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    FAQ/Walkthrough by Player Guy Forever / Sephy Kid

    Version: Final | Updated: 01/30/02 | Search Guide | Bookmark Guide

                                                                        thps2_top
                      _____   _____   __    _   _   _ 
                     |_   _| |  _  | |  \  | | | |_| |
                       | |   | | | | |   \ | | |_   _|
                       | |   | | | | | |\ \| |   | |
                       | |   | |_| | | | \   |   | |
                       |_|   |_____| |_|  \__|   |_|
                                                        _
            _   _   _____  __       _       __  _   __ | |  _____
           | | | | |  _  | \ \     / \     / / | | / / |_| |  ___|
           | |_| | | | | |  \ \   / _ \   / /  | |/ /      | |___
           |  _  | | |_| |   \ \_/ / \ \_/ /   |  _ \      |___  |
           | | | | | | | |    \   /   \   /    | | \ \      ___| |
           |_| |_| |_| |_|     \_/     \_/     |_|  \_\    |_____|
    
                         _____   _____   _____
                        |  _  | |  _  | |  _  |
                        | |_| | | |_| | | | | |
                        |  ___| |  _ /  | | | |            _____________
                        | |     | | |\  | |_| |           |             |
                        |_|     |_| |_\ |_____|           |_________    |
                                                                    |   |
     _____   _   __   _____   _____   _____   _____        _________|   |
    |  ___| | | / /  |  _  | |_   _| |  ___| |  _  |      |             |
    | |___  | |/ /   | | | |   | |   | |___  | |_| |      |    _________|
    |___  | |  _ \   | |_| |   | |   |  ___| |  _ /       |   |
     ___| | | | \ \  | | | |   | |   | |___  | | |\       |   |_________
    |_____| |_|  \_\ |_| |_|   |_|   |_____| |_| |_\      |             |
                                                          |_____________|
    
    =============================================================================
    Tony Hawk's Pro Skater 2 Walkthrough
    Final Version
    Created on 07/26/2001
    Updated on 01/30/2002
    
    Created by Player Guy Forever and Sephy Kid
     ndex@gamersuplink.com
      ndex.gamersuplink.com
    
    See the other guides I have created and submitted to the following websites:
    
    GameFAQs:
    http://www.gamefaqs.com/features/recognition/10693.html
    
    Neoseeker: 
    http://www.neoseeker.com/members/submissions/Player%20Guy%20Forever/
    
    =============================================================================
    Version Updates
    =============================================================================
    
    Final Version - Sephy Kid (the creator of the THPS2 Gaps guide has allowed me 
    to include his gap guide in this guide.  Also, many grammatical errors have 
    been corrected.  This guide covers almost every aspect of this game and will 
    not be updated again.
    
    Version 2.03 - Added another method to 50-50 Joey's Sculpture (thanks to Per 
    Zimmerman for the tip).  Also, a website was added to the legal information, 
    (http://dadvance.cjb.net).
    
    Version 2.02 - Added a website to the legal information, (www.n3.vgr2k.com).
    
    Version 2.0 - BIG update.  Finished the walkthrough with the addition of the 
    Rooftops.  Added a special moves section and a gap checklist section.  Also, 
    I added a website to the legal information section.
    
    Version 1.01 - Corrected some spelling and grammar errors in the cash 
    descriptions.
    
    Version 1.0 - Finished the guide for Skate Street.  Now the guide is 
    complete.  I plan on taking about the Rooftops level and adding a gaps, trick 
    and special moves guide.
    
    Version 0.4 - Finished the guide for New York City. 
    
    Version 0.32 - Added another method to getting the $50 bill that is located 
    over the oil patch in the Warehouse.  Thanks to Marlfox for the tip.
    
    Version 0.31 - Changed spelling error for the Hangar level.  I originally 
    spelled it Hanger.  It has been changed.
    
    Version 0.3 - Added information on deck statistics (thanks to Nintendork).  
    Updated the Acknowledgments section.  Character bios have been added to the 
    skaters section; it is now complete.  Also some of the FAQ layout has 
    changed.  Implemented a "code location" system; see the Introduction for more 
    information.  Finished the guide for the Warehouse.
    
    Version 0.2 - Completed the deck listing for Tony Hawk and Spiderman.  Some 
    codes/secrets  were added to the codes/secrets section.  Also, a guide for 
    the third level is complete.
    
    Version 0.1 - This is the first version of the walkthrough which contains the 
    game basics section, the skaters information section and a guide for the 
    first and second level.  The skater information section is complete except 
    for complete deck statistics.
    
    =============================================================================
    Table of Contents 
    =============================================================================
                                                                           Code #
    1.   Introduction                                                       1000
    2.   Game Basics                                                        2000
    3.   Skaters                                                            3000
      a. Tony Hawk                                                          3001
      b. Bob Burnquist                                                      3002
      c. Steve Caballero                                                    3003
      d. Kareem Campbell                                                    3004
      e. Rune Gilfberg                                                      3005
      f. Eric Koston                                                        3006
      g. Bucky Lasek                                                        3007
      h. Rodney Mullen                                                      3008
      i. Chad Muska                                                         3009
      j. Andrew Reynolds                                                    3010
      k. Geoff Rowley                                                       3011
      l. Elissa Steamer                                                     3012
      m. Jamie Thomas                                                       3013
      n. Spiderman (hidden character)                                       3014
      o. Mindy (hidden character)                                           3015
    4.   Walkthrough                                                        4000
      a. The Hangar                                                         4001
      b. The School II                                                      4002
      c. Marsille                                                           4003
      d. Warehouse                                                          4004
      e. New York City                                                      4005
      f. Skate Street                                                       4006
      g. Rooftops                                                           4007
    5.   Special Moves                                                      5000
      a. Signature Moves                                                    5001
      b. Character Defaults                                                 5002
      c. Shopping List                                                      5003
    6.   Gaps Checklist                                                     6000
      a. The Hangar                                                         6001
      b. The School II                                                      6002
      c. Marsille                                                           6003
      d. Warehouse                                                          6004
      e. New York City                                                      6005
      f. Skate Street                                                       6006
      g. Rooftops                                                           6007
    7.   Codes/Secrets                                                      7000
    8.   Acknowledgements                                                   8000
    9.   Legal Information                                                  9000
    10.  Closing                                                           10000
    
    =============================================================================
    1.   Introduction                                                  thps2_1000
    =============================================================================
    
    I choose to create a guide for the Game Boy Advance version of Tony Hawk's 
    Pro Skater 2 because I believe it is the best Game Boy Advance launch title.  
    
    When making this guide, I realized it is difficult to describe the locations 
    of items in the courses in this game.  Please keep these few things in mind 
    when reading this FAQ.  When it is stated that an item is located above 
    something (quarter pipe, ramp, rail, etc.) it means that you must jump (or 
    ollie) to get the item.  When describing locations to direct your skater, I 
    do so based on the gamer's perspective (not the skater's).  Also, you must 
    keep in mind that Tony Hawk's Pro Skater 2 has a 3/4 overhead perspective and 
    the courses are displayed at a 45 angle not a 0 angle.  For example, when 
    an item is located to the right of something it is actually located right + 
    45 of something.  If you still don't understand:
    
    --------------->  (Right)
    
         /\ Approximately right + 45 (ASCII art has its limitations)
         /
        /
       /
      /
     /
    /
    
    The same 45 addition applies for all directions.  If you still don't 
    understand, get a compass. Or look at this ASCII one:
    
                         North (normal top)
                           |  
    (top + 45) Northwest  | Northeast (right + 45)
                         \ | /
                          \|/
         West -------------|-------------- East (normal right)
    (normal left)         /|\
                         / | \
                Southwest  |  Southeast (bottom + 45)
           (left + 45)    |
                         South
                    (normal bottom)
    
    
    This guide uses a "code location" system.  This means that there are special 
    key codes throughout this guide that can be used to navigate through the 
    large amount of text quickly.  The key code numbers for a desired section of 
    this guide are located in the Table of Contents.  To jump to an area of the 
    guide quickly, simply use the find command (usually Ctrl + F) in Notepad or 
    your web browser and enter thps2_#### (where #### is the location code).  I 
    did not invent this idea; it has been used on many other text-based gaming 
    guides before.
    
    =============================================================================
    2.   Game Basics                                                   thps2_2000
    =============================================================================
    
    -------------
    The Controls:
    -------------
    
    Up:           Lean Forward, Exit Pool, Manual Balance
    Down:         Brake, Lean Back, Manual Balance
    Left & Right: Turn, Grind Balance
    B:            Crouch, Ollie
    A:            Grind
    L:            Flip Trick, Toggle Nollie
    R:            Grab Trick, Switch
    Start:        Pause Game
    Select:       Not used
    
    --------------------
    Control Information:
    --------------------
    
    The skater will always be moving forward.  Press the B button will make the 
    skater crouch and increase in speed.  
    
    When turning, the skater will turn to its left or right, not left or right on 
    the screen.
    
    Pressing and holding the DOWN button on the control pad will cause the skater 
    to slow down and eventually stop.
    
    An ollie is preformed when the B button is released.  The longer the B button 
    is held down, the higher the ollie.
    
    A nollie is preformed when the L button is tapped (putting the skater in the 
    nollie position) and the B button is released.
    
    A No Comply is preformed when UP is tapped once and the B button is released.
    
    A Boneless is preformed when UP is tapped twice and the B button is released.
    
    Manuals are preformed when UP then DOWN is pressed.  To keep balance, use the 
    UP and DOWN buttons.  Pressing DOWN then UP will perform a nose manual.
    
    Pressing the R button will change the skater's stance.
    
    To make a landing from a big drop, press and hold the B button until impact.  
    If you fall, hit the buttons on the control pad to get up quickly.
    
    To perform a grind, press the A button when in the air close to an edge, rail 
    or lip.  Pressing a direction on the control pad an A will perform different 
    grinds.  
    
    To perform a wallride, press B to jump, then hold A near a wall, sign or 
    building when airborne.  When approaching a wall, the skater should be almost 
    parallel to the wall. 
    
    Lip tricks are preformed by skating up a ramp while holding the A button and 
    a direction on the control pad.
    
    Pressing the L button and a direction when airborne preforms flip tricks.  
    
    Pressing the R button and a direction when airborne preforms grab tricks.
    
    --------
    Scoring:
    --------
    
    The scoring system in Tony Hawk's is very complex.  Here is some basic 
    information that will help you achieve better scores.  Performing more than 
    one stunt in the same jump will increase your score.  Performing more than 
    one trick on the same jump is called a trick string.  Completing a trick the 
    first time will give you 100% of its point value.  
    
    Each successive time the trick is preformed its point value will decrease.  
    The second time a trick is performed you will earn 75% of its point value.  
    The third time, the trick will receive 50% of its total point value.  The 
    fourth time, the trick will receive 25% of its total point value.  The fifth 
    time, the trick will receive 10% of its total point value.
    
    Grinds, manuals, lip tricks and grabs all have a score associated them.  
    These base scores can be held longer to acquire additional points.
    
    Spinning during trick strings will multiply your score.  When spinning 180 
    the multiplier will increase.  A 180 spin will multiply your score by 1.5x.  
    A 360 spin will multiply your score by 2.0x.  A 540 spin will multiply your 
    score by 3.0x.  A 720 spin will multiply your score by 4.0x.  Finally, A 
    900 spin will multiply your score by 6.0x.
    
    Your landing will also affect your score.  Landing a perfect trick will give 
    you 150% percent of the trick's score.  Landing a sloppy trick gives you 75% 
    of the trick's score.
    
    =============================================================================
    3.   Skaters                                                       thps2_3000
    =============================================================================
    
    Each skater has different default statistics.  These statistics reflect their 
    own unique skating style.  Earning cash in the career mode can improve 
    statistics with a number rating.  The maximum rating for a character 
    statistic is 10.  
    
    Each character has three default special moves and space for three more 
    additional special moves.  These moves can be bought by earning cash in the 
    career mode.
    
    The Skate Shop is used to upgrade a character's skateboard.  In the Skate 
    Shop you can modify your deck and trucks.  The trucks affect the turning 
    statistic and the deck affects the weight, speed and durability statistics.  
    Turning, weight, speed and durability all have a minimum value of 1 and a 
    maximum value of 5.
    
    Deck statistics change based on the amount of decks you purchase.  Each 
    character has the same amount of decks.  The following chart will explain the 
    changes in board statistics:
     ___________________________________________________________________________
    |                                                                           |
    |Statistics                   Number of Boards Purchased                    |
    |---------------------------------------------------------------------------|
    |                 0       1       2       3       4       5       6         |
    |---------------------------------------------------------------------------|
    |Weight           1       2       2       3       4       4       5         |
    |---------------------------------------------------------------------------|
    |Speed            1       1       2       2       3       5       5         |
    |---------------------------------------------------------------------------|
    |Durability       1       1       1       3       4       4       5         |
    |---------------------------------------------------------------------------|
    |Cost            $0     $250    $500    $750    $1000   $1250   $1500       |
    |___________________________________________________________________________|
    
    There are three kinds of trucks.  They affect a skater's turning ability.  
    All three different kinds of trucks are available at the start and are free.  
    Tight trucks have a turning value of 1.  Medium trucks have a turning value 
    of 3.  Loose trucks have a turning value of 5.
    
