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(C) Geoff Mendicino: 2004
Version 1.7

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MEGAMAN BATTLE NETWORK RENOWNED COMBO AND FOLDER LIST!
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Version Updates:

1.8:
NOT RELEASED VERSION
Will include many of your User-Submitted Folders!

1.7:
3 Chip Debates, ArmyLock AreaLock changed names: ArmyAreaLock, Added Extra Chip 
Challenges section! Added 1 FAQ

1.6:
Rainbow Crusher (C Unicode) and MuraMasa MAX (E Unicode), 1 FAQ, The Best 
Folder, Current Situation Updates everywhere, Credits Page Section!

1.5:
Rockman! Literally. (M Unicode), 2 FAQs, 1 Chip Debate, How to make a folder, 
Grammar/Spelling Corrections in many areas.

1.4:
Vampire Kiss (A Unicode) Folder, MAX Damage and MAX Health was added to ALL 
folders. 1 FAQ.

1.3:
Gutsman's Gater Update, L Unicode Folder, G Unicode Folder, 2 Chip Debates

1.2:
!LifeAura Unbreakable!, A Unicode Update, 3 FAQ, 3 Chip Debates, PerfectAura 
Folder (A gift from above)

1.1:
Stones N Stomps, EASY FOLDERS SECTION, Mike Tyson's Revenge, 2 FAQs.

1.0:
Introduction, Folder Grading, Laws to NetBattling, ArmyLock AreaLock, Zero's 
Resurrection, Gutsman's Gater, Disclaimer, About Me!, 6 FAQs, Closing.


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TABLE OF CONTENTS:
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A. Introduction
B. Folder Rules
/B1. The Best Folder
/B2. Laws to NetBattling
/B3. How to make a folder
/B4. Chip Debates
/B5. Chip Challenges
C. The Folders
/C1. ArmyAreaLock (A Unicode)
/C2. Vampire Kiss (A Unicode)
/C3. Zero's Resurrection (B Unicode)
/C4. Stones N Stomps (C Unicode)
/C5. MuraMasa MAX (E Unicode)
/C6. Gutsman's Gater (G Unicode)
/C7. Wild Whirlwinds (G Unicode)
/C8. Zero's Shrine (L Unicode)
/C9. Rockman! Literally. (M Unicode)
EASY FOLDERS
/C10. PerfectAura (A Unicode)
/C11. Mike Tyson's Revenge (B Unicode)
/C12. Rainbow Crusher (C Unicode)
D. Disclaimer
E. Credits Page
F. About Me!
G. FAQs
H. Closing


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A. Introduction
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Hey all, WHAT THE @#$* IS UP?! Well, I'm pumped to write a FAQ, are you 
ready to read one!? There's not much of 
an introduction here, but for legal stuff, check the disclaimer, for some 
extra help, visit the "About Me!" 
section. If you don't want to read my entire masterpiece, sadly, please just 
read section B for a couple of 
pointers so you can translate some folder stuffs I do not mention in the 
Folder Lists. If you want to use the find 
command to search for something, just put in the letter/number combo with the 
period (like C1.), and voila!
So, without further ado, I bring to you...


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B. Folder Rules:
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Levels go from 1 to 10 to S. 1 is the worst, S is the best.

VB Level: Virus Busting Level
How well this does against Virus Busting

NB Level: Navi Busting Level
What Busting Level I usually get from the folder.

NBB Level: Netbattling Busting Level
How well this does against Netbattling Busting. The key is how many times you 
would think you would WIN.

EB Level: Easy Building Level
How easy it is to build this. (1=Impossible / S=You basicly come with it)

(Area)Lock: To put an enemy in a position where he cannot move, AT ALL.


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B1. The Best Folder
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The name "The Best Folder" was put here to attract you.

There is no best folder (*cough*well, maybe except for Muramasa MAX*cough*) but 
this section is to inform you how I think the folders would rank in against 
each other. This is good for people who love stealing my/our folders or if they 
are trying to see if they can try to counter another folder.

So, out of the 12 folders, this is how they rank, according to NetBattling 
Efficency, from the best down.

1. MuraMasa MAX (E Unicode)
2. ArmyAreaLock (A Unicode)
3. Zero's Resurrection (B Unicode) 
4. Gutsman's Gater (G Unicode)
5. Wild Whirlwinds (G Unicode)
6. Stones N Stomps (C Unicode)
7. Rockman! Literally. (M Unicode)
8. Vampire Kiss (A Unicode)
9. Zero's Shrine (L Unicode)
(1-9 are exceptionally great folders, give them all a try!)
10. Mike Tyson's Revenge (B Unicode)
11. PerfectAura (A Unicode)
12. Rainbow Crusher (C Unicode)

And there you go... Or perhaps you wanted a MAX Damage ranking?

Out of the 12 folders, this is how they rank, according to MAX Damage 
Efficency, from the most damage down. Remember, just because a folder has LOTS 
of damage effort, doesn't mean it's the best. Also, to get the true value of 
damage they inflict in battle, divide the total in half, that counts for the 
armour.

(??? means there is an item on the field that can keep dealing damage for as 
long as the item still remains intact. I'll put these in order to how long I'd 
expect them to last on the field and how many of them you have.)

MAX DAMAGE:
1. MuraMasa MAX (9990)
2. ArmyAreaLock (1120+???)
3. Rockman! Literally. (6600)
4. Zero's Resurrection (3950)
5. Wild Whirlwinds (3250)
6. Stones N Stomps (2700)
7. Gutsman's Gater (2500+???)
8. Zero's Shrine (1000+???)
9. Rainbow Crusher (2650)
10. Vampire Kiss (2120*???)
11. Mike Tyson's Revenge (2000)
12. PerfectAura (0)

Attack Rating:
5000-10000: Insane!
4999-3500: Great!
3499-2500: Okay!
2499-2000: Eww!
1999-1: Bleh!
0: Who the hell made your folder?

And the last, MAX Health ranking! Remember, Health is a crucial part of this 
game, so if you are making a folder, please make room for some sort of health.

MAX HEALTH:
1. PerfectAura (3000)
2. ArmyAreaLock (2700)
3. Vampire Kiss (1560*???)
4. Stones N Stomps (1500)
4. MuraMasa MAX (1500)
4. Gutsman's Gater (1500)
4. Wild Whirlwinds (1500)
4. Zero's Shrine (1500)
4. Mike Tyson's Revenge (1500)
4. Rainbow Crusher (1500)
5. Rockman! Literally. (???)
6. Zero's Resurrection (0)

Health Rating:
3000-5000: General Surgeon!
2999-2000: Witch Doctor!
1999-1500: Medic!
1499-1000: Pediatrician!
999-500: Healthy!
499-100: Intern! 
99-0: Medical Malpractice!


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B2. Laws to NetBattling.
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-DO NOT EVER FORGET, to put any type of armor on. It'll give you potentially 
double health, unless the enemy gets 
lucky and guesses your armor's weakness, but most of the folders you see are 
actually Neutral. Auras are not 
affected by Armor, so 100 aura is still 100.

-I assume you use an armor and the enemy doesn't penetrate your armor every 
hit he gives you. If he does, it 
probably won't be too much anyways, you just take normal damage.


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B3. How to make a folder.
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How do you make a folder? Well, I HAD to add in this section because there are 
certain people who miss a bunch of OBVIOUS key points of what makes up a 
folder. And even after I explain to them time after time on the forums, they 
STILL insist on not improving their folders, saying that I'm too damn strict. 
Well, guess what? I am strict, that's why I put the best of the best folders 
here. Don't like it? Tough, I'm a mean little *!@#& and there's nothing you can 
do about it, ahahahhaah.


So what do you need enable to make a decent folder? Well, my friend, I shall 
give you the commendments of folder making.


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1. FLUIDITY
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There are many levels of fluidity, but which one do I mean? All of them. 
Fluidity refers to how fast you can pull a combo off in the chip screen, it 
doesn't mean how fast you can pull it off during actual battle-time, but...

A GOOD FOLDER:
+Is able to pull off a pre-planned strategy with your chips in 1 to 2 turns.
+Is TWO CODES AT MOST. Anything more than two codes is TOO loose, meaning you 
will lose a LARGE amount of chips you can pull in one turn.
+Has only a couple of different chips in their folders.
+FLEXABLE in MANY to ALL situations! Situations include:
-StealLock and GeddonLock
-Enemy has a short-range/low recovery folder.

A BAD FOLDER:
-Is unable to pull off a pre-planned strategy, due to too many different chips 
(same code or not).
-Has FOUR or MORE codes. Worst Case Scenario you can only pull 2 chips, which 
is nothing compared to 5 chips.
-Too many different chips of the same code is actually a bad thing. Too many 
pre-planned strategies will end up in non-flexable strategies.


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2. STRATEGY
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You obviously need a strategy enable to play. I remember this one idiot who 
said, "Well, just try to make combos as you go along." So, other from the fact 
that you admitted you spent about 2 seconds on your folder, you are also 
unprepared for battle, and without thinking two moves ahead, you will suck. Of 
course, the remedy to this is said above, "+Has only a couple of different 
chips in their folders" The reason for this is that you can concentrate on a 
couple strategies, which automatically gives you experience, and a couple chips 
means you can discover every possibility between them.

A GOOD FOLDER:
+Has a pre-planned strategy.
+Strategy is flexable to many situations in battle.
+Can use the PERFECT AURA STRATEGY. (Doesn't matter what code LifeAura is in)

A BAD FOLDER:
-Doesn't have a strategy.
-Only willing to fight in one type of panel situation.
-Doesn't use PERFECT AURA STRATEGY.


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3. MAX ATTACK/MAX HEALTH
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This emphisizes the main idea of the folder, how much damage can you deal, and 
how much you can recover. Thankfully, there are no AntiReco chips in this game, 
so you can heal without worries. This kinda screws up the game balance though, 
since with an extra 3000 health (6000 with armor), there aren't too many 
chips/PAs that will deal 8000 damage, except for the ones that keep continuing 
doing damage. (Anubis and LockOn)

The MAX ATTACK relates to the maximum amount of damage you can deal on the 
opponent if every chip/PA hits.
The MAX HEALTH relates to the maximum amount of health you can recover yourself 
with. With so many recovering folders in my list, it's a good idea to hold a 
couple Recov300s around your folder.

