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    Psynergy Guide by Tetzcatlipoca

    Version: 3.11 | Updated: 02/24/04 | Printable Version | Search This Guide

    +-----------------------------------+
    |Golden Sun Psynergy Guide          |
    |Version 3.11                       |
    |Written by and  Tetzcatlipoca     |
    |Last Update - 24th February 2004   |
    +-----------------------------------+
    
    *******************************************************************************
    *                              Table of Contents                              *
    *******************************************************************************
    
     1. Introduction
     2. Psynergy List
        -2.1 Everyone
        -2.2 Isaac
        -2.3 Garet
        -2.4 Ivan
        -2.5 Mia
     3. Frequently Asked Questions
     4. Version History
     5. Credits
     6. Legal Stuff
    
    
    +-----------------------------------------------------------------------------+
    |1.                             Introduction                                  |
    +-----------------------------------------------------------------------------+
    
    This guide is a list of all the Psynergies in Golden Sun. Psynergy is best 
    described as the ability to make things happen using your mind. The way I 
    have listed the Psynergies is by who is able to use it, so some Psynergies 
    may appear more than once. The way it will be layed out is like this:
    
    Whirlwind  5PP  |||  Attack with a swirling Tornado
                
    Psynergy name - PP Required - Number affected - Description
    
    Some Psynergies are not for battle (e.g. move), and will not have the 'Number 
    of opponents/party members affected' listed.
    
    +-----------------------------------------------------------------------------+
    |2.                             Psynergy List                                 |
    +-----------------------------------------------------------------------------+
    Psynergies can be gained and lost by changing Djinn types.
    The alignment I have is:
    
    Isaac --- Venus Djinn
    Garet --- Mars Djinn
    Ivan ---- Jupiter Djinn
    Mia ----- Mercury Djinn
    
    Psynergies marked with a '*' are gotten by trading Djinn. The keys for which
    Djinn type to trade for are:
    
    [V]-Venus
    [M]-Mars
    [J]-Jupiter
    [Me]-Mercury
    
    If you are looking for a certain psynergy, use Ctrl + F to bring up the Find 
    box and type in the psynergy name.
    
     ----------------------------------------------------------------------------
       2.1                            Everyone
     ----------------------------------------------------------------------------
    
    These are Psynegies gained by equipping items.
    
    Catch
    -----
    PP: 1
    Affected: N/A
    Description: Grab light objects from afar.
    Item: Catch Beads
    Where:
    As you are leaving Vale to set out on your journey, Garet's sister gives them 
    to you. They're from Dora.
    
    
    Force
    -----
    PP: 2
    Affected: N/A
    Description: Strike a distant object.
    Item: Orb of Force
    Where:
    Complete the puzzles in Fuchin Falls Cave to get this. Force is not needed to 
    complete the game, however.
    
    
    Lift
    ----
    PP: 2
    Affected: N/A
    Description: Lift an object vertically.
    Item: Lifting Gem
    Where:
    Defeat the Hydros Statue in Altin Peak. Open the chest behind it to get the 
    Lifting Gem.
    
    
    Carry
    -----
    PP: 2
    Affected: N/A
    Description: Lift and move light objects.
    Item: Carry Stone
    Where:
    The Carry Stone is found in Vvenus Lighthouse.
    
    
    Douse
    -----
    PP: 5
    Affected: ||| (3)
    Description: Attack with a surge of water.
    Item: Douse Drop
    Where:
    Defeat the Ape at the end of Mogall Forest, and he will drop the Douse Drop.
    
    Halt
    ----
    PP: 2
    Affected: N/A
    Description: Stop a moving object.
    Item: Halt Gem
    Where:
    Revisit Vale later in the game. Use Lift to move the rock near Kraden's house,
    and enter the cave. You can find the Halt Gem in here.
    
    
    Cloak
    -----
    PP: 1
    Affected: N/A 
    Description: Hide away in shadows.
    Item: Cloak Ball
    Where:
    It is beside Babi's bed after you win in Colosso.
    
