*************************
FAQ/Walkthrough
Battle Network
Rockman Exe
Version 0.25
By GiroroGochou
g66ryu@yahoo.com
*************************

Copyright 2007-2009 George Ryu

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

This FAQ/Walkthrough can only appear on the following site(s):

- http://www.gamefaqs.com
- http://www.neoseeker.com
- http://www.supercheats.com

******************
Table of Contents
******************

In order to navigate through this guide just use Ctrl + F, which means you
press ctrl + F in your browser or word processer. This will bring up the 
search menu, then enter the letters to the right of the section that you're
looking for.

1.  Introduction                            Int

2.     a. Story                            Stry
       b. Characters                      Chrac
       c. Controls                        Cntrl

3.  Rockman                                Rckm

       a. HP Memory Locations              Hplc
       b. Buster Up Locations              Bulc

4.  Walkthrough                         Wlkthru

       a. My Oven emitted Fire            Chap1
       b. School Jack                     Chap2
       c. Subway Incident!?               Chap3
       d. The Water disappeared!?         Chap4
       e. Signal Panic!                   Chap5
       f. Aim for the Elite               Chap6
       g. Find the WWW Server             Chap7
       h. Stop the Termination War        Chap8

5.  After Scenario                         Afsc

       a. Exploring the Internet Deeper    Etid
       b. Shops                            Shps

6.  Chips                                  Chps

7.  Program Advances                        PAz

8.  Boss Strategies                       Bossz

9.  Translation                           Tranl

10. Frequently Asked Questions             FAQz

11. Version History                        Vhis

12. What's Next                            Wnxt

13. Thanks/Credits                        T/Cre

==============================================================================
1.  Introduction                                                           Int
==============================================================================

Welcome to my Guide for Rockman Exe or called in English Megaman Battle
Network. This Guide might has some spoilers. If you never played this series,
you are missing out on one of the best series in history. I'm telling you
this. I'm using a Japanese version of the game, so from here and on I'm going
to refer to Characters and Chip names in Japanese. There is a translation page
at the bottom if you're using an English version. And I haven't confirmed if
some of the mystery data's are changed in the JP version and the EG version.
If you know the answer to this please tell me and I'll put your name in the
Credits section. This guide is still in it's first draft. So it'll probably
have tons of information that's not complete. Feel free to E-mail me if you
know something, or have some requests. I want this guide to be the best on the
planet.

==============================================================================
2.     a. Story                                                           Stry
==============================================================================

The year is 200X...
Every Electric device is managed by the network...
But that convenience held a big problem...
The increasing of Computer viruses, and Network crimes.
In the Kagakushou Virus Research lab, researchers are continuing working hard
everyday to counter this problem. And...
 
==============================================================================
2.     b. Characters                                                     Chrac
==============================================================================

------------------------------------------------------------------------------
Good Characters
------------------------------------------------------------------------------

*************
Hikari Netto
*************

Navi: Rockman

He's the main character that you control. He lives in Densan City. And he goes
to Akihara Elementary. He's in 5th grade. He's not that smart, but his
net-battling is top notch.

**************
Sakurai Meiru 
**************

Navi: Roll

She's your neighbor. She's lively, and kind. You'll have to do some small jobs
for her.

*************
Ooyama Dekao
*************

Navi: Gutsman

A very good friend of Netto. He'll put his life on the line for his friends.
But his net-battling isn't impressive at all.

*****************
Ayanokouji Yaito
*****************

Navi: Glide

She's 8, and she's already in 5th grade. And she's a rich spoiled brat.

------------------------------------------------------------------------------
Good Navis
------------------------------------------------------------------------------

********
Rockman
********

Operator: Hikari Netto

The other main character that you control. He's like a big brother of Netto.
He's a sincere, and honest navi. He has some secrets lurking in him.

*****
Roll
*****

Operator: Sakurai Meiru

She's kind like Meiru. And she doesn't like fighting.

********
Gutsman
********

Operator: Ooyama Dekao

A Power model Navi. And he has a lot of similarity with Dekao.

******
Glide
******

Operator: Ayanokouji Yaito

He is a gentleman. He uses gorgeous, and rare chips to fight, and win battles.

------------------------------------------------------------------------------
Enemy Characters
------------------------------------------------------------------------------

*********
Dr. Wily
*********

A scientist that worked at Kagakushou. And the boss of the WWW. He plans for
the destruction of the network.

**************
Hino-Ken Ichi
**************

Navi: Fireman

He wanted to ruin society, so he joined the WWW. His partnership with Fireman
isn't that good.

*****************
Higure Yamitarou
*****************

Navi: Numberman

He loves rare chips. And that was used in order for him to become a member of
the WWW.

*************
Iroaya-Madoi
*************

Navi: Coloredman

A lady that loves causing trouble to other people.

****************
Eleki-Hakushaku
****************

Navi: Elecman

He wants the world to go back to electricity, and machines and to make that
happen he joins the WWW. 

************
Maha-Jarama
************

Navi: Magicman

Wily's Right Hand. He's also good at Yoga, and Programing. It's unknown where
he came from, and why he's in the WWW.

------------------------------------------------------------------------------
Enemy Navis
------------------------------------------------------------------------------

********
Fireman
********

Operator: Hino-Ken Ichi

Like I said, Fireman, and Hino-Ken's partnership isn't that good.

**********
Numberman
**********

Operator: Higure Yamitarou

He's good at calculating. And loves solving codes.

*********
Stoneman
*********

A navi with no operator. He doesn't have a personality.

***********
Coloredman
***********

Operator: Iroaya-Madoi

He's always smiling. Especially when he deletes other navis.

********
Elecman
********

Operator: Eleki-Hakushaku

A Navi that specializes in Electricity.

**********
Bomberman
**********

He's the same as Stoneman. No operator. He guards the WWW Networks entrance.

*********
Magicman
*********

Operator: Maha-Jarama

He has the number one ability of the WWW.

************
Dream Virus
************

The last boss of the game made up of the four programs.

**********
Pharohman
**********

A legendary Net Navi lurking deep in the internet area.

**********
Shadowman
**********

Another Mysterious Navi that lurks deep in the internet area. A rumor says he
fights like a ninja.

******
Forte
******

A navi that lurks deep in the Ura-Internet. His power is feared by everyone.
He desires more power to become the strongest navi. He has a grudge against
human beings.

------------------------------------------------------------------------------
Other Characters
------------------------------------------------------------------------------

***************
Ijyuuiin Enzan
***************

Navi: Blues

An Elite net-battler. He works for the Officials. He's a big rival.

*******
Hikawa
*******

Navi: Iceman

He works at the Water Works. He cares a lot for his family, and thats what is
used by villans.

*******
Saroma
*******

Navi: Woodman

The girl that sells Bento at the Government Complex. She cares about nature.

*************
Kuroi Miyuki
*************

Navi: Skullman

The girl that sells antiques in Densan Town. She doesn't like being the center
of everyone.

*****
Masa
*****

Navi: Sharkman

The guy that sells fish at the Government Complex.

****************
Hikari Yuichiro
****************

He created Net navis. And he's also Netto's Dad.

**************
Hikari Haruka
**************

She takes care of the house when Yuichiro's not home. And she's also Netto's
Mom. In Rockman Exe Battle Chip GP she has a Normal Navi.

**************
Oozono Mariko
**************

Netto's teacher. It's her first year, but she teaches them hard. She has a
twin somewhere.

------------------------------------------------------------------------------
Other Navis
------------------------------------------------------------------------------

******
Blues
******

Operator: Ijyuuiin Enzan

He takes down missions quickly, and easily. He has a cool character.

*******
Iceman
*******

Operator: Hikawa

He was a present to Hikawa from his family.

********
Woodman
********

Operator: Saroma

He doesn't talk much, but fights bravely with the viruses that come into
Saroma's Homepage.

*********
Skullman
*********

Operator: Miyuki

Miyuki only talks about her feelings with Skullman.

*********
Sharkman
*********

Operator: Masa

He goes to the market to get the best fish for Masa.

==============================================================================
2.     c. Controls                                                       Cntrl
==============================================================================

--------------
Not in Battle
--------------

A button   - Talk to others, and Examine things.
            
B button   - Hold to run.

D pad      - Move.

L trigger  - Talk to Netto/Rockman.

R trigger  - Plug-in or Plug-out.

Start      - Go to Menu.

Select     - During Cut-Scenes you can skip it.

--------------
Menu Screen
--------------

A button   - Select the option.

B button   - Go back.

D-Pad      - Move selection.

R trigger  - In the Chip Folder, or Data Library. Press to go down one page.

L trigger  - In the Chip Folder, or Data Libraby. Press to go up one page.

Start      - Go back.

Select     - In Chip Folder, and Data Library. Orders in what ever order you 
             want.

--------------
In Battle
--------------

A button   - Use Battle Chips.
                      
B button   - Buster. 

D-Pad      - Move Rockman in Battle.

L trigger  - When the gauge is full you can go to the custom screen.

R trigger  - When the gauge is full you can go to the custom screen.

Start      - Pause.

Select     - Nothing.

--------------
Custom Screen
--------------

A button   - Select Battle chip.

B button   - Cancel last Battle chip selected.

D-Pad      - Move cursor.

L trigger  - Nothing.

R trigger  - Information on chip.

Start      - Automatically go to OK.

Select     - Go to Battle Screen without the Custom Screen.

==============================================================================
3.  Rockman                                                               Rckm
==============================================================================

You can check Rockman's ability, you can also make him stronger by using Power
Up Programs. There are 3 types of Programs. HP Memories, Buster Ups, and
Armors. When you use a program Rockman's level goes up. If you get everything
Rockman's level should end up at Level 100.

==============================================================================
3.     a. HP Memory Locations                                             Hplc
==============================================================================

I will list the HP Memory locations in each area or place of the game. I'll
also put a little description of where it is in that place.

----------------
Internet Area 1
----------------

The Net Merchant sells 5 HP Memories. Priced at...

500  Zennys
1000 Zennys
2000 Zennys
3000 Zennys
5000 Zennys

----------
Doll Comp
----------

This is the doll sitting in Meiru's Room. The HP Memory is located in the
East-side.

---------
Car Comp
---------

This Car is located in the School Gate.(In front of the school) The HP Memory
is located in the middle of the computer area.

-----------
Storehouse
-----------

This place is located in the school. The HP Memory is located in the middle
shelf. Just examine like crazy.

-------------------------
School's Computer Area 3
-------------------------


The HP Memory is in the West-side. You can enter here from Classroom 1-B, or
just enter from Area 2.

-------------------
Government Complex
-------------------

You get an HP Memory from Masa, after you beat Sharkman in Scenario 6.

----------------
Internet Area 3
----------------

The Net Merchant sells 5 HP Memories. Priced at...

 4000 Zennys
 6000 Zennys
 9000 Zennys
10000 Zennys
15000 Zennys

-----------
Scenario 3
-----------

At the end of Scenario 3 you get an E-mail from your dad. You get a HP Memory
from him.

-------------------------
Water Works Control Room
-------------------------

The lockers in the center area has an HP Memory inside. Examine them crazy.

-----------------------------
Water Works' Computer Area 2
-----------------------------

The HP Memory is in the center. When you come from Area 1, you should see the
Mystery Data when you come from the warp.

-----------------------
Signal Computer Area 4
-----------------------

The HP Memory is located in the very East. It's in the middle hill that should
be red.

----------------
Internet Area 4
----------------

The Net Merchant sells 5 HP Memories. Priced at...

 6000 Zennys
 8000 Zennys
10000 Zennys
12000 Zennys
15000 Zennys

There's also a HP Memory after the WWW Gate. The Mystery Data is under the
Merchant. The WWW Gate is right before the path to Internet Area 5.

---------------------------
Foreign Country P.E.T Comp
---------------------------

This place is located in the Restaurant.(Basement of Kagakushou Lobby) The
HP Memory is located in the North.

----------------
Internet Area 5
----------------

The Net Merchant sells 4 HP Memories. Priced at...

 8000 Zennys
10000 Zennys
12000 Zennys
15000 Zennys

There's also a HP Memory after the WWW Gate. To get to the WWW Gate, take the
right path and just follow it.

-----------------
Internet Area 10
-----------------

The Net Merchant sells 4 HP Memories. Priced at...

12000 Zennys
15000 Zennys
20000 Zennys
25000 Zennys

There's also a HP Memory after the WWW Gate. The WWW Gate is on the bottom
floor of this area.

-----------------
Internet Area 12
-----------------

The Net Merchant sells 4 HP Memories. Priced at...

12000 Zennys
15000 Zennys
20000 Zennys
25000 Zennys

-----------------
Internet Area 15
-----------------

The Net Merchant sells 4 HP Memories. Priced at...

15000 Zennys
20000 Zennys
25000 Zennys
40000 Zennys

--------------------
WWW Computer Area 4
--------------------

The HP Memory is at the end of the area. Hard to miss.

==============================================================================
3.     b. Buster Up Locations                                             Bulc
==============================================================================

I will list the Buster Up locations in each area or place of the game. I'll
also put a little description of where it is in that place.

----------------
Internet Area 1
----------------

The Net Merchant sells 2 Buster Ups. Priced at...

2000 Zennys
5000 Zennys

----------------
Internet Area 2
----------------

There's a Buster Up after the WWW Gate. The WWW Gate is located in the North-
East.

-----------
Scenario 3
-----------

At the end of Scenario 3 you get an E-mail from your dad. You get a Buster Up
from him.

-----------------------------
Water Works' Computer Area 5
-----------------------------

There's a Buster Up in the bottom of the area. Follow the walkthrough to get
it.

------------------------------
Cram School's Blackboard Comp
------------------------------

There's a Buster Up in the East.

----------------
Internet Area 5
----------------

The Net Merchant sells 1 Buster Ups. Priced at...

20000 Zennys

-----------------
Internet Area 10
-----------------

The Net Merchant sells 1 Buster Ups. Priced at...

25000 Zennys

-----------------
Internet Area 12
-----------------

The Net Merchant sells 2 Buster Ups. Priced at...

25000 Zennys
50000 Zennys

-----------------
Internet Area 14
-----------------

There's a Buster Up after the WWW Gate. The WWW Gate is located in the South-
East.

-----------------
Internet Area 15
-----------------

The Net Merchant sells 1 Buster Ups. Priced at...

100000 Zennys

==============================================================================
4.  Walkthrough                                                        Wlkthru
==============================================================================

This walkthrough should get you to the end. I tried to make it easy to 
navigate, by putting important locations before what you do. Like this...

------------
Akiharachou
------------

Then I number the things you do for example...

1) Talk to Meiru.
2) Get out of her house.

Cut-Scene

And sometimes, if you're in a place like Akiharachou, and you have to go
to Water Works I will put...

Akiharachou >>> Metro Akiharachou Station >>> Metro Government Complex Station
>>> Government Complex >>> Water Works Lobby >>> Water Works

And with Rockman, you're in Internet Area 1 and you have to go to Internet
Area 4 I'll put...

Internet Area 1 >>> Internet Area 2 >>> Internet Area 4

I'll put (Note:) after something if I think you should do that. But that will
only help you for things such as Boss Fights. It's not necessary. If you want
to just beat the game with your skill then skip the Notes.

One more thing. When I'm telling you to go to a specific direction I always 
use Netto/Rockman's eyes. Like lets say Netto is facing to the front of his 
house. And I tell you to go left. You should be going to the direction where 
Meiru's House is. Got it. 

Sometime I'll be giving you directions using North, South, East and West. Know
your compass. I'll sometimes give you South-West. Do you know how to read this
or which way to go? Here's a diagram for you people who don't.

                            North  North  North
                            West \   |   / East
                                  \  |  /
                                   \ | /
                            West-----|------East
                                   / | \
                                  /  |  \
                            South/   |   \South
                            West   South   East

Now lets begin with this long walkthrough.

==============================================================================
4.     a. My Oven emitted Fire                                           Chap1
==============================================================================

-------------
Netto's Room
-------------

Cut-Scene

1) Alright go to the little drawer looking thing. And pick up the P.E.T.

Cut-Scene

You get an E-mail from your dad. And another from the news.

Note: You get a Crossgun K from Dad's mail.

2) Now go downstairs.

--------------
Netto's House
--------------

1) Go to the table, and examine. You get a Recovery 10 A.
2) Now go outside.

------------
Akiharachou
------------

Cut-Scene

-------------
Classroom 5A
-------------

1) Talk to Yaito in front of the Blackboard.
2) Now talk to Dekao in the back of the classroom.

Cut-Scene

3) Plug-In

Cut-Scene

Note: You learn the basics of Net-Battling here.

4) Now go talk to Dekao, and Net-Battle.

******************************************************************************
Boss- Gutsman
******************************************************************************

HP: 200
Element: Normal
Recommended Chips: Nothing really. You don't have that much chips right now.
Reward: Nothing

This is your first boss fight in this game. We're fighting him so that you can
get used to the battle system.

******************************************************************************
Boss- Gutsman
******************************************************************************

5) Now leave this classroom.

------------
Akiharachou
------------

You get two E-mails.

1) Head to your house.
2) Plug-In to the Dog House in front of your house.

---------------
Dog House Comp
---------------

1) Go north-west. And get the Shotgun K.
2) Plug-Out.

------------
Akiharachou
------------

1) Go into your house.

--------------
Netto's House
--------------

Cut-Scene

1) Go upstairs.

-------------
Netto's Room
-------------

1) Plug-In to your computer.

