O------------------------O
                           |   Crossbone Isle FAQ   |
                           |                        |
                           |  For Golden Sun (GBA)  |
                           |                        |
                           |     By Deadmeat X      |
                           |                        |
                           |      Version 1.4       |
                           O------------------------O





   __________________________
  //                        \\________________________________________
 //                          \\                                      \\
||         Chapter  0         ||          Table of Contents           ||
 \\                          //______________________________________// TOC0
  \\________________________//


To quickly find a certain section, press [CTRL] + [F] and search for the 
code next to the chapter (no brackets).


0  >  TOC                                   (TOC0)
1  >  FAQ Information                       (FAQ1)
       - About this FAQ                        (ABO1)
       - About the author                      (ABA1)
       - Contact Info                          (CON1)
       - Legal Stuff                           (LEG1)
       - Version History                       (VER1)
2  >  Crossbone Island FAQ                  (FAQ2)
       - What is Crossbone Island?             (WHA2)
       - How do I get there?                   (HOW2)
       - Isnít there another way?              (ISN2)
       - What do I need?                       (WHD2)
       - When should I go there?               (WHE2)
       - Whatís in it for me?                  (WHI2)
3  >  Item List                             (ITE3)
       - Alphabetical Order                    (ALP3)
       - In order of levels                    (LEV3)
       - Descriptions                          (DES3)
4  >  Walkthrough                           (WAL4)
       - Introduction                          (INT4)
       - Outside                               (OUT4)
       - Level 1: Platform Maze                (LV14)
       - Level 2: Pillars                      (LV24)
       - Level 3: Keys                         (LV34)
       - Level 4: Statues                      (LV44)
       - Level 5: The Floodgate Redemption     (LV54)
       - Level 6: Lots of Logs                 (LV64)
       - Level 7: Carry On                     (LV74)
       - Level 8: Dragon Cave                  (LV84)
       - Level 9: Get Wet                      (LV94)
       - The Ghost Ship                        (GHO4)
5  >  Deadbeard                             (DEA5)
       - Preparations                          (PRE5)
       - Flash Tactic                          (FLA5)
       - Flash-Granite Tactic                  (FLG5)
       - No Flash Tactic                       (NOF5)
6  >  Credits and Thanks                    (CRT6)
       - Credits                               (CRE6)
       - Thanks                                (TAN6)


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||         Chapter  1         ||          FAQ Information             ||
 \\                          //______________________________________// FAQ1
  \\________________________//


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                         About this FAQ                             }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABO1

This FAQ covers Crossbone Island. It features ASCII maps, walkthroughs, an 
Item list and several tactics on how to beat the final boss. I made it 
because I found that in the other FAQís, this information was either 
incomplete, erroneous or scattered. No offense to anyone.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        About the Author                            }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABA1

Also check out my other work:

http://www.gamefaqs.com/features/recognition/36576.html


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        Contact Information                         }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CON1

You can contact me by e-mail, but there are a couple of rules.

Things I want:
- Love mail
- Corrections
- Suggestions
- Additions
- Money

Things I can do without:
- Hate mail
- Death threats
- Poorly spelled e-mails
- Questions that are answered in the FAQ

And a couple more notes:
- I don't always reply to e-mails, out of sheer laziness. I read every 
  e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry 
  to reply. If you don't get a reply, don't send me the mail again.
- Please don't add this adress to MSN. I never use it for MSN, and my other 
  adress' MSN list is already flooded with readers.

Alright then, here's my address:

evert.vanaart (at) gmail (dot) com


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                           Legal Stuff                              }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LEG1

For personal use only. No parts of this document may be printed or 
reproduced with the authorís permission. All rights reserved.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                       Version History                              }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VER1

>>> 12-21 September 2003 <<<
In this period I made the ASCII maps and wrote some stuff.

>>> 22 September 2003: Version 1.0 <<<
Added all parts together, made a layout.

>>> 23 September 2003: Version 1.1 <<<
Finished

>>> 14 April 2004: Version 1.2 <<<
Minor make-over, no big changes.

>>> 11 June 2004: Version 1.3 <<<
Changed the contact information.

>>> 12 Augustus 2004: Version 1.4 <<<
Changed contact info again, added search system.

   __________________________
  //                        \\________________________________________
 //                          \\                                      \\
||         Chapter  2         ||        Crossbone Island FAQ          ||
 \\                          //______________________________________// FAQ2
  \\________________________//


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                       What is Crossbone Island?                    }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WHA2

Crossbone Island is the biggest, if not the only, side-quest in the GBA game
Golden Sun. The Island has got a cave, with several levels. Each level has got 
a couple of puzzle-elements in it, some can be quite hard. There are some 
tough enemies here too, and if you complete the whole cave, you will fight 
Deadbeard, the toughest enemy in the game. Also, on the whole Island there 
are no random encounters at all.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                         How do I get there?                        }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HOW2

First, go to Suhalla. Enter the desert south of it, the one with all the
whirlwinds. Follow the normal path until you see a big red tornado to your
right. A little south of this spot, use Reveal. You should see some footprints
in the sand, leading to a hidden log. Jump over the log, and follow the path.
Youíll come past the Djinni Flash too. Enter the cave behind Flash, and follow
it to the exit. Youíre now next to that big red tornado. Step in it, and 
wait a few seconds. The tornado will take you away to the Island. To get 
off, simply step in the tornado again, and wait. Youíll be taken back to 
Suhalla.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        Isnít there another way?                    }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ISN2

Yes, there is. On the boat to Tolbi you have to pick several rowers to replace
the wounded ones. If you pick the right persons from the passengers, youíll
arrive on Crossbone Island. According to IKillKennyís FAQ the order is:

- The lady with the green skirt
- The lady with the blonde hair and a brown skirt
- The old, bad guy
- The Merchant who is not near the staircase.

In the same FAQ I found this:
ďAccording to Camelot's Japanese web site, you need to have a "weakness of
power" on the right side of the ship in order to visit the island early.
So, stick strong people on the left and weak people like the Chef on the
right.Ē

On the GameFaqs message board, Balta brought forth the following order:

- The warrior-like guy
- The young girl (not the blonde)
- The strong man
- The young guy
 
Seing how different their two solutions are, I think that the order is either
random, or there are several possible orders. If you really want to get there,
you can try some, but be warned, you wonít get far at all on the island.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                           What do I need?                          }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WHD2

To complete the Crossbone Island side-quest, you will need the following 
things:
- Some basic Psy-Energy, such as Move, Growth, and Frost.
- The Psy-Energy Cloak, you can get it from Babi.
- The Psy-Energy Carry, you can get this in the first part of the Venus
  lighthouse. In the screen where you find a wall with some inscriptions and a
  picture of a tree on the ground, use reveal and enter the hidden door to 
  find the Carry Stone.
- A decent level. Level 25 should suffice, especially because you will gain  
  some levels in the cave itself. To defeat Deadbeard you need to be above 
  level 25.
- Nice equipment. Especially for Deadbeard, you want to equip your characters
  with cool equipment, such as the Gaia Sword (from Venus Lighthouse) and the
  Muramasa (on the Island itself).
- This FAQ ^_^


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                       When should I go there?                      }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WHE2

It doesnít really matter. I prefer going there as soon as possible. This means
you donít have the Carry Stone yet, but you can still get to level 7. This 
will give you some sweet equipment to ease the lighthouse, and a couple of 
levels from the boss fights. But if you want, you can also wait until the 
very last moment. Itís up to you.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        Whatís in it for me?                        }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WHI2

You can read the item list below, but hereís a quick round-up:
- 4995 gold, and thatís even without the money from the bosses.
- The Muramasa, the second strongest sword in the game.
- Other great equipment, such as the Wicked Mace and the Clericís Ring.
- The Venus Djinni Bane.
- The chance to prove yourself in the toughest fight of the game.

