+-----------------------------------+
|Golden Sun Psynergy Guide          |
|Version 3.11                       |
|Written by and  Tetzcatlipoca     |
|Last Update - 24th February 2004   |
+-----------------------------------+

*******************************************************************************
*                              Table of Contents                              *
*******************************************************************************

 1. Introduction
 2. Psynergy List
    -2.1 Everyone
    -2.2 Isaac
    -2.3 Garet
    -2.4 Ivan
    -2.5 Mia
 3. Frequently Asked Questions
 4. Version History
 5. Credits
 6. Legal Stuff


+-----------------------------------------------------------------------------+
|1.                             Introduction                                  |
+-----------------------------------------------------------------------------+

This guide is a list of all the Psynergies in Golden Sun. Psynergy is best 
described as the ability to make things happen using your mind. The way I 
have listed the Psynergies is by who is able to use it, so some Psynergies 
may appear more than once. The way it will be layed out is like this:

Whirlwind  5PP  |||  Attack with a swirling Tornado
            
Psynergy name - PP Required - Number affected - Description

Some Psynergies are not for battle (e.g. move), and will not have the 'Number 
of opponents/party members affected' listed.

+-----------------------------------------------------------------------------+
|2.                             Psynergy List                                 |
+-----------------------------------------------------------------------------+
Psynergies can be gained and lost by changing Djinn types.
The alignment I have is:

Isaac --- Venus Djinn
Garet --- Mars Djinn
Ivan ---- Jupiter Djinn
Mia ----- Mercury Djinn

Psynergies marked with a '*' are gotten by trading Djinn. The keys for which
Djinn type to trade for are:

[V]-Venus
[M]-Mars
[J]-Jupiter
[Me]-Mercury

If you are looking for a certain psynergy, use Ctrl + F to bring up the Find 
box and type in the psynergy name.

 ----------------------------------------------------------------------------
   2.1                            Everyone
 ----------------------------------------------------------------------------

These are Psynegies gained by equipping items.

Catch
-----
PP: 1
Affected: N/A
Description: Grab light objects from afar.
Item: Catch Beads
Where:
As you are leaving Vale to set out on your journey, Garet's sister gives them 
to you. They're from Dora.


Force
-----
PP: 2
Affected: N/A
Description: Strike a distant object.
Item: Orb of Force
Where:
Complete the puzzles in Fuchin Falls Cave to get this. Force is not needed to 
complete the game, however.


Lift
----
PP: 2
Affected: N/A
Description: Lift an object vertically.
Item: Lifting Gem
Where:
Defeat the Hydros Statue in Altin Peak. Open the chest behind it to get the 
Lifting Gem.


Carry
-----
PP: 2
Affected: N/A
Description: Lift and move light objects.
Item: Carry Stone
Where:
The Carry Stone is found in Vvenus Lighthouse.


Douse
-----
PP: 5
Affected: ||| (3)
Description: Attack with a surge of water.
Item: Douse Drop
Where:
Defeat the Ape at the end of Mogall Forest, and he will drop the Douse Drop.

Halt
----
PP: 2
Affected: N/A
Description: Stop a moving object.
Item: Halt Gem
Where:
Revisit Vale later in the game. Use Lift to move the rock near Kraden's house,
and enter the cave. You can find the Halt Gem in here.


Cloak
-----
PP: 1
Affected: N/A 
Description: Hide away in shadows.
Item: Cloak Ball
Where:
It is beside Babi's bed after you win in Colosso.


Frost
-----
PP: 5
Affected: ||| (3)
Description: Attack with frigid blasts.
Item: Frost Jewel
Where:
Mia should already know this Psynergy. Otherwise, go to Altin Peak, and defeat
the first Living Statue to get the Frost Jewel.

 ----------------------------------------------------------------------------
   2.2                             Isaac
 ----------------------------------------------------------------------------

