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    Battle Arena FAQ by jekoln

    Version: 1.8 | Updated: 03/09/10 | Printable Version | Search Guide | Bookmark Guide

                     Castlevania: Circle of the Moon for GameBoy Advance
                                      Battle Arena Guide
                                          By jekoln
                   Version 1.8 (created 6-18-2001, last updated 3-08-2010 )
    ____/ Introduction       \_____________________________________________________
    I decided to write this FAQ because my first time at the Battle Arena I
    couldn't make it past the third room, I thought I would honestly never be able
    to make it without some sort of plan or strategy.  Everything that I did in
    order to beat it, I decided to write up into a guide.
    ____/ Version History    \_____________________________________________________
    Version 1.0 - Wrote out first draft of FAQ
    Version 1.2 - Included info about Needle Armor, corrected some errors, refor-
    matted the text so it looks right (I figured out that it's better to use
    wordpad than notepad), and added thanks section.
    Version 1.4 - Put in the info about the Dark Armor and also made some minor
    changes, added exp. amounts for the skeleton and abiondarg room and changed
    the error about the were-jaguar's exp.
    Version 1.6 - Changed some more errors, and added a little here and there.
    Version 1.8 - After years, finally came back and decided to make some changes,
    mostly to reflect my other guides.  Reformating, editing, all that jazz.
    ____/ Preperation        \_____________________________________________________
    You can't expect to make it through this thing by just taking it head on, when
    you're in the Battle Arena you're going to need to stockpile these things;
    potions, heart restorers, cure curse, mind restorers, dark armor, and two
    double grips. Also, I recommend being at least level 50 (leveling up even more
    than that doesn't hurt either).
    NOTE - to help get the items you need faster don't forget to use the card
    combination Venus + Mandragora to raise your luck )
    *** Potion Highs and EXs ***
    	You're only going want to use Potion Highs and EXs while you're in the
    Battle Arena; potions, meats, and even spiced meats won't give you adequate
    healing for the beating you're going to be taking. The following enemies will
    drop these.
    	- Devil -
    		The Devil (located at the very top of the castle near where
    	you fight Hugh as a boss) will give out potion highs. Don't forget the
    	Devil will give you 10,000 exp. every time you kill him so he's also a
    	good way to level up quickly.
    	- Alraune -
    		Alraune, the nude girl in the rose, is the only enemy that has
    	Potion EXs (the potion that restores all your HP). But, it will take a
    	lot of luck to get it though, (it took me 20 minutes at 1086 luck just
    	to get one) but it is worth it since you'll have over 1,000 hp when
    	you go to the Battle Arena (so just one is worth four or more
    	Potion Highs).
            - Wind Armors -
    		Wind armors are very good sources for Potions Highs too, some
    	say they are easier to get from Wind Armors than the Devil, too.
    *** Heart Restorers ***
    	You'll be finding yourself using hearts up like a madman while you're
    in the Battle Arena so it's good to stock up on heart restorers. Here's a
    small list of enemies that are good to fight when stocking up for Heart
    	- Mummies -
    		These are nice to fight because they keep on regenerating and
    	are easy to kill, they give you Heart.
    	- Bone Towers -
    		These are abundant and not hard to find, they give you Heart
    	and Heart High.
    	- Bats -
    		These regenerate too and the best place to find them is in
    	the bottom of the castle in the room with the earth demon and the
    	place where you got dash boots, they give you Heart.
    	- Spearfish -
    		Found in the water area, they give you Heart and Heart EX.
    *** Cure Curse *** 
    	You'll need to have a couple of these on hand for room ten in the
    battle arena, marionettes and legions are the two enemies that you can get
    these from. Legions are in the upper part of the castle while the
    Marionettes are in the upper-right part of the castle.
    *** Mind Restorers *** 
    	If you want to use the magic cheat in the battle arena you're going
    to need a lot of Mind Restores.
    	- Brain Floats -
    		These regenerate and are easy to kill, (I recommencd using
    	Jupiter + Serpent, or if you have it, Jupiter + Unicorn, and use the
    	moon jump to kill them off) They give you Mind Restores.
    	- Spectors -
    		These regenerate and are easy to kill too. They can be found in
    	the Underground Gallery (Twin Dragon's area) in the verticle rooms
    	nestled between the two save rooms.
