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    FAQ/Walkthrough by Jet2x5

    Version: 2.0 | Updated: 01/14/13 | Printable Version | Search This Guide

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                                                  Megaman Battle Network  Capcom
    
                        THIS GUIDE USES A U.S./NTSC GAME VERSION                    
    
    O===================================O
    |INTRO, COPYRIGHTS, and CONTACT INFO|
    O===================================O
    
    Please send any emails to me about this FAQ as titled
    
    [ MEGAMAN BATTLE NETWORK FAQ ]
    
    to the email address
    
    [ maidenrocks99@gmail.com ]
    
    Any questions, comments, information that may be helpful for me is welcome. If
    you wish to place this guide onto your website, please request permission for
    that as well. And if you simply wish to tell me "Attaboy!" then that is welcome
    too, for thanks, while not everything, is still a happy thing to receive.
    
    This is a non-profit FAQ with no connections to Capcom or any
    other companies involved with the creation/distribution of this game.
    
    This FAQ is Copyright  2005-2013 Duane Niles. Usage of this guide without
    permission is Copyright infringement, which is against the law, AND punishable
    by law. The following sites have permission to "host" this guide:
    
    http://www.gamefaqs.com (most recent update)
    http://www.cheathappens.com
    
    Please, PLEASE let me know if you see this guide on any website other than
    those above via the email address given.
                         ________________________________                     
                        |                                |
    O===================|                                |===================O
                        | Table of Contents              |             00.00
    O===================|                                |===================O
                        |________________________________|
    
    Easier navigation through this guide has been made by the use of Find Codes.
    You can use the Find tool in your browser (Ctrl + F) and type in the correct
    code listed by what you wish to find from the Table of Contents below.
    
    Table of Contents- - - - - - - - - - - - - - - - - - - - - - 00.00
    Introduction - - - - - - - - - - - - - - - - - - - - - - - - 01.00
         About Me / Donations- - - - - - - - - - - - - - - - - - 01.01
         Story - - - - - - - - - - - - - - - - - - - - - - - - - 01.02
         Controls- - - - - - - - - - - - - - - - - - - - - - - - 01.03
    Logbook, A History of Changes- - - - - - - - - - - - - - - - 02.00
    Walkthrough- - - - - - - - - - - - - - - - - - - - - - - - - 03.00
         Act One: Fire, Fire!- - - - - - - - - - - - - - - - - - 03.01
         Act Two: School Lockdown- - - - - - - - - - - - - - - - 03.02
         Act Three: Metroline Mixup- - - - - - - - - - - - - - - 03.03
         Act Four: Waterworks Visit- - - - - - - - - - - - - - - 03.04
         Act Five: Water Loss- - - - - - - - - - - - - - - - - - 03.05
         Act Six: Traffic Trouble- - - - - - - - - - - - - - - - 03.06
         Act Seven: Electric Evil- - - - - - - - - - - - - - - - 03.07
         Act Eight: Kaboom!- - - - - - - - - - - - - - - - - - - 03.08
         Act Nine: The EndGame - - - - - - - - - - - - - - - - - 03.09
         Act Ten: Indestructible LifeVirus - - - - - - - - - - - 03.10
    Credits- - - - - - - - - - - - - - - - - - - - - - - - - - - 04.00
    Legals, Copyright and Info - - - - - - - - - - - - - - - - - 05.00
                         ________________________________                     
                        |                                |
    O===================|                                |===================O
                        | Introduction                   |             01.00
    O===================|                                |===================O
                        |________________________________|
                        
    o------------------------------------------------------------------------o
    | About Me / Donations                                             01.01 |
    o------------------------------------------------------------------------o
    
    Hi; the name's Duane! I started writing some video game guides/FAQs when
    I was just a kid. Across a couple years, I put out fifteen (15) guides,
    and then life took over and I pretty much vanished.
    
    It's been a decade or so and I'm a student trying to work my way into the
    world, though I have a few years before I can get there. I intend to pick up
    the pace, at least as much as I can, with these guides, and get some heavy
    hitters out there finally, but again, this passion of mine costs time,
    and, well, time really is money.
    
    So I would like to say, and this is by no means some requirement, that if you
    enjoy this guide (or any of my other guides), then PLEASE consider giving
    a little donation, even if it's just a tiny bit of something. ANYTHING will
    help me, as I have many things that I need to address, let alone the fact that
    gaming itself is an expensive hobby. But in the long run, the reason I ask is
    this MOST importantly:
    
    Donations will help me write more and more guides, and therefore give YOU
    more and more of what you wish to see.
    
      PAYPAL
     ========
    If you donate through PayPal, please visit
    
    [ https:// www . paypal . com/webapps/mpp/send-money-online ]
    
    or navigate to PayPal yourself and choose "Transfer" -> "Send Someone Money"
    and use the following email address
    
    [ maidenrocks99@gmail.com ]
    
    If you use the link, ensure to remove the spaces from it before going!
    
    THANK YOU very much, everyone.
    
    o------------------------------------------------------------------------o
    | Story                                                            01.02 |
    o------------------------------------------------------------------------o
    
    MegaMan Battle Network is a different form of the side-scrolling best seller.
    This takes an RPG type approach. MegaMan is a computer program, sort of, and
    he busts viruses. In fights, you load chips for MegaMan to use against the
    viruses, some of which look like old enemies from normal MegaMan games.
    
    Technology is rising in the world. Now, portable sort of semi-computers are
    carried around by everyone. They are called PETs and do tons of things: send
    email, make online purchases, set up schedules, and a lot more. PETs contain
    things called Net Navis. They are personalized mini-programs which you can
    talk to and form the way you want. But...as technology grows, more problems
    arise. Viruses and hacking have become key issues. Since almost everything is
    computeralized now, hackers have been able to stop traffic lights, catch things
    on fire, and so on. On the criminal charts, one group named "World Three" or
    "WWW" is at the top.
    
    Virus busting has been produced so that Net Navis can use battle chips to
    protect people's PETs against them. It's even now taught in schools!
    
