___
                                                     (###)
                                                      |#|
     ___________________________________              |#|
    /&&&&&&/ /&&|  /&&|/&&&\   /&&&&&&&/              |#|
   /&&&&&&/ /&&&| /&&&&&&&&&| /&&&&&&&/         .===|_/@\_|===.
    |%%|     |%%|  |%%|  |%%|  |%%|ŻŻŻ          '===|Ż\@/Ż|==='
    |  |/ŻŻ/ |  |  |  |/Ż   |  |  |/ŻŻŻ/               H
    |   __/  |  |  |       /   |   ___/              // \\
    |%%|     |%%|  |%%|\%%\    |%%|_____            ||XXX||
    |&&|     |  |  |&&| \&&\   |&&&&&&&/            ||XXX||
    |&&|     |  |  |&&|  \&&\  |&&&&&&/             ||XXX||
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ              ||XXX||
     _____________________________________________________________________
    /&&&&&&&/ /&&|/&&&|/&&&|  /&&&&&&&\   /&&|     /&&&&&&&/ /&&|/&&&|/&&&|
   /&&&&&&&/ /&&&&&&&&&&&&&| /&&&&&&&&&| /&&&|    /&&&&&&&/ /&&&&&&&&&&&&&|
    |%%|      |%%| |%%| |%%|  |%%|  |%%|  |%%|     |%%|      |%%| |%%| |%%|
    |  |/ŻŻŻ/ |  | |  | |  |  |  |/Ż  /   |  |     |  |/ŻŻŻ/ |  | |  | |  |
    |   ___/  |  | |  | |  |  |   __  \   |  |     |   ___/  |  | |  | |  |
    |%%|      |%%| |%%| |%%|  |%%|  |%%|  |%%|     |%%|_____ |%%| |%%| |%%|
    |&&&&&&&/ |&&| |&&| |&&|  |&&|/&&&&|  |&&&&&&&/|&&&&&&&/ |&&| |&&| |&&|
    |&&&&&&/  |&&| |&&| |&&|  |&&&&&&&/   |&&&&&&/ |&&&&&&/  |&&| |&&| |&&|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                                    ||XXX||
                                                    ||XXX||
                                                    ||XXX||
                                                    ||XXX||
                                                    ||XXX||
                                                    ||XXX||
                                                    ||XXX||
                                                    ||XXX||
                                                    \\ X //
                                                     \\ //
                                                      \V/
                                                       V

                     " Once, dragons and men coexisted.
                     They shared a peace forged in wisdom,
                     a peace that lasted many generations.
                   All that was lost when mankind disrupted
                      this balance in a sudden onslaught
                      Man fought dragons in a savage war
                  that shook the foundations of their world.
                      This war was called The Scouring.
                             Defeated and humbled,
                       dragons vanished from the realm.
                      In time, man rebuilt and spread his
                         dominion across the land and
                           on to the islands beyond.
                            A millenium has passed
                          since the dark days ended. "

 =============================
[ Fire Emblem FAQ/Walkthrough ]
 =============================
- For Gameboy Advance
- 1-4 Players
- Genre: RPG/Strategy
- Designed by Intelligent Systems

 =============
[ Version 2.2 ]
 =============
Copyright 2003 - 2004 Knives Stampede
Posted at December 19, 2003 at GameFAQs.com
Posted at December 19, 2003 at IGN.com
Posted at December 19, 2003 at Neoseeker.com
Posted at January 21, 2004 at CheatHappens.com
Posted at February 24, 2004 at WoGaming.com
Posted at June 15, 2004 at squallsxtasyff8.friendpages.com
Posted at June 16, 2004 at WingedChoasblade.bravehost.com

Version 0.5
 - submitted the FAQ
Version 1.0
 - MAJOR update. Big change.
 - rearranged ToC
 - reformatted Controls, Menus, Battle Commands, Walkthrough, Characters,
    Character Classes, Weapons, Items, Vendors & Armories, Terrains, and Tips
    sections.
 - added more info's to ALL the sections listed above.
 - removed the chapter paragraphs (story) temporarily to be added later.
 - added "Fire Emblem Sword" ASCII Art by me.
 - changed the Fire Emblem logo.
 - continued the walkthrough from Chapter 15.
Version 1.3
 - continued walkthrough up to Chapter 20.
 - spell check.
 - minor changes in the logo and art.
 - added more info's to the sections: Characters, Weapons, Items, Vendors &
    Armories, Terrains, Tips, and F.A.Q. section.
 - added Strengths and Weaknesses Chart section.
Version 1.5
 - continued walkthrough up to Chapter 25.
 - added more info's to the sections: Weapons, Characters, Items, Terrain,
    and Vendors & Armories.
 - reformatted walkthrough.
 - corrected info's on Characters section.
 - added some questions.
Version 1.6
 - continued walkthrough up to Chapter 26x.
 - reformatted walkthrough. Pretty big change.
 - added more info's to the sections: Weapons, Characters, Items.
Version 2.0
 - finished walkthrough!
 - reformatted the whole file.
 - added more info's to all the sections.
 - spell checked errors.
Version 2.1
 - added and corrected more info's!
Version 2.2
 - more info's, corrections and bonus disk items!

 ==================
[ Legal Disclaimer ]
 ==================

   This FAQ/Walkthrough is copyrighted to Knives Stampede. This document may
only be posted in the internet, printed, or edited with the permission of the
author. This document may only be printed with permission for personal use
only. Do not steal it or sell it.

                             "You don't have to steal, just ask." - B.O.F. III


===============================================================================
 Table of Contents:
===============================================================================

     I - Introduction
    II - Controls
           .1 - Battle Field Controls
           .2 - Menu Controls
   III - Menus
           .1 - Main Menu
           .2 - Personal Information
           .3 - Battlefield Menu
           .4 - Preparations Menu
    IV - Battle Commands
     V - Walkthrough
           .x - Prologue Chapter - A girl from the Plains
           .1 - Chapter 1 - Footsteps of Faith
           .2 - Chapter 2 - Sword of Spirits
           .3 - Chapter 3 - Band of Mercenaries
           .4 - Chapter 4 - In Occupation's Shadow
           .5 - Chapter 5 - Beyond the Borders
           .6 - Chapter 6 - Blood of Pride
           .7 - Chapter 7 - Siblings Abroad
          .7x - Chapter 7x - The Black Shadow
           .8 - Chapter 8 - Vortex of Strategy
           .9 - Chapter 9 - A Grim Reunion
          .10 - Chapter 10 - The Distant Plains
          .11 - Chapter 11 - Taking Leave
          .12 - Chapter 12 - Birds of a Feather
          .13 - Chapter 13 - In Search of Truth
          .13x - Chapter 13x - The Peddler Merlinus
          .14 - Chapter 14 - False Friends
          .15 - Chapter 15 - Noble Lady of Caelin
          .16 - Chapter 16 - Whereabouts Unknown
          .16x - Chapter 16x - The Port of Badon
          .17 - Chapter 17 - Pirate Ship
          .18 - Chapter 18 - The Dread Isle
          .18x - Chapter 18x - Imprisoner of Magic
          .19 - Chapter 19 - Dragon's Gate
          .20 - Chapter 20 - New Resolve
          .21 - Chapter 21 - Kinship's Bond
          .22 - Chapter 22 - Living Legend
          .22x - Chapter 22x - Genesis
          .23 - Chapter 23 - Four-Fanged Offense
          .24 - Chapter 24 - Unfulfilled Heart
          .25 - Chapter 25 - Pale Flower of Darkness
          .26 - Chapter 26 - Battle before Dawn
          .26x - Chapter 26x - Night of Farewells
          .27 - Chapter 27 - Cog of Destiny
          .28 - Chapter 28 - Valorous Roland
          .29 - Chapter 29 - Sands of Time
          .29x - Chapter 29x - Battle Preparations
          .30 - Chapter 30 - Victory or Death
          .31 - Final Chapter - Light
    VI - Characters
   VII - Character Classes
           .1 - Standard Class
           .2 - Upgraded Class
  VIII - Weapons
           .1 - Swords
           .2 - Lances
           .3 - Axes
           .4 - Bows
           .5 - Magic Books
           .6 - Staves
    IX - Items
           .1 - Healing Items
           .2 - Stat Boosters
           .3 - Miscellaneous Items
     X - Bonus Disk: More Weapons/Items
    XI - Strengths and Weaknesses Chart
   XII - Vendors & Armories
  XIII - Terrains
   XIV - Starter Tips
    XV - Tips & Tricks
   XVI - Frequently Asked Questions
  XVII - Credits
 XVIII - Contact Info


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=    I - Introduction                                                         =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   Fire Emblem was originally an anime series in Japan before they developed
and published a game for it. The first game that was released was in NES and
now you can play it in GameBoy Advance as one of the best and outstanding
RPG/Strategy games in the system.

   Some info's are still missing so please e-mail me (see Contact Info
section) if you know the answer to the ????'s to fill them out. Thanks!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=   II - Controls                                                             =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   These are the basic controls of the game. Each mode has different controls
and the buttons has different functions for each mode.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=  II.1 - Battlefield Controls                                             =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   The control of this section applies when you are on the battlefield.

A - Selects a unit (enemy or ally).
  - Moves the unit to the selected square.
  - Press A on an unoccupied space to bring up the battlefield menu.

B - Cancels the action.

R -

L - Press L to quickly go to the character that needs to make his/her turn.

Select - Turns the instruction On and Off.

Start - Brings up the mini-MAP.

Directional Buttons - Moves the cursor up, down, left, or right.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=  II.2 - Menu Controls                                                     =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   This is the BASIC controls on a menu. Take note that each menus also has
it's own additional controls that is not shown in this section.

Key:
Button - Function

A - Confirm.

B - Cancel.
  - Leave menu.

R - Help. Provides you information.

L -

Select -

Start -

Directional Buttons - Moves the cursor up, down, left, or right.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=  III - Menus                                                                =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   The game has different menus depending if you are battling, starting a new
game, etc. Each menu has its own special purposes and they have their own
branches/sections that will be discussed in this part of the guide.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= III.1 - Main Menu                                                        =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Resume Chapter
  - Resumes your game to the last chapter you played. Also resumes the game to
     the part during the battle if you chose the Suspend command (see Suspend
     in Tips section). Appears when you have at least one saved file.

Restart Chapter
  - Lets you choose a saved chapter to start the chapter from the beginning.
     Appears when you have at least one saved file.

Copy Data
  - Lets you copy a certain data. Only appears if you have at least one saved
     file and one empty slot.

Erase Data
  - Gives you the option to choose a data to erase.

New Game
  - Starts a new game when you have at least one empty slot.

Extras
  - Link Arena
     - Edit Teams
        - Build Team
           - Choose a certain saved file.
           - Pick 5 units. Press A to choose a unit and press A again to the
              unit to cancel the chosen unit. Units with no weapons cannot
              join a team. Press Start to confirm.
           - Trade items by pressing A on two characters and select the item
              to trade.
           - Enter a Team Name. Only 9 characters are allowed. Select OK to
              confirm.
        - Unit List
           - Shows the list of the units of a certain team.
        - Swap
           - Switches teams.
        - Disband
           - Deletes a team.
        - Link Menu
           - Return to the link menu.
     - Practice
        - Here, you can choose 2, 3, or 4 teams by pressing left or right. You
           will get to control the blue units while the computer controls the
           green red, and grey units as the enemy.
     - Link Battle
        - This can only be played if you have two GBA's connected together.
        - Team
           - Choose team for battle.
        - Unit List
           - View all units on a certain team.
        - Link Menu
           - Return to Link Menu.
     - Battle Data
        - Allows you to view the rankings of the groups.
     - Rule Settings
        - Hide Enemy
           - Yes - Hides the enemy until the enemy has attacked you.
           - No - Shows the enemy.
        - Winning Condition
        - Automatic Weapon Selection
           - Yes - Regular weapons replace original weapons.
           - No - Use Original weapons.
  - Sound Room
     - Allows you to listen to the music that you have encountered while
       playing the game.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= III.2 - Personal Information                                              =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   This screen only appears when you started a new game. You will be given two
choices, to enter and change your information or not.

- Yes - Press A button to change information.
   - Name
      - Press A to select a letter.
      - Press B to cancel a letter.
      - Move the cursor to OK and press A to confirm the name.
   - Birth Month
      - Allows you to select the month of your birth. Each month has a
         certain affinity.
   - Gender
      - Choose male or female.

   - After changing the information, press B or Start to confirm the info's
      and select "Yes".

- No - Move the cursor to "No" by pressing the directional button right and
   press A to leave the setting to default.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= III.3 - Battle Field Menu                                                 =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   To access the battle field menu, press A on a terrain where there is not
unit placed on the terrain.

Unit
  - Views the different stats of all the characters. Press left/right to view
     its different sections:
      - Character
         - Views all the characters' class, level, experience, current and max
            HP.
      - Fighting Skill
         - Views all the characters' statistics such as defense.
      - Equipment
         - Views all the characters' weapons, attack, hit percent and avoid.
      - Personal Data
         - Views all the characters' move range, condition, aid, etc.
      - Weapon Level
         - Views all the characters' weapon support (type of weapons that can
            be used by a certain character) and its weapon level.
      - Support Chance
         - Views all the characters' ally.

Status
  - Views the objectives to accomplish in the chapter, the turn # you are in,
     your funds, total time played, and the number of ally and enemy units and
     their leaders.

Options
  - Configuration:
      - Animation:      (1) 2 OFF Solo
         - Show animation with/without backgrounds.
      - Game Speed:     (Norm) Fast
         - Adjust the units movement speed.
      - Text Speed:     Slow (Norm) Fast Max
         - Adjust the text speed of the game.
      - Terrain:        (ON) OFF
      - Unit:           (Panel) Burst OFF
         - Put it to Burst to see each units Name and HP.
      - Combat:         (Strat) Detail OFF
      - Show Objective: (ON) OFF
      - Controller:     (ON) OFF
      - Subtitle Help:  (ON) OFF
      - Autocursor:     (ON) OFF
      - Music:          (ON) OFF
      - Sound Effects:  (ON) OFF
      - Window Color:    1 2 3 4
         - Blue, Orange, Purple, Green.

Suspend
  - Choose Suspend to save your game in the middle of a battle and quit.

End
  - Choose to END your turn to your opponent's turn.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= III.4 - Preparations Menu                                                 =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   The Preparations screen only appears starting in Chapter 7. It allows you
to quickly trade items between your units, choose which units to bring as it
is limited to bring units depending on how many units are required to bring.
You can even view some tips! When you're done, press START to battle.

Pick Units
  - Allows you to select units to bring. The units are limited and you have to
     bring the main character.

Trade

Fortune
  - Can only be accessible from Chapter 14.
  - View information's/tips in a certain chapter which is helpful but you have
     to pay for it.

Check Map
  - You can view the map here and check the number/types of enemies. You can
     also change your units and their starting positions.
      - View Map
      - Formation
         - Switch formations between your allies.
      - Options
      - Save
         - Saves your game.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=   IV - Battle Commands                                                      =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   This are the list of the different battle commands. Each command has a
different conditions in order for them to become available. The commands are
listed according and depending on the situation.

Key:
Battle Command
 - Class/Unit that can be able to use the command.
 - How to make the command appear.
 - Effects.
----------------------------------
Attack
 - This command is used by most of the ally or enemy units.
 - To attack, you must place your unit next to the enemy and select attack,
   then select a weapon.
 - Inflicts damage to opponent.
Play/Dance
 - Command used by Bard/Dancer.
 - Available when you place a Bard adjacent to an ally that has already
   finished his/her turn (grey colored unit).
 - It enables an ally to make a turn again.
Staff
 - Command used by Clerics.
 - Move your cleric to a place adjacent to a unit and select Staff.
 - An effect depends on the weapon. Example, if you have Healing Staff, it
   will heal your allies but you cannot use the Healing Staff to an enemy.
Steal
 - Command used by thieves.
 - Only appears when you moved a thief next beside the enemy who has an item
   that you can steal (not a weapon).
 - Steal an item from an enemy. Not 100% accurate.
----------------------------------
Armory
 - All classes.
 - Appears when you moved a character to an armory (looks like a fortress).
 - Here, you can buy weapons.
Vendor
 - All classes.
 - Appears when you moved a character to a vendor (looks like a fortress).
 - You can buy items here.
Inn
 - All classes
 - Appears when you moved a character to an inn.
 - Unknown.
Arena
 - All classes.
 - Appears when you moved a unit on an Arena door.
 - Enables a unit to participate in an Arena.
Visit
 - All classes.
 - This is available when you are standing at an open village door (a village
   that has never been visited) or a small house.
 - Enables a unit to talk to a villager. Here, you might be able to recruit
   members or get a treasure from a villager.
Seize
 - Lords.
 - To seize, go defeat the boss guarding a gate and move a lord (like Lyn) to
   the gate. Some battle events requires you to seize a gate in order for you
   to win (winning condition).
 - Wins the battle.
----------------------------------
Chest
 - Unit that has a key.
 - Appears when you move a unit that has a key to the locked chest.
 - Opens a locked treasure chest.
Door
 - Unit that has a Door Key.
 - Appears when you move a unit that has a key to the locked door.
 - Opens a locked door.
----------------------------------
Rescue
 - Unit that has a higher Aid than the units constitution.
 - Appears when you moved a unit that has a higher value of Aid adjacent to an
   ally that has a lower Constitution.
 - Rescue's an ally preventing the enemies from attacking the rescued ally.
   Good strategy to be used when an ally's HP is low.
Give
 - Rescuing unit. A unit that is under Aid.
 - Appears when you move a unit that is currently under aid (rescuing unit,
   unit that is carrying an ally) next to an ally with a higher Aid than the
   rescued units Constitution.
 - Enables the rescued unit to transfer from the rescuing unit to another
   ally.
Take
 - Unit that has a higher Aid than the rescued units constitution.
 - Appears when you move a unit next to an ally that is currently under aid
   (rescuing unit, unit that is carrying an ally). The moving units Aid
   should be higher than the rescued units Constitution.
 - Enables the rescued unit to transfer from the rescuing unit to another ally.
Drop
 - Rescuing unit. A unit that is under Aid.
 - Appears when the current unit is carrying an ally.
 - Drops the rescued unit to the battlefield.
----------------------------------
Item
 - Unit that has an item in their inventory.
 - Appears after you moved a unit that has an item or weapon in their
   inventory.
 - Enables you to use an item like Vulnerary.
Trade
 - All classes.
 - To trade, place your unit right next to your other unit that has an item in
   their inventory. Select the trade command, and both of your units' items
   will be displayed. Select an item by pressing the A button and move it
   using the directional buttons. After you've finished trading, press B to
   end the process.
 - Trade items.
----------------------------------
Merch
 - All classes.
 - Appears when your current unit is placed next to a Tent unit.
 - Let's you give or take items/weapons from the tent.
----------------------------------
Ride
 - Archers.
 - Appears when a unit is placed next to a Ballista.
 - Enables them to use a Ballista. Ballista are stronger than bows and has a
   longer range than a bow.
Exit
 - Archers.
 - Becomes available when your unit is riding a Ballista.
 - Gets off the Ballista.
----------------------------------
Support
 - All classes.
 - Appears when you leave two units next to each other for a couple of turns.
 - Makes the two units "Ally".
Talk
 - All classes.
 - Appears when you moved a unit next to an ally that you can talk to.
 - Nothing special. The two units just talk to each other in battle.
----------------------------------
Wait
 - All classes.
 - Becomes available after you moved a unit.
 - The most useless command. Select wait after moving a unit to make your next
   ally's turn.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=    V - Walkthrough                                                          =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   This is the main part of this guide. In here, you will find almost all the
important information's you need for the whole chapter. It will give you also
tips or strategies on how to finish the chapter. Also, about the strategy,
well, you don't really have to follow it, its just like a guide so you won't
forget something like a treasure. And the strategies are in chronological
order. However, some information’s are still missing so if you have the info's
for the ????'s, please e-mail them to me and I’ll be thankful. Now, let's go to
the main "meat" of the guide!

   When you started a game, you will be asked to put in your name, birth month
and gender. The standard settings for your info is Mark as your name, January,
and your gender is Male. After changing your info's, you will start the
Prologue Chapter!

Key:
Characters Used:
----------------
- Character * (must bring/very good to have)

Boss:
-----
  LV = Level                 CON = Constitution
  HP = Hit Points (Life)     AID = Aid
 STR = Strength              TRV = TRV
 MAG = Magic                 AFF = Affinity
 SKL = Skill                 CND = COND
 SPD = Speed                 ATT = Attack
 LCK = Luck                  HT% = Accuracy
 DEF = Defense               RNG = Attack range
 RES = Resistance            CRT = Critical Hit
 MOV = Movement range        AVD = Evade/Avoid

Treasures/Items:
---------------
 N. = North
 S. = South
 E. = East
 W. = West
 rf = reinforcement
(steal)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.x - Prologue Chapter - A Girl from the Plains             Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Tutorial Chapter:
-----------------
 - Selecting and Moving Units
 - Wait
 - Attacking
 - Healing
 - Ger
 - Leveling Up
 - Seize

Chapter Goal:
-------------
 - Seize the throne.

Unit Information:
-----------------
 - Allies are blue unit.
 - Enemies are red unit.
 - You as the strategist is green. You'll appear in special events.

New Characters:
---------------
 Lyn
   - Class: Lord
   - Marquess Caelin's granddaughter.
   - From Sacae.
   - Green hair, green dress.
   - She will rescue you.

Enemies: 2
----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Batta
Brigand            2 21   5  1  3  2  3  0  5 10 19   -      -
  Iron Axe                                                     13  78   1  0 28

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          1  20 | Iron Axe


Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand           :  1 | Axe           :  2
Boss: Brigand     :  1 |

Strategy:
---------
- General:
  - Just follow the tutorial.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.1 - Chapter 1 - Footsteps of Fate                         Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Tutorial Chapter:
-----------------
 - Weapon strengths and weaknesses
 - Defense+ areas (forest)
 - Trading Items
 - Move Again
 - Map Menu
 - Suspend

Chapter Goal:
-------------
 - Defeat all enemy units

New Characters:
---------------
 Sain
   - Class: Cavalier
   - Knight of Caelin.
   - From Lycia.
   - Green hair, green armor.
   - Helps to defeat the bandits.

 Kent
   - Class: Cavalier
   - Knight of Caelin.
   - Red hair, red armor.
   - Helps to defeat the bandits.

Enemies: 5
----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Zugu
Brigand            4 23   6  2  4  1  4  0  5 11 10   -      -
  Iron Axe                                                     14  79   1  1  9

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          2  21 | Iron Axe
Brigand          2  21 | Iron Axe

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand           :  4 | Axe           :  4
Boss: Brigand     :  1 |

Strategy:
---------
- Route:
  - Head east as fast as you can.

- General:
  - Move Sain to the flashing square next to the brigand and attack.
  - Move Kent to the flashing square next to the brigand and attack. Use the
     sword.
  - Defeat the brigand using Lyn.
  - Move Sain next to the brigand at the south and attack him using the sword.
  - Keep on using the sword.
  - Attack the brigand with Kent.
  - Move Lyn to the flashing square.
  - Move Sain next to Lyn and trade.
  - Move Lyn to the forest near the top brigand.
  - Defeat the brigand using Kent.
  - Move Lyn close to the bridge.
  - Defeat the brigand using Sain.
  - Move Kent to the farthest east.
  - Attack the boss using Lyn.
  - Defeat the brigand.
  - Defeat the boss.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.2 - Chapter 2 - Sword of Spirits                          Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Tutorial Chapter:
-----------------
 - Homes
 - Cracks to entrances
 - Fortresses
 - HP recover
 - Items
 - Reading your opponent's data

Chapter Goal:
-------------
 - Seize the throne.

Treasures/Items:
---------------
 - Throne: Mani Katti
 - Boss: Vulnerary

Enemies: 6
----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Glass
Mercenary          3 20   5  4  5  0  3  0  5  9  8   -      -
  Iron Sword                                                   10  98   1  2 30
  Drop: Vulnerary

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          2  20 | Iron Axe
Brigand          2  21 | Iron Axe

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand           :  5 | Axe           :  5
Boss: Mercenary   :  1 | Sword         :  1

Strategy:
---------
- Route:
  - Head east as fast as you can.

- General:
  - Let Lyn, Sain and Kent visit the 3 houses.
  - Move Lyn to the forest.
  - Move Sain to the right fortress.
  - Move Kent close to the fortress.
  - Attack the brigand using Lyn (from the forest if possible).
  - Move Kent to the farthest forest to the east.
  - Move Sain beside Kent.
  - Let Lyn defeat the brigand in the southeast corner by taking the south
     route.
  - Break the crack in the wall using either Kent/Sain then move anyone of
     them inside.
  - Once Lyn passed the mountains, put her in the forest and the brigand
     should attack her.

- Boss:
  - Defeat the boss with anyone.

- Seize
  - Seize the throne using Lyn.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.3 - Chapter 3 - Band of Mercenaries                       Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat all enemy units.

Treasures/Items:
----------------
 - North Village : 2000 G

Armory:
-------
 - Iron Sword : 460 G
 - Iron Lance : 360 G

New Characters:
---------------
 Florina
   - Class: Pegasus Knight
   - From Ilia.
   - Purple hair, blue dress.
   - You'll help her defeat the bandits.

 Wil
   - Class: Archer
   - A traveler from Pherae.
   - Red hair, green shirt.
   - Visit the south village.

Enemies: 9
----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Migal
Brigand            6 25   7  3  5  2  5  0  5 12 11   -      -
  Steel Axe                                                    18  72   1  3  6

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  18 | Iron Bow
Archer           1  18 | Iron Bow
Brigand          1  20 | Iron Axe
Brigand          2  21 | Iron Axe
Brigand          2  21 | Iron Axe
Mercenary        1  16 | Iron Sword
Mercenary        1  16 | Iron Sword
Mercenary        1  16 | Iron Sword

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  4
Brigand           :  3 | Bow           :  2
Mercenary         :  3 | Sword         :  3
Boss: Brigand     :  1 |

Strategy:
---------
- Recruit:
  - Let Lyn visit the house and recruit Wil.

- Route:
  - Head East as fast as you can.

- General:
  - Defeat the archers using Sain.
  - Attack the brigand with Kent.
  - Use Florina to visit the North Village and get 2000 G. Don't let her
     attack too close to the enemies or else they will gang up on her.
  - Defeat the brigand using Kent.
  - Defeat the brigands before moving Florina to the east.
  - Use Florina to defeat the mercenaries.

- Boss:
  - Use Mani Katti or other swords to defeat the boss. And don't use Florina
     to attack the boss or else she's going to get killed!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.4 - Chapter 4 - In Occupation's Shadow                    Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Protect Natalie for 7 turns.

New Characters:
---------------
 Dorcas
   - Class: Fighter
   - Ex-member of the bandits.
   - From Bern.
   - Red hair, light brown sleeveless shirt.
   - Helps save his wife Natalie from the bandits.

Enemies: 13 + 10 reinforcements
-------------------------------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Dorcas
Brigand            3 30   7  7  6  3  3  0  5 14 13   -      -
  Hand Axe                                                     ??  ?? 1-2  ? ??
  Items: Vulnerary

Boss: Carjiga
Brigand            8 27   6  5  4  2  7  0  5  5 14   -      -
  Steel Axe                                                     17  76  1  2 10

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  18 | Iron Bow
Archer           1  18 | Iron Bow
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          2  21 | Iron Axe
Brigand          2  21 | Iron Axe
Brigand          2  21 | Iron Axe
Brigand          2  21 | Iron Axe
Brigand          3  22 | Iron Axe
Mercenary        1  17 | Iron Sword
Mercenary        1  17 | Iron Sword

Enemy Reinforcement: 10
Bandit
- Turn 3 to turn 7:
   - +1 Brigand
   - +1 Mercenary

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          2  20 | Iron Axe
Brigand          2  20 | Iron Axe
Brigand          2  20 | Iron Axe
Brigand          2  20 | Iron Axe
Brigand          2  20 | Iron Axe
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Iron Sword

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe            : 14
Brigand           : 13 | Bow            :  2
Mercenary         :  7 | Sword          :  7
Boss: Brigand     :  1 |

Strategy:
---------
- Recruit:
  - Move Lyn to the right entrance.
  - Move Lyn next to Dorcas and talk.

- General:
  - Defend the fortress.
  - Take out any Brigands who go inside the fortress first.
  - Heal if necessary.

- Defend:
  - Let Kent and Wil take out the enemy on the left entrance.
  - Put Florina in the middle of the fortress so she can help any allies who's
     in trouble.
  - Let Lyn guard the right entrance.
  - Put Sain and Dorcas outside the south entrance of the fortress.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.5 - Chapter 5 - Beyond the Borders                        Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Tutorial Chapter:
-----------------
 - Clerics
 - Magics

Chapter Goal:
-------------
 - Defeat all enemy units.

Treasures/Items:
----------------
 - Brigand : Iron Sword

Armory:
-------
 - Hand Spear : ??? G
 - Hand Axe : 300 G
 - Iron Bow : 540 G

New Characters:
---------------
 Serra
   - Class: Cleric
   - From Ostia.
   - Pink hair, purple cape.
   - Helps you in battle.

 Erk
   - Class: Mage
   - Escorts Serra.
   - Purple hair, red cape.
   - Joins after Serra joins your party and helps you in battle.

Enemies: 7
----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Bug
Brigand            9 29   8  4  6  1  8  0  5 15 14   -      -
  Steel Axe                                                    19  73   1  2 13

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1 20  | Iron Bow                   |
Archer           1 20  | Iron Bow                   |
Brigand          1 20  | Iron Axe                   | Iron Sword (Drop)
Brigand          2 20  | Iron Axe                   |
Mercenary        2 19  | Iron Sword                 |
Mercenary        2 19  | Iron Sword                 |

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  2
Brigand           :  2 | Bow           :  2
Mercenary         :  2 | Sword         :  2
Boss: Brigand     :  1 |

Strategy:
---------
- Route:
  - Head east as fast as you can.

- General:
  - Have Sain defeat the north Brigand.
  - Let Florina defeat the northeastern Brigand.
  - Keep the other characters to head to the east and defeat incoming enemies.
  - Have Serra heal every character that has been damaged.

- Boss:
  - Put Erk one space away from the boss and attack it. Repeat the process
     until the boss dies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.6 - Chapter 6 - Blood of Pride                            Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Open the 3 triggers to open the entrance.
 - Defeat all enemy units.

Treasures/Items:
----------------
 - 1st Chest    : Angelic Robe
 - 2nd Chest    : Armorslayer
 - East Village : Door Key

New Characters:
---------------
 Rath
   - Class: Nomad
   - From Kutolah.
   - Red bandana, red dress.
   - Saves Lyn from the opponent's attack.

 Matthew
   - Class: Thief
   - Brown hair, red sleeveless shirt.
   - Visit north village.

Enemies: 7
----------
-= ???? =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Bool
Knight             5 26   8  4  2  1 10  0  4 13 12   -      -
  Steel Lance                                                  18  78   1  2  5

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  20 | Iron Bow
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Iron Sword
Soldier          1  20 | Iron Lance
Soldier          1  20 | Iron Lance
Soldier          1  20 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Bow           :  1
Mercenary         :  2 | Lance         :  4
Soldier           :  3 | Sword         :  2
Boss: Knight      :  1 |

Strategy:
---------
- Recruit:
  - Go to the north village with Lyn and recruit Matthew.

- General:
  - Open the north door using Matthew.
  - Let Rath stand on the flashing area, which is the trigger.

- Items:
  - Get the Door key in the East village with the red roof.

- General:
  - Eliminate the two bandits south.
  - Get the treasure in the first secret passage using Matthew.
  - Eliminate the 3rd bandit on the southeast corner of the screen.
  - Select Matthew to open the south door on the other side below the secret
     passage that was opened.
  - Attack the bandit and wait on the trigger using other characters except
     Matthew.
  - Now attack the Archer and the Mercenary that appeared on the new path and
     then the boss (don't use Florina or else no damage will be done).
  - Stand on the last Trigger and the hidden passage way will appear!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.7 - Chapter 7 - Siblings Abroad                           Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Finish this chapter in 15 turns or less to unlock Chapter 7x.

Tutorial Chapter:
-----------------
 - Preparations screen
 - Monks
 - Bards
 - Side Quests

Chapter Goals:
--------------
 - Defeat all enemy units.

Treasures/Items:
----------------
 - East Village : Pure Water
 - Brigand      : Iron Lance

Vendor:
-------
 - Vulnerary    : 300 G
 - Heal         : 600 G
 - Fire         : 560 G

Characters used: 8
------------------
 - Lyn *
 - Sain
 - Kent
 - Florina *
 - Dorcas
 - Erk
 - Serra
 - Rath

New Characters:
---------------
 Nils
   - Class: Bard
   - Green hair, yellow sleeveless shirt.
   - Comes up to Lyn for help.

 Lucius
   - Class: Monk
   - Yellow hair, blue and white dress.
   - Comes up to help the kid and the groups.

Enemies: 11
-----------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Heintz
Shaman             5 22 M 3  5  7  3  3  5  5  9  8   -      -
  Flux                                                         10  91 1-2  2 37

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  18 | Iron Bow                   |
Brigand          1  20 | Iron Axe                   |
Brigand          2  21 | Iron Axe                   | Iron Lance (Drop)
Mage             1  16 | Fire                       |
Mercenary        1  18 | Iron Sword                 |
Shaman           1  22 | Flux                       |
Shaman           1  22 | Flux                       |

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           :  2
Brigand           :  3 | Bow           :  1
Mage              :  1 | Sword         :  1
Mercenary         :  2 | Anima         :  1
Shaman            :  3 | Dark          :  3
Boss: Shaman      :  1 |

Stategy:
--------
- General:
  - Attack the nearest Shaman using Lucius.
  - Use Nils to refresh Lucius' turn.
  - Attack the shaman again using Lucius.
  - There is a vendor east of the group if you want to buy items.
  - Attack the Archer on the east.

- Items:
  - Attack the incoming Brigand using Florina and get the Iron Lance.

- General:
  - Eliminate the mercenary, mage and the last brigand.
  - Defeat the 2 shamans using Lucius.

- Boss:
  - Defeat the boss either using Lucius or other characters.

* Lyn will want to take her ring back from the Black Fangs. Lyn will ask you
if you want to take the ring back. (See Side Quests for more information about
side quests)

If you said yes, Lyn will be really happy for you because she was hoping
that you would say that. Then your group will head to South and pursue to take
Ninian's ring. Save your game! There is no turning back now!

If you said no, the group will resume to Caelin.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.7x - Chapter 7x - The Black Shadow                        Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat all the enemy units.

Treasures/Items:
----------------
 - Chest     : Hammer Axe
 - Soldier   : Vulnerary

 - Cavalier  : Vulnerary (steal)
 - Mage      : Door Key (steal)
 - Mercenary : Vulnerary (steal)

Characters Used: 10
-------------------
 - Lyn *
 - Sain
 - Kent
 - Florina
 - Dorcas
 - Erk
 - Serra
 - Wil
 - Matthew *
 - Lucius

Enemies: 12 + 3 reinforcements
------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Beyard
Mercenary          7 24   6  8  7  4  5  1  5 10  9   -      -
  Steel Sword                                                  14  93   1  4 18

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  18 | Iron Bow                   | Vulnerary
Brigand          2  21 | Iron Axe                   |
Brigand          2  20 | Iron Axe                   |
Cavalier         1  20 | Iron Lance, Iron Sword     | Vulnerary
Mage             1  16 | Thunder                    | Door Key
Mercenary        2  19 | Iron Sword                 | Vulnerary
Mercenary        2  19 | Iron Sword                 |
Soldier          1  20 | Iron Lance                 |
Soldier          1  20 | Iron Lance                 |
Soldier          2  21 | Iron Lance                 | Vulnerary (Drop)
Thief            1  20 | Iron Sword                 | Lock Pick

Enemy Reinforcement: 3
- Turn 3:
   - +1 Soldier
- Turn 4:
   - +1 Mage
   - +1 Shaman

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mage             ?   ? | Fire
Shaman           ?   ? | Flux
Soldier          ?   ? | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           :  2
Brigand           :  2 | Bow           :  1
Cavalier          :  1 | Lance         :  5
Mage              :  2 | Sword         :  5
Mercenary         :  2 | Anima         :  2
Shaman            :  1 | Dark          :  3
Soldier           :  4 |
Thief             :  1 |
Boss: Mercenary   :  1 |

Strategy:
---------
- General:
  - Put Kent and Lucius on the right side.
  - Attack the soldier north of Lyn using Erk.
  - Defeat the soldier from the west to get Vulnerary.
  - Defeat the incoming Brigand.
  - Guard the middle path by putting Sain on the front of the path (NOT inside)
     and putting Dorcas beside him and Wil at the back of Sain.
  - Guard the right path by putting Erk in the second space away to the right
     side between the two walls to block the path.
  - Destroy the wall on the left using Kent and Lucius with Matthew.
  - Put Serra beside Matthew. Trade if necessary then heal.
  - Defeat the archer.

- Items:
  - Get the Hammer Axe in the chest using Matthew.

- General:
  - Defeat the soldier at the side of the mage using Dorcas.
  - Defeat the soldier using Matthew.
  - Move Sain to Matthew's side.
  - Heal other allies using Serra.
  - Defeat the incoming brigand.
  - Defeat the mage and the Shaman.
  - Defeat the two mercenaries.
  - Defeat Beyard.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.8 - Chapter 8 - Vortex of Strategy                        Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
- Defeat all enemy units.

