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                ----- MARIO KART SUPER CIRCUIT -----
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A NORMAL TRACKS GUIDE FOR
Mario Kart Super Circuit (GBA)

Copyright 2002 Alxs (alxsthemighty@yahoo.com) 
Final Version, September 14, 2002

Note: Please read the Email Policy (below) before emailing me.

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Email Policy
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1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are not already 
answered in this FAQ.
3) Don't be rude.  It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of 
"you"), but if I have no idea what you are saying, I have to delete the 
email.
5) Don't send me downloadable files, because I absolutely will not 
download them.  Everything you would like me to see must be located in 
the actual body of the email.

That's all.  Now that you have read these rules and agree to abide by 
them, feel free to email me at alxsthemighty@yahoo.com 


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Intro
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Mario Kart Super Circuit is possibly one of the greatest, if not the 
absolute greatest, game on the GBA.  It's also very well known.  It's 
the third game in the Mario Kart series, and the concept of the game 
itself is very similar to the previous games in the series.  You race 
around using a Mario-related character of your choice, and get to use 
items that will usually somehow improve your advantages.  There's all 
new tracks as well as remakes of the Super Mario Kart (SNES) tracks, 
making a grand total of FORTY tracks.  Wow!  The graphics, sound, and 
replay value are also absolutely wonderful!  If you have a GBA but not 
this game, you're missing out on a ton!

This FAQ is here to aid you through the normal tracks (all-new tracks to 
the series) of MKSC.  I've included a guide for one lap for most of 
them.  For the ones I haven't, I've still got some tips available.  
Enjoy!








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                    ----- Version History -----
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Final Version - 9/20/02
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New format and new email.  This is also the final version.  However, I'm 
always accepting reader submissions!


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Version 1.0 - 10/8/01
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- First version; all normal tracks are covered, and thus the guide's 
overall complete!

- As noted in the guides, if you have any ideas as to what I could put 
in lap guides for tracks that currently have only tips (due to the lack 
of anything to say), please email me at alxsthemighty@yahoo.com. 


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                  ----- Normal Tracks Guide ------
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-Mushroom Cup
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#1: Peach Circuit
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~ When the race has begun, start by going forward and doing a sharp 
turn to the right.  Stay in the middle of the road, avoiding the grass.

~ Go straight to come to an item box and some coins nearby. 

~ When you see the track swerve, make sure you're in the left lane so 
you can pick up the coins there.

~ Move over to the right lane and you'll come to another patch of 
coins.

~ Simply keep following the path, switching lanes to pick up coins and 
collecting another item box that you'll come across. 

~ Eventually, you'll come to the finish line.

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#2: Shy Guy Beach
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~ Drive past the bridge when you're able to move and take the turn.  
You'll find some item boxes, and after the next turn, some coins.

~ Keep following the dirt path and get all the coins you can.  When you 
come to water, just stay as far away from it as possible and you'll be 
fine. 

~ You'll reach another one of those strips that launch you across 
water.  MAKE SURE YOU ACTUALLY TOUCH IT, or else you won't make it to 
the other side and will sink.

~ Now, all you really have to do is keep following the path; just stay 
off the grass and out of the water.  At the end, you'll reach a turbo 
strip that shoots you across the road and over to the bridge where the 
start/finish line is.


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#4: Bowser Castle 1
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~ After the race has begun, take the obvious turn to get some coins.  
Around the next bend are some item boxes and a bunch of coins.

~ As you move along, you'll come across those blocks that come down and 
try to squish you.  They're easy to avoid, and if you get positioned 
under one, don't worry, because they are very slow and give you lots of 
time to get away.

~ Keep following the path, avoiding the other stone blocks and getting 
some coins if possible.

~ You'll eventually reach some fairly large platforms in the lava, one 
of which has three item boxes on them.  You don't need to worry about 
jumping them because the game does it all for you.

~ One more turn and a little more path and you're done the lap!


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-Flower Cup
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#1: Mario Circuit
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~ When the race has begun, turn to the right and follow the path.  Look 
out for a patch of coins in the right lane.

~ Keep going and you'll find some item boxes and shortly after a few 
coins in the left lane.

~ As you follow the road, stay in the left lane to come to another 
patch of coins, then immediately swerve to the right lane to find 
another patch.

~ Just keep following the path, and you'll come to a set of item boxes 
and a patch of coins in the left and right lanes.

~ If you keep going you'll come to a fork in the road, where you have 
the choice of going straight or to the right.  Choose the right and 
you'll find some coins and a speed strip that will bring you to the 
finish line.


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#2: Boo Lake
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~ After the race has begun, go straight and turn right when the time is 
appropriate, staying near the center of the track to avoid falling off.  
You'll find a launch strip that launches you to the next platform, then 
one more shortly afterwards.

~ When you're on this new platform, try to head swerve more over to the 
right part of the track so you can use the turbo strip there for a 
little bit of speed.

~ Keep following the path, and make sure you don't get too close to the 
edge.  When you come to a little square that is made up of two 
different paths, it doesn't really matter which one you choose, 
although there are more coins on the left path.

~ Shortly after this you'll come to a set of item boxes.

