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Game: Army Men Advance
Platform: GameBoy Advance
Version: 1.55
Email: Super_Metal_Mario@hotmail.com
Written by: Matthew Lopez
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Contents
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I. Introduction

II. Legal Information

III. Walkthrough
       a)Tan Army Jail
       b)Training Camp
       c)Area 41
       d)Hangar 13
       e)Bedroom
       f)Hallway
       g)Bathroom
       h)In The Bath
       i)Patio
       j)Garage
       k)Green Army Camp
       l)Area 41, Return

IV. Passwords

V. Weapons Guide

VI. Character and Enemy Guide

VII. Version Update

VIII. FAQ's

IX. Conclusion


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I. Introduction
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     This is the first Faq/Walkthrough I have ever written. I am really
 excited about it. I am not a guy with many words, but I hope I can help you
with this walkthrough. This game was the first game I owned for Gameboy
Advance. It is a really good game I really like it. The only bad thing is that
 it dosen't save. Oh well, Lets get on with the FAQs.

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II. Legal Information
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. 

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2003 Matthew Lopez.


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III. Walkthrough
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Difficulty levels range from * to M A X meaning that the more stars the
harder it is. Here is a chart of the difficulty I rated on each level.

::::::::::::::::::::::::::::;
*        - Very Easy
**       - Easy.
***      - A Little Hard.
****     - Hard
*****    - Very Hard
M A X    - Extremely Hard.
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Story: 

A battle is battle is raging. The tan Army is planning world domination. Our
operatives tell us the plastro's plans threathens global security, Affecting
both the platic and human worlds.

Previous attempts to uncover their plans have been foiled. Riff has been
captured and Scorch is M.I.A. 

To thwart Plastro's evil regime you are to complete a series of missions,
uncover the tan armiy's plan and destroy Plastro's attempt at world
domination.

To initiate your mission you will allow yourself to be captured you will then
gain access to the tan army camp. Your missions and objectives will be
delivered as you proceed.

Good Luck...`

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A) Tan Army Jail
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When you first start you'll have a mission briefing:

"Well done! you are behind enemy lines. 
You must escape froma your captors. 
Use whatever means necessary to break free".

Level 1: Tan Army Jail

Difficulty: *

Objectives:

1) Find the key.

2) Escape from the jail.

When you start to play it will seem like you just killed a guard that was 
bringing some food and you took his rifle. Go through upper door and through 
the next. Kill the 2 soldiers and go through the right door. Kill the soldier
in this room to get the key. You have finished one objective. Now go left 
through the door, Keep walking until you see the next door at the left of the
 room go in and kill the 2 guards and go back. There will be a clear blue
button on the upper wall. Shoot it and run to the left door and keep going 
left until you seem some guards. If you dont do it fast you will have to hit
the switch again. When you get to the room with the 3 guards go up and kill 
everybody in your sight. Go through the upper right door. Keep heading down
killing tan soldiers, until theres no more. Go back up, through the upper 
left door through the bottom door. In this room theres a green button shoot 
it. Run through the upper door, then the upper right, and to the bottom right
quickly. Shot the tan soldier and go up. Shoot the two tans and go through the
bottom door then the left and then the upper left. Here you will see the
yellow button shoot it and run 2 doors right, 1 door up and through the upper
right door (as fast as you can). After that kill the 4 tans and go back 1 
right, 1 door down. you should see the pink button on the wall, shoot it and
run 1 door up, 2 doors right. If you want you could kill everyone here. But if
you have low health I would not recommend it. Run up to the big door on the
top and Mission Complete.

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B) Training Camp
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Mission Briefing:

"Good work! Satellite surveillance 
tells us there is increased activity in
the tan army HQ.Security is high. You must 
get out with the maps which are vital
to our mission."

Level 2: Training Camp

Difficulty: ***

Objectives:

1) Shoot all targets in the 
training area to get key.

