Tactics Ogre: The Knight of Lodis
Swordmaster FAQ
Version 1.0
By Rashidi
E-mail: Rashidi@aol.com

Ogre Battle Encyclopedia
http://ogrebatle.vze.com

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Table of Contents
I.   The 6 Questions (Who, what, why, when, where, and how)
II.  Other important Information
III. Preferred Weapon List
     A. Swords
     B. Katanas
IV.  Useable Spell List
V.   Legal Info and Credits

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I. The 6 Questions

Who?
Only male characters can become Swordmasters.  The only male character 
that is a Swordmaster in the game is Byron, the boss of the Batraal 
Chronology Quest Battle.  The female character Margret is a 
Swordmaster, but she is a special Swordmaster class only attainable 
with a Gameshark.  Because Swordmaster has good stat growth, it would 
not be a bad idea to let a character like Orson level up in this class.

What?
Sword Masters can swiftly strike down opponents with blindingly fast 
sword-handling, and they can also use support spells.
Margret's description - Because of her rare talent with the sword, she 
has been educated in even the most coveted sword techniques.  A 
swordswoman like her only comes along once in a generation.

Why?
You should use Swordmasters, because they are among the top 4 melee 
classes in the game (the others being Knight, Angel Knight, and 
Hawkman).  They should be considered stronger Ninjas, and are more 
effective with support magic than Warlocks.

Where?
You can turn any male character into a Swordmaster if you meet the 
requirements.  You can find extra characters at a shop, or persuade 
them in battle.

How?
A character must have 95 STR, 111 AGI, an ALI of C, N, or L, and the 
Book of Initiation Emblem in order to become a Swordmaster.

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II. Other Important Information

Stat Growth - Stat growth at Level Up is based randomly on my X, X-1, 
X+1 formula.  For all stat growth over 7, X-2, and X+2 are added.  What 
does this mean in simple man's terms?  A Knight will get between 5-9 HP 
per level, 2-4 MP per level, etc.  Just look at the number as an 
average and you'll do fine...

Swordmaster
HP 6
MP 3
STR 5
INT 3
AGI 6

Preferred Weapons: Sword or Katana.

Magic ability: Swordmasters have 1 magic slot, and they have a choice 
between 3 virtue spells.  This is what puts them head and shoulders 
above most other melee classes, so choose wisely.

Movement: Base movement of 6, with no ground or water bonuses.  The 
movement isn't as good as other classes (they have the worst movement 
of the top 4 melee classes) but their stats and abilities more than 
make up for it, they're walking tanks.

Class bonuses (innate bonuses that vary according to class)
Attack Power +15
Defense Power +0
Magic Attack +5
Magic Defense +5

Persuasion ability: Swordmasters are good at persuading the elite male 
classes: Dragoon, Warlock, and other Swordmasters.  They are even 
better at persuading Archers and Ninjas of both genders.

Fulfilling class requirements: The Book of Initiation is easy to 
acquire during training, and you'll often get it in battle without even 
trying.  If worse comes to worse, you can attack a level 10 character 
with a level 1 character from the front 3 times.  You will more than 
likely dodge all 3 attacks.  Congratulations on acquiring the emblem.
From there, all you need are the stats.  Ninjas get 4 STR and 7 AGI per 
level.  Knights get 6 STR and 5 AGI per level.  Leveling up in both 
classes as needed will get you to Swordmaster quickly.

Other: Alphonse makes a great Swordmaster.  Orson and Shiven do too, in 
fact, I prefer to make Orson a Swordmaster ASAP, because the stat 
growth in the Archer class is absolutely horrible.  Swordmasters are 
good candidates for the Divine Armaments set, since it gives them good 
defense, and they'll be able to use the Oracion.  Swordmasters get to 
use Swallow's Daze when they have Katanas equipped, but I've never 
found the attack to be too effective (misses too often).  A Swordmaster 
with the Hunting Set will also run rampant.  They will be more 
effective with the set than an actual Archer.  Swordmasters are GREAT 
candidates for Fluid Magic, or Petrifying Cloud.