    	- Dark Armor -
    	The Dark Armor gives you +550 defense but will bring down your other
    	stats by 10 points. I consider defense to be the number one importance
    	when you're in the battle arena though, so I would advise equiping this
    	armor. You get this armor from the Lilim, Lilim is in the upper left
    	part of the castle (Machine Tower, Golem boss' area) where all the
    	Fox Archers and Heat Shades are.
                                      Machine Tower
        |      |    |
        |      |____|_______________
        |           | Golem |       |
    | S |                   |       |
    |___|___________________|       |    ______
    |                       |       |   |
    |_______________________|       |___|         	S = Save Room
    |       |   |<          |       |   |         	X = Secret room where
    |    ___|   |           |_______|___|         	Lilim is.
    |   |   x   |           |       |   |         	< = Place where you
    |   |_______|    _______|       |___|         	bust through the wall
    |   |   | S |   |   |   |       |             	to get to secret room.
    |   |___|___|   |___|___|       |
    |           |           |       |
    *** Double Grips x2 *** 
    	I believe that the double grips are the best accessories to wear while
    in the Battle Arena since they give you a 75 point boost for all your stats.
    You can get them from dark armors, which are at the top of the castle near the
    Hugh boss.
    *** Strength Armbands *** 
    	Some people have emailed talking about the virtues of using Strength
    Armbands in the Arena. Equiping one will boost your stength +100 but will bring
    down your other three stats by 25, if you equip two of them you can get a 200
    boost in your strength and have your other stats down by 50. I have a hard time
    advocating this though, while you get a huge boost in strength you lose luck
    and defense, and luck plays a very important role when trying to get cards and
    potions. It's up to you though, it's not a big deal which you choose to do.
    You can get Strength Armbands from Demon Lords.
    *** Leveling Up *** 
    	The best enemy to get leveled up from isn't actually Devil, but
    Lilith. Lilith will give you 20,000 exp and mind ex's. Lilith can be found in
    the lower-left part of the castle (Underground Warehouse, Death boss area).
    In a tall skinny room with a lot of Succubus' and an Arch Demon at the very top
    there is a secret room. To get to it go halfway up the tall skinny room, you
    should be able to bust through the wall (on the right side) which will reveal
    a secret room, inside is Lilith.
    	I still recommend fighting the Devil too, since he drops Potion Highs.
    ____/ Magic Cheat        \_____________________________________________________
    	Even though they say that you can't use magic while you're in the
    Battle Arena you actually can. Normally, whenever you use mind restores or mind
    highs in the Battle Arena it will fill up your magic bar at the menu screen but
    when you return back to the game your magic depletes almost instantly. There is
    a handy little cheat that I've found out that will let use magic while you're
    in the battle arena, but it can be a bit taxing to use and it is only useful
    with summoning magic.
    *** Long Explanation *** 	
    	While you're in the battle arena use two or three mind restores so that
    you're up to almost full magic. Next select the summon spell you want to use,
    (I recommend Cockatrice or Thunderbird since they do the most damage) now here
    comes the tricky part, and you have to pull this off in a very limited amount
    of time (it might take you a couple tries to master it). The second that you
    come back to the game (after unpausing from the menu screen) hit the L trigger
    button to activate your spell (your magic will not drain while you are
    activating your magic) and (as fast as you can) perform the down-to-up motion
    (just like you would normally do) and hit the action button. If you do it fast
    enough you will actually perform the summon! Beware though, if you get hit by
    an enemy or you mess up you'll have to use up some more mind restores and try
    *** Short Explanation *** 
    	Do the spell as fast as you can.
    	I don't recommend using this cheat to get through the whole Arena,
    as it takes away a lot of the challenge. But this can make the Battle Arena
    extremely easier in some parts, namely, the last room and the room with all of
    the minotaurs. You can also use this trick to restore some health if you have
    the Unicorn summon.
    ____/ The Battle Arena   \_____________________________________________________
    When you get to the Battle Arena you first come to a room with torches that all
    hold different sub-weapons, the only one you'll need is the cross, which will
    be the last torch (the one right before the door ). Don't waste your time
    picking anything else, trust me. On a sidenote, all of the enemies in the
    Battle Arena are more difficult than there non-Battle Arena counterparts, but
    they also yield higher experience.