~ Just keep following the path.  You'll come across one more situation 
where you get to decide which direction you go in, but once again, it 
doesn't matter because they both join again at the exact same spot.

~ From here on out, all you really need to know is that you should stay 
near the middle of the path to avoid falling off, and soon you'll come 
to the finish line.


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#3 Cheese Land
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~ Just stay on the real road (the bright yellow, while the stuff to 
either side of the track is orange and slows you down) and avoid the 
mice, which are basically Cheese Land's equivalent of Shy Guy Beach's 
crabs.  Everything is pretty straight forward, and you really shouldn't 
be playing this game if you need a full guide for this track :P.

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***

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#4: Bowser Castle 2
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~ When you're able to move, go straight and make the obvious turn, 
obviously 
(:P).  Follow the path and make the next turn.  Swerve over to the left 
to find 
a turbo strip and some coins right after it.

~ The strip will launch you right into an item box.

~ Keep following the path and avoid the thwomps when you come to them.  
When you get to the floor that is pretty much one huge grate, stay 
either to the left or right to avoid the pools of lava.

~ Follow the path and stick to the middle so you don't fall off and 
stay away from the single thwomp that you'll encounter.

~ Around the next bend is another pool of lava, so stay to one side, 
and you'll come to some platforms that you can jump over too.  Don't 
worry about it, though, because the game makes you automatically jump.  
After you've jumped all the platforms, you'll see a single item box, 
although it's pretty out of the way.

~ Keep going and when you come to the next grated floor, stay in the 
middle this time to avoid the lava pools and to also get another item. 
Now, just keep moving along.  You'll come across two final thwomps and 
after that, you're done the lap!


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-Lightning Cup
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#1: Luigi Circuit
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~ Begin by following the track.  Try to stay to the right, as you'll 
come across two puddles on the left side of the road.

~ Although this is a pretty lengthy track, there isn't really much more 
to guide you through, believe it or not.  Just make sure you avoid the 
puddles (they're pretty easy if you're paying close attention), and 
pick up as many coins and items as you can.  You will also come across 
a few sharp turns; try using the spin turn technique if you have 
trouble.

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***

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#2: Sky Garden
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~ Once again, I can't think of much to say besides a few tips.  You 
really shouldn't have much of a problem here if you just stay on the 
real path; the clouds that border the track really slow you down if you 
drive on them.  To avoid falling off, just stick to the middle of the 
track, with the exception of a little gap in the road near the end of 
the track.  In that case, just stay a little to the right, duh! 

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***


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#3: Cheep-Cheep Island
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~ After the race has started, just begin by driving straight, crossing 
the bridge and getting the coins that follows it.

~ After driving for a little while, you'll come to another bridge, 
except this one's a little trickier.  Plan ahead for your turn or else 
you'll bump into the walls and loose time.

~ Just drive through this next island and you'll come to (*gasp*) 
ANOTHER BRIDGE!!!  Right after you cross you'll come to a set of item 
boxes.

~ On the new rather large island you'll encounter the good ol' crabs.  
Stay away from them and also stay away from the grass.  You'll come to 
a circle-ish strip of land right in the middle, forcing you to swerve 
left or right unless you want to slow down dramatically.  Definitely 
take the left, as you'll find a speed strip there.

~ Keep going, just driving through about three islands.  When you start 
to see chickens, you'll know that the big bridge is coming up.  Don't 
worry, it's not that bad.  It's just really... umm... big, and there's 
sharp turns, and you can fall in the water if you're not careful.  Use 
the spin turn if you need to for the 90-degree turns, and stay to the 
middle to avoid falling off.  Before you know it, you're off!  Whew!  
:P

~ And now, really, you've just got a little bit left until you've 
reached the finish line.  No need to elaborate on it since it's all 
just the basic stay on the path.


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#4: Sunset Wilds
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~ Once again, begin by simply following the path.  Eventually, after 
crossing some sort of weird thing (is it water?), you'll come to three 
item boxes.

~ Keep going and stay on the brightest colored dirt, where no real 
danger awaits you... at least for now.

~ After a while you'll see a ton of speed strips scattered all over the 
place.  Be careful with them, 'cause they might launch you into one of 
the little tipis.  If this happens, a little man will pop out of it and 
will cling to your racer for a little bit.  Not only does he slow you 
down, he makes you drop some of your coins!

~ From here on out, just stay on the brightest stuff and you'll be 
fine.  The end!


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-Star Cup
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#1: Snow Land
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~ Start by just following the path.  Make sure you actually stay on it.

~ Try to stay as close to the center as you can, because that will 
align you with a long line of coins coming up.

~ After you've passed the coins, keep going and try to stay away from 
the snow.

~ In a little bit, you'll start seeing penguins on the side of the 
road.  STAY AWAY.  Also, they're a warning to you that there are gaps 
in the ice coming very soon, making it possible for you to fall into 
the water, so stay away from those too.  After you've seen the penguins 
and made one little turn, swerve directly to the left.  A huge chunk of 
missing ice awaits.

~ Not much more to say.  When you come to the next set of item boxes, 
at least be aware that there's a speed strip off to the left.

~ Just a little more to go and you're done!

