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                                       The Knight of Lodis
                                            
                                            Version 1.0
                                       By Chris Hayes, "Sudzi"


Attention: This is a Japanese game. Therefore, this gaming guide is 
meant to help people who do not speak Japanese and would not understand 
how to play this great game to its highest peak. I would still persuade 
you to go and get this game. It is far worth the money and you can play 
it on an American Gameboy Advance. If you do speak Japanese, the 
walkthrough in this guide will help you greatly. Thank you.

Table of Contents

I. Control Figuration
II. Battle System
III. Edit System
IV. Classes
V. Walkthrough
VI. Secrets

Copyright: This FAQ is copyright 2001 to Chris Hayes. It may not be 
stolen, altered, or used for any type of profit. It may be reproduced 
electronically, and printed for private, personal use. It may not be 
placed on a CD, printed in a magazine or any type of publication. This 
game is copyrighted to Quest and Nintendo of Japan. If you would like 
to contribute to this FAQ (you will be credited!), or have any 
questions, comments, or corrections, please feel free to e-mail me at 
phkhctd@aol.com. I will try to respond to your e-mail.  

I. Control Figuration

The basic controls of this game are as follows:

A - The A button is the accept command. It is used throughout the game 
to buy items at the shop and to send a command in a battle or a 
training mission. You can also use the A button to speed through the 
text.

B - The B button is used to deny a command that you sent. When you make 
a mistake and need to go back to another screen or command, press the B 
button.

Start - The Start button is only used at the start screen in the very 
beginning of the game. This screen will lead you to four commands: New 
Game, Load Game, Quest Mode, and Sound.

Select - The Select button can be used on anything. In English it would 
give you information on the thing you selected, but because the game is 
in Japanese, this command is worthless unless you can read Japanese.

R - The R button is probably the most used button in the game. On the 
Field Map, the R button is used to bring up a string of commands: 

*	The first box looks like a bunch of dots and an arrow. This is 
the Edit Party command. If you choose this command, you can edit 
your team's items, change their class, and check what their 
current level is. 

*	The second box shows two clashing swords against a halved red and 
blue flag. This is your training icon. Here you can train your 
characters to increase their levels and earn some new medals as 
well. 

*	The third box shows a picture of a scale. This is the shop of 
that town. In here you can buy and sell equipment and magic, as 
well as recruit some new characters. See how to shop in the 
walkthrough section of this guide.

The final command looks like a box with a different colored sphere on 
each corner. This option command leads you to yet another string of 
commands:

*	This first box looks like a Red arrow coming towards a square of 
some sort. This is the save command. When you click on it using 
the A button you can save your current progress throughout the 
game. 

*	The second box looks very similar to the first box, except that 
the arrow is blue and it comes toward you. This is the load 
command. Here you can load previously saved games in case you 
make a mistake and need to do something over.

*	The third box looks somewhat like a pumpkin on a napkin. This is 
actually here to teach you the basics of the game, but because it 
isn't in English you won't understand any of it unless you know 
how to read Japanese.

*	The fourth box shows a peculiar design. I don't know how to 
explain what it looks like, but I do know that it is the options 
menu where you can change different commands throughout the game. 
For example, you can change the text speed and the sound of the 
game. This option was also available at the opening scene. 
Because it is not in English, I recommend that you leave all the 
options alone, therefore you won't mess up anything that you 
didn't intend to do.

*	The last box looks very similar to the first two boxes, except 
this arrow curves and goes more towards the left. This is the 
reset button. Pushing this will lead you back to the opening 
screen. Make sure to save first. It doesn't do it automatically.

L - The L button is even more useless than the start button, because 
the only real purpose it would be used for is to scroll through your 
characters in the battle mode. But why use that when you can do it 
manually? You would also use it to remove equipment off of a character.

II. Battle System

Training Start:

To get to the training mission, press the R button on the field map and 
click on the command that looks like two clashing swords against a red 
and blue flag. Clicking on this will lead you to a training mission.

