Saia/Lobelia FAQ by Tetra

Version: 1.2 | Updated: 09/11/02 | Printable Version

<>Document Information                                              <>

Tactics Ogre: The Knight of Lodis (GBA)
Saia/Lobelia FAQ
Version 1.2 9/11/02
Presented by Austin
Message board name: Tetra

<>Table of Contents                                                 <>

I. Version History: Because History is Good
II. Introduction: The Goal of this Guide
III. Saia: Enter the Daemon
IV. Lobelia: A Messenger from Above
V. Making the Decision: Saia or Lobelia?
VI. Beating the System: Ways to Get Both
VII. Relevant Items and Spells: Now You Know 
VIII. Legal: Thanks and Redistribution Info

<>I. Version History: Because History is Good                       <>

Version 1.0 6/24/02 12.3KB

This is the first incarnation. An attempt was made in order to help 
those with Saia and Lobelia. Everything thought necessary was included.

Version 1.1 7/4/02 22.1KB

An items and spells section was added on all of the things mentioned in 
this guide. This should answer any questions on what something does or 
how to get it. Also, some of the wordings in other sections were 

Version 1.2 9/11/02 27.6KB

Special techniques were added and some sections were reworded for 
greater clarification. Any further modification will likely be the 
final version. 

<>II. Introduction: The Goal of this Guide                          <>

The purpose of this document is to inform the reader of the option that 
is presented in Chapter 3 of Tactics Ogre: The Knight of Lodis. There 
Saia, a daemon from the Netherworld, and Lobelia, an angel from heaven, 
appear. The game only allows the player to pick one to have for their 
army. Although it is possible having both in the party at the same time 
only one can be present in their original form. Hopefully, after 
reading this document the reader will be able to make their decision 
regarding Saia and Lobelia.

<>III. Saia: Enter the Daemon                                       <>


Saia is a denizen of the Netherworld that was drawn to the surface by 
the power of the fallen angel and of Rimmon, the monstrosity that dwelt 
above him. Saia enjoys fighting and finds losing hard to accept for a 
being of his caliber.


Age: 30
Birthday: Sombra 16
Sex: -- (Lobelia calls him a 'he')
Hair: None (He has two horns if that counts…)
Eyes: Black
Build: Tall, Mesomorphic  
Likes: Power, Fighting, Victory
Dislikes: Peace, Angels, Defeat
Element: Bane
Alignment: Chaotic
Base Speed: 5 
Movement Type: Snow-Walking
Movement Option: Wading
Class: Lesser Daemon

Evil warriors that are loyal only to their own desires. Lesser Daemons 
are not as powerful as other daemons and can only use lower level bane 
spells. They are about as intelligent as humans. Weapon: Axe, Hammer

Stat Growth:

HP:  7
MP:  4
STR: 5
INT: 5
AGI: 5


Saia has the same spell set as a Ghost. He can equip two of the 
following Bane spells:

Brain Sap
Cursed Existence

Saia functions as a Lich in persuasion. Ghosts are very favorable to 
him and can be persuaded without much difficulty. Gremlins and Gorgons 
are also favorable but by not quite as much. Do not bother going after 
Priests with him (guess they're racist). All other classes are 
indifferent to Saia.

Lesser Daemon -> Ghost           = Excellent (+80%)
              -> Gremlin, Gorgon = Good      (+50%)
              -> Priest          = Bad       ([0%])
              -> All others      = Okay      (+0%)

-To Recruit-

After defeating Rimmon at Rebanada in Chapter 3 return and Saia will 
challenge Alphonse to a battle. Saia drops the Earth Dragon Axe as a 
War Trophy. Also worth noting is that a Vrtra will drop a Snapdragon so 
be sure to get it. After the fight, if Lobelia is not in the party in 
her original state Saia will ask Alphonse why he fights. If he says he 
fights for himself (choice A) Saia will be impressed and join with the 
Enfeeble spell, Chain Mail and an Amulet. If he says he fights for 
peace (option B) Saia will become angered and leave but will give 
Alphonse a Ring of the Dead as a parting gift. It should be said that 
the Ring of the Dead can be found elsewhere. Wanting another Ring of 
the Dead is not a valid reason to turn him down since they can be 
easily duplicated. If Lobelia is in the party and her class has not 
been altered Saia will still drop the Earth Dragon Axe but will not 
join or offer the ring.