So, what are you waiting for?


   __________________________
  //                        \\________________________________________
 //                          \\                                      \\
||         Chapter  3         ||            Item List                 ||
 \\                          //______________________________________// ITE3
  \\________________________//


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                         Alphabetical Order                         }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ALP3

- 1 Coin
- 111 Coins
- 222 Coins
- 333 Coins
- 444 Coins
- 555 Coins
- 666 Coins
- 777 Coins
- 888 Coins
- 999 Coins
- Antidote
- Blue Key (x4)
- Clericís Ring *
- Cookie
- Demon Axe *
- Demon Mail *
- Elixir (x2)
- Fairy Ring *
- Hard Nut
- Lucky Medal (x2)
- Lucky Pepper
- Mint
- Muramasa *
- Mystery Blade *
- Ninja Garb *
- Nut (x2)
- Potion
- Psy Crystal (x2)
- Red Key
- Sleep Bomb (x2)
- Smoke Bomb (x2)
- Storm Gear *
- Water of Life (x2)
- Wicked Mace *

Items marked with an * are described below.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                           In order of levels                       }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LEV3

>>> Outside <<<
- Nut
- Mint
- 1 Coin


>>> Level 1 <<<
- Antidote
- Nut
- Hard Nut
- 111 Coins


>>> Level 2 <<<
- Elixir
- 222 Coins
- Lucky Pepper
- Mystery Blade *


>>> Level 3 <<<
- 333 Coins
- Fairy Ring *
- Cookie
- Smoke Bomb


>>> Level 4 <<<
- Sleep Bomb
- 444 Coins
- Storm Gear *
- Psy Crystal


>>> Level 5 <<<
- 555 Coins
- Ninja Garb *
- Lucky Medal
- Potion


>>> Level 6 <<<
- Elixir
- 666 Coins
- Demon Axe *
- Water of Life


>>> Level 7 <<<
- Lucky Medal
- Psy Crystal
- Wicked Mace *
- 777 Coins


>>> Level 8 <<<
- Smoke Bomb
- 888 Coins
- Potion
- Clericís Ring *


>>> Level 9 <<<
- Sleep Bomb
- 999 Coins
- Water of Life
- Muramasa *


>>> The Ship <<<
- Demon Mail *

Items marked with an * are described below.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                             Descriptions                           }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DES3

A short description of the artifacts you can find on the Island.

The formatting is like this:

>>> Item Name <<<
What         Type of item (equipped by...)
Where        What level you can find it on
Attack       How the weapon influences your attack stat
2nd Attack   The magic a weapon unleashes such as Demon Fire
Side Effect  The other effect a weapon might have on an enemy,
             for example, with the Muramasa the target can become Haunted.
Defense      The influence armor has on your defense stat
Effect       What influence a ring has
Other Info   Everything else



>>> Clericís Ring <<<
What         Ring (all)
Where        Level 8
Effect       Cancels out the in-battle effects of a curse
             (being unable to move)


>>> Demon Axe <<<
What         Weapon (Isaac and Garet only)
Where        Level 6
Attack       +132
2nd Attack   Poison Cloud
Other info   Cursed


>>> Demon Mail <<<
What         Armor (Isaac and Garet only)
Where        The Ship, after defeating Deadbeard
Defense      +50
Other Info   Wind Resistance -10
             Cursed


>>> Fairy Ring <<<
What         Ring (all)
Where        Level 3
Effect       Works like an Elixir in battle
Other Info   May break if used in battle


>>> Muramasa <<<
What         Weapon (Isaac and Garet only)
Where        Level 9
Attack       +126
2nd Attack   Demon Fire
Side Effects Haunt
Other Info   Cursed


>>> Mystery Blade <<<
What         Weapon (Isaac, Garet and Ivan)
Where        Level 2
Attack       +84
2nd Attack   Life Nourish
Other Info   You can transfer this weapon to Golden Sun 2


>>> Ninja Garb <<<
What         Body Armor (all)
Where        Level 5
Defense      +36
Other Info   Agility +30
             Wind Resistance +10


>>> Storm Gear <<<
What         Body Armor (all)
Where        Level 4
Defense      +42
Other Info   Water/Fire/Wind Resistance +30


>>> Wicked Mace <<<
What         Weapon (Isaac, Garet and Mia)
Where        Level 7
Attack       +130
2nd Attack   Poison Death
Side Effects Deadly Poison
Other Info   Cursed


   __________________________
  //                        \\________________________________________
 //                          \\                                      \\
||         Chapter  4         ||            Walkthrough               ||
 \\                          //______________________________________// WAL4
  \\________________________//


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                           Introduction                             }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INT4

There are a couple of things you need to know about the Island and this
walkthrough:

- In the cave, you have to fight some enemies before you can enter the door to 
  a level. These so called Guardians are a little tougher then normal enemies, 
  but they shouldnít be that much of a problem.
- There are no random encounters here, so you can walk around to gain PP, and
  prepare yourself well before a battle with Guardians. For example, you can 
  put 4 Djinni for every character on stand-by, so that you can summon a lot 
  in the first round.
- After every level, thereís a log you can push in a pit to make the way back 
  a lot easier.
- Most levels in the walkthrough (except for Outside and the Ghost Ship) have 
  the following sub-chapters:

>>> Guardians <<<
The enemies you have to fight to enter the level.

>>> Items <<<
The items you can find here.

>>> Map <<<
My fabulous ASCII maps.

>>> Legend <<<
Explanation of my fabulous ASCII maps.

