GOLDEN SUN CLASS SETUP GUIDE v1.50 
============================ =====

By Christopher Goss, aku chi (forum name)

Golden Sun is copyright 2001 - 2003 Nintendo of America, Co. Ltd. 

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Most of the class
statistics and psynergy data I provide were found on Terence Fergusson's 
"Battle Mechanics" Guide at
http://db.gamefaqs.com/portable/gbadvance/file/golden_sun_2_mech.txt. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
 
You may e-mail me asking questions about Golden Sun that directly relate to
class structure at Chreebeast@aol.com. I don't check my mail very often, and 
you may find your answers quicker by looking at other Golden Sun websites. 


===================== 
== VERSION HISTORY == 
===================== 

v1.0  : 7/5/03  : Original Release 
v1.01 : 7/7/03  : Fixed format problem
v1.11 : 7/10/03 : Added class stats to the link battle sections and fixed other
                  small errors
v1.50 : 4/03/05 : Rewrote most of the guide to reflect my changed opinions
                  Split the guide in two: GS and TLA


============== 
== FOREWORD == 
============== 

I've owned Golden Sun and Golden Sun: The Lost Age for a long time now, and I 
have, for the most part, done everything that I want to do with these games.  
Iíve found the class system to be the most intriguing part of the Golden Sun 
games.  I've been experimenting and studying the class system of Golden Sun 
and Golden Sun: The Lost Age for many years, and I may finally have become the
MASTA CLASSA!  I have since decided to document some of my findings in this 
guide.

This guide is not meant to teach the basics of class architecture or to give a
list of all the classes in the game.  If you want that information, I suggest
that you read one of the many other guides at GameFAQs.com that reveals that 
knowledge.  This guide is meant to help you choose a class setup that is both 
unique and powerful.  

These abbreviations will be used throughout the guide:

HP: Hit Points
PP: Psynergy Points
Att: Attack
Def: Defense
Agi: Agility
Luc: Luck
ACR: Aku chiís Combat efficiency Rank (out of ten)


======================= 
== TABLE OF CONTENTS == 
======================= 

I   The Class System
II  General Strategy
     A. Single elemental classes
     B. Triple elemental classes
     C. Double double
     D. Triple double
     E. Triple triple
     F. Double triple
     G. Double elemental classes
     H. Comparative psynergy board
     I. Final Comments
III Link Battle Strategy
     A. Warrior classes
     B. Intermediary classes
     C. Spell casting classes
     D. Together now
IV  Important Battles
     A. Tret
     B. Saturous
     C. Killer Ape
     D. Manticore
     E. Kraken
     F. Toadonpa
     G. Storm Lizard
     H. Deadbeard
     I. Saturous and Menardi and the Fusion Dragon

                                                                            
====================== 
== THE CLASS SYSTEM == 
====================== 

The class system in Golden Sun follows a few simple rules that can produce 
many unique class setups.  Changing a characterís class will completely change 
that character's stats as well as the psynergy techniques that are available 
to him/her.  Classes also affect the elemental levels of each character.  The 
number of set djinn can determine elemental levels.  Each character starts out 
with 5 elemental levels of one particular element:

Isaac: Earth
Garet: Fire
Jenna: Fire
Ivan: Wind
Mia: Water

Each djinn you set adds 1 level of that particular type.  What do elemental
levels do, you might ask?  Each level adds 5 elemental power and 5 elemental
resistance of that type.  Elemental levels make an adeptís psynergy attacks 
stronger and help that adept resist othersí psynergy attacks.  Let me explain 
the relationships between the elements in detail here.  I stole this concept 
from TFergussen because it makes my class descriptions much simpler.  All 
elements have an affinity, an opposite, and a neutral element.  Here's a handy 
list to explain:
 ______________________________________________
|__Base__|__Affinity__|__Opposite__|__Neutral__|
|__Earth_|    Fire         Wind        Water      
|__Fire__|    Earth        Water       Wind     
|__Wind__|    Water        Earth       Fire     
|__Water_|    Wind         Fire        Earth    

Let's look at how classes affect character stats.  Each character has a set of
base stats, which are adjusted each time he/she gains a level. You may also 
equip stat changing items such as weapons to add to that characterís stats.  
Furthermore, each djinn gives him/her a set amount of stat bonuses that 
differs between each djinn.  The class he/sheís in then further adjusts all of 
these stats together. The stats you actually see are worked out like this: 

(Base Stats + Djinn Bonuses + Equip Bonuses) * Class Bonuses 

The Class Bonuses are multiplied to all the other Bonuses combined, which is 
why you will rarely see a weapon that says Attack +128 actually giving an 
adept 128 attack points. Knowing this, you should try to equip the highest 
offensive weapons to your characters with the highest class attack bonuses, 
and likewise with defensive armor.  I suggest that you choose your adeptsí 
classes before assigning equipment to make the most use out the particular 
classesí strengths.  Djinn can also be manipulated to give the best results.  
It makes more sense to give a djinni with an attack bonus to an adept in a 
warrior class like Samurai.  You should be able to find djinn stat bonuses in 
most Golden Sun websites, so I won't bother to mention them here. 

