FIRE EMBLEM : REKKA NO KEN AVERAGE STATS AT MAX LEVEL FAQ
							 V2.1

					  By Dark Kain (st.anselmi@tiscalinet.it)



*****************************************
*          1.TABLE OF CONTENTS          *
*****************************************

1.TABLE OF CONTENTS
2.REVISION HISTORY
3.INTRODUCTION
4.TACTICIAN'S ELEMENT
5.AFA'S DROP
6.HECTOR'S HARD MODE
7.AVERAGE STATS BY CHARACTER
8.CREDITS
9.LEGAL





*****************************************
*          2.REVISION HISTORY           *
*****************************************

V1.0: All average stats for every character.
In future editions I'll add suggestions about wich characters can benefit
more from tactician's element and Afa's drop.

V1.1: Fixed a couple of miscalculations, nothing else... yet

V2.0: Quite a lot of fixes and also added the effects of tactician's bonus,
added some notes on Afa's drop and Hector's hard mode.

V2.1: Very quick update: other fixes, including some wrong stats growths.
Dart is now confirmed not having Hector's hard mode bonus.





*****************************************
*            3.INTRODUCTION             *
*****************************************

First and foremost I am *not* an English native speaker.
So expect to find mistakes and funny expressions several times while reading
this FAQ.
Second this is *not* another character guide, in this FAQ you won't find things
like support between characters at all.
This FAQ is only about characters' stats, exactly about the average stats each
character is most likely to clock in after his max number of level ups.
This means, for example, that all the unpromoted characters are supposed to
class change only after reaching level 20.
All these stats are obtained using several simple statistic math expressions
and are the most *probable* ones.
This doesn't mean that in any single game every single characters will end with
those stats, but most of the characters (expecially those that start at low
levels and unpromoted) will end with stats very similar to the ones in this FAQ.
Remember that those stats are in their "natural" form, certain items could rise
them way above those values, while certain factors (namely the tactician's
element and Afa's drop) can improve stat growths, thush resulting in better
final stats.
In this FAQ you'll be also able to find base stas, stat growth and class-change
bonuses for each character since all these elements could be useful to check
possible miscalculations (I know just too well that I am far from perfect).

Several notes about the format:
Final stats are expressed with this format "xx/yy"; i.e. Eliwood's final HP are
"52/60", the first number is the actual final value of that stat, the second is
the max possible value for that character.
I have used the "Pow" or "Power" expression to refear both to Strenght and
Magic, hence the "Pow" of a mage means magic, while means strenght for all the
other characters.
Last I've added a peculiar value called "Quickness"; this value is roughly
Speed + Constitution.
Since both attack speed and dodge chance are affected by the "overflow" of
weapon weight on constitution, and since in this game weapon weight is usually
so high that unless you stick with thin, iron or killer weapons it will affect
characters' Speed somehow, then "Quickness" is usually more relevant than Speed.

Feel free to mail me at st.anselmi@tiscalinet.it for questions, critics or
anything else.
Any polite mail will surely receive an answer.
Otherwise you could sometime find me on gamefaqs message boards with the nick
"Salasar Elerital".


*****************************************
*         4.TACTICIAN'S ELEMENT         *
*****************************************

At the beginning of Lyn's mode or at the beginning of Eliwood's or Hector's
mode (if you skip Lyn's mode and chose to create a tactician) you will have to
enter your tactician's data.
Most of these datas do not affects the game, however the birth month (birth
month and blood type in the japanese version of the game) do determinate your
tactician's element.

Tactician's element is an important aspect of characters' stats, in fact every
single character that has the same element of the tactician will gain a +5% to
every single stat growth.
The effects of this bonus vayr according of the level and the class a character
joins and his maximum and average stats.
I've now added the average final stats that every character has if he is
affected by tactician's bonus.

Next are the overall average bonuses every element give to the characters in the
game (notice that it is supposed that every character reaches his maximum level,
that it is not realistically possible and that you somehow obtain all the
characters in the game, that it is not possible without the use of cheating
devices)


Element     Overall HP Bonus     Overall other stats bonus

Anima             +10                       +41
Wind              +11                       +42
Thunder           +10                       +58
Fire              +12                       +61
Rain              +08                       +28
Darkness          +05                       +21
Light             +05                       +20


The HP bonus is separated from the other stats bonus since it is just too low
to affects any character actual usefulness.

It is pretty obvious that elements with a lot of characters with very average
stats
are better than elements with few characters that join at high levels or that
already max several of their stats.
The best elemnt seems to be Fire, however you sould take in account the fact
that Lords are compulsory characters, hence Thunder should probably be
the best choice (expecially in Hector's mode) since it is the second best
element
statwise and also affects the stats of a lord.
Of course if several of your favorite characters have another element, you
should chose that element instead.



*****************************************
*              5.AFA'S DROP             *
*****************************************

At a certain point of the game, if you're playing with a tactician, Archsage
Athos will give him/her a present: Afa's drop an one use item that increases the
"maturity" of a chosen character.
Using this item on a character have two different effects:
- It doubles all the experience gained by that character in battle
- It increases by +5% all the character's stats' growth (just like tactician's
elemental bonus)

Both those changes are not retroactive, so it is better to use Afa's drops on a
character that is not class-changed and has a low level (since Afa's drops also
double the experience gained that character will quickly skyrockets to the max
level)
Since it is possible to give Afa's drop at any level the average bonus gained
is *very* variable, hence it is not possible to cover an extensive guide to all
the possible combinations.
Anyway since the stats growth bonus is the same of tactician's bonus it is
possible to use tactician's bonus while judging the possible results.
In fact if a character is given Afa's drop at the same level he joins he will
obtain a bonus exactly equivalent to tactician's bonus, for every single level
he gains before using Afa's drops the bonus will drop sighly (this probably will
not be noticeable unless the character gain at least 5 levels before using
Afa's drop).

Since Nino joins very late and at a very low level too, many players prefears
giving her Afa's Drops.
This is probably one of the best choice (since it also make Nino actually
useful before the very end of the game thanks of the experience bonus),
but there are others that are as good or maybe even better.

Before giving Afa's drop to a character you should consider how many stats he
maxes "naturally" (the lesser the better, so very average characters are
usually the best choice), and also you should consider if the character has
already tactician's element bonus and/or Hector's hard mode bonus (see below).
There are very little characters that would obtain a noticeable effect from
Afa's drops if they also have one of the other bonuses, the most important
being Canas: since he is under-average in pretty much anything and he is still
useful because he is the only dark mage of the game, giving him Afa's drop even
if your tactician's element is Anima do actually make sense.
I will not write a complete list of the characters that I found worthy of
Afa's drop since it would be based mainly on my personal opinions.





*****************************************
*         6.HECTOR'S HARD MODE          *
*****************************************

Just like Fire Emblem 6 hard mode in Fire Emblem 7 Hector's hard mode all the
characters that start as enemies have an extra bonus at their starting stats.
This bonus is in Hector's hard mode *only*: in Hector's normal and Eliwood's
hard there is no bonus at all.
This bonus is, by my knowledge, totally random exactly like Fire Emblem 6 and
it is generated at the begininng of the chapter in wich the character joins
(even if the character appears before as an enemy like Vaida); because of this
just restarting a chapter will not change the bonus (restarting a previous
chapter instead should work).

The average values for this bonus seem to be around an extra 5 HP and an
extra 2 for each of Pow, Skl, Spd, Luc, Def & Res; however it seems that this
randomized bonus is also realted to characters' stats' growths (or maybe to
their "natural" starting stats), in fact the bonus is usually of 3 points in
stats that are high anyway and of only 1 point in stats that are very low.
Most of these observations were made by taking in account Guy's starting stats
in five different Hector's hard mode files.
The list of characters that should gain Hector's hard mode bonus is the
following:

- Guy
- Raven
- Legault
- Heat
- Geitz
- Harken
- Vaida

In case you are wondering Nino and Jaffar are confirmed not having any bonus
even if they are show as enemies in several cutscenes.
The same goes for Dart even if he is an enemy in a gaiden chapter.





