=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-                  Castlevania: Circle of the Moon (GBA)                -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ................................ Item FAQ
             FILE SIZE .................................... 39 KB
             FIRST RELEASED ....................... June 17, 2001
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 1.26

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<                            TABLE OF CONTENTS                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

1) Version History
2) Introduction
3) DSS Cards
      [3.1] Action Cards
      [3.2] Attribute Cards
      [3.3] Card Combinations
4) Items
      [4.1] Expendables
      [4.2] Magical
      [4.3] Armor
      [4.4] Accessories
5) Credits
6) Contact/Legal Information

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   1)   VERSION HISTORY                                                ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
VERSION 1.26 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 1.25 - SEPTEMBER 17, 2003
  Revised the file's format, adjusted the number of characters per line, and
added/moved sections.

VERSION 1.15 - OCTOBER 14, 2002
  Updated contact information and made a few other changes.

VERSION 1.11 - JULY 25, 2001
  Changed posting notice.

VERSION 1.1 - JUNE 28, 2001
  Added Gambler Armband and even more item locations. Reorganized the
Accessories section a bit.

VERSION 1.07 - JUNE 24, 2001
  Added Strength Armband, Defense Armband, and more locations to the FAQ. 

VERSION 1.06 - JUNE 20, 2001
  Added Dark Armor to the list thanks to shinphish. Also put in a couple
more equipment locations.

VERSION 1.05 - JUNE 18, 2001
  Added a couple more items and locations to the list.

VERSION 1.0 - JUNE 17, 2001
  First version of the FAQ.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   2)   INTRODUCTION                                                   ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
  Debuting as one the GameBoy Advance's launch games, Circle of the Moon
brings a new installment of Castlevania comparable to that of the almighty
PSX title Symphony of the Night. CotM blends classic side-scrolling
Castlevania action with RPG elements, along a unique card combat system to aid
you in your quest against the vile Dracula.

  This guide is intended to cover the item and card aspects in Circle of the
Moon, and nothing more. Don't bug me with walkthrough questions!!


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   3)   DSS CARDS                                                      ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section gives general information on the cards.

NOTE: To use the Apollo and Uranus combinations, you must press Down, Forward,
      and Up + Attack to execute the ability. You also must do this to use the
      Pluto + Salamander item crash attack.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [3.1]   ACTION CARDS                                                 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------
Mercury
-------
Dropped By: Bone Head
Description: Mercury, the messenger of the gods. Has the potential of
             strength.

-----
Venus
-----
Dropped By: Slime
Description: Venus, goddess of love and beauty. Has the potential of
             enchantment.

-------
Jupiter
-------
Dropped By: Heat Shade
Description: Jupiter, god of the heavens and the leader of Olympus. Has the
             potential of defense.

----
Mars
----
Dropped By: Bloody Sword
Description: Mars, god of war. Has the potential of change.

-----
Diana
-----
Dropped By: Man Eater
Description: Diana, goddess of the moon and hunting. Has the potential of
             creation.

------
Apollo
------
Dropped By: Arc Demon
Description: Apollo, god of the sun, music, and prophecy. Has the potential
             to create explosives.

-------
Neptune
-------
Dropped By: Ice Armor
Description: Neptune, god of the seas. Has the potential of healing.

------
Saturn
------
Dropped By: Fallen Angel
Description: Saturn, god of agriculture and the father of Jupiter. Has the
             potential of a familiar.

------
Uranus
------
Dropped By: Scary Candle (Iron Golem Boss Room)
Description: Uranus, former god of the heavens. Has the potential of
             summoning.

-----
Pluto
-----
Dropped By: Trick Candle (Cerberus Boss Room)
Description: Pluto, god of the underworld. Has the potential of special.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [3.2]   ATTRIBUTE CARDS                                              >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Salamander
----------
Dropped By: Skeleton Bomber
Description: A lizard bathed in flames. Embodiment of the fire spirit,
             Salamander. Has the power of fire.

-------
Serpent
-------
Dropped By: Earth Demon
Description: The Serpent is said to be a dragon swimming in the sea. Has the
             power of Ice.

----------
Mandragora
----------
Dropped By: Axe Armor
Description: The Mandragora is represented as a humanoid with roots instead of
             feet. Has the power of plants.