2) Destroy all tan vehicles.

3) Break into the tans headquarters.

4) Collect the maps hidden in the HQ.

5) Activate the distress beacon exit area.


You appear in front of the jail. Keep shooting the tans that come out the jail
( 10 of them ) and you will get a machine gun. Go behind the jail for some 
grenades shoot the fence on the bottom. Until it explodes. Heading right with
the machine kill all the tans. When you see a a running vehicle. Use your
grenades to make it blow up. If you dont have any just shoot it until it blows
up. You will get 1 health box, machine gun ammo, and more grenades. Oh yeah!
Take them. Head down from there and you will some targets shoot them quickly
and you will get the keys. One objective complete 4 more to go. From there go
all the way down. Then all the way to the left, then head up and destroy the
vehicle. From here keep going up until you see 3 tan vehicles. Destroy them.
From here go all the way down then right. Go to the brown fence and it will
open. There is a small house here shoot the door and you will get a health 
box. Kill all the tans you encounter and follow the road that goes up kill the
tans in front of the HQ. Then go right destroy the vehicle there and you
should have 2 objectives complete. Go shoot the HQ doors until it blows. Go
in. Thats 3 objectives, 2 more to go. Kill all the tans in this room, then go
to the green door go pass it and kill all the tans until you get find a key,
go back to the green door go up to the elevator button and the elevator shaft
will open, goin and kill everybody you see. Go down to the pink door on the
left and kill everybody you see. (If you are low on HP just keep running up
there should be a health box to replenish health.) Kill everyone then go up
to the safe and shoot it. You should get a key. Then go to the pink door.
Go back to the elevator go in then go down. To the pink door and go in. Kill
all the tans here, one of them will drop the key. Get it. Go inside the
elevator again. Go down to the pink door on the right. Kill everybody in here.
On the northern part of this room there is a safe shoot it open and get the
map. Another task done one more to go. Go to the door, then to the elvator.
Go to the big doors on the top. You will be outside. Shoot the wooden fence
until it blows. Shoot the tans keep going up until you see a big "h" thats
where the beacon is. Shoot it. Mission Complete.


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C) Area 41
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Mission briefing:

" Using alien technology plastro is 
planning to launch an assault the map 
shows the tans secret base. You must
enter the heart of the alien world Area 41."

Level 3: Area 41

Difficulty: **

Objectives:

1) Disable the control towers.

2) Gain entry to hangar 13.


Go up and shoot the the control tower go through the opened gate. Go left
walking next to the wall and kill any tans you encounter. Go all the way to
the left and further up there are some grenades. Keep going up until you reach
a wall. To the right you will see 2 tans in front of a gate, throw a grenade
at the gate and kill them survived the grenade blast. One of them will give
you a machine gun. Go northwest from here. Until you find another control
tower with 2 tans throw a grenade at it then head up through the gate at the
left. Keep going down, kill all the tans you encounter. Watch out with the jet
plane it kills you 1 hit. Shoot the plane about 20 times to get a flamethrower 
more grenades, more machine gun ammo. Head all the way down, from here go to
the left you will see some land mines, just stay all the way on the bottom and
you won get hurt. Keep going left until you find a health box. From here
head up and throw a grenade at the control tower. 1 objective complete. Then
go to the right and follow the road up and kill everybody you see. Make sure
you follow the road. BECAREFUL!! there is a tan with a bazooka that could
really hurt you, kill him. Behind him there are 3 tans throw all your grenades
at the base behind them when it blows up. Go inside the base and mission
complete.


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D) Hangar 13
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Mission Briefing:

" Good news! Riff's been transmitting alien
code, but his transmission was broken. You
must find that radio and get to Riff. We
don't know how much time he's got."

Level 4: Hangar 13

Difficulty: **

Objectives:

1) Find the radio.

2) Exit Hangar 13.

