hide results

    Program Advance Guide by RandyPandy

    Version: 1.0 | Updated: 01/30/09 | Printable Version | Search This Guide

    
    
    
    
    
    Mega Man Battle Network 1 - Program Advance List
    by RandyPandy
    
    ======================================================================
    Table of Contents
    ======================================================================
    
        I. Introduction
       II. Zeta PAs
            a. Z-Canon1 / Zeta Cannon 1
            b. Z-Canon2 / Zeta Cannon 2
            c. Z-Canon3 / Zeta Cannon 3
            d. Z-Spread / Zeta Spread
            e. Z-Raton1 / Zeta Ratton 1
            f. Z-Raton2 / Zeta Ratton 2
            g. Z-Raton3 / Zeta Ratton 3
            h. Z-Arrow  / Zeta Arrow
            i. Z-Arrow  / Zeta Spear
            j. Z-Arrow  / Zeta Lance
      III. Omega PAs
            a. O-Canon1 / Omega Cannon 1
            b. O-Canon2 / Omega Cannon 2
            c. O-Canon3 / Omega Cannon 3
            d. O-Spread / Omega Spread
            e. O-Raton1 / Omega Ratton 1
            f. O-Raton2 / Omega Ratton 2
            g. O-Raton3 / Omega Ratton 3
            h. O-Arrow  / Omega Arrow
            i. O-Arrow  / Omega Spear
            j. O-Arrow  / Omega Lance
       IV. Beta PAs
            a. B-Bomb   / Beta Bomb
            b. B-Sword  / Beta Sword
            c. B-Wave   / Beta Wave
            d. B-Quake  / Beta Quake
        V. Sigma PAs
            a. S-Bomb   / Sigma Bomb
            b. S-Sword  / Sigma Sword
            c. S-Wave   / Sigma Wave
            d. S-Quake  / Sigma Quake
       VI. Secret PAs
            a. PwrCanon / Power Cannon
            b. HvyStamp / Heavy Stamp
            c. BgStrait / Big Straight
            d. BloodSuk / Blood Suck
            e. Storm    / Storm
      VII. Navi PAs
            a. GtsShoot / Guts Shoot
            b. LifeSavr / Life Saver
            c. 2xHero   / Double Hero
     VIII. Copyright
    
    
    ======================================================================
    Introduction
    ======================================================================
    
    Frankly, I'm surprised that no one has created a PA list for this game
    yet. It's been out the longest, yet all of the others have had PA FAQs
    completed within a year. Though it might have something to do with the
    fact that the game doesn't record which PAs you perform...
    
    So, I've decided to compile all of the PAs together into one giant FAQ
    which will hopefully keep users searching for a PA list happy. How did
    I decide the order of the PAs? I hacked for them in chip format (don't
    even think about asking me for the codes, got it?) and it gave them in
    the order you see here.
    
    There are a total of 36 Program Advances, formed by 82 combinations of
    Battlechips. Enjoy.
    
    
    ======================================================================
    Zeta PAs
    ======================================================================
    
    A Zeta PA has three identical chips in different codes. Once you push
    'A' to use the PA for the first time, you have five seconds to fire
    off as much of PA as you can. Also, you are invincible while doing so.
    
    ---
    
    Z-Canon1 / Zeta Cannon 1 / #1
     Cannon   A, Cannon   B, Cannon   C
     Cannon   B, Cannon   C, Cannon   D
     Cannon   C, Cannon   D, Cannon   E
    
     Effect: Unlimited firing of Cannon and invincibility for 5 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: What I like about this PA is that you can get it at the
               very beginning of the game -- you have Cannons A and B, and
               C can be found in Numberman's scenario. It becomes quite
               useless later one, when it is possible to unicode, and it
               causes bosses to flinch, but early on, it's good for
               viruses.
    
    ---
    
    Z-Canon2 / Zeta Cannon 2 / #2
     HiCannon F, HiCannon G, HiCannon H
     HiCannon G, HiCannon H, HiCannon I
     HiCannon H, HiCannon I, HiCannon J
    
     Effect: Unlimited firing of HiCannon and invincibility for 5 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: By the time you get it, it's not really that useful, since
               it is multi-coded.
    