-----
Golem
-----
Dropped By: Electric Skeleton
Description: The Golem is a mockery of man made from clay. Has the potential
             of Earth.

----------
Cockatrice
----------
Dropped By: Stone Armor
Description: The Cockatrice is said to have the ability to turn things to
             stone. Has the power of Stone.

---------
Manticore
---------
Dropped By: Thunder Demon
Description: The Manticore is said to have a body of a lion and the venomous
             tail of a scorpion. Power of Poison.

-------
Griffin
-------
Dropped By: Siren
Description: The Griffin is said to have the head and wings of an eagle and
             body of a lion. Has the power of Wind.

-----------
Thunderbird
-----------
Dropped By: Were-Panther
Description: The legendary Thunderbird is said to have been able to release
             lightning. Has the power of Electricity.

-------
Unicorn
-------
Dropped By: White Armor (Battle Arena Only)
Description: The Unicorn is said to have been white with a single holy horn on
             its head. Has the power of Light.

---------
Black Dog
---------
Dropped By: Devil Armor (Battle Arena Only)
Description: The Black Dog is said to consume darkness. Has the power of
             Darkness.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [3.3]   CARD COMBINATIONS                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
--------------------
Mercury + Salamander
--------------------
MP Cost: 6/Attack
Function: Engulfs Nathan's whip in flames. Quite handy.

-----------------
Mercury + Serpent
-----------------
MP Cost: 2/Attack
Function: Turns the whip into ice. You can attack rapidly with this combo, but
          Nathan's Strength is decreased.

--------------------
Mercury + Mandragora
--------------------
MP Cost: 6/Attack
Function: Gives the whip thorns to damage foes.

---------------
Mercury + Golem
---------------
MP Cost: 8/Attack
Function: Doubles the length of Nathan's whip. VERY useful to taking out
          annoying enemies at long distances.

--------------------
Mercury + Cockatrice
--------------------
MP Cost: 6/Attack
Function: Gives the whip the power to Stone enemies. Enemies can only be
          Stoned if they have very low HP. You can jump on these foes to reach
          new heights.

-------------------
Mercury + Manticore
-------------------
MP Cost: 6/Attack
Function: Allows the whip to discharge small clouds of poison that gradually
          deduct an enemy's HP. Nathan's Strength is decreased when this is
          used.

-----------------
Mercury + Griffin
-----------------
MP Cost: 10/Attack
Function: Similar to the Ice Whip in the fact that you can attack rapidly.
          Strength is also decreased a bit.

---------------------
Mercury + Thunderbird
---------------------
MP Cost: 10/Attack
Function: Gives an enemy the shock treatment. You can hold the whip to do
          additional damage (although it's a smaller amount).

-----------------
Mercury + Unicorn
-----------------
MP Cost: 20/Attack
Function: Gives your whip the power of light. Whenever you attack, some of
          your HP is recovered. Strength is increased.

-------------------
Mercury + Black Dog
-------------------
MP Cost: 40/Attack
Function: Gives you a powerful whip of darkness. When it hits an enemy, a
          cloud appears and rapidly damages it (like Poison). Useful but very
          costly.

------------------
Venus + Salamander
------------------
MP Cost: 4/Time
Function: Increases your Strength by 25%. Since the MP cost is low, you should
          make heavy use out of this combo throughout the game.

---------------
Venus + Serpent
---------------
MP Cost: 4/Time
Function: Increases your Defense by 25%.

------------------
Venus + Mandragora
------------------
MP Cost: 4/Time
Function: Increases your Luck by 25%. Make use of it when you're outlooking
          for items.

-------------
Venus + Golem
-------------
MP Cost: 16/Time
Function: Increases Defense. The amount depends on how much of the map is
          uncovered. Of course, this is a great asset late in the game.

------------------
Venus + Cockatrice
------------------
MP Cost: 2/Time
Function: Gain Experience Points from walking (not running). Not terribly
          useful...unless you enjoy holding Left/Right for an hour...

-----------------
Venus + Manticore
-----------------
MP Cost: 2/Time
Function: Gain twice as many Hearts from a pickup. If subweapons are your best
          friends, this is the combo for you.

-------------------
Venus + Thunderbird
-------------------
MP Cost: 4/Time
Function: Increases Intelligence by 25%.