In training, you start the battle with a huge box to the left that 
shows all of your party members. This will be the blue team in the 
training mission. First you must select whom you want to put down onto 
the map. Push the A button on a character's to do this. A hand will be 
pointing above the character's head and you can position him anywhere 
on the blue tiles. Push the A button when you have decided where you 
want him. A message will come up asking you to decide what direction 
you want the character to start at. Push the A button to decide. The 
character screen will come up again and you can add some more 
characters onto the map. To put characters on the opposing team, the 
red team, push the R button on the character select screen during the 
Blue Team's character select phase. This will lead to three commands:

*	The first box shows a red flag with a B underneath it. This will 
change your attention towards the red team, where you can place 
characters the same way you did for the blue team.

*	The second box has the same design as the edit character screen. 
If you click on it, you can change the character's class and 
equipment right there and then (an amazingly good thing...trust me) 
and then continue on in the training battle. You cannot edit a 
character that is already on the map.

*	The last box is the same as the option command on the field map. 
All the commands inside of it are the same as the options on the 
field command. 

When you are all set to battle (both blue and red teams have the 
characters that you wanted), push the R button again and click on the 
box that has the same design as the training symbol. A question will 
come up. Choose the top command to start the battle. 

Battle Commands: 

Now that you have done everything to prepare for the battle, you can 
attack. If you're playing in a real battle, a screen will come up and 
tell you whether or not you have to kill the leader or defeat all 
enemies to end the battle. Now you start the battle. Click on the 
character that you want to move and (hopefully) attack first. The tiles 
will come up again across the screen. This is the movement range of 
that character. He can only move in the area of those squares. Choose a 
tile where you want the character to be. The character will move there 
and a bunch of options will come up.

*	The first square shows a picture of a sword. This is the button 
to press if you want to attack a character. Both direct and in-
direct attacks can be used when you press this button, unlike 
Tactics Ogre on the Playstation.

*	If your character knows how to use magic, a command that shows a 
picture of a wand will come up right next to the attack command. 
This is the use magic command. On the first turn, a character 
cannot use magic. Everyone starts out with 0 MP and it increases 
by 10 after every one of your turns. This is also the command 
that will allow your character to use a technique that they have 
learned.

*	The next square shows a pouch and a hand reaching for it. This is 
the Item Usage button. If you have wounded or dead characters, 
you can heal or revive them with this command. All items are put 
together into one inventory and you cannot equip individual items 
to characters, making the game a lot easier.

*	If one of your characters is standing right next to an enemy 
character, a fourth command will come up that has a picture of a 
bubble with three dots in it. This is the persuade command. If 
the character is below at least 5 Hit Points, you can use this 
command to try and persuade someone to join your team. Unlike the 
PS version, any character can persuade an enemy character, not 
just the leader.

*	The final box shows a picture of a pair of shoes. Oddly, this is 
the wait command. Pushing this button allows your character to 
wait when he can't attack and there is no need to use an item. 
Pressing this button ends that character's turn. 

For a last minute note, here are some other commands you should know: 
When you are ready to attack, and have all the characters you want on 
the battlefield, press the R button. This will bring up some more 
commands.

*	The first box is a blue arrow pointing towards the left. This is 
a team wait command. All of the people in your party will lose 
their turn and it will automatically go to the other team.

*	The next box looks like a bag. This is the Inventory check 
command. You can't use items here, but you can check to see how 
many items you have and what an item does.

*	The third box shows an icon that looks like one clipboard over 
another. This will bring up the edit screen, but it will show 
both teams and you can't edit them.

The final box is again the design that leads to the option menu, except 
a few commands can now be used.

*	The first box is a new design that shows two upside down golden 
swords against a red and blue flag. This is the exit training 
command. This will end the whole training mission and lead you 
back to the field map.

*	The final box shows a pixilated design of a Gameboy Advance. This 
icon leads you to an option that allows you to set whether a team 
is manually controlled or computer controlled. 

 III. Edit System

When you press the R button on the field map, another grouping of 
commands will appear. The Edit System command on the field map is the 
first box with the icon that looks like a thousand dots and a green 
arrow. This will lead you to a screen showing all the characters in 
your battalion and what their equipment is. 