>>> Walkthrough <<<
Step-by-step description of the level.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                              Outside                               }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUT4

>>> Items <<<
- Nut
- Mint
- 1 Coin

>>> Walkthrough <<<
- Grow the plant on the left, climb up, grow another plant, climb up and grow 
  the last plant.
- On the top ledge, use Catch to get the Nut from the tree.
- Slide down the middle slide to get to a chest with 1 Coin. Climb back up.
- Slide down the slide on the right to get to a chest with a Mint.
- Climb back up and go down the slide on the left.
- Use Whirlwind on the bush and enter the cave.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                      Level 1 Ė Platform Maze                       }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV14

>>> Guardians <<<
- Hobgoblin
- Virago

>>> Items <<<
- Antidote
- Nut
- Hard Nut
- 111 Coins

>>> Map <<<
 __________________________       _________________________________________
|                          |     |A$                                       |
|      ____________________|     |$$_________________________________      |
|     |                  __                                          |     |
|     |                 |  |                                         |     |
|     |         _____   |__|                     __    __    __      |     |
|     |        |D$   |                          |  |  |  |  |  |     |     |
|     |        |$$___|   __    ________    __   |  |  |__|  |__|     |     |
|     |                 |  |  |   4O   |  |  |  |  |                 |     |
|     |            __   |__|  |___OO___|  |__|  |__|         __      |     |
|     |           |  |                                      |  |     |     |
|     |           |__|      __    __          __    _____   |__|     |     |
|     |                    |  |  |  |        |  |  |     |           |     |
|     |      __    _____   |__|  |__|        |__|  |__   |   __      |     |
|     |     |  |  |     |                             |  |  |  |     |     |
|     |     |__|  |   __|   _____    ________    __   |__|  |  |     |     |
|     |           |  |     |     |  |   3O   |  |  |        |  |     |     |
|     |      __   |__|     |   __|  |___OO___|  |__|   __   |__|     |     |
|     |     |  |           |  |                       |  |           |     |
|     |     |__|           |__|   __    __    __      |__|           |     |
|     |                          |  |  |  |  |  |                    |     |
|     |      __                  |__|  |__|  |__|   _____    __      |     |
|     |     |  |                                   |     |  |  |     |     |
|     |     |  |   ________    _____       _____   |_____|  |__|     |     |
|     |     |  |  |   2O   |  |     |     |     |                    |     |
|     |     |__|  |___OO___|  |_____|     |_____|            __      |     |
|     |                                                     |  |     |     |
|     |         __    __    __             __    __    __   |  |     |     |
|     |        |  |  |  |  |  |           |  |  |  |  |  |  |  |     |     |
|     |        |__|  |__|  |__|           |__|  |__|  |__|  |__|     |     |
|     |                                                              |     |
|     |         _____       __    ________    __    __    __         |     |
|     |        |   C$|     |  |  |   1O   |  |  |  |  |  |  |        |     |
|     |        |___$$|     |__|  |___OO___|  |__|  |__|  |  |        |     |
|     |                                                  |B$|        |     |
|     |            __    __          __    __            |$$|        |     |
|     |           |  |  |  |        |  |  |  |                       |     |
|     |           |__|  |__|        |__|  |__|                       |     |
|     |                                                              |     |
|     |_____       __________________________________________________|     |
|           |     |                                                        |
|         __|     |__          ____________________________________________|
|        |           |        |
|__    __|           |__    __|
   |  |                 |  |
   |__|                 |__|


>>> Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)

>>> Walkthrough <<<
- First walk around the pit to chest A for an Antidote.
- Now, jump onto the platform to the south of log 1.
- Move log 1 to the left, and jump on its platform.
- Get to chest B for a Nut, then exit the room and re-enter.
- Now move log 1 to the right, and follow the platforms to chest C.
- Collect 111 coins. Get to the platform south of log 2.
- Move log 2 to the right and get the Hard Nut from chest D.
- Exit the room, and get to log 2 again. Now move it to the left.
- Ignore log 3 for now, and follow the platforms to the one with log 4 on it.
- Move log four to the center of the platform (keep one square between you
  and the log, otherwise you canít pull it).
- Return to the platform south of log 3, and move this log to the right.
- Move log 4 to the right, and continue to the other ledge.
- Exit the room. The chest outside is a Mimic you can fight if you want.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                         Level 2 Ė Pillars                          }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV24

>>> Guardians <<<
- Grisly (2x)
- Sucubus

>>> Items <<<
- Elixir
- 222 Coins
- Lucky Pepper
- Mystery Blade

>>> Map <<<

      _______________________________________________
     |XX|XX|        |XX|              |XX|           |
     |XX|XX|        |XX|__ __         |XX|   __      |
     |XX|              |XX|XX|           1//|XX|C$   |
     |XX|              |XX|XX|           ///|XX|$$   |
     |                 |XX|XX|           ///         |
     |                 |XX|XX|           ///         |
     |                 |XX|XX|           ///         |
     |                 |XX|XX|           ///         |
     |                 |XX|XX|           ///         |
     |                 |XX|XX|           /// __ __   |
     |      5//////////|XX|     2\\\\\\\\\\\|XX|XX|  |
     |   __ ///////////|XX|     \\\\\\\\\\\\|XX|XX|  |
     |  |XX|D$   |XX|   4\\           |XX|   B$|XX|  |
     |  |XX|$$ __|XX|__ \\\           |XX|   $$|XX|  |
     |  |XX|XX|XX|XX|XX|\\\           |XX|     |XX|  |
     |  |XX|XX|XX|XX|XX|\\\           |XX|     |XX|  |
     |  |XX|            \\\           |XX|     |XX|  |
     |  |XX|            \\\           |XX|     |XX|  |
     |  |XX|            \\\3//////////|XX|     |XX|  |
     |  |XX|            \\\///////////|XX|     |XX|  |
     |  |XX|           |XX|A$   |XX|           |XX|  |
     |  |XX|__ __      |XX|$$   |XX|           |XX|  |
     |  |XX|XX|XX|     |XX|     |XX|           |XX|  |
     |  |XX|XX|XX|     |XX|     |XX|      __   |XX|  |
     |        |XX|     |XX|     |XX|     |XX|        |
     |        |XX|     |XX|     |XX|     |XX|        |
     |        |XX|                       |XX|        |
     |        |XX|________          _____|XX|________|
     |        |           |        |
     |        |           |        |
     |        |           |        |
     |__    __|           |__    __|
        |  |                 |  |
        |__|                 |__|


>>> Legend <<<
$ = Chest (A to D)
\ = Pillar (2 and 4)
/ = Pillar (1, 3 and 5)
X = Block

>>> Walkthrough <<<
- First open chests A, B and C for 222 Coins, an Elixir and a Lucky Pepper.
- Now roll pillar 1 to the left.
- Roll pillars two and three up.
- Pillar 4 goes to the right.
- Finally, roll pillar 5 up and collect the Mystery Blade from the chest.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                          Level 3 Ė Keys                            }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV34

>>> Guardians <<<
- Lich
- Fiendish Ghoul (x2)