    ---
    
    Z-Canon3 / Zeta Cannon 3 / #3
     M-Cannon K, M-Cannon L, M-Cannon M
     M-Cannon L, M-Cannon M, M-Cannon N
     M-Cannon M, M-Cannon N, M-Cannon O
    
     Effect: Unlimited firing of M-Cannon and invincibility for 5 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: By the time you get it, it's not really that useful, since
               it is multi-coded.
    
    ---
    
    Z-Spread / Zeta Spread / #4
     Spreader H, Spreader I, Spreader J
     Spreader I, Spreader J, Spreader K
     Spreader J, Spreader K, Spreader L
    
     Effect: Unlimited firing of Spreader and invincibility for 5 sec.
    
     [_][_][_][X][X][X]
     [_][M][_][X][E][X]
     [_][_][_][X][X][X]
    
     M = MegaMan
     E = Enemy
     X = Range
    
     Comments: This is a bit better than the Zeta Cannons in that it does
               not cause flinching, but it still uses multiple codes and
               that's not a good thing.
    
    ---
    
    Z-Raton1 / Zeta Ratton 1 / #5
     Ratton1  A, Ratton1  B, Ratton1  C
     Ratton1  B, Ratton1  C, Ratton1  D
     Ratton1  C, Ratton1  D, Ratton1  E
    
     Effect: Unlimited firing of Ratton1 and invincibility for 5 sec.
    
     [_][_][_][_][E][_]
     [_][M][>][>][^][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     >, ^ = Direction
    
     Comments: While it's nice that it will turn one towards the enemy,
               it'll miss if the enemy moves and not only that, some of
               the chip codes are difficult to get. If you really want to
               use this, make sure you have some way to paralyze the enemy
               but I wouldn't recommend this.
    
    ---
    
    Z-Raton2 / Zeta Ratton 2 / #6
     Ratton2  F, Ratton2  G, Ratton2  H
     Ratton2  G, Ratton2  H, Ratton2  I
     Ratton2  H, Ratton2  I, Ratton2  J
    
     Effect: Unlimited firing of Ratton2 and invincibility for 5 sec.
    
     [_][_][_][_][E][_]
     [_][M][>][>][^][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     >, ^ = Direction
    
     Comments: While it's nice that it will turn one towards the enemy,
               it'll miss if the enemy moves and not only that, some of
               the chip codes are difficult to get. If you really want to
               use this, make sure you have some way to paralyze the enemy
               but I wouldn't recommend this.
    
    ---
    
    Z-Raton3 / Zeta Ratton 3 / #7
     Ratton3  K, Ratton3  L, Ratton3  M
     Ratton3  L, Ratton3  M, Ratton3  N
     Ratton3  M, Ratton3  N, Ratton3  O
    
     Effect: Unlimited firing of Ratton3 and invincibility for 5 sec.
    
     [_][_][_][_][E][_]
     [_][M][>][>][^][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     >, ^ = Direction
    
     Comments: While it's nice that it will turn one towards the enemy,
               it'll miss if the enemy moves and not only that, some of
               the chip codes are difficult to get. If you really want to
               use this, make sure you have some way to paralyze the enemy
               but I wouldn't recommend this.
    
    ---
    
    Z-Arrow / Zeta Arrow / #8
     TriArrow A, TriArrow B, TriArrow C
     TriArrow B, TriArrow C, TriArrow D
     TriArrow C, TriArrow D, TriArrow E
    
     Effect: Unlimited firing of TriArrow and invincibility for 5 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: I have to say that I don't like this one. While good for
               viruses, bosses flinch on the first arrow! It's quite slow
               and doesn't do crazy damage, especially to bosses, so I
               would advise against it.
    
    ---
    
    Z-Spear / Zeta Spear / #9
     TriSpear F, TriSpear G, TriSpear H
     TriSpear G, TriSpear H, TriSpear I
     TriSpear H, TriSpear I, TriSpear J
    
     Effect: Unlimited firing of TriSpear and invincibility for 5 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: I have to say that I don't like this one. While good for
               viruses, bosses flinch on the first arrow! It's quite slow
               and doesn't do crazy damage, especially to bosses, so I
               would advise against it.
    
