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    FAQ/Walkthrough by simonbelmont

    Version: 0.5 | Updated: 06/18/03 | Printable Version | Search Guide | Bookmark Guide

    
    ===============================================================================
    				 EARTHWORM JIM
    				  Walkthrough
    				  System: GBA
    			    Created by: simonbelmont
    				    V. 0.5
    ===============================================================================
    
    Contents:
    
    	Version History
    
    	General
    
    		-   Intro
    		-   Story
    		-   Characters
    		-   Controls
    		-   Options Screen
    		-   Game Screen
    		-   Items
    	Walkthrough
    
    		-   New Junk City
    		-   What the Heck?
    		-   Down the Tubes
    		        -  Section 1
                        -  Section 2
    		-   Snot a Problem
    		-   Level 5
    		-   Andy Asteroids
    		-   For Pete's Sake
    		-   Intestinal Distress
    		-   Buttville
    
    	Codes
    		-   Level Select
    		-   Individual Level Codes
    
    	Other
    		-   Hints/Tips
    		-   Enemies
    		-   Bosses
    		-   Legal Info
    
    
    			
    ===============================================================================
    
    			   VERSION HISTORY
    
    ===============================================================================
    
    Version 0.10 - June 9th: Added table of contents, intro, and story.
    
    Version 0.30 - June 12th: Added characters, controls, options screen, game 
    screen, items and level one.
    
    Version 0.40 - June 13th: Added code and boss section.  Level 2 should be done
    in a couple days
    
    Version 0.50 - June 14th: Added the second level, more bosses, and the new
    section: "enemies" will be added next update.
    
    Version 0.55 - June 15th: Added the enemy section.
    
    Version 0.6 -  June 18th: Added section one of down the tubes level
    
    			  -----GENERAL-----
    
    ===============================================================================
    
    				INTRO
    
    ===============================================================================
    
    This is a walkthrough for the Game boy Advance version of Earthworm Jim.  
    Previously, this game was introduced on Sega Genesis and SNES, but was 
    converted to the GBA. This game, in my opinion, is one of the best games 
    for GBA.  Now, its is impossible to compare it to other games such as Golden 
    Sun, because the gameplay is totally different.  I must say, however, that I 
    got just as much enjoyment out of this than I did playing Golden Sun, or 
    Castlevania: Circle of the Moon.
    
    The gameplay in Earthworm Jim is rather simple: you advance through numerous 
    levels while trying to fend off  multiple enemies in your path.  At the end of 
    the level, there is one main boss, sometimes with a sub-boss leading up to 
    him/her.  The game is technically a side-scroller, but it allows the player to 
    move up and down in most situations, which improves the level quality.  You are
    able to shoot your plasma gun, jump, propel yourself towards the ground using 
    your head, and whip enemies, again with your head (more on this described in 
    the controls section). The game proves a great challenge, even at the practice
    difficulty challenge, but it is nothing too strenuous.
    
    The graphics in Earthworm Jim are quite impressive, comparing to its direct 
    counterpart, Earthworm Jim on Sega Genesis, and SNES.  They are not skimpy; 
    every tire can be deciphered in the tire yard, and when Pete the dog lies down 
    covering his head, you actually see him covering his head on the ground.  One 
    great graphical advantage to this game are the larger character sizes.  No 
    enemy is too small to see, and when there is a platform, most often than not 
    you are able to determine that it is a platform.  
    
    (NOTE: THE STORY AND CHARACTER PORTION OF THIS FAQ WERE TAKEN FROM THE MANUAL,
    ALL CREDIT IS DIRECTED TOWARDS THE MAKERS OF THIS GAME)
    
    
    ===============================================================================
    
    				STORY
    
    ===============================================================================
    
    (Taken directly from manual, pg. 2-3  "The Worm has Turned")
    
    It's a day like any other.  A crow is chasing a worm, a worm named Jim.  
    Today the worm escapes to safety and the crow eats dirt.
    
    Meanwhile in outer space...
    
    Psy-Crow is chasing a small renegade ship. The ship's pilot has stolen an ultra
    high tech indestructible super space cyber suit. Psy-Crow overtakes the 
    renegade ship, and they face off head to head.  Psy-Crow pulls his gun. The 
    renegade pulls an even bigger gun. Wrought with envy, Psy-Crow pulls out a huge
    monster gun.  The renegade, realizing he has been outmatched, pleads for mercy.
    But Psy-Crow, under direct orders from the evil Queen Pulsating, Bloated, 
    Festering, Sweaty, Puss-filled, Malformed, Slug for a Butt, blasts the renegade
    and his entire ship to smithereens.  The suit falls gently to the planet below.
    The strange planet is our planet.  PLANET EARTH.
    
    Back on earth, our slimy hero is wondering if it's safe, and if he has eluded 
    the cow.  Jim looks left, then right.  It seems he has given the crow the slip.
    Jim returns to his normal daily life, cruising about avoiding crows and doing
    other general worm like things.
    	