Treasures/Items:
----------------
- East Village : Lancereaver

Armory:
-------
- Iron Sword   : 460 G
- Iron Lance   : 360 G
- Iron Axe     : 270 G
- Iron Bow     : 540 G

Characters Used: 9
------------------
- Lyn *
- Sain
- Kent
- Florina
- Dorcas
- Erk
- Serra
- Wil *
- Lucius

Enemies: 14 + 4 reinforcements
------------------------------
-= Caelin =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Yogi
Knight             6 25   9  7  3  2 11  1  4 12 11   -      -
  Axereaver                                                    19  85   1  8  8

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  18 | Iron Bow
Archer           2  18 | Iron Bow
Brigand          1  20 | Swordreaver
Brigand          2  21 | Iron Axe
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance
Mage             1  16 | Fire
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Lancereaver
Shaman           1  16 | Flux
Soldier          1  20 | Axereaver
Soldier          2  21 | Iron Lance
Soldier          2  21 | Iron Lance

Enemy Reinforcement: 4
- Turn 3 to turn 4:
   - +2 Soldier

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Soldier          ?  ?? | Iron Lance
Soldier          ?  ?? | Iron Lance
Soldier          ?  ?? | Iron Lance
Soldier          ?  ?? | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  2 (Swordreaver :  1)
Brigand           :  2 | Bow           :  2
Cavalier          :  2 | Lance         : 10 (Axereaver   :  2)
Mage              :  1 | Sword         :  2 (Lancereaver :  1)
Mercenary         :  2 | Anima         :  1
Shaman            :  1 | Dark          :  1
Soldier           :  7 |
Boss: Knight      :  1 |

Strategy:
---------
- Route:
  - Head south.

- General:
  - Defeat the mage and the shaman at the east.

- Items:
  - Get the Lancereaver at the East village.

- General:
  - Let Sain and other ally with a high defense take the lead to the archer.
  - Just keep on moving from 1 forest to another forest, don't stay at the
     plains to avoid getting hit by the archer.
  - After getting to the 2nd forest from the bridge, attack the archer!
  - Defeat the two Mercenaries and the Brigand.
  - Defeat the boss.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.9 - Chapter 9 - A Grim Reunion                            Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Tutorial Chapter:
-----------------
 - Knights

Chapter Goal:
-------------
 - Seize town gate.

Treasures/Items:
----------------
 - North Village : Torch Staff

Charcters Used:
---------------
 - Lyn
 - Sain
 - Kent
 - Florina
 - Dorcas
 - Erk
 - Wil
 - Matthew *
 - Rath
 - Nils

New Characters:
---------------
 Wallace
   - Class: General
   - Used to be the commander of knights of Caelin.
   - Steel armor.
   - Wallace said that he will never allow an unsurper on the throne so he
      will join and help you.

Enemies: 5 + 20 reinforcements
------------------------------
-= Caelin =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Eagler
Paladin            1 30  10  6  7  2 10  5  8 12 13   -      -
  Javelin, Hand Axe                                            16  78 1-2  3 36

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mercenary        3  19 | Iron Sword
Myrmidon         2  17 | Iron Sword
Soldier          3  21 | Iron Lance
Soldier          3  21 | Iron Lance

Enemy Reinforcement: 20
- Turn 2 to turn 4:
   - +1 Archer
   - +3 Brigand
   - +1 Cavalier
   - +1 Soldier
- Turn 5:
   - +1 Brigand
   - +1 Soldier

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1  18 | Iron Bow
Archer           1  18 | Iron Bow
Archer           1  18 | Iron Bow
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance
Soldier          2  21 | Iron Lance
Soldier          2  21 | Iron Lance
Soldier          2  21 | Iron Lance
Soldier          2  21 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  3 | Axe           : 11
Brigand           : 10 | Bow           :  3
Cavalier          :  3 | Lance         : 10
Mercenary         :  1 | Sword         :  2
Myrmidon          :  1 |
Soldier           :  6 |
Boss: Paladin     :  1 |

Strategy:
---------
- Upgrade:
  - Transform Wallace from a knight to a General.

- Items:
  - Get the torch in the village.

- General:
  - Give the torch to Matthew.
  - Put Wallace at the back to stop the enemies from the back.
  - Put your other strong characters like Sain on the front.
  - Put Matthew and your long-ranged characters in the middle.

- Boss:
  - Use Wallace to weaken the boss.
  - Defeat the boss using Lyn's Mani Katti.

- Seize
  - Seize the town gate using Lyn.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.10 - Chapter 10 - The Distant Plains                      Lyn's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize gate.

Treasures/Items:
----------------
 - S.E. Village : Energy Ring

Armory:
-------
 - Steel Bow    :  720 G
 - Armorslayer  : 1260 G
 - Heavy Spear  : 1200 G
 - Hammer       :  800 G

Vendor:
-------
 - Vulnerary    :  300 G
 - Heal         :  600 G
 - Fire         :  560 G
 - Thunder      :  700 G
 - Lightning    :  630 G

Characters Used: 13
-------------------
 - Lyn *
 - Sain
 - Kent
 - Florina
 - Dorcas
 - Erk
 - Wil
 - Matthew
 - Rath
 - Nils
 - Serra
 - Lucius
 - Wallace

Enemies: 11 + 5 reinforcements
------------------------------
-= Caelin =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Lundgren
General            5 35  12  8  5  6 14  7  5 15 14   -      -
  Silver Lance, Javelin                                        26  94   1  4 36

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           3  20 | Iron Bow
Archer           3  19 | Iron Bow
Archer           3  19 | Iron Bow
Brigand          2  21 | Iron Axe
Knight           3  18 | Iron Lance
Mage             1  16 | Fire
Mercenary        2  19 | Iron Sword
Mercenary        2  18 | Iron Sword
Shaman           3  17 | Flux
Soldier          3  21 | Iron Sword

Enemy Reinforcement: 5
- Turn 6 to turn 10:
   - +1 Cavalier

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance
Cavalier         1  20 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  3 | Axe           :  1
Brigand           :  1 | Bow           :  5
Cavalier          :  5 | Lance         :  8
Knight            :  1 | Sword         :  3
Mage              :  1 | Anima         :  1
Mercenary         :  1 | Dark          :  1
Shaman            :  1 |
Soldier           :  1 |
Boss: General     :  1 |

Strategy:
---------
- General:
  - Use Florina to defeat the Mage.
  - Use Erk to defeat the mercenary.

- Items:
  - Get the Energy Ring at the village.

- General:
  - Defeat the Brigand using Kent.
  - Use Erk to defeat the Knight.
  - Don't use normal swords, bows and spears to attack the boss or else he will
     just counter-attack with no damage done to him.
  - Use magic to damage him.

- Boss:
  - Surround the boss by placing a magician on the left and right and put
     Wallace at the front using his axe because axe is strong against spear.
     Also, Wallace won't get damaged if Lundgren attacked him. Use Wallace to
     weaken him first then move him and finish Lundgren off with any character
     using a sword or an axe or magic. You can defeat Lundgren all the way
     using Wallace too if you want but he won't get a lot of experience.

- Seize
  - Seize the throne using Lyn.

Character Endings:
------------------

Kent, Knight of Lycia
- For his bravery in fulfilling his command, Kent is named Knight Commander of
Caelin. It is a high honor for one so young, but no one denies his worth.

Sain, Knight of Lycia
- Sain has earned the honor of being named subcommander of the Caelin knights.
Despite his promotion, he still scoffs at authority and woos the village
girls. He is much loved by the citizenry.

Florina, Pegasus Knight of Ilia
- Florina has arranged to stay in Caelin. She spends her every waking hour in
rigorous training, hoping to become invaluable to Lyn. Her fear for men has
lessened, but... only slightly.

Wil, Archer of Pherae
- With his cheery outlook and his happy-go-lucky demeanor, Wil has become
quite dear to Marquess Caelin's household. Kent is teaching him manners
befitting a sworn man of Castle Caelin.

Dorcas, Fighter of Bern
- Once Lyn's true heritage is recognized in Caelin, Dorcas returns to his home
in Bern. There, he cares for his wife and makes a good living as a mercenary,
fighting the local bandits.

Serra, Cleric of Ostia
- Ultimately, Erk succeeds in seeing Serra safely to Ostia. While her behavior
is irritating at best, she is sorely missed. Her ascertic tongue has become
legendary.

Erk, the Wandering Mage
- His contract with Serra complete, Erk sets off for Etruria. His time as a
mercenary is just part of his training, and he is glad to see it end. He has
since returned to his mentor.

Rath, the Sacaen Nomad
- In the celebration following Lyn's return to Caelin, Rath slips out unseen.
Whether he has returned to Sacae or has continued to work as a mercenary, no
one knows.

Matthew, the Enigmatic Thief
- Matthew vanishes after the final battle, and his whereabouts remain a
mystery.

Nils, the Mysterious Musician
- Nils and her sister, Ninian, take their leave of Castle Caelin after a few
days. He may well be traveling the land, mastering his musical skills
somewhere.

Lucius, the Traveling Monk
- Lucius studies in Caelin for a time, but he departs after receiving summons
to another land. He has been seen traveling with a hard-eyed mercenary.

Wallace, the Caelin General
- For Wallace, Lyn's struggle only whets his appetite for battle. He sets off
in search of a cause worthy of his blade. He lacks any sense of direction, so
it may be years before he returns.

(Your name), the Tactician
- (Your name) leaves Lyn to continue his training. He plans on traveling
throughout Lycia. Lyn refuses to say good-bye, believing in her heart that she
will see him again.

Lyn, the Swordfighter from Sacae
- Lyn now lives wit her grandfather as Lady Lyndis of Castle Caelin. Under her
loving care, Lord Hausen recovers, and now the two of them go for many walks
in the Caelin gardens.



                  " On clear, dry nights, Lyn can be seen
                      high atop a hill near the castle.
                     Perhaps she is remembering the home
                      of her youth, the plains of Sacae. "


                    T H E  E N D  O F  L Y N ' S  S T O R Y


   After viewing each character's endings, you will be given choices to make:

Save the game?

Yes - saves your game - Continue playing?

                      - Yes

                      - No - to main menu

No - resumes to the next chapter

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.11 - Chapter 11 - Taking Leave                        Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize town gate.

Treasures/Items:
----------------
 - N. Village : Dragonshield

Vendor:
-------
 - Vulnerary  : 300 G

New Characters:
---------------
 Eliwood
   - Class: Lord
   - Son of Marquess Pherae. Noble of Pherae.
   - Red hair, blue dress.
   - Main character of the story.

 Marcus
   - Class: Paladin
   - Knight of Pherae.
   - Pink hair, red armor.
   - Travels with Marcus.

 Lowen
   - Class: Cavalier
   - Journey man from Pherae.
   - Green hair, yellow dress.
   - Travels with Eliwood and Marcus.

 Rebecca
   - Class: Archer
   - Yellow bandana, orange dress.
   - Asks for help to defeat the bandits.

 Bartre
   - Class: Fighter
   - Brown hair, blue sleeveless shirt.
   - Helps to fight the bandits.

 Dorcas
   - Class: Fighter
   - Ex-member of the bandits
   - From Bern.
   - Red hair, light brown sleeveless shirt.
   - Helps to fight the bandits.

Enemies: 10
-----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Groznyi
Brigand            5 25   7  4  4  1  4  2  5 12 11   -      -
  Iron Axe                                                     15  83   1  2 29

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           1 18  | Iron Bow
Archer           2 18  | Iron Bow
Brigand          1 20  | Iron Axe
Brigand          1 20  | Iron Axe
Brigand          1 20  | Iron Axe
Brigand          1 20  | Iron Axe
Brigand          2 20  | Iron Axe
Brigand          2 20  | Iron Axe
Brigand          3 21  | Iron Axe

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  8
Brigand           :  7 | Bow           :  2
Boss: Brigand     :  1 |

Strategy:
---------
- General:
  - Minimize the use of strong weapons like rapier and steel axe. Use weapons
     like Iron Sword and Iron Axe.
  - Attack and defeat the nearest brigand using any characters except Marcus.
     Because Marcus won't get a lot of experience.
  - Defeat the archer.

- Items:
  - Get the Dragonshield at the east village.

- Boss:
  - Attack the boss using either Rebecca or Bartre in long distance to weaken
     him.
  - Defeat the boss and seize the town gate using Eliwood.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.12 - Chapter 12 - Birds of a Feather                  Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat all enemy units.

Treasures/Items:
----------------
 - N. Village : Secret Book

Armory:
-------
 - Iron Sword : 460 G
 - Iron Lance : 360 G
 - Iron Axe   : 270 G
 - Iron Bow   : 540 G

Vendor:
-------
 - Vulnerary  : 300 G

New Characters:
---------------
 Hector
   - Class: Lord
   - Blue hair, dark armor.
   - Helps Eliwood defeat the brigands in turn 4.

 Oswin
   - Class: Knight
   - Green hair, red armor.
   - Helps along with Hector in turn 4.

Enemies: 15
-----------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Zagan
Fighter            9 32  11  4  6  2  6  5  5 14 13   -      -
  Steel Axe                                                    22  74   1  2 12

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           2  19 | Iron Bow
Archer           2  19 | Iron Bow
Brigand          1  20 | Iron Axe
Brigand          1  20 | Iron Axe
Brigand          3  22 | Iron Axe
Fighter          1  20 | Iron Axe
Fighter          2  21 | Iron Axe
Mercenary        1  18 | Iron Sword
Mercenary        1  18 | Iron Sword
Mercenary        2  19 | Iron Sword
Soldier          1  20 | Iron Lance
Soldier          1  20 | Iron Lance
Soldier          2  21 | Iron Lance
Soldier          2  21 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  6
Brigand           :  3 | Bow           :  2
Fighter           :  2 | Lance         :  4
Mercenary         :  3 | Sword         :  3
Soldier           :  4 |
Boss: Fighter     :  1 |

Strategy:
---------
- Items:
  - Go to the North village for the Secret Book.
  - You may want to buy items at the vendor.
  - You may want to buy weapons in the armory.

- Boss:
  - Defeat the boss, he's not that hard and he misses pretty often. You can
     finish him off with anyone.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.13 - Chapter 13 - In Search of Truth                  Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Visit the Northwest village to unlock Chapter 13x. Break a snag to make
      a way.

Chapter Goal:
-------------
 - Seize castle gate.

Treasures/Items:
----------------
 - N.W. Village : Torch
 - S.E. Village : Mine
 - Soldier      : Vulnerary

Armory:
-------
 - Iron Sword   : 460 G
 - Javelin      : 400 G
 - Hand Axe     : 300 G
 - Iron Bow     : 540 G

Vendor:
-------
 - Vulnerary    : 300 G
 - Heal Staff   : 600 G

New Characters:
---------------
 Matthew
   - Class: Thief
   - Spy from Ostia.
   - Brown hair, red sleeveless shirt.
   - Helps Eliwood.

 Serra
   - Class: Cleric
   - From Ostia.
   - Pink hair, purple cape.
   - Helps Eliwood.

 Guy
   - Class: Myrmidon
   - Green hair, blue sweatband and shirt.
   - Approach the enemy's myrmidon (Guy) using Matthew and select TALK.

Enemies: 11 + 5 reinforcements
------------------------------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Guy
Myrmidon           3 21   6 11 11  5  5  0  5  5  4   -      -
  Killing Edge                                                 ??  ??   1  ? ??
  Items: Vulnerary

Boss: Boies
Soldier           13 27  12  8  4  1 13  7  4 13 12   -      -
  Steel Lance                                                  22  86   1  4 29

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           2  18 | Iron Bow                   |
Archer           2  19 | Iron Bow                   |
Archer           3  20 | Iron Bow                   | Vulnerary
Archer           4  19 | Steel Bow                  |
Brigand          1  20 | Iron Axe                   |
Mercenary        2  19 | Iron Sword                 |
Soldier          2  21 | Iron Lance                 |
Soldier          2  21 | Iron Lance                 |
Soldier          2  21 | Iron Lance                 |
Soldier          2  21 | Iron Lance                 | Vulnerary (Drop)

Enemy Reinforcement: 5
- Turn 5 to turn 6:
   - +1 Archer
   - +1 Soldier
- Turn 8:
   - +1 Soldier

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           2  19 | Iron Bow
Archer           2  19 | Iron Bow
Soldier          2  21 | Iron Lance
Soldier          2  20 | Iron Lance
Soldier          6  25 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  6 | Axe           :  1
Brigand           :  1 | Bow           :  6
Mercenary         :  1 | Lance         :  8
Soldier           :  7 | Sword         :  1
Boss: Knight      :  1 |

Strategies:
-----------
- General:
  - Attack the brigand from the forest using Lowen and then use Rebecca (Note:
     Rebecca might get defeated).
  - Defeat the brigand using Rebecca.
  - Defeat the two archers in short distance.
  - Heal Rebecca or other characters if necessary.
  - Defeat all approaching enemies except the myrmidon (Guy) near the bridge.

- Items:
  - Get the mime at the village.

- Recruit:
  - don't put any strong units like Marcus near the bridge so the myrmidon won't
     get killed.
  - Put characters like Matthew near the bridge.
  - don't kill the myrmidon!
  - Use Matthew to approach Guy (myrmidon) and select TALK. Guy will JOIN.

- Items:
  - You may want to buy weapons at the armory and items at the vendor.

- Boss:
  - You can use Marcus to weaken the boss and use other characters to finish
     him offer just defeat him using Marcus all the way.
  - Use Eliwood to seize the gate.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.13x - Chapter 13x - The Peddler Merlinus              Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Protect Merlinus for 7 turns.

Treasures/Items:
----------------
 - Village : 5000 G

 - Brigand : Vulnerary (steal)
 - Nomad   : Vulnerary (steal)
 - Boss    : Vulnerary (steal)

New Characters:
---------------
 Merlinus
   - Class: Transporter
   - Green long hair, green dress.
   - Save him for 7 turns and he'll join.

Enemies: 14 + 4 reinforcements
------------------------------
-= ???? =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Puzon
Mercenary         10 26  10  8  9  5  6  6  5 11 10   -      -
  Steel Sword                                                  18  ??   1  5 ??
  Items: Vulnerary

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           2  18 | Iron Bow                   |
Brigand          2  20 | Steel Axe                  |
Brigand          2  21 | Steel Axe                  |
Brigand          2  21 | Steel Axe                  |
Brigand          3  21 | Steel Axe                  | Vulnerary
Brigand          3  21 | Iron Axe                   |
Brigand          3  21 | Iron Axe                   |
Brigand          3  21 | Iron Axe                   |
Brigand          3  22 | Iron Axe                   |
Brigand          3  22 | Iron Axe                   |
Mercenary        3  20 | Iron Sword                 |
Myrmidon         1  16 | Iron Sword                 | Vulnerary
Nomad            2  17 | Iron Bow

Enemy Reinforcement: 4
- Turn 3:
   - +1 Brigand
   - +1 Nomad
- Turn 5:
   - +1 Mercenary
   - +1 Nomad

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          3  21 | Iron Axe
Myrmidon         3  17 | Iron Sword
Nomad            2  17 | Iron Bow
Nomad            2  17 | Iron Bow

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           : 10
Brigand           : 10 | Bow           :  4
Mercenary         :  1 | Sword         :  4
Myrmidon          :  2 |
Nomad             :  3 |
Boss: Mercenary   :  1 |

Strategy:
---------
- Split Party:
  - Defeat the archer. Send a unit to eliminate the brigand and have another
     unit with a long-range weapon to attack the archer. Use Bartre and
     Rebecca.
  - Have Guy and Eliwood to exterminate the enemies in the southeast corner.
  - Send 2 units with a high defense to block the northern paths such as
     Marcus and Lowen.
  - Let another 2 units to defeat the western enemy such as Eliwood and
     Matthew.
  - After a few turns, send more units to defeat the enemies approaching from
     the north.

- Items:
  - Send Marcus to the village for 5000 G

- Boss:
  - Use Oswin to defeat the boss with his lance.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.14 - Chapter 14 - False Friends                       Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat all enemy units.

Fortune Augury/Battle Tips:
---------------------------
 - Many foes will carry spears so bring axes, also, take Serra with you and
  she might meet an old friend. The weather is not good so be prepared for
  sudden changes of the weather. You may also need the rapier.

Tresures/Items:
---------------
 - N.W. Village : Iron Blade

 - Cavalier     : Vulnerary (steal)
 - Archer       : Vulnerary (steal)

Armory:
-------
 - Iron Sword   : 460 G
 - Iron Lance   : 360 G
 - Iron Axe     : 470 G
 - Iron Bow     : 540 G

Vendor:
-------
 - Vulnerary    : 300 G
 - Heal         : 600 G
 - Fire         : 560 G

New Characters:
---------------
 Erk
   - Class: Mage
   - Purple hair, red cape.
   - He'll help Serra and the other's to defeat the marquess' troops.

 Priscilla
   - Class: Troubadour
   - Red hair, white dress.
   - Go to the southeastern village using Marcus or Guy. She'll ask if she
     can go to escape from the marquess.

Enemies: 21 + 6 reinforcements
------------------------------
-= Laus =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Erik
Cavalier          14 28   8  9  8  6  8  9  7 10 15   -      -
  Silver Lance                                                 22  96   1  4 22

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           3  19 | Iron Bow                   |
Archer           3  20 | Iron Bow                   | Vulnerary
Cavalier         1  20 | Javelin                    | Vulnerary
Cavalier         1  20 | Iron Lance                 |
Cavalier         1  20 | Iron Lance                 |
Cavalier         2  20 | Iron Lance                 |
Cavalier         2  21 | Iron Lance                 |
Cavalier         2  21 | Iron Lance                 |
Cavalier         2  21 | Iron Lance                 |
Cavalier         3  21 | Iron Sword                 |
Cavalier         3  21 | Iron Sword                 |
Cavalier         3  21 | Iron Lance                 |
Cavalier         3  22 | Iron Lance                 |
Cavalier         3  22 | Iron Lance                 |
Cavalier         3  22 | Iron Lance                 |
Knight           2  18 | Iron Lance                 |
Myrmidon         3  18 | Steel Sword                |
Soldier          3  22 | Iron Lance                 |
Soldier          3  22 | Iron Lance                 |
Soldier          3  22 | Iron Lance                 |

Enemy Reinforcement: 6
Bandit: Brigand
Pirate: Pirate
- Turn 3:
   - +1 Pirate
- Turn 4:
   - +1 Brigand
   - +1 Pirate
- Turn 5:
   - +1 Brigand
- Turn 6:
   - +2 Pirate

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          3  22 | Iron Axe
Brigand          3  22 | Iron Axe
Pirate           3  20 | Iron Axe
Pirate           3  21 | Iron Axe
Pirate           3  21 | Iron Axe
Pirate           3  21 | Iron Axe

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  6
Brigand           :  2 | Bow           :  2
Cavalier          : 13 | Lance         : 16
Knight            :  1 | Sword         :  3
Myrmidon          :  1 |
Pirate            :  4 |
Soldier           :  3 |
Boss: Cavalier    :  1 |

Strategy:
---------
- Route:
  - Head west.

- Defend/Recruit:
  - Move Marcus at the left of Erk to protect him.

- Split Party:
  - Take Serra with Bartre, Rebecca, Eliwood, Lowen, and Hector to Erk (green
     unit). Take the safest way.
  - Remember to put Eliwood away from the enemies.
  - Lower group: Dorcas, Guy, Matthew, and Oswin.

- General:
  - Defeat the soldier closest to the upper bridge using Bartre.
  - Defeat the cavalier at the right side using Oswin and Matthew
  - Defeat the other cavalier at the right side Dorcas and Guy

- Recruit:
  - Defeat the cavaliers approaching at the left side of Erk using Marcus. Let
     Marcus stays there until Serra talks to Erk.
  - Approach Erk using Serra and select Talk.
  - Head to the southeastern village with Marcus to recruit Priscilla.

- Items:
  - Get the Iron Blade at the northeastern village using Eliwood.
  - You may want to go to the Vendor and buy Heal for Priscilla and Fire Book
     for Erk.
  - You may want to buy weapons in the armory.

- General:
  - Defeat the knight using Marcus.
  - Defeat the 1st pirate using Lowen or Marcus.
  - Defeat the 2nd pirate using Lowen or Marcus.
  - Move the other characters to the left to attack the remaining cavaliers.
  - Defeat the knight using Marcus.

- Boss:
  - Stay away from the boss for at least 7 spaces away because he can kill
     units in one turn. Heal if necessary.
  - Let Marcus attack from behind the enemies.
  - Defeat Erik using Axes. Heal if necessary.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.15 - Chapter 15 - Noble Lady of Caelin                Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize gate.

Fortune Augury/Battle Tips:
---------------------------
 - You will see a new companion, strong in heart and in will. Combine your
  forces and work together. Lancers are invaluable here. Make a good use of
  the woods. You will need magic, rapiers, and hammers.

Treasures/Items:
----------------
 - S.W. Village : Red Gem
 - S. Village   : Heavy Spear
 - Mage         : Thunder
 - Mercenary    : Horseslayer

 - Cavalier     : Vulnerary (steal)
 - Mercenary    : Vulnerary (steal)

Armory A (left):
----------------
 - Slim Sword   : 480 G
 - Iron Sword   : 460 G
 - Steel Sword  : 600 G
 - Iron Axe     : 270 G
 - Steel Axe    : 360 G
 - Hand Axe     : 300 G

Armory B (right):
-----------------
 - Slim Lance   : 450 G
 - Iron Lance   : 360 G
 - Steel Lance  : 480 G
 - Javelin      : 400 G
 - Iron Bow     : 540 G
 - Steel Bow    : 720 G

Vendor:
-------
 - Vulnerary : 300 G
 - Door Key : 50 G
 - Heal : 600 G
 - Fire : 560 G

Characters Used: 11
-------------------
 - Eliwood *
 - Marcus
 - Lowen
 - Rebecca
 - Bartre
 - Hector
 - Oswin
 - Guy
 - Dorcas
 - Matthew
 - Priscilla

New Characters:
---------------
 Lyn
   - Class: Lord
   - Marquess Caelin's granddaughter.
   - From Sacae.
   - Green hair, green dress.
   - Attacks the soldiers.

 Sain
   - Class: Cavalier
   - Knight of Caelin.
   - Green hair, green armor.
   - helps to defeat the bandits.

 Kent
   - Class: Cavalier
   - Knight of Caelin.
   - Red hair, red armor.
   - helps to defeat the bandits.

 Florina
   - Class: Pegasus knight
   - From Ilia.
   - Purple hair, blue dress.
   - Approaches Eliwood for help.

 Wil
   - Class: Archer
   - A traveller from Pherae.
   - Red hair, green shirt.
   - Visit the south village.

Enemies: 19 + 14 reinforcements
-------------------------------
-= Laus =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Bauker
Knight            18 31  13 10  4  4 11 11  4 14 13   -      -
  Javelin                                                      19  87 1-2  5 32

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           5  21 | Iron Bow                   |
Archer           6  22 | Iron Bow                   |
Cavalier         3  21 | Iron Lance                 |
Cavalier         3  22 | Iron Sword                 |
Cavalier         3  22 | Iron Sword                 |
Cavalier         4  21 | Javelin                    |
Cavalier         5  23 | Iron Lance                 | Vulnerary
Mage             8  19 | Fire                       |
Mage             9  20 | Thunder                    | Thunder (Drop)
Mercenary        2  19 | Iron Sword                 |
Mercenary        3  19 | Iron Sword                 |
Mercenary        4  20 | Iron Sword                 |
Mercenary        5  21 | Iron Sword                 | Horseslayer (Drop)
Mercenary        5  21 | Steel Sword                |
Mercenary        5  21 | Steel Sword                | Vulnerary
Myrmidon         2  17 | Iron Sword                 |
Myrmidon         5  19 | Iron Sword                 |
Thief            3  17 | Iron Sword                 | Lock Pick

Enemy Reinforcement: 14
- Turn 3:
   - +1 Brigand
- Turn 4:
   - +1 Brigand
- Turn 5:
   - +1 Cavalier
   - +1 Mercenary
- Turn 6:
   - +1 Brigand
   - +1 Mercenary
- Turn 10 to turn 13:
   - +2 Cavalier

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          3  22 | Iron Axe
Brigand          3  22 | Iron Axe
Brigand          4  22 | Iron Axe
Cavalier         3  22 | Iron Lance
Cavalier         3  22 | Iron Lance
Cavalier         3  21 | Iron Lance
Cavalier         3  22 | Iron Lance
Cavalier         4  22 | Iron Lance
Cavalier         4  22 | Iron Lance
Cavalier         4  22 | Iron Lance
Cavalier         4  22 | Iron Lance
Cavalier         4  22 | Iron Lance
Mercenary        4  20 | Iron Sword
Mercenary        4  20 | Iron Sword

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  3
Cavalier          : 14 | Bow           :  2
Mage              :  2 | Lance         : 13
Mercenary         :  8 | Sword         : 13
Myrmidon          :  2 | Anima         :  2
Thief             :  1 |
Boss: Knight      :  1 |

Strategy:
---------
- General:
  - When attacking, don't forget to use the woods wisely.
  - Attack to the middle of the battlefield. Use Marcus because he is the
     strongest so far as the leader.

- Items:
  - You may want to buy Iron/Steel sword for Lyn in the left armory and Steel
     lance in the right armory for Florina.
  - Get the Red Gem at the southwest village.
  - Get the Heavy spear in the southern village.

- General:
  - Attack with your left side to the middle of the battlefield.
  - Put Marcus in the middle as your bait for the enemies.
  - Heal if necessary.
  - Reminder that always put Marcus on the lead.

- Boss:
  - To defeat the boss, use Marcus to weaken him and you may finish him off
     with other characters or use Hector's axe. Be sure that the boss has only
     5 HP or less left before defeating him using other characters.
  - Use Eliwood to seize the gate.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.16 - Chapter 16 - Whereabouts Unknown                 Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Keep at least 1 GREEN soldiers alive to unlock Chapter 16x.

Chapter Goal:
-------------
 - Seize the throne.

Fortune Augury/Battle Tips:
---------------------------
 - Don't bring Florina, bring a thief instead. Also, take Priscilla with you.
  Rapier and hammer will be useful.

Treasures/Items:
----------------
 - N. Chest (left)  : Knight Crest
 - N. Chest (right) : Silver Sword
 - S. Chest (left)  : Unlock
 - S. Chest (right) : Hero Crest
 - Green Soldier    : Red Gem
 - Archer           : Chest Key
 - Archer           : Door Key
 - Fighter          : Hammer
 - Knight           : Door Key

 - Archer x2        : Door Key (steal)
 - Archer           : Vulnerary (steal)
 - Knight           : Door key (steal)
 - Knight           : Vulnerary (steal)

Characters Used: 11
-------------------
 - Eliwood *
 - Marcus
 - Hector
 - Oswin
 - Guy
 - Dorcas
 - Matthew *
 - Priscilla *
 - Lyn
 - Sain
 - Erk *

New Characters:
---------------
 Merlinus
   - Class: Transporter
   - Green long hair, green dress.
   - Hector will hire him.

 Raven
   - Class: Mercenary
   - Red hair, dark armor.
   - Let Priscilla talk to him and he will join you.

 Lucius
     - Class: Monk
     - Yellow hair, blue and white dress.
     - Have Raven to talk to him.


Enemies: 24 + 10 reinforcements
-------------------------------
-= Laus =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Raven
Mercenary          5 25   8 11 13  2  5  1  5  8  7   -      -
  Steel Sword                                                  ??  ??   ? ?? ??

Boss: Bernard
General            1 29  14  9  3  2 13 10  5 15 14   -      -
  Steel Lance                                                  24  89   1  4 28

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           3  20 | Iron Bow                   |
Archer           4  20 | Short Bow                  |
Archer           5  21 | Iron Bow                   |
Archer           6  22 | Iron Bow                   |
Archer           6  22 | Iron Bow                   | Door key
Archer           6  22 | Iron Bow                   | Vulnerary
Archer           6  22 | Iron Bow                   |
Archer           7  22 | Iron Bow                   |
Archer           7  23 | Iron Bow                   |
Archer           8  23 | Steel Bow                  | Chest key (Drop)
Archer           8  23 | Steel Bow                  | Door key (Drop)
Archer           8  23 | Iron Bow                   |
Archer           8  22 | Iron Bow                   |
Fighter          4  23 | Hammer                     | Hammer (Drop)
Knight           3  19 | Iron Lance                 | Vulnerary
Knight           4  20 | Iron Lance                 |
Knight           4  20 | Iron Lance                 |
Knight           4  19 | Javelin                    |
Knight           4  20 | Iron Lance                 | Door key
Knight           5  21 | Javelin                    |
Knight           5  20 | Iron Lance                 | Door key (Drop)
Knight           5  21 | Steel Lance                |
Shaman           2  17 | Flux                       |

Enemy Reinforcement: 10
- Turn 7:
   - +2 Cavaliers
- Turn 8 to turn 9:
   - +2 Cavaliers
   - +1 Shaman
- Turn 10:
   - +1 Shaman
- Turn 11:
   - +1 Shaman

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cavalier         5  23 | Iron Sword
Cavalier         5  23 | Iron Sword
Cavalier         5  23 | Iron Lance
Cavalier         5  23 | Iron Sword
Cavalier         5  23 | Iron Sword
Cavalier         5  23 | Iron Sword
Shaman           5  18 | Flux
Shaman           5  18 | Flux
Shaman           5  18 | Flux
Shaman           5  18 | Flux

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archers           : 13 | Axe           :  1 (Hammer :  1)
Cavalier          :  6 | Bow           : 13
Fighter           :  1 | Lance         : 10
Knight            :  8 | Sword         :  5
Shaman            :  5 | Dark          :  5
Boss: General     :  1 |

Strategy:
---------
- Route:
  - Head north as fast as you can.

- General:
  - If you decided to bring Merlinus, I used Oswin and Dorcas to guard the tent
     against the enemy reinforcements.
  - Defeat the knights using Erk and Marcus (if you have him), defeat archers
     in SHORT distance.
  - Rush the 2 knight first using Erk then defeat the other 2 archers.

- Items:
  - Move Matthew with anyone to the west.
  - Defeat the shaman at the west then open the chest and the door with
     Matthew.

- General:
  - You may want to clear off the way using Marcus.
  - Open the door using Matthew and attack the archer.
  - Defeat the knights using Erk and Marcus.

- Recruit:
  - Do NOT kill Raven!!! Recruit Raven by letting Priscilla to talk to him.
  - Use Raven to recruit Lucius by talking to him.

- Side Quest:
  - Do NOT kill all the GREEN soldiers. Leave at LEAST one alive or rescue one
     to unlock Chapter 16x.

- Items:
  - Open the door with the chest inside using Matthew with anyone behind him.

- General:
  - Open the other door with anyone who has a door key.
  - Defeat the shamans using Lucius through the wall if possible.

- Items:
  - Open the 2 chests using Matthew.

- General:
  - Proceed right and defeat all the knights.

- Boss:
  - Defeat the boss with an axe. I used Hector with his Wolf Beil.

- Seize
  - Seize the throne with Eliwood.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.16x - Chapter 16x - The Port of Badon                 Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Reach Fargus.

Fortune Augury/Battle Tips:
---------------------------
 - Go around and speak with people and you might be able to recruit someone.
 - Bring swords to defeat the pirates. Erk for the boss, and Lucius for the
   Shaman.

Map:
----

Key:
  _____________________     ____________
 |   V | Vendor        |   |1           |
 |   I | Inn           |   |     ___  # |
 |   T | Tent          |   | V  |3  | __|
 |   @ | Arena         |   |   2|  #4 I |
 |   # | Closed houses |   |            |
 | 1-6 | Open houses   |   |    |  5#   |
 |   1 | Lancereaver   |   |    |       |
 |   2 | Sleep Staff   |   |   6| | # # |
 |   3 | Short Bow     |   |  @   |   T |
 |   4 | Canas         |   |       ŻŻŻŻŻ|
 |   5 | Devil Axe     |    ŻŻŻŻŻŻŻŻŻŻŻŻ
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Treasures/Items:
----------------
 - North House (3)     : Short Bow
 - Northwest House (1) : Lancereaver
 - Southeast House (5) : Devil Axe
 - West house (2)      : Sleep

 - Mage                : Vulnerary (steal)
 - Pirate x2           : Vulnerary (steal)

Vendor:
-------
 - Heal                :  600 G
 - Mend                : 1000 G
 - Fire                :  560 G
 - Thunder             :  700 G
 - Lightning           :  630 G

Characters Used: 9
------------------
 - Eliwood *
 - Marcus *
 - Guy
 - Erk *
 - Priscilla *
 - Lyn
 - Lowen
 - Kent
 - Lucius

New Characters:
---------------
 Canas
   - Class: Shaman
   - Purple hair, dark cape
   - Visit the northeastern village (4) (refer to map).

Enemies: 14 + 4 reinforcements
------------------------------
-= Pirate =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dart
Pirate             8 34  12  8  8  3  6  1  5 10  9   -      -
  Steel Axe, Hand Axe                                          23  81   1  4 29

Fargus
Berserker         18 58  10  6  9  0  4  1  5 10  9   -      -
  Killer Axe                                                   35 102   1 52 43

Boss: Damian (reinforcement)
Paladin            5 34  12  7  5  2 14 13  8 11 14   -      -
  Killing Edge                                                 21  90   1 33 12

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           8  22 | Killer Bow                 |
Mage            15  23 | Elfire                     | Vulnerary
Pirate           4  21 | Killer Axe                 |
Pirate           4  21 | Iron Axe                   |
Pirate           4  21 | Hand Axe                   |
Pirate           5  22 | Iron Axe                   |
Pirate          10  26 | Silver Axe                 | Vulnerary
Pirate          12  26 | Silver Axe                 |
Pirate          12  27 | Silver Axe                 |
Pirate          12  28 | Killer Axe                 | Vulnerary
Pirate          13  27 | Hammer                     |
Shaman          14  22 | Flux                       |

Enemy Reinforcement: 4
- Turn 2:
   - +2 Cavalier
   - +1 Troubadour
   - +1 Boss: Paladin

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cavalier        10  27 | Steel Lance
Cavalier        10  27 | Steel Sword
Troubadour       5  17 | Heal

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           : 12 (Hammer      :  1)
Cavalier          :  2 |                    (Killer Axe  :  2)
Mage              :  1 | Bow           :  1 (Killer Bow  :  1)
Pirate            :  9 | Lance         :  1
Shaman            :  1 | Sword         :  2 (Killer Edge :  1)
Troubadour        :  1 | Anima         :  1
Special: Dart     :  1 | Dark          :  1
Boss: Paladin     :  1 | Staff         :  1 (Heal        :  1)

Strategy:
---------
- Route:
  - Head west as fast as you can.

