____  _  _____   ____     ____  _    _  _____   _     ____  _    _
    |  __|| ||  __ \ |  __|   |  __|| \  / ||  __ \ | |   |  __|| \  / |
    | |__ | || |__) || |__    | |__ |  \/  || |__) || |   | |__ |  \/  |
    |  __|| ||  _  / |  __|   |  __||      ||  __ < | |   |  __||      |
    | |   | || | \ \ | |__    | |__ | |\/| || |__) || |__ | |__ | |\/| |
    |_|   |_||_|  \_\|____|   |____||_|  |_||_____/ |____||____||_|  |_|

                   ~ A.K.A. FIRE EMBLEM: REKKA NO KEN ~


                  (c) 2003 Nintendo/INTELLIGENT SYSTEMS


_______________________________________________________________________________

Walkthrough written by The Real Protoman. ~ January 14th - May 27th, 2004.


 - INTRODUCTION -

Welcome. Fire Emblem (a.k.a. Fire Emblem: Rekka no Ken) for the Gameboy Advance
is the first in the series to be released in the US, with the earliest game
introducing the strategy RPG genre.

The intention of this guide is to provide a brief outline to each chapter, so
that players can develop their own strategies using the information given.

_______________________________________________________________________________
-------------
v 1.31 NOTICE
-------------
 Added more chapters.

===============================================================================

 ----------------------
- ENLISTING CHARACTERS -
 ----------------------


 LYN'S TALE

Chapter 1: Sain and Kent
Chapter 3: Florina and Wil
Chapter 4: Dorcas
Chapter 5: Serra and Erk
Chapter 6: Rath and Matthew
Chapter 7: Nils and Lucius
Chapter 9: Wallace
_______________________________________________________________________________

 ELIWOOD'S TALE


Chapter 11:     Marcus, Lowen, Rebecca
                Turn 2 - Bartre and Dorcas

Chapter 12:     Turn 4 - Hector and Oswin

Chapter 13:     Serra and Matthew
                Guy - Enlist with Matthew

Chapter 14:     Merlinus
                Erk       - Enlist with Serra
                Priscilla - Go into the lower village

Chapter 15:     Lyn, Sain, Kent, Wil, Florina

Chapter 16:     Raven  - Enlist with Priscilla
                Lucius - Enlist with Raven

Chapter 16x:    Canas - Inside the northeastern house within village

Chapter 18:     Dart  - If not defeated in Ch.16x
                Fiora - Enlist with Florina

Chapter 19:     Legault - Enlist with Eliwood or Lyn

Chapter 20:     Ninian

Chapter 21:     Isadora
                Rath  - Enlist with Lyn
                Heath - Enlist with Eliwood, Lyn, Hector or Ninian

Chapter 22:     Turn 2, Hawkeye - Enlist with Eliwood

Chapter 23(W):  Wallace - Enlist with Lyn, Sain, Kent or Florina

Chapter 23(G):  Geitz - Enlist with Dart

Chapter 24:     Pent and Louise

Chapter 25(H):  Turn 10, depends on number of enemies left.
   10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
   Under 10  : Karel  - Enlist with Lyn or Eliwood

Chapter 25(M):  Turn 9, depends on number of honored enemies defeated.
  Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
  3 or more  : Karel  - Enlist with Lyn or Eliwood

Chapter 26:     Nino - Enlist with Eliwood

Ch.26x or 27:   Jaffar - Nino has to speak with him in Ch.26

Chapter 27:     Vaida - If not defeated in Ch.24, enlist with Eliwood

Chapter 28:     Nils (Usable from Ch.30 onwards)

Chapter 30:     Renault - Inside the uppermost temple

Final:          Athos


_______________________________________________________________________________

 HECTOR'S TALE


Chapter 11:     Matthew

Chapter 12:     Oswin, Serra, Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas

Chapter 13:     Guy - Enlist with Matthew

Chapter 14:     Merlinus
                Erk       - Enlist with Serra
                Priscilla - Go into the lower village

Chapter 16:     Lyn, Sain, Kent, Wil, Florina

Chapter 17:     Raven  - Enlist with Priscilla
                Lucius - Enlist with Raven

Chapter 17x:    Canas - Inside the northeastern house within village

Chapter 19:     Dart  - If not defeated in Ch.17x
                Fiora - Enlist with Florina

Chapter 20:     Legault - Enlist with Hector

Chapter 21:     Ninian

Chapter 22:     Isadora
                Rath  - Enlist with Lyn
                Heath - Enlist with Hector

Chapter 23:     Turn 2, Hawkeye - Enlist with Hector

Chapter 24(W):  Wallace - Enlist with Lyn, Sain or Kent

Chapter 24(G):  Geitz - Enlist with Dart

Chapter 25:     Turn 5, Farina - Talks to Hector, agree to pay 20,000G.

Chapter 26:     Pent and Louise

Chapter 27(H):  Turn 10, depends on number of enemies left.
   10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
   Under 10  : Karel  - Enlist with Lyn or Eliwood

Chapter 27(M):  Turn 9, depends on number of honored enemies defeated.
  Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
  3 or more  : Karel  - Enlist with Lyn

Chapter 28:     Nino - Enlist with Hector

Ch.28x or 29:   Jaffar - Nino has to speak with him in Ch.28

Chapter 29:     Vaida - Must survive Ch.26, enlist with Hector

Chapter 30:     Nils (Usable from Ch.32 onwards)

Chapter 31x:    Karla - Enlist with Bartre (must be a Lv.5 Warrior)

Chapter 32:     Renault - Inside the uppermost temple

Final:          Athos


===============================================================================

 -------------
- WALKTHROUGH -
 -------------

                             LYN'S TALE

Note: Lyn's Hard Mode is identical, except without the tutorial advice or
      forced actions.

      Do not use the two stat boosting items if you are aiming to complete
      Lyn's story with a 5 Star rating in Funds.

 ==================================
~ Prologue: A Girl from the Plains ~
 ==================================

Objective: Seize gate


Enemies (Ganelon Bandits):
      1 Brigand: Lv 1

Boss: Batta "the Beast"
      Brigand
      Level     2

      HP       21     Defense     3
      Strength  5     Resistance  0
      Skill     1     Movement    5
      Speed     3     Build      10
      Luck      2     Aid         9

      Items carried:  Iron Axe(E)
      Usable Weapons: Axes(D)

Starting Character: Lyn

Advice: This entire battle is rigidly fixed (hits, misses, criticals, stat
        gains), so simply follow the instructions given to progress further.


 =========================
~ Ch.1: Footsteps of Fate ~
 =========================

Objective: Defeat enemy


Enemies (Thugs):

      4 Brigands: Lv.1 x2
                  Lv.2 x2

Boss: Zugu
      Brigand
      Level     4

      HP       23     Defense     4
      Strength  6     Resistance  0
      Skill     2     Movement    5
      Speed     4     Build      11 
      Luck      1     Aid        10

      Items carried:  Iron Axe(E)
      Usable Weapons: Axes(D)

Starting Character: Lyn

Joining Characters: Sain & Kent

Advice: Try to have Sain reach Lv. 2 if you plan on using him throughout the
        game.


 ========================
~ Ch.2: Sword of Spirits ~
 ========================

Objective: Seize throne


Enemies (Thugs):

      5 Brigands: Lv.1 x3
                  Lv.2 x2

Boss: Glass
      Mercenary
      Level     3

      HP       20     Defense     3
      Strength  5     Resistance  0
      Skill     4     Movement    5
      Speed     5     Build       9
      Luck      0     Aid         8

      Items carried:  Iron Sword(E)
                      *Vulnerary*

      Usable Weapons: Swords(C)

Characters: Lyn, Sain, Kent

Advice: Equip Sain with the Iron Lance to break the wall in 2 turns while
        Lyn and Kent deal with the approaching brigands. Once inside the altar,
        have either Kent or Sain move into the attacking range of the Brigand
        to the south.


 ===========================
~ Ch.3: Band of Mercenaries ~
 ===========================

Objective: Defeat enemy


Enemies (Ganelon Bandits):

      3 Brigands   : Lv.1, Lv.2 x2

      3 Mercenaries: Lv.1

      2 Archers    : Lv.1


Boss: Migal
      Brigand
      Level     6

      HP       25     Defense     5
      Strength  7     Resistance  0
      Skill     3     Movement    5
      Speed     5     Build      12 
      Luck      2     Aid        11

      Items carried:  Steel Axe(E)
      Usable Weapons: Axes(D)


Characters: Lyn, Sain, Kent

Joining Character: Florina

Obtainable Character: Wil

Upper Village: 2000G

Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G

Special conversations: Florina fights Migal
                       Lyn fights Migal

Advice: On the second turn, use either Sain or Kent to take care of the nearby
        archer and move the other onto the Forest to attack the brigand. Push
        your ground troops through this choke point, using Wil to attack any
        enemies in range.

        Try to keep Florina outside the range of the brigands, but still able
        to be attacked by the northern mercenary.


 ==============================
~ Ch.4: In Occupation's Shadow ~
 ==============================

Objective: Defend for 7 turns


Enemies (Ganelon Bandits):

      2 Archers    : Lv.1

      2 Mercenaries: Lv.1, Lv.2

      8 Brigands   : Lv.1 x3
                     Lv.2 x4 (one with an obtainable *Iron Axe* after defeat)
                     Lv.3

      1 Fighter (Dorcas, Lv.3) - Obtainable Character

Reinforcements:
      Turn 3   : Southern forest (near boss) - Lv.3 Brigand
      Turns 3-7: Northeast corner            - Lv.1 Mercenary
                 Near southwestern corner    - Lv.2 Brigand


Boss: Carjiga
      Brigand
      Level     8

      HP       27     Defense     7
      Strength  6     Resistance  0
      Skill     5     Movement    5
      Speed     4     Build      15
      Luck      2     Aid        14

      Items carried:  Steel Axe(E)
      Usable Weapons: Axes(C)


Characters: Lyn, Sain, Kent, Florina, Wil

Obtainable Character: Dorcas - Shown through the tutorial

Special conversations: Dorcas & Natalie (NPC).


Advice: Use Wil to defeat the western enemies in the following order: Archer,
        Brigand, Mercenary, as it will take 6 turns before the mercenary can
        break down the wall.

        Blockade the southern entrance with Sain and Kent, move Florina
        northeast to fight the mercenary reinforcements. Lyn and Dorcas can
        handle the boss and any enemies around him.


 ==========================
~ Ch.5: Beyond the Borders ~
 ==========================

Objective: Defeat enemy


Enemies (Ganelon Bandits):

      2 Archers    : Lv.1

      2 Mercenaries: Lv.2

      2 Brigands   : Lv.1 w/*Iron sword*, Lv.2


Boss: Bug
      Brigand
      Level     9

      HP       29     Defense     8
      Strength  8     Resistance  0
      Skill     4     Movement    5
      Speed     6     Build      15
      Luck      1     Aid        14

      Items carried:  Steel Axe(E)
      Usable Weapons: Axes(D)


Characters: Lyn, Sain, Kent, Florina, Wil

Obtainable Characters: Serra & Erk - Shown through the tutorial

Armory: 
  Javelin      20   400G
  Hand Axe     20   300G
  Iron Bow     45   540G

Advice: Sain and Kent should take on the brigands in the north while your
        ground troops pass between the mountains. Florina can either carry
        characters across the Lake or move eastwards to attack the mercenary.


 ======================
~ Ch.6: Blood of Pride ~
 ======================

Objective: Hit switches (3)


Enemies (Lundgren's assassins):

      2 Mercenaries: Lv.1

      3 Soldier    : Lv.1, one w/*Door key*

      1 Archer     : Lv.1


Boss: Bool
      Knight
      Level     5

      HP       26     Defense    10
      Strength  8     Resistance  0
      Skill     4     Movement    4
      Speed     2     Build      13
      Luck      1     Aid        12

      Items carried:  Steel Lance(D)
      Usable Weapons: Spears(D)


Characters: Lyn, Sain, Kent, Florina, Wil, Serra, Erk

Joining Character: Rath

Obtainable Characters: Matthew - Shown through the tutorial

Special conversations: Serra & Matthew

Lower house (red roofed): Door key

Treasure Chests: Centre of map       - Angelic Robe
                 Northeastern corner - Armorslayer(D)


Advice: Either Florina, Sain or Kent should visit the nearby village for a key.
        Have that character move eastwards, fighting the soldiers along the way
        and activating the switch behind the door. The rest of the group should
        move inside the castle, dealing with the rest of the enemies.


 =======================
~ Ch.7: Siblings Abroad ~
 =======================

Objective: Defeat Heintz


Enemies (Black Fang):

      3 Shamans    : Lv.1

      1 Archer     : Lv.1

      2 Mercenaries: Lv.1

      1 Mage       : Lv.1

      3 Brigands   : Lv.1 x2, Lv.2 w/*Iron Lance*


Boss: Heintz
      Shaman
      Level     5

      HP       22     Defense     3
      Strength  3     Resistance  5
      Skill     5     Movement    5
      Speed     7     Build       9
      Luck      3     Aid         8

      Items carried:  Flux(D)
      Usable Weapons: Dark Magic (D)


Selectable Characters: 8/10

Joining Characters: Nils & Lucius

Village: Pure Water

Vendor:
  Vulnerary     3   300G
  Heal         30   600G
  Fire         40   560G

Notes: Complete this chapter within 15 turns to gain access to the side quest.

       In the house to the right of the castle, you can talk to Hector!

Special conversations: Both Matthew and Serra have special talks with Hector.


Advice: To finish this chapter faster, use Florina to rescue characters such as
        Lucius, Erk, Sain or Kent. Have Nils play to Florina so she can fly
        over the peaks and drop them off on the same turn.

        Lucius alone should be able to deal with all the southern enemies,
        including the boss, single-handedly.


 =========================
~ Ch.7x: The Black Shadow ~
 =========================

Objective: Defeat enemy


Enemies (Black Fang):

      1 Thief      : Lv.1 w/Lock Pick

      1 Archer     : Lv.2 w/Vulnerary

      1 Cavalier   : Lv.1 w/Vulnerary

      1 Mage       : Lv.1 w/Door key

      2 Mercenaries: Lv.2 one w/Vulnerary

      2 Brigands   : Lv.2

      3 Soldiers   : Lv.1 x2
                     Lv.2 w/*Vulnerary*

Reinforcements:
      Turn 3: Single staircase            - Lv.1 Soldier
      Turn 4: 2 Staircases next to Beyard - Lv.1 Shaman & Lv.1 Mage


Boss: Beyard
      Mercenary
      Level     7

      HP       24     Defense     5
      Strength  6     Resistance  1
      Skill     8     Movement    5
      Speed     7     Build      10 
      Luck      4     Aid         9

      Items carried:  Steel Sword(D)
      Usable Weapons: Swords(B)


Selectable Characters: 10/12

Treasure Chest: Hammer(D)

Advice: Split the army into three groups.

        Sain and Kent can blockade and advance along the two corridors with a
        long ranged attacker behind each of them. Meanwhile, send Matthew
        towards the treasure crest on the west, with the other characters
        distributed as prefered.