I am going to say that it is kind of hard to explain this by writting it but
I will do my best. Hangar 13 is a maze. Watch out for the robots. Try not to
get hit. When you start wait for the robot to go down. Then go up and to the
left path where there is a green button shoot it several times until it blows.
Wait for the robot goes up, when this happens go all the way down until you
see another path to the left. Go up and wait until the robot goes down. Race
your way to the path at the left and wait for the next robot to go up then
race your way to the left and keep going left until you find the red button
destroy it. Go 3 paths to the right. Then wait for the robot to go up and run
down to the first right path you see. There will be a blue button here destroy
it. Wait for the robot to go down then go up and to the right. Keep going up.
Go through the 3 left paths there, then go down, left, then up for a health
box. Go down, right, up and wait at the right path. Wait for the robot to go
down then run up and to the left 3 times. Go up for a health box. Then go down
to the first left path you see make your way to the next left path to get to
the yellow button. Destroy it then go right 2 times, then down , left, up,
left 2 times . Get the radio there. 1 objective and enter the portal there for
the second. Mission Complete.


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E) Bedroom
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Mission Briefing:

" Excellent! Locating the radio means we can
initiate the downfall of plastro. Our main
concern is Riff. he needs to be rescued. We
believe he is held on a high security
enclosure."

Level 5: Bedroom

Difficulty: ***

Objectives:

1) Crack the code to release Riff.

2) Help Riff escape.

Let me just give you a few tips. Kill everybody you see. Try not to get hit by
the white insects and have fun. You start off in a very messy bedroom. Go left
untill you see a tennis ball go up from there. Soon enough you will see riff
colorful square thing. You will see the yellow color flashing this means we
have to get the yellow code. From here go up past the train tracks, watch out
for the trains they could cause a lot of damage. North from the teddy bear on
the train tracks there is a health box. Go up from here until you see a tennis
ball, shoot it. Until it blows and collect the yellow code. Go up until you
reach the wall. A little further from here there is a white oval shaped plug
on the wall shoot it. It takes 72 shots to blow up. This was for the trains to
stop working. From here go to the snake from the snake go down to the skate
board go down to the piggy bank shoot it until it blows (like 7 shots). You
get a bazooka. Above the piggy bank there is a health box. Use it if you need
it. Go down to the tracks and go all the way to the left and touch the
colorful square where Riff is at (green soldier). Now the blue part will start
flashing. From here go down to the tennis ball blow it up and collect the blue
code. Go up and touch the colorful square. Now the red part will start
flashing. If you want, shoot a bazooka at the shoe box where the tan is
shooting. Now go to the skateboard. Under it there is a tennis ball blow it up
and collect the red code and go to the square touch it. Now the green part
will start flashing. From here go down to the tennis ball you destroyed. Then
go right until you see a pair of shoes. Above the shoes their is the final
tennis ball with the green code inside, destroy it and collect it. Go to the
square and touch it. The first objective is complete, you now get to play with
Riff. He has unlimited bazooka ammo. Go to the skateboard above it there is a
portal. Enter it and Mission Complete.

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F) Hallway
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Mission Briefing:


"Good work! Riff has returned. Sources
inform that scorch is still free, but
the tans are rapidly closing in.
Transport is awaiting your arrival."

Level 6: Hallway

Difficulty: **

Objectives:

1) Fight through the tan defenses.

2) Reach the end of the hall.

This level just needs skill to beat it. You are inside a tank.
You have unlimited ammo. You press L to move the tank's cannon to the left and
you press R to move the tank's cannon to the right. Uh? Where are the brakes?
You need to get to the upper side of the hallway and that's it.


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G) Bathroom
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Mission Briefing:

" Information on the boat will allow us to
decode plastro's commands. We can then destroy
his operation. Take control of the boat. You
are getting closer to scorch."

Level 7: Bathroom 

Difficulty: *** 

Objectives:

1) Disable the heater.

2)Collect the rope ladder.

3) Use the green army boat to escape.

