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    FAQ/Walkthrough by The Real Protoman

    Version: 1.31 | Updated: 05/27/04 | Printable Version | Search This Guide

    
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                       ~ A.K.A. FIRE EMBLEM: REKKA NO KEN ~
    
    
                      (c) 2003 Nintendo/INTELLIGENT SYSTEMS
    
    
    _______________________________________________________________________________
    
    Walkthrough written by The Real Protoman. ~ January 14th - May 27th, 2004.
    
    
     - INTRODUCTION -
    
    Welcome. Fire Emblem (a.k.a. Fire Emblem: Rekka no Ken) for the Gameboy Advance
    is the first in the series to be released in the US, with the earliest game
    introducing the strategy RPG genre.
    
    The intention of this guide is to provide a brief outline to each chapter, so
    that players can develop their own strategies using the information given.
    
    _______________________________________________________________________________
    -------------
    v 1.31 NOTICE
    -------------
     Added more chapters.
    
    ===============================================================================
    
     ----------------------
    - ENLISTING CHARACTERS -
     ----------------------
    
    
     LYN'S TALE
    
    Chapter 1: Sain and Kent
    Chapter 3: Florina and Wil
    Chapter 4: Dorcas
    Chapter 5: Serra and Erk
    Chapter 6: Rath and Matthew
    Chapter 7: Nils and Lucius
    Chapter 9: Wallace
    _______________________________________________________________________________
    
     ELIWOOD'S TALE
    
    
    Chapter 11:     Marcus, Lowen, Rebecca
                    Turn 2 - Bartre and Dorcas
    
    Chapter 12:     Turn 4 - Hector and Oswin
    
    Chapter 13:     Serra and Matthew
                    Guy - Enlist with Matthew
    
    Chapter 14:     Merlinus
                    Erk       - Enlist with Serra
                    Priscilla - Go into the lower village
    
    Chapter 15:     Lyn, Sain, Kent, Wil, Florina
    
    Chapter 16:     Raven  - Enlist with Priscilla
                    Lucius - Enlist with Raven
    
    Chapter 16x:    Canas - Inside the northeastern house within village
    
    Chapter 18:     Dart  - If not defeated in Ch.16x
                    Fiora - Enlist with Florina
    
    Chapter 19:     Legault - Enlist with Eliwood or Lyn
    
    Chapter 20:     Ninian
    
    Chapter 21:     Isadora
                    Rath  - Enlist with Lyn
                    Heath - Enlist with Eliwood, Lyn, Hector or Ninian
    
    Chapter 22:     Turn 2, Hawkeye - Enlist with Eliwood
    
    Chapter 23(W):  Wallace - Enlist with Lyn, Sain, Kent or Florina
    
    Chapter 23(G):  Geitz - Enlist with Dart
    
    Chapter 24:     Pent and Louise
    
    Chapter 25(H):  Turn 10, depends on number of enemies left.
       10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
       Under 10  : Karel  - Enlist with Lyn or Eliwood
    
    Chapter 25(M):  Turn 9, depends on number of honored enemies defeated.
      Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
      3 or more  : Karel  - Enlist with Lyn or Eliwood
    
    Chapter 26:     Nino - Enlist with Eliwood
    
    Ch.26x or 27:   Jaffar - Nino has to speak with him in Ch.26
    
    Chapter 27:     Vaida - If not defeated in Ch.24, enlist with Eliwood
    
    Chapter 28:     Nils (Usable from Ch.30 onwards)
    
    Chapter 30:     Renault - Inside the uppermost temple
    
    Final:          Athos
    
    
    _______________________________________________________________________________
    
     HECTOR'S TALE
    
    
    Chapter 11:     Matthew
    
    Chapter 12:     Oswin, Serra, Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas
    
    Chapter 13:     Guy - Enlist with Matthew
    
    Chapter 14:     Merlinus
                    Erk       - Enlist with Serra
                    Priscilla - Go into the lower village
    
    Chapter 16:     Lyn, Sain, Kent, Wil, Florina
    
    Chapter 17:     Raven  - Enlist with Priscilla
                    Lucius - Enlist with Raven
    
    Chapter 17x:    Canas - Inside the northeastern house within village
    
    Chapter 19:     Dart  - If not defeated in Ch.17x
                    Fiora - Enlist with Florina
    
    Chapter 20:     Legault - Enlist with Hector
    
    Chapter 21:     Ninian
    
    Chapter 22:     Isadora
                    Rath  - Enlist with Lyn
                    Heath - Enlist with Hector
    
    Chapter 23:     Turn 2, Hawkeye - Enlist with Hector
    
    Chapter 24(W):  Wallace - Enlist with Lyn, Sain or Kent
    
    Chapter 24(G):  Geitz - Enlist with Dart
    
    Chapter 25:     Turn 5, Farina - Talks to Hector, agree to pay 20,000G.
    
    Chapter 26:     Pent and Louise
    
    Chapter 27(H):  Turn 10, depends on number of enemies left.
       10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
       Under 10  : Karel  - Enlist with Lyn or Eliwood
    
    Chapter 27(M):  Turn 9, depends on number of honored enemies defeated.
      Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
      3 or more  : Karel  - Enlist with Lyn
    
    Chapter 28:     Nino - Enlist with Hector
    
    Ch.28x or 29:   Jaffar - Nino has to speak with him in Ch.28
    
    Chapter 29:     Vaida - Must survive Ch.26, enlist with Hector
    
    Chapter 30:     Nils (Usable from Ch.32 onwards)
    
    Chapter 31x:    Karla - Enlist with Bartre (must be a Lv.5 Warrior)
    
    Chapter 32:     Renault - Inside the uppermost temple
    
    Final:          Athos
    
    
    ===============================================================================
    
     -------------
    - WALKTHROUGH -
     -------------
    
                                 LYN'S TALE
    
    Note: Lyn's Hard Mode is identical, except without the tutorial advice or
          forced actions.
    
          Do not use the two stat boosting items if you are aiming to complete
          Lyn's story with a 5 Star rating in Funds.
    
     ==================================
    ~ Prologue: A Girl from the Plains ~
     ==================================
    
    Objective: Seize gate
    
    
    Enemies (Ganelon Bandits):
          1 Brigand: Lv 1
    
    Boss: Batta "the Beast"
          Brigand
          Level     2
    
          HP       21     Defense     3
          Strength  5     Resistance  0
          Skill     1     Movement    5
          Speed     3     Build      10
          Luck      2     Aid         9
    
          Items carried:  Iron Axe(E)
          Usable Weapons: Axes(D)
    
    Starting Character: Lyn
    
    Advice: This entire battle is rigidly fixed (hits, misses, criticals, stat
            gains), so simply follow the instructions given to progress further.
    
    
     =========================
    ~ Ch.1: Footsteps of Fate ~
     =========================
    
    Objective: Defeat enemy
    
    
    Enemies (Thugs):
    
          4 Brigands: Lv.1 x2
                      Lv.2 x2
    
    Boss: Zugu
          Brigand
          Level     4
    
          HP       23     Defense     4
          Strength  6     Resistance  0
          Skill     2     Movement    5
          Speed     4     Build      11 
          Luck      1     Aid        10
    
          Items carried:  Iron Axe(E)
          Usable Weapons: Axes(D)
    
    Starting Character: Lyn
    
    Joining Characters: Sain & Kent
    
    Advice: Try to have Sain reach Lv. 2 if you plan on using him throughout the
            game.
    
    
     ========================
    ~ Ch.2: Sword of Spirits ~
     ========================
    
    Objective: Seize throne
    
    
    Enemies (Thugs):
    
          5 Brigands: Lv.1 x3
                      Lv.2 x2
    
    Boss: Glass
          Mercenary
          Level     3
    
          HP       20     Defense     3
          Strength  5     Resistance  0
          Skill     4     Movement    5
          Speed     5     Build       9
          Luck      0     Aid         8
    
          Items carried:  Iron Sword(E)
                          *Vulnerary*
    
          Usable Weapons: Swords(C)
    
    Characters: Lyn, Sain, Kent
    
    Advice: Equip Sain with the Iron Lance to break the wall in 2 turns while
            Lyn and Kent deal with the approaching brigands. Once inside the altar,
            have either Kent or Sain move into the attacking range of the Brigand
            to the south.
    
    
     ===========================
    ~ Ch.3: Band of Mercenaries ~
     ===========================
    
    Objective: Defeat enemy
    
    
    Enemies (Ganelon Bandits):
    
          3 Brigands   : Lv.1, Lv.2 x2
    
          3 Mercenaries: Lv.1
    
          2 Archers    : Lv.1
    
    
    Boss: Migal
          Brigand
          Level     6
    
          HP       25     Defense     5
          Strength  7     Resistance  0
          Skill     3     Movement    5
          Speed     5     Build      12 
          Luck      2     Aid        11
    
          Items carried:  Steel Axe(E)
          Usable Weapons: Axes(D)
    
    
    Characters: Lyn, Sain, Kent
    
    Joining Character: Florina
    
    Obtainable Character: Wil
    
    Upper Village: 2000G
    
    Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
    
    Special conversations: Florina fights Migal
                           Lyn fights Migal
    
    Advice: On the second turn, use either Sain or Kent to take care of the nearby
            archer and move the other onto the Forest to attack the brigand. Push
            your ground troops through this choke point, using Wil to attack any
            enemies in range.
    
            Try to keep Florina outside the range of the brigands, but still able
            to be attacked by the northern mercenary.
    
    
     ==============================
    ~ Ch.4: In Occupation's Shadow ~
     ==============================
    
    Objective: Defend for 7 turns
    
    
    Enemies (Ganelon Bandits):
    
          2 Archers    : Lv.1
    
          2 Mercenaries: Lv.1, Lv.2
    
          8 Brigands   : Lv.1 x3
                         Lv.2 x4 (one with an obtainable *Iron Axe* after defeat)
                         Lv.3
    
          1 Fighter (Dorcas, Lv.3) - Obtainable Character
    
    Reinforcements:
          Turn 3   : Southern forest (near boss) - Lv.3 Brigand
          Turns 3-7: Northeast corner            - Lv.1 Mercenary
                     Near southwestern corner    - Lv.2 Brigand
    
    
    Boss: Carjiga
          Brigand
          Level     8
    
          HP       27     Defense     7
          Strength  6     Resistance  0
          Skill     5     Movement    5
          Speed     4     Build      15
          Luck      2     Aid        14
    
          Items carried:  Steel Axe(E)
          Usable Weapons: Axes(C)
    
    
    Characters: Lyn, Sain, Kent, Florina, Wil
    
    Obtainable Character: Dorcas - Shown through the tutorial
    
    Special conversations: Dorcas & Natalie (NPC).
    
    
    Advice: Use Wil to defeat the western enemies in the following order: Archer,
            Brigand, Mercenary, as it will take 6 turns before the mercenary can
            break down the wall.
    
            Blockade the southern entrance with Sain and Kent, move Florina
            northeast to fight the mercenary reinforcements. Lyn and Dorcas can
            handle the boss and any enemies around him.
    
    
     ==========================
    ~ Ch.5: Beyond the Borders ~
     ==========================
    
    Objective: Defeat enemy
    
    
    Enemies (Ganelon Bandits):
    
          2 Archers    : Lv.1
    
          2 Mercenaries: Lv.2
    
          2 Brigands   : Lv.1 w/*Iron sword*, Lv.2
    
    
    Boss: Bug
          Brigand
          Level     9
    
          HP       29     Defense     8
          Strength  8     Resistance  0
          Skill     4     Movement    5
          Speed     6     Build      15
          Luck      1     Aid        14
    
          Items carried:  Steel Axe(E)
          Usable Weapons: Axes(D)
    
    
    Characters: Lyn, Sain, Kent, Florina, Wil
    
    Obtainable Characters: Serra & Erk - Shown through the tutorial
    
    Armory: 
      Javelin      20   400G
      Hand Axe     20   300G
      Iron Bow     45   540G
    
    Advice: Sain and Kent should take on the brigands in the north while your
            ground troops pass between the mountains. Florina can either carry
            characters across the Lake or move eastwards to attack the mercenary.
    
    
     ======================
    ~ Ch.6: Blood of Pride ~
     ======================
    
    Objective: Hit switches (3)
    
    
    Enemies (Lundgren's assassins):
    
          2 Mercenaries: Lv.1
    
          3 Soldier    : Lv.1, one w/*Door key*
    
          1 Archer     : Lv.1
    
    
    Boss: Bool
          Knight
          Level     5
    
          HP       26     Defense    10
          Strength  8     Resistance  0
          Skill     4     Movement    4
          Speed     2     Build      13
          Luck      1     Aid        12
    
          Items carried:  Steel Lance(D)
          Usable Weapons: Spears(D)
    
    
    Characters: Lyn, Sain, Kent, Florina, Wil, Serra, Erk
    
    Joining Character: Rath
    
    Obtainable Characters: Matthew - Shown through the tutorial
    
    Special conversations: Serra & Matthew
    
    Lower house (red roofed): Door key
    
    Treasure Chests: Centre of map       - Angelic Robe
                     Northeastern corner - Armorslayer(D)
    
    
    Advice: Either Florina, Sain or Kent should visit the nearby village for a key.
            Have that character move eastwards, fighting the soldiers along the way
            and activating the switch behind the door. The rest of the group should
            move inside the castle, dealing with the rest of the enemies.
    
    
     =======================
    ~ Ch.7: Siblings Abroad ~
     =======================
    
    Objective: Defeat Heintz
    
    
    Enemies (Black Fang):
    
          3 Shamans    : Lv.1
    
          1 Archer     : Lv.1
    
          2 Mercenaries: Lv.1
    
          1 Mage       : Lv.1
    
          3 Brigands   : Lv.1 x2, Lv.2 w/*Iron Lance*
    
    
    Boss: Heintz
          Shaman
          Level     5
    
          HP       22     Defense     3
          Strength  3     Resistance  5
          Skill     5     Movement    5
          Speed     7     Build       9
          Luck      3     Aid         8
    
          Items carried:  Flux(D)
          Usable Weapons: Dark Magic (D)
    
    
    Selectable Characters: 8/10
    
    Joining Characters: Nils & Lucius
    
    Village: Pure Water
    
    Vendor:
      Vulnerary     3   300G
      Heal         30   600G
      Fire         40   560G
    
    Notes: Complete this chapter within 15 turns to gain access to the side quest.
    
           In the house to the right of the castle, you can talk to Hector!
    
    Special conversations: Both Matthew and Serra have special talks with Hector.
    
    
    Advice: To finish this chapter faster, use Florina to rescue characters such as
            Lucius, Erk, Sain or Kent. Have Nils play to Florina so she can fly
            over the peaks and drop them off on the same turn.
    
            Lucius alone should be able to deal with all the southern enemies,
            including the boss, single-handedly.
    
    
     =========================
    ~ Ch.7x: The Black Shadow ~
     =========================
    
    Objective: Defeat enemy
    
    
    Enemies (Black Fang):
    
          1 Thief      : Lv.1 w/Lock Pick
    
          1 Archer     : Lv.2 w/Vulnerary
    
          1 Cavalier   : Lv.1 w/Vulnerary
    
          1 Mage       : Lv.1 w/Door key
    
          2 Mercenaries: Lv.2 one w/Vulnerary
    
          2 Brigands   : Lv.2
    
          3 Soldiers   : Lv.1 x2
                         Lv.2 w/*Vulnerary*
    
    Reinforcements:
          Turn 3: Single staircase            - Lv.1 Soldier
          Turn 4: 2 Staircases next to Beyard - Lv.1 Shaman & Lv.1 Mage
    
    
    Boss: Beyard
          Mercenary
          Level     7
    
          HP       24     Defense     5
          Strength  6     Resistance  1
          Skill     8     Movement    5
          Speed     7     Build      10 
          Luck      4     Aid         9
    
          Items carried:  Steel Sword(D)
          Usable Weapons: Swords(B)
    
    
    Selectable Characters: 10/12
    
    Treasure Chest: Hammer(D)
    
    Advice: Split the army into three groups.
    