Now let's look at how classes affect a character's psynergy.  Every adept can
control one, two, or three elements.  For every element that an adept 
controls, he/she will learn psynergy of that element.  The particular psynergy 
that is available for a character is determined solely by the class he/she is 
in.  Classes can be arranged into sets that share the same base psynergy.  As 
more elemental levels are added to an adept, that adept can advance up through 
different tiers of a class set.  In addition to gaining elemental levels, this 
adept will gain stat increases and may learn additional psynergy.  At this 
time, Iím going to explain what types of top tier classes are available to you 
with a maximum of seven djinn per character.  Iím going to group these classes 
according to how many elements they can control.

Single Elemental Classes:  Adepts with six set djinn of their base type will 
                           be in a single elemental class.  An example of this 
                           is Isaac as a Lord (6 earth).  The single elemental 
                           classes generally have low stats.  They also tend 
                           to have a low variety of powerful psynergy.
Double Elemental Classes:  Adepts with six set djinn of a non-base type and 
                           one djinn set of their base type will be in a 
                           double elemental class.  An example of this is 
                           Isaac as a Conjurer (1 earth, 6 wind).  The double 
                           elemental classes generally have high stats.  They 
                           tend to have a nice balance of available psynergy.
Triple Elemental Classes:  Adepts with three set djinn of their affinity type 
                           and three set djinn of either their neutral or 
                           weakness type will be in a triple elemental class.  
                           Also, if the said neutral or weakness djinn are 
                           earth or wind, an additional affinity djinn will 
                           change the class into another triple elemental 
                           class.  An example is Isaac as a Ninja (3 fire, 3 
                           wind).  Triple elemental classes have varied stat 
                           bonuses.  They also tend to have a great variety of 
                           weaker psynergy.


======================
== GENERAL STRATEGY ==
======================

The most important decision regarding your class setup is determining how many 
elements each adept should control.  The more elements an adept controls, the 
weaker that adept's psynergy will be.  The fewer elements an adept controls, 
the less psynergy that adept will have available to him/her.  Additionally, 
several of the top tier classes in Golden Sun have significantly higher stat 
bonuses and are therefore preferable.  You must balance both power and 
versatility, and psynergy techniques and stat benefits to truly have a great 
class setup.

This section is arranged as a class setup countdown.  The ranks are entirely 
my opinion.  First, I will discuss the class setup as a whole.  Then, I will 
provide sample classes and discuss their pros and cons.  Note that these 
classes work best at level 54.  After each class, I will list its stat 
bonuses.  At the end of the class stats, I will provide an additional rank 
(out of ten) that reflects my general opinion of how well that particular 
character and that particular class perform in combat.  I will provide the 
average rank for the sample class setup as a whole when each class setup is 
introduced.  At the end of the end of the class setup countdown, there is a 
table that compares the available psynergy of all the sample class setups.  

==(#7)SINGLE ELEMENTAL CLASSES(ACR: 7.8)==

In this class setup, all the djinn of each character's base type is set to 
That character.  This causes each character to focus on one element.  The 
obvious advantage is the absurdly high elemental power and resistance in each 
character's element.  Each adept will have +60 in both elemental power and 
resistance, yielding the strongest elemental psynergy attacks in the game.  
Another advantage is the specialization of stat bonuses.  All of the class 
bonuses will lead up to their character's strengths.  The greatest advantage 
is the ability to place djinn on standby for summoning without much of an 
elongated stat drop.  However, there are several profound cons of being in 
this setup.  Each character is restricted to only one element.  This means 
that there will be only two healers on the team. It also means that each 
character has a relatively low number of psynergy techniques available to 
him/her.  Additionally, the stats are the lowest you can achieve using top 
tier classes.

                           | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  - Magister (6 wind)   130% 170% 110% 120% 160% 110%  8.5
Garet - Champion (6 fire)   170% 110% 130% 140% 100% 100%   7
Isaac - Lord     (6 earth)  170% 110% 140% 130% 140% 100%   9
Mia   - Paragon  (6 water)  140% 160% 120% 130% 110% 130%  6.5

There is only one set of classes that can be created by using all single 
elemental classes (shown above).  This setup has one spell caster, Ivan, who 
has the powerful Spark Plasma and some stat and status altering psynergy.  
Ivan is weak, but massively powerful when alive.  Garet is the partyís 
attacker with Heat Wave but suffers from some sub-par stats.  He could make 
use of the stat altering psynergy at his disposal, but using Pyroclasm is 
costly and rather ineffective.  Mia is a great healer with great luck, but she 
doesnít have any effective attack psynergy and is rather weak.  In fact, Isaac 
is the only character with any versatility.  He has decent stats along with 
the two powerful psynergy attacks Ragnarok and Grand Gaia.  Furthermore, Isaac 
can heal with Revive and Potent Cure.  His biggest downside is his shortage of 
psynergy points, which hinder him from using his great psynergy every turn.  
All in all, this setup lacks versatility and is rather fragile, but it has 
powerful attack and healing psynergy.