    ---
    
    Z-Lance / Zeta Lance / #10
     TriLance K, TriLance L, TriLance M
     TriLance L, TriLance M, TriLance N
     TriLance M, TriLance N, TriLance O
    
     Effect: Unlimited firing of TriLance and invincibility for 5 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: I have to say that I don't like this one. While good for
               viruses, bosses flinch on the first arrow! It's quite slow
               and doesn't do crazy damage, especially to bosses, so I
               would advise against it.
    
    
    ======================================================================
    Omega PAs
    ======================================================================
    
    An Omega PA has five identical chips in different codes. Once you push
    'A' to use the PA for the first time, you have five seconds to fire
    off as much of PA as you can. Also, you are invincible while doing so.
    If you think about it, it is identical to the Zeta PAs except that it
    lasts longer and uses two extra chips.
    
    ---
    
    O-Canon1 / Omega Cannon 1 / #11
     Cannon   A, Cannon   B, Cannon   C, Cannon   D, Cannon   E
    
     Effect: Unlimited firing of Cannon and invincibility for 10 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Well, you can get this one fairly early in the game, though
               with five codes, it's really not that useful later on,
               however. And flinching. Oh god, the flinching.
    
    ---
    
    O-Canon2 / Omega Cannon 2 / #12
     HiCannon F, HiCannon G, HiCannon H, HiCannon I, HiCannon J
    
     Effect: Unlimited firing of HiCannon and invincibility for 10 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Flinching and five chip codes. I have nothing else to say.
               What else can I say?
    
    ---
    
    O-Canon3 / Omega Cannon 3 / #13
     M-Cannon K, M-Cannon L, M-Cannon M, M-Cannon N, M-Cannon O
    
     Effect: Unlimited firing of M-Cannon and invincibility for 10 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Flinching and five chip codes. I have nothing else to say.
               What else can I say?
    
    ---
    
    O-Spread / Omega Spread / #14
     Spreader H, Spreader I, Spreader J, Spreader K, Spreader L
    
     Effect: Unlimited firing of Spreader and invincibility for 10 sec.
    
     [_][_][_][X][X][X]
     [_][M][_][X][E][X]
     [_][_][_][X][X][X]
    
     M = MegaMan
     E = Enemy
     X = Range
    
     Comments: Well, it's not as bad as the Zeta Cannons in that it does
               not cause flinching, but still, five chip codes?
    
    ---
    
    O-Raton1 / Omega Ratton 1 / #15
     Ratton1  A, Ratton1  B, Ratton1  C, Ratton1  D, Ratton1  E
    
     Effect: Unlimited firing of Ratton1 and invincibility for 10 sec.
    
     [_][_][_][_][E][_]
     [_][M][>][>][^][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     >, ^ = Direction
    
     Comments: While it's good that it homes in on the enemy, five chip
               codes?
    
    ---
    
    O-Raton2 / Omega Ratton 2 / #16
     Ratton2  F, Ratton2  G, Ratton2  H, Ratton2  I, Ratton2  J
    
     Effect: Unlimited firing of Ratton2 and invincibility for 10 sec.
    
     [_][_][_][_][E][_]
     [_][M][>][>][^][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     >, ^ = Direction
    
     Comments: While it's good that it homes in on the enemy, five chip
               codes?
    
    ---
    
    O-Raton3 / Omega Ratton 3 / #17
     Ratton3  K, Ratton3  L, Ratton3  M, Ratton3  N, Ratton3  O
    
     Effect: Unlimited firing of Ratton3 and invincibility for 10 sec.
    
     [_][_][_][_][E][_]
     [_][M][>][>][^][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     >, ^ = Direction
    
     Comments: While it's good that it homes in on the enemy, five chip
               codes?
    
    ---
    
    O-Arrow / Omega Arrow / #18
     TriArrow A, TriArrow B, TriArrow C, TriArrow D, TriArrow E
    
     Effect: Unlimited firing of TriArrow and invincibility for 10 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Flinching and five chip codes. I have nothing else to say.
               What else can I say?
    