 ==========================
~ Ch.8: Vortex of Strategy ~
 ==========================

Objective: Defeat enemy


Enemies (Caelin):

      2 Archers    : Lv.1, LV.2

      1 Shaman     : Lv.1

      1 Mage       : Lv.1

      2 Mercenaries: Lv.1 one w/Lancereaver

      2 Cavaliers  : Lv.1

      3 Soldiers   : Lv.1 w/Axereaver, Lv.2 x2

      2 Brigand    : Lv.1 w/swordreaver, Lv.2

Reinforcements:
      Turns 3-5: Southwestern forts - 2 Soldiers, Lv.2


Boss: Yogi
      Knight
      Level     6

      HP       25     Defense     11
      Strength  9     Resistance   1
      Skill     7     Movement     4
      Speed     3     Build       12
      Luck      2     Aid         11

      Items carried:  Axereaver(C)
      Usable Weapons: Spears(C)


Selectable Characters: 9/11 (Matthew cannot be used)

Village: Lancereaver(C)

Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Iron Axe     45   270G
  Iron Bow     45   540G


Advice: Erk or Lucius can handle the two magic attackers east, move the rest of
        the army south.

It is possible to be rid of the ballista on the first turn, if Florina's
strength rating is at least 6:

 Place Nils in one of the eastern starting positions, fly Florina one square
 beyond Nils' movement range, Nils plays to Florina, Florina then attacks the
 Archer from a distance, using a Javelin.

Bear in mind the three enemies surrounding the boss have Reaver-type weapons.


 ======================
~ Ch.9: A Grim Reunion ~
 ======================

Objective: Seize gate


Enemies (Caelin):

      2 Soldiers : Lv.3

      1 Mercenary: Lv.3

      1 Myrmidon : Lv.3

Reinforcements:
      Turns 1-2: Northeastern fort - Archer  : Lv.1
      Turns 1-3: Southern fort     - Brigand : Lv.2
                 Central fort      - Brigand : Lv.1
                 Eastern fort      - Cavalier: Lv.1
      Turns 1-4: Northwestern fort - Soldier : Lv.2
      Turns 1-5: Southwestern fort - Brigand : Lv.1


Boss: Eagler
      Paladin
      Level     1

      HP       30     Defense    10
      Strength 10     Resistance  5
      Skill     6     Movement    8
      Speed     7     Build      12
      Luck      2     Aid        13

      Items carried:  Javelin(E), Hand Axe(E)
      Usable Weapons: Swords(A), Spears(A), Axes(E)


Selectable characters: 10/12

Joining Character: Wallace

Village: Torch

Special conversations: Lyn, Sain, Kent or Wallace fight Eagler

Note: Fog appears on turn 3.


Advice: Try to have at least one character ready to fight the nearby
        reinforcements as soon as they emerge from the various points
        on the map.

 For instance:
  Sain or Kent guarding against the northwestern Soldier reinforcements.
  Lucius or Erk waiting for the southwestern Brigands.
  Lyn dealing with the southern brigands.

Everyone else can head east taking on the remaining enemies and send a Cavalier
with Erk or Lucius to fight the boss, using Wallace only as last resort.


 ===========================
~ Ch.10: The Distant Plains ~
 ===========================

Objective: Seize gate


Enemies (Caelin):

     1 Soldier    : Lv.3

      1 Mage       : Lv.1

      3 Archers    : Lv.3

      1 Shaman     : Lv.3

      1 Brigand    : Lv.2

      2 Mercenaries: Lv.2

      1 Knight     : Lv.3

Reinforcements:
      Turns 5-9: Southernmost fort - Lv.1 Cavalier


      __________________________________________
BOSS: Lundgren
      General
      Level     5

      HP       35     Defense    14
      Strength 12     Resistance  7
      Skill     8     Movement    5
      Speed     5     Build      15
      Luck      6     Aid        14

      Items carried:  Silver Spear(A), Javelin(E)
      Usable Weapons: Spears(A), Axes(A)
      ___________________________________________

Selectable characters: All

Village: Energy Ring (Str +2)

Vendor:
  Vulnerary     3   300G
  Heal         30   600G
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G

Armory:
  Steel Bow    30   720G
  Armorslayer  18  1260G
  Heavy spear  16  1200G
  Hammer       20   800G

Special conversations: Lyn fights Lundgren
                       Kent fights Lundgren
                       Sain fights Lundgren
                       Wallace fights Lundgren

Note: Rain starts on turns 3-4, 9, 15, 20, 25-26, 31+.


Advice: Use Florina to fly a few troops south across the river (e.g. Sain,
        Kent, Rath, Dorcas, Erk, Lucius) while the rest travel eastwards.
        It may be worth removing Wallace's weapons and using him as barrier to
        incoming enemies. 

If possible, it is best to defeat the boss in 1 turn:
 Use Kent with the Lancereaver (unless Sain has a Spd of 9+ and can wield it), 
 with both Erk and Lucius attacking from a distance. Have Nils to play to
 one of the above characters to attack again, using Serra to heal if Kent was
 injured. If neither Sain nor Kent can damage Lundgren, use Dorcas with a
 Hammer or Wallace as a substitute.


_______________________________________________________________________________


 ELIWOOD'S TALE - NORMAL MODE


 =====================
~ Ch.11: Taking Leave ~
 =====================

Objective: Seize gate


Enemies (Caelin bandits):

      7 Brigands: 4 x Lv.1
                  2 x Lv.2
                  1 x Lv.3

      2 Archers : 1 x Lv.1
                  1 x Lv.2

Boss: Groznyi
      Brigand
      Level     5

      HP       25     Defense     4
      Strength  7     Resistance  2
      Skill     4     Movement    5
      Speed     4     Build      12
      Luck      1     Aid        11

      Items carried:  Iron Axe(E)
      Usable Weapons: Axes(D)


Characters: Eliwood, Marcus, Lowen, Rebecca

Joining Characters: Bartre & Dorcas - Turn 2

Village: Dragonshield (Def +2)

Vendor:
  Vulnerary     3   300G


Advice: It is a good idea to stop Eliwood from wasting his Rapier on the easier
        enemies. The following method also makes Lowen's attacks stronger:

1) Move Marcus next to Lowen and trade his Steel Sword for the Iron Sword (also
   trade the Steel Lance if you want to stop Marcus from wasting experience),
   then move him 2 spaces below the closest Brigand.

2) Attack the Brigand with the remaining characters, leaving the space directly
   below him for Eliwood only. Eliwood should move above Marcus and take his
   Iron Sword, whether or not he attacks.

For the remainder of this level, move all the characters forward (Marcus should
visit the village first), defeating the brigands as they approach.

If planned out well, Lowen can move ahead and weaken enemies so that the
trailing characters move up to finish them off, while Lowen moves further ahead
to draw more enemies out.


 ===========================
~ Ch.12: Birds of a Feather ~
 ===========================

Objective: Defeat enemy


Enemies (Caelin bandits):

      3 Brigands   : 1 x Lv.1
                     2 x Lv.3
      2 Fighters   : 1 x Lv.1
                     1 x Lv.2
      3 Mercenaries: 2 x Lv.1
                     1 x Lv.2
      4 soldiers   : 2 x Lv.1
                     2 x Lv.2
      2 archers (Lv.2)

Boss: Zagan
      Fighter
      Level     9

      HP       32     Defense     6
      Strength 11     Resistance  5
      Skill     4     Movement    5
      Speed     6     Build      14
      Luck      2     Aid        13

      Items carried:  Steel Axe(D)
      Usable Weapons: Axes(D)


Selectable characters: All

Joining characters: Hector & Oswin - Turn 4

Village: Secret book (Skill +2)

Vendor:
  Vulnerary     3   300G

Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Iron Axe     45   270G
  Iron Bow     45   540G

Special conversations: Dorcas
                       Eliwood & Hector

Advice: Advance slowly using forts and forests whenever possible. Move your
        characters east, leaving the square below the mountains empty so that
        they will not have the terrain advantage.

        When Hector and Oswin appear, try to keep Hector out of range of the
        enemies' attacks so that he does not unnecessarily waste his Wolf Beil.
        It would be advisable to purchase an Iron Axe for Hector and also give
        him Bartre's Hand Axe, as he can make better use of it than the two
        fighters. Oswin should also take the Steel lance and give the Iron
        lance to Lowen.


 ===========================
~ Ch.13: In Search of Truth ~
 ===========================

Objective: Seize gate


Enemies (Black Fang):

      4 Archers: 2 x Lv.2
                 1 x Lv.3
                 1 x Lv.4, w/Vulnerary
      4 Soldiers  (Lv.2), one W/Vulnerary
      1 Mercenary (Lv.1)
      1 Brigand   (Lv.1)

      1 Myrmidon (Guy, Lv.3) - Obtainable character

Reinforcements:
      Turn 2 & 3: Fort left of the bridge - Brigand (Lv.2, Hand Axe equipped)
      Turn 4 & 5: 2 Southernmost Forts    - Archer(Lv.2) & Soldier(Lv.2)
      Turn 6    : Fort next to Castle     - Soldier(Lv.6)

Boss: Boies
      Knight
      Level     13

      HP        27    Defense    13
      Strength  12    Resistance  7
      Skill      8    Movement    4
      Speed      4    Build      13
      Luck       1    Aid        12

      Items carried:  Steel Lance(D)
      Usable Weapons: Spears(D)


Selectable characters: All

Joining characters: Matthew & Serra

Obtainable character: Guy - Enlist with Matthew

Upper village: Torch (dropped by a Merchant)
Lower village: Mine

Armory: 
  Iron Sword   46   460G
  Javelin      20   400G
  Hand Axe     20   300G
  Iron Bow     45   540G

Vendor:
  Vulnerary     3   300G
  Heal         30   600G

Special conversation: Lowen
                      Hector fights Boies

Note: Access the side quest by visiting the upper village.


Advice: Have Lowen and Rebecca attack the southern Brigand then move most of
        your characters down. Also send a couple of characters west to the
        village.

Try to clear away most the enemies in the south before moving into Guy's attack
range, then either use someone to bait him out or have Matthew 6 squares away
from Guy, so that he can move directly over and talk to him on the next turn.

Use Oswin and Hector to confront the boss, one attacking from close range while
the other uses a ranged weapon. Eliwood most likely will not be strong enough
at this point, even with his Rapier.

Either Marcus or Matthew should have the torch in their inventory before
finishing this chapter.


 ==============================
~ Ch.13x: The Peddler Merlinus ~
 ==============================

  *Limited vision map*

Objective: Save Merlinus (7 Turns)


Enemies (Bandits):

      1 Archer    (Lv.2), w/Vulnerary
      1 Mercenary (Lv.3)
      1 Myrmidon  (Lv.1), w/Vulnerary
      9 Brigands: 3 x Lv.2
                  6 x Lv.3, one w/Vulnerary

Reinforcements:
      Turns 1 & 4: Northwest forts - 1 Nomad(Lv.2), 1 Myrmidon (Lv.3)
      Turn 2     : Southeast forts -  1 Brigand (Lv.3), 1 Nomad (Lv.2)

Boss: Puzon
      Mercenary      
      Level     10

      HP       26     Defense     6
      Strength 10     Resistance  6
      Skill     8     Movement    5
      Speed     9     Build      11
      Luck      5     Aid        10

      Items carried:  Steel Sword(D), Vulnerary
      Usable Weapons: Swords(D)


Selectable characters: All

Village: 5000G


Advice: First of all, remove the nearby archer and brigand. 

This can be achieved by using Rebecca and Bartre against the Brigand, then
Eliwood and Hector (if he has a Hand axe, otherwise someone else) to defeat the
Archer. Block the northern ends of both bridges using Marcus and Lowen, while
Guy and Matthew can head southeast to deal with the enemies in that corner.

On the following turns, Eliwood or Hector can defend against the two western
enemies, as the majority of the group take on the enemies approaching from the
north. Remember to send Marcus or another character to the northeastern
village.

Oswin is best suited to fighting the boss in direct combat.


 ======================
~ Ch.14: False Friends ~
 ======================

Objective: Defeat enemies


Enemies (Laus):

      13 Cavaliers: 3 x Lv.1, one w/Vulnerary
                    4 x Lv.2
                    6 x Lv.3
       1 Myrmidon (Lv.3), w/Vulnerary
       2 Archers  (Lv.3), one w/Vulnerary
       1 Knight   (Lv.2)
       3 Soldiers (Lv.3)

Reinforcements:
      Turns 2 & 3: Southernmost fort  - Pirate    (Lv.3)
      Turns 3 & 4: Northwest peaks    - Brigand   (Lv.3)
                6: Southwestern forts - 2 Pirates (Lv.3) 

Boss: Erik
      Cavalier
      Level     14

      HP        28    Defense       8
      Strength   8    Resistance    9
      Skill      9    Movement      7
      Speed      8    Constitution 10
      Luck       6    Aid          15

      Items carried:  *Silver Lance*(A)
      Usable Weapons: Spears(A), Swords(C)


Selectable characters: All

Joining Character: Merlinus (if Ch.13x was completed)

Obtainable Characters: Erk       - Enlist with Serra
                       Priscilla - Visit the lower village

Upper Village: Iron Blade(D)

Vendor:
  Vulnerary     3   300G
  Heal         30   600G
  Fire         40   560G

Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Iron Axe     45   270G
  Iron Bow     45   540G

Special conversations: Marcus
                       Erk & Priscilla
                       Hector fights Erik
                       Eliwood fights Erik

Note: Rain starts on turns 5-7.


Advice: Recruit Erk early on or he will waste experience when he attacks
        enemies.

Move Serra northwest to reach Erk, either out of the enemies attack range or
guarded by the other characters. Advance swiftly as the rain will drastically
slow down the movement of everybody on the field. It may be worth keeping one
or two characters to guard Merlinus if he has been deployed.


 =============================
~ Ch.15: Noble Lady of Caelin ~
 =============================

Objective: Seize gate


Enemies (Laus): 

      6 Mercenaries: 1 x Lv.2
                     1 x Lv.3
                     1 x Lv.4
                     3 x Lv.5, one w/*Horseslayer(D)*, one w/Vulnerary

      2 Myrmidons:   1 x Lv.2
                     1 x Lv.5, W/Vulnerary

      2 Mages:       1 x Lv.8
                     1 x Lv.9, w/*Thunder*

      2 Archers:     1 x Lv.5
                     1 x Lv.6

      5 Cavaliers:   3 x Lv.3
                     1 x Lv.4
                     1 x Lv.5, w/Vulnerary

      1 x Lv.3 Thief

Reinforcements:
      Turns 2 & 3: Northern peaks      - Brigand (Lv.3)
      Turns 4 & 5: Forts nearby castle - 1 Mercenary (Lv.4), 1 Cavalier (Lv.4)
      Turn 5     : Southeastern corner - Brigand (Lv.4)
      Turns 9-12 : Northwestern corner - 2 Cavaliers (Lv.3, Lv.4)

Boss: Bauker
      Knight
      Level     18

      HP       31    Defense    11
      Strength 13    Resistance 11
      Skill    10    Movement    4
      Speed     4    Build      14
      Luck      4    Aid        13

      Items carried:  Javelin(E)
      Usable Weapons: Spears(D)


Selectable Characters: 11

Joining Characters: Lyn, Sain, Kent, Florina, Will

Western village : Red Gem (2500G)
Southern village: Heavy spear(D)

Vendor:
  Vulnerary     3   300G
  Door key      1    50G
  Heal         30   600G
  Fire         40   560G

Armory(I):
  Slim Sword   30   480G
  Iron Sword   46   460G
  Steel Sword  30   600G
  Iron Axe     45   270G
  Steel Axe    30   360G
  Hand Axe     20   300G

Armory(II): 
  Slim Lance   30   450G
  Iron Lance   45   360G
  Steel Lance  30   480G
  Javelin      20   400G
  Iron Bow     45   540G
  Steel Bow    30   720G

Special conversations: Erk
                       Lyn & Eliwood
                       Lyn & Hector
                       Lyn & Matthew
                       Lyn & Serra
                       Lyn & Florina
                       Lyn & Dorcas
                       Lyn & Erk

Advice: This is your only chance to buy Slim weapons for the bulk of the game,
        if you intend on using them.