-------------------
Venus + Thunderbird
-------------------
MP Cost: 16/Time
Function: Identical to the Venus + Golem combination, except this one affects
          Strength.

---------------
Venus + Unicorn
---------------
MP Cost: 8/Time
Function: Defensive power is doubled while Strength is cut in half.

-----------------
Venus + Black Dog
-----------------
MP Cost: 8/Time
Function: Strength is doubled while Defense is cut in half. This is a great
          combination if you can dodge attacks very well.

--------------------
Jupiter + Salamander
--------------------
MP Cost: 4/Time
Function: Two small fireballs circle around Nathan and damage anything they
          touch. It gives a nice basic defense, but remember that it won't
          protect you from everything.

-----------------
Jupiter + Serpent
-----------------
MP Cost: 4/Time
Function: An "advanced" version of the above combo, at no extra cost. Instead
          of two objects circling Nathan, there's four. This helps to protect
          you from more projectiles.

--------------------
Jupiter + Mandragora
--------------------
MP Cost: 16/Time
Function: One hella useful combo. If you stand still, your HP will gradually
          regenerate.

---------------
Jupiter + Golem
---------------
MP Cost: 4/Time
Function: The length of invincibility after being hit lasts four times as
          long. The time is useful for escaping from an enemy that you find
          overpowering.

--------------------
Jupiter + Cockatrice
--------------------
MP Cost: 8/Time
Function: Turns Nathan into a walking statue that protects him from status
          effects. Movement and jumping abilities are limited.

-------------------
Jupiter + Manticore
-------------------
MP Cost: 4/Time
Function: Surrounds Nathan with a cloud of poison that damages nearby foes.

-----------------
Jupiter + Griffin
-----------------
MP Cost: 4/Time
Function: While running on the ground, a green barrier surrounds you and
          damages any enemies. Highly useful if traveling through an area with
          weak foes.

---------------------
Jupiter + Thunderbird
---------------------
MP Cost: 4/Time
Function: This combo decreases damage taken by 50%. However, you get blown
          away after being hit. It's useful just as long as you don't fall
          down into a pit or something of that sort.

-----------------
Jupiter + Unicorn
-----------------
MP Cost: 8/Time
Function: A white, circular barrier surrounds Nathan. This is probably the
          best defensive shield you can get.

-------------------
Jupiter + Black Dog
-------------------
MP Cost: 8/Time
Function: A black hole surrounds Nathan. This barrier does more damage to foes
          than the Jupiter + Unicorn combo does. However, Nathan is "poisoned"
          and will gradually lose HP.

-----------------
Mars + Salamander
-----------------
MP Cost: 8/Attack
Function: Changes the whip into a massive sword of flames. Strength gets a
          boost when this is used.

--------------
Mars + Serpent
--------------
MP Cost: 4/Attack
Function: Changes the whip into a short sword of ice. Enemies can become
          frozen when hit. Strength is decreased.

-----------------
Mars + Mandragora
-----------------
MP Cost: 10/Attack
Function: Summons a large sword of roses. Strength is also increased (a bit
          higher than the Salamander combo).

------------
Mars + Golem
------------
MP Cost: 4/Attack
Function: My personal favorite. Changes the whip into a sledgehammer that
          damages any nearby ground enemies. A bit slow but fun to use.

-----------------
Mars + Cockatrice
-----------------
MP Cost: 12/Attack
Function: Now you can attack with a purdy blue tonfer that can Stone enemies.
          Attack power receives a very nice boost with this.

----------------
Mars + Manticore
----------------
MP Cost: 8/Attack
Function: Changes the whip into short-range poisonous claws.

--------------
Mars + Griffin
--------------
MP Cost: 16/Attack
Function: With this combo, you charge up the attack to unleash a sword slash
          that increases damage and range the longer you hold it.

------------------
Mars + Thunderbird
------------------
MP Cost: 16/Attack
Function: Here's your change to do some fist fighting. Repeatedly press attack
          to execute more moves.

--------------
Mars + Unicorn
--------------
MP Cost: 32/Attack
Function: Attack with a holy sword. Has a nice range and does good damage.

----------------
Mars + Black Dog
----------------
MP Cost: 32/Attack
Function: Attack with a slow but powerful laser gun. I'm sure we all know that
          they had laser pistols in the 19th century...