==(#6)TRIPLE ELEMENTAL CLASSES(ACR: 8.5)==

The next five class setups are all good and are worth giving a try.  In this 
class setup, all four characters are in the triple elemental classes.  The 
obvious pro in this category is versatility.  Every character can wield three 
different elements.  Summons cannot be used effectively without very careful 
planning.  The stats are pretty evenly spread and are good.  The cons of these 
class setups include a weak djinn spread and a lack of great classes.  Nobody 
will have higher than elemental level 5 in any element.  This results in less 
of a focus to be put on ranged elemental attack psynergy and more of a focus 
to be put on elemental physical attacks.  Because of the djinn requirements of 
the triple elemental classes, only one Samurai/Ninja and one White Mage will 
be able to be in a particular class setup at the same time.
                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   - White Mage (4 wind, 3 earth)  150% 180% 130% 130% 150% 130%   9
Isaac - Dragoon    (3 fire, 3 water)  160% 130% 140% 140% 110% 130%  7.5
Garet - Samurai    (4 earth, 3 wind)  190% 130% 150% 140% 140%  90%  9.5
Ivan  - Ranger     (3 water, 3 fire)  130% 160% 120% 120% 160% 120%   8

It is widely accepted that the White Mage, Samurai, and Ninja classes are the 
best triple elemental classes in the game.  However, in this setup, it isnít 
possible to have both a Samurai and a Ninja (it actually isnít possible in any 
top tier class setup).  The remaining two classes must be a Dragoon and a 
Ranger.  Isaac as a Dragoon is the weakest link of the group.  He has mediocre 
stats and relies upon Cutting Edge for all his damage dealing.  His healing 
spells are nice but he doesnít get Revive.  Ivan as a Ranger is a good spell 
caster with Pyroclasm and some stat and status altering psynergy but poor 
stats.  White Mage is a great healing and spell casting class with good stats, 
Freeze Prism, Pure Wish, and Revive. Garet as a Samurai is the best warrior in 
the game with the beloved Quick Strike psynergy technique.  Additionally, 
Garet has great durability and some stat boosters to boot.  All together, this 
is a pretty well balanced group of fighters.  It excels at stat boosting but 
itís lacking really powerful ranged elemental attack psynergy.

==(#5)DOUBLE DOUBLE(ACR: 8.8)==

A setup that is not often used, the Double Double places two characters in 
double elemental classes and 2 characters in single elemental classes.  This 
class setup has the potential for very strong psynergy attacks.  Additionally, 
most of the double elemental classes have great stats, yielding a decently 
durable team.  Summons can be used in the two single elemental classes 
effectively enough.  The asymmetrical layout of the djinn can produce 
interesting psynergy overlap.  Itís possible, for instance, to have three 
healers in one party.  The asymmetrical layout is also a downside because the 
stats might not fit with each characterís strengths.  Additionally, there just 
isnít any way to get four great classes this way.
                                   | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  Ė Sage     (1 wind, 6 water)  150% 180% 120% 130% 170% 120%  10
Garet - Champion (6 fire)           170% 110% 130% 140% 100% 100%   7
Isaac - Lord     (6 earth)          170% 110% 140% 130% 140% 100%   9
Mia   Ė Sage     (1 water, 6 wind)  150% 180% 120% 130% 170% 120%   9

Sage is, arguably, the best spell casting class in the game.  It has a good 
elemental distribution, Pure Wish, Freeze Prism, and Spark Plasma.  It also 
has the Impact series, Bind, and Break.  Ivanís stat distribution perfectly 
aligns with this class and he is, in my opinion, the best adept in the game as 
a Sage.  Mia canít quite make use of the psynergy points and agility bonuses 
like Ivan, but she is still a skilled healer and spell caster.  Lord Isaac is 
a welcome addition to this party with the powerful Ragnarok and Grand Gaia 
psynergy, in addition to possessing Potent Cure and Revive.  Garet as a 
Champion is the weak link because he doesnít quite have the stats to be an 
effective warrior.  In conclusion, this setup has three great adepts with 
fantastic ranged elemental attack psynergy and healing capabilities but it 
lacks some durability and canít deal targeted damage well.  Additionally, this 
party doesnít have Cure Poison or Restore, so beware of status inflictions.

==(#4)TRIPLE DOUBLE(ACR: 8.8)==

This setup is very similar to the Double Double.  It has three characters in 
double elemental classes and one character in a single elemental class.  This 
is one step closer to all adepts being in double elemental classes; therefore, 
the stats are great.  Summons can only be easily used in the single elemental 
class.  Again, this setup is asymmetrical and it can therefore yield three 
healers in one party.  However, the asymmetrical layout is also a downside 
because the stats might not fit with each characterís strengths, but thereís 
more versatility in this setup than the double double.
                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  - Magister   (6 wind)            130% 170% 110% 120% 160% 110%  8.5
Garet Ė Berserker  (1 fire, 6 earth)   180% 110% 160% 130% 150%  70%   9
Isaac - Guardian   (1 earth, 6 water)  170% 130% 140% 140% 130% 120%   8
Mia   - Water Monk (1 water, 6 fire)   150% 160% 130% 140% 160% 120%  9.5