    Jim is suddenly struck by a very large ultra high tech indestructible space 
    cyber suit.  Through his sheer luck, Jim rests safely in the neck ring of the
    suit.  Suddenly the ultra high tech space particles of the suit begin 
    interacting with Jim's wormy flesh.  A radical light speed evolution takes 
    place.
    	
    Jim soon realizes he is in control of the suit, and we witness the birth of 
    Earthworm Jim!
    
    Jim checks the suit and notices a red thingie attached to his side, which just
    happens to be a plasma blaster.  He pulls it out of the holster and starts 
    playing with the buttons. Meanwhile, off in the distance, the crow is still 
    looking for his lunch. Jim finds the trigger and lets loose with a plasma 
    blast. BLAMO! The crow is torched.
    
    Taking a moment to gather his thoughts, Jim leans up against a tree. Due to 
    the suits incredible power, Jim forces the tree over, right on top of the now 
    barely conscious crow.  His lifetime nemesis is never to be seen again.  
    
    Our hero thinks he's got it pretty easy now, but...he hears something in the 
    distance.  Psy-Crow, the intergalactic bounty hunter is standing over a burn in
    the grass, which the suit had left behind.  Peering over the toppled tree, Jim
    sees Psy-Crow talking to the Queen, informing her that the suit is very near.
    The Queen knows that the suit will make her even more beautiful than her 
    imprisoned sister, "Princess What's-Her-Name."  Jim decides he needs to meet 
    this princess and dashes of to find her before Psy-Crow can find him and the 
    suit.
    
    ===============================================================================
    
    				CHARACTERS
    
    ===============================================================================
    
    ///////////////////
    // Earthworm Jim \\
    \\\\\\\\\\\\\\\\\\\
    
    Just an ordinary Earthworm caught in a suit he doesn't understand.  Faced with 
    the daunting task of keeping the super powered suit out of the evil clutches of
    his vicious enemies, you'll have to use every weapon and power you can just to
    keep Jim alive!  And he has got weapons, whips, plasma blasters, hamsters 
    (umm...)
    and other high-tech stuff! 
    
    Jim is the character you control throughout the whole game.  You can use his 
    blaster or head to whip enemies.  Jim must travel through 9 levels to meet the 
    Princess, facing bosses along the way:
    
    ////////////////////
    // Chuck and Fifi \\
    \\\\\\\\\\\\\\\\\\\\
    
    Fifi is no lovable poodle.  Try a psychotic, four-legged chainsaw with a rusty 
    chain and you'll know what we mean.  Fifi wants to keep strangers away from his
    master's junk yard.  Chuck will throw up anything he can to keep you from 
    surviving.  You'll need to keep you wits in order to dethrone him.
    
    Chuck is the boss of level one.
    
    //////////////////
    // Evil the Cat \\
    \\\\\\\\\\\\\\\\\\
    
    Born with no heart, the ruler of Heck lives to torture others.  Filling Heck 
    with corporate lawyers and dreaded elevator music, Evil has seen to it that Jim
    doesn't stand a snowball's chance.  Evil's snowmen are a good example of how 
    twisted this cat really is!!! If you thought Heck was bad before, you ain't 
    seen nothin' yet.
    
    Evil is the boss of the second level.
    
    //////////////
    // Psy-Crow \\
    \\\\\\\\\\\\\\
    	
    Jim was hunted by crows all his life, but never one with a gun!! Psy-Crow is 
    determined to get that suit back for the Queen at any cost.  Because of his 
    persistence and twisted crow mind, you'll never know when he's gonna turn up!!!
    If he gets his worm hook into you and pulls you out of the suit, Jim is as good
    as bass bait.  Keep your eyes open and stay on guard!
    
    Psy-Crow is your adversary in the level Andy Asteroids.
    
    /////////////////
    // Major Mucus \\
    \\\\\\\\\\\\\\\\\
    
    From the distant phlegm planet, Major Mucus will stop at nothing to get Jim's 
    suit.  Bouncing wildly from a tiny thread of goo, the Major is bound to be 
    trouble.  Watch out, if he gets a hold of Jim, the snot will really hit the 
    fan!
    
    /////////////////
    // Peter Puppy \\
    \\\\\\\\\\\\\\\\\
    
    Peter may first look like a cute, cuddly, puppy, but when he transforms into 
    his alter ego there's nowhere to hide.  This isn't going to be just another 
    walk in the park with Peter!  Jim's super suit helped him survive the trip 
    through the black hole to Peter's world, but his powers might not be strong 
    enough to help him back.
    
    /////////////////////////////////
    // Professor Monkey for a Head \\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    You'd be pretty mad too if you had a monkey sharing your head, or is the 
    Professor sharing the monkey's head? Whatever you do, don't call him "Monkey
    Professor-for-a-head" or he'll get really steamed! This guy is totally bananas
    and he's willing to destroy Jim to prove it.
    
