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    FAQ/Walkthrough by DBM11085

    Version: 1.55 | Updated: 08/14/01 | Search Guide | Bookmark Guide

    *****************************************************************************
    
                   Castlevania: Circle of the Moon FAQ/Walkthrough
                               For the Gameboy Advance
                        Version 1.55 (Last Updated 8/14/2001)
                                   By Devin Morgan
    
        This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Walkthrough
    6. Enemies
    7. Bosses
    8. DSS Cards
    9. Items
    10. Equipment
    11. Battle Arena Guide
    12. Max Increase Items
    13. Secrets/Tips and Tricks
    14. Credits
    15. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.55 (8/14/01): Made a few corrections, thanks to SHPAZA(at)aol.com 
    once again!
    
    Version 1.5 (7/28/01): Added an Enemies list, thanks to Hylianhero!
    
    Version 1.45 (7/27/01): Made a correction in the Venus + Unicorn DSS combo, 
    and added a powered-up summons trick, thanks to SHPAZA(at)aol.com and his 
    seemingly endless contributions to this guide!
    
    Version 1.4 (7/22/01): Added information on the Defense Armband, as well as a 
    trick to replay rooms in the Battle Arena, thanks to SHPAZA(at)aol.com once 
    again!
    
    Version 1.35 (7/17/01): Added some tidbits of information here and there, 
    thanks to bb88(at)3xl.net.
    
    Version 1.3 (7/7/01): Made a small correction regarding when the Trick/Scary 
    Candles appear, and corrected a mistyped e-mail address in the Credits 
    section.
    
    Version 1.25 (7/5/01): This update includes information on the Mirror Armor 
    and Sage Armband equipment, and the Heart Ex and Mind Ex items, thanks to 
    SHPAZA(at)aol.com once again! Also, I added information on the Double Grips, 
    courtesy of angemoon(at)lineone.net!
    
    Version 1.2 (7/1/01): Added information on the Dark Armor, Needle Armor, Sage 
    Robe, Ninja Garb, the Bear Ring, and the Potion Ex. Also, the secret to using 
    DSS in the Battle Arena was added as well. The people who submitted that 
    information are credited appropriately.
    
    Version 1.15 (6/20/01): Added information on the Gambler Armband, courtesy of 
    lucaeon(at)hotmail.com.
    
    Version 1.1 (6/18/01): Added some information on the Mimic Candle and Lilith 
    enemies (see the Secrets section for more details). I added some information 
    on the Unicorn DSS card, as well as information on the Diamond Armor, thanks 
    to the guy that e-mailed me that little tidbit.
    
    Version 1.05 (6/17/01): Added a few little things here and there. I'm still 
    missing some items and the Unicorn card, so that is yet to be added here.
    
    Version 1.0 (6/16/01): The walkthrough is finally completed, as I have beaten 
    the game! There are still a few minor things here and there I have yet to 
    find, but when I do, they will be added to this guide as well.
    
    Version 0.9 (6/15/01): I covered the whole Observation Tower area in the 
    walkthrough, and added several more little things here and there. However, 
    the actual walkthrough is leading through the Battle Arena, since I chose to 
    do a rundown of that before going to fight Dracula, so that area isn't 
    complete yet. With the next update, I hope to complete that and the rest of 
    this guide!
    
    Version 0.8 (6/14/01): The first version of this FAQ. It's not yet complete, 
    but it has alot of information so far for the time being.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Castlevania: Circle of the Moon is the newest game in the Konami-made series 
    for the Gameboy Advance. By all means, this game is EXCELLENT! The graphics 
    are great, the gameplay is wonderful, and the whole game is just great! 
    Although it doesn't make much use of the GBA's 3D capabilities, it's still a 
    great game, so I highly recommend you get it soon, if you haven't already!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    The year is 1830. In an ancient castle on the outskirts of the Austrian 
    empire, a demon lord that would unite the powers of darkness was being 
    resurrected at the hand of a field yearning for chaos.
    
    At this demonic castle, Camilla, one of Dracula's minions, began the 
    incantation of a ritual to bring her lord Dracula back to life.
    
    The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an 
    abnormality in the balance of nature and rushed to prevent Dracula's unholy 
    reemergence.
    
    "That unholy monster must never return!"
    
    However, they arrived too late to prevent Dracula's return from his 
    confinement. Dracula used his magical powers to imprison Morris, and cast 
    Nathan and Hugh into a graveyard underneath the demonic castle.
    
    Together the two began to search through the castle in order to vanquish 
    Dracula and to rescue their master.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move, select options
    
    Start: Pause game, bring up sub-menu
    
    A: Jump, confirm options on menu screens
    
    Down + A: Slide, fall through thin ledges
    
    B: Attack with standard weapon, cancel selections on menu screens
    
    Up + B: Use current sub-weapon
    
    L: Use selected DSS Card ability
    
    Select: View map screen during game
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Introduction
    ------------
    
    The game opens up, telling the story of Dracula, to give you some background 
    information on the game. A scene opens up where a girl by the name of Camilla 
    awakens Dracula. Then, three men run in: Hugh Baldwin, Nathan Graves (the 
    character you control), and Morris Baldwin, their teacher. Dracula will 
    create a hole, sending Nathan and Hugh down below to the Catacomb, leaving 
    the Master to deal with Dracula. When Nathan and Hugh land, they decide to go 
    and find the Master. Hugh will run off, giving you control of Nathan. This is 
    where the actual game will begin. Start by going right and dropping into the 
    next area. Continue by dropping down the ledges throughout this area, 
    defeating the Skeleton Bombers along the way to gain some experience and 
    maybe even the Salamander DSS Card. When you get to the bottom, head right to 
    enter the Catacomb area.
    
    Catacomb
    --------
    
    When you enter this area, head right and defeat some more Skeleton Bombers, 
    and the Bats and Bone Heads on the ceiling up ahead. Go down the decline and 
    continue left. Defeat more enemies, including the giant Poison Worm group on 
    the ceiling. Try not to touch them, as you'll be poisoned if you do. Slide 
    through whatever worms are on the ground (Down + A), then continue left and 
    jump to the upper ledge. Go left and into that room, then press Up when 
    standing under the giant orb, and you'll recover your health and save your 
    game. Leave the room and go right, defeating the enemies until you gain an 
    experience level. You may also gain the Mercury DSS Card by beating the Bone 
    Head enemies. If you get the two DSS Cards I mentioned above, you'll have 
    your first card combo to use (check out the DSS section later in this guide 
    for more details). Continue left and down through this area, then hit the 
    torch on the wall to get a Knife. Use it by holding Up while pressing B; be 
    careful as you lose a Heart each time you throw a Knife. Anyway, keep going 
    right into the next room.
    
    Here, go right and you'll encounter a tough flying enemy, the Earth Demon. 
    Jump up and attack it with your whip while jumping over its earthquake 
    attacks. Repeat that pattern until you beat it, then continue all the way 
    right to find the Dash Boots (use them by pressing Left or Right twice). Now, 
    go back left a little and jump onto the ledge in the air. Defeat the Bats and 
    get to the second ledge, then dash and jump to the right. Next, follow the 
    path right and defeat the Bats, then go through the door into the next room. 
    Here, go right and defeat the Skeletons, Zombies, and Poison Worms along the 
    way. You may also gain another level or so by fighting all these creatures, 
    so that's a good thing for you. Pick up any items dropped (for me, I received 
    Cotton Clothes and a Magic Gauntlet by fighting these enemies), and equip 
    them, then keep going right all the way to the following room. In this room, 
    go right and drop down to the ground, then run right to the next area. Keep 
    on going right and defeat the Earth Demon you encounter. After you beat it, 
    go right and slide through the low passage and collect the Heart Max 
    Increase.
    
    Now, slide back out of this room and head all the way left to the next room. 
    Go left and jump up to the ledge in the air. Defeat the Skeleton Spear 
    enemies standing around, and collect any items they drop as well. Dash and 
    jump to another couple of ledges, then get to a platform on the left side of 
    the room (there's a Skeleton Spear enemy standing on it). Defeat the enemy 
    and hit the wall with your whip to reveal a hidden room. Go through it and 
    defeat the Skeleton Bombers, then grab the MP Max Increase. Now, leave this 
    room and head right, then dash and jump to the ledge in the air. Get across 
    to the ledge directly opposite of the room you just came from. Defeat the 
    Skeleton Spear there and continue into another room. Kill the Bats and 
    Skeleton Bombers here and go downward, then slide to the right under the low 
    passage. Make your way up through this room, and collect the very much needed 
    HP Max Increase at the top. Now, go back down and slide through the passage, 
    then get up and out of this room. Go left and dash and jump up a few more 
    floating ledges, then jump to another ledge connected to the right wall. Go 
    right on it and into the next room, where you can recover and save your game. 
    After you're done there, leave the room and continue all the way to the top 
    of this room by dashing and jumping from platform to platform (don't jump 
    through the hole in the ceiling just yet). Jump to the left ledge and go left 
    into that room. There, defeat the endless numbers of Spirits and grab the MP 
    Max Increase bottle.
    
    Now, leave this room and jump up through the ceiling into another room. Hold 
    right as you jump through so you land on the ledge upon entering the room. In 
    this room, go all the way right and defeat the various enemies you come 
    across. Collect the MP Max Increase bottle at the end, then go back to the 
    left and defeat the Mudman and Spirit enemies there. Keep going all the way 
    to the left and dash jump over the pit, then continue left. Defeat the 
    Skeleton Bombers and go up the small incline, then jump onto the floating 
    ledge. Defeat another enemy and jump to the next ledge, then slide through 
    the small passage into the next room. Here, get to the left side of the room 
    and drop down the platforms to make your way towards the bottom of the area. 
    Be sure to destroy the torches on the walls along the left side of the room, 
    as one of them contains an Axe for you to use in place of the Knives you had 
    from earlier. When you get to the very bottom ledge on the left side of the 
    room, go left and into the next room. Defeat the Skeleton Spear, then grab 
    the HP Max Increase bottle there. Leave the room, then get across to the 
    other side of this large room, and then continue into another room. There, 
    jump onto the higher platform and slide under the wall, then head right to 
    the next room.
    
    Here, get across the room and enter the room where you can save your game 
    (use the map if you need help finding this room; it's the red room on the 
    map). Now, leave this room after saving, then get to the top of this room and 
    jump through the ceiling into the following room. Land on the ledge to the 
    right, and defeat the Skeleton Bomber there. Go right and jump onto the 
    higher ledge, then jump up the ledges to the top ledge. Now, continue left 
    and defeat more enemies, then continue all the way to the next room. In this 
    room, go left and down and defeat the Mudman enemies along the way. Defeat 
    the Skeleton enemies as you make your way to the left, then jump up the 
    ledges to the higher ledge at the top. From there, dash and jump to the left 
    and get to the room in the upper-left part of this room. Save your game if 
    needed, then leave the room and continue downward and left into the following 
    room. Here, go down and land on the ledge directly below the entrance to this 
    room. Go right and enter another room, then defeat the Skeleton Bomber and 
    grab the Hearts Max Increase sitting there. Now, exit this room and continue 
    downward through this room while defeating the Gremlins flying around. When 
    you reach the bottom, go left and jump to the higher platform, then left into 
    the next room.
    
    In this room, go left and defeat the Mummies and Coffins along the way. The 
    Mummies will keep coming until you destroy the floating Coffins, so keep that 
    in mind when dealing with these creatures. Go all the way to the left and 
    destroy the torch in the air to get some Holy Water to replace the Axe. Since 
    you can't go any further in here for now, head all the way right and back to 
    the previous room. Here, start going upward along the ledges while defeating 
    the Gremlins and Skeletons along the way there. Get onto the first ledge to 
    the left about halfway up, and enter that room. Defeat the Hoppers and take 
    the MP Max Increase bottle at the end, then go back right out of this room. 
    Keep on going upward and through the door at the top to reach the room where 
    you'll fight a boss. Go left and you'll meet Cerberus, which is the first 
    boss in the game you'll fight. Read the Bosses section for help on defeating 
    this creature. After you beat it, go left and into the next room. Go left and 
    collect the Double Magic Item, which allows you to make 2 consecutive jumps 
    before landing.
    
    Now, go back right to the previous room and continue all the way to the 
    following room. Drop down through this room to the bottom, then go left into 
    another room. Go all the way left through here while defeating the Mummies 
    and Coffins along the way. At the end, double jump to the higher ledges, and 
    continue doing that to reach the top. There, jump up and hit the right wall 
    with your whip to reveal a hidden room. Enter that room and defeat the Coffin 
    and Mummies, then grab the HP Max Increase bottle. Now, leave this room and 
    double jump to the left to the top ledge, then go through the door to enter 
    the Abyss Stairway.
    
    Abyss Stairway
    --------------
    
    When you enter this new area, drop downward into the next area. There, go 
    left and jump across to the other side, then go back up to the Abyss Stairway 
    on the other side of the middle wall. Go left and start jumping up the 
    floating ledges. After you get onto the second middle platform, double jump 
    to the right and hit the wall with your whip to reveal a hidden room. Enter 
    that room, defeat the Slime and Axe Armor enemies, then grab the MP Max 
    Increase bottle and leave the room. Now, continue heading upward until you 
    get to the ledge on the right with an Axe Armor enemy on it. When you get 
    there, defeat the enemy and continue into the next room. Here, go right and 
    onto the first floating platform. Drop through it and land on the middle one 
    below. Jump left onto the smaller ledge, and enter the room there. Defeat the 
    Skeleton and take the HP Max Increase, then leave this room. Now, drop all 
    the way down to the next area and jump left to the other side. Then, make 
    your way all the way up to the top of the left half of this room, but instead 
    of going right on the ledge with the Axe Armor, continue upward to the 
    following room. In this room, double jump your way up the ledges and defeat 
    the Bone Heads along the way. Ignore the first door to the right and jump 
    onto the floating gray block, then quickly jump to the higher ledge, as the 
    gray block will crumble underneath you. Keep going up and enter the next room 
    to the right, where you can recover and save your game.
    
    After you save, leave that room and continue your journey upward through this 
    room. Enter the next room to the right since you can't go higher for now. 
    Here, repeat what you've been doing and head upward here while defeating the 
    Skeletons and Gremlins along the way. Keep going up until the path leads up 
    and to the right. Don't go through the door it leads to; instead continue 
    onto the next higher ledge. Go left and hit the wall with your whip to reveal 
    a hidden room. Enter it and defeat the Skeleton Soldier, then take the Hearts 
    Max Increase. Leave the room and continue upward all the way until you reach 
    the Audience Room.
    
    Audience Room
    -------------
    
    When you enter this area, go up and right, then jump to the higher ledge to 
    the left. Jump up the gray platforms quickly to reach the top, then go left 
    and defeat an Axe Armor enemy before continuing into the next room. In the 
    next room, head downward while defeating the Skeletons along the way. When 
    you're able to go left, take the path left and up some more ledges. When you 
    get to the very top ledge in the left corner of this room, whip the wall to 
    find a hidden area. Enter that room and grab the Hearts Max Increase item 
    after defeating the Skeleton Soldier in your way, then leave the room. 
    Continue to the right and defeat some more Skeletons, then go through the 
    door into the next room. Here, go right and defeat some Axe Armors and 
    Skeleton Soldiers along the way. When the path splits, take the middle path 
    directly right into the next room. You can recover and save your game here if 
    you like.
    
    After you save/recover, leave that room and jump upward to the higher ledge. 
    Get up to the next higher ledge, then jump towards the wall and whip it to 
    reveal another hidden area. Enter that room and defeat the enemy, then take 
    the MP Max Increase bottle. Now, exit that room and continue right to the 
    following room. There, follow the path down and right while defeating the 
    Skeleton Soldiers along the way. There's a pit at the end you can jump across 
    if you want, so get a good dashing start, then double jump across. You'll 
    most likely make it across in one shot (if you happen to fall, follow the 
    path southwest to the following room, which you'll be more familiar with). 
    From there, go right into the next room. Here, defeat the Axe Armor and grab 
    the HP Max Increase bottle, then leave the room. Head left, but this time 
    drop into the pit and land below. Go right and pick up the Hearts Max 
    Increase item, then head back to the left. Make your way down the ledges to 
    the bottom, while defeating the Skeleton enemies along the way down. When you 
    get to the bottom, go left a bit and watch out for the Electric Skeleton, 
    among others, then continue into the next room. Jump up a few ledges to get 
    to the middle of the room, then enter the room to the right and save your 
    game again if you feel like it. Otherwise, continue to the very top of the 
    room and head right to the next room.
    
    This time, go right and jump up to the higher platform. Follow the path up 
    and defeat the enemies around, then go left and jump to the next ledge. 
    Continue up through this room until you reach the very end, then jump up to 
    the next area, which is the Outer Wall.
    
    Outer Wall
    ----------
    
    In this area, go right and double jump onto the first column. Defeat the 
    Skeleton and Will O' Wisp enemies around, then continue jumping across the 
    columns until you reach the last one (there are four altogether in this 
    room). When you reach the last one, jump off the right side of it and land on 
    the ground below. From there, go right almost to the wall (defeat any enemies 
    around before doing this) and hold B to spin your whip. You'll reveal a 
    hidden room in the ground. Drop into that room and go right, defeat the Axe 
    Armor and Skeleton, then take the Hearts Max Increase. Now, go back left and 
    up out of this room. Back outside, head all the way to the left, defeating 
    the various Skeletons along the way. When you can't go any further, double 
    jump up to the first column, defeat the enemies up there, then jump across 
    them to get back across the room. Make your way to the ledge at the end, then 
    continue right into the next area.
    
    Here, jump across some more columns and defeat the enemies you encounter. 
    After you get onto the highest column where the Brain Floats are right above 
    you, use the Mercury/Serpent DSS combo to freeze the floating enemies with 
    your whip. Use the frozen enemies as steps to make your way upward to a 
    really high place (NOT the first ledge to the left; keep going straight up). 
    When you get there, double jump up to the top ledge and go right, defeating 
    the Skeletons there. Go right and drop down a couple ledges, then continue to 
    the right. Double jump over a column after beating the enemy atop it, then 
    take the HP Max Increase bottle sitting there. Now, go back over and up to 
    the highest platform again. Go left and drop down the pit all the way down to 
    the ground again. After you land, get back onto one of the columns there and 
    jump to the right across them all. At the end, hit the torch to get the Knife 
    if you want, otherwise drop into the pit to get back to the Audience Room.
    
    Audience Room
    -------------
    
    Back inside, head down and right, then drop down to the lower ledge. Go left 
    and drop down to an even lower place, then dash and double jump to the left 
    to get onto another high platform. Beat the enemies there and head up and 
    left into the next room, which is the first warp room you'll encounter. These 
    are very important later on, so it's good to understand how to use them. 
    Enter the room and step in the middle of it, then press Up to warp elsewhere 
    (open warp rooms are marked as yellow rooms on the map screen). Anyway, use 
    this warp to get to another one in the Audience Room. At the other end, go 
    right to the next room. Jump on the switch there to make the barrier to the 
    right explode, allowing you to pass. For now, go back into the previous room 
    and warp back to the other warp room. Once there, leave the room and go 
    right, then drop to the lower area. Go right and double jump to the higher 
    ledge, then continue all the way to the right. When you can either jump to 
    another ledge or go down, jump to that ledge and continue into the next room. 
    Here, just grab the MP Max Increase bottle, then leave. Go left and down, 
    then double jump to the right to reach another room. Recover your health and 
    save your game in that room, then exit.
    