    Lan is a young fifth grade student, and he owns the Net Navi MegaMan.EXE.
    They are top notch at all things technical, but now, they're about to go on
    the ride of their lives.
    
    o------------------------------------------------------------------------o
    | Controls                                                         01.03 |
    o------------------------------------------------------------------------o
    
    D-Pad = Move/Cursor move
    A button = Confirm/Talk/Inspect/Use chi[
    B button = Dash/Cancel/Buster Gun
    L shoulder = Communicate with MegaMan/Lan
    R shoulder = Jack in cyber port/Pull out of cyber world
    Start = Menu
    Select = N/A
                         ________________________________                     
                        |                                |
    O===================|                                |===================O
                        | Logbook, A History of Changes  |             02.00
    O===================|                                |===================O
                        |________________________________|
    
    DATE REACHED / PLACE REACHED
    ============================
    Feb. 25, 2005 - Began guide. Got a bit through Act One.
    
    Feb. 26, 2005 - Got to the Feast.
    
    Feb. 27, 2005 - COMPLETED THE GAME! I'm a guide speed demon.
    
    March 08, 2005 - Did the FAQ and made this FINAL.
    
    Jan. 14, 2013 - Update contact information, guide info, copyrights,
                    some stylistic changes and so on. Making a revival of
                    my guides!
                         ________________________________                     
                        |                                |
    O===================|                                |===================O
                        | Walkthrough                    |             03.00
    O===================|                                |===================O
                        |________________________________|
    
                                      [NOTE 1]
    ONE HUGE NOTE: if you are afraid of spoilers, then be wary! I will likely
    divulge some things along the way, if not good portions of things.
    
                                     [NOTE 2]
    Despite the isometric design of this game, the four directions are still north,
    south, east, and west. Don't get confused by my directions. The lower left
    corner would be the farthest western corner, and so on.
    
    o------------------------------------------------------------------------o
    | Act One: Fire, Fire!                                             03.01 |
    o------------------------------------------------------------------------o
    
    Lan's House--
    ===========
    You can skip the starting scene, which is Lan waking up. After that, go grab
    the red flashing thing. You'll get MegaMan.EXE, Lan's PET. You can press L to
    talk to him. Now, press Start and choose Email. Dad's email will net you a
    Crossgun C battle chip. The other one is informational. Head downstairs. Look
    at the food on the checkered tablecloth. You'll find a Recov10 A chip. Talk to
    your mom, then leave.
    
    ACDC Town--
    =========
    You'll meet Lan's friend, Mayl. She'll talk a bit before you reach school. It
    isn't very far at all.
    
    School--
    ======
    Go talk to the green shirted kid in the lower left corner, Dex. He'll challenge
    you to a NetBattle which Yai stops. Then the bell rings and class starts. When
    you're told to, jack in by pressing R. You'll see the technicaled world, and
    see how MegaMan looks. Soon after, you'll be thrown in a fight with two Mettool
    viruses. Just choose the two Cannon chips and kill the Mettools. For the next
    two battles, just follow directions.
    
    Now, after the battles, class ends. If you want, go back to Dex and battle his
    Gutsman. It isn't that hard, but you just need to use ranged chips to beat him.
    Now leave school.
    
    ACDC Town--
    =========
    Go back to your house. Before going inside, press R while facing the doghouse.
    
    Lan's Doghouse--
    ==============
    You can get some chips here, like the ShokWave chip from battles, and the
    Shotgun K chip. Exit after you do so and go inside.
    
    Lan's House--
    ===========
    Your home's control panel is being checked by a suspicious looking guy. I don't
    trust him. Now, go upstairs. Jack into the computer.
    
    @Lan--
    ====
    Talk to the bot, then go through the portal.
    
    Net Area 1--
    ==========
    Go straight and talk to the robot, Glyde. You'll get @Yai. Go right for a
    Recov10 G chip. Go straight and take the right path, then left. Go past the
    skull door, which is a WWW access door, and continue after collecting another
    Recov10 G. When you reach the path end, continue left and down. Go right
    across the broken up path for a Net Merchant. He sells chips and powerups.
    
    Go around the path to find the lost program. Talk to it, then go back to the
    split we went through to get to the Net Merchant. Go down and into @Yai.
    
    @Yai--
    ====
    Talk to Glyde and you'll get the Spreader I chip. You can explore if you want.
    Press R to jack out.
    
    Lan's House--
    ===========
    Go downstairs and see the stove on fire. Jack into it.
    
    Lan's Oven--
    ==========
    Go forward some and talk to the programs. Left of you is a Shotgun Q. Go around
    to the center and pick up 400 Zennys. Go left and left again for a Steal A.
    Go back then down to see a Sword B. Go onto the green circle and speak with
    the program for an IceBlock program. Go back but then some fire spurts out.
    A big fire starts and MegaMan is knocked down. Back at his house, Lan tries to
    contact MegaMan, but can't; the fire is too large. The repair man appears on
    Lan's PET and we find out he is part of WWW and he CAUSED the fire, instead of
    protecting it.
    
    Go upstairs and get Lan's WaterGun from the cabinet box. Go back and spray the
    fire. MegaMan will reawaken. Go up, right, then down and put out one fire. Get
    200 Zennys and talk with the program. Use the teleporter. Go left and get
    another Shotgun Q. Put out a fire and continue left. Pick up 500 Zennys and
    put out another fire to continue around left. Pick up the LilBomb T and put out
    the two bottom left fires to continue down. Talk with the program then go
    around. After the cutscene...
    ==========================
    BOSS: FireMan --- 300 HP
    ==========================
    FireMan has 3 attacks. One is to just shoot a long beam of fire straight at
    you. That can easily be dodged. The other is a diagonal beam of fire, which is
    kind of hard to get away from. Third is to shoot bombs that explode after a
    couple of seconds. Avoid those and use heavy chips to beat him.
    
    Lan's House--
    ===========
    Well, that was a hoot. Your mom says to go out and play.
    
    ACDC Town--
    =========
    Go down to the pink house.
    
    Mayl's House--
    ============
    Go to the piano and jack in.
    
    @Mayl--
    =====
    Go to the end for a Recov50 L and @Mayl.
    
    Mayl's House--
    ============
    Leave, there's nothing else.
    
    ACDC Town--
    =========
    Go eastish to a brownish house.
    
    Dex's House--
    ===========
    Go to his computer and jack in.
    
    @Dex--
    ====
    Go to the end for @Dex and XPanel3 B. Jack out.
    
    Dex's House--
    ===========
    Go to the GameCube and jack in.
    
