Lich FAQ by CO Morpheus

Version: 1.4 | Updated: 08/21/02 | Printable Version

			|Tactics Ogre: Knight of Lodis|

				| Lich FAQ |
Version 1.4
Updated 8/21/02
Written by Agnahc (aka CO Morpheus at Gamefaqs)


i.    Version History
ii.   Introduction
iii.  How to get a Lich?
iv.   Ring of the Dead
v.    Equiptment
vi.   Spells
vii.  Lich Setups
viii. Emblems
ix.   Snapping
x.    Misc.
xi.   Credits and Disclaimer
xii.  Closing

==== i. Version History ====

Version 1.0
-So it all begins
-have most sections up but most is incomplete

Version 1.1
-Added new section for sent in setups
-Started on Misc. section

Version 1.2
-Started the Snapping section
-Added Warp Ring to equiptment section
-Replaced Armlet of Wisdom with a second Kerykeion (equiptment section)
-Added 2 more of my Lich Setups (1 virtue, 1 bane)

Version 1.3
-Added Enfeeble to Spells list
-Added new setup
-Remembered to send this update in :)

Version 1.4
-Corrected spelling of Jeffrey's name (I'm sorry about the misspelling)
-Added loctations of the equiptment
-Added 2 Lich Setups
-Worked on the Snapping section
==== ii. Introduction ====

This FAQ is dedicated to one of the coolest units of the game the Lich!
with that said lets get started with the basics.

Q: What is a Lich?

A: A Lich is a wizard resurrected using a Ring of the Dead. Liches are more
   powerful than wizards and have strong defenses against magical and physical
   attacks. They can use all spells except virtue and summon spells.
   (Description from the game.)

Q: What are the stat Gains of a Lich?

A: HP  +5
   MP  +7
   STR +2
   INT +7
   AGI +5

Q: Why do I want a Lich?

A: Liches are one of the best spell casters in the game.  It can use a wide
   variety of spells making it a very versitile spell caster.  With the right
   combinations a Lich can be a lethal member of your team making it a must
   have unit.

Q: How do I get a Lich?

A: Be patient that is the next section of the FAQ.

==== iii. How to get a lich? ====

Liches are much easier to get compared to its undead counterpart the Angel

Q: What are the Stat and Alignment requirements for a Lich?

A: MP  118
   INT 134

Q: What else is required for a Lich?

A: The other requirement for a Lich is for the Ring of the Dead to be equipt.

Q: I met all the requirements now what?

A: Now all you have to do is have the unit you want to turn into Lich be killed
   in a battle. This cannot be done in training.  Once killed it will instantly
   Transmigrate into a Lich. Vola you now have your very own Lich.

Q: What class should I train in for my soon to be Lich?

A: I strongly suggest you turn a female into a Lich. (For this section I assume
   you hired a lvl 1 soldier)

   Female: Of course you have to start out with the basic soldier. Level it up
           until you can change its class to Cleric(INT 28, MP 18, N/L) or a
           Wizard(INT 26, MP 18, N/C). Both the Cleric and Wizard have the same
           stat gains with the exception of MP.  However we are most concerned
           concened about the INT stat gain which is +6 for both classes. Then
           change its class to a Siren(INT 60, MP 60, Philosopher's Stone
           Emblem).  The Siren has a whooping +7 INT stat gain. Then finally
           when ready turn her into a Lich.

           Soldier -> Cleric/Wizard -> Siren -> Lich

   Male: Since there is no Siren class for the males just keep him in the
         Cleric or Wizard class until it can be turned into a Lich.

         Soldier -> Cleric/Wizard -> Lich

==== iv. Ring of the Dead ====

Since the Ring of the Dead is so important to creating a Lich I decided to make
a seperate section for it.

Q: What is the Ring of the Dead?

A: The Ring of the Dead is a ring granting immortality. (Description from

Q: What are its Stats?

A: Spell Def +10
   INT       +8
   Element   Bane

Q: How many Rings of the Dead are there?

A: There are three and only three Ring of the Dead in each game.  For each one
   you only have one chance of getting it.

Q: Where can I get the Ring of the Dead?

