-GOLDEN SUN
-CHARACTER CLASS FAQ v 1.00
-BY DHOOST

DISCLAIMER:
This is property of DHOOST (Sean D'Hoostelaere). This may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.
In plain English, this means that it is against the law for you to copy this
guide. If you want to print it out, that's fine, but I do not permit its use
anywhere on the web or for it to be used for anything profitable.

=-----------------------------------------------------------------------------=
=-----------------------------Table of Contents-------------------------------=
=-----------------------------------------------------------------------------=
To navigate the ToC and use the search function to best success, just cross
reference the table. Press ctrl-F, type in the code here on the right,
and press it either once or twice to get you to the part of the FAQ that
you are looking for.
If what you're looking for isn't in the ToC, type it into the search bar
anyway. Perhaps it's here and simply not listed.

I.       GOLDEN SUN. . . . . . . . . . . . . . . . . . . . . . . . . . . (I.)
II.      CLASSES . . . . . . . . . . . . . . . . . . . . . . . . . . . .(II.)
  IIa. SQUIRE, KNIGHT, GALLANT, LORD . . . . . . . . . . . . . . . . . (IIa.)
  IIb. GUARD, SOLDIER, WARRIOR, CHAMPION . . . . . . . . . . . . . . . (IIb.)
  IIc. WIND SEER, MAGICIAN, MAGE, MAGISTER . . . . . . . . . . . . . . (IIc.)
  IId. WATER SEER, SCRIBE, CLERIC, PARAGON . . . . . . . . . . . . . . (IId.)
  IIe. BRUTE, RUFFIAN, SAVAGE, BARBARIAN, BERSERKER. . . . . . . . . . (IIe.)
  IIf. HERMIT, ELDER, SCHOLAR, SAVANT, SAGE. . . . . . . . . . . . . . (IIf.)
  IIg. APPRENTICE/PAGE, ILLUSIONIST, ENCHANTER, CONJURER . . . . . . . (IIg.)
  IIh. SEER, DIVINER, SHAMAN, DRUID. . . . . . . . . . . . . . . . . . (IIh.)
  IIj. SWORDSMAN, DEFENDER, CAVALIER, LUMINIER/GUARDIAN. . . . . . . . (IIj.)
  IIk. PILGRIM, WANDERER, ASCETIC, WATER/FIRE MONK . . . . . . . . . . (IIk.)
  IIl. SHAMAN (Isaac). . . . . . . . . . . . . . . . . . . . . . . . . (IIl.)
  IIm. ASCETIC (Garet) . . . . . . . . . . . . . . . . . . . . . . . . (IIm.)
  IIn. ENCHANTER (Ivan). . . . . . . . . . . . . . . . . . . . . . . . (IIn.)
  IIo. CAVALIER (Mia). . . . . . . . . . . . . . . . . . . . . . . . . (IIo.)
  IIp. NINJA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IIp.)
  IIq. DRAGOON . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IIq.)
  IIr. RANGER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IIr.)
  IIs. MEDIUM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IIs.)
  IIt. SAMURAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IIt.)
  IIu. WHITE MAGE. . . . . . . . . . . . . . . . . . . . . . . . . . . (IIu.)

III.     STRATEGIES. . . . . . . . . . . . . . . . . . . . . . . . . . (III.)
IV.      CLASS GROWTHS & DJINN REQUIREMENTS. . . . . . . . . . . . . . .(IV.)
  IVa. ISAAC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IVa.)
  IVb. GARET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IVb.)
  IVc. IVAN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IVc.)
  IVd. MIA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . (IVd.)

V.       DJINN BONUSES . . . . . . . . . . . . . . . . . . . . . . . . . (V.)
VI.      VERSION HISTORY . . . . . . . . . . . . . . . . . . . . . . . .(VI.)
VII.     CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . (VII.)


###############################################################################
###                             I. GOLDEN SUN                               ###
###############################################################################
Golden Sun is a wildly popular game for the Nintendo DS, and is a turn-based
RPG. The gameplay focused on lots of movement puzzles in the dungeons, and the
battles are very basic and turn-based.

However, a fascinating characteristic to the battles is the ability for you to
allocate special creatures called "Djinn" to each character. By allocating these
Djinn, a player can alter each character to reflect the properties of said 
Djinn.

This guide focuses on that system. I'm going to cover what classes each person
can take on, how those classes are obtained, and what those classes do. After
that I'll delve into which classes are worth using and which ones are not. 


###############################################################################
###                              II. CLASSES                                ###
###############################################################################
Owing to the large number of classes, I wasn't really sure how to organize them.
I apologize if it seems a little bit haphazard, but that's why I've added
each one to the Table of Contents.

IIa.
=================================================
= SQUIRE, KNIGHT, GALLANT**, LORD               =
= Characters: Isaac                             =
= Spells learned: Cure, Cure Well, Potent Cure, =
=   Quake, Earthquake, Quake Sphere, Spire,     =
=   Clay Spire, Stone Spire, Ragnarok, Gaia**,  =
=   Mother Gaia**, Grand Gaia**, Revive**       =
=================================================
Isaac's innate class is probably the strongest of all of the innate classes
in the game. He's got high attack, and ragnarok is a powerful attack psynergy
to compliment that. The quake spells are generally useless, but he learns Gaia
upon reaching gallant, which is a much better set of spells. The spires are 
pretty good as well, although a bit useless when you have the gaia spells.
He also has cure spells and revive, which give him good auxilliary power.
As for his stats, they're pretty good too. High attack and HP, good defense
and agility. However, his PP is abysmal, and that's the biggest flaw to this
set of classes. As great as his spells are, he's got no PP to use them; it's
especialy unfortunate for his healing spells, because he can't effectively heal
on a regular basis.
Ultimately, it's powerful, but limited.

IIb.
===================================================
= GUARD, SOLDIER, WARRIOR**, CHAMPION             =
= Characters: Garet                               =
= Spells learned: Flare, Flare Wall, Flare Storm, =
=   Fire, Fireball, Inferno, Heat Wave, Volcano,  =
=   Eruption, Pyroclasm, Guard**, Protect**,      =
=   Impair**, Debilitate**                        =
===================================================
Garet's innate class is kind of lame, honestly. He's got attack, but not as much
as Isaac. He's got defense, but it never feels like it's significantly higher
than Isaac. He's got some great psynergy: the flare spells, the fire spells
and the volcano spells, but like Isaac he lacks the PP to use it. Worst of all
he's got no healing power and he doesn't have a physical psynergy to augment
his attack. The only redeeming quality to him is that he's got the fire spells,
and I just think they're really cool.
As limited as Isaac, if not more so.