A GOOD FOLDER:
+Has a good balance of ATTACK and HEALTH.

A BAD FOLDER:
-Lacks in either ATTACK or HEALTH.


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4. TEST OUT YOUR FOLDER!
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If you don't test out your folder against nearly all the situations there are 
in this game, then please, don't send it at all. And don't test against 
LifeVirus or Bass. They are computers and they have a set strategy, unlike 
NetBattles. Just because you can beat these guys or get through story mode with 
your folder, doesn't mean it's good. It means nothing to any good netbattler.


These are the fundamentals, of course, there are MANY MANY more things that 
make a good folder, such as how it's Busting Level is against Viruses and 
Navis, but this should get you going. For examples, why not look at the unique 
folders in this file?

Some very unique folders to me, are:

/C1. ArmyAreaLock (A Unicode)
Utilizes GeddonLock with a lethal, untouchable folder.

/C6. Gutsman's Gater (G Unicode)
Utilizes 500 DAMAGE PA with a mixture of 2 deadly pre-set strategies.

/C7. Zero's Shrine (L Unicode)
Utilizes Anubis, and attempts to AreaLock.

/C8. Rockman! Literally. (M Unicode)
Utilizes Cube Punching for MEGA Damage.

/C9. PerfectAura
The most extreme defense folder ever. Unfortuantly, there are no attack chips.


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B4. Chip Debate
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Chip Debate TOS:

1. LifeAura, undestructable?! (Perfect Aura)
2. FastGauge Vs. SlowGauge
3. Geddon2 Vs. Steal
4. Armours Vs. Armours
5. "Mine" Problems
6. Rocky! (Rock Punches)
7. Leaf Shield (LeafShld)
8. MuraMasa
9. "Bstr" Chips

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1. LifeAura, undestructable?! (Perfect Aura)
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LifeAura. You make me smile once I found out your secret. If you are positive 
that your opponent's chips have ran to 0. Go ahead, and activate it. You cannot 
lose. Why? BusterDamage can only inflict 80, not enough to penetrate the 100 it 
needs, if your opponent has no chips then *gasp*, HE CAN'T HARM YOU! Of course, 
when two people make this strategy, well, it's going to be an impossible match. 
Whoever has the most health, declair the winner, if they are even, then whoever 
can beat up who in real life will win, how about that?

BTW: I am not 100% sure if Anabus is able to PENETRATE the Aura like in the 
other games, probably not though.


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2. FastGauge Vs. SlowGauge
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You might be ROFL or LYAO at this debate. Keep in mind SlowGauge is nothing 
that bad.

FastGauge Codes: ACELN
SlowGauge Codes: HKNOQ

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FastGauge Pros:
+Cuts FullGauge time in half (4 seconds)
+Remedies SlowGauge (for minor to major reasons)
+ACEL codes are very useful.
+Good for killing the wait time in Virus Busting/Navi Busting
+Lasts entire battle (unless a SlowGauge is played)

FastGauge Cons:
-If opponent doesn't use SlowGauge to his benefit, then aren't you getting the 
chips at the same time anyway with no added benefits to either player?
-If both opponents use FastGauge, then what the hell is the benefit of that?
-It would've been nice to put this in B code, would really help Zero's B 
Unicode folder out.

SlowGauge Pros:
+Doubles FullGauge wait time!!! (16 seconds)
+Remedies FastGauge (in case you don't enjoy having faster chip gaining powers)
+HKNQ code with this is useful. (HKN is explained below)
+Maximizes Aura/Popup usage.
+Lasts entire battle (unless a FastGauge is played)

SlowGauge Cons:
-Why the hell would you use this in a Virus/Navi Busting Battle?
-Need full benefit of 16 seconds enable for Aura usage to work well.
-Would've been nice to put in A code for my A Unicode folder.
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So why the hell am I comparing SlowGauge to FastGauge? Well, first guess would 
be to remedy FastGauge... Well, that sucks, you're going to get the chips at 
the SAME TIME ANYWAY!!! So what made me spot out SlowGauge? It's because of the 
AURA usage. Yeah, I know, I hate Auras because of their weak power compared to 
MMBN2/MMBN3, but think about this, remember the BUSTER cannot take down a 
LifeAura, so let's say you activate a SlowGauge at the BEGINNING of the match, 
well, first your opponent would probably think you're an idiot or you read this 
guide, so either you activate a PopUp immediately (this will alert the foe 
though) or you wait until your opponent deals out all his chips for that turn 
(which takes about 2-10 seconds, hopefully) for the rest of the time, you can 
either activate LifeAura or PopUp and enjoy a 6-14 second type of freedom from 
any Buster Damage or if your opponent's kinda weak in the chips (for LifeAura), 
be immune to most of his chips. HK are the 2 matching codes for LifeAura and 
HKN are the 3 matching codes for PopUp. Pretty cool, huh? Of course, if you are 
AreaLocked at all, your lack of movement would probably suck, huh?

But there is ONE thing that can help you out alot here. If you can keep alive 
the entire match and get to the point where your opponent just runs out of 
chips, this is where it shines right here. You WILL defeat your enemy with no 
doubt if you use a LifeAura with no chips left in your opponent's pocket. 
Amazing, huh? I just thought of that now. (But if there are two opponents with 
no chips left but a LifeAura on their backs...)

BTW: I am not 100% sure if Anabus is able to PENETRATE the Aura like in the 
other games, probably not though.

FastGauge now, is for fast folders, but I haven't made any of them up yet in 
those codes. FastGauge also remedies SlowGauge.

WINNER: SlowGauge, barely because of the potential of Auras/PopUps. (BTW: 
"Bstr" chips basicly suck, except for MetGuard, so that's why I gave no 
mention)


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3. Geddon2 Vs. Steal
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Steal Codes: AELPS
Geddon2 Codes: ABEIK

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Geddon2 Pros:
+Immediate "Lock"
+15 second "Lock"
+Comes in A and B codes

Geddon2 Cons:
-15 seconds Vs. Infinite loses
-Also gives you the disablity of "Lock" yourself.
-Repair kills the AreaLock immediately.
-Steal kinda kills the AreaLock, only if the opponent is on front line.
---

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Steal Pros:
+Infinite "Lock" (As long as you stand in his back line)
+Comes in A and S codes
+Remedy of Steal is only a large amount of time or "Steal"ing his way back, 
using 3 chips to go back to normal, 6 chips to put you in an AreaLock.

Steal Cons:
-Can be TOTALLY prevented if enemy stands on front line, no matter how many 
times an enemy activates it.
-Needs 3 to AreaLock, assuming opponent doesn't activate it on you or finds out 
and stands on front line
-Cannot remedy Geddon2 unless standing on front line.
-Geddon2 right after a steal kills your plan anyways.
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Note: If you steal on an empty panel, it will automatically fill in as normal 
panels. The more you know.

Well, the major con with Geddon2 is that Repair will revive the enemy's panels, 
while you stick yourself in a "Lock"ed situation. The major con in Steal is 
that you can totally block it by sticking your body in front line and that it 
costs 3 times as much as Geddon2 to set it off. Geddon2 gives you 30 seconds of 
locking your enemy, but if you stand in your opponent's backline by stealing 
all their panels, they will never be revived as his, but unfortuantly there 
aren't too many chips that can hit opponents from all the way back there, and 
the opponent can lock them into position with Geddon2. Of course, Steal 
remedies Geddon2 while Geddon2 remedies Steal, but Steal needs you to be front 
line enable to remedy correctly.

WINNER: Geddon2, more possiblities and less weasling out of.

Many folder utilize Geddon2, including:
ArmyAreaLock

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4. Armours Vs. Armours
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There are 4 difference Armours in the game... They are:
Aqua Armor: 1/2 Damage (Except for Elec Chips)
Fire Armor: 1/2 Damage (Except for Aqua Chips)
Wood Armor: 1/2 Damage (Except for Fire Chips)
(Normal) Armor: Normal Damage

Obviously, the (Normal) Armor is the least helpful out of all of them, since it 
provides no benefits. The rest of the Armors provide 1/2 damage off unless you 
get hit by it's weakness... So basically, if you have all 4 of these, the best 
one to choose is the one that has the least used chip that penetraits the 
armor. 
In my folders here, I RARELY use Elemental Chips unless there is something 
special that 

Unfortuantly, there isn't an Elec Armor, if there was, that would be the #1 
choice, since there are barely any Wood Chips, and even less USEFUL Wood Chips.

My first choice would have to be Aqua Armor, even though it costs the most 
(30000z). The only chips that any very exp. player would choose would have to 
be 
Remobit1,2,3 and in some rare cases RingZap1,2,3 (which acts like Plasma in 
MMBN3). But that should only be used when you have the enemy trapped.

I find Wood Armor to be my 2nd choice, there are some more chips like RedWave 
and BodyBurn.

My last choice is Fire Armor, since there are ALOT of useful water chips, 
mostly 
the Wave and BigWave chips.

WINNER: Aqua Armor... Though the entire thing seems like luck...


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5. "Mine" Problems
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This is a short one. If you are put into Invincible Mode (take any type of 
damage at all or activate an Invis chip), you can run over Mines placed on the 
field and disarm them WITHOUT TAKING ANY DAMAGE!


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6. Rocky! (Rock Punches)
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If you take any type of punch chip (IcePunch, GutsPnch or BstrPnch) and you 
punch a cube of any kind (IceCube, RockCube), then instead of breaking open the 
cube, you will shove the cube forward, if you hit it with an IceCube it goes 
the entire area, if you hit a RockCube, it only goes one square ahead. If it 
hits an enemy, the rock will break, and you will do 200 damage to your 
opponent, pretty cool, eh?

Remember, IceCube goes the longer distance, but RockCube's chip puts 3 random 
RockCubes out on the field, which can potentially do 3 times more damage if you 
hit them all.

For a folder that utilizes this, look at the "Rockman! Literally." M unicode 
folder.


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7. Leaf Shield (LeafShld)
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Codes: CDFKQ

Is Leaf Shield:
Good or Bad?