>>> Items <<<
- 333 Coins
- Fairy Ring
- Cookie
- Smoke Bomb

>>> Map <<<

              |B=|        |B=|        |B=|        |B=|
 _____________|==|________|==|________|==|________|==|_________
|XX|                                                           |
|XX|___________________________________________________________|
|XX|
|XX|   __                      __       __          __
|XX|  |  |                    |  |     |  |        |* |
|XX|  |__|      _____    __   |__|     |__|   __   |__|   __
|XX|           |     |  |  |                 |  |        |  |
|XX|   __      |_____|  |__|         __      |__|        |__|
|XX|  |  |                          |3K|
|XX|  |__|   _____    __    _____   |KK|   __       __       __
|XX|        |     |  |  |  |   * |        |  |     |5K|     |  |
|XX|   __   |_____|  |__|  |_____|        |__|     |KK|     |__|
|XX|  |  |
|XX|  |  |   __    __    __          __       __          __
|XX|  |  |  |  |  |  |  |  |        |* |     |  |        |  |
|XX|  |__|  |__|  |__|  |__|   __   |__|     |__|   __   |__|
|XX|                          |4K|                 |  |
|XX|   __    _____       __   |KK|   _____    __   |__|   __
   |  |  |  |     |     |  |        |     |  |  |        |  |
<  |  |__|  |_____|     |  |__      |   __|  |__|        |__|
<  |                    |     |     |  |
   |   __          __   |_____|     |__|   __       __    _____
|XX|  |  |        |1K|                    |2K|     |* |  |     |
|XX|  |__|   __   |KK|         __    __   |KK|     |__|  |_____|
|XX|        |  |              |  |  |  |
|XX|   __   |  |         __   |  |  |__|      _____    __    __
|XX|  |  |  |  |        |  |  |  |           |     |  |  |  |  |
|XX|  |__|  |__|   __   |  |  |__|   _____   |   __|  |__|  |__|
|XX|              |* |  |  |        |     |  |  |
|XX|      ________|  |  |__|        |_____|  |__|
|XX|     |         __|
|XX|     |        |
|XX|XX|XX|        |
|XX|XX|XX|        |
|XX|XX|XX|        |
|XX|XX|XX|__    __|
            |  |
            |__|


>>> Legend <<<
= = Door
X = Block
K = Key
* = From here you can get a key
< = To the red door

>>> Walkthrough <<<
- Stand on the top right corner of the first ledge and use catch to get the
  key above you.
- Jump to the right and get key 2 in the same way. Use grab while standing on
  the platform east of the key.
- Get key 3 from the platform south of it, and key 4 from the platform north
  of it.
- Now continue to the ledge on the north side of the room, and open the blue
  doors here for chests containing 333 Coins, a Fairy Ring, a Cookie and a
  Smoke Bomb.
- Jump on the platform south of the blue door on the right. Itís part of a
  circle of platforms, with a slightly different color.
- Use Reveal here, and grab the red key in the center.
- Get to the left side of the room, and go through the red door.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                       Level 4 Ė Statues                            }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV44

>>> Guardians <<<
- Gryphon Bird (x2)

>>> Items <<<
- Sleep Bomb
- 444 Coins
- Storm Gear
- Psy Crystal

>>> Map <<<
                               _________________       ______________
                              |#################|     |##############|
                              |#################|     |##############|
                              |#################|     |##############|
                              |#################|     |##############|
                              |         B$|XX|  |     |              |
                              |   ______$$|XX|  |     |   _____    __|
                              |  |           |  |     |  |     |  |
                              |  |   ________|  |_____|  |__   |  |
                              |  |  |########|  |#####|  |##|  |  |
                              |  |__|########|  |#####|  |##|  |  |__
                              |  |##|########|  |#####|  |##|  |  |##|
                              |  |##|########|  |#####|  |##|  |  |##|
                              |  |##|           |XX|        |  |  |##|
 __________________________   |  |##|           |XX|        |  |  |##|
|##########################|  |        |XX|XX|XX|XX|        |  |   C$|
|##########################|  |_____   |XX|XX|XX|XX|        |  |___$$|
|##########################|        |           |XX|   4S   |
|##########################|        |           |XX|   SS   |________
|                          |        |  |XX|         ////////|########|
|__    ___________    _____|        |  |XX|         ////////|########|
   |  |           |  |              |  |XX|XX|XX|XX|////////|########|
 __|  |___________|  |________      |  |XX|XX|XX|XX|////////|########|
|##|  |###########|  |########|     |           |XX|                 |
|##|  |###########|  |########|     |           |XX|   ___________   |
|##|  |###########|  |########|     |XX|  |XX|XX|XX|  |           |  |
|##|  |###########|  |########|     |XX|  |XX|XX|XX|  |___________|  |
|        |     |        |     |     |         3S|XX|  |###########|  |
|_____   |     |        |     |     |         SS|XX|  |###########|  |
      |  |     |        |     |     |XX|XX|   //|XX|  |###########|  |
      |  |     |        |     |     |XX|XX|   //|XX|  |###########|  |
      |  |     |   5S   |     |     |A$|XX|XX|//|XX|XX|XX|           |
 _____|  |     |   SS   |     |     |$$|XX|XX|//|XX|XX|XX|           |
|#####|  |     |   //   |     |     |  |XX|           |XX|  |XX|XX|XX|
|#####|  |     |__ // __|     |     |  |XX|           |XX|  |XX|XX|XX|
|#####|  |        |//|        |     |  |XX|           |XX|           |
|#####|  |        |//|        |     |  |XX|________   |XX|________   |
|        |        |  |        |     |  |           |  |           |  |
|_____   |        |  |        |   __|  |__       __|  |__       __|  |__
      |  |        |  |        |  |##|  |##|     |##|  |##|     |##|  |##|
      |  |________|  |________|  |##|  |##|     |##|  |##|     |##|  |##|
      |  |        |  |           |##|  |##|     |##|  |##|     |##|  |##|
 _____|  |        |  |___________|##|  |##|_____|##|  |##|_____|##|  |##|
|#####|  |        |  |###########|   1S   |#####|   2S   |#####|        |
|#####|  |        |  |###########|   SS   |#####|   SS   |#####|        |
|#####|  |        |  |###########|////////|#####|////////|#####|        |
|#####|  |        |  |###########|////////|#####|////////|#####|        |
|D$      |        |                                                     |
|$$    __|        |_____    _____          _____          _____         |
   |  |                 |  |     |        |     |        |     |        |
   |__|                 |__|     |________|     |________|     |________|


>>> Legend <<<
$ = Chest (A to D)
S = Statue (1 to 5)
/ = Statue Zone (read below)
X = Block
# = Wall

>>> Walkthrough <<<
- Go to statue 1. When you step on the Statue Zone (the yellow tiles), the
  statue will move along with you, so you canít pass it.
- Stand on the left or right side of the statue zone of statue 1, and use
  Halt on the statue. Now walk past it, and get the Sleep Bomb from chest A.
- Use the same trick to get past statue 2.
- In the shadows between statues 2 and 3, use Cloak. You can now get past
  statue 3.
- Get 444 Coins from chest B.
- Approach the statue zone of statue 4 from the left, and, still Cloaked,
  sneak past the statue.
- Get the Storm Gear from chest C, and return to the entrance.
- Now head left, and get past statue 5 by Cloaking yourself again.
- Donít forget to pick up a Psy Crystal from chest D.
- Exit the room.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                  Level 5 Ė The Floodgate Redemption                }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV54