    //////////////
    // Bob & #4 \\
    \\\\\\\\\\\\\\
    
    Bob is a goldfish with plans...plans to steal Jim's powerful suit so he can rule 
    the universe.  He cant harm Earthworm Jim directly, but that's what the drone 
    cat #4 is for.  This brute packs a mean punch! Whatever Bob wants #4 gets - and
    Bob wants that suit.
    
    //////////////////////////////
    // Princess-What's-Her-Name \\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Twin sister of the Queen, she got the good end of the genetic pool.  A truly 
    bodacious babe of the highest magnitude! When asked about her favorite 
    activities, she sweetly replied "Save the space whales, I'm a Libra.  Will you 
    buy me a space ship?"
    
    ///////////////////////////////////////////////////////////////////////////////
    // The Evil Queen Pulsating, Bloated, Festering, Sweaty, Puss-filled,        \\ 
    // Malformed,Slug for a Butt                                                 \\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    Adjectives escape us as we try to encapsulate the utter putridity of her being.
    Let's put it this way, she's big, she's bad, and she's in the mood for some 
    Earthworm burgers!! She has a face not even a mother could love (and a body to 
    match.) She's Jim's ultimate nightmare! How can she be defeated? Is it possible?
    You know she has a twin sister, don't you?
    
    ===============================================================================
    
    				CONTROLS
    
    ===============================================================================
    
    A: 	-     	Shoot
    	-	Hold down A to shoot rapid fire, but be careful because it may 
    		take a second to be able to do any other movement, as Jim needs
     		to put his gun away.
    	-	You can shoot in 8 directions: Up, Down, Right, Left, and all 
    		the diagonals.
    	-	Tip: When on a zip-line that doesn't move, shot in the opposite
    		direction you want to move, and the backfire from the gun will 
    		propel you.
    	-	Conserve bullets, you will most likely need them for the boss.  
    		About 50-75 bullets will do the power of one whip, so to kill 
    		regular enemies, just whip.
    	-	Under 200 bullets, your gun will recharge automatically.
    	-	An accelerator for you rocket in Andy Asteroids.
    
    B:	-     	Jump
    	-	Hold down B to make your head into a propeller, gently floating
    		to the ground.
    	-	When jumping, try to make yourself touch the edge of a platform,
    		and if you keep pressing right (or whichever way you are 
    		jumping) Jim will hold onto the ledge and climb up it.
    
    R/L:	-     	Whip
    	-	Jim can whip Up, diagonal Up, straight, or diagonal Down.  
    	-	When in the air, Jim can only whip diagonal Up.
    	-	In all the levels, look for objects that glitter.  In mid-jump,
    		whip onto these and you will swing on them with Jim's head, 
    		leading you to probable secret areas.
    	-	Killing enemies with your head is more efficient than using up 
    		all your bullets.
    	-	When on the Hamster in "Down the Tubes", these buttons make the 
    		Hamster bite.
    	-	Also activates the bungee shove.
    	-	Activates Asteroid Shield.
    
    
    ===============================================================================
    
    			   THE OPTIONS SCREEN
    
    ===============================================================================
    
    
    There's nothing much to this screen; you pick the difficulty setting you want 
    (practice, normal, difficult) and you view the controls.  For some reason, 
    despite the manual's description, there is no way to change the controls.
    
    
    ===============================================================================
    
    			   THE GAME SCREEN
    
    ===============================================================================
    
    The game screen is rather simple.  In the top left, you have a worm with eyes 
    lying down (Jim) with an "x3" , 3 being the number of lives you have left.  Of 
    course, this number changes.  Beside that, just to the left of the top center 
    of the screen, you have an atom and an percent next to it.  This represents 
    your health.  Different enemies take off different amounts of health, and it 
    also depends on the difficulty setting.  In the bottom left is your blaster 
    with a number beside it.  This is the number of shots you have left.  These 
    deplete easily, so try to keep it above 750 for a boss.  One way to do this 
    is to just whip to kill enemies.  Jim, of course, is the worm in the super 
    cyber suit in the middle of the screen who you control.
    
    ===============================================================================
    
    				ITEMS
    
    ===============================================================================
    
    //////////////////
    // Plasma Power \\
    \\\\\\\\\\\\\\\\\\
      
    Looks like the symbol next to the amount of rounds you have left with your gun.  
    Each time you pick one of these up, you get an additional 250 rounds.
    
    /////////////////
    // Mega Plasma \\
    \\\\\\\\\\\\\\\\\
    
    Looks like the regular plasma power but on steroids.  These things are giant, 
    and the shot you produce is even bigger.  Each time you pick one of these up, 
    you get one mega shot so use it wisely.  This is where it comes in handy to 
    know how to use your whip effectively.
    