 |Psynergy| -|PP| - |Affected| - |Description|

Move          2PP     N/A     Move an object on the ground
Retreat       6PP     N/A     Return to the dungeon's entrance
Cure          3PP      |      Restore 70 HP
Cure Well     7PP      |      Restore 150 HP
Potent Cure   10PP     |      Restore 300 HP
Revive        15PP     |      Revive a downed ally
Growth      * 4PP      |      Attack with wild plants [M]
Mad Growth  * 10PP    |||     Attack with ferocious plants [M]
Wild Growth * 19PP   |||||    Attack with giant plants [M]
Planet Diver* 7PP      |      Leap skyward and lunge onto a foe [M]
Blast       * 7PP     |||     Attack with a massive explosion [M]
Nova        * 13PP   |||||    Attack with a massive explosion [M]
Supernova   * 31PP  |||||||   Attack with a massive explosion [M]
Haunt       * 5PP     |||     Haunt a foe with an evil spirit [M] or [J]
Curse       * 6PP      |      Draw the spirit of death to a foe [M] or [J]
Condemn     * 8PP      |      Disable your enemy with evil power [M]
Ragnarok      7PP      |      Strike with a massive sword
Quake         4PP     |||     Attack with a powerful quake
Earthquake    7PP    |||||    Attack with a mighty tremor
Quake Sphere  15PP  |||||||   Attack with a massive quake
Spire         5PP      |      Attack with earthen spire
Clay Spire    13PP    |||     Attack with earthen spire
Stone Spire   22PP    |||     Attack with earthen spire
Gaia          7PP     |||     Attack with the earth's might
Mother Gaia   17PP   |||||    Attack with the earth's might
Grand Gaia    32PP   |||||    Attack with the earth's might
Astral Blast* 5PP      |      Attack with celestial force [J]
Weaken      * 4PP      |      Drop enemy's resistance [J]
Enfeeble    * 6PP     |||     Drop enemy party's resistance [J]
Delude      * 4PP     |||     Wrap multiple foes in delusion [J]
Sleep       * 5PP     |||     Lull multiple enemies to sleep [J]
Drain       * 3PP      |      Drain enemy's HP to yourself [J]
Psy Drain     0PP      |      Drain enemy's PP to yourself [J]
Cutting Edge* 5PP      |      Inflict damage with a shock wave [J]
Thorn       * 6PP     |||     Attack with stabbing thorns [Me]
Briar       * 11PP    |||     Attack with sharpened briars [Me]
Nettle      * 23PP   |||||    Attack with stinging nettles [Me]
Cure Poison * 2PP      |      Cleanse the body of poison [Me]
Restore     * 3PP      |      Remove sleep, stun, and delusion [Me]
Break       * 5PP  |||||||||  Eliminate an enemy's bonuses [Me]
Wish        * 9PP    |||||    Restore 80 HP to the whole party [Me]
