'll pick up a
                 few coins and hit a zipper, shaving a hair off your time.
    
    
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    ====================
    FLOWER CUP: Boo Lake
    ====================
    
    DESCRIPTION: Ghost House type races are the hardest races in the game, and this
                 doesn't dissapoint.  There is a handful of sharp turns, but the
                 real problem are the sandbags you'll most likely slam into during
                 the heated 150CC races.
    
    SHORTCUTS:   When the track splits into a square, with a hole in the middle,
                 you can use a Mushroom to jump onto the left turn.  You won't save
                 much time, but it is occasionally useful.
    
    SHORTCUTS:   Near the Boos that are holding candles, take a very thing wooden
                 bridge shortcut.  Instead of taking a time-consuming turn, you'll
                 speed over the bridge.  Be very careful not to fall, and do not
                 take this shortcut if you are being chased by an item.
    
    
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    =======================
    FLOWER CUP: Cheese Land
    =======================
    
    Damned mice!  This course can get annoying, even to the veterans.  You need
    to keep your eye on the road, and be sure to stay on the light colored track.
    Also, watch out for the mice.  Hitting one is bad.. duh.
    
    
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    ===========================
    FLOWER CUP: Bowser Castle 2
    ===========================
    
    Back to Bowser's headquarters.  Bower Castle 2 is tricky, because your
    GameBoy Advance's lighting isn't the best in the world.  Just dodge the
    Thwomps and fireballs, but be sure to keep toward the middle of the track.  If
    you go too far to the left or the right, someone might bump you off, or you
    may slip off yourself!  This is a Mario Kart race.  Lots of intense heat and
    racing.
    
    
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    ============================
    LIGHTNING CUP: Luigi Circuit
    ============================
    
    Very cool course.  For some reason, it's always raining in Luigi Circuit.  Just
    how is that possible?  Oh, it's a game you say?  During Luigi Circuit, stay
    clear of all the puddles.  Should you accidentally drive into one, brake
    immediatly, or you could spin out.  I still don't understand this concept of
    it being a game, but eh..
    
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    =========================
    LIGHTNING CUP: Sky Garden
    =========================
    
    It's back to the basics at Sky Circuit.  Plain and simple racing tactics should
    net you first place and alot of coins.  I would describe this as the nostalgic
    Donkey Kong Country area where you fly around the vines.
    
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    =================================
    LIGHTNING CUP: Cheep Cheep Island
    =================================
    
    It's got this massive fish in the background.  Once you get over it, though,
    you'll find this course a relief in the electrifying Lightning Cup.  </corny>
    
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    ===========================
    LIGHTNING CUP: Sunset Wilds
    ===========================
    
    A cool place that is very straight.  Stay away from the Shy Guys, though.  They
    will take your coins and annoy you if you hit their precious little homes.  If
    you should piss one off, jumping like a madman ususally breaks it free.  In the
    end you'll learn the turns and make this course look easy to anyone that
    happens to be staring over your shoulder and watching you play your GameBoy
    Advance.
    
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    ===================
    STAR CUP: Snow Land
    ===================
    
    Compared to the SNES ice worlds in Mario Kart, this stage is simple.  Just
    avoid the penguins and the navy colored ice.  The level does have a shortcut
    about halfway through.. take a right, you'll see it.
    
    
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    =====================
    STAR CUP: Ribbon Road
    =====================
    
    Follow the yellow bri--err.. follow the red road with the white line in the
    middle of it.  It's pretty simple, which is a surprise, because Star Cup
    courses are traditionally a bitch to complete.
    
         
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    ======================
    STAR CUP: Yoshi Desert
    ======================
    
    I've never been to Egypt, but I've also never seen Yoshi in a sphinx before in
    any of the Mummy movies, either.  You think that little kid in The Mummy
    Returns could atleast sculpt Yoshi out of the sand, too?  This course is a
    basic set of slippery turns and some aggrivating sand.
    
    
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    =========================
    STAR CUP: Bowser Castle 3
    =========================
    
    Using your previous BC1 and BC2 level experiences, this castle isn't too
    increcibly tough.  If you can put up with some extra length and the hazards,
    you've just completed the easiest Star Cup known to man.
    
                   
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    ==========================
    SPECIAL CUP: Lakeside Park
    ==========================
    
    Not quite a river, but still a body of water park.  This track can be a royal
    pain in the ass, if you're not prepared to stay AWAY FROM THE BUMPERS.  If you
    get bumped into a side bumper, you'll most likely get pushed back to a part
    of the track you've already raced.  Not good.
    
