__  ___           _          __ __           __
           /  |/  /___ ______(_)___     / //_/___ ______/ /__
          / /|_/ / __ `/ ___/ / __ \   / ,< / __ `/ ___/ __(_)
         / /  / / /_/ / /  / / /_/ /  / /| / /_/ / /  / /__
        /_/  /_/\__,_/_/  /_/\____/  /_/ |_\__,_/_/   \__(_)

        _____                          _______                 _ __
       / ___/__  ______  ___  _____   / ____(_)___________  __(_) /_
       \__ \/ / / / __ \/ _ \/ ___/  / /   / / ___/ ___/ / / / / __/
       ___/ / /_/ / /_/ /  __/ /     / /___/ / /  / /__/ /_/ / / /_
      /____/\__,_/ .___/\___/_/      \____/_/_/   \___/\__,_/_/\__/
                /_/


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                      Mario Kart: Super Circuit
                                 FAQ

                             Version 1.0

                           By: Hylianhero
                      hylianhero16@hotmail.com

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1) Introduction
2) Updates
3) Controls
4) Characters
5) Items
6) Tracks
7) Modes
8) Rankings
9) Multiplayer Guide
10) Record Times
11) Secrets/Codes
12) FAQ
13) Credits
14) Copyright Information

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1) Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Welcome to my Mario Kart: Super Circuit FAQ. Super Circuit is the third
installment in the innovative Mario Kart series. It started with Super Mario
Kart on the SNES, and now there is a rumored Mario Kart for GameCube in the
works. So what makes Mario Kart so fun? Boot up any of the three games and
you'll find out.

Mario Kart: Super Circuit is the most jam-packed racing game I have ever seen.
You have to get an *** Ranking and a Gold Trophy on each Cup(Mushroom, Flower,
Lightning, Star, and Special) for the 50cc, 100cc, and 150cc settings. And the
same for the hidden tracks.....

So jump into Mario Kart: Super Circuit and let yourself loose. There's so much
to do in this game, you might need a pit stop....

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2) Updates
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

9/02/01-Submitted the full and complete version of this guide. Updates will be
made to FAQ, Record Times, and Secrets sections if necessary.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3) Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Master the controls in any game, and you'll most likely be able to put up a
good fight. Mario Kart: Super Circuit is no exception, so go for a test run in
Time Trial mode before you hit the real race.

================
Basic Controls
================


Control Pad: Steer your kart. Select options on the menus.

A Button: Accelerate, confirm selections on menus.

B Button: Brake, cancel selections on menus.

Start: Pause game, confirm selections on menus.

Select: Honk your horn, change game settings on Settings screen.

L Button: Fire item, stop item shuffle when you pickup an item.

R Button: Jump


==================
Advanced Controls
==================

B and Down on Control Pad: Go in reverse.

A, B, and Left/Right Simultaneously: Do a spin turn.

L and Down on Control Pad: Fire shell behind you.

L and Up on Control Pad: Fire banana in front of you.

Hold R and Left/Right: Power Slide/Drift


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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4) Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Finding the right character is a necessity to win at Mario Kart. Whether you
like high top speeds, averaged out stats, or good acceleration, there's a
character for you. Read below for a lowdown on the characters.

NOTE: The speed and weight rankings really confuse people. Just think of Speed
as Acceleration, and Weight as Top Speed, and you'll be fine.


Mario
------

Speed: ***
Weight: ***

Mario is as average as you're gonna get. He has good acceleration, fair
control, good speed, and decent power. If you're playing Mario Kart for the
first time, or just want to test a track out, Mario is always a safe bet.


Luigi
-------

Speed: ***
Weight: ***

Luigi is average, like his brother, but boasts the best control in the game.
He's great for corners, but you'll still have to drift and power slide for
those tricky ones. If you're hitting the walls a lot, take Luigi out for a
spin.