    ////////////////
    // Suit Power \\
    \\\\\\\\\\\\\\\\
    
    Looks like the atom next to your energy.  Collecting these adds to your percent
    energy total.
    
    //////////////////////
    // Super Suit Power \\
    \\\\\\\\\\\\\\\\\\\\\\
    
    Looks like a red ball.  Collect it to receive full energy.  There are usually 
    one per level.
    
    /////////////////////
    // Asteroid Shield \\
    \\\\\\\\\\\\\\\\\\\\\
    
    In the level Andy Asteroids, collect these balls with electricity going through
    them to get a protective shield.  Press R to use them.	
    
    ////////////////////////
    // Atomic Accelerator \\
    \\\\\\\\\\\\\\\\\\\\\\\\
    
    Looks like a ball with red electricity going through it.  Collect it for a 
    speed burst. (Andy Asteroids)
    
    //////////////
    // Fuel Pod \\
    \\\\\\\\\\\\\\
    
    Blue spheres in Andy Asteroids.  Collect over 50 for another continue.
    
    ////////////////
    // Extra Life \\
    \\\\\\\\\\\\\\\\
    
    Looks like Jim with a mean face.  Gives you an extra life (no...really?)
    
    
    
    		          -----WALKTHROUGH-----
    
    ===============================================================================
    			  
    			  LEVEL WALKTHROUGH   
    			   
    ===============================================================================
    (NOTE: SENTENCES WILL BE MARKED WITH *'S, DENOTING THAT THERE IS A SECRET.  
    PROCEED DOWN TO THE SECRETS OF THAT LEVEL TO FIND OUT WHAT IT IS)
     
    /////////////////////////
    ///   NEW JUNK CITY   \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\
     
    Description from Manual:  Menacing crows, giant mutant garbage cans, the junk 
    			  	  yard's owner Chuck and his dog Fifi want to welcome 
    			  	  you to the junk yard in their own special way - by 
    			  	  trying to kill you.  Bounce from tire to tire, or 
    			  	  slide across zip-lines to grab extra power ups.  
    			  	  Watch out, compared to Fifi's bark, those bites are 
    			  	  even worse.
    
    METHOD 1:
    
    After experimenting with the controls, and getting used to A being fire and B 
    being jump, head right, jumping over the small ledge.  An incoming raven will 
    appear once you move left, so get ready to whip it.  Jump on the chain and go 
    as quickly as possible to the other side to avoid Fifi, and if the dog comes 
    close, just press up on the chain to pull yourself out of danger.  You will 
    then encounter a hanging refrigerator and a cow (?).  Whip the fridge and the 
    cow will go flying, allowing you to proceed.  Get the 4 suit power ups on the 
    tire, and whip the oncoming raven.  Bounce up the tires until you are able to 
    reach the platform at the left.  (It's not hidden, its visible).  Jump on the 
    zip line.  Before you fall off, jump on the next one ***1, and then immediately
    jump left again.   You will reach a chain.  Hang on it.  Move left until 
    another platform, from where you will jump repeatedly up the zip-lines to 
    another platform at the left.  Whip Fifi and proceed left to the end of the 
    screen.  You will fall down, and then go right until you fall again.  Jump on 
    the toilet to warp.
    
    From here, grab the bullets and extra life and jump up to the main platform.  
    WARNING! Will appear.
    
    METHOD 2:
    
    After experimenting with the controls, and getting used to A being fire and B 
    being jump, head right, jumping over the small ledge.  An incoming raven will 
    appear once you move left, so get ready to whip it.  Jump on the chain and go 
    as quickly as possible to the other side to avoid Fifi, and if the dog comes 
    close, just press up on the chain to pull yourself out of danger.  You will 
    then encounter a hanging refrigerator and a cow (?).  Whip the fridge and the 
    cow will go flying, allowing you to proceed.  Get the 4 suit power ups on the 
    tire, and whip the oncoming raven.  Instead of going on the platform at the 
    left, like in method 1, proceed right, and then onto the platform at the top.  
    You should be where there is a sign with a cow on it.  Whip the raven and the 
    Fifi, then go left to get some items.  Go back right, passed the sign and climb 
    the red wall until you reach the chain.  Go left on the chain to get the mega 
    shots, and then go back to where the climbing wall was, where you will then go 
    down.  After hitting the first set of tires, go up, but right of where you came
    from.  Here, you will get more mega shots.  Proceed down and then right to the 
    conveyor belt.  One the conveyor belt, multiple objects will fall down at you, 
    hindering your speed, along with taking off energy.  Once you get to the top, 
    go right onto the second platform.  From here, jump left onto the chain to get 
    some more bullets.  Go back right, whip the raven, and then get the continue.  
    Proceed right ***2, and then go down. Go across the chain and then up the 
    platforms.  Go right, then fall down.  Watch out for the raven. ***3.  Keep on 
    the path to get the boss.  WARNING! Will appear.
    
