FAQ/Walkthrough by Deltaflaze

Updated: 03/20/03 | Printable Version

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                            (ASCII COPYRIGHTED 2002)

                           TACTICS OGRE: KNIGHT OF LODIS


                 Created By: Deltaflaze
                 E-MAIL: Deltaflaze@hotmail.com (questions and comments only)
                 Latest Update: March 20, 2003

                         +        LAST           +
                        +         UPDATE          +

	 -MARCH 20, 2003: 4:41PM
	     SUP Brothas?! I just recieve an E-mail from IGN that they want this
FAQ in their site! :O *gasp* oh well thankyou! Pleasure! :) Anyways this is just
an update saying that i'm adding http://www.ign.com to the list of PERMITTED
SITES. Well now I guess everyone at IGN is reading this! Hello IGN'ers! I'm a
part of your croud now!      

	 -JUNE 25, 2002: 12:01AM
             Hey all, I've been up all night working on this! AND I'VE
FINISHED! For now...THANX CJAYC for putting my FAQ UP! Well...I don't know if you
have yet, but I do know that if you people are reading this, then its up!

                         +        LEGAL          +
                        +          INFO           +

          This walkthrough was created by Deltaflaze and Deltaflaze only.
          You can e-mail me at Deltaflaze@hotmail.com if you have any
          questions. The following sites below are the only sites that
          have permission to have this FAQ on their sites.

          Permitted Sites:
          Name            Address
          ----            -------
          GameFAQS        http://www.gamefaqs.com
	  IGN		  http://faqs.IGN.com

          Those are it for now. If you have accessed this FAQ at a site
          other than the ones above, please e-mail me.

          Copyright 2002 to Deltaflaze. ALL RIGHTS RESERVED.

      Table of Contents:

            -Last Update
            I: Legal Info (Above)
           II: Table of Contents (here)
          III: Story
           IV: Controls
            V: Walkthrough
           VI: Emblems
          VII: CREDITS



	This story is directly from the game.

"Many years ago, the Lodis Empire began its imposition of Lodisim. Troops
from Galius advanced into the regions that resisted. It was more of an
Invasion than a reformation. Many conflicts erupted as these territories were
conqured. But, some countries submitted and accepted Lodis' conditions.
Although supervised by Lodis, they were able to maintain autonomy. The empire
also pledged support if problems were to arise. Some rulers chose to
to avoide pointless sacrifice. It was no surprise that they made that
decision...although that did not stop small conflicts from occuring. However,
compared to the rest of the era, it was a time of peace."



-Control Pad-
+Move characters
+Move cursor

-A Button-
+Next Message Screen

-B Button-

-Start Button-
+Suspend Data
+Show Character Stats

-Select Button-
+Info about Items/Spells

-R Button-
+Command Menu

-L Button-
+Shortcut on fieldmap



Hey, welcome to my walkthrough. This is going to be fun bringing you through
it, but I think we can do it! This might be confusing because I'm even going
to try to lead you through every battle! Now you can do things separately,
but I'll also have a "Test Game," which is what we'll call it. What this is,
is when it asks us questions, you'll have to follow along. So sometimes it
might be hard for others to just come in and look for where you are because
this game has choices that can change the storyline. So just follow along!
Why don't we start!

Title Screen: Ok, this is the title screen. It has New Game, Continue, Quest
Mode, and Sound ON/OFF.

     -New Game: This creates a new game.
     -Continue: This is what we do to continue an already made game.
     -Quest Mode: This is where you can play books and trade/fight with
friends using the                          link cable.
     -Sound ON/OFF: This turns the sound on and off.

Lets start by pushing the NEW GAME button to make a new game.

	You start off by listening to a man named Rictor and yourself. He says

Well Dressed Young Man
	"Well then, did your mother make a fuss over you?"

	Just to make sure we're at the same part. I won't say exactly what they
say but why don't we continue. When your done listening to the two talk,
you'll walk up to the fortune teller. Enter your name, for now I'll stick
with the default, Alphonse Loeher, and the default date of birth, Tierra 22.
Now here is what I will answer for the questions. You don't have to, but it'd
be easiest if you do so that you have the same characters as the walkthrough.
(Great graphics huh? I mean the swirling ball...)

Question 1: The Bearer asks: bear which burden?
	Walkthrough Choice: Sacrifice

Question 2: The Wanderer asks: wander which path?
	Walkthrough Choice: Belief

Question 3: The Builder asks: Design which plan?
	Walkthrough Choice: Wisdom

Question 4: The Sage asks: Swear which oath?
	Walkthrough Choice: Purity

Question 5: The Leader asks: Share which vision?
	Walkthrough Choice: Mercy

Question 6: The Almighty asks: Shape which future?
	Walkthrough Choice: Glory

	After answering the questions, it pops up with a sentence.

	"A new day dawns, as roots dig deep into the earth and water flows from
its source..."

	After that it starts the Theatrical thing. And it says the following...

"Many years ago, the Lodis Empire began its imposition of Lodisim. Troops
from Galius advanced into the regions that resisted. It was more of an
Invasion than a reformation. Many conflicts erupted as these territories were
conquered. But, some countries submitted and accepted Lodis' conditions.
Although supervised by Lodis, they were able to maintain autonomy. The empire
also pledged support if problems were to arise. Some rulers chose to
to avoide pointless sacrifice. It was no surprise that they made that
decision...although that did not stop small conflicts from occuring. However,
compared to the rest of the era, it was a time of peace."