    In this room, head all the way to the far left end of the room, defeating the 
    Axe Armor and Devil Tower enemies along the way. At the end, pick up another 
    MP Max Increase bottle. Now, head all the way to the right to where you 
    started, then continue to the right to another room. In this room, drop down 
    to the ledge below you, then jump to the left wall. When you land on the next 
    platform, whip the wall to find another hidden room. Go in there and defeat 
    the Devil Towers, then pick up yet another MP Max Increase bottle. Go back to 
    the right and out of this room, then continue dropping down the ledges to the 
    bottom of the area. There, go right and defeat the enemies that fall on you 
    from above. Then, double jump up to the higher platform and continue getting 
    up to the next couple of platforms as well. Make your way up and right to 
    find a Hearts Max Increase item. Now, drop back down and head all the way 
    left into the next room. There, go all the way to the left, defeating the 
    Devil Towers and Axe Armors along the way. When you reach the left wall, jump 
    and whip it to reveal a hidden room. Enter that room and defeat the Axe Armor 
    to get the HP Max Increase bottle. Then, leave this room.
    
    Back in the previous room, double jump up the ledges nearby and continue to 
    the left there all the way to the next room. In this room, go left and down 
    to the bottom of the room, then head right into the next room, which is a 
    save room. Save and recover here, then leave the room. Go left and defeat the 
    enemies, then jump back to the higher ledges. When you get to the last high 
    ledge, quickly jump from platform to platform before they crumble beneath 
    you. After you get to the high ledge to the left, double jump to the higher 
    one. Defeat the Devil Towers and jump to another platform, then go right and 
    destroy the torch on the wall to get the Axe subweapon. Now, go left and drop 
    down to the lower ledge. From there, go down and left into the next room. Go 
    left and you'll meet the Necromancer. He'll tell you that the Master is being 
    held captive, then he'll fight you. Read the Bosses section for help on 
    defeating this boss. After you win, go left into the next room, where you'll 
    find the Tackle Magic Item (use by pressing R while moving forward).
    
    Now, leave this room and continue out of the boss's room as well. Here, go 
    right and drop all the way down to the very bottom of this large room. From 
    there, jump onto the ledge and go left and into a new room. Go left and 
    defeat the enemies, then use your new Tackle ability to destroy the cracked 
    block in your way. Continue left through this room, defeating the enemies and 
    tackling through the blocks until you reach the end, then continue into the 
    next room. Double jump up from platform to platform, then head to the left 
    through this room. Defeat the Axe Armors and Slimes, then go through the door 
    into the following room. In that room, head downward through the room until 
    you reach the first path heading to the left. Take that path left and up a 
    couple of ledges, then go left and through the door into another area. Here, 
    go left and tackle the block, then continue through the room. Defeat the 
    Skeleton Knight and Zombie Thief enemies, as they sometimes drop items you 
    can make use of. Make your way all the way left through this room while 
    defeating the enemies along the way. Take the path up and right at the end, 
    all the way until you enter the Machine Tower.
    
    Machine Tower
    -------------
    
    In this new area, go left and defeat the Fox Archers shooting at you. Go all 
    the way to the left and jump onto the moving platform when it comes down 
    towards you. Ride it to its highest point, then double jump from ledge to 
    ledge all the way to the top, while defeating the enemies along the way. At 
    the top, collect the Hearts Max Increase item. From there, drop down to the 
    ledge below you and Tackle the block to get through. Drop down to a lower 
    ledge, then jump across the moving platforms to the ledge at the other side. 
    Go down and right into that room, where you can save your game and recover 
    your HP and MP. After that, go back to the previous room and jump onto the 
    moving platforms to the left. Double jump across to the ledge at the other 
    side, then wait for the next moving platform above you to come down. Ride it 
    upward, then jump onto the ledge to the right. Hit the torch there and you'll 
    get the Stopwatch subweapon, which you can use to freeze any enemies for 10 
    seconds, at the cost of 20 Hearts per use. Watch out for the Medusa Heads 
    floating around here, as they can turn you into stone with one hit (break 
    free by pressing Left and Right repeatedly), and go right into another room. 
    Here, go right and drop down to the very bottom of the area, where you'll 
    find a HP Max Increase bottle.
    
    After that, jump up the moving platforms to the very top of the room, then go 
    left and defeat the enemies. Tackle through the block and continue left to 
    the next room. Dash and double jump to the moving platform to the left, then 
    use it to reach the next couple of moving platforms above you. Continue 
    upward as you jump from platform to platform until you reach the top. Jump 
    onto the left ledge at the top and defeat the Fox Archer, then whip the wall 
    to reveal a hidden room. Enter it and take the MP Max Increase bottle inside. 
    Defeat the Heat Shade enemy in there, and it'll possibly drop the Jupiter DSS 
    Card (if not, just keep leaving/reentering the room until you get it). This 
    creature also gives lots of experience, so it's good practice for you! 
    Anyway, after you do that, leave the room and get to the right ledge with 
    help from the moving platform in the middle. From there, go up and double 
    jump into the next area. Here, jump up to the higher area and head left onto 
    a moving platform. Defeat the Heat Shade, then keep going and defeat another 
    one. Get onto the next moving platform, and jump to the one going up and down 
    when it gets close enough to you. Ride it upward, then jump onto the left-to-
    right moving platform. Jump to the left ledge and enter that room to save 
    your game and recover if needed. Then, leave the room and get onto the next 
    moving platform going upward. Double jump up to the left ledge before you get 
    there, being careful not to hit the electricity on the ceiling. Defeat the 
    Fox Archer there and continue up and right through this room.
    
    Jump onto another moving platform to the right and watch out for the flying 
    Medusa Heads. Get to the ledge at the far right side of the room, then from 
    there, slide through the passage and into the next room. Here, drop down to 
    the ground and defeat the Thunder Demon that immediately shows up. Then, jump 
    to the right and across to another ledge, and defeat the Skeleton there. Get 
    to the wall in the corner and whip it to find a hidden room. Enter that room 
    and defeat the Fox Archer, then take the HP Max Increase bottle. Now, leave 
    the room and continue downward through this large room. Defeat the enemies 
    along the way until you reach the bottom, then defeat another Thunder Demon. 
    Next, get onto the moving platform and go left and up across them. When you 
    reach the highest ledge, go left into another room. Defeat the Stone Armor 
    there and take the HP Max Increase bottle there too. You can get the 
    Cockatrice DSS card from this enemy, so keep leaving/entering the room and 
    fighting the Stone Armor until you get it (another great way to build 
    experience, too). After that, leave the room and jump down the moving 
    platforms to the lower area. Then, go left and slide into another room.
    
    Back in this room, make your way all the way left and up the moving platforms 
    to the larger section of the room. Once there, get to the top-left area of 
    the room by jumping from platform to platform. When riding the top-left 
    platform to the left, squat down to avoid the electric shock on the ceiling. 
    At the end, get on the ledge and whip the wall to reveal a hidden room. Enter 
    that room and go all the way to the bottom, defeat an Earth Armor, then get 
    the Hearts Max Increase item. Now, get all the way up and out of this room, 
    then drop down to a lower ledge. Go right and onto the moving platforms 
    again, but this time make your way to the upper-right area of this room. From 
    there, go right and into the next room. Go right and drop down to the lower 
    area, defeat the enemies there, then continue to the right and tackle the 
    block in the way. Defeat the Fox Archer at the other side, then double jump 
    to the upper ledge and enter the room to the right. Defeat the Stone Armor 
    and grab the MP Max Increase there, then exit the room.
    
    Go left and up the path, then double jump to the higher ledge. Tackle the 
    block to the right and jump to another ledge. Jump up and to the left and 
    tackle the block there, then go left and defeat the Heat Shade. Jump up and 
    go left, then down and left into another room. Head all the way left, 
    defeating the Stone Armors and Fox Archers along the way. Pick up the Hearts 
    Max Increase item at the end, then go back right to the previous room. Go 
    right and drop down to the bottom of the room, then defeat the enemies and go 
    to the right. Tackle the first block and go up a couple ledges and tackle the 
    next block you come to. From there, jump to the next couple ledges and onto a 
    block that's halfway into the wall to the left. Instead of tackling it this 
    time around, jump on it and double jump to the higher ledge. Defeat the Heat 
    Shade and jump onto the block on the ledge you're on, and double jump to 
    another ledge above you. Make your way to the left and into the next room. In 
    this long room, go all the way to the left while defeating the enemies you 
    come across, especially the Earth Armor enemies. When the path splits, take 
    the lower path into the next room, where you can save and recover.
    
    After you finish saving/recovering, leave the save room and take the upper 
    path into the following room. Make your way up through this room while 
    defeating the enemies along the way. At the top, go right to the wall, then 
    jump and whip it to find a hidden room. Enter it to get a MP Max Increase 
    bottle, and hit the torch to get the Cross subweapon to replace whatever you 
    have currently. Then, leave the room and continue down and right while 
    defeating the Fox Archers and Heat Shades along the way. At the end, go 
    through the large blue door into the next room. Go right and you'll meet the 
    Iron Golem, which is the boss of this area. Read the Bosses section for help 
    on defeating it. After you win, Hugh Baldwin will run in and talk for a 
    moment, then he'll run off again. After he leaves, continue right into the 
    next room and collect the Kick Boots Magic Item at the end of the path. Jump 
    onto a wall and press R to kick off of it, so you can reach higher areas.
    
    Now, go back through the past couple of rooms to the room before the boss 
    one. Fight the enemies here and go left, then tackle the block and drop down 
    to the next area. Go down and left into the save room and save your game, 
    then leave that room. Head all the way right through this room, defeating the 
    enemies along the way. At the end, go through the door into the next room. 
    Here, go right and defeat the Heat Shade and Fox Archer enemies there. Go 
    right and down a couple ledges, then go right through the door you passed 
    earlier to enter the Audience Room.
    
    Audience Room
    -------------
    
    In this area, go right and use the new Kick Boots to jump up to the higher 
    area. Then, go left, up, and right, and defeat the Were-Wolf and Hyena 
    enemies around. Continue all the way to the right, then down into the next 
    area. Keep dropping down the ledges while defeating the Gargoyles until you 
    reach the bottom, then continue to the following room. There, keep going down 
    to the more familiar area, then go left into the next room (if you're low on 
    health, head right first and enter the save room). When you enter the next 
    room, go left and down through this room as well, defeating the Skeletons 
    along the way. At the bottom, go right, then up some ledges and into another 
    room. Here, go right and drop all the way down and into the Abyss Stairway.
    
    Abyss Stairway
    --------------
    
    In this area, go down some more ledges and make your way to the right side of 
    the room. Instead of going through the door you see, kick up the wall to move 
    upward, where you'll find another door. Go through it and you'll enter the 
    Eternal Corridor.
    
    Eternal Corridor
    ----------------
    
    When you enter this area, head to the right and defeat the Gorgon (giant bull 
    enemy) and the Ectoplasms flying around. Make your way all the way right 
    through this room while defeating those two enemies until you enter the next 
    room. Here, go right and fight the Flame Demon flying around. You'll gain 
    LOTS of experience for beating it, so try and stay in good shape and defeat 
    it! After that, continue to the right and defeat some more Skeleton Knights 
    before heading into the following room. Here, defeat the Were-bears and Beast 
    Demons you encounter as you get through this room. Defeat them all and 
    continue into the next room. In this next room, get through it and defeat the 
    Evil Hands and another Flame Demon flying around. Head all the way right into 
    the following room, which will be much safer than the previous bunch of them. 
    Go right and drop down to the lower area, then head right and whip the wall 
    to reveal a hidden room. Enter that room and defeat the Bone Towers, then 
    grab the Hearts Max Increase item. Leave the room and go left, then kick jump 
    the walls to get back up again. Then, go right and defeat the enemies you 
    come across until you reach a split in the path. Take the path going downward 
    for now, and enter the room to the right and you'll uncover a new warp point 
    for later.
    
    Anyway, ignore it for now and continue downward through the main room while 
    defeating the Bone Towers and then the Ghouls along the way. At the bottom, 
    go to the left wall and double jump, then whip the wall to reveal another 
    hidden room. Enter it and defeat the Gorgon, then take the HP Max Increase 
    and leave the room. Continue upward by double jumping and kick jumping the 
    wall, while defeating the Skeleton Boomerangs along the way. When you reach 
    the top, take the Hearts Max Increase item there. Now, head back down the 
    ledges to the bottom, then go right and defeat some Ghouls. Go right and up a 
    bunch of ledges towards the top of the room again, then when you get to the 
    top, go through the right door to enter the Chapel Tower.
    
    Chapel Tower
    ------------
    
    When you enter this area, go right and defeat the Skeleton Knights and Flame 
    Armors (the Flame Armor is another new enemy here, but it isn't as tough as 
    the other new ones you saw in the Eternal Corridor). Continue to the right 
    and defeat those two types of enemies all the way through. When you see a 
    hole in the ceiling which leads to another room, jump up it to reach the next 
    room. Watch out for the Bloody Sword enemy that attacks you shortly after 
    arriving in that room. Take the path to the right and into the next room, 
    where you can save and recover at this point. After you do that, leave the 
    room and go left and double jump to the higher ledge. Go left and jump to the 
    next one, then go up the stairs and jump to the next ledge above you. Go 
    right and defeat the Bloody Swords and Flame Armor, then continue right and 
    double jump to the next ledge. Dash and double jump left to another ledge, 
    then defeat more enemies there. Go left and up the steps, then whip the wall 
    and enter the hidden room. Defeat the Hyena inside and take the MP Max 
    Increase bottle, then leave the room.
    
    Now, go right and jump to the next ledge. Defeat the enemies there as you 
    head to the right, then double jump to the next couple of ledges to reach the 
    top of the room. Go all the way to the left and into the next room. Here, go 
    left and down, defeating the Ghouls coming out of the ground. At the far 
    left, use the Mercury/Serpent DSS combo and freeze the Brain Floats. Then, 
    jump on them to get up through the room. Double jump from the last one to the 
    next ledge. Continue by kicking against the wall all the way to the top, 
    where you'll find a Hearts Max Increase. Take it, then go all the way down to 
    the ground again. There, go right towards the exit of this room, but jump up 
    and kick jump to the higher ledge. Continue doing that, while stopping to 
    defeat the enemies on the ledges. At the top, go left and defeat another 
    Beast Demon, then take the MP Max Increase bottle sitting behind it. Now, 
    head back right and drop down the pits to the very bottom, then go right out 
    of this room. Go right and up the steps, then double jump up to the following 
    room.
    
    In this room, go right and defeat another Bloody Sword, then double jump to 
    the next ledge and left to another one. Go left and defeat the Bloody Swords 
    (you can get the Mars DSS Card from these swords, if you haven't already) and 
    Marionettes (watch out, the Marionettes can curse you, disabling your whip 
    and subweapon use for a period of time). Continue up onto the next ledge, 
    then double jump straight up and kick up the wall to reach the otherwise 
    unreachable ledge. Whip the wall and enter the hidden room, then defeat the 
    Bloody Sword and get the MP Max Increase bottle. Leave, then continue down to 
    the lower ledge and head right along it, then jump to the following one at 
    the end of the path. Double jump up the next bunch of ledges to reach the 
    top, then go left and defeat more enemies. Go left into the next room and 
    save your game and recover at this time. After that, leave the room and jump 
    to the higher ledge. Go right and up the steps to the end, then jump into the 
    next room.
    
    In this room, go left and defeat the Thunder Demon that flies down to attack. 
    After that, continue into the next room. Go left and defeat the Beast Demons 
    and Were-panthers that attack you along the way. You can also get the 
    Thunderbird DSS Card from the Were-panthers if you're lucky, too. Continue to 
    the left until you reach the end, then jump up to the higher area of the 
    room. From there, head right and defeat more enemies, then continue to the 
    next room. Here, go right and double jump over the pit and defeat the Thunder 
    Demon that appears. Then, go into the following room. Here, use the 
    Mercury/Serpent DSS combo and freeze the Bloody Swords. Use them to reach the 
    higher ledge, then freeze the Brain Floats to make your way to the top of 
    this room. At the top, take the MP Max Increase item there. Now, drop down 
    all the way to the bottom and head left out of this room. Go left and defeat 
    the Thunder Demon, then jump the pit and go left a little more. Jump up to 
    the higher ledge and into another room.
    
    Here, go right and up a few ledges, defeating the rather simple enemies along 
    the way. After going up the few ledges there, go to the right wall and kick 
    up the wall to reach the higher area. On the way up, whip the right wall to 
    reveal a hidden room. Jump into that room somehow and defeat the Gorgon, then 
    grab the HP Max Increase item. Leave that room and double jump up and to the 
    left onto the higher ledge. Go left and kick up another wall to reach the top 
    of the room. Now, go left and down the ledges, defeating the enemies in the 
    way. Continue down and left, then down some more ledges, until you reach the 
    end. Then, kick jump up the walls to the top of the room. From there, go left 
    and down several more ledges and defeat the enemies there too. Continue along 
    the path until you reach the next room. Here, continue down and left until 
    you reach the bottom-left corner of the room. At that point, double jump and 
    kick up the walls while defeating the Marionettes along the way until you 
    reach the top, where you can take a Hearts Max Increase.
    
    After that, drop down to the bottom again and head right and up the hill. 
    Double jump onto the higher ledge near the top, then double jump from ledge 
    to ledge while defeating the enemies along the way up. Continue up the ledges 
    until you reach the very top of the room, then go left and defeat yet some 
    more Marionettes and Bloody Swords. When the path splits, take the path 
    directly to the left and into the next room. Here, head all the way to the 
    left while defeating the various enemies along the way. When you reach the 
    wall, whip it to find another hidden room. Enter it and defeat the Were-bear 
    and Hyena, then take the HP Max Increase bottle. Leave that room, then kick 
    up the wall to get to the higher area. Once there, jump to the left ledge and 
    enter that room, where you can recover and save your game again.
    
    After saving, leave that room and head right, jumping across all the pits 
    along the way. Continue right into the following room. Here, go right and 
    open the boss door, and you'll see Hugh run out. Talk to him and he'll give 
    you a bad attitude like before, then you'll walk into the boss's room. Read 
    the Bosses section for help on defeating Adramelech, the boss of this area. 
    After you defeat it, go right and double jump to the higher ledge and into 
    the next room. There, jump on the switch to destroy the statue in your way. 
    Doing so will also destroy all similar statues throughout the game. After 
    that, go right into the next room and grab the MP Max Increase bottle. Leave 
    that room and continue left through the next few rooms all the way to the 
    save room again. Save and recover from the boss battle there, then leave the 
    room when you're ready.
    
    Now, head right and over the pits, then drop down the last pit and continue 
    out to the next room. There, go right and down the ledges while defeating the 
    enemies along the way. When you get to the bottom of the room, go right and 
    up a couple ledges, then right into the following room. Go up several ledges 
    and defeat the enemies there, then go right and drop all the way down to the 
    platform below. From there, go right and down, then left and down into the 
    next room. Go down and right, then drop down to the lower area of the room. 
    Continue right some more to get to the next room. Continue downward through 
    the next couple rooms full of ledges and enemies, all the way until you reach 
    the very bottom room, which is a long room going left and right. There, go 
    left and defeat the Thunder Armors, then continue left to reach the Eternal 
    Corridor again.
    
    Eternal Corridor
    ----------------
    
    When you enter this area, go all the way left and into the following room. 
    Head left through this long room, defeating the Gorgons and Beast Demons 
    along the way. Near the end, drop down the pit and go left into the next 
    room. Continue left and you'll enter the Underground Gallery area.
    
