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    Swordmaster FAQ by Rashidi

    Version: 1.0 | Updated: 10/05/03 | Printable Version | Search Guide | Bookmark Guide

    Tactics Ogre: The Knight of Lodis
    Swordmaster FAQ
    Version 1.0
    By Rashidi
    E-mail: Rashidi@aol.com
    
    Ogre Battle Encyclopedia
    http://ogrebatle.vze.com
    
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    Table of Contents
    I.   The 6 Questions (Who, what, why, when, where, and how)
    II.  Other important Information
    III. Preferred Weapon List
         A. Swords
         B. Katanas
    IV.  Useable Spell List
    V.   Legal Info and Credits
    
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    I. The 6 Questions
    
    Who?
    Only male characters can become Swordmasters.  The only male character 
    that is a Swordmaster in the game is Byron, the boss of the Batraal 
    Chronology Quest Battle.  The female character Margret is a 
    Swordmaster, but she is a special Swordmaster class only attainable 
    with a Gameshark.  Because Swordmaster has good stat growth, it would 
    not be a bad idea to let a character like Orson level up in this class.
    
    What?
    Sword Masters can swiftly strike down opponents with blindingly fast 
    sword-handling, and they can also use support spells.
    Margret's description - Because of her rare talent with the sword, she 
    has been educated in even the most coveted sword techniques.  A 
    swordswoman like her only comes along once in a generation.
    
    Why?
    You should use Swordmasters, because they are among the top 4 melee 
    classes in the game (the others being Knight, Angel Knight, and 
    Hawkman).  They should be considered stronger Ninjas, and are more 
    effective with support magic than Warlocks.
    
    Where?
    You can turn any male character into a Swordmaster if you meet the 
    requirements.  You can find extra characters at a shop, or persuade 
    them in battle.
    
    How?
    A character must have 95 STR, 111 AGI, an ALI of C, N, or L, and the 
    Book of Initiation Emblem in order to become a Swordmaster.
    
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    II. Other Important Information
    
    Stat Growth - Stat growth at Level Up is based randomly on my X, X-1, 
    X+1 formula.  For all stat growth over 7, X-2, and X+2 are added.  What 
    does this mean in simple man's terms?  A Knight will get between 5-9 HP 
    per level, 2-4 MP per level, etc.  Just look at the number as an 
    average and you'll do fine...
    
    Swordmaster
    HP 6
    MP 3
    STR 5
    INT 3
    AGI 6
    
    Preferred Weapons: Sword or Katana.
    
    Magic ability: Swordmasters have 1 magic slot, and they have a choice 
    between 3 virtue spells.  This is what puts them head and shoulders 
    above most other melee classes, so choose wisely.
    
    Movement: Base movement of 6, with no ground or water bonuses.  The 
    movement isn't as good as other classes (they have the worst movement 
    of the top 4 melee classes) but their stats and abilities more than 
    make up for it, they're walking tanks.
    
    Class bonuses (innate bonuses that vary according to class)
    Attack Power +15
    Defense Power +0
    Magic Attack +5
    Magic Defense +5
    
    Persuasion ability: Swordmasters are good at persuading the elite male 
    classes: Dragoon, Warlock, and other Swordmasters.  They are even 
    better at persuading Archers and Ninjas of both genders.
    
    Fulfilling class requirements: The Book of Initiation is easy to 
    acquire during training, and you'll often get it in battle without even 
    trying.  If worse comes to worse, you can attack a level 10 character 
    with a level 1 character from the front 3 times.  You will more than 
    likely dodge all 3 attacks.  Congratulations on acquiring the emblem.
    From there, all you need are the stats.  Ninjas get 4 STR and 7 AGI per 
    level.  Knights get 6 STR and 5 AGI per level.  Leveling up in both 
    classes as needed will get you to Swordmaster quickly.
    
    Other: Alphonse makes a great Swordmaster.  Orson and Shiven do too, in 
    fact, I prefer to make Orson a Swordmaster ASAP, because the stat 
    growth in the Archer class is absolutely horrible.  Swordmasters are 
    good candidates for the Divine Armaments set, since it gives them good 
    defense, and they'll be able to use the Oracion.  Swordmasters get to 
    use Swallow's Daze when they have Katanas equipped, but I've never 
    found the attack to be too effective (misses too often).  A Swordmaster 
    with the Hunting Set will also run rampant.  They will be more 
    effective with the set than an actual Archer.  Swordmasters are GREAT 
    candidates for Fluid Magic, or Petrifying Cloud.
    
