Mario Kart Super Circut
Version 1.7

--------------------------------------------

1/2. Contents

--------------------------------------------
1/2. Contents
1. Intro
2. How to Play
3. Cup Races
4. Hazard Info
5. Tips/Tricks
6. Copyright/E-mailing
7. Credits
8. FAQ
9. Version History
10. Conclusion



--------------------------------------------

1. Intro

--------------------------------------------

Mario Kart Super Circut is one of the many "Mario Kart" games out and is
exclusive to the Gameboy Advanced system.If you've played Mario Kart, Mario
Kart 64,  Mario Kart Double Dash!! then you know what to expect.

--------------------------------------------

2. How to Play

--------------------------------------------

--------------------------------------------
Your Basic controls
--------------------------------------------


       __________________________________
      /_L__/                        \__R_\
      |                                  | 
      |       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|          |
      |       |               |     A    |
      |  _|_  |               |   B      |
      |   |   |               |          |
      |       |_______________| Start    |
      |        GameBoy Advance  Select   |
       \________________________________/ 


A: Confirms Selections, Acceleration Button

B: Back Button, Brakes

D-Pad: Selects options, Turns Kart

L: Switches between Super-Circuit Tracks and SNES Tracks, Item
   trigger

R: Switches between Super-Circuit Tracks and SNES Tracks, Jump 
   Button, [hold]Power Sliding

Start: confirms Selections, Pauses the Game

Select: Can be used to select options, Honk 

===============================================
Game Modes
===============================================
      

If you've played other Mario Kart games then you know the deal.

*Modes*
-> 1p <-

-----------------------------------------------
Mario Grand Prix
-----------------------------------------------
The standered mode of play.  You race on four diffrent races
accumulating points as you go depending on what you place at the finish.

+Points+

Winning is all about points.  Points are awarded by finishing in a race 4th
place or up.  Here is a scale on points.

	1st ---------> 9 pts
	2nd ---------> 6 pts
	3rd ---------> 3 pts
	4th ---------> 1 pts
	5th and below> Falure. You recieve no points and must rechallenge the
                       race.

------------------------------------------------
Ranks
------------------------------------------------
Ranks are diffrent than points.  After finishing a cup you are awarded with a
rank depending on your peformance on all four races. Here are the diffrent
ranks you can get.

	*** ---------> The highest rank. You have finished each race with all
                       of your laps at "Time Trial" speed.  You finished 1st on
                       all races. You have collected 30 or more coins on each
                       race.

	** ----------> Excellent! You are well on your way to the *** rank! You
                       have good times, 1st on all races, and collected 27 or
                       more coins on each track

	* -----------> Very Good! This should be the goal of moderently skilled
                       players.  You have good times, 1st on all races, and
                       collected 25 or more coins on all races.

	A -----------> Good! This should be the goal of experienced players.
                       You have decent times, may have finished 2nd on one race
                       or collected 22 or more coins

	B -----------> Decent. Newcomers make this your goal.  Your times arn't
                       your best but there good, finised 2nd on one race, and
                       collected 20 or more coins.

	C -----------> Fair. Some problems exists.  Your times need some
                       improvement, finised 2nd or 3rd on one or two tracks,
                       and colleceted 17 coins or more on each track.

	D -----------> Bad. Problems exists.  You tmes need improvement,
                       finished 1st only on one track,and collected 14 or more
                       coins on each track.

	E -----------> Awful. You didn,t even try.  Your times need major
                       improvement, never finished 1st on a track, never paid
                       attention to coins.

-------------------------------------------
Coins
-------------------------------------------
Coins are essentual to each race and are a factor in ranks.  Each coin
increases your top speed little by little.  Coins also act as a sheild
when bumping into other karts.  When you bumb into karts you drop a
coin.  If you run into other karts with no coins you will spin out.

-------------------------------------------
Items
-------------------------------------------
Apart from having skill, items play a role in helping you win each
race.  Each item is diffrent a unique in helping you. Here is a list of
all the items

	
Stat Boosters
	
     Mushrooms -> Gives you a boost for a short amount of time.  Use caution
                  with this on tracks in which you can fall of on

     Stars     -> Maxes out all of your stats (speed, turning, braking, ect.
                  ) and gives your kart temporarly invincibility.  All karts
                  you touch spin out.  If you bump into others who have a
                  star you will drop a coin as if both of you didn't have a
                  star to begin with

	
Projectiles

     Green Turtle Shell -> Launches straight forward bouncing off wall until
                           it hits someone.  Use this to knock out obsticles
                           such as bananas or as a shield against other
                           shells.

     Red Turtle Shell   -> Launches forward and targets the kart ahead of
                           you. use this shell to knock out other karts out
                           of your way

     Spiny Shell        -> The ultimate shell. Launches forward and targets
                           the kart in 1st place.  Anything in it's voilent
                           path will get knock aside.