    ============
    a. Tony Hawk                                                       thps2_3001
    ============
    
    If you meet Hawk, look at his shins.  You'll see how much flesh he's left 
    behind becoming the most influential skateboarder in history.  He lost some 
    perfecting the first 900.  More went while creating 50+ signature moves and 
    winning 12 world championships.  The father to two boys and modern 
    skateboarding, Tony makes his home in his native SoCal.  (Character Bio taken 
    from the Tony Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Goofy
    Style:         Vert
    
    Air:           7
    Hangtime:      5
    Ollie:         2
    Speed:         6
    Spin:          8
    Landing:       5
    Switch:        3
    Rail Bal:      3
    Lip Bal:       6
    Manual:        5
    
    -------------
    Special Moves
    -------------
    BS Overturn:   DOWN, LEFT + A
    The 900:       RIGHT, DOWN + R
    Sacktap:       UP, DOWN + R
    
    -----
    Decks
    -----
    Full Skull 99
    Falcon 3
    Falcon 2
    Pterodactyl
    Birdman Head
    Falcon
    Hawk
    Bridman
    
    ================
    b. Bob Burnquist                                                   thps2_3002
    ================
    
    Out of Brazil and onto the winner's podium, Bob Burnquist is one of today's 
    most exciting and original skaters.  Blowing minds with his unique style and 
    switch-stance tendencies, Burnquist won the first pro contest he entered.  He 
    then went on to be the first skater to pull off an Eggplant Revert, a move 
    now simply  known as the "Burntwist."  (Character Bio taken from the Tony 
    Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         All Around
    
    Air:           6
    Hangtime:      5
    Ollie:         5
    Speed:         5
    Spin:          5
    Landing:       3
    Switch:        8
    Rail Bal:      2
    Lip Bal:       7
    Manual:        4
    
    -------------
    Special Moves
    -------------
    Racket Air:           LEFT, DOWN + R
    BS Rocket Tailsilde:  UP, DOWN + A
    One Foot Smith:       RIGHT, DOWN + A
    
    -----
    Decks
    -----
    Stamp
    Stencil Enforcer
    Shadow
    Cigar
    Can't Stop
    Falcon
    Maestro
    Can't Stop Bob
    Football
    
    ==================
    c. Steve Caballero                                                 thps2_3003
    ==================
    
    How long has Steve Caballero been part of the skateboarding scene?  Over 
    three decades.  Along the way he helped found the Bones Brigade, invented the 
    Cabbalerial and owned his share of world records - including the highest 
    halfpipe air and 44-stair rail.  Cab's still riding hard, inspiring 
    skateboarding's next generation.  (Character Bio taken from the Tony Hawk's 
    Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Goofy
    Style:         All Around
    
    Air:           6
    Hangtime:      5
    Ollie:         5
    Speed:         6
    Spin:          3
    Landing:       5
    Switch:        5
    Rail Bal:      6
    Lip Bal:       5
    Manual:        4
    
    -------------
    Special Moves
    -------------
    Hang Ten:         RIGHT, UP + A
    Triple Kickflip:  UP, LEFT + L
    FS 540:           RIGHT, LEFT + R
    
    -----
    Decks
    -----
    Original Dragon '80
    Chinese '86
    Bats '87
    Animal Chin '88
    Mask '89
    Guitar '90
    Gundam '95
    Brigade '00
    
    ==================
    d. Kareem Campbell                                                 thps2_3004
    ==================
    
    East Coast, West Coast or any coast, Kareem Campbell and his smooth 
    metropolitan style are recognized on the real streets.  Born in New York and 
    raised in Los Angeles, Kareem defies any East vs. West barriers.  When he's 
    not skating you can find him chilling with his son, li'l Reem.  Kareem's 
    advice for skaters: "Do it for yourselft and keep it honest."  (Character Bio 
    taken from the Tony Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           7
    Hangtime:      2
    Ollie:         6
    Speed:         5
    Spin:          8
    Landing:       4
    Switch:        5
    Rail Bal:      6
    Lip Bal:       2
    Manual:        5
    
    -------------
    Special Moves
    -------------
    Ghetto Bird:         DOWN, UP + L
    Nosegrind to Pivot:  DOWN, UP + A
    Casper:              LEFT, DOWN + R
    
    -----
    Decks
    -----
    Citystars.com
    Dwella
    Splash
    Silhoette
    Needle to the Record
    Rapper
    Performance
    Biker
    
    ================
    e. Rune Gilfberg                                                   thps2_3005
    ================
    
    When Rune was 11 years old a friend brought a skateboard to his home in 
    Copenhagen, Denmark.  Later, a skateboard brought Rune to his new home in 
    Huntington Beach, California (He didn't ride it.  He became a pro on it.)  
    Here you'll find the all-terrain terrorist sessioning pools and streets.  But 
    he saves has best for his true love: wide-open vert skateboarding.  
    (Character Bio taken from the Tony Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Vert
    
    Air:           7
    Hangtime:      7
    Ollie:         5
    Speed:         6
    Spin:          5
    Landing:       3
    Switch:        4
    Rail Bal:      4
    Lip Bal:       6
    Manual:        3
    
    -------------
    Special Moves
    -------------
    Kickflip 1 Foot Tall:  LEFT, DOWN + L
    One Foot Bluntslide:   LEFT, UP + A
    Christ Air:            LEFT, RIGHT + R
    
    -----
    Decks
    -----
    New Wave
    Smiley Face
    Multi
    Mother Earth
    Euro-Flair
    King of Copenhagen
    Dragon
    Red Elephant
    
    ==============
    f. Eric Koston                                                     thps2_3006
    ==============
    
    Who do you want to be today?  Think Koston, because he rides like anybody and 
    nobody else.  He'll bust any pro's signature trick with uncanny similarity 
    then transition into the eponymous K-Grind.  Besides this move bearing his 
    name, Eric's famous for clowning around while making challenging switch and 
    nollie rides look like a joke.  (Character Bio taken from the Tony Hawk's Pro 
    Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Goofy
    Style:         Street
    
    Air:           4
    Hangtime:      3
    Ollie:         7
    Speed:         5
    Spin:          4
    Landing:       4
    Switch:        7
    Rail Bal:      7
    Lip Bal:       3
    Manual:        6
    
    -------------
    Special Moves
    -------------
    Pizza Guy:       DOWN, LEFT + R
    The Fandangle:   RIGHT, DOWN + A
    Indy Frontfilp:  DOWN, UP + R
    
    -----
    Decks
    -----
    Old Man
    Flag Series
    Dog
    Baseball
    Luche Libre
    Basketball
    Boombox
    OG 2000
    
    ==============
    g. Bucky Lasek                                                     thps2_3007
    ==============
    
    Hardened on the East-Coast and currently refining his skills in Carlsbad, 
    California, Charles Michael Lasek, better known as Buckey, soars to sickening 
    heights above half-pipes - and other skaters.  He's equal parts power, 
    originality and style.  When Bucky's not dropping jaws at the local Mission 
    Valley Skate Park, you'll find him loving life with his wife and daughter.  
    (Character Bio taken from the Tony Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Vert
    
    Air:           7
    Hangtime:      7
    Ollie:         3
    Speed:         6
    Spin:          7
    Landing:       3
    Switch:        5
    Rail Bal:      3
    Lip Bal:       7
    Manual:        2
    
    -------------
    Special Moves
    -------------
    One Foot Japan:      UP, RIGHT + R
    The Big Hitter:      LEFT, DOWN + A
    Fingerfilp Airwalk:  LEFT, RIGHT + R
    
    -----
    Decks
    -----
    Flame Bird
    Giant B
    Eatin' Bird
    The End
    Bird
    Bucky and the Bird
    Cat Killer
    Bucky 1
    
    ================
    h. Rodney Mullen                                                   thps2_3008
    ================
    
    Get up, shower, brush and head out and invent some new tricks.  Just another 
    day for Rodney Mullen, the godfather of street skating.  A pro for over 20 
    years, Mullen owns 35 freestyle world championships and a dizzying list of 
    signature tricks.  Like the kickflip, underflip impossible, casper and 
    darkside to name a few.  (Character Bio taken from the Tony Hawk's Pro Skater 
    2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           2
    Hangtime:      2
    Ollie:         6
    Speed:         5
    Spin:          8
    Landing:       2
    Switch:        8
    Rail Bal:      7
    Lip Bal:       2
    Manual:        8
    
    -------------
    Special Moves
    -------------
    Nollieflip Underflip:  DOWN, LEFT + L
    Heelflip Darkslide:    RIGHT, LEFT + A
    Casper to 360 Flip:    DOWN, RIGHT + R
    
    -----
    Decks
    -----
    Scope
    3D Bunny
    Bunny Crest
    3D Bar Logo
    I.D. Series
    A-Team A-S
    Bar Logo
    A-Team Team Deck
    
    =============
    i. Chad Muska                                                      thps2_3009
    =============
    
    Out of his native Las Vegas and into skateboarding's top, magazines and 
    videos - welcome Muska.  After lighting it up on the Strip, Chad moved to 
    California at 15 and quickly became one of the most respective skaters of all 
    time.  This self-styled professional always takes his brand of skate-and -
    relate creativity to another level.  This includes experimenting with jungle 
    and hip-hops beats on his "Muskabat" album.  (Character Bio taken from the 
    Tony Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           4
    Hangtime:      3
    Ollie:         8
    Speed:         6
    Spin:          4
    Landing:       7
    Switch:        5
    Rail Bal:      8
    Lip Bal:       3
    Manual:        2
    
    -------------
    Special Moves
    -------------
    BS Hurricane:     DOWN, RIGHT + A
    Mute Backflip:    UP, DOWN + R
    Muska Nose Man.:  RIGHT, UP + R
    
    -----
    Decks
    -----
    Kamakazi Large
    Team XXL
    Team Large
    Kamakazi XL
    Large Red
    Team Small
    Team XL
    Kamakazi Medium
    
    ==================
    j. Andrew Reynolds                                                 thps2_3010
    ==================
    
    Andrew's only been a pro since 1996, but what he may lack in years, he makes 
    up for in air and guts.  If you're in Los Angeles, California and you see 
    somebody going huge over massive gaps, sessioning sick sets of stairs and 
    doing it all with efforts style, odds are you're in the presence of Turtle 
    Boy himself.  Say "hi" as he files by.  (Character Bio taken from the Tony 
    Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           4
    Hangtime:      2
    Ollie:         8
    Speed:         4
    Spin:          5
    Landing:       7
    Switch:        5
    Rail Bal:      8
    Lip Bal:       4
    Manual:        3
    
    -------------
    Special Moves
    -------------
    Triple Heelflip:      UP, RIGHT + L
    Nosegrab Tailslide:   UP, DOWN + A
    Hardflip Late Flip:  UP, DOWN + L
    
    -----
    Decks
    -----
    Toy Logo Deck Black
    Toy Logo Deck Navy
    Monkey
    Birdhouse Team Seal
    Reaper
    Mummy
    Toy Logo
    Reaper 3
    
    ===============
    k. Geoff Rowley                                                    thps2_3011
    ===============
    
    Called the one-man English invasion, Geoff Rowley went from the streets of 
    Liverpool, England to the top of the skating world.  In fact, Geoff's often 
    called the skater's skater.  
    
    He currently resides in Huntington Beach, California, where his diet consists 
    of miles of handrails, huge staircases and lots of vegetables.  Picture a 
    360-flip down 13 stairs - yep, that's Rowley.  (Character Bio taken from the 
    Tony Hawk's Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           6
    Hangtime:      2
    Ollie:         6
    Speed:         4
    Spin:          5
    Landing:       5
    Switch:        4
    Rail Bal:      8
    Lip Bal:       7
    Manual:        3
    
    -------------
    Special Moves
    -------------
    Half Flip Casper:  RIGHT, LEFT + L
    Rowley Darkslide:  LEFT, RIGHT + A
    Double Hardflip:   RIGHT, DOWN + L
    
    -----
    Decks
    -----
    Pop Cat
    Smiley Face
    Direction
    Death Metal
    Modern
    Guilty as Charged
    New Wave
    Red Death
    
    ================
    l. Elissa Steamer                                                  thps2_3012
    ================
    
    Making the cut skating against the boys.  Dominating every all-girl event she 
    enters.  Getting her name on a pro model street board.  You guessed it - it's 
    Ft. Myers, Florida native Elissa Steamer.  Ellisa specializes in sessioning 
    streets and stereotypes.  Now living in Los Angeles, California, Ellisa 
    skates like you wish you could.  (Character Bio taken from the Tony Hawk's 
    Pro Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           6
    Hangtime:      4
    Ollie:         5
    Speed:         5
    Spin:          5
    Landing:       4
    Switch:        5
    Rail Bal:      6
    Lip Bal:       5
    Manual:        5
    
    -------------
    Special Moves
    -------------
    Madonna Tailslide:  UP, LEFT + A
    Hospital Flip:      LEFT, RIGHT + L
    Indy Backflip:      UP, DOWN + R
    
    -----
    Decks
    -----
    Mon-Star
    Blood Stains
    Cry Wolf
    Poo Poo Head
    Pushing Up
    Tenth Try
    Dead Monster
    Skull
    
    ===============
    m. Jamie Thomas                                                    thps2_3013
    ===============
    
    Originally from Alabama, Jamie has conquered some of the biggest gaps and 
    longest rails ever seen.  His video parts in "Welcome to Hell" and "Misled 
    Youth" prove it.  Jamie is the only person to walk away from the Leap of 
    Faith with both legs intact.  (Character Bio taken from the Tony Hawk's Pro 
    Skater 2 instruction booklet.)
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           4
    Hangtime:      3
    Ollie:         7
    Speed:         6
    Spin:          4
    Landing:       8
    Switch:        4
    Rail Bal:      7
    Lip Bal:       4
    Manual:        3
    
    -------------
    Special Moves
    -------------
    Beni F-Flip. Crooks:  DOWN, UP + A
    Laser Flip:           DOWN, RIGHT + L
    One Foot Nose Man.:   LEFT, UP + R
    
    -----
    Decks
    -----
    Power
    Wolves
    Overspray
    Red Blood
    Eagle
    Smith Grind
    American Zero
    American Punk
    
    ===============================
    n. Spiderman (hidden character)                                    thps2_3014
    ===============================
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           7
    Hangtime:      7
    Ollie:         5
    Speed:         5
    Spin:          5
    Landing:       4
    Switch:        4
    Rail Bal:      6
    Lip Bal:       3
    Manual:        4
    
    -------------
    Special Moves
    -------------
    Spidey Grind:  LEFT, RIGHT + A
    Spidey Varial: LEFT, RIGHT + L
    Spidey Flip:   UP, DOWN + R
    
    -----
    Decks
    -----
    38 Years of Spidey
    Black Cat
    Rhino's Rampage
    Web Head
    Symbiotes
    Mary Jane
    Enter Venom
    Spidey Sense Tingling
    
    ===========================
    o. Mindy (hidden character)                                        thps2_3015
    ===========================
    
    ----------
    Statistics
    ----------
    Feet:          Regular
    Style:         Street
    
    Air:           2
    Hangtime:      2
    Ollie:         8
    Speed:         9
    Spin:          4
    Landing:       2
    Switch:        8
    Rail Bal:      7
    Lip Bal:       2
    Manual:        6
    
    -------------
    Special Moves
    -------------
    Teargas Slide:       LEFT, RIGHT + A
    386 Backflip:        UP, DOWN + R
    Rubber Bullet Flip:  DOWN, LEFT + L
    
    -----
    Decks
    -----
    Laff Riot
    Jolly Roger
    Broke
    01 Racer
    Bev-Nap Level Design
    One-Bit Hoodlums
    Baisoku!
    Dark Alan
    
    =============================================================================
    4.   Walkthrough                                                   thps2_4000
    =============================================================================
    
    =============
    a. The Hangar                                                      thps2_4001
    =============
    
    ---------
    Checklist
    ---------
    
    Goal                                                      Cash Reward
    High Score - 10,000 points                                   $ 100
    Pro Score - 25,000 points                                    $ 200
    SICK Score - 75,000 points                                   $ 500
    Collect S-K-A-T-E                                            $ 150
    Barrel Hunt                                                  $ 150
    Collect 5 Pilot Wings                                        $ 250
    Nosegrind Over the Pipe                                      $ 150
    Hit 3 Hangtime Gaps                                          $ 150
    Find the Secret Tape                                         $ 150
    100% Goals and Cash                                          $ 200
    
    -----
    Guide
    -----
    
                              High Score - 10,000 points
    
    Acquiring a high score is not difficult at all.  Landing a few specials moves 
    will do the job.  
    
                              Pro Score - 25,000 points
    
    Acquiring a pro score is a bit more difficult.  Landing special moves are 
    key.  To max out your special bar quickly, from the start of the level, go 
    right and do a simple 360 ollie with a couple of kickflips over the half 
    pipe.  Then land special moves.
    
                              SICK Score - 75,000 points
    
    Acquiring the SICK score is the most difficult.  You will have to land many 
    special moves.  First off, max out your special bar quickly.  To get more 
    points, perform trick strings over the three hangtime gaps (you will be 
    awarded with more points.  Also, you should perform trick strings over the 
    vertical barrier in the middle of the course.  When doing so, you will be 
    awarded points for doing a Chopper Hop.  Keep in mind that when the same 
    stunts are repeated, their point value will decrease.  Use a variety of 
    stunts (grinds, grabs, etc.).
    