- Split Party:
  - Split the party in 2. Two in the north, and six in the middle.
  - I suggest using cavaliers to go to the north. I used Sent and Lowen.

- Items:
  - Visit the southeast house (5) (refer to map) to get the Devil axe.

- Recruit:
  - Visit the other house (4) to recruit Canas.

- General:
  - Don't forget to visit the Inn.
  - Put Marcus near the pirates in the forest so they will attack him and
     Marcus will defeat them.
  - Use the units on the north to quickly go to the captain while the units in
     the middle fights the enemies in the middle.
  - Use Lucius to defeat the shaman.
  - ALWAYS stick with each other so they won’t gang up on one character.
  - Defeat all nearby enemies. Concentrate on ONE enemy until the enemy is
     defeated.

- Special:
  - Do NOT kill Dart (the guy above the arena).

- Items:
  - Visit the house (3) to get the short bow.
  - After you defeated the enemies on the north, get the lancereaver on the
     house (1) and sleep staff on the house (2).

- Boss:
  - If the boss attacks, quickly use Erk to defeat the boss or use Lyn's Mani
      Katti.
  - Talk to Fargus.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.17 - Chapter 17 - Pirate Ship                         Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Survive for 11 turns.

Fortune Augury/Battle Tips:
---------------------------
 - Stay still, fight where you stand. Do not bring knights. There are
  mercenaries to the east and shamans to the west. Don't for get to bring
  Florina to defeat the magicians as she is strong to magic, she uses lance
  too which is strong to mercenaries. Also, bring Matthew with you.
 - Bring Lucius to fight the shamans and lances.

Treasures/Items:
----------------
 - Archer      : Red Gem
 - Mercenary   : Longsword
 - Mercenary   : Pure Water
 - Shaman      : Guiding Ring

 - Mercenary   : Vulnerary (steal)
 - Shaman x2   : Pure Water (steal)
 - Shaman x2   : Vulnerary (steal)
 - Boss Zoldam : Speedwings (steal)

Armory:
-------
 - Iron Sword  :  460 G
 - Steel Sword :  600 G
 - Steel Lance :  480 G
 - Javelin     :  400 G
 - Steel Axe   :  360 G
 - Hand Axe    :  300 G
 - Iron Bow    :  540 G
 - Steel Bow   :  720 G

Vendor:
-------
 - Vulnerary   :  300 G
 - Door key    :   50 G
 - Heal        :  600 G
 - Mend        : 1000 G
 - Fire        :  560 G
 - Thunder     :  700 G
 - Lightning   :  630 G
 - Flux        :  900 G

Characters Used: 11
-------------------
 - Eliwood *
 - Guy
 - Priscilla *
 - Lyn
 - Lowen
 - Kent
 - Lucius *
 - Matthew *
 - Raven
 - Florina *
 - Wil

Enemies: 18 + 15 reinforcements
-------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Zoldam
Shaman            18 28 M12 11 10  8  7 15  5  7  6   -      -
  Luna                                                         12 121 1-2 25 18
  Items: Speedwings

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           4  20 | Steel Bow                  | Red Gem (Drop)
Mercenary        5  21 | Iron Sword                 | Pure Water (Drop)
Mercenary        5  21 | Longsword                  | Longsword (Drop)
Mercenary        6  22 | Iron Sword                 | Vulnerary
Mercenary        6  22 | Steel Sword                |
Mercenary        6  22 | Iron Sword                 |
Mercenary        6  22 | Iron Sword                 |
Mercenary        8  23 | Iron Sword                 |
Mercenary        8  24 | Iron Sword                 |
Shaman           4  17 | Flux                       | Pure Water
Shaman           6  18 | Nosferatu                  | Pure Water
Shaman           6  19 | Flux                       | Guiding Ring (Drop)
Shaman           7  19 | Flux                       | Vulnerary
Shaman           7  19 | Flux                       |
Shaman           7  19 | Flux                       |
Shaman           7  19 | Flux                       | Vulnerary
Shaman           7  18 | Flux                       |

Enemy Reinforcement: 15
- Turn 2:
   - +1 Mercenary
   - +1 Myrmidon
- Turn 4:
   - +2 Shaman
- Turn 7:
   - +2 Mercenary
   - +1 Myrmidon
   - +1 Shaman
- Turn 8:
   - +2 Mercenary
   - +1 Myrmidon
   - +2 Pegasus Knight
- Turn 9:
   - +1 Mercenary
   - +1 Myrmidon

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mercenary        4  20 | Iron Sword
Mercenary        4  21 | Iron Sword
Mercenary        4  21 | Iron Sword
Mercenary        5  22 | Slim Sword
Mercenary        5  21 | Iron Sword
Mercenary        5  22 | Iron Sword
Myrmidon         5  18 | Armorslayer
Myrmidon         5  18 | Armorslayer
Myrmidon         5  18 | Iron Sword
Myrmidon         5  18 | Iron Sword
Pegasus Knight   5  16 | Slim Lance
Pegasus Knight   5  17 | Steel Lance
Shaman           5  17 | Flux
Shaman           5  17 | Flux
Shaman           5  17 | Flux

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Bow           :  1
Mercenary         : 14 | Lance         :  2
Myrmidon          :  4 | Sword         : 18 (Armorslayer :  2)
Pegasus Knight    :  2 | Dark          : 12 (Nosferatu   :  1)
Shaman            : 11 |
Boss: Shaman      :  1 |

Strategy:
---------
- Items:
  - You can buy weapon and items if you want.
  - Do not forget to use Matthew to steal items off the enemies.

- Defend:
  - Use Lucius to defeat the shamans.
  - Block the mercenaries' path by putting a unit on the bridge.
  - Block the shamans' path by putting Lucius near the left bridge.
  - Use Florina to defeat the mercenaries.
  - Use lances to defeat the mercenaries.
  - Use an archer to defeat the Pegasus knights.

- Boss:
  - Defeat the boss using Lucius and defeat all other enemies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.18 - Chapter 18 - The Dread Isle                      Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Finish this chapter for 15 turns or less to unlock chapter 18x.

Chapter Goal:
-------------
 - Defeat Uhai.

Fortune Augury/Battle Tips:
---------------------------
 - Bring Matthew with you and also torches. Foes has a strange item so watch so
  watch your possessions closely. Bring Florina with you.

Treasures/Items:
----------------
 - Nomad     : Longbow
 - Nomad     : Torch
 - Shaman    : Nosferatu
 - Thief     : Torch
 - Boss Uhai : Orion's Bolt

 - Cavalier  : Light Rune (steal)
 - Pirate    : Torch (steal)

Characters Used: 12
-------------------
 - Eliwood *
 - Priscilla
 - Lyn
 - Lucius
 - Matthew *
 - Florina *
 - Wil
 - Hector
 - Erk
 - Dorcas
 - Bartre
 - Canas

New Characters:
---------------
 Dart
   - Class: Pirate
   - Leader of Fargus' squad.
   - White bandana, grey sleeveless shirt.
   - Fargus ordered him in chapter 17 to follow your commands.

 Fiora
   - Class: Pegasus Knight
   - Sister of Florina.
   - Green hair, blue armor.
   - She will appear in turn 2; let Florina talk to her.

Enemies: 21 + 6 reinforcements
------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Uhai
Nomad Trooper      6 19   7  6  7  0  5  1  7  7 18   -      -
  Steel Sword, Longbow, Short Bow                              23 103   1  6 48
  Items: Orion's Bolt

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           6  21 | Iron Bow                   |
Cavalier         5  23 | Iron Sword                 |
Cavalier         5  23 | Iron Lance                 |
Cavalier         5  23 | Iron Sword                 |
Cavalier         5  23 | Iron Lance                 | Mine
Cavalier         6  24 | Iron Sword                 |
Cavalier         6  23 | Steel Sword                | Light Rune
Cavalier         6  23 | Iron Sword, Iron Lance     |
Cavalier         6  23 | Iron Lance, Iron Sword     |
Monk             5  20 | Lightning                  |
Myrmidon        12  24 | Slim Sword                 |
Nomad            6  19 | Iron Bow                   |
Nomad            6  19 | Short Bow                  |
Nomad            6  20 | Steel Bow                  |
Nomad            7  20 | Iron Bow                   | Torch Staff (Drop)
Nomad            8  20 | Longbow                    | Longbow (Drop)
Pirate           6  22 | Iron  Axe                  |
Pirate           7  23 | Steel Axe                  | Torch Staff
Shaman           6  19 | Nosferatu                  |
Thief            5  18 | Iron Sword                 | Torch staff (Drop)

Enemy Reinforcement: 6
- Turn 2 to turn 4:
   - +2 Pirate

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pirate           6 22  | Iron Axe
Pirate           6 22  | Iron Axe
Pirate           6 23  | Iron Axe
Pirate           6 23  | Iron Axe
Pirate           6 23  | Iron Axe
Pirate           6 23  | Iron Axe

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           :  8
Cavalier          :  8 | Bow           :  8
Monk              :  1 | Lance         :  4
Mymidon           :  1 | Sword         :  9
Nomad             :  5 | Dark          :  1 (Nosferatu :  1)
Pirate            :  8 | Light         :  1
Shaman            :  1 |
Thief             :  1 |
Boss: Nmd Trooper :  1 |

Strategy:
---------
- Route:
  - Head Southeast to the boss.

- General:
  - Use the torch staff of Dart.
  - Use the forests.

- Items:
  - Steal the torch from the pirate.

- Recruit:
  - Use Florina to talk to the Pegasus knight in turn 3.

- Defend:
  - Make sure to leave some allies about 4 near the tent to defeat the enemy
     reinforcements.

- General:
  - You can use Florina or Fiora to defeat the mage.

- Boss:
  - To defeat the boss, surround him if possible but don't use the Pegasus
     knights. After your turn, he should attack one of your allies then your
     turn. He should be equipping the longbow now so attack him in close range,
     meaning, melee attack. He won't be able to fight back because all he have
     is a long bow. After attacking him he will switch weapon to sword and
     attack your melee units. Now switch to bows and magics and attack him so
     he won't be able to fight back again. Do the cycle over and over again
     until he is defeated. Don't forget to heal if necessary. You can only use
     pegasus knights for close range attacks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.18x - Chapter 18x - Imprisoner of Magic               Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize gate.

Fortune Augury/Battle Tips:
---------------------------
 - Beware of magical attacks. They won't attack from the front. If you wait,
    something may happen.
 - Bring axes and shamans.

Treasures/Items:
----------------
 - Ruins : Goddess Icon

Characters Used: 12
-------------------
 - Eliwood *
 - Priscilla
 - Lyn
 - Lucius
 - Hector
 - Erk
 - Dorcas
 - Bartre
 - Dart
 - Fiora
 - Marcus
 - Florina

Enemies: 23 + 8 reinforcements
------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Aion
Sage               4 32 M12  9 12  9  6 16  6  7  6   -      -
  Bolting, Thunder                                             24  82   *  4 29

Boss: Kishuna (reinforcement)
Magic Seal         1 50   0  0 24  0 13  0  6  7  6   -      -
                                                               -- --- --- -- 48

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Knight           6  21 | Javelin
Knight           6  21 | Iron Lance
Knight           6  22 | Iron Lance
Knight           6  21 | Iron Lance
Knight           6  21 | Iron Lance
Knight           6  21 | Iron Lance
Knight           6  21 | Steel Lance
Mage             5  19 | Fire
Mage             6  18 | Fire
Mage             6  19 | Fire
Mage             6  19 | Fire
Mage             6  18 | Fire
Mage             6  19 | Thunder
Mage             6  19 | Thunder
Mage             7  19 | Thunder
Mage             7  19 | Thunder
Pegasus Knight   6  17 | Iron Lance
Pegasus Knight   6  17 | Iron Lance
Pegasus Knight   6  18 | Slim Lance
Pegasus Knight   6  18 | Slim Lance
Pegasus Knight   6  18 | Slim Lance
Shaman          10  21 | Iron Lance

Enemy Reinforcement: 8
- Turn 1:
   - +1 Brigand
- Turn 3:
   - +2 Knight
   - +2 Sniper
   - +1 Boss: Magic Seal
- Turn 8:
   - +2 Mage

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          6  25 | Iron Axe
Knight          15  27 | Silver Lance, Javelin
Knight          15  29 | Silver Lance, Javelin
Mage             6  18 | Fire
Mage             6  18 | Thunder
Sniper          15  36 | Silver Bow
Sniper          15  35 | Silver Bow

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand           :  1 | Axe           :  1
Knight            :  9 | Bow           :  2
Mage              : 11 | Lance         : 17
Pegasus Knight    :  5 | Anima         : 13 (Bolting :  1)
Shaman            :  1 | Dark          :  1
Sniper            :  2 |
Boss: 2                |
 Sage             :  1 |
 Magic Seal       :  1 |

Strategy:
---------
- Defend:
  - Defend the tent from the Pegasus knights with Bartre and Dart.

- General:
  - Use the Pegasus knights to defeat some mages.
  - Defeat the shaman using Lucius.
  - Attack the mages in the sealed area.
  - Use axes to defeat the lance-wielders.
  - Hide in the shadows or the sealed area.

- Boss:
  - Defeat the sage before turn 10 and the magic seal will be removed in turn
     10.
  - Use Eliwood to seize the gate.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.19 - Chapter 19 - Dragon's Gate                       Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize throne.

Fortune Augury/Battle Tips:
---------------------------
 - There are powerful foes. Bring units with strong defense and those with
  distance attacks; rapiers, armorslayers, magic.
 - Bring Matthew and keys.

Map:
----

Key:
  ______________________  ____________________________________________
 |   ? | Throne         ||HHHHHH    HH    HH  HHHHHHHHHH  HH    HH    |
 |  HH | Wall           ||                    HHHHHHHHHH              |
 |  x- | Breakable wall ||                        ?                   |
 |  == | Door           ||            HHHHHH              HHHHHH      |
 |   * | Stairs         ||HHHHHHHHx-HHHH  HH              HH  HHHH    |
 |   $ | Secret Shop    ||              $bHHHHHHHH  HHHHHHHH    HH    |
 |   T | Tent           ||HHHHx-HHHHHHHHHHHH    HH==HH          HH    |
 | A-D | Chests         ||                HH                    HH  E |
 |   A | Brave Bow      ||  C   HHHHHH==HHHH                    HH    |
 |   B | Blue Gem       ||B     HH                              HH  D |
 |   C | Luna Book      ||      HH        HHHHHHHHHHHHHHHHHH    HH    |
 |   D | Guiding Ring   ||HHHHHHHHx-HH    HH              x-    HH    |
 |   E | Barrier Staff  ||    HH    HH    HH          *   HH    HH    |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |    HH   *HH  HHHHHH  HHHH      HH    HH    |
                         |    HHHHHHHH  HH        HHHHHHHHHH    x-    |
                         |              HH        HH            HH    |
                         |HHHHHHHHHH    HHHH==HHHHHH            HH*   |
                         |     A  HH                HHHHHHx-HHHHHHHHx-|
                         |        HH                HH          HH    |
                         |HHHH==HHHH                HH  *   *   HH    |
                         |                          HH          HH    |
                         |                      T   HHHHHHHHHHHHHH  $a|
                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Treasures/Items:
----------------
 - S.W. Chest (A) : Brave Bow
 - W. Chest (B)   : Blue Gem
 - W. Chest (C)   : Luna Book
 - E. Chest (D)   : Guiding Ring
 - E. Chest (E)   : Barrier Staff
 - Archer         : Door Key
 - Cavalier       : Armorslayer
 - Cavalier       : Door Key
 - Knight         : Chest Key
 - Knight         : Short Spear
 - Sniper         : Door Key
 - Boss Cameron   : Halberd

 - Knight         : Antitoxin (steal)
 - Knight         : Door Key (steal)

Secret Shop A:
--------------
 - Killing Edge   : 1300 G
 - Killer Lance   : 1200 G
 - Killer Axe     : 1000 G
 - Killer Bow     : 1400 G
 - Elixir         : 3000 G
 - Chest Key      : 1500 G
 - Lockpick       : 1200 G

Characters Used: 13
-------------------
 - Eliwood *
 - Lyn *
 - Hector *
 - Priscilla
 - Lucius
 - Erk
 - Canas
 - Wil
 - Matthew *
 - Oswin
 - Marcus
 - Kent
 - Sain

New Characters:
---------------
 Legault
   - Class: Thief
   - Purple hair, dark dress.
   - Have Eliwood talk to the thief Legault before the end of the tenth turn.

Enemies: 25 + 10 reinforcements
-------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Legault (reinforcement)
Thief             12 26   9 10 12  5 10 11  8 11 14   -      -
  Steel Sword                                                  16 102   1  5 38
  Items: Lockpick, Light Rune

Boss: Cameron
Paladin            4 31   9 10 12  5 10 11  8 11 14   -      -
  Halberd                                                      19  82   1  5 21
  Drop: Halberd

Boss: Darin
General            5 34  14  9  8  2 15 13  5 15 14   -      -
  Silver Lance, Hand Axe                                       28  94   1  4 38

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           9  23 | Longbow                    | Door Key (Drop)
Cavalier         7  24 | Iron Sword                 |
Cavalier         7  25 | Steel Lance                | Door Key (Drop)
Cavalier         7  24 | Iron Lance                 |
Cavalier         7  25 | Iron Sword                 |
Cavalier         7  24 | Iron Sword                 |
Cavalier         7  24 | Armorslayer                |
Knight           7  21 | Poison Lance               | Antitoxin
Knight           7  21 | Iron Lance                 | Chest Key (Drop)
Knight           7  22 | Short Spear                | Short Spear (Drop)
Knight           7  22 | Axereaver                  |
Knight           8  23 | Steel Lance                | Door Key
Knight           8  23 | Iron Lance                 |
Mage             7  19 | Thunder                    |
Myrmidon         9  22 | Armorslayer                |
Nomad            7  20 | Steel Bow                  |
Nomad            7  20 | Iron Bow                   |
Nomad            7  20 | Iron Bow                   |
Nomad            7  20 | Iron Bow                   |
Shaman           7  19 | Flux                       |
Shaman           8  20 | Luna                       |
Sniper           2  26 | Silver Bow                 | Door Key (Drop)
Troubadour       8  19 | Mend Staff                 |

Enemy Reinforcement: 10
- Turn 1:
   - +1 Recruitable: Legault
- Turn 4:
   - +2 Archer
   - +1 Fighter
   - +1 Mage
- Turn 5:
   - +1 Archer
   - +1 Fighter
   - +1 Shaman
- Turn 6:
   - +1 Thief
   - +1 Mercenary

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           7  22 | Iron Bow                   |
Archer           7  23 | Iron Bow                   |
Archer           7  23 | Steel Bow                  |
Fighter          7  25 | Hand Axe, Iron Axe         |
Fighter          7  25 | Iron Axe, Hand Axe         |
Mage             7  19 | Thunder                    |
Mercenary        6  22 | Iron Sword                 |
Shaman           7  19 | Flux                       |
Thief            4  18 | Iron Sword                 | Chest Key, Member Card

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  3 | Axe           :  6 (Halberd      :  1)
Cavalier          :  6 | Bow           :  9
Fighter           :  2 | Lance         :  9 (Axereaver    :  1)
Knight            :  6 |                    (Poison Lance :  1)
Mage              :  2 | Sword         :  8 (Armorslayer  :  2)
Mercenary         :  1 | Anima         :  2
Myrmidon          :  1 | Dark          :  3
Nomad             :  4 | Staff         :  1 (Mend         :  1)
Shaman            :  3 |
Sniper            :  1 |
Soldier           :  1 |
Thief             :  1 |
Troubadour        :  1 |
Recruit: Legault  :  1 |
Boss: 2                |
 Paladin          :  1 |
 General          :  1 |

Strategy:
---------
  ______________________  ____________________________________________
 |   ? | Throne         ||HHHHHH    HH    HH  HHHHHHHHHH  HH    HH    |
 |  HH | Wall           ||                    HHHHHHHHHH              |
 |  x- | Breakable wall ||                        ?                   |
 |  == | Door           ||            HHHHHH              HHHHHH      |
 |   * | Stairs         ||HHHHHHHHx-HHHH  HH              HH  HHHH    |
 |   $ | Secret Shop    ||              $bHHHHHHHH  HHHHHHHH    HH    |
 |   T | Tent           ||HHHHx-HHHHHHHHHHHH    HH==HH          HH    |
 | A-D | Chests         ||                HH     .:.            HH  E |
 |   A | Brave Bow      ||  C   HHHHHH==HHHH      :             HH    |
 |   B | Blue Gem       ||B     HH    .:. ........:             HH  D |
 |   C | Luna Book      ||      HH     :  HHHHHHHHHHHHHHHHHH    HH    |
 |   D | Guiding Ring   ||HHHHHHHHx-HH :  HH   ...........x-..  HH .:.|
 |   E | Barrier Staff  ||    HH    HH :  HH   :      *   HH :  HH  : |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |    HH   *HH :HHHHHH :HHHH      HH :  HH  : |
                         |    HHHHHHHH :HH   ..:  HHHHHHHHHH :..x-..: |
                         |             :HH   :    HH            HH  : |
                         |HHHHHHHHHH   :HHHH==HHHHHH            HH* : |
                         |     A  HH   :    .:.     HHHHHHx-HHHHHHHHx-|
                         |        HH   :     :      HH          HH  : |
                         |HHHH==HHHH  1st   2nd     HH  *   *   HH  : |
                         |    :....... G     G      HH          HH  : |
                         |                      T   HHHHHHHHHHHHHH $a |
                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Route:
  - Head north as fast as you can.

- Defend:
  - Don't forget to leave one unit to guard the tent from the reinforcements.

- Split Party:
  - Split the group into two: 1st group and 2nd group.
  - Let the 1st group go into the narrow path and collect some treasures in the
     chest A, B and C.
  - Let the 2nd group break the wall in your north and break the next wall to
     go through, then another wall to the chest D and E and go north.

- Items:
  - Open the door to your left using Matthew with anybody and defeat the
     sniper. Open the chest (A).

- Boss:
  - If you go past the narrow path north of you, Cameron will attack you so be
     careful. Lead the group with a unit with a high defense.
  - Defeat Cameron using swords like Lyn's Mani Katti.

- Recruit:
  - Do NOT kill the thief!! Have Eliwood talk to him instead to recruit him.

- Items:
  - Let Legault go down south to the 2nd group and break the wall to the chest
     D and E. Don't forget that a thief will appear in the nearby stair at turn
     6. Do NOT kill him; steal the Member Card item first before killing him.
  - Send 2 units from the first group to open the door to the chest B and C on
     the west.

- Boss:
  - Defeat the boss with Hector's Wolf Beil.

- Items:
  - Don't let the thief open the chest D and E, kill him as soon as you got the
     Member Card.
  - Let your other thief break the wall south of the stairs where the thief
     appeared. After breaking it, go to the very southeast corner to visit the
    SECRET shop. Buy items you need.
  - Get the Guiding Ring in the chest and also the Barrier Staff.

- Seize
  - Seize the gate with Eliwood.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.20 - Chapter 20 - New Resolve                         Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat Oleg.

Fortune Augury/Battle Tips:
---------------------------
 - The battle occurs in darkness so bring thieves is good. Also, bring
  Torches. Bow wielders, archers or snipers should come along. Also, bring
  Antitoxin and also the Sleep Staff.
 - Bring mage and Pegasus knights as they are strong against monks.

Map:
----

Key:
  _____________________  ____________________________________________________
 |  Va | Vendor A      ||                                                    |
 |  Vb | Vendor B      ||                  HH{ŻŻŻŻ}   |ŻŻ|   [ŻŻŻŻ]HH        |
 |  Aa | Armory A      ||            [ŻŻŻŻ]HH{|Ab|}   |Vb|   [|6 |]HH        |
 |  Ab | Armory B      ||HHHHHHHHHH  [|3 |]HH                      HH        |
 |   & | Ballista      ||        HH        HH                &     HH        |
 |   T | Tent          ||        HH  HHHHHHHHHHHHHH    HHHHHH    HHHH        |
 | 1-7 | Open houses   ||[ŻŻŻŻŻŻŻŻ]  {ŻŻŻŻ}HH[ŻŻŻŻ]    {    }                |
 |   1 | Restore Staff ||[|__||1 |]  {|Aa|}HH[|__|]    {(@ )}                |
 |   2 | Light Rune    ||     T                                              |
 |   3 |               ||[ŻŻŻŻŻŻŻŻ]                                HH        |
 |   4 |               ||[|2 ||__|]        HHHHHHHH    HHHHHHHH    HH        |
 |   5 | Wyrmslayer    ||                  HH[ŻŻŻŻ]    HH[ŻŻŻŻ]    HH        |
 |   6 | Elysian Whip  ||    [ŻŻŻŻ]  {ŻŻŻŻ}HH[|4 |]    HH[|5 |]    HH        |
 |   @ | Arena         ||    [|__|]  {|Va|}HH      &   HH          HH        |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |                              HH          HH        |
                        |HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH        |
                        |                                                    |
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Treasures/Items:
----------------
 - W. House    : Light Rune
 - Archer      : Antitoxin
 - Cavalier    : Torch Staff
 - Monk        : Shine

 - Brigand     : Antitoxin (steal)
 - Boss        : Hero Crest (steal)

Armory A:
---------
 - Iron Sword  :  460 G
 - Iron Lance  :  360 G
 - Javelin     :  400 G
 - Iron Axe    :  270 G
 - Hand Axe    :  300 G
 - Iron Bow    :  540 G

Armory B:
---------
 - Steel Sword :  600 G
 - Steel Lance :  480 G
 - Steel Axe   :  360 G
 - Steel Bow   :  720 G

Vendor A:
---------
 - Heal        :  600 G
 - Mend        : 1000 G
 - Fire        :  560 G
 - Thunder     :  700 G
 - Lightning   :  630 G
 - Flux        :  900 G

Vendor B:
---------
 - Vulnerary   :  300 G
 - Door Key    :   50 G
 - Pure Water  :  900 G
 - Antitoxin   :  450 G

Characters Used: 10
-------------------
 - Eliwood *
 - Lyn
 - Hector *
 - Priscilla
 - Erk *
 - Wil *
 - Matthew *
 - Marcus
 - Florina *
 - Legault

New Characters:
---------------
 Ninian
   - Class: Dancer
   - Nil's sister.
   - Light-green hair, light-green dress.
   - Ninian will help Eliwood and them.

Enemies: 17 + 12 reinforcements
-------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Oleg
Warrior            5 42  16  9  7  3 12  7  6 13 12   -      -
  Silver Axe, Steel Bow                                        31  89   1  4 17
  Items: Hero Crest

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           7  22 | Poison Bow                 | Antitoxin (Drop)
Archer           7  22 | Steel Bow                  |
Brigand          7  25 | Poison Axe                 | Antitoxin
Brigand          7  25 | Hand Axe                   |
Brigand          7  25 | Hammer                     |
Cavalier         7  24 | Steel Lance                |
Cavalier         7  24 | Steel Sword                | Torch Staff (Drop)
Monk             7  21 | Lightning                  |
Monk             7  21 | Lightning                  |
Monk             7  21 | Lightning                  |
Monk             7  21 | Lightning                  |
Monk             7  21 | Shine                      |
Monk             7  21 | Shine                      |
Monk             7  21 | Shine                      | Shine (Drop)
Monk             7  21 | Lightning                  |
Wyvern Rider     6  24 | Poison Lance               |
Wyvern Rider     6  25 | Steel Lance                |

Enemy Reinforcement: 12
- Turn 3:
   - +1 Brigand
- Turn 4:
   - +2 Monk
- Turn 5:
   - +2 Wyvern Rider
- Turn 6:
   - +1 Cavalier
   - +1 Nomad
   - +1 Wyvern Rider
- Turn 9:
   - +2 Knight
- Turn 11:
   - +1 Cavalier
   - +1 Nomad

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand          9  27 | Poison Axe
Cavalier         6  24 | Steel Sword
Cavalier         6  25 | Steel Sword
Knight           7  22 | Poison Lance
Knight           7  22 | Steel Lance
Monk             7  20 | Lightning
Monk             7  21 | Shine
Nomad            6  19 | Steel Bow
Nomad            6  20 | Steel Bow
Wyvern Rider     5  23 | Poison Lance
Wyvern Rider     5  23 | Poison Lance
Wyvern Rider     5  23 | Poison Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  4 (Hammer       :  1)
Brigand           :  4 |                    (Poison Axe   :  2)
Cavalier          :  4 | Bow           :  5 (Poison Bow   :  1)
Monk              : 10 | Lance         :  8 (Poison Lance :  6)
Nomad             :  2 | Sword         :  3
Wyvern Rider      :  5 | Light         : 10
Boss: Warrior     :  1 |

Strategy:
---------
- Route:
  - Advance to the east as fast as you can.

- Items:
  - Visit the houses west of you for a Restore Staff and Light Rune.

- General:
  - Send 1 unit to the northwest corner and to the southeast corner to defeat
     the shaman in each corner.
  - Use Florina and Erk to handle the shamans.
  - Let your archer go on the south ballista so have him take the route south
     and then east.
  - Use the torch if you have one.
  - You can go to the Arena if you want or buy weapons and items.

- Items:
  - Go to the southeast house (5) for a Wyrmslayer.
  - Visit the northeastern house for an Elysian Whip.

- Boss/Items:
  - Make sure to steal the Hero Crest from the boss first before killing him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.21 - Chapter 21 - Kinship's Bond                      Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defend Nils for 11 turns.

Fortune Augury/Battle Tips:
---------------------------
 - Someone is ill and you should protect the fallen. Do not let your foes in.
  Mines and Light Runes can be used to block their path. There will be a sky
  rider and he carries justice in his heart. He might listen to one of your
  leaders.
 - Bring archers. Bring the Member Card.

Treasures/Items:
----------------
 - S. Chest   : 10,000 G
 - S.E. Chest : Brave Axe
 - Cavalier   : Knight Crest
 - Boss       : Spear
 - Fighter x3 : Door Key

Secret Shop:
------------
 - Elixir     : 3000G
 - Chest Key  : 1500G
 - Lockpick   : 1200G
 - Physic     : 3750G
 - Torch      : 1000G
 - Unlock     : 1500G
 - Barrier    : 2250G

Characters Used: 14
-------------------
 - Eliwood *
 - Lyn *
 - Hector *
 - Priscilla
 - Wil *
 - Legault *
 - Lucius
 - Canas
 - Oswin
 - Kent
 - Sain
 - Dart
 - Lowen
 - Rebecca *

New Characters:
---------------
 Isadora
   - Class: Paladin
   - Knight of Pherae.
   - Blue hair, white armor.
   - Eliwood's mother ordered her to follow your command in Chapter 20. She
      will tell you to command her in the 1st turn.

 Heath
   - Class: Wyvern Rider
   - Green hair, dark armor.
   - Let Eliwood talk to him, he will surrender and fight along side of you.

 Rath
   - Class: Nomad
   - From Kutolah.
   - Red bandana, red dress.
   - Let Lyn talk to him.

Enemies: 13 + 21 reinforcements
-------------------------------
-= Merc =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Heath (reinforcment)
Wyvern Rider       7 28  11  8  7  7 10  1  7  9 16   -      -
  Axereaver, Javelin                                           21  89   1  9 17
  Items: Mine

Boss: Eubans
Paladin            8 19  14 10  9  5 12 14  8 11 14   -      -
  Spear                                                        26  97 1-2 15 23
  Drop: Spear

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           9  24 | Steel Bow                  |
Cavalier         7  24 | Steel Sword                | Knight Crest (Drop)
Fighter          8  26 | Poison Axe                 | Door Key
Fighter          8  26 | Hammer                     |
Fighter          8  26 | Steel Axe                  | Door Key
Fighter          8  26 | Hand Axe                   | Door Key
Mage             8  19 | Thunder                    |
Mage             8  20 | Thunder                    |
Nomad            7  20 | Steel Bow                  |
Shaman           8  19 | Nosferatu                  |
Thief            8  19 | Iron Sword                 | Lockpick
Wyvern Rider     7  24 | Steel Lance                |

Enemy Reinforcement: 21
- Turn 1:
   - +1 Recruit: Heath
- Turn 2:
   - +2 Fighter
- Turn 3:
   - +1 Archer
   - +2 Knight
   - +2 Monk
   - +1 Nomad
- Turn 4:
   - +1 Archer
   - +1 Pegasus Knight
   - +1 Wyvern Rider
- Turn 7:
   - +2 Mage
   - +1 Pegasus Knight
   - +1 Wyvern Rider
- Turn 8:
   - +3 Mage
   - +1 Pegasus Knight
   - +1 Wyvern Rider

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           7  22 | Steel Bow
Archer           8  22 | Steel Bow
Fighter          8  25 | Steel Axe
Fighter          8  26 | Iron Axe
Knight           7  22 | Steel Lance
Knight           7  22 | Steel Lance
Mage             8  19 | Thunder
Mage             8  19 | Thunder
Mage             8  19 | Thunder
Mage             8  20 | Thunder
Mage             8  20 | Thunder
Monk             8  21 | Shine
Monk             8  22 | Shine
Nomad            7  19 | Iron Bow
Pegasus Knight   7  18 | Slim Lance
Pegasus Knight   7  18 | Slim Lance
Pegasus Knight   7  18 | Iron Lance
Wyvern Rider     6  24 | Steel Lance
Wyvern Rider     6  24 | Steel Lance
Wyvern Rider     6  24 | Steel Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  3 | Axe           :  6 (Hammer     :  1)
Cavalier          :  1 |                    (Poison Axe :  1)
Fighter           :  6 | Bow           :  5
Mage              :  7 | Lance         : 12 (Axereaver  :  1)
Monk              :  2 | Sword         :  2
Nomad             :  2 | Anima         :  7
Pegasus Knight    :  3 | Dark          :  1 (Nosferatu  :  1)
Shaman            :  1 | Light         :  2
Thief             :  1 |
Wyvern Rider      :  4 |
Recruit: Heath    :  1 |
Boss: Paladin     :  1 |

Strategy:
---------
- Defend:
  - Don't let any enemies go past through your units or else they will attack
     Nils.

- Items:
  - Don't forget to let your unit with the member card to visit the secret
     shop. The shop can be found by going inside the western room of the
     castle. The shop is on the western corner of the room.
     (The one with the diamond tile)
  - Rush some of your units with your thief to the door, southwest, where the
     chests are.

- General:
  - Go to the South with the rest of your units and let your archers ride the
     ballistas.

- Recruit:
  - Defeat all nearby enemies except the WYVERN RIDER from the west! Have
     Eliwood talk to him as soon as possible!

- Items:
  - Open the chests with Legault.

- Boss:
  - You can defeat the boss by using the ballista's if you want.
  - If you defeated the boss in less than 11 turns, the enemies will retreat.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.22 - Chapter 22 - Living Legend                       Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Recruit Hawkeye and get 700 XP or more to unlock Chapter 22x.

Chapter Goal:
-------------
 - Defeat all enemies.
 - Protect Pent.

Fortune Augury/Battle Tips:
---------------------------
 - Those on horseback will be slowed on sands. Take flyers with you especially
  Pegasus knights. Bring magicians.
 - Bring a thief.

Treasures/Items:
----------------
 - Edge of Map : Ocean Seal
 - S.E. Bones  : Filla's Might
 - Bones       : Hero Crest
 - Bones       : Light Brand
 - Bones       : Luna
 - Brigand     : Eclipse
 - Boss Jasmine: Guiding Ring (steal)
 - ????        : Body Ring

Characters Used: 12
-------------------
 - Eliwood *
 - Lyn
 - Hector
 - Priscilla
 - Legault *
 - Canas *
 - Erk
 - Florina *
 - Fiora *
 - Heath
 - Guy

New Characters:
---------------
 Hawkeye
   - Class: Berserker
   - Defender of the desrt.
   - Long yellow hair.
   - Have Eliwood talk to him.