 Triple Red/Greed shell -> Three of the same color.

     Banana             -> Cartoon's classic attack.  Running across one
                           will send you into a spin out.  Use this as a
                           shield at all time.


	
Special

     Lightning  -> Shrinks all characters to 1/4 their size.  Speed is cut
                   in half. if you get hit by a normal sized kart you will
                      spin out.  You will not be affected if your kart is off
                      the track or if you have a star

     Boo        -> Makes you invisible; bananas and shells go right through
                   you. Also steals an item from a random character.  If you
                      are below 1st place Boo will also chase down the player
                      in 1st place and cut his or her speed in half.


-------------------------------------------
Winning and Trophies
-------------------------------------------
Upon completing all tracks your score will be added up and be awarded
with a trophy or not. On the podium you recieve your trophy and see
your statisics on the cup. Here's an example

		CONGRATULATIONS	         (character's picture)      1ST                      1ST
		                                            (Place in the cup)                (place)
	



            (cup name and class)
            MUSHROOM CUP 150CC
            (race names)                                     (time)     (coins)
            PEACHES CIRCUT....................................1' 09"	     37
	    SHY GUY BEACH.....................................1' 21"	     29
	    RIVERSIDE PARK....................................1' 29"	     31
	    BOWSERS CASTLE 1..................................0' 57" 	     39


-------------------------------------------	 	   	
Characters
-------------------------------------------
There are eight characters to choose from on Mario Kart Super Circut.
Each one diffrent from one another.  Experiment with each one and see
which one suits you. Here is a list of all the characters.

Lightweight Class

Toad
Speed-> *****
Wheight-> *

Peach
Speed-> *****
Wheight-> *

Yoshi
Speed-> ****
Wheight-> **


Middleweight Class

Mario
Speed-> ***
Weight-> ***

Luigi
Speed-> ***
Weight-> ***


Heveywieght Class
	
Wario
Speed-> **
Weight-> ****

DK
Speed-> **
Weight-> ****

Bowser
Speed-> *
Weight-> *****

	
----------------------------------------------
Engine Classes
----------------------------------------------
As in every Mario Kart game there are the three Engine Classes to
choose from.  Basicly it's like setting the difficuly. Here's a list of
the classes.

	50cc -> Beginer Class.  Choose this if you need to work on your
                competion skills while racing in one.  Characters rarely use
                items.  You and your opponets race at about 3/5 of your
                original speed.

	100cc-> Intermediate Class. Choose this when you know the tracks fairly
                well and are ready to learn about using shortcuts and using
                items more wisely.  Enemies tend to use items more but it
                should still be no problem.  Do not get distracted if you hear
                someone yell out for getting hit or falling off the track.

	150cc->	Advanced Class. Choose this when your ready to show off your
                skills as a pro races are fast and furious.  Enemies use items
                offten and you should always be alert as you could get attacked
                when you least expect it then lose a race.	

----------------------------------------------
Time Trial Mode
----------------------------------------------
Time Trail is you practice mode to learn all of the tracks, shortcuts,
and the best techniques to get past each one.  On all races your engine
will be at 150cc

----------------------------------------------
Ghost	
----------------------------------------------	
Ghost are a replay of your best time on certain tracks.  You can
challenge them to beat your original time.  You cannot attack ghost or
bumb into them.  You can save up to 10 ghost.

[!NOTE! Performing certain actions may cause you to lose the ability to save
 your ghost data.  Doing so will cause the game to display a message stating
 that you cannot save your ghost data]

----------------------------------------------
Quick Run
----------------------------------------------
This is compition mode just for place.  All that would apply to Mario
Grand Prix Races apply here too.  Points and ranks don't apply here.


->2p<-

----------------------------------------------
Mario Grand Prix
----------------------------------------------
Same as 1p Grand Prix except now you and a friend are racing for points
long with 6 other opponets.  The point, ranks, items, ect. are the
same. If one of you fails the race but the other manages then both of
you still proceed to the next race (the one who failed gets no points).

----------------------------------------------
Vs.
----------------------------------------------
Just you and you buddy go head to head just between each other.  There
are no other people.

----------------------------------------------
Battle
----------------------------------------------
You and your buddy go head to head to defeat each other using items.
Each of you recieves 3 ballons which represent one life.  You lose one
ballon if you slip on a banana, get hit by a shell, or stay underwater
too long. The first person to lose all of their ballons loses the
battle.  Four special Courses are avalible in battle mode.

-----------------------------------------------
Ghost Exchange Mode
-----------------------------------------------
[!Note! this mode is only availible if both of you have a cartrige]

You and your buddy can trade ghost for a challenge when you want at any
time. Just like your ghost, your friends ghost cannot be attack in
anyway. You can save up to 2 traded ghost.

->3p or 4p<-

------------------------------------------------
Vs.
------------------------------------------------
You and your buddies race along the tracks of the game.  No computer
opponets will appear here.