Rictor than comes up and Alphonse says "Rictor! We won't make it to the
island like this. The ship can be repaired but it may take a while." Rictor
says "How about the captain?" Alphonse says "He said we should wait for the
storm to settle first." Rictor says "Well I guess there's nothing we can do
in a situation like this." They talk some more and then a Soldier comes up.
He says we're being attacked.  You then go into a battle screen and start the

=Battle 1=
Mission Objective: Defeat Leader
Leader: Name: Stan, Level 3, Bandit
Guests: Rictor: High Priest; Orson: Archer; Lara: Soldier; Justin: Soldier.
Enemies: 2 Male Soldiers and 1 Female Soldier.
Level you should be: Starting Level.
Recommended Option: None of the enemies have any cool items, just the basic
ones so I wouldn't go for any of the men other than the leader so you can
win. If you want you can take out some of them for EXP, but mainly kill the

This first battle is pretty self-explanatory. The guests will move first,
then its your turn. Push A on your guy to select. The blue spaces is where
you can move. Move your guy one space away from Rictor. Then it pops up with
a menu. Select Standby, and then select standby again. It is now the enemy
phase. Stan will say a line to try to scare you, but otherwise the enemy just
attacks you and then its your turn again. Now if all went the same, Elton
moved in range of you. Go to where Elton is. Attack him. More Attacking, then
your turn again. If Elton is still in range, attack him. Otherwise try to
attack the leader. Wait till after the battle to pick up items, they are
automatically picked up. If you killed Elton, go for the leader. But most
likely, the female will kill him.

Winning Prizes: 0 Goth and Francisca. (You also might get other things but it
depends on who else you killed.)

=End of Battle=

Afterwards, Alphonse and Rictor talk some more. Then out of no where, a guy
pops up and shoots Rictor. You take the arrow for him and fall into the
Ocean. You then wake up at a church where a girl named Eleanor finds you. You
talk with her and then another soldier named Ivanna. They tell you that they
saw you on the beach. Ivanna is a soldier from Rananculus. She says she will
depart tommorow with you to try to contact your army, and Rictor.

You are now on the Map. It shows you on Solea. You can't do anything
currently but save. So why don't you press L and save data. Then move the
sword to Scabellum.


Alphonse and Ivanna appear on the screen. You talk a little and then hear a
noise. You see a Wizard named Mullin from the White Fang Troops. When Ivanna
asks if you want her to explain Elements, say yes unless you've played this
game before. It tells a few hints.

=Battle 2=: Scabellum
Mission Objective: Defeat Leader
Leader: Name: Mullin, Level 4, Wizard
Guests: Ivanna: Knight; Rictor: High Priest; Orson: Archer.
Enemies: 2 Male Soldiers and 1 Female Soldier.
Level you should be: Starting Level, N/A.
Recommended Option: All you can do in the beginning is make a few turns pass
until Rictor and Orson come.

On the first turn, no one will be able to attack you but the archer. Just
attack who you can and remember Ivanna can heal. Most likely, the Wizard will
attack you and you'll take around 40 damage. After that, Rictor and Orson
appear. Just keep on attacking, I'd recommend killing some of the minions so
you can get EXP and hopefully gain a level. Just keep on attacking and
eventually the battle will end. You most likely won't die since you have
Ivanna to heal you.

Winning Prizes: 0 Goth and Spell: Thunder Flare (You may also get other
spells for killing minions.)

=End of Battle=

After the battle, you talk with Rictor for awhile. He tells you that the
Mayor of the town has given you money and soldiers to protect this town.
Rictor then gives you 3500 to help with your army because you and him are
going to split up for the time being. You now get an army depending on the
questions you answered at the beginning of the game. If you answered the
questions above on this walkthrough, Alphonse will have the element of fire
and you will get a Male Soldier, a Female Soldier, a Female Ninja, and a Male
Cleric. Why don't we buy some stuff. First off, I would start with buying, if
its available, a Hawkman. They turn out to be very valuable. They can fly,
and they have an ability, Thunder Arrow. Buy one at level 1 and choose its
element. Name it if you want, and then buy it for 1500 goth. Now, buy it a
bow for 480 goth, and Hard Leather for 540. If you want, you can buy it a
Bandanna for 220. If you did, you should now have 760 goth. Equip the stuff
you just bought for it. You do that buy going into the organize screen,
clicking on the unit you want to equip, right click, click equip item, and
equip each item by pushing A twice on an empty spot. While we're at it, equip
one of the new Francisca's you got from the first leader, to your Alphonse
unit. If you chose the questions above, also equip the Francisca to either
Allos, the soldier, or Lechies, the Ninja. Now go back to the shop, and sell
a leather hat for 90 goth. Now sell 1 short sword for 180 goth. Now sell 5
Healing leaves for 75 goth each. You will probably NEVER use these because of
Clerics and Priests. Now go back to Hire, and Hire either a Female or a Male
Soldier. For the walkthrough's decision, I'll choose Male. Equip a Short
Sword. Then buy another bandanna for it. Its going to have to pass on armor
for the time being.
	Now that we've set-up our army. Why don't we gain a few levels. If you
push R, you'll see an option called Training. Go into it. Here you get to
set-up your guys to attack each other. Now don't worry, if they die, they
don't really die. They just are out of the training till you restart. Now
gain at least 1 level with each person.

(HINT: If you push R, you can select Options, then the Control thing, and
then set both of them to computer so you can set the gameboy down and gain
levels! But don't train too much, you don't want the Bogus Hero emblem, which
is acquired by gaining 20 levels in training mode. It makes it so its not
possible for you to get critical hits. Its canceled out by Miracle, but
Miracle is annoying to get.)

So hopefully, all your guys are now level 2. Well mine are!

				              VESPA I

NOTE: Do not worry that all of her guys are level 3 and she herself is 5, you
have healers that will immediately heal you. She has no healers.

Immediately when you get there, you see an Archer and 6 minions. They look
tough, but quite easy. She talks about how mad she is about the Knights of
Lodis burning down her home, killing her parents, and other stuff. (15 years

=Battle 3=: Vespa
Mission Objective: Defeat Leader
Leader: Name: Cressida: Archer (NOTE: The levels now depend on what level you
Guests: Ivanna: Knight
Enemies: 2 Bandits, 2 Male Soldiers, 2 Female Soldiers
Level you should be: 3-4
Recommended Option: All you really can do in this battle is fight. Just fight
away. Make sure to push R, check out everyone's HP under the one menu. See
who's the weakest and then heal that person. If your following the
walkthrough, you have 2 healers. This should be a pretty easy fight.