            Sain and Kent can blockade and advance along the two corridors with a
            long ranged attacker behind each of them. Meanwhile, send Matthew
            towards the treasure crest on the west, with the other characters
            distributed as prefered.
    
    
     ==========================
    ~ Ch.8: Vortex of Strategy ~
     ==========================
    
    Objective: Defeat enemy
    
    
    Enemies (Caelin):
    
          2 Archers    : Lv.1, LV.2
    
          1 Shaman     : Lv.1
    
          1 Mage       : Lv.1
    
          2 Mercenaries: Lv.1 one w/Lancereaver
    
          2 Cavaliers  : Lv.1
    
          3 Soldiers   : Lv.1 w/Axereaver, Lv.2 x2
    
          2 Brigand    : Lv.1 w/swordreaver, Lv.2
    
    Reinforcements:
          Turns 3-5: Southwestern forts - 2 Soldiers, Lv.2
    
    
    Boss: Yogi
          Knight
          Level     6
    
          HP       25     Defense     11
          Strength  9     Resistance   1
          Skill     7     Movement     4
          Speed     3     Build       12
          Luck      2     Aid         11
    
          Items carried:  Axereaver(C)
          Usable Weapons: Spears(C)
    
    
    Selectable Characters: 9/11 (Matthew cannot be used)
    
    Village: Lancereaver(C)
    
    Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Iron Axe     45   270G
      Iron Bow     45   540G
    
    
    Advice: Erk or Lucius can handle the two magic attackers east, move the rest of
            the army south.
    
    It is possible to be rid of the ballista on the first turn, if Florina's
    strength rating is at least 6:
    
     Place Nils in one of the eastern starting positions, fly Florina one square
     beyond Nils' movement range, Nils plays to Florina, Florina then attacks the
     Archer from a distance, using a Javelin.
    
    Bear in mind the three enemies surrounding the boss have Reaver-type weapons.
    
    
     ======================
    ~ Ch.9: A Grim Reunion ~
     ======================
    
    Objective: Seize gate
    
    
    Enemies (Caelin):
    
          2 Soldiers : Lv.3
    
          1 Mercenary: Lv.3
    
          1 Myrmidon : Lv.3
    
    Reinforcements:
          Turns 1-2: Northeastern fort - Archer  : Lv.1
          Turns 1-3: Southern fort     - Brigand : Lv.2
                     Central fort      - Brigand : Lv.1
                     Eastern fort      - Cavalier: Lv.1
          Turns 1-4: Northwestern fort - Soldier : Lv.2
          Turns 1-5: Southwestern fort - Brigand : Lv.1
    
    
    Boss: Eagler
          Paladin
          Level     1
    
          HP       30     Defense    10
          Strength 10     Resistance  5
          Skill     6     Movement    8
          Speed     7     Build      12
          Luck      2     Aid        13
    
          Items carried:  Javelin(E), Hand Axe(E)
          Usable Weapons: Swords(A), Spears(A), Axes(E)
    
    
    Selectable characters: 10/12
    
    Joining Character: Wallace
    
    Village: Torch
    
    Special conversations: Lyn, Sain, Kent or Wallace fight Eagler
    
    Note: Fog appears on turn 3.
    
    
    Advice: Try to have at least one character ready to fight the nearby
            reinforcements as soon as they emerge from the various points
            on the map.
    
     For instance:
      Sain or Kent guarding against the northwestern Soldier reinforcements.
      Lucius or Erk waiting for the southwestern Brigands.
      Lyn dealing with the southern brigands.
    
    Everyone else can head east taking on the remaining enemies and send a Cavalier
    with Erk or Lucius to fight the boss, using Wallace only as last resort.
    
    
     ===========================
    ~ Ch.10: The Distant Plains ~
     ===========================
    
    Objective: Seize gate
    
    
    Enemies (Caelin):
    
         1 Soldier    : Lv.3
    
          1 Mage       : Lv.1
    
          3 Archers    : Lv.3
    
          1 Shaman     : Lv.3
    
          1 Brigand    : Lv.2
    
          2 Mercenaries: Lv.2
    
          1 Knight     : Lv.3
    
    Reinforcements:
          Turns 5-9: Southernmost fort - Lv.1 Cavalier
    
    
          __________________________________________
    BOSS: Lundgren
          General
          Level     5
    
          HP       35     Defense    14
          Strength 12     Resistance  7
          Skill     8     Movement    5
          Speed     5     Build      15
          Luck      6     Aid        14
    
          Items carried:  Silver Spear(A), Javelin(E)
          Usable Weapons: Spears(A), Axes(A)
          ___________________________________________
    
    Selectable characters: All
    
    Village: Energy Ring (Str +2)
    
    Vendor:
      Vulnerary     3   300G
      Heal         30   600G
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
    
    Armory:
      Steel Bow    30   720G
      Armorslayer  18  1260G
      Heavy spear  16  1200G
      Hammer       20   800G
    
    Special conversations: Lyn fights Lundgren
                           Kent fights Lundgren
                           Sain fights Lundgren
                           Wallace fights Lundgren
    
    Note: Rain starts on turns 3-4, 9, 15, 20, 25-26, 31+.
    
    
    Advice: Use Florina to fly a few troops south across the river (e.g. Sain,
            Kent, Rath, Dorcas, Erk, Lucius) while the rest travel eastwards.
            It may be worth removing Wallace's weapons and using him as barrier to
            incoming enemies. 
    
    If possible, it is best to defeat the boss in 1 turn:
     Use Kent with the Lancereaver (unless Sain has a Spd of 9+ and can wield it), 
     with both Erk and Lucius attacking from a distance. Have Nils to play to
     one of the above characters to attack again, using Serra to heal if Kent was
     injured. If neither Sain nor Kent can damage Lundgren, use Dorcas with a
     Hammer or Wallace as a substitute.
    
    
    _______________________________________________________________________________
    
    
     ELIWOOD'S TALE - NORMAL MODE
    
    
     =====================
    ~ Ch.11: Taking Leave ~
     =====================
    
    Objective: Seize gate
    
    
    Enemies (Caelin bandits):
    
          7 Brigands: 4 x Lv.1
                      2 x Lv.2
                      1 x Lv.3
    
          2 Archers : 1 x Lv.1
                      1 x Lv.2
    
    Boss: Groznyi
          Brigand
          Level     5
    
          HP       25     Defense     4
          Strength  7     Resistance  2
          Skill     4     Movement    5
          Speed     4     Build      12
          Luck      1     Aid        11
    
          Items carried:  Iron Axe(E)
          Usable Weapons: Axes(D)
    
    
    Characters: Eliwood, Marcus, Lowen, Rebecca
    
    Joining Characters: Bartre & Dorcas - Turn 2
    
    Village: Dragonshield (Def +2)
    
    Vendor:
      Vulnerary     3   300G
    
    
    Advice: It is a good idea to stop Eliwood from wasting his Rapier on the easier
            enemies. The following method also makes Lowen's attacks stronger:
    
    1) Move Marcus next to Lowen and trade his Steel Sword for the Iron Sword (also
       trade the Steel Lance if you want to stop Marcus from wasting experience),
       then move him 2 spaces below the closest Brigand.
    
    2) Attack the Brigand with the remaining characters, leaving the space directly
       below him for Eliwood only. Eliwood should move above Marcus and take his
       Iron Sword, whether or not he attacks.
    
    For the remainder of this level, move all the characters forward (Marcus should
    visit the village first), defeating the brigands as they approach.
    
    If planned out well, Lowen can move ahead and weaken enemies so that the
    trailing characters move up to finish them off, while Lowen moves further ahead
    to draw more enemies out.
    
    
     ===========================
    ~ Ch.12: Birds of a Feather ~
     ===========================
    
    Objective: Defeat enemy
    
    
    Enemies (Caelin bandits):
    
          3 Brigands   : 1 x Lv.1
                         2 x Lv.3
          2 Fighters   : 1 x Lv.1
                         1 x Lv.2
          3 Mercenaries: 2 x Lv.1
                         1 x Lv.2
          4 soldiers   : 2 x Lv.1
                         2 x Lv.2
          2 archers (Lv.2)
    
    Boss: Zagan
          Fighter
          Level     9
    
          HP       32     Defense     6
          Strength 11     Resistance  5
          Skill     4     Movement    5
          Speed     6     Build      14
          Luck      2     Aid        13
    
          Items carried:  Steel Axe(D)
          Usable Weapons: Axes(D)
    
    
    Selectable characters: All
    
    Joining characters: Hector & Oswin - Turn 4
    
    Village: Secret book (Skill +2)
    
    Vendor:
      Vulnerary     3   300G
    
    Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Iron Axe     45   270G
      Iron Bow     45   540G
    
    Special conversations: Dorcas
                           Eliwood & Hector
    
    Advice: Advance slowly using forts and forests whenever possible. Move your
            characters east, leaving the square below the mountains empty so that
            they will not have the terrain advantage.
    
            When Hector and Oswin appear, try to keep Hector out of range of the
            enemies' attacks so that he does not unnecessarily waste his Wolf Beil.
            It would be advisable to purchase an Iron Axe for Hector and also give
            him Bartre's Hand Axe, as he can make better use of it than the two
            fighters. Oswin should also take the Steel lance and give the Iron
            lance to Lowen.
    
    
     ===========================
    ~ Ch.13: In Search of Truth ~
     ===========================
    
    Objective: Seize gate
    
    
    Enemies (Black Fang):
    
          4 Archers: 2 x Lv.2
                     1 x Lv.3
                     1 x Lv.4, w/Vulnerary
          4 Soldiers  (Lv.2), one W/Vulnerary
          1 Mercenary (Lv.1)
          1 Brigand   (Lv.1)
    
          1 Myrmidon (Guy, Lv.3) - Obtainable character
    
    Reinforcements:
          Turn 2 & 3: Fort left of the bridge - Brigand (Lv.2, Hand Axe equipped)
          Turn 4 & 5: 2 Southernmost Forts    - Archer(Lv.2) & Soldier(Lv.2)
          Turn 6    : Fort next to Castle     - Soldier(Lv.6)
    
    Boss: Boies
          Knight
          Level     13
    
          HP        27    Defense    13
          Strength  12    Resistance  7
          Skill      8    Movement    4
          Speed      4    Build      13
          Luck       1    Aid        12
    
          Items carried:  Steel Lance(D)
          Usable Weapons: Spears(D)
    
    
    Selectable characters: All
    
    Joining characters: Matthew & Serra
    
    Obtainable character: Guy - Enlist with Matthew
    
    Upper village: Torch (dropped by a Merchant)
    Lower village: Mine
    
    Armory: 
      Iron Sword   46   460G
      Javelin      20   400G
      Hand Axe     20   300G
      Iron Bow     45   540G
    
    Vendor:
      Vulnerary     3   300G
      Heal         30   600G
    
    Special conversation: Lowen
                          Hector fights Boies
    
    Note: Access the side quest by visiting the upper village.
    
    
    Advice: Have Lowen and Rebecca attack the southern Brigand then move most of
            your characters down. Also send a couple of characters west to the
            village.
    
    Try to clear away most the enemies in the south before moving into Guy's attack
    range, then either use someone to bait him out or have Matthew 6 squares away
    from Guy, so that he can move directly over and talk to him on the next turn.
    
    Use Oswin and Hector to confront the boss, one attacking from close range while
    the other uses a ranged weapon. Eliwood most likely will not be strong enough
    at this point, even with his Rapier.
    
    Either Marcus or Matthew should have the torch in their inventory before
    finishing this chapter.
    
    
     ==============================
    ~ Ch.13x: The Peddler Merlinus ~
     ==============================
    
      *Limited vision map*
    
    Objective: Save Merlinus (7 Turns)
    
    
    Enemies (Bandits):
    
          1 Archer    (Lv.2), w/Vulnerary
          1 Mercenary (Lv.3)
          1 Myrmidon  (Lv.1), w/Vulnerary
          9 Brigands: 3 x Lv.2
                      6 x Lv.3, one w/Vulnerary
    
    Reinforcements:
          Turns 1 & 4: Northwest forts - 1 Nomad(Lv.2), 1 Myrmidon (Lv.3)
          Turn 2     : Southeast forts -  1 Brigand (Lv.3), 1 Nomad (Lv.2)
    
    Boss: Puzon
          Mercenary      
          Level     10
    
          HP       26     Defense     6
          Strength 10     Resistance  6
          Skill     8     Movement    5
          Speed     9     Build      11
          Luck      5     Aid        10
    
          Items carried:  Steel Sword(D), Vulnerary
          Usable Weapons: Swords(D)
    
    
    Selectable characters: All
    
    Village: 5000G
    
    
    Advice: First of all, remove the nearby archer and brigand. 
    
    This can be achieved by using Rebecca and Bartre against the Brigand, then
    Eliwood and Hector (if he has a Hand axe, otherwise someone else) to defeat the
    Archer. Block the northern ends of both bridges using Marcus and Lowen, while
    Guy and Matthew can head southeast to deal with the enemies in that corner.
    
    On the following turns, Eliwood or Hector can defend against the two western
    enemies, as the majority of the group take on the enemies approaching from the
    north. Remember to send Marcus or another character to the northeastern
    village.
    
    Oswin is best suited to fighting the boss in direct combat.
    
    
     ======================
    ~ Ch.14: False Friends ~
     ======================
    
    Objective: Defeat enemies
    
    
    Enemies (Laus):
    
          13 Cavaliers: 3 x Lv.1, one w/Vulnerary
                        4 x Lv.2
                        6 x Lv.3
           1 Myrmidon (Lv.3), w/Vulnerary
           2 Archers  (Lv.3), one w/Vulnerary
           1 Knight   (Lv.2)
           3 Soldiers (Lv.3)
    
    Reinforcements:
          Turns 2 & 3: Southernmost fort  - Pirate    (Lv.3)
          Turns 3 & 4: Northwest peaks    - Brigand   (Lv.3)
                    6: Southwestern forts - 2 Pirates (Lv.3) 
    
    Boss: Erik
          Cavalier
          Level     14
    
          HP        28    Defense       8
          Strength   8    Resistance    9
          Skill      9    Movement      7
          Speed      8    Constitution 10
          Luck       6    Aid          15
    
          Items carried:  *Silver Lance*(A)
          Usable Weapons: Spears(A), Swords(C)
    
    
    Selectable characters: All
    
    Joining Character: Merlinus (if Ch.13x was completed)
    
    Obtainable Characters: Erk       - Enlist with Serra
                           Priscilla - Visit the lower village
    
    Upper Village: Iron Blade(D)
    
    Vendor:
      Vulnerary     3   300G
      Heal         30   600G
      Fire         40   560G
    
    Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Iron Axe     45   270G
      Iron Bow     45   540G
    
    Special conversations: Marcus
                           Erk & Priscilla
                           Hector fights Erik
                           Eliwood fights Erik
    
    Note: Rain starts on turns 5-7.
    
    
    Advice: Recruit Erk early on or he will waste experience when he attacks
            enemies.
    
    Move Serra northwest to reach Erk, either out of the enemies attack range or
    guarded by the other characters. Advance swiftly as the rain will drastically
    slow down the movement of everybody on the field. It may be worth keeping one
    or two characters to guard Merlinus if he has been deployed.
    