----------------------
Netto's Computer Comp
----------------------

1) Go to the warp.

----------------
Internet Area 1
----------------

1) Head straight until you meet up with Glide. He'll give you Yaito's Address.
2) Now head straight, and take a right.
3) Just keep on going straight until you have a choice of going left or right.
4) We're going to take the left. Nothing on the right. And go pass the Skull
   Door, and go down the hill.
5) Now keep on going West. And follow the path. Until you see another path.
6) Now remember this spot. You have to come back here. Now take that path, and
   that'll get you to a Shop Merchant. Buy one HP Memory.
7) Now keep on following the path, until you see a Green Robot. This is the
   Program guy Glide was looking for. Now talk to him, and go back to where I
   told you to remeber.
8) Now keep on following the path until you get to a warp point. And go
   through with Yaito's Address.

---------------------
Yaito's Picture Comp
---------------------

1) Talk to Glide. You get a SpreadGun I.
2) Keep on following the path until you get to a Mystery Data. It's a Recovery
   30 L.
3) Plug-Out.

-------------
Netto's Room
-------------

Cut-Scene

1) Head downstairs.

--------------
Netto's House
--------------

Cut-Scene

1) Plug-In to the Oven.

------------
Oven Comp 1
------------

1) Talk to the Programs if you want. And go South-West.
2) Now you should see two fires. We can't do anything yet, so go West to get
   to a Mystery Data containing a ShotGun Q.
3) Now just follow the other path to another Mystery Data containing 400
   Zennys.
4) Keep on going straight. Turn when you have to, and then turn again.
5) You should be at another area with a Mystery Data containing AreaSteal A.
6) Now go back to the place where you turned to get to this area. Keep on
   following the path to a Green carpeted area. And you should see a Program.
7) Talk to him to acquire 7 Ice Blocks. Now turn back and follow the path.

Cut-Scene

--------------
Netto's House
--------------

Cut-Scene

1) Go upstairs.

-------------
Netto's Room
-------------

1) Examine the place where you got your P.E.T.
2) You get the Water-Gun.
3) Go downstairs.

--------------
Netto's House
--------------

Cut-Scene

------------
Oven Comp 1
------------

8) Now keep on going taking the first right.
9) You should get to a Mystery Data containing a Sword B. And keep on folowing
   the path.
10) Now go South. You should see two fires. Take one down, with an Ice Block.
11)Take the Mystery Data containing 200 Zennys.
12)And go through the warp.

------------
Oven Comp 2
------------

1) Alright now go straight, a little, and take a right. Rockman's Right.
2) You should see another Mystery Data. It contains another ShotGun Q.
3) Now extinguish one of the flames above you. You should have 5 more.
4) Follow the path to another Mystery Data. It contains 500 Zennys.
5) Now extinguish one of the fires here. So you can move to the north path.
6) You get to another Mystery Data. It contains a SmallBomb T.
7) Now extinguish the fires here so you can move on.

Note: If you don't have any more Ice Blocks for some reason, Go back to where
      you first got it.

8) This is the part where you should save. Put the Sword in your folder. And
   those other chips you got while you were here. When you're ready move on.

Cut-Scene

******************************************************************************
Boss- Fireman
******************************************************************************

HP: 300
Element: Fire
Recommended Chips: Not many chips in inventory to recommend
Reward: 1000 Zenny

Umm 300 damage isn't that hard to do. Just don't miss your attacks.

******************************************************************************
Boss- Fireman
******************************************************************************

Cut-Scene

--------------
Netto's House
--------------

1) Go outside.

------------
Akiharachou
------------

1) Just go around the town so you know where everything is.
2) When you're done go home.

--------------
Netto's House
--------------

1) Go upstairs.

-------------
Netto's Room
-------------

1) Examine the bed to sleep. SAVE if you want.

Cut-Scene

==============================================================================
4.     b. School Jack                                                    Chap2
==============================================================================

-------------
Netto's Room
-------------

Cut-Scene

---------------
School Hallway
---------------

You get an E-mail.

1) Go left.

--------------------
First Floor Hallway
--------------------

1) Enter the door closest to you.

---------------
Nurse's Office
---------------

1) Examine the cabinets.
2) You should get a Recovery 50 G.
3) Leave.

--------------------
First Floor Hallway
--------------------

1) Now take the next door closest to you.

------------------
Audio-Visual Room
------------------

1) Examine the Teacher's Desk.
2) You get a Panel Return A.
3) Leave.

--------------------
First Floor Hallway
--------------------

1) Now go down the hall. Skip one door, because it'll just take you back to
   where you were just now. So skip one door, and take the next door.

---------------------
Second Floor Hallway
---------------------

1) Now go all the way North. And there should be some stacked up desks.
2) Examine them to get a Panel Out 1 B.
3) Now take the door closest to you.

--------
Library
--------

1) Go all the way to the back of this room. And examine the shelfs.
2) You get a Escape H.
3) Leave.

---------------------
Second Floor Hallway
---------------------

1) Now go all the way South.
2) And enter the door closest to you.

-------------
Classroom 5A
-------------

Cut-Scene

1) Talk to everyone.

Note:You can fight with Dekao if you want. But there's no point right now.

Cut-Scene

2) Go up to the Black Board.
3) Talk to Dekao.

Cut-Scene

4) Talk to Meiru. She'll give you Roll R.
5) Now Plug-In to the Black Board.

-------------------------
School's Computer Area 1
-------------------------

1) Start by moving foward.
2) And follow the path.
3) After you go through the narrow walkway, just head straight.
4) You get to a Mystery Data containing a ShockWave L.
5) Now go back a little, and follow the path to Area 2.

-------------------------
School's Computer Area 2
-------------------------

1) Now follow the path all the way. Skip the pathway on the way.
2) You should get to a Mystery Data containing 800 Zennys.
3) Now go back to that pathway we skipped.
4) Take that path to get to the other part of Area 1.

-------------------------
School's Computer Area 1
-------------------------

1) Follow the path to a door.
2) The door wants the number of Chairs in Classroom 5A.

-------------
Classroom 5A
-------------

1) Count the Chairs in this room. Then press L to talk to Rockman.
2) Rockman will answer if you have the answer. Say yes, and put the amount of
   Chairs there are. You'll have to input it 09.

-------------------------
School's Computer Area 1
-------------------------

3) Now the door is open.
4) Now follow the path to Area 2.

-------------------------
School's Computer Area 2
-------------------------

1) Follow the path until you get to a cross. You have to go straight, but
   we're taking a right here first.
2) So follow the path to get to a Mystery Data containing a Hi-Cannon J.
3) Now go back to the cross ection.
4) Now go straight, and up the hill to get to another door.
5) This door wants the number of Volumes of the World History Books in the
   Library.

-------------
Classroom 5A
-------------

1) Head to the Library.

Classroom 5A >>> Second Floor Hallway >>> Library

--------
Library
--------

1) Go straight all the way to the Book Shelf.
2) Examine the Book Shelf.
3) Now talk to Rockman, and input the number 30.

-------------------------
School's Computer Area 2
-------------------------

6) Now follow the path to another door.
7) This door is special. It's random. So what I would do is to input 50. And
   it'll tell you if the number is lower or higher. Then you just keep on
   guessing. If you get it wrong too many times, the code will change, and
   you'll have to do it all over. Good Luck.
8) When you get that door down, follow the path to Area 4.

-------------------------
School's Computer Area 4
-------------------------

1) Just go straight all the way. You should see a Navi.
2) Oh and take the Mystery Data right next to you that contains 400 Zennys.
3) Then take the other path to Area 3.

-------------------------
School's Computer Area 3
-------------------------

1) Now go all the way straight.
2) You should see a door. It's one of those random codes again.
3) After you get the code, go in the Cyber Classroom and you should see a
   Mystery Data. It's an HP Memory. See it was all worth it to go through
   that door. (There is an easier way of getting this HP Memory. You just have
   to go to Classroom 1A, and Plug-In from there to get in here.)
4) Now go back to the other door. You know the one that you skipped.
5) This door wants the number of doors in this building.

--------
Library
--------

1) Alright just go to the First Floor Hallway.

Library >>> Second Floor Hallway >>> First Floor Hallway

--------------------
First Floor Hallway
--------------------

1) Do you really want to go count all the doors in this building? I'll be nice
   and give you the answer. All of us can be lazy at one point in our life.
   Well for those who don't want the answer, and just want to go count, be my
   guest. Just don't read from here. Ok now for those who are too lazy to go
   count, the answer is 15.
2) Now input the number 15, and the door should open.

-------------------------
School's Computer Area 3
-------------------------

6) Just head through. And just before you leave this area, go the opposite
   way.
7) You should get to a Mystery Data, containing a SpreadGun H.
8) Now leave this area, and head back to Area 4.

-------------------------
School's Computer Area 4
-------------------------

1) Run straight, and take the first left you see.
2) Now follow the path until you get to a Mini-Cyber Classroom.
3) There should be two small paths here. Take the right one.
4) Ah a trap.

--------------------
First Floor Hallway
--------------------

1) Go to the Audio-Visual Room.

Cut-Scene

2) Now go in.

------------------
Audio-Visual Room
------------------

1) Examine the Upper-Right Computer.

-------------------------
School's Computer Area 4
-------------------------

5) Continue to go through the path until you come to a choice of going right
   or left.
6) Take the left first, and follow the path to a Mystery Data containing
   Earth Quake 1 A.
7) Now go back to where you were. And go right.
8) Another Random Coded door.
9) Take it down, and enter Area 5.

-------------------------
School's Computer Area 5
-------------------------

1) Go straight until you see another path.
2) Take it to get to a Mystery Data. It's a Cannon C. Yo can finaly do a
   Program Advance. I'll show you how to do it later.
3) Now go back to the path, and follow it to the last door of this area.
4) You need a specail code that only your teacher has. So go find her.

------------------
Audio-Visual Room
------------------

1) Leave this place.

--------------------
First Floor Hallway
--------------------

1) Go North.

---------------
School Hallway
---------------

1) Enter the Double-Doors.

------------------
Teacher's Hallway
------------------

1) Enter the door closest to you.

-----------
Storehouse
-----------

1) Talk to Mariko Sensei.

Cut-Scene

You get the Teacher's Pass-Card.

2) Leave.

------------------
Teacher's Hallway
------------------

1) Go North.
2) There should be a Machine right next to the door.
3) Use the Card.

-------------------------
School's Computer Area 5
-------------------------

5) Figure out the Random Code.
6) Now Save. Put those Chips you found in this area into your folder for sure.
   Oh put the Cannon C. Now you should have Cannon A, B, C. When you're in
   battle, get these three chips. And choose them in that order to activate
   Program Advance.
7) When you're ready, head through and meet Numberman.

Cut-Scene

******************************************************************************
Boss- Numberman
******************************************************************************

HP: 500
Element: Normal
Recommended Chips: Shock Wave, Earth Quake, Spread Gun, P.A Zeta Cannon 1
Reward: 1500 Zenny

Be careful of the Number Balls. Just activate the Program Advance, and you
should be able to beat this guy.

******************************************************************************
Boss- Numberman
******************************************************************************

Cut-Scene

-------------
Classroom 5A
-------------

Cut-Scene

==============================================================================
4.     c. Subway Incident!?                                              Chap3
==============================================================================

-------------
Classroom 5A
-------------

1) Before we go to the Metro, we're going to go huntin for some treasure.
2) First go to the Storehouse.

Classroom 5A >>> Second Floor Hallway >>> First Floor Hallway >>>
School Hallway >>> Teacher's Hallway >>> Storehouse

-----------
Storehouse
-----------

1) Examine the shelf in front of you for a HP Memory.
2) Now get out of the school.

Storehouse >>> School Hallway >>> School Gate

------------
School Gate
------------

1) There's a Car right next to you.
2) Plug-In to the Car.

---------
Car Comp
---------

1) There's a HP Memory in the middle.
2) Plug-Out.

------------
School Gate
------------

1) Now go South to get out of the School.

------------
Akiharachou
------------

1) Now go West.
2) Do you see that huge house. Well that's Yaito's House.
3) Go in.

--------------
Yaito's House
--------------

1) Go straight. And Plug-In to the telephone.

---------------
Telephone Comp
---------------

1) On the West side is a Escape J, and on the East side is 1000 Zennys.
2) When you get them all, Plug-Out.

--------------
Yaito's House
--------------

1) Get out of here.

------------
Akiharachou
------------

1) Now head South.
2) That little building is the entrance to the Metro line.
3) Our Treasure Hunt isn't done, but it won't hurt to know what's happening.
4) So head inside.

--------------------------
Metro Akiharachou Station
--------------------------

1) Talk to everyone.
2) Well get out.

------------
Akiharachou
------------

1) Right next to the Metro is Dekao's House.
2) So go in.

--------------
Dekao's House
--------------

1) Plug-In to his Computer.

----------------------
Dekao's Computer Comp
----------------------

1) Head to the other side.
2) You should get Dekao's Address, and Panel-Out 3 B.
3) Now Plug-Out.

--------------
Dekao's House
--------------

1) Now Plug-In to the Game System.(GameCube)

-----------------
Game System Comp
-----------------

1) Go to the North.
2) Take the CrossGun K.
3) Plug-Out.

--------------
Dekao's House
--------------

1) We'll be coming back here soon.
2) Get out.

------------
Akiharachou
------------

1) Now head to your house.
2) Now go next door. That's Meiru's House.
3) Enter without ringing the bell.

--------------
Meiru's House
--------------

1) Plug-In to her Piano.

-------------------
Meiru's Piano Comp
-------------------

1) Head to the other side.
2) Grab the Recovery 50 L, and Meiru's Address.
3) Now Plug-Out.

--------------
Meiru's House
--------------

1) Go upstairs.

-------------
Meiru's Room
-------------

1) Plug-In to the doll.

----------
Doll Comp
----------

1) Grab the HP Memory in the East side.
2) Plug-Out.

-------------
Meiru's Room
-------------

1) Hey talk to Meiru. She'll call you a pervert. For watching her undress.
   Well if you're a pervert you can keep on watching...ah nothings going to
   happen.
2) So just leave.

--------------
Meiru's House
--------------

1) Well we're done with our treasure hunt. Now we gotta go back to our House.
2) Leave.

------------
Akiharachou
------------

1) Go home.

--------------
Netto's House
--------------

1) Go upstairs.

-------------
Netto's Room
-------------

1) Plug-In.

----------------------
Netto's Computer Comp
----------------------

1) Just go to the other warp.

----------------
Internet Area 1
----------------

1) Head to where the Shop is.
2) Buy maybe two HP Memories. And keep on following the path until you get to
   Dekao's Wap.
3) Go beyond that to a path. It seems you're not authorized to go through.
4) So Plug-Out.

-------------
Netto's Room
-------------

1) We have no clue right now. Let's just go outside.

Netto's Room >>> Netto's House >>> Akiharachou

------------
Akiharachou
------------

1) You get an E-mail from Dekao.
2) Head to Dekao's House.

--------------
Dekao's House
--------------

1) First off save. And put some good chips in your folder.
2) Talk to Dekao, and give him the Recovery 50 L. And let the fight begin.

******************************************************************************
Boss- Gutsman V2
******************************************************************************

HP: 400
Element: Normal
Recommended Chips: Earth Quake, Hi Cannon, P.A Zeta Cannon 1
Reward: Gutsman G, and Dekao's Link Memo

Aw come on, this guy has fewer HP then Numberman. No problem.

******************************************************************************
Boss- Gutsman V2
******************************************************************************

3) Head home.

Dekao's House >>> Akiharachou >>> Netto's House >>> Netto's Room

-------------
Netto's Room
-------------

1) Plug-In.

----------------------
Netto's Computer Comp
----------------------

1) Head to Internet Area 1.

----------------
Internet Area 1
----------------

1) Head to where you couldn't go through.
2) Now that you have Dekao's Link Memo you can go to Area 2.

----------------
Internet Area 2
----------------

1) Go straight, and take a left.
2) Follow the path, and take the first turn you see.
3) Now go up the hill, and stop at the circle panel.
4) Now go North-East.
5) Take the first turn you see. And follow that path until you get to another
   circle panel.
6) Now take the Southern path, and follow it to another circle panel.
7) Take the North-East path.
8) Now Save. Check your folder to see if you can enhance it from the last
   battle. I doubt it unless you got a nice chip in this area.
9) When you're ready follow the path to meet Stoneman.

Cut-Scene

******************************************************************************
Boss- Stoneman
******************************************************************************

HP: 600
Element: Normal
Recommended Chips: Earth Quake, P.A Zeta Cannon 1
Reward: 2000 Zennys

Wow this guy has a lot of HP. You should still be able to take it down with
the Program Advance.

******************************************************************************
Boss- Stoneman
******************************************************************************

Cut-Scene

10)Plug-Out.

-------------
Netto's Room
-------------

1) Head to the Metro Akiharachou Station.

Netto's Room >>> Netto's House >>> Akiharachou >>> Metro Akiharachou Station

--------------------------
Metro Akiharachou Station
--------------------------

1) Buy a ticket from the counter. Don't worry it's free.
2) Now head to the gate. And you should be going to another area of the game.

----------------------------------
Metro Governmenet Complex Station
----------------------------------

1) Well get out of here.

-------------------
Government Complex
-------------------

1) Go to the other side.
2) You should see a girl behind a counter selling box lunches.
3) Plug-In to her Counter.