    
    Frost
    -----
    PP: 5
    Affected: ||| (3)
    Description: Attack with frigid blasts.
    Item: Frost Jewel
    Where:
    Mia should already know this Psynergy. Otherwise, go to Altin Peak, and defeat
    the first Living Statue to get the Frost Jewel.
    
     ----------------------------------------------------------------------------
       2.2                             Isaac
     ----------------------------------------------------------------------------
    
     |Psynergy| -|PP| - |Affected| - |Description|
    
    Move          2PP     N/A     Move an object on the ground
    Retreat       6PP     N/A     Return to the dungeon's entrance
    Cure          3PP      |      Restore 70 HP
    Cure Well     7PP      |      Restore 150 HP
    Potent Cure   10PP     |      Restore 300 HP
    Revive        15PP     |      Revive a downed ally
    Growth      * 4PP      |      Attack with wild plants [M]
    Mad Growth  * 10PP    |||     Attack with ferocious plants [M]
    Wild Growth * 19PP   |||||    Attack with giant plants [M]
    Planet Diver* 7PP      |      Leap skyward and lunge onto a foe [M]
    Blast       * 7PP     |||     Attack with a massive explosion [M]
    Nova        * 13PP   |||||    Attack with a massive explosion [M]
    Supernova   * 31PP  |||||||   Attack with a massive explosion [M]
    Haunt       * 5PP     |||     Haunt a foe with an evil spirit [M] or [J]
    Curse       * 6PP      |      Draw the spirit of death to a foe [M] or [J]
    Condemn     * 8PP      |      Disable your enemy with evil power [M]
    Ragnarok      7PP      |      Strike with a massive sword
    Quake         4PP     |||     Attack with a powerful quake
    Earthquake    7PP    |||||    Attack with a mighty tremor
    Quake Sphere  15PP  |||||||   Attack with a massive quake
    Spire         5PP      |      Attack with earthen spire
    Clay Spire    13PP    |||     Attack with earthen spire
    Stone Spire   22PP    |||     Attack with earthen spire
    Gaia          7PP     |||     Attack with the earth's might
    Mother Gaia   17PP   |||||    Attack with the earth's might
    Grand Gaia    32PP   |||||    Attack with the earth's might
    Astral Blast* 5PP      |      Attack with celestial force [J]
    Weaken      * 4PP      |      Drop enemy's resistance [J]
    Enfeeble    * 6PP     |||     Drop enemy party's resistance [J]
    Delude      * 4PP     |||     Wrap multiple foes in delusion [J]
    Sleep       * 5PP     |||     Lull multiple enemies to sleep [J]
    Drain       * 3PP      |      Drain enemy's HP to yourself [J]
    Psy Drain     0PP      |      Drain enemy's PP to yourself [J]
    Cutting Edge* 5PP      |      Inflict damage with a shock wave [J]
    Thorn       * 6PP     |||     Attack with stabbing thorns [Me]
    Briar       * 11PP    |||     Attack with sharpened briars [Me]
    Nettle      * 23PP   |||||    Attack with stinging nettles [Me]
    Cure Poison * 2PP      |      Cleanse the body of poison [Me]