                              Collect S-K-A-T-E
    
    There are five items located throughout the course that spell the word 
    "skate".  The letters do not have to be collected in order.  Here are their 
    locations:
    
    S - Located over the half pipe.  Go straight from the starting point and 
    ollie over the half pipe.  The "S" is over the half pipe.
      
    K - Located above the quarter pipe at the top of the level, 1/3 of the way 
    right between the vertical barrier the rightmost wall.
    
    A - Located above the airplane.  A simple ollie will get it.
    
    T - Located above the vertical barrier at the bottom of the level.  Oille up 
    the quarter pipe at an angle to go over the vertical barrier and get the "T" 
    in the same process.
    
    E - Located above the rail that is connected to two quarter pipes at the left 
    of the course.  Grind the rail and jump just before you are under the "E" to 
    get it.
    
                              Barrel Hunt
    
    There are five barrels in the course.  To complete this goal, nock over the 
    all five barrels by hitting them.  While the barrels are not numbered I have 
    numbered them arbitrarily, their locations are:
    
    Barrel #1 - Located in the bottom of the half pipe.  Skate into the half pipe 
    (you can't miss it).
    
    Barrel #2 - Located below the plane.  From the starting point, skate left 
    (you can't miss it).
    
    Barrel #3 - Located in the top right area of the course.  From the starting 
    point, ollie over the half pipe (you can't miss it).
    
    Barrel #4 - Located to the left of the large vertical barrier at the bottom 
    of the course.  Oille up the quarter pipe at an angle to go over the vertical 
    barrier, you will then see the barrel (you can't miss it).
    
    Barrel #5 - Located underneath the rail where the letter "E" was found (you 
    can't miss it).
    
                              Collect 5 Pilot Wings
    
    There are 5 pilot wings that must be collected throughout this course.  While 
    the pilot wings are not numbered I have numbered them arbitrarily, their 
    locations are:
    
    Pilot Wing #1 - Located above the propeller at the very right of the level.  
    Grind the propeller to get the pilot wing.
    
    Pilot Wing #2 - Located above the ramp at the starting point.  Ollie up the 
    quarter pipe beside the ramp at the starting point.  You must ollie at an 
    angle to reach the pilot wing.
    
    Pilot Wing #3 - Located above the grind rail to the left of the airplane.  
    Grind the rail and jump just before you are underneath it.
    
    Pilot Wing #4 - Located above the vertical barrier at the top of the level.  
    Ollie up the quarter pipe beside the wall at an angle to get the pilot wing.  
    
    Pilot Wing #5 - Ollie up the wooden quarter pipe that is left of the vertical 
    barrier.
    
                              Nosegrind Over the Pipe
    
    This goal is accomplished by nosegrinding over a pipe that is over the half 
    pipe to the right of the starting point.  Nosegrinds are preformed by 
    pressing UP + A.
    
                                Hit 3 Hangtime Gaps
    
    There are 3 gaps that you must ollie over to complete this goal.  Two of the 
    hangtime gaps are not hard to land, but the other is.  Here are the hangtime 
    gap locations:
    
    Halfpipe Hangtime - To make the half pipe hangtime gap, ollie over the half 
    pipe that is located at the right of the starting point.  This gap is 
    relatively easy to land.
    
    Wingtip Hangtime - To make the wingtip hangtime gap, ollie over the wooden 
    ramp beside the airplane.  This is the easiest hangtime gap to make.
    
    412 Hangtime - The 412 hangtime gap is the hardest hangtime gap to make.  To 
    make it you must ollie over the helicopter and land on the far side of the 
    opposing wooden ramp.  This is very challenging, I recommend that you upgrade 
    your skater's statistics so that air and ollie have at least a value of 
    eight.  To actually make the jump, you must ollie off a wooden ramp at 
    maximum speed while performing a boneless.  To get to maximum speed, do trick 
    strings on the quarter pipes around the level.
    
                              Find the Secret Tape
    
    The secret tape is located in a secret area in The Hangar level.  There are 
    three steps to acquiring the secret tape.  The first step is making the 
    secret "wind tunnel" available.  To do this, you must grind the propeller 
    located at the very right of the course over the half pipe.  Once you grind 
    the propeller, a message will say, "wind tunnel available."  The second step 
    is entering the wind tunnel.  The passage to the wind tunnel is all the way 
    across the level from the location of the propeller.  The location of the 
    entrance of the wind tunnel is found by ollieing over the quarter pipe where 
    barrel #5 is located.  To ollie over a quarter pipe, hold UP as you are 
    moving up a quarter pipe.  Also, an arrow pointing downwards will indicate 
    the location of the entrance.  The final step is getting the secret tape.  
    The secret tape is located way above the exit out of the wind tunnel.  To 
    reach the secret tape, you must ollie of the quarter pipes to the side to the 
    exit on an angle so that you jump over the exit ramp and into the secret 
    tape.
    
                              100% Goals and Cash
    
    There are eight bills in this level.  Pink bills are worth $100 of extra 
    money and blue bills are worth $50.  $550 can be acquired in this level by 
    collecting bills.  To complete the 100% goals and cash goal you must complete 
    every goal and collect all the cash.
    
    $50 - Located underneath Pilot Wing #4.  (See Pilot Wing #4)
    
    $50 - Located above the grind rail to the left of the airplane.  Grind the 
    rail and jump just before you are underneath it.
    
    $50 - Above the wooden kicker ramp to the north of the helicopter.  Ollie off 
    the kicker ramp or grind the helicopter propeller that goes in an up-down 
    direction to get the bill.
    
    $50 - Above the rail that is connected to the two wooden kicker ramps beside 
    the helicopter.  Grind the helicopter propeller that goes in a left right.
    
    $50 - Above the half pipe to the right of the starting point.  To get this 
    bill, ollie over the half pipe close to the propeller.
    
    $100 - Located above the highest rail at the right side of the course.  This 
    is one of the more challenging bills to get in the level.  Skate up the 
    quarter pipe at the top of the level with a lot of speed and grind the 
    highest rail.  When grinding wait until you are underneath the bill, then 
    ollie into the bill.
    
    $100 - Located above quarter pipe at the bottom left corner of the course.  
    Ollie up the quarter pipe underneath the bill with decent speed to get the 
    money.
    
    $100 - Above the highest grind rail on the left side of the course.  Without 
    a doubt, this is the hardest bill to collect in the level.  To get it, you 
    must ollie up the quarter pipe at the top of the level with maximum speed, 
    then grind on the rail once you reach it.  When you are grinding, ollie once 
    you get underneath the bill.  Acquiring this bill will be frustrating.  I 
    recommend that you upgrade your character's statistics so that air has a 
    value of 9, ollie has a value of 8 and speed has a value of 7.
    
    ================
    b. The School II                                                   thps2_4002
    ================
    
    ---------
    Checklist
    ---------
    
    Goal                                                      Cash Reward
    High Score - 15,000 points                                   $ 200
    Pro Score - 40,000 points                                    $ 350
    SICK Score! - 100,000 points                                 $ 500
    Collect S-K-A-T-E                                            $ 400
    Wallride 5 Bells                                             $ 500
    Collect Five Hall Passes                                     $ 500
    Kickflip TC's Rooftop Gap                                    $ 400
    Grind 3 Roll Call Rails                                      $ 500
    Find the Secret Tape                                         $ 500
    100% Goals and Cash                                          $ 500
    
    -----
    Guide
    -----
    
                              High Score - 15,000 points
    
    Getting the high score is easy.  You will probably get 15,000 points just by 
    skating around the park and doing stunts.  If you want to get the points 
    fast, perform trick strings in the two quarter pipes that are located to the 
    right of the starting point.
    
                              Pro Score - 40,000 points
    
    Acquiring the required amount of points to get a pro score is not extremely 
    hard.  All you must do is use a variety of stunts and special moves.  
    
                              SICK Score! - 100,000 points
    
    Acquiring the sick core is extremely hard.  Practicing grinds and aerial 
    trick strings is the key.  To get the sick score, you must get lots of air 
    off quarter pipes and land a trick strings with special moves and 
    multipliers.  A good trick sting (executed special moves and multipliers) 
    will get you around 50,000 points!  Also, because The School II does not have 
    a lot of quarter pipes, you must gain speed by performing grinds.  There are 
    numerous locations throughout this course to make excellent grind 
    combinations.  However, I recommend that you grind to acquire speed for 
    quarter pipe jumps because grind combos take much longer to perform than 
    aerial trick srings.
    
                              Collect S-K-A-T-E
    
    There are five items located throughout the course that spell the word 
    "skate".  The letters do not have to be collected in order.  Here are their 
    locations:
    
    S - Located above the rail that goes down a ramp, left of the starting point.  
    Grind the rail until you are underneath the "S", and then jump up to acquire 
    the letter.
    
    K - Located above the quraterpipe in the raised courtyard.  The raised 
    courtyard is located on the top left area of the course.  Ollie up the center 
    of the ramp to acquire the letter.
    
    A - Located above a cement bench that is beside a building.  The building is 
    located below the raised courtyard.  To get the letter, grind the bench until 
    you are underneath it, and then jump to acquire it.
    
    T - Located above the quarter pipe which is at the bottom border of the 
    course.  Ollie up the ramp to get the letter.
    
    E- Located above a ramp railing that is attached to a building.  This 
    building is the closet one to bottom right corner of the level.
    
                              Wallride 5 Bells
    
    There are five school bells placed in locations throughout this level.  You 
    must perform a wallride on each one of them to complete this goal.  Remember, 
    to perform a wallride, press B to jump, then hold A near a wall, sign or 
    building when airborne.  When approaching a wall, the skater should be almost 
    parallel to the wall.  While the school bells are not numbered I have 
    numbered them arbitrarily, their locations are:
    
    Bell #1 - This is the most difficult bell to wall ride in the level.   It is 
    located near the starting point just to the right of the ramp and staircase.  
    It is hard to wallride because there is very little room to approach it.  It 
    is also placed quite high on the wall to get it, skate really close to the 
    railing then turn into the wall and perform a wall ride, if can't reach the 
    bell in your wall ride, you are starting to wallride to close to the bell or 
    you do not have enough speed.  Use the quarter pipe near the bell to get 
    speed.  Getting this bell will consume half to three-quarters of your time.
    
    Bell #2 - This bell is located on the left side of the building where you 
    find the letter "A".  Approach the wall with speed and wallride the bell.  
    
    Bell #3 - Located on the right wall of the level below the three blue doors.  
    Approach the wall with speed and wallride the bell.  
    
    Bell #4 - Located near in the left side of the building where you find the 
    letter "E".  Approach the wall with a lot of speed to get this bell.
    
    Bell #5 - Located in the bottom right corner of the level.  Jump off the 
    raised platform in the bottom right corner of the level to get enough air to 
    reach the bell.
    
                              Collect Five Hall Passes
    
    There are 5 hall passes that must be collected throughout this course.  While 
    the hall passes are not numbered I have numbered them arbitrarily, their 
    locations are:
    
    Hall Pass #1 - Located above a rail between a ramp and a staircase.  The rail 
    can be found by skating straight form the starting point.  To get the hall 
    pass, grind the rail and jump once you are under it.
    
    Hall Pass #2 - Located between the two picnic tables.  The picnic tables are 
    approximately located in the center of the level.  To get the hall pass, 
    ollie from on picnic table to another.  
    
    Hall Pass #3 - Located on the raised area near the three blue doors.  Grind 
    up one of the ramp railings that got in an up-down direction.  The hall pass 
    is located between the two railings that face up-down in the air.  To get the 
    hall pass, ollie from rail to rail.  
    
    Hall Pass #4 - This hall pass is located above two wooden quarter pipes.  The 
    quarter pipes are located in the bottom right area of the level just to the 
    north of the building were the letter "E" is found.  To get the hall pass 
    ollie from on quarter pipe to the other.  
    
    Hall Pass #5 - This is the easiest one to acquire.  It is located above the 
    edge of the raised platform located near the bottom-right corner of the 
    level.
    
                              Kickflip TC's Roof Gap
    
    To complete this goal you must perform a kickflip over TC's rooftop gap.  
    TC's rooftop gap is located between the building were you found the letter 
    "E" and the building to its left.  To get on top of the building, go up the 
    ramp located to the building's right.  You must go up this ramp at very high 
    speeds.  Once you are on top of the building, skate to the gap and jump.  
    When jumping, press LEFT + R to perform a kickflip.  There are ramps located 
    on the outsides for both the buildings and it does not matter which side you 
    jump from, I just prefer to go right to left.
    
                              Grind 3 Roll Call Rails
    
    To complete this goal, you must grind three rails.  Here are there locations:
    
    Nightmare Rail - Grind the rail on either side of large staircase to complete 
    the roll call.  You cannot grind a section of this rail; you must grind the 
    entire rail from top to bottom.
    
    Gonz Rail - This rail is located on the lower-right side of the level.  To 
    grind the rail, ollie up the small wooden ramp and then grind the rail that 
    parallels it.  
    
    Open Sez TC - This rail is located on top of the building were you found the 
    letter "E".  Use the small wooden ramp to the right of the building to get on 
    top, then grind the rail.  
    
                              Find the Secret Tape 
    
    The secret tape is located in an enclosed area in the bottom left corner of 
    the level.  There is only one way to get in the enclosed area.  You must go 
    into the raised courtyard.  Once in the raised courtyard, ollie up the 
    quarter pipe to obtain speed.  Then, skate all the way across the courtyard 
    and ollie off the small wooden ramp and land on top of the building.  Once on 
    the building, ollie off the building's air conditioner.  If you have enough 
    speed you will land on top of another building and be in the enclosed area 
    where the secret tape is located.  Once in the secret area, skate to the 
    right.  You will see a small wooden ramp and the secret tape above it.  Ollie 
    up the ramp to get the secret tape.  
    
                              100% Goals and Cash
    
    There are eight bills in this level.  Pink bills are worth $100 of extra 
    money and blue bills are worth $50.  $550 can be acquired in this level by 
    collecting bills.  To complete the 100% goals and cash goal you must complete 
    every goal and collect all the cash.
    
    $50 - Located above the quarter pipe that is right of the starting point.
    
    $50 - Located above a rail in the raised courtyard.  Jump to get the money.
    
    $50 - Located beside the building where letter "A" is located.  To get the 
    bill, you must get on top of the building, by jumping from the wooden ramp on 
    the raised courtyard.  Once on top of the building, you must skate to the 
    bottom right corner of the rooftop, then jump to the bill.  
    
    $50 - Located near the starting point left of the tall fence.  To get this 
    bill you must skate up the ramp that is beside the large staircase.  Once you 
    are close to the platform that is beyond the fence, ollie on to the platform.  
    On the platform there are two air conditioner ramps.  The bill is located 
    between them.  Ollie up one of the ramps to get the bill.
    
    $50 - Located in the secret poolroom.  To access the poolroom, you must 
    perform the Open Sez TC rail call.  The entrance to the poolroom is at the 
    three blue doors (were you find hall pass #3).  The $50 bill is located on 
    the left side of the poolroom.  To get the bill, ollie up the center of the 
    left side of the pool.
    
    $100 - Located in the bottom left corner of the level (inside the enclosed 
    area with the secret tape).  To get the bill, ollie up the ramp in the corner 
    of the level.
    