------------------------------------------------
Battle
------------------------------------------------
You and your buddies go head to head to defeat each other using items.
The ballon system is the same with 2 player mode.  If you lose all
lives before a winner is determined then you become a bomb-omb.  You
can collect mushrooms from item boxes and you can run into people
causing them to lose one life. Unlike the 64 version you can regenerate
as a bomb-omb for as long as the battle continues.


->Single Pak Link 2-4p<-

If your friends do not have the game you can still link the game using this
feature. Up to 4 players can participate in a Single Pak Link

-------------------------------------------------
Vs.
-------------------------------------------------
You race your buddies on 4 special tracks (Ex. Mushroom Cup) for place.
No computer opponets will appear at all.  No coins are availible.  All
players must race as Yoshi.  Only the first player can pause or make
selections.




------------------------------------------------

3. Cup Races

------------------------------------------------

When you first play Mario Kart Super Curcit only the first four cups are
availible to you.  Under certain condiditons the Special Cup and the Ex. Cups
will be unlocked.

+Super Circut Tracks+

->Mushroom Cup<-

-----------------------------------------------------
Peaches Circuit				Difficulty: *
-----------------------------------------------------
A simple course for you to practice your turning skills.  It is unlikely you
will go off the track but it's still posible.

Hazardes

Trees

Shortcuts

No shortcuts are availible at this time

-----------------------------------------------------
Shy Guy Beach				 Difficulty:*
-----------------------------------------------------
This is your first course without a track to guide you.  Just stay on the sand
or shallow waters (indicated by a light blue water).

Hazardes

Trees
Crabs
Water
Meteors

Shortcuts

1. Before the second turn there is a small island with a lot of coins and a crab.
   Watch out for the crab


-----------------------------------------------------
Riverside Park				Difficulty:**
-----------------------------------------------------
This is your first dirt track.  This is the most challenging track on the
mushroom cup.  With some practice you should be able to place 1st.

Hazardes

Trees
Water

Shortcuts

1. After the 1st U-turn in the track you should see an unfinished bridge to the
   right of the track.  Use a boost to launch yourself to the other side.

2. At the end of the first shortcut there is water.  Go backwards a little and you
   will find a little path of shallow water cutting across the turn

-----------------------------------------------------
Bowser Castle 1				 Difficulty:*
-----------------------------------------------------
An easy track to finish for the last race of the mushroom cup.  Avoid the lava
as it is very hot and will burn you to crisp.

Hazardes

Thwomps
Lava
Fireballs
Gravel

Shortcuts

No shortcuts are availible at this time


->Flower Cup<-

-----------------------------------------------------
Mario Circut				 Difficulty:*
-----------------------------------------------------
This course is similar to Peach Circut.  Not much of a diffrence except the
track is shaped diffrent

Hazardes

Trees

Shortcuts

1. At the end of the track there is a small strip of track like a pit stop with a
   boost pad (pads that give you a small boost).

-----------------------------------------------------
Boo Lake			       Difficulty:***
-----------------------------------------------------
This will defeniatly halt a newcomers progress.  It's farily easy to fall off
the track and the walls do not provide very much strenght.

Hazardes

Limited Boundary

Shortcut

1. Right after the jumps you will turn and see a fork in the road.  Before that
   you can see an invisible bridge (it glows blue sometime) that cuts part of
   the turn.

2. A little after the midway you will see the track U-turn.  Threre is a small
   wooden brigde that cuts through this turn

-----------------------------------------------------
Cheese Land				Difficulty:**
-----------------------------------------------------
Hmmm... this is one of the easier tracks in this cup but driving on cheese is
not a good idea as its very slippery.

Hazardes

Mice
Cheese Plie

Shortcuts

1. On the first turn you can jump to your right over the rainbow wall and skip
   the second jump

-----------------------------------------------------
Bowser Castle 2 			Difficulty:**
-----------------------------------------------------
The final race of the flower cup.  This dosen't provid much of a challenge but
just avoid the dangers like in the first one and you'll do fine.

Hazardes

Thowmps
Lava
Fireballs
Limited Boundaries

Shortcuts

No shortcuts are availible at this time



->Lightning Cup<-

-----------------------------------------------------
Luigi Circut			       Difficulty:***
-----------------------------------------------------
Now things are starting to heat up.  This is the most difficult "circut" course
on this game with many turns and hazardes.

Hazardes

Trees
Puddles

Shortcuts

1. At the second last turn in the track there is a cut in the rainbow wall.

-----------------------------------------------------
Sky Garden			         Difficulty:*
-----------------------------------------------------
This by far the easiest track on the lightning cup.  Just stay on the track and
try not to fall off.

Hazardes

Limited Boundary
Bean Stalk

Shortcuts

1. A little way on the track you should see a jump plate and a lonely item box.  Use a mushroom
   to jump off and cut across air to skip the turn.