Peach
-------

Speed: *****
Weight: *

Peach is the most balanced lightweight, even if her stats don't show it. She
has decent, but not above average offroad driving, and her acceleration, speed,
and control are all good, also. Peach is usually competing for the winner's
spot in the Mario GP mode, so keep an eye out for her.


Toad
------

Speed: *****
Weight: *

Toad has the best acceleration in the game, and it shows. I use Toad for a lot
of the races, because I find him to fit my needs. If you fall off the edge or
bump into a heavyweight, there's no worry, since his acceleration will get you
back on the road in no time. He's just a bit easy to bump into and knock coins
out of.


Yoshi
-------

Speed: ****
Weight: **

Yoshi is my second favorite driver, since he performs very well in dirt, grass,
snow, etc. He also sacrifices a bit of his speed to help out his weight, which
I think is a pretty good deal. Yoshi is ideal for taking shortcuts on tracks.


Wario
-------

Speed: **
Weight: ****

If you really want to bump people around, take Wario. He can knock just about
anybody off the road, and they're most likely not going to talk back to a fat
plumber wearing purple-would you?


Donkey Kong
-------------

Speed: **
Weight: ****

Donkey Kong has the best control of any heavyweight, and I also find that his
acceleration can be a bit better then Wario's. Donkey Kong is perfect for
collecting coins, since he can bump people away from them easily, and also
steer to them quickly.


Bowser
--------

Speed: *
Weight: *****

Bowser has the highest top speed in the game, but he has a real hard time
getting there, thanks to his acceleration. You have to really master the Power
Slide with Bowser, 'cause you can't afford to hit walls and stop, making you
use your terrible acceleration. However, I have seen more then a lifetime's
worth of Bowser 8th Place Comebacks....

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5) Items
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Probably Mario Kart's claim to fame, items are the most important objects in
the game. 2 or 3 good items can pull you from 8th place to the top 3 very
quickly. However, you shouldn't bank on items-sometimes they just don't come
through for you.

Coins
------

Collect these to go faster. Also, if you bump into another racer while you have
no coins, you will spin out. You can carry up to 55 each track at one time, and
you'll need over 100 for each cup to at least get a semi-good rank.

Banana
--------

If placed correctly, these can break somebody's lead, or get somebody off your
tail. Once you use it for the first time, hold L and it will tag along behind
you, and anybody who tries to approach you gets slipped up. If you hold Up and
hit L, you can throw it in front of you, and hopefully, other drivers.

Mushroom
----------

Use these for shoot boosts of speed. These are great for passing somebody, or
trying to get back in the race after sliding out or hitting a wall.

Star
-----

Use this to become invincible for a bit, and also to go faster. While you're
using a star's power, try to knock into as many karts as you can-they'll go
flying, and they can't do a thing about it, either.

Lightning
-----------

When you use this, all the other drivers will shrink to a tiny size for a few
seconds, and when they do, they will go considerably slower. Anybody who is
using a Boo or a Star will not be affected by the lightning.

Boo
-----

When you use this, you will become invisible and invincible for a short period
of time. You will also steal an item from another player if they have it. If
you're in second place or lower, Boo will also bother the leader-pretty sweet,
eh?

Red Shell/Triple Red Shells
-----------------------------

These, when fired, chase after another driver in front of you. If you're in
first, well, fire it backwards. If you pick up triple red shells, they'll
protect you're body until they're fired one by one.

Green Shell/Triple Green Shells
---------------------------------

These are exactly like red shells, but do not home in on an enemy, but travel
in a straight line. Usually, I use these to block the back of my kart. Try to
line up behind another driver before you use one of these.

Spiked Shell
--------------

When fired, this home in on the leader of the race. If you are in it's path, it
will take you out, also, and keep going. If you're in first, forfeit the lead
to some poor sucker, then take it back once they're hit.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6) Tracks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


**********************
Super Circuit Tracks
**********************


====================
Mushroom Cup
====================


Peach's Circuit
-----------------

A very easy track, being the first you will probably play in this game. No
hazards, it's just here to get you used to the controls.