Edge Lyn's group north and Eliwood's east. Send one or two characters south to
the village and keep a sword using character to protect Merlinus, if he has
been deployed.

Use Oswin, Hector, Sain and possibly Erk, Lyn and Eliwood (if any of the latter
three are at a high enough level), to defeat the boss.


 ============================
~ Ch.16: Whereabouts Unknown ~
 ============================

Objective: Seize throne


Enemies (Laus):

      13 Archers: 1 x Lv.3
                  1 x Lv.4
                  1 x Lv.5
                  4 x Lv.6, one w/Door key, one w/Vulnerary
                  2 x Lv.7
                  4 x Lv.8, one w/*Chest key*, one w/*Door key*

      8 Knights : 1 x Lv.3, w/Vulnerary
                  4 x Lv.4, one w/Door key
                  3 x Lv.5, one w/*Door key*

      1 Shaman  (Lv.2)
      1 Fighter (Lv.4), W/*Hammer*

      1 Mercenary (Raven, Lv.5) - Obtainable character

Reinforcements:
      Turns 7-9 : Southwestern corner - 2 Cavaliers (Lv.5)
      Turns 8-11: Staircase           - Lv.5 Shaman

Boss: Bernard
      General
      Level     1

      HP       29     Defense    13
      Strength 14     Resistance 10
      Skill     9     Movement    5
      Speed     3     Build      15
      Luck      2     Aid        14

      Items carried:  Steel Lance(D)
      Usable Weapons: Spears(C), Axes(E)


Selectable characters: 11

Joining Character: Merlinus (if Ch.13x sidequest was not accepted)

Obtainable Characters: Raven  - Enlist with Priscilla
                       Lucius - Enlist with Raven

Southern Treasure room: Left Chest  - Unlock Staff(D)
                        Right Chest - Hero Crest
Northern Treasure room: Left Chest  - Knight Crest
                        Right Chest - Silver Sword(A)

Special conversations: Eliwood (Automatic)
                       Lyn to Lucius (Before he joins)

 Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers.
 Afterwards they head towards the boss instead of escaping.

Note: Keep at least one of the Caelin soldiers alive to access the sidequest.

      Depending on the number of soldiers that survive this chapter, different
      items are awarded afterwards:
       3 = Red Gem (2500G)
       2 = Light Rune
       1 = Mine


Advice: Given the number of Archers in this chapter, characters able to
        counterattack from a long range are extremely useful. Be prepared to
        take on the Knights further ahead as well.

 I would advise against talking to any of the Caelin soldiers if you want to
 keep them all alive, as they will fair very badly in combat. However, to see
 what the conversations are, either do a "test run" or Rescue them afterwards.

Boss: Any strong weapon or magical attacks .

Guarding Merlinus: Axe or Spear using characters with reasonable defense.


 ===========================
~ Ch.16x: The Port of Badon ~
 ===========================

 *Arena Chapter*

Objective: Reach Fargus

Enemies (Davros):

      1 Mage   (Lv.15), w/Elfire & Vulnerary
      1 Shaman (Lv.14)
      1 Archer (Lv.8), w/Killer Bow

      10 Pirates: 3 x Lv.4
                  1 x Lv.5
                  3 x Lv.12, two w/Silver Axes, one w/Killer Axe & Vulnerary
                  1 x Lv.10, w/Silver Axe, Vulnerary
                  1 x Lv.13, w/Hammer
      Dart, Lv.8 - Returns on a later chapter if not defeated

Boss: Fargus
      Berserker
      Level    18

      HP       58     Defense     18
      Strength 24     Resistance  17
      Skill    15     Movement     6
      Speed    14     Build       15
      Luck     15     Aid         14

      Items carried:  Killer Axe(C)
      Usable Weapons: Axes(A)

____________________________________________________
Secondary enemies (Black Fang): Arrive on turn 2.

      2 Cavaliers  - Lv.10
      1 Troubadour - Lv.5

Boss: Damian
      Paladin
      Level     5

      HP       34     Defense    14
      Strength 12     Resistance 13
      Skill     7     Movement    8
      Speed     5     Build      11
      Luck      2     Aid        14

      Items carried:  Killing Edge(C)
      Usable Weapons: Swords(A), Spears(D), Axes(E)
___________________________________________________

Selectable characters: 9

Obtainable Characters: Canas - Visit northeastern house inside village

Houses: Northwestern House                - Lancereaver(C)
        House, west of village gate       - Sleep Staff(B)
        Northwestern house inside village - Short Bow(D)
        Southwestern house inside village - Devil Axe(E)
        Northeastern house inside village - Canas

Vendor:
  Heal         30   600G
  Mend         20  1000G
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G

Special conversations: Lucius

Note: Any character can speak to Fargus and end this chapter.

Advice: The information in the Inn is to go north, around the village to
        reach Fargus, however it is possible to charge towards the enemy
        and survive.

 Send any sword using character to fight the northern pirates. Use Florina to
 talk to Canas then fly west, staying out of range of any enemies and visit all
 the northern houses on consequent turns.

 For the main attacking force, you will need a couple of strong characters in
 the front (Hector, Oswin, a Cavalier) with ranged attackers behind them.
 Blockade both paths, making sure the enemies will not receive any terrain
 bonus and try to leave a space for Eliwood to move his full 5 spaces each
 turn. Try to eliminate as many enemies as possible on the second turn and
 make sure that nobody on the southern end is likely to get killed by the
 Paladin when he arrives. Bait him towards your army using Oswin, or any
 cavalier with good defense.

 Marcus is not necessary but if you do decide to choose him, he will not waste
 as much experience as usual, due to the enemies being at a higher level.


 ====================
~ Ch.17: Pirate Ship ~
 ====================

Objective: Survive for 11 turns


Enemies (Black Fang):

      8 Shamans:    1 x Lv.4, w/Pure water
                    2 x Lv.6, one using Nosferatu w/Pure water,
                              one w/*Guiding Ring*
                    5 x Lv.7, two w/Vulneraries

      8 Mercenaries: 2 x Lv.5, one w/*Longsword*
                              one using Lancereaver w/*Pure water*
                    4 x Lv.6, one w/Vunerary
                    2 x Lv.8 

      1 Archer(Lv.4), w/*Red gem*

Reinforcements:
      Turn 2: Northeast          - Lv.4 Myrmidon, w/Armourslayer
              Eastern stairs     - Lv.4 Mercenary
      Turn 4: Western stairs     - 2 Shamans, Lv.5 & 6
      Turn 7: South Ship appears - Two Lv.5 Mercs, Lv.5 Myrmidon, Lv.6 Shaman
      Turn 8: Southeast          - Lv.5 Myrmidon
              South              - Two Lv.5 Pegasus Knights
              Southern stairs    - Two Mercs, Lv.4 & 5
      Turn 9: Northeast          - Lv.4 Myrmidon, w/Armourslayer
              Eastern stairs     - Lv.4 Mercenary
                  

Boss: Zoldam
      Shaman
      Level    18

      HP       28     Defense     7
      Strength 12     Resistance 15
      Skill    11     Movement    5
      Speed    10     Build       7
      Luck      8     Aid         6

      Items carried:  Luna(C), Speedwings
      Usable Weapons: Dark Magic(B)


Selectable characters: 11

Armory:
  Iron Sword   46   460G
  Steel Sword  30   600G
  Steel Lance  30   480G
  Javelin      20   400G
  Steel Axe    30   360G
  Hand Axe     20   300G
  Iron Bow     45   540G
  Steel Bow    30   720G

Vendor:
  Vulnerary     3   300G
  Door key      1    50G
  Heal         30   600G
  Mend         20  1000G
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G
  Flux         45   900G

Special conversations: Guy


Advice: Block the enemies coming from the two eastern bridges, while you
        assault the shamans from the west.

Boss: It would be better to attack him using a character with either high
      strength or able to perform double hits, as he has a high resistance.

 Use Matthew to steal items from the western enemies, most importantly the
 Speedwings from the boss.


 =======================
~ Ch.18: The Dread Isle ~
 =======================

  *Limited vision map*

Objective: Defeat Uhai


Enemies (Black Fang):

      Lv.6 Archer
      Lv.5 Thief w/*Torch staff*
      Lv.6 Shaman w/*Nosferatu(C)*

      2 Pirates  : one Lv.6, one Lv.7 w/Torch

      7 Cavaliers: 4 x Lv.5, one w/Mine
                   3 x Lv.6, one w/Light rune

      7 Nomads   : 4 x Lv.6
                   1 x Lv.7 w/*Torch*
                   1 x Lv.8 w/*Longbow*
      Lv.5  Monk
      Lv.12 Myrmidon

Reinforcements:
      Turns 2-4: Northwest and northeast - Two LV.6 Pirates

Boss: Uhai
      Nomadic Trooper
      Level     7

      HP       33     Defense    12
      Strength 15     Resistance 13
      Skill    13     Movement    8
      Speed    12     Build      10
      Luck      4     Aid        15

      Items carried:  Short Bow(D), Long Bow(D), Steel Sword(D)
                      *Orion's Bolt*
      Usable Weapons: Bows(A), Swords(B)


Selectable characters: 12

Joining character: Dart

Obtainable Character: Turn 2, Fiora - Enlist with Florina

Special conversations: Matthew & Hector (or Eliwood, if Hector is not present)
                       Lyn fights Uhai

Note: Complete the chapter within 15 turns to access the sidequest.

Advice: A mixture of Nomads and Cavaliers lay in wait to the south and a group
        of enemies will be invading from the central island. Use a high defense
        character to prepare for the invading force while some cavaliers can
        draw out the southern enemies. It is best to defeat the thief on the
        first turn to receive the Torch staff.

 Leave one character to guard against the northern pirate reinforcements if
 Merlinus is deployed.

Boss: Strong spear users are recommended along with some long ranged support,
      however it may be better to wait for a counterattack if your bow and
      magic users cannot survive 2 hits from Uhai's bows. At a reasonable
      level, Lyn and Eliwood can also attack with their custom weapons.


 =============================
~ Ch.18x: Imprisoner of Magic ~
 =============================

Objective: Seize Gate


Enemies (Black Fang): 

      Lv.10 Shaman, using Nosferatu
      5 Pegasus Knights, Lv.6
      7 Knights, Lv.6
      9 Mages: 1 x Lv.5
               6 x Lv.6
               2 x Lv.7

Reinforcements:
 Before turn 1         : Southwestern corner - Lv.6 Brigand
 Before enemies' turn 3: From fort near boss - Lv.1 Magic Seal,
                                               Two Lv.15 Snipers,
                                               Two Lv.15 Generals
                 Turn 8: Northeastern forts  - 2 Lv.6 Mages

Magic Seal: Kishuna

            HP       50
            Speed    24
            Defense  13

            Evasion  48%

Boss: Aion
      Sage
      Level     4

      HP       32     Defense     6
      Strength 12     Resistance 16
      Skill     9     Movement    6
      Speed    12     Build       7
      Luck      9     Aid         6

      Items carried:  Bolting(B), Thunder(D)
      Usable Weapons: Anima(B), Staves(E)


Selectable characters: 12

Ruins: Goddess icon

Special conversations: Fiora
                       Different talk depending on character visiting the ruins

Note:  If you attack the Magic Seal, he will disappear at the end of that same
       turn.

Advice: Stay out of range of the boss' Bolting attack until turn 4, when the
        Magic sealer has appeared.

 The enemies mainly consist of mages and knights, so high strength characters
 and both Pegasus Knights would be recommended. Only bring one or two magic
 users as the Magic seal will render them useless as you approach the boss.

 Guard Merlinus against the Pegasi who fly over and the two mages that appear
 from the northern forts on turn 8.

Boss: Due to his high evasion, use characters with high accuracy to attack.


 ======================
~ Ch.19: Dragon's Gate ~
 ======================

Objective: Seize Throne


Enemies (Black Fang):

      6 Knights: Lv.6 w/Poison axe & Antitoxin
                 3 x Lv.7, one w/*Chest key*, one w/*Short spear(C)*
                 2 x Lv.8, one w/Door key

      Lv.2 Sniper w/*Door key* (if used, Silver Bow becomes obtainable instead)
      Lv.9 Archer w/*Door key*
      2 Shamans, Lv.7 & Lv.8 w/Luna
      6 Cavaliers, Lv.7, one w/*Armorslayer*, one w/*Door key*
      4 Nomads, Lv.7
      Lv.8 Troubadour
      Lv.7 Mage
      Lv.8 Soldier
      Lv.9 Myrmidon w/Armorslayer

Reinforcements:
      Turn 1 : Northwestern corner - Legault, Lv.12, obtainable character
      Turn 4 : Southwestern room   - Lv.7 Archer
               Small western room  - Lv.7 Mage
               Southeastern room   - Lv.7 Archer, Lv.7 Fighter
               Centre room         - Lv.6 Mercenary
      Turn 5 : Southeastern room   - Lv.7 Archer, Lv.7 Fighter
      Turn 6 : Eastern corridor    - Lv.4 Thief w/Member card & Chest key
      Turn 8 : Southwestern corner - Two Lv.7 Pegasus Knights
      Turn 9 : Southwestern corner - Two Lv.7 Pegasus Knights
      Turn 19: Northwestern corner - Two Lv.7 Mages
      Turn 20: Northwest           - Two Lv.7 Knights, one w/Poison lance
      Turn 21: Northwestern corner - Two Lv.7 Mages
      Turn 22: Northwest           - Two Lv.7 Knights, one w/Poison lance
      Turn 23: Northwestern corner - Two Lv.7 Mages
      Turn 24: Northwest           - Two Lv.7 Knights, one w/Poison lance


Sub-Boss:
      Gameron
      Paladin
      Level     4

      HP       31     Defense    10
      Strength  9     Resistance 11
      Skill    10     Movement    8
      Speed    12     Build      11
      Luck      5     Aid        14

      Items carried:  Halberd(D)
      Usable Weapons: Swords(B), Spears(B), Axes(C)

Boss: Darin
      General
      Level     5

      HP       34     Defense    15
      Strength 14     Resistance 13
      Skill     9     Movement    5
      Speed     8     Build      15
      Luck      2     Aid        14

      Items carried:  Silver Spear(A), Hand Axe(E)
      Usable Weapons: Spears(A), Axes(A)


Selectable characters: 13 (All three Lords compulsory)

Obtainable Character: Legault - Enlist with Eliwood or Lyn

Treasure Chests:
 Southwestern chest  - Brave Bow(B)
 Western upper chest - Luna(C)
 Western lower chest - Blue gem (5000G)
 Eastern upper chest - Barrier (Staff, C)
 Eastern lower chest - Guiding ring


Secret Shops - Equip a character with Member card to access

Right end of northwestern strip of grass:
  Iron Blade   35   980G
  Steel Blade  25  1250G
  Silver Blade 15  1800G
  Physic       15  3750G
  Unlock       10  1500G

Southeastern corner:
  Killing Edge 20  1300G
  Killer Lance 20  1200G
  Killer Axe   20  1000G
  Killer Bow   20  1400G
  Elixir        3  3000G
  Chest key     5  1500G
  Lockpick     15  1200G

Special conversation: Sain
                      Hector fights Darin
                      Lyn fights Darin
                      Eliwood fights Darin

Note: Do not defeat the boss (Darin) until after turn 6 for the thief to
      appear. The Member card from the thief needs to be stolen if you want to
      gain access to Secret shops.


