#########** ### ###***######### # # # ## # # ## *## *##** ## *## ## # ## ** ## ### ## ## #### ### ## ##* ** ### ## ## ## ## ## ## ### ##### ## ## ## ## #### ### # ## ## ## ## ## #### ### ## ## ## ## ## ## # #### ####### ###*### ##### ## ### ##### #*####* ### # ## ## ## ## ## ##* ** ** ** ######** ### ### #### * ** ## ** ## *### ## ** ## ## ## ## ## ##** # ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ###* ## ## ## ## ## ## * ## ** ## **# # ## # ##### ##** ##*## ## ### * ## ### #* ## # The Knight of Lodis Version 1.0 By Chris Hayes, "Sudzi" Attention: This is a Japanese game. Therefore, this gaming guide is meant to help people who do not speak Japanese and would not understand how to play this great game to its highest peak. I would still persuade you to go and get this game. It is far worth the money and you can play it on an American Gameboy Advance. If you do speak Japanese, the walkthrough in this guide will help you greatly. Thank you. Table of Contents I. Control Figuration II. Battle System III. Edit System IV. Classes V. Walkthrough VI. Secrets Copyright: This FAQ is copyright 2001 to Chris Hayes. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for private, personal use. It may not be placed on a CD, printed in a magazine or any type of publication. This game is copyrighted to Quest and Nintendo of Japan. If you would like to contribute to this FAQ (you will be credited!), or have any questions, comments, or corrections, please feel free to e-mail me at firstname.lastname@example.org. I will try to respond to your e-mail. I. Control Figuration The basic controls of this game are as follows: A - The A button is the accept command. It is used throughout the game to buy items at the shop and to send a command in a battle or a training mission. You can also use the A button to speed through the text. B - The B button is used to deny a command that you sent. When you make a mistake and need to go back to another screen or command, press the B button. Start - The Start button is only used at the start screen in the very beginning of the game. This screen will lead you to four commands: New Game, Load Game, Quest Mode, and Sound. Select - The Select button can be used on anything. In English it would give you information on the thing you selected, but because the game is in Japanese, this command is worthless unless you can read Japanese. R - The R button is probably the most used button in the game. On the Field Map, the R button is used to bring up a string of commands: * The first box looks like a bunch of dots and an arrow. This is the Edit Party command. If you choose this command, you can edit your team's items, change their class, and check what their current level is. * The second box shows two clashing swords against a halved red and blue flag. This is your training icon. Here you can train your characters to increase their levels and earn some new medals as well. * The third box shows a picture of a scale. This is the shop of that town. In here you can buy and sell equipment and magic, as well as recruit some new characters. See how to shop in the walkthrough section of this guide. The final command looks like a box with a different colored sphere on each corner. This option command leads you to yet another string of commands: * This first box looks like a Red arrow coming towards a square of some sort. This is the save command. When you click on it using the A button you can save your current progress throughout the game. * The second box looks very similar to the first box, except that the arrow is blue and it comes toward you. This is the load command. Here you can load previously saved games in case you make a mistake and need to do something over. * The third box looks somewhat like a pumpkin on a napkin. This is actually here to teach you the basics of the game, but because it isn't in English you won't understand any of it unless you know how to read Japanese. * The fourth box shows a peculiar design. I don't know how to explain what it looks like, but I do know that it is the options menu where you can change different commands throughout the game. For example, you can change the text speed and the sound of the game. This option was also available at the opening scene. Because it is not in English, I recommend that you leave all the options alone, therefore you won't mess up anything that you didn't intend to do. * The last box looks very similar to the first two boxes, except this arrow curves and goes more towards the left. This is the reset button. Pushing this will lead you back to the opening screen. Make sure to save first. It doesn't do it automatically. L - The L button is even more useless than the start button, because the only real purpose it would be used for is to scroll through your characters in the battle mode. But why use that when you can do it manually? You would also use it to remove equipment off of a character. II. Battle System Training Start: To get to the training mission, press the R button on the field map and click on the command that looks like two clashing swords against a red and blue flag. Clicking on this will lead you to a training mission. In training, you start the battle with a huge box to the left that shows all of your party members. This will be the blue team in the training mission. First you must select whom you want to put down onto the map. Push the A button on a character's to do this. A hand will be pointing above the character's head and you can position him anywhere on the blue tiles. Push the A button when you have decided where you want him. A message will come up asking you to decide what direction you