Equipping an item:

You can only equip items to a character that can use them. To equip an 
item, highlight the character that you would like to equip the item to 
and press the A button. A screen will appear showing the status of the 
character and his/her equipment, spells and their special attacks that 
the character has. Press the R button to again see a list of commands 
that you can choose from:

*	The first box looks like a hand holding a sword. This is the 
equip item icon. Push the A button to see a character's 
equipment. A character that doesn't have equipment will only have 
four boxes shown underneath the status screen. Push the A button 
on the box that you want the item equipped on. A bunch of 
equipable items will appear in a column. These items are 
organized by type (Weapons, Armor, Helmets, etc). Push the A 
button on the item you want to equip and that character will have 
equipped that item. To unequip an item, highlight the item you 
want to remove and press the L button. That item will be 
unequipped.

*	The second box looks like a hand wielding a staff. This is the 
Equip magic icon. The same thing that you did for equipping an 
item is the same for equipping some magic. Highlight the place 
you want to put the Magic and push the A button. A screen will 
appear showing the magic that you have organized by the type of 
magic it is. Select the magic and push the A button. That 
character will have equipped the spell. To remove the spell, 
highlight the spell you wish to unequip and push the L button. 
That magic will be unequipped. Try to use the same magic type as 
the character type. You can see your character's type to the left 
of the character's picture.

*	The third box shows a black character behind an orange 
background. This is the Evolve a character icon. This icon will 
allow you to see what your character class can evolve to and what 
it takes for your character to evolve. To evolve your character, 
select the class that you want your character to evolve to and 
push the A button. Your character will automatically evolve into 
that class.

*	The final box shows a white skull. This is the omit icon. Pushing 
this button allows you to remove a character from your team. I 
advise that you stay away from this icon unless you really don't 
need that character.

As soon as you enter into the Edit screen, you can press the R button 
to bring up another string of commands:

*	The first box shows a picture of a hand holding a sword again. 
This is an inventory check for the items that you have in your 
inventory. Clicking on one of these items will show you who can 
equip the items and who can't. The lightened people are the ones 
that can equip them and the shadowed ones cannot. If you click on 
one of the lightened people, you can equip that weapon then.

*	The second box shows a picture of a person holding a staff. This 
is an inventory check for your spells. As with the weapons, 
clicking on one of these will show you who can equip the spells 
and who cannot.

*	The third box shows a picture of a black character with an orange 
background. Clicking on this will bring up a box showing all the 
character classes that our changeable. To the right of each class 
they have the words "Now" and "Max". The word "Now" is telling 
you how many people are using that class at that time. The "Max" 
tells you how many people thus far can be changed into the class. 
It also tells you the movement range and whether they float in 
water, walk in water, sink or fly. Clicking on one of these 
classes will show you who can turn into these classes and who 
can't. If you click on one of the people that can change into 
this class, you can automatically change their class.

*	The next box is the Omit box, something that you don't want to do 
anyhow. 

*	The box after that is the organization box, where you can switch 
the order of the classes in your party. 

*	The last box is the inventory check. You can view how many items 
you have left or need to get. Basically the last three icons 
aren't that important.


IV. Classes

The following are the classes that you can get in the game. It is not 
complete, unfortunately, as I have not currently gotten them in my 
game. Any help would be appreciated.
NOTE: Some of the classes in the game can only be acquired by Medals. 
Medals come up above a person's head in battle when they have done a 
certain requirement. Some of these medals can change a certain 
character into a new class, and others increase (or decrease) some of 
your stats as you level up. I know how to get some of the medals, and 
there are others I don't have a clue about what they help or hinder. I 
do know about the classes that are changeable by status. Any help that 
you offer me to complete this class guide would be greatly appreciated. 
Also, I have included a rating for each class. This is my own personal 
feeling for the class and I'm sure that others have their own opinion 
about that class as well. It just helps you decide what classes are 
good and whether or not it is worth changing into them.

Omni-gender Classes:

Class: Soldier
Alignment: L, N, C
Requirements: None
Preferred Weapons: Sword, Bow
Magic: None
Rating: * * *

The starting class for both a Male and Female warrior. They aren't that 
good as fighters, yet their stats improved from the last game. It only 
gets a three rating because all the classes have to come from this one.