>>> Guardians <<<
- Lizard King
- Harridan
- Stone Soldier (x2)

>>> Items <<<
- 555 Coins
- Ninja Garb
- Lucky Medal
- Potion

>>> Map <<<

                                            |XX|
                                         ___|XX|
                              B$|XX|    /       \        A$
                              $$|XX|___/         \______ $$
                    |XX|       /                        |
                    |XX|______/                         |
                      /|XX|                             |
                     / |XX|                             |
                 |XX|XX|                                 \
                 |XX|XX|                                  \______
                    |                                      |||||||
                    |                                      |||||||
                   /            3//   |XX|           |XX|        |
              ____/             ///   |XX|           |XX|        |
             /   |XX|           ///2\\\\\\\\\\\\  1////////////   \
            /    |XX|           ///\\\\\\\\\\\\\  /////////////    \
           |                    ///                        |XX|     \
           |                    ///                        |XX|      \_______
           |                    ///                                    ~~~~~
           |                    ///                                    ~~~~~
           |           4\\\\\\\\\\\                                    ~~~~~
           |           \\\\\\\\\\\\                                    ~~~~~
          /                     5//               ~~~~~~~~~~~~~~~~~~~~~~~~~~
         /                      ///               ~~~~~~~~~~~~~~~~~~~~~~~~~~
        |                       ///               ~~~~~~~~~~~~~~~~~~~~~~~~~~
        |                       ///               ~~~~~~~~~~~~~~~~~~~~~~~~~~
        |                       ///      |XX|     ~~~~~
        |                       ///      |XX|     ~~~~~       _______________
XX|XX|XX|     |XX|              ///            ~~~~~~~~      /
XX|XX|XX|     |XX|              ///            ~~~~~~~~     /
XX|C$   |  6\\\\\\\\\\\                ~~~~~~~~~~~~~~~~    |
XX|$$   |  \\\\\\\\\\\\                ~~~~~~~~~~~~~~~~    |
XX|XX|XX|     |XX|           |XX|      ~~~~~~~~~~~~~~     /
XX|XX|XX|     |XX|           |XX|      ~~~~~~~~~~~~~~    /
        |XX|XX|  |XX|  |XX|XX|  |XX|XX|~~~~~            /
        |XX|XX|  |XX|  |XX|XX|__|XX|XX|~~~~~___________/
        \           |XX|    /
         \__________|XX|___/
                                      FFFFFFF
                                      FFFFFFF SS


>>> Legend <<<
$ = Chest (A to C)
\ = Log (2, 4 and 6)
/ = Log (1, 3 and 5)
X = Rock
~ = River
F = Floodgate
S = Switch

>>> Walkthrough <<<
- First get 555 coins from chest A.
- Go down the stairs, and move log 5 to the left.
- Move log 4 down, roll log 2 down, and roll log 5 to the left.
- Now roll log 2 back up. Flip the switch.
- Follow the logs to chest C, which contains a Ninja Garb.
- Exit the room and enter again.
- Push log 3 to the left, and roll log 4 all the way up.
- Move log 3 back to the right, and flip the switch.
- Get to chest B, and get the Lucky Medal.
- Empty the lake again, and then push down log 4.
- Now fill the lake and get to the other side.
- Get the Potion from the chest here, and exit the room.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        Level 6 Ė Lots of Logs                      }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV64

>>> Guardians <<<
- Chimera (x2)

>>> Items <<<
- Elixir
- 666 Coins
- Demon Axe
- Water of Life

>>> Map <<<
    ______________________________________________________________
   |DD                                                            |
   |DD ___________________________________________________________|
   |  |#####|--|########|--|##############|--|####################|
   |  |#####|--|########|--|##############|--|####################|
   |  |#####|--|########|--|##############|--|####################|
   |  |#####|--|########|--|##############|--|####################|
   |  |      5O   |#####|--|##|        |##|--|#####|              |
   |  |   ___OO___|#####|--|##|   __   |##|--|#####|________      |
   |  |  |##|--|##|#####|--|##|  |##|  |##|--|#####|##|--|##|     |
   |  |  |##|--|##|#####|--|##|__|##|__|##|--|#####|##|--|##|     |
   |  |  |##|--|##|        |XX|##|##|##|XX|        |##|--|##|     |
   |  |  |##|--|##|        |XX|##|##|##|XX|        |##|--|##|     |
   |  |  |                 |XX|##|  |##|XX|                 |     |
   |  |  |      ________   |XX|##|  |##|XX|________         |     |
   |  |  |     |        |  |XX|        |XX|        |        |     |
   |  |  |     |        |  |XX|        |XX|        |        |     |
   |  |  |     |   C$   |  |XX|   A$   |XX|   B$   |        |     |
   |  |  |_____|   $$   |  |XX|   $$   |XX|   $$   |________|     |
   |  |                 |  |XX|   1O   |XX|                       |
   |  |___________    __|  |XX|   OO   |XX|__    _________________|
   |              |  |##|  |XX|        |XX|##|  |                 |
   |              |  |##|  |XX|        |XX|##|  |                 |
   |              |  |##|  |XX|        |XX|##|  |     |XX|XX|XX|  |
 __|              |  |##|  |XX|        |XX|##|  |     |XX|XX|XX|  |__
|##|      4O      |  |     |XX|              |  |                 |##|
|##|      OO      |  |     |XX|              |  |                 |##|
|##|              |  |     |XX|              |  |                 |##|
|##|________    __|  |     |XX|________      |  |__    ___________|##|
|###########\  /##|  |     |      D$   |     |  |##\  /#####|--|#####|
|############\/###|  |     |      $$   |     |  |###\/######|--|#####|
|#################|  |     |           |     |  |###########|--|#####|
|#################|__|     |   _____   |     |__|###########|--|#####|
|        |###########|     |  |     |  |     |###########|           |
|________|###########|     |__|     |__|     |###########|___________|
|##|--|##|###########|     |##|     |##|     |###########|#####|--|##|
|##|--|##|###########|     |##|     |##|     |###########|#####|--|##|
|##|--|##|     |XX|~~|XX|* |##|     |##|            3O 2O|#####|--|##|
|##|--|##|     |XX|~~|XX|  |##|     |##|            OO OO|#####|--|##|
|                             |     |                                |
|                             |     |                                |
|                             |     |                                |
|_________________          __|     |__          ____________________|
                  |        |           |        |
                  |        |           |        |
                  |        |           |        |
                  |__    __|           |__    __|
                     |  |                 |  |
                     |__|                 |__|


>>> Legend <<<
$ = Chest (A to D)
O = Log (1 to 4)
D = Djinni
X = Block
# = Wall
~ = Puddle
* = Special square, see below