<>IV. Lobelia: A Messenger from Above                               <>


Lobelia is a young Angel Knight and a messenger of God. She was drawn 
to the Earth's surface by the power of the fallen angel and hopes to 
join forces with someone strong enough to defeat him.


Age: 17
Birthday: Agua 14
Sex: Female
Hair: Blond
Eyes: Brown
Build: Petite, Ectomorphic
Likes: Serving God, Snow Boots, Good People
Dislikes: Daemons, Fallen Angels, Evil People
Element: Virtue
Alignment: Lawful
Base Speed: 6
Movement Type: Flying
Movement Option: Wading
Class: Angel Knight

Only a seasoned warrior with a pure heart can transmigrate to become an 
Angel Knight. These flying characters have the ability to cast spells 
of virtue. Weapon: Thrusting sword (HP 215, MP 66, STR 89, INT 81, AGI 
88. ALI-L, Archangel's Feather)

Stat Growth:

HP:  7 
SP:  3 
STR: 5 
INT: 5 
AGI: 6


Poignant Melody: Power 45

Area-Effect (Virtue). 20 SP, RNG 6, AOE 1-5. A requiem in the language 
of angels. Undead will recover HP/MP/SP. AOE broadens as user's INT 
goes up.

Banish: Power 35, Learns at Level 15

Area-Effect (Virtue). 25 SP, RNG 7, AOE 1-5. Sacred prayer that damages 
foes mentally and banishes the unnatural. AOE broadens as user's INT 
goes up.

She may be a special character but Lobelia is not better at persuading 
than any other Angel Knight. It is strange that no other class is 
favorable to them.

Angel Knight -> Angel Knight = Good (+50%)
             -> All others   = Okay (+0%)

-To Recruit-

Anytime in Chapter 3 visit Ardea without having Saia in the party and 
she will ask to join. She comes with a Needle of Light, a Cloak of 
Oath, Snow Boots and an Amulet. Turning her down nets a Seraph's Plume, 
which would be great if it wasn't a Class I Quest Mode prize and a 
Group 3 buried treasure.

<>V. Making the Decision: Saia or Lobelia?                          <>

    By just looking at the stat growth and movement it appears that 
Lobelia is the better of the two. She flies, moves farther and has 
better stat growth. More MP does not help when the spells Saia can use 
are inexpensive anyway. Plus, Lobelia can join in time to learn Clotho 
but Saia misses out on Atropos. Lobelia does, however, have several 
    She uses SP instead of MP, which cannot be charged by items or 
magic. Banish can be very useful in keeping a vital spell from being 
cast but it can't be used until turn 4 which may be too late to be of 
any help. On the plus side because it is an ability it can exorcise 
enemies wearing Necklaces of Resist such as the Dragon Zombie when 
fighting Rimmon. Still, Eleanor's Star Tiara vaporizes all undead on 
the screen and although it costs 60 MP it can be charged and cast on 
turn 1 or 2. Poignant Melody could have been amazing if the undead were 
any good.
    Saia does well with his small spell set and is a good candidate for 
a warp item. Saia is the only character with the Bloody Cleaver that 
gets damage bonuses from weapon preference and matching elements. In 
fact, he is the only obtainable character that likes axes period. It 
doesn't hurt that he is the only Lesser Daemon in the entire game 
    In summary, Lobelia is a stronger character. She is no stronger, 
however, than any other Angel Knight that can be found. Saia's class is 
unique and he is somewhat useful in recruiting other denizens of the 
Netherworld. The main issue with him is that he doesn't have enough 
stat growth to keep up with the other melee classes. On the other hand, 
he does like axes and most of his disadvantages can be overcome by 
giving him proper equipment. A warping, spell casting Saia that still 
moves 5 spaces is a good addition to any army. You can't go wrong by 
choosing Saia and persuading some of the Angel Knights in the game. On 
the A route two are in Ostorea's Crypt and on the B route two are at 
Charadrius. Anyone with the Arbitration emblem should be able to 
persuade them but you may want to suspend the data before trying to 
make sure you succeed. Once on your side, they will be attacked by the 
enemy so be sure to have a healer handy. Another option is making your 
own Angel Knight by transmigrating someone that meets the requirements.