Enemies: 20 + 8 reinforcements
------------------------------
-= Bandit =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Paul
Warrior            8 47  19 12 12  2 11  9  6 13 12   -      -
  Killer Axe                                                   30  90   1 36 31

Boss: Jasmine
Warrior            9 46  17 14 14  6  8 11  6 13 12   -      -
  Steel Axe, Hand Axe                                          28  96   1  7 35
  Items: Guiding Ring

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer           9  23 | Steel Bow                  |
Archer           9  23 | Steel Bow                  |
Archer           9  24 | Steel Bow                  |
Archer           9  24 | Steel Bow                  |
Brigand          9  26 | Hammer                     |
Cavalier         9  26 | Steel Sword                |
Knight           9  23 | Steel Lance                |
Knight           9  23 | Steel Lance                |
Mage             9  20 | Thunder                    |
Mage             9  20 | Thunder                    |
Mage             9  20 | Thunder                    |
Mage             9  20 | Thunder                    |
Mage             9  21 | Thunder                    |
Mage             9  21 | Thunder                    |
Mage             9  21 | Thunder                    |
Monk             9  22 | Shine                      |
Nomad            9  22 | Steel Bow                  |
Shaman           9  20 | Luna                       |

Enemy Reinforcement: 8
- Turn 2:
   - +2 Wyvern Rider
- Turn 4:
   - +1 Mage
   - +2 Wyvern Rider
- Turn 5:
   - +1 Mage
- Turn 6:
   - +2 Shaman

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mage             9  20 | Thunder
Mage             9  20 | Thunder
Shaman           9  20 | Flux
Shaman           9  20 | Flux
Wyvern Rider     9  26 | Iron Lance
Wyvern Rider     9  26 | Steel Lance
Wyvern Rider     9  26 | Steel Lance
Wyvern Rider     9  27 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  4 | Axe           :  4 (Hammer     :  1)
Brigand           :  1 |                    (Killer Axe :  1)
Cavalier          :  1 | Bow           :  5
Knight            :  2 | Lance         :  6
Mage              :  9 | Sword         :  1
Monk              :  1 | Anima         :  9
Nomad             :  1 | Dark          :  3
Shaman            :  3 | Light         :  1
Wyvern Rider      :  4 |
Boss: Warrior     :  2 |

Strategy:
---------
- From Catholic1999:
  - In order to get Chapter 22x, you must gain 700xp and recruit Hawkeye.
     There is an easy way to get 700xp AND allow Pent to do most of the
     killing...All you have to do is rescue him before he attacks Paul. This
     way, as long as nobody argos Paul, you can kill off the easy remaining
     enemies. In order to get the 700xp though, get Nilian to dance for
     something, then have them wait, and repeatedly do this until she goes up
     a few levels. This should almost guarantee you 700xp and should help a
     few people out there that want to access the special mission. Hope this
     helps, thanks again!

- From rabbitslayer:
  - With Legault, I found a Body Ring (make sure to sell, it increases con).
     To find the area I found the Body Ring, put your cursor in the lower left
     had corner space. Then move the cursor up 3 spaces and right 5 spaces. If
     there is an end of a cliff one space above it, then the NON-CLIFF area
     below it is where to find it. Note that I found it with Legault.

- Items:
  - The most important thing's first, when you start the chapter, go to the
     edge of the map directly SOUTH of Eliwood to get the Ocean Seal! You will
     only get 1 of this in the game unless you bought one from the Secret Shop
     for 50000 G!

- General:
  - Have Hector defeat the knight, Florina defeat the nomad and Erk for the
     cavalier.

- Items:
  - Don't forget to check the bones for items!

- General:
  - Defeat the mages using the Pegasus knights and your shaman.
  - Chase Pent using a Pegasus knight then RESCUE him.

- Recruit:
  - In turn 2, Hawkeye will appear. Have Eliwood talk to him to recruit him.

- Boss/Items:
  - Before defeating Jasmine (red warrior), steal the Guiding Ring first using
     your thief then defeat him using swords.

- Items:
  - Let Canas defeat the Brigand to get his Eclipse book.

- From peter88:
  - Even if Pent kills the Brigand and you rescue him afterwards, you
     automatically get the Eclipse book from him.

- Boss:
  - Use swords or magic to defeat the boss.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.22x - Chapter 22x - Genesis                           Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat all enemies.

Fortune Augury/Battle Tips:
---------------------------
 - There's someone who can block magic. Use this as an advantage and you may
  win. This will be a vicious battle. Take only your strongest. Take your
  most powerful weapons as well. Pick your spot and let them come to you at a
  time.
 - Bring Armorslayer, Lancereaver, Killing Edge, Killer Axe etc. Also bring
  keys.

Map:
----

Key:
  _____________________  __________________________________________
 |  HH | Wall          ||HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|
 |  x- | Breakable Wall||HH      HH      HH      HH      HH        |
 |  == | Door          ||HH  *   x-      x-              HH  *     |
 |   * | Stairs        ||HH      HH      HH      HH      HH        |
 |   T | Tent          ||HHHHHHHHHHHH==HHHHHHHHHHHHHHHHHHHHHH  HHHH|
 | 1-3 | Chests        ||HH      HH      HH      HH      HH    T HH|
 |   1 | Berserk Staff ||HH      x-      x-      x-      x-      HH|
 |   2 | Silver blade  ||HH      HH      HH      HH      HH      HH|
 |   3 | Secret Book   ||HHHH  HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH==HHHH|
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |HH      HH      HH      HH      HH      HH|
                        |HH      HH  *               *   HH      HH|
                        |HH      HH      HH      HH      HH      HH|
                        |HHHH==HHHHHHHHHHHHHH==HHHHHHHHHHHHHH==HHHH|
                        |HH      HH      HH      HH      HH      HH|
                        |HH      HH      x-  3   HH      x-      HH|
                        |HH      HH      HH      HH      HH      HH|
                        |HHHH==HHHHHH  HHHHHHHHHHHHHH  HHHHHHHHHHHH|
                        |HH      HH      HH      HH      HH      HH|
                        |HH  2   HH      x-      x-      x-  1   HH|
                        |HH      HH      HH      HH      HH      HH|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Treasures/Items:
----------------
 - S.E. Chest     : Berserk Staff
 - S.E. Chest     : Silver Blade
 - S. Chest       : Secret Book
 - Chapter Ending : Afa's Drops
 - Bishop         : Door Key
 - Druid          : Door Key
 - General x2     : Door Key

 - Archer    (rf) : Silver Bow
 - Fighter   (rf) : Silver Axe
 - Knight    (rf) : Silver Lance
 - Mercenary (rf) : Silver Sword
            - or -
 - Mage      (rf) : Elfire
 - Monk      (rf) : Shine
 - Shaman    (rf) : Nosferatu
 - Troubadour(rf) : Recover

Characters Used: 11
-------------------
 - Eliwood *
 - Hawkeye *
 - Lyn
 - Hector *
 - Priscilla
 - Legault *
 - Canas
 - Erk
 - Florina *
 - Lucius
 - Owin

Enemies: 15 + 4 reinforcements
------------------------------
-= Morph =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Kishuna
Magic Seal        10 54   5  2 25  0 14  3  6  7  6   - DA   -
                                                               -- --- --- -- 50

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bishop           5  26 | Shine                      |
Bishop           5  27 | Shine                      | Door Key (Drop)
Druid            5  23 | Luna                       |
Druid            5  25 | Nosferatu                  | Door Key (Drop)
General          5  31 | Spear                      |
General          5  31 | Silver Lance               | Door Key (Drop)
General          5  31 | Silver Lance               | Door Key (Drop)
General          5  31 | Silver Lance               |
Hero             5  32 | Silver Axe, Hand Axe       |
Sage             5  26 | Elfire, Bolting            |
Sage             5  26 | Elfire                     |
Sniper           5  28 | Silver Bow                 |
Sniper           5  28 | Silver Bow                 |
Swordmaster      9  30 | Light Brand                |

Enemy Reinforcement: 4
- Last door opened, and the Seal retreats:
   - +1 Archer
   - +1 Fighter
   - +1 Knight
   - +1 Mecenary
      - or -
- When the seal was attacked without unlocking the door (use of longbow etc):
   - +1 Mage
   - +1 Monk
   - +1 Shaman
   - +1 Troubadour

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          12  27 | Silver Bow                 | Silver Bow (Drop)
Fighter         12  29 | Silver Axe                 | Silver Axe (Drop)
Knight          12  25 | Silver Lance               | Silver Lance (Drop)
Mage            ??  ?? | Elfire                     | Elfire (Drop)
Mercenary       12  27 | Silver Sword               | Silver Sword (Drop)
Monk            ??  ?? | Shine                      | Shine (Drop)
Shaman          ??  ?? | Nosferatu                  | Nosferatu (Drop)
Troubadour      ??  ?? | Recover                    | Recover (Drop)

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           :  3
Bishop            :  2 | Bow           :  3
Druid             :  2 | Lance         :  5
Fighter           :  1 | Sword         :  2 (Light Brand :  1)
General           :  4 | Anima         :  3 (Bolting     :  1)
Hero              :  1 | Dark          :  2 (Nosferatu   :  1)
Knight            :  1 | Light         :  2
Mercenary         :  1 |
Sage              :  2 |
Sniper            :  2 |
Swordmaster       :  1 |
Boss: Magic Seal  :  1 |

Strategy:
---------
  _____________________  __________________________________________
 |  HH | Wall          ||HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|
 |  x- | Breakable Wall||HH      HH      HH      HH      HH        |
 |  == | Door          ||HH  * ..x-......x-.........1st  HH  *     |
 |   * | Stairs        ||HH      HH   :  HH      HH      HH  2nd   |
 |   T | Tent          ||HHHHHHHHHHHH==HHHHHHHHHHHHHHHHHHHHHH :HHHH|
 | 1-3 | Chests        ||HH      HH   :  HH      HH      HH   :T HH|
 |   1 | Berserk Staff ||HH  ....x-...:..x-......x-...:. x- ..:  HH|
 |   2 | Silver blade  ||HH  :   HH      HH      HH      HH   :  HH|
 |   3 | Secret Book   ||HHHH: HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH==HHHH|
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |HH  :   HH      HH      HH      HH   :  HH|
                        |HH  :   HH  *               *   HH   :  HH|
                        |HH  :   HH      HH      HH      HH   :  HH|
                        |HHHH==HHHHHHHHHHHHHH==HHHHHHHHHHHHHH==HHHH|
                        |HH  :   HH      HH .:.  HH      HH   :  HH|
                        |HH  :   HH   ...x-..3   HH   ...x-...:  HH|
                        |HH  :   HH   :  HH      HH   :  HH      HH|
                        |HHHH==HHHHHH :HHHHHHHHHHHHHH :HHHHHHHHHHHH|
                        |HH  :   HH   :  HH      HH   :  HH      HH|
                        |HH  2   HH   :..x-......x-...:..x-..1   HH|
                        |HH      HH      HH      HH      HH      HH|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- Split Party:
  - Change the formation of the characters before you start. Put Canas, Lucius,
     Legault, Oswin and Hawkeye to the 1st group who will take the path to the
     left. Eliwood, Lyn, Hector, Erk, Florina, and Priscilla to the second
     group that will take the path to the south.
  - Give at least 1 Door Key and Chest Key to a unit in the 2nd group.

- General:
  - don't stick at the side of the wall especially if there's an enemy next to
     the next room.
  - Use your axe-wielders to defeat the knights.

- General/Split Party:
  - 1st group: Break the wall to your left. Move all characters to west.
  - 2nd group: Break the wall on the next room and also have your unit with the
     door key to open the door. Move all characters south.
  - 1st group: Open the door using your thief. Break the wall on the west.
  - 2nd group: Defeat the druid and get the door key. Move all characters
     south.
  - 1st group: Defeat the bishop and the sage.
  - 2nd group: Open the door with the door key you got. Break the next wall to
     the west of the room to open the way to the general.
  - 1st group: Have Hawkeye and your thief go down south while the others go
     east to join the 2nd group.
  - 2nd group: Kill the general. Open the door and defeat the bishop.

- Items/Split Party:
  - 1st group: Defeat the general using Hawkeye then have your thief go all the
     way south to get the treasure. And then have Hawkeye and your thief go
     east and join the 2nd group after getting the treasure. Break the wall to
     make the way to the 2nd group.

- General/Split Party:
  - 2nd group: Break the wall.
  - Defeat the general using Hector if you haven't yet defeated him.

- Items/Split Party:
  - Defeat the druid using Hawkeye and get the treasure with the thief.
  - Get the other treasure with the unit that has a chest key.

- General/Split Party:
  - Proceed to the Sage and defeat him.
  - When you open the last door, the 5 enemies will teleport and 4 enemies will
    replace them.

- Items/Split Party:
  - Open the locked chest.

- General/Split Party:
  - Defeat all enemies.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.23 - Chapter 23 - Four-Fanged Offense                 Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: There are 2 different maps in this chapter: Llyod's map and Linus' map.
You will play Linu's map if your Lords' total level is 50+, otherwise you will
play with Lloyd's map. You can only get Geitz in Linus' map and Wallace in
Lloyd's map.

Chapter Goal:
-------------
 - Defeat Linus/Lloyd.

Fortune Augury/Battle Tips:
---------------------------
Linus' Map:
 - Enemies are very strong. One, a fallen hero. A potent adversary. Be careful.
  To survive this, bring lances, bows and magical attacks. For items, bring
  Pure Water and a Barrier Staff. Swordreavers should come in handy too. You
  will also meet someone very powerful with an axe. He may help you. Send an
  envoy who smells of the sea to treat with him.
 - Bring Dart.

Map:
----

Key:                    Linus' Map
 _____________________  ____________________________________________________
|  HH | Wall          ||[ŻŻŻŻ]     |ŻŻ|     [ŻŻŻŻ]                          |
|   & | Ballista      ||[|4 |]     |Ab|     [|5 |]      _                   |
|   @ | Arena         ||              __             __/ \\   HHHHHHHHHH    |
|  Aa | Armory A      ||[ŻŻŻŻŻŻŻŻ]   (  )        ___/      \____________&   |
|  Ab | Armory B      ||[|2 ||3 |]   (@ )     __/                        \  |
|  Va | Vendor A      ||                     /          ____               \|
|  Vb | Vendor B      ||                     |         |&   |        /ŻŻ\___|
|   T | Tent          ||       |ŻŻ|  |ŻŻ|    \         |____|       |       |
|   $ | Secret Shop   ||       |Aa|  |Vb|    /                      / $  ___|
|   1 |               ||                    /          _             \__/   |
|   2 |               ||[ŻŻŻŻ]             |         /  \                   |
|   3 | Orion's Bolt  ||[|1 |] |ŻŻ|         \        \    \                 |
|   4 | Silence Staff ||       |Va|          \       /     |                |
|   5 |               ||              HH      HHHHHH\ \/\_/              /\ |
|   6 | Earth Seal    ||HHHHHHHHHHHHHHHH          HHHHHH        ___/ŻŻ[ŻŻŻŻ]|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |  T                           HHHHHHHHHH      [|6 |]|
                       |                                                    |
                       |                                                    |
                       |                                                    |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Treasures/Items:
----------------
Linus' Map
 - N.W. House (3) : Orion's Bolt
 - N.W. House (4) : Silence Staff
 - S.E. House     : Earth Seal

 - Wyvern Rider   : Red Gem (steal)

Secret Shop: Linus' Map
-----------------------
 - Armorslayer    :  1260 G
 - Longsword      :  1260 G
 - Heavy spear    :  1200 G
 - Horseslayer    :  1040 G
 - Hammer         :   800 G
 - Halberd        :   810 G
 - Ocean Seal     : 50000 G

Armory A: Linus' Map
--------------------
 - Iron Sword     :   460 G
 - Iron Lance     :   360 G
 - Javelin        :   400 G
 - Iron Axe       :   270 G
 - Hand Axe       :   300 G
 - Iron Bow       :   540 G

Armory B: Linus' Map
--------------------
 - Steel Sword    :   600 G
 - Lancereaver    :  1800 G
 - Steel Lance    :   480 G
 - Axereaver      :  1950 G
 - Steel Axe      :   360 G
 - Swordreaver    :  2100 G
 - Steel Bow      :   720 G

Vendor A: Linus' Map
--------------------
 - Fire           :   560 G
 - Thunder        :   700 G
 - Lightning      :   630 G
 - Flux           :   900 G

Vendor B: Linus' Map
--------------------
 - Vulnerary      :   300 G
 - Antitoxin      :   450 G
 - Heal           :   600 G
 - Mend           :  1000 G
 - Restore        :  2000 G

Characters Used: 11
-------------------
 - Eliwood *
 - Priscilla
 - Legault
 - Canas *
 - Erk
 - Florina *
 - Fiora *
 - Heath *
 - Dart *
 - Guy
 - Wil *

New Characters:
---------------
 Geitz
   - Class: Warrior
   - Red hair, grey sleeveless shirt.
   - Have Dart to talk to him.

Enemies: 26 + 20 reinforcements
-------------------------------
-= Black Fang/Linus' Group =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Geitz (reinforcement)
Warrior            3 40  17 12 13 10 11  3  6 13 12   -      -
  Steel Bow, Killer Axe                                        26  99   2  6 36

Boss: Linus
Hero              12 45  21 18 12 14 14 12  6 14 13   - TH   -
  Silver Blade, Hand Axe                                       35 103   1  9 38

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          10  25 | Steel Bow                  |
Archer          12  25 | Iron Bow                   |
Cavalier        10  27 | Steel Lance                |
Cavalier        10  27 | Steel Sword                |
Corsair         10  25 | Hand Axe                   |
Corsair         10  25 | Halberd                    |
Corsair         10  26 | Hand Axe                   |
Corsair         10  26 | Hammer                     |
Corsair         10  26 | Steel Axe                  |
Mage            10  22 | Thunder                    |
Mage            10  22 | Thunder                    |
Mercenary       10  25 | Slim Sword                 |
Mercenary       10  25 | Armorslayer                |
Mercenary       10  25 | Lancereaver                |
Mercenary       10  25 | Steel Sword                |
Mercenary       10  25 | Steel Sword                |
Mercenary       10  25 | Steel Sword                |
Mercenary       10  25 | Steel Sword                |
Mercenary       10  26 | Iron Sword                 |
Mercenary       15  29 | Silver Sword               |
Nomad           10  22 | Short Bow                  |
Nomad           10  22 | Steel Bow                  |
Sage             1  24 | Elfire                     |
Wyvern Rider    10  28 | Iron Lance                 |
Wyvern Rider    10  28 | Steel Lance                | Red Gem

Enemy Reinforcement: 20
- Turn 1:
   - +1 Recruitable: Geitz
- Turn 4:
   - +3 Corsair
- Turn 5:
   - +4 Mercenary
   - +2 Wyvern Rider
- Turn 9:
   - +2 Wyvern Rider
- Turn 12:
   - +2 Wyvern Rider
- Turn 13:
   - +2 Wyvern Rider
- Turn 15:
   - +2 Wyvern Rider
- Turn 17:
   - +2 Wyvern Rider

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Corsair         10  25 | Hand Axe
Corsair         10  26 | Iron Axe
Corsair         10  27 | Hand Axe
Mercenary       10  25 | Iron Sword
Mercenary       10  25 | Iron Sword
Mercenary       10  25 | Steel Sword
Mercenary       10  25 | Steel Sword
Wyvern Rider    10  26 | Steel Lance
Wyvern Rider    10  27 | Javelin
Wyvern Rider    10  27 | Javelin
Wyvern Rider    10  27 | Javelin
Wyvern Rider    10  27 | Iron Lance
Wyvern Rider    10  27 | Steel Lance
Wyvern Rider    10  27 | Steel Lance
Wyvern Rider    10  27 | Steel Lance
Wyvern Rider    10  27 | Steel Lance
Wyvern Rider    10  27 | Iron Lance
Wyvern Rider    10  27 | Iron Lance
Wyvern Rider    10  28 | Steel Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           : 10 (Halberd     :  1)
Cavalier          :  2 |                    (Hammer      :  1)
Corsair           :  8 |                    (Killer Axe  :  1)
Mage              :  2 | Bow           :  5
Mercenary         : 13 | Lance         : 15
Nomad             :  2 | Sword         : 15 (Armorslayer :  1)
Sage              :  1 |                    (Lancereaver :  1)
Wyvern Rider      : 14 | Anima         :  3
Recruit: Geitz    :  1 |
Boss: Hero        :  1 |

Strategy:
---------
- Route:
  - Head northeast as fast as you can.

- General:
  - Do not attack the guy with the Lancereaver, let him come to you.
  - Defeat sword-wielders using your lances.

- Recruit:
  - During turn 1, a warrior will appear and he will attack. Do NOT kill him!
     Use a unit with strong defense like Oswin to go near him as a bait so he
     will attack him. Hopefully, he will survive. If he did, have Dart to talk
     to him and he will join you! Remember to put Dart near your bait.

- General:
  - Defeat the mages using a shaman and a Pegasus knight.
  - You can use your archer to defeat the wyverns or use magics.
  - Defeat the archer on the ballista by using a flyer QUICKLY.
  - Do not attack until you recruit Geitz, let them come to you.
  - After recruiting Geitz, proceed north then east as fast as possible.
  - Use Canas and the Pegasus knight to defeat the reinforcements in the south
     near a house.

- Items:
  - Visit the other house beside the arena (3) to get the Orion's Bolt.
  - You can go to the arena if you want. Or buy weapons and items.
  - Visit the secret shop at the island on the east side of the map. It can be
     found on the tress.
  - Visit the house in the corner for a Silence Staff.
  - Visit the house at the southeast corner of the map after defeating the
     reinforcements. You will get the Earth Seal!

Boss:
  - To defeat the boss, when he has the Hand Axe equipped, use swords to
     defeat him like hte Killing Sword. If he has the Silver Blade equipped,
     attack him from long distance or use strong lances.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.24 - Chapter 24 - Unfulfilled Heart                   Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Survive for 11 turns.

Fortune Augury/Battle Tips:
---------------------------
 - You must come altogether. Wyvern riders who fly in the sky is everywhere,
  bring archer, as many as possible. The leader of the enemy forces, there is
  something, energy. If you are bale to avoid the leader, you should do so.
  Don't move about too much. Staying in one place will make the battle easier.

Treasures/Items:
----------------
 - S. House     : Hammerne Staff
 - Pent         : Heaven Seal
 - Shaman       : Luna

 - Cavalier     : Knight Crest (steal)

Armory:
-------
 - Killing Edge : 1300 G
 - Killer Lance : 1200 G
 - Javelin      :  400 G
 - Killer Axe   : 1000 G
 - Hand Axe     :  300 G
 - Killer Bow   : 1400 G

Vendor:
-------
 - Heal         :  600 G
 - Mend         : 1000 G
 - Elfire       : 1200 G
 - Shine        :  900 G
 - Flux         :  900 G

Characters Used: 15
-------------------
 - Eliwood *
 - Hector *
 - Lyn *
 - Legault *
 - Canas
 - Florina
 - Heath
 - Wil *
 - Rebecca *
 - Rath *
 - Priscilla
 - Dart
 - Raven
 - Bartre
 - Ninian

New Characters:
---------------
 Pent
   - Class: Sage
   - Count reglay of Etruria.
   - Light-blue hair, purple cape.
   - Him and Louise joined your group after Chapter 22x.

 Louise
   - Class: Sniper
   - Wife of Pent.
   - Yellow hair, pink cape.
   - Her and Pent joined your group after Chapter 22x.

Enemies: 23 + 8 reinforcements
------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Vaida             (+5 +4 +9    +4 +14)
Wyvern Lord       10 60  20 19 13  0 21  6  8 12  8   -      -
  Spear                                                        37 116 1-2 16 44

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          11  26 | Steel Bow                  |
Brigand         11  28 | Steel Axe                  |
Brigand         11  29 | Iron Axe                   |
Brigand         11  29 | Steel Axe                  |
Brigand         11  29 | Iron Axe                   |
Brigand         11  29 | Steel Axe                  |
Cavalier        11  28 | Armorslayer                | Knight Crest
Knight          11  26 | Steel Lance                |
Mage            11  21 | Elfire                     |
Monk            11  23 | Shine                      |
Myrmidon        11  23 | Steel Blade                |
Nomad           11  23 | Short Bow                  |
Nomad           11  23 | Short Bow                  |
Nomad           11  23 | Steel Bow                  |
Sage             5  24 | Elfire                     |
Shaman          11  21 | Flux                       |
Shaman          11  21 | Luna                       | Luna (Drop)
Wyvern Rider    11  27 | Iron Lance                 |
Wyvern Rider    11  27 | Iron Lance                 |
Wyvern Rider    11  28 | Steel Lance                |
Wyvern Rider    11  29 | Iron Lance                 |
Wyvern Rider    11  29 | Steel Lance                |

Enemy Reinforcement: 8
- Turn 7:
   - +4 Wyvern Rider
- Turn 8:
   - +4 Wyvern Rider

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wyvern Rider    11  27 | Iron Lance
Wyvern Rider    11  28 | Iron Lance
Wyvern Rider    11  28 | Iron Lance
Wyvern Rider    11  28 | Iron Lance
Wyvern Rider    11  28 | Iron Lance
Wyvern Rider    11  28 | Iron Lance
Wyvern Rider    11  29 | Iron Lance
Wyvern Rider    11  29 | Iron Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  1 | Axe           :  5
Brigand           :  5 | Bow           :  4
Cavalier          :  1 | Lance         : 15
Knight            :  1 | Sword         :  2 (Armorslayer: 1)
Mage              :  1 | Anima         :  1
Monk              :  1 | Dark          :  2
Myrmidon          :  1 | Light         :  1
Nomad             :  3 |
Sage              :  1 |
Shaman            :  2 |
Wyvern Rider      : 13 |
Boss: Wyvern Lord :  1 |

Strategy:
---------
- Upgrade:
  - Use the Heaven Seal IF you have a LEVEL 20 lord.

- General:
  - Make a good use of the forests.
  - Defeat the wyverns from the west first then move your characters to join
     Eliwood's group. Leave at least 5 units to defend the tent.

- Boss:
  - Do not attack the shaman or else the boss will attack you! The boss is too
     strong!

- General:
  - Defeat the wyverns using bows.

- Items:
  - Steal the knight crest from the cavalier.
  - Visit the house near the southwestern corner of the map for a Hammerne
     Staff.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.25 - Chapter 25 - Pale Flower of Darkness             Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: You have a choice, to get Harken or Karel. You can only get 1 of them in
either map, meaning that there are two versions of this map. You can only play
each one of them.

Chapter Goal:
-------------
 - Defeat all enemies.

Fortune Augury/Battle Tips:
---------------------------
 - This battle will be easier with strong defenders, wyvern riders in
  particular. Thieves or keys are needed. Also, bring Merlinus to your group.

Map:
----
Keneth's Map
  - If the total sum of the levels gained by your Mages, Clerics, Monks,
   Shamans, and Troubadours is greater than the sum of the levels gained by
   your Fighters, Myrmidons, and Mercenaries, you will play Kenneth's map.
Jerme's Map
  - If the total sum of the levels gained by your Fighters, Myrmidons, and
   Mercenaries is greater than the sum of the levels gained by your Mages,
   Clerics, Monks, Shamans, and Troubadours you will play Jerme's map.

Key:                  Jerme's Map
  __________________  __________________________________________________
 |  =# | Door       ||                        HH      HH  HH            |
 |  ** | Stairs     ||    HHHHHHHHHHHHHHHHHHHHHH  C   HH  HH            |
 |   T | Tent       ||    HH                          HH  HH            |
 | A-D | Chests     ||    HH  HH    HH  HHHHHHHHHH=4HHHH  HH            |
 |   A | White Gem  ||    HH            HHHHHHHHHH**HHHH  HH            |
 |   b | Bolting    ||    HH            HH                HHHHHH=5HHHHHH|
 |   C | Talisman   ||    HHHHHH===3HHHHHH                HHHHHH**HHHHHH|
 |   D | Hero Crest ||    HHHHHH****HHHHHH                              |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |                          HHHHHHHHHHHH            |
                     |                          HH        HH            |
                     |    HHHHHHHHHHHHHH        HH  A  B  HH            |
                     |    HH          HH        HH        HH            |
                     |    HH          HH        HHHH===2HHHH  HHHHHHHHHH|
                     |    HH          HH        HHHH****HHHH  HH        |
                     |    HHHHHH=1HHHHHH                      HH        |
                     |    HHHHHH**HHHHHH                      HH        |
                     |                                        HH        |
                     |              HHHHHHHHHHHHHHHHHHHHHHHH  HHHHHH=6HH|
                     |              HH            HH      HH  HHHHHH**HH|
                     |              HH                HH  HH            |
                     |              HH            HH      HH            |
                     |              HHHHHHHHHH  HHHHHH=7HHHH            |
                     |              HH      HH    HHHH**HHHH            |
                     |              HH  D         HH                    |
                     |              HH      HH    HH                    |
                     |            T HHHHHHHHHHHHHHHH                    |
                      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Treasures/Items:
----------------
 - Falcoknight : Short Spear
 - General     : Door Key
 - Hero        : Door Key
 - Paladin     : Door Key
 - Wyvern Lord : Door Key
 - Boss        : Light Brand/Aura Book

 - Brigand     : Antitoxin (steal)
 - Cavalier    : Door Key (steal)

Characters Used: 14
-------------------
 - Eliwood *
 - Hector *
 - Lyn
 - Legault *
 - Heath *
 - Oswin *
 - Erk
 - Matthew *
 - Canas
 - Florina
 - Dart
 - Sain
 - Priscilla
 - Dorcas

New Characters:
---------------
 Harken
   - Class: Hero
   - Knight of Pherae.
   - Yellow hair, green armor.
   - Jerme's Map: Open less than 4 doors before turn 9 and Harken will appear
      in turn 9. Have Eliwood/Isadora to talk to him to recruit him.
     Kenneth's Map: Defeat more than 3 promoted enemies before turn 9.

 Karel
   - Class: Swordmaster
   - ????
   - ????
   - Jerme's Map: Open more than 4 doors before turn 9. Have Eliwood to talk.
     Kenneth Map: Defeat less than 3 promoted enemies.

Enemies: 33 + 21 reinforcements
-------------------------------
-= Black Fang/Jerme's Group =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Harken (reinforcement)
Hero               8 38  21 20 17 12 15 10  6 11 10   -  FI  -
  Brave Sword                                                  30 121   1 10 44

Boss A: Jerme
Assassin          13 46  18 18 17 10 10 14  6  6  5   -      -
  Light Brand                                                  27 111 1-2  9 38
  Drop: Light Brand

Boss B: Kenneth
Bishop            14 41  19 16 13  6  9 21  6 10  9   -      -
  Aura Book                                                    31 120 1-2 23 42
  Drop: Aura Book

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          12  26 | Steel Bow                  |
Archer          12  25 | Steel Bow                  |
Brigand         12  30 | Hand Axe                   |
Brigand         12  28 | Poison Axe                 | Antitoxin
Brigand         12  28 | Hammer                     |
Brigand         12  28 | Swordreaver                |
Cavalier        12  28 | Steel Sword                |
Cavalier        12  28 | Steel Sword                | Door Key
Cavalier        12  28 | Steel Lance                |
Falcoknight      5  27 | Short Spear                | Short Spear (Drop)
General          5  30 | Hand Axe, Axereaver        | Door Key (Drop)
Hero             5  31 | Steel Sword                | Door Key (Drop)
Knight          12  27 | Javelin                    |
Knight          12  27 | Axereaver                  |
Knight          12  26 | Axereaver                  |
Knight          12  25 | Killer Lance               |
Mercenary       12  27 | Armorslayer                |
Mercenary       12  27 | Armorslayer                |
Mercenary       12  26 | Steel Sword                |
Mercenary       12  27 | Steel Sword                |
Mercenary       12  27 | Lancereaver                |
Myrmidon        12  25 | Longsword                  |
Myrmidon        12  24 | Lancereaver                |
Myrmidon        12  24 | Lancereaver                |
Nomad Trooper    5  29 | Steel Bow, Steel Sword     |
Paladin          5  32 | Steel Lance                | Door Key (Drop)
Pegasus Knight  12  22 | Steel Lance                |
Pegasus Knight  12  22 | Steel Lance                |
Warrior          5  37 | Steel Axe, Steel Bow       |
Wyvern Lord      5  34 | Steel Lance                | Door Key (Drop)
Wyvern Rider    12  28 | Iron Lance                 |
Wyvern Rider    12  30 | Steel Lance                |

Enemy Reinforcement: 21
- Turn 3:
   - +2 Nomad
   - +1 Nomad Trooper
- Turn 6:
   - +2 Falcoknight
- Turn 7:
   - +1 Wyvern Lord
   - +2 Wyvern Rider
- Turn 9:
   - +1 Recruitable: Harken
   - +2 Nomad
   - +1 Nomad Trooper
- Turn 13:
   - +2 Cavalier
   - +1 Paladin
- Turn 15:
   - +1 Wyvern Lord
   - +2 Wyvern Rider
- Turn 18:
   - +2 Cavalier
   - +1 Paladin

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cavalier        12  28 | Lancereaver
Cavalier        12  28 | Steel Sword
Falcoknight      5  27 | Javelin
Falcoknight      5  27 | Steel Lance
Nomad           12  23 | Steel Bow
Nomad           12  24 | Steel Bow
Nomad           12  23 | Steel Bow
Nomad           12  23 | Steel Bow
Nomad Trooper    5  28 | Steel Sword, Steel Bow
Nomad Trooper    5  28 | Steel Sword, Steel Bow
Paladin          5  32 | Lancereaver, Axereaver
Paladin          5  32 | Lancereaver, Axereaver
Wyvern Lord      8  39 | Steel Lance
Wyvern Lord      8  39 | Steel Lance
Wyvern Rider    12  29 | Steel Lance
Wyvern Rider    12  30 | Steel Lance
Wyvern Rider    12  30 | Steel Lance
Wyvern Rider    12  30 | Steel Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  2 (Hammer       : 1)
Brigand           :  4 |                    (Swordreaver  : 1)
Cavalier          :  5 | Bow           : 10
Falcoknight       :  3 | Lance         : 23 (Axereaver    : 5)
General           :  1 |                    (Killer Lance : 1)
Hero              :  1 | Sword         : 20 (Armorslayer  : 2)
Knight            :  4 |                    (Brave Sword  : 1)
Mercenary         :  5 |                    (Lancereaver  : 6)
Myrmidon          :  3 |                    (Light Brand  : 1)
Nomad Trooper     :  3 |
Paladin           :  3 |
Pegasus Knight    :  2 |
Warrior           :  1 |
Wyvern Lord       :  3 |
Wyvern Rider      :  6 |
Recruit: Harken   :  1 |
Boss: Assassin    :  1 |

Strategy:
---------
- From wiggywestside@hotmail.com:
  - I first used Heath on those brigands for the 1st, 2nd, and 4th turn then
     before turn 7, I kept Heath near the gap and used either Dart or Hawkeye
     to take the wyverns out and used Pent's physic to regenerate HP for Heath.
     This always works but if Heath is not on at least level 8, do not use him
     I repeat do not use Heath!

- General:
  - Open the 1st door. There will be 2 brigands and 1 warrior so use a sword to
     defeat them.
  - The 3 wyverns will attack you so put an axe-wielder in front of you.
  - Defeat nomads and archers in close range attack.
  - Defeat wyverns and Pegasus knights with axes or bows if you brought one.
  - Defeat the 2 brigands attack from the back.

- Split Party:
  - Send some of your units north and some to south; just make sure each of
     them has a thief.

- Items:
  - Open the door (2) and the chests using a thief.

- General:
  - Before opening the first door on the north (3), make sure that the enemies
     outside the door are all defeated including the wyverns because there will
     be a bunch of archers inside.

- Recruit:
  - During turn 9, a recruitable character will appear (Harken or Karel), have
     Eliwood/Isadora to talk to him to recruit him.

- Boss:
  - Before opening the door on the north (5), make sure that the reinforcements
     outside the door are all defeated because the boss is inside. If you are
     having trouble on defeating the boss, defeat the myrmidons first. Make
     sure that you have at least 3 characters that to attack the boss and its
     myrmidons. Defeat the boss using lances and characters with high magic
     defense like pegasus knights.

- General:
  - Open door (6) and defeat 2 mercenaries and 1 hero; use lance.

- General/Items:
  - Open the door (7) and defeat the 2 knights and 1 general; use axe. After
     defeating them, open the chest.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.26 - Chapter 26 - Battle before Dawn                  Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note: Have Nino to talk to Jaffar to unlock Chapter 26x.

Chapter Goal:
-------------
 - Protect and guard Zephiel for 15 turns.

Fortune Augury/Battle Tips:
---------------------------
 - The Prince of Bern has a protector but you must hurry, time is short. There
  is a girl wielding magic, she's not evil. Speak to her and she may become an
  ally.
 - Bring thieves, keys, lances and a shaman.

Treasures/Items:
----------------
 - E. Chest (left)  : Delphi Shield
 - E. Chest (right) : Rescue Staff
 - W. Chest (left)  : Boots
 - W. Chest (right) : Brave Lance
 - Chapter Ending   : Heaven Seal
 - Hero             : Lockpick
 - Knight x2        : Door Key

 - Bishop (rf)      : Elyssian Whip
 - Fighter          : Door Key (steal)
 - Thief            : Lockpick (steal)

Characters Used: 14
-------------------
 - Eliwood *
 - Lyn *
 - Heath
 - Sain
 - Matthew *
 - Dart
 - Canas *
 - Oswin
 - Priscilla
 - Legault*
 - Lucius
 - Guy
 - Erk
 - Florina *

New Characters:
---------------
 Nino
   - Class: Mage
   - One of the Black Fangs.
   - Have Eliwood to talk to her.

Enemies: 31 + 7 reinforcements
------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Maxime
Paladin            6 40  14 12 13  5  9 15  8 11 14   -      -
  Silver Lance                                                 28 101   1  6 31

Boss: Ursula
Valkyrie          15 36 M18 19 22 12 12 28  8  7 13   -      -
  Bolting, Elfire                                              30 104   *  9 30

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          13  26 | Steel Bow                  |
Archer          13  27 | Steel Bow                  |
Fighter         13  29 | Steel Axe                  |
Fighter         13  32 | Steel Axe                  |
Fighter         13  30 | Swordslayer                | Door Key
Hero             6  33 | Steel Sword                |
Hero             6  38 | Silver Sword               |
Hero             6  38 | Silver Sword               | Lockpick (Drop)
Knight          13  27 | Steel Lance                | Door Key (Drop)
Knight          13  27 | Steel Lance                |
Knight          13  27 | Steel Lance                |
Knight          13  27 | Steel Lance                |
Knight          13  27 | Steel Lance                | Door Key (Drop)
Mage            13  22 | Thunder                    |
Mage            13  24 | Thunder                    |
Mage            13  24 | Thunder                    |
Mage            13  23 | Thunder                    |
Mage            13  23 | Thunder                    |
Mage            13  23 | Thunder                    |
Mage            13  22 | Thunder                    |
Mercenary       13  28 | Steel Sword                |
Mercenary       13  29 | Steel Sword                |
Mercenary       13  29 | Steel Sword                |
Mercenary       13  29 | Steel Sword                |
Mercenary       13  28 | Steel Sword                |
Mercenary       13  28 | Steel Sword                |
Mercenary       13  29 | Steel Sword                |
Monk            13  24 | Shine                      |
Thief           13  22 | Iron Sword                 | Lockpick

Enemy Reinforcement: 7
- Turn 4:
   - +1 Monk
   - +2 Shaman
- Turn 7:
   - +1 Knight
   - +1 General
- Turn 8:
   - +1 Mage
   - +1 Shaman

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
General          5  30 | Steel Lance
Knight          13  27 | Steel Lance
Mage            13  23 | Thunder
Monk            13  24 | Shine
Shaman          13  22 | Flux
Shaman          13  22 | Flux
Shaman          13  22 | Flux

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  2 | Axe           :  3 (Swordslayer :  1)
Fighter           :  3 | Bow           :  2
Hero              :  3 | Lance         :  8
Knight            :  5 | Sword         : 10
Mage              :  7 | Anima         : 10 (Bolting     :  1)
Mercenary         :  7 | Dark          :  3
Monk              :  1 | Light         :  2
Paladin           :  1 |
Thief             :  1 |
Boss: Valkyrie    :  1 |

Strategy:
---------
- Route:
  - Head south as fast as you can.

