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    FAQ/Walkthrough by Shotgunnova

    Updated: 04/27/09 | Printable Version | Search Guide | Bookmark Guide

                                                     /Ż\
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             ____                              __  /  /    ____
            /  _ \    __  /Ż/                 \  (/  /    /  _ \
           (  /Ż)_)  (  |( (____ __________    \     \_  (  /Ż\/ 
           | |    _,._| | \____ \  __,     \    )   ___/  \ (/ŻŻŻ|/ŻŻ|ŻŻŻŻ\
           | | /Ż|  _   |  /)  )   _\| /ŻŻ) )  /   /       \ \Ż) |Ż|    /\ ) 
           ( (_) ) (_)  |_( (_/ / (_ | ) / /  /   /    /\___) )| |_) , / / )
            \___ |\___/___/\___/\___/|/ {_/  /   /    /______/ |____/_/ {_/
             ŻŻŻ\) ŻŻŻ ŻŻŻ  ŻŻŻ  ŻŻŻ     Ż  /   /    (/ŻŻŻŻŻŻ   ŻŻŻŻ Ż   Ż
                                           /   /
        Spoiler-free FAQ & Walkthrough    /   /  Email: shotgunnova [a+] gmail.c0m
        -by- Shotgunnova (P. Summers)    /   /
    ____________________________________/   /______________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\  /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| INDEX |Ż
                                         \/                               ŻŻŻŻŻŻŻ
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
           Story .......................................................... STRY
           Elemental Relationship ......................................... ELMT
           Status Effects ................................................. STTS
           Stat Overview .................................................. STTO
           Send Option .................................................... SNDO
           Djinn Usage .................................................... DJNU
           Tips N' Tricks ................................................. TPST
    
      III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
    
           01) Vale ....................................................... WK01
           02) Sol Sanctum ................................................ WK02
           03) Vault ...................................................... WK03
           04) Gome Cave .................................................. WK04
           05) Bilibin .................................................... WK05
           06) Kolima ..................................................... WK06
           07) Kolima Forest .............................................. WK07
           08) Tret Tree .................................................. WK08
           09) Bilibin Cave ............................................... WK09
           10) Imil ....................................................... WK10
           11) Mercury Lighthouse ......................................... WK11
           12) Kolima Forest [II] ......................................... WK12
           13) Fuchin Temple / Fuchin Falls Cave .......................... WK13
           14) Mogall Forest .............................................. WK14
           15) Xian ........................................ [OPTIONAL] ... WK15
           16) Altin / Altin Mine ......................................... WK16
           17) Lama Temple ................................................ WK17
           18) Lamakan Desert ............................................. WK18
           19) Kalay ...................................................... WK19
           20) Vault / Vale ................................ [OPTIONAL] ... WK20
           21) Tolbi-Bound Ship ........................................... WK21
           22) Tolbi ...................................................... WK22
           23) Altmiller Cave ............................................. WK23
           24) Tolbi [II] ................................................. WK24
           25) Lunpa / Lunpa Fortress ...................... [OPTIONAL] ... WK25
           26) Suhalla / Suhalla Desert ................................... WK26
           27) Venus Lighthouse [Part 1: Lower] ........................... WK27
           28) Lalivero ................................................... WK28
           29) Babi Lighthouse ............................................ WK29
           30) Tunnel Ruins ............................................... WK30
           31) Venus Lighthouse [Part 2: Upper] ........................... WK31
    
       IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    
           Crossbone Isle ................................................. CRSB
           Psynergy List .................................................. PSNR
           Class Overview ................................................. CLSS
           Djinn List ..................................................... DJNN
           Shop List ...................................................... SHPL
           Equipment List ................................................. EQPT
           Transferring File to Golden Sun TLA ............................ GSTR
           Minigames ...................................................... MNGM
    
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ
       VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . UPDT
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Naturally, being a GBA game, there is no option to change the controls. For a
     great tip, harness the psynergy shortcuts as they'll make field use much, much
     easier.
      ___________ _______________________________________________________________
     | BUTTON    | FUNCTION                                                      |
     |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | D-Pad     | Controls character movement                                   |
     | Start     | Un/pause game                                                 |
     | Select    | Displays field commands                                       |
     | A-Button  | 'Examine/Confirm' button                                      |
     | B-Button  | Run (hold down) / Make dialogue appear faster                 |
     | L-Button  | Use psynergy shortcut / Zoom-out when on map                  |
     | R-Button  | Use psynergy shortcut / Display world map (when on map)       |
     |___________|_______________________________________________________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STORY                  [STRY]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     From manual:
    
     "Nestled at the foot of Mount Aleph, the most sacred peak on the continent of
     Angara, rests a quiet village called Vale. For ages, the elders of this remote
     community have been the caretakers of Sol Sanctum -- an ancient temple on the
     mountains' slope that for eons has guarded the seal on the ancient science of
     alchemy.
    
     Now that seal has been broken. A mysterious figure is attempting to release
     the powers of alchemy upon the world, a power so great that one who wields
     its full force can attain any of his hearts desires -- countless riches,
     endless life, even the power to destroy the world. Once the combined power of
     the four elements -- earth, water, wind, and fire, which make up all matter --
     is unleashed, the world will fall to its knees before the one who wields it.
     If this horrible fate is to be averted, a brave soul must now arise!"
    
    ELEMENTAL RELATIONSHIP [ELMT]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Like 99.9% of RPGs, Golden Sun's abilities & characters are elemental-based,
     so they have inheret strengths and weaknesses. Fire/Water and Earth/Wind are
     paired together, each one good against the other while neutral to any not
     aligned with it. For instance, Fire is super-effective against water-type
     enemies but does normal damage to Earth/Wind. Djinn and equipment will help
     mold players' resistances, so always check to see the fine print on their
     effects (for equipment, the 'Detail' option).
    
    STATUS EFFECTS         [STTS]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Golden Sun introduces a couple seldom-seen effects here: Curse and Haunt.
     The former is caused by equipment that, once on, can't be removed unless a
     village healer is paid to; the latter is caused by Haunt-type enemy spells
     and also requires a healer's aid. The rest of the statuses are normal fare.
     Most self-alleviate after 'x' amount of time in-battle or by ending battle,
     although some (Curse, Downed, Haunt, Poison, Venom) require special action.
      ________________ __________________________________________________________
     | Status         | Effect                                                   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Curse          | Caused by equipment; may paralyze character during round |
     | Deluded        | Causes decreased physical accuracy                       |
     | Downed         | User is defeated (0 HP) and can't participate in battle  |
     | Haunted        | Caused by spell; user takes damage at end of each turn   |
     | Paralyzed      | Paralyzed and can't take action or evade                 |
     | Poison         | After taking an action, user's HP decreases a minor bit  |
     | Predict Downed | User is cursed by enemy spell, and dies after 7 turns    |
     | Seal           | Can't use psynergy                                       |
     | Sleep          | User cannot take action for a random number of turns     |
     | Venom          | After taking an action, user's HP decreases a crapload!  |
     |________________|__________________________________________________________|
    
    STAT OVERVIEW          [STTO]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Like any good RPG, Golden Sun has some stats to learn. These can be viewed
     in their non-abbreviated form by checking the Status menu.
    
     HP  - Health Points. When they reach 0, the user can't participate in battle
     PP  - Psynergy Points. When they reach 0, the user can't use psynergy
     LV  - Person's level. Determines stats and class psynergy.
     EXP - Experience level. As it goes up, the person gains a level
     ATK - Attack. Determines strength of weapon strikes and some psynergies.
     DEF - Defense. The higher it is, the lower enemy physical attacks do.
     AGL - Agility. As it grows, unit acts quicker and evades phys attacks more
     LCK - Luck! Influences enemy drops, critical hits, and status resistances
    
    SEND OPTION            [SNDO]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     What's the Send option? It's a special method of transferring saved data to
     Golden Sun: The Lost Age, the game's sequel (also on GBA). There's a few
     steps to opening it up though!
    
     1) Beat the game entirely and save a cleared file after the credits
     2) Go to game's main menu
     3) Hold Left on D-Pad and R-Button
     4) Press B-button
     5) Send option appears!
    
     Now, there are two options for transferring data: password or link cables.
     The former is annoying to type in but an option anyone can do, since it
     doesn't require extra accessories; the latter requires link cables (sold
     seperately) to instantly transfer data.
    
     The password option has three levels (in descending order of usefulness):
     gold, silver, bronze. Gold saves will transfer more things than Bronze, but
     will be longer passwords, expectedly. So what transfers over on each tier?
    
     - Gold ---> Levels, Djinn, Stats, Items, Coins
     - Silver -> Levels, Djinn, Stats
     - Bronze -> Levels, Djinn
    
     The essentials will always be carried over, but for people who want "perfect
     saves" for The Lost Age, they'll want to carry over their inventories. After
     all, some items in Golden Sun CANNOT be found in the 2nd game! Check out the
     Appendices section to see what you will want to or should carry over.
    
     NOTE: Passwords are case sensitive, so if even one letter is screwed up, the
     entire thing is screwed up! For gold passwords with 6 pages of stuff to write
     down, this can be very annoying, so be meticulous!
    
    DJINN USAGE            [DJNU]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Djinn not only determine which class a person is (and by that extension, the
     current psynergy), but also a character's stat boosts and general power level!
     They can also be used in-battle to aid the allies. There are three modes to
     djinn:
    
     #1) SET     : A set djinn is simply on the person, ready to be used. In this
         stage, it can either (1) be manually put on standby, if in the djinn
         menu (2) used in-battle and then automatically put on standby. Set Djinn
         will give stat boosts as long as they're not in recovery or standby mode.
    
     #2) STANDBY : These djinn have been used, or manually put in this mode, and
         can be readily summoned in battle. Standby djinn do not give stat boosts
         until they're put back in Set mode!
    
     #3) RECOVERY: After being used as a summon in-battle, each djinn has a 1-turn
         downtime _per each. This means a 4-djinn summon will take four turns 'til
         all can be used again. The stat boosts, abilities, and classes lost when
         a djinn is used will be automatically be regained. If you finish battle
         while a djinn's recovering, simply walking around will suffice as their
         "turns" -- a little chime plays as each becomes set again.
    
     So the flow is Set -> Standby -> Recovery -> Set again. Each element has four
     summons, using 1-4 djinn, and increasing damage. As more djinn are found, the
     better summons can be used. Manually putting a djinn in standby lets a player
     pop off a summon at the start of battle! The summons are:
    
     Earth: Venus -> Ramses -> Cybele -> Judgment
     Fire : Mars -> Kirin -> Tiamat -> Meteor
     Water: Mercury -> Nereid -> Neptune -> Boreas
     Wind : Jupiter -> Atalanta -> Procne -> Thor
    
    TIPS N' TRICKS         [TPST]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here's the depository for game tips! Like most of my latter-day guides, if
     a reader has a doozie to put here, drop me a line and I'll put it here (as
     long as it's up to snuff).
    
     • ENEMY DROPS: they're often hard to get. Some of the rare equipment pieces
       found toward the endgame have such low chances of dropping, a person could
       pass them by completely! However, there is a way to even the score a bit
       and that's by defeating enemy with psynergy/djinn that plays off their
       elemental weakness. If done right, an enemy will blink polychromatically
       before they disappear from the field -- this is the telltale sign they
       were killed by their elemental weakness. Now, this doesn't boost the drop
       rate of items up to 100% but it'll help you find rare items like the
       infamous K-Sword (Kikuichimonji) a lot easier.
    
     • RNG: a.k.a the Random Number Generator. This governs random events in the
       game, such as monster encounters, drop rates, enemy formations, and so
       forth. If you know how to use it in your favor, you can save lots of time
       in getting enemy drops! Check out this FAQ for more information on the
       subject: www.gamefaqs.com/portable/gbadvance/file/468548/19312 
    
     • INVENTORY MANAGEMENT: it's crucial! Everyone can hold fifteen (15) items,
       so that makes sixty maximum. Consumable items are combined into one group,
       but equipment won't be. In places like Crossbone Isle, where a bunch of
       items are obtained at once, it pays to have an inventory reasonably clear
       of clutter. One good way to do this is to use all stat-boosting items and
       dump any junk like herbs, antidotes, elixirs (since psynergy can take care
       of those). NOTE: If you have an artifact you need to get rid of but aren't
       near any shops, drop it as a last-ditch effort. It _WILL_ magically appear
       in shops thereafter for some reason. I only found this out by accident,
       m'self...
    
     • SHORTCUTS! Not battle-wise, but psynergy-wise. Since it's such a large part
       of field work, use the L- and R-buttons as shorcuts to pick some of the
       more common psynergies. To make a shortcut, go into the psynergy list and
       press L/R Shoulder, then pick which spell to match with it. It helps a
       crapload.                                        _________________________
    ___________________________________________________/ III. Walkthrough [WLKT] |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    01) VALE                                                                 [WK01]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     To start a new game, select "New Game" on the options screen after the main
     title. At this point, you can name the hero (Default: Isaac) of the game. If
     you want to harness a hidden feature that lets you name the other allies,
     press the select button thrice on the options screen. You'll hear a "ping!" 
     that lets you know you've done it correctly. You can now name the other three
     members of the party (Default: Garet, Ivan, Mia). 
    
     If you feel like naming three of the game's incidental NPCs (mostly), while
     on the "Mia" naming screen, press Up, Down, Up, Down, Left, Right, Left,  
     Right, Up, Right, Down, Left, Up, then Select. Now you can name Felix, Jenna,
     and Sheba, too!
    
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|                    To Mt. Aleph
      | 01 | 1 Coin      |                           |        Sanctum
      | 02 | Herb        |                          |Ż|      /
      | 03 | Smoke Bomb  |                        __| |_|ŻŻŻŻ|_
      | 04 | 3 Coins     |                       |____  |_  _| |
      | 05 | Antidote    |        Kraden's            |     ___|
      | 06 | 6 Coins     |        ___\____             ŻŻ| |
      | 07 | Elixir      |    _  |  ____  |  |Ż|_________| |__/ŻŻŻŻŻŻŻ\
      | 08 | 5 Coins     |  _| |_|7|  8 | |__|   ___________    |ŻŻŻŻ| )
      | 09 | Nut         | |     | |_  _| |  _  |           \ _ |_  _| |-Garet's
      | 10 | 123 Coins   | |_   _|____   _| |_  |            | |_      |  House
      | 11 | Vial        | |  ___   ____|   |  _|        ____)    /ŻŻŻŻ
      | 12 | Power Bread | | |___\__________|   |      _| 6  |  ŻŻŻŻŻŻŻ|
      |____|_____________| |________________    |     | |_  _|  |ŻŻŻŻ| |-Isaac's
                                            \   |     |_   ___  |_  _| |  House
     The first level is split in 2 parts:    )  |_______| |___|  ______|
     past and present. They gotta be done    |  _________    ___|
     in that order, too...                   |_ 9|   _|___  |
                                   Jenna's   |  _|  | ___ | |
    VALE (PAST)                     House  \_|_  |  ||_5_|| |    _______________
    ŻŻŻŻŻŻŻŻŻŻŻ                            |  ___|  | ___ | |   |  ____   ____  |
     After some events, Dora will leave    | |___   ||_ _|| |   | | 4  | |10  | |
     Isaac outside during the storm. You   |___  |  |  ___| |   | |_  _| |_11_| |
     will notice that boulders block the      _|_|__|_|___| |___|         ______|_ 
     stairways if Isaac deviates from a      /  _________   ____  |ŻŻŻŻ| |  ____  |
     set path, so locate Garet near his     (  |^|  |^     /    | |_  _| | |  3 | |
     northern house, then go west across     \___|   ŻŻŻŻŻŻ     (   _____| |_  _| |
     the bridge to Kraden's. The object is               Shops  /\____________   _|
     to arc southwest and locate Jenna's house, down by       \/    12  (   ____/
     the waterfall's base. The titular girl is sent to        /   |ŻŻŻŻ| \____  )
     the town entrance, so follow her there and she'll       /    |_  _|     __/
     join the party. At this point, return to Jenna's       (  ___       ____  |
     house for a scene, then leave as Isaac back toward     | | 2 |     |INN | |
     the lower residential area (where he just was). An     ( |_ _|     |_ 1_| |
     eavesdropping scene later, do the unwinnable fight      \_______   _______)
     and end this sequence. [No items in this portion!]              |_|
                                                                      |
    VALE (PRESENT)                                             To World Map
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Back in reality, the three kids are now spry teenagers. Finish the roofing
     scenes at Isaac's house and Garet/Jenna join the party. The objective is to
     find Kraden's house, still in the same place as before, although he'll be
     there this time! Get past the two obstacles en route and talk with Kraden,
     who suggests going to Mt. Aleph to corroborate some travellers' stories.
     At this point, Isaac and the gang can explore the town and loot it for the
     meager items. Some of the booty (#10-12) can't be found yet -- only later
     can we pocket 'em. Also, there are no enemies to fight intown like before.
    
     To get to Mt. Aleph, there's a single priest guarding the path. When he's on
     the side of the building opposite the road up, sneak by. [Consider outfitting
     most of the party with Long Swords and Travel Vests -- if you sell the old
     stuff, two characters can be geared up properly.]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    02) Sol Sanctum                                                          [WK02]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Bat, Wild Mushroom, Vermin, Slime, Amaze
    
     The enemies here are all weak versions of counterparts that appear later, for
     reference. Also, you may find that Garet always defends in battle even though
     you chose him to attack. This is because, if his target is defeated by a
     faster character, he (and anyone else in this situation) auto-defends rather
     than choosing another target. Kind of annoying! Pick a target different than
     Isaac's to make the most out of early battles.
    
                                           To Alchemic Chamber [4567]
                                                      |
                    |ŻŻŻŻŻ|ŻŻŻŻŻ|                    |Ż|  
                    |           |                  |Ż   Ż|ŻŻŻŻŻ|
                    |_____|_   _|                  |           |
           _ _ _            |  B|_    _____       _|_   _|_   _|
          | | |A|           | |Ż  |  |  _  |     |3|_| |_  | |B|
          | | | |           | |  _|  | |_| |_    |_  __  | |___|
          |_   _|  _  |Ż|   |___|    |_____  |___|  _____|
            | |   |1|_| |                |___   ___|
            | |___| |  _|_________          _| |
            |___  | | | |  ___   _|    ___ |  _|ŻŻŻŻŻ|
                |     | | |  _| |_    |  2|| |  _|Ż| |
                |     | | | |     |   | |Ż |_  |   | | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                |_   _|_| | |     |   | |____| |___| | | 01 | Small Jewel   |
                  |_______| |_   _|   |______   _____| | 02 | Small Jewel   |
                             _| |_        ___| |       | 03 | Herb          |
                            /     \   ___|  _  |       | 04 | Mythril Bag   |
                           (_  ____) |  ___| | |       | 05 | Mythril Bag   |
                            ( (      | |  _  | |       | 06 | Mythril Bag   |
                             \ \     | |_|A|_| |       | 07 | Mythril Bag   |
                            START    |_________|       |____|_______________|
    
     Enter the sanctum after the ascent and proceed to the water room, which has
     stepping stones here. Isaac can only jump in the cardinal directions, so work
     from the right side, to the middle, then out. The corridor beyond leads to a
     2nd water room which has three exits, the leftmost being a dead end. Take
     the [Small Jewel] from the middle and put it in the rightmost's minotaur
     relief when the item menu appears -- this reveals the dead end's secret door!
    
     The large chamber opened up supposedly has two secret entrances, and Kraden
     talks about how he thought the place looked strange. So where are these
     alleged hidden paths? Why, just look behind the statues with the dots on the
     floor! These will be telltale signs (throughout the game) that something can
     be moved within the dotted border. The left of the two is a dead end, but the
     other leads to a stairway.
    
     On 2F, continue until coming to a 4-way intersection. Take the left path to
     find another [Small Jewel], then head up and out of the maze. There'll be
     more movable statues except only "Move" psynergy can reach them -- there's
     a relief behind the leftmost, and an exit alongside it. Put the Small Jewel
     we just obtained in the relief, then leave through the new entrance behind
     the rightmost statue. The small maze beyond has an [Herb], while the other
     entrance leads to...
    
     ...The Sun Relief! Watch Kraden yak about the two rooms, then go upstairs
     (3F) and find more movable statues. Try to push one of the nearest ones and
     Kraden will talk about how it's a trap! Instead of doing the moon relief
     puzzle first, do the one adjacent: the sun relief. Push the two statues onto
     the floor tiles to make a hole in front of the larger statue, then use Move
     psynergy to pull the clunky thing into the hole. Now the four moon relief
     statues can be safely placed.
    
     Back downstairs (2F), visit the sun room and inspect the wall where the beam
     of light appears -- a warp should open. This leads into the heart of the
     mountain, the alchemic chamber! After some dialogue, agree to help Kraden
     collect the stones and get the four [Mythril Bag]s. Start in the southeast
     corner, then hit the northeast and southwest statues, respectively. Looking
     at each statue makes rock pillars appear from the water.
    
     When the 3rd Statue is inspected, there'll be some events and the squad'll
     have to get the remaining stone from the NW (Mars) statue. Eventually Garet
     and Isaac will be teleported out of the alchemic chamber and back to the
     sun relief. There'll be no enemies to sort with here, but it's a lot easier
     to just use Isaac's "Retreat" ability to leave Mt. Aleph.
    
    AFTERMATH: VALE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Following some more scenes in the village sanctum, the Great Healer asks if
     the duo will own up to their responsibility and go on a quest to save the
     land. Of course, choose yes -- choosing no actually ENDS the game completely.
     At the town entrance, Isaac gets the [Catch Beads] and an [Herb] before being
     sent on his way.
    
     If you return to Vale, you can get two more [Herbs] from the item seller and
     -- using Catch -- get the [Nut] from the tree near Jenna's house. There's
     nothing more to do, though, so hit the road, Jack.
    
    WORLD MAP
    ŻŻŻŻŻŻŻŻŻ
     Locate the weird thing running around to find the first djinni of the game,
     Flint. He's an earth-type like Isaac and joins without any rigamarole. This
     opens up the 'Djinn' option in the menu. Setting a djinn on someone will
     increase the powers of that djinn's type, and may even change their class &
     psynergy abilities. A mandatory tutorial on this is given, so...
    
     The next stop is Vault, the town in the southeast.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    03) Vault                                                                [WK03]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Unlike Vale, Vault is rather small and not confusing at all. First things
     first, time to steal valuables.
    
     • Sleep Bomb - item shop barrel
     • 7 Coins ---- jar in house nearest entrance
     • 4 Coins ---- barrel in middlemost house
     • Mint ------- inn's barrel (1F)
     • Nut -------- crate near mayor's house
     •
    
     If you climb the rim of town and ring the watchtower's bell, you'll notice
     there's another earth djinni that can be obtained. Unfortunately, we won't
     be able to snatch it until the "Reveal" synergy is found. So, with that
     said, let's do the mandatory stuff.
    
     At the Mayor's house, talk with Ivan, the kid Hammet dropped off before he
     left. This new guy will be searching for his master's stolen rod, and after
     some talk, he'll join the party. His "Mind Read" powers can be used to help
     solve the stolen goods mystery -- it's useful to set it to one of the
     shoulder buttons.
    
     ############################################################################
     OPTIONAL: Vale
     If you return to there at this time, Ivan's Whirlwind can be used on the
     bush behind the weapons shop to get a [Power Bread] chest!
     ############################################################################
    
     Mind Read can be used on anyone, person or animal. There are three shady
     people hanging around town, and two of 'em are in the inn. They'll try to
     avoid being near Ivan, so try to leave the quarters and a plan will be
     devised: corner 'em and read the minds! It's rather simple, and Garet will
     prevent them from leaving.
    
     After the event, Ivan finds out the stolen goods are being kept in the inn.
     Outside, the person guarding the ladder will have left and the team can climb
     inside. "Move" the large crate out of the way and find the stolen goods in
     a hidden attic. This will start a boss fight!
      ___________ _____ ____ _____________ ________________ _______
     | BOSS      | HP  | XP | WEAK        | DROPS          | COINS |
     |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
     | Bandit    | 240 | 36 | Fi Wt Wn Er | Bandit's Sword |   123 |
     | Thief [2] | 120 | 15 | Fi Wt Wn Er | -------------- | Total |
     |___________|_____|____|_____________|________________|_______|
    
      The first real boss fight in the game can be kinda hard if y'slacked off
      in training. The best way to tackle this fight is to go after the Bandit,
      particularly with offensive synergy that can attack his cohorts as well.
      The thieves can use Herbs to heal themselves so the blitzkreig strategy
      works well: hit hard every turn unless healing is required, and then have
      Ivan do it since he's fastest.
    
     After the fiends are arrested and Ivan leaves with the [Shaman's Rod], it'll
     be time to leave as well. Make sure to visit the mayor to receive an ample
     reward, a [Water of Life] for reviving fallen comrades.
    
    WORLD MAP
    ŻŻŻŻŻŻŻŻŻ
     The options now are to go north to Lunpa in the north, or Goma Cave west of
     Vault. The former is locked down now and there's a single [Nut] to take;
     we'll return here later. The latter is the real place to go.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    04) Goma Cave                                                            [WK04]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Will Head, Skeleton, Ghost, Zombie
                                              _
                               |ŻŻŻŻŻŻŻŻŻŻŻ| |C|____
                               | |ŻŻŻŻŻ|Ż  | |      |_____
                            ___| |___  | |Ż  |  /Ż|      D|
                           |  _   _  | |_|   | (__ ŻŻŻŻŻŻŻ
                           | | |_| | |   \   |__  |__/ŻŻŻŻ|
                           | |___  |E|  EXIT    |_____/Ż) |_
                           |  _  |  Ż                   |  B|
                           | | | |      Lucky Medal      ŻŻŻ
                        ___| | | |          _    \_   _
                       |A    | | |_       _|C|___/ ) |E|___
                        ŻŻŻŻŻ  |   \___  |A|__   _/ _|D _  |
                            _  |Ż|___  | | |__|_|__|___| | |-Djinn:
                           | |_|  _____| |______  ___  __|Ż  Forge
                           |  _  |_             \_   _/
                           |_| \___|              | |____
                          ENTER                   |     B|
                                                   ŻŻŻŻŻŻ
     At the cave entrance, do the easy stump-moving portions until ascending the
     cliff. There'll be an overgrown log in the way, and after trying to "Move"
     it with psynergy, the team will be nonplussed as how to continue. Luckily,
     Ivan shows up to join the party -- his Whirlwind tech will get rid of that
     leafy nonsense. Move the stump, blow the leaves off the cave entrance, and
     head on in, folks!
    
     Inside, the quick way to the exit is blocked -- there's no stepping stone!
     Instead, go down the "A" stairway to the B1 floor and head across the room
     to where a djinni is sitting on a ledge. Push the stump so it can be used as
     a stepping stone once y'get higher; then, exit down the "B" stairway. Across
     this room is the "C" stairway, which leads to two movable stumps, one of
     which can be thrown into the cavern below. A [Lucky Medal] is the reward to
     get here.
    
     Back down stairs, the stump thrown overboard gives access to the "D" stair.
     This leads back up near the djinn (Forge), a fire-type. Save and heal before
     attacking him, because if he flees, the room must be re-entered to make him
     appear again. He uses Blast psynergy typically, so keep Ivan healed and
     using Ray -- should take about three turns to whittle his 170ish HP down.
    
     From there, head upstairs, push the stump into the river -- connecting the
     cut-across path -- and go north, eventually exiting onto the world map by
     Bilibin.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    05) Bilibin                                                              [WK05]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                   To McCoy's Palace [678]
                                              |
                                  _    ______|Ż|_______
           |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |B|__|  ____    ____  |ŻŻŻ|-Sanctum
           | 01 | Hard Nut     | |    | | 1  |  |    | |  _|
           | 02 | Antidote     | | |ŻŻ| |_  _|  |_  _|_|4|  _________
           | 03 | 5 Coins      | | | _|                  | |  _   _ 5|
           | 04 | Herb         | | |  ___   ___ A _____| | |B| | | |_|
           | 05 | Djinni: Gust | | | |   | | 2 | | INN | |  Ż  | |  _
           | 06 | Nut          | | | |_ _|3|_ _| |_   _| |     | |_|A|
           | 07 | Smoke Bomb   | | |___________________| |     |_____|
           | 08 | Elixir       | |              _        |
           |____|______________|  ŻŻŻŻŻŻŻŻŻŻŻŻŻ|^|ŻŻŻŻŻŻŻ
                                              START
    
     The real reason to come here is to get Ivan a wind djinni, hidden underneath
     the town in a secret warehouse. If you push the town statue out of the way,
     you gain entrance to it...but can't get anywhere. So where's the alternate
     path? Go up near the sanctum and walk OVER the smooth-top palisade, which
     will go around to the other end of town. Use Whirlwind on the overgrowth,
     enter the secret path, and use Move to push the statue out of the way. This
     djinni (Gust) will join without a fight, luckily. Time to visit the man in
     charge of town, north of the square.
    