Class: Archer
Alignment: L, N, C
Requirements: AGI 37
Best Weapons: Bow, Crossbow
Magic: None
Rating: * *

The Archers are a class that have decreased stats from the last game. 
Unlike their PS cousins, they have horrid defense and a below average 
attack. Sorry Archer lovers, but this class stinks.

Class: Cleric
Alignment: L, N
Requirements: MP 18, INT 28
Best Weapons: Staff
Magic: Three Healing Spells
Rating: * * * * *

A must have for any team. Yes, they are weak and need a little boost of 
defense more than the others, but the ability to heal anyone on the 
battlefield is amazing. I would recommend using a female one more than 
a male one because the male classes are better fighters than female 
ones, but it's up to you.

Class: Wizard
Alignment: N, C
Requirements: MP 16, INT 26
Best Weapons: Staff
Magic: Three Offensive spells
Rating: * * * *

Ah, one of my favorite classes. If only their defenses were as high as 
others, you could play a whole team of these guys and win. I would 
recommend playing with only a male wizard, unless you're trying to get 
a Siren, then I'd use a female.

Class: Knight
Alignment: L, N,
Requirements: STR 51, AGI 53, and Knight's Helmet Medal
Best Weapons: Sword
Magic: One Healing Spell
Rating: * * *

An improvement over the last game because they can equip at least one 
spell, but their hitting accuracy is horrendous. I recommend not 
playing with this class at all, since there are so many other classes 
that are a lot better. You could use one as your healer, but I think a 
Cleric is better.

Class: Ninja
Alignment: L, N, C
Requirements: STR 36, AGI 37
Best Weapon: Sword, Katana
Magic: One Offensive Spell, Special Skill: Shuriken
Rating: * * * *

The Ninja is another great class. They are wonderful with a sword, 
their Shuriken attack is better than a bow, they can use one spell 
(which is usually the attack that I use most of the time) and they can 
walk on water. A Ninja deserves a spot on anyone's team.

Male Classes:

Class: Beast Tamer
Alignment: L, N, C
Requirements: HP 142, STR 34
Best Weapon: Whip
Magic: None
Rating: * *

Unless you're playing with a ton of monsters on your team, a Beast 
Tamer isn't all that worth it. Sure, their whip is a two-panel attack 
and their hit points are high, but you can do better with a lot of 
other classes. Instead, try persuading a Bezerker. They are found early 
on in the game, and have good Hit Points and Attack.

Class: Sword Master
Alignment: L, N, C
Requirements: STR 95, AGI 111, and the Scroll Medal.
Best Weapons: Sword, Katana
Magic: 1 Offensive Spell
Rating: * * * *

This is your basic Ninja which needs more speed attack to change into 
class. It's about as good, and the technique it learns is pretty top 
notch. I recommend putting one of these on your team as soon as 
possible. 


Female Classes:

Class: Dragon Tamer
Alignment: L, N, C
Requirements: HP 140, MP 14
Best Weapon: Rapier
Magic: One Offensive Spell or One Healing Spell
Rating: * * *

Hmm, I think I like Valkyrie's better, only because I like the spears 
and their stats are better. Of course, if you're playing with a lot of 
dragons, then play with a Dragon Tamer by all means. They can use 
healing spells as well, so you may want to play this character. It's up 
to you.

Class: Siren
Alignment: L, N, C
Requirements: MP 60, INT 60, and the Dagger on a Red Book Medal
Best Weapon: Staff, Fan
Magic: Three Offensive Spells
Rating: * * * * *

An upgraded Wizard for the female class only, and can equip just about 
any spell. I recommend having two on your team, but I guess that's 
because I attack my enemies from a distance most of the time. Still, 
you should play with this class.

Class: Valkyrie
Alignment: L, N
Requirements: STR 48, INT 41, and the Spear Medal.
Best Weapon: Spear
Magic: One Offensive Spell
Rating: * * * *

Great attack power and speed, and they can use a spear, which is a two-
ranged attack. On top of that, they can use one offensive spell, which 
doesn't do much damage. They're about as good as a Ninja.