Now that every battle is different, I can't really go in depth battles like
the first two. I can give you tips though. First, I, as in me, will do the
battle. Then I will come back to this walkthrough, and type up some tips that
you should follow. Otherwise most battles shall just contain Recommended
Option, basically telling you what you should go for.

On the first turn, use up your "Cup of Life" and "Stone of Quickness." These
items permanently boost up your Life and Speed. There are others that boost
up Intelligence, Alignment Down and Up, Strength, and more.

Ok, I Just finished beating this map. Of course, I did it on my first try.
Ok, the thing about this one is that they're one level ahead of you. But
that's no problem because of your healers. Now, all that you have to do is
first go into the guys. Get close. Then attack the Bandits first. Once
they're dead, go for all the little soldiers so you can get some cool stuff
afterwards. Once they're all dead, go for the pitiful archer. Once she's
dead, you've beaten the map. It may take a few turns, but none of your guys
will die as long as you heal them every turn.

Winning Prizes: 500 Goth and Great Bow (other stuff depends on who you

=End of Battle=

After the battle you and Ivanna talk outside when camping. She asks if she
can join you. When she asks, say yes. She is a great help and even greater
because she has Heal. Say YES! Let her join.

Now the next battle has people at level 4 and the leader is at level 6. So
we're going to train until we're about level 5 or 6. So train until all of
your guys, or most of them, are 5 and some can be 6. So good luck! Train,
Train, Train!

Now once your guys are 5 and 6, we're going to change some classes. You
should have the following.

Alphonse- Beast Tamer
Allos- Beast Tamer
Flauros- Ninja
Lechies- Wizard (Note: Always have female wizards because they have a master
class of the wizard, the Siren. Males do not have any upgrade, unless you
count the Lich, but that goes for both Male and Female.)
Alberich- Cleric
The Hawkman- Hawkman, no class, but he is our archer.
The Second Soldier you bought- Ninja
Ivanna- Knight

				            VESPA II

+Make sure to save after every battle and before.
+Equip Spells to your characters. You won't have much money but you should
have enough to buy a spell for your Female Wizard.

Now make sure of 2 things. That your wizard is the Ninja one that already has
a spell already equipped. Then equip that Thunder Flare that you got from
that one battle. Now this battle isn't required, but lets say you go down to
Scabellum to buy stuff, well when you come back up, you'll see a Faerie being
attacked by monsters. Just make sure to heal her whenever she looses just the
tiniest bit of life unless one of your guys has VERY low life. You're trying
to keep her alive. At the end she asks to join you, personally I will say no,
but you can say yes if you want her. But just to let you know, Faeries are
the weakest people that can be on your army. Then again, now that I think of
it, I would say yes. Say yes when she asks. She comes with good equipment, so
just unequip her, and then discharge her afterwards, unless you want to keep
her. Now I'm going to quick tell you how to do this battle, then we'll go
onto the next stronghold.

=Battle 4=: Vespa
Mission Objective: Defeat All Enemies
Leader: Name: None
Guests: Glycinia
Enemies: 2 Griffins, 2 Gemlins, 2 Faeries.
Level you should be: 4-5
Recommended Option: Just Battle. If you are following the walkthrough, that'd
be good because Ninja's are very good since they can move far. Also Hawkman
because they can fly through the rough terrain and they do a considerable
more amount of damage than your average human soldier.

Ok, in this battle, there's a faerie that's being attacked and she needs your
help. So make sure to heal her at all costs. Now first go for the Griffins so
you can get them out of the way. After that, just kill the gremlins, that get
those little faeries. Once your done, the Faerie will ask if she can join
your army. Say YES, then your back to the one screen. When you have the
chance Unequip her and then take all her stuff and if you want, discharge
her. She's taking up space :).

Winning Prizes: 200 Goth and a Faerie.

=End of Battle=


=Battle 5=: Formido
Mission Objective: Defeat Leader
Leader: Name: Grimal, Knight
Guests: None
Enemies: 3 Male Soldiers, 1 Male and 1 Female Archer, 1 Male Wizard, 1 Female
Level you should be: 5-6 (7 is good too)
Recommended Option: Try and kill the leader first, but if you want lots of
items, then go for the Cleric first so they can't heal anymore. Then its easy
breeze the rest of the way. Also, if you do kill the Cleric and the Wizard,
you'll get a spell from them. And if you want, try to persuade the Wizard.
That way he'll use his magic against them. If you can, persuade the Cleric,
the healing for you and not them will also help!

When you first come onto the scene, you see Nichart Briffaut, the one in
purple armor. He and the knight talk, and then you appear. He insults you by
saying your too young to be here and then leaves. So now its time for the

Ahh! The terrain is your worst enemy now! Remember that Hawkman I told you to
buy? Well he's really good here!

If you had equipped that Whip to your guy, and put him in the front when
placing them down, you'll be able to attack one of the soldiers on the first
turn. That'll be nice!

Winning Prizes: 1500 Goth and Chain Mail
Special: You also will get the Numida Chronology, which can be used in the
Quest Mode.

=End of Battle=

Afterwards, Alphonse asks Ivanna if she knew him, and she said no and that he
must of joined after she left. Then you run on inside to check out the place.
You look out the window and then see a young sorceress and she casts Slumber
Mist which puts you to sleep. You'll find out who this girl is later.

You then see yourself in shackles being taken prisoner. Nichart walks in with
the young sorceress and wants answers. He asks why you're here but you don't
tell him. He whips you again, but you still don't' talk. So the sorceress
hands him a potion that will make you talk. The screen fades out and then you
wake up again. The tide is rising and soon it will be flooded, and you will
die. But another sorceress pops out from the side and says she'll rescue you
if you help her because she is in need of a soldier. You agree and she
releases you. You see another man named Shiven who obviously is a messenger
and fighter for Cybil (the new sorceress). The screen then fades out.

As that scene finally comes to a close, you are returned to the world map.

Now make sure to buy some stuff while your on this stronghold. Make sure to
buy stuff for that wizard that we made because we still had her have the
Ninja stuff. Because we changed her from a Ninja to a Wizard.