    Restore     * 3PP      |      Remove sleep, stun, and delusion [Me]
    Break       * 5PP  |||||||||  Eliminate an enemy's bonuses [Me]
    Wish        * 9PP    |||||    Restore 80 HP to the whole party [Me]
    Wish Well   * 13PP   |||||    Restore 160 HP to the whole party [Me]
    Pure Wish   * 20PP   |||||    Restore 400 HP to the whole party [Me]
    Gale        * 3PP     |||     Attack with the wind's might [M(3)] AND [J(4)]
    Typhoon     * 12PP   |||||    Attack with the wind's might [M(3)] AND [J(4)]
    Hurricane   * 25PP  |||||||   Attack with the wind's might [M(3)] AND [J(4)]
    Death Plunge* 14PP     |      Plunge your weapon into a foe [M(3)] AND [J(4)]
    Shuriken    *  8PP     |||     Attack with a throwing knife [M(3)] AND [J(4)]
    Annihalation* 18PP     |      Attempt to annihalate a foe [M(3)] AND [J(4)]
    Punji       * 7PP     |||     Attack with a bamboo weapon [M(3)] AND [J(4)]
    Punji Trap  * 13PP    |||     Attack with a bamboo weapon [M(3)] AND [J(4)]
    Punji Strike* 24PP   |||||    Attack with a bamboo weapon [M(3)] AND [J(4)]
    Fire Bomb   * 5PP     |||     Attack with a bomb blast [M(3)] AND [J(4)]
    Cluster Bomb* 11PP   |||||    Attack with a bomb blast [M(3)] AND [J(4)]
    Carpet Bomb * 29PP  |||||||   Attack with a bomb blast [M(3)] AND [J(4)]
    Thunderclap * 9PP     |||     Attack with the storm's fury [M(3)] AND [J(4)]
    Thunderbolt * 19PP   |||||    Attack with the storm's fury [M(3)] AND [J(4)]
    Thunderstorm* 39PP  |||||||   Attack with the storm's fury [M(3)] AND [J(4)]
    Mist        * 4PP     |||     Wrap a foe in a cloud of delusion [M(3)] , [J(4)]
    Dragon Cloud* 6PP      |      Strike an enemy with Dragon Cloud [M(4)] , [J(3)]
    Demon Night * 12PP    |||     Unleash a myriad of monsters [M(4)] AND [J(3)]
    Helm Splitter* 8PP     |      Paralyze a foe with a mighty blow [M(4)] , [J(3)]
    Quick Strike* 12PP     |      Blind an enemy with a rapid strike [M(4)], [J(3)]
    Rockfall    * 5PP     |||     Attack with a blast of rocks [M(4)] AND [J(3)]
    Rockslide   * 15PP   |||||    Attack with a blast of rocks [M(4)] AND [J(3)]
    Avalanche   * 30PP   |||||    Attack with a blast of rocks [M(4)] AND [J(3)]
    Lava Shower * 4PP      |      Attack with a volcano's might [M(4)] AND [J(3)]
    Molten Bath * 12PP    |||     Attack with a volcano's might [M(4)] AND [J(3)]
    Magma Storm * 27PP   |||||    Attack with a volcano's might [M(4)] AND [J(3)]
    Demon Spear * 7PP      |      Boost attack with a demonic blade [M(4)] , [J(3)]
    Angel Spear * 12PP |||||||||  Boost attack with a heavenly blade [M(4)], [J(3)]
    Guardian    * 3PP      |      Boost defence with divine might [M(4)] AND [J(3)]
    Protector   * 5PP  |||||||||  Boost defence with divine might [M(4)] AND [J(3)]
    Magic Shell * 3PP      |      Boost elemental resistance [M(4)] AND [J(3)]
    Magic Shield* 5PP  |||||||||  Boost elemental resistance [M(4)] AND [J(3)]
    