     Guards are posted outside the mansion but talking to them gives entrance.
     McCoy's Palace has a few items as well. A [Nut] is hanging in a tree out
     front, the interior southwest tower has a [Smoke Bomb], and the 1F kitchen
     has an [Elixir]. Talk with McCoy and agree to help lift Kolima's curse, but
     he eventually refuses. The guard drops the hint that the barricade blocking
     the road was shabbily built and may not require McCoy's key (Mind Reading
     gives a further hint).
    
    PATH DECISION
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are now two options on where to go, although both will have to be
     tackled eventually: Mercury Lighthouse or Kolima Forest. Taking the latter
     will give some extra djinn and items early, but after finishing the former,
     the player will have to backtrack through the forest. It's not hard or
     anything, but that can be annoying for some people. Taking Mercury Lighthouse
     first may be the "expected" path, as you'll have a 4th and final character to
     fight the Kolima Forest boss with.
    
     Which do I suggest? Kolima, of course! Getting djinn early and such gives a
     leg up for later, and that's always good. The backtracking is minimal and
     will be easier later, too.
    
    BILIBIN BARRICADE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is east of Bilibin and a mandatory stop en route to Kolima. There'll be
     a blocked path here, but you'll notice there is a dotted line on the ground,
     so something can be moved -- the left part of the barricade! Use psynergy to
     get it out of the way, and y'can pass through unimpeded! [NOTE: As soon as
     you cross the bridge past the barricade, go west onto the "peninsula" and
     search the ground for Turtle Boots. These raise DEF at the expense of AGL,
     but beware: sell these and they're gone permanently!]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    06) Kolima                                                               [WK06]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                   |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
           | |ŻŻŻŻ|   ____  4|       ____/ŻŻŻ\   | 01 | Lucky Medal     |
          _| |_ 1_|  |    |  |      / ____/Ż) )  | 02 | Herb            |
         |_          |_3 _|  |     ( (_   _/ /   | 03 | 7 Coins         |
           | |ŻŻŻŻ|       _  |_    | |A| |B /    | 04 | Apple           |
           | |_  _| |ŻŻŻŻ|B|  _|   |_  |  ŻŻ     | 05 | Djinni: Granite |
           |       2|_ A_|5| |       |_|         |____|_________________|
           |              Ż  |
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There's very little to do here, as you can see: everyone is turned into a
     tree by the forest curse. That means no shops are open and no one to talk to
     (although you can still Mind Read folks). The main reason to come here is to
     collect another djinn, seen standing inside a fence in plain sight. There's
     no obvious way to get to him...but there is a way. The hint is told by the
     tree-people in the house alongside the djinn; apparently the dad has a
     "secret treasure"! To find it, enter the house's backdoor (blindspot) to find
     a ladder! The small screen below has enemies (Skeleton/Ghost/Bat) but leads
     to the second earth djinni, Granite. It joins without a hassle, too.
    
     That's all there is to do here. Next stop is Kolima Forest, although you'll
     probably want to return to Bilibin and heal up, as well as get better gear.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    07) Kolima Forest                                                        [WK07]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Rat, Rat Soldier, Drone Bee, Skeleton, Will Head, Troll
    
                To Tret Tree
                          |
                   ______|Ż|
                  |__   ___|
                     | |___
                  |ŻŻ  |   |-Fur Coat
                  |  ŻŻŻŻ  |
                  |_|      |  In the first screen, you'll find a dungeon mainstay
         _________| | POND |  for the rest of the game: log-rolling puzzle. Logs
        |  _______         |  will block paths and can roll in two directions,
        |  _      | |______|  opening some paths and maybe closing others. The
        |_| |     |________|  first one's rather easy, and just involved going
         ___|     |           around the right side of the screen. The 2nd screen
        |_____   _|           has another easy puzzle and a [Nut], although the
         _____| |_            player should know it doesn't appear until after
        |  _______|____       Mercury Lightouse is cleared.
        |       _      |___
        |______| |_|Ż   _  |  In the third screen, there'll be another log puzzle.
            /    |_   _| | |  The objective is to push the parallel piece into the
          Nut     _| |___| |  creek, but there's two horizontal ones blocking its
                 |_____   _|  advance. The order is: parallel -> upper -> parallel
                      _| |    -> lower -> upper -> parallel. This gives access to
               Start-|___|    the cliff exit.
    
     Fourth screen has a floodgate pond, and the cliff path is blocked by -- you
     guessed it -- a log. The floodgate switch will drain the pond to give Isaac
     a chance at moving the logs, and hitting it again floods the pit to let him
     walk on the floating ones. Walk along the floating logs (without moving any
     first) and you'll notice to get to the exit, only one log needs to be moved.
     Drain the pit and move that one, opening the cliff path all the while. 
    
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  With the exit open, it's time to get the NE chest, a
     | |Ż|               |  [Fur Coat]. The logs should currently look like the
     | |1|  ____   ____  |  diagram at the left, having moved only #1 to get to
     | |_| | 2  | |  3 | |  the exit. Do the following to reach the Fur Coat:
     |      ŻŻŻŻ   ŻŻŻŻ  |
     |      |Ż|          |  1) Log 2 & 3 upwards
     |      |4|          |  2) Log 1 eastwards
     |      |_|     N    |  3) Log 4 eastwards
     |   _____     W+E   |  4) Log 3 southward
     |  |  5  |     S    |  5) Log 4 westward
     |   ŻŻŻŻŻ           |  6) Log 2 southward
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                            With that out of the way, and the exit already open,
     there's no need to reset the logs. Head north to find Laurel and Tret, the
     latter of whom has vines on his trunk and can be climbed into. Gives new
     meaning to "getting into your head," huh? [Laurel's Mind Read quote talks
     about how Mercury Lighthouse's cleaning waters can cure Tret. Interesting.]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    08) Tret Tree                                                            [WK08]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Spider, Drone Bee, Rat, Troll, Gnome, Creeper
                _____   _____      ____ ________________
          _____|   __|_|    2|    |    |                |
         |___    C|3  _   Ż|Ż     | 01 | Healing Ring   |
         |  ___|__|__| |_ Ż Ż|    | 02 | Djinni: Breeze |
         | |___|    B|   | |Ż     | 03 | Nut            |
         | |_        |___| |      |____|________________|
         |_____|_   _|  _| |
                 |_________|       This place can be a little confusing, as the
                _____              exterior boughs are blocked by foliage and this
               | |1 B|__________   obscured the path. First things first, climb to
             __| | |Ż ________  |  2F and exit out the right side. Thiere'll be a
       ___  |________|  ___   | |  vine connecting to the 3F branches here, which
      |_  |____|A    |_| __|__| |  can be taken on into the interior again. The
      |_____  _       ____   ___|  chest in the center has a [Healing Ring], but
         |___| |_____|    |___|    the leaf stepping stone Isaac takes breaks after
                _____   _____      one try, and he'll fall down to 2F again -- it's
               |A    | | BOSS|     worth the backtracking!
               |  D  | |  D  |
               |_   _| |  C  |     Climb up to 4F when ready. The two paths here
                 |_|    ŻŻŻŻŻ      both lead to 5F, but the right path leads to a
                START              [Nut] and Jupiter djinni (Breeze) who must be
                                   fought to be tamed; the left path is the real
     way to go though. Go across the middle leaf until it's cracked, then jump back
     onto it to fall all the way to B1 where the boss is. ["Retreat" psynergy can
     be used if you're not sure about winning here.]
      ___________ _____ _____ ______ ________________ _______ ___________________
     | BOSS      | HP  | XP  | WEAK | DROPS          | COINS | USES: Sleep Star, |
     |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Growth, Quake,    |
     | Tret      | 710 | 226 | Fire | Potion         |  700  | Thorn             |
     |___________|_____|_____|______|________________|_______|___________________|
    
      Each character should use his best single-target psynergy here, and one
      character should have the Healing Ring for extra support (Ivan's fastest).
      If Ivan has two Jupiter djinn, he will have the "Impact" spell and can use
      that to increase the other boys' ATK -- this helps since Tret's strong vs.
      wind attacks. This would be a standard battle if not for Sleep Star, which
      can put multiple targets to sleep.
    
     When the battle's won, a vine upwards appears and the Kolima segment will be
     done. Now it's time to visit Bilibin Cave, northwest of the titular city and
     near the frozen wastes. 
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    09) Bilibin Cave                                                         [WK09]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Ooze, Gnome, Ghoul
    
     Later on we can backtrack here to find some hidden items, but for now, it's
     just a couple (1 & 2) marked on the map.
                                           ______    ____ _______________
                          _         ______(2___  |  |    |               |
                ___|ŻŻŻ|_)B)       |4 ___  |  ___|  | 01 | Elven Rapier  |
               |  ___|____/Ż/  |Ż|_| |___| | |      | 02 | Vial          |
               |  ___| |A  /   |  ___( 13\  _|      | 03 | Psy Crystal   |
               ( (___   ŻŻŻ    | |____)Ż) ) )       | 04 | Water of Life |
                ) ___|         |__   __/ /|_|-Exit  |____|_______________|
               / /                | |  _/
             START                |A|B|
                                   Ż Ż
     NOTE: The first time you visit the next city, no shops will be available, so
     make sure to get equipment in Bilibin before going!
    
     At the cave entrance, spy the tiny vine sapling at the base of a cliff. The
     psynergy "Growth" is needed to make it spring upwards, but most classes do
     not learn this naturally. The easiest way is to just give Garet a venus
     djinni, use the field spell, then switch back. Along the cliff, jump down
     to the middle cliff entrance and take it to the [Elven Rapier] chest, which
     is a great sword that outclasses everything thus far. Slide down from there
     and continue into the next screen, which has no puzzles except moving a
     torch next to an ice pillar, which gives access to a [Vial]. The exit to
     the wastelands is south of there.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10) Imil                                                                 [WK10]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             _____
            |_ 7 _|  ____        This sleepy northern town, as you'll soon find
      |ŻŻŻŻŻ| | |   | 5  |       out, has townsfolk feeling under the weather.
      |_   _|_|I|___|_  _|       Unlike Kolima's problems, however, the town is
        |  1   C ____  |         still basically functional. The flu's hit all
        |  ŻŻŻ|E|____  |ŻŻŻŻ|    the shops except the item-seller, so there'll be
      |ŻŻŻŻŻ| |I|  6 | |_  _|_   no updating equipment -- told y'to fill up back
      |_   _| |C ____|  ______|  in Bilibin!
        |___  |E|  3 | |  4 |
          | 2 | |_  _| |_  _|    A frozen creek runs through town, and at its
          |_____   _______|      cave up the way is a Mars djinni (Fever). Getting
                |_|-Enter        to it can be found by doing another RPG staple,
                                 the sliding ice puzzle! Before attempting, locate
       |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    the snowman near the town bridge and push it onto
       | 01 | 9 Coins       |    the creek.
       | 02 | Lucky Medal   |
       | 03 | Empty Bottle  |    Now, stand by the sanctum and slide "east" onto
       | 04 | Lucky Pepper  |    the river. To reach the mars djinni, go this way:
       | 05 | Sleep Bomb    |    U,L,U,L,U,R,U,L,U,R,U. The letters stand for the
       | 06 | Vial          |    directions, like [U]p, [L]eft, and so forth. The
       | 07 | Djinni: Fever |    djinni will join without putting up a fight, so
       |____|_______________|    that should make two of each type except Mercury.
    
     To continue with the storyline, nothing happens until Isaac talks with the
     girl in the sanctum, learning that Mia was headed to the old folks' house by
     the entrance. Visit there to meet the locally renowned healer, who runs out
     after something happens at the Lighthouse -- that's the player's pursuit cue.
     Before leaving, think about picking up some first.
    
     #############################################################################
     TIP: As a rule of thumb for taking on Mercury Lighthouse, I recommend having
     Isaac and Garet be at least Lv13 and Lv12, respectively. If they stick with
     djinn of the same type, they'll know Ragnarok and Heat Wave, both really good
     single-target attacks. This is really the only time the guide will recommend
     you grind a little, and it'll pay off with huge dividends later!
     #############################################################################
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11) Mercury Lighthouse                                                   [WK11]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Lizard Man, Siren, Ghoul, Harpy, Mauler, Ooze, Cuttle, Gnome, Mimic
    
                                                           _          _
                             _      _   |ŻŻŻŻŻ|_      ____|4|___    _|G|_
                            |D|____|E|  |     |F|   _|  ____   _|  |  ___|     _
                            |________|  |_______|  |G|_  |_     |  |___  |   _|H|_
         ___                       _________       |_____|3|__  |  |_   _|__|_   _|
        |   |________________   _ |_   ___  |___   _ _|  ___  | |    |__________|
       _|   |   2            | |A|  |B|   |     | |E|     |F| | |            _
      |D|_  |       A        | | |  | |   |   1 | |_________|___|          _|H|_
      |     |  ____   _______| | |  | |   |     |                         |  ___|
      |_   _|  __   _   _  |6| | |__| |_  |_   _| |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |___  |
      |_______|  | |_| | | | | |________|  _| |   | 01 | Psy Crystal    | |_   _|
       _     _   |  C  | |  5|   _|C|_    |   |   | 02 | Sleep Bomb     | |     |
      |D|___|E|  |_   _|  ŻŻŻ   |     |_ _| | |   | 03 | Nut            |  ŻŻ|ŻŻ
      |_______|    | |          |      _|___| |   | 04 | Djinni: Sleet  |    To
                   | |          |_____________|   | 05 | Water of Life  |  Bosses
                  _| |_                           | 06 | Psynergy Armor |
                 /  _  \                          |____|________________|
                (  ( )  )
                 \_   _/
            Enter--|_|
    
     Find Mia at the base, and she'll need help getting inside. "Move" the statue
     out of the way and she'll use her special ability (Ply) to break the weird
     barrier. Inside, defeat the Lizard Man blocking her way -- it's so weak it
     ain't worthy of miniboss status. Proceed north two screens to a watery pond,
     and jump to the isolated stairway. Up there, Mia will need another statue
     removed from her path -- once it's done, she joins the party permamently!
     She comes with the 7th djinn (Fizz) already equipped, and since her type is
     the same as the lighthouse, she'll gain +4 PP after battle free!
    
     Further on, there'll be a room with pipes, i.e. metal log-rolling puzzle!
     Luckily, this one is very simple: push the first out of the way, go around
     the room until getting back to it, push it the other way. This stops the
     water flow, and lets one get the [Psy Crystal] chest and exit in the
     south. This leads to a tiered walkway portion, where a statue must be moved
     onto a floor tile to open the next door -- easy! Jump down the chute to
     land by a statue in 1F again. Jump to the statue and use Ply, which lets
     the team walk on water for three jumps.
    
     From this statue room, exit right and jump across the pond there, which'll
     lead to a dead end area with a mimic chest (fight it for Water of Life) and
     a behind-waterfall chamber containing the super-awesome [Psynergy Armor]!
     Return to the lighthouse's stairway to 2F (pond room) and some of the tiles
     will be glowing with the water-walking power. Go counterclockwise around the
     room, picking up the [Sleep Bomb] along the way, and exit in the SW. This'll
     lead to a room with three waterfalls, only this one has a secret entrance
     behind the middle. Connect the pipe puzzle beyond and jump across the new
     pond to find the next stair ("D" on map).
    
     Go up three floors to find yet another pipe puzzle. The object here is to
     make the streams hit the statue, pushing it into the hole. A horizontal pipe
     is in the open, but the "vertical" one is already connected to the conduit.
     After three pushes, the statue falls through to the floor below, and can be
     used to depress the switch. The corridor beyond has movable statues and two
     exits: both lead to the same room, but only one gives access to the [Nut].
     Complete the water conduit to push part of the wall back. Behind one of the
     next waterfalls is a mercury djinni (Sleet), the 8th so far. This should make
     two of each kind for each ally, if you've been thorough. The doorway nearby
     leads up another floor.
    
     Follow this one to its end, with more doors-behind-waterfalls trickery. The
     next corridor is the lighthouse's last, and it leads to a dead end room with
     a rainbow and statue. [NOTE: If you didn't make Garet and Isaac learn Heat
     Wave and Ragnarok, respectively, do that now!] Cast Ply on the statue to make
     the waterfall reverse, carrying the party up to the aerie. Proceed a bit to
     start the boss fight, after taking the psynergy stone, of course!
      ___________ ______ _____ ______ _____________ _______ _____________________
     | BOSS      | HP   | XP  | WEAK | DROPS       | COINS | USES: Heat Flash,   |
     |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Fireball, Eruption  |
     | Saturos   | 1200 | 331 | Watr | Psy Crystal |  800  |                     |
     |___________|______|_____|______|_____________|_______|_____________________|
    
      Saturos can be formidable for an under-levelled party, particularly the
      Fireball and Eruption psynergies which attack the entire party for 50+.
      Use Breeze to boost the party's RES as soon as possible, and Granite to
      create a damage shield -- these should be used as much as possible. However,
      if you learned Ragnarok & Heat Wave, having Ivan item-heal and Mia use Ply
      all the time can suffice to get through. Our wind adept is probably the
      weak link here, able to die within two hits usually, so baby him a bit!
    
     Finishing battle ends the lighthouse events...but it's not truly over yet!
     With the place lit up, the healing waters at its base will now flow again.
     If you took the Empty Bottle from the house in Imil, fill it up here to get
     the [Hermes Water]. This is MANDATORY, and the item that will save Tret and
     Kolima. Buy some stuff in Imil now that the equipment stores are open, and
     head back to Kolima Forest!
    
     NOTE: The Fur Coat will be outclassed slightly now, but IT IS NOT AN ARTIFACT
     and cannot be rebought if sold. This is only pertinent if you want to transfer
     all Golden Sun-only items to its sequel game (Fur Coat exists only in this
     one!).
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12) Kolima Forest [II]                                                   [WK12]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     If you followed this walkthrough, you already put Tret in his place and just
     need to revisit to lift the curse. However, if you put it off, then you need
     to do all the Kolima, Kolima Forest, and Tret Tree events: WK06, WK07, WK08.
     Do those first, then we'll talk.
    
    BILIBIN BARRICADE [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     One of the easiest missable events in the game takes place after defeating
     Tret, but before the curse is lifted. This means if you put it off, you'll
     have to backtrack all the way out! Anyway, one of the trees that dammed the
     river has gotten lose and is in danger of being swept away. "Move" it out
     of the current and, after the curse is lifted, the ex-tree woman will give
     Isaac a [Hard Nut].
    
    KOLIMA FOREST [MANDATORY]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Once Tret's beaten, inspect his outer face and give him the Hermes Water from
     Mercury Lighthouse. This will rejuvenate him completely and he'll lift the
     town's curse, no questions asked.
    
    BILIBIN [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Visit McCoy's Palace and he'll offer a reward for breaking the curse. Isaac
     can choose one of four treasure chests (stingy!) and he can't see what's in
     each until he picks. The options are a: Vial, Potion, Psy Crystal, or Water
     of Life. 
    
    LUNPA [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     You can now sneak into the town (north of Vault) by entering the cave nearby
     and using Frost on the puddle beneath a gate. The fortress is off-limits,
     and shops are off-limits, and most of the good stuff is too. This is just a
     head's-up -- we'll return here much later.
    
    WORLD MAP [MANDATORY]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     To finally put all these minor things behind and start the storyline-related
     stuff again, exit Kolima and go east, finding Kolima Bridge. The gatekeeper
     will open the way now (before, when he was a tree, it stayed close!) and the
     team can now access Fuchin Temple in the south, which is right by Mogall
     Forest. Do the former first.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13) Fuchin Temple / Fuchin Falls Cave                                    [WK13]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     Enter the temple at the top of the place and see Nyunpa. He won't give any
     responses unless his meditative state is broken with Mind Read, however.
     He'll agree to help the team if they undergo the grotto's trials, so agree
     and enter the cave behind the waterfall.
    
    FUCHIN FALLS CAVE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                 |ŻŻŻŻ|       |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   ENEMIES
             ____| 5  |       | 01 | Game Ticket    |   ŻŻŻŻŻŻŻ
            |    |  __|_      | 02 | Arctic Blade   |   • Skeleton
            | |  | |    |     | 03 | Djinni: Zephyr |   • Ooze
            | |__   __| |     | 04 | Dragon's Eye   |   • Mole
            |__  |_|  __|     | 05 | Orb of Force   |   • Dirge
              _| | | |_       |____|________________|   • Mimic
          ___| |     | |
        _|     |_   _| |      NOTE: Map levels are combined to show paths easier.
       |2|  Ż|_  | |  _|
       |       | | | |___     The mimic in the first screen drops a [Game Ticket]
       |_   ___| [ ]  _  |_   after defeat, so pick that up and go north. Here,
         | |  ___| | |4    |  hop to the "west" exit which leads to a cliff
        _| |_  |    ŻŻŻ|   |  flanking a lower central path. Continue to the room
       |     |_      | | | |  that's nearly pitch-dark, and exit "west" again, down
       | | |   |_   _|   | |  some stairs. One of the logs in this 1F portion leads
       |   | | |    1|_   _|  to an [Arctic Blade], so eqip that before continuing.
       |_____|_            |  South, avoid some spikes, roll a log eastward, and
               |START|   3 |  end up in the entrance screen. This time, Isaac can
                Ż|_|Ż|_____|  go the west/east route that he couldn't take prior.
                              East leads to the cave with a jupiter djinni.
    
     To claim this sucker, roll south, put the vertical log against the wall, and
     ride back north, using the stepping stone to ride the vertical eastward. Now
     fight the djinni (Zephyr) and he'll join up! Ride the log north, do the next
     little log puzzle, and find the side-entrance ("4") that leads down to B1
     where the [Dragon's Eye] is. Go back upstairs, go north to the next stairs,
     and continue along the right cliff into the dark room. This side has a
     dragon statue and, when its eyes are inserted, it lights up the room. There
     will be a shadow on the ground that denotes an invisible path, accessible
     from the other side! [Actually, you could have walked on it when the room
     was dark, but that requires foreknowledge that a newcomer wouldn't have!]
    
     Continue along, drop down to a room with the [Orb of Force], then "Retreat"
     out unless you wanna take the scenic route. Talk with Nyunpa when finished
     he tells the secret of progressing through the forest: use "Force" to bely
     monsters' hiding spots, who will then run and show the way through the maze-
     -like jungle.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14) Mogall Forest                                                        [WK14]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     #############################################################################
     WARNING: Once you go through Mogall Forest, you can't return to any previous
     location until reaching Kalay. There should be nine (9) djinni found so far,
     so have those and make sure to get the Orb of Force!        
     #############################################################################
    
             START                      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  ENEMIES
       _____ _| |_ _____                | X  | Looping Path   |  ŻŻŻŻŻŻŻ
     _|     |     |     |_   _          | 01 | Nut            |  • Bone Fighter
    |X                   X| |X|_        | 02 | Apple          |  • Mole
     Ż|_____|_   _|_____|Ż|Ż    |       | 03 | Djinni: Quartz |  • Dirge
            |  ___|  X|   |     |       | 04 | Psynergy Stone |  • Spirit
            |_   _| |Ż    |     |_____  | 05 | Elven Shirt    |  • Death Head
            |        ŻŻŻŻŻ|Ż   Ż|     | |____|________________|
            |  1    |              2  |
            |_______|_____|_   _|_____|
             _|X|_        |  ___|
            |  4  |      _|_   _|  If you talked to NPCs earlier, you'll know that
      |ŻŻŻŻŻ|Ż   Ż|ŻŻŻŻŻ|       |  Mogall Forest has a reputation as a bewildering
      |  5                    3 |  maze, with looping paths easily making one lose
      |_____|_   _|_____|_   ___|  his/her bearings. The trick for proceeding, as
          |       |   |_|     |    mentioned previously, is using Force psynergy
          |            X|     |    to hit giant stumps; this scares monsters off,
          |___   _|___|Ż|_   _|    and they'll flee down the correct path to take.
            |     |       |X|      Try it in the first screen and go south with
            |BOSS |        Ż       the monster!
            |_   _|
         Exit-|_|    The first pond area has a simple log puzzle, and probably a
                     [Nut] as well. These things seem to not be there all the
     time, I guess. From here, go east three screens to an crunchy [Apple]! Double
     back one screen, go south twice to reach the 2nd pond area. After another
     simple log puzzle, it's possible to fight a venus djinni (Quartz) and tame him
     like the others. If you don't get him now, he can't be gotten for a long time,
     remember!
    
     West twice: another crossroads! North leads to a psynergy stone if y'need it,
     but west goes to an awesome [Elven Shirt], which is better than most current
     armor and it gives a hefty speed boost. Naturally, slowpokes like Garet or
     Mia should get it (latter moreso, for quick healing?). South of the crossroad
     leads to another crappy log puzzle, then the south exit. The final screen of
     this place has the boss emerge from a stump, so heal up before approaching!
      ____________ ______ _____ ______ _____________ _______ ____________________
     | BOSS       | HP   | XP  | WEAK | DROPS       | COINS | USES: Debilitate,  |
     |ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| War Cry, Ransack,  |
     | Killer Ape | 1000 | 460 | Fire | Douse Drop  |  1500 | Douse, Bind        |
     |____________|______|_____|______|_____________|_______|____________________|
    
      This guy has a little less HP than Saturos but can still put up a good fight,
      what with Debilitate (lower targets' DEF), War Cry (inflict: paralysis), and
      Bind (can't use psynergy). It definitely spells trouble if you're unprepared,
      but there are some ways to make this easier: (1) Sleep magic puts this beast
      into beddy-bye land (2) Arctic Blade's Blizzard unleash will lower a foe's
      ATK, which comes into play with his damage. Isaac and Garet should spam
      Ragnarok and Heat Wave, respectively, while Mia heals and Ivan pulls double
      duty as Sleep-meister or with offensive psynergy.
    
     The Douse Drop obtained is a special item that teaches Douse psynergy. It
     can be used to put out fires, and when we can backtrack again, some items can
     be obtained with this spell! On the world map, there's a town nearby...
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15) Xian                                                     [OPTIONAL]  [WK15]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This sleepy town may be optional but there's still reason to come here! Like
     usual, first we loot the town like ancient marauders!
    
     • Lucky Medal -- pot in the orchard
     • Elixir ------- barrel in house NW of inn
     • Sleep Bomb --- barrel by bedside, house underneath training dojo
     • Antidote ----- training dojo barrel
    
     With the looting out of the way, it's time to get the mercury djinni on the
     ledge. There's no obvious way up there, but you'll notice that the girl
     carrying water to and from the pond can be startled, making a puddle on the
     ground. Make the puddle, cast Frost on it, and stand in front of the dojo --
     it can be used as a stepping stone! Naturally it has to be placed just so;
     re-enter the screen if y'mess up. The djinni (Mist) comes without a fight!
    
     The other thing to do in Xian is an optional event that has basically no
     consequence now, but by doing it, can result in an item later (In Golden Sun:
     The Lost Age) once the chain's completed. Enter the dojo, hit the wooden
     block with Force, and do some events where Fei wants to see it again. Perform
     the cool feat once more.
    
    WORLD MAP
    ŻŻŻŻŻŻŻŻŻ
     Northwest of Xian is the "Silk Road" pass, which is basically a stopgap
     crossroads that connects Lama Temple and Altin to the region. However, before
     going there, go directly north of Xian, finding a small bridge to an island.
     There is a wild mars djinni (Corona) who can be fought there. He may flee
     battle so try to put him to sleep -- that's easiest.
    