IIc.
================================================
= WIND SEER, MAGICIAN*, MAGE**, MAGISTER       =
= Characters: Ivan                             =
= Spells learned: Whirlwind, Tornado, Tempest, =
=   Ray, Storm Ray, Destruct Ray, Plasma,      =
=   Shine Plasma, Spark Plasma, Sleep, Bind,   =
=   Impact*, High Impact*, Ward**, Resist**    =
================================================
Of the innate classes, these ones are probably the best. His spell selection is
solid, with the whirlwind spells, the ray spells and the plasma spells to give
him plenty of variety in his attacks. He's also got a ton of PP, which means
that unlike the previous two he'll be using those spells every turn. He's also
got high impact, which is a very necessary spell to have on at least one 
character in the group.
The drawback to this version of Ivan is his durability, with the lowest HP and
defense of any set of classes that he can choose. This means that particularly
late in the game, he'll die a lot.
A term that I once learned for things like this Ivan is "The Glass Cannon"- lots
of power, easily breakable.

IId.
===================================================
= WATER SEER, SCRIBE, CLERIC**, PARAGON           =
= Characters: Mia                                 =
= Spells learned: Ply, Ply Well, Pure Ply, Frost, =
=   Tundra, Glacier, Ice, Ice Horn, Ice Missle,   =
=   Cure Poison, Restore, Break, Wish**,          =
=   Wish Well**, Pure Wish**                      =
===================================================
Mia is our resident healer; more than any other class, her primary job is to
heal the party. The ply spells and the wish spells give her the ability to
pick and choose the right healing spells to use rather than wasting PP using
the wrong one. She's also got plenty of PP to use lots of healing spells; she
can heal for many turns before running out of steam.
Her flaws are rather obvious, though. Something that anyone who has used Mia
for any great length of time in this class has noticed is her real lack of
good offensive psynergy. If she's not healing, she can't do a lot else that
will benefit you. Like Garet, she lacks a really powerful spell, but at least
Garet can attack.
She is a great auxilliary character, but it's frustrating that she can't do
anything more than that.

IIe.
=====================================================
= BRUTE, RUFFIAN, SAVAGE**, BARBARIAN, BERSERKER    =
= Characters: Garet & Isaac                         =
= Spells learned: Growth, Mad Growth, Wild Growth,  =
=   Blast, Nova, Supernova, Planet Diver, Haunt,    =
=   Curse, Condemn, Spire**, Clay Spire**,          =
=   Stone Spire**, Impair**, Debilitate**, Revive** =
=====================================================
This class is very one-dimensional; you really can't use it for anything more
than it is designed for. What it is designed for is a total focus on attack.
The highest attack in the game means they do the most damage of any character.
Incredibly high agility also means that they will usually be the first to 
attack. From a psynergy point of view, planet diver complements the class
perfectly, and having haunt, curse and condemn is always good for random
encounters. They also have revive, which is awesome.
Because of the single dimension of this character, the drawbacks are of course
obvious. A VERY low PP makes it frustrating to try and use a lot of psynergy,
and even if you did use it you wouldn't have a lot of good options. The Spire
spells are really the only decent psynergy in your collection.
Like Mia's innate class, this class is good at one thing, but frustratingly
bad at doing anything else. I'd rather use this than use Mia as a scribe,
though-while you may not always need to heal, you can always use another 
person to swing the sword.

IIf.
====================================================
= HERMIT, ELDER, SCHOLAR**, SAVANT, SAGE           =
= Characters: Mia & Ivan                           =
= Spells learned: Prism, Hail Prism, Freeze Prism, =
=   Plasma, Shine Plasma, Spark Plasma, Impact,    =
=   High Impact, Bind, Break, Drain, Psy Drain,    =
=   Wish**, Wish Well**, Pure Wish**               =
====================================================
This class is, in my opinion, the best of the spellcasting classes. While the
White Mage is certainly tied for this spot in the end, it's only available when
you get all 28 djinn, while this class is available from the moment you get Mia.
The stats are high all around with no real weakness beyond a lack of good
physical attack, but with a set of psynergy like this, who cares? You've got
the plasma spells which are the strongest of all of the wind psynergy, and
you've got the prism spells which are the strongest of all of the water
psynergy. You also get the impact spells, psy drain to keep your PP nice and
high, and as an icing on the cake you get the wish spells once you reach the
scholar class.
I guess the only real criticism I can give is that it's sometimes annoying to
waste PP on wish for one character instead of having both ply AND wish; it
doesn't have revive either (which white mage does). I'm just nitpicking, though.
Excellent magic users; what more can you say.

IIg.
===========================================================
= APPRENTICE*/PAGE**, ILLUSIONIST, ENCHANTER***, CONJURER =
= Characters: Garet & Isaac                               =
= Spells learned: Gaia*, Mother Gaia*, Grand Gaia*,       =
=   Volcano**, Eruption**, Pyroclasm**, Delude, Sleep,    =
=   Haunt, Curse, Condemn, Weaken, Enfeeble, Drain,       =
=   Psy Drain, Astral Blast, Impact***, High Impact***,   =
=   Ward***, Resist***                                    =
===========================================================
This class set focuses on having attack power that is supplemented by a very
strong ability to use psynergy with some very high PP to encourage lots of
spellcasting. The problem with this is that the psynergy selection is pretty
weak until late in the game. While Ward and Impact are great spells, you need
4 djinn to learn them, and the great psynergy that take a lot of PP (Grand
Gaia and Pyroclasm, depending on the character) are not learned until a very
high level. Astral Blast is good, but it's not as good as Ragnarok or Planet
Diver, and so it's not worth using this class early.
Now, once you get ward and impact and once you get at least Eruption and
Mother Gaia, this class is much more efficiently used. You also eventually
get access to haunt, curse and condemn which are once again great things to
fall back on.
A good class late in the game, but kind of pointless in the beginning. Oh, and
much better for Isaac than for Garet until Pyroclasm, which is at a VERY high
level.

IIh.
============================================================
= SEER, DIVINER, SHAMAN**, DRUID                           =
= Characters: Mia & Ivan                                   =
= Spells learned (Mia): Cure, Cure Well, Potent Cure,      =
=   Growth, Mad Growth, Wild Growth, Froth, Froth Sphere,  =
=   Froth Spiral, Cure Poison, Restore, Break, Wish**,     =
=   Revive**, Wish Well**, Pure Wish**                     =
= Spells learned (Ivan): Cure, Cure Well, Potent Cure,     =
=   Bolt, Flash Bolt, Blue Bolt, Growth, Mad Growth,       =
=   Wild Growth, Bind, Drain, Psy Drain, Ward**, Revive**, =
=   Resist**                                               =
============================================================
As different as their Djinn selection is, I wish that they had chosen to give
them entirely different classes; it makes things so complicated this way. One
at a time, then.
We'll start with Ivan, I guess. Ivan makes a pretty horrible seer and doesn't
particularly have any redeeming qualities, either. The bolt spells are by far
the worst of all of the wind spells, while growth is also kind of unnecessary.
I guess it's good that he has cure and revive, but he lacks wish, which Mia
has. His stats are pretty awful, too, making you wonder why this class is even 
here.
Mia fares much better than Ivan does. With the wish spells, revive AND the cure
spells, she's as good at healing as she was in her innate class. The froth
spells are also pretty good, although obviously they're not much put up against
something like the prism spells. I guess she's just a slightly more dramatic
version of her innate class, with more healing magic and even LESS offensive
power.

