Tactics Ogre: The Knight of Lodis
		A+ Ending Guide &
		Cheat Your Way to an A+
                Version 1.30 08/07/2004


SPOILERS: This document discusses the endings, strategies, and plot points of
Tactics Ogre: The Knight of Lodis.

DISCLAIMERS: Cheat codes can DESTROY OR CORRUPT _ANY_ save game on your
cartridge.  I am not responsible for any damage or inconvenience you may suffer
by using this guide. 

Tactics Ogre: The Knight Of Lodis
Gameboy Advance
GameShark v.1/v.2 and Raw Hexadecimal codes
	by Jacob Quisenberry
© Jacob Quisenberry 2004
jacob_quisenberry@hotmail.com

You may distribute this document as much as you want
IF:
(1) You maintain credit to me.
(2) You do not change anything.
(3) You do not make any money.

You may include information from this document in other documents
IF:
(1) You give credit to me. 
(2) You do not credit me with things I did not create.
(3) You give me notice at jacob_quisenberry@hotmail.com



[0]. TABLE OF CONTENTS
[1]. INTRODUCTION

PART I


[2]. REQUIREMENTS
     Here is detailed what the game checks for before awarding the A+ ending.

[3]. CHEAT YOUR WAY TO AN A+
     This section assumes that you are near the end of the game, typically
     ready to save at Charadrius before the Angel’s Headstone.

[4]. PLAY-THROUGH WITH LITTLE EFFORT
     This section describes how to play the game from the beginning and obtain
     an A+ with a minimum of effort.
     - Includes 99999999 Goth Code
     - Includes Automatic Leveling Technique

[5]. MISCELLANEOUS CODES
     These codes are not important to obtain the A+ ending, but I found them
     and do not want them to go to waste.

[6]. A+ TRANSCRIPT

[7]. HOW TO USE CHEAT DEVICES
     [7A]. Using a GameShark
     [7B]. Using an Emulator
     [7C]. Using AR Crypt to convert codes among devices


PART II

[8]. STRATEGIES TO OBTAIN AN A+ LEGITIMATELY
     [8A]. My strategy for beating Shaher
     [8B]. Other Fans’ Strategies for EARNING an A+

[9]. CREDITS

[10]. COMMENTS

[11]. HISTORY OF THIS GUIDE

[12]. CONCLUSION



[1]. INTRODUCTION

This guide has two purposes: (1) Provide the fastest possible ways to cheat
your way to the A+ ending; and (2) Provide strategies to obtain the A+ ending
legitimately in one play-through.

Q. What is the A+ ending?
A. There are four regular endings to this game, designated on the “The End”
screen by letter grades A,B,C,D.  Ending ‘A’ is considered the “good” ending.
The A+ ending is the ‘A’ ending plus one additional scene after the “The End”
screen.  Even when you earn the A+ ending, the “The End” screen will display
‘A’. Thus the term A+ is merely a descriptive term.

Q. What happens in the A+ ending’s additional scene?
A. If you are viewing this document, you will be able to see the ending soon
enough.  However, a transcript of the additional scene is described in the
section “A+ TRANSCRIPT”.  

Q. Why cheat?
A. One requirement for obtaining the A+ is to finish the game in under 25
hours.  This game contains many interesting secrets and battles.  Fully
exploring the game will take more than 25 hours.  Once the player fully
explores the game, there is not much fun in playing through again.  Cheating
allows the player to view the A+ ending no matter how long he takes to complete
the first play-through.

Q. If cheating is so good, why provide legitimate strategies?
A. If the player feels that this game has significant replay value, the player
may, nevertheless, want to play through the second time quickly. 

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[2]. REQUIREMENTS
This section describes what is required to obtain the A+ ending.

1. Follow the game’s ‘A’ plot path. 
After battle 6, at Cape Urodela, you are given a plot choice.

A: "I've no better ideas..."
B: "It doesn't seem right."

Choose choice ‘A’.  You are now on the ‘A’ plot path.

2. Allow Eleanor to join your party. 
After battle 10, at Solea Beach, you are given a plot choice.

A: "OK. Let's go together."
B: "If you are so serious..."