*****************************************
*     7.AVERAGE STATS BY CHARACTER      *
*****************************************

1) Lords (Class change item: heaven seal)

- Eliwood

	Element: Anima
	Base stats growth:  HP 80% Pow 45% Skl 50% Spd 40% Luc 45% Def 30% Res 35%

	Joins as: Lv1 Lord

    	HP : 18                Def: 05
    	Pow: 05                Res: 00
    	Skl: 05                Mov: 05
    	Spd: 07                Con: 07
    	Luc: 07                Aid: 06
	Weapons : Swords
	Weakness: Swordman
        Special: Can equip rapiers

	Class Change: Knight Lord

    	HP : +4                Def: +1
    	Pow: +2                Res: +3
    	Skl: +0                Mov: +2
    	Spd: +1                Con: +2
    	Luc: +0                Aid: +10
	Weapons : Swords, Lances
	Weakness: Cavalier
        Special: Can equip rapiers and Durandal, can move after using rescue
and item commands

	Average final stats: Lv20 Knight Lord

	HP : 52/60             Def: 17/23
    	Pow: 24/27             Res: 16/25
    	Skl: 24/26             Mov: 07
    	Spd: 23/24             Con: 09                Quickness: 32/33
    	Luc: 24/30             Aid: 16

	With tactician's bonus:

        HP : 54/60             Def: 19/23
    	Pow: 26/27             Res: 18/25
    	Skl: 26 MAXED          Mov: 07
    	Spd: 24 MAXED          Con: 09                Quickness: 33 MAXED
    	Luc: 26/30             Aid: 16

        Overall improvement: +2/+11


- Lyn
	Element: Wind
	Base stats growth:  HP 70% Pow 40% Skl 60% Spd 60% Luc 55% Def 20% Res 30%

	Joins as: Lv1 Lord
    	HP : 16                Def: 02
    	Pow: 04                Res: 00
    	Skl: 07                Mov: 05
    	Spd: 09                Con: 05
    	Luc: 05                Aid: 04
	Weapons : Swords
	Weakness: Swordman
        Special: Can equip Mani Katti

	Class Change: Blade Lord

    	HP : +3                Def: +3
    	Pow: +2                Res: +5
    	Skl: +2                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: +1
	Weapons : Swords, Bows
	Weakness: Swordman
        Special: Can equip wo daos, Mani Katti and Sol Katti

	Average final stats: Lv20 Blade Lord

	HP : 46/60             Def: 13/22
    	Pow: 21/24             Res: 16/22
    	Skl: 29 MAXED          Mov: 06
    	Spd: 30 MAXED          Con: 06                Quickness: 36 MAXED
    	Luc: 26/30             Aid: 05

	With tactician's bonus:

        HP : 48/60             Def: 15/22
    	Pow: 23/24             Res: 18/22
    	Skl: 29 MAXED          Mov: 06
    	Spd: 30 MAXED          Con: 06                Quickness: 36 MAXED
    	Luc: 28/30             Aid: 05

        Overall improvement: +2/+8



- Hector

	Element: Thunder
	Base stats growth:  HP 90% Pow 60% Skl 45% Spd 35% Luc 30% Def 50% Res 25%

	Joins as: Lv1 Lord

    	HP : 19                Def: 08
    	Pow: 07                Res: 00
    	Skl: 04                Mov: 05
    	Spd: 05                Con: 13
    	Luc: 03                Aid: 12
	Weapons : Axes
	Weakness: None
        Special: Can equip wolf beils

	Class Change: Great Lord

    	HP : +3                Def: +1
    	Pow: +0                Res: +5
    	Skl: +2                Mov: +0
    	Spd: +3                Con: +2
    	Luc: +0                Aid: +2
	Weapons : Swords, Axes
	Weakness: Knight
        Special: Can equip wolf beils and Armads

	Average final stats: Lv20 Great Lord

	HP : 56/60             Def: 28/29
    	Pow: 30 MAXED          Res: 15/20
    	Skl: 24 MAXED          Mov: 05
    	Spd: 21/24             Con: 15                Quickness: 36/39
    	Luc: 14/30             Aid: 14

	With tactician's bonus:

        HP : 58/60             Def: 29 MAXED
    	Pow: 30 MAXED          Res: 16/20
    	Skl: 24 MAXED          Mov: 05
    	Spd: 23/24             Con: 15                Quickness: 38/39
    	Luc: 16/30             Aid: 14

        Overall improvement: +2/+6



2) Servants (Class change items: earth seal, knight crest)

- Kent

	Element: Anima
	Base stats growth:  HP 85% Pow 40% Skl 50% Spd 45% Luc 20% Def 25% Res 25%

	Joins as: Lv1 Cavalier

    	HP : 20                Def: 05
    	Pow: 06                Res: 01
    	Skl: 06                Mov: 07
    	Spd: 07                Con: 09
    	Luc: 02                Aid: 16
	Weapons: Swords, Lances
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Class Change: Paladin (M)

    	HP : +2                Def: +2
    	Pow: +1                Res: +1
    	Skl: +1                Mov: +1
    	Spd: +1                Con: +2
    	Luc: +0                Aid: -2
	Weapons: Swords, Lances, Axes
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Paladin (M)

	HP : 54/60             Def: 17/25
    	Pow: 22/25             Res: 12/25
    	Skl: 26 MAXED          Mov: 08
    	Spd: 24 MAXED          Con: 11                Quickness: 35 MAXED
    	Luc: 10/30             Aid: 14

	With tactician's bonus:

        HP : 56/60             Def: 18/25
    	Pow: 24/25             Res: 13/25
    	Skl: 26 MAXED          Mov: 08
    	Spd: 24 MAXED          Con: 11                Quickness: 35 MAXED
    	Luc: 12/30             Aid: 14

        Overall improvement: +2/+6



- Sain

	Element: Wind
	Base stats growth:  HP 80% Pow 60% Skl 35% Spd 40% Luc 35% Def 20% Res 20%

	Joins as: Lv1 Cavalier

    	HP : 19                Def: 07
    	Pow: 09                Res: 00
    	Skl: 05                Mov: 07
    	Spd: 07                Con: 09
    	Luc: 04                Aid: 16
	Weapons: Swords, Lances
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Class Change: Paladin (M)

    	HP : +2                Def: +2
    	Pow: +1                Res: +1
    	Skl: +1                Mov: +1
    	Spd: +1                Con: +2
    	Luc: +0                Aid: -2
	Weapons: Swords, Lances, Axes
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Paladin (M)

	HP : 51/60             Def: 17/25
    	Pow: 25 MAXED          Res: 09/25
    	Skl: 19/26             Mov: 08
    	Spd: 23/24             Con: 11                Quickness: 34/35
    	Luc: 17/30             Aid: 14

	With tactician's bonus:

        HP : 53/60             Def: 19/25
    	Pow: 25 MAXED          Res: 11/25
    	Skl: 21/26             Mov: 08
    	Spd: 24 MAXED          Con: 11                Quickness: 35 MAXED
    	Luc: 19/30             Aid: 14

        Overall improvement: +2/+9



- Lowen

	Element: Fire
	Base stats growth:  HP 90% Pow 30% Skl 30% Spd 30% Luc 50% Def 40% Res 30%

	Joins as: Lv2 Cavalier

    	HP : 23                Def: 07
    	Pow: 07                Res: 00
    	Skl: 05                Mov: 07
    	Spd: 07                Con: 10
    	Luc: 03                Aid: 15
	Weapons: Swords, Lances
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Class Change: Paladin (M)

    	HP : +2                Def: +2
    	Pow: +1                Res: +1
    	Skl: +1                Mov: +1
    	Spd: +1                Con: +2
    	Luc: +0                Aid: -2
	Weapons: Swords, Lances, Axes
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Paladin (M)