    
     =============================
    ~ Ch.15: Noble Lady of Caelin ~
     =============================
    
    Objective: Seize gate
    
    
    Enemies (Laus): 
    
          6 Mercenaries: 1 x Lv.2
                         1 x Lv.3
                         1 x Lv.4
                         3 x Lv.5, one w/*Horseslayer(D)*, one w/Vulnerary
    
          2 Myrmidons:   1 x Lv.2
                         1 x Lv.5, W/Vulnerary
    
          2 Mages:       1 x Lv.8
                         1 x Lv.9, w/*Thunder*
    
          2 Archers:     1 x Lv.5
                         1 x Lv.6
    
          5 Cavaliers:   3 x Lv.3
                         1 x Lv.4
                         1 x Lv.5, w/Vulnerary
    
          1 x Lv.3 Thief
    
    Reinforcements:
          Turns 2 & 3: Northern peaks      - Brigand (Lv.3)
          Turns 4 & 5: Forts nearby castle - 1 Mercenary (Lv.4), 1 Cavalier (Lv.4)
          Turn 5     : Southeastern corner - Brigand (Lv.4)
          Turns 9-12 : Northwestern corner - 2 Cavaliers (Lv.3, Lv.4)
    
    Boss: Bauker
          Knight
          Level     18
    
          HP       31    Defense    11
          Strength 13    Resistance 11
          Skill    10    Movement    4
          Speed     4    Build      14
          Luck      4    Aid        13
    
          Items carried:  Javelin(E)
          Usable Weapons: Spears(D)
    
    
    Selectable Characters: 11
    
    Joining Characters: Lyn, Sain, Kent, Florina, Will
    
    Western village : Red Gem (2500G)
    Southern village: Heavy spear(D)
    
    Vendor:
      Vulnerary     3   300G
      Door key      1    50G
      Heal         30   600G
      Fire         40   560G
    
    Armory(I):
      Slim Sword   30   480G
      Iron Sword   46   460G
      Steel Sword  30   600G
      Iron Axe     45   270G
      Steel Axe    30   360G
      Hand Axe     20   300G
    
    Armory(II): 
      Slim Lance   30   450G
      Iron Lance   45   360G
      Steel Lance  30   480G
      Javelin      20   400G
      Iron Bow     45   540G
      Steel Bow    30   720G
    
    Special conversations: Erk
                           Lyn & Eliwood
                           Lyn & Hector
                           Lyn & Matthew
                           Lyn & Serra
                           Lyn & Florina
                           Lyn & Dorcas
                           Lyn & Erk
    
    Advice: This is your only chance to buy Slim weapons for the bulk of the game,
            if you intend on using them.
    
    Edge Lyn's group north and Eliwood's east. Send one or two characters south to
    the village and keep a sword using character to protect Merlinus, if he has
    been deployed.
    
    Use Oswin, Hector, Sain and possibly Erk, Lyn and Eliwood (if any of the latter
    three are at a high enough level), to defeat the boss.
    
    
     ============================
    ~ Ch.16: Whereabouts Unknown ~
     ============================
    
    Objective: Seize throne
    
    
    Enemies (Laus):
    
          13 Archers: 1 x Lv.3
                      1 x Lv.4
                      1 x Lv.5
                      4 x Lv.6, one w/Door key, one w/Vulnerary
                      2 x Lv.7
                      4 x Lv.8, one w/*Chest key*, one w/*Door key*
    
          8 Knights : 1 x Lv.3, w/Vulnerary
                      4 x Lv.4, one w/Door key
                      3 x Lv.5, one w/*Door key*
    
          1 Shaman  (Lv.2)
          1 Fighter (Lv.4), W/*Hammer*
    
          1 Mercenary (Raven, Lv.5) - Obtainable character
    
    Reinforcements:
          Turns 7-9 : Southwestern corner - 2 Cavaliers (Lv.5)
          Turns 8-11: Staircase           - Lv.5 Shaman
    
    Boss: Bernard
          General
          Level     1
    
          HP       29     Defense    13
          Strength 14     Resistance 10
          Skill     9     Movement    5
          Speed     3     Build      15
          Luck      2     Aid        14
    
          Items carried:  Steel Lance(D)
          Usable Weapons: Spears(C), Axes(E)
    
    
    Selectable characters: 11
    
    Joining Character: Merlinus (if Ch.13x sidequest was not accepted)
    
    Obtainable Characters: Raven  - Enlist with Priscilla
                           Lucius - Enlist with Raven
    
    Southern Treasure room: Left Chest  - Unlock Staff(D)
                            Right Chest - Hero Crest
    Northern Treasure room: Left Chest  - Knight Crest
                            Right Chest - Silver Sword(A)
    
    Special conversations: Eliwood (Automatic)
                           Lyn to Lucius (Before he joins)
    
     Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers.
     Afterwards they head towards the boss instead of escaping.
    
    Note: Keep at least one of the Caelin soldiers alive to access the sidequest.
    
          Depending on the number of soldiers that survive this chapter, different
          items are awarded afterwards:
           3 = Red Gem (2500G)
           2 = Light Rune
           1 = Mine
    
    
    Advice: Given the number of Archers in this chapter, characters able to
            counterattack from a long range are extremely useful. Be prepared to
            take on the Knights further ahead as well.
    
     I would advise against talking to any of the Caelin soldiers if you want to
     keep them all alive, as they will fair very badly in combat. However, to see
     what the conversations are, either do a "test run" or Rescue them afterwards.
    
    Boss: Any strong weapon or magical attacks .
    
    Guarding Merlinus: Axe or Spear using characters with reasonable defense.
    
    
     ===========================
    ~ Ch.16x: The Port of Badon ~
     ===========================
    
     *Arena Chapter*
    
    Objective: Reach Fargus
    
    Enemies (Davros):
    
          1 Mage   (Lv.15), w/Elfire & Vulnerary
          1 Shaman (Lv.14)
          1 Archer (Lv.8), w/Killer Bow
    
          10 Pirates: 3 x Lv.4
                      1 x Lv.5
                      3 x Lv.12, two w/Silver Axes, one w/Killer Axe & Vulnerary
                      1 x Lv.10, w/Silver Axe, Vulnerary
                      1 x Lv.13, w/Hammer
          Dart, Lv.8 - Returns on a later chapter if not defeated
    
    Boss: Fargus
          Berserker
          Level    18
    
          HP       58     Defense     18
          Strength 24     Resistance  17
          Skill    15     Movement     6
          Speed    14     Build       15
          Luck     15     Aid         14
    
          Items carried:  Killer Axe(C)
          Usable Weapons: Axes(A)
    
    ____________________________________________________
    Secondary enemies (Black Fang): Arrive on turn 2.
    
          2 Cavaliers  - Lv.10
          1 Troubadour - Lv.5
    
    Boss: Damian
          Paladin
          Level     5
    
          HP       34     Defense    14
          Strength 12     Resistance 13
          Skill     7     Movement    8
          Speed     5     Build      11
          Luck      2     Aid        14
    
          Items carried:  Killing Edge(C)
          Usable Weapons: Swords(A), Spears(D), Axes(E)
    ___________________________________________________
    
    Selectable characters: 9
    
    Obtainable Characters: Canas - Visit northeastern house inside village
    
    Houses: Northwestern House                - Lancereaver(C)
            House, west of village gate       - Sleep Staff(B)
            Northwestern house inside village - Short Bow(D)
            Southwestern house inside village - Devil Axe(E)
            Northeastern house inside village - Canas
    
    Vendor:
      Heal         30   600G
      Mend         20  1000G
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
    
    Special conversations: Lucius
    
    Note: Any character can speak to Fargus and end this chapter.
    
    Advice: The information in the Inn is to go north, around the village to
            reach Fargus, however it is possible to charge towards the enemy
            and survive.
    
     Send any sword using character to fight the northern pirates. Use Florina to
     talk to Canas then fly west, staying out of range of any enemies and visit all
     the northern houses on consequent turns.
    
     For the main attacking force, you will need a couple of strong characters in
     the front (Hector, Oswin, a Cavalier) with ranged attackers behind them.
     Blockade both paths, making sure the enemies will not receive any terrain
     bonus and try to leave a space for Eliwood to move his full 5 spaces each
     turn. Try to eliminate as many enemies as possible on the second turn and
     make sure that nobody on the southern end is likely to get killed by the
     Paladin when he arrives. Bait him towards your army using Oswin, or any
     cavalier with good defense.
    
     Marcus is not necessary but if you do decide to choose him, he will not waste
     as much experience as usual, due to the enemies being at a higher level.
    
    
     ====================
    ~ Ch.17: Pirate Ship ~
     ====================
    
    Objective: Survive for 11 turns
    
    
    Enemies (Black Fang):
    
          8 Shamans:    1 x Lv.4, w/Pure water
                        2 x Lv.6, one using Nosferatu w/Pure water,
                                  one w/*Guiding Ring*
                        5 x Lv.7, two w/Vulneraries
    
          8 Mercenaries: 2 x Lv.5, one w/*Longsword*
                                  one using Lancereaver w/*Pure water*
                        4 x Lv.6, one w/Vunerary
                        2 x Lv.8 
    
          1 Archer(Lv.4), w/*Red gem*
    
    Reinforcements:
          Turn 2: Northeast          - Lv.4 Myrmidon, w/Armourslayer
                  Eastern stairs     - Lv.4 Mercenary
          Turn 4: Western stairs     - 2 Shamans, Lv.5 & 6
          Turn 7: South Ship appears - Two Lv.5 Mercs, Lv.5 Myrmidon, Lv.6 Shaman
          Turn 8: Southeast          - Lv.5 Myrmidon
                  South              - Two Lv.5 Pegasus Knights
                  Southern stairs    - Two Mercs, Lv.4 & 5
          Turn 9: Northeast          - Lv.4 Myrmidon, w/Armourslayer
                  Eastern stairs     - Lv.4 Mercenary
                      
    
    Boss: Zoldam
          Shaman
          Level    18
    
          HP       28     Defense     7
          Strength 12     Resistance 15
          Skill    11     Movement    5
          Speed    10     Build       7
          Luck      8     Aid         6
    
          Items carried:  Luna(C), Speedwings
          Usable Weapons: Dark Magic(B)
    
    
    Selectable characters: 11
    
    Armory:
      Iron Sword   46   460G
      Steel Sword  30   600G
      Steel Lance  30   480G
      Javelin      20   400G
      Steel Axe    30   360G
      Hand Axe     20   300G
      Iron Bow     45   540G
      Steel Bow    30   720G
    
    Vendor:
      Vulnerary     3   300G
      Door key      1    50G
      Heal         30   600G
      Mend         20  1000G
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
      Flux         45   900G
    
    Special conversations: Guy
    
    
    Advice: Block the enemies coming from the two eastern bridges, while you
            assault the shamans from the west.
    
    Boss: It would be better to attack him using a character with either high
          strength or able to perform double hits, as he has a high resistance.
    
     Use Matthew to steal items from the western enemies, most importantly the
     Speedwings from the boss.
    
    
     =======================
    ~ Ch.18: The Dread Isle ~
     =======================
    
      *Limited vision map*
    
    Objective: Defeat Uhai
    
    
    Enemies (Black Fang):
    
          Lv.6 Archer
          Lv.5 Thief w/*Torch staff*
          Lv.6 Shaman w/*Nosferatu(C)*
    
          2 Pirates  : one Lv.6, one Lv.7 w/Torch
    
          7 Cavaliers: 4 x Lv.5, one w/Mine
                       3 x Lv.6, one w/Light rune
    
          7 Nomads   : 4 x Lv.6
                       1 x Lv.7 w/*Torch*
                       1 x Lv.8 w/*Longbow*
          Lv.5  Monk
          Lv.12 Myrmidon
    
    Reinforcements:
          Turns 2-4: Northwest and northeast - Two LV.6 Pirates
    
    Boss: Uhai
          Nomadic Trooper
          Level     7
    
          HP       33     Defense    12
          Strength 15     Resistance 13
          Skill    13     Movement    8
          Speed    12     Build      10
          Luck      4     Aid        15
    
          Items carried:  Short Bow(D), Long Bow(D), Steel Sword(D)
                          *Orion's Bolt*
          Usable Weapons: Bows(A), Swords(B)
    
    
    Selectable characters: 12
    
    Joining character: Dart
    
    Obtainable Character: Turn 2, Fiora - Enlist with Florina
    
    Special conversations: Matthew & Hector (or Eliwood, if Hector is not present)
                           Lyn fights Uhai
    
    Note: Complete the chapter within 15 turns to access the sidequest.
    
    Advice: A mixture of Nomads and Cavaliers lay in wait to the south and a group
            of enemies will be invading from the central island. Use a high defense
            character to prepare for the invading force while some cavaliers can
            draw out the southern enemies. It is best to defeat the thief on the
            first turn to receive the Torch staff.
    
     Leave one character to guard against the northern pirate reinforcements if
     Merlinus is deployed.
    
    Boss: Strong spear users are recommended along with some long ranged support,
          however it may be better to wait for a counterattack if your bow and
          magic users cannot survive 2 hits from Uhai's bows. At a reasonable
          level, Lyn and Eliwood can also attack with their custom weapons.
    
    
     =============================
    ~ Ch.18x: Imprisoner of Magic ~
     =============================
    
    Objective: Seize Gate
    
    
    Enemies (Black Fang): 
    
          Lv.10 Shaman, using Nosferatu
          5 Pegasus Knights, Lv.6
          7 Knights, Lv.6
          9 Mages: 1 x Lv.5
                   6 x Lv.6
                   2 x Lv.7
    
    Reinforcements:
     Before turn 1         : Southwestern corner - Lv.6 Brigand
     Before enemies' turn 3: From fort near boss - Lv.1 Magic Seal,
                                                   Two Lv.15 Snipers,
                                                   Two Lv.15 Generals
                     Turn 8: Northeastern forts  - 2 Lv.6 Mages
    
    Magic Seal: Kishuna
    
                HP       50
                Speed    24
                Defense  13
    
                Evasion  48%
    
    Boss: Aion
          Sage
          Level     4
    
          HP       32     Defense     6
          Strength 12     Resistance 16
          Skill     9     Movement    6
          Speed    12     Build       7
          Luck      9     Aid         6
    
          Items carried:  Bolting(B), Thunder(D)
          Usable Weapons: Anima(B), Staves(E)
    
    
    Selectable characters: 12
    
    Ruins: Goddess icon
    
    Special conversations: Fiora
                           Different talk depending on character visiting the ruins
    
    Note:  If you attack the Magic Seal, he will disappear at the end of that same
           turn.
    
    Advice: Stay out of range of the boss' Bolting attack until turn 4, when the
            Magic sealer has appeared.
    
     The enemies mainly consist of mages and knights, so high strength characters
     and both Pegasus Knights would be recommended. Only bring one or two magic
     users as the Magic seal will render them useless as you approach the boss.
    
     Guard Merlinus against the Pegasi who fly over and the two mages that appear
     from the northern forts on turn 8.
    
    Boss: Due to his high evasion, use characters with high accuracy to attack.
    