    
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                                %%%%%%%%%                                          
    
    
    ========================
    SPECIAL CUP: Broken Pier
    ========================
    
    Lots of holes, lots of holes, and more holes.  That's how to describe Broken
    Pier.  Stay to the left for a good shortcut and some zippers, but be prepared
    to shake off a Boo if one grabs you by pressing "R" repeatedly.
    
    
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    ============================
    SPECIAL CUP: Bowser Castle 4
    ============================
    
    They took away some of the bumpers near the open lava, added flying Koopas, and
    even made it longer--yet you still should be OK in this level if you pay
    close attention to what's lava and what's not.  As always, stay away from the
    Thwomps.  They're not anyone's friends.
    
    
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    =========================
    SPECIAL CUP: Rainbow Road
    =========================
    
    Not nearly as long as it's N64 counterpart, this track just requires patience.
    Stay away from the sides, let go of the gas occasionally, and use the
    short-cut (near the end, to the left).  Soon, you'll beat the Special Cup.
    
    
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    ==================================
    SNES MUSHROOM CUP: Mario Circuit 1
    ==================================
    
    The very first Mario Kart track ever.  This is basically the same one from back
    in the SNES days, but this time it doesn't have the pipes.  It doesn't matter,
    it's even easier without them.
    
    
    =================================
    SNES MUSHROOM CUP: Donut Plains 1
    =================================
    
    Another classic, this level is centered around a lake.  It has a shortcut: go
    straight through the grass after the bridge.  Make the dirty turns and you
    should be able to nail first place.
    
    
    =================================
    SNES MUSHROOM CUP: Ghost Valley 1
    =================================
    
    Also known as the "Feather's Delight", this level is very cool.  In the SNES
    version you could use a feather to take a quick shortcut.. but in the GBA
    version, you'll need to use a Mushroom and a bumper.
    
    
    ==================================
    SNES MUSHROOM CUP: Bowser Castle 1
    ==================================
    
    No traps!  This level is very easy.  Concentrate on not bouncing around in the
    tight turns and you'll have an easy victory.
    
    
    ================================
    SNES FLOWER CUP: Mario Circuit 2
    ================================
    
    The only trick you'll find in Mario Circuit 2 is the jump that will take you
    over part of the stage you've already played.  It's nothing to worry about,
    just be sure you're driving at a good speed.
    
    
    ===============================
    SNES FLOWER CUP: Choco Island 1
    ===============================
    It's pretty easy, like most of the early SNES tracks.  Just keep an eye on the
    upcoming turns, and, wooosh, you're done.  This is good practice for the later
    Choco Island.
    
    
    ===============================
    SNES FLOWER CUP: Ghost Valley 2
    ===============================
    
    This course has some areas where you can fall into a deep pit, but other than
    that, it's pretty smoothe sailing.  You'll need to get a good, bright, view
    for this one, though, because it's a dark area with lots of turns.
    
    
    ===============================
    SNES FLOWER CUP: Donut Plains 2
    ===============================
    
    It's still not much of a threat.  Just learn to make the tight turns and you
    should easily make first place.  If you find yourself being battered around
    by heavyweights, try being one yourself.  The SNES Flower Cup is a good place
    to learn how to use them.
    
    
    ===================================
    SNES LIGHTNING CUP: Bowser Castle 2
    ===================================
    
    Another Bowser Castle, this one isn't too bad.  Just concentrate on making your
    turns.  Lot's of straightaways make this a fun ride.
    
    
    ===================================
    SNES LIGHTNING CUP: Mario Circuit 3
    ===================================
    
    Not much, just a lot of tough turns.  With some practice, you'll be able to
    master this level.  If you haven't learned to Power Slide (R and then a 
    direction), this might be a good time to start!
    
    
    =================================
    SNES LIGHTNING CUP: Koopa Beach 1
    =================================
    
    Koopa's out, but his stage is still in (phew!).  This level was one of the
    coolest levels in the SNES game, and it doesn't let you down in the new GBA
    version.  You'll use the same strategies you used for the previous beaches.
    
    
    ==================================
    SNES LIGHTNING CUP: Choco Island 2
    ==================================
    
    The SNES Mario Kart was all about sharp turns.  This is a perfect example of
    a level that's all about turns.  As long as you can Power Slide, though, you'll
    have little to no trouble.
    