	HP : 58/60             Def: 24/25
    	Pow: 19/25             Res: 12/25
    	Skl: 17/26             Mov: 08
    	Spd: 19/24             Con: 12                Quickness: 31/36
    	Luc: 22/30             Aid: 13

	With tactician's bonus:

        HP : 60 MAXED          Def: 25 MAXED
    	Pow: 21/25             Res: 14/25
    	Skl: 19/26             Mov: 08
    	Spd: 21/24             Con: 12                Quickness: 33/36
    	Luc: 23/30             Aid: 13

        Overall improvement: +2/+10



- Marcus

	Element: Rain
	Base stats growth:  HP 65% Pow 30% Skl 50% Spd 25% Luc 30% Def 15% Res 35%

	Joins as: Lv1 Paladin (M)

    	HP : 31                Def: 10
    	Pow: 15                Res: 08
    	Skl: 15                Mov: 08
    	Spd: 11                Con: 11
    	Luc: 08                Aid: 14
	Weapons: Swords, Lances, Axes
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Paladin (M)

	HP : 43/60             Def: 13/25
    	Pow: 21/25             Res: 15/25
    	Skl: 25/26             Mov: 08
    	Spd: 16/24             Con: 11                Quickness: 27/35
    	Luc: 14/30             Aid: 14

	With tactician's bonus:

        HP : 44/60             Def: 14/25
    	Pow: 22/25             Res: 16/25
    	Skl: 26 MAXED          Mov: 08
    	Spd: 17/24             Con: 11                Quickness: 28/35
    	Luc: 15/30             Aid: 14

        Overall improvement: +1/+6



- Isadora

	Element: Darkness
	Base stats growth:  HP 75% Pow 30% Skl 35% Spd 50% Luc 45% Def 20% Res 25%

	Joins as: Lv1 Paladin (F)

    	HP : 28                Def: 08
    	Pow: 13                Res: 06
    	Skl: 12                Mov: 08
    	Spd: 16                Con: 06
    	Luc: 10                Aid: 14
	Weapons: Swords, Lances, Axes
	Weakness: Cavalier
	Special: Can move after using rescue and item commands

	Average final stats: Lv20 Paladin (F)

	HP : 42/60             Def: 12/23
    	Pow: 19/22             Res: 11/26
    	Skl: 19/28             Mov: 08
    	Spd: 26 MAXED          Con: 06                Quickness: 32 MAXED
    	Luc: 19/30             Aid: 14

	With tactician's bonus:

        HP : 43/60             Def: 13/23
    	Pow: 20/22             Res: 12/26
    	Skl: 20/28             Mov: 08
    	Spd: 26 MAXED          Con: 06                Quickness: 32 MAXED
    	Luc: 20/30             Aid: 14

        Overall improvement: +1/+5



- Wallace

	Element: Thunder
	Base stats growth:  HP 70% Pow 45% Skl 40% Spd 20% Luc 30% Def 35% Res 35%

	Joins as: Lv12 Knight

    	HP : 30                Def: 15
    	Pow: 13                Res: 02
    	Skl: 07                Mov: 04
    	Spd: 05                Con: 13
    	Luc: 10                Aid: 12
	Weapons: Lances
	Weakness: Knight

	Class Change: General

    	HP : +4                Def: +2
    	Pow: +2                Res: +3
    	Skl: +2                Mov: +1
    	Spd: +3                Con: +2
    	Luc: +0                Aid: +2
	Weapons: Lances, Axes
	Weakness: Knight

	Average final stats (Starting as Lv1 General): Lv20 General

	HP : 47/60             Def: 24/30
    	Pow: 24/29             Res: 12/30
    	Skl: 17/27             Mov: 05
    	Spd: 12/24             Con: 15                Quickness: 27/39
    	Luc: 16/30             Aid: 14

	With tactician's bonus:

        HP : 48/60             Def: 25/30
    	Pow: 25/29             Res: 13/30
    	Skl: 18/27             Mov: 05
    	Spd: 13/24             Con: 15                Quickness: 28/39
    	Luc: 17/30             Aid: 14

        Overall improvement: +1/+6

	Average final stats (Starting as Lv12 Knight): Lv20 General

	HP : 53/60             Def: 26/30
    	Pow: 27/29             Res: 14/25
    	Skl: 20/27             Mov: 05
    	Spd: 13/24             Con: 15                Quickness: 28/39
    	Luc: 18/30             Aid: 14

	With tactician's bonus:

        HP : 54/60             Def: 28/30
    	Pow: 29 MAXED          Res: 16/25
    	Skl: 21/27             Mov: 05
    	Spd: 15/24             Con: 15                Quickness: 30/39
    	Luc: 19/30             Aid: 14

        Overall improvement: +1/+9



- Oswin

	Element: Anima
	Base stats growth:  HP 90% Pow 40% Skl 30% Spd 30% Luc 35% Def 55% Res 30%

	Joins as: Lv9 Knight

    	HP : 28                Def: 13
    	Pow: 13                Res: 03
    	Skl: 09                Mov: 04
    	Spd: 05                Con: 14
    	Luc: 03                Aid: 13
	Weapons: Lances
	Weakness: Knight

	Class Change: General

    	HP : +4                Def: +2
    	Pow: +2                Res: +3
    	Skl: +2                Mov: +1
    	Spd: +3                Con: +2
    	Luc: +0                Aid: +2
	Weapons: Lances, Axes
	Weakness: Knight

	Average final stats: Lv20 General

	HP : 59/60             Def: 30 MAXED
    	Pow: 27/29             Res: 15/25
    	Skl: 20/27             Mov: 05
    	Spd: 17/24             Con: 16                Quickness: 33/40
    	Luc: 13/30             Aid: 15

	With tactician's bonus:

        HP : 60 MAXED          Def: 30 MAXED
    	Pow: 29 MAXED          Res: 17/25
    	Skl: 22/27             Mov: 05
    	Spd: 19/24             Con: 16                Quickness: 35/40
    	Luc: 15/30             Aid: 15

        Overall improvement: +1/+10



3) Flyers (Class change items: earth seal, elysian whip)

- Florina

	Element: Light
	Base stats growth:  HP 60% Pow 40% Skl 50% Spd 55% Luc 50% Def 15% Res 35%

	Joins as: Lv1 Pegasus Knight

    	HP : 17                Def: 04
    	Pow: 05                Res: 04
    	Skl: 07                Mov: 07
    	Spd: 09                Con: 04
    	Luc: 07                Aid: 16
	Weapons: Lances
	Weakness: Flyer
	Special: Can move after using rescue and item commands	

	Class Change: Falcon Knight

    	HP : +5                Def: +2
    	Pow: +2                Res: +2
    	Skl: +0                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: -1
	Weapons: Swords, Lances
	Weakness: Flyer
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Falcon Knight

	HP : 45/60             Def: 12/23
    	Pow: 22/23             Res: 19/26
    	Skl: 25 MAXED          Mov: 08
    	Spd: 28 MAXED          Con: 05                Quickness: 33 MAXED
    	Luc: 26/30             Aid: 15

	With tactician's bonus:

        HP : 47/60             Def: 14/23
    	Pow: 23 MAXED          Res: 21/26
    	Skl: 25 MAXED          Mov: 08
    	Spd: 28 MAXED          Con: 05                Quickness: 33 MAXED
    	Luc: 28/30             Aid: 15

        Overall improvement: +2/+7



- Fiora

	Element: Wind
	Base stats growth:  HP 70% Pow 35% Skl 60% Spd 50% Luc 30% Def 20% Res 50%

	Joins as: Lv7 Pegasus Knight

    	HP : 21                Def: 06
    	Pow: 08                Res: 07
    	Skl: 11                Mov: 07
    	Spd: 13                Con: 05
    	Luc: 06                Aid: 15
	Weapons: Lances
	Weakness: Flyer
	Special: Can move after using rescue and item commands

	Class Change: Falcon Knight

    	HP : +5                Def: +2
    	Pow: +2                Res: +2
    	Skl: +0                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: -1
	Weapons: Swords, Lances
	Weakness: Flyer
	Special: Can move after using rescue and item commands