    Dex's GameCube--
    ==============
    Go to the top left corner for a CrossGun K.
    
    Dex's House--
    ===========
    Leave again...
    
    ACDC Town--
    =========
    Go to the top left yellow house.
    
    Yai's House--
    ===========
    Go to the portrait at the top left and jack in.
    
    @Yai--
    ====
    This was just for a shortcut later. Jack out and leave.
    
    ACDC Town--
    =========
    Go to Lan's house.
    
    Lan's House--
    ===========
    Go upstairs and go to sleep.
    
    o------------------------------------------------------------------------o
    | Act Two: School Lockdown                                         03.02 |
    o------------------------------------------------------------------------o
    
    Lan's House--
    ===========
    After the scene, Lan automatically goes to school.
    
    School--
    ======
    Check your mail, then head down. Keep going until you get to a red/orange door,
    then go through it. Go down and enter the very bottom door. After the scene,
    talk to EVERYONE and then the bell rings. After Higsby leaves, the blackboard
    goes berserk. A man who looks like Wily (from the old MegaMan games) appears.
    He talks about WWW's plan. After that, go up to the blackboard and talk to Dex.
    Dex says he can handle it, but GutsMan is deleted. Dex has a backup, though.
    After that, talk to Mayl for Roll R, then jack in.
    
    Blackboard--
    ==========
    Go around the way and across the pencil blocks for a ShokWave L. Go back then
    down the left and continue. Keep going straight on the path for 800 Zennys.
    Go back to the split and down. Go to the lock and you'll be back with Lan after
    the scene.
    
    School--
    ======
    The password is the number of chairs in 5A. The answer is 09. Tell it to
    MegaMan.
    
    Blackboard--
    ==========
    Continue along the path to the next area. At the split, go right for a HiCannon
    I and straight to continue. At the lock, you'll go back to Lan.
    
    School--
    ======
    Go to the library, which is the green door out in the hall. Go to the top
    and inspect the bookcase for an Escape H. Go to the lower left corner to see
    there are 30 volumes. Tell this to MegaMan.
    
    Blackboard--
    ==========
    Keep going to see a third lock. This password is random. Keep putting in
    passwords until you get it. I recommend starting with 70 going from the clues
    there. In the next area, straight from you are 600 Zennys. Go down and to the
    bottom. Open this random lock door to find a HPMemory Powerup. Go back up to
    the other lock.
    
    School--
    ======
    Go through the school and count all the doors. There's 15, so tell MegaMan.
    
    Blackboard--
    ==========
    Go around and when you hit the split, go down for a Spreader H. Go up to keep
    going. Go around and around until you reach two little paths, as in the
    platforms are thin. Take the right one and MegaMan will get stuck.
    
    School--
    ======
    Go to the lower floor. Go up and Higsby will come out of the class and run
    into you. Go into the AV room. Go to the upper right computer and restart it.
    
    Blackboard--
    ==========
    Go around to the upper left for a Quake1 A. Go to the upper right and unlock
    the random password door. Continue, go left from the split for a Cannon C. At
    the top, you need a ID card for the lock.
    
    School--
    ======
    Go north and into the room that says BR. Free Ms. Mari and get her ID card.
    Go north in the hall and use the ID card on the panel.
    
    Blackboard--
    ==========
    Unlock the random password door for...
    ============================
    BOSS: NumberMan --- 500 HP
    ============================
    This guy has 3 attacks, too. The first is to create numbered spheres. The
    numbers represent the HP of the spheres, so deplete that to 0 to destroy them.
    The next is to make a time bomb that counts down to 3 and explodes. You can
    destroy this with the Buster Gun. The third is to create a die that can be
    destroyed by the Buster Gun, too. The number of dots on the three sides of the
    die shown, multiplied by 10, is the amount of damage it will give you. Avoid
    those attacks and use powerhouse chips to win.
    
    After this, Higsby realizes his errors.
    
    School--
    ======
    Lan restarts the school network and saves the day. Go out of school and back to
    town.
    
    o------------------------------------------------------------------------o
    | Act Three: Metroline Mixup                                       03.03 |
    o------------------------------------------------------------------------o
    
    ACDC Town--
    =========
    Go to the lower right and down the stairs. Talk to the guy to learn about what
    happened. Go to your house.
    
    Lan's House--
    ===========
    Access the internet, then make your way to the top right area. Try to go
    through the path that has a green arrow. It says you need Dex's permission.
    Go back to town.
    
    ACDC Town--
    =========
    You'll get a challenge from Dex and GutsMan. Go to his house.
    
    Dex's House--
    ===========
    Dex needs a Recov50 L. You can get this from @Mayl, her piano. Give it to him,
    and...
    ==========================
    BOSS: GutsMan --- 400 HP
    ==========================
    He has 2 attacks. One, he just smashes the ground for a shockwave. The other,
    he smashes the ground and that row on your side gets crumbly. If you step on
    then off of one of those pieces, they fall away. They restore back after about
    10 seconds. Just keep letting loose your most powerful attacks.
    
    You'll get /Dex and GutsMan G. Go back to your house.
    
    Lan's House--
    ===========
    Go onto the internet and go back to where we wanted to go before.
    
    Net Area 2--
    ==========
    Now, with /Dex, this is unlocked. Go left at the split, then down and up the
    ramp. Then head up and right. Go down the ramp, down at the split, up the ramp,
    and continue left. Go up at the next split which is down a ramp, then go left
    to meet...
    ===========================
    BOSS: StoneMan --- 600 HP
    ===========================
    This guy doesn't move at all. He has stones that block a single space on your
    side at a time. He also summons little pillars to shoot you with a laser. The
    third, most used attack is to make three rocks fall. This is an easy fight,
    you can even do it with the Buster Gun if you are patient enough.
    
    o------------------------------------------------------------------------o
    | Act Four: Waterworks Visit                                       03.04 |
    o------------------------------------------------------------------------o
    
    Lan's House--
    ===========
    Go to the Metroline now. Buy a ticket to the Government Complex.
    
    Govt. Complex--
    =============
    Go all the way up until you see a cart. Jack into it.
    
    @Sal--
    ====
    Go to the end and pick up @Sal. Also grab the Recov120 A. Jack out.
    