A: 1) The first ring is found in the Crypt of Ostorea Castle(The fourth battle.)
      it is buried behind a coffin on the upper left side of the Crypt. The
      coordinates for the ring is (12,8).

   2) The second ring can be found in Harmonia in the battle against the Twin
      Wizards. A Daemon will drop it when killed. Make sure to pick it up
      before the enemies get to it.

   3) The third ring is found at Rebanada. After you fight Saia he will ask you
      why you fight. Choose the second choice and he will leave you with a Ring
      of the Dead. By choosing the second choice Saia will not join you
      (Remember he is the only Lesser Daemon in the game). Another note Lobelia
      the Angel Knight can not be in your party.

==== v. Equiptment ====

In this section I will discuss different setups to equipt on a Lich.

My Setup:

Weapon: Kerykeion-Staff of the god Hermes, decorated with entwined serpents.

        Stats: Power       32
               INT        +28
               Virtue RES +5

        Effect: Dark Quest

        Reason: I feel the Kerykeion is the best suited wand for the Lich. Its
                INT boost of +28 can add really power up its spell and deal
                massive damage. Even though the Ripple's Staff has a higher INT
                boost the Kerykeion is better because it is of the Bane element
                (the same of a Lich) and its effect Dark Quest (Fiend's Grip)
                can be used very effectively by a Lich.

        Location: Can be obtained from Quest #5. Defeat the Leader in 3 days or less
                  or Defeat All in 9 days or less.

        Kerykeion-Another one!

        Reason: I never knew you could equipt two wands on one unit until Jeffery
                sent in his Lich setup. So i gave the second wand a try and I
                loved the extra 28 INT boost.

Accessories:  Firecrest-Red gem confining the soul of the Divine Dragon. A
                        sacred treasure.

              Stats: PHYS DEF  +90
                     Spell DEF +15
                     All RES   +30

              Reason: This accessory is pretty much a no brainer.  It is a must
                      have item for a Lich. By equiping the Firecrest it
                      automatically boost the Lich's physical defense to 999.
                      It also gives a huge stat up for spell defense not to
                      mention the resistance to every element. It makes it
                      really hard to deal much damage to the Lich. The
                      Firecrest elminates the need for any armor.

              Location: Deneb's secret shop. After selling 5 Glass Pumpkins to
                        Pumpkin Head.


              Ring of Flight-Ring crafted from the wings of a Chimera.

              Stats: Spell DEF +5
                     INT       +3
                     AGI       +4

              Effect: Enables wearer to fly.


              Warp Ring-Ring made by fairies that enables movement between

              Stats: Spell DEF +5
                     INT       +3
                     AGI       +4

              Effect: Allow teleport-style movement.

              Reason: Besides the small INT bonus this accessory allows a Lich
                      to move unrestricted. Therefore no enemy can hide from
                      the wraith of a Lich. Ring of Flight prevents fall damage
                      but the warp ring saves a lot of time.  Both rings have the
                      same stats so its up to you which one you like to use

              Location: Can be obtained in Quest #3. Defeat the Leader in 3 days or
                        less or Defeat All in 9 days or less.

==== vi. Spells ====

In this section I will discuss spells that work really well with the Lich.

Liches can use any spell with the exception of virtue and summon spells.  Lich
has space to equip 3 spells. Since the Lich is of the Bane element I tend to
use Bane elemental spells.

My Setup:

Fiend's Grip-Damages foes by the hand of an evil spirit.

MP: 18

Area of Effect: 1-5

Range: 6

Location: As far as I am aware there is only one place to get this spell.
          Cirvante uses this spell in the the Battle of the Twin Wizards. Once
          you fulfill the winning condition you will recieve Fiend's Grip as
          a War Trophy.

Reason: Besides summons and Eleanor's special skill, Fiend's Grip is probably
        the best attack spell in the game. Since it is a Bane spell a Lich can
        bring out the biggest potential of this spell.  This is a must have
        spell for a Lich.


Brain Sap-Absorbs MP

MP: 15

Area of Effect: 1

Range: 4

Location: Can be bought in all shops about halfway through the game.