------------------------------------------------------
Cheep-Cheep Island		         Difficulty:**
------------------------------------------------------
Just like Shy Guy Beach but a little longer and harder.  Same tactics apply here.

Hazardes

Crabs
Water

Shortcuts

1.  Right before the fourth turn there is a very small jump plate.  Use a
    mushroom to cut across a major portion of the track.

------------------------------------------------------
Sunset Wilds				 Difficulty:**
------------------------------------------------------
This is the only super circut cup without a Bowser Castle track.  This is a
fairly simple course.

Hazards

Mud Puddles
Shy Guys

Shortcuts

1. The section with the Shy Guys there is a jump plate on the right against the
   rainbow wall.  Use a mushroom to skip 2 turns.



->Star Cup<-

-----------------------------------------------------
Snow Land			      Difficulty:****
-----------------------------------------------------
This is the most difficult track on the star cup.  The snow will make it hard
to keep a grip on the track surface.

Hazardes

Snowmen
Frozen Puddles
Water

Shortcuts

1. Before the turn with the line of coins keep going straight.  All the rest of
   the coins are found here too.

2. After the first shortcut turn slightly right to cut the turn you also get an
   item.

3. Before the turn with the boost pad turn right to skip the turn.

-----------------------------------------------------
Ribbon Road			        Difficulty:**
-----------------------------------------------------
The easiest course of this cup.  Just be careful on the sharper turns.

Hazardes

Presents

Shortcuts

1. On the first jump hit the 1st boost pad or use a mushroom to jump high.
   Turn to the right where the end of the second jump should be.

-----------------------------------------------------
Yoshi Desert			       Difficulty:***
-----------------------------------------------------
A slightly easy level.  Avoid the Pharana Plants!

Hazards

Trees
Pharana Plants

Shortcuts

1. Near the end there is an oasis. Use the jump plate before the turn around it
   and jump over the water.  Watch out for the Pharana Plant.
-----------------------------------------------------
Bowser Castle 3                        Difficulty:***
-----------------------------------------------------
Easy level.  Stay clear of the lava and thwomps and finish the cup

Hazards

Lava
Thwomps
Fireballs
Limited Boundaries

Shortcuts

1. On the jumping section use the last jump and jump diagonal to skip the
   U-turn

->Special Cup<-

-----------------------------------------------------
Lakeside Park                         Difficulty:****
-----------------------------------------------------
I hate this level.  Stay on the track and do not jump over the rainbow walls or
you will go in circles.

Hazards

Water
Trees
Meteors

Shortcuts

No shortcuts are availible at this time.

-----------------------------------------------------
Broken Pier                           Difficulty:****
-----------------------------------------------------
Nothing but holes and gaps.  The hardest level in the cup.

Hazards

Boo
Limited Boundaries

Shortcuts

1. On the first turn there is a hidden bridge that cuts the turn

2. After the second turn there is a jump to skip a huge part of the track.  Its
   marked with coins arranged in an arrow.  Use a mushroom to jump.

3. Missed the 2nd shortcut?  After the arrow is another hidden bridge.

4. After the 2nd and 3rd shortcuts there is another hidden bridge by a Boo.

5. This track has a lot of shortcuts.  After the 4th shortcut there is a wooden
   bridge.

------------------------------------------------------
Bowser Castle 4                        Difficulty:****
------------------------------------------------------
This is the longest level in the game.  There are jumps, turns, hazards at
every turn.

Hazards

Lava
Thwomps
Fireballs
Toy Koopas
Gravel
Limited Boundaries

Shortcuts

No shortcuts are availible at this time.

------------------------------------------------------
Rainbow Road                          Difficulty:*****
------------------------------------------------------
Final race of the game.  This may prove the hardest level in the cup for
some people.

Hazardas

Shooting Stars-> They fall on to the track.  They will spin you out if they hit
                 you
Thunder Clouds-> Occasionaly they will spark with lightning.  Getting hit will
                 shink you and cut your speed in half (Lightning Item effect)
Limited Boundaries

Shortcuts
[!NOTE! There are many shortcuts that can be found on Rainbow Road therefore I
 will only put major ones up for now.  Using the mushroom boost and logic
 you'll see what I mean.]

1. Right when the jump plate boundary begins use a mushroom to jump across the
   U-turn

2. At the tip of the first U-turn turn 90 degrees right and use a mushroom to
   cut an extremly large portion of the track

3. After the second group of item boxes turn right and use a mushroom boost to
   zoom past a good portion of the track.

4. After the S-turn you will see a small strip with a lot of boosts.  Use this
   speed on down the track.

5. At the end of the track there is a group of boost pads for your convinience.

+Extra Tracks+
[!Note!  These races were originaly designed to have 5 laps and remain 5 for
 cup races.  You can change it to 3 under the "Quick Run" options.]