Shy Guy Beach
-----------------

There is some water in here that will slow you down, so jump over it when you
can. Watch out for the crabs, and if you hit them, brake and let go of the gas
to avoid spinning out.


Riverside Park
----------------

You'll be taking some big jumps here, but you won't have to use the R Button to
do so. You'll jump over some water and another part of the road, so be
prepared. It might be possible to drop a banana on the road when you're jumping
over it-dare you to try...


Bowser's Castle 1
-------------------

The first of many, many, Bowser's Castle tracks. This one is very basic, and
probably the easiest next to the Super Mario Kart Bowser's Castle 1. Watch out
for falling thomps and fireballs, and try shove other drivers under them.


====================
Flower Cup
====================


Mario Circuit
----------------

Almost as easy as the Peach Circuit, but some tough turns here. Stock up on
coins here if you're going for a rank.


Boo Lake
-----------

This course is tougher then anything you've raced on yet, so be prepared. Every
time you hit a wall, and piece will fall off, so if you hit it again, you have
a chance of falling off. Use the boosters, items, and the shortcut at the end
to gain the upper hand.


Cheese Land
--------------

This track makes coins look like burnt spots on the road, so you're gonna have
to look really closely to spot them. There's a couple hard jumps here, and at
the end, mice(from Paper Mario) walk on the track, so if you hit one, release
the gas and hit the brake quickly, and you won't spin out.


Bowser's Castle 2
------------------

This track is tricky, because sometimes you can't tell the difference between a
track over lava or just pure lava. Look for large groups of coins around here,
but also keep an eye out for the thwomps.


====================
Lightning Cup
====================


Luigi Circuit
---------------

This one is rather trciky, since there are puddles of water that will make you
spin out. Try to dodge these along with staying in the race and avoiding/firing
items, it gets pretty hectic. No really tough turns, so just keep your eyes
open.


Sky Garden
-------------

Easy, just like the Peach Circuit. Coins are hard to see here too, so keep a
keen eye out for them.


Cheep Cheep Island
---------------------

Nothing better then racing on a track with giant fish flying overhead...just
like Shy Guy Beach, avoid the crabs. At the fork in the road, take the left
path for an extra boost of speed.


Sunset Wilds
---------------

Avoid the off-road section....it will slow you down more then grass. Here,
there are tents around the end, so watch out-don't hit one, or a Shy Guy will
attach to your cart, making you go slower and steal coins.


====================
Star Cup
====================


Snow Lake
-------------

SOOOOOOOOOOOO easy compared to the Vanilla Lake in Super Mario Kart. Just
drift/power slide around the turns, and try not to use mushroom boosts in the
wrong places.


Ribbon Road
--------------

Easy track, with no real hazards, it jsut makes the coins really hard to see.


Yoshi Desert
--------------

Some people find this really hard, but I sorta find it easy. There are
quicksand pools on the sides where a piranha wille eat you, then spit you out,
wasting precious seconds.


Bowser's Castle 3
------------------

Nothing that you haven't seen before. Thwomps, lava, grated lava, and
fireballs-nothing new. There is one tight turn at the end, but it shouldn't
give you much trouble. Once again, coins are grouped together here.


====================
Special Cup
====================


Lakeside Park
---------------

This track can really get you off on the wrong foot for the special cup. At one
point, you'll be forced to make a tight turn(right before boosters and a jump)
and if you slide into the wall, you'll jump over it, and have to repeat part of
the track again...avoid that, and you'll be fine.


Broken Pier
---------------

Just like Boo's Lake, with the tentative walls and everything. USe the same
strategy as it's mate in the Flower Cup, and you should be able to pass this
with ease.


Bowser's Castle 4
------------------

Same old, same old. Thwomps, fireballs, and lava. However, the lava here has no
barriers around it, so steer clear or you'll be toast(literally).