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#2: Ribbon Road
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~ This is yet another track where I really don't have much to give you 
more than some tips.  Ribbon Road is pretty lengthy, and be careful 
with the turns so you don't skid off the track.  You will come to two 
instances where you must use two speed strips to leap over the road, 
kind of like an intersection.  Make sure you do this properly or you 
won't cross it and will fall behind.  Just get the coins, item boxes, 
and put the speed strips you'll find scattered in a few places to use.  
That's it!

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***

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#3: Yoshi Desert
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~ Once again, only a few tips, because if you stay on the brightest 
sand, you'll be fine.  If you, however, manage to fall off the track, 
you might even get eaten by some strange plant that lives in quicksand 
whose name I do not know.  So, yeah, that's pretty much all.

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***

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#4: Bowser Castle 3
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~ I am determined to make a guide for this track!  Wahahahahahahaha!

~ Um, anyway, when the race has begun, start by going forward a little 
then turning.  Continue to stay on the blue path, not grating, and 
you'll come to some coins and item boxes.

~ Around another 90-degree turn are two of those annoying little 
thwomps. They obviously still don't have an IQ that isn't in negative 
numbers.

~ Right past the thwomps is a mixture of floor and grating.  Stay to 
the middle to avoid falling off.

~ Keep going, more thwomps, keep going, a few large platforms, no 
worry, the game once again does all the jumping for you.

~ From now on, it's just what you've already encountered.  Stay to the 
middle, avoid the thwomps of course, and you'll be at the finish line 
in no time.


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-Special Cup
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#1: Lakeside Park
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~ Being patient is very important.  So stop squirming!  I know you are 
excited about the Special Cup, but you're gonna have to wait for the 
race to start, whether you like it or not.

~ Okay, so now you've PATIENTLY waited for the race to begin.  You can 
start by going straight to pick up an item.  Around the next couple 
bends are some coins.

~ Eventually you'll come to a bridge.  There's an item box somehow 
suspended in mid air above a little of water.  Get it if you want, just 
remember to jump (R) immediately.

~ Right past the bridge, over to the left, are some more coins.

~ Keep going, getting the upcoming coins.  Also be sure to avoid the 
volcanic debris that will now begin to fall.  

~ When you come to a complete U turn, brace yourself :P.  It's possible 
to make your racer hop over to the other side of the bumper stuff, 
causing you to do a little back tracking and sometimes falling 
seriously behind.  Do a spin turn or something to avoid this happening.

~ Momentarily, you'll come to two speed strips that launch you across 
the road.  You shouldn't have any problem with them.

~ From now on, just keep following the path, getting item boxes, coins, 
and avoiding the volcanic debris.  Stay away from the bumpers, because 
you never know if the game will put you on the other side of them or 
not.

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#2: Broken Pier
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~ Although it's a somewhat difficult track, the only stuff I could 
possibly put in a guide for Broken Pier would be stuff a two-year-old 
could spot.  Well, maybe a really smart two-year old, but I really 
don't need to make a guide for this track, and it's not because I'm 
lazy.  Just stay on the track and avoid the edge of the track as best 
you can is all I can really tell you.

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***

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#3: Bowser Castle 4
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~ Stay on the actual track, not the grating if possible.  Avoid the 
thwomps, who, are of course, as stupid as usual.  There's a new little 
enemy that I don't know the name who you'll come across here, so avoid 
them of course, as they will make you spin out of control.  Stay away 
from the pools of lava and don't fall off the track at times when you 
can.  And, finally, pick up all the item boxes and coins you can, of 
course.  That's all; see track #2 if you want an explanation why I 
didn't make an actual guide. 

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***

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#4: Rainbow Road
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~ Look, people, I don't want you to get the idea that all of these 
tracks are easy, because they're not.  They're probably the hardest of 
all the normal tracks, but these last three I really can't think of 
anything to guide you through.  Although Rainbow Road, which is 
probably the hardest normal track (I can't get fourth or better), the 
only things I have to tell you are: concentrate on staying on the road.  
Use spin turns if you need to.  Avoid the clouds, which will strike you 
by lightning if you get under them.  All of these tracks are simply a 
lot easier said than done, so there's my reason for not doing the lap 
guide.

~ After you've done this track and gotten fourth or better, you've 
completed all of the normal tracks in the game!  But it's not over yet, 
you've still got those SNES tracks to go through...

*** If you have any ideas for a lap guide, feel free to email me about 
them! ***


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                       ----- Conclusion -----
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C O P Y R I G H T   I N F O
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This document is Copyright (c) 2002 the author, Alxs, all rights 
reserved.  Unless otherwise mentioned, the content within this file was 
written and is sole property of the author.  This FAQ may only be posted 
on www.gamefaqs.com, not on any other website, magazine, book, CD, etc.


There's no point in asking for permission to post this FAQ, because the 
answer is no.  The only place this document is legally posted is 
www.gamefaqs.com, so please notify me if you see any other site using 
this FAQ.

However, if you'd like to use a (somewhat small) portion of this file in 
your own online FAQ, ask me first, and I'll probably give you the 
thumbs-up.

Thanks everyone.


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