	Average final stats: Lv20 Falcon knight

	HP : 48/60             Def: 14/23
    	Pow: 21/23             Res: 26 MAXED
    	Skl: 25 MAXED          Mov: 08
    	Spd: 28 MAXED          Con: 06                Quickness: 34 MAXED
    	Luc: 16/30             Aid: 14

	With tactician's bonus:

        HP : 50/60             Def: 16/23
    	Pow: 23 MAXED          Res: 26 MAXED
    	Skl: 25 MAXED          Mov: 08
    	Spd: 28 MAXED          Con: 06                Quickness: 34 MAXED
    	Luc: 17/30             Aid: 14

        Overall improvement: +2/+5



- Farina

	Element: Anima
	Base stats growth:  HP 75% Pow 50% Skl 40% Spd 45% Luc 45% Def 25% Res 30%

	Joins as: Lv12 Pegasus Knight

    	HP : 24                Def: 10
    	Pow: 10                Res: 12
    	Skl: 13                Mov: 07
    	Spd: 14                Con: 05
    	Luc: 10                Aid: 15
	Weapons: Lances
	Weakness: Flyer
	Special: Can move after using rescue and item commands	

	Class Change: Falcon Knight

    	HP : +5                Def: +2
    	Pow: +2                Res: +2
    	Skl: +0                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: -1
	Weapons: Swords, Lances
	Weakness: Flyer
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Falcon Knight

	HP : 49/60             Def: 19/23
    	Pow: 23 MAXED          Res: 22/26
    	Skl: 25 MAXED          Mov: 08
    	Spd: 28 MAXED          Con: 06                Quickness: 34 MAXED
    	Luc: 22/30             Aid: 14

	With tactician's bonus:

        HP : 51/60             Def: 20/23
    	Pow: 23 MAXED          Res: 23/26
    	Skl: 25 MAXED          Mov: 08
    	Spd: 28 MAXED          Con: 06                Quickness: 34 MAXED
    	Luc: 24/30             Aid: 14

        Overall improvement: +2/+4



- Heath

	Element: Thunder
	Base stats growth:  HP 80% Pow 50% Skl 50% Spd 45% Luc 20% Def 30% Res 20%

	Joins as: Lv7 Wyvern Knight

    	HP : 28                Def: 10
    	Pow: 11                Res: 01
    	Skl: 08                Mov: 07
    	Spd: 07                Con: 09
    	Luc: 07                Aid: 16
	Weapons: Lances
	Weakness: Flyer, Wyvern
	Special: Can move after using rescue and item commands	

	Class Change: Wyvern Lord (M)

    	HP : +4                Def: +0
    	Pow: +0                Res: +2
    	Skl: +2                Mov: +1
    	Spd: +2                Con: +1
    	Luc: +0                Aid: -1
	Weapons: Swords, Lances
	Weakness: Flyer, Wyvern
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Wyvern Lord (M)

	HP : 58/60             Def: 20/28
    	Pow: 27 MAXED          Res: 09/22
    	Skl: 25 MAXED          Mov: 08
    	Spd: 23/24             Con: 10                Quickness: 33/34
    	Luc: 13/30             Aid: 15

	With tactician's bonus:

        HP : 60 MAXED          Def: 21/28
    	Pow: 27 MAXED          Res: 11/22
    	Skl: 25 MAXED          Mov: 08
    	Spd: 24 MAXED          Con: 10                Quickness: 34 MAXED
    	Luc: 15/30             Aid: 15

        Overall improvement: +2/+6



- Vaida

	Element: Fire
	Base stats growth:  HP 60% Pow 45% Skl 25% Spd 40% Luc 30% Def 25% Res 15%

	Joins as: Lv9 Wyvern Lord

    	HP : 43                Def: 21
    	Pow: 20                Res: 06
    	Skl: 19                Mov: 08
    	Spd: 13                Con: 12
    	Luc: 11                Aid: 08
	Weapons: Swords, Lances
	Weakness: Flyer, Wyvern
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Wyvern Lord (F)

	HP : 50/60             Def: 24/27
    	Pow: 25 MAXED          Res: 08/23
    	Skl: 21/26             Mov: 08
    	Spd: 17/24             Con: 12                Quickness: 29/36
    	Luc: 14/30             Aid: 08

	With tactician's bonus:

        HP : 50/60             Def: 24/27
    	Pow: 25 MAXED          Res: 08/23
    	Skl: 22/26             Mov: 08
    	Spd: 18/24             Con: 12                Quickness: 30/36
    	Luc: 15/30             Aid: 08

        Overall improvement: +0/+3



4) Infantry (Class change items: earth seal, hero crest)

- Dorcas

	Element: Fire
	Base stats growth:  HP 80% Pow 60% Skl 40% Spd 20% Luc 45% Def 25% Res 15%

	Joins as: Lv3 Fighter

    	HP : 30                Def: 03
    	Pow: 07                Res: 00
    	Skl: 07                Mov: 05
    	Spd: 06                Con: 14
    	Luc: 03                Aid: 13
	Weapons:  Axes
	Weakness: None

	Class Change: Warrior

    	HP : +3                Def: +3
    	Pow: +1                Res: +3
    	Skl: +2                Mov: +1
    	Spd: +0                Con: +2
    	Luc: +0                Aid: +2
	Weapons: Axes, Bows
	Weakness: None

	Average final stats: Lv20 Warrior

	HP : 60 MAXED          Def: 15/26
    	Pow: 30 MAXED          Res: 08/22
    	Skl: 23/28             Mov: 06
    	Spd: 13/26             Con: 16                Quickness: 29/42
    	Luc: 17/30             Aid: 15

	With tactician's bonus:

        HP : 60 MAXED          Def: 17/26
    	Pow: 30 MAXED          Res: 10/22
    	Skl: 25/28             Mov: 06
    	Spd: 15/26             Con: 16                Quickness: 31/42
    	Luc: 19/30             Aid: 15

        Overall improvement: +2/+11



- Bartre

	Element: Thunder
	Base stats growth:  HP 85% Pow 50% Skl 35% Spd 40% Luc 30% Def 30% Res 25%

	Joins as: Lv2 Fighter

    	HP : 29                Def: 04
    	Pow: 09                Res: 00
    	Skl: 05                Mov: 05
    	Spd: 03                Con: 13
    	Luc: 04                Aid: 12
	Weapons: Axes
	Weakness: None

	Class Change: Warrior

    	HP : +3                Def: +3
    	Pow: +1                Res: +3
    	Skl: +2                Mov: +1
    	Spd: +0                Con: +2
    	Luc: +0                Aid: +2
	Weapons: Axes, Bows
	Weakness: None

	Average final stats: Lv20 Warrior

	HP : 60 MAXED          Def: 18/26
    	Pow: 29/30             Res: 12/22
    	Skl: 20/28             Mov: 06
    	Spd: 18/26             Con: 15                Quickness: 33/41
    	Luc: 15/30             Aid: 14

	With tactician's bonus:

        HP : 60 MAXED          Def: 20/26
    	Pow: 30 MAXED          Res: 14/22
    	Skl: 22/28             Mov: 06
    	Spd: 20/26             Con: 15                Quickness: 35/41
    	Luc: 17/30             Aid: 14

        Overall improvement: +0/+11



- Geitz

	Element: Thunder
	Base stats growth:  HP 85% Pow 50% Skl 35% Spd 40% Luc 40% Def 20% Res 20%

	Joins as: Lv3 Warrior

    	HP : 40                Def: 11
    	Pow: 17                Res: 03
    	Skl: 12                Mov: 06
    	Spd: 13                Con: 13
    	Luc: 10                Aid: 12
	Weapons: Axes, Bows
	Weakness: None

	Averange final stats: Lv20 Warrior

	HP : 54/60             Def: 14/26
    	Pow: 26/30             Res: 06/22
    	Skl: 18/28             Mov: 06
    	Spd: 20/26             Con: 13                Quickness: 33/39
    	Luc: 17/30             Aid: 12