want the character to start at. Push the A button to decide. The character screen will come up again and you can add some more characters onto the map. To put characters on the opposing team, the red team, push the R button on the character select screen during the Blue Team's character select phase. This will lead to three commands: * The first box shows a red flag with a B underneath it. This will change your attention towards the red team, where you can place characters the same way you did for the blue team. * The second box has the same design as the edit character screen. If you click on it, you can change the character's class and equipment right there and then (an amazingly good thing...trust me) and then continue on in the training battle. You cannot edit a character that is already on the map. * The last box is the same as the option command on the field map. All the commands inside of it are the same as the options on the field command. When you are all set to battle (both blue and red teams have the characters that you wanted), push the R button again and click on the box that has the same design as the training symbol. A question will come up. Choose the top command to start the battle. Battle Commands: Now that you have done everything to prepare for the battle, you can attack. If you're playing in a real battle, a screen will come up and tell you whether or not you have to kill the leader or defeat all enemies to end the battle. Now you start the battle. Click on the character that you want to move and (hopefully) attack first. The tiles will come up again across the screen. This is the movement range of that character. He can only move in the area of those squares. Choose a tile where you want the character to be. The character will move there and a bunch of options will come up. * The first square shows a picture of a sword. This is the button to press if you want to attack a character. Both direct and in- direct attacks can be used when you press this button, unlike Tactics Ogre on the Playstation. * If your character knows how to use magic, a command that shows a picture of a wand will come up right next to the attack command. This is the use magic command. On the first turn, a character cannot use magic. Everyone starts out with 0 MP and it increases by 10 after every one of your turns. This is also the command that will allow your character to use a technique that they have learned. * The next square shows a pouch and a hand reaching for it. This is the Item Usage button. If you have wounded or dead characters, you can heal or revive them with this command. All items are put together into one inventory and you cannot equip individual items to characters, making the game a lot easier. * If one of your characters is standing right next to an enemy character, a fourth command will come up that has a picture of a bubble with three dots in it. This is the persuade command. If the character is below at least 5 Hit Points, you can use this command to try and persuade someone to join your team. Unlike the PS version, any character can persuade an enemy character, not just the leader. * The final box shows a picture of a pair of shoes. Oddly, this is the wait command. Pushing this button allows your character to wait when he can't attack and there is no need to use an item. Pressing this button ends that character's turn. For a last minute note, here are some other commands you should know: When you are ready to attack, and have all the characters you want on the battlefield, press the R button. This will bring up some more commands. * The first box is a blue arrow pointing towards the left. This is a team wait command. All of the people in your party will lose their turn and it will automatically go to the other team. * The next box looks like a bag. This is the Inventory check command. You can't use items here, but you can check to see how many items you have and what an item does. * The third box shows an icon that looks like one clipboard over another. This will bring up the edit screen, but it will show both teams and you can't edit them. The final box is again the design that leads to the option menu, except a few commands can now be used. * The first box is a new design that shows two upside down golden swords against a red and blue flag. This is the exit training command. This will end the whole training mission and lead you back to the field map. * The final box shows a pixilated design of a Gameboy Advance. This icon leads you to an option that allows you to set whether a team is manually controlled or computer controlled. III. Edit System When you press the R button on the field map, another grouping of commands will appear. The Edit System command on the field map is the first box with the icon that looks like a thousand dots and a green arrow. This will lead you to a screen showing all the characters in your battalion and what their equipment is. Equipping an item: You can only equip items to a character that can use them. To equip an item, highlight the character that you would like to equip the item to and press the A button. A screen will appear showing the status of the character and his/her equipment, spells and their special attacks that the character has. Press the R button to again see a list of commands that you can choose from: * The first box looks like a hand holding a sword. This is the equip item icon. Push the A button to see a character's equipment. A character that doesn't have equipment will only have four boxes shown underneath the status screen. Push the A button on the box that you want the item equipped on. A bunch of equipable items will