>>> Walkthrough <<<
- Move log 1 (and the chest on top of it) three spaces up.
- Move log 3 two squares to the left, and log 2 one square.
- Climb the ladder next to log 2 and 3, and hop over the logs.
- Get an Elixir from chest B. Continue to the top ledge.
- Approach the Djinni on the left, and it runs away. Continue south along
  the west wall.
- Push log 4 to the right, and then down to the slide. Push it down the
  slide, and slide down after it.
- From the log, jump left to the ledge and go down the ladder.
- Use Frost on the puddle and climb the same ladder again. Now jump onto the
  ice beam and continue north, to chest C.
- Get 666 Coins from the chest, and continue north. The Djinni will run from
  you again. Push log 5 off the ledge, to the right.
- Climb down the ladder south of where log 5 was, and move log to the right.
- Now climb up again and hop over log 5 to chest A, you should be able to
  reach it if youíve pushed log 1 up. Get the Demon Axe.
- Now itís time to get the Djinni. Retrace your steps back to the entrance,
  and in the end heíll keep running from you around those three blocks on the
  ledge above log 2 and 3.
- Here, use Halt to stop it. Now you can get the Djinni Bane.
- Go back all the way to log 4, itís still west of the ice block. Move and
  push it until itís east of the ice (marked with an *). Be careful: You need
  to stand to the north of the * and pull the log towards you, so youíll be on
  the north side of the log when it blocks your path.
- Now go north, up the ladder on the left, and south past chest C. Hop onto
  the ice, and onto log 4, and get to chest D.
- Get the Water of Life. Get to the exit via the slide next to the ice.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        Level 7 Ė Carry On                          }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV74

>>> Guardians <<<
- Earth Lizard (x2)

>>> Items <<<
- Lucky Medal
- Psy Crystal
- Wicked Mace
- 777 Coins

>>> Map <<<
                                                 ______________
                                                |##############|
                 PART 1                       __|##############|
                                             |##|##############|
    _______________________    ______________|##|##############|
   |#######################|  |#################|              |
 __|#######################|__|#################|   _____      |
|##|              |#####|A$|##|##############|     |  |  |     |
|##|______________|#####|$$|##|##############|     |  |  |     |
|##|##|--|##|--|##|   * |##|##|     |#####|        |  |  |     |
|##|##|--|##|--|##|_____|##|##|_____|#####|________|  |  |     |
|##|##|--|##|--|###########|##|--|##|     |##|--|##|  |  |     |
|##|##|--|##|--|###########|##|--|##|__   |##|--|##|  |  |     |________
|  |##|--|##|              |##|--|#####|  |##|--|##|  |  |   C$|########|
|  |##|--|##|__          __|##|--|#####|  |##|--|##|  |  |   $$|########|
|  |        |##|        |##|           |  |           |  |     |########|
|  |__      |##|        |##|           |  |      _____|  |_____|########|
|     |   *    |        |      1O      |  |     |        |##############|
|     |        |________|      OO      |  |_____|   _____|##############|
|     |        |########|              |           |####################|
|__   |        |########|              |___________|####################|
|##|  |           |  |                 |###########|              |  |  >
|##|  |           |  |      ________   |###########|         _____|  |  >
   |  |           |  |     |        |                       |        |
   |  |________   |  |     |        |________       ________|        |__
   |           |  |  |     |   B$            |     |
   |________   |__|__|_____|   $$    ________|     |
   |########|                       |########|     |
   |########|_______________________|########|   __|
            |#######################|  |  |     |
            |#######################|  |  |__   |
                                       |     |  |
                                       |     |VV|

         _______________________
        |#######################|  PART 2
        |#######################|________
        |##|     |#####|     |##|        |  |^^|
        |##|_____|#####|_____|##|        |  |__|
        |##|--|##|     |##|--|##|   2O   |
        |##|--|##|_____|##|--|##|   OO   |
        |##|--|###########|--|##|        |
        |##|--|###########|--|##|        |
        |     |     |*                   |
        |     |     |__             _____|
        |     |        |           |
        |     |        |___________|



>>> Legend <<<
$ = Chest (A to C)
O = Box
* = Special places (explained in walkthrough)
# = Wall
>= To entrance
V = To part 2
^ = To part 1

>>> Walkthrough <<<
- Push box 1 two squares to your left, and Carry it onto the platform to the
  left. Use the ladders to get on this platform.
- Push the box on up, it will now be under the square marked with an *.
- Carry it onto the square with an *. Use the box to hop to chest A and get
  a Psy Crystal.
- Exit the room and reenter. Again push box 1 two to the left and lift it
  onto the platform.
- Get on the platform, and push/Move the box to the left, until it falls off.
- Now move the box onto the square marked with an *.
- Hop over the box and get to chest B, with a Wicked Mace.
- Move the box back to the starting position, or exit and enter again.
- Now move it two to the right and one up. Then carry it Ďupí.
- Climb the ladder nearby, and hop over the gap you just placed the box in.
- Get to chest C and collect the Lucky Medal. Now head to part 2 of the map.
- Move box 2 to the position marked with an *, and carry it up.
- Climb the ladder, hop over the gap and go down the other ladder.
- Just before the exit, jump over a gap to the right and get 777 Coins from
  the chest here.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                         Level 8 Ė Dragon Cave                      }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV84

>>> Guardians <<<
- Poison Toad
- Thunder Lizard (x2)

>>> Items <<<
- Smoke Bomb
- 888 Coins
- Potion
- Clericís Ring

>>> Map <<<
                                             _________
                                            |         \
            ____________                    |_____     \
           |            \                  /|##|--|     |
           |______       \____            /#|##|--|     |
           |##|--|\           \          /##|##|--|      \
           |##|--|#\           \________/|##|##|--|       \
          /|##|--|##|                    |#/      |        |
  _______/ |##|--|##|                    |/       |        |
 / D$      |      \#|                    |        |        |
/  $$      |       \|                    |        |        |
\          |        |        |XX|A$|XX|  |        |         \
 \         |        |        |XX|$$|XX|  |        |          \
  |       /|XX|~~|XX|\       |XX|C$|XX|  |        |   DDDDDDD |
  |______/#|XX|~~|XX|#\____  |XX|$$|XX|  |        |   DDDDDDD |
  |\  /#|##|        |##\  /\ |XX|  |XX| /|XX|~~|XX|\       |XX|
  |#\/##|##|        |##|\/|#\|XX|__|XX|/#|XX|~~|XX|#\______|XX|______
  |#####|#/          \#|##|##|##|--|##|##|        |##|\  /####|   B$ \
  |#####|/            \|##|##|##|--|##|##|        |##|#\/#####|   $$  \
  |                        \#|##|--|##|#/          \#|########|       /
  |                         \|##|--|##|/            \|########|      /
   \                   1\\\\\\\\\\\\                    |LL|  |\    |
    \____________      \\\\\\\\\\\\\                    |LL|  |#\___|
                 |  |XX|  2///////////|XX|                    |##|##|
                 |  |XX|  ////////////|XX|        _______     |##|##|
                 |     |XX|      OO      |XX|    /       \     \#|##|
                 |     |XX|      OO      |XX|   /         \     \|##|
                 |           |XX|XX|XX|XX|     |           \       /
                 |      _____|XX|XX|XX|XX|     |            \_____/
                 |     |                 |     |
                 |     |                 |     |