Advice: If all three lords are at least level 10, this chapter should already
        be quite straightforward.

 Make sure no characters are within attacking range of the Sniper to the
 left. On the enemy's 1st turn, he will then open the door with his key and
 after he is defeated, his Silver Bow can obtained instead.

 The sub-boss, to be honest, is quite pathetic. Any of the lords should be able
 to take him out with their custom weapons.

 Use Matthew to steal a door key from the knight approaching from the left.
 Give this key to any character who can single-handedly defeat the knight in
 the western treasure room and that character can then open all the chests on
 the western side of the map.

 To quickly enlist Legault, clear a path through the Cavaliers and Nomads for
 Eliwood or Lyn to reach the door in front of the boss by turn 5. Send Eliwood
 towards the two knights in the northeastern corner along with one of your
 thieves to steal an antitoxin. Meanwhile, a high movement character should run
 ahead southeast, breaking the wall nearby to where the thief appears from and
 have your other thief follow this character. Use Legault and Matthew to
 surround and steal everything except the Iron sword from the thief who appears
 on turn 6.

 Apart from the extremely expensive Physic, nothing in the western Secret shop
 would be worth the trouble of walking all the way back for.

Guarding Merlinus: Use one or two characters to fight the archer and Pegasus
                   reinforcements.

Boss: For safety, have Eliwood and Lyn stand next to him and wait for a
      counterattack, instead of initiating a fight. Hector though, should be
      able to survive at least two hits and can attack him straight off. 


 ====================
~ Ch.20: New Resolve ~
 ====================

  *Limited vision map*

  *Arena Chapter*

Objective: Defeat Oleg


Enemies (Black Fang): 

      8 Monks         - Lv.7, one w/obtainable *Shine* book(D)
      2 Cavaliers     - Lv.7, one w/*Torch*
      3 Brigands      - Lv.7, one w/Antitoxin & Poison Axe, one w/Hammer
      2 Archers       - Lv.7, one w/*Antitoxin* & Poison Bow
      2 Wyvern Riders - Lv.6 w/Poison Lance

Reinforcements:
      Turn 3: Northeast         - Lv.9 Brigand
      Turn 4: East              - Two Lv.6 Monks
      Turn 5: North & Southeast - Two Lv.5 Wyvern Riders
      Turn 6: Northeast         - Lv.6 Nomad
              Southeast         - Lv.6 Cavalier
      Turn 9: East              - Two Lv.7 Knights
      Turn 11:Northeast         - Lv.6 Cavalier
              Southeast         - Lv.6 Nomad
            

Boss: Oleg
      Warrior
      Level     5

      HP       42    Defense    12
      Strength 16    Resistance  7
      Skill     9    Movement    6
      Speed     7    Build      13
      Luck      3    Aid        12

      Items carried:  Silver Axe(A), Steel Bow(D)
                      Hero Crest (Obtain by stealing)
      Usable Weapons: Axes(A), Bows(D)


Selectable characters: 10

Joining character: Ninian

Upper western house: Restore staff(C)
Lower western house: Light rune
Northeastern house : Elysian Whip
Southwestern house : Wyrmslayer(C)


Nearby armory: 
  Iron Sword   46   460G
  Iron Lance   45   360G
  Javelin      20   400G
  Iron Axe     45   270G
  Hand Axe     20   300G
  Iron Bow     45   540G

Southern vendor:
  Heal         30   600G
  Mend         20  1000G
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G
  Flux         45   900G

Northern armory:
  Steel Sword  30   600G
  Steel Lance  30   480G
  Steel Axe    30   360G
  Steel Bow    30   720G

Northern vendor:
  Vulnerary     3   300G
  Door key      1    50G
  Pure water    3   900G
  Antitoxin     3   450G

Special conversations: Ninian (Automatic)

Note: Only buy items as needed, for there will be another opportunity to
      re-supply after 2-3 chapters, depending on sidequests.


Advice: Charge east, making sure to visit all the house before the brigands.
        Use thieves to keep an eye out for Wyvern Riders hiding in the fog, who
        will most likely target your weaker characters.

 Even if aiming for a high rank, you can still briefly use the arena for this
 chapter, while your other characters fight off the enemies.

Boss: Sword, Axe and possibly magic using characters can take him on easily.


 =======================
~ Ch.21: Kinship's Bond ~
 =======================

Objective: Defend Nils for 11 turns


Enemies (Laus mercenaries): 

      4 Fighters: 1 x Lv.7 using Poison Axe, w/Door key
                  3 x Lv.8, two w/Door keys, one w/Hammer
      Lv.8 Thief
      Lv.9 Archer
      Lv.8 Shaman w/Nosferatu
      Lv.7 Nomad
      Lv.7 Cavalier w/*Knight crest*
      Lv.7 Wyvern Rider
      2 Mages, Lv.8

      Heath (Lv.7) - Obtainable character

Reinforcements:
      Turn 2: South & Southwest - Two Lv.8 Fighters
      Turn 3: West      - Lv.7 Archer
              South     - Two Lv.8 Monks, two Lv.7 Knights
              Southeast - Lv.7 Nomad
      Turn 4: Southwest - Lv.7 Pegasus Knight
              East      - Lv.8 Archer
              Southeast - Lv.6 Wyvern Rider
      Turn 7: West      - Lv.8 Mage, Lv.7 Archer, Lv.7 Pegasus Rider
              Southeast - Lv.8 Mage, Lv.6 Wyvern Rider, Lv.7 Nomad
      Turn 8: West      - Lv.8 Mage
              Southwest - Lv.7 Pegasus Rider
              Southeast - Lv.8 Mage, Lv.6 Wyvern Rider

Boss: Eubans
      Paladin
      Level     6

      HP       38    Defense    12
      Strength 14    Resistance 14
      Skill    10    Movement    8
      Speed     9    Build      11
      Luck      5    Aid        14

      Items carried:  Spear(B)
      Usable Weapons: Swords(B), Spears(S), Axes(E)


Selectable characters: 14

Joining character: Isadora

Obtainable Characters: Heath - Enlist with Eliwood, Lyn, Hector or Ninian
                       Rath  - Enlist with Lyn

NPCs: 6 Ostian Knights, 5 x Lv.7, 1 x Lv.8

NPC reinforcements at end of turn 1:
Rath - Obtainable character
Lv.10 Cavalier
Lv.12 Merc

Left treasure Chest : 10000G
Right treasure Chest: Brave Axe(B)

Secret shop - Diamond patterned tile in the northwestern room:
  Elixir        3  3000G
  Chest Key     5  1500G
  Lockpick     15  1200G
  Physic       15  3750G
  Torch        10  1000G
  Unlock       10  1500G
  Barrier      15  2250G

Special conversations: Isadora (Automatic)
                       Heath fights Eubans

Advice: Simply move forwards fending off all the approaching enemies.

 Defeat the archer on the ballista, south of your party, early on to stop his
 constant pot-shots at your characters on every turn. Use the ballistae
 yourself to pick off the reinforcements as they arrive.

 To enlist Heath, either send Eliwood west and open the door, or wait until
 Heath flies to the south of your party. However the thief may escape with the
 treasure using the latter method.

Boss: Quite straightforward. Use the ballistas to weaken him first if you want.


 ======================
~ Ch.22: Living Legend ~
 ======================

Objective: Defeat enemy and protect Pent


Enemies (Nabata Bandits): All at Level 9

      1 Shaman w/*Luna*
      1 Brigand
      4 Archers
      7 Mages
      1 Nomad
      1 Cavalier
      2 Knights
      1 Monk

Reinforcements:
      Turns 2 & 4: North and Southwestern corners - 2 Wyvern Riders
      Turns 4-5  : Northwestern fort              - 1 Mage
      Turns 6-7  : North and Southwestern corners - 2 Shamans

Bosses:

      Jasmine
      Warrior
      Level     9

      HP       46    Defense     8
      Strength 17    Resistance 11
      Skill    14    Movement    6
      Speed    14    Build      13
      Luck      6    Aid        12

      Items carried:  Steel Axe(E), Hand Axe(E)
                      Guiding ring
      Usable Weapons: Axes(C), Bows(E)
      *A Support with Paul*


      Paul
      Warrior
      Level     8

      HP       47    Defense    11
      Strength 19    Resistance  9
      Skill    12    Movement    6
      Speed    12    Build      13
      Luck      2    Aid        12

      Items carried:  Killer Axe(C)
      Usable Weapons: Axes(C), Bows(E)
      *A Support with Jasmine*


Selectable characters: 11

Obtainable Character: Hawkeye - Enlist with Eliwood

NPCs: Pent, Lv.6

Buried treasures: 

Ocean seal    - Edge of the map, directly south of Eliwood
Eclipse       - Above central bones
Filla's Might - Below central bones
Light Brand   - Left of northwestern bones
Hero crest    - Right of northwestern bones
Body Ring     - Under the left end of the cliff below Pent

Special conversations: Canas
                       Pent and Eliwood

Note: Only magic users on foot can walk across the sand unhindered.

      Access the sidequest by having Hawkeye join and killing the two bosses.


Advice: To finish this chapter quickly, bring all magic book users, both
        thieves and at least two flying units to carry them.

 Send whichever thief with lower evasion to find the treasure directly south,
 then carry him west and have him walk north, picking up all the available
 treasures along the way. The other thief should move into Jasmine's attack
 range (with other characters close by) and steal the Guiding ring the turn
 after. Fly him to the far west and start searching for treasures from this end
 of the map.

Bosses: Try to finish each of them off in one turn.

        Jasmine - After Legault has taken the Guiding ring, attack from all
                  angles with every character possible and you should be able
                  to finish him off.

           Paul - Either swarm in with magic users and any other long ranged
                  attacks to kill him off in one go, or bait him with a high HP
                  and Defense character in case he manages a critical hit (fly
                  Hawkeye over if one is not available).


 =================
~ Ch.22x: Genesis ~
 =================

Objective: Defeat enemy


Enemies (Magic seal and Morphs): All at Level 5

      2 Druids, one w/*Door key*
      2 Bishops, one w/*Door key*
      4 Generals, two w/*Door key*
      2 Sages, one using Bolting(3-10)
      2 Snipers
      1 Hero
      1 Swordmaster w/Light brand

Reinforcements:

 Different enemies appear with a different selection of obtainable items,
 depending on whether the central room has been opened or the Magic Seal is
 attacked. In both cases, all remaining enemies in that room disappear and 4
 lower class enemies appear.

 Opening the door to the central room, enemies appear from the left stairs:

   - Lv.12 Mercenary using *Silver Sword*
   - Lv.12 Archer using *Silver bow*
   - Lv.12 Fighter using *Silver axe*
   - Lv.12 Knight using *Silver Spear*

 Attacking the Magic sealer, enemies appear from the right stairs:

   - Lv.12 Mage using *Elfire*
   - Lv.12 Shaman using *Nosferatu*
   - Lv.12 Monk using *Shine*
   - Lv.12 Troubadour using *Recover*(Staff, C)

      _____________________________
Boss: Kishuna
      Magic Seal
      Level    10

      HP       54     Defense    14
      Strength  4     Resistance  2
      Skill     3     Movement    6
      Speed   *25*    Build       7
      Luck      0     Aid         6

      Avoid: 50%
      _____________________________

Selectable characters: 11 (Eliwood and Hawkeye compulsory)

Southwestern treasure chest: Silver blade(A)
Central treasure chest     : Secret book
Southeastern treasure chest: Berserk (Staff, B)

Special conversations: Hawkeye (Automatic)

Note: Your party will be split into two groups at start, 4 characters with
      Hawkeye and 5 with Eliwood.

Advice: The "long and winding path" nature of this chapter can mean that more
        turns are possibly needed to complete, than the other chapters
        encountered so far.

 Have a thief in each group and use the magic sealing area to your advantage.
 Before opening the door to the central room, defeat the four enemies with long
 ranged attacks.


 ============================
~ Ch.23: Four-Fanged Offense ~
 ============================

 *Arena Chapter*

There are two versions of this chapter, depending on the lords' levels:
_______________________________________________________________________________

TOTAL LEVEL OF LORDS IS BELOW 50:

  *Limited vision map*

Objective: Defeat Lloyd


Enemies (Black Fang):

      LV.7 Sniper, w/*Orion's Bolt*
      LV.?? Knight (killed by Wallace on 1st turn)
      Lv.9 Archer, near to northern Ballista
      3 Wyvern Riders, Lv.9 (peaks above Arena)

      3 Monks: 2 x Lv.10
               1 x LV.15
      3 Mercs: 2 x LV.10
               1 x LV.15
      5 Myrmidons: 1 x Lv. 9
                   4 x LV.10, one w/Red gem & Armorslayer, near castle
                              two w/Lancereavers, guarding southeastern village

Reinforcements:
      Turn 3: From the castle             - Lv.10 Myrmidon, Lv.15 Myrmidon
      Turn 4: Forts near arena            - 2 Lv.10 Monks
      Turn 5: Right of northwestern peaks - Lv.10 Brigand
      Turn 6: Forts near castle           - Lv.10 Monk, Lv.10 Myrmidon
      Turn 7: West, near arena            - Lv.10 Monk, Lv.10 Myrmidon
              From the castle             - 2 Lv.10 Myrmidons
      Turn 8: Forts near castle           - Lv.10 Monk, Lv.10 Myrmidon

Boss: Lloyd
      Swordmaster
      Level     12

      HP       41     Defense     9
      Strength 19     Resistance 16
      Skill    21     Movement    6
      Speed    22     Build       9
      Luck     16     Aid         8

      Items carried:  Silver sword(A)
      Usable Weapons: Swords(A)
      *A Support with Linus*


Selectable characters: 13

Obtainable Character: Wallace - Enlist with Lyn, Sain, Kent or Florina

Eastern village:      Earth seal
Northeastern village: Silence (staff, B)

Left Armory:
  Steel Sword  30   600G
  Lancereaver  15  1800G
  Steel Lance  30   480G
  Axereaver    15  1950G
  Steel Axe    30   360G
  Swordreaver  15  2100G
  Steel Bow    30   720G

Right Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Javelin      20   400G
  Iron Axe     45   270G
  Hand Axe     20   300G
  Iron Bow     45   540G

Upper Vendor:
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G
  Flux         45   900G

Lower Vendor:
  Vulnerary     3   300G
  Antitoxin     3   450G
  Heal         30   600G
  Mend         20  1000G
  Restore      10  2000G

Secret shop - Plains surrounded by forests, next to eastern peaks:
  Armorslayer  18  1260G
  Longsword    18  1260G
  Heavy spear  16  1200G
  Horsekiller  16  1040G
  Hammer       20   800G
  Halberd      18   810G


Special conversations: Heath
                       Eliwood fighting Lloyd

Advice: If you are not using the arenas, enlist Wallace early on to stop him
        squandering experience into thin air, as well as possibly getting
        himself killed.