    ALPINE CROSSING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The aforementioned crossroads. Feizhi will be here but can't continue; Isaac
     and his crew can't either, so the only way to go is toward Altin. Before
     going, there's a [Power Bread] to take. Use Frost on the puddle, Growth on
     the vine, and use the cliffs to find the chest. Badabing! North to Altin,
     folks.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16) Altin / Altin Peak                                                   [WK16]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Dirge, Bone Fighter, Slime Beast, Ape, Rat Fighter, Tarantula,
              Calamar, Living Statue
                                          _____
                                         |  7  |                _______
                    __________   |ŻŻŻŻŻŻŻŻŻ   Ż|               |  _   _|
           ________|2   __   _|  |  X      |_| |              _|_  | |_____
          |  _____  Ż| |      |  |_____   _____|             | |  _|_____  |
          |       | X| | |ŻŻŻŻ(MIDDLE) | |      _            | | | |       |
          |_ _3  _|__| | |___________  | |_____| |  _____   _| | | |5      |
            |__________|  _   ___   _| |___   ___| |  _  |_|  ___|_|_  |___|
                       | |_| |_ _| |_ _____| |     |_|8| | | |  _  |_____  |
                       |_______|_   _|__   __|     / | | | |  6  |  _  |  _|
                    _____        |  __  | |    EXIT  |_   _|_   _| |_| |_  |
                   |1X   |_      | |__| | |          |_   _  | |4          |
                    ŻŻŻ|_  |     |__  |___|          |  _| | | |ŻŻŻŻŻŻŻŻŻŻŻ
              (UPPER)    |_|        |_|              |_|   |___| (LOWEST)
                          |          |                |
                          '----------+----------------'
                                     |
                                 TO ALTIN
    
     |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|  Altin's got a bit of a drinking problem, and by that
     |  X | Living Statue  |  I mean they've become a coastal town! The flooding's
     | 01 | Frost Jewel    |  so bad that everything's submerged, and it's all due
     | 02 | Game Ticket    |  to some pesky statue monsters with an endless supply
     | 03 | Dragon Shield  |  of H20. Isaac's crew will have to fight 'em in three
     | 04 | Lucky Medal    |  levels of Altin Peak: upper, middle, lowest. Killing
     | 05 | Djinni: Spritz |  one will make the waterline recede, giving access to
     | 06 | Lifting Gem    |  the other parts of the mine. Easy to understand, no?
     | 07 | Cookie         |
     | 08 | Vial           |  Shops open innately: inn, sanctum
     |____|________________|
    
    ALTIN PEAK (UPPER)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The smallest of them all, and the first accessible, this one's near the
     water's edge. The Living Statue will flee a bit but will eventually be
     cornered and can die a cruel and unusual death! It knows Water Blessing,
     but that's its own useful attack. It has about 650 HP and leaves the [Frost
     Jewel] upon defeat. [NOTE: Other statues will leave Vials 100% of the time,
     but these aren't listed on the map.]
    
     Shops now open: item
    
    ALTIN PEAK (MIDDLE)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This one has the other two living statues, and they have to be done in a
     certain order, unfortunately. Luckily, to find the first, just follow the
     cart tracks two screens until the large pond is revealed. Flip the track
     switch and ride the cart to the Living Statue, who will soon be in the
     monster morgue, I hope. This lets the water recede again!
    
     (Shops now open: Armor)
    
     Retreat back to the entrance and follow the tracks until a doorway comes
     into view. Before, it was flooded; now, it leads towards the 3rd and final
     statue. There's a simple track-switch puzzle here (hit it once), leading to
     a corridor connected to the pond room. Water puddles can be frozen to give
     access to the mine cart, and the track switch will change where the cart
     goes: towards the [Dragon Shield] chest (by default) or towards the miniboss
     near a pool. Killing it should make Altin completely water-free, just like
     the good old days.
    
     (Shops now open: Weapons)
    
     Various items can now be collected around town, if y'wanna do that now.
    
     • Psy Crystal --- Behind upper town statue
     • Nut ----------- rightmost house, third-lowest tier (barrel)
     • 9 Coins ------- weapon shop barrel
    
    ALTIN PEAK (LOWER)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The final stretch! Continue ahead two screens, ignoring the suspicious rock
     along the way, to find a tiny "maze for dummies," i.e. something very simple
     and not confusing. A [Lucky Medal] chest is in one of the corners. This room
     is adjacent to yet another cart puzzle, although this one is simplistic by
     design, too. Flip the cart switch, then go to ground level and move the
     stump/freeze the puddle; this gives access to the cart. Ride it twice to
     find a mercury djinni (Spritz), who has to be fought before it joins. This
     one has some high-level magic like Hail Prism, so hit it fast and hard, use
     Sleep if you have to, and save beforehand! When it joins, give it to Mia so
     she has four (I hope!) -- she should be a Cleric with the Wish spell, which
     heals everyone! To leave the room, freeze the two upper puddles and go along
     the cliff.
    
     Follow the next path to revisit a previous room, only on the upper cliff.
     Go up the long path to where a sign says to be quiet in case boulders fall.
     Use Force to topple the wood piece; or, if you somehow forgot to get that
     psynergy at Fuchin Temple, Garet will do the honors. Either way, a giant
     boulder will blow a hole in the mine track, and it leads down to the cave
     boss. 
      _______________ ______ _____ ______ _____________ _______ _________________
     | BOSS          | HP   | XP  | WEAK | DROPS       | COINS | USES: Tundra,   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Water Blessing, |
     | Hydros Statue | 1200 | 496 | Fire | Lucky Medal | 2400  | Froth Sphere,   |
     |_______________|______|_____|______|_____________|_______| Ice Horn, Drench|
                                                                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      This mother of all evil statues is like its tiny denominations, using a lot
      of -- you guessed it -- water-based attacks. If Mia has 4 Mercury Djinn,
      this fight will be easy-peasy: just use whatever attacks and let her cast
      Wish each turn, keeping everyone in good spirits! Naturally this is easier
      if her AGL is boosted, such as by the Elven Shirt. If Mia doesn't know
      Wish, have the Ragnarok/Heat Wave combo served up, while she uses Ply and
      Ivan attacks/heals when possible. Hydros' attacks do about 50-60 damage
      before any RES-boosting djinn are used...heck, y'don't even have to summon
      any djinn, really.
    
     Afterwards, collect the [Lifting Gem] -- this gives Lift psynergy that can
     temporarily raise those tiny brown boulders we've seen twice: (1) in the
     2nd Living Statue's room, which leads to a [Cookie] (2) lowest mine portion,
     near the start. The latter is where we're headed! Beyond, a path with a stump
     blocks a [Vial] chamber, while the middle route needs Lift once again -- it
     leads to the world map!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    17) Lama Temple                                                          [WK17]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This temple is right outside of Altin Peak. Visit Master Hama and Ivan will
     learn the Reveal spell, essential for seeing past mirages and image trickery
     to find the truth. In fact, use it outside near the temple waterfall to find
     a [Water of Life] chest disguised as a rock. Check one of Hama's pots for
     [6 Coins] before leaving.
    
     NOTE: Reveal can also be used to show where items are in barrels, pots, etc.
     Use it in their proximity and if a shiny gold sparkle appears, something is
     definitely there!
    
    ALPINE CROSSING [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is the conclusion of that little sidequest I talked about, which will
     impact the save in The Lost Age if you choose to convert your file. That fat
     goofball Hsu will be trapped in the Alpine Crossing and will require Isaac's
     team to "Lift" the stone off of him (after using Reveal to get close enough).
     If you don't rescue Hsu, he dies and you can't get a special item in TLA!
     Afterwards, the crossing will be cleared and save passage to and from is
     given.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    18) Lamakan Desert                                                       [WK18]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Rat Fighter, Grub, Orc, Antlion, Fighter Bee
          ______                                              ___   __ 
         |  __  |                                 ___________/ ! \_/  |
         |_|  | |         _____                  ( 7                  |
         /   _| |_ ______|  _  |_     _____       )      /Ż)          |
      Exit  |BOSS |      | |     |   |  _  |_    |        Ż     5 _  4|
            |____   |__| | |_   _|_ _| |  _  |___|    !          (_)  |
            |    |       |_  | |   |    _|_______    6   _            |
            | !8 |__  _   ___| | | | | |         |  (Ż) (_)         ! |
            |____________|   |___|___|_|         |!  Ż                |
                                                 |_____(Ż\!  3____/Ż) |
                       ____ ________________              \__/ _    | |
                      | 01 | Psynergy Stone |                 |2|  _|!|
                      | 02 | Vulcan Axe     |                 | |_/ __| 
                      | 03 | Potion         |                 |  __/
                      | 04 | Psynergy Stone |                 | |_       _______
                      | 05 | Djinni: Smog   |                 |_  |___  |  ___  |
                      | 06 | 777 Coins      |                   | !_  |_| |_ _| |
                      | 07 | Lucky Pepper   |                   | |_| |_ ! _|_  |_
                      | 08 | Mint           |                   (  1      |   |___|
                       ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ                     \____/ŻŻŻ   ENTER
    
     Oh, no, an evil desert! I'm so scared! Well, you should be 'cause it's hotter
     than sunfront property there. Reveal psynergy is essential to getting through,
     as it reveals oases necessary to maintain body temperature. Y'see, walking
     around will gradually fill a temperature gauge, and when it hits the top --
     BOOM! -- everyone takes damage. It then resets and refills; an oasis depletes
     the temperature gauge. Remember that circular rock formations will denote the
     spot to use Reveal: it'll either be a treasure, nothing, oasis, or antlion!
    
     Use the map to find the locations of the treasures, the best of which are
     the [Vulcan Axe], [Lucky Pepper], and the ready-to-join djinni (Smog) near
     an antlion pit. Mia's Wish spell will be invaluable here, because you're not
     going to be able to make it to an oasis 100% of the time; and, with enemies
     attacking and often not letting the team run away, health can be whittled
     down quickly. Save every so often, and use Retreat if you can't take the heat
     (figuratively).
    
     Past the desert, there's more cliff areas, and those are easier to get past
     than the dunes before -- you may have noticed the temperature gauge doesn't
     fill unless the team's on sand. In the 2nd cliff area, the lower area will
     have the final treasure, a [Mint], plus an oasis. Find the large waterfall
     at mid level and use Reveal to find the boss. Come into battle fully-healed,
     natch!
      ___________ ______ _____ ______ _____________ _______ _____________________
     | BOSS      | HP   | XP  | WEAK | DROPS       | COINS | USES: Nova, Impair, |
     |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Mad Blast, Curse,   |
     | Manticore | 1700 | 590 | Watr | Psy Crystal |  3400 | Delude, Poison Tail |
     |___________|______|_____|______|_____________|_______|_____________________|
    
      The most dangerous part of this battle is that the boss gets two attacks per
      turn, either for skills, psynergy, or regular attacks. Poison Tail will hit
      a character with deadly poison, so cure it immediately before things turn
      south! Besides that, the most-damaging is Nova, which can do upwards of 70
      at its epicenter; the rest do 50-60 typically. With Mia's Wish (4 Mercury
      Djinn on her) this battle is very manageable, with only minor hiccups if
      she has to cure her own poison, etc. The Ragnarok/Heat Wave strategy will
      work best here since she needs to focus on healing; Ivan should use his best
      attack (Storm Ray?). Now, offensive mercury djinn can do about 100 damage
      here but resist the urge because Mia can't use Wish then.
    
     The cave the boss guarded leads to the world map.
    
    WORLD MAP
    ŻŻŻŻŻŻŻŻŻ
     Before heading west to Kalay, there's another optional part where the team
     can tame a wild djinni, this one being a venus type. Go north to a bridge-
     -connected island and it should show up, hopefully! Since it can flee, try
     to defeat it (Vine) quickly.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    19) Kalay                                                                [WK19]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                         __________           |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                        | 1 2      |    9     | 01 | Water Jacket   |
                        |          |    |     | 02 | Nut            |
                     ___|___   ____|  _|Ż|_   | 03 | Sleep Bomb     |
                    |   |3     ____|_|     |  | 04 | Nut            |
                    |_  |ŻŻŻ| | INN| |ŻŻŻ| |  | 05 | Vial           |
                     _| |_ _| |_ 8_| |_7_| |  | 06 | 11 Coins       |
                    |_ 4                  _|  | 07 | Smoke Bomb     |
                      |_|ŻŻŻ| |ŻŻŻŻ| |ŻŻŻ|    | 08 | Elixir         |
                      |5|_ _| |_  _| |_6_|    | 09 | Djinni: Scorch |
                      |    START         |    |____|________________|
                       ŻŻŻŻŻ|_|ŻŻŻŻŻŻŻŻŻŻ
    
     Ah, glorious Kalay! Before doing anything, it's easiest to get the story crap
     out of the way: visit Lady Layana (Hammet's wife) in the mansion north of
     town. Search the meager rooms for a [Water Jacket] and [Nut] before heading
     back into town. Another good reason to search town is for the secret entrance
     to "Kalay Tunnel," which is behind a statue aft of the NE house. Use Move to
     get it out of the way and head on inside! A Mars Djinni (Scorch) will be in
     plain sight, and accessible after the nearby statue is pushed in front of the
     water pipe. The rest of the tunnel can't be fully explored until later, so
     we'll come back another time.
    
    KALAY [MANDATORY]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     One thing many people can't figure out is why the warriors in Kalay won't
     have went down to the Tolbi-bound ship. The reason is simple: you need to
     talk to the tour guide in Kalay's inn, then try to leave town. Everyone'll
     then migrate out and you can continue with the rest of the storyline.
    
     However, before leaving, there's a little backtracking we can do that will
     be very useful! If you're a partypooper and don't want fancy things, skip
     the next section.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    20) Vault / Vale                                                         [WK20]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are two main backtrack quests that can be done right now, and it's two
     sleepy little villages we've already been to. [NOTE: You can do more stuff in
     Lunpa than was possible previously but that's its own sidequest and will be
     in that section.]
    
    VAULT
    ŻŻŻŻŻ
     Two things worth doing here.
    
     • Talk with the mayor to learn the bandits first seen in town escaped! This
       has no importance now but does carry significance if you transfer your GS
       save to GS: The Lost Age! 
     
     • Ring the town's watchtower bell to scare the venus djinn off its perch,
       then use Reveal at the graveyard to find a secret entrance leading into
       Vault Cave. [NOTE: You _cannot_ Reveal the secret entrance without first
       having visited Kalay.] It ain't too hard, and has a couple treasures:
    
       ENEMIES: Ghost Mage, Ravager, Death Cap, Undead, Cave Troll, Gargoyle
                  _    _
                 |D|__|C|  [1 - Vial / 2 - Vambrace / 3 - Djinni: Sap ]
                 |__    |
        _ _   _  |  __| |         _     This is kind of an easy dungeon, although
       | |E| |D|_|__ A| |   _    |C|    there are lots of stairs. A mimic chest
       | 3 | | |E|__B_| |__|2| |Ż   Ż|  by the entrance has a Vial; after, follow
       |___| | | | A| |      | |     |  to a room with lots of water puddles.
             |    ŻŻ  |      | |_   _|  Whirlwind the leaves here to find the
             |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |  _| |    hidden [Vambrace], then jump across the
             | |ŻŻŻŻŻŻŻŻŻ| | | |B  |    frozen puddles to reach the next cavern.
             | |  _ (Ż\  | | |  ŻŻŻ     Take the lower route (path "A") to find
             ( (_| |_)1) |___|          a changes the water drainage, then take
              \ START /        path "B" to a torch puzzle. The water droplets'll
               ŻŻŻŻŻŻŻ         douse the flames, so save and be careful how one
     proceeds (it needs to go from NW corner to switch). Afterwards, take the "D"
     path to arrive at the first pond, now drained. From here, take the lower
     door ("E") up to the djinni (Sap) who joins without a fuss. Whew! Everyone
     should have four djinn except Isaac, who'll have 5...if you've been thorough.
     Enjoy the hike out, haha!
    
    VALE CAVE
    ŻŻŻŻŻŻŻŻŻ
     Remember the boulder near Kraden's house? "Lift" it up and enter the cave
     it blocked.
    
     ENEMIES: Death Cap, Undead, Fighter Bee, Mad Vermin, Ghost Mage
            _________
           |  _____  | [1 - Halt Gem / 2 - Djinni: Kite / 3 - Nut]
           |_   ___| |
      _______| |___| | Pretty tiny dungeon overall. At the start, use Reveal to
     |    _____|     | show the pond's hidden stepping stone and exit that way.
     |    3|12  _| |_| The next pond has some movable crates that can be pushed
     |_  |Ż| |_|_   _| into the water to make new stepping stones -- the rightmost
       | |_| |___| |   leads to a [Nut] and the uppermost leads to the real exit.
       |___   _____|   Follow this path to a cliff with two logs; push 'em into
           |_|         the water! Then, use the 3rd lower log to roll across the
          START        pond and get near the jupiter djinni (Kite). Grab the cool
                       [Halt Gem], use it on the djinni, and claim him! Then leave!
    
     Vale has other items, if you didn't get 'em earlier: (1) the Power Bread in
     the overgrown cave behind the weapon shop (2) some coins and a Vial in the
     lower district's warehouse. Stop by and say hi to the families, too!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    21) Tolbi-Bound Ship                                                     [WK21]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ### WARNING ###
     Once you get on the ship, you'll be self-contained and not have access to
     the world map until it's finished -- this means no leveling, getting extra
     items, etc. You may want to make an onshore save in case things go south!
     [The return-to-sanctum trick will also not work while sailing the seas, in
     case any glitches happen!]
    
    KALAY DOCKS
    ŻŻŻŻŻŻŻŻŻŻŻ
     The docks are southwest of Kalay, as said previously. The ship carrying all
     the tourists to Colosso in Tolbi is almost set to depart, but Isaac's group
     can't board without buying a [Boat Ticket] in the shack (600 coins). Show it
     to the guy guarding the gangplank and get on in! [You may have noticed a
     Venus djinni north of the shack -- we'll get it on the round trip!]
    
    TOLBI-BOUND SHIP
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     I'll just list all the ship's items to get 'em out of the way:
    
     • Lucky Medal --- barrel in belowdeck area
     • 23 Coins ------ barrel in passenger area
     • Nut ----------- barrel in captain's cabin
    
     Okay, to start the pre-launch preparations, overhear the captain talk about
     his precious anchor charm, then listen to Ouranos' conversation in the
     passenger area. Visit the captain's cabin afterwards to learn the anchor
     charm has vanished! Of course, that foolish shipmate before stole it, so
     Isaac's team will have to find it. Mindreading the blue-bandanna thief will
     tell where the trinket is: on top of the mast! Climb the crow's-nest, fetch
     the thing (inspect mast), and deliver it. Finally, visit the oarsmen in the
     subdeck to finally get a move-on!
    
    KARAGOL SEA
    ŻŻŻŻŻŻŻŻŻŻŻ
     Naturally, smooth sailing ain't an option. As soon as the ship casts off,
     monsters attack an oarsman, Isaac's team will have to fight them, then pick
     a replacement.
    
     • Fight 1: Man o' War [x3]
     • Fight 2: Lizard Fighter, Rabid Bat [x2]
     • Fight 3: Man o' War [x2], Virago
     • Fight 4: Kraken
    
     Before, the tip was given that the replacements have to be balanced in order
     to make progress rowing; an imbalance will actually end up making the vessel
     land at Crossbone Isle, a sidequest dungeon accessible later in the game. The
     permutations for rowing are huge, so here's just one example of how to get
     to where you wanna go (in order of selection, not location in oar room): 
    
     To Colosso  : Longhair Warrior > Strongman > Young Man > Green/Purple Guide
     To Crossbone: Cook > Bald Man > Longhair Warrior > Old Man
    
     After three oarsman are taken out, the 4th encounter will be with...
      ________ ______ _____ ______ _______________ _______ ______________________
     | BOSS   | HP   | XP  | WEAK | DROPS         | COINS | USES: Spinning Beat, |
     |ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Water Blessing, Dark |
     | Kraken | 2400 | 711 | Fire | Water of Life |  5200 | Blessing, Froth, Ply |
     |________|______|_____|______|_______________|_______| Drench, Froth Sphere |
                                                           ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Kraken can be a nuisance since he gets in two attacks per turn, although the
      difficulty can be mitigated if Mia knows Wish (4 Mercury Djinn). He uses a
      lot of wide-target psynergy, so healing will be of utmost importance. Isaac
      and Garet should use the Ragnarok/Heat Wave combo like before, while Mia
      heals each turn and Ivan either heals or attacks. Funny enough, Kraken can
      be put to sleep, letting the team take potshots. Doing a 4-Mars-Djinn summon
      at the start of the battle can help even the odds a bit, since Garet will be
      a one-trick pony here. If you put the boss on the defensive, sometimes he'll
      use his 2nd turn to heal a minor amount (usually about 110). If you need to
      buy some time, use Granite or Corona to hold the line.
    
     Pick a fourth oarsman afterwards. The ship will land in either Tolbi Docks
     or Crossbone Isle, depending on the how good/bad the fill-ins do.
    
    TOLBI DOCKS
    ŻŻŻŻŻŻŻŻŻŻŻ
     • 35 Coins --- dock box
     • Potion ----- in NW corner (use movable crates to get to it)
    
     Nothin' to do here really except get the hidden Potion. By now, movable
     boxes should be a big tipoff that something is stashed around, and it's easy
     to figure out.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    22) Tolbi                                                                [WK22]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                           To Colosso
                             Site
                 [78]          |
              To Babi         |Ż|
               Palace  )ŻŻŻŻŻŻ| |   |ŻŻŻ|
                  |   (4|ŻŻŻ| | |___|_ _|   _  |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 |Ż|   )|_ _| ) |_3_|  |ŻŻŻ|6| | 01 | Lucky Medal   |
                 | |___| ____/______   |_ _| | | 02 | Lucky Medal   |
                 |_____     FOUNT   _________| | 03 | Vial          |
                 |  ___            |_ _| |     | 04 | 9 Coins       |
                 | |   |  / ___   ___  | |     | 05 | Power Bread   |
                 | |_ _| ( | 1 | |   |2| |     | 06 | Djinni: Ember |
                 |___5  _| |_ _| |_ _| | |     | 07 | Hard Nut      |
                     \_________   _____| |     | 08 | Lucky Medal   |
                               |  _______|     |____|_______________|
                               |_|
                             ENTER
    
     There's not a lot going on around town, surprisingly, because entries for
     Colosso have closed. Approach Babi Palace to see some soldiers looking for
     a missing person, and once inside said palace, visit 2F for a scene with
     Iodem -- which is the real storyline-related portion to do here at
     the moment. There's a bunch of crap to find around town, plus a fountain to
     use those Lucky Medals at (getting rare items!). There is no inn open within
     town, but you can sleep for free at Babi's palace. Downstairs is a [Hard Nut]
     in the magician's workshop, and a [Lucky Medal] in the SW corner on 3F.
     Anyway, Iodem's conversation hinted that Babi went to Altmiller Cave, so
     that is the next destination.
    
     Before that though, there is a mars djinni (Ember) to get in town. At the
     entrance, go right to find a "Growth" vine, which leads up to a puddle. Use
     Frost, then go back around to the inn's exterior, jump across, and get the
     djinni sandwiched between the cliff wall.
    
     Also, the Tolbi Fountain and Slots (unmarked room above inn) are a great way
     to obtain rare items! The best ones so far are probably the Assassin Blade
     (can instantly kill foes) and the slots' prizes (Hyper Boots, Quick Boots,
     Running Shirt, Silk Shirt). The shirts can be equipped underneath armor, and
     the boots are just another category of accessory everyone can have one of.
     Hyper Boots increase critical hits while Quick Boots increase AGL -- useful
     for Mia and Garet. Just remember to save beforehand!!!
    
    WORLD MAP [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Altmiller Cave is north of Tolbi (across some bridges), but there's two other
     djinni to get before then!
    
     • West of Tolbi, cross the bridge going north; look for a NW bridge leading
       to a dead end area. A mercury djinni (Hail) can be encountered here.
    
     • By the bridge that leads to Altmiller Cave, go east instead, which takes
       the team along the northern rim of the Karagol Sea (i.e. the Silk Road).
       Continue until getting back to the Kalay Docks, where the Venus djinni
       (Ground) can be obtained with no hassle.
    
     You can also go south and visit Suhalla but there's little reason to go
     there -- although the item shop does sell a rare Potion/Psy Crystal. 
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    23) Altmiller Cave                                                       [WK23]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Wight, Gnome Mage, Mad Mole, Worm, Clay Gargoyle, Golem, Dread Hound,
              Armored Rat, Foul Dirge
    
              _____       _    _  Babi    __________
             / ___ \    _|B|_ \C\  |     |  _______ \
            / / _ \ \  |     | \ \_/\    | |   _ _ \2\
           ( (_|A| ) ) |    _|  ) __/    | |__)C)D\ ŻŻ      |ŻŻŻŻ|_
            \____| |_|  Ż|A|   / / _     |  ___/\_ ŻŻŻŻŻŻ) _|  3 |E|
                  START   Ż   ( (_|B|__  | |  ( ( __/Ż/ / |  ______|
                               \      1| | |__/ (__  Ż /  | |__
                  ___           ŻŻŻŻŻŻŻ  |______ \_/  /   |  D |
               |Ż|4  \          _               \____/     ŻŻŻŻ
           _   | |_|_ \________)E)     _ _____       |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          |F|__|   _ \_______   (     |F|_ 5 _|      | 01 | Water of Life  |
          |  ___ _)_) )( (   ) _ \_   | |_   _|_     | 02 | Vial           |
          | |   |  __/\ \ \ / / \ _|  | |_____  |    | 03 | Djinni: Squall |
          |Ż|___| |__  \_) Ż  ŻŻ /   _|__     | |    | 04 | Cookie         |
          |___    ________/ŻŻ\__/   |  _______| |    | 05 | Mystic Draught |
              \__/                  |___________|    |____|________________|
    
     This place isn't too hard once it's mapped, since the main impediment here
     is the darkness. Some paths are stuffed up with rocks and it's always the
     long way 'round that is the correct one. Anyway, in the third screen, talk
     to the silhouette on the ground (Babi) and he'll bid the party to recover
     his draught hidden deep within the cave. The clue to getting it is the five
     rocks in the room before: rotate the leftmost and rightmost to make five
     colors appear. Then, turn the rocks in accordance with those colors. Seems
     simple...
    
     In the 5th screen, there's a pseudolog puzzle, this time using pillars! To
     get the jupiter djinni (Squall), do the following: (1) push both of the "logs"
     out of their initial places (2) freeze the puddle (3) push both logs back
     the way they came (4) push 3rd log out of the way. The trick is mostly with
     the imagery here -- Isaac can move behind the erect pillar to get access to
     the horizontal pillar, which seems to have no way around it! The djinni must
     be fought but he's kind of a pushover, especially if you got awesome equips
     back in town. Exit past the movable log, after.
     
     Eventually, the team will reach the penultimate room with five rocks. Twist
     the left and rightmost rocks to make the colors appear. Don't remember the
     order to turn 'em in? Use Reveal to see the stones' colors. Do the next two
     colors to open the door to the [Mystic Draught]. It's easier to get to Babi
     if you just Retreat at this point and go to the 3rd screen again.
    
     Babi promises a reward after the Colosso finals have ended, once he's had
     a swig of his crunk juice. That's that for this dungeon, although you may
     wanna stick around and see if the Dread Hounds drop a Prophet's Hat.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    24) Tolbi [II]                                                           [WK24]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Although the team had not signed up for Colosso, Isaac is put into the finals
     by the ruler himself! There won't be any way to train once it's started, so
     perhaps make an extra save before this. [NOTE: The reward for winning Colosso
     is a rare item, the only one in the game, and if you want to transfer it to
     Golden Sun: TLA, it'll be wise to attempt a win here.] Head to the colosseum
     when ready.
    
     Finals battles will consist of Isaac and his opponent rushing through an
     obstacle course toward the center stage, where two pieces of armor are. Since
     Isaac is stripped of his best gear (don't worry, he'll get it back later on)
     he can pick the best and give the crap to his enemy. The courses themselves
     are very simple so I won't give a strict play-by-play, although the cool part
     is that his teammates can "cheat" with psynergy while spectating! Before each
     match, check the course carefully and make sure to match allies psynergy with
     the correct obstacle. For instance, if someone can move a stump to help Isaac
     along, put Garet there...and so on.
    
     Remember: equipment carries over through the matches, so it's very helpful to
     be quick-footed and claim the best. Chests along the way give other items,
     but feel free to skip 'em if they're mundane.
    
     NOTE: Isaac starts Colosso with a Short Sword, and Catch Beads/Orb of Force
           if he had them previously.
    
    ROUND 1
    ŻŻŻŻŻŻŻ
     Box 1: Garet (Move)
     Box 2: Someone with Douse
     Box 3: Someone with Growth
     Items: Nut, Oil Drop, Nut -> Iron Shield/Padded Gloves
     Fight: Azart [450 HP]
    
     Easy course, although the third chest (a Nut) should be skipped, as it's
     really out of the way and Isaac will probably just blow his lead. The fight
     with Azart is pretty easy, since he just attacks for about 65 damage, or
     uses an Oil Drop (~88) when he's almost defeated. Not much worth talking
     about on his behalf.
    
    ROUND 2
    ŻŻŻŻŻŻŻ
     Box 1: Garet (Move)
     Box 2: Ivan (Halt)
     Box 3: Mia (Frost)
     Box 4: ---
     Box 5: Whoever has Force
     Items: Nut, Smoke Bomb, Nut -> Cotton Shirt/Chain Mail
     Fight: Satrage [570 HP]
    
     This one has five possible help spots instead of three, but that's alright.
     Another pathetically easy course, although it's worth noting that, if you
     use Halt in the 2nd box, Isaac will be unable to get the Nut! The Smoke
     Bomb chest is a piece of crap and should be skipped (it's the one by the
     movable log). At the cliff portion, make sure to go down the middle groove
     to avoid a long walk back. Satrage is basically the same strategy as before,
     except he will can use a Smoke Bomb/Nut, plus can defend to halve damage.
     His attacks may actually be weaker than the previous foe (by about 10).
    