<>VI. Beating the System: Ways to Get Both                          <>

Snapping Trick

    The most commonly cited method of getting Saia and Lobelia is 
ditching one and then recruiting the other. This can be done by 
killing, dismissing, snapping or as the next trick explains, by 
transmigrating one. Of course, killing or dismissing is pointless when 
you can turn Saia or Lobelia into a shiny snap sword. Lobelia is the 
better candidate for this as a character with an Angel Knight sword 
equipped gives +1 to his/her allies' mental gauges within 3 spaces. A 
snapped Lesser Daemon gives no special powers to the sword. 
Transmigration Trick 
    One of the biggest letdowns in the game is that you cannot have 
Saia and Lobelia at the same time by any normal means. Instead of 
snapping one to get the other you can transmigrate one. Since Saia 
cannot be a Ghost, Lich or Angel Knight you have to get Lobelia first 
to do this. Once you have her go into battle or training and necro her. 
It is kind of ironic necroing a messenger from God but once you do so 
feel free to reincarnate her. She can even be transmigrated back into 
an Angel Knight before getting Saia. Now you can go recruit Saia and 
have both at the same time. Technically you don't own the "real" 
Lobelia but at least she can remain an Angel Knight instead of having 
her soul trapped in a sword. The emblems she could not obtain before 
will open up including the Ripple's emblem. She can even be traded over 
a game link. If you still want to snap her then at least you can snap 
her at your own digression. As a remade Angel Knight Lobelia will 
maintain the same stat growth but will not get her special appearance 
back. Also, she will no longer have any special character dialogue. 
This is because once transmigrated Lobelia is no more than a generic 
character. While you're at it feel free to clone her and make an army 
of cloned Lobelias carrying Lobelia snap swords. You can even give Saia 
a Bane one to match his element. Just pray that the game gods will 
forgive you.

<>VII. Relevant Items and Spells: Now You Know                      <>


Brain Sap: Power 0

Area-Effect (Bane). 15 MP, RNG 4, AOE 1. Absorbs MP.


This spell should not be used so much for the MP it provides but rather 
to keep enemies from casting key spells. It's not too bad on Saia if 
used right but he may have trouble hitting enemies facing him. Brain 
Sap can be bought in stores for 800 goth.

Cursed Existence: Power 0

Global Support (Bane). 15 MP. The undead are immediately resurrected by 
the evil god, Asmodee.


Never use this. It only affects your Ghosts and Dragon Zombies while 
they are waiting to revive. Both of those classes are awful although 
there are some Ghost fans out there. Giving it to Saia or anyone for 
that matter is just wasting a magic slot. Cursed Existence can be 
bought for 400 goth. What a waste.

Enfeeble: Power 0

Area-Effect (Bane). 15 MP, RNG 4, AOE 1. Absorbs HP.


It functions just like Brain Sap except it takes HP. It's best used to 
finish off enemies and regain some health at the same time or when Saia 
is out of direct attack range. It has trouble hitting faster characters 
especially when they are facing the caster. Enfeeble cannot be bought 
in stores but it is commonly carried by Ghosts that can be persuaded. 
Saia comes with it too so get it then. Enfeeble can be sold for 500 

Necromancy: Power 0

Support (Bane). 25 MP. When cast before battle's end, revives dead 
characters as undead.


Necromancy is the evil version of Resurrection. It turns dead humans, 
Liches and Angel Knights into Ghosts and dead dragons into Dragon 
Zombies. Since the undead are horrible make sure you have a 
Reincarnation handy. Necromancy is not a bad spell since it is needed 
for the class master emblems and for the Lobelia trick but it should 
only be used in training. The spell will be given in Quest Mode once 
10,000 goth is won at one time. This is not possible in the first two 
quests. While the game will not give it out once you have it if you 
sell or trade it you can go back into Quest Mode and get it again. It 
sells for 4,500 goth so it can provide some quick cash if you need it.  