I chose Ivan to be in the single elemental class because he has an 
unbelievably powerful Spark Plasma among other useful psynergy.  
Unfortunately, he is rather frail.  Garet is a great warrior in the Berserker 
class.  He isnít quite as durable as the Samurai, but his attack is even 
higher and he has Revive.  He has dangerously low luck so always be ready to 
restore him to normal status.  Isaac as a Guardian doesnít have any good 
ranged elemental attack psynergy but he does have both healing psynergy and 
the elemental physical attack Cutting Edge.  His stats are below average and 
he is the weakest character.  Water Monk is, arguably, Miaís greatest class.  
In addition to having great durability, Mia also has great psynergy including 
Pure Wish and Freeze Prism.  This team is well rounded and has great healing 
capabilities, but it has poor stat altering psynergy and few ranged elemental 
attack psynergy.

==(#3)TRIPLE TRIPLE(ACR: 8.9)==

Itís time to address the Ninja, Samurai, White Mage problem.  Itís impossible 
to have all three of the previously mentioned classes in any top tier class 
setup.  Therefore, if you want all three, the final adept will have to suffer 
in a lower tier class.  So, this class setup places three characters in triple 
elemental classes and one character in a lower tier double elemental class.  
The greatest pro of this setup is that three characters will be in classes 
with very good stats.  Another pro is that there will always be a few djinn 
for leftover summoning.  With Ninjas and Samurais running about, there should 
be plenty of psynergy versatility.  The con is an obvious one; the leftover 
character has a class that is far inferior, particularly its durability.  
You'll have to either spend all your time protecting and healing the lower 
tier character, or you can just let him/her die.  As is common with triple 
elemental classes, the elemental levels are spread so thin that using ranged 
elemental attack psynergy effectively is nearly impossible.
                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  - White Mage (4 water, 3 earth)  150% 180% 130% 130% 150% 130%  9.5
Isaac - Ninja      (3 fire, 3 wind)    160% 140% 150% 120% 170%  80%  9.5
Garet - Samurai    (4 earth, 3 wind)   190% 130% 150% 140% 140%  90%  9.5
Mia   - Ascetic    (4 fire)            120% 140% 110% 120% 140% 120%   7

This is a very popular class setup.  Isaac, Garet, and Ivan are all in great 
classes that play up to their strengths.  Ivan has great healing psynergy and 
some ranged elemental attack psynergy and stat altering psynergy.  Ninja Isaac 
is an unusual and powerful adept with good stats but low luck.  He has the 
powerful ranged elemental attack psynergy Thunderstorm and three great 
elemental physical attacks.  Samurai Garet is, arguably, the best warrior in 
the game with great durability, stat upping psynergy, and the beloved Quick 
Strike.  Mia as an Ascetic is amazingly fragile, but she has fantastic 
psynergy if she is kept alive long enough to cast it.  She has Freeze Prism, 
Pyroclasm, the Wish series, the Restore series, and Break.  There are two main 
ways to play this class setup.  You can either let Mia die and fight with 
three adepts, or focus on keeping Mia alive.  When Mia is alive, this is a 
very well-rounded, capable team.  When Mia is downed, the party loses most of 
its ranged elemental psynergy and must rely on Isaacís and Garetís elemental 
physical attacks.

==(#2)DOUBLE TRIPLE(ACR: 9)==

This class setup has two adepts in double elemental classes and two adepts in 
triple elemental classes.  Unfortunately, due to djinn arrangement, the triple 
elemental classes cannot be White Mages or Samurais.  The most pleasing aspect 
about this setup is that you can have two great double elemental classes and 
also have an exotic Ninja.  This setup allows for some of the best classes to 
come into play.  It also has great versatility while maintaining some
good elemental power.  This setup makes handling summons very difficult, if 
not impossible.  Also, this setup forces either a Ranger or a Medium into 
play, something which is better avoided.
                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan  Ė Sage      (1 wind, 6 water)  150% 180% 120% 130% 170% 120%  10
Isaac - Ninja     (3 fire, 3 wind)   160% 140% 150% 120% 170%  80%  9.5
Garet Ė Berserker (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Mia   - Ranger    (3 wind, 3 fire)   130% 160% 120% 120% 160% 120%  7.5

These sample classes share a strong similarity with the sample classes for the 
triple triple.  Ivan gets an upgrade into the beloved Sage class with great 
healing and ranged elemental attack psynergy.  Isaac is still the quick and 
powerful Ninja with great attack psynergy.  Garet takes a small step down into 
the powerful Berserker class with the decent Planet Dive elemental physical 
attack and status inflicting psynergy.  Mia is the weakest link of the party 
by far.  She is a little low on durability and she doesnít have amazingly 
useful psynergy either.  She can only use Pyroclasm, Bind, Break, and the Ward 
series.  This group is dangerously low on both healing and status altering 
psynergy to couple its slightly low durability and luck.  It does, however, 
have fantastic status inflicting psynergy and good damage dealing potential.