appear in a column. These items are organized by type (Weapons, Armor, Helmets, etc). Push the A button on the item you want to equip and that character will have equipped that item. To unequip an item, highlight the item you want to remove and press the L button. That item will be unequipped. * The second box looks like a hand wielding a staff. This is the Equip magic icon. The same thing that you did for equipping an item is the same for equipping some magic. Highlight the place you want to put the Magic and push the A button. A screen will appear showing the magic that you have organized by the type of magic it is. Select the magic and push the A button. That character will have equipped the spell. To remove the spell, highlight the spell you wish to unequip and push the L button. That magic will be unequipped. Try to use the same magic type as the character type. You can see your character's type to the left of the character's picture. * The third box shows a black character behind an orange background. This is the Evolve a character icon. This icon will allow you to see what your character class can evolve to and what it takes for your character to evolve. To evolve your character, select the class that you want your character to evolve to and push the A button. Your character will automatically evolve into that class. * The final box shows a white skull. This is the omit icon. Pushing this button allows you to remove a character from your team. I advise that you stay away from this icon unless you really don't need that character. As soon as you enter into the Edit screen, you can press the R button to bring up another string of commands: * The first box shows a picture of a hand holding a sword again. This is an inventory check for the items that you have in your inventory. Clicking on one of these items will show you who can equip the items and who can't. The lightened people are the ones that can equip them and the shadowed ones cannot. If you click on one of the lightened people, you can equip that weapon then. * The second box shows a picture of a person holding a staff. This is an inventory check for your spells. As with the weapons, clicking on one of these will show you who can equip the spells and who cannot. * The third box shows a picture of a black character with an orange background. Clicking on this will bring up a box showing all the character classes that our changeable. To the right of each class they have the words "Now" and "Max". The word "Now" is telling you how many people are using that class at that time. The "Max" tells you how many people thus far can be changed into the class. It also tells you the movement range and whether they float in water, walk in water, sink or fly. Clicking on one of these classes will show you who can turn into these classes and who can't. If you click on one of the people that can change into this class, you can automatically change their class. * The next box is the Omit box, something that you don't want to do anyhow. * The box after that is the organization box, where you can switch the order of the classes in your party. * The last box is the inventory check. You can view how many items you have left or need to get. Basically the last three icons aren't that important. IV. Classes The following are the classes that you can get in the game. It is not complete, unfortunately, as I have not currently gotten them in my game. Any help would be appreciated. NOTE: Some of the classes in the game can only be acquired by Medals. Medals come up above a person's head in battle when they have done a certain requirement. Some of these medals can change a certain character into a new class, and others increase (or decrease) some of your stats as you level up. I know how to get some of the medals, and there are others I don't have a clue about what they help or hinder. I do know about the classes that are changeable by status. Any help that you offer me to complete this class guide would be greatly appreciated. Also, I have included a rating for each class. This is my own personal feeling for the class and I'm sure that others have their own opinion about that class as well. It just helps you decide what classes are good and whether or not it is worth changing into them. Omni-gender Classes: Class: Soldier Alignment: L, N, C Requirements: None Preferred Weapons: Sword, Bow Magic: None Rating: * * * The starting class for both a Male and Female warrior. They aren't that good as fighters, yet their stats improved from the last game. It only gets a three rating because all the classes have to come from this one. Class: Archer Alignment: L, N, C Requirements: AGI 37 Best Weapons: Bow, Crossbow Magic: None Rating: * * The Archers are a class that have decreased stats from the last game. Unlike their PS cousins, they have horrid defense and a below average attack. Sorry Archer lovers, but this class stinks. Class: Cleric Alignment: L, N Requirements: MP 18, INT 28 Best Weapons: Staff Magic: Three Healing Spells Rating: * * * * * A must have for any team. Yes, they are weak and need a little boost of defense more than the others, but the ability to heal anyone on the battlefield is amazing. I would recommend using a female one more than a male one because the male classes are better fighters than female ones, but it's up to you. Class: Wizard Alignment: N, C Requirements: MP 16, INT 26 Best Weapons: Staff Magic: Three Offensive spells Rating: * * * * Ah, one of my favorite classes. If only their defenses were as high as others, you could play a whole team of these guys and win. I would recommend playing with only a male wizard, unless you're