	With tactician's bonus:

        HP : 55/60             Def: 15/26
    	Pow: 26/30             Res: 07/22
    	Skl: 19/28             Mov: 06
    	Spd: 21/26             Con: 13                Quickness: 34/39
    	Luc: 18/30             Aid: 12

        Overall improvement: +1/+5



- Raven

	Element: Rain
	Base stats growth:  HP 85% Pow 55% Skl 40% Spd 45% Luc 35% Def 25% Res 15%

	Joins as: Lv5 Mercenary

    	HP : 25                Def: 05
    	Pow: 08                Res: 01
    	Skl: 11                Mov: 05
    	Spd: 13                Con: 08
    	Luc: 02                Aid: 07
	Weapons: Swords
	Weakness: Swordman

	Class Change: Hero

    	HP : +4                Def: +2
    	Pow: +0                Res: +2
    	Skl: +2                Mov: +1
    	Spd: +2                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Swords, Axes
	Weakness: Swordman

	Average final stats: Lv20 Hero

	HP : 58/60             Def: 16/25
    	Pow: 25 MAXED          Res: 08/22
    	Skl: 27/30             Mov: 06
    	Spd: 26 MAXED          Con: 09                Quickness: 35 MAXED
    	Luc: 16/30             Aid: 08

	With tactician's bonus:

        HP : 60 MAXED          Def: 17/25
    	Pow: 25 MAXED          Res: 10/22
    	Skl: 28/30             Mov: 06
    	Spd: 26 MAXED          Con: 09                Quickness: 35 MAXED
    	Luc: 18/30             Aid: 08

        Overall improvement: +2/+6



- Harken

	Element: Fire
	Base stats growth:  HP 80% Pow 35% Skl 30% Spd 40% Luc 20% Def 30% Res 25%

	Joins as: Lv8 Hero

    	HP : 38                Def: 15
    	Pow: 21                Res: 10
    	Skl: 20                Mov: 06
    	Spd: 17                Con: 11
    	Luc: 12                Aid: 10
	Weapons: Swords, Axes
	Weakness: Swordman

	Average final stats: Lv20 Hero

	HP : 48/60             Def: 19/25
    	Pow: 25 MAXED          Res: 13/22
    	Skl: 24/30             Mov: 06
    	Spd: 22/26             Con: 11                Quickness: 33/37
    	Luc: 14/30             Aid: 10

	With tactician's bonus:

        HP : 48/60             Def: 19/25
    	Pow: 25 MAXED          Res: 14/22
    	Skl: 24/30             Mov: 06
    	Spd: 22/26             Con: 11                Quickness: 33/37
    	Luc: 15/30             Aid: 10

        Overall improvement: +0/+2



- Guy

	Element: Fire
	Base stats growth:  HP 75% Pow 30% Skl 50% Spd 70% Luc 45% Def 15% Res 25%

	Joins as: Lv3 Myrmidor

    	HP : 21                Def: 05
    	Pow: 06                Res: 00
    	Skl: 11                Mov: 05
    	Spd: 11                Con: 05
    	Luc: 05                Aid: 04
	Weapons: Swords
	Weakness: Swordman
        Special: Can equip wo daos

	Class Change: Swordmaster (M)

    	HP : +5                Def: +2
    	Pow: +2                Res: +1
    	Skl: +0                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Swords
	Weakness: Swordman
        Special: Can equip wo daos, +15% critical rating

	Average final stats: Lv20 Swordmaster (M)

	HP : 53/60             Def: 12/22
    	Pow: 19/24             Res: 10/23
    	Skl: 29 MAXED          Mov: 06
    	Spd: 30 MAXED          Con: 06                Quickness: 36 MAXED
    	Luc: 21/30             Aid: 05

	With tactician's bonus:

        HP : 55/60             Def: 14/22
    	Pow: 21/24             Res: 12/23
    	Skl: 29 MAXED          Mov: 06
    	Spd: 30 MAXED          Con: 06                Quickness: 36 MAXED
    	Luc: 23/30             Aid: 05

        Overall improvement: +2/+8



- Karel

	Element: Light
	Base stats growth:  HP 70% Pow 30% Skl 50% Spd 50% Luc 30% Def 10% Res 15%

	Joins as: Lv7 Swordmaster (M)

    	HP : 31                Def: 13
    	Pow: 16                Res: 12
    	Skl: 23                Mov: 06
    	Spd: 20                Con: 09
    	Luc: 15                Aid: 08
	Weapons: Swords
	Weakness: Swordman
        Special: Can equip wo daos, +15% critical rating

	Average final stats: Lv20 Swordmaster (M)

	HP : 40/60             Def: 14/22
    	Pow: 20/24             Res: 14/23
    	Skl: 29 MAXED          Mov: 06
    	Spd: 27/30             Con: 09                Quickness: 36/39
    	Luc: 19/30             Aid: 08

	With tactician's bonus:

        HP : 41/60             Def: 15/22
    	Pow: 21/24             Res: 15/23
    	Skl: 29 MAXED          Mov: 06
    	Spd: 27/30             Con: 09                Quickness: 36/39
    	Luc: 20/30             Aid: 08

        Overall improvement: +1/+4



- Karla

	Element: Darkness
	Base stats growth:  HP 60% Pow 25% Skl 45% Spd 55% Luc 40% Def 10% Res 20%

	Joins as: Lv5 Swordmaster (F)

    	HP : 29                Def: 11
    	Pow: 14                Res: 12
    	Skl: 21                Mov: 06
    	Spd: 18                Con: 07
    	Luc: 16                Aid: 06
	Weapons: Swords
	Weakness: Swordman
        Special: Can equip wo daos, +15% critical rating

	Average final stats: Lv20 Swordmaster (F)

	HP : 38/60             Def: 13/22
    	Pow: 18/22             Res: 15/25
    	Skl: 28/29             Mov: 06
    	Spd: 26/30             Con: 07                Quickness: 33/37
    	Luc: 22/30             Aid: 06

	With tactician's bonus:

        HP : 39/60             Def: 13/22
    	Pow: 19/22             Res: 16/25
    	Skl: 29 MAXED          Mov: 06
    	Spd: 27/30             Con: 07                Quickness: 24/37
    	Luc: 23/30             Aid: 06

        Overall improvement: +1/+5



5) Barbarians (Class change item: ocean seal)

- Dart

	Element: Fire
	Base stats growth:  HP 70% Pow 65% Skl 20% Spd 60% Luc 35% Def 20% Res 15%

	Joins as: Lv8 Pirate

    	HP : 34                Def: 06
    	Pow: 12                Res: 01
    	Skl: 08                Mov: 05
    	Spd: 08                Con: 10
    	Luc: 03                Aid: 09
	Weapons: Axes
	Weakness: None

	Class Change: Berserker

    	HP : +4                Def: +2
    	Pow: +1                Res: +2
    	Skl: +1                Mov: +1
    	Spd: +1                Con: +3
    	Luc: +0                Aid: +3
	Weapons: Axes
	Weakness: None
        Special: +15% critical rating

	Average final stats: Lv20 Berserker

	HP : 60 MAXED          Def: 14/23
    	Pow: 30 MAXED          Res: 07/21
    	Skl: 15/29             Mov: 06
    	Spd: 28 MAXED          Con: 13                Quickness: 41 MAXED
    	Luc: 14/30             Aid: 12

	With tactician's bonus:

        HP : 60 MAXED          Def: 16/23
    	Pow: 30 MAXED          Res: 09/21
    	Skl: 17/29             Mov: 06
    	Spd: 28 MAXED          Con: 13                Quickness: 41 MAXED
    	Luc: 15/30             Aid: 12

        Overall improvement: +0/+7



- Hawkeye

	Element: Wind
	Base stats growth:  HP 50% Pow 40% Skl 30% Spd 25% Luc 40% Def 20% Res 35%