->Ex. Mushroom Cup<-
[!Note!  These are the four tracks that are featured on the "Single Pak Link"]

-------------------------------------------------------
Mario Circut 1                             Difficulty:*
-------------------------------------------------------
Well what do you expect?!  This is the first race ever created by Nintendo.
The only problem you should face is how crowded the race can get.  Don't be
surprized if your opponets overlap people.

Hazards

None [The pipes from the SNES version were removed]

Shortcuts

1. Before the the final stretch there is a lone item box in the dirt.  It
   doesn't save much time but you still get an item.

--------------------------------------------------------
Donut Plains 1                             Difficulty:**
--------------------------------------------------------
These kind of look like the Lakeside/Riverside couses.  Don't be decieved by
the looks of this track, the turns are much sharper.

Hazards

Water

Shortcuts

1.  Before midway of the track there is a break in the rainbow wall that cuts
    the U-turn.

--------------------------------------------------------
Ghost Valley 1                             Difficulty:**
--------------------------------------------------------
Short and simple.  May provide trouble for some people.

Hazards

Limited Boundaries

Shortcuts

1.  At the end of the track there is a bit of the track branching out from the
    main road.  Since the "feather" item no longer exists you must use a
    mushroom and the jump before that path to reach it.

---------------------------------------------------------
Bowser Castle 1                              Difficulty:*
---------------------------------------------------------
An easy couse.  Follow the handy arrows that always point you in the correct
way.  Avoid falling in the lava at all cost.

Hazards

Lava

Shortcuts

No shortcuts are availible at this time.



->Ex. Flower Cup<-

----------------------------------------------------------
Mario Circuit 2                              Difficulty:**
----------------------------------------------------------
This track remains easy but is much longer than the first one.  Becarful not to
mess up on the jump.

Hazards

None [the pipes from the SNES version were removed]

Shortcuts

No shortcuts are availible at this time.

----------------------------------------------------------
Choco Island 1                              Difficulty:***
----------------------------------------------------------
I will say this now: All Choco Island tracks are difficult.  This track
features sharp turns,  many jumps that make it impossible to use items, and a
slippery road.

Hazards

Other than whats up above none.

Shortcuts

No shortcuts are availible at this time.

-----------------------------------------------------------
Ghost Valley 2                               Difficulty:***
-----------------------------------------------------------
Not much harder than the first but some things make this more difficult than
first.  Don't ram into the walls a lot or you may fall down and behind others.

Hazards

Limited Boundaries

Shortcuts

No shortcuts are availible at this time.

-----------------------------------------------------------
Donut Plains 2                                Difficulty:**
-----------------------------------------------------------
A little harder but no challenge.  Just do what you did on the first track.

Hazards

Water

Shortcuts

No shortcuts are availible at this time.



->Ex. Lightning Cup<-

-----------------------------------------------------------
Bowser Castle 2                               Difficulty:**
-----------------------------------------------------------
The layout has changed but this is still an easy course.  Do not go turn
on to the path that leads to lava.

Hazards

Limited boundaries

Shortcuts

No shortcuts are availible at this time

------------------------------------------------------------
Mario Circut 3                                Difficulty:***
------------------------------------------------------------
Now things start to get hard on the Mario Circuts.  Try not to run into walls
as when you fall behind it is very hard to get back into 1st.

Hazards

None [the pipes from the SNES version were removed]

Shortcuts

1. Near the end of the track is a cut in the rainbow wall that bypasses a turn.

------------------------------------------------------------
Koopa Beach 1                                   Difficulty:*
------------------------------------------------------------
Besides Mario Circut 1 this is one of the most easiest tracks on this game.
The only problem is how crowded the race can get.

Hazards

Water

Shortcuts

1. Around the first turn you should notice the shallow water goes right and
   forms a shorter path.  This also leads to a lone item box.

2. A mushroom is required for this.  At the last turn position your self so
   that you are facing the deep water that is the shortest.  Use the mushroom
   and you should glide over the water.

------------------------------------------------------------
Choco Island 2                               Difficulty:****
------------------------------------------------------------
I hate this track.  With the sharp turns, mud puddles, and many jumps it's
impossible to keep you speed and use items.  Take it slow and easy as once you
make a mistake and wind up in 6th or below its impossible to get back into 1st.

Hazards

Mud Puddles

Shortcuts

No shortcuts are availible at this time.



->Ex. Star Cup<-

-----------------------------------------------------------
Vanila Lake 1                                Difficulty:***
-----------------------------------------------------------
Although it's a short race it packs a punch.  It's short but many of the paths
are blocked by ice cubes that halt your progress and push you back.  Make sure
on your first lap that you stay in 2nd or 3rd and take advantage of the others
from clearing the cubes for you.