 In order to obtain the Orion's bolt, send a character to bait the Sniper, so
 that he does not pursue and get killed by Wallace. A Cavalier/Paladin with a
 Defense of approximately 10, without a long ranged weapon, should suffice.

BOSS: Lloyd can kill most characters with one critical hit, so try to knock his
      HP down with long range attacks before finishing him off with a character
      of your choice.


_______________________________________________________________________________

TOTAL LEVEL OF LORDS IS ABOVE 50:

Objective: Defeat Linus


Enemies (Black Fang):  All regular class enemies at Lv.10

      2 Archers, next Ballistas
      9 Mercs, one using Lancereaver, one using Armorslayer
      5 Corsairs, one using a Halberd
      2 Mages
      2 Cavaliers
      2 Nomads
      2 Wyvern Riders, one carrying a red gem

      LV.1 Sage, using Bolting(3~10)

Reinforcements:
      Turn 5 : East      - 3 Corsairs
      Turn 6 : North     - 4 Mercs
               Northeast - 2 Wyvern riders
      Turn 10: Southeast - 2 Wyvern riders
      Turn 12: Northeast - 2 Wyvern riders
      Turn 14: Southeast - 2 Wyvern riders
      Turn 16: Northeast - 2 Wyvern riders
      Turn 18: Southeast - 2 Wyvern riders

Boss: Linus
      Hero
      Level    12

      HP       45     Defense    14
      Strength 21     Resistance 12
      Skill    18     Movement    6
      Speed    12     Build      14
      Luck     14     Aid        13

      Items carried:  Silver blade, Hand axe
      Usable Weapons: Swords(A), Axes(A)
      *A Support with Lloyd*


Selectable characters: 13

Obtainable Character: Geitz - Enlist with Dart

Upper northwestern house: Silence (staff, B)
Lower northwestern house: Orion's bolt
Southeastern house      : Earth seal

Lower Vendor:
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G
  Flux         45   900G

Upper Vendor:
  Vulnerary     3   300G
  Antitoxin     3   450G
  Heal         30   600G
  Mend         20  1000G
  Restore      10  2000G

Lower Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Javelin      20   400G
  Iron Axe     45   270G
  Hand Axe     20   300G
  Iron Bow     45   540G

Upper Armory:
  Steel Sword  30   600G
  Lancereaver  15  1800G
  Steel Lance  30   480G
  Axereaver    15  1950G
  Steel Axe    30   360G
  Swordreaver  15  2100G
  Steel Bow    30   720G

Secret shop - Forest on the eastern island.
  Armorslayer  18  1260G
  Longsword    18  1260G
  Heavy spear  16  1200G
  Horsekiller  16  1040G
  Hammer       20   800G
  Halberd      18   810G
  Ocean seal    1 50000G

Special conversations: Heath
                       Hector fights Linus
                       Eliwood fights Linus

Advice: Keep vulnerable characters protected from the Wyvern riders. Send 1-2
        characters east to kill the Sage, obtain the Earth seal, and probably
        fight a few Corsairs and Wyverns. Everyone else just needs to head
        north towards Linus.

BOSS: Long ranged magic attacks can take him out in one turn.


 ==========================
~ Ch.24: Unfulfilled Heart ~
 ==========================

Objective: Survive for 11 turns


Enemies (Black Fang): All at Level 11

      1 Cavalier w/Knight crest & Armorslayer
      1 Mage
      1 Monk
      1 Myrmidon
      1 Knight
      1 Archer
      5 Brigands
      3 Nomads
      2 Shamans, one w/*Luna*
      5 Wyvern Riders

Reinforcements:
      Turns 6 & 7: Northeastern peaks - Four Lv.11 Wyvern riders

Boss: Vaida
      Wyvern lord
      Level    10

      HP       60     Defense    21+4
      Strength 20+5   Resistance  6+14
      Skill    19+4   Movement    8
      Speed    13+9   Build      12
      Luck      0     Aid         8

      Items carried:  Spear(B)
      Usable Weapons: Spears(A), Swords(A)

     - She will return in a later chapter if she is not killed.


Selectable characters: 15 (All three lords)

Joining characters: Pent & Louise

village: Hammerne (Staff, C)

Armory:
  Killing Edge 20  1300G
  Killer Lance 20  1200G
  Javelin      20   400G
  Killer Axe   20  1000G
  Hand Axe     20   300G
  Killer Bow   20  1400G

Vendor:
  Heal         30   600G
  Mend         20  1000G
  Elfire       30  1200G
  Shine        30   900G
  Flux         45   900G

Special conversations: Pent (Automatic)

Note: Vaida will not attack if your characters are kept out of her attack range

Advice: After clearing all the advancing enemies, head north and prepare for
        the Wyvern reinforcements to arrive. Bow and Axe users can have easy
        pickings there.

        If Lyn has class changed, the Wyvern enemies can prove to be an easy
        opportunity to increase her Bow level.

BOSS: If you decide not to enlist Vaida later on, you can kill her by mainly
      using powerful, class changed characters.


 ================================
~ Ch.25: Pale Flower of Darkness ~
 ================================

 Two versions of this chapter are available, depending on whether your
 combatants (Raven, Guy, Bartre, Dorcas) or magicians are at higher levels.

_______________________________________________________________________________

COMBATANTS' LEVELS ARE HIGHER:

Objective: Defeat enemy

Enemies (Black Fang): All regular class enemies at Lv.12

      2 Brigands (one w/Hammer, one w/Swordreaver)
      2 Archers
      3 Cavaliers (one w/door key)
      1 Myrmidon w/Long sword
      2 Wyvern riders
      3 Mercs (one w/Lancereaver, one w/Armorslayer)
      2 Knights w/Axereavers
      2 Pegasus knights

      Lv.5 Paladin w/*Door key*
      Lv.5 Nmd Trooper
      Lv.5 Wyvern Lord w/*Door key*
      Lv.5 Falcon Knight W/*Short spear(C)*

Western room: Lv.5 Warrior w/*Door key*
              2 Brigands (one w/Psn Axe & Antitoxin)

Northern room: 3 Snipers, Lv.5, one w/*Chest key*, one w/Psn bow & Antitoxin
               2 Archers

Eastern room: Lv.5 Hero w/*Door key*
              2 Mercs, one w/Armorslayer

Southern room: Lv.5 General w/Axereaver & *Door key*
               2 Knights, one w/Killer lance

Northeastern room: Jerme(boss) & 2 Myrmidons w/Lancereavers

Reinforcements:
      Turn 4 : Northeast - 2 Nomads & Lv.5 Nomadic Trooper
      Turn 7 : Southeast - 2 Falcon Knights (Lv.5)
      Turn 8 : Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
      Turn 10: Northeast - Harken, 2 Nomads & Lv.5 Nomadic Trooper
      Turn 14: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers
      Turn 15: Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
      Turn 19: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers

Boss: Jerme
      Assassin
      Level    13

      HP       46     Defense    10
      Strength 18     Resistance 14
      Skill    18     Movement    6
      Speed    17     Build      6
      Luck     10     Aid        5

      Items carried:  Light Brand(C)
      Usable Weapons: Swords(A)


Selectable characters: 14

Joining Character, depends on number of enemies left by turn 10:

 More than 10 enemies, Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
 Less than 10 enemies, Karel  - Eliwood or Lyn


Central room chests: White gem (Left), Bolting (Right)
Northern room chest: Talisman (Res +2)
Southern room chest: Hero crest

Special conversations: Geitz

Note: Snow stops on turn 3, continues for turns 7-9, 14-16, 21-23, 28-30.


Advice: In order to kill enough enemies to obtain Karel, you will need to split
        up your team and head for different parts of the map. Also consider
        using Ninian to dance for characters with greater movement ranges to
        draw the enemies towards your groups.

BOSS: Most characters with good evasion and speed can defeat him.


_______________________________________________________________________________

MAGICIANS' LEVELS ARE HIGHER:

Objective: Seize throne

Enemies (Black Fang): All regular class enemies at Lv.12

      10 Mages, one using *Bolting*(3~10)
       5 Wyvern riders
       3 Shamans
       2 Monks

      Lv.3 General
      Lv.8 Sage w/*Chest key(1/1)*
      Lv.5 Druid using Eclipse(3~10)
      Lv.5 Bishop using Purge(3~10)

Reinforcements:
      Turn 2: West            - 2 Wyvern riders
      Turn 3: West            - 2 Wyvern riders
      Turn 4: Eastern stairs  - 1 Mage, 1 Monk
      Turn 6: Northern stairs - 1 Shaman
              Eastern stairs  - 1 Shaman, 1 Mage
              SouthWest       - 2 Wyvern riders
      Turn 8: West            - 1 Thief
              Northern stairs - 1 Mage

Boss: Kenneth
      Bishop
      Level    13

      HP       41     Defense     9
      Strength 19     Resistance 21
      Skill    16     Movement    6
      Speed    13     Build      10
      Luck      6     Aid         9

      Items carried:  *Aura*(A)
      Usable Weapons: Light Magic(A), Staves(A)


Selectable characters: 13

Obtainable character: Appears from the west, near forests.
 The number of honored enemies defeated by turn 9 determines which character:

  Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
  3 or more  : Karel  - Enlist with Eliwood or Lyn


Treasure room: Left chest    - Guiding ring
               Central chest - Blue gem
               Right chest   - Talisman (+2)

Special conversations: Wallace

Note: Snow stops on turn 5, then snows for turns 9-15, 20-25, 30 onwards.

Advice: Bring characters with either high evasion or Magic resistance, as the
        long ranged magics try to target and kill one character on each turn.

 Use one or two characters to deal with the nearby enemies and the Wyvern
 reinforcements nearby Merlinus. Some magicians and/or Pegasi can head east and
 clear up the group of mages (remember to give one these characters a door key)
 and send everyone else north against the Wyverns approaching.

 Most likely, the General and Sage would have been finished off early on, so
 Karel is more likely to arrive, unless either the Bishop or Druid has been
 left alone.

BOSS: Be aware of the fact that Kenneth can occasionally a perform critical hit
      and he should not pose too much of a problem. If there are difficulties,
      just pick him off with Long bows and use the Barrier staff on your
      strongest character. 


 ===========================
~ Ch.26: Battle before Dawn ~
 ===========================

  *Limited vision map*

Objective: Guard Zephiel for 15 turns


Enemies (Black Fang): Some may have been reinforcements from the southwest

All regular class enemies at Lv.13
      5 Mages
      6 Mercs
      2 Heroes, Lv.13, one w/*Lockpick*
      3 Fighters, one w/Swordslayer(Myrmidon effective) & Door key
      5 Knights, two w/*Door keys*
      2 Archers
      2 Thieves
      1 Monk 
      1 Shaman
      Lv.6  Bishop, w/*Elysian whip*
      Lv.6  Paladin (sub-boss, Maxime)

Reinforcements:

      Turn 2 : Southwest - 1 Mage, 1 Fighter
      Turn 4 : Stairs    - 1 Shaman
               Southwest - 1 Mage, 1 Monk, 1 Shaman
      Turn 5 : Southwest - 1 Merc, Lv.6 Hero
      Turn 7 : Southwest - 1 Knight, Lv.5 General
      Turn 8 : Stairs    - 1 Shaman
               Southwest - 1 Mage
      Turn 11: Stairs    - 1 Shaman
               Southwest - 1 Mage
      Turn 12: Stairs    - 1 Shaman
               Southwest - 1 Mage
      Turn 13: Stairs    - 1 Shaman
               Southwest - 1 Mage

Boss: Ursula
      Valkyrie
      Level    15

      HP       36     Defense    12
      Strength 18     Resistance*28*
      Skill    19     Movement    8
      Speed    22     Build       7
      Luck     12     Aid        13

      Items carried:  Bolting(3~10,B), Elfire(C)
      Usable Weapons: Anima(A), Staves(B)


Selectable characters: 14

Obtainable Character: Nino - Enlist with Eliwood

NPC: Zephiel, Lv.11

Western treasure room: Left chest  - Boots (Move +2)
                       Right chest - Brave Lance(B)
Eastern treasure room: Left chest  - Rescue staff(B)
                       Right chest - Delphi shield

Special conversations: Nino & Jaffar
                       Eliwood & Zephiel
                       Nino fights Ursula
                       Jaffar fights Ursula

Note: A sidequest becomes available if Nino talks to Jaffar.

      The chapter can only end after turn 15, even if all the enemies are
      already defeated.

Advice: Characters with high movement can help reach Nino and Jaffar quicker.
        Thieves can also aid them by providing superior range of vision.

 Ursula's bolting can reach up to one square before the door to western
 treasure room. Keep any characters unable to survive such an attack outside
 this area.

BOSS: Characters with good Speed and Resistance can do well, such as Pegasi.