Neither one are particularly good, and I recommend you spend your time in
different classes.

IIj.
=======================================================
= SWORDSMAN, DEFENDER*, CAVALIER**, LUMINIER/GUARDIAN =
= Characters: Garet^ & Isaac^^                        =
= Spells learned: Blast^, Mad Blast^, Fiery Blast^,   =
=   Guard^, Protect^, Thorn^^, Briar^^, Nettle^^,     =
=   Revive^^, Cure Poison, Restore, Break,            =
=   Cutting Edge, Ply*, Ply Well*, Pure Ply*,         =
=   Avoid*, Wish**, Wish Well**, Pure Wish**          =
=======================================================
Some fairly noticeable changes between the characters, but not in a huge way.
Garet gets defense spells while Isaac get revive; they both get really weak
spells in their class along with absolutely no offensive water spells.
What makes this class stand out is the healing spells. Ply AND wish, along with
cure poison and restore make either one of these guys a good party healer.
They don't get a lot of PP, but they also don't have much else to use it for
other than healing, anyway. They've got an attack that's as good as they
would be in most other classes, and cutting edge obviously gives you the attack
psynergy, which allows them to be good (although not GREAT) at attacking.
A healer that can attack- maybe not great, but not bad either.

IIk.
=========================================================
= PILGRIM, WANDERER, ASCETIC**, WATER/FIRE MONK         =
= Characters: Mia & Ivan                                =
= Spells learned (Mia): Douse, Drench, Deluge, Prism,   =
=   Hail Prism, Freeze Prism, Cure Poison, Restore,     =
=   Break, Volcano**, Eruption**, Pyroclasm**, Wish**   =
=   Wish Well**, Pure Wish**                            =
= Spells learned (Ivan): Slash, Wind Slash, Sonic Slash,=
=   Plasma, Shine Plasm, Spark Plasma, Bind, Drain,     =
=   Psy Drain, Ward**, Resist**, Volcano**, Eruption**, =
=   Pyroclasm**                                         =
=========================================================
Once again, the psynergy set is radically different between the two of them,
isn't it. However, with only a couple exceptions, they are virtually the
same in purpose.
From a stat point of view, they're very powerful. They've both got good
HP, attack and defense, while also boasting a good amount of PP for using
the spells. From a spell point of view, both of them have both strong and
weak spells. Ivan has slash and plasma (so use plasma, mostly) and Mia has
douse and prism (so use prism, mostly). Upon reaching Ascetic they both also
get the volcano spells which complement their preexisting spells nicely.

However, one thing separates Mia from Ivan is that while Ivan learns Ward
and Resist, Mia gets the wish spells. This in and of itself is enough of a
reason that Mia largely outclasses Ivan. So when it comes down to it, give
this class to Mia. 

IIl.
=========================================================
= SHAMAN                                                =
= Characters: Isaac                                     =
= Spells learned (Jupiter):Cure, Cure Well, Potent Cure,=
=   Revive, Bolt, Flash Bolt, Blue Bolt, Growth,        =
=   Mad Growth, Wild Growth, Ward, Resist, Bind, Drain, =
=   Psy Drain                                           =
= Spells learned (Mercury):Cure, Cure Well, Potent Cure,=
=   Revive, Wish, Wish Well, Pure Wish, Cure Poison,    =
=   Froth, Froth Sphere, Froth Spiral, Growth,          =
=   Mad Growth, Wild Growth, Restore, Break             =
=========================================================
Suddenly, Isaac has transformed into a shaman, a class that Mia and Ivan 
have in their arsenal. His stats and his spells reflect that as well. And
as with Mia and Ivan, this shaman is a terrible class for him. Isaac
has no attack power at all in this class- the froth, growth and bolt spells
are all atrocious, and his attack power is abysmal. 
There is one plus, though- he heals better than almost anyone, especially if
you use mercury Djinn. That's not a huge plus, though. Skip out on Shaman.

IIm.
=========================================================
= ASCETIC                                               =
= Characters: Garet                                     =
= Spells learned (Mercury):Wish, Wish Well, Pure Wish,  =
=   Cure Poison, Restore, Break, Douse, Drench, Deluge, =
=   Prism, Hail Prism, Freeze Prism, Volcano, Eruption, =
=   Pyroclasm                                           =
= Spells learned(Jupiter):Volcano, Eruption, Pyroclasm, =
=   Slash, Wind Slash, Sonic Slash, Plasma, Shine Plasma=
=   Spark Plasma, Ward, Resist, Bind, Drain, Psy Drain  =
=========================================================
As with Isaac, giving Garet 6-7 of either mercury or jupiter djinn turns him
into a mage. However, unlike the seer, this calss isn't half bad. It's just
a weird choice for Garet. His spell selection is pretty good; if you choose the
mercury route, Garet gets the prism and volcano set of psynergy, while the 
jupiter set gets plamsa and volcano. If you choose mercury you get the wish 
spells, and the jupiter set has ward/resist. 
As with Isaac's Seer, it's best to leave this stuff to Mia and Ivan. However,
if you really want Garet as a magic user, you could definitely do worse than 
the Ascetic.

IIn.
=========================================================
= ENCHANTER                                             =
= Characters: Ivan                                      =
= Spells learned (Venus): Astral Blast, Ward, Resist,   =
=   Impact, High Impact, Gaia, Mother Gaia, Grand Gaia, =
=   Weaken, Enfeeble, Delude, Sleep, Haunt, Curse,      =
=   Drain, Psy Drain                                    =
= Spells learned (Mars): Astral Blast, Guard, Protect,  =
=   Ward, Resist, Impact, High Impact, Weaken, Enfeeble,=
=   Volcano, Eruption, Pyroclasm, Delude, Sleep, Drain, =
=   Psy Drain                                           =
=========================================================
The Enchanter works great for Garet and Isaac, but it's a terrible class for
Ivan. His weapon selection isn't very good, so he can't fight well enough
to justify using a class that basically focuses on attack and support magic.
Ivan gets the Gaia spells with Venus and the Volcano spells with Mars, as well
as a bunch of stat boosting and stat reducing spells, along with Haunt & Curse.
These are good spells, but they're ill-suited for Ivan. As a Savant he gets
the boosting spells, and then he also has a bunch of really powerful Psynergy
to play with, too. 
Just as the Shaman is pointless for Isaac, the Enchanter is a bad choice for
Ivan; skip it.