Leaf Shield is a special healing chip, how it's used is when you activate it, a 
group of leaves surround you, and the NEXT time you get hit, instead of losing 
life, you gain that many health points instead. It's kinda like a reverse 
Muramasa.

You're probably thinking that that's probably the best chip in the game, or at 
least pretty close to one of the best... And during Virus/Navi Busting, it IS 
the best healing chip in the game, because the AI doesn't care what you have on 
(duh), it'll just keep attacking you. Unfortuantly, the ease of difficulty in 
this game rarely needs you to heal at all.

During NetBattles, though, it's a matter of how stupid your opponent is.

Anything can set Leaf Shield off, from 999 damage from Muramasa to a 1 damage 
Buster Shot. The problem with LeafShld is that it freezes time and displays 
LeafShld, so it lets the other user know that you have a Leaf Shield on. So, 
it's pretty much a lose situation, the opponent will shoot you once with a 
buster and at MAX do 5 damage, healing you 5 points. It sucks.

There are no folders that utilize this feature.

Virus Busting: Good.
Navi Busting: Good.
Net Battling: Stink.


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8. MuraMasa
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Codes: CEGJK

Is MuraMasa:
Good or Bad?

MuraMasa is a special attack chip, it has the range of a sword chip, only 
hitting the one square ahead of you. But, it's damage depends on how much 
damage you've taken already.

A simple equation for the simple minded: Start HP - Current HP = MuraMasa 
Damage

The potential damage for this chip is 999, if your MAX HP is 1000, but one 
buster shot will kill you, so using this chip takes some special timing, I 
prefer using it when you are at 250-400 health (from 1000 HP). That does 750-
600 damage, which is a helluva lot, more damage than any PA or chip. Remember 
that armour will half that damage, but you can carry up to 10 MuraMasas, so 
it's all good in that sense.

It does good in Net

Pros:
+MEGA Damage, potential of 999 damage in ONE hit.
+Most damage ever, and you can carry 10 of them, since it's not a Navi Chip.
+MuraMasa MAX utilizes this folder, and is my favorite folder of all.

Cons:
-It has the range of a normal sword.
-Don't expect ANYTHING near a good BL if you rely solely on MuraMasa for 
damage.
-You get it from S-Ranking ShadowMan. It takes hours just to see him once.
-You have to time your hits to make the MuraMasa effective, but you must keep 
enough health to stop yourself from getting deleted.

Virus Busting: Bad.
Navi Busting: Good for defeating the Navi, bad for a high Busting Level.
Net Battling: Good.

MuraMasa MAX (E Unicode Folder) utilizes this folder.


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9. "Bstr" Chips
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These chips are chips that turn your normal Mega-Buster into a different weapon 
for a full turn. 9/10 cases it will be much worst than the Mega-Buster.
These chips are...
BstrGard (MetGuard)
BstrBomb (MiniBomb)
BstrSwrd (Sword)
BstrPnch (GutPunch)

Unless, you are playing someone who has like 10 Recov10 chips in their folder, 
the damage/range of these weapons suck. Even if you Area/Geddon Lock someone, 
after you hit someone, you have to wait 1-2 seconds enable for the enemy to get 
attacked again, and it takes 8 seconds for a FullGauge. Go figure.

To increase this time, use a SlowGauge, for up to 16 seconds of Bstr Chips.

The only time I would find any of these chips useful is:
BstrGard, you can randomly fire it and hopefully you can get lucky and block an 
attack the enemy puts up. No folders of mine utilize this.
BstrPnch, it's good for punching blocks. In fact, the "Rockman! Literally." M 
Unicode folder utilizes this, and ends up doing some hefty damage.

But... There is a use for all these chips. BUSTER NETBATTLING! If you have any 
friends (hah), then try to set up a BstrChip only game, those can actually be 
alot of fun, there's nothing more satisfing than throwing 1000 MiniBombs at one 
time, but make sure you put SlowGauge on so you don't end up losing all your 
chips in the end.

Other from that... Those chips are only good for Game Design, if you have 
another use for these chips, then please e-mail/IM me those uses and I'll 
consider putting them here!

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B5. Extra Game Challenges FAQ
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TABLE OF CONTENTS:

I. Introduction
II. Locations of the V3 Navis...
The Challenges:
1. No-Chip Challenge
2. Bstr-Chip Challenge
3. IronBody Breach Challenge
4. Survival Challege
III. Extra Game Tips

===============
I. Introduction
===============

Bored'd of this game? I don't blame you, we've got MMBN2, MMBN3, MMBN4 and soon 
MMBN5 and MMBN:DS. But, let's say you are a poor unfortuanate who only has the 
first installment of this series, and you've collected every PowerUP, every 
HPMemory, recieved all 176 chips, completed all trades, built all the folders 
listed here (a must!) and you think you are finally done with the game... Well, 
you are. But, there are a couple things you can do to challenge yourself, and 
that's why I'm here to help inspire your challenges!

If you have actually completed a challenge, please E-Mail me the (game) time it 
took you to finish, and as long as it's not a ridiculously quick time (I beat 
LifeVirus using only my Buster in 30 seconds!), I'll post it under the 
challenges with your name on it... But, I don't expect any E-Mails because I 
think you are the 2nd person to ever look at this guide. Screw it.


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II. Locations of the Enemies...
===============================

In case you forgot, here's a quick list so you don't have to scurry around.
MOST CHALLENGES INCLUDE FIGHTING THE 3RD VERSION OF A NAVI.

NAVIS:

Bass: Randomly found in Internet Area 16.
BombMan: Randomly found in Internet Area 11.
ColorMan: Randomly found in Internet Area 9.
ElecMan: Randomly found in Internet Area 6.
FireMan: Randomly found in Internet Area 1.
GutsMan: Talk to Dex in WWW Base.
IceMan: Talk to Dr. Froid in WWW Base.
Life Virus: Fought at the end of WWW Base.
MagicMan: Randomly found in Internet Area 14.
NumberMan: Talk to Higsby in WWW Base.
PharoahMan: Randomly found in Internet Area 12. 
ProtoMan: Talk to Chaud in ACDC Town.
ShadowMan: Randomly found in Internet Area 15.
SharkMan: Talk to Masa in GovnComplex.
Skullman: Talk to Miyu in DenTown, Block 2 in her shop.
Stoneman: Randomly found in Internet Area 3.
Woodman: Talk to Sal in GovnComplex.
---

VIRUSES:
GaiaV3 (Challenge 4): Randomly found in Internet Area 16
---

==============
THE CHALLENGES
==============

====================
1. No-Chip Challenge
====================

Quite simple, you may only use your Mega-Buster in V3 Navi Battles. You cannot 
use any "Bstr" chips, of course, you can use PowerUPs and HPMemories, BUT YOU 
MAY NOT USE ANY ELEMENT ARMOURS (WoodArmor/AquaArmor/HeatArmor).

After you delete the V3 Navi, the Busting Level TIME is your Time Trial score. 
Try to beat my records...
(NOTE: The Life Virus and Bass puts his LifeAura down during their actual 
attacks, so it is possible to beat him w/ only your Mega-Buster.)
(NOTE2: ACK. Anyone who can beat Bass is truly a great player.)
(NOTE3: The Life Virus's time must be timed with a stopwatch, the game doesn't 
take the time.)
(NOTE4: For all my records, to make it fair, I put a (#) after my name, telling 
you how many tries it took for me to get that time.)

Time Trial Records (All V3):

Bass:
1. Geoff Mendicino (150th Try): 0:52:71
2. Geoff Mendicino (1): Deleted. Bass had alot of Health Left.

BombMan:

ColorMan:

ElecMan:

FireMan:

GutsMan:
1. Geoff Mendicino (1): 0:34:81

IceMan:
1. Geoff Mendicino (2): 0:37:59
2. Geoff Mendicino (1): 0:53:28

Life Virus:
1. Geoff Mendicino (1): 1:45:00

MagicMan:

NumberMan:
1. Geoff Mendicino (2): 0:31:24
2. Geoff Mendicino (1): 0:34:24

PharoahMan:
1. Geoff Mendicino (2): 0:32:66
2. Geoff Mendicino (1): 0:50:98

ProtoMan:
1. Geoff Mendicino (2): 0:58:59
2. Geoff Mendicino (1): 0:59:18

ShadowMan:


SharkMan:
1. Geoff Mendicino (1): 1:18:58

SkullMan:
1. Geoff Mendicino (1): 0:40:93

StoneMan:

WoodMan:
1. Geoff Mendicino (1): 0:29:36


======================
2. Bstr-Chip Challenge
======================

Similar to the "No-Chip Challenge", you may only use "Bstr" chips to defeat the 
V3 Navis, you may not use your Mega-Buster. Of course, you can use HPMemories 
but YOU MAY NOT USE ANY ELEMENT ARMOURS (WoodArmor/AquaArmor/HeatArmor). (You 
can have PowerUPs but they are useless since you can't use your Mega-Buster.)

Your folder can consist of non-Bstr Chips, but you may not use them.
Bstr Chips include: BstrGard, BstrBomb, BstrSwrd, BstrPnch.

After you delete the V3 Navi, the Busting Level TIME is your Time Trial score. 
Try to beat my records...
(NOTE: The Life Virus and Bass puts his LifeAura down during their actual 
attacks, so it is possible to beat him w/ only Bstr Chips.
(NOTE2: ACK. Anyone who can beat Bass is truly a great player.)
(NOTE3: The Life Virus's time must be timed with a stopwatch, the game doesn't 
take the time.)
(NOTE4: For all my records, to make it fair, I put a (#) after my name, telling 
you how many tries it took for me to get that time.)


Time Trial Records (All V3):

Bass:
(I'm not even gonna try...)

BombMan:

ColorMan:

ElecMan:

FireMan:

GutsMan:
1. Geoff Mendicino (1): 1:01:51

IceMan:
1. Geoff Mendicino (1): 0:08:23

Life Virus:

MagicMan:

NumberMan:
1. Geoff Mendicino (1): 0:53:54

PharoahMan:

ProtoMan:
1. Geoff Mendicino (1): 1:12:66

ShadowMan:

SharkMan:
1. Geoff Mendicino (2): 0:32:24
2. Geoff Mendicino (1): Deleted.