    ROUND 3
    ŻŻŻŻŻŻŻ
     Box 1: Someone with Frost
     Box 2: Garet (Move)
     Box 3: Someone with Halt
     Box 4: ---
     Box 5: Someone with Force
     Box 6: ---
     Items: Smoke Bomb, Nut, Sleep Bomb -> Claymore/Hunter's Sword
     Fight: Navampa [820 HP]
     
     If you have to choose with Ivan here, pick Box 3 over Box 5. Also, in the
     last puzzle (log rolling), you can push stumps over the wall to save time;
     however, you won't be able to get the third treasure, which sucks anyway.
     If you want to get the Claymore at the end, ignore the Smoke Bomb and go
     for the Nut (assuming allies helped out). Without help, Isaac probably won't
     get the best treasure.
    
     Navampa is the final opponent, and he's the toughest of them all. If you're
     planning to OHKO him with Judgment, think again! Like the previous opponent,
     he can defend, as well as using both types of bombs (Smoke/Sleep), plus Nuts
     to refill health. He'll do about 60 damage with each attack, which isn't
     that good overall. If you need to, use Sap to get health. REMEMBER: If you
     don't win, you don't get the great rare item, nor can you get the rare item
     based off of it (in Golden Sun: The Lost Age).
    
    TOLBI
    ŻŻŻŻŻ
     So what is the great item reward? See Babi to get the [Lure Cap] headgear,
     which increases the frequency of monster attacks. This is a great item for
     grinding levels, although it gets more useful in the other Golden Sun game.
     After some long-winded scenes, visit Babi's room and inspect the [Cloak Ball],
     at which time Babi will let the team "borrow" it for the rest of the game.
     Before leaving, talk with the town mayor to get some [Corn], and visit one
     of the inn basement rooms to find a girl stealing. A [Lucky Medal] should be
     in one of the barrels there.
    
     Now, the real destination is the Suhalla Desert, southwest of Tolbi; however,
     the Cloak ability lets us finish a sidequest in Lunpa, which we previously
     skipped entirely. But how to get past over the sea again without a ship? Why,
     Gondowan Cave tunnels underneath! It's located on the south rim of the sea,
     so you can find it SE of Tolbi. [It has a Lucky Medal and Apple within, but
     is very straightforward so I'm not going to waste a section on it.]
    
     If you just want to get on with the game, skip to section [WK27].
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    25) Lunpa / Lunpa Fortress                                   [OPTIONAL]  [WK25]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
          To West     To Lunpa        |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
         Lunpa Cave   Fortress        | 01 | Sleep Bomb     |
                \       |             | 02 | Lucky Medal    |
                |Ż|____|Ż|______      | 03 | Vial           |
            |ŻŻŻ|  _        ___ \     | 04 | Psynergy Stone |
            |_ _| |   ____ (_ _\ \    | 05 | 44 Coins       |
            |1 ___|  |    |  ___\ \   | 06 | Elixir         |
           _|_|_ _|  |_  _| |_2 _\ \  | 07 | Lucky Medal    |
          |567|                  / /  | 08 | Antidote       |
          |89X| |ŻŻŻŻ| |ŻŻŻŻ|   / /   | 09 | Water of Life  |
           Ż| |4|_ 3_| |_  _|  / /    | 10 | Smoke Bomb     |
            | |_______________/ /     |____|________________|
            |__________________/
           Nut-'     |^|           Lunpa is essentially under martial law -- no
                      Ż            one goes in or out without Dodonpa's say-so. As
     such, no shops are open except the item one, but there's plenty of items to
     find around town. The largest cache is hidden in a cliff vault, so how does
     one get up there? Near the north part of town, use Reveal to find a puddle
     disguised as a rock. Cast Frost, scramble up the ladder, and jump across to
     the cliff before Reveal disappears. At the cliff dead-end, use Reveal again
     and inspect the shimmering knob, which will open up into the rest of the
     items. Most suck, but the Water of Life is a nice bonus.
    
     Now, to get into the northern fortress, use Cloak psynergy while in the
     shadows and sneak in. [One of the soldiers actually hints at this if you try
     to get in earlier.]
    
    LUNPA FORTRESS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Enemies: Brigand, Vile Dirge, Kobold, Rat Warrior
               ______
              |  3456|_____                 ___          _ _____
              | |___ |   1 |   |ŻŻŻ|ŻŻŻ|ŻŻŻ| 8_|        | |  7  |
              |_    |ŻŻ  ŻŻ)   |_  | | ! | |  _|   _    | |  _  |Ż|
               _| |   ŻŻŻ  |     |  _|ŻŻŻ|  !|    |D|_  |  ___| | |  _  Hammet
              |  _|ŻŻŻŻ|Ż  )_    | |_|ŻŻŻ| | |_   |__ \_| |   ____| | |  /
              |   |_  _|  / B|   |_  |_  |  _|B|  |_ \_____  _____| |  ŻŻŻ|
              | |__   _  (C _|   |_  |_| |_2! _|    \__   __/       |BOSS |
              | A|START| |_|      _| |_ !  | |        _| |_      ___|  ___|
               ŻŻ Ż|_|Ż|___|     |A      |   |       |    C|    |D      |
                                  ŻŻŻŻŻŻŻ ŻŻŻ         ŻŻŻŻŻ      ŻŻŻŻŻŻŻ
     |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| To sneak around like a pro, Isaac will have to be
     | 01 | Vial            | Cloak-ed most of the time, since the passages are
     | 02 | Cell Key        | usually guarded. Guards are either static or moving,
     | 03 | Elixir          | the latter type requiring Isaac to dodge their path.
     | 04 | 100 Coins       | 
     | 05 | Lucky Medal     | The first floor is the easiest, with most guards
     | 06 | Mythril Circlet | just standing around. Isaac'll have to progress by
     | 07 | Power Bread     | going counterclockwise, with a northern room having
     | 08 | Djinni: Tonic   | a hidden [Vial]. Eventually, the path should lead
     |____|_________________| to the "A" stairway as listed on the map.
    
     On 2F, the nearest door will lead to a mandatory fight with a single Brigand,
     which is basically a slightly more powerful version of the thieves fought in
     Vault. However, this area is a dead-end for the most part, so Isaac will have
     to get past the two fast-moving guards near the stairwell. Time the advance
     past the first, hide in the wall cranny, then get to the door north of there.
     The path leads toward three Brigands, one of which who can be mind-read after
     a beating to learn there's a secret switch hidden on a cave wall near Hammet.
     The next passage has another brigand guarding Donpa's bedchamber, although
     there's nothing in there just yet. South of there, find the locked jail area
     and use Catch to steal the guard's [Cell Key], which opens all those locked
     doors in the fortress. The door near the brigand is the "B" stairway.
    
     NOTE: You can now open the door on 1F's northwest corner, which leads to a
     few treasures, the best of which is a [Mythril Circlet]!
    
     Down the "C" stairway, use Whirlwind on the suspicious bush, then Reveal to
     show the hidden switch. In the waterway area beyond, locate the next bush
     masking a passageway. Get the [Power Bread] in a cell beyond, and after
     exiting, go north to find a box that can be pushed off the southern cliff,
     making a path. Take the highroad to another Bush- and Reveal-masked switch,
     which opens the path down to Hammet's cell. After some scenes, a boss will
     be sicced on the party.
      __________ ______ _____ ______ _____________ _______ ______________________
     | BOSS     | HP   | XP  | WEAK | DROPS       | COINS | USES: Dark Blessing, |
     |ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Rotten Blood, Sticky |
     | Toadonpa | 2800 | 999 | Fire | Psy Crystal |  3200 | Poison, Thrash       |
     |__________|______|_____|______|_____________|_______|______________________|
                                                           
      Toadonpa doesn't get two attacks each turn like some previous bosses, so
      it's already taken down a peg on that end (plus he can be put to sleep!).
      Dark Blessing is a common multi-target attack, mimicking other Blessing-type
      attacks; Rotten Blood will greatly lower a target's DEF; Sticky Poison does
      what its name implies. Thrash is just trash, mere damage! If you want to get
      this stupid battle over with, you can bombard him with 4-Djinn summons at the
      start and take off over 70% of his health. The most the boss can do is about
      80dmg, maybe a little more if combined with Rotten Blood.
    
     Isaac automatically leaves the fortress afterwards. Enter West Lunpa Cave
     and one of Hammet's acolytes will return him to Kalay; without the extra
     baggage, everyone can re-enter the fortress to get what was missed before:
     a mercury djinni (Tonic)! Visit Dodonpa in his 2F bedchamber following all
     the commotion and he'll open up his backroom to the party.
    
     NOTE: Lunpa's shops are now completely open, too. They have some upgraded
           artifacts, although the Demonic Staff is cursed, so watch out!
    
    KALAY [OPTIONAL]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     If you rode the wagon back to Kalay, this part's easier; if not, you'll have
     a long walk ahead. Either way, see Hammet for a scene and go into the tunnel
     underground, which is now completely open. There are some items near the
     stairwell (Sleep Bomb, Lucky Medal, Potion, 200 Coins) plus another awesome
     one (Spirit Gloves) by moving the statue in front of the water spout and
     freezing the puddle. Additionally, there's an Apple and a Nut if you choose
     to backtrack toward the Kalay Tunnel entrance (the guarded one).
    
     [You get back across the Karagol the same way y'came last time, obviously.]
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    26) Suhalla / Suhalla Desert                                             [WK26] 
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     South of Tolbi is Gondowan Passage, where Iodem will travel with the party in
     a guest capacity. East of there, near the desert, is the sleepy town of
     Suhalla. One house has a scene with wounded soldiers, but besides that, there
     is only an item shop (which has some good item artifacts). Item-wise:
    
     • 5 Coins ------ jar near entrance
     • Hard Nut ----- northwestern chest
     • Lucky Medal -- jar near sanctum
     • Smoke Bomb --- house oven
    
     Suhalla Desert is south of town.
    
    SUHALLA DESERT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Tornado Lizard, Harridan, Roach, Mimic, Vile Dirge, Magicore, Storm
              Lizard, Acid Maggot, Brutal Troll, Tempest Lizard
    
                                       START    
                                        )Ż|_
                                       / __ \
                                    __/ /  \ \
        ___   ____                 | !_/    )!)    |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
       / _ \_/ _  |                |___ \   |1|    |  ! | Tornado         |
      ( ( \___/ | |                    ) )   Ż     | 01 | Virtuous Armlet |
      | |  _____) )                 __/ /____      | 02 | Water of Life   |
      |A|  \_____/     _______ _   /     __  |     | 03 | Lucky Medal     |
               |      |  ___  |3| (!(ŻŻ)!) |!|     | 04 | Cookie          |
     Tornado Lizard   | |4  | | |  \ ŻŻ2/  | |     | 05 | Djinni: Flash   |
               _      | |Ż|!|!|!|   ŻŻŻŻ   | |     | 06 | Psynergy Stone  |
              |A|__   | | |      ŻŻŻŻŻŻŻŻŻŻ  |     |____|_________________|
              ( 5  \__| |  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               \__\__X   ŻŻ\
               /  ___|_   _/\     If you talked with the soldiers, you got a tip
               \ \___/       )    that water (read: Douse) could stop the weird
                \   (       /     tornados from sending everyone back to the world
                 )         (      map. Dousing a tornado gives a mandatory fight
                 \______   /      with a Tornado Lizard, which can be semi-tough
                      __| |       if you're not being studiously collecting djinn.
                     / 6  |       Tip: inflict Seal on the lizards.
                   _/ /ŻŻŻ____    
                  \  (   )EXIT|   After getting the [Virtuous Armlet] in a dead
                   \  \_/ /ŻŻŻ    end, continue southward to find the #2 chest
                    \____/        [Water of Life] inside the mimic. In the 2nd
                                  screen, three tornado-infested passages can be
     found. The leftmost has a [Cookie], rightmost a [Lucky Medal], and the exit
     down the middle. This eventually leads to a huge desert area -- you can see
     a pink tornado enclosed somewhere nearby, probably. To get the djinni (Flash)
     here, use Reveal (where "X" is on map) to find a hidden stump, which lets one
     get to him easily. He has to be fought, though, and runs away a lot -- use
     sleep [etc.] to tame this doofus! [Troy Rogers suggests summon-rushing the
     critter, by having preset djinn coming into battle and attempting a heavy
     blitzkreig attack. Save beforehand!]
    
     NOTE: The "A" entrance on the map leads to the pink tornado, the entrance to
     Crossbone Island legitimately. Just don't use Douse on it and the team will
     end up there. This will be covered in its own section later on, though.
    
     The way to the exit is clear, but a persistant bunch of storm lizards (in a
     tornado coating, naturally) will try to wear the team down. As they run, it
     will keep respawning and following them! The final item, a [Psynergy Stone],
     can be revealed in the typical desert rock circle en route.
    
    SUHALLA GATE
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     A tiny stopgap mountain pass area, it wouldn't even be worth mentioning if
     it didn't have something useful: a djinni! In the 3rd screen, drop down the
     third cliff groove (from left) to land right near the mercury djinni. Defeat
     the sucker and it (Dew) is yours! It does have a propensity to flee though,
     so putting it to sleep is often the easiest way to ensure victory! This is
     the final mercury djinni in the game, too! Other items include a [Mint]...OK,
     just one.
    
     There are two exits to this place: the highroad, which leads towards town,
     and the lowroad which leads to the alchemic vessel. The latter isn't used
     right now so don't bother going there.
    
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    27) Venus Lighthouse [Part 1: Lower]                                     [WK27]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Horned Ghost, Earth Golem, Nightmare, Gnome Wizard
                   _   _____   _
                  |F| |  _  |_|E|    _   _____      _     _____
                  |B| |_ B|_____|___|C| |     |  __| |  _|     |
                   Ż    |_____   _____| |     | |  __| |F|     |
                            |  A  |E|   |_   _| | |__  |_|_   _|
                            |_   _| |   |A| |E| |  EG|     | |_
                              | |  Ż)   | |   |  ŻŻŻŻ      |  G|
                        Start-|_| Lucky  Ż\ŻŻŻ              ŻŻŻ
                                  Cap   Carry Stone
    
     The main reason to come here is to get a new psynergy, necessary for certain
     kinds of lifting. Feel free to visit Lalivero first for updated equipment (if
     y'want) but it's not mandatory. The first interior room with a mural has a
     secret path revealed by...well, Reveal. Find the [Carry Stone], bestowing the
     titular psynergy, and backtrack, going north. Going down the "C" route leads
     to a [Lucky Cap], while going toward the "E" stairway -- which requires Carry
     to proceed -- leads toward the top floor. Just make sure to find the "G"
     stairway by using Reveal again. At the top, there is a statue like the one
     in Mercury Lighthouse. 
    
     Now, inspecting it affects which path from the next dungeon the player takes
     to reach the 2nd part of the lighthouse. Inspect it once to make one path,
     again to switch to the other. [You can come back and get treasures on the
     other path later, if you choose.] Retreat out once a path is set -- time to
     head north!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    28) Lalivero                                                             [WK28]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                   __________|  |____________  
                  |___   ____    ____   ___  | |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  |   |_| 67 |  | 45 | |   | | | 01 | Warrior's Helm |
                  |  _| |_  _|  |_  _| |_ _| | | 02 | Psy Crystal    |
                  |______                    | | 03 | Lucky Medal    |
                   ______|   _____           | | 04 | Water of Life  |
                  |  ____   |  _  |  |ŻŻŻŻŻ| | | 05 | Antidote       |
                  | |    |  |_|2|_|  |  ___| | | 06 | Lucky Medal    |
                  | |_  _|   _   _     |_3_| | | 07 | Djinni: Torch  |
                  |_________|ENTER|___   ____| |____|________________|
                            |     |   |1|
                                       Ż
     Lalivero is a tiny coastal town, the last one in the game. Many items are
     available in houses, but some require Isaac to walk on the town walls. The
     SWmost house has access to the roof and from there, one can jump to it; this
     same thing can be repeated in the weapon shop. This is the only way to get
     the final mars djinni (Torch) on the inn roof.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    29) Babi Lighthouse                                                      [WK29]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     FOES: Ice Gargoyle, Chimera Mage, Gnome Wizard, Wild Gryphon, Manticore King,
           Skull Warrior, Orc Lord, Plated Rat, Willowisp
    
                                              To Tunnel Ruins
                                                      _|_
                      __ ____   _   _   ___ ___      |   |   |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                    _|FD|C   | |D| |C| |F  |   |_   _|Ż   Ż| | 01 | Lucky Pepper |
                   | |ŻŻ ŻŻ| | | |_| | | |Ż Ż|I|G| | |     | | 02 | Djinni: Luff |
              _    | | I 2 | | |  ___| | |_ _| | | |  _____| |____|______________|
            _|G|   |  ŻŻŻŻŻ  | |  E |  |___|   |H| |  E|
           |  _|   |ŻŻŻ   ŻŻŻ|  ŻŻŻŻ        Ż|___|  ŻŻŻ
        ___| |_    | A     B |
       |A     B|   |___   ___|    At the lighthouse approach, look for the [Lucky
        ŻŻŻŻŻŻŻ        | |_____   Pepper] chest isolated on a cliff. To reach it,
                       | |    1|  move the block against the cliff, then "Carry"
                       |  _| | |  it onto its holder, creating a stepping stone.
                       | | |___|  Should be pretty obvious once y'see it.
                       |_|
                                  To save time, it's easier to do the optional
     stuff first. Outside the lighthouse, the "A" stairway is already uncovered.
     Down below, move the pillar left and exit; then, using the hidden "B" path,
     move the other pillar left, gaining access to the "G" stairway. This leads
     up to the lighthouse scaffolding where Growth will open a path to 2F. Drop
     down the only groove here to land right by a jupiter djinni (Luff), the
     final one! It's quick, uses great psynergy and has a penchant for running
     on the 2nd turn, so save beforehand!
    
     After getting the djinni, drop down (to B1) and take the "D" stairway series
     up to 2F again, this time on the room's other side. Drop down the groove
     nearest the door to land near Faran and his allies, trying to get through a
     door Saturos' party went in. After a scene, Isaac's team will have to prove
     their worth by opening said door -- use Reveal to show the hidden switch by
     the plaque. The way now leads to the Tunnel Ruins.
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    30) Tunnel Ruins                                                         [WK30]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Chimera Mage, Gnome Wizard, Manticore King, Willowisp, Wild Gryphon
              Skull Warrior
    
                START            NOTE: If you haven't been to Venus Lighthouse
                  |              [Part 1: Lower] yet, you will not be able to get
                 |Ż|ŻŻŻŻ|        through here!!
                 | |    |
                 | |    |        When you first enter the ruins, there will be a
                 |__   _|        replica of the statue seen in the lower section
                  |     |        of Venus Lighthouse, displaying which path the
     West Path    |___| |        ruins are set up to give. The floor circles'll
     Start   \   _|_   _|        represent the accessible rooms, so any not
             _\_|  _  |  East    connected by the line cannot be accessed yet.
            |     |_| |_/ Path   Isaac's team will have to go through twice to
            |     |     | Start  get both of the treasures here, for reference.
           _|  ___|     |
          |   |   |  ___|_____   Past the first puzzle room, which has a crappy
          |   |   |  _  |ASURA|  pillar "conundrum" (move it one tile lower than
          |_____| | |_|_      |  NE corner), the paths will split up according to
            |     |     |ARMOR|  the layout.
            |     |     |ŻŻŻŻŻ
           _|_   _|___  |_   PATH 1 (WEST)
         _|  _____   ___| |  ŻŻŻŻŻŻŻŻŻŻŻŻŻ
        |ORACL| |     |  _|  Another pillar puzzle! Notice that one part of the
        |     | |      _|    ledge sticks out? Put a pillar two south of there,
        | ROBE| |_____|      and the other two tiles south of that one -- this
         ŻŻŻŻŻ               completes the chain to the highroad. Adjacent to this
     room is a chamber with a bunch of overgrowth and two mini-pillars. Move them
     so Isaac can jump to the largest foliage portion, then Whirlwind it away to
     find a 3rd pillar. Push it against the west wall and off the cliff, then along
     its route; one of the other pillars can be pushed east to make a stepping
     stone series. Use Whirlwind on the final leafy stuff.
    
     The 3rd room has a Carry/Weight puzzle. Put the blocks on the rightmost scale
     to raise the leftmost -- yawn! Past there, the path splits. Go left and use
     Reveal on the statue to find Mia's ultimate armor, the [Oracle's Robe]!
     Go into the remaining room after.
    
    PATH 2 (EAST)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     The first puzzle here involves a water pillar. Push the first onto its floor
     tile; do the same with the next after filling it with Douse. At the next
     corridor, go east and use Reveal on the statue to find [Asura's Armor], a
     good one for Isaac and Garet. The final puzzle on this path involves more
     water pillars. Fill the one in the room, push it the length of its treads,
     then cast Frost to allow one to leave from the top level. There'll be no
     alternative room to access on this path, except the south (mandatory) one.
    
    PATHS REJOINED
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This one has a colored statue puzzle that seems impossible, until you figure
     out the statues can be "Mind Read" for some reason. This gives clues to the
     location! The exit to Venus Lighthouse opens when they're correctly placed,
     however. Their locations should be:
    
     NW : Red
     NE : Blue
     Mid: Yellow
     SW : Green
     SE : Violet
    
     ############################################################################
     Troy Rogers writes: when in Babi's Lighthouse and you go down the west side,
     if you go up to the top and head into Venus Lighthouse, switching the paths,
     the path back does get blocked; but, if you use retreat you get warped back
     to the door on the north side, therefore bypassing the energy field, and can
     back track up the west path much easier to claim the asura armor and only
     have to do the third room again to get back to the 5 statues.
     ############################################################################
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    31) Venus Lighthouse [Part 2: Upper]                                     [WK31]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ENEMIES: Fenrir, Recluse, Boulder Beast, Thunder Lizard, Grand Golem, Wild
              Gryphon, Skull Warrior, Horned Ghost, Nightmare, Willowisp, Manticore
              King
    
     NOTE: If you leave the Lighthouse entirely, you'll have to do all the puzzles
     over again (unlike some dungeons like Crossbone Isle)!
                           _                           _ _    _   _____
                       _  |J|    _                    |J|L|__|K| |M 5 L|
                 _ _  |G|_| |___|K|    _____ _        |M|______| |_____|
               _|H|3|_|        ___|  _|  _  |G|       |__  |______
              |_________|     |     |H| |_| | |        _ |____   _|
                     _  |     |     |_____  | |  _ ___| |___|     |
                    |I|_|     |_ ___      |___| |I|   |  _  |     |
                    |_________  |F _|           |___| | |_|_______|
                   _          |     |             |   4   |
             _____|D|         |_____|             |_______|
            |  ___  |           _
      _ __  | |_  | |___   ____|E|_            _______  |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     |C|  | | |C| |2|_  |_|  _     |    _ ____|  _    | | 01 | Psynergy Stone |
     |____| |_  |  Ż|A|    ___|    |   |D|        |_| | | 02 | Thunder Crown  |
              |  ŻŻŻ| |_   ___|____|   |__________|E| | | 03 | Dragon Scales  |
               ŻŻŻ|_____   ___|          _|     |    _| | 04 | Gaia Blade     |
                        | |             |A|  _  |   |F| | 05 | Psynergy Stone |
          To Lower -|Ż|_| |_|Ż|-Enter   |___| | |  ___| |____|________________|
        Lighthouse  |    1    |               |___|
                     ŻŻŻŻŻŻŻŻŻ
     When you first enter Venus Lighthouse, there'll be a psynergy stone -- it
     respawns as well, making it a good training spot if you want to turn the
     party into murder machines (with Beefcake psynergy...NOT). The passage
     with the psynergy stone also has a left stairway that leads back to the
     lower portions of the lighthouse, although this will be ONE-WAY as the
     electric trap resets when the room is entered again.
    
     In the lighthouse's first room, ignore the doors near the sandfalls and
     take the lower-left room to a "the World's Dumbest Carry Puzzle". Beyond,
     ignore the "C" door and find the sandfall entry point -- run "right" across
     it and hopefully end up at the other side, instead of down at the bottom of
     a pit (connects to "C"). Here, the lower room has a [Thunder Crown] headgear,
     which is great for Garet if he already got his Muramasa and the Cleric's
     Ring from Deadbone Isle (the latter prevents curse effects, which applies to
     the Thunder Crown as well). Take the "D" stairway upwards after. Through a
     hidden sandfall door, follow the passage to a button that changes the sand
     flow in the first room we visited here.
    
     Visit there and see that the "B" door is now accessible. Hold B and press
     diagonally (NE) on the d-pad to get across -- many people have trouble with
     this, actually! Do the crappy pillar puzzle beyond and take the "E" stairway
     up, which leads to "F" after. There'll be another put-block-in-hole puzzle,
     and there's a couple ways to do it...luckily it's a cinch! In the ensuing
     room, cross the sandflow and locate the nearby room with two sandfalls in it.
     One has a [Dragon Scales] armor behind it, the other the "H" stairway. Do a
     Carryblock-on-Scales puzzle and reach another button that opens a sandflow
     in the chamber below, giving access to the "I" stairway.
    
     The first puzzle is kind of annoying, and it's the moving sand puzzle (be
     glad it's not a sliding tile puzzle, folks!). The sand flows in a certain
     direction and Isaac has to navigate it to find the exit. However, the real
     reason to linger here is Isaac's best weapon, the [Gaia Blade], which has a
     great and frequent unleash ability, not to mention being the most damaging in
     the game. Past there, another block-in-conduit puzzle. This one's the largest
     but is still pretty easy -- work from the SE corner to the NW. Since I'm so
     nice, though, here's a pic of the completed solution:
    
           http://img.photobucket.com/albums/v242/Shotgunnova/Solution.png
    
     Out of the room, step on the 3rd button to make another sandflow appear below.
     Take the "J" path downward to locate appear there, then go to the "K"
     stairway. This leads up to a final psynergy stone! There's no ultimate setup
     for characters, but here's my decked-out party setup:
    
    ISAAC               GARET               IVAN               MIA
    ŻŻŻŻŻ               ŻŻŻŻŻ               ŻŻŻŻ               ŻŻŻ
     • Gaia Blade        • Demon Axe         • Kikuichimonji    • Righteous Mace
     • Warrior's Helm    • Thunder Crown     • Ninja Hood       • Lucky Cap
     • Dragon Scales     • Demon Mail        • Storm Gear       • Ninja Garb
     • Spirit Gloves     • Mirrored Shield   • War Gloves       • Virtuous Armlet
     • Running Shirt     • Running Shirt     • Running Shirt    • Silk Shirt
     • Hyper Boots       • Quick Boots       • Hyper Boots      • Quick Boots
                         • Cleric's Ring
     ### NOTE ###
     This is the "point of no return" in terms of doing everything. Make a save
     here if you still want to do things later, because there won't be time after
     all the hubbub is over!
    
     Drop down the slot to be taken to the aerie, where the final battles play!
     _________ ______ ______ ______ _____________ _______ ________________________
    | BOSS    | HP   |  XP  | WEAK | DROPS       | COINS | USES: Death Size, Heat |
    |ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Flash, Eruption, Flare |
    | Saturos | 3000 | 3000 | Watr | ----------- |  3600 | Wall, Eruption, Nova,  |
    | Menardi | 2600 | 3000 | Watr | ----------- |  4200 | Fireball, Pyroclasm,   |
    |_________|______|______|______|_____________|_______| Break, Impact          |
                                                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Finally, we get to see Menardi in battle! She's faster than her cohort and
      can do some mean damage with Death Size, so target her first (she has least
      HP, too). Like before, these fire adepts are weak to water, so after one is
      gone, you could probably pull a Boreas and take out the other, right? DON'T!
      The reason being, all djinn recharges and such carry over to the next fight,
      and who wants to start off with a disadvantage? This battle should seem easy
      if you already beat Deadbeard, and the same strategies can be employed: use
      and abuse Ground, Corona, Flash, Granite, Luff, etc.
     _________ ______ ______ ______ _____________ _______ ________________________
    | BOSS    | HP   |  XP  | WEAK | DROPS       | COINS | USES: Evil Blessing,   |
    |ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Dragon Driver, Outer   |
    | Fusion  | 5000 | ---- | Watr | ----------- | ----- | Space, Severe Blow,    |
    | Dragon  |      |      |      |             |       | Deadly Gas, Drain Fang |
    |_________|______|______|______|_____________|_______| Break                  |
                                                          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      The final FINAL boss -- some people find this easier to fight since there's
      only one target. All HP, psynergy, and djinn values from before will have
      carried over, so that's why it was recommended to not summon-rush the two
      bosses previously. The same strategy to winning works here: abuse the djinn
      that prevent damage (Granite/Flash) or make it lose a turn (Ground). There's
      no reason to use Luff here since it only has techs, not psynergy. At its
      best, it can do about 200 damage to everyone, so Mia will be working full-
      -time as Wishologist! Keep her PP up with Psy Crystals if required, because
      the enemy will get two turns (it does have two heads, so...) and getting hit
      with consecutive Outer Spaces sucks! Even moreso if Mia can't use Wish.
      Overall, pretty easy if you have good djinn management -- just be sure to
      cure deadly poison (from Deadly Gas) if multiple people get hit with it!
    