Wish Well   * 13PP   |||||    Restore 160 HP to the whole party [Me]
Pure Wish   * 20PP   |||||    Restore 400 HP to the whole party [Me]
Gale        * 3PP     |||     Attack with the wind's might [M(3)] AND [J(4)]
Typhoon     * 12PP   |||||    Attack with the wind's might [M(3)] AND [J(4)]
Hurricane   * 25PP  |||||||   Attack with the wind's might [M(3)] AND [J(4)]
Death Plunge* 14PP     |      Plunge your weapon into a foe [M(3)] AND [J(4)]
Shuriken    *  8PP     |||     Attack with a throwing knife [M(3)] AND [J(4)]
Annihalation* 18PP     |      Attempt to annihalate a foe [M(3)] AND [J(4)]
Punji       * 7PP     |||     Attack with a bamboo weapon [M(3)] AND [J(4)]
Punji Trap  * 13PP    |||     Attack with a bamboo weapon [M(3)] AND [J(4)]
Punji Strike* 24PP   |||||    Attack with a bamboo weapon [M(3)] AND [J(4)]
Fire Bomb   * 5PP     |||     Attack with a bomb blast [M(3)] AND [J(4)]
Cluster Bomb* 11PP   |||||    Attack with a bomb blast [M(3)] AND [J(4)]
Carpet Bomb * 29PP  |||||||   Attack with a bomb blast [M(3)] AND [J(4)]
Thunderclap * 9PP     |||     Attack with the storm's fury [M(3)] AND [J(4)]
Thunderbolt * 19PP   |||||    Attack with the storm's fury [M(3)] AND [J(4)]
Thunderstorm* 39PP  |||||||   Attack with the storm's fury [M(3)] AND [J(4)]
Mist        * 4PP     |||     Wrap a foe in a cloud of delusion [M(3)] , [J(4)]
Dragon Cloud* 6PP      |      Strike an enemy with Dragon Cloud [M(4)] , [J(3)]
Demon Night * 12PP    |||     Unleash a myriad of monsters [M(4)] AND [J(3)]
Helm Splitter* 8PP     |      Paralyze a foe with a mighty blow [M(4)] , [J(3)]
Quick Strike* 12PP     |      Blind an enemy with a rapid strike [M(4)], [J(3)]
Rockfall    * 5PP     |||     Attack with a blast of rocks [M(4)] AND [J(3)]
Rockslide   * 15PP   |||||    Attack with a blast of rocks [M(4)] AND [J(3)]
Avalanche   * 30PP   |||||    Attack with a blast of rocks [M(4)] AND [J(3)]
Lava Shower * 4PP      |      Attack with a volcano's might [M(4)] AND [J(3)]
Molten Bath * 12PP    |||     Attack with a volcano's might [M(4)] AND [J(3)]
Magma Storm * 27PP   |||||    Attack with a volcano's might [M(4)] AND [J(3)]
Demon Spear * 7PP      |      Boost attack with a demonic blade [M(4)] , [J(3)]
Angel Spear * 12PP |||||||||  Boost attack with a heavenly blade [M(4)], [J(3)]
Guardian    * 3PP      |      Boost defence with divine might [M(4)] AND [J(3)]
Protector   * 5PP  |||||||||  Boost defence with divine might [M(4)] AND [J(3)]
Magic Shell * 3PP      |      Boost elemental resistance [M(4)] AND [J(3)]
Magic Shield* 5PP  |||||||||  Boost elemental resistance [M(4)] AND [J(3)]