SkullMan:
1. Geoff Mendicino (1): 0:11:44

StoneMan:

Woodman:
1. Geoff Mendicino (1): 0:08:53
2. Geoff Mendicino (2): 0:13:53
3. Geoff Mendicino (3): 0:14:76


==================
3. IronBody Breach Challenge 
==================

This isn't a very long/intresting challenge, but here you go.

The challenge is to go into Internet Area 16 and run around until you meet up 
with TWO GaiaV3, the ones with the IronBody and Hammer. To make sure you got 
the right one, the battle screen should start like this on the enemy's side...

[ ][ ][G]
[ ][ ][ ]
[ ][G][ ]

The challenge is to ONLY USE YOUR MEGA-BUSTER and you may not use ANY ELEMENTAL 
ARMOURS (WoodArmor/AquaArmor/HeatArmor) to defeat these viruses, the catch 
is...

YOU MAY NOT ATTACK THEM WITHOUT THEIR IRONBODY, that means when the viruses 
reach the front line, a moment later, they will change back into their normal 
orangeish form, if you hit them ONCE without their IronBody, you will 
automatically be disqualified.

The last thing is that you may not press L or R to load up the Custom screen 
and you may not press the Start button at all during the match. Doing so, will 
disqualify you, again. The point of this is that you don't get time to rest 
your fingers, because if you press too quickly, they'll start getting tired, so 
pace is also a good thing in this game.

Both Gaias have 300 HP, meaning that you'll have to press the B button 600 
times. Each hit will cost you 400 HP, try not to get hurt...
Good Luck.


Time Trial Records:
1. Geoff Mendicino (3): 4:58:24
2. Geoff Mendicino (1): Deleted
3. Geoff Mendicino (2): Disqualified 
4.
5.


=====================
4. Survival Challenge
=====================

This is kinda like a challenge I've faced in BountyHunterSAx's MMBN3 
Tournament, except we aren't against Alpha...

This challenge is also simple. It shows how evasive and swift you are.

Your challenge is to see how long you can evade an opponent's Navi Attacks for 
as long as you can survive.

YOU MAY NOT USE ANY:
-Elemental Armours (WoodArmor/AquaArmor/HeatArmor)
-Chips (ANY KIND)

What you do is you get a stopwatch and get in a V3 Navi NetBattle, as soon as 
you press the OK button in the Custom Screen (remember, no chips!), start the 
stopwatch. You may not press L or R at all to load up the Custom Screen and you 
cannot press the Start button, just so you can't cheat using a StopWatch and so 
you don't get a rest from evading your opponent's attacks.

If you manage to defeat your opponent using your Mega-Buster, then you get a 
bonus 30 seconds for survival!
(If you are e-mailing me, please give yourself the bonus SEPERATELY and tell me 
if you defeated your opponent or not.)

Not all the Navis are available, since their attacks are easy to avoid. A list 
of acceptable Navis are below...


Time Trial Records (All V3):

Bass:
1. Geoff Mendicino (5): 01:15:00
2. Geoff Mendicino (2): 00:45:00
3. Geoff Mendicino (1): 00:35:00

Life Virus:


Woodman:
1. Geoff Mendicino (1): 3:51:31 + Bonus = 4:21:31


==================
III. Extra Game Tips 
==================

Are you amazed from my 1337 Navi Busting skills? (I know you are! ^_^) Here's a 
couple tips that'll help you get best results! 
(I'm making a Navi Busting FAQ soon, don't miss it!)

Table Of Contents:
a. Non-Flinching Navis
b. SharkMan
c. Bass



======================
a. Non-Flinching Navis
======================

There are a couple of Navis that DO NOT FLINCH, meaning after you hit them with 
a flinch attack (like a powered up Mega-Buster or a Sword), they do not
blink and you can hit them immediately, and they will still get hurt.

These Navis are...
1. BombMan (not 100% sure)
2. ColorMan (not 100% sure)
3. IceMan
4. Life Virus (not 100% sure)
5. MagicMan
6. SharkMan
7. SkullMan
8. StoneMan
9. WoodMan

If anyone is sure that a Navi flinches or not, please e-mail me, it'll be 
greatly appreciated with your credit on it. (Whoo... Big credit.)
---


=====================
b. Sharkman Strategy
=====================

SharkMan is a pretty hard Navi, even with the right armour on, he still does 
pack a little bit more damage than the rest of the Navis (except Bass), if you 
get hit too much, you'll get deleted just like I did the first time I played 
him with the Bstr-Only challenge. Here's a couple tips on avoiding/countering 
his attacks...

1. The first 2 seconds of the match, all the SharkMan fins are invincible, so 
even if you hit it, it'll still bounce off his fin.
2. At the beginning of the match, SharkMan is ALWAYS the 2nd fin.
3. If you are correctly aligned with a fin, it will charge at you like a 
DashAtk Bird (except faster). It will hit you for 120 HP.
4. As soon as you hit the actual SharkMan, the damage hit GFX will show and he 
will continue moving until he goes to the very top or bottom of the column, and 
then he will stop, peek his head out of the panel/water with his HP shown (you 
can still attack him). A second later, an AquaTower will appear, starting on 
your panel and it'll try to hit you. If the AquaTower hits you, you'll lose 80 
HP.

Remember, practice avoiding his hits before you start to try to beat him. 
You'll get hit often and flinch, if you aren't careful.

---


==================
c. Bass Strategy
==================

Bass is insanely hard to BEAT using only a Buster or using only Bstr-Chips. If 
you don't agree, then you didn't play Bass. First of all, you gotta wait until 
he takes down his Aura, while he is free to align himself to hit you with a 200 
HP projectile energy ball. You cannot break the 100 Aura with only a Buster or 
using Bstr-Chips.

Then, when he finally does a fist-pump, he'll be standing on the back column, 
as he takes off his Aura to massacre your sorry ass.

As soon as he does a fist-pump, he launches 1 of 3 INSANE rapid attacks, each 
of them basically removing a limb from poor Mega.

\\\
Blue Fist-Pump (Easiest Avoid Attack): Bass sticks out his hands, and a blue 
energy ball leaks into your panels, and follows a pattern similar to this...
\\\

(X means he doesn't hit there)
[8][3][2]
[7][4][1]
[6][5][X]

Then...

[X][1][6]
[X][2][5]
[X][3][4]

Then...

[6][1][X]
[5][2][X]
[4][3][X]

And repeats...

[X][1][6]
[X][2][5]
[X][3][4]

Continued...

[6][1][X]
[5][2][X]
[4][3][X]

And his reign ends there. It might seem easy to avoid, but it goes pretty damn 
fast and follows a different pattern from the LockOn's virus pattern. If you 
get hit, you lose 300 HP. That's about 1/3rd of your full MAX life, Bass might 
as well rip off your arm and stomp on it.

After the blue energy ball is gone, he'll give you 2 seconds before he puts his 
Aura back on.

My strategy, is to practice avoiding this attack, by learning the pattern and 
playing against him. At the beginning of his attack, stand at his bald point 
(the X in the first diagram) and launch the attacks until the ball gets close, 
try to get into an other bald spot and keep laying out the attacks, don't stay 
there too long, a couple seconds and Bass eats you. Nothing else you can do, I 
would rather avoid his attacks than risking getting hit from playing 
aggressively.


\\\
Purple Fist-Pump (HARDEST Avoid Attack): Bass gives you about 1/2 a second to 
bow down before him, before he turns your area into a Energy-Mine Field.
\\\

He will stick his arms out and rapidly make from 3 to 7 yellow, random, energy-
mines that popup immediately, giving you about a second to react to move out of 
the way.

After 4 waves, he'll start to go faster, giving you about 1/2 a second to react 
and move out of the way.

After 8 waves, he'll go insanely fast, and give you about 1/4th of a second to 
react and move out of the way.

He'll quit after 12 waves, and gives you 2 seconds before he puts up his Aura 
again.

EVERY ENERGY-MINE you touch will damage you for 300 HP, another huge chunk of 
life down the drain.

You have the potential of getting hit 6 times, doing 1800 damage to you. That's 
a little bit more than enough to kill you.


\\\
Yellow Fist-Pump (Semi-HARD Avoid Attack): Ahh... The famous Bass energy wave. 
Sucks to be Mega.
\\\

He will stick his arms out and coming out of his side of the battlefield, comes 
the EXTREMELY fast, random green energy balls, and there are a helluva lot of 
these green energy balls.

All I can recommend is for you to stand in the back row, and DO NOT attempt to 
attack Bass AT ALL, just do your very damn best to avoid all the energy balls. 
They come from the right side of the screen until they fall off of the left 
side of the screen, and it takes about 1/2 a second to cross over, just to give 
you a picture of the intensity of this move.

I don't know how long it lasts, but including the flinch-invincibility you get 
when you are hit by an energy ball, you can get potentially get hit 3 times, 
and each hit gets 300 HP off your life. If you are the unlucky one, you'll get 
hit for 900 HP, leaving you 100 HP. Ouch.


So...
After all that, there is the entire fighting pattern of Bass, I might as well 
make a guide of it, hah. My suggestion, practice avoiding his attacks at first, 
and then try slipping in a couple of attacks until you get good enough to do a 
decent amount of damage between each wave.

Good Luck. You'll need it.
---



=/=\=/=\=/=\=/=\=
C. Folders
=/=\=/=\=/=\=/=\=
Note: In Alpha-Order


=/=\=/=\=/=\=/=\=
C1. ArmyAreaLock
=/=\=/=\=/=\=/=\=

A - Unicode Folder

Recov300 - 9X
Geddon2 - 6X
TimeBomb3 - 7X
Lockon3 - 7X
LifeAura - 1X

Instruction Manuel:
How this works is pretty simple. First turn, pick up an attack chip (most 
preferably Timebomb3) and Geddon2, the 
rest fill up with more attack chips (Lockon3).

-
If you have a TimeBomb3, activate it as soon as the match begins and move away 
from the opponent (row-wise) but 
MAKE sure you are one square away from the bomb so if you have Lockon3, you can 
attack him with that on his own panels.

If you have Lockon3, move away from the opponent (row-wise) and activate it on 
enemy's terrain.
-

Activate Geddon2, it will last for 15 seconds (about two turns). And let the 
damage begin.