==(#1)DOUBLE ELEMENTAL CLASSES(ACR: 9.5)==

Here we are; this is what Golden Sun class strategy all comes down to.  The 
double elemental classes are elite in Golden Sun.  Not only do they have the 
best stats, but they also have the perfect balance between psynergy 
versatility and power.  Therefore, the best class setup has all four adepts in 
double elemental classes.  There are a tremendous number of class setups that 
have all four characters in double elemental classes but however you choose 
your classes, youíll usually end up with two healers and several very powerful 
ranged elemental attack psynergy.  The only downside that accompanies this 
class setup is the difficulty involved in using summons. 
                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   - Water Monk (1 water, 6 fire)  150% 160% 130% 140% 160% 120%  9.5
Isaac - Conjurer   (1 earth, 6 wind)  170% 160% 140% 130% 160%  90%  9.5
Garet - Berserker  (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Ivan  - Sage       (1 wind, 6 water)  150% 180% 120% 130% 170% 120%  10

I am of the opinion that this particular class setup places three characters 
in their best classes.  Mia is in the durable, versatile Water Monk class with
Freeze Prism and some healing psynergy.  Conjurer Isaac is a fantastic spell
caster and attacker.  He has great stats along with Grand Gaia, Astral Blast,
and a slew of status inflicting psynergy.  Ivan is in the best spell casting
class with Spark Plasma and Freeze Prism, and some healing psynergy.  Garet is
the only character who isnít in his best class but the Berserker class is most
definitely good.  In addition to Planet Diver, he has Revive, the Impair
series, and the Haunt series.  His stats are great except for his low luck.
All in all, this setup is fantastic all around but especially talented at
inflicting negative statuses.  Itís a solid setup without weaknesses and I
canít see any other ultimate class setup.

==COMPARATIVE PSYNERGY BOARD==

1Hl Ė Single adept healing psynergy (series)
AHl Ė Whole party healing psynergy (series)
Rst Ė Restore (and Cure Poison)
Rvv - Revive
Brk - Break
St^ - Statistic boosting psynergy (series)
Stv - Statistic dropping psynergy (series)
Inf - Status inflicting psynergy (1/2 point if psynergy is also an EPA)
EPA - Elemental Physical Attacks (1/2 point if psynergy is also an Inf)
180 Ė Powerful Ranged Elemental Attack Psynergy (one point per adept) #
200 Ė Very powerful Ranged Elemental Attack Psynergy (one point per adept) #

# (base damage)*((elemental level Ė 3)/40 + 1)*(range (max 2.33)/2) - PP
If # is greater than 180 itís a 180, if # is greater than 200 itís also a 200
                           ___________________________________________
 _________________________|1Hl|AHl|Rst|Rvv|Brk|St^|Stv|Inf|EPA|180|200|
|Single elemental classes | 2 | 1 | 1 | 1 | 1 | 3 | 1 | 2 | 2 | 3 | 3 |
|Triple elemental classes | 1 | 2 | 2 | 1 | 1 | 5 | 1 |2.5|2.5| 2 | 0 |
|Double double            | 1 | 2 | 0 | 1 | 2 | 3 | 1 | 2 | 2 | 4 | 4 |
|Triple double            | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 5 | 2 | 2 | 2 |
|Triple triple            | 0 | 2 | 2 | 1 | 1 | 4 | 1 |3.5|3.5| 3 | 0 |
|Double triple            | 0 | 1 | 0 | 1 | 2 | 2 | 1 | 7 | 3 | 3 | 1 |
|Double element classes   | 0 | 2 | 1 | 1 | 2 | 3 | 2 | 8 | 2 | 3 | 3 |

==FINAL COMMENTS==

It is very important to arrange the characters in your party properly.  Avoid 
putting your least durable characters in the middle of your party or next to 
each other.  Make it as hard as possible for your two most fragile characters 
to be downed at one time.  Place your weakest character on the outside next to 
your most durable character.  Have your second most durable character in the 
other middle position next to your second most fragile character on the 
outside.

Donít have your characters try to do too many things or do things that they 
canít execute effectively.  Donít have an adept try to heal, stat alter, 
inflict negative statuses, attack, and use ranged elemental attack psynergy.  
Let each adept focus on one or two of these things and have their equipment 
compliment their purpose.  Additionally, donít try to make Samurai Garet use 
ranged elemental attack psynergy or have Sage Ivan attack.  Let each character 
stick to their strengths.  Garet is naturally a better warrior than Ivan, and 
Ivan is likewise a better spell caster.  Let them do what they do best.

Finally, class setups arenít all you need to perform well in combat.  You need 
good equipment choices and you need a battle strategy.  Furthermore, you need 
to combine classes, equipment, and strategy to perform optimally.


==========================
== LINK BATTLE STRATEGY ==
==========================

This whole section is approached from the viewpoint of playing with all 
characters at or near level 54.  If you are playing with characters at lower 
levels, some of the mentioned psynergy wonít be currently accessible.  If you 
are playing at higher levels, certain psynergy wonít be as effective as others 
and combat strategy will differ.  Additionally, I prefer playing link battles 
without using djinn or summons so I wonít mention in detail how to either use 
djinn and summons or defend against the using of djinn and summons.  Suffice 
it to say, allowing the use of either Flash without summons, or summons 
without Flash, will result in surprisingly long or short battles respectively.  
Furthermore, I tend to prohibit the use of items in my link battles because 
they needlessly elongate the game and they devalue healing, reviving, and 
restoring psynergy.