----------------------
Saloma's Counter Comp
----------------------

1) Get to the other side collecting two things on the way.
2) You should first get Saloma's Address, then a Recovery 120 A.
3) Now Plug-Out.

-------------------
Government Complex
-------------------

1) I think you should Save
2) Now talk to the girl. Well her name is Saloma. And it looks like she wants
   to Net-Battle. Well you can't let down a girl's offer.

******************************************************************************
Boss- Woodman
******************************************************************************

HP: 500
Element: Wood
Recomended Chips: Fire Chips would go on this list, but you don't have any yet
Reward: 2000 Zennys, and Saloma's Link Memo

This guy has to jump to move. So just before he lands, that's when you should
attack. YOu can hit him with P.A Zeta Cannon 1, or fire fast weapons.

******************************************************************************
Boss- Woodman
******************************************************************************

3) Now go into the building.

------------------
Water Works Lobby
------------------

1) Go straight a little, and take a left.
2) You should be in an area with a T.V.
3) Plug-In to the T.V.

---------
T.V Comp
---------

1) On the West side is a Escape L.
2) Plug-Out.

------------------
Water Works Lobby
------------------

1) Now go to the North side of this place.
2) You should see a Vending Machine.
3) Plug-In.

---------------------------------
Water Works Vending Machine Comp
---------------------------------

1) In the North side of this area is a SpreadGun J.
2) Plug-Out.

------------------
Water Works Lobby
------------------

1) Now go to the east. There's an elevator. But you can't use it.
2) Go through the path to the next room.

----------
Breezeway
----------

1) As the name states just breeze through this area.

-----------------
Kagakushou Lobby
-----------------

1) Go to the north part of the area.
2) Plug-In to the vending machine.

--------------------------------
Kagakushou Vending Machine Comp
--------------------------------

1) There's 5000 Zennys on the West side. Time to go buy stuff.
2) Plug-Out.

-----------------
Kagakushou Lobby
-----------------

1) Talk to the woman at the counter.
2) Examine the panel on the wall.

-----------------
Dad's Laboratory
-----------------

1) Follow the path. Now go to that huge monitor.
2) Plug-In.

-------------------
Large Monitor Comp
-------------------

1) Grab the Hi-Cannon J.
2) Plug-Out.

-----------------
Dad's Laboratory
-----------------

1) Now Plug-In Rockman into the Computer.

--------------------
Dad's Computer Comp
--------------------

1) Talk to the Program.

Cut-Scene

2) Go to the other side to get Dad's Address.
3) Oh that machine is like a training machine for you. Use it if you want.
4) Plug-Out.

-----------------
Dad's Laboratory
-----------------

1) Well time to go home.
2) Head to the elevator. Examine the panel to use the Elevator.

-----------------
Kagakushou Lobby
-----------------

1) Take a left. (Netto's left)

----------
Breezeway
----------

1) Just breeze through.

------------------
Water Works Lobby
------------------

1) Just get out of here.

-------------------
Government Complex
-------------------

1) Head to the Metro.

----------------------------------
Metro Governmenet Complex Station
----------------------------------

1) Get a ticket. And go through the gate.

--------------------------
Metro Akiharachou Station
--------------------------

1) Go outside.

------------
Akiharachou
------------

You get an E-mail from your dad.

You get a HP Memory, and a Buster Up.

1) Go to your menu, and to Rockman. Use the Buster Up on whatever you like.
2) Now head home.

Akiharachou >>> Netto's House >>> Netto's Room

-------------
Netto's Room
-------------

1) Go to bed.

Cut-Scene at WWW

==============================================================================
4.     d. The Water disappeared!?                                        Chap4
==============================================================================

-------------
Netto's Room
-------------

Cut-Scene

1) Go downstairs.

--------------
Netto's House
--------------

Cut-Scene

1) Go outside.

------------
Akiharachou
------------

Cut-Scene

------------
School Gate
------------

Cut-Scene

1) Now head to Classroom 5A.

School Gate >>> School Hallway >>> First Floor Hallway >>>
Second Floor Hallway >>> Classroom 5A

-------------
Classroom 5A
-------------

1) You can talk to everyone, but you have to talk to Yaito in the back.

Cut-Scene

2) If you want go fight Dekao, for some Zennys.
3) If not get out of the school.

Classroom 5A >>> Second Floor Hallway >>> First Floor Hallway >>>
School Hallway >>> School Gate >>> Akiharachou

------------
Akiharachou
------------

1) Go straight a little. You'll find out that there's a new store open in
   town.
2) Check it out.

---------
Higureya
---------

1) Higure's the one in charge here. Well there are four things we can do here.
   Buy chips from Higure, Battle Numberman in that blue and yellow machine,
   or you can use the Chip Trader, and Chip Trader Special.
2) Do whatever you need. I woudn't buy anything yet.
3) Leave.

------------
Akiharachou
------------

1) Ok we're going to go off the storyline a little. We're going to go get some
   nice chips.
2) So start off by, going home.

Akiharachou >>> Netto's House >>> Netto's Room

-------------
Netto's Room
-------------

1) Plug-In.

----------------------
Netto's Computer Comp
----------------------

1) Go to the warp.

----------------
Internet Area 1
----------------

1) Head to where the Skull door is.
2) We can't open it yet, but we can do something else for now.
3) Head North-West, and down the hill.
4) Now take that path right next to you.
5) Save. You should have enough strong chips.
6) When you're ready, go up to the dead end, to face Fireman V2.

******************************************************************************
Boss- Fireman V2
******************************************************************************

HP: 400
Element: Fire
Recommended Chips: Earth Quake, Hi Cannon, P.A Zeta Cannon 1
Reward: Fireman F

Just hit him with everything you got.

******************************************************************************
Boss- Fireman V2
******************************************************************************

7) See now you have another good chip to put in your folder.
8) Now head to Area 2. (Do you remember how to get there? If not look in
   Scenario 2.)

----------------
Internet Area 2
----------------

1) We're going to go to Internet Area 3 next.
2) So remember these steps.
3) First run straight, and take a left turn.
4) Run again, and take the first left you see.
5) Go up the hill to a circle panel.
6) From there go North-East, and take the first right turn you see.
7) Go down the hill to another circle panel.
8) Last time we took the Southern Route, now we're going to take the Northern
   Route.
9) Follow that to another circle panel.
10)Then from there just go east.
11)Use Saloma's Link Memo to go through.

----------------
Internet Area 3
----------------

1) Just follow the path.
2) When you see a path going left, just skip it. Keep on going.
3) You should be on top of Saloma's Access Point.
4) Use the Address.
5) Now go back to the path you just skipped.
6) Follow that path to a Shop.
7) Now buy the Wood Armor. And go to your menu screen, to Rockman and equip
   the Wood Armor.
8) Now follow te path to an intersection. Take the right path first.
9) ow you should be standing on Dad's Access Point.
10)Use the Address.
11)Now go back to the intersection.
12)Save.
13)Now go the other path, and into the square panel.
14)Walk into the middle to meet Stoneman V2.

******************************************************************************
Boss- Stoneman V2
******************************************************************************

HP: 700
Element: Normal
Recommended Chips: Earth Quake, P.A Zeta Cannon 1
Reward: Stoneman S

Just pummel him with the PA. And just keep on hitting him.

******************************************************************************
Boss- Stoneman V2
******************************************************************************

15)Now you have another good chip. Put it in your folder. And Plug-Out.

-------------
Netto's Room
-------------

1) Head to the front of the Metro.

Netto's Room >>> Netto's House >>> Akiharachou

------------
Akiharachou
------------

1) Talk to the old man. He lost his denture.
2) Head to the park.
3) Examine the Tree's in the North-East corner.
4) Bring it back the guy. He'll give you a Recovery 80 G as a reward.
5) Now head to Government Complex.

Akiharachou >>> Metro Akiharachou Station

--------------------------
Metro Akiharachou Station
--------------------------

You get more E-mails from people. Read Yaito's for sure.

1) Get a ticket, and go through the gate.

---------------------------------
Metro Government Complex Station
---------------------------------

1) Get out of here.

-------------------
Government Complex
-------------------

1) Head into the Water Works.

------------------
Water Works Lobby
------------------

1) Head to the counter.
2) Talk to the one with the Red Jacket.

Cut-Scene

3) Head to your Dad's Laboratory.

Water Works Lobby >>> Breezeway >>> Kagakushou Lobby >>> Dad's Laboratory

-----------------
Dad's Laboratory
-----------------

1) Head to your Dad's desk.
2) Examine his jacket, to get the Kagakushou License.
3) Now go back to the Water Works Lobby.

Dad's Laboratory >>> Kagakushou Lobby >>> Breezeway >>> Water Works Lobby

------------------
Water Works Lobby
------------------

1) Examine the Control Panel for the elevator.

------------
Water Works
------------

1) Get to the other side, and go inside the door.

-------------------------
Water Works Control Room
-------------------------

1) Now go into the area with the controls.
2) Talk to the guy in front.

Cut-Scene

3) Examine the Locker looking thing to get a HP Memory.
4) Now Plug-In to the Control Panel.

-------------------
Control Panel Comp
-------------------

1) On the North-East side is 3000 Zennys.
2) On the South side is a Recovery 200 L.
3) Plug-Out.

-------------------------
Water Works Control Room
-------------------------

1) Get out of this area, and head to the East, and up North to a door.

---------------------
Water Purifying Room
---------------------

1) Head to the West Side to meet up with the dude you saw in the Lobby.

Cut-Scene

2) Now head to your Dad's Laboratory.

Water Purifying Room >>> Water Works Control Room >>> Water Works >>>
Water Works Lobby >>> Breezeway >>> Kagakushou Lobby >>> Dad's Laboratory

-----------------
Dad's Laboratory
-----------------

1) Head to his desk.

Cut-Scene

2) Ohh the song changed. Head down back to the Water Works.

Dad's Laboratory >>> Kagakushou Lobby >>> Breezeway >>> Water Works Lobby >>>
Water Works

------------
Water Works
------------

Cut-Scene

1) See that little trash can looking thing. Plug-In to it.

Cut-Scene

2) Plug-In again.

-----------------------------
Water Works' Computer Area 1
-----------------------------

1) Head Straight into the icy panels. See you slide. Just keep on going until
   you see a Mystery Data. It contains a SonicWave J.
2) Now go South-West. Through the Icy path
3) You can't move on any further, but there's another path. So bring Rockman a
   little to the top of the area, and slide along the ice so that you're in
   that little space with nothing.
4) The slide across, and follow the path to turn off the faucet.
5) Now go back to where the faucet was gushing out water.
6) Now follow the path, and you go through a box looking path.
7) Keep on moving until you get to another cross section. Do the same thing
   where you angle yourself, so that you can slide yourself into that little
   space.
8) Then follow the path to get to the warp into Area 2.

-----------------------------
Water Works' Computer Area 2
-----------------------------

Cut-Scene

1) Just keep on moving foward.
2) And up the hill.
3) Do the loop thing. Just skip the faucet for now. And head to where the
   Mystery Data containing an HP Memory. Talk to the Navi if you like.
4) Now go back to the faucet, and turn it on.
5) Now turn it off.
6) Now go back down there.
7) Make your way through, and enter the warp.

-----------------------------
Water Works' Computer Area 3
-----------------------------

1) Follow the path until you have a choice of two paths.
2) Take the one on the right.
3) This will take you down to a path that will lead you to a Mystery Data
   containing a Wide Sword C.
4) Now fall down, and go back to the area with two paths.
5) Take the left one this time.
6) When you get to a cross, go East.
7) Up the hill, to another of those Icy paths. Make your way to the faucet.
8) Turn it off.
9) Now go back. And just keep on following the path.
10)You should get to another faucet.
11)Turn it off.
12)Then fall off the ledge right next to you.
13)Now get that Mystery Data containing a ColdPunch B.
14)Now go down the hill, through the icy path, and follow the path that opened
   to a warp.

-----------------------------
Water Works' Computer Area 4
-----------------------------

1) Run all the way to the Icy area.
2) Just keep on sliding straight.
3) When you get to the end, take a left, and keep on sliding straight until
   you get to a Mystery Data containing a Mega-Cannon L.
4) Now slide down straight once. And stop.
5) Now slide North-East.
6) Then slide down one platform.
7) And just keep on falling straight down.
8) Follow the path to an open area.
9) Save just in case.
10)When you're ready move in.

Cut-Scene

*******
Battle
*******

Cold Bear 2nd
Clod Bear 3rd

Cut-Scene

------------
Water Works
------------

1) Go back to Akiharachou.

Water Works >>> Water Works Lobby >>> Government Complex >>>
Metro Government Complex Station >>> Metro Akiharachou Station >>> Akiharachou

------------
Akiharachou
------------

Cut-Scene

------------
School Gate
------------

Cut-Scene

1) Get out of here.

------------
Akiharachou
------------

You get an E-mail.

1) Head to the metro.

--------------------------
Metro Akiharachou Station
--------------------------

Now you get an E-mail from Yaito.

1) Leave the station.

------------
Akiharachou
------------

1) Go to Higureya.
2) There should be a car near by. It's closer to the school.
3) Examine the car.

Cut-Scene

You get the Faucet Handle, and The Son's Message.

4) Now lets head back to the Water Works.

Akiharachou >>> Metro Akiharachou Station >>> Metro Government Complex Station
>>> Government Complex >>> Water Works Lobby >>> Water Works

------------
Water Works
------------

1) Plug-In to the Console.

-----------------------------
Water Works' Computer Area 1
-----------------------------

1) Do the same thing like last time here.
2) You gotta turn off that Faucet again.
3) When you do that, make your way around to Area 2.

-----------------------------
Water Works' Computer Area 2
-----------------------------

1) Run straight.
2) Go up the hill.
3) Go through the loop.
4) Now go on the ice right next to you.
5) Follow the path to a Faucet. Turn it off.
6) Now go back to the icy path.
7) Now go South-East. From there go to the path with the Faucet.
8) Use the Faucet Handle.
9) Now you can go through. Follow the path until you get to another icy path.
10)Follow the path, and take a left. This should get you to a Mystery Data.
11)It contains a Recovery 80 C. Now go back to where you took a turn.
12)Just keep on following the path to a warp that'll take you to Area 3.

-----------------------------
Water Works' Computer Area 3
-----------------------------


1) Run up to the Ice.
2) This part is tricky. First slide across to the other side.
3) Now angle yourself, so that you slide to that bottom space.
4) From here slide across, and follow the path to a Faucet.
5) Turn it on, then off.
6) Now go back to that little spot.
7) Angle yourself so that you'll slide to the North.
8) From there you can move on. Follow the path to another Icy path.
9) Just go across. Then keep following the path. You should see a Mystery Data
   on the way. Grab it to get a Triple Arrow A.
10)Follow the path to get to another Warp.

-----------------------------
Water Works' Computer Area 5
-----------------------------

1) This place maybe the most frustrating part of the game. Alright start by
   going across the icy panel.
2) Now you should be in this huge area, with ice. Well be right next to the
   ice. And from there just move up. You should fall into a hole.
3) From there go up the hill, and follow the path to a Faucet.
4) Turn it on once, and turn it off. Now follow the path that you haven't
   taken yet.
5) Now you should fall into the icy panels. It'll lead you under the Faucet
   that you just turned on. You can now actually walk on the thing.
6) From where you are, walk down the panel four times.
7) Now slide yourself into that hole that you see in the North.
8) Examine the Mystery Data for a Buster Up.
9) Follow the path to another Faucet.
10)Turn it on, then turn it back off.
11)Now take that ledge right there, and fall off.
12)Now you should be back where you started.
13)Now run to the opposite side.
14)Now run into the ice.
15)This should take you back under the Faucet.
16)Now run across the path until you get stopped by a hole.
17)From here you should see the other path, so from where you are standing,
   angle yourself, and slide to that other path.
18)Now angle yourself so that you are standing in front of that hole, that
   stopped you.
19)You should see a path on your Bottom Right Hand Corner of your screen.
20)So angle yourself, so that you can slide into that path.
21)Follow that path to a warp.

-----------------------------
Water Works' Computer Area 6
-----------------------------

1) Slide down the numerous Icy Paths. Until you get to a nice place without
   ice.
2) Follow the path to a huge area of Ice.
3) Slide to the other side.
4) Now angle yourself, so that you can slide down.
5) From there slide across, you should fall off the ledge.
6) Now follow the path until you get to a Faucet. (Remember the ledge you just
   passed.)
7) Turn it on, then off.
8) Now go back to where the Icy ledge is. The one I told you to remember.
9) When you fall of the ledge, slide across.
10)Now angle yourself, so that you can slide down.
11)Follow the path to a Icy Path.
12)When you cross the Icy Path Save. Put those chips you got in this area. Use
   the Buster Up.
13)When you're ready follow the path up North to meet Blues, and Iceman.

Cut-Scene

******************************************************************************
Boss- Iceman
******************************************************************************

HP: 500
Element: Aqua
Recommended Chips: Spread Gun, Swords, P.A Zeta Cannon 1
Reward: 2500 Zennys

Use the Swords to destroy the Ice Cubes. And hit him with powerful attacks.

******************************************************************************
Boss- Iceman
******************************************************************************

Cut-Scene

------------
Akiharachou
------------

Cut-Scene

Cut Scene at WWW

==============================================================================
4.     e. Signal Panic!                                                  Chap5
==============================================================================

----------------------
Netto's Computer Comp
----------------------

Cut-Scene

1) Read the E-mail.
2) Answer whatever you like. It's not going to change anything.
3) Now head to the warp.