    				-- Room One --
    Difficulty - *  (out of five)
    Enemies -
    	Were-wolf  x 1			( 1,100 exp. )
    	Were-jaguar  x 1		( 1,200 exp. )
    	This room is fairly easy and shouldn't be too difficult. The first
    thing you need to focus on when you get into this room is not to toward the
    Were-Wolf, you want to only jump up and down so that you can focus your
    attention on the Were-Jaguar. You can start by throwing a couple of crosses to
    get some hits on the were-jaguar but when he charges at you double jump to
    avoid his attack and use your whip to hit him as you come down. Try not to
    come down to fast as the were-jaguar likes to stall for a second after he
    attacks, you might touch him and send yourself flying back if you do. After
    you kill him go after the were-wolf, you can avoid the were-wolfs jump attack
    by ducking as he comes at you, after he flies over you can throw some crosses
    at him and hit him with your whip.
    				-- Room Two --
    Difficulty - **
    Enemies -
    	Hipogriff  x 2			( 1,900 exp. each )
    	Catoblepas  x 2			( 2,000 exp. each )
    	When you enter this room the first thing you need to do is jump
    straight up and throw one or two crosses as the hipogriffs will run right into
    them (it might even hit them a second time after they turn around) but after
    that you want to focus your attention to the two Catoblepas. The Catoblepas'
    steam attack can end up doing major damage since any damage you take while
    stoned is triple or quadruple what you would normally take. So double jump
    straight over the two of them and throw as many crosses as you can while their
    backs are turned, keep doing this until you kill them. To finish off the two
    Hipogriffs just jump and throw crosses at them, they're not that hard.
    				-- Room Three --
    Difficulty - ***
    Enemies -
    	Wind Demon  x 2			( 4,000 exp. each )
    	Witch  x 3			( 1,000 exp. each )
    	To take out the first wind demon in this room just keep jumping up and
    throwing crosses at him. Actually you can just use that strategy for the whole
    room too, just remember to try and take one enemy at a time. The only thing
    that makes this room difficult is the shear amount of projectiles that will be
    thrown at you.
    				-- Room Four --
    Difficulty - **
    Enemies -
    	Stone Armor  x 3		( 3,000 exp. each )
    	Devil Tower  x 12		( 600 exp. each )
    	This room isn't really difficult since the stone armors follow such a
    simple strategy, to beat the Stone Armors in this room keep throwing crosses at
    them and when they throw rocks at you just use you whip spin (hold the B button
    down) to shield yourself. The devil towers are really easy too (you'll probably
    be able to take them out with one hit), just hit them right after they shoot.
    				-- Room Five --
    Difficulty - *
    Enemies -
    	Skeleton  x 6			( 700 exp. each )
    	Skeleton Bomber  x 5		( 550 exp. each )
    	Skeleton Spear  x 4		( 580 exp. each )
    	Electric Skeleton  x 2		( 700 exp. each )
    	This room is so easy I don't even know if I should bother to tell you
    how to get past them. Just throw your crosses and hit them with your whip or
    you can use your slide kick, not much else to it.
    				-- Room Six --
    Difficulty - ***
    Enemies -
    	Fire Demon  x 2			( 4,500 exp. each )
    	Bone Tower  x 7			( 800 exp. each )
    	The Fire Demons can be a bit hard since they have so many hit points
    and their attacks are hard to avoid, when you enter the room just keep jumping
    up and throwing your crosses at them, you'll probably take a few hits before
    they go down but it shouldn't be too much. The Bone Towers' attacks are easy
    to avoid and it shouldn't be too hard to kill them.
    				-- Room Seven --
    Difficulty - *
    Enemies -
    	Fox Hunter  x 5			( 600 exp. each )
    	This room is pretty easy too, the Fox Hunters can only shoot straight
    ahead so all of the arrows can be avoided by simple ducking. If you're strong
    enough, you can kill the Fox Hunters by sliding on the ground. If you're not
    you can kill them by just slowly advancing towards them between shots. A fun
    way to kill them is by facing away from them and throwing two crosses, when the
    crosses boomerang back to you just duck and let them take out the Fox Hunters.
    I've been able to take out four Fox Hunters in one swoop with this technique.