    
     ======================
    ~ Ch.19: Dragon's Gate ~
     ======================
    
    Objective: Seize Throne
    
    
    Enemies (Black Fang):
    
          6 Knights: Lv.6 w/Poison axe & Antitoxin
                     3 x Lv.7, one w/*Chest key*, one w/*Short spear(C)*
                     2 x Lv.8, one w/Door key
    
          Lv.2 Sniper w/*Door key* (if used, Silver Bow becomes obtainable instead)
          Lv.9 Archer w/*Door key*
          2 Shamans, Lv.7 & Lv.8 w/Luna
          6 Cavaliers, Lv.7, one w/*Armorslayer*, one w/*Door key*
          4 Nomads, Lv.7
          Lv.8 Troubadour
          Lv.7 Mage
          Lv.8 Soldier
          Lv.9 Myrmidon w/Armorslayer
    
    Reinforcements:
          Turn 1 : Northwestern corner - Legault, Lv.12, obtainable character
          Turn 4 : Southwestern room   - Lv.7 Archer
                   Small western room  - Lv.7 Mage
                   Southeastern room   - Lv.7 Archer, Lv.7 Fighter
                   Centre room         - Lv.6 Mercenary
          Turn 5 : Southeastern room   - Lv.7 Archer, Lv.7 Fighter
          Turn 6 : Eastern corridor    - Lv.4 Thief w/Member card & Chest key
          Turn 8 : Southwestern corner - Two Lv.7 Pegasus Knights
          Turn 9 : Southwestern corner - Two Lv.7 Pegasus Knights
          Turn 19: Northwestern corner - Two Lv.7 Mages
          Turn 20: Northwest           - Two Lv.7 Knights, one w/Poison lance
          Turn 21: Northwestern corner - Two Lv.7 Mages
          Turn 22: Northwest           - Two Lv.7 Knights, one w/Poison lance
          Turn 23: Northwestern corner - Two Lv.7 Mages
          Turn 24: Northwest           - Two Lv.7 Knights, one w/Poison lance
    
    
    Sub-Boss:
          Gameron
          Paladin
          Level     4
    
          HP       31     Defense    10
          Strength  9     Resistance 11
          Skill    10     Movement    8
          Speed    12     Build      11
          Luck      5     Aid        14
    
          Items carried:  Halberd(D)
          Usable Weapons: Swords(B), Spears(B), Axes(C)
    
    Boss: Darin
          General
          Level     5
    
          HP       34     Defense    15
          Strength 14     Resistance 13
          Skill     9     Movement    5
          Speed     8     Build      15
          Luck      2     Aid        14
    
          Items carried:  Silver Spear(A), Hand Axe(E)
          Usable Weapons: Spears(A), Axes(A)
    
    
    Selectable characters: 13 (All three Lords compulsory)
    
    Obtainable Character: Legault - Enlist with Eliwood or Lyn
    
    Treasure Chests:
     Southwestern chest  - Brave Bow(B)
     Western upper chest - Luna(C)
     Western lower chest - Blue gem (5000G)
     Eastern upper chest - Barrier (Staff, C)
     Eastern lower chest - Guiding ring
    
    
    Secret Shops - Equip a character with Member card to access
    
    Right end of northwestern strip of grass:
      Iron Blade   35   980G
      Steel Blade  25  1250G
      Silver Blade 15  1800G
      Physic       15  3750G
      Unlock       10  1500G
    
    Southeastern corner:
      Killing Edge 20  1300G
      Killer Lance 20  1200G
      Killer Axe   20  1000G
      Killer Bow   20  1400G
      Elixir        3  3000G
      Chest key     5  1500G
      Lockpick     15  1200G
    
    Special conversation: Sain
                          Hector fights Darin
                          Lyn fights Darin
                          Eliwood fights Darin
    
    Note: Do not defeat the boss (Darin) until after turn 6 for the thief to
          appear. The Member card from the thief needs to be stolen if you want to
          gain access to Secret shops.
    
    
    Advice: If all three lords are at least level 10, this chapter should already
            be quite straightforward.
    
     Make sure no characters are within attacking range of the Sniper to the
     left. On the enemy's 1st turn, he will then open the door with his key and
     after he is defeated, his Silver Bow can obtained instead.
    
     The sub-boss, to be honest, is quite pathetic. Any of the lords should be able
     to take him out with their custom weapons.
    
     Use Matthew to steal a door key from the knight approaching from the left.
     Give this key to any character who can single-handedly defeat the knight in
     the western treasure room and that character can then open all the chests on
     the western side of the map.
    
     To quickly enlist Legault, clear a path through the Cavaliers and Nomads for
     Eliwood or Lyn to reach the door in front of the boss by turn 5. Send Eliwood
     towards the two knights in the northeastern corner along with one of your
     thieves to steal an antitoxin. Meanwhile, a high movement character should run
     ahead southeast, breaking the wall nearby to where the thief appears from and
     have your other thief follow this character. Use Legault and Matthew to
     surround and steal everything except the Iron sword from the thief who appears
     on turn 6.
    
     Apart from the extremely expensive Physic, nothing in the western Secret shop
     would be worth the trouble of walking all the way back for.
    
    Guarding Merlinus: Use one or two characters to fight the archer and Pegasus
                       reinforcements.
    
    Boss: For safety, have Eliwood and Lyn stand next to him and wait for a
          counterattack, instead of initiating a fight. Hector though, should be
          able to survive at least two hits and can attack him straight off. 
    
    
     ====================
    ~ Ch.20: New Resolve ~
     ====================
    
      *Limited vision map*
    
      *Arena Chapter*
    
    Objective: Defeat Oleg
    
    
    Enemies (Black Fang): 
    
          8 Monks         - Lv.7, one w/obtainable *Shine* book(D)
          2 Cavaliers     - Lv.7, one w/*Torch*
          3 Brigands      - Lv.7, one w/Antitoxin & Poison Axe, one w/Hammer
          2 Archers       - Lv.7, one w/*Antitoxin* & Poison Bow
          2 Wyvern Riders - Lv.6 w/Poison Lance
    
    Reinforcements:
          Turn 3: Northeast         - Lv.9 Brigand
          Turn 4: East              - Two Lv.6 Monks
          Turn 5: North & Southeast - Two Lv.5 Wyvern Riders
          Turn 6: Northeast         - Lv.6 Nomad
                  Southeast         - Lv.6 Cavalier
          Turn 9: East              - Two Lv.7 Knights
          Turn 11:Northeast         - Lv.6 Cavalier
                  Southeast         - Lv.6 Nomad
                
    
    Boss: Oleg
          Warrior
          Level     5
    
          HP       42    Defense    12
          Strength 16    Resistance  7
          Skill     9    Movement    6
          Speed     7    Build      13
          Luck      3    Aid        12
    
          Items carried:  Silver Axe(A), Steel Bow(D)
                          Hero Crest (Obtain by stealing)
          Usable Weapons: Axes(A), Bows(D)
    
    
    Selectable characters: 10
    
    Joining character: Ninian
    
    Upper western house: Restore staff(C)
    Lower western house: Light rune
    Northeastern house : Elysian Whip
    Southwestern house : Wyrmslayer(C)
    
    
    Nearby armory: 
      Iron Sword   46   460G
      Iron Lance   45   360G
      Javelin      20   400G
      Iron Axe     45   270G
      Hand Axe     20   300G
      Iron Bow     45   540G
    
    Southern vendor:
      Heal         30   600G
      Mend         20  1000G
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
      Flux         45   900G
    
    Northern armory:
      Steel Sword  30   600G
      Steel Lance  30   480G
      Steel Axe    30   360G
      Steel Bow    30   720G
    
    Northern vendor:
      Vulnerary     3   300G
      Door key      1    50G
      Pure water    3   900G
      Antitoxin     3   450G
    
    Special conversations: Ninian (Automatic)
    
    Note: Only buy items as needed, for there will be another opportunity to
          re-supply after 2-3 chapters, depending on sidequests.
    
    
    Advice: Charge east, making sure to visit all the house before the brigands.
            Use thieves to keep an eye out for Wyvern Riders hiding in the fog, who
            will most likely target your weaker characters.
    
     Even if aiming for a high rank, you can still briefly use the arena for this
     chapter, while your other characters fight off the enemies.
    
    Boss: Sword, Axe and possibly magic using characters can take him on easily.
    
    
     =======================
    ~ Ch.21: Kinship's Bond ~
     =======================
    
    Objective: Defend Nils for 11 turns
    
    
    Enemies (Laus mercenaries): 
    
          4 Fighters: 1 x Lv.7 using Poison Axe, w/Door key
                      3 x Lv.8, two w/Door keys, one w/Hammer
          Lv.8 Thief
          Lv.9 Archer
          Lv.8 Shaman w/Nosferatu
          Lv.7 Nomad
          Lv.7 Cavalier w/*Knight crest*
          Lv.7 Wyvern Rider
          2 Mages, Lv.8
    
          Heath (Lv.7) - Obtainable character
    
    Reinforcements:
          Turn 2: South & Southwest - Two Lv.8 Fighters
          Turn 3: West      - Lv.7 Archer
                  South     - Two Lv.8 Monks, two Lv.7 Knights
                  Southeast - Lv.7 Nomad
          Turn 4: Southwest - Lv.7 Pegasus Knight
                  East      - Lv.8 Archer
                  Southeast - Lv.6 Wyvern Rider
          Turn 7: West      - Lv.8 Mage, Lv.7 Archer, Lv.7 Pegasus Rider
                  Southeast - Lv.8 Mage, Lv.6 Wyvern Rider, Lv.7 Nomad
          Turn 8: West      - Lv.8 Mage
                  Southwest - Lv.7 Pegasus Rider
                  Southeast - Lv.8 Mage, Lv.6 Wyvern Rider
    
    Boss: Eubans
          Paladin
          Level     6
    
          HP       38    Defense    12
          Strength 14    Resistance 14
          Skill    10    Movement    8
          Speed     9    Build      11
          Luck      5    Aid        14
    
          Items carried:  Spear(B)
          Usable Weapons: Swords(B), Spears(S), Axes(E)
    
    
    Selectable characters: 14
    
    Joining character: Isadora
    
    Obtainable Characters: Heath - Enlist with Eliwood, Lyn, Hector or Ninian
                           Rath  - Enlist with Lyn
    
    NPCs: 6 Ostian Knights, 5 x Lv.7, 1 x Lv.8
    
    NPC reinforcements at end of turn 1:
    Rath - Obtainable character
    Lv.10 Cavalier
    Lv.12 Merc
    
    Left treasure Chest : 10000G
    Right treasure Chest: Brave Axe(B)
    
    Secret shop - Diamond patterned tile in the northwestern room:
      Elixir        3  3000G
      Chest Key     5  1500G
      Lockpick     15  1200G
      Physic       15  3750G
      Torch        10  1000G
      Unlock       10  1500G
      Barrier      15  2250G
    
    Special conversations: Isadora (Automatic)
                           Heath fights Eubans
    
    Advice: Simply move forwards fending off all the approaching enemies.
    
     Defeat the archer on the ballista, south of your party, early on to stop his
     constant pot-shots at your characters on every turn. Use the ballistae
     yourself to pick off the reinforcements as they arrive.
    
     To enlist Heath, either send Eliwood west and open the door, or wait until
     Heath flies to the south of your party. However the thief may escape with the
     treasure using the latter method.
    
    Boss: Quite straightforward. Use the ballistas to weaken him first if you want.
    
    
     ======================
    ~ Ch.22: Living Legend ~
     ======================
    
    Objective: Defeat enemy and protect Pent
    
    
    Enemies (Nabata Bandits): All at Level 9
    
          1 Shaman w/*Luna*
          1 Brigand
          4 Archers
          7 Mages
          1 Nomad
          1 Cavalier
          2 Knights
          1 Monk
    
    Reinforcements:
          Turns 2 & 4: North and Southwestern corners - 2 Wyvern Riders
          Turns 4-5  : Northwestern fort              - 1 Mage
          Turns 6-7  : North and Southwestern corners - 2 Shamans
    
    Bosses:
    
          Jasmine
          Warrior
          Level     9
    
          HP       46    Defense     8
          Strength 17    Resistance 11
          Skill    14    Movement    6
          Speed    14    Build      13
          Luck      6    Aid        12
    
          Items carried:  Steel Axe(E), Hand Axe(E)
                          Guiding ring
          Usable Weapons: Axes(C), Bows(E)
          *A Support with Paul*
    
    
          Paul
          Warrior
          Level     8
    
          HP       47    Defense    11
          Strength 19    Resistance  9
          Skill    12    Movement    6
          Speed    12    Build      13
          Luck      2    Aid        12
    
          Items carried:  Killer Axe(C)
          Usable Weapons: Axes(C), Bows(E)
          *A Support with Jasmine*
    
    
    Selectable characters: 11
    
    Obtainable Character: Hawkeye - Enlist with Eliwood
    
    NPCs: Pent, Lv.6
    
    Buried treasures: 
    
    Ocean seal    - Edge of the map, directly south of Eliwood
    Eclipse       - Above central bones
    Filla's Might - Below central bones
    Light Brand   - Left of northwestern bones
    Hero crest    - Right of northwestern bones
    Body Ring     - Under the left end of the cliff below Pent
    
    Special conversations: Canas
                           Pent and Eliwood
    
    Note: Only magic users on foot can walk across the sand unhindered.
    
          Access the sidequest by having Hawkeye join and killing the two bosses.
    
    
    Advice: To finish this chapter quickly, bring all magic book users, both
            thieves and at least two flying units to carry them.
    
     Send whichever thief with lower evasion to find the treasure directly south,
     then carry him west and have him walk north, picking up all the available
     treasures along the way. The other thief should move into Jasmine's attack
     range (with other characters close by) and steal the Guiding ring the turn
     after. Fly him to the far west and start searching for treasures from this end
     of the map.
    
    Bosses: Try to finish each of them off in one turn.
    
            Jasmine - After Legault has taken the Guiding ring, attack from all
                      angles with every character possible and you should be able
                      to finish him off.
    
               Paul - Either swarm in with magic users and any other long ranged
                      attacks to kill him off in one go, or bait him with a high HP
                      and Defense character in case he manages a critical hit (fly
                      Hawkeye over if one is not available).
    
    
     =================
    ~ Ch.22x: Genesis ~
     =================
    
    Objective: Defeat enemy
    
    
    Enemies (Magic seal and Morphs): All at Level 5
    
          2 Druids, one w/*Door key*
          2 Bishops, one w/*Door key*
          4 Generals, two w/*Door key*
          2 Sages, one using Bolting(3-10)
          2 Snipers
          1 Hero
          1 Swordmaster w/Light brand
    
    Reinforcements:
    
     Different enemies appear with a different selection of obtainable items,
     depending on whether the central room has been opened or the Magic Seal is
     attacked. In both cases, all remaining enemies in that room disappear and 4
     lower class enemies appear.
    
     Opening the door to the central room, enemies appear from the left stairs:
    
       - Lv.12 Mercenary using *Silver Sword*
       - Lv.12 Archer using *Silver bow*
       - Lv.12 Fighter using *Silver axe*
       - Lv.12 Knight using *Silver Spear*
    
     Attacking the Magic sealer, enemies appear from the right stairs:
    
       - Lv.12 Mage using *Elfire*
       - Lv.12 Shaman using *Nosferatu*
       - Lv.12 Monk using *Shine*
       - Lv.12 Troubadour using *Recover*(Staff, C)
    
          _____________________________
    Boss: Kishuna
          Magic Seal
          Level    10
    
          HP       54     Defense    14
          Strength  4     Resistance  2
          Skill     3     Movement    6
          Speed   *25*    Build       7
          Luck      0     Aid         6
    
          Avoid: 50%
          _____________________________
    
    Selectable characters: 11 (Eliwood and Hawkeye compulsory)
    
    Southwestern treasure chest: Silver blade(A)
    Central treasure chest     : Secret book
    Southeastern treasure chest: Berserk (Staff, B)
    
    Special conversations: Hawkeye (Automatic)
    
    Note: Your party will be split into two groups at start, 4 characters with
          Hawkeye and 5 with Eliwood.
    
    Advice: The "long and winding path" nature of this chapter can mean that more
            turns are possibly needed to complete, than the other chapters
            encountered so far.
    
     Have a thief in each group and use the magic sealing area to your advantage.
     Before opening the door to the central room, defeat the four enemies with long
     ranged attacks.
    