You start at the bottom. Watch out for the water, if you step on it you get
zapped. Go right and follow the path and get the grenades. Go back to the
starting point and go north until you see a group of tans, kill them and go
down through a little path. Follow the path until you get to the heater. Shoot
the black button until it blows (32 shots, grenades don't work). One objective
complete. Now the water won't zap you anymore. North from the heater there is
a health box. From the heater go left until you reach a wooden thing, press
"up" to climb. Go up and kill the tans. WARNING: Do not get on the pick board.
It's like instant death. Keep going up eliminate all the tans. When you get to
the pink tissue box. Go down and shoot the battleship until it blows
( 41 shots). Now go back and cross the pink board and get the rope ladder.
That's two objectives. Cross the board and head down to where you see a green
army boat go to the thing that looks like a potato chip (It's under a black
can). The rope ladder will drop. Mission Complete.

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H) In The Bath
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Mission Briefing:

" Excellent! The data is transmitting. Get
out A.S.A.P. ! More troops will arrive soon."

Level 8: In The Bath

Difficulty: ***

Objectives:

1) Fight through the tan defense.

2) Reach the end of the bath.

Same thing as the hallway. Harder, but still kind of the same.

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I)Patio
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Mission Briefing:

" Rivers are the tans main mode of
transport. Guarded by the evil mole, ammo
and troops are shipped along these routes.
The evil mole must be eliminated. You must
get to scorch.

Level 9: Patio

Difficulty: ****

Objectives:

1) Cross the rivers.

2) Get to scorch.

3) Cross the BBQ.

4) Exit through the portal.

This mission could really get you angry. Try conserve Health as much as you
can, avoid the red insects. Conserve calm. Go left, kill the tans. Then go to
the little strip of land (next to the huge flowers). Make your way to the
other side. You have to shoot the mole 16 times. When you get to the other
side, go up. Eliminate anyone who gets in your way. When you reach the river
go right and go the strip of land.  Cross the river again, just like last time
but harder. After you cross the river, go up above the soccer ball there is
the strip of land again. Cross the river just like last time, just like last
time but even harder. When you cross the river, huge red insects will attack
you, eliminate them fast. Try not to run away because others will come, but
don't stay there either. Just don't let it get close to you. When you kill
them go left, kill everything you see and walk up the piece of wood and go
right, shoot the tans. Go up to scorch (the green soldier). You appear now as
scorch. You have a flamethrower with unlimited ammo. You are in a BBQ grill.
If you stay too long standing you will lose health, so keep constantly moving.
Unless you stand on the food. In this area there are some mean black flying
bugs, they could you with six hits so watch out for those. Now go left,
eliminate the bugs as you go until you reach a big piece of meat. Go up and
follow the path. When you reach an interception, go right and follow the path.
When you get to a Hot Dog. Go left to get a Health Box. Go back to the hot dog
and go down. Follow the path and go to the upper right path. Follow this path
until you reach some meat. Go right. When you reach an egg cross over it to
the upper path, go right. Keep going right and you will reach the portal go in
it and you will escape. Mission Complete.

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J) Garage
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Mission Briefing:

" We need help... The tans have taken over
our base... Collect the code cards and
return to plastic world. We're in hiding you
are our only hope..."

Level 10: Garage

Difficulty: ****

Objectives:

1) Collect the tan code cards.

2) Exit through the portal.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;
Legend:

oo - Portal
t  - Tennis Balls
O  - Floating Platforms paths
B  - Block ( the path is blocked by buckets, spider webs.)
S  - Starting point
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::;

Note: The 6th floor is available after you get all the code
cards. There are 2 floating platforms. Use this if you are
lost or something.