trying to get a Siren, then I'd use a female. Class: Knight Alignment: L, N, Requirements: STR 51, AGI 53, and Knight's Helmet Medal Best Weapons: Sword Magic: One Healing Spell Rating: * * * An improvement over the last game because they can equip at least one spell, but their hitting accuracy is horrendous. I recommend not playing with this class at all, since there are so many other classes that are a lot better. You could use one as your healer, but I think a Cleric is better. Class: Ninja Alignment: L, N, C Requirements: STR 36, AGI 37 Best Weapon: Sword, Katana Magic: One Offensive Spell, Special Skill: Shuriken Rating: * * * * The Ninja is another great class. They are wonderful with a sword, their Shuriken attack is better than a bow, they can use one spell (which is usually the attack that I use most of the time) and they can walk on water. A Ninja deserves a spot on anyone's team. Male Classes: Class: Beast Tamer Alignment: L, N, C Requirements: HP 142, STR 34 Best Weapon: Whip Magic: None Rating: * * Unless you're playing with a ton of monsters on your team, a Beast Tamer isn't all that worth it. Sure, their whip is a two-panel attack and their hit points are high, but you can do better with a lot of other classes. Instead, try persuading a Bezerker. They are found early on in the game, and have good Hit Points and Attack. Class: Sword Master Alignment: L, N, C Requirements: STR 95, AGI 111, and the Scroll Medal. Best Weapons: Sword, Katana Magic: 1 Offensive Spell Rating: * * * * This is your basic Ninja which needs more speed attack to change into class. It's about as good, and the technique it learns is pretty top notch. I recommend putting one of these on your team as soon as possible. Female Classes: Class: Dragon Tamer Alignment: L, N, C Requirements: HP 140, MP 14 Best Weapon: Rapier Magic: One Offensive Spell or One Healing Spell Rating: * * * Hmm, I think I like Valkyrie's better, only because I like the spears and their stats are better. Of course, if you're playing with a lot of dragons, then play with a Dragon Tamer by all means. They can use healing spells as well, so you may want to play this character. It's up to you. Class: Siren Alignment: L, N, C Requirements: MP 60, INT 60, and the Dagger on a Red Book Medal Best Weapon: Staff, Fan Magic: Three Offensive Spells Rating: * * * * * An upgraded Wizard for the female class only, and can equip just about any spell. I recommend having two on your team, but I guess that's because I attack my enemies from a distance most of the time. Still, you should play with this class. Class: Valkyrie Alignment: L, N Requirements: STR 48, INT 41, and the Spear Medal. Best Weapon: Spear Magic: One Offensive Spell Rating: * * * * Great attack power and speed, and they can use a spear, which is a two- ranged attack. On top of that, they can use one offensive spell, which doesn't do much damage. They're about as good as a Ninja. S Sized Monsters: Class: Hawk Man Bast Weapon: Bow, Hammer Magic: None Rating: * * * * * The rating is totally my own opinion, but I think that if you try one of these guys out early in the game, you'll see what I mean. Not only can they fly on top of a house during a battle and bomb people with arrows, they have pretty decent stats, which helps out a lot. They also will learn a technique later in the game, so you can unequip their bow and add something with a little more power. A Hammer does nicely. Some people will love them, and others may think they are a waste of Goth. It's up to you. Class: Fairy Best Weapon: Bow Magic: None Rating: * I can't stand this class. Terribly weak stats and their weapon of choice will only do, at most, 15 damage in the middle of the game. That's nothing. Most people have about 200 Hit Points by then. I think they can learn a technique later on, but even that isn't much of a threat. Class: Goblin Best Weapon: Bow Magic: None Rating: * I should actually write "See Fairy" because they're almost identical in stats and weapon damage. In fact, they even learn similar skills. Enough said. Class: Mermaid Best Weapon: Spear Magic: No Rating: * * * You can recruit Mermaids later in the game at a store, and one of the Mermaid leaders may ask to join your battalion. They are decent fighters with a spear and have a technique that usually puts a character to sleep. That's all I use them for. L Size Monsters: Class: Griffin Rating: * * * High Hit Points and high Defense, but lousy Attack. They can fly. That's somewhat of a bonus, I guess. I like Dragons better. Class: Dragons Rating: * * * * High hit points, wonderful defense and attack and they have a technique that has an above average attack power. I recommend playing with a couple of these and a dragon tamer, and you'll have a monstrous team. They can evolve, but I don't know what they need as far as stats go. V. Walkthrough Here is the walkthrough of the game. It isn't the complete game, though, as the entire walkthrough will be added while I go through the game again. It covers battle strategy, answers to questions, and what to buy and not to buy. Good Luck: Opening Scene: The opening scene starts with the main character and what looks like a Paladin Knight walking through a town that is currently holding their annual market place of the year. After a long chat, the main character walks towards a hooded man with a magic globe, and the questioning for Tactics Ogre begins. The first question the man asks you is what is your name. A panel with four different options will come up. * The first option allows you to write your name in Japanese, and for Japanese players this is the choice for you. * The second option allows you to write