    Underground Gallery
    -------------------
    
    Upon entering this new area, head left and defeat several Imps along the way. 
    Go left and down the ledges to find a switch. Jump on it to make a moving 
    platform appear on the track below. Now, quickly get down to the bottom of 
    the room and go right, then double jump to the higher ledge. Get on the 
    moving platform when it comes by and ride it to the right, defeating the 
    Brain Floats along the way. When you get to the end, slide through the 
    passage and get the Hearts Max Increase item. After that, slide back out of 
    that area and go all the way left to the next room. Here, go left and defeat 
    the flying Harpy, then continue left through this room and jump to the higher 
    ledges when necessary. Defeat the Imps and another Harpy, then keep going all 
    the way left to reach the next room. In this room, defeat the Specters and 
    jump up the crumbling platforms to reach the top of the room. Then, go right 
    into the next room, where you can save your game and recover. After that, 
    leave the save room.
    
    Drop down to the very bottom of this room, then take the door to the right 
    into the following room. Go right and defeat the Death Mantis and King Moth, 
    then tackle through the cracked block in your way. Continue right and defeat 
    some more enemies, then go through the door into another room. There, jump 
    across and into the next room. Go right and defeat another Death Mantis and a 
    Harpy, then tackle through another block. Continue to the right, defeating 
    the next bunch of enemies along the way, then head into the next room. Go 
    right and defeat the Thunder Armor, then take the MP Max Increase bottle and 
    leave the room. Head all the way left through this room like before, then 
    when you get to the following room, drop down to the lower area and head 
    right to the next room. Go right through this room, defeating the Killer Bees 
    and Evil Hands along the way. Slide under the low passage when you get there, 
    and continue right and defeat the Man Eater, along with more Killer Bees. 
    Keep going right all the way through here until you reach the room at the 
    end. Defeat the Poison Armor, then take the HP Max Increase bottle.
    
    Now, leave this room and make your way back through the previous room, with 
    all the annoying Killer Bees around. When you get through it and end up in 
    the next room, go directly across and through the door into another new room. 
    Here, make your way left through here while defeating the Man Eaters and 
    Killer Bees along the way. When you reach the end, go left into the next 
    room. Here, go left and drop down to the lower area, then go left and defeat 
    the Myconid enemies. Go left and double jump up to the higher ledge, then 
    whip the wall and enter the hidden room. Defeat the Death Mantis inside and 
    collect the Hearts Max Increase item, then leave that room. Go right and 
    double jump to the higher ledge, then continue going up to another one. Jump 
    to the left and go through the door into the next room. As soon as you enter 
    this room, the long bridge in front of you starts to crumble, so jump on and 
    run across to the end. At the end, slide under the wall and whip the left 
    wall, then continue into the next room. Here, go left and run across another 
    crumbling bridge, then slide under the wall at the end. From there, drop down 
    a couple ledges and go right to get a MP Max Increase bottle.
    
    Now, jump up to the higher ledge and slide under the wall. From there, double 
    jump up a few ledges and go right to the previous room. Go right and slide 
    under the wall, then drop to the lower area when the bridge crumbles. Defeat 
    the Myconids, then go right and jump up to the higher ledge. Then, continue 
    to the next room. Here, go right and jump to the ledge, then defeat the 
    Poison Armor enemies. Continue right and into the next room straight ahead. 
    In this room, head upward by jumping from ledge to ledge. Enter the first 
    room to the left, where you can save and recover. After you do that, leave 
    the room and continue upward to the very top of the room you're in. Go 
    through the door to the left to reach the next room. Go left and through the 
    boss door, then get ready to fight another boss creature, the two Dragon 
    Zombies! Read the Bosses section for help on defeating these creatures. After 
    you win, jump up the ledges and go left into the next room. There, take the 
    Heavy Ring Magic Item, which lets you push away blocks you couldn't 
    previously move. Now, leave the room and continue right out of the boss's 
    room as well. Continue right to the following room, then drop down to the 
    lower ledge and enter the first room to the left. You can save and recover at 
    this point, too.
    
    After you save, leave the save room and drop down through the next room to 
    the very bottom, then go left and into another room. Jump to the left ledge 
    and make your way to the other side of the room while defeating the 2 Poison 
    Armors on the platform. When you get to the other side, go through the door 
    to reach the next room. When you enter the next room, quickly jump to the 
    left and run across the crumbling bridge and slide under the wall at the end. 
    From there, kick up the walls to go all the way up, then left, being careful 
    of the Poison Armor at the top. Defeat it and continue left, then push the 
    block out of your way and continue to the Abyss Stairway.
    
    Abyss Stairway
    --------------
    
    When you enter this area, go left and into the following room. There, head 
    left and jump to the next ledge, then continue left while defeating the 
    enemies along the way. Continue jumping up the ledges to reach the top, then 
    jump up the hole at the top to enter the Audience Room.
    
    Audience Room
    -------------
    
    Upon enter this place again, go up the path and jump up to the next ledge and 
    up the 3 crumbling platforms to the top. Then, jump to the left and continue 
    all the way while defeating the Succubus enemies. After that, go into the 
    next room. Here, drop down a few ledges until you're able to go left. At that 
    point, go left and through the door to enter Triumph Hallway.
    
    Triumph Hallway
    ---------------
    
    When you enter this area, head left while defeating all the simple enemies 
    around here. When you reach the wall, jump onto the left ledge and whip the 
    wall to find a hidden room. Enter it, then defeat the Fleaman enemies and 
    grab the HP Max Increase bottle. Now, leave the room and continue going down 
    through this room. When you reach the bottom, head to the right and push the 
    block out of your way. Drop down the pit to the right to enter the 
    Underground Warehouse.
    
    Underground Warehouse
    ---------------------
    
    When you enter this new area, drop straight down to the bottom of the room. 
    Defeat the Hipogriff flying around, then go right into the next room. Defeat 
    the Wights, the Fox Hunter, and then the Arch Demon. After you beat it, push 
    the block to the right until it drops down to the ground, then continue right 
    and take the MP Max Increase bottle after beating another Fox Hunter. After 
    you get it, go all the way to the left to the previous room. There, go left 
    and down the hill, then push the block to the right and use it to reach the 
    higher ledge. From there, go left into the next room. Here, take the bottom 
    path and tackle the cracked block, allowing the other 3 blocks to drop down a 
    little. Now, go around and up to the higher level, then push the block to the 
    left until it falls. Then, continue left and defeat the King Moth before 
    heading to the next room.
    
    In this room, go left and onto the higher ledge, then defeat the Thunder 
    Armor along the way. Go left and down, then right and defeat the Poltergeist. 
    Then, continue all the way down through this room while defeating the enemies 
    along the way. When you reach the very bottom, go left and into the next 
    room, where you can save your game and recover your HP/MP. Leave that room 
    and go all the way right to the following room. There, defeat the King Moths 
    flying overhead and go right, then jump to the upper ledge. Here is a pretty 
    interesting puzzle you must complete to progress through this area. On the 
    upper ledge, stand on the cracked block and push the top block down to the 
    ground below. Drop down to the bottom area and tackle the cracked block to 
    get rid of it, then push the block that was next to it to the right. Get back 
    to the upper ledge and tackle the other cracked block, then push the last 
    block right and down the small drop. Finally, jump on the pile and slide 
    right under the wall to continue. From there, go right through the door into 
    the next room.
    
    In this next room, head right and down all the ledges to the bottom area of 
    the room, while defeating the Bone Towers along the way down. Jump to the 
    right ledge and go right, then up the right side of the room, defeating the 
    Thunder Armors along the way. When you get to the top, push the block to the 
    left until it falls. Now, push that block down each of the ledges until you 
    get to the very bottom, then push it to the right a bit. Stop it under the 
    second torch to the right, then jump on it and double jump to the ledge with 
    the Hearts Max Increase item above you. After that, get back down and go 
    left. Double jump to the higher ledge and continue left to the next room. In 
    this room, go left and jump to the upper ledge, then go left. Tackle the 
    cracked block, then jump onto the block at the edge of the platform and 
    double jump to the high left ledge. Defeat the Fox Hunter and double jump 
    right to another ledge. There, defeat another enemy and push the block there 
    to the left so it falls to the platform below. Get back down there, then push 
    the left block down to the ground, then push the other block on top of it. 
    Now, slide under the wall and continue to the next room.
    
    Here, go left and jump up to the higher ledge, Continue going up all the 
    ledges while defeating the Fox Hunters on each ledge until you get to the 
    top. There, whip the right wall and enter the hidden room, then defeat the 
    Poltergeist and collect the Hearts Max Increase item. Now, leave this room 
    and go left, then drop down to the ledge below you. Defeat the Fox Hunter, 
    then push the block about halfway to the left so it sticks out the side of 
    the wall. Continue down a couple more ledges to the other block in the wall, 
    and push that one halfway to the left as well. Now, get to the bottom of the 
    room and defeat the 2 Holy Armor enemies here, then go left and jump up to 
    the higher ledge. Go up the ledges and defeat the Fox Hunters, then use the 
    blocks sticking out of the wall to progress to the top of the room. When you 
    get there, take the MP Max Increase bottle sitting behind the Fox Hunter. 
    Now, drop all the way down to the bottom of the room again and go left into 
    the next room.
    
    Here, go left and drop down to the ledge directly below you while defeating 
    the enemies flying around here. Whip the right wall on the that ledge, and 
    enter the hidden room you opened up. Defeat the Grizzly and Fox Hunter, then 
    go right and take the Hearts Max Increase item. Now, go back left and out of 
    this room, then in the previous room, drop all the way to the very bottom of 
    the room. When you get there, go through the door to the right to enter the 
    next room. There, go right and double jump to the upper ledge. There, go 
    right and over the giant block area and defeat the Bone Tower at the other 
    side. Tackle the cracked block to the right and push the block off the 
    platform to the area below. Drop down there and push that block against the 
    right wall, then push the nearby block against the first one. Now, get back 
    up to the upper ledge and tackle all the cracked blocks up there. Then, push 
    the regular block to the right and off the edge to land on the other two 
    blocks below. Get to the left side of that block and push it to the right 
    wall, then jump on it and slide under the wall. Then, continue right and into 
    the next room.
    
    In this room, go right and defeat the Poltergeist there. When you reach the 
    edge, dash and double jump to the high ledge to the right. Whip the wall 
    there and enter the hidden room. Defeat the Hipogriff and take the MP Max 
    Increase bottle, then leave this room. Drop down to the lower area and go 
    left, then defeat the Forest Armor and Poltergeist that comes down at you. 
    Continue left and into the next room, which is a save room. Save and recover 
    here, then leave the room and continue to the right through the previous 
    room. Go right and down, then to the left while defeating the enemies along 
    the way. When you reach the bottom of the room, continue all the way right to 
    the following room. Here, go right and defeat some more new enemies, 
    including the Golem and Dryad. Continue right to the end, then double jump to 
    the higher ledge. Get all the way to the top and you'll get a HP Max Increase 
    bottle. After that, get back down and go all the way left to the previous 
    room. Here, go to the left and defeat the Forest Armors, then continue to the 
    following room. There, just go left and into the boss's room, where you'll 
    fight Death. Read the Bosses section for help on beating this boss. After you 
    win, go left into the next room and take the Cleanse Magic Item.
    
    After you get the new item, whip the left wall and enter a hidden room. 
    Defeat the Golem and get the HP Max Increase bottle, then leave that room. 
    Now, head back right through the next few rooms until you reach the large 
    room with the Forest Armors. There, take the lower path down and to the 
    right, defeating the enemies along the way, then continue into the next room. 
    There, go right and defeat the Golems and Dryads until you reach the end, 
    then slide through the wall at the end to get to the Catacomb again.
    
    Catacomb
    --------
    
    When you enter this area, go right and defeat the Skeleton Bomber, then 
    continue all the way down to the bottom of this room. Then, go right into the 
    next room. Go right and defeat the Grizzly and Arachne enemies that now 
    inhabit the Catacomb. When you see the upper ledge above you, jump to the 
    left ledge and then up into the Abyss Stairway.
    
    Abyss Stairway
    --------------
    
    Back in this area, head left and all the way up through this room by jumping 
    from ledge to ledge. Continue all the way to the top, then up into the next 
    room. There, go up a little more and through the first door to the right. 
    Head right through that room and continue into the Underground Waterway.
    
    Underground Waterway
    --------------------
    
    When you enter this area, go right and drop down to the lower ledge where the 
    water is pouring into the room. As soon as you step into it, the Cleanse 
    Magic Item takes effect, cleaning the water in this room for you to travel 
    in. Go left and down to the bottom corner of the room, then whip the wall to 
    reveal a hidden room. Enter it and defeat the Frozen Shade, then take the 
    Hearts Max Increase item there. Then, leave that room and continue to the 
    right through the water area of this room. Defeat the endless numbers of 
    Mermen that show up, and get to the ledge above the water to the right. From 
    there, jump to the right ledge and continue to the next room. In this room, 
    go right and across the water area, then hit the switch on the ledge. Doing 
    so will make the large steps throughout the entire level turn into flat 
    surfaces, and vice versa if you hit the switch again. Hit the switch once to 
    be able to pass to the right, then defeat the Ice Armors and continue right. 
    Hit the second switch to lower the steps again, then go left and up to the 
    higher area. Defeat a couple more Ice Armors and continue up to the top, then 
    jump to the right ledge. From there, jump to another ledge and hit the switch 
    there to flatten the steps.
    
    Now, continue to the right through this room and defeat the enemies along the 
    way. When you get to the far right end, defeat the Ice Armor and get to the 
    higher ledge up and to the left. Defeat yet another Ice Armor and hit the 
    switch to make the steps appear once again. Go back down and left, then take 
    the steps all the way up and left to the wall. Whip the wall and enter the 
    hidden room, then defeat the Frozen Shade and take the MP Max Increase bottle 
    inside. Now, leave that room and jump up the ledges in front of you to reach 
    the above room. Go up to the higher ledge and use the Mercury/Serpent DSS 
    combo to freeze the Brain Floats. When you get to the top of the room, defeat 
    the Frozen Shade and take a HP Max Increase bottle. After that, drop all the 
    way down and into the previous room. Go all the way down the steps and go 
    right, then down, while defeating the Ice Armors along the way. Get to the 
    bottom-right area of the room, then continue right to the following room. Hit 
    the switch in front of you, then go back to the previous room. Go up the 
    ledges and head all the way left to another room. There, defeat an Ice Armor 
    and take the HP Max Increase bottle. Jump up onto the ledge and walk straight 
    through the wall, where you'll find a Hearts Max Increase as well. Take it, 
    then go back right and leave the room, then go back right and down to the 
    following room.
    
    In this room, hit the switch again to flatten the steps, then head right and 
    defeat the Frozen Shade floating there. Continue right and defeat the 
    Abiondarg enemies, Mermen, and the Frozen Shade, then hit the switch all the 
    way to the right to lower the steps again. Now, go back to the left and head 
    up the steps. Jump up the ledges to reach the higher area of the room, then 
    go right and defeat a Frozen Shade and Abiondarg. Then, go right and down the 
    steps and continue to the right into the next room. Here, defeat the Witch 
    flying around, as well as the other enemies around here as you make your way 
    to the right end of this room. Hit the switch at the end to flatten the 
    steps, then head back left to the previous room. Continue to the left and 
    defeat the Frozen Shades along the way. Jump across the ledges to the 
    flattened platform, then jump up some more ledges to reach the top of the 
    room. Then, go right and across the other flat area and continue into the 
    next room. Defeat the Ice Armor there, then grab the HP Max Increase bottle 
    there. Now, leave that room and go all the way left and down, then right to 
    the following room again. Continue to the right and ignore the switch you 
    pass this time.
    
    This time, take the path downward and to the left into the water. Go through 
    the water and defeat the Fishheads and Spearfish to the end, then double jump 
    up and collect the MP Max Increase bottle. Go back to the right to the other 
    side of the room, then onto the dry ledge there. Continue right into the next 
    room, where you can recover and save your game. Then, leave the room and go 
    up the ledges to the top of the room. At the top, go left and to the wall, 
    then continue up a couple ledges while defeating the enemies along the way. 
    Take the MP Max Increase bottle at the top, then go back down and right, then 
    down to the switch. Hit it this time, then go back upward and go up the now 
    lowered steps. Continue upward and hit the switch, then head right into the 
    next room. There, go right and drop down through this room while defeating 
    the Frozen Shades along the way. When you get to the bottom, continue right 
    and defeat several more Frozen Shades. Hit the switch at the end to lower the 
    steps, then go back left and up the steps to the higher area. Jump up to the 
    higher ledge, then kick up the walls to get to the top. There, defeat the 
    Siren and another Frozen Shade and continue right. Drop down to the lower 
    area and 2 more Frozen Shades, then continue into the next room.
    
    In this room, go right and drop down to the bottom of the area. Hit the 
    switch you see to flatten the steps from before. Then, continue to the right 
    and defeat the Ice Demon and Lizardmen you encounter. Collect the Hearts Max 
    Increase at the end, then go all the way to the left and up, then to the left 
    into the previous room for now. There, go left and up while defeating the 
    Frozen Shades and Sirens flying around. Then, continue right into the next 
    room. In this room, head right and defeat the Ice Demon you encounter, and 
    the Lizardmen further ahead. When you get to the end, take the MP Max 
    Increase bottle sitting there, then head all the way left to the previous 
    room. Go left and down while defeating the enemies along the way, then 
    continue left into the following room. Go right and double jump across to the 
    ledge to the right. Defeat all the Lizardmen along the way, then continue 
    into the next room. Here, defeat the Evil Hands flying around and jump up to 
    the higher ledges, then go right and defeat several more enemies. Head right 
    into the next room, where you can recover and save your game if you want.
    
    After you save, leave the save room and head back left and down while 
    defeating the Frozen Shades and Evil Hands along the way. When you get to the 
    bottom area, go right and defeat the Lizardmen and more Evil Hands, then go 
    through the door at the end to enter the next room. There, go right through 
    the boss's door to enter the boss room. Upon entering that room, you'll 
    automatically walk to the right to meet Camilla. You'll talk for a moment, 
    then the real battle will start, so read the Bosses section below for help on 
    beating Camilla. After you win, Camilla will give you a final warning before 
    dying. Now, go right and into the next room. Go right and take the Roc Wing 
    Magic Item, which will allow you to fly upward if you press Up + R. After 
    that, leave this room and go left through the next couple rooms until you're 
    in the room with the Lizardmen and Evil Hands again. There, go left and up, 
    then right into the save room. Save and recover at this point before leaving 
    again.
    
    After you leave the save room, use the Roc Wing and fly upward around the 
    ledges along the way. You'll see an opening to the left about halfway to the 
    top; land on the ledge next to it and double jump towards the right wall and 
    whip it to find a hidden room. Enter that room and defeat the Wind Armor, 
    then take the HP Max Increase bottle before leaving that room. After you 
    leave that room, get across to the other side of this shaft and enter the 
    left opening. Take the Hearts Max Increase there, then fly out of that room 
    and continue to the very top of this area. There, go left and drop down to 
    the platform below, then continue left to the Eternal Corridor.
    
    Eternal Corridor
    ----------------
    
    When you enter this area, head straight up by jumping from ledge to ledge, 
    defeating the enemies along the way. Take the first path going right into a 
    warp room. Warp twice (when you get to the first area, press Up again to warp 
    again). Then leave the room, and you'll be in the Audience Room.
    
    Audience Room
    -------------
    
    Back here, go right and down and defeat the enemies that are in the way. 
    Continue right and up, then left and up to reach the Outer Wall.
    
    Outer Wall
    ----------
    
    When you enter this area, use the Roc Wing to go up, then make your way left 
    through this area all the way to the following room. Here, go left and defeat 
    the enemies you encounter, then use the Roc Wing about halfway through this 
    room to shoot straight up to a really high ledge you normally couldn't reach. 
    Go right and defeat the enemies, then fly up again and take the MP Max 
    Increase bottle there. Now, go back down to the very bottom area of the room 
    again and continue to the left. When you reach the wall, use the Roc Wing a 
    few times to shoot all the way to the top of the room. There, go right and up 
    into the Observation Tower.
    