- From storl:
  - There are more reinforcements that come through the stairs above the left
     chest room in the last few turns.  Those aren't a big deal, but there are
     some units that are in the extreme southeastern corner that might be
     worth mentioning. There are two mages and a bishop, and the bishop has a
     Elyssian Whip on him that you can steal or kill him and get. I had only
     gotten one by that point in my game, so finding that one was very
     welcome.

- Split Party/Recruit:
  - Split the party into two. The first group goes west while the 2nd goes
     east. Make sure each group has 1 thief and a flyer. Put Eliwood to the
     2nd group to talk to Nino.

- Items:
  - Before defeating the thief in the east, make sure that you steal items off
     from him before defeating him.
  - Open the chests.

- Defend:
  - Quickly go to Zephiel using a character with high movement to defend him.
     You can rescue him if you want so it'll be safer.

- Boss/Recruit/Side Quest:
  - Have Eliwood to talk to Nino then let Nino to talk to Jaffar, but before
     that, make sure that you defeat the boss because she has a bolting.
     Approach the boss using a character that's strong against magics and
     defeat her.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.26x - Chapter 26x - Night of Farewells                Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize throne.

Fortune Augury/Battle Tips:
---------------------------
 - There are devices, which may be traps. If you are slow to advance, your path
  will vanish, as well as the path at your back. Winged allies, and those on
  horseback who can carry others will be needed. Take pirates and berserkers.
  Light runes and mines might also make your task easier. Block your enemies’
  way with them.
 - Bring flyers, thieves and an extra Lockpick.

Treasures/Items:
----------------
 - N. Chest (left)   : Fenrir
 - N. Chest (middle) : Thor's Ire
 - N. Chest (right)  : Recover Staff
 - S. Chest          : Speedwings
 - Boss              : Fell Contract

 - Bishop            : Angelic Robe (steal)
 - Cavalier          : Antitoxin (steal)
 - Hero              : Red Gem (steal)
 - Pirate            : Mine (steal)
 - Wyvern Lord       : Blue Gem (steal)

Characters Used: 14
-------------------
 - Eliwood *
 - Nino *
 - Heath *
 - Oswin
 - Matthew *
 - Lyn
 - Priscilla
 - Canas
 - Florina *
 - Dart
 - Guy
 - Hector
 - Dorcas
 - Fiora *

New Characters:
---------------
 Jaffar
   - Class: Assassin
   - Assassin of Black Fang.
   - Red hair, Brown head accessory and sleeveless shirt.
   - Have Nino to talk to him in Chapter 26.

Enemies: 27 + 31 reinforcements
-------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Sonia
Sage              17 44 M19 18 18  0 19 23  6  7  6   -      -
  Bolting, Fimbuvetr                                           31 96 3-10  9 30
  Drop: Fell Contract

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bishop           8  27 | Divine, Berserk            | Angelic Robe
Cavalier        14  31 | Poison Lance               | Antitoxin
Druid            8  27 | Luna, Psychic              |
General         14  37 | Silver Lance               |
Hero            14  39 | Light Brand                | Red Gem
Mage            14  23 | Bolting, Elfire            |
Mercenary       14  30 | Poison Sword               |
Monk            14  25 | Divine                     |
Myrmidon        14  26 | Lancereaver                |
Nomad Trooper   14  34 | Silver Bow, Steel Sword    |
Paladin          8  34 | Silver Lance               |
Pirate          14  28 | Poison Axe                 |
Pirate          14  28 | Swordreaver                |
Pirate          14  28 | Swordslayer                | Mine
Pirate          14  28 | Devil Axe                  |
Pirate          14  28 | Hand Axe                   |
Sage             8  28 | Elfire, Psychic            |
Shaman          14  22 | Nosferatu                  |
Sniper           8  31 | Silver Bow                 |
Wyvern Lord      8  36 | Steel Lance                | Blue Gem
Wyvern Lord      8  37 | Silver Lance               |
Wyvern Rider    14  30 | Steel Lance                |
Wyvern Rider    14  30 | Steel Lance                |
Wyvern Rider    14  30 | Steel Lance                |
Wyvern Rider    14  30 | Steel Lance                |
Wyvern Rider    14  30 | Steel Lance                |
Wyvern Rider    14  30 | Steel Lance                |

Enemy Reinforcement: 31
- Turn 1:
   - +1 Cavalier
   - +1 Pegasus Knight
   - +1 Pirate
- Turn 2:
   - +3 Cavalier
   - +1 Nomad
   - +1 Pegasus Knight
   - +1 Pirate
- Turn 7:
   - +1 Cavalier
   - +1 Mercenary
   - +1 Nomad
- Turn 8:
   - +1 Cavalier
   - +1 Nomad
- Turn 9:
   - +2 Cavalier
   - +1 Nomad
   - +1 Pegasus Knight
   - +1 Pirate
   - +1 Thief
   - +1 Wyvern Rider
- Turn 10:
   - +1 Thief
   - +1 Wyvern Rider
- Turn 11:
   - +1 Nomad
   - +2 Pirate
   - +1 Shaman
- Turn 12:
   - +1 Nomad
   - +2 Pirate
   - +1 Shaman

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cavalier        13  28 | Steel Lance
Cavalier        13  29 | Slim Sword
Cavalier        13  29 | Horseslayer
Cavalier        13  29 | Steel Lance
Cavalier        13  29 | Steel Lance
Cavalier        13  29 | Steel Lance
Cavalier        13  30 | Steel Lance
Cavalier        13  30 | Steel Lance
Mercenary       13  28 | Poison Sword
Nomad           13  23 | Steel Bow
Nomad           13  23 | Steel Bow
Nomad           13  23 | Steel Bow
Nomad           13  24 | Steel Bow
Nomad           13  24 | Steel Bow
Nomad           13  24 | Steel Bow
Pegasus Knight  13  21 | Steel Lance
Pegasus Knight  13  22 | Steel Lance
Pegasus Knight  13  22 | Steel Lance
Pirate          13  27 | Iron Axe
Pirate          13  28 | Iron Axe
Pirate          13  28 | Steel Axe
Pirate          13  28 | Hammer
Pirate          13  28 | Hammer
Pirate          13  29 | Steel Axe
Pirate          13  29 | Steel Axe
Shaman          13  21 | Flux
Shaman          13  22 | Flux
Thief           13  22 | Iron Sword
Thief           13  23 | Iron Sword
Wyvern Rider    13  29 | Steel Lance
Wyvern Rider    13  30 | Steel Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bishop            :  1 | Axe           : 12 (Devil Axe    :  1)
Cavalier          :  8 |                    (Swordreaver  :  1)
Druid             :  1 |                    (Swordslayer  :  1)
General           :  1 |                    (Hammer       :  2)
Hero              :  1 |                    (Poison Axe   :  1)
Mage              :  1 | Bow           :  8
Mercenary         :  2 | Lance         : 22 (Horseslayer  :  1)
Monk              :  1 |                    (Poison Lance :  1)
Myrmidon          :  1 | Sword         :  7 (Lancereaver  :  1)
Nomad             :  5 |                    (Light Brand  :  1)
Nomad Trooper     :  1 |                    (Poison Sword :  2)
Paladin           :  1 | Anima         :  4 (Bolting      :  2)
Pegasus Knight    :  3 | Dark          :  4 (Nosferatu    :  1)
Pirate            : 11 | Light         :  2
Sage              :  1 | Staff         :  3 (Berserk      :  1)
Shaman            :  3 |                    (Psychic      :  2)
Sniper            :  1 |
Thief             :  2 |
Wyvern Lord       :  2 |
Wyvern Rider      :  8 |
Boss: Sage        :  1 |

Strategy:
---------
- General:
  - Give the Lockpick to Jaffar.
  - Defeat the 2 magicians directly south of you using a Pegasus knight. Defeat
     the one with the bolting first.
  - Proceed as fast as you can.
  - Have your pirate to go through the water.

- Items:
  - Steal the red gem off the hero and defeat the hero using Pegasus knights.
  - Beware of the bishop's berserk.

- Boss/General:
  - Have a Pegasus knight that has the highest speed to go in the range of the
     boss so she will use her bolting and waste it. Heal if necessary.

- General:
  - Defeat the bishop and the shaman with your Pegasus knight.

- Items/Split Party:
  - Don’t forget to split the thieves. Send one to the north chests and one to
     the south chest.

- Boss:
  - Eliminate the 2 wyverns then defeat the boss. The boss is a sage. You can
     defeat her using melee promoted characters. Surround her first with each
     of your characters 2 squares away from her then attack her the next turn.
  - Use Eliwood to seize the throne.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.27 - Chapter 27 - Cog of Destiny                      Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Note:

Chapter Goal:
-------------
 - Defeat all enemies.

Fortune Augury/Battle Tips:
---------------------------
 - There is a dire foe in the battle ahead. The weapon he uses is cursed, a
  sword that steals energies and feeds them to its wielder. There are many
  enemies. Surround yourself with strong defenders. Travel as a group and do
  not allow your other units to be parted from one another.
 -

Treasures/Items:
----------------
 - Village        : Warp Staff
 - Chapter Ending : Heaven Seal
 - Boss           : Iron Rune

 - Cavalier       : Antitoxin (steal)
 - General        : Blue Gem (steal)
 - Hero           : Mine (steal)
 - Nomad Trooper  : Elixir (steal)
 - Sniper         : Guiding Ring (steal)
 - Warrior        : Light Rune (steal)


Armory:
-------
 - Iron Sword     :  460 G
 - Silver Sword   : 1500 G
 - Iron Lance     :  360 G
 - Silver Lance   : 1200 G
 - Iron Axe       :  270 G
 - Silver Axe     : 1000 G
 - Iron Bow       :  540 G
 - Silver Bow     : 1600 G

Vendor:
-------
 - Door Key       :   50 G
 - Heal           :  600 G
 - Fire           :  560 G
 - Thunder        :  700 G
 - Elfire         : 1200 G
 - Lightning      :  630 G
 - Shine          :  900 G
 - Flux           :  900 G

Characters Used: 15
-------------------
 - Eliwood *
 - Hector
 - Lyn
 - Nino
 - Oswin *
 - Matthew
 - Florina
 - Dart
 - Guy
 - Dorcas
 - Fiora
 - Priscilla
 - Legault
 - Jaffar
 - Raven

New Characters:
---------------
 Vaida
   - Class: Wyvern Lord
   - Serves Bern.
   - Blonde hair, red collar.
   - Have Eliwood to talk to her after she appears in turn 10.

Enemies: 43 + 39 reinforcements
-------------------------------
-= Black Fang =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Recruitable: Vaida (reinforcement)
Wyvern Lord        9 43  20 19 13 11 21  6  8 12  8   - FI   -
  Spear                                                        32 113 1-2 14 37

Boss A: Lloyd
Swordmaster       18 52  20 23 21 16 15 19  6  9  8   - MA   -
  Light Brand                                                  29 129 1-2 31 78
  Drop: Iron Rune

Boss B: Linus
Hero              18 58  24 20 15 14 19 15  6 14 13   - ??   -
  Light Brand                                                  ??  ??   ? ?? ??
  Drop: Iron Rune

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserker        6  33 | Hand Axe                   |
Berserker        6  35 | Swordslayer                |
Brigand         14  29 | Hand Axe                   |
Brigand         14  31 | Steel Axe                  |
Brigand         14  32 | Steel Axe                  |
Cavalier        14  29 | Javelin                    |
Cavalier        14  31 | Steel Lance                |
Cavalier        14  31 | Poison Lance               | Antitoxin
Fighter         14  31 | Steel Axe                  |
General          8  33 | Swordslayer                | Blue Gem
Hero             8  35 | Silver Sword               | Mine
Knight          14  26 | Steel Lance                |
Knight          14  27 | Steel Lance                |
Knight          14  27 | Steel Lance                |
Knight          14  27 | Javelin                    |
Knight          14  27 | Javelin                    |
Knight          14  27 | Silver Lance               |
Knight          14  29 | Steel Lance                |
Mercenary       14  27 | Steel Sword                |
Mercenary       14  27 | Steel Sword                |
Myrmidon        14  24 | Steel Sword                |
Myrmidon        14  24 | Lancereaver                |
Myrmidon        14  24 | Killing Edge               |
Myrmidon        14  25 | Steel Sword                |
Myrmidon        14  25 | Steel Sword                |
Myrmidon        14  26 | Steel Sword                |
Myrmidon        14  26 | Steel Sword                |
Myrmidon        14  26 | Steel Sword                |
Myrmidon        14  26 | Steel Sword                |
Myrmidon        14  26 | Lancereaver                |
Nomad           14  24 | Short Bow                  |
Nomad           14  25 | Short Bow                  |
Nomad Trooper    8  31 | Long Bow                   | Elixir
Nomad Trooper   14  34 | Short Bow, Steel Sword     |
Paladin          8  34 | Silver Lance               |
Sniper           8  31 | Steel Bow                  |
Sniper           8  31 | Steel Bow                  |
Sniper           8  31 | Silver Bow                 | Guiding Ring
Sniper           8  32 | Steel Bow                  |
Sniper           8  32 | Steel Bow                  |
Sniper           8  33 | Steel Bow                  |
Warrior          5  39 | Steel Bow, Steel Axe       | Light Rune

Enemy Reinforcement: ??
- Turn 1, 3, 5, 7:
   - +1 General
   - +1 Hero
   - +2 Knight
   - +1 Mercenary
   - +1 Myrmidon
- Turn 8:
   - +1 Recruitable: Vaida
   - +2 Wyvern Rider
- Turn 9-10, 12:
   - +3 Wyvern Rider
- Turn 25:
   - +1 Hero
   - +1 Mercenary
   - +1 Myrmidon

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
General          8  32 | Steel Lance
General          8  32 | Steel Lance
General          8  34 | Steel Lance
General          8  35 | Steel Lance
Hero             8  33 | Steel Sword
Hero             8  35 | Steel Sword
Hero             8  35 | Steel Sword
Hero             8  35 | Steel Sword
Hero             8  36 | Steel Sword
Knight          14  26 | Silver Lance
Knight          14  27 | Javelin
Knight          14  27 | Javelin
Knight          14  27 | Javelin
Knight          14  27 | Silver Lance
Knight          14  27 | Silver Lance
Knight          14  28 | Javelin
Knight          14  28 | Silver Lance
Mercenary       14  27 | Steel Sword
Mercenary       14  28 | Steel Sword
Mercenary       14  28 | Steel Sword
Mercenary       14  30 | Steel Sword
Mercenary       14  30 | Steel Sword
Myrmidon        14  24 | Steel Sword
Myrmidon        14  24 | Steel Sword
Myrmidon        14  26 | Steel Sword
Myrmidon        14  27 | Steel Sword
Myrmidon        14  27 | Steel Sword
Wyvern Rider    14  29 | Javelin
Wyvern Rider    14  29 | Javelin
Wyvern Rider    14  29 | Steel Lance
Wyvern Rider    14  30 | Steel Lance
Wyvern Rider    14  30 | Steel Lance
Wyvern Rider    14  31 | Steel Lance
Wyvern Rider    14  31 | Javelin
Wyvern Rider    14  31 | Steel Lance
Wyvern Rider    14  31 | Steel Lance
Wyvern Rider    14  31 | Poison Lance
Wyvern Rider    14  31 | Poison Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserker         :  2 | Axe           :  7 (Swordslayer  :  2)
Brigand           :  3 | Bow           : 11
Cavalier          :  3 | Lance         : 34 (Poison Lance :  3)
Fighter           :  1 | Sword         : 30 (Lancereaver  :  2)
General           :  5 |                    (Light Brand  :  1)
Hero              :  6 |                    (Killing Edge :  1)
Knight            : 15 |
Mercenary         :  7 |
Myrmidon          : 15 |
Nomad             :  2 |
Nomad Trooper     :  2 |
Paladin           :  1 |
Sniper            :  6 |
Warrior           :  1 |
Wyvern Rider      : 11 |
Boss              :  2 |
  - Hero               |
  - Swordmaster        |

Strategy:
---------
- Route:
  - Head northeast... take your time!

- Split Party/Defend:
  - Send 2 of your highest defense unit to block the path between the two
     mountains to stop knights from advancing. A well-trained or promoted
     axe-wielder can handle these knights. A promoted Oswin level 3 or higher
     won't even get a scratch from these enemies.
  - Send about half of your units west to fight the sword-wielders. Let the
     other half to deal with the knights and send at least 3 units the
     cavaliers and nomads approaching from the north.
  - Let Eliwood to go back with some allies (axe-wielders are better) to the
     tent before turn 8 so that he can easily talk to Vaida when she appears
     near the tent at turn 10. Eliwood can just stay there from the beginning
     with at least 2 allies just to make sure that you will be able to recruit
     Vaida.

- General:
  - Prevent the brigand in the west from getting to the village so the village
     won't get destroyed.

- Items:
  - After handling all the sword users, you can now go to the armory or vendor
     and then visit the village for a Warp staff!

- Recruit:
  - At turn 8, Vaida will appear near the tent. Have Eliwood to talk to her to
     recruit her.

- General:
  - After recruiting Vaida, you have two choices: to run to your allies for
     help or defend the tent if you have some axe-wielders to defeat a bunch
     of wyverns.

- Boss:
  - The boss you will fight depends on who you fought in Chapter 23. If you
     fought Lloyd in Chapter 23, then you will fight Linus in this chapter and
     vice-versa.
  - Weaken the boss first by attacking him from a distance. You can use a
     pegasus knight with a javelin or a spear since the boss has a Light Brand
     (P. Knights are strong against magic and lance is strong against sword).
     Then if he is weak enough, attack him with melee characters. The most
     effective is using a lance. Again, you can use your Pegasus to finish off
     the enemy.
  - Killer weapons are no good for him because he has an item called Iron Rune
     which negates criticals.
  - Personally, I used Lyn's bow (promoted) and she killed the boss all the
     way through.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.28 - Chapter 28 - Valorous Roland                     Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Claim a space.

Fortune Augury/Battle Tips:
---------------------------
 - It is a cave of lava. It radiates immense power. Only Eliwood and a few
    others can enter the cave. Take strong allies who can attack from a
    distance. Bring a healer with psychic staff.
 - Bring a shaman.

Treasures/Items:
----------------
 - Druid      : Elixir
 - Knight     : Elixir
 - Myrmidon   : Rapier
 - Warrior x2 : Elixir
 - Boss       : Tomahawk

 - Fighter    : Vulnerary (steal)
 - Mage       : Pure Water (steal)

Characters Used: 5
------------------
 - Eliwood *
 - Lucius
 - Guy
 - Priscilla *
 - Canas *

Enemies: 25
-----------
-= Guardian =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Georg
Berserker         15 60  27 17 13  0 18 21  6 15 14   -      -
  Tomahawk                                                     40 104 1-2 28 26
  Drop: Tomahawk

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          10  24 | Longbow                    |
Archer          10  24 | Steel Bow                  |
Archer          10  24 | Steel Bow                  |
Archer          10  24 | Steel Bow                  |
Archer          10  24 | Steel Bow                  |
Druid            2  25 | Flux                       | Elixir (Drop)
Fighter         10  27 | Steel Axe                  | Vulnerary
Fighter         10  27 | Steel Axe                  |
Fighter         10  27 | Steel Axe                  |
Fighter         10  27 | Hand Axe                   |
Knight          10  24 | Javelin                    | Elixir (Drop)
Knight          10  24 | Steel Lance                |
Mage            10  21 | Elfire                     |
Mage            10  21 | Elfire                     |
Mage            10  21 | Thunder                    | Pure Water
Mage            10  21 | Thunder                    |
Mage            10  21 | Thunder                    |
Mercenary       10  25 | Steel Sword                |
Mercenary       10  25 | Steel Blade                |
Monk            10  22 | Lightning                  |
Myrmidon        10  23 | Steel Sword                | Rapier (Drop)
Sage             3  25 | Elfire, Bolting            |
Sniper           3  25 | Longbow, Silver Bow        |
Warrior          1  36 | Hand Axe                   | Elixir (Drop)
Warrior          1  37 | Hand Axe                   | Elixir (Drop)

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            :  4 | Axe           :  7 (Tomahawk : 1)
Druid             :  1 | Bow           :  7
Fighter           :  4 | Lance         :  2
Knight            :  2 | Sword         :  3
Mage              :  5 | Anima         :  7 (Bolting  : 1)
Mercenary         :  2 | Dark          :  1
Mok               :  1 | Light         :  1
Myrmidon          :  1 |
Sage              :  1 |
Sniper            :  1 |
Warrior           :  2 |
Boss: Berserker   :  1 |

Strategy:
---------
- Route:
  - Carefully go north to the boss.

- General:
  - Units that are on the orange tiles will suffer from HP loss at the end of
     their turn.

- Split Party:
  - Enemy’s magicians are on the left, melees in the middle, and their archers
     are on the right.
  - Guy and the healer will be on the left, Eliwood in the middle, then
     Lucius and Canas will be on the right.

- General:
  - Take advantage of the orange tiles.
  - Be sure to put Eliwood right beside the orange tiles so when the melee
     enemy attacks him, they will suffer HP loss. For the left and right side,
     put your units one square away from the orange tiles.
  - Help Eliwood by letting your east units attack the combatants through the
     wall.

- Items:
  - Make you leave at least 1 empty slot for Eliwood to get his Rapier from
     the Myrmidon.

- General:
  - Break the wall but keep out of attack range of the boss so he won’t attack
     you while breaking the wall.

- Boss:
  - A use of Eclipse once is a big help in defeating the boss.
  - Try to push the boss to a corner using Eliwood by putting him beside the
      boss (the boss will then move 1 away from you so you are like pushing
      him) so he boss wouldn't be able to move. The boss then will only be
      able to attack in close range which almost always misses. He has a low
      accuracy in close range.

- Seize:
  - Have Eliwood to go to the pointing arrow.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.29 - Chapter 29 - Sands of Time                       Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Protect the throne for 11 turns.

Battle Tips:
------------
 - Bring antitoxins. A Pegasus with a Delphie Shield will be very useful here.
    Monks to defeat shamans and door and chest keys. Also, don’t forget to
    bring the Warp staff and the Member card.
 - Four units will be parted from the group. Have the 4 units to be strong
    defenders because they may be assaulted by numerous enemies.

Treasures/Items:
----------------
 - N. Chest (left)  : Dragonshield
 - N. Chest (right) : White Gem
 - S. Chest         : Body Ring
 - Sniper           : Swordslayer

 - Thief x3         : Lockpick (steal)

Secret Shop:
------------
 - Hero Crest       : 10000G
 - Knight Crest     : 10000G
 - Elysian Whip     : 10000G
 - Orion's Bolt     : 10000G
 - Guiding Ring     : 10000G

Characters Used: 18
-------------------
 - Eliwood *
 - Lyn *
 - Hector *
 - Lucius *
 - Guy
 - Priscilla *
 - Canas
 - Oswin
 - Nino
 - Florina *
 - Dorcas
 - Fiora
 - Legault *
 - Jaffar *
 - Erk
 - Sain
 - Dart

Enemies: 29 + 24 reinforcements
-------------------------------
-= Morph =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Denning
Sniper            19 51  18 18 18  0 14 22  6  8  7   -      -
  Silver Bow, Long Bow                                         31 111   2  9 36

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer          15  27 | Poison Bow                 |
Archer          15  27 | Poison Bow                 |
Archer          15  27 | Poison Bow                 |
Archer          15  27 | Poison Bow                 |
Archer          15  27 | Poison Bow                 |
Archer          15  27 | Poison Bow                 |
Archer          15  27 | Poison Bow                 |
Archer          15  28 | Poison Bow                 |
Archer          15  28 | Poison Bow                 |
Archer          15  28 | Poison Bow                 |
Archer          15  28 | Poison Bow                 |
Archer          15  29 | Poison Bow                 |
Druid            5  23 | Nosferatu, Sleep           |
Druid           15  28 | Nosferatu, Silence         |
Shaman          15  22 | Flux                       |
Shaman          15  23 | Flux                       |
Shaman          15  23 | Flux                       |
Shaman          15  23 | Luna                       |
Shaman          15  23 | Nosferatu                  |
Shaman          15  24 | Nosferatu                  |
Sniper           3  28 | Steel Bow                  |
Sniper           3  28 | Poison Bow                 |
Sniper           3  28 | Longbow                    | Swordslayer (Drop)
Sniper           3  28 | Longbow                    |
Sniper           3  28 | Steel Bow                  |
Sniper           3  29 | Poison Bow                 |
Sniper           3  29 | Silver Bow                 |
Swordmaster      8  31 | Killing Edge               |

Enemy Reinforcement: 24
- Turn 2:
   - +2 Cavalier
   - +1 Thief
- Turn 3:
   - +1 Thief
- Turn 4:
   - +2 Cavalier
   - +2 Sniper
   - +1 Thief
- Turn 5:
   - +2 Knight
   - +2 Myrmidon
- Turn 6:
   - +1 Druid
   - +2 Myrmidon
- Turn 7-8:
   - +2 Myrmidon
- Turn 9-10:
   - +2 Cavalier

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cavalier        15  30 | Poison Lance               |
Cavalier        15  30 | Poison Lance               |
Cavalier        15  30 | Poison Lance               |
Cavalier        15  31 | Poison Lance               |
Cavalier        15  32 | Poison Lance               |
Cavalier        15  32 | Poison Lance               |
Druid           15  28 | Luna, Eclipse              |
Knight          15  28 | Poison Lance               |
Knight          15  28 | Poison Lance               |
Myrmidon        15  25 | Poison Sword               |
Myrmidon        15  25 | Poison Sword               |
Myrmidon        15  25 | Poison Sword               |
Myrmidon        15  26 | Poison Sword               |
Myrmidon        15  26 | Poison Sword               |
Myrmidon        15  26 | Poison Sword               |
Myrmidon        15  26 | Poison Sword               |
Myrmidon        15  26 | Poison Sword               |
Sniper           3  27 | Poison Bow                 |
Sniper           3  29 | Poison Bow                 |
Thief           15  23 | Poison Sword               | Lockpick
Thief           15  23 | Poison Sword               | Lockpick
Thief           15  24 | Poison Sword               | Lockpick

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archer            : 12 | Bow           : 23 (Poison Bow   : 16)
Cavalier          :  6 | Lance         :  8 (Poison Lance :  8)
Druid             :  3 | Sword         : 12 (Killing Edge :  1)
Knight            :  2 |                    (Poison Sword : 11)
Myrmidon          :  8 | Dark          : 10 (Eclipse      :  1)
Shaman            :  6 |                    (Nosferatu    :  4)
Sniper            :  9 | Staff         :  2 (Silence      :  1)
Swordmaster       :  1 |                    (Sleep        :  1)
Thief             :  3 |
Boss: Sniper      :  1 |

Strategy:
---------
- Split Party:
  - Make sure that the 4 parted units are strong and has a high defense. Have
     them to go south along the path and open the door. Since they are strong
     defenders, use them to defeat the boss and their reinforcements.

- Defend:
  - Use your flyer with the Delphie Shield to clear off some enemies. Then
     have your other units to go outside in both sides.

- General
  - The battle won't stop even if you already defeated all the enemies on the
     field before turn 11. So don’t defeat the boss yet to keep their
     reinforcements coming.
  - Defeat the druids with their staves as quickly as possible.
  - Keep an eye on archers with long bows.
  - Head south to help the 4 units to defeat the reinforcements.

- Items:
  - Open the chests using your thieves. One north and the other one to the
     south.
  - There is a secret shop in this chapter. Warp the character with the Member
     card to the 4-square plains in the south using a Warp staff. Have the
     unit to go to the bottom left corner to buy items.

- Boss:
  - Trap the boss with your characters up to turn 10. Attack him until he is
     weak and defeat him in turn 11.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.29x - Chapter 29x - Battle Preparations               Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Get supplies in 5 turns.

Battle Tips:
------------
 - Bring high movement characters.

Treasures/Items:
----------------
 - Starting Chapter : 30000 G

N. Armory:
----------
 - Slim Lance       :  450 G
 - Iron Lance       :  360 G
 - Steel Lance      :  480 G
 - Silver Lance     : 1200 G
 - Killer Lance     : 1200 G
 - Axereaver        : 1950 G
 - Javelin          :  400 G

N.E. Armory:
------------
 - Iron Axe         :  270 G
 - Steel Axe        :  360 G
 - Silver Axe       : 1000 G
 - Killer Axe       : 1000 G
 - Swordreaver      : 2100 G
 - Hand Axe         :  300 G

N.W. Armory:
------------
 - Slim Sword       :  480 G
 - Iron Sword       :  460 G
 - Steel Sword      :  600 G
 - Silver Sword     : 1500 G
 - Killing Edge     : 1300 G
 - Lancereaver      : 1800 G

S. Armory:
---------
 - Iron Bow         :  540 G
 - Steel Bow        :  720 G
 - Silver Bow       : 1600 G
 - Killer Bow       : 1400 G
 - Short Bow        : 1760 G
 - Long Bow         : 2000 G

E. Vendor:
----------
 - Vulnerary        :  300 G
 - Elixir           : 3000 G
 - Pure Water       :  900 G
 - Door Key         :   50 G
 - Heal             :  600 G
 - Mend             : 1000 G
 - Recover          : 2250 G
 - Restore          : 2000 G

W. Vendor:
----------
 - Fire             :  560 G
 - Thunder          :  700 G
 - Elfire           : 1200 G
 - Lightning        :  630 G
 - Shine            :  900 G
 - Divine           : 2500 G
 - Flux             :  900 G

Characters Used: 10
-------------------
 - Eliwood *
 - Hector
 - Lucius
 - Guy
 - Canas
 - Oswin
 - Nino
 - Florina
 - Sain
 - Heath

Strategy:
---------
- General:
  - Just keep on using the arena. You can use your weaker characters to earn
     money in the arena and become stronger as well. Use your high movement
     character to buy items.
  - Don't waste your time going to the house.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.30 - Chapter 30 - Victory or Death                    Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Seize gate.

Battle Tips:
------------
 - Bring the shaman, monk, and the mage. There are massive reinforcements
    coming so bring lots of strong weapons and also don’t forget the Member
   Card!

Treasures/Items:
----------------
 - ????          : Runesword
 - Center Ruins  : Set's Litany
 - S.E. Ruins    : Talisman

Secret Shop:
------------
 - Earth Seal    : 20000 G
 - Fell Contract : 50000 G
 - Ocean Seal    : 50000 G
 - Psychic       :  3750 G
 - Unlock        :  1500 G
 - Barrier       :  2250 G

Characters Used: 16
-------------------
 - Eliwood *
 - Nils *
 - Lucius *
 - Canas *
 - Nino *
 - Hector
 - Lyn
 - Guy
 - Oswin
 - Flowina
 - Harken
 - Heath
 - Legault
 - Sain
 - Priscilla
 - Wil

New Characters:
---------------
 Renault
   - Class: Bishop
   - Green hair, grey cape.
   - Visit the Northwestern Ruins to recruit him.

Enemies: 24 + 132 reinforcements
--------------------------------
-= Morph =-
                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boss: Limstella
Sage              20 68 M24 20 17  0 24 27  6  7  6   -      -
  Fimbulvetr                                                   37 125 1-2 15 44
  Drop: Fimbulvetr

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bishop           8  28 | Aura, Purge                |
Bishop           8  28 | Aura, Fortify              |
Brigand         16  34 | Steel Axe                  |
Cavalier        16  31 | Steel Lance                |
Cavalier        16  32 | Steel Lance                |
Druid            8  27 | Eclipse, Nosferatu         | Nosferatu (Drop)
General          8  33 | Silver Lance               |
Hero            16  39 | Silver Sword               |
Hero            16  40 | Light Brand                |
Knight          16  28 | Steel Lance                |
Knight          16  31 | Steel Lance                |
Sage            10  28 | Bolting, Fimbulvetr        |
Sniper           3  28 | Steel Bow                  |
Sniper           8  31 | Silver Bow                 |
Sniper           8  32 | Steel Bow                  |
Sniper           8  32 | Silver Bow                 |
Sniper           8  32 | Silver Bow                 |
Swordmaster      8  32 | Wo Dao                     |
Warrior          8  40 | Silver Axe                 |
Warrior          8  40 | Devil Axe, Killer Bow      |
Wyvern Rider    16  32 | Slim Lance                 |
Wyvern Rider    16  32 | Javelin                    |
Wyvern Rider    16  32 | Steel Lance                |
Wyvern Rider    16  33 | Killer Lance               |

Enemy Reinforcement: 132
- Moves past the 2 forts in the middle path where the knights are:
   - +2 Cavalier
   - +1 Paladin
- Moves past the litle peak at the mountain in the northern path:
   - +2 Brigand
   - +1 Warrior
- Moves past the eastern knights to the curved path between the mountains:
   - +2 Nomad Trooper
- Moves past the 2nd two fortress in the middle path:
   - +1 General
   - +4 Knight
- Turn 5:
   - +1 Brigand
- Turn 6:
   - +1 Brigand
- Turn 7:
   - +2 Falcoknight
- Turn 8:
   - +1 Brigand
   - +2 Falcoknight
   - +2 Nomad Trooper
- Turn 9:
   - +1 Brigand
   - +2 Nomad Trooper
- Turn 10:
   - +2 Cavalier
   - +1 Paladin
   - +1 Wyvern Lord
   - +2 Wyvern Rider
- Turn 11:
   - +2 Cavalier
   - +1 Paladin
   - +1 Wyvern Lord
   - +2 Wyvern Rider
- Turn 14:
   - +2 Cavalier
   - +1 General
   - +4 Knight
- Turn 24-34:
   - +2 Cavalier
   - +2 Falcoknight
   - +2 Nomad Trooper
   - +2 Wyvern Rider

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brigand         16  31 | Steel Axe
Brigand         16  32 | Steel Axe
Brigand         16  34 | Steel Axe
Brigand         16  34 | Steel Axe
Brigand         16  34 | Steel Axe
Brigand         16  34 | Steel Axe
Cavalier        16  29 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  30 | Steel Lance
Cavalier        16  31 | Steel Lance
Cavalier        16  31 | Steel Lance
Cavalier        16  31 | Steel Lance
Cavalier        16  31 | Steel Lance
Cavalier        16  31 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  32 | Steel Lance
Cavalier        16  33 | Steel Lance
Cavalier        16  33 | Steel Lance
Cavalier        16  33 | Steel Lance
General          8  33 | Silver Lance
General          8  34 | Silver Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  30 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Falcoknight     10  31 | Steel Lance
Knight          16  28 | Steel Lance
Knight          16  29 | Steel Lance
Knight          16  29 | Steel Lance
Knight          16  29 | Steel Lance
Knight          16  30 | Steel Lance
Knight          16  20 | Steel Lance
Knight          16  30 | Steel Lance
Knight          16  31 | Steel Lance
Nomad Trooper    8  29 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  30 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  31 | Steel Bow, Steel Sword
Nomad Trooper    8  32 | Steel Bow, Steel Sword
Nomad Trooper    8  32 | Steel Bow, Steel Sword
Paladin          8  33 | Steel Lance
Paladin          8  34 | Steel Lance
Paladin          8  35 | Steel Sword
Warrior          8  41 | Devil Axe
Wyvern Lord      8  37 | Steel Lance
Wyvern Lord      8  38 | Steel Lance
Wyvern Rider    16  30 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  31 | Steel Lance
Wyvern Rider    16  32 | Steel Lance
Wyvern Rider    16  32 | Steel Lance
Wyvern Rider    16  32 | Steel Lance
Wyvern Rider    16  32 | Steel Lance
Wyvern Rider    16  32 | Steel Lance
Wyvern Rider    16  32 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance
Wyvern Rider    16  33 | Steel Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bishop            :  2 | Axe           :  10 (Devil Axe    : 2)
Brigand           :  7 | Bow           :  34 (Killer Bow   : 1)
Cavalier          : 32 | Lance         : 105 (Killer Lance : 1)
Druid             :  1 | Sword         :  32 (Light Brand  : 1)
General           :  3 |                     (Wo Dao       : 1)
Hero              :  2 | Anima         :   2 (Bolting      : 1)
Falcoknight       : 26 | Dark          :   2 (Eclipse      : 1)
Knight            : 10 |                     (Nosferatu    : 1)
Nomad Trooper     : 28 | Light         :   2 (Purge        : 1)
Paladin           :  3 | Staff         :   1 (Fortify      : 1)
Sage              :  1 |
Sniper            :  5 |
Swordmaster       :  1 |
Warrior           :  3 |
Wyvern Lord       :  2 |
Wyvern Rider      : 30 |
Boss: Sage        :  1 |

Strategy:
---------
- From Epyon1794@aol.com:
  - The Runesword could also be use by other people because in chapter 30e and
     32h u can get the Runesword in the chest to get to the side u must beat
     30e/32h in 15 turn or less.