Choose choice 'A' to let Eleanor join your party.

3. Do not let more than 5 characters die.  You can let 0-5 characters die and
still get the A+ ending. I do not know whether this refers to death without
resurrection and the loss of a character only or also death followed by
resurrection. Using a Snapdragon to make a sword from a character counts as a
death. 

Note: Most websites state that you cannot let more than _10_ characters die. 
This is wrong! By using cheat codes and a memory viewer, I determined that
every number 6 and up prevents the award of the A+ ending. 

4. Alphonse must defeat 50 enemies or more. 
This must be actual enemies, not characters in training.  I have verified this
by observing the appropriate hexadecimal value in memory.

5. Include Eleanor in your party when fighting Shaher, the final boss. Eleanor
must survive that battle. The series of battles at the Angel’s Headstone spans
five battles.  Eleanor needs to be in your party for the fourth battle because
your fourth battle team carries over to the fifth battle. Note: to "survive",
Eleanor must not be dead or petrified. She can be Poisoned, Confused, Charmed,
or Stunned.

6. Finish the game in under 25 hours. It may be 25 hours or less.  Note: The
game clock continues even during the period after you defeat Shaher and before
viewing the “The End” screen.  Less than 25 hours must have elapsed by the time
you pass the “The End” screen. This can be verified with a memory viewer.

7. The Layoneil Secrets FAQ on GameFAQs states that you must have earned the
'A' ending in a previous game.  This step is probably not necessary. I have
received a report from a player on GameFAQs.com that he earned the A+ ending 
on a "brand new game."

8. Variations: There are three points in the ending where the scene shown or 
deleted varies depending on choices made during the game.

(1) Depends on which of Cybil and Shiven are alive and not petrified.
(2) Depends on which of Cybil and Shiven are alive and not petrified.
(3) Depends on which of Elrik and Euphaire are alive and not petrified.

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[3]. CHEAT YOUR WAY TO AN A+
This section assumes that you are about ready to finish the game.  The codes
provided below allow you to obtain each of the requirements for the A+ ending.


a. Best Cheating
The best way to cheat is to complete all necessary cheating on the world map
after completing the battle at Charadrius and before assaulting the Angel’s
Headstone.  Cheating here will allow you to follow best practices.
(a) Activate cheat codes.
(b) Wait a second.
(c) Deactivate cheat codes.
(d) Save the game.
(e) Reset the game.
(f) Open the saved game.
Cheating using this method is sometimes more stable than with other methods. 
Additionally, it gives you the chance to verify the success of some cheats,
such as by checking the time displayed on the save game file.


b. Alternative Cheating
Cheating after the last opportunity to save can cause problems.  It is often
possible to cheat later, and I will provide instructions where I can.  Cheating
with a real hardware device rather than an emulator may be problematic with
alternative cheating.


THE CODES

1. Choose Plot-Path ‘A’.
I have not attempted to create a cheat code or series of cheat codes to convert
a B-path game to an A-path game.  I do not know how such a code would affect
the game, and I believe it would not be feasible to create all the necessary
codes.

2. Do not let more than 5 characters die.
These codes will set the total number of characters fallen to zero.

Best Cheating
Input the cheat code at Charadrius.  Wait a few seconds, then deactivate the
code.  Save the game.  Finish the game to the “The End” screen without allowing
10 or more characters to die. Death includes using a Snapdragon to turn a
character into a sword.

Alternative Cheating
At any time before the final statistics screen, activate the code, resume
playing for a second, and then deactivate the codes.  If you do not deactivate
the codes before the game attempts to auto-save after “The End”, the game may
not auto-save correctly. 

CHARACTERS FALLEN
Raw Form: 020013B4:000000xx ,
	where xx is a hexadecimal representation of the number of characters killed.

RAW                             GameShark v.1/v.2       GameShark v.3
020013B4:00000000               4ECCB1569AD4AA0C        BF8B9D5D 64CBCB61



3. Alphonse must defeat 50 enemies or more.
These codes will change the number of kills by Alphonse to 99 and will also
update the total number of kills by all members. 