------------------
Diana + Salamander
------------------
MP Cost: 32/Attack
Function: Launches a fireball from your whip for light damage.

---------------
Diana + Serpent
---------------
MP Cost: 64/Attack
Function: Fires 3 short rays of ice from your whip. Can freeze enemies.

------------------
Diana + Mandragora
------------------
MP Cost: 96/Attack
Function: Releases 3 beams of roses. Does good damage but don't overuse it, or
          you'll be out of MP.

-------------
Diana + Golem
-------------
MP Cost: 16/Attack
Function: Creates a mini-earthquake, hitting anything in your path. Think of
          it as a lite version of the Earth Demon's quake.

------------------
Diana + Cockatrice
------------------
MP Cost: 16/Attack
Function: Throws 3 rocks from your whip. These can Stone enemies.

-----------------
Diana + Manticore
-----------------
MP Cost: 16/Attack
Function: Throws a ball of poison when you attack. This combo does decent
          damage.

---------------
Diana + Griffin
---------------
MP Cost: 128/Attack
Function: Costly, but effective. Launches arrows from the end of your whip
          that rip through enemies.

-------------------
Diana + Thunderbird
-------------------
MP Cost: 12/Attack
Function: When you spin the whip, it creates an electrical field. Makes a
          nice, basic defense.

---------------
Diana + Unicorn
---------------
MP Cost: 48/Attack
Function: Releases a ball of light that homes in on a random enemy and
          repeatedly rams into it. The damage it does isn't exactly
          impressive.

-----------------
Diana + Black Dog
-----------------
MP Cost: 32/Attack
Function: Releases 8 shells that form a circle for a few seconds. This attack
          does decent damage.

-------------------
Apollo + Salamander
-------------------
MP Cost: 20/Use
Function: Throws a powerful bomb in an arch.

----------------
Apollo + Serpent
----------------
MP Cost: 20/Use
Function: Throws a ball of ice that splits into small pieces on contact. The
          initial target takes the most damage, while other enemies hit with
          the pieces will take a smaller amount of damage.

-------------------
Apollo + Mandragora
-------------------
MP Cost: 40/Use
Function: Throws a rose that continously does damage to any enemy that steps
          on it when it lands on the ground.

--------------
Apollo + Golem
--------------
MP Cost: 30/Use
Function: Five giant spears pierce through the ground near you.

-------------------
Apollo + Cockatrice
-------------------
MP Cost: 60/Use
Function: Massive boulders rain from the sky. They can split and hit other
          enemies, and they can also Stone them.

------------------
Apollo + Manticore
------------------
MP Cost: 10/Use
Function: Throws a poisonous powder bomb. When it comes in contact with some-
          thing, it spreads out for a short distance. And being poisonous, the
          powder does rapid damage.

----------------
Apollo + Griffin
----------------
MP Cost: 60/Use
Function: Throws a tornado in front of you. This whirlwind sends out waves at
          random angles to the left and right.

--------------------
Apollo + Thunderbird
--------------------
MP Cost: 80/Use
Function: Chucks a ball o' electricity that shocks enemies.

----------------
Apollo + Unicorn
----------------
MP Cost: 80/Use
Function: Showers down holy spears all over the screen. Great for taking
          several annoying enemies at once.

------------------
Apollo + Black Dog
------------------
MP Cost: 120/Use
Function: Creates a black hole that tracks enemies and beats 'em down.

--------------------
Neptune + Salamander
--------------------
MP Cost: 3/Time
Function: Recover HP from Fire attacks at the cost of MP.

-----------------
Neptune + Serpent
-----------------
MP Cost: 3/Time
Function: Recover HP from Ice attacks at the cost of MP.

--------------------
Neptune + Mandragora
--------------------
MP Cost: 3/Time
Function: Recover HP from Plant attacks at the cost of MP.

---------------
Neptune + Golem
---------------
MP Cost: 3/Time
Function: Recover HP from Earth attacks at the cost of MP.

--------------------
Neptune + Cockatrice
--------------------
MP Cost: 3/Time
Function: Recover HP from Stone attacks at the cost of MP.

-------------------
Neptune + Manticore
-------------------
MP Cost: 3/Time
Function: Recover HP from Poison attacks at the cost of MP.