 ----------------------------------------------------------------------------
   2.3                           Garet
 ----------------------------------------------------------------------------

 |Psynergy| -|PP| - |Affected| - |Description|

Move          2PP     N/A     Move an object on the ground
Heat Wave     6PP      |      Attack with fiery bolts
Flare         4PP     |||     Attack with flaring flames
Flare Wall    7PP     |||     Attack with searing flames
Flare Storm   12PP    |||     Attack with incinerating flames
Fire          6PP     |||     Attack with a scorching fireball
Fireball      12PP   |||||    Attack with a scorching fireball
Inferno       23PP   |||||    Attack with a scorching fireball
Volcano       6PP      |      Attack with volcanic might
Eruption      14PP    |||     Attack with volcanic might
Pyroclasm     29PP   |||||    Attack with volcanic might
Guard         3PP      |      Boost ally's defence
Protect       5PP  |||||||||  Boost party's defence
Impair        4PP      |      Drop enemy's defnce
Debilitate    6PP     |||     Drop enemy party's defence
Astral Blast* 5PP      |      Attack with celestial force [J]
Weaken      * 4PP      |      Drop enemy's resistance [J]
Enfeeble    * 6PP     |||     Drop enemy party's resistance [J]
Delude      * 4PP     |||     Wrap multiple foes in delusion [J]
Sleep       * 5PP     |||     Lull multiple enemies to sleep [J]
Drain       * 3PP      |      Drain enemy's HP to yourself [J]
Psy Drain     0PP      |      Drain enemy's PP to yourself [J]
Cutting Edge* 5PP      |      Inflict damage with a shock wave [Me]
Blast       * 5PP     |||     Attack with an explosive blast [Me]
Mad Blast   * 9PP     |||     Attack with an explosive blast [Me]
Fiery Blast * 19PP   |||||    Attack with an explosive blast [Me]
Guard       * 3PP      |      Boost ally's defence [Me]
Protect     * 5PP  |||||||||  Boost party's defence [Me]
Break       * 5PP  |||||||||  Eliminate an enemy's bonuses [Me]
Restore     * 3PP      |      Remove sleep, stun, and delusion [Me]
Wish        * 9PP    |||||    Restore 80 HP to the whole party [Me]
Wish Well   * 13PP   |||||    Restore 160 HP to the whole party [Me]
Pure Wish   * 20PP   |||||    Restore 400 HP to the whole party [Me]
Douse       * 5PP     |||     Attack with a surge of water [Me]
Spire       * 5PP      |      Attack with earthen spire [V(4)] AND [M(3)]
Clay Spire  * 13PP    |||     Attack with earthen spire [V(4)] AND [M(3)]
Stone Spire * 22PP    |||     Attack with earthen spire [V(4)] AND [M(3)]
Revive      * 15PP     |      Revive a downed ally [V(4)] AND [M(3)]
Gale        * 3PP     |||     Attack with the wind's might [V(3)] AND [J(4)]
Typhoon     * 12PP   |||||    Attack with the wind's might [V(3)] AND [J(4)]
Hurricane   * 25PP  |||||||   Attack with the wind's might [V(3)] AND [J(4)]
Death Plunge* 14PP     |      Plunge your weapon into a foe [V(3)] AND [J(4)]
Shuriken    * 8PP     |||     Attack with a throwing knife [V(3)] AND [J(4)]
Annihalation* 18PP     |      Attempt to annihalate a foe [V(3)] AND [J(4)]
Punji       * 7PP     |||     Attack with a bamboo weapon [V(3)] AND [J(4)]
Punji Trap  * 13PP    |||     Attack with a bamboo weapon [V(3)] AND [J(4)]
Punji Strike* 24PP   |||||    Attack with a bamboo weapon [V(3)] AND [J(4)]
Fire Bomb   * 5PP     |||     Attack with a bomb blast [V(3)] AND [J(4)]
Cluster Bomb* 11PP   |||||    Attack with a bomb blast [V(3)] AND [J(4)]
Carpet Bomb * 29PP  |||||||   Attack with a bomb blast [V(3)] AND [J(4)]
Thunderclap * 9PP     |||     Attack with the storm's fury [V(3)] AND [J(4)]
Thunderbolt * 19PP   |||||    Attack with the storm's fury [V(3)] AND [J(4)]
Thunderstorm* 39PP  |||||||   Attack with the storm's fury [V(3)] AND [J(4)]
Mist        * 4PP     |||     Wrap a foe in a cloud of delusion [V(3)] , [J(4)]
Dragon Cloud* 6PP      |      Strike an enemy with Dragon Cloud [V(4)] , [J(3)]
Demon Night * 12PP    |||     Unleash a myriad of monsters [V(4)] AND [J(3)]
Helm Splitter* 8PP     |      Paralyze a foe with a mighty blow [V(4)] , [J(3)]
Quick Strike* 12PP     |      Blind an enemy with a rapid strike [V(4)], [J(3)]
Rockfall    * 5PP     |||     Attack with a blast of rocks [V(4)] AND [J(3)]
Rockslide   * 15PP   |||||    Attack with a blast of rocks [V(4)] AND [J(3)]
Avalanche   * 30PP   |||||    Attack with a blast of rocks [V(4)] AND [J(3)]
Lava Shower * 4PP      |      Attack with a volcano's might [V(4)] AND [J(3)]
Molten Bath * 12PP    |||     Attack with a volcano's might [V(4)] AND [J(3)]
Magma Storm * 27PP   |||||    Attack with a volcano's might [V(4)] AND [J(3)]
Demon Spear * 7PP      |      Boost attack with a demonic blade [V(4)] , [J(3)]
Angel Spear * 12PP |||||||||  Boost attack with a heavenly blade [V(4)], [J(3)]
Guardian    * 3PP      |      Boost defence with divine might [V(4)] AND [J(3)]
Protector   * 5PP  |||||||||  Boost defence with divine might [V(4)] AND [J(3)]
Magic Shell * 3PP      |      Boost elemental resistance [V(4)] AND [J(3)]
Magic Shield* 5PP  |||||||||  Boost elemental resistance [V(4)] AND [J(3)]


 ----------------------------------------------------------------------------
   2.4                           Ivan
 ----------------------------------------------------------------------------