For the rest of the chips, after your attack chip has been destroyed, go ahead 
and place another one, piss him 
off.

Recov300 will keep your life up, since this isn't the quickest killing deck 
you can have. I don't recommend 
replacing Recov300 chips with Dropdown A, because Recov gets your health up, 
Dropdown protects your health, for 8 seconds.

The LifeAura is to utilize PerfectAura, which means for non-FAQ readers:
LifeAura is for when your opponent loses all his chips. Read the chip debate 
guide for a better explanation.

The reason why I used Geddon2 over Stealing an area, is because when you steal 
an area, you can block it with your body. It sucks since your opponent can stay 
there as long as he likes, as long as he's getting the message that you are 
trying to AreaLock him.

Pros:
+3000 more potential health, 6000 if your enemy cannot penetrate your armor.
+Many chips (and Buster) cannot even touch this folder, if there is a row 
difference and no panels between you and 
the enemy, only hit all PAs like x2Hero.
+LifeAura penetrate with TimeBomb3.
+Sword Unicode Folder is rendered dead to this folder, x2Hero is only thing 
that can hit you, which can be healed 
all in one with Recov300.
+All chips can be recieved throughout the the chip trader, might take you a 
while, but I found all of them in 
there.
+LifeAura Unbeatable Trick Available.

Cons:
-Repair will wreck you, unless you have another Geddon2, but who the heck's 
heard of this type of folder before? 
And who the heck uses Repair anyways?
-If you are SUPER SLOW, Steal will wreck you, of course, you should always use 
your body to stop Steal from taking 
over your panels.
-Invis3 causes a problem, that's where Recov300 shines
-Horrible Virus Buster in the deep internet areas.
-Takes a while to kill the enemy.

MAX DAMAGE: 1120+???? (LockOn3 does from 200 damage to Infinite, depending on 
when it gets destroyed.) 
MAX HEALTH: 2700 (5400)

OVERALL:
This folder is very creative, and might be the new HeavyWeight Netbattle 
Champion! Good footwork and some smarts 
will combo and love you.

VB Level: 1
NB Level: 6
NBB Level: S
EB Level: 4


=/=\=/=\=/=\=/=\=
C2. Vampire Kiss
=/=\=/=\=/=\=/=\=

A - Unicode Folder

Drain1 - 7X 350
Drain2 - 7X 490
Drain3 - 8X 720
Wave - 7X 560
LifeAura - 1X
(Replacement: Drain1,2,3 and Wave with a couple Recov300 chips, but STRONGLY 
not 
recommended)

(A little noter on Drain chips:
It freezes time and MegaMan dashes forward and does the amount of damage on the 
chip to whatever enemy/enemies you hit, and it heals you by the damage you 
deal. 
Hell, that's a pretty damn good combo!)

This utilizes the A code P.A:
Blood Drain
Which inspired the name, "Vampire Kiss". Isn't that wonderful.
ANYWAY... The PA combo is Drain1, Drain2, Drain3 and Wave, which creates an 
unescapable 3 line, 200 damage wave, which also heals you by 200 health (100 if 
enemy is wearing armor)!

The LifeAura is to utilize PerfectAura, which means for non-FAQ readers:
LifeAura is for when your opponent loses all his chips. Read the chip debate 
guide for a better explanation.

Well, now that everything is explained, this folder is pretty much self-
explainable. Here's the pointers:
1. When the match begins, use as many Drain chips (NOT THE PA) you need for you 
to keep your health at MAX, but make sure you don't miss ANY DRAIN. If you 
start 
missing Drains because your opponent is finding out what's up, then start using 
either the PA or if your health is high enough, use a couple Wave then go back 
to Drain chips.
2. Don't use Wave at all until you need it for your PA
3. If the opponent gets you in an AreaLock, either GeddonLock or StealLock, 
start using the PA until you get out of it.
4. Once your opponent runs out of chips (or at least when you think he's out), 
use the LifeAura for the PerfectAura Strategy!

Pros:
+BEAUTIFUL Attack+Defense Combo all in ONE CHIP, and it heals ALOT too!
+PerfectAura works great here!
+Very simple to use folder.
+Still able to do MASSIVE damage even in an AreaLock!

Cons:
-MAX Damage is actually VERY low.
-Still, 1500 health is great, but nothing compared to 3000, but can be 
readjusted with a couple Recov300 chips, but you wouldn't want to do that AT 
ALL!
-The huge problem with this folder is MAX damage, it only makes 70 more damage 
over 1000 with armor.
-Unless you can pull a PA off the first turn, you won't be able to S rank many 
Viruses.
-Only the PA can destroy a LifeAura.

MAX DAMAGE: 2120 (1070) Can actually be more if Drain hits 2 or more opponents 
at the same time.
MAX HEALTH: 1560 (3120) Can actually be more if Drain hits 2 or more opponents 
at the same time.

OVERALL:
Awesome folder, the Drain really pulls off a good combo within itself, you just 
need to make your shots worthy, because your MAX damage you can do from this is 
very low, and you will probably have to rely on good alignment skills enable to 
win this match. If your opponent uses Recov300, you are kinda screwed here, it 
will take A HELLUVA LOT of good BusterShots enable to put those Recov300 chips 
back down, if your opponent has 10 Recov300, you are screwed, period. Unless 
your opponent really has to suck enable to not kill you with an extra 3000/6000 
health. This should only be used in NetBattling, but it's alright for Virus 
NetBattling as long as you can get a PA off your first turn. If you don't, just 
ADD until you get the PA. This folder is pretty easy to build, except for the 
LifeAura, which is the last chip of the game you will get.

VB Level: 8
NB Level: 9
NBB Level: 7
EB Level: 7


=/=\=/=\=/=\=/=\=
C3. Zero's Resurrection
=/=\=/=\=/=\=/=\=

B - Unicode Folder

ORIGINAL CREATOR IS ZERO.EXE FROM THE FORUMS! GO SAY HI TO HIM FOR ME.

ProtoMn3 - 5X
Invis3 - 4X
FghtSwrd - 6X
KngtSwrd - 7X
HeroSwrd - 7X
LifeAura A - 1X

Instruction Manuel:
Pretty much straight forward, except for one thing...
If you mix FighterSword/KnightSword/HeroSword/ProtoMn3 all in one, you will 
form the very powerful PA, 2xHero! 
This actually loses power within all 4 chips. 580 Vs. 400 but you guarantee a 
hit unless the enemy is under any 
type of protection.

Since these swords are very risky unless the enemy is under some type of hold, 
I would just go for the PA, and if 
I don't get the PA combo, just press the ADD button.

This is the ideal chip combo you should look for...

2xHero + Dropdown. After you do 2xHero, you can just activate Invis3, which 
will protect you from any attack for 
quite a time.

If you actually do use the swords, get on the front row to guarantee a hit.

Pros:
+Very effective Virus Buster.
+A very powerful folder, filled with brute slicing power.
+If you can get the ideal chip combo, you'll get alot of guaranteed 
efficentcy.
+Aura Breaker!
+Very simplistic folder.
+400 damage PA, impossible to miss!
+LifeAura Unbreakable!

Cons:
-1 Steal throws all your Swords off balance, even if you block with your body, 
you will not be able to stop him 
from hiding. PA time!
-Only straight hitting, with the exception of Protomn3
-Aura Breaker?! Not sweet if you waste a PA on breaking a LifeAura.
-Extremely Hard to build. Impossible if you are the only one with this game 
w/o a Game Enhancer.

MAX DAMAGE: 3950 (1975)
MAX HEALTH: 0 (0)

OVERALL:
If you can beat him down with brute force, this is absolutely wonderful. If 
your opponent is smart, well, 
hopefully you are. Can't say much except for kill him as soon as you can. A 
great all around folder though, I kill 
Viruses and NetNavis with it, NetBattling it great too, but there are others I 
would prefer over though.

VB Level: S
NB Level: S
NBB Level: 9
EB Level: 1


=/=\=/=\=/=\=/=\=
C4. Stones N Stomps
=/=\=/=\=/=\=/=\=

C - Unicode Folder

Gaia1 - 5X
Gaia2 - 5X
Gaia3 - 5X
Quake3 - 5X
IronBody - 5X
Recov300 - 5X

The PA you are looking for is always going to be "Heavy Stomp". It does 400 
damage, unavoidable, kinda like 
2xHero. The combo for it is Gaia1/Gaia2/Gaia3/Quake3. Now, the chances of you 
pulling all four in five slots are 
very slim to none, that's why you have IronBody to piss your opponent off, by 
taking HALF damage every attack you 
take. The problem though, is when you use IronBody, you cannot move, but when 
you are only looking out for the PA 
only, it really doesn't matter if you take 15-30 damage each turn. Keep 
pressing the ADD button until you get the 
PA, activate it, make sure your opponent is visible, and pound him for 200/400 
damage, depends if he's on that 
armor or not. Wash and repeat!

About the Recov300, it might be nice to have a couple in, just in case you 
didn't first pull that IronBody you 
wanted, and you got AreaLocked to death or something.

Pros:
+Very defensive. No doubt about that.
+Good PA, hits everywhere and is awesome for Virus Busting
+If you cannot pull off a PA, Gaia is no doubt an incredible chip to hurt 
with.
+Only 6 chips, nothing complicated at all.
+Fairly easy to build, just hope you get alot of C chips...
+All attack chips are LifeAura Breakers!
+30 seconds of Iron * 10 chips of Iron = 300 seconds/5 minutes of Iron
+300 times 5 is 1500. Put that in Health Points.

Cons:
-If you do the MAX amount of PAs you can deliver, the max damage you can give 
is 1000/2000 (armor or not). This is 
nowhere near enough damage to take care of someone with a good folder... *hint 
hint: RECOV CHIPS*
-Very cheap in a NetBattling Match, but can be countered by a certain folder I 
love very much... *hint hint: A 
Unicode*
-Imagine 2 people with this folder fighting each other. Think about IronBody's 
love of defense mixed with 
Recov300. Think of the wasted years.