-----------------
Neptune + Griffin
-----------------
MP Cost: 3/Time
Function: Recover HP from Wind attacks at the cost of MP.

---------------------
Neptune + Thunderbird
---------------------
MP Cost: 3/Time
Function: Recover HP from Electric attacks at the cost of MP.

-----------------
Neptune + Unicorn
-----------------
MP Cost: 3/Time
Function: Recover HP from Light attacks at the cost of MP.

-------------------
Neptune + Black Dog
-------------------
MP Cost: 3/Time
Function: Recover HP from Dark attacks at the cost of MP.

-------------------
Saturn + Salamander
-------------------
MP Cost: 4/Shot
Function: Summons a bat that spits fire when you attack. Useful for taking out
          foes at a distance.

----------------
Saturn + Serpent
----------------
MP Cost: 4/Attack
Function: Summons a ghost that beats the hell out of a nearby enemy.

-------------------
Saturn + Mandragora
-------------------
MP Cost: 4/Shot
Function: Summons an owl that tosses rocks. It can be of some use to you if
          you can get used to the trajectory.

--------------
Saturn + Golem
--------------
MP Cost: 4/Attack
Function: Summons a large hawk that divebombs any enemy in its path.

-------------------
Saturn + Cockatrice
-------------------
MP Cost: 6/Shot
Function: Now you have your own Medusa Head! It spits rocks when you attack
          that can Stone.

------------------
Saturn + Manticore
------------------
MP Cost: 8/Attack
Function: Summons a ghast familiar. While it is quite slow to attack, it does
          heavy damage.

----------------
Saturn + Griffin
----------------
MP Cost: 8/Shot
Function: Summons a wind sprite that acts similar to the bat. But in this case
          the shots home in on their targets a little.

--------------------
Saturn + Thunderbird
--------------------
MP Cost: 16/Attack
Function: Summons a crow flowing with electricity. Its attack power is quite
          high, so make use of it.

----------------
Saturn + Unicorn
----------------
MP Cost: 32/Shot
Function: Summons a cherub that attacks with a bow whenever you do.

------------------
Saturn + Black Dog
------------------
MP Cost: 4/Shot
Function: Summons an imp that absorbs attack power when you hold down the
          attack button. Then release it to fire a beam. This attack would be
          more useful if you could move the imp around whenever he's
          attacking.

-------------------
Uranus + Salamander
-------------------
MP Cost: 160/Use
Function: Summons a Salamander that rains down meteorites. It's useful if the
          attacks can actually hit the enemy.

----------------
Uranus + Serpent
----------------
MP Cost: 120/Use
Function: Summons a Serpent that circulates rocks around the screen and can
          freeze enemies.

-------------------
Uranus + Mandragora
-------------------
MP Cost: 100/Use
Function: Summons a Mandragora that releases energy near itself. Not exactly
          the best summon since it probably won't hit everything in your view.

--------------
Uranus + Golem
--------------
MP Cost: 100/Use
Function: A Golem appears at the bottom of the screen and summons rocks.

-------------------
Uranus + Cockatrice
-------------------
MP Cost: 200/Use
Function: Summons a Cockatrice that brings a barrage of rocks with it. Does
          good damage.

------------------
Uranus + Manticore
------------------
MP Cost: 80/Use
Function: Summons a Manticore that rains poison on the screen. Since the MP
          cost is lower than the other summons, the damage done is not quite
          as high.

----------------
Uranus + Griffin
----------------
MP Cost: 100/Use
Function: Summons a Griffin that throws wind blades.

--------------------
Uranus + Thunderbird
--------------------
MP Cost: 200/Use
Function: Summons a Thunderbird that rains thunder bolts on all enemies on the
          screen.

----------------
Uranus + Unicorn
----------------
MP Cost: 100/Use
Function: Summons a Unicorn that restores your HP.

------------------
Uranus + Black Dog
------------------
MP Cost: 100/Use
Function: Summons a Black Dog that damages enemies. The damage delt will
          restore your HP.

------------------
Pluto + Salamander
------------------
MP Cost: 4/Time
Function: If you've played Dracula X, you should recognize the item crash
          ability. Depending on what sub-weapon you have with you determines
          what effect this combo does.

---------------
Pluto + Serpent
---------------
MP Cost: 4/Time
Function: Throws 2 sub-weapons in one use.