    $100 - Located above the two wooden quarter pipes where you find hall pass 
    #5.  It is very difficult to acquire.  From the starting point, skate to 
    location of bell #1.  You will see a platform on the right side (beyond the 
    rail were you would get leap of faith points).  Ollie to that platform and 
    stay on it.  You will come to a jump.  Ollie over the gap (performing a 
    boneless will help you get over the gap or you could wallride the gap too).  
    Once you land on the other side, continue staying on the platform.  Turn 
    right at the corner.  Continue staying on the platform.  You will come to 
    another ramp.  To get the bill do not ollie over the ramp; simply skate over 
    it to get the bill.
    
    $100 - Located in the secret poolroom.  To access the poolroom, you must 
    perform the Open Sez TC rail call.  The entrance to the poolroom is at the 
    three blue doors (were you find hall pass #3).  The $100 bill is located on 
    the right side of the poolroom.  To get the bill, ollie up the center of the 
    right side of the pool and grind on the second diving board.  When grinding, 
    jump to get the bill.
    
    ===========
    c. Marsille                                                        thps2_4003
    ===========
    
    Marsille is the first competition level in the game.  To unlock the next 
    level, you must win a medal.  Medals can be won by placing first, second or 
    third.  Here is the competition information provided by the game:
                  ________________________________________________
                 |                                                |
                 |             Competition Invite -1              |
                 |               [Competition Logo]               |
                 |             The Bluetorch Pro Bowl             |
                 |              - 3 heats per skater              |
                 |              - Best 2 heats wins               |
                 |          - Points deducted for bails           |
                 |        Compete for $7550 in cash prizes        |
                 |          Sponsored by [Bluetorch Logo]         |
                 | * Find all cash icons to get 100% on the level |
                 |________________________________________________|
    
    -----
    Guide
    -----
    
                              Getting a Medal
    
    The key in getting a medal is land all your stunts.  Do not attempt to do the 
    impossible.  The best strategy is staying in one location and performing 
    trick string after trick string while using special moves.  Doing this 
    (without falling) can get (on average) a score of about 97%.  Each round is 
    one minute in length, so you will have to perform stunts fast.  An average of 
    about 90-95% per round will get you a first place score.  For example, this a 
    scoring breakdown from one competition (I am using Tony Hawk):
    
    Name                                   Heat 1     Heat 2     Heat 3     Total
    
    Tony Hawk                               96.9       96.7       98.7      195.6
    Bucky Lasek                             91.5       91.2       90.5      182.7
    Bob Burnquist                           87.1       87.2       86.9      174.3
    Kareem Campbell                         81.2       80.6       81.2      162.4
    Eric Koston                             68.7       81.8       77.6      159.4
    Chad Muska                              63.5       66.0       54.4      129.5
    Steve Caballero                         53.3       55.7       69.4      125.1
    Rune Gilfberg                           53.4       57.5       62.9      120.4
    
    Winning the gold medal will get you $7000.
    
                              100% Goals and Cash
    
    There are eight bills in this level.  Pink bills are worth $100 of extra 
    money and blue bills are worth $50.  $550 can be acquired in this level by 
    collecting bills.  To complete the 100% goals and cash goal you must get a 
    medal and collect all the cash.
    
    $50 - Located on the top of the level near the starting point.  Grind up the 
    railing.  Ollie near the bill to collect it.
    
    $50 - Located down and to the left of the starting point.  Grind the rail and 
    ollie once you are near the bill.
    
    $50 - Located in the bottom left area of the course near the staircase.  
    Grind the railing until you reach the bill.
    
    $50 - Located in the center of the level.  Skate down and to the right from 
    the starting point.  You will see the bill skate towards it and ollie when 
    underneath it.
    
    $50 - Located in the bottom right area of the course between two rails.  
    Grind one of the rails and ollie once you reach the bill.
    
    $100 - Located at the center of the top area of the map (wooden buildings).  
    Getting this bill is a little tricky.  First, ollie up the wooden ramp that 
    is below the bill.  Then perform a wallride.  Once you reach the apex of your 
    wallride, jump to reach the bill.  
    
    $100 - Located on the end of the crossbar with the pennants.  Ollie up the 
    quarter pipe underneath the bill with a considerable amount of speed to get 
    the bill.
    
    $100 - Located on the other end of the crossbar with the pennants.  Ollie up 
    the quarter pipe underneath the bill with a considerable amount of speed to 
    get the bill.
    
    ============
    d. Warehouse                                                       thps2_4004
    ============
    
    ---------
    Checklist
    ---------
    
    Goal                                                      Cash Reward
    High Score - 20,000 points                                   $1500
    Pro Score - 50,000 points                                    $1750
    SICK Score! - 150,000 points                                 $2000
    Collect S-K-A-T-E                                            $1500
    Destroy 5 Crates                                             $1250
    Collect 5 Spray Cans                                         $1000
    5-0 the Big Rail                                             $1250
    Hit 3 Oldskool Gaps                                          $1500
    Find the Secret Tape                                         $1500
    100% Goals and Cash                                          $1000
    
    -----
    Guide
    -----
    
                              High Score - 20,000 points
    
    To get a high score, land a couple of special moves in trick strings.  
    
                              Pro Score - 50,000 points
    
    To get a pro score, land a couple more trick strings than you did to get the 
    high score.  
    
                              SICK Score! - 150,000 points
    
    The sick score may seem difficult, but it is not.  The Warehouse has tons of 
    quarter pipes and areas to land good vert moves.  Just go nuts; you'll get 
    the points.
    
                              Collect S-K-A-T-E
    
    There are five items located throughout the course that spell the word 
    "skate".  The letters do not have to be collected in order.  Here are their 
    locations:
    
    S - Located between two wooden ramps on the left side of the level.  To get 
    the letter, ollie off one of the ramps.
    
    K - Located at the top centre of the level.  Ollie off the quarter pipe to 
    get the letter.  
    
    A - Located above the taxicab.  Ollie off the ramps around the taxicab to get 
    the letter.
    
    T - Located above the left side of the half pipe.  Ollie over the half pipe 
    to get the letter.  
    
    E - Located in the bottom left corner of the map behind the starting point.  
    To get the letter, ollie up the quarter pipe beneath it.  
    
                              Destroy 5 Crates 
    
    There are five crates in the course.  To complete this goal, destroy all five 
    creates by hitting them.  While the crates are not numbered I have numbered 
    them arbitrarily, their locations are:
    
    Crate #1 - Located to the left of the starting point near the letter "E" (you 
    can't miss it).
    
    Crate #2 - Located in the bottom right corner of the level (you can't miss 
    it).
    
    Crate #3 - Located in-between the taxicab, half pipe and grind rail on the 
    right side of the level (you can't miss it).
    
    Crate #4 - Located at the top centre of the level on the tongue-shaped 
    platform that is surrounded by quarter pipes (you can't miss it).
    
    Crate #5 - Located in the puddle of oil in the left side of the level (you 
    can't miss it).
    
                              Collect 5 Spray Cans
    
    There are 5 spray cans that must be collected throughout this course.  While 
    the spray cans are not numbered I have numbered them arbitrarily, their 
    locations are:
    
    Spray Can #1 - Located above a quarter pipe in the bottom left corner of the 
    level.  Ollie up the ramp with some speed to get it.
    
    Spray Can #2 - Located above a quarter pipe in the bottom right corner of the 
    level.  Ollie up the quarter pipe with some speed to get the spray can.  
    
    Spray Can #3 - Located above a quarter pipe at the bottom center of the 
    course.  Ollie up the quarter pipe to get it.
    
    Spray Can #4 - Located above the grind rail in the right side of the level 
    (near the half pipe).  Grind the rail and ollie underneath the spray can to 
    acquire it.
    
    Spray Can #5 - Located above a quarter pipe in the top right corner of the 
    level.  Ollie up the quarter pipe with speed to get it.
    
                              5-0 the Big Rail
    
    To complete this goal you will have to perform a 5-0 grind on the rail in the 
    center of the level.  To perform a 5-0 grind, press DOWN + A.  You will have 
    to grind the entire length of the rail to complete the goal.
    
                              Hit 3 Oldskool Gaps
    
    To complete this goal you must simply land the three oldskool gaps.  They are 
    the Oldskool!! Channel Gap, th Oldskool Kicker Gap and the Oldskool!! 
    Transfer.  Here are their locations:
    
    Oldskool!! Channel Gap - This gap is over any of the two asphalt ramps that 
    are near the starting point.  Ollie of the quarter pipes that are beside the 
    asphalt ramps at an angle and then land on the other quarter pipe that is 
    across the gap.
    
    Oldskool!! Kicker Gap - This gap is over the two wooden ramps located at the 
    left side of the course (near the oil patch).  Ollie off one of the ramps and 
    land on the other to complete the gap.  This gap takes a bit of practice.
    
    Oldskool!! Transfer - This final gap is a little strange.  To complete this 
    gap, you must ollie from one side to the other of the tongue-shaped platform 
    (where you found the fourth crate).  Ollie off the quarter pipe at a 45 
    angle with a lot of speed.  The game's supernatural physics engine will cause 
    you to spin around the edge of the tongue shaped platform and complete the 
    transfer.
    
                              Find the Secret Tape
    
    The secret tape is located above a grind rail.  The grind rail is located way 
    above the tongue-shaped platform.  To reach the high grind rail, you must 
    ollie to it from the other high grind rail to the right.  To get to the other 
    rail, ollie off the quarter pipe below.  Recapping, to get the secret tape 
    skate to the right side of the course, ollie off the quarter pipe at an angle 
    with a lot of speed so that you can grind the rail (second from the bottom) 
    at a high speed.  Once you have grinded to the leftmost point of the rail, 
    ollie to the rail with the secret tape.  You must be grinding with a lot of 
    speed to make the rail-to-rail jump.
    
                              100% Goals and Cash
    
    There are eight bills in this level.  Pink bills are worth $100 of extra 
    money and blue bills are worth $50.  $550 can be acquired in this level by 
    collecting bills.  To complete the 100% goals and cash goal you must get a 
    medal and collect all the cash.
    
    $50 - Located above the oil patch on the left side of the level.  Some people 
    may have trouble acquiring this bill.  This bill is a little hard to get 
    because you cannot view its shadow.  The bill is located beside the leftmost 
    wall.  To get the bill, perform a wallride and wallie (ollie off the wall) 
    once you are under the bill.  There is another method to getting this bill.  
    You can ollie off the small wooden ramp that is closest to the quarter pipe 
    at the top of the level.  You must have a lot of speed to get the bill.  
    Thanks to Marlfox for the tip.
    
    $50 - Located above the quarter pipe on the left side of the level.  The bill 
    is roughly located half way between the lip of the tongue-shaped platform and 
    the leftmost side of the level.  Ollie up the quarter pipe with some speed to 
    get the bill.
    
    $50 - Located above the rail in the center of the level (where you had to 
    perform the 5-0 grind).  Grind the rail and ollie once you are underneath the 
    bill.
    
    $50 - Located above the asphalt ramp near the starting point.  Ollie off the 
    ramp near the bill to get it.  Another method is to ollie off the quarter 
    pipes to the side of the bill on an angle.  
    
    $50 - Located above the grind rail on the right side of the level (near the 
    half pipe).  Grind the rail to get the bill.  
    
    $100 - Located at the top-right of the level near the grind rail.  The bill 
    is located on the rightmost point of the second rail from the bottom.  To get 
    the bill, simply ollie up the quarter pipe below the bill with some speed.  
    
    $100 - Located to the right if the starting point above an asphalt ramp.  
    There are quarter pipes located on both sides of the ramp.  Ollie off one of 
    the quarter pipes to get the bill.
    
    $100 - Located above the half pipe right beside the rightmost wall.  To get 
    this bill, ollie off the side of the ramp facing the bottom of the level.  
    Then, perform a wall ride until you are high enough to wallie to the bill.  
    Getting this bill is tricky at first.
    
    ================
    e. New York City                                                   thps2_4005
    ================
    
    ---------
    Checklist
    ---------
    
    Goal                                                      Cash Reward
    High Score - 50,000 points                                   $2500
    Pro Score - 125,000 points                                   $3000
    SICK Score! - 250,000 points                                 $4000
    Collect S-K-A-T-E                                            $2000
    Ollie the Hydrants                                           $1250
    Collect 5 Subway Tokens                                      $2000
    50-50 Joey's Sculpture                                       $2500
    Wrangle the Blue Cow                                         $2000
    Find the Secret Tape                                         $2000
    100% Goals and Cash                                          $1250
    
    -----
    Guide
    -----
    
                              High Score - 50,000 points
    
    Like other levels, getting the high score is not hard.  An easy way to 
    complete this goal is by doing vert moves in the quarter pipes located in the 
    bottom left corner of the level.
    
                              Pro Score - 125,000 points
    
    Getting this score is a bit harder but not extremely hard.  Doing grind 
    combos in the part will get you a lot off points.  
    
                              SICK Score! - 250,000 points
    
    The same strategy that was used to get the pro score can be used to get the 
    SICK score.  However, to get the SICK score, you cannot bail a lot, there is 
    little room for error.
    
                              Collect S-K-A-T-E 
    
    There are five items located throughout the course that spell the word 
    "skate".  The letters do not have to be collected in order.  Here are their 
    locations:
    
    S - Located near the staring point beside a wall.  From the starting point, 
    skate wards the top of the level; turn right once you enter the park an ollie 
    to get the letter.
    
    K - Located above the large quarter pipe near the cow.  Ollie up the center 
    of the quarter pipe to get the bill.
    
    A - Located above a bench in the park.  The bench is located to the right of 
    the lower end of the water.  Grind the bench and then ollie once you are 
    under the bill.
    
    T - Located above a fence in top center of the level (top right area of the 
    park)
    
    E - Located above the space between two quarter pipes in the top right area 
    of the level.  Ollie from one quarter pipe to the other to get the bill.
    
                              Ollie the Hydrants
    
    There are three fire hydrants that must be broken to complete this goal.  
    Performing an ollie so that the skater hits the top of the hydrant will break 
    it.  The hydrants are not numbered, but I have numbered them arbitrarily.  
    Here are there locations:
    
    Hydrant #1 - Located in the center of the level.  Simply keep your skater's 
    path straight from the starting point.  You will see the hydrant.
    
    Hydrant #2 - Located in the bottom right corner of the level.  You will see 
    it.
    
    Hydrant #3 - Located in the top right of the level (near the two kicker 
    ramps).  You will see it.
    
                              Collect 5 Subway Tokens
    
    There are 5 subway tokens that must be collected throughout this course.  
    While the subway tokens are not numbered I have numbered them arbitrarily, 
    their locations are:
    
    Subway Token #1 - Located between the two kicker ramps near the starting 
    point.  Ollie from one ramp to another to get the token.
    
    Subway Token #2 - Located above the center railing on the ramp that is beside 
    Joey's sculpture.  Grind the rail and then ollie when you are underneath it.
    
    Subway Token #3 - Located above the right railing of the large broken bridge 
    in the park.  Grind the railing until you see the token.  Once you see the 
    token, jump.
    
    Subway Token #4 - Located between the two kicker ramps at the right of the 
    level.  Ollie from one kicker ramp to the other to get the token.
    
    Subway Token #5 - Located to the left of the wooden plank.  The wooden plank 
    is located at the top right of the level.  Ollie off the wooden plank to get 
    the token.
    
