The Octopus FAQ
Version 1.01
Written by Almasy

1) News
2) Disclaimer
3) Why this FAQ?
4) What are Octopi?
5) How do I get an Octopi?
6) So... what can Octopus do?
7) River Maps
8) Sea Maps
9) Land Maps
10) Snow Maps
11) IF YOU READ NOTHING ELSE, READ THIS!
12) Thanks and such

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1) News

Version 1.01
	LOL, it did get posted!  nice...
	Seifalmasy@yahoo.com, if ya didn't know yet
Version 1.00
	If you are reading this... THEN I HAVE DONE IT!!
	Who'd a thunk it...

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2) Disclaimer

THIS DOCUMENT IS COPYRIGHT 2002 ALMASY

     If you are viewing this anywhere besides www.gamefaqs.com, then you 
are reading an illegal copy.  And while I frankly don't care, thats not
nice of someone...

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3) Why this FAQ?

     This FAQ exists for one sole reason.  Ian Woodward dared me to...  I
would like to say that, while writing this, I came to the conclusion that
Octopi could be useful in general.  But, they are not.  This FAQ is written
to help that one kid who has a pet octopus and wants him in this game to be
almost respectably decent.

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4) What are Octopi?

     Octopi is the plural form of Octopus.  Octopi are largely considered
to be the most worthless Tactics Ogre unit.  They are orange, look kinda
like a squid, and have eight tentacles...

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5) How do I get an Octopus

     Octopi are NOT worth the 3000 goth you have to pay to get one in 
Urodela.  You COULD get one there, but I reccomend you try and recruit one
sometime during the mermaid series of battles instead, because that is the
only series of battles where an Octopus is a useful ally, and Urodela comes
after those battles.  If you buy an octopus, make it either a fire or
water element to take advantage of the fact that it will almost ALWAYS be
in water.

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6) So... What can an Octopus do?

     Water makes or breaks an Octopus.

IN WATER:

     Octopi can use a basic attack that hits in front of them for damage
comparable to a second level dragon's physical attack.  They also can use
an attack that hits two squares in front of them for significant damage and
a chance of confusing the target.  They have decent defense and agility.

OUT OF WATER:
     Octopi can use a basic attack that hits in front of them for damage
slightly worse then a first level dragon's physical attack.  They also can 
use an attack that hits two squares in front of them for a little damage 
and a chance of confusing the target.  They have almost decent defense, and
the agility of a dead turtle.

GROWTH:

  HP: +8
  SP: +1
  STR: +6
  INT: +3
  AGI: +2


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7) River Maps

Ideal Equipment
     Warp Ring
     Agility Bracelet
     Agility Bracelet
     Elemental Ring

     Your octopi, if given an oppurtunity, can wreck some havoc in a
river map.  Make sure their is ALWAYS a storm brewing by having someone
use the item the generates storm.  In a long battle, the rising water and
high HPs of your octopi will be a great asset to your efforts.  In a short
battle, your octopi will probably never see combat.

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8) Sea Maps

Ideal Equipment
     Warp Ring
     Agility Bracelet
     Elemental Ring
     (whatever)

     Your octopi are actually a good force in these maps.  Make sure you
keep the storm brewing to quickly swallow up your enemies in the water.
Have your octopi engage enemies who are "Wading", and you will see a 200%
increase in octopus power AND a 50% decrease in the target's power.  This
makes octopi disturbingly powerful.  In these scenarios, your Octopi ROCK!
Yes, I'd actually reccoment your keep one around for these scenarios, rare
as they are.

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9) Land Maps

Ideal Equipment
     Warp Ring
     Agility Bracelet
     Agility Bracelet
     Elemental Ring/Agility Bracelet

     Don't use them here unless you have no choice, because they receive
almost 50% penalties when out of water.

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10) Snow Maps

Ideal Equipment
     N/A

     Don't use them here.  You could seriously have a movement range of 1.

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11) IF YOU READ NOTHING ELSE, READ THIS!

     I actually found a good strategy to use octopi for...  Equip a water
one with a water ring and put it in water.  Also, equip some INT bracelets
instead of the usual AGI bracelets.  Now, if your enemy enters the water,
you can tear them up, and if they stay away, you can snipe at them with
some almost decent magic talent.  Works pretty well, as long as your ring
doesn't break.  The reason we have two water rings is that they both add
a little to INT and AGI, and if one breaks you can still cast.

Ideal Equipment
     Warp Ring
     Water Ring
     Water Ring
     Wisdom Bracelet

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12) Thanks and such

 The simplified version

     CJayC - Gamefaqs
     Ian Woodward - I think he was joking, but oh well...
     Anyone mentioned in the others