    
    =============================
    SNES STAR CUP: Vanilla Lake 1
    =============================
    
    In a the frozen tundra of Lambeu Field, many famous bowls and battles were
    fought between Vince Lombardi's Pack and other ravenous teams.  This level is
    much like that legendary field, you'll have great races here.  No one is ever
    a sure winner, even if their skill is high.  You'll have to learn to avoid the
    water, stay on the slippery ice, and then attack enemies with items.  It's
    tricky:)
    
    
    ==============================
    SNES STAR CUP: Bowser Castle 3
    ==============================
    
    It's been stripped down to just a raceway.  No traps at all.  Don't you feel
    all fuzzy inside?
    
    
    ==============================
    SNES STAR CUP: Mario Circuit 4
    ==============================
    
    When you see "Mario Circuit", read it as "Lot's of Power Slides Circuit",
    because that's what it's going to be.  MC4 is nothing new, but players
    stubbornly not using the Power Slide will find themselves sucking down the
    exhaust of the other racers as they are being lapped.
    
    
    =============================
    SNES STAR CUP: Donut Plains 3
    =============================
    
    A few bridges, a few wide turns, nothing much.  It's all the same to you by
    now, probably.  Anyone used to playing the SNES game is probably yawning at
    the lack of challenge:)
    
    
    ============================
    SNES STAR CUP: Koopa Beach 2
    ============================
    
    It's another Koopa Beach.. SWEET.  This level has more grass than any other
    beach, so stay clear of it.
    
    
    =============================
    SNES STAR CUP: Ghost Valley 3
    =============================
    
    Another Ghost Valley.  This one has a bunch of pits and drops, but if you've
    unlocked this course, it's nothing you'll even think twice about.
    
    
    =============================
    SNES STAR CUP: Vanilla Lake 2
    =============================
    
    A very cool looking level, the Lake isn't too tough, but if you let your guard
    down for even a few seconds you'll spin out and go flying into the open water.
    
    
    ===========================
    SNES STAR CUP: Rainbow Road
    ===========================
    
    One of the most nostalgic trips down memory lane, this game might make you bust
    out your old SNES, blow the dust off, and then find your Mario Kart game.
    Finding this gem level was amazing at the time, because there was NO INTERNET!
    Kids, believe it, there was once a time..
    
    In the pre-everyone-and-their-grandmother-has-AOL time, finding codes was a
    fun event.  I remember finding this level and felt like the king of the world!
    
    ..so anyway.. This level is boarderless.  You'll need to watch every turn with
    full alertness.  One slip?  You're off the level, which takes valuable time
    away.  Good luck.
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter Four:  Weapons and Items                           [Go to Chapter Four]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ======
    Banana
    ======
    
    It's yellow, it's slippery, what could it be?  Only a banana, of course.  The
    classic Mario weapon that's made appearences in the two previous games, too,
    also appears here to make some drivers spin out.  It doesn't bother the light
    characters as much as the heavy ones, because the heavy ones take so long to
    accelerate again.
    
    Games Item Can Be Found:
    ........................
    Super Mario Kart (SNES)
    Mario Kart 64 (N64)
    
    If You Do This          This Will Happen
    ........................................
    Hold L                  - Hold Banana behind kart
    Tap L                   - Drop Banana behind kart
    Hold UP and Tap L       - Toss Banana ahead of kart
    
    
    =====
    Ghost
    =====
    
    A very cool weapon, it lets you become invisible (which includes the right to
    drive through course obstacles).  It's fun to use, and it is cool to take a
    weapon from a close opponent.  Very fun weapon based on the ghost that you
    first got annoyed with in Super Mario World for the SNES!  He later stole your
    stars in Mario Party..
    
    Super Mario Kart (SNES) --> YES
    Mario Kart 64    (N64)  --> YES
    
    L:        Steal a random weapon from an opponent and become invisible.
    
    
    ===========
    Green Shell
    ===========
    
    The Mario trademark, the koopa, makes an appearence in his shell only.  This
    weapon is fun to use, but not overly useful.  
    
    L:        Fire shell ahead of you.
    L + DOWN: Fire shell behind you.
    
    
    ==============
    Lightning Bolt
    ==============
    
    Send down Zeus's trademark weapon.  It will shrink all of the racers who are
    vulnerable to attack (if a racer is under a star's invincibility or currently
    off the track, that racer is not vulnerable), except yourself.  Very useful for
    catching up late in a race.  If you run over a shrunken character, the
    character will flatten and then waste valuable time becomeing normal again.
    
    L
    
    
    ========
    Mushroom
    ========
    
    L:        Turbo boost yourself forward.
    
    
    =========
    Red Shell
    =========
    
    L:        Fire shell ahead of you to home in on an opponent.
    L + UP:   Drop shell behind you.  It will chase an opponent that comes near it.
    