                              50-50 Joey's Sculpture
    
    Joey's Sculpture is located near the starting point above the lower area of 
    the level.  To complete this goal, you must perform a 50-50 grind from the 
    top to the bottom of the sculpture.  50-50 grinds are preformed by pressing 
    the A button only (do not press any directions on the control pad).  The best 
    way to complete this goal is by performing an ollie from the higher level to 
    the sculpture.  It is best to make your approach to the sculpture so that you 
    are parallel to it.  It might take a long time to complete this goal, don't 
    get frustrated.
    
    UPDATE: a reader has sent in a tip that will help you align yourself with the 
    sculpture.  Simply grind the edge of the kicker ramp that is located closest 
    to the starting point.  You will be perfectly aligned with the sculpture.  
    Once you are close to the sculpture, perform a boneless and grind it.  Thanks 
    to Per Zimmerman for the tip.
    
                              Wrangle the Blue Cow
    
    To complete this goal, you must perform the three cow gaps.  Here is an ASCII 
    map to help you out.
    
                                     #
                                 _________
                                |         |
                                |     W   |
    Top Left Corner    <----  & |    O    | &   ---->    Bottom Right Corner
                                |   C     |
                                |_________|
    
                                     #
    
    Jumping over the cow from the # locations gets you the Blue Cow gap.  Jumping 
    over the cow from the & locations gets you the Moo Cow gap.  The third gap is 
    called the Steer Clear it is performed by grinding the cow's back.  You may 
    find that you are going over the cow's back.  Ollie at a low speed when 
    attempting the Steer Clear.
    
                              Find the Secret Tape
    
    This is without a doubt the hardest single goal in the game.  The secret tape 
    is located on a metal fire escape that is way above the bottom corner of the 
    level.  Getting this tape is quite a task.  First go to the two wooden kicker 
    ramps located at the right of the level.  First, you must get to the grind 
    rail located above the two kicker ramps.  To do this you must perform a 
    boneless off the kicker ramp located closer to the top of the level.  Then 
    you must wallride to the rail, perform a wallie to get on the rail.  Grind 
    the rail, then ollie off the rail and land on it again to get more speed.  
    Once you reach the end of the rail, ollie off it and perform a wallride.  
    Then you will see an electric sign.  Wallie out of your wallride and grind 
    the sign.  Ollie and then grind the sign again to build up speed.  Once you 
    reach the end of the sign, perform a wallride.  Once you are at the apex of 
    your wallride, wallie off the wall.  Once you reach the fire escape, grind 
    it.  With the momentum you have, you will be able to grind upwards for a 
    short time.  You should then get the secret tape in your upward grind, if 
    not, you can ollie off the fire escape to get more height.  
    
    Here are step-by-step instructions:
    
    Step #1 - Perform a boneless off the kicker ramp that is located closer to 
    the to of the level.  (UP, UP + B)
    
    Step #2 - Wallride, then wallie to the grind rail.  (A, B, A)
    
    Step #3 - Oille and then grind the rail to get speed. (B, A)
    
    Step #4 - Once you reach the end of the rail, wallride and then wallie to the 
    electrical sign and grind it. (LEFT + B, A, B, A)
    
    Step #5 - Oille and then grind the sign to get speed. (B, A)
    
    Step #6 - Wallride off the sign. (LEFT + B, A)
    
    Step #7 - Wallie during the apex of your wallride and grind the fire escape.  
    Oille off the fire escape if necessary.  (B, A, B)
    
    This goal can take hours don't give up!  
    
                              100% Goals and Cash
    
    There are eight bills in this level.  Pink bills are worth $100 of extra 
    money and blue bills are worth $50.  $550 can be acquired in this level by 
    collecting bills.  To complete the 100% goals and cash goal you must get a 
    medal and collect all the cash.
    
    $50 - Located above the rightmost quarter pipe on the lower-level at the 
    bottom of the map.  Ollie off the quarter pipe to get the bill.
    
    $50 - Located above the space between the two benches that are located on the 
    right side of the level.  Grind the top of a bench, the perform a wallride 
    and finally wallie to the bill.
    
    $50 - Located between the bench and fence in the top part of the park.  Ollie 
    from the fence to the bench or from the bench to the fence to get the bill.
    
    $50 - Located near the bottom right of the course.  Grind the rail to the 
    left of the bill.  When grinding, ollie to the bill.
    
    $50 - Located above a grind rail in the bottom center of the level.  Grind 
    the rail and then ollie near the bill to get it.
    
    $100 - Located above the electrical sign. Ollie once you are under the bill.  
    Getting to the electrical sign is tricky.  First, you must get to the grind 
    rail located above the two kicker ramps at the right of the level.  To do 
    this you must perform a boneless off the kicker ramp located closer to the 
    top of the level.  Then you must wallride to the rail; perform a wallie to 
    get on the rail.  Grind the rail, then ollie off the rail and land on it 
    again to get more speed.  Once you reach the end of the rail, ollie off it 
    and perform a wallride.  Then you will see an electric sign.
    
    $100 - Located on Joey's sculpture.  Grind up the base of the sculpture and 
    then ollie to get the bill.
    
    $100 - Located above the pond in the park.  Grind the rail and then ollie to 
    the bill.
    
    ===============
    f. Skate Street                                                    thps2_4006
    ===============
    
    Skate Street is the second competition level in the game.  Medals can be won 
    by placing first, second or third.  Here is the competition information 
    provided by the game:
                  ________________________________________________
                 |                                                |
                 |              Competition Invite -2             |
                 |               [Skate Street Logo]              |
                 |                Plywood Paradise                |
                 |              - 3 heats per skater              |
                 |              - Best 2 heats wins               |
                 |          - Points deducted for bails           |
                 |       Compete for $35,550 in cash prizes       |
                 |          Sponsored by [Bluetorch Logo]         |
                 | * Find all cash icons to get 100% on the level |
                 |________________________________________________|
    
    -----
    Guide
    -----
    
                              Getting a Medal
    
    The key in getting a medal is land all your stunts.  The best strategy is 
    staying in one location and performing trick string after trick string while 
    using special moves.  My favorite locations to get points are in the two half 
    pipes and the enclosed half pipe.  Doing this (without falling) can get (on 
    average) a score of about 97% and about 200,000 points per round with no 
    problems.  Each round is one minute in length, so you will have to perform 
    stunts fast.  An average of about 90-95% per round will get you a first place 
    score.  For example, this a scoring breakdown from one competition (I am 
    using Spiderman):
    
    Name                                   Heat 1     Heat 2     Heat 3     Total
    
    Spiderman                               98.8       97.4       97.4      196.2
    Geoff Rowley                            91.3       89.7       90.4      181.7
    Chad Muska                              86.2       86.0       86.9      173.1
    Tony Hawk                               81.8       80.6       80.6      162.4
    Bucky Lasek                             75.9       73.0       57.4      148.9
    Andrew Reynolds                         78.1       53.5       68.9      147.0
    Elissa Steamer                          52.4       78.4       63.5      141.9
    Bob Burnquist                           61.5       72.6       64.9      137.5
    
    Winning the gold medal will get you $35,000.
    
                              100% Goals and Cash
    
    There are eight bills in this level.  Pink bills are worth $100 of extra 
    money and blue bills are worth $50.  $550 can be acquired in this level by 
    collecting bills.  To complete the 100% goals and cash goal you must get a 
    medal and collect all the cash.
    
    $50 - Located in the bottom center of the enclosed half pipe.  The enclosed 
    half pipe is located behind your skater at the starting point.  
    
    $50 - Located above the grind rail that is located just to the left of the 
    center of the course.  Grind the rail to get the bill.  
    
    $50 - Located above the small wooden platform that is located just to the 
    right of the center of the course.  Ollie off the ramp with a lot of speed to 
    get the bill (performing a boneless will help).
    
    $50 - Located in the top center of the map.  Skate up the plywood ramp, you 
    will see the bill.
    
    $50 - Located in the top left corner of the map.  Ollie to get the bill.
    
    $100 - Located to the left of the half pipe, which is located in the bottom 
    right corner of the level.  The bill is located above the space between two 
    quarter pipes.  Ollie from quarter pipe to quarter pipe to get the bill.
    
    $100 - Located above the quarter pipe in the top right corner of the level.  
    Ollie up the quarter pipe with some speed to get the bill.
    
    $100 - Located to the right of the bottom left corner of the map.  Ollie off 
    the quarter pipe at an angle to get the bill.  If you are going to fast you 
    might go over the bill.
    
    ===========
    f. Rooftops                                                        thps2_4007
    ===========
    
    You should congratulate yourself when you reach the Rooftops.  The Rooftops 
    are unlocked when you get gold medals in all the competitions with the first 
    thirteen characters.
    
    This level has no real goals.  There is a gap list to complete.  However, 
    this level is pretty much for fun.
    
    The level consists of two rooftops they are not connected to each other.  To 
    get from one rooftop to the other you must ollie over the gap.
    
    The starting point is located in the center of the bottom rooftop.  Any time 
    one falls off the level, they will be placed on the starting point.
    
    --------------------------------------------------
    Getting from the bottom rooftop to the top rooftop
    --------------------------------------------------
    
    To get from the bottom rooftop to the top rooftop you must grind one of the 
    two grind rails located at the top right corner of the bottom rooftop at a 
    high speed and then ollie over the gap.
    
    --------------------------------------------------
    Getting from the top rooftop to the bottom rooftop  
    --------------------------------------------------
    
    To get from the top rooftop to the bottom rooftop you must ollie of the 
    skylight located at the bottom right corner of the top rooftop.  Ollie of the 
    skylight with a lot of speed to get over the gap.
    
    =============================================================================
    5.   Special Moves                                                 thps2_5000
    =============================================================================
    
    This section of the guide will help you decide on which special moves to give 
    purchase for your skater.  I suggest that you balance your skater's special 
    moves so that you have two aerial moves, two grind moves and two manuals.  
    But, it is up to you.
    
    ==================
    a. Signature Moves                                                 thps2_5001
    ================== 
    
    Every trick you can purchase is a default trick for at least one character.  
    There are fourteen signature moves that are specific to one character and 
    cannot be bought.  Here they are:
    
    Skater               Move Name              Button Combination         Type
    -----------------------------------------------------------------------------
    Tony Hawk            The 900                RIGHT, DOWN + R            Grab
    Steve Caballero      Hang Ten               RIGHT, UP + A              Grind
    Rune Gilfberg        Kickflip 1 Foot Tall   LEFT, DOWN + L             Flip
    Eric Koston          Pizza Guy              DOWN, LEFT + R             Grab
    Rodney Mullen        Nollieflip Underflip   DOWN, LEFT + L             Flip
    Chad Muska           Muska Nose Man.        RIGHT, UP + R              Manual
    Geoff Rowley         Rowley Darkslide       LEFT, RIGHT + A            Grind
    Elissa Steamer       Madonna Tailslide      UP, LEFT + A               Grind
    Spiderman            Spidey Grind           LEFT, RIGHT + A            Grind
                         Spidey Varial          LEFT, RIGHT + L            Flip
                         Spidey Flip            UP, DOWN + R               Grab
    Mindy                Teargas Slide          LEFT, RIGHT + A            Grind
                         386 Backflip           UP, DOWN + R               Grab
                         Rubber Bullet Flip     DOWN, LEFT + L             Flip
    
    =====================
    b. Character Defaults                                              thps2_5002
    =====================
    
    Skater               Move Name              Button Combination         Type
    -----------------------------------------------------------------------------
    Tony Hawk            BS Overturn            DOWN, LEFT + A             Grind
                         The 900                RIGHT, DOWN + R            Grab
                         Sacktap                UP, DOWN + R               Grab
    -----------------------------------------------------------------------------
    Bob Burnquist        Racket Air             LEFT, DOWN + R             Grab
                         BS Rocket Tailsilde    UP, DOWN + A               Grind
                         One Foot Smith         RIGHT, DOWN + A            Grind
    -----------------------------------------------------------------------------
    Steve Caballero      Hang Ten               RIGHT, UP + A              Grind
                         Triple Kickflip        UP, LEFT + L               Flip
                         FS 540                 RIGHT, LEFT + R            Grab
    -----------------------------------------------------------------------------
    Kareem Campbell      Ghetto Bird            DOWN, UP + L               Flip
                         Nosegrind to Pivot     DOWN, UP + A               Grind
                         Casper                 LEFT, DOWN + R             Manual
    -----------------------------------------------------------------------------
    Rune Gilfberg        Kickflip 1 Foot Tall   LEFT, DOWN + L             Flip
                         One Foot Bluntslide    LEFT, UP + A               Grind
                         Christ Air             LEFT, RIGHT + R            Grab
    -----------------------------------------------------------------------------
    Eric Koston          Pizza Guy              DOWN, LEFT + R             Grab
                         The Fandangle          RIGHT, DOWN + A            Grind
                         Indy Frontfilp         DOWN, UP + R               Flip
    -----------------------------------------------------------------------------
    Bucky Lasek          One Foot Japan         UP, RIGHT + R              Grab
                         The Big Hitter         LEFT, DOWN + A             Grind
                         Fingerfilp Airwalk     LEFT, RIGHT + R            Grab
    -----------------------------------------------------------------------------
    Rodney Mullen        Nollieflip Underflip   DOWN, LEFT + L             Flip
                         Heelflip Darkslide     RIGHT, LEFT + A            Grind
                         Casper to 360 Flip     DOWN, RIGHT + R            Manual
    -----------------------------------------------------------------------------
    Chad Muska           BS Hurricane           DOWN, RIGHT + A            Grind
                         Mute Backflip          UP, DOWN + R               Grab
                         Muska Nose Man.        RIGHT, UP + R              Manual
    -----------------------------------------------------------------------------
    Andrew Reynolds      Triple Heelflip        UP, RIGHT + L              Flip
                         Nosegrab Tailslide     UP, DOWN + A               Grind
                         Hardflip Late Flip     UP, DOWN + L               Flip
    -----------------------------------------------------------------------------
    Geoff Rowley         Half Flip Casper       RIGHT, LEFT + L            Flip
                         Rowley Darkslide       LEFT, RIGHT + A            Grind
                         Double Hardflip        RIGHT, DOWN + L            Flip
    -----------------------------------------------------------------------------
    Elissa Steamer       Madonna Tailslide      UP, LEFT + A               Grind
                         Hospital Flip          LEFT, RIGHT + L            Flip
                         Indy Backflip          UP, DOWN + R               Grab
    -----------------------------------------------------------------------------
    Jamie Thomas         Beni F-Flip. Crooks    DOWN, UP + A               Grind
                         Laser Flip             DOWN, RIGHT + L            Flip
                         One Foot Nose Man.     LEFT, UP + R               Manual
    -----------------------------------------------------------------------------
    Spiderman            Spidey Grind           LEFT, RIGHT + A            Grind
                         Spidey Varial          LEFT, RIGHT + L            Flip
                         Spidey Flip            UP, DOWN + R               Grab
    -----------------------------------------------------------------------------
    Mindy                Teargas Slide          LEFT, RIGHT + A            Grind
                         386 Backflip           UP, DOWN + R               Grab
                         Rubber Bullet Flip     DOWN, LEFT + L             Flip
    
    ================
    c. Shopping List                                                   thps2_5003
    ================
    