    
     ============================
    ~ Ch.23: Four-Fanged Offense ~
     ============================
    
     *Arena Chapter*
    
    There are two versions of this chapter, depending on the lords' levels:
    _______________________________________________________________________________
    
    TOTAL LEVEL OF LORDS IS BELOW 50:
    
      *Limited vision map*
    
    Objective: Defeat Lloyd
    
    
    Enemies (Black Fang):
    
          LV.7 Sniper, w/*Orion's Bolt*
          LV.?? Knight (killed by Wallace on 1st turn)
          Lv.9 Archer, near to northern Ballista
          3 Wyvern Riders, Lv.9 (peaks above Arena)
    
          3 Monks: 2 x Lv.10
                   1 x LV.15
          3 Mercs: 2 x LV.10
                   1 x LV.15
          5 Myrmidons: 1 x Lv. 9
                       4 x LV.10, one w/Red gem & Armorslayer, near castle
                                  two w/Lancereavers, guarding southeastern village
    
    Reinforcements:
          Turn 3: From the castle             - Lv.10 Myrmidon, Lv.15 Myrmidon
          Turn 4: Forts near arena            - 2 Lv.10 Monks
          Turn 5: Right of northwestern peaks - Lv.10 Brigand
          Turn 6: Forts near castle           - Lv.10 Monk, Lv.10 Myrmidon
          Turn 7: West, near arena            - Lv.10 Monk, Lv.10 Myrmidon
                  From the castle             - 2 Lv.10 Myrmidons
          Turn 8: Forts near castle           - Lv.10 Monk, Lv.10 Myrmidon
    
    Boss: Lloyd
          Swordmaster
          Level     12
    
          HP       41     Defense     9
          Strength 19     Resistance 16
          Skill    21     Movement    6
          Speed    22     Build       9
          Luck     16     Aid         8
    
          Items carried:  Silver sword(A)
          Usable Weapons: Swords(A)
          *A Support with Linus*
    
    
    Selectable characters: 13
    
    Obtainable Character: Wallace - Enlist with Lyn, Sain, Kent or Florina
    
    Eastern village:      Earth seal
    Northeastern village: Silence (staff, B)
    
    Left Armory:
      Steel Sword  30   600G
      Lancereaver  15  1800G
      Steel Lance  30   480G
      Axereaver    15  1950G
      Steel Axe    30   360G
      Swordreaver  15  2100G
      Steel Bow    30   720G
    
    Right Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Javelin      20   400G
      Iron Axe     45   270G
      Hand Axe     20   300G
      Iron Bow     45   540G
    
    Upper Vendor:
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
      Flux         45   900G
    
    Lower Vendor:
      Vulnerary     3   300G
      Antitoxin     3   450G
      Heal         30   600G
      Mend         20  1000G
      Restore      10  2000G
    
    Secret shop - Plains surrounded by forests, next to eastern peaks:
      Armorslayer  18  1260G
      Longsword    18  1260G
      Heavy spear  16  1200G
      Horsekiller  16  1040G
      Hammer       20   800G
      Halberd      18   810G
    
    
    Special conversations: Heath
                           Eliwood fighting Lloyd
    
    Advice: If you are not using the arenas, enlist Wallace early on to stop him
            squandering experience into thin air, as well as possibly getting
            himself killed.
    
     In order to obtain the Orion's bolt, send a character to bait the Sniper, so
     that he does not pursue and get killed by Wallace. A Cavalier/Paladin with a
     Defense of approximately 10, without a long ranged weapon, should suffice.
    
    BOSS: Lloyd can kill most characters with one critical hit, so try to knock his
          HP down with long range attacks before finishing him off with a character
          of your choice.
    
    
    _______________________________________________________________________________
    
    TOTAL LEVEL OF LORDS IS ABOVE 50:
    
    Objective: Defeat Linus
    
    
    Enemies (Black Fang):  All regular class enemies at Lv.10
    
          2 Archers, next Ballistas
          9 Mercs, one using Lancereaver, one using Armorslayer
          5 Corsairs, one using a Halberd
          2 Mages
          2 Cavaliers
          2 Nomads
          2 Wyvern Riders, one carrying a red gem
    
          LV.1 Sage, using Bolting(3~10)
    
    Reinforcements:
          Turn 5 : East      - 3 Corsairs
          Turn 6 : North     - 4 Mercs
                   Northeast - 2 Wyvern riders
          Turn 10: Southeast - 2 Wyvern riders
          Turn 12: Northeast - 2 Wyvern riders
          Turn 14: Southeast - 2 Wyvern riders
          Turn 16: Northeast - 2 Wyvern riders
          Turn 18: Southeast - 2 Wyvern riders
    
    Boss: Linus
          Hero
          Level    12
    
          HP       45     Defense    14
          Strength 21     Resistance 12
          Skill    18     Movement    6
          Speed    12     Build      14
          Luck     14     Aid        13
    
          Items carried:  Silver blade, Hand axe
          Usable Weapons: Swords(A), Axes(A)
          *A Support with Lloyd*
    
    
    Selectable characters: 13
    
    Obtainable Character: Geitz - Enlist with Dart
    
    Upper northwestern house: Silence (staff, B)
    Lower northwestern house: Orion's bolt
    Southeastern house      : Earth seal
    
    Lower Vendor:
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
      Flux         45   900G
    
    Upper Vendor:
      Vulnerary     3   300G
      Antitoxin     3   450G
      Heal         30   600G
      Mend         20  1000G
      Restore      10  2000G
    
    Lower Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Javelin      20   400G
      Iron Axe     45   270G
      Hand Axe     20   300G
      Iron Bow     45   540G
    
    Upper Armory:
      Steel Sword  30   600G
      Lancereaver  15  1800G
      Steel Lance  30   480G
      Axereaver    15  1950G
      Steel Axe    30   360G
      Swordreaver  15  2100G
      Steel Bow    30   720G
    
    Secret shop - Forest on the eastern island.
      Armorslayer  18  1260G
      Longsword    18  1260G
      Heavy spear  16  1200G
      Horsekiller  16  1040G
      Hammer       20   800G
      Halberd      18   810G
      Ocean seal    1 50000G
    
    Special conversations: Heath
                           Hector fights Linus
                           Eliwood fights Linus
    
    Advice: Keep vulnerable characters protected from the Wyvern riders. Send 1-2
            characters east to kill the Sage, obtain the Earth seal, and probably
            fight a few Corsairs and Wyverns. Everyone else just needs to head
            north towards Linus.
    
    BOSS: Long ranged magic attacks can take him out in one turn.
    
    
     ==========================
    ~ Ch.24: Unfulfilled Heart ~
     ==========================
    
    Objective: Survive for 11 turns
    
    
    Enemies (Black Fang): All at Level 11
    
          1 Cavalier w/Knight crest & Armorslayer
          1 Mage
          1 Monk
          1 Myrmidon
          1 Knight
          1 Archer
          5 Brigands
          3 Nomads
          2 Shamans, one w/*Luna*
          5 Wyvern Riders
    
    Reinforcements:
          Turns 6 & 7: Northeastern peaks - Four Lv.11 Wyvern riders
    
    Boss: Vaida
          Wyvern lord
          Level    10
    
          HP       60     Defense    21+4
          Strength 20+5   Resistance  6+14
          Skill    19+4   Movement    8
          Speed    13+9   Build      12
          Luck      0     Aid         8
    
          Items carried:  Spear(B)
          Usable Weapons: Spears(A), Swords(A)
    
         - She will return in a later chapter if she is not killed.
    
    
    Selectable characters: 15 (All three lords)
    
    Joining characters: Pent & Louise
    
    village: Hammerne (Staff, C)
    
    Armory:
      Killing Edge 20  1300G
      Killer Lance 20  1200G
      Javelin      20   400G
      Killer Axe   20  1000G
      Hand Axe     20   300G
      Killer Bow   20  1400G
    
    Vendor:
      Heal         30   600G
      Mend         20  1000G
      Elfire       30  1200G
      Shine        30   900G
      Flux         45   900G
    
    Special conversations: Pent (Automatic)
    
    Note: Vaida will not attack if your characters are kept out of her attack range
    
    Advice: After clearing all the advancing enemies, head north and prepare for
            the Wyvern reinforcements to arrive. Bow and Axe users can have easy
            pickings there.
    
            If Lyn has class changed, the Wyvern enemies can prove to be an easy
            opportunity to increase her Bow level.
    
    BOSS: If you decide not to enlist Vaida later on, you can kill her by mainly
          using powerful, class changed characters.
    
    
     ================================
    ~ Ch.25: Pale Flower of Darkness ~
     ================================
    
     Two versions of this chapter are available, depending on whether your
     combatants (Raven, Guy, Bartre, Dorcas) or magicians are at higher levels.
    
    _______________________________________________________________________________
    
    COMBATANTS' LEVELS ARE HIGHER:
    
    Objective: Defeat enemy
    
    Enemies (Black Fang): All regular class enemies at Lv.12
    
          2 Brigands (one w/Hammer, one w/Swordreaver)
          2 Archers
          3 Cavaliers (one w/door key)
          1 Myrmidon w/Long sword
          2 Wyvern riders
          3 Mercs (one w/Lancereaver, one w/Armorslayer)
          2 Knights w/Axereavers
          2 Pegasus knights
    
          Lv.5 Paladin w/*Door key*
          Lv.5 Nmd Trooper
          Lv.5 Wyvern Lord w/*Door key*
          Lv.5 Falcon Knight W/*Short spear(C)*
    
    Western room: Lv.5 Warrior w/*Door key*
                  2 Brigands (one w/Psn Axe & Antitoxin)
    
    Northern room: 3 Snipers, Lv.5, one w/*Chest key*, one w/Psn bow & Antitoxin
                   2 Archers
    
    Eastern room: Lv.5 Hero w/*Door key*
                  2 Mercs, one w/Armorslayer
    
    Southern room: Lv.5 General w/Axereaver & *Door key*
                   2 Knights, one w/Killer lance
    
    Northeastern room: Jerme(boss) & 2 Myrmidons w/Lancereavers
    
    Reinforcements:
          Turn 4 : Northeast - 2 Nomads & Lv.5 Nomadic Trooper
          Turn 7 : Southeast - 2 Falcon Knights (Lv.5)
          Turn 8 : Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
          Turn 10: Northeast - Harken, 2 Nomads & Lv.5 Nomadic Trooper
          Turn 14: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers
          Turn 15: Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
          Turn 19: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers
    
    Boss: Jerme
          Assassin
          Level    13
    
          HP       46     Defense    10
          Strength 18     Resistance 14
          Skill    18     Movement    6
          Speed    17     Build      6
          Luck     10     Aid        5
    
          Items carried:  Light Brand(C)
          Usable Weapons: Swords(A)
    
    
    Selectable characters: 14
    
    Joining Character, depends on number of enemies left by turn 10:
    
     More than 10 enemies, Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
     Less than 10 enemies, Karel  - Eliwood or Lyn
    
    
    Central room chests: White gem (Left), Bolting (Right)
    Northern room chest: Talisman (Res +2)
    Southern room chest: Hero crest
    
    Special conversations: Geitz
    
    Note: Snow stops on turn 3, continues for turns 7-9, 14-16, 21-23, 28-30.
    
    
    Advice: In order to kill enough enemies to obtain Karel, you will need to split
            up your team and head for different parts of the map. Also consider
            using Ninian to dance for characters with greater movement ranges to
            draw the enemies towards your groups.
    
    BOSS: Most characters with good evasion and speed can defeat him.
    
    
    _______________________________________________________________________________
    
    MAGICIANS' LEVELS ARE HIGHER:
    
    Objective: Seize throne
    
    Enemies (Black Fang): All regular class enemies at Lv.12
    
          10 Mages, one using *Bolting*(3~10)
           5 Wyvern riders
           3 Shamans
           2 Monks
    
          Lv.3 General
          Lv.8 Sage w/*Chest key(1/1)*
          Lv.5 Druid using Eclipse(3~10)
          Lv.5 Bishop using Purge(3~10)
    
    Reinforcements:
          Turn 2: West            - 2 Wyvern riders
          Turn 3: West            - 2 Wyvern riders
          Turn 4: Eastern stairs  - 1 Mage, 1 Monk
          Turn 6: Northern stairs - 1 Shaman
                  Eastern stairs  - 1 Shaman, 1 Mage
                  SouthWest       - 2 Wyvern riders
          Turn 8: West            - 1 Thief
                  Northern stairs - 1 Mage
    
    Boss: Kenneth
          Bishop
          Level    13
    
          HP       41     Defense     9
          Strength 19     Resistance 21
          Skill    16     Movement    6
          Speed    13     Build      10
          Luck      6     Aid         9
    
          Items carried:  *Aura*(A)
          Usable Weapons: Light Magic(A), Staves(A)
    
    
    Selectable characters: 13
    
    Obtainable character: Appears from the west, near forests.
     The number of honored enemies defeated by turn 9 determines which character:
    
      Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
      3 or more  : Karel  - Enlist with Eliwood or Lyn
    
    
    Treasure room: Left chest    - Guiding ring
                   Central chest - Blue gem
                   Right chest   - Talisman (+2)
    
    Special conversations: Wallace
    
    Note: Snow stops on turn 5, then snows for turns 9-15, 20-25, 30 onwards.
    
    Advice: Bring characters with either high evasion or Magic resistance, as the
            long ranged magics try to target and kill one character on each turn.
    
     Use one or two characters to deal with the nearby enemies and the Wyvern
     reinforcements nearby Merlinus. Some magicians and/or Pegasi can head east and
     clear up the group of mages (remember to give one these characters a door key)
     and send everyone else north against the Wyverns approaching.
    
     Most likely, the General and Sage would have been finished off early on, so
     Karel is more likely to arrive, unless either the Bishop or Druid has been
     left alone.
    
    BOSS: Be aware of the fact that Kenneth can occasionally a perform critical hit
          and he should not pose too much of a problem. If there are difficulties,
          just pick him off with Long bows and use the Barrier staff on your
          strongest character. 
    
    
     ===========================
    ~ Ch.26: Battle before Dawn ~
     ===========================
    
      *Limited vision map*
    
    Objective: Guard Zephiel for 15 turns
    
    
    Enemies (Black Fang): Some may have been reinforcements from the southwest
    
    All regular class enemies at Lv.13
          5 Mages
          6 Mercs
          2 Heroes, Lv.13, one w/*Lockpick*
          3 Fighters, one w/Swordslayer(Myrmidon effective) & Door key
          5 Knights, two w/*Door keys*
          2 Archers
          2 Thieves
          1 Monk 
          1 Shaman
          Lv.6  Bishop, w/*Elysian whip*
          Lv.6  Paladin (sub-boss, Maxime)
    
    Reinforcements:
    
          Turn 2 : Southwest - 1 Mage, 1 Fighter
          Turn 4 : Stairs    - 1 Shaman
                   Southwest - 1 Mage, 1 Monk, 1 Shaman
          Turn 5 : Southwest - 1 Merc, Lv.6 Hero
          Turn 7 : Southwest - 1 Knight, Lv.5 General
          Turn 8 : Stairs    - 1 Shaman
                   Southwest - 1 Mage
          Turn 11: Stairs    - 1 Shaman
                   Southwest - 1 Mage
          Turn 12: Stairs    - 1 Shaman
                   Southwest - 1 Mage
          Turn 13: Stairs    - 1 Shaman
                   Southwest - 1 Mage
    
    Boss: Ursula
          Valkyrie
          Level    15
    
          HP       36     Defense    12
          Strength 18     Resistance*28*
          Skill    19     Movement    8
          Speed    22     Build       7
          Luck     12     Aid        13
    
          Items carried:  Bolting(3~10,B), Elfire(C)
          Usable Weapons: Anima(A), Staves(B)
    
    
    Selectable characters: 14
    
    Obtainable Character: Nino - Enlist with Eliwood
    
    NPC: Zephiel, Lv.11
    
    Western treasure room: Left chest  - Boots (Move +2)
                           Right chest - Brave Lance(B)
    Eastern treasure room: Left chest  - Rescue staff(B)
                           Right chest - Delphi shield
    
    Special conversations: Nino & Jaffar
                           Eliwood & Zephiel
                           Nino fights Ursula
                           Jaffar fights Ursula
    
    Note: A sidequest becomes available if Nino talks to Jaffar.
    
          The chapter can only end after turn 15, even if all the enemies are
          already defeated.
    
    Advice: Characters with high movement can help reach Nino and Jaffar quicker.
            Thieves can also aid them by providing superior range of vision.
    
     Ursula's bolting can reach up to one square before the door to western
     treasure room. Keep any characters unable to survive such an attack outside
     this area.
    
    BOSS: Characters with good Speed and Resistance can do well, such as Pegasi.
    