S Sized Monsters:

Class: Hawk Man
Bast Weapon: Bow, Hammer
Magic: None
Rating: * * * * *

The rating is totally my own opinion, but I think that if you try one 
of these guys out early in the game, you'll see what I mean. Not only 
can they fly on top of a house during a battle and bomb people with 
arrows, they have pretty decent stats, which helps out a lot. They also 
will learn a technique later in the game, so you can unequip their bow 
and add something with a little more power. A Hammer does nicely. Some 
people will love them, and others may think they are a waste of Goth. 
It's up to you.

Class: Fairy
Best Weapon: Bow
Magic: None
Rating: *

I can't stand this class. Terribly weak stats and their weapon of 
choice will only do, at most, 15 damage in the middle of the game. 
That's nothing. Most people have about 200 Hit Points by then. I think 
they can learn a technique later on, but even that isn't much of a 
threat.

Class: Goblin
Best Weapon: Bow
Magic: None
Rating: *
I should actually write "See Fairy" because they're almost identical in 
stats and weapon damage. In fact, they even learn similar skills. 
Enough said.

Class: Mermaid
Best Weapon: Spear
Magic: No
Rating: * * *

You can recruit Mermaids later in the game at a store, and one of the 
Mermaid leaders may ask to join your battalion. They are decent 
fighters with a spear and have a technique that usually puts a 
character to sleep. That's all I use them for.

L Size Monsters:

Class: Griffin
Rating: * * *

High Hit Points and high Defense, but lousy Attack. They can fly. 
That's somewhat of a bonus, I guess. I like Dragons better.

Class: Dragons
Rating: * * * *

High hit points, wonderful defense and attack and they have a technique 
that has an above average attack power. I recommend playing with a 
couple of these and a dragon tamer, and you'll have a monstrous team. 
They can evolve, but I don't know what they need as far as stats go.

V. Walkthrough

Here is the walkthrough of the game. It isn't the complete game, 
though, as the entire walkthrough will be added while I go through the 
game again. It covers battle strategy, answers to questions, and what 
to buy and not to buy. Good Luck:

Opening Scene:

The opening scene starts with the main character and what looks like a 
Paladin Knight walking through a town that is currently holding their 
annual market place of the year. After a long chat, the main character 
walks towards a hooded man with a magic globe, and the questioning for 
Tactics Ogre begins. The first question the man asks you is what is 
your name. A panel with four different options will come up. 

*	The first option allows you to write your name in Japanese, and 
for Japanese players this is the choice for you.

*	The second option allows you to write in another language 
(unknown to me, unfortunately...) so if you know how to read and 
write in that language, go right ahead and choose that one.

*	The third box is the one to choose for people that can read and 
write English. You can only write your character's name in 
English, (no, the whole game will still be in Japanese) but at 
least you will be able to identify what your character's name is 
throughout the game.

*	The last box has the option of the computer choosing you a 
Japanese name. If you don't care about writing your own, go ahead 
and press this button and a random name will be chosen for you.

After choosing the name of your character, you will be able to set your 
birth date. Just choose the numbers that match your birthday or leave 
the date as what it starts with.

Now the questions come up. There are six questions, all in Japanese. On 
the bottom of the screen, there are four coins. These little coins are 
the answers to the questions. I didn't pay much attention to the 
questions, so I have no answers to any of them. Just choose the one 
that suits you fine. After answering all the questions, the opening 
scenarios will commence. It shows the main character that you just 
named and the Paladin Knight heading onto a ship, the town that you 
just went through being massacred and burned to the ground, and some 
old men that you see later in the game signing a peace treaty. Nothing 
that great, but it will make sense later in the game.

After that short clip, you find the main character on his ship ordering 
his soldiers. One runs off while the other goes into the ship to get 
out of the rain. The Paladin Knight comes by, probably to wish you luck 
on your journey. After a short discussion, one of your soldiers runs to 
tell you some bad news. As far as I can interpret it, bandits have 
entered the town to take your ship. The leader seems to be a Bezerker 
that has a grudge against you and your first battle starts.