When you decide to move to the next location, you will have to travel over
This time,  you'll be taken to a scene from inside the throne room of
Ostorea Castle where Naris Batraal, Ivanna's father and also the head of the
government body of Ovis, and a Young Sorceress are in conference...  The
sorceress reports the situation to Naris, who then inquires about Rictor.

Now you learn some back story about what happened 15 years ago. There was a
big fight and according to the myth, the souls that were burn are still there
wandering the forest.

Now make sure to train to about level 7 and 8. When you are about those
levels, go to the next place, Lake Ardea.


=Battle 6=: Ardea
Mission Objective: Defeat All Enemies
Leader: Name: None
Guests: Cybil: Sorceress
Enemies: 3 Hawkman, 2 Griffins, 2 Faeries.
Level you should be: 7-8
Recommended Option: Just gonna have to fight, its one of the hardest battles.

This is just one of those battles that you have to fight. First take out the
3 hawkman and then the griffins. It's the easiest way to do it. Ignore the
faeries until you have time or your just near one. They die instantly. Cybil
is very good, she's got spells that can do up to 80 damage. Its pretty cool.
Now remember...all of these guys hae flying. So the terrain won't affect them.
But it will for you. Just go at it and attack.

Winning Prizes: Unkown Goth and tons of items from killing all the guys.
(Like Crown of intellect, Stone of Swiftness, crap like that...)

=End of Battle=

After the battle, you talk with Cybil alone on the the lake edge. Your
confused and you have no clue whats happening. So you ask her to explain. She
says she's carrying the mark of the pope and she's looking for the Sacred
spear, which by chance your old team (Rictor and all...) is also looking for...
The sacred spear is something that the mermaids used against the humans but
was stolen because of love. Etc...etc...the casual stuff. If you own the game you
can read along with it. Then Shiven comes and says that there are soldiers
that have already gotten ahead of you. So you devise a new plan.

Now your gonna wanna do a lot of training until all of your guys are levels
9-11! And then once your that high, make sure to edit your classes and equip
items, then you can head on over to Cape Urodela.


=Battle 7=: Urodela
Mission Objective: Defeat Leader
Leader: Class: Ninja (Its taking too long to get all their names down)
Guests: Cybil
Enemies: With, 3 Male Ninjas, 2 Female Ninjas.
Level you should be: 10-11
Recommended Option: Go for the leader and maybe the witch too.

Before the battle, you and Cybil are talking until you here a sound. The
characters jump out of the shadows and their mostly ninjas. The black one is
tshe leader. The leader tells you that the mermaids spear is a treasure from
the Batraal family, so they won't let you take it from them. The ninja
continues on about you killing stuff and that he's going to get revenge. Then
you get to attack. I would recommend taking that Hawkman and putting him on a
house so you can shoot the enemy from there. That's a really good tactic.
Also beware of the witch, she has Slumber mist which affects a 5 square
radius and it usually doesn't miss. So just go kill the leader and possibly
the witch.

Winning Prizes: 500 Goth and a Matsukaze Sword. (Equip that to you when your
on the map again).

=End of Battle=

After, Rictor and Orson show up. They are astounded to see you hear when they
thought you were somewhere else. But now you understand more about what is
going on with Lodis and that Rictor's Idea of splitting up wasn't just so we
could attack the White Fang Troops. He doesn't answer but its because he's
trying to get the spear. Then, Alphonse and Cybil go into a shed where they
talk about how they want to get the spear.

Cybil says these Wise words of Wisdom.

"You can't have freedom without bearing the responsibility."
"Choosing not to decide is still a choice."

After that, a fisherman comes in and says the storm is too big and that
mermaids aren't to be taken lightly. They use their good looks and voice to
lure men in where they take them back to their headquarters. He does say that
if you want to find their sanctuary, just capture a mermaid, when she calls
for help, just follow them to the sanctuary.

IMPORTANT PART! I'm gonna make this nice and big so everyone notices it.

				        CHOICE TIME

Ok, now this is a big thing right here. This walkthrough is meant for the
Path where you get Rictor again on your team, instead of Cybil. Cybil asks
you a question. She says she wants to capture a mermaid and follow them. Your
2 choices are...

A: "I've no better ideas..."
B: "It doesn't seem right."

Now why don't I translate those.

A: "I want you on my army alone, but I want to be able to control you."
B: "I want Rictor on my army to be able to control, but I want you still to
be on my side."

B! "It doesn't seem right." PICK B! I SAID PICK B! Good. Now that's what we
will choose! PICK B!

So you keep on talking and that's it. Then you talk with ivanna and then
that's it.


=Battle 8=: Sufrir
Mission Objective: Defeat All Enemies
Leader: Class: None
Guests: Orson: Archer
Enemies: 2 Green Dragons, 2 Purple Dragons, 3 Gremlins
Level you should be: 13-16
Recommended Option: Just kill all the guys. If your going for a dragoon, then
make sure the person who is going to become a dragoon gets all the kills on
the dragons.

For this battle, all you can really do is fight. Just go for it. Make sure
you heal. Just go for it. Have fun.

Winning Prizes: 500 Goth

=End of Battle=
After the battle, Orson asks to join you. Say yes, he can be a big help,
especially at Ostorea Castle.

Then you move on to Arena. Make sure to train up to about level 17.


=Battle 9=: Arena
Mission Objective: Defeat Leader
Leader: Class: Minerva: Mermaid
Guests: None
Enemies: 3 Mermaid, 2 Hawkman, 2 Octopus.
Level you should be: 15-17
Recommended Option: Just go for the Leader. You wanna attack Minerva, but
don't kill her, get her down to low life. That way Aerial can join you after
the next stage. You will still get the Water Ring whether she dies or not.

Winning Prizes: 200 Goth and Water Ring.

=End of Battle=

After the battle, if you didn't kill Minerva, a scene will occur where she
runs away.