Nightmare: Power 20

Area-Effect (Bane). 8 MP, RNG 7, AOE 1. Foe drifts into unconsciousness 
and suffers from malignant visions.


Nightmare might seem useless at first but it is probably the best spell 
to give Saia. While it will do almost no damage it can put the target 
to sleep, which makes it easy prey for summons and Divine Radiance. 
Nightmare can be bought for 500 goth. Some enemies carry it but if you 
really want the spell just buy it.



Drakonite Spellbook. Transmigrates undead to original form.


If an undead character uses Reincarnation it will return to the living. 
Ghosts transform to Soldiers and Dragon Zombies revert back to their 
base form. It is a key item in getting the class master emblems. The 
scroll can be found as a Class B prize in Quest Mode or in Vs. Mode. It 
can be sold for 40 goth.


Drakonite Spellbook. Permanently changes the caster into a sword.

The Snapdragon is an expendable item that turns the user into a sword. 
The resulting sword takes its name and element from the victim trapped 
inside. The exception is that Mushus make Virtue swords and Vrtras make 
Bane ones. The character that used it is gone for good so choose well. 
The base power of the sword is 85 but it will also have stat bonuses. 
The bonuses for each sword are 1/2 STR, 1/2 INT and 1/5 AGI of the 
snapped character's base stats. So the stronger the character is the 
stronger the sword will be. Some classes that are snapped give special 
abilities to the sword. The most notable is perhaps that an Angel 
Knight sword gives allies within three spaces +1 to their mental 
gauges. Another popular snap is a Swordmaster because it adds the 
chance of delivering instant death. Snapdragons and the swords they 
make cannot be sold or traded. 

Snapdragon locations: (0,0) is the lowest point on the map

1. Buried treasure in Belleza (0,11) it's the top left corner 
2. Buried treasure in Sotavento (12,0) it's the top right corner 
3. Dropped by a Vrtra in Rebanada in the battle against Saia 
4. Dropped by a Giant in Harmonia in the battle against the twins 

Necklace known as the 'Eye of the Basilisk'. Prevents petrification. 
Spell DEF 20. INT+7.


It really isn't a bad accessory but there are better ones. Sure it 
prevents petrification but a character with a shield is already 
protected against the Gorgon's Evil Eye. While Amulets cannot be bought 
a Warlock drops one in The Garden of Memories and a Dragon Tamer drops 
one on the A route at Charadrius. Take note that the Amulet you get in 
the Garden of Memories will not be permanently saved. Many special 
characters such as Shiven, Orson, Cybil, Saia, Lobelia, Elrik and 
Aerial come with one equipped so they aren't that hard to come by. They 
can be sold for 720 goth.

Bloody Cleaver

Two-handed weapon (Bane). Power 72. Virtue RES+5. Huge butcher's knife. 
Life Force effect.


The Bloody Cleaver is hands down the strongest axe in the game. When 
used as an item it casts Enfeeble for 15 MP and is immune from 
breaking. Since it is of the Bane element it fits Saia very well. 
Because Enfeeble is one of the spells Saia can use, giving him the axe 
technically lets him use three spells. Most characters do more damage 
with it than with their own preferred weapon so if you're not a Saia 
fan it is still very usable. See if it makes your character with 
Atropos do more damage. The Bloody Cleaver is a little heavy but that 
shouldn't actually be a deterrent from using one of the strongest 
weapons in the game. Naris drops it at Charadrius on the A route and in 
Ostorea's Crypt on the B route. You can also get it as a Class C prize 
in Vs. Mode. If you are an idiot you can sell it for 1125 goth. 

Chain Mail

Armor made of woven chain links and reinforced with iron plates. PHYS 
DEF 18, Spell DEF 5. PHYS RES+6.


Rather unspectacular armor that can be bought for 1,100 goth. Just get 
better stuff from Quest Mode.

Cloak of Oath

Cloak given to those ordained as saints (Virtue). PHYS DEF 15, Spell 
DEF 20. INT+10, PHYS RES+5, Virtue RES-5, Bane RES+10.