    Move Name               Type                 Cost          Button Combination
    -----------------------------------------------------------------------------
    BS Overturn             Grind                $4250         DOWN, LEFT + A
    Sacktrap                Grab                 $5000         UP, DOWN + R
    Racket Air              Grab                 $5000         LEFT, DOWN + R
    BS Rocket Tailslide     Grind                $4500         UP, DOWN + A
    One Foot Smith          Grind                $3750         RIGHT, DOWN + A
    Triple Kickflip         Flip                 $3750         UP, LEFT + L
    FS 540                  Grab                 $4750         RIGHT, LEFT + R
    Casper                  Manual               $4750         LEFT, DOWN + R
    Ghetto Bird             Flip                 $5500         DOWN, UP + L
    Nosegrind to Pivot      Grind                $4500         DOWN, UP + A
    One Foot Bluntslide     Grind                $4750         LEFT, UP + A
    Christ Air              Grab                 $4250         LEFT, RIGHT + R
    The Fandangle           Grind                $4750         RIGHT, DOWN + A
    Indy Frontflip          Grab                 $5500         DOWN, UP + R
    One Foot Japan          Grab                 $5000         UP, RIGHT + R
    The Big Hitter          Grind                $5000         LEFT, DOWN + A
    Fingerflip Airwalk      Grab                 $4000         LEFT, RIGHT + R
    Casper to 360 Flip      Manual               $6000         DOWN, RIGHT + R
    Heelflip Darkside       Grab                 $5750         RIGHT, LEFT + A
    BS Hurricane            Grind                $4250         DOWN, RIGHT + A
    Mute Backflip           Grab                 $5750         UP, DOWN + R
    Triple Heelflip         Flip                 $4750         UP, RIGHT + L
    Nosegrab Tailslide      Grind                $4250         UP, DOWN + A
    Hardflip Late Flip      Flip                 $3750         UP, DOWN + L
    Half Flip Casper        Flip                 $4750         RIGHT, LEFT + L
    Double Hardflip         Flip                 $3750         RIGHT, DOWN + L
    Hospital Flip           Flip                 $4750         LEFT, RIGHT + L
    Indy Backflip           Grab                 $5750         UP, DOWN + R
    One Foot Nose Man.      Manual               $5250         LEFT, UP + R
    Beni F-Flip. Crooks     Grind                $5250         DOWN, UP + A
    Laser Flip              Flip                 $4500         LEFT, UP + R
    
    =============================================================================
    6.   Gaps Guide                                                    thps2_6000
    =============================================================================
    
    This section tells you how to achieve every gap in the game.  Here is a 
    description of the different types of gaps in the game:
    
    --------
    Air Gaps
    --------
    
    These gaps have to do with transferring from one thing to another, reaching a 
    point in the air, jumping over something, or doing a trick over something. 
    They are relatively easy to get and can help rack up points.
    
    ----------
    Grind Gaps
    ----------
    
    These gaps have to do with grinding rails, benches, grinding something and 
    then grinding something else, transferring grinds, and many other things. 
    They can be very easy or they can be a pain. The harder ones will get you 
    more points, but are tough for beginners.
    
    -----------
    Manual Gaps
    -----------
    
    These gaps have to do with doing a manual over something or landing on 
    something in a manual. They are hard to find, but usually easy to pull off. 
    They usually don't give a lot of points though.
    
    --------
    Lip Gaps
    --------
    
    These gaps have to do with lip tricking things such as quarter pipes or 
    rails. They are very obvious and easy to find. They can help with points but 
    only if you can hold them long enough.
    
    ---------
    Line Gaps
    ---------
    
    These gaps are the hardest in the game to pull off. They require excellent 
    skill and are extremely hard to find. They require use of wallrides, wallies, 
    grinding for extended amounts of time, use of manuals, and use of most 
    elements in each level. They can get you up to 500,000+ points if you can 
    successfully pull one off and do many tricks. If you watch the demos, you can 
    see how most of these are done. You will see how hard they are by watching 
    the demos as well. Most of these will require the use of perfect balance 
    unless you are extremely talented in balancing and other such things. Good 
    luck with these things!
    
    ----------
    Other Gaps
    ----------
    
    These gaps are very easy to find. There aren't many, and the ones that are 
    there are very easy to pull off. Usually these are wallrides but occasionally 
    will be other things.
    
    =============
    a. The Hangar                                                      thps2_6001
    =============
    
    There are 24 gaps in this level.
    
    --------
    Air Gaps - 7 in Total
    --------
    
    ----------------
    Wingtip Hangtime
    ----------------
    This gap can be achieved by doing an ollie over the plane seen at the 
    beginning of the level.
    
    ------------
    412 Hangtime
    ------------
    This gap requires a lot of speed. You need to ollie from one side of the 
    helicopter to the other. I recommend doing a boneless-ollie and jumping at a 
    straight angle. Also, if you can, then do the jump while in the air (Ride up 
    the ramp but ollie a bit late) so that you can go even further.
    
    ------------------
    Half Pipe Hangtime
    ------------------
    This gap is very easy to pull off. Simply ollie over the halfpipe when you go 
    down the ramp from the start.
    
    -----------------
    Air Over the Door
    -----------------
    This gap requires a lot of speed and air. You need to go to the area where 
    the "E" is found and ollie from one side of the QP to the other over the 
    entrance to the Wind Tunnel.
    
    -----------
    Chopper Hop
    -----------
    This gap is very simple. Simply ollie from the QP on one half of the level to 
    the other on the same side i.e. from the side with the helicopter to the side 
    with the airplane.
    
    ----------
    Rollin Gap
    ----------
    This gap needs a bit of speed to be done. You must ollie over ramp that you 
    started from, that is, from one QP to the other over the ramp.
    
    -----------
    Flyin' High
    -----------
    This gap requires a lot of speed. You first must open the Wind Tunnel by 
    grinding the propeller in the HP. Then, go to where the "E" was found and you 
    will see an arrow.  Hit that arrow to go to the secret tape area. To get the 
    gap, you must ollie over the door from which you came in.
    
    ----------
    Grind Gaps - 8 in Total
    ----------
    
    -------------------
    Rail Guided Missile
    -------------------
    The best way known and confirmed to do this gap is to wallride the divider on 
    the side of the helicopter and wallie in a grind onto the divider. Then, 
    ollie left or right (Depending which side you wallride) and land in a grind 
    onto the spine. It DOES work.
    
    --------
    Raildrop
    --------
    This gap requires good landing. You must grind on either of the rails on the 
    other side of the HP from the start and then fall in a grind onto the QP 
    below.
    
    ----------------
    Bud Light Hopper
    ----------------
    This gap requires some speed. You can get it one of two ways. One, ollie from 
    the black spine and land in a grind onto the QP by the helicopter or vice 
    versa.
    
    --------------
    Halfpipe Grind
    --------------
    This gap is very obvious. Simply grind one of 6 curved rails over the HP.
    
    -----------
    Props to Ya
    -----------
    This gap can be found by grinding the propeller at the end of the HP.
    
    ---------
    412 Grind
    ---------
    This gap can be found by grinding either of the propellers of the helicopter 
    from one end to the other.
    
    -------------
    Kamikaze Drop
    -------------
    This gap requires excellent landing. You must go the Helicopter area and 
    grind the rail that is very high up (The one which a money was found) and 
    falling in a grind onto the pipe below.
    
    -----------
    No Fly Zone
    -----------
    This gap requires a lot of speed. You need to go to the very high rail in the 
    Helicopter area. Grind that rail and then ollie to the higher of two rails 
    when seen.
    
    -----------
    Manual Gaps - 1 in Total
    -----------
    
    ------------------
    Instrument Landing
    ------------------
    This gap can be achieved by doing the Wingtip Hangtime gap but instead of 
    landing regularly, land in a manual.
    
    --------
    Lip Gaps - 6 in Total
    --------
    
    ----------------
    One Halfpipe Lip
    ----------------
    This gap can be done by lip tricking the further side of the HP when viewed 
    from the start.
    
    ----------------------
    The Other Halfpipe Lip
    ----------------------
    This gap can be done by lip tricking the closer side of the HP when viewed 
    from the start.
    
    -------------
    High Steppin'
    -------------
    This gap can be done by lip tricking the lower rail on the opposite side of 
    the HP when viewed from the start.
    
    ----------
    Upwind Lip
    ----------
    This gap can be done by lip tricking the side of the HP in which you entered. 
    You need to do this to the part furthest from the fans.
    
    ------------
    Downwind Lip
    ------------
    This gap can be done by lip tricking the side of the HP in which you entered. 
    You need to do this to the part closest to the fans.
    
    --------------------
    Windtunnel Back Wall
    --------------------
    This gap can be done by lip tricking the side of the HP opposite of which you 
    came through.
    
    -----
    Lines - 1 in Total
    -----
    
    -----------------
    HP 2 Chopper Line
    -----------------
    This gap will most likely require perfect balance. To start, you must 
    wallride over the HP and land in a manual. Then, keep going and grind on the 
    QP. When you reach the Helicopter, jump off and land in a manual. Go toward 
    the Helicopter and hit the kicker.  Jump up onto the propeller and grind to 
    the end. You have successfully completed the gap.
    
    ----------
    Other Gaps - 1 in Total
    ----------
    
    ----------
    Blown Away
    ----------
    This gap can be done by wallriding the fans of the Wind Tunnel.  You must 
    wallride them from one side of the HP to the other.  You may wallie if 
    necessary.
    
    ================
    b. The School II                                                   thps2_6002
    ================
    
    There are 32 gaps in this level.
    
    --------
    Air Gaps - 11 in Total
    --------
    
    -------------
    TC's Roof Gap
    -------------
    This gap can be done by doing an ollie from one roof to the other in the 
    lower-right part of the level.
    
    --------------
    Table Transfer
    --------------
    This gap can be done by doing an ollie from one picnic table to the other. 
    You can also grind.
    
    -------------
    Leap of Faith
    -------------
    This can be done by doing an ollie from the high ledge where you start over 
    the railing and landing on the ground below.
    
    -------------
    Huge Transfer
    -------------
    This gap can be done by transferring from one QP near TC's to the other.
    
    ---------
    2 Da Roof
    ---------
    This gap can be done by doing an ollie from a small kicker near the "K" to 
    the roof ahead.
    
    --------------
    Kicked Out Gap
    --------------
    This gap requires a lot of speed. You need to ollie over the rail near the 
    start to a thin ledge and then ollie again from the kicker to the roof.
    
    ----------
    Kicken' It
    ----------
    This gap is done by doing an ollie from one kicker to the other near the 
    start behind the fence.
    
    --------------
    Getting Places
    --------------
    This gap is obtained by jumping from the kicker on the roof (The one you get 
    to by doing the 'Kicked Out Gap') to the other roof.
    
    -----------------
    Suicidal Roof Gap
    -----------------
    This gap requires a ton of speed and excellent landing.  You need to get to 
    the roof using the 'Kicked Out Gap' first. Then, when you reach the turn, 
    jump off and land on TC's roof.
    
    --------------
    Ditchin' Class
    --------------
    This gap is done by doing the 'Kick It' gap but instead of landing on the 
    other kicker, you land on the other side of the fence.
    
    ---------------
    Class Dismissed
    ---------------
    The true way to do this is that if you transfer from one QP to the other QP 
    (The ones to the left and right of the stairs at the start). You need a lot 
    of speed, however.  Moon Physics makes it easier.
    
    ----------
    Grind Gaps - 11 in Total
    ----------
    
    -------------
    3 Bench Grind
    -------------
    This gap can be done by grinding either set of the 3 benches in a row. They 
    are near the "K".
    
    -----------------
    Stage Rail 2 Rail
    -----------------
    This gap is found on the stage where the "K" is located.  Grind a rail and 
    ollie to another and land in a grind.
    
    ------------
    Bendy's Curb
    ------------
    This gap is located near 'Roll Call! Gonz Rail' gap. Near it there is a curb. 
    Simply grind the whole curb to get it.
    
    ---------------
    Gym Rail 2 Rail
    ---------------
    This gap is done by grinding from one rail in front on the Gym to the other.
    
    --------------------
    Roll Call! Gonz Rail
    --------------------
    This gap is done by grinding the rail next to Bendy's Curb. Use the kicker to 
    get up to it easily.
    
    -------------------------
    Roll Call! Nightmare Rail
    -------------------------
    This gap requires good balance, hence the name.  You need to grind the big 
    rail near the start in front of the planter.
    
    ----------------------
    Roll Call! Open Sez TC
    ----------------------
    This gap is on TC's roof. On the roof there is a rail. Simply grind this rail 
    to get it.
    
    ----------------
    Planter 2 Stairs
    ----------------
    Near the start there is a planter. Grind it and then ollie in a grind onto 
    the 'Roll Call! Nightmare Rail'
    
    --------------
    Curb 2 Planter
    --------------
    Simply grind along Bendy's curb and then ollie in a grind to the nearby 
    planter.
    
    ---------------
    Planter 2 Bench
    ---------------
    This gap requires a lot of speed. You need to grind the planter by the "A" 
    and ollie in a grind to the bench which is part of the '3 Bench Gap' series.
    
    -------------------
    Overhang Roof Stomp
    -------------------
    This is a tough gap to get. You need to use the rails in front of the gym and 
    jump onto the roof of it in a grind. Use one not involved in the 'Gym Rail 2 
    Rail'.  Either that or you can simply ollie at the top of the hill and land 
    in a grind onto the top of it.
    
    -----------
    Manual Gaps - 2 in Total
    -----------
    
    ------------
    Bendy's Flat
    ------------
    Just manual on top of the flat area of Bendy's Curb from one end to the 
    other.
    
    ---------------
    2 Wheelin' TC's
    ---------------
    Just manual from one roof of TC's to the other.  You must manual at first and 
    then land in a manual.
    
    --------
    Lip Gaps - 5 in Total
    --------
    
    --------------
    Arch Extension
    --------------
    This gap can be done by lip tricking the roof to your left at the very start.
    
    -------------------------
    Starting Blocks Extension
    -------------------------
    In the gym lip trick the strange looking blocks.
    
    --------------------
    Lil' Guppy Extension
    --------------------
    In the gym, lip trick the lowest diving board.
    
    -------------------
    Mid Squid Extension
    -------------------
    In the gym, lip trick the middle diving board.
    
    -------------------
    High Dive Extension
    -------------------
    In the gym, lip trick the highest diving board.
    
    -----
    Lines - 2 in Total
    -----
    
    -------------------
    Planter 2 TC's Line
    -------------------
    At the start, grind the planter. Then, ollie right and grind the rail. When 
    you hit bottom, ollie right and grind the picnic table. Transfer across the 
    tables and land in a grind. Then, ollie off and land in a manual.  Near TC's 
    is a small planter. Ollie from it and land onto TC's roof. You have done it!
    
    ---------------
    Steep Rail Line
    ---------------
    This line is very simple. TO the right of the start, grind down the steep 
    rail. When you hit the end, ollie in a grind onto the planter. Ollie off and 
    land in a manual. Go toward the wall and turn left toward the 3 Benches. 
    Grind down them and get the '3 Bench Grind' gap. Ollie off in a manual and go 
    toward where the "A" was. When you reach that area, you have completed the 
    line!
    
    ----------
    Other Gaps - 1 in Total
    ----------
    
    --------------
    Rock the Bells
    --------------
    Simply wallride any of the 5 bells.
    
    ===========
    c. Marsille                                                        thps2_6003
    ===========
    
    There are 29 gaps in this level.
    