    				-- Room Eight --
    Difficulty - ****
    Enemies -
    	Poison Armor  x 3		( 3,600 exp. each )
    	Bloody Sword  x 3		( 2,000 exp. each )
    	This is the first of the really difficult rooms, the second you get
    into this room you'll want move forward a little and lob as many crosses as you
    can and hope that you kill the first Poison Armor and maybe some of the Bloody
    Swords. After the first poison armor is killed try and kill the rest of the
    Bloody Swords before you go after the second Poison Armor. When fighting the
    Poison Armors the best technique is to run near them, quickly throw some crosses
    and then run away so you don't touch the poison cloud. You can also keep your
    distance and use the face-away-from-the-enemy cross throwing technique I told
    you about in room seven against the Fox Hunters. Don't forget to use antidotes
    the second you get poisoned, you'll need all the HP you can keep.
    				-- Room Nine --
    Difficulty - *
    Enemies -
    	Abiondarg  x 24			( 588 exp. each )
    	This room is the easiest in the whole Battle Arena, you could just
    stand in place and keep hitting the Abiondargs as they go by. I suggest that
    you try to kill the ones on the top so that if they drop a Potion or Meat you
    can get to it, 'cause you've probably taken some damage by now.
    				-- Room Ten --
    Difficulty - ****
    Enemies -
    	Legion  x 3			( 2,900 exp. each )
    	Marionette  x 12		( 1,200 exp. each )
    	First off, this room will be a royal pain in the ass if you aren't
    strong enough to kill the marionettes in one hit (with the cross). Since the
    Marionettes curse you when they touch you you better have a lot of Cure Curses
    on hand. The only weapon that you'll want to use in this room is the cross
    since it does more damage to dark-aligned enemies. Try to keep your distance
    while fighting in this room to keep from being cursed but I can tell you that
    this room won't be easy, if you have too much trouble with this room I would
    advise you to use the magic cheat.
    				-- Room Eleven --
    Difficulty - *****
    Enemies -
    	Minotaur  x 7			( 4,100 exp. each )
    	This room, in my opinion, is the hardest room of the whole Battle
    Arena. I highly recommend using the magic cheat (Thunderbird summon) for this
    room. (Actually it's kinda hard to do it in this room, you have to perform it
    the exact second you walk into the room) If you want to take it the hard way
    and fight it out be forewarned, you are going to lose a lot of life in this
    room, the Minotaurs' shockwaves will constantly be knocking your ass around
    like a ragdoll. The only advice I can give is to keep throwing crosses and keep
    jumping around. After losing almost all of your HP they'll be dead.
    				-- Room Twelve --
    Difficulty - ****
    Enemies -
    	Succubus  x 3			( 3,100 exp. each )
    	Arachne  x 3			( 2,400 exp. each )
    	The first person you're gonna need to take out is the first Arachne, if
    she hits you with her web goo you're not gonna be that effective against the 
    Succubus's since you won't be able to jump. So run forward and keep throwing
    crosses as fast as you can until she's dead. After her you now should deal with
    the two Succubus's flying around, keep throwing your crosses and try to watch
    for when they stop, because when they stop they shoot three shots at you. After
    you've taken care of them kill the second Arachne, then the third Succubus, and
    then the final Arachne.
    			        -- Room Thirteen --
    Difficulty - ****
    Enemies -
    	Demon Lord  x 5			( 4,200 exp. each)
    	Alraune  x 2			( 5,000 exp. each)
    	When you first enter this room you want to throw three crosses to kill
    the demon lord right in front of you, but be prepared for what happens next all
    of the demon lords on screen will be spitting fireballs in every direction so
    there is a 100% chance that you'll be hit. After the first demon lord dies jump
    up and throw crosses at the demon lord right above the alraune. When he dies
    jump on the platform he was on and throw crosses at the demon lord on the
    platform to the left of you. After he dies go back to the beginning of the room
    and fight the Alraune, when fighting the Alraunes remember that you'll do a lot
    more damage to them if you hit them when they're exposed but you'll have to
    jump to hit them in the right spot, another thing to remember is that they'll
    always leave a space between their vines for you to hit them. You can fall into
    it by jumping on the platform right above her and wait for her to raise her
    vines, you'll be able to see it. After killing her go to the platform in the
    middle of the room and throw crosses at the Demon Lord on the platform to the
    left of you. Then drop down and kill the last Demon Lord who's behind the
    Alraune, you might take a few hits but it's important to kill him before you
    kill her. Kill the last Alraune following the same strategy that you did to
    kill the first Alraune and you'll be done with that room.