     _______________________
    |                       |
    | Boss: Garbage Can Man |    
    |_______________________|
    
    Difficulty: Moderate
    
    At first, the Garbage Can Man will stand at the right of the screen stomping on
    the ground.  He will drop things systematically.  In between the dropping 
    objects, shoot him.  Make sure you don't shoot too long, or else you will not 
    have enough time to move out of the way from the dropping objects.  After about
    800 rounds, he will go into tank mode, going from right to left of the screen.
    When he approaches, jump over him and he will reach for you.  During this 
    time, try to shoot him as much as possible.  When he reaches the right again, 
    he will fire 3 anvils at you.  Jump over each of them, while staying at the 
    left of the screen.  He will be defeated after 500 successful bullet rounds.  
    
    Tip:  Each time he hits you, you will receive 10% suit damage.  Total, it takes
          about 1300 successful rounds to kill him, so go in prepared.
    
    Get the continue and suit refresh at the right, and proceed on to the next boss.
     _____________
    |             |
    | Boss: Chuck |    
    |_____________|
    
    Difficulty: Easy
    
    At first, chuck will stand motionless at the right of the screen.  A magnet 
    will pass by periodically dropping objects.  The objects you are looking for 
    are boxes.  Shoot the boxes onto the spring at the far right of the screen, 
    from where they will bounce up and hit chuck.  If you successfully hit Chuck, 
    he will burp out green frogs at you.  Stay at the left and jump over them.  
    Once he is finished, about 6 frogs later, repeat the process. After three 
    successful hits, he will start to move around.  Do the same thing, except time 
    yourself to that the boxes hit Chuck when he is at the right of the screen.  3 
    more hits and he will be dead.
    
    Tip:  It takes 4 shot bursts to get the box onto the spring.  Another way to 
          dodge the frogs is to stay ducking directly underneath Chuck.  Whip Chuck
          to make him do a farting noise with his armpit.
    
    
    SECRETS:
    
    ***1-   Go on the zip line, except do not jump off.  You will be rewarded with 
    	some mega shots and energy.  
    
    ***2-   Instead of going down, proceed up and right to get some mega shots and 
    	regular shots.
    
    ***3-   Swing on the moose, and you will be led to a secret area.  Swing on the
    	shining object, and then go up on the platform.  Drop down right, get 
    	the shots, kill the Fifi, and go on the chain.  Swing again to get more
    	items.  The proceed right and up, getting a free life on the way, and 
    	then jump up to join the regular path again.  
    
    
    
    /////////////////////////
    ///  WHAT THE HECK?   \\\
    \\\\\\\\\\\\\\\\\\\\\\\\\
    
    Description from Manual:  Welcome to Planet Heck.  As Evil the Cat dances, you
    			        wander through the devilishly tricky maze. Step 
    		              quickly... it can get a little too hot for Jim even
    			        in his indestructible suit.  For an uplifting
    		              experience, take a jog on a gem, but don't let Jim 
    			        get a hot foot!  There'll be a hot time in the old
    			        town tonight for sure!
    METHOD OF COMPLETION:
    
    To begin with, the music is quite freaky.  It is from a classical composition, 
    I'm almost certain, but I forget the name.  Soon, however, it will change to
    cheesy elevator music.  Never the less, go left at the beginning to pick up the
    shot upgrade (250).  Before you fall down the small ledge, hardly a ledge at
    all, whip the incoming black ghost. It will be more efficient to whip it, 
    however, shooting it may be easier, as they come at you quickly. Continue 
    right until a larger fall.
    
    Tip: You can climb up the black walls, just in case you fall down by accident.
    
    Continue left and whip the two incoming black ghosts.  Drop down the black wall
    and go right. Basically, the level is like a snake: 
    
                                
    			      ---> __________________
    				                      _
                                                             _
    						     _ 
                                    ____________________
                                  -
                                 -
                                  -_______________________
    
    Watch out for the fire bursts that come up from below you.  Go all the way
    right and pick up the mega blast, and four energy atoms.  Backtrack left, and
    jump up to the invisible ledge above.  
    
    Tip: You cannot see the ledge, so jump up from the mini ledge just left of 
    where you received the mega blast and energy atoms. From here on, these will
    be called invisible ledges, or platforms.
    
    If you go along the chain, fire will chase you, so it would be better to just
    jump across.  After the chain, go down and left to get a mega blast and four
    energy atoms. Head back right, avoiding the fire.  Climb up the cliff, go
    right, and fall back down again.  From here, things get redundant: go left and
    down, then right and down etc.  Finally, go down and get the energy.  Watch out
    for the two oncoming black shadows.  
    
    Tip: Watch out for the pit below, you cannot fall down that one.  It would be
    a pain to start from the beginning of the level when the continue is right
    above you.
    