Enemies: Bezerker (Leader), 2 Male Soldiers, and a Female Solder
Guests: Paladin Knight, Archer, Male Soldier, Female Soldier
Winning Condition: Defeat the Leader
Treasure: Axe

Battle Strategy: This battle is extremely easy because the only 
character that you command is the main character. So have your fun 
watching as the others beat up on the troops that the Bezerker leads. 
At the end of the battle, you win the Bezerker's Axe.

After the battle, the Hero and the Paladin Knight have a little 
conversation, while another Bezerker with a crossbow arrives. He takes 
a shot at the Knight, but the Hero jumps in front of him, taking the 
blow. The Bezerker is killed instantly by a soldier, and the Knight 
screams out to the Hero, who has been lost in the water off the docks. 

The screen shifts over to a little girl skipping out of her house 
towards the shore, only to find a half-drowned Hero with an arrow in 
his shoulder. She takes him in, bandages his wounds and they have a 
little chat. The door opens, revealing a Female Knight in Red Armor. 
She chats with the Hero about something, leaves, and calls for the 
little girl to come. The screen shifts and you are now on the field map 
for the first time. 

You can't do anything at the moment as far as training and editing your 
party, so save it (see how in the control figuration section under the 
R button) and move on to the red castle on the screen. Any destination 
in red shows that there is a battle there that will make you move on in 
the story. Of course, there are some secret battles that you can 
trigger that aren't in red on the map, so I'll keep you informed on 
those.

As you enter into this town, the Red Knight chats with you a little, 
and a female Wizard comes in with her group to take you on. The Red 
Knight says a little bit, then asks you a question. You can choose from 
answer A or answer B. Depending on the answer you choose you can get a 
random version of two basic teams. You can see what classes you get 
after you beat this battle. If you like the classes that you received, 
continue on in the game with that team. If you're curious to see what 
the other class is, reload the file that you saved before the game and 
see if you like that one better. I got a Male Ninja and a Male Cleric 
when I answered my question, and yet my father got a Male Wizard and a 
Female Archer. There is no correct answer and it is all based on 
choice.

After you make the choice that you want, the battle will start.

Enemies: Archer (Leader), 2 Male Soldiers, Female Soldier
Guest: Red Knight, Paladin Knight, and Archer from beginning of game
Winning Condition: Defeat the Leader
Treasure: Lightning (Spell)

Battle Strategy: At the start of the battle, it's only you and the Red 
Knight versus their entire team, so I suggest that you wait the first 
turn and have the enemy come towards you. Usually the Red Knight will 
come and position herself next to the leader. On the start of the third 
turn, the Hero will say something, and the Paladin Knight and the 
Archer from the beginning of the game will come out of nowhere from the 
right and begin to help your party. Now the battle is even. As with the 
last battle that you played, stay put and let the Computer Controlled 
Allies do most of the fighting for you. Use this time to experiment 
with the controls. At the end of the battle, you win the Lightning 
Spell.

At the end of the battle, the Paladin Knight will speak with you 
privately, give you 3500 Goth, and a team to play with. This team is 
determined by the answer you chose in the last battle. After their 
little discussion, you move back to the Field Map. 

Now you can edit your team and do a little training, as well as go to 
the shop of the town. The shop button is the scale icon when you press 
R on the field map. Click on it and the screen will shift to a screen 
where the shop owner welcomes you in. A box with four different 
commands appear on the left of the screen:

*	The first option is the buy command.  After you press this 
button, two more commands will come up. The top command is the 
equipment, and the lower command is magic. Therefore you can buy 
equipment and magic. 

*	The second option is the sell command. As with the buy command, 
after choosing that option, two more commands will come up. The 
first one is again equipment and the bottom command is magic. 
Therefore you can sell equipment and magic.