    ---
    
    O-Spear / Omega Spear / #19
     TriSpear F, TriSpear G, TriSpear H, TriSpear I, TriArrow J
    
     Effect: Unlimited firing of TriSpear and invincibility for 10 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Flinching and five chip codes. I have nothing else to say.
               What else can I say?
    
    ---
    
    O-Lance / Omega Lance / #20
     TriLance K, TriLance L, TriLance M, TriLance N, TriLance O
    
     Effect: Unlimited firing of TriLance and invincibility for 10 sec.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Flinching and five chip codes. I have nothing else to say.
               What else can I say?
    
    
    ======================================================================
    Beta PAs
    ======================================================================
    
    Beta PAs involve using three different chips. When used, it will turn
    your Buster into the weakest of the three chips to use six times
    before canceling.
    
    ---
    
    B-Bomb / Beta Bomb / #21
     LilBomb  B, CrosBomb B, BigBomb  B
    
     Effect: Use LilBomb six times in battle.
    
     [_][_][_][_][X][_]
     [_][M][_][_][X][_]
     [_][_][_][_][X][_]
    
     M = MegaMan
     X = Range
    
     Comments: Not good for Navis, as they flinch, but works quite well on
               viruses. VS play? definitely not.
    
    ---
    
    B-Sword / Beta Sword / #22
     Sword    S, WideSwrd S, LongSwrd S
    
     Effect: Use Sword six times in battle.
    
     [_][_][_][_][_][_]
     [_][_][M][X][_][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     X = Range
    
     Comments: This PA was made rather famous by the anime, even if the
               chips formed a different one in the anime. Unless you used
               Steals before hand or the enemy is really stupid and is at
               the front, you might not get much use out of it.
    
    ---
    
    B-Wave / Beta Wave / #23
     ShokWave C, SoniWave C, DynaWave C
    
     Effect: Use ShokWave six times in battle.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     > = Range
    
     Comments: While better than the others since it is piercing, you have
               to count on the fact that the enemy will be in its path.
    
    ---
    
    B-Quake / Beta Quake / #24
     Quake1   Q, Quake2   Q, Quake3   Q
    
     Effect: Use Quake1 six times in battle.
    
     [_][_][_][_][_][_]
     [_][M][_][_][X][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     X = Range
    
     Comments: Actually a bit worse than Beta Bomb; it may do more damage,
               but it will only hit one panel. At least Beta Bomb has a
               better chance of hitting.
    
    
    ======================================================================
    Sigma PAs
    ======================================================================
    
    Sigma PAs involve using three different chips. When used, it will turn
    your Buster into the weakest of the three chips to use nine times
    before canceling. In short, it is identical to the Beta PAs except
    that it requires more similar chips.
    
    ---
    
    S-Bomb / Sigma Bomb / #25
     LilBomb  B, LilBomb  B, CrosBomb B, CrosBomb B, BigBomb  B
     LilBomb  B, LilBomb  B, CrosBomb B, BigBomb  B, BigBomb  B
     LilBomb  B, CrosBomb B, CroSBomb B, BigBomb  B, BigBomb  B
     LilBomb  B, LilBomb  B, LilBomb  B, CrosBomb B, BigBomb  B
     LilBomb  B, CrosBomb B, CrosBomb B, CrosBomb B, BigBomb  B
     LilBomb  B, CrosBomb B, BigBomb  B, BigBomb  B, BigBomb  B
    
     Effect: Use LilBomb nine times in battle.
    
     [_][_][_][_][_][_]
     [_][M][_][_][X][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     X = Range
    
     Comments: Not good for Navis, as they flinch, but works quite well on
               viruses. VS play? definitely not.
    
    ---
    
    S-Sword / Sigma Sword / #26
     Sword    S, Sword    S, WideSwrd S, WideSwrd S, LongSwrd S
     Sword    S, Sword    S, WideSwrd S, LongSwrd S, LongSwrd S
     Sword    S, WideSwrd S, WideSwrd S, LongSwrd S, LongSwrd S
     Sword    S, Sword    S, Sword    S, WideSwrd S, LongSwrd S
     Sword    S, WideSwrd S, WideSwrd S, WideSwrd S, LongSwrd S
     Sword    S, WideSwrd S, LongSwrd S, LongSwrd S, LongSwrd S
    
     Effect: Use Sword nine times in battle.
    