MAX DAMAGE: 2700 (1450)
MAX HEALTH: 1500 (3000)

OVERALL:
Quite a fine folder, if your opponent forgets to fill himself in with Recovery 
chips. That damage is nothing to 
overlook in Virus Busting though. NetBattling again, very cheap, but I 
wouldn't ever doubt using this in a match, 
unless I was playing against my A Unicode folder...

VB Level: S
NB Level: 8
NBB Level: S
EB Level: 5


=/=\=/=\=/=\=/=\=
C5. Muramasa MAX
=/=\=/=\=/=\=/=\=

E - Unicode Folder

Muramasa - 10X
Geddon2 - 7X
Steal - 8X
Recov300 - 5X


HAH. I've really revolutionized cheap in this one!

I'll explain this simple strategy quickly.

What you do at the beginning of the match is try to get as much as this chip 
combo... But if you don't get enough Steal Chips, you should just fill it up 
with Geddon2, even though you will not be using Geddon2 again. (Unless enemy 
uses Repair)

Geddon2/Steal/Steal/Steal/Steal
(Getting 2 Steals are good enough, and there are 8 in the pile)

Then, when the match starts, GO TO THE FRONT LINE ASAP. Activate Geddon2, this 
will automatically GeddonLock the opponent. Then, activate all your Steals at 
the same time. If you use Steal on a missing panel, it will come back, in your 
favor. By this time, the opponent should be right in front of one of YOUR 
PANELS. Guess what time it is... It's time for you to get BLOWN!

Why? Because Muramasa does damage to your opponent by how much opponent you 
have already taken, so if you are the first one to attack in the match, with 
Muramasa, then you just did a whopping 0 damage to your opponent, tax not 
included.

So, unless your opponent has successfully done 2000 damage to you (impossible) 
within the 8 seconds it takes to refill a gauge, you should of had taken a 
hefty amount of damage.

Next turn, try your best to get this chip combo... If you don't get enough 
MuraMasa chips, fill it up with anything else you have.

Muramasa/Muramasa/Muramasa/Muramasa/Recov300
(Getting 2 Muramasa is just fine, and if you don't get the Recov300, you should 
have one last turn to get it before you are deleted.)

After that, once you've taken enough damage, hit the opponent with a Muramasa, 
it hurts. Badly. It's best to activate when you are around 250-400 health. 
Anything lower than that risks you getting killed and anything higher than that 
wastes power.

But since we are probably far enough in the game to use ARMOURS, the damage 
will only do half of the damage you've already taken.

If the opponent isn't dead by then, then use the Recov300, take some more 
damage, and when the custom screen comes again, the Geddon2 is probably gone by 
now, so you have to use another one.

And voila, the most lethal combo (MAX DAMAGE: 9990) I've thought up of, it's 
even better than the A - Unicode Folder, since it can be countered with ease.

Pros:
+The MAX DAMAGE is insane, ranking in at 9990 potential damage. Even if you 
carry 10 Recov300s, you cannot counter the insanity.
+Nearly 100% fail-proof plan. The enemy HAS to attack you.
+The MAX HEALTH (even though it's high) doesn't matter, at all! You thrive off 
your own pain!
+The best damn folder I've ever thought up of.
+Death Counters every folder in this list, including ArmyAreaLock, A 
Unicode Folder.
+The ENEMIES MAX HEALTH doesn't even matter, too! Because if you have enough 
MuraMasas and enough damage to yourself, the opponent will not carry Recov300 
if the opponent is unharmed! It takes 2 to 4 hits MAX enable to destroy an 
opponent.
Cons:
-In some cases, Steal will counter this folder, if you aren't in front of the 
opponent already.
-If the opponent activates Geddon2 first, before you can move up front, you are 
SCREWED for 15 seconds. But after 15 seconds, you will be able to move up at 
ease and you will still probably win.
-Two people using this folder would just be no fun.
-Any type of object or block in the way will counter Steal, if the opponent 
puts it in the first row and moves to the back.
-If the opponent moves NON-AJACENT to you, and you are too much of an idiot to 
activate Geddon2, then you can't hit the opponent, serves you right, idiot.
-Repair can serve as a problem, but you've got enough Geddon2 and Steal to put 
the opponent up immediately.

Perplexing:
?Wouldn't you think it would be wierd in a match if someone wasn't attacking 
the opponent, even when he's right in front of it? Not like the opponent can do 
much about you not attacking, anyways.

(Note about Cons: The chances of any of these happening are SLIM to NONE, but 
you've always gotta look both ways before you make a folder.)

MAX DAMAGE: 9990 (4555)
MAX HEALTH: 1500 (3000)

OVERALL: Beat this folder, I dare you.

"No matter how feriocious your attacks may be, my pain will be your suffering."

VB Level: 1
NB Level: S
NBB Level: S
EB Level: 1


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C6. Gutsman's Gater
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G - Unicode Folder

Gutsman3 - 5X
Dash - 5X
MetGuard - 5X
Recov300 - 5X
Remobit3 - 5X
Lockon2 - 5X


For those of you who do not know anything about MMBN2, Gater is the cheapest 
PA and basically ruins the game when 
there is a tournament full of Gater folders, why I call this Gutsman's Gater 
is well, this isn't a cheap PA at 
all, it's just the most powerful one that clocks in 500 damage! Only problem 
is you NEED to line up with your 
opponent, or else you risk wasting a great PA.

What the PA GutsShoot does is Gutsman appears from behind MegaMan, picks him 
up, and throws him right ahead, and 
since MegaMan's wearing a helmet, it does 500 damage, not bad, not bad at all.

With nothing very special of a selection in the G code family, you can still 
make good of your problems by 
supplying Recov300s to heal your wounds. 
Remember that Remobit3 is there to 
help you destroy the enemies' field, hopefully locking him down, you might 
want to protect that to an extent, 
also, in the middle of Remobiting, you can put your Lockon2 to damage the 
enemy while he is also running from a 
thunderbolt from above, nice combo actually, hard to evade it really.

Pros:
+500 damage PA, very nicely done.
+A well thought out strategy can make the PA very accurate and efficent.
+1500 potential extra health, nothing compared to the whopping 3000, but 
somewhat very helpful also.
+Only uses 15 of the 30 folder chips to make potential damage of 2500 (1250 if 
NetBattling)
+Remobit3+Lockon2 Combo = A lot of running/damage!
+Awesome NAVI killer.
+Good NetBattling Folder
+Extremly Easy Build

Cons:
-If there is no damage on the enemy's field, this can be very frustrating to 
pull off the PA.
-Not a good Virus Buster, the PA only hits one enemy, and usually there are 2-
3 viruses on the field.
-Remobit3 can get shot down quite quickly, protect it if it's worth it!

MAX DAMAGE: 2500+???? (LockOn2/Remobit3 does from 150 damage to Infinite, 
depending on when it gets destroyed.) 
MAX HEALTH: 1500 (3000)

OVERALL:
A good overall folder, good for just messing around, tinkering with, killing 
AI Navis just for fun, even pretty 
good at NetBattling, it has its highs and such. I actually wouldn't mind 
entering in a tournament with this 
folder, because 4 of those PAs will kill the 1000 health Navi! Also, it's very 
easy to build, any Gutsman will 
work for the PA, but the first 15 chips can be found in Internet Area 1. The 
rest are in the traders.

VB Level: 7
NB Level: S
NBB Level: 10
EB Level: 8


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C7. Wild Whirlwinds
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G - Unicode Folder

Typhoon - 5X
Huricane - 5X
Cyclone - 5X
Repair - 5X
Recov300 - 5X
HeroSwrd - 5X


It's a well rounded folder, methinks. It utilizes the PA: Desstorm, which 
includes:
Typhoon-Huricane-Cyclone-Repair
The PA hits ALL enemies on the grid for 200 damage, good for Virus Battling.

The wind chips are pretty nice damage-wise:
Typhoon does 30X3 damage: 90/45
Huricane does 30X5 damage: 150/75
Cyclone does 30X8 damage: 210/105

Only problem is hitting them needs precise aiming, it will ONLY hit two panels 
in front of you, and if you miss, you are well open for enemy fire in that 
short 
amount of time.

What really helps this folder is the Repair. You know how I'm all like "Oh, 
noone can beat my A-Unicode Folder", well, Repair is added in here as part of 
the PA AND it can restore Geddon2, pretty nice, huh? Since the A-Unicode folder 
says for you to move up to the front line, hitting the enemy with the Wind 
Chips 
are very easy, since he will probably be AreaLocked himself and you can just 
lay 
out the damage just like that. Great. Now I wish I didn't make up this folder, 
LOL. Remember to be scarce since Repair only comes 5 times in this folder, and 
increasing it will take away the defensive/offensive side.

HeroSwrd is for that extra damage, BUT it is the only LifeAura breaker other 
from the PA, so make sure you use those wisely.

Recov300 is for annoying the enemy with 1500 extra health, 3000 if your armor 
isn't penetrated.

Pros:
+Great Virus Buster, but you'll have to adjust the PA chips a bit enable to fit 
your liking.
+Wind chips do great amount of damage...
+Counters A-Unicode Folder... Just as long as you lay off the PA during 
NetBattling.
+Never go wrong with Recov300!

Cons:
-An opponent who stays in the backline is immune to all your Wind Chips
-Steal will screw all your offensive chips. Even a BodyStealBlock will not save 
you. Your Buster will do the talking for you.
-Using the PA during a NetBattle is ignorant... Just plain ignorant. It only 
does 100 damage against armor.
-Only straight hits, but you've got Repair, but... It won't save you from a 
Steal AreaLock.

MAX DAMAGE: 3250 (1725)
MAX HEALTH: 1500 (3000)

OVERALL:
It looks good, a good combo of Defense and Attack is always good, just that 
Steal and going to the backline will kill you in this folder. Steal doesn't 
come 
in G code though, so either you add it in there and put your fluidity to 0, or 
you ignore it and hopefully you don't run into an enemy like that. (Chances are 
that you won't but the good folders usually have some type of Panel Change) 
Great for Virus Killing though, I wouldn't doubt using this folder for that! 
It's actually pretty hard to build this folder, especially with the Repair G 
and 
the HeroSwrds, but if you put a little hope and some pixie dust, you'll be able 
to make an exact replica!