Now train some more so your about level 18. I know there was quite a jump in
levels, but it's the easiest. Then equip more items, go buy some more men if
you want. Train...train...train. Then get ready for the next battle at Rana.


=Battle 10=: Rana
Mission Objective: Defeat Leader
Leader: Class: Aerial: Mermaid
Guests: None
Enemies: 2 Octopus, 2 Faeries, 3 Mermaid.
Level you should be: 15-18
Recommended Option: Get lots of units that move well in water. If you have an
octopus, use it. The mermaids are tough and watch out for lullaby. It can put
any of your guys to sleep. You only need to bring the leader down. Just get
the leader.

Winning Prizes: 2000 Goth and 2000 Goth from Aerial

=End of Battle=

Now you'll get to go to the leader and learn a TON about the sacred spear.
About the war and how it was stolen by a mermaid so she could give it to a
human that she loved. Just pay attention to this part on your gameboy
advance. Then she asks if she can join you, and say yes. Train some more and
then get ready to go to Solea!

When you get to Solea, you go to Eleanor to talk. When you get there, there
are already people there wanting to take her to get the information about the
sacred spear. Then its time for a battle!


=Battle 11=: Solea
Mission Objective: Defeat Leader/Protect Eleanor
Leader: Class: Dragoon
Guests: Eleanor
Enemies: 2 Archers and 4 Dragons
Level you should be: 17+
Recommended Option: PROTECT ELEANOR. Don't let her die. Everytime she gets
hit, heal her. It's a must. Also remember that there are dragons her. If you
want a Dragoon, make sure the guy who is going to be a dragoon kills them.

Can't really say anything about this one. Just protect Eleanor, kill the
dragons, and kill the dragoon. Ignore the Archers. They hardly do anything.

Winning Prizes: 1000 Goth and Fafnir.

=End of Battle=

After the battle, Eleanor agree's to show you where the mermaid is. But she
wants to join your army. Say yes. Let her join...she then joins and you head up
to Aquila.


=Battle 12=: Aquila
Mission Objective: Kill all enemies
Leader Class: None
Guests: Eleanor
Enemies: 2 Gremlins, 1 Dragon, 2 Hawkman, 1 Cerberus
Level you should be: 20(?)
Recommended Option: Just go for the Dragon first, then the Hawkman, then the
Cerberus, then the Gremlins.

No real Tactics here. All you can do is just go for it. Make sure to heal.
Otherwise I can't say much....just kill.

Prizes: 200 Goth

=End of Battle=

After the battle, a lot happens. Just pay attention.

CHOICE: When Eleanor asks if she can join you, say "I misunderstood," or
choice A so she joins you.

Then get ready to move onto Vespa again.

				            VESPA III

=Battle 13= Vespa
Mission Objective: Defeat the Leader
Leader Class: Beast Tamer
Guests: None
Enemies: 3 Cerberus, 2 Cockatrice, 2 Griffins
Level you should be: 20-22
Recommended Option: Go for all the beasts first. They give good EXP and you
can get the Animal Hunter Emblem. Cool, Cool, Cool! Then go for the beast

Just go for all the animals. You get EXP, you get items, just do it.

Winning Prizes: 500 Goth and Beast Whip

=End of Battle=

Afterwards it shows Rictor at Naja Forest, he see's a ghost run by and that's
about all that happens. Then train a little bit, buy some stuff, and then get
ready to go to Naja.


=Battle 14= Naja
Mission Objective: Defeat the Leader
Leader: Grevis, Siren.
Guests: None
Enemies: 2 Female Knights, 1 Witch, 2 Female Wizards, 1 Female Cleric, 1
Female Soldier.
Level you should be: 21-24
Recommended Option: Just go for everyone. You need the EXP and you need the
items. Once your finished, go for the leader. She only has Gnome which is a
summon spell. (NOTE: After this we're heading to get Elrik, the Summoner).

All you really can do is go straight for him. The tree's are annonying,
especially since they have an archer which can shoot over them. It should be
a VERY easy battle.

Winning Prizes: 500 Goth and Gnome

=End of Battle=

After the battle, it shows a clip at Ostorea Castle.

Now, if you look on the map. There is now 3 places to go. Gryllus, Sotavento,
and Belleza. We're going to go to Belleza so we can get the summoner, Elrik.
When you get there, you see Elrik and talk to him. When it pops up with
choices, it doesn't matter which one until after the battle.


=Battle 15= Belleza
Mission Objective: Defeat the Leader
Leader Class: Elrik, Summoner
Guests: None
Enemies: 3 Ninjas, 2 Witches, 2 Valkyrie
Level you should be: 21-24
Recommended Option: All you really have to do is kill the leader and he's
really weak, there is one Ninja that your going to want to kill because it
has Warp Boots and you get them if you kill her. Just go ahead! Kill the
Elrik. You don't actually kill him, just hurt him until he quits. Afterwards
you get the choice of him to join your team, of course, accept.

Winning Prizes: XXX Gold (unknown) and Elrik joins.

=End of Battle=

Now we're going to head to Sotavento, don't worry about Gryllus. We're going
to go over there later. So now train a little bit more. Edit classes, and
then get ready to go to Sotavento!


=Battle 16= Sotavento
Mission Objective: Defeat the Leader
Leader: Nichart
Guests: None
Enemies: 3 Valkyrie, 2 Female Knights, 1 Witch, 1 Male Priest.
Level you should be: 21-23
Recommended Option: Basically go for the Priest first. If you can, try to
persuade him. It'll help you a lot especially since you'll get the new spell,

Just go for it. You don't have to kill everybody, you'll get good items, but
not that great. So basically try to persuade the Priest, then kill Nichart!

Winning Prizes: 2000 Goth

=End of Battle=

After the battle, Nichart runs away again. Not much surprise there!


=Battle 16= Haena
Mission Objective: Something went wrong with my game.
Leader: ?
Guests: None
Enemies: 2 Male Archers, 2 Male Ninjas, 2 Sword Masters, and a Thunder
Dragon. (Right?)
Level you should be: 22-24
Recommended Option: Something went wrong with my game cartridge. I don't know
what, but on this map, it froze and messed up. All I know is I killed the
leader, whoever it was and whatever it was. All I know is theres some really
good items here! So just have fun on this one. Shouldn't be too hard.