IMPORTANT NOTE: This code works when Alphonse occupies the first slot on the
Organize screen.  You may need to organize your characters manually.  I have
not tested this code to determine whether this code works if Alphonse occupies
another slot.

Best Cheating
Input the cheat code at Charadrius.  Wait a few seconds, then deactivate the
code.  Save the game.  Finish the game to the “The End” screen. 

Alternative Cheating
At any time before the final statistics screen, activate the code, resume
playing for a second, and then deactivate the code.  If you do not deactivate
the code before the game attempts to auto-save after, the game may not
auto-save correctly. 

CHARACTERS FALLEN
Raw Form: 020013B8:000000xx ,
	where xx is a hexadecimal representation of the number of enemies killed by
Alphonse.

RAW                             GameShark v.1/v.2       GameShark v.3
020013B8:00000063               6535D7420726681B        924634D9 3D80060D


4. Include Eleanor in the battle against Shaher and have her survive.
I have not attempted to create a cheat code or series of cheat codes to tell
the game that the game ending with Eleanor in your party and that she survived
because:
(1) The first scene of the ending involves characters on the field, so I do not
know how a code would affect the game.
(2) I think it would be very difficult to develop a all the necessary codes.


5. Under 25 hours. 
These codes will change the time played to 2:05.  Time will pass normally from
2:05 once the code is deactivated.

Best Cheating
Input the cheat codes at Charadrius.  Wait a few seconds, then deactivate the
codes.  Save the game.  Wait a minute or two.  Save again in a new slot to
verify that time has passed from the time you set.  Finish the game to the “The
End” screen before about 22:50 more time passes. 

Alternative Cheating.
At any time before the final statistics screen, activate the codes, resume
playing for a second, then deactivate the codes.  If you do not deactivate the
codes before the game attempts to auto-save, it may not auto-save later. 


HOURS
Raw Form: 0200118D:000000xx ,
	where xx is a hexadecimal representation of the number of hours.

RAW                             GameShark v.1/v.2       GameShark v.3
0200118D:00000002               EB04CAC66E580483        627E83EF 3E0718B6

MINUTES
Raw Form: 0200118E:000000xx ,
	Where xx is a hexadecimal representation of the number of minutes.

RAW                             GameShark v.1/v.2       GameShark v.3
0200118E:00000005               A0F4C156671EC038        3AEDCE20 CF6BC7F4


Note: Time in memory is stored as Hours, Minutes, AND Seconds.  I have not
provided codes to modify seconds because there may be a stability benefit in
having one of the time values increment as it should. 


6. Automatic Conversion.
This code is not necessary if the requirements for the A+ ending have been met
either legitimately or with the codes listed above.

This single code converts an ‘A’ ending to the A+ ending. If you have a problem
with other methods, and you can finish the game with the ‘A’ ending, using this
code will trigger the A+ scene. In addition, this code will trigger the A+
ending scene after the "The End" screen of endings 'A', 'B', 'C', or 'D', or 
the "Game Over" screen of the Game Over ending.

Best Cheating
There probably is no really good way to do this since which ending you get is
determined after the last opportunity to save at Charadrius.

Alternative Cheating
At the final statistics screen, activate this code.  Wait a second and
deactivate the code.  If you do not deactivate the code before the game
attempts to auto-save (after the A+ scene), the game will not auto-save
correctly. 

‘A’ to A+ Conversion Code

RAW                             GameShark v.1/v.2       GameShark v.3
020011EA:000000B7               94203175C37D237B        3C1231CB DEB39B30

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[4]. PLAY-THROUGH WITH LITTLE EFFORT
This section provides the steps needed to obtain the A+ ending with little
effort, cheating where useful. This section assumes that you are just starting
the game.  This section will guide you to the point where you can make good use
of the section CHEAT YOUR WAY TO AN A+.

Cheating will be marked with a *Cheat* notation.

1. Start a new game.

2. Complete the first two story missions.  Training will now be available. 

3. Play missions, encounters, and even limited training battles to level up
your characters enough to gain the prerequisites for the most important
classes.  You should not spend much time leveling up.  You would be best off by
acquiring Special / Story characters and upgrading their classes.  For
instance, you will get Eleanor after you complete Chapter 1 on path ‘A’.  She
can become a decent priest.  I like to have two priests, some knights, and some
mages. 

Note: Characters who gain 20 levels in training will receive the “Bogus Hero”
emblem.  That emblem prevents the character from scoring critical hits.  The
ill effect can be negated with the “Miracle” emblem, but I do not know whether
the positive effect of the Miracle emblem is likewise diminished. 

4. *Cheat* Acquire lots of Goth (money).
Note: There are important items you cannot buy in shops.  For example, there is
the _Resurrection Spell Book_.  Check a full walkthrough to find what important
items are available. 

If you cheat your way to riches, you will not have to worry about finding items
or killing enemies for treasure.  You will be able to buy decent items from
shops to supplement what you do find.

These codes provide 99999999 Goth

GOTH Code
Raw Form: 02001184:xxxxxxxx ,
	Where xxxxxxxx is a hexadecimal representation of the amount of Goth.

RAW                             GameShark v.1/v.2       GameShark v.3
02001184:05F5E0FF               809892BC257EF054        41B70CBF 0B495FEF


5. Use training to level up your characters to level 50 whenever you want. When
your characters are at level 50, story missions and encounters will be a
breeze.  Furthermore, you not have much need to kill all the enemies in any
given battle to obtain their treasures.  Thus, you will be able to spend very
little time actually playing the game.

To enjoy the game fully, do not use automatic leveling.  I suggest it only as a
method to reduce the amount of time you must pay attention to the game. 

To level up you characters in training:

01. Buy an A/C adapter for your Gameboy Advance.  This process will take many
hours, but you need not pay attention to the game.

02. Save your game.

03. Enter the Organize screen.  Remove the weapons and offensive spell books
from all the characters you will train.  This will minimize the amount of
damage your characters will sustain.

If you use priests, clerics, and knights with the “Heal” spell, the damage
sustained will be negligible, and training can continue indefinitely.

04. Enter Training. Deploy as many characters as you want to train, up to eight
on each team.

05. Press the Right Shoulder Button to bring up the menu.  Select “System” then
“Control Setup”.  Set the controls to pit computer against computer.  The two
teams will now fight automatically.  To interrupt the battle, press the Right
Shoulder button repeatedly until the word “Pause” appears in the upper, left
corner of the screen.  This will bring up the menu when the current character’s
turn is over. 

06. Walk away for lots of hours while your characters earn experience.  If your
characters are of a similar level, it will take a long time to level them up. 
If you have characters that are much weaker than others, they will level up
quickly until they are of a similar level of the other characters. 

07. Check your progress every so often if you want.  Press the Right shoulder
button to bring up the word “Pause” and eventually the menu.  You can observe
your character statistics by choosing to “View List”.  If you prefer to examine
characters on the playing field, go to “System” -> “Control Setup” to set the
controls of both teams to Manual. Return controls to Computer to resume the
battle.

08. Interrupt the battle and choose to end training.

09. Save on the world map. 


6. Play the game normally through Charadrius. Save before entering the Angel’s
Headstone.  Save in more than one slot (1) to reduce the chance of corruption
by cheat codes; and (2) because the game auto-saves after the ending.

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[5]. MISCELLANEOUS CODES
These are codes I found while writing this guide but that are not especially
useful in cheating your way to an A+.

-----------------------------------------------------------
------------
GOTH CODE : These codes provide 99999999 Goth

Raw Form: 02001184:xxxxxxxx ,
	Where xxxxxxxx is a hexadecimal representation of the amount of Goth.

RAW                             GameShark v.1/v.2       GameShark v.3
02001184:05F5E0FF               809892BC257EF054        41B70CBF 0B495FEF

------------
DISMISSED CHARACTERS : These codes change the dismissed characters number to
4369.

This code modifies the number for how many characters you have dismissed.

Raw Form: 020013B6:0000xxxx ,
	Where xxxx is a hexadecimal representation of the number of characters
dismissed.


RAW                             GameShark v.1/v.2       GameShark v.3
020013B6:00001111               EDEE6E732F47BA69        EE968F36 747ED8D7
------------
TOTAL KILLS : This code modifies the number for how many total enemies your
characters have killed.  The total can also be modified by changing individual
characters’ count, but this code changes the total for all characters
independently of any individual character.

These codes change number of kills to 4369

Raw Form: 020013B8:0000xxxx
      Where xxxx is a hexadecimal representation of the number of total kills.


RAW                             GameShark v.1/v.2       GameShark v.3
020013B8:00001111               F9A3398499EA9CD4        60385F2C A8828000
------------
ELRIK’S KILLS : This code modifies the number for how many enemies Elrik
killed.  Changing this number will also affect the number for how many enemies
all your characters have killed.  This code works when Elrik is in the 6th slot
on your organize screen. You may need to place Elrik in that slot by organizing
manually. I have not tested codes for cases where Elrik is in a different slot.

These codes change Elrik’s kills to 99

Raw Form: 020016BC:000000xx
      Where xx is a hexadecimal representation of the number of Elrik’s kills.

RAW                             GameShark v.1/v.2       GameShark v.3
020016BC:00000063               4F26335B2290E012        6B619B86 E7AB2020
------------
ENDING CONVERSION

This is the address used to convert an ‘A’ ending to an A+.

020011EA:xx

I have seen these xx values
B6 in an ‘A’ ending
B7 in an A+ ending
B0 in other endings
------------
----------------------------------------------------

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[6]. A+ TRANSCRIPT

[Music: The music has an ominous feel for several seconds.] 

[Scene: Pictured are homes or shops, a town by a mountainside.  It is snowing.
 The camera pans up the mountain and stops at the top.]

[Music: When the camera start panning up the mountain the music changes to a
 more urgent feel, one of action and foreshadowing a deed of import.]


[At the top of the mountain, looking at the town is Alphonse (renamed Lans
Tartare by the Pope). Alphonse is older with long blue hair. He is wearing a
knight’s armor and sitting atop an armored horse.]

[A ninja approaches Alphonse. From the ninja’s headshot, he appears to be an
ordinary ninja clad in gray.  His name is Shadow.]

Shadow: “Everything’s ready. We’ll soon set fire to the town.”

[From Alphonse’s headshot: Alphonse has matured.  He wears a patch over his
right eye.]

One-Eyed Knight: “That priest... Is he here?”

Shadow: “Yes, we have verified his presence.”

One-Eyed Knight: “It doesn’t matter how...  Capture him without arousing
suspicion.”

[Shadow, the ninja walks away from Alphonse.]

[Alphonse continues to watch the town.]

[Fade to black.]

[The game auto-saves.]

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[7]. HOW TO USE CHEAT DEVICES

However you decide to cheat, you should be very familiar with your device’s
instructions. If something I suggest is contrary to a device’s instructions, do
not do it. 

I have provided RAW hexadecimal (unencrypted) versions of my codes along with a
description of the format.  If you need encrypted codes for a particular
device, and I have not provided them, see the section on AR Crypt.


[7A]. Using a GameShark
The GameShark v.1/v.2 and v.3 require master codes before recognizing other
cheat codes.  For any cheat code to work, you must activate the master codes.
Below are master codes.  Use codes 2 or 3 or 4 only if codes #1 do not work for
you.

GameShark v.1/v.2               GameShark v.3

Master Code #1                  Master Code #1
B8082E35F07B3ACC                687A4DFB 488ED39E
CD23B7B24883FB1A                A6526B68 9508E5B9
		
Master Code #2                  Master Code #2
CEC2B91228018D26                48A477DE 51B4BBF8
CD23B7B24883FB1A                A6526B68 9508E5B9

Master Code #3                  Master Code #3
4459FEA3EDF917CB                E264E0A0 88D18B5F
CD23B7B24883FB1A                A6526B68 9508E5B9

Master Code #4                  Master Code #4
54251CC4F74AEC12                32920730 84E43262
CD23B7B24883FB1A                A6526B68 9508E5B9



[7B]. Using an Emulator
Keep in mind that in many countries and jurisdictions, emulators and ROM may be
illegal.  Using them without express permission may subject you to civil
liability and criminal charges. Do not fool yourself into believe that United
States “Fair Use” doctrine protects your use of emulators; it probably does
not.  Any other legal theories are highly contentious.

If you use an emulator (legally), use only VisualBoy Advance.  The emulator is
available from http://vba.ngemu.com/ .  The emulator includes a RAM viewer and
a disassembler.  The emulator supports at least RAW hexadecimal, GameShark
v.1/v.2, and CodeBreaker codes. 

Real cheat devices require the use of a master code to recognize all other
cheat codes.  Emulators do not.  This means that you can enter only the codes
that you want to activate. 

VisualBoy Advance supports 8-bit, 16-bit, and 32-bit RAW entries.  The format
is

 8-bit aaaaaaaa:bb
16-bit aaaaaaaa:bbbb
32-bit aaaaaaaa:bbbbbbbb

Where aaaaaaaa is a memory address and bb, bbbb, or bbbbbbbb is a hexadecimal
value.

VisualBoy Advance supports encrypted GameShark v.1/v.2 codes.  When entering a
v.1/v.2 code, do NOT use a space.  If you use a space, the system will think
you are using a v.3 code.

VisualBoy Advance supports GameShark v.3 codes.  You MUST include a space
between the 8th and 9th characters of a code, or the system will think you are
using a v.1/v.2 code.


[7C]. Using AR Crypt to convert codes among devices

I have provided RAW Hexadecimal codes that can be used to generate codes for
specific cheat devices.  Commercial cheat devices usually use encryption.  They
do not want users creating their own cheat codes. 

To convert codes from RAW to another format, you want a converter.  A great
converter called AR Crypt converts RAW, v.1/v.2, and v.3 codes to each of the
other two.  You can download AR Crypt from
http://www.gscentral.com
You will probably need an UnRAR utility to open the file.  Rar is an archive
format like ZIP.

The basic idea is this
(1) Type the code in the left pane;
(2) Select which type of code you entered by using the radio buttons below the
left pane;
(3) Select the type of code you want to generate by using the radio buttons
below the right pane;
(4) Choose formatting option;
(5) Click Proceed.

If you need master codes, do this:
(1) Select the format you want below the two panes;
(2) Choose Menu -> Find Master code and ID Code
(3) Select the ROM
(4) Click Open
(5) Click OK


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PART II
[8]. STRATEGIES TO OBTAIN AN A+ LEGITIMATELY


[8A]. My strategy for beating Shaher
Here is how to beat Shaher without special weapons.  Special characters are not
necessary either, but I have provided tips on which ones to use.

The first two steps must be done before defeating Shaher’s first form in the
fourth battle at Angel’s Headstone.  This is because the characters you use and
the HP, MP, and SP they have at the end of that battle carry over to the final
battle against Shaher in the fifth battle at Angel’s Headstone.

1. Characters
Bring 2 priests with the Heal Plus spell, a couple of mages with elemental
spells such as Crag Crush, and lots of knights with the Heal spell. Equip
Longicolnis to a character with high weapon defense, hopefully a knight with
Heal in case you need it. Do the same with Osric's Spear.

2. MP, HP, SP
In the fourth battle at Angel’s Headstone, make sure your priests and mages
have lots of MP available, as you start the fifth battle with what they had at
the end of the fourth battle. You can use Euphaire's Energy Transfer to help.

3. Equipment
You will have a chance to change equipment, spells, and character classes
between the two battles with Shaher.

Equip with Shields characters prone to status defects. If you do not know which
ones those are, they are the ones who got confused or charmed if you have ever
tried to defeat Shaher’s final form before. Alternatively, use other items to
prevent status defects. Only petrification at the end of the battle counts as
death for the purpose of the endings. Shaher's Day of Reackoning attack 
causes Petrification, Poison, Confusion, Charm, and Stun.


When the battle begins, Shaher will summon two Dark Stalkers and two Hell
Gigantes.  If you kill any two of those enemies, Shaher will summon more
possibly including the much tougher Predators on its next turn.

4. Shaher’s Minions
Kill the Predators (guys with lances) and the Hell Gigantes (big, bulky guys).
Never kill the Dark Stalkers (thin guys). If the Dark Stalkers take damage from
you or from Cataclysm, you could heal them. No need to heal them separately;
just heal them along with the party members they are standing next to.

If you keep killing Predators and Hell Gigantes, Shaher may summon Dark
Stalkers, and you will end up with four Dark Stalkers. You should be able to
take whatever they dish out. Predators are bad. Their lances can hit two
people, both for heavy damage. Hell Gigantes hit hard as well. Some guides will
tell you to leave three enemies so that you will only ever have to contend with
three (Shaher will not summon the 4th). I say kill what I told you to kill.
Besides, every time Shaher uses Descent (summons enemies), that is a time you
do not have to face Cataclysm (damage to all), Day of Reckoning (status
defects), or Apocalypse (big damage to one character.)

5. Formation
Organize your characters into a strategic formation.  The best way is to form
two letter T-shaped formations on the edge of the map on each side of Shaher. 

If you are weak:
Line up three characters along the edge of the map on each side of Shaher,
starting with the squares ONE SQUARE AWAY from Shaher. Put spear-armed
characters closest to Shaher. They will still be able to hit Shaher from that
distance, but not for much damage. The next square away on each side, place a
priest. Then place a knight or strong magic user behind the priest.  Finally,
place your remaining character on the empty square adjacent to the priest. Your
priest is now on the edge of the board surrounded by three allies and cannot be
attacked except by Predators, or Shaher.

The formation will look like this

S| |K|P|C|     S=Shaher
 | | |C| |     K=Knight
K| | | | |     P=Priest
P|C| | | |     C=Another Character,
C| | | | |       probably a magic user or a knight


Since your closest characters to Shaher are still one square away, they will
not be hit with Shaher’s attack Shear, which inflicts damage on adjacent
characters. Also, if you cast a magic attack on Shaher other than a summon
spell, your characters they will not take damage. Unfortunately, your fighters
with spears also will not be able to inflict as much damage as they otherwise
would if they were adjacent to Shaher.

Since you now have two letter T's, each of your two priests can heal 4 people
each round. Use Euphaire’s Energy Transfer or items to recharge if necessary.

If you are stronger:
Do the same as above except move everyone one square closer to Shaher. Your
fighters will be adjacent to Shaher. They will take damage from Shear and from
your magic attacks, but if your priests are powerful enough, you can handle the
damage.

6. Enemies Attack
Each round, Dark Stalkers and other enemies, if there are any, will attack.
Just soak up the damage and heal if necessary. Since you should have only Dark
Stalkers to contend with by now, do not kill them.

7. Shaher Attacks
Shaher will perform Shear if applicable and one of its four other attacks.

Shear: If any characters are adjacent to Shaher, he will perform a physical
attack that inflicts heavy damage on the characters by Shaher.

Descent: If at least to of the other enemies are dead, Shaher will summon
enough replacements to bring the total to four.  The replacements can be
Predators, Hell Gigantes, or Dark Stalkers. The replacements will attack
immediately.

Apocalypse: Shaher unleashes a magic attack against of one of your characters.
It should be a simple matter to heal that character.

Day of Reckoning: Shaher will attempt to inflict status defects Stun, Confuse,
Stone, Poison, and Charm on each of your characters.  Many characters 
will resist, and any character with a shield will block the effect. If you 
find yourself afflicted, use a priest’s Cleanse ability, assuming you can 
afford not to use that priest to heal this round.  That is why you have 
knights.  They can take over some of a priest’s healing duties. 

Cataclysm: Shaher performs a magic attack that heavily damages all characters
and enemies except for Shaher.  Additionally, all characters and enemies are
pushed away from Shaher.  You will need your priests to heal your characters,
and you may also want to heal the Dark Stalkers.  You will need to rebuild your
letter T formations. 

8. Attack Shaher
If you have not already done so, you must attack Shaher with Longicolnis.  Only
this weapon will “Break” Shaher’s barrier, rendering him vulnerable to other
attacks. 