     After all the fighting, everyone escapes to Lalivero, and Iodem gives Isaac
     the [Black Orb] to sail Babi's ship! It's in the guarded NW house! Stand on
     the pier and use said orb (manually) to make the submerged vessel float, then
     it's all over!
              _________          _______    _______  _        ______   _ 
              \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
                 ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
                 | |   | (___) || (__      | (__    |   \ | || |   ) || |
                 | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
                 | |   | (   ) || (        | (      | | \   || |   ) |(_)
                 | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
                 )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)
     
     ...but actually, this isn't the end! After the credits, you can save your
     adventure as a clear file (NOTE: You won't be able to play this game save
     again if you do this, so pick a new save!). At the title screen, you can
     then use the "Send" option to put the data in Golden Sun: The Lost Age! See
     "Th' Basics" section for information on getting the Send option opened.
    
                                                          _______________________
    _____________________________________________________/ IV. APPENDICES [APPN] |_
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CROSSBONE ISLE                                                           [CRSB]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Crossbone Isle is the game's optional dungeon, located isolated out at sea.
     There are two ways to get to it: (1) during the Tolbi-Bound Ship portion,
     imbalance the rowing to make the vessel beach here (2) in Suhalla Desert,
     enter the pink tornado but don't use Douse. Here's the lowdown on this
     place:
    
     • There's a special fight to enter a puzzle, but no random encounters inside
     • If team leaves island, dungeon/fights do not reset
    
    APPROACH
    ŻŻŻŻŻŻŻŻ
     Use Growth a few times to get up the cliff, get a [Nut] at the top, and
     slide down to the [1 Coin] chest; the [Mint] chest by the waterfall can be
     obtained by sliding down the groove nearest there. To find the entrance to
     the long cave dungeon, after climbing the Growth vines, drop down the nearest
     groove and Whirlwind the way open.
    
    FLOOR B1
    ŻŻŻŻŻŻŻŻ
     Fight: Hobgoblin, Virago x2 [Win: Lucky Medal]
     Items: 111 Coins, Nut, Hard Nut, Antidote, Potion
    
     There's a fight before entering but it's rather simple, especially if you
     come here after visiting Lalivero. The first puzzle is stepping stones, and
     it's easy innately. Moving the stumps left or right will let Isaac claim the
     different chests (111 Coins, Nut, Hard Nut, Antidote). The team will have to
     reenter the room a few times to get all the chests, and for the last stump,
     Isaac will have to pull it right once, go back around, and do the same thing
     again. After exiting, there's a Mimic who drops the final item (Potion).
    
    FLOOR B2
    ŻŻŻŻŻŻŻŻ
     Fight: Sucubus, Grisly x2 [WIN: Potion]
     Items: Elixir, 222 Coins, Lucky Pepper, Mystery Blade
    
     This one revisits the pillar-rolling puzzles of yore. Most chests are in the
     open but the [Mystery Blade] is toward the end. Luckily, this is a very, very
     easy puzzle: start from the right (work left), pushing every pillar seen in
     its direction.
    
    FLOOR B3
    ŻŻŻŻŻŻŻŻ
     Fight: Lich, Fiendish Ghoul x2 [WIN: Psy Crystal]
     Items: Blue Key x4, Red Key, 333 Coins, Fairy Ring, Cookie, Smoke Bomb
     
     This is another stepping stone puzzle, except "Catch" psynergy is required.
     Use it to snatch the various Blue Keys from their tiles -- these unlock the
     treasure doors north of there. The Red Key is in the NE corner in the odd
     "pillar ring" -- stand on the tile near the rightmost treasure door and use
     Reveal, then Catch the item to leave. The keys disappear from the inventory
     when used, thankfully...we don't need any extra weight.
    
     NOTE: If you beached during the Tolbi-Bound Ship event, you won't be able to
     get past the next level, so turn back now and return later!
    
    FLOOR B4
    ŻŻŻŻŻŻŻŻ
     Fight: Gryphon x2 [WIN: Potion]
     Items: Psy Crystal, Sleep Bomb, 444 Coins, Storm Gear
    
     This level has statues that guard spots on the floor, and when Isaac tries to
     bypass them, they push him back. The only way to continue is using the Cloak
     psynergy gotten from Babi. To get the chests, however, use Halt when they're
     not blocking a doorway and proceed that way.
    
    FLOOR B5
    ŻŻŻŻŻŻŻŻ
     Fight: Lizard King, Harridan, Stone Soldier x2 [WIN: Psy Crystal]
     Items: 555 Coins, Ninja Garb, Lucky Medal, Potion
    
     This is an upgraded floodgate/log-moving puzzle, last seen in Kolima Forest!
     There are six logs, although #6 (on map) is immovable. Here's how to get the
     items and exit (if you don't want to work backwards to reset puzzle, just
     re-enter room).
    
     The notation is pretty simple. Something like "5W" means Log 5 goes West,
     and so on.      __________________________
                    |           _____   _____  | 
                    |        |Ż|  2  | |  1  | |
                    |        |3|ŻŻŻŻŻ   ŻŻŻŻŻ  | NINJA GARB : 5W, 4S, 2S, 5E, 2N
                    |     ___|_|               |
                    |    |  4  |               | LUCKY MEDAL: 3W, 4N, 3E
                    |     ŻŻŻ|Ż|               |
                    |        |5|               | POTION/EXIT: 3W, 4N, 3E, 4S
                    |  _____ |_|               | 
                    | |  6  |                  |
                    |  ŻŻŻŻŻ                   |
    FLOOR B6         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ŻŻŻŻŻŻŻŻ
     Fight: Chimera x2 [WIN: Potion]
     Items: Elixir, 666 Coins, Water of Life, Demon Axe
    
     This is just simple log-and-puddle puzzles to get some rather meager items.
     The real prize here is the final venus djinni (Bane) who constantly flees
     from Isaac. Eventually he can be led toward the ladder series near the start
     where Halt allows him to fought. [The Demon Axe is also cursed, so don't
     equip it without knowing this!]
    
    FLOOR B7
    ŻŻŻŻŻŻŻŻ
     Fight: Earth Lizard x2 [WIN: Water of Life]
     Items: Psy Crystal, Lucky Medal, Wicked Mace, 777 Coins
    
     This is a Carry-based puzzle series, so if you didn't get the Carry Stone
     from the base of Venus Lighthouse, y'can't proceed through here. It's very
     simple really: push the Carry-able stones so they complete parts of the upper
     cliffs, then get the chests. To get the Wicked Mace in the middle of the room,
     use the Carry tactic to bypass the pit (put it on ledge, push it over other
     side of ledge) and use it as a stepping stone. Y'might have to re-enter the
     room a few times to get all the items. The final chest is near the exit and
     can be jumped to, although it looks like that's not possible (eye trickery!).
    
    FLOOR B8
    ŻŻŻŻŻŻŻŻ
     Fight: Poison Toad, Thunder Lizard x2 [WIN: Water of Life]
     Items: Smoke Bomb, 888 Coins, Potion, Cleric's Ring
    
     This might be the most annoying fight so far, as two Thunder Blessings will
     probably kill Mia (save beforehand!). However, if you bumrush the enemies w/
     everyone using 4-Djinn summons, it can be a one-turn battle...nearly. Anyway,
     the puzzle itself isn't that hard, and getting most chests are easy. However,
     to get the awesome [Cleric's Ring] -- which prevents Curse effects -- there
     is a certain order that has to be done, so it pays to get all the rest of
     the chests first.
    
     Frost the puddle left of the dragon statue, and use it to get to the left
     side of the logs. Push the rock right, then go back to the logs right side
     and push the 1st log south. Frosting the scale-covered puddle will make the
     statue melt the other puddle. Just repeat the steps to get back to the logs'
     left side, push the 2nd log south, and claim the prize!
    
    FLOOR B9
    ŻŻŻŻŻŻŻŻ
     Fight: Cerebus x2 [WIN: Psy Crystal]
     Items: Sleep Bomb, 999 Coins, Water of Life, Muramasa
    
     The Cerebus duo uses high-powered ice moves, and can do about 200 damage
     with the Double Fang attack, so Mia should spam Wish Well to avoid any bad
     outcomes. Tagteam one of them to make it easier; summon rushing here may not
     be a good idea. The puzzle beyond is one of the more annoying, personally...
     well, if you don't know what to do.
           _         ____
       _ _|D|_ _   _| A  |_
     _| |   12| |_|6      5|Ż|
    |  _|   11|  C         | | A: Sleep Bomb    - 5W
    | |     10|  _       4 | | B: 999 Coins     - 1N, 6E, 2N, 3W
    | |  789  | | |   B    | | C: Water of Life - 1N, 6E, 2N, 6W, 4W
    |  ŻŻŻŻŻŻŻ  | | 1  2  3| | D: Muramasa      - 7N, 8N, 9N, 10W, 8S, 11W, 9S, 12W
     ŻŻŻŻ| |ŻŻŻŻ |ŻŻŻŻŻŻŻŻŻ  |
         EXIT    |_|ŻŻŻŻŻŻŻŻŻ  The Muramasa is a great weapon for Garet, although
                START          it's cursed. Give him the Cleric's Ring to avoid
                               any side effects!
    FLOOR B10
    ŻŻŻŻŻŻŻŻŻ
     Items: Potion, Demon Mail
    
     There are no puzzles on this final floor, just a stronger-than-average mimic
     who wants to play dirty with Spark Plasma. Approach the bow to fight the
     boss of this dungeon...
     ___________ ______ ______ ______ _____________ _______ ______________________
    | BOSS      | HP   | XP   | WEAK | DROPS       | COINS | USES: Debilitate,    |
    |ŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ| Spark Plasma, Break, |
    | Deadbeard | 6000 | 8000 | Erth | W. Of Life  |  9000 | Freeze Prism, Guard, |
    |___________|______|______|______|_____________|_______| Inferno, Ward, Impact|
                                                            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      Deadbeard is the hardest enemy in the game, having high resistance to status
      effects, access to all the best psynergy of each element, and he can attack
      twice per turn! The easiest way to get through the battle is to abuse the
      Flash/Granite djinni, which protect the party from most damage per turn.
      Just alternate their usage, and if you need to, use Luff to seal the boss'
      psynergy temporarily. This may be a slow, uneventful method but it'll get a
      player through pretty easily. If Mia knows Wish Well (or better), then it's
      possible to slog your way through, having everyone attack and just spamming
      Wish Well each turn. Toss her a Psy Crystal when necessary and that'll work
      too. If possible, try to get off a high-level Venus djinni summon which can
      perforate Deadbeard easily -- he's very weak to it! [You can also make use
      of the Ground djinni, making the boss lose a turn.]
    
      Additionally, the "Break" ability will remove any protective statuses from
      the team (stat-ups), and having someone use that can draw his fire away
      from pure offense. Deadbeard can be rather tough as the battle goes on, as
      his power-ups will stack! Usually about Lv30, Mia (Paragon) can use Break on
      HIM, robbing him of any goodies. Naturally it's best to do that when there's
      some kind of djinni barrier up.
     
     With the boss dead, get the [Demon Mail] and leave!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    PSYNERGY LIST                                                            [PSNR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Psynergy is the "magic" of this game, and comes in a few categories: Field,
     Attack, Status, and Medicinal. 
    
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FIELD PSYNERGY
    ______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      _______________ ____ ___ _________________________________ ________________
     | PSYNERGY      | PP | R | EFFECT                          | ITEM USED...   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | Avoid         | 05 | - | Enemy encounters will decrease  | ---------------|
     | Carry         | 02 | - | Levitate & move special blocks  | Carry Stone    |
     | Catch         | 01 | - | Retrieve out-of-range items     | Catch Beads    |
     | Cloak         | 01 | - | Become invisible in the shadows | Cloak Ball     |
     | Douse         | 05 | - | Use water to fill/douse objects | Douse Drop     |
     | Force         | 02 | - | Knock over out-of-range objects | Orb of Force   |
     | Frost         | 05 | - | Create ice pillars from puddles | Frost Jewel    |
     | Gale          | 03 | - | Removes overgrowth from objects | -------------- |
     | Growth        | 04 | - | Grow vines to scale cliffsides  | -------------- |
     | Halt          | 02 | - | Temporarily stop moving objects | Halt Gem       |
     | Lift          | 02 | - | Levitates certain tiny boulders | Lifting Gem    |
     | Mind Read     | 01 | - | Read NPCs' innermost thoughts   | -------------- |
     | Move          | 02 | - | Push/pull/move certain objects  | -------------- |
     | Retreat       | 06 | - | Warp back to dungeon's entrance | -------------- |
     | Reveal        | 01 | - | Find things hidden by illusions | -------------- |
     | Whirlwind     | 05 | - | Removes overgrowth from objects | -------------- |
     |_______________|____|___|_________________________________|________________|
    
     This category deals with special abilities that can be used on the field,
     i.e. walking around towns and dungeons. They're often used for puzzle-solving
     of some sort, although a few kinds (Gale, Douse, Frost, Growth,
     Whirlwind) can be used in battle as well. Most of these special abilities are
     learned through unique accessories that give the effect when equipped, but a
     few are inherent on the allies. The only duplicate psynergy is "Gale," which
     is the Ninja class' version of Whirlwind, just for a cheaper PP cost.
    
    _______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ATTACK PSYNERGY
    _______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Attack psynergy is, as its name suggests, used to deal damage to targets (and
     maybe add a status effect all the while). These come in elemental "series"
     of three for the most part, and that's how they'll be listed.
     _______________ ____ ___ ____________   _______________ ____ ___ ____________
    | SERIES        | PP | R | EFFECT     | | SERIES        | PP | R | EFFECT     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Quake         | 02 | 3 | Earth DMG  | | Spire         | 05 | 1 | Earth DMG  |
    | Earthquake    | 04 | 5 | Earth DMG  | | Clay Spire    | 13 | 3 | Earth DMG  |
    | Quake Sphere  | 14 | 7 | Earth DMG  | | Stone Spire   | 22 | 3 | Earth DMG  |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Gaia          | 07 | 3 | Earth DMG  | | Rockfall      | 05 | 3 | Earth DMG  |
    | Mother Gaia   | 17 | 5 | Earth DMG  | | Rockslide     | 15 | 5 | Earth DMG  |
    | Grand Gaia    | 32 | 5 | Earth DMG  | | Avalanche     | 30 | 5 | Earth DMG  |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Growth        | 04 | 1 | Earth DMG  | | Thorn         | 06 | 3 | Earth DMG  |
    | Mad Growth    | 10 | 3 | Earth DMG  | | Briar         | 11 | 3 | Earth DMG  |
    | Wild Growth   | 19 | 5 | Earth DMG  | | Nettle        | 23 | 5 | Earth DMG  |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Punji         | 07 | 3 | Earth DMG  |
    | Punji Pit     | 13 | 3 | Earth DMG  |
    | Punji Strike  | 24 | 5 | Earth DMG  |
    |_______________|____|___|____________|
    
     _______________ ____ ___ ____________   _______________ ____ ___ ____________
    | SERIES        | PP | R | EFFECT     | | SERIES        | PP | R | EFFECT     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Flare         | 04 | 3 | Fire DMG   | | Fire          | 06 | 3 | Fire DMG   |
    | Flare Wall    | 07 | 3 | Fire DMG   | | Fireball      | 12 | 5 | Fire DMG   |
    | Flare Storm   | 12 | 3 | Fire DMG   | | Inferno       | 23 | 5 | Fire DMG   |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Volcano       | 06 | 1 | Fire DMG   | | Blast         | 07 | 3 | Fire DMG   |
    | Eruption      | 14 | 3 | Fire DMG   | | Nova          | 13 | 5 | Fire DMG   |
    | Pyroclasm     | 29 | 5 | Fire DMG   | | Supernova     | 31 | 7 | Fire DMG   |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Blast         | 05 | 3 | Fire DMG   | | Fire Bomb     | 05 | 3 | Fire DMG   |
    | Mad Blast     | 09 | 5 | Fire DMG   | | Cluster Bomb  | 11 | 5 | Fire DMG   |
    | Fiery Blast   | 19 | 7 | Fire DMG   | | Carpet Bomb   | 29 | 7 | Fire DMG   |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Lava Shower   | 04 | 1 | Fire DMG   |
    | Molten Bath   | 12 | 3 | Fire DMG   |
    | Magma Storm   | 27 | 5 | Fire DMG   |
    |_______________|____|___|____________|
    
     _______________ ____ ___ ____________   _______________ ____ ___ ____________
    | SERIES        | PP | R | EFFECT     | | SERIES        | PP | R | EFFECT     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Whirlwind     | 05 | 3 | Wind DMG   | | Ray           | 06 | 3 | Wind DMG   |
    | Tornado       | 14 | 5 | Wind DMG   | | Storm Ray     | 10 | 3 | Wind DMG   |
    | Tempest       | 27 | 5 | Wind DMG   | | Destruct Ray  | 21 | 3 | Wind DMG   |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Plasma        | 08 | 3 | Wind DMG   | | Bolt          | 04 | 1 | Wind DMG   |
    | Shine Plasma  | 18 | 5 | Wind DMG   | | Flash Bolt    | 07 | 3 | Wind DMG   |
    | Spark Plasma  | 37 | 7 | Wind DMG   | | Blue Bolt     | 14 | 3 | Wind DMG   |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Slash         | 04 | 1 | Wind DMG   | | Gale          | 03 | 3 | Wind DMG   |
    | Wind Slash    | 09 | 3 | Wind DMG   | | Typhoon       | 12 | 5 | Wind DMG   |
    | Sonic Slash   | 20 | 5 | Wind DMG   | | Hurricane     | 25 | 5 | Wind DMG   |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Thunderclap   | 09 | 3 | Wind DMG   |
    | Thunderbolt   | 19 | 5 | Wind DMG   |
    | Thunderstorm  | 39 | 7 | Wind DMG   |
    |_______________|____|___|____________|
    
     _______________ ____ ___ ____________   _______________ ____ ___ ____________
    | SERIES        | PP | R | EFFECT     | | SERIES        | PP | R | EFFECT     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Frost         | 05 | 3 | Water DMG  | | Ice           | 05 | 1 | Water DMG  |
    | Tundra        | 08 | 3 | Water DMG  | | Ice Horn      | 11 | 3 | Water DMG  |
    | Glacier       | 15 | 3 | Water DMG  | | Ice Missile   | 23 | 3 | Water DMG  |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Douse         | 05 | 3 | Water DMG  | | Prism         | 07 | 3 | Water DMG  |
    | Drench        | 10 | 3 | Water DMG  | | Hail Prism    | 16 | 5 | Water DMG  |
    | Deluge        | 20 | 5 | Water DMG  | | Freeze Prism  | 31 | 5 | Water DMG  |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Froth         | 05 | 3 | Water DMG  |
    | Froth Sphere  | 12 | 5 | Water DMG  |
    | Froth Spiral  | 31 | 7 | Water DMG  |
    |_______________|____|___|____________|
    
     Some attack psynergy is unique to a class, and those are listed below. They
     don't typically come in a series, so I'll just pair them by elements.
             _______________ ____ ___ ______ ___________________________ 
            | PSYNERGY      | PP | R | ELEM | EFFECT                    |
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
            | Ragnarok      | 07 | 1 | Erth | Earth damage              |
            | Helm Splitter | 08 | 1 | Erth | Earth damage + %Paralysis |
            | Demon Night   | 12 | 3 | Erth | Earth damage + %Haunted   |
            | Heat Wave     | 06 | 1 | Fire | Fire damage               |
            | Dragon Cloud  | 06 | 1 | Fire | Fire damage               |
            | Planet Diver  | 07 | 1 | Fire | Fire damage               |
            | Astral Blast  | 05 | 1 | Wind | Wind damage               |
            | Shuriken      | 08 | 3 | Wind | Wind damage               |
            | Quick Strike  | 12 | 1 | Wind | Wind damage               |
            | Death Plunge  | 14 | 1 | Wind | Wind damage               |
            | Cutting Edge  | 05 | 1 | Watr | Water damage              |
            |_______________|____|___|______|___________________________|
    
    _______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    STATUS PSYNERGY
    _______________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Status psynergy is meant to bolster the allied ranks by augmenting stats, or
     inflict abnormalities on the enemy to even the odds of winning. They come in
     "families" of two generally, but some classes have different abilities that
     do the same thing, so they'll be paired together. [A '9' in the range column
     signifies that the attack targets "all" of one group.]
     _______________ ____ ___ ____________   _______________ ____ ___ ____________
    | SERIES        | PP | R | EFFECT     | | SERIES        | PP | R | EFFECT     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Impact        | 07 | 1 | ATK Raised | | Guard         | 03 | 1 | DEF Raised |
    | Demon Spear   | 07 | 1 | ATK Raised | | Guardian      | 03 | 1 | DEF Raised |
    | High Impact   | 12 | 9 | ATK Raised | | Protect       | 05 | 1 | DEF Raised |
    | Angel Spear   | 12 | 9 | ATK Raised | | Protector     | 05 | 1 | DEF Raised |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Ward          | 03 | 1 | RES Raised | | Sleep         | 05 | 3 | %Sleep     |
    | Magic Shell   | 03 | 1 | RES Raised | | Bind          | 04 | 1 | %Seal      |
    | Resist        | 05 | 9 | RES Raised | | Haunt         | 05 | 3 | %Haunt     |
    | Magic Shield  | 05 | 9 | RES Raised | | Curse         | 06 | 1 | %Curse     |
    |_______________|____|___|____________| | Condemn       | 08 | 1 | %P. Downed |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| | Annihilation  | 18 | 1 | %Downed    |
    | Dull          | 06 | 1 | ATK Lowerd | | Delude        | 04 | 3 | %Delused   |
    | Blunt         | 11 | 3 | ATK Lowerd | | Mist          | 04 | 3 | %Deluded   |
    | Weaken        | 04 | 1 | RES Lowerd | |_______________|____|___|____________|
    | Enfeeble      | 06 | 3 | RES Lowerd | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Impair        | 04 | 1 | DEF Lowerd | | HP Drain      | 03 | 1 | Drains HP  |
    | Debilitate    | 06 | 3 | DEF Lowerd | | Psy Drain     | -- | 1 | Drains PP  |
    |_______________|____|___|____________| |_______________|____|___|____________|
    
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MEDICINAL PSYNERGY
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This category specializes in party wellness, particularly the HP side of
     things. It also can alleviate bad statuses from allies or, in the case of
     Break, any stat augmentations from enemies.
     _______________ ____ ___ ____________   _______________ ____ ___ ____________
    | SERIES        | PP | R | EFFECT     | | SERIES        | PP | R | EFFECT     |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Cure          | 03 | 1 | Restore HP | | Ply           | 04 | 1 | Restore HP |
    | Cure Well     | 07 | 1 | Restore HP | | Ply Well      | 08 | 1 | Restore HP |
    | Potent Cure   | 10 | 1 | Restore HP | | Pure Ply      | 12 | 1 | Restore HP |
    |_______________|____|___|____________| |_______________|____|___|____________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Wish          | 09 | 9 | Restore HP | | Revive        | 15 | 1 | Cure KO    |
    | Wish Well     | 13 | 9 | Restore HP | | Cure Poison   | 02 | 1 | Cure Ps/Vn |
    | Pure Wish     | 20 | 9 | Restore HP | | Restore       | 03 | 1 | Cure S/S/D |
    |_______________|____|___|____________| | Break         | 05 | A | See above  |
                                            |_______________|____|___|____________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CLASS OVERVIEW                                                           [CLSS]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Each character can have their class changed by different djinn combinations,
     and this changes their psynergy. Additionally, leveling up will learn new
     psynergy -- this applies to any class, even after changing.
    
     The following table will tell everyone's class, the minimum amount of djinn
     they need to be that class, and the stat augmentations (%) the class gives.
     The class "families" are organized by pure djinn amounts (or lack thereof),
     typically.
    
           _____________ _________________ _______________________________
          | ISAAC CLASS | ERT FIR WIN WAT |  HP   PP  ATK  DEF  AGL  LCK  |
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Squire      |  0  --- --- --- | 110%  80% 110% 100% 110% 100% |
          | Knight      |  2  --- --- --- | 130%  90% 120% 110% 120% 100% |
          | Gallant     |  4  --- --- --- | 150% 100% 130% 120% 130% 100% |
          | Lord        |  6  --- --- --- | 170% 110% 140% 130% 140% 100% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Brute       | ---  1  --- --- | 100%  70% 120%  90% 110%  70% |
          | Ruffian     | ---  2  --- --- | 120%  80% 130% 100% 120%  70% |
          | Savage      | ---  4  --- --- | 140%  90% 140% 110% 130%  70% |
          | Barbarian   | ---  5  --- --- | 160% 100% 150% 120% 140%  70% |
          | Berserker   |  1   6  --- --- | 180% 110% 160% 130% 150%  70% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Apprentice  | --- ---  1  --- | 100% 120% 110% 100% 120%  90% |
          | Illusionist | --- ---  2  --- | 120% 130% 120% 110% 130%  90% |
          | Enchanter   | --- ---  4  --- | 140% 140% 130% 120% 140%  90% |
          | Conjurer    |  1  ---  6  --- | 170% 160% 140% 130% 160%  90% |
          | Shaman      | --- ---  7  --- | 120% 150% 110% 110% 130% 100% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Swordsman   | --- --- ---  1  | 100%  90% 110% 110%  90% 120% |
          | Defender    | --- --- ---  2  | 120% 100% 120% 120% 100% 120% |
          | Cavalier    | --- --- ---  4  | 140% 110% 130% 130% 100% 120% |
          | Guardian    |  1  --- ---  6  | 170% 130% 140% 140% 130% 120% |
          | Shaman      | --- --- ---  6  | 120% 150% 110% 110% 130% 100% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Dragoon     | ---  3  ---  3  | 160% 130% 140% 140% 110% 130% |
          | Ninja       | ---  3   3  --- | 160% 140% 150% 120% 170%  80% |
          | Samurai     | ---  4   3  --- | 190% 130% 150% 140% 140%  90% |
          |_____________|_________________|_______________________________|
    
           _____________ _________________ _______________________________
          | GARET CLASS | ERT FIR WIN WAT |  HP   PP  ATK  DEF  AGL  LCK  |
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Guard       | ---  0  --- --- | 110%  80% 100% 110%  70% 100% |
          | Soldier     | ---  2  --- --- | 130%  90% 110% 120%  80% 100% |
          | Warrior     | ---  4  --- --- | 150% 100% 120% 130%  90% 100% |
          | Champion    | ---  6  --- --- | 170% 120% 130% 140% 100% 100% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Brute       |  1  --- --- --- | 100%  70% 120%  90% 110%  70% |
          | Ruffian     |  2  --- --- --- | 120%  80% 130% 100% 120%  70% |
          | Savage      |  4  --- --- --- | 140%  90% 140% 110% 130%  70% |
          | Barbarian   |  5  --- --- --- | 160% 100% 150% 120% 140%  70% |
          | Berserker   |  6   1  --- --- | 180% 160% 110% 130% 150%  70% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Page        | --- ---  1  --- | 100% 120% 110% 100% 120%  90% |
          | Illusionist | --- ---  2  --- | 120% 130% 120% 110% 130%  90% |
          | Enchanter   | --- ---  4  --- | 140% 140% 130% 120% 140%  90% |
          | Conjurer    | ---  1   6  --- | 170% 160% 140% 130% 160%  90% |
          | Ascetic     | --- ---  7  --- | 120% 140% 110% 120% 140% 120% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Swordsman   | --- --- ---  1  | 100%  90% 110% 110%  90% 120% |
          | Defender    | --- --- ---  2  | 120% 100% 120% 120% 100% 120% |
          | Cavalier    | --- --- ---  4  | 140% 110% 130% 130% 110% 120% |
          | Luminier    | ---  1  ---  6  | 170% 130% 140% 140% 130% 120% |
          | Ascetic     | --- --- ---  7  | 120% 140% 110% 120% 140% 120% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Dragoon     |  3  --- ---  3  | 160% 130% 140% 140% 110% 130% |
          | Ninja       |  3  ---  3  --- | 160% 140% 150% 120% 170%  80% |
          | Samurai     |  4  ---  3  --- | 190% 130% 150% 140% 140%  90% |
          |_____________|_________________|_______________________________|
    