    Govt. Complex--
    =============
    Talk to the girl behind the cart and take a lunch. Accept her challenge.
    ==========================
    BOSS: WoodMan --- 600 HP
    ==========================
    This guy isn't that hard. His main attack is to jump and make wooden spikes
    come up. Next is to hold the ground and make more spikes pop up. The third is
    to throw seeds which cause even MORE spikes to pop up where they land. Some of
    the seeds also create trees which protect him. Avoid these and keep on him to
    take him out.
    
    For your reward, you get /Sal. Go inside the building to reach the Waterworks.
    
    Waterworks--
    ==========
    Go and jack into the TV.
    
    Waterworks TV--
    =============
    Go to the lower left corner for an Escape L.
    
    Waterworks--
    ==========
    Go to the top and jack into the vending machine.
    
    Waterworks Vender--
    =================
    Go to the upper left corner for a Spreader J.
    
    Waterworks--
    ==========
    Go to the right area and to the SciLabs.
    
    SciLabs--
    =======
    Go to the vending machine above you and jack in.
    
    SciLabs Vender--
    ==============
    In the lower left corner are 5000 Zennys.
    
    SciLabs--
    =======
    Talk to the lady by the elevator and tell her you want to go to your dad. Take
    the elevator. Follow around until you reach Mr. Hikari's computer. Inspect then
    jack into it.
    
    @Dad--
    ====
    Talk to the program. After, go up to find some Zennys. Also, the tube lets you
    practice virus busting according to MegaMan's level.
    
    SciLabs--
    =======
    Go up to the big computer and jack in.
    
    Test Comp.--
    ==========
    Grab the HiCannon J.
    
    SciLabs--
    =======
    Go all the way back to town.
    
    ACDC Town--
    =========
    Read your Dad's email. You'll get a HPMemory and PowerUp. Equip the PowerUp and
    go home.
    
    Lan's House--
    ===========
    Go to bed for now.
    
    o------------------------------------------------------------------------o
    | Act Five: Water Loss                                             03.05 |
    o------------------------------------------------------------------------o
    
    Lan's House--
    ===========
    Go downstairs to find there is no water. Head to school.
    
    School--
    ======
    There's no water here either! What's going on? Go to class and talk to Yai.
    Class starts, and you'll be released because of the shortage. Talk to Ms. Mari,
    then leave. Go back to the Metroline and read your email. You find out from
    Yai that the kid was kidnapped. Go to the Govt. Complex.
    
    Govt. Complex--
    =============
    Go inside the building.
    
    Water Works--
    ===========
    Go to the upper right counter and meet Chaud. Talk to the lady, but she won't
    let you pass. Go to the SciLabs, and check your dad's coat for SciLabID. Go
    back to the Water Works elevator and use it. Go to the lower left area and use
    the red door. Talk to the guy in the blue coat. Jack into the panel.
    
    W. Works Panel--
    ==============
    Grab the Recov200 L and 3000 Zennys.
    
    Water Works--
    ===========
    Go into the upper right door and find Chaud. Talk to him, then go back to the
    SciLabs and the office.
    
    SciLabs--
    =======
    Wait here until the bell rings. Go back down the Water Works elevator.
    
    Water Works--
    ===========
    Try to go back through that red door, but it's locked. Go up to the little
    cooler and try to jack in. A girl comes in and questions you. After she leaves,
    you'll jack in.
    
    Water Net--
    =========
    Go forward to find a SoniWave J. Continue until water blocks you. Slide at a
    upper left angle to get to the other part of the piping. Continue and turn off
    the pipe. Go back and continue around. You'll have to angle slide at another
    point, and you'll soon reach a teleporter. Here, we meet ProtoMan, Chaud's
    Net Navi. Continue until you reach a turned off faucet. Turn it on, then off,
    and continue right. The Navi here looks and sounds suspicious. He's right,
    though. The handle is missing on the faucet, so it's a dead end. You can get
    a HPMemory, though.
    
    Go up from the faucet you flip, and turn off the other one. Go all the way back
    towards the beginning. Since you melted ice at the one point, you can reach a
    teleporter. Continue around to reach a WideSwrd C. Back at the beginning split,
    take the iced pipes. Go around and turn off the faucet. Continue and turn off
    the other, then jump off there. Get the IcePunch B then go back to where the
    first faucet was. Continue to another teleporter.
    
    Go to the end of the ice crosses, then go all the way around for a chip. Slide
    across the first cross to get to a melted spot. Slide up the ice and continue
    down to the bottom level. Follow the piping until...
    =========================================
    BOSS: Polar Bears x2 --- 250 and 300 HP
    =========================================
    All they do is repeatedly shoot ice blocks. Electric attacks do double damage
    to them, so use them. Avoid the ice and you'll win in no time.
    
    MegaMan will melt the water pump.
    
    Water Works--
    ===========
    Go back to town, and Lan goes to the school pond.
    
    School--
    ======
    The water is purple. A man comes and drinks it, to which he falls over and
    doesn't speak. Chaud emails you telling you that you've done it now. He says
    to stay out of his way. Go back to town and read the email.
    
    ACDC Town--
    =========
    Inspect the car for a muffled sound, then go to the Metroline. Yai emails you
    that the kid's last name is Froid. Dr. Froid is the guy in the blue that we
    talked to at the Water Works. Go back to the car and free him. You'll get the
    Handle program and the Message. Go back to the Water Works.
    
    Water Works--
    ===========
    Jack back into the cooler.
    
    Water Net--
    =========
    Go back to where the missing handle on the faucet was. Use the Handle program
    and turn it off. Continue from there. When you reach a pipe ramp going up, take
    it. Turn off the faucet you find. Make your way back there and take the
    teleporter. Go across the ice, angle slide to the lower right, then across the
    other way. Turn the faucet on and off, then continue. You'll find a TriArrow A
    on the way, and another teleporter. Now, here, you see the program? Go to the
    2nd column to the right of him. Aim straight up (northwest) from the corner
    of that column. Slide across, and you should miss all the holes. Follow the
    path and use the faucet to melt the ice.
    