IIo.
=========================================================
= CAVALIER                                              =
= Characters: Mia                                       =
= Spells learned (Venus): Ply, Ply Well, Pure Ply, Wish,=
=   Wish Well, Pure Wish, Revive, Cure Poison, Avoid,   =
=   Cutting Edge, Thorn, Briar, Nettle, Restore, Break  =
= Spells learned (Mars): Ply, Ply Well, Pure Ply, Wish, =
=   Wish Well, Pure Wish, Cure Poison, Restore, Break,  =
=   Avoid, Cutting Edge, Guard, Protect, Blast,         =
=   Mad Blast, Fiery Blast                              =
=========================================================
For Isaac and Garet, the Cavalier class let them attack and focus their
psyenergy on healing. Mia still gets to heal, but she doesn't have any attack
power due to the weapons she gets. The attacking psyenergy is even worse than
what she gets as a Paragon, and the Paragon also gets a LOT more Pp, both for
healing and for attacking with what spells it has.
This class is just a bad fit for Mia, and doesn't play to her strengths at all.

IIp.
=========================================================
= NINJA                                                 =
= Characters: Garet & Isaac                             =
= Spells learned: Gale, Death Plunge, Annihilation,     =
=   Shuriken, Punji, Punji Trap, Punji Strike,          =
=   Fire Bomb, Cluster Bomb, Carpet Bomb, Typhoon,      =
=   Hurricane, Thunderclap, Thunderbolt, Thunderstorm,  =
=   Mist                                                =
=========================================================
The Ninja is one of the top classes in Golden Sun, and has a completely unique
set of psynergy, which makes it really fun. Tons of attack allows the ninja
to completely disregard that psynergy, but high PP also means that you'll be
able to use plenty of it if you want to.
The Ninja is all-out offensive. Death Plunge is a great weapon psynergy, 
annihilation casts death on the enemy, and mist causes delusion. The rest are
just varying degrees of AoE attacks.

They're one dimensional, but they do it so darned well that you can't help
but love the power of the ninja.

IIq.
=========================================================
= DRAGOON                                               =
= Characters: Garet & Isaac                             =
= Spells learned: Ply, Ply Well, Pure Ply, Wish,        =
=   Wish Well, Pure Wish, Cure Poison, Avoid, Thorn,    =
=   Briar, Nettle, Cutting Edge, Blast, Mad Blast,      =
=   Fiery Blast, Restore                                =
=========================================================
I have a tendency to overlook the dragoon, and that's unfortunate on my part,
because the dragoon is a really powerful class. Boasting a really high defense
and HP, the dragoon can really take a hit, and with an attack that's as high
as both the Lord and the Conjurer, Dragoons can also dish out a hit. Their
psynergy is focused entirely on healing, though. This is almost a complete
copy of the Luminier/Guardian, from the stats to the psynergy. So treat this
class in the same way: if you want Garet or Isaac to focus entirely on
physical attacks and healing, the Dragoon is your guy.

IIr.
=========================================================
= RANGER                                                =
= Characters: Mia & Ivan                                =
= Spells learned: Break, Douse, Drench, Deluge, Slash,  =
=   Wind Slash, Sonic Slash, Volcano, Eruption,         =
=   Pyroclasm, Ward, Resist, Bind, Drain, Psy Drain     =
=========================================================
The Ranger is an odd class, because it doesn't really do anything that well.
It has no healing spells, it has a very wimpy psynergy collection, and there
isn't much attack to go with it.
When you've got 6 of each Djinn, the Ranger isn't half bad; it's got some
very high stats in all areas. The biggest problem is that the stats
make sense for a magic user, and the ranger doesn't have much magic to use.
You're really going to be better off with an Ascetic and/or a Savant.

IIs.
=========================================================
= MEDIUM                                                =
= Characters: Mia & Ivan                                =
= Spells learned: Cure, Cure Well, Potent Cure, Revive, =
=   Haunt, Curse, Condemn, Bolt, Flash Bolt, Blue Bolt, =
=   Froth, Froth Sphere, Froth Spiral, Drain, Psy Drain =
=========================================================
Like the Ranger, I'm not sure where they got the idea for the Medium. It can
cure, but there's no wish spells. You have the Bolt and Froth spells, which are
both pretty terrible spell sets. Haunt, Curse and Condemn are cool, but that
does very little to redeem this class. 
Even more so than the Ranger, don't bother with this class. It's not even as
good as the Druid, and that's a terrible class to be in as it is.

IIt.
=========================================================
= SAMURAI                                               =
= Characters: Garet & Isaac                             =
= Spells learned: Angel Spear, Demon Spear, Guardian,   =
=   Protector, Magic Shell, Magic Shield, Demon Night,  =
=   Dragon Cloud, Helm Splitter, Quick Strike, Rockfall,=
=   Rockslide, Avalanche, Lava Shower, Molten Bath,     =
=   Magma Storm                                         =
=========================================================
The ultimate in physical offense is the Samurai. The attack of the Barbarian,
the defense of the Dragoon, and a collection of Psynergy that only the Ninja
can compete with. Throw in the highest HP of any character and arguably the
strongest attack Psynergy, and the Samurai stands head and shoulders above the
rest. 
He has his own Impact, Guard and Ward. He's also got three different physical
attack spells, including the incredible Quick Strike. To top it off, the
Rockfall and Lava Shower set of spells make a solid set of AoE spells, giving
the Samurai an incredible arsenal.
It's basically taking the Ninja and replacing his stat-reducing psynergy and
replace it with stat-upping psynergy while also giving him a great defensive
boost. The two of them totally rock against the enemy, and you can't go wrong
with either one.

IIu.
=========================================================
= WHITE MAGE                                            =
= Characters: Mia & Ivan                                =
= Spells learned: Wish, Wish Well, Pure Wish, Revive,   =
=   Cure Poison, Restore, Prism, Hail Prism,            =
=   Freeze Prism, Plasma, Shine Plasma, Spark Plasma,   =
=   Dull, Blunt, Ward, Resist                           =
=========================================================
If the Samurai was the ultimate class for Garet and Isaac, the White Mage is
the ultimate class for Mia and Ivan. Plasma and Prism spells give them the two
strongest sets of psyenergy they can have, while the wish and revive spells give
them the best in healing power as well.
It actually doesn't feel much different from using a Sage, except that you
sacrifice a bit of speed for a boost in attack, which is ultimately what
rounds out the White Mage so well. With that little boost in attack, the White
Mage suddently is a dual threat. With all the PP that the White Mage has, there
is probably never a reason to need physical attacks. However, if the need ever
arises, that bonus is there to cover what was really the Sage's only weakness.


###############################################################################
###                             III. STRATEGIES                             ###
###############################################################################
OK, we've talked about all of the different classes and what they're like.
However, what most people really want to know is which classes they should use,
right?

LEVEL ONE (0-1 djinn)
######################
At this level, we're solely dealing with Isaac, Ivan and Garet. Mia hasn't 
entered the picture yet, nor have the water djinn.
When you've only got three characters, your class options are limited. 
As a consequence, early on it's best to leave all three of them in their 
original classes. I looked at it, and Squire Isaac is the only one who can use
cure, and switching Garet and Ivan's djinn gives them both good stats, but the
stats are not what either one of them are looking for: Garet gets high speed
and PP, but lowered HP and defense. Conversely, Ivan gets a drop in PP and
agility for boosts in defense, attack and HP. Now, later on in the game that
might actually be a good thing, but as low as your PP is, Ivan really needs to
keep the amount he has so that he can keep casting his spells every turn.