in another language (unknown to me, unfortunately...) so if you know how to read and write in that language, go right ahead and choose that one. * The third box is the one to choose for people that can read and write English. You can only write your character's name in English, (no, the whole game will still be in Japanese) but at least you will be able to identify what your character's name is throughout the game. * The last box has the option of the computer choosing you a Japanese name. If you don't care about writing your own, go ahead and press this button and a random name will be chosen for you. After choosing the name of your character, you will be able to set your birth date. Just choose the numbers that match your birthday or leave the date as what it starts with. Now the questions come up. There are six questions, all in Japanese. On the bottom of the screen, there are four coins. These little coins are the answers to the questions. I didn't pay much attention to the questions, so I have no answers to any of them. Just choose the one that suits you fine. After answering all the questions, the opening scenarios will commence. It shows the main character that you just named and the Paladin Knight heading onto a ship, the town that you just went through being massacred and burned to the ground, and some old men that you see later in the game signing a peace treaty. Nothing that great, but it will make sense later in the game. After that short clip, you find the main character on his ship ordering his soldiers. One runs off while the other goes into the ship to get out of the rain. The Paladin Knight comes by, probably to wish you luck on your journey. After a short discussion, one of your soldiers runs to tell you some bad news. As far as I can interpret it, bandits have entered the town to take your ship. The leader seems to be a Bezerker that has a grudge against you and your first battle starts. Enemies: Bezerker (Leader), 2 Male Soldiers, and a Female Solder Guests: Paladin Knight, Archer, Male Soldier, Female Soldier Winning Condition: Defeat the Leader Treasure: Axe Battle Strategy: This battle is extremely easy because the only character that you command is the main character. So have your fun watching as the others beat up on the troops that the Bezerker leads. At the end of the battle, you win the Bezerker's Axe. After the battle, the Hero and the Paladin Knight have a little conversation, while another Bezerker with a crossbow arrives. He takes a shot at the Knight, but the Hero jumps in front of him, taking the blow. The Bezerker is killed instantly by a soldier, and the Knight screams out to the Hero, who has been lost in the water off the docks. The screen shifts over to a little girl skipping out of her house towards the shore, only to find a half-drowned Hero with an arrow in his shoulder. She takes him in, bandages his wounds and they have a little chat. The door opens, revealing a Female Knight in Red Armor. She chats with the Hero about something, leaves, and calls for the little girl to come. The screen shifts and you are now on the field map for the first time. You can't do anything at the moment as far as training and editing your party, so save it (see how in the control figuration section under the R button) and move on to the red castle on the screen. Any destination in red shows that there is a battle there that will make you move on in the story. Of course, there are some secret battles that you can trigger that aren't in red on the map, so I'll keep you informed on those. As you enter into this town, the Red Knight chats with you a little, and a female Wizard comes in with her group to take you on. The Red Knight says a little bit, then asks you a question. You can choose from answer A or answer B. Depending on the answer you choose you can get a random version of two basic teams. You can see what classes you get after you beat this battle. If you like the classes that you received, continue on in the game with that team. If you're curious to see what the other class is, reload the file that you saved before the game and see if you like that one better. I got a Male Ninja and a Male Cleric when I answered my question, and yet my father got a Male Wizard and a Female Archer. There is no correct answer and it is all based on choice. After you make the choice that you want, the battle will start. Enemies: Archer (Leader), 2 Male Soldiers, Female Soldier Guest: Red Knight, Paladin Knight, and Archer from beginning of game Winning Condition: Defeat the Leader Treasure: Lightning (Spell) Battle Strategy: At the start of the battle, it's only you and the Red Knight versus their entire team, so I suggest that you wait the first turn and have the enemy come towards you. Usually the Red Knight will come and position herself next to the leader. On the start of the third turn, the Hero will say something, and the Paladin Knight and the Archer from the beginning of the game will come out of nowhere from the right and begin to help your party. Now the battle is even. As with the last battle that you played, stay put and let the Computer Controlled Allies do most of the fighting for you. Use this time to experiment with the controls. At the end of the battle, you win the Lightning Spell. At the end of the battle, the Paladin Knight will speak with you privately, give you 3500 Goth, and a team to play with. This team is determined by the answer you chose in the last battle. After their little discussion, you move back to the Field Map. Now you can edit your team and do a little training, as well as go to the shop of the town. The shop button is the scale icon when