    
     ----------------------------------------------------------------------------
       2.3                           Garet
     ----------------------------------------------------------------------------
    
     |Psynergy| -|PP| - |Affected| - |Description|
    
    Move          2PP     N/A     Move an object on the ground
    Heat Wave     6PP      |      Attack with fiery bolts
    Flare         4PP     |||     Attack with flaring flames
    Flare Wall    7PP     |||     Attack with searing flames
    Flare Storm   12PP    |||     Attack with incinerating flames
    Fire          6PP     |||     Attack with a scorching fireball
    Fireball      12PP   |||||    Attack with a scorching fireball
    Inferno       23PP   |||||    Attack with a scorching fireball
    Volcano       6PP      |      Attack with volcanic might
    Eruption      14PP    |||     Attack with volcanic might
    Pyroclasm     29PP   |||||    Attack with volcanic might
    Guard         3PP      |      Boost ally's defence
    Protect       5PP  |||||||||  Boost party's defence
    Impair        4PP      |      Drop enemy's defnce
    Debilitate    6PP     |||     Drop enemy party's defence
    Astral Blast* 5PP      |      Attack with celestial force [J]
    Weaken      * 4PP      |      Drop enemy's resistance [J]
    Enfeeble    * 6PP     |||     Drop enemy party's resistance [J]
    Delude      * 4PP     |||     Wrap multiple foes in delusion [J]
    Sleep       * 5PP     |||     Lull multiple enemies to sleep [J]
    Drain       * 3PP      |      Drain enemy's HP to yourself [J]
    Psy Drain     0PP      |      Drain enemy's PP to yourself [J]
    Cutting Edge* 5PP      |      Inflict damage with a shock wave [Me]
    Blast       * 5PP     |||     Attack with an explosive blast [Me]
    Mad Blast   * 9PP     |||     Attack with an explosive blast [Me]
    Fiery Blast * 19PP   |||||    Attack with an explosive blast [Me]
    Guard       * 3PP      |      Boost ally's defence [Me]
    Protect     * 5PP  |||||||||  Boost party's defence [Me]
    Break       * 5PP  |||||||||  Eliminate an enemy's bonuses [Me]
    Restore     * 3PP      |      Remove sleep, stun, and delusion [Me]
    Wish        * 9PP    |||||    Restore 80 HP to the whole party [Me]
    Wish Well   * 13PP   |||||    Restore 160 HP to the whole party [Me]
    Pure Wish   * 20PP   |||||    Restore 400 HP to the whole party [Me]
    Douse       * 5PP     |||     Attack with a surge of water [Me]
    Spire       * 5PP      |      Attack with earthen spire [V(4)] AND [M(3)]
    Clay Spire  * 13PP    |||     Attack with earthen spire [V(4)] AND [M(3)]
    Stone Spire * 22PP    |||     Attack with earthen spire [V(4)] AND [M(3)]
    Revive      * 15PP     |      Revive a downed ally [V(4)] AND [M(3)]
    Gale        * 3PP     |||     Attack with the wind's might [V(3)] AND [J(4)]
    Typhoon     * 12PP   |||||    Attack with the wind's might [V(3)] AND [J(4)]
    Hurricane   * 25PP  |||||||   Attack with the wind's might [V(3)] AND [J(4)]
    Death Plunge* 14PP     |      Plunge your weapon into a foe [V(3)] AND [J(4)]
    Shuriken    * 8PP     |||     Attack with a throwing knife [V(3)] AND [J(4)]
    Annihalation* 18PP     |      Attempt to annihalate a foe [V(3)] AND [J(4)]
    Punji       * 7PP     |||     Attack with a bamboo weapon [V(3)] AND [J(4)]
    Punji Trap  * 13PP    |||     Attack with a bamboo weapon [V(3)] AND [J(4)]
    Punji Strike* 24PP   |||||    Attack with a bamboo weapon [V(3)] AND [J(4)]
    Fire Bomb   * 5PP     |||     Attack with a bomb blast [V(3)] AND [J(4)]
    Cluster Bomb* 11PP   |||||    Attack with a bomb blast [V(3)] AND [J(4)]
    Carpet Bomb * 29PP  |||||||   Attack with a bomb blast [V(3)] AND [J(4)]
    Thunderclap * 9PP     |||     Attack with the storm's fury [V(3)] AND [J(4)]
    Thunderbolt * 19PP   |||||    Attack with the storm's fury [V(3)] AND [J(4)]
    Thunderstorm* 39PP  |||||||   Attack with the storm's fury [V(3)] AND [J(4)]
    Mist        * 4PP     |||     Wrap a foe in a cloud of delusion [V(3)] , [J(4)]
    Dragon Cloud* 6PP      |      Strike an enemy with Dragon Cloud [V(4)] , [J(3)]
    Demon Night * 12PP    |||     Unleash a myriad of monsters [V(4)] AND [J(3)]
    Helm Splitter* 8PP     |      Paralyze a foe with a mighty blow [V(4)] , [J(3)]
    Quick Strike* 12PP     |      Blind an enemy with a rapid strike [V(4)], [J(3)]
    Rockfall    * 5PP     |||     Attack with a blast of rocks [V(4)] AND [J(3)]
    Rockslide   * 15PP   |||||    Attack with a blast of rocks [V(4)] AND [J(3)]
    Avalanche   * 30PP   |||||    Attack with a blast of rocks [V(4)] AND [J(3)]
    Lava Shower * 4PP      |      Attack with a volcano's might [V(4)] AND [J(3)]
    Molten Bath * 12PP    |||     Attack with a volcano's might [V(4)] AND [J(3)]
    Magma Storm * 27PP   |||||    Attack with a volcano's might [V(4)] AND [J(3)]
    Demon Spear * 7PP      |      Boost attack with a demonic blade [V(4)] , [J(3)]
    Angel Spear * 12PP |||||||||  Boost attack with a heavenly blade [V(4)], [J(3)]
    Guardian    * 3PP      |      Boost defence with divine might [V(4)] AND [J(3)]
    Protector   * 5PP  |||||||||  Boost defence with divine might [V(4)] AND [J(3)]
    Magic Shell * 3PP      |      Boost elemental resistance [V(4)] AND [J(3)]
    Magic Shield* 5PP  |||||||||  Boost elemental resistance [V(4)] AND [J(3)]
    