All of the classes in Golden Sun can be divided into three categories 
determined by the type of attack psynergy the adept in that class can 
optimally perform.  Warrior classes are those that deal damage using elemental 
physical attacks.  Spell casting classes are those that deal damage using 
ranged elemental attack psynergy.  Intermediary classes have the ability to 
use both of these attacks effectively.  I have compiled the best classes in 
the game and categorized them below.  Combinations of these classes form the 
best link battle teams. 

==WARRIOR CLASSES==

The warrior classes are categorized by high durability and high attack.  Their 
psynergy points neednít be high as elemental physical attacks donít use too 
many psynergy points.  Because of Garetís natural durability and decent 
attack, he is the best warrior.  There are two exceptional warrior classes 
with their pros and cons.

                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Garet - Samurai   (4 earth, 3 wind)  190% 130% 150% 140% 140%  90%  9.5
Samurai Garet is great at soaking up damage.  He also has a high attack bonus 
and acceptable luck.  His psynergy Demon Night and Helm Splitter can inflict
foes with negative statuses.  Furthermore, he has psynergy to increase the 
partyís attack, defense, and resistance.  Samurai Garet has the most powerful 
EPA in Golden Sun: Quick Strike.  Quick Strike costs quite a lot of psynergy 
points but Samurai Garet has a decent amount of them.  

                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Garet Ė Berserker (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Berserker Garet has great stat bonuses in all the appropriate areas.  He has 
the highest attack in the game, and can withstand serious damage.  He also has 
an unusually high agility rating, which is always good.  He has the Impair and 
Haunt series to help weaken enemies.  Berserker Garetís greatest asset is the 
Revive psynergy.  He is hands down the most durable Reviver.  His EPA Planet 
Diver deals decent fire damage.  He does have very low luck so you may have to 
restore him often.

==INTERMEDIARY CLASSES==

The intermediary classes should have a great variety of psynergy and well 
balanced stats to go with it.  An adept in an intermediary class should be 
able to deliver strong ranged elemental attack psynergy and elemental physical 
attacks.  The intermediary classes should be flexible and able to adapt to 
change.  Isaac is perfect for the two great intermediary classes.

                                   | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Ninja    (3 fire, 3 wind)   160% 140% 150% 120% 170%  80%  9.5
Ninja Isaac is exotic and powerful.  He has well-rounded attack, durability, 
and psynergy points.  He has low luck but exceptional agility.  Ninja Isaac 
has both a powerful ranged elemental attack psynergy (Thunderstorm) and two 
great EPAs (Annihilation and Death Plunge).  In addition to dealing great 
damage, these EPAs have a special infliction they can produce.  Ninja Isaac 
also has an elemental psynergy attack known as Shuriken that can hit all three 
adepts.  He also has the psynergy Mist that can wrap the whole enemy's party 
in delusion.

                                   | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Conjurer (1 earth, 6 wind)  170% 160% 140% 130% 160%  90%  9.5
Conjurer Isaac has fantastic stats.  He has greater durability than Ninja 
Isaac and many more psynergy points.  He is a little low on attack but he has 
good agility and decent luck.  He possesses the powerful Grand Gaia along with 
the EPA Astral Blast.  He also has the Impact and Ward series to increase 
attack and resistance.  He can use the Weaken series to lower the opponentsí 
resistance.  He can also inflict negative statuses with Delude, Sleep, Haunt, 
and Curse.

==SPELL CASTING CLASSES==

The spell casting classes must have loads of psynergy points to enable them to 
use ranged elemental attack psynergy as much as possible.  Good spell casting 
classes also have a lot of the healing psynergy.  Therefore, high agility is 
useful because youíll be able to heal your party at the start of each turn.  
Ideally, good durability is preferred but the attack stat is unused.  Ivanís 
stat distribution makes him naturally a better spell caster than Mia, but Mia 
has one great spell casting class that Ivan doesnít get.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan - Sage       (1 wind, 6 water)   150% 180% 120% 130% 170% 120%  10
Sage Ivan is the perfect spell caster with great psynergy points and agility.  
He has high elemental power and great ranged elemental attack psynergy (Spark 
Plasma and Freeze Prism).  He also has the Impact series, Break, and Bind.  He 
functions as a healer with the Pure Wish psynergy.  Unfortunately, he doesnít 
have Cure Poison and Restore.  Sage Ivan is an offensive powerhouse and a 
capable healer, with enough durability to get the job done.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Ivan - White Mage (4 water, 3 earth)  150% 180% 130% 130% 150% 130%  9.5
White Mage Ivan is very similar to Sage Ivan.  His stats are almost as good, 
trading agility for a little more luck.  He has the same two ranged elemental 
attack psynergy as Sage Ivan but his elemental levels arenít quite as high.  
On the upside, White Mage Ivan functions as a complete healer with Pure Wish, 
Revive, Cure Poison, and Restore.  Additionally, he has both a stat upping and 
a stat dropping psynergy series.