you press R on the field map. Click on it and the screen will shift to a screen where the shop owner welcomes you in. A box with four different commands appear on the left of the screen: * The first option is the buy command. After you press this button, two more commands will come up. The top command is the equipment, and the lower command is magic. Therefore you can buy equipment and magic. * The second option is the sell command. As with the buy command, after choosing that option, two more commands will come up. The first one is again equipment and the bottom command is magic. Therefore you can sell equipment and magic. * The third option is the recruit command. Here you can recruit a male or female soldier and a random character. The soldiers always cost 1000 Goth and the third character depends on whether or not it is a S or L size character. I recommend that you purchase a new character to add to your party at this point of the game, as the more characters you have in the party, the easier the game will be. Plus you just received 3500 Goth from the Paladin Knight. Trust me, the more characters the better. I bought a Hawk Man, my most favorite class in the game. They can fly anywhere and are awesome with a bow, a weapon that you can purchase at the very beginning of the game at a reasonable price. A new soldier of either gender would be a nice addition as well. Remember that a new character does not come equipped, so make sure you purchase some materials for him to use. * The final option allows you to leave the store. You can also leave the store by simply pressing the B button, so you can use either command. Level your characters up to level three and buy some spells that will help your characters. Save your game, then move onto the next stage. Enemies: Archer (Leader), 2 Male Soldiers, 2 Female Soldiers, 2 Bezerkers Guest: Red Knight Winning Condition: Defeat the Leader Treasure: Balder Bow Battle Strategy: The Leader of this battle is an Archer who has a Balder Bow, very good if you're playing with an Archer or a Hawk Man. The enemy starts at the very top of the hill working downwards, as you are trying to kill them moving up. I recommend advancing slowly and letting the enemies come to you. The Bezerkers are the only ones with a bow that advance and the Female Soldiers seem to stay behind with the leader. By the second turn, try to attack at least one Bezerker if you can. In fact, get him below five Hit Points and try to persuade him. (If a character stands next to an enemy character, a command with a design that looks like a bubble with three dots will appear. This is the persuade command. The chances of persuading characters are slim, but it can be done and in the end are worth more than the effort you put in.) Advance and kill the foolishly advancing forces and you should have their front line killed in about six turns (more if you try to persuade someone). After you're done killing them, advance and kill the characters at will. Go ahead and kill the leader if you want! When you kill her, you get the Balder Bow for any of your Archers. After the battle, the Red Knight comes out of a tent to talk to you. You chat a bit, and then she asks you a question: * Choice A will make the Red Knight join you permanently, something that I think you want. * Choice B will make the Red Knight temporarily leave your party. I do not know if you will be able to recruit her later in the game. You are back on the field map, so you can edit your team and equip that new bow that you received in the last battle. You should level up your people to level 4, then move on to the next battle. NOTE: The walkthrough will be paused at this point. I have progressed further into the game, but it takes a while to write this stuff and I want to make sure I get this submitted. Look back here once in a while for the upgrades to see the rest of this walkthrough. Thank you. VI. Secrets The only secret that I have for you now is this: After you beat your first team battle versus the Archer, you can return to the location one space lower on the map. Save it, then return back to the location where you fought the Archer. You are now taken to a non-story battle. Enemies: 2 Fairies, 2 Gremlins, and 2 Griffins Guest: Blue Haired Fairy Winning Condition: Defeat all enemies Treasure: None Battle Strategy: In this battle you are destined to save a Blue-Haired Fairy, who is having a little trouble with her Aerial friends. This battle is fairly easy, as your fairy friend is smart enough to retreat behind the flanks and a majority of the Monsters have weak defense. Use the Red Knight as your healer, and you should finish this battle in record time. After the battle, the fairy will thank you and ask if she may join your comrades in your army. Choose the first option and she will join you. VII. Credits - My Father, for going out and purchasing this game. Also, for inspiring me to write this walkthrough. It was only supposed to help him, but I think submitting this will help others as well. - My Mother, for proofreading this and attempting to find all the errors that I missed. I would be the laughing stock of the internet if it weren't for her. - Others who have written an Ogre Battle and Tactics Ogre walkthrough on GameFAQs (both the PS, N64 and Gameboy Advance). I have copied some of your styles of writing and I think you deserve credit for writing a walkthrough on these great games. And thank YOU for reading this walkthrough. Remember, if there is any question you would like to ask, feel free to e-mail me at the address in the beginning of this walkthrough. I love helping people with these games. - Chris Hayes, "Sudzi"