----------------
Internet Area 1
----------------

1) Just head straight, and take the first right turn. Then just go South from
   there to get to Meiru's Access Point.
2) Go through the warp.

-------------------
Meiru's Piano Comp
-------------------

1) Talk to Roll.
2) Plug-Out.

-------------
Netto's Room
-------------

1) Head outside.

Netto's Room >>> Netto's House >>> Akiharachou

------------
Akiharachou
------------

You get an E-mail from Hikawa.

1) Head to the Metro.

Cut-Scene

--------------------------
Metro Akiharachou Station
--------------------------

You get a E-mail.

1) Buy a ticket to Densan Town.
2) Go through the gates.

--------------------------
Metro Densan Town Station
--------------------------

1) Get out of here.

----------------------
Densan Town 3rd Block
----------------------

Welcome to Densan Town. In this game, there are five parts to Densan town.
First off there are 4 Blocks. And there is a Central Densan Town. Meaning it's
in the center of the 4 Blocks. And the 4 Blocks surround it. That's about it.
You can't cross the roads. There are Signal Lights. So you have to wait for
the lights to change so you can move on. Or you can take the underground path
to get to the other side. The Metro is in the 3rd Block.

You get a E-mail from Meiru.

1) Read the mail to get Roll V2 R.
2) Lets start by going to Central Densan Town. From where you're standing just
   go North. The road is cut off, but you can still go through.

--------------------
Central Densan Town
--------------------

You get an E-mail.

1) This is the center of this area. Meiru told us to go to the 1st Block, but
   we're going to go get some stuff of our own.
2) Head South-West. To the 4th Block.

----------------------
Densan Town 4th Block
----------------------

1) Cross the street. To which ever is available.
2) Now cross again. You should be in front of a building.
3) Go inside.

------------
Cram School
------------

1) Talk to the teacher.
2) Go to the back, and examine the book shelfs. You get a Barrier R.
3) Now Plug-In to the Blackboard.

------------------------------
Cram School's Blackboard Comp
------------------------------

1) There's a Buster Up in the East corner.
2) Plug-Out.

------------
Cram School
------------

1) Get out of here.

----------------------
Densan Town 4th Block
----------------------

1) Now go back to Central Densan Town.

--------------------
Central Densan Town
--------------------

1) Now we're going to go to the 2nd Block. So cross the street, to the North-
   East.
2) And to the 2nd Block.

----------------------
Densan Town 2nd Block
----------------------

1) Cross the street. To which ever is available.
2) Now cross again. You should be in front of a small building.
3) Head inside.

----------------------
Miyuki's Antique Shop
----------------------

1) First off Plug-In to the Vase right next to you.

----------
Vase Comp
----------

1) There's a EarthQuake 3 C up ahead.
2) Plug-Out.

----------------------
Miyuki's Antique Shop
----------------------

1) Now Plug-In to the Magnifying Glass. (It's on top of the counter.)

----------------------
Magnifying Glass Comp
----------------------

1) Grab Miyuki's Address, and the Barrier S.
2) Plug-Out.

----------------------
Miyuki's Antique Shop
----------------------

1) Save now. Miyuki is a tough Net-Battler.
2) When you're ready talk to her, and Net-Battle.

******************************************************************************
Boss- Skullman
******************************************************************************

HP: 600
Element: None
Recommended Chips: Earth Quake, Shock Wave, P.A Zeta Cannon 1
Reward: 2500 Zennys, and Miyuki's Link Memo

This is one of the toughest battles. Just hit him with everything you got.

******************************************************************************
Boss- Skullman
******************************************************************************

3) We're finally done. Let's go back to the story.
4) Get out of here.

----------------------
Densan Town 2nd Block
----------------------

1) Head back to Central Densan Town.

--------------------
Central Densan Town
--------------------

1) From here just go North-West.
2) And you'll arrive to the 1st Block.

----------------------
Densan Town 1st Block
----------------------

1) Cross the street to the North-West.

Cut-Scene

2) Plug-In to the Signal.

-----------------------
Signal Computer Area 1
-----------------------

1) I'll first explain how this place works. There are two colors. Red, and
   Blue. Because those are the colors of the signal lights. Well over here in
   the US is green, but who cares. Well in Japan the color is Green, but
   people call it blue. Now there are orbs in this area. When you touch an orb
   the colors change. In this area, it starts out blue, so the next time you
   touch a orb, the color changes to red. Get it? Well if you don't just
   follow my guide.
2) It's Blue right now. So follow the Blue path.
3) You'll come up to a orb. So touch it.
4) The color is Red, so follow the red path.
5) Another orb, touch it to make the Blue path appear. You guys getting this?
6) Follow the Blue path until you come up to another orb. Now you can go
   across the Red path.
7) Follow the Red path to another orb. Now the Blue path is available.
8) Follow the Blue path until you get to another orb.
9) Don't touch it yet. Now touch it so that you're going to take the bottom
   path. Now it turns Red. Now touch it so that you're going to the other
   path.(The one you didn't take just now.)
10)Follow the path to a Mystery Data containing a BubbleSpread K.
11)Go back to the orb, and take the bottom path.
12)The color is Red. Follow the path that's Red. Keep on following it to a
   Mystery Data containing 800 Zennys.
13)Now go back a little, and take a turn.
14)Now you're back to where you started. Except the color is Red now.
15)Examine the Control thing. And Plug-Out.

----------------------
Densan Town 1st Block
----------------------

1) Head to Central Densan Town.

--------------------
Central Densan Town
--------------------

1) Cross the street, by taking the underground staircase.
2) Now you should be in between the 3rd Block, and 4th Block.
3) Do you see a lot of people bunched up?
4) Well you should. Talk to the three people around the lady.
5) They'll leave, and the lady will get mad.
6) Now head to the 4th Block.

Cut-Scene

7) Head to the 4th Block.

----------------------
Densan Town 4th Block
----------------------

1) Head to the Underground Staircase.
2) You should be on the other side now.
3) Plug-In to the Signal.

-----------------------
Signal Computer Area 2
-----------------------

1) Follow the Blue path until you get to a orb.
2) Now go through it to make the color Red.
3) Follow that Red path.
4) While you're on the Red path you'll see another orb. But ignore it.
5) When you get back to that same orb, touch it to make the color Blue.
6) Now follow that Blue path. Skip the first turn you see, and keep on running
   until you get to a Mystery Data containing 800 Zennys.
7) Now go back to the spot with the intersection you skipped.
8) Follow that path straight until you get to the second orb you see.
9) Touch that to access the Red path.
10)Follow the Red Path. And just run straight until there's a orb right in
   front of you.
11)Now go left to get to a Mystery Data containing a Escape N.
12)Now go around that Red Path to a orb. Touch it to access the Blue paths.
13)Now go around to the orb that was just in front of you, and activate it to
   access the Red Path.
14)Follow the Red Path to the Control Panel.
15)Examine the Panel, and Plug-Out.

----------------------
Densan Town 4th Block
----------------------

1) Cross the street to go back to Central Densan Town.

--------------------
Central Densan Town
--------------------

You get a Phone Call from the WWW Operator Madoi.

1) Take the Underground Staircase in front of you to get to the otherside.
2) Now take the other Underground Staircase to the otherside.
3) Now head to the 2nd Block.

----------------------
Densan Town 2nd Block
----------------------

1) Head to another Underground Staircas.
2) You should be right next to Miyuki's Antique Shop.
3) Plug-In to the Signal.

-----------------------
Signal Computer Area 3
-----------------------

1) Follow the Blue Path.
2) When you get to an area with two orbs stop.
3) Take the orb that's on the left.(Your screen.)
4) Follow the Red Path, that's going North.
5) You should get to a Mystery Data containing a HeatSpread O.
6) Now head back to where the two orbs are.
7) When you get back here, you should of hit one of the orbs, so that makes
   the Blue Paths light up. Now go through the other orb. That makes the Red
   Paths light up.
8) Follow the Red Path until you get back to where the two orbs are.
9) Now take the left one.(Your screen.)
10)That orb should make the Blue Paths light up. So just run straight until
   you see a Blue Path.
11)Just keep on following the path until you get to another orb.
12)Angle yourself so you face the top path. And run through. That makes the
   Red Path light up.
13)Follow the Red Path until you get to another orb.
14)Go through it, and follow the Blue Path to get to a Mystery Data containing
   500 Zennys.
15)Now go back to where the orb is.
16)Go through the orb, to make the Red Path light up, and follow the path to
   another orb.
17)Go up the hill, through the orb to make the Blue Paths light up.
18)Go down the next hill, and through another orb that makes the Red Paths
   light up.
19)Now just run straight to the end, and up the hill.
20)When you're at the top of the hill, hit the orb that's closest to you.
21)That makes the Blue Path light up, letting you to grab the Mystery Data
   that contains a FlameTower T.
22)Now go back to the orb, to make the Red Path light up.
23)Follow the Red Path to the Control Panel.
24)Examine the Control Panel. Plug-Out.

----------------------
Densan Town 2nd Block
----------------------

1) Cross the Street. And head to Central Densan Town.

--------------------
Central Densan Town
--------------------

You get an E-mail from Meiru.

1) Go to the Underground Staircase to get to the other side.
2) From here take the other Underground Staircase.
3) Now head to the 3rd Block.

----------------------
Densan Town 3rd Block
----------------------

1) Go to the Underground Staircase to get to the other side.
2) From here take the other Underground Staircase.
3) Plug-In to the Signal.

-----------------------
Signal Computer Area 4
-----------------------

1) Follow the Blue Path.
2) Ignore the orb for now, and keep on following the path to another Blue
   Path.
3) Now hit the orb. That should light up the Red Path.
4) Now go straight. Grab the Mystery Data containing 1000 Zennys on the way.
5) Hit the next orb to light up the Blue Path. And follow that path until you
   see a orb.
6) Hit that orb to make the Red Paths light up. And just go around the Red
   Path, and repeat the same way you first got to the orb.
7) Now keep on going down. And you'll see a hill. We're not interested with
   the one in front of us. We're interested with the one right next to it.
8) So run to that hill, and grab the Mystery Data containing a HP Memory.
9) Now go back up the hill, and go through the orb right next to you.
10)Go down the hill to get to another orb.
11)Go through it to light up the Red Path.
12)Follow that Red Path to another area with two orbs.
13)Take the orb on top first. The Blue Paths are now lit.
14)Now hit the other orb, now it's back to Red.
15)Now follow the path thats leading North-West.
16)Hit that orb to go straight into another orb, that makes the Red Path light
   up.
17)Keep following the path until you get to the Control Panel.
18)Examine it, and Plug-Out.

----------------------
Densan Town 3rd Block
----------------------

1) Cross the Street.
2) Go down the Underground Staircase.
3) And head to Central Densan Town.

--------------------
Central Densan Town
--------------------

Cut-Scene

-----------------------
Signal Computer Area 5
-----------------------

1) Follow the Blue Path until you get to two orbs.
2) Take the orb on top, and follow that Red Path back to the two orbs.
3) Now take the bottom orb to make the Blue Path light up.
4) Follow that path to another orb. Now the Red Paths are lit.
5) Now run to the West, and go straight to get to a Mystery Data containing
   a AquaTower C.
6) Now go back a little, and take that turn you didn't take right now.
7) Follow the path to a Control Panel.(Do not hit a orb on the way.)
8) Examine the Control Panel. That lights up one of the signals.

Cut-Scene

9) We're not done yet. One down Three to go. Hit the orb right next to you, to
   make the Blue Path light up.
10)Follow the Blue Path to another orb.
11)Hit it to make the Red Path light up.
12)Make your way to another orb.
13)Hit it, and grab the Mystery Data containing 2400 Zennys.
14)Hit the next orb, to light up the Red Path.
15)Just keep on running straight until you get to another Control Panel.
   (Do not hit any of the orbs on the way.)
16)Examine the Control Panel. That lights up another signal.

Cut-Scene

17)Two down, Two to go. Hit the orb to make the Blue Path light up.
18)Now there's three orbs. Go through the orb on the left. This lights up the
   Red Path.
19)Follow the Red Path to another orb.
20)Go through the orb to make the Blue Path light up.
21)Follow the path until you get to another orb.
22)Go through it to make the Red Path light up.
23)Examine the Control Panel. That lights up the third signal.

Cut-Scene

24)Three down, One to go. Hit the orb to make the Blue Path light up.
25)Follow it to another orb.
26)Go around that orb, and grab the Mystery Data containing a Recovery 80 G.
27)Now go back a little so that you're at the intersection.
28)Follow the path to the South to get to the last orb.
29)Go through it to make the Red Path light up.
30)Examine the Control Panel to light up the last signal.

Cut-Scene

--------------------
Central Densan Town
--------------------

1) Go in front of the bus. And Save.
2) When you're ready Plug-In to the bus.

-----------------------
Signal Computer Area 5
-----------------------

1) You're now in the middle of the area you were just in.
2) Move foward a little.

Cut-Scene

******************************************************************************
Boss- Coloredman
******************************************************************************

HP: 600
Element: Fire/Aqua/Normal
Recommeded Chips: Earth Quake, Shock Wave, P.A Zeta Cannon 1
Reward: 3000 Zennys

He has two pawns on his side. One which uses FlameTower, and the other that
uses Aqua Tower. Use ShockWave to go through the pawns, and use your other
attacks on Coloredman.

******************************************************************************
Boss- Coloredman
******************************************************************************

Cut-Scene

--------------------
Central Densan Town
--------------------

Cut-Scene

==============================================================================
4.     f. Aim for the Elite                                              Chap6
==============================================================================

------------
Akiharachou
------------

Cut-Scene

You get 3 E-mails.

1) Go to your house.

--------------
Netto's House
--------------

Cut-Scene

1) Go outside.

------------
Akiharachou
------------

Head to Government Complex.

Akiharachou >>> Metro Akiharachou Station >>> Metro Government Complex Station
>>> Government Complex

-------------------
Government Complex
-------------------

You get an E-mail.

1) Head to where Saloma is.
2) Save, and challenge her to a Net-Battle.

******************************************************************************
Boss- Woodman
******************************************************************************

HP: 600
Element: Wood
Recommended Chips: Flame Tower, Fireman
Reward: 2000 Zennys

Hit him with a lot of Fire Chips.

******************************************************************************
Boss- Woodman
******************************************************************************

3) Save again. Now talk to the guy who's selling Fish.
4) His name is Masa, and he's a tough opponent.

******************************************************************************
Boss- Sharkman
******************************************************************************

HP: 700
Element: Aqua
Recomended Chips: Sonic Wave, Invisible
Reward: 3000 Zennys

This guy is really fast. There's three fins in his field. And only one of them
is the real Sharkman. So hit them with your Buster and see which one's the
real one.

******************************************************************************
Boss- Sharkman
******************************************************************************

5) Yay you get a HP Memory.
6) Now Plug-In to his Cart.

-----------------
Masa's Cart Comp
-----------------

1) There's two Mystery Data's here but you can only get one for now.
2) Grab the one that you can, whcih is a Masa's Address.
3) Plug-Out.

-------------------
Government Complex
-------------------

1) Head to the Water Works Control Room.

Government Complex >>> Water Works Lobby >>> Water Works >>>
Water Works Control Room

-------------------------
Water Works Control Room
-------------------------

1) Talk to Hikawa.

You get the WWW Pin. Now you can open those doors in the Internet Areas.

2) Save, and Net-Battle Hikawa.

******************************************************************************
Boss- Iceman V2
******************************************************************************

HP: 600
Element: Aqua
Recommended Chips: Aqua Tower, Sonic Wave, Navi Chips
Reward: Iceman I

Just hit him with everything you got.

******************************************************************************
Boss- Iceman V2
******************************************************************************

3) Now head to the Kagakushou Lobby.

Water Works Control Room >>> Water Works >>> Water Works Lobby >>> Breezeway
>>> Kagakushou Lobby

-----------------
Kagakushou Lobby
-----------------

1) Head to where the T.V is. Whoa it's Enzan.

Cut-Scene

2) Talk to everyone here.
3) Head back to where the T.V is.

Cut-Scene

-------------------
Restaurant Hallway
-------------------

1) Head to the other side.

-----------
Restaurant
-----------

1) Go a little to the North, to find some P.E.Ts.
2) Plug-In to them.

---------------------------
Foreign Country P.E.T Comp
---------------------------

1) There's a HP Memory in the North.
2) Plug-Out.

-----------
Restaurant
-----------

1) Go talk to your parents in the middle of this area.

Cut-Scene

2) Now talk to everyone. Especially Enzan.

Cut-Scene

3) Head for the door.

-------------------
Restaurant Hallway
-------------------

1) Head to where the Vending Machine is.
2) Right next to it is a Dust Chute.
3) Examine, and go in.

--------------------
Power Plant Hallway
--------------------

1) Head South-East to get to the door.

------------
Power Plant
------------

1) Keep on going straight, and talk to the Scientist at the end.
2) Now go back a little to see another guy.
3) Talk to that person, and go back to where the Scientist was.
4) Head through the door.

-------------------------
Power Plant Control Room
-------------------------

1) Talk to the Scientist.
2) Plug-In to the Control Panel.

Cut-Scene

----------------------------
Power Plant Computer Area 1
----------------------------

Ok this place is a bit different from other areas. Mainly because of the story
line. First of all everytime you get hit in battle, the Energy Gauge will lose
power. And when you lose all your Energy, Rockman won't be able to recover
after battle. So try not to get hit that much. The other thing about this area
is that there are invisible paths. So try to follow my guide. Oh and one more
there are programs in these area that are corrupted. So when you talk to them
you'll go into battle. Good luck.