    
     ============================
    ~ Ch.26x: Night of Farewells ~
     ============================
    
    Objective: Seize throne
    
    
    Enemies (Black Fang):
    
          Lv.14 Cavalier w/Poison lance & Antitoxin
          Lv. 8 Paladin
          Lv.14 Mage using Bolting
          Lv. 8 Sage
          Lv.14 Hero w/Light Brand & Red gem 
          Lv. 8 Druid
          Lv. 8 Bishop w/Berserk staff & Angelic robe
          Lv.14 Shaman
          Lv. 8 Sniper
          Lv.14 Monk
          Lv.14 General
          Lv.14 Nomadic Trooper
          Lv.14 Merc using Psn Sword
          Lv.14 Myrmidon using Lancereaver
    
          6 Wyvern riders, Lv.14
          2 Wyvern lords,  Lv.8 (one w/Blue gem)
          5 Pirates, Lv.14 (one w/Swordslayer & Mine, one w/Swordreaver,
                            one w/Devil Axe, one w/Psn Axe)
    
    Reinforcements: All Lv.13
    
          Turn 1 : Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
          Turn 2 : Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
                   Northwestern stairs      - Nomad & 2 Cavaliers
                                                       (one w/Horseslayer)
          Turn 7 : Stairs near Sage         - Cavalier & Nomad
                   Southwest, single stairs - Merc w/Psn Sword
          Turn 8 : Stairs near Sage         - Cavalier & Nomad
          Turn 9 : Stairs near Sage         - Cavalier & Nomad
                   Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
                   Right, northern stairs   - Thief & Wyvern rider
          Turn 10: Right, northern stairs   - Thief & Wyvern rider
          Turn 11: Southern, double stairs  - 2 Pirates, one w/Hammer
                   Southeastern stairs      - Shaman & Nomad
          Turn 12: Southern, double stairs  - 2 Pirates, one w/Hammer
                   Southeastern stairs      - Shaman & Nomad
    
    Boss: Sonia
          Sage
          Level    17
    
          HP       44    Defense    19
          Strength 19    Resistance 23
          Skill    18    Movement    6
          Speed    18     Build      7
          Luck      0    Aid        6
    
          Items carried:  Bolting (3~10, B), Fimbulvetr(A)
                          *Fell contract*
          Usable Weapons: Anima(A), Staves(A)
    
    
    Selectable characters: 14
    
    Joining character: Jaffar
    
    Upper-left treasure Chest  : Fenrir (Dark magic, A)
    Central treasure Chest     : Thor's Ire (Ring, boosts Crit)
    Lower-right treasure Chest : Recover staff
    Chest under Nomadic Trooper: Speedwings (Speed +2)
    
    Special conversations: Jaffar fights Sonia
                           Nino fights Sonia
    
    Note: South Wyverns begin moving on turn 8.
    
    
    Advice: Try to move characters past the paths before they disappear.
    
     It would be a good idea to kill the mage to the south straight away with a
     flying unit. Keep an eye on the Wyvern rider from the northeast, who begins
     advancing on the first turn. Stay out of range from the Bishop's Berserk staff
     (5 spaces from the edge of his "island") and move a thief close enough to
     steal the Angelic robes when a path appears, then send another character in to
     take him out.
    
     Have one group handle the Hero and northern reinforcements, while another
     fights the General and southern reinforcements.
    
    BOSS: Before you reach Sonia, use characters as bait to waste her Bolting.
    
          Concentrate on strong physical attacks from characters with good
          resistance as well as Canas with Luna. Otherwise, only counterattack or
          as a last resort, try to have Jaffar perform a killing blow.
    
    
     =======================
    ~ Ch.27: Cog of Destiny ~
     =======================
    
    Objective: Defeat enemy
    
    
    Enemies (Black Fang): All regular class enemies at Lv.14
    
     Apart from two Cavaliers and two Nomads, most enemies are stationary until a
     character moves across a bridge.
    
          10 Myrmidons, one w/Killing edge, two w/Swordreavers
          6 Snipers, Lv.8, one w/Guiding ring
          2 Mercs
          1 Hero, Lv.8 w/Mine
          7 Knights
          1 General, Lv.8 w/Swordslayer & Blue gem
          1 Fighter
          1 Warrior, Lv.5 w/Light rune
          3 Brigands
          2 Berserkers, Lv.6 w/Swordslayer, Lv.5
          3 Cavaliers, one w/Poison lance & Antitoxin
          1 Paladin, Lv.8
          2 Nomads
          2 Nomadic Troopers, one Lv.14, one Lv.8 w/Elixir
    
    
    Reinforcements:
    
    Appear for 1st,3rd,5th,7th turns when parts of the map have been walked on.
    
     Mounted: Cross northern bridge towards approaching mounted enemies.
          Forts near Paladin - Lv.14 Nomad, Lv.8 Paladin, Lv.14 Cavalier
    
     Armored: Cross bridge towards the Knights.
          Forts near General - 2 Lv.14 Knights & Lv.8 General
    
     Sword users: Cross bridge towards the Myrmidons.
          Forts near Hero    - Lv.14 Myrmidon, Lv.8 Hero, Lv.8 Merc
         
    
     After a character moves past the mountain range, Vaida appears with 2 Wyvern
     riders from the southeast. 3 Wyverns will continue to appear for 1st, 2nd and
     4th turn after.
    
    
    Boss: Depends on who was fought in Ch.23
          _________________________________
          Linus
          Hero
          Level    18 
    
          HP       58     Defense    19
          Strength 24     Resistance 15
          Skill    20     Movement    6
          Speed    15     Build      14
          Luck     14     Aid        13
    
          Items carried:  Light Brand(C)
                          *Iron rune* (Negates criticals)
    
          Usable Weapons: Swords(S), Axes(A)
          __________________________________
          Lloyd
          Swordmaster
          Level    18
    
          HP           Defense    
          Strength     Resistance 
          Skill        Movement    
          Speed         Build      
          Luck          Aid        
    
          Items carried:  Light Brand(C)
                          *Iron rune* (Negates criticals)
    
          Usable Weapons: Swords(S)
          __________________________________
    
    Selectable characters: 15
    
    Joining character: Jaffar - If Ch.26x sidequest was not accepted
    
    Obtainable Character: Vaida
    
    Village: Warp (Staff, A)
    
    Armory:
      Iron Sword   46   460G
      Silver Sword 20  1500G
      Iron Lance   45   360G
      Silver Lance 20  1200G
      Iron Axe     45   270G
      Silver Axe   20  1000G
      Iron Bow     45   540G
      Silver Bow   20  1600G
    
    Vendor:
      Door key      1    50G
      Heal         30   600G
      Fire         40   560G
      Thunder      35   700G
      Elfire       30  1200G
      Lightning    35   630G
      Shine        30   900G
      Flux         45   900G
    
    Special conversations: Nino
                           Pent and Louise (Support)
                           Nino fights the boss
                           Jaffar fights the boss
                           Legault fights the boss
    
    
    Advice: Hold back the advancing enemies by barricading narrow points, then take
            them out one by one.
    
     Use high defense characters to block the narrow path between the mountains,
     to stop the armored enemies' progress. Meanwhile, have a some characters fight
     off the small group cavaliers and nomads approaching.
    
     Send some characters west to fight the sword users and intercept the brigand
     before he reaches the village. A high level Heath with the Delphi shield can
     single handedly take care of this section of the map.
    
     Keep/move Eliwood near to the starting position before any character goes
     past the mountain ranges, so that he can convince Vaida to join when she
     appears. Have one or two characters deal with the Wyverns.
    
    BOSS: Take his HP down piece by piece with multiple ranged attacks.
    
    
     =======================
    ~ Ch.28: Valorous Rolan ~
     =======================
    
    Objective: Claim a space
    
    
    Enemies (Guardians):  All regular class enemies at Lv.10
    
    Central (Eliwood's) path:
          4 Fighters
          2 Mercs
          1 Myrmidon w/*Rapier*
          2 Warriors (Lv.1 & Lv.3), both w/*Elixir*
    
    Left path:
          5 Mages (one w/Pure water)
          1 Monk
          Lv.2 Druid w/*Elixir*
          Lv.2 Sage w/Bolting(3~5)
    
    Right path:
          5 Archers (one w/Long bow)
          1 Knight w/*Elixer*
          Lv.3 Sniper w/Long bow
    
          __________________________________
    Boss: Georg
          Berserker
          Level    15 
    
          HP       60     Defense    18
          Strength 27     Resistance*21*
          Skill    17     Movement    6
          Speed    13     Build      15
          Luck      0     Aid        14
    
          Items carried:  *Tomahawk*(A, 1~2)
          Usable Weapons: Axes(S)
          __________________________________
    
    
    Selectable characters: 5
    
    Special conversations: Hector
    
    Note: At the start of every turn, lava will harm any person standing on an
          orange colored tile.
    
          Mounted units can move onto an orange tile to attack, then move away with
          any remaining movement they might have.
    
    
    BOSS: Eliwood might not be able to fight this boss alone, so it could be better
          to have other characters use long ranged attacks from across the walls
          to weaken him.
    
     If problems persist, have Eliwood move next to the boss and counterattack
     only, then use an Elixir during the player's turn. Magic support from Eclipse,
     Bolting or the Sleep staff can also prove useful.
    
    
     ======================
    ~ Ch.29: Sands of Time ~
     ======================
    
    Objective: Protect throne for 11 turns
    
    
    Enemies (Morphs): All regular class enemies at Lv.15
    
          10 Archers w/Poison bows
           6 Shamans
    
          6 Snipers, Lv.3, one w/*Swordslayer(C)*
          2 Druids, Lv.5 w/Sleep staff, Lv.15 w/Silence staff
          Swordmaster, Lv.8 w/Killing edge
    
    Reinforcements, all using Poison weapons:
     Turn 2 : Castle entrance    - Thief & 2 Cavaliers
     Turn 3 : Castle entrance    - Thief
     Turn 4 : Castle entrance    - Thief, 2 Cavaliers, 2 Lv.3 Snipers
     Turn 5 : Castle entrance    - 2 Myrmidons
              Eastern room       - 2 Knights
     Turn 6 : Castle entrance    - 2 Myrmidons
              Above eastern room - Lv.15 Druid W/Eclipse(3~10)
     Turn 7 : Castle entrance    - 2 Myrmidons
     Turn 8 : Castle entrance    - 2 Myrmidons
     Turn 9 : Castle entrance    - 2 Cavaliers
     Turn 10: Castle entrance    - 2 Cavaliers
    
          __________________________________________
    Boss: Denning
          Sniper
          Level    19
    
          HP       51     Defense    15
          Strength 19     Resistance 23
          Skill    20     Movement    6
          Speed    21     Build       8
          Luck      0     Aid         7
    
          Items carried:  Silver bow(A), Long bow(D)
          Usable Weapons: Bows(A)
          __________________________________________
    
    
    Selectable characters: 18 (All three lords)
    
    Eastern treasure room: Left chest  - Dragonshield
                           Right chest - White gem (10000G)
    
    Southwestern treasure chest: Body ring
    
    Secret shop - Inside the 4 isolated squares to the south, the bottom left
                  plains. You need the Warp staff to transport someone there.
    
      Hero crest    1 10000G
      Knight crest  1 10000G
      Elysian whip  1 10000G
      Orion's Bolt  1 10000G
      Guiding ring  1 10000G
    
    Special conversations: 
                           
    Note: Defeating all the enemies does not end this chapter any sooner.
    
    
    Advice: The first priority is to target the Druids with incapacitating staves.
    
     Give characters starting near the throne ranged weapons to counterattack the
     snipers and archers. Bring a Restore staff rather than antitoxins to gain
     extra experience.
    
     Whoever is placed in the southeastern group of four can come under heavy
     assault, so either choose 4 strong characters or leave them blank.
    
    BOSS: Wait for one of the NPCs to draw him out by moving into his attack range,
          then surround him with four of your characters and keep him alive until
          the 11th turn, for reinforcements to continue appearing.
    
    
     =============================
    ~ Ch.29x: Battle Preparations ~
     =============================
    
     *Arena Chapter*
    
    Objective: Get supplies (5 turn limit)
    
    Selectable characters: 10
    
    Western vendor:
      Fire         40   560G
      Thunder      35   700G
      Elfire       30  1200G
      Lightning    35   630G
      Shine        30   900G
      Divine       25  2500G
      Flux         45   900G
    
    Eastern vendor:
      Vulnerary     3   300G
      Elixer        3  3000G
      Pure water    3   900G
      Door key      1    50G
      Heal         30   600G
      Mend         20  1000G
      Recover      15  2250G
      Restore      10  2000G
    
    Left northern armory:
      Slim Sword   30   480G
      Iron Sword   46   460G
      Steel Sword  30   600G
      Silver Sword 20  1500G
      Killing Edge 20  1300G
      Lancereaver  15  1800G
    
    Central northern armory:
      Slim Lance   30   450G
      Iron Lance   45   360G
      Steel Lance  30   480G
      Silver Lance 20  1200G
      Killer Lance 20  1200G
      Axereaver    15  1950G
      Javelin      20   400G
    
    Right northern armory:
      Iron Axe     45   270G
      Steel Axe    30   360G
      Silver Axe   20  1000G
      Killer Axe   20  1000G
      Swordreaver  15  2100G
      Hand Axe     20   300G
    
    Southern armory:
      Iron Bow     45   540G
      Steel Bow    30   720G
      Silver Bow   20  1600G
      Killer Bow   20  1400G
      Short Bow    22  1760G
      Long Bow     20  2000G
    
    Special conversations: Bartre
    
    
     ---------------------
    ~ Ch.30: Victory or Death ~
     ---------------------
    
    Objective: Seize gate
    
    Enemies (Morphs): All regular class enemies at Lv.16
    
          2 Cavaliers
          2 Knights 
          4 Wyvern Riders, one w/Kill lance
          1 Brigand
    
          1 Lv.8  General
          2 Lv.8  Warriors, one w/Devil Axe & Killer Bow
          1 Lv.3  Sniper
          4 Lv.8  Snipers
          1 Lv.8  Druid, w/Eclipse(3-10) & *Nosferatu* book(C)
          2 Lv.16 Heroes, one w/Light sword
          1 Lv.10 Sage, w/Thunderstorm(3-10)
          1 Lv.8  Swordmaster
          2 Lv.8  Bishops, one w/Purge(3-10)
    
    Reinforcements: All regular class enemies at Lv.16
    
     A Paladin & 2 Cavaliers appear from fort at the centre of the map, after a
     character moves onto or past the two nearby forts with Cavaliers on them.
    
     A Warrior & 2 Brigands appear once someone has moved close enough bridge near
     the 2 Heroes.
    
     Two Nomadic Troopers appear from the Southeastern forts after approaching the
     southern ballista nearby.
    
          Turn 6 : Eastern Peaks            - Brigand
          Turn 7 : Eastern Peaks            - Brigand
          Turn 8 : Northwest                - 2 Falcon Knights, Lv.10
          Turn 9 : Northwest                - 2 Falcon Knights, Lv.10
                   North, near Balista      - Brigand
                   Southeastern forts       - 2 Nomadic Troopers, Lv.8
          Turn 10: North, near Balista      - Brigand
                   Southeastern forts       - 2 Nomadic Troopers, Lv.8
          Turn 11: Eastern peaks            - Lv.8 Wyvern lord & 2 Wyvern riders
                   Northwest                - Lv.8 Paladin & 2 Cavaliers
          Turn 12: Eastern peaks            - Lv.8 Wyvern lord & 2 Wyvern riders
                   Northwest                - Lv.8 Paladin & 2 Cavaliers
          Turn 15: Fort near boss           - Lv.8 General & 4 Knights
                   2 Forts at centre of map - 2 Cavaliers
          Turn 16: Fort near boss           - Lv.8 General & 4 Knights
                   2 Forts at centre of map - 2 Cavaliers
    
          Turns 25-27: South                    - 2 Wyvern riders
                       Northwest                - 2 Falcon Knights, Lv.10
                       Southeastern forts       - 2 Nomadic Troopers, Lv.8
    
          Turn 28: South                        - 2 Wyvern riders
                   Northwest                    - 2 Falcon Knights, Lv.10
                   Southeastern forts           - 2 Nomadic Troopers, Lv.8
                   2 Forts at centre of map     - 2 Cavaliers
    
          Turn 29: Northwest                    - 2 Falcon Knights, Lv.10
                   Southeastern forts           - 2 Nomadic Troopers, Lv.8
                   2 Forts at centre of map     - 2 Cavaliers
    
          Turns 30-35: South                    - 2 Wyvern riders
                       Northwest                - 2 Falcon Knights, Lv.10
                       Southeastern forts       - 2 Nomadic Troopers, Lv.8
                       2 Forts at centre of map - 2 Cavaliers
    
    
          ___________________________________
    Boss: Limstella
          Sage
          Level     20
    
          HP       68    Defense    25
          Strength 25    Resistance 28
          Skill    22    Movement    6
          Speed    20    Build       7
          Luck      0    Aid         6
    
          Items carried:  *Fimbulvetr*(A)
          Usable Weapons: Anima(S), Staves(S)
          ___________________________________
    
    Selectable characters: 16
    
    Joining character: Nils
    
    Obtainable Character: Renault
    
    Northwestern ruins      : Renault
    Ruins near centre of map: Set's Litany (Ring, boosts evasion)
    Southwestern ruins      : Talisman (Res +2)
    
    Secret shop - Northwestern corner of map, plains surrounded by forests.
    