------------------
Pluto + Mandragora
------------------
MP Cost: 4/Time
Function: Increases the amount of EXP gained from enemies by 20%. You'll need
          this when you want to level up late in the game.

-------------
Pluto + Golem
-------------
MP Cost: 8/Time
Function: Apparently Konami enjoyed Tecmo's Ninja Gaiden II. Just like  the
          powerup in NGII, this combo creates a replica of Nathan that mimics
          everything he does.

------------------
Pluto + Cockatrice
------------------
MP Cost: 6/Time
Function: Increases Defense. The amount depends on how long you've been
          playing the game.

-----------------
Pluto + Manticore
-----------------
MP Cost: 5/Use + Sub-Weapon Cost
Function: Sub-weapons use MP instead of Hearts. Very useful when Hearts are
          not at your disposal.

------------------
Pluto + Griffin
------------------
MP Cost: 4/Time
Function: Increases walking and running speed.

-------------------
Pluto + Thunderbird
-------------------
MP Cost: 4/Time
Function: Similar to the Cockatrice combo, except this one affects Strength.

---------------
Pluto + Unicorn
---------------
MP Cost: 20/Time
Function: Nathan glows and cannot be harmed by anything. However, he can't
          attack either. Use it to get through areas with foes you don't wish
          to bother with.

-----------------
Pluto + Black Dog
-----------------
MP Cost: 5/Time
Function: Nathan changes into a Skeleton. Instead of a whip, you attack by
          throwing bones. On occasion you will throw a giant bone that does
          heavy damage to anything it hits. If you have the Bear Ring equipped
          when you activate this combo, you change into a bear instead of a
          skeleton.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   4)   ITEMS                                                          ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section lists the items and their functions.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.1]   EXPENDABLES                                                  >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------
Potion
------
Dropped By: Skeleton Bomber, Devil Tower, Wind Armor, Fox Hunter, Flame Demon,
            Myconid, Demon Lord (Observation Tower), Hyena, Abiondarg
Function: Restores 20 HP.

----
Meat
----
Dropped By: Fox Hunter, Hipogriff, Gorgon, Were-Horse
Function: Restores 50 HP

-----------
Spiced Meat
-----------
Dropped By: Grizzly, Imp, Abiondarg
Function: Restores 100 HP.

-----------
Potion High
-----------
Dropped By: Legion, Devil (Observation Tower), Wind Armor, Devil Armor (Battle
            Arena), White Armor (Battle Arena)
Function: Restores 250 HP.

---------
Potion Ex
---------
Dropped By: Alraune (Observation Tower)
Function: Restores all HP.

------------
Mind Restore
------------
Dropped By: Brain Float, Spirit, Will O' Wisp, Nightmare
Function: Recover 30% MP.

---------
Mind High
---------
Dropped By: Poltergeist, Lilim (Machine Tower), Wight, Dryad, Myconid,
            Marionette, Wind Demon, Siren
Function: Recover 50% MP.

-------
Mind Ex
-------
Dropped By: Lilith (Underground Warehouse), Fish Head
Function: Recover 100% MP.

--------
Antidote
--------
Dropped By: Poison Worm, King Moth, Poison Armor, Slime, Killer Bee
Function: Cures Poison status.

----------
Cure Curse
----------
Dropped By: Marionette, Legion
Function: Cures Curse status.

-----
Heart
-----
Dropped By: Bat, Bone Head, Bone Tower, Gorgon
Function: Gain 10 Hearts.

----------
Heart High
----------
Dropped By: Catoblepas, Gargoyle, Bone Tower, Arachne
Function: Gain 25 Hearts.

--------
Heart Ex
--------
Dropped By: Scary Candle (Iron Golem Boss Room), Fallen Angel
Function: Gain 50 Hearts.

----------
Heart Mega
----------
Dropped By: Arachne, Trick Candle (Cerberus Boss Room), Dryad
Function: Gain 100 Hearts.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.2]   MAGICAL                                                      >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Dash Boots
----------
Location: Pedestal after the Earth Demon (Catacombs)
Function: Double-tap left or right to dash.

-----------
Double Jump
-----------
Location: Room after Cerberus (Catacombs)
Function: While in the air, press the jump button to execute another jump.
          Very useful for reaching new areas.