           _____________ _________________ _______________________________
          | IVAN CLASS  | ERT FIR WIN WAT |  HP   PP  ATK  DEF  AGL  LCK  |
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Wind Seer   | --- ---  0  --- |  80% 140%  80%  90% 130% 110% |
          | Magician    | --- ---  2  --- |  90% 150%  90% 100% 140% 110% |
          | Mage        | --- ---  4  --- | 110% 160% 100% 110% 140% 110% |
          | Magister    | --- ---  6  --- | 130% 170% 100% 120% 160% 110% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Seer        |  1  --- --- --- |  90% 130%  90%  90% 110% 100% |
          | Diviner     |  2  --- --- --- | 110% 140% 100% 100% 120% 100% |
          | Shaman      |  4  --- --- --- | 120% 150% 110% 110% 130% 100% |
          | Druid       |  6  ---  1  --- | 150% 170% 130% 130% 150% 100% |
          | Enchanter   |  7  --- --- --- | 140% 140% 130% 120% 140%  90% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Pilgrim     | ---  1  --- --- |  90% 120%  90% 100% 120% 120% |
          | Wanderer    | ---  2  --- --- | 110% 130% 100% 110% 130% 120% |
          | Ascetic     | ---  4  --- --- | 120% 140% 110% 120% 140% 120% |
          | Fire Monk   | ---  6   1  --- | 150% 160% 130% 140% 160% 120% |
          | Enchanter   | ---  7  --- --- | 140% 140% 130% 120% 140%  90% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Hermit      | --- --- ---  1  |  80% 140%  80%  90% 130% 120% |
          | Elder       | --- --- ---  2  |  90% 150%  90% 100% 140% 120% |
          | Scholar     | --- --- ---  4  | 110% 160% 100% 110% 150% 120% |
          | Savant      | --- --- ---  5  | 130% 170% 110% 120% 160% 120% |
          | Sage        | --- ---  1   6  | 150% 180% 120% 130% 170% 120% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Medium      |  3  --- ---  3  | 130% 170% 120% 120% 150%  90% |
          | Ranger      | ---  3  ---  3  | 130% 160% 120% 120% 160% 120% |
          | White Mage  |  3  --- ---  4  | 150% 180% 130% 130% 150% 130% |
          |_____________|_________________|_______________________________|
    
           _____________ _________________ _______________________________
          | MIA CLASSES | ERT FIR WIN WAT |  HP   PP  ATK  DEF  AGL  LCK  |
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Water Seer  | --- --- ---  0  |  90% 130%  90% 100%  80% 130% |
          | Scribe      | --- --- ---  2  | 100% 140% 100% 110%  90% 130% |
          | Cleric      | --- --- ---  4  | 120% 150% 110% 120% 100% 130% |
          | Paragon     | --- --- ---  6  | 140% 160% 120% 130% 110% 130% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Seer        |  1  --- --- --- |  90% 130%  90%  90% 110% 100% |
          | Diviner     |  2  --- --- --- | 110% 140% 100% 100% 120% 100% |
          | Shaman      |  4  --- --- --- | 120% 150% 110% 110% 120% 100% |
          | Druid       |  6  --- ---  1  | 150% 170% 130% 130% 150% 100% |
          | Cavalier    |  7  --- --- --- | 140% 110% 130% 130% 110% 120% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Pilgrim     | ---  1  --- --- |  90% 120%  90% 100% 120% 120% |
          | Wanderer    | ---  2  --- --- | 110% 130% 100% 110% 130% 120% |
          | Ascetic     | ---  4  --- --- | 120% 140% 110% 120% 140% 120% |
          | Water Monk  | ---  6  ---  1  | 150% 160% 130% 140% 160% 120% |
          | Cavalier    | ---  7  --- --- | 140% 110% 130% 130% 110% 120% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Hermit      | --- ---  1  --- |  80% 140%  80%  90% 130% 120% |
          | Elder       | --- ---  2  --- |  90% 150%  90% 110% 140% 120% |
          | Scholar     | --- ---  4  --- | 110% 160% 100% 110% 150% 120% |
          | Savant      | --- ---  5  --- | 130% 170% 110% 120% 160% 120% |
          | Sage        | --- ---  6   1  | 150% 180% 120% 130% 170% 120% |
          |_____________|_________________|_______________________________|
          |ŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
          | Medium      |  3  ---  3  --- | 130% 170% 120% 120% 160% 120% |
          | Ranger      | ---  3   3  --- | 130% 160% 120% 120% 160% 120% |
          | White Mage  |  3  ---  4  --- | 150% 180% 130% 130% 150% 130% |
          |_____________|_________________|_______________________________|
    
    ###############################################################################
       ____ _______________ _________________________________________________ 
      | LV | PSYNERGY      | Squ Kni Gal Lor Bru Ruf Sav Bar Ber Dra Nin Sam |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | 01 | Blahblah      |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 05 | BlahBlah II   |  -   -   X -->   -   -   -   -   -   -   X   -  |
      |____|_______________|_________________________________________________|
    
     X = Learned in this class
     > = Inherited by a lower class when class is available
    
     In this example, the Blahblah psynergy would be learned initially in the
     "Squ"ire class, and every other one in the series would benefit from that
     (Kni, Gal, Lor). The "BlahBlah II" psynergy would be learned as low as the
     "Gal"lant class, inaccessible to any classes lower than that (Squ, Kni).
     Also, The "Nin"ja, which has no series besides itself, would learn that!
     Hopefully this is pretty clear.
     
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ISAAC CLASSES
    __________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     EARTH: Squire -> Knight -> Gallant -> Lord
     FIRE : Brute -> Ruffian -> Savage -> Barbarian -> Berserker
     WIND : Apprentice -> Illusionist -> Enchanter -> Shaman -> Conjurer
     WATER: Swordsman -> Defender -> Cavalier -> Shaman -> Guardian
     OTHER: Dragoon, Ninja, Samurai
    
    [EARTH/FIRE/OTHER PSYNERGY LIST]
       ____ _______________ _________________________________________________ 
      | LV | PSYNERGY      | Squ Kni Gal Lor Bru Ruf Sav Bar Ber Dra Nin Sam |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | 01 | Cure          |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Gale          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Growth        |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 02 | Quake         |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Blast         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 03 | Guardian      |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 04 | Earthquake    |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Thorn         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Punji         |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 05 | Demon Spear   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Cure Poison   |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 06 | Spire         |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Fire Bomb     |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Avoid         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Rockfall      |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Blast         |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 07 | Gaia          |  -   -   X   X   -   -   -   -   -   -   -   -  |
      |    | Mist          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Spire         |  -   -   -   -   -   -   X   X   -   -   -   -  |
      | 08 | Thunderclap   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Lava Shower   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Wish          |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 09 | Impair        |  -   -   -   -   -   -   X   X   -   -   -   -  |
      | 10 | Cure Well     |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Magic Shell   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Mad Blast     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 11 | Cutting Edge  |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 12 | Death Plunge  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Dragon Cloud  |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Mad Growth    |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 13 | Ragnarok      |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Planet Diver  |  -   -   -   -   X   X --> -->   -   -   -   -  |
      |    | Restore       |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 14 | Quake Sphere  |  X   X --> -->   -   -   -   -   -   -   -   -  |
      | 15 | Punji Trap    |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Protector     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 16 | Cluster Bomb  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Ply Well      |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Nova          |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 17 | Briar         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Haunt         |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 18 | Typhoon       |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Demon Night   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 19 | Revive        |  -   -   X   X   -   -   -   X   -   -   -   -  |
      | 20 | Clay Spire    |  X   X --> -->   -   -   -   X   -   -   -   -  |
      | 21 | Shuriken      |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Angel Spear   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 22 | Molten Bath   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Wish Well     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 23 | Debilitate    |  -   -   -   -   -   -   X   X   -   -   -   -  |
      | 24 | Mother Gaia   |  -   -   X   X   -   -   -   -   -   -   -   -  |
      |    | Curse         |  -   -   -   -   X   X --> -->   -   -   -   -  |
      |    | Rock Slide    |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 26 | Potent Cure   |  X   X --> -->   -   -   -   -   -   -   -   -  |
      |    | Thunderbolt   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 27 | Magic Shield  |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Fiery Blast   |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 28 | Wild Growth   |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 29 | Condemn       |  -   -   -   -   X   X --> -->   -   -   -   -  |
      | 31 | Annihilation  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 33 | Helm Splitter |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 34 | Pure Ply      |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 36 | Punji Strike  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Nettle        |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 40 | Carpet Bomb   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Supernova     |  -   -   -   -   X   X --> -->   -   -   -   -  |
      |    | Quick Strike  |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 42 | Stone Spire   |  X   X --> -->   -   -   -   X   -   -   -   -  |
      | 44 | Hurricane     |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 46 | Pure Wish     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 48 | Magma Storm   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 50 | Thunderhead   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 54 | Grand Gaia    |  -   -   X   X   -   -   -   -   -   -   -   -  |
      |    | Avalanche     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |____|_______________|_________________________________________________|
    
    [WIND/WATER PSYNERGY LIST]
    
     WIND : Apprentice -> Illusionist -> Enchanter -> Shaman -> Conjurer
     WATER: Swordsman -> Defender -> Cavalier -> Shaman -> Guardian
       ____ _______________ _________________________________________ 
      | LV | PSYNERGY      | App Ill Enc Con Sha Swo Def Cav Gua Sha |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | -- | Delude        |  X --> --> -->   -   -   -   -   -   -  |
      |    | Cure          |  -   -   -   -   X   -   -   -   -   X  |
      |    | Ply           |  -   -   -   -   -   -   X --> -->   -  |
      | 02 | Bolt          |  -   -   -   -   X   -   -   -   -   -  |
      |    | Froth         |  -   -   -   -   -   -   -   -   -   X  |
      | 03 | Growth        |  -   -   -   -   X   -   -   -   -   X  |
      | 04 | Thorn         |  -   -   -   -   -   X --> --> -->   -  |
      | 05 | Impact        |  -   -   X -->   -   -   -   -   -   -  |
      |    | Ward          |  -   -   -   -   X   -   -   -   -   -  |
      |    | Cure Poison   |  -   -   -   -   -   X --> --> -->   X  |
      | 06 | Ward          |  -   -   X -->   -   -   -   -   -   -  |
      |    | Gaia          |  X --> --> -->   -   -   -   -   -   -  |
      |    | Flash Bolt    |  -   -   -   -   X   -   -   -   -   -  |
      |    | Avoid         |  -   -   -   -   -   -   X --> -->   -  |
      | 07 | Ward          |  -   -   -   -   X   -   -   -   -   -  |
      | 08 | Wish          |  -   -   -   -   -   -   -   X -->   X  |
      | 09 | Weaken        |  X --> --> -->   -   -   -   -   -   -  |
      | 10 | Cure Well     |  -   -   -   -   X   -   -   -   -   X  |
      |    | Mad Blast     |  -   -   -   -   -   X --> --> -->   -  |
      | 11 | Astral Blast  |  X --> --> -->   -   -   -   -   -   -  |
      |    | Cutting Edge  |  -   -   -   -   -   X --> --> -->   -  |
      | 12 | Mad Growth    |  -   -   -   -   X   -   -   -   -   X  |
      | 13 | Restore       |  -   -   -   -   -   X --> --> -->   X  |
      | 14 | Sleep         |  X --> --> -->   -   -   -   -   -   -  |
      |    | Briar         |  -   -   -   -   -   X --> --> -->   -  |
      |    | Froth Sphere  |  -   -   -   -   -   -   -   -   -   X  |
      | 16 | Ply Well      |  -   -   -   -   -   -   X --> -->   -  |
      | 17 | Haunt         |  X --> --> -->   -   -   -   -   -   -  |
      | 18 | Bind          |  -   -   -   -   X   -   -   -   -   -  |
      | 19 | Revive        |  -   -   -   -   X   X --> --> -->   X  |
      | 21 | High Impact   |  -   -   X -->   -   -   -   -   -   -  |
      | 22 | Resist        |  -   -   X -->   -   -   -   -   -   -  |
      |    | Blue Bolt     |  -   -   -   -   X   -   -   -   -   -  |
      |    | Wish Well     |  -   -   -   -   -   -   -   X -->   X  |
      | 23 | Resist        |  -   -   -   -   X   -   -   -   -   -  |
      | 24 | Mother Gaia   |  X --> --> -->   -   -   -   -   -   -  |
      | 25 | Enfeeble      |  X --> --> -->   -   -   -   -   -   -  |
      | 26 | Potent Cure   |  -   -   -   -   X   -   -   -   -   X  |
      | 29 | Wild Growth   |  -   -   -   -   X   -   -   -   -   X  |
      | 30 | Break         |  -   -   -   -   -   X --> --> -->   X  |
      | 31 | Drain         |  X --> --> -->   X   -   -   -   -   -  |
      | 34 | Pure Ply      |  -   -   -   -   -   -   X --> -->   -  |
      | 36 | Nettle        |  -   -   -   -   -   X --> --> -->   -  |
      | 39 | Psy Drain     |  X --> --> -->   X   -   -   -   -   -  |
      | 40 | Froth Spiral  |  -   -   -   -   -   -   -   -   -   X  |
      | 46 | Pure Wish     |  -   -   -   -   -   -   -   X -->   X  |
      | 54 | Grand Gaia    |  X --> --> -->   -   -   -   -   -   -  |
      |____|_______________|_________________________________________|
    
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    GARET CLASSES
    _____________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     FIRE : Guard -> Soldier -> Warrior -> Champion
     EARTH: Brute -> Ruffian -> Savage -> Barbarian -> Berserker
     WIND : Page -> Illusionist -> Enchanter -> Ascetic -> Conjurer
     WATER: Swordsman -> Defender -> Cavalier -> Ascetic -> Luminier
     OTHER: Dragoon, Ninja, Samurai
    
    [FIRE/EARTH/OTHER PSYNERGY LIST]
       ____ _______________ _________________________________________________ 
      | LV | PSYNERGY      | Gua Sol War Cha Bru Ruf Sav Bar Ber Dra Nin Sam |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | -- | Flare         |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Growth        |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Ply           |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Gale          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 02 | Blast         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 03 | Guard         |  -   -   X -->   -   -   -   -   -   -   -   -  |
      |    | Guardian      |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 04 | Fire          |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Thorn         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Punji         |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 05 | Cure Poison   |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Demon Spear   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 06 | Flare Wall    |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Blast         |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Avoid         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Fire Bomb     |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Rockfall      |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 07 | Spire         |  -   -   -   -   -   -   X --> -->   -   -   -  |
      |    | Mist          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 08 | Volcano       |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Wish          |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Thunderclap   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Lava Shower   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 09 | Impair        |  -   -   X -->   -   -   X --> -->   -   -   -  |
      | 10 | Mad Blast     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Magic Shell   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 11 | Cutting Edge  |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 12 | Heat Wave     |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Mad Growth    |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Death Plunge  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Dragon Cloud  |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 13 | Planet Diver  |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Restore       |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 14 | Fireball      |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 15 | Protect       |  -   -   X -->   -   -   -   -   -   -   -   -  |
      |    | Punji Trap    |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Protector     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 16 | Nova          |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Ply Well      |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Cluster Bomb  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 17 | Haunt         |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Briar         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 18 | Flare Storm   |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Typhoon       |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Demon Night   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 19 | Revive        |  -   -   -   -   -   -   X --> -->   -   -   -  |
      | 20 | Clay Spire    |  -   -   -   -   -   -   X --> -->   -   -   -  |
      | 21 | Shuriken      |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Angel Spear   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 22 | Eruption      |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Wish Well     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Molten Bath   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 23 | Debilitate    |  -   -   -   -   -   -   X --> -->   -   -   -  |
      | 24 | Curse         |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Rockslide     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 26 | Debilitate    |  -   -   X -->   -   -   -   -   -   -   -   -  |
      |    | Thunderbolt   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 27 | Fiery Blast   |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Magic Shield  |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 28 | Wild Growth   |  -   -   -   -   X   X --> --> -->   -   -   -  |
      | 29 | Condemn       |  -   -   -   -   X   X --> --> -->   -   -   -  |
      | 31 | Annihilation  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 33 | Helm Splitter |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 34 | Pure Ply      |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 36 | Inferno       |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Nettle        |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Punji Strike  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 40 | Supernova     |  -   -   -   -   X   X --> --> -->   -   -   -  |
      |    | Carpet Bomb   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Quick Strike  |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 42 | Stone Spire   |  -   -   -   -   -   -   X --> -->   -   -   -  |
      | 44 | Hurricane     |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 46 | Pure Wish     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 48 | Pyroclasm     |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Magma Storm   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 50 | Thunderstorm  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 54 | Avalanche     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |____|_______________|_________________________________________________|
    
    [WIND/WATER PSYNERGY LIST]
    
     WIND : Page -> Illusionist -> Enchanter -> Conjurer -> Ascetic
     WATER: Swordsman -> Defender -> Cavalier -> Luminier -> Ascetic
       ____ _______________ _________________________________________ 
      | LV | PSYNERGY      | Pag Ill Enc Con Asc Swo Def Cav Lum Asc |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | -- | Delude        |  X --> --> -->   -   -   -   -   -   -  |
      |    | Slash         |  -   -   -   -   X   -   -   -   -   -  |
      |    | Ply           |  -   -   -   -   -   -   X --> -->   -  |
      |    | Douse         |  -   -   -   -   -   -   -   -   -   X  |
      | 02 | Blast         |  -   -   -   -   -   X --> --> -->   -  |
      | 03 | Guard         |  -   -   X -->   -   X --> --> -->   -  |
      | 05 | Impact        |  -   -   X -->   -   -   -   -   -   -  |
      |    | Cure Poison   |  -   -   -   -   -   X --> --> -->   X  |
      | 06 | Ward          |  X --> --> -->   X   -   -   -   -   -  |
      |    | Avoid         |  -   -   -   -   -   -   X --> -->   -  |
      |    | Prism         |  -   -   -   -   -   -   -   -   -   X  |
      | 08 | Volcano       |  X --> --> -->   X   -   -   -   -   X  |
      |    | Wish          |  -   -   -   -   -   -   -   X   X   -  |
      | 09 | Weaken        |  X --> --> -->   -   -   -   -   -   -  |
      |    | Plasma        |  -   -   -   -   X   -   -   -   -   -  |
      |    | Wish          |  -   -   -   -   -   -   -   -   -   X  |
      | 10 | Wind Slash    |  -   -   -   -   X   -   -   -   -   -  |
      |    | Mad Blast     |  -   -   -   -   -   X --> --> -->   -  |
      | 11 | Astral Blast  |  X --> --> -->   -   -   -   -   -   -  |
      |    | Cutting Edge  |  -   -   -   -   -   X --> --> -->   -  |
      | 12 | Drench        |  -   -   -   -   -   -   -   -   -   X  |
      | 13 | Restore       |  -   -   -   -   -   X --> --> -->   X  |
      | 14 | Sleep         |  X --> --> -->   -   -   -   -   -   -  |
      | 15 | Protect       |  -   -   X -->   -   X --> --> -->   -  |
      | 16 | Ply Well      |  -   -   -   -   -   -   X --> -->   -  |
      | 18 | Bind          |  -   -   -   -   X   -   -   -   -   -  |
      | 20 | Hail Prism    |  -   -   -   -   -   -   -   -   -   X  |
      | 21 | High Impact   |  -   -   X -->   -   -   -   -   -   -  |
      | 22 | Eruption      |  -   -   -   -   X   -   -   -   -   X  |
      |    | Wish Well     |  -   -   -   -   -   -   -   X   X   -  |
      | 23 | Eruption      |  X --> --> -->   -   -   -   -   -   -  |
      | 24 | Resist        |  -   -   -   -   X   -   -   -   -   -  |
      |    | Wish Well     |  -   -   -   -   -   -   -   -   -   X  |
      | 25 | Enfeeble      |  X --> --> -->   -   -   -   -   -   -  |
      | 26 | Shine Plasma  |  -   -   -   -   X   -   -   -   -   -  |
      | 28 | Fiery Blast   |  -   -   -   -   -   X --> --> -->   -  |
      | 30 | Sonic Slash   |  -   -   -   -   X   -   -   -   -   -  |
      |    | Break         |  -   -   -   -   -   X --> --> -->   -  |
      |    | Deluge        |  -   -   -   -   -   -   -   -   -   X  |
      | 31 | Drain         |  X --> --> -->   -   -   -   -   -   -  |
      | 33 | Drain         |  -   -   -   -   X   -   -   -   -   -  |
      | 34 | Pure Ply      |  -   -   -   -   -   -   X --> -->   -  |
      |    | Break         |  -   -   -   -   -   -   -   -   -   X  |
      | 39 | Psy Drain     |  X --> --> -->   -   -   -   -   -   -  |
      | 41 | Psy Drain     |  -   -   -   -   X   -   -   -   -   -  |
      | 46 | Pure Wish     |  -   -   -   -   -   -   -   X   X   X  |
      | 48 | Pyroclasm     |  X --> --> -->   X   -   -   -   -   X  |
      | 50 | Spark Plasma  |  -   -   -   -   X   -   -   -   -   -  |
      | 52 | Freeze Prism  |  -   -   -   -   -   -   -   -   -   X  |
      |____|_______________|_________________________________________|
    
    ____________
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    IVAN CLASSES
    ____________
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     WIND : Wind Seer -> Magician -> Mage -> Magister
     FIRE : Pilgrim -> Wanderer -> Ascetic -> Fire Monk -> Enchanter
     EARTH: Seer -> Diviner -> Shaman -> Enchanter -> Druid
     WATER: Hermit -> Elder -> Scholar -> Savant -> Sage
     OTHER: Medium, White Mage, Ranger
    
    [WIND/FIRE/OTHER PSYNERGY LIST]
       ____ _______________ _________________________________________________
      | LV | PSYNERGY      | Win Mgi Mge Mgs Pil Wan Asc Fir Enc Med Whi Ran |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | -- | Whirlwind     |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Slash         |  -   -   -   -   X --> --> -->   -   -   -   X  |
      |    | Delude        |  -   -   -   -   -   -   -   -   X   -   -   -  |
      |    | Cure          |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Douse         |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 02 | Froth         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Prism         |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 03 | Guard         |  -   -   -   -   -   -   -   -   X   -   -   -  |
      |    | Cure          |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 04 | Ray           |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 05 | Impact        |  -   X --> -->   -   -   -   -   X   -   -   -  |
      |    | Cure Poison   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 06 | Ward          |  -   -   X -->   -   -   X -->   X   -   X   X  |
      |    | Flash Bolt    |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 08 | Plasma        |  X --> --> -->   -   -   -   -   -   -   X   -  |
      |    | Volcano       |  -   -   -   -   -   -   X -->   X   -   -   X  |
      | 09 | Plasma        |  -   -   -   -   X --> --> -->   -   -   -   -  |
      |    | Weaken        |  -   -   -   -   -   -   -   -   X   -   -   -  |
      | 10 | Wind Slash    |  -   -   -   -   X --> --> -->   -   -   -   X  |
      |    | Cure Well     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 11 | Astral Blast  |  -   -   -   -   -   -   -   -   X   -   -   -  |
      |    | Dull          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 12 | Sleep         |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Wish          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Drench        |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 13 | Restore       |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 14 | Storm Ray     |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Sleep         |  -   -   -   -   -   -   -   -   X   -   -   -  |
      |    | Froth Sphere  |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 15 | Protect       |  -   -   -   -   -   -   -   -   X   -   -   -  |
      | 17 | Bind          |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Haunt         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Revive        |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 18 | Tornado       |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Bind          |  -   -   -   -   X --> --> -->   -   -   -   X  |
      | 19 | Revive        |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 20 | Curse         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Hail Prism    |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 21 | High Impact   |  -   X --> -->   -   -   -   -   -   -   -   -  |
      | 22 | Resist        |  -   -   X -->   -   -   -   -   -   -   -   -  |
      |    | Eruption      |  -   -   -   -   -   -   X -->   -   -   -   X  |
      |    | Blue Bolt     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 23 | Eruption      |  -   -   -   -   -   -   -   -   X   -   -   -  |
      | 24 | Resist        |  -   -   -   -   -   -   X -->   -   -   -   X  |
      |    | Wish Well     |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 25 | Enfeeble      |  -   -   -   -   -   -   -   -   X   -   -   -  |
      | 26 | Shine Plasma  |  X --> --> -->   -   -   -   -   -   -   X   -  |
      |    | Potent Cure   |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 29 | Condemn       |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 30 | Sonic Slash   |  -   -   -   -   X --> --> -->   -   -   -   X  |
      |    | Deluge        |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 31 | Drain         |  -   -   -   -   -   -   -   -   X   X   -   -  |
      |    | Resist        |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 33 | Drain         |  -   -   -   -   X --> --> -->   -   -   -   X  |
      | 34 | Break         |  -   -   -   -   X --> --> -->   -   -   -   X  |
      | 36 | Destruct Ray  |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Psy Drain     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 37 | Blunt         |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 39 | Psy Drain     |  -   -   -   -   -   -   -   -   X   -   -   -  |
      | 40 | Froth Spiral  |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 41 | Psy Drain     |  -   -   -   -   X --> --> -->   -   -   -   X  |
      | 44 | Tempest       |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 46 | Spark Plasma  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Pure Wish     |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 48 | Pyroclasm     |  -   -   -   -   -   -   X -->   X   -   -   X  |
      | 50 | Spark Plasma  |  X --> --> -->   X --> --> -->   -   -   -   -  |
      | 52 | Freeze Prism  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |____|_______________|_________________________________________________|
    
    [EARTH/WATER PSYNERGY LIST]
    
     EARTH: Seer -> Diviner -> Shaman -> Druid -> Enchanter
     WATER: Hermit -> Elder -> Scholar -> Savant -> Sage
       ____ _______________ _________________________________________ 
      | LV | PSYNERGY      | See Div Sha Dru Enc Her Eld Sch Sav Sag |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | -- | Cure          |  X --> --> -->   -   -   -   -   -   -  |
      |    | Delude        |  -   -   -   -   X   -   -   -   -   -  |
      |    | Impact        |  -   -   -   -   -   X --> --> --> -->  |
      | 02 | Bolt          |  X --> --> -->   -   -   -   -   -   -  |
      | 03 | Growth        |  X --> --> -->   -   -   -   -   -   -  |
      | 05 | Ward          |  -   -   X -->   -   -   -   -   -   -  |
      |    | Impact        |  -   -   -   -   X   -   -   -   -   -  |
      | 06 | Flash Bolt    |  X --> --> -->   -   -   -   -   -   -  |
      |    | Gaia          |  -   -   -   -   X   -   -   -   -   -  |
      |    | Prism         |  -   -   -   -   -   X --> --> --> -->  |
      | 08 | Plasma        |  -   -   -   -   -   X --> --> --> -->  |
      | 09 | Weaken        |  -   -   -   -   X   -   -   -   -   -  |
      | 10 | Cure Well     |  X --> --> -->   -   -   -   -   -   -  |
      | 11 | Astral Blast  |  -   -   -   -   X   -   -   -   -   -  |
      | 12 | Mad Growth    |  X --> --> -->   -   -   -   -   -   -  |
      |    | Wish          |  -   -   -   -   -   -   -   X --> -->  |
      | 14 | Sleep         |  -   -   -   -   X   -   -   -   -   -  |
      | 17 | Haunt         |  -   -   -   -   X   -   -   -   -   -  |
      | 18 | Bind          |  X --> --> -->   -   X --> --> --> -->  |
      | 19 | Revive        |  -   -   X -->   -   -   -   -   -   -  |
      | 20 | Curse         |  -   -   -   -   X   -   -   -   -   -  |
      | 21 | High Impact   |  -   -   -   -   X   X --> --> --> -->  |
      | 22 | Blue Bolt     |  X --> --> -->   -   -   -   -   -   -  |
      |    | Resist        |  -   -   -   -   X   -   -   -   -   -  |
      |    | Hail Prism    |  -   -   -   -   -   X --> --> --> -->  |
      | 23 | Resist        |  -   -   X -->   -   -   -   -   -   -  |
      | 24 | Mother Gaia   |  -   -   -   -   X   -   -   -   -   -  |
      |    | Wish Well     |  -   -   -   -   -   -   -   X --> -->  |
      | 25 | Enfeeble      |  -   -   -   -   X   -   -   -   -   -  |
      | 26 | Potent Cure   |  X --> --> -->   -   -   -   -   -   -  |
      |    | Shine Plasma  |  -   -   -   -   -   X --> --> --> -->  |
      | 29 | Wild Growth   |  X --> --> -->   -   -   -   -   -   -  |
      | 30 | Break         |  -   -   -   -   -   X --> --> --> -->  |
      | 31 | Drain         |  X --> --> -->   X   X --> --> --> -->  |
      | 39 | Psy Drain     |  X --> --> -->   X   X --> --> --> -->  |
      | 46 | Pure Wish     |  -   -   -   -   -   -   -   X --> -->  |
      | 50 | Spark Plasma  |  -   -   -   -   -   X --> --> --> -->  |
      | 52 | Freeze Prism  |  -   -   -   -   -   X --> --> --> -->  |
      | 54 | Grand Gaia    |  -   -   -   -   X   -   -   -   -   -  |
      |____|_______________|_________________________________________|
    