Rainbow Road
--------------

First off, this track looks to have a barrier around the edge, but doesn't-if
you slide to the edge, you'll fall off, so steer clear. Also, you can see
Bowser's castle from Paper Mario in the background. Very long, but relatively
easy.


*************************
Super Mario Kart Tracks
*************************

A note about the SMK tracks: they have 5 laps, instead of 3, so more time to
grab coins!

====================
Mushroom Cup
====================


Mario Circuit 1
------------------

Nothing too hard here. Gotta love that music! Just follow the roads, and stock
up on coins, since there's a ton here.


Donut Plains 1
----------------

This track is easy to pass on, since the road is so wide. Use the power slide
to your advantage here because of the space-even use it on straightaways to
knock people off.


Ghost Valley 1
----------------

Use this one for a warm-up, cause the 3rd one is hard if you're not prepared.
Watch out for the various pits along the track, and remember the tentative
walls.


Bowser Castle 1
------------------

The easiest Bowser's Castle track. No hazards, and very easy to navigate. I
lapped the person in 5th place here, let alone the 7th and 8th!


====================
Flower Cup
====================


Mario Circuit 2
------------------

A new Cup, a new Mario circuit. However, there's no new music and no new
threats, so just enjoy yourself and, once again, stock up on coins, since the
later races may not be coin-friendly to you.


Choco Island 1
----------------

Remember the puddles of water in the Luigi Circuit? Well, there's puddles
of-er, choclate here. If you run over one, release the gas and hit the brake to
stop from spinning out. Otherwise, this is another easy track.


Ghost Valley 2
----------------

Much harder than the first. More gaps, and there's even sections where there's
no walls so you can easily fall off. There's a few spots that make this track
even harder, so be prepared.


Donut Plains 2
-----------------

This is harder then the first 3 tracks, since you're gonna face some tough
turns and there is no time to break with the competition right behind you. Good
luck with this one-and remember, it'll only get harder.


====================
Lightning Cup
====================


Bowser's Castle 2
--------------------

Your little joy ride with the first Boswer's Castle is over. There's some
dead-ends here, so avoid them if possible. There's lots of ways to get lost
here, so follow the racers in front of you(if you can).


Mario Circuit 3
-----------------

Finaling, a challenging Mario Circuit. there is a lot, and I repeat, A LOT of
tough turns here, waiting for you to slip up. You should consider braking for a
lot of them, then using a homing shell to catch up.


Koopa Beach 1
-----------------

A very easy track that is kinda short. Avoid the deep water(dark blue) and try
to use boosts to get through the shallow water quickly. However, don't take the
boost too late, or you'll fly into the deep water.


Choco Island 2
----------------

Bumps R Us. You'll find elevated ground everywhere here, and add sharp turns to
that, and you're gonna have a hard time if you don't know where you're going.
Look at your map for a lot of this, but try not to take your eyes off the road
for too long.

====================
Star Cup
====================


Vanilla Lake 1
----------------

This is the first of 2 hectic ice tracks. You'll be sliding around even if you
don't power slide, and you'll run into ice blocks that send you a bit backwards
if you hit them. The good thing is, they disappear after that, so just don't
get stuck in a cluster of 5 or more.


Bowser's Castle 3
-------------------

Suprinsingly, no thwomps or shooting fire-in a Star Cup course? Wow. Take
advantage of it and collect a bunch of coins. Watch out for tight turns, narrow
paths, and booby traps-oh my!


Mario Circuit 4
-----------------

Ah, the last of the Mario Circuit racks-I just love that music! Anyway, this is
a bit tougher then the previous ones, and there's about 3 hard turns near the
end, so watch it.


Donut Plains 3
----------------

One of the hardest tracks in all 3 games(well, it was in SMK). Water surrounds
a lot fo this track, and unfortuanely, the bridges with no barriers. Make sure
you have mastered the power slide and brake when necessary on this track.