    
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    III. Preferred Weapon List
     
    A. Swords
    
    Short Sword
    Stats: Power 30
    Description: One-handed weapon.  Good sword for beginners.
    Cost/Shop: 360/Y
    
    Long Sword
    Stats: Power 40
    Description: One-handed weapon.  A large hacking sword.
    Cost/Shop: 700/Y
    
    Claymore
    Stats: Power 48
    Description: A large, two-handed sword with a V-shaped hilt.  A ring is 
    attached to the hilt.
    Cost/Shop: 1200/Y
    
    Sum Mannus 
    Stats: Power 54, Earth RES+5, Wind element.
    Description: One-handed lightning sword.
    Cost/Shop: 1440/N
    
    Firedrake Sword
    Stats: Power 56, Water RES+5, Fire element.
    Description: One-handed flaming sword.
    Cost/Shop: 1440/N
    
    Ice Blade
    Stats: Power 52, Fire RES+5, Water element.
    Description: One-handed frozen sword.
    Cost/Shop: 1440/N
    
    Fafnir
    Stats: Power 58, Attack Power up VS Dragons.
    Description: Used by Sigurd to defeat the dragon Fafnir.
    Cost/Shop: 1600/N
    
    Gram
    Stats: Power 58, Wind RES+5, Earth element.
    Description: Elven sword that shines because of its unique forging.
    Cost/Shop: ?/N
    
    Sword of Tiamat
    Stats: Power 60, Attack power up VS dragons.
    Description: Dragonslayer created from the fangs of Tiamat.
    Cost/Shop ?/N 
    
    Lavateinn
    Stats: Power 60, Water RES+5, Fire element
    Description: Flaming sword of Surt, destined to consume the world in 
    fire.
    Cost/Shop: ?/N
    
    Notos 
    Stats: Power 62, Earth RES+5, Wind element.
    Description: Two-handed weapon.  Double edged sword of Notos, god of 
    the South Wind.  1 of 4 Relics of Wind.
    Cost/Shop: 3120/N
    
    Balmung
    Stats: Power 64, Attack power up VS dragons.
    Description: Dragonslayer created from the claws of the dragon Fafnir.
    Cost/Shop: ?/N
    
    Oracion
    Stats: Power 71, INT+8, Bane RES+5, Virtue element.
    Item use: Banish effect (cannot break)
    Description: One-handed weapon.  Rumored to allow communication with 
    the gods.  1 of 4 Divine Armaments.
    Cost/Shop: 4000/N
    
    Fragarach 
    Stats: Power 75, Virtue RES+5, Bane RES-5, Bane element
    Description: Sword with a cross shaped hilt whose name means 'revenge'.  
    1 of 4 Netherworld Weapons.
    Cost/Shop: ?/N
    
    Anbicion
    Stats: Power 68, AGI+5, Virtue RES-5, Bane RES+15
    Item use: Anbicion effect (cannot break)
    Description: One-handed weapon.  Sacred sword that King Anbicion 
    received in a covenant with God.
    Cost/Shop: Cannot be purchased or sold.
    
    Snapdragon
    Stats: Power 85, element and rest of stats depend on character that 
    used Snapdragon.
    Description: Sword that confines a human soul trapped by an ancient 
    curse.  Sword characteristics reflect abilities of trapped soul.
    Cost/Shop: ?/N
    
    Anbicion2
    Stats: Power 90, AGI+5, Virtue RES-5, Bane RES+15
    Item use: Anbicion effect (cannot break)
    Description: One-handed weapon.  Sacred sword that King Anbicion 
    received in a covenant with God.
    Cost/Shop: Cannot be acquired via normal means (GS only).
    
    
    B. Katanas
    
    Matsukaze
    Stats: Power 52, AGI+4, Earth RES+5, Wind element
    Description: Far Eastern katana that produces blades of wind.
    Cost/Shop: 1440/N
    
    Yu-Giri (Water/52, agi+4, fres+5)
    Power 52, AGI+4, Fire RES+5, Water element
    Description: Far Eastern katana that gleams with dew.
    Cost/Shop: 1440/N
    
    Kagari-bi
    Power 52, AGI+4, Water RES+5
    Description: Far Eastern katana that glows with searing flames.
    Cost/Shop: 1440/N
    
    Yumogi-u
    Power 52, AGI+4, Wind RES+5
    Description: Far Eastern katana that intensifies the user's power.
    Cost/Shop: 1440/N
    
    
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    IV. Ability/Spell List
    
    A. Abilities
    
    Pelting Fury
    Element/Type: 
    Stats: 
    Effect: 
    
    Swallow's Daze
    Element/Type: 
    Stats: 
    Effect: 
    Cost/Shop:
    
    B. Spells
    
    Harnella's Influence
    Element/Type: Wind/Global Support
    Stats: Power 0, 10 MP
    Effect: Strengthens wind, weakens earth.
    Cost/Shop:
    
    Haste
    Element/Type: Wind/Support
    Stats: Power 0, 20 MP, RNG 7, AOE 1
    Effect: Increases speed and allows movement beyond normal range.  
    Temporary.
    Cost/Shop:
    