VB Level: S
NB Level: 7
NBB Level: 8
EB Level: 6


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C8. Zero's Shrine
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THIS FOLDER DOESN'T BELONG TO ME, THIS IS MY VERY GOOD FRIEND'S FOLDER: ZERO 
EXE
(Okay, I really don't know him but he's the only one who's actually helped me 
with this guide.)

L - Unicode Folder

FstGauge - 2X
Steal - 5X
Recov300 - 5X
Anubis - 8X
FghtSwrd - 10X

(Replacement: A couple FghtSwrd for BigWave)

Well, I'm not teh creator of this one, so what my strategy of this folder may 
be 
different from Zero's strat.
To simplify things:

FstGauge is there to speed up the screen, of course.
Steal is there to try to AreaLock the enemy.
Recov300 gives you an extra 1500 life, 3000 if armor is not penetrated.
Anubis is probably the main killer in this folder, lay it down and you'll take 
4 
damage per second. Quite lethal if the enemy is unable to touch it.
FghtSwrd is the backup plan, just in case the Anubis isn't working that well, 
or, as a better solution, you double up Anubis+FghtSwrd for 4damage/sec + 
100/50 
damage. Not bad!

So the combo I see here is to try to keep putting Anubis on the field and 
everytime it gets destroyed, since FstGauge should be activated, you place down 
another Anubis everytime, the FghtSwrd does extra damage and for some stupid 
enemies, it will make the enemy go back, which hopefully you have a Steal to 
put 
the enemy in a corner.

My small adjustment would be to replace some of the FghtSwrd chips with 
BigWave, 
because BigWave hits all enemies with great range, for more damage, unless 
there 
is an obstacle in the way or if the wave runs over a gone panel.

Pros:
+First folder here to utilize Anubis, and put in a very nice manner.
+The potential damage here is great, also nice for NetBattling if FghtSwrd is 
replaced with BigWave or Wave
+Recov300, you STILL, can never go wrong.
+FstGauge will keep the chips coming... Just make sure the enemy can't get too 
much benefit over it too.
+Steal over Geddon2 will restore those panels Steal recovers.
+It can very well counter the B Unicode Folder, a very great accomplishment 
right there!

Cons:
-A Unicode, how many times can I say this, will somewhat counter it. TimeBomb 
will destroy Anabus, the LockOn3 will attack the Anabus itself, unfortuantly. 
Anabus doesn't deal as much damage as Lockon3 (including the search time for 
the 
enemy), if they were both put to see who kills the 1000 HP opponent the 
fastest. 
-Steal is always countered by a BodyBlock, and there is not enough punishment 
to 
put an enemy back, so make sure you take them by surprise when you use Steal. 
Also can be countered by another Steal folder, and 5X isn't really enough to 
overtake the enemy, sadly.
-Enemy reaps off FstGauge also, I know I said it, but it's not too good.
-LifeAura cannot be breached with Anubis.

MAX DAMAGE: 1000+???? (Anabus can do from 1 damage to Infinite)
MAX HEALTH: 1500 (3000)

OVERALL:
A great folder with it's own unique strategy (like A-Unicode, mwahaha). A smart 
user who reads this and this folder can become very lethal! It's a little hard 
to build though, since FghtSwrd is always hard to get, especially in L code and 
Anubis only comes from PharoahMan

VB Level: 8
NB Level: 10
NBB Level: 9
EB Level: 5


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C9. Rockman! Literally.
=/=\=/=\=/=\=/=\=

M - Unicode Folder

BstrPnch - 8X
IceCube - 10X
RockCube - 6X
Candle3 - 5X
LifeAura - 1X

(This folder might have to be adjusted to your liking, for different 
NetBattlers and for Virus Busting.
Example: This folder actually has no pure attack, so you might want to replace 
some Cubes for Gaia3)

A true Sylvester Stallone memorial.

"OMGS!!! WTH!!!", just might be your first reaction to this folder, but of 
course, I don't make crappy folders on purpose. There are NO P.A.S, but there 
is a VERY useful combo here, which is the Punch Chip w/ IceCube, the good thing 
about BstrPnch, you get as many punches (whenever you choose to punch too) as 
you want for one turn. Yeah, I know Bstr chips SUCK, but not within this combo.

Explaining the combo, you put a IceCube or RockCube on the field, and you take 
out some type of punch and punch the block, it goes straight forward (quick 
time) and if it hits an enemy, it does 200 damage, 100 if enemy has armor on.

If you hit an IceCube, it will go the entire way, until it hits something or 
falls of the edge of the screen. If you hit a RockCube, it will only go one 
panel ahead, but the chip itself will put 3 randomly placed RockCubes on the 
field.

Anyway, what your ideal chip turn should be is:
BstrPnch/RockCube OR IceCube

If you have an extra RockCube/IceCube, put it in your Chip Combo, the cubes 
will stay there until they are punched or destroyed! So it's good to stock up 
on them.
If you are a little low on health, put a Candle3 to get health back as fast as 
you can get poisoned by Anubis (4 health per second).
LifeAura is availble for the PERFECT AURA trick! Read the FAQs if you dunno 
what is the PERFECT AURA trick.

Remember, DON'T THINK THE STRAT is to use BstrPnch to try to directly punch the 
opponent (or try not to punch your own candle, it won't send it flying). If you 
do, please close this file right now and ask your parents for an abortion for 
being an idiot. BstrPnch does 60/30 damage, which is nothing compared to the 
200/100 damage w/ the combo.

Pros:
+Very unique folder. Doesn't help you in NetBattling, but it's still good for 
fighting in uniqueness.
+Protects you against Steal. The cubes act as a barrier and the Steal will not 
be able to change the panel with the cube on it.
+This folder is REALLY fun if you have two netbattlers with this folder, with 
the rule of nothing but using chips and the BstrPnch.
+AWESOME attack damage.
+First folder I made that uses Candles, depending on your opponent, this could 
actually be really helpful if your opponent cannot destroy it.
+PERFECT AURA!
+Great against Navi NetBattles and Virus Busting, if you can use this folder 
well.

Cons:
-Only straight hitting, but M code is has some other good chips like Gaia3, 
which is always a nice chip.
-No direct damage except for a punch that does 30 damage. This is what makes it 
fun, but you've gotta actually show your agile skills at this game if you want 
to survive using this folder for the best.
-Addon to the above con, A Unicode Folder really kills this folder, you can't 
even place the cubes/candles or reach the opponent with your crappy punch 
buster.
-Another addon, you can't just press A and win, you have to actually move up 
and out all over the place enable to make this folder effective.
-RockCube sucks when they can't reach your opponent, but you can always combo 
up with IceCube.
-Any type of missing panel means you can't do any damage at all on that line.

MAX DAMAGE: 6600(3300)+BstrPnch Direct Hit (If you make contact with the enemy 
all the time with the Cubes)
MAX HEALTH: ??? (Depends how long you can keep your candles alive, but there is 
no direct healing from RecovXXX chips.)

OVERALL: A very good folder you should be proud that I made. (Kidding.) With a 
unique style of fighting, you can really cause alot of damage, but only if you 
think you are good enough to utilize this. It's also very hard to get all the 
chips here, but when you do, it's a saluted accomplishment!

VB Level: 9
NB Level: S
NBB Level: 8 (Depends of level of skill, but this is my skill)
EB Level: 2


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  EASY FOLDERS
=/=\=/=\=/=\=/=\=

Why are there Easy Folders? Because they are made of 0% creativity and are 
basicly for people who are looking for a good folder to build either quickly or 
an extreme of a theory (such as defense).


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C10. PerfectAura
=/=\=/=\=/=\=/=\=

A - Unicode Folder

Recov300 - 10X
Steal - 10X
LifeAura - 10X

Talk about the most cheap folder you have EVER seen in your life (EDIT: Well, 
MAX Muramasa is now).
Well, this is it. This basicly is what an untouchable folder is.

There are three main elements to this folder.

Recov300: Use one every turn right before the Gauge is full to regain health.
Steal: Use this as soon as the match starts, either you will get lucky and your 
opponent hasn't jumped forward yet, OR your opponent will block the Steal with 
his head, move into your opponent's column if he doesn't move forward and once 
he goes back (he needs go to back in most cases enable to hit you) use another 
Steal. Rinse and repeat until you finally AreaLock him.
LifeAura: Using the PerfectAura theory, as soon as you think your opponent has 
no more chips left, use a LifeAura, if he's slick and actually DOES have chips 
left, he will attack you, well, you will have the rest of your LifeAuras to 
activate.

Pros:
+100% Defensive, thus, PerfectAura
+You are the CHEAPEST MMBN PLAYER TO EVER SURFACE ON THIS PLANET!
+AreaLock, barely anything can attack you from your hiding point explained 
above.

Cons:
-If your opponent uses LifeAura, you cannot touch him. FATAL FLAW.
-Only offensive weapon is your Buster. How crappy.
-You aren't 100% sure you are going to win, if your opponent knows this folder, 
he will keep charging out attacks so he might end you in one turn, but that is 
HIGHLY unlikely.
-It will take you SO MUCH TIME TO FINISH A NETBATTLE. In some cases, NOBODY CAN 
EVEN WIN THE BATTLE!

MAX DAMAGE: 0 (0)
MAX HEALTH: 3000 (6000)

OVERALL:
This is the game's fatal flaw right here, what I have shown you to it's worst 
potential. Two people with this folder would do 0 damage to each other and will 
not be able to do anything about it. It's quite sad, really. But I have shown 
you the inner weakness of this game. Welcome, to the Matrix...

VB Level: 1
NB Level: 1
NBB Level: X (This folder is not for attacking, its for annoying the opponent 
by being untouchable.)
EB Level: 1


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C11. Mike Tyson's Revenge
=/=\=/=\=/=\=/=\=

B - Unicode Folder

GutsPnch - 10X
IcePnch - 10X
Dash - 10X

Pretty damn creative, huh? Well, before you automatically diss this folder 
right off the bat, be aware of the POWERFUL PA HERE...

GutsPunch/IcePunch/Dash = 200 Damage/Straight Line Punch!

Just a little info off the PA, wherever you activate it, it will hit 
EVERYTHING on the same line as you, 
everything will go GREY, so everything freezes in place. Great for Navi 
NetBattling and Virus Busting.