- Route:
  - Head northeast to the boss.

- Split Party:
  - Split party into three. One north, one east, and the other to the middle.
     Be sure that eah group has one magician.
  - Send Canas north, Nino in the middle, and Lucius east.

- General:
  - I suggest you to wait for turn 32 before finishing off the boss so you can
     defeat more reinforcements for big level ups!
  - Reinforcements will continue appearing until you defeat the boss.
  - Let the middle party to attack to the boss while the other two stays on
     the northwest and southeast to defeat the reinforcements. Also, put one
     more unit in the fortress near the ballista at the center of the map to
     defeat the reinforcement at the center; make sure that the unit has a
     high defense such as Heath.
  - Quickly defeat the magicians with the help of Nils. A Pegasus knight with
     enough speed can rush these magicians.

- Items:
  - There is a secret shop in this chapter located in the woods behind
     Limstella in the northeastern corner of the map. The "plain" surrounded
     by the woods is where the secret shop is.

- Boss:
  - Use the woods to go near the boss so you won’t get hit easily.
  - Weaken the enemy using Canas' Luna with the help of Nils and then go away
     from the boss. If you don't have Nils there, have someone to rescue him.
     You can also use combatants with very high speed like Pegasus knights to
     weaken the boss and have it rescued too if the unit got hit. Then repeat
     the process again.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=   V.31 - Final Chapter - Light                            Eliwood's Route =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Chapter Goal:
-------------
 - Defeat Nergal/Defeat dragon.

Fortune Augury/Battle Tips:
---------------------------
 - This is the final battle. As Lord Athos said, our destiny hangs in the
    balance of this final confrontation. You don't need an augury. Nergal is
    strong. You and your companions must match him, strength for strength.
    There are others who you must defeat before facing Nergal. It all depends
    on your strategy!
 - Bring your strongest weapons like the killer weapons! Eclipse will do a big
    role too!

Treasures/Items:
----------------
 - Starting Chapter : Durandal, Armads, Sol Katti
 - Brendan : Bassilikos
 - Darin : Rex Hasta
 - Kenneth : Luce
 - Uhai : Rienfleche
 - Ursula : Excalibur
 - Druid : Gespenst

Characters Used:
----------------
 - Eliwood *
 - Nils *
 - Hector *
 - Lyn *
 - Athos *
 - Lucius
 - Canas
 - Nino
 - Guy
 - Oswin
 - Florina
 - Jaffar

New Characters:
---------------
 Athos
   - Class: Archsage
   - Legendary
   - White hair and beards.
   - Helps defeat Nergal.

Enemies: 16 + 5 reinforcements
-------------------------------
-= Morph =-

- Turn 1: Southeast
   - 1 Nomad Trooper: Uhai
   - 2 Sniper

- Turn 2: Northwest
   - 1 Bishop: Kenneth
   - 1 Druid
   - 1 Sage

- Turn 3: West
   - 1 Warrior: Brendan
   - 1 Warrior

- Turn 4: East
   - 1 General: Darin
   - 1 General

- Turn 5: Southwest
   - 1 Assassin: Jerme
   - 1 Valkyrie: Ursula

- Turn 6: Northeast
   - 1 Hero: Linus
   - 1 Swordmaster: Lloyd

                 |  |  |S  |S |S |L |D |R |M |C |A |T  |A |C  |A |H  |R  |C |A
                 |L |H |T  |K |P |C |E |E |O |O |I |R  |F |N  |T |T  |N  |R |V
Class/Weapon     |V |P |R  |L |D |K |F |S |V |N |D |V  |F |D  |T |%  |G  |T |D
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brendan
Warrior           20 65  29 20 17  0 19 17  6 16 14   -      -
Bassilikos                                                     51 120   1 15 34

Darin
General           20 62  23 18 15  0 29 15  5 15 14   -      -
Rex Hasta                                                      44 121   1 14 30
Drop: Rex Hasta

Kenneth
Bishop            20 56  23 19 18  0 14 29  6 10  9   -      -
Luce                                                           39 138 1-2 39 24
Drop: Luce

Linus
Hero              20 60  24 23 19  0 21 19  6 14 13   -      -
Brave Sword, Tomahawk                                          34 126   1 23 53

Lloyd
Swordmaster       20 52  21 26 27  0 18 22  6  9  8   -      -
Regal Blade                                                    42 142   1 40 69
Drop: Regal Blade

Jerme
Assassin          20 53  19 28 23  0 19 16  6  6  5   -      -
Runesword                                                      22 126 1-2  0 36

Uhai
Nomad Trooper     20 55  22 26 25  0 18 18  8 11 14   -      -
Rienfleche                                                     42 137   2 18 50
Drop: Rienfleche

Ursula
Valkyrie          20 48  24 22 22  0 16 25  8  7 13   -      -
Excalibur                                                      42 139 1-2 26 32
Drop: Excalibur

Boss: Nergal
Dark Druid        20 75  30 18 15 20 28 30  6 10  9   -      -
Ereshkigal                                                     50 146 1-2 14 46

Boss: Fire Dragon      (+10 +10     +20 +10)
Dragon            20 120 17 25 15 24 20 30  8 25 24   -  DA  -
Flametongue                                                    37 182 1-3 17 54

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bishop          10  29 | Purge
Bishop          10  30 | Purge
Druid           10  27 | Fenrir, Sleep
Druid           17  30 | Gespenst (Drop)
Druid           19  32 | Nosferatu, Berserk, Eclipse
General         18  41 | Silver axe, Silver Lance
Sage            10  28 | Bolting
Sage            18  30 | Fimbulvetr, Fortify
Sage            18  31 | Fimbulvetr, Bolting, Pychic
Sniper          17  37 | Silver Bow, Longbow
Sniper          18  38 | Silver Bow, Longbow
Warrior         19  52 | Silver Axe, Silver Bow

Enemy Reinforcement: 5
- 2nd turn since Nergal's appearance:
   - +2 Druid
   - +3 General

Class           LV  HP | Weapons                    | Items
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Druid           17  30 | Nosferatu
Druid           19  31 | Nosferatu
General         10  33 | Silver Lance
General         10  33 | Silver Lance
General         10  34 | Silver Lance

Totals:
Boss/Class             | Weapons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Assassin          :  1 | Axe           :  4 (Bassilikos  : 1)
Bishop            :  3 |                    (Tomahawk    : 1)
Druid             :  5 | Bow           :  6 (Rienfleche  : 1)
General           :  5 | Lance         :  5 (Rex Hasta   : 1)
Hero              :  1 | Sword         :  3 (Brave Sword : 1)
Nomad Trooper     :  1 |                    (Regal Blade : 1)
Sage              :  3 |                    (Runesword   : 1)
Sniper            :  2 | Anima         :  5 (Bolting     : 2)
Swordmaster       :  1 |                    (Excalibur   : 1)
Valkyrie          :  1 | Dark          :  7 (Eclipse     : 1)
Warrior           :  2 |                    (Ereshkigal  : 1)
Boss              :  2 |                    (Gespenst    : 1)
  - Dark Druid         |                    (Nosferatu   : 3)
  - Dragon             | Light         :  3 (Luce        : 1)
                       |                    (Purge       : 2)
                       | Staff         :  4 (Berserk     : 1)
                       |                    (Fortify     : 1)
                       |                    (Psychic     : 1)
                       |                    (Sleep       : 1)

Strategy:
---------
- Preparation:
  - Trade the items to your lords.
  - Leave AT LEAST one empty slot in each of your character's inventory for
     the class S weapons!

- General:
  - Turn 1: Send 2 units to the southeast to defeat the bow-wielders. Send 2
     magic wielders to the northwestern room outside.
  - Turn 2: Defeat all enemies if possible. Send 2 sword-users in the west
     outside with one magician.
  - Turn 3: Attack Brendan with your magician and one sword-user. Defeat the
     other warrior with the other sword-wielder. Also, send two or three
     melees on the east room outside. One of them should be an axe-wielder
     and a sword-wielder.
  - Turn 4: Defeat Darin with your axe-wielder while the other one with your
     sword-wielder. Send any 2 or 3 of your units to the southwestern room.
     One of them must be at least a lance wielder.
  - Turn 5: Defeat enemies. Send the rest of your units to the last room, the
     northeastern room.
  - Turn 6: Defeat all other enemies if you still haven't defeated them. You
     can attack Lloyd from outside through the wall with strong magic attacks
     then get the rest of your units to go away from the brother's attack
     range or go towards the big door.
  - Turn 7: Defeat the brothers.
  - Leave or send some units to the south to defeat the reinforcements.
  - Defeat the shaman with the berserk as fast as you can! Then defeat the
     sage.

- Boss:
  - The light book Aureola will instantly damage Nergal as well as Hector's
     Armads!
  - You may want to kill off the reinforcements first before finishing off
     Nergal for extra experience.

- Boss:
  - Athos, Hector, and Canas may be able to defeat the dragon in one turn.
  - Don't worry about the other 4 magicians, they will most likely miss anyway.
     Just focus on defeating the dragon.
  - Use Eclipse, if you are lucky, the dragon's life will reduce to 60 then
     attack the dragon with Hector's Armads and then let Athos cast his
     strongest magic at the dragon. If he is still alive with a little HP
     remaining, use Eliwood's Durandal to finish him off!
  - Another strategy is if you have Canas with 30 magic power and he has Luna.
     He can do a damage of 30 x 2. then use Nils on him and he will do a total
     of 120 damage to the dragon.

Epilogue:
---------

Enjoy the possible different endings!

(Your name) - Famed Genius
 - The tactician vanished after the final battle. Bern, Lycia, and Etruria all
sought those famed skills, but none ever found the tactician.
 - A tactician whose brilliance changed the course of history. Bern and
Etruria so desired this skilled mind that they went to war.

Eliwood - Knight of Lycia
 - Eliwood secceeded his father as the marquess of Pherae. His clear guidance
made him his father's equal in all eyes.

Hector - General of Ostia
 - Hector returned to Ostia and became her marquess. His bond of friendship
with Eliwood remained eternally strong.

Lyn - Noblewoman of Sacae
 - Lyn entrusted Caelin's rule to Ostia and returned to the plains of her
birth. She often thinks fondly on the people of Caelin.

Marcus - Knight of Pherae
 - Marcus returned to Pherae with Eliwood and, as the head of the knights of
Pherae, dedicated his life to training young squires.

Lowen - Swift Knight
 - Lowen replaced Marcus as the most famed knight in all Pherae. His endless
zeal served Pherae well throughout his life.

Rebecca - A Wildflower
 - Rebecca returned to her father then pledged service to House Pherae. She
has formed a family, and yet she still serves Pherae well.

Dorcas - Serene Warrior
 - Dorcas returned to Pherae and used the money he earned to buy medicine for
Natalie, his wife. She recovers rapidly.

Barte - Wild Axefighter
 - Bartre continued his quest from country to country. Rumors say that he fell
in love with hs own mortal enemy.

Oswin - Impenegrable Knight
 - Oswin served as a vassal to Marquess Ostia. His was a calm, reasonable
voice in Lycia's ruling government.

Matthew - Thief and Spy
 - Matthew continued his service as a spy for House Ostia. The memory of his
beloved Leila lingers in his heart.

Serra - Outspoken Cleric
 - Serra returned to Ostia. She spent much time tending her own affairs, but
lately, she has begun enjoying her free time.

Guy - Mounted Swordsman
 - Guy continued in his quest to be the finest swordsman of all Sacae. He’s
form was so perfected that all people call him the Saint of Swords.

Erk - Studious Mage
 - Erk returned to Etruria and was asked to succeed the retiring Lord Pent. He
refused and devoted his life to studying of magic.

Priscilla - Secluded Princess
 - Priscilla returned to Erutruria's Count Caerleon. Her adopted parents met
her not with harsh rebukes but with tears of joy.

Florina - Pegasus Knight
 - After Lyn abdicated rule of Caelin, Florina returned to Ilia. She remained
shy, but this shyness has made her strong within.

Kent - the Crimson Shield
 - After Caelin was placed under Ostian rule, Kent became its steward. His
dedication earned him the love of his people.

Sain - the Green Lance
 - When Ostia took over the rule of Caelin, Sain resigned and became an
independent knight. His love of women is unchanged.

Wil - Archer Without Equal
 - Wil remained a knight of Caelin after Ostia took over. He became the
commander of Ostia's Caelin archer division.

Raven - Sublime Mercenary
 - Raven vanished without a word. Many reports have placed him in Araphen, but
none could be confirmed.

Lucius - the Light
 - Lucius lived a modest life in a remote corner of Araphen. He built a small
orphanage, where he now cares for helpless children.

Canas - Seeker of Wisdom
 - Canas returned to his family in Ilia. Some years later, he and his wife
died trying to stop a snowstorm. His child was raised by his old mother.

Dart - Badon's commando
 - Dart took over a grave wound protecting Fargus in a skirmish. He vanished
at sea, but rumors claim he might be in Pherae.

Fiora - Wing-borne Warrior
 - Fiora flew many missions as the head of a mercenary company. Her donations
saved many poor families in Ilia from destitution.

Legault - The Hurricane
 - After the battle, Legault traveled the lands looking for Black Fang
refugees. He helped them to ease the pain of his own loss.

Nils & Ninian - Child of Destiny
 - After these dragonkid bid farewell to the land of their birth, they
returned to their new world. Meeting Eliwood warmed the hearts of these ice
dragons with the hope that man and dragon could live in peace.

Nils - Child of Destiny
 - Nils vanished through the gate in order to seal it from the other side.
Those who saw him go will never forget his look of sorrow.

Isadora - Escort of Pherae
 - As a knight of the imperial guard, Isadora served as a guard to Lady
Eleanora. She continued to study to be a lady up until she wed.

Heath - Wandering Knight
 - Heath moved to Ilia and became a mercenary knight of some fame. He fought
not for country, but for people in need.

Rath - Wolf of Sacae
 - Rath returned to his tribe in Sacae. His deeds earned him warm greetings
from his father, the famed Silver Wolf.

Hawkeye - Desert Guardian
 - Hawkeye returned to Nabata and lived peacefully in Arcadia with his
daughter, whom he trains to be guardian of the desert.

Geitz - The Wanderer
 - Geitz resumed his aimless wandering. He still searches for a land that he
can finally call his own.

Harken - Troubled Warrior
 - Harken worked closely with Marcus to rebuild the knights of Pherae. They
are slowly rebuilding their strength and prestige.

Nino - Pious Mage
 - At Eliwood's invitation, she started a quiet life in a small village in
Pherae. She plans to return to Bern to visit a certain cemetery.

Jaffar - Angel of Death
 - Jaffar vanished in the final moments of the last battle. He still avoids
the bounty hunters who seek the famed Angel of Death.

Vaida - Flying Fang
 - Some rumors say that Vaida died at the hands of Bern forces, Others say she
now serves Bern's Zephiel.

Renault - Burdened Bishop
 - No one knew the old him. No one knows what became of him. He vanished as
though he never existed.

Archsage Athos
 - Athos died in a foreign land. Those who saw his face said that he seemed as
though he had at last found true peace.

Merlinus - Cheery Merchant
 - Merlinus opened a shop in Ostia, but it was forced to close. He plans on
reopening with some aid from Lord Eliwood himself.

Wallace - Crag of Caelin
 - Wallace intended to return to Caelin, but he got lost and ended up in Ilia.
He now spends his days tilling the frozen soil.

Karel - Saint of Swords
 - Once, Karel was known as the Sword Demon. Now, he bears a new name. What
prompted this change, he will not say.

Karla - Sword Vassal
 - After the conflict, Karla became involved with a warrior that she met. She
died of an illness several years later.


-= Special Endings: =-

Eliwood - Knight of Lycia
Ninian - Child ofDestiny
 - Eliwood and Ninian were wed after the conflict. Ninian gave up her old life
and her people to enjoy a brief life with Eliwood. They have a son named Roy,
who will one day take up arms to defend his nation.

Eliwood - Knight of Lycia
Fiora - Wing-borne Warrior
 - Eliwood and Fiora were wed after the conflict. A group of Lycian nobles
protested that she was a mercenary, but none could sunder their bond of love.
They have a son named Roy, who will become a great hero.

Eliwood - Knight of Lycia
Lyn - Noblewoman of Sacae
 - The marquess of Pherae and the princess of Caelin were wed after the
conflict. All of Lycia was in an uproar, but none could sunder their bond of
love. They have a son named Roy, who will become a great hero.

Lyn - Noblewoman of Sacae
Kent - the Crimson Shield
 - When her grandfather died, Lyn asked that Caelin be taken under Ostian
protection. She set out for Sacae with her former vassal and new love, Kent.
The people of Caelin gave them their blessings.

Erk - Studious Mage
Nino - Pious Mage
 - They were married after the conflict and were gifted with twin boys. Their
time in Pherae was happy until bounty hunters came for Nino. To protect her
family, she disappeared. Erk vanished looking for her.

Erk - Studious Mage
Serra - Outspoken Cleric
 - After the battle, Erk returned to his studies. His newfound feelings for
Serra were an unwelcome distraction. In Ostia, Serra declared she would "live
for love" with Erk, and Marquess Ostia gladly saw her off.

Heath - Wandering Knight
Vaida - Flying Fang
 - After paying her debt to Eliwood, Vaida returned to Bern. Though no longer
an official knight, she sought to aid the prince from the shadows. Heath
followed her home to Bern to support her.

Harken - Troubled Warrior
Isadora - Escort of Pherae
 - They were married shortly after returning to Pherae. Their love grew during
their years of service, and now it blossomed with the blessings of Eliwood and
Eleanora. Many envied their good fortune.

Kent - the Crimson Shield
Fiora - Wing-borne Warrior
 - Although they returned to their respective countries, they visited one
another often, and their relationship bloomed. When Lyn abdicated Caelin's
rule to Ostia, Kent resigned, went to Ilia, and married Fiora.

Lowen - Swift Knight
Rebecca - A Wildflower
 - Rebecca and Lowen were wed, and they became two of Eliwood's most trusted
retainers. Their green-haired son inherited his father's chivalrous spirit, as
well as his mother's smile and skill with a bow.

Lucius - the Light
Raven - Sublime Mercenary
 - After the conflict, Raven revealed his past to Hector. Hector offered to
rebuild Raven's home, but Raven refused. He and Lucius travel as mercenaries,
but Lucius is pleased to see his friend's heart has been eased.

Marcus - Knight of Pherae
Merlinus - Cheery Merchant
 - The merchant Merlinus began working for Eliwood. He and Marcus were fast
friends, and when Marcus became the head of military training, Merlinus used
his business acumen to deal with all matters financial.

Matthew - Thief and Spy
Serra - Outspoken Cleric
 - Matthew returned to Ostia, where he led the network of spies for the new
marquess. During this hectic time, his thoughts turned to Serra. Thanks to
her, the pain of losing Leila slowly became more bearable.

Oswin - Impenegrable Knight
Serra - Outspoken Cleric
 - Oswin returned to Ostia, where his duties as minister to the new marquess
kept him busy. Serra clung to him intensely, despite his protests. Finally,
her innocent stubbornness won his heart and eased his weary mind.

Pent - Mage General
Louise - Lady of Violets
 - When Athos died, Pent took over his research. To focus on his studies, Pent
resigned as mage general of Etruria. This action set the palace in an uproar,
but Pent and Louise endured.

Wil - Archer Without Equal
Rebecca - A Wildflower
 - After their journey, Rebecca continued to work for Eliwood and became his
most trusted retainer. Her childhood friend, Wil, joined her in service to
Pherae. The son they later had shared their archery skills.


                                  T H E  E N D


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=   VI - Characters                                                           =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   This are the list of the characters arranged alphabetically. Here, you can
find lots of information's for each character. However, this section is not
finished yet so please be patient. Anyways, here comes the list!

Athos
 - The Legendary Archsage.
Class: Archsage (from ????)
Place of Origin: ????
Affinity: Magic
Joins in Chapter: Final Chapter
Appearance: White hair and beards.
Initial Stats:
  Level        20    HP            40
  Magic        30    Skill         24
  Speed        20    Luck     (+5) 25
  Defense      20    Res           28
  Move          6    Constitution   9
  Aid           8    Range        1-2
Initial Equipment: Forblaze, Aureola
Initial Initial Weapon and Support Level: Anima (S), Light (S), Dark (S),
  Staff (S)
Items: Durandal, Armads, Sol Katti

Bartre
 - Wild Axefighter.
Class: Fighter
Upgrades to: Warrior (?)
Place of Origin: ????
Affinity: Thunder
Joins in Chapter: 11
Appearance: Brown hair, blue sleeveless shirt.
Initial Stats:
  Level         2    HP            29
  Strength      9    Skill          5
  Speed         3    Luck           4
  Defense       4    Res            0
  Move          5    Constitution  13
  Aid          12    Range        1-2
Initial Equipment: Iron Axe, Hand Axe
Initial Weapon and Support Level: Axe (D)

Canas
 - Seeker of wisdom.
Class: Shaman
Upgrades to: Druid
Place of Origin: Ilia
Affinity: Magic
Joins in Chapter: 16x
Appearance: Pink hair, dark cape.
Initial Stats:                        | Druid (Level 20):
  Level         8    HP            21 |   Level         1    HP       (+4) 35
  Magic        10    Skill          9 |   Magic        17    Skill         13
  Speed         8    Luck           7 |   Speed   (+3) 14    Luck           8
  Defense       5    Res            8 |   Defense (+2)  9    Res      (+2) 15
  Move          5    Constitution   7 |   Move    (+1)  6    Const    (+1)  8
  Aid           6    Range        1-2 |   Aid     (+2)  7
Initial Equipment: Flux               | Weapon Addition: Staff
Initial Weapon and Support Level: Dark (C)
Items: Secret book, Vulnerary

Dart
 - Leader of Fargus' squad. Badon's commando.
Class: Pirate
Upgrades to: Berserker
Place of Origin: ????
Affinity: Fire
Joins in Chapter: 18
Appearance: White bandana, grey sleeveless shirt.
Initial Stats:
  Level         8    HP            34
  Strength     12    Skill          8
  Speed         8    Luck           3
  Defense       6    Res            1
  Move          5    Constitution  10
  Aid           9    Range        1-2
Initial Equipment: Steel Axe, Hand Axe
Initial Weapon and Support Level: Axe (B)
Items: Torch staff

Dorcas
 - Serrene warrior.
Class: Fighter
Upgrades to: Warrior (?)
Place of Origin: Bern
Affinity: Fire
Joins in Chapter: 4 & 11
Appearance: Red hair, light-brown sleeveless shirt.
Initial Stats:
  Level         3    HP            30
  Strength      7    Skill          7
  Speed         6    Luck           3
  Defense       3    Res            0
  Move          5    Constitution  14
  Aid          13    Range        1-2
Initial Equipment:
  Chapter 4:  Hand Axe
  Chapter 11: Steel Axe
Initial Weapon and Support Level: Axe (C)
Items:
  Chapter 4:  Vulnerary
  Chapter 11: Energy Ring

Eliwood
 - Noble son of Marquess Pherae. A knight of Lycia.
Class: Lord
Upgrades to: Knight Lord
Place of Origin: Pherae
Affinity: Magic
Joins in Chapter: 11
Appearance: Red hair, blue dress.
Initial Stats:                        | Knight Lord (Level 17):
  Level         1    HP            18 |   Level         1    HP       (+4) 36
  Strength      5    Skill          5 |   Str     (+2) 13    Skill         13
  Speed         7    Luck           7 |   Speed        11    Luck          15
  Defense       5    Res            0 |   Defense (+1) 12    Res      (+3)  9
  Move          5    Constitution   7 |   Move    (+2)  7    Const    (+2)  9
  Aid           6    Range          1 |   Aid    (+10) 16
Initial Equipment: Rapier             | Weapon Addition: Lance
Initial Weapon and Support Level: Sword (C)
Items: Vulnerary

Erk
 - Studious mage.
Class: Mage
Upgrades to: Sage
Place of Origin: Etruria
Affinity: Thunder
Joins in Chapter: 5 & 13
Appearance: Purple hair, red cape.
Initial Stats:
  Level         1    HP            17
  Magic         5    Skill          6
  Speed         7    Luck           3
  Defense       2    Res            4
  Move          5    Constitution   5
  Aid           4    Range        1-2
Initial Equipment:
  Chapter 5:  Fire book
  Chapter 14: Thunder book
Initial Weapon and Support Level: Anima (D)
Item:
  Chapter 14: Goddess Icon

Farina
 - A member of the 3rd wing of Ilia's pegasus knights.
Class: Pegasus Knight
Upgrades to: Falcoknight
Place of Origin: Ilia
Affinity: Magic
Joins in Chapter: 25 Hector Route
Appearance: Blue hair, blue armor.
Initial Stats:
  Level        12    HP            24
  Strength     10    Skill         13
  Speed        14    Luck          10
  Defense      10    Resistance     8
  Move          7    Constitution   5
  Aid          15    Range          ?
Initial Equipment: Killer Lance, Javelin
Initial Weapon and Support Level: Lance (C)
Item: Elixir

Fiora
 - Sister of Florina. Wing-borne warrior.
Class: Pegasus Knight
Upgrades to: Falcoknight
Place of Origin: Ilia
Affinity: Wind
Joins in Chapter: 18
Appearance: Green hair, blue armor.
Initial Stats:                        | Falcoknight (Level 20):
  Level         7    HP            21 |   Level         1    HP       (+5) 35
  Strength      8    Skill         11 |   Str     (+2) 17    Skill         20
  Speed        13    Luck           6 |   Speed        19    Luck          10
  Defense       6    Res            7 |   Defense (+2)  9    Res      (+2) 16
  Move          7    Constitution   5 |   Move    (+1)  8    Const    (+1)  6
  Aid          15    Range        1-2 |   Aid     (-1) 14
Initial Equipment: Steel Lance,Javelin| Weapon Addition: Sword
Initial Weapon and Support Level: Lance (C)
Item: Vulnerary

Florina
 - Sister of Fiora.
Class: Pegasus Knight
Upgrades to: Falcoknight
Place of Origin: Ilia
Affinity: Light
Joins in Chapter: 3 & 15
Appearance: Purple hair, blue dress.
Initial Stats:                        | Falcoknight (Level 20):
  Level         1    HP            17 |   Level         1    HP       (+5) 36
  Strength      5    Skill          7 |   Str     (+2) 17    Skill         17
  Speed         9    Luck           7 |   Speed        20    Luck          13
  Defense       4    Res            4 |   Defense (+2) 10    Res      (+2) 14
  Move          7    Constitution   4 |   Move    (+1)  8    Const    (+1)  5
  Aid          16    Range          1 |   Aid     (-1) 15
Initial Equipment:                    | Weapon Addition: Sword
  Chapter 3:  Slim Lance
  Chapter 15: Slim Lance, Javelin
Initial Weapon and Support Level: Lance (D)
Item:
  Chapter 3 : Vulnerary
  Chapter 15: Vulnerary

Geitz
 - The wanderer.
Class: Warrior (from fighter)
Place of Origin: ????
Affinity: Thunder
Joins in Chapter: 23
Appearance: Red hair, grey sleeveless shirt.
Initial Stats:
  Level         3    HP            40
  Strength     17    Skill         12
  Speed        13    Luck          10
  Defense      11    Res            3
  Move          6    Constitution  13
  Aid          12    Range          1
Initial Equipment: Killer Axe, Steel Bow
Initial Weapon and Support Level: Axe (B), Bow (B)

Guy
 - Mounted swordsman. Member of Kutolah tribe.
Class: Myrmidon
Upgrades to: Sword Master
Place of Origin: Sacae
Affinity: Fire
Joins in Chapter: 13
Appearance: Green hair, blue sweatband and shirt.
Initial Stats:                        | Swordmaster (Level 20):
  Level         3    HP            21 |   Level         1    HP       (+5) 38
  Strength      6    Skill         11 |   Str     (+2) 19    Skill         20
  Speed        11    Luck           5 |   Speed        20    Luck          14
  Defense       5    Res            0 |   Defense (+2) 11    Res      (+1)  3
  Move          5    Constitution   5 |   Move    (+1)  6    Const    (+1)  6
  Aid           4    Range          1 |   Aid     (-1) 15
Initial Equipment: Killing Edge       | Weapon Addition: None
Initial Weapon and Support Level: Sword (C)
Item: Vulnerary

Harken
 - Knight of Pherae. Troubled warrior.
Class: Hero (from mercenary)
Place of Origin: Pherae
Affinity: Fire
Joins in Chapter: 25
Appearance: Yellow hair, green armor.
Initial Stats:
  Level         8    HP            38
  Strength     21    Skill         20
  Speed        17    Luck          12
  Defense      15    Res           10
  Move          6    Constitution  11
  Aid          10    Range          1
Initial Equipment: Brave Sword
Initial Weapon and Support Level: Sword (B), Axe (B)

Hawkeye
 - Defender of the desert.
Class: Berserker (from pirate)
Place of Origin: Arcadia
Affinity: Wind
Joins in Chapter: 22
Appearance: Long yellow hair.
Initial Stats:
  Level         4    HP            50
  Strength     18    Skill         14
  Speed        11    Luck          13
  Defense      14    Res           10
  Move          6    Constitution  16
  Aid          15    Range          1
Initial Equipment: Killer Axe
Initial Weapon and Support Level: Axe (A)

Heath
 - Wandering knight.
Class: Wyvern Rider
Upgrades to: Wyvern Lord
Place of Origin: ????
Affinity: Thunder
Joins in Chapter: 21
Appearance: Green hair, dark armor.
Initial Stats:                        | Wyvern Lord (Level 20):
  Level         7    HP            28 |   Level         1    HP       (+4) 43
  Strength     11    Skill          8 |   Str          19    Skill    (+2) 17
  Speed         7    Luck           7 |   Speed   (+2) 14    Luck          10
  Defense      10    Res            1 |   Defense      15    Res      (+2)  6
  Move          7    Constitution   9 |   Move    (+1)  8    Const    (+1) 10
  Aid          16    Range        1-2 |   Aid     (-1) 15
Initial Equipment: Javelin, Axereaver | Weapon Addition: Sword
Initial Weapon and Support Level: Lance (B)
Item: Mine

Hector
 - General of Ostia.
Class: Lord
Upgrades to: Great Lord
Place of Origin: Ostia
Affinity: Thunder
Joins in Chapter: 12
Appearance: Blue hair, dark armor.
Initial Stats:                        | Great Lord (Level 20):
  Level         1    HP            19 |   Level         1    HP       (+3) 39
  Strength      7    Skill          4 |   Strength     18    Skill    (+2) 16
  Speed         5    Luck           3 |   Speed   (+3) 14    Luck           9
  Defense       8    Res            0 |   Defense (+1) 19    Res      (+5) 10
  Move          5    Constitution  13 |   Move    (+1)  8    Const    (+2) 15
  Aid          12    Range          1 |   Aid     (-1) 15
Initial Equipment: Wolf Beil          | Weapon Addition: Swords
Initial Weapon and Support Level:     | Great Lord:
  Axe (C)                             |   Level        20    HP            56
Items: Vulnerary                      |   Strength    *30    Skill        *24
                                      |   Speed        22    Luck          17
                                      |   Defense      25    Res           12
                                      |   Move          5    Constitution  15
                                      |   Aid          14    Range        1-2

Isadora
 - Knight and escort of Pherae.
Class: Paladin (from Cavalier)
Place of Origin: Pherae
Affinity: Dark
Joins in Chapter: 21
Appearance: Blue hair, white armor.
Initial Stats:
  Level         1    HP            28
  Strength     13    Skill         12
  Speed        16    Luck          10
  Defense       8    Res            6
  Move          8    Constitution   6
  Aid          14    Range        1-2
Initial Equipment: Silver Sword, Short Spear
Initial Weapon and Support Level: Sword (A), Lance (B), Axe (D)
Items: Angelic Robe

Jaffar
 - The Angel of Death.
Class: Assassin (from Thief)
Place of Origin: ????
Affinity: Water
Joins in Chapter: 26x
Appearance: Red hair, brown head accessory and sleeveless shirt.
Initial Stats:
  Level        13    HP            34
  Strength     19    Skill         25
  Speed        24    Luck          10
  Defense      15    Res           11
  Move          6    Constitution   8
  Aid           7    Range          1
Initial Equipment: Killing Edge
Initial Weapon and Support Level: Sword (A)
Items: Elixir

Karel
 - An eastern swordmaster. Seeking worthy opponents.
Class: Swordmaster (from Myrmidon)
Place of Origin: Sacae
Affinity: Light
Joins in Chapter: 25
Appearance: Light-brown hair, blue dress.
Initial Stats:
  Level         8    HP            31
  Strength     16    Skill         23
  Speed        20    Luck          15
  Defense      13    Res           12
  Move          6    Constitution   9
  Aid           8    Range          1
Initial Equipment: Wo Dao
Initial Weapon and Support Level: Sword (A)

Karla
 - A dedicated swordfighter. Cool and detached.
Class: Swordmaster (from Myrmidon)
Place of Origin: Sacae
Affinity: Ice
Joins in Chapter: 31x Hector Route
Appearance: Dark hair, blue collar.
Initial Stats:
  Level        13    HP            29 (?)
  Strength     19    Skill         25
  Speed        14    Luck          10
  Defense      15    Res           11
  Move          6    Constitution   8
  Aid           7    Range          1
Initial Equipment: Wo Dao
Initial Weapon and Support Level: Sword (A)

Kent
 - Knight of Caelin. The crimson shield.
Class: Cavalier
Upgrades to: Paladin
Place of Origin: Lycia
Affinity: Magic
Joins in Chapter: 1 & 15
Appearance: Red hair, red armor.
Initial Stats:
  Level         1    HP            20
  Strength      6    Skill          6
  Speed         7    Luck           2
  Defense       5    Res            1
  Move          7    Constitution   9
  Aid          16    Range          1
Initial Equipment:
  Chapter 1 : Iron Sword, Iron Lance
  Chapter 15: Steel Sword, Javelin
Initial Weapon and Support Level: Sword (D), Lance (E)
Item:
  Chapter 1: Vulnerary

Legault
 - A former Black Fang. The Hurricane.
Class: Thief
Place of Origin: ????
Affinity: Water
Upgrades to: Assassin
Joins in Chapter: 19
Appearance: Purple hair, dark dress.
Initial Stats:                        | Assassin (Level 20):
  Level        12    HP            26 |   Level         1    HP       (+3) 33
  Strength      8    Skill         11 |   Str     (+1) 12    Skill         13
  Speed        15    Luck          10 |   Speed        19    Luck          15
  Defense       8    Res            3 |   Defense (+2) 11    Res      (+2)  9
  Move          6    Constitution   9 |   Move          6    Const          9
  Aid           8    Range          1 |   Aid           8
Initial Equipment: Steel Sword        | Weapon Addition: None
Initial Weapon and Support Level: Sword (C)
Item: Lockpick, Light Rune

Louise
 - Wife of Pent. Lady of violets.
Class: Sniper (from archer)
Place of Origin: Bern/Etruria
Affinity: Light
Joins in Chapter: 24
Appearance: Yellow hair, pink cape.
Initial Stats:
  Level         4    HP            28
  Strength     12    Skill         14
  Speed        17    Luck          16
  Defense       9    Res           12
  Move          6    Constitution   6
  Aid           5    Range          2
Initial Equipment: Silver Bow
Initial Weapon and Support Level: Sword (A)
Item: White Gem

Lowen
 - Journey man from Pherae. Swift knight.
Class: Cavalier
Place of Origin: Pherae
Affinity: Fire
Upgrades to: Paladin
Joins in Chapter: 11
Appearance: Green hair, yellow dress.
Initial Stats:
  Level         2    HP            23
  Strength      7    Skill          5
  Speed         7    Luck           3
  Defense       7    Res            0
  Move          7    Constitution  10
  Aid          15    Range        1-2
Initial Equipment: Iron Sword, Javelin
Initial Weapon and Support Level: Sword (D), Lance (D)
though he had at last found true peace.