    Observation Tower
    -----------------
    
    When you enter this new area, start by heading left and kick up the wall, 
    then double jump to reach the higher area. Defeat the Legions floating 
    around, but try not to get hit by one, since you'll be cursed for a period of 
    time. Anyway, double jump up a couple more ledges, then jump towards the left 
    wall and whip it to open a hidden room. Enter it and defeat the Legion, then 
    take the MP Max Increase bottle and leave that room. Continue to the right 
    across this room while defeating the Legions along the way. Go all the way 
    right, then down and right into the next room. Here, go all the way right 
    while defeating the Wind Armors along the way. At this point, it's HIGHLY 
    recommended you have the Neptune/Griffin DSS combo activated so you don't get 
    hurt by any of the Wind Armors' attacks. When you get all the way to the 
    right, use the Roc Wing to reach the upper half. From there, continue to the 
    left all the way to the end, then grab the HP Max Increase bottle there.
    
    Now, go all the way right and down, then left out of this room. Jump up from 
    ledge to ledge while defeating the Legions along the way until you get to the 
    top. Then, go right and into the next room. In this room, head to the right 
    and defeat the Evil Pillars and Minotaurs roaming around. Be careful of the 
    Minotaur's strong and quick earth attacks; use the Neptune/Golem DSS combo 
    for added protection here. When you get to the end, take the Hearts Max 
    Increase item, then go all the way back left to the previous room. Go left 
    and down a couple of ledges while defeating the Legions here again. When you 
    can go left, head in that direction and continue up, then use the Roc Wing to 
    get up to the next room. Here, make your way up several more ledges to get to 
    the top of this room, while defeating the Evil Pillars and Sirens on the way 
    up. When you get to the top, jump and whip the left wall to reveal a hidden 
    room. Enter that room and defeat the Catoblepas, then take the Hearts Max 
    Increase item and leave the room. Continue right through this room and defeat 
    some more Sirens and an Evil Pillar, then enter the room to the far right. 
    Save your game and recover at this point.
    
    After you've saved, leave the room and drop down through the holes in the 
    floor to reach the lower area. Continue down to the very bottom of this room 
    (where the Siren and Evil Pillars are), then go right and jump to the higher 
    ledge. Whip the wall to reveal a hidden room, then enter it and head right. 
    Defeat the Minotaurs along the way, then take the HP Max Increase at the end. 
    After that, go back left to the previous room. Go left and use the Roc Wing 
    to get to the upper ledge, then head right into the following room. In this 
    room, go right and watch out for the Dullahans moving quickly back and forth. 
    Wait until one comes close, then attack it. Use that method to defeat them 
    all as you progress through this room. If you're lucky, one may also drop 
    Platinum Armor for you to keep, too. When you get to the end, use the Roc 
    Wing to shoot up to the next room. There, go right and use the Roc Wing to go 
    up from ledge to ledge. Defeat the Heat Shade and Frozen Shade enemies along 
    the way, too. At the top, go left and down some ledges, then go left into the 
    next room.
    
    In this room, head left and defeat the Alraunes and Demon Lords along the 
    way. When you get to the very end, collect the MP Max Increase item there, 
    then head all the way right out of this room. Here, go up the ledges and 
    defeat the Heat/Frozen Shade enemies, then go through the left door into 
    another room. In this room, make your way to the left end of the room by 
    using the Roc Wing to get over the tall ledges. When you get to the left, 
    shoot upward and onto the top platform. Go right and defeat the 2 Dark 
    Armors, then continue right and downward, then right and up with the Roc 
    Wing. From there, continue to the next room. Here, go right and defeat 
    another Dark Armor and an Evil Pillar, then go up the ledges to the top. Jump 
    and whip the right wall to find a hidden room there. Enter that hidden room 
    and defeat the Dark Armor, then take the HP Max Increase bottle. Leave this 
    room and continue to the left while defeating the enemies you come across. 
    Drop down the ledges to the bottom, then go left and up to another ledge, 
    then left to another room. Defeat the Legions and Catoblepas as you make your 
    way to the left end of the room. When you get there, take the Hearts Max 
    Increase item and go all the way back out of this room.
    
    Back in the previous room, go right and use the Roc Wing to fly upward to the 
    higher ledges. Take the first path to the left into the next room. Here, go 
    left and you'll encounter the Devil enemy. Keep your distance and use lots of 
    strong attacks, healing when needed, until you finally destroy this creature. 
    After that, continue left into the following room. Drop down through this 
    room, defeating the Evil Pillars and Legions along the way, then land on the 
    lower ledge to the left. Whip the wall and enter the hidden room you just 
    revealed. In that room, go left and defeat some Evil Pillars, then jump to 
    the higher ledge and continue up through this room. Defeat the Dark Armors 
    around and get to the upper-right corner of this room, where you'll find the 
    Hearts Max Increase item there. After that, go back left and down to the 
    bottom of this room, then go right out of here. Back in the tall room, 
    continue to the bottom of the room and head left into a warp room. I highly 
    advise you, since there isn't another save room further ahead in the 
    Observation Tower, that you warp to another area with a save room nearby (the 
    east half of the Audience Room).
    
    After you do what you wish to do as far as recovering/saving goes, get back 
    to that warp room, and exit it. Use the Roc Wing to get up to the top of this 
    room while avoiding the enemies on the way up. At the top, go right into the 
    next room. Here, go right and either avoid or fight the difficult Devil once 
    again, and continue right into the following room. Here, get to the highest 
    ledge with the Roc Wing, then head right and defeat the Dark Armor there. At 
    the end, fly up to the higher ledge and continue to the right, defeating 
    another Dark Armor. Then, go left into the next room. Here, take the time to 
    prepare yourself for the upcoming battle (Jupiter/Mandragora DSS combo to 
    replenish your HP). When you're ready, go left and into the boss's room. 
    You'll meet Hugh here, but Hugh has turned evil and wants to battle you. So, 
    read the Bosses section for help on beating Hugh. After you win, Hugh will 
    come back to his senses and explain to you why he acted the way he did. Now, 
    continue left into the next room and claim the Last Key, which you need to 
    enter the Ceremonial Room to meet Dracula.
    
    Now, leave this room and continue out of the boss's room as well. Before you 
    leave this quiet room, heal yourself from the battle you just had so you 
    don't die on the way to a save room. Then, go right and you'll be back in the 
    large room with the Dark Armors. Go right and defeat the enemies, then drop 
    down and continue to the left. Continue left and into the next room. There, 
    go left and avoid the Devil if you're low on health, then keep going into the 
    following room. There, drop all the way down to the bottom of the room and go 
    left into the warp room. Now, use the warp room until you end up in the 
    westmost warp room. Then, leave the room and you'll be in the Audience Room.
    
    Audience Room
    -------------
    
    When you enter this area, head right until you're able to go upward. Then, 
    jump to the higher ledge and go left through the door into the Triumph 
    Hallway.
    
    Triumph Hallway
    ---------------
    
    In this new area, head left and defeat all the weaker enemies along the way. 
    At the end, jump to the ledge and walk up to the left wall. Whip it and enter 
    the hidden room, then defeat the Fleamen and take the HP Max Increase there. 
    Leave that room and continue downward through the previous room, then go left 
    through the door into another room. Go all the way left through this room 
    while defeating the weaker enemies along the way, then continue into the 
    following room. Here, go left and defeat the Flame Armor, then use the Roc 
    Wing to shoot up to a high ledge. There, take the HP Max Increase bottle to 
    the left, then drop back down and go right out of this room. Continue through 
    the next couple of rooms while defeating all the weak enemies until you end 
    up in the Audience Room again.
    
    Audience Room
    -------------
    
    Back in this area, there isn't much left to do except to enter the nearby 
    Ceremonial Room and take on Dracula. Before you continue, please check out 
    the DSS Cards and Max Increase Items sections later in this guide, and try to 
    collect as many of those items as you can; they'll really help you in this 
    final fight with Dracula. Whenever you're ready, go right and down, then 
    right into the next room. There, jump over the pit and open the door with the 
    Last Key, then enter the Ceremonial Room.
    
    Ceremonial Room
    ---------------
    
    When you enter this final area of the game, go right and drop down to the 
    bottom of this room. Spin your whip to make a hole in the floor, then fall 
    into another room. Take the HP Max Increase bottle there, then use the Roc 
    Wing to get out of this room. Now, continue all the way up to the top of this 
    room, then go left through the blue door to meet Dracula. When you enter this 
    room, Dracula will speak for a moment, then battle will begin after a short 
    conversation. Read the Bosses section for help on beating Dracula the first 
    time around here. After you beat Dracula's first form, he'll warp away, 
    wanting more power. Then, Hugh will come and free the Master, and they'll 
    both leave you to fight Dracula. Now, before you step into that warp to fight 
    Dracula for the last time, it's advised you go find a save room and recover 
    and save your game. After you do that, return here and step into the warp to 
    fight Dracula for the last battle of the game. Read the Bosses section for 
    help on beating him there, too. After that, congratulations on beating Circle 
    of the Moon!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  6. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    Abiondarg
        Found: Underground Waterway
        Experience Points: 88
        Items Dropped: Potion, Spicy Meat
        Card Dropped: N/A
    
    Alraune
        Found: Observation Tower
        Experience Points: 2500
        Items Dropped: Magic Robe, Potion Ex
        Card Dropped: N/A
    
    Arachne
        Found: Catacomb
        Experience Points: 1300
        Items Dropped: Heart Hi, Heart Mega
        Card Dropped: N/A
    
    Arch Demon
        Found: Underground Warehouse
        Experience Points: 1000
        Items Dropped: Cursed Ring
        Card Dropped: Apollo
    
    Axe Armor
        Found: Abyss Stairway
        Experience Points: 31
        Items Dropped: Leather Armor
        Card Dropped: Mandragora
    
    Bat
        Found: Catacomb
        Experience Points: 4
        Items Dropped: Heart, Wrist Band
        Card Dropped: N/A
    
    Beast Demon
        Found: Eternal Corridor
        Experience Points: 260
        Items Dropped: Arm Guard, Cursed Ring
        Card Dropped: N/A
    
    Brain Float
        Found: Outer Wall
        Experience Points: 10
        Items Dropped: Mind Restore, Leather Armor
        Card Dropped: N/A
    
    Bloody Sword
        Found: Chapel Tower
        Experience Points: 200
        Items Dropped: Arm Guard
        Card Dropped: Mars
    
    Bone Head
        Found: Catacomb
        Experience Points: 7
        Items Dropped: Heart
        Card Dropped: Mercury
    
    Bone Tower
        Found: Eternal Corridor
        Experience Points: 160
        Items Dropped: Heart, Heart Hi
        Card Dropped: N/A
    
    Catoblepas
        Found: Observation Tower
        Experience Points: 1800
        Items Dropped: Heart Hi, Soldier Fatigues
        Card Dropped: N/A
    
    Clinking Man
        Found: N/A
        Experience Points: 21
        Items Dropped: Prison Garb, Miracle Armband
        Card Dropped: N/A
    
    Coffin
        Found: Catacomb
        Experience Points: 3
        Items Dropped: Heart, Cotton Clothes
        Card Dropped: N/A
    
    Dark Armor
        Found: Observation Tower
        Experience Points: 3300
        Items Dropped: Platinum Armor, Double Grips
        Card Dropped: N/A
    
    Death Mantis
        Found: Underground Gallery
        Experience Points: 400
        Items Dropped: Hard Ring
        Card Dropped: Cockatrice
    
    Demon Lord
        Found: Observation Tower
        Experience Points: 1950
        Items Dropped: Potion, Strength Armband
        Card Dropped: N/A
    
    Devil
        Found: Observation Tower, Battle Arena
        Experience Points: 10000
        Items Dropped: Potion Hi, Mirror Armor
        Card Dropped: N/A
    
    Devil Armor
        Found: Battle Arena
        Experience Points: 14600
        Items Dropped: Potion Hi
        Card Dropped: Black Dog
    
    Devil Tower
        Found: Audience Room
        Experience Points: 17
        Items Dropped: Potion, Wrist Band
        Card Dropped: N/A
    
    Dryad
        Found: Underground Warehouse
        Experience Points: 300
        Items Dropped: Heart Hi, Heart Mega
        Card Dropped: N/A
    
    Dullahan
        Found: Observation Tower
        Experience Points: 2,200
        Items Dropped: Platinum Armor
        Card Dropped: Thunderbird
    
    Earth Armor
        Found: Machine Tower
        Experience Points: 240
        Items Dropped: Gauntlet, Gold Armor
        Card Dropped: N/A
    
    Earth Demon
        Found: Catacomb
        Experience Points: 25
        Items Dropped: Magic Gauntlet
        Card Dropped: Serpent
    
    Ectoplasm
        Found: Audience Room
        Experience Points: 2
        Items Dropped: Mind Restore, Wrist Band
        Card Dropped: N/A
    
    Electric Skeleton
        Found: Audience Room
        Experience Points: 30
        Items Dropped: Leather Armor
        Card Dropped: Golem
    
    Evil Hand
        Found: Eternal Corridor
        Experience Points: 63
        Items Dropped: Intelligence Ring, Prison Garb
        Card Dropped: N/A
    
    Evil Pillar
        Found: Observation Tower
        Experience Points: 480
        Items Dropped: Steel Armor
        Card Dropped: N/A
    
    Fallen Angel
        Found: Battle Arena (area outside entrance)
        Experience Points: 6000
        Items Dropped: Heart Ex
        Card Dropped: Saturn
    
    Fishhead
        Found: Underground Waterway
        Experience Points: 486
        Items Dropped: Mind Ex, Chain Mail
        Card Dropped: N/A
    
    Flame Armor
        Found: Chapel Tower
        Experience Points: 280
        Items Dropped: Heart Ex, Bronze Armor
        Card Dropped: N/A
    
    Flame Demon
        Found: Eternal Corridor
        Experience Points: 600
        Items Dropped: Potion, Chain Mail
        Card Dropped: N/A
    
    Fleaman
        Found: Triumph Hallway
        Experience Points: 29
        Items Dropped: Chain Mail, Rainbow Robe
        Card Dropped: N/A
    
    Forest Armor
        Found: Underground Warehouse
        Experience Points: 1280
        Items Dropped: Chain Mail, Rainbow Robe
        Card Dropped: N/A
    
    Fox Archer
        Found: Machine Tower
        Experience Points: 53
        Items Dropped: Cotton Robe, Silk Robe
        Card Dropped: N/A
    
    Fox Hunter
        Found: Underground Warehouse
        Experience Points: 272
        Items Dropped: Potion, Meat
        Card Dropped: N/A
    
    Franken
        Found: Eternal Corridor
        Experience Points: 2100
        Items Dropped: Ninja Garb, Soldier Fatigues
        Card Dropped: N/A
    
    Frozen Shade
        Found: Underground Waterway
        Experience Points: 1200
        Items Dropped: Magic Gauntlet, Star Bracelet
        Card Dropped: N/A
    
    Gargoyle
        Found: Audience Room
        Experience Points: 3
        Items Dropped: Heart Hi, Prison Garb
        Card Dropped: N/A
    
    Ghoul
        Found: Eternal Corridor
        Experience Points: 3
        Items Dropped: Heart Hi, Prison Garb
        Card Dropped: N/A
    
    Golem
        Found: Underground Warehouse
        Experience Points: 1400
        Items Dropped: Steel Armor, Night Suit
        Card Dropped: N/A
    
    Gorgon
        Found: Eternal Corridor
        Experience Points: 219
        Items Dropped: Heart, Meat
        Card Dropped: N/A
    
    Gremlin
        Found: Catacomb
        Experience Points: 2
        Items Dropped: Mind Restore, Wrist Band
        Card Dropped: N/A
    
    Grizzly
        Found: Underground Warehouse
        Experience Points: 960
        Items Dropped: Spicy Meat, Strength Ring
        Card Dropped: N/A
    
    Harpy
        Found: Underground Gallery
        Experience Points: 271
        Items Dropped: Stylish Suit, Star Bracelet
        Card Dropped: N/A
    
    Heat Shade
        Found: Machine Tower
        Experience Points: 136
        Items Dropped: Stylish Suit
        Card Dropped: Jupiter
    
    Hipogriff
        Found: Underground Warehouse
        Experience Points: 740
        Items Dropped: Meat, Heart Ex
        Card Dropped: N/A
    
    Holy Armor
        Found: Underground Warehouse
        Experience Points: 1700
        Items Dropped: Platinum Armor
        Card Dropped: Serpent
    
    Hopper
        Found: Catacomb
        Experience Points: 8
        Items Dropped: Cotton Clothes, Gauntlet
        Card Dropped: N/A
    
    Hyena
        Found: Audience Room
        Experience Points: 105
        Items Dropped: Potion, Night Suit
        Card Dropped: N/A
    
    Ice Armor
        Found: Underground Waterway
        Experience Points: 1500
        Items Dropped: Steel Armor
        Card Dropped: Neptune
    
    Ice Demon
        Found: Underground Waterway
        Experience Points: 4200
        Items Dropped: Diamond Armor, Rainbow Robe
        Card Dropped: N/A
    
    Imp
        Found: Underground Warehouse
        Experience Points: 103
        Items Dropped: Spicy Meat
        Card Dropped: Salamander
    
    Legion
        Found: Observation Tower
        Experience Points: 1590
        Items Dropped: Cure Curse, Potion Hi
        Card Dropped: N/A
    
    Lilim
        Found: Machine Tower
        Experience Points: 8000
        Items Dropped: Mind Hi, Dark Armor
        Card Dropped: N/A
    
    Lilith
        Found: Underground Warehouse
        Experience Points: 20000
        Items Dropped: Mind Ex, Sage Robe
        Card Dropped: N/A
    
    Lizard Man
        Found: Underground Waterway
        Experience Points: 800
        Items Dropped: Chain Mail
        Card Dropped: Mandragora
    
    Myconid
        Found: Underground Gallery
        Experience Points: 25
        Items Dropped: Potion, Mind Hi
        Card Dropped: N/A
    
    Man Eater
        Found: Underground Gallery
        Experience Points: 700
        Items Dropped: Heart
        Card Dropped: Diana
    
    Marionette
        Found: Chapel Tower
        Experience Points: 130
        Items Dropped: Cure Curse, Mind Hi
        Card Dropped: N/A
    
    Medusa Head
        Found: Machine Tower
        Experience Points: 2
        Items Dropped: Wrist Band, Hard Ring
        Card Dropped: N/A
    
    Merman
        Found: Underground Waterway
        Experience Points: 10
        Items Dropped: Meat, Gauntlet
        Card Dropped: N/A
    
    Mimic Candle
        Found: Audience Room
        Experience Points: 6600
        Items Dropped: Heart, Gambler Armband
        Card Dropped: N/A
    
    Minotaur
        Found: Observation Tower, Battle Arena
        Experience Points: 2000
        Items Dropped: Spicy Meat
        Card Dropped: Golem
    
    Mudman
        Found: Catacomb
        Experience Points: 2
        Items Dropped: Mind Restore, Cotton Clothes
        Card Dropped: N/A
    
    Mummy
        Found: Catacomb
        Experience Points: 3
        Items Dropped: Heart, Cotton Clothes
        Card Dropped: N/A
    
    Nightmare
        Found: Outer Wall
        Experience Points: 2000
        Items Dropped: Mind Restore, Needle Armor
        Card Dropped: N/A
    
    Poison Armor
        Found: Underground Gallery
        Experience Points: 820
        Items Dropped: Antidote, Rainbow Robe
        Card Dropped: N/A
    
    Poison Worm
        Found: Catacomb
        Experience Points: 1
        Items Dropped: Antidote, Magic Gauntlet
        Card Dropped: N/A
    