                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Mia  - Water Monk (1 water, 6 fire)   150% 160% 130% 140% 160% 120%  9.5
Water Monk Mia has great stats where it counts.  She is the most durable spell 
caster with decent hit points, and great defense and luck.  Her ranged 
elemental attack psynergy is great (Pyroclasm and Freeze Prism) and she also 
has Break.  She functions as a healer with Pure Wish, Restore and Cure Poison.  
Water Monk Mia also has good elemental power.  Sheís the perfect adept to 
bring your party back to being fighting fit.

==TOGETHER NOW==

In link battles it is also very important to arrange the characters in your 
party properly.  The same logic applies in link battles; place your weakest 
characters on the flanks.  In most link battle setups this simply means 
putting your warrior in the middle.

If you are playing without items, it is absolutely essential that you have an 
adept with Revive and an adept with Pure Wish.  Luckily, all of the good spell 
casting classes have Pure Wish.  Therefore, you must always have a spell 
caster in your party.  Only White Mage Ivan and Berserker Garet have Revive, 
so one of them must always be in your party.  With those restrictions, there 
are seven class setups you can make.

                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Ninja     (3 fire, 3 wind)   160% 140% 150% 120% 170%  80%  9.5
Garet Ė Berserker (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Ivan  - Sage      (1 wind, 6 water)  150% 180% 120% 130% 170% 120%  10

This party specializes in damage dealing and status infliction and is very 
speedy.  Unfortunately, this party is very susceptible to status infliction 
with low luck and no Cure Poison or Restore.
                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Conjurer   (1 earth, 6 wind)  170% 160% 140% 130% 160%  90%  9.5
Garet Ė Berserker  (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Mia   - Water Monk (1 water, 6 fire)  150% 160% 130% 140% 160% 120%  9.5

This party is very durable and can deal pretty good damage to multiple 
enemies.  It is, however, a little low in stat upping psynergy and powerful 
EPAs.
                                    | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Conjurer  (1 earth, 6 wind)  170% 160% 140% 130% 160%  90%  9.5
Garet Ė Berserker (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Ivan  - Sage      (1 wind, 6 water)  150% 180% 120% 130% 170% 120%  10

This party has pretty well-rounded stats except itís a little low in the EPA 
department.  This party doesnít have Restore or Cure Poison either.
                                     | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   - Water Monk (1 water, 6 fire)  150% 160% 130% 140% 160% 120%  9.5
Garet Ė Berserker  (1 fire, 6 earth)  180% 110% 160% 130% 150%  70%   9
Ivan  - Sage       (1 wind, 6 water)  150% 180% 120% 130% 170% 120%  10

This party is very strong in healing and ranged elemental physical attacks but 
it doesnít have good EPAs or many stat upping psynergy.
                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Isaac - Ninja      (3 fire, 3 wind)    160% 140% 150% 120% 170%  80%  9.5
Garet - Samurai    (4 earth, 3 wind)   190% 130% 150% 140% 140%  90%  9.5
Ivan  - White Mage (4 water, 3 earth)  150% 180% 130% 130% 150% 130%  9.5

This is a great setup with powerful EPAs and good stat boosting and status 
inflicting.  Unfortunately, it doesnít have Break or many strong ranged 
elemental attack psynergy.
                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   - Water Monk (1 water, 6 fire)   150% 160% 130% 140% 160% 120%  9.5
Garet - Samurai    (4 earth, 3 wind)   190% 130% 150% 140% 140%  90%  9.5
Ivan  - White Mage (4 water, 3 earth)  150% 180% 130% 130% 150% 130%  9.5

This party has a nice blend of attack styles and plenty of healing.  This 
party has very low agility but exceptional luck.
                                      | HP | PP | Att| Def| Agi| Lck| ACR|
Mia   - Water Monk (1 water, 6 fire)   150% 160% 130% 140% 160% 120%  9.5
Isaac - Conjurer   (1 earth, 6 wind)   170% 160% 140% 130% 160%  90%  9.5
Ivan  - White Mage (4 water, 3 earth)  150% 180% 130% 130% 150% 130%  9.5

This group isnít too durable but it has the healing capabilities to make up 
for that.  Additionally, this party has very high luck.  This party is all 
about ranged elemental physical attacks.

As you can see, there are plenty of viable options to choose from when youíre 
playing in link battles.  So pick the setup thatís best for you and start 
playing.


=======================
== IMPORTANT BATTLES ==
=======================

Classes aren't only good for maxing out your stats and psynergy at the end of 
the game.  Changing your classes earlier in the game can prove beneficial if 
you know what youíre doing.  There are a few difficult battles where you might 
want to rearrange your classes to help you win.  If a boss battle isnít 
mentioned this means that using base classes will probably be the best way to 
defeat that particular boss.  I understand that the people who need the most 
help with boss battles may not have all the djinn or be at very high levels.  
Therefore, I list the required levels lower than what an average player would 
be at, and I donít require all the possible djinn at that particular point.