====================
Special Cup
====================


Koopa Beach 2
---------------

This track is one of the worst ways to start off this cup. Soon after the
start, you'll have to drive through shallow water. Make sure not to go into the
deep water(which is pretty easy to do). try to use a boost to get through the
shallow easily.


Ghost Valley 3
----------------

This can really piss you off, particuarly after the previous track. You will
often find yourself falling off, or somebody bumping into you, knocking you
off. Just try to stay ahead of the pack and fire some homing shells backwards,
and you'll be fine.


Vanilla Lake 2
----------------

This can also be pretty hard. There is a huge secrtion of ice blocks halfway
through the race, and 3 narrow parts where you can avoid them-try your best.
There's a shortcut at the end, but you might get stuck in water if you take it.


Rainbow Road
--------------
Ah, the crude SNES graphics of Rainbow road-looks like a bad tiling job,
doesn't it? Anyway, there is no walls herw WHATSOEVER so you may find yourself
falling off more then Ghost Valley 3-if that's possible. Hang on for 5 laps and
end this horrible SNES Special Cup.


That's all the tracks. If any secret ones are discovered, it'll be right here.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7) Modes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mario Kart boasts many, many styles of gameplay,and you won't find them all at
once. Read below for info on each.

*****************
1-Player Game
*****************


Mario Grand Prix(1-2 Players)
-------------------------------

Race against 7 other racers in a 4-track tournament. Collect points for where
you place in each race. You can select 50cc, 100cc, or 150cc for the
difficulty, and then choose from 8 racers and 10 cups(once fully unlocked). The
points are awarded as follows:

1st Place-9 points
2nd Place-6 points
3rd Place-3 points
4th Place-1 point

5th and Below: Retry

1-2 players can compete in the Mario Grand Prix mode. You will also gain ranks
here(see the ranking section for details), but it is currently unknown what
theranks are for(other then bragging rights).


Time Trial(1 Player)
----------------------

Here, you can select trial or records. Trial lets you take a run at all of the
regular courses. To play the Special Cup or SNES tracks in Time Trial mode,
unlock them in the 150cc setting. You get 3 mushroom boosts as you're only
item, and you can save your ghost data after you finsih a race.

If you select records, you can view your records for every race you've
completed at least once. If you want, you can then submit those recordsto our
Times section.


Quick Run(1 Player)
--------------------

In this mode, you can select a specific race to practice on, with 7 other
racers and items and coins. However, you only practice on one race at a time,
not a whole cup like Grand Prix mode.


*********************
Multiplayer Game
*********************


Vs. Mode(2-4 Players)
------------------------

Here, you can compete against up to 3 other friends in a Grand Prix type mode,
with weapons and points and everything. It's exactly like Grand Prix mdoe,
except there's no computer controlled racers.


Battle Mode(2-4 Players)
---------------------------

Here, each player starts with 3 balloons attached to their kart. You use all
the weapons from the single-player game to try to hit the other drivers. Each
driver a driver gets hit by a shell, spins out with a banana, etc. they lose
one balloon. The last one standing wins.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
8) Rankings
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

There are eight ranks awarded once you complete a cup. They are as follows:

***-The Best
**
*
A
B
C
D
E-The Worst

The rankings are determined by a number of things in each race. Here's how they
are figured:

Coins-The coins collected in each race. You need about 35-50 in each race. You
have to be damn good to do that....

Time-Your time also maters, both lap and race. Use shortcuts and boosts
whenever possible to shave off precious seconds.

Place-I believe your place also helps determine the rankings. You probably have
to get first in all the races to get a *** ranking.

Again, these are just based off tests. If you have any info to contribute to
this section, please send it in, as it will be greatly aprreciated.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9) Multiplayer Guide
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

First off, if only one of you has a Mario Kart: Super Circuit game pak,
everyone will play as Yoshi, but a different color. If you have one game pak,
you can play a Vs. mode with any of the Super Mario Kart Mushroom Cup Tracks.
Not, for the multi-cart multiplayer:

Vs. Mode
-----------

First, have everyone choose a driver. Now, choose any of the Mario GP's
Cups(Super Circuit or SMK) and then select a track in that cup to race on. Now,
race as usual until the last place person is determined(i.e. the second to last
person crosses the finish line). These results are lost once you turn your GBA
off.