     [_][_][_][_][_][_]
     [_][_][M][X][_][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     X = Range
    
     Comments: You pretty much needs Steals or none of them will hit. The
               chips are pretty easy to get, though, you'll be able to
               pull off at least one of the combinations.
    
    ---
    
    S-Wave / Sigma Wave / #27
     ShokWave C, ShokWave C, SoniWave C, SoniWave C, DynaWave C
     ShokWave C, ShokWave C, SoniWave C, DynaWave C, DynaWave C
     ShokWave C, SoniWave C, SoniWave C, DynaWave C, DynaWave C
     ShokWave C, ShokWave C, ShokWave C, SoniWave C, DynaWave C
     ShokWave C, SoniWave C, SoniWave C, SoniWave C, DynaWave C
     ShokWave C, SoniWave C, DynaWave C, DynaWave C, DynaWave C
    
     Effect: Use ShokWave nine times in battle.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     > = Direction
    
     Comments: While better than the others since it is piercing, you have
               to count on the fact that the enemy will be in its path.
    
    ---
    
    S-Quake / Sigma Quake / #28
     Quake1   Q, Quake1   Q, Quake2   Q, Quake2   Q, Quake3   Q
     Quake1   Q, Quake1   Q, Quake2   Q, Quake3   Q, Quake3   Q
     Quake1   Q, Quake2   Q, Quake2   Q, Quake3   Q, Quake3   Q
     Quake1   Q, Quake1   Q, Quake1   Q, Quake2   Q, Quake3   Q
     Quake1   Q, Quake2   Q, Quake2   Q, Quake2   Q, Quake3   Q
     Quake1   Q, Quake2   Q, Quake3   Q, Quake3   Q, Quake3   Q
    
     Effect: Use Quake1 nine times in battle.
    
     [_][_][_][_][_][_]
     [_][M][_][_][X][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     X = Range
    
     Comments: Actually a bit worse than Sigma Bomb; it may do more damage
               but it will only hit one panel. At least Beta Bomb has a
               better chance of hitting.
    
    
    ======================================================================
    Secret PAs
    ======================================================================
    
    These are some of the lesser known PAs, hence why I labeled them as
    "Secret PAs". Some are told in the game, but others are extremely
    obscure and makes you wonder "Why that chip?" (I'm looking at you,
    Repair G!)
    
    ---
    
    PwrCanon / Power Cannon / #29
     Shotgun  K, Crossgun K, Spreader K, M-Cannon K
    
     Effect: Does 200 damage to enemy and all panels surrounding him.
    
     [_][_][_][X][X][X]
     [_][M][_][X][E][X]
     [_][_][_][X][X][X]
    
     M = MegaMan
     X = Range
    
     Comments: This PA was actually hinted in the game, by a little girl
               that wants those four chips. Despite the fancy animation,
               it's really just a time-stopped, souped-up Spreader. But
               it's in one code, which is a definite plus.
    
    ---
    
    HvyStamp / Heavy Stamp / #30
     Gaia1    C, Gaia2    C, Gaia3    C, Quake3   C
    
     Effect: Does 400 damage to closest enemy.
    
     [_][_][_][_][_][_]
     [_][M][_][_][E][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
    
     Comments: MegaMan's feet turned into a giant weight! 0.o I like that
               it's auto-aiming and does quite a bit of damage, but you'll
               probably have a difficult time finding all of the chips, as
               some are quite rare.
    
    ---
    
    BgStrait / Big Straight / #31
     Punch    B, IcePunch B, Dash     B
    
     Effect: Does 250 damage straight down one row.
    
     [_][_][_][_][_][_]
     [_][M][>][>][>][>]
     [_][_][_][_][_][_]
    
     M = MegaMan
     > = Direction
    
     Comments: This is weird. 0.o It's a wave of punches! That's... the
               best I can describe the animation. It's really a powered
               down version of Guts Shoot, but you can insert this into
               more folders.
    