Just go for it. You don't have to kill everybody, you'll get good items, but
not that great. So basically try to persuade the Priest, then kill Nichart!

Winning Prizes: 700 Goth and ?

=End of Battle=

Now get ready for the greatest fight of your life. Getting ready will take
awhile. OK, the next battle is at Ostorea Castle. What will happen is you
will have to choose either the West or the South gate. But you still have to
attack both of them. So you choose West Gate, then you go into battle. When
you finish the battle, you then go to South Gate. BUT YOU CANNOT USE ANY OF
THE GUYS YOU USED ON WEST! So now you have to make sure you have 16
characters ready! Lots of 'em right? Just use the book that's free to make
money. Then use the other books in less turns to make more money. Its simple,

So you got 16 guys ready? Ready to battle? Then lets go!

                                W E S T

=Battle 17= Ostorea Castle Gate West
Mission Objective: Defeat the Leader
Leader: Swordmaster
Guests: None
Enemies: 2 Duke's Knights, 2 Hawkman, 2 Archers, a Warlock.
Level you should be: 25-30
Recommended Option: Now this is going to be fun. Ok, kill all the guys.
Maragret, the Leader, will just keep on backing away. The archers will stay
on the top shooting you, but just heal the people she shoots. Kill all the
guys those. They give good items. I persuaded the warlock, you might want to
too. You can't persuade the Duke's Knights, but killing them will give you
the swords and shield. The battle should be very easy!

Winning Prizes: XXX Goth (depends on how many you kill, I think.), Notos,
Atropos. (This is a dragon skill that you teach permnantly to anyone. I would
recommend doing it to your guy.)

=End of Battle=

Now you go to South Ostorea!

                                S O U T H

=Battle 18= Ostorea Castle Gate South
Mission Objective: Defeat Leader
Leader: Nichart
Guests: None
Enemies: 2 Duke's Knights, Witch, Female Priest, 2 Sirens, Lethe (Young
Level you should be: 25-30
Recommended Option: Go for Lethe to get her out of the way. You don't kill
her, she says she's bored and disappears. Then just go for Nichart. Most of
the guys don't have any good items.
Just go for it. You don't have to kill everybody, you'll get good items, but
not that great. So basically try to persuade the Priest, then kill Nichart!

Winning Prizes: 2400 Goth and Osric's Spear

=End of Battle=

Now you go to the Throne Room. This is where Rictor is. But don't worry, you
won't kill him. He'll join your party.

                                   R  O O  M

=Battle 19= Throne Room
Mission Objective: Defeat the Leader
Leader: Rictor: High Priest
Guests: None
Enemies: 2 Duke's Knights, 2 Male Wizard, Witch, Male Knight, Female Knight.
Level you should be: 25-30
Recommended Option: Kill the guys with the Dragon Equipment if you want,
otherwise go straight for Rictor. He's fairly weak so you'll beat him easily.

Just kill Rictor. You won't actually KILL him, he'll join your army
afterwards, later on.

Winning Prizes: 3500 Goth and Rictor joins.

=End of Battle=

The scene cuts out and it shows you, Ivanna, and Rictor. Rictor is obviously
confused and then a ghost comes down. Alphonse doesn't see her until she lets
him. Alphonse knows it's a trick and its not real so he warns Rictor. But she
blows Ivanna and Alphonse down. She takes him down the crypt. Then you go
down there. When you get down there, the ghost is trying to find out where
the spear is because Rictor realizes that he and his dad had gotten the spear
LONG ago. But she doesn't get it from him. Then Naris comes down. Blah Blah,
they talk. And then you appear. Rictor escapes with an item and then you
start the battle.

=Battle 20= Crypt
Mission Objective: Defeat the Leader
Leader: Naris
Guests: None
Enemies: 4 Duke's Knights, 2 Female Knights, 1 Female Priest
Level you should be: 25-31
Recommended Option: MAJOR THING. First, theres the ring of the dead in this
level. There is only 2 ring of the deads in this entire game, and it is what
creates a Lich. Now if you look infront of the farthest back Female Knight,
theres a broken coffin in front of her. If you go one space up and then one
left, in that corner is the ring of the dead.

Try and kill  the first two Duke Knights because they have 2 really good
swords, including the Sword of Tiamat. You want those. After those are dead
and you get the weapons, go ahead and kill Naris. It shouldn't be that hard,
but make sure you have a healer or 2 because Naris does a lot of damage!

Winning Prizes: 0 Goth, Bloody Cleaver, and Cave Exploration book.

=End of Battle=

Afterwards a ton of stuff happens. I'd rather not type it all because its
about 1 page worth of stuff. So just pay attention to your game and get ready
for the next battle.

OH MY GOD. Ok, I'm sorry if I go a little fast. I'm just pissed because my
walkthrough did not save. So I'm going to be going a little fast and a little
non-explanatory, but I'll be doing my best that I can do in the amount of
time I have left.


=Battle 21= Harmonia
Mission Objective: Defeat the Twin Wizards
Leader: Cirvante and Lethe
Guests: None
Enemies: 2 Daemons, 2 Gorgons, 2 Giants.
Level you should be: 26-32
Recommended Option: OK, this is an easy battle, just watch out for the
Gorgons because they turn you to stone. They are really annoying! Nothing
really I can tell you other than kill the gorgons first, then go for the

Winning Prizes: ? Goth, some stuff from the minions, Sugar Cane,

=End of Battle=

Now before we go on to the last fight, we're going to do some little things.
There are some levels that will give you some stuff and allow people to join
you. Lets start at Gryllus.


=Battle XX=Gryllus
Mission Objective: Kill All Enemies
Leader: None
Guests: None
Enemies: Undead Soldiers, and 2 Ghosts
Level you should be: N/A
Recommended Option: This battle gets really annoying since the bad guys just
keep on popping back alive! Its annoying! All I can really say is kill the
guys. Hope you get to counterattack a lot. Good Luck. It should be simple

Winning Prizes: Depends on who you kill

=End of Battle=

After that battle, it opens up a castle where a girl named Euphaire is.