    			       -- Room Fourteen --
    Difficulty - *
    Enemies -
    	Hyena  x 8			( 1,000 exp. each)
    	This room shouldn't be hard, you can kill the first hyena with your
    whip and then run to the middle of the room and drop down the hole. Facing the
    left throw a cross, once you throw the cross jump back up out of the whole and
    go to the right. If you did it right the cross will kill the other seven Hyenas
    if it didn't just try again.
    			       -- Room Fifteen --
    Difficulty - ****
    Enemies -
    	Dark Armor  x 3   		( 6,600 exp. each)
    				**Holds Black Dog card!!**
    	Devil Tower x 12		(1,500 exp. each)
    	This room is just a variant of room four but is much more difficult
    with the addition of the Dark Armors. Your first goal should be taking out the
    first three Devil Towers since they can stone you and make you lose tons of HP.
    They shouldn't take more than one hit from your whip or cross so it shouldn't
    be too hard. When those are gone focus all your firepower on the first Dark
    Armor, throw as many crosses at him as you can while watching where he points
    his sword, dodging his dark blasts are priority number one. Keep this pattern
    up until you get through the room. This is a room that you might also want to
    use the magic cheat (Thunderbird summon) and don't forget that the Dark Armors
    hold the Black Dog Card, watch for it!
    			       -- Room Sixteen --
    Difficulty - **
    Enemies -
    	White Armor  x 3   		( 6,000 exp. each)
    				**Holds Unicorn card!!**
    	The White Armors are so ridiculously easy that it's funny. Your
    strategy for this room is; throw crosses, duck, throw crosses, duck, throw
    crosses, .... that's it since the White Armors only shoot straight. You better
    hope you're lucky enough to get the Unicorn card, 'cause if you don't you'll
    have to go through it again if you want it.
    			      -- Room Seventeen --
                                  **   Final Room!  **
    Difficulty - *****
    	Devil				( 30,000! exp. )
    	This is it, the final room, but by now you're probably really hurting;
    running low on hearts and life. (If you picked up the Unicorn card from the
    Holy Armor in the room before I suggest using the Unicorn summon to restore
    some life if you've run out of potions, just remember to do it before you
    enter the room) The Devil is the hardest regular enemy in the whole game and
    his Battle Arena version is the ultimate badass! His purple clouds o' death do
    damage well over a hundred hit points, making it easy for him to kill your
    weakened characterin just one or two hits! He's also got enough HP to survive a
    summon spell, that means  if you want to use the magic cheat you'll have to do
    it two or even three times before he goes down. ( I recommend using the Cock-
    atrice summon as it does more damage to him than the Thunderbird summon ) If
    you plan on fighting him the regular way remember to stay away from him.
    His attacks include:
    	- a tornado that surrounds him
    	- a shockwave (much like the minotaurs shockwave, but the devil's
    	shockwave goes in both directions, goes much farther, and stays around
    	a lot longer)
    	- a shield
    	- a "flamethrower" attack.
    The battle with this guy is going to be long and brutal, if you charge him
    head on you'll most likely get killed very quickly, so remember to be patient.
    	Once you've finally beaten him you'll have made it through, this is the
    most difficult task in the game and you'll be rewarded with "shinning" (game
    typo, supposed to be shining) armor, which is the best in the game. Also, going
    through the whole Battle Arena will net you a whopping 291,582 exp!
    ____/ Thanks             \_____________________________________________________
    I would like to thank the following people who have helped me;
    SheikofHyrule@aol.com for giving me some pointers
    locklear@yifan.net for telling me about the slide kick
    The following people who helped me find the needle armor:
    CycloneX65@aol.com, Micheal Rude, ultimo, Mark Sherry
    The following people who helped me find the dark armor:
    Scott Huisman, SheikofHyrule@aol.com, and Jon Lam ( who also told me
    about Lilith )
    Jim Ogul for telling me about the potion ex's
    Rize for providing information about the abiondarg and skeleton exp. amounts.
    Brendan Parlor for sending info about wind armors, potion highs, and strength