Tactics Ogre: The Knight of Lodis
                Endings Guide
                Version 1.20 08/01/2004
          by Jacob Quisenberry
                © Jacob Quisenberry 2004
                jacob_quisenberry@hotmail.com    


SPOILERS: This document discusses the endings, strategies, and plot points of
Tactics Ogre: The Knight of Lodis.

DISCLAIMERS: Cheat codes can DESTROY OR CORRUPT _ANY_ save game on your
cartridge.  I am not responsible for any damage or inconvenience you may suffer
by using this guide. 

Tactics Ogre: The Knight Of Lodis
Gameboy Advance

NOTICES:
You may distribute this document as much as you want
IF:
(1) You maintain credit to me.
(2) You do not change anything.
(3) You do not make any money.

You may include information from this document in other documents
IF:
(1) You give credit to me. 
(2) You do not credit me with things I did not create.
(3) You give me notice at jacob_quisenberry@hotmail.com




[0]. TABLE OF CONTENTS

[1]. INTRODUCTION

[2]. REQUIREMENTS
     Here is detailed what is necesary to earn each of the endings.

[3]. ENDING TRANSCRIPTS
     Here are transcripts of each ending and its variations.

[4]. AFTER THE ENDING
     [4.1]. Continue Playing as Normal
     [4.2]. Results of the Auto-save
     [4.3]. Load Anbicion (the sword), Relix's Emblem, and The Cycle of Life 
            Emblem into a new game. 

[5]. TRICKS

[6]. CREDITS

[7]. COMMENTS

[8]. HISTORY OF THIS GUIDE

[9]. CONCLUSION

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--------------------------------------------------------------------------------


[1]. INTRODUCTION
This guide lists the requirements for each of the game's endings. I have 
tested most of the things listed myself, either by playing my own game or
by viewing other people's games by using GameShark Snapshots. 

Rather than merely stating as true things that are not yet confirmed, 
this guide tries to note whether something asserted is
(1) An open question.
(2) An educated guess, usually based on how the ending plays out.
(3) A report by another fan.

I am happy to make updates where corrections are needed. I want to make 
this guide as complete as possible.  

Q: How many endings are there?
A: There are five distinct endings, but there are variations on each
ending. Counting all variations, there are hundreds of endings.

The four main endings are designated 'A', 'B', 'C', and 'D' on the final 
statistics screen. The so-called A+ ending is the 'A' ending plus an
additional scene after the "The End" screen. Note that the A+ ending is
designated as 'A' on the statistics screen, not as a separate A+. There 
is an additional "Game Over" ending with important variations. The "Game 
Over" ending is earned by losing to Shaher in the final battle.

Q: Did you write the A+ Ending Guide?
A: Yes. For vastly more information about the A+ ending than is provided 
here, see the A+ Ending Guide.

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


[2]. REQUIREMENTS
     Here is detailed what is necesary to earn each of the endings.


A+
Complete all requirements for the 'A' ending, AND
(1) Do not allow more than 5 (>5) of your characters die. (Yes, _FIVE_, not 10)
(2) Alphonse must kill 50 enemies. Training does not count.
(3) Complete the game through the "The End" screen in under 25 hours.
Note: For extended details on my tests to determine the A+ ending requirements, 
 including my use of a RAM viewer, please see my A+ Ending Guide.


A
(1) After battle 6, at Cape Urodela, you are given a plot choice.

    A: "I've no better ideas..."
    B: "It doesn't seem right."

    Choose choice 'A' to begin the 'A' plot path.
(2) After battle 10, at Solea Beach, you are given a plot choice.

    A: "OK. Let's go together."
    B: "If you are so serious..."

    Choose choice 'A' to let Eleanor join your party.
(3) Include Eleanor in the fourth and fifth battles at the Angel's Headstone,
    the battles against Shaher.
(4) Eleanor must not end the final battle dead or petrified.  It is acceptable
    for Eleanor to be poisoned, charmed, confused, or stunned.
(5) Defeat Shaher.
Variations: Three Forks
(1) Depends on which of Cybil and Shiven are alive and not petrified.
(2) Depends on which of Cybil and Shiven are alive and not petrified.
(3) Depends on which of Elrik and Euphaire are alive and not petrified.


B
(1) After battle 6, at Cape Urodela, you are given a plot choice.

    A: "I've no better ideas..."
    B: "It doesn't seem right."

    Choose choice ‘B’ to begin the 'B' plot path.
(2) After battle 10, at Solea Beach, you are given a plot choice.

    A: "OK. Let's go together."
    B: "If you are so serious..."

    Choose choice 'A' to let Eleanor join your party. 
(3) Include Eleanor in the fourth and fifth battles at the Angel's Headstone,
    the battles against Shaher.
(4) Eleanor must not end the final battle dead or petrified.  It is acceptable
    for Eleanor to be poisoned, charmed, confused, or stunned.
(5) Defeat Shaher.
Notes: 
(a) This ending starts with Cybil addressing Shaher.  I do not know what 
 would happen if Cybil never joined your party of if Cybil died or was 
 petrified in the battle with Shaher. UPDATE: I now know that Cybil does not
 join Alphonse's party if choice 'B' is chosen at Cape Urodela.
(b) Cybil asks Alphonse to take care of her sister Eleanor. I am sure this 
 is why Eleanor must remain alive. In the other endings, petrification is
 equivalent to death. I have not tested whether this ending is available if
 Eleanor ends the final battle petrified. 
Variations: Four Forks
(1) Depends on which of Rictor and Orson are alive and not petrified.
(2) Depends on whether Ivanna is alive and not petrified.
(3) Depends on which of Rictor, Ivanna, and Orson are alive and not
    petrified.
(4) Depends on which of Elrik and Euphaire are alive and not petrified.
 


C
(1) Do not include Eleanor in your party when you fight Shaher. Note:
    If you use Eleanor in the fourth battle at the Angel's Headstone, you 
    will be stuck with her for the final battle against Shaher.
(2) Eleanor must be alive.
(3) Defeat Shaher
Note: The ending features Eleanor. Therefore, I believe
(4) Eleanor must have joined your party.
    In other words, when given the following choice after the battle 
    at Solea Beach, you must choose choice 'A'

    A: "OK. Let's go together."
    B: "If you are so serious..."
(5) Eleanor must not have been dismissed from your party.
Variations: None


D
(1) Include Eleanor in the fourth and fifth battles at the Angel's Headstone.
    The characters you use in the fourth battle carry over to the battle 
    against Shaher. 
(2) Eleanor must either be dead or petrified at the end of the battle.  
    Being stunned, confused, poisoned, or charmed does not satisfy this 
    requirement.
Note: Since this is the only ending that does not require Eleanor to be
 alive, my guess is that it is the only ending available to you if you 
 choose choice 'B' when presented with this choice at Solea Beach:

    A: "OK. Let's go together."
    B: "If you are so serious..."
 
    This choice at Solea Beach is not the same thing as the choice at 
    Cape Urodela.
Variations: One Fork
(1) Depends on which choice was chosen after battle six at Cape Urodela.


Game Over 
(1) Which initial scene you get here depends on this choice:
    (a) BREAK Shaher's barrier with Longicolnis; OR
    (b) Do NOT BREAK Shaher's barrier with Longicolnis.  
(2) Lose to Shaher.

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[3]. ENDING TRANSCRIPTS
     Here are transcripts of each ending and its variations.

CONVENTIONS: Here is an explanation of the punctuation I used in my 
transcripts.

80 hyphens: Separates the different endings.
--------------------------------------------------------------------------------

40 hyphens: Separates the different branches of a forked ending.
----------------------------------------

10 hyphens: Separates different scenes in an ending.
----------

Square brackets: Used to provide a description of the action or other things
that are not part of the game's text. The exception is in the credits, where
the line "[LOCALIZATION]" is actually a part of the credits.
[ ]

Angle brackets: Used to signal the beginning, end, or other information about
a branched ending.
< >

Colons: Colons used after character names are not present in the game text.
Here colons are used to set character names apart from spoken text.
:

"FORK": A fork is a point at which different things happen in the ending
depending on choices made earlier. This is like a "fork in the road."

"BRANCH": A branch is one of the paths the ending takes from a FORK.

Time Order: In almost every case, I provide scene descriptions before stating
the text.

--------------------------------------------------------------------------------
ENDING A+ Notes
This section contains a transcript only of the special scene after the 
"The End" screen of ENDING A.

ENDING A+

[Music: The music has an ominous feel for several seconds.] 

[Scene: Pictured are homes or shops, a town by a mountainside.  It is snowing.
 The camera pans up the mountain and stops at the top.]

[Music: When the camera start panning up the mountain the music changes to a
 more urgent feel, one of action and foreshadowing a deed of import.]

[At the top of the mountain, looking at the town is Alphonse (renamed Lans
Tartare by the Pope). Alphonse is older with long blue hair. He is wearing a
knight’s armor and sitting atop an armored horse.]

[A ninja approaches Alphonse. From the ninja’s headshot, he appears to be an
ordinary ninja clad in gray.  His name is Shadow.]

Shadow: “Everything’s ready. We’ll soon set fire to the town.”

[From Alphonse’s headshot: Alphonse has matured.  He wears a patch over his
right eye.]

One-Eyed Knight: “That priest... Is he here?”

Shadow: “Yes, we have verified his presence.”

One-Eyed Knight: “It doesn’t matter how...  Capture him without arousing
suspicion.”

[Shadow, the ninja walks away from Alphonse.]

[Alphonse continues to watch the town.]

[Fade to black.]

[The game auto-saves.]

--------------------------------------------------------------------------------
ENDING A Notes
This transcript includes the A+ scene as a branch of the final fork.

ENDING A

[The ending starts when Shaher receives a fatal blow.]

[The Sacred Demon, Shaher in his giant form fades to purple and 
 flashes three times.]

[Shaher covers himself with his arm and his wing and then emits purple 
 light throughout the screen.]

[Shaher flashes white two times. Then his body becomes deformed 
 and fades.]

[Shaher transforms from a giant demon to an angel the size of an ordinary
 person. After he transforms, he is collapsed flat on his front.]

[When Shaher regains consciousness, he crouches into a defeated posture.]

[Shaher is positioned on the map toward the far corner.]  

[Alphonse stands two squares in front of Shaher and faces him.]

[Of the remaining characters two characters stand several squares behind 
Alphonse, four characters form a line several squares to Shaher's left side, 
and Eleanor stands one square closer to Shaher than those four characters.]


Shaher:   "...God, do you abandon me again...?
           Is my voice to be silenced forever...?
           During the Ogre Battle, I fought for you willingly."

Alphonse: "You have no home to return to anymore.
           For servants of darkness, death means disappearance,
           banishment to where God's love doesn't reach.
           There's no possibility of salvation.
           So, which do you choose, to live eternally within the seal, 
                or to vanish completely?"

Shaher:   "If I have to return to the cold darkness...
           I shall take this world with me and..."


[Shaher wraps his wings around himself.]

[Eleanor moves to stand between Alphonse and Shaher. Eleanor stands right
 in front of Alphonse and two squares from Shaher.]

Eleanor:  "No! Not Alphonse!"

[Shaher unfurls his wings.]

Shaher:   "What are you doing?"

Eleanor:  "...I can sense your feelings.
           You've been lonley, haven't you?
           Lonely...for so long... ...imprisoned here. I won't let you
                die alone."

Shaher:   "You do not have the slightest idea...
           How dare you mock me..."

Eleanor:  "I know your feelings...
           You love God. Your love for him has not changed.
           You still long to be in his glorious presence."

[Shaher collapses. He is standing but not straight.]

Shaher:   "...While God showed his love for humans,
           he barely acknowledged my existence.
           He ordered me to fight for the sake of humans...
           O God...I loved you so much...Why did you not love me in return?"

Eleanor:  "It's not that you hated humans.
           You just wanted God to notice you.
           You fell from heaven and were sealed here,
           but you still longed for God's forgiveness.
           A fallen angel is an enemy of God,
           but God sealed you before you had completely fallen.
           That was all that he could do for you...
           Why haven't you realized it? ...God loves you, too."

[Shaher emits beams of blue light.]

Shaher:   "Impossible...
           Are you suggesting that I am the one who was ignorant of God's
                intentions!?
           Aah...Everything is blurry. What is happening to me? Am I 
                dying...?
           Will I vanish forever? Even my memories are fading..."


[Shaher emits beams of blue light.]

[Eleanor walks to Shaher and stops right in front of him.]

Eleanor:  "...It's alright... I'll stay with you.
           Use my body to escape your own cruel fate, but please, ...don't
                take Alphonse."

Alphonse: "Eleanor... What are you saying!?"

Eleanor:  "Alphonse, don't you realize...?
           I've been lonely and scared my whole life.
           I can feel it...
           We may be together now, but you'll go off on your own when 
                adventure calls.
           I didn't want to think about losing you, so I tried to be helpful.
           I wanted to be needed. I wanted to protect you..."


[Alphonse extends his right hand toward Eleanor.]

Alphonse: "Eleanor...Wait! Don't go!!!"

Eleanor:  "Shaher...Please accept me.
           Let's return to the place where you once were... The kingdom of
                light..."

[Shaher emits beams of blue light.]

[Shaher emits white concentric circles of energy.]

[Alphonse's hair is blown back by the energy.]

[Eleanor and Shaher ascend.]

----------

[Black text on a white screen.]

I'm sorry, Alphonse. I couldn't keep my promise...

[White text on a black screen.]

That night, many inhabitants of the island saw an angel atop the 
Vurtar Mountains, shining in silver and ascending into the clouds.

----------

[Alphonse is in a bed next to a window.  Through the window, the blue of
the sea can be seen. This is the beach of Solea.]

Alphonse: "Eleanor..."

[The screen darkens.]

She's no longer here...

----------

[Alphonse stands on the beach.]

[A young man approaches.]

Priest in Training: "Alphonse, we received word that the main force of the 
                     Order of the Sacred Flame will land in Scabellum. They
                     plan on arresting you for killing your commander and 
                     seizing control of strongholds on this island."

Alphonse: "I see..."

Priest in Training: "A ship to Lodis leaves from Sotavento in 5 days.
                     Please hurry..."

[The Priest in Training leaves Alphonse alone on the beach.]

----------

[Knights and soldiers overrun Scabellum.]
----------

<----------
For the next scene, the ending is forked (FORK A) with four branches
 (A1, A2, A3, and A4). The ending proceeds along only one branch 
 depending on which of Cybil and Shiven are still alive and not 
 petrified. After the fork concludes, the branches reunite.

 A1: Cybil and Shiven are both alive and neither is petrified.
 A2: Cybil is alive and not petrified but Shiven is either dead or 
     petrified.
 A3: Cybil is either dead or petrified but Shiven is alive and not
     petrified.
 A4: Both Cybil and Shiven are either dead or petrified.


---------->

<BEGIN FORK A>

----------

<A1: Cybil and Shiven are both alive and neither is petrified.>

[Pictured is a sailing ship at a dock.]

[Shiven stands at the dock and is approached by two hooded figures,
 Alphonse and Cybil.]

Shiven: "The ship will leave soon. Count on us for the rest."

[Cybil removes her hood.]

Cybil: "I'm sorry..."

Shiven: "Please take care, Mistress Alinda."

[Cybil puts her hood back on and boards the ship.] 

[Alphonse prepares to board the ship. He removes his hood.]

[White text with the ship as a background.]

Good-bye, Eleanor.

[Alphonse puts his hood back on and boards the ship.]

[Alphonse moves toward the bow and removes his hood.]

[The ship sails away.]

[Two seagulls fly overhead.]

<END A1>
----------------------------------------
<A2: Cybil is alive and not petrified but Shiven is either dead or 
     petrified.>

[Pictured is a sailing ship at a dock.]

[Cybil stands at the dock and is not wearing her hood.]

[The hooded figure Alphonse approaches Cybil.]

Cybil: "You'll never be able to return here."

Alphonse: "...I know."

[Cybil puts on her hood and boards the ship.]

[Alphonse prepares to board the ship. He removes his hood.]

[White text with the ship as a background.]

Good-bye, Eleanor.

[Alphonse puts his hood back on and boards the ship.]

[Alphonse moves toward the bow and removes his hood.]

[The ship sails away.]

[Two seagulls fly overhead.]

<END A2>
----------------------------------------

<A3: Cybil is either dead or petrified but Shiven is alive and not
     petrified.>

[Pictured is a sailing ship at a dock.]

[Shiven stands at the dock and is approached by Alphonse. Alphonse is not
 wearing a hood.]

Alphonse: "I'm sorry, but I'll leave the rest to you."

Shiven: "I understand.
         Take care of yourself."

[Alphonse prepares to board the ship.]

[White text with the ship as a background.]

Good-bye, Eleanor.

[Alphonse puts his hood on and boards the ship.]

[Alphonse moves toward the bow and removes his hood.]

[The ship sails away.]

[Two seagulls fly overhead.]

<END A3>
----------------------------------------

<A4: Both Cybil and Shiven are either dead or petrified.>

[Pictured is a sailing ship at a dock.]

[A soldier stands at the dock and is approached by Alphonse. Alphonse is not
 wearing a hood.]

Alphonse: "I'm sorry. I'll leave the rest to you."

Soldier: "Yes, sir.
          Please take care, Alphonse."

[Alphonse prepares to board the ship.]

[White text with the ship as a background.]

Good-bye, Eleanor.

[Alphonse puts his hood on and boards the ship.]

[Alphonse moves toward the bow and removes his hood.]

[The ship sails away.]

[Two seagulls fly overhead.]

<END A4>
----------------------------------------

<END FORK A>
----------

[Inside the mermaid's sanctuary at the Rana Sea.]

[The mermaid Chloeri stands at the sanctuary.]

[White text with the mermaid's sanctuary as a background.]

Chloeri...

[The spirit of Berevra descends behind Chloeri. Chloeri turns around to 
 face Berevra. Berevra descends until she is floating at the level of
 Chloeri's head.]

Chloeri: "Berevra, welcome home..."

[White text with the mermaid's sanctuary as a background.]

Let's go, Chloeri. Leave the rest to the young. The wheels of time keep
turning...The future is in their hands now.

[Chloeri becomes a spirit and ascends with Berevra.]

----------

[The following scenes display the game's credits.]

[The credits are displayed on a black section of a solid stone wall.]

[The wall features a rectangular cavity.  In the cavity four different images
scroll by as if painted on a long parchment that is being passed behind the 
wall. The parchment appears to have been damaged, as holes are present.  The 
first three images are almost completely intact, but the fourth image is only 
about 60% intact.]

[Image 1: Alphonse receives Longicolnis.]

Director
   Yuichi Murasawa

Scenario Planner
   Mizue Tanaka

Assistant Planner
   Kyoko Kitahara

BG Design
   Satomi Hongo
   Chiho Kawase

Character Design
   Ikumi Hachiro
   Noriyuki Komoda

Effect Design
   Taiji Tsuchiya
   Yukiko Wada

[Scene 2: Alphonse and Eleanor stand at Angel's Headstone as bridge away from
there collapses. An angel and a demon do battle.]

System Program
   Toshiaki Imai

Event Program
   Shinichi Fujisawa

Battle Program
   Noriyasu Arata

Effect Program
   Saichi Mima
   Mitsuru Nagai

World Program
   Naotoshi Suzuki

Sound Composer
   Kuniharu Iwata
   Hitoshi Sakimoto

[Scene 3: Alphonse defeats Shaher.]

Special Thanks
   Takuji Hotta
   Masamichi Fujiwara
   Super Mario Club
   Shinya Ogasawara

Debug Team
   Takashi Sato
   Shutaro Yokoyama
   Rie Koyama
   Hajime Kitajima

[Scene 4: An older Alphonse (Lans Tartare by this time) is pictured. He has an 
eye patch over his right eye, wears the armor of a knight, weilds a sword, and 
wears his hair long.]

Producer
   Makoto Tokugawa

Associate Producer
   Tatsuya Azeyagi

[LOCALIZATION]
 ATLUS U.S.A., Inc.

Product Management
   Sonoko Saito

Project Coordination
   Yu Namba

Translation
   Hisako Morgan

Editing
   William Alexander

Marketing
   Gail Salamanca

QA
   Carolyn Carter
----------

[Black Background.]
[Presented by is in white text.  ATLUS is the ATLUS logo.]

Presented by ATLUS
----------


<----------
For the next scene, the ending is forked (FORK B) with three branches
 (B1, B2, and B3). The ending proceeds along only one branch depending 
 on which of Cybil and Shiven are still alive and not petrified. 
 After the fork concludes, the branches reunite. 

 B1: Cybil and Shiven are both alive and neither is petrified.
 B2: Cybil is alive and not petrified but Shiven is either dead or
     petrified.
 B3: Cybil is dead or petrified.
---------->

<BEGIN FORK B>

----------

<B1: Cybil and Shiven are both alive and neither is petrified.>

[Pictured is the summit of a steep cliff.]

[Cybil stands close to the edge of the cliff. Shiven stands a bit
 farther away from the edge.]

Shiven: "You're not returning to Galius?"

Cybil: "I have no reason to return. I free you from my service.
        If you quit the Hand of the Pope, you'll be pursued. You
        don't have to come with me."

Shiven: "Mistress Alinda, I will go wherever you go."

[Cybil tosses on the ground a triangle-shaped item.]

[Cybil looks out beyond the edge of the cliff.]

<END B1>
----------------------------------------

<B2: Cybil is alive and not petrified but Shiven is either dead or
    petrified.>

[Pictured is the summit of a steep cliff.]

[Cybil stands close to the edge of the cliff.]

[Cybil tosses on the ground a triangle-shaped item.]

[Cybil looks out beyond the edge of the cliff.]

Cybil: "I wonder where I should go? I'll have to cover my trail..."

<END B2>
----------------------------------------

<B3: Cybil is dead or petrified.>

[This scene will be absent if Cybil is dead. The scene is supposed to show
 Cybil and Shiven contemplating what to do now that Cybil no longer wishes
 to serve the Hand of the Pope.]

<END B3>
----------------------------------------

<END FORK B>
----------

[Pictured is a throne room in Ovis.]

[Ivana sits in the throne. A knight stands guard slightly in front of 
 and to the left of the throne.]

[Another knight approaches Ivanna.]

Knight: "According to a letter from Felis, an ambassador from Galius is coming
         to this island and has agreed to a meeting next month. Also, the
         North-South Trade Alliance has reported an economic recovery."

Ivanna: "Thankfully, the Duke of Felis decided not to send his troops, but will
         Lodis approve self-governance? ...I certainly hope so."

Knight: "These will be trying times for you...and for Ovis."

Ivanna: "True, but I share the love Father had for this island. Let's protect
         it... and the lives of those who live here."
----------

<----------
For the next scene, the ending is forked (FORK C) with four branches
 (C1, C2, C3, and C4). The ending proceeds along only one branch 
 depending on whcih of Euphaire and Elrik are still alive and not 
 petrified. After the fork concludes the branches reunite. 

 C1: Both Euphaire and Elrik are alive and not petrified.
 C2: Euphaire is alive and not petrified but Elrik is dead or petrified.
 C3: Elrik is alive and not petrified but Euphaire is dead or petrified.
 C4: Both Euphaire and Elrik are dead or petrified.
---------->

<BEGIN FORK C>

----------

<C1: Both Euphaire and Elrik are alive and not petrified.>

[Pictured is a well-kept cemetery. Euphaire kneels at a grave.]

Euphaire: (Mother, peace has finally been restored to our town.)

[Elrik approaches Euphaire from behind.]

Elrik: "......."

[Euphaire stands and faces Elrik.]

Euphaire: "Father!"

<END C1>
----------------------------------------

<C2: Euphaire is alive and not petrified but Elrik is dead or petrified.>

[Pictured is a well-kept cemetery. Euphaire kneels at a grave.]

Euphaire: (Mother, peace has finally been restored to our town.)

[Euphaire stands and walks away.]

<END C2>
----------------------------------------

<C3: Elrik is alive and not petrified but Euphaire is dead or petrified.

[Pictured is a set of stone and wooden stairs.]

[Elrik stands on one staire, and a skull lies on the next lower stair.]

Elrik: "......"

[The screen becomes green-tinted except for Elrik and the skull.]

[Elrik lowers his head and extends his arm.]

[The skull is transformed into a golem.]

[Elrik moves to the golem.]

[The golem collapses into dust. The skull becomes a black orb.]

Elrik: "Awww. Failed again..."

<END C3>
----------------------------------------

<C4: Both Euphaire and Elrik are dead or petrified.

[This scene will be absent if Euphaire and Elrik are dead or petrified.
 The scene is supposed to show Euphaire and Elrik remembering Euphaire's
 mom, Elrik late wife.]

<END C4>
----------------------------------------

<END FORK C>
----------

[The mermaid Aerial stands on top of the watery cave that leads to the 
 mermaid's sanctuary at the Rana Sea.]

[A mermaid girl approaches Aerial.]

Mermaid Girl: "It's dangerous to go out too often.
               You don't know when or where a human ship might appear.
               Please return to the sanctuary. We'll guard this area."

Aerial: "What are you saying? I have a responsibility to protect you all.
         Ha!...And I am more reliable than you."

Mermaid Girl: "Aerial..."

Aerial: "I know now that there are humans we can trust.
         Whether someone's trustworthy or not depends on the individual, 
         not on race. There must be a way that we can get along. Doubt will
         lead to nothing. It'll take time, but from now on I'll confide in 
         them."

Aerial: "It's getting windy. The stormy season is approaching."

[Two seagulls fly overhead and out to sea.]
----------

[Pictured is a throne room in the Pope's palace. The throne is shrouded in
 red fabric so that the Pope cannot be seen. The throne area is flanked by two
 high priests. Alphonse kneels on a red carpet leading to the throne.]

High Priest: "The Pope would like to know your name."

Alphonse: "My name is Alphonse...
           Alphonse Tartare."

High Priest: "Raise your head. I share with you the Pope's blessing.
              In honor of your noble deeds, I bestow on you the name
              Lans, and welcome you into the service of the Pope. Henceforth,
              you shall be known as Lans Tartare."

Alphonse: "I am honored."
----------

[White text with the Pope's throne room as a background.]

With Naris dead, Lodis neither punished the Batraal Family nor the people of
Rananculus, since it had been his personal greed and ambitio which had led to
much of the difficulty. Ovis, the island which was home ot the Sacred Spear, 
was put under Galius's control. Meanwhile, because the Duke of Felis had 
hidden his knowledge of the spear from Galius, Felis's land was placed under
the supervision of Lodis, and the Duke lost much of his standing.

[White text on a black background.]

Such is the account of the conflict that erupted in Ovis in the year 232,
and of the Sacred Spear, Longicolnis. Little is said of the young knight
who suppressed it. He became known as Lans Tartare, and not until later,
left his mark on the history of Zeteginia.
----------

[The background is black. Pictured is a table centered in the screen 
 and filling most of it. The table is covered with books and 
 scrolls. A thatched shadow pattern is cast across the table, 
 indicating a window through which the scene is lit. At first, little
 light enters, so the scene is displayed in black-and-white. As 
 increasingly more light enters, the scene shifts to full color.]

[The camera pans left so that the table is shifted to fill the right
 side of the screen only. This serves as the background for the 
 statistics screen.]

[From top to bottom is displayed the following.]

~EndResults~ Ending A
[Note: the result will display as ending A even if you earned the 
 so-called A+ ending.]

Fallen :[The number of your characters that died.]
Dismissed: [The number of characters you dismissed from your team.]
Vanquished: [The number of enemies killed by your team.]
Class%: [A graph indicating the percentage of available classes acquired.]
Item%: [A graph indicating the percentage of available items acquired.]
Emblem%: [A graph indicating the percentage of available emblems acquired.]

Total Time: [number of hours played] h [number of minutes played] m
----------

[Large white letters in script. The text appears on the screen to the 
 left of the table.]

The End
----------

<----------
For the next scene, the ending is forked (FORK D) with two branches
 (D1 and D2). The ending proceeds along only one branch 
 depending on whether the requirments for the A+ ending were met. 
 After the fork concludes the branches reunite. 

 D1: The requirements for the A+ ending were met, namely:
     (1) Fulfill the requirements for the A ending.
     (2) Do not allow more than 5 characters to die.
     (3) Alphonse must have killed at least 50 enemies.
     (4) The game must be finished to this fork in under 25 hours.

 D2: Any of the requirments for the A+ ending were not met.
---------->

<BEGIN FORK D>

----------

<D1: The requirements for the A+ ending were met.>

[Music: The music has an ominous feel for several seconds.] 

[Scene: Pictured are homes or shops, a town by a mountainside.  It is snowing.
 The camera pans up the mountain and stops at the top.]

[Music: When the camera start panning up the mountain the music changes to a
 more urgent feel, one of action and foreshadowing a deed of import.]

[At the top of the mountain, looking at the town is Alphonse (renamed Lans
Tartare by the Pope). Alphonse is older with long blue hair. He is wearing a
knight’s armor and sitting atop an armored horse.]

[A ninja approaches Alphonse. From the ninja’s headshot, he appears to be an
ordinary ninja clad in gray.  His name is Shadow.]

Shadow: “Everything’s ready. We’ll soon set fire to the town.”

[From Alphonse’s headshot: Alphonse has matured.  He wears a patch over his
right eye.]

One-Eyed Knight: “That priest... Is he here?”

Shadow: “Yes, we have verified his presence.”

One-Eyed Knight: “It doesn’t matter how...  Capture him without arousing
suspicion.”

[Shadow, the ninja walks away from Alphonse.]

[Alphonse continues to watch the town.]

[Fade to black.]

<END D1>
----------------------------------------

<D2: The requirements for the A+ ending were not met.>

[The A+ ending scene is absent. The scene is supposed to show an
 older, matured Alphonse (now Lans Tartare) as he appears at the
 beginning of Tactics Ogre: Let Us Cling Together.]


<END D2>
----------------------------------------

<END FORK D>
----------

[The game auto-saves.]

--------------------------------------------------------------------------------
ENDING B

[The ending starts when Shaher receives a fatal blow.]

[The Sacred Demon, Shaher in his giant form fades to purple and 
 flashes three times.]

[Shaher covers himself with his arm and his wing and then emits purple 
 light throughout the screen.]

[Shaher flashes white two times. Then his body becomes deformed 
 and fades.]

[Shaher transforms from a giant demon to an angel the size of an ordinary
 person. After he transforms, he is collapsed flat on his front.]

[When Shaher regains consciousness, he crouches into a defeated posture.]

[Shaher is positioned on the map toward the far corner.]  

[Alphonse stands two squares in front of Shaher and faces him.]

[Of the remaining characters two characters stand several squares behind 
 Alphonse, four characters form a line several squares to Shaher's left side, 
 and Eleanor stands one square closer to Shaher than those four characters.]

Shaher:   "...God, do you abandon me again...?
           Is my voice to be silenced forever...?
           During the Ogre Battle, I fought for you willingly."

Alphonse: "You have no home to return to anymore.
           For servants of darkness, death means disappearance,
           banishment to where God's love doesn't reach.
           There's no possibility of salvation.
           So, which do you choose, to live eternally within the seal, 
                or to vanish completely?"

Shaher:   "If I have to return to the cold darkness...
           I shall take this world with me and..."

[Shaher wraps his wings around himself.]

[Cybil materializes on the left side of the map.]

Cybil: "You say you're close to God,
        but you're afraid of darkness? How sad."

[Shaher assumes an upright posture and lets his wings fall naturally.]

Alphonse: "Cybil...!"

Cybil: "Good...
        I'm glad you're alright."

[Shaher resumes his defeated posture.]

Cybil: "Shaher...I know what you're thinking.
        Why won't you admit it? You still love God. Your love for him has
        not changed. You still long to be in his glorious presence."

Shaher: "...While God showed his love for humans, he barely acknowledge my
         existence. He ordered me to fight for the sake of humans...
         O God...I loved you so much...Why did you not love me in return?"

[Cybil moves to stand between Alphonse and Shaher. Cybil stands right
 in front of Alphonse and two squares from Shaher.]

Cybil: "It's not that you hated humans.
        You just wanted God to notice you. You sinned and were sealed here,
        but you still longed for God's forgiveness.
        A fallen angel is an enemy of God,
        but God sealed you before you had completely fallen.
        That was all he could do for you...
        His love is unconditional. You shouldn't have doubted him."

[Shaher emits beams of blue light.]

Shaher: "Silence! Do not try to confuse me!
         If God is the supreme being to whom I must dedicate my life,
         then he should act accordingly!
         Aah...Everything is blurry. What is happening to me? Am I dying...?
         Will I vanish forever? Even my memories are fading...I shall not
         allow it... I shall not go alone!"

[Shaher emits beams of blue light.]

[Cybil approaches Shaher and extends her right hand to him.]

Cybil: "I won't let you take Alphonse,
        even if it costs me my life."

Alphonse: "Cybil, don't! Don't do anything foolish!!!"

[Cybil turns to face Alphonse.]

Cybil: "Alphonse, you taught me to follow my heart.

[Cybil faces Shaher.]

        It's not such a bad thing to risk my life for someone like you.
        It's taken a lot of energy to make it this far, but don't 
        underestimate me. Taking the life of a fallen angel shouldn't
        be too difficult!"

Alphonse: "Nooo! Don't do it!!!"

Cybil: "Your fate is to die here with me, Shaher.
        You were wrong to wish for a more equal relationship with God.
        Just give up on your wish. Besides...You won't be lonely if I 
        am with you."

[Shaher emits beams of blue light followed by concentric circles of energy.]

[Alphonse extends his right hand to Cybil, but the energy pushes him back
 one square. Alphonses hair is blown back by the energy.]

[Cybil and Shaher ascend from the map.]

[Black text on a white background.]

Alphonse, please take care of my sister, Eleanor...
----------

<----------
For the next scene, the ending is forked (FORK A) with four branches
 (A1, A2, A3, and A4). The ending proceeds along only one branch 
 depending on which of Rictor and Orson lived and were not petrified.
 After the fork concludes, the branches reunite.

 A1: Both Rictor and Orson are alive and neither is petrified.
 A2: Rictor died or was petrified and Orson is alive and not petrified.
 A3: Rictor lived and was not petrified and Orson died or was petrified.
 A4: Both Rictor and Orson died or were petrified.


---------->

<BEGIN FORK A>
----------

<A1: Both Rictor and Orson are alive and neither is petrified.>

[White text on a black background.]

Ostorea Castle

[Pictured is the roof of the castle. The camera pans down and focuses
 on the entrance.]

[Alphonse exits the gate.]

[Waiting for him are Rictor and a knight. Rictor stands in front of Alphonse,
 and the knight stands to Alphonse's right.]

Rictor: "I'm sorry, but I must return to Felis.
         My father is preparing to send his troops to this island.
         Now that the spear has been presented to Galius and things have
         settled down, there's no reason for him to do so. I don't know
         what he's thinking, but I will try to convince him to reconsider.
         I leave things here in your hands."

Alphonse: "I understand. Be careful."

Rictor: "Don't worry. I'll be back soon."

[Rictor and the knight leave the castle.]


<END A1>
----------------------------------------

<A2: Rictor died or was petrified and Orson is alive and not petrified.>

[White text on a black background.]

Ostorea Castle

[Pictured is the roof of the castle. The camera pans down and focuses
 on the entrance.]

[Alphonse exits the gate.]

[Waiting for him are Orson and a knight. Orson stands in front of Alphonse,
 and the knight stands to Alphonse's right.]

Orson: "Alphonse, we decided to return to Felis.
        We heard that the Duke has been preparing his troops.
        We're going to report to him all that's happened and maybe he'll
        reconsider. The spear has been presented to Galius, and we want to 
        avoid any more trouble here."

Alphonse: "You're right. There has been enough fighting. 
           I'll leave it to you. Orson...Thank you..."

Orson: "Don't be upset...
        There was nothing yoiu could do about Rictor."

[Orson and the knight leave the castle.]


<END A2>
----------------------------------------

<A3: Rictor lived and was not petrified and Orson died or was petrified.>

[I do not know if there is a different scene here. I do not know whether
 Rictor survive if Orson dies.]

[My guess is that the ending is the same as A1, where both Rictor and
 Orson survive.]

<END A3>
----------------------------------------

<A4: Both Rictor and Orson died or were petrified.>

[White text on a black background.]

Ostorea Castle

[Pictured is the roof of the castle. The camera pans down and focuses
 on the entrance.]

[Alphonse exits the gate.]

[Waiting for him are a soldier and a knight. The soldier stands in front of 
 Alphonse, and the knight stands to Alphonse's right.]

Soldier: "Then, we're heading to Felis..."

Alphonse: "They say the Duke's forces are preparing to land here.
           Explain to the Duke what happened. Try reasoning with him.
           Now that Shiven's brought the Sacred Spear to Galius,
           there's no need to fight.
           Be careful. I'll be awaiting good news."

Soldier: "We'll do as much as is in our power.
          Please take care of yourself, Alphonse."

[The soldier and the knight leave the castle.]

<END A4>
----------------------------------------

<END FORK A>
----------

For the next scene, the ending is forked (FORK B) with two branches
 (B1 and B2). The ending proceeds along only one branch 
 depending on whether Ivanna lived and was not petrified.
 After the fork concludes, the branches reunite.

 B1: Ivanna lived and was not petrified.
 B2: Ivanna died or was petrified.

---------->

<BEGIN FORK B>
----------

<B1: Ivanna lived and was not petrified.>

[Pictured is a conference room inside Ostorea Castle.]

[Seated at a conference table are Ivanna and Alphonse.]

Ivanna: "Thanks to you, things are starting to settle down.
         I'm going to protect Rananculus, and every living thing here.
         Alphonse, what will you do from now on?"

Alphonse: "There will be plenty of time to think about it,
           after I settle some personal matters. I'm in no hurry."

<END B1>
----------------------------------------

<B2: Ivanna died or was petrified.>

[Pictured is a conference room inside Ostorea Castle.]

[Seated at a conference table Alphonse and a soldier.]

Soldier: "Thanks to you, everyone's started to calm down.
          Alphonse, what'll you do now?"

Alphonse: "There will be plenty of time to think about it,
           after I settle some personal matters. I'm in no hurry."

<END B2>
----------------------------------------

<END FORK B>
----------

[Pictured is a house in Solea. Through a window can be seen the blue of the
 sea. It is not snowing. Eleanor is sitting on the bed, and a priest in
 training enters.]

Priest in Training: "He's here, Eleanor."

[The priest in training escorts Eleanor out the door.]

[Eleanor and the priest in training are standing by each other.]

[Alphonse is waiting for Eleanor outside.]

Alphonse: "Eleanor, are you ready?"

Eleanor: "Yes."

[Eleanor walk over to Alphonse and stands beside him.]

Alphonse: "I'm sorry for leaving without an explanation."

Priest in Training: "Don't be sorry. You saved us. Please live your life
                     as you see fit."

Eleanor: "Please tell Father Hamen that I am thankful for all that he's done 
          for me."

Priest in Training: "Certainly. Alphonse, Eleanor, please take care."

[Alphonse and Eleanor walk away together. The priest in training watches 
 them leave.]

[White text on a black background.]

Let's go, Eleanor.
----------

[Inside the mermaid's sanctuary at the Rana Sea.]

[The mermaid Chloeri stands at the sanctuary.]

[White text with the mermaid's sanctuary as a background.]

Chloeri...

[The spirit of Berevra descends behind Chloeri. Chloeri turns around to 
 face Berevra. Berevra descends until she is floating at the level of
 Chloeri's head.]

Chloeri: "Berevra, welcome home..."

[White text with the mermaid's sanctuary as a background.]

Let's go, Chloeri. Leave the rest to the young. The wheels of time keep
turning...The future is in their hands now.

[Chloeri becomes a spirit and ascends with Berevra.]
----------

[The following scenes display the game's credits.]

[The credits are displayed on a black section of a solid stone wall.]

[The wall features a rectangular cavity.  In the cavity four different images
scroll by as if painted on a long parchment that is being passed behind the 
wall. The parchment appears to have been damaged, as holes are present.  The 
first three images are almost completely intact, but the fourth image is only 
about 60% intact.]

[Image 1: Alphonse receives Longicolnis.]

Director
   Yuichi Murasawa

Scenario Planner
   Mizue Tanaka

Assistant Planner
   Kyoko Kitahara

BG Design
   Satomi Hongo
   Chiho Kawase

Character Design
   Ikumi Hachiro
   Noriyuki Komoda

Effect Design
   Taiji Tsuchiya
   Yukiko Wada

[Scene 2: Alphonse and Eleanor stand at Angel's Headstone as bridge away from
there collapses. An angel and a demon do battle.]

System Program
   Toshiaki Imai

Event Program
   Shinichi Fujisawa

Battle Program
   Noriyasu Arata

Effect Program
   Saichi Mima
   Mitsuru Nagai

World Program
   Naotoshi Suzuki

Sound Composer
   Kuniharu Iwata
   Hitoshi Sakimoto

[Scene 3: Alphonse defeats Shaher.]

Special Thanks
   Takuji Hotta
   Masamichi Fujiwara
   Super Mario Club
   Shinya Ogasawara

Debug Team
   Takashi Sato
   Shutaro Yokoyama
   Rie Koyama
   Hajime Kitajima

[Scene 4: An older Alphonse (Lans Tartare by this time) is pictured. He has an 
eye patch over his right eye, wears the armor of a knight, weilds a sword, and 
wears his hair long.]

Producer
   Makoto Tokugawa

Associate Producer
   Tatsuya Azeyagi

[LOCALIZATION]
 ATLUS U.S.A., Inc.

Product Management
   Sonoko Saito

Project Coordination
   Yu Namba

Translation
   Hisako Morgan

Editing
   William Alexander

Marketing
   Gail Salamanca

QA
   Carolyn Carter
----------

[Black Background.]
[Presented by is in white text.  ATLUS is the ATLUS logo.]

Presented by ATLUS
----------

<----------

For the next scene, the ending is forked (FORK C) with at least four branches
 (C1, C2, C3, and C4). There may be as many as eight branches (unconfirmed). 
 The ending proceeds along only one branch depending on which of Rictor,
 Orson, and Ivanna lived and were not petrified. After the fork concludes, 
 the branches reunite.

 C1: Rictor, Ivanna, and Orson lived and were not petrified.
 C2: Rictor died or was petrified, and Orson and Ivanna lived and were 
     not petrified.
 C3: Ivanna died or was petrified, and Rictor and Orson lived and were
     not petrified.
 C4: Rictor lived and was not petrified, and Ivanna and Orson died or
     were petrified.

---------->

<BEGIN FORK C>
----------

<C1: Rictor, Ivanna, and Orson lived and were not petrified.>

[Pictured is the throne room at Ostorea Castle.]

[Rictor sits in the throne. Ivanna stands to Rictor's left side and
 one square forward. A knight stands before Rictor.]

Knight: "Trade with other countries had stopped, but it's finally starting
         to resume. This island will prosper as it used to."

[The knight leaves the throne room.]

Rictor: "I think I can persuade my father to agree to it, but will the elders
         of Galius allow self-governance for Ovis?
         It seems difficult to predict."

[Ivanna turns to face Rictor.]

Ivanna: "I am truly grateful.
         Thanks to you, the bloodshed on this island has ended."

Rictor: "Ivanna, will you protect this country with me?"

Ivanna: "Of course I will.
         Why do you ask so suddenly? Is something wrong?"

[Rictor rises from his throne and approaches Ivanna.]

Rictor: "You misunderstand...I don't mean as a knight. I want you by my side
         watching over Rananculus...no, the whole island. We'll build our 
         future, together."

[Ivanna lowers her head.]

Ivanna: "Yes."

<END C1>
----------------------------------------

<C2: Rictor died or was petrified, and Orson and Ivanna lived and were 
     not petrified.>

[Pictured is the throne room at Ostorea Castle.]

[Ivanna sits in the throne. A knight stands to Ivanna's left side and
 one square forward. Another knight stands before Ivanna.]

[The knight who stands before Ivanna speaks.]

Knight: "According to a letter from Felis, an ambassador from Galius is coming
         to this island and has agreed to a meeting next month. Also, the
         North-South Trade Alliance has reported an economic recovery."

[The knight who just spoke leaves the throne room.]

Ivanna: "Thankfully, the Duke of Felis decided not to send his troops, but will
         Lodis approve self-governance?...I certainly hope so."

[The remaining knight turns to face Ivanna.]

Knight: "These will be trying times for you...and for Ovis."

[Ivanna turns her head to face the knight.]

Ivanna: "True, but I share the love Father had for this island.
         Let's protect it...and the lives of those who live here."

<END C2>
----------------------------------------

<C3: Ivanna died or was petrified, and Rictor and Orson lived and were
     not petrified.>

[Pictured is the throne room at Ostorea Castle.]

[Rictor sits in the throne. A knight stands before Rictor.]

Knight: "Trade with other countries had stopped, but it's finally starting
         to resume. This island will prosper as it used to."

[Rictor lowers his head.]

[The knight leaves the throne room.]

[Orson and a young boy approach Rictor.]

Rictor: "Orson...? What is it? And, who is the child?"

Orson: "I came here today to ask permission to retire from your service. The
        people of this island await a better future by your hand. I don't 
        think it's a good idea for you to have an old fella' like me around.

[The young boy turns to face Orson.]

        You should rely on the youths who will share that future with you."

Rictor: "Well...I understand.
         I'll miss you, though. so what will you do?"

Orson: "This child has lost his parents. 

[Orson lowers his head.]

        I am looking after him. I will go back to Felis and live 
        quietly with him. Master Lasanti, please take care of yourself."

[Orson and the young boy leave the throne room.]

<END C3>
----------------------------------------

<C4: Rictor lived and was not petrified, and Ivanna and Orson died or
     were petrified.>

[Pictured is the throne room at Ostorea Castle.]

[Rictor sits in the throne. A knight stands to Rictor's left side and
 one square forward. Another knight stands before Rictor.]

[The knight who stands before Rictor speaks.]

Knight: "Trade with other countries had stopped, but it's finally starting
         to resume. This island will prosper as it used to." 

[The knight who just spoke leaves the throne room.]

[The remaining knight turns to face Rictor.]

Knight: "Thanks to you, the bloodshed on this island has ended. We all
         appreciate your efforts."

Rictor: "May you protect your country, without need of a sword."

<END C4>

----------------------------------------

<END FORK C>
----------

<----------
For the next scene, the ending is forked (FORK D) with four branches
 (D1, D2, D3, and D4). The ending proceeds along only one branch 
 depending on whcih of Euphaire and Elrik are still alive and not 
 petrified. After the fork concludes the branches reunite. 

 D1: Both Euphaire and Elrik are alive and not petrified.
 D2: Euphaire is alive and not petrified but Elrik is dead or petrified.
 D3: Elrik is alive and not petrified but Euphaire is dead or petrified.
 D4: Both Euphaire and Elrik are dead or petrified.
---------->

<BEGIN FORK D>

----------

<D1: Both Euphaire and Elrik are alive and not petrified.>

[Pictured is a well-kept cemetery. Euphaire kneels at a grave.]

Euphaire: (Mother, peace has finally been restored to our town.)

[Elrik approaches Euphaire from behind.]

Elrik: "......."

[Euphaire stands and faces Elrik.]

Euphaire: "Father!"

<END D1>
----------------------------------------

<D2: Euphaire is alive and not petrified but Elrik is dead or petrified.>

[Pictured is a well-kept cemetery. Euphaire kneels at a grave.]

Euphaire: (Mother, peace has finally been restored to our town.)

[Euphaire stands and walks away.]

<END D2>
----------------------------------------

<D3: Elrik is alive and not petrified but Euphaire is dead or petrified.

[Pictured is a set of stone and wooden stairs.]

[Elrik stands on one staire, and a skull lies on the next lower stair.]

Elrik: "......"

[The screen becomes green-tinted except for Elrik and the skull.]

[Elrik lowers his head and extends his arm.]

[The skull is transformed into a golem.]

[Elrik moves to the golem.]

[The golem collapses into dust. The skull becomes a black orb.]

Elrik: "Awww. Failed again..."

<END D3>
----------------------------------------

<D4: Both Euphaire and Elrik are dead or petrified.

[This scene will be absent if Euphaire and Elrik are dead or petrified.
 The scene is supposed to show Euphaire and Elrik remembering Euphaire's
 mom, Elrik late wife.]

<END D4>
----------------------------------------

<END FORK D>
----------

[The mermaid Aerial stands on top of the watery cave that leads to the 
 mermaid's sanctuary at the Rana Sea.]

[A mermaid girl approaches Aerial.]

Mermaid Girl: "It's dangerous to go out too often.
               You don't know when or where a human ship might appear.
               Please return to the sanctuary. We'll guard this area."

Aerial: "What are you saying? I have a responsibility to protect you all.
         Ha!...And I am more reliable than you."

Mermaid Girl: "Aerial..."

Aerial: "I know now that there are humans we can trust.
         Whether someone's trustworthy or not depends on the individual, 
         not on race. There must be a way that we can get along. Doubt will
         lead to nothing. It'll take time, but from now on I'll confide in 
         them."

Aerial: "It's getting windy. The stormy season is approaching."

[Two seagulls fly overhead and out to sea.]
----------

[Pictured is a mountain path with a fork in the path marked by a signpost.
 Two white doves are on the path. Eleanor and Alphonse start walking along
 the path.]

[Eleanor and Alphonse approach the signpost.]

Alphonse: "We've come far, but where are we now?"

Eleanor: "As long as I'm with you, Alphonse, it doesn't matter."

[Eleanor lowers her head toward Alphonse.]

Alphonse: "Let's try to cross those mountains before sunset."

[Eleanor and Alphonse take the upper path, with Eleanor in the lead.]

[Eleanor and Alphonse clear the screen.]

[White text with the mountain path as a background.]

And, that was the last that anyone has seen of them...
----------

[White text on a black background.]

There is little account of the conflict that occurred in Ovis in the year 232.

----------

[The background is black. Pictured is a table centered in the screen 
 and filling most of it. The table is covered with books and 
 scrolls. A thatched shadow pattern is cast across the table, 
 indicating a window through which the scene is lit. At first, little
 light enters, so the scene is displayed in black-and-white. As 
 increasingly more light enters, the scene shifts to full color.]

[The camera pans left so that the table is shifted to fill the right
 side of the screen only. This serves as the background for the 
 statistics screen.]

[From top to bottom is displayed the following.]

~EndResults~ Ending B

Fallen :[The number of your characters that died.]
Dismissed: [The number of characters you dismissed from your team.]
Vanquished: [The number of enemies killed by your team.]
Class%: [A graph indicating the percentage of available classes acquired.]
Item%: [A graph indicating the percentage of available items acquired.]
Emblem%: [A graph indicating the percentage of available emblems acquired.]

Total Time: [number of hours played] h [number of minutes played] m
----------

[Large white letters in script. The text appears on the screen to the 
 left of the table.]

The End
----------

[The game auto-saves.]

--------------------------------------------------------------------------------
ENDING C

[The ending starts when Shaher receives a fatal blow.]

[The Sacred Demon, Shaher in his giant form fades to purple and 
 flashes three times.]

[Shaher covers himself with his arm and his wing and then emits purple 
 light throughout the screen.]

[Shaher flashes white two times. Then his body becomes deformed 
 and fades.]

[Shaher transforms from a giant demon to an angel the size of an ordinary
 person. After he transforms, he is collapsed flat on his front.]

[When Shaher regains consciousness, he crouches into a defeated posture.]

[Shaher is positioned on the map toward the far corner.]  

[Alphonse stands two squares in front of Shaher and faces him.]

[Of the remaining characters two characters stand several squares behind 
 Alphonse and the other five characters form a line several squares 
 to Shaher's left side.] 

Shaher:   "...God, do you abandon me again...?
           Is my voice to be silenced forever...?
           During the Ogre Battle, I fought for you willingly."

Alphonse: "You have no home to return to anymore.
           For servants of darkness, death means disappearance,
           banishment to where God's love doesn't reach.
           There's no possibility of salvation.
           So, which do you choose, to live eternally within the seal, 
                or to vanish completely?"

Shaher:   "If I have to return to the cold darkness...
           I shall take this world with me and..."

[Shaher wraps his wings around himself.]

[Alphonse rushes toward Shaher.]

Alphonse: "Wait!!!"

[Alphonse reaches Shaher and extends his right hand to him.]

Shaher:   "Admit defeat! You will never escape me.
           Soon, this world will crumble to dust.
           My wish would never have come true.
           There was no chance that God would have forgiven me...
           All that was expected of me was to fight and die for the sake
                of humans."

Alphonse: "Do you still...love God?"

[Shaher emits beams of blue light.]

Shaher:   "I have been a fool all this time.
           You are right... I still love him.
           My love for God has not changed, and I still want to be at his side.
           But, my time has run out. Everything is fading. Am I...dying?
           Son of man, let us together disappear into oblivion.
           Memory of our existence will be lost in the well of time.
           Death will bring peace to us both..."

[Shaher emits beams of blue light.]

[Shaher extends his wings.]

[Shaher emits concentric circles of energy. Alphonse is knocked back one 
 square. His hair is blown back by the energy.]

[Shaher rises from the map.]
----------

[Black text on a white background.]

My Lord...God...I wanted to be by your side...
----------

[White text on a black background.]

Eleanor, run...!!!
----------
[Pictured is a set of stone walls, stairs, and a statue. The location is 
 the Garden of Memories.]

[Eleanor is standing by the statue.]

[The earth quakes, stones fall, and the statute tumbles on its side and breaks.]

Eleanor: "Nooo! Alphonse!!!
          You promised to return with me! Liar!!!"

Eleanor: "The struggle between light and dark...!?
          Ah what's happening...?"
----------

[Pictured is a bedroom with a window at Solea. Eleanor is in bed. Through the
 window can be seen falling snow and the blue sea.]

[A priest in training enters.]

Priest in Training: "It's still cold outside. Let's close the window."

Eleanor: "It's snowing..."

Priest in Training: "It's rare to have snow here at the beach, especially in
                     spring. Maybe God's feeling playful."

[The screen dims.]

[White text with Eleanor's room as a background.]

Alphonse...
I wanted to come with you...
----------

[Inside the mermaid's sanctuary at the Rana Sea.]

[The mermaid Chloeri stands at the sanctuary.]

[White text with the mermaid's sanctuary as a background.]

Chloeri...

[The spirit of Berevra descends behind Chloeri. Chloeri turns around to 
 face Berevra. Berevra descends until she is floating at the level of
 Chloeri's head.]

Chloeri: "Berevra, welcome home..."

[White text with the mermaid's sanctuary as a background.]

Let's go, Chloeri. Leave the rest to the young. The wheels of time keep
turning...The future is in their hands now.

[Chloeri becomes a spirit and ascends with Berevra.]

----------

[The following scenes display the game's credits.]

[The credits are displayed on a black section of a solid stone wall.]

[The wall features a rectangular cavity.  In the cavity four different images
scroll by as if painted on a long parchment that is being passed behind the 
wall. The parchment appears to have been damaged, as holes are present.  The 
first three images are almost completely intact, but the fourth image is only 
about 60% intact.]

[Image 1: Alphonse receives Longicolnis.]

Director
   Yuichi Murasawa

Scenario Planner
   Mizue Tanaka

Assistant Planner
   Kyoko Kitahara

BG Design
   Satomi Hongo
   Chiho Kawase

Character Design
   Ikumi Hachiro
   Noriyuki Komoda

Effect Design
   Taiji Tsuchiya
   Yukiko Wada

[Scene 2: Alphonse and Eleanor stand at Angel's Headstone as bridge away from
there collapses. An angel and a demon do battle.]

System Program
   Toshiaki Imai

Event Program
   Shinichi Fujisawa

Battle Program
   Noriyasu Arata

Effect Program
   Saichi Mima
   Mitsuru Nagai

World Program
   Naotoshi Suzuki

Sound Composer
   Kuniharu Iwata
   Hitoshi Sakimoto

[Scene 3: Alphonse defeats Shaher.]

Special Thanks
   Takuji Hotta
   Masamichi Fujiwara
   Super Mario Club
   Shinya Ogasawara

Debug Team
   Takashi Sato
   Shutaro Yokoyama
   Rie Koyama
   Hajime Kitajima

[Scene 4: An older Alphonse (Lans Tartare by this time) is pictured. He has an 
eye patch over his right eye, wears the armor of a knight, weilds a sword, and 
wears his hair long.]

Producer
   Makoto Tokugawa

Associate Producer
   Tatsuya Azeyagi

[LOCALIZATION]
 ATLUS U.S.A., Inc.

Product Management
   Sonoko Saito

Project Coordination
   Yu Namba

Translation
   Hisako Morgan

Editing
   William Alexander

Marketing
   Gail Salamanca

QA
   Carolyn Carter
----------

[Black Background.]
[Presented by is in white text.  ATLUS is the ATLUS logo.]

Presented by ATLUS
----------

[A mermaid girl stands above the water cave that leads to the mermaid's 
 sanctuary at Rana Sea. She is looking out at the sea.]

[Two seagulls fly over the mermaid girl's head and out to sea.]
----------

[Pictured is a building with a steeple at Solea. It is snowing.]

[A girl walks out of the building and looks up.]

[The girl runs to the beach where other children and Eleanor are standing.]

[A boy approaches Eleanor.]

Boy: "Look, Eleanor! Snow! It's snowing in Solea!"

[The children leave Eleanor alone at the beach.]

[Eleanor looks up.]

[White text on a black background.]

Listen, Alphonse.
It also snowed that day...
----------

[The background is black. Pictured is a table centered in the screen 
 and filling most of it. The table is covered with books and 
 scrolls. A thatched shadow pattern is cast across the table, 
 indicating a window through which the scene is lit. At first, little
 light enters, so the scene is displayed in black-and-white. As 
 increasingly more light enters, the scene shifts to full color.]

[The camera pans left so that the table is shifted to fill the right
 side of the screen only. This serves as the background for the 
 statistics screen.]

[From top to bottom is displayed the following.]

~EndResults~ Ending C

Fallen :[The number of your characters that died.]
Dismissed: [The number of characters you dismissed from your team.]
Vanquished: [The number of enemies killed by your team.]
Class%: [A graph indicating the percentage of available classes acquired.]
Item%: [A graph indicating the percentage of available items acquired.]
Emblem%: [A graph indicating the percentage of available emblems acquired.]

Total Time: [number of hours played] h [number of minutes played] m
----------

[Large white letters in script. The text appears on the screen to 
 the left of the table.]

The End
----------

[The game auto-saves.]

--------------------------------------------------------------------------------
ENDING D

[When Eleanor receives a fatal blow, she says:]

Eleanor: "I just wanted to be with you a little longer..."

[The ending starts when Shaher receives a fatal blow.]

[The Sacred Demon, Shaher in his giant form fades to purple and 
 flashes three times.]

[Shaher covers himself with his arm and his wing and then emits purple 
 light throughout the screen.]

[Shaher flashes white two times. Then his body becomes deformed 
 and fades.]

[Shaher transforms from a giant demon to an angel the size of an ordinary
 person. After he transforms, he is collapsed flat on his front.]

[When Shaher regains consciousness, he crouches into a defeated posture.]

[Shaher is positioned on the map toward the far corner.]  

[Alphonse stands two squares in front of Shaher and faces him.]

[Of the remaining characters two characters stand several squares behind 
 Alphonse and the other four living characters form a line several squares 
 to Shaher's left side. Note: Eleanor must have died or been petrified in
 this battle.] 

Shaher:   "...God, do you abandon me again...?
           Is my voice to be silenced forever...?
           During the Ogre Battle, I fought for you willingly."

Alphonse: "You have no home to return to anymore.
           For servants of darkness, death means disappearance,
           banishment to where God's love doesn't reach.
           There's no possibility of salvation.
           So, which do you choose, to live eternally within the seal, 
                or to vanish completely?"

Shaher:   "If I have to return to the cold darkness...
           I shall take this world with me and..."

[Shaher wraps his wings around himself.]

[Alphonse rushes toward Shaher.]

Alphonse: "Wait!!!"

[Alphonse reaches Shaher and extends his right hand to him.]

Shaher:   "Admit defeat! You will never escape me.
           Soon, this world will crumble to dust.
           My wish would never have come true.
           There was no chance that God would have forgiven me...
           All that was expected of me was to fight and die for the sake
                of humans."

Alphonse: "Do you still...love God?"

[Shaher emits beams of blue light.]

Shaher:   "I have been a fool all this time.
           You are right... I still love him.
           My love for God has not changed, and I still want to be at his side.
           But, my time has run out. Everything is fading. Am I...dying?
           Son of man, let us together disappear into oblivion.
           Memory of our existence will be lost in the well of time.
           Death will bring peace to us both..."

[Shaher emits beams of blue light.]

[Shaher extends his wings.]

[Shaher emits concentric circles of energy. Alphonse is knocked back one 
 square. His hair is blown back by the energy.]

[Shaher rises from the map.]
----------

[Black text on a white background.]

My Lord...God...I wanted to be by your side...
----------
[Pictured is a set of stone walls, stairs, and a statue. The location is 
 the Garden of Memories.]

[The earth quakes, stones fall, and the statute tumbles on its side and breaks.]
----------

<----------
For the next scene, the ending is forked (FORK A) with two branches
 (A1 and A2). The ending proceeds along only one branch depending on what 
 choice was made earlier in the game. After the fork concludes the branches
 reunite and the ending proceeds.

 After battle 6, at Cape Urodela, there was a plot choice.

    A: "I've no better ideas..."
    B: "It doesn't seem right."

 BRANCHES
 A1: Choice 'A' must have been chosen.
 A2: Choice 'B' must have been chosen.
---------->

<BEGIN FORK A>

----------

<A1: Choice 'A' must have been chosen at Cape Urodela.>

[White text with the Garden of Memories as a background.]

When the Duke of Felis learned of his son's death, he decided to dispatch
troops to Ovis. On the very same day, there was an unexplained earthquake 
in the snowy fields surrounding the Vurtar and Turgus Mountains, but no
damage was reported.

<END A1>

----------------------------------------

<A2: Choice 'B' must have been chosen at Cape Urodela.>

[White text with the Garden of Memories as a background.]

The Duke of Felis dispatched his main forces to Ovis in search of his son
Rictor, who was nowhere to be found. On the very same day, there was an
earthquake in the snowy fields surrounding the Vurtar and Turgus Mountains,
but details are not known.

<END A2>

----------------------------------------

<END FORK A>

----------

<From this point, the ending has only one path.>

[Knights and soldiers run across the land of Ovis.]

[White text with the land of Ovis as a background.]

According to record, in the year 232, there was turmoil amidst the landlords 
of a small island west of Galicia. The following year, the unrest was 
suppressed by troops of Felis, a protectorate of Lodis. From then on, the 
island was governed by the Lodis Empire.
----------

[Inside the mermaid's sanctuary at the Rana Sea.]

[The mermaid Chloeri stands at the sanctuary.]

[White text with the mermaid's sanctuary as a background.]

Chloeri...

[The spirit of Berevra descends behind Chloeri. Chloeri turns around to 
 face Berevra. Berevra descends until she is floating at the level of
 Chloeri's head.]

Chloeri: "Berevra, welcome home..."

[White text with the mermaid's sanctuary as a background.]

Let's go, Chloeri. Leave the rest to the young. The wheels of time keep
turning...The future is in their hands now.

[Chloeri becomes a spirit and ascends with Berevra.]

----------

[The following scenes display the game's credits.]

[The credits are displayed on a black section of a solid stone wall.]

[The wall features a rectangular cavity.  In the cavity four different images
scroll by as if painted on a long parchment that is being passed behind the 
wall. The parchment appears to have been damaged, as holes are present.  The 
first three images are almost completely intact, but the fourth image is only 
about 60% intact.]

[Image 1: Alphonse receives Longicolnis.]

Director
   Yuichi Murasawa

Scenario Planner
   Mizue Tanaka

Assistant Planner
   Kyoko Kitahara

BG Design
   Satomi Hongo
   Chiho Kawase

Character Design
   Ikumi Hachiro
   Noriyuki Komoda

Effect Design
   Taiji Tsuchiya
   Yukiko Wada

[Scene 2: Alphonse and Eleanor stand at Angel's Headstone as bridge away from
there collapses. An angel and a demon do battle.]

System Program
   Toshiaki Imai

Event Program
   Shinichi Fujisawa

Battle Program
   Noriyasu Arata

Effect Program
   Saichi Mima
   Mitsuru Nagai

World Program
   Naotoshi Suzuki

Sound Composer
   Kuniharu Iwata
   Hitoshi Sakimoto

[Scene 3: Alphonse defeats Shaher.]