    
     ----------------------------------------------------------------------------
       2.4                           Ivan
     ----------------------------------------------------------------------------
    
     |Psynergy| -|PP| - |Affected| - |Description|
    
    Whirlwind     5PP     |||     Attack with a swirling tornado
    Tornado       14PP   |||||    Attack with a mighty tornado
    Tempest       27PP   |||||    Attack with a fearsome windstorm
    Mind Read     1PP     N/A     Read someone's mind
    Reveal        1PP     N/A     Perceive hidden truths
    Ray           6PP     |||     Attack with a magnetic storm
    Storm Ray     10PP    |||     Attack with a magnetic storm
    Destruct Ray  21PP    |||     Attack with a magnetic storm
    Plasma        8PP     |||     Attack with a barrage of bolts
    Shine Plasma  18PP   |||||    Attack with a barrage of bolts
    Spark Plasma  37PP  |||||||   Attack with a barrage of bolts
    Impact        7PP      |      Boost ally's attack
    High Impact   12PP |||||||||  Boost party's attack
    Sleep         5PP     |||     Lull multiple foes to sleep
    Bind          4PP      |      Block a foe's psynergy
    Bolt        * 4PP      |      Attack with a lightning bolt [V]
    Flash Bolt  * 7PP     |||     Attack with a lightning bolt [V]
    Blue Bolt   * 14PP    |||     Attack with a lightning bolt [V]
    Drain       * 3PP      |      Drain enemy's HP to yourself [V]
    Psy Drain   * 0PP      |      Drain enemy's PP to yourself [V]
    Cure        * 3PP      |      Restore 70 HP [V]
    Cure Well   * 7PP      |      Restore 150 HP [V]
    Potent Cure * 10PP     |      Restore 300 HP [V]
    Growth      * 4PP      |      Attack with wild plants [V]
    Mad Growth  * 10PP    |||     Attack with ferocious plants [V]
    Wild Growth * 19PP   |||||    Attack with giant plants [V]
    Slash       * 4PP      |      Attack with a blade of focused air [M]
    Wind Slash  * 9PP     |||     Attack with a blade of focused air [M]
    Sonic Slash * 20PP   |||||    Attack with a blade of focused air [M]
    Drain       * 3PP      |      Drain enemy's HP to yourself [M]
    Psy Drain     0PP      |      Drain enemy's PP to yourself [M]
    Ward          3PP      |      Boost ally's resistance
    Resist        5PP  |||||||||  Boost party's resistance
    Wish        * 9PP    |||||    Restore 80 HP to the whole party [Me]
    Wish Well   * 13PP   |||||    Restore 160 HP to the whole party [Me]
    Pure Wish   * 20PP   |||||    Restore 400 HP to the whole party [Me]
    Prism       * 7PP     |||     Attack with ice crystals [J(4)] AND [Me(3)]
    Hail Prism  * 16PP   |||||    Attack with ice crystals [J(4)] AND [Me(3)]
    Freeze Prism* 31PP   |||||    Attack with ice crystals [J(4)] AND [Me(3)]
    