    ---
    
    BloodSuk / Blood Suck / #32
     Drain1   A, Drain2   A, Drain3   A, Wave     A
    
     Effect: Hits first enemy in each row for 200 damage and heals all HP.
    
     [_][_][>][>][E][_]
     [_][M][>][>][>][>]
     [_][_][>][E][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: Kinda bizarre looking, in my opinion. MegaMan fires three
               giant syringes down the rows. But it does both damage and
               healing, and the chips aren't as hard to get as AquaAura R
               for LifeSavr, so I personally prefer it to LifeSavr.
    
    ---
    
    Storm / Storm / #33
     Typhoon  G, Huricane G, Cyclone  G, Repair   G
    
     Effect: Does 200 damage to all panels in front of MegaMan.
    
     [_][_][X][X][X][X]
     [_][M][X][X][X][X]
     [_][_][X][X][X][X]
    
     M = MegaMan
     X = Range
    
     Comments: Hm. Tornadoes everywhere, attacking each and every panel
               in front of you. Nothing special, but it's cute. The one
               thing that baffles me is the Repair G chip and why its
               required to activate this PA. I mean, it doesn't do
               anything to the panels.
    
    
    ======================================================================
    Navi PAs
    ======================================================================
    
    Navi PAs use three chips: two chips, and one Navi chip of the correct
    Navi. It doesn't matter which version of the Navi chip you use.
    
    ---
    
    GtsShoot / Guts Shoot / #34
     MetGuard G, Dash     G, GutsMan  G
     MetGuard G, Dash     G, GutsMan2 G
     MetGuard G, Dash     G, GutsMan3 G
    
     Effect: 500 damage to one enemy in a row.
     
     [_][_][_][_][_][_]
     [_][M][>][>][>][E]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
     > = Direction
    
     Comments: GutsMan literally picks MegaMan up and throws him down the
               row. This PA can be gotten early on and won't clash with
               the rest of your folder too badly, so it's a good one to
               use early game.
    
    ---
    
    LifeSavr / Life Saver / #35
     Barrier  R, AquaAura R, Roll     R
     Barrier  R, AquaAura R, Roll2    R
     Barrier  R, AquaAura R, Roll3    R
    
     Effect: A full healing to max HP and invisibility for a short time.
    
     [_][_][_][_][_][_]
     [_][M][_][_][E][_]
     [_][_][_][_][_][_]
    
     M = MegaMan
     E = Enemy
    
     Comments: While quite useful, in my opinion, the rarity of one of the
               chips, mainly AquaAura R, makes it a pain to get. Still,
               the enemies' attacks are quite powerful in this one when
               compared to later games, so if you absolutely NEED healing
               in your folder, you may want to include this. No damage,
               however, means you shouldn't put in too many copies. In all
               honesty, BloodSuk is probably better.
    
    ---
    
    2xHero / Double Hero / #36
     FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMan B
     FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMn2 B
     FtrSword B, KngtSwrd B, HeroSwrd B, ProtoMn3 B
    
     Effect: 400 Damage to the opponent's side of the field.
    
     [_][_][_][X][X][X]
     [_][_][_][X][X][X]
     [_][_][_][X][X][X]
    
     M = MegaMan
     X = Range
    
     Comments: MegaMan and ProtoMan appear and attack the enemies' field.
               While useful, the Sword chips are quite hard to get,
               especially in B code.
    
    
    ======================================================================
    Copyright
    ======================================================================
    
    This guide is Copyright (c) 2009 by RandyPandy, aka Shree Panda. This
    guide is only available for private, personal use and may not be
    replicated, duplicated, editted, altered, or modified in any way. The
    only sites allowed to host this FAQ are:
    
    GameFAQs.com and its affliates
    NeoSeeker.com and its affliates
    SuperCheats.com
    DLH.com
    Honestgamers.com
    
    If this guide is found anywhere else, please remove it as it would
    violate the copyright laws to keep it on.
    
    To contact me, use the following email address:
    
    randypandy13 (at) yahoo (dot) com