    
    ============
    Spiked Shell
    ============
    
    L:        Fire shell ahead of you to home in on the racer in first place.
    
    
    ====
    Star
    ====
    
    L:        Turn yourself invincible.
    
    
    ==================
    Triple Green Shell
    ==================
    L:        Give yourself a shield of green shells.
    
    
    ================
    Triple Red Shell
    ================
    L:        Give yourself a shield of red shells.
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter Five:  Secret Information                          [Go to Chapter Five]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ======================
    Unlock the Special Cup
    ======================
    
    Obtain a Gold Trophy on the Mushroom Cup, Flower Cup, and Lightning Cup to
    unlock the Special Cup.  To unlock the SNES Special Cup, obtain a Gold Trophy
    on the SNES Mushroom Cup, SNES Flower Cup, and SNES Lightning Cup.
    
    
    ======================
    Unlock the SNES Tracks
    ======================
    
    Obtain a Gold Trophy and net atleast 100 coins on any Cup to unlock its
    corresponding SNES Cup.  For example, earning a Gold Trophy and collecting
    114 coins in the Mushroom Cup unlocks the SNES Mushroom Cup.
    
    
    =========================================
    Unlock the SNES Tracks in Time Trial Mode
    =========================================
    
    Obtain a Gold Trophy and net atleast 100 coins on any 150CC Cup to unlock its
    corresponding SNES Cup in Time Trial Mode.  For example, earning a Gold Trophy
    and collecting 102 coins in the 150CC Flower Cup unlocks the SNES Flower Cup in
    Time Trial Mode.
    
    
    =================
    Quick Turbo Boost
    =================
    
    Before any race begins, press the A button as the yellow light flashes; when
    you are dropped by Lakitu, press the A button as you land.  This should give
    you a quick turbo boost.
    
    
    ==============================
    Character Select Screen Tricks
    ==============================
    
    When you can select which character you want to race as, press the L button to
    fire a shell, the R button to hop, or the Select button to honk your horn.
    
    
    
    ======
    Safety
    ======
    
    If you're about to spin out, let go of the A button and press the B button.
    
    
    ===============
    Erase Game Data
    ===============
    Hold L, R, B, and Start as you turn on MKSC.  You'll AUTOMATICALLY delete
    everything you've done so far.
    
    
    ============
    Sunset Title
    ============
    Get every Gold Trophy on the 150CC Cup and you will be awarded a new title
    screen.
    
    
    ===========
    Night Title
    ===========
    Get every 150CC *** Rating to and you will be awarded the a new title screen.
    
    
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Chapter Six:   Questions and Answers                        [Go to Chapter Six]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    =====================
    Questions and Answers
    =====================
    
    Question: How can I create my own racer?
    
    Answer:   You can't create your own racer.  You must use one of the Nintendo
              racers (Mario, Luigi, Wario, Peach, Bowser, Donkey Kong, Toad, or
              Yoshi).
    
    
    =====================
    Questions and Answers
    =====================
    
    Question: How do get a better rating?  More specifically, a *** Rating?
    
    Answer:   You must race very well each time.  Collecting as many coins as
              possible and using all of the track's shortcuts will help you get a
              *** Rating, the best possible rating.  It takes hours of practice to
              do, though, so don't be discouraged if it takes you a long time to
              start getting anything better than an A Rating.
    
    Question: Can I play Battle Mode against the computer?
    
    Answer:   No.
    
    
    =====================
    Questions and Answers
    =====================
    
    Question: How many tracks are there in the game?
    
    Answer:   There are twenty new tracks and twenty tracks from the SNES game,
              Super Mario Kart, for a total of forty tracks.
    
    
    =====================
    Questions and Answers
    =====================
    
    Question: Where can I get more Mario Kart action?  Will the PlayStation 2 have
              a new Mario Kart game?
    
    Answer:   There have been two prior Mario Kart games, one on the SNES and one
              on the Nintendo 64.  The Nintendo 64 version, Mario Kart 64, is sold
              in many stores where video games are sold.  The SNES version, Super
              Mario Kart, can be found at Funco Land.  The PlayStation 2, Xbox,
              and DreamCast will never get a Mario Kart game.  Mario is owned by
              Nintendo, so expect a new Mario Kart game for the Nintendo GameCube.
    
    
    =====================
    Questions and Answers
    =====================
    
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Legal Information
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                    Copyright 2002 Anthony Charles Ambrose (ACA)
                                 webmaster@timefall.com
                                  All rights reserved
    
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