=Battle XX=Blete
Mission Objective: Kill Leader
Leader: Euphaire
Guests: None
Enemies: Undead Soldiers, 1 Undead Dragon, some other stuff...
Level you should be: N/A
Recommended Option: All you have to do for this one is kill Euphaire. Just go
right towards her. She's fairly weak, especially if she uses convert magic.
So just go for her right away and you'll be fine!

Winning Prizes: Depends on who you kill, Salamander (Spell).

=End of Battle=

Now, you should see 2 more places. Those we won't go to because they don't
give anything important, except the Gracula place, but its way to easy, just
5 or 6 Gremlins. I shouldn't have to make an entire battle thing for 5 or 6
Gremlins. The other place just gives a goblin helm which stinks. Not
important. Now before you go to the last level, there is one other thing you
can do. You can head towards Ardea. There an Angel will fly down and ask to
join you. (Pick choice A) Otherwise lets get ready for the last battle!

When you first get to Charadruis, you see a big ice wall. You walk up, blah
blah, Cybil comes, blah blah, she can't trust you anymore. Then the ghost
thing appears again, blah blah, then you have to fight her.
=Last Battle=Charadruis
Mission Objective: Kill Leader
Leader: Cybil
Guests: None
Enemies: 1 Vrtra, 2 Angel Knights, 2 Daemons, 1 Witch, 1 Female Wizard.
Level you should be: ? Almost every level you are, she will be.
Recommended Option: Toughest battle. They do a lot of damage, but if you go
straight for Cybil, she's VERY weak. She's of course a Sorceress you know.
They have hardly any defense. One attack from you and she'll be dead!
Well...close enough.

Winning Prizes: 1000 Goth and Thunderbird

=End of Battle=

After the battle, the ghost pops out of Cybil and wants you to join him. He
says he will be waiting for you at his seal. Then you talk to Cybil who has
been greatly injured. You then transform the piece into Longicolnis. The
Greatest spear. The most powerful weapon.

HAH! I fooled you. That wasn't the last fight. This is the last fight. But
its not really a fight. Its just like Ostorea castle, except you don't have
to split up. So lets start.


=Angel's Headstone=
Mission Objective: Kill Leader
Leader: Mycale
Guests: None
Enemies: 2 Undead Knights, 1 Zombie Dragon, 1 Female Wizard, 2 Ghosts
Level you should be: N/A
Recommended Option: This battle is very easy. Just go straight for the Lich.
An Angel Knight will help a lot especially with Banish (cannot use it on the
Lich) Otherwise just go straight for the Lich! Attack him! He's got a lot of
defense, but you can hurt him.

Winning Prizes: Nothing

=End of Battle=

Great, guess what. YOU GET TO SEPARATE NOW! Like Ostorea Castle.


=Angel's Headstone=Halls of Corruption
Mission Objective: Defeat Leader
Leader: Rahouart
Guests: None
Enemies: 2 Gorgons, 1 Vrtra, 2 Sword Masters, 2 Angel Knight
Level you should be: N/A
Recommended Option: This battle should be pretty simple. Just go for the
leader right away. Just go for the leader.

Winning Prizes: Nothing

=End of Battle=

Now its time to attack Garden of Memories.


=Angel's Headstone= Garden of Memories
Mission Objective: Defeat Leader
Leader: Angel Knight
Guests: None
Enemies: 2 Angel Knights, 2 Daemons, 2 Warlocks, and 1 Giant.
Level you should be: N/A
Recommended Option: Try and kill the Leader Angel. He's quite deadly, and so
are his minions. Just go straight to him, kill him. Don't worry about the
rest of them. Some of the Angel Knights can do a lot of damage, but as long
as you had 2 priests, one for this battle, and the last, then you'll be fine.
Winning Prizes: Nothing

=End of Battle=

After this battle, you get to enter the Hall of Conviction. Now remember, you
can't do training in between, so just go straight for it!


=Angel's Heastone= Hall of Conviction
Mission Objective: Defeat Leader
Leader: Shaher
Guests: None
Enemies: UNKNOWN TO NON-PLAYERS-Spoilers...
Level you should be: N/A
Recommended Option: OK, welcome to the last boss. Shaher. The fallen angel.
Yup, he looks awesome. Ok well first kill those 2 main angels...yup you know
who I'm talking about. Then go for the kill of Shaher. Try and stay away from
the rest. If you have an angel knight, Banish will be very useful here on the

Winning Prizes: Orb (?) and Anbicion

=End of Battle=

After the battle, he gets all pissed and then transports you into another
dimension. Now this is basically the Continued of the previous battle.


			                ANOTHER DIMENSION

Mission Objective: Defeat Leader
Leader: Shahar
Guests: None
Enemies: Millions of Guys
Level you should be: N/A

Welcome to hell. This battle is IMPOSSIBLE. I'm still working to beat it. (jk) Its
VERY hard. Make sure you have that spear equipped! And btw you use the same
guys as you did in the previous battle against him. For spoilers, sake! I'm not
going to include the ending. I'm sure you can look at other people's FAQ's to find
out but i'm not the type to include MAJOR spoilers. I know people who play the game,
get bored...just go to an FAQ and read the last few sentences to find out the
ending. Its like skipping in a book!...probably shouldn't of used that example...

Winning Prizes: ?

=End of Battle=

And then that's the END of the game!



1. Blood Reign
Requirement: Kill 25 enemies
Effect: Decreases the Mental Gauge for all enemies within a 3-panel
Tips on acquiring: Have one kill lots of guys.

2. Dragon's Scale
Requirement: Kill 5 Dragons
Effect: Required for the Dragoon class, 50% penalty when persuading
Tips on acquiring: Just take 1 character killing all dragons you see.