      Fell Contract 1 50000G
      Ocean seal    1 50000G
      Earth seal    1 50000G
      Physic       15  3750G
      Torch        10  1000G
      Unlock       10  1500G
      Barrier      15  2250G
    
    Special conversations: Pent and Louise (Support)
    
    
    Advice: Send one group north, one between the mountains and one eastwards to
            fight all the enemies along the way.
    
     Leave characters to the northwest and southeast to fight the reinforcements.
    
    BOSS: Use your strongest characters, ensuring that they can survive the magical
          attacks.
    
    
     ======================
    ~ Final Chapter: Light ~
     ======================
    
    Objective: Defeat Nergal
    
    Enemies (Morphs):
    
    Turn 1: Southeastern room - Lv.17 Archer w/Silver & Long Bow
                                Lv.18 Archer W/Silver & Long Bow
                                Uhai, Lv.20 using *Rienfleche*(S)
    
    Turn 2: Northwestern room - Lv.17 Druid w/*Gespenst*(S)
                                Lv.18 Sage w/ Fimbulvetr, Bolting(3~5), Physic
                                Kenneth, Lv.20 using *Luce*(S)
    
    Turn 3: Eastern room      - Lv.19 Warrior w/Silver Axe & Bow
                                Brendan, Lv.20 using *Basilikos*(S)
    
    Turn 4: Western room      - Lv.18 General W/Silver Spear & Axe
                                Darin, Lv.20 using *Rex Hasta*(S)
    
    Turn 5: Southwestern room - Jerme, Lv.20 using Runesword(A)
                                Ursula, Lv.20 using *Excalibur*(S)
    
    Turn 6: Northeastern room - Lloyd, Lv.20 using *Regal blade*(S)
                                Linus, Lv.20 using Hero Sword, Axe(A)
    
    After defeating all the previous enemies:
    
     Northern roon - Lv.19 Druid w/Nosferatu, Berserk staff, Eclipse
                     Lv.18 Sage w/Fimbulvetr, Fortify staff
                     Nergal, Lv.20 using Ereshkigal(-)
    
     Reinforcements, turn after northern room is opened:
            North - Two Druids, Lv.17 & Lv.19, w/Nosferatu(C)
            South - Three Lv.10 Generals w/Silver Spears
    
    
          _______________________________________
    BOSS: Nergal
          
          Level     20
    
          HP       75     Defense    28
          Magic   *30*    Resistance*30*
          Skill    18     Movement    6
          Speed    15     Build      10
          Luck     20     Aid        9
    
          Items carried:  Ereshkigal(-)
          Usable Weapons: *S* level in all magics
          _______________________________________
    
    
    Selectable characters: 12 (Eliwood, Hector, Lyn, Athos, Nils compulsory)
    
    Special conversations: All 12 characters speak before the first turn starts.
    
                           Nino fights Brendan
                           Nino fights Lloyd
                           Nino fights Linus
                           Nino fights Nergal
                        Eliwood fights Nergal
                          Athos fights Nergal
                         Jaffar fights Nergal
                         Hector fights Nergal
                            Lyn fights Nergal
    
    Advice: Leave space in your characters' inventories for the S-Rank weapons.
    
     You might have some trouble with the Reed brothers. Allow them to move into
     range or blockade their room with a character that has good HP, Defense and
     Speed, such as Hector. As well as using the previous tactics of ranged
     attacks, give Hector the Swordslayer to easily deal with Lloyd.
    
     The Druid in Nergal's room has a confuse staff, so either move all your low
     Resistance characters back or have a high movement character wait on the right
     hand side of the door, prepared to kill him as soon as he appears.
    
     Also have characters prepared for the General reinforcements from the south.
    
          _______________________________________
    BOSS: Nergal
          
          Level     20
    
          HP       75     Defense    28
          Magic   *30*    Resistance*30*
          Skill    18     Movement    6
          Speed    15     Build      10
          Luck     20     Aid        9
    
          Items carried:  Ereshkigal(-)
          Usable Weapons: *S* level in all magics
          _______________________________________
    
          Your newly acquired weapons will prove useful,
          as well as Athos and Canas with Luna or Hector
          with the Armads, who can also deal a lot of
          damage against Nergal. Use a Barrier staff on
          characters with lower resistance if necessary.
    
    
     ======================
    ~ Final Chapter: Light ~
     ======================
     (Part II)
    
    Objective: Kill the ancient dragon
    
    Enemies (Lv.10 Morphs):
    
     2 Druids, one w/Berserk staff
     2 Sages w/bolting(3~10) & Sleep/Silence staves
     2 Bishops w/Purge(3~10)
    
                 ____________________________________
    "FINAL BOSS": Dragon
                  Fire Dragon
                  Level     20
    
                  HP       120    Defense    20+20
                  Magic   17+10   Resistance *30*+10
                  Skill   25+10   Movement    8
                  Speed    15     Build      *25*
                  Luck     24     Aid         24
    
                  Items carried:  Flametongue(-)
                 ____________________________________
    
    Special conversations: Pent and Louise (Support)
    
    
    Advice: Ignore the 6 magic users and concentrate on the dragon. This final
            section can be completed in one turn, so you do not need to worry about
            them attacking.
    
    - Athos (using Luna) and Hector can do a lot of damage.
    - Eliwood should only attack if he has at least a speed of 19 (Attack Spd 12)
      or the dragon will attack him twice.
    - Lyn, Lucius with Aureola, Canas with Luna, and any other high attack
      characters using an S-rank weapon can also help if they have at least 38 HP.
    - Nils can also help out with Thor's Ire or Filla's Might.
    
    Note: By using a Speedwing on Athos (enabling him to attack twice), equipping
          Luna and having Nils use Thor's Ire, it is possible for him to kill the
          dragon in one round if either attack becomes critical.
    
                                                                               Fin
    
    ===============================================================================
    
    
         HECTOR'S TALE - NORMAL MODE
    
     The majority of chapters are similar to those in Eliwood's tale, usually with
     a greater number of enemies at different levels and variety of classes.
     This includes reinforcements that can also appear from different locations.
    
    
     ========================
    ~ Ch.11: Another Journey ~
     ========================
    
    Objective: Defeat Wire
    
    
    Enemies (Black Fang):
    
          3 Soldiers - Lv.3, Lv.5 x2
          1 Knight   - Lv.5 w/*Vulnerary*
          4 Archers  - Lv.3, two w/Vulnerary (one instantly obtainable)
    
         _______________________________
    Boss: Wire
    
          Knight
          Level  7
          HP    25
          _____________________________
          Attack     16   Critical    3
          Hit        93   Avoid       9
          Range       1   Atk Speed   3
          _____________________________
          Strength    9   Movement    4
          Skill       6   Build      13
          Speed       3   Aid        12
          Luck        3
          Defense    13
          Resistance  3
          _____________________________
          Items carried : Iron Lance
                          Vulnerary
    
          Usable Weapons: Spears(D)
         _______________________________
    
    
    Characters: Hector and Matthew
    
    Treasure chest: Red gem (2500G)
    
    Overview: Let Hector fight most of the enemies, keeping Matthew protected.
    
    
    Advice: Have Matthew open the door then Hector can move down and attack with
            the Hand Axe, saving the Wolf Beil for only the Knight and the Boss.
            Do not place Matthew in a position that will allow to be attacked
            multiple times during the enemy's turn.
    
            Next, Matthew can open the door to the chest and take its contents the
            turn after. Finish off the remaining enemies if you want and Hector can
            then head towards the boss.
    
    BOSS: Kill him with the Wolf Beil. Use a Vulnerary beforehand if Hector has
          lost too much HP from the enemies' petty jabs.
    
    
     ===========================
    ~ Ch.12: Birds of a Feather ~
     ===========================
    
    Objective: Defeat enemy
    
    
    Enemies (Caelin bandits):
    
          4 Brigands        - Lv.1 x2; Lv.2 w/Hand Axe; Lv.3
          1 Mercenary       - Lv.1
          4 Pegasus Knights - Lv.3 x3; Lv.5
          2 Archers         - Lv.2
    
         _______________________________
    Boss: Zagan
    
          Fighter
          Level   9
          HP     32
          _____________________________
          Attack     22   Critical    2
          Hit        74   Avoid      12
          Range       1   Atk Speed   5
          _____________________________
          Strength   11   Movement    5
          Skill       4   Build      14
          Speed       6   Aid        13
          Luck        2
          Defense     6
          Resistance  5
          _____________________________
          Items carried : Steel Axe
    
          Usable Weapons: Axes(D)
         _______________________________
    
    
    Starting characters: Hector, Oswin, Matthew, Serra
                         Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas
    
    Village: Secret book (Skill +2)
    
    Vendor:
      Vulnerary     3   300G
    
    Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Iron Axe     45   270G
      Iron Bow     45   540G
    
    Special conversations: Eliwood & Hector
    
    Overview: Hector and Oswin can take on the northern enemies while Eliwood's
              group can hold out in the south.
    
    
    Advice: 
    (Hector's group)
     Charge forward using Hector and Oswin while Serra and Matthew are kept outside
     the enemies' attack range. Only use the Wolf Beil if Hector's Hand axe breaks.
     Draw the attention of the Pegasi away from Eliwood's group.
    
    (Eliwood's group)
     First thing to do is move Marcus to visit the village.
    
     Move Lowen (sword equiped) or Dorcas onto the fort with Bartre directly south
     of him. On the enemies' turn, only an archer should attack the character on
     the fort while the Brigand attacks Bartre. Have Rebecca and another character
     take out the mercenary.
    
     Advance east using forts and forests for cover when possible. It is best to
     have two characters with over 20HP surround the plains directly below the
     mountains (Lowen, Bartre, Dorcas, unarmed Marcus) with Rebecca behind them.
     Rotate off badly injured characters and heal on the fort if necessary.
     Eliwood's group should be able to handle the boss.
    
    BOSS: Only attack with Rebecca and have the other two counterattack, moving
          away to be healed by the nearby fort or Serra, if she's here. Have
          everyone attack and finish him off when his HP is low.
    
     Buy an Iron Axe for Hector and give Bartre's Hand axe to Hector.
     Marcus should give his Iron sword to Eliwood and Silver spear to anybody for
     safekeeping.
    
    
     ===========================
    ~ Ch.13: In Search of Truth ~
     ===========================
    
    Objective: Seize gate
    
    
    Enemies (Black Fang):
    
          4 Archers         - Lv.2 x3
                              Lv.3 w/Vulnerary
                              Lv.4 w/Steel bow
          2 Pegasus Knights - Lv.2, Lv.5
          1 Soldier         - Lv.2 w/Vulnerary
          1 Brigand         - Lv.1
          3 Cavaliers       - Lv.2
    
          1 Myrmidon (Guy, Lv.3) - Obtainable character
    
    Reinforcements:
          Turn 3 & 4: Fort left of the bridge - Brigand Lv.2 w/Hand Axe
          Turn 5 & 6: 2 Southernmost Forts    - Archer Lv.2 & Soldier Lv.2
          Turn 7    : Fort next to Castle     - Pegasus Knight Lv.6
    
    
         _______________________________
    Boss: Boies
    
          Knight
          Level 13
          HP    27
          _____________________________
          Attack     22   Critical    4
          Hit        86   Avoid      29
          Range       1   Atk Speed   4
          _____________________________
          Strength   12   Movement    4
          Skill       8   Build      13
          Speed       4   Aid        12
          Luck        1
          Defense    13
          Resistance  7
          _____________________________
          Items carried : Steel Lance
    
          Usable Weapons: Spears(D)
         _______________________________
    
    
    Selectable characters: All
    
    Joining characters: Matthew & Serra
    
    Obtainable character: Guy - Enlist with Matthew
    
    Upper village: Torch (dropped by a Merchant)
    Lower village: Mine
    
    Armory: 
      Iron Sword   46   460G
      Javelin      20   400G
      Hand Axe     20   300G
      Iron Bow     45   540G
    
    Vendor:
      Vulnerary     3   300G
      Heal         30   600G
    
    Special conversation: Matthew
                          Hector fights Boies
                          Eliwood fights Boies
    
    Note: Access the side quest by visiting the upper village.
    
    Overview: Clear a path for Matthew to talk to Guy and send a couple of
              characters west to the village.
    
    
    Advice: Use an unarmed Marcus to block the nearby southern enemies and attack
            them next turn with your other characters. Have a couple of characters
            move towards the village to the west and also take on the Pegasi and
            Cavaliers. 
    
            Move a character just barely into the Cavalier's attack range to draw
            him out, along with an archer. Next bait out the other archer and
            possibly a brigand reinforcement.
    
            Try to clear away these enemies before the archer and soldier
            reinforcements begin appearing from the southern forts. Place Matthew 6
            squares away from Guy, so that he can move directly over and talk to
            him on the next turn. Finish up any remaining enemies.
    
    BOSS: Use Oswin and Hector to confront the boss, one attacking from close range
          while the other uses a ranged weapon. Have Dorcas or Bartre stand next to
          him and counterattack to weaken him if you want. Eliwood most likely will
          not be strong enough even with his Rapier at this point.
    
    Either Marcus or Matthew should have the torch in their inventory before
    finishing this chapter.
    
    
     ==============================
    ~ Ch.13x: The Peddler Merlinus ~
     ==============================
    
      *Limited vision map*
    
    Objective: Save Merlinus (7 Turns)
    
    
    Enemies (Bandits):
    
    Northwest: Puzon
               2 Brigands  - Lv.3
    
    North:     1 Archer    - Lv.2 w/Vulnerary
               1 Mercenary - Lv.3
               1 Myrmidons - Lv.3
               2 Brigands  - Lv.3
    
    West:      1 Myrmidons - Lv.1 w/Vulnerary
               1 Mage      - Lv.3
    
    Southeast: 3 Brigands  - Lv.2, one w/Vulnerary
    
    
    Reinforcements:
          Turns 1,2,5: Northwest forts - Nomad Lv.2, Myrmidon Lv.3
          Turns 3,4  : Southeast forts - Brigand Lv.2, Nomad Lv.2
    
         _______________________________
    Boss: Puzon
    
          Mercenary
          Level 10
          HP    26
          _____________________________
          Attack    18    Critical    4
          Hit       93    Avoid      13
          Range      1    Atk Speed   9
          _____________________________
          Strength   10   Movement    5
          Skill       8   Build      11
          Speed       9   Aid        10
          Luck        5
          Defense     6
          Resistance  6
          _____________________________
          Items carried : Steel Sword
                          Vulnerary
    
          Usable Weapons: Swords(D)
         _______________________________
    
    
    Selectable characters: All
    
    Village: 5000G
    
    Special conversation: Merlinus (Automatic)
    
    Note: This chapter only ends after turn 7, even if all the enemies were
          defeated earlier.
    
    Overview: Defeat the enemies as they approach, making sure none are capable of
              attacking Merlinus.
    
    
    Advice: First of all, remove the nearby archer and myrmidon and block both
            northern bridges. Send one or two characters southeast towards the
            brigands in that corner and have Oswin guard against the Myrimidon and
            Mage approahing from the west.
    
            On the following turns, move your characters north to defeat the
            mercenary and brigands and prepare for the rest who approach from the
            northwest. Eliwood or Hector can take out the nomads easily with their
            personal weapons but do not move any character onto the broken snags
            unless you purposely want to draw the boss out. Remember to send Marcus
            or another character to the northeastern village.
    
            Oswin is best suited to fighting the boss in direct combat. First he
            should defeat the Myrmidon and mage after they break the western snag
            (help them with the Javelin if you want). Head across and then north
            towards the boss afterwards.
    