    Poltergeist
        Found: Underground Warehouse
        Experience Points: 510
        Items Dropped: Mind Hi, Cursed Ring
        Card Dropped: N/A
    
    Scary Candle
        Found: Iron Golem Boss Room
        Experience Points: 900
        Items Dropped: Heart Ex
        Card Dropped: Uranus
    
    Siren
        Found: Underground Waterway
        Experience Points: 880
        Items Dropped: Mind Hi
        Card Dropped: Griffon
    
    Skeleton
        Found: Catacomb
        Experience Points: 4
        Items Dropped: Potion, Leather Armor
        Card Dropped: N/A
    
    Skeleton Athlete
        Found: Audience Room
        Experience Points: 25
        Items Dropped: Cotton Clothes
        Card Dropped: Griffon
    
    Skeleton Bomber
        Found: Catacomb
        Experience Points: 4
        Items Dropped: Potion
        Card Dropped: Salamander
    
    Skeleton Boomerang
        Found: Eternal Corridor
        Experience Points: 112
        Items Dropped: Miracle Armband, Stylish Suit
        Card Dropped: N/A
    
    Skeleton Knight
        Found: Audience Room
        Experience Points: 39
        Items Dropped: Leather Armor, Bronze Armor
        Card Dropped: N/A
    
    Skeleton Medalist
        Found: Hidden room connected to first pit of the game
        Experience Points: 1500
        Items Dropped: Toy Ring, Bear Ring
        Card Dropped: N/A
    
    Skeleton Soldier
        Found: Abyss Stairway
        Experience Points: 16
        Items Dropped: Leather Armor, Bronze Armor
        Card Dropped: N/A
    
    Skeleton Spear
        Found: Catacomb
        Experience Points: 6
        Items Dropped: Leather Armor, Cotton Robe
        Card Dropped: N/A
    
    Slime
        Found: Abyss Stairway
        Experience Points: 11
        Items Dropped: Antidote
        Card Dropped: Venus
    
    Spearfish
        Found: Underground Waterway
        Experience Po=ints: 280
        Items Dropped: Heart, Heart Ex
        Card Dropped: N/A
    
    Specter
        Found: Underground Gallery
        Experience Points: 3
        Items Dropped: Mind Restore, Mind Hi
        Card Dropped: N/A
    
    Spirit
        Found: Catacomb
        Experience Points: 1
        Items Dropped: Mind Restore, Wrist Band
        Card Dropped: N/A
    
    Stone Armor
        Found: Machine Tower
        Experience Points: 222
        Items Dropped: Hard Ring
        Card Dropped: Cockatrice
    
    Succubus
        Found: Audience Room
        Experience Points: 710
        Items Dropped: Intelligence Ring
        Card Dropped: Manticore
    
    Thunder Armor
        Found: Chapel Tower
        Experience Points: 800
        Items Dropped: Gold Armor, Steel Armor
        Card Dropped: N/A
    
    Thunder Demon
        Found: Machine Tower
        Experience Points: 450
        Items Dropped: Magic Gauntlet
        Card Dropped: Manticore
    
    Trick Candle
        Found: Cerberus Boss Room
        Experience Points: 1400
        Items Dropped: Heart Mega
        Card Dropped: Pluto
    
    Were-Bear
        Found: Eternal Corridor
        Experience Points: 227
        Items Dropped: Cotton Robe, Strength Ring
        Card Dropped: N/A
    
    Were-Horse
        Found: Machine Tower
        Experience Points: 1970
        Items Dropped: Meat, Defense Armband
        Card Dropped: N/A
    
    Were-Jaguar
        Found: N/A
        Experience Points: 760
        Items Dropped: Gold Armor, Ninja Garb
        Card Dropped: N/A
    
    Were-Panther
        Found: Chapel Tower
        Experience Points: 270
        Items Dropped: Wrist Band
        Card Dropped: Thunderbird
    
    Were-Wolf
        Found: Machine Tower
        Experience Points: 140
        Items Dropped: Meat, Gauntlet
        Card Dropped: N/A
    
    White Armor
        Found: Battle Arena
        Experience Points: 7000
        Items Dropped: Potion Hi
        Card Dropped: Unicorn
    
    Wight
        Found: Underground Warehouse
        Experience Points: 4
        Items Dropped: Silk Robe, Mind Hi
        Card Dropped: N/A
    
    Will O'Wisp
        Found: Outer Wall
        Experience Points: 9
        Items Dropped: Mind Fix, Wrist Band
        Card Dropped: N/A
    
    Wind Armor
        Found: Underground Waterway
        Experience Points: 1800
        Items Dropped: Potion, Potion Hi
        Card Dropped: N/A
    
    Wind Demon
        Found: Audience Room
        Experience Points: 3600
        Items Dropped: Mind Hi, Sage Armband
        Card Dropped: N/A
    
    Witch
        Found: Audience Room
        Experience Points: 600
        Items Dropped: Mind Fix, Magic Robe
        Card Dropped: N/A
    
    Zombie
        Found: Catacomb
        Experience Points: 2
        Items Dropped: Potion, Cotton Clothes
        Card Dropped: N/A
    
    Zombie Thief
        Found: Catacomb
        Experience Points: 58
        Items Dropped: Prison Garb, Luck Ring
        Card Dropped: N/A
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  7. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Cerberus
        Found: Catacomb
        HP: 600
        Experience Points: 500
        Strategy: This is the first actual boss of the game you must fight in
                  order to continue through the game. It is highly recommended
                  you have the Holy Water as your current sub-weapon (the weapon
                  you use by pressing Up + B). Cerberus also changes colors every
                  now and then, each comes with a new attack. When it's blue,
                  it'll either jump at you or shoot an electrical ball that drops
                  lightning bolts around for a period of time. When it turns red,
                  it'll shoot a light beam at you to attack. When it's safe, get
                  close and throw Holy Water at it (Up + B). The fire from the
                  Holy Water will take lots of HP off Cerberus in one shot. Since
                  Holy Water depletes your Heart count, hit the torches on the
                  wall to get more Hearts if needed. Repeat the above pattern of
                  attacking until you defeat this boss.
    
    Necromancer
        Found: Audience Room
        HP: 500
        Experience Points: 2500
        Strategy: This boss really isn't too tough if you know how to take it on.
                  I recommend you're at least level 10 before fighting it as
                  well. Anyway, Necromancer floats around the room with orbs
                  circling around him. He'll send the orbs flying after a moment,
                  so be careful not to get hit. He'll also summon Zombies out of
                  the ground to attack you during the battle. Use a DSS card
                  combo which raises your strength, and attack Necromancer as
                  much as possible without getting too hurt. Continue attacking
                  and dodging his attacks until you destroy its first form. In
                  its place is a flying demon creature, which only summons
                  Skeletons from the ground to attack. Also, watch out because
                  it'll turn into a giant orb and spin around the room to hurt
                  you, so be careful of that too. Kill the Skeletons and attack
                  this flying boss often until you win the battle.
    
    Iron Golem
        Found: Machine Tower
        HP: 1000
        Experience Points: 8000
        Strategy: This boss is pretty tough if you're not prepared to fight such
                  a creature. It's recommended you're between level 15-20 before
                  fighting it. Anyway, it marches straight ahead and pounds the
                  ground every couple moments, shaking gears from the ceiling to
                  fall on you. If you get too close, it'll try to punch you or
                  shoot a powerful electrical ball at you. Just keep attacking it
                  often, and if you have the Cross as your subweapon, use it! Be
                  careful, as this creature can regenerate its HP, making this a
                  long and tiresome battle. Just keep attacking it often while
                  avoiding its attacks and you'll eventually win this fight.
    
    Adramelech
        Found: Chapel Tower
        HP: 1800
        Experience Points: 16000
        Strategy: This boss is quite tough, so I highly recommend you activate a
                  defense-boosting DSS combo for this battle. Adramelech shoots
                  blue fireballs from the area around its head, so stay against
                  one of the walls and jump when needed to avoid those. There are
                  small orbs that come out of the ground, so you might want to
                  destroy those as well. This boss also shoots flying skulls
                  across the room from either of its hands, so you'll need to
                  slide to get away from those. When you have a chance, attack
                  the head to cause damage while avoiding all its other attacks.
                  Keep at it and you'll eventually defeat this tough boss.
    
    Dragon Zombie (x2)
        Found: Underground Gallery
        HP: 1400 (each)
        Experience Points: 15000 (each)
        Strategy: This battle puts you against not one, but two of the giant and
                  tough Dragon Zombies. This battle will be really tough, so it's
                  recommended you're at LEAST level 25 or higher for this fight.
                  Anyway, get in the area between the two dragons, preferably on
                  the ground, and use the Mars/Mandragora DSS combo's rose sword
                  to attack when one of the dragons' heads comes down towards
                  you. As always, watch out for fireballs and energy balls that
                  the dragons shoot on occassion, and watch for rocks that fall
                  from the ceiling as a result of those shots. Avoid all those
                  attacks and try to concentrate on attacking one dragon before
                  the other. When you finish off the first one, go after the
                  second. Be careful though, since the remaining dragon will come
                  down and eat the dead one, recovering a few hundred HP at a
                  time. After a long and tiresome battle, which you'll most
                  likely have trouble surviving if you aren't strong enough,
                  you'll beat these bosses.
    
    Death
        Found: Underground Warehouse
        HP: 1760
        Experience Points: 60000
        Strategy: This boss is the next one you'll encounter in this game, and
                  it's going to take a bit more to kill this one off, too. It has
                  a few different attacks that it will use against you, such as
                  sending crescent-shaped things from the air to attack, shooting
                  3 arms at you in 3 directions, or shooting large energy balls
                  at you. The attacks are pretty predictable, since when Death
                  crosses its arms, it's about to shoot the 3 arms at you, so be
                  ready. Just keep moving and jump to attack as much as you can
                  while avoiding Death's attacks. After you cause enough damage,
                  it'll transform into a ground-crawling creature. If you have
                  the Cross as your subweapon, now is the best time to use it.
                  Throw Crosses at it to attack and cause some nice damage as
                  well, while avoiding the vacuum pull towards Death, along with
                  the objects that appear to attack you. Continue the attack
                  until you defeat this rather simple boss once you get the hang
                  of it.
    
    Camilla
        Found: Underground Waterway
        HP: 1500
        Experience Points: 80000
        Strategy: This battle is a little tougher than past battles, but that's
                  obvious because this is one of the last few bosses of the game
                  for you to fight. Anyway, Camilla has a few attacks, including
                  blue bubbles that follow you around, and a laser beam shot from
                  the giant skull she rides on. When she uses the laser, duck
                  down on the ground to avoid the hit. When you can, get to a
                  high ledge and attack Camilla with your whip or Cross (if you
                  have it), and use a good DSS combo to boost either your
                  strength or defense. It isn't very safe to stand underneath
                  Camilla either, as the skull shoots thunderbolts as it floats
                  from side to side. Also, Camilla will sometimes swoop down from
                  above to attack, or use a wind attack to cause widespread
                  damage, so be careful! As I said above, the Boomerang would be
                  your best method of attacking this boss. Just keep yourself in
                  good shape with healing items and attack Camilla when you can
                  until you win this battle.
    
    Hugh
        Found: Observation Tower
        HP: 2800
        Experience Points: 120000
        Strategy: Your fight with Hugh is basically a mirror of yourself as the
                  enemy. Hugh has all your moves and comes equipped with all the
                  subweapons, along with several special moves as well. Just run
                  and jump over him when he charges, then attack him with your
                  whip or a strong DSS combo (a combo that increases your
                  strength is good for this fight). Avoid his many predictable
                  attacks, as they're all alike to your own, and just keep
                  attacking him. About halfway through, he'll float in the air
                  and gain more power from Dracula. At this point, he'll move
                  around faster and attack with more force. Use the same pattern
                  as before and you'll be able to defeat him easily.
    
    Dracula (1st Round)
        Found: Ceremonial Room
        HP: 1200
        Experience Points: 150000
        Strategy: Dracula is very easy to defeat in his first form when you meet
                  him in the Ceremonial Room. He slowly warps from one place to
                  another in the room, then performs one of his attacks. His
                  attacks consist of shooting 2 bats at you, one after another.
                  He'll send 3 red bats in a column formation to attack you, but
                  you can easily jump over them too. Finally, he'll shoot bats in
                  all different directions to hit you. Attack him as soon as he
                  appears after warping with your whip or a Cross from a
                  distance. All his attacks are easy to avoid, so it's just a
                  matter of you attacking him enough to win.
    
    Dracula (2nd Round)
        Found: Ceremonial Room
        HP: 3000
        Experience Points: N/A
        Strategy: This is the final battle in the entire game with Dracula, and
                  he is tough if you aren't strong enough to do battle. I highly
                  recommend you should be at least level 50-55 before entering
                  battle with Dracula here. Anyway, Dracula is huge in his real
                  form, and he'll warp from one place to another before
                  attacking. He'll either send a bunch of red bubbles after you,
                  shoot lasers at you which you can jump over, or make giant
                  rocks fall from the sky to attack you. I recommend you use the
                  Jupiter/Serpent DSS combo to protect yourself from the bubbles
                  he shoots. The time to attack is when the giant eye in
                  Dracula's chest opens up, and that happens after he reappears
                  after warping. At that point, jump and throw several Crosses
                  and whip the eyeball to cause damage, watching out for whatever
                  attack he throws at you. After you cause enough damage, Dracula
                  will start to flash and charge really fast towards you. He'll
                  then warp and charge again, so use the Roc Wing to stay high
                  above and try to avoid that attack. Beware since Dracula can
                  charge in the air as well to hit you unexpectedly. After he
                  charges at you a few times, he'll turn into a floating eyeball
                  surrounded by bats. Your ice shield will be able to protect you
                  from the bats as they fly by. Follow the floating eye by using
                  the Roc Wing, and whip it or throw Crosses to hit it. When
                  Dracula regains his form and starts charging again, fly
                  straight ahead to avoid it. Repeat this whole pattern while
                  keeping your HP high until you win this battle and the game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  8. DSS Cards  -=
    -=-=-=-=-=-=-=-=-=-=
    
    During the game, there are items known as DSS Cards that you can collect. 
    Certain enemies drop certain cards, although the chances of you actually 
    getting one is random (or depending on your Luck status), and once you get a 
    card, you won't find it again. There are two types of cards: Action and 
    Attribute. You can combine two DSS Cards together to make a special effect 
    occur. Here, I'll list all the cards as I find them, along with the many 
    combos and their effects.
    
    =========
    Card List
    =========
    
    Action Cards
    ------------
    
    Apollo
        Get From: Arch Demon
        Found: Machine Tower
    
    Diana
        Get From: Man Eater
        Found: Underground Gallery
    
    Jupiter
        Get From: Heat Shade
        Found: Machine Tower
    
    Mars
        Get From: Bloody Sword
        Found: Chapel Tower
    
    Mercury
        Get From: Bone Head
        Found: Catacomb
    
    Neptune
        Get From: Ice Armor
        Found: Underground Waterway
    
    Pluto
        Get From: Trick Candle
        Found: Cerberus boss room after defeating Camilla; the odd looking candle
               in the middle of the room
    
    Saturn
        Get From: Fallen Angel
        Found: Area before entrance to Battle Arena
    
    Uranus
        Get From: Scary Candle
        Found: Iron Golem boss room after defeating Camilla; the odd looking
               candle on the wall upon entering the room
    
    Venus
        Get From: Slime
        Found: Audience Room
    
    
    Attribute Cards
    ---------------
    
    Black Dog
        Get From: Devil Armor
        Found: Battle Arena
    
    Cockatrice
        Get From: Death Mantis, Stone Armor
        Found: Underground Gallery
    
    Golem
        Get From: Electric Skeleton, Minotaur
        Found: Audience Room, Observation Tower
    
    Griffin
        Get From: Siren, Skeleton Athlete
        Found: Observation Tower, Audience Room
    
    Mandragora
        Get From: Axe Armor, Lizardman
        Found: Audience Room, Underground Waterway
    
    Manticore
        Get From: Succubus, Thunder Demon
        Found: Observation Tower, Chapel Tower
    
    Salamander
        Get From: Skeleton Bomber
        Found: Catacomb
    
    Serpent
        Get From: Earth Demon, Holy Armor
        Found: Catacomb, Underground Warehouse
    
    Thunderbird
        Get From: Dullahan, Were-panther
        Found: Chapel Tower
    
    Unicorn
        Get From: White Armor
        Found: Battle Arena
    
    
    ===========
    Card Combos
    ===========
    
    Apollo + Black Dog
        MP: 120
        Status Changes: N/A
        Description: A giant black hole is thrown, and it spins around the room,
                     damaging any enemies it hits. Perform by pressing Down,
                     Forward, Up, then the attack button.
    
    Apollo + Cockatrice
        MP: 60
        Status Changes: N/A
        Description: A couple of giant comets drop on the enemies to attack.
                     Perform by pressing Down, Forward, Up, then the attack
                     button.
    
    Apollo + Golem
        MP: 30
        Status Changes: N/A
        Description: 5 large spikes come from below and stick straight up,
                     hitting any enemies that pass by them. Perform by pressing
                     Down, Forward, Up, then the attack button.
    
    Apollo + Griffin
        MP: 60
        Status Changes: N/A
        Description: A tornado appears and shoots wind waves in different
                     directions to attack. Perform by pressing Down, Forward, Up,
                     then the attack button.
    
    Apollo + Mandragora
        MP: 40
        Status Changes: N/A
        Description: A rose is thrown forward to attack distant enemies. Perform
                     by pressing Down, Forward, Up, then the attack button.
    
    Apollo + Manticore
        MP: 10
        Status Changes: N/A
        Description: A poisonous bomb is thrown, exploding in the air to cause
                     damage to enemies that walk into the poisonous cloud.
                     Perform by pressing Down, Forward, Up, then the attack
                     button.
    
    Apollo + Salamander
        MP: 20
        Status Changes: N/A
        Description: A bomb is thrown and explodes on impact with anything.
                     Perform by pressing Down, Forward, Up, then the attack
                     button.
    
    Apollo + Serpent
        MP: 20
        Status Changes: N/A
        Description: An ice ball is thrown, which shatters and shoots in several
                     directions on impact. Perform by pressing Down, Forward, Up,
                     then the attack button.
    
    Apollo + Thunderbird
        MP: 80
        Status Changes: N/A
        Description: A large ball of lightning is thrown to attack. Perform by
                     pressing Down, Forward, Up, then the attack button.
    
    Apollo + Unicorn
        MP: 80
        Status Changes: N/A
        Description: Light arrows fall from the sky, hitting all enemies
                     onscreen.
    
    Diana + Black Dog
        MP: 32
        Status Changes: N/A
        Description: When you attack, 8 shells of darkness shoot out of you,
                     damaging anything nearby.
    
    Diana + Cockatrice
        MP: 16
        Status Changes: N/A
        Description: When you use your whip, 3 rocks will shoot out and explode
                     on impact.
    
    Diana + Golem
        MP: 16
        Status Changes: N/A
        Description: When you use your whip, an earthquake attack shoots forward
                     for added damage.
    
    Diana + Griffin
        MP: 128
        Status Changes: N/A
        Description: When you use your whip, a wind wave shoots forward quickly
                     to attack.
    
    Diana + Mandragora
        MP: 96
        Status Changes: N/A
        Description: When you use your whip, 3 rose petals are shot in 3
                     directions in front of you.
    
    Diana + Manticore
        MP: 16
        Status Changes: N/A
        Description: When you use your whip, a poisonous blob is shot to attack.
    
    Diana + Salamander
        MP: 32
        Status Changes: N/A
        Description: When you use your whip, a fireball is shot straight ahead.
    
    Diana + Serpent
        MP: 64
        Status Changes: N/A
        Description: When you use your whip, 3 cubes of ice are shot in 3
                     directions straight ahead.
    