------
Tackle
------
Location: Room after Necromancer (Audience Room)
Function: Press forward and the special move button to do a tackle attack.
          This can damage enemies and destroy certain blocks.

----------
Kick Boots
----------
Location: Room after Iron Golem (Machine Tower)
Function: Enables the wall kick with the use of the special move button. Use
          this to move up narrow spaces between walls.

----------
Heavy Ring
----------
Location: Room after Dragon Zombie (Underground Gallery)
Function: This ring lets Nathan move heavy blocks.

---------
Cleansing
---------
Location: Room after Death (Underground Warehouse)
Function: Cleanses the poisoned water in the Underground Waterway.

--------
Roc Wing
--------
Location: Room after Camilla (Underground Waterway)
Function: You can execute a high jump with pressing up and the special move
          button. There's no limit on how many jumps can be done.

--------
Last Key
--------
Location: Room after Hugh (Observation Tower)
Function: Opens the door to the Ceremonial Room.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.3]   ARMOR                                                        >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
--------------
Cotton Clothes
--------------
Stats: Defense +20
Dropped By: Mudman, Mummy, Fleaman, Skeleton Athlete
Description: Clothes made of cotton.

-----------
Prison Garb
-----------
Stats: Strength +5, Defense +20
Dropped By: Clinking Man, Ghoul, Gargoyle, Evil Hand, Zombie Thief
Description: Clothes that were worn by a prisoner.

-----------
Cotton Robe
-----------
Stats: Defense +25, Intelligence +100
Dropped By: Skeleton Spear, Were-Bear, Fox Archer
Description: Robe made of cotton.

-------------
Leather Armor
-------------
Stats: Defense +30
Dropped By: Brain Float, Skeleton, Electric Skeleton, Axe Armor, Skeleton
            Soldier
Description: Armor made from leather.

------------
Stylish Suit
------------
Stats: Strength +10, Defense +40
Dropped By: Harpy, Heat Shade
Description: You'll be popular while wearing this. (Right...)

---------
Silk Robe
---------
Stats: Defense +40, Intelligence +140
Dropped By: Wight, Fox Archer
Description: Robe made of silk.

------------
Bronze Armor
------------
Stats: Defense +50
Dropped By: Flame Armor, Skeleton Soldier
Description: Armor made from bronze.

----------
Night Suit
----------
Stats: Strength +20, Defense +60, Intelligence +10
Dropped By: Hyena, Golem
Description: A dark, black suit.

----------
Gold Armor
----------
Stats: Defense +80
Dropped By: Thunder Armor, Were-Jaguar
Description: Armor made of gold.

----------
Ninja Garb
----------
Stats: Strength +30, Defense +80
Dropped By: Franken, Were-Jaguar
Description: A black ninja suit.

----------
Chain Mail
----------
Stats: Defense +100
Dropped By: Forest Armor, Flame Demon
Description: Armor made from chains.

-----------
Steel Armor
-----------
Stats: Defense +120
Dropped By: Thunder Armor, Evil Pillar, Golem
Description: Plate armor made of interlinking metal loops.

----------------
Soldier Fatigues
----------------
Stats: Strength +50, Defense +120, Luck +10
Dropped By: Franken, Catoblepas
Description: Fatigues normally worn by soldiers.

------------
Rainbow Robe
------------
Stats: Defense +140, Intelligence +250, Luck +15
Dropped By: Forest Armor, Poison Armor
Description: A colorful robe.

--------------
Platinum Armor
--------------
Stats: Defense +150
Dropped By: Dullahan, Dark Armor, Holy Armor
Description: Plate armor made from platinum.

----------
Magic Robe
----------
Stats: Defense +200, Intelligence +300
Dropped By: Witch, Alraune (Observation Tower)
Description: A robe that has magic within.

-------------
Diamond Armor
-------------
Stats: Defense +210
Dropped By: Ice Demon
Description: Armor made from diamonds.

---------
Sage Robe
---------
Stats: Defense +250, Intelligence +500
Dropped By: Lilith (Underground Warehouse)
Description: A robe said to have belonged to a sage.

------------
Mirror Armor
------------
Stats: Defense +300
Dropped By: Devil
Description: Armor polished to a mirrorlike surface.

------------
Needle Armor
------------
Stats: Strength +10, Defense +400
Dropped By: Nightmare (Outer Wall)
Description: Plate armor covered in spikes.