    Jump on the platforms to reach the continue.  From here, go on the chain left 
    to the green ball.  Balance yourself on it and soon enough it will start to 
    move upwards.  Jump left on the second platform you reach; if you jump on the
    first, you will end up in a previous part of the level.  Go right to get the
    energy, and whip or shoot the two black ghosts. Climb across the chain and 
    whip the crank to open the door.  In the next room will be a new enemy that you
    cannot just shoot: the lawyer.
    
    Tip: To kill the enemy, whip him so his briefcase flies up, and then shoot
    him.  It will be useless to just shoot him, as he blocks it with his briefcase.
    
    Whip the crank to open the second door, and then proceed up to a green balance
    ball.  You will be teleported to a boss.
    
     _______________
    |               |
    | Boss: Snowman |    
    |_______________|
    
    Difficulty: Moderate
    
    At first, you will not see any boss.  The snowman will all of a sudden 
    formulate under you.  Jump out of the way and he will grow until he is full
    size.  From there, he will spit out fireballs (you would think he would melt, 
    wouldn't you?) so jump out of the way.  To beat him, stand so that you are 
    covering Evil the Cat way in the background, and when the snowman starts to 
    form under you, jump left.  This way, he will spit towards the right, the
    side with the most room, but you will be at the left, free to hit him.  Whip
    him, and he should make a thumping sound and dissolve into the ground again.
    
    Tip: 4 seconds after he disappears, he will come back again.  Use this 
    information to time your jumps.  
    
    After 9 or 10 whips, the snowman should be dead.
    
    Warp on the green balance ball, and you should appear near a continue. Get the
    continue, and proceed left to get the 100% suit power.  Evil the Cat will appear
    below you and drop a bomb.  From here, you should run as fast as possible left, 
    then up, right, and platform jump up again. Soon the bomb will explode and 
    spikes will fall from the sky.  Once you are up the platforms, get the energy 
    atoms and whip the two black ghosts. Keep jumping on the platforms until you
    reach a chain.  Here, go across it, getting the power ups, but drop down on the
    spiked ball.  When you land, jump up and get any powers you missed on the chain.
    Go right and fall down.   Jump on the green balls: there will be no need to 
    balance on them, they will go automatically.  At their peak, jump left to 
    receive another life.  Go back up and right, then proceed down the black wall.
    2 ghosts will approach you.  Whip them, then jump left on the invisible platform
    and continue up and right until you reach another balance ball.  You will warp
    to Evil the Cat.
    
     ____________________
    |                    |
    | Boss: Evil the Cat |    
    |____________________|
    
    Difficulty: First Form: Easy
    	      Second Form: Moderate-Difficult
    
    At first, you will be without your suit: just regular old Jim as a worm. Evil
    will shoot fireballs, creating a wave beside you.  Jump over the wave 10 times
    and you will go to Evil's second form.  Jump into your suit.  His second form
    is much harder.  What you have to do is look carefully, make sure your GBA is
    well lit, and you will see a shadow come towards you.  Shoot it, since whipping
    is too slow, and you will see Evil's ghost rise up with a number on it.  This
    is how many more lives Evil has. After you hit him, two waves of fire will come.
    Jump easily over each.  The difficulty of this match solely relies on the speed 
    you need to catch Evil as he comes down towards you. After 9 lives (he's a cat)
    you will win.
    
    
    
    ////////////////////////
    ///  DOWN THE TUBES  \\\
    \\\\\\\\\\\\\\\\\\\\\\\\
    
    Description From Manual: Bob the goldfish knows that EWJ's super suit could 
    			 make him ruler of the world.  Maybe even the universe!!! 
    			 Controlling the drone cat minions in his underwater 
    			 lair, Bob will use his servants to find you wherever 
    			 you hide, high or low. Don't let the size of Bob's 
    			 kitten guards fool you - they're just as powerful as 
    			 the cats! Hamsters galore!
    
    SECTION 1
    
    METHOD OF COMPLETETION:
    
    The level starts off with Jim falling down a tube, hence the name. These tubes
    are divided into parts, and they will referred to as tube sections, or cells.
    Proceed right passed one cell, where you will then be approached by a drone 
    cat.
    
    Tip: It is impossible to kill the drone cat, so you have to find a way around
    it. Follow behind it until it passes a rope above.  Jump onto the rope, and wait
    until it passes by again.  Hold up to it cannot reach you.  Once it goes left, 
    passed you, drop down and continue through the tubes.
    
    If you get caught by the drone cats, the will grab you and punch you out of 
    their cell.  Of course, this leaves you vulnerable to the other cats in the 
    cells it sends you to.  Use the above technique to pass the two drone cats, 
    and you will pick up 250 rounds doing so. 
    
    Tip: Be careful, drone cats are not only confined to their cell.  They may
    even go up to 1/4 of the way into the next cell.  
    