 ============================
~ Ch.26x: Night of Farewells ~
 ============================

Objective: Seize throne


Enemies (Black Fang):

      Lv.14 Cavalier w/Poison lance & Antitoxin
      Lv. 8 Paladin
      Lv.14 Mage using Bolting
      Lv. 8 Sage
      Lv.14 Hero w/Light Brand & Red gem 
      Lv. 8 Druid
      Lv. 8 Bishop w/Berserk staff & Angelic robe
      Lv.14 Shaman
      Lv. 8 Sniper
      Lv.14 Monk
      Lv.14 General
      Lv.14 Nomadic Trooper
      Lv.14 Merc using Psn Sword
      Lv.14 Myrmidon using Lancereaver

      6 Wyvern riders, Lv.14
      2 Wyvern lords,  Lv.8 (one w/Blue gem)
      5 Pirates, Lv.14 (one w/Swordslayer & Mine, one w/Swordreaver,
                        one w/Devil Axe, one w/Psn Axe)

Reinforcements: All Lv.13

      Turn 1 : Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
      Turn 2 : Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
               Northwestern stairs      - Nomad & 2 Cavaliers
                                                   (one w/Horseslayer)
      Turn 7 : Stairs near Sage         - Cavalier & Nomad
               Southwest, single stairs - Merc w/Psn Sword
      Turn 8 : Stairs near Sage         - Cavalier & Nomad
      Turn 9 : Stairs near Sage         - Cavalier & Nomad
               Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
               Right, northern stairs   - Thief & Wyvern rider
      Turn 10: Right, northern stairs   - Thief & Wyvern rider
      Turn 11: Southern, double stairs  - 2 Pirates, one w/Hammer
               Southeastern stairs      - Shaman & Nomad
      Turn 12: Southern, double stairs  - 2 Pirates, one w/Hammer
               Southeastern stairs      - Shaman & Nomad

Boss: Sonia
      Sage
      Level    17

      HP       44    Defense    19
      Strength 19    Resistance 23
      Skill    18    Movement    6
      Speed    18     Build      7
      Luck      0    Aid        6

      Items carried:  Bolting (3~10, B), Fimbulvetr(A)
                      *Fell contract*
      Usable Weapons: Anima(A), Staves(A)


Selectable characters: 14

Joining character: Jaffar

Upper-left treasure Chest  : Fenrir (Dark magic, A)
Central treasure Chest     : Thor's Ire (Ring, boosts Crit)
Lower-right treasure Chest : Recover staff
Chest under Nomadic Trooper: Speedwings (Speed +2)

Special conversations: Jaffar fights Sonia
                       Nino fights Sonia

Note: South Wyverns begin moving on turn 8.


Advice: Try to move characters past the paths before they disappear.

 It would be a good idea to kill the mage to the south straight away with a
 flying unit. Keep an eye on the Wyvern rider from the northeast, who begins
 advancing on the first turn. Stay out of range from the Bishop's Berserk staff
 (5 spaces from the edge of his "island") and move a thief close enough to
 steal the Angelic robes when a path appears, then send another character in to
 take him out.

 Have one group handle the Hero and northern reinforcements, while another
 fights the General and southern reinforcements.

BOSS: Before you reach Sonia, use characters as bait to waste her Bolting.

      Concentrate on strong physical attacks from characters with good
      resistance as well as Canas with Luna. Otherwise, only counterattack or
      as a last resort, try to have Jaffar perform a killing blow.


 =======================
~ Ch.27: Cog of Destiny ~
 =======================

Objective: Defeat enemy


Enemies (Black Fang): All regular class enemies at Lv.14

 Apart from two Cavaliers and two Nomads, most enemies are stationary until a
 character moves across a bridge.

      10 Myrmidons, one w/Killing edge, two w/Swordreavers
      6 Snipers, Lv.8, one w/Guiding ring
      2 Mercs
      1 Hero, Lv.8 w/Mine
      7 Knights
      1 General, Lv.8 w/Swordslayer & Blue gem
      1 Fighter
      1 Warrior, Lv.5 w/Light rune
      3 Brigands
      2 Berserkers, Lv.6 w/Swordslayer, Lv.5
      3 Cavaliers, one w/Poison lance & Antitoxin
      1 Paladin, Lv.8
      2 Nomads
      2 Nomadic Troopers, one Lv.14, one Lv.8 w/Elixir


Reinforcements:

Appear for 1st,3rd,5th,7th turns when parts of the map have been walked on.

 Mounted: Cross northern bridge towards approaching mounted enemies.
      Forts near Paladin - Lv.14 Nomad, Lv.8 Paladin, Lv.14 Cavalier

 Armored: Cross bridge towards the Knights.
      Forts near General - 2 Lv.14 Knights & Lv.8 General

 Sword users: Cross bridge towards the Myrmidons.
      Forts near Hero    - Lv.14 Myrmidon, Lv.8 Hero, Lv.8 Merc
     

 After a character moves past the mountain range, Vaida appears with 2 Wyvern
 riders from the southeast. 3 Wyverns will continue to appear for 1st, 2nd and
 4th turn after.


Boss: Depends on who was fought in Ch.23
      _________________________________
      Linus
      Hero
      Level    18 

      HP       58     Defense    19
      Strength 24     Resistance 15
      Skill    20     Movement    6
      Speed    15     Build      14
      Luck     14     Aid        13

      Items carried:  Light Brand(C)
                      *Iron rune* (Negates criticals)

      Usable Weapons: Swords(S), Axes(A)
      __________________________________
      Lloyd
      Swordmaster
      Level    18

      HP           Defense    
      Strength     Resistance 
      Skill        Movement    
      Speed         Build      
      Luck          Aid        

      Items carried:  Light Brand(C)
                      *Iron rune* (Negates criticals)

      Usable Weapons: Swords(S)
      __________________________________

Selectable characters: 15

Joining character: Jaffar - If Ch.26x sidequest was not accepted

Obtainable Character: Vaida

Village: Warp (Staff, A)

Armory:
  Iron Sword   46   460G
  Silver Sword 20  1500G
  Iron Lance   45   360G
  Silver Lance 20  1200G
  Iron Axe     45   270G
  Silver Axe   20  1000G
  Iron Bow     45   540G
  Silver Bow   20  1600G

Vendor:
  Door key      1    50G
  Heal         30   600G
  Fire         40   560G
  Thunder      35   700G
  Elfire       30  1200G
  Lightning    35   630G
  Shine        30   900G
  Flux         45   900G

Special conversations: Nino
                       Pent and Louise (Support)
                       Nino fights the boss
                       Jaffar fights the boss
                       Legault fights the boss


Advice: Hold back the advancing enemies by barricading narrow points, then take
        them out one by one.

 Use high defense characters to block the narrow path between the mountains,
 to stop the armored enemies' progress. Meanwhile, have a some characters fight
 off the small group cavaliers and nomads approaching.

 Send some characters west to fight the sword users and intercept the brigand
 before he reaches the village. A high level Heath with the Delphi shield can
 single handedly take care of this section of the map.

 Keep/move Eliwood near to the starting position before any character goes
 past the mountain ranges, so that he can convince Vaida to join when she
 appears. Have one or two characters deal with the Wyverns.

BOSS: Take his HP down piece by piece with multiple ranged attacks.


 =======================
~ Ch.28: Valorous Rolan ~
 =======================

Objective: Claim a space


Enemies (Guardians):  All regular class enemies at Lv.10

Central (Eliwood's) path:
      4 Fighters
      2 Mercs
      1 Myrmidon w/*Rapier*
      2 Warriors (Lv.1 & Lv.3), both w/*Elixir*

Left path:
      5 Mages (one w/Pure water)
      1 Monk
      Lv.2 Druid w/*Elixir*
      Lv.2 Sage w/Bolting(3~5)

Right path:
      5 Archers (one w/Long bow)
      1 Knight w/*Elixer*
      Lv.3 Sniper w/Long bow

      __________________________________
Boss: Georg
      Berserker
      Level    15 

      HP       60     Defense    18
      Strength 27     Resistance*21*
      Skill    17     Movement    6
      Speed    13     Build      15
      Luck      0     Aid        14

      Items carried:  *Tomahawk*(A, 1~2)
      Usable Weapons: Axes(S)
      __________________________________


Selectable characters: 5

Special conversations: Hector

Note: At the start of every turn, lava will harm any person standing on an
      orange colored tile.

      Mounted units can move onto an orange tile to attack, then move away with
      any remaining movement they might have.


BOSS: Eliwood might not be able to fight this boss alone, so it could be better
      to have other characters use long ranged attacks from across the walls
      to weaken him.

 If problems persist, have Eliwood move next to the boss and counterattack
 only, then use an Elixir during the player's turn. Magic support from Eclipse,
 Bolting or the Sleep staff can also prove useful.


 ======================
~ Ch.29: Sands of Time ~
 ======================

Objective: Protect throne for 11 turns


Enemies (Morphs): All regular class enemies at Lv.15

      10 Archers w/Poison bows
       6 Shamans

      6 Snipers, Lv.3, one w/*Swordslayer(C)*
      2 Druids, Lv.5 w/Sleep staff, Lv.15 w/Silence staff
      Swordmaster, Lv.8 w/Killing edge

Reinforcements, all using Poison weapons:
 Turn 2 : Castle entrance    - Thief & 2 Cavaliers
 Turn 3 : Castle entrance    - Thief
 Turn 4 : Castle entrance    - Thief, 2 Cavaliers, 2 Lv.3 Snipers
 Turn 5 : Castle entrance    - 2 Myrmidons
          Eastern room       - 2 Knights
 Turn 6 : Castle entrance    - 2 Myrmidons
          Above eastern room - Lv.15 Druid W/Eclipse(3~10)
 Turn 7 : Castle entrance    - 2 Myrmidons
 Turn 8 : Castle entrance    - 2 Myrmidons
 Turn 9 : Castle entrance    - 2 Cavaliers
 Turn 10: Castle entrance    - 2 Cavaliers

      __________________________________________
Boss: Denning
      Sniper
      Level    19

      HP       51     Defense    15
      Strength 19     Resistance 23
      Skill    20     Movement    6
      Speed    21     Build       8
      Luck      0     Aid         7

      Items carried:  Silver bow(A), Long bow(D)
      Usable Weapons: Bows(A)
      __________________________________________


Selectable characters: 18 (All three lords)

Eastern treasure room: Left chest  - Dragonshield
                       Right chest - White gem (10000G)

Southwestern treasure chest: Body ring

Secret shop - Inside the 4 isolated squares to the south, the bottom left
              plains. You need the Warp staff to transport someone there.

  Hero crest    1 10000G
  Knight crest  1 10000G
  Elysian whip  1 10000G
  Orion's Bolt  1 10000G
  Guiding ring  1 10000G

Special conversations: 
                       
Note: Defeating all the enemies does not end this chapter any sooner.


Advice: The first priority is to target the Druids with incapacitating staves.

 Give characters starting near the throne ranged weapons to counterattack the
 snipers and archers. Bring a Restore staff rather than antitoxins to gain
 extra experience.

 Whoever is placed in the southeastern group of four can come under heavy
 assault, so either choose 4 strong characters or leave them blank.

BOSS: Wait for one of the NPCs to draw him out by moving into his attack range,
      then surround him with four of your characters and keep him alive until
      the 11th turn, for reinforcements to continue appearing.


 =============================
~ Ch.29x: Battle Preparations ~
 =============================

 *Arena Chapter*

Objective: Get supplies (5 turn limit)

Selectable characters: 10

Western vendor:
  Fire         40   560G
  Thunder      35   700G
  Elfire       30  1200G
  Lightning    35   630G
  Shine        30   900G
  Divine       25  2500G
  Flux         45   900G

Eastern vendor:
  Vulnerary     3   300G
  Elixer        3  3000G
  Pure water    3   900G
  Door key      1    50G
  Heal         30   600G
  Mend         20  1000G
  Recover      15  2250G
  Restore      10  2000G

Left northern armory:
  Slim Sword   30   480G
  Iron Sword   46   460G
  Steel Sword  30   600G
  Silver Sword 20  1500G
  Killing Edge 20  1300G
  Lancereaver  15  1800G

Central northern armory:
  Slim Lance   30   450G
  Iron Lance   45   360G
  Steel Lance  30   480G
  Silver Lance 20  1200G
  Killer Lance 20  1200G
  Axereaver    15  1950G
  Javelin      20   400G

Right northern armory:
  Iron Axe     45   270G
  Steel Axe    30   360G
  Silver Axe   20  1000G
  Killer Axe   20  1000G
  Swordreaver  15  2100G
  Hand Axe     20   300G

Southern armory:
  Iron Bow     45   540G
  Steel Bow    30   720G
  Silver Bow   20  1600G
  Killer Bow   20  1400G
  Short Bow    22  1760G
  Long Bow     20  2000G

Special conversations: Bartre


 ---------------------
~ Ch.30: Victory or Death ~
 ---------------------

Objective: Seize gate

Enemies (Morphs): All regular class enemies at Lv.16

      2 Cavaliers
      2 Knights 
      4 Wyvern Riders, one w/Kill lance
      1 Brigand

      1 Lv.8  General
      2 Lv.8  Warriors, one w/Devil Axe & Killer Bow
      1 Lv.3  Sniper
      4 Lv.8  Snipers
      1 Lv.8  Druid, w/Eclipse(3-10) & *Nosferatu* book(C)
      2 Lv.16 Heroes, one w/Light sword
      1 Lv.10 Sage, w/Thunderstorm(3-10)
      1 Lv.8  Swordmaster
      2 Lv.8  Bishops, one w/Purge(3-10)

Reinforcements: All regular class enemies at Lv.16

 A Paladin & 2 Cavaliers appear from fort at the centre of the map, after a
 character moves onto or past the two nearby forts with Cavaliers on them.

 A Warrior & 2 Brigands appear once someone has moved close enough bridge near
 the 2 Heroes.

 Two Nomadic Troopers appear from the Southeastern forts after approaching the
 southern ballista nearby.

      Turn 6 : Eastern Peaks            - Brigand
      Turn 7 : Eastern Peaks            - Brigand
      Turn 8 : Northwest                - 2 Falcon Knights, Lv.10
      Turn 9 : Northwest                - 2 Falcon Knights, Lv.10
               North, near Balista      - Brigand
               Southeastern forts       - 2 Nomadic Troopers, Lv.8
      Turn 10: North, near Balista      - Brigand
               Southeastern forts       - 2 Nomadic Troopers, Lv.8
      Turn 11: Eastern peaks            - Lv.8 Wyvern lord & 2 Wyvern riders
               Northwest                - Lv.8 Paladin & 2 Cavaliers
      Turn 12: Eastern peaks            - Lv.8 Wyvern lord & 2 Wyvern riders
               Northwest                - Lv.8 Paladin & 2 Cavaliers
      Turn 15: Fort near boss           - Lv.8 General & 4 Knights
               2 Forts at centre of map - 2 Cavaliers
      Turn 16: Fort near boss           - Lv.8 General & 4 Knights
               2 Forts at centre of map - 2 Cavaliers

      Turns 25-27: South                    - 2 Wyvern riders
                   Northwest                - 2 Falcon Knights, Lv.10
                   Southeastern forts       - 2 Nomadic Troopers, Lv.8

      Turn 28: South                        - 2 Wyvern riders
               Northwest                    - 2 Falcon Knights, Lv.10
               Southeastern forts           - 2 Nomadic Troopers, Lv.8
               2 Forts at centre of map     - 2 Cavaliers

      Turn 29: Northwest                    - 2 Falcon Knights, Lv.10
               Southeastern forts           - 2 Nomadic Troopers, Lv.8
               2 Forts at centre of map     - 2 Cavaliers

      Turns 30-35: South                    - 2 Wyvern riders
                   Northwest                - 2 Falcon Knights, Lv.10
                   Southeastern forts       - 2 Nomadic Troopers, Lv.8
                   2 Forts at centre of map - 2 Cavaliers


      ___________________________________
Boss: Limstella
      Sage
      Level     20

      HP       68    Defense    25
      Strength 25    Resistance 28
      Skill    22    Movement    6
      Speed    20    Build       7
      Luck      0    Aid         6

      Items carried:  *Fimbulvetr*(A)
      Usable Weapons: Anima(S), Staves(S)
      ___________________________________

Selectable characters: 16

Joining character: Nils

Obtainable Character: Renault

Northwestern ruins      : Renault
Ruins near centre of map: Set's Litany (Ring, boosts evasion)
Southwestern ruins      : Talisman (Res +2)

Secret shop - Northwestern corner of map, plains surrounded by forests.