----------------
"Shinning" Armor
----------------
Stats: Strength +10, Defense +500, Intelligence +10, Luck +10
Location: Pedestal at end of Battle Arena
Description: Armor that gleams with light.

----------
Dark Armor
----------
Stats: Strength -10, Defense +550, Intelligence -10, Luck -10
Dropped By: Lilim (Machine Tower)
Description: Cursed Armor.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [4.4]   ACCESSORIES                                                  >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
----------
Wrist Band
----------
Stats: Strength +5
Dropped By: Bat, Devil Tower, Will O' Wisp, Ectoplasm
Description: Cotton armband.

--------
Gauntlet
--------
Stats: Strength +15
Dropped By: Earth Armor, Merman
Description: Increases attack power while equipped.

--------------
Magic Gauntlet
--------------
Stats: Intelligence +10
Dropped By: Earth Demon, Frozen Shade, Poison Worm
Description: Magical power lies within the gauntlet.

-------------
Star Bracelet
-------------
Stats (Left Arm): Strength +25, Intelligence +25
Stats (Right Arm): Defense +25, Luck +25
Dropped By: Harpy
Description: Its power depends on which arm it is on.

------------
Double Grips
------------
Stats (Two Equipped): Strength +75, Defense +75, Intelligence +75, Luck +75
Dropped By: Dark Armor (Observation Tower)
Description: Their power is released when both are equipped.

-----------
Cursed Ring
-----------
Stats: Strength +30, Defense +30, Luck -100
Dropped By: Poltergeist, Arch Demon, Beast Demon
Description: Luck decreases greatly while equipped.

-------------
Strength Ring
-------------
Stats: Strength +50, Defense -10, Intelligence -10
Dropped By: Grizzly
Description: Strength increases while equipped.

---------
Hard Ring
---------
Stats: Strength -10, Defense +50, Luck -10
Dropped By: Stone Armor, Death Mantis
Description: Defense increases while equipped.

-----------------
Intelligence Ring
-----------------
Stats: Strength -10, Intelligence +50, Luck -10
Dropped By: Evil Hand, Succubus
Description: Intelligence increases while equipped.

---------
Luck Ring
---------
Stats: Defense -10, Intelligence -10, Luck +50
Dropped By: Zombie Thief
Description: Luck increases while equipped.

---------
Arm Guard
---------
Stats: Defense +10
Dropped By: Bloody Sword, Fleaman
Description: Protects the arms while equipped.

---------------
Miracle Armband
---------------
Stats: Luck +10
Dropped By: Skeleton Boomerang, Clinking Man
Description: Luck increases while equipped.

----------------
Strength Armband
----------------
Stats: Strength +100, Defense -25, Intelligence -25, Luck -25
Dropped By: Demon Lord (Observation Tower)
Description: Strength increases greatly while equipped.

---------------
Defense Armband
---------------
Stats: Strength -25, Defense +100, Intelligence -25, Luck -25
Dropped By: Were-Horse
Description: Defense increases greatly while equipped.

------------
Sage Armband
------------
Stats: Strength -25, Defense -25, Intelligence +100, Luck -25
Dropped By: Wind Demon
Description: Intelligence increases greatly while equipped.

---------------
Gambler Armband
---------------
Stats: Strength -25, Defense -25, Intelligence -25, Luck +100
Dropped By: Mimic Candle (Audience Room - Area with Skeleton Athletes)
Description: Luck increases greatly while equipped.

--------
Toy Ring
--------
Stats: No change
Dropped By: Skeleton Medalist, Evil Pillar
Description: Useless ring.

---------
Bear Ring
---------
Stats: Strength -100, Defense -100, Intelligence -100, Luck -100
Dropped By: Skeleton Medalist
Description: Ring with the curse of the bear. Pair this up with the
             Pluto + Black Dog combination to turn into a bear.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   5)   CREDITS                                                        ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This section is here to recognize those who have contributed to this FAQ.

shinphish - For the info on the Dark Armor and Defense Armband.

Electric Keet - For the info on the Gambler Armband.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 =~   6)   CONTACT / LEGAL INFORMATION                                    ~=
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
---------------------
Copyright Information
---------------------
(c) Copyright 2001-2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission