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    Walkthrough by cheesedude18250

    Version: 1.10 | Updated: 06/25/06 | Search Guide | Bookmark Guide

    Tactics Ogre: The Knight of Lodis Walkthrough - Version 1.10
    
    Before I begin, a few notes:
    This Walkthrough will not contain the storyline for the game. Why?
    1. There are other guides that already have the storyline typed out.
    2. This makes the guide storyline spoiler free except for boss names.
    3. I'm lazy.
    
    Items that say one-of-a-kind with an * next to them means they can also be
    gotten through versus mode.
    All items that say one-of-a-kind without an * cannot be acquired through any
    other means short of trading.
    
    This FAQ will not include information for Quest Mode or Verus Mode. Or Emblem
    info....there are other FAQs around if you need info on them.
    
    After the Opening scenes:
    
    Mission 1: Lutra Islands
    Winning Condition: Defeat the Leader
    Leader/Class: Stan/Bandit (drops Francisca)
    Enemies: 2 Soldiers (M), 1 Soldier (F)
    Union: Mercenary
    Bonus Money: 0 Goth
    Guests: Rictor, Orson, Lara, Justin
    ·This is your first battle, and you only control Alphonse. The guests will do
    most of the work, just attack the enemies to gain experience. Rictor has Heal
    so there is no way you can lose. Just focus on one enemy at a time. The guests
    will attack randomly, so the battle could really end at any time. If you're
    near Stan, then attack him, he's worth more experience.
    
    Mission 2: Port Scabellum
    Winning Condition: Defeat the Leader
    Leader/Class: Mullin/Wizard (F) (drops Thunder Flare)
    Enemies: 2 Soldiers (M), 1 Soldier (F)
    Union: White Fang Troops
    Bonus Money: 0 Goth
    Guests: Ivanna, Rictor, Orson
    ·This battle is a snap as well. Rictor and Orson will show up at the beginning
    of turn 3 and save the day. It's impossible to lose, both Rictor and Ivanna
    have Heal. Again, just focus on attacking enemies for experience. The leader
    wields magic and will hide behind buildings to attack form afar. Let the guests
    take care of her.
    
    Mission 3: Vespa Hill
    Winning Condition: Defeat the Leader
    Leader/Class: Cressida/Archer (F) (drops Great Bow)
    Enemies: 2 Bandits, 2 Soldiers (M), 2 Soldiers (F)
    Union: White Fang Troops
    Bonus Money: 500 Goth
    Guests: Ivanna
    Recommended Level: 3
    ·Here you go, your first real battle. Most of the enemies are equipped with
    bows, some with a sword (or axe) and a bow. Try to focus on one enemy at a
    time, and swarm them.
    ·This is a good opportunity to get a requirement for Deneb. One of the male
    soldiers has a Long Sword. Lower his HP and use Deneb to persuade him. This
    will get her the Vixen's Whisper emblem and a free Long Sword.
    ·Cressida will snipe you from the top of the hill. Kill all the enemies first
    and then kill her. A lone Archer is very easy to beat.
    ·Have your troops stay together. Gang up on one enemy at a time, attacking him
    or her from all sides if possible. This strategy can be applied for EVERY
    battle. Learn and remember it.
    
    Join Up!
    Ivanna
    Knight (F)
    
    If you leave Vespa and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 4: Formido Fortress
    Winning Condition: Defeat the Leader
    Leader/Class: Grimal/Knight (M) (drops Chain Mail)
    Enemies: 3 Soldiers (M), 1 Archer (M), 1 Archer (F), 1 Wizard (M), 1 Cleric (F)
    Bonus Money: 1500 Goth
    Union: White Fang Troops
    
    ·This battle can be quite hard if you haven't trained properly.
    ·The Soldiers will reach you first. Take 1 or 2 of them out before focusing on
    the Wizard and Cleric. Then the Archers, and then mop up the remaining
    Soldier(s)
    ·The Wizard will drop Crag Crush and the Cleric will drop Cleanse.
    ·Grimal is equipped with Chain Mail, so your attacks won't do much. Magic works
    best against him. Just be persistent and you'll wear him down.
    
    Mission 5: Lake Ardea
    Winning Condition: Defeat All Enemies
    Enemies: 3 Hawkman, 2 Griffins, 2 Faeries
    Union: None
    Bonus Money: 500 Goth
    Guests: Cybil
    ·All your enemies are flying which will prolong the battle. You have them
    outnumbered though, so that gives you an advantage.
    ·Don't move from the main island. Wait for the enemies to come to you. Take out
    the Hawkmen first, then the Griffins, and then hunt down the Faeries.
    ·Cybil will be quite powerful with her spells and will be a big help.
    
    Mission 6: Cape Urodela
    Winning Condition: Defeat the Leader
    Leader/Class: Sitri/Ninja (M) (drops Matsukaze)
    Enemies, 3 Ninjas (M), 2 Ninjas (F), 1 Witch
    Union: White Fang Troops
    Bonus Money: 500 Goth
    Guests: Cybil
    ·This is an annoying battle. Both Sitri and the Witch have spells that can put
    you to sleep, which will prolong the battle.
    ·One of the female Ninjas has a very rare item called the Necklace of Resist.
    She will drop it when she dies, but feel free to persuade her if you need an
    extra member.
    ·One of the male Ninjas drops an Altar of Resurrection.
    ·The Witch has a Spell Robe, which is a wonderful robe for this point in the
    game. You'll have to persuade her to get it. Hopefully someone has the
    Arbitration emblem or you're going to have a tough time.
    
    Cybil will ask you a question here.
    Choose A and you will be on A Path and be able to get Shiven, Cybil, and the
    Teleport Spell. Path A is the storyline that actually happens in the Ogre
    Battle Universe.
    Choose B and you will be on B Path and be able to get Orson, Rictor, and the
    Time Flux Spell. B Path also has harder battles at Sufrir, Arena, Haena, Crypt,
    and Charadrius.
    
    A Path Guide:
    
    Mission 7A: Bison Swamp
    Winning Condition: Defeat All Enemies
    Enemies: 3 Hawkman, 2 Faeries, 2 Blue Dragons
    Union: None
    Bonus Money: 100 Goth
    ·One of the Blue Dragons has a set of Dragon Eyes of which there are only two
    of in the entire game. He'll drop it if you kill him.
    
    Join Up!
    Shiven
    Ninja (M)
    
    If you leave Bison and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 8A: Arena Coast
    Winning Condition: Protect the Mermaid
    Leader/Class: Damiel/Cleric (M) (drops Robe of the Wise)
    Enemies: Cassani (Knight (M), Lendanto (Bandit), 1 Knight (M), 1 Bandit, 2
    Archers (M)
    Union: Order of the Sacred Flame
    Bonus Money: 1000 Goth
    Guests: Minerva
    ·This is a fairly easy battle. Just heal Minerva if her HP gets low.
    ·Lendanto drops an Armlet of Agility, which you'll want to pick up.
    
    Mission 9A: Rana Sea
    Winning Condition: Defeat the Leader
    Leader/Class: Aerial/Mermaid (drops 2000 Goth)
    Enemies: 3 Mermaids, 2 Faeries, 2 Octopi
    Union: Ovis Mermaid
    Bonus Money: 200 Goth
    ·This battle will take place mostly in water, which can be tough. Ninjas are a
    big help here.
    ·One of the Faeries has a rare Cassowary Feather, which she'll drop when killed.
    ·Take out the Octopi first, then the Mermaids, and then the Faeries.
    ·Lullaby can be quite annoying. It misses a lot, but the animation takes
    forever.
    ·Think of Aerial as a regular mermaid with a better spear and slightly better
    armor.
    
    Join Up!
    Aerial
    Mermaid
    
    Mission 10A: Solea Beach
    Winning Condition: Protect Eleanor
    Leader/Class: Karcist/Dragoon (drops Fafnir)
    Enemies: 2 Archers (F), 1 Red Dragon, 1 Blue Dragon, 1 Earth Dragon, 1 Thunder
    Dragon
    Union: White Fang Troops
    Bonus Money: 1000 Goth
    Guests: Eleanor
    ·Heal Eleanor if her HP gets low.
    ·One of the Archers has the one-of-a-kind Sherwood Hat, which she'll drop when
    killed. In addition, both of the Archers have a Dragon Gem. You'll have to
    persuade them to get them.
    ·The Blue Dragon has the game's second set of Dragon Eyes. Again, he'll drop it
    when killed. The Earth Dragon drops an Altar of Resurrection.
    ·Swarm the Dragons one at a time. They will take many hits before going down.
    Take out the Archers next.
    ·The boss is heavily armored and has a very powerful weapon. Magic works best
    against him as physical attacks won't do much.
    
    Mission 11A: Aquila Volcano
    Winning Condition: Defeat All Enemies
    Enemies: 2 Hawkmen, 2 Gremlins, 1 Cerberus, 2 Red Dragons
    Union: None
    Bonus Money: 200 Goth
    Guests: Eleanor
    ·One of the Hawkmen has a Thunder Shield. You'll have to persuade him to get it.
    ·One of the Red Dragons will drop a Mirror of the Gods.
    ·This is a good opportunity to persuade a Gremlin if you want one. It will be
    hard without the Arbitration emblem though.
    ·The Cerberus and Dragons are quite strong. The Dragons breath attacks and the
    Cerberus's Mesmerize are pretty powerful. Once they are dead, take out the
    Hawkmen. Save the Gremlins for last.
    ·Be sure to protect Eleanor.
    
    Join Up!
    Eleanor
    Soldier (F)
    
    If you leave Aquila and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 12A: Gryllus Forest
    Winning Condition: Defeat All Enemies
    Enemies: 2 Undead Soldiers (M), 2 Undead Soldiers (F), 2 Undead Wizards (M), 2
    Ghosts
    Union: None
    Bonus Money: 100 Goth
    ·On your first turn give your Cleric a Magic Seed and move your melee troops
    forward. Next turn use Exorcism on two undead - they should be bunched together
    so that the spell can hit two at a time. Suspend before trying. Reload if you
    don't exorcize both of them. Repeat this process every turn.
    ·Attack some of the undead with your melee fighters and spells. Once at least 2
    of them are crumpled and waiting to revive, use Faith to exorcise them. Repeat
    this process when needed to end the battle.
    ·If you don't do it quick enough, then reinforcements will come out from the
    edge of the forest, prolonging the battle. Be fast!
    
    Mission 13A: Blete Ruins
    Winning Condition: Defeat Leader
    Leader/Class: Euphaire/Shaman (drops Salamander)
    Enemies: 1 Warlock, 2 Undead Knights (M), 1 Undead Knight (F), 2 Undead Wizards
    (F), 1 Dragon Zombie
    Union: Blete Defenders
    Bonus Money: 0 Goth
    ·Another Exorcism and Faith bonanza.
    ·Persuade the Warlock. He is equipped with Fluid Magic, which you can't buy yet.
    ·Euphaire is very powerful. Expect to get beaten up with her Salamander summon
    spell. She will hurt herself with her Energy Transfer so expect to kill her in
    1 or 2 hits.
    
    Join Up!
    Euphaire
    Shaman
    
    Mission 14A: Vespa Hill
    Winning Condition: Defeat the Leader
    Leader/Class: Surgat/Beast Tamer (drops Beast Whip)
    Enemies: 3 Cerberus, 2 Griffins, 2 Cockatrices
    Union: Mercenary
    Bonus Money: 500 Goth
    ·Expect a very long battle. The beasts have a gargantuan amount of HP. To end
    the battle easier, persuade a few of them.
    ·One of the Cerberus will drop Wisdom Fruit
    
    If you leave Vespa and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 15A: Fort Belleza
    Winning Condition: Defeat the Leader
    Leader/Class: Elrik/Summoner (drops Fenrir)
    Enemies: Ollen (Valkyrie), 3 Ninjas (F), 1 Valkyrie, 2 Witches
    Union: Blete Survivors
    Bonus Money: 0 Goth
    ·Your spellcasters will get hammered by the bow-wielding Ninja. Be sure to
    protect and heal them.
    ·One of the Ninjas has a pair of Warp Shoes, which she'll drop when you kill
    her.
    ·Both of the Witches have Pointy Hats and Spell Robes which are good for your
    spellcasters. They will drop one of each. Persuade them for extra copies.
    ·Send a fast character to take out the Witch that has Fluid Magic. Then take
    out the Ninjas, then Valkyries, and finally the other Witch.
    ·Elrik's summon isn't as powerful as Euphaire's but it's still a killer. Be
    careful.
    
    Join Up!
    Elrik
    Summoner
    
    Mission 16A: Naja Forest
    Winning Condition: Defeat the Leader
    Leader/Class: Grevis/Siren (drops Gnome)
    Enemies: 2 Knights (F), 1 Soldier (F), 2 Wizards (F), 1 Cleric (F), 1 Witch
    Union: Order of the Sacred Flame
    Bonus Money: 500 Goth
    ·One of the Knights will drop an Earth Shield
    ·Both Knights have Plate Mail and one has an Iron Helm. You can't buy them till
    after the next mission, so try to persuade the Knights for them.
    ·The Witch and one of the Wizards have Pointy Hats which you'll have to
    persuade them for.
    ·The Witch has Water Garb, which she'll drop
    ·The Wizards have an Earth Wand and an Ice Wand, which they'll drop when killed.
    ·Grevis will pound you with Gnome, so be careful.
    ·The Knights will charge you so take them out one at a time. Get the Cleric and
    Witch next. Then the Wizards. The damage the Soldier does is not much, so you
    can save her for late.
    
    Mission 17A: Sotavento Villlage
    Winning Condition: Defeat the Leader
    Leader/Class: Nichart/Esquire (drops 1000 Goth)
    Enemies: 3 Valkyries, 2 Knights (M), 1 Priest (M), 1 Witch
    Union: White Fang Troops
    Bonus Money: 1000 Goth
    ·The Priest has the one-of-a-kind Resurrection spell which he'll drop when
    killed.
    ·One of the Valkyries will drop an Altar of Resurrection.
    ·The Witch has Earth Garb, which you'll want to pick up after you kill her.
    ·Take care of the Priest as early as possible. Swarm the Knights and then the
    Valkyries. Kill the Witch whenever.
    
    Mission 18A: Haena Highlands
    Winning Condition: Defeat the Leader
    Leader/Class: Orson/Archer (M) (drops Thunder Bow)
    Enemies: 2 Archers (M), 2 Ninjas (M), 2 Swordmasters, 1 Thunder Dragon
    Union: Order of the Sacred Flame
    Bonus Money: 700 Goth
    ·Orson and the other Archers may kill one of your spellcasters, so monitor
    their HP carefully.
    ·One of the Swordmasters has the one-of-a-kind A Path only Teleport spell which
    he'll drop when killed.
    ·One of the Archers has the one-of-a-kind* A Path only Forest Boots, so same
    deal as the Swordmaster.
    ·The other Archer has Flame Leather which he'll drop.
    ·One of the Ninjas has a rare Yomogi-u katana which he'll drop when killed.
    ·The other Ninja has Thunder Chain, which he'll drop, in case you're interested.
    ·The Dragon should be killed early so you don't get paralyzed by Thunder
    Breath. Send a flyer and a warper to kill the Archers one at a time. Kill the
    Swordmasters next and save the Ninjas for last. Orson alone is no threat.
    
    If you leave Haena and select it again you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 19A: Mount Gracula
    Winning Condition: Defeat All Enemies
    Enemies: 3 Gremlins, 2 Red Dragons, 2 Cerberus, 1 Cockatrice
    Union: None
    Bonus Money: 200 Goth
    ·Put Glyncia next to the Gremlin named Lubinnya and next turn she'll take off
    her Gremlin costume and join you as a guest.
    ·One of the Gremlins has a Glass Pumpkin which he'll drop.
    ·One of the Red Dragons will drop a Mirror of the Gods.
    
    NOTE: You will only have this battle if you have Glycinia. If you come here
    before getting Glycinia you will instead encounter 8 Gremlins and no Lubina.
    Going here without Glycinia will result in your permanately forgoing the chance
    to get Lubina.
    
    Join Up!
    Lubina
    Fairy
    
    Mission 20A: Ostorea South
    Winning Condition: Defeat the Leader
    Leader/Class: Nichart/Esquire (drops Osric's Spear)
    Enemies: Lethe (Venefica), 2 Duke Knights, 2 Sirens, 1 Priest (F), 1 Witch
    Union: White Fang Troops
    Bonus Money: 1400 Goth
    ·One of the Duke Knights will drop a Firedrake Sword.
    ·One of the Sirens has a Caldia fan which she'll drop when killed
    ·Both Sirens are equipped with Cloaks of Authority. One will drop theirs and
    the other you'll have to persuade. Other than these two, the only other way to
    acquire them is Vs. Mode.
    ·The Priest has Divine Radiance of which there are only two of. He also has a
    Robe of the Wise so I'd persuade him to get it. He'll drop the spell, though.
    ·Kill Lethe as soon as possible with summons. Her Thunder Flare is insanely
    powerful - Don't bunch your characters together.
    ·Take out the Duke Knights next. This will be hard with the Priest running
    around, so send a flyer or fast character to take care of her.
    ·Take out the Sirens next and finally the Witch.
    
    Mission 21A: Ostorea West
    Winning Condition: Defeat the Leader
    Leader/Class: Margaret/Swordmaster (drops Notos and Atropos)
    Enemies: 2 Duke Knights, 2 Archers (M), 2 Hawkman, 1 Warlock
    Union: White Fang Troops
    Bonus Money: 700 Goth
    ·The Duke Knights will drop the Sum Mannus and Saint's Shield which are very
    rare. Be sure to kill them.
    ·One of the Archers drops a rare Grincer Coat.
    ·The other Archer has a very powerful Tundra Bow - you'll have to persuade him
    to get it.
    ·The Warlock has a Firedrake Sword, Fire Garb and a Sacred Ring. Persuade him.
    He'll drop his one-of-a-kind* Sacred Ring otherwise.
    ·Take out the Duke Knights first and summon the hell out of the Archers. Kill
    the Hawkmen when they charge you and then the Warlock. Stay Away from Margaret
    - her Atropos is insanely powerful.
    
    Mission 22A: Throne Room
    Winning Condition: Defeat the Leader
    Leader/Class: Rictor/High Priest (drops 1000 Goth)
    Enemies: Lara (Knight (F), Justin (Knight (M), 2 Duke Knights, 2 Wizards (M), 1
    Witch
    Union: Order of the Sacred Flame
    Bonus Money: 2500 Goth
    ·Lara and Justin will drop the Dragon Shield and Dragon Helm. The Helm is
    one-of-a-kind*
    ·One of the Duke Knights drops a Warp Ring - Make sure you kill him.
    ·One of the Wizards has a Robe of the Wise - persuade him to get it.
    ·The Witch has the one-of-a-kind Petrifying Cloud Spell - be sure to kill or
    persuade her.
    ·Rictor, Lara, and Justin all have Heal, so this will be a long battle, so kill
    off Lara and Justin first with a melee swarm and/or summons.
    ·Kill the Witch next, her Petrifying Cloud spell can be a pain. Or Teleport
    your Atropos user in and kill her first turn.
    ·The Wizards should go next. The Duke Knights have weak weapons but are heavily
    armored. Kill them last.
    ·Watch out for Rictor's Ignis Fatuus Summon spell. Kill the Witch early to
    prevent a Fluid Magic upgrade.
    
    Mission 23A: Crypt
    Winning Condition: Defeat the Leader
    Leader/Class: Rictor/High Preist (Evil) (drops Ignis Fatuus)
    Enemies: 2 Angel Knights (F), 2 Knights (M), 2 Valkyries, 1 Warlock
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·This is your only chance to persuade Angel Knights. Get both if possible. If
    you don't persuade them, one will drop a Needle of Light and the other an Earth
    Shield.
    ·One of the Knights drops a Warp Ring.
    ·One of the Valkyries will drop an Earth Javelin.
    ·The Warlock has Flame Leather, which you'll have to persuade him for.
    ·Kill the Warlock early to prevent Rictor from summoning a lot.
    ·Focus on the Knights and then the Angel Knights after the Warlock.
    
    Join Up!
    Cybil
    Sorceress
    
    Go to Ardea at any time during Chapter 3 and an Angel Knight names Lobelia will
    offer to join you. If you say no, she'll give you a Seraph's Plume. If you have
    Saia in your party then she won't ask.
    
    Join Up!
    Lobelia
    Angel Knight (F)
    
    Mission 24A: Rebanda Caverns
    Winning Condition: Defeat the Leader
    Leader/Class: Rimmon/??? Unknown (drops Goblin Helm)
    Enemies: 2 Undead Knights (M), 3 Ghosts, 2 Dragon Zombies
    Union: Netherworld
    Bonus Money: 200 Goth
    ·Don't do a first turn Star Tiara. Persuade the Dragon Zombie that's equipped
    with a Necklace of Resist first. Persuasion is the only way to get the necklace
    - it's undead so it leaves no war trophy
    ·Once he's on your side, vaporize the undead with Eleanor's Star Tiara if you
    have it. If not then Exorcism and Faith will work.
    ·Rimmon's stats are incredible. He deals mega damage and has lots of defense.
    Bombard him with summons for an easy kill, though.
    
    Mission Beta: Rebanda Caverns (Mission Alpha is Glycinia's)
    Winning Condition: Defeat the Leader
    Leader/Class: Saia/Lesser Daemon (drops Earth Dragon Axe)
    Enemies: 3 Gorgons, 2 Hawkman, 2 Vrtras
    Union: Netherworld
    Bonus Money: 200 Goth
    ·The Hawkmen drop Earth Leather and a Ring of Floatation. They are rare, so be
    sure to kill them.
    ·Two of the Gorgons will drop a Flame Bow and a Rapture Rose. Again, they are
    rare so pick them up.
    ·One of the Vrtras will drop a Snapdragon - Be sure to kill him.
    ·Take out the Gorgons first and save the Hawkmen for last.
    
    Saia will offer to join you but only if Lobelia is not in your party. When he
    asks, if you say no, then he'll give you a Ring of the Dead.
    
    Join Up!
    Saia
    Lesser Daemon
    
    Mission 25A: Harmonia Plains
    Winning Condition: Defeat Twin Wizards
    Leaders: Cirvante/Venefic (drops Fiend's Grip), Lethe/Venefica (drops Sugar
    Cane)
    Enemies: 2 Daemons, 2 Gorgons, 2 Giants
    Union: Fallen Angel
    Bonus Money: 500 Goth
    ·The Daemons will drop the one-of-a-kind Boreas axe and Ring of the Dead which
    is extremely rare.
    ·One of the Gorgons will drop a Sandstorm Bow
    ·The Giants will drop a Snapdragon and a Wind Ring.
    ·Kill off Cirvante as soon as possible. The battle won't end till both twins
    are dead so kill the stronger one right away. He has the same summoning ability
    as a Daemon - he can summon Undead and Gremlins to replace his troops. Kill the
    Daemons next, then the Gorgons, Giants, and finally Lethe.
    
    Mission 26A: Lake Charadrius
    Winning Condition: Defeat the Leader
    Leader/Class: Naris/General (drops Bloody Cleaver)
    Enemies: 3 Duke Knights, 2 Priests (F), 1 Dragon Tamer, 1 Mushus
    Union: White Fang Troops
    Bonus Money: 1000 Goth
    ·The Duke Knights will drop a Sum Mannus, Freude Helm and Flame Shield.
    ·The Dragon Tamer will drop an Amulet
    ·The Mushus will drop a Dragon Gem.
    ·The Priests both have rare equipment. One of them has Divine Radiance and a
    Flame Flail. The other has a Wind Ring. Both have a Robe of the Wise - you'll
    have to persuade them to get these rare items.
    ·Take out the Priest with Heal Plus and the Duke Knight with Heal first. Kill
    the other Duke Knights next and then the Mushus. Then kill the other Priest and
    finally the Dragon Tamer.
    ·Naris has a vicious attack called Hell's Gate which has a chance of an instant
    kill and putting it's targets to sleep.
    
    If you leave Charadrius now and go to Lutra you will encounter Glycinia. See
    the Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Note that if you pick up an item, level up, or persuade an enemy in any of the
    following battles and beat the final battle they will not save! The only things
    that save are the Anbicion Sword (If you win) and an emblem for Alphonse
    (Relix's Emblem if you win, The Cycle of Life if you lose).
    
    Mission 27A: Angel's Headstone
    Winning Condition: Defeat the Leader
    Leader/Class: Mycale/Lich
    Enemies: 1 Daemon, 2 Undead Knights (M), 1 Undead Wizard (F), 2 Ghosts, 1
    Dragon Zombie
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·Use Eleanor's Star Tiara to vaporize the undead immediately. The Daemon is no
    threat. Use Original Attacks and Summons on the Lich. He's very strong both
    offensively and defensively with spells and he's got a lot of  physical defense.
    
    Mission 28A: Garden of Memories
    Winning Condition: Defeat the Leader
    Leader Judecca/Angel Knight (F)
    Enemies: 2 Angel Knights (M), 2 Daemons, 2 Warlocks, 1 Giant
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·One of the Angel Knights will drop Spirit Fruit, a Warlock will drop Healing
    Essence, and the Giant will drop an Altar of Resurrection. They will be useful
    for the Final Battle.
    ·If you're not interested in the items then go straight for the leader. She's
    not heavily armored so killing her isn't too hard.
    
    Mission 29A: Hall of Corruption
    Winning Condition: Defeat the Leader
    Leader/Class: Rahouart/Daemon
    Enemies: 1 Dark Angel (M), 1 Dark Angel (F), 2 Gorgons, 2 Swordmasters, 1 Vrtra
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·The Dark Angels will drop Angel Fruit and Healing Essence which may be useful
    for the Final Battle. Kill them if you want.
    ·Again go for the Leader if you're not interested in items.
    
    Mission: 29A: Hall of Conviction
    Winning Condition: Defeat the Leader
    Leader: Shaher (drops Anbicion)
    Enemies: Cirvante (Dark Angel (M), Lethe (Dark Angel (F), 1 Angel Knight (M), 1
    Angel Knight (F), 3 Daemons
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·Lethe and Cirvante will drop Angel Fruit and Spirit Fruit.
    ·Two of the Daemons will drop an Orb and a Revive Stone.
    ·One of the Angel Knights will drop Healing Essence.
    ·Same deal as the last two battles. Be careful though. Watch out for Shaher's
    Ice Requiem - it hits everyone for water-based damage and may put people to
    sleep.
    
    Now you have the chance to organize your troops one last time for the final
    battle. Note that you will use the same 8 characters that you used in the
    previous battle. So make sure everyone is alive before you deal the angel the
    final blow or you'll be short on characters! Be sure to have Longicolnis
    equipped to a character before entering the battle or YOU CANNOT WIN. You may
    also want to equip the Anbicion sword you just received. Any Snapdragon Swords
    you have will be of tremendous usefulness here.
    
    Mission 30A: Nether Region
    Winning Condition: Defeat the Leader
    Leader/Class: Shaher/Sacred Demon
    Enemies: 2 Dark Stalkers, 2 Hell Gigantes
    Union: Netherworld
    Bonus Money: 0 Goth
    
    This is it, the Final Battle! Make sure you have a Priest with Ressurcection,
    Heal Plus, and Cleanse. I normally use 1 Priest, 3 melee units, a bow-user, 2
    people to summon and another person to attack and summon (Elrik). Equip 1
    person with  Pearl Necklace and 2 with the Dragon Eyes. Be sure your Priest has
    either one of them. Give everyone else other than Alphonse an Amulet. This
    protects EVERYONE from being petrified and protects 4/8 of your characters from
    all status effects. Try to have a store of Healing Essences, Magic Essences,
    Healing Salves, Magic Salves, Wisdom Fruits, Spirit Fruit, and Angel Fruits.
    
    Shaher has 4 moves:
    Apoclyspe: This will deal massive damage to 1 character. Very powerful
    Cataclysm: This will deal massive damage to ALL characters other than Shaher,
    including his allies. Hope and pray he dosen't use it.
    Day of Reckoning: Inflicts a random Status Effect (Sleep, Poison, Confusion,
    Charm, Paralyze, Petrify) on every one of your characters. This is way I
    mentioned the Pearl Necklace, Dragon Eyes and Amulets. This is why a protected
    Priest with Cleanse is useful to have. However if one of your characters is
    gravely injured, heal him and have someone else cure them with Spirit Fruit or
    another cure item.
    Descent: Shaher will summon allies on the edges of the battlefield to replace
    his fallen troops. He will only use this when he has 2 or less allies. He will
    bring his minion count back up to 4. He can summon Dark Stalkers (Ninjas), Hell
    Gigantes (Giants), and Predators (Dragoons).
    
    Note the Shaher also has an attack called Shear. He can use this in addition to
    another one of his skills.
    
    Shaher's level will top at 37, and his minions at 35. If you train to level 40
    or above you will have a significant advantage, but you can beat him as early
    as level 28. (I've never done that but I've heard others have.) To be safe, try
    around level 32.
    
    SC
    CC
    
    S=Shaher
    C=Your characters that can be hit by Shear.
    
    YOU MUST HIT SHAHER WITH LONGICOLNIS!!! If you don't do this first, then all
    other attacks will deal no damage and you will lose in a few turns! Attack him
    with it from 2 spaces away to avoid Shear.
    
    Strategies:
    ·Charm two of his minions. This will cause all of them to waste their turns
    since the other 2 will always use Spirit Fruit on them.
    ·You could also try to kill 2 of his allies every turn. This will cause him to
    use Descent every turn.
    ·Kill the 2 Hell Gigantes and suspend. If he summons Dark Stalkers keep going
    but if he summons Predators reset. Predators are insanely powerful but 4 Dark
    Stalkers is pretty easy to deal with.
    ·Have your Atropos user use it on him every turn. Put a Priest with Full Heal
    behind him or her. Use Full Heal every turn to heal the damage from Shear. Have
    the other characters kill 2 minions so he uses Descent every turn.
    ·To avoid Shear have a character attack him with Clotho from 2 spaces away and
    the Anbicion (you can equip it between the last battle and this one) effect
    from the sword from two spaces away. Have everyone else take out minions so he
    uses Descent every turn.
    Note: Not all of these strategies are mine. Various people on message boards
    came up with some of them.
    
    Congratulations, you've beaten Tactics Ogre: The Knight of Lodis. Hope you
    enjoyed it as much as I did! Try Quest Mode to hunt for rare items to extend
    your gaming pleasure!
    
    B Path Guide:
    
    Mission 7B: Sufrir Temple
    Winning Condition: Defeat All Enemies
    Enemies: 3 Gremlins, 2 Thunder Dragons, 2 Earth Dragons
    Union: None
    War Funds: 500 Goth
    ·One of the Dragons will drop a Mirror of the Gods
    
    Join Up!
    Orson
    Archer (M)
    
    If you leave Sufrir and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 8B: Arena Coast
    Winning Condition: Defeat the Leader
    Leader/Class: Minerva/Mermaid (drops Water Ring)
    Enemies: 3 Mermaids, 2 Hawkmen, 2 Octopi
    Union:  Ovis Mermaid
    War Funds: 200 Goth
    ·One of the Hawkmen will drop an Ice Shield
    ·Kill the Hawkmen first since they'll charge you. Take out the Octopi next and
    then the Mermaids.
    ·If you kill Minerva then Aerial won't join up later. You'll also face a very
    hard battle next. You need to lower her HP to below 20 to avoid this - if you
    do she'll flee.
    
    Mission 9B: Rana Sea
    Winning Condition: Defeat the Leader
    Leader/Class: Aerial/Mermaid (drops 2000 Goth)
    Enemies: 3 Mermaids, 2 Faeries/Hawkmen, 2 Octopi/Nagas
    Union: Ovis Mermaid
    Bonus Money: 200 Goth
    ·This battle will take place mostly in water, which can be tough. Ninjas are a
    big help here.
    ·One of the Faeries has a rare Cassowary Feather, which she'll drop when killed.
    ·Take out the Octopi first, then the Mermaids, and then the Faeries.
    ·Lullaby can be quite annoying. It misses a lot, but the animation takes
    forever.
    ·Think of Aerial as a regular mermaid with a better spear and slightly better
    armor.
    NOTE: If you kill Minerva, you will face the characters behind the / marks
    
    Join Up!
    Aerial
    Mermaid
    
    Mission 10B: Solea Beach
    Winning Condition: Protect Eleanor
    Leader/Class: Karcist/Dragoon (drops Fafnir)
    Enemies: 2 Archers (F), 1 Red Dragon, 1 Blue Dragon, 1 Earth Dragon, 1 Thunder
    Dragon
    Union: White Fang Troops
    Bonus Money: 1000 Goth
    Guests: Eleanor
    ·Heal Eleanor if her HP gets low.
    ·One of the Archers has the one-of-a-kind Sherwood Hat, which she'll drop when
    killed. In addition, both of the Archers have a Dragon Gem. You'll have to
    persuade them to get them.
    ·The Blue Dragon has the game's second set of Dragon Eyes. Again, he'll drop it
    when killed. The Earth Dragon drops an Altar of Resurrection.
    ·Swarm the Dragons one at a time. They will take many hits before going down.
    Take out the Archers next.
    ·The boss is heavily armored and has a very powerful weapon. Magic works best
    against him and physical attacks won't do much.
    
    Mission 11B: Aquila Volcano
    Winning Condition: Defeat All Enemies
    Enemies: 2 Hawkmen, 2 Gremlins, 1 Cerberus, 2 Red Dragons
    Union: None
    Bonus Money: 200 Goth
    Guests: Eleanor
    ·One of the Hawkmen has a Thunder Shield. You'll have to persuade him to get it.
    ·One of the Red Dragons will drop a Mirror of the Gods.
    ·This is a good opportunity to persuade a Gremlin if you want one. It will be
    hard without the Arbitration emblem though.
    ·The Cerberus and Dragons are quite strong. The Dragons breath attacks and the
    Cerberus's Mesmerize are pretty powerful. Once they are dead, take out the
    Hawkmen. Save the Gremlins for last.
    ·Be sure to protect Eleanor.
    
    Join Up!
    Eleanor
    Soldier (F)
    
    If you leave Aquila and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 12B: Gryllus Forest
    Winning Condition: Defeat All Enemies
    Enemies: 2 Undead Soldiers (M), 2 Undead Soldiers (F), 2 Undead Wizards (M), 2
    Ghosts
    Union: None
    Bonus Money: 100 Goth
    ·On your first turn give your Cleric a Magic Seed and move your melee troops
    forward. Next turn use Exorcism on two undead - they should be bunched together
    so that the spell can hit two at a time. Suspend before trying. Reload if you
    don't exorcize both of them. Repeat this process every turn.
    ·Attack some of the undead with your melee fighters and spells. Once at least 2
    of them are crumpled and waiting to revive, use Faith to exorcise them. Repeat
    this process when needed to end the battle.
    ·If you don't do it quick enough, then reinforcements will come out from the
    edge of the forest, prolonging the battle. Be fast!
    
    Mission 13B: Blete Ruins
    Winning Condition: Defeat Leader
    Leader/Class: Euphaire/Shaman (drops Salamander)
    Enemies: 1 Warlock, 2 Undead Knights (M), 1 Undead Knight (F), 2 Undead Wizards
    (F), 1 Dragon Zombie
    Union: Blete Defenders
    Bonus Money: 0 Goth
    ·Another Exorcism and Faith bonanza.
    ·Persuade the Warlock. He is equipped with Fluid Magic, which you can't buy yet.
    ·Euphaire is very powerful. Expect to get beaten up with her Salamander summon
    spell. She will hurt herself with her Energy Transfer so expect to kill her in
    1 or 2 hits.
    
    Join Up!
    Euphaire
    Shaman
    
    Mission 14B: Vespa Hill
    Winning Condition: Defeat the Leader
    Leader/Class: Surgat/Beast Tamer (drops Beast Whip)
    Enemies: 3 Cerberus, 2 Griffins, 2 Cockatrices
    Union: Unknown
    Bonus Money: 500 Goth
    ·Expect a very long battle. The beasts have a gargantuan amount of HP. To end
    the battle easier, persuade a few of them.
    ·One of the Cerberus will drop Wisdom Fruit
    
    If you leave Vespa and select it again, you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 15B: Fort Belleza
    Winning Condition: Defeat the Leader
    Leader/Class: Elrik/Summoner (drops Fenrir)
    Enemies: Ollen (Valkyrie), 3 Ninjas (F), 1 Valkyrie, 2 Witches
    Union: Blete Survivors
    Bonus Money: 0 Goth
    ·Your spellcasters will get hammered by the bow-wielding Ninja. Be sure to
    protect and heal them.
    ·One of the Ninjas has a pair of Warp Shoes, which she'll drop when you kill
    her.
    ·Both of the Witches have Pointy Hats and Spell Robes which are good for your
    spellcasters. They will drop one of each. Persuade them for extra copies.
    ·Send a fast character to take out the Witch that has Fluid Magic. Then take
    out the Ninjas, then Valkyries, and finally the other Witch.
    ·Elrik's summon isn't as powerful as Euphaire's but it's still a killer. Be
    careful.
    
    Join Up!
    Elrik
    Summoner
    
    Mission 16B: Naja Forest
    Winning Condition: Defeat the Leader
    Leader/Class: Grevis/Siren (drops Gnome)
    Enemies: 2 Knights (F), 1 Soldier (F), 2 Wizards (F), 1 Cleric (F), 1 Witch
    Union: Order of the Sacred Flame
    Bonus Money: 500 Goth
    ·One of the Knights will drop an Earth Shield
    ·Both Knights have Plate Mail and one has an Iron Helm. You can't buy them till
    after the next mission, so try to persuade the Knights for them.
    ·The Witch and one of the Wizards have Pointy Hats which you'll have to
    persuade them for.
    ·The Witch has Water Garb, which she'll drop
    ·The Wizards have an Earth Wand and an Ice Wand, which they'll drop when,
    killed.
    ·Grevis will pound you with Gnome, so be careful.
    ·The Knights will charge you so take them out one at a time. Get the Cleric and
    Witch next. Then the Wizards. The damage the Soldier does is not much, so you
    can save her for late.
    
    Mission 17B: Sotavento Villlage
    Winning Condition: Defeat the Leader
    Leader Nichart (drops 1000 Goth)
    Enemies: 3 Valkyries, 2 Knights (M), 1 Priest (M), 1 Witch
    Union: White Fang Troops
    Bonus Money: 1000 Goth
    ·The Priest has the one-of-a-kind Resurrection spell which he'll drop when
    killed.
    ·One of the Valkyries will drop an Altar of Resurrection.
    ·The Witch has Earth Garb, which you'll want to pick up after you kill her.
    ·Take care of the Priest as early as possible. Swarm the Knights and then the
    Valkyries. Kill the Witch whenever.
    
    Mission 18B: Haena Highlands
    Winning Condition: Defeat the Leader
    Leader/Class: Khodar/Duke Knight (drops Gram)
    Enemies: 3 Duke Knights, 2 Dragoons, 1 Dragon Tamer, 1 Earth Dragon
    Union: White Fang Troops
    War Funds: 1000 Goth
    ·This is your only chance to persuade Dragoons if you want them.
    ·One of the Duke Knights will drop the one-of-a-kind B Path only Heavy Armor.
    ·Another Duke Knight will drop the one-of-a-kind* B Path only Winged Shoes
    ·The last Duke Knight will drop an Ice Shield
    ·One of the Dragoons will drop the one-of-a-kind* B Path only Dragon Armor
    ·The second Dragoon will drop an Ice Blade
    ·The Dragon Tamer will drop a Dragon Gem Sword
    ·Most of the enemies are heavily armored so summons work well here.
    ·This is a hard battle. Take out the Dragoons and the Earth Dragon first. Save
    the Dragon Tamer for last.
    ·The Earth Dragon will drop the game's second set of Dragon Eyes
    
    If you leave Haena and select it again you will encounter Glycinia. See the
    Glycinia Guide for more info.
    
    Join Up!
    Glycinia
    Fairy
    
    Mission 19B: Mount Gracula
    Winning Condition: Defeat All Enemies
    Enemies: 3 Gremlins, 2 Red Dragons, 2 Cerberus, 1 Cockatrice
    Union: None
    Bonus Money: 200 Goth
    ·Put Glyncia next to the Gremlin named Lubinnya and next turn she'll take off
    her Gremlin costume and join you as a guest.
    ·One of the Gremlins has a Glass Pumpkin which he'll drop.
    ·One of the Red Dragons will drop a Mirror of the Gods.
    
    NOTE: You will only have battle if you have Glycinia. If you come here before
    getting Glycinia you will instead encounter 8 Gremlins and no Lubina. Going
    here without Glycinia will result in your permanately forgoing the chance to
    get Lubina.
    
    Join Up!
    Lubina
    Fairy
    
    Mission 20B: Ostorea South
    Winning Condition: Defeat the Leader
    Leader/Class: Nichart/Esquire (drops Osric's Spear)
    Enemies: Lethe (Venefica), 2 Duke Knights, 2 Sirens, 1 Priest (F), 1 Witch
    Union: White Fang Troops
    Bonus Money: 1400 Goth
    ·One of the Duke Knights will drop a Firedrake Sword.
    ·One of the Sirens has a Caldia fan which she'll drop when killed
    ·Both Sirens are equipped with Cloaks of Authority. One will drop theirs and
    the other you'll have to persuade. Other than these two, the only other way to
    acquire them is Vs. Mode.
    ·The Priest has the one-of-a-kind Divine Radiance spell. He also has a Robe of
    the Wise so I'd persuade him to get it. He'll drop the spell, though.
    ·Kill Lethe as soon as possible with summons. Her Thunder Flare is insanely
    powerful - Don't bunch your characters together.
    ·Take out the Duke Knights next. This will be hard with the Priest running
    around, so send a flyer or fast character to take care of her.
    ·Take out the Sirens next and finally the Witch.
    