6th Floor                 -oo--- O 

5th Floor                 t---t- O --t--

4th Floor                ---tB-- O --B--t-

3rd Floor            -t--------- O -S-  -t-

2nd Floor              ---O O-t- O ---------t-

1st Floor           ------------ O

                     Left Side      Right Side

Uh...There are 6 floors in this level. There is a right side and a left side.
Your exact begining location is 3 floor right side. In this level watch out
for the bazooka tan soldiers, 3 hits, your health is on red. Take these out as
soon as you see them. Go right, don't be afraid of falling, just go right.
When you fall to second floor. There are tan soldiers kill them. Keep going
right. Kill the bazooka guy and destroy the tennis ball. Get the blue code
card. Go all the way to the left until you reach the end of the platform DO
NOT FALL!!. Wait for the steel like floating platform to go on your floor,
crossover to the other side when you see it. Kill the tan and destroy the
tennis ball, collect the code card. Go right and wait for the floating
platform, go to the 5th floor left side. Kill the tan. Destroy the tennis
ball. Collect the code card. Keep going left. Kill the soldier. Destroy the
tennis ball. Collect the code card. Go fall left, kill the tans. There should
be a tennis ball a little further to your right, destroy it, collect the code
card. Go fall left. Kill the tans. Further to your left there is a tennis
ball, you know what to do, destroy it and collect the card. If you followed
correctly you should have 3 code cards remaining. Go right, kill the tans as
you approach them, sometimes one of them give you weapons. When you reach the
end, wait for the floating platform. Go to the 5th floor right side. Kill the
2 tans and destroy the tennis ball. Collect the code card. Go right and fall.
Kill the tans. Destroy the tennis a ball that's a little further to the right
and collect the code card. Go right and fall. Kill the tans, destroy the last
tennis ball, and collect the last code card. 1 objective complete. Go left and
fall. Go left to the end and wait for the floating platform. Go up to the
newly opened 6th floor and exit through the portal. Mission Complete.

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K) Green Army Camp
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Mission Briefing:

" In position to proceed get into the comm
room and eliminate their comm expert. We
must regain control. We're relying on you."

Level 11: Green Army Camp

Difficulty: *****

Objectives:

1) Liberate the green army camp.

2) Destroy the comunications robot.

3) Raise the flag and reclaim the camp.

Oh yeah, a green vs. the tan army. Go up kill the tan that's under the gate.
Go right from here and get the machine gun. One thing, before we continue.
ALWAYS, kill all the tans you see. If you don't sometimes they will chase you
and you will encounter more tans which will make it worse. Ok. Uh.. Go to the
gate shoot it open. There are thing on the floors which look like land mines,
there not. Go up and shoot the gate open. Go northeast to the helicopter.
Shoot it until it blows (26 shots), you will get a machine gun, Flamethrower,
and some grenades. From here go left and shoot the gate open. Further left
there is a small building which has a red cross go shoot the door open, you
will get 2 health boxes. Southwest from here there is another gate shoot it
open, but watchout there is this electronic device on the small tower which
shoots you. Take out grey device on the front of the tower. Go left to the
gate and shoot it open. Keep going left until you reach the helicopter.
Destroy it and you will get a machine gun, flamethrower, and some grenades.
From here go down until you reach a building which has a picture of a bomb in
front of it. Shoot the door until it blows and you will get more ammo. From
here go down. You will reach the gate, shoot it open. Go right from here. Keep
going right until you reach a white door. Blast open, use grenades if you have
to. From here go up past the door you destroyed. Further north destroy the
door of the building there. Enter it. You will encounter a boss, its preety
easy, just keep shooting it and the little robots he throws. After this go
right and exit through the door. Go down to the flag pole and raise the flag
(just go up to it). Mission Complete.

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L) Area 41, Return
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Mission Briefing:

"Victory is sweet! The tans are under our
control again. Except for one . . . Plastro.
This is your last mission . . . Make it your
finest!"

Level 12: Area 41, Return

Difficulty: M A X

Objectives:

1) Stop plastro.