*	The third option is the recruit command. Here you can recruit a 
male or female soldier and a random character. The soldiers 
always cost 1000 Goth and the third character depends on whether 
or not it is a S or L size character. I recommend that you 
purchase a new character to add to your party at this point of 
the game, as the more characters you have in the party, the 
easier the game will be. Plus you just received 3500 Goth from 
the Paladin Knight. Trust me, the more characters the better. I 
bought a Hawk Man, my most favorite class in the game. They can 
fly anywhere and are awesome with a bow, a weapon that you can 
purchase at the very beginning of the game at a reasonable price. 
A new soldier of either gender would be a nice addition as well. 
Remember that a new character does not come equipped, so make 
sure you purchase some materials for him to use.

*	The final option allows you to leave the store. You can also 
leave the store by simply pressing the B button, so you can use 
either command.

Level your characters up to level three and buy some spells that will 
help your characters. Save your game, then move onto the next stage. 

Enemies: Archer (Leader), 2 Male Soldiers, 2 Female Soldiers, 2 
Bezerkers
Guest: Red Knight
Winning Condition: Defeat the Leader
Treasure: Balder Bow

Battle Strategy: The Leader of this battle is an Archer who has a 
Balder Bow, very good if you're playing with an Archer or a Hawk Man. 
The enemy starts at the very top of the hill working downwards, as you 
are trying to kill them moving up. I recommend advancing slowly and 
letting the enemies come to you. The Bezerkers are the only ones with a 
bow that advance and the Female Soldiers seem to stay behind with the 
leader. By the second turn, try to attack at least one Bezerker if you 
can. In fact, get him below five Hit Points and try to persuade him. 
(If a character stands next to an enemy character, a command with a 
design that looks like a bubble with three dots will appear. This is 
the persuade command. The chances of persuading characters are slim, 
but it can be done and in the end are worth more than the effort you 
put in.) Advance and kill the foolishly advancing forces and you should 
have their front line killed in about six turns (more if you try to 
persuade someone). After you're done killing them, advance and kill the 
characters at will. Go ahead and kill the leader if you want! When you 
kill her, you get the Balder Bow for any of your Archers.

After the battle, the Red Knight comes out of a tent to talk to you. 
You chat a bit, and then she asks you a question:

*	Choice A will make the Red Knight join you permanently, something 
that I think you want.

*	Choice B will make the Red Knight temporarily leave your party. I 
do not know if you will be able to recruit her later in the game.

You are back on the field map, so you can edit your team and equip that 
new bow that you received in the last battle. You should level up your 
people to level 4, then move on to the next battle.

NOTE: The walkthrough will be paused at this point. I have progressed 
further into the game, but it takes a while to write this stuff and I 
want to make sure I get this submitted. Look back here once in a while 
for the upgrades to see the rest of this walkthrough. Thank you.


VI. Secrets

The only secret that I have for you now is this:

After you beat your first team battle versus the Archer, you can return 
to the location one space lower on the map. Save it, then return back 
to the location where you fought the Archer. You are now taken to a 
non-story battle.

Enemies: 2 Fairies, 2 Gremlins, and 2 Griffins
Guest: Blue Haired Fairy
Winning Condition: Defeat all enemies
Treasure: None

Battle Strategy: In this battle you are destined to save a Blue-Haired 
Fairy, who is having a little trouble with her Aerial friends. This 
battle is fairly easy, as your fairy friend is smart enough to retreat 
behind the flanks and a majority of the Monsters have weak defense. Use 
the Red Knight as your healer, and you should finish this battle in 
record time. After the battle, the fairy will thank you and ask if she 
may join your comrades in your army. Choose the first option and she 
will join you.

VII. Credits

-	My Father, for going out and purchasing this game. Also, 
for inspiring me to write this walkthrough. It was only 
supposed to help him, but I think submitting this will help 
others as well.

-	My Mother, for proofreading this and attempting to find all 
the errors that I missed. I would be the laughing stock of 
the internet if it weren't for her.

-	Others who have written an Ogre Battle and Tactics Ogre 
walkthrough on GameFAQs (both the PS, N64 and Gameboy 
Advance). I have copied some of your styles of writing and 
I think you deserve credit for writing a walkthrough on 
these great games. 


And thank YOU for reading this walkthrough. Remember, if there is any 
question you would like to ask, feel free to e-mail me at the address 
in the beginning of this walkthrough. I love helping people with these 
games.
-	Chris Hayes, "Sudzi"