Reason: Comes in handy when you need a boost of MP. I normally use this once at
        the begining of each battle and that MP will usually keep my Lich able
        to cast Fiend's grip for the remainder of the battle.


Time Flux-Allows second turn

MP: 25

Area of Effect: 1

Range: 6

Location: Path B only! Not sure exactly where. Most likely in Charadrius.

Reason: Normally I would not put Time Flux on a Lich because its a support
        spell. However, with Fiend's Grip there really isn't a need for more
        spells. But since there are empty spell slots I had to fill it with
        something. Time Flux seemed to be the best choice.  When I can't reach
        an enemy with an attack spell (which rarely happens) I would use Time
        Flux to allow another unit to reach the enemy.


Enfeeble-Absorbs HP

MP: 15

Area of Effect: 1

Range: 4

Location: Saia comes with equipt. Also they can gotten off Ghost that you persuade
          from random battles.

Reason: Enfeeble is a decent Bane spell.  It damages the enemy and absorbs HP.
        The more HP the enemy has the more damage Enfeeble will do.  So its very
        good on high HP characters especially the final boss.


There are several spells I see people use often but I suggest not to use under
most circumstances.

Fluid Magic: This can be one of the biggest mistakes equiping a Lich with Fluid
             Magic. First of all a Lich should be an offensive unit not a
             support unit. So by using Fluid Magic it completly drains a Lich's
             MP which is need to cast Fiend's Grip or other powerfull spells.

Necromancy: Necromancy is a unneed spell.  Unless you like making Ghosts or
            Dragon Zombies you have no need for this spell.  The only times you
            need this spell is to get all the classes and hard to get Emblems
            like The Cycle of Life, Relix's Emblem, Ripple's Emblem, and Grozz
            Nuy's Emblem

==== vii. Lich Setups ====

This will be a seperate section for other spell and equiptment setups sent in
by other people.

This setup was contributed by Jeffrey Truman:


Kerykeion (INT+28)
Kerykeion (You can equip two of them, and this gives another INT+28)
Firecrest (DEF 999, high magic DEF)
Warp Ring (Warp Ring>Ring of Flight)


Fiendís Grip (Powerful bane spell)
Elemental-Missile (missile spell, only 8MP)
Enfeeble (Drain HP)

Comment: This is a pretty good setup. The two Kerykeion is great for giving
         a Lich a large INT boost. A missile spell can come in handy esspecially
         when you are low on MP.  Enfeeble is a good choice too. Gives you
         HP back and not to mention its very effective on the last boss.

Bane/Dark Themed Lich (contributed by Me):

Dark Shield
Cursed Garmet
Dark Ring

Fiends Grip
Brain Sap

Comment: I know this isn't the best setup for a Lich but I like giving my units
         a theme.  So it was obvious I was gonna give my Lich a dark or Bane themed
         setup.  Basicly everything equipted on this Life is of the the Bane element.

Virtue Lich (contributed by Me):

Note: For best results have your Lich become the Virtue element by using a Tome of

Ripple's Staff
Ripple's Staff
Sacred Ring

Ray of Paralysis

Comment: This can be a very deadly setup. For this setup you rely on your equipment
         to cast the spells.  Ripple's Staff has a Shining effect(aka Divine Radiance).
         First you need to use Ray of Paralysis to paralyze your opponent. That allows
         Shining to hit with a 100% accuracy which will deal massive damage for the
         first hit. Then the Sacred Ring can be used for healing.  Now your Lich can
         be fully effcient all by itself. I left 2 spell slots empty because its really
         up to your prefrence what spells to put there.

This setup was contributed by Dante I:

Name: Lechies

Snapdragon Sword
Warp Ring

Brain Sap
Fiend's Grip

Comments: A typical Lich setup. Snapdragon Swords make killer weapons. Not only does
          it raise the Lich's INT but ATK too, making it a decent physical fighter as
          well. The 2 Firecrest seems like overkill to me but still a solid setup.

This setup was contributed by Oblivion Knight:

Name: Jnyx

snapdragaon sword(trained a siren made it to a Angel Knight, it comes with
+100 INT)
Warp Ring

Fiend Grip
Time Flux
Brain Sap

Comment: Standard setup for a spell casting Lich. I never knew Snapdragons were one
         handed swords. So the combined INT boost of his Sword and Kerykeion totals
         around +130(wow!).