>>> Legend <<<
$ = Chest (A to D)
O = Rock
\ = Log (1)
/ = Log (2)
L = Lift (with puddle under it)
~ = Puddle
D = Dragon
X = Block

>>> Walkthrough <<<
- Hop over the puddle ahead of you, and Freeze it while standing on the
  north side of it.
- Climb the ladder, go past the dragon, and hop over the ice you just made
  to the left. Get 888 Coins from chest A.
- Go down the ladder and push the rock all the way to the right.
- Climb the ladder, hop back over the ice to the dragon. Slide down.
- Push log 2 down. Now freeze the puddle under the lift. The dragon will
  melt away the other ice block here.
- Climb up the ladder, go past the dragon. Jump onto the lift, and then to
  chest B. Get a Smoke Bomb.
- Now freeze the puddle the dragon melted again (stand on the north side of
  it) and continue to log 1.
- Push log 1 down and climb the ladder. Get the Clericís Ring from chest C.
- Now stand on the north side of the left puddle, and freeze it. Climb the
  ladder to the north, and jump over the ice.
- Get the Potion from chest D, slide down, and exit the room.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                          Level 9 Ė Get Wet                         }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LV94

>>> Guardians <<<
- Cerubus (x2)

>>> Items <<<
- Sleep Bomb
- 999 Coins
- Water of Life
- Muramasa

>>> Map <<<
                   ________
Part 1            |########|
                  |########|
                  |########|
                  |########|
                  |   A$   |
                __|   $$   |_____________________________
               |##|        |#############################|
               |##|________|#############################|
               |##|~~~~~~~~|#############################|
               |##|~~~~~~~~|#############################|
               |6//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~5\\|  |
               |///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
               |///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
       ________|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
      |########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
      |########|///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
      |########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|  |
      |########|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|  |
      |        |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4//~~~~~~|  |
 _____|        |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|  |
|#####|        |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|  |
|#####|        |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|  |
|#####|        |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|  |
|#####|   _____|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~///~~~~~~|  |
 C$      |~~~~~~~~~~~~~~|   B$   |~~~~~~~~~~~~~~~~~~~~|  |
 $$      |~~~~~~~~~~~~~~|   $$   |~~~~~~~~~~~~~~~~~~~~|  |
<        |~~~~~~~~~~~~~~|        |~~~~~~~~~~~~~~~~~~~~|  |
<        |~~~~~~~~~~~~~~|        |~~~~~~~~~~~~~~~~~~~~|  |
         |~~~~~~~~~~~~~~|        |~~~~~~~~~~~~~~~~~3\\|  |
_________|~~~~~~~~~~~~~~|________|~~~~~~~~~~~~~~~~~\\\|  |
               |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
               |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
               |~~~~~~~~~~~~~~~~~~~~2////////~~~~~~\\\|  |
               |~~~~~~~~~~~~~~~~~~~~/////////~~~~~~\\\|  |
               |1\\\\\\\\~~~~~~~~~~~~~~|                 |
 ______________|\\\\\\\\\~~~~~~~~~~~~~~|   ______________|
|##############|        |~~~~~~~~~~~~~~|  |
|##############|        |~~~~~~~~~~~~~~|  |
|##############|        |~~~~~~~~~~~|     |
|##############|        |~~~~~~~~~~~|     |
                                          |
                   _______________________|
                  |
                  |
                  |
__________________|




                            ________
Part 2                     |########|
                           |########|
                           |########|
                           |########|
                           |   D$   |
                           |   $$   |
                           |        |
                           |__    __|
                              |  |
          ____________________|  |_____
         |####################|  |#####|
         |####################|  |#####|
         |####################|  |#####|
         |####################|__|#####|
         |           |~~~~~~~~~~~~~~|  |
         |   ________|~~~~~~~~~~~~~~|  |
         |  |~~~~~~~~~~~~~~~~~~~~7\\|  |
         |  |~~~~~~~~~~~~~~~~~~~~\\\|  |
         |  |~~~~~~~~~~~~~~~~~~~~\\\|  |
         |  |~~~~~~~~~~~~~~~~~~~~\\\|  |
         |  |~~~~~~~~~~~~~~~~~~~~\\\|  |
 ________|  |~~~~~~~~~~~~~~~~~~~~\\\|  |_____
|########|  |~~~~~~~~~~~~~~~~~~~~8//|  |#####|
|########|  |~~~~~~~~~~~~~~~~~~~~///|  |#####|
|########|  |~~~~~~~~~~~~~~~~~~~~///|  |#####|
|########|  |~~~~~~~~~~~~~~~~~~~~///|  |#####|
|           |~~~~~~~~~~~~~~~~~~~~///|
|   ________|~~~~~~~~~~~~~~~~~~~~///|
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~9\\|       >
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|       >
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|   ______
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\\|  |
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|  |
|  |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|  |
|  |12//////~11\\\\\\~10//////~~~~~~|  |
|  |////////~\\\\\\\\~////////~~~~~~|  |
|                                      |
|__________________________            |
                           |           |
                           |           |



>>> Legend <<<
$ = Chest (A to D)
/ = Log (even)
\ = Log (odd)
~ = Water
# = Wall
< = To part 2
>= To part 1

>>> Walkthrough <<<
- First, head over to log 5 and move it left. Jump of to the north and
  get the Sleep Bomb from chest A. Take log 5 back to the right.
- Now roll log 1 all the way up, to log 6, and take log 6 to the right.
- Make your way to log 2, and roll it up. Jump to the right, onto log 6, and
  from there via log 5 to the ledge.
- Go to log 3, and take it left to the island. Get 999 Coins from chest B,
  and take log 3 back to the ledge.
- Return to log 6, and roll it left so itís against log 2.
- Now, from log 6, jump south to log 4, and roll this one left to reach the
  other side. Get a Water of Life from chest C and move on to part 2.
- First, roll up log 10, 11 and 12.
- Move log 9 to the left, and roll log 11 back down.
- Move log 8 to the left, and roll log 10 back down.
- Now roll log 7 to the left, and jump to the north.
- Check chest D for the Muramasa, and exit this room.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                            The Ghost Ship                          }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GHO4

>>> Items <<<
- Demon Mail

>>> Walkthrough <<<
- The chest is a Mimic, fight it if you want.
- Walk up to the front of the ship to encounter Deadbeard.
- Read below on tactics on how to defeat Deadbeard.