LEVEL TWO (2-3 djinn)
######################
If you're following a FAQ, you should have two of each djinn as you go to
recruit mia, who will also quickly get two of her own.
With the increased resources, it's time to start mixing things up! If we
assume you're about level 10-12 when you get all of these djinn, here is
the setup that I would recommend:

Isaac- Knight
Garet- Defender
Ivan- Wanderer
Mia- Elder

Now, this is an interesting setup. Isaac once again retains his normal class
because of the power that it possesses; cure well and spire give him some
decent versatility. Ragnarok at level 13 only further increases this (his 
innate class is arguably the best of the four due to this).

Now, Garet the defender is rather interesting. On the one hand, his physical
stats are pretty good (better than as a soldier, anyway). He's also got cutting
edge to enhance his physical prowess. On the other hand, he's got ply, cure
poison and guard to make him a great support character. Throw in mad blast,
and he's basically an alteration on Isaac: good physical attack, curing power
and a pretty wimpy AoE psynergy that you'll rarely use.

Mia gives up her ability to heal, but in return she gets prism, impact and
plasma. Impact is a great spell to have, while prism and plasma are a great
and versatile mix of water and wind. Elder also provides the best PP bonus for
Mia, which she greatly benefits from (along with a fantastic agility boost
that serves her well.)

Ivan is the weak link to the party. It's hard to not have one at any given 
point in the game. As a wanderer, his PP takes a hit, and in return he gets a
big boost to attack and HP. Now again, that's not necessarily a bad thing, 
except that Ivan is geared towards psynergy. Then again, he doesn't get a huge
selection of spells anyway.

The idea of this setup is that Isaac and Garet, who aren't going to be using
much of their PP in battle, can focus using their PP on healing the party, 
while Mia and Ivan are using their PP to cast lots of psynergy, and in
Ivan's case, he's got a higher attack that makes it possible for him to attack
when his PP runs out.

LEVEL THREE (4 Djinn)
######################
You should pick up your last level 4 djinn, scorch, in Kalay when you visit
the first time. If you don't have 4 of each yet, go back to a guide and look
for them! Your level should be around 17 or 18 at this point. 
This set of classes open up the second set of psynergy for the given classes,
which radically alters which class to allocate to each person. So, we come
to this:

Isaac- Enchanter
Garet- Savage
Ivan- Scholar
Mia- Ascetic

As an enchanter, Isaac transforms dramatically. He swaps a bit of luck and HP
for a HUGE boost to PP. Suddenly he's a very able spellcaster. The question
becomes what spells will he be using to take advantage of this high PP?
Well, not a whole lot. Honestly, he's the weak link this time. He's got astral
blast and can use impact on himself to amplify it. He's also got sleep and
haunt, which are also good. However, it's not until later when he gets access
to the much more powerful mother gaia and grand gaia (heck, even high impact)
that his PP is really useful.
Still, the only thing he's really losing out on are the cure spells, and given
what happens to the other members of the team, that's a sacrifice well worth
it.

From a purely statistical point of view, the earth classes are universally 
weak. The seer and all of its iterations are the weakest choices for both Mia
and Ivan, and the brute and its iterations have the lowest stats (in total)
for Garet. However, we're putting Garet as a savage anyway, and it's actually
a really GOOD choice. Why, you may ask. The answer is simple: yes, you lose
PP, defense and luck. However, Garet gets his best boost to attack and a
SIGNIFICANT boost to agility. This makes Garet a very dangerous character.
The savage's defense is not actually that low; it's merely low relative to
what other things Garet can be, and his HP is still quite high as well. So,
he's got high attack, and he's not really sacrificing defense to get it.
Now, PP is unarguably low, but a savage has almost no reason to use it anyway!
You'll use planet diver, and maybe you'll squeeze in a nova or a mad growth
once in a while. Other than that, there's really no reason for him to use his
psynergy. Now, once he hits level 19 there's also revive, but that should not
need to be used very often. And again, at level 20 there's clay spire, which I
suppose you could use a little bit.
However, that's definitely not how Garet is meant to be used in this context.
He's designed to use planet diver pretty exclusively- attack, attack!

Now, Ivan as a scholar might be a little bit frustrating at first. Indeed, 
you're probably getting frustrated with both Mia and Ivan in general. The
reason for this is that you're still stuck with plasma and prism, without a lot
of versatility.
Hate to break it to you, but that's not changing. Ivan and Mia are essentially
switching classes, and Ivan will now be stuck with prism and plasma.
However, there is a light at the end of the road, and it comes in two forms:
1) Ivan now has wish, which means he can start healing the party (and wish is
   SO much nicer than cure/ply.)
2) At level 22, he gets hail prism and at 26 he gets shine plasma. I know that
   isn't MUCH of a consolation, but it's nice to know that in good time, things
   will get better. 
Of course, if you're NOT tired of plasma and prism, then ignore me and continue
to enjoy it!
As for the scholar class itself, Ivan once again becomes a spellcaster with
a big jump in PP; a welcome relief!

And as for Mia, she fares a bit better. She loses plasma, but she gains drench
and volcano. It switches things up a bit for her and greatly improves the
versatility of your two spellcasters. She also gets wish, and learns hail
prism at level 20 (even earlier than Ivan), along with eruption at 22. Her
stats also improve greatly. Less PP, but a huge increase in durability, with
a large boost to HP, attack AND defense. 

So now you're back to the more traditional outlook that you'd experience if
you were allocating djinn to their native people. Isaac and Garet are focused
on physical attacks and using astral blast and planet diver to augment those
attacks. Mia and Ivan, on the other hand, are using their spells to back up
those attacks, while at the same time using wish to keep the party healthy.
One thing I will say is that this setup is a precursor to things to come: the
best setup at the end of the game reflects these classes.

LEVEL FOUR (5 Djinn)
#####################
These setups are unique- for some reason, there are only 2 classes that can
be created uniquely by using 5 djinn: the Barbarian and the Savant.
Consequently, there really isn't a whole lot of options as to what you can do
if you want to use these classes. However, despite a lack of versatiility, I
most definitely recommend it: the barbarian and the savant are powerful enough
that they outclass almost all of the level three classes, particularly the
savant.
You should be grabbing your fifth djinn for your last person in Tolbi, when
you pick up Ember. You should be... let's say level 20-22.

As barbarians, Garet and Isaac are both going to have planet diver, revive,
haunt and clay spire. Those will most likely be the only psynergy that they
are going to use. The main focus of the characters will be to attack... pretty
much like they have been doing for a while now.

As for Mia and Ivan, the Savant is an upgrade to the scholar. High Impact,
Hail Prism (when they learn it) and Wish are going to be their main purposes.

Not much to it, really. Because there's no other options, there's not much to
say about these choices, is there.