    --------
    Air Gaps - 13 in Total
    --------
    
    ---------------
    Over the Lil' 3
    ---------------
    
    -------------
    Up the Lil' 3
    -------------
    Simply ollie from the top of the stairs to the bottom.
    
    ---
    Up!
    ---
    Near the start when you turn left and head down into a QP area there is a 
    dumpster. Opposite of it there is a jump with money. Jump up it slightly to 
    get the gap.
    
    ----
    Up!!
    ----
    Do the same as before but even higher.
    
    -----------
    And Away!!!
    -----------
    Same as before but go even higher. You'll need lots of speed.
    
    -------------
    Humpety Humps
    -------------
    In the bowl area there are a series of humps. Under the Crossbar there is one 
    as well. You'll need plenty of speed to do this. Ollie from the hump under 
    the crossbar to the other humps to get it.
    
    ---------
    Big Mouth
    ---------
    To get this gap, simply grind under the crossbar (At the base of a pole) and 
    ollie across to the other side of the crossbar.  Either that or just ollie 
    from one side to the other.
    
    ----------------
    Box 2 Box Action
    ----------------
    To your left at the start there are 2 boxes. Ollie from one to the other to 
    get the gap.
    
    ------------
    Dumpster Pop
    ------------
    Ollie over a dumpster long ways to get this gap.
    
    -------------------
    Shorty Dumpster Pop
    -------------------
    Ollie over a dumpster short ways to get this gap.
    
    ---------
    2 the Box
    ---------
    A bit to your right from the start there is a small box and a rail close by. 
    Grind the rail and ollie to the box for the gap.
    
    -----------------
    Over the Crossbar
    -----------------
    Simply use the QP to get over the bar, which had 2 pieces of money on it. 
    Hold forward to go over it.
    
    ------------------
    Big Ol' Stanky Gap
    ------------------
    Near the start of the level there are 2 crooked dumpsters. To their left, 
    there is a QP. Ollie from the QP over one of them to get the gap.
    
    ----------
    Grind Gaps - 12 in Total
    ----------
    
    -----------
    Rail 2 Rail
    -----------
    Simply ollie from one rail to another in the top right of the level to get 
    the gap.
    
    ----------
    Rail X-ing
    ----------
    If you grind the ledge near the Lil' 3 and jump over them or onto a stair in 
    a grind, you will get the gap.
    
    ------------
    Rail 2 Ledge
    ------------
    Use the curved rail in the bottom left of the map and jump onto the small 
    ledge to get this gap.
    
    ------------
    Ledge 2 Rail
    ------------
    Do just the opposite of the above.
    
    ------------
    Around we go
    ------------
    Simply grind the curved rail completely to get the gap.
    
    ------------
    Ledge 2 Dirt
    ------------
    Use the ledge from above and then ollie in a grind to the dirt ahead.
    
    ------------
    Dirt 2 Ledge
    ------------
    Do just the opposite of the above.
    
    --------------
    Dumpster Stomp
    --------------
    To the left of the start is two boxes and rail above them.  Grind the rail to 
    the end and ollie off toward a dumpster. Land in a grind onto the dumpster to 
    get the gap.
    
    --------------
    Dumpster Flank
    --------------
    Right near the start there is a rail to the right of a dumpster. Grind the 
    rail and ollie to the dumpster in a grind to get the gap.
    
    -----------
    Rail 2 Dirt
    -----------
    Simply grind the rail next to the dirt and ollie to the dirt in a grind to 
    get the gap.
    
    -----------
    Dirt 2 Rail
    -----------
    Do just the opposite of the above.
    
    -------------
    Crossbar Stop
    -------------
    Simply grind on the Crossbar, which has two pieces of money to get the gap.
    
    --------
    Lip Gaps - 2 in Total
    --------
    
    ----------------
    U.U.A. Extension
    ----------------
    Simply lip trick the ledge used for the 'Up!' gap.
    
    ----------------
    Stanky Extension
    ----------------
    Simply lip trick the dumpster opposite of the 'Up!' gap.
    
    -----
    Lines - 2 in Total
    -----
    
    ---------------
    La Marseillaise
    ---------------
    You will most likely need perfect balance since it is so long. You start off 
    by going left to the boxes and jumping up to the rail. Then, jump to the 
    dumpster and get the dumpster stomp. Jump off and land in a manual. Keep 
    going and grind on the rail ahead. At the end, jump off in a manual and turn 
    left to the next rail and grind it to the end. Jump off and land in a manual 
    again. Grind the next rail to the end. Ollie off in a manual. You will have 
    the gap.
    
    --------
    Bonapark
    --------
    Do what you did in the above, but don't grind the last rail.  Instead, ollie 
    from the 2nd to last one on to the bowl and grind.  When you see the 
    dumpster, jump off the bowl and manual. Don't grind the dumpster, but 
    instead, go to the dirt and jump in a grind onto it. Keep grinding and when 
    you reach the end, ollie off and grind the ledge. Ollie from that to the 
    curved rail and grind it. When you reach the end ollie off onto the box and 
    you've done it.
    
    ============
    d. Warehouse                                                       thps2_6004
    ============
    
    There are 15 gaps in this level.
    
    --------
    Air Gaps - 6 in Total
    --------
    
    -----------------------
    Old School!! Kicker Gap
    -----------------------
    Near the pool of water there are 2 kickers. Just ollie from one to the other 
    to get the gap.
    
    ------------------------
    Old School!! Channel Gap
    ------------------------
    When you start, you go down one of 2 slopes. To right and left of each are 
    QPs. Simply Transfer from one to the other for the gap.
    
    --------
    Taxi Gap
    --------
    By the HP, there is a taxi. Simply push forward in the HP toward the taxi and 
    ollie and then land on it for the gap.
    
    ------------
    Taxi 2 Ledge
    ------------
    Using the taxi as a kicker, ollie from it to the ledge near the HP with the 
    big rail and spray can on it.
    
    ---------------------
    Old School!! Transfer
    ---------------------
    On the backside of the level there is a QP. At one point there will be a big 
    part sticking out. Simply ollie over this piece from one part the other to 
    get the gap.
    
    -------------
    Over the Pipe
    -------------
    Like the Hangar, simply ollie over the HP. Use the start for speed.
    
    ----------
    Grind Gaps - 6 in Total
    ----------
    
    ---------
    Holy %?$!
    ---------
    To get this gap, you will need good balance. On the back of the level is a 
    long QP attached to a rail leading into the HP. Grind all of this to get the 
    gap.
    
    ------------
    Bodega Grind
    ------------
    This gap uses the QPs that you used in the 'Old School!!! channel Gap'. You 
    need speed for this. You must grind along and ollie from one QP to next and 
    do this for all 3 QPs in order to get this gap.
    
    --------
    Big Rail
    --------
    Near a bunch of wood on the floor is a rail. Grind the whole rail for the 
    gap.
    
    ----------------------
    Transition Grind Remix
    ----------------------
    This grind can be done by either doing an ollie over the HP and landing in a 
    grind onto the rail which is on the ledge or doing the same but from inside 
    the HP.
    
    Hint: Grind the rail into the HP and you will be lined up with the rail when 
    you ollie.
    
    ---------
    High Rail
    ---------
    On the side of the HP opposite of the start are 2 rails on the wall. Grind 
    the whole higher one for the gap.
    
    -------------
    Monster Grind
    -------------
    This gap is done by grinding from the top rail of the 2 and then falling in a 
    grind to the QP below.  Keep grinding until you reach the HP and you will get 
    the gap.
    
    -----------
    Manual Gaps - 1 in Total
    -----------
    
    -------------
    Truck Dipping
    -------------
    This gap can be very annoying or very easy. You must manual over the longest 
    part of the water near the 2 kickers. But when you do, you stop. So you need 
    to jump and do tricks and manual again and repeat to get across.
    
    --------
    Lip Gaps - 2 in Total
    --------
    
    -----------------
    Da one Rail Stall
    -----------------
    Simply lip trick the lower of the 2 rails across the HP from the start.
    
    -------------------
    Da other Rail Stall
    -------------------
    Simply lip trick the higher of the 2 rails across the HP from the start.
    
    ================
    e. New York City                                                   thps2_6005
    ================
    
    There are 25 gaps in this level.
    
    --------
    Air Gaps - 7 in Total
    --------
    
    -------
    Kick it
    -------
    Near the start there are 2 kickers. Simply ollie from one to the other for 
    the gap.
    
    ---------------
    Cool Breeze Gap
    ---------------
    This gap can be done by doing an ollie over the hole in the bridge. You may 
    also grind along the edge that is broken and jump to the other part.
    
    --------
    Blue Cow
    --------
    Ollie over the blue cow short ways to get this gap.
    
    ----------------
    Pouncer was here
    ----------------
    Near the cow is a QP. You need to ollie up pretty high for the gap.
    
    -------
    Moo Cow
    -------
    Ollie over the blue cow long ways (Head to toe) to get this gap.
    
    --------------
    Goin' Downtown
    --------------
    In the right part of the level you will find a hydrant.  Near it is a cash. 
    Behind the cash is a QP. Just transfer from that into the deep part where 
    Joey's Sculpture leads.
    
    ------
    Ho-Hum
    ------
    In the top of the level is 2 gray QPs. Simply transfer from one to the other 
    for the gap.
    
    ----------
    Grind Gaps - 13 in Total
    ----------
    
    -----------------
    Cool Breeze Grind
    -----------------
    You must grind along the non-broken part of the bridge to get this gap. You 
    will need good balance.
    
    -------------
    Bench Hoppin'
    -------------
    Simply ollie in a grind from one bench to the other.  The benches are found 
    near the right part of level. There is money in between them.
    
    ----------------
    Joey's Sculpture
    ----------------
    To your right from the start is a strange looking piece of art. Just grind it 
    for the gap. It is tuff lining up with it though.
    
    -----------------
    Park Entrance Gap
    -----------------
    To your left from the start is a park. Grind the entrance wall and when there 
    is a break in it, ollie across to the other part and grind.
    
    ---------
    Plank Gap
    ---------
    The plank is found near the 2 QPs which get you the 'Ho-Hum' gap. Like the 
    Park entrance gap, simply grind along the wall and ollie to the other part in 
    a grind to get it.
    
    ----------
    Barhoppin'
    ----------
    To get this gap, go down the middle way into the downtown area.  Grind the 
    middle rail and then ollie to one of the 2 diagonal rails in a grind for the 
    gap.
    
    -----------
    Steer Clear
    -----------
    To get this gap you must grind the top of the blue cow.
    
    -----------
    To the Pipe
    -----------
    Near the QPs used to get the Ho-Hum gap are 2 kickers. Ollie from the left 
    one and wallride. When at your highest point, do a wallie and grind the metal 
    pipe.
    
    --------------------
    Don't Wet your Pants
    --------------------
    In the park there is a pool of water. Near the top is a bench. Grind the 
    bench and then ollie onto the rail that leads into the water for the gap.
    
    -------------
    Rail 2 Bricks
    -------------
    Immediately left from the start is a park entrance. When you enter you will 
    see a rail to your right. Grind that rail and ollie in a grind toward the 
    bricks to get the gap.
    
    ---------------
    Erutplucs Syeoj
    ---------------
    This gap can be done by grinding up Joey's Sculpture backwards. The name may 
    seem strange, but it is just 'Joey's Sculpture' backwards.
    
    -----------------
    Parking Violation
    -----------------
    This gap is done by grinding the edge of the street with the parking meters. 
    You must ollie over each parking meter or you will fall off the edge.
    
    ---------
    Yank Deez
    ---------
    This gap is done by grinding the electric sign which is found when you do a 
    wallride-wallie combo from the 'To The Pipe' gap.
    
    -----------
    Manual Gaps - 1 in Total
    -----------
    
    ------------------
    Bridge Interrupted
    ------------------
    Start in a manual on one side of the bridge and when you reach the hole, 
    ollie over it and land in a manual.  You will need a lot of speed.
    
    --------------
    Walk the Plank
    --------------
    This uses the plank seen in the 'Plank Gap'. You just need to manual the 
    plank and fall off onto the pavement (If you fall into the grass you will 
    most likely bail).
    
    --------
    Lip Gaps - 2 in Total
    --------
    
    --------
    Phat Lip
    --------
    Near the blue cow is a QP. Simply lip trick this QP for the gap.
    
    -----
    Lines
    -----
    
    ----------------
    Walk in the Park
    ----------------
    It is recommended that you use perfect balance for this gap. From the start, 
    grind the park entrance all the way until the plank is visible. Then, ollie 
    to your left and grind on either of the 2 rails. From them, ollie in a grind 
    onto the blue bench. Then, from that, ollie in a grind onto the rail by the 
    water. Finally, when your nearly halfway down that rail, ollie to your left 
    and grind the bench. You have now done it.
    
    -----------------
    Manhattan Skyline
    -----------------
    This gap will be found if you have gotten the secret tape and landed. You 
    need to use the kicker in the 'To The Pipe' gap and do a wallride-wallie 
    combo onto the pipe. Then, do another wallride-wallie combo onto the electric 
    sign. When at the end, do another wallride-wallie combo onto the fire escape. 
    Grind it and land to get the gap.
    
    ===============
    f. Skate Street                                                   thps2_6006
    ===============
    
    There are 31 gaps in this level.
    
    --------
    Air Gaps - 13 in Total
    --------
    
    ----------------
    Halfpipe to Bowl
    ----------------
    This gap is done by simply transferring from the HP to your left to the bowl 
    to your right (When viewed from start).
    
    ----------------
    Bowl to Halfpipe
    ----------------
    This gap is just the opposite of the previous one.
    
    ------------
    High Sticker
    ------------
    To the right of the start is a deep HP. If you get enough air you will see 
    some white stickers on the wall. Get that high to get this gap.
    
    ---------------
    Gimme Gap Redux
    ---------------
    In the left corner of the map is a mini HP. From the outside of it just 
    transfer to the other side of it and you will get the gap.
    
    --------
    Stairset
    --------
    This gap can be done by doing an ollie down the Stairset connected to the HP 
    at the start.
    
    ----------
    Hexbox Gap
    ----------
    On the ground of the level is a Hexbox. Simply ollie over it for the gap.
    
    -------------
    Over the Deck
    -------------
    If you go forward from the start, you will see a rail and what look like 3 
    big stairs. You must ollie over this platform to get the gap.
    
    ----------
    One EZ Gap
    ----------
    Near the mini HP where the 'Gimme Gap Redux' is found, there are 2 small QPs 
    and a rail between them. Air over the rail to get the gap.
    
    --------------
    Another EZ Gap
    --------------
    In the mini HP where the 'Gimme Gap Redux' is found, there is a small break. 
    Just air over it for the gap.
    
    -------------
    Goin' In Deep
    -------------
    To the right of the start is a deep HP. Near it is a QP. Use the QP and air 
    into the deep HP for the gap.
    
    ---------------
    Short and Sweet
    ---------------
    If you air over the QP used for the 'Goin' In Deep' gap you will get this 
    easy gap.
    
    ----------
    Corner Cut
    ----------
    Forward from the Deep HP is the Humper box and a rail on the wall. If you go 
    up the hill leading to those and ollie across the corner and land near the 
    pavement, you will get the gap.
    