    Now go about three columns left from the program, and slide right (northeast)
    to hit the melted colum. Go right across to reach the brown tube and continue
    on. Take the teleporter. Slide down to the brown platform. Now, go up and you
    will reach a big ice block. Angle slide to the upper right to reach a little
    platform. Slide across, then angle slide to the lower right, then across again.
    Follow the path and melt the ice with the faucet. Continue along to see some
    action. A Navi is on the ground with ProtoMan over him. Chaud finds out that
    they've been had, and ProtoMan leaves. Froid's Navi won't listen.
    =========================
    BOSS: IceMan --- 500 HP
    =========================
    He has two attacks. He creates ice blocks to protect him, and he can kick them
    at you. He also throws an ice bomb when can freeze you. If you have a Electric
    type attack, unleash it. Also, if you get frozen, bash A and B. IceMan isn't
    hard at all.
    
    Froid will get the message, and stop helping the WWW. The ice filter will be
    fixed. Then, a scene appears with ProtoMan. He found the real WWW Navi, the
    stupid colorful one we saw. His name is ColorMan, and his owner, the girl we
    saw, Madd, calls him away. After this, Froid is reunited with his sun.
    
    o------------------------------------------------------------------------o
    | Act Six: Traffic Trouble                                         03.06 |
    o------------------------------------------------------------------------o
    
    We see a scene with the WWW. It turns out, the leader IS Wily! Anyway...
    
    Lan's House--
    ===========
    You get mail from Roll/Mayl. Read it and the Metroline news. Write the response
    and go to her access.
    
    @Mayl--
    =====
    Give Roll the message. Jack out and go to the front of the Metroline.
    
    ACDC Town--
    =========
    Go inside the Metroline, then back out. After you talk to Mayl, go inside and
    go to Dentown.
    
    Dentown--
    =======
    Read Mayl's email and get the Roll2 R chip. Go left to the next sector. Then
    cross the street and go up. Go to the upper left and enter the Antiques. Talk
    to the shopkeeper and challenge her.
    ===========================
    BOSS: SkullMan --- 600 HP
    ===========================
    SkullMan uses two attacks. One is a beam of blue fire. The other is to create
    blades that try to run into you. This is real easy, just dodge and attack with
    powerful chips.
    
    For reward, you get /Miyu. There's a vase here, jack into it.
    
    Vase--
    ====
    Collect the Quake3 C.
    
    Dentown--
    =======
    There's also a mirror to jack into.
    
    @Miyu--
    =====
    Go to the top to get @Miyu. Continue around for Barrier S.
    
    Dentown--
    =======
    Now go all the way back to ACDC Town. Go down from here to reach Block 4. At
    the lower left is a school. Talk to the teacher, whom is Ms. Mari's twin. Jack
    into the blackboard to find a PowerUp. Now, go to Block 1 which is the left
    most area. Go to the lower left corner and the lights go berserk. After that,
    you receive a mass-mailed notice from the WWW. It advertises a fix program for
    every car, only at 1000000 Zenny each. Everyone rushes to buy one, and one guy
    even says that the money is cheap. Pah. Jack into the light.
    
    Block 1 Light--
    ===============
    This is simple, follow the paths that are lit up. Everytime you go through a
    flashing sphere, the path lighting changes. Make it back to the central spot
    while the red paths are lit and press the switch.
    
    Dentown--
    =======
    Go right and cross the street in the next block. Talk to everyone so they go
    away, then talk to the girl. Try to leave and Mayl phones you. She's on a
    runaway bus. Go down to Block 4, cross the street, and jack in.
    
    Block 4 Light--
    =============
    This is easy, but if you're really stuck...Skip the first sphere. Go around to
    the other one at the top. At the split, go left and around to the first one.
    Take the blue path and go left at the split again. Hit the sphere to the far
    left and climb the red ramp. Skip the first two spheres and go left at the
    red split. Grab the Escape N. Once at the end, don't hit the last sphere.
    Instead, hit the one before it, go around, then hit the last one. Go to the
    color switch and hit it.
    
    Dentown--
    =======
    The bus is too quick, and still speeds on. Go up to the central area. Madd
    phones you. After that, proceed up to Block 2. Jack in the upper left light.
    
    Block 2 Light--
    =============
    Go up the blue ramp. Go up, come around, and hit the sphere. Go down the blue
    ramp, and go around. Hit the switch and go around left. Continue on, hit the
    first sphere you see and climb the ramp. Come around and hit the sphere, then
    go to the switch.
    
    Dentown--
    =======
    Go down and read Mayl's letter. Go to Block 3 and jack in.
    
    Block 3 Light--
    =============
    Go around the path and hit the sphere. Go up and hit the sphere. Climb the
    blue ramp. Go around, hit the sphere while coming down. Go right down the red
    ramp. Grab the HPMemory then go back up, then down. Go down the ramp, and up
    via the blue path. Hit the switch and follow the red path. Hit the left sphere,
    come around, and hit the right one. Go down and left. Follow to the switch.
    
    Dentown--
    =======
    Now we must get the central light fixed.
    
    Central Light--
    =============
    Go down the way. Go up, around, then down. Go left, then up and around to keep
    going. Hit the switch. Now in the next part, just go in a zig-zag fashion. Flip
    the next switch. At the split, go left and all the way around. Flip the switch.
    Ignore the sphere and go to the lower right. Flip the final switch.
    
    Dentown--
    =======
    The bomb is about to go off, but Roll, Mayl's Navi, is distracting ColorMan.
    Go to the bus and jack in.
    =======================================
    BOSS: ColorMan + Odd Idols --- 600 HP
    =======================================
    The idols move around to protect him. The red one shoots a diagonal fire beam
    like FireMan, and the blue one does a diagonal water beam. ColorMan sometimes
    will shoot his body at you in the shape of a ball. Just use big power chips
    to win.
    
    After that, a funny scene happens with Lan and Mayl. Then a scene with the
    WWW.
    
    o------------------------------------------------------------------------o
    | Act Seven: Electric Evil                                         03.07 |
    o------------------------------------------------------------------------o
    
    ACDC Town--
    =========
    Read your mail, then head home. Tell your mom about tonight, then go to the
    Govt. Complex. Check your mail there and go inside.
    
    Water Works--
    ===========
    Go down to where Froid is. Talk to him for the WWW Pin. We need this. Also,
    challenge him.
    =========================
    BOSS: IceMan --- 600 HP
    =========================
    This isn't any different than before, but try to get the IceMan I chip.
    