LEVEL FIVE (6 Djinn)
#####################
Ah, now this is where things get REALLY interesting. Now we start getting into
the use of multi-element classes such as the ninja, the ranger, the dragoon
and the medium. All of these classes are very unique and nothing like what you
have seen so far. The last djinn you need, Flash, can be obtained in the 
Sulhalla desert (Make sure to find tonic in Lunpa, if you didn't do so already)
Expected level is 23-25.
Here's what is probably the best setup:

Isaac- Ninja
Garet- Ninja
Ivan- Savant
Mia- Diviner

This is a fun setup; you should greatly enjoy using your charcters this way.

Ninjas are incredible. The Ninja class in general is a really awesome class
to be in. It's actually not much different from using a barbarian, save one
thing: an enormous jump in PP. Most of the stats won't actually change (small
agility and luck boost), but you'll definitely feel the difference in the
number of spells you can cast.
While the ninja's forte is definitely attacking regularly, one of the things
that enhances his all-out attack style is his psynergy selection. The
ninja has a ton of psynergy, and they're ALL damage-dealing. Shuriken, 
Typhoon, Cluster Bomb and Punji Trap are all great spells, and as the ninja
gets stronger he only gets access to better versions of these spells.
Don't waste time doing anything else- just attack with everything you've got.

You are pretty familiar with savant Ivan by now. He's got prism, he's got
plasma. He's got wish and impact. He is just a terrific spellcaster that you
can't do better than. Not much I need to say about this really.

Now, Mia as a Diviner is definitely not ideal. She's only got a few
attack spells (although the froth spells aren't bad, so I suppose that's not
such a big deal) and because she doesn't get a 4th earth djinn, she doesn't
get wish OR revive, so she's stuck just using cure spells and doing her best
to do some piddly damage. Still, it's a small price to pay to see the rest
of them so powerful.

Those of you who have read the other in-depth guide on characters (the one that
focuses purely on end-game setups) may remember reading about a setup that
including Ninja Isaac, Samurai Garet, White Mage Ivan and Ascetic Mia. Well,
this is a VERY similar setup in that the first three characters kick ass
and leave player #4 in the dust. However, just like that setup, it's worth
trying it.

If you don't like Mia being left behind, my best suggestion is to go back to
the innate classes for a little while. They're all coming into their final
forms, so each of them are quite powerful. 

LEVEL 6 (7 Djinn)
##################
As you acquire your final Djinn, you open up the doors to the final classes,
and almost all of these classes are fantastic. The Samurai and the White Mage
are unarguably the strongest physical and magical classes in the game. The
only problem is that it's impossible to have two of each, and because of
how they are created they kind of leave the other two characters with the
short end of the stick. Now, it can be minimized, but not completely eradicated.

Now, there's the other side of the level 6 classes, and that is what is commonly
referred to as the "dual element" setup. This setup gives each character 6 djinn
of one element, and then one djinn from their own native element. These classes
allow for all four characters to be powerful, and while they may not be as great
as the samurai and as the white mage, they are nevertheless a force to
be reckoned with.
(It's worth noting now that most people prefer this setup, myself included. I
 only mention the other one so that you can try out the Samurai and the White
 Mage. If you really want a good look at level 6 setups, I recommend reading
 this FAQ: http://www.gamefaqs.com/gba/468548-golden-sun/faqs/24951)
You grab your last Djinn after you've been to the venus lighthouse; level 26
at a minimum, and my analysis of each setup will assume that you'll (eventually)
have access to every psynergy. So let's look at both of these setups.

+++++++++++++++++++++++

First, the mixed-class setup looks like this:

Isaac- Samurai
Garet- Dragoon
Ivan- Ranger
Mia- White Mage
(To make Ivan and Garet into those classes, put your 7th djinn on standby so 
 that you merely have 3 of eah)

So first we have Isaac, and there's nothing that I could possibly criticize 
about him. He's got an incredibly high attack, obscene durability through his
monstrous HP and defense, and a great selection of psynergy with the PP to
use it. His psynergy is fantastic, too. Angel Spear makes you even stronger,
Dragon Cloud gives you a great physical attack, and demon night, molten bath
and rock slide are all great psynergy.
As you level up, you'll get Quick Strike (Quite possibly the best attack 
psynergy you'll ever get), Magma Storm and Avalanche to make the Samurai an
absolute monster on the offense, comparable with the Ninja. What makes the
Samurai stand out past the ninja is defense, because no one is going to kill
him. He is unrivaled- there isn't a character like him.

So too is Mia this monstrous magical being. Sporting the highest HP and PP of
all magical classes, along with high attack defense and agility, she's a magic
tank and a humongous threat to the enemy. Throw in wish and revive, and a white
mage covers all the bases. She has access to Shine Plasma and Hail Prism to
deal significant damage, wish well to keep people healthy, and revive if someone
else falls. She can do anything you need her to do, and she does all of it well.
Higher levels only increase this: Freeze Prism, Spark Plasma, Pure Wish... Wow.

Now it's time to come back down to earth, though. Garet is good as a dragoon,
but he's nothing compared to Isaac. His stats aren't actually much different,
but he doesn't have any of the psynergy (particularly the attack psynergy)
to augment his abilities. This makes him noticeably weaker than Isaac. He's
relegated to spending his time healing and attacking normally, and that's it.

Worst of all is Ivan as a Ranger. The Ranger is kind of a wimpy class. The good
news is that you'll get deluge and Sonic Slash pretty quickly. The bad news is 
that they're mostly "OK", and pyroclasm is the only other psynergy you're 
going to get. He's still an OK physical attacker, but he's not great. You may 
find that he's kind of useless next to the other three. He can't play a support
like Garet, and he can't attack like Mia and Isaac can.

Ultimately you'll have two great characters, one mediocre one and one that's
kind of useless. 

+++++++++++++++++++++++

As for the "Dual Element" setup:

Isaac- Conjurer
Garet- Berserker
Ivan- Sage
Mia- Water Monk

Isaac the conjurer is everything that he wanted to be as an enchanter. 
His stats are just great all around; like the samurai, there's really nothing
that you can complain about. Astral Blast gives you a nice supplement to your
attacks, while high impact will serve all of you really well. He's still got
haunt, curse and condemn, and with Mother Gaia and Grand Gaia he rounds out his
arsenal with a really nice AoE psynergy.
He may not be the best attacker and he may not be the best magic user, but he
excels in both and can hold his own against both kinds of characters, making
him a valuable asset to the party.

Garet is not quite as balanced as Isaac, but he is nonetheless dangerous. He
is actually comparable to the Samurai; he swaps some HP and Defense and in
exchange gets a boost to attack, boasting the highest attack in the game. His
psynergy isn't quite as good, but he does get planet diver and revive, along
with the haunt, curse and condemn. He's also got Stone Spire, Mad Growth and
Supernova to do some damage if you absolutely need it.
Generally speaking, it's his job to attack every turn; as the only person with
revive, perhaps you'll need to use that too. 