3. Animal Hunter
Requirement: Kill 5 Beasts
Effect: 50% penalty when persuading Beasts
Tips on acquiring: See Dragon's Scale

4. Exorcist
Requirement: Exorcise 5 Undeads
Effect: Decreases the Mental Gauge for all Undead within a 3-panel
Tips on acquiring: See Dragon's Scale

5. The Pen and the Sword
Requirement: Kill 4 enemies with physical attacks, and kill 4 enemies
with spells/specials.
Effect: Required for the Warlock class.
Tips on acquiring: I never understood this one...

6. Gibe of the Fallen Angel
Requirement: Kill 3 enemies with physical attacks as a Cleric or
Effect: Alignment goes toward C by one level.
Tips on acquiring: Nor did I understand this one.

7. Lancer
Requirement: Damage 2 characters at the same time with a piercing
Effect: Required for the Valkyrie class
Tips on acquiring: Just attack 1 person when someone is behind him with a
lance/spear on.

8. Philosopher's Stone
Requirement: kill 2 enemies at the same time with a spell/special.
Effect: Required for the siren class
Tips on acquiring: Just weaken someone and then kill 'em with a spell that
has a 5 AoE.

9. Self Preservation
Requirement: Kill an enemy with a counterattack.
Effect: Increases counterattack damage.
Tips on acquiring: Training...

10. Berserk
Requirement: Kill an enemy at full HP with one weapon attack.
Effect: Increases Biorhythm.
Tips on acquiring: Kill a Faerie in training.

11. Arbitration
Requirement: Persuade 5 enemies.
Effect: 30% bonus when persuading.
Tips on acquiring: See Dragon's Scale, but with persuasion.

12. Vixen's Whisper (female characters only)
Requirement: Persuade a male character
Effect: Required for the Witch class
Tips on acquiring: Just persuade a male class...

13. Broken Heart (male characters only)
Requirement: Fail to persuade female enemies 10 times
Effect: Decreases average Biorhythm
Tips on acquiring: Just try to persuade females at 100% health.

14. War God
Requirement: Deal 200+ damage with a physical attack.
Effect: STR+30, INT-30
Tips on acquiring: Use Molten Blade, it helps.

15. Knight's Certificate
Requirements: Perform 15 physical non-back, non-ranged attacks.
Effect: Required for the Knight class
Tips on acquiring: Attack a lot.

16. Book of Initiation
Requirement: Block or Evade 3 physical attacks in a row
Effect: Required for the Sword Master class
Tips on acquiring: Set up in training...

17. Miracle
Requirement: dodge an attack with 5% HP or less remaining
Effect: Increases critical hit rate, negates Bogus Hero Emblem
Tips on acquiring: Do in training.

18. Sniper
Requirement: Successful attack with a Bow/Crossbow 5 times in a row.
Effect: AGI+10
Tips on acquiring: Do this in training.

19. Fist Fight
Requirement: Kill an enemy without using any equipment.
Effect: Unarmed damage increased.
Tips on acquiring: BEST! Make sure all of your archers get this. Set up in

20.Heavenly Spirit
Requirement: Perform a healing spell/special 20 times.
Effect: Required for the Priest class.
Tips on acquiring: Just heal...(training)

21. Don Quixote
Requirement: Receive 66% of Max HP damage from a counterattack.
Effect: INT-10.
Tips on acquiring: Just don't try to get it.

22. Embodiment of Desire
Requirement: Find buried treasure 5 times.
Effect: Increase buried treasure rank by 1.
Tips on acquiring: Just pick up the bags.

23. Archangel's Feather
Requirement: Be resurrected via Resurrection spell or Altar of
Effect: Required for the Angel Knight class.
Tips on acquiring: Die on purpose...

24. The Cycle of Life
Requirement: receive the bad ending
Effect: undead within 3 spaces increase in power
Tips on acquiring: Why would you want this?

25. Mark of the Elite
Requirement: win a battle with 2 or less characters
Effect: receive an automatic level up
Tips on acquiring: ...

26. Centurion
Requirement: have one character kill all enemies on screen
Effect: STR+20
Tips on acquiring: Just kill all the guys, can't do in training!

27. Charisma
Requirement: Have 350 STR, INT, or AGI
Effect: Increases the Mental Gauge of your characters within a 3-panel
Tips on acquiring: Gain levels...

28. Bullpen Ace
Requirement: Kill 20 characters in training
Effect: Increases training damage by 25%
Tips on acquiring: Train a lot.

29. Bogus Hero
Requirement: Gain 20 levels in training.
Effect: Cannot perform critical hits, canceled out by Miracle.
Tips on acquiring: AHH! All my guys have this one...stay away from it.

30. Lucky Soldier
Requirement: go through a VS battle without taking damage
Effect: luck increased
Tips on acquiring: Face a friend...

31. Mark of Valor
Requirement: receive a good ending
Effect: Decreases amplitude of biorhythm
Tips on acquiring: ...

32. Veteran Soldier
Requirement: win a linked battle
Effect: STR+15, INT+15, INT+15
Tips on acquiring: Face another friend...

33. Relix's Emblem (Males only)
Requirement: Experience all Male classes.
Effect: Mental Gauge permanently becomes +2
Tips on acquiring: Just get all Male Classes

34. Ripple's Emblem (Females only)
Requirement: Experience all Female classes.
Effect: Mental Gauge permanently becomes +2
Tips on acquiring: See Relix's Emblem

35. Grozz Nuy's Emblem (Dragons only)
Requirement: Experience all Dragon classes.
Effect: Mental Gauge permanently becomes +2
Tips on acquiring: Just get all dragon classes!

                         +        CREDITS          +
                        +                           +

Deltaflaze- ME! HI!

Moose- I dunno why he's here...I think its because he answered some questions.

N.B.- He's the one who got me into Ogre Battle stuff...I think...


IGN-Thanx to u guyz too for hostin this FAQ!

Nintendo Power- Most of the emblem stuff was in it, at least the ones I don't

Parents- For giving me free money to buy this game.

Someone- I dunno...just trying to take up space on credits! Lol...cya!

Copyright 2002                                             DELTAFLAZE