Hazards

Ice Cubes

Shortcuts

No shortcuts are availible at this time

-----------------------------------------------------------
Bowser Castle 3                                Dificulty:**
-----------------------------------------------------------
The only problem (for some an advantage) is how narrow the track can get and
squish all of you together, but over all its an easy track.  Take the
narrowness of the track to your advantage and lay traps like bananas or red
shells.  If you really want to mess up people get a spiny shell and get to
1st place and lay it back.

Hazards

Lava
Limited boundary

Shortcuts

No shortcuts are availible at this time

------------------------------------------------------------
Mario Circut 4                                Difficulty:***
------------------------------------------------------------
Hmm...the Circuts just keep getting bigger and slightly harder but no problem
for most players. Remember that it may save time to SLOW DOWN at some of the
more sharper turns.

Hazards

None

Shortcuts

No shortcuts are availible at this time

------------------------------------------------------------
Donut Plains 3                               Difficulty:****
------------------------------------------------------------
Now this is the hardest level on the cup.  Take your time and slow down on some
of the sharper turns.  If you fall to far behind it may be impossible to get
back to 1st place.

Hazards

Water

Shortcuts

No shortcuts are availible at this time


->Ex. Special Cup<-
[!Note! This cup provides the hardest levels in the game.  Before you even
 think about challenging this cup try to get at least a "A" on the Ex. Star
 Cup.]

------------------------------------------------------------
Koopa Beach 2                                 Difficulty:***
------------------------------------------------------------
This cup starts off easy as this is the easiest course on the cup.  Just drive
around the island without falling into the water.  If you fall back too far it
may be impossible to get back into 1st.

Hazards

Water

Shortcuts

No shortcuts are availible at this time

------------------------------------------------------------
Ghost Valley 3                              Difficulty:*****
------------------------------------------------------------
This level is extreamly hard so don't be surprized if you fail it a few times.
The key is to SLOW DOWN AT TURNS as you may well fall off the track.  Watch out
for the holes that are in the ground also.

Hazards

Limited Boundary

Shortcuts

No shortcuts are availible at this time

-------------------------------------------------------------
Vanila Lake 2                                 Difficulty:****
-------------------------------------------------------------
Longer and slightly harder.  Remeber that cutting the corners may seem a good
idea to cut your time, but keep in mind that if you fall in the water your
screwed.  Becarful of your actions.

Hazards

Water
Ice Cubes

Shortcuts

1. The tiny islands of ice make it possible to bypass some hazards and cut
   corners so long as you stay above water.

--------------------------------------------------------------
Rainbow Road                                 Difficulty:******
--------------------------------------------------------------
For the hardcore gamers only.  This race is so simple that it's just plain
hard.  Make sure you go SLOWLEY around corners as their are NO BOUNDARIES.
If you can pass this then your well worthy of calling your self an expert.

Hazards

No boundaries

Shortcuts

No shortcuts are availible at this time.



Don't think that it's over that you have gold trophies on all of your cup
races.  Now go back and rechallenge and earn your "***" on each and every
cup.  Only then will you have mastered the art of go-karting.



-------------------------------------------------------

4. Hazard Info

-------------------------------------------------------

Each race shares its own hazards and dangers that can impair your chances at winning
each race.  Here is a list of the potential dangers you will find.



Trees

Trees can be found on various levels and are very common.  Doging them is an easy task
unless you have poor steering.  In some levels trees are replaced with something that
fits into the level background

Trees can be found on

Peach circut
Shy Guy Beach
Riverside Park
Mario Circut
Cheese Land [as cheese pile]
Luigi Circut
Sky Garden [as beanstalk]
Cheep Cheep Island
Sunset Wilds [as rocks and cacti]
Snow land [as snowmen]
Ribbon Road [as presents]
Yoshi Desert
Lakeside Park


Water

Water is garanteeded on all water levels.  Shallow waters indicated by a light blue
are safe to pass but the deep water, indicated by a dark blue, will take your kart
to the bottom of the ocean.

Water can be found on

Shy Guy Beach
Riverside Park
Cheep Cheep Island
Snow land
Yoshi Desert [remember the oasis?]
Lakeside Park


Meteors

The chunks of rock seem to come out of nowhere and plumet certain sections of
the track. Hitting one will send you spinning out of control.

Meteors can be found on

Shy Guy Beach
Lakeside Park


Crabs

These guys walk back and fourth along the track.  If you try to run them over
they will send you spinning away.

Crabs can be found on

Shy Guy Beach
Cheep-Cheep Island


Thwomps

If you've played other Mairo games then you should recongnize these guys.
Thwomps are one of the many gaurds at Bowser's Castle and take their job
seriously.  If you drive under them when they come down you will become flat
as cardboard.

Thwomps can be found on

Bowser Castle 1
Bowser Castle 2
Bowser Castle 3
Bowser Castle 4


Lava

Lava is a popular boundary used in Mario games and is extreamly hot.  If you
take a dip in a lava pool then you will be burned to crisp and give Laktin
another job of pulling you out.