 |Psynergy| -|PP| - |Affected| - |Description|

Whirlwind     5PP     |||     Attack with a swirling tornado
Tornado       14PP   |||||    Attack with a mighty tornado
Tempest       27PP   |||||    Attack with a fearsome windstorm
Mind Read     1PP     N/A     Read someone's mind
Reveal        1PP     N/A     Perceive hidden truths
Ray           6PP     |||     Attack with a magnetic storm
Storm Ray     10PP    |||     Attack with a magnetic storm
Destruct Ray  21PP    |||     Attack with a magnetic storm
Plasma        8PP     |||     Attack with a barrage of bolts
Shine Plasma  18PP   |||||    Attack with a barrage of bolts
Spark Plasma  37PP  |||||||   Attack with a barrage of bolts
Impact        7PP      |      Boost ally's attack
High Impact   12PP |||||||||  Boost party's attack
Sleep         5PP     |||     Lull multiple foes to sleep
Bind          4PP      |      Block a foe's psynergy
Bolt        * 4PP      |      Attack with a lightning bolt [V]
Flash Bolt  * 7PP     |||     Attack with a lightning bolt [V]
Blue Bolt   * 14PP    |||     Attack with a lightning bolt [V]
Drain       * 3PP      |      Drain enemy's HP to yourself [V]
Psy Drain   * 0PP      |      Drain enemy's PP to yourself [V]
Cure        * 3PP      |      Restore 70 HP [V]
Cure Well   * 7PP      |      Restore 150 HP [V]
Potent Cure * 10PP     |      Restore 300 HP [V]
Growth      * 4PP      |      Attack with wild plants [V]
Mad Growth  * 10PP    |||     Attack with ferocious plants [V]
Wild Growth * 19PP   |||||    Attack with giant plants [V]
Slash       * 4PP      |      Attack with a blade of focused air [M]
Wind Slash  * 9PP     |||     Attack with a blade of focused air [M]
Sonic Slash * 20PP   |||||    Attack with a blade of focused air [M]
Drain       * 3PP      |      Drain enemy's HP to yourself [M]
Psy Drain     0PP      |      Drain enemy's PP to yourself [M]
Ward          3PP      |      Boost ally's resistance
Resist        5PP  |||||||||  Boost party's resistance
Wish        * 9PP    |||||    Restore 80 HP to the whole party [Me]
Wish Well   * 13PP   |||||    Restore 160 HP to the whole party [Me]
Pure Wish   * 20PP   |||||    Restore 400 HP to the whole party [Me]
Prism       * 7PP     |||     Attack with ice crystals [J(4)] AND [Me(3)]
Hail Prism  * 16PP   |||||    Attack with ice crystals [J(4)] AND [Me(3)]
Freeze Prism* 31PP   |||||    Attack with ice crystals [J(4)] AND [Me(3)]


 ----------------------------------------------------------------------------
   2.5                           Mia
 ----------------------------------------------------------------------------

 |Psynergy| -|PP| - |Affected| - |Description|

Ply           4PP      |      Restore 100 HP with faith's power
Ply Well      8PP      |      Restore 200 HP with faith's power
Pure Ply      12PP     |      Restore 1000 HP with faith's power
Wish          9PP    |||||    Restore 80 HP to the whole party
Wish Well     13PP   |||||    Restore 160 HP to the whole party
Pure Wish     20PP   |||||    Restore 400 HP to the whole party
Cure Poison   2PP      |      Cleanse the body of poison
Restore       3PP      |      Remove sleep, stun, and delusion
Frost         5PP     |||     Attack with frigid blasts
Tundra        8PP     |||     Attack with frigid blasts
Glacier       15PP    |||     Attack with frigid blasts
Ice           5PP      |      Attack with spikes of ice
Ice Horn      11PP    |||     Attack with spikes of ice
Ice Missile   23PP    |||     Attack with spikes of ice
Break         5PP  |||||||||  Eliminate an enemy's bonuses
Prism       * 7PP     |||     Attack with ice crystals [J] or [M]
Hail Prism  * 16PP   |||||    Attack with ice crystals [J] or [M]
Freeze Prism* 31PP   |||||    Attack with ice crystals [J] or [M]
Plasma        8PP     |||     Attack with a barrage of bolts [J]
Shine Plasma  18PP   |||||    Attack with a barrage of bolts [J]
Spark Plasma  37PP  |||||||   Attack with a barrage of bolts [J]
Impact        7PP      |      Boost ally's attack [J]
High Impact   12PP |||||||||  Boost party's attack [J]
Bind          4PP      |      Block a foe's psynergy [J]
Drain       * 3PP      |      Drain enemy's HP to yourself [J]
Psy Drain     0PP      |      Drain enemy's PP to yourself [J]
Froth       * 5PP     |||     Attack with frothing bubbles [J]
Froth Sphere* 12PP   |||||    Attack with frenzied bubbles [J]
Froth Spiral* 31PP  |||||||   Attack with a bubble vortex [J]
Douse       * 5PP     |||     Attack with a surge of water [M]
Drench      * 10PP    |||     Attack with a torrent of water [M]
Deluge      * 20PP   |||||    Attack with a deadly flood [M]
Avoid       * 5PP     N/A     Encounter fewer monsters [V] or [M]
Mia also gains Growth, Mad Growth, Wild Growth, Cure, Cure Well, and Potent 
Cure from the trade of [M] for [V]. These are explained in the -Isaac- section.

+-----------------------------------------------------------------------------+
|3.                       Frequently Asked Questions                          |
+-----------------------------------------------------------------------------+

These are questions I got in e-mails, and the replies.