This setup was contributed by Volandum:

Warp Shoes
Sacred Stone of Bliss

Fiend's Grip
Ray of Paralysis

Requirement: Miracle Emblem

Note: This Lich relies on the Instant Death that the Brionac causes on a Critical Hit,
      and so uses the Miracle Emblem. You will note that it is virtually insuperable
      in melee, except by anyone with the Divine Set.

Comments: A very intresting setup indeed. Even though Liches are ment to be spell
          casters the instant death setup still works well with the Lich.  My only
          problem is the Sacred Stone of Bliss I suggest changing it to a different
          accesory like a Seraph's Plume to help the Lich's movement.

I will add more setups as time goes on. Also feel free to send me your setup
and I will add it to the FAQ. You will receive full credit for the info you
submit. (email me at

==== viii. Emblems ====

This section will disscuss what are must have Emblems for your Lich to make it
even more lethal.

Blood Reign

Requirement: Kill 25 foes.

Effect: Terrifies enemies within 3 panels of the owner.

Self Preservation

Requirement: Use a counterattack to finish off a foe.

Effect: increases counterattack ablilty.


Requirement: Accuracy in missle attacks. (Hit 5 enemies in a row)

Effect: AGI +10


Requirement: Praises the miraculous dodging of an attack when near death.

Effect: Increase critical hit rate.

Veteran Soldier

Requirement: kill an enemy in a linked battle

Effect: STR +15
        AGI +15
        INT +15

==== ix. Snapping ====

In this section I will not go into the whole subject of snapping.  There are
plenty of other guides that discuss snapping.  So hear I will discuss the effects
of snapping a Lich and the best snap sword to equip on a Lich.

Q: What is the effect of snaping a Lich?

A: A person who who equips a Lich Snapdragon will support all adjacent Undead. This
   is pretty much useless unless you use Ghosts and Zombie Dragons on your team.

~~More Coming Soon!~~

==== x. Misc. ====

Q: Can I turn Alphonse into a Lich?

A: No it is not possible for Alphonse to become a Lich. A Lich requires the
   unit to be killed. So if you kill Alphonse that causes you to automatically

Q: Can you change other special characters into a Lich?

A: Yes! However I do not recommend turning a special character into a Lich.
   First once your character Transmigrates he or she is considered dead,
   meaning it will not influence the plot line. Secondly it looses all stat
   bonus that it had when it was alive.

Q: Can you change the element of a Lich?

A: Yes. By changing its alignment from Chaotic to Lawful you change its Element
   from Bane to Virtue. To do this just use a Tome of Disipline on a Lich.

Q: What are some weaknesses of the Lich?

A: There are two main weaknesses that I have found in the Lich. The first one
   is the spell Divine Radiance. Divine Radiance ignores all stats and deals
   a high amount of damage. Fortunately Divine Radiance has a 50/50 chance of
   hitting you. The other weakness is the Divine Armaments set. This set allows
   the wearer immunity to bane spells. So if you rely heavily on Fiends Grip
   this will cause problems.

==== xi. Credit and Disclaimer ====


First I would like to thank Bearsman6 for letting for letting me use
information from his FAQ (Mainly info on Stat growth, Weapons, Items, Emblems,
and Spells).

I also like to thank Austin/Landon the webmasters of for
making such a great site for Tactics Ogre: KoL. And also for hosting my FAQ.

I want to thank Atlus, Quest, and Nintendo for bring such a great game to the GBA.

And finally I would like to thank the GameFAQs community for many things.


This FAQ is the property of Agnahc (Allen Chang).  Do not use any part with out
permission. If you would like to use any part or put it up on your site you
must contact me and give me full credit. The following is the list of websites
that are allowed to display my FAQ:

==== xii. Closing ====

This is my first FAQ and I must say its pretty good for a first attempt.
I will try to update it as often as possible.  Any comments, questions,
suggestions, corrections email me at  I can also be found at
the GameFAQs message board under the screen name: CO Morpheus.

That is All.

This document Copyright 2002 Allen Chang