   __________________________
  //                        \\________________________________________
 //                          \\                                      \\
||         Chapter  5         ||             Deadbeard                ||
 \\                          //______________________________________// DEA5
  \\________________________//


The biggest boss in the game looks like a giant knight clad in black armor. 
He has really high HP, so it can be quite a long fight. His attacks can do a 
lot of damage, unless you protect yourself against them. In battle, he does 
the following things:
- Attack. His normal attack can do over 300 damage, depending on your level and
  the number of times he casts Impact. So especially for Ivan and Mia, this can 
  be quite dangerous.
- Ice Prism. This magic can do over 150 damage to all party members. Nothing a
  Wish Well wonít cure.
- Break. If you try to improve your stats too much, he will cast break, which
  will bring all the stats back to normal. So using spells like Impact or 
  Guard is pretty useless.
- Impact, Guard, Resistance. Deadbeard will constantly be improving his own
  stats. There's little you can do against it, so just try to hit it as good 
  as possible.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                            Preparations                            }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PRE5

You will need pretty good equipment for this battle. If youíve already been to
the Venus Lighthouse and you have the Gaia Blade, you can give it to Isaac. 
For Garet, Iíd recommend the Muramasa, but some people prefer the Demon Axe 
instead. Itís your pick, but since physical damage wonít be a big part of the 
tactics described below, it doesnít really matter. Either way, youíll probably 
end up with a cursed weapon for Garet, so you might want to equip the Clericís 
Ring on him too, to cancel out the negative side-effects. The weapons for Mia 
and Ivan donít really matter. Just make sure their armor is good. If youíre 
using Mia as a healer (recommended), some PP-boosting equipment will also 
work.

The level youíre on isnít that important. I know the FAQís say you should be 
at level 30 or something, but I found that you can beat Deadbeard without 
breaking a sweat on level 25. Well, youíll be around level 25 anyway when 
you get to Crossbone Island, so you wonít need to level up any more.

Try to have as many Djinni as possible before starting the battle. Not only 
will you need them for the fight (especially Flash), but they also boost your 
stats.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                     Flash-tactic (recommended)                     }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FLA5

The Djinni should be divided like this:
- Isaac   7 x Venus
- Garet   6 x Mars
          1 x Jupiter (put on stand-by)
- Ivan    6 x Jupiter
          1 x Mars (Flash)
- Mia     7 x Mercury

Each party member has a certain job:
- Isaac   Attacks
          Summons
- Garet   Attacks
          Summons
- Ivan    Uses Flash
- Mia     Healing

Now, you might wonder why I put Flash with Ivan instead of with our fire guy,
Garet. The reason is simple: using Flash is a full-time job, so it would take 
up all of Garetís rounds. But Garet is a very valuable attacker, where Ivan is 
not. If you want, you can keep Flash with Garet, but then youíll have to 
attack with Ivan, who does far less damage, both physical and magical. And by 
the way, if you have to give Garet one of Ivanís Wind Djinni (because he canít 
have any more Djinni), make sure to put that one on standby. Otherwise, you 
wonít be able to use Garetís fire magic.

Also, before you start the fight you might want to put 4 of Garetís, Ivanís 
and Isaacís Djinni on standby, so that you can summon right away. Putting 
Miaís Djinni on standby is a little dangerous, because then she wonít be able 
to heal for a few rounds. Now, start the battle.

In the first round, summon away. Each summon does A LOT of damage on
Deadbeard, even far more then they would on normal enemies. Now, let Isaac and
Garet attack normally. Now, this is why this is called the Flash-tactic: let
Ivan use Flash in the second round. This will protect the entire party from
Deadbeardís attacks: even his most powerful attack does a mere 50 damage.
Unfortunately, the effect of Flash only works for one round, so you will still
need Mia to heal every now and then.

In the third round, let Isaac and Garet attack. With Ivan, select Djinni and
then set Flash to Ivan again. This will take up one whole round, so you can 
only use Flash every other round. This is the only flaw in this tactic, if 
you find it really annoying you can try the tactic described below. Anyway, 
repeat this for a few rounds: Use Flash, set Flash, use Flash, set Flash. 
Isaac and Garet will keep attacking, Mia makes herself useful with healing 
and using magic when thereís no healing to be done.

Now, after around 5 rounds, all four Djinni will be set again to Isaac, Garet
and Ivan. With Isaac and Garet, start using Djinni. Ivan will keep using 
Flash. The Djinni donít do much damage, but after using four of them, you 
can summon Meteor and Judgment, both do a lot of damage. After the summoning, 
keep attacking normally with Isaac and Garet until all Djinni have been set, 
and start using them again.

And thatís it! This way is pretty fast, but, because of Flashís protection, 
also pretty easy. Depending on your level, beating Deadbeard may take between 
10 and 15 minutes. If you want it even easier, try the Flash-Granite tactic. 
If you want to get it faster, you can also just forget about Flash and attack 
and summon with Ivan too. Read below for these other tactics.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                        Flash-Granite tactic                        }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FLG5

This tactic is more or less the same as the Flash-tactic, but the difference is
that youíll now also use Granite to guard your party and reduce damage
considerably. Itís slightly longer then the normal tactic, and more annoying,
but also safer.

Give Granite to Mia, so that Isaac will have his hands free for attacking. Ivan
should have Flash. Before the battle, put 4 Djinni for Isaac, Ivan and Garet on
standby. In round one, summon Judgment, Thor and Meteor, and let Mia use
Granite. In the next round, attack with Isaac and Garet, and Ivan should use
Flash. Set Granite to Mia again. In the next round, Mia should use Granite 
while Ivan resets Flash. Keep repeating this pattern. Mia and Ivan are 
constantly busy with using their Djinni, so should you accidentally take a 
lot of damage, use Isaacís magic or let Garet use items. Isaac and Garet are 
busy summoning and attacking, just like in the Flash tactic.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                              No Flash                              }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOF5

Of course, if you donít want to rely on a Djinni to guard you, you can also 
try to beat him without Flashís help. Simply attack with all your might. 
Isaac, Garet and Ivan can also use Djinni. The Djinni themselves donít do 
much damage, but the summons do. Mia will have a full time job healing, 
and her PP will decrease quite fast. Not my favorite tactic, but itís 
faster then the other two.


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  //                        \\________________________________________
 //                          \\                                      \\
||         Chapter  6         ||         Credits and Thanks           ||
 \\                          //______________________________________// CRT6
  \\________________________//


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                             Credits                                }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CRE6

-I KILL KENNY  and
JESTERGUY,          the writers of the only two complete FAQís for Golden
                    Sun. I donít think I could have done it without their
                    FAQís.

-BLACK MAURADER,    writer of the excellent Item List.

-BALTA,             on how to get to CI earlier.


 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{                              Thanks                                }
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THA6

-Myself,            for spending a lot of my time on one project...again.

-Camelot and
Nintendo,           for creating a great game.

-My school,         where 90% of this FAQ was created.



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ďI've got a bike. You can ride it if you like.
It's got a basket, a bell that rings and
Things to make it look good.
I'd give it to you if I could, but I borrowed it.Ē  Pink Floyd - Bike