    
     ======================
    ~ Ch.14: False Friends ~
     ======================
    
    Objective: Defeat enemies
    
    
    Enemies (Laus):
    
          6 Cavaliers   - Lv.1, Lv.4
                          Lv.3 x4 (one w/Vulnerary)
          1 Myrmidon    - Lv.5 w/Vulnerary
          1 Archer      - Lv.3 w/Vulnerary
          1 Nomad       - Lv.3
          1 Knight      - Lv.2
          5 Soldiers    - Lv.3
          2 Mercenaries - Lv.1
    
    Reinforcements:
          Turns 2 & 3: Southernmost fort  - Pirate  Lv.3
                       Northwest peaks    - Brigand Lv.3
          Turn 4     : Southwestern forts - 2 Pegasus Knights Lv.6
    
         _______________________________
    Boss: Erik
    
          Cavalier
          Level  
          HP     
          _____________________________
          Attack     22   Critical    4
          Hit        96   Avoid      22
          Range       1   Atk Speed   8
          _____________________________
          Strength    8   Movement    7
          Skill       9   Build      10
          Speed       8   Aid        15
          Luck        6
          Defense     8
          Resistance  9
          ____________________________________
          Items carried : *Silver lance*
    
          Usable Weapons: Spears(A), Swords(C)
         ______________________________________
    
    
    Selectable characters: All
    
    Joining Character: Merlinus (if Ch.13x was completed)
    
    Obtainable Characters: Erk       - Enlist with Serra
                           Priscilla - Visit the lower village
    
    Upper Village: Iron Blade
    
    Vendor:
      Vulnerary     3   300G
      Heal         30   600G
      Fire         40   560G
    
    Armory:
      Iron Sword   46   460G
      Iron Lance   45   360G
      Iron Axe     45   270G
      Iron Bow     45   540G
    
    Special conversations: Serra
                           Erk & Priscilla
                           Hector fights Erik
                           Eliwood fights Erik
    
    Note: Rain falls during turns 5-7.
    
          If Erk joins your group, Priscilla joins automatically at the end of the
          Chapter if you have not recruited her and the village is still intact.
    
    Overview: Split up the group to take on enemies from all sides.
    
    
    Advice:
    
       These are the four groups recommended:
    
    1. Dorcas and Bartre can attack the 2 soldiers behind the group. Use them to
       guard Merlinus as 2 Pegasus reinforcements will appear from the southern
       forts, unless you defeat Erik by the end of turn 4.
    
    2. Move Serra northwest to reach Erk. Also bring Marcus along to visit the
       village and guard against the approaching enemies. You can move your other
       characters around to attack later or Rebecca or Erk can stand behind our
       runaway barricade to shoot them down. In any case, Serra should move back
       towards the other characters who might need healing by now.
    
    3. Eliwood, Guy and/or Matthew should fight off the Brigands from the south and
       then visit the southern village.
    
    4. Hector, Oswin, Lowen and anyone else remaining can head directly towards
       Erik, clearing through all the enemies in the way.
    
    BOSS: Move Lowen, Oswin or Hector in his attack range to draw him out with then
          finish him off on the next turn. Do not use Eliwood. Even if he can
          survive one strike, another hit from one of the Cavaliers surrounding
          Erik and you will be forced to restart this chapter.
    
    
     ======================
    ~ Ch.15: Talons Alight ~
     ======================
    
    Objective: Defend throne
    
    
    Enemies (Eubans' Mercs):
    
          1 Mercenary - Lv.3 w/Door key
          2 Mages     - Lv.3 w/Vulnerary
          1 Nomad     - Lv.3
          1 Archer    - Lv.4
          1 Knight    - Lv.4 w/Steel lance
          1 Thief     - Lv.4
          2 Soldiers  - Lv.6, one w/Javelin
    
    Reinforcements:
          Turn 3   : Southern stairs  - Myrmidon Lv.4, Merc Lv.4
                     Northwest corner - Fighter  Lv.4
          Turn 4   : Southern stairs  - Myrmidon Lv.4, Merc Lv.4
          Turns 5-7: Eastern entrance - 2 Cavaliers Lv.4
    
         _______________________________
    Boss: Sealen
    
          Nomad
          Level 15
          HP    26
          _____________________________
           Longbow equiped:
          Attack     15   Critical    4
          Hit        88   Avoid      18
          Range     2-3   Atk Speed   4
    
           Steel bow equiped:
          Attack     19   Critical    4
          Hit        93   Avoid      20
          Range       2   Atk Speed   5
          _____________________________
          Strength   10   Movement    7
          Skill       9   Build       7
          Speed       7   Aid        18
          Luck       10
          Defense     7
          Resistance  6
          _____________________________
          Items carried : Longbow
                         *Steel bow*
    
          Usable Weapons: Bows(D)
         _______________________________
    
    
    Selectable characters: 9
    
    Left Chest  - Silver Axe
    Right Chest - Mend
    
    Special conversations: Oswin
    
    Note: This chapter only ends after turn 7, even if no enemies are left.
    
    Overview: Moving back all your characters allows you to easily defend for the
              required number of turns, but with proper planning, it is possible
              to attack and defeat all the enemies.
    
    
    Advice: Defeat the southern enemies, Matthew can head towards the chests and
            use a character to defend against the mercenary and mage. Make sure
            that a character is ready for the reinforcement Fighter appearing from
            the Northwest. Assault the boss when ready.
    
    BOSS: Move one character that can survive a hit into the edge of his attack
          range then surround him and attack. Hector or Eliwood's personal weapons
          make short work of him.
    
    
    
     =============================
    ~ Ch.16: Noble Lady of Caelin ~
     =============================
    
    Objective: Seize gate
    
    
    Enemies (Laus): 
    
          5 Mercenaries     - Lv.2, Lv.3
                              Lv.4 x2
                              Lv.5 w/Vulnerary
          2 Myrmidons       - Lv.2, Lv.5 w/Vulnerary
          2 Mages           - Lv.8, Lv.9 w/*Thunder*
          2 Archers         - Lv.5, Lv.6
          2 Cavaliers       - Lv.3 w/*Horseslayer(D)*
                              Lv.5 w/Vulnerary
          1 Thief           - Lv.3
          3 Pegasus Knights - Lv.3, Lv.6, Lv.7
    
    Reinforcements:
          Turns 3 & 4: Southwest           - Brigand   Lv.3
          Turns 5 & 6: Forts nearby castle - Mercenary Lv.4, Cavalier Lv.4
          Turn 6     : Southeastern corner - Brigand   Lv.4
          Turns 10-13: Northwestern corner - 2 Cavaliers Lv.7
    
    
         _______________________________
    Boss: Bauker
    
          Knight
          Level 18
          HP    31
          _____________________________
           Steel lance equiped:
          Attack     23   Critical    5
          Hit        92   Avoid      32
          Range       1   Atk Speed   4
    
           Javelin equiped:
          Attack     19   Critical    5
          Hit        87   Avoid      32
          Range     1-2   Atk Speed   4
          _____________________________
          Strength   13   Movement    4
          Skill      10   Build      14
          Speed       4   Aid        13
          Luck        4
          Defense    11
          Resistance 11
          _____________________________
          Items carried : Steel lance
                          Javelin
    
          Usable Weapons: Spears(D)
         _______________________________
    
    
    Selectable Characters: 11
    
    Joining Characters: Lyn, Sain, Kent, Florina, Will
    
    Western village : Red Gem (2500G)
    Southern village: Heavy spear(D)
    
    Vendor:
      Vulnerary     3   300G
      Door key      1    50G
      Heal         30   600G
      Fire         40   560G
    
    Armory(I):
      Slim Sword   30   480G
      Iron Sword   46   460G
      Steel Sword  30   600G
      Iron Axe     45   270G
      Steel Axe    30   360G
      Hand Axe     20   300G
    
    Armory(II): 
      Slim Lance   30   450G
      Iron Lance   45   360G
      Steel Lance  30   480G
      Javelin      20   400G
      Iron Bow     45   540G
      Steel Bow    30   720G
    
    Special conversations: Florina
                           Florina & Hector
                           Lyn & Eliwood
                           Lyn & Hector
                           Lyn & Matthew
                           Lyn & Serra
                           Lyn & Florina
                           Lyn & Dorcas
                           Lyn & Erk
    
    Overview: This is your only chance to buy Slim weapons for most of the game,
              if you intend on using them (mainly for Pegasus knights).
    
    
    Advice: Get ready for the three Pegasus knights who head towards the group.
            There is also a ballista near the castle, so make sure Florina stays
            outside its range. Aside from a few minor changes, complete this map
            as you would in Eliwood's tale. 
    
     Lyn's group can do all the purchasing and take care of everything in the
     south, while Hector's group heads east. Send someone to the western village
     (i.e. unarmed Marcus and  a character to fight the Mercs and Brigands) and
     one or two characters to protect Merlinus, if you are going to wait for the
     Cavalier reinforcements. A few characters can also head across the northern
     mountains instead of having everyone queuing up to go through the woods.
    
    BOSS: Use the lords' weapons and high attacking characters to defeat the him.
    
    
     ============================
    ~ Ch.17: Whereabouts Unknown ~
     ============================
    
    Objective: Seize throne
    
    
    Enemies (Laus):
    
          1 Mercenary - Lv.6
          1 Myrmidon  - Lv.6
          7 Knights   - Lv.3 w/Vulnerary
                        Lv.4 x3
                        Lv.5 x3; one w/*Door key*
          1 Shaman    - Lv.2
          6 Archers   - Lv.3 w/Door key
                        Lv.4
                        Lv.6 w/Door key
                        Lv.7
                        Lv.8 x2; one w/*Chest key*
                                 one w/*Door key*
          3 Nomads    - Lv.6 w/Vulnerary
                        Lv.8 x2
          2 Cavaliers - Lv.5, Lv.7
          1 Fighter   - Lv.4 w/*Hammer*
          1 Mage      - Lv.4
    
          1 Mercenary (Raven, Lv.5) - Obtainable character
    
    Reinforcements:
          Turn  6   : Staircase           - Thief    Lv.8
          Turns 8-10: Southwestern corner - Cavalier Lv.5, Nomad Lv.5
          Turns 9-12: Staircase           - Shaman   Lv.5
    
         _______________________________
    Boss: Bernard
    
          General
          Level  1
          HP    29
          _____________________________
           Steel axe equiped:
          Attack    25    Critical    4
          Hit       84    Avoid      28
          Range      1    Atk Speed   3
    
           Javelin equiped:
          Attack    20    Critical    4
          Hit       84    Avoid      28
          Range    1-2    Atk Speed   3
          _____________________________
          Strength   14   Movement    5
          Skill       9   Build      15
          Speed       3   Aid        14
          Luck        2
          Defense    13
          Resistance 10
          __________________________________
          Items carried : Steel Axe
                          Javelin
    
          Usable Weapons: Spears(C), Axes(E)
         ____________________________________
    
    
    
    Selectable characters: 11
    
    Joining Character: Merlinus (if Ch.13x sidequest was not accepted)
    
    Obtainable Characters: Raven  - Enlist with Priscilla
                           Lucius - Enlist with Raven
    
    Southern Treasure room: Left Chest  - Unlock Staff
                            Right Chest - Hero Crest
    Northern Treasure room: Left Chest  - Knight Crest
                            Right Chest - Silver Sword
    
    Special conversations: Hector (Automatic)
                           Lyn to Lucius (Before he joins)
    
     If Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers, they
     will definitely head towards the boss instead of escaping.
    
    Note: Keep at least one of the Caelin soldiers alive to access the sidequest.
    
          Different items are awarded depending on the number of soldiers that
          survive at the end of this chapter:
           3 = Red Gem (2500G)
           2 = Light Rune
           1 = Mine
    
    Overview: Characters able to counterattack against the long range enemies
              would be useful, along with a couple of characters to take on the
              Knights as well.
    
    Advice: Arrange your characters so they are able to defeat the three enemies
            guarding the castle entrance on the first turn.
    
            Leave two Axe or Spear using characters with at least reasonable
            defense to guard Merlinus. Matthew can steal a Door key on the turn
            after, so one or two other characters can sort out the enemies to the
            west and open the chests; while Matthew follows your main group through
            the castle.
    
    Boss: Use a high strength character or one of the lords.
    
    
     ===========================
    ~ Ch.17x: The Port of Badon ~
     ===========================
    
     *Arena Chapter*
    
    Objective: Reach Fargus
    
    Enemies (Davros):
    
          1 Mage     - Lv.15 w/Vulnerary
          1 Shaman   - Lv.17
          1 Archer   - Lv.8  w/Killer Bow
          10 Pirates - Lv.4 x3
                       Lv.5
                       Lv.17 x5; one w/Hammer
                                 one w/Devil Axe & Vulnerary
                                 one w/Killer Axe & Vulnerary
                                 one w/Swordslayer
                                 one w/Halberd
    
          Dart, Lv.8 - Returns on a later chapter if not defeated
    
           _______________________________
    "Boss": Fargus
    
            Berserker
            Level 18
            HP    58
            _____________________________
            Attack    39    Critical   22
            Hit      107    Avoid      43
            Range      1    Atk Speed  14
            _____________________________
            Strength   24   Movement    6
            Skill      15   Build      15
            Speed      14   Aid        14
            Luck       15
            Defense    18
            Resistance 17
            _____________________________
            Items carried : Killer Axe
    
            Usable Weapons: Axes(A)
           _______________________________
    
     ________________________________________________
    
    Secondary enemies (Black Fang): Arrive on turn 2.
    
          1 Cavalier   - Lv.5
          1 Nomad      - Lv.5
          1 Troubadour - Lv.5
         _______________________________
    Boss: Damian
    
          Paladin
          Level  5
          HP    34
          _____________________________
           Steel lance equiped:
          Attack     22   Critical    3
          Hit        85   Avoid       8
          Range       1   Atk Speed   3
    
           Steel sword equiped:
          Attack     20   Critical    3
          Hit        90   Avoid      12
          Range       1   Atk Speed   5
          _____________________________
          Strength   12   Movement    8
          Skill       7   Build      11
          Speed       5   Aid        14
          Luck        2
          Defense    14
          Resistance 13
          _____________________________________________
          Items carried : Steel lance
                          Steel Sword
    
          Usable Weapons: Swords(A), Spears(D), Axes(E)
         _______________________________________________
    
    
    Selectable characters: 9
    
    Obtainable Characters: Canas - Visit northeastern house inside village
    
    Houses: Northeastern house inside village - Canas
            Southwestern house inside village - Devil Axe
            Northwestern house inside village - Short Bow
            House, west of village gate       - Sleep Staff(B)
            Northwestern House                - Lancereaver(C)
    
    Vendor:
      Heal         30   600G
      Mend         20  1000G
      Fire         40   560G
      Thunder      35   700G
      Lightning    35   630G
    
    Special conversations: Raven
    
    Note: Any character can speak to Fargus and end this chapter.
    
    Overview: The information in the Inn is to go north around the village to
              reach Fargus, however it is possible to confront and defeat all the
              enemies without casualties or using Paladins.
    
    
    Advice: 
    
     Send any sword using character to fight the northern pirates. Use Florina to
     talk to Canas then fly west, staying out of range of any enemies and visit the
     far northwest house.
    
     For the main attacking force, you will need a characters with good strength
     and defense in the front (Hector, Oswin, a Cavalier) with mainly ranged
     attackers behind them. Blockade both upper and lower paths, making sure the
     enemies will not receive any terrain bonus.
    
     Damian does not have a Killing edge this time around, so just make sure
     whoever baits him can survive a hit. Try to eliminate as many enemies as
     possible on the third turn and use the southern wall for long ranged attacks
     as well.
    
    
    
    
    ===============================================================================
    
    
    All correspondence should be sent to: the_eternal_hog-wah@lycos.co.uk
    
    
    Special thanks to:
    
    Uncle Bruce
     - the greatest praise and respects to someone who knows everything.
    
    CrazyV
     - his amusing experiment with the Devil Axe.
       (Explained in a future version.)