Well, there's nothing much more to add to this, the rest is up to you, you can 
adjust this folder to be a mix between Zero's Resurrection and this,
but then it loses alot of fluidity and usually turns into crap. Since this 
is the PA in front of you, this will be the backbone of any folder you put 
this combo in, and really, it's just not near enough damage.
Zero's folder is so much better.

Pros:
+Easy Build. Most come from early storyline anyways...
+Can make up to 10 combos, up to 1000/2000 damage!
+New people who pick up this game and are fortunate enough to read this guide 
will be able to hold on to this 
folder until the end of the game, until they move on...
+Virus/Navi NetBattling's friend!
+B Code has many chips, can replace many chips.
+At least it's 1 code.

Cons:
-No defense.
-If NetBattling, 1000/2000 damage sucks. Newbs won't be able to take down you 
vets... Don't worry guys.
-A fast mover will probably avoid up to 66% of all the PA attempts, as soon as 
he finds out what's up.
-The PA backbone is too weak, you'll get trampled in NetBattling if this 
folder gets modded (or not).
-Nothing destroys the LifeAura except for a wasted PA. For once, I think the 
Aura has finally shined in this game.

MAX DAMAGE: 2000 (1000)
MAX HEALTH: 1500 (3000)

OVERALL:
A good folder to build very early in the game, a good folder to stand by the 
entire storyline, a good folder to 
get killed in against any other semi-good folder.

VB Level: 7
NB Level: 10
NBB Level: 5
EB Level: S


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C12. Rainbow Crusher
=/=\=/=\=/=\=/=\=
THIS FOLDER HAS BEEN SUBMITTED BY:
Shade_Man and FuzionDragon *coughSTEALERcough*!
MEMBERS OF THE MEGAMAN RETROFACTION BOARDS!
(http://megaman.retrofaction.com)

C - Unicode Folder

KngtSwrd - 10X
Colormn3 - 5X
Popup - 5X
Dynawave - 5X
Recov300 - 5X

A cute lil' folder (^_^) sent in by the very awesome board members of "The 
Megaman Retrofaction".
(What's up with the name though, guys?)

The strategy here is explained by Shade_Man, all opinions expressed by this 
commercial do not share the same opinions expressed as "The Geoff Mendicino 
Company (C)".

What you do, is you load up a Defense chip (Popup, upload first or Recov300, 
upload last), and the rest with attack chips, and what you do, is that you 
fight the opponent, like you normally would with any other chip.

W00t. W00t.

Pros:
+Unicode Folder.
+A good virus busting folder!
+Decent MAX HEALTH.

Cons:
-Popup.
-If the opponent just happens to have one Steal chip, you lose 1/3 of your 
folder, the KngtSwrd won't be able to reach someone in the back row.
-If the opponent just happens to have one Geddon chip, you lose 1/2 of your 
folder, all your attack chips except for Colormn3, you probably won't be 
aligned to attack with KngtSwrd and Dynawave is an underground type of attack. 
You also lose ALL YOUR ATTACK CHIPS if your opponent is on the middle line, 
since Colormn3 will not be able to touch the opponent.
-MAX Damage is a little low.

MAX DAMAGE: 2650 (1325)
MAX HEALTH: 1500 (3000)


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D. Disclaimer
=/=\=/=\=/=\=/=\=

So, what do you expect me to say? Run around the internet, posting this 
beautiful handiwork with YOUR stinkin' 
name on it? Nah.

You may NOT post this guide in ANY FORM or PUBLIC APPEARANCE. This includes 
but is not limited to CDs, WebSites, 
Public Printouts. UNLESS you request explaining where exactly my guide will 
appear and I accept your request.

UNDER ALL CIRCUMSTANCES, ALL THE WORK HERE BELONGS TO GEOFF MENDICINO, UNLESS 
OTHERWISE STATED!!!

This guide is only allowed on the following web sites currently:
www.gamespot.com
www.gamefaqs.com
megamanayla.proboards1.com

The most current copy can always be found in gamefaqs.com

If you find this on any other website, please e-mail me, and you will get a 
reward for your trust and honesty. The 
violator will be prosecuted with the FULLEST EXTENT OF THE LAW.


=/=\=/=\=/=\=/=\=
E. Credits Page
=/=\=/=\=/=\=/=\=

Hey all, I know you'll be surprised by this, but, I've gotta say it.
I GOT SOME HELP WRITING THIS GUIDE!

All 70KB+ were of course, typed by me, but some stuffs have been contributed to 
me! Of course, MMBN4 has been released and barely anyone plays this game 
anymore, but folders are always fun to make!

Here's your props!

Peoples:
1. Zero EXE: He's been around ever since the release of this game in Japan. He 
submitted TWO folders to this guide: Zero's Resurrection + Zero's Shrine!
2. Elkano: Inspired me to write this guide, thanks alot man.
3. Shade_Man: Made the main structure of the folder: Rainbow Crusher
4. FuzionDragon: "Stole" and redid the folder: Rainbow Crusher

Places:
1. MegamanAyla (megamanayla.proboards1.com): My first real MegaMan community 
I've joined, ever since I've been obsessing over MMBN back in March 2004.
2. Megaman RetroFaction (megaman.retrofaction.com): My second real MegaMan 
community I've joined, 
3. GameFAQs.com: Been loyal to me and my video games since 1999, this is the 
least I can do to repay you, Jeff (CJayC).

=/=\=/=\=/=\=/=\=
F. About Me!
=/=\=/=\=/=\=/=\=

Oh, am I that loved? Let's see, I like long walks on the beach with aging 
women massaging my back with sunblock 
and...
Oh, you don't care? You just want to use me for my MMBN knowledge?
Great.

You can find me on AIM at s/n: Geoff Mendicino
You can find me on E-Mail at: proto22xx at yahoo.com

You can only e-mail me QUESTIONS or SUGGESTIONS (more folders!) for my guide. 
I can help in MMBN1-4, and I am more 
than happy to do so, but if you start abusing my knowledge, don't get suprised 
when I suddenly don't appear online 
anymore.

BTW, I really need more folders! I only have 3 folders and that's nowhere near 
enough. Please e-mail me your 
brilliant suggestions! PLEASE READ SECTION /B3 BEFORE SENDING ME ANY FOLDERS! I 
can also turn your crap folders into gold!


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G. FAQs
=/=\=/=\=/=\=/=\=

Q: Unicode? What the...
A: It means there is only one code for that folder, making it VERY fluid, 
STUPID.

Q: PA?
A: Program Advance. Where 3 chips magically combine together to make a new 
attack.

Q: Hey! I made that folder!
A: Haha, I stole it, go away. No, j/k, if I haven't given you credit on it, 
then please e-mail me your situation, 
and if it's someone believable, I shall give you credit. Other from that, it's 
my guide, they are my chip combos, 
ah ha.

Q: Why don't you have any MultiCode folders?
A: They aren't fluid, I hate it. Go make your own and suprise me, even more, 
try to dent my A unicode folder in a 
NetBattle.

Q: Hey! I've got a great folder!
A: Hey! I've got a FAQ! Read the "About Me!" section.

Q: Would you consider this game FLAWED because of things like LifeAura and 
PopUp?
A: Nope, not at all, I'll list the cons of both.

LifeAura:
-Does not double Aura damage with armor.
-The effect goes away if you activate anything else that is defensive, like 
RecovChips or Barrier.
-When you first get the LifeAura, you would have recieved every other chip, 
and you will see there are many chips 
that do 100 damage or above.

PopUp:
-Even if you make a little 5 damage pellet with your buster, you are wide open 
for fire, it's amazing how much 
damage you can do in 0.5 seconds
-Only lasts one turn, as soon as you press L or R, the effect is gone. Either 
NetBattler can press that button.

Q: Why are you obsessed with your A Unicode Folder? It's not so great...
A: I know. Now the E Unicode Folder is the best.

Q: Interupt... Doesn't that destroy your folder?
A: Yeah, what a battle that would turn out to be. Nope, doesn't work in 
NetBattling, so "Ha. Ha."

Q: Wait, what is LifeAura Unbreakable?
A: A little technique that uses LifeAura at the very end of a battle, if you 
are still alive, you activate it when your opponent runs out of chips and 
voila, you cannot be harmed at all.

Q: WAIT?! LIFEAURA IS FLAWED AFTER ALL?
A: It'll take some keen skills to confuse an enemy into putting LifeAura before 
you run out of chips, like not using any chips for an entire turn, but then, 
people could just put MORE and MORE into the folder, kinda like the PerfectAura 
folder, which is an over exaggeration of what MMBN netbattling might actually 
end up to be.

BTW: I am not 100% sure if Anabus is able to PENETRATE the Aura like in the 
other games, probably not though.

Q: PerfectAura... Anything else I should know?
A: If you do not choose any new chips and you have chips lasting from the last 
turn, if you press OK you will still have those chips.

Q: Is PerfectAura a gift from above...?
A: Perhaps... *A moment of silence*

Q: What is MAX DAMAGE/HEALTH?
A: MAX Attack: This is the MAXIMUM amount of attack points you can lay out with 
the folder. The number in the parenthesis is how much damage you actually cause 
if none of your attacks can pierce the enemy's armor. (Most of them do not 
attempt, anyways.)
MAX Health: This is the MAXIMUM amount of health points you can Recover 
yourself 
with. The number in the parenthesis is how much health you actually do heal 
yourself with if none of your opponents attacks can pierce your armor.

Q: Does MagicMan's Instant Delete work in NetBattling?
A: What the hell do you think? How balanced would this game be if it actually 
killed a good NetBattler in just one shot. Oh, the answer is no.

Q: Why are you obsessed with your E Unicode Folder? It's not so great...
A: Hey, see the little "X" button on the top right corner of your screen? Press 
it, and never darken my FAQ's doorway with your stupidness, again.

Q: How long are you going to keep updating the Chip Challenges Time Trial 
Scores?
A: Probably until year 2005, when I'm absolutely tired of this game, but who 
knows, I'll always have that e-mail address and I might keep on updating more 
and more!


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G. Closing
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It's been fun, go away and don't steal my work.

(C) Geoff Mendicino: 2004