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III. Preferred Weapon List
 
A. Swords

Short Sword
Stats: Power 30
Description: One-handed weapon.  Good sword for beginners.
Cost/Shop: 360/Y

Long Sword
Stats: Power 40
Description: One-handed weapon.  A large hacking sword.
Cost/Shop: 700/Y

Claymore
Stats: Power 48
Description: A large, two-handed sword with a V-shaped hilt.  A ring is 
attached to the hilt.
Cost/Shop: 1200/Y

Sum Mannus 
Stats: Power 54, Earth RES+5, Wind element.
Description: One-handed lightning sword.
Cost/Shop: 1440/N

Firedrake Sword
Stats: Power 56, Water RES+5, Fire element.
Description: One-handed flaming sword.
Cost/Shop: 1440/N

Ice Blade
Stats: Power 52, Fire RES+5, Water element.
Description: One-handed frozen sword.
Cost/Shop: 1440/N

Fafnir
Stats: Power 58, Attack Power up VS Dragons.
Description: Used by Sigurd to defeat the dragon Fafnir.
Cost/Shop: 1600/N

Gram
Stats: Power 58, Wind RES+5, Earth element.
Description: Elven sword that shines because of its unique forging.
Cost/Shop: ?/N

Sword of Tiamat
Stats: Power 60, Attack power up VS dragons.
Description: Dragonslayer created from the fangs of Tiamat.
Cost/Shop ?/N 

Lavateinn
Stats: Power 60, Water RES+5, Fire element
Description: Flaming sword of Surt, destined to consume the world in 
fire.
Cost/Shop: ?/N

Notos 
Stats: Power 62, Earth RES+5, Wind element.
Description: Two-handed weapon.  Double edged sword of Notos, god of 
the South Wind.  1 of 4 Relics of Wind.
Cost/Shop: 3120/N

Balmung
Stats: Power 64, Attack power up VS dragons.
Description: Dragonslayer created from the claws of the dragon Fafnir.
Cost/Shop: ?/N

Oracion
Stats: Power 71, INT+8, Bane RES+5, Virtue element.
Item use: Banish effect (cannot break)
Description: One-handed weapon.  Rumored to allow communication with 
the gods.  1 of 4 Divine Armaments.
Cost/Shop: 4000/N

Fragarach 
Stats: Power 75, Virtue RES+5, Bane RES-5, Bane element
Description: Sword with a cross shaped hilt whose name means 'revenge'.  
1 of 4 Netherworld Weapons.
Cost/Shop: ?/N

Anbicion
Stats: Power 68, AGI+5, Virtue RES-5, Bane RES+15
Item use: Anbicion effect (cannot break)
Description: One-handed weapon.  Sacred sword that King Anbicion 
received in a covenant with God.
Cost/Shop: Cannot be purchased or sold.

Snapdragon
Stats: Power 85, element and rest of stats depend on character that 
used Snapdragon.
Description: Sword that confines a human soul trapped by an ancient 
curse.  Sword characteristics reflect abilities of trapped soul.
Cost/Shop: ?/N

Anbicion2
Stats: Power 90, AGI+5, Virtue RES-5, Bane RES+15
Item use: Anbicion effect (cannot break)
Description: One-handed weapon.  Sacred sword that King Anbicion 
received in a covenant with God.
Cost/Shop: Cannot be acquired via normal means (GS only).


B. Katanas

Matsukaze
Stats: Power 52, AGI+4, Earth RES+5, Wind element
Description: Far Eastern katana that produces blades of wind.
Cost/Shop: 1440/N

Yu-Giri (Water/52, agi+4, fres+5)
Power 52, AGI+4, Fire RES+5, Water element
Description: Far Eastern katana that gleams with dew.
Cost/Shop: 1440/N

Kagari-bi
Power 52, AGI+4, Water RES+5
Description: Far Eastern katana that glows with searing flames.
Cost/Shop: 1440/N

Yumogi-u
Power 52, AGI+4, Wind RES+5
Description: Far Eastern katana that intensifies the user's power.
Cost/Shop: 1440/N


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IV. Ability/Spell List

A. Abilities

Pelting Fury
Element/Type: 
Stats: 
Effect: 

Swallow's Daze
Element/Type: 
Stats: 
Effect: 
Cost/Shop:

B. Spells

Harnella's Influence
Element/Type: Wind/Global Support
Stats: Power 0, 10 MP
Effect: Strengthens wind, weakens earth.
Cost/Shop:

Haste
Element/Type: Wind/Support
Stats: Power 0, 20 MP, RNG 7, AOE 1
Effect: Increases speed and allows movement beyond normal range.  
Temporary.
Cost/Shop:

Summon Tempest
Element/Type: Wind/Global Support
Stats: Power 0, MP 15
Effect: Summons storm.
Cost/Shop:

Teleport
Element/Type: Wind/Support
Stats: Power 0, MP 35, RNG 1
Effect: Teleports ally.
Cost/Shop: ?/N

Clear Sky
Element/Type: Fire/Global Support
Stats: Power 0, MP 15
Effect: Drives away wind and rain.
Cost/Shop:

Molten Blade
Element/Type: Fire/Support
Stats: Power 0, MP 20
Effect: Temporarily strengthens ally's weapon.
Cost/Shop:

Ray of Paralysis
Element/Type: Fire/Support
Stats: Power 0, MP 15, RNG 7, AOE 1-5
Effect: Paralyzing ray.  AOE broadens as user's INT goes up.
Cost/Shop:

Zoshonel's Influence
Element/Type: Fire/Global Support
Stats: Power 0, 10 MP
Effect: Strengthens fire, weakens water.
Cost/Shop:

Berthe's Influence
Element/Type: Earth/Global Support
Stats: Power 0, 10 MP
Effect: Strengthens earth, weakens wind.
Cost/Shop:

Constrain
Element/Type: Earth/Support
Stats: Power 0, MP 20, RNG 7, AOE 1
Effect: Temporarily lowers speed and restricts movement by changing 
target's movement type.
Cost/Shop:

Hurdle Wall
Element/Type: Earth/Support
Stats: Power 0, MP 20, RNG 7, AOE 1
Effect: Moves ally to adjacent panel regardless of elevation.
Cost/Shop:

Petrifying Cloud
Element/Type: Earth/Support
Stats: 
Effect: 
Cost/Shop: ?/N

Grueza's Influence
Element/Type: Water/Global Support
Stats: Power 0, 10 MP
Effect: Strengthens water, weakens fire.
Cost/Shop:

Poison Squall
Element/Type: Water/Support
Stats: Power 25, MP 20, RNG 6, AOE 1-5
Effect: Saturates the air with toxic elements, damaging and poisoning 
foes.  AOE broadens as user's INT goes up.
Cost/Shop:

Purify
Element/Type: 
Stats: Power 0, MP 10, RNG 7, AOE 1
Effect: Recovers target from abornormal status (paralysis, sleep, 
charm, confusion, poison).
Cost/Shop:

Slumber Mist
Element/Type: Water/Support
Stats: Power 0, MP 15, RNG 7, AOE 1-5
Effect: Foes are lured into sleep by a chilling breeze.  AOE broadens 
as user's INT goes up.
Cost/Shop:

Fluid Magic
Element/Type: Bane/Support
Stats: Power 0, MP 8, RNG 7, AOE 1
Effect: Transfers MP to ally.
Cost/Shop:

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V. Legal Info and Credits

This FAQ was made 100% by me, John "Rashidi" Markisch.  You may not 
take it in whole or in part and claim it as your own. You may not alter 
it in any way, even if you ask me first, and that includes putting it 
in HTML format.  Do not post this on your site unless you have 
expressed consent by me. If you want to post this on your site, my 
email and website are at the top, and I'm also a frequent poster at 
GameFAQs.


Special Thanks goes to...

Yasumi Matsuno: For writing the Ogre Battle Saga.  If the original 
Tactics Ogre weren't such a classic, this mediocre game would not be 
here today.

Quest: For making this game.

Atlus: For publishing this game in North America.

Nintendo: Well, actually, they didn't want to publish this game in 
North America, so they get no thanks.
 
Squaresoft: For buying the rights to the Ogre Battle series, followed 
by buying out Quest, and recruiting the remaining team members that 
worked on this game.  Hopefully, your guidance and budget will keep 
this absurdly easy game from ever happening again.

Bearsman6: For making an FAQ/Walkthrough (which allowed me to quit on 
mine).  Also for giving me a means of playing KoL before it was 
released.

CJayC: Duh...

Destin/Layoneil: For the secrets FAQ, and for allowing me to be the 
Content Manager of the Ogre Battle Encyclopedia.

Olan: For compiling the Class stat growth using that device thingy of 
yours.  You kept me from spending another 20 hours doing it the manual 
way.

Rashidi: I wrote this.  In 2 hours.  I want my time back.

Please visit the Ogre Battle Encyclopedia for any information you need 
on the Ogre Battle Saga at http://ogrebatle.vze.com

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