Lava can be found on

Bowser Castle 1
Bowser Castle 2
Bowser Castle 3
Bowser Castle 4
Bowser Castle 1 [Ex]
Bowser Castle 2 [Ex]
Bowser Castle 3 [Ex]


Fireballs

To accompany the lava these jump out of the lava and back in at regular
intervals. If you touch one you will be burned and spin out

Fireballs can be found on

Bowser Castle 1
Bowser Castle 2
Bowser Castle 3
Bowser Castle 4
Bowser Castle 1 [Ex]
Bowser Castle 2 [Ex]
Bowser Castle 3 [Ex]


Gravel

Gravel make some driveways here in the United States and just as it slow you
down in real life, it slows you down in the race.

Gravel can be found on

Bowser Castle 1
Bowser Castle 4


Limited/No Boundaries

This is when the boundaries are limited and when you drive too far or bump into
the walls too much you start falling off the track.

Limited/No Boundaries can be found on

Bowser Castle 1
Boo Lake
Bowser Castle 2
Sky Garden
Bowser Castle 3
Bowser Castle 4
Rainbow Road
Ghost Valley 1 [Ex]
Bowser Castle 1 [Ex]
Ghost Valley 2 [Ex]
Bowser Castle 2 [Ex]
Bowser Castle 3 [Ex]
Ghost Valley 3 [Ex]
Rainbow Road [Ex]


Mice

These annoying rodents walk back and forth along the track. If you try to run
them over you wind up spinning out.

Mice can be found on

Cheese Land


Cheese Pile

Cheese piles are aranged on the side of the track and act just like trees.

Cheese Piles can be found on

Cheese Land


Puddles/Frozen Puddles

These are aranged on the track and make the road slippery. When you run over
them you spin out of control.

Puddles/Frozen Puddles can be found on

Luigi Circuit
Snow Land


Bean Stalk

Bean Stalk lie on the side of the track and act as trees.

Bean Stalk can be found on

Sky Garden


Mud Puddles

Mud puddles get caught in you wheels and slow you speed by about 1/6th and
make turn much harder than before.

Mud Puddles can be found on

Sunset Wildes
Choco Island 1 [Ex]
Choco Island 2 [Ex]


Shy Guys

These guys inhabit the Sunset Wildes area and there homes are set right on the
track. Try not to run over there homes or they will attach to you and drop all
you coins.

Shy Guys can be found on

Sunset Wildes.


Snowmen

Snowmen can be made anywhere there is snow. Snowmen lay on the side of the
track and act as trees.


Presents

Don't you just love to get presents on Christmas or you Birthday. Here where
the trees are ment to be are instead replaced by presents.

Presents can be found on

Ribbon Road



Pharana Plants

If you've played other Mario games then you should know what Pharana Plants
are. They usually inhabit pipes but for this race they live in quicksand.
Try not to get eaten by them.

Pharana Plants can by found on

Yoshi Desert


Boo

If you thought that boo only existed as an item think again.  If you run into
them he will chase you down cutting your speed by 1/2. This boo will not steal
you item.

Boo can be found on

Broken Pier
[as an item basicly every stage]


Toy Koopas

If you've played "Super Mario World" then you should remeber that these were
the creatures that were turned against Bowser as weapons for Mario and Luigi.
Here they walk back and fourth on the track.  Running over them will send you
spinning away.

Toy Koopas can be found on

Bowser Castle 4


Shooting Stars

Make a wish it's a shooting star.  These plummet certain sectons of the track
and send anyone who runs into them spinning away.

Shooting Stars can be found on

Rainbow Road


Thunder Clouds

Thunder Clouds are placed thoughout the whole track and strike lightning every
once in a while.  Getting hit by lightning will cause a Lightning Item effect
on your kart.

Thunder Clouds can be found on

Rainbow Road.



------------------------------------------------------

5. Tips/Tricks

------------------------------------------------------
Here are some tricks that will get you through the game easier and get you to
achieve that *** rank easier.


------------------------------------------------------
How to unlock the Special Cup
------------------------------------------------------
To unlock the special cup you need to achieve gold trophies on the 4 cup races
prior to the special cup in each engine class. Once you've done this the
Special Cup will now be selectable.


------------------------------------------------------
How to unlock the Special Cup in Time Trail mode
------------------------------------------------------
To unlock the Special Cup in time trail mode you need to achieve gold trophies
on the 4 cup races prior to the special cup in the 150cc class.


------------------------------------------------------
How to unlock the Extra [Ex] cup races
------------------------------------------------------
To unlock the Extra Cup races you first need to achieve gold trophies on all
5 cup races. After you've done that rechallenge the corresponding cup you want
to unlock and achieve at least an "A" rank or higher.


---------------------------------------------------------
How to unlock the Extra [Ex] cup races in Time Trial mode
---------------------------------------------------------
To unlock the Extra cup races in time trial mode you need to achieve gold
tropies on all of the 5 cup races in the 150cc class. Once you've done that
rechallenge each race and achieve an "A" rank or higher.