    Diana + Thunderbird
        MP: 12
        Status Changes: N/A
        Description: When you spin your whip, it becomes electrically charged
                     (only while it's spinning).
    
    Diana + Unicorn
        MP: 48
        Status Changes: N/A
        Description: A white shell is shot from your whip, and it homes in on an
                     enemy and attacks them until defeated.
    
    Jupiter + Black Dog
        MP: 8
        Status Changes: N/A
        Description: A black hole surrounds you, destroying anything it touches,
                     but it gradually drains your HP since it places Poison
                     status on you.
    
    Jupiter + Cockatrice
        MP: 8
        Status Changes: N/A
        Description: You turn into stone, which makes you move really slow and
                     unable to run, but you will be invulnerable to status
                     changing attacks.
    
    Jupiter + Golem
        MP: 4
        Status Changes: N/A
        Description: When you get hit by an attack, you remain invulnerable for
                     4x as long as you normally would after getting hit.
    
    Jupiter + Griffin
        MP: 4
        Status Changes: N/A
        Description: When you dash, a sonic wave moves in front of you to protect
                     you from head-on damage.
    
    Jupiter + Mandragora
        MP: 16
        Status Changes: N/A
        Description: When you stand still, you slowly recover your health.
    
    Jupiter + Manticore
        MP: 4
        Status Changes: N/A
        Description: A cloud of poison surrounds you, causing damage to any
                     enemies that come near.
    
    Jupiter + Salamander
        MP: 4
        Status Changes: N/A
        Description: 2 fireballs circle you, protecting you while causing damage
                     to enemies that come near.
    
    Jupiter + Serpent
        MP: 4
        Status Changes: N/A
        Description: 4 ice blocks circle you, freezing any enemies they hit.
    
    Jupiter + Thunderbird
        MP: 4
        Status Changes: N/A
        Description: Makes you go flying whenever attacked, but you only take 1/2
                     damage from the attack.
    
    Jupiter + Unicorn
        MP: 8
        Status Changes: N/A
        Description: A circular barrier will surround you, protecting you from
                     enemy attacks.
    
    Mars + Black Dog
        MP: 32
        Status Changes: Strength +100%
        Description: Use a gun to attack. It's slow to shoot, but its long range
                     and high attack power makes up for it.
    
    Mars + Cockatrice
        MP: 12
        Status Changes: Strength +20%
        Description: Attack with tonfers, which can turn enemies into stone.
    
    Mars + Golem
        MP: 4
        Status Changes: N/A
        Description: Use a giant hammer to pound the ground. It causes
                     earthquakes, which can damage nearby enemies on the ground.
    
    Mars + Griffin
        MP: 16
        Status Changes: Strength +40%
        Description: Attack with a sword. The intensity of the attack varies,
                     depending on how long you hold the attack button before
                     releasing.
    
    Mars + Mandragora
        MP: 10
        Status Changes: Strength +10%
        Description: Attack with a rose sword, which can hit enemies directly
                     above you as well as in front of you.
    
    Mars + Manticore
        MP: 8
        Status Changes: Strength -10%
        Description: Attack with poisonous claws, which hits enemies with two
                     separate blows.
    
    Mars + Salamander
        MP: 8
        Status Changes: Strength +10%
        Description: Attack with a fiery sword.
    
    Mars + Serpent
        MP: 4
        Status Changes: Strength -30%
        Description: Use an icy sword to attack, which can freeze some enemies.
    
    Mars + Thunderbird
        MP: 16
        Status Changes: N/A
        Description: Perform martial arts punches on your enemies close to you.
                     Keep pressing the attack button to perform punch combos.
    
    Mars + Unicorn
        MP: 32
        Status Changes: Strength +70%
        Description: Use a holy sword to attack enemies from a distance.
    
    Mercury + Black Dog
        MP: 40
        Status Changes: Strength +40%
        Description: Use a darkness whip to attack enemies. When an enemy is hit,
                     a cloud of darkness follows the enemy and continues to
                     damage them until defeated.
    
    Mercury + Cockatrice
        MP: 6
        Status Changes: Strength +10%
        Description: Use a stone whip to attack enemies. You can turn some
                     enemies into stone when you hit them with this combo, then
                     use them as blocks to step on.
    
    Mercury + Golem
        MP: 8
        Status Changes: N/A
        Description: Use an extended earth whip to attack enemies.
    
    Mercury + Griffin
        MP: 10
        Status Changes: Strength -10%
        Description: Use a wind whip to continuously attack the enemies while the
                     attack button is held.
    
    Mercury + Mandragora
        MP: 6
        Status Changes: Strength +10%
        Description: Use a whip covered with thorns to attack enemies.
    
    Mercury + Manticore
        MP: 6
        Status Changes: Strength -10%
        Description: Use a poison whip in the air, which sprays a mist of poison
                     in front of you to damage enemies close to you.
    
    Mercury + Salamander
        MP: 6
        Status Changes: Strength +5%
        Description: Use a fire whip to attack enemies.
    
    Mercury + Serpent
        MP: 2
        Status Changes: Strength -30%
        Description: Use an icy whip to freeze enemies and use them as stepping
                     stones to reach higher areas.
    
    Mercury + Thunderbird
        MP: 10
        Status Changes: N/A
        Description: Use an electrically charged whip to attack. Hold the attack
                     button down for a continuous attack.
    
    Mercury + Unicorn
        MP: 20
        Status Changes: Strength +20%
        Description: Use a holy whip, which recovers some of your health each
                     time you use it.
    
    Neptune + Black Dog
        MP: 3
        Status Changes: N/A
        Description: When hit with a darkness attack, it heals your player, but
                     it reduces some of your MP.
    
    Neptune + Cockatrice
        MP: 3
        Status Changes: N/A
        Description: When hit with a stone attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Golem
        MP: 3
        Status Changes: N/A
        Description: When hit with an earth attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Griffin
        MP: 3
        Status Changes: N/A
        Description: When hit with a wind attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Mandragora
        MP: 3
        Status Changes: N/A
        Description: When hit with a plant attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Manticore
        MP: 3
        Status Changes: N/A
        Description: When hit with a poison attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Salamander
        MP: 3
        Status Changes: N/A
        Description: When hit with a fire attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Serpent
        MP: 3
        Status Changes: N/A
        Description: When hit with an ice attack, it heals your player, but it
                     reduces some of your MP.
    
    Neptune + Thunderbird
        MP: 3
        Status Changes: N/A
        Description: When hit with an electric attack, it heals your player, but
                     it reduces some of your MP.
    
    Neptune + Unicorn
        MP: 3
        Status Changes: N/A
        Description: When hit with a light attack, it heals your player, but it
                     reduces some of your MP.
    
    Pluto + Black Dog
        MP: 5
        Status Changes: N/A
        Description: You turn into a skeleton and can throw bones to attack.
                     Every now and then, you throw a giant bone, which causes a
                     huge amount of damage to any enemy. However, you will be
                     killed if hit by an enemy in this state, so be careful!
    
    Pluto + Cockatrice
        MP: 6
        Status Changes: Defense (varies)
        Description: Your defense increases depending on the elapsed game time in
                     the file you're playing.
    
    Pluto + Golem
        MP: 8
        Status Changes: N/A
        Description: Makes a clone of yourself appear, which will mimic all your
                     actions.
    
    Pluto + Griffin
        MP: 4
        Status Changes: N/A
        Description: Your walking and dashing speeds are increased, allowing you
                     to move much faster.
    
    Pluto + Mandragora
        MP: 4
        Status Changes: N/A
        Description: Increases the amount of experience earned from killing an
                     enemy by 20%.
    
    Pluto + Manticore
        MP: 5
        Status Changes: N/A
        Description: When you use a subweapon, it consumes MP instead of Hearts.
    
    Pluto + Salamander
        MP: 4
        Status Changes: N/A
        Description: You can perform an attack where you use whichever subweapon
                     you currently have to attack. It also costs more Hearts than
                     normal to use this combo, but the damage it causes is better
                     than a regular subweapon attack, so that helps a little.
    
    Pluto + Serpent
        MP: 4
        Status Changes: N/A
        Description: Twice as many subweapons are thrown whenever you use a
                     subweapon.
    
    Pluto + Thunderbird
        MP: 4
        Status Changes: Strength (varies)
        Description: The amount of strength you have increases depending on the
                     elapsed game time in the file you're playing.
    
    Pluto + Unicorn
        MP: 20
        Status Changes: N/A
        Description: Your body glows with light and you cannot be damaged.
                     However, you cannot damage enemies, either.
    
    Saturn + Black Dog
        MP: 4
        Status Changes: N/A
        Description: A small imp flies around with you, and it has a powerful
                     blast that charges depending on how long you hold down the
                     attack button.
    
    Saturn + Cockatrice
        MP: 6
        Status Changes: N/A
        Description: A floating medusa head will appear and shoot at enemies
                     whenever you attack, turning them into stone.
    
    Saturn + Golem
        MP: 4
        Status Changes: N/A
        Description: A giant hawk appears and flies by you, and dives to attack
                     nearby enemies.
    
    Saturn + Griffin
        MP: 8
        Status Changes: N/A
        Description: A wind sprite appears and shoots a ball to attack enemies
                     whenever you hit the attack button.
    
    Saturn + Mandragora
        MP: 4
        Status Changes: N/A
        Description: An owl will appear and attack enemies whenever you hit the
                     attack button.
    
    Saturn + Manticore
        MP: 8
        Status Changes: N/A
        Description: A ghast appears and flies behind you, hitting enemies that
                     it passes by.
    
    Saturn + Salamander
        MP: 4
        Status Changes: N/A
        Description: A bat appears and flies around, shooting a fireball straight
                     ahead whenever you attack.
    
    Saturn + Serpent
        MP: 4
        Status Changes: N/A
        Description: A ghost will appear and continuously attack nearby enemies
                     until they're defeated.
    
    Saturn + Thunderbird
        MP: 16
        Status Changes: N/A
        Description: An electrically charged crow will fly behind you, using a
                     strong electrical attack on enemies that touch it.
    
    Saturn + Unicorn
        MP: 32
        Status Changes: N/A
        Description: A small cherub flies around behind you, and shoots light
                     beams whenever you press the attack button.
    
    Uranus + Black Dog
        MP: 100
        Status Changes: N/A
        Description: A giant Black Dog is summoned to fly across the screen,
                     flashing darkness on the whole screen to damage all enemies.
                     It also heals you a little bit. Perform by pressing Down,
                     Forward, Up, then the attack button.
    
    Uranus + Cockatrice
        MP: 200
        Status Changes: N/A
        Description: A giant Cockatrice is summoned to fly across the screen,
                     causing major damage to all enemies with a stone attack.
                     Perform by pressing Down, Forward, Up, then the attack
                     button.
    
    Uranus + Golem
        MP: 100
        Status Changes: N/A
        Description: A giant Golem is summoned to attack all enemies onscreen
                     with an earth attack. Perform by pressing Down, Forward, Up,
                     then the attack button.
    
    Uranus + Griffin
        MP: 100
        Status Changes: N/A
        Description: A giant Griffin is summoned to use a strong wind attack.
                     Perform by pressing Down, Forward, Up, then the attack
                     button.
    
    Uranus + Mandragora
        MP: 100
        Status Changes: N/A
        Description: A giant Mandragora is summoned to attack with a strong plant
                     attack. Perform by pressing Down, Forward, Up, then the
                     attack button.
    
    Uranus + Manticore
        MP: 80
        Status Changes: N/A
        Description: A giant Manticore is summoned to cause a poison rain attack,
                     damaging all enemies onscreen. Perform by pressing Down,
                     Forward, Up, then the attack button.
    
    Uranus + Salamander
        MP: 160
        Status Changes: N/A
        Description: A giant Salamander flies across the screen, raining
                     fireballs on all enemies. Perform by pressing Down, Forward,
                     Up, then the attack button.
    
    Uranus + Serpent
        MP: 120
        Status Changes: N/A
        Description: A giant Serpent is summoned to use a strong ice attack on
                     all enemies. Perform by pressing Down, Forward, Up, then the
                     attack button.
    
    Uranus + Thunderbird
        MP: 200
        Status Changes: N/A
        Description: A giant Thunderbird is summoned to use a strong electrical
                     attack on all enemies. Perform by pressing Down, Forward,
                     Up, then the attack button.
    
    Uranus + Unicorn
        MP: 100
        Status Changes: N/A
        Description: A giant unicorn is summoned and flies across the screen,
                     healing you a bit before disappearing. Perform by pressing
                     Down, Forward, Up, then the attack button.
    
    Venus + Black Dog
        MP: 8
        Status Changes: Strength (varies)
                        Defense (varies)
        Description: Increases your strength by 50%, while defense is lowered by
                     50%.
    
    Venus + Cockatrice
        MP: 2
        Status Changes: N/A
        Description: It allows you to gain experience points by walking (does not
                     work when you dash or jump). It only gives you 1 experience
                     point each time you flash, so this is quite useless.
    
    Venus + Golem
        MP: 16
        Status Changes: Defense (varies)
        Description: Increase the amount of your defense, depending on how much
                     of the map you've uncovered.
    
    Venus + Griffin
        MP: 4
        Status Changes: Intelligence +25%
        Description: Increases your intelligence by 25%.
    
    Venus + Mandragora
        MP: 4
        Status Changes: Luck +25%
        Description: Increases the amount of luck you have by 25%.
    
    Venus + Manticore
        MP: 2
        Status Changes: N/A
        Description: You gain twice the number of Hearts you collect.
    
    Venus + Salamander
        MP: 4
        Status Changes: Strength +25%
        Description: Increases the amount of strength in your attacks.
    
    Venus + Serpent
        MP: 4
        Status Changes: Defense +25%
        Description: Increases the amount of defensive power you have against
                     enemy attacks.
    
    Venus + Thunderbird
        MP: 16
        Status Changes: Strength (varies)
        Description: Increases the amount of attack power you have, depending on
                     how much of the map you uncovered.
    
    Venus + Unicorn
        MP: 8
        Status Changes: Strength (varies)
                        Defense (varies)
        Description: Decreases your strength by 50% while your defense is raised
                     by 50%.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Items  -=
    -=-=-=-=-=-=-=-=
    
    Magic Items
    -----------
    
    Cleanse
        Found: Underground Warehouse
        Information: Allows you to purify the poisonous water in the Underground
                     Waterway.
    
    Dash Boots
        Found: Catacomb
        Information: Allows you to dash/run by pressing Left or Right twice.
    
    Double
        Found: Catacomb
        Information: Allows you to jump 2 consecutive times in the air before
                     landing.
    
    Heavy Ring
        Found: Underground Gallery
        Information: Allows you to push blocks that you couldn't move before.
    
    Kick Boots
        Found: Machine Tower
        Information: Allows you to kick against a wall to help reach higher
                     areas.
    
    Last Key
        Found: Observation Tower
        Information: Allows you to unlock the door leading to the Ceremonial
                     Room.
    
    Roc Wing
        Found: Underground Waterway
        Information: Allows you to fly upward if you hold Up and press R.
    
    Tackle
        Found: Audience Room
        Information: Allows you to destroy blocks in your way in certain areas.
                     Use by pressing R while moving forward.
    
    
    Regular Items
    -------------
    
    Antidote: Cures poison status.
    
    Cure Curse: Removes the Curse status from your player if cursed.
    
    Heart: Recovers 10 Hearts.
    
    Heart Ex: Recovers 50 Hearts.
    
    Heart High: Recovers 25 Hearts.
    
    Heart Mega: Recovers 100 Hearts.
    
    Meat: Recovers 50 HP.
    
    Mind Ex: Recovers all MP.
    
    Mind High: Recovers 50% of your total MP.
    
    Mind Restore: Recovers 30% of your total MP.
    
    Potion: Recovers 20 HP.
    
    Potion Ex: Recovers all HP.
    
    Potion High: Recovers 250 HP.
    
    Spiced Meat: Recovers 100 HP.
    
    
    Subweapons
    ----------
    
    Axe
        Hearts: 2
        Information: Throw an axe in the air and it'll come down, hitting
                     anything in its path. Only one can be thrown at a time,
                     however.
    
    Cross
        Hearts: 6
        Information: Throw this at an enemy, and it'll come back to you. You can
                     throw up to 3 consecutive Crosses at one time.
    
    Holy Water
        Hearts: 4
        Information: This special water causes flames when thrown to the ground,
                     which stay burning for a few moments, hurting any enemies
                     that walk into it.
    
    Knife
        Hearts: 1
        Information: This is the first and most basic subweapon you'll find. You
                     can throw just one at a time straight ahead, and it causes
                     minimal damage.
    
    Stopwatch
        Hearts: 20
        Information: When used, it freezes most of the enemies onscreen for 10
                     seconds. Some enemies can't be frozen; they will be slowed
                     down instead. Also, there are enemies that cannot be stopped
                     or slowed at all. Use the Pluto + Salamander DSS combo to
                     power up the Stopwatch, that way you can slow down
                     previously unaffected enemies, and stop enemies that you
                     couldn't stop before.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  10. Equipment -=
    -=-=-=-=-=-=-=-=-=-=
    
    Arm Equipment
    -------------
    
    Arm Guard
        Status Changes: Defense +10
    
    Bear Ring
        Status Changes: Strength -100
                        Defense -100
                        Intelligence -100
                        Luck -100
    
    Cursed Ring
        Status Changes: Strength +30
                        Defense +30
                        Luck -100
    
    Defense Armband
        Status Changes: Strength -25
                        Defense +100
                        Intelligence -25
                        Luck -25
    
    Double Grips (must have one equipped on each arm to take effect)
        Status Changes: Strength +75
                        Defense +75
                        Intelligence +75
                        Luck +75
    
    Gambler Armband
        Status Changes: Strength -25
                        Defense -25
                        Intelligence -25
                        Luck +100
    
    Gauntlet
        Status Changes: Strength +15
    
    Hard Ring
        Status Changes: Strength -10
                        Defense +60
                        Luck -10
    
    Intelligence Ring
        Status Changes: Strength -10
                        Intelligence +50
                        Luck -10
    
    Luck Ring
        Status Changes: Defense -10
                        Intelligence -10
                        Luck +50
    
    Magic Gauntlet
        Status Changes: Intelligence +10
    
    Miracle Armband
        Status Changes: Luck +10
    
    Sage Armband
        Status Changes: Strength -25
                        Defense -25
                        Intelligence +200
                        Luck -25
    
    Star Bracelet
        Status Changes: Strength +25 (if on the Right Arm)
                        Defense +25 (if on the Left Arm)
                        Intelligence +25 (if on the Right Arm)
                        Luck +25 (if on the Left Arm)
    
    Strength Armband
        Status Changes: Strength +100
                        Defense -25
                        Intelligence -25
                        Luck -25
    
    Strength Ring
        Status Changes: Strength +50
                        Defense -10
                        Intelligence -10
    
    Toy Ring
        Status Changes: N/A
    
    Wrist Band
        Status Changes: Strength +5
    
    
    Body Equipment
    --------------
    
    Bronze Armor
        Status Changes: Defense +50
    
    Chain Mail
        Status Changes: Defense +100
    
    Cotton Clothes
        Status Changes: Defense +20
    
    Cotton Robe
        Status Changes: Defense +25
                        Intelligence +100
    
    Dark Armor
        Status Changes: Strength -10
                        Defense +550
                        Intelligence -10
                        Luck -10
    
    Diamond Armor
        Status Changes: Defense +210
    
    Gold Armor
        Status Changes: Defense +80
    
    Leather Armor
        Status Changes: Defense +30
    
    Magic Robe
        Status Changes: Defense +200
                        Intelligence +300
    
    Mirror Armor
        Status Changes: Defense +300
    
    Needle Armor
        Status Changes: Strength +10
                        Defense +400
    
    Night Suit
        Status Changes: Strength +20
                        Defense +60
                        Intelligence +10
    
    Ninja Garb
        Status Changes: Strength +30
                        Defense +80
    
    Platinum Armor
        Status Changes: Defense +150
    
    Prison Garb
        Status Changes: Strength +5
                        Defense +20
    
    Rainbow Robe
        Status Changes: Defense +140
                        Intelligence +250
                        Luck +15
    
    Sage Robe
        Status Changes: Defense +250
                        Intelligence +500
    
    Shinning Armor
        Status Changes: Strength +10
                        Defense +500
                        Intelligence +10
                        Luck +10
    
    Silk Robe
        Status Changes: Defense +40
                        Intelligence +140
    
    Soldier Fatigues
        Status Changes: Strength +50
                        Defense +120
                        Luck +10
    
    Steel Armor
        Status Changes: Defense +120
    
    Stylish Suit
        Status Changes: Strength +10
                        Defense +40
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  11. Battle Arena Guide  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    The Battle Arena is an optional area of the castle for you to go through, but 
    it's a VERY tough place to get through, so I recommend you're at least level 
    50 before trying to get through it. You get there through the Chapel Tower 
    (directions are below), and you are not allowed to use any DSS Cards in the 
    Battle Arena, which makes things that much harder. Here's the directions for 
    getting to the Battle Arena (from the warp room in the Eternal Corridor).
    