1) Start by running straight. Don't worry, you'll be running on a Invisible
   path.
2) When you get to a area with three holes, see that little panel that's
   sticking out on top of you? Go there.
3) Now run straight to a lone panel.(Invisible Path.)
4) Keep on running straight to a Mystery Data that contains a Recovery 120 C.
5) Go back to the lone panel.
6) Now run South-West to another set of panels.
7) Follow it to the end. Now run straight from there to another panel.
8) From here head North-West, to another panel.
9) Get to the end of these panels, and run to the right of the screen.
10)Follow the path to a Program.
11)Talk to the Program to get a Cyber Battery A.
12)Now keep on following the path.(Not the way you came.)
13)When you get to the end, run to the right of the screen to another set of
   panels.
14)Follow that to the end, and run down to a lone panel.
15)From the lone panel, run right to a long set of panels.
16)I bet you're thinking you have to run all the way to the end for this one.
   Well you're wrong. You're only going to run about half way. So run half way
   and maybe walk about two steps, and run to the left of the screen.
17)You should be running on a Invisible path.(If you can't find it, just run
   around that area to the left until you find it.)
18)When you get to the end of the path, you should get to a Mystery Data that
   contains a Ratton 1 D.(You need this to do a P.A. That's why we came to get
   it.)
19)Now go back all the way to where those three holes were.(Step 2)
20)Put the Cyber Battery A in the left hole.(From your screen.) Then turn on
   the switch.
21)Now that makes a Blue Path. Follow it to get to a intersection.
22)Now run South, until you see another small panel that's sticking out.
23)Get on that panel, and run to the right. You should get to a Mystery Data
   containing 5000 Zennys.
24)Follow the path to the end. Run a little, and head down to where that
   Mystery Data that contains a Panel-Out 3 G is.
25)Then head back, and keep on running straight to the nest panel.
26)Now run South-West, and at the end of the panel, run up to the next panels.
27)Run to the end, and run up to the next panel.
28)Follow the path, to a small panel that's sticking out, and run to the lone
   panel.
29)From there, run up and into the next area.

----------------------------
Power Plant Computer Area 2
----------------------------

1) Follow the path until you get to a Mystery Data that contains 1000 Zennys.
2) Now go back to the path that you just skipped, and follow it to the end.
3) Run up to get to another set of panels.
4) At the end of these sets of panels are three panels sticking out.
5) Take the middle one, and follow it down to a lone panel.
6) Then keep on going down to a set of panels.
7) Keep on running straight to a lone panel.
8) Hold up, and run to get to the Mystery Data that contains 800 Zennys.
9) Now head back to where the three panels are sticking out.
10)This time take the top one, and run to a lone panel.
11)Run North-East to a set of panels.
12)Get to the end, and just run straight to get to the two panels.
13)Get to the end, and run to the right to get to a lone panel.
14)From here run down, to get to a open area with six holes.
15)Keep on running down, to get to another Program.
16)Talk to the Program to get Cyber Batter A, and B.
17)Now head back to where the six holes are.
18)Put the batteries like this...

                         / / /B/        B- Battery A, or B
                        /B/ / /         It doesn't matter with it's order.

19)Now turn on the switch. There's a new Blue, and Red Path.
20)Follow it, and when you get to a split at the end of the Red Path, head
   right.(You should be closer to the panels.)
21)You should be on a invisible path right now, and just walk up one space to
   get on a panel.
22)Follow it to the end, and run to the left of the screen.
23)Now run to the end, and run to the lone panel.
24)From here, you keep on running straight until you get to a Mystery Data
   that contains 1200 Zennys.
25)Now go back to the lone panel behind you.
26)Now go left, and follow the invisible path to a set of panels.
27)When ou get to the panels stop. From where you're standing run to the right
   and follow to the next set of panels.
28)Now run to the panel that's the farthest to the North.
29)From here run right.
30)Run straight down to the lone panel, and from there run to the right.
31)Now you're in another open area with nine holes.
32)Keep on running to the right until you see another path that goes up.
33)Follow it to another Program.
34)Talk to the Program for Cyber Battery C, D, and E.
35)Go back to the area with the nine holes.
36)Put the batteries like this...

                          / / /B/       B- Battery C, D, or E
                         / /B/ /
                        / / /B/         It doesn't matter with it's order.

37)Turn on the switch. Follow the Blue, Green, and Red path to Area 3.

----------------------------
Power Plant Computer Area 3
----------------------------

1) Follow the path to the end.
2) Now run to the right, to the lone panel.
3) Run to the right again to get to a Mystery Data that contains 1000 Zennys.
4) Now run back to the lone panel. And run to the left to get to another lone
   panel.
5) From there run North-East to get to a set of panels.
6) Run to the end, and keep on running to get to the other panel, and grab the
   Mystery Data that contains 500 Zennys.
7) Now run back to the other panel you were on.(Step 6)
8) No just run straight all the way to get to another set of panels.
9) But when you get there stop. And run to the right.
10)You should now be on this very long strip of panel.
11)Now make it so that you're running to the bottom, but run as if you're
   hugging the wall.
12)There should be a opening somewhere, that you can run so that you can get
   to a set of two panels.
13)Get to the end of that one panel you're not on, and run straight.
14)Get to the end of these panels, and when you get to the end take a right to
   a lone panel.
15)Now run up to a long path.
16)Follow it to get to a open area with nine holes.
17)There's a path to the top of this area that'll take you to a Program.
18)Talk to the Prgram to get Cyber Battery A, B, and C.
19)Go back to the opening area.
20)When you get back ONLY use TWO of the Cyber Batteries. Set it up like this.

                          /B/ /B/       B- Cyber Battery A, and B
                         / / / /
                        / / / /         Remember ONLY USE TWO.

21)Now put the switch on, and the Red, and Green Path will light up.
22)Follow it to another area with nine holes.
23)This is where you use the Cyber Battery C. Set it up like this...

                          / / / /       B- Cyber Battery C
                         / / / /
                        / / /B/         You only need one here.

24)Turn the switch on. The Blue Path lights up now.
25)Go back to where you put the Cyber Battery A, and B is.
26)Turn the switch off. Now the Red, and Green Path should disappear.
27)Now collect the Cyber Batteries, and head to the East.
28)There should still be a Blue Path. Follow it to where the Cyber Battery C
   is.
29)Now go to where the switch is. Do you see another Blue Path? Well follow it
   to get to another open area with twelve holes.
30)Put the Cyber Battery A, and B like this...

                            / / / /      B- Cyber Battery A, and B
                           /B/ /B/
                          / / / /        Now you don't have anymore Batteries.
                         / / / /

31)Hit the switch. The Green, and Red Path lights up. Now head back to where
   you put the Cyber Battery C.
32)Turn off the switch. Now the Blue Path disappears.
33)Collect the Cyber Battery C. And head to the South-East Corner.
34)There should be a Red, and Green Path. Follow it to get back to the open
   area with twelve holes.
35)Now go to where the switch is. Do you see the Green, and Red Path? Well
   follow it to get to an area with one hole.
36)Put the Cyber Battery C in the hole, and head to Area 4.

Note: If you werent reading a guide for this, you must've had a hard time
      doing this area. It took me about fifteen minutes to do this part. Not
      including the time in battles. And I like puzzles, but this one gave me
      a hard time. I don't blame you if you need to look at a guide for this
      part. For those who did this part on their own. Good Job.

----------------------------
Power Plant Computer Area 4
----------------------------

1) Follow the path until you get to a split.
2) Take the path that's going left.
3) As soon as you go this way take a turn.
4) Follow to some panels.
5) Head to the end of the panels, and head straight to get to the Mystery Data
   that contains Typhoon D.
6) From where you're standing head North-East. You should be going up a
   invisible hill.
7) Follow the path to a split.
8) Go right, and just run to the Mystery Data that contains 1800 Zennys.
9) Now go back one panel, and follow the panel that's sticking out into a
   invisible path.
10)Get to the end of those panels, and grab the Mystery Data that contains
   2000 Zennys that's on top of a invisible path.
11)Keep on following that invisible path to a actual pathway.
12)Follow the path to the last open area with twelve holes.
13)Just keep on running straight to find a path that leads to a Program.
14)Talk to the Program to get Cyber Battery A, B and C.
15)Head back to the open area. And set up the batteries like this...

                            /B/ /B/      B- Cyber Battery A, B, and C
                           / / / /
                          / / / /        This time you use them all.
                         / /B/ /

16)Press the switch, and all three paths lights up. Amazing huh.

Cut-Scene

-------------------------
Power Plant Control Room
-------------------------

1) Go outside.

--------------------
Power Plant Hallway
--------------------

1) Head to the middle door.(The one the guy couldn't open earlier.)
2) Go inside.

----------------------
Power Generation Room
----------------------

1) Head to the end of the room.
2) Examine the Generator.(It looks like a lever.)

Cut-Scene

----------------------------
Power Plant Computer Area 4
----------------------------

17)Well head to the end of the Red Path.
18)Save. You have to save here. You must. The boss of this area is tough.
19)When you're ready head into Elecman's lair.

Cut-Scene

******************************************************************************
Boss- Elecman
******************************************************************************

HP: 600
Element: Elec
Recommended Chips: Swords, P.A Zeta Cannon 1
Reward: 3500 Zennys

I know what you're thinking. 600 HP that's not that bad. Well hit him a couple
of times. Yep he recovers. Just keep dodging his attacks, and last for a
couple of rounds.

******************************************************************************
Boss- Elecman
******************************************************************************

Cut-Scene

----------------------
Power Generation Room
----------------------

1) Examine the generator.

Cut-Scene

----------------------------
Power Plant Computer Area 4
----------------------------

Cut-Scene

******************************************************************************
Boss- Elecman
******************************************************************************

HP: 600
Element: Elec
Recommended Chips: Swords, P.A Zeta Cannon 1, Invisible
Reward: 3500 Zennys

This time you can hit him. And he won't heal. Wait before you go jumping in
there, do not get hit that much. There's going to be a suprise at the end of
the battle. It'll help if you have most of your HP.

******************************************************************************
Boss- Elecman
******************************************************************************

Cut-Scene

******************************************************************************
Boss- Blues
******************************************************************************

HP: 500
Element: Normal
Recommended Chips: Invisible, Sword, Fireman, Iceman
Reward: 3000 Zennys

Do you like your suprise? I don't think so. Well Blues is fast. And he'll jump
at you in a second, and when you shoot your Buster he guards with a shield.
So try not hitting him with your Buster, and chips like Cannons.

******************************************************************************
Boss- Blues
******************************************************************************

Cut-Scene

----------------------
Power Generation Room
----------------------

1) Now turn the Generator back on.

Cut-Scene

-----------
Restaurant
-----------

1) Go talk to your mom.

You get an E-mail from your Dad.

Cut-Scene

==============================================================================
4.     g. Find the WWW Server                                            Chap7
==============================================================================

-------------
Netto's Room
-------------

You get an E-mail from your Dad.

1) Head to Government Complex.

Netto's Room >>> Netto's House >>> Akiharachou >>> Metro Akiharachou Station
>>> Metro Government Complex

-------------------------
Metro Government Complex
-------------------------

You get an E-mail.

1) Head outside.

-------------------
Government Complex
-------------------

1) Head to where Saloma, and Masa is.
2) Save, and fight Woodman.

******************************************************************************
Boss- Woodman V2
******************************************************************************

HP: 600
Element: Wood
Recommended Chips: Flame Tower, Fireman
Reward: Woodman W

Have the Wood Armor equipped. Use lots of Fire Chips. Fireman is a good chip
to use during Woodman Battles.

******************************************************************************
Boss- Woodman V2
******************************************************************************

3) Save again, and now face Sharkman.

******************************************************************************
Boss- Sharkman V2
******************************************************************************

HP: 800
Element: Aqua
Recommended Chips: You finally have some Elec Chips. Use them.
Reward Sharkman S

This time he's faster. And his attacks do more damage. Some Elec Chips like
Eleki Circle wont help.

******************************************************************************
Boss- Sharkman V2
******************************************************************************

4) Now go to Kagakushou Lobby.

Government Complex >>> Water Works Lobby >>> Breezeway >>> Kagakushou Lobby

-----------------
Kagakushou Lobby
-----------------

1) Talk to everyone.
2) Well head to Densan Town.

Kagakushou Lobby >>> Breezeway >>> Water Works Lobby >>> Government Complex
>>> Metro Government Complex >>> Metro Densan Town Station >>>
Densan Town 3rd Block

----------------------
Densan Town 3rd Block
----------------------

1) Head to Central Densan Town.

--------------------
Central Densan Town
--------------------

1) Cross the street.
2) Then cross the street again.
3) You should be in front of this big building.
4) You should also see Enzan, with a lady. Talk to Enzan.

Cut-Scene

5) Now head to Densan Town 2nd Block.

----------------------
Densan Town 2nd Block
----------------------

1) Head to where Miyuki's Antique Shop is.

----------------------
Miyuki's Antique Shop
----------------------

1) Save, and challenge Miyuki to a Net-Battle.

******************************************************************************
Boss- Skullman V2
******************************************************************************

HP: 700
Element: Normal
Recommended Chips: Thunder Ball, Navi Chips
Reward: Skullman S

Just hit him with strong chips. Use Thunder Ball 1 to paralyze him.

******************************************************************************
Boss- Skullman V2
******************************************************************************

2) Now head to Higureya.

Miyuki's Antique Shop >>> Densan Town 2nd Block >>> Central Densan Town >>>
Densan Town 3rd Block >>> Metro Densan Town Station >>>
Metro Akiharachou Station >>> Akiharachou >>> Higureya

---------
Higureya
---------

1) Talk to Higure.

Cut-Scene

You get Higure's Link Memo.

2) Head to the machine to the right.
3) Examine to Net-Battle Numberman.

******************************************************************************
Boss- Numberman V2
******************************************************************************

HP: 600
Element: Normal
Recommended Chips: Fireman, Sonic Wave, Woodman
Reward: Numberman N

This guy is easy if you can get the right chips.

******************************************************************************
Boss- Numberman V2
******************************************************************************

4) Now head home.

Higureya >>> Akiharachou >>> Netto's House >>> Netto's Room

-------------
Netto's Room
-------------

1) Plug-In.

----------------------
Netto's Computer Comp
----------------------

1) Head to Internet Area 2.

Netto's Computer Comp >>> Internet Area 1 >>> Internet Area 2

----------------
Internet Area 2
----------------

1) Head straight.
2) Take a right.
3) Follow the path, to a splt.
4) Head North fron there, and up the hill.
5) And then down the hill.
6) Keep following the path. Ignore the first turn you see.
7) When you get to a huge intersection head to the North.
8) Use Miyuki's Link Memo to head to the next Area.

----------------
Internet Area 4
----------------

1) Follow the path until you get to a split.
2) Take a right. Follow this path to another split.
3) Now head up, and keep following the same path until you get to a Access
   Panel.
4) Use Miyuki's Address to make it a fav.
5) Follow the path to another split.
6) Take a right.
7) It should get you to a Shop.
8) Buy the Heat Armor. I haven't told you to buy anything for a while, so you
   should have the money.
9) Now go back to the split.
10)Take the opposite route that we just took.
11)Follow it to another split. Then head down. And follow until you get to
   another split.
12)From the split, head up, and go straight all the way to a Mystery Data that
   contains a Aqua Sword A.
13)Now go back to the split you just passed.
14)Follow that path to a Door. Open it to get to a HP Memory.
15)Save, and keep on going to the end.

*******
Battle
*******

FuloShell 3rd    x1
HarudoBoluzu 3rd x1

16)Use Higure's Link Memo to head to the next Area.

----------------
Internet Area 5
----------------

You get an E-mail from Higure.

1) Read it, and Plug-Out.

-------------
Netto's Room
-------------

1) Head to Kagakushou Lobby.

Netto's Room >>> Netto's House >>> Akiharachou >>> Metro Akiharachou Station
>>> Metro Government Complex Station >>> Government Complex >>>
Water Works Lobby >>> Breezeway >>> Kagakushou Lobby

-----------------
Kagakushou Lobby
-----------------

1) Head by where the T.V is.
2) There should be a Scientist walking back and forth.
3) Talk to him to get the Scientist's Link Memo.
4) Now head to Densan Town 3rd Block.

Kagakushou Lobby >>> Breezeway >>> Water Works Lobby >>> Government Complex
>>> Metro Government Complex Station >>> Metro Densan Town Station >>>
Densan Town 3rd Block

----------------------
Densan Town 3rd Block
----------------------

1) Go across the street to the East.
2) It's Enzan. I think you should save. Just to be on the safe side.
3) When you're ready challenge him to a Net-Battle.

******************************************************************************
Boss-Blues V2
******************************************************************************

HP: 600
Element: Normal
Recommended Chips: Flame Sword, Aqua Sword, Wide Swords
Reward: Blues B

His attacks still do 200 damage, but he moves faster. When he comes up to you,
move up or down, and slice him with a Sword chip.

******************************************************************************
Boss-Blues V2
******************************************************************************

4) Now head to Densan Town 4th Block.

----------------------
Densan Town 4th Block
----------------------

1) Head to the Cram School.