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
    MIA CLASSES
    ___________
    ŻŻŻŻŻŻŻŻŻŻŻ
     WATER: Water Seer -> Scribe -> Cleric -> Paragon 
     WIND : Hermet -> Elder -> Scholar -> Savant -> Sage
     FIRE : Pilgrim -> Wanderer -> Ascetic -> Water Monk -> Cavalier
     EARTH: Seer -> Diviner -> Shaman -> Druid -> Cavalier
     OTHER: Medium, White Mage, Ranger
    
    [WATER/WIND/OTHER PSYNERGY LIST]
       ____ _______________ _________________________________________________
      | LV | PSYNERGY      | Wat Scr Cle Par Her Eld Sch Sav Sag Med Whi Ran |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | -- | Ply           |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Impact        |  -   -   -   -   X --> --> --> -->   -   -   -  |
      |    | Bolt          |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Cure Poison   |  -   -   -   -   -   -   -   -   -   -   X   -  |
      |    | Slash         |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 02 | Frost         |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Froth         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Douse         |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 03 | Cure          |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 04 | Ice           |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 05 | Cure Poison   |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 06 | Prism         |  -   -   -   -   X --> --> --> -->   -   X   -  |
      |    | Flash Bolt    |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Ward          |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 08 | Wish          |  -   -   X -->   -   -   -   -   -   -   -   -  |
      |    | Plasma        |  -   -   -   -   X --> --> --> -->   -   X   -  |
      |    | Volcano       |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 09 | Tundra        |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Ward          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 10 | Cure Well     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Wind Slash    |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 11 | Dull          |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 12 | Wish          |  -   -   -   -   -   -   X --> -->   -   X   -  |
      |    | Drench        |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 13 | Restore       |  X --> --> -->   -   -   -   -   -   -   X   -  |
      | 14 | Froth Sphere  |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 16 | Ply Well      |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 17 | Ice Horn      |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Haunt         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Revive        |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 18 | Bind          |  -   -   -   -   X --> --> --> -->   -   -   X  |
      | 19 | Revive        |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 20 | Curse         |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 21 | High Impact   |  -   -   -   -   X --> --> --> -->   -   -   -  |
      | 22 | Wish Well     |  -   -   X -->   -   -   -   -   -   -   -   -  |
      |    | Hail Prism    |  -   -   -   -   X --> --> --> -->   -   X   -  |
      |    | Blue Bolt     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      |    | Eruption      |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 24 | Glacier       |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Wish Well     |  -   -   -   -   -   -   X --> -->   -   X   -  |
      |    | Resist        |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 26 | Shine Plasma  |  -   -   -   -   X --> --> --> -->   -   X   -  |
      |    | Potent Cure   |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 29 | Condemn       |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 30 | Break         |  X --> --> -->   X --> --> --> -->   -   -   -  |
      |    | Deluge        |  -   -   -   -   -   -   -   -   -   -   -   X  |
      |    | Sonic Slash   |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 31 | Drain         |  -   -   -   -   X --> --> --> -->   X   -   -  |
      |    | Resist        |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 34 | Pure Ply      |  X --> --> -->   -   -   -   -   -   -   -   -  |
      |    | Break         |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 36 | Psy Drain     |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 37 | Blunt         |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 39 | Psy Drain     |  -   -   -   -   X --> --> --> -->   -   -   -  |
      | 40 | Froth Spiral  |  -   -   -   -   -   -   -   -   -   X   -   -  |
      | 41 | Psy Drain     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 42 | Ice Missile   |  X --> --> -->   -   -   -   -   -   -   -   -  |
      | 46 | Pure Wish     |  -   -   X -->   -   -   X --> -->   -   X   -  |
      |    | Spark Plasma  |  -   -   -   -   -   -   -   -   -   -   X   -  |
      | 48 | Pyroclasm     |  -   -   -   -   -   -   -   -   -   -   -   X  |
      | 50 | Spark Plasma  |  -   -   -   -   X --> --> --> -->   -   -   -  |
      | 52 | Freeze Prism  |  -   -   -   -   X --> --> --> -->   -   X   -  |
      |____|_______________|_________________________________________________|
    
    [EARTH/FIRE PSYNERGY LIST]
    
     FIRE : Pilgrim -> Wanderer -> Ascetic -> Water Monk -> Cavalier
     EARTH: Seer -> Diviner -> Shaman -> Druid -> Cavalier
       ____ _______________ _________________________________________ 
      | LV | PSYNERGY      | Pil Wan Asc Wat Cav See Div Sha Dru Cav |
      |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      | 01 | Douse         |  X --> --> -->   -   -   -   -   -   -  |
      |    | Ply           |  -   -   -   -   X   -   -   -   -   X  |
      |    | Cure          |  -   -   -   -   -   X --> --> -->   -  |
      | 02 | Blast         |  -   -   -   -   X   -   -   -   -   -  |
      |    | Froth         |  -   -   -   -   -   X --> --> -->   -  |
      | 03 | Guard         |  -   -   -   -   X   -   -   -   -   -  |
      |    | Growth        |  -   -   -   -   -   X --> --> -->   -  |
      | 04 | Thorn         |  -   -   -   -   -   -   -   -   -   X  |
      | 05 | Cure Poison   |  X --> --> -->   X   X --> --> -->   X  |
      | 06 | Prism         |  X --> --> -->   -   -   -   -   -   -  |
      |    | Avoid         |  -   -   -   -   X   -   -   -   -   X  |
      | 08 | Volcano       |  -   -   X -->   -   -   -   -   -   -  |
      |    | Wish          |  -   -   -   -   X   -   -   X -->   X  |
      | 09 | Wish          |  -   -   X -->   -   -   -   -   -   -  |
      | 10 | Mad Blast     |  -   -   -   -   X   -   -   -   -   -  |
      |    | Cure Well     |  -   -   -   -   -   X --> --> -->   -  |
      | 11 | Cutting Edge  |  -   -   -   -   X   -   -   -   -   X  |
      | 12 | Drench        |  X --> --> -->   -   -   -   -   -   -  |
      |    | Mad Growth    |  -   -   -   -   -   X --> --> -->   -  |
      | 13 | Restore       |  X --> --> -->   X   X --> --> -->   X  |
      | 14 | Froth Sphere  |  -   -   -   -   -   X --> --> -->   -  |
      |    | Briar         |  -   -   -   -   -   -   -   -   -   X  |
      | 15 | Protect       |  -   -   -   -   X   -   -   -   -   -  |
      | 16 | Ply Well      |  -   -   -   -   X   -   -   -   -   X  |
      | 19 | Revive        |  -   -   -   -   -   -   -   X -->   X  |
      | 20 | Hail Prism    |  X --> --> -->   -   -   -   -   -   -  |
      | 22 | Eruption      |  -   -   X -->   -   -   -   -   -   -  |
      |    | Wish Well     |  -   -   -   -   X   -   -   X -->   X  |
      | 24 | Wish Well     |  -   -   X -->   -   -   -   -   -   -  |
      | 26 | Potent Cure   |  -   -   -   -   -   X --> --> -->   -  |
      | 28 | Fiery Blast   |  -   -   -   -   X   -   -   -   -   -  |
      | 29 | Wild Growth   |  -   -   -   -   -   X --> --> -->   -  |
      | 30 | Deluge        |  X --> --> -->   -   -   -   -   -   -  |
      |    | Break         |  -   -   -   -   X   X --> --> -->   X  |
      | 34 | Break         |  X --> --> -->   -   -   -   -   -   -  |
      |    | Pure Ply      |  -   -   -   -   X   -   -   -   -   X  |
      | 36 | Nettle        |  -   -   -   -   -   -   -   -   -   X  |
      | 40 | Froth Spiral  |  -   -   -   -   -   X --> --> -->   -  |
      | 46 | Pure Wish     |  -   -   X -->   X   -   -   X -->   X  |
      | 48 | Pyroclasm     |  -   -   X -->   -   -   -   -   -   -  |
      | 52 | Freeze Prism  |  X --> --> -->   -   -   -   -   -   -  |
      |____|_______________|_________________________________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    DJINN LIST                                                               [DJNN]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Djinni, these elemental-type creatures, escape after Mt. Aleph erupts and the
     team is told to seek them out and combine powers. And that's a great idea, as
     they will allow the users to change class depending on what combination is
     equipped, not to mention new psynergy is gained/lost with their influence.
     They appear all over the world, some putting up a fight and some not. There
     are twenty-eight (28) in all, making 7 of each element. They're listed in
     the order they can first be obtained!
    
     NOTE: If you plan on transferring the data here to Golden Sun: The Lost Age,
     this game's sequel, collecting all the djinn will unlock a secret dungeon.
      ____ _________ _________ __________________________ _____________________
     | ## | NAME    | TYPE    | LOCATION                 | IN-BATTLE FUNCTION  |
     |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
     | 01 | Flint   | Venus   | World map outside Vale   | Physical damage     |
     | 02 | Forge   | Mars    | Goma Cave                | Raise party's ATK   |
     | 03 | Gust    | Jupiter | Bilibin                  | Wind-elem damage    |
     | 04 | Granite | Venus   | Kolima                   | Lower next turn DMG |
     | 05 | Breeze  | Jupiter | Tret Tree                | Raise party's RES   |
     | 06 | Fever   | Mars    | Imil Falls Cave          | Damage + Delusion   |
     | 07 | Fizz    | Mercury | Mia (Mercury Lighthouse) | Heal HP             |
     | 08 | Sleet   | Mercury | Mercury Lighthouse       | Lower foe's ATK     |
     | 09 | Zephyr  | Jupiter | Fuchin Falls Cave        | Raise party's AGL   |
     | 10 | Quartz  | Venus   | Mogall Forest            | Revive fallen ally  |
     | 11 | Mist    | Mercury | Xian                     | Puts foe to sleep   |
     | 12 | Corona  | Mars    | North of Xian (Island)   | Raise party's DEF   |
     | 13 | Spritz  | Mercury | Altin Peak (lowest mine) | Heal HP to party    |
     | 14 | Smog    | Jupiter | Lamakan Desert           | Deludes foe         |
     | 15 | Vine    | Venus   | World map (NE of Kalay)  | Drops foes' AGL     |
     | 16 | Scorch  | Mars    | Kalay Tunnel             | Damage + %Stunned   |
     | 17 | Sap     | Venus   | Vault Cave               | Damage + HP Drain   |
     | 18 | Kite    | Jupiter | Vale Cave                | 2 attks next round! |
     | 19 | Ember   | Mars    | Tolbi                    | Restore allies' PP  |
     | 20 | Hail    | Mercury | NW of Tolbi (by bridge)  | Damage + lower DEF  |
     | 21 | Ground  | Venus   | Kalay Docks              | Foe loses its turn! |
     | 22 | Squall  | Jupiter | Altmiller Cave           | Damage + %Paralyze  |
     | 23 | Tonic   | Mercury | Lunpa Fortress           | Cure all statuses   |
     | 24 | Flash   | Mars    | Suhalla Desert           | Blocks most damage  |
     | 25 | Dew     | Mercury | Suhalla Gate             | Revive downed ally  |
     | 26 | Torch   | Mars    | Lalivero                 | Damage (Ignore DEF) |
     | 27 | Luff    | Jupiter | Babi Lighthouse          | Seals foe psynergy  |
     | 28 | Bane    | Venus   | Crossbone Isle [B6]      | Damage + %Venom     |
     |____|_________|_________|__________________________|_____________________|
    
     Additionally, each djinni will give certain stat boosts on whomever they're
     equipped to. Depending on which class a person is, the stat boosts may differ
     slightly since percentages are involved. [All djinni give +5 Power/RES of
     the element.] ____ _________ _________ ________________________
                  | ## | NAME    | TYPE    | HP  PP ATK DEF AGL LCK |
                  |ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                  | 01 | Flint   | Venus   | 08  04  03  --  --  -- |
                  | 02 | Forge   | Mars    | 10  --  02  --  02  02 |
                  | 03 | Gust    | Jupiter | 09  --  02  --  02  -- |
                  | 04 | Granite | Venus   | 09  --  --  02  02  01 |
                  | 05 | Breeze  | Jupiter | 12  05  --  02  --  01 |
                  | 06 | Fever   | Mars    | 12  --  03  --  01  -- |
                  | 07 | Fizz    | Mercury | 09  04  --  03  --  -- |
                  | 08 | Sleet   | Mercury | 12  --  03  --  --  01 |
                  | 09 | Zephyr  | Jupiter | 11  03  --  --  02  01 |
                  | 10 | Quartz  | Venus   | 10  03  --  --  03  -- |
                  | 11 | Mist    | Mercury | 11  --  04  --  --  -- |
                  | 12 | Corona  | Mars    | 12  03  --  03  --  01 |
                  | 13 | Spritz  | Mercury | 08  04  --  --  03  -- |
                  | 14 | Smog    | Jupiter | 09  --  03  --  --  -- |
                  | 15 | Vine    | Venus   | 12  04  --  03  --  01 |
                  | 16 | Scorch  | Mars    | 08  --  03  --  --  -- |
                  | 17 | Sap     | Venus   | 10  --  03  --  --  01 |
                  | 18 | Kite    | Jupiter | 08  03  --  --  03  -- |
                  | 19 | Ember   | Mars    | 09  04  --  02  02  -- |
                  | 20 | Hail    | Mercury | 09  --  04  --  --  01 |
                  | 21 | Ground  | Venus   | 09  03  --  --  03  -- |
                  | 22 | Squall  | Jupiter | 10  --  05  --  --  -- |
                  | 23 | Tonic   | Mercury | 10  03  --  02  --  02 |
                  | 24 | Flash   | Mars    | 14  03  --  02  --  -- |
                  | 25 | Dew     | Mercury | 13  04  --  --  04  -- |
                  | 26 | Torch   | Mars    | 09  --  03  --  --  01 |
                  | 27 | Luff    | Jupiter | 11  05  --  02  --  01 |
                  | 28 | Bane    | Venus   | 12  --  04  --  --  -- |
                  |____|_________|_________|________________________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    SHOP LIST                                                                [SHPL]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Shops around the world carry a stock of items, weapons, and armor. Some of
     these will also carry "artifacts," special equipment (of various type) that
     often give great effects. Once bought, artifacts can be sold and will appear
     in every shop's list. [NOTE: The Turtle Boots are the only artifact that'll
     permanently disappear if sold.] Asterisks (*) denote artifacts.
    
    VALE
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Short Sword     | IG   |  08 | --- | --- | --- | -------------- |    120 |
     | Long Sword      | IG   |  14 | --- | --- | --- | -------------- |    200 |
     | Wooden Stick    |   IM |  04 | --- | --- | --- | -------------- |     60 |
     | Mace            | IG M |  06 | --- | --- | --- | -------------- |     80 |
     | Cotton Shirt    | IG   | --- |  03 | --- | --- | -------------- |     20 |
     | One-Piece Dress |    M | --- |  04 | --- | --- | -------------- |     25 |
     | Travel Vest     | IG   | --- |  07 | --- | --- | -------------- |     50 |
     | Padded Gloves   | IG   | --- |  02 | --- | --- | -------------- |     10 |
     | Wooden Shield   | IG   | --- |  06 | --- | --- | -------------- |     40 |
     | Leather Cap     | IG   | --- |  03 | --- | --- | -------------- |     30 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    VAULT
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Short Sword     | IG   |  08 | --- | --- | --- | -------------- |    120 |
     | Long Sword      | IG   |  14 | --- | --- | --- | -------------- |    200 |
     | Battle Axe      | IG   |  24 | --- | --- | --- | -------------- |    280 |
    *| Magic Rod       |   IM |  16 | --- | --- | --- | Murk           |    380 |
     | Mace            | IG M |  06 | --- | --- | --- | -------------- |     80 |
     | Travel Vest     | IG   | --- |  07 | --- | --- | -------------- |     50 |
     | Wooden Shield   | IG   | --- |  06 | --- | --- | -------------- |     40 |
     | Padded Gloves   | IG   | --- |  02 | --- | --- | -------------- |     10 |
     | Leather Armlet  |   IM | --- |  07 | --- | --- | -------------- |    180 |
     | Leather Cap     | IG   | --- |  03 | --- | --- | -------------- |     30 |
     | Circlet         |   IM | --- |  06 | --- | --- | -------------- |    130 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    BILIBIN
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Long Sword      | IG   |  14 | --- | --- | --- | -------------- |    200 |
     | Broad Sword     | IG   |  40 | --- | --- | --- | -------------- |   1000 |
     | Heavy Mace      | IG M |  26 | --- | --- | --- | -------------- |    500 |
     | Hunter's Sword  | IG   |  28 | --- | --- | --- | -------------- |    520 |
    *| Witch's Wand    |   IM |  32 | --- | --- | --- | Stun           |    860 |
     | Travel Robe     |   IM | --- |  10 | --- | --- | -------------- |    200 |
     | Travel Vest     | IG   | --- |  07 | --- | --- | -------------- |     50 |
     | Leather Armor   | IG   | --- |  12 | --- | --- | -------------- |    240 |
     | Leather Gloves  | IG   | --- |  10 | --- | --- | -------------- |    220 |
     | Bronze Shield   | IG   | --- |  14 | --- | --- | -------------- |    500 |
     | Leather Armlet  |   IM | --- |  07 | --- | --- | -------------- |    180 |
     | Open Helm       | IG   | --- |  09 | --- | --- | -------------- |    180 |
     | Wooden Cap      | IG   | --- |  10 | --- | --- | -------------- |    400 |
     | Circlet         |   IM | --- |  06 | --- | --- | -------------- |    130 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    IMIL   [NOTE: Until Mercury Lighthouse is beaten, only the item shop's open.]
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
     | Long Sword      | IG   |  14 | --- | --- | --- | -------------- |    200 |
     | Broad Sword     | IG   |  40 | --- | --- | --- | -------------- |   1000 |
     | Hunter's Sword  | IG   |  28 | --- | --- | --- | -------------- |    520 |
     | Battle Axe      | IG   |  24 | --- | --- | --- | -------------- |    280 |
     | Heavy Mace      | IG M |  26 | --- | --- | --- | -------------- |    500 |
    *| Blessed Ankh    |   IM |  46 | --- | --- | --- | Psyphon Seal   |   1600 |
     | Leather Armor   | IG   | --- |  12 | --- | --- | -------------- |    240 |
     | Adept's Clothes | IGIM | --- |  18 | --- | --- | PP +8          |    850 |
     | Leather Gloves  | IG   | --- |  10 | --- | --- | -------------- |    220 |
     | Bronze Shield   | IG   | --- |  14 | --- | --- | -------------- |    500 |
     | Leather Armlet  |   IM | --- |  07 | --- | --- | -------------- |    180 |
     | Open Helm       | IG   | --- |  09 | --- | --- | -------------- |    180 |
     | Wooden Cap      | IG   | --- |  10 | --- | --- | -------------- |    400 |
     | Circlet         |   IM | --- |  06 | --- | --- | -------------- |    130 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    KOLIMA                 [NOTE: Shops are closed until Tret's curse is lifted.]
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
     | Long Sword      | IG   |  14 | --- | --- | --- | -------------- |    200 |
     | Broad Sword     | IG   |  40 | --- | --- | --- | -------------- |   1000 |
     | Hunter's Sword  | IG   |  28 | --- | --- | --- | -------------- |    520 |
     | Battle Axe      | IG   |  24 | --- | --- | --- | -------------- |    280 |
     | Heavy Mace      | IG M |  26 | --- | --- | --- | -------------- |    500 |
     | Leather Armor   | IG   | --- |  12 | --- | --- | -------------- |    240 |
     | Adept's Clothes | IGIM | --- |  18 | --- | --- | PP +8          |    850 |
     | Bronze Shield   | IG   | --- |  14 | --- | --- | -------------- |    500 |
     | Leather Gloves  | IG   | --- |  10 | --- | --- | -------------- |    220 |
     | Armlet          |   IM | --- |  17 | --- | --- | -------------- |    900 |
     | Bronze Helm     | IG   | --- |  14 | --- | --- | -------------- |    600 |
     | Wooden Cap      | IG   | --- |  10 | --- | --- | -------------- |    400 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    XIAN
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
     | Broad Sword     | IG   |  40 | --- | --- | --- | -------------- |   1000 |
     | Battle Rapier   | IGI  |  58 | --- | --- | --- | -------------- |   2800 |
     | Broad Axe       | IG   |  50 | --- | --- | --- | -------------- |   1400 |
     | Battle Mace     | IG M |  56 | --- | --- | --- | -------------- |   2600 |
     | Adept's Clothes | IGIM | --- |  18 | --- | --- | PP +8          |    850 |
     | Silk Robe       |   IM | --- |  20 | --- | --- | -------------- |   1400 |
     | Iron Shield     | IG   | --- |  20 | --- | --- | -------------- |   1200 |
     | Armlet          |   IM | --- |  17 | --- | --- | -------------- |    900 |
     | Bronze Helm     | IG   | --- |  14 | --- | --- | -------------- |    600 |
     | Wooden Cap      | IG   | --- |  10 | --- | --- | -------------- |    400 |
     | Silver Circlet  |   IM | --- |  16 | --- | --- | -------------- |   1300 |
    *| China Dress     |    M | --- |  19 | --- | --- | Lower foe ATK  |   1600 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    ALTIN
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Nut             | ---- | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
     | Claymore        | ---- |  70 | --- | --- | --- | -------------- |   4000 |
     | Battle Rapier   | IGI  |  58 | --- | --- | --- | -------------- |   2800 |
     | Broad Axe       | IG   |  50 | --- | --- | --- | -------------- |   1400 |
     | Battle Mace     | IG M |  56 | --- | --- | --- | -------------- |   2600 |
    *| Psynergy Rod    |   IM |  64 | --- | --- | --- | Psynergy Leech |   3800 |
     | Chain Mail      | IG   | --- |  25 | --- | --- | -------------- |   2000 |
     | Adept's Clothes | IGIM | --- |  18 | --- | --- | PP +8          |    850 |
     | Silk Robe       |   IM | --- |  20 | --- | --- | -------------- |   1400 |
     | Iron Shield     | IG   | --- |  20 | --- | --- | -------------- |   1200 |
     | Gauntlets       | IGIM | --- |  23 | --- | --- | -------------- |   1600 |
     | Armlet          |   IM | --- |  17 | --- | --- | -------------- |    900 |
     | Iron Helm       | IG   | --- |  20 | --- | --- | -------------- |   1600 |
     | Silver Circlet  |   IM | --- |  16 | --- | --- | -------------- |   1300 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    KALAY
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Nut             | ---- | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
     | Claymore        | ---- |  70 | --- | --- | --- | -------------- |   4000 |
     | Battle Rapier   | IGI  |  58 | --- | --- | --- | -------------- |   2800 |
     | Great Axe       | IG   |  80 | --- | --- | --- | -------------- |   5200 |
     | Battle Mace     | IG M |  56 | --- | --- | --- | -------------- |   2600 |
    *| Frost Wand      |   IM |  76 | --- | --- | --- | Frost Bite     |   5400 |
     | Chain Mail      | IG   | --- |  25 | --- | --- | -------------- |   2000 |
     | Jerkin          |   IM | --- |  26 | --- | --- | -------------- |   2400 |
     | Iron Shield     | IG   | --- |  20 | --- | --- | -------------- |   1200 |
     | Gauntlets       | IGIM | --- |  23 | --- | --- | -------------- |   1600 |
     | Heavy Armlet    |   IM | --- |  25 | --- | --- | -------------- |   2000 |
     | Iron Helm       | IG   | --- |  20 | --- | --- | -------------- |   1600 |
     | Mail Cap        | IGIM | --- |  23 | --- | --- | -------------- |   2000 |
     | Silver Circlet  |   IM | --- |  16 | --- | --- | -------------- |   1300 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    TOLBI
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Nut             | ---- | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
    *| Water of Life   | ---- | --- | --- | --- | --- | Cure KO'd ally |   3000 |
     | Great Sword     | IG   |  90 | --- | --- | --- | -------------- |   7000 |
     | Master Rapier   | IGI  |  86 | --- | --- | --- | -------------- |   6800 |
     | Great Axe       | IG   |  80 | --- | --- | --- | -------------- |   5200 |
     | War Mace        | IG M |  84 | --- | --- | --- | -------------- |   6200 |
    *| Angelic Ankh    |   IM |  83 | --- | --- | --- | Life Leech     |   6400 |
     | Armored Shell   | IG   | --- |  30 | --- | --- | -------------- |   3600 |
     | Silver Vest     | IGIM | --- |  28 | --- | --- | -------------- |   3200 |
     | Jerkin          |   IM | --- |  26 | --- | --- | -------------- |   2400 |
     | Knight's Shield | IG   | --- |  28 | --- | --- | -------------- |   3000 |
     | Gauntlets       | IGIM | --- |  23 | --- | --- | -------------- |   1600 |
     | Heavy Armlet    |   IM | --- |  25 | --- | --- | -------------- |   2000 |
     | Steel Helm      | IG   | --- |  27 | --- | --- | -------------- |   3100 |
     | Mail Cap        | IGIM | --- |  23 | --- | --- | -------------- |   2000 |
     | Guardian Circlet|   IM | --- |  25 | --- | --- | -------------- |   3400 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    LUNPA           [Weapon/Armor Shop opens up only after Lunpa Fortress events]
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Nut             | ---- | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
     | Great Sword     | IG   |  90 | --- | --- | --- | -------------- |   7000 |
     | Master Rapier   | IGI  |  86 | --- | --- | --- | -------------- |   6800 |
     | Great Axe       | IG   |  80 | --- | --- | --- | -------------- |   5200 |
     | War Mace        | IG M |  84 | --- | --- | --- | -------------- |   6200 |
    *| Shamshir        | IG   |  99 | --- | --- | --- | Acid Bath      |  10000 |
    *| Ninja Sword     | IGI  |  94 | --- | --- | --- | Cyclone Attack |   8800 |
    *| Dragon Axe      | IG   | 100 | --- | --- | --- | Heat Mirage    |  10300 |
    *| Demonic Staff   |   IM |  92 | --- | --- | --- | Bad Omen       |  10000 |
     | Plate Mail      | IG   | --- |  33 | --- | --- | -------------- |   4400 |
     | Silver Armlet   |   IM | --- |  30 | --- | --- | -------------- |   4000 |
     | Silver Helm     | IG   | --- |  30 | --- | --- | -------------- |   3900 |
     | Platinum Circlet|   IM | --- |  29 | --- | --- | -------------- |   4200 |
    *| Blessed Robe    |   IM | --- |  36 | --- | --- | HP Recovery +5 |   7000 |
    *| War Gloves      | IGIM |  10 |  35 | --- | --- | -------------- |   4000 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    SUHALLA
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Nut             | ---- | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
    *| Water of Life   | ---- | --- | --- | --- | --- | Revive from KO |   3000 |
    *| Psy Crystal     | ---- | --- | --- | --- | --- | Recover all PP |   1500 |
    *| Potion          | ---- | --- | --- | --- | --- | Recover all HP |   1000 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    LALIVERO
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH/EFFECT | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Herb            | ---- | --- | --- | --- | --- | Heal 50 HP     |     10 |
     | Nut             | ---- | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Antidote        | ---- | --- | --- | --- | --- | Cure Poison    |     20 |
     | Elixir          | ---- | --- | --- | --- | --- | Cure Del/St/Sl |     30 |
     | Sacred Feather  | ---- | --- | --- | --- | --- | Less foes attk |     70 |
    *| Water of Life   | ---- | --- | --- | --- | --- | Revive from KO |   3000 |
    *| Psy Crystal     | ---- | --- | --- | --- | --- | Recover all PP |   1500 |
    *| Potion          | ---- | --- | --- | --- | --- | Recover all HP |   1000 |
     | Great Sword     | IG   |  90 | --- | --- | --- | -------------- |   7000 |
     | Master Rapier   | IGI  |  86 | --- | --- | --- | -------------- |   6800 |
     | Great Axe       | IG   |  80 | --- | --- | --- | -------------- |   5200 |
     | War Mace        | IG M |  84 | --- | --- | --- | -------------- |   6200 |
    *| Silver Blade    | IG   | 108 | --- | --- | --- | Aqua Sock      |  12000 |
    *| Swift Sword     | IGI  | 104 | --- | --- | --- | Sonic Smash    |   9400 |
    *| Righteous Mace  | IG M | 112 | --- | --- | --- | Smog           |   8400 |
    *| Crystal Rod     |   IM | 106 | --- | --- | --- | Drown          |  13400 |
     | Steel Armor     | IG   | --- |  36 | --- | --- | -------------- |   4900 |
     | Knight's Helm   | IG   | --- |  33 | --- | --- | -------------- |   4600 |
     | Platinum Circlet|   IM | --- |  29 | --- | --- | -------------- |   4200 |
    *| Magical Cassock |   IM | --- |  39 | --- | --- | PP Recovery +2 |   9000 |
    *| Mirrored Shield | IG   | --- |  39 | --- | --- | Deludes foes   |   5200 |
    *| Spirit Armlet   |   IM | --- |  38 | --- | --- | Er/Wt Powr +10 |   9000 |
    *| Jeweled Crown   | IG   | --- |  35 | --- |  05 | -------------- |   4000 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT LIST                                                           [EQPT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Items with an asterisk (*) in front denotes artifacts, which, if resold, can
     be rebought at the appropriate shop again. If you see a little |C| next to
     the price, it means the item is CURSED! It can only be removed by going to a
     sanctum and having the healer force it off. Artifacts also have a special
     property where, if they're discarded to clear space, they can show back up
     in stores!
    