Lucius
 - The light.
Class: Monk
Upgrades to: Bishop
Place of Origin: ????
Affinity: ????
Joins in Chapter: 7 & 16
Appearance: Yellow hair, blue & white dress.
Initial Stats:                        | Bishop (Level 20):
  Level         ?    HP             ? |   Level         1    HP       (+3) 29
  Strength      ?    Skill          ? |   Magic   (+2) 19    Skill    (+1) 18
  Speed         ?    Luck           ? |   Speed        16    Luck           6
  Defense       ?    Res            ? |   Defense (+3)  6    Res      (+2) 21
  Move          ?    Constitution   ? |   Move    (+?)  5    Const    (+1)  7
  Aid           ?    Range        1-2 |   Aid     (+?)  6
Initial Equipment: Lightning          | Weapon Addition: Staff
Initial Weapon and Support Level:     | Bishop:
  Light (E)                           |   Level        20    HP            41
Item:                                 |   Magic       *25    Skill        *26
  Chapter 16: Vulnerary               |   Speed       *24    Luck          13
                                      |   Defense       7    Res          *30
                                      |   Move          6    Constitution   7
                                      |   Aid           6    Range        1-2

Lyn
 - Marquess Caelin's granddaughter. A noblewoman of Sacae.
Class: Lord
Upgrades to: Blade Lord
Place of Origin: Sacae
Affinity: Wind
Joins in Chapter: Prologue & 15
Appearance: Green hair, green dress.
Initial Stats:                        | Blade Lord (Level 20):
  Level         1    HP            16 |   Level         1    HP       (+3) 39
  Strength      4    Skill          7 |   Str     (+2) 16    Skill    (+2) 20
  Speed         9    Luck           5 |   Speed        20    Luck          15
  Defense       2    Res            0 |   Defense (+3)  6    Res      (+5) 13
  Move          5    Constitution   5 |   Move    (+1)  6    Const    (+1)  6
  Aid           4    Range          1 |   Aid     (+1)  5
Initial Equipment:                    | Weapon Addition: Bow
  Prologue:   Iron Sword                Weakness: Myrmidon & Swordmaster
  Chapter 15: Mani Katti
Initial Weapon and Support Level: Sword (E)
Item:
  Prologue:   Vulnerary, Vulnerary
  Chapter 15: Vulnerary

Marcus
 - Knight of Pherae.
Class: Paladin (from Cavalier)
Place of Origin: Pherae
Affinity: Water
Joins in Chapter: 11
Appearance: Pink hair, red armor.
Initial Stats:
  Level         1    HP            31
  Strength     15    Skill         15
  Speed        11    Luck           8
  Defense      10    Res            8
  Move          8    Constitution  11
  Aid          14    Range          1
Initial Equipment: Steel Sword, Steel Lance
Initial Weapon and Support Level: Sword (A), Lance (A), Axe (A)

Matthew
 - Thief and spy from Ostia.
Class: Thief
Upgrades to: Assassin
Place of Origin: Ostia (?)
Affinity: Wind
Joins in Chapter: 6 & 13
Appearance: Brown hair, red sleeveless shirt.
Initial Stats:
  Level         2    HP            18
  Strength      4    Skill          4
  Speed        11    Luck           2
  Defense       3    Res            0
  Move          6    Constitution   7
  Aid           6    Range          1
Initial Equipment: Iron Sword
Initial Weapon and Support Level: Sword (D)
Item: Lockpick

Merlinus
 - A cheery merchant.
Class: Transporter
Upgrades to: Transporter (mobile)
Place of Origin: ????
Affinity: Dark
Joins in Chapter: 13x or 16
Appearance: Green long hair, green dress.
Initial Stats:
  Level         5    HP            18
  Strength      0    Skill          4
  Speed         5    Luck          12
  Defense       5    Res            2
  Move          0    Constitution  25
  Aid          24    Range          1
Initial Equipment: None
Initial Weapon and Support Level: None
Item: None

Nils & Ninian
 - Child of Destiny
Class: Bard/Dancer
Upgrades to: None
Place of Origin: Other world in Dragon's Gate
Affinity: Water
Joins in Chapter: 7, 20, & 30
Appearance:
  Nils: Green hair, yellow sleeveless shirt.
  Ninian: Light-green hair, light-green dress.
Initial Stats:
  Level         1    HP            14
  Magic         0    Skill          0
  Speed        12    Luck          10
  Defense       5    Res            4
  Move          5    Constitution   3
  Aid           2    Range          1
Initial Equipment:
  Nils: None
  Ninian: Nini's Grace, Elixir
Initial Weapon and Support Level: None
Item: Vulnerary

Nino
 - Pious mage.
Class: Mage
Upgrades to: Sage
Place of Origin: Bern
Affinity: Fire
Joins in Chapter: 26
Appearance: Green hair, violet cape.
Initial Stats:                        | Sage (Level 20):
  Level         5    HP            19 |   Level         1    HP       (+3) 29
  Magic         7    Skill          8 |   Magic   (+1) 15    Skill    (+1) 21
  Speed        11    Luck          10 |   Speed        19    Luck          17
  Defense       4    Res            7 |   Defense (+3) 10    Res      (+3) 15
  Move          5    Constitution   3 |   Move    (+1)  6    Const    (+1)  4
  Aid           2    Range        1-2 |   Aid     (+1)  3
Initial Equipment: Elfire             | Weapon Addition: Staff
Initial Weapon and Support Level: Anima (C)
Item: Elixir

Oswin
 - Impenegrable knight.
Class: Knight
Upgrades to: General
Place of Origin: Ostia
Affinity: Magic
Joins in Chapter: 12
Appearance: Green hair, red armor.
Initial Stats:                        | General (Level 20):
  Level         9    HP            28 |   Level         1    HP       (+4) 42
  Strength     13    Skill          9 |   Str     (+2) 20    Skill    (+2) 12
  Speed         5    Luck           3 |   Speed   (+3) 10    Luck           5
  Defense      13    Res            3 |   Defense (+2) 22    Res      (+3)  9
  Move          4    Constitution  14 |   Move    (+1)  5    Const    (+2) 16
  Aid          13    Range        1-2 |   Aid     (+2) 15
Initial Equipment: Iron Lance, Javelin| Weapon Addition: Axe
Initial Weapon and Support Level: Lance (B)

Pent
 - Count reglay of Etruria and the mage general.
Class: Sage (from Mage)
Place of Origin: Etruria
Affinity: Water
Joins in Chapter: 24
Appearance: Light-blue hair, purple cape.
Initial Stats:
  Level         6    HP            33
  Strength     18    Skill         21
  Speed        17    Luck          14
  Defense      11    Res           16
  Move          6    Constitution   8
  Aid           7    Range        1-2
Initial Equipment: Elfire, Physic
Initial Weapon and Support Level: Lance (A), Staff (A)

Priscilla
 - The secluded princess.
Class: Troubadour
Upgrades to: Valkyrie
Place of Origin: Etruria
Affinity: Wind
Joins in Chapter: 13
Appearance: Red hair, white dress.
Initial Stats:
  Level         3    HP            16
  Magic         6    Skill          6
  Speed         8    Luck           7
  Defense       3    Res            6
  Move          7    Constitution   4
  Aid          16    Range          1
Initial Equipment: Mend staff
Initial Weapon and Support Level: Staff (C)
Item: Vulnerary

Rath
 - The Wolf of Sacae. Member of Kutolah tribe.
Class: Nomad
Upgrades to: Nomad Trooper
Place of Origin: Sacae
Affinity: Dark
Joins in Chapter: 6 and 21
Appearance: Red bandana, red dress.
Initial Stats:
  Level         7    HP            25
  Strength      8    Skill          9
  Speed        10    Luck           5
  Defense       7    Res            2
  Move          7    Constitution   8
  Aid          17    Range        2-3
Initial Equipment:
  Chapter 6: Short Bow
  Chapter 21: Short Bow, Longbow
Initial Weapon and Support Level: Bow (D)
Item:
  Chapter 21: Light Rune

Raven
 - Priscilla's brother. A sublime mercenary.
Class: Mercenary
Upgrades to: Hero
Place of Origin: Etruria
Affinity: Water
Joins in Chapter: 16
Appearance: Red hair, dark armor.
Initial Stats:
  Level         5    HP            25
  Strength      8    Skill         11
  Speed        13    Luck           2
  Defense       5    Res            1
  Move          5    Constitution   8
  Aid           7    Range          1
Initial Equipment: Steel Sword
Initial Weapon and Support Level: Sword (C)

Rebecca
 - A wildflower.
Class: Archer
Upgrades to: Sniper
Place of Origin: Pherae
Affinity: Fire
Joins in Chapter: 11
Appearance: Yellow bandana, orange dress.
Initial Stats:
  Level         1    HP            17
  Strength      4    Skill          5
  Speed         6    Luck           4
  Defense       3    Res            1
  Move          5    Constitution   5
  Aid           4    Range          2
Initial Equipment: Iron Bow
Initial Weapon and Support Level: Bow (D)
Items: Vulnerary

Renault
 - Burdened bishop.
Class: Bishop (from Monk)
Place of Origin: ????
Affinity: Magic
Joins in Chapter: 30
Appearance: Green hair, grey cape.
Initial Stats:
  Level        16    HP            43
  Magic        12    Skill         22
  Speed        20    Luck          10
  Defense      15    Res           18
  Move          6    Constitution   9
  Aid           8    Range        1-2
Initial Equipment: Divine, Fortify
Initial Weapon and Support Level: Staff (D)
Items: Light Rune

Sain
 - Knight of Caelin. The green lance.
Class: Cavalier
Upgrades to: Paladin
Place of Origin: Lycia
Affinity: Wind
Joins in Chapter: 1 & 15
Appearance: Green hair, green armor.
Initial Stats:                        | Paladin (Level 20):
  Level         1    HP            19 |   Level         1    HP       (+2) 36
  Strength      8    Skill          4 |   Str     (+1) 17    Skill    (+1)  9
  Speed         6    Luck           4 |   Speed   (+1) 17    Luck          10
  Defense       6    Res            0 |   Defense (+2) 10    Res      (+1)  3
  Move          7    Constitution   9 |   Move    (+1)  8    Const    (+2) 11
  Aid          16    Range          1 |   Aid     (-2) 14
Initial Equipment:                    | Weapon Addition: Axe
  Chapter 1:  Iron Lance, Iron Sword
  Chapter 15: Steel Lance, Iron Sword
Initial Weapon and Support Level:
  Sword (E), Lance (D)

Serra
 - The outspoken cleric.
Class: Cleric
Upgrades to: Bishop
Place of Origin: Ostia
Affinity: Thunder
Joins in Chapter: 5 & 13
Appearance: Pink hair, purple cape.
Initial Stats:
  Level         1    HP            17
  Strength      2    Skill          5
  Speed         8    Luck           6
  Defense       2    Res            5
  Move          5    Constitution   4
  Aid           3    Range          1
Initial Equipment: Heal staff
Initial Weapon and Support Level:
  Staff (D)
Item: Vulnerary

Vaida
 - Flying Fang. Serves Bern.
Class: Wyvern Lord (from Wyvern Rider)
Place of Origin: Bern
Affinity: Fire
Joins in Chapter: 27
Appearance: Blonde hair, red collar.
Initial Stats:
  Level         9    HP            43
  Strength     20    Skill         19
  Speed        13    Luck          11
  Defense      21    Res            6
  Move          8    Constitution  12
  Aid           8    Range        1-2
Initial Equipment: Spear
Initial Weapon and Support Level: Sword (A), Lance (A)

Wallace
 - Ex-Commander of knights of Caelin.
Class: General (from Knight)
Place of Origin: ????
Affinity: Lightning
Joins in Chapter: 9 and 23 (alternate)
Appearance: Steel armor.
Initial Stats: Knight (before upgrade)| General (Level 12):
  Level        12    HP            30 |   Level         1    HP       (+?) 34
  Strength     13    Skill          7 |   Str     (+?) 15    Skill    (+?)  9
  Speed         5    Luck          10 |   Speed   (+?)  8    Luck     (+?) 10
  Defense      15    Res            2 |   Defense (+?) 17    Res      (+?)  5
  Move          4    Constitution  13 |   Move    (+?)  5    Const    (+?) 15
  Aid          12    Range          1 |   Aid     (+?) 14
Initial Equipment:                    | Weapon Addition: Axe
  Chapter 9:  Iron Axe, Iron Lance
  Chapter 23: Silver Lance, Hand Axe
Initial Weapon and Support Level: Axe (E), Lance (A)
Item:
  Chapter 9:  Vulnerary, Knight Crest
  Chapter 23: Elixir

Wil
 - A traveler from Pherae. An archer without equal.
Class: Archer
Upgrades to: Sniper
Place of Origin: Pherae
Affinity: Wind
Joins in Chapter: 3 & 15
Appearance: Red hair, green shirt.
Initial Stats:
  Level         2    HP            20
  Strength      6    Skill          5
  Speed         5    Luck           6
  Defense       5    Res            0
  Move          5    Constitution   6
  Aid           5    Range          2
Initial Equipment:
  Chapter 3:  Iron Bow
  Chapter 15: Iron Bow, Steel Bow
Initial Weapon and Support Level:
  Bow (D)
Item:
  Chapter 15: Vulnerary


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=  VII - Character Classes                                                    =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   Most units can change classes when they reach level 10. When their classes
changed, they will improve all of their abilities. Movement range,
constitution, weapons etc. With a single action, you'll make your units even
more powerful. To change their classes, your units needs to reach a certain
level and you also need a special item. Example, Wallace has a knight crest,
it enables cavaliers and knights to change their classes. Each class has its
own unique item that enables them to change their class after level 10.

Key:
Class
 - Description
Weapons they can use
Level        #     HP           #
Strength     #     Skill        #
Speed        #     Defense      #
Resistance   #     Range        #
Movement     #
Upgraded Class
Upgrading item to be used to upgrade class

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VII.1 - Standard Class                                                    =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Archer
 - Lightly armored warriors armed with bows.
Weapons: Bows
Level        1     HP          18
Strength     4     Skill        3
Speed        3     Defense      3
Resistance   0     Range        2
Movement     5
Upgraded Class: Sniper
Upgrading Item: Orion's Bolt, Earth Seal

Bard
 - Musicians whose songs inspire allies.
Weapons: None
Level        1     HP          14
Strength     1     Skill        2
Speed        7     Defense      1
Resistance   0     Range        1
Movement     5
Upgraded Class: None
Upgrading Item: None
Extra Info: Cannot attack. The music played by bards allows its allies to
            move twice in the same turn but they cannot participate in combat
            so be sure to put them in safe places.

Brigand
 - Axe-wielding fighters skilled in mountain combat.
Weapons: Axes
Level        1     HP          20
Strength     5     Skill        1
Speed        5     Defense      3
Resistance   0     Range      1-2
Movement     5
Upgraded Class: Berserker (?)
Upgrading Item: Conqueror’s Emblem

Cavalier
 - Mounted knights.
Weapons: Swords, Lances
Level        1     HP          20
Strength     5     Skill        2
Speed        5     Defense      6
Resistance   0     Range      1-2
Movement     7
Upgraded Class: Paladin
Upgrading Item: Knight Crest, Earth Seal
Extra Info: Superior movement with well balanced speed, defense, and strength.

Cleric
 - Wielders of sacred staves that aids allies.
Weapons: Staves
Level        1     HP          16
Magic        1     Skill        2
Speed        2     Defense      0
Resistance   6     Range        1
Movement     5
Upgraded Class: Bishop
Upgrading Item: Guiding Ring
Extra Info: Cannot attack. However, they can use their staves to restore HP to
            allies. There are also other staves with different abilities of
            each kind.

Dancer
 - Dancers whose grace soothes allies.
Weapons: None
Level        1     HP          14
Strength     1     Skill        2
Speed        7     Defense      0
Resistance   1     Range        1
Movement     5
Upgraded Class: None
Upgrading Item: None
Extra Info: Cannot attack.

Dragon Knight
 - Knights who use dragons.
Weapons: ????
Level        ?     HP           ?
Strength     ?     Skill        ?
Speed        ?     Defense      ?
Resistance   ?     Range        ?
Movement     ?
Upgraded Class: Dragon Master (?)
Upgrading Item: Sky Whip, Earth Seal

Fighter
 - Axe-wielders.
Weapons: Axes
Level        1     HP          20
Strength     5     Skill        2
Speed        4     Defense      2
Resistance   0     Range      1-2
Movement     5
Upgraded Class: Warrior
Upgrading Item: Hero Crest, Earth Seal
Extra Info: Strong attacks.

Knight
 - Heavily armored knights.
Weapons: Lances
Level        1     HP          17
Strength     5     Skill        2
Speed        0     Defense      9
Resistance   0     Range      1-2
Movement     5
Upgraded Class: General
Upgrading Item: Knight Crest, Earth Seal
Extra Info: Superior defense outweighs poor movement and speed.

Lord
 - Swordfighters that has an important mission.
Weapons: Swords, Axes
Level        1     HP          16
Strength     4     Skill        7
Speed        9     Defense      2
Resistance   0     Range      1-2
Movement     5
Upgraded Class: Blade Lord (Lyn), Great Lord (Hector), Knight Lord (Eliwood)
Upgrading Item: Heaven Seal

Mage
 - Mages specialized in anima magic.
Weapons: Anima magic
Level        1     HP          16
Magic        1     Skill        2
Speed        3     Defense      3
Resistance   3     Range      1-2
Movement     5
Upgraded Class: Sage
Upgrading Item: Guiding Ring, Earth Seal
Extra Info: Destroys even the most high defenses but weak against weapons.

Mercenary
 - Professional soldiers-for-hire.
Weapons: Swords
Level        1     HP          18
Strength     4     Skill        8
Speed        8     Defense      4
Resistance   0     Range        1
Movement     5
Upgraded Class: Hero
Upgrading Item: Hero Crest, Earth Seal
Extra Info: Well balanced, with superior abilities.

Monk
 - Wielders of sacred light magic.
Weapons: Light magic
Level        1     HP          18
Magic        1     Skill        1
Speed        2     Defense      1
Resistance   5     Range      1-2
Movement     5
Upgraded Class: Bishop
Upgrading Item: Guiding Ring, Earth Seal
Extra Info: High accuracy but weak power. Monks have high magic resistance.
            The light magic of the monks is strong against the dark magic by
            the shamans.

Myrmidon
 - Swordfighters from the east. They like swift killing strokes.
Weapons: Swords
Level        1     HP          16
Strength     4     Skill        9
Speed        9     Defense      2
Resistance   0     Range        1
Movement     5
Upgraded Class: Swordmaster
Upgrading Item: Hero Crest, Earth Seal

Nomad
 - Nomads from the eastern plains. They are skilled in horseback archery.
   Incredibly swift.
Weapons: Bows
Level        1     HP          16
Strength     5     Skill        4
Speed        5     Defense      4
Resistance   0     Range        2
Movement     7
Upgraded Class: Nomad Trooper
Upgrading Item: Orion's Bolt, Earth Seal
Extra Info: Better than archers but, they cannot ride Ballista's.

Pegasus Knight
 - Knights who soar the sky on pegasi.
Weapons: Lances
Level        1     HP          14
Strength     4     Skill        5
Speed        5     Defense      3
Resistance   2     Range      1-2
Movement     7
Upgraded Class: Falcoknight
Upgrading Item: Elysian Whip, Earth Seal
Extra Info: Excellent movement. They can move on top of houses, villages,
            cliffs etc. Strong against magic but weak against bows.

Pirate
 - Axe-wielding privateers trained to fight on the high seas.
Weapons: Axes
Level        1     HP          19
Strength     4     Skill        2
Speed        6     Defense      3
Resistance   0     Range      1-2
Movement     5
Upgraded Class: Berserker
Upgrading Item: Ocean Seal, Conqueror’s Emblem

Shaman
 - Master of black magic. Powerful but slow as well.
Weapons: Dark/Black magic
Level        1     HP          16
Magic        2     Skill        1
Speed        2     Defense      2
Resistance   4     Range      1-2
Movement     5
Upgraded Class: Druid
Upgrading Item: Guiding Ring, Earth Seal
Extra Info: Strong against mage.

Soldier
 - Average soldiers possessing no unique abilities.
Weapons: Swords, Lances
Level        1     HP          20
Strength     3     Skill        0
Speed        1     Defense      0
Resistance   0     Range      1-2
Movement     5
Upgraded Class: ????
Upgrading Item: ????

Thief
 - Rogues and fortune hunters.
Weapons: Swords
Level        1     HP          16
Strength     3     Skill        1
Speed        9     Defense      2
Resistance   0     Range        1
Movement     6
Upgraded Class: Assassin
Upgrading Item: Fell Contract
Extra Info: Possess weak attacks.

Transporter
 - ????
Weapons: ????
Level        ?     HP           ?
Strength     ?     Skill        ?
Speed        ?     Defense      ?
Resistance   ?     Range        ?
Movement     ?
Upgraded Class: Transporter (mobile)
Upgrading Item: None

Troubadour
 - Mounted maidens that aids and heals allies.
Weapons: Staves
Level        1     HP          15
Magic        1     Skill        1
Speed        3     Defense      2
Resistance   5     Range        1
Movement     7
Upgraded Class: Valkyrie
Upgrading Item: Guiding Ring, Earth Seal
Extra Info: They have a high movement, however, they cannot attack enemies.

Wyvern Rider
 - Knights who rule the skies with the wyverns.
Weapons: Lances
Level        1     HP          20
Strength     7     Skill        3
Speed        5     Defense      8
Resistance   0     Range      1-2
Movement     7
Upgraded Class: Wyvern Lord
Upgrading Item: Elysian Whip
Extra Info: Vulnerable to bows and magic.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VII.2 - Upgraded Class                                                    =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Assassin
 - A title given to thieves.
Weapons: Sword
Level        1     HP          19
Strength     4     Skill        1
Speed        9     Defense      4
Resistance   5     Range        1
Movement     6
Upgraded From: Thief
Extra Info: High speed sword-wielder.

Bishop
 - A title given to monks.
Weapons: Light magic & Staff
Level        1     HP          21
Magic        3     Skill        2
Speed        2     Defense      4
Resistance   7     Range      1-2
Movement     5
Upgraded From: Monk
Extra Info: High resistance magic-wielder. Powerful against dark magics.

Druid
 - A title given to shamans with high abilities.
Weapons: Dark magic & Staff
Level        1     HP          25
Magic        2     Skill        9
Speed        5     Defense      4
Resistance   6     Range      1-2
Movement     6
Upgraded From: Shaman
Extra Info: Very powerful against mages and sages.

Falcoknight
 - A title given to pegasus knights whose life have been dedicated to the
   cause of justice.
Weapons: Lance & Sword
Level        1     HP          19
Strength     6     Skill        5
Speed        5     Defense      5
Resistance   4     Range      1-2
Movement     8
Upgraded From: Pegasus Knight
Extra Info: High movement range. Strong against magic but vulnerable against
            bows.

General
 - A title given to knights.
Weapons: Lance & Axe
Level        1     HP          21
Strength     8     Skill        4
Speed        3     Defense     13
Resistance   3     Range      1-2
Movement     5
Upgraded From: Knight
Extra Info: Excellent offensive and defensive stats.

Paladin
 - A title given to cavaliers whose life have been dedicated to the cause of
   justice.
Weapons: Sword, Lance, & Axe
Level        1     HP          23
Strength     7     Skill        4
Speed        7     Defense      8
Resistance   3     Range      1-2
Movement     8
Upgraded From: Cavalier
Extra Info: High movement range. Very powerful with very high defense.

Sage
 - A title given to great mages.
Weapons: Anima magic & Staff
Level        1     HP          19
Magic        2     Skill        3
Speed        3     Defense      6
Resistance   6     Range      1-2
Movement     6
Upgraded From: Mage
Extra Info: Powerful against light magic wielders.

Swordmaster
 - A title given to myrmidons.
Weapons: Sword
Level        1     HP          21
Strength     6     Skill        9
Speed        9     Defense      4
Resistance   1     Range        1
Movement     6
Upgraded From: Myrmidon
Extra Info: Great sword-wielder.

Valkyrie
 - A title given to troubadours.
Weapons: Staff & Anima (?)
Level        1     HP          18
Magic        3     Skill        1
Speed        3     Defense      4
Resistance   8     Range        1
Movement     8
Upgraded From: Troubadour

Wyvern Lord
 - A title given to wyvern riders.
Weapons: Lance & Sword
Level        1     HP          24
Strength     7     Skill        5
Speed        7     Defense      8
Resistance   2     Range      1-2
Movement     8
Upgraded From: Wyvern Rider
Extra Info: High movement range and strong defense, but vulnerable against
            magic and bows.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= VIII - Weapons                                                              =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   This are the lists of the different types of weapons used in the whole
game. It provides you information's about each weapon. Anyways, there is a
rule for the main 3 weapons, axe, lance, and sword. The rule is:

   Axe - strong against lance, weak against sword
   Lance - strong against sword, weak against axe
   Sword - strong against axe, weak against lance

   Now, let's proceed to the list! Weapons are listed according to their
level.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VIII.1 - Swords                                                           =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= Special Swords =-

Durandal
   Weapon Level: Prf    Usable:    20
   Range:          1    Weight:    16
   Weapon Power:  17    Accuracy:  90
   Critical Hit:   0
   Extra Info: Boosts strength by 5 points. For Eliwood only.

Mani Katti
   Weapon Level: Prf    Usable:    45
   Range:          1    Weight:     3
   Weapon Power:   8    Accuracy:  80
   Critical Hit:  20
   Extra Info: Effective against infantry. For Lyn only.

Rapier
   Weapon Level: Prf    Usable:    40
   Range:          1    Weight:     5
   Weapon Power:   7    Accuracy:  95
   Critical Hit:  10
   Extra Info: Effective against infantry. For Eliwood only.

Sol Katti
   Weapon Level: Prf    Usable:    30
   Range:          1    Weight:    14
   Weapon Power:  12    Accuracy:  95
   Critical Hit:  25
   Extra Info: Forged to battle wyverns. For Lyn only.

-= Class S Swords =-

Regal Blade
   Weapon Level:   S    Usable:    25
   Range:          1    Weight:     9
   Weapon Power:  20    Accuracy:  85
   Critical Hit:   0
   Extra Info: For experienced units only.

-= Class A Swords =-

Runesword
   Weapon Level:   A    Usable:    15
   Range:        1-2    Weight:    11
   Weapon Power:  12    Accuracy:  65
   Critical Hit:   0
   Extra Info: Imbued with dark magic.

Silver Blade
   Weapon Level:   A    Usable:    15
   Range:          1    Weight:    13
   Weapon Power:  14    Accuracy:  60
   Critical Hit:   0

Silver Sword
   Weapon Level:   A    Usable:    20
   Range:          1    Weight:     8
   Weapon Power:  13    Accuracy:  80
   Critical Hit:   0

-= Class C Swords =-

Killing Edge
   Weapon Level:   C    Usable:    20
   Range:          1    Weight:     7
   Weapon Power:   9    Accuracy:  75
   Critical Hit:  30
   Extra Info: Improves critical hit rate.

Lancereaver
   Weapon Level:   C    Usable:    15
   Range:          1    Weight:     9
   Weapon Power:   9    Accuracy:  75
   Critical Hit:   5
   Extra Info: Strong against spears but weak against axes.

Light Brand
   Weapon Level:   C    Usable:    25
   Range:        1-2    Weight:     9
   Weapon Power:   9    Accuracy:  70
   Critical Hit:   0
   Extra Info: Suffused with light magic.

Steel Blade
   Weapon Level:   C    Usable:    25
   Range:          1    Weight:    14
   Weapon Power:  11    Accuracy:  65
   Critical Hit:   0

Wyrmslayer
   Weapon Level:   C    Usable:    20
   Range:          1    Weight:     5
   Weapon Power:   7    Accuracy:  75
   Critical Hit:   0
   Extra Info: Effective against wyverns.

-= Class D Swords =-

Armorslayer
   Weapon Level:   D    Usable:    18
   Range:          1    Weight:    11
   Weapon Power:   8    Accuracy:  80
   Critical Hit:   0
   Extra Info: Effective against infantry.

Iron Blade
   Weapon Level:   D    Usable:    35
   Range:          1    Weight:    12
   Weapon Power:   9    Accuracy:  70
   Critical Hit:   0

Longsword
   Weapon Level:   D    Usable:    18
   Range:          1    Weight:    11
   Weapon Power:   6    Accuracy:  85
   Critical Hit:   0
   Extra Info: Effective against cavalry.

Poison Sword
   Weapon Level:   D    Usable:    40
   Range:          1    Weight:     6
   Weapon Power:   3    Accuracy:  70
   Critical Hit:   0
   Extra Info: Coated with lethal poison.

Steel Sword
   Weapon Level:   D    Usable:    30
   Range:          1    Weight:    10
   Weapon Power:   8    Accuracy:  75
   Critical Hit:   0

Wo Dao
   Weapon Level:   D    Usable:    20
   Range:          1    Weight:     5
   Weapon Power:   8    Accuracy:  75
   Critical Hit:  35
   Extra Info: Improves critical hit rate.

-= Class E Swords =-

Iron Sword
   Weapon Level:   E    Usable:    46
   Range:          1    Weight:     5
   Weapon Power:   5    Accuracy:  90
   Critical Hit:   0

Slim Sword
   Weapon Level:   E    Usable:    30
   Range:          1    Weight:     2
   Weapon Power:   3    Accuracy: 100
   Critical Hit:   5

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VIII.2 - Lances                                                           =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= Class S Lances =-

Rex Hasta
   Weapon Level:   S    Usable:    25
   Range:          1    Weight:    11
   Weapon Power:  21    Accuracy:  80
   Critical Hit:   0
   Extra Info: For experienced units only.

-= Class A Lances =-

Silver Lance
   Weapon Level:   A    Usable:    20
   Range:          1    Weight:    10
   Weapon Power:  14    Accuracy:  75
   Critical Hit:   0

-= Class B Lances =-

Brave Lance
   Weapon Level:   B    Usable:    30
   Range:          1    Weight:    14
   Weapon Power:  10    Accuracy:  70
   Critical Hit:   0
   Extra Info: Strong against axes.

Spear
   Weapon Level:   B    Usable:    15
   Range:        1-2    Weight:    10
   Weapon Power:  12    Accuracy:  70
   Critical Hit:   5
   Extra Info: Double as ranged attack.

-= Class C Lances =-

Axereaver
   Weapon Level:   C    Usable:    15
   Range:          1    Weight:    11
   Weapon Power:  10    Accuracy:  70
   Critical Hit:   5
   Extra Info: Strong against axes.

Killer Lance
   Weapon Level:   C    Usable:    20
   Range:          1    Weight:     9
   Weapon Power:  10    Accuracy:  70
   Critical Hit:  30
   Extra Info: Improves critical hit rate.

Short Spear
   Weapon Level:   C    Usable:    18
   Range:        1-2    Weight:    12
   Weapon Power:   9    Accuracy:  60
   Critical Hit:   0
   Extra Info: Double as ranged attack.

-= Class D Lances =-

Heavy Spear
   Weapon Level:   D    Usable:    16
   Range:          1    Weight:    14
   Weapon Power:   9    Accuracy:  70
   Critical Hit:   0
   Extra Info: Effective against knights.

Horseslayer
   Weapon Level:   D    Usable:    16
   Range:          1    Weight:    13
   Weapon Power:   7    Accuracy:  70
   Critical Hit:   0
   Extra Info: Effective against cavaliers.

Steel Lance
   Weapon Level:   D    Usable:    30
   Range:          1    Weight:    13
   Weapon Power:  10    Accuracy:  70
   Critical Hit:   0

-= Class E Lances =-

Iron Lance
   Weapon Level:   E    Usable:    45
   Range:          1    Weight:     8
   Weapon Power:   7    Accuracy:  80
   Critical Hit:   0

Javelin
   Weapon Level:   E    Usable:    40
   Range:          1    Weight:     8
   Weapon Power:   4    Accuracy:  65
   Critical Hit:   0
   Extra Info: Coated with lethal poison.

Poison Lance
   Weapon Level:   E    Usable:    45
   Range:          1    Weight:    10
   Weapon Power:   8    Accuracy:  75
   Critical Hit:   0
   Extra Info: Coated in lethal poison.

Slim Lance
   Weapon Level:   E    Usable:    30
   Range:          1    Weight:     4
   Weapon Power:   4    Accuracy:  85
   Critical Hit:   5

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VIII.3 - Axes                                                             =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= Special Axes =-

Armads
   Weapon Level: Prf    Usable:    25
   Range:          1    Weight:    18
   Weapon Power:  18    Accuracy:  85
   Critical Hit:   0
   Extra Info: Lightning-charged axe. For Hector only.

Wolf Beil
   Weapon Level: Prf    Usable:    30
   Range:          1    Weight:    10
   Weapon Power:  10    Accuracy:  70
   Critical Hit:   5
   Extra Info: Effective against infantry. For Hector only.

-= Class S Axes =-

Bassilikos
   Weapon Level:   S    Usable:    30
   Range:          1    Weight:    15
   Weapon Power:  22    Accuracy:  75
   Critical Hit:   0
   Extra Info: For experienced units only.

-= Class A Axes =-

Silver Axe
   Weapon Level:   A    Usable:    20
   Range:          1    Weight:    12
   Weapon Power:  15    Accuracy:  70
   Critical Hit:   0

Tomahawk
   Weapon Level:   A    Usable:    15
   Range:        1-2    Weight:    14
   Weapon Power:  13    Accuracy:  65
   Critical Hit:   0
   Extra Info: Double as ranged attack.

-= Class B Axes =-

Brave Axe
   Weapon Level:   B    Usable:    30
   Range:          1    Weight:    16
   Weapon Power:  10    Accuracy:  65
   Critical Hit:   0
   Extra Info: Can strike consecutively.

-= Class C Axes =-

Killer Axe
   Weapon Level:   C    Usable:    20
   Range:          1    Weight:    11
   Weapon Power:  11    Accuracy:  65
   Critical Hit:  30
   Extra Info: Improves critical hit rate.

Swordreaver
   Weapon Level:   C    Usable:    15
   Range:          1    Weight:    13
   Weapon Power:  11    Accuracy:  65
   Critical Hit:   5

Swordslayer
   Weapon Level:   C    Usable:    20
   Range:          1    Weight:    13
   Weapon Power:  11    Accuracy:  80
   Critical Hit:   5
   Extra Info: Good against myrmidons.

-= Class D Axes =-

Halberd
   Weapon Level:   D    Usable:    18
   Range:          1    Weight:    15
   Weapon Power:  10    Accuracy:  60
   Critical Hit:   0
   Extra Info: Effective against cavalry

Hammer
   Weapon Level:   D    Usable:    20
   Range:          1    Weight:    15
   Weapon Power:  10    Accuracy:  55
   Critical Hit:   0

Poison Axe
   Weapon Level:   D    Usable:    40
   Range:          1    Weight:    10
   Weapon Power:   4    Accuracy:  60
   Critical Hit:   0
   Extra Info: Coated in lethal poison.

-= Class E Axes =-

Devil Axe
   Weapon Level:   E    Usable:    20
   Range:          1    Weight:    18
   Weapon Power:  18    Accuracy:  55
   Critical Hit:   0
   Extra Info: Might injure the wielder.

Iron Axe
   Weapon Level:   E    Usable:    45
   Range:          1    Weight:    10
   Weapon Power:   8    Accuracy:  75
   Critical Hit:   0

Hand Axe
   Weapon Level:   E    Usable:    20
   Range:        1-2    Weight:    12
   Weapon Power:   7    Accuracy:  60
   Critical Hit:   0

Steel Axe
   Weapon Level:   E    Usable:    30
   Range:          1    Weight:    15
   Weapon Power:  11    Accuracy:  65
   Critical Hit:   0

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VIII.4 - Bows                                                             =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= Class S Bows =-

Rienfleche
   Weapon Level:   S    Usable:    25
   Range:          2    Weight:     7
   Weapon Power:  20    Accuracy:  80
   Critical Hit:   0
   Extra Info: Can strike consecutively.

-= Class A Bows =-

Silver Bow
   Weapon Level:   A    Usable:    20
   Range:          2    Weight:     6
   Weapon Power:  13    Accuracy:  75
   Critical Hit:   0

-= Class B Bows =-

Brave Bow
   Weapon Level:   B    Usable:    30
   Range:          2    Weight:    12
   Weapon Power:  10    Accuracy:  70
   Critical Hit:   0
   Extra Info: Can strike consecutively.

-= Class C Bows =-

Killer Bow
   Weapon Level:   C    Usable:    20
   Range:          2    Weight:     7
   Weapon Power:   9    Accuracy:  75
   Critical Hit:  30
   Extra Info: Improves critical hit rate.

-= Class D Bows =-

Longbow
   Weapon Level:   D    Usable:    20
   Range:        2-3    Weight:    10
   Weapon Power:   5    Accuracy:  65
   Critical Hit:   0
   Extra Info: Extended attack range.

Poison Bow
   Weapon Level:   D    Usable:    40
   Range:          2    Weight:     5
   Weapon Power:   4    Accuracy:  65
   Critical Hit:   0
   Extra Info: Coated in lethal poison.

Short Bow
   Weapon Level:   D    Usable:    22
   Range:          2    Weight:     3
   Weapon Power:   5    Accuracy:  85
   Critical Hit:  10

Steel Bow
   Weapon Level:   D    Usable:    30
   Range:          2    Weight:     9
   Weapon Power:   9    Accuracy:  70
   Critical Hit:   0

-= Class E Bows =-

Iron Bow
   Weapon Level:   E    Usable:    45
   Range:          2    Weight:     5
   Weapon Power:   6    Accuracy:  85
   Critical Hit:   0

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VIII.5 - Magic Books                                                      =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= Unknown Magics =-

Flametongue
   - Dragon's breath, which burns all it touches. There is no protection.
     (This is not even a book.)

Ereshkigal
   Weapon Level:   -    Usable:    --
   Range:        1-2    Weight:    12
   Weapon Power:  20    Accuracy:  95
   Critical Hit:   0    Type:      Dark
   Extra Info: Only used by Nergal.

-= Special Magics =-

Forblaze
   Weapon Level: Prf    Usable:    20
   Range:        1-2    Weight:    11
   Weapon Power:  14    Accuracy:  85
   Critical Hit:   5    Type:      Nature
   Extra Info: Boosts luck by 5 points.

-= Class S Magics =-

Aureola
   Weapon Level:   S    Usable:    20
   Range:        1-2    Weight:    14
   Weapon Power:  15    Accuracy:  90
   Critical Hit:   5    Type:      Light
   Extra Info: Boosts resistance by 5 points.

Excalibur
   Weapon Level:   S    Usable:    25
   Range:        1-2    Weight:    13
   Weapon Power:  18    Accuracy:  90
   Critical Hit:  10    Type:      Nature

Gespenst
   Weapon Level:   S    Usable:    25
   Range:        1-2    Weight:    20
   Weapon Power:  23    Accuracy:  80
   Critical Hit:   0    Type:      Dark

Luce
   Weapon Level:   S    Usable:    25
   Range:        1-2    Weight:    16
   Weapon Power:  16    Accuracy:  95
   Critical Hit:  25    Type:      Light

-= Class A Magics =-

Aura
   Weapon Level:   A    Usable:    20
   Range:        1-2    Weight:    15
   Weapon Power:  12    Accuracy:  85
   Critical Hit:  15    Type:      Light

Fenrir
   Weapon Level:   A    Usable:    20
   Range:        1-2    Weight:    18
   Weapon Power:  15    Accuracy:  70
   Critical Hit:   0    Type:      Dark

Fimbulvetr
   Weapon Level:   A    Usable:    20
   Range:        1-2    Weight:    12
   Weapon Power:  13    Accuracy:  80
   Critical Hit:   0    Type:      Nature

-= Class B Magics =-

Bolting
   Weapon Level:   B    Usable:     5
   Range:       3-10    Weight:    20
   Weapon Power:  12    Accuracy:  60
   Critical Hit:   0    Type:      Nature
   Extra Info: Long-range lightning strike.