It is quite a good robe actually but not the best you'll ever see. It 
can be found as a Class F prize in Vs. Mode. Lobelia also comes with 
one equipped and it can be sold for 1,230 goth. 

Earth Dragon Axe

Two-handed weapon (Earth). Power 68. Wind RES+5. Wide blade used for 
decapitation. Attack Power up VS dragons.


It is a very strong axe but the Boreas and Bloody Cleaver are better. 
Still, having one makes a nice addition. Saia drops one and it can be 
found as a Class D item in Quest Mode. It can be sold for 1125 goth.

Needle of Light

One-handed weapon (Virtue). Power 60. Bane RES+5. Thrusting sword that 
draws on sacred energy and light.


It is a strong thrusting sword and perfect on an Angel Knight. A Needle 
of Light is a good weapon to give to someone with Clotho. It can be 
found as a Class E prize in Quest Mode and is commonly carried by enemy 
Angel Knights. They can be sold for 720 goth.

Ring of the Dead

Ring granting immortality. (Bane) Spell DEF 10. INT+8.


The ring itself is a decent accessory but it is not meant to be 
equipped for long. A character with at least 118 MP, 134 INT and of the 
chaotic alignment can become a Lich by equipping the ring and dying in 
battle. The transformation will occur automatically and you will lose 
the ring in exchange for the Lich. Remember that the stat boosts from 
equipment count for class requirements. So if your magic user is a 
little low in the INT department give him/her two good staffs or a 
strong snap sword, which can be removed after transforming. Females 
trained as Soldier->Cleric->Siren make ideal Liches. The Lich can use 
any non-Virtue, non-summon spell. It is the only normal class that can 
cast Fiend's Grip and has the highest defense of any class that you can 
get. Think of them as little tanks. One is practically a necessity, two 
is optional but three is overdoing it. If you want to you can sell a 
Ring of the Dead for 40 goth.

Ring of the Dead locations: (0,0) is the lowest point on the map

1. Buried treasure in the Crypt of Ostorea (12,8) next to broken coffin 
2. Tell Saia you fight for peace (option B) but he will not join
3. Dropped by a Daemon in Harmonia in the battle against the twins

Seraph's Plume

Large, peculiar plume that lessons the wearer's weight. Spell DEF 10.


Seraph's Plumes are situational items. Only give them to characters if 
they increase the movement up a space. Still, just because a character 
could move a space more doesn't mean it should have one. Although you 
would never want to give more than one to a human sometimes it can be 
helpful to give multiples to a beast or dragon. They are Class I prizes 
in Quest Mode and Group 3 buried treasures for medium to high 
biorhythm. Lobelia gives the hero one if she is turned down for 
recruitment. A Seraph's Plume can be sold for 400 goth.

Snapdragon Sword

One-handed weapon. Power 85. Sword that confines a human soul by an 
ancient curse. Sword characteristics reflect abilities of trapped soul. 
One-handed WPN for DIR ATK. PWR 85. Sword that confines a human soul by 
an ancient curse. Sword characteristics reflect abilities of trapped 
soul. [effect of sword.] STR+X, INT+Y, AGI+Z.


Refer to Snapdragon in the items listing. 

Snow Boots

Leather-soled boots that prevent slipping on ice. PHYS DEF 9, Spell DEF 
2. AGI+4, PHYS RES+3.


Snow Boots allow a character to move on the snow unrestricted. They do 
not increase the power or hit rate of the character wearing them when 
on snow but may still be useful when you run out of warp items. They 
appear in shops at the beginning of Chapter 3 and can be bought for 850 
goth. Lobelia and Cybil come with them equipped.

-Special Techniques-

Atropos: Power 60

Special sword technique (sword/katana/axe) in exchange for HP.


Even though it is just as powerful as the other techniques, Atropos 
will often do the most damage due to the high power of swords and axes. 
Atropos and the rest of the weapon techniques inflict self-damage as ¼ 
of the user's current HP but the power they deliver is well worth it. 
The techniques will never kill the user as they truncate the damage but 
with Atropos at least try to hit the enemy from behind to avoid 
counterattacks. Atropos is received as a special prize for clearing the 
West Gate of Ostorea Castle. Give it to your strongest attacker and try 
to make them a class that has weapon preference with one of the 
technique's weapon types. 