------------
Cram School
------------

1) Talk to Yuriko Sensei.
2) If you have more than 60 Chips in you Data Library, she'll give you the
   Yuriko's Link Memo.
3) Leave.

Note: If you do not have 60 Chips in your Library, head to past areas, and
      defeat the viruses to get their chips.

----------------------
Densan Town 4th Block
----------------------

1) Head back to Central Densan Town.

--------------------
Central Densan Town
--------------------

1) In the North-East Corner of this area is a old guy.
2) Talk to him.
3) Head to Akiharachou.

Central Densan Town >>> Densan Town 3rd Block >>> Metro Densan town Station
>>> Metro Akiharachou Station >>> Akiharachou

------------
Akiharachou
------------

1) Head behind Dekao's House.
2) There should be a old guy standing around there.
3) Talk to him. If Rockman's Level is higher than 30, he'll give you the
   Ji's Link Memo.
4) Now head to Miyuki's Antique Shop.

Note: If Rockman's Level is not over 30 then go to Internet Area 1, and buy
      all the HP Memories. If that's not enough head to Internet Area 3, and
      buy all the HP Memories. If that's not enough head to Internet Area 5,
      and buy all of the HP Memories. If you still don't have enough then
      there's something wrong. E-mail me, and I'll help you.

Akiharachou >>> Metro Akiharachou Station >>> Metro Densan Town Station >>>
Densan Town 3rd Block >>> Central Densan Town >>> Densan Town 2nd Block >>>
Miyuki's Antique Shop

----------------------
Miyuki's Antique Shop
----------------------

1) Plug-In to her Magnifying Glass.

----------------------
Magnifying Glass Comp
----------------------

1) Head to the end to get to the warp.
2) Go through the warp to get to Internet Area 4.

----------------
Internet Area 4
----------------

1) Head to Internet Area 5.

----------------
Internet Area 5
----------------

1) Start by moving foward to the circle panel.
2) Then head to the left, and follow the path until you get to a split.
3) Take the South-West path. Follow the path to a Shop.
4) Head to the right path, and follow the path to a Mystery Data that contains
   a ThunderBall 1 H.
5) Now head back to where the shop is.
6) Now take the route that's on the top.
7) Follow it to a circle.
8) Now there's two paths. The top path leads to where we want to go. So go
   that way.
9) Use the Scientist's Link Memo to go through to the next Area.

----------------
Internet Area 6
----------------

1) Follow the path to a split.
2) Take the path to the right. Follow it up a hill to a circle panel.
3) Take the path going South-East.
4) Follow the path to another split.
5) Save here. And just run North-East. At the end of the path you'll meet...

******************************************************************************
Boss- Elecman V2
******************************************************************************

HP: 700
Element: Elec
Recommended Chips: Woodman, Wood Chips
Reward: Elecman E

You must have faced his V1 version a couple of times because of Blues, so this
guy may not cause you that much problem.

******************************************************************************
Boss- Elecman V2
******************************************************************************

6) Go back to the split.
7) Now head to the path we didn't take.
8) When you get to another split, head right.
9) You should get to another split. Head right again to another split.
10)Head right again to get to a Mystery Data that contains 6000 Zennys.
11)Head back to the split.
12)Take the path we didn't take to get to the end.
13)Use Yuriko's Link Memo to get through.

----------------
Internet Area 7
----------------

1) Follow the path to a split.
2) Go right. Follow the path until you get to another split.
3) Take the one going South-East. Follow this path to another split.
4) Take a right, and that brings us to another split.
5) Take the right. And when you see the next turn, turn there to get to a
   Mystery Data that contains a Remokogoro 1 N.
6) Now head back to the split. (Step 4)(The circle Panel.)
7) Take the other path until you get to another split.
8) Take the one going South-West.
9) Use Ji's Link Memo to get to the next Area.

----------------
Internet Area 8
----------------

1) Run foward a little, and turn right.
2) Take the Northern path at the split, and follow it to another split.
3) Take the Northern path. You should be at the Circle Panel.
4) Take the North-East Path, and take a right at the split. Follow the path to
   get to a Mystery Data that contains a whopping 10,000 Zennys.
5) Now go back to the Circle Panel.
6) Take the path you didn't take.
7) When you get to the split, take the path leading down.
8) At the end of the hill Save.
9) When you're ready, follow the path to get to Bomberman.

Cut-Scene

******************************************************************************
Boss- Bomberman
******************************************************************************

HP: 800
Element: Normal
Recommended Chips: Spread Gun, Navi Chips
Reward: 4000 Zennys, and the WWW's Address

This guy has 800 HP. Wow. Well he's going to be sending lots of bombs into
your field. And when it blows, it's going to blow in a direction. So try to
get used to his attacks. He'll sometimes use a Stealthmine. So try not to move
that much from there. Oh he lays bombs on his side of his area first. When
that happens you have a chance of desstroying some of those bombs with your
Charged Buster Shots.

******************************************************************************
Boss- Bomberman
******************************************************************************

Cut-Scene

10)Plug-Out.

----------------------
Miyuki's Antique Shop
----------------------

1) Head to your Dad's Laboratory.

Miyuki's Antique Shop >>> Densan Town 2nd Block >>> Central Densan town >>>
Densan Town 3rd Block >>> Metro Densan Town Station >>>
Metro Government Complex >>> Government Complex >>> Water Works Lobby >>>
Breezeway >>> Kagakushou Lobby >>> Dad's Laboratory

-----------------
Dad's Laboratory
-----------------

1) Head to the other die, and talk to your Dad.

Cut-Scene

2) Say yes. And let's go back home to sleep.

Dad's Laboratory >>> Kagakushou Lobby >>> Breezeway >>> Water Works Lobby >>>
Government Complex >>> Metro Government Complex Station >>>
Metro Akiharachou Station >>> Akiharachou >>> Netto's House >>> Netto's Room

-------------
Netto's Room
-------------

1) Go to sleep.

Cut-Scene at WWW

==============================================================================
4.     h. Stop the Termination War                                       Chap8
==============================================================================

-------------
Netto's Room
-------------

You get an E-mail from Dad.

1) Read it, and head downstairs.

--------------
Netto's House
--------------

Cut-Scene

1) Leave.

------------
Akiharachou
------------

You get an E-mail.

1) Head to Higureya.

---------
Higureya
---------

1) Head to the counter.
2) Examine the counter to get the WWW Pass.
3) Now head to Metro Akiharachou Station.

Higureya >>> Akiharachou >>> Metro Akiharachou Station

--------------------------
Metro Akiharachou Station
--------------------------

1) Talk to the Ticket Guy.
2) Leave.

------------
Akiharachou
------------

1) Head to the School Gate.

------------
School Gate
------------

Cut-Scene

1) Examine the back of the Fountain.

Cut-Scene

-------------------------
Secret Metroline Station
-------------------------

Cut-Scene

1) Leave.

------------
School Gate
------------

1) Head to Government Complex.

School Gate >>> Akiharachou >>> Metro Akiharachou Station >>>
Metro Government Complex Station >>> Government Complex

-------------------
Government Complex
-------------------

You get an E-mail.

1) Head to Dad's Laboratory.

Government Complex >>> Water Works Lobby >>> Breezeway >>> Kagakushou Lobby
>>> Dad's Laboratory

-----------------
Dad's Laboratory
-----------------

1) Head to the other side.
2) Talk to your dad.

Cut-Scene

3) Head to Akiharachou.

Dad's Laboratory >>> Kagakushou Lobby >>> Breezeway >>> Water Works Lobby >>>
Government Complex >>> Metro Government Complex Station >>>
Metro Akiharachou Station >>> Akiharachou

------------
Akiharachou
------------

You get an E-mail.

1) Head to the School Gate.

------------
School Gate
------------

1) Head to the Secret Metroline Station.

-------------------------
Secret Metroline Station
-------------------------

1) Go through the gate.

Cut-Scene

Cut-Scene at WWW

--------------
WWW Institute
--------------

1) Get to the otherside.
2) Head through the gate.

--------------------------------
WWW Institute 1~2 Floor Passage
--------------------------------

Cut-Scene

1) Head to the top.
2) And go through the path.

Cut-Scene

3) Plug-In.

--------------------
WWW Computer Area 1
--------------------

1) Follow the path to get to a Program.
2) Talk to him to get 7 Ice Bolcks.
3) And just run to the North-East. Ignore the path in between for now.
4) There should be three fires. Use a Ice Block on the top one.
5) Follow the path to get to a Mystery Data that contains a Recovery 200 C.
6) Head back to the Program to recharge your Ice Blocks.
7) Now head to the path that you ignored.
8) There should be two fires.
9) Take out the one on the right.
10)Follow the path to get to a Mystery Data that contains 5000 Zennys.
11)Now you should get to two more fires. Take out any you wan't.
12)follow the path to another set of two fires.
13)You don't need to take these out, so keep following the path until you get
   to another set of fires.
14)Take out the one on the right.
15)Follow the path to get two more fires. Take one out.
16)Get the Mystery Data that's right next to you that contains 3000 Zennys.
17)Follow the path to a Mystery Data that contains a Flame Sword P.
18)Take out one of the fires right next to you.
19)Follow to another fire. Take one out, and follow the path.

Cut-Scene

20)Plug-Out.

--------------------------------
WWW Institute 1~2 Floor Passage
--------------------------------

1) Talk to Yaito to get Roll V3 R.
2) Go through the gate.

--------------
WWW Institute
--------------

1) Head to the otherside.
2) Plug-In.

--------------------
WWW Computer Area 2
--------------------

1) Follow the path to get to a open area.
2) There's 4 doors here. Go to the door to the top.
3) Same thing in Scenario 2. Figure out the random number.
4) Follow the path to get to a Mystery Data that contains 8000 Zennys.
5) Now go back to the open area.
6) Go open the door on the right.
7) Go down the hill.
8) Follow the path to a door.
9) Open the door to get to a Mystery Data that contains a Hurricane L.
10)Now go back to the open area.
11)Now take the bottom door. Open it.
12)Follow the path to another door.
13)Open it, and follow the path to get to a area with two doors.
14)Open the door to the left.
15)Grab the Mystery Data that contains a Fighter Sword P, and go back.
16)Open the other door, and follow to a big door.

Cut-Scene

17)Plug-Out.

--------------
WWW Institute
--------------

Cut-Scene

1) Head inside.

--------------------------------
WWW Institute 2~3 Floor Passage
--------------------------------

1) Head to the top.
2) Plug-In.

--------------------
WWW Computer Area 3
--------------------

1) Follow the path to a field of Ice.
2) Just head straight to the dry land.
3) Now angle yourself so that you're facing up.
4) And slide across. You should be at land.
5) Now slide across to the South-West.
6) Follow the path to get to a Mystery Data that contains 4000 Zennys.
7) Now head back. (Step 4)
8) Head up the hill, and slide across the ledge. This should take you to a
   bottom floor of this area.
9) Follow the path to a hill.
10)Go up the hill, and then up another hill.
11)Follow the path to the end. (Sliding as you go)
12)Now from the end, head to the ledge, and fall off. And slide across East.
13)This should get you to a Mystery Data that contains a Recovery 300 L.
14)Slide back to the land.
15)From here slide South.
16)Follow the path to a icy ledge.
17)Fall off, and you're back to where the hills are.
18)Go up the hill.
19)And slide across once.
20)Take a turn, and head for the ledge.
21)Get to the end, as close as possible.
22)Then slide to the right.
23)This will take a couple of tries. So I think you should Save there, and
   restart if you didn't make it.
24)If you did do it right, you should get to another path.
25)Follow the path to a Big chunk of Ice.

Cut-Scene

26)Plug-Out.

--------------------------------
WWW Institute 2~3 Floor Passage
--------------------------------

1) Head through the gate.

--------------
WWW Institute
--------------

1) Head to the otherside.
2) Plug-In.

--------------------
WWW Computer Area 4
--------------------

1) Follow the path to a split.
2) Head  South-West, to a orb.
3) Hit it to make the Red Path light up.
4) Follow the path to a split.
5) Take a right.
6) Follow the Red Path, and through a orb. This makes the Blue Path light up.
7) Follow the Blue Path in front of you, until you get to a orb.
8) Head to the top route.
9) Now go back through the orb, heading to the bottom route.
10)Follow the path to get to a Mystery Data that contains a Count Bomb 3 P.
11)Head back to the orb.
12)Take the top route.
13)Follow to another orb.
14)Go through it, and take the Blue Path. Going North-West.
15)Follow to another orb.
16)Go through it, and follow the path to a HP Memory.
17)Now head back through the orb, and back to the beginning of the Blue Path.
18)Head to the  place with two orbs.
19)Go through the first orb.
20)From here head North-West.
21)Go through the orb here, and follow the path to another orb.
22)Go through it, and follow the path to a Boulder.

Cut-Scene

23)Plug-Out.

--------------
WWW Institute
--------------

1) Go through the gate.

--------------------------------
WWW Institute 3~4 Floor Passage
--------------------------------

You get an E-mail.

1) Head through the gate in front of you.

------------------
Wily's Laboratory
------------------

1) Head to the otherside.
2) In a corner is a picture of Wily.
3) Examine it twice.
4) Plug-In.

--------------------
WWW Computer Area 5
--------------------

1) Follow the path straight, until you get to another path.
2) From there run to the right. (Invisible Path)
3) Follow the path, and run straight at the end to another path.
4) When you get there follow the path heading North-East.
5) Follow the path to a open area.
6) Head to that lone panel, and run straight down.
7) Follow the path to a Mystery Data that contains 2000 Zennys.
8) Follow to the end of this path.
9) Run straight to the top.
10)Head to the end of the set of panels.
11)Run to the right.
12)Follow the path to a split.
13)Take the bottom route.
14)At the end, run straight to another path.
15)Follow to the end, and run down to a Mystery Data that contains a
   OoAkatsunami K.
16)Get to the other end, and run to the left.
17)Follow the path to the end.
18)Run North-West.
19)Get to the other end.
20)Run straight North-East all the way.
21)Follow the path to a Program. For his information you should Save.
22) So Save. And follow the path to the end.

Cut-Scene

******************************************************************************
Boss- Magicman
******************************************************************************

HP: 700
Element: Normal
Recomended Chips: Elecman, Fighter Sword, Earth Quakes, Big Bomb
Reward: 5000 Zennys

When you start the battle, you'll see three circular spaces on his side of the
field. He's on one of them. And the other two are Virus summoning spots. When
Magicman disappears that's when he summons vruses. In which they'll attack
you as well. Now the good thing is, is that Magicman only attacks with an
attack called Magic Fire. It only blows straight. So it's not that hard to
dodge. Focus your big attacks on Magicman, while you just attack the viruses
with your Buster. Or you can use a chip that'l attack the whole enemy's field,
like BigBomb.

******************************************************************************
Boss- Magicman
******************************************************************************

Cut-Scene

------------------
Wily's Laboratory
------------------

1) Go through the Gate.

--------------------
Hacking Rocket Silo
--------------------

Cut-Scene

----------------------
Hacking Rocket's Comp
----------------------

1) Get to the otherside.

Cut-Scene

******************************************************************************
Boss- Dream Virus
******************************************************************************

HP: 1000
Element: Normal (Fire, Aqua, Elec, Wood)
Recommended Chips: Fighter Sword, Skullman, and chips that do more than 100
Reward: Nothing, well you beat the final boss of the game.

Start by noticing the three circles on his side. The Dream Virus will summon
(Like Magicman) Viruses. But these are special viruses. They're Mini-Dream
Viruses. But with an Element. You can choose to delete them if you want. Now
when you start the battle, you'll notice that the Dream Virus has a aura. You
must attack the Dream Virus with a Chip that does more than a 100 damage to
take the aura down. Or you can choose to wait for the aura to go down. But
when that aura goes down, the Dream Virus will attack. It's attacks include
a Meteor, a Laser, and a Sword. It attacks when it's done charging.(Like your
Buster.) So take down the Dream Virus with strong chips. Use your Buster to
take down the small Dream Virus.

******************************************************************************
Boss- Dream Virus
******************************************************************************

Cut-Scene

Cut-Scene

Credits!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Results Screen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You are finally done with the storyline for Rockman Exe. But the game is just
starting. Get ready for the challenges coming up.

You get a Yellow Star right next to the Continue on your START screen.

==============================================================================
5.  After Scenario                                                        Afsc
==============================================================================

Well you beat the game. Now what? Well you can do all sorts of things. Such as
collecting all the Chips. Or you can try to get Rockman's level to 100. There
are many things to do. This is the part of the guide to guide you through the
inner areas of the Internet. This part of the guide will also tell you who the
secret bosses are.

Well you should be at Wily's Laboratory, so...let's start here.

------------------
Wily's Laboratory
------------------

1) Head to your room.

Wily's Laboratory >>> WWW Institute 3~4 Floor Passage >>> WWW Institute >>>
WWW Institute 2~3 Floor Passage >>> WWW Institute >>>
WWW Institute 1~2 Floor Passage >>> WWW Institute >>> Secret Metroline Station
>>> School Gate >>> Akiharachou

------------
Akiharachou
------------

I got you outta that dreadful place. This is where your quest begins. Here are
a list of things you must do.

1) Collect all Chips.
2) Get Rockman's Level to 100.
3) Do all Program Advances.
4) Beat the Secret Bosses.

I think that's about it...if I missed something please tell me. So let's start
with this!

------------------
Collect all Chips
------------------

This is one of the hardest things to do. In order to this you must also beat
the Secret Bosses. Then get their Chips. You must also beat the V2 and V3
versions of every boss excluding one.