    Go to the SciLabs now.
    
    SciLabs--
    =======
    Go to the TV and talk to Chaud. Go back outside to the Govt. Complex.
    
    Govt. Complex--
    =============
    Go to where Sal was. Now there's another guy, Masa. Netbattle him.
    ===========================
    BOSS: SharkMan --- 700 HP
    ===========================
    This battle is tough. SharkMan is hiding in one of the spots, and you must find
    him by shooting him. When he comes up, blast him with anything you have. One
    attack is for any of the fins to ram you. The other is to send a diagonal water
    beam at you when he comes up. Keep on him to win.
    
    You'll get a HPMemory. Now go back inside and to the SciLabs.
    
    SciLabs--
    =======
    Go in front of the TV to see your dad. Continue to the room.
    
    Feast--
    =====
    Go talk to your dad. He'll be paged, so go talk to everyone else. After, the
    electric guy from the WWW appears, and causes a blackout. Without power, the
    air vents won't work. Go back out.
    
    SciLabs--
    =======
    Go left and down the Dust bin. Go right and into the power plant. Repeatedly
    talk to the scientist and then the middle guy until the control room is open.
    Go into it and jack into the panel by the scientist. You'll learn that MegaMan
    has a battery life in this part, and once it runs out, you die.
    
    Power Net--
    =========
    This place is really annoying. Anyway, first, go down to the central platform.
    There are invisible paths so you have to guess where they are. Now, go left and
    keep going until you reach a program on a blue rimmed platform. Talk to him for
    the BatteryA program. Go back to the central platform. Put a battery in the
    left most slot and press the cylinder switch. Go on the lit path.
    
    Go right at the split and keep following the invisible paths until you reach
    a big plug. By the way, two infected programs are on this path, and attack you
    if you talk to them. At this area, continue and go up at the split. If you
    want something funny, go right at the first platform sticking out to find an
    infected program that says, "All your base are belong to us!" Anyway, to go on,
    take the top path and follow it around and reach the central platform.
    At this puzzle, go to the lower left to find a program that gives you the
    BatteryB program. As for the slots, put one in the lower left and upper right.
    
    Go onto the lit path and right at the split. Go up and left, then past the
    program. Go up, left, up, then right, and around to another central platform.
    Go to the upper right to get the BatteryC, BatteryD, and BatteryE programs.
    As for the switchs, put one in the upper right, middle, and lower right.
    
    In the next area, go around the path. Keep going until you reach a two way
    split. Go left, then up to get to a new path. Go up again and around to reach
    the central platform. Go up from here for the BatteryA, BatteryB, and BatteryC
    programs. For the switchs, put one in the upper left, and the upper right.
    Flip the switch and cross to the other central platform. Put a battery in the
    lower right. Take the upper right blue path back, and remove both the batteries
    from the slots. Go back down the blue path and recharge the batteries when you
    talk to the program. Turn off the switch, remove the battery, and recharge it.
    Put batteries in the upper left and middle slots then flip the switch. Follow
    that path.
    
    Now, put a battery in the lower right then flip the switch. Go back via the
    blue path and remove those two batteries. Recharge them, then go back through
    the blue path again. Now remove that battery, recharge it, then put two in the
    left and right slots of the 2nd row (from the top). Follow that path, then put
    a battery in that box to move on.
    
    Here, go around the path until you find a Typhoon D. Go up from here to get
    to the top level. Take the right path leading up and around to another central
    platform. Go down to find the BatteryA, BatteryB, and BatteryC programs again.
    Put the batteries in the middle slot in the bottom row, and the right and left
    slots in the top row. Now we'll go back to the SciLabs.
    
    SciLabs/Plant--
    =============
    Go back out and into the middle room. Odd, the lights are on here. Inspect
    the electrified switch.
    
    Power Net--
    =========
    Go forward to meet the Navi responsible for this.
    ==========================
    BOSS: ElecMan --- 600 HP
    ==========================
    This guy is rough. First off, he makes lightning strikes that can basically
    do an instant wipe out on you. He also makes machines that shoot electricity
    around. Anyway, shoot him some times, and he'll just recover. After about his
    4th recover, a scene displays.
    
    SciLabs/Plant--
    =============
    Turn off the generator.
    
    Power Net--
    =========
    We've shut off ElecMan's power, so now he can't recover. Let's go!
    ==========================
    BOSS: ElecMan --- 600 HP
    ==========================
    You already know about him, so just take him out. This guy is a pushover while
    he doesn't recover. But then again, watch out for his attacks nontheless. Also,
    he can recover occasionally. He summons two machines by him. After a couple
    seconds, they shoot him with electricity and he recovers about 80 HP! To stop
    it, just destroy the machines.
    
    ElecMan has already sent the program to Count Zap. ProtoMan appears and Chaud
    starts hounding you again. You've made a mistake. This was all a fake, and the
    program was too. It was a ruse so they could get some WWW info from ElecMan's
    memory data. Now you've screwed things up, and Chaud orders ProtoMan to delete
    MegaMan.
    ===========================
    BOSS: ProtoMan --- 500 HP
    ===========================
    Despite how it seems, this guy is actually easy. You just need to know what to
    do. First off, STAY IN THE MIDDLE COLUMN. This is a must. His first attack is
    to charge up, then appear in front of you. This is when you go left one column,
    and his attack misses. After, ATTACK. Then move back to the middle column. His
    other attack is to just appear in front of you. This is when you quickly move
    to the upper left corner to evade, then ATTACK. After, move back to the middle.
    Keep this up to win. You can't harm him while he's moving except with Net Navi
    chips. Anyway, you'll win soon.
    
    ProtoMan can't believe he lost. MegaMan tells him that if Chaud was his friend,
    and backed him up, he probably would have won. Chaud tries to tell ProtoMan to
    not listen, but ProtoMan is interested. After that, he leaves.
    
    SciLabs/Plant--
    =============
    Turn on the generator.
    
    Feast--
    =====
    Talk to your mom, then read your mail.
    
    After this, we see a scene with Wily. He talks about making the YOU-KNOW-WHAT,
    the LifeVirus. Then he says he wants revenge on Hikari, Lan's dad.
    
    o------------------------------------------------------------------------o
    | Act Eight: Kaboom!                                               03.08 |
    o------------------------------------------------------------------------o
    
    Lan's House--
    ===========
    Read your mail. Go to the SciLabs.
    