Plastro is on a flying saucer . There are health boxes on the bottom left
corner and the top right corner of this area. You have to hit plastro's saucer
on the red spots. Eventually the will blow and reduce in numbers. There will
be the time where there is no more red spots, This is when only the middle
part of the flying saucer is remaining shoot it to cause damage. Eventually
you will beat him, Hopefully.

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IV. Passwords
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I have found out that difficulty settings in options change the password. So
this means more passwords.

Sarge:

==================================
Easy

Training Camp: J G Q J Q H M C

Area 41: H J Q D C J M C

Hangar 13: G G Q S G K M C

Bedroom: F S Q S M B M C

Hallway: D Q Q N B C M C

Bathroom: C S Q J G D M C

In The Bath: B Q Q D M F P C

Patio: T J Q D Q Q P C 

Garage: S G Q S C R P C

Green Army Camp: R J Q N L S P C

Area 41, Return: Q G Q N R T P C

==================================
Medium

Training Camp: H J R D C H M C

Area 41: G G R S G J M C

Hangar 13: F S R S M K M C

Bedroom: D Q R N B B M C

Hallway: C S R J G M C

Bathroom: B Q R D M D P C

In The Bath: T J R D Q F P C

Patio: S G R S C Q P C

Garage: R J R N L R P C

Green Army Camp: Q G R N R S P C

Area 41, Return: P S R J C T P C
==================================
Hard

Training Camp: G G S S G H M C

Area 41: F S S S M J M C

Hangar 13: D Q S N B K M C

Bedroom: C S S J G B M C

Hallway: B Q S D M C P C

Bathroom: T J S D Q D P C

In The Bath: S G S S C F P C

Patio: R J S N L Q P C

Garage: Q G S N R R P C

Green Army Camp: P S S J C S P C

Area 41, Return: N Q S D G T P C

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V. Weapons Guide
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==============================================================================

I have created a weapon FAQ of this game. Giving detail about all the
weapons you can get in this game.

Rifle- Your first weapon. You always have this weapon. You always have
unlimited ammo with this weapon. You can fire 3 bullet shots in a row (Holding
down A). One bullet shot equals as 1 HP of damage. The best use of this weapon
is to kill small groups of enemies.

Machine Gun- Can be obtainable in Level 2, Level 3, Level 5, Level 7, Level 9,
Level 10, and Level 11. One shot of this weapon is equiavlent to 1 HP of
damage. The machine gun is like the rifle but it is much quicker. You can fire
5 shots in a row (Holding down A). When you take one of these you get 99 ammo.
The icon of the machine gun is a big bullet. The best use of this weapon is to
kill a big group of enemies.

Flamethrower- Can be obtainable in Level 3, Level 9, Level 10 and Level 11
only. A flamethrower shot is equivalent to 1 HP of damage. It is the same as
your machine gun but much, much quicker. I have not spotted any enemy with
this weapon so far. When you get one you will have 99 ammo of these. The icon
of the flamethrower is fire. The best use of this weapon is to kill a large
group of enemies.

Bazooka, Missile Launcher- One shot of this weapon is equivalent to 72 HP of
damage. When you take one it will give you 10 ammo. This can be obtainable in
Level 5 only. Tan enemies also use bazookas. They appear in Level 3 and 
Level 10 only. An enemy's bazooka is equivalent to 5 HP of damage. The icon a
bazooka is a rocket.

Grenades- Can be obtainable in Level 2, Level 3, Level 7, Level 10, Level 11.
One shot of this weapon is equivalent to 13 HP of damage. I have not spotted
any enemy with this weapon so far. When you get one of these you get 3
grenades. The icon of the grenades is a big grenade. The best use of this
weapon is to destroy vehicles, gates, etc.


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VI. Character and Enemy Guide
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==============================================================================
One bullet shot is equal to 1 hit point (HP). So lets say sarge gets hit by a
bullet shot, he will lose 1 HP. See the Weapon Guide above this topic, to see
how much each weapon affects the HP. If I missed something, email me.