    Continue right into the next area, which is open. Whip the things that look like
    snot.  There should be two of them.  Go right, and you should enter another
    section that contains 3 drone cats.  Once you pass that, again using the 
    technique above, another open area awaits you.  Kill the 3 snot looking things
    as you climb up to the invisible ledge above right.  The ledge contains some
    useful energy atoms and bullet rounds, just incase the drone cats posed a 
    problem.  Whip the shining object and you should receive some bullet rounds 
    before you are taken into the tube above.  Once you are in the tube above, go
    left into yet another open area with some more things that look like snot. ***1 
    Whip the snot things, and then whip the lever to "open".  A hamster should come 
    out. ***2  
    
    Tip: If you decide to go left instead of up before you go up into the tube that 
    leads to the hamster, you will reach a dead end, as the lever will still be at 
    "closed".  
     
    Tip: When riding the hamster, hold R to make him bite continuously. 
    
    Hop on the Hamster, and ride it left, eating the kittens along the way.  Once 
    the hamster reaches another open area, it will fling you off and return back to 
    its hiding spot.  In the middle of the area, jump up and you will be taken into 
    a sea orb. 
    
    Tip: To move the orb, press down A.  To change directions, use left and right to 
    move the position of the propellers.  
    
    In the orb, first go left if you need some energy.  Otherwise, go diagonal up-
    right, following the sea walls.  Once you reach the end (where the wall is 
    blocked at the right), go down and land the sea orb into the landing pod.  You 
    will automatically be brought into the area bellow.  
    
    Tip:  If you hit the orb too many times against the walls, it will shatter and 
    you will lose a life. 
    
    Go right to get the continue.  Then, go right and jump in to the top tube, 
    followed by whipping the two snots and jumping into another tube above you. 
    Again, if you instead proceed right instead of jumping up into the last tube, 
    you will reach a dead end.  Left is another open area, with two snots awaiting 
    you.  Kill them, and then whip the lever.  Continue right, passing the drone 
    cats (2) and fall down the tube.  Go right into another open area with energy. 
    If you jump up, you will enter another sea orb.  Go right, and then down to fuel 
    up.
    
    Tip: To fuel up, line up the left side of your orb, where it looks like a stick 
    is sticking out, and make it connect with the fuel stations on the wall.
    
    You should get 35 seconds worth of air.  Continue down and left.  Get the mega 
    burst if you move right a bit, and then go onto the next fueling station. ***3 
    Follow the laid out path.  When see the side of a tube, go down into the landing 
    station.  In the next area, you will have to get caught by the kitten to 
    proceed.  He will throw you right.  Jump up into the tube. ***4 Once you get to 
    the top, section one will be completed.  
    
    Yay! No boss!!!
    
    
    SECRETS:
    ***1-  Whip swing on the shiny object to receive a 100% suit power up.
    
    ***2-  Go into the hamsters hiding spot to get 2 mega bursts.
    
    ***3-  Go to the area right of the fueling station.  Here will be another 
    station, but if you go down you will get energy and shot bursts.
    
    ***4-  While you're going up the tube, hold right to get a free life.
    
     
    ===============================================================================
    
    				    CODES
    
    ===============================================================================
    
    Warp to : What the Heck? - Pause the game and press select, R, B, Down, L, 
    			   and B 
    	  
    	  Down the Tubes - Pause the game and press Up, L, Down, A, R, A.
    	  
    	  Snot a Problem - Pause the game and press R, Up, select, L, R, 
    			   and Left.
    
    	  Level 5        - Pause the game and press R, L, A, B, B, A, L, R
    
    	  For Pete's Sake- Pause the game and press R, L, R, L, A, R
    
    	  Buttville      - Pause the game and press L, A, Up, R, A, R, A, 
    			   and select.
    
    
    To skip the level you're on, press:
    
    R, B, A, L, L, A, R 
    
    
    
                                    -----OTHER-----
    
    ===============================================================================
    
    			       HINTS/TIPS
    
    ===============================================================================
    
    -   Try not to stay in the same place, especially when facing black ghosts: it
        is easier for enemies to get you that way.
    
    -   Limit you shots.  You need all you can get for most bosses.
    
    -   Whipping is more efficient than shooting, but sometimes it can't be
        avoided.  
    
    -   Don't be afraid to jump into undiscovered territory, there will usually
        be something preventing you from falling.
    
    -   When hanging on a rope, press up to pull yourself up and avoid getting 
        hurt. 
    
    
    MORE TO COME LATER!
    
    
    ===============================================================================
    
    				ENEMIES
    
    ===============================================================================
    RAVEN
      Found: New Junk City
      Kill: One whip/ 50 shots
      Description: -  Sweeps down towards you, doesn't mind if it just smashes into 
    		  you.
     	       -  Looks like a black crow.
    
    FIFI
      Found: New Junk City
      Kill: One whip/ 50 shots
      Description: -  A rabid dog that is constantly moving.
    	       -  Usually appears below you, so pull your self up on a chain to
    		  prevent getting bitten.
    