Q. How do you get Growth?
A. I have been asked this many times, and the easiest solution is switching 
   Djinn. To get Growth with Garet, give him all the Mars Djinn, and no others.
   To get Growth with Isaac, give him one Mars Djinn, and make the rest Venus 
   Djinn.

Q. By trading Djinn you mean trading with other people in your party, right?
A. Yes.

Q. Where can I find the teleport psynergy in the game Golden Sun 2?
A. This is not a Golden Sun 2 Psynergy Guide.

Q. Ivan can't use Whirlwind anymore. What's wrong?
A. Try switching all the Jupiter Djinn to Ivan. (He replied, and it worked.)

Q. How do I get carry?
A. You need the Carry Stone from Venus Lighthouse.

Q. How do I get the Halt Gem?
A. Later on in the game, you return to Vale with Lift. You go around the cliff,
   and lift a rock. Go down into the cave. You'll find it there, along with the
   Jupiter Djinn, Kite.

Q. Where do I get the Cloak Ball?
A. It is beside Babi's bed after you win in Colosso.

Q. I need the Catch Psynergy, but I don't have it :( How do I get it and where?
A. You get Catch Beads at the very start, after Sol Sanctum, just before you
   leave Vale. You should have them. Maybe they're just not equipped...

Q. Will you be listing all the Psynergies like in "Everybody"?
A. No. I only listed them like that to show where to find them, after receiving
   many e-mails asking where to find them.

+-----------------------------------------------------------------------------+
|4.                            Version History                                |
+-----------------------------------------------------------------------------+

ver 1.0 = First version of the FAQ. Most Psynegies accounted for.
        = 18th January 2003

ver 1.1 = Thanks for the e-mails regarding missing Psynergies. More added, 
          and names added to Credits. Also fixed the mistake with Mars and 
          Mercury Djinn. I had them both as [M], but now Mercury is [Me].
        = 28th March 2003

ver 1.5 = More Psynergies added. In the next version, I will add a section 
          where they are listed by element (not in detail).
        = 30th March 2003

ver 1.5a= Made a few minor changes. Nothing huge. I've been busy, but I will 
          have the psynergies listed by element soon...
        = 29th July 2003

ver 1.51= I am deciding whether I will do the psynergies by element. Haven't 
          done anything on it yet. Only changes to the FAQ is formatting. No 
          content added.
        = 21st August 2003

ver 2.0 = Added a Frequently Asked Questions section, since I am getting 
          many e-mails about certain Pysnergies.
        = 13th September 2003

ver 2.01= A small change to the Legal Stuff, but that's it.
        = 19th September 2003

ver 2.02= Changed the format to make things slightly easier to find.
        = 23rd September 2003

ver 2.03= New question in FAQ section.
        = 3rd November 2003

ver 3.0 = Re-vamped the format for the Psynergy List. Made 79 CPL.
        = 20th November 2003

ver 3.0a= Changed headers in Psynergy section.
        = 22nd November 2003

ver 3.01= Added 2 Frequently Asked Questions.
        = 30th November 2003

ver 3.1 = Locations for Psynergyies gained by equipping items added.
        = 19th December 2003

ver 3.11= Final revision.
        = 24th February 2004

+-----------------------------------------------------------------------------+
|5.                                 Credits                                   |
+-----------------------------------------------------------------------------+

Thanks to MysticFlame and Joshua Gotlieb for information on missing psynergies.
Thanks to nnguyen11940 for rating my FAQ, and giving advice on formatting.
Thanks to CWall and Brian Sulpher, whose critiques/FotD convinced me to change
the headers in the Psynergy section.
And obviously thanks to Nintendo and Camelot for such a great game.
Also to Neoseeker, IGN and GameFAQs for putting up my FAQ.

+-----------------------------------------------------------------------------+
|6.                               Legal Stuff                                 |
+-----------------------------------------------------------------------------+

This guide is  Copyright 2004 Tetzcatlipoca. This FAQ can not be distributed
in any part without my prior written consent.

Golden Sun is  Nintendo.

This FAQ can only be be posted on:
 -GameFAQs [www.gamefaqs.com]
 -Neoseeker [www.neoseeker.com]
 -IGN [faqs.ign.com]

And hopefully, I'll be making an FAQ like this for The Lost Age soon.....

All Rights Reserved

________________________________________________________________________________
                                                             Tetzcatlipoca 2004