Note: You can change the course and your driver if you pause the game during a
race. Doing so will exit the race, however.


Battle Mode
-------------

First, have everybody choose a character. Then choose from Battle Courses 1-4.
These are what they really are(my guesses):

Battle Course 1-Mario/Luigi Circuit
Battle Course 2-Bowser's Castle
Battle Course 3-Peach's Circuit
Battle Course 4-Yoshi's Desert

Now, on the left side of the screen once the battle starts, will be everybody's
face, and the balloons they have left. Also, the top face is player 1, the
second to top is player 2, etc.

The map is on the bottom right of the screen, and you are the blinking dot on
the map. The items are at the top middle as usual.

Balloons Pop When:

A character drives over a banana
A character hits a person with a star in effect
A character is hit by a shell
A character falls off the track

When 3-4 players play Battle Mode, once one player loses all their balloons,
they turn into a Bomb-omb. Bomb-ombs reappear and can use the item boxes, but
only get mushrooms from them. Things can get pretty hectic then, eh?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
10) Record Times
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section is for you readers to send in your best times and show your stuff
and skills. Below I have listed some times to get you started. As people send
their times in, I will list the best, for both lap and race. I did not list any
of the tracks to be unlocked, to keep this section spoiler-free as possible. To
see your times, you can select Time Trial, then Records in the Single-player
mode.

=================                     ===================
Mushroom Cup                          Flower Cup
=================                     ===================

***************                       **************
Peach Circuit                         Mario Circuit
***************                       **************

Lap Time: 0'19"00                     Lap Time: 0'24"00
Race Time: 0'58"00                    Race Time: 1'14"00


***************                       **************
Shy Guy Beach                         Boo Lake
***************                       **************

Lap Time: 0'23"00                     Lap Time: 0'30"00
Race Time: 1'09"00                    Race Time: 1'37"00


***************                       **************
Riverside Park                        Cheese Land
***************                       **************

Lap Time: 0'31"00                     Lap Time: 0'27"00
Race Time: 1'33"00                    Race Time: 1'23"00


****************                      ****************
Bowser Castle 1                       Bowser Castle 2
****************                      ****************

Lap Time: 0'18"00                     Lap Time: 0'27"00
Race Time: 0'54"00                    Race Time: 1'23"00





=================                     ================
Lightning Cup                         Star Cup
=================                     ================


****************                      ****************
Luigi Circuit                         Snow Land
****************                      ****************

Lap Time: 0'29"00                     Lap Time: 0'30"00
Race Time: 1'27"00                    Race Time: 1'32"00


****************                      ****************
Sky Garden                            Ribbon Road
****************                      ****************

Lap Time: 0'28"00                     Lap Time: 0'31"00
Race Time: 1'26"00                    Race Time: 1'34"00


*******************                   ****************
Cheep Cheep Island                    Yoshi Desert
*******************                   ****************

Lap Time: 0'31"00                     Lap Time: 0'31"00
Race Time: 1'34"00                    Race Time: 1'34"00


****************                      ****************
Sunset Wilds                          Boswer Castle 3
****************                      ****************

Lap Time: 0'34"00                     Lap Time: 0'34"00
Race Time: 1'44"00                    Race Time: 1'42"00

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11) Secrets/Codes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Erase your Data
------------------

Hold L, B, R, and Start when you turn the GBA on.


Fire Shells and Jump on Character Select Screen
-------------------------------------------------

At the character select screen, put your cursor over a character, and press L
to see the character fire a shell, and R to see the character hop.


Stop Spinning Out
--------------------

After you have a banana or a slippery spot, brake right after you hit it and
release the gas. If done correctly, a music note will appear over your kart.