    Mission 21B: Ostorea West
    Winning Condition: Defeat the Leader
    Leader/Class: Margaret/Swordmaster (drops Notos and Atropos)
    Enemies: 2 Duke Knights, 2 Archers (M), 2 Hawkman, 1 Warlock
    Union: White Fang Troops
    Bonus Money: 700 Goth
    ·The Duke Knights will drop the Sum Mannus and Saint's Shield which are very
    rare. Be sure to kill them.
    ·One of the Archers drops a rare Grincer Coat.
    ·The other Archer has a very powerful Tundra Bow - you'll have to persuade him
    to get it.
    ·The Warlock has a Firedrake Sword, Fire Garb and a Sacred Ring. Persuade him.
    He'll drop his Sacred Ring otherwise.
    ·Take out the Duke Knights first and summon the hell out of the Archers. Kill
    the Hawkmen when they charge you and then the Warlock. Stay Away from Margaret
    - her Atropos is insanely powerful.
    
    Mission 22B: Throne Room
    Winning Condition: Defeat the Leader
    Leader: Rictor (drops 1000 Goth)
    Enemies: Lara, Justin, 2 Duke Knights, 2 Wizards (M), 1 Witch
    Union: Order of the Sacred Flame
    Bonus Money: 2500 Goth
    ·Lara and Justin will drop the Dragon Shield and Dragon Helm. The Helm is
    on-of-a-kind.*
    ·One of the Duke Knights drops a Warp Ring - Make sure you kill him.
    ·One of the Wizards has a Robe of the Wise - persuade him to get it.
    ·The Witch has the one-of-a-kind Petrifying Cloud Spell - be sure to kill or
    persuade her.
    ·Rictor, Lara, and Justin all have Heal, so this will be a long battle, so kill
    off Lara and Justin first with a melee swarm and/or summons.
    ·Kill the Witch next, her Petrifying Cloud spell can be a pain. Or Teleport
    your Atropos user in and kill her first turn.
    ·The Wizards should go next. The Duke Knights have weak weapons but are heavily
    armored. Kill them last.
    ·Watch out for Rictor's Ignis Fatuus Summon spell. Kill the Witch early to
    prevent a Fluid Magic upgrade.
    
    Mission 23B: Crypt
    Winning Condition: Defeat the Leader
    Leader: Naris (drops Bloody Cleaver)
    Enemies: 4 Duke Knights, 2 Knights (M), 1 Priest (F)
    Union: White Fang Troops
    War Funds: 0 Goth
    ·One of the Duke Knights will drop the one-of-a-kind* B Path only Laevatieen.
    ·Another Duke Knight will drop the one-of-a-kind* B Path only Sword of Tiamat.
    ·The Priest will drop a rare Reincarnation expendable.
    ·This is probably the toughest battle in the entire game hands down. Every
    enemy other than the Priest is heavily armored. Summons are a big help here.
    ·Take out the Priest and the Knight that has Heal first. Take out the three
    direct attacking Duke Knights next and then the second Knight. Save the
    Bow-wielding Duke Knight for last.
    ·Naris has a vicious attack called Hell's Gate which has a chance of an instant
    kill and putting it's targets to sleep.
    
    Join Up!
    Rictor
    High Priest
    
    Go to Ardea at any time during Chapter 4 and an Angel Knight names Lobelia will
    offer to join you. If you say no, she'll give you a Seraph's Plume. If you have
    Saia in your party then she won't ask.
    
    Join Up!
    Lobelia
    Angel Knight (F)
    
    Mission 24B: Rebanda Caverns
    Winning Condition: Defeat the Leader
    Leader: Rimmon (drops Goblin Helm)
    Enemies: 2 Undead Knights (M), 3 Ghosts, 2 Dragon Zombies
    Union: Netherworld
    Bonus Money: 200 Goth
    ·Don't do a first turn Star Tiara. Persuade the Dragon Zombie that's equipped
    with a Necklace of Resist first. Persuasion is the only way to get the necklace
    - it's undead so it leaves no war trophy
    ·Once he's on your side, vaporize the undead with Eleanor's Star Tiara if you
    have it. If not then Exorcism and Faith will work.
    ·Rimmon's stats are incredible. He deals mega damage and has lots of defense.
    Bombard him with summons for an easy kill, though
    
    Mission Beta: Rebanda Caverns (Mission Alpha is Glycinia's battle)
    Winning Condition: Defeat the Leader
    Leader: Saia (drops Earth Dragon Axe)
    Enemies: 3 Gorgons, 2 Hawkman, 2 Vrtras
    Union: Netherworld
    Bonus Money: 200 Goth
    ·The Hawkmen drop Earth Leather and a Ring of Floatation. They are rare, so be
    sure to kill them.
    ·Two of the Gorgons will drop a Flame Bow and a Rapture Rose. Again, they are
    rare so pick them up.
    ·One of the Vrtras will drop a Snapdragon - Be sure to kill him.
    ·Take out the Gorgons first and save the Hawkmen for last.
    
    Saia will offer to join you but only if Lobelia is not in your party. When he
    asks, if you say no, then he'll give you a Ring of the Dead.
    
    Join Up!
    Saia
    Lesser Daemon
    
    Mission 25B: Harmonia Plains
    Winning Condition: Defeat Twin Wizards
    Leaders/Class: Cirvante/Venefic (drops Fiend's Grip), Lethe/Venefica (drops
    Sugar Cane)
    Enemies: 2 Daemons, 2 Gorgons, 2 Giants
    Union: Fallen Angel
    Bonus Money: 500 Goth
    ·The Daemons will drop the one-of-a-kind Boreas axe and Ring of the Dead which
    is extremely rare.
    ·One of the Gorgons will drop a Sandstorm Bow
    ·The Giants will drop a Snapdragon and a Wind Ring.
    ·Kill off Cirvante as soon as possible. The battle won't end till both twins
    are dead so kill the stronger one right away. He has the same summoning ability
    as a Daemon - he can summon Undead and Gremlins to replace his troops. Kill the
    Daemons next, then the Gorgons, Giants, and finally Lethe.
    
    Mission 26B: Lake Charadrius
    Winning Condition: Defeat the Leader
    Leader/Class: Cybil/Sorceress (drops Thunderbird)
    Enemies: 2 Angel Knights (M), 2 Daemons, 1 Wizard (F), 1 Witch, 1 Vrtra
    Union: Fallen Angel
    War Funds: 1000 Goth
    ·This is your only chance to persuade Angel Knights. Get both if possible. If
    you don't persuade them, one will drop a Needle of Light and the other
    Nathalork Mail.
    ·One of the Daemons will drop a one-of-a-kind B Path only Euros hammer.
    ·The second Daemon will drop Leviathan Mail.
    ·The Wizard will drop an Earth Ring.
    ·The Witch will drop a one-of-a-kind B Path only Time Flux spell. Be sure to
    get it.
    ·Kill the Witch early so she won't use Fluid Magic. Kill the Vrtra next and
    then the Daemons and Angel Knights. Save the Wizard for last.
    
    If you leave Charadrius now and go to Lutra you will encounter Glycinia. See
    the Glycinia Guide for more info.
    