    SciLabs--
    =======
    Talk to everyone. Chaud isn't here. Go to Dentown.
    
    Dentown--
    =======
    Chaud is in central Dentown, harassing a girl. He leaves, and we need to find
    and ex-WWW member. Go to ACDC Town.
    
    ACDC Town--
    =========
    Go to the upper left area to find Higsby's shop is open. Go inside, then talk
    to him behind the counter. You'll get the Hig Memo. Now go to Lan's House and
    go online.
    
    Net Area 1--
    ==========
    Go through Dex's link, /Dex again. By the way, while going there, you can go
    through the skull gate in the upper area by using the WWW Pin we got from
    Froid.
    
    Net Area 2--
    ==========
    There's another WWW Pin door at the upper area. Also, in the lower right area,
    you can get through to a new area with goodies by using /Sal. You had to have
    beat Sal at the Govt. Complex to get it. Now, what you NEED to do is make sure
    you have /Miyu, by beating the antique seller woman in Dentown. Access that
    place at the upper left area of here.
    
    Net Area 3 /Miyu--
    ================
    There's a Net Merchant in the upper left area. Find him and buy the HeatArmr.
    Continue around until you reach the upper right area with a big orange W. Go
    up to it to find access to the Undernet, but...
    ================================
    BOSS: Shield Turtle --- 250 HP
    ================================
    There's a shielded turtle thing, and two face things. They all just shoot bombs
    which sometimes knock out tiles. Anyway, take out the face things. Then, load
    up a powerful range chip. Finally, just use the Buster Gun on the turtle until
    the shield lifts, then use the chip. Keep repeating this.
    
    Undernet--
    ========
    You'll get mail from Higsby. After that, go find the right (eastern) exit.
    Explore the net here, and buy any armor you find, even though it's expensive.
    You'll soon reach an area where you must have a high bravery (fighting) level
    and high busting level to pass. Anyway, keep going and buying new things. You
    will soon reach a dead end. Once you've found everything, jack out. Go to the
    SciLabs.
    
    SciLabs--
    =======
    Talk to the walking scientist. You'll get the Lab Memo. Go to Dentown.
    
    Dentown--
    =======
    Go to the school in Block 4. Talk to Ms. Yuri for another memo. But you need
    a high level and a bigger chip library. You'll get YuriMemo. Go to ACDC Town.
    
    ACDC Town--
    =========
    Talk to the old man in front of the blue house. It's by your house. You need to
    be at a high level. You'll get Pa'sMemo. Go to Lan's house and jack in.
    
    Net Area 1--
    ==========
    Go all the way back to the Undernet.
    
    Undernet--
    ========
    Get to the next W access place and use the Sci Memo.
    
    Undernet 2--
    ==========
    Watch out, ElecMan can show up in a random battle here! Try to get out as soon
    as you can. The W access is at the upper left. You use the YuriMemo here.
    
    Undernet 3--
    ==========
    The W access is right in front of you but you need to go all the way around
    to get to it. You use Pa'sMemo here.
    
    Undernet 4--
    ==========
    Go all the way around until you reach...
    ==========================
    BOSS: BombMan --- 800 HP
    ==========================
    This guy isn't that tough. He lays down bombs to protect him, and kicks them
    if you don't destroy them. Also, he'll occassionally lay a mine somewhere on
    your side. If you step on it, it blows up. Also, it helps to have HeatArmr on
    right now. Lay the smackdown on him!
    
    MegaMan gets the @WWW from BombMan, but he explodes and access to it is closed
    off. MegaMan says to go see Dad.
    
    SciLabs--
    =======
    Show @WWW to Mr. Hikari. Do as he says and practice, then go to bed.
    
    o------------------------------------------------------------------------o
    | Act Nine: The EndGame                                            03.09 |
    o------------------------------------------------------------------------o
    
    Lan's House--
    ===========
    After the scene which shows the creation of the LifeVirus, read your mail. Go
    downstairs for another scene. Wily is announcing the beginning of EndGame.
    Leave the house to get mail.
    
    ACDC Town--
    =========
    Go up and you'll see Chaud. Talk to him and accept.
    ===========================
    BOSS: ProtoMan --- 600 HP
    ===========================
    Apparently your dad sent Chaud here. Anyway, it's just like back at the Power
    Net. Be sure to challenge him again. It'll be the same but he'll have 700 HP
    that time. It's good to have ProtoMan chips. Make sure to put them in your
    folder.
    
    Go to Higsby's shop and pick up the WWW pass from the register. Go to the
    Metroline and talk to both train guys. Go to the school.
    
    School--
    ======
    You'll hear a train, so check the statue on the pond. You'll find the secret
    Metroline. The pass sets off the alarm, so go to the SciLabs.
    
    SciLabs--
    =======
    Talk to your dad and he'll fix the pass. Go back to the secret Metroline and
    use the pass.
    
    o------------------------------------------------------------------------o
    | Act Ten: Indestructible LifeVirus                                03.10 |
    o------------------------------------------------------------------------o
    
    WWW Fortress--
    ============
    While doing all that, you'll be getting emails. After going on the train, a
    scene happens with Mr. Hikari. He learns from a scientist that it is the
    LifeVirus, and says that Lan and Hub(?) don't have a chance. Before that,
    Mr. Hikari was talking on the phone with his wife, and told her that he won't
    let what happened before happen again. I'm confused. Anyway, we arrive.
    
    Go inside to find Higsby, Ms. Yuri, and the old man all tied up. After freeing
    them, we must go. But...challenge Higsby first.
    ============================
    BOSS: NumberMan --- 600 HP
    ============================
    This is just a NetBattling test. If you win, you should be ok. It isn't much
    different from the other fights.
    
    You should challenge him again, and he'll have 700 HP.
    
    Fortress 1: FireMan--
    ===================
    Jack into the door at the top. We'll be in an area like FireMan's old lair.
    This should be easy enough to navigate. When you reach the end, there's a mass
    fire. Yai will appear and send Glyde to extinguish it. MegaMan will blast the
    lock program. Jack out and continue.
    