  Fell Contract 1 50000G
  Ocean seal    1 50000G
  Earth seal    1 50000G
  Physic       15  3750G
  Torch        10  1000G
  Unlock       10  1500G
  Barrier      15  2250G

Special conversations: Pent and Louise (Support)


Advice: Send one group north, one between the mountains and one eastwards to
        fight all the enemies along the way.

 Leave characters to the northwest and southeast to fight the reinforcements.

BOSS: Use your strongest characters, ensuring that they can survive the magical
      attacks.


 ======================
~ Final Chapter: Light ~
 ======================

Objective: Defeat Nergal

Enemies (Morphs):

Turn 1: Southeastern room - Lv.17 Archer w/Silver & Long Bow
                            Lv.18 Archer W/Silver & Long Bow
                            Uhai, Lv.20 using *Rienfleche*(S)

Turn 2: Northwestern room - Lv.17 Druid w/*Gespenst*(S)
                            Lv.18 Sage w/ Fimbulvetr, Bolting(3~5), Physic
                            Kenneth, Lv.20 using *Luce*(S)

Turn 3: Eastern room      - Lv.19 Warrior w/Silver Axe & Bow
                            Brendan, Lv.20 using *Basilikos*(S)

Turn 4: Western room      - Lv.18 General W/Silver Spear & Axe
                            Darin, Lv.20 using *Rex Hasta*(S)

Turn 5: Southwestern room - Jerme, Lv.20 using Runesword(A)
                            Ursula, Lv.20 using *Excalibur*(S)

Turn 6: Northeastern room - Lloyd, Lv.20 using *Regal blade*(S)
                            Linus, Lv.20 using Hero Sword, Axe(A)

After defeating all the previous enemies:

 Northern roon - Lv.19 Druid w/Nosferatu, Berserk staff, Eclipse
                 Lv.18 Sage w/Fimbulvetr, Fortify staff
                 Nergal, Lv.20 using Ereshkigal(-)

 Reinforcements, turn after northern room is opened:
        North - Two Druids, Lv.17 & Lv.19, w/Nosferatu(C)
        South - Three Lv.10 Generals w/Silver Spears


      _______________________________________
BOSS: Nergal
      
      Level     20

      HP       75     Defense    28
      Magic   *30*    Resistance*30*
      Skill    18     Movement    6
      Speed    15     Build      10
      Luck     20     Aid        9

      Items carried:  Ereshkigal(-)
      Usable Weapons: *S* level in all magics
      _______________________________________


Selectable characters: 12 (Eliwood, Hector, Lyn, Athos, Nils compulsory)

Special conversations: All 12 characters speak before the first turn starts.

                       Nino fights Brendan
                       Nino fights Lloyd
                       Nino fights Linus
                       Nino fights Nergal
                    Eliwood fights Nergal
                      Athos fights Nergal
                     Jaffar fights Nergal
                     Hector fights Nergal
                        Lyn fights Nergal

Advice: Leave space in your characters' inventories for the S-Rank weapons.

 You might have some trouble with the Reed brothers. Allow them to move into
 range or blockade their room with a character that has good HP, Defense and
 Speed, such as Hector. As well as using the previous tactics of ranged
 attacks, give Hector the Swordslayer to easily deal with Lloyd.

 The Druid in Nergal's room has a confuse staff, so either move all your low
 Resistance characters back or have a high movement character wait on the right
 hand side of the door, prepared to kill him as soon as he appears.

 Also have characters prepared for the General reinforcements from the south.

      _______________________________________
BOSS: Nergal
      
      Level     20

      HP       75     Defense    28
      Magic   *30*    Resistance*30*
      Skill    18     Movement    6
      Speed    15     Build      10
      Luck     20     Aid        9

      Items carried:  Ereshkigal(-)
      Usable Weapons: *S* level in all magics
      _______________________________________

      Your newly acquired weapons will prove useful,
      as well as Athos and Canas with Luna or Hector
      with the Armads, who can also deal a lot of
      damage against Nergal. Use a Barrier staff on
      characters with lower resistance if necessary.


 ======================
~ Final Chapter: Light ~
 ======================
 (Part II)

Objective: Kill the ancient dragon

Enemies (Lv.10 Morphs):

 2 Druids, one w/Berserk staff
 2 Sages w/bolting(3~10) & Sleep/Silence staves
 2 Bishops w/Purge(3~10)

             ____________________________________
"FINAL BOSS": Dragon
              Fire Dragon
              Level     20

              HP       120    Defense    20+20
              Magic   17+10   Resistance *30*+10
              Skill   25+10   Movement    8
              Speed    15     Build      *25*
              Luck     24     Aid         24

              Items carried:  Flametongue(-)
             ____________________________________

Special conversations: Pent and Louise (Support)


Advice: Ignore the 6 magic users and concentrate on the dragon. This final
        section can be completed in one turn, so you do not need to worry about
        them attacking.

- Athos (using Luna) and Hector can do a lot of damage.
- Eliwood should only attack if he has at least a speed of 19 (Attack Spd 12)
  or the dragon will attack him twice.
- Lyn, Lucius with Aureola, Canas with Luna, and any other high attack
  characters using an S-rank weapon can also help if they have at least 38 HP.
- Nils can also help out with Thor's Ire or Filla's Might.

Note: By using a Speedwing on Athos (enabling him to attack twice), equipping
      Luna and having Nils use Thor's Ire, it is possible for him to kill the
      dragon in one round if either attack becomes critical.

                                                                           Fin

===============================================================================


     HECTOR'S TALE - NORMAL MODE

 The majority of chapters are similar to those in Eliwood's tale, usually with
 a greater number of enemies at different levels and variety of classes.
 This includes reinforcements that can also appear from different locations.


 ========================
~ Ch.11: Another Journey ~
 ========================

Objective: Defeat Wire


Enemies (Black Fang):

      3 Soldiers - Lv.3, Lv.5 x2
      1 Knight   - Lv.5 w/*Vulnerary*
      4 Archers  - Lv.3, two w/Vulnerary (one instantly obtainable)

     _______________________________
Boss: Wire

      Knight
      Level  7
      HP    25
      _____________________________
      Attack     16   Critical    3
      Hit        93   Avoid       9
      Range       1   Atk Speed   3
      _____________________________
      Strength    9   Movement    4
      Skill       6   Build      13
      Speed       3   Aid        12
      Luck        3
      Defense    13
      Resistance  3
      _____________________________
      Items carried : Iron Lance
                      Vulnerary

      Usable Weapons: Spears(D)
     _______________________________


Characters: Hector and Matthew

Treasure chest: Red gem (2500G)

Overview: Let Hector fight most of the enemies, keeping Matthew protected.


Advice: Have Matthew open the door then Hector can move down and attack with
        the Hand Axe, saving the Wolf Beil for only the Knight and the Boss.
        Do not place Matthew in a position that will allow to be attacked
        multiple times during the enemy's turn.

        Next, Matthew can open the door to the chest and take its contents the
        turn after. Finish off the remaining enemies if you want and Hector can
        then head towards the boss.

BOSS: Kill him with the Wolf Beil. Use a Vulnerary beforehand if Hector has
      lost too much HP from the enemies' petty jabs.


 ===========================
~ Ch.12: Birds of a Feather ~
 ===========================

Objective: Defeat enemy


Enemies (Caelin bandits):

      4 Brigands        - Lv.1 x2; Lv.2 w/Hand Axe; Lv.3
      1 Mercenary       - Lv.1
      4 Pegasus Knights - Lv.3 x3; Lv.5
      2 Archers         - Lv.2

     _______________________________
Boss: Zagan

      Fighter
      Level   9
      HP     32
      _____________________________
      Attack     22   Critical    2
      Hit        74   Avoid      12
      Range       1   Atk Speed   5
      _____________________________
      Strength   11   Movement    5
      Skill       4   Build      14
      Speed       6   Aid        13
      Luck        2
      Defense     6
      Resistance  5
      _____________________________
      Items carried : Steel Axe

      Usable Weapons: Axes(D)
     _______________________________


Starting characters: Hector, Oswin, Matthew, Serra
                     Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas

Village: Secret book (Skill +2)

Vendor:
  Vulnerary     3   300G

Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Iron Axe     45   270G
  Iron Bow     45   540G

Special conversations: Eliwood & Hector

Overview: Hector and Oswin can take on the northern enemies while Eliwood's
          group can hold out in the south.


Advice: 
(Hector's group)
 Charge forward using Hector and Oswin while Serra and Matthew are kept outside
 the enemies' attack range. Only use the Wolf Beil if Hector's Hand axe breaks.
 Draw the attention of the Pegasi away from Eliwood's group.

(Eliwood's group)
 First thing to do is move Marcus to visit the village.

 Move Lowen (sword equiped) or Dorcas onto the fort with Bartre directly south
 of him. On the enemies' turn, only an archer should attack the character on
 the fort while the Brigand attacks Bartre. Have Rebecca and another character
 take out the mercenary.

 Advance east using forts and forests for cover when possible. It is best to
 have two characters with over 20HP surround the plains directly below the
 mountains (Lowen, Bartre, Dorcas, unarmed Marcus) with Rebecca behind them.
 Rotate off badly injured characters and heal on the fort if necessary.
 Eliwood's group should be able to handle the boss.

BOSS: Only attack with Rebecca and have the other two counterattack, moving
      away to be healed by the nearby fort or Serra, if she's here. Have
      everyone attack and finish him off when his HP is low.

 Buy an Iron Axe for Hector and give Bartre's Hand axe to Hector.
 Marcus should give his Iron sword to Eliwood and Silver spear to anybody for
 safekeeping.


 ===========================
~ Ch.13: In Search of Truth ~
 ===========================

Objective: Seize gate


Enemies (Black Fang):

      4 Archers         - Lv.2 x3
                          Lv.3 w/Vulnerary
                          Lv.4 w/Steel bow
      2 Pegasus Knights - Lv.2, Lv.5
      1 Soldier         - Lv.2 w/Vulnerary
      1 Brigand         - Lv.1
      3 Cavaliers       - Lv.2

      1 Myrmidon (Guy, Lv.3) - Obtainable character

Reinforcements:
      Turn 3 & 4: Fort left of the bridge - Brigand Lv.2 w/Hand Axe
      Turn 5 & 6: 2 Southernmost Forts    - Archer Lv.2 & Soldier Lv.2
      Turn 7    : Fort next to Castle     - Pegasus Knight Lv.6


     _______________________________
Boss: Boies

      Knight
      Level 13
      HP    27
      _____________________________
      Attack     22   Critical    4
      Hit        86   Avoid      29
      Range       1   Atk Speed   4
      _____________________________
      Strength   12   Movement    4
      Skill       8   Build      13
      Speed       4   Aid        12
      Luck        1
      Defense    13
      Resistance  7
      _____________________________
      Items carried : Steel Lance

      Usable Weapons: Spears(D)
     _______________________________


Selectable characters: All

Joining characters: Matthew & Serra

Obtainable character: Guy - Enlist with Matthew

Upper village: Torch (dropped by a Merchant)
Lower village: Mine

Armory: 
  Iron Sword   46   460G
  Javelin      20   400G
  Hand Axe     20   300G
  Iron Bow     45   540G

Vendor:
  Vulnerary     3   300G
  Heal         30   600G

Special conversation: Matthew
                      Hector fights Boies
                      Eliwood fights Boies

Note: Access the side quest by visiting the upper village.

Overview: Clear a path for Matthew to talk to Guy and send a couple of
          characters west to the village.


Advice: Use an unarmed Marcus to block the nearby southern enemies and attack
        them next turn with your other characters. Have a couple of characters
        move towards the village to the west and also take on the Pegasi and
        Cavaliers. 

        Move a character just barely into the Cavalier's attack range to draw
        him out, along with an archer. Next bait out the other archer and
        possibly a brigand reinforcement.

        Try to clear away these enemies before the archer and soldier
        reinforcements begin appearing from the southern forts. Place Matthew 6
        squares away from Guy, so that he can move directly over and talk to
        him on the next turn. Finish up any remaining enemies.

BOSS: Use Oswin and Hector to confront the boss, one attacking from close range
      while the other uses a ranged weapon. Have Dorcas or Bartre stand next to
      him and counterattack to weaken him if you want. Eliwood most likely will
      not be strong enough even with his Rapier at this point.

Either Marcus or Matthew should have the torch in their inventory before
finishing this chapter.


 ==============================
~ Ch.13x: The Peddler Merlinus ~
 ==============================

  *Limited vision map*

Objective: Save Merlinus (7 Turns)


Enemies (Bandits):

Northwest: Puzon
           2 Brigands  - Lv.3

North:     1 Archer    - Lv.2 w/Vulnerary
           1 Mercenary - Lv.3
           1 Myrmidons - Lv.3
           2 Brigands  - Lv.3

West:      1 Myrmidons - Lv.1 w/Vulnerary
           1 Mage      - Lv.3

Southeast: 3 Brigands  - Lv.2, one w/Vulnerary


Reinforcements:
      Turns 1,2,5: Northwest forts - Nomad Lv.2, Myrmidon Lv.3
      Turns 3,4  : Southeast forts - Brigand Lv.2, Nomad Lv.2

     _______________________________
Boss: Puzon

      Mercenary
      Level 10
      HP    26
      _____________________________
      Attack    18    Critical    4
      Hit       93    Avoid      13
      Range      1    Atk Speed   9
      _____________________________
      Strength   10   Movement    5
      Skill       8   Build      11
      Speed       9   Aid        10
      Luck        5
      Defense     6
      Resistance  6
      _____________________________
      Items carried : Steel Sword
                      Vulnerary

      Usable Weapons: Swords(D)
     _______________________________


Selectable characters: All

Village: 5000G

Special conversation: Merlinus (Automatic)

Note: This chapter only ends after turn 7, even if all the enemies were
      defeated earlier.

Overview: Defeat the enemies as they approach, making sure none are capable of
          attacking Merlinus.


Advice: First of all, remove the nearby archer and myrmidon and block both
        northern bridges. Send one or two characters southeast towards the
        brigands in that corner and have Oswin guard against the Myrimidon and
        Mage approahing from the west.

        On the following turns, move your characters north to defeat the
        mercenary and brigands and prepare for the rest who approach from the
        northwest. Eliwood or Hector can take out the nomads easily with their
        personal weapons but do not move any character onto the broken snags
        unless you purposely want to draw the boss out. Remember to send Marcus
        or another character to the northeastern village.

        Oswin is best suited to fighting the boss in direct combat. First he
        should defeat the Myrmidon and mage after they break the western snag
        (help them with the Javelin if you want). Head across and then north
        towards the boss afterwards.