    -----------
    High Jumper
    -----------
    At the top of the HP from the left of the start is a rail that goes across 
    from one side to the other. In front of it is a mini QP. Use the backside of 
    that QP and air over the rail to get the gap.
    
    ----------
    Grind Gaps - 10 in Total
    ----------
    
    ---------------
    Circle the Pool
    ---------------
    To your right from the start is a pool. Simply grind around it for the gap.
    
    -----------
    Surfin' USA
    -----------
    In the top of the level is a big QP with a wave on top. Grind the whole thing 
    from right to left to get the gap.
    
    -----------------
    Wave Wall Minigap
    -----------------
    In the top of the level, grind the wave from left to right and fall in a 
    grind onto the QP below.
    
    ------------
    Rail to Rail
    ------------
    To the right of the start is a set of 2 rails. Grind one and jump to the 
    other in a grind to get the gap.
    
    ----------
    Get Around
    ----------
    Forward from the start, there is a small QP on the deck. Grind along this QP 
    to get the gap.
    
    ----------------
    Short Rail Stomp
    ----------------
    From the start on the other side of the HP is a staircase and a rail next to 
    it. Grind half way down it and then ollie down to the rail below it and 
    grind.
    
    ----------
    Hard Angle
    ----------
    In front of the pool is a small rail. Grind that rail from left to right. 
    When you hit the end, ollie in a grind onto the rail perpendicular to it.
    
    ----------
    HP to rail
    ----------
    To the left of the start is a HP. Grind the left edge of it and ollie onto 
    the rail in a grind to get the gap.
    
    --------------
    Kicker to rail
    --------------
    In the bottom of the map there is a kicker and a rail flat on the ground. 
    Ollie from the kicker and land in a grind on the rail to get the gap.
    
    ------------------
    Big Air Rail Grind
    ------------------
    When you start, grind the right side of the HP to your left and go around the 
    curved rail until you get the gap.
    
    -----------
    Manual Gaps - 2 in Total
    -----------
    
    --------------
    Funbox Wheelie
    --------------
    Simply manual over the box you ollied over to get the 'Hexbox Gap'.
    
    ------
    Humper
    ------
    If you are positioned in front of the Deep HP and go forward you will see a 
    big deck. There is a small hump in it. Just manual over the whole hump to get 
    the gap.
    
    --------
    Lip Gaps - 4 in Total
    --------
    
    --------
    Bowl Lip
    --------
    To the right of the start is a bowl. Simply lip trick the bowl to get the 
    gap.
    
    ------------
    Halfpipe Lip
    ------------
    To the left of the start is a HP. Simply lip trick the HP to get the gap.
    
    -------------
    Ride the Wave
    -------------
    To get this gap, lip trick the wave part of the big QP in the top of the map.
    
    -------------
    MR Small Lips
    -------------
    This gap is found by lip tricking the mini QP used in the 'Gimme Gap Redux' 
    gap. You must lip trick the inside QP.
    
    -----
    Lines
    -----
    
    ---------------
    Wave to Deep HP
    ---------------
    Start off by grinding the wave. Fall off in a grind and get the 'Wave Wall 
    Minigap' and keep grinding. When you reach the wall, do a wallride-wallie 
    combo and get the rail on the wall. Grind it to the end and ollie off but 
    land in a manual. Go to the QP used in the 'Goin' In Deep' gap and go into 
    the deep HP. You have done the line!
    
    ----------------
    Twin Rails To QP
    ----------------
    To the right of the bowl is 2 rails. Grind one and ollie in a grind to the 
    other. When you reach the end land in a manual. Go left past the Hexbox and 
    grind the rail that stands alone. When you reach the end of that, land in a 
    manual and grind the QP just ahead toward the soda machines. Ollie onto the 
    rail that is on the ground. When near the end, get off in a manual and air up 
    the QP against the wall. You have now done this line!
    
    ===========
    g. Rooftops                                                       thps2_6007
    ===========
    
    There are 13 gaps in this level.
    
    --------
    Air Gaps - 3 in Total
    --------
    
    ------------
    Roof to Roof
    ------------
    Simply ollie from one roof to the other to get the gap.
    
    ----------------
    Top of the World
    ----------------
    On the left roof there is a QP in the top corner. You need some speed to get 
    this. You must use the QP and go up off the screen to get the gap.
    
    -----------
    Schmock Gap
    -----------
    In front of the start are 2 QPs. Simply transfer from one to the other for 
    the gap.
    
    ----------
    Grind Gaps - 5 in Total
    ----------
    
    ---------
    Live Wire
    ---------
    On the left roof, just before the high QP, there is a small wire. Just grind 
    this wire to get the gap.
    
    -------------
    Rail to Ledge
    -------------
    Behind the start point there is a rail on top of the QP.  Grind this rail 
    toward the other roof. When you reach the end, ollie off in a grind onto the 
    edge of the roof.
    
    ----------
    Zucker Hop
    ----------
    To the right of the start is a glass window. Ollie off of it and grind on the 
    rails on top of the QPs to get the gap.
    
    ---------------
    Don't Look Down
    ---------------
    You must grind all the rail on top of the QPs on the start roof all the way 
    around to get the gap.
    
    --------
    It's Big
    --------
    You must grind along the edge of the start roof (The edge closest to the 
    second roof) from one end to the other to get the gap.
    
    -----------
    Manual Gaps - 3 in Total
    -----------
    
    ----------------------
    Don't Try This at home
    ----------------------
    You must manual along the edge of the start roof (The edge closest to the 
    second roof) and then turn at the left corner still in a manual to get the 
    gap.
    
    --------------
    Insane Landing
    --------------
    Instead of just landing when do the 'Roof 2 Roof' gap, land in a manual and 
    you will get the gap.
    Note: It doesn't always work.
    
    ----------------
    Wheel Over There
    ----------------
    On the second roof there is a small box on the left side.  Simply manual over 
    it to get the gap.
    
    
    --------
    Lip Gaps - 1 in Total
    --------
    
    ---------------
    S + V Extension
    ---------------
    On the second roof, there is a QP in the bottom left corner. Get high enough 
    and you will see a rail. Lip trick this rail to get the gap.
    
    -----
    Lines
    -----
    
    -------------
    Beantown Line
    -------------
    To the left of the start is a QP with a rail on it. Grind that rail all the 
    way around to the other side so that you get the 'Don't Look Down' gap. Then, 
    ollie diagonally toward the other roof and land in a manual. Then, go to the 
    close QP and grind the rail on top toward the wire. Grind up the wire and 
    then ollie in a grind to your left. Keep going until you get the gap.
    
    =============================================================================
    7.   Codes/Secrets                                                 thps2_7000
    =============================================================================
    
    ------------
    Secret Rooms
    ------------
    
    The Hangar - "Wind Tunnel"
    To enter the wind tunnel you must grind the propeller located at the very 
    right of the course over the half pipe.  Once you grind the propeller, a 
    message will say, "wind tunnel available."  The passage to the wind tunnel is 
    all the way across the level from the location of the propeller.
    
    The School II - "Poolroom"
    To access the poolroom, you must perform the Open Sez TC rail call.  The 
    entrance to the poolroom is at the location of the three blue doors.
    
    ----------------------------------------
    Unlock all Cheats, Characters and Levels
    ----------------------------------------
    
    Perfect Balance (Cheat) - Complete the game (100% goals and cash) with one 
    skater.
    
    Always Special (Cheat) - Complete the game (100% goals and cash) with two 
    skaters.
    
    Stud Mode (Cheat) - Complete the game (100% goals and cash) with three 
    skaters.
    
    Sim Mode (Cheat) - Complete the game (100% goals and cash) with four skaters.
    
    Moon Physics (Cheat) - Complete the game (100% goals and cash) with five 
    skaters.
    
    Always Zoom (Cheat) - Complete the game (100% goals and cash) with six 
    skaters.
    
    Slow-Nic (Cheat) - Complete the game (100% goals and cash) with seven 
    skaters.
    
    Anime (Cheat) - Complete the game (100% goals and cash) with eight skaters.
    
    The Shadow (Cheat) - Complete the game (100% goals and cash) with nine 
    skaters.
    
    Fugitive (Cheat) - Complete the game (100% goals and cash) with ten skaters.
    
    Disco Lights (Cheat) - Complete the game (100% goals and cash) with eleven 
    skaters.
    
    Invisible (Cheat) - Complete the game (100% goals and cash) with twelve 
    skaters.
    
    Other Side (Cheat) - Complete the game (100% goals and cash) with thirteen 
    skaters.
    
    Unlock Mindy (Character) - Complete all gaps on the gap checklist up to the 
    skatestreet level.
    
    Unlock Boston Rooftops (Level) - Get gold medals in all the competitions with 
    the first thirteen characters.
    
    Unlock Spiderman (Character) - Complete the game (100% goals and cash) with 
    the first thirteen characters and complete the gap checklist on every level.
    
    -----------------
    Push Button Codes
    -----------------
    
    Push button codes can be entered in either the main menu or the pause screen 
    menu.  When a code is entered correctly in the main menu, the wheel will spin 
    360.  When a code is entered correctly in the pause screen menu, the screen 
    will shake.  All codes must be entered while holding down the R button.
    
    Unlock All Cheats - On the main menu, press B, A, DOWN, A, START, START, B, 
    A, RIGHT, B, RIGHT, A, UP and LEFT. (BADASSBARBRAUL)
    
    Disable Blood - On the main menu, press B, LEFT, UP, DOWN, LEFT, START, 
    START. (BLUDLSS)
    
    Unlock Spiderman - On the main menu, press UP, UP, DOWN, DOWN, LEFT, RIGHT, 
    LEFT, RIGHT, B, A, START. (UUDDLRLRBAS)
    
    Unlock Mindy - On the main menu, press A, LEFT, LEFT, UP, RIGHT, B, A, START. 
    (ALLURBAS)
    
    Unlock All Levels - On the main menu, press A, START, A, RIGHT, UP, UP, DOWN, 
    DOWN, UP, UP, DOWN. (ASARUUDDUUD)
    
    Unlock All Levels and Max Out your Money - On the main menu, press B, A, 
    LEFT, DOWN, B, LEFT, UP, B, UP, LEFT, LEFT. (BALDBLUBYLL)
    
    Unlock Disco Zoom - On the pause screen menu, press LEFT, A, START, A, RIGHT, 
    START, RIGHT, UP, START. (LASARSRUS)
    
    Make Spiderman's Wall Ride's Last Along Time - On the main menu, press RIGHT, 
    A, DOWN, B, A, START, DOWN, A, RIGHT, DOWN. (RADBASDARD)
    
    Set Game Time to Zero - On the pause screen menu, press LEFT, UP, START, UP, 
    RIGHT. (LUSUR)
    
    Replace Board Sparks with Multicoloured Happy Faces - on the main menu , 
    press START, A, DOWN, B, A, LEFT, LEFT, A, DOWN. (SADBALLAD)
    
    Unlock unlimited Air - On the main menu, press LEFT, A, START, A, RIGHT, UP, 
    START. (LASARUS) When using this cheat you can do some interesting things.  
    Ollie and hold B to stay in the air. Press the L and R buttons to go left and 
    right.  Pressing UP will make the skater to forward in the air and pressing 
    DOWN will make the skater go backwards.  Hold down B to rise in the air.  
    Pressing A will cause the skater to hover.
    
    ---------------------
    Set the Clock to Zero
    ---------------------
    
    The game clock can be set to zero in the career mode.  To do this pause the 
    game hold down R and press LEFT, UP, START, UP, RIGHT. (LUSUR)  The game menu 
    will shake when the code has been entered correctly.  Enjoy the useless code.
    
    =============================================================================
    8.   Acknowledgements                                              thps2_8000
    =============================================================================
    
    People that have contributed to this FAQ will be listed here.
    
    Tony Hawk's Pro Skater 2 instruction manual - for the character bios.
    
    GameFAQs - for the Codes/Secrets section.
    Their Tony Hawk's Pro Skater 2 code/secrets page is located here:
     http://www.gamefaqs.com/portable/gbadvance/code/32021.html
    
    IGN Codes - for the Codes/Secrets section.
    Their Tony Hawk's Pro Skater 2 code/secrets page is located here:
     http://codes.ign.com/codes/53/15423.html
    
    Nintendork - for telling me how board statistics change on the GameFAQs 
    message board.
    
    Marlfox - For telling me an alternate method to getting the $50 bill that is 
    located above the oil patch in The Warehouse.
    
    Per Zimmerman - For telling a great method to 50-50 Joey's Sculpture.
    
    Sephy Kid - For allowing me to include his gap guide in this guide.  
    
    Also, thanks to the people that helped Sephy Kid out in the creation of his 
    guide.  They are:
    -----------------------------------------------------------------------------
    Mewtwo 3d - For the 'Rail Guided Missile' gap.
    
    Bobd - For the 'Erutplucs Syeoj' gap.
    
    Miles Tails Prower - For the 'Rail Guided Missile' gap.
    
    Ryan - For e-mailing me some Gaps, although they were already found.
    
    OrangeStar - For the 'Erutplucs Syeoj' gap, 'Planter To TC's Line' gap, 
    'Steep Rail Line' gap, and 'Twin Rails To HP' gap.  I especially thank 
    OrangeStar because if it weren't for him, I wouldn't have finished the Gaps.
    
    TheMaster4ever - This is my brother. He helped me in my progress gaining up 
    some of the gaps, so a big thanks to him.
    
    Whitelightning - For the 'Rail-Guided Missile' gap.
    
    Aaron - For the revised 'Planter 2 TC's Line' gap.
    
    Dan - For the new possible way to get the 'Bonapark' gap.
    
    Chang WuFei - For the alternative to the 'Truck Dipping' gap.
    
    Philip - For the alternative to the 'Ditchin' Class' Gap.
    
    Alc0h0licHams7er - For confirming the 'Truck Dipping' alternative gap.
    
    Mad Chad - For the name of the Black Kicker in the Hangar, which is a spine.
    -----------------------------------------------------------------------------
    
    Also, I would like to thank Vicarious Visions for developing this game and 
    Activision for publishing this game.
    
    =============================================================================
    9.   Legal Information                                             thps2_9000
    =============================================================================
    
    The guide is copyright  2001 Player Guy Forever.  
    This guide has been submitted to GameFAQs (www.gamefaqs.com) and Neoseeker 
    (www.neoseeker.com)
    
    This guide will also be available on my own site: (ndex.gamersuplink.com)
    
    If you wish to place this guide on your own website e-mail me 
    (ndex@extendedgamer.com).  If permission is granted, there must be a link 
    referring back to my website ndex.gamersuplink.com.  If this FAQ is placed on 
    other website, it cannot be altered in any form and no ad banners may be 
    placed on it.  However, if I grant you permission to use this guide you can 
    make an HTML version as long as the content is not altered.  I will not 
    provide an HTML version.
    
    I will list the following sites that have permission to use this FAQ here.  
    If you see this FAQ on any other website, e-mail me (ndex@extendedgamer.com).
    
    The following sites have permission to post this guide:
    ndex.gamersuplink.com
    www.gamefaqs.com
    www.neoseeker.com
    www.geocities.com/tekkboy/
    www.n3.vgr2k.com/
    dadvance.cjb.net
    
    =============================================================================
    10.   Closing                                                     thps2_10000
    =============================================================================
    
    Well this is the end of this FAQ.  I hope you enjoyed it.
    
                                                                        thps2_end
    

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