==TRET==

*Requirements:
1 earth and wind djinn.
All characters at level 6.
*Classes:
Isaac: Apprentice (1 wind)
Strategy: Use Gaia.
Garet: Guard
Strategy: Use Flare Wall.
Ivan: Seer (1 earth)
Strategy: Use Flash Bolt and heal with Cure.

==SATUROUS (atop Mercury Lighthouse)==

*Requirements:
1 fire, earth, and wind djinn.  2 water djinn.
Ivan and Mia at level 10, Isaac and Garet at level 11.
*Classes:
Ivan: Seer (1 earth)
Strategy: Heal with Cure Well and use Flash Bolt.
Garet: Page (1 wind)
Strategy: Use Astral Blast, Ward and Weaken.
Isaac: Defender (2 water)
Strategy: Use Cutting Edge and heal with Ply if needed.
Mia: Pilgrim (1 fire)
Strategy: Use Prism. 

==KILLER APE==

*Requirements:
2 of each djinn.
Garet, Ivan, and Mia at level 12.  Isaac at level 13.
*Classes:
Mia: Elder (2 wind)
Strategy: Use Impact on Isaac then use Plasma. 
Isaac: Illusionist (2 fire)
Strategy: Use Planet Diver.
Garet: Defender (2 water)
Strategy: Use Mad Blast and Guard and heal with Ply.
Ivan: Diviner (2 earth)
Strategy: Heal with Cure Well and use Mad Growth.

==MANTICORE==

*Requirements:
2 of each djinn.
All characters at level 16.
*Classes:
Mia: Diviner (2 earth)
Strategy: Heal with Cure Well or use Froth Sphere. 
Isaac: Defender (2 water)
Strategy: Use Cutting Edge or heal with Ply Well.
Garet: Illusionist (2 wind)
Strategy: Use Ward, Weaken, and Astral Blast.
Ivan: Wanderer (2 fire)
Strategy: Use Wind Slash.

==KRAKEN==

*Requirements:
2 fire djinn.  4 earth, wind and water djinn.
Isaac, Garet, and Mia at level 17.  Ivan at level 18.
*Classes:
Mia: Cleric (4 water)
Strategy: Heal with Wish every turn. 
Isaac: Ruffian (2 fire)
Strategy: Use Planet Diver.
Garet: Savage (4 earth)
Strategy: Use Impair and Planet Diver.
Ivan: Mage (4 wind)
Strategy: Use Impact on Isaac and Garet (alternate) until they're maxed.  Then 
use Bind, Ward, and Tornado.

==TOADONPA==

*Requirements:
4 of each djinn.
All characters at level 22.
*Classes:
Ivan: Shaman (4 earth)
Strategy: Use Blue Bolt and Revive when necessary.
Isaac: Savage (4 fire)
Strategy: Use Planet Diver and Revive when necessary.
Garet: Cavalier (4 water)
Strategy: Use Protect and attack and heal with Ply Well or Wish.
Mia: Scholar (4 wind)
Strategy: Heal with Wish and use High Impact and Bind. 

==STORM LIZARD==

*Requirements:
6 of each djinn.
Isaac, Garet, and Mia at level 25.  Ivan at level 26.
*Classes:
Mia: Ranger (3 wind, 3 fire)
Strategy: Use Resist, Bind, and Eruption.
Isaac: Dragoon (3 fire, 3 water)
Strategy: Use Cutting Edge. Use Ply Well and Wish Well when needed.
Garet: Ninja (3 earth, 3 wind)
Strategy: Just attack.
Ivan: Medium (3 water, 3 earth)
Strategy: Heal with Potent Cure and Revive. Otherwise, use Curse.

==DEADBEARD==

*Requirements:
All the djinn.
Garet and Mia at level 28, and Isaac and Ivan at level 29.
*Classes:
Isaac: Berserker (1 earth, 6 fire)
Strategy: Use Wild Growth, Impair and Revive (when needed).
Garet: Luminier (1 fire, 6 water)
Strategy: Use Fiery Blast and heal with Wish Well and Ply Well.
Ivan: Druid (1 wind, 6 earth)
Strategy: Use Bind and Wild Growth and heal with Revive and Potent Cure.
Mia: Sage (1 water, 6 wind)
Strategy: Heal with Wish Well and use Bind and Shine Plasma.

==SATUROUS AND MENARDI AND THE FUSION DRAGON (atop Venus Lighthouse)==

*Requirements:
6 earth and wind djinn.  7 fire and water djinn.
Isaac, Garet, and Mia at level 29. Ivan at level 30.
*Classes:
Isaac: Dragoon (3 fire, 3 water)
Strategy: Use Cutting Edge or heal with Ply Well or Wish Well.
Garet: Berserker (1 fire, 6 earth)
Strategy: Use Wild Growth, Impair, attack or Revive.
Ivan: Ranger (3 water, 3 fire)
Strategy: Use Resist or Deluge.
Mia: Sage (1 wind, 6 water)
Strategy: Heal with Wish Well or use High Impact or Hail Prism.