    
     ----------------------------------------------------------------------------
       2.5                           Mia
     ----------------------------------------------------------------------------
    
     |Psynergy| -|PP| - |Affected| - |Description|
    
    Ply           4PP      |      Restore 100 HP with faith's power
    Ply Well      8PP      |      Restore 200 HP with faith's power
    Pure Ply      12PP     |      Restore 1000 HP with faith's power
    Wish          9PP    |||||    Restore 80 HP to the whole party
    Wish Well     13PP   |||||    Restore 160 HP to the whole party
    Pure Wish     20PP   |||||    Restore 400 HP to the whole party
    Cure Poison   2PP      |      Cleanse the body of poison
    Restore       3PP      |      Remove sleep, stun, and delusion
    Frost         5PP     |||     Attack with frigid blasts
    Tundra        8PP     |||     Attack with frigid blasts
    Glacier       15PP    |||     Attack with frigid blasts
    Ice           5PP      |      Attack with spikes of ice
    Ice Horn      11PP    |||     Attack with spikes of ice
    Ice Missile   23PP    |||     Attack with spikes of ice
    Break         5PP  |||||||||  Eliminate an enemy's bonuses
    Prism       * 7PP     |||     Attack with ice crystals [J] or [M]
    Hail Prism  * 16PP   |||||    Attack with ice crystals [J] or [M]
    Freeze Prism* 31PP   |||||    Attack with ice crystals [J] or [M]
    Plasma        8PP     |||     Attack with a barrage of bolts [J]
    Shine Plasma  18PP   |||||    Attack with a barrage of bolts [J]
    Spark Plasma  37PP  |||||||   Attack with a barrage of bolts [J]
    Impact        7PP      |      Boost ally's attack [J]
    High Impact   12PP |||||||||  Boost party's attack [J]
    Bind          4PP      |      Block a foe's psynergy [J]
    Drain       * 3PP      |      Drain enemy's HP to yourself [J]
    Psy Drain     0PP      |      Drain enemy's PP to yourself [J]
    Froth       * 5PP     |||     Attack with frothing bubbles [J]
    Froth Sphere* 12PP   |||||    Attack with frenzied bubbles [J]
    Froth Spiral* 31PP  |||||||   Attack with a bubble vortex [J]
    Douse       * 5PP     |||     Attack with a surge of water [M]
    Drench      * 10PP    |||     Attack with a torrent of water [M]
    Deluge      * 20PP   |||||    Attack with a deadly flood [M]
    Avoid       * 5PP     N/A     Encounter fewer monsters [V] or [M]
    Mia also gains Growth, Mad Growth, Wild Growth, Cure, Cure Well, and Potent 
    Cure from the trade of [M] for [V]. These are explained in the -Isaac- section.
    
    +-----------------------------------------------------------------------------+
    |3.                       Frequently Asked Questions                          |
    +-----------------------------------------------------------------------------+
    
    These are questions I got in e-mails, and the replies.
    
    Q. How do you get Growth?
    A. I have been asked this many times, and the easiest solution is switching 
       Djinn. To get Growth with Garet, give him all the Mars Djinn, and no others.
       To get Growth with Isaac, give him one Mars Djinn, and make the rest Venus 
       Djinn.
    
    Q. By trading Djinn you mean trading with other people in your party, right?
    A. Yes.
    
    Q. Where can I find the teleport psynergy in the game Golden Sun 2?
    A. This is not a Golden Sun 2 Psynergy Guide.
    
    Q. Ivan can't use Whirlwind anymore. What's wrong?
    A. Try switching all the Jupiter Djinn to Ivan. (He replied, and it worked.)
    