	Joins as: Lv4 Berserker

    	HP : 50                Def: 14
    	Pow: 18                Res: 10
    	Skl: 14                Mov: 06
    	Spd: 11                Con: 16
    	Luc: 13                Aid: 15
	Weapons: Axes
	Weakness: None
        Special: +15% critical rating

	Average final stats: Lv20 Berserker

	HP : 58/60             Def: 17/23
    	Pow: 24/30             Res: 16/22
    	Skl: 19/29             Mov: 06
    	Spd: 15/28             Con: 16                Quickness: 31/44
    	Luc: 20/30             Aid: 15

	With tactician's bonus:

        HP : 59/60             Def: 18/23
    	Pow: 25/30             Res: 16/22
    	Skl: 20/29             Mov: 06
    	Spd: 16/28             Con: 16                Quickness: 32/44
    	Luc: 20/30             Aid: 15

        Overall improvement: +1/+4



6) Stealth specialists (Class change item: fell contract)



- Mattew

	Element: Wind
	Base stats growth:  HP 75% Pow 30% Skl 40% Spd 70% Luc 50% Def 25% Res 20%

	Joins as: Lv2 Thief

    	HP : 18                Def: 03
    	Pow: 04                Res: 00
    	Skl: 04                Mov: 06
    	Spd: 11                Con: 07
    	Luc: 02                Aid: 06
	Weapons:  Swords
	Weakness: Swordman
        Special: Can use lockpicks, can steal

	Class Change: Assassin

    	HP : +3                Def: +2
    	Pow: +1                Res: +2
    	Skl: +0                Mov: +0
    	Spd: +0                Con: +0
    	Luc: +0                Aid: +0
	Weapons:  Swords
	Weakness: Swordman
        Special: Can use lockpicks, 1/3 of the criticals are istant kills

	Average final stats: Lv20 Assassin

	HP : 49/60             Def: 14/20
    	Pow: 16/20             Res: 09/20
    	Skl: 19/30             Mov: 06
    	Spd: 30 MAXED          Con: 07                Quickness: 37 MAXED
    	Luc: 21/30             Aid: 06

	With tactician's bonus:

        HP : 51/60             Def: 16/20
    	Pow: 18/20             Res: 11/20
    	Skl: 21/30             Mov: 06
    	Spd: 30 MAXED          Con: 07                Quickness: 37 MAXED
    	Luc: 22/30             Aid: 06

        Overall improvement: +2/+9



- Legault

	Element: Rain
	Base stats growth:  HP 60% Pow 25% Skl 45% Spd 60% Luc 60% Def 25% Res 25%

	Joins as: Lv12 Thief

    	HP : 26                Def: 08
    	Pow: 08                Res: 03
    	Skl: 11                Mov: 06
    	Spd: 15                Con: 09
    	Luc: 10                Aid: 08
	Weapons: Swords
	Weakness: Swordman
        Special: Can use lockpicks, can steal

	Class Change: Assassin

    	HP : +3                Def: +2
    	Pow: +1                Res: +2
    	Skl: +0                Mov: +0
    	Spd: +0                Con: +0
    	Luc: +0                Aid: +0
	Weapons: Swords
	Weakness: Swordman
        Special: Can use lockpicks, 1/3 of the criticals are istant kills

	Average final stats: Lv20 Assassin

	HP : 45/60             Def: 17/20
    	Pow: 16/20             Res: 12/20
    	Skl: 23/30             Mov: 06
    	Spd: 30 MAXED          Con: 09                Quickness: 39 MAXED
    	Luc: 26/30             Aid: 08

	With tactician's bonus:

        HP : 47/60             Def: 18/20
    	Pow: 17/20             Res: 13/20
    	Skl: 25/30             Mov: 06
    	Spd: 30 MAXED          Con: 09                Quickness: 39 MAXED
    	Luc: 28/30             Aid: 08

        Overall improvement: +2/+7



- Jaffar

	Element: Rain
	Base stats growth:  HP 60% Pow 15% Skl 40% Spd 35% Luc 20% Def 30% Res 30%

	Joins as: Lv13 Assassin

    	HP : 34                Def: 15
    	Pow: 19                Res: 11
    	Skl: 25                Mov: 06
    	Spd: 24                Con: 08
    	Luc: 10                Aid: 07
	Weapons: Swords
	Weakness: Swordman
        Special: Can use lockpicks, 1/3 of the criticals are istant kills

	Average final stats: Lv20 Assassin

	HP : 38/60             Def: 17/20
    	Pow: 20 MAXED          Res: 13/20
    	Skl: 28/30             Mov: 06
    	Spd: 26/30             Con: 08                Quickness: 34/38
    	Luc: 12/30             Aid: 07

	With tactician's bonus:

        HP : 39/60             Def: 17/20
    	Pow: 20 MAXED          Res: 13/20
    	Skl: 28/30             Mov: 06
    	Spd: 27/30             Con: 08                Quickness: 35/38
    	Luc: 12/30             Aid: 07

        Overall improvement: +1/+1



4) Archery (Class change items: earth seal, orion's bolts)

- Wil

	Element: Wind
	Base stats growth:  HP 75% Pow 50% Skl 50% Spd 40% Luc 40% Def 20% Res 25%

	Joins as: Lv2 Archer (M)

    	HP : 20                Def: 05
    	Pow: 06                Res: 00
    	Skl: 05                Mov: 05
    	Spd: 05                Con: 06
    	Luc: 06                Aid: 05
	Weapons: Bows
	Weakness: None
	Special: Can use ballistas

	Class Change: Sniper (M)

    	HP : +3                Def: +2
    	Pow: +1                Res: +3
    	Skl: +2                Mov: +1
    	Spd: +2                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Bows
	Weakness: None
	Special: Can use ballistas

	Average final stats: Lv20 Sniper (M)

	HP : 51/60             Def: 14/25
    	Pow: 25 MAXED          Res: 12/23
    	Skl: 26/30             Mov: 06
    	Spd: 22/29             Con: 07                Quickness: 29/36
    	Luc: 21/30             Aid: 06

	With tactician's bonus:

        HP : 53/60             Def: 16/25
    	Pow: 25 MAXED          Res: 14/23
    	Skl: 27/30             Mov: 06
    	Spd: 24/29             Con: 07                Quickness: 31/36
    	Luc: 23/30             Aid: 06

        Overall improvement: +2/+9



- Rebecca

	Element: Fire
	Base stats growth:  HP 60% Pow 40% Skl 50% Spd 60% Luc 50% Def 15% Res 30%

	Joins as: Lv1 Archer (F)

    	HP : 17                Def: 03
    	Pow: 04                Res: 01
    	Skl: 05                Mov: 05
    	Spd: 06                Con: 05
    	Luc: 04                Aid: 04
	Weapons: Bows
	Weakness: None
	Special: Can use ballistas

	Class Change: Sniper (F)

    	HP : +4                Def: +2
    	Pow: +3                Res: +2
    	Skl: +1                Mov: +1
    	Spd: +1                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Bows
	Weakness: None
	Special: Can use ballistas

	Average final stats: Lv20 Sniper (F)

	HP : 44/60             Def: 11/24
    	Pow: 22/24             Res: 14/24
    	Skl: 25/30             Mov: 06
    	Spd: 29 MAXED          Con: 06                Quickness: 35 MAXED
    	Luc: 23/30             Aid: 05

	With tactician's bonus:

        HP : 46/60             Def: 13/24
    	Pow: 24 MAXED          Res: 16/24
    	Skl: 27/30             Mov: 06
    	Spd: 29 MAXED          Con: 06                Quickness: 35 MAXED
    	Luc: 25/30             Aid: 05

        Overall improvement: +2/+12



- Louise

	Element: Light
	Base stats growth:  HP 60% Pow 40% Skl 40% Spd 40% Luc 30% Def 20% Res 30%

	Joins as: Lv4 Sniper (F)

    	HP : 28                Def: 09
    	Pow: 12                Res: 12
    	Skl: 14                Mov: 06
    	Spd: 17                Con: 06
    	Luc: 16                Aid: 05
	Weapons: Bows
	Weakness: None
	Special: Can use ballistas