Ivan is Garet's mirror image; that is, he's a supremely good magic user that's
comparable with the other ultimate magic user, the white mage. The only
difference that's of any importance is in psynergy. The stats are virtually
identical, making Ivan a durable and powerful spellcaster. The difference
in psynergy is small, too: the sage has the plamsa spells, the prism spells
AND the wish spells; he's just missing revive.
If you look at the set up, Ivan is arguably better as a sage than he would
be as a white mage (the same holds true for Mia) due to djinn distribution.
Because he uses 6 water and 1 wind djinn, he's got 6 power in both elements,
whereas as a white mage he's only got 5 of one and 4 of the other. That means
that wish, plasma and prism are going to be less effective than they are as
a sage. So while he loses revive, he does everything else better.

And lastly we have Mia, the Water Monk. High HP, PP, attack, defense, agility,
luck... Mia may not be the BEST in any particular stat, but she's incredibly
well-rounded and doesn't have any noticeable flaws.
She's got prism and volcano along with all of the higher spells, and she's also
got wish. Ultimately she's a slight variation on Ivan, and while she's not built
quite as well as he is, she is nevertheless a powerful addition to the party.

This group is the best; I've said this before. Isaac and Garet are both going
to attack (and maybe use some psynergy) while Ivan and Mia are healing and
letting loose plasma and prism every turn.
It's worth noting that if you were to switch some of the djinn around so that
you had Isaac as a Berserker, Garet as a Conjurer, Ivan as a Fire Monk and
Mia as a Sage. This setup would not be as good; Garet doesn't make a good
conjurer (eruption/pyroclasm just isn't as good as Mother Gaia/Grand Gaia) and
Ivan won't have any healing spells as a fire monk, so use this distribution.


###############################################################################
###                  IV. CLASS GROWTHS & DJINN REQUIREMENTS                 ###
###############################################################################

================
== IV1. ISAAC ==
================

Class Name   Djinn Required            HP    PP   Atk   Def   Agl   Lck   Total
**********   **************           ****  ****  ****  ****  ****  ****  *****
Squire      0-1 Venus                 110%|  80%| 110%| 100%| 110%| 100%| (610)
Knight      2-3 Venus                 130%|  90%| 120%| 110%| 120%| 100%| (670)
Gallant     4-5 Venus                 150%| 100%| 130%| 120%| 130%| 100%| (730)
Lord        6-7 Venus                 170%| 110%| 140%| 130%| 140%| 100%| (790)

Apprentice    1 Jupiter               100%| 120%| 110%| 100%| 120%|  90%| (640)
Illusionist 2-3 Jupiter               120%| 130%| 120%| 110%| 130%|  90%| (700)
Enchanter   4-5 Jupiter               140%| 140%| 130%| 120%| 140%|  90%| (760)
Shaman      6-7 Jupiter               120%| 150%| 110%| 110%| 130%| 100%| (720) 
Conjurer      6 Jupiter, 1 Venus      170%| 160%| 140%| 130%| 160%|  90%| (850)

Swordsman     1 Mercury               100%|  90%| 110%| 110%|  90%| 120%| (620)
Defender    2-3 Mercury               120%| 100%| 120%| 120%| 100%| 120%| (680)
Cavalier    4-5 Mercury               140%| 110%| 130%| 130%| 110%| 120%| (740)
Shaman      6-7 Mercury               120%| 150%| 110%| 110%| 130%| 100%| (720) 
Guardian      6 Mercury, 1 Venus      170%| 130%| 140%| 140%| 130%| 120%| (820)

Brute         1 Mars                  100%|  70%| 120%|  90%| 110%|  70%| (560)
Ruffian     2-3 Mars                  120%|  80%| 130%| 100%| 120%|  70%| (620)
Savage        4 Mars                  140%|  90%| 140%| 110%| 130%|  70%| (680)
Barbarian   5-7 Mars                  160%| 100%| 150%| 120%| 140%|  70%| (740)
Berserker     6 Mars, 1 Venus         180%| 110%| 160%| 130%| 150%|  70%| (800)

Dragoon     3-4 Mercury, 3 Mars       160%| 130%| 140%| 140%| 110%| 130%| (810)
Ninja       3-4 Jupiter, 3 Mars       160%| 140%| 150%| 120%| 170%|  80%| (820)
Samurai       3 Jupiter, 4 Mars       190%| 130%| 150%| 140%| 140%|  90%| (840)


================
== IV2. GARET ==
================

Class Name   Djinn Required            HP    PP   Atk   Def   Agl   Lck   Total
**********   **************           ****  ****  ****  ****  ****  ****  *****
Guard       0-1 Mars                  110%|  80%| 100%| 110%|  70%| 100%| (570)
Soldier     2-3 Mars                  130%|  90%| 110%| 120%|  80%| 100%| (630)
Warrior     4-5 Mars                  150%| 100%| 120%| 130%|  90%| 100%| (690)
Champion    6-7 Mars                  170%| 120%| 130%| 140%| 100%| 100%| (760)

Apprentice    1 Jupiter               100%| 120%| 110%| 100%| 120%|  90%| (640)
Illusionist 2-3 Jupiter               120%| 130%| 120%| 110%| 130%|  90%| (700)
Enchanter   4-5 Jupiter               140%| 140%| 130%| 120%| 140%|  90%| (760)
Shaman      6-7 Jupiter               120%| 150%| 110%| 110%| 130%| 100%| (720) 
Conjurer      6 Jupiter, 1 Mars       170%| 160%| 140%| 130%| 160%|  90%| (850)

Swordsman     1 Mercury               100%|  90%| 110%| 110%|  90%| 120%| (620)
Defender    2-3 Mercury               120%| 100%| 120%| 120%| 100%| 120%| (680)
Cavalier    4-5 Mercury               140%| 110%| 130%| 130%| 110%| 120%| (740)
Shaman      6-7 Mercury               120%| 150%| 110%| 110%| 130%| 100%| (720) 
Guardian      6 Mercury, 1 Mars       170%| 130%| 140%| 140%| 130%| 120%| (820)

Brute         1 Venus                 100%|  70%| 120%|  90%| 110%|  70%| (560)
Ruffian     2-3 Venus                 120%|  80%| 130%| 100%| 120%|  70%| (620)
Savage        4 Venus                 140%|  90%| 140%| 110%| 130%|  70%| (680)
Barbarian   5-7 Venus                 160%| 100%| 150%| 120%| 140%|  70%| (740)
Berserker     6 Venus, 1 Mars         180%| 110%| 160%| 130%| 150%|  70%| (800)

Dragoon     3-4 Mercury, 3 Venus      160%| 130%| 140%| 140%| 110%| 130%| (810)
Ninja       3-4 Jupiter, 3 Venus      160%| 140%| 150%| 120%| 170%|  80%| (820)
Samurai       3 Jupiter, 4 Venus      190%| 130%| 150%| 140%| 140%|  90%| (840)