    Q. How do I get carry?
    A. You need the Carry Stone from Venus Lighthouse.
    
    Q. How do I get the Halt Gem?
    A. Later on in the game, you return to Vale with Lift. You go around the cliff,
       and lift a rock. Go down into the cave. You'll find it there, along with the
       Jupiter Djinn, Kite.
    
    Q. Where do I get the Cloak Ball?
    A. It is beside Babi's bed after you win in Colosso.
    
    Q. I need the Catch Psynergy, but I don't have it :( How do I get it and where?
    A. You get Catch Beads at the very start, after Sol Sanctum, just before you
       leave Vale. You should have them. Maybe they're just not equipped...
    
    Q. Will you be listing all the Psynergies like in "Everybody"?
    A. No. I only listed them like that to show where to find them, after receiving
       many e-mails asking where to find them.
    
    +-----------------------------------------------------------------------------+
    |4.                            Version History                                |
    +-----------------------------------------------------------------------------+
    
    ver 1.0 = First version of the FAQ. Most Psynegies accounted for.
            = 18th January 2003
    
    ver 1.1 = Thanks for the e-mails regarding missing Psynergies. More added, 
              and names added to Credits. Also fixed the mistake with Mars and 
              Mercury Djinn. I had them both as [M], but now Mercury is [Me].
            = 28th March 2003
    
    ver 1.5 = More Psynergies added. In the next version, I will add a section 
              where they are listed by element (not in detail).
            = 30th March 2003
    
    ver 1.5a= Made a few minor changes. Nothing huge. I've been busy, but I will 
              have the psynergies listed by element soon...
            = 29th July 2003
    
    ver 1.51= I am deciding whether I will do the psynergies by element. Haven't 
              done anything on it yet. Only changes to the FAQ is formatting. No 
              content added.
            = 21st August 2003
    
    ver 2.0 = Added a Frequently Asked Questions section, since I am getting 
              many e-mails about certain Pysnergies.
            = 13th September 2003
    
    ver 2.01= A small change to the Legal Stuff, but that's it.
            = 19th September 2003
    
    ver 2.02= Changed the format to make things slightly easier to find.
            = 23rd September 2003
    
    ver 2.03= New question in FAQ section.
            = 3rd November 2003
    
    ver 3.0 = Re-vamped the format for the Psynergy List. Made 79 CPL.
            = 20th November 2003
    
    ver 3.0a= Changed headers in Psynergy section.
            = 22nd November 2003
    
    ver 3.01= Added 2 Frequently Asked Questions.
            = 30th November 2003
    
    ver 3.1 = Locations for Psynergyies gained by equipping items added.
            = 19th December 2003
    
    ver 3.11= Final revision.
            = 24th February 2004
    
    +-----------------------------------------------------------------------------+
    |5.                                 Credits                                   |
    +-----------------------------------------------------------------------------+
    
    Thanks to MysticFlame and Joshua Gotlieb for information on missing psynergies.
    Thanks to nnguyen11940 for rating my FAQ, and giving advice on formatting.
    Thanks to CWall and Brian Sulpher, whose critiques/FotD convinced me to change
    the headers in the Psynergy section.
    And obviously thanks to Nintendo and Camelot for such a great game.
    Also to Neoseeker, IGN and GameFAQs for putting up my FAQ.
    
    +-----------------------------------------------------------------------------+
    |6.                               Legal Stuff                                 |
    +-----------------------------------------------------------------------------+
    
    This guide is  Copyright 2004 Tetzcatlipoca. This FAQ can not be distributed
    in any part without my prior written consent.
    
    Golden Sun is  Nintendo.
    
    This FAQ can only be be posted on:
     -GameFAQs [www.gamefaqs.com]
     -Neoseeker [www.neoseeker.com]
     -IGN [faqs.ign.com]
    
    And hopefully, I'll be making an FAQ like this for The Lost Age soon.....
    
    All Rights Reserved
    
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                                                                 Tetzcatlipoca 2004