	Average final stats: Lv20 Sniper (F)

	HP : 38/60             Def: 12/24
    	Pow: 18/24             Res: 17/24
    	Skl: 20/30             Mov: 06
    	Spd: 23/29             Con: 06                Quickness: 29/35
    	Luc: 21/30             Aid: 05

	With tactician's bonus:

        HP : 38/60             Def: 12/24
    	Pow: 19/24             Res: 17/24
    	Skl: 21/30             Mov: 06
    	Spd: 24/29             Con: 06                Quickness: 30/35
    	Luc: 21/30             Aid: 05

        Overall improvement: +0/+3



- Rath

	Element: Darkness
	Base stats growth:  HP 80% Pow 50% Skl 40% Spd 50% Luc 30% Def 10% Res 25%

	Joins as: Lv7 Nomad

    	HP : 25                Def: 07
    	Pow: 08                Res: 02
    	Skl: 09                Mov: 07
    	Spd: 10                Con: 07
    	Luc: 05                Aid: 18
	Weapons: Bows
	Weakness: Cavalier

	Class Change: Nomadic trooper

    	HP : +3                Def: +3
    	Pow: +2                Res: +3
    	Skl: +1                Mov: +1
    	Spd: +1                Con: +1
    	Luc: +0                Aid: -1
	Weapons: Swords, Bows
	Weakness: Cavalier

	Average final stats: Lv20 Nomadic Trooper

	HP : 54/60            Def: 13/24
    	Pow: 25 MAXED          Res: 13/23
    	Skl: 23/28             Mov: 08
    	Spd: 27/30             Con: 08                Quickness: 35/38
    	Luc: 15/30             Aid: 17

	With tactician's bonus:

        HP : 56/60            Def: 15/24
    	Pow: 25 MAXED          Res: 15/23
    	Skl: 24/28             Mov: 08
    	Spd: 29/30             Con: 08                Quickness: 37/38
    	Luc: 16/30             Aid: 17

        Overall improvement: +2/+8



6) Mages (Class change items: earth seal, guiding ring)

- Erk

	Element: Thunder
	Base stats growth:  HP 65% Pow 40% Skl 40% Spd 50% Luc 30% Def 20% Res 40%

	Joins as: Lv1 Mage (M)

    	HP : 17                Def: 02
    	Pow: 05                Res: 04
    	Skl: 06                Mov: 05
    	Spd: 07                Con: 05
    	Luc: 03                Aid: 04
	Weapons: Anima magic
	Weakness: Nothing

	Class Change: Sage (M)

    	HP : +4                Def: +3
    	Pow: +1                Res: +3
    	Skl: +0                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Anima magic, Staves
	Weakness: Nothing

	Average final stats: Lv20 Sage (M)

	HP : 46/60             Def: 13/21
    	Pow: 21/28             Res: 22/25
    	Skl: 21/30             Mov: 06
    	Spd: 26 MAXED          Con: 06                Quickness: 32 MAXED
    	Luc: 14/30             Aid: 05

	With tactician's bonus:

        HP : 48/60             Def: 15/21
    	Pow: 23/28             Res: 24/25
    	Skl: 23/30             Mov: 06
    	Spd: 26 MAXED          Con: 06                Quickness: 32 MAXED
    	Luc: 16/30             Aid: 05

        Overall improvement: +2/+10



- Pent

	Element: Rain
	Base stats growth:  HP 50% Pow 30% Skl 20% Spd 40% Luc 40% Def 30% Res 35%

	Joins as: Lv6 Sage (M)

    	HP : 33                Def: 11
    	Pow: 18                Res: 16
    	Skl: 21                Mov: 06
    	Spd: 17                Con: 08
    	Luc: 14                Aid: 07
	Weapons: Anima magic, Staves
	Weakness: Nothing

	Average final stats: Lv20 Sage (M)

	HP : 40/60             Def: 15/21
    	Pow: 22/28             Res: 21/25
    	Skl: 24/30             Mov: 06
    	Spd: 23/26             Con: 08                Quickness: 31/34
    	Luc: 20/30             Aid: 07

	With tactician's bonus:

        HP : 41/60             Def: 16/21
    	Pow: 23/28             Res: 22/25
    	Skl: 25/30             Mov: 06
    	Spd: 23/26             Con: 08                Quickness: 31/34
    	Luc: 20/30             Aid: 07

        Overall improvement: +1/+4



- Nino

	Element: Fire
	Base stats growth:  HP 55% Pow 50% Skl 55% Spd 60% Luc 45% Def 15% Res 50%

	Joins as: Lv5 Mage (F)

    	HP : 19                Def: 04
    	Pow: 07                Res: 07
    	Skl: 06                Mov: 05
    	Spd: 11                Con: 03
    	Luc: 10                Aid: 02
	Weapons: Anima magic
	Weakness: Nothing

	Class Change: Sage (F)

    	HP : +3                Def: +3
    	Pow: +1                Res: +3
    	Skl: +1                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Anima magic, Staves
	Weakness: None

	Average final stats: Lv20 Sage (F)

	HP : 41/60             Def: 12/21
    	Pow: 25/30             Res: 25 MAXED
    	Skl: 26/28             Mov: 06
    	Spd: 26 MAXED          Con: 04                Quickness: 30 MAXED
    	Luc: 25/30             Aid: 03

	With tactician's bonus:

        HP : 42/60             Def: 14/21
    	Pow: 27/30             Res: 25 MAXED
    	Skl: 27/28             Mov: 06
    	Spd: 26 MAXED          Con: 04                Quickness: 30 MAXED
    	Luc: 27/30             Aid: 03

        Overall improvement: +2/+8



- Priscilla

	Element: Wind
	Base stats growth:  HP 45% Pow 40% Skl 50% Spd 40% Luc 65% Def 15% Res 50%

	Joins as: Lv3 Troubadour

    	HP : 16                Def: 03
    	Pow: 06                Res: 06
    	Skl: 06                Mov: 07
    	Spd: 08                Con: 04
    	Luc: 07                Aid: 16
	Weapons: Staves
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Class Change: Valkyrie

    	HP : +3                Def: +2
    	Pow: +2                Res: +3
    	Skl: +1                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: -1
	Weapons: Anima magic, Staves
	Weakness: Cavalier
	Special: Can move after using rescue and item commands	

	Average final stats: Lv20 Valkyrie

	HP : 35/60             Def: 10/24
    	Pow: 22/25             Res: 27/28
    	Skl: 24 MAXED          Mov: 08
    	Spd: 22/25             Con: 05                Quickness: 27/30
    	Luc: 30 MAXED          Aid: 15

	With tactician's bonus:

        HP : 37/60             Def: 12/24
    	Pow: 24/25             Res: 28 MAXED
    	Skl: 24 MAXED          Mov: 08
    	Spd: 24/25             Con: 05                Quickness: 29/30
    	Luc: 30 MAXED          Aid: 15

        Overall improvement: +2/+7



- Serra

	Element: Thunder
	Base stats growth:  HP 50% Pow 50% Skl 30% Spd 40% Luc 60% Def 15% Res 55%
	Joins as: Lv1 Cleric

    	HP : 17                Def: 02
    	Pow: 02                Res: 05
    	Skl: 05                Mov: 05
    	Spd: 08                Con: 04
    	Luc: 06                Aid: 03
	Weapons: Staves
	Weakness: None

	Class Change: Bishop (F)

    	HP : +3                Def: +2
    	Pow: +1                Res: +2
    	Skl: +2                Mov: +1
    	Spd: +1                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Light magic, Staves
	Weakness: None

	Average final stats: Lv20 Bishop (F)

	HP : 39/60             Def: 10/21
    	Pow: 22/25             Res: 28/30
    	Skl: 18/25             Mov: 06
    	Spd: 24/26             Con: 05                Quickness: 29/31
    	Luc: 29/30             Aid: 04

	With tactician's bonus:

        HP : 41/60             Def: 12/21
    	Pow: 24/25             Res: 30 MAXED
    	Skl: 20/25             Mov: 06
    	Spd: 26 MAXED          Con: 05                Quickness: 31 MAXED
    	Luc: 30 MAXED          Aid: 04

        Overall improvement: +2/+11



- Lucius

	Element: Light
	Base stats growth:  HP 55% Pow 60% Skl 50% Spd 40% Luc 20% Def 10% Res 60%
	Joins as: Lv3 Monk

    	HP : 18                Def: 01
    	Pow: 07                Res: 06
    	Skl: 06                Mov: 05
    	Spd: 10                Con: 06
    	Luc: 02                Aid: 05
	Weapons: Light magic
	Weakness: None

	Class Change: Bishop (M)

    	HP : +3                Def: +3
    	Pow: +2                Res: +2
    	Skl: +1                Mov: +1
    	Spd: +0                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Light magic, Staves
	Weakness: None

	Average final stats: Lv20 Bishop (M)

	HP : 41/60             Def: 08/22
    	Pow: 25 MAXED          Res: 30 MAXED
    	Skl: 25/26             Mov: 06
    	Spd: 24 MAXED          Con: 07                Quickness: 31 MAXED
    	Luc: 09/30             Aid: 06

	With tactician's bonus:

        HP : 43/60             Def: 09/22
    	Pow: 25 MAXED          Res: 30 MAXED
    	Skl: 26 MAXED          Mov: 06
    	Spd: 24 MAXED          Con: 07                Quickness: 31 MAXED
    	Luc: 11/30             Aid: 06

        Overall improvement: +2/+5



- Renault

	Element: Anima
	Base stats growth:  HP 60% Pow 40% Skl 30% Spd 35% Luc 15% Def 20% Res 40%

	Joins as: Lv16 Bishop (M)

    	HP : 43                Def: 15
    	Pow: 12                Res: 18
    	Skl: 22                Mov: 06
    	Spd: 20                Con: 09
    	Luc: 10                Aid: 08
	Weapons: Light magic, Staves
	Weakness: None

	Average final stats: Lv20 Bishop (M)

	HP : 45/60             Def: 16/22
    	Pow: 14/25             Res: 20/30
    	Skl: 23/26             Mov: 06
    	Spd: 21/24             Con: 09                Quickness: 30/33
    	Luc: 11/30             Aid: 08

	With tactician's bonus:

        HP : 46/60             Def: 16/22
    	Pow: 14/25             Res: 20/30
    	Skl: 23/26             Mov: 06
    	Spd: 22/24             Con: 09                Quickness: 31/33
    	Luc: 11/30             Aid: 08

        Overall improvement: +1/+1



- Canas

	Element: Anima
	Base stats growth:  HP 70% Pow 45% Skl 40% Spd 35% Luc 25% Def 25% Res 45%

	Joins as: Lv8 Shaman (M)

    	HP : 21                Def: 05
    	Pow: 10                Res: 08
    	Skl: 09                Mov: 05
    	Spd: 08                Con: 07
    	Luc: 07                Aid: 06
	Weapons: Dark magic
	Weakness: None

	Class Change: Druid (M)

    	HP : +4                Def: +2
    	Pow: +0                Res: +2
    	Skl: +0                Mov: +1
    	Spd: +3                Con: +1
    	Luc: +0                Aid: +1
	Weapons: Dark magic, Staves
	Weakness: None

	Average final stats: Lv20 Druid (M)

	HP : 47/60             Def: 15/21
    	Pow: 24/29             Res: 24/28
    	Skl: 21/26             Mov: 06
    	Spd: 22/26             Con: 08                Quickness: 30/34
    	Luc: 15/30             Aid: 07

	With tactician's bonus:

        HP : 48/60             Def: 16/21
    	Pow: 26/29             Res: 26/28
    	Skl: 23/26             Mov: 06
    	Spd: 23/26             Con: 08                Quickness: 31/34
    	Luc: 16/30             Aid: 07

        Overall improvement: +2/+9



7) Uniques

- Nils & Ninian

	Element: Rain
	Base stats growth:  HP 85% Pow 05% Skl 05% Spd 70% Luc 80% Def 30% Res 70%

	Join as: Lv2 Bard

    	HP : 14                Def: 05
    	Pow: 00                Res: 04
    	Skl: 00                Mov: 05
    	Spd: 12                Con: 03
    	Luc: 10                Aid: 02
	Weapons: None
	Weakness: None
	Special: Can use dance and rings

	Average final stats: Lv20 Bard/Dancer

	HP : 29/60             Def: 10/24
    	Pow: 01/10             Res: 17/26
    	Skl: 01/10             Mov: 05
    	Spd: 25/30             Con: 03                Quickness: No weapons
    	Luc: 24/30             Aid: 02

	With tactician's bonus:

        HP : 30/60             Def: 11/24
    	Pow: 02/10             Res: 18/26
    	Skl: 02/10             Mov: 05
    	Spd: 26/30             Con: 03                Quickness: No weapons    	
        Luc: 25/30             Aid: 02

        Overall improvement: +1/+6 (only +1/+4 is useful)



- Merlinus

	Element: Darkness
	Base stats growth:  HP 120% Pow 00% Skl 90% Spd 90% Luc 100% Def 30% Res 15%

	Joins as: Lv5 Transporter

    	HP : 18                Def: 05
    	Pow: 00                Res: 02
    	Skl: 04                Mov: 00
    	Spd: 05                Con: 25
    	Luc: 12                Aid: 24
	Weapons: None
	Weakness: None
	Special: Can store items

	Class Change: Transporter (Mobile)

    	HP : +0                Def: +0
    	Pow: +0                Res: +0
    	Skl: +0                Mov: +5
    	Spd: +0                Con: +0
    	Luc: +0                Aid: -24
	Weapons: None
	Weakness: None
	Special: Can store items

	Average final stats: Lv9 Transporter (Mobile)

	HP : 46/60             Def: 12/20
    	Pow: 00/20             Res: 05/20
    	Skl: 20 MAXED          Mov: 05
    	Spd: 20 MAXED          Con: 25                Quickness: No weapons
    	Luc: 30 MAXED          Aid: 00

	With tactician's bonus:

        HP : 47/60             Def: 13/20
    	Pow: 01/20             Res: 07/20
    	Skl: 20 MAXED          Mov: 05
    	Spd: 20 MAXED          Con: 25                Quickness: No weapons
    	Luc: 20 MAXED          Aid: 00

        Overall improvement: +1/+4 (Only +1/+3 is useful)



- Athos

	Element: Anima

	Joins as: Lv20 Archsage

    	HP : 40/60             Def: 20 MAXED
    	Pow: 30 MAXED          Res: 28/30
    	Skl: 24/30             Mov: 06
    	Spd: 20/25             Con: 09                Quickness: 29/34
    	Luc: 25/30             Aid: 08
	Weapons: Anima magic, Light magic, Dark magic, Staves
	Weakness: None
	Special: All skills are S, can equip Forblaze




*****************************************
*               8.CREDITS               *
*****************************************

Thanks to Tigana and Junta for giving me the elements of Farina, Geitz, Harken
and Karla that I was missing.
Most of the stats growth and starting stats were taken from the other FAQS on
Gamefaqs (mainly Juntas' and Firelizard's).

Thanks a bunch to Shanrak for his constuctive criricism: if all the feedbacks
were like yours FAQs writers' lives would be much better ;P

And, of course, thanks a lot to all the people that keeps sending feedbacks,
they are just too many for a complete list ^^


*****************************************
*                9.LEGAL                *
*****************************************

This FAQ is copyrighted 2003 By Anselmi Stefano, all rights reserved.
This FAQ can be reproduced and distributed only for private use.
Hosting this FAQ on a website is allowed only by explicit consent of the author.

Any other use of this FAQ is strictly prohibited and results in a violation of
the copyright.
All trademarks and copyrights in this document belong to their respective
owners.