Eclipse
   Weapon Level:   B    Usable:     5
   Range:       3-10    Weight:    12
   Weapon Power:  --    Accuracy:  30
   Critical Hit:   0    Type:      Dark
   Extra Info: Reduces enemy HP by half

Purge
   Weapon Level:   B    Usable:     5
   Range:       3-10    Weight:    20
   Weapon Power:  10    Accuracy:  75
   Critical Hit:   0    Type:      Nature
   Extra Info: Long-range magic attack.

-= Class C Magics =-

Divine
   Weapon Level:   C    Usable:    25
   Range:        1-2    Weight:    12
   Weapon Power:   8    Accuracy:  85
   Critical Hit:  10    Type:      Light
.
Elfire
   Weapon Level:   C    Usable:    30
   Range:        1-2    Weight:    10
   Weapon Power:  10    Accuracy:  85
   Critical Hit:   0    Type:      Nature

Luna
   Weapon Level:   C    Usable:    35
   Range:        1-2    Weight:    12
   Weapon Power:   0    Accuracy:  95
   Critical Hit:  10    Type:      Dark

Nosferatu
   Weapon Level:   C    Usable:    20
   Range:        1-2    Weight:    14
   Weapon Power:  10    Accuracy:  70
   Critical Hit:   0    Type:      Dark

-= Class D Magics =-

Flux
   Weapon Level:   D    Usable:    45
   Range:        1-2    Weight:     8
   Weapon Power:   7    Accuracy:  80
   Critical Hit:   0    Type:      Dark

Shine
   Weapon Level:   D    Usable:    30
   Range:        1-2    Weight:    14
   Weapon Power:   8    Accuracy:  90
   Critical Hit:   8    Type:      Light

Thunder
   Weapon Level:   D    Usable:    35
   Range:        1-2    Weight:     6
   Weapon Power:   8    Accuracy:  80
   Critical Hit:   5    Type:      Nature

-= Class E Magics =-

Fire
   Weapon Level:   E    Usable:    40
   Range:        1-2    Weight:     4
   Weapon Power:   5    Accuracy:  90
   Critical Hit:   0    Type:      Nature

Lightning
   Weapon Level:   E    Usable:    35
   Range:        1-2    Weight:     6
   Weapon Power:   4    Accuracy:  95
   Critical Hit:   5    Type:      Light

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-= VIII.6 - Staves                                                           =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-= Class A Staves =-

Fortify Staff
   Weapon Level:   A     Usable:    8
   Range         MP/2
   Extra Info: Restores HP to allies nearby.

Warp Staff
   Weapon Level:   A     Usable:    5
   Range:          1
   Extra Info: Moves allies in adjacent spaces instantly anywhere.

-= Class B Staves =-

Berserk Staff
   Weapon Level:   B     Usable:    3
   Range:        MP/2
   Extra Info: Sends enemies into a berserk rage.

Recover Staff
   Weapon Level:   B     Usable:    3
   Range:        MP/2
   Extra Info: Restores all HP to allies in adjacent spaces.

Silence Staff
   Weapon Level:   B     Usable:    3
   Range:        MP/2
   Extra Info: Halts all enemy magic for several turns.

Sleep Staff
   Weapon Level:   B     Usable:    3
   Range:        MP/2
   Extra Info: Puts enemies to sleep for several turns.

-= Class C Staves =-

Barrier Staff
   Weapon Level:   C     Usable:   15
   Range:          1
   Extra Info: Increases magic resistance of adjacent allies briefly.

Hammerne Staff
   Weapon Level:   C     Usable:    3
   Range:          1
   Extra Info: Restores items to new condition.

Rescue Staff
   Weapon Level:   C     Usable:   15
   Range:          1
   Extra Info: Moves allies from distant space to adjacent ones.

Restore Staff
   Weapon Level:   C     Usable:   10
   Range:          1
   Extra Info: Returns allies to normal condition.

-= Class D Staves =-

Mend Staff
   Weapon Level:   D     Usable:   20
   Range:          1
   Extra Info: Restores more HP to allies in adjacent spaces than Heal staff.

Unlock Staff
   Weapon Level:   D     Usable:   10
   Range:        1-2
   Extra Info: Unlocks doors, even from a distance.

-= Class E Staves =-

Heal Staff
   Weapon Level:   E     Usable:   30
   Range:          1
   Extra Info: Restores HP to allies.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=   IX - Items                                                                =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   There are 3 kinds of items that you can find in the game: healing items,
stat boosters that makes units stronger, and other items that has their own
specific use like opening doors. Here is the list of the items.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=  IX.1 - Healing Items                                                     =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Antitoxin
   - A medical solution used to heal poison.
   - Usable: 3

Elixir
   - A solution that restores all HP.
   - Usable: 3

Vulnerary
   - Used to heal minor wounds.
   - Usable: 3

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=  IX.2 - Stat Boosters                                                     =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Afa's Drops
   - Gives a little treat to the one who uses it.
   - Usable: 1

Angelic Robe
   - Increases max HP by 7.
   - Usable: 1

Body Ring
   - Increases constitution by 2 points.
   - Isable: 1

Boots
   - Increases movement by 2 points.
   - Usable: 1

Dragonshield
   - Increases defense by 2.
   - Usable: 1

Earth Seal
   - Has the power of Elysian Whip, Guiding Ring, Knight Crest, and Hero Crest.
     Use this to a level 10 unit and up to change classes.
   - Usable: 1

Elysian Whip
   - For pegasus knights and wyvern riders level 10 and up to change classes.
   - Usable: 1

Energy Ring
   - Increases magic and strength by 2.
   - Usable: 1

Fell Contract
   - Awaits the signature of a thief level 10 or higher.
   - Usable: 1

Goddess Icon
   - Increases luck by 2 points.
   - Usable: 1

Guiding Ring
   - Enables mages, monks, shamans, and troubadours level 10 and up to change
      classes.
   - Usable: 1

Heaven Seal
   - Enables worthy lords level 10 and up to change classes.
   - Usable: 1

Hero Crest
   - Enables mercenaries, myrmidons, and fighters level 10 and up to change
      classes.
   - Usable: 1

Knight Crest
   - Enables knights and cavaliers level 10 and up to change classes.
   - Usable: 1

Nini's Grace
   - A dance that increases allies' defenses for a turn. Only usable by Ninian.
   - Usable: 15

Orion's Bolt
   - Enables archers and nomads level 10 and up to change classes.
   - Usable: 1

Pure Water
   - Drought that boosts Res but the effect becomes weaker every turn.
   - Usable: 1

Secret Book
   - Increases skill by 2.
   - Usable: 1

Speedwings
   - Increases speed by 2 points.
   - Usable: 1

Talisman
   - Increases resistance by 2 points.
   - Usable: 1

Thor's Ire
   - A dance that increases critical hit % for a turn.
   - Usable: 15

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=  IX.2 - Miscellaneous Items                                               =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Blue Gem
   - Worth 5000 G

Delphi Shield
   - An amulet of god Delphi.
   - Protects fliers from arrows.

Door Key
   - Opens door.
   - Usable: 1

Filla's Might
   - A dance that increases allies' attack for a turn.
   - Usable: 15

Iron Rune
   - A device that negates enemy critical attacks.
   - Usable: --

Light Rune
   - A device that blocks units from entering spaces.
   - Usable: 1

Lockpick
   - Opens doors and chests. Only thieves can use it.
   - Usable: 15

Member Card
   - Used for secret shops.

Mine
   - A trap that damages units that step on it.
   - Usable: 1

Red Gem
   - Worth 2500 G.

Set's Litany
   - A dance that increases allies' evasion for a turn.

Torch Staff
   - Staff that lightens up the area but grows dimmer every turn.
   - Usable: 5

White Gem
   - Worth 10000 G.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=    X - Bonus Disk: More Weapons/Items                                     =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   These Weapons/Items can be only acquired through Bonus Disk. You recieve it
by hooking up the GBA to the GCN and transfered items onto it from a GCN Game!
Please e-mail me if you have more info's about these Weapon/Items or anything
about Bonus Disk. Thanks to SMoKeY16622 for the descriptions and ratings!

-= Weapons =-

Dragon Axe
   Weapon Level:   C    Usable:    40
   Range:          1    Weight:    11
   Weapon Power:  10    Accuracy:  60
   Critical Hit:   0
   Extra Info: Deals critical damage to Wyverns.
   Bonus Disk: Mario Kart Double Dash
 Description:
   An axe designed to strike (Also not finished. One could conclude the
 sentence is "An axe designed to strike dragons." for the simple fact that
 this axe is strong against Wyvern Rider/Wyvern Lord and the final boss.)
 Rating: 8/10 Very good. Though the hit rating isn't spectactular (Like most
 axes.), its good when paired up used with Hector. The Might to Use rating is
 really good (40 uses with 10 Might.) and the weapon level is better than the
 Silver Axe's level (Level A). its pretty much an all around item that can be
 used without fear of early weapon break. Effective against wyverns.

Emblem Axe
   Weapon Level:   E    Usable:    60
   Range:          1    Weight:    10
   Weapon Power:   8    Accuracy:  75
   Critical Hit:   0
   Bonus Disk: Mario Kart Double Dash

Emblem Blade
   Weapon Level:   E    Usable:    60
   Range:          1    Weight:     5
   Weapon Power:   5    Accuracy:  90
   Critical Hit:   0
   Bonus Disk: Mario Kart Double Dash
 Description:
   A tactician's sword.
 Rating: 9/10
   Good sword with high hit rate. Best stuck on a unit with high strength like
 Raven, as the low Might rating won't really hamper you down. The only
 downfall of this sword is that it isn't very usefull on weaker units, like
 Guy.

Emblem Bow
   Weapon Level:   E    Usable:    60
   Range:          2    Weight:     5
   Weapon Power:   6    Accuracy:  85
   Critical Hit:   0
   Bonus Disk: Mario Kart Double Dash
 Description:
   A tactician's bow.
 Rating: 7/10
   I never really used it. Stick it on a high strength unit, such as Rath, and
 it'll be decent.

Emblem Lance
   Weapon Level:   D    Usable:    20
   Range:          1    Weight:     5
   Weapon Power:   8    Accuracy:  75
   Critical Hit:  35
   Bonus Disk: Mario Kart Double Dash
 Description:
   A tactician's lance.
 Rating: 7/10
   Decent. its alright, but it really doesn't stand out to me. its good on a
 strong Lance unit, such as Sain or Kent.

Wind Sword
   Weapon Level:   B    Usable:    40
   Range:        1-2    Weight:     9
   Weapon Power:   9    Accuracy:  70
   Critical Hit:   0
   Bonus Disk: Mario Kart Double Dash
 Description:
   A magical sword capable of... (Unfinished. Probably something like
 "...killing flying units." or "...attacking from a distance.")
 Rating: 8/10
   An all around sword. The Weight, Might and Hit rate is near identical to
 the Light Brand. A bit weaker than the Runesword, but has better accuracy and
 lower weapon level than the Runesword. Though, its weapon level is kind of
 high (Level B), so I recommend using it on Sword users, such as Raven, Guy,
 or Eliwood. Effective against any flying units (wyvern, pegusus, etc.)

-= Items =-

Angelic Robe
  - Increases HP by a max of seven points. Vanishes after use.
  - Extra Info: Good for using it on the Magic wielders, or units with
     horrible defense.
  - Rating: 10/10
  - Bonus Disk: ????

Body Ring
  - Increases constitution by two points. Vanishes after use.
  - Extra Info: The Body Ring is like a double edged sword. Though you do get
     2 more points of Constitution to you, you get an added two points of Aid.

Dragonshield
  - Increases defense by two points. Vanishes after use.
  - Extra Info: The 2 points added to your defense is great. Use it on a
     character, such as a Mage or a Pegasus Knight.
  - Rating: 9/10
  - Bonus Disk: ????

Emblem Seal
  - Tactician's Scroll. Gives its carrier an advantage.
  - Extra Info: Stick it on a person with low evasion; it helps.
  - Rating: 9/10
  - Bonus Disk: Mario Kart Double Dash

Energy Ring
  - Increases Magic of Strength by two points. Vanishes after use.
  - Extra Info: Good for units that are having low Strength/Magic growth, or
     lesser leveled units.
  - Rating: 9/10
  - Bonus Disk: ????

Goddess Icon
  - Increases luck by two points. Vanishes after use.
  - Extra Info: An extra two points of luck is good, as I think Luck is the
     most important stat. I'd save it, until one of the last chapters, just to
     make sure you use the item correct, as you won't know what the RNG will
     turn up in 5 level-ups, than in 1 level-up.
  - Rating: 10/10
  - Bonus Disk: ????

Secret Book
  - Increases skill by two points. Vanishes after use.
  - Extra Info: its basically an extra point of critical, so use it on a unit
     with bad skill.
  - Rating: 9/10
  - Bonus Disk: ????

Silver Card
  - Special Card that reduces the cost of all items by half.
  - Sells for 2000G.
  - Bonus Disk: Mario Kart Double Dash

Thor's Ire
  - A dance that increases critical hit % for a turn.
  - Extra Info: Good if you have Nils/Ninian on the field who's a high level,
     so that they can use Thor's Ire if you need a critical hit to defeat an
     enemy/boss unit. Too bad it only lasts for a turn.
  - Rating: 8/10
  - Bonus Disk: ????


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=   XI - Strengths and Weaknesses Chart                                       =
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   This is the basics section. It gives you information about each weapon's
strength and weakness. Even character classes has their own too! Anyways, I'll
add more later.
  ___________________________________________________________________________
 |    Weapon/Character Class    |       Strength       |      Weakness       |
 |------------------------------|----------------------|---------------------|
 | Weapons:                     |                      |                     |
 |  Sword                       | Axe                  | Lance               |
 |  Lance                       | Sword                | Axe                 |
 |  Axe                         | Lance                | Sword               |
 |  Bow                         | Flyers               | Meelee              |
 |  Dark                        | Nature               | Light               |
 |  Light                       | Dark                 | Nature              |
 |  Nature                      | Light                | Dark                |
 | Class:                       |                      |                     |
 |  Mage                        | Monk                 | Shaman/Weapons      |
 |  Monk                        | Shaman               | Mage                |
 |  Shaman                      | Mage                 | Monk                |
 |  Pegasus Knight              | Magic                | Bows                |
 |  Wyvern Rider                | ????                 | Magic/Bows          |
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

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=  XII - Vendors & Armories                                                   =
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   This is just a list of the items that can be bought on an armory or a vendor
in each chapters. Note that not all chapters have an armory or a vendor.

-= Chapter 3 - Band of Mercenaries =-

   Armory:
    - Iron Sword   :   460 G
    - Iron Lance   :   360 G

-= Chapter 5 - Beyond the Borders =-

   Armory:
    - Hand Spear   :   ??? G
    - Hand Axe     :   300 G
    - Iron Bow     :   540 G

-= Chapter 7 - Siblings Abroad =-

   Vendor:
    - Vulnerary    :   300 G
    - Heal         :   600 G
    - Fire         :   560 G

-= Chapter 8 - Vortex of Strategy =-

   Armory:
    - Iron Sword   :   460 G
    - Iron Lance   :   360 G
    - Iron Axe     :   270 G
    - Iron Bow     :   540 G

-= Chapter 10 - The Distant Plains =-

   Armory:                     Vendor:
    - Steel Bow    :   720 G    - Vulnerary    :   300 G
    - Armorslayer  :  1260 G    - Heal         :   600 G
    - Heavy Spear  :  1200 G    - Fire         :   560 G
    - Hammer       :   800 G    - Thunder      :   700 G
                                - Lightning    :   630 G

-= Chapter 11 - Taking Leave =-

   Vendor:
    - Vulnerary    :   300 G

-= Chapter 12 - Birds of a Feather =-

   Armory:                     Vendor:
    - Iron Sword   :   460 G    - Vulnerary    :   300 G
    - Iron Lance   :   360 G
    - Iron Axe     :   270 G
    - Iron Bow     :   540 G

-= Chapter 13 - In Search of Truth =-

   Armory:                     Vendor:
    - Iron Sword   :   460 G    - Vulnerary    :   300 G
    - Javelin      :   400 G    - Heal Staff   :   600 G
    - Hand Axe     :   300 G
    - Iron Bow     :   540 G


-= Chapter 14 - False Friends =-

   Armory:                     Vendor:
    - Iron Sword   :   460 G    - Vulnerary    :   300 G
    - Iron Lance   :   360 G    - Heal         :   600 G
    - Iron Axe     :   470 G    - Fire         :   560 G
    - Iron Bow     :   540 G

-= Chapter 15 - Noble Lady of Caelin =-

   Armory A (left) :           Armory B (right):
    - Slim Sword   :   480 G    - Slim Lance   :   450 G
    - Iron Sword   :   460 G    - Iron Lance   :   360 G
    - Steel Sword  :   600 G    - Steel Lance  :   480 G
    - Iron Axe     :   270 G    - Javelin      :   400 G
    - Steel Axe    :   360 G    - Iron Bow     :   540 G
    - Hand Axe     :   300 G    - Steel Bow    :   720 G

   Vendor:
    - Vulnerary    :   300 G
    - Door Key     :    50 G
    - Heal         :   600 G
    - Fire         :   560 G

-= Chapter 16x - The Port of Badon =-

   Vendor:
    - Heal         :   600 G
    - Mend         :  1000 G
    - Fire         :   560 G
    - Thunder      :   700 G
    - Lightning    :   630 G

 -= Chapter 17: Pirate Ship =-

   Armory:                     Vendor:
    - Iron Sword   :   460 G    - Vulnerary    :   300 G
    - Steel Sword  :   600 G    - Door Key     :    50 G
    - Steel Lance  :   480 G    - Heal         :   600 G
    - Javelin      :   400 G    - Mend         :  1000 G
    - Steel Axe    :   360 G    - Fire         :   560 G
    - Hand Axe     :   300 G    - Thunder      :   700 G
    - Iron Bow     :   540 G    - Lightning    :   630 G
    - Steel Bow    :   720 G    - Flux         :   900 G

-= Chapter 19 - Dragon's Gate =-

   Secret Shop:
    - Killing Edge :  1300 G
    - Killer Lance :  1200 G
    - Killer Axe   :  1000 G
    - Killer Bow   :  1400 G
    - Elixir       :  3000 G
    - Chest Key    :  1500 G
    - Lockpick     :  1200 G
    - Iron Blade   :   980 G
    - Steel Blade  :  1250 G
    - Silver Blade :  1800 G
    - Psychic      :  3750 G
    - Unlock       :  1500 G

-= Chapter 20 - New Resolve =-

   Armory A:                   Armory B:
    - Iron Sword   :   460 G    - Steel Sword  :   600 G
    - Iron Lance   :   360 G    - Steel Lance  :   480 G
    - Javelin      :   400 G    - Steel Axe    :   360 G
    - Iron Axe     :   270 G    - Steel Bow    :   720 G
    - Hand Axe     :   300 G
    - Iron Bow     :   540 G

   Vendor A:                   Vendor B:
    - Heal         :   600 G    - Vulnerary    :   300 G
    - Mend         :  1000 G    - Door Key     :    50 G
    - Fire         :   560 G    - Pure Water   :   900 G
    - Thunder      :   700 G    - Antitoxin    :   450 G
    - Lightning    :   630 G
    - Flux         :   900 G

-= Chapter 21 - Kinship's Bond =-

   Secret Shop:
    - Elixir       :  3000 G
    - Chest Key    :  1500 G
    - Lockpick     :  1200 G
    - Physic       :  3750 G
    - Torch        :  1000 G
    - Unlock       :  1500 G
    - Barrier      :  2250 G

-= Chapter 23 - Four-Fanged Offense =-

   Secret Shop:
    - Armorslayer  :  1260 G
    - Longsword    :  1260 G
    - Heavy spear  :  1200 G
    - Horseslayer  :  1040 G
    - Hammer       :   800 G
    - Halberd      :   810 G
    - Ocean Seal   : 50000 G

   Armory A:                   Armory B:
    - Iron Sword   :   460 G    - Steel Sword  :   600 G
    - Iron Lance   :   360 G    - Lancereaver  :  1800 G
    - Javelin      :   400 G    - Steel Lance  :   480 G
    - Iron Axe     :   270 G    - Axereaver    :  1950 G
    - Hand Axe     :   300 G    - Steel Axe    :   360 G
    - Iron Bow     :   540 G    - Swordreaver  :  2100 G
                                - Steel Bow    :   720 G

   Vendor A:                   Vendor B:
    - Fire         :   560 G    - Vulnerary    :   300 G
    - Thunder      :   700 G    - Antitoxin    :   450 G
    - Lightning    :   630 G    - Heal         :   600 G
    - Flux         :   900 G    - Mend         :  1000 G
                                - Restore      :  2000 G

-= Chapter 24 - Unfulfilled Heart =-

   Armory:                     Vendor:
    - Killing Edge :  1300 G    - Heal         :   600 G
    - Killer Lance :  1200 G    - Mend         :  1000 G
    - Javelin      :   400 G    - Elfire       :  1200 G
    - Killer Axe   :  1000 G    - Shine        :   900 G
    - Hand Axe     :   300 G    - Flux         :   900 G
    - Killer Bow   :  1400 G

-= Chapter 27 - Cog of Destiny =-

   Armory:                     Vendor:
    - Iron Sword   :   460 G    - Door Key     :    50 G
    - Silver Sword :  1500 G    - Heal         :   600 G
    - Iron Lance   :   360 G    - Fire         :   560 G
    - Silver Lance :  1200 G    - Thunder      :   700 G
    - Iron Axe     :   270 G    - Elfire       :  1200 G
    - Silver Axe   :  1000 G    - Lightning    :   630 G
    - Iron Bow     :   540 G    - Shine        :   900 G
    - Silver Bow   :  1600 G    - Flux         :   900 G

-= Chapter 29 - Sands of Time =-

   Secret Shop:
    - Hero Crest   : 10000 G
    - Knight Crest : 10000 G
    - Elysian Whip : 10000 G
    - Orion's Bolt : 10000 G
    - Guiding Ring : 10000 G

-= Chapter 29x - Battle Preparations =-

   N. Armory:                  N.E. Armory:
    - Slim Lance   :   450 G    - Iron Axe     :   270 G
    - Iron Lance   :   360 G    - Steel Axe    :   360 G
    - Steel Lance  :   480 G    - Silver Axe   :  1000 G
    - Silver Lance :  1200 G    - Killer Axe   :  1000 G
    - Killer Lance :  1200 G    - Swordreaver  :  2100 G
    - Axereaver    :  1950 G    - Hand Axe     :   300 G
    - Javelin      :   400 G


   N.W. Armory:                S. Armory:
    - Slim Sword   :   480 G    - Iron Bow     :   540 G
    - Iron Sword   :   460 G    - Steel Bow    :   720 G
    - Steel Sword  :   600 G    - Silver Bow   :  1600 G
    - Silver Sword :  1500 G    - Killer Bow   :  1400 G
    - Killing Edge :  1300 G    - Short Bow    :  1760 G
    - Lancereaver  :  1800 G    - Long Bow     :  2000 G

   E. Vendor:                  W. Vendor:
    - Vulnerary    :   300 G    - Fire         :   560 G
    - Elixir       :  3000 G    - Thunder      :   700 G
    - Pure Water   :   900 G    - Elfire       :  1200 G
    - Door Key     :    50 G    - Lightning    :   630 G
    - Heal         :   600 G    - Shine        :   900 G
    - Mend         :  1000 G    - Divine       :  2500 G
    - Recover      :  2250 G    - Flux         :   900 G
    - Restore      :  2000 G


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= XIII - Terrains                                                             =
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   These are the list of the different terrains you will encounter throughout
the whole game. Each terrain has its own advantages and disadvantages that
affects your strategy when battling like most types of terrains provide you
more defense than on a Plains, it also enables you to dodge attack more often.

Arena                     Armory                    Barrel
 - Defense:  0             - Defense:  0             - Defense: --
 - Avoid:   10             - Avoid:   10             - Avoid:   --
                           - Here, you can buy
                             weapons.

Brace                     Bridge                    Bone
 - Defense: --             - Defense:  0             - Defense: --
 - Avoid:   --             - Avoid:    0             - Avoid:   --

Chest                     Cliff                     Deck
 - Defense:  0             - Defense: --             - Defense:  0
 - Avoid:    0             - Avoid:   --             - Avoid:    0

Desert                    Door                      Fence
 - Defense:  0             - Defense: --             - Defense: --
 - Avoid:    5             - Avoid:   --             - Avoid:   --
 - Horseback riders will
   be slowed down. Bring
   flyers.

Floor                     Forest                    Fortresses
 - Defense:  0             - Defense:  1             - Defense:  2
 - Avoid:    0             - Avoid:   20             - Avoid:   20
                                                     - It also allows injured
                                                       units to regain Hit
                                                       Points (HP) at the
                                                       beginning of their turn
                                                       by small amounts.

Gate                      House                     Inn
 - Defense:  2             - Defense:  0             - Defense:  0
 - Avoid:   20             - Avoid:   10             - Avoid:   10

Lake                      Mountain                  Peak
 - Defense:  0             - Defense:  1             - Defense:  2
 - Avoid:   10             - Avoid:   30             - Avoid:   40

Pillar                    Plain                     Road
 - Defense:  1             - Defense:  0             - Defense:  0
 - Avoid:   20             - Avoid:    0             - Avoid:    0

River                     Ruins                     Sand
 - Defense:  0             - Defense:  0             - Defense:  0
 - Avoid:    0             - Avoid:   10             - Avoid:    5

Sea                       Snag                      Stairs
 - Defense:  0             - HP:      20             - Defense:  0
 - Avoid:   10                                       - Avoid:    0

Thicket                   Throne                    Vendor
 - Defense: --             - Defense:  2             - Defense:  0
 - Avoid:   --             - Avoid:   20             - Avoid:   10
                           - Allows you to heal      - You can buy items here.
                             every turn.

Village                   Wall
 - Defense:  0             - Defense: --
 - Avoid:   10             - Avoid:   --
 - You can enter this
   area. Here, you can
   get the treasures or
   even recruit allies.


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=  XIV - Starter Tips                                                         =
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   This is the Tips section. You may want to read this section if you are new
to the game as most of this contains basic information's. There's also some
important information's here.

AFFINITY
   Same affinity with the tactician increases all growth rate by 5%, and
increases hit rate and evade by the number of stars under your tactician
rating. But it does not affect critical or critical evade.

CHANGING CLASSES
   I really suggest to wait 'till level 20 before you upgrade classes so the
character will get their maximum potential. After upgrading, the level resets
to 1, however, the levels are only limited to 20. So if you waited till level
20 before changing classes, you will get a maximum of 40 level-ups unlike if
you upgraded in level 10, you'll only get a maximum of 30 level-ups which
makes your character weaker.

CRACKS TO ENTRANCES
   You may be able to make another entrance to a certain place like a castle
by hitting the cracks on the wall with your weapons.

DEFENSE+ AREAS
   There are areas in the battlefield that will give you extra defense such as
the forest. The branches will make it difficult to attack so the attacker will
have a bigger chance to miss. Pay attention to these areas! Considering these
areas and the weapon strength is vital in combat.

FORTRESSES
   Fortresses offer more defense than woods do. It also allows injured units
to get or regain Hit Points (HP). They regain HP at the beginning of your
turn. However, you will only regain HP in small amounts every turn. Castle
Gates and thrones are other areas where you can regain HP; it is also a place
where you can find bosses.

FORTUNE
   Fortune gives you battle tips or hints. However, you may need to pay G's on
each time you selected Fortune.

ITEMS
   Sometimes after defeating an enemy, you'll get an item. You can also get an
item by stealing it from an enemy using a thief character. A single unit can
carry up to 5 items. You can also check your opponent's data for items. If the
opponent's is glowing yellow, then you might be able to get them by defeating
your opponent.

HOUSES
   You can speak to the people living in the houses. They sometimes give you
combat hints or useful information about the land and the people. Sometimes,
people may join you if you talk to them!

LEVELING UP
   Your units will gain experience after each battle sequence or by defeating
an enemy. If the unit has enough experience, the units will Level Up. When a
unit levels up, its abilities improves.

MAGIC
   Magic can hit enemies in adjacent squares as well as those at a distance.
It can destroy even the strongest kind of defenses and can be used in many
different situations but, mages has a low HP and defense. To avoid attacks,
move in close to the archers and attack fighters in a distant. When magic
users attack each other, they find it hard to inflict damage.

MOVE AGAIN
   Mounted units can move again after doing an action. This allows cavaliers
to move the number of space left in their movement range if the haven't done
so already. However, an attack command disables your certain unit to move
again.

PREPARATIONS SCREEN
   In this feature, you will be able to choose the characters that will fight,
equip different items, and arrange the formation, and more things. If you
don't want to do anything, just press the Start button and will use the same
characters you used last chapter.

READING YOUR OPPONENT'S DATA
   To read your opponent's data, simply move the cursor to your opponent and
press the R button. Use the directional button left and right to view your
opponent's items and change pages. Press up and down to switch to other
opponent's data. This is helpful when battling enemies as it gives you
information about your enemies.

SELECTING AND MOVING UNITS
   Press A to a character to select. When units are selected, the color of the
map will change. You can move anywhere in the blue area, and you may also move
your units to the flashing cursor and press the A button.

SIDE QUESTS
   Side Quests will be available after you fulfill certain conditions. It will
allow you to learn more things that isn't included in the main story. Here,
you might also meet new enemies or allies. But, side quests are really
difficult and you must finish it if you started it. Save the data first before
challenging a side quest. Also, it will not affect your ranking if you didn't
accepted a side quest.

WEAPON STRENGTHS AND WEAKNESSES
 - Axe - strong against spear, weak against sword
 - Spear - strong against sword, weak against axe
 - Sword - strong against axe, weak against spear


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=   XV - Tips & Tricks                                                        =
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   Want to make the game a lot easier? This section will provide you some
tricks to do in the game, or basically, cheats. If you know more, e-mail me
and I'll out it here. Good Luck!

Trick:
- Lay a mine anywhere on the map (recommended near a weak character that you
are sure that the enemies will attack). Once a enemy steps on it and takes
damage, reset the game. Then select resume chapter and after the enemy takes
damage, you will be able to control the enemies that have not moved for one
turn. You could make them discard all their weapons and use a character you
want to train to kill them all. You will be perfectly safe until
reinforcements come. its really CHEAP.

Tip:
- On chapter 24: Unfulfilled Heart, use the Strategy of the Mines of CHEAPNESS
(shown above). When controling your opponents, have Vaida trade with the
shaman with the Luna that you get once you kill it. The shaman should have
Vaida's Spear after trading, and Vaida should have the Luna. Now end the turn,
and it should be your turn again. Now killl the shaman to get Vaida's Spear.
If a people person (I love using those words.) equips the Spear, they will be
infused with Nergal's dark magic and all their stats will increase except
Luck. (Resistance increases by a whopping CHEAPNESS amount of 14!!! HOLY
MOTHER OF CHEAPNESS!!!)
                                                             - Sacred Alliance


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=  XVI - Frequently Asked Questions                                           =
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   If you are having trouble or you need something to know about, then this is
the right section to look at. If you have a question, feel free to read the
questions below and their answers. You might get the answer you are looking
for so you do not have to e-mail me. Anyway, here are the questions. I'll add
more later.

Q: What is the maximum level you can get?

A: Level 20. For a level 20 upgraded class, add another 20 which makes it
   level 40.

Q: When can I upgrade classes???

A: Level 10. However, I really suggest to wait 'till level 20 before you
   upgrade classes so the character will get their maximum potential. After
   upgrading, the level resets to 1, however, the levels are only limited to
   20. So if you waited 'till level 20 before changing classes, you will get
   a maximum of 40 level-ups unlike if you upgraded in level 10, you'll only
   get a maximum of 30 level-ups which makes your character weaker.

Q: Which type of magician is strong against which type?

A: Mage is strong against the Monk, Monk is strong against the Shaman and
   Shaman is strong against Mage.

Q: How many sidequests are there in the whole game? And how can I unlock them?!

A: There are 7 sidequests. Chapter 7x, 13x, 16x, 18x, 22x, 26x, 29x.
    To unlock the following sidequests:
    Chapter 7x - Finish Chapter 7 for 15 turns or less.
    Chapter 13x - Visit the northwestern village in Chapter 13. Break a snag
       near the starting area to make a path.
    Chapter 16x - Save at least 1 NPC unit in Chapter 16.
    Chapter 18x - Finish Chapter 18 for 15 turns or less.
    Chapter 22x - Recruit Hawkeye in Chapter 22 and get 700 EXP or more to
       unlock Chapter 22x.
    Chapter 26x - Have Nino to talk to Jaffar in Chapter 26.
    Chapter 29x - Just finish Chapter 29.

Q: I heard there another sidequest for Hector's route. How do you unlock that?

A: Yes, its Chapter 19xx. Defeat Kishuna in Chapter 19x to unlock 19xx.

Q: Where can I find an Arena??

A: Chapter 16x, 20, 23, and 29x.

Q: How about the Secret Shops??? Where can I find them??!

A: They can be found in Chapter 19, 21, 23, and 29.

Q: How come I cannot go in the Secret Shop? What's wrong?

A: its either because you don't have a Member Card or the Member Card is not
   on your current unit and your other units are the ones who has it. You have
   to bring your unit that has the Card to the Secret Shop to get access.

Q: Where can I get this Member Card?

A: You have to steal it from the reinforcement THIEF of the enemies in Chapter
   19 which appears on the east side of the map in turn 6.

Q: My inventory is full!! What am I going to do??!

A: Calm down, wait 'till Chapter 13x or Chapter 16 to recruit Merlinus. He
   allows you to transfer your items to his tent.

Q: Will my units who got defeated can come back and fight again?

A: Yes, only if the characters got defeated in Lyn's route (Chapter 1-10),
   then they will come back and fight again in Eliwood's route. In any case,
   if they got killed in Eliwood's route, they will never come back.

Q: The enemies defeated my Merlinus!! What happens now?!

A: Don't worry, Merlinus will come back on the next chapter. However, Merlinus
   will not gain another level.

Q: How can I recruit allies?

A: See the walkthrough section.

Q: I promoted my thief into an assassin, but they cannot steal items from the
   enemies!! Did I do something wrong??

A: No, assassins cannot steal items, they are meant to kill enemies. Make sure
   to select the best thief you have and have them level up to 20 then
   promote them. Use the other thief to steal items.

Q: How do you get to Hector's quest?

A: You have to delete 1 saved game file on your menu if you have 3 saved
   games. Then start a new game with the empty file and choose Hector's.

Q: What does Afa's Drops do?

A: The Afa's Drops will increase all growth rate by 5%, and the person who
   received it will appear in your battle history page and comment on your
   ratings.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
= XVII - Credits                                                              =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

 - Intelligent Systems for designing this awesome game!
 - GameBoy Advance
 - Nintendo
 - Fire Emblem Anime Series!
 - GameFAQs.com for posting this guide!
 - IGN.com for posting this guide!
 - Neoseeker for posting this guide!
 - Cheathappens.com for posting guide!
 - Wogaming.com for posting this guide!
 - Anthony Khan for requesting the FAQ to put on his page:
      squallsxtasyff8.friendpages.com

 - Zeh for the good info's! Thanks!

 - VGMaster96 for telling me info's about the alternates!

 - freshcatdan for telling me info's about the alternates!

 - Michael Chegahno for the info's for the walkthrough! You really helped!

 - Ryneo, for correcting the info about Priscilla!

 - Paul Pike for giving me lots of special endings!

 - gaave36 for another strategy against the dragon.

 - evilgenius2772 fro reminding me of the stats of Valkyire.

 - Epyon1794@aol.com for the additional info about Runesword.

 - Jordan W for the info's of Nils/Ninian and Wallace!

 - Magus (ShadowEclipseMG@aquahuman.com) for the Bonus Disk items! Thanks!

 - YankeesWn@aol.com for reminding me of some more items at Chapter 19 S. Shop!

 - Eric Callaway, correction of Karla's stats. Thanks!

 - Sacred Alliance for the in-game trick and for some character endings!

 - YAKIDO for reminding me of the errors!

 - Piaggaf27 for the spelling error!

 - banzay_02 for Kenneth's info.

 - Brad LaPlante for telling me the trick too.

 - wiggywestside for the tip for Ch. 25!

 - rabbitslayer for the Body Ring in Chapter 22.

 - David Yang for some infos!

 - Shadow Nemesis for a tip.

 - FlameTiger67 for the extra sidequest.

 - SMoKeY16622 for mor Bonus Disk Weapons & Items!

 - storl for more info's on Chapter 26.

 - Catholic1999 for the strategy in Chapter 22 in order to get Chapter22x.

 - Epyon1794 for the corrections!

 - Everybody else, thanks!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
=XVIII - Contact Info                                                         =
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

   For corrections, suggestions, and additional info's, e-mail me at
knives_cha0s@hotmail.com! Thanks! By the way, when you e-mail me, make sure
that the info's you give me are correct!! Again, thanks! Oh yeah, 0 is zero.


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                                     \V/
                                      V


===============================================================================
                     Copyright 2003 - 2004 Knives Stampede
===============================================================================