Special Thanks
   Takuji Hotta
   Masamichi Fujiwara
   Super Mario Club
   Shinya Ogasawara

Debug Team
   Takashi Sato
   Shutaro Yokoyama
   Rie Koyama
   Hajime Kitajima

[Scene 4: An older Alphonse (Lans Tartare by this time) is pictured. He has an 
eye patch over his right eye, wears the armor of a knight, weilds a sword, and 
wears his hair long.]

Producer
   Makoto Tokugawa

Associate Producer
   Tatsuya Azeyagi

[LOCALIZATION]
 ATLUS U.S.A., Inc.

Product Management
   Sonoko Saito

Project Coordination
   Yu Namba

Translation
   Hisako Morgan

Editing
   William Alexander

Marketing
   Gail Salamanca

QA
   Carolyn Carter
----------

[Black Background.]
[Presented by is in white text.  ATLUS is the ATLUS logo.]

Presented by ATLUS
----------

[A mermaid girl stands above the water cave that leads to the mermaid's 
 sanctuary at Rana Sea. She is looking out at the sea.]

[Two seagulls fly over the mermaid girl's head and out to sea.]
----------

[Pictured is a building with a steeple at Solea. It is snowing.]

[A girl walks out of the building and looks up.]

[The girl runs to the beach where other children are standing.]

[A boy approaches a priest in training.]

Boy: "Look, look! Snow! It's snowing in Solea!"

[The children leave the priest in training alone at the beach.]

[The priest leaves the beach, as well.]
----------

[The background is black. Pictured is a table centered in the screen 
 and filling most of it. The table is covered with books and 
 scrolls. A thatched shadow pattern is cast across the table, 
 indicating a window through which the scene is lit. At first, little
 light enters, so the scene is displayed in black-and-white. As 
 increasingly more light enters, the scene shifts to full color.]

[The camera pans left so that the table is shifted to fill the right
 side of the screen only. This serves as the background for the 
 statistics screen.]

[From top to bottom is displayed the following.]

~EndResults~ Ending D

Fallen :[The number of your characters that died.]
Dismissed: [The number of characters you dismissed from your team.]
Vanquished: [The number of enemies killed by your team.]
Class%: [A graph indicating the percentage of available classes acquired.]
Item%: [A graph indicating the percentage of available items acquired.]
Emblem%: [A graph indicating the percentage of available emblems acquired.]

Total Time: [number of hours played] h [number of minutes played] m
----------

[Large white letters in script. The text appears on the screen to the 
 left of the table.]

The End
----------

[The game auto-saves.]

--------------------------------------------------------------------------------
GAME OVER ENDING

[The ending starts when Alphonse is struck with a fatal blow.]

<----------

The Game Over Ending begins a fork (FORK A) with two branches
 (A1 and A2). The ending proceeds along only one branch depending 
 on whether Shaher's barrier was broken with Longicolnis. After
 the fork concludes, the branches reunite.

 A1: USE Longicolnis to BREAK Shaher's barrier.
 A2: Do NOT use Longicolnis to BREAK Shaher's barrier.

---------->

<BEGIN FORK A>

<A1: USE Longicolnis to BREAK Shaher's barrier.>

[Shaher remains in his giant demon form at the far corner of the map.]

Sacred Demon, Shaher: "Are you satisfied? Then, let us put an end to this
                       game."

[The focus centers on Alphonse.]

[Alphonse collapses into his defeated posture.]

Alphonse: "The Sacred Spear could have shattered the barrier...
           What was I thinking?!"

----------

[White text on a solid black screen.]

Foolish humans. They challenged me even though they knew they could not
defeat me. God of light who sealed me... You are next...!

<END A1>

-----------------------------------------
<A2: Do NOT use Longicolnis to BREAK Shaher's barrier.>

[Shaher remains in his giant demon form at the far corner of the map.]

[The focus centers on Alphonse.]

[Alphonse collapses into his defeated posture.]

Alphonse: "Is he beyond my ability...? Is this the end for me...!?"
----------

[White text on a solid black screen.]

Even with the spear made from my horn, you humans are no threat to me.
God of light who sealed me...You are next...

<END A2>
----------------------------------------

<END FORK A>
----------

[The following scenes display the game's credits.]

[The credits are displayed on a black section of a solid stone wall.]

[The wall features a rectangular cavity.  In the cavity four different images
scroll by as if painted on a long parchment that is being passed behind the 
wall. The parchment appears to have been damaged, as holes are present.  The 
first three images are almost completely intact, but the fourth image is only 
about 60% intact.]

[Image 1: Alphonse receives Longicolnis.]

Director
   Yuichi Murasawa

Scenario Planner
   Mizue Tanaka

Assistant Planner
   Kyoko Kitahara

[Scene 2: Alphonse and Eleanor stand at Angel's Headstone as bridge away from
there collapses. An angel and a demon do battle.]

System Program
   Toshiaki Imai

Event Program
   Shinichi Fujisawa

Battle Program
   Noriyasu Arata

[Scene 3: Alphonse defeats Shaher.]

Special Thanks
   Takuji Hotta
   Masamichi Fujiwara
   Super Mario Club
   Shinya Ogasawara

[Scene 4: An older Alphonse (Lans Tartare by this time) is pictured. He has an 
eye patch over his right eye, wears the armor of a knight, weilds a sword, and 
wears his hair long.]


Producer
   Makoto Tokugawa


Associate Producer
   Tatsuya Azeyagi
----------

[Black Background.]
[Presented by is in white text.  ATLUS is the ATLUS logo.]

Presented by ATLUS
----------

[Early dawn; it is still dark. A fortune teller sits at a table by a building.]

Fortune Teller: "A shooting star at dawn? The ring of destiny is fading.
                 The wings of night cover heaven, and the world will be
                 enshrouded by fire..."

[White text using the town and fortune teller as a background.]

In the year 232, Ovis, an island west of Galicia, became known as the 
   Abysmal Land.
Survivors, barely escaping described a white flash that wrapped the island
   in fire.
----------

[White text on a black background.]

After 7 days, the fire ceased. Since then, the island has been cloaked in a 
   deep fog.
Lodis has sent ships to investigate the island, but not one has returned.
----------

[Large white script on a black background.]

Game Over
----------

[The game auto-saves.]

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


[4]. AFTER THE ENDING
Here are a few things worth noting that are available after beating the game.


[4.1]. Continue Playing as Normal
Once you finish the game, the game auto-saves. You will be able to 
continue playing the game from your last save before your attack on
the Angel's Headstone.


[4.2]. Results of the Auto-save
The file last saved before entering the Angel's Headstone will have up to
two enhancements. If the 'A+', 'A', 'B', 'C', or 'D' was earned, Alphonse
will have Relix's ending, and the inventory will include Anbicion, the 68
power version. If the Game Over ending was earned, Alphonse will have The
Cycle of Life Emblem. It should be a simple matter to fight Shaher again
and get the other prize. Note: The version of Anbicion wielded by Shaher
is the 90 power version. That version can be acquired only with a cheat
device.


[4.3]. Load Anbicion, Relix's Emblem, and The Cycle of Life 
       Emblem into a new game. 

This is also known as the Ending/Anbicion trick.

Naturally, with 68 power, the Anbicion will easily dispatch most enemies 
early in the game.  

I will not describe exactly how to perform the trick here because another 
guide already does an excellent job of that. However, I will state a 
few corrections.

View this guide on the Tactics Ogre: The Knight of Lodis page of 
http://www.gamefaqs.com :
Title: Secrets FAQ Author: Layoneil
Perform a text search for 
2) What's the Ending/Anbicion trick?

Errors in that guide:
(1) The Anbicion and Relix's Emblem are available upon acquiring 
    endings 'A', 'B', 'C', or 'D', not 'A', 'B', or 'C' only.
(2) The Cycle of Life Emblem is available upon acquiring the
    Game Over ending only, not ending 'D'.

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


[5]. TRICKS
Here are some tricks to try.

1. Alphonse and Shaher defeated simultaneously.

Technique:
In the final battle against Shaher, perform an attack that kills 
Shaher and Alphonse at the same time. Great candidates are spells and
spears. 

Result:
This trick will result in the Game Over ending. Shaher vanishes as a
normal enemy rather than undergoing the transformation seen in one of
the other endings. Alphonse collapses into the defeated position. Then,
the Game Over ending proceeds.

Notes:
The result is the same whether Shaher is killed first or Alphonse is 
killed first. If you want to try to kill Shaher first, you will need
to use a spell effect. Since Shaher never moves, Shaher will always 
be the second target of a spear attack.

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


[6]. CREDITS
Typically credits are provided here only when not provided alongside the
contributed text.


[7]. COMMENTS
If you submit a comment to me and would like me to post the comment in this 
section, please be sure to state explicitly that you want your comment recorded.


[8]. HISTORY OF THIS GUIDE

08/01/2004
-Updated the Requirements section with the choice at Solea Beach where Eleanor
 joins your party.
-Updated the Ending D requirements to state that the choices at Cape Urodela 
 and Solea Beach are two different choices.
 
07/24/2004
-Added more distinct separators between sections of this guide.
-Added a note in the Comments section asking users who want their comments
 posted to state so explicitly. 
-Added a note to the After the Ending section stating that the 90 power
 version of Anbicion can be acquired only with a cheat device.

07/11/2004
I submitted this version to GameFAQs.

07/04/2004
I began writing this guide.


[9]. CONCLUSION
That is all for now. 

At the moment, I am accepting comments, questions, and redlined edits of my
guide at jacob_quisenberry@hotmail.com .

Please include in the subject line text referring to this Endings  Guide.