===============
== IV3. IVAN ==
===============

Class Name   Djinn Required            HP    PP   Atk   Def   Agl   Lck   Total
**********   **************           ****  ****  ****  ****  ****  ****  *****
Wind Seer     0-1 Jupiter              80%| 140%|  80%|  90%| 130%| 110%| (630)
Magician      2-3 Jupiter              90%| 150%|  90%| 100%| 140%| 110%| (680)
Mage          4-5 Jupiter             110%| 160%| 100%| 110%| 150%| 110%| (740)
Magister      6-7 Jupiter             130%| 170%| 110%| 120%| 160%| 110%| (800)

Hermit          1 Mercury              80%| 140%|  80%|  90%| 130%| 120%| (640)
Elder         2-3 Mercury              90%| 150%|  90%| 100%| 140%| 120%| (690)
Scholar         4 Mercury             110%| 160%| 100%| 110%| 150%| 120%| (750)
Savant        5-7 Mercury             130%| 170%| 110%| 120%| 160%| 120%| (810)
Sage            6 Mercury, 1 Jupiter  150%| 180%| 120%| 130%| 170%| 120%| (870)

Pilgrim         1 Mars                 90%| 120%|  90%| 100%| 120%| 120%| (640)
Wanderer      2-3 Mars                110%| 130%| 100%| 110%| 130%| 120%| (700)
Ascetic       4-5 Mars                120%| 140%| 110%| 120%| 140%| 120%| (750)
Enchanter     6-7 Mars                140%| 140%| 130%| 120%| 140%|  90%| (760)
Fire Monk       6 Mars, 1 Jupiter     150%| 160%| 130%| 140%| 160%| 120%| (860)

Seer            1 Venus                90%| 130%|  90%|  90%| 110%| 100%| (610)
Diviner       2-3 Venus               110%| 140%| 100%| 100%| 120%| 100%| (670)
Shaman        4-5 Venus               120%| 150%| 110%| 110%| 130%| 100%| (720)
Enchanter     6-7 Venus               140%| 140%| 130%| 120%| 140%|  90%| (760)
Druid           6 Venus, 1 Jupiter    150%| 170%| 130%| 130%| 150%| 100%| (830)

Ranger        3-4 Mars,  3 Mercury    130%| 160%| 120%| 120%| 160%| 120%| (810)
Medium        3-4 Venus, 3 Mercury    130%| 170%| 120%| 120%| 150%|  90%| (780)
White Mage      3 Venus, 4 Mercury    150%| 180%| 130%| 130%| 150%| 130%| (870)


==============
== IV4. MIA ==
==============

Class Name   Djinn Required            HP    PP   Atk   Def   Agl   Lck   Total
**********   **************           ****  ****  ****  ****  ****  ****  *****
Water Seer    0-1 Mercury              90%| 130%|  90%| 100%|  80%| 130%| (620)
Scribe        2-3 Mercury             100%| 140%| 100%| 110%|  90%| 130%| (670)
Cleric        4-5 Mercury             120%| 150%| 110%| 120%| 100%| 130%| (730)
Paragon       6-7 Mercury             140%| 160%| 120%| 130%| 110%| 130%| (790) 

Hermit          1 Jupiter              80%| 140%|  80%|  90%| 130%| 120%| (640)
Elder         2-3 Jupiter              90%| 150%|  90%| 100%| 140%| 120%| (690)
Scholar         4 Jupiter             110%| 160%| 100%| 110%| 150%| 120%| (750)
Savant        5-7 Jupiter             130%| 170%| 110%| 120%| 160%| 120%| (810)
Sage            6 Jupiter, 1 Mercury  150%| 180%| 120%| 130%| 170%| 120%| (870)

Pilgrim         1 Mars                 90%| 120%|  90%| 100%| 120%| 120%| (640)
Wanderer      2-3 Mars                110%| 130%| 100%| 110%| 130%| 120%| (700)
Ascetic       4-5 Mars                120%| 140%| 110%| 120%| 140%| 120%| (750)
Enchanter     6-7 Mars                140%| 140%| 130%| 120%| 140%|  90%| (760)
Fire Monk       6 Mars, 1 Mercury     150%| 160%| 130%| 140%| 160%| 120%| (860)

Seer            1 Venus                90%| 130%|  90%|  90%| 110%| 100%| (610)
Diviner       2-3 Venus               110%| 140%| 100%| 100%| 120%| 100%| (670)
Shaman        4-5 Venus               120%| 150%| 110%| 110%| 130%| 100%| (720)
Enchanter     6-7 Venus               140%| 140%| 130%| 120%| 140%|  90%| (760)
Druid           6 Venus, 1 Mercury    150%| 170%| 130%| 130%| 150%| 100%| (830)

Ranger        3-4 Mars,  3 Jupiter    130%| 160%| 120%| 120%| 160%| 120%| (810)
Medium        3-4 Venus, 3 Jupiter    130%| 170%| 120%| 120%| 150%|  90%| (780)
White Mage      3 Venus, 4 Jupiter    150%| 180%| 130%| 130%| 150%| 130%| (870)


###############################################################################
###                           V. DJINN BONUSES                              ###
###############################################################################

        HP    PP     Atk    Def    Agl   Luck 
Fizz    +   |  ++  |      |  ++  |      |     |
Sleet   ++  |  +   |      |      |      |  +  |
Mist    ++  |      |  +++ |      |      |     |
Spritz  +   |  ++  |      |      |  ++  |     |
Hail    +   |      |  +++ |      |      |  +  |
Tonic   +   |  ++  |      |  +   |      |  +  |
Dew     ++  |  ++  |      |  +++ |      |     |

Flint   +   |  +   |  +++ |      |      |     |
Granite	++  |      |  +   |  +   |      |  +  |
Quartz	++  |  +   |      |      |  ++  |     |
Vine    +++ |  +   |      |  ++  |      |  +  |
Sap     ++  |      |  +++ |      |      |  +  |
Ground  ++  |  +   |      |      |  ++  |     |
Bane    +++ |      |  +++ |      |      |     |

Gust    +   |      |  +   |      |  ++  |     |
Breeze  +   |  +++ |      |  +   |      |  +  |
Zephyr  +   |  ++  |      |      |  ++  |  +  |
Smog    +   |      |  ++  |      |      |     |
Squall  +   |      |  +++ |      |      |     |
Luff    +   |  +++ |      |  +   |      |  +  |
Kite    +   |  +++ |      |      |  +++ |     |

Forge   ++  |      |  +   |      |  +   |  +  |
Fever   ++  |      |  ++  |      |  +   |     |
Corona  ++  |  +   |  ++  |      |      |  +  |
Scorch  ++  |      |  ++  |      |      |     |
Ember	++  |  +   |      |  +   |  +   |     |
Flash   +++ |  +   |      |  +   |      |     |
Torch   ++  |      |  ++  |      |      |  +  |


###############################################################################
###                         VI. VERSION HISTORY                             ###
###############################################################################
1.0 (6/10)- First version. We'll see if this gets to a second one, or not. May
   not be necessary.


###############################################################################
###                              VII. CREDITS                               ###
###############################################################################
GameFAQs- Great game-hosting site; wouldn't be much FAQ writing without this
   place!