Turbo Boost
-------------

At the start of a race, hit A after the second light but before the third. If
done correctly, you should get a boost to start off the race.


Unlock Special Cup
---------------------

To unlock the special cup, you must earn the Gold Trophies in the Mushroom,
Flower, Lightning, and Star Cups in that setting(50cc, 100cc, 150cc).


Unlock Super Mario Kart Tracks
---------------------------------

To unlock the Super Mario Kart Tracks, you must first win a Gold Trophy in each
of that setting's cups(Mushroom, Flower, Lightning, Star, and Special). Then,
beat each of them again, getting 100 or more coins total in that cup. For every
cup that you beat a second time with 100 coins or more, you'll unlock 4 SMK
tracks. You must do this for all the difficulty settings(50, 100, and 150cc).


Unlock SMK tracks for Time Trial
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To unlock the SNES tracks for time trial use, unlock them in the 150cc setting.

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12) FAQ
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Q: I'm having trouble turning, and I keep hitting the walls. What do I do?

A: Try Power Sliding. When going into a turn, hit R, and hold it down. You'll
hop, but when you'll come down, you'll slide in the direction you have pressed
on the control pad(left/right only). After 2-3 seconds, let go of the R Button,
and you made it through the turn.

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Q: I heard there are 40+ tracks in the game, but there's only 24, including the
Special Cup tracks!

A: The extra 24 are the Super Mario Kart tracks, totalling to 48 tracks-more
like 50, isn't it? Actually, there is over 50 with the Battle Mode tracks.

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Q: I submitted a time to your record times section, but it wasn't posted!

A: I only post the best times I receive for each race. Posting everyone's times
would be considered as filler.

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Q: Are there any secret characters in this game?

A: There is no secret characters now, and I doubt there will be any. There is
only room for 8 characters on the character select screen, and I also don't
think there's any room for hidden ones.

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Q: Can you play against the A.I. in Battle Mode?

A: Sadly, no. I think we were all hoping for that to happen, but Nintendo has
seemed to leave that out for now.

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Q: When I link up to play with my friends, we automatically play as different
colored Yoshis! Help!

A: You're only using one Mario Kart game pak, aren't ya? Don't worry, there's
nothing wrong with your cart.

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Q: I completed a Time Trial Race, but my ghost data didn't appear!

A: There may be two reasons why it didn't appear. One, you turned off the GBA
before the data was saved. Or, most likely, your time was too slow to have
ghost data. Mario Kart: Super Circuit is one of the first games to have a ghost
data time limit, as it can't be too slow.

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Q: Where is the Jump Feather, Row of Bananas, and 3 Mushrooms?

A: They are not in this game. However, I feel they could've fit the Jump
Feather in, since they did cram in a ton of SNES tracks.

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Q: Which character should I use?

A: It all depends on how you like to play the game. If average stats are
important to you, middleweights are the ones you should pick. If you happen to
sotp alot, somebody with good acceleration is the right match. If you like to
take shortcuts, Yoshi's off-road driving should suit you fine.

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13) Credits
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GameFAQs, for posting this guide on their site.

Nintendo, for making a game packed with so much stuff, and a system to play it
on.

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14) Copyright Information
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This document is copyright 2001 Hylianhero. All rights reserved. All character
models are property of Nintendo and Rare. If this guide is posted on any site
without my permission, legal action can and will be taken.

This guide is only allowed to be posted on these sites without first asking my
permission:

                            GameFAQs.com
                           CheatCodes.com
                            Cheatcc.com
                           Neoseeker.com


Please, I will not work for your GBA(or any) website. I have been getting too
many of these lately, so from now on, I will simply delete them. If you want to
use this guide on your site, just email me with your site's address, and I'll
go take a look at it. I will probably say yes, it's just I want to take a look
first.

Thanks for reading down this far. I hope you have a lot as uch fun with Mario
Kart as I did! Happy playing!