---------------------------
Get Rockman's Level to 100
---------------------------

Not that hard. You have to get all HP Memories and Buster Ups.

------------------------
Do all Program Advances
------------------------

This is slightly harder than what you've been doing. This time you need
certain codes for each chip to do the PA. This might take awhile to do, but
totally worth it.

-----------------------
Beat the Secret Bosses
-----------------------

This one isn't that hard. The only thing that is annoying is to get to the
area with the Secret Boss. You should do this while collecting all the Chips
because the deeper you go into the Internet, the better Chips you get.

==============================================================================
5.    a. Exploring the Internet Deeper                                    Etid
==============================================================================

This is where I'll tell you how to get to the deepest Internet in this game.
I will also put directions for each Internet Area. Oh and the Boss that will
appear in that area.

Before you start this quest have some good Recovery Chips, Sub-Chips, and good
Chips.

------------------------------------------------------------------------------
Internet Area 1
------------------------------------------------------------------------------

Fireman V2/V3

Links- Internet Area 2 (Dekao's Link Memo)
       Netto's Computer Comp
       Meiru's Piano Comp (Meiru's Address)
       Dekao's Computer Comp (Dekao's Address)
       Yaito's Computer Comp (Yaito's Address)

************************
Path to Internet Area 2
************************

I will start from Netto's Computer Comp.

1) Follow the path straight all the way. 
2) Take a turn and follow this path until you get to a hill that goes down.
3) Follow this path to a split.
4) Take the South-East path to get to the Net Merchant.
5) Follow the only path all the way to Internet Area 2.

********************
Fireman V2 Location
********************

After going down the hill on Step 2, take the path right next to you. Follow
it to the very end to meet Fireman V2. After defeating Fireman V2, Fireman V3
will appear in a random battle in this area.

------------------------------------------------------------------------------
Internet Area 2
------------------------------------------------------------------------------

Links- Internet Area 3 (Saroma's Link Memo)
       Internet Area 4 (Miyuki's Link Memo)

************************
Path to Internet Area 3
************************

I will start from where you enter from Internet Area 1.

1) Follow the path to a split.
2) Take the Left Path.
3) When you get to a split, take the left path.
4) Go up the hill.
5) Take the path heading North-East.
6) When you get to a split, take the right path and follow it down a hill.
7) Take the path going Right.
8) When you get to a split take the right path.
9) The last split, take the right path to Internet Area 3.

************************
Path to Internet Area 4
************************

I will start from where you enter from Internet Area 1.

1) Follow the path to a split.
2) Take the Right Path.
3) Follow the path and go up a hill.
4) Go down two hills.
5) Follow the path going to the East.
6) Then head to the South to Internet Area 4.

------------------------------------------------------------------------------
Internet Area 3
------------------------------------------------------------------------------

Stoneman V2/V3

Links- Internet Area 9
       Dad's Computer Comp (Dad's Address)
       Saroma's Counter Comp (Saloma's Address)
       Masa's Cart Comp (Masa's Address)

************************
Path to Internet Area 9
************************

I will start from where you enter from Internet Area 2.

1) Follow the path to a split.
2) Take the Left Path to a Net Merchant.
3) Follow the path to a split.
4) Take the Right Path.
5) Go down the hill and take the first turn you see. (The path is under the
   path above you)
6) Follow the path to Internet Area 9.

*********************
Stoneman V2 Location
*********************

Follow everything above until Step 3. Take the Left path at the split. When you
get to this rectangular area stop. Stoneman V2 is in the middle of that
rectangle. After defeating Stoneman V2, Stoneman V3 will appear in a random
battle in this area.

------------------------------------------------------------------------------
Internet Area 4
------------------------------------------------------------------------------

Links- Internet Area 5 (Higure's Link Memo)
       Magnifying Glass Comp (Miyuki's Address)

************************
Path to Internet Area 5
************************

I will start from where you enter from Intrenet Area 2.

1) Follow the path to a split.
2) Take the Right path and follow it to another split.
3) Take the Right path.
4) Past the Magnifying Glass Comp Link, you should be at a split.
5) Take the Left path and take the lower path on the next split.
6) Head down the hill at the next split.
7) Then take a Right at the next split.
8) Follow the path to Internet Area 5.

------------------------------------------------------------------------------
Internet Area 5
------------------------------------------------------------------------------

Links- Internet Area 6 (Scientist's Link Memo)
       Internet Area 9 (Higure's Link Memo)

************************
Path to Internet Area 6
************************

I will start from where you enter from Internet Area 4.

1) At the split take a left.
2) Follow the path until you get to the Net Merchant.
3) Take the North-East path.
4) At the split just head straight to Internet Area 6.

************************
Path to Internet Area 9
************************

I will start from where you enter from Internet Area 4.

1) At the split take a left.
2) Follow the path until you get to the Net Merchant.
3) Take the North-East path.
4) At the split take the South-East path to Internet Area 9.

------------------------------------------------------------------------------
Internet Area 6
------------------------------------------------------------------------------

Elecman V2/V3

Links- Internet Area 7 (Yuriko's Link Memo)

************************
Path to Internet Area 7
************************

I will start from where you enter from Internet Area 5.

1) Follow the path to a split.
2) Take the North-East path and follow this path to another split.
3) Take the South-East path to a split.
4) Take the North-West path all the North to Internet Area 7.

********************
Elecman V2 Location
********************

Follow everything above until Step 3. Instead of taking the North-West path,
take the North-East path to the dead end to meet Elecman V2. After defeating
Elecman V2, Elecman V3 will appear in a random battle in this area.

------------------------------------------------------------------------------
Internet Area 7
------------------------------------------------------------------------------

Links- Internet Area 8 (Ji's Link Memo)

************************
Path to Internet Area 8
************************

I will start from where you enter from Internet Area 6.

1) Take a right at the first split.
2) Follow the path to another split.
3) Take the South-East path to another split.
4) Head North to another split.
5) Take the South-West path and follow it to the end to Internet Area 8.

------------------------------------------------------------------------------
Internet Area 8
------------------------------------------------------------------------------

Link- None

What do you want? There's nothing here. If you want the path to Bomberman,
follow the Walkthrough.

------------------------------------------------------------------------------
Internet Area 9
------------------------------------------------------------------------------

Coloredman V2/V3

Links- Internet Area 3
       Internet Area 5 (Scientist's Link Memo)
       Internet Area 10

*************************
Path to Internet Area 10
*************************

I will start from where you enter from Internet Area 5.

1) Go straight all the way South-East until you get to a dead end.
2) Then follow the North-East path all the way to Internet Area 10.

***********************
Coloredman V2 Location
***********************

Before entering Internet Area 10 there's a small path right before it. Follow
it to the end to Coloredman V2. After defeating Coloredman V2, Coloredman V3
will appear in a random battle in this area.

------------------------------------------------------------------------------
Internet Area 10
------------------------------------------------------------------------------

Links- Internet Area 11
       Internet Area 13

Stipulations- During Battles in this area, you cannot use any Escapes.

*************************
Path to Internet Area 11
*************************

1) Take a Left at the split and follow it to another split.(You'll pass a Net
   Merchant on the way)
2) Take the Left Path and follow it all the way to Internet Area 11.(Take the
   most obvious paths, and you must also examine the door)

*************************
Path to Internet Area 13
*************************

1) Take a Left at the split and follow it to another split.(You'll pass a Net
   Merchant on the way)
2) Take the Right Path to Internet Area 13.(You have to examine the door)

------------------------------------------------------------------------------
Internet Area 11
------------------------------------------------------------------------------

Bomberman V2/V3

Links- Internet Area 12

Stipulations- You must not get a Busting Level 3 or lower in this area. You
              cannot also use any Escapes.

*************************
Path to Internet Area 12
*************************

1) Follow the path to a split.
2) Take the North-East path and follow it down a hill.
3) You should've seen the door. You should know where it is. Follow the big
   path and you should be able to get to Internet Area 12.

**********************
Bomberman V2 Location
**********************

Before entering Internet Area 12 there's another short path before it. Take it
to the end to meet Bomberman V2. After defeating Bomberman V2, Bomberman V3
will appear in a random battle in this area.

------------------------------------------------------------------------------
Internet Area 12
------------------------------------------------------------------------------

Pharohman/Pharohman SP

You must beat the game in order to meet Pharohman. You must also be at Level
70 or higher.

Links- None

******************
Path to Pharohman
******************

1) Skip the first split and head to the second split.
2) Go up the hill and follow the most obvious path to a open area.(Square)
3) Pharohman is behind the Knight-Sword B. Head to the Boss Strategies section
   of the guide to help you.

When you beat Pharohman, Pharohman SP will appear in a random battle in this
area.

------------------------------------------------------------------------------
Internet Area 13
------------------------------------------------------------------------------

Links- Internet Area 14

Stipulations- You must obtain 10 Battle Chips from Battle in this area.

*************************
Path to Internet Area 14
*************************

1) This area is really easy. Just follow the main path you're on until you
   find the path to Internet Area 14.(Head North-East)

------------------------------------------------------------------------------
Internet Area 14
------------------------------------------------------------------------------

Magicman V2/V3

You must beat the game in order to meet Magicman V2/V3.

Links- Internet Area 15

Stipulations- You can only go into battle 6 times. When you get to your 7th
              battle you're sent to the beginning of the area.

*************************
Path to Internet Area 15
*************************

1) Head straight and follow the path until you get to a split.(You'll go up a
   hill in the end)
2) Take the North path and follow it to Internet Area 15.(Take the most
   obvious path)

*********************
Magicman V2 Location
*********************

In the beginning of the area take the first turn. Follow the path to meet
Magicman V2. After defeating Magicman V2, Magicman V3 will appear in a random
battle in this area.

------------------------------------------------------------------------------
Internet Area 15
------------------------------------------------------------------------------

Shadowman/Shadowman SP

You must beat the game in order to meet Shadowman. You must also have more
than 140 Chips in your Data Library.

Links- Internet Area 16

Stipulations- You must not get a Busting Level 4 or lower in this area. You
              cannot also use any Escapes.

*************************
Path to Internet Area 16
*************************

1) Take the first turn you see and follow the path to a split.
2) Take the North-East path and follow it down a hill and to a split.
3) Take the obvious path and follow it to a Net Merchant.
4) There is an Invisible path under the path above you.
5) Follow it to a split.
6) Take the right path to Internet Area 16.

*******************
Shadowman Location
*******************

Follow the steps above until Step 6. Instead take the Left path and follow it
to the very end to meet Shadowman. When you beat Shadowman, Shadowman SP will
appear in a random battle in this area. Head to the Boss Strategies section
of the guide to help you.

------------------------------------------------------------------------------
Internet Area 16
------------------------------------------------------------------------------

Forte

You must beat the game in order to meet Forte. You must also be at a higher
level than 70. You must also have 174 Chips in your Data Library.

Links- None

***************
Forte Location
***************

Forte will appear in a random battle in this area. Head to the Boss Strategies
section of the guide to help you.

==============================================================================
5.    b. Shops                                                            Shps
==============================================================================

Shops sell Chips, HP Memories, and Armors. These are some important items you
want to buy to complete the game. Net Merchants are the ones who sell the
items. Find them and they will sell you whatever they have.

****************
Internet Area 1
****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                         500 Zennys                                 1
HP Memory                        1000 Zennys                                 1
HP Memory                        2000 Zennys                                 1
HP Memory                        3000 Zennys                                 1
HP Memory                        5000 Zennys                                 1
Buster Up                        2000 Zennys                                 1
Buster Up                        5000 Zennys                                 1
Wide Sword K                     1000 Zennys                                 3
Spread Gun I                     1000 Zennys                                 3
Break Hammer A                   2000 Zennys                                 3
Recovery 50 C                    2000 Zennys                                 3
Cannon C                         3000 Zennys                                 3

****************
Internet Area 3
****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                        4000 Zennys                                 1
HP Memory                        6000 Zennys                                 1
HP Memory                        9000 Zennys                                 1
HP Memory                       10000 Zennys                                 1
HP Memory                       15000 Zennys                                 1
Wood Armor                      15000 Zennys                                 1
Wide Sword S                     3000 Zennys                                 3
Break Hammer I                   3000 Zennys                                 3
Panel Out 3 G                    3000 Zennys                                 3
Mega Cannon L                   10000 Zennys                                 3

****************
Internet Area 4
****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                        6000 Zennys                                 1
HP Memory                        8000 Zennys                                 1
HP Memory                       10000 Zennys                                 1
HP Memory                       12000 Zennys                                 1
HP Memory                       15000 Zennys                                 1
Heat Armor                      15000 Zennys                                 1
Ice Cube I                       3000 Zennys                                 3
Moa Cloud A                      5000 Zennys                                 3

****************
Internet Area 5
****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                        8000 Zennys                                 1
HP Memory                       10000 Zennys                                 1
HP Memory                       12000 Zennys                                 1
HP Memory                       15000 Zennys                                 1
Buster Up                       20000 Zennys                                 1
Panel Out 1 S                    1000 Zennys                                 3
Invsible 1 Q                     5000 Zennys                                 3
Count Bomb 2 S                   8000 Zennys                                 3
Triple Spear J                  10000 Zennys                                 3
Recovery 150 C                  10000 Zennys                                 3
Ratton 2 G                      10000 Zennys                                 3

*****************
Internet Area 10
*****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                       12000 Zennys                                 1
HP Memory                       15000 Zennys                                 1
HP Memory                       20000 Zennys                                 1
HP Memory                       25000 Zennys                                 1
Buster Up                       25000 Zennys                                 1
Aqua Armor                      30000 Zennys                                 1
Long Sword E                    50000 Zennys                                 3
Mega Cannon L                   10000 Zennys                                 3
Area Steal A                    10000 Zennys                                 3

*****************
Internet Area 12
*****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                       12000 Zennys                                 1
HP Memory                       15000 Zennys                                 1
HP Memory                       20000 Zennys                                 1
HP Memory                       25000 Zennys                                 1
Buster Up                       25000 Zennys                                 1
Buster Up                       50000 Zennys                                 1
Cold Punch M                     5000 Zennys                                 3
Death Match 1 L                  5000 Zennys                                 3
Death Match 2 A                  8000 Zennys                                 3

*****************
Internet Area 15
*****************

------------------------------------------------------------------------------
Item Sold                           Price                         Numbers Sold
------------------------------------------------------------------------------

HP Memory                       15000 Zennys                                 1
HP Memory                       20000 Zennys                                 1
HP Memory                       25000 Zennys                                 1
HP Memory                       40000 Zennys                                 1
Buster Up                      100000 Zennys                                 1
Dash Attack G                    3000 Zennys                                 3
Panel Return G                   3000 Zennys                                 3
Tsunami A                       10000 Zennys                                 3
Bubble Wrap 3 R                 10000 Zennys                                 3

==============================================================================
5.  Chips                                                                 Chps
==============================================================================