    BLACK GHOST
      Found: What the Heck?
      Kill: One whip/ 50 shots
      Description:  -  You can only see its outline, and the eyes.
     	        -  Like the raven, it swoops down towards you, doesn't mind 
                       smashing into you.
    	        -  Tries to bite you.  Whip them at a distance, or if they are
                       close, shoot them.
    
    LAWYER
      Found: What the Heck?
      Kill: Two whips/ One whip + 50 shots
      Description: -  Looks like a lawyer.  Walks quickly towards you.
                   -  Blocks all shots with his briefcase, so whip him so he throws
                      it into the air.  From there, proceed like normal.
    
    DRONE CAT
      Found: Down the Tubes
      Kill: N/A
      Description: -  Looks like a cat with giant muscles.
                   -  You cannot kill them, so jump on the ropes above them, and
                      then drop down once they passed you.
    
    KITTENS
      Found: Down the Tubes
      Kill: N/A
      Description: -  Looks like a small, orange cat.
                   -  Just like drone cats, they cannot be killed.  
                   -  However, you can kill them with the hamster.
    
    MORE TO COME!
                   
    ===============================================================================
    
    				BOSSES
    
    ===============================================================================
    
     _______________________
    |                       |
    | Boss: Garbage Can Man |    
    |_______________________|
    
    Difficulty: Moderate
    
    At first, the Garbage Can Man will stand at the right of the screen stomping on
    the ground.  He will drop things systematically.  In between the dropping 
    objects, shoot him.  Make sure you don't shoot too long, or else you will not 
    have enough time to move out of the way from the dropping objects.  After about
    800 rounds, he will go into tank mode, going from right to left of the screen.
    When he approaches, jump over him and he will reach for you.  During this 
    time, try to shoot him as much as possible.  When he reaches the right again, 
    he will fire 3 anvils at you.  Jump over each of them, while staying at the 
    left of the screen.  He will be defeated after 500 successful bullet rounds.  
    
    Tip:  Each time he hits you, you will receive 10% suit damage.  Total, it takes
          about 1300 successful rounds to kill him, so go in prepared.
    
    
     _____________
    |             |
    | Boss: Chuck |    
    |_____________|
    
    Difficulty: Easy
    
    At first, chuck will stand motionless at the right of the screen.  A magnet 
    will pass by periodically dropping objects.  The objects you are looking for 
    are boxes.  Shoot the boxes onto the spring at the far right of the screen, 
    from where they will bounce up and hit chuck.  If you successfully hit Chuck, 
    he will burp out green frogs at you.  Stay at the left and jump over them.  
    Once he is finished, about 6 frogs later, repeat the process. After three 
    successful hits, he will start to move around.  Do the same thing, except time 
    yourself to that the boxes hit Chuck when he is at the right of the screen.  3 
    more hits and he will be dead.
    
    Tip:  It takes 4 shot bursts to get the box onto the spring.  Another way to 
          dodge the frogs is to stay ducking directly underneath Chuck.  Whip Chuck
          to make him do a farting noise with his armpit.
    
    
     _______________
    |               |
    | Boss: Snowman |    
    |_______________|
    
    Difficulty: Moderate
    
    At first, you will not see any boss.  The snowman will all of a sudden 
    formulate under you.  Jump out of the way and he will grow until he is full
    size.  From there, he will spit out fireballs (you would think he would melt, 
    wouldn't you?) so jump out of the way.  To beat him, stand so that you are 
    covering Evil the Cat way in the background, and when the snowman starts to 
    form under you, jump left.  This way, he will spit towards the right, the
    side with the most room, but you will be at the left, free to hit him.  Whip
    him, and he should make a thumping sound and dissolve into the ground again.
    
    Tip: 4 seconds after he disappears, he will come back again.  Use this 
    information to time your jumps.  
    
    After 9 or 10 whips, the snowman should be dead.
    
     ____________________
    |                    |
    | Boss: Evil the Cat |    
    |____________________|
    
    Difficulty: First Form: Easy
    	    Second Form: Moderate-Difficult
    
    At first, you will be without your suit: just regular old Jim as a worm. Evil
    will shoot fireballs, creating a wave beside you.  Jump over the wave 10 times
    and you will go to Evil's second form.  Jump into your suit.  His second form
    is much harder.  What you have to do is look carefully, make sure your GBA is
    well lit, and you will see a shadow come towards you.  Shoot it, since whipping
    is too slow, and you will see Evil's ghost rise up with a number on it.  This
    is how many more lives Evil has. After you hit him, two waves of fire will come.
    Jump easily over each.  The difficulty of this match solely relies on the speed 
    you need to catch Evil as he comes down towards you. After 9 lives (he's a cat)
    you will win.
    
    
    
    MORE BOSSES COMING SOON!
    
    ===============================================================================
    
    				LEGAL
    
    ===============================================================================
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
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    violation of copyright.
    
    
    Earthworm Jim Walkthrough GBA
    Copyright 2003 Simon Belmont