     As for equipment, everyone has a certain bunch of categories they can use.
     Everyone can equip boots, rings, caps and undershirts for reference.
    
     ISAAC: Light Blade, Longsword, Axe, Shield, Gloves, Heavy Armor, Jackets
     GARET: Light Blade, Longsword, Axe, Shield, Gloves, Heavy Armor, Jackets
     IVAN : Light Blade, Stave, Robes, Gloves, Armlets
     MIA  : Light Blade, Stave, Mace, Robes, Gloves, Armlets
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | WEAPON          | USE? | ATK | DEF | AGL | LCK | UNLEASH        | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Wooden Stick    |   IM |  04 | --- | --- | --- | -------------- |     60 |
     | Machete         | IG   |  06 | --- | --- | --- | -------------- | ------ |
     | Mace            | IG   |  06 | --- | --- | --- | -------------- |     80 |
     | Short Sword     | IG   |  08 | --- | --- | --- | -------------- |    120 |
     | Shaman's Rod    |   IM |  10 | --- | --- | --- | -------------- | ------ |
     | Bandit's Sword  | IG   |  12 | --- | --- | --- | Rapid Smash    | ------ |
     | Long Sword      | IG   |  14 | --- | --- | --- | -------------- |    200 |
    *| Magic Rod       |   IM |  16 | --- | --- | --- | Murk           |    380 |
     | Heavy Mace      | IG   |  26 | --- | --- | --- | -------------- |    500 |
    *| Witch's Wand    |   IM |  32 | --- | --- | --- | Stun           |    860 |
     | Broad Sword     | IG   |  40 | --- | --- | --- | -------------- |   1000 |
    *| Elven Rapier    | IGI  |  44 | --- | --- | --- | Vorpal Slash   | ------ |
    *| Blessed Ankh    |   IM |  46 | --- | --- | --- | Psyphon Seal   |   1600 |
     | Broad Axe       | IG   |  50 | --- | --- | --- | -------------- |   1400 |
    *| Arctic Blade    | IG   |  55 | --- | --- | --- | Blizzard       | ------ |
     | Battle Mace     | IG M |  56 | --- | --- | --- | -------------- |   2600 |
     | Battle Rapier   | IGI  |  58 | --- | --- | --- | -------------- |   2800 |
    *| Psynergy Rod    |   IM |  64 | --- | --- | --- | Psynergy Leech |   3800 |
     | Claymore        | IG   |  70 | --- | --- | --- | -------------- |   4000 |
    *| Vulcan Axe      | IG   |  76 | --- | --- | --- | Barrage        | ------ |
    *| Frost Wand      |   IM |  76 | --- | --- | --- | Frost Bite     |   5400 |
     | Great Axe       | IG   |  80 | --- | --- | --- | -------------- |   5200 |
    *| Angelic Ankh    |   IM |  83 | --- | --- | --- | Life Leech     |   6400 |
     | War Mace        | IG M |  84 | --- | --- | --- | -------------- |   6200 |
    *| Burning Axe     | IG   |  84 | --- | --- | --- | Broil          | ------ |
    *| Mystery Blade   | IGI  |  84 | --- | --- | --- | Life Nourish   | ------ |
     | Master Rapier   | IGI  |  86 | --- | --- | --- | -------------- |   6800 |
    *| Grievous Mace   | IG M |  88 | --- | --- | --- | Terra Strike   | ------ |
     | Great Sword     | IG   |  90 | --- | --- | --- | -------------- |   7000 |
    *| Assassin Blade  | IGI  |  90 | --- | --- | --- | Mortal Danger  | ------ |_
    *| Demonic Staff   |   IM |  92 | --- | --- | --- | Bad Omen       |  10000 |C|
    *| Ninja Sword     | IGI  |  94 | --- | --- | --- | Cyclone Attack |   8800 |Ż
    *| Shamshir        | IG   |  99 | --- | --- | --- | Acid Bath      |  10000 |
    *| Dragon Axe      | IG   | 100 | --- | --- | --- | Heat Mirage    |  10300 |
    *| Zodiac Wand     |   IM | 102 | --- | --- | --- | Shining Star   | ------ |
    *| Swift Sword     | IGI  | 104 | --- | --- | --- | Sonic Smash    |   9400 |
    *| Crystal Rod     |   IM | 106 | --- | --- | --- | Drown          |  13400 |
    *| Silver Blade    | IG   | 108 | --- | --- | --- | Aqua Sock      |  12000 |
    *| Giant Axe       | IG   | 114 | --- | --- | --- | Meltdown       | ------ |
    *| Kikuichimonji   | IGI  | 128 | --- | --- | --- | Asura          | ------ |_
    *| Wicked Mace     | IG M | 130 | --- | --- | --- | Poison Death   | ------ |C|
    *| Demon Axe       | IG   | 132 | --- | --- | --- | Poison Cloud   | ------ |C|
    *| Gaia Blade      | IG   | 135 | --- | --- | --- | Titan Blade    | ------ |Ż
     |_________________|______|_____|_____|_____|_____|________________|________|
    
      - Swift Sword also gives +5 Wind Power
      - Righteous Mace gives 5HP/turn recovery
      - Gaia Blade gives +20 Earth Resist & Power
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | ARMOR           | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Cotton Shirt    | IGIM | --- |  03 | --- | --- | -------------- |     20 |
     | One-Piece Dress |    M | --- |  04 | --- | --- | -------------- |     25 |
     | Travel Vest     | IGIM | --- |  07 | --- | --- | -------------- |     50 |
     | Travel Robe     |   IM | --- |  10 | --- | --- | -------------- |    200 |
     | Leather Armor   | IG   | --- |  12 | --- | --- | -------------- |    240 |
     | Fur Coat        | IGIM | --- |  16 | --- | --- | Water DEF +20  | ------ |
     | Adept's Clothes | IGIM | --- |  18 | --- | --- | PP +8          |    850 |
     | Silk Robe       |   IM | --- |  20 | --- | --- | -------------- |   1400 |
    *| Psynergy Armor  | IG   | --- |  21 | --- | --- | PP +20         | ------ |
    *| Elven Shirt     | IGIM | --- |  22 | --- | --- | AGL x1.5       | ------ |
    *| Kimono          |    M | --- |  25 |  10 | --- | Fire RES +10   |   2800 |
     | Chain Mail      | IG   | --- |  25 | --- | --- | -------------- |   2000 |
     | Jerkin          |   IM | --- |  26 | --- | --- | -------------- |   2400 |
     | Silver Vest     | IGIM | --- |  28 | --- | --- | -------------- |   3200 |
    *| Cocktail Dress  |    M | --- |  29 | --- | --- | PP +15         | ------ |
    *| Water Jacket    | IGIM | --- |  30 | --- | --- | Wa/F RES 30/20 | ------ |
     | Armored Shell   | IG   | --- |  30 | --- | --- | -------------- |   3600 |
    *| Spirit Armor    | IG   | --- |  32 | --- | --- | All RES +15    | ------ |
     | Plate Mail      | IG   | --- |  33 | --- | --- | -------------- |   4400 |
    *| Spiked Armor    | IG   |  10 |  34 | --- | --- | Crit Hit% UP   | ------ |
     | Steel Armor     | IG   | --- |  36 | --- | --- | -------------- |   4900 |
    *| Blessed Robe    |   IM | --- |  36 | --- | --- | HP Recovery +5 |   7000 |
    *| Ninja Garb      | IGIM | --- |  36 |  30 | --- | Wind RES +10   | ------ |
    *| Magical Cassock |   IM | --- |  39 | --- | --- | PP Recovery +2 |   9000 |
    *| Asura's Armor   | IG   |  05 |  42 | --- | --- | HP Recovery +8 | ------ |
    *| Storm Gear      | IGIM | --- |  42 | --- | --- | W/F/Wi RES +40 | ------ |
    *| Oracle's Robe   |    M | --- |  43 | --- | --- | HP Recovry +10 | ------ |
    *| Dragon Scales   | IG   | --- |  44 | --- | --- | F/Wa RES +40   | ------ |
    *| Feathered Robe  |   IM | --- |  45 |  30 | --- | Wi/W PWR 20/30 | ------ |
    *| Demon Mail      | IG   | --- |  50 | --- | --- | Wind RES -10   | ------ |C|
     |_________________|______|_____|_____|_____|_____|________________|________|Ż
    
      - Oracle's Robe also gives +40 Water RES
      - The Fur Coat is unique but NOT an artifact!!
    
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | HEADGEAR        | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Leather Cap     | IG   | --- |  03 | --- | --- | -------------- |     30 |
     | Circlet         |   IM | --- |  06 | --- | --- | -------------- |    130 |
     | Open Helm       | IG   | --- |  09 | --- | --- | -------------- |    180 |
     | Wooden Cap      | IG   | --- |  10 | --- | --- | -------------- |    400 |
     | Bronze Helm     | IG   | --- |  14 | --- | --- | -------------- |    600 |
     | Silver Circlet  |   IM | --- |  16 | --- | --- | -------------- |   1300 |
     | Iron Helm       | IG   | --- |  20 | --- | --- | -------------- |   1600 |
     | Lure Cap        | IGIM | --- |  20 | --- | --- | In more battls | ------ |
     | Mail Cap        | IGIM | --- |  23 | --- | --- | -------------- |   2000 |
     | Guardian Circlet|   IM | --- |  25 | --- | --- | -------------- |   3400 |
     | Steel Helm      | IG   | --- |  27 | --- | --- | -------------- |   3100 |
    *| Glittering Tiara|    M | --- |  27 | --- | --- | Prevent Delusn | ------ |
    *| Ninja Hood      | IGIM | --- |  28 |  20 | --- | -------------- | ------ |
    *| Adept's Helm    | IG   | --- |  29 | --- | --- | Max PP x1.2    | ------ |
     | Platinum Circlet|   IM | --- |  29 | --- | --- | -------------- |   4200 |
     | Silver Helm     | IG   | --- |  30 | --- | --- | -------------- |   3900 |
    *| Prophet's Hat   | IGIM | --- |  30 | --- | --- | Curses enemy   | ------ |
     | Knight's Helm   | IG   | --- |  33 | --- | --- | -------------- |   4600 |
    *| Lucky Cap       | IGIM | --- |  33 | --- | --- | PP Recovery +2 | ------ |
    *| Mythril Circlet |   IM | --- |  34 | --- | --- | PP Recovery +3 | ------ |
    *| Warrior's Helm  | IG   | --- |  35 | --- | --- | Earth PWR +10* | ------ |
    *| Jeweled Crown   | IG   | --- |  35 | --- |  05 | -------------- |   4000 |_
    *| Thunder Crown   | IGIM | --- |  40 | --- | --- | PP Recovery +4 | ------ |C|
     |_________________|______|_____|_____|_____|_____|________________|________|Ż
    
      - Warrior's Helm & Lucky Cap also increase frequency of critical hits
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | ACCESSORIES     | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Padded Gloves   | IGIM | --- |  02 | --- | --- | -------------- |     10 |
     | Wooden Shield   | IGIM | --- |  06 | --- | --- | -------------- |     40 |
     | Leather Armlet  |   IM | --- |  07 | --- | --- | -------------- |    180 |
     | Leather Gloves  | IG   | --- |  10 | --- | --- | -------------- |    220 |
     | Bronze Shield   | IG   | --- |  14 | --- | --- | -------------- |    500 |
     | Armlet          |   IM | --- |  17 | --- | --- | -------------- |    900 |
     | Iron Shield     | IG   | --- |  20 | --- | --- | -------------- |   1200 |
     | Gauntlets       | IGIM | --- |  23 | --- | --- | -------------- |   1600 |
     | Heavy Armlet    |   IM | --- |  25 | --- | --- | -------------- |   2000 |
    *| Dragon Shield   | IG   | --- |  26 | --- | --- | Fire RES +30   | ------ |
    *| Battle Gloves   | IG   |  05 |  26 | --- | --- | -------------- | ------ |
    *| Vambrace        | IGIM |  05 |  27 | --- | --- | -------------- | ------ |
    *| Guardian Armlet |   IM | --- |  27 | --- | --- | -------------- | ------ |
     | Knight's Shield | IG   | --- |  28 | --- | --- | -------------- |   3000 |
     | Silver Armlet   |   IM | --- |  30 | --- | --- | -------------- |   4000 |
    *| Earth Shield    | IG   | --- |  31 | --- | --- | Earth RES +20* | ------ |
    *| Spirit Gloves   | IGIM | --- |  34 | --- | --- | Elem Power +5  | ------ |
    *| War Gloves      | IGIM |  10 |  35 | --- | --- | -------------- |   4000 |
    *| Virtuous Armlet |   IM | --- |  35 | --- | --- | Er/Wi Powr +10 | ------ |
    *| Aura Gloves     | IGIM | --- |  36 | --- | --- | -------------- | ------ |
    *| Spirit Armlet   |   IM | --- |  38 | --- | --- | Er/Wt Powr +10 |   9000 |
    *| Mirrored Shield | IG   | --- |  39 | --- | --- | Deludes foes   |   5200 |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
      [Breakable] Earth Shield: used to cure 150 HP in-battle
      [Breakable] Guardian Armlet: raises DEF in-battle
      [Breakable] Spirit Armlet: used to cure ailments in-battle
      [Breakable] Aura Gloves: used to raise RES in-battle
    
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | SHIRTS          | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
    *| Running Shirt   | IGIM | --- |  01 |  15 | --- | -------------- | ------ |
    *| Silk Shirt      |    M | --- |  06 | --- |  01 | -------------- | ------ |
    *| Mythril Shirt   | IGIM | --- |  10 | --- | --- | HP +5          | ------ |
     |_________________|______|_____|_____|_____|_____|________________|________|
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | BOOTS           | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
    *| Fur Boots       | IGIM | --- |  02 | --- | --- | Water RES +15  | ------ |
    *| Quick Boots     | IGIM | --- |  03 |  20 | --- | -------------- | ------ |
    *| Turtle Boots    | IGIM | --- |  03 | x.5 | --- | -------------- | ------ |
    *| Hyper Boots     | IGIM | --- |  04 | --- | --- | Crit Hit% UP   | ------ |
     |_________________|______|_____|_____|_____|_____|________________|________|
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | RINGS           | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
    *| Adept Ring      | IGIM | --- | --- | --- | --- | Restores 7 PP  | ------ |
    *| Cleric's Ring   | IGIM | --- | --- | --- | --- | Curse-Immune   | ------ |
    *| Fairy Ring      | IGIM | --- | --- | --- | --- | Like an Elixir | ------ |
    *| Healing Ring    | IGIM | --- | --- | --- | --- | Heal ~70 HP    | ------ |
    *| Sleep Ring      | IGIM | --- | --- | --- | --- | Sleep on foes  | ------ |
    *| War Ring        | IGIM | --- | --- | --- | --- | ATK+ In-battle | ------ |
     |_________________|______|_____|_____|_____|_____|________________|________|
      _________________ ______ _____ _____ _____ _____ ________________ ________
     | ITEMS           | USE? | ATK | DEF | AGL | LCK | EFFECT         | COST   |
     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
     | Antidote        | IGIM | --- | --- | --- | --- | Cures Poison   |     20 |
    *| Apple           | IGIM | --- | --- | --- | --- | +5 HP          | ------ |
     | Bramble Seed    | IGIM | --- | --- | --- | --- | Damages enemy  | ------ |
    *| Cookie          | IGIM | --- | --- | --- | --- | +5 PP          | ------ |
     | Corn            | IGIM | --- | --- | --- | --- | Heal 200 HP    | ------ |
     | Crystal Powder  | IGIM | --- | --- | --- | --- | Damages enemy  | ------ |
     | Elixir          | IGIM | --- | --- | --- | --- | Cures statuses |     30 |
    *| Empty Bottle    | IGIM | --- | --- | --- | --- | For Hermes Wtr | ------ |
    *| Hard Nut        | IGIM | --- | --- | --- | --- | +3 DEF         | ------ |
     | Herb            | IGIM | --- | --- | --- | --- | Heal 50 HP     |     10 |
    *| Hermes Water    | IGIM | --- | --- | --- | --- | Heals all HP   | ------ |
    *| Lucky Pepper    | IGIM | --- | --- | --- | --- | +2 LCK         | ------ |
    *| Mint            | IGIM | --- | --- | --- | --- | +3 AGL         | ------ |
     | Nut             | IGIM | --- | --- | --- | --- | Heal 200 HP    |    200 |
     | Oil Drop        | IGIM | --- | --- | --- | --- | Damages foe    | ------ |
    *| Potion          | IGIM | --- | --- | --- | --- | Heal 1000 HP   |   1000 |
    *| Power Bread     | IGIM | --- | --- | --- | --- | +3 ATK         | ------ |
    *| Psy Crystal     | IGIM | --- | --- | --- | --- | Heals all PP   |   1500 |
     | Sacred Feather  | IGIM | --- | --- | --- | --- | Less encountrs |     70 |
     | Sleep Bomb      | IGIM | --- | --- | --- | --- | Sleeps enemy   | ------ |
     | Smoke Bomb      | IGIM | --- | --- | --- | --- | Deludes enemy  | ------ |
     | Vial            | IGIM | --- | --- | --- | --- | Heal 500 HP    | ------ |
    *| Water of Life   | IGIM | --- | --- | --- | --- | Revive from KO |   3000 |
     | Weasel Claw     | IGIM | --- | --- | --- | --- | Damages enemy  | ------ |
     |_________________|______|_____|_____|_____|_____|________________|________|
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    TRANSFERRING FILE TO GOLDEN SUN TLA                                      [GSTR]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Here's a list of the items that are NOT found in Golden Sun TLA, which you
     may want to take along for one reason or another. 
    
     WEAPONS           ARMOR              HEADGEAR            ARMGEAR/ITEMS
     ŻŻŻŻŻŻŻ           ŻŻŻŻŻ              ŻŻŻŻŻŻŻŻ            ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • Arctic Blade     • Asura's Armor    • Adept's Helm      • Dragon Shield
     • Assassin Blade   • China Dress      • Glittering Tiara  • Earth Shield
     • Bandit's Sword   • Cocktail Dress   • Jeweled Crown     • Guardian Armlet
     • Burning Axe      • Demon Mail       • Lucky Cap         • Virtuous Armlet
     • Demon Axe        • Dragon Scales    • Lure Cap          • Vambrace
     • Elven Rapier     • Elven Shirt      • Mythril Circlet   • Battle Gloves
     • Gaia Blade       • Fur Coat         • Ninja Hood        • Spirit Gloves
     • Grievous Mace    • Kimono           • Thunder Crown     • Catch Beads
     • Muramasa         • Ninja Garb       • Warrior's Helm    • Carry Stone
     • Mystery Blade    • Oracle's Robe                        • Halt Gem
     • Kikuichimonji    • Spiked Armor     RINGS/BOOTS         • Cloak Ball
     • Vulcan Axe       • Spirit Armor     ŻŻŻŻŻŻŻŻŻŻŻ         • Frost Jewel
     • Wicked Mace      • Storm Gear       • Cleric's Ring     • Lifting Gem
     • Zodiac Wand      • Water Jacket     • Fairy Ring        • Orb of Force
                                           • Turtle Boots      • Douse Drop
    
     So, you may be wondering: which ones should I take with? There's limited
     space, so it'll be wise to take the best stuff and leave the obsolete/unused
     junk behind, right? Take the best three weapons from the list (Gaia Blade,
     Kikuichimonji, Muramasa), the Demon Mail, the Thunder Crown, and the
     ever-useful Cleric's Ring to null cursed equipment's effects. Also take the
     Lure Cap since it helps for fighting monsters faster. [There are two types
     of Spirit Gloves in GS:TLA, for reference.]
    
     Feel free to leave behind anything else, including some psynergy-granting
     items like the Cloak Ball or Halt Gem, neither of which are used in TLA.
     You can still bring 'em if you want, though.
    
     ############################################################################
    
     If you read the walkthrough, you'll know that there are a few events here
     that impact the save in Golden Sun: The Lost Age (TLA), should you choose to
     carry over your cleared data. Most of these are minor but for a completionist,
     you'll want to know these -- some are seemingly stupid and easily missable!
     I'll list 'em in the order they appear and, no, there won't be spoilers.
    
    01: ALPINE CROSSING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Access: After Lama Temple
     Reward: Golden Ring (from Feizhi)
    
     After learning Reveal, Hama leaves to the Alpine Crossing. Follow her and
     help rescue Hsu from being trapped underneath a boulder. This has to be done
     immediately or else the event is missed! In fact, this is the only event
     that has a small window of opportunity to do.
    
    02: VAULT
    ŻŻŻŻŻŻŻŻŻ
     Access: After getting access to Kalay (post-Lamakan Desert)
     Reward: Golden Boots (from thieves)
    
     Return to Vault later and talk to the mayor, learning that the three thieves
     who pillaged the town escaped! This allows them to be fought in the next
     game, where a special reward can be given afterwards.
    
    03: VALE
    ŻŻŻŻŻŻŻŻ
     Access: After getting access to Kalay (post-Lamakan Desert)
     Reward: ---
    
     Talk to Isaac's mother to learn she's sick. This doesn't give any useful
     reward in the 2nd game, but does change a bit of dialogue (which does count
     for some people's completion).
    
    04: COLOSSO
    ŻŻŻŻŻŻŻŻŻŻŻ
     Access: Mandatory
     Reward: Golden Shirt (from Colosso opponents)
    
     Colosso may be a story pitstop for some, but to get the TLA event, Isaac must
     win the tournament. In the next game, this allows the disgruntled opponents
     a rematch, where the reward can be given.
    
    05: LUNPA FORTRESS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Access: After getting Cloak Orb (Tolbi)
     Reward: Orihalcon (from Hammet)
    
     Hammet got captured by Dodonpa early in the game, and saving him from a fate
     of extortion earns a rare element reward in the 2nd game!
    
    06: CROSSBONE ISLE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Access: Lamakan Desert
     Reward: ---
    
     Crossbone Isle is the game's optional dungeon, as you may know, and defeating
     the boss at the bottom (Deadbeard) will change some dialogue in one of the
     towns. No tangible reward but it's still interesting.
    
    07: OBTAIN ALL DJINN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Access: Entire game
     Reward: Entrance to Anemos Sanctum
    
     If you obtain all djinn in the first Golden Sun and carry them over, then
     collect all of them in the 2nd game, a special dungeon can be accessed!
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MINIGAMES                                                                [MNGM]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     There are a few minigames to play and all are located in that wonderful city
     of Tolbi!
    
    TOLBI SPRING
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Prizes: Kimono, Grievous Mace, Earth Shield, Burning Axe, Battle Gloves,
             Ninja Hood, Assassin Blade, Water of Life, Potion, Cocktail Dress,
             Spirit Armor, Glittering Tiara, Guardian Armlet, Adept's Helm, Psy
             Crystal
    
     Near the entrance to Tolbi is a spring with some crabs and turtles walking
     around inside. Isaac can throw regular coins (and only win more coins if
     he hits the critters) or throw rare Lucky Medals, which will win him various
     artifacts. Save beforehand to ensure you don't get a bunch of obsolete or
     duplicate equipment!
    
    LUCKY DICE
    ŻŻŻŻŻŻŻŻŻŻ
     Prizes: $$$
    
     The Lucky Dice Hut is near the inn. Unlike the spring, the only thing to be
     won here is extra cash. Four dice are thrown on the table, and Isaac wins
     more cash based on how many pairs there are. There is a foolproof way to get
     a Perfect Bonus every time in this game (devised by PPK):
    
     1) Save in the Lucky Dice Hut, then hard/soft reset.
     2) Pay to play the game.
     3) Move the hands as high as they'll go, then roll.
     4) Roll again, but this time don't move the hands' position whatsoever.
     5) Move the hands as low as they'll go, then roll.
     6) Repeat Step 5.
    
     You should now win 8000 coins! Repeat these steps as necessary.
    
    LUCKY WHEELS
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     Prizes: Quick Boots, Hyper Boots, Running Shirt, Mythril Shirt, Silk Shirt,
             Fur Boots, Adept Ring, Sleep Ring, War Ring, Water of Life, Potion,
             Psy Crystal
    
     This minigame is found in an unmarked room above the inn, and it's basically
     a slotmachine that runs on Game Tickets (which are dropped by monsters or
     given to the party by shopkeepers after something's been bought). It's not
     that hard to understand: match up 4-5 of the icons and hit the jackpot,
     then obtain an artifact.
    
     Shirt -> Shirts
     Ring --> Rings
     Heart -> Items
     Stars -> Items
     Moon --> Anything!
    
     Moons can be used as wild cards to make jackpots with other icons, remember.
     The shirts and boots are great items (latter in particular), but the rings
     are pointless and I wouldn't recommend having them wasting space. Leave that
     to useful rings, like the Cleric's Ring!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [Q] - I can't use Reveal on the gravesite hole in Vault!
     [A] - Laughably, this occurs when you leave the Lamakan Desert and go to said
           town without first visiting Kalay. Enter Kalay first and return -- it
           will work then.
    
     [Q] - How come Mia gets PP back? Secret armor effect?
     [A] - No, this only takes place in Mercury Lighthouse. Since that place is a
           font of power for Mercury Clansmen, she gets a tiny PP boost after each
           battle.
    
     [Q] - How do I get across the sandflows in Venus Lighthouse?
     [A] - Simply walking across at a diagonal angle won't cut it! You need to
           run and hold diagonal!
    
     [Q] - Why can't I get Hyper Boots?
     [A] - It's mostly luck trying to get through Lucky Wheels. However, you'll
           never win the Hyper Boots the first time you get a jackpot in the
           category -- this also goes for the Mythril Shirt.
    
     [Q] - What's the Wheat Sword/Sword of Wheat?
     [A] - It's an internet meme and doesn't exist! ...sadly.
    
     [Q] - How do I get to Crossbone Isle?
     [A] - There are two ways: (1) during the Tolbi-Bound Ship portion, crash at
           said isle (2) in Suhalla Desert, locate the pink tornado and let it
           carry the team away, rather than using Douse to fight the tempest
           lizard. NOTE: You can only proceed all the way through the dungeon
           via the 2nd option!
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VI. UPDATES & CONTRIBUTORS                                               [UPDT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     04-16-09 -----------------------+ Started walkthrough
     04-27-09 -----------------------+ Finished walkthrough
    
    THANKS TO...
    ŻŻŻŻŻŻŻŻŻŻŻŻ
     • Sailor/Ceej, for pinning my guides on the GameFAQs fridge (haha!)
     • The GS messageboard, for being awesome guys to hang around with <3
     • Alex Kempsell, for a Demon Axe tip
     • mariostar224, for Kalay/Vault Reveal info
     • PPK, for figuring out the RNG method for getting perfects in Lucky Dice
     • Golden Sun wiki for some early psynergy-learning levels & class bonuses
     • Nic Holte, the guy I bummed my first GS experiences off of. Thanks, bro!
     • Psycho_Penguin, for sharing my GS hate. =p
     • Dakoda Phillips for a inventory label correction
     • Troy Rogers, for a boatload of corrections/tips -- muchos gracias, dude!
    
    THINGS I NEED
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • RNG tricks for Tolbi Springs
    
    RECOMMENDED READING
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     • WOODENSTICK's Random Number Generator FAQ
     • TFergusson's Djinn/Class Mechanics Guide
    
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This document is intended for private home use ONLY, and may not be reproduced
    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
    and may not be given away as an add-in/gift to bought items. All rights are
    reserved to respective parties, even those not explicitly stated herein. Those
    who find this document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
     Allowed Sites:                       Disallowed Sites:
    
      • Gametalk.com                       • cheatcc.com
      • GameFAQs.com
      • MyCheats.com
      • Neoseeker.com
      • Gamesradar.com
      • Supercheats.com
      • Honestgamers.com
      • Chaptercheats.com
      • Cavesofnarshe.com
                      
                      E-mail me for permissions ~ shotgunnova (a+) gmail (d0t) com.
    _______________________________________________________________________________
    KISS ME OUT OF                Document İ Shotgunnova, 1997-2011 (and countin'!)
    DESIRE, BABY, NOT                       Golden Sun namesake İ respective owners
    CONSOLATION                                       E N D   O F   D O C U M E N T