 ======================
~ Ch.14: False Friends ~
 ======================

Objective: Defeat enemies


Enemies (Laus):

      6 Cavaliers   - Lv.1, Lv.4
                      Lv.3 x4 (one w/Vulnerary)
      1 Myrmidon    - Lv.5 w/Vulnerary
      1 Archer      - Lv.3 w/Vulnerary
      1 Nomad       - Lv.3
      1 Knight      - Lv.2
      5 Soldiers    - Lv.3
      2 Mercenaries - Lv.1

Reinforcements:
      Turns 2 & 3: Southernmost fort  - Pirate  Lv.3
                   Northwest peaks    - Brigand Lv.3
      Turn 4     : Southwestern forts - 2 Pegasus Knights Lv.6

     _______________________________
Boss: Erik

      Cavalier
      Level  
      HP     
      _____________________________
      Attack     22   Critical    4
      Hit        96   Avoid      22
      Range       1   Atk Speed   8
      _____________________________
      Strength    8   Movement    7
      Skill       9   Build      10
      Speed       8   Aid        15
      Luck        6
      Defense     8
      Resistance  9
      ____________________________________
      Items carried : *Silver lance*

      Usable Weapons: Spears(A), Swords(C)
     ______________________________________


Selectable characters: All

Joining Character: Merlinus (if Ch.13x was completed)

Obtainable Characters: Erk       - Enlist with Serra
                       Priscilla - Visit the lower village

Upper Village: Iron Blade

Vendor:
  Vulnerary     3   300G
  Heal         30   600G
  Fire         40   560G

Armory:
  Iron Sword   46   460G
  Iron Lance   45   360G
  Iron Axe     45   270G
  Iron Bow     45   540G

Special conversations: Serra
                       Erk & Priscilla
                       Hector fights Erik
                       Eliwood fights Erik

Note: Rain falls during turns 5-7.

      If Erk joins your group, Priscilla joins automatically at the end of the
      Chapter if you have not recruited her and the village is still intact.

Overview: Split up the group to take on enemies from all sides.


Advice:

   These are the four groups recommended:

1. Dorcas and Bartre can attack the 2 soldiers behind the group. Use them to
   guard Merlinus as 2 Pegasus reinforcements will appear from the southern
   forts, unless you defeat Erik by the end of turn 4.

2. Move Serra northwest to reach Erk. Also bring Marcus along to visit the
   village and guard against the approaching enemies. You can move your other
   characters around to attack later or Rebecca or Erk can stand behind our
   runaway barricade to shoot them down. In any case, Serra should move back
   towards the other characters who might need healing by now.

3. Eliwood, Guy and/or Matthew should fight off the Brigands from the south and
   then visit the southern village.

4. Hector, Oswin, Lowen and anyone else remaining can head directly towards
   Erik, clearing through all the enemies in the way.

BOSS: Move Lowen, Oswin or Hector in his attack range to draw him out with then
      finish him off on the next turn. Do not use Eliwood. Even if he can
      survive one strike, another hit from one of the Cavaliers surrounding
      Erik and you will be forced to restart this chapter.


 ======================
~ Ch.15: Talons Alight ~
 ======================

Objective: Defend throne


Enemies (Eubans' Mercs):

      1 Mercenary - Lv.3 w/Door key
      2 Mages     - Lv.3 w/Vulnerary
      1 Nomad     - Lv.3
      1 Archer    - Lv.4
      1 Knight    - Lv.4 w/Steel lance
      1 Thief     - Lv.4
      2 Soldiers  - Lv.6, one w/Javelin

Reinforcements:
      Turn 3   : Southern stairs  - Myrmidon Lv.4, Merc Lv.4
                 Northwest corner - Fighter  Lv.4
      Turn 4   : Southern stairs  - Myrmidon Lv.4, Merc Lv.4
      Turns 5-7: Eastern entrance - 2 Cavaliers Lv.4

     _______________________________
Boss: Sealen

      Nomad
      Level 15
      HP    26
      _____________________________
       Longbow equiped:
      Attack     15   Critical    4
      Hit        88   Avoid      18
      Range     2-3   Atk Speed   4

       Steel bow equiped:
      Attack     19   Critical    4
      Hit        93   Avoid      20
      Range       2   Atk Speed   5
      _____________________________
      Strength   10   Movement    7
      Skill       9   Build       7
      Speed       7   Aid        18
      Luck       10
      Defense     7
      Resistance  6
      _____________________________
      Items carried : Longbow
                     *Steel bow*

      Usable Weapons: Bows(D)
     _______________________________


Selectable characters: 9

Left Chest  - Silver Axe
Right Chest - Mend

Special conversations: Oswin

Note: This chapter only ends after turn 7, even if no enemies are left.

Overview: Moving back all your characters allows you to easily defend for the
          required number of turns, but with proper planning, it is possible
          to attack and defeat all the enemies.


Advice: Defeat the southern enemies, Matthew can head towards the chests and
        use a character to defend against the mercenary and mage. Make sure
        that a character is ready for the reinforcement Fighter appearing from
        the Northwest. Assault the boss when ready.

BOSS: Move one character that can survive a hit into the edge of his attack
      range then surround him and attack. Hector or Eliwood's personal weapons
      make short work of him.



 =============================
~ Ch.16: Noble Lady of Caelin ~
 =============================

Objective: Seize gate


Enemies (Laus): 

      5 Mercenaries     - Lv.2, Lv.3
                          Lv.4 x2
                          Lv.5 w/Vulnerary
      2 Myrmidons       - Lv.2, Lv.5 w/Vulnerary
      2 Mages           - Lv.8, Lv.9 w/*Thunder*
      2 Archers         - Lv.5, Lv.6
      2 Cavaliers       - Lv.3 w/*Horseslayer(D)*
                          Lv.5 w/Vulnerary
      1 Thief           - Lv.3
      3 Pegasus Knights - Lv.3, Lv.6, Lv.7

Reinforcements:
      Turns 3 & 4: Southwest           - Brigand   Lv.3
      Turns 5 & 6: Forts nearby castle - Mercenary Lv.4, Cavalier Lv.4
      Turn 6     : Southeastern corner - Brigand   Lv.4
      Turns 10-13: Northwestern corner - 2 Cavaliers Lv.7


     _______________________________
Boss: Bauker

      Knight
      Level 18
      HP    31
      _____________________________
       Steel lance equiped:
      Attack     23   Critical    5
      Hit        92   Avoid      32
      Range       1   Atk Speed   4

       Javelin equiped:
      Attack     19   Critical    5
      Hit        87   Avoid      32
      Range     1-2   Atk Speed   4
      _____________________________
      Strength   13   Movement    4
      Skill      10   Build      14
      Speed       4   Aid        13
      Luck        4
      Defense    11
      Resistance 11
      _____________________________
      Items carried : Steel lance
                      Javelin

      Usable Weapons: Spears(D)
     _______________________________


Selectable Characters: 11

Joining Characters: Lyn, Sain, Kent, Florina, Will

Western village : Red Gem (2500G)
Southern village: Heavy spear(D)

Vendor:
  Vulnerary     3   300G
  Door key      1    50G
  Heal         30   600G
  Fire         40   560G

Armory(I):
  Slim Sword   30   480G
  Iron Sword   46   460G
  Steel Sword  30   600G
  Iron Axe     45   270G
  Steel Axe    30   360G
  Hand Axe     20   300G

Armory(II): 
  Slim Lance   30   450G
  Iron Lance   45   360G
  Steel Lance  30   480G
  Javelin      20   400G
  Iron Bow     45   540G
  Steel Bow    30   720G

Special conversations: Florina
                       Florina & Hector
                       Lyn & Eliwood
                       Lyn & Hector
                       Lyn & Matthew
                       Lyn & Serra
                       Lyn & Florina
                       Lyn & Dorcas
                       Lyn & Erk

Overview: This is your only chance to buy Slim weapons for most of the game,
          if you intend on using them (mainly for Pegasus knights).


Advice: Get ready for the three Pegasus knights who head towards the group.
        There is also a ballista near the castle, so make sure Florina stays
        outside its range. Aside from a few minor changes, complete this map
        as you would in Eliwood's tale. 

 Lyn's group can do all the purchasing and take care of everything in the
 south, while Hector's group heads east. Send someone to the western village
 (i.e. unarmed Marcus and  a character to fight the Mercs and Brigands) and
 one or two characters to protect Merlinus, if you are going to wait for the
 Cavalier reinforcements. A few characters can also head across the northern
 mountains instead of having everyone queuing up to go through the woods.

BOSS: Use the lords' weapons and high attacking characters to defeat the him.


 ============================
~ Ch.17: Whereabouts Unknown ~
 ============================

Objective: Seize throne


Enemies (Laus):

      1 Mercenary - Lv.6
      1 Myrmidon  - Lv.6
      7 Knights   - Lv.3 w/Vulnerary
                    Lv.4 x3
                    Lv.5 x3; one w/*Door key*
      1 Shaman    - Lv.2
      6 Archers   - Lv.3 w/Door key
                    Lv.4
                    Lv.6 w/Door key
                    Lv.7
                    Lv.8 x2; one w/*Chest key*
                             one w/*Door key*
      3 Nomads    - Lv.6 w/Vulnerary
                    Lv.8 x2
      2 Cavaliers - Lv.5, Lv.7
      1 Fighter   - Lv.4 w/*Hammer*
      1 Mage      - Lv.4

      1 Mercenary (Raven, Lv.5) - Obtainable character

Reinforcements:
      Turn  6   : Staircase           - Thief    Lv.8
      Turns 8-10: Southwestern corner - Cavalier Lv.5, Nomad Lv.5
      Turns 9-12: Staircase           - Shaman   Lv.5

     _______________________________
Boss: Bernard

      General
      Level  1
      HP    29
      _____________________________
       Steel axe equiped:
      Attack    25    Critical    4
      Hit       84    Avoid      28
      Range      1    Atk Speed   3

       Javelin equiped:
      Attack    20    Critical    4
      Hit       84    Avoid      28
      Range    1-2    Atk Speed   3
      _____________________________
      Strength   14   Movement    5
      Skill       9   Build      15
      Speed       3   Aid        14
      Luck        2
      Defense    13
      Resistance 10
      __________________________________
      Items carried : Steel Axe
                      Javelin

      Usable Weapons: Spears(C), Axes(E)
     ____________________________________



Selectable characters: 11

Joining Character: Merlinus (if Ch.13x sidequest was not accepted)

Obtainable Characters: Raven  - Enlist with Priscilla
                       Lucius - Enlist with Raven

Southern Treasure room: Left Chest  - Unlock Staff
                        Right Chest - Hero Crest
Northern Treasure room: Left Chest  - Knight Crest
                        Right Chest - Silver Sword

Special conversations: Hector (Automatic)
                       Lyn to Lucius (Before he joins)

 If Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers, they
 will definitely head towards the boss instead of escaping.

Note: Keep at least one of the Caelin soldiers alive to access the sidequest.

      Different items are awarded depending on the number of soldiers that
      survive at the end of this chapter:
       3 = Red Gem (2500G)
       2 = Light Rune
       1 = Mine

Overview: Characters able to counterattack against the long range enemies
          would be useful, along with a couple of characters to take on the
          Knights as well.

Advice: Arrange your characters so they are able to defeat the three enemies
        guarding the castle entrance on the first turn.

        Leave two Axe or Spear using characters with at least reasonable
        defense to guard Merlinus. Matthew can steal a Door key on the turn
        after, so one or two other characters can sort out the enemies to the
        west and open the chests; while Matthew follows your main group through
        the castle.

Boss: Use a high strength character or one of the lords.


 ===========================
~ Ch.17x: The Port of Badon ~
 ===========================

 *Arena Chapter*

Objective: Reach Fargus

Enemies (Davros):

      1 Mage     - Lv.15 w/Vulnerary
      1 Shaman   - Lv.17
      1 Archer   - Lv.8  w/Killer Bow
      10 Pirates - Lv.4 x3
                   Lv.5
                   Lv.17 x5; one w/Hammer
                             one w/Devil Axe & Vulnerary
                             one w/Killer Axe & Vulnerary
                             one w/Swordslayer
                             one w/Halberd

      Dart, Lv.8 - Returns on a later chapter if not defeated

       _______________________________
"Boss": Fargus

        Berserker
        Level 18
        HP    58
        _____________________________
        Attack    39    Critical   22
        Hit      107    Avoid      43
        Range      1    Atk Speed  14
        _____________________________
        Strength   24   Movement    6
        Skill      15   Build      15
        Speed      14   Aid        14
        Luck       15
        Defense    18
        Resistance 17
        _____________________________
        Items carried : Killer Axe

        Usable Weapons: Axes(A)
       _______________________________

 ________________________________________________

Secondary enemies (Black Fang): Arrive on turn 2.

      1 Cavalier   - Lv.5
      1 Nomad      - Lv.5
      1 Troubadour - Lv.5
     _______________________________
Boss: Damian

      Paladin
      Level  5
      HP    34
      _____________________________
       Steel lance equiped:
      Attack     22   Critical    3
      Hit        85   Avoid       8
      Range       1   Atk Speed   3

       Steel sword equiped:
      Attack     20   Critical    3
      Hit        90   Avoid      12
      Range       1   Atk Speed   5
      _____________________________
      Strength   12   Movement    8
      Skill       7   Build      11
      Speed       5   Aid        14
      Luck        2
      Defense    14
      Resistance 13
      _____________________________________________
      Items carried : Steel lance
                      Steel Sword

      Usable Weapons: Swords(A), Spears(D), Axes(E)
     _______________________________________________


Selectable characters: 9

Obtainable Characters: Canas - Visit northeastern house inside village

Houses: Northeastern house inside village - Canas
        Southwestern house inside village - Devil Axe
        Northwestern house inside village - Short Bow
        House, west of village gate       - Sleep Staff(B)
        Northwestern House                - Lancereaver(C)

Vendor:
  Heal         30   600G
  Mend         20  1000G
  Fire         40   560G
  Thunder      35   700G
  Lightning    35   630G

Special conversations: Raven

Note: Any character can speak to Fargus and end this chapter.

Overview: The information in the Inn is to go north around the village to
          reach Fargus, however it is possible to confront and defeat all the
          enemies without casualties or using Paladins.


Advice: 

 Send any sword using character to fight the northern pirates. Use Florina to
 talk to Canas then fly west, staying out of range of any enemies and visit the
 far northwest house.

 For the main attacking force, you will need a characters with good strength
 and defense in the front (Hector, Oswin, a Cavalier) with mainly ranged
 attackers behind them. Blockade both upper and lower paths, making sure the
 enemies will not receive any terrain bonus.

 Damian does not have a Killing edge this time around, so just make sure
 whoever baits him can survive a hit. Try to eliminate as many enemies as
 possible on the third turn and use the southern wall for long ranged attacks
 as well.




===============================================================================


All correspondence should be sent to: the_eternal_hog-wah@lycos.co.uk


Special thanks to:

Uncle Bruce
 - the greatest praise and respects to someone who knows everything.

CrazyV
 - his amusing experiment with the Devil Axe.
   (Explained in a future version.)