    Fortress 2: NumberMan--
    =====================
    Again, easy enough to navigate through. Just like the old one. At the end,
    NumberMan comes and decodes the door. A scene shows Wily about to load the
    LifeVirus into the rocket. His helper leaves to stop you.
    
    Fortress 3: IceMan--
    ==================
    The big ice block is hard to get past here. What you do is drop off the first
    ledge. Go as low as you can on the little piece of dry land, then angle slide
    to the upper right. You should hit the wall then slide up to land. IceMan comes
    to remove the ice block.
    
    Fortress 4: ColorMan--
    ====================
    You can do this easily. It just involves hitting a sphere then going around and
    hitting it again at some points. GutsMan helps destroy the boulder at the end.
    
    WWW Fortress--
    ============
    There's no jack in port on the next door. Instead, enter the door marked W. Go
    to the upper right and examine the portrait of Wily three times, then jack in.
    
    Fortress 5: ElecMan--
    ===================
    Believe it or not, this is simpler than the older version. Anyway, once you see
    the program near the end, do what it says and save. Mayl/Roll will come and
    make a platform for you to reach the lock program. MegaMan destroys it, but
    before he jacks out, a Navi appears.
    ===========================
    BOSS: MagicMan --- 800 HP
    ===========================
    This guy is ROUGH. He makes blue fire beams and summons wind machines to blast
    tornados at you. Just try your best to avoid. Did I mention you have to destroy
    the wind machines yourself? They have 180 HP! Oh, yeah, he also has billions
    of enemies. One is a head with 200 HP that hits you constantly. The other is
    a 60 HP red Mettool. Then there's: a 160 HP black cloud, a 120 HP ghost that
    moves whenever you get on the same row as it, and a 200 HP ghost knight. Did
    I also mention MagicMan can heal 150 HP!? This guy is freaking hard.
    
    After that, MegaMan gets blasted with Life Magic. Yahoot (the black guy) tries
    to tell MagicMan to look out, but ProtoMan comes and deletes him. MegaMan won't
    get up.
    
    WWW Fortress--
    ============
    Chaud gives Lan something Lan's father gave him, Hub.bat. Then, Lan gets a
    call from his father. Hikari says that if he applies the Hub.bat, MegaMan
    might live. He then says that there's something he needs to tell him. About
    10 years ago, he was working on a new type of Navi, one that could befriend
    his operator; but a program is only a program. He wanted to make a Navi that
    could think and act on its own. He thought that if you could have connection
    to your Navi, it could respond to your emotions. He said that it would make
    Navi emotions possible, so he looked at human DNA. If he made a Navi containing
    the operator's DNA, it's values and emotions would be one.
    
    The operator and Navi would be together, creating the ultimate Navi. He said
    he could make 95% of the DNA Navi, but couldn't figure out how to get the other
    5%. His research stopped then. Before Lan, they had a baby boy named Hub. He
    had heart trouble and died because of it. He said that he wanted to keep his
    memory alive, and that Hub was Lan's twin brother. He said that their DNA is
    identical, so he could use Hub's DNA to make a Navi for Lan. (Kind of sick,
    when you think about it.) He said that was the other 5%. He created MegaMan
    by using Hub's DNA. So MegaMan is Hub, but in a program form, kind of. But
    then, he said if he made the DNA 100% the same, the Navi's external and
    internal states might synch with Lan. That means that whenever MegaMan feels
    pain, Lan does, and so on. He forged the DNA so there was a 0.001% difference.
    If Lan uses Hub.bat, that percent dissapears and the DNA will be 100% complete.
    That means the unstability will occur, so whatever MegaMan feels, Lan does. So
    that basically means that MegaMan, or Hub, will be reborn.
    
    Hub, or MegaMan, has known the truth the whole time. He hasn't told Lan because
    Lan would be scared to use him. Lan has to decide. He says that if he applies
    it, he'll lose MegaMan. His dad reminds him about the synching. Then he says
    that the reverse is true, too. He says that if Lan really thinks he can beat
    the WWW, Hub will sense that too, and come back. Lan decides to use it; his
    dad says he's doing the right thing. MegaMan comes back to life, and Lan
    reunites with his brother, kind of again. Hub says to call him MegaMan, still.
    
    Now it's time to take out Wily! Jack out.
    
    WWW Fortress--
    ============
    I recommend fighting Chaud one last time. When you're ready, save and go
    through the portrait.
    
    WWW Lab--
    =======
    Wily says that ever since the day the country canceled his robot project, he
    has hated Mr. Hikari because his project got funded. Now he plans to destroy
    the world Hikari created. MegaMan jacks into the rocket.
    
    Viral Rocket--
    ============
    Go to the path's end to find...
    ===================================
    FINAL BOSS: LifeVirus --- 1000 HP
    ===================================
    This guy isn't so tough. First, he has robots that keep spawning to protect
    him. The red one shoots fire, the blue has water, the yellow is electric, and
    the green is wood. His main attack is to charge up and release a MASSIVE laser
    beam that takes off a lot of HP. Also, while he's charging, he has a force
    field which can be destroyed with a fully charged Buster Gun shot. He has two
    other attacks that he unleashes after charging, if he doesn't do the laser.
    The second is to create a meteor shower, and the third is to slice a sword
    that hits the first two columns on your side. It isn't that hard if you can
    avoid all his attacks. I didn't have to recover at all, but if you're hit, you
    probably will need to.
    
    ENDING--
    ======
    The LifeVirus is destroyed and the place starts to blow. I find it amusing how
    they walk all the way out, yet keep saying hurry! Wily is shown still at the
    top, and shouts, "WWW...Forever!" Then the place explodes. A scene shows
    everybody crouded outside Lan's house, and they talk. A funny thing happens
    with Mayl and Lan again, then some more talking. Lan thanks Chaud, but Chaud
    says that Lan made him look pretty bad because he did all the work. Some more
    talking, then the alarm goes haywire. MegaMan says they have a job to do, and
    Lan jacks in. The credits roll.
    
                        CONGRATULATIONS! YOU BEAT THE GAME!
                         ________________________________                     
                        |                                |
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                        | Credits                        |             04.00
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    Thanks to Capcom for making this game.
    
    Thanks to GameFAQs and Cheat Happens for hosting this. :)
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                        | Legals, Copyright and Info     |             05.00
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    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Copyright  2005-2013 Duane Niles
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.