------------------------------------------------------
Power Sliding
------------------------------------------------------
To perform a power slide hold the "R" button down and push left or right.  This
technique can get you around corners without the cost of your speed.


-------------------------------------------------------
Boost. It's part of your everyday race
-------------------------------------------------------
Boost are essentuall so make sure you know these tricks to make the most of
it.

To get a boost off the starting line you need to hit the A button in between
the second and third light. When done corectly your kart will speed ahead of
the other karts.

To get a recovery boost when you fall off the track [Not falling into lava or
water ect.] press the A button 1 sec. prior to your tires hitting the ground.
This is an extreamly tough boost to master but is really effective.

This next technique I call Jump Linking.  When you get a boost from a boost pad
or a mushroom if you keep jumping on jump plates you will maintain your speed.
As long as you keep jumping your speed should stay above top speed.  Becareful
as losing control is easy and you could wind up Out of Bounds.

During a Power Slide if you hold this for at least 2 seconds you will recieve
a very small boost for a second.

If you stay DIRECTLY behind someone your kart will go a little faster than
normal.


-------------------------------------------------------
Blocking Unfriendly fire
-------------------------------------------------------
Your opponets are willing to shoot you down, run you over, or push you off the
track in order to get into first place. You can however block it. To do this
need a projectile item such as a banana or a shell. Now hold the L button you
should see your item behind your kart. When a shell or another kart aproches
you the items or kart get disposed of. Also using this it is possible to carry
two items at once. [Imagine the Spiny shell and Lightning attack combo].
Remember that triple shells leave tiny spots unprotected and become a bigger
problem when they get disposed of.


-------------------------------------------------------
Get off the road!
-------------------------------------------------------
Once you shoot down someone you can run into them and cause them to spin out
once more and push them aside.


-------------------------------------------------------
File Deletion
-------------------------------------------------------
For any reason you want to delet your game hold "L+R+Left+B+Start" and say yes
to the question.

[!WARNING! Once you erase the file, it's gone for good]



----------------------------------------------------------

6. Copyright/E-mail

----------------------------------------------------------

In order to e-mail me you need to make sure you follow the rules.

1. Be nice
2. Check the guide first
3. Put "Mario Kart" in the subject.
4. Be pacient [especialy if you've submited info]
5. If asking to post this guide up send adress with e-mail for inspection.

Don't expect to get an answer right away. My e-mail is Neo7_2004@hotmail.com

This Guide is Copyrighted by me, Neo Higurashi 2004. All rights reversed.  If I
find a copy of this guide somewhere without my permission then it's gonna be a
dark day.



-----------------------------------------------------------

7. Credits

-----------------------------------------------------------
The title is self explanitory.

Me-> For taking time out of my schedual to write this Guide
You-> For taking time out of your scheldual to read this
Nintendo's Mario Kart Super Circut site-> For some info on items and some
                                          tracks.



-----------------------------------------------------------

8. FAQ

-----------------------------------------------------------

Q. How do I unlock the Special Cup?

A. Recieve all gold trophies on the four cups:  Mushroom, Flower, Lightning,
   and Star.


Q. How do I unlock the Extra Tracks?

A. Recieve all gold trophies on the five cups:  Mushroom, Flower, Lightning,
   Star, and Special.  Then rechallenge the cup and recieve a rank of "A"


Q. Why can I only race as Yoshi on Single-Pak Link?

A. Yoshi is created using very few "detailed" parts to his body therefore it
   doesn't put to much stress on the game pak.


Q. I've been playing at 150cc for a while but when I raced on 50cc I couldn't
   go as fast as I was.  What gives?

A. 50cc was designed to be an easy challenge for beginers and to do this the
   game changes these factors

   -> Speed
   -> Turning ability
   -> How often the opponets use items

   Therefore the game restricts your kart to about 3/5 of it's original speed.


Q. Why does Single-Pak Link only have 50cc

A. There are two reasons

   1. The game uses a low frame rate at 50cc therefore reducing the stress on
      the pak.

   2. Most people who don't own the game are probably not going to how to play.

Q. My game doesn't save.  WTF!

A. The following reasons could be why...

*Save battery is dead
-Solution- Any tech store can fix it nowadays

*Fake Game
-Solution- Return it and buy the real thing



-----------------------------------------------------------

9. Version History

-----------------------------------------------------------

1.0-> January 10, 2004. My creation is complete

1.3-> January 15, 2004. Changed some of the formatting. Added FAQ section. Added
      some other stuff as well.

1.7-> July 6, 2004.  Added the Basic Controls.  Updated FAQs Section.


-----------------------------------------------------------

10. Conclusion

-----------------------------------------------------------

Well what have we learned today hmm... Use your new knowledge well and you
shall master this game.