Have your two nearby characters equipped with spears (Longicolnis and Osric's
Spear probably) attack Shaher. Have magic users cast spells like Crag Crush on
Shaher. Only if you have been pushed away by Cataclysm should you use a summon,
such as Fenrir.  You do not want to damage your nearby characters, after all. 

If you have adequate healing capacity, use Atropos against Shaher. Remember
that to use Atropos you must be adjacent to Shaher, which makes you vulnerable
to Shear and your own characters’ magic attacks.  Atropos also damages the
user.

Use Eleanor's Star Tiara and the item Orb if you have them. Star Tiara and Orb
damage all enemies.

9. The Wrapup
Hopefully each round you will be able to attack Shaher twice with spears and at
least twice with magic attacks.  Your priests and knights should allow you to
end each round at full health or close to it.  Do not forget about healing
items, some of which can restore full health.

10. Conclusion
This strategy is really based on attrition.  Only four of your characters are
attacking usually, and the rest are dedicated to Heal, Heal Plus, and Cleanse. 
This means that the battle could take a long time, but there is a high chance
of success.



[8B]. Other Fans’ Strategies for EARNING an A+
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MagiDrakee on GameFAQs.com submits this strategy for having Alphonse
   kill 50 enemies easily.
----------------------------------------------------------------------

If you're interested in an easy way for Alphonse to kill 50 enemies, just 
have him play through the first quest mode stage (Epic of Tinea) a bunch of 
times by himself. Make sure that you're near the end of the game so that he's 
at a high enough level and has the proper equipment and abilities 
(atropos, most importantly). Then, you can go in there, kick ass on your own, 
and take all of the kills for yourself, all in a short period of time.

In addition, it will help you a lot if Alphonse is a mobile class, like a Ninja 
turned Swordmaster. This will not only shorten the average length of the 
battles, but it will also give Alphonse a chance to get in the fray quickly 
and rack up some kills. While in most circumstances using Alphonse as a 
well-rounded yet overpowered class (read: the Knight) might be more practical, 
in going for the A+ ending you're going to want to make mobility a priority for 
Alphonse.

Even after all of that, though, I don't see how this could be too difficult. 
I went about halfway through a game where I was going for the A+ ending once 
with Alphonse's primary class being a Knight, and I still wasn't having any 
trouble (time and kill-wise). The above hints aren't really necessary, since 
the A+ ending could be gotten in so many other ways relatively easy, but I 
believe that they'll make for the easiest time.

(Editor's Note: Atropos is a great idea. The Teleport spell could probably
 also help in speeding up battles. The Teleport spell can be acquired in 
 battle 18, plot path A, the battle of Haena, by killing the Sword Master 
 who carries it.) 
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[9]. CREDITS
Typically credits are provided here only when not provided alongside the
contributed text.


[10]. COMMENTS
I am willing to post comments from readers of this guide. If you make a comment 
to me and would like it included here, please state explicitly that you want 
your comment included.


[11]. HISTORY OF THIS GUIDE

08/07/2004
-Added to the Requirements section the choice used to recruit Eleanor into your
 party and a list of ending variations.

07/24/2004
-Removed all statements that Day of Reackoning causes Sleep. Shaher uses 
 Sleep only in the first battle between Alphonse and Shaher, not the final
 battle.
-Added more distinct separators between sections of this guide.
-Added a note to the Comments section stating that users who would like their
 comments posted should state so explicitly.

07/12/2004
-Added a report that it is not necessary to earn the 'A' ending once in order 
 to get the A+ ending later. 
-Added MagiDrakee's strategy for Alphonse to kill 50 enemies easily. 
-Updated the Automatic Conversion code to state that it triggers the A+
 scene at the end of any ending.
-Added a note that for characters to survive, they must be neither dead 
 nor petrified.
-Added a note that Shaher's Day of Reackoning causes Stone, Poison, 
 Confuse, Charm, Stun.


07/01/2004
I began writing this guide.


[12]. CONCLUSION
That is all for now. 

At the moment, I am accepting comments, questions, and redlined edits of my
guide at jacob_quisenberry@hotmail.com .

Please include in the subject line text referring to this A+ Guide.