Clotho: Power 60

Special sword technique (thrusting sword/spear) in exchange for HP.


Clotho has the strange ability that allows it a two space range with 
either of its weapon types. It is possible to hit two people at once 
with it and best of all the damage is not reduced when attacking from a 
distance. There are plenty of classes that Clotho works well with. An 
Angel Knight, Dragoon or Valkyrie are good choices but you should avoid 
giving it to a Dragon Tamer or Mermaid as their attack power is not 
nearly as good. Rictor is a good candidate if he is not casting spells 
every turn. Clotho will be awarded as a prize whenever the Tundra 
Geology quest is cleared and if no one currently has the technique.

Lachesis: Power 60

Special bow technique in exchange for HP.


Lachesis is a very interesting technique. It is a projectile attack 
that requires a bow but please do not give it to an Archer. Archers 
suffer a –5% attack penalty while Swordmasters enjoy a +15% bonus. 
Swordmasters have equal or better stat growth in every category and do 
more damage at equal stats with bows than Archers. While a Hawkman or 
Angel Knight are probably the best choices with their inherent flying 
movement and good stat growth the main point is that Archers are 
outclassed and should not be used, let alone given Lachesis by the time 
it is available. Some people like to give the Enchanted Hunting Wares 
set to their Lachesis wielder, preferring higher hit rates and movement 
over more damage. Take note that Lachesis requires a bow and only a 
bow, which means crossbows will not work. Lachesis will be awarded as a 
prize whenever the Batraal Chronology quest is cleared and if no one 
currently has the technique.

Star Tiara: Power 60

Eleanor's special technique. 60 MP. Gathers the light of the stars to 
damage foes and banish the undead. The caster forgets this spell after 


Star Tiara is incredibly powerful as it damages all enemies on screen 
with an automatic exorcism effect. It can single handedly win several 
battles such as the one with Rimmon at Rebanada and Mycale at Angel's 
Headstone. The catch, besides the enormous MP cost, is that Eleanor 
will forget the technique after each use. She will recall it after 
winning any kind of battle, including training, or by leveling up. A 
clever trick you can do is to get her within a few experience points of 
leveling up so that after using it she will gain a level, thus allowing 
two castings in a row. Although it has the highest MP cost of a spell 
or ability in the game, between Fluid Magic, Energy Transfer and MP 
items she can cast it on the first or second turn. Eleanor learns Star 
Tiara for the first time once her base intelligence is at least 170 at 
a level up.

<>VIII. Legal: Thanks and Redistribution Info                      <>


Darryll Lim: for having a source to compare stat growth information and 
persuasion lists with

Goukei: for posting the official ages of the characters

Landon: for letting me borrow his game to test some things out

Layoneil: for compiling the correct method of duplicating characters 
and items and for his guide which is such a good reference

Terence: for the persuasion percentages

In no particular order Bearsman6, Almasy, Mibel83, Rashidi, Casey Lantz 
and BlueWizard13 deserve some adoration for taking the time to respond 
to my e-mails, posts and comments with as much respect as I gave them.

Lastly, thank you the GameFAQs Ogre Battle Saga community for all the 
information we take for granted now. Also, it was all those asking for 
help on Saia/Lobelia that prompted this guide in the first place.

-Redistribution Info-

This guide may not be redistributed in whole or in part without the 
author's written permission. Further more it may not be sold or 
profited from in any way including but not limited to selling and 
placing advertisement in direct display of its contents. Special 
exceptions may be made for ads that must be present on a page if they 
are needed to keep it running and if they are of an appropriate nature. 

As of 9/11/02 the following places have permission to host this 

-Copyright Statement-

Tactics Ogre: The Knight of Lodis Copyright 2001, 2002 Nintendo. 
Copyright 2001, 2002 QUEST. Licensed to and published by ATLUS USA.

Saia/Lobelia FAQ Copyright 2002 Austin.