************
001. Cannon
************

Atk: 40
Element: Normal
Rare: *
Codes: ABCDE

***************
002. Hi Cannon
***************

Atk: 80
Element: Normal
Rare: **
Codes: FGHIJ

*****************
003. Mega Cannon
*****************

Atk: 120
Element: Normal
Rare: ***
Codes: KLMNO

**************
004. Shot Gun
**************

Atk: 30
Element: Normal
Rare: *
Codes: KMNQR

***************
005. Cross Gun
***************

Atk: 30
Element: Normal
Rare: **
Codes: CEFJK

****************
006. Spread Gun
****************

Atk: 30
Element: Normal
Rare: **
Codes: HIJKL

*******************
007. Bubble Spread
*******************

Atk: 50
Element: Aqua
Rare: *
Codes: AKLPS

*****************
008. Heat Spread
*****************

Atk: 70
Element: Fire
Rare: **
Codes: CFGKO

***************
009. Mini Bomb
***************

Atk: 50
Element: Normal
Rare: *
Codes: CEJLP

****************
010. Small Bomb
****************

Atk: 50
Element: Normal
Rare: *
Codes: BDGOT

****************
011. Cross Bomb
****************

Atk: 70
Element: Normal
Rare: *
Codes: BDHJL

**************
012. Big Bomb
**************

Atk: 90
Element: Normal
Rare: ****
Codes: BGOST

***********
013. Sword
***********

Atk: 80
Element: Normal
Rare: *
Codes: BKLPS

****************
014. Wide Sword
****************

Atk: 80
Element: Normal
Rare: *
Codes: CKMNS

****************
015. Long Sword
****************

Atk: 80
Element: Normal
Rare: **
Codes: DENOS

*******************
016. Fighter Sword
*******************

Atk: 100
Element: Normal
Rare: ***
Codes: BKLPS

******************
017. Knight Sword
******************

Atk: 150
Element: Normal
Rare: ****
Codes: BCEGH

*******************
018. Paladin Sword
*******************

Atk: 200
Element: Normal
Rare: ******
Codes: BDFIJ

*****************
019. Flame Sword
*****************

Atk: 100
Element: Fire
Rare: **
Codes: BFGNP

****************
020. Aqua Sword
****************

Atk: 150
Element: Aqua
Rare: ***
Codes: AMNOP

****************
021. Elec Sword
****************

Atk: 120
Element: Elec
Rare: ***
Codes: EGLOS

**************
022. Muramasa
**************

Atk: 0~590
Element: Normal
Rare: *****
Codes: CEGJK

****************
023. Shock Wave
****************

Atk: 60
Element: Normal
Rare: *
Codes: CKLNP

****************
024. Sonic Wave
****************

Atk: 80
Element: Normal
Rare: **
Codes: CDJMS

***************
025. Dina Wave
***************

Atk: 100
Element: Normal
Rare: ***
Codes: CEMSR

*****************
026. Flame Tower
*****************

Atk: 100
Element: Fire
Rare: **
Codes: EFLMT

****************
027. Aqua Tower
****************

Atk: 120
Element: Aqua
Rare: **
Codes: ACGHR

*****************
028. Woody Tower
*****************

Atk: 140
Element: Wood
Rare: **
Codes: BCHKN

*******************
029. Earth Quake 1
*******************

Atk: 90
Element: Normal
Rare: *
Codes: AEHKQ

*******************
030. Earth Quake 2
*******************

Atk: 120
Element: Normal
Rare: **
Codes: BCIKQ

*******************
031. Earth Quake 3
*******************

Atk: 150
Element: Normal
Rare: ***
Codes: CDHMQ

****************
032. Guts Punch
****************

Atk: 60
Element: Normal
Rare: *
Codes: BHMNT

****************
033. Cold Punch
****************

Atk: 80
Element: Aqua
Rare: **
Codes: BHMNT

*****************
034. Dash Attack
*****************

Atk: 50
Element: Normal
Rare: *
Codes: BDGLO

************
035. Ho Gun
************

Atk: 150
Element: Normal
Rare: ****
Codes: ACGHO

******************
036. Triple Arrow
******************

Atk: 40
Element: Normal
Rare: *
Codes: ABCDE

******************
037. Triple Spear
******************

Atk: 50
Element: Normal
Rare: **
Codes: FGHIJ

******************
038. Triple Lance
******************

Atk: 60
Element: Normal
Rare: ***
Codes: KLMNO

**************
039. Ratton 1
**************

Atk: 80
Element: Normal
Rare: *
Codes: ABCDE

**************
040. Ratton 2
**************

Atk: 100
Element: Normal
Rare: **
Codes: FGHIJ

**************
041. Ratton 3
**************

Atk: 120
Element: Normal
Rare: ***
Codes: KLMNO

*************
042. Tsunami
*************

Atk: 80
Element: Aqua
Rare: ***
Codes: ADILM

*****************
043. Aka Tsunami
*****************

Atk: 100
Element: Fire
Rare: ***
Codes: BEJNP

****************
044. Oo Tsunami
****************

Atk: 160
Element: Aqua
Rare: ****
Codes: CHKLQ

*******************
045. Gaia Hammer 1
*******************

Atk: 100
Element: Normal
Rare: ***
Codes: CDLOT

*******************
046. Gaia Hammer 2
*******************

Atk: 130
Element: Normal
Rare: ****
Codes: CFKPS

*******************
047. Gaia Hammer 3
*******************

Atk: 160
Element: Normal
Rare: *****
Codes: CGMRT

********************
048. Thunder Ball 1
********************

Atk: 90
Element: Elec
Rare: *
Codes: AEGHS

********************
049. Thunder Ball 2
********************

Atk: 120
Element: Elec
Rare: **
Codes: BCIFL

********************
050. Thunder Ball 3
********************

Atk: 150
Element: Elec
Rare: ***
Codes: DFGKN

*******************
051. Elec Circle 1
*******************

Atk: 100
Element: Elec
Rare: *
Codes: ABCDE

*******************
052. Elec Circle 2
*******************

Atk: 100
Element: Elec
Rare: **
Codes: CEGJL

*******************
053. Elec Circle 3
*******************

Atk: 100
Element: Elec
Rare: ***
Codes: ABORT

*************
054. Typhoon
*************

Atk: 30
Element: Normal
Rare: *
Codes: ABDEG

***************
055. Hurricane
***************

Atk: 30
Element: Normal
Rare: **
Codes: GIJKL

*************
056. Cyclone
*************

Atk: 30
Element: Normal
Rare: ***
Codes: EFGHI

*****************
057. Egg Snake 1
*****************

Atk: 130
Element: Wood
Rare: *
Codes: BEGMN

*****************
058. Egg Snake 2
*****************

Atk: 140
Element: Elec
Rare: **
Codes: CEHNP

*****************
059. Egg Snake 3
*****************

Atk: 150
Element: Fire
Rare: ***
Codes: ACFLS

****************
060. Mosquito 1
****************

Atk: 50
Element: Normal
Rare: **
Codes: ABDKO

****************
061. Mosquito 2
****************

Atk: 70
Element: Normal
Rare: **
Codes: ACHNT

****************
062. Mosquito 3
****************

Atk: 90
Element: Normal
Rare: ***
Codes: AEFLQ

******************
063. Burning Body
******************

Atk: 100
Element: Fire
Rare: ****
Codes: EFKMN

*****************
064. Panel Out 1
*****************

Atk: 10
Element: Normal
Rare: **
Codes: BDGLS

*****************
065. Panel Out 3
*****************

Atk: 10
Element: Normal
Rare: ***
Codes: BDGLS

******************
066. Break Hammer
******************

Atk: 100
Element: Normal
Rare: **
Codes: AFIMQ

***************
067. Met Guard
***************

Atk: 40
Element: Normal
Rare: *
Codes: ACEGL

******************
068. Metal Shield
******************

Atk: -
Element: Normal
Rare: **
Codes: ABORT

*****************
069. Recovery 10
*****************

Atk: Recovery +10
Element: Normal
Rare: *
Codes: ACEGL

*****************
070. Recovery 30
*****************

Atk: Recovery +30
Element: Normal
Rare: *
Codes: ACEGL

*****************
071. Recovery 50
*****************

Atk: Recovery +50
Element: Normal
Rare: *
Codes: ACEGL

*****************
072. Recovery 80
*****************

Atk: Recovery +80
Element: Normal
Rare: *
Codes: ACEGL

******************
073. Recovery 120
******************

Atk: Recovery +120
Element: Normal
Rare: **
Codes: ACEGL

******************
074. Recovery 150
******************

Atk: Recovery +150
Element: Normal
Rare: **
Codes: ACEGL

******************
075. Recovery 200
******************

Atk: Recovery +200
Element: Normal
Rare: ***
Codes: ACEGL

******************
076. Recovery 300
******************

Atk: Recovery +300
Element: Normal
Rare: ****
Codes: ACEGL

****************
077. Area Steal
****************

Atk: -
Element: Normal
Rare: ***
Codes: AELPS

*******************
078. Death Match 1
*******************

Atk: -
Element: Normal
Rare: ***
Codes: FHJLN

*******************
079. Death Match 2
*******************

Atk: -
Element: Normal
Rare: ****
Codes: ABEIK

************
080. Escape
************

Atk: -
Element: Normal
Rare: ***
Codes: FHJLN

***************
081. Interrupt
***************

Atk: -
Element: Normal
Rare: ***
Codes: BDGOT

******************
082. Panel Return
******************

Atk: -
Element: Normal
Rare: *
Codes: AGHKS

******************
083. Count Bomb 1
******************

Atk: 80
Element: Normal
Rare: **
Codes: EGJLQ

******************
084. Count Bomb 2
******************

Atk: 120
Element: Normal
Rare: ***
Codes: CFJLS

******************
085. Count Bomb 3
******************

Atk: 160
Element: Normal
Rare: ****
Codes: ABGOP

***********
086. Cloud
***********

Atk: 30
Element: Aqua
Rare: *
Codes: BGHOR

***************
087. Moa Cloud
***************

Atk: 50
Element: Aqua
Rare: **
Codes: ADIMP

****************
088. Most Cloud
****************

Atk: 100
Element: Aqua
Rare: ***
Codes: CFJKO

********************
089. Stealth Mine 1
********************

Atk: 160
Element: Normal
Rare: **
Codes: GHMNP

********************
090. Stealth Mine 2
********************

Atk: 180
Element: Normal
Rare: ***
Codes: CEGJL

********************
091. Stealth Mine 3
********************

Atk: 200
Element: Normal
Rare: ****
Codes: ABORT

****************
092. Dynamite 1
****************

Atk: 100
Element: Normal
Rare: ***
Codes: BGOQS

****************
093. Dynamite 2
****************

Atk: 120
Element: Normal
Rare: ***
Codes: ACKMN

****************
094. Dynamite 3
****************

Atk: 150
Element: Normal
Rare: ***
Codes: GKMOP

******************
095. Remokogoro 1
******************

Atk: 80
Element: Elec
Rare: *
Codes: ACFNO

******************
096. Remokogoro 2
******************

Atk: 100
Element: Elec
Rare: *
Codes: BDEHI

******************
097. Remokogoro 3
******************

Atk: 120
Element: Elec
Rare: *
Codes: GJKPQ

***************
098. Lock On 1
***************

Atk: 10
Element: Normal
Rare: *
Codes: CDHIL

***************
099. Lock On 2
***************

Atk: 15
Element: Normal
Rare: **
Codes: BEGHM

***************
100. Lock On 3
***************

Atk: 20
Element: Normal
Rare: ***
Codes: ADKNO

*******************
101. Remo Rosoku 1
*******************

Atk: -
Element: Fire
Rare: **
Codes: CFIPS

*******************
102. Remo Rosoku 2
*******************

Atk: -
Element: Fire
Rare: ***
Codes: BEGJL

*******************
103. Remo Rosoku 3
*******************

Atk: -
Element: Fire
Rare: ****
Codes: ADHKM

*******************
104. Poison Anubis
*******************

Atk: -
Element: Normal
Rare: *****
Codes: CLNQT

**************
105. Ice Cube
**************

Atk: -
Element: Aqua
Rare: **
Codes: ACILM

****************
106. Stone Cube
****************

Atk: -
Element: Normal
Rare: ***
Codes: BEGMO

******************
107. Buster Guard
******************

Atk: -
Element: Normal
Rare: ***
Codes: AGKNR

*****************
108. Buster Bomb
*****************

Atk: 50
Element: Normal
Rare: ****
Codes: DHJOT

******************
109. Buster Sword
******************

Atk: 80
Element: Normal
Rare: ****
Codes: BELPS

******************
110. Buster Punch
******************

Atk: 60
Element: Normal
Rare: ****
Codes: CFIMQ

*****************
111. Heavy Gauge
*****************

Atk: -
Element: Normal
Rare: **
Codes: HKNOQ

*****************
112. Quick Gauge
*****************

Atk: -
Element: Normal
Rare: **
Codes: ACELN

*****************
113. Invisible 1
*****************

Atk: -
Element: Normal
Rare: **
Codes: IJLOQ

*****************
114. Invisible 2
*****************

Atk: -
Element: Normal
Rare: ***
Codes: ACFJM

*****************
115. Invisible 3
*****************

Atk: -
Element: Normal
Rare: ****
Codes: BDHKN

*****************
116. Tenjyou Ura
*****************

Atk: -
Element: Normal
Rare: *****
Codes: ABORT

***************
117. Yukashita
***************

Atk: -
Element: Normal
Rare: *****
Codes: CDHKN

***************
118. Iron-Body
***************

Atk: -
Element: Normal
Rare: **
Codes: CDLQR

*************
119. Barrier
*************

Atk: -
Element: Normal
Rare: **
Codes: DFMRS

*******************
120. Bubble Wrap 1
*******************

Atk: -
Element: Aqua
Rare: **
Codes: CEGIM

*******************
121. Bubble Wrap 2
*******************

Atk: -
Element: Aqua
Rare: **
Codes: DFHKN

*******************
122. Bubble Wrap 3
*******************

Atk: -
Element: Aqua
Rare: ***
Codes: ABLQR

*****************
123. Leaf Shield
*****************

Atk: -
Element: Wood
Rare: ***
Codes: CDFKQ

***************
124. Aqua Aura
***************

Atk: -
Element: Aqua
Rare: **
Codes: DELRS

****************
125. Flame Aura
****************

Atk: -
Element: Fire
Rare: ***
Codes: BGINT

***************
126. Wood Aura
***************

Atk: -
Element: Wood
Rare: ****
Codes: CFJOQ

****************
127. Dream Aura
****************

Atk: -
Element: Normal
Rare: *****
Codes: AHKMP

128. Roll
129. Roll V2
130. Roll V3
131. Gutsman
132. Gutsman V2
133. Gutsman V3
134. Blues
135. Blues V2
136. Blues V3
137. Fireman
138. Fireman V2
139. Fireman V3
140. Numberman
141. Numberman V2
142. Numberman V3
143. Stoneman
144. Stoneman V2
145. Stoneman V3
146. Iceman
147. Iceman V2
148. Iceman V3
149. Coloredman
150. Coloredman V2
151. Coloredman V3
152. Elecman
153. Elecman V2
154. Elecman V3
155. Bomberman
156. Bomberman V2
157. Bomberman V3
158. Magicman
159. Magicman V2
160. Magicman V3
161. Woodman
162. Woodman V2
163. Woodman V3
164. Skullman
165. Skullman V2
166. Skullman V3
167. Sharkman
168. Sharkman V2
169. Sharkman V3
170. Pharohman
171. Pharohman V2
172. Pharohman V3
173. Shadowman
174. Shadowman V2
175. Shadowman V3

==============================================================================
6.  Program Advance                                                        PAz
==============================================================================

Zeta Cannon 1
Zeta Cannon 2
Zeta Cannon 3
Zeta Spread
Zeta Ratton 1
Zeta Ratton 2
Zeta Ratton 3
Zeta Arrow
Zeta Spear
Zeta Lance
Omega Cannon 1
Omega Cannon 2
Omega Cannon 3
Omega Spread
Omega Ratton 1
Omega Ratton 2
Omega Ratton 3
Omega Arrow
Omega Spear
Omega Lance
Beta Bomb
Beta Sword
Beta Wave
Beta Quake
Sigma Bomb
Sigma Sword
Sigma Wave
Sigma Quake
Life Saver
Guts Shoot
Double Hero
Powered Cannon
Heavy Stamp
Big Straight
Blood Rain
Death Storm

==============================================================================
7.  Boss Strategies                                                      Bossz
==============================================================================

==============================================================================
8.  Translation                                                          Tranl
==============================================================================

This is how I'm going to list this. 

1) Good Characters
2) Good Navis
3) Enemy Characters
4) Enemy Navis
5) Other Characters
6) Other Navis
7) Places
8) Internet
9) Items
10)Chips/P.As

Japanese names on left, and English names on right.

---------------------------
1) Good Characters
---------------------------

Hikari Netto-           Lan 
Sakurai Meiru-         Mayl 
Ooyama Dekao-           Dex 
Ayanokouji Yaito-       Yai

---------------------------
2) Good Navis
---------------------------

Rockman-            Megaman
Roll-                  Roll
Gutsman-            Gutsman
Glide-                Glide

---------------------------
3) Enemy Characters
---------------------------

Wily-                  Wily

Translations done for now...

==============================================================================
9.  Frequently Asked Questions                                             FAQ
==============================================================================

None so far.

==============================================================================
10. Version History                                                       Vhis
==============================================================================

Version 0.25 (01/01/09)- Started with the details of the Chips.
Version 0.24 (06/21/08)- Started Rockman's part of the guide.
Version 0.23 (06/18/08)- Finished Shops Section of the guide.
Version 0.22 (06/13/08)- Finished Exploring the Internet Deeper.
Version 0.21 (06/12/08)- Started After Scenario.
Version 0.2  (06/04/08)- Added the locations of HP Memories and Buster Ups.
Version 0.19 (02/12/08)- Fixed some parts. Added the names of Chips.
Version 0.18 (08/20/07)- Ready to send this guide in.
Version 0.17 (08/10/07)- Fixed some parts of the guide.
Version 0.16 (08/06/07)- Done with Scenario 8.
Version 0.15 (07/30/07)- Done with Scenario 7.
Version 0.14 (07/24/07)- Done with Scenario 6. 
Version 0.13 (07/19/07)- Done with Scenario 5.
Version 0.12 (07/18/07)- Done with Scenario 4.
Version 0.11 (07/16/07)- Wow 4 months. Got to Scenario 3. 
Version 0.1  (03/18/07)- Started the guide. 

==============================================================================
11. What's Next                                                           Wnxt
==============================================================================

Alright this is the part of the guide where I put what I need to work on the
next time, I work on this guide.

1) Navi Chips
2) Program Advances
3) Boss Strategies
4) Translations

And some of you who wants to help me, can send me an E-mail.

I especially need help on the Translations. And maybe some Boss Strategies.

I won't be working on this guide for the next 5 months. I'm sorry. I'm a
University Student, so I have to focus on that stuff. But don't let that stop
you from sending me anything. It'll be included in the guide. I promise. It'll
be included in the next update.

==============================================================================
12. Thanks/Credits                                                       T/Cre
==============================================================================
------------------------------------------------------------------------------
Credits:
------------------------------------------------------------------------------

To Capcom's Official Guidebook: For Info, All Chips, Boss HPs, and Internet
                                names.

To Judy Pappalardo:             For telling me the error with the batteries in
                                the Power Plant Computer Area 2.

To my brother KeroroG:          For helping me with some parts.

------------------------------------------------------------------------------
Thanks to the following: 
------------------------------------------------------------------------------

To Capcom: For making this awesome game.

To Gamefaqs, Neoseeker, and SuperCheats: For hosting this guide.

To my brother KeroroG: For helping me, and introducing this series to me. 

Written by: George Ryu (GiroroGochou)
E-Mail: g66ryu@yahoo.com