    Note that if you pick up an item, level up, or persuade an enemy in any of the
    following battles and beat the final battle they will not save! The only things
    that save are the Anbicion Sword (If you win) and an emblem for Alphonse
    (Relix's Emblem if you win, The Cycle of Life if you lose).
    
    Mission 27B: Angel's Headstone
    Winning Condition: Defeat the Leader
    Leader/Class: Mycale/Lich (drops nothing)
    Enemies: 1 Daemon, 2 Undead Knights (M), 1 Undead Wizard (F), 2 Ghosts, 1
    Dragon Zombie
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·Use Eleanor's Star Tiara to vaporize the undead immediately. The Daemon is no
    threat. Use Original Attacks and Summons on the Lich. He's very strong both
    offensively and defensively with spells and he's got a lot of  physical defense.
    
    Mission 28B: Garden of Memories
    Winning Condition: Defeat the Leader
    Leader Judecca (drops nothing)
    Enemies: 2 Angel Knights (M), 2 Daemons, 2 Warlocks, 1 Giant
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·One of the Angel Knights will drop Spirit Fruit, a Warlock will drop Healing
    Essence, and the Giant will drop an Altar of Resurrection. They will be useful
    for the Final Battle.
    ·If you're not interested in the items then go straight for the leader. She's
    not heavily armored so killing her isn't too hard.
    
    Mission 29B: Hall of Corruption
    Winning Condition: Defeat the Leader
    Leader: Rahouart (drops nothing)
    Enemies: 1 Dark Angel (M), 1 Dark Angel (F), 2 Gorgons, 2 Swordmasters, 1 Vrtra
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·The Dark Angels will drop Angel Fruit and Healing Essence which may be useful
    for the Final Battle. Kill them if you want.
    ·Again go for the Leader if you're not interested in items.
    
    Mission: 29B: Hall of Conviction
    Winning Condition: Defeat the Leader
    Leader/Class: Shaher/Fallen Angel (drops Anbicion)
    Enemies: Cirvante (Dark Angel (M), Lethe (Dark Angel (F), 1 Angel Knight (M), 1
    Angel Knight (F), 3 Daemons
    Union: Fallen Angel
    Bonus Money: 0 Goth
    ·Lethe and Cirvante will drop Angel Fruit and Spirit Fruit.
    ·Two of the Daemons will drop an Orb and a Revive Stone.
    ·One of the Angel Knights will drop Healing Essence.
    ·Same deal as the last two battles. Be careful though. Watch out for Shaher's
    Ice Requiem - it hits everyone for water-based damage and may put people to
    sleep.
    
    Now you have the chance to organize your troops one last time for the final
    battle. Note that you will use the same 8 characters that you used in the
    previous battle. So make sure everyone is alive before you deal the angel the
    final blow or you'll be short characters! Be sure to have Longicolnis equipped
    to a character before entering the battle or YOU CANNOT WIN. You may also want
    to equip the Anbicion sword you just received. Any Snapdragon Swords you have
    will be of tremendous usefulness here.
    
    Mission 30B: Nether Region
    Winning Condition: Defeat the Leader
    Leader/Class: Shaher/Sacred Demon
    Enemies: 2 Dark Stalkers, 2 Hell Gigantes
    Union: Netherworld
    Bonus Money: 0 Goth
    
    This is it, the Final Battle! Make sure you have a Priest with Ressurcection,
    Heal Plus, and Cleanse. I normally use 1 Priest, 3 melee units, a bow-user, 2
    people to summon and another person to attack and summon (Elrik). Equip 1
    person with  Pearl Necklace and 2 with the Dragon Eyes. Be sure your Priest has
    either one of them. Give everyone else other than Alphonse an Amulet. This
    protects EVERYONE from being petrified and protects 4/8 of your characters from
    all status effects. Try to have a store of Healing Essences, Magic Essences,
    Healing Salves, Magic Salves, Wisdom Fruits, Spirit Fruit, and Angel Fruits.
    
    Shaher has 4 moves:
    Apoclyspe: This will deal massive damage to 1 character. Very powerful
    Cataclysm: This will deal massive damage to ALL characters other than Shaher,
    including his allies. Hope and pray he dosen't use it.
    Day of Reckoning: Inflicts a random Status Effect (Sleep, Poison, Confusion,
    Charm, Paralyze, Petrify) on every one of your characters. This is way I
    mentioned the Pearl Necklace, Dragon Eyes and Amulets. This is why a protected
    Priest with Cleanse is useful to have. However if one of your characters is
    gravely injured, heal him and have someone else cure them with Spirit Fruit or
    another cure item.
    Descent: Shaher will summon allies on the edges of the battlefield to replace
    his fallen troops. He will only use this when he has 2 or less allies. He will
    bring his minion count back up to 4. He can summon Dark Stalkers (Ninjas), Hell
    Gigantes (Giants), and Predators (Dragoons).
    
    Note the Shaher also has an attack called Shear. He can use this in addition to
    another one of his skills.
    
    Shaher's level will top at 37, and his minions at 35. If you train to level 40
    or above you will have a significant advantage, but you can beat him as early
    as level 28. (I've never done that but I've heard others have.) To be safe, try
    around level 32.
    
    SC
    CC
    
    S=Shaher
    C=Your characters that can be hit by Shear.
    
    YOU MUST HIT SHAHER WITH LONGICOLNIS!!! If you don't do this first, then all
    other attacks will deal no damage and you will lose in a few turns! Attack him
    with it from 2 spaces away to avoid Shear.
    
    Strategies:
    ·Charm two of his minions. This will cause all of them to waste their turns
    since the other 2 will always use Spirit Fruit on them.
    ·You could also try to kill 2 of his allies every turn. This will cause him to
    use Descent every turn.
    ·Kill the 2 Hell Gigantes and suspend. If he summons Dark Stalkers keep going
    but if he summons Predators reset. Predators are insanely powerful but 4 Dark
    Stalkers is pretty easy to deal with.
    ·Have your Atropos user use it on him every turn. Put a Priest with Full Heal
    behind him or her. Use Full Heal every turn to heal the damage from Shear. Have
    the other characters kill 2 minions so he uses Descent every turn.
    ·To avoid Shear have a character attack him with Clotho from 2 spaces away and
    the Anbicion (you can equip it between the last battle and this one) effect
    from the sword from two spaces away. Have everyone else take out minions so he
    uses Descent every turn.
    Note: Not all of these strategies are mine. Various people on The
    tacticsogre.com message boards came up with some of them.
    
    Congratulations, you've beaten Tactics Ogre: The Knight of Lodis. Hope you
    enjoyed it as much as I did! Try Quest Mode to hunt for rare items to extend
    your gaming pleasure!
    
    Legal: This Walkthrough is Copyright 2005 John "cheesedude" Klauser.
    The following sites may have this FAQ posted:
    tacticsogre.com
    gamefaqs.com
    supercheats.com
    neoseeker.com
    1up.com
    Contact me at ogre_of_magic@yahoo.com if this FAQ is found anywhere else. You
    may print this guide in part of full for your own use and not for profit. If
    you want my guide on your site, I would be honored, but please contact me
    first! If you have any questions then please, feel free to contact me.
    

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