    Summon Tempest
    Element/Type: Wind/Global Support
    Stats: Power 0, MP 15
    Effect: Summons storm.
    Cost/Shop:
    
    Teleport
    Element/Type: Wind/Support
    Stats: Power 0, MP 35, RNG 1
    Effect: Teleports ally.
    Cost/Shop: ?/N
    
    Clear Sky
    Element/Type: Fire/Global Support
    Stats: Power 0, MP 15
    Effect: Drives away wind and rain.
    Cost/Shop:
    
    Molten Blade
    Element/Type: Fire/Support
    Stats: Power 0, MP 20
    Effect: Temporarily strengthens ally's weapon.
    Cost/Shop:
    
    Ray of Paralysis
    Element/Type: Fire/Support
    Stats: Power 0, MP 15, RNG 7, AOE 1-5
    Effect: Paralyzing ray.  AOE broadens as user's INT goes up.
    Cost/Shop:
    
    Zoshonel's Influence
    Element/Type: Fire/Global Support
    Stats: Power 0, 10 MP
    Effect: Strengthens fire, weakens water.
    Cost/Shop:
    
    Berthe's Influence
    Element/Type: Earth/Global Support
    Stats: Power 0, 10 MP
    Effect: Strengthens earth, weakens wind.
    Cost/Shop:
    
    Constrain
    Element/Type: Earth/Support
    Stats: Power 0, MP 20, RNG 7, AOE 1
    Effect: Temporarily lowers speed and restricts movement by changing 
    target's movement type.
    Cost/Shop:
    
    Hurdle Wall
    Element/Type: Earth/Support
    Stats: Power 0, MP 20, RNG 7, AOE 1
    Effect: Moves ally to adjacent panel regardless of elevation.
    Cost/Shop:
    
    Petrifying Cloud
    Element/Type: Earth/Support
    Stats: 
    Effect: 
    Cost/Shop: ?/N
    
    Grueza's Influence
    Element/Type: Water/Global Support
    Stats: Power 0, 10 MP
    Effect: Strengthens water, weakens fire.
    Cost/Shop:
    
    Poison Squall
    Element/Type: Water/Support
    Stats: Power 25, MP 20, RNG 6, AOE 1-5
    Effect: Saturates the air with toxic elements, damaging and poisoning 
    foes.  AOE broadens as user's INT goes up.
    Cost/Shop:
    
    Purify
    Element/Type: 
    Stats: Power 0, MP 10, RNG 7, AOE 1
    Effect: Recovers target from abornormal status (paralysis, sleep, 
    charm, confusion, poison).
    Cost/Shop:
    
    Slumber Mist
    Element/Type: Water/Support
    Stats: Power 0, MP 15, RNG 7, AOE 1-5
    Effect: Foes are lured into sleep by a chilling breeze.  AOE broadens 
    as user's INT goes up.
    Cost/Shop:
    
    Fluid Magic
    Element/Type: Bane/Support
    Stats: Power 0, MP 8, RNG 7, AOE 1
    Effect: Transfers MP to ally.
    Cost/Shop:
    
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    V. Legal Info and Credits
    
    This FAQ was made 100% by me, John "Rashidi" Markisch.  You may not 
    take it in whole or in part and claim it as your own. You may not alter 
    it in any way, even if you ask me first, and that includes putting it 
    in HTML format.  Do not post this on your site unless you have 
    expressed consent by me. If you want to post this on your site, my 
    email and website are at the top, and I'm also a frequent poster at 
    GameFAQs.
    
    
    Special Thanks goes to...
    
    Yasumi Matsuno: For writing the Ogre Battle Saga.  If the original 
    Tactics Ogre weren't such a classic, this mediocre game would not be 
    here today.
    
    Quest: For making this game.
    
    Atlus: For publishing this game in North America.
    
    Nintendo: Well, actually, they didn't want to publish this game in 
    North America, so they get no thanks.
     
    Squaresoft: For buying the rights to the Ogre Battle series, followed 
    by buying out Quest, and recruiting the remaining team members that 
    worked on this game.  Hopefully, your guidance and budget will keep 
    this absurdly easy game from ever happening again.
    
    Bearsman6: For making an FAQ/Walkthrough (which allowed me to quit on 
    mine).  Also for giving me a means of playing KoL before it was 
    released.
    
    CJayC: Duh...
    
    Destin/Layoneil: For the secrets FAQ, and for allowing me to be the 
    Content Manager of the Ogre Battle Encyclopedia.
    
    Olan: For compiling the Class stat growth using that device thingy of 
    yours.  You kept me from spending another 20 hours doing it the manual 
    way.
    
    Rashidi: I wrote this.  In 2 hours.  I want my time back.
    
    Please visit the Ogre Battle Encyclopedia for any information you need 
    on the Ogre Battle Saga at http://ogrebatle.vze.com
    
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