    Eternal Corridor
    ----------------
    
    When you arrive in this area, head upward through this room to the top, then 
    go right into the Chapel Tower.
    
    Chapel Tower
    ------------
    
    When you enter this area, go right and defeat the Thunder Armors along the 
    way. When you can go upward, jump up into the next room. There, go directly 
    to the right and into the save room, then save and recover right now. After 
    that, go back to the previous room, and make your way to the very top of the 
    room while defeating the enemies along the way up. When you get to the top, 
    go left and up into the following room. Continue upward through this room as 
    well, making sure to stop at the save room about halfway up and to the left. 
    Anyway, keep going up through this room to the very top, then jump onto the 
    left ledge and go left into a previously unexplored room. Here, go left and 
    push the block out of the way, then defeat the enemies there and take the HP 
    Max Increase sitting there at the end. Now, go back right and exit this room, 
    then go right and up into the following room. Here, go left and defeat the 
    Thunder Demon, then use the Roc Wing to fly straight up through a hole in the 
    ceiling as a shortcut, then go left and up into the next room.
    
    In this room, go left and up the ledges, then make your way to the left 
    ledge. Use the Roc Wing to fly straight up as a shortcut, then continue left 
    and down and left into the following room. Here, go left and jump up to the 
    upper ledges when you can. Continue up to the top of this room, then go left 
    and down when the path splits. Go down and push the block to the left aside, 
    then continue into the next room. In this room, go left and defeat the Hyenas 
    and Were-jaguars as you make your way through this area. Keep going and 
    you'll reach the next room, where you'll continue going left and defeating 
    more stronger enemies. Continue left and you'll see the path split downward 
    or to the left. Take the path going down, then go down and left into the next 
    room, which is a warp room. There's no reason to warp right now, so just 
    leave this room and go back up and left to the other new room.
    
    In this new room, start by using the Roc Wing to shoot to the top of the 
    room. Jump onto the ledge there and take the MP Max Increase bottle you find. 
    Then, drop down and land on a ledge to the left. Go left and drop down 
    through this long room. Defeat the Legions along the way down, then when you 
    reach the bottom, fight off more Legions and Fallen Angel enemies. You can 
    get the Saturn DSS card from the Fallen Angel, so keep fighting them, leaving 
    the room and returning, and fighting some more, until you get that card. 
    Then, go towards the right and use the Roc Wing to get to another ledge, and 
    go right and down to find a HP Max Increase bottle. Now, jump back up and 
    left out of that little area, then drop back down and continue right into the 
    Battle Arena.
    
    Battle Arena
    ------------
    
    When you enter the Battle Arena, you'll be in a tall room with 5 torches 
    along the way up. Each torch contains a subweapon (starting from the bottom: 
    Knife, Axe, Holy Water, Stopwatch, Cross), and if you have a specific 
    subweapon already, the torch you'd get it from will drop a Heart instead. 
    Anyway, pick the subweapon you want (I took the Cross), and get to the top of 
    the room. Before going through the blue door, you'll receive a warning about 
    how you can't use DSS Cards in the Battle Arena, but you'll be rewarded if 
    you complete it. When you're ready, go right and enter the arena. Below, I'll 
    give you strategy for each of the rooms, telling you which enemies will be 
    there, and what you should do about them.
    
    Room 1: There are 2 enemies here: a Were-jaguar, and a Were-wolf. Wait until
            the Were-jaguar charges at you, then jump back a little. Time it so
            when you land, it would've already attacked, giving you a chance to
            retaliate before it runs away. As for the Were-wolf, go towards it
            and jump when it runs at you, then turn around and attack it as it
            runs. Repeat that until you beat that enemy.
    
    Room 2: Here, there are 2 Hipogriffs and 2 Catoblepas in the room. Get away
            from the entrance quickly, and jump to attack the Hipogriffs as they
            fly by. When they stop to attack, get behind them and jump attack
            quickly to beat them. As for the Catoblepas, the steam they shoot in
            front of them will turn you into stone, so be careful. Attack from a
            distance with the Cross to defeat them quickly.
    
    Room 3: There are 2 Wind Demons and 3 Witches in this room, all flying
            around. Try to take one Wind Demon down at a time. Avoid its wind
            attack it shoots towards you, and jump to attack quickly from a
            distance. Jump and throw your Cross at it to score multiple hits. Use
            that strategy to beat both Wind Demons. As for the Witches, a couple
            of jump attacks will be enough to defeat them, so avoid their spread
            attack and defeat them first.
    
    Room 4: There are 3 Stone Armors and 12 Devil Towers in this room to fight.
            Try to jump and take out one column of Devil Towers at a time,
            because their attacks can be annoying when fighting the Stone Armors.
            Deal with one Stone Armor at a time from a distance with the Cross
            while avoiding the 3 stones it'll throw at you. When you defeat one,
            move on and defeat the next row of Devil Towers and the Stone Armor.
            Repeat the same strategy to defeat all the enemies here.
    
    Room 5: There are many different types of Skeleton enemies in this room.
            They're very easy to get rid of; a couple Crosses and regular attacks
            with the whip should be enough to handle them all.
    
    Room 6: There are 2 Flame Demons and several Bone Towers in here. Let both
            Flame Demons fly towards you, then jump up and attack them both as
            much as you can, while avoiding their flame shots and giant flame
            balls they send at you to attack. After you dispose of both Flame
            Demons, go left and defeat all the Bone Towers, one by one.
    
    Room 7: 5 Fox Hunters are lined up, one behind each other, in a low passage.
            Go right and duck down to avoid the arrows they shoot, and whip each
            one as you make your way to the right. Move right when they aren't
            attacking, then retaliate quickly. If you're strong enough, you can
            slide through each of them to kill them quickly.
    
    Room 8: There are 3 Poison Armors and several Bloody Swords in this room.
            Quickly defeat the Bloody Swords when they are flying in place, then
            move through the room and defeat the Poison Armors. Take on one at a
            time, keeping your distance to avoid the poisonous clouds they shoot.
            Use the Cross to take out each one from a distance, then repeat that
            pattern to defeat them all. If you happen to be poisoned, use an
            Antidote to quickly cure yourself.
    
    Room 9: There are many Abiondargs that are moving towards you, on both sides
            of a long middle platform. Defeat each one as it comes close to you,
            until you defeat them all, then jump to the upper ledge and slide to
            the right out of this room.
    
    Room 10: Here, there are many Marionettes and Legions moving around here. The
             danger of this is that they can all curse you, disabling your whip
             and subweapons if they come in contact with you. Try to stay at a
             safe distance from them all, and throw Crosses to attack them. If
             you get cursed, get away from the enemies and use a Cure Curse right
             away. Keep your health high if you get caught in close combat, and
             defeat all these enemies from far away.
    
    Room 11: This room is PACKED with Minotaurs! Before you enter this room, I
             HIGHLY advise you to equip stuff that will greatly boost your
             defense, and that you recover as much HP as you can. As soon as you
             enter the room, just let loose with your Crosses, while jumping to
             avoid the waves of attacks. Run and jump through the group, chucking
             tons of Crosses at them all until you slowly destroy a bunch. When
             there are just a few left, just keep hitting them with Crosses until
             they're all gone. Of course, you might not have much HP left, but at
             least you got through the room in one piece (I hope).
    
    Room 12: There are 3 Succubus and Arachne enemies in this room. I suggest
             taking out the Succubus enemies first, by jumping and throwing
             Crosses and whipping them every chance you get, while avoiding the
             webs that the Arachnes shoot at you. After you dispose of the
             Succubus, take on the Arachne, trying not to get hit by the web it
             shoots, which slows you down for a few moments. Repeat that pattern
             to defeat all these enemies in this room.
    
    Room 13: In this room, there are 5 Demon Lords and 2 Alraunes. As soon as you
             enter, chuck as many Crosses as you can straight ahead to kill off
             the first Demon Lord. Then, jump and repeat for the second one on
             the ledge. Ignore the Alraune for now and jump to the higher ledge,
             then left onto the ledge with the third Demon Lord. Squat down right
             in front of it so you don't get hit by its shots, and whip it until
             defeated. Go left and jump to the ledge in front of another Demon
             Lord, and repeat the same strategy as the previous one. After you
             beat that one, go left to the wall and drop to the ground, then
             throw Boomerangs to kill the Demon Lord on the ground to the right.
             After you do that, take on the Alraunes one at a time by jumping and
             attacking the small thing that sticks out from the top during its
             vine attack. Look for a safe place to stand, then jump and attack
             until you defeat it. Repeat that to defeat the other Alraune as
             well.
    
    Room 14: Here, there are 8 Hyenas; 4 on one side and 4 on the other, both
             sides facing each other. When there's a clear time when they're not
             shooting around, quickly drop down and slide through one side, then
             the other side quickly.
    
    Room 15: In this room, there are 3 Dark Armors and 12 Evil Pillars to take
             care of. To start, jump and destroy the first column of 3 Evil
             Pillars, then throw Crosses at the first couple of Dark Armors while
             jumping to avoid their attacks. After you take care of them,
             continue left and destroy more Evil Pillars. When you see the third
             Dark Armor, throw Boomerangs at it as well until defeated. Then,
             jump and defeat the remaining Evil Pillars to clear this room.
    
    Room 16: There are 3 White Armors in this room. They're very easy to take out
             if you know what you're doing, too. Go right and duck down and whip
             one with your whip, moving back when it gets too close. That way,
             the laser it shoots will miss you, and you can keep attacking.
             Repeat that pattern on the other White Armors to defeat them all.
    
    Room 17: This is the final room of the Battle Arena, and it's also the
             toughest. Here, you have to fight the Devil. You better have a good
             supply of Potions and Meat if you want to make it through here
             alive. Anyway, it's HIGHLY recommended you keep your distance from
             this enemy and throw Crosses at it when you have a chance. Just
             avoid its various dark attacks and retaliate when you can and you'll
             eventually win the Battle Arena.
    
    After you win, go to the next room to gain the Shinning Armor, which is the 
    best armor in the game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  12. Max Increase Items  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Throughout the course of this game, there are many upgrades to your HP meter, 
    MP meter, and Heart meter that you can make. Here, I'll make a list of the 
    locations of all those upgrades. Please note that my directions are relative 
    to the map you can view by pressing Select during gameplay, so please try the 
    best you can to understand them before asking me for further help. Thanks!
    
    =============================
    Hearts Max Increase Locations
    =============================
    
    Catacomb
    --------
    
    1. In the upper-right part of the large room north of the eastmost save room,
       use the Double Magic Item to jump to the high ledges and make your way to
       a Hearts Max Increase.
    
    2. In the southmost room below the east save room (the room with the Earth
       Demon), go right and slide through the low passage to find the upgrade.
    
    3. In the room directly across from the westmost save room (the one you need
       the Heavy Ring to move the block in), push the block out of your way and
       defeat the enemies. You'll find this item at the end.
    
    4. In the large room directly below the middle save room, enter the second
       room to the right, and you'll find the upgrade there.
    
    Audience Room
    -------------
    
    5. In the large room that the western-most warp room is connected to, get to
       the top-left corner of that room. Whip the left wall while standing on the
       top ledge to the left to reveal a hidden room. Enter it to find your
       upgrade.
    
    6. In the large room to the right of the west save room, there is a Hearts
       Max Increase item at around the middle point of the room. Reach it by
       jumping up ledges from the south path, or by falling from above on the
       north path.
    
    7. In the large room below and to the right of the eastmost save room, double
       jump up to the higher platforms. Make your way up and to the right to find
       the upgrade.
    
    8. In the same room as the previous one, come here with the Kick Boots and
       kick up the left walls to reach the very top. Then, go right to find the
       reward.
    
    9. In the tall room above the eastmost save room, use the Roc Wing to fly
       straight up to the ledge with this upgrade on it.
    
    10. In the tall room leading from the east exit of the Machine Tower, go down
        until you're able to go right. There, use the Roc Wing to shoot all the
        way up to an otherwise unreachable room. In that room, go all the way
        right, then use the Roc Wing to shoot up to a high ledge. Go left and
        you'll find this item.
    
    11. In the room west of the one leading from the south entrance to Machine
        Tower, use the Roc Wing to shoot up to the top of the room, where you'll
        find this upgrade on the ledge there.
    
    Outer Wall
    ----------
    
    12. In the first area where you have to jump from column to column, get to
        the fourth column and jump to the right, landing on the ground below. Go
        right almost to the wall, then spin your whip (hold B) to reveal a hidden
        room below. Drop down to it, defeat the enemies, and take your prize.
    
    Machine Tower
    -------------
    
    13. In the first room of this place, go all the way left and ride the moving
        platform upward. Then, jump from ledge to ledge all the way to the top to
        find this upgrade.
    
    14. In the upper-left area of the tower, there's a large room with many
        moving platforms and a save room connected to it on the left. Get to the
        upper left area of that room and whip the wall to find a hidden room.
        Enter it and go downward, then fight the Earth Armor and take your
        reward.
    
    15. In the long room to the left of the room with the blocks you must tackle
        to get past, defeat all the Stone Armors and Fox Archers to find this
        item at the end.
    
    Eternal Corridor
    ----------------
    
    16. In the room after the long hallway areas, go right and drop down to the
        lower area. Whip the right wall and enter the hidden room you revealed.
        Defeat the Bone Towers and collect the item.
    
    17. In the room that the warp room is connected to, make your way down and
        left, then up the other side. You'll find this item at the end of the
        path upward.
    
    Chapel Tower
    ------------
    
    18. In the second room of the tower with the Brain Floats to the left, head
        to the left side of the room. Use the Mercury/Serpent DSS combo to freeze
        the Brain Floats, then use them to reach the higher ledge. From there,
        kick against the walls to get to the very top, where you'll find this
        upgrade.
    
    19. In the bottom-left corner of the large room with the Marionettes and
        Bloody Swords flying around (the room with the small opening in the
        bottom-left wall, coming from the Battle Arena), kick and double jump up
        the walls to reach a ledge with the item on it.
    
    Underground Gallery
    -------------------
    
    20. In the first room of the Underground Gallery, go all the way left and
        into the following room. Push the block away with the Heavy Ring, then
        continue left to find this item.
    
    21. In the same room as mentioned above, you'll find a switch on a ledge on
        the left side of the room. Hit it to make a moving platform go across the
        track below. Quickly go down and right, then onto the higher ledge to
        reach the moving platform. Ride it to the right and slide under the wall
        at the end to get this item.
    
    Underground Warehouse
    ---------------------
    
    22. In the large room following the one with the first block puzzle, you'll
        see this item on an unreachable ledge. Get to the upper-right side of the
        room and push the block you find there to the left. Push it down all the
        ledges until you get to the very bottom, then push it to the right a
        little bit. After pushing it, jump on it and double jump to the ledge
        with this upgrade.
    
    23. In the room where you first meet the Holy Armor, get to the upper-right
        corner of the room. There, whip the wall to open a hidden room. Enter
        that room and get the item.
    
    24. In the tall room after the first encounter with Holy Armor, drop down to
        the ledge below where you enter the room, and whip the wall to reveal a
        hidden room. Enter it and defeat the enemies there, then grab your reward
        at the end.
    
    25. From the same tall room as mentioned above, drop down to the ledge below
        the one where you revealed the hidden room, and go right into another
        room. Continue right into the following room, then use the Roc Wing to
        shoot up and right to a high ledge. There, go left and whip the wall to
        find another hidden room. Defeat the Holy Armor and take the upgrade
        there.
    
    26. In the same room as above (the large one you were in prior to entering
        the hidden room), get down to the lower area and you'll have to solve a
        block maze. Jump to the ledge with the left block, push it to the right,
        jump on it, then tackle the topmost cracked block. Now, go back down to
        the lower ledge and tackle the other 3 cracked blocks. Push the block in
        front of you into the pit, then get to the top ledge and push the other
        block down the ledges onto the other block. Then, slide under the wall
        and go into another room. There, continue right into the following room.
        In that room, go right and up to the top-right corner of the room, and
        you'll see the upgrade there.
    
    Underground Waterway
    --------------------
    
    27. In the bottom-left corner of the first room, whip the wall and enter the
        hidden room. Defeat the Frozen Shade and take your prize.
    
    28. In the first large room, lower the stairs, then get to the bottom-left
        area of the room and into the next room. Hit the switch and come back to
        the previous room, then go up and all the way left to a room you missed
        before. Get the HP Max Increase, then go through the wall to find this
        item.
    
    29. In the lower-right area of the large room with the Ice Demon and
        Lizardmen enemies, you'll find it at the far right of that room.
    
    Observation Tower
    -----------------
    
    30. In the first room where you meet the Evil Towers and Minotaurs, go all
        the way right to the end and you'll find this item.
    
    31. In the second large room of this tower, get to the top of that room. Once
        there, whip the left wall to reveal a hidden room. Enter it and defeat
        the enemy, then claim your prize.
    
    32. In the long room directly above the one with the Dark Armors, go left and
        defeat the Catoblepas and Legions, then claim this upgrade at the end.
    
    33. In the long room that the north warp room is connected to, get onto the
        lower ledge on the left. Whip the wall and enter the hidden room, then
        get to the upper-right area of that room to find this item.
    
    
    =========================
    HP Max Increase Locations
    =========================
    
    Catacomb
    --------
    
    1. In the room directly below and to the right of the eastmost save room
       (it's shaped like a backwards "L"), get to the top of the room to find the
       upgrade.
    
    2. In the same room as mentioned above, take the path above where you found
       the first HP Max bottle, then kick up the walls to the top of the room. Go
       right and you'll find this one.
    
    3. In the bottom-left room, which is directly below the save room, double
       jump up the ledges and beat the enemies. When the path splits, jump to the
       right ledge and then up to another ledge. From there, you'll see several
       Brain Floats overhead. Use the Mercury + Serpent DSS combo and freeze the
       enemies, then jump along the frozen enemies to the top of the room, where
       you'll find your reward.
    
    4. In that tall room (the first room where you're falling for a long time),
       get against the left wall and keep whipping it on your way down. About
       halfway down, you should reveal a hidden room in that wall (use the Roc
       Wing to keep trying to find it). Get into that room and you'll find this
       bottle there.
    
    Audience Room
    -------------
    
    5. From the west save room (directly to the left of the large room), take the
       north path up and right into the next room. Follow the path to the right
       until you reach the pit. Dash and double jump across to the other side,
       then enter the next room to find the upgrade.
    