Greens:

Sarge: 18 HP
Weapons: Rifle, Machine gun, Flamethrower, Bazooka.
Description: He's the only green soldier with a rifle and a helmet.

Vikki: 18HP
Weapons: Rifle, Machine gun, Flamethrower, Bazooka.
Description: I believe she is the only women in the game. Or am I wrong?

Riff: 18HP
Weapons: Bazooka
Description: The green guy with unlimited bazooka ammo.

Scorch: 18HP
Weapons: Flamethrower
Description: The green guy with unlimited flamethrower ammo.

Tans:

Trooper: 2HP
Weapons: Rifle
Description: They are tan soldiers. There most common apperance is level 1.
Damage: His rifle shot can do 1HP of damge.

Tan Sarge: 5HP
Weapons: Rifle
Description: They look like Sarge but they are tan.
Damage: His rifle shot can do 1HP of damge.

Tan Riff: 6HP
Weapons: Bazooka / Missile Launcher
Description: They look like "Tan Sarge" but they have a bazooka instead.
Damage: His missile shot can do 5 HP of damage.

Super Tan: 7HP
Weapons: Rifle
Description: They look like an old tan with big mustache.They have a red
headband.
Damage: His rifle shot can do 1HP of damge.

Tan Shrap:
Weapons: Mortar
Description: Looks like a Super Tan but he has a Mortar instead of a rifle.
Damage: His mortar shot can cause 10HP of damage.

Plastro: 210 HP
Weapons: Flying Saucer
Description: Each red side has 11 HP. When you destroy all 8. The middle part
where plastro is inside has 122 HP. Believe me it was really hard to find out.
Damage: Plastro can cause 1HP of damage everything you get hit by his shots.
Everything you make contact with his saucer you will lose 3HP.

Creatures:

White Bug: 3HP
Weapons: Bug Bite
Description: A white insect.
Damage: This bug can cause 3HP of damage everytime it bites you.

Red Bug: 3HP
Weapons: Bug Bite
Description: A red insect.
Damage: This bug can cause 3HP of damage everytime it bites you.

Alien: 3HP
Weapons: Ray Gun
Description: They are aliens.
Damage: It's ray gun causes 1HP of damage.

Mosquito: 3HP
Weapons: Mosquito Bite
Description: They are mad annoying.
Damage: The mosquito bite can do 3HP of damage.

Mole: 18HP
Weapons: none
Description: Big and purple.
Damage: None. He just blows.

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VII. Version Update
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Version 1.6- Passwords finished.

Version 1.55- I still need to finish the passwords. Added character and enemy
guide. Added story. Added more passwords. Corrected some errors.

Version 1.19- Full walkthrough. Corrected some more errors. Added weapons
FAQs. More FAQ's added. More passwords added. Next update I will probably do a
character and enemy HP FAQ.

Version 0.68- Corrected some huge errors. Added more levels on the
walkthrough. On the next update I will finish though. More passwords added.
More FAQ's added.

Version 0.37- First submitted.

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VIII. FAQs
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How many levels does this game have?

12

Who is plastro?

The evil tan army general.

Do you get to use a helicopter?

No way.

Tanks?

Yes, on Level 6: Hallway.

Plastro isn't exremely hard why such the high ratings?

It is because I feel that it is the hardest level on the game.

Which is the most powerful weapon?

The most powerful weapon on the green army is the bazooka/missile launcher.

What do you mean on the green army?

The real most powerful weapon in the game is Plastro's flying saucer. But you
never get the hold of it. =( 

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IX. Conclusion
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I would like to thank my mom and my grandmom for everything. I would like to
thank God for the same reason too. I would like thank Nintendo for making the
GameBoy Advance. Also I would like thank cjayc for posting this FAQ. 3DO for
making one of the best war games out there.

Copyright 2003 Matthew Lopez.

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