    6. From the large room down and to the right of the eastmost save room, go
       all the way to the bottom of that room and go left into another room.
       Follow the path left to the wall, then whip it to find a hidden room.
       Enter it to find the upgrade.
    
    7. In the large room directly to the right of the westmost save room, get to
       the upper-right corner of that room. Go right into the next room, and
       tackle the block in your way to reach the bottle.
    
    8. In the large room down and to the right of the eastmost save room,
       continue right and use the Kick Boots to get up to a higher area, then
       right into a new room. Go all the way right and defeat the Skeleton
       Athletes (this is the only enemy you can get the Griffin DSS Card from, by
       the way), then you'll find the bottle at the end.
    
    9. In the tall room that the westmost save room is connected to, go all the
       way up to the top. Use the Roc Wing to get to the very top of the room,
       where you'll find this bottle on a ledge.
    
    10. In the tall room west of the one leading to the south entrance of the
        Machine Tower, go down and right into the room below it. Push the block
        to the right with the Heavy Ring, then go right and defeat the Thunder
        Demon and take the bottle.
    
    Outer Wall
    ----------
    
    11. In the east half of this area, there are many Brain Floats flying above
        and below each other in a sort of line. Use the Mercury/Serpent DSS combo
        to freeze them and use them as stepping stones to get all the way to the
        very top of the area. From there, make your way right and down, then
        right again to the upgrade.
    
    Machine Tower
    -------------
    
    12. In the room directly to the right of the first save room of Machine Tower
        (the room's shaped like an upside-down "L"), get to the bottom of that
        room to find this bottle.
    
    13. In the first room you encounter the Thunder Demon, get to the upper-right
        area of that room. Whip the wall to open a hidden area, then enter that
        room and find your reward.
    
    14. After you get the Kick Boots Magic Item, go to the large room that the
        middle save room is connected to. From there, go down and left into
        another room. Go left and use the Kick Boots to go up through the room to
        the top, where you'll find the bottle you seek.
    
    Eternal Corridor
    ----------------
    
    15. In the large room that the warp room is connected to, get to the lower
        left corner of the room. Double jump against the left wall and whip it to
        reveal a hidden room. Enter it and you'll find the bottle there.
    
    Chapel Tower
    ------------
    
    16. In the long hall below the larger tower rooms, go all the way left to the
        next room. Go right and defeat the enemies, then use the Roc Wing to
        shoot up to the top of the room, and you'll find the bottle.
    
    17. In the first large room (the one that the first save room is connected
        to), take the bottom-left path to the next room. Use the Heavy Ring to
        push the block out of the way, then continue left and defeat the enemies.
        You'll find the bottle at the end of this room.
    
    18. In the room above the one with the Thunder Demon and Were-panthers, kick
        up the right wall when there aren't anymore ledges to jump to. Halfway
        up, whip the right wall to reveal a hidden room. Enter it, defeat the
        Gorgon, and take the prize.
    
    19. In the room with the Were-bears, Hyenas, and Were-panthers around, get to
        the bottom-left corner of the room. Whip the wall and enter the hidden
        room you revealed, then defeat the enemies and take the bottle.
    
    20. In the room directly above the second save room, go left and push the
        block out of the way with the Heavy Ring, then defeat the enemies and
        take the bottle there.
    
    Triumph Hallway
    ---------------
    
    21. In the first room of Triumph Hallway, go all the way left to the wall.
        Jump on the highest ledge and whip the wall, then enter the hidden room
        and defeat the enemies to find the bottle.
    
    Underground Gallery
    -------------------
    
    22. In the first room of this area, take the lower-left path to the next
        room. There, go left a bit, then use the Roc Wing to shoot up to an
        otherwise unreachable area, then go right and claim this bottle.
    
    23. In the first room, take the bottom-right path into the next room. There,
        push the block away with the Heavy Ring, then continue right and defeat
        all the enemies to find the bottle at the end.
    
    Underground Warehouse
    ---------------------
    
    24. In the room with the Golems and Dryads, go all the way to the right, then
        double jump up all the ledges. When you get to the top, you'll find the
        bottle there.
    
    25. In the tall room at the west end of the warehouse (the one after the room
        with the Holy Armors), use the Roc Wing to shoot straight up to a high
        ledge at the top. Defeat the Arch Demon there, then take the bottle.
    
    26. In the same room that Hearts Max Increase #25 is located in (view the
        Hearts Max Increase list for instructions on getting to that room), get
        To the upper-left corner of that room, and you'll see the bottle on the
        ledge there.
    
    Underground Waterway
    --------------------
    
    27. This one is pretty annoying to get if you don't know what you're doing.
        In the first really large room with all the switches and stuff, hit the
        first switch you come across to make the stairs go up. Go right and hit
        another one to lower the stairs. Go up and right, then down into the next
        room. There, hit the switch to flatten the steps, then go back to the
        previous room. Go up and all the way left to another room. Defeat the Ice
        Armor and you'll find your reward there.
    
    28. In the same large room I mentioned above, get to the very top-left area
        of this room and jump up the ledges to reach another room. Use the
        Mercury/Serpent DSS combo and freeze the Brain Floats, then get to the
        top of the room and find the bottle there.
    
    29. In the large room to the left of the first save room, hit the switch on
        the ledge to flatten the steps (if the switch is already down, don't hit
        it again). Then, go all the way left to the next room and jump across the
        ledges. Continue left and up and to the right into another room. There,
        defeat the Ice Armor and get the upgrade.
    
    30. From where you found the previous bottle, go left to the large room and
        use the Roc Wing to get up to the flattened platform (when the switch is
        down). There, spin your whip to make a hole in part of the ceiling, then
        jump up into a hidden room. Jump up the ledges to the top, then defeat
        the Siren and take the reward.
    
    31. In the large room that the eastmost save room is connected to, use the
        Roc Wing to fly upward. About halfway up, you'll see an opening in the
        left wall. Land on the ledge at that point, then double jump to the right
        wall and whip it to open a hidden room. Fly back up there and enter the
        room, then defeat the Wind Armor and claim the upgrade.
    
    Observation Tower
    -----------------
    
    32. In the large room connected to the first save room, go all the way down
        to the bottom-right area of that room. Go right and onto the higher
        ledge, then whip the wall to find a hidden room. Enter it and defeat the
        Minotaurs, then take this bottle at the end of the room.
    
    33. After you get through the room with the Dark Armors, go right and up
        along the right side of the room. When you get towards the top of that
        section of the room, whip the right wall to find a hidden room. Enter it
        and defeat the Dark Armor, then claim your prize.
    
    Ceremonial Room
    ---------------
    
    34. In the first room, go all the way down to the very bottom, then spin your
        whip so it hits the ground, revealing a hidden room below. Enter that
        room and you'll find the bottle there.
    
    
    =========================
    MP Max Increase Locations
    =========================
    
    Catacomb
    --------
    
    1. In the large room that the east save room is connected to, get to the
       second lowest ledge on the left side of the room. Go left and to the wall
       and whip it to find a hidden room. Go in to find the upgrade bottle.
    
    2. In the same room as the previous one, get to the highest ledge to the
       left, and go left into the next room. There, you'll find your upgrade.
    
    3. In the bottom-left room (below the west save room), use the Double Magic
       Item to get to the higher ledges as you make your way up and left. You'll
       find the upgrade on the ledge at the end.
    
    4. In the upper-right area of the room with the Earth Demon, enter the upper
       right room there. Tackle the blocks in your way and collect this bottle at
       the end of that room.
    
    Audience Room
    -------------
    
    5. From the first save room you come across when going through this area (the
       western one), take the upper path. Get to the highest ledge, then jump
       towards the left wall and whip it to find a hidden room. Go into that room
       and you'll find your reward.
    
    6. In the upper-right area of the Audience Room, enter the room directly
       above the eastmost save room. You'll see the bottle sitting right there
       for you to take.
    
    7. In the long room directly below the east save room, go all the way to the
       left to find it.
    
    8. In the large room below the west entrance to the Outer Wall area, get to
       the bottom of the room and take the lower-right path to the next room.
       There, push the block forward and collect the upgrade.
    
    9. In the tall room leading from the east exit of the Machine Tower, go all
       the way down until you can head into a side room to the right. There, use
       the Roc Wing to shoot all the way up into another room. There, continue
       shooting straight up with the Roc Wing, then go right and down and you'll
       find the bottle there.
    
    Outer Wall
    ----------
    
    10. In the first room of this area (the large room), get towards the middle
        of this room, then use the Roc Wing to fly to a really high ledge above.
        Go right and defeat the enemies, then fly upward again and you'll see
        this bottle there.
    
    Machine Tower
    -------------
    
    11. In the first large room of this place, get to the very top of the room
        and onto the left ledge. Defeat the Fox Archer there and whip the wall to
        reveal a hidden room. Enter it and defeat the Heat Shade enemy, then take
        the upgrade.
    
    12. In the same room as mentioned above, get to the upper-right part of the
        room. There is a ledge you can get onto, and a door to the right that
        leads into another room. Go into that room and use the Kick Boots to go
        up through this room to find your reward.
    
    Chapel Tower
    ------------
    
    13. In the first large room where you encounter the Bloody Swords, get
        towards the upper-left area of the room. Stand against the left wall atop
        the second to last set of steps in the room, whip the wall to reveal the
        hidden room, enter the room, and you'll find what you wanted.
    
    14. In the second room of the tower (the one with the Brain Floats flying
        along the left half), use the Kick Boots to make your way up the walls on
        the right side of the room. When you get to the very top, go left and
        you'll find it.
    
    15. In the first room you encounter the Marionette enemies, you'll reach a
        set of steps against the left wall at the end of one of the lower ledges.
        Double jump to the higher ledge, then kick up the walls to reach a higher
        ledge. Whip the wall and enter the hidden room to find what you were
        looking for.
    
    16. In the tall room connected to the room with the Thunder Demon, freeze the
        Bloody Swords and get to the higher ledge. From there, freeze the Brain
        Floats (use the Mercury/Serpent combo) and get to the top of the room,
        where you'll find the bottle.
    
    17. In the room after the Adramelech boss room, hit the switch to destroy the
        statue and enter the following room. You'll find the bottle there.
    
    18. In the tall room directly above the warp room, use the Roc Wing to shoot
        straight up to a high ledge at the top of the room with this bottle on
        it.
    
    Underground Gallery
    -------------------
    
    19. In the room to the right of the long room with the Death Mantis and Harpy
        enemies, defeat the Thunder Armor and collect this bottle.
    
    Underground Warehouse
    ---------------------
    
    20. From the first room of this place, take the right path to the next room.
        Go right and defeat the enemies, then push the block out of your way and
        continue right to find the bottle.
    
    21. In the room where you first encounter the Holy Armor enemies, go up the
        right side of the room first. Push the 2 blocks in the wall about halfway
        to the left so they stick out, then go back down and around to the left
        side of the room. Jump up the ledges and use those blocks to help you
        reach the top, where you'll find the upgrade.
    
    Underground Waterway
    --------------------
    
    22. In the first large room of this area, get to the top-left area of the
        room where there are 2 ledges leading up to another room. Jump and whip
        the left wall, then enter the hidden room you revealed to find the
        bottle.
    
    23. In the room to the left of the first save room, take the path down and
        left through the water. When you get to the other side, jump onto the
        ledge and take the bottle.
    
    24. In the same room as above, from the save room, go straight up and make
        sure the switch is down, then go up and left. Continue left and up to
        find the bottle on a ledge.
    
    25. In the upper-right area of the large room with the Ice Demon and several
        Lizardmen, go all the way to the right and you'll find this bottle.
    
    Observation Tower
    -----------------
    
    26. In the first room, go left and up a few ledges. Jump at the left wall and
        whip it to open a hidden room, and enter it to find the bottle.
    
    27. In the room with the Heat Shade and Frozen Shade enemies together, get to
        the lower-left area of the room. Go left to another room, then defeat the
        Alraunes and Demon Lords there. At the far left end of that room is this
        bottle.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  13. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ============
    Fighter Mode
    ============
    
    After you beat the game twice (the second time in Magician mode), you'll be 
    given another password. Start another new game with "GRADIUS" as your name, 
    and you'll have higher stats. However, there won't be any DSS cards available 
    to obtain at all throughout the game, so there's the downfall.
    
    Note: The code must be listed in the file select screen in order for it to
          actually work.
    
    
    ==============
    Finding Lilith
    ==============
    
    The Lilith is another "hidden" enemy in this game, and by defeating this 
    creature wins you 20,000 experience points! Anyway, the Lilith is located in 
    the Underground Warehouse. Get to the tall room at the west end of the 
    warehouse (the one with the Succubus enemies flying around). There's a hidden 
    room below the top exit to this room; whip the wall to reveal it. Enter that 
    room and you'll find this enemy. Defeat it while avoiding the darkness rings 
    it sends at you, and you'll gain the experience (you'll also find a Hearts 
    Max Increase upgrade at the end of this room if you haven't collected it 
    already).
    
    
    =============================
    Finding the Skeleton Medalist
    =============================
    
    The Skeleton Medalist is an extremely fast and well-hidden enemy found in 
    only one room in this whole game, and the room itself is pretty well-hidden, 
    too. In the first room of the Catacomb where you're falling down the long 
    shaft, stay to the left wall and use the Jupiter + Unicorn combo to reveal 
    the room as you fall. There, take the HP Max Increase bottle, then jump and 
    whip the ceiling to open another hidden room. That's where the Skeleton 
    Medalist is located.
    
    Now, the secret to catching it is to stand at the entrance to the first 
    hidden room and face left. Activate the Pluto/Griffin DSS combo to boost your 
    speed here, too. Then, walk a little to the left and use the Roc Wing to 
    shoot up into the new hidden room. As soon as you land dash and jump left and 
    quickly catch up to the Skeleton Medalist and whip it to kill. Chances are 
    it'll drop a Toy Ring, but it will also drop the elusive Bear Ring if you 
    keep trying.
    
    
    =============
    Magician Mode
    =============
    
    After you beat the game for the first time, you will be given a password to 
    enter as a new file. Start a new file and enter "FIREBALL" as your name. When 
    you start the game, you'll have all DSS cards in your possession.
    
    Note: The code must be listed in the file select screen in order for it to
          actually work.
    
    
    ============
    Mimic Candle
    ============
    
    There is a third type of "odd" candle hidden in this game as well. I think it 
    appears after you beat Camilla, just like the Scary and Trick Candles do. 
    This one is located in the room with the Skeleton Athletes (view the location 
    of HP Max Increase bottle #5 in the previous section of this guide for the 
    location of this room). Go right through here and you'll find a candle on the 
    wall that's placed a little lower than the other ones on the wall. Attack it 
    and the Mimic Candle will jump out. This one is stronger than the Scary/Trick 
    Candles, so you might want to really boost your strength so you can defeat 
    this enemy quickly. It drops the Gambler Armband if you're lucky enough, too.
    
    
    ==================
    Powered-Up Summons
    ==================
    
    To power up a summon, simply use any summon you want and press Start just as 
    you use it. Go into the DSS menu and pick a combo that gives you more 
    Strength, then unpause. The summon you performed will take much higher 
    amounts of damage than normal.
    
    
    ==============================================
    Replaying the Last 3 Rooms of the Battle Arena
    ==============================================
    
    There is a way to redo the last 3 rooms (or all of them) in the Battle Arena! 
    When you are in the room with the Shinning Armor, stand in the middle of the 
    exit and the left side of the armor stand, then face left and slide. If done 
    correctly, you can turn around and slide back in! All of the doors will be 
    open, so you can redo as many rooms as you want from end to start! Very 
    useful for trying to get the Unicorn and Black Dog cards.
    
    
    ===================
    Scary/Trick Candles
    ===================
    
    Sometime later in the game, there are 2 fake candles that appear in 2 of the 
    past boss rooms. Both these candles look odd compared to the background/other 
    torches in the room, but when you attack the candles, the enemy will jump out 
    and fall on the ground to disappear. Each of these candles drops a DSS Card, 
    so that's why you should pursue these creatures. The Trick Candle (Pluto 
    card) is in the Cerberus boss room (only after beating Camilla), and the 
    Scary Candle (Uranus card) is in the Iron Golem boss room (only after beating 
    the Zombie Dragon bosses). I recommend you use the Mars/Mandragora DSS combo, 
    which is the rose sword, to attack these candles quickly before they 
    disappear. Keep trying and you'll end up getting both cards from these 
    creatures after a while.
    
    
    ============
    Shooter Mode
    ============
    
    After you beat the game 3 times (regular mode, Magician mode, then Fighter 
    mode), you'll get another password. Enter "CROSSBOW" as your name, and you'll 
    start with more Hearts than usual. Plus, your subweapons are more powerful, 
    and you gain access to the Homing Dagger subweapon in this mode.
    
    Note: The code must be listed in the file select screen in order for it to
          actually work.
    
    
    ==========
    Thief Mode
    ==========
    
    After you beat the game 4 times total (once in each of the previous modes), 
    you'll gain yet another password. So, start a new file with "DAGGER" as the 
    name. Your stats will be lower than usual, but you'll have an amazingly high 
    amount of luck, which means enemies will be more likely to drop items, cards, 
    etc.
    
    Note: The code must be listed in the file select screen in order for it to
          actually work.
    
    
    =============================
    Using DSS in the Battle Arena
    =============================
    
    It IS possible to use DSS in the Battle Arena! This trick works best if you 
    are over level 50, and have at least 10-15 Mind Highs or better.
    
    1. Enter the Battle Arena with a summon combo equipped on your DSS button
       (Uranus + Cockatrice works best).
    
    2. When you want to use your DSS cards, go to "Items" on the pause menu. Use
       a Mind High (or better, if you have it). Mind Restores will work too, but
       you'd need fingers of fury to pull it off!
    
    3. IMMEDIATELY after exiting the pause menu, hit the DSS button to prepare,
       then quickly hit the summon combo (Down, Forward, Up, then attack).
    
    4. If you were fast enough, the summon should work! Try this in the room with
       the Minotaurs, Skeletons, or the Marionettes. It really helps!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  14. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    GameFAQs (http://www.gamefaqs.com): For the information on the Shooter, 
    Fighter, and Thief modes.
    
    Rize_(at)email.msn.com: For sending me information on the enemies that drop 
    some of the DSS Cards.
    
    SquirrelBoy2002(at)aol.com: For sending me information on the Diamond Armor.
    
    lucaeon(at)hotmail.com: For sending information on the Gambler Armband.
    
    rexhardcore(at)hotmail.com: For sending me information on the Sage Robe and 
    Ninja Garb armors.
    
    SHPAZA(at)aol.com: For information on the Needle Armor, Mirror Armor, Sage 
    Armband, Defense Armband, Bear Ring, Mind Ex, Heart Ex, and Potion Ex. Thanks 
    for sending me a trick on replaying rooms in the Battle Arena! Also, thanks 
    for sending corrections regarding the Uranus/Unicorn, Uranus/Black Dog, and 
    Venus/Thunderbird DSS combos, as well as the criteria for making the Scary 
    Candle appear.
    
    elemental_knight1(at)yahoo.com: For the secret to using DSS in the Battle 
    Arena.
    
    t0adflaxxx(at)email.msn.com: For the information on the Dark Armor equipment.
    
    angemoon(at)lineone.net: For the information on the Double Grips.
    
    michaeljr915(at)yahoo.com: For sending more correct information on when the 
    Scary/Trick Candles appear in the game.
    
    bb88(at)3xl.net: For sending me several corrections/additions here and there.
    
    Hylianhero: For allowing me to use his Monster Guide in this FAQ.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  15. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    I no longer accept emails regarding this FAQ. Thanks for reading!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=

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